RiTides wrote:Must resist... shut down computer for 30 minutes.......
RiTides wrote:It really is! I think I am going to have to put a moratorium on my own Kickstarter purchases... but it is really cool to be a part of something closer to the ground level, and not only get a cool product out of it, but help it to launch.
You are weak, RiTides! Like all of us! Braiiins!
Now that this is settled, what other survivors would you like to see / suggest? Here my list:
1.) Alice (Resident Evil)
2.) Sarah Connor (Terminator)
3.) Terminator/ Terminatrix
4.) River Tam (Firefly/Serenity, see also Hasslefree Miniatures)
5.) Hellboy (Hellboy)
6.) Buffy the Vampire Slayer and team
7.) Scooby Doo and team (rules only, miniatures by Hasslefree Miniatures)
8.) Batman
9.) "Snake" Plissken (Escape from New York)
10.) Bruce Lee
11.) Ripley (Alien)
12.) Jackie Chan
13.) Shaun and Ed (Shaun of the Dead)
14.) The Ice Hockey players from Hell (Dogma)
15.) Dutch (Arnold Schwarzenegger in Predator)
16.) James Bond
17.) Kickass, Big Daddy and Hit-Girl (Kickass)
18.) Tallahassee (Woody Harrelson in Zombieland) plus Bill Murray as Zombie
19.) McGyver
20.) Captain America
21.) El Mariachi (Antonio Banderas in Desperado)
22.) Jake and Silent Bob as Zombies (Clerks)
Nice idea, but not so sure as a survivor, maybe if they add Maniacs in a later edition.
4.) River Tam (Firefly/Serenity, see also Hasslefree Miniatures)
Thats kung fu girl aye? (Not really watched Firefly, but caught Serenity once) and yeah, if its her, aye, would get her.
5.) Hellboy (Hellboy)
Not sure he fits, but I'd be damned up for a survivor of him just becasue what the hell.
6.) Buffy the Vampire Slayer and team
Yes, one hundred and one percent, Make sure Willow and Giles are in there, hell if they want to up the ante and add Vampires at some point as antagonists, Spike and Angel wannabes would be fun as well.
7.) Scooby Doo and team (rules only, miniatures by Hasslefree Miniatures)
Yeah, but make in the Ventrue Brothers version, they where so funny and would sum up the madness of the Zombipocalyspe, rather than 'Jinkies' and scooby snacks.
8.) Batman
He's gotta have Robin with him, or a Jason Todd Robin Zombie.
9.) "Snake" Plissken (Escape from New York)
Its basically a fail if we don't see this guy at some point.
10.) Bruce Lee
Same as Snake.
11.) Ripley (Alien)
Yep, agree.
12.) Jackie Chan
Not sure you'd want him and Bruce, if they wanted to be non-PC, do a Zombie Bruce and Survivor Jackie.
13.) Shaun and Ed (Shaun of the Dead)
I was surprised we didn't get him as a Stretch, he's got to be in the expansion, Cricket bat and all.
14.) The Ice Hockey players from Hell (Dogma)
Not so hot on these ones, probably not one I'd be bothered by.
15.) Dutch (Arnold Schwarzenegger in Predator)
Yes, but I want Billy as well.
16.) James Bond
Hmm but which one, Sean or Roger. None of the others would be worth paraodying.
17.) Kickass, Big Daddy and Hit-Girl (Kickass)
Not a fan of the film, so I'd not be interested in these.
18.) Tallahassee (Woody Harrelson in Zombieland) plus Bill Murray as Zombie
Oh yes, to both.
19.) McGyver
A zombie holding a paperclip and a rubber band??
20.) Captain America
Yeah I could go for Cap.
21.) El Mariachi (Antonio Banderas in Desperado)
Yeah, another good to go.
22.) Jake and Silent Bob as Zombies (Clerks)
Oh yes.
On top of that, a Wayans character would be great, either Keenen's Jack Spade or Marlon's Shorty Meeks.
SG1 would be entertaining since they would just try to shoot everything, spawning all the zombies in the world. Then come up with some "saving the world idea" in the last 5 minutes of the game that would take out all the zombies and win the day
Other than that... ED209? Maybe someone who is unarmed, like Dr Who (Ted Baker version) would make an interesting character to play.
1. Barack Hussein Obama...both
2. Chris Farley...zombie
3. Elvis...but as a survivor
4. Joan Rivers...one model as a twofer
5. Homer Simpson...survivor
6. Octo Mom either with all her kids
7. Tiger Woods...survivor
8. Mark McGuire...survivor
9. Jimmy Fallon...survivor
10. Matt Ward...bc I'm actually a fan lol
Hmm, I don't know! I don't want this to become the default for the launch of any game... if they've raised 750K, they should Not need another Kickstarter to get the expansion out.
I don't know how Kickstarter screens things, and if they'd even be allowed to... but this is plenty of funding to get this game and all its' peripherals out, I think.
It doesn't hurt anything, it gives customers more options, and allows a pre-order mechanism which gives the company an idea of how large an initial print run they'll need.
I swore as long as there was no Bruce Campbell model I would not back it.
Of course the last day they throw that sucker into the mix and the fate of $140 in my wallet was sealed...
I think the gameplay looks less than stellar as it seems to be yet another badly implemented co-op game like so many before it.
But the models look great and you get a fair amount of them in the game. 29 unique sculpts in 114 minis, plus a bunch of other extras such as clothing, etc. at the $140 level.
So even if the game design really is craptacular, it is worth it for the component cost and other assorted stuff alone if you have a use for them.
The only real drawback I am seeing is waiting until 2013 for the alternate zombie models. When I paint models for boardgames I like to do them all at one time so I will be waiting until about this time next year before I bother. I am less than pleased by this but thats just a personal grumble.
Hellfury wrote:I swore as long as there was no Bruce Campbell model I would not back it.
Of course the last day they throw that sucker into the mix and the fate of $140 in my wallet was sealed...
I think the gameplay looks less than stellar as it seems to be yet another badly implemented co-op game like so many before it.
But the models look great and you get a fair amount of them in the game. 29 unique sculpts in 114 minis, plus a bunch of other extras such as clothing, etc. at the $140 level.
So even if the game design really is craptacular, it is worth it for the component cost and other assorted stuff alone if you have a use for them.
The only real drawback I am seeing is waiting until 2013 for the alternate zombie models. When I paint models for boardgames I like to do them all at one time so I will be waiting until about this time next year before I bother. I am less than pleased by this but thats just a personal grumble.
The gameplay question is a big one...
Most people seem to be OK with what they've seen so far.
I'd be curious to hear what you don't like about it though.
CptJake wrote:It doesn't hurt anything, it gives customers more options, and allows a pre-order mechanism which gives the company an idea of how large an initial print run they'll need.
I don't see the down side.
It creates exclusivity that I consider poisonous to the entire nature of this type of game. If someone plays an introductory game with a friend the week after release that convinces them to buy their own copy so they can play with their friends, shouldn't they be able to do so? Making half the playable characters only available to preorders goes against that.
So is this like the highest ever funded table top kinda game to date? still can't believe it got so high, they all must be cackling with glee .. I thing Ogre is gonna be the next big one to watch
Wish I could have gotten in on this one but the cash just wasn't on hand.
Also makes me kinda wonder... they had so many backers.. did great on Kickstarter, but will it do great in stores? Or did the majority of the folks that would buy it, already back it?
AlexHolker wrote:It creates exclusivity that I consider poisonous to the entire nature of this type of game. If someone plays an introductory game with a friend the week after release that convinces them to buy their own copy so they can play with their friends, shouldn't they be able to do so? Making half the playable characters only available to pre-orders goes against that.
I don’t see the problem with pre-order bonuses (which is what these things essentially are). Limited edition miniature releases aren’t exactly new. I mean, I couldn’t go to Adepticon (no money, opposite side of the planet), yet I don’t feel the event is ‘toxic’ or creating a culture of ‘exclusivity’ for releasing a limited edition model that I’d love to get yet can’t.
Take away these sorts of bonuses and you kinda remove the point. Why bother backing it ahead of time if you’re getting nothing out of it. Might as well just buy it when it comes out.
CptJake wrote:No reason you couldn't play it out now. Plenty of figures out there for the characters, and plenty of good rule systems too...
I think you could use Strange Aeons without too much modification, Fear And Faith would work well too.
Fear and Faith is my prime candidate.
For those in the know, if you look at the profiles in the back of the book for zombies and zombie hunters, you may be surprised to see the profiles for nearly every model in the game so far. Running zombies, fat zombies, etc.
Highly underrated system. Great skirmish game engine.
H.B.M.C. wrote:Take away these sorts of bonuses and you kinda remove the point. Why bother backing it ahead of time if you’re getting nothing out of it. Might as well just buy it when it comes out.
Because you want them to know the demand is there, so the game actually gets made? Because they're giving you a discount? Because they threw in an extra 31 zombies, six characters and their zombified version you'd otherwise have to buy separately, and extra feelies like the lithograph, shirt and dice?
Hellfury wrote:I swore as long as there was no Bruce Campbell model I would not back it.
Of course the last day they throw that sucker into the mix and the fate of $140 in my wallet was sealed...
I think the gameplay looks less than stellar as it seems to be yet another badly implemented co-op game like so many before it.
But the models look great and you get a fair amount of them in the game. 29 unique sculpts in 114 minis, plus a bunch of other extras such as clothing, etc. at the $140 level.
So even if the game design really is craptacular, it is worth it for the component cost and other assorted stuff alone if you have a use for them.
The only real drawback I am seeing is waiting until 2013 for the alternate zombie models. When I paint models for boardgames I like to do them all at one time so I will be waiting until about this time next year before I bother. I am less than pleased by this but thats just a personal grumble.
The gameplay question is a big one...
Most people seem to be OK with what they've seen so far.
I'd be curious to hear what you don't like about it though.
I am kind of a huge board game nerd now, being one of numerous reasons why I do not frequent dakka much any more.
That said I have played a fair amount of board games and co-ops seem to be, for the most part, either badly implemented at best or crapfests at worst.
If the video is anything to judge the game by (and it should be seeing as how it is a promotional and semi instructional video) then the game will be fun for the first few goes, but will get really dry after that. Take your actions - populate areas with zombis when applicable - finish turn - Take zombie turn - rinse and repeat.
This, of course, is modified by scenario special rules... but the AI of the game seems fairly unoriginal, like most co-operative board games. This does work in this games favor since you are only fighting zombies who are by an large identical plebeians who only differ by visual cues for their minor differences of speed or toughness, but still lacks a lot of oomph that could be done in the game. By co-op standards it is more of the same with slight variations.
The main focus of the game is not the mechanical design, but the aesthetic design. The miniatures are dead sexy and give the consumer a decent chance to own miniatures of famous pop culture icons on top of a heap of walking dead.
The game could be outstanding. But the video doesn't convince me it is so if when it arrives it is a great game. Awesome. if not, well, I wasnt planning on using the components for the game they were made for anyways so no loss.
I don't want my comment to be taken the wrong way- I've had a great time watching all the Kickstarters lately, and I think it's opening up a lot of possibilities for things to happen that couldn't have otherwise.
However, to take the example to an extreme, it would not have the same appeal to me if every single board game about to be released was on Kickstarter.
The appeal is getting in on something early, getting the bonuses that come with it, helping it get off the ground, being an early adopter, etc etc.
Hence an expansion pack for Zombicide not fitting that bill for me... just my opinion, of course, but I think I'd be all zombied out . Not to mention that a large number of the models that were stretch goals for THIS kickstarter, come out at the same time as the expansion. If they had a kickstarter for the expansion, with stretch goals, when would those additional models come out...?
You can see how it would get out of control, and all I'm saying is, with $750K, I think that's enough to put out a board game AND it's expansion, particularly since many models being sent at the same time as the expansion were already funded through this one, and then some.
RiTides wrote:Hence an expansion pack for Zombicide not fitting that bill for me... just my opinion, of course, but I think I'd be all zombied out . Not to mention that a large number of the models that were stretch goals for THIS kickstarter, come out at the same time as the expansion. If they had a kickstarter for the expansion, with stretch goals, when would those additional models come out...?
You can see how it would get out of control, and all I'm saying is, with $750K, I think that's enough to put out a board game AND it's expansion, particularly since many models being sent at the same time as the expansion were already funded through this one, and then some.
Excellent point I think. May as well just release it all since the funds are there for both than to just trickle it out slowly over time unnecessarily. I am definitely not eager to wait 6 moons to a year for the models I paid for to be released.
Hasslefree has a couple minis that'd be perfect for Snake or Bubba Ho-tep. I have most of Hasslefree's minis and they are just awesome for having as survivors in just about any game.
Modern Day Heroes also has some Elvi armed with guns and one has a sword, so that he can carve zombies into hunks o' burning love.
I'd totally support anyone that takes a crack at making a Tallahasse figure.
paulson games wrote:Hasslefree has a couple minis that'd be perfect for Snake or Bubba Ho-tep. I have most of Hasslefree's minis and they are just awesome for having as survivors in just about any game.
Modern Day Heroes also has some Elvi armed with guns and one has a sword, so that he can carve zombies into hunks o' burning love.
Now just to find the corrsponding Zombie Elvis miniature...
I am kind of a huge board game nerd now, being one of numerous reasons why I do not frequent dakka much any more.
That said I have played a fair amount of board games and co-ops seem to be, for the most part, either badly implemented at best or crapfests at worst.
If the video is anything to judge the game by (and it should be seeing as how it is a promotional and semi instructional video) then the game will be fun for the first few goes, but will get really dry after that. Take your actions - populate areas with zombis when applicable - finish turn - Take zombie turn - rinse and repeat.
This, of course, is modified by scenario special rules... but the AI of the game seems fairly unoriginal, like most co-operative board games. This does work in this games favor since you are only fighting zombies who are by an large identical plebeians who only differ by visual cues for their minor differences of speed or toughness, but still lacks a lot of oomph that could be done in the game. By co-op standards it is more of the same with slight variations.
The main focus of the game is not the mechanical design, but the aesthetic design. The miniatures are dead sexy and give the consumer a decent chance to own miniatures of famous pop culture icons on top of a heap of walking dead.
The game could be outstanding. But the video doesn't convince me it is so if when it arrives it is a great game. Awesome. if not, well, I wasnt planning on using the components for the game they were made for anyways so no loss.
Thanks for the explanation - I do appreciate it!
Also, I've been getting into board/card games more lately too, so by all means, lets start a mini-revolution and get some good board game/card game chat going:
Some co-op games are quite fun - have you tried Elder Sign (and Arkham Horror) or Sentinels of the Multiverse? How about Yggdrasil? My group had a lot of fun with them!
I was on the fence about co-op games too, but my group has really had a lot of fun with them. Granted though, that repeat play-throughs may expose weakness/boredom/etc.
Sometimes simple is good though depending on who all is playing. Also, the way my family plays games I'm sure there will be a hybrid ruleset for us to shoot and chop each other too... co-op becomes "co-op" becomes "muahhahahhaha". :-) I think Zombicide has a good core of rules and it can gain replayability just by how much the community embraced it. There will be more scenarios and extra rules floating around for this than you could ever play probably before it even comes out.
I may end up playing this game on a 4X4 table filled with a city.
the extra card and build system doesn't hurt all that hard, either.
I have those EM4 thugz, and there are quite a few other systems that have some figs that work out there, as well. USX line, and there were a few from Zombiesmith that would really fit the bill.
Mega minis has a batch of survivors too.
Might need to get me some 1 inch graph paper and draw up some high rise apartments for some REC action....
That Space Hulk comparison I think hit it hard on the mark. I think that might be why I like this one.
Ok, was slightly confused when it asked how many extra abomination sets I wanted, considering I asked for two at the beginning (for $190), but now with a further email it's just them asking to see if I wanted more but hadn't originally pledged for them.
All good now. Pledged for 2 copies, 1 each of Eva, Marvin and Ivy, 2 of Claudia and $40 for international shipping. Done and done.
Hi!
The Kickstarter community members and the mighty Zombicide family have given us support beyond our greatest expectations. To thank you all, Guillotine Games would like to offer you a few more gifts!
The following will soon be available for download for free:
- The Equipment cards
- The fonts
- A blank Survivor Identity Card for you to create your own heroes!
The publication of the map editor will allow you to create your own missions and all of us at Guillotine Games would love to see your scenarios. Feel free to send them in: each month, Guillotine Games will publish the best mission!
Hi!
The Kickstarter community members and the mighty Zombicide family have given us support beyond our greatest expectations. To thank you all, Guillotine Games would like to offer you a few more gifts!
The following will soon be available for download for free:
- The Equipment cards
- The fonts
- A blank Survivor Identity Card for you to create your own heroes!
The publication of the map editor will allow you to create your own missions and all of us at Guillotine Games would love to see your scenarios. Feel free to send them in: each month, Guillotine Games will publish the best mission!
They are also going to eventually put the rulebook in PDF form on the main site.
I may be crazy enough to print the cards, rulebook, and tiles and start playing zombicide before they ship it.
1.) Alice (Resident Evil) <- That's a no-brainer
2.) Sarah Connor (Terminator)
3.) Terminator/ Terminatrix
4.) River Tam (Firefly/Serenity, see also Hasslefree Miniatures)
5.) Hellboy (Hellboy)
6.) Buffy the Vampire Slayer and team
7.) Scooby Doo and team (rules only, miniatures by Hasslefree Miniatures)
8.) Batman
9.) "Snake" Plissken (Escape from New York)
10.) Bruce Lee
11.) Ripley (Alien)
12.) Jackie Chan (Drunken Master)
13.) Shaun and Ed (Shaun of the Dead)
14.) The Ice Hockey players from Hell (Dogma)
15.) Dutch (Arnold Schwarzenegger in Predator)
16.) James Bond
17.) Kickass, Big Daddy and Hit-Girl (Kickass)
18.) Tallahassee (Woody Harrelson in Zombieland) plus Bill Murray as Zombie
19.) McGyver
20.) Captain America
21.) El Mariachi (Antonio Banderas in Desperado)
22.) Jay and Silent Bob as Zombies (Clerks)
23.) Sarah Palin (with lots of guns)
24.) Cheerleader (Heroes, also as mission marker: "Save the cheerleader!"
25.) Hulk Hogan and The Rock
26.) Lassie and Zombie Lassie
27.) Zombie Nazis, lots of Zombie Nazis
28.) Blade
29.) Horatio Caine (CSI Miami)
30.) Gogo Yubari (Schoolgirl from Kill Bill)
31.) Charlie's Angels
32.) Ghostbusters
33.) Highlander
34.) Marv (Sin City)
35.) Cammy and Yun Li (Streetfighter)
36.) Men in Black
Someon else suggested this, but is too difficult legally:
1.) Alice (Resident Evil) <- That's a no-brainer
2.) Sarah Connor (Terminator)
3.) Terminator/ Terminatrix
4.) River Tam (Firefly/Serenity, see also Hasslefree Miniatures)
5.) Hellboy (Hellboy)
6.) Buffy the Vampire Slayer and team
7.) Scooby Doo and team (rules only, miniatures by Hasslefree Miniatures)
8.) Batman
9.) "Snake" Plissken (Escape from New York)
10.) Bruce Lee
11.) Ripley (Alien)
12.) Jackie Chan (Drunken Master)
13.) Shaun and Ed (Shaun of the Dead)
14.) The Ice Hockey players from Hell (Dogma)
15.) Dutch (Arnold Schwarzenegger in Predator)
16.) James Bond
17.) Kickass, Big Daddy and Hit-Girl (Kickass)
18.) Tallahassee (Woody Harrelson in Zombieland) plus Bill Murray as Zombie
19.) McGyver
20.) Captain America
21.) El Mariachi (Antonio Banderas in Desperado)
22.) Jay and Silent Bob as Zombies (Clerks)
23.) Sarah Palin (with lots of guns)
24.) Cheerleader (Heroes, also as mission marker: "Save the cheerleader!"
25.) Hulk Hogan and The Rock
26.) Lassie and Zombie Lassie
27.) Zombie Nazis, lots of Zombie Nazis
28.) Blade
29.) Horatio Caine (CSI Miami)
30.) Gogo Yubari (Schoolgirl from Kill Bill)
31.) Charlie's Angels
32.) Ghostbusters
33.) Highlander
34.) Marv (Sin City)
35.) Cammy and Yun Li (Streetfighter)
36.) Men in Black
Someon else suggested this, but is too difficult legally:
A lot of those are available and just need cards. Heck, the MJ zombie is already available (as is Rob Zombie) in this set:
Judge Dredd (comic version rather than Sly) with Judge Death as a bad guy.
Also the oft forgotten member of any survivor team a mall-cop. Fat, slow and dumpy but with keys to all the gun and equipment stores - no team can survive the undead without one!
RiTides wrote:Hmm, I don't know! I don't want this to become the default for the launch of any game... if they've raised 750K, they should Not need another Kickstarter to get the expansion out.
I don't know how Kickstarter screens things, and if they'd even be allowed to... but this is plenty of funding to get this game and all its' peripherals out, I think.
They also have to deliver a bunch of games at that price while, at the same time, have simply pre-loaded a bunch of the likely sales meaning future sales are, likely, below what they might be able to otherwise expect.
Not saying Kickstarter's a bad idea, quite the contrary in fact, but just because they raised a good amount of money on the initial one doesn't mean they'd automatically have the cash to do another...
Where'd the first pic come from, Kroot? Also, if anyone is going to survive the Zombie Apocalypse, I'd bet on her being high on the list... low expectations from others / not looking like an outward threat, out-thinking everybody, cold and calculating... yep.
Also, I found out someone who frequents my local store bought this (I may have miscommunicated earlier- I'm a big fan of it, but didn't have the funds since I'm already backing another kickstarter for a similar amount this month- Modest Magic!) so I will get to try it out, after all . Particularly looking forward to the expansion and playable character zombies!
RiTides wrote:Where'd the first pic come from, Kroot?
Previous page
Also, if anyone is going to survive the Zombie Apocalypse, I'd bet on her being high on the list... low expectations from others / not looking like an outward threat, out-thinking everybody, cold and calculating... yep.
BrookM wrote:Am I the only one slightly disturbed by that character name?
I am not despite the term being pejorative.
I am more worried by El Cholo's use of the word "Joder". Which I think can be translated more or less when the are is on the end to mean "Dammit".
Huh that is wierd. Dakka just autocorected the letter "R" as "are" above.
Go ahead and quote this post and see the difference in the preview. Dakka, your autuocorrect sucks.
I had to have it explained to me that I was supposed to find "cracker" and "honkey" offensive and not just hilarious nonsense words George Jefferson would use
Wouldn't Eva have been better with her sword at an angle so that you can see it rather than hiding it straight behind her? I realise it makes for easier moulding this way, but it just doesn't look as good. Great sculpting otherwise though.
BrookM wrote:I always buy direct, quite a few times a year Sally hands out discount codes.
Postage to the US, especially if you only need a figure or two, can really drive the cost per figure up though.
No doubt Sally and Kev are great folks, and I have a membership card and take advantage of their Christmas sales and will buy direct other times as well. Having said that, sometimes saving a few bucks is a darned good thing... And if you are already ordering from one of the other sites I mentioned, tossing in a Hasslefree fig or two does not generally raise shipping costs on what you were already getting.
They need a couple of those survivors from the original Dawn and Dawn 04. ( sans the boat landing.... or maybe FROM the boat landing)
Barbra
The cop and the reporter from original Dawn of the Dead
The scientist and pilots from Day of the Dead.
The army guy from the Survival of the Dead.
The texas cheerleader and that hottie that was the film makers girl from Diary of the Dead ( I don't know what her name was, but I'd like to see her is some other types of movies.)
The girl from REC
A couple of Fire fighters from lower Harlem.... Lead by a hard drinking Irish mean SOB named... Tommy Gavin.(I.E. Rescue Me.)
The cast from NCIS
The cast from The Unit
The six string samuri
Dirty Harry Calahan
Michael Weston, and Sam... and Eva.
Dexter.
The prisoners from OZ. ( because, ya now... prison is the safest place in a zombie uprising.)
The guys from Reservoir Dogs ( of course colored in thier named colors...)
The Walking Dead survivors.. (Er current survivors from the TV and comic.)
Homie the clown or Drunk bum clown
High school punk, jock, nerd, prep, head cheerleader, outcast.... ( I.E. Breakfast Club... add in a zombie leasure suit wearing PITA teacher...)
Charlie Sheen- I.E. Charlie from Two and a Half men.
The Inbetweeners, along with Shawn. ( Yeah, YOU know who I'm talking about.)
BrookM wrote:I always buy direct, quite a few times a year Sally hands out discount codes.
Postage to the US, especially if you only need a figure or two, can really drive the cost per figure up though.
No doubt Sally and Kev are great folks, and I have a membership card and take advantage of their Christmas sales and will buy direct other times as well. Having said that, sometimes saving a few bucks is a darned good thing... And if you are already ordering from one of the other sites I mentioned, tossing in a Hasslefree fig or two does not generally raise shipping costs on what you were already getting.
Jake
True enough, I guess things are a bit different across the Pond with shipping. I personally prefer to spend my dosh at the smaller companies, that way they get every cent of it, which they deserve.
Grot 6 wrote:And... don't forget a Hugh Hefner, and a couple of playboy bunnies with heavy weapons.
Fantastic idea, but which side would he be on? Human or zombie? Hugh's been dead since 2002, it's just the viagra that keeps him upright. Sure, he can almost pass for living in the right lighting, but they had to wire his jaw shut to prevent him from gnawing on his nubile handlers.
Grot 6 wrote:And... don't forget a Hugh Hefner, and a couple of playboy bunnies with heavy weapons.
Fantastic idea, but which side would he be on? Human or zombie? Hugh's been dead since 2002, it's just the viagra that keeps him upright. Sure, he can almost pass for living in the right lighting, but they had to wire his jaw shut to prevent him from gnawing on his nubile handlers.
Considering Zombicide is Guilotine Games first product and OGRE is a 30 year vet of a well established gaming company, it wasn't that big of gap for me.
Edited my post before this to include a bunch of suitable Chronoscope figures that would make excellent survivors.
Anyone know a good place to get Reaper Minis with a discount in the US ?
adamsouza wrote:Considering Zombicide is Guilotine Games first product and OGRE is a 30 year vet of a well established gaming company, it wasn't that big of gap for me.
Everything's relative, I suppose...
Either way, I'm glad that both did so well, and hope to see more products that might not have got off the ground reach market now.
140k is alot of cashola, but it's only.about 6% of what zombicide brought in.
It's all about language use. I used edged to down play the margin. Then I used an unrelated factoid to distract from it. Then I used statistics to try and obfuscate it further.
BrookM wrote:I always buy direct, quite a few times a year Sally hands out discount codes.
Their customer service is outstanding as well.
In a day and age where walmart is king, it is nice to see businesses be so well run and personable as Hasslefree. Best company I have ever done mailorder business with. Period.
HISTORY "Skill is a matter of life AND death."
Inspired and gifted, Eva was unsatisfied with her humble life as an accountant. Being part of the rank and file was like being a zombie to her. So, in her spare time, Eva danced, drew, sculpted and even took Japanese fencing lessons. Like everyone else, the zombie invasion changed Eva’s life: acting normal is now a nonsense and she feels more alive than ever. Extroverted and hyperactive, Eva is a messenger between survivors groups. No way she’s going to give up on her old activities: her notebook is full of sketches and that sword sure comes in handy.
SKILLS Blue / Starts with a katana
Yellow / +1 Action
Orange A / Slippery
Orange B / Swordmaster
Red A / +1 free Combat Action
Red B / +1 to dice roll: Melee
Red C / +1 to dice roll: Ranged
GAMEPLAY • Eva Duran is the dream Survivor for any player looking for a melee character with a fluid, neat and deadly style. The artist starts with a katana, whose two dice allows to quickly get rid of a zombie crowd. The experience points earned this way, along with what the team finds, then allows to specialize Eva at the Orange Level. You’re dreaming of dual-style katanas? Eva has it with the Swordmaster Skill. Any other melee weapon can do the trick but slightly changes her gameplay: used in pair, axes have less dice but more Damage against fatties. A chainsaw pair... and our graceful wardancer becomes a combine harvester. The Slippery Skill comes for an assassin’s gameplay, preferably with distinct weapons in each hand. In this case, the sub-MG suits this. Whatever the choice you make for her, Eva becomes a mass murderer in endgame.
• Eva Duran is definitely a brawler. Melee is her obvious choice: if you take her along the bushido path, Eva will benefit from a quick and harmonious progression, especially with a katana in each hand. Going for a hybrid way or dropping melee for ranged combat is possible: her progression will be a bit slower but the final result will be the same. Anyway, the inventory is vast enough to hold a pair of katanas, two sub-MG’s and Ma’s Shotgun, so why hold back?
• Eva is a great solo warrior but needs a team if she wants to cope with her two weaknesses. First, her playstyle isn’t really fit to 2-Damage rated weapons. So the artist mostly avoids fatties or leaves them to her more macho teammates. On the other hand, she doesn’t have team-oriented Skills like Born leader or Medic. She’s nevertheless a dream bodyguard and perfectly matches any support-oriented Survivor!
HISTORY "Trust me and you’ll live."
Marvin Redfield’s mother always told her son he was born under a lucky star, that he was promised a great destiny. And she was right: the little boy was gifted with incredible luck. Yet Marvin didn’t ask for anything. Being left in peace was all he wanted. Marvin’s life was turned upside down the day his family was caught in a grisly accident. The boy was extracted from the rubbles without a scratch but was now an orphan.
Years flew by and Marvin became a bodyguard. As if to ward off the past, he used his luck to better protect his fellow Survivors. When the zombie apocalypse came, Marvin was not afraid for himself but for his friends.
Nowadays, Marvin scouts the city trying to save as much people as possible. His legendary luck hasn’t left him and gives him an aura of “redemption angel”: some people pray to him and beg him to find their lost ones amidst the death vortex. Marvin’s still cool: no way he’s going to become some kind of messiah. His dearest wish hasn’t changed since his childhood: all he wants is be left in peace.
SKILLS Blue / Destiny
Yellow / +1 Action
Orange A / Loud
Orange B / Lucky
Red A / Born leader
Red B / +1 free Combat Action
Red C / +1 to dice roll: Combat
GAMEPLAY • There’s no bad surprise with Marvin Redfield. Destiny, his starting Skill, allows him to Search without fearing of an unexpected zombie. Equipped with a flashlight, he becomes the one to quickly deliver quality material to the whole team. In this case, everybody wants to keep as close as possible to this bodyguard! At Orange Level, player’s choice of a new Skill is crucial for Marvin’s gameplay: with the Loud Skill, he becomes a great controller and can guide tides of zombies for the greater good. Lucky, he becomes a good fighter able to efficiently use luck-oriented weapons (chainsaw, sawed-off, sub-MG). Red Level’s Skill choice is made according to the needs. In an extended team, Born leader allows a fellow Survivor to get away from a sticky situation with increased chances. The free Combat Action and the bonus to dice rolls really make Marvin a great fighter, according to his endgame arsenal.
• Marvin Redfield’s first game turns are mainly for Searching, so he finds good equipment for his allies and himself. Afterwards, the Destiny Skill is recommended for Search-oriented missions (finding some food, creating a Molotov, etc.) As aforementioned, Orange Level’s Skill choice has a great influence on Marvin’s abilities. Better choose Luck in a tight or veteran team and use the best from tricky weapons. In extended group or rookie team with noise management, the Loud Skill makes a difference. Whatever his Danger Level, Marvin can really act as an altruist Survivor and succeed all along. This last point mainly relies on the weapons he keeps in his inventory.
• Marvin Redfield is a cohesive team’s pillar, where his legendary luck makes him a great ally. Giving him a flashlight is a basic good practice to makes the best of his Destiny Skill. Afterwards, a smart team will leave him have a chainsaw and/or a pair of sub-MG : he’s the best at using them at full potential. Marvin’s only weakness is his slowed experience gain compared to combat specialists. Time spent to search and distribute equipment is not spent to earn some precious XP! In this case, courtesy asks to let him take the objectives and use Molotov cocktails to catch up any delay he could have in experience.
HISTORY "I do things by the book, my book!"
Lieutenant Nicholas Walker has sometimes been bad, and always been lucky. Corrupt and cocksure, Nick gets his man, anyway he can, even if it means doing things a normal cop wouldn’t do. Bluffing and bullying his way through the streets of New York, this highly decorated officer has put away hundreds of criminals and lined his pockets discreetly while he was at it.
Now, with no more crime and money meaningless, he desperately searches for his wife, rescuing and helping other survivors in the vain hope that someone has seen her.
SKILLS Blue / Tough
Yellow / +1 Action
Orange A / Slippery
Orange B / +1 die: Combat
Red A / +1 free Move Action
Red B / Born leader
Red C / Ninja
GAMEPLAY • The best describing word for Nick is “reliable”. Enduring, fast and endowed with a versatile Skill tree, the bad cop has access to incredible career choices. From a game to another, he can be a silent killer, an officer or a high-class scout. Whatever the choices made, he’s a tough guy and can always endure the first wound he’s given. Besides the immediate gain of an increased endurance, this allows him to lock down the Abomination in the Zone he stands in and simply shrug off the damage it inflicts him every turn.
• Nick is ideally equipped with a ranged weapon in one hand and a melee weapon in the other. The Orange level Skill choice is crucial here. Slippery, he’ll go for a chainsaw and a Sub-MG. With an additional die in Combat, he’ll favor a rifle (or better, a sniper rifle) with an axe.
• Nick is a Swiss army knife who can block an access for some time. When playing in group, he’ll stand just in the corner of your eye, from where he can brutally change his strategy and give some help to an endangered friend. The priority is to quickly give Nick some good equipment: he’ll use it good and long.
HISTORY "I’m not angry, I’ll show you angry… Joder!"
No one seems to know this gruff latino’s real name but everyone calls him El Cholo.
Whether he minds, or even cares is unknown, El Cholo rarely speaks, preferring to let his twin machetes do the talking. A hardened farmhand or possibly an ex-cartel enforcer, putting Zombies down at close quarters is El Cholo's specialty, and damn! he's good at it. The survivors whisper stories of hopeless last stands and daring raids, and El Cholo walking out covered in (someone else's) blood.
SKILLS Blue / Starts with 2 machetes
Yellow / +1 Action
Orange A / +1 free Combat Action
Orange B / +1 die: Melee
Red A / +1 free Combat Action
Red B / +1 to dice roll: Combat
Red C / +1 Damage with machete
GAMEPLAY
• Starting with two machetes gives El Cholo a serious advantage over Zombies, including fatties. He goes straight to the fray and leaves his companions the opportunity to search for weapons. His melee skills improves over Danger Levels. From Orange level and on, he becomes a one-man army and counterbalance the machete low Dice value with extra Actions. El Cholo’s simple and heroic gameplay is great for every beginning player. No need to argue, he’s the tank.
• El Cholo is a machete ace. Since he begins with a pair of them, he doesn’t really need to Search. He doesn’t decline a Goalie Mmask, however, as it increases his already great survival abilities in hand-to-hand fighting. If he still possesses his machetes at Red level, he’s even able to chop down the Abomination... A Molotov? Who needs that anymore? If an equipment swap is needed, El Cholo is also great with a chainsaw and/or Sub MGs, providing you choose the matching Skills.
• El Cholo ain’t afraid to battle Zombie in close-combat but isn’t invulnerable. He has good synergies with shooters and those who quickly find equipment. His best friend will always be the sniper who’s able to shoot down lone targets (they hinder El Cholo) and quick opponents (they can charge him).
HISTORY "Yeah sure, take the shotgun if you want, I'll take the... AMMONIUM... NITRATE!"
As far as he remembers, Dave always found reality to be terribly boring. So he locked himself up in an imaginary world and learned piles of useless stuff... useless until now. Dave is a fount of knowledge. His chemistry mastery makes him look like a superhero amongst other survivors. At least until he opens this mouth, then everyone remembers he's a real geek.
SKILLS
Blue / 2 cocktails are better than 1
Yellow / +1 Action
Orange A / +1 re-roll per turn
Orange B / Slippery
Red A / +1 to dice roll: Ranged
Red B / +1 die: Ranged
Red C / Lucky
GAMEPLAY • At first glance, Dave seems like an underdog. Going up close and personal doesn't suit his fancies. He follows other Survivors, does the searching after they’ve cleaned up and stays as far away as possible from the Zombies to shoot’em up. He'll gain experience slowly until he finds the glass bottles and gasoline. Then it's not just one but TWO Molotov Cocktails that he can make, becoming a true pyrotechnician. At this stage in the game, some Zones are probably saturated with Zombies and Dave can make great leaps in experience points.
• Dave's favorite equipment is the flashlight and Ma's Shotgun. The flashlight allows him to find more stuff while Searching and the quick assembly of his Molotov cocktails. Ma's Shotgun is an all-in-one melee and ranged weapon, allowing Dave for extra space in his Inventory! Dave also favors another advanced weaponry: the sniper rifle. His Skills make him an excellent sharpshooter.
• Dave gets along well with the more pugnacious Survivors. He finds the better equipment for them and keeps gadgets no one wants for himself. If his partners protect him efficiently and give him what he needs to survive, Dave may give them one of his Molotov cocktails in return. Having two such weapons in separate places is a precious asset!
adamsouza wrote:140k is alot of cashola, but it's only.about 6% of what zombicide brought in.
It's all about language use. I used edged to down play the margin. Then I used an unrelated factoid to distract from it. Then I used statistics to try and obfuscate it further.
I appreciated this post very much
So looking forward to trying this game out at the store with 5 friends... including the friend who actually preordered it, of course
Update #52: Pledge Manager bug testing now
Posted about 7 hours ago We're in the final stages of internal testing of our pledge manager, and should be ready to go live either at the end of May or in early June.
This will give you an opportunity to fine tune your pledges, make up for any missing shipping or options and also verify your shipping info. Stay tuned for further announcements!
I just got my CC bill through, $165 equated to £104. Sorta what i expected but even with all the extras thats quite a bit for a boardgame with unknown quality (especially my own high expectations).
How did the other non-USers fair wih exchange rates?
notprop wrote:I just got my CC bill through, $165 equated to £104. Sorta what i expected but even with all the extras thats quite a bit for a boardgame with unknown quality (especially my own high expectations).
The standard game retails for 89$. For 11$ extra on kickstarter you get 39 extra minis including 8 limited edition singles (plus some other gubbins like T-Shirt, 2 sets of dice and a poster). So I think, you have no reason to complain.
Kroothawk wrote:The standard game retails for 89$. For 11$ extra on kickstarter you get 39 extra minis including 8 limited edition singles (plus some other gubbins like T-Shirt, 2 sets of dice and a poster). So I think, you have no reason to complain.
notprop wrote:I just got my CC bill through, $165 equated to £104. Sorta what i expected but even with all the extras thats quite a bit for a boardgame with unknown quality (especially my own high expectations).
The standard game retails for 89$. For 11$ extra on kickstarter you get 39 extra minis including 8 limited edition singles (plus some other gubbins like T-Shirt, 2 sets of dice and a poster). So I think, you have no reason to complain.
It's not a complaint, £104 for a boardgame is allot. But my point was more on risk in that my expectations are high. If they are met for £104 then cool, but if what turns up is a bunch of 15-20mm soft plastic armymen type scupts £104 looks pretty bad. Since pledges were made upon reputation, a sales vid and a few pictures a little apprehension may be warranted
Paying for an unfinished product always needs an amount of faith, that's why you get the kickstarter bonusses.
But the scans of the 28mm models shown are excellent, so I have no doubt of getting a tremendous deal.
my only hope is that i'll at least be able to get ahold of the Eagle somehow in the future, as i was (sadly) unable to put some money twords this nice game
HISTORY
"….add a bit of bleach and BANG! Heh heh heh…"
Ned knew it. He knew THIS would happen. THIS was THEIR fault. But NOBODY ever listened. Boy are they SORRY now. Ned has been preparing for years: collecting food and weapons, building a bunker, all to survive THIS. Unfortunately for Ned, he’s lost his bunker key, so until he finds it he’s going to need every survival skill he’s got. And probably other people. Crap.
SKILLS
Blue / +1 free Search Action
Yellow / +1 Action
Orange A / +1 free Combat Action
Orange B / +1 die: Ranged
Red A / +1 to dice roll: Combat
Red B / +1 die: Combat
Red C / Tough
GAMEPLAY
• Do you like tinkering, playing the gunsmith, being the first to get the best weaponry? Then Ned’s the one for you. Thanks to his starting Skill, +1 free Search Action, this “crazy guy” will quickly find the equipment the team needs. He then has the duration of the game to specialize in either Melee or Ranged Combat. Ned is the best in equipment-oriented missions and is often the first to get an advanced weapon.
• Because he gets to search for free all the time, Ned can get good Equipment in just a few turns. He can get a ranged weapon in one hand and a melee in the other to be sure to get a firm experience progression until the Orange level, all the while upgrading his equipment! A first specialization takes place at Orange Level and is completed at Red Level. The player should make sure to pick the Skills best suited to the weapons Ned is carrying. In Ranged Combat, he’s particularly good with a rifle or sniper rifle. The fire axe and chainsaw are his favorites for Melee Combat.
• In a team, Ned is a valuable asset in the beginning and in the end of the game. In the first turns, he’ll get the team quality equipment. A savvy group will give him the flashlight to push this advantage even further! At the end of the game, Ned can find the missing Equipment you may need to complete the objective AND play the tank with the Tough Skill. Ignoring the first Wound taken allows him to go toe-to-toe with the Abomination and lock it down, an impressive feat!
If you think a good worker always has the best tools, just play Ned.
AND NO, they did NOT charge me for shipping the first time round. I checked. They charged me for the extra gak when the Kickstarter ended, but not the shipping, which I had to pay NOW.
BrookM wrote:AND NO, they did NOT charge me for shipping the first time round. I checked. They charged me for the extra gak when the Kickstarter ended, but not the shipping, which I had to pay NOW.
Well, they asked everyone to pay the correct postage the first time. Guess your little attempt at cheating was finally detected
I paid the correct postage the first time.
that's a vain hope, BrookM. customs has been quite effective at picking out anything large or valuable coming in from outside of the EU. you'll be paying 19% of value (including shipping) + €12,50 ish for 'handling' of customs declarations most likely.
...oh, it is usually the big boxes. small stuff will have a decent chance of getting through. not sure what each wave consists of?
I'm sure the game itself will be taxed, if the extras aren't too conspicuously valuable though, they might slip through.
nope mate, fooling the taxman can be done sometimes, but not that easily.
it's just part of the final product and when shipped separately should be priced as a reasonable part of the total value (which is what you actually see on your CC statement).
that kind of thing would make getting away with not paying import taxes just a little *too* easy
SilverMK2 wrote:Indeed, my non-US purchase (plus extras and shipping) were all paid for with my initial pledge amount so I didn't have to pay anything else.
This is what I've done as well, but I'd forgotten about the lottery that is the UK customs office. On a side note, they had me living in Nottinghamsh*t in stead of Nottinghamshire, which I suppose isn't to far from the truth and made me chuckle
H.B.M.C. wrote:You've got a weird customs department in the UK.
Here anything valued AUD$1000 or less is fine. It's only above AUD$1000 where we have to start paying import duty.
They are money grubbing jobsworths who seem to be happy letting everyone and their dog slip through the border but anything they can use to make hard cold cash from honest citizens they jump on with both feet [/Daily Mail - except slightly more rational and better worded ]
Okay, so they are from the upcoming Zpocalalypse and not Zombicide, but I backed both kickstarters and the figures should be compatible, so I figured they would be of interest.
I'm sepecially thrilled about having an adidtional scuplt to use for Fatties.
adamsouza wrote:Okay, so they are from the upcoming Zpocalalypse and not Zombicide, but I backed both kickstarters and the figures should be compatible, so I figured they would be of interest.
Unfortunately, they arent really
Zpocalypse is 35mm, zombicide is 28mm. Zpoc minis would tower zombicide ones
If you haven't already done so, please confirm your shipping addresses and correct totals by the 30th of June. What's the rush you say? Aren't we shipping in September?
This is super unofficial in the "don't quote me I will deny everything" kind of way, but it looks like the game will be on the water in the 1st week of July arriving at our warehouse early August.
To ensure a timely roll out, we'll begin printing mailing labels in 2 weeks, so your addresses need to be confirmed. If all goes smoothly, we should have everything shipped out by the 2nd week of August.
This may not happen. There are some uncertainties when it comes to dealing with US Customs, but we're cautiously optimistic!
scipio.au wrote:Bit late to this party, I know - but is there any/much point to getting 2 Abomination sets of this?
I am because it give you a hell of a lot of miniatures for a good price. And two copies of the floor plans, which are double sided, so I can use them for bigger games.
And also because I want to use the plastic dudes to make splicers for a Nurgle themed Bioshock force. So the extra's don't hurt.
Hmmm just got that email too. That makes it on time but post the possibly early delivery in August that was spoken about, particularly if we are waiting on it to be shipped from the US to the UK.
Not the end on the world but seeing that photo I want to get my grubby mitts on it ASAP!
Edge Entertainment is our distributor in Spain and France. Many of you have noticed this announcement and came back to us with questions.
The offer of Edge is DIFFERENT from what you bought through Kickstarter.
Only Kickstarter backers will receive the following promo mini and related dashboards:
Ivy (Human and Zombie)
Claudia (Human and Zombie)
Troy (Human and Zombie)
Dave (Zombie)
Nick (Zombie)
El Cholo (Zombie)
Eva (Human and Zombie)
Marvin (Human and Zombie)
Chaz (Human and Zombie)
Cardboard Samurai (Human and Zombie)
These figures once produced will NEVER be available again in any form. This is a sign of respect and appreciation to our backers. They trusted us from day 1 and we want to give them something unique.
The T-shirts, the white dice and the poster signed by Edouard will also be limited to Kickstarter backers.
Our Spanish and French distributor is offering something cool, but different and limited from what our backers bought.
The exclusivity of the Kickstarter offer will remain unchanged.
We hope this clears doubts and answer your questions.
Are the Frenchies and Spainiards getting something more or less than the rest of us.
I've lost track of what we are getting and would like to know whether to be outraged or smug?
They are getting some sort of pre-order deal that does not include the exclusive figures. I think they are getting the extra zombies, but I didn't read the whole thing.
So Zombicide says, only kickstarter people get Nick, Dave and El Cholo. Edge Entertainment says, you can also buy them in a limited edition from them. So who is right now?
Edge gets the HUMAN version of Nick, Dave, and El Cholo
Kickstarter backers can receive the following promo mini and related dashboards:
Ivy (Human and Zombie)
Claudia (Human and Zombie)
Troy (Human and Zombie)
Dave (Human and Zombie )
Nick (Human and Zombie)
El Cholo (Human and Zombie)
Eva (Human and Zombie)
Marvin (Human and Zombie)
Chaz (Human and Zombie)
Cardboard Samurai (Human and Zombie)
Don't worry mate, I'm a professor of Frangerleise and you pretty much nailed it.
You missed a bit about they originally wanted to design the game around the perfectly natural reaction of surrendering to the Zombies but you know....c'est la vie
Typical Frenchy talk as always, if the game took place in France it would be a boring game indeed. "Non monsieur le zombie, I am le tired, let me take a nap first before surrendering to your advances!"
Ha! I'm also in the same boat of language based ignorance. Thought it'd be rude not to share though!
For what it's worth I skipped the vid along to the game play and watched it at work without the sound. Still seemed to make sense so I can assume the game play is fairly intuitive. Although hopefully more fun then they looked to be having.
Has anyone seen any comparison shots with other figures of the "Modern" range from other companies for added zombie fighting goodness?
Specificly with figures from LNOE, Hasslefree, and other ranges of zombies out on the market? There are quite a few "Hero/ Zombified Hero" minis out there, and I for one wouldn't mind picking up Shawn of the Dead, or the Scoobie Gang to add in to my zombie table.
Wow, you'd think with almost $800k they could have hired a proofreader.
The translation from French to smartass can be a little tricky.
In all seriousness though, I'll wait for my hard copy for a read through and hope that whatever faults you have found have been sorted for the print version. But if nit, I reed aloot of FudgeWuld boks so are well used 2 tippos. (sic)
- There are a few skills not in the rulebook ("Low Profile" and "Webbed").
- Claudia's not a soldier. I liked her better as a soldier or reservist than as a ganger with daddy issues.
Three if you count "Two guys and Chaz in a car could be funny" (One drives into a mob and switches seats, Chaz turns into a human blender, the third switches to the driver's seat and drives away).
Wow, you'd think with almost $800k they could have hired a proofreader.
The translation from French to smartass can be a little tricky.
In all seriousness though, I'll wait for my hard copy for a read through and hope that whatever faults you have found have been sorted for the print version. But if nit, I reed aloot of FudgeWuld boks so are well used 2 tippos. (sic)
That's why I said "hire a proofreader". I don't expect everyone to be good at English. I do expect (in vain most of the time) people to take some pride in their work. I know if I was trying to publish something in French I'd make darn sure to hire someone fluent in French to proofread my work. Zpocalpyse handled this for free by releasing pre-pub versions to their backers and having them crowdsource the proofreading.
My understanding is that the PDF is the print version, as the games are already boxed and on the boat, but I guess there's still room for a pleasant surprise.
At least there were no straight up spelling errors that I saw, unlike the 6th BRB. Spellcheck is hard!
Looking at the rules, I think an appropriate house rule people might want to consider is that a car that moves in a zone with at least one zombie in it runs over everybody in it. When you've got a two lane street plus sidewalks to work with, it's a bit ridiculous that simply stopping to pick someone up has a 50-50 chance of running them over.
I got a reply back from Guillotine Games, and they say the "Low Profile" and "Webbed" skills are part of the expansion. We'll find out what they do "in a few months".
They also responded to my suggestion of putting in a few 2*3 spacer tiles that would turn a one zone wide street into a two zone wide highway.
AlexHolker wrote:I got a reply back from Guillotine Games, and they say the "Low Profile" and "Webbed" skills are part of the expansion. We'll find out what they do "in a few months".
They also responded to my suggestion of putting in a few 2*3 spacer tiles that would turn a one zone wide street into a two zone wide highway.
AlexHolker wrote:I got a reply back from Guillotine Games, and they say the "Low Profile" and "Webbed" skills are part of the expansion. We'll find out what they do "in a few months".
They also responded to my suggestion of putting in a few 2*3 spacer tiles that would turn a one zone wide street into a two zone wide highway.
They thanked me and said they'd speak with their production manager.
To elaborate on how I thought it would work, the current tiles have a sidewalk and then a single lane as a single 1*1 subtile. Put two together and you have two sidewalks and two lanes as a single 2*1 zone. My suggestion would add another two lanes and a median strip to the middle.
Based on the huge number of zombie movies which have horrid drivers maybe the 50% chance of running over other survivors is apt?
Most the time it's not like they are making a leisurely drive down a country road, typically they are flooring it on streets littered with bodies ruined cars and lots of obstacles all while being in combat, distracted by zombies, sleep deprivation and adreneline impairment. Makes plenty of sense to me how they might run over friendly models.
Right it's now August and I have now rewatched every movies I can, read all the books I have and have now developed quite the hunger for all things zombie.
So all I wanna know is: Where's ma bloody Zombiecide!
I swear if that ship still hasn't docked I’m gonna go berserk!
Seriously I'm getting the shakes whether this is excitement or the onset of a desire for braaaiiiiins I can not be sure.
I haven't heard any updates from CMON about the early delivery, but I did hear that ZPocalypse was being pushed back from October to early Q1 of next year. It makes me really happy I supported Zombicide. They were ready to print when they did the kickstarter, so they are able to keep to their promised schedule.
adamsouza wrote:I haven't heard any updates from CMON about the early delivery, but I did hear that ZPocalypse was being pushed back from October to early Q1 of next year. It makes me really happy I supported Zombicide. They were ready to print when they did the kickstarter, so they are able to keep to their promised schedule.
You only live two towns away from me - I should have saved $100 and just invited myself over to your gaming group!
I do hope we get the shipping announcement soon though...
Yes folks, the first waves of games are going out and will be shipping all August.
Unfortunately, the T-shirts were stuck in customs for over 2 weeks so we decided to pull the trigger and start shipping without them for US backers; we figured you'd rather have the games early than wait for customs to decide to release the Ts. For US backers, your Ts will ship together with shipment 2.
US shipments are going out via Fedex Smartpost fulfilled by USPS, or via USPS itself for APO addresses. You will receive tracking numbers this week after all shipments are loaded and away.
Important: If you still have not logged into the CKPM AND you asked for more items in the survey than you actually pledged for, your pledge won't ship until you login to the CKPM and give us instructions one way or another (i.e. pay the difference or reduce the items you'd like).
For international backers, your pledges will ship after Gencon with the T-shirts by the end of August.
So.... since everything is a little early, perhaps we could interest you in taking a look at the Relic Knights Kickstarter that we just launched? There are some early bird slots which are being snapped up fast!
Well thats disappointing, they could have at least waited until absolutely everything was ready instead of letting one country get the game a few solid weeks in advance.
Personally i'd rather they just ship my game without the shirt, not to sound ungrateful but i never actually wanted the shirt to begin with. At least someone else might be able to enjoy the shirt when i donate it to the local vinnies.
I didn't complain at all about CMON shipping ahead of schedule, I was expressing my disappointment that America could be getting the game almost a month in advance. (factoring in 8-14 days for ROW postage.)
As someone who is buying the game solely for the miniatures, my biggest fear is that the overall quality of the models doesn't live up to my expectations. And having to wait an additional 30+ days knowing that i spent my hard earned money on something i won't enjoy would just be absolute hell for me.
After seeing the zombicide test shots i lost most of my buyers anxiety, but the idea that the quality might still be horrible is a worried thought that's constantly running through my mind.
BrookM wrote:Well, on the bright side it gives me more time to scrounge together cash for the inevitable customs bill I'm bound to get from this shipment. :(
I'm really hoping that customs don't get to my package(s). $25 shipping is already tax enough
It's going to be a big box made up of two big boxes, that's more than enough reason for customs to intercept and inspect around here. Probably too much to ask for CMON to put a good reason on the box as to not inspect it.
yeah, Sour grapes is one way to look at it, another way to look at it is U.S. gamers are getting two packages shipped for 'free'. While those of us who are actually paying for shipping are being told to wait so that it can be boxed up in one package, probably to save on costs...
Panic wrote:yeah,
Sour grapes is one way to look at it, another way to look at it is U.S. gamers are getting two packages shipped for 'free'.
While those of us who are actually paying for shipping are being told to wait so that it can be boxed up in one package, probably to save on costs...
BrookM wrote:You know, the least CMON can do is have all boxes shipped to ROW ticked as gifts.
I always ask overseas sellers to tick that the item is a gift, and if given the option will do the same. Nothing like having a package stuck in customs for ages, then having to pay for it, then having a package stuck in your local package place for ages because they deliver it when you are at work to really make you feel happy about buying something from overseas
Panic wrote:yeah,
Sour grapes is one way to look at it, another way to look at it is U.S. gamers are getting two packages shipped for 'free'.
While those of us who are actually paying for shipping are being told to wait so that it can be boxed up in one package, probably to save on costs...
Panic...
Ah, I see.
Still, what can you do?
I guess write and complain to CMON?
Maybe it will have an impact, and at the very least maybe have them run future Kickstarters differently?
Marking a non-gift as a gift is a Federal Offense here. Sure, the likelihood of getting caught is close to nil... but there are some of us who won't do it for that reason.
I'm certain that you can expect the same from a business.
As for shipping charges; I didn't see it that the US was getting shipped for free. I see it as $X in shipping costs was included in the cost of the pledge. That amount (X) just happens to be what it costs to ship in the US. If you're outside the US, you pay the difference.
Maybe, once the packages arrive, someone will be able to post an image that shows what actual shipping was. In the mean time, though, that makes sense to me. I see it all the time in personal sales (not just with the US, though Also with a given seller's "home" country).
Maybe it will have an impact, and at the very least maybe have them run future Kickstarters differently?
Another reason that it is good to be in the USA!
I did that, I'm one of those people who constantly emails companies telling them if they are doing well or can do better for my money.
for example I wrote to Gw this month complaining about WD being late after the rest of the internet was reading it.
So email away to CMON...
Panic wrote:
Wednesday Aug 8, 6:04pm BST
Hi,
I'm a unhappy international CMON customer.
Making us pay for shipping and delivering to us later than those in america makes me feel unvalued.
I will not be backing future CMON kickstarters until your policy towards international customers/shipping has improved. Which is a shame as I quite like sodapop who will now suffer because of the way you handle things.
Frustrated.
Panic.
Amazingly they responded within in 5mins! pretty good.
CoolMiniOrNot wrote:Wednesday Aug 8, 6:09pm BST
Sorry to hear that Panic, but as a company based in the USA, there are some practical limitations in what we can do. Maybe one day we'll be the size of GW and ship everyone at once (if they do, haven't checked in a while). Hopefully we'll be able to meet your expectations some day.
They seem to blame the fact that their company is small but I don't see how that gets packages out to US customers quicker than the rest of the world...
Weird that they mentioned GW... meh what ya gonna do.
The company is small enough that they can only handle soo many packages at a time. Even if they shipped everything the same day it would still take longer to get to you. They are delivering it to you on time. Your argument sounds petty. You are literally getting upset that the people in the same country of origin as the shipper are getting the product first.
Shipping within the US was included in the cost, it cost less than shipping ROW. Shipping outside of the US cost additional postage. It would be like me complaining about paying ForgeWorld's Shipping fees.
Oy...so after this and Super Dungeon Explore I guess poor proofreading is a CMON staple.
"Make a Zombie Deck and an Equipment Deck" instead of "Shuffle the zombie cards together into a deck."
"Pick an equipment card" for the search action instead of "Draw an equipment card"
Various sentences throughout with the subject and verb in different tense.
Also, really scary that Survivors are so frail and do more damage to EACH OTHER than to zombies. You get in a car, you better make sure everyone else gets in before you move.
d-usa wrote:Maybe I have played too many board games that were made and translated in foreign countries, but I don't have any problems with those quoted sections.
Of course I also think that it makes sense that a living person would have more problems with getting run over a car than a zombie...
Well, most games I've played have clear gameplay differences between pick and draw, and between move and place(One of the scenarios I would survivors are supposed to move to a zombie spawn zone after the objectives are gathered, but is phrased such that you pick up the survivors and place them on an empty zombie spawn after the last objective is gathered.)
I also think people will argue as to the definition of "building", since there are buildings in the game that are five tiles long, and playing 13 spawn cards in one go would be quite shocking.
And my problem with the car isn't so much inflicting damage on surivors in the space it moves to, but inflicting damage on survivors in the space it leaves from. Kind of odd that there's no "Doesn't take friendly fire" skill available to go along with Sniper.
d-usa wrote:Of course I also think that it makes sense that a living person would have more problems with getting run over a car than a zombie...
Not really. The zombie is making a deliberate effort to kill you and eat your brains. The car is simply driving somewhere on the same street - even if you're on the sidewalk and the car parks on the other side of the street to wait for you to get in, it's still got a 50-50 chance of running you over.
It’s like as soon as you start driving a car you turn into the guy from Carmageddon and just have to run everyone down. I can imagine that being house-ruled fairly quickly, along with the “you always shoot your friends first” part of the rules (assuming that’s still there). Call it the no ‘Friendly Fire’ house rule.
H.B.M.C. wrote:It’s like as soon as you start driving a car you turn into the guy from Carmageddon and just have to run everyone down. I can imagine that being house-ruled fairly quickly, along with the “you always shoot your friends first” part of the rules (assuming that’s still there). Call it the no ‘Friendly Fire’ house rule.
Yea the friendly fire bit doesnt sit well for me either
H.B.M.C. wrote:It’s like as soon as you start driving a car you turn into the guy from Carmageddon and just have to run everyone down. I can imagine that being house-ruled fairly quickly, along with the “you always shoot your friends first” part of the rules (assuming that’s still there). Call it the no ‘Friendly Fire’ house rule.
Yea the friendly fire bit doesnt sit well for me either
"Oh no! bob is surrounded by 5 zombies!"
(fire 1 shot)
"Oh looks like I have to shoot bob right now..."
It's an abstraction, but I think it's a good one. It prevents an apathetic response to the fact that one of your fellow survivors is about to be eaten alive - you must choose whether to try to save their life, or whether to write them off. Without friendly fire the most appropriate response would be the same either way: hose them down with a machine gun. Consequentially, it also prevents an apathetic response to the fact that there are zombies one zone away: it means you have to keep out of arm's reach, because your fellow survivors can't just hose them off your back if you get overrun.
Thinking about it more, I have to wonder if the friendly fire is to prevent Survivor death stars. Since wounds are split between all survivors in a zone, it's safer on the defense to be clumped up. But clumping up will make the survivors exclusively using ranged weapons a liability in tight quarters. It also gives Melee an advantage other than doorbreaking, since Melee damage selects its targets.
I'd probably still houserule away friendly fire from leaving a zone in a car though. Also probably houserule in limitations on cars so people just don't grab a pimp mobile and do donuts to rack up the xp.
I have to wait until my brother's copy arrives to see how it plays out, but the lethality of the game might make it more exciting overall. A lot of cooperative games tend to turn into a boring procedural grind once you figure out how to make the challenge go away.
AlexHolker wrote:It's an abstraction, but I think it's a good one. It prevents an apathetic response to the fact that one of your fellow survivors is about to be eaten alive - you must choose whether to try to save their life, or whether to write them off. Without friendly fire the most appropriate response would be the same either way: hose them down with a machine gun. Consequentially, it also prevents an apathetic response to the fact that there are zombies one zone away: it means you have to keep out of arm's reach, because your fellow survivors can't just hose them off your back if you get overrun.
The way I read the rule is that no matter what you always hit your buddies first. That's not an abstraction. That's stupid.
If there was a risk vs reward mechanic to it - you might hit your buddy, or you might clock a zombie - then fine. But right now it's a hierarchy, and your allies are at the top of that hierarchy.
H.B.M.C. wrote:The way I read the rule is that no matter what you always hit your buddies first. That's not an abstraction. That's stupid.
If there was a risk vs reward mechanic to it - you might hit your buddy, or you might clock a zombie - then fine. But right now it's a hierarchy, and your allies are at the top of that hierarchy.
You're not supposed to regard it as a risk vs. reward scenario - the point is that if your buddy is in your line of fire, you don't shoot. Unless things are so FUBAR that killing your buddy and everything else in his zone is the least bad response, you're not supposed to be taking risks at other players' expense.
AlexHolker wrote:You're not supposed to regard it as a risk vs. reward scenario - the point is that if your buddy is in your line of fire, you don't shoot. Unless things are so FUBAR that killing your buddy and everything else in his zone is the least bad response, you're not supposed to be taking risks at other players' expense.
We're not talking about trying to shoot a guy who's wrestling a friend of yours in a tight dimly lit corridor. I'm not even talking about unloading a pair of Uzi's into a street and complaining that a stray bullet caught my buddy in the face. We're talking about not shooting one guy standing on a wide street, when that guy is surrounded by 5-20 zombies. I think it stands to reason that I would have a better chance of not hitting my friend with a single shot from a rifle or a pistol than I do of always hitting him no matter what regardless of who ever else is standing around him.
Friendly fire rules are fine (if my friend is in a room full of Zombies and I lob a molotov in there, then sure, he should probably get hit!). Friendly fire rules that defy logic (wide street, 20 zombies, 1 human, single shot always = 20 zombies fine & 1 human dead) are not.
AlexHolker wrote:You're not supposed to regard it as a risk vs. reward scenario - the point is that if your buddy is in your line of fire, you don't shoot. Unless things are so FUBAR that killing your buddy and everything else in his zone is the least bad response, you're not supposed to be taking risks at other players' expense.
We're not talking about trying to shoot a guy who's wrestling a friend of yours in a tight dimly lit corridor. I'm not even talking about unloading a pair of Uzi's into a street and complaining that a stray bullet caught my buddy in the face. We're talking about not shooting one guy standing on a wide street, when that guy is surrounded by 5-20 zombies. I think it stands to reason that I would have a better chance of not hitting my friend with a single shot from a rifle or a pistol than I do of always hitting him no matter what regardless of who ever else is standing around him.
Friendly fire rules are fine (if my friend is in a room full of Zombies and I lob a molotov in there, then sure, he should probably get hit!). Friendly fire rules that defy logic (wide street, 20 zombies, 1 human, single shot always = 20 zombies fine & 1 human dead) are not.
My perspective is that removing friendly fire might wind up turning into a "Community Chest money on Free Parking" situation. They might have tried friendly fire as a more traditional random method and wound up with playtest groups playing the game as an MMO style "Tank and Spank" where a few survivors distract the zombies and everyone else opens fire on them. I'll have to wait until my brother's copy arrives and we can actually test it out to see.
I think the basic thing is that players DO NOT want to be in the same square as a zombie. The game will mostly involve running away rather than trying to stand and fight.
Automatically Appended Next Post:
AlexHolker wrote:I got a reply back from Guillotine Games, and they say the "Low Profile" and "Webbed" skills are part of the expansion. We'll find out what they do "in a few months".
They also responded to my suggestion of putting in a few 2*3 spacer tiles that would turn a one zone wide street into a two zone wide highway.
My guess is that "Low Profile" either means the Survivor doesn't count as a Noise token or that the Survivor is hit after zombies when another Survivor fires into their zone. Webbed might be combat webbing rather than spider-man webbing, but who knows.
MagickalMemories wrote:Marking a non-gift as a gift is a Federal Offense here. Sure, the likelihood of getting caught is close to nil... but there are some of us who won't do it for that reason.
I'm certain that you can expect the same from a business.
As for shipping charges; I didn't see it that the US was getting shipped for free. I see it as $X in shipping costs was included in the cost of the pledge. That amount (X) just happens to be what it costs to ship in the US. If you're outside the US, you pay the difference.
Maybe, once the packages arrive, someone will be able to post an image that shows what actual shipping was. In the mean time, though, that makes sense to me. I see it all the time in personal sales (not just with the US, though Also with a given seller's "home" country).
Eric
Techically we havn't bought the items. We donated money to a project and will recive gifts as a special "thank you" for aiding the kickstarter... Right?
RogueRegault wrote:My guess is that "Low Profile" either means the Survivor doesn't count as a Noise token or that the Survivor is hit after zombies when another Survivor fires into their zone.
The latter seems more likely, as the first is already covered by the "Ninja" skill, and then some.
Sikil wrote:Techically we havn't bought the items. We donated money to a project and will recive gifts as a special "thank you" for aiding the kickstarter... Right?
MagickalMemories wrote:Marking a non-gift as a gift is a Federal Offense here. Sure, the likelihood of getting caught is close to nil... but there are some of us who won't do it for that reason.
It is a gift though - I donated to their fund raiser, they send me a gift as thanks
A gift is something given without the expectation of recompense.
Neither our donations to them, nor their sending of product, was done without that expectation.
Unfortunately, it's pretty black and white... and, to reiterate, I'm not issuing any personal opinions on "marking as a gift" here, I'm just reiterating the legalities of it.
Oh, by the way: anyone planning to use them alongside other miniatures should be aware that at least two of the promo figures (Sheldon and McClane) are 32mm and 30mm to the eye respectively.
Just got mine today and played 2 games. I think that the rules are decent, even though they are not written all that well. I look forward to playing the game with my friends in the future.
notprop wrote:So bendy like game peices/army men or plastic as in proper miniatures?
They are not like army men quality, they are hard plastic and only have a little flexibility. I think most of the flexibility is from them being so thin.
Mine showed today, the tracking had said it was due on monday but it showed two days early
I'm always amused when I check stuff on fed ex or UPS as the packages always seem to get routed pretty far away before being delviered. Almost every package passes through chicago (o'hare) which is about 13 miles from where I live, but for whatever reason it was then shipped to WI (an hour away) before being routed back to IL and to a local branch for delivery.
Simular happens with UPS there's a regional major hub about 7 miles from my house but packages get sent about 30 miles north of me to sub-branch, yet there's a local UPS branch les sthan 3 miles from here. It would make sense it'd go to the local one but they literally drive it past my house before it makes a round about way back to me. Never have gotten how they calculate the logistics of routing.
Plastic is pretty rigid but due to the thin parts does have a bit of give. Not going to push that much. Seems to be a fairly standard grade for pieces and figures, not rubbery at all. It's a light grey for the zombie hordes while the survivors are in various colors. It doesn't seem to be the hybrid that privateer uses. The minis have a good level of detail and are spot on with the pics that were used in the promotional materials.
I picked up an abomination level package with extra tiles, so it came the second tray zombiess and box for the tiles. The zombies are all held in plastic bubble packaging that is open on the face, in my haste I of course opened my facing downwards so I had a small rain of zombies across my table.
One very nice thing were the half inch foam spacers around the corners of the game box. A lot of items I get online show up with dinged or dented corners and the zombicide box came in absolutely perfect shape. It's a minor thing a lot of companies might overlook, but it shows that somebody was thinking about it. So whoever made that call, thank you The box packaging was top rate.
The tiles are 9.75 inches squre and there's a total of 9 so if you do a 3x3 board it's around 28 inches square. The tiles are about the same thickness as the spacehulk pieces so i's a rather weighty material. The printing is very nice and there's a slight grid texture on the surface.
(they are also double sided so they can be flipped over for differant terrain)
The cards are a glossy cardstock on both sides paper weight is pretty close to magic ccg cards. They are fairly small around 1.5 x 2.5 inches.
There's one punch card that has a couple squad cars, zombie mob tokens, doors and status tokens. Same heavy thickness as the tiles.
Also each character has a gloss stat card for tracking info on. The stat card is a heavier card stock than the deck cards although it has the same glossy finish to it. It's larger and has spots to place equipment cards on the face. aprox 4.75x 8.5 inches