I busted out the ruler and the tiles are a full 2mm thick, so it's beefy. The edges are very sharply cut so I imagine that with regular game play they may fray slightly, although I bought my copy to be played so that's ok. All my board games have some minor wear after a while. If you are particuarly humid regions the board may swell or bow slightly over time. (I've heard some of the space hulk boards did that but I haven't personally expereinced that with any of my board games)
The printing is a semi gloss, from certain angles there may be some glare but it's not much. The grid texturing helps break it up as well. Simular in feel to canvas material for painting. With a up close view some of the details seem a bit faint/faded but when you place the board at tables distance it's not noticable and I think that if they were outlined heavier it'd probably be a bit distracting. Overall I'd rate the detail level as being excellent with a good color balance that doesn't draw you away from the game pieces.
I think they did a bang up job on the printing, the board is top notch.
The extra set of tiles comes with a paper slip cover that has some graphics on it, the set also includes another copy of the vehicle and token punch card (so you''ll have two total) .
I can't comment much on the rules as I haven't read through them just yet, but very pleased with the quality of the components and the packaging was excellent.
Weird question, but do any of the Search cards have some variant of "Can no longer search this zone" text? I just can't find anything in the rules to stop players from holing up in a single zone building and constantly Searching every turn until they have the cards they want.
RogueRegault wrote:Weird question, but do any of the Search cards have some variant of "Can no longer search this zone" text? I just can't find anything in the rules to stop players from holing up in a single zone building and constantly Searching every turn until they have the cards they want.
There are no "can no longer search" cards, but there are cards that spawn a zombie in the room.
This will not be a problem anyway, as the rules limit each character to 1 search action per turn. Some characters have or can get a free search actions, and a flashlight allows you to pick up 2 cards per search action, but most characters can only conduct one search action per turn.
Mine is due for delivery tomorrow. I am equally excited to play the game as I am to use the miniatures to field a huge shambling mass of plague zombies for my Chaos forces...
I will be painting my set too, I assume most dakka people will as well.
DarkTraveler777 wrote:Got mine today as well and damn did I buy a lot of zombies! Now I am left wondering if buying the extra set was a good idea or not.
For anyone who has played the game are two sets of zombies really necessary because I am thinking I may sell off my spare set.
Haven't got mine yet but from some of the reviews I've read a few people have complained about running out of walker zombies on the larger scenarios once they reach the red experience zone even with all the extras as there are so many zombies spawning at that stage and once you run out of zombie miniatures the zombies get a free turn right away which can mean game over.
We played a pair of games tonight which were a total blast. Although I think we messed up on how the zombies deploy but it made the game even more intense and might become our new house rule.
Basically we were under the impression that each color block was cumulative so if there was 1 zombie in blue and 2 in yellow if you were at yellow we put out 3 zombies at each spawn. By the time we were hitting red there could easily be a dozen zombies at each spawn, but we also had two red zoned characters with chain saws which was incredibly fun.
I picked up an abomination level pack and had the extra set of the minis. At orange stage we got close to running out of minis, once we hit red zone we couldn't field any where near enough walkers or fatties, which triggers extra movement phases for the zombies and made the game quite challenging. Zombies were distrbuted as evenly as possible at spawns until we ran out which triggered the extra moves. (always starting with the spawn closest to the exit)
It was probably a misread of the rules but dang was it a blast and if you want a really tough games use a second set of minis with deployment being treated as cumulative.
We played each round as an extension of the previous, first was the introduction campaign, survivors gained 5 experience and kept their ready weapons and current level, then all other support cards were removed so that they'd need to find the food resources for scenario #2 as normal.
We're planning on continuing scenario #3 as such, with almost every charatcer in the red zone it's going to be absolutely brutal on the deployment.
Can you add the US Postal Service? My local branch won't deliver parcels, so I have to go pick mine up... at some point when they are open and I am near home. Which never happens because of my work schedule. Grrr.
ROFL at make in china... spell abomination right but not made? yay engrish
Love this game, it's a hit with the family too. We got horribly killed in the first mission and everyone looks at each other and says "let's go again" at the same time... that's a good game.
Where is the rule for Dave's starting skill? TBBT is big in our house so he is in demand but his skill is not defined anywhere I can see...
BladeWalker wrote:Where is the rule for Dave's starting skill? TBBT is big in our house so he is in demand but his skill is not defined anywhere I can see...
It's not officially defined, but we know that it gives you two molotovs each time you combine a bottle and gasoline instead of just one.
BladeWalker wrote:Where is the rule for Dave's starting skill? TBBT is big in our house so he is in demand but his skill is not defined anywhere I can see...
It's not officially defined, but we know that it gives you two molotovs each time you combine a bottle and gasoline instead of just one.
Fair enough, thanks... thought I was missing something. As soon as I can quit playing it I'll start painting a set of zombies...
I was thinking about taking a picture of myself trying to hold onto all these zombies with some of them spilling over, a spin of the old "why can't I hold all these lemons" meme...
d-usa wrote:I was thinking about taking a picture of myself trying to hold onto all these zombies with some of them spilling over, a spin of the old "why can't I hold all these lemons" meme...
d-usa wrote:I was thinking about taking a picture of myself trying to hold onto all these zombies with some of them spilling over, a spin of the old "why can't I hold all these lemons" meme...
Dooooo eeeeeet!
I got to go to sleep, damn you Dakka!
The meme for reference (actually they are limes):
Automatically Appended Next Post: Best I could come up with on such short notice:
yeah,
Well I can't say I'm happy about any of this.
We all Paid up front for a preorder, floated the company $700,000 so they can buy stock.
They've started selling that stock retail style before they've sent out all the preorders.
That's just greed.
One guy challenges them and they basically call him out 'if you dont want to wait 2 weeks for your abomination pack ask for refund and go buy retail!'
What a bunch of pricks.
Panic wrote:yeah,
Well I can't say I'm happy about any of this.
We all Paid up front for a preorder, floated the company $700,000 so they can buy stock.
They've started selling that stock retail style before they've sent out all the preorders.
That's just greed.
One guy challenges them and they basically call him out 'if you dont want to wait 2 weeks for your abomination pack ask for refund and go buy retail!'
What a bunch of pricks.
Panic...
Technically, we gave them money so they could fund their project. In return they said they will give us stuff. Not that they will give us stuff before they start selling it to the rest of the world.
I believe that the original estimated delivery for the first part was November, wasn't it?
Do we know for sure that this has happened? I assume they will sell some at GenCon and certainly can't fault them for that.
Having said all that though, I am slightly annoyed that I don't have my new toys yet... (Hey, I'm human. Lol)
If they really made that comment, that was a bit crappy.
Panic wrote:One guy challenges them and they basically call him out 'if you dont want to wait 2 weeks for your abomination pack ask for refund and go buy retail!'
What a bunch of pricks.
Panic...
Care to link where this went down?
Or in the parlance of the generation "Proofs or GTFO!"
Thats interesting I got mine last week. I think it was Friday. I thought it was a good deal but some of the miniatures really werent very good. Still well worth the money though.
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DarkTraveler777 wrote:Got mine today as well and damn did I buy a lot of zombies! Now I am left wondering if buying the extra set was a good idea or not.
For anyone who has played the game are two sets of zombies really necessary because I am thinking I may sell off my spare set.
Personally I think you would have way too many zombies (if that is possible).
Panic wrote:yeah,
Well I can't say I'm happy about any of this.
We all Paid up front for a preorder, floated the company $700,000 so they can buy stock.
They've started selling that stock retail style before they've sent out all the preorders.
That's just greed.
One guy challenges them and they basically call him out 'if you dont want to wait 2 weeks for your abomination pack ask for refund and go buy retail!'
What a bunch of pricks.
Panic...
So retailers arent allowed to pre order product stock?
The discussion is going on over on the KS page. A little heated, but there seems to be an issue because CMON, wants to sell the game at Gencon. It spilled over into the Sedition Wars thread as well.
I say they can do what they whilt, because the two projects are completly different. BUT I do say that there is a definate lack of info coming out of CMON on Sedition Wars.
On one hand, I have no issue with a guy making bank, we all have to, but when they promoted as hard as they did, then kinda went off on another tangent, it kinda begs the question if they can handle the truth or not.
The comments that Panic refer to are halfway down the page.
I think the complaint from Panicis obvious, in any normal situation you would expect advanced backers to be given preferential treatment and not Joe Average punter.
In this situation where they are selling at Gencon (i'm guessing?) I sort of accept and understand it, being the big trade show of the year.
I'm not so happy with preferential treatment for US backers though. If they only had time for a percentage of orders they should have pro rata'd this to all markets.
True it may well ship prior to the advised ship date but it still sticks in the throat a little, it not being cricket and all that.
I got my copy over the weekend, but wasn't the Kickstarter listed as shipping out in September? I mean, you bought into the Kickstarter to help fund their business and to get something in return. The business you helped fund would result in them selling copies at the biggest gaming convention in the world, right? And it isn't like your copy is late or anything since it's still August.
At least this isn't someone from Australia complaining, because boy do those guys get into every GW thread ever to complain.
Apperently, this was the discussion from CMON that fired people up.
"What it means is that we will have copies of Zombicide for sale at GenCon! We are bringing 200 copies of this fabulous survival horror boardgame with us to the show! We are going to sell 50 copies of this great game each day at the show, so if you want to make sure you can get a copy of this game at GenCon you HAVE to move quickly and get to our booth early on!
But wait...there's more!
It is no secret that Zombicide did amazingly well at Kickstarter, and everyone who managed to support us at the "Abomination" level or higher will be getting a bunch of extra miniatures (30 extra!) as they begin to ship out the extras package. To celebrate how great the game did and how well supported it is, we are going to raffle off five *free* Abomination upgrades to five lucky Zombicide purchasers each day! Every day at 4pm we will be raffling off one of these amazing upgrades! That's only 20 upgrades over 4 days! A rare oppurtunity!
These things are going to fly off our shelves to be sure, so don't miss out and get in line with the rest of the teeming masses at the Cool Mini or Not booth at GenCon!
Zombicide could be in your hands in just 6 days!"
CMON- Webpage ( At the bottom of the front page news.)
TheHammer wrote:I got my copy over the weekend, but wasn't the Kickstarter listed as shipping out in September? I mean, you bought into the Kickstarter to help fund their business and to get something in return. The business you helped fund would result in them selling copies at the biggest gaming convention in the world, right? And it isn't like your copy is late or anything since it's still August.
It's not that people are annoyed because the game is being shipped "late", people are getting annoyed because Americans are getting the game sooner than everyone else, even though everyone else had to pay a not inconsiderable amount extra for postage (and likely will also have to pay customs fees as well), for the apparent reason that they want to ship things out to the ROW customers in less packages to save on shipping... which we have already paid extra for...
And, I am the first guy to say that COMON needs some european support. Either a european office, or a partner.
The way in which they are performing is offputting, to be sure.
They did all of this, while pushing other projects, that even though they seem to have been what people wanted, they are kind of in my point of view- neglecting the followthrough that one would expect for the efforts that were involved.
Is this something that we can expect from CMON with future projects?
Studio McVey is fine for info- COMON- not so much. Will they do the same with the sodapop KS, or there future ops?
Has me wondering, thats for sure.
And to top it off- COMON has plenty of non-publicly funded projects in the pipe? My question- are they not equipped to handle this sort of followup, or is it just neglect?
TheHammer wrote:At least this isn't someone from Australia complaining, because boy do those guys get into every GW thread ever to complain.
Damn, and here i thought it was the perfect time to complain about GW!
Personally I am fine with it. I put down money and got a bunch of extras and an expectation that it would be somewhere around Sept.
Now some people got their early? Does that affect my expectations of getting around Sept? Nup. Still not Sept according to my calendar so I havent lost out there.
Am I upset that they got sent to their American Customers earlier than me rather than some prorata or "first in first served" system? Nope. I understand it is usually a lot easier to ship things domestically than to 50 bajillion different countries. Plus it would be a total head-screw to try to make those prorata/fifs systems work.
Am I pissed that Gencon peeps can get Abomination packs? Not really? Well no more than my general level of pissiness over not being able to attend cool cons due to distance and cost.
Well, I'm going to see how this turns out. If the outcome is unfavourable, then CMON won't be getting any more cash from me, either through their own store or KS.
Personally I am fine with it. I put down money and got a bunch of extras and an expectation that it would be somewhere around Sept.
Now some people got their early? Does that affect my expectations of getting around Sept? Nup. Still not Sept according to my calendar so I havent lost out there.
Am I upset that they got sent to their American Customers earlier than me rather than some prorata or "first in first served" system? Nope. I understand it is usually a lot easier to ship things domestically than to 50 bajillion different countries. Plus it would be a total head-screw to try to make those prorata/fifs systems work.
Am I pissed that Gencon peeps can get Abomination packs? Not really? Well no more than my general level of pissiness over not being able to attend cool cons due to distance and cost.
I just wanted to quote someone on the matter who seems to be handling it like a reasonable adult.
I'm sure there'd be plenty of sabre rattling and chest beating if say, the country shipping these sets was France and that the Frogs would get their boxes ahead of everybody else, not to mention a pile of them going on pre-sale at say, Spiel Essen.
notprop wrote:What's unreasonable about expecting equal treatment?
I got my product earlier than promised. You will get your product earlier than promised That is equal treatment.
They shipped domestic product first, earlier than expected.
They are shipping over seas product, earlier than expected.
They are planning on selling a limited amount of product at the largest trade show of the year.
People are then complaining that they aren't getting product internationally as quickly as those domestically are, even though they are still going to get their product earlier than promised, because other people got their product before them.
Being slightly disappointed, and envious perhaps, is understandable. Crying about it online and complaining to the company about not getting product extra, extra early when you live half way around the world from them, and you are still going to get it early, is not reasonable.
notprop wrote: Would you be as chipper if the shoe was on the other foot?
I was envious when I posted my excited post about getting a confirmation email , and other people already had their product., but I was not upset, and I didn't complain about it. I had no false sense of entitlement, or unrealistic expectations about shipping times.
Your attitude smacks of "I'm alright Jack" so what's your problem.
I'm unfamiliar with the phrase "I'm alright Jack", but my issue is I get annoyed with people being impatient, over reacting, acting childish, etc.. because they didn't get their shiny new toy first.
The vast majority of international backers are handling the situation very well. Humorous tinged complaining about it is even amusing. People are free to share their opinion on the matter, just as I am free to share my opinion on the matter when I think they are over reacting and being childish about it.
We are all adults who here play toy soldiers, part of our childhood we refuse to give up, some of us just acting more childish than others.
BrookM wrote:I'm sure there'd be plenty of sabre rattling and chest beating if say, the country shipping these sets was France and that the Frogs would get their boxes ahead of everybody else, not to mention a pile of them going on pre-sale at say, Spiel Essen.
You are undoubtedly correct, and my thoughts on the matter would remain unchanged.
You have highlighted the discrepancy in the first five sentences of your post and yet have failed to understand what you have typed. Inequality of treatment between domestic and foreign customers.
Legitimate discussion about the way CMoN is condction this KS is dismissed as childish buy someone who on his last post manages to condescend, name calling and finally a high degree of hypocrisy levelled. I love the irony.
Something else that's ironic is that a marketing shill is now having the opposite effect for his clients business with his over defensive antics and rudeness.
I'm alright jack refers to someone that has what he wants and damn the others - congrats you seem to be a shining example of that.
Why do you care about equal treatment? All I care about is that I get what I ordered in the timeframe given. I couldn't really care when other people get their board games, although I'd rather they got them in a timely manner.
Or are you suggesting that CMON sit on copies of Zombicide until they have enough on hand to fulfill orders and then dispatch them all simultaneously?
I guess next time they should just sit on their product for a couple of months, letting it sit in their warehouse, and then shipping it all out at once on the advertised date. Making sure that nobody gets their product any earlier than anybody else. Because what is the point of getting it early if somebody else is getting it even earlier.
Here's the part I just can't wrap my head around.
Can someone who FEELS THIS WAY please respond in a non-condescending and non-argumentative manner?
It seems to me that some people who are considered "international" (by the shipping options) are angry because people in the US are getting their copies before the "international" customers and they feel slighted or possibly even ripped off by this. Is this correct?
If that's the case, then my question is, "Why?" Why do you feel that you're being treated unfairly? Provided that your product(s) arrive in the time frame you were promised, how are you slighted by not receiving your item(s) sooner?
I think what is bothersome is that the US customers get theirs now and the ROW customers need to wait until afterGen-con for their orders to be processed and shipped.
yeah, My issue is that kickstarters all chipped in to fund the product and get it off the ground.
We put £700000 in CMONs bank so they could make the game, we're filling their warehouse with stock. We would all get a copy, with extras for being pioniers. We sat on the interwebs publicizing their greatness, encouraging others to join in this is amazing adventure! We were told expect shipping by September. We put our money in CMONS bank and were patting each other on the back with a job well done.
We get a email saying we are getting the product early, the warehouse is full look at all these boxes! shipping will happen in August. YaY! We're amazing!
Next we are told that only US kickstarters can expect early shipping ... wtf! When did we start having subgroups with preferential treatment? Why can't we all have the same treatment? We all paid the same amount of money...
Next they say they are gonna sell the game to non kickstarters at gencon' ... wtf! We helped you fund this game and your selling it to others before you've provided copies to your loyal pioners, we who funded your business and put that stock in your warehouse? not cool.
Next they say "We're gonna give away copies of the kickstarter only extras"! WTF your fething kidding me!
One week ago I was a happy camper, a Geek sitting gleefully waiting on his prepaid copy of a game. I thought I would be among the first to play this great new game that I helped make happen. Now we get to watch as forums fill with those who have gotten the game early play and discuss rules and show off the miniatures. Now I can see I wasn't a pioneer, just a cash cow...
Now I feel like someone at CMON is pissing all over my cornflakes.
Indeed if you have time to ship x copies for a product that has been supported internationally by people who have all shown equal willing.
You then sort out one section of that who group on the basis of lacale rather than say first come, first served or proportional forfillment so that every region has been at least partially served.
The inequality (albeit minor) is clear. A better question is why do you have a problem wih people seeking to get their grubby mits on a game they have paid for?
I'm less bothered by Gencon as I appreciate it's a big deal for further advancement of the product brand which can only be a good thing.
For a US company, it is simple for them to ship the US copies early, then go to GenCon, then deal with international shipping.
I don't think they had the thought of "HAHA Let's screw over international costumers!"
They were going to bring in extra copies for GenCon no matter what most likely. And as for the extras pack, its only a few copies getting out to non kickstarters, as a way to create buzz.
Most likely they got a huge shipment in, decided to do as much shipping as they could, realized how much time it takes to do international, then had to pack up and go to gencon. Even for simple stuff like a board game, it still takes a long time to do large scale customs forms. You will still get your game delivered by your delivery date!
What was said over the Abomination extras for Zombicide ?
I know during the SW campaign it was clearly states the limited edition stuff was for the KS AND any surplus manufactured would be sold at conventions, so we KNEW this would happen (which was cool)
Was the abomination stuff treated in the same way, or was it a complete surprise (inaddition to the early gencon sales)
BrookM wrote:I think what is bothersome is that the US customers get theirs now and the ROW customers need to wait until afterGen-con for their orders to be processed and shipped.
I'm a US customer and don't have mine and will have to wait until after GenCon.
Just sayin'.
~Eric
Edit:
Also we didn't pre-order anything. Bupkis. Nada. We donated money to fund the development/production of the game. In return they said they would provide us with product on a certain time schedule. A time schedule that they are still going to be early on, by the way.
I think that the feeling that you pre-ordered something is what is causing the butthurt to a certain extent.
Edit 2:
OrlandotheTechnicoloured wrote:What was said over the Abomination extras for Zombicide ?
I know during the SW campaign it was clearly states the limited edition stuff was for the KS AND any surplus manufactured would be sold at conventions, so we KNEW this would happen (which was cool)
Was the abomination stuff treated in the same way, or was it a complete surprise (inaddition to the early gencon sales)
Same deal as Sedition Wars. They said that the extras would be sold at conventions and such as well.
Hmm.... Look at all them copies that aren’t being shipped.
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sparkywtf wrote:I don't think they had the thought of "HAHA Let's screw over international costumers!"
Of course they didn’t. That would imply malice, and I don’t see CMON as malicious. Greedy perhaps, in this specific instance. But not malicious. However these are essentially pre-orders, and they stopped filling them (except for one region) and then just went and started selling copies at a convention. Now I don’t begrudge them for wanting to have copies on the floor for Gen-Con – missing an opportunity like that would be ludicrous – but it’s the fact that they didn’t start shipping orders, they just started shipping US orders.
Surely there is a method of determining who pledged first, as I’d definitely take a ‘first come/first serve’ attitude towards this (meaning I’d get mine towards the end, as I pledged with 2 days to go). Far better than simply ignoring all your international customers (maliciously or not) after taking their money and selling copies on the floor.
I get why overseas supporters are mad, every gamer wants his product as quickly as possible.
I'm not happy that privateer press has books avilable at gencon that I won't be able to get for another month, or that people have bought them at gencon are already selling them on ebay for many times what they cost. It sucks not to be able to get to a cool convention and get things ahead of general release. I also get annoyed when forge world has items available at UK based games days for months before I can get one in the US. So I'm right there with you.
But you have to look at the logistics involved. Overseas shipping is expensive and always slower than the stuff going out domestically. Even if they shipped out the international packages the very same day as the US ones they'd be 2-3 weeks behind (assuming they clear customs right away) There's simply no way around that, packages travelling 4,000+ miles take time.
From what they stated in their updates (which are emailed ot all the supporters) is that the T-shirt were delayed hence why they are holding off on shipping the international packages. They had one of two options, ship the games right away or ship the games and shirts seperately.
The only practical route is to ship everything together due to costs.
Reason being it that it runs anywhere from $40-$70 to mail an international package of the size and weight of the game boxes they can piggy back the t shirts along with that box for no price increase. However if they are mailed sperately T-Shirt boxes are going to run aproximately $25-$30 (Even though they are a lot smaller and lighter). Assuming that roughly half of the supporters are outside the US that's a good 2,600 packages that's an additional cost of $65,000 to $75,000. That's no small chunk of change. Heck they could probably fund another entire game release just on that price differance. So I see plenty of logic to that decision and it has nothing to do with trying to stick it to the inetrnational supporters.
I don't see any shirts being show as on sale at gencon, do you?
It's more than likely that the T-shirts will still arive in time to make their original deadline of shipping in sept.
I'd be annoyed if my copy were shipping later than others, but if it still arrived by when it was orginally estimated I'd be ok with that. (maybe not overjoyed though)
They tried to get stuff out to as much of the supporter base as possible and I admire that they managed it more than a month before I was expecting to see them. I think if the cost wasn';t so high the inetrnational ones would be well on their way, but at that volume it's a huge chunk of their opperating budget.
paulson games wrote:But you have to look at the logistics involved. Overseas shipping is expensive and always slower than the stuff going out domestically. Even if they shipped out the international packages the very same day as the US ones they'd be 2-3 weeks behind (assuming they clear customs right away) There's imply no way around that, packages travelling 8,000 miles take time.
1. It can be expensive. But we paid for that, remember? 2. We know it's slower. That's not the point. They point is they haven't sent it yet.
None of us are naive enough to think that our boxes should've been on our doorsteps right away, but it'd've been nice if they'd've been shipped before they started selling copies elsewhere.
Yes there was extra cost for international supporters but in most cases the extra $25 doesn't absorb the entire shipping cost for one package let alone two. Even with the increased cost to help offset shipping they are likely taking a small loss.
I do the same thing frequently when I get large international orders from my store. Since I charge a flat rate for shipping I'm willing to trade a few dollars off the total because i know it makes the customers in europe happy. I still make a worthwile margin as it's a larger volume order but in a straight up measure I'd make a bit more if it went to a US customer. I'd rather have business at a slightly reduced profit than not have their business. (and again it helps keeps them happy)
I totally side with the people aren't happy because their boxes haven't mailed, I've been there too. But the sheer costs of the logistics are against that. It sucks that the snag with the t-shirts has everything gummed up.
My playgroup was irritated at the kickstarter exclusives because they can't get the game until general release and none of them could make gencon, no matter how you try you simply can't make everyone happy.
That's fair enough PG but buy your calculation ($25-30 int. shipping) which we paid $25 for on top of the amount already included for, they are making additional margin on international customers but giving a poorer service for it.
This may or may not be entirely accurate but it doesn't look great as well.
yeah,
Its been mentioned that CMON tried to fufill all US backers before Gencon in an attempt to preempt the backlash from US backers who would see red when they saw the game on sale at Gencon... and a few US customers are incensed that for no reason (except greed) that they have been left off the first wave.
Remember that CMON didn't expect to have stock in time for Gencon, they expected shipping Sept!?
they had probabily booked a booth and planned to go and do demos, and get more preorders (/take money in return for the promise of a gift... game.)
This is a last minute grab for more cash and it's being done instead of doing the right thing; Sending out the games to people who helped their buisness with a feth load of cash up front!
I never dropped $160 on a board game before.. after this I might not ever do it again.
The t-shirt thing. The US orders are recieving their t-shirt in the second package in 2013.
It wont cost extra to ship the Tshirt within the first or second package.
Explain to me again why this can not happen with the international orders too?
In fact the ideal thing to do would have been mail the international orders first knowing that there is a 2-3 week delay.
Then in 2 weeks time mail the US orders,and via the magic of time travel everyone gets their pre paid donation gift game at around about the same time.
Everyones happy... or could have been...
paulson games wrote:You donated, you didn't purchase anything.
Rubbish. I know that Kickstarter uses this legal fiction to justify standing aside from any disputes, but neither CMoN nor the customer actually believe that is true. It's the same sort of nonsense as pretending the game isn't liable for customs duties because it's a "gift" being sent to you in return for your "donation" to CMoN.
notprop wrote:That's fair enough PG but buy your calculation ($25-30 int. shipping) which we paid $25 for on top of the amount already included for, they are making additional margin on international customers but giving a poorer service for it.
The abomination level box weights 9.4 lbs, rounding that up to 10lbs it's shipped internationally costs $63 via USPS shipped to the UK. (Figure 11lbs total for shirts being included which is $66) So if they ship together it costs them roughly $3 more.
Now if I try and send that same shirt in a seperate box, assuming it's 1lb which costs $39.
So that means they can shipped it combined for $66 vs $102 if they ship two packages seperately. The differance of $36 x 2,600 supporters that works out to $93,600 they'd save by mailing out everything in one box.
Even with the extra $25 that international supports have to toss in it doesn't even cover half the cost to ship the package. Meanwhile it costs only $26 to mail it across the US by USPS. Factoring in the extra charge they are basically losing $12 per order that goes outside the US. (not to mention spending a boatload of time doing customs forms)
Now these prices may not be 100% accurate as they were calculated by USPS pricing, not sure if they are shippingthem that way or with Fedex or UPS, but typically their rates are all fairly comperable. I'm only providing these as a very rough ballpark to show that it's not exactly small numbers were talking about them saving.
They aren't making extra money off the backs of international sales by any means, they are actually absorbing a loss to help keep the prices down for the people abroad.
(They will also still need to send out the second and 3rd waves of promo figures which while not as heavy a the main set will require more postage, 2-3 waves of internatiopnal packages is already quite expensive.)
It's worth noting that in CMON's update emails they stated that there's still 500 US people who's stuff won't ship until after gen con so there's plenty of US people who haven't had their stuff ship out yet either. While I have no clue what the US vs International break down of backers is, 500 people could be upwards to 1/3rd the US backers who are waiting as well.
I'm not trying to pick a fight with you guys, just pointing out that there's a lot of numbers going on behind the scene that people may not even be considering.
It would have been nice if everyone could get their games at the same time, but they are not anything near the scale of GW and a gobal release is next t impossible when you're not a giant company especially when it's dropped almost in the same week and gencon which is the busiest week of the industry here in the US. It basically shuts down every gaming business for the better part of the month which is why every company is frantic trying to deal with Aug releases.
Tbh I'm really not bothered, as long as they are shipping airmail I'll be happy. Okay I won't be devastated if its all sent surface, but the extra 7weeks delay might be a bit of a drag.
In general I didn't expect anything from them regarding who gets what first, I would have expected the US to get it first as its local. A week delay on shipping isn't all that bad really, and as to selling product at Gencon.
Well they have it, lets see, 'hey we can leave all this at the warehouse and make nadda, or we can start selling it to make money and let some folks get in on it who missed the kickstarter' I'm really wondering how long that call took. Like Forgeworld these guys are a small operation, if they have all gone to Gencon, who was going to be posting out the international orders again?
As far as I'm concerned, all my rewards for backing them, will be via the loads of extra mini's I'll be getting your standard buyer won't be.
paulson games wrote:It would have been nice if everyone could get their games at the same time...
And to put it as simply as I can: That's the not the point I've been making.
I don't mind waiting to get mine. I order so much stuff from overseas that I'm used to waiting a while for things to arrive. It doesn't bother me. What does bother me is them shipping to one region only, and then leaving the rest for later and then going on to sell copies retail. That's what annoys me.
As I said before - a first come/first serve basis would have been far more 'fair' an approach. Start with those that pledged first, and work your way to the end. Normally when someone makes that sort of suggestion its because they happen to benefit from such an approach, but again, I'd be waiting until last, as my pledge went in on the third-last day. But, as I said, I don't mind waiting.
yeah,
@Paulson Games - are you ignoring the fact that they have already said everyone is getting their stuff sent in two separate shipments?
US customers are told their Tshirt will be sent in the second wave with the extra characters.
In fact using your example they could possibly save money by sending the tshirt in the second wave to the Rest of the world, if doing so keeps the first wave under the 10lb weight limit you quoted.
paulson games wrote:You donated, you didn't purchase anything.
Rubbish. I know that Kickstarter uses this legal fiction to justify standing aside from any disputes, but neither CMoN nor the customer actually believe that is true. It's the same sort of nonsense as pretending the game isn't liable for customs duties because it's a "gift" being sent to you in return for your "donation" to CMoN.
Not rubbish. That is exactly what you signed up for like it or not.
Also, I'd like to reiterate: I'm a US customer and I don't have my game yet. I have to wait until after GenCon for the shipment. Not at all mad about that (a little jealous, perhaps). Nor am I mad that they are selling retail copies at the biggest trade show of the year. I would frankly think them idiotic if they didn't.
Everyone will still get their toys early, even international customers. Expected ship date on the first wave was September, remember.
This is a non-issue that you guys are freaking out about like children.
paulson games wrote:You donated, you didn't purchase anything.
If that's the case then I expect the customs declaration to say that my zombicide stuff is a free gift so I don't have to pay any duties. After all, I didn't buy a product, I donated money and they then appreciated my donation with this free stuff!
I'll be sure to pass on a bill for my customs fee to the right people if there has been some kind of terrible mistake and they have put down that I have actually purchased these items.
GBL wrote:I think after they ask for payment for international shipping, and then tell us one thing, they should keep their word.
What "word" aren't they keeping?
They promised you the game by X date. If you have it by X date, then they've kept their word. Anything different and you're putting words in their mouth and expecting extras.
If the game was in the states now, but no copies had been sent, yet the company was taking copies to GenCon to sell, I wouldn't like it. I'd be very disappointed. Under no circumstances would I call them liars, though, as the only promise they made on when *I* would have my game, not when *others* would have theirs.
For the record, if this game was coming out of Germany or the UK or Australia, and the company was sending copies out to backers in their own country first, *I* would not have an issue with it. As has been said, it's a bit of a logistical nightmare to send all those games out to backers outside the US. It's not as easy as boxing it up, slapping on a label and shipping it. Each one of those boxes has to have a Customs form filled out for it. Those things take time.
paulson games wrote:You donated, you didn't purchase anything.
If that's the case then I expect the customs declaration to say that my zombicide stuff is a free gift so I don't have to pay any duties. After all, I didn't buy a product, I donated money and they then appreciated my donation with this free stuff!
I'll be sure to pass on a bill for my customs fee to the right people if there has been some kind of terrible mistake and they have put down that I have actually purchased these items.
Customs forms ask for the value of the item, not how much you paid for them. At least, the ones that I have dealt with have.
Taarnak wrote:Customs forms ask for the value of the item, not how much you paid for them. At least, the ones that I have dealt with have.
~Eric
I've just double checked and any gifts over £40 are liable for VAT, but not liable for charges unless the item is worth over £135 (unless the duty is calculated to be less than £9) - the minimum kickstarter buy-in of $75 is ~ £47, so some vat will have to be paid by anyone in the UK if the item is registered as a gift.
If the item is sent not as a gift, VAT would have to be paid on anything over £15.
Aye, Zombicide might cost me a pretty penny when it arrives, that was one of the things I really liked with Sedition Wars, bringing the stock over here first then posting.
You know there is this little thing call bulk mailing. USPS and FedEx both have lower rates for mailing in groups of 50+. And don't expect any frills, you'll all be getting your stuff on a slow boat across the ocean. They only said it would be mailed out by August 20th, not delivered on August 20th.
Welcome to marketing hype, you guys bought in without reading the fine print and made assumptions on when you would get it. Remember, you got these sets at a nice discount already. That they have some copies on sale on Gencon shouldn't matter. There are a ton of premiums, exclusives, and pre-releases there. There have been plenty of things I have pre-ordered from other companies that were on sale there before I got them.
You shouldn't be surprised, it is fairly standard in the industry.
silent25 wrote:Welcome to marketing hype, you guys bought in without reading the fine print and made assumptions on when you would get it.
I don't think anyone was expecting their stuff hand delivered by the President of the company arriving at their house in a solid gold limo, while the Red Arrows flew stunts overhead. Simply posting stuff to the ROW at the same time as they did to the USA would have been nice... nevermind if it took a couple more weeks to get to us because it was sent via the bowels of some tramp steamer which stopped at every port in the world.
yeah,
I felt that with people recieving the game two weeks ago being told that I'd get it in September was a bit of a joke.
I decided that CMON did not deserve my money.
I messaged them I wanted a refund and they gave it to me. Very very easy.
Fast too... Seems like they really didn't want my money after all Now... what to spend that money on?? I hear that GW send out their preorders on time.
yeah, I hope they get their act together before Sedation Wars is completed, It will be a shame if I need to request that money back from the Studio McVey project too!
in other Kick starter news, this Planetary Annihilation game looks cool.
Loving the game so far, I can understand the impatience but they are still within their promised delivery window. Not sure what I would do but I am happy with what I spent/got/have yet to get.
Do you guys play that spawn points are shut down if a survivor is standing on it?
Has anyone beat Mission 1 without cheating or changing it at all? We have played almost all the others mostly with success but Mission 1 always gets us... and always when we are soooo close.
Anyone painting or using them for themed battles in other games? We have a plague planet hot drop mission planned for our GK in stormravens onto a board filled with 100 zombies and their nurgle masters...
I got the full deal with extra tiles and cool stuff next year (or sooner) and I have to say that 18 tiles can make some really cool looking levels... we are planning to play with 9 survivors on 18 tiles in a custom mission involving lots of plowing cars through piles of zombies and other good family fun. As soon as we complete all the book missions we will finalize the custom mission ideas we have... 3D terrain is going to wait for the expansion next year because 40k projects are occupying available project table space until probably January anyway...
Panic wrote: yeah,
I felt that with people recieving the game two weeks ago being told that I'd get it in September was a bit of a joke.
I decided that CMON did not deserve my money.
I messaged them I wanted a refund and they gave it to me. Very very easy.
Fast too... Seems like they really didn't want my money after all Now... what to spend that money on?? I hear that GW send out their preorders on time.
Panic...
Weird. Selling pallets of kickstarter stuff on GenCon, now making a raffle for one set, because you quit.
Kroothawk wrote: Weird. Selling pallets of kickstarter stuff on GenCon, now making a raffle for one set, because you quit.
They were very nice via email.
But that cheap PR stunt at my expense did seem like spite.
I was a fan untill last week.
Oh well! They didn't want that $165.... I've put a lot more into sedation wars we will see if they Are useless/spiteful enough to send that money back too?
Project Update #64: T-shirts are in! Shipping resumes!
We finally got the Zombicide T-shirts today (all 8000 of them), which were apparently super suspicious looking and required X-ray scanning (thanks Homeland Security!).
shipping has resumed and our goal is to get everything out the door by early next week! Tracking numbers will be uploaded in batches, so please don't panic if you don't immediately get one.
--------------
Look at that... the shirts showed up, everything will be shipped prior to Sept as planned. Those guys are keeping their word on what they stated they'd do, what horrible bastards
paulson games wrote:Those guys are keeping their word on what they stated they'd do, what horrible bastards
Kinda missed the point people were making there champ
But I am looking forward to possibly getting my stuff through soon, assuming it does not take too long getting through customs (also fingers crossed that it gets missed for any charges ).
We're still packing (both domestic and international), with tracking numbers going out either Sunday or Monday as the packages get scanned. We may be a day or two late but should have everything out by Tuesday (we hope). Hang in there, just a little longer now!
In the meantime, check out Aaron Lovejoy's photo album as he paints the 17 Paint the Towns:
We're still packing (both domestic and international), with tracking numbers going out either Sunday or Monday as the packages get scanned. We may be a day or two late but should have everything out by Tuesday (we hope). Hang in there, just a little longer now!
In the meantime, check out Aaron Lovejoy's photo album as he paints the 17 Paint the Towns:
Simple to the point but at time it's insane the more you Kill the more they come....
last game I was backed into a room trying to kill them as I ended up with a ton of them in a board tile... Molotov... we walked out of the room guns blazing and ran for the exit... 2 made it 2 did not....
I tell you what if you missed it buy it. it's not your average board game. if you missed the kickstarter that sucks. I got so much stuff in my first shipment... Very fun.
I've really enjoyed playing the game. The rules are actually pretty simple and easy to pick up. Miniatures and tiles are top notch. It's a quality product all around.
The only negative thing I have to say about it is that the rules could have been laid out better. On the plus side is that once you have played a game or two, you will probably never use the rule book for anything other than the scenarios, which seem to handled well.
From the Kickstarter page
Whoa there.... how exactly are you being cheated Jamie? We're packing and shipping as fast as we can and will be done pretty soon (as in, within a couple of days). Taking time out to address every comment about "where's my tracking number?" isn't a good use of time better spent packing - batch updates will go out, when they go out. Relax, take a deep breath, your game will be with you sooner than you think. All international pledges are going out via Priority Mail, which is no slouch.
To set the record straight - we sent out 2600 copies before Gencon, which is everyone in the USA who logged into the CKPM and locked their pledges. We have since shipped over 2000 rewards domestically and internationally and expect to have everything done by Wednesday.
We're going above and beyond what we promised in almost every respect (including providing tracked shipments, which isn't common on Kickstarters) and will continue to do so in future.
Also, important note for international backers. The average Abomination package shipment phase 1 cost for shipping, on postage alone, is $45, excluding packaging materials and labor. You'll see it when you receive your reward. You're getting a very good deal here, but if ANYONE is still feeling hard done by, we'll refund you and take care of it.
Well I got my notice of shipping on sunday. Said it was handed over to fedex on friday and right now its in Livonia MI. So im happy about that. I cant wait to play it.
Not true. Packages going from the US to other countries via USPS can be tracked. It's a (roughrly) $12 option, but the countries available are limited (slightly).
It's called "Registered Mail."
USPS Web Site wrote:
Registered Mail
Fee: $11.75
Maximum Indemnity: $47.33
Available for First-Class Mail International,
including postcards and Flat Rate Envelopes
and Small Flat Rate Priced Boxes, and matter
for the blind or other physically handicapped
persons. Not applicable to M-bags.
Got the game, loving it. I highly recommend it. Only issue we've had is the difficulty- sometimes it seems too easy. We just skip the "blue" spawn level for the zombies and it usually makes it tougher just because players level up faster at the start. It really all depends on your zombie and weapon draws though.
For added awesomeness we tried not resetting the characters after each scenario. By the end of the first scenario someone always made it into the orange, so for each other scenario we played the difficulty started higher and the players were already armed. Characters that died were forced to reset their XP to zero and lost all cards they had.
On a kickstarter related note, Tom Anders of Impact Miniatures just sent out a message to his backers of their latest kickstarter detailing where all the funds go and to assure people that kickstarter launders suually aren't swimming naked in piles of casd after it's over.
One of the questions we've seen is wondering when a project does so much better than its initial goal ... does that mean the creator of the KickStarter is normally swimming in extra cash? Frequently the answer really is no. Stretch Goal are wonderful if they are done right they can give bonuses to the customer and at the same time increase the product line you bring out ... but they do chew up financial resources quickly.
So here is the breakdown right now of where we expect the $24230 from this project to go:
$5900 - Stainless Steel Dice moulds
$5280 - Dice castings
$1509 - 8 different licensing fees
$2563 - KickStarter/Amazon fees + possible non-paying backers
$1440 - Shipping of product from factory to Impact!
$3249 - Shipping from Impact! to Backers
$4057 - D3s, D4 to D20 sets, D24 and D30s
$232 - Prototypes and Master Copies for moulding of the dice
TOTAL $24230
As you can see ... it goes fast. Notice no line in there for owners of Impact! putting cash in their pockets. That is not a compliant from us ... we are very excited to be bringing these 4 new dice to market and hope to get some mortgage paying funds early next year from them. I just wanted to actually give you all a look behind the scenes because I've seen thoughts that someone is getting loaded from the success of a KickStarter and the honest truth is normally that if they break even ... they probably did the KickStarter correctly (and I've read a lot of horror stories already where someone did not budget correctly and is having problems fulfilling a KickStarter that over funded).
I like information ... I think its good for a company to talk to its backers and customers ... so just wanted to give you idea of where you money is going.
Project Update #67: Mini-update: Shipping winding down
Posted by CoolMiniOrNot
We have about another 500 pledges to put together and expect to have everything left out tomorrow (or Thursday on the outside) USPS trucks.
International (and APO addresses) tracking numbers won't be scanned until everyone's stuff is out the door, it's just not a good use of time that could be used packing. We expect to get you tracking info by the weekend.
Reminder: International rewards are going USPS Priority Mail - you may, in some cases, receive the game before you get tracking info. Please do not PM about tracking info until after we post an update that international tracking info has gone out, we won't have time to address it till then.
Onwards! I can see the top!
Care to comment? View this update on Kickstarter →
Unsubscribe from this project's updates with one click KICKSTARTER
I'm not sure if I like daily updates or not! Sooo impatient.
I don't think anyone assumed that the CoolMini guys (or anyone for that matter) were ‘swimming’ in money, or that they were delaying shipments so that they could dance naked amongst the piles of cash they just got. I think people were annoyed that they only shipped US domestic orders first, then went off to a trade show to sell copies there, leaving the rest of us sucking our thumbs.
I just hope Sedition Wars doesn’t have the same issues (and we can’t complain about Bones – they haven’t even made the stuff yet, so they can’t ship it out yet!).
Zombicide should soon be available in any good store or survival through our online store but in the meantime, we asked Nicolas Raoult, one of the authors of the game, we talk about the game and its creation. Zombicide market the game offers good zombie games. They all have an atmosphere, history, mechanisms that define his personality. Zombicide is no exception to the rule, except that it has a route rather ... unusual. Would you read the story of Zombicide ? This is an opportunity to discover its environment and its mechanisms from another angle. After that, I am sure, you will not see this game as a game of zombies.
Patient Zero
The term "patient zero" means the initial host an epidemic. Zombicide was born in the minds of members Guillotine Games, a box composed of very young but veterans of the game world all started when Percy Montblanc, one of us said that publishing a first game on the theme of zombies would be a good idea.
Raphael Guiton, Jean-Baptiste Lullien and myself, designers, then we let our imagination wander. We worked together for years and love it: for a while now, we wanted to create a game that would put the team first. following points that emerged very quickly our first discussion, and are now the pillars of the game:
Zombicide game is fully cooperative. The players really play as a team, in a spirit of brotherhood. The zombies are led by the game itself. It is possible to play "sniper", but it is a challenge: the zombies are really dangerous. It is also possible to betray his neighbor, but frankly, it does nothing. Few games offer such a team. Cooperation is not only essential for survival, it is above all incredibly fun .
Zombies, they break their teeth. In Zombicide , people like you and me become heroes because they decided not to let that happen. They all take their destiny in hand and break the zombie to achieve the objectives of the different missions of the game Much has been made in the world of zombies, including parodies. We plotted the editorial line Zombicide between different avatars of its kind with a big detour action movies and heroes who are not afraid of anything. The city where the game takes place is straight out of a Hollywood movie. Of course we can hide and avoid confrontation to find food, rescue people or recover valuable materials, but it is not really the idea: it's called Zombicide for good reason. Now, the zombies, they break your teeth!
The whole family can play Zombicide . The game is on the table, not in the book of rules. We wanted to develop a game with mechanisms accessible and rich in possibilities and the unexpected. The game rules are assimilated in thirty minutes. There is not a single tray, but nine tiles that fit together at will to create a multitude of stories. Chance and reflection are measured fairly. Parts are linked but not the same. In addition to testers, we also played Zombicide with our wives, our cousins, even with our children, and everyone wanting more.
How does it work? Just pull the trigger!
Zombicide is a game for 1-6 players (yes, you can play solo). Each player runs from January to April survivors colorful. Each survivor has a skill, an innate talent that makes it unique. Wanda, the waitress goes faster than everyone because she skates. Phil, the cop starts the game with his service weapon. Ned, crazy, is to find the best equipment. As designers, we wanted the characters in the game are from the ordinary. Players understand very quickly that the zombies are relentless and only the team game lets hope for a victory. Sometimes the situation demands a sacrifice and a survivor is carried by zombies to save the rest of the team. The idea was to put normal people in situations where all the marks crumble, and these people become heroes together. Throughout the game, the survivors eliminate zombies and progressing experience. The danger level of the game increases when certain levels of experience are crossed: the survivors learn new skills and progress on the path of heroism. In return, the zombies are more and more dangerous. In Zombicide , there is always the temptation to engage in carnage to become stronger. This is not always a good idea: there comes a time when too many zombies for the group that eventually circled. One of the subtleties of the game is to find the right balance in the level of danger: high enough to allow the group to overcome the crowd of zombies, but not enough to prevent a riot. Survivors are weapons of all kinds being part: sawed, machete, sniper rifle, katana and of course, the inevitable chainsaw. Yes, you can find a submachine gun hidden in the bathroom, and no, we do not count the ammunition. Zombicide action oriented and the second degree of realism pure and simple. Combat actions are resolved with six-sided dice: it is to launch as many dice as weapons permits, to meet or exceed the difficulty imposed, and remove as many zombies as successful achieved. Some weapons are more effective in pairs have a machete or a pistol in each hand gives the air is cooler and wickedly effective. Upon his turn, each survivor has three actions that the player can use as he appears: moving, use a ranged weapon or melee, open a door, search an area or even get in the car are part of possible actions. Assemblies according to the specifics of the mission or the goodwill of the players, the slabs form a plate divided into zones. Inside a building, an area is a room (bedroom, garage, hall, etc..) In the street, the zones are defined by the pedestrian-crossing. zombies are divided into four types: the walker (the zombie classic), runner (faster and more dangerous), the big pile (taking the caliber!) and the Abomination, the only zombie throwing a Molotov cocktail, the most powerful weapon in the game (and single use), can eliminate. They move and act only according to simple rules:
Zombies head in priority to the survivors they see.
In the absence of visible target, they move towards the area most noisy. Shoot, kick or smash chainsaw doors makes noise. Noise management is a major tactical Zombicide .
On his turn, each zombie inflicts injury survivor located in the same area as him. Two wounds sufficient to eliminate a survivor. No need to roll, it is automatic and downright deadly.
A final rule?
Zombies arriving on the game board by zones of invasion indicated by tokens. They also haunt inside buildings: opening the door of a building reveals all the zombies there. They can also get manholes cards drawn randomly during the game or ambush survivors searched areas in search of hardware. You thought zombies were predictable? You were wrong. The more refined the strategy can be reversed by an unexpected entirely due to chance!
Well, apart from two or three details, you know how to play Zombicide . It's short and simple but game situations are so numerous that the tactical richness immediately obvious. Nicolas Thank you for this news. Do not hesitate one second. Reserve today your copy of Zombicide and be the one of the first to break the zombie! Zombicide is a cooperative game: players compete Zombies led by the game itself. Each player controls one, two, three or four survivors of a zombie infection. The goal is simple: survive and complete the given objectives.
An interesting post on the Relic Knights comments feed, talking about CMONs postage pricing, re zombicide
CoolMiniOrNot 8 minutes ago
Regarding shipping - ultimately this is a business decision we're forced to make, but lest we appear to be gouging, here's some numbers.
Zombicide cost us, on average $40 to ship an 8lb box to Canada, $50 to Europe and $60 to Australia via USPS Priority Mail, a relatively fast method. Only couriers and Express Mail are faster. We charged $25, so absorbed the rest. Savior pledges will come to about 8lbs with books etc. And no, the price doesn't decrease because we ship 16 lb on Double Savior.
For Europe, this is an added service, we will be paying a 3rd party company to import and unload what is likely to be a partial container, transfer it to a warehouse, store it, pick and pack and send it out. Obviously, they want to get paid, and the general price of packaging materials in the UK is higher than in the US (as is nearly everything, including fuel). After that, UPS throughout Europe will cost us at least 12-15 pounds, (about $20 - $25). This is also not inclusive of potential tax liability, for which we are getting advice that we should probably be paying since we aren't a UK entity. Factor in additional exchange rate risk, because this project is set to ship in May 2013 and $25 is a steal, with $35 to $40 being closer to a fair price.
So international backers, sorry the price can't come down, and is as reasonable as we can make it. If anything, it's the US backer that's subsidizing you, not the other way round (it cost us $11 to ship it by Fedex Smartpost in the USA). On for the love of unholy Darkspace, US backers please don't write in asking not to subsidize the international lot!
Creator CoolMiniOrNot less than a minute ago
Oops forgot to add, of the $25 charged, $2.50 disappears in credit card and Kickstarter fees. So we are paying $40-$60 in postage out of a $22.50 kitty for international rewards shipping. This, of course, is not your problem, but should go some way to explain why we set it at that level.
so you now know what a lot of your cash was spent on!
It's amazing how much money gets eaten up by shipping.
Another 10% off the top between Amazon & Kickstarter.
It gives me a new perspective about the pledge levels on Kickstarter.
Guillotine Games just posted some pictures of the promo survivors at Gencon, and some toxic zombies. Looks like they already have some expansion plans:
The logistics and costs I find very interesting, on the surface t looks like the kickstarter is a grand slam home run for profit but when you boil the numbers down you get to see just how fast those costs add up. I think it's very cool to have a peek behind the curtain, and it's another reason I love how they've been running things.
It reminds me of GW 15-20 years ago when they used to be connected to their fans rather than just pumping them like money bags. I'm really happy I was able to help contribute on heir kickstarter effort as they have a great feel for what player want and how to involve them in the process.
The previewed zombies look pretty sweet, Can't wait to see what else is in store for the game.
I didn't think they would be swimming in cash, but I thought they were making out better than they are. Their costs are much higher than I would have ever imagined.
If your interested in an alternative fatty sculpt, Zpocalypse put up a sneak peak of their fatty.
Having backed both kickstarters, I plan on using both sets of zombies for additional variety.
Pobably going to drop $20 and get the new Wargames Factory female zombies as well.
notprop wrote: It literally has to pass me to get to the Netherlands and Germany, when will this torment end!
Unlike others I won't do the whole "OH MAN THIS IS SO GREAT" thing, but instead I'll just say: It's worth it. If not for the game, then the minis. They need some cleaning up, but its good stuff.
Played a few quick games with my brother and its an okay game, now the wait is on for Chuck Norris and the Bride to really play as we want to.
That and I am super chuffed that the minis are about the same size as the ones from Hasslefree and Crooked Dice when put on flat 25mm bases. 7ombieTV is another step closer to happening around here!
Automatically Appended Next Post: Friendly fire rules are utter gak though. What the hell were they thinking?
Disappointingly I can only find a report or an ignore button. This place really could do with a Lauch ICBN at cheeky colonial button but suspect it might get over used.
[continues with jealous rage]
In other news is have received an email proporting to be from UPS but asking for my details, looks like spam/scam but a lack of tracking I for has me hovering over the open button.
notprop wrote: Disappointingly I can only find a report or an ignore button. This place really could do with a Lauch ICBN at cheeky colonial button but suspect it might get over used.
[continues with jealous rage]
In other news is have received an email proporting to be from UPS but asking for my details, looks like spam/scam but a lack of tracking I for has me hovering over the open button.
Help so confused/impatient!
Definately a scam and quite a common one.
I also have no tracking number and am a bit miffed at the lack of information (patience was never my strong point).
Project Update #68: Download invoice now available in the CKPM Posted by CoolMiniOrNot
For those of you who have trouble clearing customs due to a missing invoice, you can now download a copy from the CKPM which has a declared value on it.
This is most likely down to your customs agency either not locating it in the declaration packet taped to the outside of the box, or another agent removing the single copy included.
To get a copy, just go into the CKPM as normal and you should see a link near the top of the Zombicide page labelled Phase 1 PDF.
We have been playing this game steady since we got it, painted up a set of zombies and love the models. When do we get the rest of our stuff? Tshirts soon and then the rest after Christmas right?
Got mine on Monday, pretty cool. You didn't get your tee BladeWalker? Only thing I'm waiting for is the second wave, which as adamsouza says, I'm not expecting till next year.
monkeytroll wrote: Got mine on Monday, pretty cool. You didn't get your tee BladeWalker? Only thing I'm waiting for is the second wave, which as adamsouza says, I'm not expecting till next year.
They shipped mine without the Tee because they had not come yet if I remember right for US people. My wife wanted to steal it I suspect so I'm keeping my eyes peeled.
The rest of the stuff won't hit until Q2 2013, this includes the zombie versions of the current extra minis and any others promised later, such as the Cardboard Tube Samurai and Chuck fething Norris.
Automatically Appended Next Post: Please don't kill me. Okay, question regarding Dave. His first skill is "2 cocktails are better than 1" but this nowhere clarified as to what it actually does. What gives?
BrookM wrote: The rest of the stuff won't hit until Q2 2013, this includes the zombie versions of the current extra minis and any others promised later, such as the Cardboard Tube Samurai and Chuck fething Norris.
Automatically Appended Next Post: Please don't kill me. Okay, question regarding Dave. His first skill is "2 cocktails are better than 1" but this nowhere clarified as to what it actually does. What gives?
It means that when he makes one Molotov with a glass bottle and gasoline, he gets two instead.
Got my copy and played it for the first time over the weekend with a couple friends. Was pretty fun even though we got some of the rules wrong. Can't wait to play again.
Just noticed that on both the KS page and the official site all art of Marvin and Eva has been pulled. Has this been mentioned in a news post or something along those lines? Kinda curious, as I bought Eva because she sported the Bride outfit from Kill Bill and I'd be a bit disappointed if they changed the mini for some reason or the other.
BrookM wrote: Just noticed that on both the KS page and the official site all art of Marvin and Eva has been pulled. Has this been mentioned in a news post or something along those lines? Kinda curious, as I bought Eva because she sported the Bride outfit from Kill Bill and I'd be a bit disappointed if they changed the mini for some reason or the other.
Oops
I wonder if a certain movie company has finally twigged what was going on and dropped a cease and desist on them ?
and how will they handle it if they have in terms of refunds ?
Aye, well I'm not going to scream "refund" just yet, not until we see what's going on and what their replacements will be. If need be I'll just ask for a swap instead. That would be Ivy, seeing as there aren't any purchasable minis right?
Well, seeing as this game is very lethal and especially once it gets going, spawns quite a few zombies out of everywhere, I'd say it's a sure thing that some people gonna get eat.
Yeah got mine it's cleared UK customs and with the Post Office. So all the way across the ocean just to be put in the hands of the clowns at Parcel Force! This is the most dicey part of the journey.
I look forward to receiving my flattened and wet copy of the game sometime next month.
Mine says it arrived at the post office and is waiting for customs charges to be paid... plus the £8 for Royal Mail to not actually come and deliver the item to me but instead for me to go to them and pay customs charges
Anyone managed to get theirs without paying customs?
BrookM- I wonder if they pulled down the art just as a precautionary measure (and thus aren't changing the actual minis)? Will be interesting to hear either way...
SilverMK2 wrote: Mine says it arrived at the post office and is waiting for customs charges to be paid... plus the £8 for Royal Mail to not actually come and deliver the item to me but instead for me to go to them and pay customs charges
Yep same here and a quick google search works it out as about £20 including the £8 rip off from the post office. which is a crock of crap.
The Strange Dude wrote: Yep same here and a quick google search works it out as about £20 including the £8 rip off from the post office. which is a crock of crap.
Yeah, I'm really not seeing where they get £8 from... as I say, it is not even as if they bring the bloody thing to my house... they collect it from customs, send it to a depot somewhere within a few miles of my house and stick a slip through my door... kind of like any other package that is too big to fit through the letter box... except they don't bring the package when they put the slip through... and after I and the person sending the package have already paid postage
The Strange Dude wrote: Yep same here and a quick google search works it out as about £20 including the £8 rip off from the post office. which is a crock of crap.
Yeah, I'm really not seeing where they get £8 from...
When you have a man by the plums it's up to your discretion how hard you squeeze.
Just picked mine up from the post office - no customs got through on the $30 declaration very nice piece of kit looking forward to playing some games must download the editor.
RiTides wrote: BrookM- I wonder if they pulled down the art just as a precautionary measure (and thus aren't changing the actual minis)? Will be interesting to hear either way...
That could be the case, I'm still waiting for a reply, so I hope it's just that and not the total redesign of both minis, as that would be a valid reason for me to politely ask for a refund of that part of the funds I gave them.
The map editor is very cool. I like that you can add in the extra tile set if you got it to brainstorm huge missions. I painted up some of mine fast and dirty, we have yet to add blood and detail the bases before a coat of matte but they paint up easy and fun with just base coat and a few washes. Some mold lines but really great models. We are going to paint the survivors together after another weekend of games.
BladeWalker wrote: The map editor is very cool. I like that you can add in the extra tile set if you got it to brainstorm huge missions. I painted up some of mine fast and dirty, we have yet to add blood and detail the bases before a coat of matte but they paint up easy and fun with just base coat and a few washes. Some mold lines but really great models. We are going to paint the survivors together after another weekend of games.
Nice paint jobs, I don't think I will ever get around to painting the zombies, there are almost 100 of them! I might paint up the survivors, but painting any of the zombies will just make the rest look worse unpainted.
Zombiecide is not working out as quite the bargain I was thinking it was. Fethin customs, I hope the next two parcels get through okay. The Sedition Wars KS with Studio McVey handling the shipping is thankfully not going down that route.
Played a few four player games yesterday, with omission of the friendly fire rule, which was just too stupid to be used. But all in all it worked just fine. Especially at higher threat levels where some semblance of cooperation finally kicked in, especially when dealing with an Abomination slowly hunting the board since blue level and an ever increasing amount of Runners popping up.
We did find out that El Cholo works great on his own, the controlling player got cut off near the start of the game but managed to work like an assassin / crowd controller, killing off large amounts of zombies on his own with just his pair of starter machetes and certain upgrades such as +1 free combat action and +1 damage with machetes.
I really find that the friendly fire rule works perfect and feels like it is an important factor in the risk/benefit decisions when you move around on the board.
The thing is, when a player has only gotten ranged weapons so far, he first needs to shoot his buddy before he can blast his way out of a group of zeds. If it was randomized, fine. But the way it is now: Survivors first, zeds second is just stupid.
BrookM wrote: The thing is, when a player has only gotten ranged weapons so far, he first needs to shoot his buddy before he can blast his way out of a group of zeds. If it was randomized, fine. But the way it is now: Survivors first, zeds second is just stupid.
Which just means that you know that you should stay away from zombies because nobody can bail you out .
I was part of the crowd that was pretty iffy on that rule, but it really plays very well. I do recommend playing a few games with the rule intact. I know there are already lots of home rules, but after playing a lot of games it does feel like the designers got it right.
I know that the rule makes it harder, but I have really enjoyed the missions that we lost 3-4 times in a row. You are facing a butt load of zombies, your chances or survival will be small
BrookM wrote: The thing is, when a player has only gotten ranged weapons so far, he first needs to shoot his buddy before he can blast his way out of a group of zeds. If it was randomized, fine. But the way it is now: Survivors first, zeds second is just stupid.
I look at it this way: with many of the ranged weapons, you would be spraying into a large crowd ((SMGs) or they would have a large scatter (shotguns). When you spray an SMG into a large crowd of zombies with one person in it (who will likely be close together, either because the zombies are approaching them or the survivor is attack the zombies in melee combat), the person will be more affected by any stray bullets. If a zombie is hit in the gut by a bullet, it will likely keep going, but a person will be seriously wounded.
So I think of it as the most vulnerable dying first.
The friendly fire rules act as a balancing factor in the game. We left them out a few times and the game is much too easy without having to make the choices of putting ranged and melee together while you search for gear. I would guess that you can easily win most missions with the friendly fire out, played by the book the game is very challenging... even tiny tweaks can make it too easy imho. Looking forward to some 18 tile custom missions tomorrow during football.
The friendly fire thing is the only thing we dropped, other than that we stuck to the rules as much as possible, even going as far as using the third tray to really flood the board with zeds, leading to several great moments of hectic rolling and thinking to survive just a wee bit longer.
I do like the option of allowing players to make extra noise, which was most useful once the players started working together. Now if only it wasn't the character with "ninja" that made attempts at being noisy..
Ok, so I feel like my group and I are doing the cars wrong, or they are super powered killing machines. Driving doesn't count as a move, so the penalty for being in a sector with zombies is ignored. What do you guys do for fattys? Can't go into that square, or just can't hurt them, or what? Seems to turn into drive, drive, move seat. Next is move to driver seat, drive, drive, ending in an empty zone. Rinse and repeat.
The friendly fire rule as it currently stands is not "you shoot your friends first", it's "you can't shoot into melee" with an asterisk. If you're in a position to start complaining about target priority when trying to make called shots on the zombies in grabbing range of your friend, it's only because you are already doing it wrong.
whalemusic360 wrote: Ok, so I feel like my group and I are doing the cars wrong, or they are super powered killing machines. Driving doesn't count as a move, so the penalty for being in a sector with zombies is ignored. What do you guys do for fattys? Can't go into that square, or just can't hurt them, or what? Seems to turn into drive, drive, move seat. Next is move to driver seat, drive, drive, ending in an empty zone. Rinse and repeat.
Fatties and Abominations can't be hurt IIRC. Plus zombies only get killed on a 4+, again IIRC.
whalemusic360 wrote: Ok, so I feel like my group and I are doing the cars wrong, or they are super powered killing machines. Driving doesn't count as a move, so the penalty for being in a sector with zombies is ignored. What do you guys do for fattys? Can't go into that square, or just can't hurt them, or what? Seems to turn into drive, drive, move seat. Next is move to driver seat, drive, drive, ending in an empty zone. Rinse and repeat.
Fatties and Abominations can't be hurt IIRC. Plus zombies only get killed on a 4+, again IIRC.
And if someone is in the way, they may get run down. (While I find logic in the friendly fire rules for most cases, this one I find stupid. The zombies would be swarming the car as it comes at them, but a person would do what they could to get out of the way)
Kroothawk wrote: My game is in the customs, will have it next week.
Mine too. And as I am not at home until the 14th, it will be interesting how much I have to pay. I hope this 30$ declaration is working for the German customs.
It somehow worked for me, customs went through everything and even stamped it with that rare red stamp of theirs declaring it free of any further charge.
In The Walking Dead, Carl will tell you all about how great that Frendly Fire rule goes.
I see it as a good balencing act to keep you from getting into a comfort zone and getting cocky. Thereby, making it a balence between the characters and the zombies.
Sure, the zombies are dangerous, but the characters, your so called "Pals" can be just as dangerous, and equate to an additional hazard.
I see it as a good mechanic to make you pay attention to what your shooting at and not run through just blasting everything in the place.
It arrived today. 2 Abomination-sized kits in one massive huge heavy box that was a pain to carry to my car (mostly because I forgot where I parked!!!). And they weren't kidding about shipping eating into the money. This package cost US$95 to ship!!
It arrived today. 2 Abomination-sized kits in one massive huge heavy box that was a pain to carry to my car (mostly because I forgot where I parked!!!). And they weren't kidding about shipping eating into the money. This package cost US$95 to ship!!
If it is that it doen't have to be Tarantino himself
there are movie companies and actors 'staff' involved too, plenty of scope for cease and desist letters going out without any of the main players knowing about it
Grot 6 wrote: In The Walking Dead, Carl will tell you all about how great that Frendly Fire rule goes.
I see it as a good balencing act to keep you from getting into a comfort zone and getting cocky. Thereby, making it a balence between the characters and the zombies.
Sure, the zombies are dangerous, but the characters, your so called "Pals" can be just as dangerous, and equate to an additional hazard.
I see it as a good mechanic to make you pay attention to what your shooting at and not run through just blasting everything in the place.
Friendly Fire doesn't count for Carl. He wasn't hit by a bullet shot into a crowd, he got hit by a bullet that went through it's target.
I don't have an opinion on it either way, though. I haven't had the chance to play.
My initial reaction is the middle-road. I can see why my friends should be in danger, but not to the point that they jump in front of bullets aimed at Zeds.
I think Last Night on Earth handled it simplistically (you just don't shoot your friends), and it works just fine. Due to game mechanics, it's still a challenging game for the humans.
Looks like Marvin and Eva are now completely new characters as new descriptions have been added to the official site -
Anyone able to work out who they are?
Old Eva -
She's got a sword, and she knows how to use it! This Kickass Survivor is something we'll start sculpting now and ship to you at the same time the Zombie Promo Survivors go out! Just add $10 to your Abomination and above pledge!
New Eva -
Inspired and gifted, Eva was unsatisfied with her humble life as an accountant. Being part of the rank and file was like being a zombie to her. So, in her spare time, Eva danced, drew, sculpted and even took Japanese fencing lessons. Like everyone else, the zombie invasion changed Eva’s life: acting normal is now a nonsense and she feels more alive than ever. Extroverted and hyperactive, Eva is a messenger between survivors groups. No way she’s going to give up on her old activities: her notebook is full of sketches and that sword sure comes in handy.
Old Marvin -
Marvin Redfield. Marvin is a bodyguard, shuttling the rich and famous around. Always a professional, he's used to gently deflecting the advances of neglected wives or wealthy widows.... until one of his clients got a little too aggressive and had to be put down! Now he's up to his eyeballs in mother-f***** Zombies! Get him for $10 added to any Abomination level or above pledge! Ships the same time as the Zombie Promo Survivors!
New Marvin -
"Trust me and you’ll live."
Nowadays, Marvin scouts the city trying to save as much people as possible. His legendary luck hasn’t left him and gives him an aura of “redemption angel”: some people pray to him and beg him to find their lost ones amidst the death vortex. Marvin’s still cool: no way he’s going to become some kind of messiah. His dearest wish hasn’t changed since his childhood: all he wants is be left in peace.
Yeah, CoolMini have been silent on the subject even though I first noticed the art was missing around the end of July (and they still took orders for those characters on the CKPM until end August).
To be honest, I'm not really caring etiher way. I got those figures as add ons because I wanted more survivors. The fact they resembled celebs, and would probably sell for more on Ebay than I payed for them, was just icing on the cake.
As for game play, I'm finding the targeting priority, hitting survivors first, is pretty much needed to slow the players down. We were actually contemplating house rules to require movement to turn cars around, since players were driving over zombies forwards and backwards for 3-4 actions and wiping out entire spawns of 8 zombies in thre process. Probably won't, but we discussed if surviors could just jump out of the way it would be worse.
How are they planning on packaging the single-survivor releases from now on? Looking at the three that came with the Abomination release, their boxes are tiny and their stat-cards came loose in the box with everything else. If the idea is to sell these things separately, how are they going to include the stat-cards (which are much bigger than the little box each one comes in?).
Anyway I read over the rulebook before going to bed. The friendly fire rules just don't make sense. You fire any gun at a zone and you always hit your own guy first. The examples they give - firing a pair of Uzi's into a crowd - certainly make it seem reasonable that hitting your own guys can happen (and should in that situation), but not everyone is firing machine guns into large groups of people. A rifle or pistol should not zero in on your friends before hitting the 50 Zombies nearby. Driving a car is worse, as you'll always run over your own guys first. It's daft.
if it were a RPG the friendly fire rules would be laughable, but it works as a board game mechanic. It's easy to kill zombies. It's easy to avoid zombies, as long as you plan ahead. If you get over run by zombies you screwed up, or the zombies got an extra action card. It would just be too easy if you could just unload firearms into the zombie horde while they are trying to rip your firends apart.
notprop wrote: The big question Is: to paint or not to paint?
The minis are great quality and I'm impressed by the resin used. Paint for me I think.
I am thinking about painting them, but I would want a quick and easy method for them. They seem perfect for the Army Painter way, but they don't have a zombie skin base spray.
The Army Painter wrote:Well, we try to Rotate the primers around a bit, so Retailers will not feel obliged to carry an enormous amount of different sprays at any one time.
I don't think they quite understand the business they're in.
Me I think that the zombies are ideal for Grayscale.
I've just been experimenting with doin that with the Dark Vengeance cultists. Should work a great and take no time at all with an airbrush. Still it's allot of minis to check and clean up, but there doesn't seem to be too much (any!) flash, just smoothing off vents and the like.
The characters I'm not so sure about, the coloured resin kinda looks good but if the bad guys are painted then why not the goodies. Not sure I have he time or ability to do them justice?
What do you mean by Army Painter way? Is this a specific method or just their colours sprays followed by their dip?
notprop wrote: Me I think that the zombies are ideal for Grayscale.
I've just been experimenting with doin that with the Dark Vengeance cultists. Should work a great and take no time at all with an airbrush. Still it's allot of minis to check and clean up, but there doesn't seem to be too much (any!) flash, just smoothing off vents and the like.
The characters I'm not so sure about, the coloured resin kinda looks good but if the bad guys are painted then why not the goodies. Not sure I have he time or ability to do them justice?
What do you mean by Army Painter way? Is this a specific method or just their colours sprays followed by their dip?
I have a skin mix that I use for my Raven Guard and for an AdMech Organic Dread that is a grey base that is mixed with just enough bleached bone and skin to make it seem "kinda alive...at some point" and wrong.
But considering that this is for a board game and with that many zombies I don't want to hand paint all of them. The "spray, paint, dip" version would fit them perfect.
Well, even though I thought I wasn't going to put the effort in to painting the zombies, I just couldn't resist all that unpainted plastic (though it means I further put off finishing my Italians). Already got 1 set (row on the trap) done, and starting on my second.
In the interests of efficiency, we’re sending out (yet another) reminder about this.
As stated in the Zombicide Kickstarter, and in our updates, these ship in April 2013.
Also, for US backers that had rewards shipped before Gencon, you are again reminded that your T-shirts will ship in April 2013.
In the interests of efficiency, we’re sending out (yet another) reminder about this.
As stated in the Zombicide Kickstarter, and in our updates, these ship in April 2013.
Also, for US backers that had rewards shipped before Gencon, you are again reminded that your T-shirts will ship in April 2013.
I got my game here just last week and it looks good & I'm happy with it & happy I pledged - but gah derm they've got some snarky people working PR. They make it sound like they're bending over backwards for us to post a simple update reminder. :p
I consider myself somewhat computer literate/internet savvy & I didn't remember off-hand exactly what was supposed to be in the box. I've pledged and followed 5 kickstarters since Zombicide and the KS page isn't exactly the easiest to navigate and refer back to information.
I also got my Kings of War box yesterday and it had a printout listing what was in the box and a reminder of when the other pledge rewards would ship. That was handy. Can't remember if there was one in Zombicide as well.
In the interests of efficiency, we’re sending out (yet another) reminder about this.
As stated in the Zombicide Kickstarter, and in our updates, these ship in April 2013.
Also, for US backers that had rewards shipped before Gencon, you are again reminded that your T-shirts will ship in April 2013.
NERDRAGE over waiting for my Tshirt until next year!!!!!111
lol jk
Game is super fun, we started making custom characters with the blank pdf's they provided. Should be enough to stay busy with the game until the next wave hits. Must... play... Troy+Eagle...
Boomstick and Roundhouse in the same area is so much awesome it might open a wormhole to the dimension of pure win!
BladeWalker wrote: NERDRAGE over waiting for my Tshirt until next year!!!!!111
lol jk
Game is super fun, we started making custom characters with the blank pdf's they provided. Should be enough to stay busy with the game until the next wave hits. Must... play... Troy+Eagle...
Boomstick and Roundhouse in the same area is so much awesome it might open a wormhole to the dimension of pure win!
I have been creating some new characters and equipment myself, and I was wondering if you have started printing the character cards? If so, do you know what size to print them at to get them the right size? I have been refraining finishing my cards because I am unsure what size I need to print them at.
After deciding to skip on this, simply because I already have way more zombie figures than I know what to do with, I was wondering how the rules stack up to other popular rule sets? I've played "All Things Zombie," "Zombies!!!" and "Last Night on Earth." Would it be worth picking up just for the rules?
BladeWalker wrote: NERDRAGE over waiting for my Tshirt until next year!!!!!111
lol jk
Game is super fun, we started making custom characters with the blank pdf's they provided. Should be enough to stay busy with the game until the next wave hits. Must... play... Troy+Eagle...
Boomstick and Roundhouse in the same area is so much awesome it might open a wormhole to the dimension of pure win!
I have been creating some new characters and equipment myself, and I was wondering if you have started printing the character cards? If so, do you know what size to print them at to get them the right size? I have been refraining finishing my cards because I am unsure what size I need to print them at.
Have not printed cards yet, sorry. The pdfs are actual size at 100 percent, cards too as far as I can tell. You could print on light cardstock with a regular printer and get very usable results, I'll test fire some this weekend hopefully.
Waiting to get some new miniatures from trades and purchases to cover our ideas. Getting quite a few minis from Copplestone Castings in our first ideas: A SWAT Team, A Skater Gang, and of course... bikini girls with machineguns...
After deciding to skip on this, simply because I already have way more zombie figures than I know what to do with, I was wondering how the rules stack up to other popular rule sets? I've played "All Things Zombie," "Zombies!!!" and "Last Night on Earth." Would it be worth picking up just for the rules?
I think it's a step up from ATZ and Zombies!!! and I like both of those games. Much simpler mechanics and plays smoother than ATZ,. Shares the scavange everything and zombies on autopilot concepts of ATZ. ZOMBIES!!! is competitive between players, Zombicide is co-operative . Zombicide players can turn on each other if they like, but there is no respawn like ZOMBIES!!!, so it would make for very short counterproductive sessions if they did.
Well my copy turned up yesterday and apart from the t-shirt giving me a complex about my weight everything was cool. Took it to the gaming club and got 3 games in with 5 players a game and had an absolute blast. Comedy moments occured with my survivor Josh standing 1 hex from a pile of walkers telling everyone it's fine I've got slippery I'll just walk away followed by pulling all walkers get extra action and Josh becoming Zombie chow; and my mate as Nick with a chainsaw walking in to 3 Fatties to bail out 2 survivors and with 3 attacks (5 dice each time) killing just 1 fatty with an understated 'oh crap' from said player. Tactics and teamwork won out in the end, and rule queries were usually quickly solved. All in all everyone had a great time and I'm very pleased with my purchase.
I wonder if they'll address the "T-Shirt Debacle"?
Probably not - though this doesn't bode well for the Relic Knights T-Shirt add on - I was on the fence about that one, it really would depend on the design.
Taarnak wrote: I got mine with my box, and it says it was an XL. But if it is XL I am the King of Lundinia, and I demand a shiny hat to go with my shirt. Lol.
That's because you have a fancy shirt to hold them with! I didn't get mine yet, but I take comfort in the fact that while your shirt was still being stitched together I was already slaying those zombies.
Taarnak wrote: I got mine with my box, and it says it was an XL. But if it is XL I am the King of Lundinia, and I demand a shiny hat to go with my shirt. Lol.
More like King of the Burgers
That's pretty ballsy. Especially for having not met me.
Taarnak wrote: I got mine with my box, and it says it was an XL. But if it is XL I am the King of Lundinia, and I demand a shiny hat to go with my shirt. Lol.
More like King of the Burgers
That's pretty ballsy. Especially for having not met me.
~E
He just thinks all Americans are large, just like all.. well, he does that.
Taarnak wrote: I got mine with my box, and it says it was an XL. But if it is XL I am the King of Lundinia, and I demand a shiny hat to go with my shirt. Lol.
More like King of the Burgers
That's pretty ballsy. Especially for having not met me.
~E
He just thinks all Americans are large, just like all.. well, he does that.
Then he's a fool. And probably, technically, making personal attacks, so...
Technically the "king of burgers" is the "Burger King" chain of restaurants. Maybe he's just calling you a creepy man that smiles as he hands people fast food...
d-usa wrote: Best I could come up with on such short notice:
I do say old chap, I fail to see what the problem is with holding all those zombies!
This is so full of win that it will only be topped by my picture, taken some time in Q2 next year, of me wearing a much too tight Zombicide shirt with my gut hangin out and no room for zombies.
d-usa wrote: Best I could come up with on such short notice:
I do say old chap, I fail to see what the problem is with holding all those zombies!
This is so full of win that it will only be topped by my picture, taken some time in Q2 next year, of me wearing a much too tight Zombicide shirt with my gut hangin out and no room for zombies.
CHALLENGE ACCEPTED!
Automatically Appended Next Post: Not the news I've been hoping for, but eh:
Project Update #70: Zombicide free companion iPad app now available!
Permanent contest: create your missions with the Zombicide Mapeditor and stand a chance to win an exclusive Kyoko miniature !
Last week, we released the Mapeditor, the customized mission creator for Zombicide. What if your skill earned you an exclusive survivor?
Submit your best missions! The best will be published on a weekly basis, starting in december. Please send your missions to: missions@guillotinegames.com.
Winners will receive an exclusive miniature of Kyoko (survivor or "zombivor", your choice). Please note Kyoko will be available starting March 2013.
HERE ARE COUPLE OF TIPS!
• First of all, you need a story. What's going on? Zombicide is not only about zombie smashing, it's also a game where cooperation, challenge and imagination are rewarded.
• A standard mission has 6 gaming tiles which should take about 3 hours to play. Add or subtract 30 minutes per tile for game length.
• The more Zombie spawn tokens there are, the deadlier the mission becomes. Put 3 Zombie spawn tokens, then 1 per 2 Survivor after the first four (round up). Putting additional Zombie spawn tokens above this ratio will make the game more challenging and longer. Of course, the opposite will make it easier and shorter. Need space to put all the tokens? Feel free to stack them to double or triple the spawn rate at any given point!
• Match the Equipment and Zombie piles to suit your mission. Putting aside some weapons or Zombie cards will make a more immersive game for experienced players. You can also put chosen Equipment cards in specific Zones as Mission objectives.
• A Mission can begin at Yellow, Orange or even Red Level. Adjust the starting Equipment accordingly!
• A little hint: We prefer rectangular or square-shaped board. Not mandatory, but now you know!
Start designing!
Does anyone have XXXL Tshirt they want to swap for a XXL one
Anyone have any tips on taking Zombiecide out to the masses? Have you found it an easy sell/quick to teach game? I was thinking about taking down a club to see if anyone fancies a game but haven't really done the intro thing before. Anyones insights greatly appreciated.
Anyone have any tips on taking Zombiecide out to the masses? Have you found it an easy sell/quick to teach game? I was thinking about taking down a club to see if anyone fancies a game but haven't really done the intro thing before. Anyones insights greatly appreciated.
Took it down my local club the day I got it and 6 of us played it for 5-6 hours and had a blast. Since then I've read the rules and we got a few bits wrong that may have made the game a little harder (not that it didn't get more than a little hairy in places) but the basics are easy as pie (brain pie) to pick up and when we ran into rule queries a quick look by a player not currently taking his turn sorted it out.
notprop wrote: Anyone have any tips on taking Zombiecide out to the masses? Have you found it an easy sell/quick to teach game? I was thinking about taking down a club to see if anyone fancies a game but haven't really done the intro thing before. Anyones insights greatly appreciated.
I've been asked to run demo games once it is ready for general consumption and reaches the store shelves.
I remember think about getting it then goin XXL as I guessed they were American sizes which are usually a bit bigger than here. Could be wrong though, too late now I guess. Especially as postage here cost $60, I don't think CMoN will bung one in the post either.
Play through various scenarios, and bring your equipment and health condition with you. Warning, this isn't an easy campaign, so gird your loins and hit Switch City!
"Achieved! Everyone gets a downloadable campaign, culminating in a scenario that will see the use of all additional promo Survivors, Fatties and Abominations! This will include a downloadable map tile, scenario rules and off the hook action!"
But it doesn't include the promised downloadable map tile which is annoying as that was one of the best things about it!