Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/11/26 19:18:05


Post by: LeadLegion


I have got to askl. If Judge Cal is making an appearance, where does Judge Fish fit in? Perhaps he could be a psifocus for Judge Anderson: the Psi-Fish.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/11/27 21:51:26


Post by: ArbitorIan


 LeadLegion wrote:
I have got to askl. If Judge Cal is making an appearance, where does Judge Fish fit in? Perhaps he could be a psifocus for Judge Anderson: the Psi-Fish.


NO IDEA! To be honest, I'm not a massive Judge Dredd fan - I just thought the models would be pretty good for parts. I know who Anderson is, but no idea about Caligula and Fish....

Anyway, Caligula has been changed beyond all recognition into my fearsome Lead Chastener - complete with cloak as 'chastener's sash' and massive bionic arm. The plan is to use his as either Straken or a Lord Commissar with Plasma Pistol (or Plasma Pistol/Power Fist).



I've also made a bit more progress on the shields. Getting them to this stage took a couple of gos. 'Cutting down' the blobs of GS didn't work very well, so I tried again by rolling out strips, glueing in place, and then cutting while still soft. Next is to rivet the corner panels and then start on the electrics...



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/11/28 00:15:19


Post by: LeadLegion


Lovely conversion of Cal. Absolutely jaw-droppingly well done.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/11/28 00:21:40


Post by: Bruticus


Deputy Chief Judge Fish! That'd be awesome. It's from a story called 'The Day The Law Died', literally a goldfish.

Cal: "I have today passed a law to maintain public order! Deputy Chief Judge Fish will announce it!"
Fish: "Bloop!"
Cal: "You have heard the law. The penalty for disobedience is death!"


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/11/28 05:08:11


Post by: Rogue Wolves


Wow that's one cool lord commissar count as!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/11/28 17:36:51


Post by: Mr. S Baldrick


Very nive looking, he would make a great straken.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/11/29 17:44:27


Post by: Panic


 ArbitorIan wrote:
... but no idea about Caligula and Fish....

Judge Fish would make a great objective! 'we must save judge fish!'

Caligula is basically based on the mad roman emporah!
'and, most famously, planned or promised to make his horse, Incitatus, a consul,[102] and actually appointed him a priest.'

the birth of Deputy Chief Judge Fish!
Spoiler:



I like to think that Lenore is his biggest fan
Spoiler:


but that doesn't explain the chickens...


Panic...


ArbitorIan's FORCES OF THE IMPERIUM!! @ 20122/11/29 23:39:31


Post by: LeadLegion


I loved that storyline.....


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/01 18:02:02


Post by: ArbitorIan


Ahaa. Maybe a Fish objective is the way forward, then. I have some lampposts all ready for 'perp' objectives. I might chain a fishbowl to one of them...

More progress on the shields. I've cut them down, and put GS rivets on the corners, and then started on the cabling. I've used leftover barbed wire sections, with the contacts made from GS. The ones trailing around the bottom will curl behind to a power pack on the back.



Anyone think the plated are too thick? I'm not sure if it's just that they're green, and once painted it will be fine, or that they're too thick...


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/01 18:13:08


Post by: Rawson


 ArbitorIan wrote:
Anyone think the plated are too thick? I'm not sure if it's just that they're green, and once painted it will be fine, or that they're too thick...

They look thick, but how do they compare to the plates around the view slits?


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/01 23:01:22


Post by: inmygravenimage


Looking good, and the cabling is excellent indeed.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/01 23:28:03


Post by: monkeytroll


The shields are looking pretty sweet there, the plating looks a tad thicker than the view slit, but I don't see that as an issue at all.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/03 16:24:26


Post by: LeadLegion


I agree. Excellent work on those shields.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/11 22:41:42


Post by: ArbitorIan


Someone just posted this image on the massive Necromunda terrain thread..



I had completely forgotten about this - such a good conversion. I've suddenly decided to go down this route with my Chimeras. However, I won't be using bits and parts - I've just ordered five of the Chapterhouse wheeled conversion kits. I'll raise the roof level with plasticard sections.



I'm currently looking for an Xmas mini-project over here - http://www.dakkadakka.com/dakkaforum/posts/list/492743.page - Necrons are in the lead at the moment, with Arbites Chimeras pretty close behind. I've ordered the Chapterhouse kits on priority mail, and if they arrive in time, Arbites instantly win...

NOW, the important question. Part of the reason that McVey conversion looks great is the lack of turret, which means having something pintle mounted. What should I go with? A pintle mounted Multilaser would be way too big, but a pintle heavy bolter might work? A pintle heavy flamer would fit in with the Repressors, but isn't the best weapon to use. Multilasers are probably the most useful, but very little else in the army uses them...

On the other hand, I could order five of these from Ramshackle, and make small turrets more similar to the Repressors? Maybe build them into the hull? Or maybe that will ruin the look of the amazing conversion?



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/11 22:45:00


Post by: xcasex


Nice work on the conversions there mate!
Had a few ideas myself of using the judge dredd minis for arbites conversions for my own =I= needs


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/11 22:54:42


Post by: ArbitorIan


 xcasex wrote:
Nice work on the conversions there mate!
Had a few ideas myself of using the judge dredd minis for arbites conversions for my own =I= needs


Thanks! You have to be careful with the Judge Dredd minis - they're more slender, but also much more variable in height. Some look fine next to GW models, but some are way too tall (maybe a head taller). Judge Caligula, unconverted, is half a head taller than a regular Arbite, which is part of the reason I did the head swap - by mounting the new head much lower and bulking out the body with GS, he'll just look 'big' rather than out of scale...


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/12 13:35:34


Post by: Legoss85


 ArbitorIan wrote:

NOW, the important question. Part of the reason that McVey conversion looks great is the lack of turret, which means having something pintle mounted. What should I go with? A pintle mounted Multilaser would be way too big, but a pintle heavy bolter might work? A pintle heavy flamer would fit in with the Repressors, but isn't the best weapon to use. Multilasers are probably the most useful, but very little else in the army uses them...

On the other hand, I could order five of these from Ramshackle, and make small turrets more similar to the Repressors? Maybe build them into the hull? Or maybe that will ruin the look of the amazing conversion?


I think you could mount the turret like the repressors and still look pretty cool, offset on the front with the heavy bolter,, after all these aren't the usual patrol vehicles, these are meant to put down riots, and when does the imperium do anything without extreme prejudice? Then go ahead and pintle mount the multilaser, my suggestion would be use the IG heavy weapon team lascannons and replace the barrel with the multilaser. It may look a little big though, I've also seen a few guys use the lascannons from the sentinel kit when they do pintle mounts, apparently they're a little smaller.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/12 19:25:59


Post by: MrFlutterPie


Here is what I did for something similar.

I count the Stubber as a Heavy bolter. I know you want a multi laser but this might give you some ideas.





ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/12 20:23:39


Post by: LeadLegion


I'd love to see the Ramshackle turrets on a Chimera, to be honest


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/14 17:55:21


Post by: ArbitorIan


 MrFlutterPie wrote:
Here is what I did for something similar.

I count the Stubber as a Heavy bolter. I know you want a multi laser but this might give you some ideas.





Interesting - is that shield from the Heavy Weapon Team set?


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/14 21:21:11


Post by: MrFlutterPie


 ArbitorIan wrote:
 MrFlutterPie wrote:
Here is what I did for something similar.

I count the Stubber as a Heavy bolter. I know you want a multi laser but this might give you some ideas.





Interesting - is that shield from the Heavy Weapon Team set?


Yes it is



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/15 15:20:24


Post by: ArbitorIan


Suppression Shields ready!

I've finished the back cabling on the Suppression shields, and trimmed down the rims somewhat - the power pack on the back is from a boltgun handgrip. They're now ready for recasting...



I've also modified an Arbites arm so that I can have boltgunners holding their weapons alongside their shields. I've cast this with Insta-mold and will be making 10/12 boltgun and riot shield guys to differentiate Sisters from Guard.



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/16 07:49:02


Post by: inmygravenimage


That's very nice. In no way should you allow me to give you cashmonies for shields...


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/16 18:15:44


Post by: ArbitorIan


PROGRESS!

The two characters are coming along. I got this far and then realised I have no painted bases ready, so I'm making the next batch now.



I've also been working on the bolter/shield guys - with my new moulded arm, the production line has started...



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/16 19:58:44


Post by: MrFlutterPie


These are coming along great


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/16 20:12:23


Post by: Gargantuan


I recommend that you DON'T use the Ramshackle. The models are rough and don't look Imperial at all and the casts they sent me were horrible. The tanks I ordered are so bad I'm not sure if I can salvage them for my Orks. I won't order from them again.



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/17 03:27:49


Post by: xcasex


Woop, looking awesome with the OSL!

any upcoming "further" plans on the modelling side?


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/17 20:39:54


Post by: LeadLegion


Looking great. You'd never know they were Judge Dredd miniatures.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/18 22:57:42


Post by: ArbitorIan


Gargantuan wrote:I recommend that you DON'T use the Ramshackle. The models are rough and don't look Imperial at all and the casts they sent me were horrible. The tanks I ordered are so bad I'm not sure if I can salvage them for my Orks. I won't order from them again.


Yeah, I've had quite a lot of stuff from Ramshackle before - the clue is definitely in the name! The models and casts are very rough and need a lot of work - though I've never had a BAD (misshapen/air bubbles) cast. I think you're right, though. For the pretty clean look of the army, a ramshackle torrent probably won't fit.

xcasex wrote:Woop, looking awesome with the OSL! any upcoming "further" plans on the modelling side?


Thanks! Next plans are for the big shield swap and a push on the guard Chimeras.

LeadLegion wrote:Looking great. You'd never know they were Judge Dredd miniatures.


Yeah, they need a little bit of work on scale, but they brush up pretty good after that. I'm quite surprised how much Anderson's giant puffy kneepads actually look ok!

-----

SO, my molding/casting ability has moved on from Insta-mold to real actual silicon moulds - with thanks to Panic for showing me how.

I set my two converted shields as well as two regular shields in clay and covered with silicon. The two regular ones will have their hand holds filled - giving me a ton of flat-backed ones that I can bluetack to current models when they need to be SoB. The cones are Talisman counters.




After waiting 8 hours, the mould was turned, the area covered with Vaseline, and then next part poured in.



The mould came out pretty well. I then started to cut more air channels and widen pour channels to get a good cast.




After a few test castings, and modifications to the air channels, it looks like it's starting to work. More photos to follow...




Automatically Appended Next Post:
And this is how the casting came out - left to right are test casts as I added and modified air channels.



The end one is looking good - still the occasional air bubble, but nothing I can't fix with a bit of GS.

I'll start a production line tonight while I'm finishing off bases for the characters...


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/19 22:25:31


Post by: ArbitorIan


And finished shots of the two IG characters - now I can finally have a proper IG detachment.

Psy-Marshall (Primaris Psyker)



Lead Chastener (Lord Commissar or Straken)



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/20 06:16:30


Post by: Mr. S Baldrick


Looking very good there man


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/21 09:36:05


Post by: ArbitorIan


Thanks!

While painting those two, I had a bit of a casting session, and here are the results.



There are little bubbles and miscasts in most of them, but I think that is down to the fiddly nature of some of the parts - the barbed wire sections seem pretty difficult to cast. I don't think there's much that I shouldn't be able to fix, though, so I picked up a pot of Liquid GS yesterday. Will try it out in the morning...


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/22 01:40:40


Post by: Rogue Wolves


that straken count as is better than the actual straken!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/22 02:23:16


Post by: Briancj


You need to apply some vibration to your casting process. A cheap vibrating massager, or an orbital sander (sans sandpaper). That'll help you get the air bubbles out.



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/22 20:59:18


Post by: Panic


yeah,
 Briancj wrote:
You need to apply some vibration to your casting process. A cheap vibrating massager, or an orbital sander (sans sandpaper). That'll help you get the air bubbles out.


I knew about vibrating when the silicone is poured as the silicone i use takes about 8 hours to set there is plenty of time to shake out the bubbles.
I never thought about vibrating the resin pour ... although this stuff sets real quick it should still be possible.

Will be checking that out on my next project. thanx.

Panic...


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/23 23:34:44


Post by: ArbitorIan


 Briancj wrote:
You need to apply some vibration to your casting process. A cheap vibrating massager, or an orbital sander (sans sandpaper). That'll help you get the air bubbles out.



Interesting - I might order a little vibrate-plate... Thanks...


------


So, a day of PROGRESS. I've painted ten of the shield casts and affixed them to the old Suppression Team. I'm pretty happy with my first go at casting - I think I could do them better if I did them again, though. I'm not completely sold on the yellow and black stripes, but I wanted something that would stand out when compared to the 'regular' shields. Maybe they would look cleaner with just a simple white shield?? We'll see what they look like next to other models..



I left their Proctor with the old shield, so that he can be a Power Maul Sister Superior in the rest of the army, and I've promoted the old 'Corporal' model. His headdress needs painting. This left a gap in the sqaud, so one more Arbitor is being armed with a Maul.



I've then completed the ten boltgun/riot shield models - five will have the riot shields directly forwards and lock their boltguns (and one stormbolter) into them.



And then the other five will fire their guns past their shields.



All the bases for these new models are on their way.



And, because I had some GS left over, I've started to make a boltgun/riot shield Proctor from a Delaque heavy.



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/24 21:30:12


Post by: MrFlutterPie


I would keep the yellow hazard stripes on the shields. I love hazard stripes because they feel so 2ed 40k for me. For me personally I always felt a modern Arbite army was a 2ed "concept" since the lack of rules for them officially since 2ed (designer notes don't count 100% ). Therefore, I always feel nods to the 2ed days are very appropriate.

My personal Arbites are all 2ed models painted the started black and yellow because that screams stereotypical Arbite/2ed for me.

Keep the great work coming


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/26 13:35:42


Post by: ArbitorIan


Riot shield guys completed - I'll be spreading these throughout 'Sisters' squads to represent the 3+ 6++ saves...



 MrFlutterPie wrote:
I would keep the yellow hazard stripes on the shields.


Thanks - though I like the Necromunda-era idea of hazard stripes, I was worried that the stripes make it too busy, and mean that you kinda miss the reinforcing and cabling once they're on the tabletop (as well as the fact that I can't paint them very well). And, of course, the point is that people will be able to clearly see the difference from the other side of the table!

I did a test with a spare riot shield, painted white with a red eagle - it loses the 'hazardous' look, but I think it's more tied in and visible. Here's the comparison shots, with 'non-suppression' shields next to them for comparison. What do people think???

White Suppression Shield (3++), normal Riot Shield (3+, 6++)


Hazard Suppression Shield (3++), normal Riot Shield (3+, 6++)


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/27 02:37:45


Post by: MrFlutterPie


The Hazard stripes still look best IMHO. Plus they are super easy to differentiate the two different saves from.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/27 11:39:25


Post by: Casey's Law


Awesome blog, Ian! I'll be watching to see what you come up with next!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/27 13:53:41


Post by: tyrannosaurus


These look boss, very clever - I think the red/black shields work best in terms of aesthetics, agree with you that the hazard stripe ones look a little busy. Very clever to cast your own, keep 'em coming and thanks for sharing


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/27 14:44:44


Post by: Galorn


when you cast those did you powder the molds with talc?


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/27 16:38:04


Post by: ArbitorIan


tyrannosaurus wrote:These look boss, very clever - I think the red/black shields work best in terms of aesthetics, agree with you that the hazard stripe ones look a little busy. Very clever to cast your own, keep 'em coming and thanks for sharing


Ah - the red/black ones without the wires are just Riot Shields - pointing out that 'these models are Sisters with a 3+ power armour save' - the army is playing as Sisters with Guard allies so I need to differentiate which ones have the 3+ save and which ones have the 4+ save.

The question is - which of the two other schemes (white or hazard) should I use for my Crusaders' suppression shields to make them stand out clearly from the black & red riot shields?

Galorn wrote:when you cast those did you powder the molds with talc?


Nope - should I have? I haven't ever had a problem demoulding them...


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2017/07/17 15:29:28


Post by: tyrannosaurus


 ArbitorIan wrote:


Ah - the red/black ones without the wires are just Riot Shields - pointing out that 'these models are Sisters with a 3+ power armour save' - the army is playing as Sisters with Guard allies so I need to differentiate which ones have the 3+ save and which ones have the 4+ save.

The question is - which of the two other schemes (white or hazard) should I use for my Crusaders' suppression shields to make them stand out clearly from the black & red riot shields?


Oh I see, was being a bit slow - in that case I'd go for the hazard stripe over the white, looks cooler and probably a bit 'fairer' to clearly differentiate them for your opponent


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/27 21:40:36


Post by: Mr. S Baldrick


I think the white looks better and fits with the rest of your army the stripes just look too out of place.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/28 10:49:42


Post by: ArbitorIan


So that's two so far for Hazard, one for White. Maybe I could try a hazard scheme without the yellow? Blue/silver hazard? Dunno, I'll try a few more schemes...


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/28 13:48:25


Post by: monkeytroll


I'm for the hazards - I like the old-skool vibe from them.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/28 21:42:10


Post by: inmygravenimage


Hazard me up me baby.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/29 04:52:56


Post by: Matt.Kingsley


Maybe it would look better if you put the Hazard Stripes on the plates and made the inside blue?


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/29 09:56:09


Post by: JaqTaar


The stripes are a bit too flashy, I think plain shields would be more in line with the Arbites' "demeanor".


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/29 16:41:29


Post by: LeadLegion


Looking great there Ian.

I have a quick question: how did you paint the flagstones? I'd like to copy that look for my own use.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/29 17:17:56


Post by: ArbitorIan


So, more votes for Hazard over Plain at the moment

Matt.Kingsley wrote:Maybe it would look better if you put the Hazard Stripes on the plates and made the inside blue?


WHY DIDNT I THINK OF THAT!!!? That's a great idea. I've done a test version. Ok, Hazard-lovers - which one looks better? This idea certainly looks more like the rest of the army - is it sufficiently different to the regular shields, though??

(Bear in mind that I'm using a slightly miscast shield for testing)




LeadLegion wrote:Looking great there Ian.

I have a quick question: how did you paint the flagstones? I'd like to copy that look for my own use.


The flagstone bases themselves are from a variety of manufacturers, but they're all painted the same.

1. Basecoat of Khemri Brown, quick base colour on the flagstone tops of Kommando Khaki.
2. Badab Black wash.
3. Devlan Mud wash.
4. REALLY thinned down layer of Kommando Khaki, so thin it's like skimmed milk, and put on in large quantities so it 'pools' on each flagstone (but not so much that it bursts into the cracks!).
5. Another REALLY thin layer of Kommando Khaki, with added Bleached Bone
6. Bleached bone edge highlights.

It's the pooling of lots of thin paint that makes them all look smooth - about the only time I've ever deliberately tried to obscure detail on a model!!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/29 17:50:49


Post by: LeadLegion


Thanks Ian.

Honestly? I would prefer a mix of both. Making it look as though some shields had been patched up by cannibalizing others.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/29 18:26:10


Post by: Mr. S Baldrick


Ok, I have to admit that now looks damn sexy. I say keep that. Small hazards don't take away from the rest of the model. Go with it


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/29 20:16:48


Post by: inmygravenimage


I am a fan of the mini stripes myself


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/29 20:19:14


Post by: Matt.Kingsley


Yep, mini stripes definitely look better


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/29 20:57:38


Post by: SPARKEYG


If you feel the need for hazards, I think the mini-hazards are better than the full on shield


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/29 23:21:28


Post by: Briancj


Put in another vote for the mini-stripes. They really make the reinforced sections of the shields "pop".



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/29 23:47:47


Post by: The Good Green


I'm with the rest of the mob. I like the hazards on the plates instead of the inside. Although it could be a way to differentiate two squads or a captain (doing the stripes inside). It looks more like an addition to the standard issue, to be a better tool in close combat. I think it's a great pairing, the maul and the hazard shield, vs the bolter and regular shield.

I do like the idea of cannibalizing shields for repair, too tho. How desperate is this platoon of arbites?


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/30 14:20:09


Post by: ArbitorIan


 The Good Green wrote:
I do like the idea of cannibalizing shields for repair, too tho. How desperate is this platoon of arbites?


Well there isn't a lot of battle damage on any of the other units so I don't know about repaired shield. I have kept all the miscasts though for use in terrain pieces.

-----------------

Right, so mini stripes are the way forward - thanks Mr Kingsley! Il cast up some more shields tonight and get to work.


Automatically Appended Next Post:
Also, in my week of finishing off stuff, I managed to get the final two Repressors repainted to the dark blue scheme, and with the correct extras - manacles, transfers and riot shielding.




And I decided to see what the full army looked like - this is everything currently painted...



* 3 Repressors
* 2 Exorcists
* 2 Immolators
* 3 Sentinels
* 6 Bikers
* 3 Combat Teams (Battle Sisters)
* 3 Patrol Teams (IG Vets)
* 2 Dominion Teams
* 1 Retribution Team
* 1 Suppression Team
* 1 Cyberhound Team
* 2 Priests/Confessors/Judges
* 1 Marshall (Cannonness)
* 1 Lead Chastener (Commissar)
* 1 Psy-marshall (Primaris)

Totals around 3000pts if taken as dual-detchment IG and SoB with SM allies


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/31 02:58:40


Post by: MrFlutterPie


That is a thing of beauty

I also like the mini hazard stripes as well


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/31 03:41:14


Post by: Matt.Kingsley


Loving the army shot! And no thanks necessary!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/31 05:19:19


Post by: RiTides


Love the army shot! I'm a sucker for army shots


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/31 05:37:37


Post by: Briancj


Ian, did those $*@)$*) white stencil decals ever make it to you? I sent them out, first week of December.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/31 11:26:01


Post by: ArbitorIan


 Briancj wrote:
Ian, did those $*@)$*) white stencil decals ever make it to you? I sent them out, first week of December.


My god, I can't believe I didn't get back to you on this - so sorry. Yes, they reached me while I was in Scotland, I think - you sent them out in the first week of June, surely? I was remaking all the vehicles then, and that was the only way I ever had enough white stencils to do them all!

Thanks so much for that!





ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/31 15:23:50


Post by: Briancj


Yaaaaaaaaaaaaaaaaaaaay!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2012/12/31 18:23:50


Post by: LeadLegion


Beautiful. I have to say that the Bikers are my favorites though.

I very much like that you've worked the army into six ed canon by going down the route of using allies to represents units that fit the army theme but can't quite squeeze into your main codex.

I'm considering doing the same with a Squat themed army, but I can't make up my mind whether to use them as actual Squats (Imperial Guard for the most part, with SM allies to represent Exo-suits/Terminators and bikers) or to go with the newer canon version of Squats as Tau allies and use the Tau codex with SM allies. Either way I plan on having a Living Ancestor (either a Sanctioned Psyker or a Tau Etheral) as my Warlord.

(By the way, if anyone has any thoughts on the subject, please PM them to me, I'm not trying to hi-jack Ian's awesome Arbitor thread).


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/01/05 14:07:05


Post by: ArbitorIan


LeadLegion wrote:Beautiful. I have to say that the Bikers are my favorites though.

I very much like that you've worked the army into six ed canon by going down the route of using allies to represents units that fit the army theme but can't quite squeeze into your main codex.

I'm considering doing the same with a Squat themed army, but I can't make up my mind whether to use them as actual Squats (Imperial Guard for the most part, with SM allies to represent Exo-suits/Terminators and bikers) or to go with the newer canon version of Squats as Tau allies and use the Tau codex with SM allies. Either way I plan on having a Living Ancestor (either a Sanctioned Psyker or a Tau Etheral) as my Warlord.

(By the way, if anyone has any thoughts on the subject, please PM them to me, I'm not trying to hi-jack Ian's awesome Arbitor thread).


Yeah, the 6ed thing killed my Codex project, but it does mean that, using a combination of SoB, IG, GK and SM, I can field everything!

I had a similar idea for Squats, but thought of maybe taking them as Krieg with Dark Angel allies - using Kreig Engineers as the main troops, which allows Mole Mortars and Termites (Hades Drills), and then taking Belial, Deathwing (as Troops) and Ravenwing as the Warlord, Exo-squats and Bikers.

The demiurg are kinda hinted at, but haven't been mentioned for years, and since they have no fluff other than 'ion technology' I can see it being quite difficult to fit in a Tau army - no bikes, no tunnellers, no mole mortars, etc..


-------------------------


UPDATE

My Chapterhouse chimera kits have arrived, but before starting on those, I wanted to get a smaller project out of the way. I ordered one of the Victoria miniatures Penal conversion kits over Xmas to use as a Penal Legionnaire squad. Here's a dry fit of one, using Catachan arms and old Warzone legs.



They weren't quite blending, so I cut down the arms and Warzone waist and did some greenstuffing. Here's the Legionnaires



And here's the Custodian, converted from one of the FW Enforcer miniatures...



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/01/07 22:28:13


Post by: LeadLegion


Nice work with the warzone legs on those Penal Legion bodies. They look the part. I also like the weapon swap on the FE Enforcer, but I honestly reckon you'd have been better sticking with the original bald head and either putting the helmet on the ground or attaching it to his belt.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/01/07 23:11:08


Post by: Strombones


I think putting a cape or cloak on the custodian might help to bulk out the body a bit and make him a little less top heavy. Awesome idea though. Also I must say that this is the first time I've ever seen penal legionaries that look like how I imagine them. Excellent work. They really capture the convict persona.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/01/10 04:50:27


Post by: Rogue Wolves


those penal legionairs are great


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/01/15 10:46:11


Post by: Andy_T


Top notch thread! inspiring stuff. (subscribed)
I Have arbites, I have insta mould, I have scouts and I have cadians. no excuse now!

Here's what I've got, but think I can kit bash a few more now to defend the barricades in our necromunda campaign!
Cheers!

[Thumb - arbites.jpg]


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/01/15 23:03:50


Post by: xXWeaponPrimeXx


Oh man, this makes me want to convert up an army of these bad boys.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/01/16 01:57:04


Post by: Panic


yeah,
yes, death collars for all!
Panic...


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/01/18 11:45:14


Post by: Ragsta


Love all of this - always been a fan if your stuff, Ian. And you actually found a use for those Warzone figs, I am impressed! Wish I hadn't got rid if mine now!

Keep up the great work - more battle reports perhaps?


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/01/28 09:19:32


Post by: ArbitorIan


Thanks guys - making progress with the Legionnaires as we speak!

SO. What shall I do with my Landspeeders? I'm ordering foam for the Arbites cases, and I need to decide what to do with the Landspeeders.

I currently have two of these, new model Landspeeders



I also have three of these, original 1ed Landspeeders, with these guard guys and also optional SM riders.



Which ones would work better in the Arbites army? I can see the argument for the OOP ones, since they look more 'human' in scale. The problem is, everything else in the army is very current - new pattern Rhinos, etc - and I think they might look out of place. Maybe I could do some conversion to bulk/block them out?

The newer Land Speeders would certainly look more in-place, and have the advantage of possibly being converted to Storms? Or Tempests, for air support??

Bear in mind, I also have two other Landspeeder-capable armies planned - a heresy-era Iron Hands force, which could certainly use the OOP speeders (though I never really think of Landspeeders as very Iron-Handsesque). I also have a White Scars army which will get redone at some point, and should have some speeders - they use old-pattern Rhinos, so either sort of Landspeeder would work in that army.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/01/28 09:41:12


Post by: Panic


yeah,
How does the OOP guard pilots look sitting in the new style landspeeders..
I think you should buy actual landspeeder storms for the arbites, that will look great and seems kinda fluffy for a rapid response team.

Panic...


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/01/28 11:30:57


Post by: ArbitorIan


 Panic wrote:
yeah,
How does the OOP guard pilots look sitting in the new style landspeeders..
I think you should buy actual landspeeder storms for the arbites, that will look great and seems kinda fluffy for a rapid response team.

Panic...


Ah, if I use new style Land Speeders I'll probably enclose in the cockpits - since they're not open topped and the Arbites don't have power armour. I could get LS Storms, but I reckon I could convert them from the current plastic ones. The annoying thing about Storms is that they aren't Dedicated Transports - they are a single FA choice per Storm, which means that if I took a SM allied contingent, I could only ever have one of them, and not at the same time as bikes. So, maybe a squadron of regular speeders is better, or convert them to Tempests and get me some air cover?

Also, I've just used a load of eBay sales to fund the next purchase - one more Exorcist and three Sabre Defence Platforms on their way from Forge World, woo!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/01/28 12:56:41


Post by: aka_mythos


I think the the newer landspeeders make more sense and work better in your army.

I could see the older landspeeders being used with some conversion work. For example, they might look fitting as a more modern police theme if you put a bubble shaped transparent canopy/cockpit over the front. That'd give it the look of older helicopters while solving the "not power armor" and "open topped" concern.



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/01/28 13:49:41


Post by: Rawson


 ArbitorIan wrote:
Ah, if I use new style Land Speeders I'll probably enclose in the cockpits - since they're not open topped and the Arbites don't have power armour.

I would say go for the new versions with a few modifications to the characteristic landspeeder components. I think enclosing the cockpit is a good idea. Also the bumper is quite distinctive, so I would suggest a change there also.

Keep up the great work!
Rawson


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/01/28 14:17:48


Post by: Panic


yeah,
Is there anything in the dark angel codex you can use?
They have new speeders? are they all fast attack?

Panic...


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/01/28 16:08:56


Post by: ArbitorIan


 Panic wrote:
yeah,
Is there anything in the dark angel codex you can use?
They have new speeders? are they all fast attack?

Panic...


Some are heavy support. They can take a speeder in a squad of six bikers, which means I could include both in an allied force. But they don't have Scout bikes, so suddenly my Arbites bikers become SUPERHUMANS.



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/01/28 18:05:09


Post by: Panic


yeah,
 ArbitorIan wrote:
... But they don't have Scout bikes, so suddenly my Arbites bikers become SUPERHUMANS.

That's a shame as it would have worked quite well other wise...
You could mix codex space marine with codex dark angels? for a double marine army using the scout elements?
Assuming your main codex is space marine so you can have 3 squads of bikers in fast attack plus 3 exorcist/whirlwinds in heavy support.
While the dark angels bring Land speeders darkshroud or land speeder squadron and Land speeder Vengeance


The Vengeance is a solid heavy.
While the new darkshroud could be very Arbitey as a sort of smoke tear gas riot speeder.
Giving your guys stealth and combat resolution help.

If you take Sammael in his LS as the HQ you get around having another WS4 BS4 S4 T4 guy on the table.
14/14/10 4++ armed with TL AS and TL HB hitting on 2's is pretty good... not sure if it's 200pts good though?

So you only have the superhuman SM HQ guy .. and he's clearly Arbitor Dredd or RoboJudge, which is fine.

Panic...


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/01/29 22:44:14


Post by: ArbitorIan


 Panic wrote:

You could mix codex space marine with codex dark angels? for a double marine army using the scout elements?
Assuming your main codex is space marine so you can have 3 squads of bikers in fast attack plus 3 exorcist/whirlwinds in heavy support.
While the dark angels bring Land speeders darkshroud or land speeder squadron and Land speeder Vengeance


yeah, I'm not sure if I'm up for converting that much of an army JUSt so that I can put two Land Speeders to use - I'd lose out on practically everything that makes the rest of the Arbites fluffy (or have to use dodgy counts-as). I think using S4 T4 Scouts is probably best as an Allied contingent!

--------

PENAL LEGION!

So, the Arbites Labour Squad is ready, I didn't get around to doing any more work on the leader, but I think the paintjob makes his headdress look less massive - besides, it's still modest compared to the two Judges!




ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/01/29 23:46:38


Post by: MrFlutterPie


That penal squad looks great!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/01/30 05:22:05


Post by: Rogue Wolves


very cool penal squad! And I especialy love what you did to that FW model!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/02/03 13:35:45


Post by: ArbitorIan


Thanks guys - here's the next installment of the IG section - an Arbites Siege Tank (converted Thunderer).

It's an old Leman Russ as the base, with a Vindicator cannon, and Arbites/SM additions. I'll be filling in the circle on top and putting on a SMcupola, so that it will fit all my other cupola-mounted weapons. With a heavy bolter on the cupola, it could also count as a Demolisher if need be.



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/02/03 23:35:59


Post by: Rogue Wolves


That definatly looks cool, very nice job


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/02/10 10:10:21


Post by: Casey's Law


Great updates!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/02/10 17:22:24


Post by: inmygravenimage


Just spied that searchlight -nice touch!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/02/16 02:41:07


Post by: Xander


Inspirational stuff!

I always loved the Adeptus Arbites! I have the old Necro books and even the one with the Arbites list and picture of that Mike McVey RPC.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/02/26 20:55:21


Post by: easysauce


did you have to buy all the arbites with sheild as part of the bigger set?
or did you get them individually?

i really just want the sheild models and dont want to buy 10 models for 1 I want


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/06/23 12:25:44


Post by: troy_tempest


The penal troops look great!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2013/06/30 23:31:05


Post by: LeadLegion


I'm curious to know how that chopper of yours worked out?


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2014/06/09 07:33:15


Post by: ArbitorIan


I broke out the Arbites again for a few games at The Overlords birthday bash in London. They failed to defend the beaches against some Necrorks and some Traitor Scum!












ArbitorIan's FORCES OF THE IMPERIUM!! @ 2014/06/11 06:39:07


Post by: CaptainStabby


Love the Arbites!

I've been making mine out of SM Scout legs and arms and Cadian torsos.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2014/06/11 07:04:31


Post by: ArbitorIan


CaptainStabby wrote:
Love the Arbites!

I've been making mine out of SM Scout legs and arms and Cadian torsos.


Brilliant. I have some made like that too - my Scout bikers were done that way, and there are a squad of Snipers coming who are made the same way. I press-molded the heads and shoulder pads of the originals to make them look the same and it works pretty well!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2014/06/11 15:28:24


Post by: CaptainStabby


Yeah I have a couple bikers like that I have been experimenting with. Sadly I find the Cadian torsos are slightly too narrow for the scout arms so I need to greenstuff or plasticard the gaps and it can look a bit off.

Oh, also I have found that the cultist leader from the DV set makes a great Arbiter/Judge.

Spoiler:


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2015/05/14 13:59:38


Post by: ArbitorIan


Just a little bump as I broke out the Arbites to play a few games in our Badab War campaign.

-----

++ To: Inquisition Baston 3-2/44xx, Badab Sector ++
++ ADEPTUS ARBITES ASSAYANCE FLEET 404/D ++
++ AFTER ACTION REPORT Stardate 0183002104M40 ++

By the glory of the God-Emperor and his most holy Lex Imperia, Arbites Assayance Fleet 404/D dispatched under the command of Judge Ian with a warrant for the arrest of the entire Lamenters chapter, pending their inevitable guilt in the eyes of the law (Lex 41033206X0/F Tithe Avoidance).

His most glorious forces were assaulted by the guilty party on Rock 844DF7703/A (Lex 110554/E4 Common Assault, Lex 110554/E5 Assault with an Exploding Ballistic Weapon, Lex 1701/AA4 Actions Leading to Improper Procedure in a Low Oxygen Environment) requiring immediate action be taken and terminal defensive manoeuvres be implemented (Lex 10402 Interfering with Approved Plans of the Imperial Arbites).

Initial actions with Suppression Teams were repressed before cyberhound reinforcements apprehended the criminal (in the eyes of the law, praise be the God-Emperor) infantry elements. (Lex 2744026/AH Resisting Arrest, Lex 1103475 Refusing to Fall Over when Apprehended by Arbites Equipment, Lex 3201/TT Wilful Damage to Arbites Equipment sp/teeth). Lamenters Dreadnought elements hindered the operation before being laid low by Arbites heavy siege equipment (refer to: Lex 1033.4/A/M Health and Safety in a Low Ceilinged Environment, M34 - Section 402: Maximum recommended height of robot stomping equipment)

An assault was made by a Lamenters Terminator squad lead by one Chaplain Stanley Deiros (203, Male, no fixed address), the entire squad seeming to be in a state of heightened duress and emitting battle-cries from their armour augmitters. (Lex 1033.2/R Breaching of The Peace, Lex 99204 Verbal Abuse of an Arbites Officer).

The terminator sergeant has been apprehended by our suppression teams and awaits questioning and 'trial' at your earliest convenience, where his guilt will no doubt be confirmed in the eyes of the Lex Imperia.

Praise be the God-Emperor.

++ Transmission ends ++







ArbitorIan's FORCES OF THE IMPERIUM!! @ 2015/05/14 14:56:01


Post by: MrFlutterPie


Yes!!! I've waited so long for this to be bumped

Please keep updating this thread


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2015/05/14 20:53:38


Post by: inmygravenimage


Good to see you back buddy!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2015/05/18 12:56:02


Post by: Panic


yeah,
Best battle report ever!

Panic...


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2015/05/24 19:51:38


Post by: Fifty


I feel it necessary to point out that if either the game had ended one turn earlier, or my scout sergeant had passed a 4+ save with the very last roll of the game, I would have won.

Grrrr!!! GRRR!!!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/07/22 12:00:26


Post by: ArbitorIan


THREE YEARS LATER

It’s 2018 and I think the Arbites are due a bit of an update. I’ve been playing them regularly in the yearly Silent War narrative events organised between HATE Club and Bristol, and I even took them to the 40k doubles last year. Since 8ed was released I’ve been using them as DKoK with ministorum allies (DKoK Grenadiers being the only shotgun, carapace and ‘veteran’ stat models out there, and their special rules fitting pretty well for Arbites).

I’m gonna update their vehicle pool first, and then start repainting the models as my painting style has changed a lot in the past few years. I’m also planning to convert some generic female Arbites bodies so my army can be as mixed as all the books suggest they are. This might be a slow grow, though, as I’m expecting a set of GW rules for basic Arbites squads the minute they’re released in Necromunda!

So, before Silent War 2018 kicks off, lets get some Arbites vehicles built! Here’s two Aquila Landers I’ve had sitting in a box for ten years! Like all old FW kits, they’re an absolute arse to put together, but once they’re built they look pretty good!





ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/07/22 12:27:41


Post by: Flinty


Never mind that... what happened to the siege tank?


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/07/22 13:00:07


Post by: ArbitorIan


 Flinty wrote:
Never mind that... what happened to the siege tank?


Ha! Um...that might have been repurposed in the intervening years....



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/07/22 13:10:48


Post by: faultie


Most excellent! Glad to see another Arbites player out there. Redoing my Arbites army is way down the queue, probably next year, but this should give me plenty of inspiration. Can’t wait to see more.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/07/22 13:54:32


Post by: Theophony


Those look great. I think they’ll make excellent arbites patrol crafts.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/07/22 14:35:48


Post by: Flinty


Excellent paint job on the tank. Looks well used and the hazard stripes are super crisp. Did you mask them?


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/07/22 21:31:26


Post by: inmygravenimage


Excellent to have you back in action!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/07/23 04:41:26


Post by: MacPhail


Man, this is a gorgeous army. Really beautiful craft on top of thoughtful unit selection. Nice job!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/07/24 14:22:15


Post by: Doombiscuit


Hi ArbitorIan, I’ve followed this blog for ages and it’s great to see it back! Can I ask what kind of list you are thinking of using in 8th? I have a small force of Arbites I need to repaint as well but can’t think how I could use them in 8th. I like the Krieg Engineers but unfortunately about half my arbiters have Boltguns.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/07/24 23:29:56


Post by: ArbitorIan


Flinty wrote:Excellent paint job on the tank. Looks well used and the hazard stripes are super crisp. Did you mask them?


Yup, totally masking taped. And then with all the weathering gunk brown at them. There’ll be more of all of that coming on the Chimeras.

Doombiscuit wrote:Hi ArbitorIan, I’ve followed this blog for ages and it’s great to see it back! Can I ask what kind of list you are thinking of using in 8th? I have a small force of Arbites I need to repaint as well but can’t think how I could use them in 8th. I like the Krieg Engineers but unfortunately about half my arbiters have Boltguns.


Yeah, it’s an absolute fether at the moment. As far as I can tell, the options are:

- Militarum Tempestus Scions : veteran stats & carapace armour. However, you have to pretend ‘hotshot lasgun’ means ‘executioner ammo’ and the deep striking you’re paying for is actually a bit useless. You’d have to ride around in Tauroxes to get any benefit, as Chimeras means you lose the MT doctrines. No bolt guns unless you give all the boltgunners riot shields and use them as Sisters of Battle, who have the same stats, but then you end up with a load of confusing special rules as one half of your army have different rules and transports form the other. Use crusaders for suppression teams, as always.

- Astra Militarum Vets - as above, except you lose carapace armour and gain shotguns.

- DKoK Engineers - the best all round option. Veteran Stats, special shotgun ammo, thematic gas grenades and their special regimental rules actually work really well for Arbites. Again, you have to use chimera-based vehicles and all the sisters stuff applies. To get bolt guns you have to take sisters and give them all shields or something for the 3+ save. The other big issue here is that, in matched play, they’re Elites choices and thus can’t be taken more than three times!

- Space Marine Scouts - ok, you get carapace armour, shotguns, bolt guns, bikes, rhinos AND snipers, and even land speeders if you want. As far as I can tell, this is the only way of getting shotguns and bolt guns in the same army where the models have the same rules and stats, but the major downside is that they’re all astartes stats, which is really unfluffy. Plus, there’s no good way of including suppression teams as crusaders would now be totally different (weaker) models than the rest. I guess they could be Vanguard Vets with storm shields, but they still end up a bit overpowered.


Also, PROGRESS!

I’ve assembled four Chimeras and two old Artemis-pattern FW Hellhounds (water cannon, innit?) using the Chapterhouse wheeled conversion kits. This actually took ages and required a lot of grinding and filling as those kits are very old and don’t really fit properly. However, I now have six vehicles ready to roll.




I wanted to make the Chimeras similar to the old Mike Mcvey conversion, so there not gonna have turrets - just pintle-mounted heavy bolters. As such, I’ve attached the headlights to the pintle too, to serve as magnet points,




ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/07/25 16:23:25


Post by: MacPhail


I've always preferred the look of wheeled transports for guard, but haven't built any myself... I'm bummed to hear the switch isn't easy, as I currently have a Chimera in parts awaiting assembly. I'll be watching to see how these come together!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/07/25 19:10:42


Post by: ArbitorIan


 MacPhail wrote:
I've always preferred the look of wheeled transports for guard, but haven't built any myself... I'm bummed to hear the switch isn't easy, as I currently have a Chimera in parts awaiting assembly. I'll be watching to see how these come together!


If it’s any consolation, at least the chapterhouse kits aren’t available any more. I think there are other conversion kits out there that might be better!!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/07/25 21:32:35


Post by: Doombiscuit


Thanks for the detailed reply! I think you are right about Krieg engineers, they fit best but being elites and lacking bolters is very frustrating. Hopefully Arbites come out soon as part as part of necromunda and/or kill team.

Love the chimeras and “water cannons”. Are you going to make any Centaur Assault Carriers for the engineers? I think they are oop but the rules look good and it’d be great to see you have a crack at them.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/07/27 11:01:17


Post by: ArbitorIan


 Doombiscuit wrote:
Thanks for the detailed reply! I think you are right about Krieg engineers, they fit best but being elites and lacking bolters is very frustrating. Hopefully Arbites come out soon as part as part of necromunda and/or kill team.

Love the chimeras and “water cannons”. Are you going to make any Centaur Assault Carriers for the engineers? I think they are oop but the rules look good and it’d be great to see you have a crack at them.


TBH, with a bunch of chimera-style vehicles AND a bunch of Rhino-style vehicles, I think I'll hold off on any other huge batches of transports until I know more. Yeah, Krieg seem to be the best bet at the moment for load of reasons - not only can you field pretty accurately-equipped squads, but Cult of Sacrifice (ignore casualties from Shooting in the Morale phase) is really fluffy. I'm planning on a 'Judge Yarrick' to mitigate somewhat the tendency to blow themselves up, though!

I think there's a few ways they could go which work better: a flexible Inquisition codex which gives you a bit more leeway in the equipment department would work - if Acolytes could take bolters and shotguns I'd probably settle for that, but even better if they can take carapace armour. They could then get in any of the standard transport vehicles without any issue, and then you truly do have an army of shotguns, bolters, suppression teams and rhinos!

Or yeah, Necromunda release the inevitable Enforcers plastic sprue. GW quickly write up a 40k data sheet and release a limited boxed set of, say, two squads and two transport vehicles (like they did with Talons of the Emperor) to cash in.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/07/27 21:01:54


Post by: Doombiscuit


 ArbitorIan wrote:
 Doombiscuit wrote:
Thanks for the detailed reply! I think you are right about Krieg engineers, they fit best but being elites and lacking bolters is very frustrating. Hopefully Arbites come out soon as part as part of necromunda and/or kill team.

Love the chimeras and “water cannons”. Are you going to make any Centaur Assault Carriers for the engineers? I think they are oop but the rules look good and it’d be great to see you have a crack at them.


TBH, with a bunch of chimera-style vehicles AND a bunch of Rhino-style vehicles, I think I'll hold off on any other huge batches of transports until I know more. Yeah, Krieg seem to be the best bet at the moment for load of reasons - not only can you field pretty accurately-equipped squads, but Cult of Sacrifice (ignore casualties from Shooting in the Morale phase) is really fluffy. I'm planning on a 'Judge Yarrick' to mitigate somewhat the tendency to blow themselves up, though!

I think there's a few ways they could go which work better: a flexible Inquisition codex which gives you a bit more leeway in the equipment department would work - if Acolytes could take bolters and shotguns I'd probably settle for that, but even better if they can take carapace armour. They could then get in any of the standard transport vehicles without any issue, and then you truly do have an army of shotguns, bolters, suppression teams and rhinos!

Or yeah, Necromunda release the inevitable Enforcers plastic sprue. GW quickly write up a 40k data sheet and release a limited boxed set of, say, two squads and two transport vehicles (like they did with Talons of the Emperor) to cash in.


A good inquisition codex would be great. I’m hoping inquisitors can fill a hq slot in another imperial army and buff a unit near them with their quarry rule. With those rules, they would make great “psi-judges” to go with the Krieg engineers. The inquisition annoying has no particularly useful synergy with other imperial troops at the mo. Better acolytes as you described would be great though.

Completely understand your point about the centaurs, I know you have a lot of tanks already! Storing them must be a nightmare!

Looking forward to seeing what comes next. Without wanting to derail your P&M blog, it’d be great to see the Arbites in a battle report again. Yours are always top quality


ArbitorIan's FORCES OF THE IMPERIUM!! @ 0028/07/29 01:18:45


Post by: ghostmaker


Good stuff!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/08/06 07:45:02


Post by: ArbitorIan


Quick update! Looks like I need a bit of a hand to stop my ‘Executioner Ammo’ from blowing up in my face!

Enter Arbitor Majoris Garrick, Prosecutor of Shadyhive, armed with his Justics Claw, Stern Gaze and improbable ability to stop nearby Arbites rolling 1s.

Quick conversion from an old VOID 1.1 model..




ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/08/09 10:15:32


Post by: ArbitorIan


SO, Silent War!

The Silent War is an ongoing series of Narrative events which have happened for the last few years between a few UK clubs. Each player, in addition to their army, takes an Inquisitor and retinue, and the Inquisitors have special, secret objectives to complete in-game (which are actually more important than winning the game). If the Inquisitor achieves his objective, you get to pick a card to try and help your team (Radical, Puritan, etc) find the location of the Silent War Relic, like a giant game of Cluedo.

Over the last few years, various Inquisitors have made repeat appearances, and there are now old rivalries, such as that between the intrepid Xeno-artifact hunter Inquisitor J'Ohnes and his Puritan nemesis Inquisitor Beloc. Judge Freddicus Plod (Judge Fredd) has been there every year, attempting to keep the peace and issue speeding tickets to anti-social Inquisitors.

This year is our first in 8ed, and the army composition rules are as follows:
- 100 PR total
- Narrative, not competitive
- Battle-forged (but no data sheet limit and 'Imperium' Faction Keyword allowed)
- Your army must include an Inquisitor (5 PR) and may include a Retinue (picked from a list of unit types) - these are separate from the rest of the army. They don't appear on the FOC chart, don't have to be Battle-forged, and your Inquisitor cannot be the Warlord.

This leaves me with a biota a problem. I could take an army of DKoK Engineers, but their PR rating is really off - it's not been calculated correctly. 5 models cost 4PR, which is correct, but 10 models cost an additional 4PR, without getting any more options. If you do the numbers, the additional 5 bodies should be an additional 2PR (which is how other, similar units work). If I take them as my base unit, I end up a tenth of the army down. The organiser has suggested a potential solution - in his list of Inquisitor Retinue units, there is an Arbites Chastener, who uses the stats of a Tempestor Prime. His suggestion was just to allow Tempestus Scions to take shotguns, thus bypassing the issue. This leaves me with two potential armies:

Imperium / Death Korps of Krieg - Vanguard

7 PR - Arbitor Majoris Garrick (Yarrick!)

13 PR - 10 Engineers in a Storm Chimera
13 PR - 10 Engineers in a Storm Chimera
13 PR - 10 Engineers in a Storm Chimera
13 PR - 10 Engineers in a Storm Chimera
5 PR - Arbites Sniper (Vindicare Assassin)
5 PR - Arbites Sniper (Vindicare Assassin)

4 PR - Rapier Laser Destroyer

11 PR - 2 x Artemia Hellhounds

5 PR - Judge Fredd (my Inquisitor)
7 PR - Aquila Lander
3 PR - 5 x Crusaders

TOTAL: 99 PR

This is the simplest way to play, and gives me a wall of Combat Engineers piling out of their Chimeras and NOT killing themselves to Acid Rounds because of Yarrick. Meanwhile, Judge Freed flies around in his Aquila, protected by Crusaders, grabbing his objective.

HOWEVER, because of the overcosting of the Engineers and the fact that I'm generally NOT taking all the upgrades on everything, despite being 99 PR, the list is only 1650pts!! So I'm gonna be quite underpowered compared to most other armies.

Imperium / Militarum Tempestus - Battalion

3 PR - Tempestor Prime
2 PR - Primaris Psyker

10 PR - 10 Scions in a Storm Chimera
10 PR - 10 Scions in a Storm Chimera
10 PR - 10 Scions in a Storm Chimera
10 PR - 10 Scions in a Storm Chimera

5 PR - Arbites Sniper (Vindicare Assassin)
5 PR - Arbites Sniper (Vindicare Assassin)
3 PR - Scion Command Squad (Deep Striking)

11 PR - 2 x Artemia Hellhounds
4 PR - 5 Seraphim

8 PR - 2 x Rapier Laser Destroyers

5 PR - Judge Fredd (my Inquisitor)
7 PR - Aquila Lander
3 PR - 5 x Crusaders
3 PR - Arbitor Chastener (Retinue Tempestor Prime)

TOTAL: 100 PR

This immediately gives me more command points, more units, and greater synergy of orders, as well as TROOPS. However, I don't get all the Militarum Tempestus bonuses because I'm not an entirely Militarum Tempestus army. In addition, the Deep Striking of the Tempestus is a bit wasted by putting them in Chimeras, and their shotguns won't get their additional S bonus when Deep Striking 9" away anyway. The shotguns themselves are much worse than the DKoK ones, but the army as a whole has more firepower.



WHAT SHOULD I DOOOOOO? Obviously, it's a Narrative event so people won't be bringing super-competitive lists, but I also want to have close, fun games rather than just ista-losing five times because of being 350pts down!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/08/09 17:58:18


Post by: Fango


Welcome back! Loving the Chimera conversions and it's great to see the Arbites love.

What are your plans for when GW does the inevitable nostalgia release of updated plastic Arbites? (Or at the very least, enforcers for Necromunda?)

Are you going to embrace the new and integrate them into your force? Start over and wholesale replace? Ignore them and keep on trucking with the tried and true?

Can't wait to see more!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/08/09 19:23:42


Post by: Private Benjamin


 ArbitorIan wrote:

Also, PROGRESS!

I’ve assembled four Chimeras and two old Artemis-pattern FW Hellhounds (water cannon, innit?) using the Chapterhouse wheeled conversion kits. This actually took ages and required a lot of grinding and filling as those kits are very old and don’t really fit properly. However, I now have six vehicles ready to roll.






Hello and greetings from Canada! Those Chapterhouse Studios kits are brilliant, I'm making slow but steady progress myself as I have four as well !



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/08/14 19:12:46


Post by: Doombiscuit


 ArbitorIan wrote:
SO, Silent War!

The Silent War is an ongoing series of Narrative events which have happened for the last few years between a few UK clubs. Each player, in addition to their army, takes an Inquisitor and retinue, and the Inquisitors have special, secret objectives to complete in-game (which are actually more important than winning the game). If the Inquisitor achieves his objective, you get to pick a card to try and help your team (Radical, Puritan, etc) find the location of the Silent War Relic, like a giant game of Cluedo.

Over the last few years, various Inquisitors have made repeat appearances, and there are now old rivalries, such as that between the intrepid Xeno-artifact hunter Inquisitor J'Ohnes and his Puritan nemesis Inquisitor Beloc. Judge Freddicus Plod (Judge Fredd) has been there every year, attempting to keep the peace and issue speeding tickets to anti-social Inquisitors.

This year is our first in 8ed, and the army composition rules are as follows:
- 100 PR total
- Narrative, not competitive
- Battle-forged (but no data sheet limit and 'Imperium' Faction Keyword allowed)
- Your army must include an Inquisitor (5 PR) and may include a Retinue (picked from a list of unit types) - these are separate from the rest of the army. They don't appear on the FOC chart, don't have to be Battle-forged, and your Inquisitor cannot be the Warlord.

This leaves me with a biota a problem. I could take an army of DKoK Engineers, but their PR rating is really off - it's not been calculated correctly. 5 models cost 4PR, which is correct, but 10 models cost an additional 4PR, without getting any more options. If you do the numbers, the additional 5 bodies should be an additional 2PR (which is how other, similar units work). If I take them as my base unit, I end up a tenth of the army down. The organiser has suggested a potential solution - in his list of Inquisitor Retinue units, there is an Arbites Chastener, who uses the stats of a Tempestor Prime. His suggestion was just to allow Tempestus Scions to take shotguns, thus bypassing the issue. This leaves me with two potential armies:

Imperium / Death Korps of Krieg - Vanguard

7 PR - Arbitor Majoris Garrick (Yarrick!)

13 PR - 10 Engineers in a Storm Chimera
13 PR - 10 Engineers in a Storm Chimera
13 PR - 10 Engineers in a Storm Chimera
13 PR - 10 Engineers in a Storm Chimera
5 PR - Arbites Sniper (Vindicare Assassin)
5 PR - Arbites Sniper (Vindicare Assassin)

4 PR - Rapier Laser Destroyer

11 PR - 2 x Artemia Hellhounds

5 PR - Judge Fredd (my Inquisitor)
7 PR - Aquila Lander
3 PR - 5 x Crusaders

TOTAL: 99 PR

This is the simplest way to play, and gives me a wall of Combat Engineers piling out of their Chimeras and NOT killing themselves to Acid Rounds because of Yarrick. Meanwhile, Judge Freed flies around in his Aquila, protected by Crusaders, grabbing his objective.

HOWEVER, because of the overcosting of the Engineers and the fact that I'm generally NOT taking all the upgrades on everything, despite being 99 PR, the list is only 1650pts!! So I'm gonna be quite underpowered compared to most other armies.

Imperium / Militarum Tempestus - Battalion

3 PR - Tempestor Prime
2 PR - Primaris Psyker

10 PR - 10 Scions in a Storm Chimera
10 PR - 10 Scions in a Storm Chimera
10 PR - 10 Scions in a Storm Chimera
10 PR - 10 Scions in a Storm Chimera

5 PR - Arbites Sniper (Vindicare Assassin)
5 PR - Arbites Sniper (Vindicare Assassin)
3 PR - Scion Command Squad (Deep Striking)

11 PR - 2 x Artemia Hellhounds
4 PR - 5 Seraphim

8 PR - 2 x Rapier Laser Destroyers

5 PR - Judge Fredd (my Inquisitor)
7 PR - Aquila Lander
3 PR - 5 x Crusaders
3 PR - Arbitor Chastener (Retinue Tempestor Prime)

TOTAL: 100 PR

This immediately gives me more command points, more units, and greater synergy of orders, as well as TROOPS. However, I don't get all the Militarum Tempestus bonuses because I'm not an entirely Militarum Tempestus army. In addition, the Deep Striking of the Tempestus is a bit wasted by putting them in Chimeras, and their shotguns won't get their additional S bonus when Deep Striking 9" away anyway. The shotguns themselves are much worse than the DKoK ones, but the army as a whole has more firepower.



WHAT SHOULD I DOOOOOO? Obviously, it's a Narrative event so people won't be bringing super-competitive lists, but I also want to have close, fun games rather than just ista-losing five times because of being 350pts down!


That sounds like a really fun campaign! I’d say go for the stormtroopers. Without orders, stratagems and that point deficit you may end up just losing every game and not having chance to tell a fun, narrative story. Do you think there is any chance your TO would let you count the shotguns as astrates shotguns rather than guard ones? It might be a fairer swap for a hotshot lasgun and you not using the deep strike rule


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/08/15 08:25:03


Post by: JohnnyHell


Just play the shotguns as counts-as Hostshot Lasguns with special Lumos rounds?


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/08/15 11:05:02


Post by: ArbitorIan


Ok, progress! Silent War is at the weekend, and I started painting these all on Monday!!

All the base colours are done and airbrushed. Tonight I'll finish the lenses, wheels, and a bit of spray grubbiness around the engines, and then do transfers.

Tomorrow: gloss varnish in the morning and oil wash in the evening.

Friday: final details, seal, base and check if there are any repairs to do on the rest of the army!






ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/08/16 21:53:11


Post by: Private Benjamin


I see Blood and Skulls Industry turrets!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/08/16 22:17:46


Post by: Flinty


 Private Benjamin wrote:
I see Blood and Skulls Industry turrets!


Where? The hellhound are the old Artemis pattern from Forgeworld. I used one for a.special.multilaser chimeras because th3y are super smexy


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/08/17 17:59:13


Post by: Private Benjamin


Ah i see, so Blood and Skulls copied the Artemis turret shape


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/08/26 14:06:13


Post by: ArbitorIan


So, Silent War went well. I played four games with the DKK list - the first against someone who completely abused the 'narrative/fluffy' nature of the event and took some hideous mechanicus 'exploit Power Levels' list, and the last three against fun, fluffy lists.

Judge Fredd achieved his secret missions in three of the four games, and has apprehended the radical Xeno-archaeologist Inquisitor Jones (he'll probably try and break out of prison next year).

Some pics from the event - finished pics of the tanks to come later.







ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/08/27 13:39:00


Post by: Boss Salvage


Wheelie tanks look grand, whole Arbites force looks rock solid. Pity about the Mechanicus douche, but happy to hear the event was otherwise a success.

- Salvage


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/09/10 23:02:14


Post by: ArbitorIan


WHOAAHHH

THREAD RESTART!

So, I've got a ton of Imperial forces I'm planning to paint up over the next few years - most of which have been languishing in storage for ages. None of these are neccesarily a 'big' army - though some could be an army on their own - so I'm gonna put them all in this blog and rename it to cover all FORCES OF THE IMPERIUM.

This should, at some point, include Inquisition, Assassins, Adeptus Custodes, some Ultramarines, a squadron of Attilan Rough Riders, a slight crossover with my Arbites, some random IG, maybe the odd Squat, and loads more. For now I'm starting with CUSTODES!

CUSTODES

So, as part of my club's escalation league, I've started a small custodes force. The models are all old Scibor Sci-fi Romans. For ages these were the main source of Custodes-like models, from when the visual design of the Custodes was solidified in the Horus Heresy card game in 2003 until GW finally released some of their own models with The Burning of Prospero a couple of years ago. I picked some up years ago at Salute and then grabbed a load more off eBay last year, when various sellers were getting rid of stock on sale. All my Custodes are going to be these guys. Here's the first batch, from priming to complete. Five Sentinel Guard, five Custodian Guard, a Shield-Captain and a Venerable Dread.

They've been primed grey, then sprayed with Montana Copperchrome. I'll then airbrush these from the top with GW Shining Gold and Game Air Polished Gold, leaving the Copperchrome in the recesses. Then a dry brush of GW Golden Griffon for highlights.







Paint plan!


Airbrushed Gold and Blue



The first batch of Custodians with their base colours done and have been gloss varnished, ready for washing.




I’ve also started to assemble a small second batch - a Vexillus Praetor and five Sagittarum Guard (im not planning to use these for much for a bit but since I had the kit I thought I’d assemble them). I’m planing to paint the guns and heads on-sprue.




And block colours on some bases. These won’t get glossed - they’re just going to have every inky wash applied direct as it doesn’t need to be removed afterwards!


And complete!! Phase one of the escalation league only really calls for the models below:



But, of course, I did way more than just those! First, the Venerable Dreadnought, converted from a Scibor Roman Cruiser suit



Then, a Shield Captain with axe and magic dagger



One squad of five Custodian Guard





And one squad of five Sentinel Guard




Phew. That was a long one. I originally started a whole other blog for these but it seemed more sensible to include it all here! Ok, more photos!

ARBITES

So, here are the finished Arbites IG vehicles from the tournament the other week. I'll find time to do the flyers eventually too! This is going to be the new colour scheme when I finally get around to re-doing the infantry.

First, the four Chimeras






Then two Artemia-pattern WATER CANNON






And finally, Arbitor Majoris Garrick himself




ASSASSINS

And, just to make this thread EXTRA IMPERIAL, I thought I'd include the Assassins I painted a while back:



The Callidus and Eversor are original GW models. The Vindicare and Culexus are actually really ancient Imperial Assassin models, modified with some of the old metal bits.






ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/09/11 14:03:22


Post by: Boss Salvage


It's funny that I saw the Vindicare and immediately saw the ancient assassin in there, but didn't notice the same mini underneath the Culexus hat until you said it

Great productivity Ian, glad to see new stuff from you. Also, I can't tell if it's your photography being better, or these color schemes in particular, or if your paintwork is just straight up looking tighter? Maybe this new stuff is just more clean than the unwashed legions of pink renegades I'm used to from you, but it looks especially solid

- Salvage


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/09/14 21:54:36


Post by: ArbitorIan


 Boss Salvage wrote:
It's funny that I saw the Vindicare and immediately saw the ancient assassin in there, but didn't notice the same mini underneath the Culexus hat until you said it

Great productivity Ian, glad to see new stuff from you. Also, I can't tell if it's your photography being better, or these color schemes in particular, or if your paintwork is just straight up looking tighter? Maybe this new stuff is just more clean than the unwashed legions of pink renegades I'm used to from you, but it looks especially solid

- Salvage


I think it might just be that all these are a bit more Imperial and neater - and washed entirely in clean black or Payne’s grey rather than gritty brown! But thanks!

——-

Started on some bases for the next Imperial batch! These are gonna get cast tonight so that I have twenty - enough for a full platoon of CLASSIC ATILLAN ROUGH RIDERS! The models themselves are sitting in Dettol soup right now.



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/09/15 22:59:04


Post by: inmygravenimage


Wow those are some snazzy bases.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/10/12 21:38:46


Post by: ArbitorIan


Ok, progress on the rough riders!

I’ve got 23 rough riders. Enough for four squads including sergeants, plus a commander with power fist, a standard bearer, and a commissar. I needed to make some more legs to get enough.





I also made four spare riders with special weapons, just in case they’re needed. Had to put some big gloves on them to match.



Here’s the horsies! Obviously they’re all different colour so because they’re horses.


And the casting of the bases went well. I now have a ton.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/10/13 10:27:51


Post by: Fifty


Hey, could I borrow the moulds for those bases to make a bunch of my own? They'd be perfect for my Astral Claws bikes. I was planning to make some almost exactly the same, but this would save me a lot of effort!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/10/17 09:11:09


Post by: ArbitorIan


 Fifty wrote:
Hey, could I borrow the moulds for those bases to make a bunch of my own? They'd be perfect for my Astral Claws bikes. I was planning to make some almost exactly the same, but this would save me a lot of effort!


Yup, absolutely. Also, how many do you need? I might have a ton spare already - I definitely cast more than I needed!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/10/17 16:36:42


Post by: Fifty


 ArbitorIan wrote:
 Fifty wrote:
Hey, could I borrow the moulds for those bases to make a bunch of my own? They'd be perfect for my Astral Claws bikes. I was planning to make some almost exactly the same, but this would save me a lot of effort!


Yup, absolutely. Also, how many do you need? I might have a ton spare already - I definitely cast more than I needed!


I think I need about 20-25 to start with, and more to follow.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/11/02 13:03:17


Post by: ArbitorIan


More Progress! I'm going away to Croatia for work for the next three weeks, so I've been trying to get things done to level where I can take them with me to complete in the evenings.

CUSTODES

The day after I get back from Croatia, the second phase of our Warhammer Ascension campaign completes with another big game day, so I had to get the second batch done before I go. Thankfully, the second batch is 3 Custodians and a Flag Guy, and so I only really needed to get the Flag Guy done!


However, since it's pointless doing all these processes on just one guy, I also completed these five Sagittarum Guard. They're not going to see much use at the moment, but I'm hoping for rules when FW finally get around to 8eding their models.



ROUGH RIDERS

And the Rough Riders are in a good state. The riders are all painted to base colours, and the horses are almost there.



I've also cast and base sprayed the bases, which I'm going to take with me to complete while I'm away.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/11/30 10:29:55


Post by: ArbitorIan


Quick update! I'm back from Croatia and managed to get all the bases finished. Painted, various rusty sprays and weathering fluids, and rims tidied up.

Now I just need to finish the last horsies, wash them all and assemble!




ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/12/15 20:07:32


Post by: ArbitorIan


This weekend I managed to get all the Rough Rider finished! Here's the squadron.


It'll probably be run as Death Riders, including a Captain, a Banner to turn one of the squads into a Command Squad, and a Commissar. Here are all the squads:












However, four of the riders are only blu-tacked onto their horses and can be swapped for special weapons guys, in case I want to take them as 'regular' AM.




ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/12/16 17:14:33


Post by: Excommunicatus


Nice. The Commissar head is from the Basilisk, right?

I used the same one on my Renegade Enforcer.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/12/17 15:05:55


Post by: Boss Salvage


Nice work grinding through all that cav Hope they serve you well on the table, I've no idea at this point how RR are


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/12/18 18:44:03


Post by: Captain Brown


Nice Roughriders ArbitorIan,

Have not seen that many in a long time.

Cheers,

CB


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/12/26 16:14:29


Post by: ArbitorIan


Small Xmas Update! I assembled the next batch of Custodies - a load of Allarus Custodians. These are made from the Scibor 'Terminator' sized models (both the Roman and Lion versions) with some Anvil shoulder pads and heads from the FW Emperor's Children upgrade set (which I have no use for nowadays).

I'm still waiting on a bits order that will give them the correct grenade launchers. I also have three more to come that will be Aquillon Terminators - again, just waiting on the bits order for fire pike parts.



I then got painted the Shield-Captain, as the only model I need to have done in time for Phase 3 of the campaign.



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2018/12/26 20:09:16


Post by: amazingturtles


Much love for the rough riders.

The shield captain looks great


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2019/02/25 18:15:28


Post by: ArbitorIan


Just a little update. It's Ascension Phase 4 and so I painted up my addition for this phase - a Land Raider quickly done in a day. At the same time, I took the opportunity to take some photos of the Sagittarum Guard, who have been done for a while. They might make it into a future phase now that the rules are out for 8ed.







ArbitorIan's FORCES OF THE IMPERIUM!! @ 2019/02/25 20:24:40


Post by: aka_mythos


I like the lascannons on the land raider.

Maybe its just your light, but the gold on the custodes looks a little more yellow than the gold on the Landraider.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2019/03/16 14:09:34


Post by: ArbitorIan


OKAY. So, the next Silent War is bring organised for the summer, and Judge Fredd and his Arbites will be returning. I need some list advice (I'll also post this in the army list forum). Here's the general Silent War rules:

- 1800pts, battle-forged, matched-play armies
- Narrative campaign so no ultra-competitive tournament armies.
- IMPERIUM and CHAOS detachments are allowed.
- Assassins taken using the stratagem can use either the 85pt/1CP version or the straight 3CP version.
- Your army must include your 'Inquisitor' and a retinue, which sit outside any detachment and cannot total more than 300pts combined. There will be certain missions that only your inquisitor and retinue can complete.

Here's the current option:

Judge Fredd's Arbites V1
Vanguard Detachment (IMPERIUM) [1CP]
- Arbitor Senioris - Death Korps Field Officer
- Arbites Patrol Team - Death Korps Combat Engineers (10) (1 Grenade Launcher)
- Arbites Patrol Team - Death Korps Combat Engineers (10) (1 Grenade Launcher)
- Arbites Patrol Team - Death Korps Combat Engineers (10) (1 Grenade Launcher)
- Arbites Patrol Team - Death Korps Combat Engineers (10) (1 Grenade Launcher)
- Arbites Combat Team - Death Korps Combat Engineers (5) (1 Demo Charge, 2 Meltaguns)

Battalion Detachment (ASTRA MILITARUM / TALLARN) [5CP]
- Arbitor General - Commissar Yarrick
- Arbitor Senioris - Company Commander (Kurov's Aquila)
- Penal Troops - Infantry Squad (10)
- Penal Troops - Infantry Squad (10)
- Penal Troops - Infantry Squad (10)
- Artemia Pattern Hellhound
- Artemia Pattern Hellhound
- Valkyrie (Helstrike Missiles, Lascannon)
- Valkyrie (Helstrike Missiles, Lascannon)
- Leman Russ Demolisher
- Chimera (2 Heavy Bolters)
- Chimera (2 Heavy Bolters)
- Chimera (2 Heavy Bolters)
- Chimera (2 Heavy Bolters)

INQUISITOR + RETINUE
- Judge Freddicus Plod - Inquisitor (Power Maul, Plasma Pistol)
- Arbites Suppression Team - Crusaders (8)
- Arbites Cyber-mastiffs - Death-cult Assassins (2)

- -3CP Arbites Sniper - Vindicare Assassin

Total CP : 6

Judge Fredd and his retinue ride in one of the Valkyries, zooming around to their objectives. The Engineers with special weapons ride in the other one, dropping down to Melta someone. The four regular engineer squads travel in the Chimeras, along with Yarrick and the DKoK Officer, and can then re-roll their shotgun misfires and be given two orders per turn (this combo worked really well last time). The three Penal squads and their Company Commander are mostly there for the command points, but I guess they can either run forward as a distraction, screen some tanks, or sit on objectives.

The Penal Legion really are a pain, as they're a bit useless and only really serve to generate enough CP for the assassin (which also gives me flexibility), and to get the Chimeras into the Tallarn detachment (so they can move and fire). I also have to build and paint them! If I lose them, I'd have to either add a Sentinel to make an Outrider detachment or a couple of Sabre Platforms/Rapiers to get a Spearhead detachment to give the Demolisher the Tallarn ability. The Chimeras would have to go in the same detachment as the Engineers and have -1 to hit if they move. Then again, maybe I'm worrying too much about that -1 to Hit? It affects the Chimeras, but the main Demolisher gun is immune if it moves below half anyway, and the main guns on the Hellhounds don't care either.

I'm also short on anti-tank (which is always the case with Arbites). Last year I took two Rapiers instead of the Demolisher, but they're not great. I also have the option for Sabre batteries. It just seems that the Demolisher is a better buy all-round. The Valkyries are also tooled up for anti-tank but they have to hover to make the most of it.

Other options available to me include drop-troop Militarum Tempestus, bikers (as Death Riders or Scout Bikes), other Chimera-based vehicles, more Crusaders and Deathcult Assassins, Commissars, Astropaths or Primaris Psykers, and Sentinels of all types.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2019/03/16 14:17:40


Post by: Fifty


The Demolisher would be even more of a target than the Rapiers were as it'll be easier to get a shot at AND represent an even greater percentage of your anti-tank. Wouldn't it make sense to use the penal troops as little more than a screen for it? That would also have the advantage of putting the Leman Russ at the centre of a troops blob for defending rear objectives.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2019/04/14 21:59:24


Post by: ArbitorIan


Ascension Phase 5 happened! Completed some Allarus Custodes made from Scibor 'Terminators' with Anvil Industry pauldrons and some Emperor's Children heads.





Also, finally took a decent photo of the FLAG GUY



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2019/04/15 10:11:32


Post by: inmygravenimage


Love that gold. Very pretty.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2019/04/15 10:56:50


Post by: Fifty


This army looks very pretty. I can't quite get used to the very light grey base rims. I find myself looking at the rims instead of the models. I wonder if mid-grey would stick out less.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2019/04/16 06:06:15


Post by: Briancj


THAT FLAG GUY WANTS TO BE SHOT.

Which makes him perfect.



--B.



ArbitorIan's FORCES OF THE IMPERIUM!! @ 2019/06/29 07:00:48


Post by: ArbitorIan


New forces inbound!

We’re running a long-form Siege of Vraks campaign at the club, and there are, predictably, more Renegade players than Krieg ones. So, I’ve assembled a load of Anvil Industry greatcoat troopers into a small infantry army!

I originally got these in a trade with a friend as valhallans, but a quick purchase from Anvil to even out numbers and replace the heads with Stahlhelm variants and they can be a pretty good stand in. I folded in a load of other spare parts too - other greatcoat bits, GW special weapons, old plastic war zone backpacks, etc etc.

The plan is to paint these really dark grey/black with contrast paints and then use them with the black Arbites vehicles. I have some spare artillery to add in too.

1 Marshall
2 Field Officers
1 Commissar
4 x Command (1 flag, 2 plasmas)
30 x Infantry (3 flamers)
20 x Grenadiers (4 plasmas, using skitarii guns as hell guns)
15 x Engineers (2 meltas, 2 demo charges)
3 x Heavy Weapon Teams (3 heavy bolters)







ArbitorIan's FORCES OF THE IMPERIUM!! @ 2019/06/29 07:28:25


Post by: inmygravenimage


That's some mighty fine work there


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2019/06/29 11:28:41


Post by: Briancj


That does it, I'm moving to London.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2019/07/01 15:39:53


Post by: MacPhail


I think you've set yourself up well for some well-paced progress... I love your painting mounts. The models themselves came together nicely too, despite (or because of) the variety of bits you were pulling from. Great work, looking forward to paint!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2019/12/22 22:55:39


Post by: lindsay40k


I followed your old blog and I’m migrating to follow this one!


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2019/12/29 14:01:02


Post by: ArbitorIan


Can't believe I didn't get around to updating this yet. These Kreig guys have been done for a while now and are successfully prosecuting the Vraks campaign - they're just about to reach the end of Chapter 3!! All speed-painted with one coat of contrast Black over a grey basecoat, and then details picked out in silver, gold and brown. I made the bases myself and then cast them, since I'm gonna need them for my Renegades too!

Senior Officer


Field Officers


Commissar


Command Squad


Infantry




Grenadiers



Engineers



Heavy Bolter Teams




ArbitorIan's FORCES OF THE IMPERIUM!! @ 2020/11/21 14:13:44


Post by: ArbitorIan


What better time than lockdown 2020 to put together all your old marines into Badab armies? Here's some Marines Errant






















And, not really part of the Badab army, but a conversion I made from various Gulliman bits


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2020/11/21 22:54:23


Post by: inmygravenimage


Really lovely stripy marines. Especially <3 the rhinos.


ArbitorIan's FORCES OF THE IMPERIUM!! @ 2020/11/23 17:19:09


Post by: Boss Salvage


Really solid smol marine army Nice paint and fun to play spot the bits.