Do the new heroes presage new books? (Or at least a tzeentch book?) There's order-chaos-order-destruction or something like that in the next quarter, and then STD, yeah?
I was hoping that it was going to be CoS-Gitz-Ogors-STD... But I'm sure we'll just get another Lumineth book. Cool.
The old Cursling mini was one I always wanted (I loved the whispering in the ear bit), but never picked up because he was Finecast, so it's a bit of a shame the new version doesn't quite match it.
Already sold on the Tzeentch half of the set( Curseling indeed, HBMC! ) and the Lumineth I could easily find uses for in Frostgrave and other games. The Wizard looks a bit dorky with the helmet but I really like the alternative head.
Do the new heroes presage new books? (Or at least a tzeentch book?) There's order-chaos-order-destruction or something like that in the next quarter, and then STD, yeah?
I was hoping that it was going to be CoS-Gitz-Ogors-STD... But I'm sure we'll just get another Lumineth book. Cool.
Aren’t cities the big preview faction for AoS, where they’re going to be showing us bits as they go like with the sisters of battle a couple of years ago?
Unusual for me to have to say this, but I have no memory of that model existing - weird.
I want to say that he existed for years as a special character without a model, and the model came with little fanfare during one of the campaign events. (Storm of Chaos?)
ImAGeek wrote: Aren’t cities the big preview faction for AoS, where they’re going to be showing us bits as they go like with the sisters of battle a couple of years ago?
Yes. So at least a year or so.
Well... 'Cities.' They may end up being more a replacement faction.
Voss wrote: I want to say that he existed for years as a special character without a model, and the model came with little fanfare during one of the campaign events. (Storm of Chaos?)
It came with the 8th edition Warriors of Chaos book I think, with the slaughterbrute, chariot, Throgg and some other stuff. But the character was introduced the book before that yeah.
Honestly, I wish they had recreated the old Curseling verbatim. It just had much more character, and it would have been great to have a non-finecast option for a whispering daemonic tumor
With wd updates stopping with fec it was obvious next 4 books are remaining 4 without any updates. This further confirms with 2/4 covered. Next gits vs ogors and then std. By then all have aos3 update to some level.
Cool, another "we have too many Tzaangors on stock" box
Both of these factions feel a bit... hmm, 'over-represented.'
The only saving grace is the AoS 'versus boxes' tend to be poor value, so it doesn't really feel unfair to other factions.
Imma be honest, I was a little disappointed that the lil demon buddy's whispering-in-the-ear pose was gone, until I saw that it's now holding the Curseling's head and controlling where it looks lol
Cool, another "we have too many Tzaangors on stock" box
Both of these factions feel a bit... hmm, 'over-represented.'
Lumineth only feel that way because C19 screwed up their initial release.
Scuttlebutt was that the original release included everything up to the Wind Temple stuff. The Enlightener is the first thing that wasn't mentioned in the original army book.
Wow, I love the new Villitch! I was always a fan of the character before he had a model but I always put off buying the FineCaste version for fear of wonky bendy weapons. Sure, the plastic one is slimmer and has a different pose, but I think I might actually like the new one more.
I have had the urge to pick some Lumineth to paint for a while now and I have decided to dig up some Tzeentch models from the Pile to test new Contrast paints on. I am definitely getting a set, even if I already have 9 or so Tzaangor on disks.
Cool, another "we have too many Tzaangors on stock" box
Naw GW doesn't hold stock like that. But its more likely that they are just newer models and they always look super cool on box art and such. So for tempting new people in they are ideal.
Plus it also highlights how some armies, esp in AoS, often have a restricted roster of models to pick from for this kind of box. Ergo modern plastics.
GW does seem to have put a lot of attention in to the Lumineth and I'm both excited to see an army getting more fleshed out, but also kind of sad when there are armies that really could do with some additional production slots. Then again for a hero its fine; armies lke Flesheaters or Fyreslayers don't need more "leaders" but more basic core models.
Cool, another "we have too many Tzaangors on stock" box
Naw GW doesn't hold stock like that. But its more likely that they are just newer models and they always look super cool on box art and such. So for tempting new people in they are ideal.
Plus it also highlights how some armies, esp in AoS, often have a restricted roster of models to pick from for this kind of box. Ergo modern plastics.
well, there was the 40kTS start collecting box, the 40kTS combat patrol, 2 AoS Tzeentch Battleforce, AoS Tzeentch start collecting box, I think there was already a 2 player box with Tzaangors
How many boxes with the very same models did the other chaos forces get?
of course this is because there are the same models in AoS and 40k, and GW does not hold stock this way, yet it really looks like they overproduced the Tzaangors and throw them into any possible bundle out there
I really don't get what you see in her. She's got a real flat, boring pose and a really wonky face that looks like someone's racist interpretation of an asian woman that also happens to be a chronic mouth-breather.
That new Lumineth Character is stunning! I really need to break out my realmlords and get to working on them. They've been sitting in boxes since last July!
Wha-Mu-077 wrote: Imma be honest, I was a little disappointed that the lil demon buddy's whispering-in-the-ear pose was gone, until I saw that it's now holding the Curseling's head and controlling where it looks lol
It's a very freaky and unsettling pose, especially since the new Curseling is less physically imposing with only a single good arm. The big head doesn't seem as much in charge as in the old one.
New Lumineth character doesn't look good to me. Some good pieces but the leg-hips-torso connection seems off to me (maybe an optical illusion?), the staff seems really thick while also providing indents making for perfect weak points to have the head broken off, the rune-hand throws off the pose and the facial expression is just weird. Those all jump out at me and it is hard to see the good pieces past them.
Curseling though, oh man love that guy. The switch in arm/bulk proportions makes the tretchlet look more integrated as part of the body, then its pose is also more dynamic and commanding while still maintaining the 'puppeteer' look. Only real criticism is that the back looks a little busy, but the sword shaped like a Tzeentch symbol is awesome, armor embellishment is awesome, the scale elements of the armor look great... a lot of good stuff.
Kanluwen wrote: I was going to suggest to people to just grab the Direchasm warband, but that's vanished apparently?
GW put a large bunch of the Underworlds Warbands on Range Rotation a while back along with a bunch of finecast models as well. I think that its a two part attempt for GW to get rid of a lot of Finecast in one go even though they couldn't speed up to get plastic replacements out; and a way for them to drop some plastic lines in advance of HH going live this summer and likely putting additional strain on their factory setup. Esp if their staff are still working covid safe and if the power issues with the local network aren't fixed (ergo that GW might not yet be at full running capacity)
Hunt around 3rd party stores and you might well still find underworlds warbands. Not sure if local GW stores will still be stocking them as well. Range Rotation means that they should come back into production at a future date
No GW would put the Underworlds Warbands on general sale, ergo models without any Underworlds cards, just a regular model kit like any other. Range Rotation pulled them from sale as well. So they don't sell them in any form right now.
Overread wrote: GW put a large bunch of the Underworlds Warbands on Range Rotation a while back along with a bunch of finecast models as well.
GW may have put a bunch of the cardless Underworlds warbands on LCTB a while back - I know, I picked up Mollog's Mob at that point - but I can't find a WHC article confirming these were explicitly due to Range Rotation. I think they were just removed from the line.
NinthMusketeer wrote: Some good pieces but the leg-hips-torso connection seems off to me (maybe an optical illusion?)
Seems fine to me for a pole dancer. Her hips and shoulders aren't in the same plane, the torso is a little pulled back and the left leg aligns with it. The right leg is angled back relative to her torso to let her stand on/float along/push off her tactical floaty rock pile.
Maybe you're getting that impression because she wears spandex? There's not a lot of definition on the clothing because of it.
Overread wrote: GW put a large bunch of the Underworlds Warbands on Range Rotation a while back along with a bunch of finecast models as well.
GW may have put a bunch of the cardless Underworlds warbands on LCTB a while back - I know, I picked up Mollog's Mob at that point - but I can't find a WHC article confirming these were explicitly due to Range Rotation. I think they were just removed from the line.
I think you may be right. I checked the range rotation thread and it doesn't seem like anyone linked to a Warhammer Community article following HBMC's link to the store page:
Wha-Mu-077 wrote: I really don't get what you see in her. She's got a real flat, boring pose and a really wonky face that looks like someone's racist interpretation of an asian woman that also happens to be a chronic mouth-breather.
But tell us how you really feel. Do you do this to everyone who likes things you don't? It's aesthetics. It's subjective. Just scroll on, ffs.
Does anyone have an educated guess when Dawnbringer Crusades (CoS) will arrive? From what I heard it sounds like it’s in the concept stage and still far off. But it would be really neat if it arrived this year.
Antepo wrote: Does anyone have an educated guess when Dawnbringer Crusades (CoS) will arrive? From what I heard it sounds like it’s in the concept stage and still far off. But it would be really neat if it arrived this year.
They're barely renders, and GW tends to release models about a year or so after all of the molds are already done, so it's gonna be a few good years.
GW can, and has in the case of Sisters of Battle, create an army from concept to release in 18 to 24 months. That is also the time frame for army projects they used to give in White Dwarf occasionally, back in the day.
GW seems to want to copy the approach to Sisters with a long running preview series and started with concept stuff two months ago. If that's actually the stage they're at and not something that was delayed to fit the date of Warhammer Fest, the earliest we should expect the army is late in 2023, but quite possibly only in the first half of 2024.
Is Vandus Hammerhand iconic enough to warrant a chaotic parody?
I guess since he was the first named Stormcast, we'll get homages to him in 20 years. Same with that khorne guy who hasn't really shown up recently either
But apparently he’s a former Varanguard lore-wise.
Well well, little bit of interesting news from the StD battletome leakers.
Lorewise what’s happened is Kragnos got Grand Marshall Archaon so riled up that he let slip his ultimate plan to turn on the Dark Gods after the Realms have been dealt with(this is why since the beginning he’s cemented his power at All-Gates, not because it allows full access for his legions into the Realms but because it’s the only place Chaos can freely enter them. He controls their access and can turn it off like a spigot) causing his eighth circle of Varanguard(he still retains the majority, that’s why he had them worship him rather than the Dark Gods) to abandon him and join Belakor in their ongoing civil war to lead Chaos.
That’s where the new character Eternus is from. A Varanguard that left Archaon and signed up for Belakor’s Bootleg Stormcast program to become immortal like them(though noticeably tethered further to Belakor).
I don't think so. It's the tenth member of the Chaos Warriors unit beside him. Though he is weirdly far from the others.
nah there are 10 in the group, one is just kind of tucked in.
that guy is something else.
any mention of new marauders?
funny that there's nothing in the pic.
Not a thing. I strongly suspect they want to replace Marauders with the Warcry units. That seems to have been the plan since adding them to the last book. Which is a shame, since Marauders fit better as part of the overall army theme. Having lots of Warcry units just looks like a hodge-podge.
Scottywan82 wrote: Not a thing. I strongly suspect they want to replace Marauders with the Warcry units. That seems to have been the plan since adding them to the last book. Which is a shame, since Marauders fit better as part of the overall army theme. Having lots of Warcry units just looks like a hodge-podge.
Hodgepodge is ChAoTiC! Uniformity is stagnation! Embrace change!
Not a thing. I strongly suspect they want to replace Marauders with the Warcry units. That seems to have been the plan since adding them to the last book. Which is a shame, since Marauders fit better as part of the overall army theme. Having lots of Warcry units just looks like a hodge-podge.
I wouldn't mind if they moved away from separate profiles for the warcry units. Marauders, Marauder skirmishers, and Armored Marauders. Assign whichever warbands as appropriate and use whichever style you like.
Having 10+ datasheets for 'human adjacent warbands' is quite silly.
Plus then they could do away with that ancient and wretched marauder box.
Not a thing. I strongly suspect they want to replace Marauders with the Warcry units. That seems to have been the plan since adding them to the last book. Which is a shame, since Marauders fit better as part of the overall army theme. Having lots of Warcry units just looks like a hodge-podge.
I wouldn't mind if they moved away from separate profiles for the warcry units. Marauders, Marauder skirmishers, and Armored Marauders. Assign whichever warbands as appropriate and use whichever style you like.
Having 10+ datasheets for 'human adjacent warbands' is quite silly.
Plus then they could do away with that ancient and wretched marauder box.
Agreed about the ancient marauders. They need a damn update. And the inconsistent weapons, armor, and bases in a Warcry warband make the units look ridiculous.
That idea for three units is an excellent one. I just wonder how they would execute on it. History says... poorly.
I still don't get why GW hasn't pulled the Marauders. The Warcry Warbands look 1000000% better than them and basically fill exactly the same unit roster slot in the army, with slight adjustments on point cost and performance. Marauders just look really dated next to them, and not in a good classic models way.
It is a little silly, but at the same time it lets GW have Warcry as a separate game and part of AoS without bloating the Slaves to Darkness into a billion different armies.
It's actually something I'm surprised they haven't done with the Imperial Guard - release a core regiment box for different worlds with infantry, heavy weapon team, leader team and such. They are sort of touching on it and might be doing it, they've done the Krieg in part with some infantry through Killteam.
If you really want to use marauders, it would probably be simple enough just to mash together a couple of boxes of untamed beasts and savagers. Both fill the burly, half naked dudes in loincloths well enough.
Inquisitor Gideon wrote: If you really want to use marauders, it would probably be simple enough just to mash together a couple of boxes of untamed beasts and savagers. Both fill the burly, half naked dudes in loincloths well enough.
Literally painting mine today. They look a bit big on the 25mm bases, but they work fine. And this way I don't have to use the stupid rules they made to force the warbands into AoS. The unit behaves like a real unit.
That's what I have been doing to assemble my sword and board, partially armoured Marauders but it is both super expensive to do it this way AND you end up with a lot of duplicate poses, even if you raid 3 warbands for the models.
Siygess wrote: That's what I have been doing to assemble my sword and board, partially armoured Marauders but it is both super expensive to do it this way AND you end up with a lot of duplicate poses, even if you raid 3 warbands for the models.
Agreed on all counts. I used Marauder Horsemen shields, but even at 9 models per box that are usable, it's pricey.
Overread wrote: I still don't get why GW hasn't pulled the Marauders. The Warcry Warbands look 1000000% better than them and basically fill exactly the same unit roster slot in the army, with slight adjustments on point cost and performance. Marauders just look really dated next to them, and not in a good classic models way.
It is a little silly, but at the same time it lets GW have Warcry as a separate game and part of AoS without bloating the Slaves to Darkness into a billion different armies.
It's actually something I'm surprised they haven't done with the Imperial Guard - release a core regiment box for different worlds with infantry, heavy weapon team, leader team and such. They are sort of touching on it and might be doing it, they've done the Krieg in part with some infantry through Killteam.
I'd attribute that to GW not actually having a plan for Slaves to Darkness for the longest time. It took forever for them to get a battletome. Archaon and his homies had been separate in the beginning. They eventually got new monopose sculpts in their start collecting, but nothing else followed that. The army isn't as badly treated modelwise as Cities of Sigmar, but it doesn't look like much in the way of resources was poured into it either. I can see how the army being in limbo would result in Marauders sticking around in spite of their dubious look.
The biggest failing with the Warcry bands in my opinion is that GW did not create them as dual system kits. They're fine for their intended purpose, even if they could be better, but for AoS would benefit from being standardized to ten men to a box with options and at least some interchangeable parts between models. They're kind halfway there, but you get a lot of duplication and standouts like the ogre or odd dwarf.
Visually the Warcry warbands are a much better fit for AoS, though. Marauders are fine as Norscan reavers. The Mortal Realms should have a little more variety than that, and the warbands reflect that pretty well.
Inquisitor Gideon wrote: If you really want to use marauders, it would probably be simple enough just to mash together a couple of boxes of untamed beasts and savagers. Both fill the burly, half naked dudes in loincloths well enough.
Spire Tyrants visually fit in pretty well, too. They suffer from not having a double sprue box like the original six warbands, though.
Not a thing. I strongly suspect they want to replace Marauders with the Warcry units. That seems to have been the plan since adding them to the last book. Which is a shame, since Marauders fit better as part of the overall army theme. Having lots of Warcry units just looks like a hodge-podge.
I wouldn't mind if they moved away from separate profiles for the warcry units. Marauders, Marauder skirmishers, and Armored Marauders. Assign whichever warbands as appropriate and use whichever style you like.
Having 10+ datasheets for 'human adjacent warbands' is quite silly.
Plus then they could do away with that ancient and wretched marauder box.
Yeah, having the bespoke versions is cool but it is also bloat. Sometimes less is more.
The new chosen look absolutely baller. Also can anyone tell if the warriors without shields to the left of archaon or the knights with ensorcelled weapons behind and to the right of him are old models, or are they new multipart ones?
I can say the megadroth bones look even nicer in person; there is a ton of texturing not really visible in GW's images (even the underside of the skull is fully textured), it's a solid 1.5-3" thicc. Also exciting is the jawbone, which has a ball socket* join to the skull and is therefore fully poseable!
Wouldn't say it is $50 good but it is much nicer and much more durable than current 3D printing allows.
*'For non-oldtimers; 'ball sockets' are a type of modelling technique GW used in their miniatures many years ago.
Overread wrote: Feels like a big clean up of releases for AoS! Fantastic to see lots of solo models and the duel army pack and everything!
And yet still waiting for the mounted Wight Lord to be released individually. I really really don’t need any more grave guard or black knights
I don't expect him to be released on his own any time soon. He's a battlebox model designed to encourage you to want more grave guard/black knights. Whilst at the same time making the boxed set a little less of a good deal once you've got him and don't need another but want more infantry and horses .
boy legionnaires are pretty great.
4 attacks with half the unit having damage 2 while the other half has damage 3... yes please.
chaos warriors just kind of got beat down.
boy legionnaires are pretty great.
4 attacks with half the unit having damage 2 while the other half has damage 3... yes please.
chaos warriors just kind of got beat down.
I'm pretty sure that's a mistake. It's the same profile as the centaurian. 34 rend 1 damage 2 attacks hitting on 3 wounding on 2 when near Belakor for 110 points would make them comfortably the best unit in the game. That's better than a pair of stormdrake guard for a third of the points.
Overread wrote: Am I the only one looking at the new possessed cultists and thinking that they look like there's nothing on them to stop them working in Age of Sigmar
Nope, thought that since the reveal show and the big’uns are going to be my go to models for Chaos spawn, I think.
I would expect them to be compatible with the Empire aesthetic so they can serve double duty in TOW, but there's a good deal of wiggle room there and I wouldn't be surprised if GW goes in a totally different direction.
NinthMusketeer wrote: I would expect them to be compatible with the Empire aesthetic so they can serve double duty in TOW, but there's a good deal of wiggle room there and I wouldn't be surprised if GW goes in a totally different direction.
Dat art looks cool though!
I have a feeling GW is going to keep Empire and Dawnbringer Crusades distinct. Considering the small sprue the Horus Heresy Mk.VI Marines got and how rank and file infantry poses tend to be space efficient, it doesn't seem unrealistic to have an infantry box or two to cover the vast majority of options the Empire needs. Throw in an upgrade sprue or two, horses and artillery, and you could make a functional army that doesn't even scratch what Horus Heresy is getting with all those vehicles. Specialist Games should have the plastic budget for that.
Meanwhile, and I realize connoisseurs may well disagree, the latest Underworlds witch hunters seem a bit more steampunky and Victorian horror or something to me, rather than medieval. That combined with Kharadron establishing the current level of high tech, I could very well see a desire to move Order humans along the timeline into the 19th century to better fit with both.
Best case scenario for GW, they get to sell shiny new things to AoS fans while having an alternate model line for people who are into the classic look.
NinthMusketeer wrote: I would expect them to be compatible with the Empire aesthetic so they can serve double duty in TOW, but there's a good deal of wiggle room there and I wouldn't be surprised if GW goes in a totally different direction.
Dat art looks cool though!
Why would you expect that? There are any number of new AoS factions that could be reasonably expected to "pull double duty" as something in TOW (Lumineth as High Elves, for example), yet they all have a fairly distinct aesthetic separate from what we have seen previewed with regards to Kislev, etc. via Total War. Based on what little artwork and fluff we have of Cities of Sigmar/Dawnbringer Crusades, theres no reason to believe that there will be any sort of compatibility between them and anything TOW based. I certainly wouldn't expect to see Cogforts in TOW, and given thats a thing it seems likely that AoS humans will take a decidedly more steampunk angle than TOW Empire did. The Soulbound artwork looks spot-on like what I would expect a faction that builds and fights with Cogforts to look like - so I'm pretty sure thats a preview of what you're gonna get.
And I'm loving it. I'm getting a nice mix of victorian and vinci in that getup. Its giving me ACW and mid/late 19th century vibes even though the cut and style of the costume is decidedly more renaissance era than that, its a really good basically seamless mish-mash of aesthetics.
Strange, but when you've a model range that only has 2 actual kits in it there's every chance that a glitch or relisting with new box art or such can get them pulled from the site.
Yeah not expecting battletome. Makes zero sense for them to get one now leaving either gits or ogors without any aos3 update until next year as only faction in game.
tneva82 wrote: Yeah not expecting battletome. Makes zero sense for them to get one now leaving either gits or ogors without any aos3 update until next year as only faction in game.
When has good sense ever been a factor in gw decisions? Sons of Behemat are almost definitely getting a new book this autumn with a King Brodd model. The model will probably be an upgrade frame for the existing Mega Gargant kit. A while ago gw accidentally put up a rumour engine from the current mega Gargant kit but with a different paint scheme. That rumour engine is probably from this kit.
According to a well known rumour monger over on TGA, the kit will also feature the small creatures we have seen in a couple of rumour engines.
This kit looks almost perfect for AoS to the point where I'm surprised its not duel designed. About the only things on them that aren't perfect fantasy are the ammo clip pouches and honestly they are just rectangular pouches easily excused in a fantasy setting.
tneva82 wrote: Yeah not expecting battletome. Makes zero sense for them to get one now leaving either gits or ogors without any aos3 update until next year as only faction in game.
When has good sense ever been a factor in gw decisions? Sons of Behemat are almost definitely getting a new book this autumn with a King Brodd model. The model will probably be an upgrade frame for the existing Mega Gargant kit. A while ago gw accidentally put up a rumour engine from the current mega Gargant kit but with a different paint scheme. That rumour engine is probably from this kit.
According to a well known rumour monger over on TGA, the kit will also feature the small creatures we have seen in a couple of rumour engines.
Brodd was a regular gargant, not a mega if memory serves.
tneva82 wrote: Yeah not expecting battletome. Makes zero sense for them to get one now leaving either gits or ogors without any aos3 update until next year as only faction in game.
When has good sense ever been a factor in gw decisions? Sons of Behemat are almost definitely getting a new book this autumn with a King Brodd model. The model will probably be an upgrade frame for the existing Mega Gargant kit. A while ago gw accidentally put up a rumour engine from the current mega Gargant kit but with a different paint scheme. That rumour engine is probably from this kit.
According to a well known rumour monger over on TGA, the kit will also feature the small creatures we have seen in a couple of rumour engines.
Except gw has bebn very consistent in putting out updates. Everything but 1 would get update by fall yet 1 randomly left until next year?
Yea not buying it. Rumour engine pic could easily be for next year. Much more likely than gits or ogors being singled out as only faction without aos3 update.
Not to mention gits vs ogors been one of the most consistent rumours since aos3 was launched.
Also was told some boc has gone and we know for sure no book for them.
Eh why people keep thinking gw changes things in a fly...this fall release schedule was decided last year. And if git/ogor was delayed there would be 1 destruction book. Sob from next year wouldn't be coming instead. Leadtimes. It's been explained million times yet people think gw just changes things on the fly...
...and forget gw is all about profit and doing such emmergency changes requiring private jet flights for prodults costs profit.
tneva82 wrote: Yeah not expecting battletome. Makes zero sense for them to get one now leaving either gits or ogors without any aos3 update until next year as only faction in game.
When has good sense ever been a factor in gw decisions? Sons of Behemat are almost definitely getting a new book this autumn with a King Brodd model. The model will probably be an upgrade frame for the existing Mega Gargant kit. A while ago gw accidentally put up a rumour engine from the current mega Gargant kit but with a different paint scheme. That rumour engine is probably from this kit.
According to a well known rumour monger over on TGA, the kit will also feature the small creatures we have seen in a couple of rumour engines.
Brodd was a regular gargant, not a mega if memory serves.
He was regular sized, but him and his followers were also a bit more than regular gargants. They came from a battalion called "Sons of Behemat" that gave them extra capabilities. Given the way they were described in the fluff it would make more sense for him to have grown into a mega following the catalyst of Behemat's death than not.
Not sure if it's been mentioned yet, but it looks like we're catching up in terms of delayed releases. Arcane Cataclysm's points were "as of June 2022".
Kanluwen wrote: Not sure if it's been mentioned yet, but it looks like we're catching up in terms of delayed releases. Arcane Cataclysm's points were "as of June 2022".
tneva82 wrote: That would be cruel from gw. First make aos3 so gits will be worst, then single out them as only faction to not get aos3 update in timely manner.
Isn't this what they did to Daemons and Guard in 40k 9E?
tneva82 wrote: That would be cruel from gw. First make aos3 so gits will be worst, then single out them as only faction to not get aos3 update in timely manner.
Gits got quite a big upgrade with the latest battlescroll. Ogors are the only faction that has got absolutely nothing this edition which is why they will probably be the other book alongside the Sons.
tneva82 wrote: That would be cruel from gw. First make aos3 so gits will be worst, then single out them as only faction to not get aos3 update in timely manner.
Chikout wrote: Ogors are the only faction that has got absolutely nothing this edition which is why they will probably be the other book alongside the Sons.
Maybe they'll just roll the giants and ogres into one book, and have the big boys all together.
All in, and despite the fact that I don't intend to buy any of it (not my armies), I think this was a good release. Really like the new models, especially the S2D stuff.
Overread wrote: With the big Slaves to Darkness update this means the AoS classic demons are all updated.
Tzeentch, Nurgle, Khorne and Slaanesh all have demons and mortals and good ranges of models.
Slaves to Darkness will get a big chunky update.
This leaves Beastmen and Skaven both armies that don't so much need new models as big updates (esp Skaven).
I don't think GW has shown all thier cards with the Seraphon yet. But then the current warcry setting does set up all three of these factions as getting updates.
The Khorne warrior transforming into a Khorgorath could easily be converted into a CSM Possessed. Speaking of Possessed, the Fantasy equivalent of Possessed, Forsaken, need models as well. I also would love to see new Chaos Spawn models. IMO, both should be based on the designs in the new Total War game.
ArcaneHorror wrote: The Khorne warrior transforming into a Khorgorath could easily be converted into a CSM Possessed. Speaking of Possessed, the Fantasy equivalent of Possessed, Forsaken, need models as well. I also would love to see new Chaos Spawn models. IMO, both should be based on the designs in the new Total War game.
I am interested in what it means for Khorgoraths, as that is completely different fluff than they currently have.
Automatically Appended Next Post:
lord_blackfang wrote: How much you wanna bet that the Ogre Hunter is the result of the sculptor not being able to differentiate between Mongolian and mongoloid?
What's Mongolian about it? Ogres ditched the overt Mongolian themes for new models in 8th edition when they got their own aesthetic, the only real residual being the facial hair style.
damn im not even into aos or WH:U but those three khorne models look fantastic.
The top left one would be great for conversions. those legs would look great on a convereted WE for HH. I can't put my nose picker on it but I really do like those models. Which is something I don't say often with nu-GW models. Good job sculpters. I don't know if its the painting, the sculpting, the whole package but for the first time in a long ass time I actually want to buy those just to paint them up.
Inquisitor Gideon wrote: The head of the hunter doesn't concern me personally. It's going to be such an easy swap for people who care.
An easy swap doesn't make it any less dumb though. Another nice mini ruined by a big ole dollop of AOS ridiculousness on top. If they are going to make a head that weird they really should go right ahead an include an alternate one in the kit too.
Inquisitor Gideon wrote: The head of the hunter doesn't concern me personally. It's going to be such an easy swap for people who care.
An easy swap doesn't make it any less dumb though. Another nice mini ruined by a big ole dollop of AOS ridiculousness on top. If they are going to make a head that weird they really should go right ahead an include an alternate one in the kit too.
I wish they would add head swaps more often anyway, but yeah. This one is particularly egregious.
I like the head. I mentioned in another thread, it’s a bit goofy, but in a creepy way. Reminds me of some Americana slasher horror films like Wrong Turn or something.
I’m also not sure what’s particularly ‘AoS ridiculousness’ about some antler trophies on a monstrous hunters head. Vastly better proportions aside, I don’t think there’s anything about it that would’ve looked too out of place with the original Ogre Kingdoms release back in 2006 or whatever.
The top left one would be great for conversions. those legs would look great on a convereted WE for HH. I can't put my nose picker on it but I really do like those models. Which is something I don't say often with nu-GW models. Good job sculpters. I don't know if its the painting, the sculpting, the whole package but for the first time in a long ass time I actually want to buy those just to paint them up.
Spoiler:
I like the priest quite a bit. He would have fit nicely into the Arnie Conan with a bit more Set and a bit less Khorne. I'm tempted to buy the warband just to make something to that effect happen.
ImAGeek wrote: I like the head. I mentioned in another thread, it’s a bit goofy, but in a creepy way. Reminds me of some Americana slasher horror films like Wrong Turn or something.
I’m also not sure what’s particularly ‘AoS ridiculousness’ about some antler trophies on a monstrous hunters head. Vastly better proportions aside, I don’t think there’s anything about it that would’ve looked too out of place with the original Ogre Kingdoms release back in 2006 or whatever.
I think people might take exception to the idea of a crackshot hunter tying antlers to his head by covering his eyes and losing most of his sight. That's loony territory, and ogres tend to be of more practical disposition.
Since we're talking like there won't be another head option, was it stated on the stream or something? GW kits don't always have options, but when they do, heads are among the first to get considered. I wouldn't be too down about it yet unless we actually got confirmation.
Couldn't be arsed to dig up the Cursed City thread.
Anyway here' a cardboard only expansion using all those Soulblight models I've always said were originally intended for Cursed City and others said they weren't because they're not push fit.
My only surprise is that its card only and not including the models.
I wonder if this is GW just reacting to bad shipping issues or if GW is doing a test to see if people actually buy the Quest model line for the card and game or just for the models alone.
Still surprised they couldn't bundle sell them as a pack even if they are in different boxes when the customer gets them.
The top left one would be great for conversions. those legs would look great on a convereted WE for HH. I can't put my nose picker on it but I really do like those models. Which is something I don't say often with nu-GW models. Good job sculpters. I don't know if its the painting, the sculpting, the whole package but for the first time in a long ass time I actually want to buy those just to paint them up.
I like the center guy with the ornate headdress and banner. It's a unique khorne model and I haven't seen one that I liked in a while.
Couldn't be arsed to dig up the Cursed City thread.
Anyway here' a cardboard only expansion using all those Soulblight models I've always said were originally intended for Cursed City and others said they weren't because they're not push fit.
This doesn't prove it either way as much as them not being push fit didn't prove it either way. Are you saying the generic vampire lord was always intended for Cursed City too?
I don't even disagree with you, I think they always intended to release those two when they did and follow up with expansion content adding them in down the line.
We will know for sure in 20 years when some ex-designer spills the beans in an interview around the campfire while we roast his leg and keep an eye out for rival wastelanders.
Sotahullu wrote: You know, despite being Master of the Dark, Be'Lakors minions wear very bright metal armor.
It's funny but kind of makes sense. I think GW may have been a bit boxed in when they decided to give Belakor his own faction. At that point undivided Chaos Warriors had a tradition of claiming black for themselves. The Chaos gods have their own colors associated with them, like red for Khorne or green for Nurgle, and they could have gone that way with Belakor, but since he's supposed to be a particular flavor or flavorless, and with black already taken, realistically that doesn't leave much else than grey and white, or their respective metallic equivalents.
I've just realised that all three dedicated battleplans in Arcane Cataclysm call for one unit of 10 Kairic Acolytes, but the boxset comes with 20... I would say surely a misprint, but looking at the units points, they already lead on the Lumineth, so wonder if this will be addressed soon.
While on the hunt for ever more delicious prey, we first caught wind of the Bloodpelt Hunter at the NOVA Open. This fearsome predator heralds the arrival of the gluttonous Ogor Mawtribes.
Where others see mystical lands to conquer, Ogors only find a banquet of delights. They are irresistible, immovable, and ready to feast in style with the upcoming Battletome: Ogor Mawtribes.
Whether carving up the realms in eccentric circular hunts known as Mawpaths, or fleeing from the gnawing supernatural bite of the Everwinter, all Ogors share a handful of things in common – brute strength, a knack for building tools of war, an endless hunger, and… heinous halitosis.
To stand before either the Gutbusters or the Beastclaw Raiders is to face off against the hunger of the Gulping God Gorkamorka made manifest – a million mouths that will consume all that stands before them.
These tribes aren’t just mindless bellies on legs, though – their rough-and-ready culture is built on simple tenets – might is right, eating is good, and bodily functions are hilarious. These are the main ingredients of their cultural stew, but each tribe sprinkles in their own flavour– all covered in the battletome.
The tome contains a hearty lore and background section, a gorgeous miniatures showcase with lots of painting tips, and an army rules section reworked for the current edition.
New battle traits unlock army construction options, while individual Mawtribes define your horde. Field ranks of extra powerful cannon-wielding Leadbelchers as the Underguts Mawtribe, or imbue your Mournfang Packs with unnatural swiftness with the Thunderbellies Mawtribe.
These flexible options are backed up by 28 warscrolls and a Path to Glory section focused on undertaking the Mawpath. There’s also a host of battle traits, command traits, artefacts, as well as spell lores and prayers for Butchers and Firebellies and Beastclaw Raider Priests, respectively.
Whatever flavour of Ogor army you favour, Battletome: Ogor Mawtribes is full of tasty options. We’ll be digging around the innards of this tome closer to release, so sign up for the Warhammer Community newsletter, so you don’t miss out.
Sparse article. Mawpath is name for PTG thingie they have so that's hopefully good(PTG is fun). Cover is also improvement. Besides that nothing new. Well kragnos warscroll straight in book for those that it matters.
tneva82 wrote: So some complain about lack of new units, other complain new unit is in. Gw is lose-lose
Cant speak for everyone, but I want more than just a single hero (overpriced) release. AOS is now 7 years in right? And some factions have gotten a bit more than nothing. The more things change the more they stay the same.
Having said that In comparison 8th Edt. Warhammer Fantasy saw almost every army get multiple plastics kits over its reign...
tneva82 wrote: So some complain about lack of new units, other complain new unit is in. Gw is lose-lose
Cant speak for everyone, but I want more than just a single hero (overpriced) release. AOS is now 7 years in right? And some factions have gotten a bit more than nothing. The more things change the more they stay the same.
Very few of the carried-over armies have seen more than "just a single hero release". Most of the big range releases have been entirely new factions.
Having said that In comparison 8th Edt. Warhammer Fantasy saw almost every army get multiple plastics kits over its reign...
Well, as long as the factions remain fun to play I am fine with no new models. The new Bloodpelt looks quite different to all other Ogors so far, so it might be a tease on the new aesthetic they will take up with the next model wave which might come next edition.
I just hope that they do not nerf out Monsters and that suballigiences are less ,decide on Gutbusters or BCR‘. I would really like them to pudh merged forces more
tneva82 wrote: So some complain about lack of new units, other complain new unit is in. Gw is lose-lose
Cant speak for everyone, but I want more than just a single hero (overpriced) release. AOS is now 7 years in right? And some factions have gotten a bit more than nothing. The more things change the more they stay the same.
Very few of the carried-over armies have seen more than "just a single hero release". Most of the big range releases have been entirely new factions.
Having said that In comparison 8th Edt. Warhammer Fantasy saw almost every army get multiple plastics kits over its reign...
lol, okay suuuuuuuure.
Here is an example list from the Warseer release post, this was just a single year of Warhammer Fantasy 8th. Which lasted 6 years if I recall. I dont know about you but my napkin math says this is more than what AOS is getting this year.
November 2013: Triumph & Treachery
Dark Elves - Executioners/Black Guard
Dark Elves - Dark Riders/Doomfire Warlocks
Dark Elves - Cold One Chariot/Scourgerunner Chariot
Dark Elves - Black Ark Fleetmaster
Dwarfs - Vampire Hunter White Dwarf
October 2013: Dark Elves (8th edition)
Dark Elves - Dreadspears/Darkshards/Bleakswords
Dark Elves - Witch Elves/Sisters of Slaughter
*Dark Elves - Cauldron of Blood/Bloodwrack Shrine + Bloodwrack Medusa + Death Hag/Crone Hellebron
Dark Elves - War Hydra/Kharibdyss
Dark Elves - Shadowblade
May 2013: High Elves (8th edition)
High Elves - Shadow Warriors/Maiden Guard
High Elves - Lothern Skycutter + Sea Helm
*High Elves - Flamespyre Phoenix/Frostheart Phoenix + Annointed of Asuryan/Caradryan
High Elves - Loremaster of Hoeth
High Elves - Alarielle the Radiant
High Elves - Handmaiden of the Everqueen
March 2013: Daemons of Chaos (8th edition)
*Chaos - Plague Drones
Chaos - Blood Throne/Skull Cannon
Chaos - Burning Chariot/Herald of Tzeentch on Chariot
Chaos - Herald of Nurgle
Chaos - Herald of Khorne
*Chaos - Herald of Slaanesh
February 2013: Warriors of Chaos (8th edition)
*Chaos - Chariot/Gorebeast Chariot
*Chaos - Dragon Ogres (AH)
Chaos - Forsaken
*Chaos - Slaughterbrute/Mutalith Vortex Beast
*Chaos - Lord (SP)
Chaos - Throgg (SP)
*Chaos - Vilitch the Curseling (SP)
I want updated kits for resin options more than new units anyways, I think ogors have a pretty good lineup if all the units are made viable. A 'smaller' priest option for Beastclaw would be nice I suppose.
As for the hunters, it lies with the army design. There are two broad sub-armies within Ogors; gutbusters and beastclaw, association mattering a great deal when it comes to allegiance abilities and unit synergy. So these guys are likely to have similar roles but be themed after their respective sub-army.
frogert_pj wrote:Here is an example list from the Warseer release post, this was just a single year of Warhammer Fantasy 8th. Which lasted 6 years if I recall. I dont know about you but my napkin math says this is more than what AOS is getting this year.
You realize that 8th edition launched in 2009, right?
2013 was a big-ish year...and a lot of the items showcased by you then ended up in AoS.
Numinous, dexterous, and supercilious by nature, the Lumineth Realm-lords are the self-proclaimed stewards of the Mortal Realms, determined to protect it from any Arcane Cataclysm. Battletome: Lumineth Realm-lords brings these arrogant-but-brilliant warriors into the Era of the Beast with a shining host of new rules.
When battle commences, each aspect of a Lumineth war host operates in independent harmony, performing their part of a perfectly synchronised plan. Vanari warriors serve as a solid core supported by superior Scinari spellcasters, while lightning-fast Hurakan flyers strike at weak points and the icons of the Alarith stand indomitable, counter-punching with earthen might.
Renowned for their near-limitless knowledge of the arcane, wizards like the new Scinari Enlightener are the beating thaumaturgical hearts of a Lumineth army. Such is the skill of these sorcerous powerhouses that SCINARI HEROES can even ward off death itself with a Phoenix Stone.
This puissant artefact is far more reliable than before, allowing another friendly HERO within 12” to cheat death on a roll of 3+. Not only is the wound that would kill them negated – along with all other incoming wounds – but the searing flames of rejuvenation also restore D3 lost wounds.
The unflinching scions of the Alarith temple commune with mountains and embody the enduring peaks of Hysh. While swifter forces surge around them, the Alarith Stoneguard stand their ground at key battlefield points with the Fortitude of the Earth.
The Alarith were always tough – especially for aelves – but this new ability makes them truly indomitable. Blessed with a ward of 4+ against mortal wounds while they’re holding objectives, they can shrug off magic and poisons that would bypass their finely-crafted armour.
As if being hard as stone wasn’t enough, the Alarith can also hit like an avalanche. Alarith Stonemages now have access to the Molten Talisman, a new artefact that adds 1 to wound rolls for friendly ALARITH units wholly within 12”.
Keep your Stonemage from charging into combat, and you’ll see your Stoneguard wounding on 2+ with their mighty mallets and deadly diamondpicks. That’s not a healthy prospect for anyone who wants to steal an objective out from under them!
Bounding and soaring over these immovable warriors are the acolytes of the Hurakan temple. Hurakan Windchargers boast nearly unrestricted movement, leaping over infantry lines to isolate and eliminate high-value targets with their Windcharger Arrows.
These deadly weapons no longer ignore cover – after all, your treerunner mounts can just bound over any defences – but instead completely bypass ward rolls. Whether banishing the ethereal Nighthaunt or hunting down rune-warded duardin champions, these riders are a needle-sharp rapier carried on magical winds.
Battletome: Lumineth Realm-lords contains heaps more goodies for the Vanari, Scinari, Alarith, and Hurakan – and that’s before matters become dire enough that Archmage Teclis and his best friend Celennar* take to the field. It also covers the six great nations of Hysh – mastering these disparate styles and bringing them together in glorious synergy will be crucial to victory in battles.
Disciples of Tzeentch :
Change is in the air, quite literally – Screamers of Tzeentch and Tzaangor warriors on living discs scream through a sky turned kaleidoscopic by gouts of unnatural magical flame. Battletome: Disciples of Tzeentch is on its way, and the scheming Scintillating Hosts have seen their rules mutate into new forms at the touch of the Changer of the Ways.
Whether through legions of cawing Tzaangor and mortal Arcanite cultists or multitudinous hordes of ever-shifting daemons, the Disciples of Tzeentch wield supremacy over magic. Endless Spells are drawn along with these hosts, sustained by the aura of sorcerous energy.
With the Arcane Armies battle trait, a Disciples of Tzeentch wizard on the battlefield can automatically cast a spell, that also cannot be unbound, in the first battle round to summon a Sigil of Tzeentch, Tome of Eyes, or Daemonic Simulacrum to the battlefield. Enemy wizards cannot even dispel these in the first battle round, so suffused is the air with magic.
The Gaunt Summoners are nine daemon monarchs favoured by Tzeentch, each dwelling deep within a labyrinthine crystal fortress known as a Silver Tower. They delight in transporting enemy champions into these maddening mazes, letting them drive themselves insane in an attempt to escape.
Lords of the Silver Tower allows any Gaunt Summoner to attempt to transport an enemy Hero within 9” who has attacked them, or tried to injure them via stranger means, into the deranged warrens of their glittering oubliette, removing them from play.
Not content with using these brain-melting constructs to whisk away troublesome heroes, the Gaunt Summoners can also use a complex network of realmgates and portals to deploy units onto the battlefield exactly where they need them.
These Silvered Portals allow up to two units set up after a Gaunt Summoner to be placed in reserve. These units can then be teleported out of the Silver Tower at the end of the movement phase, within 9” of the Gaunt Summoner (and 9” away from all enemy units), a delightful delivery of gibbering, warpflame-spouting daemons.
Tzeentch commands a vast menagerie of daemons. Chief among these are the towering, avian-featured Lords of Change. Masters of magic, these daemons shimmer with arcane power, and with a simple gesture, they can saturate a huge area around them with eldritch energy, becoming a Beacon of Sorcery.
This overwhelming flow of energy improves the casting, dispelling, and unbinding rolls by one for all friendly Tzeentch Wizards wholly with 18” of them, and also opens a conduit directly to the Changer of the Ways himself, granting these mighty wizards access to the whole Lore of Change.
Battletome: Disciples of Tzeentch contains plenty more marvellous mutagenic magic for Changehosts to play with. With a swollen spell book to cast from and duplicitous tricks up their immaterial sleeves, the forces of Tzeentch are prepared to dominate the battlefields of the Mortal Realms in a pyroclastic burst of colour.
I mean, it's making the assumption whatever this is drops with the book, which is unlikely. Also Tyrion seems to be fine fighting anythnig despite the lack of eyes.
tneva82 wrote: That I doubt even more to drop unannounced just like that.
It might be that it's a two-sided display shoot they did for the army book.
Also former sword guy who's blind now seems unlikely to carry arrow quiver with him...
Former warrior guy who's blind but considered a "defensive tactician" wouldn't be a bad pick for becoming an archer.
Automatically Appended Next Post:
Inquisitor Gideon wrote: I mean, it's making the assumption whatever this is drops with the book, which is unlikely. Also Tyrion seems to be fine fighting anythnig despite the lack of eyes.
That's where I'm at too. Whatever it is might be intended to come out in a different method later on.
FWIW, I've seen some fairly convincing posts that it's just the backside of a display and a Spirit of the Wind seen from the back.
tneva82 wrote: That I doubt even more to drop unannounced just like that.
It might be that it's a two-sided display shoot they did for the army book.
Also former sword guy who's blind now seems unlikely to carry arrow quiver with him...
Former warrior guy who's blind but considered a "defensive tactician" wouldn't be a bad pick for becoming an archer.
Automatically Appended Next Post:
Inquisitor Gideon wrote: I mean, it's making the assumption whatever this is drops with the book, which is unlikely. Also Tyrion seems to be fine fighting anythnig despite the lack of eyes.
That's where I'm at too. Whatever it is might be intended to come out in a different method later on.
FWIW, I've seen some fairly convincing posts that it's just the backside of a display and a Spirit of the Wind seen from the back.
Nah, this has already been posted to the facebook page and GW are playing coy with it. It's definitely something new.
tneva82 wrote: Eh we have known this for like months so why comment now?
Automatically Appended Next Post:
em_en_oh_pee wrote: So the Ogor book is just literally a small rules update. It is ostensibly just a re-release of the same book we've had since 8th?
I hope they make Gluttons worth taking and make Gutbusters as a whole viable without needing BCR.
You have seen rules already then as otherwise your first paragraph makes zero sense. Care to tell more of book then?
No one likes a smartass.
Says the guy expressing conclusions on a book he hasn't read.
At any rate in my eyes small rules update would be good for OMT, their army mechanics as a whole behave both mechanically and narratively well. Smoothing out some rough edges and giving some stat boosts would do great. The army needs new miniatures more than it needs new rules; some resins moving to plastic and a few more unit options, a Gnoblar character would be fun...
Though my dream is for a full Firebelly subfaction that is just pure wishlisting.
Inquisitor Gideon wrote: I mean, it's making the assumption whatever this is drops with the book, which is unlikely. Also Tyrion seems to be fine fighting anythnig despite the lack of eyes.
Does someone at GW have a fetish for blind High Elves?
Originally Tyrion manifested in Hysh by himself and explored the realm, eventually reaching the edge and communing with the spirit of Hysh itself. The experience burned out his eyesight because, ya know, primal light made manifest and all. Tyrion then re-manifested alongside his twin, albeit without memory of having communed with Hysh. Though Tyrion is himself blind he can see through Teclis' eyes. Being Teclis I would be unsurprised if he had figured some magical means of bending that to give Tyrion some sort of proxy-sight.
tneva82 wrote: Eh we have known this for like months so why comment now?
Automatically Appended Next Post:
em_en_oh_pee wrote: So the Ogor book is just literally a small rules update. It is ostensibly just a re-release of the same book we've had since 8th?
I hope they make Gluttons worth taking and make Gutbusters as a whole viable without needing BCR.
You have seen rules already then as otherwise your first paragraph makes zero sense. Care to tell more of book then?
No one likes a smartass.
Says the guy expressing conclusions on a book he hasn't read.
At any rate in my eyes small rules update would be good for OMT, their army mechanics as a whole behave both mechanically and narratively well. Smoothing out some rough edges and giving some stat boosts would do great. The army needs new miniatures more than it needs new rules; some resins moving to plastic and a few more unit options, a Gnoblar character would be fun...
Though my dream is for a full Firebelly subfaction that is just pure wishlisting.
I mean, expressing (unfounded) conclusions doesn't make me a smartass, just a pessimist. I'm an Ogor player and its been since the start of AoS I have waited for some kind of good expanded book to make the faction feel more at home in the new setting. Seeing that it looks like a copy-paste armybook from last edition, I can't imagine there are any major changes - hence "small rules update". It looks identical in contents, which makes me kinda sad.
NinthMusketeer wrote: Originally Tyrion manifested in Hysh by himself and explored the realm, eventually reaching the edge and communing with the spirit of Hysh itself. The experience burned out his eyesight because, ya know, primal light made manifest and all. Tyrion then re-manifested alongside his twin, albeit without memory of having communed with Hysh. Though Tyrion is himself blind he can see through Teclis' eyes. Being Teclis I would be unsurprised if he had figured some magical means of bending that to give Tyrion some sort of proxy-sight.
Wow. I know we all crap on the Heavy Plot Armor that Spaces Marines have, but those two are straight-up Mary Sues.
NinthMusketeer wrote: Originally Tyrion manifested in Hysh by himself and explored the realm, eventually reaching the edge and communing with the spirit of Hysh itself. The experience burned out his eyesight because, ya know, primal light made manifest and all. Tyrion then re-manifested alongside his twin, albeit without memory of having communed with Hysh. Though Tyrion is himself blind he can see through Teclis' eyes. Being Teclis I would be unsurprised if he had figured some magical means of bending that to give Tyrion some sort of proxy-sight.
Wow. I know we all crap on the Heavy Plot Armor that Spaces Marines have, but those two are straight-up Mary Sues.
That isn't what a Mary Sue is. Both characters have really paid for what they've gained with a lot of pain and a lot of loss. They have eaten the consequences of their very-existent flaws in significant ways.
NinthMusketeer wrote: Originally Tyrion manifested in Hysh by himself and explored the realm, eventually reaching the edge and communing with the spirit of Hysh itself. The experience burned out his eyesight because, ya know, primal light made manifest and all. Tyrion then re-manifested alongside his twin, albeit without memory of having communed with Hysh. Though Tyrion is himself blind he can see through Teclis' eyes. Being Teclis I would be unsurprised if he had figured some magical means of bending that to give Tyrion some sort of proxy-sight.
Wow. I know we all crap on the Heavy Plot Armor that Spaces Marines have, but those two are straight-up Mary Sues.
That isn't what a Mary Sue is. Both characters have really paid for what they've gained with a lot of pain and a lot of loss. They have eaten the consequences of their very-existent flaws in significant ways.
More importantly they aren’t self-insert characters in a Star Trek fanfic that exist solely to usurp the established characters’ own strengths and specialties.
Also lets not forget with any wargame setting most characters and races have a degree of plot armour on them because very few companies are willing to simply wipe out whole armies and characters on a whim.
Generally things stick around. Heck almost every time companies do mess like that it has huge bad impacts - just look at the start of AoS.
So yeah named characters with models are often going to stick around for a fairly long time and overcome the odds in stories. It doesn't make them Mary Sue characters. Winning and overcoming the odds doesn't make you Mary Sue
My only surprise is its more - basic - a firearm than many of the others being used in the setting and more basic than one might think for a "steam powered" faction. It will be interesting to see how things look all in.
That said I hope someone at GW saw this for some further inspiration
Overread wrote: My only surprise is its more - basic - a firearm than many of the others being used in the setting and more basic than one might think for a "steam powered" faction. It will be interesting to see how things look all in.
This is for the Dawnbringer Crusades, not the Ironweld Arsenal(home to the "steam powered" stuff) or Greywater Fastness(one of the more notable homes of Ironweld Arsenal forces).
Having a crusade be nothing but outfitted with the most complex and temperamental weapons available to you would be daft.
Overread wrote: My only surprise is its more - basic - a firearm than many of the others being used in the setting and more basic than one might think for a "steam powered" faction. It will be interesting to see how things look all in.
This is for the Dawnbringer Crusades, not the Ironweld Arsenal(home to the "steam powered" stuff) or Greywater Fastness(one of the more notable homes of Ironweld Arsenal forces).
Having a crusade be nothing but outfitted with the most complex and temperamental weapons available to you would be daft.
Inquisitor Gideon wrote: Why is that important? It's not the empire and has nothing to do with the empire.
Because it looks cool, and I'd like to use them with my existing Empire models. And of course the connection is that Empire models have now for years been Cities of Sigmar models.
Lookin' good ! Personally wouldn't mind if the Dawnbringer Crusades get a more "grounded" look.
The "handgonne" having a notch behind the barrel allowing it to be slotted onto a support could mean
tower shields or maybe some kind of war wagon. Very curious to see where they're going to take this..
Inquisitor Gideon wrote: It needs to go in exactly the opposite direction. Away from the empire into something unique and its own flavour.
Actually just leaning heavily into Empire and taking up a notch would be great. The problem with leading super away and doing something totally different is that it means all those who have played cities up till now with the humans are left out cold. Which is something AoS really doesn't want to do any more. We want ot step away from those dark days of launch and the more postiive but still dark days of the 2.0 where some factions vanished and others got bolstered up.
AoS needs to step forward and keep players and take what they love and make more.
Even if I'd love to see a full steam punk human faction appear as a design choice, I can totally see validity in going through what they've already got; what's already captured the inspiration and attention of human players and all.
They'll get hyr'sys, combining the humans' love of practical beasts, the dwarfs' love of the letter y and the elves' love of apostrophes all in one critter.
Daughters of Khaine, Lumineth, Slaves to Darkness (Marauders), Black Knights and various death models
They are all riding some variation of standard horse. Granted the Black Knight ones are dead and the Daughters of Khaine are a little, cursed, but they are all equines.
It probably feels like a horse free setting just because we lost Bretonnia who were a massive bastion of cavalry. Then it was compounded by losing most of Empire and High Elves - again two big forces that used a lot of horses.
Meanwhile the Dark Elves had shifted to Coldones ages ago.
I still hope that GW might one day split cavalry off into its own segment and focus on giving them some more unique flavour outside of just being basically the same as troops just with a bigger base size and some adjusted stats and typically being faster.
Overread wrote: Daughters of Khaine, Lumineth, Slaves to Darkness (Marauders), Black Knights and various death models
They are all riding some variation of standard horse. Granted the Black Knight ones are dead and the Daughters of Khaine are a little, cursed, but they are all equines.
Overread wrote: Daughters of Khaine, Lumineth, Slaves to Darkness (Marauders), Black Knights and various death models
They are all riding some variation of standard horse. Granted the Black Knight ones are dead and the Daughters of Khaine are a little, cursed, but they are all equines.
Tzeentch pre-orders next week, and the promise of BIG news for AoS. Which I fully expect to be a Pune, or play on words, as it’ll relate to the forthcoming Giants.
Disappointing Tzeentch box, perhaps the lowest value of any they've released to date?
Tzangors $50
Screamers $35
Flamers $35
Acolytes $27.50
Magister $38
$185.50 - a $35.50 savings, so you get one of the Daemon units for free? It feels particularly cheap in that the flamers are some of the worst/oldest models in the range and you only get a half box of acolytes, though I wouldn't be surprised if those are repacked in boxes of 10 with this release as they are among the biggest "steals" in the range at $55 for 20. That would push the price/savings up to $213/$53.
It's also just a shame not to make this box work for both systems. You could do a Shaman, Enlightened, Tzangors, Pink Horrors, Blue Horrors and the combined price would be $4 cheaper!
Voss wrote: It also suffers from the Tzaangors and Acolytes having been in so many big boxes in the past (including X-mas boxes). They're far too easy to find.
Made more sense when running big units of them was ideal, but with 3rd restricting large units and the current season of Matched actively punishing large units of battleline having multiple extras of those kits is extremely unattractive.
To be fair as someone getting started its a good set, it does show that armies like Tzeentch can have few good options to build a starter plastic set out of; but that's just part of not being Spacemarines/Stormcast
That said AoS 3.0 is indeed very harsh on unit sizes. My hope is that its a deliberate move toward getting more newbies in by lowing the model count and that 4.0 will start to up the army sizes again.
I don't know if there's a single Warhammer unit that's more easily avalible than Tzaangors, given GW is absolutely dead-set on shoving them into every single possible box they can.
tneva82 wrote: So people complain about price of game yet still desire to make it even more expensive
It's more about the game at the top end being more of the game many of us have come to love - and have built armies for - which is not rank and file any more, but was larger infantry groups. 40K gets away with them currently so its clearly not something that has to be present for the game to function.
It's just your standard GW over-reacting to balance by swinging with extreme swings. There are ways to make larger infantry groups work and not dominate the game.
The nice thing is the framework is there with 3rd, unit sizes have been brought into line (mostly) and reinforcement introduced as a standardized process. It's just that reinforcement points don't need to exist, and currently act as only a detriment.
I also feel like the reinforcement point system is - clunky. It just feels needlessly complicated. It's not but its another step toward the kind of setup that 40K has which, with GW unable to write a codex with any sense of information flow, can make things complex without them being complicated.
Heck the Soulblight Battletome doesn't even have unit types ordered. Leaders are interspaced with troops and beasts all the way through. You can't just flip to the start of unit profiles and find the leaders etc....
I'll be curious to see how they keep weapon options. Right now its in the "don't care" situation where there's almost no difference. Granted I think part of that was 2.0 making spears or any long reach weapon basically better than any short reach weapon by default. A level playing field at least means visually there's no punishment whichever way you go; but I do wonder if they'll bring back unique profiles again
flaherty wrote: Disappointing Tzeentch box, perhaps the lowest value of any they've released to date?
Tzangors $50
Screamers $35
Flamers $35
Acolytes $27.50
Magister $38
$185.50 - a $35.50 savings, so you get one of the Daemon units for free? It feels particularly cheap in that the flamers are some of the worst/oldest models in the range and you only get a half box of acolytes, though I wouldn't be surprised if those are repacked in boxes of 10 with this release as they are among the biggest "steals" in the range at $55 for 20. That would push the price/savings up to $213/$53.
It's also just a shame not to make this box work for both systems. You could do a Shaman, Enlightened, Tzangors, Pink Horrors, Blue Horrors and the combined price would be $4 cheaper!
Vanguard boxes are priced at $130, not $150. Its a $55.50 savings.
They have been doing a pretty good job of standardizing and eliminating needless weapon profiles IMO. Like the SCE tome making all the basic hero weapons the same profile was a great move. Spear weapons were always the better option for big units while the hand weapons were better for min units, so they both have a role (save in Skaven). There have been a few flops but overall I have been pretty happy with the improvement in that aspect
Beast smasher is not the worst looking variant but unfortunately it doesn't solve the biggest problem of Sons of Behemat - gargantuan sized price tag. It's a lovely kit but few tenners more than it should be.
That was always going to be a weak point for an army made of massive models. On the flipside you might only need 1 or 2 of the kit ever. So its a high price tag, but its one that you won't be doing all that often.
Plus there's already mention of a named destruction ally variation.
They really, really need to release a second Mega-gargant kit with new legs. If you only have 2-3 of a model in an army, having them all posed the same looks pretty meh.
em_en_oh_pee wrote: They really, really need to release a second Mega-gargant kit with new legs. If you only have 2-3 of a model in an army, having them all posed the same looks pretty meh.
I'd rather, if they do a whole other Mega-Gargant kit, we get the ones described fighting alongside Sigmar during the Age of Myth.
Some fully plate clad Gargants, with helms and shields and spears would look phenomenal.
The model looks fine. But nothing about him screams monster hunter or killer. The bits that are monster themed come in the generic kit and the head, hand, and weapon also don’t seem right. Why is the crazy beast hunter munching on normal humans and not a monstrous mammoth? Why isn’t his club a giant bone or skull?