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Post by: Eyjio
muwhe wrote:@Breng77 - I am ok with IG being dominate at any given point in time as I am with any other codex. Such is the case with the game system. The alternative is TO or Community Comp a path that was well traveled once upon a time.
@Eyjio - My point was that Forgeworld units are used at Offical Warhammer World events. Last I checked Games Workshop does not really have a competitive tourney format? or am I mistaken? As for updates .. sure in some cases it took years. Which in my mind is better than never or not until we release a new codex. Some happen much quicker in the case of feedback to experimental rules they post. My point is they still have a business model that allows it and they do it. As for IA2v2. It makes zero sense for Forgeworld to update that book given the pending release of Codex: Space Marine. I would rather wait for an update to IA2v2 that accounts for the new codex then get an immediate update that is made obsolete in 6 months.
@JWhex - So back on topic .. I think we need FW in some events and I think we need some events without FW. : )
Throne of Skulls is a bit rubbish but interstore tournaments tend to be all out affairs where the only issue with competitiveness is the small player bases. I don't disagree with you (and my area uses FW in almost everything) but I don't think something which doesn't release FAQs quickly is fit for purpose - I had this issue with GW before but they seem to have picked up a lot of slack there. For IA: Apoc 2nd ed it's mostly Orks that have the issue and they really should have FAQ'd it a long time ago anyway. They've already done for for the Heresy book and IA2 2nd ed though, so that's something.
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Post by: ruminator
I'm voting with my feet - I won't be going to any open FW tournaments. Maybe restricted to 1 choice, but if they can fill their lists I won't be there.
So everyone wants FW just for the fluff - not what I see at tournaments. It's an excuse for mass spamming of hyperios/sabre defence platforms and the like. Cherry picking the best units from the books. Well, everyone can do that from their codex can't they like Wraiths, helldrakes, tervigons ... well the argument doesn't run through here as FW is massively tilted in the favour of IG/SM armies. So while FW opens up a great window of opportunity to them, what does it offer say Nids, Dark Eldar, Orks etc. Essentially very little.
Now with a new codex Eldar, Tau etc become competitve again - what about FW though? Is there going to be an even spread of upgrades for all armies or is it going to be 90% imperial again for the next year or two? I think we know the answer already to that one.
The main game is not balanced, but it's not totally broken. It's almost impossible to have the flavour of the different races and get balance, but at least everyone gets an even range of unit choices - certainly more so now with new releases. In FW IG have about 30 new units (proably more I don't have all the books by any stretch), Nids about 3. Imagine a game of american football where one side can take 22 players and the other 52 - ok you can only have 11 on the field at once but the ability to specialise makes the team with the larger squad odds on favourites. That's the FW game.
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Post by: hippesthippo
Vaktathi said: "if we're assuming enough artillery platforms and support to both have 9 thudd guns, an aegis line, a CCS and LC for babysitting support, and say 3 units of TLLC sabres, how many points are left for troops?"
Blackmoor already posted the list. I'm assuming you missed it? ...
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Post by: BryllCream
I'll happily play against FW in a casual setting, since chances are it'll be for fluff/coolness. I'd never attend a tournament that allowed forgeworld though. Getting your ass handed to you by an army full of special rules that you've never heard of wouldn't be very fun.
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Post by: Blackmoor
I actually like the idea of running 2 concurrent tournaments.
This solves 2 problems.
#1. The people who don’t like forge world don’t have to deal with it.
#2. The people who like forge world get to play with it.
#3. It has the added benefit of cutting down the number of rounds to find the winner. Major GTs are 7+ game grinds and you can now find a true winner with less rounds.
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Post by: OverwatchCNC
hippesthippo wrote:Vaktathi said: "if we're assuming enough artillery platforms and support to both have 9 thudd guns, an aegis line, a CCS and LC for babysitting support, and say 3 units of TLLC sabres, how many points are left for troops?"
Blackmoor already posted the list. I'm assuming you missed it? ...
He said he put Blackmoor on ignore which means he can't see the list he posted already which conveniently answers his questions while simultaneously disproving his argument.
These games aren't played in a vacuum and yet several of the people arguing against those lists being OP are acting as if they do. Not the best way to analyze games and lists, this is why I try to steer clear of the list discussion section, too many opinions from people who only think inside the vacuum. Automatically Appended Next Post: Blackmoor wrote:I actually like the idea of running 2 concurrent tournaments.
This solves 2 problems.
#1. The people who don’t like forge world don’t have to deal with it.
#2. The people who like forge world get to play with it.
#3. It has the added benefit of cutting down the number of rounds to find the winner. Major GTs are 7+ game grinds and you can now find a true winner with less rounds.
I agree this sounds much better. One of the reasons I am so excited to play in Reece's Anime Expo tournament in July is because it is capped at 32(34?) players so it will only be 5 rounds. I loved WarGamesCon last year and the BAO but 7 games is a lot of 40k especially if you aren't doing so well like me at last years WGC!
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Post by: Breng77
Again 2 concurrent events works well if you have a huge event, and not so well when you don't
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Post by: Blackmoor
Vaktathi wrote:Ultimately, I'd have to ask, if these are so unstoppable and make for such one-sided unwinnable games, and FW does so little for anyone else, why haven't IG artillery lists simply overrun and consistently dominated at FW allowed events?
How many major tournaments have we had that allowed FW so far?
A heavy artillery IG army was undefeated when going into the second to last round of the Bay Area Open but was beat by another IG army with FW when this game only went 3 rounds, otherwise it would have won. The winning IG army then advanced played a tzeentch demon army and lost because the demon player had insanely good rolls. If that demon army gets blown off the table by the forge world units like it should have it would have changed the whole FW narrative.
The Broadside Bash was won by the heavy artillery army above (He must have gotten all of his turns in).
The cost is also a barrier to entry. That IG army had $800.00 worth of Forge World in it.
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Post by: hippesthippo
Blackmoor wrote: Vaktathi wrote:Ultimately, I'd have to ask, if these are so unstoppable and make for such one-sided unwinnable games, and FW does so little for anyone else, why haven't IG artillery lists simply overrun and consistently dominated at FW allowed events?
How many major tournaments have we had that allowed FW so far?
A heavy artillery IG army was undefeated when going into the second to last round of the Bay Area Open but was beat by another IG army with FW when this game only went 3 rounds, otherwise it would have won. The winning IG army then advanced played a tzeentch demon army and lost because the demon player had insanely good rolls. If that demon army gets blown off the table by the forge world units like it should have it would have changed the whole FW narrative.
The Broadside Bash was won by the heavy artillery army above (He must have gotten all of his turns in).
The cost is also a barrier to entry. That IG army had $800.00 worth of Forge World in it.
What's sad is that it's true.
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Post by: Glocknall
I will be curious to see how WGC turns out this year. I suspect that IG will place very highly and you will see a depressed Tau presence on the top tables mainly because of Arty IG. Its a strong counter to Tau (and just about everything else).
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Post by: Vaktathi
hippesthippo wrote:Vaktathi said: "if we're assuming enough artillery platforms and support to both have 9 thudd guns, an aegis line, a CCS and LC for babysitting support, and say 3 units of TLLC sabres, how many points are left for troops?"
Blackmoor already posted the list. I'm assuming you missed it? ...
this one without any Thudd Guns? If there was another I will admit that I have in fact missed it, but this one has some issue (and notably lacks the aforementioned and bemoaned thudd guns)
1850 points
CCS
LC
2 Blob squads
Vets in Chimera
3 Lascannon sabers
3 Lascannon sabers
Vulture Gunship
Vendetta
2 Earthshaker batteries
2 Medusa batteries
ADL
2 Rune Priests
8 Grey Hunters w/Drop pod
Assuming the 2 blob squads are 2 units of 20 each, and from a single platoon (the smallest possible there for the list to work), we're looking at 1827pts if I'm doing my math right (and assuming the vulture is being taken with the TL Punisher cannon), and that's with zero upgrades/weapons/banners/blob commissars/etc on the Grey Hunters, Platoon and Company command squads, blob squads and Veteran squads.
Do I need to go into details about the issues with tons of squishy naked infantry (and squishy command units), total lack of appropriate weaponry for short range work and the like?
BryllCream wrote:I'll happily play against FW in a casual setting, since chances are it'll be for fluff/coolness. I'd never attend a tournament that allowed forgeworld though. Getting your ass handed to you by an army full of special rules that you've never heard of wouldn't be very fun.
And this is different from a new codex/White Dwarf units how?
OverwatchCNC wrote:
He said he put Blackmoor on ignore which means he can't see the list he posted already which conveniently answers his questions while simultaneously disproving his argument.
I only put him on ignore after he responded to a post not directed at him with a juvenile "that's stupid and you know nothing" post, that didn't bother to argue/counter/discuss anything I actually posted.
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Post by: hippesthippo
That's the list, yes. I don't want to say anything that might come off as mean, so I'll end it there.
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Post by: Blackmoor
Vaktathi wrote:this one without any Thudd Guns? If there was another I will admit that I have in fact missed it, but this one has some issue (and notably lacks the aforementioned and bemoaned thudd guns)
1850 points
CCS
LC
2 Blob squads
Vets in Chimera
3 Lascannon sabers
3 Lascannon sabers
Vulture Gunship
Vendetta
2 Earthshaker batteries
2 Medusa batteries
ADL
2 Rune Priests
8 Grey Hunters w/Drop pod
Assuming the 2 blob squads are 2 units of 20 each, and from a single platoon (the smallest possible there for the list to work), we're looking at 1827pts if I'm doing my math right (and assuming the vulture is being taken with the TL Punisher cannon), and that's with zero upgrades/weapons/banners/blob commissars/etc on the Grey Hunters, Platoon and Company command squads, blob squads and Veteran squads.
Do I need to go into details about the issues with tons of squishy naked infantry (and squishy command units), total lack of appropriate weaponry for short range work and the like?
That is the list that I faced at the Broadside Bash. It might have been a 2000 point tournament, or I might have some of the smaller units mixed up.
No one knew about the thudd guns until Adepticon which was after the Bash. It really does not matter what part of the FW artillery that you take, they are all good and interchangable. Just drop a heavy artillery platform and replace it with them and you have the same thing.
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Post by: Vaktathi
hippesthippo wrote:That's the list, yes. I don't want to say anything that might come off as mean, so I'll end it there.
If you have a legitimate point to make I promise I won't be too butthurt about it. I feel there are issues with that list.
It's got a good amount of long range firepower for sure, but is reliant largely on one 6 model T3 5+ sv unit hiding behind and aegis line to stay in the game, is heavily reliant on one of the flyers for "oh gak something got close" support, and primarily reliant on T3 5+ sv Ld7/8 infantry sporting nothing but lasguns that must leave that Ld/Command bubble for objective nabbing and a single squad or MEQ infantry, and the list only has 23pts to play with to remedy those issues.
I'm not saying it's an easy list that nobody will have any problems defeating, but there are very definitely exploitable weaknesses that many common tournament armies should be able to take advantage of and emerge victorious with as much reasonable chance of victory as most other lists they may be facing.
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Post by: Dozer Blades
Blackmoor wrote:I actually like the idea of running 2 concurrent tournaments.
This solves 2 problems.
#1. The people who don’t like forge world don’t have to deal with it.
#2. The people who like forge world get to play with it.
#3. It has the added benefit of cutting down the number of rounds to find the winner. Major GTs are 7+ game grinds and you can now find a true winner with less rounds.
Have you ever run a big event? That would be a big pain in the donkey and the two could potentially detract in the overall draw from each other. It solves nothing.
Anyways you should wear a big sign at WGC that sez "I'm Blackmoor the dude that hates Forge World!!!".
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Post by: Enigwolf
Dozer Blades wrote:
Anyways you should wear a big sign at WGC that sez "I'm Blackmoor the dude that hates Forge World!!!".

That might not bode well.
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Post by: BryllCream
Vaktathi wrote:And this is different from a new codex/White Dwarf units how?
I will browse through a codex, and it will be discussed online - I'll have a fair idea of what i'm playing against. I don't know anything about any forgeworld, as do most 40k gamers. Why should we have to face an army we know literally nothing about when in all likelihood they'll know our codex off by heart. They'll know what strategy we're going for and what the weak point in our list is. We will have no such luxury against FW armies, even if you could browse the rules that doesn't really tell you how the army plays.
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Post by: Dozer Blades
With the quick rate at which the new codices are being released I highly doubt that most players are highly familiar wih all of the new units.
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Post by: OverwatchCNC
Dozer Blades wrote:With the quick rate at which the new codices are being released I highly doubt that most players are highly familiar wih all of the new units.
There are still far better and more numerous resources online for info on new, and old, codices than for FW rules units etc.
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Post by: kronk
Dozer Blades wrote:With the quick rate at which the new codices are being released I highly doubt that most players are highly familiar wih all of the new units.
No doubt. I was flipping through the Tau codex again last night and still picking up on units and upgrades I hadn't realized before.
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Post by: Blackmoor
Dozer Blades wrote: Blackmoor wrote:I actually like the idea of running 2 concurrent tournaments.
This solves 2 problems.
#1. The people who don’t like forge world don’t have to deal with it.
#2. The people who like forge world get to play with it.
#3. It has the added benefit of cutting down the number of rounds to find the winner. Major GTs are 7+ game grinds and you can now find a true winner with less rounds.
Have you ever run a big event? That would be a big pain in the donkey and the two could potentially detract in the overall draw from each other. It solves nothing.
Anyways you should wear a big sign at WGC that sez "I'm Blackmoor the dude that hates Forge World!!!".

#1. I canceled my plane tickets to WGC because they are allowing forge world.
#2. Most people at tournaments know me and my stance on forge world.
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Post by: Dozer Blades
OverwatchCNC wrote: Dozer Blades wrote:With the quick rate at which the new codices are being released I highly doubt that most players are highly familiar wih all of the new units.
There are still far better and more numerous resources online for info on new, and old, codices than for FW rules units etc.
Oh Rly ?? FW has many of their rules for units available online for free.
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Post by: kronk
Not really, Dozer. Just the experimental ones and outdated army lists. Check the downloads page in my signature for examples.
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Post by: Dozer Blades
They have rules for the Storm Eagles, Contemptor dreadnaughts, etc... not just outdated or experimental.
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Post by: kronk
Show me the contemptor rules, please.
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Post by: Dozer Blades
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Post by: Blackmoor
Here is an example of how FW destabilizes the game in a take-all-comers environment.
What saber platforms get to do is add not only a very hard to kill weapons platform, but anti-tank and all in a troop slot, but where is it really bad is the interceptor rule.
Most armies rely on fliers as their only anti-flyer defense. So what happens is that the saber defense platforms shoot down any flyers that their opponents have before they can even shoot with interceptor, and then the IG’s Vultures just fly around uncontested and destroy their opponent with 20 strength 5 shots.
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Post by: Breng77
So those rules stamped with the experimental stamp...
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Post by: kronk
Experimental rules, outdated, and incomplete.
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Post by: Dozer Blades
It is up to date. And is from the Forge World website. Dude don't lie to make your point. * Sad face *
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Post by: Breng77
Ummm.... The link you provided is stamped experimental, and has point costs blacked out.
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Post by: kronk
Dozer Blades wrote:It is up to date. And is from the Forge World website. Dude don't lie to make your point. * Sad face * 1. I'm not lying. Watch your mouth (er, fingers). 2. That is not up to date. The contemptor was updated in both the HH book, the Aeronautica book (mortis pattern), and IA: Apocalypse II, second edition (which is no longer on the FW site). 3. It's incomplete. What point are you trying to make posting out-dated, experimental, incomplete pdfs? Edit: I'm not trying to pick on you, Dozer. But the only thing that FW puts up on their download pages now are the experimental rules, which can change when they go into print. Yes, you can still get an idea of what a unit does that way, but not every unit get that. Not even 1 in 5.
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Post by: Vaktathi
Are FW units/armies not also discussed online? I think I've seen them in the General Discussion and Tactics forums with some frequency (even if not routine). We just had several threads on the IA12 book.
Furthermore, how does one browse something like, say, the SoB codex if you didn't pick it up during the month that WD was for sale?
I'll have a fair idea of what i'm playing against. I don't know anything about any forgeworld, as do most 40k gamers. Why should we have to face an army we know literally nothing about when in all likelihood they'll know our codex off by heart.
Same thing applies to a new codex, most people don't have armies memorized the first few months they are out. Hell people are still getting used to DA's much less Tau. And most FW stuff isn't spectacularly far off the mark of what you'd normally see. If you know how a Leman Russ Battle Tank works you know how a Leman Russ Annihilator works.
They'll know what strategy we're going for and what the weak point in our list is. We will have no such luxury against FW armies
You should be able to request an opponents rules and overview them ahead of time no matter what they're playing, that's simply a common assumption at events.
One could also....buy the books. Before the inevitable cost argument arise, if you're already shelling out for multiple $50 codex books each year to keep up on the tournament scene and are updating armies to keep up with the meta, it's a marginal extra cost for magnificient books, and some are roughly codex cost ( IA Aeronautica is actually cheaper...).
even if you could browse the rules that doesn't really tell you how the army plays.
so...browsing a codex you can tell how it plays, but browsing an IA list organized in the same manner you can't. I don't follow how this is so much more difficult.
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Post by: Peregrine
Blackmoor wrote:If that demon army gets blown off the table by the forge world units like it should have it would have changed the whole FW narrative.
Why? Does it "change the whole narrative" every time a codex list wins a tournament decisively? Or are we going back to the ridiculous double standard where FW rules are only allowed as long as nobody would ever use them in a winning list?
The cost is also a barrier to entry. That IG army had $800.00 worth of Forge World in it.
And this doesn't apply to codex armies? You're going to be spending hundreds of dollars on making a codex IG army, on top of all the travel/hotel/etc expenses for attending a major tournament.
BryllCream wrote:I will browse through a codex, and it will be discussed online - I'll have a fair idea of what i'm playing against. I don't know anything about any forgeworld, as do most 40k gamers. Why should we have to face an army we know literally nothing about when in all likelihood they'll know our codex off by heart. They'll know what strategy we're going for and what the weak point in our list is. We will have no such luxury against FW armies, even if you could browse the rules that doesn't really tell you how the army plays.
So what? If you don't do the research of course you'll be surprised. But we wouldn't have any sympathy for someone who didn't do the research on a codex army, so why should it be acceptable to remain ignorant of FW rules and then complain that you don't know about them?
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Post by: cormadepanda
Vaktathi wrote: Are FW units/armies not also discussed online? I think I've seen them in the General Discussion and Tactics forums with some frequency (even if not routine). We just had several threads on the IA12 book.
Furthermore, how does one browse something like, say, the SoB codex if you didn't pick it up during the month that WD was for sale?
I'll have a fair idea of what i'm playing against. I don't know anything about any forgeworld, as do most 40k gamers. Why should we have to face an army we know literally nothing about when in all likelihood they'll know our codex off by heart.
Same thing applies to a new codex, most people don't have armies memorized the first few months they are out. Hell people are still getting used to DA's much less Tau. And most FW stuff isn't spectacularly far off the mark of what you'd normally see. If you know how a Leman Russ Battle Tank works you know how a Leman Russ Annihilator works.
They'll know what strategy we're going for and what the weak point in our list is. We will have no such luxury against FW armies
You should be able to request an opponents rules and overview them ahead of time no matter what they're playing, that's simply a common assumption at events.
One could also....buy the books. Before the inevitable cost argument arise, if you're already shelling out for multiple $50 codex books each year to keep up on the tournament scene and are updating armies to keep up with the meta, it's a marginal extra cost for magnificient books, and some are roughly codex cost ( IA Aeronautica is actually cheaper...).
even if you could browse the rules that doesn't really tell you how the army plays.
so...browsing a codex you can tell how it plays, but browsing an IA list organized in the same manner you can't. I don't follow how this is so much more difficult.
/thread. People who don't want variation in the game only want to win. People who want variation in the game are in it for the hobby of painting and modeling.
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Post by: Breng77
Which has nothing to do with fw, if anything fw will see less variation a tournaments than its exclusion. In fact most anti-fw people are ok with it so long as the worst abused units are not included. There are plenty of painting and modeling opporunities without forge world.
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Post by: Vaktathi
Breng77 wrote:Which has nothing to do with fw, if anything fw will see less variation a tournaments than its exclusion. In fact most anti- fw people are ok with it so long as the worst abused units are not included.
This is often highly subjective and contentious, and many of which certainly are no worse than anything found in a codex, and if FW units are being banned, why aren't codex units of the same power level?
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Post by: BryllCream
Vaktathi wrote:Breng77 wrote:Which has nothing to do with fw, if anything fw will see less variation a tournaments than its exclusion. In fact most anti- fw people are ok with it so long as the worst abused units are not included.
This is often highly subjective and contentious, and many of which certainly are no worse than anything found in a codex, and if FW units are being banned, why aren't codex units of the same power level?
Because the latter is part of the group of units labled "featured in codexes", that is universally accepted. The former is in the group "not featured in codexes", variations of which are found wherever you play.
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Post by: Vaktathi
BryllCream wrote: Vaktathi wrote:Breng77 wrote:Which has nothing to do with fw, if anything fw will see less variation a tournaments than its exclusion. In fact most anti- fw people are ok with it so long as the worst abused units are not included.
This is often highly subjective and contentious, and many of which certainly are no worse than anything found in a codex, and if FW units are being banned, why aren't codex units of the same power level?
Because the latter is part of the group of units labled "featured in codexes", that is universally accepted. The former is in the group "not featured in codexes", variations of which are found wherever you play.
And here's where we come to the rub...why is that distinction relevant?
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Post by: BryllCream
Vaktathi wrote: BryllCream wrote: Vaktathi wrote:Breng77 wrote:Which has nothing to do with fw, if anything fw will see less variation a tournaments than its exclusion. In fact most anti- fw people are ok with it so long as the worst abused units are not included.
This is often highly subjective and contentious, and many of which certainly are no worse than anything found in a codex, and if FW units are being banned, why aren't codex units of the same power level?
Because the latter is part of the group of units labled "featured in codexes", that is universally accepted. The former is in the group "not featured in codexes", variations of which are found wherever you play.
And here's where we come to the rub...why is that distinction relevant?
Why is any distinction relevent? Nevertheless, it's there. Codex is the default, FW is an add-on.
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Post by: Glocknall
Vaktathi wrote:Breng77 wrote:Which has nothing to do with fw, if anything fw will see less variation a tournaments than its exclusion. In fact most anti- fw people are ok with it so long as the worst abused units are not included.
This is often highly subjective and contentious, and many of which certainly are no worse than anything found in a codex, and if FW units are being banned, why aren't codex units of the same power level?
Vaktathi, its been explained so many times in this thread even a quick perusal would of netted your answer. You love to expound on your arguments but always distill the other sides down to its lowest common denominator. The reason why is that broken FW units almost exclusively benefit IG and Marines. You will see less diversification in tournaments as player gravitate towards the powerful FW units. The current meta is actually fairly healthy as two new codex are showing promise against the Necron dominance and Eldar are just getting started. FW will reverse those trends all skewing towards IG.
Another thing I dislike about FW is why they always seem to improve on weapons and units at have been working fine in 40k. Kheres Assault Cannon is the prime example. 4 shots on the assault cannon not enough for you? Buy now and we'll give you 6 shots! Its hilarious.
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Post by: Enigwolf
BryllCream wrote: Vaktathi wrote: BryllCream wrote: Vaktathi wrote:Breng77 wrote:Which has nothing to do with fw, if anything fw will see less variation a tournaments than its exclusion. In fact most anti- fw people are ok with it so long as the worst abused units are not included.
This is often highly subjective and contentious, and many of which certainly are no worse than anything found in a codex, and if FW units are being banned, why aren't codex units of the same power level?
Because the latter is part of the group of units labled "featured in codexes", that is universally accepted. The former is in the group "not featured in codexes", variations of which are found wherever you play.
And here's where we come to the rub...why is that distinction relevant?
Why is any distinction relevent? Nevertheless, it's there. Codex is the default, FW is an add-on.
FW is an "add-on" in as much as WD SoB is an "add-on", or any other Codex for that matter. FW is officially part of the game system as much as Codices are. An "add-on" would be Apocalypse, which fundamentally changes how the game is played.
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Post by: Vaktathi
Glocknall wrote: Vaktathi wrote:Breng77 wrote:Which has nothing to do with fw, if anything fw will see less variation a tournaments than its exclusion. In fact most anti- fw people are ok with it so long as the worst abused units are not included.
This is often highly subjective and contentious, and many of which certainly are no worse than anything found in a codex, and if FW units are being banned, why aren't codex units of the same power level?
Vaktathi, its been explained so many times in this thread even a quick perusal would of netted your answer. You love to expound on your arguments but always distill the other sides down to its lowest common denominator. The reason why is that broken FW units almost exclusively benefit IG and Marines.
The Eldar get an entirely new army list, a new aspect, a new type of wraithlord, multiple new flyers and hovertanks, etc. Tau get a new suit class, new flyers, skimmer units like tetras and additional hammerhead options and more. Necrons get their own artillery units, a new skimmer tank and a heavy bomber. Orks get all sorts of wacky walkers and tanks. There's a lot of stuff that isn't just IG/Imperial. Yet nobody wants to talk about that because "zomg sabres and thudd guns!" despite that many of these units are very characterful and likely would see lots of use if allowed.
You will see less diversification in tournaments as player gravitate towards the powerful FW units. The current meta is actually fairly healthy as two new codex are showing promise against the Necron dominance and Eldar are just getting started. FW will reverse those trends all skewing towards IG.
There's a lot of stuff for IG yes, there's also a good amount of stuff for Tau, Orks, Eldar, and now Necrons are getting stuff as well. This is especially true in the Flyer/anti-flyer department. I know I've been seeing lots of Barracudas, Hornets, Tetras, Warp Hunter and Nightwings of late, I don't get why it'd only be IG stuff that would overrun events.
And since when was controlling the direction of the metagame away from or towards certain armies an aim or responsibility of tournaments, as opposed to being large events where people take their toy soldiers and compete to see who can use their toys the best?
Another thing I dislike about FW is why they always seem to improve on weapons and units at have been working fine in 40k. Kheres Assault Cannon is the prime example. 4 shots on the assault cannon not enough for you? Buy now and we'll give you 6 shots! Its hilarious.
While I can understand the conceptual issue and can agree with it, GW's core design studio does the same thing (look at the new Eldar codex and all the monofilament/distort weapons), and it's not like the Contemptor with Kheres AC's is a huge balance issue being a 200something point walker.
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Post by: Breng77
Enigwolf wrote: BryllCream wrote: Vaktathi wrote: BryllCream wrote: Vaktathi wrote:Breng77 wrote:Which has nothing to do with fw, if anything fw will see less variation a tournaments than its exclusion. In fact most anti- fw people are ok with it so long as the worst abused units are not included.
This is often highly subjective and contentious, and many of which certainly are no worse than anything found in a codex, and if FW units are being banned, why aren't codex units of the same power level?
Because the latter is part of the group of units labled "featured in codexes", that is universally accepted. The former is in the group "not featured in codexes", variations of which are found wherever you play.
And here's where we come to the rub...why is that distinction relevant?
Why is any distinction relevent? Nevertheless, it's there. Codex is the default, FW is an add-on.
FW is an "add-on" in as much as WD SoB is an "add-on", or any other Codex for that matter. FW is officially part of the game system as much as Codices are. An "add-on" would be Apocalypse, which fundamentally changes how the game is played.
Not true at all FW is a self admitted "expansion" to the game, not part of the base game. Saying it is on the same level as a codex is akin to saying that dlc missions for a video game are the same as the base game. This does not make them un-official, but they are not at all the same. Lets put it this way the 40k BRB contains statlines for ever non special character that existed in the base game prior to the edition, release, it includes no previously published FW statlines. So stating that FW is the same as any base game model is false. Again this does not make them un-official but they are obviously on a different level. Perhaps think of it this way, games (including 40k) often contain basic rules, and then advanced rules. Standard 40k is the basic with no add ons, FW 40k is the advanced with all the bells and whistles.
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Post by: Eyjio
Enigwolf wrote:
FW is an "add-on" in as much as WD SoB is an "add-on", or any other Codex for that matter. FW is officially part of the game system as much as Codices are. An "add-on" would be Apocalypse, which fundamentally changes how the game is played.
This is simply untrue. SoB is published and printed directly by Games Workshop LTD, a subsidiary owned by Games Workshop Group PLC. Forge World is another subsidiary of Games Workshop Group PLC but otherwise unrelated to Games Workshop LTD - they have a different work force, different stores, different warehouses and produce different products. Forge World are licensed to be able to produce items for GW LTD trademarks and use their copyrights. That does not and will never make them "the same". They do not even use the same printing - Forge World books are printed in England, GWs in China. Forge World's self proclaimed officiousness is about as valid as Transformers saying they're valid for use in MTG because both are subsidiaries of Hasbro. It's marketed as "an expansion" because they are not allowed by the main company to produce additional models for the GW subsidiary and claim them to be normally usable units for any game. Please stop spreading this because it is wrong.
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Post by: Breng77
As to why ig perhaps because they have maybe twice as many units available as the rest of the not imperial Maine armies? Maybe because they contribute most of the perceived broken units? Which means that is what top tournament players will gravitate toward.
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Post by: Vaktathi
Eyjio wrote: Enigwolf wrote:
FW is an "add-on" in as much as WD SoB is an "add-on", or any other Codex for that matter. FW is officially part of the game system as much as Codices are. An "add-on" would be Apocalypse, which fundamentally changes how the game is played.
This is simply untrue. SoB is published and printed directly by Games Workshop LTD, a subsidiary owned by Games Workshop Group PLC. Forge World is another subsidiary of Games Workshop Group PLC but otherwise unrelated to Games Workshop LTD - they have a different work force, different stores, different warehouses and produce different products. Forge World are licensed to be able to produce items for GW LTD trademarks and use their copyrights. That does not and will never make them "the same". They do not even use the same printing - Forge World books are printed in England, GWs in China. Forge World's self proclaimed officiousness is about as valid as Transformers saying they're valid for use in MTG because both are subsidiaries of Hasbro. It's marketed as "an expansion" because they are not allowed by the main company to produce additional models for the GW subsidiary and claim them to be normally usable units for any game. Please stop spreading this because it is wrong.
Forgeworld is not a subsidiary at all actually, they're just another department at GW no different than IT or Accounting. They aren't a distinct organization, they're not even a licensed reseller, they're GW through and through. It says right on their website that they are part of Games Workshop, they aren't a subsidiary company. Their offices are in the same place everyone elses is. Their email systems are all "@gamesworkshop.co. uk" and not "@forgeworld.co. uk".
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Post by: Peregrine
Eyjio wrote:It's marketed as "an expansion" because they are not allowed by the main company to produce additional models for the GW subsidiary and claim them to be normally usable units for any game.
Sorry, wrong again. FW books explicitly say "these rules are official and part of standard 40k". You can nitpick all you like about how GW structures their company for accounting/legal reasons, but the simple fact is that if GW did not approve of FW's "these are official" claim it would be removed from the books. Automatically Appended Next Post: Breng77 wrote:As to why ig perhaps because they have maybe twice as many units available as the rest of the not imperial Maine armies?
Except that most of them are redundant. Who cares if IG get the Lightning and Thunderbolt, I'm not taking either of them because I have Vendettas. Meanwhile Tau might only get the Barracuda, but it will almost always replace the weak codex flyers. And that's not even counting the "fluff" units that will never appear in a competitive game, like the Sentinel cargo loader.
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Post by: Eyjio
Vaktathi wrote:Eyjio wrote: Enigwolf wrote:
FW is an "add-on" in as much as WD SoB is an "add-on", or any other Codex for that matter. FW is officially part of the game system as much as Codices are. An "add-on" would be Apocalypse, which fundamentally changes how the game is played.
This is simply untrue. SoB is published and printed directly by Games Workshop LTD, a subsidiary owned by Games Workshop Group PLC. Forge World is another subsidiary of Games Workshop Group PLC but otherwise unrelated to Games Workshop LTD - they have a different work force, different stores, different warehouses and produce different products. Forge World are licensed to be able to produce items for GW LTD trademarks and use their copyrights. That does not and will never make them "the same". They do not even use the same printing - Forge World books are printed in England, GWs in China. Forge World's self proclaimed officiousness is about as valid as Transformers saying they're valid for use in MTG because both are subsidiaries of Hasbro. It's marketed as "an expansion" because they are not allowed by the main company to produce additional models for the GW subsidiary and claim them to be normally usable units for any game. Please stop spreading this because it is wrong.
Forgeworld is not a subsidiary at all actually, they're just another department at GW no different than IT or Accounting. They aren't a distinct organization, they're not even a licensed reseller, they're GW through and through.
Again, that's not true. GW LTD has nothing to do with Forge World. They do not link them on their website and they do not own them. GW PLC owns FW. Again, they do not share a workforce, nor offices, nor production. This is why not even GW's own stores can order FW to them - it is not the same company and the profits do not go to GW LTD.
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Post by: Breng77
Peregrine wrote:Eyjio wrote:It's marketed as "an expansion" because they are not allowed by the main company to produce additional models for the GW subsidiary and claim them to be normally usable units for any game.
Sorry, wrong again. FW books explicitly say "these rules are official and part of standard 40k". You can nitpick all you like about how GW structures their company for accounting/legal reasons, but the simple fact is that if GW did not approve of FW's "these are official" claim it would be removed from the books.
Automatically Appended Next Post:
Breng77 wrote:As to why ig perhaps because they have maybe twice as many units available as the rest of the not imperial Maine armies?
Except that most of them are redundant. Who cares if IG get the Lightning and Thunderbolt, I'm not taking either of them because I have Vendettas. Meanwhile Tau might only get the Barracuda, but it will almost always replace the weak codex flyers. And that's not even counting the "fluff" units that will never appear in a competitive game, like the Sentinel cargo loader.
And the more abundant broken units it provides?
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Post by: Enigwolf
Eyjio wrote: Enigwolf wrote:
FW is an "add-on" in as much as WD SoB is an "add-on", or any other Codex for that matter. FW is officially part of the game system as much as Codices are. An "add-on" would be Apocalypse, which fundamentally changes how the game is played.
This is simply untrue. SoB is published and printed directly by Games Workshop LTD, a subsidiary owned by Games Workshop Group PLC. Forge World is another subsidiary of Games Workshop Group PLC but otherwise unrelated to Games Workshop LTD - they have a different work force, different stores, different warehouses and produce different products. Forge World are licensed to be able to produce items for GW LTD trademarks and use their copyrights. That does not and will never make them "the same". They do not even use the same printing - Forge World books are printed in England, GWs in China. Forge World's self proclaimed officiousness is about as valid as Transformers saying they're valid for use in MTG because both are subsidiaries of Hasbro. It's marketed as "an expansion" because they are not allowed by the main company to produce additional models for the GW subsidiary and claim them to be normally usable units for any game. Please stop spreading this because it is wrong.
Breng77 wrote: Enigwolf wrote: BryllCream wrote: Vaktathi wrote: BryllCream wrote: Vaktathi wrote:Breng77 wrote:Which has nothing to do with fw, if anything fw will see less variation a tournaments than its exclusion. In fact most anti- fw people are ok with it so long as the worst abused units are not included.
This is often highly subjective and contentious, and many of which certainly are no worse than anything found in a codex, and if FW units are being banned, why aren't codex units of the same power level?
Because the latter is part of the group of units labled "featured in codexes", that is universally accepted. The former is in the group "not featured in codexes", variations of which are found wherever you play.
And here's where we come to the rub...why is that distinction relevant?
Why is any distinction relevent? Nevertheless, it's there. Codex is the default, FW is an add-on.
FW is an "add-on" in as much as WD SoB is an "add-on", or any other Codex for that matter. FW is officially part of the game system as much as Codices are. An "add-on" would be Apocalypse, which fundamentally changes how the game is played.
Not true at all FW is a self admitted "expansion" to the game, not part of the base game. Saying it is on the same level as a codex is akin to saying that dlc missions for a video game are the same as the base game. This does not make them un-official, but they are not at all the same. Lets put it this way the 40k BRB contains statlines for ever non special character that existed in the base game prior to the edition, release, it includes no previously published FW statlines. So stating that FW is the same as any base game model is false. Again this does not make them un-official but they are obviously on a different level. Perhaps think of it this way, games (including 40k) often contain basic rules, and then advanced rules. Standard 40k is the basic with no add ons, FW 40k is the advanced with all the bells and whistles.
Wrong and wrong. Please prove to me where Forge World has been "self admitted" as an "expansion". On the Forge World website, the only mention of "expansion" is the Horus Heresy line, while 40k and Fantasy are mentioned apart from that. Other than that, other recognized expansions are as follows: Cities of Death, Apocalypse, Planetstrike, Planetary Empires, Death from the Skies (source: http://www.games-workshop.com/gws/catalog/landing.jsp?catId=cat440311a&rootCatGameStyle=wh40k)
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Post by: Dracos
For those who say that FW events have less variation, my experience is the exact opposite. Its easy to see why this would be: more options mean your army both has more possibilities and has to account for more possibilities across the table. In fact, the abundance of diverse armies seems to imply that FW is really not as bad as the picture some detractors would like to paint.
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Post by: Eyjio
Are you seriously using the GW LTD website to show FW isn't an expansion? Okay, let's play this absurd denail game then. Find the Forge World link: http://www.games-workshop.com/gws/home.jsp It's not obvious, because it's not the same company. Why would they list it as an expansion to their game on their website when it isn't made by them and they don't share in the profits? FW and Black Library are at the bottom in small print because they are owned by the same parent company. Is this really so hard? Are you going to say BL and GW are the same next?
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Post by: Breng77
So lets just say each codex has a broken unit or 2 that are generally accepted. (I'm not saying these units are broken or the worst, heck I'm going out on a limb say each codex even has an op unit)
Ig= vendetta
Wolves = long fangs
Grey knights = paladins
Sisters = Celestine
Csm = heldrake
Tau = riptide
Dark angels = salvo banner in land raider
Space marines = thunder fire
Blood angels = blood talon furioso
Dark eldar = beast pack
Eldar = eldrad (in the old book who knows in the new one yet)
Ork = nob bikers
Nids = tervigon
Daemons = daemon prince kitted out.
Crons = wraiths
Templars = really nothing
So I'm having trouble even coming up with one in most books and adding FW adds (at least by perception) 4 ish more to IG (who I could have added more to prior to adding any to some books)
This is why you will see tons of ig, throw in that they can ally with damn near everyone....sand tournaments (at the top become non stop ig Fest, allowing the barracuda (that no Tau player will bother running makes no difference)
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Post by: Dracos
Please cite tournaments that use FW and see an overabundance both of IG and the units seen as abusive.
I'd like some evidence that the sky is falling, we're not going to just believe you 'cause you can yell it loudly.
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Post by: Enigwolf
Eyjio wrote:
Are you seriously using the GW LTD website to show FW isn't an expansion? Okay, let's play this absurd denail game then. Find the Forge World link: http://www.games-workshop.com/gws/home.jsp It's not obvious, because it's not the same company. Why would they list it as an expansion to their game on their website when it isn't made by them and they don't share in the profits? FW and Black Library are at the bottom in small print because they are owned by the same parent company. Is this really so hard? Are you going to say BL and GW are the same next?
I'm laughing at the concept that you're even using the GW company organizational structure to prove your point. So you're saying that if a video game company releases a game, and hands all the post-launch patch work off to another subsidiary (in this case, another studio, which frequently happens) to take care of, all post-launch patches are to be considered "unofficial expansions"? Come on. I listed half a dozen business reasons five or six pages ago as to why Forge World is a subsidiary company contributing to the same game system - did you even read the thread, or just the first and last page?
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Post by: Krellnus
Eyjio wrote:
Are you seriously using the GW LTD website to show FW isn't an expansion? Okay, let's play this absurd denail game then. Find the Forge World link: http://www.games-workshop.com/gws/home.jsp It's not obvious, because it's not the same company. Why would they list it as an expansion to their game on their website when it isn't made by them and they don't share in the profits? FW and Black Library are at the bottom in small print because they are owned by the same parent company. Is this really so hard? Are you going to say BL and GW are the same next?
I found the link quite easily, in under 30 seconds as fate would have it, not only that but I couldn't even select my country without my cursor passing over the link to Forge World.
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Post by: Breng77
Look at the top tables of bao and adepticon team events...if FW were allowed consistently trickle down would happen. Asking for evidence to be provided from an up to this point limited sample is obtuse. You can also listen to top players and look at their lists for these events to see a trend. I.e. people don't buy armies for single events. Wait till after Wgc and we'll see how things look there. Automatically Appended Next Post: Also an expansion is anything that expands the base game hence FW = expansion.
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Post by: Eyjio
Enigwolf wrote:
I'm laughing at the concept that you're even using the GW company organizational structure to prove your point. So you're saying that if a video game company releases a game, and hands all the post-launch patch work off to another subsidiary (in this case, another studio, which frequently happens) to take care of, all post-launch patches are to be considered "unofficial expansions"? Come on. I listed half a dozen business reasons five or six pages ago as to why Forge World is a subsidiary company contributing to the same game system - did you even read the thread, or just the first and last page?
You're laughing because you're wrong? It's not in any way like that analogy. It's most like if EA Sports made a new Madden, then Bioware released paid DLC that added more stuff into the game but was arguably poorly done. They're both owned by EA, sure, but that DLC is not part of the main game and so most players would have neither heard of it nor downloaded it. Just because one company says it's "official" doesn't make it so.
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Post by: Krellnus
Also an expansion is anything that expands the base game hence Codices = expansion.
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Post by: Vaktathi
Eyjio wrote: Vaktathi wrote:Eyjio wrote: Enigwolf wrote:
FW is an "add-on" in as much as WD SoB is an "add-on", or any other Codex for that matter. FW is officially part of the game system as much as Codices are. An "add-on" would be Apocalypse, which fundamentally changes how the game is played.
This is simply untrue. SoB is published and printed directly by Games Workshop LTD, a subsidiary owned by Games Workshop Group PLC. Forge World is another subsidiary of Games Workshop Group PLC but otherwise unrelated to Games Workshop LTD - they have a different work force, different stores, different warehouses and produce different products. Forge World are licensed to be able to produce items for GW LTD trademarks and use their copyrights. That does not and will never make them "the same". They do not even use the same printing - Forge World books are printed in England, GWs in China. Forge World's self proclaimed officiousness is about as valid as Transformers saying they're valid for use in MTG because both are subsidiaries of Hasbro. It's marketed as "an expansion" because they are not allowed by the main company to produce additional models for the GW subsidiary and claim them to be normally usable units for any game. Please stop spreading this because it is wrong.
Forgeworld is not a subsidiary at all actually, they're just another department at GW no different than IT or Accounting. They aren't a distinct organization, they're not even a licensed reseller, they're GW through and through.
Again, that's not true. GW LTD has nothing to do with Forge World. They do not link them on their website and they do not own them. GW PLC owns FW. Again, they do not share a workforce, nor offices, nor production. This is why not even GW's own stores can order FW to them - it is not the same company and the profits do not go to GW LTD.
One will note their website does state "Copyright © Games Workshop Limited 2000-2013."
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Post by: Enigwolf
Eyjio wrote: Enigwolf wrote:
I'm laughing at the concept that you're even using the GW company organizational structure to prove your point. So you're saying that if a video game company releases a game, and hands all the post-launch patch work off to another subsidiary (in this case, another studio, which frequently happens) to take care of, all post-launch patches are to be considered "unofficial expansions"? Come on. I listed half a dozen business reasons five or six pages ago as to why Forge World is a subsidiary company contributing to the same game system - did you even read the thread, or just the first and last page?
You're laughing because you're wrong? It's not in any way like that analogy. It's most like if EA Sports made a new Madden, then Bioware released paid DLC that added more stuff into the game but was arguably poorly done. They're both owned by EA, sure, but that DLC is not part of the main game and so most players would have neither heard of it nor downloaded it. Just because one company says it's "official" doesn't make it so.
I'm laughing at the extent you're reaching to to prove your point when it's already clearly stated that FW IA books are officially part of the game system and meant to be used as such. And I wasn't referring to DLC, I was referring to patches. Large game development companies hand off post-launch patching and balancing to another team/studio to handle because the original design studio has to move on to develop another game, otherwise their talents are wasted in maintenance. Does that mean these patches are unofficial expansions? No.
Krellnus wrote:Also an expansion is anything that expands the base game hence Codices = expansion.
Exactly. We should all just play with our Dark Vengeance sets if we don't want expansions, right?
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Post by: Breng77
Nope, no codices = no units = no game at all, I also cited where stats for these units are listed in the brb, and the codices themselves are mentioned there as reference.
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Post by: Dracos
And more double standards showing...
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Post by: Eyjio
Enigwolf wrote:Eyjio wrote: Enigwolf wrote:
I'm laughing at the concept that you're even using the GW company organizational structure to prove your point. So you're saying that if a video game company releases a game, and hands all the post-launch patch work off to another subsidiary (in this case, another studio, which frequently happens) to take care of, all post-launch patches are to be considered "unofficial expansions"? Come on. I listed half a dozen business reasons five or six pages ago as to why Forge World is a subsidiary company contributing to the same game system - did you even read the thread, or just the first and last page?
You're laughing because you're wrong? It's not in any way like that analogy. It's most like if EA Sports made a new Madden, then Bioware released paid DLC that added more stuff into the game but was arguably poorly done. They're both owned by EA, sure, but that DLC is not part of the main game and so most players would have neither heard of it nor downloaded it. Just because one company says it's "official" doesn't make it so.
I'm laughing at the extent you're reaching to to prove your point when it's already clearly stated that FW IA books are officially part of the game system and meant to be used as such. And I wasn't referring to DLC, I was referring to patches. Large game development companies hand off post-launch patching and balancing to another team/studio to handle because the original design studio has to move on to develop another game, otherwise their talents are wasted in maintenance. Does that mean these patches are unofficial expansions? No.
Krellnus wrote:Also an expansion is anything that expands the base game hence Codices = expansion.
Exactly. We should all just play with our Dark Vengeance sets if we don't want expansions, right?
It's not the same as a patch though - FAQs are like a patch, they add almost nothing and fix core issues. DLC adds new things, which although can be done freely in a patch is not the same. Large game companies do not hand off patch work to entirely different companies unless there is literally no choice, they are handed to small parts of the original team because those are the people who worked with the code originally, so don't have to relearn the entire thing. Again, FW saying FW is legal says nothing. GW has never done so and refuses to do so in its own tournaments, despite knowing this inhibits FW sales at Warhammer World. This isn't a hard concept.
One will note their website does state "Copyright © Games Workshop Limited 2000-2013."
GW LTD owns all of the trademarks and copyrights. They also own Black Library's copyrights. That means almost nothing - they are still separate and operate as such.
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Post by: Krellnus
Breng77 wrote:Nope, no codices = no units = no game at all, I also cited where stats for these units are listed in the brb, and the codices themselves are mentioned there as reference.
Pray tell, where in the rules does it instruct me to use codices if they are part of the main game?
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Post by: Eyjio
Krellnus wrote:Breng77 wrote:Nope, no codices = no units = no game at all, I also cited where stats for these units are listed in the brb, and the codices themselves are mentioned there as reference.
Pray tell, where in the rules does it instruct me to use codices if they are part of the main game?
p108, main rulebook.
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Post by: Breng77
Ok show me FW in the brb?
When you do I'll eat the double standard.
Stating that FW is not in any way an expansion of the base game, is naive. I already said that does not make it unofficial, but it also does not put it Jon the same level as a codex. Look at it this way in almost every case I need a codex to use my FW book. The opposite is not true. Therefore FW is an expansion to my codex with additional units. It is frequently also an expansion to the game with additional scenarios and rules. No different than say skies of death.
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Post by: BryllCream
http://www.forgeworld.co.uk/Home/Frequently_Asked_Questions.html
Q1. Is Forge World part of Games Workshop?
A1. Yes, but we operate as a small (but perfectly formed) separate division from the company that makes and sells the main Games Workshop range of products.
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Post by: Peregrine
Eyjio wrote:They do not link them on their website and they do not own them.
Not true at all. There's a link on the website, and their daily blog frequently shows FW models (including links to buy them) and announces new FW releases. They may keep it off the front page so an uninformed parent doesn't buy their 12 year old a Thunderhawk for christmas, but it's not exactly hard to find if you're the kind of customer would would want to buy FW stuff.
And I notice you keep ignoring the fact that if GW didn't agree with FW's "this is official and part of 40k" statements then they would remove it from the books. The same GW that sues random authors over using "space marine" is not going to permit an unauthorized statement of "this is official" to appear in book after book. Conclusion: GW approves 100% of the "officialness" statements found in books sold under their FW brand name.
Why? The "it must be found in the BRB" is a rule invented by players. GW has never said "we list all legal rule sources in the BRB", and have no problem publishing expansions/ WD articles/etc that contain official rules with a note saying "this is now part of the game".
Eyjio wrote:GW has never done so and refuses to do so in its own tournaments, despite knowing this inhibits FW sales at Warhammer World.
GW also bans allies in their own tournaments, but I don't see anyone demanding a "no allies" rule just to follow what warhammer world does.
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Post by: Breng77
Krellnus wrote:Breng77 wrote:Nope, no codices = no units = no game at all, I also cited where stats for these units are listed in the brb, and the codices themselves are mentioned there as reference.
Pray tell, where in the rules does it instruct me to use codices if they are part of the main game?
P.v of the introduction, pp. 3,32,44,66,108,142
@peregrin, did I say it was not official, in fact I believe I said it was official in my expansion post, I only said not part of the base game, I.e. it is an expansion of the rules, so stating FW is the same as a codex is false, when I can use my codex without the expansion and not the other way around. So the argument that it should be treated no differently is to me naive. The quote of show it to me in the brb, was a statement about it not being part of the base game. If someone knowing nothing of the game picked up the rules they would be referred to buying a codex, which if they went to the Gw website, or a lgs, they would find. What they would not find is info on FW, until they were into the hobby a decent bit more. Again this does not make it unofficial, but a new player would be much less comfortable if I through 5 books at him and said, well the rules for my army are in these 5 books.
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Post by: Dozer Blades
' Just because one company says it's "official" doesn't make it so.'
Except that Forge World is owned and operated by Games Workshop. The resin pieces that have the bits attached are even stamped Games Workshop. Automatically Appended Next Post: kronk wrote: Dozer Blades wrote:It is up to date. And is from the Forge World website. Dude don't lie to make your point. * Sad face *
1. I'm not lying. Watch your mouth (er, fingers).
2. That is not up to date. The contemptor was updated in both the HH book, the Aeronautica book (mortis pattern), and IA: Apocalypse II, second edition (which is no longer on the FW site).
3. It's incomplete.
What point are you trying to make posting out-dated, experimental, incomplete pdfs?
Edit: I'm not trying to pick on you, Dozer. But the only thing that FW puts up on their download pages now are the experimental rules, which can change when they go into print.
Yes, you can still get an idea of what a unit does that way, but not every unit get that. Not even 1 in 5.
You are right and I apologize for posting misleading information. Sorry!
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Post by: Oaka
It looks like the Codex: Iyanden supplement will contain new rules approved for games of Warhammer 40,000. It's too bad they probably won't be legal in tournaments.
I mean, it isn't an official GW codex, it's the first supplemental codex. And supplemental codices currently favor Eldar armies over other armies, right?
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Post by: Breng77
Again apparently you miss the point entirely, if eldar get 5 supplement codices, with a good number of op units and everyone else gets 1 then yes I think people will have an issue with these books. As this is not the case yet and we on't even know what is in the book....
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Post by: Oaka
Well, at the very least, it helps eliminate a lot of arguments that I thought were smokescreens for the real problem, "I think some units in Forgeworld are too good and I don't want to play against them."
- Forgeworld books are expensive
- Forgeworld books require too many additional books to know the rules for every unit
- Forgeworld books are not readily available in stores
- Forgeworld books are not an official codex
- Forgeworld books have more rules for certain armies than others
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Post by: Breng77
Again not really, the price point issue on a single book for single book has been a non issue since 6th Ed codices released. The price issue is more of an issue with owning multiple books, which is still an issue (as there are what 13 or so FW IA books) vs 1 eldar supplement, which may or may not have new units in it. If it is just a reorg of units and a few special rules it is not as big a deal. The availability issue started to go away with the flyer book. That said it is still easier to get legally than fw (assuming no production run issues) simply due to shipping time from fw.
The not official codex is not an issue Fw is not a codex at all it is a supplement or expansion. The argument of legality had nothing to do with it being a codex and everything to do with the gw-fw relationship.
As for the more rules I already addressed that fw still is far worse in this case especially dive we don't even know if there are additional units I this book.
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Post by: hippesthippo
Dracos wrote:For those who say that FW events have less variation, my experience is the exact opposite. Its easy to see why this would be: more options mean your army both has more possibilities and has to account for more possibilities across the table. In fact, the abundance of diverse armies seems to imply that FW is really not as bad as the picture some detractors would like to paint.
Lets see, there have been 3 big events since FW was really starting to be accepted in certain areas. BAO, Broadside Bash, and Adepticon TT. Do yourself a favor and look up the top armies from those events. (hint: it has already been posted on this thread.)
..
Ok, so you looked it up? Now imagine what it will be like once everyone else has finished buying/painting their IG armies, bc it has only just started.
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Post by: Peregrine
Depends on the army. For my Tau I just need the codex and IA3. And when the codex costs $50 and Riptides are $80 each spending another $80-90 on IA3 isn't a big deal.
hippesthippo wrote:Now imagine what it will be like once everyone else has finished buying/painting their IG armies, bc it has only just started.
Now imagine what it will be like once the metagame shifts to counter the IG lists. That's the problem with all this speculation, you can reasonably guess one step ahead but you can't tell what the counters to the counters will be. That's why companies who make true competitive games ( MTG, for example) only make changes/bans after analyzing a solid record of high-level results that include enough time for the metagame to attempt to counter the problem.
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Post by: Vaktathi
This is also for some reason assuming that IG artillery platforms are the only thing people suddenly find attractive and not Tetras, Hazard suits, Hornets, Warp Hunters, Tessaract Arks, etc and the like.
And again,even assuming a drastic swing towards one army or another, how is that different than a new codex book? And since when is maintaining the integrity of the "meta", which shifts so hard so often, the responsibility of an event/organizers?
Fundamentally tournaments are an artificial play format for Warhammer 40,000, that the game was never written for, but is all too mistaken as the arbiter of how the game should be played, and its attitudes towards Forgeworld spread out to pickup games and more casual games, like it or not. This is starting to change thankfully, but it has been a slow, laborious process. At their core, tournaments are supposed to be about bringing your plastic/metal army men and playing with other people in a large environment.
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Post by: Tironum
Doesn't this discussion has the same results every time?
Pro-Forgeworld for the "hobbiest" wants it.
Pro-Forgeworld for the "competitive" wants it if it works with their army.
Anti-Forgeworld for the "competitive" complains it throws off balance in a game that has armies that are absurdly out of date and in no way balanced.
Anti-Forgeworld for the "uninformed" who are making incorrect statements because they don't have the info.
Pro-Forgeworld for the "moneywatcher" because some of their models are CHEAPER than GW's.
Anti-Forgeword for the "moneywatcher" because they don't want to buy all those books and don't even know what they should buy.
FW in tournaments to me is no different that a homebrew FAQ. It has its place and not every event should allow it. Both the major indy FAQs get stuff COMPLETELY wrong, as was shown with their last two events.
Sure, if you go to the hyper-competitive events you will see more of the tough stuff and at the hobbiest events more of the fluff stuff. Just go to the events you want and stop the drama.
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Post by: BryllCream
Oaka wrote:It looks like the Codex: Iyanden supplement will contain new rules approved for games of Warhammer 40,000. It's too bad they probably won't be legal in tournaments.
I mean, it isn't an official GW codex, it's the first supplemental codex. And supplemental codices currently favor Eldar armies over other armies, right?
A supplimental codex is a codex.
An Imperial Armour book is not a codex.
Therefore there's more of a case to allow codex: Iyaenden than any Forgeworld.
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Post by: KalashnikovMarine
Has any one brought up Sisters of Battle? Our only flyer is Forgeworld, and one of our few valid heavy support options, the closest thing we have to a Land Raider for mass girl power moving the Repressor is FW only too.
Honest opinion? Just go with it. Have fun. Broken lists suck but I don't think FW inclusion is any more or less likely to create broken lists.
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Post by: Glocknall
Vaktathi wrote:
Fundamentally tournaments are an artificial play format for Warhammer 40,000, that the game was never written for, but is all too mistaken as the arbiter of how the game should be played, and its attitudes towards Forgeworld spread out to pickup games and more casual games, like it or not.
And this thread is specifically tackling the issue of FW in tournaments, not friendly games. In friendly games most of us don't have a problem with a Wraithseer, or Plague Drone. On the other hand TFGs who spam the broken FW stuff in their local meta are just as responsible for the negative opinion of FW.
At their core, tournaments are supposed to be about bringing your plastic/metal army men and playing with other people in a largely fair and diverse competitive environment.
Fixed that.
Automatically Appended Next Post: Vaktathi wrote:There's a lot of stuff for IG yes, there's also a good amount of stuff for Tau, Orks, Eldar, and now Necrons are getting stuff as well. This is especially true in the Flyer/anti-flyer department. I know I've been seeing lots of Barracudas, Hornets, Tetras, Warp Hunter and Nightwings of late, I don't get why it'd only be IG stuff that would overrun events
And since when was controlling the direction of the metagame away from or towards certain armies an aim or responsibility of tournaments, as opposed to being large events where people take their toy soldiers and compete to see who can use their toys the best?
Because the IG stuff is far and away the best of the bunch and can be readily allied to nearly any army.
TOs already do this in mission design.
While I can understand the conceptual issue and can agree with it, GW's core design studio does the same thing (look at the new Eldar codex and all the monofilament/distort weapons), and it's not like the Contemptor with Kheres AC's is a huge balance issue being a 200 something point walker.
Therein lies the fundamental problem with FW. Simply making a beautiful model is not enough to see their product fly off the shelf. They know they have to have the rules to back it up with. Its gotta be better the codex units if their going sell units.
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Post by: -Shrike-
Breng77 wrote: If someone knowing nothing of the game picked up the rules they would be referred to buying a codex, which if they went to the Gw website, or a lgs, they would find. What they would not find is info on FW, until they were into the hobby a decent bit more.
BRB refers you to:
1) White Dwarf Daily. This refers you to FW.
2) GW website. This refers you to FW.
3) GW store. Most of them carry FW.
As a side note, Crusade of Fire talks about Boarding Marines, Contemptor Dreadnoughts, and in the Apocalypse Battle, Titans and a Greater Brass Scorpion. Strange, that's an official GW Design Studio book talking about FW models as if there isn't any problem using them in normal games.
Glocknall wrote: Its gotta be better the codex units if their going sell units.
You do realise that most codex units are better, points wise?
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Post by: kronk
No need for apologies, Dozer.  I certainly wouldn't have called it misleading, nor am I upset. For the record, I'm PRO Forge World. My group uses the books, rules, and models in our campaign games. I'm also all for FW in tournaments IF the TO and majority of players in those tournaments want it. If they don't want it, then obviously they shouldn't bother, right? Unfortunately, if you're in the minority in your area (either pro- or anti-), then you'll have to talk to your TO about alternating FW friendly and non- FW tournaments. Best of luck to you, either way!
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Post by: Breng77
-Shrike- wrote:Breng77 wrote: If someone knowing nothing of the game picked up the rules they would be referred to buying a codex, which if they went to the Gw website, or a lgs, they would find. What they would not find is info on FW, until they were into the hobby a decent bit more.
BRB refers you to:
1) White Dwarf Daily. This refers you to FW.
2) GW website. This refers you to FW.
3) GW store. Most of them carry FW.
As a side note, Crusade of Fire talks about Boarding Marines, Contemptor Dreadnoughts, and in the Apocalypse Battle, Titans and a Greater Brass Scorpion. Strange, that's an official GW Design Studio book talking about FW models as if there isn't any problem using them in normal games.
Glocknall wrote: Its gotta be better the codex units if their going sell units.
You do realise that most codex units are better, points wise?
1.) page number and is this in a section available with the mini rule book? If not then a beginner may never see it. And visiting we daily is getting further into the hobby.
2.) page number? And even then it refers you to FW where? That's right a tiny little link at the bottom of the page....so needing to look further into the hobby.
3.) no Gw store I've been to does, which is really not that many because there is maybe 1 within 2 hours of where I live.
And crusade of fire is not really standard 40k either... And hardly counts as normal games....I.e. if you include apoc as an example then Gw prime has had FW models in a book for a while now. Automatically Appended Next Post: Peregrine wrote:
Depends on the army. For my Tau I just need the codex and IA3. And when the codex costs $50 and Riptides are $80 each spending another $80-90 on IA3 isn't a big deal.
.
That is if you don't feel the need to study other books as top tournament players do then it ins about another $1000 as I buy all the books.
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Post by: MVBrandt
Talk about a conversation getting in the weeds. FW isn't necessary, at all, for fair competitive play. Adding FW 40k approved units will add a high concentration of powerful units to IG, while largely adding none to most other codices. Take that as you will.
Tournament Organizers are free to do as they please with regard to legalization. Most Tournament Organizers for the larger events present multiple opportunities; i.e., at AdeptiCon you can play FW in the Gladiator or Team Tournament or Friendly, but not in the Champs. At NOVA, y ou can play FW in the Narrative or Trios Tournament, but not in the GT or Invitational. Hooray, options! /fin
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Post by: -Shrike-
Breng77 wrote: And crusade of fire is not really standard 40k either... And hardly counts as normal games....I.e. if you include apoc as an example then Gw prime has had FW models in a book for a while now.
I'll be more specific. Leaving the apoc. example, the Boarding Marines are discussed as part of one player's army list, and this is for the normal games played as part of the campaign. They were playing standard 40k, and this player was using FW. In a GW published book.
1) and 2) I don't have the book ATM, so I can't give you page numbers, 3) I meant FW books; all the ones I've seen have carried at least a few of the books.
Anyway, there is no reason for you to buy all the IA books. A lot of top tournament players might study the codices, it doesn't mean they will buy them...
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Post by: Breng77
Many I know buy them all (less so now with the $50 books)and suggesting other methods is illegal so saying, well you should just steal to do it is not a good argument.
As for FW books the few times I have been to a GW I did not see them there. But again I don't have easy access to a GW store so that argument is invalid anyway. If the argument is that I should Travel 2 hours to pick up a book when I can drive 5 min to go get a codex, I think there is a slight difference. I don't have a crusade of fire book so I cannot speak to what "standard" games they were playing. Like I said I don't disbelieve that FW rules are intended for play in GW games. I said that they were not part of the "base" game, but rather a more "advanced version of the rules. Similar to how WOTC label some products as basic and some as advanced. I also stated that you need a codex to play an army you don't need FW. Which makes it an add on or expansion of the rules.
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Post by: pities2004
My FLGS and local GW store both allow me to use my Tamurkhan book for my Chaos Dwarf army in tournaments with no issues.
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Post by: Red Corsair
MVBrandt wrote:Talk about a conversation getting in the weeds. FW isn't necessary, at all, for fair competitive play. Adding FW 40k approved units will add a high concentration of powerful units to IG, while largely adding none to most other codices. Take that as you will.
And IG as a stand alone codex already has a higher number of units then most other armies. Example: IG has ~50 unit entries while DE have ~30... does this mean we should start banning IG? This isn't a strong stance IMO.
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Post by: -Shrike-
Breng77, are we now arguing whether price and availability is a mitigating factor in allowing FW at tournaments?
BTW, I have Crusade of Fire. A small handful of games were played with Daemon Worlds special rules, about half (overall) with a fixed warzone trait depending on the location on the campaign map, and the remainder were normal 40k. In addition, I'm not counting the 3 "special" battles which were played differently to the rest, not as standard 40k.
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Post by: Breng77
It is still closer than the Difference in FW where IG adds maybe 50 more to IG and 10 to Dark Eldar.
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Post by: Red Corsair
Breng77 wrote:It is still closer than the Difference in FW where IG adds maybe 50 more to IG and 10 to Dark Eldar.
That doesn't matter though because of the allie matrix. DE have VERY limited number of entries and VERY limited allies, most marine armies can take IG and have more entries to start as well. So IMO allies shift the meta much worse then FW. And for the record most of the "broken" combos people have mentioned....in fact ALL of them have required allies to pull off. So why are we not discussing whether of not allies are healthy for the game?
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Post by: -Shrike-
Because without allies, you would need to create a balanced codex, rather than saying "ally with Tau/Necrons/ IG for your anti-air".
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Post by: Dozer Blades
MVBrandt wrote:Talk about a conversation getting in the weeds. FW isn't necessary, at all, for fair competitive play. Adding FW 40k approved units will add a high concentration of powerful units to IG, while largely adding none to most other codices. Take that as you will.
Tournament Organizers are free to do as they please with regard to legalization. Most Tournament Organizers for the larger events present multiple opportunities; i.e., at AdeptiCon you can play FW in the Gladiator or Team Tournament or Friendly, but not in the Champs. At NOVA, y ou can play FW in the Narrative or Trios Tournament, but not in the GT or Invitational. Hooray, options! /fin
No bias here.
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Post by: MVBrandt
Dozer Blades wrote:MVBrandt wrote:Talk about a conversation getting in the weeds. FW isn't necessary, at all, for fair competitive play. Adding FW 40k approved units will add a high concentration of powerful units to IG, while largely adding none to most other codices. Take that as you will.
Tournament Organizers are free to do as they please with regard to legalization. Most Tournament Organizers for the larger events present multiple opportunities; i.e., at AdeptiCon you can play FW in the Gladiator or Team Tournament or Friendly, but not in the Champs. At NOVA, y ou can play FW in the Narrative or Trios Tournament, but not in the GT or Invitational. Hooray, options! /fin
No bias here.

I'm a GT going player and organizer who likes playing with his FW IG whenever allowed (which is at precisely half of the major GT's I regularly attend each year), and allows it in precisely half of the 40k events he hosts (2 out of 4).
Which way does that bias me?
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Post by: Redbeard
You're clearly biased towards the middle ground. You have no place in modern political discourse.
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Post by: Vaktathi
Glocknall wrote:
At their core, tournaments are supposed to be about bringing your plastic/metal army men and playing with other people in a largely fair and diverse competitive environment.
Fixed that.
Since...when?
Fair has never extended outside the initial environment (attempting to control for sports, ensuring points values are equal, sometimes attempting to control things through mission type and sometimes borking it majorly), but never extended to ensuring armies don't have advantages over each other. Otherwise people would be far more concerned with necrons
We already have, and always have had, vast disparities between army power, unit availability, issues with armies being two editions behind, etc. Fair only extends to ensuring fair missions (sometimes, when TO's don't go out of their way to mess with certain types of armies), table setup, and even points matches and attempting to control sportsmanship. Beyond that, other than now-almost-totally-extirpated comp scores, fairness doesn't really factor into it. No tournament tries to make sure Sisters of Battle can match Necrons on an even footing for example.
As for diversity, tournaments have never had a responsibility to attempt to enforce diversity. A few have tried but there's a reason we have sillyness like Adepticon 2011 and the most populous army being Space Wolves with literally almost 90% of them being bandwagon codex-hopping "counts as" lists. Nobody seemed to think that was something TO's needed to directly address until "zomgforgeworld".
One can doomsay all one wants about how it'll see a huge shift to IG armies, since when did the composition of the armies present become the responsbility of TO's? Where was this concern over the armies present when SW's overran events a couple years ago? Where's the concern over necron domination at the tournament level? We see similar shifts every time a new codex is released, and most armies getting more options is not a bad thing.
And fundamentally, I also fail to see how adding in dozens of new units and a bunch of new army lists would hurt diversity, and if we're talking tournament level play here, then I'm sure the players themselves will adapt and shift to new strategies/different armies as time goes on, as they always do.
Because the IG stuff is far and away the best of the bunch and can be readily allied to nearly any army.
I'd argue that many of the units I listed above would make pretty routine appearances as well and that units like Tetras and Warp Hunters. In fact, far more than IG units, I've seen Tetras in huge numbers locally.
TOs already do this in mission design.
Is that related to controlling the composition of armies present, or just controlling their rankings and/or providing new experiences? Many still use rulebook missions or slight variations thereof.
Either way, that's another aspect that can be pursued the units people seem to be having issues with are artillery units. Design missions that emphasize mobility and a need to physically control the board and such lists will fail.
Therein lies the fundamental problem with FW. Simply making a beautiful model is not enough to see their product fly off the shelf. They know they have to have the rules to back it up with. Its gotta be better the codex units if their going sell units.
Typically not, and one will notice most FW units ported into codex books get notably better. Hydras went from 200pts to 75 and able to ignore flat-out/jink saves for example. While Contemptor Dreads are "better" in an absolute sense than normal dreads, they also end up costing about twice as much or nearly so, so their tabletop performance for the points invested isn't too dissimilar.
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Post by: Breng77
Red Corsair wrote:Breng77 wrote:It is still closer than the Difference in FW where IG adds maybe 50 more to IG and 10 to Dark Eldar.
That doesn't matter though because of the allie matrix. DE have VERY limited number of entries and VERY limited allies, most marine armies can take IG and have more entries to start as well. So IMO allies shift the meta much worse then FW. And for the record most of the "broken" combos people have mentioned....in fact ALL of them have required allies to pull off. So why are we not discussing whether of not allies are healthy for the game?
Because its been don, and sans FW seems to not really create a problem with balance....Like I said my preference would be to play FW and Ban the most offensive units in it (essentially 5 IG units.) , people don't like this because they want the broken units, not the fluffy fun units.
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Post by: ruminator
MVBrandt wrote:Talk about a conversation getting in the weeds. FW isn't necessary, at all, for fair competitive play. Adding FW 40k approved units will add a high concentration of powerful units to IG, while largely adding none to most other codices. Take that as you will.
Tournament Organizers are free to do as they please with regard to legalization. Most Tournament Organizers for the larger events present multiple opportunities; i.e., at AdeptiCon you can play FW in the Gladiator or Team Tournament or Friendly, but not in the Champs. At NOVA, y ou can play FW in the Narrative or Trios Tournament, but not in the GT or Invitational. Hooray, options! /fin
Interestingly the only 40k tournaments that GW actually run themselves; Throne of Skulls, doesn't allow Forgeworld.
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Post by: Red Corsair
Breng77 wrote: Red Corsair wrote:Breng77 wrote:It is still closer than the Difference in FW where IG adds maybe 50 more to IG and 10 to Dark Eldar.
That doesn't matter though because of the allie matrix. DE have VERY limited number of entries and VERY limited allies, most marine armies can take IG and have more entries to start as well. So IMO allies shift the meta much worse then FW. And for the record most of the "broken" combos people have mentioned....in fact ALL of them have required allies to pull off. So why are we not discussing whether of not allies are healthy for the game?
Because its been don, and sans FW seems to not really create a problem with balance....Like I said my preference would be to play FW and Ban the most offensive units in it (essentially 5 IG units.) , people don't like this because they want the broken units, not the fluffy fun units.
It clearly has shifted the meta game and by that nature means it has shifted the balance, how is that hard to grasp?
FW has not been used at enough venues to make judgements on it's impact, but certainly any new introduction will shift the balance, you act like every time a new codex comes out it has no influence whatsoever which is just false.
Finally as others have pointed out ad nauseum, people already cherry pick. They cherry pick even more with the ally system.
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Post by: Vaktathi
Breng77 wrote: Red Corsair wrote:Breng77 wrote:It is still closer than the Difference in FW where IG adds maybe 50 more to IG and 10 to Dark Eldar.
That doesn't matter though because of the allie matrix. DE have VERY limited number of entries and VERY limited allies, most marine armies can take IG and have more entries to start as well. So IMO allies shift the meta much worse then FW. And for the record most of the "broken" combos people have mentioned....in fact ALL of them have required allies to pull off. So why are we not discussing whether of not allies are healthy for the game?
Because its been don, and sans FW seems to not really create a problem with balance....Like I said my preference would be to play FW and Ban the most offensive units in it (essentially 5 IG units.) , people don't like this because they want the broken units, not the fluffy fun units.
Or they disagree with you on their power level and have issues with double standards as nobody would attempt to suggest stuff with codex units.
ruminator wrote:MVBrandt wrote:Talk about a conversation getting in the weeds. FW isn't necessary, at all, for fair competitive play. Adding FW 40k approved units will add a high concentration of powerful units to IG, while largely adding none to most other codices. Take that as you will.
Tournament Organizers are free to do as they please with regard to legalization. Most Tournament Organizers for the larger events present multiple opportunities; i.e., at AdeptiCon you can play FW in the Gladiator or Team Tournament or Friendly, but not in the Champs. At NOVA, y ou can play FW in the Narrative or Trios Tournament, but not in the GT or Invitational. Hooray, options! /fin
Interestingly the only 40k tournaments that GW actually run themselves; Throne of Skulls, doesn't allow Forgeworld.
These are run by GW's marketing arm to drive sales to core channels, i.e. large plastic kits. They are never anything the design studio has had anything to do with and are less and less a part of the tournament scene these days.
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Post by: Red Corsair
ruminator wrote:MVBrandt wrote:Talk about a conversation getting in the weeds. FW isn't necessary, at all, for fair competitive play. Adding FW 40k approved units will add a high concentration of powerful units to IG, while largely adding none to most other codices. Take that as you will.
Tournament Organizers are free to do as they please with regard to legalization. Most Tournament Organizers for the larger events present multiple opportunities; i.e., at AdeptiCon you can play FW in the Gladiator or Team Tournament or Friendly, but not in the Champs. At NOVA, y ou can play FW in the Narrative or Trios Tournament, but not in the GT or Invitational. Hooray, options! /fin
Interestingly the only 40k tournaments that GW actually run themselves; Throne of Skulls, doesn't allow Forgeworld.
They also don't run allies, but nice try.
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Post by: Enigwolf
Red Corsair wrote:Breng77 wrote:It is still closer than the Difference in FW where IG adds maybe 50 more to IG and 10 to Dark Eldar.
That doesn't matter though because of the allie matrix. DE have VERY limited number of entries and VERY limited allies, most marine armies can take IG and have more entries to start as well. So IMO allies shift the meta much worse then FW. And for the record most of the "broken" combos people have mentioned....in fact ALL of them have required allies to pull off. So why are we not discussing whether of not allies are healthy for the game?
Furthermore, the majority of IG units are Apocalypse. You're considering the half a dozen Baneblade-chassis variants, for example, and other Superheavies like the Malcador and Gorgon. That brings you down to chassis variants based off of Leman Russ and Chimera hulls (many of which are Codex: IG options, which further discounts that), as well as artillery platforms. Ditto with Space Marines. Once you eliminate all the Codex variants, as well as Mark and production Forgeworld variations too, you don't have that many "new" units for IG and SM. For the rest, how different is a Leman Russ with one gun to another - they still work the same way. There's no trickery involved. As a result, there is merely an illusion that they have that much more because their pages are so much more cluttered.
Sure, once you get down to it, you may still have more IG and SM "new" units, but not by much to the next-leading one. In response to that, think about what armies the majority of the 40k fanbase plays (I'm not talking tournament, I'm talking overall player base). That's right, forces of good, i.e. Space Marines and Imperial Guard. Look at how many Space Marine codices we have - Space Marines, Space Wolves, Blood Angels, Black Templars, Grey Knights, Dark Angels. Therefore, Forge World as a studio has to cater in some form or another to their target market, i.e. the player base demographics, and the releases they have are correspondingly higher in SM and IG units. It's a purely business decision that makes logical sense.
And thus, I think that I have defeated the argument of " FW adds 50 more units to IG than anyone else".
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Post by: pities2004
So no one has issues with the Chaos Dwarf Tamurkhan book?
Only the 40k stuff?
I love my tamurkhan book, glad it's not an issue
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Post by: Glocknall
Vaktathi wrote:Since...when?
Fair has never extended outside the initial environment (attempting to control for sports, ensuring points values are equal, sometimes attempting to control things through mission type and sometimes borking it majorly), but never extended to ensuring armies don't have advantages over each other. Otherwise people would be far more concerned with necrons
We already have, and always have had, vast disparities between army power, unit availability, issues with armies being two editions behind, etc. Fair only extends to ensuring fair missions (sometimes, when TO's don't go out of their way to mess with certain types of armies), table setup, and even points matches and attempting to control sportsmanship. Beyond that, other than now-almost-totally-extirpated comp scores, fairness doesn't really factor into it. No tournament tries to make sure Sisters of Battle can match Necrons on an even footing for example.
As for diversity, tournaments have never had a responsibility to attempt to enforce diversity. A few have tried but there's a reason we have sillyness like Adepticon 2011 and the most populous army being Space Wolves with literally almost 90% of them being bandwagon codex-hopping "counts as" lists. Nobody seemed to think that was something TO's needed to directly address until "zomgforgeworld".
One can doomsay all one wants about how it'll see a huge shift to IG armies, since when did the composition of the armies present become the responsbility of TO's? Where was this concern over the armies present when SW's overran events a couple years ago? Where's the concern over necron domination at the tournament level? We see similar shifts every time a new codex is released, and most armies getting more options is not a bad thing.
And fundamentally, I also fail to see how adding in dozens of new units and a bunch of new army lists would hurt diversity, and if we're talking tournament level play here, then I'm sure the players themselves will adapt and shift to new strategies/different armies as time goes on, as they always do.
Tournament do have the responsibility to create a reasonably fair competitive environment. This does not equate with complete fairness across the board which would be completely impossible FW or not. However as it has been pointed out you have already seen the strength of IG increase in the major GTs that feature FW (Adepticon TT, BAO, Broadside Bash). The difference between Necrons taking many top spots at Adepticon is the way their missions heavily featured Kill Points and random objectives. Those play strongly to the strengths of Necrons. Now we have two codices which one will certainly prove a tough matchup for Necrons and we have yet even explored Daemons yet.
FW IG has been well documented. Its extremely strong in tournaments. Other units you mentioned are simply not as good and spread more evenly to other armies. Again were not arguing every forgeworld unit, just the broken ones which heavily favor IG and SM.
I'd argue that many of the units I listed above would make pretty routine appearances as well and that units like Tetras and Warp Hunters. In fact, far more than IG units, I've seen Tetras in huge numbers locally.
Tetras were excellent Tau units when they were starved for mobile markerlight and their codex was terribly outdated. I have local players who used them in friendly games w/o issue. I'm sure they are still in use because people will still have the models. Markerlights certainly is not a problem for the new codex.
Is that related to controlling the composition of armies present, or just controlling their rankings and/or providing new experiences? Many still use rulebook missions or slight variations thereof.
Either way, that's another aspect that can be pursued the units people seem to be having issues with are artillery units. Design missions that emphasize mobility and a need to physically control the board and such lists will fail.
I agree but it is not hard to ally in mobility or take Vendettas for IG. The problem is the enemy has to be able to hold them throughout a game. When you have strong artillery and Vulture finding where your hiding through the entire game and your unable to shift the IG due to their firepower and durability they really don't have to grab objectives when they can stay on theirs.
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Post by: Dozer Blades
Breng77 wrote:It is still closer than the Difference in FW where IG adds maybe 50 more to IG and 10 to Dark Eldar.
IG are intergalactic whores... Just about every army can ally with them. Admit it, you don't like FW.
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Post by: MVBrandt
Dozer Blades wrote:Breng77 wrote:It is still closer than the Difference in FW where IG adds maybe 50 more to IG and 10 to Dark Eldar.
IG are intergalactic whores... Just about every army can ally with them. Admit it, you don't like FW.
Trollish, just like the whiffed guess at me a few posts earlier.
I don't think it speaks to FW dislike if someone doesn't want to have to change his army to IG primary or allied in order to access the most useful goodies. As has already been pointed out, all of the even outdated mainstream codices are inclusive of powerful units. Adding FW more or less only adds powerful units to IG. People have a right to not find that very appealing if attending a tournament.
Heh, and a caveat again, b/c these convos are so long and they get missed ... I personally use FW when I can in a tourney, attend a few tourneys every year, 50% of which on the nose allow FW, and host 4 tourneys for 40k at NOVA every year, 50% of which on the nose allow FW.
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Post by: Dozer Blades
"Tournament do have the responsibility to create a reasonably fair competitive environment. This does not equate with complete fairness across the board which would be completely impossible FW or not. However as it has been pointed out you have already seen the strength of IG increase in the major GTs that feature FW (Adepticon TT, BAO, Broadside Bash). The difference between Necrons taking many top spots at Adepticon is the way their missions heavily featured Kill Points and random objectives. Those play strongly to the strengths of Necrons. Now we have two codices which one will certainly prove a tough matchup for Necrons and we have yet even explored Daemons yet."
There are so many factors that are inherently unfair in tournaments... Lack of terrain, missions that favor certain builds, home grown FAQs (ugggggh), etc. I don't you can make a good case to support your claim.
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Post by: MVBrandt
Tournaments don't have a responsibiltiy for or against it. BUT, if a tournament attempts to create AS FAIR a situation as possible (a very noble, realistic, and achievable goal), there's very reasonable argument to be made that allowing FW harms that goal, instead of advancing it.
This is certainly the goal of the NOVA's 40k GT (and, by having parallel paths within the same event, largely achieves this for those who love win/loss, those who love battle points, and those who love older school scoring that heavily favors soft scores, plus the provision of 6th-attuned missions and uniform terrain, yada yada), which is one of the reasons we don't add in FW unit rules there. However, similarly, it's NOT a goal of the NOVA's 40k Narrative, which is meant to be fun and wide open and enthusiastic and casual (and gets a ton of attendees, and is a mainstream event in and of itself), and which DOES allow FW rules, in fact even more broadly than JUST 40k approved (though no apoc/superheavy). This is just my own personal example - you can see the exact same variety of goal, intent, and subsequent allowance at AdeptiCon, WargamesCon, Feast of Blades, etc. etc. etc.
What's not being very clearly understood is the original intent of this thread (is Forgeworld "needed"), and the related question of what a TO's responsibility is. Once they've staked a claim on what they INTEND any given event they run to be, that becomes the realm of their responsibility. There are fair arguments to be made about how FW impacts different goals and responsibilities of a TO.
And for you guys out there constantly saying 40K ISN'T MADE FOR TOURNAMENTS TRYING TO MAKE IT MORE FAIR IS STUPID, hey ... eff you buddies. You're as off base and unfair in trying to tell a hard-working TO what they can or can't do as you would be to say 40K ISN'T MADE FOR INTERNATIONALLY ATTENDED NARRATIVE EVENTS THAT MIX FLUFF WITH THE REAL WORLD, TRYING TO DO SO IS STUPID. None of it is stupid, and all of it is stupid. We're playing with toy soldiers, but at the same time, people are paying THOUSANDS OF DOLLARS to travel and attend events where they have expectations (ranging from "I want a fun crazy narrative" to "I want a competitive event where I have a fair chance of not being screwed by TOO many things entirely out of my control).
TO's put a lot of time into what they do; having discussions about what they should or shouldn't do with different rule components with regard to the goals of their specific events is a reasonable thing to do. Black and white shut down brush off statements that say one or another solution is wrong across the board, on the other hand, is not reasonable.
Are you trying to make your event more fair with the missions, scoring, FAQ's, terrain, etc., that you use?
Are you trying to make your event more variable, random, laid back, casual, etc?
Those two extremes need to address the inclusion of FW in entirely different ways ... and even THEN, how a TO chooses to rule is never "wrong" (or right). It's a toy soldier game, with a set of rules that are more like guidelines, to be played as people see fit, and to be organized into events as the organizers see fit, all toward the goal of having fun and playing together and making social connections.
PS - can we all grow up a little? I know I've had to over the years, from a guy who often [unintentionally] sounded like a dick in every post I made, to someone who at least tries not to. Our hobby feels utterly plagued right now by forum flames, legal battles by litigious donkey-caves, back-biting and sniping all over the place. It's annoying already.
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Post by: Enigwolf
MVBrandt wrote:Tournaments don't have a responsibiltiy for or against it. BUT, if a tournament attempts to create AS FAIR a situation as possible (a very noble, realistic, and achievable goal), there's very reasonable argument to be made that allowing FW harms that goal, instead of advancing it.
This is certainly the goal of the NOVA's 40k GT (and, by having parallel paths within the same event, largely achieves this for those who love win/loss, those who love battle points, and those who love older school scoring that heavily favors soft scores, plus the provision of 6th-attuned missions and uniform terrain, yada yada), which is one of the reasons we don't add in FW unit rules there. However, similarly, it's NOT a goal of the NOVA's 40k Narrative, which is meant to be fun and wide open and enthusiastic and casual (and gets a ton of attendees, and is a mainstream event in and of itself), and which DOES allow FW rules, in fact even more broadly than JUST 40k approved (though no apoc/superheavy). This is just my own personal example - you can see the exact same variety of goal, intent, and subsequent allowance at AdeptiCon, WargamesCon, Feast of Blades, etc. etc. etc.
What's not being very clearly understood is the original intent of this thread (is Forgeworld "needed"), and the related question of what a TO's responsibility is. Once they've staked a claim on what they INTEND any given event they run to be, that becomes the realm of their responsibility. There are fair arguments to be made about how FW impacts different goals and responsibilities of a TO.
And for you guys out there constantly saying 40K ISN'T MADE FOR TOURNAMENTS TRYING TO MAKE IT MORE FAIR IS STUPID, hey ... eff you buddies. You're as off base and unfair in trying to tell a hard-working TO what they can or can't do as you would be to say 40K ISN'T MADE FOR INTERNATIONALLY ATTENDED NARRATIVE EVENTS THAT MIX FLUFF WITH THE REAL WORLD, TRYING TO DO SO IS STUPID.
TO's put a lot of time into what they do; having discussions about what they should or shouldn't do with different rule components with regard to the goals of their specific events is a reasonable thing to do. Black and white shut down brush off statements that say one or another solution is wrong across the board, on the other hand, is not reasonable.
Are you trying to make your event more fair with the missions, scoring, FAQ's, terrain, etc., that you use?
Are you trying to make your event more variable, random, laid back, casual, etc?
Those two extremes need to address the inclusion of FW in entirely different ways ... and even THEN, how a TO chooses to rule is never "wrong" (or right). It's a toy soldier game, with a set of rules that are more like guidelines, to be played as people see fit, and to be organized into events as the organizers see fit, all toward the goal of having fun and playing together and making social connections.
QFT - well said, well said. Automatically Appended Next Post: MVBrandt wrote:
PS - can we all grow up a little? I know I've had to over the years, from a guy who often [unintentionally] sounded like a dick in every post I made, to someone who at least tries not to. Our hobby feels utterly plagued right now by forum flames, legal battles by litigious donkey-caves, back-biting and sniping all over the place. It's annoying already.
Honestly, about two pages ago I thought we all came to an agreement that limited FW was fine for tournies, or just restrict the horribly imbalanced combinations/units.
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Post by: pities2004
Can a mod change the title to Do we still need forge world in 40k tournament play?
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Post by: Erik_Morkai
Eyjio wrote: Enigwolf wrote:
FW is an "add-on" in as much as WD SoB is an "add-on", or any other Codex for that matter. FW is officially part of the game system as much as Codices are. An "add-on" would be Apocalypse, which fundamentally changes how the game is played.
This is simply untrue. SoB is published and printed directly by Games Workshop LTD, a subsidiary owned by Games Workshop Group PLC. Forge World is another subsidiary of Games Workshop Group PLC but otherwise unrelated to Games Workshop LTD - they have a different work force, different stores, different warehouses and produce different products. Forge World are licensed to be able to produce items for GW LTD trademarks and use their copyrights. That does not and will never make them "the same". They do not even use the same printing - Forge World books are printed in England, GWs in China. Forge World's self proclaimed officiousness is about as valid as Transformers saying they're valid for use in MTG because both are subsidiaries of Hasbro. It's marketed as "an expansion" because they are not allowed by the main company to produce additional models for the GW subsidiary and claim them to be normally usable units for any game. Please stop spreading this because it is wrong.
If you read carefully at the beginning of any FW books you will see that GW OWNS the words in the book. FW publishes but GW owns EVERYTHING. Names, models, rules all of it. Now considering how GW tends to go after anyone who threatens their IP do you REALLY believe they would let FW make that sort of claim in EVERY book since IA: Apocalypse 2nd ed if it was not true?
And if you want to really drill down to that level, my Forgeworld models have Games Workshop stamped on the sprues so they are in fact GW models.
Oaka wrote:Well, at the very least, it helps eliminate a lot of arguments that I thought were smokescreens for the real problem, "I think some units in Forgeworld are too good and I don't want to play against them."
- Forgeworld books are expensive Not anymore than a Codex. The IA books sure, but the rulebooks? Nope. IA: Aeronautica and IA: Apocalypse 2nd ed come in at $39 US
- Forgeworld books require too many additional books to know the rules for every unit Which is why you have rulebooks with condensed units in them. Currently about 2-3 books for FW versus 15 codices
- Forgeworld books are not readily available in stores I concede that point as it is totally true
- Forgeworld books are not an official codex Neither are White Dwarves but that did not stop people from flock to Chaos Demons when their units became OP through a White Dwarf updates now did it?
- Forgeworld books have more rules for certain armies than others Yes but the range is ever expanding, slower these days I will give you that but certain codices have more special rules than others, more heavy choices than others, more special characters than others, more EW than others. Big whoop
Personally I like my FW Eldar stuff, I don't use it in every list but I like variety and the models. Yeah I have ended up on the receiving end of a lucious assault drop pod. It happens. You either adapt and learn to think on the fly or you lose.
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Post by: Dozer Blades
"Heh, and a caveat again, b/c these convos are so long and they get missed ... I personally use FW when I can in a tourney, attend a few tourneys every year, 50% of which on the nose allow FW, and host 4 tourneys for 40k at NOVA every year, 50% of which on the nose allow FW."
Do as I say not as I do then?
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Post by: OverwatchCNC
Dozer Blades wrote:" Heh, and a caveat again, b/c these convos are so long and they get missed ... I personally use FW when I can in a tourney, attend a few tourneys every year, 50% of which on the nose allow FW, and host 4 tourneys for 40k at NOVA every year, 50% of which on the nose allow FW."
Do as I say not as I do then?
No not at all.
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Post by: Glocknall
Dozer Blades wrote:" Heh, and a caveat again, b/c these convos are so long and they get missed ... I personally use FW when I can in a tourney, attend a few tourneys every year, 50% of which on the nose allow FW, and host 4 tourneys for 40k at NOVA every year, 50% of which on the nose allow FW."
Do as I say not as I do then?
His point was for the purely competitive events universal FW inclusion is not suitable. For more casual, fluffy events its just fine.
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Post by: Vaktathi
Glocknall wrote:
Tournament do have the responsibility to create a reasonably fair competitive environment. This does not equate with complete fairness across the board which would be completely impossible FW or not. However as it has been pointed out you have already seen the strength of IG increase in the major GTs that feature FW (Adepticon TT, BAO, Broadside Bash). The difference between Necrons taking many top spots at Adepticon is the way their missions heavily featured Kill Points and random objectives. Those play strongly to the strengths of Necrons. Now we have two codices which one will certainly prove a tough matchup for Necrons and we have yet even explored Daemons yet.
I can't speak to the way the new books match up against crons yet because it's all still very new, however I'd argue that missions are the primary reason for Necrons showing, I'd say that, barring perhaps Eldar, they're the army best built to 6th edition even being a 5th edition army.
They can mitigate the painful impact HP's have on many others by being AV13 while Gauss weapons enable them to make more use of it against their foes than other races can, their assault units didn't rely on outflanking or transports to get stuck in and on average became even more effective with longer average and max charge distances (and swarms completely ignore terrain), they have great flyers and their flyer transport ignores all the bad stuff about being a flyer transport, Snapshots are clutch for Necrons with Tesla weaponry allowing them to fire with an average number of hits not much below what they'd normally get (snap-firing Telsa weapons effectively average a hit rate that a BS3 non-tesla weapon would while a Twin Linked tesla weapon snap firing is equivalent to an otherwise BS8 weapon. They also make excellent use of the character rules and challenges and can do more with Nightfight than just about any other army. Their mechanics are astoundingly flush with the 6E core ruleset.
FW IG has been well documented. Its extremely strong in tournaments. Other units you mentioned are simply not as good and spread more evenly to other armies. Again were not arguing every forgeworld unit, just the broken ones which heavily favor IG and SM.
And on some level I get that, but at the same time if these units showed up in a codex, nobody would bat an eye which is what puzzles me. It's the double-standard.
I don't actually even own any of the units under discussion (my FW collection consists of a bunch of DKoK infantry and some Death Riders, some Heavy Mortars, some Rapiers, 2 Hades drills, an Eldar Vampire Hunter, Eldar Scorpion, Eldar Nightwing, Chaos Decimator, some IG Chimera Autocannon turrets, a bunch of Iron Warriors dreadnoughts, and some IW Land Raider hatches), but I'm puzzled when people wouldn't simply the book title is what makes the difference between a unit being untouchable or not.
Tetras were excellent Tau units when they were starved for mobile markerlight and their codex was terribly outdated. I have local players who used them in friendly games w/o issue. I'm sure they are still in use because people will still have the models. Markerlights certainly is not a problem for the new codex.
They're still very good units that allow one to get in markerlights without having to rely on infantry options, especially to places where the infantry options may not have Los or range. People use them because they're still effective, and very often full squads of Pathfinders are simply unnecessary.
I agree but it is not hard to ally in mobility or take Vendettas for IG. The problem is the enemy has to be able to hold them throughout a game.
The enemy need not sit on them the entire game, just at the end of the game and/or if you get points throughout the game then even if they get smashed they may have so many objective points accumulated the IG may not be able to make it up.
When you have strong artillery and Vulture finding where your hiding through the entire game and your unable to shift the IG due to their firepower and durability they really don't have to grab objectives when they can stay on theirs.
If you can remove the Ld buff component and force Ld tests on/attack the Ld of the artillery, they flee, and, aside from Sabres, the resilient artillery aren't scoring units.
MVBrandt wrote:Tournaments don't have a responsibiltiy for or against it. BUT, if a tournament attempts to create AS FAIR a situation as possible (a very noble, realistic, and achievable goal), there's very reasonable argument to be made that allowing FW harms that goal, instead of advancing it.
And yet if that's its goal, then why no mention of making any effort to control codex units?
MVBrandt wrote:And for you guys out there constantly saying 40K ISN'T MADE FOR TOURNAMENTS TRYING TO MAKE IT MORE FAIR IS STUPID, hey ... eff you buddies.
MVBrandt wrote:PS - can we all grow up a little? I know I've had to over the years, from a guy who often [unintentionally] sounded like a dick in every post I made, to someone who at least tries not to. Our hobby feels utterly plagued right now by forum flames, legal battles by litigious donkey-caves, back-biting and sniping all over the place. It's annoying already.
You're as off base and unfair in trying to tell a hard-working TO what they can or can't do as you would be to say 40K ISN'T MADE FOR INTERNATIONALLY ATTENDED NARRATIVE EVENTS THAT MIX FLUFF WITH THE REAL WORLD, TRYING TO DO SO IS STUPID. None of it is stupid, and all of it is stupid. We're playing with toy soldiers, but at the same time, people are paying THOUSANDS OF DOLLARS to travel and attend events where they have expectations (ranging from "I want a fun crazy narrative" to "I want a competitive event where I have a fair chance of not being screwed by TOO many things entirely out of my control).
The point was that if you're playing a game in a manner it was never designed to be played in, why flip out about units from one source, but do absolutely nothing about units from another source?
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Post by: Dozer Blades
Glocknall wrote: Dozer Blades wrote:" Heh, and a caveat again, b/c these convos are so long and they get missed ... I personally use FW when I can in a tourney, attend a few tourneys every year, 50% of which on the nose allow FW, and host 4 tourneys for 40k at NOVA every year, 50% of which on the nose allow FW."
Do as I say not as I do then?
His point was for the purely competitive events universal FW inclusion is not suitable. For more casual, fluffy events its just fine.
He did not make a distinction in regards to the type of events he attends.
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Post by: FarseerAndyMan
In my humble opinion, FW doesnt wreck a tourney, ALLIES wreck tournies...
SOOO much fun to take on the meta necron flying circus with...oh yeah a Riptide just to boot!!
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Post by: Dracos
I'm starting to wonder what the point of this thread is.
Everyone has put forth their arguments, and its circling now.
If you(being participants in this thread, including myself) aren't convinced out of your entrenched opinion, it seems unlikely that riding this merry-go-round longer is going to help.
Those of us that are TOs can make our own calls, and that's really all that matters. I think the only consensus we have reached here is that this is still an issue that is contentious.
Happy gaming everyone.
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Post by: pities2004
Dracos wrote:I'm starting to wonder what the point of this thread is.
Everyone has put forth their arguments, and its circling now.
If you(being participants in this thread, including myself) aren't convinced out of your entrenched opinion, it seems unlikely that riding this merry-go-round longer is going to help.
Those of us that are TOs can make our own calls, and that's really all that matters. I think the only consensus we have reached here is that this is still an issue that is contentious.
Happy gaming everyone.
Agreed, plus Warhammer forge hasn't even been mentioned so it's a 40k issue.
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Post by: TzeentchNet
Ban the units that are the real reason people want to allow Forge World in competitive play (notably, Hyperios launchers and Sabre platforms) and the problem (such as it is) solves itself. Forge World couldn't write consistent and balanced rules if their lives depended on it, so it's up to tournament organizers to occasionally do the sensible thing and keep their events as balanced as possible. Sometimes that means an outright ban on entire books, sometimes targeted to problematic entries, sometimes making units Unique, etc. It's not rocket science.
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Post by: Vaktathi
TzeentchNet wrote:Ban the units that are the real reason people want to allow Forge World in competitive play (notably, Hyperios launchers and Sabre platforms) and the problem (such as it is) solves itself. Forge World couldn't write consistent and balanced rules if their lives depended on it,
Have you read the rules for most of their units? I'd assume with a post like this you haven't. It's a small handful of artillery units people are complaining about, while the otherwise vast majority of FW units nobody seems to have an issue with.
so it's up to tournament organizers to occasionally do the sensible thing and keep their events as balanced as possible. Sometimes that means an outright ban on entire books, sometimes targeted to problematic entries, sometimes making units Unique, etc. It's not rocket science.
So, when does this logic apply to codex units and why not ban things like Vendettas? (speaking as someone who owns three vendettas and zero hyperios/sabre/thudd guns platforms)
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Post by: Red Corsair
Yea I was a bit shocked by this as well...
Certainly events can be run as TO's see fit and that's fine, obviously, but I think there has been a lack of evidence put forth here to accuse FW as being OP. Lots of angry opinions but no one has had a convincing argument that FW unbalances the game any more then the silly allied matrix.
In case any one missed it, allies lets everyone cherry pick OP units already, and in very broken way considering FW lets me take tesseract AB's for necrons while allies lets me take hmmm well anything from the GK codex.
This thread has wondered but at it's heart it seems like we all want a more balanced game here, yet nobody is willing to look at the other BIGGER issues. I would love to see a large event run withOUT allies and see what fruit it bares.
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Post by: MVBrandt
Dozer Blades wrote:Glocknall wrote: Dozer Blades wrote:" Heh, and a caveat again, b/c these convos are so long and they get missed ... I personally use FW when I can in a tourney, attend a few tourneys every year, 50% of which on the nose allow FW, and host 4 tourneys for 40k at NOVA every year, 50% of which on the nose allow FW."
Do as I say not as I do then?
His point was for the purely competitive events universal FW inclusion is not suitable. For more casual, fluffy events its just fine.
He did not make a distinction in regards to the type of events he attends.
Mostly competitive events ... my point had nothing to do with competitiveness or casualness. It's perfectly fine for a TO to use whatever he or she pleases for their event. If you want to try to be more clear about what you THINK I think, Dozer, you can, but I've been pretty clear about it. I question a lot of the uproar about including FW, as I believe a good deal of it is people wanting to use very powerful IG units, now that Infantry is more common in the game (making artillery and the like better), flyers are more common (and FW IG has some easier-mode counters), and due to Allies most competitive gamers can find a way to shoehorn these powerful units into their lists, as has been shown on the circuit so far. I really don't have a beef, I just dislike misrepresenting positions as being about inclusiveness and fun variable FW units, when a lot of the new impetus is about hardcore competitors trying to get any advantage they can. The casual FW fans are just as loud as ever, and have every right to be. And, again, any TO has any right to do whatever they please, and people should leave off cutting them down.
Vaktathi - quite on the quote, "eff you buddies" with a little bit of a smirk to folks out there trying to tell others how they should be permitted to play their game, or run their events ... we all need to lay off and let people be free to enjoy their hobbies as they see fit.
In regard to controlling Codices when not wanting to add FW in pursuit of fair tournaments, the rationale is that Codices right now from codex-to-codex largely ARE fair. There's wide empirical evidence, and when that changes - when ONE codex is getting all the powerful units and the rest keep getting released with nothing but trash, I think you will hear people talking about pushing fairness more in "fair-as-goal" events by tweaking with codices. Fortunately, GW is pushing with each release more toward EVERY dex having powerful units (if you choose to take them), and so I simply say it's a question TO's seeking fair events should consider in a different light from TOs of events with OTHER goals as to whether they should get too invasive with this new approach by adding rules that - power-wise- only really benefit one dex (and thus have a direct impact on balance that is otherwise being arrived at, by luck or intent on GW's part).
The long and short is a reiteration of the long post I recently made above ... no right or wrong way here, just suggesting the point of the conversation should shift - not about whether FW is supposed to be legal or not by the intent of GW, or whether it's broken or not ... these are in the end only opinions that aren't going to change for those that espouse them. It would be better to talk about what motivates a TO for different event styles, and what considerations they should make for those styles with regard to FW - everything from fairness to fun. Every TO is going to come to his/her own conclusion based upon popular opinion in their region or among their attendees, and upon their own and their staff's opinions about the game. Trying to weedle out what parameters those opinions should be applied to might actually be useful, giving up and coming TOs a roadmap by which to figure out what to do more efficiently, predictably, and reliably ... thus providing the wider population of attendees a better guesstimate about what different events will set forth for them.
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Post by: jimbolina25
Do we still need greyknights? do we still needs flyers? This argument (imo) is kind of invalid because at what point do we stop? everyone will always moan about something being overpowerful etc.
I guess its just another facet that people can use if they so wish (which is never a bad thing in my view) as who wants to see the same army list? At least FW gives something different.
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Post by: OverwatchCNC
Dozer Blades wrote:Glocknall wrote: Dozer Blades wrote:" Heh, and a caveat again, b/c these convos are so long and they get missed ... I personally use FW when I can in a tourney, attend a few tourneys every year, 50% of which on the nose allow FW, and host 4 tourneys for 40k at NOVA every year, 50% of which on the nose allow FW."
Do as I say not as I do then?
His point was for the purely competitive events universal FW inclusion is not suitable. For more casual, fluffy events its just fine.
He did not make a distinction in regards to the type of events he attends.
Umm... What?
Tournament: a series of games or contests that make up a single unit of competition (as on a professional golf tour), the championship play-offs of a league or conference, or an invitational event
He said tourney, tourneys are competitive in nature...
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Post by: MVBrandt
FW does give something different, though every codex release at this rapid pace is giving something different as well, and every army is shifting about with each new codex to deal with.
I think the point is, everyone has a different view on this in some ways. Almost every view is motivated by opinion and preference, and even those opinions/preferences are at different levels.
We've got hundreds (this is probably an exaggeration, I really don't know) of new units that have released for the codices in the past couple of months, most of which haven't even had time to see much tabletop in the tournament world. Do we still need something different? Some would say yes, some would say no.
I think the point is - with everything being different opinion wise, the conversation would be better angled toward what the objective considerations are, to which we're all going to apply our subjective opinions anyway.
For my own part, I'll continue to happily play in FW and non FW casual and competitive events country-wide, and do the same at NOVA (where we have a competitive event with FW, a casual event with FW, and a scaled casual/ competitive/casual event without, and a straight competitive event without). I'm not a FW hater, I just think as of 6th edition's meta and FW rules updates + 6th edition rules changes, IG FW are VERY, VERY good and undercosted, while no other codex really gets any power boosting from FW, just varietal adds. Even that's fine, if you don't want to restrict the IG component, but I wish people would be more forthcoming about it ... a LOT of players really, really, really want to go beat face at tournaments with their anti-flyer and scoring super tough interceptor sabres, or blast apart massive infantry formations and blobs and such with their cheap and uber durable quad guns, etc. Pre-6th, FW noise isn't as loud, mostly crying for variety and fun. Post-6th, FW noise gets super loud, including from known competitors, and right in line with TONS of players who previously couldn't access IG suddenly being able to without abandoning their other army of choice (aka, Allies). That's FINE, too! Just ... you know ... admit it if you're one of the players who actually has that as a motivation.
I don't mind clarifying for Dozer, btw. I think he's convinced he knows what I think, and can't therefore wrap his head around the fact that I actually think differently than his presumption, maybe? I don't know, I've been pretty opinionated in the past in a negative way, especially years ago, so I may have locked some readers' opinions in a way I can't easily remedy. Suffice to say, examples of events with and without FW I've played, and enjoyed every one of, in the last year include the 40k Friendly (casual, FW), Champs (competitive, no FW), and TT (competitive, FW) at AdeptiCon, as well as the BFS GT (competitive, no FW), plus as above paragraph I host competitive AND non-competitive FW AND non- FW events at NOVA  (Trios, competitive, FW; Narrative, casual, FW; invitational, competitive, no FW; GT, scaled competitiveness to casual brackets, no FW).
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Post by: Glocknall
Vaktathi wrote:
They can mitigate the painful impact HP's have on many others by being AV13 while Gauss weapons enable them to make more use of it against their foes than other races can, their assault units didn't rely on outflanking or transports to get stuck in and on average became even more effective with longer average and max charge distances (and swarms completely ignore terrain), they have great flyers and their flyer transport ignores all the bad stuff about being a flyer transport, Snapshots are clutch for Necrons with Tesla weaponry allowing them to fire with an average number of hits not much below what they'd normally get (snap-firing Telsa weapons effectively average a hit rate that a BS3 non-tesla weapon would while a Twin Linked tesla weapon snap firing is equivalent to an otherwise BS8 weapon. They also make excellent use of the character rules and challenges and can do more with Nightfight than just about any other army. Their mechanics are astoundingly flush with the 6E core ruleset.
I totally agree with this. They obviously adjusted well to 6th, especially in the flyer department where their troops are untouchable until they come onto the board. However there are counters to the most common builds fully within the 6thed codices. Gunline Tau simply blow wraithwing off the table and down their flyers when they come on. Daemons have the assault to hang with wraiths and the speed to race to objectives. Eldar will perform well I think but we'll have to see there.
And on some level I get that, but at the same time if these units showed up in a codex, nobody would bat an eye which is what puzzles me. It's the double-standard.
I don't actually even own any of the units under discussion (my FW collection consists of a bunch of DKoK infantry and some Death Riders, some Heavy Mortars, some Rapiers, 2 Hades drills, an Eldar Vampire Hunter, Eldar Scorpion, Eldar Nightwing, Chaos Decimator, some IG Chimera Autocannon turrets, a bunch of Iron Warriors dreadnoughts, and some IW Land Raider hatches), but I'm puzzled when people wouldn't simply the book title is what makes the difference between a unit being untouchable or not.
The whether FW is legal standard really doesn't hold much ground for me. GW doesn't run tournaments anymore so its up to TOs to determine its legality. However it is definitely in a different class from Codex units which specifically state it is everything you need to play (insert army) in a game of 40k. FW does have similar wording but also qualifies it saying to get your opponents approval. For me really its the availability of Forgeworld that is its own biggest barrier. Its just not easy for people to get.
The enemy need not sit on them the entire game, just at the end of the game and/or if you get points throughout the game then even if they get smashed they may have so many objective points accumulated the IG may not be able to make it up. If you can remove the Ld buff component and force Ld tests on/attack the Ld of the artillery, they flee, and, aside from Sabres, the resilient artillery aren't scoring units.
That has been discussed. Trying to dig out a LC out of a blob of IG is really difficult for many armies. That's why the blob is run so much. It's not impossible, but take a lot of work. Artillery is so powerful in 6th (Ordnance) because it give long range, turn one firepower. Being able to TL it makes multiple barrage even more so. There are ways to counter it, but ironically counter artillery is probably the best....see where this is headed?
[
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Post by: pities2004
Sorry had to do it, but this is what this thread has turned in too.
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Post by: OverwatchCNC
pities2004 wrote:
Sorry had to do it, but this is what this thread has turned in too.
It usually does.
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Post by: Breng77
Dozer Blades wrote:Breng77 wrote:It is still closer than the Difference in FW where IG adds maybe 50 more to IG and 10 to Dark Eldar.
IG are intergalactic whores... Just about every army can ally with them. Admit it, you don't like FW.
Yup totally hate it it why I said I'd be ok with a few unit bans, and why I you know polled my player base To see what they wanted to do, and you am running 1/2 of my tournaments next month including FW. But yes totally hate it.
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Post by: Enigwolf
Yeah. We've more or less been hearing the same arguments for the past four or five pages now.
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Post by: TzeentchNet
Vaktathi wrote:Have you read the rules for most of their units?
-- Uhm, yes. Are you being actually serious here? I've even sent in playtest reports to Forge World. Where I assume they get immediately round filed since they can't even bother to update their books more than once a year or keep the rules for units straight from book to book. I mean jeeze, I've seen some pretty bizarre Forge World defense forces before, but come on son: the rules they write are not very good.
It's a small handful of artillery units people are complaining about while the otherwise vast majority of FW units nobody seems to have an issue with.
-- Well that's a shocker, because that's pretty much exactly what I said. Most FW units are actually pretty garbage for their point costs (looking at you, laughably terrible Dark Eldar flyer). Which sort of reinforces my points about their rules being bad.
So, when does this logic apply to codex units and why not ban things like Vendettas? (speaking as someone who owns three vendettas and zero hyperios/sabre/thudd guns platforms)
-- It should. But it's easier for everyone to swallow bans and limits on fringe stuff like Forge World.
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Post by: GrimScorpio
This is the "umpteenth" thread on this and many more will come. I'm sure we can all agree on that! That being said. 40K rules for FW units are legal. Period. As stated throughout this post, FW books do say that you should ask your opponent if using FW is ok. If you accept entering in to a tournament, you're giving permission to your opponent by default. I don't see why so many complain about broken units from FW. Again, as said in previous pages, there are "broken" units in FW and standard 40k. If you have a hard time with particular units, plan accordingly.
Before I owned any FW stuff myself, I saw them being played on the table. My first thought was not "man those are overpowered/cheap". My first thought was "man, I wish I had some". I didn't complain because I had been beaten by an army with FW units. Besides the fact that some of them are beautiful models, I wanted to field them, so I bought some. The only thing that should be complained about is bad players. Again, as stated all over this post, if we lose the "fun", we shouldn't be playing at all. Agreed?
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Post by: Breng77
Right so everyone that does not like ig should quit because they have all the "fun" with FW. As to giving consent to players using FW, if I go to a FW approved event then yes I have given that consent, if I go to FW not allowed, I have effectively not given that consent. Different events for different people.
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Post by: Loch
Breng77 wrote:Right so everyone that does not like ig should quit because they have all the "fun" with FW. As to giving consent to players using FW, if I go to a FW approved event then yes I have given that consent, if I go to FW not allowed, I have effectively not given that consent. Different events for different people.
The problem with the whole "separate but equal" line is that for people like Blackmoor and myself, most of the larger events on the West Coast are FW inclusive. If that's a significant bugbear for you, then you pretty much have to give up going to the large events close to you, which sucks.
Still, if enough people vote with their wallets, current organizers will change their formats, or new event organizers will step up and offer alternatives.
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Post by: Breng77
Yup it sucks but that is similar to saying I don't like NOVA missions or BAO missions but events near me use them. Unless at some point all events are standardized there is no way to always get what you want. Unless you run your own events.
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Post by: Enigwolf
Hey, look. Forge World is front-page news on the GW website.
https://www.games-workshop.com/gws/wnt/blog.jsp?pid=9400048
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Post by: GrimScorpio
I still really don't understand the big gripe with FW units. I've played in tournaments that allowed FW and didn't use FW units myself, and I still had a great time! There's always going to be some unbalanced units/armies, as stated earlier, as new dexs and books are released. Some armies are in dire need of updating and I'm glad to see that many are. My local store has gaming tournaments and there has never been any complaints about the use of FW items. There has, however, been complaints about players and their sportsmanship (which is also included in our tourney scores). Bad players shouldn't make you allergic to FW, or anything else for that matter. Even for tournaments.........
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Post by: Breng77
So you assertion is that anyone who runs all the op fw IG stuff is either a bad sportsman or a bad player? Sorry I know some nice but competitive guys that will run said spam and nice guys though they may be he games won't be fun. So IMO it has nothing to do with the player in this case. As for op units bein in all books you seem to have missed the point where with fw they are more or less centralized in IG.
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Post by: pities2004
Why is this 15 pages? Le Sigh
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Post by: Danny Internets
To be fair, half of the posts are from annoying people who feel the need to tell everyone how disinterested they are in the discussion.
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Post by: Blackmoor
GrimScorpio wrote:I still really don't understand the big gripe with FW units. I've played in tournaments that allowed FW and didn't use FW units myself, and I still had a great time! There's always going to be some unbalanced units/armies, as stated earlier, as new dexs and books are released. Some armies are in dire need of updating and I'm glad to see that many are. My local store has gaming tournaments and there has never been any complaints about the use of FW items. There has, however, been complaints about players and their sportsmanship (which is also included in our tourney scores). Bad players shouldn't make you allergic to FW, or anything else for that matter. Even for tournaments.........
Some people go to tournaments to play some games of 40k and do not have any expectations.
Some people go to tournaments to compete at the highest levels.
FW has an impact on the later and not so much on the former.
And what FW units have you played against?
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Post by: Enigwolf
Danny Internets wrote:
To be fair, half of the posts are from annoying people who feel the need to tell everyone how disinterested they are in the discussion.
Half of the other half are people being too lazy to read the prior pages and just posted the same thing over again that we've heard.
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Post by: muwhe
As for op units bein in all books you seem to have missed the point where with fw they are more or less centralized in IG.
Except that has not always been the case and will not be the case in the future. What is “good” in 40K changes that is the one constant.
Which is exactly why I think creating some “banned” list for specific units is problematic. The changes brought about by every new Codex, Forgeworld book and FAQ update make the long term issue of determining what units are allowed and disallowed a nightmare. Your choices are either gaze into a crystal ball to try to predict what a player base may leverage and ban it or allow it and rely on the players to adapt and come up with counters. In my opinion, outright banning is not an effective long term strategy.
It sounds simple, just ban X unit. But from an event standpoint, you are publishing rules months and months in advance of the event. Collecting signups based on those rules and expectations. Over the course of those months things change new books come out, FAQ documents get published. Potentially tweaking the banned list at the last minute is not exactly fair but then again neither is leaving a flawed banned list in place given a changing a game meta in flux. So what may start off as something that sounds simple and reasonable ends up being unpalatable months later come event go time even with the best intentions.
The core issue is spamming hyper efficient units. So adopting a general 0-1 restriction for Forgeworld goes a long way to mitigate the problem.
Something else I will point out, since it seems to be a focus of this thread is on the “unfairiness” of army X getting more choices then army Y. It has been a fairly standard practice that not all codexs have the same number of choices. As others have pointed out many of those choices are superficial ones. But the key point is it is not strictly how many unit options are available that determines if something is “good” or “over powered”. To steal the Football analogy someone used earlier in this thread. So what if you get you get a choice of 50 football players… as long as I get the choice of taking Aaron Rodgers. The import thing is not the quantity of the options but the quality. All it takes is for one codex to get one unit from Forgeworld and for that one unit to be “good” and it is irrelevant how many choices they have access to selecting. It is the chronic problem we have in codex releases with having no brainer choices in key force organizational slots that leave all other options sub optimal.
Do you want more variety at events? I will get up on my soapbox for a minute .. so bare with me. I used to show up to a GT or RTT, get handed a scenario and play it no questions asked. I had zero expectations of knowing that scenario ahead of the event and I expected to be surprised. In doing so I had to account for the chance I might see anything with my army list. I had to make hard choices. I had to be prepared to adapt to whatever a tourney organizer may throw at me. I did not have weeks to playtest against the exact 4 missions I would play. I also didn’t have the option to optimize my army list to those missions get the maximum advantage.
In some ways, the sameness we now see at events is self created. We have created expectations that players will know everything before hand in the interest of “fairness”. As such players that have the means, knowledge, resources and the time to field the most efficient army for the scenario, rules and terrain mix of any given event have an advantage and will come up with the most efficient force. As with anything there are advantages and disadvantages.
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Post by: angel of ecstasy
Yes, you've posted that gif already.
Were you actually born in 2004? Because you sure act the bit.
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Post by: Glocknall
muwhe wrote:
It sounds simple, just ban X unit. But from an event standpoint, you are publishing rules months and months in advance of the event. Collecting signups based on those rules and expectations. Over the course of those months things change new books come out, FAQ documents get published. Potentially tweaking the banned list at the last minute is not exactly fair but then again neither is leaving a flawed banned list in place given a changing a game meta in flux. So what may start off as something that sounds simple and reasonable ends up being unpalatable months later come event go time even with the best intentions.
The core issue is spamming hyper efficient units. So adopting a general 0-1 restriction for Forgeworld goes a long way to mitigate the problem.
I agree in principle with you here but IG have a lot of ways of manipulating the FoC. 0-1 for IG can mean 5 Sabre platforms, or 3 thudd guns, or 3 earthshaker batteries. All very potent units that can ignore FoC in one way or another. It might prevent the outright dominance of FW iG in tournaments but not homogenization. You'll see a lousy number of IG allies with a 0-1 restriction.
Do you want more variety at events? I will get up on my soapbox for a minute .. so bare with me. I used to show up to a GT or RTT, get handed a scenario and play it no questions asked. I had zero expectations of knowing that scenario ahead of the event and I expected to be surprised. In doing so I had to account for the chance I might see anything with my army list. I had to make hard choices. I had to be prepared to adapt to whatever a tourney organizer may throw at me. I did not have weeks to playtest against the exact 4 missions I would play. I also didn’t have the option to optimize my army list to those missions get the maximum advantage.
In some ways, the sameness we now see at events is self created. We have created expectations that players will know everything before hand in the interest of “fairness”. As such players that have the means, knowledge, resources and the time to field the most efficient army for the scenario, rules and terrain mix of any given event have an advantage and will come up with the most efficient force. As with anything there are advantages and disadvantages.
I really like this idea thoughI think its a little unfair though for a tournament player to shell out a thousand dollars to attend a tournament only to arrive and see the missions stacked against his faction/list. I'd prefer some kind of mission disclosure but perhaps not every mission verbatim.
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Post by: GrimScorpio
Breng77 wrote:So you assertion is that anyone who runs all the op fw IG stuff is either a bad sportsman or a bad player? Sorry I know some nice but competitive guys that will run said spam and nice guys though they may be he games won't be fun. So IMO it has nothing to do with the player in this case. As for op units bein in all books you seem to have missed the point where with fw they are more or less centralized in IG.
You're missing the point. No, those bringing IG stuff are not automatically bad players. It's just how they'd like to play. It's not just IG that has some pretty strong FW stuff either. Did you see the new Necron stuff? Stronger FW units just need to be dealt with in a different manner.
Same with Strong 40k units. ie Thunderfire cannons. I've seen more than one in a game before, and that chews up infantry like no other. Shooting at them tends to be fruitless due to the T7 and average 3+ cover. I outflank or DS, then assualt next turn. That almost guarentees me that they'll only fire for 1 more turn.
How about Necrons and their RP? Drop the whole unit and they don't get to roll it.
What about IG FW executioner Tank. It's still just a Tank. How about a full armoured regiment? Again, all tanks with 3 hull points, just need melta, armourbane (for CC), or lascannons (or equiv).
I've never had a hard time being defeated repeatedly by the same list in tournaments. To me, that meant I had flaws in my list and needed to adjust weak points in my list for the next tournament. The point is to have a list that's flexable enough to deal with whatever is thrown against you. Just because a list creams you, doesnt mean they'll fair that well against other lists.
Then again, as per the quote below, I guess I'm one of those players who play for fun with no expectations, not necessarily just to win.
Blackmoor wrote: GrimScorpio wrote:I still really don't understand the big gripe with FW units. I've played in tournaments that allowed FW and didn't use FW units myself, and I still had a great time! There's always going to be some unbalanced units/armies, as stated earlier, as new dexs and books are released. Some armies are in dire need of updating and I'm glad to see that many are. My local store has gaming tournaments and there has never been any complaints about the use of FW items. There has, however, been complaints about players and their sportsmanship (which is also included in our tourney scores). Bad players shouldn't make you allergic to FW, or anything else for that matter. Even for tournaments.........
Some people go to tournaments to play some games of 40k and do not have any expectations.
Some people go to tournaments to compete at the highest levels.
FW has an impact on the later and not so much on the former.
And what FW units have you played against?
DKOK, IG armoured company, Chaos decimator, Tau tetras, Tau hammerhead w/ plasmacannon turrets, various SM vehicle variants, Necron Tomb stalker, Necron Acanthrites, just to name a few. This doesn't include APOC games, but we're talking about 40k legal only on this thread.
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Post by: Peregrine
Blackmoor wrote:Some people go to tournaments to play some games of 40k and do not have any expectations.
Some people go to tournaments to compete at the highest levels.
FW has an impact on the later and not so much on the former.
Nonsense. If I go to a tournament to play some games of 40k then banning FW has a huge impact on me. It's the difference between playing some games of 40k and finding something else to do that weekend instead of attending an event where I am clearly not welcome.
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Post by: OverwatchCNC
Peregrine wrote: Blackmoor wrote:Some people go to tournaments to play some games of 40k and do not have any expectations.
Some people go to tournaments to compete at the highest levels.
FW has an impact on the later and not so much on the former.
Nonsense. If I go to a tournament to play some games of 40k then banning FW has a huge impact on me. It's the difference between playing some games of 40k and finding something else to do that weekend instead of attending an event where I am clearly not welcome.
But you don't go to major tournaments to play 40k so it has zero impact on you.
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Post by: SoloFalcon1138
I don't recall Forgeworld being a necessity for tournament play at all. So what is the point of this thread?
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Post by: OverwatchCNC
SoloFalcon1138 wrote:I don't recall Forgeworld being a necessity for tournament play at all. So what is the point of this thread?
Did you read the OP? Blackmoor laid out his intentions with this thread pretty clearly, whether you agree with him or not.
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Post by: SoloFalcon1138
yes and I just re-read it. there really was no necessity to have Forgeworld in tournaments and I really see no reason to bring them in unless it is a special tournament.
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Post by: OverwatchCNC
SoloFalcon1138 wrote:yes and I just re-read it. there really was no necessity to have Forgeworld in tournaments and I really see no reason to bring them in unless it is a special tournament.
While I completely agree with the second part of your statement the purpose is to illustrate that many of the reasons given by TOs and other in favor of including FW are either gone or obsolete in some way.
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Post by: Peregrine
OverwatchCNC wrote:But you don't go to major tournaments to play 40k so it has zero impact on you.
Of course it has an impact on me. I want to go to major tournaments to play 40k, but the people running them keep saying "you are not welcome".
OverwatchCNC wrote:While I completely agree with the second part of your statement the purpose is to illustrate that many of the reasons given by TOs and other in favor of including FW are either gone or obsolete in some way.
Well, many of the less important ones. The OP conveniently neglects the best reason, that GW has said that FW is part of the game and house rules that arbitrarily ban options that an individual TO doesn't like are bad. Just like all the comp-heavy tournaments that were laughed at (for good reasons) in 5th.
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Post by: Enigwolf
SoloFalcon1138 wrote:I don't recall Forgeworld being a necessity for tournament play at all. So what is the point of this thread?
The premise of "need" has been long dropped from this discussion - you don't "need" anything in this context. You don't need Forge World, you don't need codices, you don't need to play 40k at all.
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Post by: JWhex
Peregrine wrote: OverwatchCNC wrote:But you don't go to major tournaments to play 40k so it has zero impact on you.
Of course it has an impact on me. I want to go to major tournaments to play 40k, but the people running them keep saying "you are not welcome".
OverwatchCNC wrote:While I completely agree with the second part of your statement the purpose is to illustrate that many of the reasons given by TOs and other in favor of including FW are either gone or obsolete in some way.
Well, many of the less important ones. The OP conveniently neglects the best reason, that GW has said that FW is part of the game and house rules that arbitrarily ban options that an individual TO doesn't like are bad. Just like all the comp-heavy tournaments that were laughed at (for good reasons) in 5th.
If you really wanted to go to a tournament you would just take your DKOK and use them with the Imperial Guard Codex. I rather get the impression you get more enjoyment complaining that you are unwelcome.
I seem to recall you as saying that you really only had a smallish 40k collection but a rather impressive amount of apocalypse units. Your whole "woe is me" I am unwelcome at tournaments mantra is kind of sad, man up like the rest of us and get a tournament army if you TRULY are interested in going to a tournament.
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Post by: Oaka
"My army list has 3 Kroot Great Knarlocs in it."
"I don't want to play against Forgeworld units, they're not official."
"Ok, well I brought a list where they are counts-as Heldrakes, then."
"On the other hand, it might be interesting to play against some new units I've never faced before."
I think having two different types of tournaments is the best solution. I don't like that most of them are called 40k 'tournaments', because that implies a competitive atmosphere. I would consider the ones that I attend, that allow Forgeworld, to be 40k events. The only problem is that many TOs will copy and paste the rules for the biggest, most competitive tournaments, for their smaller, local ones, and those rules usually disallow FW. It's really on the shoulders of the TO to determine what type of atmosphere they are trying to achieve, but I think we've mentioned that dozens of times by now.
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Post by: RiTides
muwhe wrote:As for op units bein in all books you seem to have missed the point where with fw they are more or less centralized in IG.
Except that has not always been the case and will not be the case in the future. What is “good” in 40K changes that is the one constant.
Which is exactly why I think creating some “banned” list for specific units is problematic. The changes brought about by every new Codex, Forgeworld book and FAQ update make the long term issue of determining what units are allowed and disallowed a nightmare. Your choices are either gaze into a crystal ball to try to predict what a player base may leverage and ban it or allow it and rely on the players to adapt and come up with counters. In my opinion, outright banning is not an effective long term strategy.
It sounds simple, just ban X unit. But from an event standpoint, you are publishing rules months and months in advance of the event. Collecting signups based on those rules and expectations. Over the course of those months things change new books come out, FAQ documents get published. Potentially tweaking the banned list at the last minute is not exactly fair but then again neither is leaving a flawed banned list in place given a changing a game meta in flux. So what may start off as something that sounds simple and reasonable ends up being unpalatable months later come event go time even with the best intentions.
The core issue is spamming hyper efficient units. So adopting a general 0-1 restriction for Forgeworld goes a long way to mitigate the problem.
Something else I will point out, since it seems to be a focus of this thread is on the “unfairiness” of army X getting more choices then army Y. It has been a fairly standard practice that not all codexs have the same number of choices. As others have pointed out many of those choices are superficial ones. But the key point is it is not strictly how many unit options are available that determines if something is “good” or “over powered”. To steal the Football analogy someone used earlier in this thread. So what if you get you get a choice of 50 football players… as long as I get the choice of taking Aaron Rodgers. The import thing is not the quantity of the options but the quality. All it takes is for one codex to get one unit from Forgeworld and for that one unit to be “good” and it is irrelevant how many choices they have access to selecting. It is the chronic problem we have in codex releases with having no brainer choices in key force organizational slots that leave all other options sub optimal.
Do you want more variety at events? I will get up on my soapbox for a minute .. so bare with me. I used to show up to a GT or RTT, get handed a scenario and play it no questions asked. I had zero expectations of knowing that scenario ahead of the event and I expected to be surprised. In doing so I had to account for the chance I might see anything with my army list. I had to make hard choices. I had to be prepared to adapt to whatever a tourney organizer may throw at me. I did not have weeks to playtest against the exact 4 missions I would play. I also didn’t have the option to optimize my army list to those missions get the maximum advantage.
In some ways, the sameness we now see at events is self created. We have created expectations that players will know everything before hand in the interest of “fairness”. As such players that have the means, knowledge, resources and the time to field the most efficient army for the scenario, rules and terrain mix of any given event have an advantage and will come up with the most efficient force. As with anything there are advantages and disadvantages.
Nice post, muwhe! I think the 0-1 restriction is great for many events. But if folks want to run more FW than that in an event, I think some kind of prohibited/limited list would help.
Just caught up on this thread after vacation. Lots of great points, cheers for those who made thoughtful posts like the above, and Mannahnin's, MVBrandt's, etc. There's a lot of facets to this and it helps to see folks' thought-out opinions on it, which are usually not black and white but rather some shade of grey
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Post by: Peregrine
JWhex wrote:If you really wanted to go to a tournament you would just take your DKOK and use them with the Imperial Guard Codex. I rather get the impression you get more enjoyment complaining that you are unwelcome.
So what am I going to use my Avengers for? And my earthshaker guns? And my Hades drills? None of that works as a codex list.
I seem to recall you as saying that you really only had a smallish 40k collection but a rather impressive amount of apocalypse units. Your whole "woe is me" I am unwelcome at tournaments mantra is kind of sad, man up like the rest of us and get a tournament army if you TRULY are interested in going to a tournament.
So the solution to TOs imposing ridiculous house rules is to buy an entire additional army that I have no interest in building or painting just so I can follow them? And you think this counts as making me welcome at those events?
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Post by: Relic07
Blackmoor wrote:
Oh yes, I am opening up this can of worms again.
There was a push after the release of 6th edition to include forge world in tournament play and we were seeing it being adopted into tournaments.
Some of the reasons why were:
#1. Forge World will be embraced by Games Workshop soon so we might as well go ahead and include it.
We all know what happened here, this turned out to be just a rumor.
#2. Alot of codex’s have no way to deal with flyers and Forge World is the only way they can get Skyfire.
Well that was a lot of codexes ago. Let’s take a look at them:
Chaos Space marines
Dark Angels
Chaos Demons
Tau
Eldar
Space Marines (Coming soon)
Also don’t forget the Skies of Blood supplement
GW has been working overtime and cranking out the 6th edition books so now most of them are 6th edition compatible. Almost every army now has some way of dealing with flyers and those that don’t Forge World will not help them. The funny thing is that it really only helped out IG and SM armies who really did not need any help with skyfire. There were also unintended consequences to having all of these units that have skyfire/interceptor. Sure it kept the Necron armies away, but what happens is that you end up hurting armies that are viable builds that use reserves to get onto the board, and it also hurts armies that would like to use fliers (as a means of their only flier defense or for fun) get screwed.
Also the bottom line is that player who takes 12 Hyperios Launchers or Saber Platforms is not looking to protect himself from flyers, but trying to blow his opponent away with an over powered and undercosted unit.
#3. The codexes are getting tired and old, and this will bring a lot of new and interesting units to everyone’s armies.
That sure was a lot of codexes ago. So if you do not have a lot of new toys to play with, you can ally in new and exciting units to your existing army. Also if this is your argument for including forge world in competitive tournaments. I will point to the fact that all you see over and over again are the same units (saber platforms) and the other broken ones since no one uses the fluffy choices.
So now looking back at Forge World in tournaments I have to ask…do we need it?
Yes, we do need it. Don't bitch about the Hyperios or Sabre platforms. Of course your opponent is trying to blow you away. You are doing the same thing.
You ran a cheesed out wound allocated draigo wing thru most of 5th. Now I take it your worried that your draigo wing can't stand up to that much firepower.....
Adapt. Forge World is not going away and I suspect will become even more common in tournament play. The rules are considered official now and don't require opponents consent.
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Post by: Breng77
Peregrine wrote:JWhex wrote:If you really wanted to go to a tournament you would just take your DKOK and use them with the Imperial Guard Codex. I rather get the impression you get more enjoyment complaining that you are unwelcome. So what am I going to use my Avengers for? And my earthshaker guns? And my Hades drills? None of that works as a codex list. Now I'm not sure the exact scale of all those models, but you cannot counts as anything? The Avenger could not count as a Vendetta?Allied Storm Talon? Allied Helldrake? The Earth shaker can't count as a basilistk? I honestly don't know I just find it hard to believe that with a minimal ammount of work this could not be made to work as counts as. Furthermore do you only own enough models to bring a list that must include these this in order to compete? IF so I'll tackle that in my answer to your second question. I seem to recall you as saying that you really only had a smallish 40k collection but a rather impressive amount of apocalypse units. Your whole "woe is me" I am unwelcome at tournaments mantra is kind of sad, man up like the rest of us and get a tournament army if you TRULY are interested in going to a tournament. So the solution to TOs imposing ridiculous house rules is to buy an entire additional army that I have no interest in building or painting just so I can follow them? And you think this counts as making me welcome at those events? So if the answer is that you don't own enough IG to make a viable list for an event without FW, why can I not say the same about FW inclusion. FW has only recently been accepted by anyone, and only recently been any indication that it is to be used in standard games (though it still asks for opponent's consent to play against unfamiliar models) so is it fair for you to ask me to spend a bunch of money on in the FW case an entire army if I want to compete at a high level? IS this making me as a competitor welcome at these events? Sure you can say well you can still attend but you won't do well, and I ask again do you not own enough models of any army, IG or otherwise that can "count as" enough to meet tournament points levels? IF so you are as welcome at those events as I am in a FW allowed event.
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Post by: RiTides
Using terms like "house rules" is simply going to make your argument be ignored, as it's well established that 40k requires rules FAQs / clarifications / etc to work for any tournament, and most come with a packet listing these now. Whether a TO should be giving "consent" to FW use is, of course, the point of this discussion (and in what circumstances). Yay or nay, it will have to be listed in the packet... hence the discussion
These calls are made by the TO, not individual players, in a tourney setting.
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Post by: cvtuttle
You mentioned wanting to see what happened at Wargames Con when you were on the 11th Company....
1st: Necrons (Ork allies - no forgeworld)
2nd: Chaos Daemons - (no forgeworld)
3rd: IG (forgeworld)
4th: Chaos Daemons (CSM allies - no forgeworld)
Results are in.
In regards to your statements about FW being too expensive. You can quite easily convert many existing plastic models to represent FW units at a lower cost. This point has been brought up before.
However, I find your point about non-tournament players being the ones advocating for FW while the tournament players are the ones impacted a pretty good point. I am certainly not a "hardcore" tournament player. I bring FW to events I play in and regularly get crushed by guys without FW units. Probably says something about my playing ability....
Regardless, your point holds some merit, which is why I haven't piped up in here earlier. However, the results of BoLs Con... excuse me... Wargamescon would seem to say that FW isn't the auto-win button it is frequently (and erroneously) portrayed as.
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Post by: pities2004
Well so far this thread is 100% forgeworld 40k not fantasy,
I have never had any issues playing my Chaos Dwarfs from Tamurkhan, I own all the forgeworld models and always get praises. I guess 40k there is just soo much stuff out there it's harder for people to accept it?
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Post by: Blackmoor
cvtuttle wrote:You mentioned wanting to see what happened at Wargames Con when you were on the 11th Company....
1st: Necrons (Ork allies - no forgeworld)
2nd: Chaos Daemons - (no forgeworld)
3rd: IG (forgeworld)
4th: Chaos Daemons ( CSM allies - no forgeworld)
Results are in.
Regardless, your point holds some merit, which is why I haven't piped up in here earlier. However, the results of BoLs Con... excuse me... Wargamescon would seem to say that FW isn't the auto-win button it is frequently (and erroneously) portrayed as.
I saw those results and it just left me with more questions like:
#1. Why was there no Tau on in the top 16?
#2. Did the missions impact armies with FW?
#3. How many people brought FW, and did they take the broken units?
It is interesting that there were only 9 IG armies, so the odds of them being heavy FW is pretty low. I would like to know how many vultures where there, as well as quad guns, and heavy artillery platforms.
And Carl, if everyone played like you do I would have no issue with FW. It is only when it is abused is it unbalancing.
Edit: I did note that attendance was down this year, and I am courious why. I am not saying it was because of FW but I would like to know why even though there is now way of knowing.
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Post by: MVBrandt
cvtuttle wrote:You mentioned wanting to see what happened at Wargames Con when you were on the 11th Company....
1st: Necrons (Ork allies - no forgeworld)
2nd: Chaos Daemons - (no forgeworld)
3rd: IG (forgeworld)
4th: Chaos Daemons ( CSM allies - no forgeworld)
Results are in.
In regards to your statements about FW being too expensive. You can quite easily convert many existing plastic models to represent FW units at a lower cost. This point has been brought up before.
However, I find your point about non-tournament players being the ones advocating for FW while the tournament players are the ones impacted a pretty good point. I am certainly not a "hardcore" tournament player. I bring FW to events I play in and regularly get crushed by guys without FW units. Probably says something about my playing ability....
Regardless, your point holds some merit, which is why I haven't piped up in here earlier. However, the results of BoLs Con... excuse me... Wargamescon would seem to say that FW isn't the auto-win button it is frequently (and erroneously) portrayed as.
While I will again caveat in advance that I play with FW at half the events I attend, and allow FW at half the events I host (2/4), I think the evaluation of FW's impact is on the "average" tournament gamer, not the top tables. What were average players with thudd guns and sabres and vultures doing to people in the mid-tables ... I don't think any of us should have ALL that much sympathy for the top tier competitors, who are going to maybe not LIKE the inclusion of FW, but are going to prepare for it regardless (I'm one of these players, a multi- GT winner who doesn't particularly LIKE having to prepare for FW, but does so well enough and even happily brings it to his own advantage when permitted).
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Post by: Blackmoor
Relic07 wrote:
Yes, we do need it. Don't bitch about the Hyperios or Sabre platforms. Of course your opponent is trying to blow you away. You are doing the same thing.
You ran a cheesed out wound allocated draigo wing thru most of 5th. Now I take it your worried that your draigo wing can't stand up to that much firepower.....
Adapt. Forge World is not going away and I suspect will become even more common in tournament play. The rules are considered official now and don't require opponents consent.
I have played against Draigowing many times with both my Chaos and Eldar and I have never lost to it. Draigowing has a lot of exploitable weaknesses. I am still waiting for someone to come up with a good way to kill FW artillery.
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Post by: happygolucky
Imo, I can understand why FW should not be allowed as I know the team at FW have even stated (im sure its on one of their videos on their YouTube channel) that there stuff is not really for Competitive play and more for scenario play for their books so they can make it as OP as they like, hence why there are some units that really hurt quite a few armies without FW in FW allowed events.
Put it this way, in a few years when they release more Horus Heresy stuff there will be an Emperor model guaranteed to be released. Now imagine a 40k tourney that allows FW... Every Marine army now will contain The Emperor and I am assured that he will be THE chuck Norris if 40k (c'mon its Big E)... now would you think it would be fair if you were playing against The Emperor of Mankind on the table?
And thus is why imo why FW is banned in tourneys because even with restrictions there will be that player who will bring in a maximum squad of "FW unit X" or "SC X" to the table, and call me old fashioned but I like to know what I am fighting.
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Post by: Vaktathi
happygolucky wrote:Imo, I can understand why FW should not be allowed as I know the team at FW have even stated (im sure its on one of their videos on their YouTube channel) that there stuff is not really for Competitive play and more for scenario play
So did the core GW design studio about 40k 6th edition at their open day event.
The only time FW has commented on using their rules as potentially inappropriate in normal games (besides Apoc units) is Horus Heresy lists and units, since they're specifically designed for use against each other and often at higher points values than normal games.
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Post by: kronk
happygolucky wrote:Imo, I can understand why FW should not be allowed as I know the team at FW have even stated (im sure its on one of their videos on their YouTube channel) that there stuff is not really for Competitive play and more for scenario play for their books so they can make it as OP as they like, hence why there are some units that really hurt quite a few armies without FW in FW allowed events.
.
Please post link to video. I have never heard this said, either on video or from audience members of a FW Seminar, other than for their 30k material (Horus Heresy: Betrayal).
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Post by: OverwatchCNC
MVBrandt wrote: cvtuttle wrote:You mentioned wanting to see what happened at Wargames Con when you were on the 11th Company....
1st: Necrons (Ork allies - no forgeworld)
2nd: Chaos Daemons - (no forgeworld)
3rd: IG (forgeworld)
4th: Chaos Daemons ( CSM allies - no forgeworld)
Results are in.
In regards to your statements about FW being too expensive. You can quite easily convert many existing plastic models to represent FW units at a lower cost. This point has been brought up before.
However, I find your point about non-tournament players being the ones advocating for FW while the tournament players are the ones impacted a pretty good point. I am certainly not a "hardcore" tournament player. I bring FW to events I play in and regularly get crushed by guys without FW units. Probably says something about my playing ability....
Regardless, your point holds some merit, which is why I haven't piped up in here earlier. However, the results of BoLs Con... excuse me... Wargamescon would seem to say that FW isn't the auto-win button it is frequently (and erroneously) portrayed as.
While I will again caveat in advance that I play with FW at half the events I attend, and allow FW at half the events I host (2/4), I think the evaluation of FW's impact is on the "average" tournament gamer, not the top tables. What were average players with thudd guns and sabres and vultures doing to people in the mid-tables ... I don't think any of us should have ALL that much sympathy for the top tier competitors, who are going to maybe not LIKE the inclusion of FW, but are going to prepare for it regardless (I'm one of these players, a multi- GT winner who doesn't particularly LIKE having to prepare for FW, but does so well enough and even happily brings it to his own advantage when permitted).
I agree with this and this is where I am speaking from. I am not a high level GT player and I know it. I win my fair number of local tournaments but when it comes to GT level, BAO, WGC etc. I am completely middle of the road. I finished almost dead center at both 2011 and 2012 BAO and the 2012 WGC. As a middle of the pack player I dislike the inclusion of FW not because I want to power game my current army to victory over other non- FW armies but because FW does not add enjoyment to my tournament experience.
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Post by: Relic07
Blackmoor wrote:Relic07 wrote:
Yes, we do need it. Don't bitch about the Hyperios or Sabre platforms. Of course your opponent is trying to blow you away. You are doing the same thing.
You ran a cheesed out wound allocated draigo wing thru most of 5th. Now I take it your worried that your draigo wing can't stand up to that much firepower.....
Adapt. Forge World is not going away and I suspect will become even more common in tournament play. The rules are considered official now and don't require opponents consent.
I have played against Draigowing many times with both my Chaos and Eldar and I have never lost to it. Draigowing has a lot of exploitable weaknesses. I am still waiting for someone to come up with a good way to kill FW artillery.
Nope. Not in 5th ed. A dual lash 9 oblit chaos list had a small chance of success. Any other Chaos list not a chance in hell.
In 6th, it is a different story. Still a good list, but not competitive against IG running FW spam. Which I think is what your big problem is.
Running FW is no more abusive than the rest of the top tier lists out there.
Also, I don't buy the "I want to know what I am playing" excuse. If you are a serious competitor, you need to have the FW books and understand the builds. Automatically Appended Next Post: OverwatchCNC wrote:MVBrandt wrote: cvtuttle wrote:You mentioned wanting to see what happened at Wargames Con when you were on the 11th Company....
1st: Necrons (Ork allies - no forgeworld)
2nd: Chaos Daemons - (no forgeworld)
3rd: IG (forgeworld)
4th: Chaos Daemons ( CSM allies - no forgeworld)
Results are in.
In regards to your statements about FW being too expensive. You can quite easily convert many existing plastic models to represent FW units at a lower cost. This point has been brought up before.
However, I find your point about non-tournament players being the ones advocating for FW while the tournament players are the ones impacted a pretty good point. I am certainly not a "hardcore" tournament player. I bring FW to events I play in and regularly get crushed by guys without FW units. Probably says something about my playing ability....
Regardless, your point holds some merit, which is why I haven't piped up in here earlier. However, the results of BoLs Con... excuse me... Wargamescon would seem to say that FW isn't the auto-win button it is frequently (and erroneously) portrayed as.
While I will again caveat in advance that I play with FW at half the events I attend, and allow FW at half the events I host (2/4), I think the evaluation of FW's impact is on the "average" tournament gamer, not the top tables. What were average players with thudd guns and sabres and vultures doing to people in the mid-tables ... I don't think any of us should have ALL that much sympathy for the top tier competitors, who are going to maybe not LIKE the inclusion of FW, but are going to prepare for it regardless (I'm one of these players, a multi- GT winner who doesn't particularly LIKE having to prepare for FW, but does so well enough and even happily brings it to his own advantage when permitted).
I agree with this and this is where I am speaking from. I am not a high level GT player and I know it. I win my fair number of local tournaments but when it comes to GT level, BAO, WGC etc. I am completely middle of the road. I finished almost dead center at both 2011 and 2012 BAO and the 2012 WGC. As a middle of the pack player I dislike the inclusion of FW not because I want to power game my current army to victory over other non- FW armies but because FW does not add enjoyment to my tournament experience.
If you want to win those events you are going to have to power game. The winner of the BAO this year speaks volumes about this...... While the winner was a decent player, the broken list is what mattered most.
That is how tournament 40K is.
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Post by: Blackmoor
Relic07 wrote:
Nope. Not in 5th ed. A dual lash 9 oblit chaos list had a small chance of success. Any other Chaos list not a chance in hell.
Are you saying that there was any other type of Chaos list in 5th edition other than Oblit spam? Grey Knights have no answer for Oblits and are a really hard match-up. Do I complain about how hard they are and how they should be banned because it can beat my army?
In 6th, it is a different story. Still a good list, but not competitive against IG running FW spam. Which I think is what your big problem is.
I wonder why you said IG FW spam since FW is so fair and balanced i am sure that it makes every army better...oh wait, it really only benifits one army. Also every army is not competative against IG FW. Also, if you think that I do not like it is becauce of the match-up with Draigowing you are wrong. I have been tired of my Draigowing army for some time and I have moved on to Chaos Demons and Eldar.
Running FW is no more abusive than the rest of the top tier lists out there.
Most top teir lists I can counter. There is no counter for IG artillery spam.
Also, I don't buy the "I want to know what I am playing" excuse. If you are a serious competitor, you need to have the FW books and understand the builds.
No one knows every unit that is in all of those books, even people who own them, Each tournament it is a new broken unit shows up. How many people know about that librarian before Adepticon?
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Post by: Breng77
Also, I don't buy the "I want to know what I am playing" excuse. If you are a serious competitor, you need to have the FW books and understand the builds.
If that is true then I am definitely against them, I already have to spend what will eventually be~ $800 on codicies, now you want me to spend that much again (or more) on FW books. So at any one time I will need to own $1600 worth of books (more as FW adds to the pile as they don't just rotate codices like 40k), then I need to buy at $1000+ army, then I need to pay for the events....or I could save my self $800+ and not play in FW events....I'll save the money thanks....
I more or less own most of the 40k books. With their new price point I am already stopping that,, why would I want to spend more money?
Furthermore just reading the books does not help much. If like me next to no one in your area plays with FW, how would I know how to counter those armies?
Just saying.
All that said I am not a top table GT player, but if I faced a FW artillery spam army, from what I understand of it, I don't think it would make for a very enjoyable game.
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Post by: pities2004
Breng77 wrote:Also, I don't buy the "I want to know what I am playing" excuse. If you are a serious competitor, you need to have the FW books and understand the builds.
If that is true then I am definitely against them, I already have to spend what will eventually be~ $800 on codicies, now you want me to spend that much again (or more) on FW books. So at any one time I will need to own $1600 worth of books (more as FW adds to the pile as they don't just rotate codices like 40k), then I need to buy at $1000+ army, then I need to pay for the events....or I could save my self $800+ and not play in FW events....I'll save the money thanks....
I more or less own most of the 40k books. With their new price point I am already stopping that,, why would I want to spend more money?
Furthermore just reading the books does not help much. If like me next to no one in your area plays with FW, how would I know how to counter those armies?
Just saying.
All that said I am not a top table GT player, but if I faced a FW artillery spam army, from what I understand of it, I don't think it would make for a very enjoyable game.
Didn't realize the canadian dollar was soo low. No one is forcing you to buy forgeworld or play forgeworld.
I spent 1200 dollars on my chaos dwarfs =)
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Post by: Vaktathi
Breng77 wrote:Also, I don't buy the "I want to know what I am playing" excuse. If you are a serious competitor, you need to have the FW books and understand the builds.
If that is true then I am definitely against them, I already have to spend what will eventually be~ $800 on codicies, now you want me to spend that much again (or more) on FW books. So at any one time I will need to own $1600 worth of books (more as FW adds to the pile as they don't just rotate codices like 40k), then I need to buy at $1000+ army, then I need to pay for the events....or I could save my self $800+ and not play in FW events....I'll save the money thanks....
If cost is going to factor into this, we'd better ban IG, Sisters,Orks and a dozen other specialist army builds in general then, because if you wanted to play those instead of Draigowing you'd have to pay 3-4x as much too.
I more or less own most of the 40k books. With their new price point I am already stopping that,, why would I want to spend more money?
If you're already not purchasing codex books and are willing to be unprepared with those armies, why are you upset about not purchasing GW books?
Furthermore just reading the books does not help much. If like me next to no one in your area plays with FW, how would I know how to counter those armies?
How is that different than if nobody plays Tau or Grey Knights or Sisters in your area? It's not. Hell, at least you can still get FW books, unlike the rules for Sisters of Battle.
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Post by: Relic07
Blackmoor wrote:Relic07 wrote:
Nope. Not in 5th ed. A dual lash 9 oblit chaos list had a small chance of success. Any other Chaos list not a chance in hell.
Are you saying that there was any other type of Chaos list in 5th edition other than Oblit spam? Grey Knights have no answer for Oblits and are a really hard match-up. Do I complain about how hard they are and how they should be banned because it can beat my army?
In 6th, it is a different story. Still a good list, but not competitive against IG running FW spam. Which I think is what your big problem is.
I wonder why you said IG FW spam since FW is so fair and balanced i am sure that it makes every army better...oh wait, it really only benifits one army. Also every army is not competative against IG FW. Also, if you think that I do not like it is becauce of the match-up with Draigowing you are wrong. I have been tired of my Draigowing army for some time and I have moved on to Chaos Demons and Eldar.
Running FW is no more abusive than the rest of the top tier lists out there.
Most top teir lists I can counter. There is no counter for IG artillery spam.
Also, I don't buy the "I want to know what I am playing" excuse. If you are a serious competitor, you need to have the FW books and understand the builds.
No one knows every unit that is in all of those books, even people who own them, Each tournament it is a new broken unit shows up. How many people know about that librarian before Adepticon?
"Grey Knights have no answer for Oblits and are a really hard match-up."
What? I blow them away with Psycannons all the time. And no, there was no other top tier Chaos list in 5th. Dual Lash + Oblit or Chosen spam was it. Daemons had Fatecrusher if you want to throw that in.
"oh wait, it really only benifits one army."
Not even close. There is this little thing in 6th edition called Allies. Guess what, IG allies with more armies than any other.
"Most top teir lists I can counter. There is no counter for IG artillery spam."
Disagree. I am already cooking up several ways to counter it. If you are playing Grey Knights you may need to take allies to do it, but like I said above, ADAPT. Automatically Appended Next Post: Vaktathi wrote:Breng77 wrote:Also, I don't buy the "I want to know what I am playing" excuse. If you are a serious competitor, you need to have the FW books and understand the builds.
If that is true then I am definitely against them, I already have to spend what will eventually be~ $800 on codicies, now you want me to spend that much again (or more) on FW books. So at any one time I will need to own $1600 worth of books (more as FW adds to the pile as they don't just rotate codices like 40k), then I need to buy at $1000+ army, then I need to pay for the events....or I could save my self $800+ and not play in FW events....I'll save the money thanks....
If cost is going to factor into this, we'd better ban IG, Sisters,Orks and a dozen other specialist army builds in general then, because if you wanted to play those instead of Draigowing you'd have to pay 3-4x as much too.
I more or less own most of the 40k books. With their new price point I am already stopping that,, why would I want to spend more money?
If you're already not purchasing codex books and are willing to be unprepared with those armies, why are you upset about not purchasing GW books?
Furthermore just reading the books does not help much. If like me next to no one in your area plays with FW, how would I know how to counter those armies?
How is that different than if nobody plays Tau or Grey Knights or Sisters in your area? It's not. Hell, at least you can still get FW books, unlike the rules for Sisters of Battle.
^^^^^^^^^^^ This
No one is forcing you to buy Forgeworld books or models. But don't expect to be able to compete at a high level in major events without complete system mastery of FW.
That is like planning on playing on the PGA, but not being up to date on all of the latest golf equipment.
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Post by: Breng77
Vaktathi wrote:Breng77 wrote:Also, I don't buy the "I want to know what I am playing" excuse. If you are a serious competitor, you need to have the FW books and understand the builds.
If that is true then I am definitely against them, I already have to spend what will eventually be~ $800 on codicies, now you want me to spend that much again (or more) on FW books. So at any one time I will need to own $1600 worth of books (more as FW adds to the pile as they don't just rotate codices like 40k), then I need to buy at $1000+ army, then I need to pay for the events....or I could save my self $800+ and not play in FW events....I'll save the money thanks....
If cost is going to factor into this, we'd better ban IG, Sisters,Orks and a dozen other specialist army builds in general then, because if you wanted to play those instead of Draigowing you'd have to pay 3-4x as much too.
I more or less own most of the 40k books. With their new price point I am already stopping that,, why would I want to spend more money?
If you're already not purchasing codex books and are willing to be unprepared with those armies, why are you upset about not purchasing GW books?
Furthermore just reading the books does not help much. If like me next to no one in your area plays with FW, how would I know how to counter those armies?
How is that different than if nobody plays Tau or Grey Knights or Sisters in your area? It's not. Hell, at least you can still get FW books, unlike the rules for Sisters of Battle.
So I don't play Draigowing.....beyond that, the its already expensive so more is ok does not float for me. As for the rest, I cannot think of one army in standard 40k that I cannot face in my area (some I need to travel a bit more), the sisters rules were available for a time, at My LGS, and I own them because they were $20. Not FW, as it is not available local to me (I Must order it from england.) Big difference there. So saying it is the same is just plain not true. While I certainly may not have encountered every build possible, I at least know how these armies work because I play them often enough. I have played against FW units perhaps twice (maybe 3 times) in my life, and 2 of those were Apocalpse games...which don't really count for much as I won't see many titans on the table.
The argument that FW is as common in play as non- FW seems silly to me, but perhaps elsewhere it is not.
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Post by: Vaktathi
There have in fact already been several counters to artillery discussed, however they were simply dismissed out of hand as having "no idea how tournament play works" so the butthurt could continue.
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Post by: pities2004
Vaktathi wrote:There have in fact already been several counters to artillery discussed, however they were simply dismissed out of hand as having "no idea how tournament play works" so the butthurt could continue. 
As long as there is butt hurt in the world this thread will always exsist
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Post by: Breng77
No one is forcing you to buy Forgeworld books or models. But don't expect to be able to compete at a high level in major events without complete system mastery of FW.
That is like planning on playing on the PGA, but not being up to date on all of the latest golf equipment.
SO again, not forcing me to buy the, but forcing me to buy them, if I want to compete. That is like saying, if I want to compete in the PGA not only should I own good clubs, spikes, and Balls, but also own my own driving range, and putting green. So again I ask. If given the choice between events that "force" me to spend this money, and still not be prepared, or events that don't. And in general I think I might have more fun at the latter, why do I want to go to a FW event? Because it is some how "real" 40k, when I have never seen 40k played this way on a regular basis near me? May be I should tell you that to play the PGA maybe you need to give up your turbo charged golf cart, because you are required to walk the course. Automatically Appended Next Post: Again, I'm not even sure I am against FW events, if given the choice at the moment I would choose non- FW, but I think having different events is a good thing. Just not a fan of others telling me well, if you don't play like x, it is bad.
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Post by: Vaktathi
Breng77 wrote:
So I don't play Draigowing.....beyond that, the its already expensive so more is ok does not float for me.
I hate to say it but if you're going to compete at the top levels and aren't willing to shell out, then you're going to be up against situations where you aren't familiar with the opposing army, Forgeworld or not. Why should other people not be allowed to bring their Warhammer 40,000 models for units that exist in the Warhammer 40,000 universe to a Warhammer 40,000 event just because you didn't want to shell out for the books?
As for the rest, I cannot think of one army in standard 40k that I cannot face in my area (some I need to travel a bit more)
be that as it may, that's not necessarily the case for all players, and others (like myself) routinely play with and against FW at our FLGS's.
the sisters rules were available for a time, at My LGS, and I own them because they were $20.
If one didn't pick up the White Dwarf they were in for the time it was out however, there's no way to get them except 2nd hand or through piracy. Many of the players I routinely game with are more familiar with FW stuff than SoB rules. we've certainly had more FW units/armies used in our recent tournaments and leagues than SoB armies have been present.
Not FW, as it is not available local to me (I Must order it from england.) Big difference there.
And you have to direct orders Sisters of Battle too.
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Post by: Breng77
SO in your area, it makes more sense to use FW, because it is widely accepted, in mine, not as much. Again why I favor events using both, and letting players decide what they want. I have never said FW should never be played anywhere ever. Simply that I (due to familiarity, cost, and preference of players in my area (for events that I run)) prefer non-FW given the choice. I am already running 1 FW allowed event and 1 Fw banned event at the convention I head up Wargamming at. It seems though that Pro-FW people are not ok with this solution and that every event must use FW. Even when the players attending don't want it...I have also said I would be all for full FW inclusion with banning of a few more broken units (all that favor 1 particular army over the rest.). But this is still apparently not ok with Pro-FW people. Apparently there is only 1 right way to play 40k for them.
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Post by: Dozer Blades
Blackmoor don't you know that daemons crushed the Tau in Austin? Seriously...
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Post by: Glocknall
Dozer Blades wrote:Blackmoor don't you know that daemons crushed the Tau in Austin? Seriously...
Daemons probably benefitted by the extreme amount of objectives and their ability to generate more troops. That and they are totally kick ass. Im sure they caught a lot of players off guard as well. It's good to see their competitive though, the rumors of the death of assault might have been greatly exaggerated.
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Post by: Redbeard
Blackmoor wrote:
Most top teir lists I can counter. There is no counter for IG artillery spam.
And here, I have to question your judgement. I seem to recall at one point, you claimed there was no counter to horde orks.
Clearly, there is a counter to IG artillery spam, because Alan B. (A top-level player with several wins in GTs) did not win all his games in Austin, despite using sabers and thudds. If there truly were no counter, how did he lose?
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Post by: Dozer Blades
Exactly Redbeard he is already retracting things he said.
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Post by: Blackmoor
What army did you play at WGC?
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Post by: OverwatchCNC
Redbeard wrote: Blackmoor wrote:
Most top teir lists I can counter. There is no counter for IG artillery spam.
And here, I have to question your judgement. I seem to recall at one point, you claimed there was no counter to horde orks.
Clearly, there is a counter to IG artillery spam, because Alan B. (A top-level player with several wins in GTs) did not win all his games in Austin, despite using sabers and thudds. If there truly were no counter, how did he lose?
But his IG/ FW based army so dominated his opponents that he did beat that he lost 2 games, maybe 3?, and was still in the running to WIN the tournament. He accumulated enough Battle Points in his other games that he could lose and still potentially win. That speaks volumes about how dominant he and his list were in the first rounds. Which again harkens back to the early statements about what is FW doing to the average/Mid level players at these events?
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Post by: Blackmoor
What did I retract?
Orks were broken when their codex was released.
Last year when the Grey Knight codex came out everyone wondered if it was the most broken codex that GW ever published. A lot of people pointed to the Ork dominance at tournaments (unlike the GK who acctually did not win much) as the most broken codex that GW has ever released.
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Post by: Redbeard
OverwatchCNC wrote:
But his IG/ FW based army so dominated his opponents that he did beat that he lost 2 games, maybe 3?, and was still in the running to WIN the tournament.
So? That's a matter for how the tournament was run, not a question of whether FW units are broken. If it was using pure W/L, he wouldn't have made day two.
Some formats reward strength of victory, others only care about wins.
That speaks volumes about how dominant he and his list were in the first rounds. Which again harkens back to the early statements about what is FW doing to the average/Mid level players at these events?
I'm not sure I agree with this sentiment. I've played Alan B several times, and he's an excellent player who also happens to have hot dice. (In case that sounds wrong to anyone, I am NOT saying there's anything fishy about his dice, just that he is one of the luckier players I know). I've seen him dominate with multiple armies, most of which did not use FW stuff. I simply do not believe that there's anything worse for a mid-level player to be paired against Alan (or anyone else finishing top-ten at WGC, for that matter) using FW or using non- FW. It's an unlucky matchup for any midlevel player to draw one of those guys, regardless of what they're running.
Automatically Appended Next Post:
I completely disagree. Every codex has tools available to defeat horde armies. I remember the first time I had to play against horde orks with the 4th ed codex and shot them off the table, with Sisters. My army wasn't ideal for most of the metagame, but boy it countered horde orks well. The problem is not that there is no counter, it's that the counter to the horde ork list does badly against other armies which you are more likely to face. So, if you play the odds and tool your army to fight MEQ, then when you get the horde ork matchup, you're playing uphill.
It's kinda like Rock-Paper-Scissors, only there are six times as many rocks as anything else. You bring paper to beat all those rocks, and when you have to fight the scissors, you lose. That doesn't mean scissors are broken, it means that the meta favors rock.
There ARE counters to the IG Forgeworld stuff. Those counters just probably aren't real good against most of the rest of what you see, so you don't really want to bring them. But that's a self-correcting problem. If FW IG becomes so dominant, the meta will shift so those counters become a better bet to field.
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Post by: Blackmoor
In a tournament you need to bring a take-all-comers list to be able to deal with the most possible opponents. That is why FW is not good for tournament play.
If I wanted to play a friendly game at home and I tool my army to beat a FW army I might be able to do it.
That is my point. FW is ok for home games, but not for tournament play.
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Post by: Relic07
Redbeard wrote: OverwatchCNC wrote:
But his IG/ FW based army so dominated his opponents that he did beat that he lost 2 games, maybe 3?, and was still in the running to WIN the tournament.
So? That's a matter for how the tournament was run, not a question of whether FW units are broken. If it was using pure W/L, he wouldn't have made day two.
Some formats reward strength of victory, others only care about wins.
That speaks volumes about how dominant he and his list were in the first rounds. Which again harkens back to the early statements about what is FW doing to the average/Mid level players at these events?
I'm not sure I agree with this sentiment. I've played Alan B several times, and he's an excellent player who also happens to have hot dice. (In case that sounds wrong to anyone, I am NOT saying there's anything fishy about his dice, just that he is one of the luckier players I know). I've seen him dominate with multiple armies, most of which did not use FW stuff. I simply do not believe that there's anything worse for a mid-level player to be paired against Alan (or anyone else finishing top-ten at WGC, for that matter) using FW or using non- FW. It's an unlucky matchup for any midlevel player to draw one of those guys, regardless of what they're running.
Automatically Appended Next Post:
I completely disagree. Every codex has tools available to defeat horde armies. I remember the first time I had to play against horde orks with the 4th ed codex and shot them off the table, with Sisters. My army wasn't ideal for most of the metagame, but boy it countered horde orks well. The problem is not that there is no counter, it's that the counter to the horde ork list does badly against other armies which you are more likely to face. So, if you play the odds and tool your army to fight MEQ, then when you get the horde ork matchup, you're playing uphill.
It's kinda like Rock-Paper-Scissors, only there are six times as many rocks as anything else. You bring paper to beat all those rocks, and when you have to fight the scissors, you lose. That doesn't mean scissors are broken, it means that the meta favors rock.
There ARE counters to the IG Forgeworld stuff. Those counters just probably aren't real good against most of the rest of what you see, so you don't really want to bring them. But that's a self-correcting problem. If FW IG becomes so dominant, the meta will shift so those counters become a better bet to field.
Blackmoor is right about this. When the Ork Codex first came out it absolutely dominated the tournament scene. There were not a lot of viable counters in a TAC list back than.
When the Grey Knight codex came out, Ork players really started bitching. They were used to steam rolling their opponents, but than they found out Draigo Wing could walk thru their entire green tide. And than the purifiers, lol.
Serves them right. I have met some pretty TFG Ork players. Automatically Appended Next Post: On another note, Forge World pulled their Apocalypse books from their website..... The Thudd and Artillery rules are in Apoc 2. Maybe they are going to release new books with the GW Apoc update and change the rules.....
I would suggest waiting before buying a bunch of models until the new rules come out....
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Post by: Hulksmash
The Quad guns are in IA 1: Second Edition. They probably aren't being touch and are already playable on that scale.
Still think unlimited FW is a bad idea personally. Not for me against others but like Brandt has said, for people in the middle tiers.
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Post by: Vaktathi
They've got their own opportunities to bring whatever units they like, it's not like FW is limited to the top end players, nor are most FW units super powerful or any without counter, FW isn't some super secret club key to the winning circle, it's just a greater range of plastic toys to play this game with. If nobody is going to huff about codex units like Heldrakes smacking down middle-tier players, I don't see why it should apply to Forgeworld. Besides, the best way to get experience with and acclimate to FW stuff is to play against it.
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Post by: Enigwolf
I just wanted to point out that FW adds a fair number of anti-air options to codices that don't have them yet.
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Post by: Dozer Blades
Blackmoor wrote:In a tournament you need to bring a take-all-comers list to be able to deal with the most possible opponents. That is why FW is not good for tournament play.
If I wanted to play a friendly game at home and I tool my army to beat a FW army I might be able to do it.
That is my point. FW is ok for home games, but not for tournament play.
In your opinion. WGC pretty much proved you wrong. I did not play in the GT this year but I may do so again next year.
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Post by: RiTides
Vaktahi, did you read Hulksmash's post? He's not saying only top end players facing/taking FW, he's talking about middle tier players facing it:
Hulksmash wrote:The Quad guns are in IA 1: Second Edition. They probably aren't being touch and are already playable on that scale.
Still think unlimited FW is a bad idea personally. Not for me against others but like Brandt has said, for people in the middle tiers.
It's true that unlike the top-end players, most players at a tourney will be unfamiliar with many FW options, unlike powerful codex options. Which is why the comparison between the heldrake and a powerful FW unit is not the same for most players.
This is also why muwhe's solution for the AdeptiCon team tourney (0-1 FW selection) works quite well. I still think a short ban list (like may have been done for the dreadclaw before it was nerfed?) is in order, but by and large I think AdeptiCon does great with this.
The idea of unlimited FW is unappealing to many tournament players, though... there's a big difference between the two from a player experience standpoint. Again, for folks in the middle, learning one new FW unit is very manageable (I faced a blight drone and some necron monster last year in the team tourney, both very fun games and both easy to get a grip on). Facing an entire FW army, with no restrictions, is just a different animal.
The top players will be fine, like always... and if your local meta includes tons of FW (like the Cali folks seem to be doing these days) then most players may be, too. But there's a reason you don't see unlimited FW at most GTs... and it will likely remain so, imo, unless folks can get over the "line in the sand" mentality and embrace a bit of compromise to gain wider FW adoption.
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Post by: Blackmoor
Dozer Blades wrote: Blackmoor wrote:In a tournament you need to bring a take-all-comers list to be able to deal with the most possible opponents. That is why FW is not good for tournament play.
If I wanted to play a friendly game at home and I tool my army to beat a FW army I might be able to do it.
That is my point. FW is ok for home games, but not for tournament play.
In your opinion. WGC pretty much proved you wrong. I did not play in the GT this year but I may do so again next year.
With the mission format and the amount of FW units in use I would say that it was inconclusive.
From the WCG Thread:
http://www.dakkadakka.com/dakkaforum/posts/quote/0/5706402.page
You guys are all talk. When I get home I will post my airline reservation that I canceled 2 weeks ago that I had to WGC. The pro-forge world crowd talks up going to FW allowed tournaments and that is the reason for them going. The only problem is that when it is time to put up, or shut up they are no where to be found.
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Post by: Dozer Blades
I was there but decided to play in the Apocalypse event since I wanted to use my 30k army I've been slaving away building .
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Post by: Redbeard
Blackmoor wrote:
In a tournament you need to bring a take-all-comers list to be able to deal with the most possible opponents. That is why FW is not good for tournament play.
But the entire 6th ed metagame is screwed up in that case.
You guys are all talk. When I get home I will post my airline reservation that I canceled 2 weeks ago that I had to WGC. The pro-forge world crowd talks up going to FW allowed tournaments and that is the reason for them going. The only problem is that when it is time to put up, or shut up they are no where to be found.
Of course, everyone should be required to travel across the country whenever an event happens or be disallowed from posting? Is that what you're trying to say?
For the record, I played in the FW-allowed tournament at Adepticon, and did not play in the standard championship. I guess I can stay in the discussion?
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Post by: Vaktathi
RiTides. wrote: Again, for folks in the middle, learning one new FW unit is very manageable (I faced a blight drone and some necron monster last year in the team tourney, both very fun games and both easy to get a grip on). Facing an entire FW army, with no restrictions, is just a different animal.
Honestly I think facing the FW armies instead of codex armies with FW units typically is much less open to abuse when it comes to the things people have mentioned in this thread, but most TO's take the opposite stance, which is kinda odd.
There has been a lot of complaining about thudd guns and sabres, but no FW list can take both. While a DKoK assault brigade has cheap stormtrooper "Troops" that ignore 25% morale tests, it also has hilariously expensive chimeras and no Valkyries/Vultures/Vendettas/Sabres/Heavy Artillery Carriages/Manticores/Veterans (somewhat replaced by Grenadiers)/etc while its company command, platoon command, and infantry squad units are all 40-100% more expensive than their codex equivalents.
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Post by: RiTides
By "an entire FW army" I didn't mean the FW-specific lists (which, as mentioned a number of times chaos dwarfs are interestingly quite widely accepted for fantasy... which is great as I'm starting them  ) but moreso FW added to normal lists, as you mention. This discussion seems to be limited to 40k, though, and if DKoK has access to some of the "problematic" FW units, I can see why people are wary...
I'm actually open to facing things like DKoK, I just don't think the discussion is going to go anywhere if people are only interested in considering completely unlimited FW. I think there are 2 solutions:
-Mostly unlimited FW, with a ban list
-Limited FW (0-1 or the like)
AdeptiCon has amply demonstrated that the latter can work, and work well, for a long time. I'd be very interested in the former, too, though. What I'm not interested in is completely unlimited FW, no ban list, no holds barred... again, just not of interest to me (and apparently many others) when a small list of prohibited units would make it much more appealing and bring out the theme players, who are the ones I care about being allowed to bring FW
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Post by: Blackmoor
Vaktathi wrote:
There has been a lot of complaining about thudd guns and sabres, but no FW list can take both.
Dozer Blades wrote:Alan's army...
Here is the Sabre heavy Thudd gun list -
Lord Commissar
CCS (autocannon, regimental standard)
DA librarian Lvl 2
Platioon CS
4x Infantry squad - autocannon, meltabombs, power axe
3x Sabre TL lascannon, extra crew
3x Sabre TL lascannon, extra crew
Vets (autocannon)
5x Scout (sniper rifle)
Vendetta
Vulture Gunship - punisher cannon
Manticore
3x Thudd gun
3x Thudd gun
Sky Shield Landing Pad
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Post by: OverwatchCNC
Blackmoor wrote: Vaktathi wrote:
There has been a lot of complaining about thudd guns and sabres, but no FW list can take both.
Dozer Blades wrote:Alan's army...
Here is the Sabre heavy Thudd gun list -
Lord Commissar
CCS (autocannon, regimental standard)
DA librarian Lvl 2
Platioon CS
4x Infantry squad - autocannon, meltabombs, power axe
3x Sabre TL lascannon, extra crew
3x Sabre TL lascannon, extra crew
Vets (autocannon)
5x Scout (sniper rifle)
Vendetta
Vulture Gunship - punisher cannon
Manticore
3x Thudd gun
3x Thudd gun
Sky Shield Landing Pad
I had the same reaction initially Alan. But he is saying there is no FW army list that can take both so allow FW army lists but no FW units for IG or allies so you won't run into the problem of the above list.
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Post by: Vaktathi
Right, FW army lists themselves actually generally have a fairly restricted set of units they can take, while the codex access is fairly open.
Most of the FW allowed tournaments have allowed FW units in codex lists where their potential for abuse is highest, but have not allowed the FW army lists where things are more controlled (i.e. there isn't FW list that includes both Sabres and Thudd Guns)
That said, there are also FW units that aren't specific to FW lists so couldn't be run outside a codex list, like the Decimator, so restricting FW to just FW lists would also mean many units like it could never be used.
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Post by: Peregrine
RiTides wrote:This is also why muwhe's solution for the AdeptiCon team tourney (0-1 FW selection) works quite well.
It really doesn't. It allows the worst of the overpowered units (a codex IG list with lots of overpowered stuff already doesn't need much more) while excluding weaker "fluff" or "fun" lists for no good reason. For example, IG can take a battery of three earthshaker guns, but my Tau can't take a Barracuda and a unit of drone turrets.
Breng77 wrote:So if the answer is that you don't own enough IG to make a viable list for an event without FW, why can I not say the same about FW inclusion.
Because there's a difference between not being allowed to participate at all unless you spend hundreds of dollars on an entire new army and being "forced" to spend money to maximize your chances of winning. You might not be guaranteed to win the event (and IMO, this shows where your priorities are), but at least you're able to play.
Also, this is a bad argument because the normal codex cycle already "forces" you to spend money to keep up if you want to have the perfect tournament winning list.
Blackmoor wrote:No one knows every unit that is in all of those books, even people who own them, Each tournament it is a new broken unit shows up. How many people know about that librarian before Adepticon?
Nonsense. Some people DO know all of those rules. And even if you don't how is that any different than if you failed to know about everything in the new Eldar codex? If you want to compete at the highest levels you need to accept that you are going to have to spend some time researching all the rules.
And for the record, I knew about the librarian character (who is incredibly overrated) and thudd guns long before you "discovered" them. The character was available in a free pdf posted shortly after 6th edition was released, if you didn't bother to look at it before playing in a FW-legal event then you have only yourself to blame.
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Post by: Chumbalaya
I took my FW Necron units to WGC. 9 Acanthrites and a Nightshroud Bomber. I took a non-optimized "lulzy" list aiming to kick around the middle tables to compensate.
The bomber was right on the money for most FW units. Overpriced, underperforming, but a sweet model and fun to use.
The Acanthrites were obscenely overpowered and hampered my enjoyment of the games. 9 of them and a Destroyer Lord made all of my games end up "Acanthrites faceroll and kill everything" or "Acanthrites take 4 turns of an entire army's attention to kill while the rest of my army wins the game. Not terribly fun for any involved, sadly.
Most of the folks I talked to expressed similar feelings. The unrestricted FW format just wasn't enjoyable to folks playing with or against FW units. I'm not even talking about the top tables, just your average Joe gamer.
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Post by: Vaktathi
Would they have had a better time against a wraith-wing, scythe-spam, or AV13 wall? That is the question.
Necrons in general can be a very demoralizing army to face in 6E as so many of their mechanics seem custom fit to take advantage of or side-step so many of the core game mechanics.
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Post by: Relic07
Redacted by Mannahnin
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Post by: muwhe
It really doesn't.
Actually it does. The AdeptiCon Forgeworld restriction for the past few years has been to treat all Forgeworld selections as 0-1 unique selections. Your Tau can take a Barracuda and a unit of drones. Your entire army can be Forgeworld models if you so desire. The only restriction has been you can have no duplicate selections.
Another possible option would be to limit Forgeworld selections to only the primary detachment.
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Post by: Peregrine
muwhe wrote:Actually it does. The AdeptiCon Forgeworld restriction for the past few years has been to treat all Forgeworld selections as 0-1 unique selections. Your Tau can take a Barracuda and a unit of drones. Your entire army can be Forgeworld models if you so desire. The only restriction has been you can have no duplicate selections.
Oh, I thought that people were talking about making a 0-1 limit as in up to one FW unit in your entire army. Having each unit be 0-1 makes a lot more sense, but it's still a very uneven restriction. My pair of Barracudas is worse than a pair of Vendettas, so why should the Barracuda list be banned while the Vendettas are perfectly legal?
Another possible option would be to limit Forgeworld selections to only the primary detachment.
Which still doesn't address the main problem since you can just take IG as your primary detachment. Elite armies can still spend a lot of points as allies, and it's even possible to have the majority of your army be the "allied" detachment.
IMO all of these proposals are just a silly fear of having a unit-specific ban/modification list. Simply saying "Helldrakes and Sabre guns are banned" would do more for balance than trying to accomplish the same goal without actually naming a specific unit.
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Post by: Spacecurves
Hey guys, just wanted to throw my 2 cents in here. I'll keep it brief. Looks like people are throwing wargamescon around as evidence for a variety of positions. I think I may have a valuable perspective seeing as I won.
Thudd guns, sabers, and vultures are too good. No two ways about it. When I say "too good" I don't mean they are impossible to beat, I mean they are way to few points for what they do. Alan B knows this too, he was trying to make a point and get such things excluded in the future. If he had won, the anti-forgeworld camp would be howling in vindication. BUT, just because he did not win does NOT mean unrestricted forgeworld is ok!
I agree completely with the that the biggest problem with allowing unrestricted forgeworld is the effect on the middle of the pack in a tournament. One important concept here is that MOST people fall in this category! No one likes getting wiped out by some super-unit they have never heard of and don't understand. When I walked around the hall, I heard a ton of people very upset about getting thudd gunned to death on turn 2. If you are a normal person you haven't scoured the imperial armor books and carefully thought out how you'll deal with every threat.
All that being said, a very short ban/restrict list is all that is needed to include forgeworld if a TO wants to. The vast majority of units are just cool, not overpowered.
And for those who are interested, I beat Alan twice (awesome, close games) this weekend in rounds 5 and 6. I played this army:
Necron Destroyer Lord: warscythe, weave, mindshackle scarabs
5 Warriors
Night Scythe
5 Warriors
Night Scythe
5 Warriors
Night Scythe
Wraiths: 6 wraiths, 1 whip coils, 1 particle caster
Scarabs: 5 scarabs
Annihilation Barge
Annihilation Barge
Tomb Spyders: 1 gloom prism
Warboss: mega armor, cybork body, bosspole
Meganobs: 7 nobs: 4 kombi-skorchas, 3 kombi-rokkits
Battlewagon: red paint job, deffrolla, 1 big shoota
Total 1850
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Post by: muwhe
My pair of Barracudas is worse than a pair of Vendettas, so why should the Barracuda list be banned while the Vendettas are perfectly legal?
Because at some point you have to compromise, meet folks half way, and have some fun.
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Post by: Chumbalaya
Vaktathi wrote:Would they have had a better time against a wraith-wing, scythe-spam, or AV13 wall? That is the question.
Necrons in general can be a very demoralizing army to face in 6E as so many of their mechanics seem custom fit to take advantage of or side-step so many of the core game mechanics.
The main difference is that those are known quantities. Your middle of the pack player is at least somewhat aware of what every Codex does. Throw a big book at them with rules they've never heard of and things break bad quickly. I joked with my opponents that it was the "it does what?!" phase and that my army was "Necrons, only less fun to play against", which it pretty much was every game. Blindsiding someone with new rules then having said unit basically solo their army is demoralizing.
That said, 0-1 restrictions won't work because I'd just leave the Bomber at home. If anything, it just encourages more cherry picking of only the broken stuff. I would suggest just leaving it out altogether and letting FW stay in its wheelhouse of narrative play. If that's not doable, then a ban list would have to be put together.
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Post by: Peregrine
muwhe wrote:Because at some point you have to compromise, meet folks half way, and have some fun.
Why should anyone compromise on a "solution" that ignores the actual problem in favor of arbitrary bans? Should every ork player have to accept the "compromise" of only being allowed to take one unit of boyz just because I think that Helldrakes are overpowered? Automatically Appended Next Post: Chumbalaya wrote:Throw a big book at them with rules they've never heard of and things break bad quickly.
So I assume you're in favor of banning SoB, since their rules are even harder to get than FW rules.
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Post by: Relic07
Spacecurves wrote:Hey guys, just wanted to throw my 2 cents in here. I'll keep it brief. Looks like people are throwing wargamescon around as evidence for a variety of positions. I think I may have a valuable perspective seeing as I won.
Thudd guns, sabers, and vultures are too good. No two ways about it. When I say "too good" I don't mean they are impossible to beat, I mean they are way to few points for what they do. Alan B knows this too, he was trying to make a point and get such things excluded in the future. If he had won, the anti-forgeworld camp would be howling in vindication. BUT, just because he did not win does NOT mean unrestricted forgeworld is ok!
I agree completely with the that the biggest problem with allowing unrestricted forgeworld is the effect on the middle of the pack in a tournament. One important concept here is that MOST people fall in this category! No one likes getting wiped out by some super-unit they have never heard of and don't understand. When I walked around the hall, I heard a ton of people very upset about getting thudd gunned to death on turn 2. If you are a normal person you haven't scoured the imperial armor books and carefully thought out how you'll deal with every threat.
All that being said, a very short ban/restrict list is all that is needed to include forgeworld if a TO wants to. The vast majority of units are just cool, not overpowered.
And for those who are interested, I beat Alan twice (awesome, close games) this weekend in rounds 5 and 6. I played this army:
Necron Destroyer Lord: warscythe, weave, mindshackle scarabs
5 Warriors
Night Scythe
5 Warriors
Night Scythe
5 Warriors
Night Scythe
Wraiths: 6 wraiths, 1 whip coils, 1 particle caster
Scarabs: 5 scarabs
Annihilation Barge
Annihilation Barge
Tomb Spyders: 1 gloom prism
Warboss: mega armor, cybork body, bosspole
Meganobs: 7 nobs: 4 kombi-skorchas, 3 kombi-rokkits
Battlewagon: red paint job, deffrolla, 1 big shoota
Total 1850
It is interesting, because you are running the most broken & undercosted units in the Necron book. Scythes, Wraiths, and Annihilation Barges....
So if we were going to ban Sabres and Thudds, we are going to ban the broken units in your book. And yes, those units are broken relative to most
other codex options.
If we take away those units; scythes, wraiths, and annihilation barges, and you built a different Necron list, you wouldn't have won. And you know it.
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Post by: Vaktathi
Chumbalaya wrote: Vaktathi wrote:Would they have had a better time against a wraith-wing, scythe-spam, or AV13 wall? That is the question.
Necrons in general can be a very demoralizing army to face in 6E as so many of their mechanics seem custom fit to take advantage of or side-step so many of the core game mechanics.
The main difference is that those are known quantities. Your middle of the pack player is at least somewhat aware of what every Codex does. Throw a big book at them with rules they've never heard of and things break bad quickly. I joked with my opponents that it was the "it does what?!" phase and that my army was "Necrons, only less fun to play against", which it pretty much was every game. Blindsiding someone with new rules then having said unit basically solo their army is demoralizing.
How is that any different than facing a new codex however? Besides, the only way these units will stop blindsiding people and increase awareness about these units is if they are allowed in, and become common course for, such events.
Besides, they should have had an opportunity to review the unit rules before the game began (and there's not much too them, like half a page for everything about the Acanthrites), if they did not, something didn't happen correctly, and, fundamentally, they showed up to an event unprepared.
A unit of 9 Acanthrites is almost 500pts and relies on being within 12" of the enemy to inflict any harm, there are definite counters to this unit.
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Post by: Breng77
I think what people are failing to re her is that the fw units people are talking about belong to codices that already have powerful units so saying well if we ban thuds guns or sabers we also need to ban heldrakes makes little sense because IG already have vendettas and blob squads and mantacores etc. it is more the idea of he piling on of extremely powerful units that players are unfamiliar with that is the problem. Heldrakes are strong but I have never seen them table someone turn 2. So the argument seems to be its ok that IG has lots of powerful units but csm should get none. I'd be perfectly happy with fw allowed with a banned list (I think this is the best solution).
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Post by: RiTides
muwhe wrote:It really doesn't.
Actually it does. The AdeptiCon Forgeworld restriction for the past few years has been to treat all Forgeworld selections as 0-1 unique selections. Your Tau can take a Barracuda and a unit of drones. Your entire army can be Forgeworld models if you so desire. The only restriction has been you can have no duplicate selections.
Another possible option would be to limit Forgeworld selections to only the primary detachment.
I think that last idea could also be really good. I was thinking about it after my earlier post, why chaos dwarfs don't draw the ire (at least yet / that I've seen!) that FW in 40k does. I think it's because, with allies, one broken unit might be taken by half the armies out there. If a K'daii Destroyer could be added to any fantasy list, there might be more complaints (bring on 9th edition  ). Which is why I'm making a list with no Destroyer as we speak  (well, not for it being banned, so much as to play a list without one since most CD lists have one)
Also, Peregrine, I know this is the internet and everyone can post equally, but when one of the most pro- FW tourney organizers out there ( imo) is talking to you about a reasonable compromise, and putting forward other possible alternatives (limiting FW to the primary detachment) you should listen! I know you want unrestricted FW... we all want things, but if American politics are any lesson to us at all, it's better to focus on what you can actually get done. Which, for most major GTs at this point, is FW with some restrictions.
If you're able to travel, the BAO and I believe all of Reecius' events now are open to all FW... but from what I've seen that is the exception and not the rule, and more events following AdeptiCon's team tourney lead and allowing restricted FW would be a big boon to the pro- FW camp, not a detriment. More adoption, even if it isn't "full", leads to greater acceptance by the player base (usually), and the cycle continues.
Hold out for "all FW, all the time!" and you'll either be stuck travelling to Cali or the handful of other GTs that have no restrictions for their main event, or playing in other events at those venues (like those at Nova) that allow FW, but not in the main event. I know this is somewhat theoretical since I don't think you are planning to attend these necessarily, but assuming you'd want to in the future, taking steps towards more acceptance will get you further than demanding full acceptance or none... and thus, often getting none.
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Post by: Relic07
Breng77 wrote:I think what people are failing to re her is that the fw units people are talking about belong to codices that already have powerful units so saying well if we ban thuds guns or sabers we also need to ban heldrakes makes little sense because IG already have vendettas and blob squads and mantacores etc. it is more the idea of he piling on of extremely powerful units that players are unfamiliar with that is the problem. Heldrakes are strong but I have never seen them table someone turn 2. So the argument seems to be its ok that IG has lots of powerful units but csm should get none. I'd be perfectly happy with fw allowed with a banned list (I think this is the best solution).
I don't buy that. The rules are what they are, and are written by professional game designers.
Implementing "house rules" to ban items is subjective and nothing more than glorified house rules.
And CSM can ally with IG and get 10 Sabres + 3 Thudds per FOC if they really wanted to.....
The really sickening thing about this, is we have a tournament draigo wing player and tournament scythe\wraith\barge player bitching about the units. However, they both feel entitled to go to a tournament using
the most busted, undercosted, overpowered units in their books. Now that they feel threatened they want to wine and complain.... My God if anyone of them started whining like this during a game or event, I would
throw a complete fit. Guess what? You guys aren't "super players". Know what makes you good and lets you win consistenly - YOUR BUSTED BUILD.
And IG + Sabres is nothing compared to the daemon build I used to run before the latest codex. I would literally vaccum entire armies of the table, and out of dozens of games never came close to loosing. The army
composition was fully endorsed and supported by the GW designers, just like the current Sabre + Thudd rules. The only way they will officially change is if GW updates the rules. Period.
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Post by: RiTides
Relic, again, throwing around "house rules" in your first two sentences several times, in a thread regarding the rulings tournaments will make, is just going to make people ignore your arguments.
I don't care if you call them little green martians. Every tournament makes rulings, a perfect example being the impossible way to play terrain placement and fortifications at the start of 6th. Most tournaments played with pre-set terrain due to time constraints and fairness, yet the rules said to place fortifications and THEN terrain. What to do? Make a ruling in the player packet, of course!
It's the exact same with Forgeworld. Opponent permission required? Okay, each tournament makes a ruling and puts it in their packet.
So... that's a road to nowhere from a discussion standpoint, and just makes the rest of your post get covered by that same brush and ruins any other points you'd like to make when you start out that way. Tournaments make rulings, who would've thought it
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Post by: Glocknall
Relic07 wrote:
I don't buy that. The rules are what they are, and are written by professional game designers.
Implementing "house rules" to ban items is subjective and nothing more than glorified house rules.
And CSM can ally with IG and get 10 Sabres + 3 Thudds per FOC if they really wanted to.....
The really sickening thing about this, is we have a tournament draigo wing player and tournament scythe\wraith\barge player bitching about the units. However, they both feel entitled to go to a tournament using
the most busted, undercosted, overpowered units in their books. Now that they feel threatened they want to wine and complain.... My God if anyone of them started whining like this during a game or event, I would
throw a complete fit. Guess what? You guys aren't "super players". Know what makes you good and lets you win consistenly - YOUR BUSTED BUILD.
And IG + Sabres is nothing compared to the daemon build I used to run before the latest codex. I would literally vaccum entire armies of the table, and out of dozens of games never came close to loosing. The army
composition was fully endorsed and supported by the GW designers, just like the current Sabre + Thudd rules. The only way they will officially change is if GW updates the rules. Period.
So what your saying is the last three champions of WGC dating all the way back to 5thed are simply model pushers and dice rollers. That their opinions (informed) on FW are invalid because they use the best units from their codices? Wow that's good to know. I was wasting my time getting advice from people who play this game at the highest levels when all I had to do i turn to the random people of the interwebz. LOL!
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Post by: Relic07
Post redacted. --Janthkin
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Post by: Mannahnin
Spacecurves was widely-known for winning big events with Codex: SM in 5th ed when internet know-it-alls thought they were trash. And running untraditional (assault, non-Venom-spam) Dark Eldar similarly well. And for writing a whole series of in-depth articles on fine points of the 40k rules and how to apply them to advanced effect on BOLS.
The idea that you're going to dismiss his wins because this year's list includes a lot of great units (along with a Battlewagon and Meganobs which are not exactly on most folks' radar) is deeply misguided.
Your inability to express your argument without insulting them also doesn't help that argument or your credibility.
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Post by: Peregrine
RiTides wrote:Also, Peregrine, I know this is the internet and everyone can post equally, but when one of the most pro- FW tourney organizers out there ( imo) is talking to you about a reasonable compromise, and putting forward other possible alternatives (limiting FW to the primary detachment) you should listen!
The point is that it isn't a compromise, it's a completely random rule that does nothing to solve any relevant problems. A reasonable compromise would be putting restrictions on the few overpowered FW units, not randomly making units nobody has a problem with 0-1.
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Post by: OverwatchCNC
Peregrine wrote:muwhe wrote:Because at some point you have to compromise, meet folks half way, and have some fun.
Why should anyone compromise on a "solution" that ignores the actual problem in favor of arbitrary bans? Should every ork player have to accept the "compromise" of only being allowed to take one unit of boyz just because I think that Helldrakes are overpowered?
Automatically Appended Next Post:
Chumbalaya wrote:Throw a big book at them with rules they've never heard of and things break bad quickly.
So I assume you're in favor of banning SoB, since their rules are even harder to get than FW rules.
I don't think anyone has said it but let me. SoB is a bad codex which is not played very widely and really isn't going to give people trouble. But besides that fact the entire book is basically Codex Space Marines with T3. If you've played against a SM army, really any SM army, and you play against a WYSIWYG SoB army it won't be a problem for you if you've got half a brain and aren't totally trashed. Comparing SoB and the entirety of the FW range and books is ridiculous, period, end of story. Attempting to draw that correlation is stretching far beyond the scope of what is reasonable in this conversation, or any comparison between FW and its use in tournaments to the limitation of codex usage.
Mannahnin wrote:Spacecurves was widely-known for winning big events with Codex: SM in 5th ed when internet know-it-alls thought they were trash. And running untraditional (assault, non-Venom-spam) Dark Eldar similarly well. And for writing a whole series of in-depth articles on fine points of the 40k rules and how to apply them to advanced effect on BOLS.
The idea that you're going to dismiss his wins because this year's list includes a lot of great units (along with a Battlewagon and Meganobs which are not exactly on most folks' radar) is deeply risible.
Your inability to express your argument without insulting them also makes clear how little substance your points have.
QFT.
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Post by: RiTides
Peregrine wrote: RiTides wrote:Also, Peregrine, I know this is the internet and everyone can post equally, but when one of the most pro- FW tourney organizers out there ( imo) is talking to you about a reasonable compromise, and putting forward other possible alternatives (limiting FW to the primary detachment) you should listen!
The point is that it isn't a compromise, it's a completely random rule that does nothing to solve any relevant problems. A reasonable compromise would be putting restrictions on the few overpowered FW units, not randomly making units nobody has a problem with 0-1.
I'd be fine with that route, too
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Post by: Jack_Death
"Game Designers" ?? I don't think that means what you think it does, given that this conversation has been about tournament gaming. Your "professional game designers" don't have a clue about tournaments and expressly have no desire to get a clue. Relic07 wrote:Glocknall wrote:Relic07 wrote: I don't buy that. The rules are what they are, and are written by professional game designers. Implementing "house rules" to ban items is subjective and nothing more than glorified house rules. And CSM can ally with IG and get 10 Sabres + 3 Thudds per FOC if they really wanted to..... The really sickening thing about this, is we have a tournament draigo wing player and tournament scythe\wraith\barge player bitching about the units. However, they both feel entitled to go to a tournament using the most busted, undercosted, overpowered units in their books. Now that they feel threatened they want to wine and complain.... My God if anyone of them started whining like this during a game or event, I would throw a complete fit. Guess what? You guys aren't "super players". Know what makes you good and lets you win consistenly - YOUR BUSTED BUILD. And IG + Sabres is nothing compared to the daemon build I used to run before the latest codex. I would literally vaccum entire armies of the table, and out of dozens of games never came close to loosing. The army composition was fully endorsed and supported by the GW designers, just like the current Sabre + Thudd rules. The only way they will officially change is if GW updates the rules. Period. So what your saying is the last three champions of WGC dating all the way back to 5thed are simply model pushers and dice rollers. That their opinions (informed) on FW are invalid because they use the best units from their codices? Wow that's good to know. I was wasting my time getting advice from people who play this game at the highest levels when all I had to do i turn to the random people of the interwebz. LOL!
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Post by: DaddyWarcrimes
Given that GW's "professional game designers" are overtly hostile to tournament play, and dedicate several pages of their monthly catalog to openly insulting anyone playing 40k competitively, the idea that the game can be competitive without trampling on some of the work is preposterous.
Admittedly, as time has gone on, more and more of the rules in the main book have been embraced, and once everyone has a Warlord Traits table that isn't mostly useless even that last hurdle will fade.
But how's this for an argument against including FW in tournaments. I can't walk into my FLGS that's hosting an RTT and buy any of it. I can't buy the books, or the models, or the weathering powders. When I faceroll someone with eight drop pods full of Space Wolves, they can walk across the room and buy some drop pods and some Grey Hunters. They can even special order the Finecast Standard Bearer and all the special characters.
If they want to get Bran Redmaw, they can't buy the model from the store, which means that an event meant to drum up business for the store is actually driving business away from the store. This is less of an issue at a 2 day event in a hotel, but even then, the retailers who are sponsoring the event can't turn around and sell you a Barracuda, 4 Tetras, a Sensor Tower, three Hazard Suits, and a squadron of Hornets.
Would you want to sponsor an event that would potentially hurt your business?
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Post by: Peregrine
Good question. This is why any FLGS that runs an event should ban anything that has a direct-only model (since those don't make them any profit). In fact, why not take the obvious next step and ban any model that doesn't have a receipt proving that it was bought in the store hosting the event?
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Post by: Vaktathi
DaddyWarcrimes wrote:Given that GW's "professional game designers" are overtly hostile to tournament play, and dedicate several pages of their monthly catalog to openly insulting anyone playing 40k competitively, the idea that the game can be competitive without trampling on some of the work is preposterous.
Admittedly, as time has gone on, more and more of the rules in the main book have been embraced, and once everyone has a Warlord Traits table that isn't mostly useless even that last hurdle will fade.
But how's this for an argument against including FW in tournaments. I can't walk into my FLGS that's hosting an RTT and buy any of it. I can't buy the books, or the models, or the weathering powders.
You can't buy the Sisters of Battle rules or any of their models just walking into a store either.
Nobody is talking about banning them.
OverwatchCNC wrote:
I don't think anyone has said it but let me. SoB is a bad codex which is not played very widely and really isn't going to give people trouble. But besides that fact the entire book is basically Codex Space Marines with T3. If you've played against a SM army, really any SM army, and you play against a WYSIWYG SoB army it won't be a problem for you if you've got half a brain and aren't totally trashed. Comparing SoB and the entirety of the FW range and books is ridiculous, period, end of story.
You're intentially straying from the point here by trying to change the argument from "their rules aren't any more accessible than FW's, likely less so, and nobody wants to ban them" to "well the army is bad and it's got bolters and rhinos so you should totally know how it plays."
Whether they are similar or not and whether they suck or not is not the point, the point, if it were nobody would care about most FW lists either because most of the time they're rather similar to codex lists and very often suck as well. The point is that SoB rules are even less available than FW rules and their models likewise must be specially ordered at high price and nobody think they should be banned yet the same reasons are somehow applied to forgeworld and result in a different conclusion.
On top of that there's a number of other key differences, primarily the Faith mechanic and some of the SC's that will really trip up a player who has never encountered them before. Yeah, they've got 3+ sv's,rhinos and common weapons available in all Imperial armies. That's where the commonalities largely end.
Attempting to draw that correlation is stretching far beyond the scope of what is reasonable in this conversation, or any comparison between FW and its use in tournaments to the limitation of codex usage.
Just because you say so doesn't make it so. Overgeneralizing the army with a "well it sucks and it's just T3 marines so it's not a problem" is irrelevant and intentionally misdirecting from the actual point, which is that the the army's rules cannot be obtained other than from 2nd hand sources or by pirating them yet nobody bats an eye about them.
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Post by: Mannahnin
People probably would be, if Sisters were as strong as GK or Necrons. The (at least perceived) relatively low power and hobbyist-fanatic appeal of the army leads to it being looked at with more sympathy, IME.
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Post by: OverwatchCNC
Vaktathi wrote:DaddyWarcrimes wrote:Given that GW's "professional game designers" are overtly hostile to tournament play, and dedicate several pages of their monthly catalog to openly insulting anyone playing 40k competitively, the idea that the game can be competitive without trampling on some of the work is preposterous.
Admittedly, as time has gone on, more and more of the rules in the main book have been embraced, and once everyone has a Warlord Traits table that isn't mostly useless even that last hurdle will fade.
But how's this for an argument against including FW in tournaments. I can't walk into my FLGS that's hosting an RTT and buy any of it. I can't buy the books, or the models, or the weathering powders.
You can't buy the Sisters of Battle rules or any of their models just walking into a store either.
Nobody is talking about banning them.
I direct you to my previous statement on SoB.
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Post by: Relic07
Mannahnin wrote:Spacecurves was widely-known for winning big events with Codex: SM in 5th ed when internet know-it-alls thought they were trash. And running untraditional (assault, non-Venom-spam) Dark Eldar similarly well. And for writing a whole series of in-depth articles on fine points of the 40k rules and how to apply them to advanced effect on BOLS.
The idea that you're going to dismiss his wins because this year's list includes a lot of great units (along with a Battlewagon and Meganobs which are not exactly on most folks' radar) is deeply misguided.
Your inability to express your argument without insulting them also doesn't help that argument or your credibility.
Doesn't matter. He is still using the most undercosted, overpowered units to win.
If you can't comprehend the message being delivered across several posts, I am sorry. There are lot's of other people "that get it".
And Meganobz are among the very best Ork units in 6th edition. I have been warning and coaching local Ork players about using them for some time. Ork players who thought they were done in 6th have been
seeing a resurgence because of Meganobz. Spacecurves knows this, that is why he ran them.
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Post by: Vaktathi
OverwatchCNC wrote: Vaktathi wrote:DaddyWarcrimes wrote:Given that GW's "professional game designers" are overtly hostile to tournament play, and dedicate several pages of their monthly catalog to openly insulting anyone playing 40k competitively, the idea that the game can be competitive without trampling on some of the work is preposterous.
Admittedly, as time has gone on, more and more of the rules in the main book have been embraced, and once everyone has a Warlord Traits table that isn't mostly useless even that last hurdle will fade.
But how's this for an argument against including FW in tournaments. I can't walk into my FLGS that's hosting an RTT and buy any of it. I can't buy the books, or the models, or the weathering powders.
You can't buy the Sisters of Battle rules or any of their models just walking into a store either.
Nobody is talking about banning them.
I direct you to my previous statement on SoB.
Was busy editing my post to address your statement
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Post by: Mannahnin
Relic07 wrote: Mannahnin wrote:Spacecurves was widely-known for winning big events with Codex: SM in 5th ed when internet know-it-alls thought they were trash. And running untraditional (assault, non-Venom-spam) Dark Eldar similarly well. And for writing a whole series of in-depth articles on fine points of the 40k rules and how to apply them to advanced effect on BOLS.
The idea that you're going to dismiss his wins because this year's list includes a lot of great units (along with a Battlewagon and Meganobs which are not exactly on most folks' radar) is deeply misguided.
Your inability to express your argument without insulting them also doesn't help that argument or your credibility.
Doesn't matter. He is still using the most undercosted, overpowered units to win.
Of course it matters. I'm not disputing that he's got some of the best units in the game right now in this list (except the Battlewagon, really), but your earlier arguments that he (among others) is just a flavor of the month player, dependent on overpowered crutches and jealously and hypocritically criticizing others for wanting FW is just laughable. Not that your attitude toward other folks is less rude or more appropriate, but Ben's a particularly funny choice of target.
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Post by: Peregrine
Mannahnin wrote:People probably would be, if Sisters were as strong as GK or Necrons. The (at least perceived) relatively low power and hobbyist-fanatic appeal of the army leads to it being looked at with more sympathy, IME.
But haven't we established that the top players have done their research and unknown rules is a bigger problem for people in the middle or at the bottom of the standings? You know, the kind of people who would be a lot more likely to lose to SoB?
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Post by: OverwatchCNC
Peregrine wrote: Mannahnin wrote:People probably would be, if Sisters were as strong as GK or Necrons. The (at least perceived) relatively low power and hobbyist-fanatic appeal of the army leads to it being looked at with more sympathy, IME.
But haven't we established that the top players have done their research and unknown rules is a bigger problem for people in the middle or at the bottom of the standings? You know, the kind of people who would be a lot more likely to lose to SoB?
Sorry, only people at the bottom are losing to SoB. That codex is just bad. Even in the hands of some of the best players I know, those far more skilled than I, the army lacks any and all competitive capacity.
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Post by: morgendonner
Here's my two cents for what it's worth. The bottom line for me when it comes to the FW debate is think of it this way -
Anytime a codex gets updated, there are units that are bad, units that are good, and units that are in between. Across the whole game, this balances out because every codex has some stinkers, some winners, and some in-betweeners and for the most part books are somewhere in a general ball park with each other in terms of raw number of unit choices. Now when you add FW to the equation, it becomes statistically impossible to remain balanced. This is because you have one army (IG) that in some cases gets 10 units per every 1 unit another race has (Xenos especially), it's simple math that it's not possible for armies to remain balanced. Imagine if one codex in regular 40k had 10 times the number of units that others do.
Along the same lines since SoB have been brought up, think how they compare to every army with a real codex. What's one glaring difference? They have way less units. It's not a coincidence that they struggle.
One last comment/question for those in favor of FW. So if IA units are not a problem, then why shouldn't Necron players be allowed to take the Dark Harvest (the IA12 stuff)? Or shouldn't Eldar players be allowed to use Corsair lists? On top of already making IG units more often than everything else, half the time in IA books the Xenos armies are technically their own sub-race.
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Post by: Peregrine
morgendonner wrote:This is because you have one army ( IG) that in some cases gets 10 units per every 1 unit another race has (Xenos especially), it's simple math that it's not possible for armies to remain balanced.
This has been brought up many times before, and it's still a misleading argument at best for three reasons:
1) IG and C: SM have the largest number of units, but many of those units are irrelevant in competitive play. Who cares if IG get the Lightning, nobody is ever going to take it when Vendettas are available. Who cares if IG get a cargo loader Sentinel, nobody is ever going to use it outside of a special fluff-based scenario. Etc. Meanwhile the C: SM unit count is vastly inflated by a long list of mediocre Badab War characters.
2) The numbers aren't nearly as bad as 10:1. IG get 31 units, while Tau get 16 (not counting Apocalypse-only stuff). Compare that to 39 codex IG units to 25 codex Tau units, and that's even counting the IG tank squadrons as single "units" even though the tank options in each squadron are so different that most players treat them as separate unit types for strategy purposes. So in this case the FW " IG bias" really isn't any worse than the codex bias.
2) If you look at it in terms of who gets relevant units you find that the distribution is a lot more even. Eldar and Tau, prior to their new codices, probably got the biggest benefit (several key units that were significantly better than the obsolete codex ones) and still get a lot out of it. For example, Barracudas almost entirely replace the weak Tau codex flyers, Necrons get Sabre-style AA artillery, etc.
What's one glaring difference? They have way less units.
No, the glaring difference is that SoB were a zero effort "update" designed primarily to kill off the old allies rules (by replacing the last codex they appeared in) and stop IG players from taking allied inquisitors. Having fewer units is just a side effect of the lack of effort, since creating new units takes effort.
So if IA units are not a problem, then why shouldn't Necron players be allowed to take the Dark Harvest (the IA12 stuff)?
Because the Dark Harvest list is a separate army list. This is like asking if C: SM players can take Deathwing terminators. However, if a Necron player wants to use the Dark Harvest army list instead of the Necron codex then that should be just fine.
Or shouldn't Eldar players be allowed to use Corsair lists?
Same as above: as long as they're using the entire Corsair list no problem.
On top of already making IG units more often than everything else, half the time in IA books the Xenos armies are technically their own sub-race.
Which isn't really a problem. Even if you don't want to use the entire list most of the relevant units are also available to the standard codex list. The only units that are restricted to the special variant lists tend to be "fluffy" stuff that you wouldn't care about in a competitive tournament.
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Post by: ruminator
So, IG are now not advantaged by FW as Tau get about 2/3 of the options they do. Aren't new Tau probably one of the strongest codexes out there? Recent UK results seem to be supporting this. Maybe you'd like to compare IG against Tyranids and let me know how that comparison looks like. From what I've seen the only Nid units there don't even appear to work in 6th as the rules are completely different.
Allies isn't always the answer, as if you want multiple IG FW units you have to take them as the primary detachment. Or, like my Nids, you don't have that option ...
FW must be fine because SoB are allowed? Just because one mistake happened doesn't mean we should exacerbate the situation. A WD codex was never the answer and at least the monstrosity of the Daemons supplement has gone now. I know people say SoB are not a good army but if you've never played against Celestine before and don't know her rules that could leave a bad taste in your mouth ... SoB supplement was a wrong move and shouldn't be used as a precedent of good practice.
A previous poster suggested FW would be fine as you can proxy other models for them. I don't think I've seen a single tournament where this is allowed. If you want to play a FW unit you have to have the model and that's about the only consistent ruling out there.
So, there seems to be a split between allowing 0-1 or banning specific models. I think the 0-1 would maybe work as if you want fluffy units that aren't that powerful why would you ever want to take 3 maxed units of them? Banning specfic units takes us nearer to the WHFB comp packs which were often fairly arbitrarily decided and just had people working round them. 0-1 allows FW flavour but loses the spam. The problem with Thudd guns, Sabres etc was never single units of them but spam.
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Post by: Vaktathi
ruminator wrote:So, IG are now not advantaged by FW as Tau get about 2/3 of the options they do. Aren't new Tau probably one of the strongest codexes out there? Recent UK results seem to be supporting this. Maybe you'd like to compare IG against Tyranids and let me know how that comparison looks like. From what I've seen the only Nid units there don't even appear to work in 6th as the rules are completely different.
Allies isn't always the answer, as if you want multiple IG FW units you have to take them as the primary detachment. Or, like my Nids, you don't have that option ...
FW must be fine because SoB are allowed? Just because one mistake happened doesn't mean we should exacerbate the situation. A WD codex was never the answer and at least the monstrosity of the Daemons supplement has gone now. I know people say SoB are not a good army but if you've never played against Celestine before and don't know her rules that could leave a bad taste in your mouth ... SoB supplement was a wrong move and shouldn't be used as a precedent of good practice.
It simply is, and one of the basis for discrimination against FW units applies just as much to them (being expensive and with more difficult to acquire rules). It's simply deconstructing one of many arguments.
So, there seems to be a split between allowing 0-1 or banning specific models. I think the 0-1 would maybe work as if you want fluffy units that aren't that powerful why would you ever want to take 3 maxed units of them?
Theme, same reason you'll often see more than one iteration of a unit in other armies. If one wants to run an Iyanden Ghost army expect to see Elites and/or troops with multiple Wraithguard units and HS filled with Wraithlords or Wraithknights for example, if one wants to run a siege regiment having lots of artillery units is not out of character.
Banning specfic units takes us nearer to the WHFB comp packs which were often fairly arbitrarily decided and just had people working round them. 0-1 allows FW flavour but loses the spam. The problem with Thudd guns, Sabres etc was never single units of them but spam.
Honestly I'm still puzzled by the sudden Thudd Gun hate after being out there for 7 years already but just *now* becomes something for people to pay attention to, but honestly I think a lot of it is just the name Forgeworld for a lot of people. The Hydra, for example, was 200pts under FW rules with no special rules/abilities aside from that it could engage Flyers at normal AA. If FW put it out in its current incarnation, at less than half that cost, squadronable, and ignoring jink saves, some people would scream bloody murder, but since it's in a codex, nobody says a word (I have actually experienced this in person with the Hydra) and in fact the Hydra has seen decreased use of late due to the change from Skyfire. I have zero doubt the label alone is what is causing the angst amongst at least some people.A unit may be tolerated however obscene or benign, as long as it is in a book labeled "Codex"; but once that book says "Imperial Armour", all other things being equal, the attitude changes dramatically for no other reason.
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Post by: Peregrine
ruminator wrote:So, IG are now not advantaged by FW as Tau get about 2/3 of the options they do.
That's not the point. The point is that the whole " IG get more options" thing is mostly a myth (see previous comment claiming a 10:1 ratio). IG don't get a significantly larger number of units than the codex ratio, and many of the units they do get are "fluff" units that aren't relevant in competitive events.
Maybe you'd like to compare IG against Tyranids and let me know how that comparison looks like.
You're right, Tyranids have kind of been abandoned by all of GW's brand names. No allies, no fortifications, no models for important codex units (drop pod anyone?). Not having FW units is really just insult to injury.
FW must be fine because SoB are allowed?
The point is that "people are unfamiliar with the rules", "the books are hard to get", "my local store can't profit from allowing them" etc, are all ridiculous arguments in any event where SoB are allowed. If you're really concerned about those things instead of using them as an excuse to ban FW rules then you'll ban SoB as well.
I think the 0-1 would maybe work as if you want fluffy units that aren't that powerful why would you ever want to take 3 maxed units of them?
So we're back to the old double standard where FW rules are only acceptable as long as they're weak and nobody would ever want to bring them in competitive lists? Why don't we apply a similar standard to all codex units as well, make everything 0-1.
The problem with Thudd guns, Sabres etc was never single units of them but spam.
Single units are almost as bad since they come in units of 1-3. So 3x thudd guns, 3x earthshakers, 3x LC Sabres, allied marine army with 4x Hyperios AA guns (essentially C: SM Sabres with krak missiles). Sure, it's not quite as efficient as an unrestricted list, but it's still going to cause the same problems. Meanwhile you've put 0-1 limits on a long list of other units that don't need to be restricted as the price of your marginally effective solution.
This is why the answer is to get over the irrational fear of having specific unit bans and make real balance changes if they are needed instead of blanket rules that completely miss the target.
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Post by: Breng77
Yup which is why FW with a relatively shot banned list IMO is the way to go.
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Post by: AlmightyWalrus
Which, interestingly enough, is how it's been played in Sweden the last few years. Then again, we also mostly use comp, so any imput at all from us is completely irrelevant. /sarcasm
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Post by: Redbeard
Spacecurves wrote:
Thudd guns, sabers, and vultures are too good. No two ways about it. When I say "too good" I don't mean they are impossible to beat,...
Obviously
I mean they are way to few points for what they do.
How does this differ from an Annihilation Barge, a Nightscythe, a Helldrake, or the Doom of whatever? Are those units not also too few points for what they do?
I agree completely with the that the biggest problem with allowing unrestricted forgeworld is the effect on the middle of the pack in a tournament. One important concept here is that MOST people fall in this category! No one likes getting wiped out by some super-unit they have never heard of and don't understand.
So you're saying that the psychological impact of some middle-roader losing to Alan's list is greater than that of losing to your list? I don't know about that, seems like pandering to weakness, but okay.
And for those who are interested, I beat Alan twice (awesome, close games) this weekend in rounds 5 and 6. I played this army:...
As several others have pointed out, you used a number of units that are too good for their points in your list. I'm having a hard time seeing why you're lobbying in support of banning only some too-cheap units from the game (the FW ones) and not all too-cheap units.
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Post by: Breng77
Redbeard wrote:
I mean they are way to few points for what they do.
How does this differ from an Annihilation Barge, a Nightscythe, a Helldrake, or the Doom of whatever? Are those units not also too few points for what they do?
I agree completely with the that the biggest problem with allowing unrestricted forgeworld is the effect on the middle of the pack in a tournament. One important concept here is that MOST people fall in this category! No one likes getting wiped out by some super-unit they have never heard of and don't understand.
So you're saying that the psychological impact of some middle-roader losing to Alan's list is greater than that of losing to your list? I don't know about that, seems like pandering to weakness, but okay.
And for those who are interested, I beat Alan twice (awesome, close games) this weekend in rounds 5 and 6. I played this army:...
As several others have pointed out, you used a number of units that are too good for their points in your list. I'm having a hard time seeing why you're lobbying in support of banning only some too-cheap units from the game (the FW ones) and not all too-cheap units.
A lot of this has already been answered. They differ from Codex units in that they are almost entirely for IG. Every Codex has a few units that are "undercosted" or "Overpowered", people accept that, what they don't like is taking a codex that is already full of several and throwing more into the mix.
I also agree that losing to Alan's list is probably a greater psycological blow for a middle of the roader than playing a codex list. Simply because they know what the stuff in the codex list is likely to do, and have faced those units before, so they have a plan. I can tell you right now going back to my first GT, that playing against units that you are not used to playing makes for some very helpless feeling games. Something I have not run into in a long while (and I speak from being an upper middle of the road player). I'm not saying this does not happen with other books when they are new. I especially see it with lower tier players (wait that unit does what?, I'm looking at you mindshackles, and Psykobroke Grenades), but mid tier players have seen these things and know what they do and so are not surprised by them. Now you are basically throwing the same feeling at them.
I'll admit this may be "pandering" to weakness, but as a TO the point of events is not to find the most Bad A__ player but instead to ensure that all players have a good time, as that is why people attend events more often than not. So if the players attending think that FW is no good, or if they want it unrestricted/restricted, as a TO that is what I am going to look to do to provide the best experience for my players.
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Post by: Relic07
Mannahnin wrote:Relic07 wrote: Mannahnin wrote:Spacecurves was widely-known for winning big events with Codex: SM in 5th ed when internet know-it-alls thought they were trash. And running untraditional (assault, non-Venom-spam) Dark Eldar similarly well. And for writing a whole series of in-depth articles on fine points of the 40k rules and how to apply them to advanced effect on BOLS.
The idea that you're going to dismiss his wins because this year's list includes a lot of great units (along with a Battlewagon and Meganobs which are not exactly on most folks' radar) is deeply misguided.
Your inability to express your argument without insulting them also doesn't help that argument or your credibility.
Doesn't matter. He is still using the most undercosted, overpowered units to win.
Of course it matters. I'm not disputing that he's got some of the best units in the game right now in this list (except the Battlewagon, really), but your earlier arguments that he (among others) is just a flavor of the month player, dependent on overpowered crutches and jealously and hypocritically criticizing others for wanting FW is just laughable. Not that your attitude toward other folks is less rude or more appropriate, but Ben's a particularly funny choice of target.
"dependent on overpowered crutches"
This is the devil in the detail. His list was completely dependant on overpowered crutches, period.
He abused some of the most undercosted, overpowered units in the game. I am not saying it is wrong to do that in this type of environment, but it is wrong to throw a hissy fit because others want to do the same thing.
The daemon player was the only person not running a cheese list in the top spots.
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Post by: zedsdead
is it me, or does the "pro Forgeworld" argument now seems to have moved to accepting them as counters to low cost units in GW dexes ?
doesnt seem like a good enough reason to me to include something that requires a "single point" access to aquire.
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Post by: Redbeard
Breng77 wrote: A lot of this has already been answered. They differ from Codex units in that they are almost entirely for IG. Every Codex has a few units that are "undercosted" or "Overpowered", people accept that, what they don't like is taking a codex that is already full of several and throwing more into the mix. Currently, I see more must-have units in other codexes. Adding two additional underpriced units to IG may tip the scales slightly in their favour, but I have yet to see a compelling argument why IG shouldn't have the most OP units. Some codex is going to. Without FW, it's pretty apparent that Necrons have the most (or best?) OP stuff to pick from. Why are Necrons more deserving of this status than IG? Is the argument really, " IG doesn't deserve to be the best"? I also agree that losing to Alan's list is probably a greater psycological blow for a middle of the roader than playing a codex list. Simply because they know what the stuff in the codex list is likely to do, and have faced those units before, so they have a plan. I can tell you right now going back to my first GT, that playing against units that you are not used to playing makes for some very helpless feeling games. Something I have not run into in a long while (and I speak from being an upper middle of the road player). I'm not saying this does not happen with other books when they are new. I especially see it with lower tier players (wait that unit does what?, I'm looking at you mindshackles, and Psykobroke Grenades), but mid tier players have seen these things and know what they do and so are not surprised by them. Now you are basically throwing the same feeling at them.
Great, so now we're turning wargaming all touchy-feely. It feels worse to lose to one unit than another. This is a pathetic argument. Maybe some people need to put their big boy pants on. I'll admit this may be "pandering" to weakness, ...
Damn skippy it's pandering to weakness. It is also propagating the myth that FW stuff is evil and bad and will take your children. If you look at it critically, without falling back on wishy-washy tales of how it feels different, what's really needed is a mindset shift. zedsdead wrote:is it me, or does the "pro Forgeworld" argument now seems to have moved to accepting them as counters to low cost units in GW dexes ? Not at all. The Pro- FW mindset, as far as I'm aware, is very simple. FW models are toy soliders that are produced by Games Workshop, that are designed for use in Warhammer 40k, and say such in their rules, also published by Games Workshop. As such, they should be considered legal and allowed for play, unless a compelling argument can be made to disallow them. Everything else that the "pro- FW" people say isn't really arguing in favour of their inclusion, it's refuting the arguments that the anti- FW people are making. For example, the "anti- FW" set says "they're uncounterable". - Well, no, they're not, and WGC pretty much showed that. That doesn't change my argument to " FW should be allowed because they didn't win", it simply says that "they're uncounterable" is false, and therefore is not the compelling argument to deny FW that the anti side needs to produce. Breaking it down debate style: Pro: FW should be allowed because it is legal. Supporting evidence: Book says it is legal, published by GW. Anti: Either try to tear down the main point, or create a compelling argument to ban in in spite of it being legal. If Anti goes down the "tear down the main point" approach, they have a tough road ahead of them, because the printed material says it is. They resort to: Anti: GW doesn't allow FW in their events. But Pro retorts: They also don't allow allies. Pro is not saying FW should be allowed because GW events don't allow allies, they're saying anti's argument here is not strong. It's a really hard sell to try and ban FW on the grounds that it's not legal, when the printed material says it is. So instead, the best anti gambit is to attack it on nebulous grounds, such as how it's unbalanced, how it favours one army, how it's uncounterable, how it makes people feel bad, how it costs more, and so on. The thing is, each of these attacks (apart, possibly from how it makes people feel) is easily discarded with data from events at which it has been allowed. Which is why now we're at the point where we're talking about feelings. Because all the other anti arguments fall by the wayside when presented with data.
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Post by: MVBrandt
It's a lot of blunt "what I say is fact, what you say is not fact" argument on both sides. If you play the game of 40k, all codices are allowed whether you want to play against them or not, so long as you agree to play in the first place. The FW rules still say you should make sure your opopnent is comfortable with it, which is NOT blatant legality, nor is it a simplistic GW publication.
The thing is, that issue doesn't matter, but it's a turn-off in an argument when people go NO IT'S LEGAL, IT'S JUST LEGAL, IT'S LEGAL, THEY SAID IT'S LEGAL! when there's obviously still a lot of fuzz-ground.
On a personal level, I'm probably going to remain where I am ... well aware that I firmly believe several IG-specific FW units are broken and undercosted WAY beyond anything in any of the codices, to the point that they do cause players - especially average every-day attendees - to feel utterly boned by what happens to them (i.e. turn 2 thudd gun tablings when they barely even knew what thudd guns were before ... and YES, most players respond to the unknown and unexpected smashing them a lot worse than "oh yeah you have night scythes or heldrakes, I know these will hurt").
BUT I'll happily use them at FW events I attend (because why woulldn't you?), and I'll happily leave them legal at 50% of the 40k events I host (because lots of more casual players love FW, including the broken units, regardless ... and often also tend to be the ones who swear GW codices are always full of broken units and the game is never balanced anyway).
FW in the tournament circuit is still a fringe thing, and probably will remain so, in part because of the very fact that even without big long forum arguments, a tourney has to actually SAY " FW Legal" for players to know and expect that ... it's not the "norm," b/c it's not legal without a specific policy enabling it (whether or not it should be is irrelevant to that point). That doesn't mean it's inherently bad, and it's always different strokes for different folks.
BUT this ENTIRE argument, on both sides, is an opinion-based one ... for either side to claim their opinions are all unassailable facts and the others' opinions are all soapy weak emotions is unfair, and kinda derogatory to a lot of heartfelt posting and such. My opinions about FW units being broken, but still worth using and allowing in some events are also just that ... opinions. We're all opining about a plastic soldier game.
That said, it's also important to note when it comes to the big bad events, people attending invest thousands of dollars into it, and a great deal of emotions into what they expect the event to deliver them. THAT investment of money and emotion is not "just plastic toy soldier games." That's people spending their hard-earned money in a tough economy on traveling for a hobby they're passionate about. This is why it really should be more about what people want, and presenting a wide range of people with a wide range of opportunities ... and not about slamming down the other side or being so black and white about each of our positions that we refuse to let everyone play the game their way and think about it their way (from my "look, some of these units are way more broken and unexpected than codex units, but FW is still fun and radical! ... to "NEVER USE FW EVER" opinions ... to " FW is legal and should always be allowed no mater what").
/rantish
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Post by: Redbeard
But, Mike, there ARE facts to fall back on.
Facts: FW books says they're legal. FW books are published by GW.
Also facts: Throne of Skulls is a tournament run by GW that does not allow FW.
Also facts: the so-called uncounterable FW units, in the hand of a very good player, were not uncounterable, and were, in fact, defeated twice by another very good player who did not use FW units last weekend at WGC.
To write off everything as just opinions is untrue. We have facts at our disposal, and should be framing this debate around them.
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Post by: Breng77
Redbeard wrote:Breng77 wrote:
A lot of this has already been answered. They differ from Codex units in that they are almost entirely for IG. Every Codex has a few units that are "undercosted" or "Overpowered", people accept that, what they don't like is taking a codex that is already full of several and throwing more into the mix.
Currently, I see more must-have units in other codexes.
Adding two additional underpriced units to IG may tip the scales slightly in their favour, but I have yet to see a compelling argument why IG shouldn't have the most OP units. Some codex is going to. Without FW, it's pretty apparent that Necrons have the most (or best?) OP stuff to pick from. Why are Necrons more deserving of this status than IG?
Is the argument really, " IG doesn't deserve to be the best"?
Really you see one other codex that has more "must have" units?
IGVendettas
Blob Squads
Mantacores
( FW added)
Vultures
Thudds
Sabers
Hyperious
Crons
Barges
Wraiths
Scythes
CSM
Heldrakes
Oblits?
Anything else I am really missing?
What book is touting 6-7 Undercosted/ OP units? I get 3 From "Broken" Crons. Take out FW and Look IG still has 3 (at least you could argue for some more), oh and without FW IG is still at top army.... What I am saying is not that IG does not deserve to be on top, it is why do they deserve to recieve so many more OP/Under Costed units than anyone else?
Also there are no facts
you presented
FW books state they are legal, but left out the run it by your opponent first part of that statement.
You also included the fact that GW does not allow them in their tournaments.
SO based on those facts tournaments should "house rule" either Accept FW or Reject FW as the answer to the first of these facts.
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Post by: carlosthecraven
Hi
As MVB states - there is a whole lot of opinion, and some very entrenched positions. Since I haven't posted since page 2 - I respect TOs decisions either way, non-FW is slightly more attractive to me if given two options on the same day, but the inclusion of FW isn't a deal-breaker, including forge world army lists. When I ran tournaments, I said no to FW because of its potential to create "have a bad day" impact on the average gamer. You may or may not share that opinion, but it was my call as the TO and I made it.
I do want to take a moment to talk about the thudd gun question that Vaktathi keeps raising - Why is it a big deal now? It should be obvious... but here goes...
In my view it is a matter of a disproportionate increase in its resilience from shooting related to its points cost. The offensive potential isn't dramatically different if your first shot was accurate, but I don't recall seeing templates walk back 8" and still devastate units in previous editions of the game. Also, the fact that indirect sniping is now part of how indirect fire works adds to their lethality substantially.
Rather it is the shift in durability. Previously it was a unit that was a mix of t3 guardsmen and AV 10 armour where any unsaved glancing or penetrating hit silenced a gun. A unit of war walkers/lootas/crisis teams with missile pods/a unit of podding marines with plasma/melta could take care of them effectively at range early on. Cover could help the crew consistently, but the artillery piece needed 25% obscurement to get a save. Artillery had high offence potential but were very, very vulnerable to both shooting and assault.
Example:
3 scatter walkers in 5th ed: 12 hits (without guide), 8 hits on the gun, 4 glance/pens, destroyed without cover, or crippled with 2 gone using the 4+ standard cover save of 5th. The loss of 2-3 crew from the 4 that hit them could add a morale test that ends the threat as well, however unlikely with Ld 10 and a re-roll.
Now the unit has t7 at range with 2 wounds and a 3+ save on the gun, both pieces benefit from cover if it is available (or purchased as part of the army). Any crewman beyond the first per gun is entirely expendable, which in the case of a thud guns means at least 3 or as many as 9 expendable wounds before you get to anything meaningful. Extra crew used to simply be protection from morale and the ability to sustain fire over time. Now it is a means to protect the guns as well. This is a HUGE shift in durability that is entirely unaccounted for within the points cost of the unit.
Same Example:
3 scatter walkers (using the old BS 3 dex for consistency): 12 hits, 4 wounds, covered down to (3) 2.6 with a 5+ cover. This may be enough for a morale test, or an ld 10 re-roll if properly supported. There are still 6 ablative wounds to go before doing anything meaningful to the thudd gun.
The net difference is a crippled artillery battery with dramatically reduced offensive potential VS a virtually unscathed artillery battery firing at full effect.It also indirectly increases the offensive potential as the amount of firepower required to silence even one gun is far higher than before.
If you don't recognize the incongruence between how artillery operated within the game from 1998-2012 and now it operates from 2012-onward, you really need to use your plastic toy soldiers more often. That, or you are being willfully blind. Neither option adds credibility to your position, especially when placed against the weight of various and sundry tourney veterans that understand just what this means and have said so repeatedly.
Cheers,
Nate
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Post by: Redbeard
Breng77 wrote: Really you see one other codex that has more "must have" units? Yes, because I don't think your analysis is correct. Currently, I think the only really undercosted IG CODEX unit is the Vendetta. Blob squads provide scoring bodies, but I don't think you can legitimately call them undercosted when the meta also has ork boyz, and chaos cultists at similar costs. Manticores might be close, but I've seen plenty of IG lists without them, so I wouldn't consider them must-haves. So, yeah, I think in the current meta, before FW is considered, crons definitely have more OP stuff than guard. And your list doesn't include things like Mindshackle scarabs, which are huge for a minimal cost. Also there are no facts
Well, okay then. you presented FW books state they are legal, but left out the run it by your opponent first part of that statement.
As MVBrandt pointed out, ALL games have the requirement to check with your opponent first, because your opponent can always say, "no, I don't feel like playing against that". It's a red herring sentence that FW has included as a way of trying to encourage manners, but it doesn't actually change the social contract between two gamers. And, as I think you're trying to say, in a tournament environment, it really is up to the TO to decide what's allowed. This thread, from my understanding, is meant to debate the pros and cons of doing so. No one is arguing that a TO has no right to set up their own tournament rules.
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Post by: zedsdead
zedsdead wrote:is it me, or does the "pro Forgeworld" argument now seems to have moved to accepting them as counters to low cost units in GW dexes ?
Redbeard wrote:Not at all.
The Pro-FW mindset, as far as I'm aware, is very simple.
FW models are toy soliders that are produced by Games Workshop, that are designed for use in Warhammer 40k, and say such in their rules, also published by Games Workshop.
As such, they should be considered legal and allowed for play, unless a compelling argument can be made to disallow them.
Everything else that the "pro-FW" people say isn't really arguing in favour of their inclusion, it's refuting the arguments that the anti-FW people are making.
I think the onus is on the pro- FW people to present a compelling argument for the inclusion of FW units into tournaments. Having read most of posts here i see a pattern people defending FW use by using over powered and under costed units in the Codexs as reasons to Allow FW. There seems to be a lot of tit-for-tat reasoning going on here that really is a pretty weak defense.
Redbeard wrote:For example, the "anti-FW" set says "they're uncounterable". - Well, no, they're not, and WGC pretty much showed that. That doesn't change my argument to "FW should be allowed because they didn't win", it simply says that "they're uncounterable" is false, and therefore is not the compelling argument to deny FW that the anti side needs to produce.
Actually i would argue that the results of WGC did a pretty good job of showing the overpowering prescence of FW units in a tournament setting. Dominating so efficiently in the lower to mid rounds was able overcome 2 losses to come within a 6 point margin of winning the tournament ?! I would also add that 1 Tournament doesnt make a pattern. However adding this to Tournaments such as BAO where ig FW units were at the top Table and the Adepticon Team Tournament was won using ig- FW units. yea... sorry but i see a pattern here.
Redbeard wrote:Breaking it down debate style:
Pro: FW should be allowed because it is legal.
Supporting evidence: Book says it is legal, published by GW.
Anti: Either try to tear down the main point, or create a compelling argument to ban in in spite of it being legal.
If Anti goes down the "tear down the main point" approach, they have a tough road ahead of them, because the printed material says it is. They resort to:
Anti: GW doesn't allow FW in their events.
But Pro retorts: They also don't allow allies. Pro is not saying FW should be allowed because GW events don't allow allies, they're saying anti's argument here is not strong.
It's a really hard sell to try and ban FW on the grounds that it's not legal, when the printed material says it is.
I wouldnt use GW events as any indicator since they barely run them in this country anymore. As much as pro- FW want to use the "Warhammer 40k approved" argument to allow them to use it, there is nothing in the GW published BRB or its Codexes that include them. There is no discussion of them or allowences so in my IMHO there inclusion is on a premission basis only. If the BRB included them than i can see there allownce without question.However this isnt the case.
Redbeard wrote:So instead, the best anti gambit is to attack it on nebulous grounds, such as how it's unbalanced, how it favours one army, how it's uncounterable, how it makes people feel bad, how it costs more, and so on. The thing is, each of these attacks (apart, possibly from how it makes people feel) is easily discarded with data from events at which it has been allowed.
As i said before recent data actually shows that there is an overpowered aspect to FW. IG units in particular as reflected in recent tournaments including them.
Redbeard wrote:Which is why now we're at the point where we're talking about feelings. Because all the other anti arguments fall by the wayside when presented with data.
As far as feeling go, the emotional impact games have on players is important. If players feel (justifiably or not) taken advantage of doesnt create a fun or competitvly enjoyable situation. Highly competitve players are going to use list building plus there gaming skill to take every advantage to compete at a high level. Theres nothing wrong with that as long as it doesnt include cheating. However it can be disheartening to the mid-road competitors as the upper tier players run" rough- shod" through them on there way up the tournament. As a TO this is important to me because i want to run a competitive event that people enjoyed and didnt feel taken advantage of.
As a player its way more acceptable to me to get my a$$ handed to me by a good player with a good list than a good player using units i know very little about. That " WTF" moment is much more acceptable to most players when it deals with GW codexes than a " WTF" moment using FW because we can accept it as something we "should" have known and learn from it because of its inclusion in the core rules set.
There is no requirement for me to know anything about FW to play 40k. Forgeworld is a niche company that reqires me to go to one source to buy from. A source that is not redily available to most people.
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Post by: Hulksmash
It's anecdotal but I'm pretty sure the Quad Launcher cost us our only missed sportsmanship point at Adepticon.... I'm fine with 0-1 per choice for primary factions only. Outside of that I see to much potential to hurt the tournament scene as the players showing up to play that don't reasonably expect to win (i.e. 75% of the players) but just want to have fun get smashed by the top players on the way up. Anything that makes people less likely to attend an event is a bad thing and a poor experience will lead people to not attend the next year. I'm with Brandt on a lot of this. I'll happily punch people in the junk with FW if it's allowed. I just don't think it's the best thing for the tournament community at large as a universal blanket acceptance. Oh, and having FW cancel my orders 3 times (I check with my bank, they cancelled it, not my bank) means that I'm basically unable to get FW books outside of jumping on orders with someone who's credit card FW likes or attending things like Adepticon. Illegal torrents or ridiculous hoops shouldn't be the only ways for me to get information to play. And before you say SoB I count it differently. It's no longer in print so a torrent is just fine by me.
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Post by: zedsdead
Redbeard wrote:
As MVBrandt pointed out, ALL games have the requirement to check with your opponent first, because your opponent can always say, "no, I don't feel like playing against that". It's a red herring sentence that FW has included as a way of trying to encourage manners, but it doesn't actually change the social contract between two gamers.
Actually my reaction would be "no, give me a reason to play against that" would be my question, putting the responsability on the other guy to include FW.
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Post by: Vaktathi
Breng77 wrote: Redbeard wrote:Breng77 wrote:
A lot of this has already been answered. They differ from Codex units in that they are almost entirely for IG. Every Codex has a few units that are "undercosted" or "Overpowered", people accept that, what they don't like is taking a codex that is already full of several and throwing more into the mix.
Currently, I see more must-have units in other codexes.
Adding two additional underpriced units to IG may tip the scales slightly in their favour, but I have yet to see a compelling argument why IG shouldn't have the most OP units. Some codex is going to. Without FW, it's pretty apparent that Necrons have the most (or best?) OP stuff to pick from. Why are Necrons more deserving of this status than IG?
Is the argument really, " IG doesn't deserve to be the best"?
Really you see one other codex that has more "must have" units?
IGVendettas
Blob Squads
Mantacores
( FW added)
Vultures
Thudds
Sabers
Hyperious
As a point of note, Hyperios platforms are not Imperial Guard units, they're Space Marine units.
I'd argue Vultures here, they are only really potent with one weapon and their utility relative to a Vendetta is quite debateable, especially as the Vulture with the TL punisher cannon is 20% more, and up until the last month or two Thudd Guns were never anywhere near a list like this in the last 7 years.
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Post by: Breng77
Redbeard wrote:Breng77 wrote:
Really you see one other codex that has more "must have" units?
Yes, because I don't think your analysis is correct. Currently, I think the only really undercosted IG CODEX unit is the Vendetta. Blob squads provide scoring bodies, but I don't think you can legitimately call them undercosted when the meta also has ork boyz, and chaos cultists at similar costs.
Manticores might be close, but I've seen plenty of IG lists without them, so I wouldn't consider them must-haves.
So, yeah, I think in the current meta, before FW is considered, crons definitely have more OP stuff than guard. And your list doesn't include things like Mindshackle scarabs, which are huge for a minimal cost.
.
Midnshackle scarabs are wargear not units, and they are only powerful in some instances. Good surely, but again not a unit on their own.
If you don't think Blob squads are more powerful than Chaos Cultists, I'm not sure what to say. They shoot better, fight better in CC, have better weapon options, have better support options especially with allies. Not saying they are necessarily undercosted but they have proven to be quite a powerful tool in many tournaments. Sure Ork boyz are good, but unfortunately they lose out to the IG in many important ways (cannot run from fights they cannot win, are poor at hurting high armor/toughness, cannot use challange tricks with only 1 character.....
I agree as I have said all along I am not opposed to FW events let players and TOs decide has always been my point. Automatically Appended Next Post: Vaktathi wrote:Breng77 wrote: Redbeard wrote:Breng77 wrote:
A lot of this has already been answered. They differ from Codex units in that they are almost entirely for IG. Every Codex has a few units that are "undercosted" or "Overpowered", people accept that, what they don't like is taking a codex that is already full of several and throwing more into the mix.
Currently, I see more must-have units in other codexes.
Adding two additional underpriced units to IG may tip the scales slightly in their favour, but I have yet to see a compelling argument why IG shouldn't have the most OP units. Some codex is going to. Without FW, it's pretty apparent that Necrons have the most (or best?) OP stuff to pick from. Why are Necrons more deserving of this status than IG?
Is the argument really, " IG doesn't deserve to be the best"?
Really you see one other codex that has more "must have" units?
IGVendettas
Blob Squads
Mantacores
( FW added)
Vultures
Thudds
Sabers
Hyperious
As a point of note, Hyperios platforms are not Imperial Guard units, they're Space Marine units.
I'd argue Vultures here, they are only really potent with one weapon and their utility relative to a Vendetta is quite debateable, especially as the Vulture with the TL punisher cannon is 20% more, and up until the last month or two Thudd Guns were never anywhere near a list like this in the last 7 years.
Point taken on Hyperios (though with allies it might as well be imperial V non-imperial in many cases.). Vultures are potent due to Vector Dancer (ignoring Flyer downside) and in an INfantry heavy Meta they are arguably stronger than vendettas. Thudd guns have already been addressed. First few large 6th FW events were less than 6 months ago. Prior to ~1 year ago (or whenever Thudds were updated by FW) they were Crap because artillery rules sucked in previous editions.
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Post by: Redbeard
zedsdead wrote:
I think the onus is on the pro- FW people to present a compelling argument for the inclusion of FW units into tournaments.
I think Yakface did this pages ago. To paraphrase, they're models produced by GW, with rules saying they're legal for play. The goal should be to include as many people's toy soldiers as possible, as this creates a more inclusive atmosphere, and also increases the variety of things you're likely to see.
Having read most of posts here i see a pattern people defending FW use by using over powered and under costed units in the Codexs as reasons to Allow FW.
Not at all. No one is saying that because there are OP units in the codexes, FW should be allowed. This is logically disconnected.
What we're saying is that FW should be allowed unless there's a reason not to. The "anti" stance then says "but some of it is OP". To which we ask, why ban all FW is some is OP, you're not banning other codexes because they have OP units.
Actually i would argue that the results of WGC did a pretty good job of showing the overpowering prescence of FW units in a tournament setting. Dominating so efficiently in the lower to mid rounds was able overcome 2 losses to come within a 6 point margin of winning the tournament ?! I would also add that 1 Tournament doesnt make a pattern. However adding this to Tournaments such as BAO where ig FW units were at the top Table and the Adepticon Team Tournament was won using ig-FW units. yea... sorry but i see a pattern here.
I'm not (and I don't think any of the other pro- FW people are either) saying that there aren't some very good FW units. However, WGC was won by... Necrons. Adepticon was won by... Necrons. Isn't that also a pattern?
I wouldnt use GW events as any indicator since they barely run them in this country anymore.
I agree - but it is a point that others have raised. It's also a fairly easy point to knock down, given that they also don't allow allies. But, yeah, it's really an aside.
As much as pro-FW want to use the "Warhammer 40k approved" argument to allow them to use it, there is nothing in the GW published BRB or its Codexes that include them.
Is there anything in the BRB that says Codex: Necrons is legal? How do we know that Codex: Necrons is legit?
Redbeard wrote:Which is why now we're at the point where we're talking about feelings. Because all the other anti arguments fall by the wayside when presented with data.
As far as feeling go, the emotional impact games have on players is important. If players feel (justifiably or not) taken advantage of doesnt create a fun or competitvly enjoyable situation. Highly competitve players are going to use list building plus there gaming skill to take every advantage to compete at a high level. Theres nothing wrong with that as long as it doesnt include cheating. However it can be disheartening to the mid-road competitors as the upper tier players run" rough- shod" through them on there way up the tournament. As a TO this is important to me because i want to run a competitive event that people enjoyed and didnt feel taken advantage of.
My experience is that the experienced top-tier players run roughshod over the mid-level players on a regular basis, with or without FW.
As a player its way more acceptable to me to get my a$$ handed to me by a good player with a good list than a good player using units i know very little about.
How do you handle new codexes?
That "WTF" moment is much more acceptable to most players when it deals with GW codexes than a "WTF" moment using FW because we can accept it as something we "should" have known and learn from it because of its inclusion in the core rules set.
What defines the core ruleset? Again, I ask, where does the BRB specify which codexes are legal? It doesn't, as far as I'm aware. Instead, each codex legitimizes itself. But that's exactly how FW books work too. They're legal, because they say they are. Just like the codexes.
There is no requirement for me to know anything about FW to play 40k.
I could replace FW with Codex Necrons in this sentence and it would still be true.
Forgeworld is a niche company that reqires me to go to one source to buy from. A source that is not redily available to most people.
This is a myth. It's 2013. You're posting on Dakka, you can buy FW stuff. The internet should not be scary to anyone these days. FW stuff is readily available to anyone who is going to be attending a GT.
Automatically Appended Next Post: Hulksmash wrote:
Oh, and having FW cancel my orders 3 times (I check with my bank, they cancelled it, not my bank) means that I'm basically unable to get FW books outside of jumping on orders with someone who's credit card FW likes or attending things like Adepticon.
I've had this happen, and it's my credit card company thinking that it's suspicious that I'm ordering from a "toy store" in the UK. Calling the CC's customer service line has always cleared it up.
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Post by: Enigwolf
Redbeard wrote:
And, as I think you're trying to say, in a tournament environment, it really is up to the TO to decide what's allowed. This thread, from my understanding, is meant to debate the pros and cons of doing so. No one is arguing that a TO has no right to set up their own tournament rules.
And quite frankly, I haven't posted anything in the past few pages, because every single argument and point is just being repeated and rehashed over and over and over again. There's nothing new being added anymore. Now that we've all said our piece as tournament-goers and non-tounament-goers alike, and we have TOs present in the thread too, can we let this topic die peacefully if there's nothing new to add? We can't do anything more besides let the TOs absorb all of this information and decide what they want to do with it next time they run an event - it's not like arguing ever more fervently in either case will "win" anything.
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Post by: Breng77
Actually THe BRB legitimizes codices in general. I covered that pages ago, with page quotes where it refers you to the codices. IA are not codices. That is a weak argument
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Post by: Dozer Blades
I would like to point out that Mr. Pajama Pants had EPIC FAIL at WGC this weekend if his intent was to show how broken is FW... a 4-3 record is nothing to brag about IMO even if the scoring system put him at 3rd overall... that is just not a good record.
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Post by: Norbu the Destroyer
I remember in 5th edition, units got the 40k "approved" stamp and there were murmors in different forums about allowing forge world. This grew a lot louder when 6th ed. hit and fliers were going to ruin 40k. Our only hope.......forge world. I guess thats maybe just how I remember it, but I think Blackmoors original post holds true, folks wanting to include Forgeworld were doing it under the guise of "its needed to balance fliers". Some time has past and nearly every codex has access to fliers/anti flier weaponry.
So why the inclusion of Forgeworld? It has a 40k approved stamp. Ok....I can buy that. Argument deffinately has merit.
Why couldnt folks use 2nd edition units? They are also 40k approved. Now T.O.'s usually put out you must use the latest codex, but GW has no rule that says all previous books are illegal. Throne of skulls enforces this, but there is no real rule for it that Im aware of. Why is there no argument for using old codices at major tournament because folks want cheap carnifexes, or 2 wound termies? TOs usually want a streamlined, smooth running tournament, low on drama and high on fun and laughs.
Also, 40k, at least from folks I talk to that play all sorts of games, has a bad reputation for "just spend the most money, and your army is the best." Including Forgeworld does nothing to help the argument that a more exspensive army isnt always better.
Lets take 100 random 40k players from around the country. How many know what a Helldrake is/does? 80%......90%......98%.......How many of those random 100 40k players knows what a Hades Breaching drill is/does? 20%.......25%........10%. Well why dont they just head down to their local store and check it out.......oh yeah, stores have all the codices for folks to buy/ look at. Forgeworld has to be ordered, book by book, by the individual.
It gets better though, because most folks say, well that doesnt matter, go online and you can find an illegal pdf of all the Forgeworld books at this site, or that site. As someone who works in the gaming industry, this seems to be the course of action, and once people start getting dirtected to these sites, they now have access to all sorts of illegal pdf's. Why buy a codex at all.....just download it. I dont have any hard Facts or Figures, but people have to know this is the case.
Now sisters and Templar fall in the category that not many folks know what they do. Templar can at least be found on your local gaming store shleves. Sisters......not so much. So do you ban Sisters because of this, well if access is the precedent, sure. You may offend the 1 person thinking of taking sisters, but if it is to encourage folks to use units that all players have relative easy access to I say do it.
Now my opinion, Forgeworld doesnt add much to the game, at least not the things folks take to tournies. There are enough broken units, overpowered vehicles, unbeatable charachters, why the argument to include more? Is that going to add to the gaming experience folks come to tournies to have? Does it detract to the gaming experience people will have. More often than not, most folks I talk to think it detracts. A forgotten rule on what a forgeworld unit does, having an unknown unit sprung on an opponent, these kinds of things can get a game off to a sour note.
At Adepticon, there were folks upset about having to face 3 Helldrakes during the championships for multiple games, is the inclusion of Forgeworld helping the Spam/Waac listbuilding, or thwarting it.
I myself think Forgeworld creates some problems during games, not because of the power level of the units, but because of the relative access to the rules. It also encourages illegal pdf searches further detracting form the gaming community. I wont ever attend/ not attend a tourney because of Forgeworld, but I just wanted to state why I dont think its a good idea for organized/large scale tournaments. Im getting older though, and maybe Im just a stick in the mud and I should just embrace the craziness of FW in tournies.
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Post by: Hulksmash
@Redbeard
You must have missed the part of what I wrote when I contacted my customer service for my card I was told that it was FW that cancelled my order. It was not a suspicious charget they put a hold on. FW itself cancelled my order. Three times. I don't even try to order their product anymore. I generally just throw in with others on their orders (rare) or pick up books at Adepticon (even rarer).
Either way Nobru makes several good points as well.
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Post by: Vaktathi
Norbu the Destroyer wrote:
Why couldnt folks use 2nd edition units? They are also 40k approved.
Largely because they have newer rules and the older ones don't function (what relevance does this M stat have? When is the Psychic Phase? How does an Armour Save Modifier work?) and/or they cost 2-4x as much as they do now (nobody is going to bother with 33pt Tac marines)
Though yes, fundamentally there is no rule on which edition book to use.
Now my opinion, Forgeworld doesnt add much to the game, at least not the things folks take to tournies. There are enough broken units, overpowered vehicles, unbeatable charachters, why the argument to include more?
To shake up the metagame? (something that is lauded by the tournament crew in every respect except when it comes to forgeworld). To try new builds? To expose players to a greater span of the 40k universe?
A forgotten rule on what a forgeworld unit does, having an unknown unit sprung on an opponent, these kinds of things can get a game off to a sour note.
This is something applies to a codex though too. If an opponent has never faced a certain unit or certain army, or forgets what a unit does, the same things can happen. And ultimately, many people are never going to learn these units unless they become exposed at these events and get face time.
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Post by: Blackmoor
Besides a small vocal minority like Peregrine, Vaktathi, and Relic07, it seems like most think that FW is not for tournament play, and if it is included in tournaments there must be some kind of limitations put on it.
My work here is done.
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Post by: muwhe
Besides a small vocal minority like Peregrine, Vaktathi, and Relic07, it seems like most think that FW is not for tournament play, and if it is included in tournaments there must be some kind of limitations put on it.
My work here is done.
Except for the part that the last time AdeptiCon ran a survey on the subject that majority was in favor. That was some years ago, but in my experience FW has only gotten more acceptance in the community.
The "majority" of posters on this board railed against player placed terrain, what a disaster it would be, how it would eat all sorts of time, and how games would never finish at 1850. The results at AdeptiCon proved otherwise. So I am careful to extrapolate .. the dozen or so of us that care enough to post in this thread to the majority.
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Post by: kronk
I'm 100% for TOs playing what their area wants to play. Further, if their group is split, even 25/75, then offer some tournaments with it and some without it.
People unwilling to compromise, on either side of the fence, are being rather silly IMHO.
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Post by: Mr. Burning
In my mind this argument is circling back towards the old chestnut of the 40k rules themselves being piss poor. what I mean is that It isnt FW ithat has created an OP unit. GW produce rules for its premier game that brings about these supposed imbalances within its supplements.
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Post by: Vaktathi
"I don't like Forgeworld, its bad and there's no way to counter it!"
Well you could try X or Y, these things are vulnerable to Z which X and Y both take advantage of.
"You obviously have no idea how 2play"
Great lengths of discussion by multiple posters on a range of issues
"oh look, some people agree with me, I'll only name a couple posters that disagree with me to make them look less numerous, I'll declare that most agreed with my specific viewpoint and declare GREAT VICTORY! My work here is done".
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Post by: Mr. Burning
kronk wrote:I'm 100% for TOs playing what their area wants to play. Further, if their group is split, even 25/75, then offer some tournaments with it and some without it.
People unwilling to compromise, on either side of the fence, are being rather silly IMHO.
I would heartily agree.
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Post by: RiTides
muwhe wrote:Besides a small vocal minority like Peregrine, Vaktathi, and Relic07, it seems like most think that FW is not for tournament play, and if it is included in tournaments there must be some kind of limitations put on it.
My work here is done.
Except for the part that the last time AdeptiCon ran a survey on the subject that majority was in favor. That was some years ago, but in my experience FW has only gotten more acceptance in the community.
The "majority" of posters on this board railed against player placed terrain, what a disaster it would be, how it would eat all sorts of time, and how games would never finish at 1850. The results at AdeptiCon proved otherwise. So I am careful to extrapolate .. the dozen or so of us that care enough to post in this thread to the majority.
Muwhe, while this is a great point I am curious what the subject of the survey really was. If you take a slice of this discussion, I would say that many are interested in FW but few in it with no restrictions at all. If you took a poll, at a big event allowing some FW, on whether people want to see some FW... I bet you would get a majority saying they would.
But if you made the distinction between completely unlimited / uncomped FW, and somehow limited FW such as at AdeptiCon, I believe you'd see an overwhelming preference for some limitations on FW. I think this trend will only become stronger as people see things like FW artillery in use. The trend being, people are interested in FW, but not in just seeing the same few broken units from FW- it defeats the point of including it at all, imo, and makes it "not worth the hassle" for a TO... or for the players themselves.
Also just wanted to say that those were some great posts by carlosthecraven, Hulksmash, and Norbu the Destroyer on the previous page. For myself, despite having participated in these discussions a number of times, as I have a great interest in FW and as I mentioned am starting FW chaos dwarfs for fantasy, I still have no idea what books I'd need to buy to have all possible units I could face in 40k covered. Forgeworld for 40k is likely always going to remain a bit of a black box to me, and thus I prefer it in limited / comped format so that people with more time than I can restrict the units that are broken beyond repair, and help me to have a fun tourney experience
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Post by: Glocknall
Vaktathi wrote:"I don't like Forgeworld, its bad and there's no way to counter it!" Well you could try X or Y, these things are vulnerable to Z which X and Y both take advantage of. "You obviously have no idea how 2play" Great lengths of discussion by multiple posters on a range of issues "oh look, some people agree with me, I'll only name a couple posters that disagree with me to make them look less numerous, I'll declare that most agreed with my specific viewpoint and declare GREAT VICTORY! My work here is done". TBH your just as guilty of reducing the other sides arguments down during this entire discussion. The "Anti- FW" side as well as many of the "Pro- FW" posters have agreed that some restrictions should be placed on FW units, at least the worst of the bunch. None agree that the same restrictions should be placed on codex units and the reasons have been given at length. Alan's list was a tough nut to crack and excepting a list building mistake including DA instead of SW, he might as well won the tourney in a runaway. That's is conjecture of course but many people have pointed it out. All the top players posting in this thread (this is the data were given to this point as no one does actual scientific polling on this nonsense) are arguing for restrictions on FW in tournaments. In fact the last three winners of WGC are for banning or restricting FW in tournaments. We have multiple TOs who are arguing for restrictions on FW. The only people arguing for full FW in tournaments are the people the least invested in them. Redbeard being the exception.
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Post by: RiTides
That's why I keep mentioning compromise- I think that actually many players are interested in restricted FW, but the argument that "All FW must be legal, all the time" is a huge turnoff to that discussion.
In general, folks like new toys.
In general, folks also don't like to have their toys stomped on by some overpowered/undercosted/spammable thing they've never heard of
Restricted FW is a great solution and is part of the reason why I loved AdeptiCon so much in 2012. I couldn't make it this year but I have already committed for 2014
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Post by: Vaktathi
Glocknall wrote:
TBH your just as guilty of reducing the other sides arguments down during this entire discussion.
My post was in response to the rather one dimensional, one/two-line posts by the OP who really didn't seem interested in the actual discussion, rather just trying to look for reinforcement/vindication of his own views, and not a general commentary on the thread of any other viewpoint as a whole.
Alan's list was a tough nut to crack and excepting a list building mistake including DA instead of SW, he might as well won the tourney in a runaway. That's is conjecture of course but many people have pointed it out.
That may be, but doesn't necessarily point to the FW units being as dramatically overpowered as they are made out to be, instead what we had was additional evidence that, if anything, Necrons are a greater metagame issue having consistently placed first/high at many large events.
All the top players posting in this thread (this is the data were given to this point as no one does actual scientific polling on this nonsense) are arguing for restrictions on FW in tournaments. In fact the last three winners of WGC are for banning or restricting FW in tournaments. We have multiple TOs who are arguing for restrictions on FW.
The only people arguing for full FW in tournaments are the people the least invested in them. Redbeard being the exception.
Only if you're classifying tournaments as being big independent events and not "tournaments" in general. Just because I didn't attend WGC or Adepticon doesn't mean I don't have an investment in tournaments, I have plenty of investment in "tournaments" in general, local/regional events and the like.
Additionally, what becomes the norm at these big events often is enforced on other events and in many cases pick-up game play, so there's reason for everyone to care.
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Post by: Blackmoor
muwhe wrote:Besides a small vocal minority like Peregrine, Vaktathi, and Relic07, it seems like most think that FW is not for tournament play, and if it is included in tournaments there must be some kind of limitations put on it.
My work here is done.
Except for the part that the last time AdeptiCon ran a survey on the subject that majority was in favor. That was some years ago, but in my experience FW has only gotten more acceptance in the community.
The "majority" of posters on this board railed against player placed terrain, what a disaster it would be, how it would eat all sorts of time, and how games would never finish at 1850. The results at AdeptiCon proved otherwise. So I am careful to extrapolate .. the dozen or so of us that care enough to post in this thread to the majority.
#1. Hank, do you believe in unlimited access to Forge World?
#2. There has been a lot of change since that survey. 6th edition changed a lot of things and Nate (carlosthecraven) pointed some of them out. Especially considering how artillery changed which comprises 95% of the units that most people seem to think are overpowered/undercosted.
#3. In my opinion a lot of players do not know about forge world and what it can do. For example, there were only 1 or 2 armies at the BAO that were heavy FW (both ended up in the top 5 FYI), and the rest were just a couple of others with saber platforms (also ended up top 15). So most really did not experience what FW can do so they all said that FW is just fine. Just because a lot of people don't think there is a problem does not mean there is not a problem.
#4. Player placed terrain was an issue, and it did eat time. There were some who timed it and it was not quick. It was not a disaster, but I would not call it a success either. Also placing objectives after knowing deployment zones was a very bad idea and people thought so before the tournament, and their experience confirmed that.
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Post by: RiTides
Vaktathi wrote:Glocknall wrote:
TBH your just as guilty of reducing the other sides arguments down during this entire discussion.
My post was in response to the rather one dimensional, one/two-line posts by the OP who really didn't seem interested in the actual discussion, rather just trying to look for reinforcement/vindication of his own views, and not a general commentary on the thread of any other viewpoint as a whole.
True, but you're still posting tit-for-tat! Stop, please, and engage in the discussion more constructively. This applies to anyone posting an "absolute". Blackmoor's post above mine here is a lot more focused on the real issues, so please let's all try to continue in that vein instead of characterizing the "other side" of the argument. Seriously, there is room for compromise here and a lot of us have come around to that... even Peregrine  (I do not mean that as an insult, but as a compliment in his willingness to consider limited FW).
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Post by: Matthias
Blackmoor wrote:
#1. Hank, do you believe in unlimited access to Forge World?
#2. There has been a lot of change since that survey. 6th edition changed a lot of things and Nate (carlosthecraven) pointed some of them out. Especially considering how artillery changed which comprises 95% of the units that most people seem to think are overpowered/undercosted.
#3. In my opinion a lot of players do not know about forge world and what it can do. For example, there were only 1 or 2 armies at the BAO that were heavy FW (both ended up in the top 5 FYI), and the rest were just a couple of others with saber platforms (also ended up top 15). So most really did not experience what FW can do so they all said that FW is just fine. Just because a lot of people don't think there is a problem does not mean there is not a problem.
#4. Player placed terrain was an issue, and it did eat time. There were some who timed it and it was not quick. It was not a disaster, but I would not call it a success either. Also placing objectives after knowing deployment zones was a very bad idea and people thought so before the tournament, and their experience confirmed that.
1. I think it is obvious that AdeptiCon does not believe in unlimited FW unit access. We did not allow FW in the 40K Championships this year and all FW units were limited to 0-1 (Unique) choices in the events that did allow them ( 40K Team Tournament, 40K Friendly and Horus Heresy). Only the 40K Gladiator was unlimited, which makes sense.
2. No doubt a new survey post-6th edition would be beneficial for our specific event....but what if the results of that survey favored unlimited access?
3. I think you will also find a number of players that barely know about anything outside their own codex. FW Units are generally built on a similar foundation as normal 40K units and it shouldn't take someone all that long to get the general grasp of any particular unit, although I suppose this is more about not knowing the strengths/weaknesses of a unit in advance or the second it hits the table - which I'd argue is still the case with many players and standard 40K units, especially when you throw in all the random/purchasable powers.
4. Sure it ate up time, but part of that time was already being used previously to simply reset/adjust a table that was a mess due to display bases or the previous game. I do not believe player-placed terrain had any major impact on games finishing on time. In the 40K Championships on Thursday, we had an average completion rate of 93% each round. There are several other factors within 6th edition that increase setup and gameplay, player-placed terrain played a very minor role.
The problem with objectives arose when an odd number was generated. That can easily be resolved as discussed during the finals be insuring the odd objective is placed in the center of the table or simply forcing an even number of objectives. These ideas, along with tweaks to the Scouring, have already been integrated into the 2014 drafts based on feedback.
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Post by: Glocknall
Vaktathi wrote: Only if you're classifying tournaments as being big independent events and not "tournaments" in general. Just because I didn't attend WGC or Adepticon doesn't mean I don't have an investment in tournaments, I have plenty of investment in "tournaments" in general, local/regional events and the like.
Additionally, what becomes the norm at these big events often is enforced on other events and in many cases pick-up game play, so there's reason for everyone to care.
You make a good point, I was being overly broad there. I was referring to the "Big Events", but I do agree it filters down and the FW effect becomes more pronounced. My local tournaments include a lot of "fluffy" players who enjoy the opportunity to play a few good games in a day and are not particularly concerned with winning outright. However when these guys get shot off the table by FW heavy lists it discourages them from playing in a tournament again. The difference between the FW power list and a Codex one is that these players are familiar with the codex ones and even might of found ways to make a good game of it against these lists. They will not have had such an opportunity against FW. On top of it they most likely find FW artillery and sabres particularly odious because of the difficultly finding counters to it.
I do play against FW on a regular basis. Units like Wraithseers, Blight Drones, etc...I don't have a problem and reasonable allowance of FW in tournaments is fine IMO.
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Post by: Dozer Blades
I am more open to letting players place the terrain again after playing in the WGC team tourney this past weekend. There were no problems with it in any of my games.
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Post by: Peregrine
Hulksmash wrote:You must have missed the part of what I wrote when I contacted my customer service for my card I was told that it was FW that cancelled my order. It was not a suspicious charget they put a hold on. FW itself cancelled my order. Three times. I don't even try to order their product anymore. I generally just throw in with others on their orders (rare) or pick up books at Adepticon (even rarer).
As the counter-argument to that I've made more FW orders than I want to think about and I have never had anything canceled by FW, only by my bank's automated fraud detection. And judging by the 'where's my package' posts they get on facebook their policy for dealing with out of stock items is to accept the order and just hold it until everything is ready, not cancel it. So that means it's either FW canceling your stuff out of spite, or something going wrong with your payment.
Glocknall wrote:None agree that the same restrictions should be placed on codex units and the reasons have been given at length.
Sorry, but the only reason for not restricting codex units is "people wouldn't like it". If you're going to insist that FW restrictions are about balance then you need to take balancing the game seriously and do something about balance problems with codex units. Otherwise "it's overpowered" seems like less of a legitimate reason and more of an excuse.
Alan's list was a tough nut to crack and excepting a list building mistake including DA instead of SW, he might as well won the tourney in a runaway. That's is conjecture of course but many people have pointed it out.
Sure, and if I'd bothered to attend that tournament I would have won it. And if the tournament had used straight win/loss scoring the failure of his list would have been ignored by the anti- FW side.
The only people arguing for full FW in tournaments are the people the least invested in them.
Only if you define "invested" as "winning tournaments" and ignore people like me who want to play in tournaments but are excluded by FW bans.
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Post by: Vaktathi
Glocknall wrote:
You make a good point, I was being overly broad there. I was referring to the "Big Events", but I do agree it filters down and the FW effect becomes more pronounced. My local tournaments include a lot of "fluffy" players who enjoy the opportunity to play a few good games in a day and are not particularly concerned with winning outright. However when these guys get shot off the table by FW heavy lists it discourages them from playing in a tournament again.
I can see this but the same can just as easily happen with straight codex armies.
The difference between the FW power list and a Codex one is that these players are familiar with the codex ones and even might of found ways to make a good game of it against these lists. They will not have had such an opportunity against FW.
That may be, but the only way that will change is to increase the situations in which players will encounter Forgeworld models and rules, and thus increase awareness. Besides, the same things happens for the first couple months after each new codex release.
On top of it they most likely find FW artillery and sabres particularly odious because of the difficultly finding counters to it.
Force Ld test, if there's an Ld buff unit, focus on that, then force Ld tests. Failing that, get anything into CC and you'll likely slay or break the Ld7 guardsmen crew with even minimal numbers. Units like Tau Sniper drones and Eldar Pathfinders also work exceedingly well against such artillery units and can be of great use against their Ld anchors.
I do play against FW on a regular basis. Units like Wraithseers, Blight Drones, etc...I don't have a problem and reasonable allowance of FW in tournaments is fine IMO.
The issue, that I at least have, with this is that such restrictions have not and would not be leveled on codex units no matter how bad, and given that these FW units are just other units that exist within the Warhammer 40,000 universe (including many, like Thudd guns, that *were* codex at some point in 40k's history) leveling such restrictions on them feels like its being done just because their book says "Imperial Armour" instead of "Codex", as no major TO at this point is going to try and enforce restrictions on Codex units.
RiTides wrote:
True, but you're still posting tit-for-tat!
You're right, I'll refrain in the future
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Post by: Blackmoor
Matthias wrote:
1. I think it is obvious that AdeptiCon does not believe in unlimited FW unit access. We did not allow FW in the 40K Championships this year and all FW units were limited to 0-1 (Unique) choices in the events that did allow them ( 40K Team Tournament, 40K Friendly and Horus Heresy). Only the 40K Gladiator was unlimited, which makes sense.
I am not intractable on my views of forge world. I would be perfectly happy with some restrictions on FW.
2. No doubt a new survey post-6th edition would be beneficial for our specific event....but what if the results of that survey favored unlimited access?
It would not surprise me. Most people also think guns are more dangerous to kids than pools.
3. I think you will also find a number of players that barely know about anything outside their own codex. FW Units are generally built on a similar foundation as normal 40K units and it shouldn't take someone all that long to get the general grasp of any particular unit, although I suppose this is more about not knowing the strengths/weaknesses of a unit in advance or the second it hits the table - which I'd argue is still the case with many players and standard 40K units, especially when you throw in all the random/purchasable powers.
I think you are right for the most part, but remember that we are talking about tournament gamers who are generally a bit savvier then home gamers.
4. Sure it ate up time, but part of that time was already being used previously to simply reset/adjust a table that was a mess due to display bases or the previous game. I do not believe player-placed terrain had any major impact on games finishing on time. In the 40K Championships on Thursday, we had an average completion rate of 93% each round. There are several other factors within 6th edition that increase setup and gameplay, player-placed terrain played a very minor role.
93% is a good rate of completion and you guys did do a good job with having extra time and the way that you spread out the games (like the team tournament). My only comments are:
#1. Did the survey say did you get to turn #5 or did you finish your game? (There is a slight difference.)
#2. Games are going to take even longer now with the recent armies that are released (Demons and Eldar) because of all of the rolls that they have to make pre-game for both, and the extra movement for the later. And yes I know that the CD codex was released in time, but not well represented like at WGC.
#3. People knew that time was going to be an issue and it impacted their army choice. For example Mike Brandt said that he wanted to take his Tyranids but he knew that he would be pressed for time (and my guess is that he is not alone),
The problem with objectives arose when an odd number was generated. That can easily be resolved as discussed during the finals be insuring the odd objective is placed in the center of the table or simply forcing an even number of objectives. These ideas, along with tweaks to the Scouring, have already been integrated into the 2014 drafts based on feedback.
The problem with objectives was exacerbated by the terrain placement. What everyone did was pick the biggest LOS blocking terrain piece and place it in their deployment zones knowing that they would place an objective marker behind it. So what happened was that you ended up with all objectives along the back edge of the board hidden by terrain. It turned every objective mission into Emperor’s Will (or Capture and Control for 5th edition. There was a reason it was called draw-bore and roll-dice-and-tie). So everyone camped on their objectives and the person who had the odd one had a huge advantage. If you have an even number of objectives the same thing will happen and the game will come down to who scored first blood. There is no motivation to do anything else with your objectives than place them that way. If the odd objective is placed in the middle that will just turn the game into fighting over that one objective (or if you have gotten fist blood you can just try to contest it).
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Post by: Glocknall
Vaktathi wrote: I can see this but the same can just as easily happen with straight codex armies. Absolutely but the major difference is..... That may be, but the only way that will change is to increase the situations in which players will encounter Forgeworld models and rules, and thus increase awareness. Besides, the same things happens for the first couple months after each new codex release.
We would all love to raise more awareness, but the people who apparently are not on board with this is GW. You still don't find forgeworld in most FLGS, its never mentioned in Codices, briefly in the BRB describing campaign games, White Dwarf features it only from a hobby perspective, there is no store requirement to carry it for independents, can only be order from overseas, commonly out of stock, etc... In the run up to a new codices there of course is rumormongering, leaks, teaser trailers, and just a general buzz surrounding a new release. People who play these armies expect to see new and nasty stuff across from them. What they don't expect to see is new units from a codex they have been playing against for years blowing them off the table. I hope you can see the difference between these examples. The issue, that I at least have, with this is that such restrictions have not and would not be leveled on codex units no matter how bad, and given that these FW units are just other units that exist within the Warhammer 40,000 universe (including many, like Thudd guns, that *were* codex at some point in 40k's history) leveling such restrictions on them feels like its being done just because their book says "Imperial Armour" instead of "Codex", as no major TO at this point is going to try and enforce restrictions on Codex units.
I agree with you that there is a double standard between Codex units and FW, but the reason for that is GW. FW is treated like the illegitimate child in the family. Its not spoken of, but exists in some kind of strange wargaming limbo. Until that changes and FW gets better at updating their existing units its not going to change. Codicies say specifically this is the definitive guide to play this army in Warhammer 40k. I know that FW books have some similar language (with qualifications) but until GW decides to resolve this legality limbo FW was in then nothing will change.
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Post by: Peregrine
Glocknall wrote:We would all love to raise more awareness, but the people who apparently are not on board with this is GW. You still don't find forgeworld in most FLGS, its never mentioned in Codices, briefly in the BRB describing campaign games, White Dwarf features it only from a hobby perspective, there is no store requirement to carry it for independents, can only be order from overseas, commonly out of stock, etc...
In the run up to a new codices there of course is rumormongering, leaks, teaser trailers, and just a general buzz surrounding a new release. People who play these armies expect to see new and nasty stuff across from them. What they don't expect to see is new units from a codex they have been playing against for years blowing them off the table. I hope you can see the difference between these examples.
But we aren't talking about newbies playing their first games with the starter set, we're talking about the minority of players that are dedicated enough to build tournament armies and attend events. I think the vast majority of them have at least heard of FW (and effectively 100% for a major event with travel involved), so if they decide not to prepare for it then it's entirely their fault. It's no different than a hypothetical person who doesn't read forums and doesn't have any Tau players nearby being surprised by the new Tau codex. We'd feel a bit of sympathy when they lose a game that probably isn't going to be much fun for them, but we wouldn't even consider forcing all of the Tau players to use the old codex to accommodate that one person.
I agree with you that there is a double standard between Codex units and FW, but the reason for that is GW. FW is treated like the illegitimate child in the family. Its not spoken of, but exists in some kind of strange wargaming limbo. Until that changes and FW gets better at updating their existing units its not going to change. Codicies say specifically this is the definitive guide to play this army in Warhammer 40k. I know that FW books have some similar language (with qualifications) but until GW decides to resolve this legality limbo FW was in then nothing will change.
This is not real ambiguity. GW has settled the issue by saying "this is part of the game" in every FW book, which tells 'advanced' players what the rules are without having to worry about some 12 year old getting an expensive FW kit for christmas because their non-gamer parents didn't realize how difficult they are to work with. The only "problem" here is that certain players demand an answer in the form that they want, and assume that if GW doesn't provide it there is no way to know what GW's position is.
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Post by: BryllCream
Redbeard wrote:
Great, so now we're turning wargaming all touchy-feely. It feels worse to lose to one unit than another. This is a pathetic argument. Maybe some people need to put their big boy pants on.
Lines like this make me laugh. I work a manual job in a factory, am six foot tall and built like a gak brick house. Doesn't mean I'm cool with people using armies/units against me thats rules are not known to me. It doesn't make me a pansy little girl to be annoyed when I find out turn three that the land raider on the table is immune to melta fire, or that a unit has some uber special rule that's about to nerf me.
Please don't conflate masculinity with using ambiguous rules to win a wargame.
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Post by: Vaktathi
That's why you ask for the rules ahead of time, just like you would a new codex that you haven't yet perused, or a White Dwarf unit, or anything of the like.
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Post by: BryllCream
Right but simply skim-reading a codex before a battle really doesn't give you any idea of how the codex actually works. I don't think the average wargamer could memorize a complete set of weapons, armour and wargear before a battle. Many xeno lists would simply be unreadable without some sort of crib sheet.
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Post by: Enigwolf
BryllCream wrote:Right but simply skim-reading a codex before a battle really doesn't give you any idea of how the codex actually works
This is achieved by actually playing against the army, in which case it's a self-fulfilling prophecy where you will never get experience if you don't play against it. Or by doing research and reading up. In any case, the majority of FW army lists are variations of the base codex. Armoured Brigade? IG with lots of tanks. Elysian droptroops? Expensive IG with lots of flyers, no heavy weapons, everything can deepstrike. Vraksian Renegades? Chaos IG. Et cetera.
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Post by: Vaktathi
BryllCream wrote:Right but simply skim-reading a codex before a battle really doesn't give you any idea of how the codex actually works. I don't think the average wargamer could memorize a complete set of weapons, armour and wargear before a battle. Many xeno lists would simply be unreadable without some sort of crib sheet.
Most FW units won't require you to read an entire book, just have them point out the units to you. In the case of an FW list, most of it will still be very similar to a codex (i.e. if facing an Armoured Battlegroup, if you know how the IG FA and HS slots work, you know 90% of that list).
The only reason you should be completely blindsided is if their rules weren't provided or one didn't read them thoroughly enough, and that's no different than anything else in the game.
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Post by: BryllCream
Vaktathi wrote: BryllCream wrote:Right but simply skim-reading a codex before a battle really doesn't give you any idea of how the codex actually works. I don't think the average wargamer could memorize a complete set of weapons, armour and wargear before a battle. Many xeno lists would simply be unreadable without some sort of crib sheet.
Most FW units won't require you to read an entire book, just have them point out the units to you. In the case of an FW list, most of it will still be very similar to a codex (i.e. if facing an Armoured Battlegroup, if you know how the IG FA and HS slots work, you know 90% of that list).
The only reason you should be completely blindsided is if their rules weren't provided or one didn't read them thoroughly enough, and that's no different than anything else in the game.
You really think a gamer is capable of remembering an entire army's wargear, weapons and special rules, and more importantly remembering which of the units has them? What the stats are for the IC in that unit, what weapons he has, what special rules he has...then the unit itself, then the entire army. That's a huge amount of information to be processed, at the same time as thinking about your own army, the terrain, etc.
I just don't buy that someone could turn up and play against an army they'd never seen before and not be at a huge disadvantage. This is mitigated to an extent since most Imperial armies will be easy enough to grasp though.
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Post by: Vaktathi
BryllCream wrote:
You really think a gamer is capable of remembering an entire army's wargear, weapons and special rules, and more importantly remembering which of the units has them? What the stats are for the IC in that unit, what weapons he has, what special rules he has...then the unit itself, then the entire army. That's a huge amount of information to be processed, at the same time as thinking about your own army, the terrain, etc.
I just don't buy that someone could turn up and play against an army they'd never seen before and not be at a huge disadvantage. This is mitigated to an extent since most Imperial armies will be easy enough to grasp though.
Again, if you're just playing against FW units, there's not a whole lot to remember, if you're playing against an FW army, the majority of it is going to be identical or very similar to the codex list. My DKoK AB list I have been able to explain and my opponents understand with few if any questions in 2-3 minutes each game.
There isn't a huge gob of information, it's not like you're cramming for an organic chemistry test, and regardless, at *worst* it's no different than playing against a new codex release.
If someone can't handle that, then there's likely other issues that are going to be much more pressing. Yes I do believe the average wargamer can handle that, just as they can handle learning the various armies in the first place and new codex books as they are released.
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Post by: muwhe
Sorry guys I'm in Mexico City, Mexico for work and my access is a bit limited.
93% is a good rate of completion and you guys did do a good job with having extra time and the way that you spread out the games (like the team tournament). My only comments are:
#1. Did the survey say did you get to turn #5 or did you finish your game? (There is a slight difference.)
Survey asked: Finished Yes or No and then defined it *Finished games are those that are ended by a Variable Game Length die roll ( pg. 122) or where all 7 game turns were fully played out.
#2. Games are going to take even longer now with the recent armies that are released (Demons and Eldar) because of all of the rolls that they have to make pre-game for both, and the extra movement for the later. And yes I know that the CD codex was released in time, but not well represented like at WGC.
I do not know. Could be. People said that 6th edition games would take longer. Maybe they do. Games always take longer when you have a recent release. There is unfamiliarity associated that tends to level out with time. I do know that we could give some players 3+ hours for a game and they still would not finish. While the rest of us who paid to be playing are sitting around waiting. That is not good either. Event formats are a balancing act and a series of trade offs.
#3. People knew that time was going to be an issue and it impacted their army choice. For example Mike Brandt said that he wanted to take his Tyranids but he knew that he would be pressed for time (and my guess is that he is not alone),
Sure. Time is always an issue. People make all sorts of judgement on what to bring to an event. Some people did bring Tyranids to AdeptiCon. Others made army selection choices based on format, missions, and terrain. I am certain there is a fair number of people that just brought what they had painted and available as well. I will take 9 out of 10 games finishing on dice any year. Let alone on the cusp of a new edition.
#1. Hank, do you believe in unlimited access to Forge World?
Allan, I believe in having events with no Forgeworld, with limited Forgeworld and unlimited FW (30K Horus Heresy Events, Gladiator ). The AdeptiCon position aka my position is a well-documented over the years.
However if you are serious about Forgeworld acceptance you have to get people exposed to it and thinking about it. The more exposure people have to it the more comfortable the community will become and the more events that will consider allowing it. People also need to consider that running events that allow Forgeworld is not a simple matter either. There is a considerable amount of work involved. Thankfully we got some good people involved in making that happen. *cough* yakface *cough* rhysk *cough*
What I think is somewhat ironic to this whole discussion. There used to be a 40K “Comp” crowd. I do not know maybe there still is or will be again. These sort of things tend to go in cycles and heavily depends on if the game ever goes through a phase of being “un-fun” to play. I will not go into a comp discussion here … and for the record I was never a “comp” guy..
But the short version.
“Anti-comp” crowd ( including a large segment of the competitive 40k crowd ) : Taking 3 Hell Drakes is allowed by the rules and legal. I should be able to play with my legal units without suffering any subjective penalties at an event.
“Comp” Crowd: It may be legal but it is no fun to play against. So we are going to have a comp system for our event.
“Anti-Comp” crowd: All comp systems do is change what is good they do not fix the core problem so if you are using comp we are not going to come.
Now you have the :
“ FW Crowd’: Hey Forgeworld units are 40k approved, allowed by the rules and I should be able to play with them at events.
“Anti- FW Crowd” (including a large segment of the competitive 40k crowd): It may be legal but it is no fun to play against so we are not in favor of allowing it. If an event is using Forgeworld we are not going to come.
How times have changed.
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Post by: Peregrine
I suspect that's part of the reason people are opposed to banning specific units, because that would be the C word and you can't be a serious competitive player if you support the C word. So instead it has to be about "availability" or whatever, and everything has to be banned instead of just the worst offenders.
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