Jidmah wrote:Some more pieces of news I picked up:
- cover modifies the hit roll. If not done right, might be catastrophic for orks. Might also be capped at 5+, who knows.
- Fights first will be nerfed as a defensive ability
- You roll first for charge distance and the decide the target.
- One stratagem per phase per unit, no exceptions
- charge after disembark is back
Hopefully there's a cap on cover, otherwise we're up a certain creek without a certain implement when it comes to shooting. Or we become the melee+flamethrowers faction.
A fights first nerf could be big for us, depending on how far the nerf goes.
Rolling then choosing targets could also be really nice. Fortunately we currently have a lot to make our charges pretty reliable.
One strat per phase per unit is a bit bad for us offensively, but great for us defensively as most factions have some kind of offensive wombo combo that would be nice to get rid of.
Charge after disembark is tasty.
I like the "lone
op if inactive" rule currently, most of our good shooting is in the 12-24" range so it shouldn't have to much of an impact against us and mostly just work in our favour.
I'm actually quite concerned about the mixing of detachments and certain detachments getting certain objectives. My gut says it's going to be a min-maxy hellscape that doesn't work properly, encourages super toxic armies, or both. I'm really hoping I'm wrong.
Something about objectives now being the footprint of terrain features is bothering me as well, but I'm not quite sure why just yet. Just feels icky.