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Post by: Mr Morden
Truely huge box of Zombicide stuff arrived - it all looks very cool
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Post by: Lord Solaar
Alex C wrote:NO.
FETHING.
WAY.
That is AWESOME!!!
Any timeframe for release/ KS?
Don't even know the name of it yet, everything thing we know is in the post above
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Post by: whalemusic360
Also looks like you now have different door opening levels, and have to roll for it.
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Post by: adamsouza
I'm guessing you have to roll that number or higher, near the door symbol, to open a door with it, instead of it being an automatic success.
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Post by: The Fragile Breath
I've been talking about how badly I wanted a medieval Zombicide since we first got into the game! I couldn't be more happy.
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Post by: cincydooley
So has it been confirmed that it wasnt an April fools? I'm so darn skeptical about anything being released on the 1st....
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Post by: Fireflyjmh
I hadn't seen the potential box cover, but this would be amazing if they did it!
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Post by: Aeneades
Ignore my comment from the previous page, I would be very up for a Medieval Zombicide, especially if they add in some character progression / campaign rules like they were playing around with during Season 3 development.
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Post by: Piston Honda
those weapon cards have some jewels above them, blue, yellow, orange, red, the orc cross bow has 2 of them "crushed" out unlike the short sword.
I wonder if this means you can only use or obtain those items at those particular threat levels?
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Post by: Morathi's Darkest Sin
Aye Medieval/fantasy.. Zombicide gets lots of monies from me.
Also my wave 3 arrived.. much happier with they 'all at once' format.. and a great horde of bits to sort through.
On a side note.. watching the Walking Dead finale last night.. (was away all week) and it strikes me apart from Phil = Rick.. we never really seem to have gotten any other WD characters.
Did AMC slap them with something.. as its a real shame there is no Michonne, Carol, Daryl etc equivalent figs. Hell with the amount of money the Kickstarters are generally raising I have no idea why they don't look into an official license for a character pack?
61979
Post by: DaveC
It's official Zombicide: Black Plague - KS end of May
Guillotine Games has announced Zombicide: Black Plague. This new stand-alone Zombicide game brings the zombie-killing to a new, fantastic world. Gone are the malls, hospitals, and prisons. Gone are the molotov cocktails, machine guns, and chainsaws. Gone are the riot shields and tactical vests. Instead, players will use short swords, chainmail, and powerful spells in order to stem the growing tide of the zombie apocalypse as they invade a fantasy world.
The game uses the same mechanics as previous Zombicide sets, but reworked to fit the new setting. With new scenarios, equipment (including powerful artifacts), characters (such as righteous paladins, stalwart dwarves, and powerful magicians), and location tiles (from mysterious vaults to village streets and everything in-between), it’s a whole new take on the original. There’s also new foes to vanquish! This time, there’s powerful Necromancers roaming the board who can add to the hordes ravaging the land. They’re sneaky, though, and it will take all of your cunning to hunt them down.
The game is set to hit Kickstarter around the end of May. Be sure to stay tuned here for updates, and check after the break for an early look at the box, cards, characters, and zombies!
Guillotine Games is back with a whole new take on its popular Zombicide series of zombie board games. Zombicide: Black Plague takes the zombie apocalypse into a fantastical medieval setting! The arcane powers of the Necromancers have unleashed a zombie invasion in the age of swords and sorcery, and it’s up to your group of straggling survivors to not only stay alive during these dark times, but to take back the realm and punish those responsible for the apocalypse!
Zombicide: Black Plague allows you take control of paladins, dwarves, knights, and magicians, wielding powerful swords, crossbows, and even magic spells to defeat the zombie hordes and its Necromancer overlords. The classic Zombicide rules have been revamped for this new incarnation of the game, while still retaining the nonstop action, tense atmosphere and easy-to-learn rules that made Zombicide a classic. Equip your survivor with equipment like chainmal armor or shields to defend against the undead, pick up spell books to perform fantastic enchantments, or light up a pool of dragon bile to create an all-consuming inferno of dragon fire!
Take on the zombie invasion from the medieval streets to secret vaults that create quick passages through the citadel (and often hold special artifacts). Chase down the elusive Necromancers to keep them from multiplying the zombie masses. And tackle a whole new set of missions through which your group of survivors will become the heroes of the land (or the last victims of the zombie massacre).
Stay tuned to the Guillotine Games Facebook page for more news about the upcoming Kickstarter campaign for Zombicide: Black Plague, scheduled to launch around the end of May.
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Post by: Piston Honda
seems to be running close with the b-sieged board game...
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Post by: Scarbs
Hello all, posting up the new map editor contest, seems theres a new survivor as the prize too:
http://zombicide.com/en/blog-map-editor-contest
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Post by: adamsouza
The Survivor looks like Christian Bale's character, John Preston, from Equilibrium.
Zombicide Black Plague looks fething awesome.
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Post by: General Seric
Zombicide Black Plague certainly looks interesting, it certainly seems like they need a new direction with it. The question is, will it be retail or Kickstarter again (though I expect almost certainly Kickstarter)?
adamsouza wrote:The Survivor looks like Christian Bale's character, John Preston, from Equilibrium.
Zombicide Black Plague looks fething awesome.
Though I couldn't think of who it was at first, I think you are right, the pistol/katana combo and the outfit certainly seem pretty specific...
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Post by: Aeneades
Black Plague will be a kickstarter some point next month (I have seen late May mentioned quite a bit but a few sites sre reporting start of May)
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Post by: The Fragile Breath
Aeneades wrote:Black Plague will be a kickstarter some point next month (I have seen late May mentioned quite a bit but a few sites sre reporting start of May)
Curses, yet another Kickstarter I can't possibly miss out on. Much like how my Forgotten King is arriving before Ninja All Stars closes, I hope the rest of my Season 3 pledge arrives before Black Plague goes on KS.
I mean, I'll back it regardless, because hot damn, it's like Zombicide D&D.
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Post by: Bioptic
I don't want to seem overly negative, but I don't see the appeal of this at all. Leaving aside the fact that Guillotine said they'd be leaving Zombicide alone for a bit (there are now 5 proper boxed sets for sale, along with dozens of expansion boxes), this is:
1) A re-theme of something that is rather well-worn (modern zombies) into something also well-worn (medieval fantasy).
2) Incompatible with your existing Zombicide stuff, which could well be over $500 worth of product by this point.
3) Not going to have the complexity of options available from 3 full seasons of Zombicide.
4) They are launching a month after the previous Zombicide Kickstarter delivered, and people are still exhausting themselves on the new content, and in very close proximity to the other new KS Guillotine game (The Others).
Is the appeal predominantly that people like fantasy, and people also like Zombicide?
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Post by: adamsouza
Bioptic wrote:1) A re-theme of something that is rather well-worn (modern zombies) into something also well-worn (medieval fantasy). Zombie aficionados think of zombies as classic rather than "well-worn". 2) Incompatible with your existing Zombicide stuff, Mechanically, those cards look very compatible. There appears to be a new mechanic requiring your character be a certain threat level to use a weapon, and one that requires rolling a certain number to open doors, but we've gotten no indication of the rules not alligning, in any catastrophic manner. Thematically, Zombicide occurs in a movie universe. So bringing modern age heroes into the past is the just living the Army of Darkness dream 3) Not going to have the complexity of options available from 3 full seasons of Zombicide. Which may not be a bad thing. Seriously, there are a gak ton of zombie types at this point. So much so that none of the official materials even try to combine them all at once. Is the appeal predominantly that people like fantasy, and people also like Zombicide? Umm, Yeah. Also, anyone who's ever played D&D, Heroquest, etc... Remember to that a lot of what drew people to Zombicide season one was the miniatures. Zombicide is an awesome source of single piece zombies, that come in a wide variety of sculpts. Your average Dungeon Master can get a lot of mileage out of a box of Zombicide Black Plague without ever actually playing a game of Zombicide Black Plague.
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Post by: Necryan
Morathi's Darkest Sin wrote:Aye Medieval/fantasy.. Zombicide gets lots of monies from me.
Also my wave 3 arrived.. much happier with they 'all at once' format.. and a great horde of bits to sort through.
On a side note.. watching the Walking Dead finale last night.. (was away all week) and it strikes me apart from Phil = Rick.. we never really seem to have gotten any other WD characters.
Did AMC slap them with something.. as its a real shame there is no Michonne, Carol, Daryl etc equivalent figs. Hell with the amount of money the Kickstarters are generally raising I have no idea why they don't look into an official license for a character pack?
.
I think the Jane Survivor from Rue Morgue is a pretty decent Andrea proxy, but I think CMON may be extra cautious in regards to WD. An official pack of the characters would go over well.
And this announcement just killed my plans to take a break from Kickstarter for a while. Others may be Z'd out, but Season 3 was my first jaunt with this, so I'm fresh to go. Do hope to see a not-AoD Ash version of Troy, maybe with his Zombivor being not-Evil Ash, and a winged Deadite or two.
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Post by: BladeWalker
I have season 1 and an extra set of tiles. Anyone have any missions for using all of them?
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Post by: adamsouza
Although they sold extra tiles, and many of have extra box sets, I don't think any offiicial missions use more than a single copy of any set of tiles.
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Post by: BladeWalker
We have done homebrew ones that are super fun (16 tiles) but other people are so creative I was hoping there were some floating around. Thanks though!
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Post by: ced1106
(deleted)
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Post by: Cryptek of Awesome
Sigh... still waiting for *anything* from the kickstarter...
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Post by: adamsouza
Didn't you get the two box sets ? I got mine months ago. I'm just waiting for the extras.
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Post by: Todosi
Nope, most of us don't have anything yet due to the dock worker strike.
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Post by: DaveC
Another image from black plague showing the new minis - 5 more heroes/survivors, the necromancer and the usual walker, runner, fatty and abomination zombies - probably prototypes as they are all the same colour
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Post by: adamsouza
Necromancer, you say ?
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Post by: DaveC
Yep middle guy in this image:
The model is just in front of the Abomination
There’s also new foes to vanquish! This time, there’s powerful Necromancers roaming the board who can add to the hordes ravaging the land. They’re sneaky, though, and it will take all of your cunning to hunt them down.
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Post by: adamsouza
For anyone not following the Black Palgue thread, there is an article on TricTrac that gives some insight into the changes in Zombicide Black Plague
http://www.trictrac.net/news/zombicide-black-plague-doth-mother-know-thou-weareth-her-brains-0
TLDR:
Heroes have 3 wounds
Magic works like equipment cards
Necromancer works like a zombie that creates more spawn points, Creates a new spawn point where he arrives and then tries to run off board via the next nearest spawn point.
Kill him and you can remove a spawn point. If he makes it off the board, the spawn point remains.
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Post by: adamsouza
Been playing a lot since Season 3 arrived, and decided to work up custom survivors based on the members of my gaming group
Here is the first
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Post by: Alpharius
That is awesome!
How are you creating the new dashboards?
Is there a template/program out there somewhere?
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Post by: adamsouza
They provided a blank dashboard back when the game came out.
It's just some simple layers on top.
I believe there is a .xcf file for it on Boardgame geek with the proper fonts to use with GIMP.
I plan on making a dashboard for each of the players in my Zombicide group.
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Post by: adamsouza
Here is a summary of all the Abomination types from the up coming Zombicide Black Plague. I'm thinking of adding them to my normal Zombicide games to spice things up a bit
Abomination : requires a Damage 3 weapon (or Dragon Fire) to kill, grants 5 XP when killed, it's attacks cannot be blocked by Armor rolls, and it has 1 action per activation.
Wolf-bomination: requires a Damage 3 weapon (or Dragon Fire) to kill, grants 5 XP when killed, it's attacks cannot be blocked by Armor rolls, and it has 3 actions per activation
Abominotaur : requires a Damage 3 weapon (or Dragon Fire) to kill, grants 5 XP when killed, it's attacks cannot be blocked by Armor rolls, and it has 1 action per activation.
Each of its powerful gore attacks deal 2 Wounds to its helpless target.
At the start of the activation step of the Zombies' Phase, set the Abominotaur's target Zone before moving it, ignoring closed doors and walls (but not Vault doors and ramparts). If an Abominotaur has to go through a closed door or wall, first put a “broken wall” token to link its starting and destination Zones, and remove any closed door token that might be in the way. The broken wall is considered as an open door, and thus can generate a Zombie spawn in a previously closed building. Actors can now cross the Zones. After that, proceed with moving all the other Zombies (as the Zombies’ route can be redefined by the wall’s destruction).
Ablobination: requires a Damage 3 weapon (or Dragon Fire) to kill, grants 5 XP when killed, it's attacks cannot be blocked by Armor rolls.
Whenever the Ablobination activates with Line Of Sight to any Survivors at Range 0-1. It will perform an Attack against ALL Zones at Range 0-1 to which it has Line of Sight. Obstacles preventing Movement between Zones (such as tower ramparts) do manage to block the Ablobination's attack.
Abominalpha : requires a Damage 3 weapon (or Dragon Fire) to kill, grants 5 XP when killed, it's attacks cannot be blocked by Armor rolls, and it has 3 actions per activation
As long as the Abominalpha is on the board, all cards that would spawn Runners, spawn Wolfz instead!
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Post by: adamsouza
Came across this thread on BoardGameGeek about making foam core box inserts for zombicide to store everything better.
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Post by: Sinful Hero
As someone new to Zombicide(getting in on the Black Plague), are there any tips, tools, or tricks that will help me to run a better game? Extra dice, how to prep players, etc?
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Post by: whalemusic360
Sinful Hero wrote:As someone new to Zombicide(getting in on the Black Plague), are there any tips, tools, or tricks that will help me to run a better game? Extra dice, how to prep players, etc?
It is possible to play solo. I'd suggest running through a few to get a good grasp on the game mechanics before introducing others.
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Post by: Mymearan
Is there much depth to this game or is it mostly trashy fun? Asking because I'm about to give them a a lot of money for Blqck Plague
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Post by: adamsouza
It's not random. If you don't think ahead, and way risks, your survivors will get eaten. At the same time however, later in the game once your characters get in the red they will be mowing down zombies like only an action movie hero could.
I already have in my head the Legolas and Gimli like interaction between the box set's Dwarf and Elf heroes, arguing over who's kille dthe most zombies.
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Post by: ced1106
Sinful Hero wrote:As someone new to Zombicide(getting in on the Black Plague), are there any tips, tools, or tricks that will help me to run a better game? Extra dice, how to prep players, etc?
I would say look on BGG for threads about Mission difficulty. The first mission in the base game is a tutorial and can be played as a filler while waiting for people to show up. The second mission is actually quite difficult, but I found it challenging.
Automatically Appended Next Post:
Mymearan wrote:Is there much depth to this game or is it mostly trashy fun? Asking because I'm about to give them a a lot of money for Blqck Plague 
There's not as much depth as, say, a highly rated Eurogame, but, like many coops, it's a puzzle game where you're most efficiently using your resources and position to reach your objectives. Herding zombie through line of sight and noise, for example. Read the reviews on BGG for more info.
Plus, of course, you can use the zombies for your undead tabletop army!
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Post by: Fireflyjmh
Mymearan wrote:Is there much depth to this game or is it mostly trashy fun? Asking because I'm about to give them a a lot of money for Blqck Plague 
My wife and I play Zombicide a lot and have a great time with it. I would say it has a bit of depth and is good for lots of trashy fun, basically an over-the-top action movie. There are tactical choices to be made during the game regarding when to open doors and making sure that one character doesn't get too far ahead in experience level and make things more difficult for everyone else.
From a game-play standpoint I think Black Plague will be a big improvement over the original game. I've backed it and am very excited about it. The recent addition of Archer Zombies (skeletons) who have a ranged attack will make for some interesting challengers.
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Post by: Sinful Hero
Thanks for the info. I'll keep it in mind.
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Post by: cincydooley
But yes. Extra dice. I'd say it's worthwhile to have 5 for every player.
Completely unnecessary, but it prevents you from having to pass them.
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Post by: adamsouza
A Zombicide update, that isn't Black Plague !!
The Stretch Goal Campaign - Arson - is Available Now!
Greetings Zombicide Fans!
We're excited to announce the new, free, 7-Mission branching campaign created for Zombicide Season 3: Rue Morgue and Angry Neighbors' Kickstarter, Arson! Things get hot as you and your survivor friends commit more and more interesting acts of Zombicide amidst the flames of voluntary fires set mysteriously by others. Arson was designed with all unlocked stretch goals in mind: having extra zombie miniatures (including an extra Abomination) is recommended.
Arson is available for download: Click Here for Arson
Best Regards,
The CMON Team
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Post by: Scarbs
Not sure if nthis has been mentioned anywhere yet but on the Guillotine games facebook page stat cards for Ultimate Ivy and Ultimate Marvin have been posted: https://www.facebook.com/GuillotineGames so looks like a new box of ultimates is gonna be coming soon.
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Post by: adamsouza
Ultimate versions of previously KS exclusive characters allows them to still have exclusive figures, while allowing late comers an official figure to use as well.
I'll laugh my butt off if the Ultimate versions look like the same actors but dressed as characters they played in a different movie.
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Post by: DaveC
They appear similar just more tooled up really liking Troy
Marvin has changed the most unsurprising
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Post by: adamsouza
Thanks Dave.
Those are beautiful sculpts.
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Post by: H.B.M.C.
I like these updated characters. I wish I had room for them...
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Post by: Azazelx
There's always room for more....
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Post by: Nostromodamus
So when do these come out? And is it a limited edition deal, or regular stock product?
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Post by: DaveC
There's no word other than "soon... soon" even the facebook posts have no text, no idea if they are retail, KS or other they are releasing one image every few days so they are building up to something.
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Post by: Hulksmash
I'm down. Hopefully they put a few years between Ultimates and Exclusives for the people who support early.
That said I'll be happy to pick one up with not-Chuck and not-Bruce.
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Post by: Undead_Love-Machine
Ultimate Survivors 2 box incoming:
"There are four kinds of people in our zombie world. Those who fled stupidly, and became zombies. Those who fled with a brain, and kept it a little longer. Those who fought zombies, and became survivors. And then come the ultimate survivors, heroes of a war for extinction!
Ultimate Survivors #2 features veteran Survivors, with their miniatures and ID Cards. Some Skills evolved to turn your heroes into war machines! All of them have a free additional Skill at Blue Level. So, they engage the Zombicide with two Skills instead of one!
Contents
- 8 Survivor miniatures and ID Cards
- 8 experience trackers
You need a Zombicide Season 1, Zombicide Season 2: Prison Outbreak, or Zombicide Season 3: Rue Morgue box to enjoy this expansion.
if you supported Zombicide 1, 2, 3 or Black Plague, enjoy a $10 discount for each Ultimate Survivor box!"
The last sentence is interesting...
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Post by: Nostromodamus
I assume backers will get an update or something with a coupon code?
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Post by: H.B.M.C.
Oh cool. We get a discount.
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Post by: Hulksmash
Wait, was there an ultimate survivors 1 box? Or are there 2 boxes coming? I'm confused.
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Post by: whalemusic360
Yeah, there was. Had the original cast in updated fashions (and new/extra skills).
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Post by: Hulksmash
Ah, but none of the exclusive in a new model then. Sounds good to me
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Post by: DaveC
Hulksmash wrote:Wait, was there an ultimate survivors 1 box? Or are there 2 boxes coming? I'm confused.
Yep http://zombicide.com/en/additional-sets
Ultimate Box 1 was the original 6 survivors
Automatically Appended Next Post:
Box cover
Ivy, Chaz, Nick (gone bald  ), Claudia, Marvin, Troy, Dave and El Cholo
No Eva must have been an issue with the design they couldn't get around.
61979
Post by: DaveC
The leaked cover image came from the CKPM projects page but its gone again it looks like backers may get a CKPM invite to purchase this that would explain the backers discount as well.
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Post by: adamsouza
Ultimate Survivors one had ultimate versions of the original 6 characters, and shipped with season 3
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Post by: ced1106
(ninja'ed)
61979
Post by: DaveC
Ultimate Survivors are now available in the CKPM - $40 ($10 discount if you backed any Zombicide KS and use the same account) there will be no retail release
EDIT ouch $25 shipping but I guess it's take it or leave it
the other sculpts
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Post by: Aeneades
I wish it was a bit clearer as to whether all copies being sent from US or if EU friendly. It's almost $50 after shipping (with discount) and would be hit for another $20ish in important duties / handling fees if not EU.
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Post by: endtransmission
Yeah, I'm on the fence about this one. I'd love some of those new models and character cards... but $50 + potential import fees is pushing it a little.
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Post by: DaveC
EU friendly at least
Creator CoolMiniOrNot just now
... The shipping will occur from multiple hubs, not only from USA, such as regular KS pledges. Ultimate Survivors #2 will be shipped separately from Zombicide Black Plague....
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Post by: Aeneades
Thanks Dave C. I saw that you asked the question and was hoping they would respond. Glad to see CMON went to the effort to get that sorted for such a small release (shame they are getting so many negative comments in the Black Plague update though).
I think I will be grabbing this. Whilst I was not a completionist for Black Plague (some of the guest boxes did nothing at all for me) I was for Zombicide Seasons 1 - 3 plus another Troy is always good and I like the way they went with Bruce Willis.
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Post by: H.B.M.C.
What about OZ?
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Post by: Aeneades
If Black Plague or The Others was Oz friendly then I would think that this would be as well but they haven't specifically said I'm afraid.
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Post by: Fenriswulf
Anyone know which items to buy from the Black Death kickstarter that are the limited ones? I don't have cash for everything, so getting just what I need is preferred.
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Post by: DaveC
Only Grom and Thalia are KS exclusive
The following aren't necessary as there are card tokens but they are unlikely to see a retail release so get em now or possibly never
Plastic Tokens
Plastic Doors
The base counter pack probably won't get a retail release but the core game has base counters these are just to identify some of the extras if you want to.
Other than that everything else in the add ons will get a retail release
Knight level has a few KS exclusives that Huntsman doesn't have
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Post by: Fenriswulf
Looked it up - The Jovem Nerd box is also a limited run, so I grabbed that as well. Cheers with the help!
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Post by: ubik2000
So while I've backed all the Zombicide Kickstarters, I've really only played Season 1 (I know, I know, I have a Kickstarter problem). My understanding is that the balance changed a bit in Season 3, with the survivors being made stronger. Is the point of these Ultimate boxes to bring the original characters in line with the Season 3 characters?
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Post by: Skorne
Wow, $50 (less $10 credit) plus $25 in shipping for eight lightweight figures, erm no thanks.
As much as I love Zombicide, my Black Plague Knight pledge with six add-on boxes, tokens, counter pack and 3 sets of deck holders only came to $37 in shipping.
There's no way that box would cost $25 to ship even from the US to the EU. Given the size and weight should be $15 tops via USPS first class international.
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Post by: adamsouza
ubik2000 wrote:So while I've backed all the Zombicide Kickstarters, I've really only played Season 1 (I know, I know, I have a Kickstarter problem). My understanding is that the balance changed a bit in Season 3, with the survivors being made stronger. Is the point of these Ultimate boxes to bring the original characters in line with the Season 3 characters?
Something like that.
Some of them just fix what were kind of weak design choices.
Dave's 2 cocktails are better than 1 starting ability comes to mind. You could easily play him and never get a chance to use the ability, and even if you did, almost certainly not at the start of the game. His ultimate version is more in line with how people have been saying he should have been this whole time.
El Cholo is no longer married to his machetes to get increased damage.
Eagle does something other than extra melee attacks.
Amy starts with Medic instead of ending with it, so she is much more likely to use it.
Wanda has to fight things before skating by them.
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Post by: Nostromodamus
I ordered Ultimate Survivors 2 but can now not find any delivery date. When is this being released?
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Post by: Aeneades
I believe January or February next year although wouldn't be surprised if it reaches some people by end of December.
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Post by: rockgod2304
ive just received an email
it said the 1st wave will be delivered before Xmas & 2nd wave in Jan
my only question is.... how do you know, which wave your order is in?
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Post by: Jebus10000
rockgod2304 wrote:ive just received an email
it said the 1st wave will be delivered before Xmas & 2nd wave in Jan
my only question is.... how do you know, which wave your order is in?
They're splitting it up and shipping a single core game box(so if you ordered two, you'll only be getting one at this time) to everybody as wave 1 and then all the other stuff(expansion, optional buys, stretch goals, additonal core boxes) are coming as wave 2. So everybody should be receiving a core box before Christmas.
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Post by: adamsouza
It's a Christmas Miracle !!
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Post by: Mymearan
This is amazing, I wasn't expecting anything until march!
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Post by: rabidaskal
Yeah this was a pleasant shock. The extended radio silence after the PM closed, and being charged 2x the estimated shipping was making me feel rather cranky at CMON. But this update? All is forgiven
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Post by: Theophony
So excited, I wasn't expecting this until next year, now I just might hit my 365 painting challenge.
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Post by: Pacific
Very nice shock to have!
Now I literally have too much.. Bought Gates of Antares, then Dungeon Saga, then AvP arrived out the blue. Argghh, oh for more time!
I realise this is a very nice problem to have
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Post by: Skinnereal
Ta for the linky.
I have it somewhere, but when the French version arrives in the box, it's nice to leave Google Translate where it is.
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Post by: Akragth
My copy just arrived. The minis are great quality, no flash etc, pretty impressed with them. Its well packaged, too.
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Post by: Pacific
Brilliant stuff!
Looking forward to seeing some pics of the minis and initial thoughts on the game..
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Post by: Akragth
Sure. I took a few pics, the quality and lighting isn't amazing, but yea.
Anyway, this is what the box looks like:
The survivor minis:
Size comparison between survivor and Chaos marine:
Plus an abomination:
In terms of the game, I've never played a Zombicide game before, so I came into it as a totally new player. I found the instruction book to be pretty clear, and it answered my nooby questions well enough. The other half and I played through the tutorial scenario, which took us about the 45 minutes that the book suggested it would.
This was us part way in:
And the board as it was at the end of the game:
First thoughts on the game; we've played through the tutorial scenario, and the first mission. The game was simple enough to pick up, even for two Zombicide rookies, but I felt it still had a depth of strategy. Unlike some other board games, and despite die rolling, I didn't feel like the game came down to luck.
The minis are better than I'd actually expected, even though they looks great in the images we'd had beforehand. There was only a really minor amount of flash on one of the zombie's hands, and I did notice that one of the survivor's swords is a little curved; but the plastic is softer than your wargame model's material, so I'm impressed that those were the only flaws we found. The attention to detail on them is above what I'm used to for a board game and is more comparable to wargame miniatures. The way that they sit so well in the plastic tray inside the box is really neat and it sure makes storage a lot easier. The box inside a box idea is a cool way to store them, and having a pic of which mini goes in which tray slot is a good idea, too.
Having the dashboard to store cards really helped us to stay organised and made the game feel a lot less cluttered than most, which is something that we've found to be an issue in other boardgames in the past. Plus, having it record experience, wounds and your skills just makes it all the better.
All in all, it's a fun game, and I look forward to playing the rest of the scenarios
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Post by: rockgod2304
i got 1 of my 2 ordered on saturday morning
big surpise
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Post by: Aeneades
My copy just arrived today, delivered by the little old lady next door who struggled with the box.
Have a day off work tomorrow so quite tempted to give it a go.
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Post by: Mymearan
They said if you ordered multiples you'll only get one this year.
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Post by: rockgod2304
cheers
i hadnt seen that
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Post by: Pacific
Many thanks for the pics & comments Akragth
Have you had a chance to play any further missions yet?
(To the completely zombicide uninitiated, is it a complete co- op game or does one player control the zombies?)
Those certainly look like some fantastic figs, glad to see that I have just had my delivery notice actually. Can't wait!
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Post by: Akragth
Pacific wrote:Many thanks for the pics & comments Akragth
Have you had a chance to play any further missions yet?
(To the completely zombicide uninitiated, is it a complete co- op game or does one player control the zombies?)
Those certainly look like some fantastic figs, glad to see that I have just had my delivery notice actually. Can't wait!
No problem!
Yea, we've played four or five of the scenarios now. Had a crack at mission 7 last night, which has four spawners and some pretty big buildings. It got very messy, very quickly. We actually ended up with everything on the board at one point. Thankfully, a couple of the characters are pretty fantastic at cutting down massed enemies - especially with better equipment and at higher levels. Silas, the elf guy, must have killed 50-60 on his own in that game. Thankfully, after almost three hours of play (though, we did stop to eat) and with just three survivors remaining, we managed to grab the objective and escape the mission.
To answer your question, the zombies are 'controlled' by the game, and moved by whoever (we generally move them on a half the board each basis, to make it quicker and less confusing). But where the enemies go is decided based first on what they can see, then on what they can hear, with them taking the shortest possible route to their destination. Zombie spawning is then decided by card draws. So yea, it's completely co- op, with nobody having to talk a sort of GM/banker role on.
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Post by: -Loki-
Having not seen the Black Plague rules, I'm assuming they're somewhat similar to normal Zombicide. Zombies move towards the loudest noise source. This does three things - one, remove the need for a player to be the zombies (so you can play by yourself if you really wanted to), two, introduce a level of strategy in 'herding' them, and three, essentially mimicking the behaviour they have in popular culture. In normal Zombicide, player models count as a noise token. Firing a gun or using a noisy melee weapon generates noise tokens in that area, as does hacking down a door, and you can purposely generate additional noise without doing anything else. This means that zombies generally congregate on where the players are. The more players in a single zone, the louder it is and the zombies go there. Split up, start shooting and taunting and breaking doors to get to objectives and you start herding them around. I'm assuming that firing weapons doesn't generate noise in Black Plague unless there's blackpowder weapons, but I'm guessing they've thought of other ways to do it.
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Post by: Skinnereal
Throwing fireballs makes noise, and some of the weapons are loud, too.
I'm sure some of the characters will get a bit excited when smiting the undead. Everyone else gets to leave them to it.
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Post by: Theophony
The Plague Arrives in Saint Louis, MO on friday
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Post by: Skinnereal
I'll be eagerly waiting for the 2nd container to arrive in Europe on the 19th. :(
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Post by: Binabik15
Skinnereal wrote:I'll be eagerly waiting for the 2nd container to arrive in Europe on the 19th. :(
It could always be worse. For example Paypal could've screwed your transaction up, meaning your PM was never actually finished and you'd be waiting for their support staff if you'll get anyhing at all shipped from Germany during wave two or everything from the US now that you finally paid
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Post by: Pacific
My stuff arrived yesterday!
Had a quick look through the minis, have to say they are fantastic. I would place the sculpting detail at slightly above Dungeon Saga level, certainly A+ standard for a board game and quite a lot of this I would have no trouble using in a tabletop wargame to be honest.
What stands out most for me is the character and design style of the miniatures. They're absolutely brilliant, whoever they got to design the design aesthetic for this game is extremely talented, it all works really well.
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Post by: Undead_Love-Machine
Mine arrived yesterday too, I'm really happy with it.
All of the minis seem well detailed, on a par with the season 3 stuff, except for the heroes which are better. I dunno if it's just the brown colour compared to the grey of the zombies, but the detail looks amazing for PVC figures. The hero figures are less bendy than the earlier stuff too, I expected the swords to be quite soft but they hold their shape very well.
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Post by: Theophony
Just recieved mine here in the middle of the USA  . Happy Christmas to me  .
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Post by: Aeneades
Have my copy of Gaming Night #5 box coming tomorrow and stock seems very limited so anyone who is after a copy might need to track one down sooner rather then later.
It appears to have had a limited release like #4 (except most copies have gone to Brazil rather than France) and is again based upon games journalists / bloggers / podcasters.
It changes the format this time slightly by offering 2 different characters in both human and zombie forms. Some pictures can be seen -
http://zombicide.eren-histarion.fr/zombicide-gaming-night-5/
I am not sure if the dashboards come with an English Language version (I don't believe they did with #4?) but shouldn't be too hard to translate.
Do to the format change I am not sure how many copies of the characters are in the box so small chance I may end up with a spare set free to a UK based member and will post here if I do.
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Post by: Pacific
Just painting up the miniatures for this game. Once again, have to say they are absolutely fantastic, probably some of the best board game miniatures I have ever seen. Just finished painting 'Clover' and there is a crazy amount of detail on him, was hoping for a quick 30min job on him and its taken hours!
Out of interest, does anyone know what a good number of heroes/zombies/fatties/runners would be to get started? As lovely as the zombies are I don't want to spend too much time painting tons of them if they aren't used in the game.
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Post by: Akragth
We often found ourselves with all the walkers and fatties on the board. Only had all the runners on the board once, though.
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Post by: -Loki-
Yeah, the Zombicide games give you enough zombies that you'll likely end up with on the table in a normal game. Less than needed sometimes as well, which is why there's the rule that if you can't spawn anything, zombies get additional activations. There's a reason the Walk of the Dead #1 and #2, and Angry Zombies and Toxic Crowd expansions sold so well for the main Zombicide games - more zombies means less additional activations if you run out. Additional activations for zombies can be really lethal.
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Post by: Pacific
Ah thanks for the info guys. Best get back to painting those zombies then!
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Post by: ced1106
Pacific wrote:Just painting up the miniatures for this game. Once again, have to say they are absolutely fantastic, probably some of the best board game miniatures I have ever seen. Just finished painting 'Clover' and there is a crazy amount of detail on him, was hoping for a quick 30min job on him and its taken hours!
How're the mold lines? Or how did you deal with them? Mold lines on pre-assembled plastic drives me nuts!
Might as well repost Army Painter's Z bundle deal from BGG...
Z: BP backers have already seen the update with these videos, but I thought I'd post these videos for others following the campaign. The base game is shipping to backers now, and Z: BP is available pre-order.
fyi, For the painters, AP is currently offering until 1/31 two bundle of paints, Necrotic Flesh color primer, and spray-on varnish, one bundle for Z: BP, and another for both Z: BP and Zombicide. Pick up an engraving pen on Amazon for $10 to help remove mold lines. http://shop.thearmypainter.com/bundledeal.php
AP paint tutorials of Zombies, Ann the Nun, Nelly the Barmaid, and Clovis the Knight:
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Post by: Pacific
That makes me sick how good those AP zombies look
ced1106 wrote: Pacific wrote:Just painting up the miniatures for this game. Once again, have to say they are absolutely fantastic, probably some of the best board game miniatures I have ever seen. Just finished painting 'Clover' and there is a crazy amount of detail on him, was hoping for a quick 30min job on him and its taken hours!
How're the mold lines? Or how did you deal with them? Mold lines on pre-assembled plastic drives me nuts!
Not too bad! Couple of minutes just going over them with a sharp craft knife can remove the worst of it, and there isn't much there to begin with.
The plastic is pretty hard so I found it somewhat easier than some other boardgames where the more pliable/softer material is used.
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