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Do we still need forge world in tournament play? @ 2013/06/25 19:29:50


Post by: LValx


Well, a lot of that artillery doesnt need LoS, so you'd actually be making it a bigger issue in some ways!

I think currently, the best way to handle it would be to restrict the amounts of each unit you can take. As far as I am aware that is how the 11th Company GT is handling it, as of now and I believe that would be a good compromise.


Do we still need forge world in tournament play? @ 2013/06/25 20:05:09


Post by: Enigwolf


 Blackmoor wrote:
 Kain wrote:

It won't kill enough infantry. Punisher vultures can't put enough of a dent in my gant swarms to matter and they can't get enough wounds through my MCs to matter either. Not unless you want to divert three of them to one target, in which case you are better served by the Vendetta, which is still the most unfair unit of all time.


I don't have my books with me but how many MEQs/GEQs can it kill?


I have heard a request for Mathhammer! Ask and it shall be so!

Hits (Twin-linked, 20 shots, BS3): 20*(1/2 + ((1-1/2)*1/2)) = 15

MEQs
Inflicted Wounds (S5 vs. T4) = 10
Unsaved Wounds (3+) = 3.33

GEQs
Inflicted Wounds (S5 vs. T3) = 12.5
Unsaved Wounds (5+) = 8.33

No, it's not THAT scary.

Edit for Corrected Math:

Hits (Twin-linked, 20 shots, BS4): 20*(4/6 + ((1-4/6)*4/6)) = 17.78

MEQs
Inflicted Wounds (S5 vs. T4) = 11.85
Unsaved Wounds (3+) = 3.95

GEQs
Inflicted Wounds (S5 vs. T3) = 14.81
Unsaved Wounds (5+) = 9.87


Do we still need forge world in tournament play? @ 2013/06/25 20:07:09


Post by: Kain


 Blackmoor wrote:
 Kain wrote:

It won't kill enough infantry. Punisher vultures can't put enough of a dent in my gant swarms to matter and they can't get enough wounds through my MCs to matter either. Not unless you want to divert three of them to one target, in which case you are better served by the Vendetta, which is still the most unfair unit of all time.


I don't have my books with me but how many MEQs/GEQs can it kill?

And you know how I deal with sabres? I swamp them and assault them at which point they're undersized guardsmen blocks who die in mere moments. This is the edition of massive hordes, you should have enough boys to get into assault range and murder them all without hassle.

And I do mind them being banned, because it punishes people who have put time and effort into their armies to accommodate some gripers. I've been playing since 2e and I'm certainly not going to bend over to some little timmy who's upset that he has to horror of horrors, adapt a little to accomodate to some new units like he does every time a new codex hits.

I have no sympathy to people who can't adapt to meta alterations. Which apparently includes you good sir.


it shows the ignorance of people when they just look at one unit and figure out a way to beat it, and they completely ignore the reality of the game of 40k.

It is how all of these units work together that is the problem. Remember Thudd Guns? You have them with your saber platforms, and they will kill your gant squads. Also they are bubble wrapped with blob guardsmen backed up by rune priests. They can blow your gants off of the table before you can even get close.

You show how little you know about 40k when you make a statement that all you have to do is swamp them in assault.

Ad hominem attacks, classy as ever I see.

Biovores should clear off his bubble wrap squads with relative ease, at which point he's vulnerable to the literal tidal wave of bugs that have been spawned by this point.

Things like podding in choir Zoanthropes en masse and swarms of devilgants and toxin gargoyles bulldozing in for assault while the biovores pound away to let the borer gants and tervigons roll forward provide for maximum threat overload. There's too many threats to handle at once (unless you're the ****ing Tau, the damned Grey Knights, or Crons with their damned AV13 wall), so you effectively do nothing of value before dying.

And just to spite you, I have freshly spawned gants on the objectives while your guardsmen are digested in the bellies of the Tyranids.

FW Imperial Guard has never bothered me, and I've prided myself on repeatedly tabling the FW IG players around my meta with the "lolsucks" Tyranids. They're not that much of a problem for me.


Now the Tau...


Do we still need forge world in tournament play? @ 2013/06/25 20:07:17


Post by: LValx


 Enigwolf wrote:
 Blackmoor wrote:
 Kain wrote:

It won't kill enough infantry. Punisher vultures can't put enough of a dent in my gant swarms to matter and they can't get enough wounds through my MCs to matter either. Not unless you want to divert three of them to one target, in which case you are better served by the Vendetta, which is still the most unfair unit of all time.


I don't have my books with me but how many MEQs/GEQs can it kill?


I have heard a request for Mathhammer! Ask and it shall be so!

Hits (Twin-linked, 20 shots, BS3): 20*(1/2 + ((1-1/2)*1/2)) = 15

MEQs
Inflicted Wounds (S5 vs. T4) = 10
Unsaved Wounds (3+) = 3.33

GEQs
Inflicted Wounds (S5 vs. T3) = 12.5
Unsaved Wounds (5+) = 8.33

No, it's not THAT scary.

It's definitely not an OP scary unit. But it's very, very good, good enough that I would always take one alongside 2 Vendettas. It offers very good anti-air with the ability to hit rear arc of other Flyers with a ton of Str. 5.


Do we still need forge world in tournament play? @ 2013/06/25 20:13:59


Post by: Enigwolf


 LValx wrote:
 Enigwolf wrote:
 Blackmoor wrote:
 Kain wrote:

It won't kill enough infantry. Punisher vultures can't put enough of a dent in my gant swarms to matter and they can't get enough wounds through my MCs to matter either. Not unless you want to divert three of them to one target, in which case you are better served by the Vendetta, which is still the most unfair unit of all time.


I don't have my books with me but how many MEQs/GEQs can it kill?


I have heard a request for Mathhammer! Ask and it shall be so!

Hits (Twin-linked, 20 shots, BS3): 20*(1/2 + ((1-1/2)*1/2)) = 15

MEQs
Inflicted Wounds (S5 vs. T4) = 10
Unsaved Wounds (3+) = 3.33

GEQs
Inflicted Wounds (S5 vs. T3) = 12.5
Unsaved Wounds (5+) = 8.33

No, it's not THAT scary.

It's definitely not an OP scary unit. But it's very, very good, good enough that I would always take one alongside 2 Vendettas. It offers very good anti-air with the ability to hit rear arc of other Flyers with a ton of Str. 5.


Vendettas are better for AA. From the perspective of an Elysian player, if you're playing a flyer, knowing your opponent has a Vulture with TL Punishers, and you still set yourself up for a 20 rear-arc Str 5's, then the issue lies with you and not the other flyer. Also, Stormravens laugh at rear arc str 5's.


Do we still need forge world in tournament play? @ 2013/06/25 20:17:14


Post by: Hulksmash


Math is wrong on the Vulture. It has the strafing run special rule so it's BS4 against infantry. Just throwing it out there.


Do we still need forge world in tournament play? @ 2013/06/25 20:17:21


Post by: MVBrandt


Vultures are BS4 vs. Ground Targets. OIne more little bit of data to prove the much bigger point ... MOST players (not noisy pro/con dakka posters like all of us here) don't really know much about FW, and that's exacerbated by the fact that among even the knowledgeable "us" we get things wrong routinely.


Do we still need forge world in tournament play? @ 2013/06/25 20:20:08


Post by: Enigwolf


MVBrandt wrote:
Vultures are BS4 vs. Ground Targets. OIne more little bit of data to prove the much bigger point ... MOST players (not noisy pro/con dakka posters like all of us here) don't really know much about FW, and that's exacerbated by the fact that among even the knowledgeable "us" we get things wrong routinely.


Yeah, my bad on that one. I copied over an old formula I used for IG last time. I'll go fix it.


Do we still need forge world in tournament play? @ 2013/06/25 20:20:44


Post by: Kain


MVBrandt wrote:
Vultures are BS4 vs. Ground Targets. OIne more little bit of data to prove the much bigger point ... MOST players (not noisy pro/con dakka posters like all of us here) don't really know much about FW, and that's exacerbated by the fact that among even the knowledgeable "us" we get things wrong routinely.

That's like...one more dead marine...

Yay?


Do we still need forge world in tournament play? @ 2013/06/25 20:22:13


Post by: MVBrandt


 Kain wrote:
MVBrandt wrote:
Vultures are BS4 vs. Ground Targets. OIne more little bit of data to prove the much bigger point ... MOST players (not noisy pro/con dakka posters like all of us here) don't really know much about FW, and that's exacerbated by the fact that among even the knowledgeable "us" we get things wrong routinely.

That's like...one more dead marine...

Yay?


I wasn't arguing about the Vulture's quality as a unit. I'm not really sure what your point is.

As ever in this discussion, it's not really about whether good players can deal with FW. Arguing they can is utterly pointless to the issues TO's are faced with. I'm not going to stop winning most of my GT games just because FW is added; hell, I'll happily abuse the more powerful FW units to even more potently win games. I don't care about me, or any other vetted successful GT gamer. On their own, know what they're getting into, and know they'll win or lose based on skill against their top peers, and not on whether FW is legal. That's really not the point.


Do we still need forge world in tournament play? @ 2013/06/25 20:22:19


Post by: Blackmoor


 Kain wrote:
MVBrandt wrote:
Vultures are BS4 vs. Ground Targets. OIne more little bit of data to prove the much bigger point ... MOST players (not noisy pro/con dakka posters like all of us here) don't really know much about FW, and that's exacerbated by the fact that among even the knowledgeable "us" we get things wrong routinely.

That's like...one more dead marine...

Yay?


It is 12+ dead gants that you are swarming the sabers with.


Do we still need forge world in tournament play? @ 2013/06/25 20:24:54


Post by: LValx


 Enigwolf wrote:
 LValx wrote:
 Enigwolf wrote:
 Blackmoor wrote:
 Kain wrote:

It won't kill enough infantry. Punisher vultures can't put enough of a dent in my gant swarms to matter and they can't get enough wounds through my MCs to matter either. Not unless you want to divert three of them to one target, in which case you are better served by the Vendetta, which is still the most unfair unit of all time.


I don't have my books with me but how many MEQs/GEQs can it kill?


I have heard a request for Mathhammer! Ask and it shall be so!

Hits (Twin-linked, 20 shots, BS3): 20*(1/2 + ((1-1/2)*1/2)) = 15

MEQs
Inflicted Wounds (S5 vs. T4) = 10
Unsaved Wounds (3+) = 3.33

GEQs
Inflicted Wounds (S5 vs. T3) = 12.5
Unsaved Wounds (5+) = 8.33

No, it's not THAT scary.

It's definitely not an OP scary unit. But it's very, very good, good enough that I would always take one alongside 2 Vendettas. It offers very good anti-air with the ability to hit rear arc of other Flyers with a ton of Str. 5.


Vendettas are better for AA. From the perspective of an Elysian player, if you're playing a flyer, knowing your opponent has a Vulture with TL Punishers, and you still set yourself up for a 20 rear-arc Str 5's, then the issue lies with you and not the other flyer. Also, Stormravens laugh at rear arc str 5's.

Sure, a smart player can avoid it. But if the threat of the Vulture forces you to play differently then it's already having a meaningful impact.


Do we still need forge world in tournament play? @ 2013/06/25 20:26:35


Post by: Kain


MVBrandt wrote:
 Kain wrote:
MVBrandt wrote:
Vultures are BS4 vs. Ground Targets. OIne more little bit of data to prove the much bigger point ... MOST players (not noisy pro/con dakka posters like all of us here) don't really know much about FW, and that's exacerbated by the fact that among even the knowledgeable "us" we get things wrong routinely.

That's like...one more dead marine...

Yay?


I wasn't arguing about the Vulture's quality as a unit. I'm not really sure what your point is.

As ever in this discussion, it's not really about whether good players can deal with FW. Arguing they can is utterly pointless to the issues TO's are faced with. I'm not going to stop winning most of my GT games just because FW is added; hell, I'll happily abuse the more powerful FW units to even more potently win games. I don't care about me, or any other vetted successful GT gamer. On their own, know what they're getting into, and know they'll win or lose based on skill against their top peers, and not on whether FW is legal. That's really not the point.

How's this different from everyone jumping onto the Necron, Tau, and Eldar bandwagon now that they're the current kings of the meta?


Do we still need forge world in tournament play? @ 2013/06/25 20:26:59


Post by: Enigwolf


 LValx wrote:
 Enigwolf wrote:
 LValx wrote:
 Enigwolf wrote:
 Blackmoor wrote:
 Kain wrote:

It won't kill enough infantry. Punisher vultures can't put enough of a dent in my gant swarms to matter and they can't get enough wounds through my MCs to matter either. Not unless you want to divert three of them to one target, in which case you are better served by the Vendetta, which is still the most unfair unit of all time.


I don't have my books with me but how many MEQs/GEQs can it kill?


I have heard a request for Mathhammer! Ask and it shall be so!

Hits (Twin-linked, 20 shots, BS3): 20*(1/2 + ((1-1/2)*1/2)) = 15

MEQs
Inflicted Wounds (S5 vs. T4) = 10
Unsaved Wounds (3+) = 3.33

GEQs
Inflicted Wounds (S5 vs. T3) = 12.5
Unsaved Wounds (5+) = 8.33

No, it's not THAT scary.

It's definitely not an OP scary unit. But it's very, very good, good enough that I would always take one alongside 2 Vendettas. It offers very good anti-air with the ability to hit rear arc of other Flyers with a ton of Str. 5.


Vendettas are better for AA. From the perspective of an Elysian player, if you're playing a flyer, knowing your opponent has a Vulture with TL Punishers, and you still set yourself up for a 20 rear-arc Str 5's, then the issue lies with you and not the other flyer. Also, Stormravens laugh at rear arc str 5's.

Sure, a smart player can avoid it. But if the threat of the Vulture forces you to play differently then it's already having a meaningful impact.


What, just like how every unit you spend points for would?


Do we still need forge world in tournament play? @ 2013/06/25 20:28:02


Post by: LValx


Not every unit can threaten Flyers reliably.


Automatically Appended Next Post:
 Kain wrote:
MVBrandt wrote:
 Kain wrote:
MVBrandt wrote:
Vultures are BS4 vs. Ground Targets. OIne more little bit of data to prove the much bigger point ... MOST players (not noisy pro/con dakka posters like all of us here) don't really know much about FW, and that's exacerbated by the fact that among even the knowledgeable "us" we get things wrong routinely.

That's like...one more dead marine...

Yay?


I wasn't arguing about the Vulture's quality as a unit. I'm not really sure what your point is.

As ever in this discussion, it's not really about whether good players can deal with FW. Arguing they can is utterly pointless to the issues TO's are faced with. I'm not going to stop winning most of my GT games just because FW is added; hell, I'll happily abuse the more powerful FW units to even more potently win games. I don't care about me, or any other vetted successful GT gamer. On their own, know what they're getting into, and know they'll win or lose based on skill against their top peers, and not on whether FW is legal. That's really not the point.

How's this different from everyone jumping onto the Necron, Tau, and Eldar bandwagon now that they're the current kings of the meta?

It isn't.


Do we still need forge world in tournament play? @ 2013/06/25 20:29:43


Post by: MVBrandt


I know I said it like a couple posts ago, but can we stop arguing the tactics of dealing with FW units? Not only is it taking players in this thread goign back and forth to even process all the issues with them, how to counter them, and why initially thought of counters don't work after all (which means, in a game when someone sees them the first time and thinks up his initial game plan and is an average player ... OOPS he was wrong, and loses, and that's that), it's completely irrelevant - at least to me as a TO, and I think to most TOs.

Whoever the good players are in this day and age, they don't care what is legal or not that much. It may influence their decision to attend an event, but they can and will deal with what's thrown at them, and they will win or lose on skill, and not army list. Has been and will be.

The issue is the large swathe of the majority of GT attendees. MOST of them don't know much about FW, unless FW is already common in their region (I.E., my understanding is FW is common at local game stores on the West Coast). If it's not, when they attend the regionally "big" GT as their one big event of the year, FW units are going to catch them off guard where regular codex-legal units WILL NOT, especially the ones that the other MAJORITY of attendees from their region are already playing around with to begin with.

The argument to be had is about familiarity, access, and fairness toward the "Average" guy. The arguments about exactly HOW powerful things are or whether or not someone can theorycraft a solution to them with the time and space and utter list vacuum of the internet is completely irrelevant and ineffective to those of us making decisions about legalizing them in our events.

PS - I also wish people would stop putting up the unsupported claim that it's no different from perceived-as-OP codex units. It's not really about what is or isn't OP, or whether randoms on the internet think something is or isn't OP. I think NONE of the scythes/drakes/etc. are OP, and I'm a multi-GT winner! ALSO POINTLESS AS A COMMENT, despite it being one I can make with a straight face as being my opinion.

It's really about expectations and fairness to the average gamer, who is the majority by far of a tournament's attendance. My initial view was that the majority did not care. Then, a large # of that very hefty average majority told me NOT to allow them in my GT when I floated the idea. Guess that strawman was wrong, even though I was arguing it with myself. Didn't keep me from saying "Deal with it, FW LEGAL" in half my 4 x 40k events, but also did keep me from saying "DEAL WITH IT EVERYWHERE" to a big group of players being largely ignored by an argument circle almost entirely focused on "power level" and not spending nearly enough time on regional and global familiarity / commonality.

Powerful or not, the new "hotness" from codices is common EVERYWHERE. People may think they're too powerful, but they know exactly what they might run into b/c they're the basic codex units, they're popular, and they're new. This is entirely NOT the case with FW.


Do we still need forge world in tournament play? @ 2013/06/25 20:32:45


Post by: Enigwolf


MVBrandt wrote:
I know I said it like a couple posts ago, but can we stop arguing the tactics of dealing with FW units? Not only is it taking players in this thread goign back and forth to even process all the issues with them, how to counter them, and why initially thought of counters don't work after all (which means, in a game when someone sees them the first time and thinks up his initial game plan and is an average player ... OOPS he was wrong, and loses, and that's that), it's completely irrelevant - at least to me as a TO, and I think to most TOs.


To be honest, I thought we exhausted every argument that there was at the end of Page 28. It was five days dormant, about to die naturally and quietly, and then Phazael and Blackmoor decided to post two unrelated posts which ressurected it, the latter of which was never substantiated. And then we had newcomers to the thread start posting arguments we had seen for the past 20 pages already.


Do we still need forge world in tournament play? @ 2013/06/25 20:32:54


Post by: LValx


MVBrandt wrote:
I know I said it like a couple posts ago, but can we stop arguing the tactics of dealing with FW units? Not only is it taking players in this thread goign back and forth to even process all the issues with them, how to counter them, and why initially thought of counters don't work after all (which means, in a game when someone sees them the first time and thinks up his initial game plan and is an average player ... OOPS he was wrong, and loses, and that's that), it's completely irrelevant - at least to me as a TO, and I think to most TOs.

Whoever the good players are in this day and age, they don't care what is legal or not that much. It may influence their decision to attend an event, but they can and will deal with what's thrown at them, and they will win or lose on skill, and not army list. Has been and will be.

The issue is the large swathe of the majority of GT attendees. MOST of them don't know much about FW, unless FW is already common in their region (I.E., my understanding is FW is common at local game stores on the West Coast). If it's not, when they attend the regionally "big" GT as their one big event of the year, FW units are going to catch them off guard where regular codex-legal units WILL NOT, especially the ones that the other MAJORITY of attendees from their region are already playing around with to begin with.

The argument to be had is about familiarity, access, and fairness toward the "Average" guy. The arguments about exactly HOW powerful things are or whether or not someone can theorycraft a solution to them with the time and space and utter list vacuum of the internet is completely irrelevant and ineffective to those of us making decisions about legalizing them in our events.



Do we still need forge world in tournament play? @ 2013/06/25 20:40:26


Post by: Blackmoor


 Kain wrote:
Ad hominem attacks, classy as ever I see.


Would you like me to make it as classy as yours below?

 Kain wrote:

I have no sympathy to people who can't adapt to meta alterations. Which apparently includes you good sir.



Do we still need forge world in tournament play? @ 2013/06/25 20:54:58


Post by: RiTides


MVBrandt, I agree with your post, and it's why I participated quite a bit in the debate this time. I felt that, at the start of 6th edition, this issue was considered in the wrong light. I think, absolutely, familiarity and what most players would prefer are large factors (I would say the "largest", but I think balance and the distribution of units matter, too).

That said, familiarity and preference, I think, become less pronounced as problems when considering some limitations on FW (like AdeptiCon). The issues are reduced, because nobody's going to be facing a Lot of anything, so it's a way for folks to "get their feet wet" facing FW. I certainly enjoyed doing so, whereas I would likely have been put off by all-out inclusion.

But anyway, I totally agree that arguing with the "average GT attendee" in mind is important. Of course, that's hard to tell since this is internet but maybe you can put out a poll after this year's Nova / hand it out along with the player packet / etc? Muwhe, maybe a similar process at AdeptiCon? I would be curious about the results, if things are trending a certain way, etc.

Cheers again to all the TOs taking part in this discussion, it is much appreciated


Do we still need forge world in tournament play? @ 2013/06/25 20:59:52


Post by: MVBrandt


 RiTides wrote:
MVBrandt, I agree with your post, and it's why I participated quite a bit in the debate this time. I felt that, at the start of 6th edition, this issue was considered in the wrong light. I think, absolutely, familiarity and what most players would prefer are large factors (I would say the "largest", but I think balance and the distribution of units matter, too).

That said, familiarity and preference, I think, become less pronounced as problems when considering some limitations on FW (like AdeptiCon). The issues are reduced, because nobody's going to be facing a Lot of anything, so it's a way for folks to "get their feet wet" facing FW. I certainly enjoyed doing so, whereas I would likely have been put off by all-out inclusion.

But anyway, I totally agree that arguing with the "average GT attendee" in mind is important. Of course, that's hard to tell since this is internet but maybe you can put out a poll after this year's Nova / hand it out along with the player packet / etc? Muwhe, maybe a similar process at AdeptiCon? I would be curious about the results, if things are trending a certain way, etc.

Cheers again to all the TOs taking part in this discussion, it is much appreciated


The policies of AdeptiCon and NOVA regarding Forgeworld are remarkably similar, except that we do not apply any restrictions within the Narrative. Our GTs have the exact same policies. So do our team events. They are of a different scope, of course, but AdeptiCon is several times the size/scope and more than twice as well-established years-wise as NOVA, so I'm not sure how much a comparison is meaningful. Suffice to say our policies should show that I basically agree with you / AdeptiCon in terms of approaching FW.


Do we still need forge world in tournament play? @ 2013/06/25 21:07:36


Post by: RiTides


I didn't really mean a comparison between events (I'm a fan of both), just a poll of gamers at those events. If it was the exact same poll, that'd be even better! As you say, might not mean much... but it'd be a hard data point in a sea of hypotheses

Does the team tournament (Trios?) at Nova allow limited instead of full-FW? You mention their having the same policies... if so, that'd be very intriguing to me. One thing keeping me from competing in that is the need to have an entire army painted up to good standards, instead of just the half needed for team play, since players alternate into 1v1 matches too. I've been craving another 2v2 format if you ever decide to go that route (not to take the thread off-topic, but just to put it out there )



Do we still need forge world in tournament play? @ 2013/06/25 21:08:36


Post by: MVBrandt


 RiTides wrote:
I didn't really mean a comparison between events (I'm a fan of both), just a poll of gamers at those events. If it was the exact same poll, that'd be even better! As you say, might not mean much... but it'd be a hard data point in a sea of hypotheses

Does the team tournament (Trios?) at Nova allow limited instead of full-FW? You mention their having the same policies... if so, that'd be very intriguing to me. One thing keeping me from competing in that is the need to have an entire army painted up to good standards, instead of just the half needed for team play, since players alternate into 1v1 matches too. I've been craving another 2v2 format if you ever decide to go that route (not to take the thread off-topic, but just to put it out there )



Yes, FW as Unique, same policy for the Trios.


Do we still need forge world in tournament play? @ 2013/06/25 21:09:52


Post by: RiTides


Fascinating... thank you


Do we still need forge world in tournament play? @ 2013/06/25 21:18:01


Post by: Hulksmash


MVBrandt wrote:
Whoever the good players are in this day and age, they don't care what is legal or not that much. It may influence their decision to attend an event, but they can and will deal with what's thrown at them, and they will win or lose on skill, and not army list. Has been and will be.


Speak for yourself. FW is the devil and I would lose all my games to it and never use a single unit and I'm awesome at toy soldiers

But seriously, I'd feel bad for my opponents for the first 2-3 rounds of a GT if FW was fully legal. That is all.


Do we still need forge world in tournament play? @ 2013/06/25 22:04:23


Post by: MVBrandt


I love you, Brad. Also, Alan's overwhelming points accrual from rounds 1-4 and more plateaued showing in rounds 5-7 @ wgc kinda proves the point. The mid crowd gets punked even worse and less expectedly, while the top echelon is largely unaffected.


Do we still need forge world in tournament play? @ 2013/06/25 22:06:18


Post by: Vaktathi


 Hulksmash wrote:
MVBrandt wrote:
Whoever the good players are in this day and age, they don't care what is legal or not that much. It may influence their decision to attend an event, but they can and will deal with what's thrown at them, and they will win or lose on skill, and not army list. Has been and will be.


Speak for yourself. FW is the devil and I would lose all my games to it and never use a single unit and I'm awesome at toy soldiers

But seriously, I'd feel bad for my opponents for the first 2-3 rounds of a GT if FW was fully legal. That is all.
I guess here it boils down to, do the current power lists not already make you do that? And if they're showing up to a GT for competitive ranked play, why should you feel bad?

I mean, I can understand the feeling for pickup games, I wouldn't bring a dozen Sabre platforms and an array of Thudd guns to a friendly pickup game any more than I'd bring a trio of Heldrakes, but these are the "big leagues", if someone didn't come prepared for competitive play, then that's their own mistake and their unpreparedness has likely made the game less fun for you as well if you came looking for a challenge.


Do we still need forge world in tournament play? @ 2013/06/25 22:12:59


Post by: RiTides


Well, it depends on what you mean by "come prepared for competitive play".

'Ard Boyz for fantasy kind of illustrated this to me. There are some things that were legal, but were just not done for normal fantasy GTs. At 'Ard Boyz, all bets were off.

Personally, my showing up to a GT is not to participate in an 'Ard Boyz style event. I pay and travel for the whole experience: competitive play, beautiful armies, world-class gamers and hobbyists. Not just to kick somebody's teeth in.

So, imo it's a factor. This is also why familiarity matters, even though technically from a pure competitive standpoint you could say (and some here, have ) "suck it up!". People pay a lot of money to go to events they'll enjoy, and unlimited FW could be argued to take away from the whole experience. Whereas my experience with limited FW at AdeptiCon was the opposite, extremely positive. Didn't go near the Gladiator with a 10-foot pole, though (actually I did, but just to watch... not "Enter the dragon", so to speak)


Do we still need forge world in tournament play? @ 2013/06/25 22:24:06


Post by: Kain


 Blackmoor wrote:
 Kain wrote:
Ad hominem attacks, classy as ever I see.


Would you like me to make it as classy as yours below?

 Kain wrote:

I have no sympathy to people who can't adapt to meta alterations. Which apparently includes you good sir.


I made no attack on your credibility as the crux of my argument. It is not logically fallacious to call someone wrong and dumb, it is a fallacy to call them wrong because they are dumb however. Here I'm simply saying that you are apparently to hidebound to a meta that in reality is utterly imbalanced without FW to which the addition of does nothing to worsen and therefore are not worthy of my sympathy.

Necrons, Tau, and Eldar have almost completely gutted the meta and turned it topsy turvy. Shall we ban those three armies because they have forced the entire game to bend around ways to killing them?

No that would be silly.


Do we still need forge world in tournament play? @ 2013/06/25 22:39:11


Post by: Vaktathi


I get that, but then we're still back to the question, do you feel bad already? If so, FW won't make much of a difference, it'll just be different things that do it.

And realistically most of what we're talking about boils down to a very small number of units. Even amongst the much bemoaned Artillery, nobody seems to be calling out units like Heavy Mortars, Rapiers, Tarantulas, or non-Lascannon Sabres.


Do we still need forge world in tournament play? @ 2013/06/25 23:06:47


Post by: Redbeard


MVBrandt wrote:
The issue is the large swathe of the majority of GT attendees. MOST of them don't know much about FW,

...

The argument to be had is about familiarity, access, and fairness toward the "Average" guy.


Somehow, this just doesn't feel appropriate for a competitive setting. The NFL doesn't tell RG3 that he can't play because most average players can't keep up with him. The NBA doesn't tell LeBron that he can't play because most average players can't guard him. The World Series of Poker doesn't tell Phil Hellmuth he can't play because the average players can't read him.

Competitive events have no business being governed by how the average player can cope. It might sell tickets, but it's not really establishing who the good players are.


Do we still need forge world in tournament play? @ 2013/06/25 23:22:14


Post by: Blackmoor


 Kain wrote:
I made no attack on your credibility as the crux of my argument. It is not logically fallacious to call someone wrong and dumb, it is a fallacy to call them wrong because they are dumb however. Here I'm simply saying that you are apparently to hidebound to a meta that in reality is utterly imbalanced without FW to which the addition of does nothing to worsen and therefore are not worthy of my sympathy.


I did not call you dumb (I don't think) I called you ignorant. I.E: “caused by a lack of knowledge, understanding, or experience”

To say that the FW IG units are not vastly overpowered is wrong. Also taken in a vacuum each unit is not all that bad, but when you add the synergy of Rune Priests, Thudd Guns, Vultures, Blob Squads, Saber Defense Platforms, Vendettas, Heavy Artillery Platforms, ADLs, Command Squad orders, Lord Commissars etc. all in one army they you have a problem.

I played against an army with all of the units above (except Thudd Guns) and it blew me off of the table. It had over $800.00 worth of FW models in it, and it was way OP. Given time and money every list will be like the above but we are not there yet. I wish Alan took a better list to WGC so we can see what it can do. He needed Rune Priests and some Heavy Artillery and he would have done great. His mistake was going too heavy anti-infantry and lost to a mech army played by one of the best players in the country...twice

Necrons, Tau, and Eldar have almost completely gutted the meta and turned it topsy turvy. Shall we ban those three armies because they have forced the entire game to bend around ways to killing them?

No that would be silly.


That is my point in the original point. We have all of this change who wants to throw the FW monkey wrench into it?

Also, if I am so unwilling to change and adapt to the changing meta, how come I have no problems with Tau and Eldar, but do not want FW?


Do we still need forge world in tournament play? @ 2013/06/25 23:24:34


Post by: Breng77


Except you are talking professional events, when there is a pro 40k league I'm with you but I'm pretty sure you're local 30 and over basketball league is going to ask an MBA player not to play because he will roll all the average guys. 40k is much closer to the later an event the consumer pays to play, rather than one where they get paid.


Do we still need forge world in tournament play? @ 2013/06/25 23:26:48


Post by: Blackmoor


 Redbeard wrote:
MVBrandt wrote:
The issue is the large swathe of the majority of GT attendees. MOST of them don't know much about FW,

...

The argument to be had is about familiarity, access, and fairness toward the "Average" guy.


Somehow, this just doesn't feel appropriate for a competitive setting. The World Series of Poker doesn't tell Phil Hellmuth he can't play because the average players can't read him.


It tells the average players that they can't afford to play because it cost $10,000.00 to enter and thus it is a barrier limiting who can play with the big boys.


Do we still need forge world in tournament play? @ 2013/06/25 23:33:14


Post by: mrblacksunshine_1978


I would agree with you Blackmoor, but has anyone tell you at WGC, someone was using agesis defensive line Laser cannon as Saber plateform???


Do we still need forge world in tournament play? @ 2013/06/25 23:33:56


Post by: Hulksmash


@Vaktathi

I might not be explaining it well.

First, no event is "ranked" play in the sense of a league or national standings. I just thought I'd throw that out there as it's a fairly important part of my thoughts.

I build solid lists that allow me to win. Maybe not by enormous margins but consistantly win across a spectrum of events. It's tools in a box for me. I think you over estimate how much upper level players use "uber" builds as well.

Forgeworld essentially gives me alternative tools that are cheaper than the current tools and allows me to bring more tools or more alternative tools as the FW is so much more efficient point and damage wise.

And I feel bad for my first 2-3 opponents because generally they are like Ritides. They came to a weekend event to roll dice and have fun. I'd say at least 3/4 of a GT crowd knows going in they aren't going to win. And the majority of the 1/4 don't expect it but entertain the idea they might. The 3/4's came to an event to see friends, get away for a weekend with like minded folks, have some drinks, and generally relax. I come to the events for the same reason. I just know I have a shot at taking home the overall win, best general, best sportsman, or best painted (all but best general so far at GT's this year) unlike many of the people attending.

I'd feel bad because my toolbox army goes from being good enough to win solidly to "I am so sorry about that" level against non-top tier opponents. People generally walk away from games with me knowing they were in it. Give me FW and that won't be the case anymore, even if my opponents have it.

Note: I have dispensed with my humility for this one post. I'm back to viewing being pretty good at playing with toy soldiers where it appropriately goes. Right up there with being awesome at miniature golf


Do we still need forge world in tournament play? @ 2013/06/25 23:34:30


Post by: cvtuttle


It had over $800.00 worth of FW models in it..


You keep bringing this up - but you realize you can custom make this stuff? You can alter existing GW models, bring in models that aren't from the GW line and with some creativity you can make an appropriate model to represent it.

There is no GW Governing body on what % of your army has to be GW models any more...


Do we still need forge world in tournament play? @ 2013/06/25 23:39:37


Post by: Clauss


 Hulksmash wrote:
@Vaktathi

I might not be explaining it well.

First, no event is "ranked" play in the sense of a league or national standings. I just thought I'd throw that out there as it's a fairly important part of my thoughts.

I build solid lists that allow me to win. Maybe not by enormous margins but consistantly win across a spectrum of events. It's tools in a box for me. I think you over estimate how much upper level players use "uber" builds as well.

Forgeworld essentially gives me alternative tools that are cheaper than the current tools and allows me to bring more tools or more alternative tools as the FW is so much more efficient point and damage wise.

And I feel bad for my first 2-3 opponents because generally they are like Ritides. They came to a weekend event to roll dice and have fun. I'd say at least 3/4 of a GT crowd knows going in they aren't going to win. And the majority of the 1/4 don't expect it but entertain the idea they might. The 3/4's came to an event to see friends, get away for a weekend with like minded folks, have some drinks, and generally relax. I come to the events for the same reason. I just know I have a shot at taking home the overall win, best general, best sportsman, or best painted (all but best general so far at GT's this year) unlike many of the people attending.

I'd feel bad because my toolbox army goes from being good enough to win solidly to "I am so sorry about that" level against non-top tier opponents. People generally walk away from games with me knowing they were in it. Give me FW and that won't be the case anymore, even if my opponents have it.

Note: I have dispensed with my humility for this one post. I'm back to viewing being pretty good at playing with toy soldiers where it appropriately goes. Right up there with being awesome at miniature golf


I agree on alot of levels here and I think other great players like Brad would agree. The amount of fun I would have shooting 3 guns a turn would be completely mitigated by the despair on my opponents face.


Do we still need forge world in tournament play? @ 2013/06/25 23:41:20


Post by: Kain


 Blackmoor wrote:
 Kain wrote:
I made no attack on your credibility as the crux of my argument. It is not logically fallacious to call someone wrong and dumb, it is a fallacy to call them wrong because they are dumb however. Here I'm simply saying that you are apparently to hidebound to a meta that in reality is utterly imbalanced without FW to which the addition of does nothing to worsen and therefore are not worthy of my sympathy.


I did not call you dumb (I don't think) I called you ignorant. I.E: “caused by a lack of knowledge, understanding, or experience”

To say that the FW IG units are not vastly overpowered is wrong. Also taken in a vacuum each unit is not all that bad, but when you add the synergy of Rune Priests, Thudd Guns, Vultures, Blob Squads, Saber Defense Platforms, Vendettas, Heavy Artillery Platforms, ADLs, Command Squad orders, Lord Commissars etc. all in one army they you have a problem.

I played against an army with all of the units above (except Thudd Guns) and it blew me off of the table. It had over $800.00 worth of FW models in it, and it was way OP. Given time and money every list will be like the above but we are not there yet. I wish Alan took a better list to WGC so we can see what it can do. He needed Rune Priests and some Heavy Artillery and he would have done great. His mistake was going too heavy anti-infantry and lost to a mech army played by one of the best players in the country...twice

Necrons, Tau, and Eldar have almost completely gutted the meta and turned it topsy turvy. Shall we ban those three armies because they have forced the entire game to bend around ways to killing them?

No that would be silly.


That is my point in the original point. We have all of this change who wants to throw the FW monkey wrench into it?

Also, if I am so unwilling to change and adapt to the changing meta, how come I have no problems with Tau and Eldar, but do not want FW?


I can't read your mind, if I could read minds I'd probably be rich enough to buy GW a dozen times over, or be lying on a dissection table getting cut up for science. Only you can answer why you do things, i at best can only analyze that, and as my academics are in the fields of studying the behavior of long extinct dinosaurs I cannot give a professional opinion.

The vulture is still inferior to the vendetta in every way that matters against every target that matters. If I suggested banning the vendetta, I'd get gakcanned out of most GTs faster than you can say "whoopsies". Maybe it's just the kind of armies I play, but the Thudd gun bothers me no more than spammed lobbaz or whirlwinds do. As for the sabre platform, it's only truly good with TL lascannons, otherwise it's just meh, and with lascannons it's rubbish against hordes or monstrous creatures.

Heavy artillery is hard countered by monstrous creatures who are only ever going to take one wound per shot from it and once a Trygon or Bloodthirster gets into assault, that unit is doomed, no ifs and buts about it.

As for FW IG, Codex Tau obliterates it with ease thanks to cover ignoring everything, the ability to disregard their mediocre BS, their splurge of high strength long range shots, the ability to instantly gakcan any flier on the board, and Iontides give no feths about T7 3+, especially not when they can ignore cover and wipe the entire unit in a shot or two. Oh and nightfighting does nothing to the Tau who can take Imotekh as an ally to give themselves free Nightfighting.

The Necrons, get some wraiths into the artillery, let the flying bakery of doom run amuck while the absurdly undercosted annihilation barges and doom scythes do their work, oh and free night fighting to mitigate all your shooting and lightning for one in every six of your models (there's a reason why I give THE LOOK OF SUPREME DISPLEASURE to teams that bring Imotekh without prior warning in Apoc), and have some D&D squads while you're at it to murder some more units. And you can take Tau allies to zap fliers and ignore cover.

Eldar, they're still new, but the Wave Serpent already rubs me the wrong way. As does the potential to give any given wraith unit TEQ saves (that can be rerollable if you have another lucky psyker handy), because as we all know everyone enjoys killing a T8 6 wound MC that now has a 2+ rerollable armor save, and if you don't you can eat plasma because that's just how the Eldar roll.


Do we still need forge world in tournament play? @ 2013/06/25 23:41:42


Post by: LValx


 Redbeard wrote:
MVBrandt wrote:
The issue is the large swathe of the majority of GT attendees. MOST of them don't know much about FW,

...

The argument to be had is about familiarity, access, and fairness toward the "Average" guy.


Somehow, this just doesn't feel appropriate for a competitive setting. The NFL doesn't tell RG3 that he can't play because most average players can't keep up with him. The NBA doesn't tell LeBron that he can't play because most average players can't guard him. The World Series of Poker doesn't tell Phil Hellmuth he can't play because the average players can't read him.

Competitive events have no business being governed by how the average player can cope. It might sell tickets, but it's not really establishing who the good players are.

Terrible analogy. Those are paid athletes, professionals, who are the very best at what they do. Those organizations also make money due to sales of products, etc, etc. Unfortunately, the GT's are generally paid for by the TOs and sponsers/supporters. They NEED to cater at least somewhat to the majority of their attendees. I'm no TO, but i'm sure Mr. Brandt can delve into further detail on that topic.

Most of the top tier players in this thread have expressed that they rather not see FW in a GT setting (of course if they had to play it, they'd adapt). So apparently both the competitive minority and the more casual-leaning majority prefer no/limited-FW.


Automatically Appended Next Post:
@ Kain, your statement concerning Vendettas being better than Vultures versus every target shows a gross misunderstanding of 6th edition. You do realize that infantry based lists are far more likely to be seen than mechanized ones? Lascannons do next to nothing to Xenos infantry (which you are likely to see due to Drakes), Vultures beat them up pretty badly. The weight of fire will also take out light armor fairly easily due to the new HP mechanic. Hell, it's fast and maneuverable enough to get most of the heavier tanks due to side/rear shots.

Heavy artillery is still good vs armies that take MCs. VS. Nids it'll kill Gants, Gargs, Biovores, etc. If you take Vendettas/Sabres, you'll have enough Lascannons to scare MCs, so it's a pretty meaningless thing to bring up. Guard have the tools across slots to deal with just about all armies.

I do agree that Tau are probably more powerful than FW IG.

I don't agree that Necrons are though. Sabre's would have a big impact on Scythes, they can do a fair bit of damage to them AND get to alpha strike (also do well vs Barges). Thudd Guns might not be optimal vs. Wraiths, but they are sure to do some damage. Combine that with other tools they can bring (Rune Priests, big blobs with Prescience) and Necrons start to have a bit of an uphill battle, IMO at least.


Do we still need forge world in tournament play? @ 2013/06/25 23:49:25


Post by: Blackmoor


 cvtuttle wrote:
It had over $800.00 worth of FW models in it..


You keep bringing this up - but you realize you can custom make this stuff? You can alter existing GW models, bring in models that aren't from the GW line and with some creativity you can make an appropriate model to represent it.

There is no GW Governing body on what % of your army has to be GW models any more...


Tell that to the GW Gestapo and legal team!

They want you to think that there is no GW secret police monitoring tournaments until it is too late!



Do we still need forge world in tournament play? @ 2013/06/26 00:01:32


Post by: RiTides


 Hulksmash wrote:
Note: I have dispensed with my humility for this one post. I'm back to viewing being pretty good at playing with toy soldiers where it appropriately goes. Right up there with being awesome at miniature golf

That was awesome . And hey, some people are SERIOUS about miniature golf!

But, seriously seriously- this isn't a pro sporting venue (I know that analogy in particular irks yakface, who obviously is pro-FW inclusion). People are paying to enter. The event is going to be geared to be enjoyable. This is the whole reason "comp" existed in the past, to make for an enjoyable event (imo). This isn't pro sports and TOs can and should make informed decisions to deliver a high quality and fun event.

High quality, meaning if they're going to allow FW, they better put in the legwork AdeptiCon and other big tournaments do to be ready for it!

Fun event, meaning they sometimes ban items (in fantasy, the "folding fortress" is often disallowed), make specific rulings, etc. This is absolutely within the scope of what a TO can and should do. There is no blanket "this is pro 40k, there can be no restrictions" statement. That's just e-peen measuring, and given that we're talking about tiny soldiers, they're probably pretty small in any case


Do we still need forge world in tournament play? @ 2013/06/26 00:04:14


Post by: Kain


 LValx wrote:
 Redbeard wrote:
MVBrandt wrote:
The issue is the large swathe of the majority of GT attendees. MOST of them don't know much about FW,

...

The argument to be had is about familiarity, access, and fairness toward the "Average" guy.


Somehow, this just doesn't feel appropriate for a competitive setting. The NFL doesn't tell RG3 that he can't play because most average players can't keep up with him. The NBA doesn't tell LeBron that he can't play because most average players can't guard him. The World Series of Poker doesn't tell Phil Hellmuth he can't play because the average players can't read him.

Competitive events have no business being governed by how the average player can cope. It might sell tickets, but it's not really establishing who the good players are.

Terrible analogy. Those are paid athletes, professionals, who are the very best at what they do. Those organizations also make money due to sales of products, etc, etc. Unfortunately, the GT's are generally paid for by the TOs and sponsers/supporters. They NEED to cater at least somewhat to the majority of their attendees. I'm no TO, but i'm sure Mr. Brandt can delve into further detail on that topic.

Most of the top tier players in this thread have expressed that they rather not see FW in a GT setting (of course if they had to play it, they'd adapt). So apparently both the competitive minority and the more casual-leaning majority prefer no/limited-FW.


Automatically Appended Next Post:
@ Kain, your statement concerning Vendettas being better than Vultures versus every target shows a gross misunderstanding of 6th edition. You do realize that infantry based lists are far more likely to be seen than mechanized ones? Lascannons do next to nothing to Xenos infantry (which you are likely to see due to Drakes), Vultures beat them up pretty badly. The weight of fire will also take out light armor fairly easily due to the new HP mechanic. Hell, it's fast and maneuverable enough to get most of the heavier tanks due to side/rear shots.

Heavy artillery is still good vs armies that take MCs. VS. Nids it'll kill Gants, Gargs, Biovores, etc. If you take Vendettas/Sabres, you'll have enough Lascannons to scare MCs, so it's a pretty meaningless thing to bring up. Guard have the tools across slots to deal with just about all armies.

I do agree that Tau are probably more powerful than FW IG.

I don't agree that Necrons are though. Sabre's would have a big impact on Scythes, they can do a fair bit of damage to them AND get to alpha strike (also do well vs Barges). Thudd Guns might not be optimal vs. Wraiths, but they are sure to do some damage. Combine that with other tools they can bring (Rune Priests, big blobs with Prescience) and Necrons start to have a bit of an uphill battle, IMO at least.

I take heavy bolters on my Vendettas to gut infantry, being able to ignore 4 ups is a pretty big deal. Additionally Vendettas can drop scoring units to steal a win out from someone's nose, something they can't do anything about.

And if I were worried about losing one or two MCs, I wouldn't be using a monster mash focused MTO list as my main. Not to mention that your list would still have to deal with a rain of Zoanthropes using psychic shriek to disregard your guardsmen's improved toughness and saves altogether, maybe even have a doom in there too or maybe just more zoanthropes shrieking all day. Even with LD10 you are still going to be losing models by the bucket load. (On that note, a black templar player in my meta refuses to play me after I more or less wiped out his entire army while losing nothing of value by turn three)

As for Crons, D&D squads should work well to start breaking up the platform users in preparation for the wraith assault and swarm of fliers dropping off troops every which way while Imotekh ensures you can't shoot straight and Zandrekh plays havoc with special rules you were counting on while giving his own units nice rules.

As for Tau? Probably? Because the TFG Tau players have gotten tabling FW IG lists by turn 2-3 down to a science (it involves riptides, missilesides, markerlights flying out of their butts, and kroot or firewarriors depending on the player. Farsun bomb optional.) And they are absolutely petty about it.


Do we still need forge world in tournament play? @ 2013/06/26 00:11:37


Post by: LValx


Vendettas with 2 Heavy Bolters wont be firing nearly as effectively at the common infantry units as a Vulture would be.

Your tactics are ignoring the massive amounts of bodies Guard will be fielding to clog up your ability to effectively engage their shooty units. For example, Doom is good... If he lives, he'll also most likely be forced to land in a spot that doesn't allow him to kill off the Artillery platforms.

You need to give your prospective opponents a little bit more credibility. They won't build bad lists that have obvious weaknesses like that.

As Hulksmash said. Some of the FW options are simply better, cheaper versions of units Guard players already take.


Do we still need forge world in tournament play? @ 2013/06/26 00:13:57


Post by: Enigwolf


 Kain wrote:

As for Tau? Probably? Because the TFG Tau players have gotten tabling FW IG lists by turn 2-3 down to a science (it involves riptides, missilesides, markerlights flying out of their butts, and kroot or firewarriors depending on the player. Farsun bomb optional.) And they are absolutely petty about it.


You are so bitter about Tau that it's actually really funny. (And I'm not saying that in a condescending, "hur hur hur" manner, I'm stating it as that I actually get a chuckle out of it because I frequently get my butt handed to me by Tau players now and I sympathize with you too.)


Do we still need forge world in tournament play? @ 2013/06/26 00:16:51


Post by: Breng77



Automatically Appended Next Post:
His podding zoan tactic also ignores all the interceptor on the sabers with instant kill those models should they happen to fail a 3+ save.

And the 4+ runic weapon shutting down those psychic powers.


Do we still need forge world in tournament play? @ 2013/06/26 00:19:45


Post by: Kain


 LValx wrote:
Vendettas with 2 Heavy Bolters wont be firing nearly as effectively at the common infantry units as a Vulture would be.

Your tactics are ignoring the massive amounts of bodies Guard will be fielding to clog up your ability to effectively engage their shooty units. For example, Doom is good... If he lives, he'll also most likely be forced to land in a spot that doesn't allow him to kill off the Artillery platforms.

You need to give your prospective opponents a little bit more credibility. They won't build bad lists that have obvious weaknesses like that.

As Hulksmash said. Some of the FW options are simply better, cheaper versions of units Guard players already take.

Never tell a Tyranid player that the other guy has massive numbers, because we have more. Or if we don't right now, we will in a turn or two. I can replace losses with a cheap and already incredibly spammable unit that also scores, he can only replace losses with Chenkov and he can't add to his existing numbers.

And when did I ever insinuate they'd have obvious weaknesses? I'd just crack open their defenses and blast through the gaps or present so many threats they cannot react to any of them effectively.

And unlike most other people, my drop pods can eat stuff. Muahahahaha.

And on a counterpoint to Hulk, many FW options are more expensive worse versions of what you already could have (the Malcador is the incarnation of this, it is bad at every level).

Suggesting banning FW for this is like me suggesting banning Tau because they can ignore cover with any weapon, ignore their mediocre BS, ignore nightfighting, ignore assault, and ignore fliers.


Do we still need forge world in tournament play? @ 2013/06/26 00:19:50


Post by: LValx


Yeah, FW IG isn't unbeatable, but I think it firmly puts them at the top tied with Tau.


Do we still need forge world in tournament play? @ 2013/06/26 00:21:13


Post by: Kain


 Enigwolf wrote:
 Kain wrote:

As for Tau? Probably? Because the TFG Tau players have gotten tabling FW IG lists by turn 2-3 down to a science (it involves riptides, missilesides, markerlights flying out of their butts, and kroot or firewarriors depending on the player. Farsun bomb optional.) And they are absolutely petty about it.


You are so bitter about Tau that it's actually really funny. (And I'm not saying that in a condescending, "hur hur hur" manner, I'm stating it as that I actually get a chuckle out of it because I frequently get my butt handed to me by Tau players now and I sympathize with you too.)

Well, Tau isn't as bad of a match up as the GKs for me (mentioning them around me gives me the hives) but they are just...so...soul sucking...to fight against...

So of course my wife has a Tau army. FDJSADNZKDASDHAD

KAIN SMASH PUNY WIFE'S ARMY THAT DOESN'T ASSAULT LIKE MEN!


Do we still need forge world in tournament play? @ 2013/06/26 00:21:57


Post by: LValx


I play Tyranids too. IG ally well with SWs. That combo is brutal for Nids and it'd be even more so with the addition of Sabres and better artillery.


Do we still need forge world in tournament play? @ 2013/06/26 00:22:41


Post by: Enigwolf


 LValx wrote:
Yeah, FW IG isn't unbeatable, but I think it firmly puts them at the top tied with Tau.


You're referring to one particular list of FW IG, easily solved by limiting the OP units to 0-1, as opposed to pretty much a dozen and more different combinations and permutations of Tau lists, which can't be resolved by a 0-1 limitation because players won't stand for it.


Automatically Appended Next Post:
 Kain wrote:
 Enigwolf wrote:
 Kain wrote:

As for Tau? Probably? Because the TFG Tau players have gotten tabling FW IG lists by turn 2-3 down to a science (it involves riptides, missilesides, markerlights flying out of their butts, and kroot or firewarriors depending on the player. Farsun bomb optional.) And they are absolutely petty about it.


You are so bitter about Tau that it's actually really funny. (And I'm not saying that in a condescending, "hur hur hur" manner, I'm stating it as that I actually get a chuckle out of it because I frequently get my butt handed to me by Tau players now and I sympathize with you too.)

Well, Tau isn't as bad of a match up as the GKs for me (mentioning them around me gives me the hives) but they are just...so...soul sucking...to fight against...

So of course my wife has a Tau army. FDJSADNZKDASDHAD

KAIN SMASH PUNY WIFE'S ARMY THAT DOESN'T ASSAULT LIKE MEN!


Don't expect to see many more GKs in 6th. They don't play well anymore unless allied with Tau () or Eldar. We've been trying to hammer pure GK lists out in the Tactics forum, GK thread - nothing.


Do we still need forge world in tournament play? @ 2013/06/26 01:53:51


Post by: Redbeard



 Redbeard wrote:
MVBrandt wrote:
The issue is the large swathe of the majority of GT attendees. MOST of them don't know much about FW,
...
The argument to be had is about familiarity, access, and fairness toward the "Average" guy.


Somehow, this just doesn't feel appropriate for a competitive setting. The NFL doesn't tell RG3 that he can't play because most average players can't keep up with him. The NBA doesn't tell LeBron that he can't play because most average players can't guard him. The World Series of Poker doesn't tell Phil Hellmuth he can't play because the average players can't read him.

Competitive events have no business being governed by how the average player can cope. It might sell tickets, but it's not really establishing who the good players are.



Breng77 wrote:Except you are talking professional events, when there is a pro 40k league I'm with you but I'm pretty sure you're local 30 and over basketball league is going to ask an MBA player not to play because he will roll all the average guys. 40k is much closer to the later an event the consumer pays to play, rather than one where they get paid.


LValx wrote:
Terrible analogy. Those are paid athletes, professionals, who are the very best at what they do. Those organizations also make money due to sales of products, etc, etc. Unfortunately, the GT's are generally paid for by the TOs and sponsers/supporters. They NEED to cater at least somewhat to the majority of their attendees. I'm no TO, but i'm sure Mr. Brandt can delve into further detail on that topic.



Heh. First of all, when you title an event "The US Open", it's considered an open tournament that anyone can attempt to enter. Skill may disqualify many in the early early rounds, and the pros may get passes to skip those rounds, but it's a standard naming convention. Tiger Woods plays in the US Open (golf) and Serena Williams plays in the US Open of Tennis, and so on.

So, if you name your 40k event, "The <something> Open" (whether that be Nova or somewhere else) you're obviously doing it to draw parallels to those events. You're going out of your way to infer a level of competitive play that will be at that event. Cause, really, you don't need to call it the Open, because with the exception of a couple of invitationals, all GT-level events are open.

Ok, so to pick on Mike (MVBrandt) just a wee bit, when a large number of your blog posts and forum posts have to do with how to design your event to be the most competitive, to really determine a winner, to ensure that the event really appeases the competitive spirit that demands knowing who the absolute winner is, it suddenly sounds off to then play to the "average player" for the Forgeworld question.

It's like Hulk said a few posts back, the vast majority of players at GTs aren't there to win and aren't interested in that top-level competitive stuff. And so when it's a question of attendance, all of a sudden it's all about appeasing the average Joe's, who are apparently so weak-spirited that being defeated by Forgeworld will crush all joy from their weekend, while being crushed by Hulk or Yermom or Kopach with normal codex units will allow them to go merrily about their average lives.



Now, I'm not foolish enough to try and run one of these things, and my hat's off to Mike and Matthias and Hank, and all the other organizers who put their time and money on the line for them. Really, it is all about how to make the events successful. But go one way or the other. Either you want top-level competitive 40k, in which case how the average player loses on day one really shouldn't be a question, because it's expected that the casual average player will be playing in the casual average day two bracket. Or you want a casually competitive tournament, in which case all the arguments (from other threads) about how comp is evil, how soft-scores ruin events and so on, should be equally disregarded.

I don't believe that the average player is a weak as everyone is making them out to be. I think they'll be equally devastated (or not, probably not) when they're tabled on turn 3 in the opening game against someone who goes on to day two as they'd be if that player used Forgeworld stuff to do the crushing.




Do we still need forge world in tournament play? @ 2013/06/26 03:13:49


Post by: MVBrandt


You can pick on me, Red, but the event actually caters to the very things you've posted about wanting to see back in GT's in recent post-AdeptiCon posts. Judge not by the past, which I've rather humbly admitted my failings in on podcasts, forums, etc., but on the present now faced ... your comments have little relevance within that metric. The NOVA provides fair avenues for "top flight" competitors to compete, but the vast majority of the formatting, pairing, scoring, awards, etc., is directly catered to hobbyists and people who want to be able to compete without taking spammy hardcore lists.

You don't have to go one way or the other; to suggest you do is as silly as I was 4 years ago when I thought there was no choice.

This one time, at band camp, I was only just learning how to be inclusive as a TO. Openness, fairness, built on personal failures of a sort


Do we still need forge world in tournament play? @ 2013/06/26 03:17:22


Post by: skkipper


I know my next event allows forgeworld. I am building up and bringing
A mega dread
2 units of grot tanks
Grot mega tank
A forgeworld battle wagon though it is using codex rules
And a fighta bommer

A crap load of forgeworld. Is this going to break the event? No.
The forge world lists for guard might win a few events but they have weakness and people will stop bringing them because the counters will show up.


Do we still need forge world in tournament play? @ 2013/06/26 03:24:23


Post by: Hulksmash


@Redbeard

You might have missed my point. My lists don't beat people, even bad players, on turn 3. They generally win the last turn of the game. Give me FW and that's likely to change. I very well might start slamming people in turn 3-4 instead. Therefore it could be much less fun.


Do we still need forge world in tournament play? @ 2013/06/26 03:27:15


Post by: Breng77


At that point though for true most competitive why don't we just make it single elimination? After all it does not matter how the guy who loses feels. Even those open events you listed are not open to anyone.

Us open golf tournament requires you to either be a pro, or have a handicap of 1.4 in the usga to attempt qualifying. So more akin to the invite, you need to be among the best players to be able to play.

The tennis open requires membership in the usta, then playing through various qualifiers, so more akin to the nova invite (anyone can play the qualifier) than the open gt.


So if you want to say the invite should not cater to the average player I might be with you. The GT however is much more like say the Walt Disney world marathon, than it is the us open (either one). Anyone can sign up, so long as they pay for it, they cater a lot to the middle of the pack, and they want everyone to have a good time.

I don't want to speak for mike but I have not heard him stating anything about being the most competitive in several years, just about different win tracks, balanced missions and terrain, and running a good convention.


Do we still need forge world in tournament play? @ 2013/06/26 03:33:49


Post by: Vaktathi


 Hulksmash wrote:
@Redbeard

You might have missed my point. My lists don't beat people, even bad players, on turn 3. They generally win the last turn of the game. Give me FW and that's likely to change. I very well might start slamming people in turn 3-4 instead. Therefore it could be much less fun.
A good IG army will break its opponents by then, FW or not, because if it hasn't, then they've had time to advance into the squishy duuders, and that never ends well for them.


Do we still need forge world in tournament play? @ 2013/06/26 04:57:34


Post by: Blackmoor


 cvtuttle wrote:
It had over $800.00 worth of FW models in it..


You keep bringing this up - but you realize you can custom make this stuff? You can alter existing GW models, bring in models that aren't from the GW line and with some creativity you can make an appropriate model to represent it.

There is no GW Governing body on what % of your army has to be GW models any more...


Oh, and one more thing Mr. CV Tuttle (if that is your real name), Alan used some models that were close at WGC on a lot of people got their knickers in a twist. You can't please everyone and there is a sub set of both the pro-FW and the anti-FW crowd that wants only FW models.


Do we still need forge world in tournament play? @ 2013/06/26 07:01:39


Post by: Tironum


 Blackmoor wrote:
 cvtuttle wrote:
It had over $800.00 worth of FW models in it..


You keep bringing this up - but you realize you can custom make this stuff? You can alter existing GW models, bring in models that aren't from the GW line and with some creativity you can make an appropriate model to represent it.

There is no GW Governing body on what % of your army has to be GW models any more...


Oh, and one more thing Mr. CV Tuttle (if that is your real name), Alan used some models that were close at WGC on a lot of people got their knickers in a twist. You can't please everyone and there is a sub set of both the pro-FW and the anti-FW crowd that wants only FW models.


Was that the army with the land raider sponsons converted to be Sabre Platforms? I was trying to find out who owns that army to talk about using their pic.


Do we still need forge world in tournament play? @ 2013/06/26 08:29:39


Post by: Dozer Blades


Alan said his Sabres are from Forge World which I think is the best policy... Especially since it is not universally accepted. Personally I would be pissed to have to play versus converted models that count as FW unit(s).


Do we still need forge world in tournament play? @ 2013/06/26 08:33:41


Post by: Peregrine


 Blackmoor wrote:
You can't please everyone and there is a sub set of both the pro-FW and the anti-FW crowd that wants only FW models.


Well, there's a subset of both crowds that want ALL units to be limited to the official model only. But if you take away the people who hate proxies/scratchbuilds in general I think you'll find that most of the remaining "only the real FW model" people are opposed to FW in general and want to make it harder to use, or only available for those who 'deserve' it.

 Dozer Blades wrote:
Personally I would be pissed to have to play versus converted models that count as FW unit(s).


Just wondering, but do you feel the same way about other units? For example, would you be upset at having to play against a proxy Helldrake?


Automatically Appended Next Post:
 Hulksmash wrote:
You might have missed my point. My lists don't beat people, even bad players, on turn 3. They generally win the last turn of the game. Give me FW and that's likely to change. I very well might start slamming people in turn 3-4 instead. Therefore it could be much less fun.


Do you really win the on the last turn of the game, or do you just make it official when your victory has been inevitable since a much earlier point in the game? IOW, do your opponents really have a 50/50 chance of winning right up until the end with relevant decisions to make, or do they just get to roll dice with the illusion that what they are doing matters?


Do we still need forge world in tournament play? @ 2013/06/26 11:20:15


Post by: Breng77



Automatically Appended Next Post:
 Hulksmash wrote:
You might have missed my point. My lists don't beat people, even bad players, on turn 3. They generally win the last turn of the game. Give me FW and that's likely to change. I very well might start slamming people in turn 3-4 instead. Therefore it could be much less fun.


Do you really win the on the last turn of the game, or do you just make it official when your victory has been inevitable since a much earlier point in the game? IOW, do your opponents really have a 50/50 chance of winning right up until the end with relevant decisions to make, or do they just get to roll dice with the illusion that what they are doing matters?


Even if it is the later, playing strategically to secure the win, and not blowing your opponent off the table turn 2-3. Is much more fun for your opponent. Nothing is less fun than on turn 2 or 3 having like 2 units left and no reasonable way to do anything in the game.


Do we still need forge world in tournament play? @ 2013/06/26 11:31:16


Post by: Enigwolf


 Peregrine wrote:
 Blackmoor wrote:
You can't please everyone and there is a sub set of both the pro-FW and the anti-FW crowd that wants only FW models.


Well, there's a subset of both crowds that want ALL units to be limited to the official model only. But if you take away the people who hate proxies/scratchbuilds in general I think you'll find that most of the remaining "only the real FW model" people are opposed to FW in general and want to make it harder to use, or only available for those who 'deserve' it.

 Dozer Blades wrote:
Personally I would be pissed to have to play versus converted models that count as FW unit(s).


Just wondering, but do you feel the same way about other units? For example, would you be upset at having to play against a proxy Helldrake?


I'm wondering the same thing myself, since frankly, whether it's a Heldrake or a Dreadnought or a Contemptor, Rule of Cool should apply.


Do we still need forge world in tournament play? @ 2013/06/26 11:34:54


Post by: Breng77


I would agree with that, if an event allows FW, and any other conversions, then FW conversions should be allowed. I would say that any conversion should be vetted by organizers as lazy conversions just for OP units should not be encouraged.



Do we still need forge world in tournament play? @ 2013/06/26 11:48:12


Post by: Enigwolf


Breng77 wrote:
I would agree with that, if an event allows FW, and any other conversions, then FW conversions should be allowed. I would say that any conversion should be vetted by organizers as lazy conversions just for OP units should not be encouraged.



Seconded for the bolded part.


Do we still need forge world in tournament play? @ 2013/06/26 12:11:12


Post by: RiTides


MVBrandt wrote:
You can pick on me, Red, but the event actually caters to the very things you've posted about wanting to see back in GT's in recent post-AdeptiCon posts. Judge not by the past, which I've rather humbly admitted my failings in on podcasts, forums, etc., but on the present now faced ... your comments have little relevance within that metric. The NOVA provides fair avenues for "top flight" competitors to compete, but the vast majority of the formatting, pairing, scoring, awards, etc., is directly catered to hobbyists and people who want to be able to compete without taking spammy hardcore lists.

You don't have to go one way or the other; to suggest you do is as silly as I was 4 years ago when I thought there was no choice.

This one time, at band camp, I was only just learning how to be inclusive as a TO. Openness, fairness, built on personal failures of a sort

Pretty great

And yeah, the black-and-white, All-FW-or-it's-not-truly-competitive is as silly as the "comp wars", imo. It doesn't have to be one or the other, that's the point! And it isn't. Did you see my fantasy example? Certain items are banned there all the time. This isn't pro sports and TOs absolutely have to make event-specific rulings on what to allow, rules clarifications, terrain types and placement, etc. There is no one "pro" way to play... That argument should never be used for either side, imo, it's meaningless.


Do we still need forge world in tournament play? @ 2013/06/26 13:46:49


Post by: kronk


Forgive the off topic for a minute, but one quick point:

 Blackmoor wrote:


Oh, and one more thing Mr. CV Tuttle (if that is your real name),


That's Carl Tuttle from the Independent Characters. He posts on here from time to time. He apparently has KR multicases scattered all over the house and just attended a painting master class with Mr. Justin of Secret Weapon Miniatures.


Now then, back to the thread already in progress.


Do we still need forge world in tournament play? @ 2013/06/26 13:55:11


Post by: Enigwolf


 kronk wrote:
Forgive the off topic for a minute, but one quick point:

 Blackmoor wrote:


Oh, and one more thing Mr. CV Tuttle (if that is your real name),


That's Carl Tuttle from the Independent Characters. He posts on here from time to time. He apparently has KR multicases scattered all over the house and just attended a painting master class with Mr. Justin of Secret Weapon Miniatures.


Now then, back to the thread already in progress.


No big deal, of course.


Do we still need forge world in tournament play? @ 2013/06/26 14:00:42


Post by: kronk


Well, yeah. Obviously. But not everyone can be as handsome as me.

I don't have a problem with FW proxy models so long as they are close to what FW made, so you better be a good sculptor.


Do we still need forge world in tournament play? @ 2013/06/26 17:17:38


Post by: warboss


 RiTides wrote:
MVBrandt wrote:
You can pick on me, Red, but the event actually caters to the very things you've posted about wanting to see back in GT's in recent post-AdeptiCon posts. Judge not by the past, which I've rather humbly admitted my failings in on podcasts, forums, etc., but on the present now faced ... your comments have little relevance within that metric. The NOVA provides fair avenues for "top flight" competitors to compete, but the vast majority of the formatting, pairing, scoring, awards, etc., is directly catered to hobbyists and people who want to be able to compete without taking spammy hardcore lists.

You don't have to go one way or the other; to suggest you do is as silly as I was 4 years ago when I thought there was no choice.

This one time, at band camp, I was only just learning how to be inclusive as a TO. Openness, fairness, built on personal failures of a sort

Pretty great

And yeah, the black-and-white, All-FW-or-it's-not-truly-competitive is as silly as the "comp wars", imo. It doesn't have to be one or the other, that's the point! And it isn't. Did you see my fantasy example? Certain items are banned there all the time. This isn't pro sports and TOs absolutely have to make event-specific rulings on what to allow, rules clarifications, terrain types and placement, etc. There is no one "pro" way to play... That argument should never be used for either side, imo, it's meaningless.


Indeed, kudos to MV for moderating his position based on paying attendee feedback. I remember having discussions years back asking why he was devoting so much time catering to the 5% of people in the final four nakedly at the expense of the 50% players in the "I lost my first game" lower bracket. Unlike what intolerant comp haters and FW lovers would have you believe, there is a huge and varied middle ground between the binary black and white yes or no positions. I both allow and use limited FW models in my armies but I respect my fellow players enough to simply ask ahead of time as instructed in most FW books. I'll advocate my position strongly (but I don't tend to use any models considered "cheesey" except for a single contemptor) but ultimately if the person doesn't budge at all I have a back up plan (my contemptor is a venerable dread instead). If they don't want to allow the codex substition as well as refuse to allow the wywsiwig FW rules, I simply opt to not play that particular game. I'm glad that some of the bigger named tournaments have opted for the middle ground as well.


Do we still need forge world in tournament play? @ 2013/06/26 18:21:50


Post by: Darkness


Enigwolf wrote:[I'm wondering the same thing myself, since frankly, whether it's a Heldrake or a Dreadnought or a Contemptor, Rule of Cool should apply.


Breng77 wrote:I would agree with that, if an event allows FW, and any other conversions, then FW conversions should be allowed. I would say that any conversion should be vetted by organizers as lazy conversions just for OP units should not be encouraged.



Both of these are on the assumption that the conversion is "cool" or done well. In the case of the quadgun sabre platforms, they were about a 1/3 the size of the actual model. When it comes to conversions you can not model for advantage. What we see is gamers slapping together rough counts-as type conversions to exploit poorly balanced FW rules as opposed to casual gamers wanting to use their extensive collections.


Do we still need forge world in tournament play? @ 2013/06/26 18:51:37


Post by: Redbeard


 Darkness wrote:

What we see is gamers slapping together rough counts-as type conversions to exploit poorly balanced FW rules as opposed to casual gamers wanting to use their extensive collections.


I'm not sure that's accurate. What you see in the top-ten finish lists is gamers slapping together rough counts-as conversions to exploit poorly balanced FW rules. I'm sure that if you look over the rest of the field, you'll see a good handful of blight drones, decimators, tetras, hornets and their like - perfectly reasonable models, not unbalanced, and being enjoyed by the casual players who brought them.



Do we still need forge world in tournament play? @ 2013/06/26 18:58:53


Post by: Enigwolf


 Darkness wrote:
Enigwolf wrote:[I'm wondering the same thing myself, since frankly, whether it's a Heldrake or a Dreadnought or a Contemptor, Rule of Cool should apply.


Breng77 wrote:I would agree with that, if an event allows FW, and any other conversions, then FW conversions should be allowed. I would say that any conversion should be vetted by organizers as lazy conversions just for OP units should not be encouraged.



Both of these are on the assumption that the conversion is "cool" or done well. In the case of the quadgun sabre platforms, they were about a 1/3 the size of the actual model. When it comes to conversions you can not model for advantage. What we see is gamers slapping together rough counts-as type conversions to exploit poorly balanced FW rules as opposed to casual gamers wanting to use their extensive collections.


Oh. That's not cool. That's like modelling a Land Raider to be 1/3 the size of the actual Land Raider. MFA much.


Do we still need forge world in tournament play? @ 2013/06/26 19:05:58


Post by: Breng77


 Darkness wrote:
Enigwolf wrote:[I'm wondering the same thing myself, since frankly, whether it's a Heldrake or a Dreadnought or a Contemptor, Rule of Cool should apply.


Breng77 wrote:I would agree with that, if an event allows FW, and any other conversions, then FW conversions should be allowed. I would say that any conversion should be vetted by organizers as lazy conversions just for OP units should not be encouraged.



Both of these are on the assumption that the conversion is "cool" or done well. In the case of the quadgun sabre platforms, they were about a 1/3 the size of the actual model. When it comes to conversions you can not model for advantage. What we see is gamers slapping together rough counts-as type conversions to exploit poorly balanced FW rules as opposed to casual gamers wanting to use their extensive collections.


You also seem to have failed to read the end of the section you quoted from me where the TO vets the conversions to stop "half -@$$ed" conversions. In addition most events have policies governing MFA. Which ammount to you gain no advantge from being a different model but accept every disadvantage. Os if you are half the size of the model, you lose the LOS benefits for shooting, but do not gain benefits from being smaller (25% cover, being outside of LOS.)

Essentially it is just as likely someone will make a half baked conversion of a codex unit, so they should be getting approved anyway.


Do we still need forge world in tournament play? @ 2013/06/26 19:11:23


Post by: skkipper


I am fine with conversion even though I have a lot of forgeworld and lots of "forged" world (eBay buys from china/eastern Europe). The conversions should look good not drain pipe drop pod quality.


Do we still need forge world in tournament play? @ 2013/06/26 19:19:17


Post by: warboss


 skkipper wrote:
I am fine with conversion even though I have a lot of forgeworld and lots of "forged" world (eBay buys from china/eastern Europe). The conversions should look good not drain pipe drop pod quality.


I prefer the term Forgery World for those particular kits.


Do we still need forge world in tournament play? @ 2013/06/26 20:09:52


Post by: Dozer Blades


 Peregrine wrote:
 Blackmoor wrote:
You can't please everyone and there is a sub set of both the pro-FW and the anti-FW crowd that wants only FW models.



 Dozer Blades wrote:
Personally I would be pissed to have to play versus converted models that count as FW unit(s).


Just wondering, but do you feel the same way about other units? For example, would you be upset at having to play against a proxy Helldrake?




Definitely if it looks like balls.


Do we still need forge world in tournament play? @ 2013/06/26 20:26:21


Post by: Relic07


Forgeworld is here to stay in tournaments. And it is only going to get bigger and more popular as FW and GW expand.

So Blackmoor got tabled by a FW heavy list.... Waaaaahhh, let's whine about it on a dakka forum. Guess what, it is not going to change.

The FW units provide an excellent equalizer for many armies, and keep the "Codex of the Month" crap from GW in check.


Do we still need forge world in tournament play? @ 2013/06/26 20:28:45


Post by: gobskrag 'eadbasha


More options is a good thing! I think FW inclusion spices things up quite a bit.


Do we still need forge world in tournament play? @ 2013/06/26 20:30:24


Post by: RiTides


 warboss wrote:
Indeed, kudos to MV for moderating his position based on paying attendee feedback. I remember having discussions years back asking why he was devoting so much time catering to the 5% of people in the final four nakedly at the expense of the 50% players in the "I lost my first game" lower bracket. Unlike what intolerant comp haters and FW lovers would have you believe, there is a huge and varied middle ground between the binary black and white yes or no positions. I both allow and use limited FW models in my armies but I respect my fellow players enough to simply ask ahead of time as instructed in most FW books. I'll advocate my position strongly (but I don't tend to use any models considered "cheesey" except for a single contemptor) but ultimately if the person doesn't budge at all I have a back up plan (my contemptor is a venerable dread instead). If they don't want to allow the codex substition as well as refuse to allow the wywsiwig FW rules, I simply opt to not play that particular game. I'm glad that some of the bigger named tournaments have opted for the middle ground as well.

Fantastic post!

 Redbeard wrote:
 Darkness wrote:

What we see is gamers slapping together rough counts-as type conversions to exploit poorly balanced FW rules as opposed to casual gamers wanting to use their extensive collections.

I'm not sure that's accurate. What you see in the top-ten finish lists is gamers slapping together rough counts-as conversions to exploit poorly balanced FW rules. I'm sure that if you look over the rest of the field, you'll see a good handful of blight drones, decimators, tetras, hornets and their like - perfectly reasonable models, not unbalanced, and being enjoyed by the casual players who brought them.

And in that case, I highly doubt the rest of the field would mind a few restrictions that limit the "gamers slapping together rough counts-as conversions to exploit poorly balanced FW rules" from exploiting them. Middle ground, as warboss says so eloquently in the post I quoted above.


Do we still need forge world in tournament play? @ 2013/06/26 20:50:17


Post by: Breng77


Relic07 wrote:
Forgeworld is here to stay in tournaments. And it is only going to get bigger and more popular as FW and GW expand.

So Blackmoor got tabled by a FW heavy list.... Waaaaahhh, let's whine about it on a dakka forum. Guess what, it is not going to change.

The FW units provide an excellent equalizer for many armies, and keep the "Codex of the Month" crap from GW in check.


If by provide an excellent equalizer you mean, take ig allies, then yes you are right. Also the idea that FW is here to stay is false. It is here to stay in some events and not here at all in others.


Do we still need forge world in tournament play? @ 2013/06/26 20:51:49


Post by: Enigwolf


Breng77 wrote:
Relic07 wrote:
Forgeworld is here to stay in tournaments. And it is only going to get bigger and more popular as FW and GW expand.

So Blackmoor got tabled by a FW heavy list.... Waaaaahhh, let's whine about it on a dakka forum. Guess what, it is not going to change.

The FW units provide an excellent equalizer for many armies, and keep the "Codex of the Month" crap from GW in check.


If by provide an excellent equalizer you mean, take ig allies, then yes you are right. Also the idea that FW is here to stay is false. It is here to stay in some events and not here at all in others.


Compared to a couple of years ago? The trend is that FW is seeing more inclusion each year in events. I think he was making a safe assumption in that "it would be here to stay".


Do we still need forge world in tournament play? @ 2013/06/26 20:56:40


Post by: RiTides


...while completely invalidating anything else he might have said with personal attacks.

Seriously, insults are not going to help in a debate like this. At least, they're not going to sway anyone who didn't already agree with you. There's been a lot of reasoned discussion in this thread... it's a shame you're refusing to take part in that.

I will even agree with you that at the beginning of the thread, Blackmoor may have been painting the situation in the opposite light and with a similar tone. But simply posting "FW is here to stay" followed by attacking the OP... as I said, completely ruins any argument you might have been trying to make.



Do we still need forge world in tournament play? @ 2013/06/26 21:24:44


Post by: warboss


 RiTides wrote:

And in that case, I highly doubt the rest of the field would mind a few restrictions that limit the "gamers slapping together rough counts-as conversions to exploit poorly balanced FW rules" from exploiting them. Middle ground, as warboss says so eloquently in the post I quoted above.


Thanks. I've largely stayed out of the discussion because I'm not a tourney gamer at all now (largely because I simply don't play 40k except for maybe once a season at best) but MVBrandt's post surprised and impressed me. I've always been annoyed by the ignorant peripherally related comments that pop up derailing threads about the legality of FW products (as well as the sigs that spout the same crap about not playing "real" 40k if you "house rule" no FW) as they simply ignore the muddled rules on the matter as well as completely go against the reality of life that some imagined moral high ground of "everything FW is legal/overpowered regardless of your view!!" can prevent people from simply NOT playing against you.

The reality is that a blanket denial of FW rules and models does indeed inconvience some gamers who have primarily FW armies built around rules that are largely no different on the power per points scale than what you'd find in a codex.

The reality is that a blanket allowance of FW rules and models does indeed inconvience some gamers who have to play on a very unlevel field against armies made designed specifically to capitalize on a small number of badly balanced and overpowered FW models.

If anything, the "pro unlimited FW" camp (like the anti-comp camp) seems intent on campaigning vocally against any sort of middle ground at events THEY HAVE NO INTENT TO EVER ATTEND... whereas the "anti" FW camp seems content to by and large simply not attend FW allowing events. There is a huge reasonable middle ground that the two positions and coy sigs ignore the existance of. This whole discussion reminds me of a situation with a player in an old RPG campaign of mine that was constantly advocating the allowance of a book from a different D&D universe. He kept talking about how great that universe was and how the diversity of backgrounds, races, and builds would really enhance our campaign. I ended up capitulating and the end effect was not him building a character that took advantage of all that but simply taking a broken feat for his existing character that did something much better than the "core" 3.5 feat he already had access to but didn't choose. For every poor DKOK player out there who just wants to use his models, there are (from my experience) a half dozen people who just want their regular drop pods (or spray painted gatorade bottles) to allow their dreads to charge you on the turn they come in.

There are plenty of things that TOs can do (as well as friendly game players) that don't screw over reasonable players of either type completely. My advice is to simply require the actual FW models (no conversions.. sorry... your spare IG heavy bolter and left over sprue mashup is out) as well as legal physical versions of the most recent FW rules (whether the books or print outs of the free updates from FW to the old books). While that technically only discourages less affluent people who want to (ab)use certain model rules, it nonetheless reasonably requires people to do what they should and gets rid of a significant portion of the (ab)using crowd (like the Dreadnought drop pod represented by a solo cup or regular drop pod). No off-scaled bits conversions with pirated PDF printouts of 1 page. Another reasonable restriction is to limit one FW 40k entry per primary detachment of codex armies (none in allies forces) and require preapproval of FW only armies containing actual FW models (like elysians in an elysian list but not "flying" cadians). A combo of those steps won't unnecessarily inconvience most "fluff" players but will weed out most people (but admittedly not all) or severely limt those who simply want to use the minority of broken items.

There is as stated before a huge middle ground that most friendly games as well as tournies can occupy that is completely ignored by zealots on both sides and I'm glad to see the vast and previously silent middle ground finally pushing back in this thread.


Do we still need forge world in tournament play? @ 2013/06/26 22:53:14


Post by: Vaktathi


I don't even think that requiring the actual models is all that discriminatory in regards to price and affluence anymore, as GW's prices rapidly approach parity and in some cases exceed FW models prices, whether FW is more expensive or not is on a case by case basis now. GW Tau Broadsides aren't any cheaper than FW Tau Hazard suits, while there are FW Terminator characters that are cheaper than the plastic HQ units GW is now putting out, and Death Korps infantry are cheaper than Dire Avengers are now

Sure, some FW stuff remains expensive, but by no means is Forgeworld always more expensive than normal GW releases.


That said I'm still all for conversions and whatnot, but obviously they should at the very least be subject to judges approval and evidence extensive labor and care in their creation, done not to be cheap but to provide a more appropriate/thematic/cooler look, as opposed to being 4 plasticard tubes done over with a bit of boltgun metal for a Thudd gun or some lascannon bits stuck to a plastic Pizza Table for a Sabre battery .


Do we still need forge world in tournament play? @ 2013/06/26 23:00:05


Post by: Breng77


 Enigwolf wrote:
Breng77 wrote:
Relic07 wrote:
Forgeworld is here to stay in tournaments. And it is only going to get bigger and more popular as FW and GW expand.

So Blackmoor got tabled by a FW heavy list.... Waaaaahhh, let's whine about it on a dakka forum. Guess what, it is not going to change.

The FW units provide an excellent equalizer for many armies, and keep the "Codex of the Month" crap from GW in check.


If by provide an excellent equalizer you mean, take ig allies, then yes you are right. Also the idea that FW is here to stay is false. It is here to stay in some events and not here at all in others.


Compared to a couple of years ago? The trend is that FW is seeing more inclusion each year in events. I think he was making a safe assumption in that "it would be here to stay".


So as opposed to almost no inclusion we have some events with FW now it must be here to stay in all events?


Do we still need forge world in tournament play? @ 2013/06/26 23:02:38


Post by: Dozer Blades


There has been lots of good discussion in this thread. I think it has been very useful. It seems like Forge World is gaining more acceptance this year at the tournament level. It is up to the TOs who run the big events to help facilitate the acceptance and show that it can work. Sure some people are dead set against it but that happens with anything. Blackmoor has played at Adepticon for years and I don't seem to remember him ever making a fuss about it there.


Do we still need forge world in tournament play? @ 2013/06/26 23:04:04


Post by: Breng77


Because FW is not included in the events he plays. I don't think he has an issue with separate FW events


Do we still need forge world in tournament play? @ 2013/06/26 23:56:40


Post by: Redbeard


warboss wrote:
If anything, the "pro unlimited FW" camp (like the anti-comp camp) seems intent on campaigning vocally against any sort of middle ground at events THEY HAVE NO INTENT TO EVER ATTEND... whereas the "anti" FW camp seems content to by and large simply not attend FW allowing events.


I don't see it like that at all, and it shows a bit of a bias that this is how you choose to portray it. We don't have a separate thread for each event that may or may not allow FW. As such, if I want to put forth the arguments for why FW should be allowed, I have to do it here, in the general thread. The fact that I may end up not attending some events doesn't change that. On the other hand, there is a vocal group of anti-FWers who seem to relish the idea of telling TOs that if they don't get their way, they won't attend the event.

Yeah, you can spin it that way too.


There is a huge reasonable middle ground that the two positions and coy sigs ignore the existance of.


No one is ignoring it, it's just not an interesting intellectual discussion. The TOs posting here have already figured out middle grounds that work for them. Should we all just agree that they can choose to run their events in different ways and then just all stop posting at the same time? Boring...


... For every poor DKOK player out there who just wants to use his models, there are (from my experience) a half dozen people who just want their regular drop pods (or spray painted gatorade bottles) to allow their dreads to charge you on the turn they come in.


Well, what's wrong with that. It's not like their CC dreads are of any value in a competitive setting otherwise



Do we still need forge world in tournament play? @ 2013/06/27 01:25:17


Post by: Bobthehero


 Vaktathi wrote:
I don't even think that requiring the actual models is all that discriminatory in regards to price and affluence anymore, as GW's prices rapidly approach parity and in some cases exceed FW models prices, whether FW is more expensive or not is on a case by case basis now. GW Tau Broadsides aren't any cheaper than FW Tau Hazard suits, while there are FW Terminator characters that are cheaper than the plastic HQ units GW is now putting out, and Death Korps infantry are cheaper than Dire Avengers are now

Sure, some FW stuff remains expensive, but by no means is Forgeworld always more expensive than normal GW releases.


Better comparison, 10 metal Kasrkins vs 10 DKoK Grenadiers, the Kasrkins are about 9$ cheaper, not a whole lot, and it was closer when the Canadian dollar was stronger (under 5$, IIRC) and now that they're troops...


Do we still need forge world in tournament play? @ 2013/06/27 02:15:44


Post by: RiTides


Warboss- Once again, I agree with your post almost completely. Well said!

Edit: Quoting due to page rollover:
 warboss wrote:
 RiTides wrote:

And in that case, I highly doubt the rest of the field would mind a few restrictions that limit the "gamers slapping together rough counts-as conversions to exploit poorly balanced FW rules" from exploiting them. Middle ground, as warboss says so eloquently in the post I quoted above.


Thanks. I've largely stayed out of the discussion because I'm not a tourney gamer at all now (largely because I simply don't play 40k except for maybe once a season at best) but MVBrandt's post surprised and impressed me. I've always been annoyed by the ignorant peripherally related comments that pop up derailing threads about the legality of FW products (as well as the sigs that spout the same crap about not playing "real" 40k if you "house rule" no FW) as they simply ignore the muddled rules on the matter as well as completely go against the reality of life that some imagined moral high ground of "everything FW is legal/overpowered regardless of your view!!" can prevent people from simply NOT playing against you.

The reality is that a blanket denial of FW rules and models does indeed inconvience some gamers who have primarily FW armies built around rules that are largely no different on the power per points scale than what you'd find in a codex.

The reality is that a blanket allowance of FW rules and models does indeed inconvience some gamers who have to play on a very unlevel field against armies made designed specifically to capitalize on a small number of badly balanced and overpowered FW models.

If anything, the "pro unlimited FW" camp (like the anti-comp camp) seems intent on campaigning vocally against any sort of middle ground at events THEY HAVE NO INTENT TO EVER ATTEND... whereas the "anti" FW camp seems content to by and large simply not attend FW allowing events. There is a huge reasonable middle ground that the two positions and coy sigs ignore the existance of. This whole discussion reminds me of a situation with a player in an old RPG campaign of mine that was constantly advocating the allowance of a book from a different D&D universe. He kept talking about how great that universe was and how the diversity of backgrounds, races, and builds would really enhance our campaign. I ended up capitulating and the end effect was not him building a character that took advantage of all that but simply taking a broken feat for his existing character that did something much better than the "core" 3.5 feat he already had access to but didn't choose. For every poor DKOK player out there who just wants to use his models, there are (from my experience) a half dozen people who just want their regular drop pods (or spray painted gatorade bottles) to allow their dreads to charge you on the turn they come in.

There are plenty of things that TOs can do (as well as friendly game players) that don't screw over reasonable players of either type completely. My advice is to simply require the actual FW models (no conversions.. sorry... your spare IG heavy bolter and left over sprue mashup is out) as well as legal physical versions of the most recent FW rules (whether the books or print outs of the free updates from FW to the old books). While that technically only discourages less affluent people who want to (ab)use certain model rules, it nonetheless reasonably requires people to do what they should and gets rid of a significant portion of the (ab)using crowd (like the Dreadnought drop pod represented by a solo cup or regular drop pod). No off-scaled bits conversions with pirated PDF printouts of 1 page. Another reasonable restriction is to limit one FW 40k entry per primary detachment of codex armies (none in allies forces) and require preapproval of FW only armies containing actual FW models (like elysians in an elysian list but not "flying" cadians). A combo of those steps won't unnecessarily inconvience most "fluff" players but will weed out most people (but admittedly not all) or severely limt those who simply want to use the minority of broken items.

There is as stated before a huge middle ground that most friendly games as well as tournies can occupy that is completely ignored by zealots on both sides and I'm glad to see the vast and previously silent middle ground finally pushing back in this thread.


Do we still need forge world in tournament play? @ 2013/06/27 02:38:48


Post by: Relic07


Requiring the "original FW model" to limit FW is bogus. As long as the model is a well thought out conversion, this should be a non-issue. A big part of the hobby is conversions for a lot of people.
As an example, I don't particularly care for SOME (but not all) of the FW original models. I have made well built conversions that look better IMO.

Another example, I game with a gentleman that took an original drop pod, and did some good conversion work to it to make it look like a luscious. I think such creativity should be applauded.

Exclusions should be "garbage conversions" i.e. Styrofoam cup as luscious, or stock heavy weapons team as Sabre. And pirated books should not be allowed for obvious reasons.


Do we still need forge world in tournament play? @ 2013/06/27 02:44:02


Post by: RiTides


Agreed that it's all about the quality of the conversion...

However, good forum etiquette is not to quote the exact same quote in the post above yours


Do we still need forge world in tournament play? @ 2013/06/27 02:56:30


Post by: cvtuttle


 kronk wrote:
Forgive the off topic for a minute, but one quick point:

 Blackmoor wrote:


Oh, and one more thing Mr. CV Tuttle (if that is your real name),


That's Carl Tuttle from the Independent Characters. He posts on here from time to time. He apparently has KR multicases scattered all over the house and just attended a painting master class with Mr. Justin of Secret Weapon Miniatures.


Now then, back to the thread already in progress.


Alan knows who I am - he's just being silly. And V is my middle name (stands for Vernon.... insert jokes now).


Do we still need forge world in tournament play? @ 2013/06/27 05:46:23


Post by: warboss


Relic07 wrote:
Requiring the "original FW model" to limit FW is bogus. As long as the model is a well thought out conversion, this should be a non-issue. A big part of the hobby is conversions for a lot of people.
As an example, I don't particularly care for SOME (but not all) of the FW original models. I have made well built conversions that look better IMO.

Another example, I game with a gentleman that took an original drop pod, and did some good conversion work to it to make it look like a luscious. I think such creativity should be applauded.

Exclusions should be "garbage conversions" i.e. Styrofoam cup as luscious, or stock heavy weapons team as Sabre. And pirated books should not be allowed for obvious reasons.


Lucius. Luscious is how you'd describe rich, creamy ice cream or a woman with thick, red lipstick lips and your example is making me hungry. Your example is reasonable and fits well within that wide middle range that I mentioned. My requiring the actual model was part of an easy, mostly *objective* clear set of rules that a TO or league could largely apply on the spot. Once you allow some FW conversions, you open up the door to subjectivity and one person's crap conversion is another's favorite piece. I don't have anything against FW conversions and even made an extended cab stormraven using the FW bits and the chapterhouse kit that I alternately use as a stormraven or stormeagle as I made it look like a mini Thunderhawk as much as possible.


Do we still need forge world in tournament play? @ 2013/06/27 06:29:22


Post by: Darkness


While still on the topic of conversions, the aforementioned sabre platform/quad guns pose another issue here. They were deployed on top of a sky shield. With them being far smaller, this allowed a lot more being crammed on there for 4++

The average gamer has no idea what a sabre platform looks like so will never question this. Now the average gamer has to contend with unfamiliar rules, possibly an unbalancing unit(s) and not knowing that his opponent is MFA . To me that screams bad experience.


Do we still need forge world in tournament play? @ 2013/06/27 06:41:53


Post by: Enigwolf


 Darkness wrote:
While still on the topic of conversions, the aforementioned sabre platform/quad guns pose another issue here. They were deployed on top of a sky shield. With them being far smaller, this allowed a lot more being crammed on there for 4++

The average gamer has no idea what a sabre platform looks like so will never question this. Now the average gamer has to contend with unfamiliar rules, possibly an unbalancing unit(s) and not knowing that his opponent is MFA . To me that screams bad experience.


Why wasn't there any counter-checking for MFA?


Do we still need forge world in tournament play? @ 2013/06/27 06:55:42


Post by: Darkness


Thats not an easy task considering an event that large. They may have been approved, or not needed it per the event, or the player may have not known.

MFA is not usually an issue as we all know what virtually every model in GW's range looks like. But with FW, a lot of players do not.


Do we still need forge world in tournament play? @ 2013/06/27 07:40:37


Post by: Enigwolf


 Darkness wrote:
Thats not an easy task considering an event that large. They may have been approved, or not needed it per the event, or the player may have not known.

MFA is not usually an issue as we all know what virtually every model in GW's range looks like. But with FW, a lot of players do not.


Is it that hard to just pull up the Forgeworld page...?


Do we still need forge world in tournament play? @ 2013/06/27 12:36:25


Post by: RiTides


It's hard to tell scale on a lot of pics on the FW page. I have 3 FW Iron Daemons for chaos dwarfs... amazing models, but tiny compared to what I thought they were! (there is no scale shot on that page)

I'm sure the opposite could also be true for some units. Saying the actual model must be used is another compromise / way to limit abuse. Not saying it's perfect, but I can see the reasoning behind it.



Do we still need forge world in tournament play? @ 2013/06/27 12:47:49


Post by: MVBrandt


 Enigwolf wrote:
 Darkness wrote:
Thats not an easy task considering an event that large. They may have been approved, or not needed it per the event, or the player may have not known.

MFA is not usually an issue as we all know what virtually every model in GW's range looks like. But with FW, a lot of players do not.


Is it that hard to just pull up the Forgeworld page...?


Not everyone has smart phones.


Do we still need forge world in tournament play? @ 2013/06/27 13:21:50


Post by: Dozer Blades


Breng77 wrote:
Because FW is not included in the events he plays. I don't think he has an issue with separate FW events


Team tourney allows it.


Do we still need forge world in tournament play? @ 2013/06/27 14:04:41


Post by: Breng77


did he play in it? I thought he only played the Championships, which is NO FW.


Do we still need forge world in tournament play? @ 2013/06/27 14:23:07


Post by: Relic07


 Darkness wrote:
While still on the topic of conversions, the aforementioned sabre platform/quad guns pose another issue here. They were deployed on top of a sky shield. With them being far smaller, this allowed a lot more being crammed on there for 4++

The average gamer has no idea what a sabre platform looks like so will never question this. Now the average gamer has to contend with unfamiliar rules, possibly an unbalancing unit(s) and not knowing that his opponent is MFA . To me that screams bad experience.

Sabre platform is on a 60mm base. Technically, any Sabre platform conversion would also need to be on a 60mm base. Any smaller, and you are modeling for advantage.


Do we still need forge world in tournament play? @ 2013/06/27 14:45:41


Post by: Dozer Blades


Breng77 wrote:
did he play in it? I thought he only played the Championships, which is NO FW.


He has been playing in the TT for over five years. Janthkin and Yakface are on his team too.


Do we still need forge world in tournament play? @ 2013/06/27 15:22:16


Post by: Blackmoor


 Dozer Blades wrote:
Breng77 wrote:
did he play in it? I thought he only played the Championships, which is NO FW.


He has been playing in the TT for over five years. Janthkin and Yakface are on his team too.


I have been playing in the Team Tournament for well over five years, and up until last year played in the Gladiator as well (i am getting to old for 13 games in a weekend). Several years ago with the 3.5 Chaos Codex the Iron Warrors could take 4 heavy support choices (and super heavys took up 2 HS slots) I played against an army with 2 warhound titans.



Do we still need forge world in tournament play? @ 2013/06/27 17:37:12


Post by: Relic07


 Blackmoor wrote:
 Dozer Blades wrote:
Breng77 wrote:
did he play in it? I thought he only played the Championships, which is NO FW.


He has been playing in the TT for over five years. Janthkin and Yakface are on his team too.


I have been playing in the Team Tournament for well over five years, and up until last year played in the Gladiator as well (i am getting to old for 13 games in a weekend). Several years ago with the 3.5 Chaos Codex the Iron Warrors could take 4 heavy support choices (and super heavys took up 2 HS slots) I played against an army with 2 warhound titans.


Don't feel bad about that Blackmoor. I am also getting older, and am one of the oldest players in my area, but routinely destroy all the young studs. Remember, old age and treachery beats youth and skill every time.

It may be time to cut back on all of the traveling around and trying to fit too much 40K in a weekend. Kick back, paint some more, enjoy life a bit. Get yourself a nice woman to occupy your time. You don't have anything left
to prove with your tournament record.


Do we still need forge world in tournament play? @ 2013/06/27 17:58:22


Post by: RiTides


Relic, please don't be so passive aggressive. Blackmoor has no more need of advice on what to do with his life from you than you do from him. Please, if you have an axe to grind, take it to PM!

Also Blackmoor, I did not realize you played in the Gladiator. I assume that's where you faced the warhound titans... pretty cool! I also assume this means your stance on FW is that you don't mind it / actually enjoy it in a dedicated event? I did not realize that... but it's always great to see that things in this debate are not as black and white as they first apppear on the surface

Not to mention that, as Dozer Blades points out, Blackmoor shares an AdeptiCon team tournament squad with yakface, a big proponent of FW in events. So we can all get along, after all and thrive, even! (I believe last year they placed in the top 3 or 5 for pure battle points in the TT, although did not fare as well in the overall rankings).



Do we still need forge world in tournament play? @ 2013/06/27 18:01:23


Post by: Dozer Blades


It was funny... Just saying.


Do we still need forge world in tournament play? @ 2013/06/27 18:04:01


Post by: CaptKaruthors


Dental plan...Lisa needs braces...


Do we still need forge world in tournament play? @ 2013/06/27 18:11:21


Post by: Enigwolf


 CaptKaruthors wrote:
Dental plan...Lisa needs braces...


I feel like that's the hundredth time this quote has been used in this thread.


Do we still need forge world in tournament play? @ 2013/06/27 18:45:35


Post by: Blackmoor


I am all for choices. I also think it is a great compromise to have apocalypse events and narrative events that allow FW to run concurrently with tournaments that do not allow FW. Whatever floats your boat, go ahead and get your hobby on.

I am also not as hard line about FW as some seem to think. If Carl wants to bring Zhufor or some of the other choices I am all for it.

The problem is that most tournament players do not worry about whether or not their opponent is having fun. They are there to compete, and to them their winning is fun. So they will not take the Wraithseers, the Plague Drones, and the other interesting units to play with, but they will just load up on IG artillery and Vultures.

In a perfect world I would like to see tournaments with a banned list, but here is the problem.
#1. Tournaments all seem to be all 40k approved FW or no FW.
#2. There is a loud minority who oppose any banned list and do not want to compromise.
#3. No one can agree on what should, or should not be banned.

Because of those problems above my pragmatic response is to campaign for no FW. Since all there is right now is black or white I have to choose a side .


Do we still need forge world in tournament play? @ 2013/06/27 18:49:51


Post by: RiTides


Fair points, Blackmoor... but I personally think I have seen compromise in this thread, and particularly the organizers of Nova and AdeptiCon do not view it as "black and white" from their posts here (from what I've seen). So, I'm optimistic on the compromise front


Do we still need forge world in tournament play? @ 2013/06/27 19:45:52


Post by: Relic07


 RiTides wrote:
Relic, please don't be so passive aggressive. Blackmoor has no more need of advice on what to do with his life from you than you do from him. Please, if you have an axe to grind, take it to PM!

Also Blackmoor, I did not realize you played in the Gladiator. I assume that's where you faced the warhound titans... pretty cool! I also assume this means your stance on FW is that you don't mind it / actually enjoy it in a dedicated event? I did not realize that... but it's always great to see that things in this debate are not as black and white as they first apppear on the surface

Not to mention that, as Dozer Blades points out, Blackmoor shares an AdeptiCon team tournament squad with yakface, a big proponent of FW in events. So we can all get along, after all and thrive, even! (I believe last year they placed in the top 3 or 5 for pure battle points in the TT, although did not fare as well in the overall rankings).


What's wrong with trying to help another gamer out?

I just think a man needs more in his life than spending all time and resources on a game of toy soldiers. Constantly traveling around the country year in and year out, little to no sex, sleeping in hotel rooms night after night, etc.
It is going to take it's toll on your physical and mental health. The game is supposed to be a hobby not a lifestyle.

I used to play paintball & brazilian jiu-jitsu competitively, and got out of the traveling tournament scene for these various reasons. I saw too many of my teammates wreck their lives and finances, for little to no gain.

It's all about balance sir.


Do we still need forge world in tournament play? @ 2013/06/27 19:49:18


Post by: pretre


That's a lot of assumptions! Yikes.


Do we still need forge world in tournament play? @ 2013/06/27 19:58:09


Post by: Relic07


 pretre wrote:
That's a lot of assumptions! Yikes.

Well, I am not the only one that is worried.

The 40K community is a pretty tight bunch (except for a few bad apples).


Do we still need forge world in tournament play? @ 2013/06/27 19:59:13


Post by: Vaktathi


if most tournament players at big events are there to compete and don't care about their opponents fun, then what difference is it if it's FW units and IG armies that are ascendant as opposed to say, Tau gunlines or Necrons? The show remains the same, just with different actors. If these players are there just to win, what's the point of banning anything?

Hell, we don't even know it'll turn out the way many are doomsaying it will, just supposition.


Do we still need forge world in tournament play? @ 2013/06/27 20:03:23


Post by: Relic07


I agree. When I play in a tournament I am definitely there to win, but I don't like my opponents to have a bad game. The last thing the game needs
is another person quitting because they thought the players at the tournament where aholes, or he got humiliated.


Do we still need forge world in tournament play? @ 2013/06/27 20:08:18


Post by: RiTides


*Sigh* This was actually a useful thread. Unfortunately, Relic, your flamebaiting is making it much less so. Again, posts like the above few only weaken whatever argument you were trying to make.

It's unfortunate that you're unwilling to stop with the text-based barbs and engage in a meaningful discussion. I tried asking nicely... but I'll stop feeding you, now.



Do we still need forge world in tournament play? @ 2013/06/27 20:20:26


Post by: krootman.


Relic07 wrote:
 RiTides wrote:
Relic, please don't be so passive aggressive. Blackmoor has no more need of advice on what to do with his life from you than you do from him. Please, if you have an axe to grind, take it to PM!

Also Blackmoor, I did not realize you played in the Gladiator. I assume that's where you faced the warhound titans... pretty cool! I also assume this means your stance on FW is that you don't mind it / actually enjoy it in a dedicated event? I did not realize that... but it's always great to see that things in this debate are not as black and white as they first apppear on the surface

Not to mention that, as Dozer Blades points out, Blackmoor shares an AdeptiCon team tournament squad with yakface, a big proponent of FW in events. So we can all get along, after all and thrive, even! (I believe last year they placed in the top 3 or 5 for pure battle points in the TT, although did not fare as well in the overall rankings).


What's wrong with trying to help another gamer out?

I just think a man needs more in his life than spending all time and resources on a game of toy soldiers. Constantly traveling around the country year in and year out, little to no sex, sleeping in hotel rooms night after night, etc.
It is going to take it's toll on your physical and mental health. The game is supposed to be a hobby not a lifestyle.

I used to play paintball & brazilian jiu-jitsu competitively, and got out of the traveling tournament scene for these various reasons. I saw too many of my teammates wreck their lives and finances, for little to no gain.

It's all about balance sir.


Alot of insults and epeen stroking in one post :( completely unnecessary.



Do we still need forge world in tournament play? @ 2013/06/27 20:22:49


Post by: Relic07


 RiTides wrote:
*Sigh* This was actually a useful thread. Unfortunately, Relic, your flamebaiting is making it much less so. Again, posts like the above few only weaken whatever argument you were trying to make.

It's unfortunate that you're unwilling to stop with the text-based barbs and engage in a meaningful discussion. I tried asking nicely... but I'll stop feeding you, now.


I am not arguing about anything. Just telling things the way they are.
I am like that. I get to the heart of the matter and dissect things down to the smallest detail.

You can believe me or not. Bitch and throw a tantrum. Bottom line is Forge World will be staying legal in
a lot of tournament play, and will be expanding to additional tournaments as Games Workshop and Forge World expand.

It is just how things are going to be. Guaranteed.


Do we still need forge world in tournament play? @ 2013/06/27 20:25:12


Post by: RiTides


I'm not referring to your comments about Forgeworld. I'm referring to your sarcastic and flamebaiting comments about Blackmoor.

Really, anything you have to say about FW at this point is completely drowned out by your immaturity in posting. I've hit mod alert on your posts, but unfortunately I don't know if a mod is on right now and you've succeed in dragging this thread completely off-topic.


Do we still need forge world in tournament play? @ 2013/06/27 20:33:01


Post by: Manchu


@thread

This is a website about discussing toy soldiers. Take it easy or take a walk. Some fresh air can do wonders for one's perspective on internet battling.


Do we still need forge world in tournament play? @ 2013/06/27 20:44:12


Post by: RiTides


So getting back to the pre-derailment discussion:

 Blackmoor wrote:
I am all for choices. I also think it is a great compromise to have apocalypse events and narrative events that allow FW to run concurrently with tournaments that do not allow FW. Whatever floats your boat, go ahead and get your hobby on.

I am also not as hard line about FW as some seem to think. If Carl wants to bring Zhufor or some of the other choices I am all for it.

The problem is that most tournament players do not worry about whether or not their opponent is having fun. They are there to compete, and to them their winning is fun. So they will not take the Wraithseers, the Plague Drones, and the other interesting units to play with, but they will just load up on IG artillery and Vultures.

In a perfect world I would like to see tournaments with a banned list, but here is the problem.
#1. Tournaments all seem to be all 40k approved FW or no FW.
#2. There is a loud minority who oppose any banned list and do not want to compromise.
#3. No one can agree on what should, or should not be banned.

Because of those problems above my pragmatic response is to campaign for no FW. Since all there is right now is black or white I have to choose a side .

I think this is interesting, but as I said I also think there's more room to compromise than I thought before this thread came about (in it's most recent incarnation ) given AdeptiCon and Nova's stances on some FW allowance in major events. I was unaware of Nova's stance before, at least in regards to the Trios (a close equivalent to AdeptiCon's team tournament).

Cheers for the discussion, lads!



Do we still need forge world in tournament play? @ 2013/06/27 20:50:17


Post by: Dozer Blades


There should be banned units but most TOs simply find life easier to sweepingly approve everything under the sun.


Do we still need forge world in tournament play? @ 2013/06/27 21:03:54


Post by: Relic07


See mod warning above.


Do we still need forge world in tournament play? @ 2013/06/27 21:04:19


Post by: Manchu


As Blackmoor pointed out, the problem with discriminatory banning is you have to supply an argument for your choices and it's hard to imagine that not creating even more argument.

What I don't understand about Blackmoor's stance is why disallowing all FW is more practical than allowing all (40k-labeled) FW.


Do we still need forge world in tournament play? @ 2013/06/27 21:06:07


Post by: Blackmoor


 Dozer Blades wrote:
There should be banned units but most TOs simply find life easier to sweepingly approve everything under the sun.


I was about to say that TOs are motivated by money, so one way or another they will do whatever will make them the most of it (either allowing FW or not).

This also influences their modeling policy. They might write something strict, but when it comes time to turnimg someone away because of their poor "counts-as" it will not happen.


Do we still need forge world in tournament play? @ 2013/06/27 21:06:39


Post by: Dozer Blades


I don't see any problem with banning units such as Hades breaching drills and Lucius drop pods.


Automatically Appended Next Post:
 Blackmoor wrote:
 Dozer Blades wrote:
There should be banned units but most TOs simply find life easier to sweepingly approve everything under the sun.


I was about to say that TOs are motivated by money, so one way or another they will do whatever will make them the most of it (either allowing FW or not).

This also influences their modeling policy. They might write something strict, but when it comes time to turnimg someone away because of their poor "counts-as" it will not happen.


It doesn't have to be that way though.


Do we still need forge world in tournament play? @ 2013/06/27 21:14:15


Post by: Blackmoor


 RiTides wrote:
*Sigh* This was actually a useful thread. Unfortunately, Relic, your flamebaiting is making it much less so. Again, posts like the above few only weaken whatever argument you were trying to make.

It's unfortunate that you're unwilling to stop with the text-based barbs and engage in a meaningful discussion. I tried asking nicely... but I'll stop feeding you, now.



I have no idea what Relic07 is talking about since he knows nothing about me and he is wrong in all of his assumptions.



Do we still need forge world in tournament play? @ 2013/06/27 21:15:53


Post by: Enigwolf


 Blackmoor wrote:
 Dozer Blades wrote:
There should be banned units but most TOs simply find life easier to sweepingly approve everything under the sun.


I was about to say that TOs are motivated by money, so one way or another they will do whatever will make them the most of it (either allowing FW or not).

This also influences their modeling policy. They might write something strict, but when it comes time to turnimg someone away because of their poor "counts-as" it will not happen.


There's an itch that I can't quite scratch about that statement. While I'm sure that there are TOs out there who do it for the money, I don't think every TO does it for that reason. Most TOs themselves are volunteers, IIRC, I believe all the Adepticon staff were, I think (Vaguely recall this from an old episode of The Independent Characters)? Not sure about NOVA, but I think Mike can share with us about that. It's a lot of time, effort, and stress, and even if they are getting paid, I doubt it's a lot of money at all.

If you're referring to money drawn at the event, then the counter-point I have to this is that, would they risk upsetting the 90% of their community for the 10% that are unhappy? Sometimes it's not about the crowd you draw but also the satisfaction of helping build your community and keep it going.


Do we still need forge world in tournament play? @ 2013/06/27 21:27:17


Post by: RiTides


I agree, I think TOs do it for the love of the game in large part... I have a feeling muwhe / MVBrandt could tell us that this is not a money-making idea

However, they do have to keep in mind what will help the event to (mostly) break even, and thus what would draw in the most attendees, be the most popular, etc. So that may be what was in mind with the above statement.


Do we still need forge world in tournament play? @ 2013/06/27 21:32:32


Post by: Enigwolf


Correct, that's why I defended the sweeping decision list. It's not only just easier rather than playtesting a hundred different builds looking for "broken" ones, but also helps to explain why one unit was banned versus another. This prevents an on-site debate, like we're having here, of "omg you banned this but you didn't ban heldrake!!11oneeleven11!one1".

Having this headache is something that TOs don't need on the day itself. Heck, there may be a build that surfaces the day before a tournament that no one had ever seen before, which can completely table any list. What then? Make a hasty decision to ban it? Ban one unit? What's the implications of that. It's more fair to either ban all, allow all, or limit. This is why I don't think a ban list will not work out.


Do we still need forge world in tournament play? @ 2013/06/27 21:46:22


Post by: rigeld2


Ban lists can work.
They just need to not be knee jerk reactions.
A specific unit wins one tourney. Great. Who cares?
A specific unit consistently wins every tourney. Now there's an issue to investigate.

Of course, this only works with a very organized tournament atmosphere and lots of data (not just the GT circuit).


Do we still need forge world in tournament play? @ 2013/06/27 21:51:20


Post by: Enigwolf


rigeld2 wrote:
Ban lists can work.
They just need to not be knee jerk reactions.
A specific unit wins one tourney. Great. Who cares?
A specific unit consistently wins every tourney. Now there's an issue to investigate.

Of course, this only works with a very organized tournament atmosphere and lots of data (not just the GT circuit).


Now, I don't know the global tourney scene, but has any 40k tourney, historically, had a unit ban list? (Let's not drag Fantasy or other games into this either, just plain 40k)


Do we still need forge world in tournament play? @ 2013/06/27 21:52:12


Post by: rigeld2


I doubt it (Virus Grenades aside).


Do we still need forge world in tournament play? @ 2013/06/27 22:10:55


Post by: Hulksmash


I think making FW units unique would do the trick honestly. I'm just not a fan of gates wide open. Granted if I lived in SoCal still I'd probably have fully embraced it since that's all they seem to offer there anymore

Silly rich west coasters and their silly amount of FW due to having a bunker in one of the largest metros in the country.

Granted a lot of the units that I would feel bad about using would actually fit my army extremely well thematically.


Do we still need forge world in tournament play? @ 2013/06/27 22:17:18


Post by: RiTides


 Enigwolf wrote:
rigeld2 wrote:
Ban lists can work.
They just need to not be knee jerk reactions.
A specific unit wins one tourney. Great. Who cares?
A specific unit consistently wins every tourney. Now there's an issue to investigate.

Of course, this only works with a very organized tournament atmosphere and lots of data (not just the GT circuit).


Now, I don't know the global tourney scene, but has any 40k tourney, historically, had a unit ban list? (Let's not drag Fantasy or other games into this either, just plain 40k)

Why can't we drag fantasy into this? Unit bans I have not seen commonly... but certain character and item bans are absolutely common.

I also agree about not having knee jerk reaction bans, which I think is part of the reason why muwhe doesn't want any- that what is OP comes and goes rather frequently. But, I think you can have some idea based on just the statistics of a unit alone, and of course discussion with the tournament community like is happening here.

@Hulk- I think making FW units unique, a la AdeptiCon / Nova, is a good idea... it's just unfortunate that folks are then unable to run themed lists with lots of FW. Some sacrifice has to be made if you want to limit things, though, and in this case folks could still take any FW unit... just not spam it. Whereas with a ban list, some units couldn't be taken at all, but more of the others... that's why on paper it's preferable to me, but I can see why a 0-1 restriction is much easier to implement. It certainly involves less arguments



Do we still need forge world in tournament play? @ 2013/06/27 22:50:23


Post by: Enigwolf


 RiTides wrote:
 Enigwolf wrote:
rigeld2 wrote:
Ban lists can work.
They just need to not be knee jerk reactions.
A specific unit wins one tourney. Great. Who cares?
A specific unit consistently wins every tourney. Now there's an issue to investigate.

Of course, this only works with a very organized tournament atmosphere and lots of data (not just the GT circuit).


Now, I don't know the global tourney scene, but has any 40k tourney, historically, had a unit ban list? (Let's not drag Fantasy or other games into this either, just plain 40k)

Why can't we drag fantasy into this? Unit bans I have not seen commonly... but certain character and item bans are absolutely common.


Two reasons for this, actually. Firstly, this discussion is centered around Forge World inclusion, not Warhammer Forge in Fantasy, as titled by the thread! Secondly and most importantly, the meta in 40k is, from my understanding, far more balanced than it is in Fantasy, where the differential between the most OP unit and the average unit is incredibly bigger compared to 40k, to a point where there are serious amounts of comp that 40k's meta doesn't see.


Do we still need forge world in tournament play? @ 2013/06/27 22:58:52


Post by: Vaktathi


 Hulksmash wrote:
I think making FW units unique would do the trick honestly. I'm just not a fan of gates wide open. Granted if I lived in SoCal still I'd probably have fully embraced it since that's all they seem to offer there anymore

Silly rich west coasters and their silly amount of FW due to having a bunker in one of the largest metros in the country.

Granted a lot of the units that I would feel bad about using would actually fit my army extremely well thematically.
The LA battle bunker no longer exists and didn't sell FW through it for the last couple years, we aren't getting it any easier than anyone else, and honestly, looking at the price on GW's stuff of late, FW isn't too bad anymore. My DKoK Grenadiers are cheaper than Dire Avengers are, while FW's character models are about the same price as GW's character models are now, or within a fairly close range (5-15%)

Besides, we're talking a very small number of units that are twisting peoples knickers, Lascannon Sabres, Thudd guns apparently, Vultures (but for some reason not Vendettas) and maybe a couple other units, limiting all FW units (while at the same time limiting zero codex units/allies combos) just because of the potential of a couple units seems rather heavy handed.


Do we still need forge world in tournament play? @ 2013/06/28 01:30:09


Post by: Dozer Blades


Placing some limitations on choices would help to make FW more accepted. Players then would have a much lesser number of units to contend with in terms of preparation. I think this is the right approach.


Do we still need forge world in tournament play? @ 2013/06/28 02:02:06


Post by: Brothererekose


 Hulksmash wrote:
Silly rich west coasters and their silly amount of FW due to having a bunker in one of the largest metros in the country.
Best gaming stores too, like both Game Empires. Heh, better weather, too.

And according to the Beach Boys, the prettiest girls in the world.

Oh, and staying on topic, 1 FW per, 'unique' is a good balancer.


Do we still need forge world in tournament play? @ 2013/06/28 05:23:09


Post by: Enigwolf


Brothererekose wrote:
 Hulksmash wrote:
Silly rich west coasters and their silly amount of FW due to having a bunker in one of the largest metros in the country.
Best gaming stores too, like both Game Empires. Heh, better weather, too.

And according to the Beach Boys, the prettiest girls in the world.

Oh, and staying on topic, 1 FW per, 'unique' is a good balancer.


What then happens to FW army lists? Such as Siege Vanguard, DKoK, Elysians?


Do we still need forge world in tournament play? @ 2013/06/28 06:09:58


Post by: OverwatchCNC


 Enigwolf wrote:
Brothererekose wrote:
 Hulksmash wrote:
Silly rich west coasters and their silly amount of FW due to having a bunker in one of the largest metros in the country.
Best gaming stores too, like both Game Empires. Heh, better weather, too.

And according to the Beach Boys, the prettiest girls in the world.

Oh, and staying on topic, 1 FW per, 'unique' is a good balancer.


What then happens to FW army lists? Such as Siege Vanguard, DKoK, Elysians?


You can't use them.


Do we still need forge world in tournament play? @ 2013/06/28 06:12:54


Post by: Unit1126PLL


 OverwatchCNC wrote:
 Enigwolf wrote:
Brothererekose wrote:
 Hulksmash wrote:
Silly rich west coasters and their silly amount of FW due to having a bunker in one of the largest metros in the country.
Best gaming stores too, like both Game Empires. Heh, better weather, too.

And according to the Beach Boys, the prettiest girls in the world.

Oh, and staying on topic, 1 FW per, 'unique' is a good balancer.


What then happens to FW army lists? Such as Siege Vanguard, DKoK, Elysians?


You can't use them.


Some of us have lovingly put together entire armies based around those lists, and even from before ForgeWorld picked up the list and when it was publised by GW.

Are you saying we can't play our armies because Thudd Guns, Vultures, and Sabres? The Armored Battlegroup list only has access to Vultures out of those 3, and it's 0-1 IIRC.


Do we still need forge world in tournament play? @ 2013/06/28 06:16:52


Post by: Blackmoor


 Enigwolf wrote:
rigeld2 wrote:
Ban lists can work.
They just need to not be knee jerk reactions.
A specific unit wins one tourney. Great. Who cares?
A specific unit consistently wins every tourney. Now there's an issue to investigate.

Of course, this only works with a very organized tournament atmosphere and lots of data (not just the GT circuit).


Now, I don't know the global tourney scene, but has any 40k tourney, historically, had a unit ban list? (Let's not drag Fantasy or other games into this either, just plain 40k)


Fantasy has, but 40k hasn't.

That being said, 40k has had many types of comp which does almost the same thing.


Automatically Appended Next Post:
 Unit1126PLL wrote:


Some of us have lovingly put together entire armies based around those lists, and even from before ForgeWorld picked up the list and when it was publised by GW.

Are you saying we can't play our armies because Thudd Guns, Vultures, and Sabres? The Armored Battlegroup list only has access to Vultures out of those 3, and it's 0-1 IIRC.


You know that you can't play them in almost all tournaments now right, even in ones that allow FW?


Do we still need forge world in tournament play? @ 2013/06/28 06:56:00


Post by: Vaktathi


 OverwatchCNC wrote:
 Enigwolf wrote:
Brothererekose wrote:
 Hulksmash wrote:
Silly rich west coasters and their silly amount of FW due to having a bunker in one of the largest metros in the country.
Best gaming stores too, like both Game Empires. Heh, better weather, too.

And according to the Beach Boys, the prettiest girls in the world.

Oh, and staying on topic, 1 FW per, 'unique' is a good balancer.


What then happens to FW army lists? Such as Siege Vanguard, DKoK, Elysians?


You can't use them.
Which, as noted earlier, is very odd given that they're typically less abuseable than allowing the codex army with FW stuff (i.e. DKoK get lots of thudd guns, but no valkyries/vendettas, what flyers they do get access to arre HS, can't take sabres, etc Elysians meanwhile can't take thudd guns or sabres even though they can take lots of Valkyries)


Do we still need forge world in tournament play? @ 2013/06/28 07:06:35


Post by: Bobthehero


On the other hand you can pile up Thudd guns and Heavy Arty carriages and give them FNP with the Quartermaster


Do we still need forge world in tournament play? @ 2013/06/28 09:19:31


Post by: Breng77


I think my biggest issue with the fw army lists is that they are allowed to ally with basically their own codex. Which can lead to spamming and abuse. Were I to allow them in an event I was running it might very well be with a rule disallowing allying with their parent dex.


Do we still need forge world in tournament play? @ 2013/06/28 12:05:17


Post by: Unit1126PLL


Breng77 wrote:
I think my biggest issue with the fw army lists is that they are allowed to ally with basically their own codex. Which can lead to spamming and abuse. Were I to allow them in an event I was running it might very well be with a rule disallowing allying with their parent dex.


As long as you keep different Space Marine books (BT, DA, BA, etc) from allying with Codex: Space Marines, then that follows I guess. But if you aren't going to keep Codex: Blood Angels from allying with Codex: Space Marines (lists which are identical in all but very few ways) then I don't understand why allying between the Forge World list and it's closest relative is.

By the way, they aren't "parent dexes." The Forge World army lists stand alone.


Do we still need forge world in tournament play? @ 2013/06/28 12:32:17


Post by: Oaka


To the TOs out there who have dealt with this issue- do you ever factor in, even without realizing it, that you ban FW from your tournaments when a gaming store that doesn't sell the models or rules is hosting the tournament? Has a game store owner ever inquired about the possibility of there being units on display at a tournament in his store that he won't be able to sell?


Do we still need forge world in tournament play? @ 2013/06/28 12:39:00


Post by: RiTides


 Dozer Blades wrote:
Placing some limitations on choices would help to make FW more accepted. Players then would have a much lesser number of units to contend with in terms of preparation. I think this is the right approach.

In an ideal world, I agree. I'm surprised to see you post this! But as we've seen so far, TOs currently seem to find 0-1 restrictions less controversial... It will be interesting to see if that could migrate at all. "No FW artillery" doesn't pick on too individual of a unit, and lets someone bring 2 Blight Drones if they wish.

Re: Blood Angels allying with Space Marines- I don't think anyone minds my BA allying with anything in this edition . So nerfed!


Do we still need forge world in tournament play? @ 2013/06/28 12:43:13


Post by: Breng77


 Unit1126PLL wrote:
Breng77 wrote:
I think my biggest issue with the fw army lists is that they are allowed to ally with basically their own codex. Which can lead to spamming and abuse. Were I to allow them in an event I was running it might very well be with a rule disallowing allying with their parent dex.


As long as you keep different Space Marine books (BT, DA, BA, etc) from allying with Codex: Space Marines, then that follows I guess. But if you aren't going to keep Codex: Blood Angels from allying with Codex: Space Marines (lists which are identical in all but very few ways) then I don't understand why allying between the Forge World list and it's closest relative is.

By the way, they aren't "parent dexes." The Forge World army lists stand alone.



As for them not being "Parent Dexes" I beg to differ
Ork Dread Mob army list
"In order to use this army list you will need a copy of the Ork Codex"

Elysian Drop Troops

Look at the special rules of many units and you will see the text "See Imperial Guard Codex"

Again indicating you need an IG codex to use the list.

This is not true for a regular codex army.

Allowing these lists to ally with the "parent codex", allows you to even further spam some of the percieved broken units. If we Ban those broken units (or restrict them to 0-1 choices) Then I have no issue including these lists with no restriction.


Do we still need forge world in tournament play? @ 2013/06/28 14:50:59


Post by: Vaktathi


Does the IA 8 Elysian list have that? (don't have my book in front of me). I know the DKoK Siege Regiment does not.

That said, largely that just means they aren't copy-pasting what's identical from the codex book. Functionally it doesn't make it any different than the SM book (which copy-past almost all of their vehicle and wargear rules from each other in addition to numerous common units and the like), it just means it's not reprinting those rules there.

 Bobthehero wrote:
On the other hand you can pile up Thudd guns and Heavy Arty carriages and give them FNP with the Quartermaster
You can only give a single unit within 2" of of the quartermaster unit FNP once per turn in a Siege Regiment, and only if the Quarter is not in CC or dead. the Quartmaster unit is also exceedingly easy to remove by itself being just 4 T3 5+sv models . In an Assault Brigade it gives anything within 6" FNP, but only FNP 6+ and has one fewer servitor and is more expensive (and that list can't take the heavy artillery).


Do we still need forge world in tournament play? @ 2013/06/28 14:58:22


Post by: Matthias


 Oaka wrote:
To the TOs out there who have dealt with this issue- do you ever factor in, even without realizing it, that you ban FW from your tournaments when a gaming store that doesn't sell the models or rules is hosting the tournament? Has a game store owner ever inquired about the possibility of there being units on display at a tournament in his store that he won't be able to sell?


This is not an issue for us at AdeptiCon, since Forge World is an onsite vendor.


Do we still need forge world in tournament play? @ 2013/06/28 15:10:28


Post by: warboss


 Vaktathi wrote:
Does the IA 8 Elysian list have that? (don't have my book in front of me). I know the DKoK Siege Regiment does not.


Is the type of list in IA8 different significantly in style from the IA3 elysian list or are they both fully airborne IG lists? If so, it illustrates a bit of an issue in that the IA3 2nd edition book is the "newer" one and by most FW tourney standards the one you'd be required to use.


Do we still need forge world in tournament play? @ 2013/06/28 15:13:34


Post by: Breng77


 Vaktathi wrote:
Does the IA 8 Elysian list have that? (don't have my book in front of me). I know the DKoK Siege Regiment does not.

That said, largely that just means they aren't copy-pasting what's identical from the codex book. Functionally it doesn't make it any different than the SM book (which copy-past almost all of their vehicle and wargear rules from each other in addition to numerous common units and the like), it just means it's not reprinting those rules there.

[


Yes the IA 8 list is the one that has those rules.NOt sure about others I would have to check.


Do we still need forge world in tournament play? @ 2013/06/28 15:25:43


Post by: jdamaso111


I just like the chaos dwarfs and the book they put out so I can use them ; )


Do we still need forge world in tournament play? @ 2013/06/28 15:27:18


Post by: Matthias


 RiTides wrote:
 Dozer Blades wrote:
Placing some limitations on choices would help to make FW more accepted. Players then would have a much lesser number of units to contend with in terms of preparation. I think this is the right approach.

In an ideal world, I agree. I'm surprised to see you post this! But as we've seen so far, TOs currently seem to find 0-1 restrictions less controversial... It will be interesting to see if that could migrate at all. "No FW artillery" doesn't pick on too individual of a unit, and lets someone bring 2 Blight Drones if they wish.

Re: Blood Angels allying with Space Marines- I don't think anyone minds my BA allying with anything in this edition . So nerfed!

AdeptiCon has gone through several versions of Forge World inclusion over the years. in 2008 we allowed FW units in the 40K Invitational, 40K Championships and 40K Team Tournament:
Forge World Imperial Armor units (but not army lists) may be used with the following exceptions: Flyers, Super Heavies, Super Heavy Fliers, and Gargantuan Creatures are NOT allowed. The actual ForgeWorld models must be used along with the latest Imperial Armor rules (including Imperial Armour Apocalypse and it's associated ForgeWorld FAQ) with one exception: Space Marine Drop Pods will use the standard GW Codex rules. Failure to use the most current rules will result in losses for all games played using incorrect rules. It is your responsibility as a player using ForgeWorld to know what the most recent rules are. Additionally, you must bring a copy of the latest rules for each of your opponents to review.

In 2009 and 2010 we banned them outright from the 40K Championships and 40K Invitational, but they were unrestricted in the 40K Team Tournament and 40K Gladiator:
Championships/Invitational: Forge World/Imperial Armor units are not allowed in the 40K Championships, however players may still use their Forge World models to represent a unit from their codex.

Team Tournament: Imperial Armor & Apocalypse units (but not army lists) may be used following the rules and restrictions as noted in the
AdeptiCon 2010 Imperial Armor & Apocalypse Units rules.

In 2011, they were banned outright from the 40K Championships and teams were limited one single unit in the 40K Team Tournament:
Championships: Forge World/Imperial Armor units are NOT allowed in the Warhammer 40K Championships; however players may still use their Forge
World models to represent a unit from their codex.

Team Tournament: Each team may field a maximum of one Imperial Armor/Apocalypse unit (see below) following the rules and restrictions as
noted in the AdeptiCon 2011 Allowable Imperial Armor & Apocalypse Units rules. Units allowed in this event will have ‘TT
noted in the Event column.

In 2012 we finally settled on a happy medium for both events and introduced an easy to implement rule for FW inclusion that has been since adopted by a few other large events like The NOVA Open:
Championships: Forge World/Imperial Armor units are NOT allowed in the Warhammer 40K Championships; however players may still use their Forge
World models to represent a unit from their codex.

Team Tournament: Forge World/Imperial Armor units are allowed in the Warhammer 40K Team Tournament, however due to the scarce nature of
these units, each unit is considered unique (0-1) and may only be taken once per Team. Units must follow the rules and
restrictions as noted in the AdeptiCon 2012 Allowable Imperial Armor & Apocalypse Units rules. Units allowed in this event will
have ‘TT’ noted in the Event column. In ALL cases, only the most current published rules for any particular Imperial Armor /
Apocalypse unit will be allowed. Please consult the list above for reference on which publication contains the most current
rules for each particular unit.

We continued this format in 2013 and will most likely do so going forward.

In 2013, we ran the following 40K events, hoping to appeal to all manner of players:

No Forge World Units Allowed
Warhammer 40K Championships
Warhammer 40K Youngbloods Tournament
Warhammer 40K Combat Patrol
Horus Heresy - Betrayal

Limited Forge World Units (0-1 Unique) Allowed
Warhammer 40K Team Tournament
Warhammer 40K: The Friendly 2013 (It's One Louder)
Zone Mortalis: The Sin of Alacrity - Boarding Action

Limited Forge World Units - up to 1 unit with the 40K Approved Stamp
Warhammer 40K Warzone Tournament

Unlimited Forge World Units Allowed
Warhammer 40K Gladiator

So it is pretty obvious that attendee surveys don't have much value 18-24 months down the road and the will of the players changes over the years as the game peaks and troughs. I firmly believe there is no One System to Rule them All. The game is in a constant state of flux and the player base is constantly shifting. This is why I firmly believe that the style of play should not be dictated by those winning said events, but through careful consideration of the current state of the game and player base from as neutral of a position as possible. Good players will always be good players, regardless of the format. Will we always get it right? Of course not, looking at the evolution of Forge World inclusion at AdeptiCon above it is obvious it took us awhile to find our footing. Our answer has been to provide a smorgasbord of 40K events and let players pick and choose their style of play instead of claiming one event/format can fulfill everyone's wishes and desires. Of course this is a luxury that some events do not have do to space, size and timing constraints, so I am not saying AdeptiCon's way works for anyone but us, although larger events like Wargames Con and the NOVA Open have followed a similar path with success.


Do we still need forge world in tournament play? @ 2013/06/28 15:31:25


Post by: warboss


 Matthias wrote:


No Forge World Units Allowed
Warhammer 40K Championships
Warhammer 40K Youngbloods Tournament
Warhammer 40K Combat Patrol
Horus Heresy - Betrayal



Thanks for the detailed rundown through the years (not being sarcastic in case it sounds it). I'm not sure if the above italicized part is a typo as it's a FW scenario book with FW only units making up parts of every list.


Do we still need forge world in tournament play? @ 2013/06/28 15:36:44


Post by: Matthias


 Blackmoor wrote:
I was about to say that TOs are motivated by money, so one way or another they will do whatever will make them the most of it (either allowing FW or not).

This also influences their modeling policy. They might write something strict, but when it comes time to turnimg someone away because of their poor "counts-as" it will not happen.

I am sorry you feel this way, but it is woefully offbase. As an example - AdeptiCon sold out both the 40K Championships (with a 40+ person wait list) and the 40K Team Tournament this year before the event rules were even released.. Looking at the flux of Forge World inclusion over the back 5 years, how could anyone have known exactly what would and would not be allowed? Our inclusion of FW has nothing to do with selling tickets and taking your money - it has everything to do with trying to craft the best event possible for a majority of out attendees.


Automatically Appended Next Post:
 warboss wrote:
Thanks for the detailed rundown through the years (not being sarcastic in case it sounds it). I'm not sure if the above italicized part is a typo as it's a FW scenario book with FW only units making up parts of every list.

That was a 30K-specific event, but FW units outside standard codices and the Betrayal book were not allowed:

- Armies will consist of 1500 points or less, using the standard Force Organization Chart from the Horus Heresy Betrayal book.
- Forge World/Imperial Armor units are NOT allowed in the Horus Heresy – Betrayal tournament; however players may still use their Forge World models to represent a unit from their codex.
- Primarchs and any Super-Heavy units from the Horus Heresy Betrayal book are NOT allowed in the Horus Heresy - Betrayal tournament.


Do we still need forge world in tournament play? @ 2013/06/28 16:08:46


Post by: RiTides


 Matthias wrote:
In 2011, they were banned outright from the 40K Championships and teams were limited one single unit in the 40K Team Tournament:
Championships: Forge World/Imperial Armor units are NOT allowed in the Warhammer 40K Championships; however players may still use their Forge
World models to represent a unit from their codex.

Team Tournament: Each team may field a maximum of one Imperial Armor/Apocalypse unit (see below) following the rules and restrictions as
noted in the AdeptiCon 2011 Allowable Imperial Armor & Apocalypse Units rules. Units allowed in this event will have ‘TT
noted in the Event column.

In 2012 we finally settled on a happy medium for both events and introduced an easy to implement rule for FW inclusion that has been since adopted by a few other large events like The NOVA Open:
Championships: Forge World/Imperial Armor units are NOT allowed in the Warhammer 40K Championships; however players may still use their Forge
World models to represent a unit from their codex.

Team Tournament: Forge World/Imperial Armor units are allowed in the Warhammer 40K Team Tournament, however due to the scarce nature of
these units, each unit is considered unique (0-1) and may only be taken once per Team. Units must follow the rules and
restrictions as noted in the AdeptiCon 2012 Allowable Imperial Armor & Apocalypse Units rules. Units allowed in this event will
have ‘TT’ noted in the Event column. In ALL cases, only the most current published rules for any particular Imperial Armor /
Apocalypse unit will be allowed. Please consult the list above for reference on which publication contains the most current
rules for each particular unit.

We continued this format in 2013 and will most likely do so going forward.

You quoted my post but seem to be confirming what I said, that 0-1 or "unique" restriction has come to be, as you say, a "happy medium / easy to implement" solution that several of the major TOs have settled on for some events.

I quite like this solution- my only hesitation is that I wish there could be an exception, in certain events, for full FW-army-lists. But as you have events that allow unlimited FW, even those folks have events to participate in.

So, I am a big fan of AdeptiCon's (and now Nova's) solutions to this



Do we still need forge world in tournament play? @ 2013/06/28 16:14:34


Post by: Matthias


 RiTides wrote:
You quoted my post but seem to be confirming what I said, that 0-1 or "unique" restriction has come to be, as you say, a "happy medium / easy to implement" solution that several of the major TOs have settled on for some events.

I quite like this solution- my only hesitation is that I wish there could be an exception, in certain events, for full FW-army-lists. But as you have events that allow unlimited FW, even those folks have events to participate in.

So, I am a big fan of AdeptiCon's (and now Nova's) solutions to this


Wasn't meant to refute anything you have said - more just a historical timeline of how we got there with some commentary aimed at the thread in general.


Do we still need forge world in tournament play? @ 2013/06/28 16:19:12


Post by: RiTides


The timeline is extremely useful! And, as stated, I really like the endpoint of it / the current compromise that you have arrived at for AdeptiCon



Do we still need forge world in tournament play? @ 2013/06/28 17:13:14


Post by: Blackmoor


 Matthias wrote:
 Blackmoor wrote:
I was about to say that TOs are motivated by money, so one way or another they will do whatever will make them the most of it (either allowing FW or not).

This also influences their modeling policy. They might write something strict, but when it comes time to turnimg someone away because of their poor "counts-as" it will not happen.

I am sorry you feel this way, but it is woefully offbase. As an example - AdeptiCon sold out both the 40K Championships (with a 40+ person wait list) and the 40K Team Tournament this year before the event rules were even released.. Looking at the flux of Forge World inclusion over the back 5 years, how could anyone have known exactly what would and would not be allowed? Our inclusion of FW has nothing to do with selling tickets and taking your money - it has everything to do with trying to craft the best event possible for a majority of out attendees.


Matt, I was not talking about Adepticon. You guys have worked hard to build it up into an event that is quite unique.

I was talking about the mid-sized touraments (which 90% of them are) that are around 32-64 people range who are struggling to sell tickets. They want to sell as many seats as they can and do not want to turn anyone away, or anger anyone.


Do we still need forge world in tournament play? @ 2013/06/28 17:21:57


Post by: Enigwolf


Breng77 wrote:
 Unit1126PLL wrote:
Breng77 wrote:
I think my biggest issue with the fw army lists is that they are allowed to ally with basically their own codex. Which can lead to spamming and abuse. Were I to allow them in an event I was running it might very well be with a rule disallowing allying with their parent dex.


As long as you keep different Space Marine books (BT, DA, BA, etc) from allying with Codex: Space Marines, then that follows I guess. But if you aren't going to keep Codex: Blood Angels from allying with Codex: Space Marines (lists which are identical in all but very few ways) then I don't understand why allying between the Forge World list and it's closest relative is.

By the way, they aren't "parent dexes." The Forge World army lists stand alone.



As for them not being "Parent Dexes" I beg to differ
Ork Dread Mob army list
"In order to use this army list you will need a copy of the Ork Codex"

Elysian Drop Troops

Look at the special rules of many units and you will see the text "See Imperial Guard Codex"

Again indicating you need an IG codex to use the list.

This is not true for a regular codex army.

Allowing these lists to ally with the "parent codex", allows you to even further spam some of the percieved broken units. If we Ban those broken units (or restrict them to 0-1 choices) Then I have no issue including these lists with no restriction.


How is this reliance on Parent Codex any different from the Iyanden Supplement?


Do we still need forge world in tournament play? @ 2013/06/28 17:24:11


Post by: Breng77


Iyanden Eldar cannot go and ally with Codex: Eldar. In a lot of cases I can see these alternate lists being used as a way to get more of the same broken units through using allies.


Do we still need forge world in tournament play? @ 2013/06/28 17:28:15


Post by: Phazael


I have stated this prior, but really I think if FW is going to be allowed in any capacity, then it should be done whole hog but only in formats with significant comp scores implemented in them. If some guy wants to roll out his themed mech guard with a bunch of towing vehicles or their Ork mech list with multiple Megadreads, they should have that option but the guy who rolls in with a wall of IG/SM artillery pieces should be playing for best general and almost nothing else.

Having said that, I know how the crowd is out here and I am busily assembling and painting 6 Sabres to add to my IG army, because that's the 40k mentality these days.

For whoever mentioned Fantasy as a comparison, the Fantasy books are getting much more balanced, but there are still controversial items in the new books, though rare, that get banned by some events and clubs. That ban list for most groups is as small as it has been in years, however, and the inclusion of soft scores (outside of the Northeast US who treat soft scores like the devil) has kept the field very diverse at all levels. I wish 40k would go back to something a little more like that, but its pretty much been taken over by the warmachine mentality, which works for that game because they do constant balance tweaks.


Do we still need forge world in tournament play? @ 2013/06/28 17:44:26


Post by: RiTides


I live in the northeast US so unfortunately don't see that same variety in fantasy. I'm hoping the core rules will take some cues from 6th ed 40k and be able to be balanced without the need for as much comp /soft scores... that's a dream that won't be determined for a few years yet when the next edition hits, though.


Do we still need forge world in tournament play? @ 2013/06/28 20:22:35


Post by: Vaktathi


 Phazael wrote:
I have stated this prior, but really I think if FW is going to be allowed in any capacity, then it should be done whole hog but only in formats with significant comp scores implemented in them. If some guy wants to roll out his themed mech guard with a bunch of towing vehicles or their Ork mech list with multiple Megadreads, they should have that option but the guy who rolls in with a wall of IG/SM artillery pieces should be playing for best general and almost nothing else.
To be fair, there are lists where artilllery is perfectly fluffy. My DKoK assault brigade runs 7 rapiers, 4 heavy mortars and a quad gun, for a total of 12 artillery models, but nobody would think that that's out of character for the army.


Do we still need forge world in tournament play? @ 2013/06/28 20:29:27


Post by: Blackmoor


 Vaktathi wrote:
 Phazael wrote:
I have stated this prior, but really I think if FW is going to be allowed in any capacity, then it should be done whole hog but only in formats with significant comp scores implemented in them. If some guy wants to roll out his themed mech guard with a bunch of towing vehicles or their Ork mech list with multiple Megadreads, they should have that option but the guy who rolls in with a wall of IG/SM artillery pieces should be playing for best general and almost nothing else.
To be fair, there are lists where artilllery is perfectly fluffy. My DKoK assault brigade runs 7 rapiers, 4 heavy mortars and a quad gun, for a total of 12 artillery models, but nobody would think that that's out of character for the army.


Comp has nothing to do with theme. It is based on the power of the army (or at least that is the way it should work).


Do we still need forge world in tournament play? @ 2013/06/28 20:41:21


Post by: Enigwolf


 Blackmoor wrote:
 Vaktathi wrote:
 Phazael wrote:
I have stated this prior, but really I think if FW is going to be allowed in any capacity, then it should be done whole hog but only in formats with significant comp scores implemented in them. If some guy wants to roll out his themed mech guard with a bunch of towing vehicles or their Ork mech list with multiple Megadreads, they should have that option but the guy who rolls in with a wall of IG/SM artillery pieces should be playing for best general and almost nothing else.
To be fair, there are lists where artilllery is perfectly fluffy. My DKoK assault brigade runs 7 rapiers, 4 heavy mortars and a quad gun, for a total of 12 artillery models, but nobody would think that that's out of character for the army.


Comp has nothing to do with theme. It is based on the power of the army (or at least that is the way it should work).


So in order to include FW, we need to bring back comp?


Do we still need forge world in tournament play? @ 2013/06/28 22:27:33


Post by: Dozer Blades


 Matthias wrote:
 Oaka wrote:
To the TOs out there who have dealt with this issue- do you ever factor in, even without realizing it, that you ban FW from your tournaments when a gaming store that doesn't sell the models or rules is hosting the tournament? Has a game store owner ever inquired about the possibility of there being units on display at a tournament in his store that he won't be able to sell?


This is not an issue for us at AdeptiCon, since Forge World is an onsite vendor.


Post of this thread FTW!!!

Exalt!


Do we still need forge world in tournament play? @ 2013/06/28 22:40:40


Post by: Evileyes


I'm trying to think of any books, with no form of skyfire whatsoever at this stage. I think it's

-Dark eldar
-Sisters of battle.

Each of those 3, can ally with great anti-air armies, namely, eldar, and guard.

So, every army in the game, has access to anti air, either through skyfire, or their own flyers.


Do we still need forge world in tournament play? @ 2013/06/28 23:03:25


Post by: Hulksmash


Dark Eldar have flyers and therefore have skyfire.


Do we still need forge world in tournament play? @ 2013/06/28 23:18:00


Post by: Danny Internets


 Enigwolf wrote:


So in order to include FW, we need to bring back comp?


Talk about a lose-lose situation...


Do we still need forge world in tournament play? @ 2013/06/29 01:32:16


Post by: RiTides


 Hulksmash wrote:
Dark Eldar have flyers and therefore have skyfire.

So, it's just Sisters then. And they've got bigger problems...!


Do we still need forge world in tournament play? @ 2013/06/29 02:07:42


Post by: Peregrine


 Enigwolf wrote:
So in order to include FW, we need to bring back comp?


You mean use a different form of comp. Banning FW units because some of them are overpowered is just as much of a comp system as banning/restricting some of them because they're overpowered.


Do we still need forge world in tournament play? @ 2013/06/30 01:38:28


Post by: Redbeard


I played in a tournament today. It allowed 1 FW unit in 1500 points.

My first round opponent used a contemptor dread. He asked if I knew what it did, and I thought I did, but was wrong, and didn't realize that its assault cannons got more shots, so I flew a daemon prince into its range and watched it die.

Based on this, I've changed my opinion on FW in tournaments. FW units clearly have no place in any tournament setting and should be left at home on the shelf at all times.

Spoiler:



of course not. I could have double-checked the rules. And I still won that game.


Do we still need forge world in tournament play? @ 2013/06/30 02:13:59


Post by: RiTides


 Redbeard wrote:
I played in a tournament today. It allowed 1 FW unit in 1500 points.

My first round opponent used a contemptor dread. He asked if I knew what it did...

Sounds like a perfect tournament setup, and a great opponent, to me . Here's to limited FW allowance!


Do we still need forge world in tournament play? @ 2013/06/30 02:23:53


Post by: dlight


You have absolutely no business banning Forgeworld models. The rules are written by professional game designers, and are official Warhammer 40,000 rules per the Forgeworld books.

TO's are not professional game designers, and should not be tampering with the game rules. The codex balance and unit power is determined by GW and FW alone. Tampering with it is essentially nerfing an army, which is neither fare nor appropriate.

Codex and army power ebbs and flows. It's just the way it is. Chaos 3.5, Orks 4.0, and Grey Knights 5.0 all dominated when they came out. Not anymore. The game is in a constant state of refinement.

GW, FW, and the official play testers are constantly reading the forums and tournament results. They know exactly what is going on with the game. They knew exactly what they were doing when they changed the artillery rules in 6th edition, and they also knew precisely what units (GW & FW) would benefit from these rules. They are professionals. It is what they do for a living all day.

If GW & or FW wants game or unit rule changes implemented, they will issue official FAQ's or change the rules in an upcoming version of the game.


Do we still need forge world in tournament play? @ 2013/06/30 02:41:16


Post by: RiTides


TO's can and will run events with no comp, with comp, with no FW, with FW... whatever they please. It's their event, and GW takes no part in it. They explicitly stopped supporting any events. So, the TOs make the final call for their own events.

If you don't like that, you can run your own... but good luck using only their own official FAQs and making no rulings of your own of any kind. I think you'll find many rulings are quite necessary just to make the event work... as demonstrated by the extensive information / player packets / etc put out by the TOs of all the major tournaments.


Do we still need forge world in tournament play? @ 2013/06/30 02:45:22


Post by: AlexMako


dlight wrote:
You have absolutely no business banning Forgeworld models. The rules are written by professional game designers, and are official Warhammer 40,000 rules per the Forgeworld books.

TO's are not professional game designers, and should not be tampering with the game rules. The codex balance and unit power is determined by GW and FW alone. Tampering with it is essentially nerfing an army, which is neither fare nor appropriate.

GW, FW, and the official play testers are constantly reading the forums and tournament results. They know exactly what is going on with the game. They knew exactly what they were doing when they changed the artillery rules in 6th edition, and they also knew precisely what units (GW & FW) would benefit from these rules. They are professionals. It is what they do for a living all day.




ahahahahahaha

please tell me you're not serious

no one can be this blind


Do we still need forge world in tournament play? @ 2013/06/30 03:16:58


Post by: pretre


@redbeard: 7/10

Had me going for a second but it was too well written and didn't have enough personal attacks.


Do we still need forge world in tournament play? @ 2013/06/30 04:39:04


Post by: dlight


 RiTides wrote:
TO's can and will run events with no comp, with comp, with no FW, with FW... whatever they please. It's their event, and GW takes no part in it. They explicitly stopped supporting any events. So, the TOs make the final call for their own events.

If you don't like that, you can run your own... but good luck using only their own official FAQs and making no rulings of your own of any kind. I think you'll find many rulings are quite necessary just to make the event work... as demonstrated by the extensive information / player packets / etc put out by the TOs of all the major tournaments.

They write the rules to their game. Contrary to internet belief, the rules work just fine as is.
Some of the grey areas not covered by a FAQ are a different story. That has nothing to do with banning\limiting different options.

So let's do this:

Necrons: no more than 1 squad wraiths. no more than 1 annihilation barge, no more than 2 scythes.

Grey Knights: no more than 5 Paladins total

Tau: no more than 5 crisis suits

CSM: no more than 1 Heldrake

The rules are written the way they are for a reason. You change the options available to 1 army, and it drastically upsets the balance of the entire game. 1 small rule change can have this effect.

Leave the rules alone (outside any needed FAQ clarification), or go create your own miniature game.


Do we still need forge world in tournament play? @ 2013/06/30 05:15:53


Post by: warboss


dlight wrote:

The rules are written the way they are for a reason. *SNIP*

Leave the rules alone (outside any needed FAQ clarification), or go create your own miniature game.


Clearly you haven't ever bothered reading "The Most Important Rule" as changing the rules is part of the rules.


Do we still need forge world in tournament play? @ 2013/06/30 08:41:27


Post by: mortetvie


He is the rule nazi...No rules for you!!!

In all seriousness, do tournaments NEED FW? No... They NEED people willing to play whatever format the tournament is running. Other than that, it's all up to the TOs and players that support those events.

What you THINK the 40k rules are is irrelevant because a TO can and has every right to change any rule in any way as there are many "house" rules in play in many events I go to and it works out well. If I don't like those rules/ways of running an event, I don't go.


Do we still need forge world in tournament play? @ 2013/06/30 09:08:50


Post by: Vaktathi


To be fair, Tournaments are already a style of play that the game isn't intended or written for, and they way they already operate generally is outside the scope of the rules (e.g. the rules say nothing about a time limit). TO's, generally by necessity, are writing rules for the game and playing it in a manner that the writers didn't intend (again, for instance, time limits).

That said, for me, above and beyond anything else, is how whatever becomes standard at tournaments quickly becomes the standard for local event gaming and pickup play, whether such players attend these events or not.

If tournaments commonly restricted or banned, oh say, Codex: Eldar, then getting pickup games with an Eldar army would become more difficult in many places and many local events would follow suit. When GW banned the Kroot Mercs list and Armored Company Chapter Approved rules from Grand Tournaments, these armies quickly became persona non grata at local tournaments and pickup games, despite GW never having said anything about them outside of GT's.

The opening up of FW in the larger Southern California tournaments has helped drive a great explosion of FW units and armies in Southern California clubs and FLGS events and pickup games. This has been wonderful, and I've yet to see anyone spamming Sabres or any of the like. I'd really like to see this trend continue.

My fear is restriction of such will continue to drive a perception that all FW stuff is sillyness like Titans or that they're all powergaming broken units, etc when really you can count on one hand the number of units people have any issue with and largely only with certain weapon loadouts, and their power relative to codex options is often debateable and/or dependent on what else is included with them.


Do we still need forge world in tournament play? @ 2013/06/30 10:27:36


Post by: Breng77


dlight wrote:
You have absolutely no business banning Forgeworld models. The rules are written by professional game designers, and are official Warhammer 40,000 rules per the Forgeworld books.

TO's are not professional game designers, and should not be tampering with the game rules. The codex balance and unit power is determined by GW and FW alone. Tampering with it is essentially nerfing an army, which is neither fare nor appropriate.

Codex and army power ebbs and flows. It's just the way it is. Chaos 3.5, Orks 4.0, and Grey Knights 5.0 all dominated when they came out. Not anymore. The game is in a constant state of refinement.

GW, FW, and the official play testers are constantly reading the forums and tournament results. They know exactly what is going on with the game. They knew exactly what they were doing when they changed the artillery rules in 6th edition, and they also knew precisely what units (GW & FW) would benefit from these rules. They are professionals. It is what they do for a living all day.

If GW & or FW wants game or unit rule changes implemented, they will issue official FAQ's or change the rules in an upcoming version of the game.


So you mean ha gw play tester who play test the game without fw? Gw who doesn't care at all about tournaments? Fw who playtests mostly in a campaign style? I would wager that gw did not take fw into account with any 6th Ed rules. There is no evidence that supports this or really supports any collaboration between he two.

As has been said tos change plenty of things about the game to fit it into a tournament format. FAQ grey areas, tweak missions, add time limits, add overall scoring, leave out mysterious terrain/objectives, pre-place terrain.....

So your argument holds no water.

I agree with the sentiment above that banning fw can reduce its acceptance which is why I believe in ln limited fw, it will allow people to slowly become accustom and help to reduce negative experiences that will drive fw back out of events.


Do we still need forge world in tournament play? @ 2013/06/30 11:51:02


Post by: Oaka


 Vaktathi wrote:
To be fair, Tournaments are already a style of play that the game isn't intended or written for, and they way they already operate generally is outside the scope of the rules (e.g. the rules say nothing about a time limit). TO's, generally by necessity, are writing rules for the game and playing it in a manner that the writers didn't intend (again, for instance, time limits).


Thank you for bringing this up, as I think a lot of people overlook it. It's very unusual to complain about a specific unit as being too influential on the rules when it is not uncommon for tournament games to finish early. Not only is this a drawback to close combat and horde armies, which are unplayable if the opponent takes their time, but it also guarantees both players will know what turn the game will end. Those are extremely disruptive changes to the way games are supposed to be played. Throw in the lack of proper terrain density at most tournaments, and you have a meta balance that shifts towards certain builds in a way that is much more drastic than the existence of a few powerful units.


Do we still need forge world in tournament play? @ 2013/06/30 12:21:43


Post by: Breng77


Terrain density at most event I attend is good and timelimits are a necessary evil for an event to finish on time. If one game takes 5 hours and everyone else finishes in 2 you have large issues.


Do we still need forge world in tournament play? @ 2013/06/30 15:51:02


Post by: LValx


dlight wrote:
You have absolutely no business banning Forgeworld models. The rules are written by professional game designers, and are official Warhammer 40,000 rules per the Forgeworld books.

TO's are not professional game designers, and should not be tampering with the game rules. The codex balance and unit power is determined by GW and FW alone. Tampering with it is essentially nerfing an army, which is neither fare nor appropriate.

Codex and army power ebbs and flows. It's just the way it is. Chaos 3.5, Orks 4.0, and Grey Knights 5.0 all dominated when they came out. Not anymore. The game is in a constant state of refinement.

GW, FW, and the official play testers are constantly reading the forums and tournament results. They know exactly what is going on with the game. They knew exactly what they were doing when they changed the artillery rules in 6th edition, and they also knew precisely what units (GW & FW) would benefit from these rules. They are professionals. It is what they do for a living all day.

If GW & or FW wants game or unit rule changes implemented, they will issue official FAQ's or change the rules in an upcoming version of the game.

There is a reason GW no longer supports events. They have made it clear that their game has nothing to do with COMPETITION. Therefore tournaments do need to make some changes in order to create a more competitive game. I'm not saying that this necessarily entails outright bans of units, but there are some changes to be made that make the game feel less like a game of chance (i.e. no random objective values, no D3+2 objectives being placed by players, no mysterious terrain). Play the NOVA format for a couple of games, see what you think. I found it to be a much more "competitive" type of format than what is available in the books (where First Blood or winning objective placement often seems to correlate directly to the outcome).


Do we still need forge world in tournament play? @ 2013/07/01 03:27:35


Post by: dlight


 LValx wrote:
dlight wrote:
You have absolutely no business banning Forgeworld models. The rules are written by professional game designers, and are official Warhammer 40,000 rules per the Forgeworld books.

TO's are not professional game designers, and should not be tampering with the game rules. The codex balance and unit power is determined by GW and FW alone. Tampering with it is essentially nerfing an army, which is neither fare nor appropriate.

Codex and army power ebbs and flows. It's just the way it is. Chaos 3.5, Orks 4.0, and Grey Knights 5.0 all dominated when they came out. Not anymore. The game is in a constant state of refinement.

GW, FW, and the official play testers are constantly reading the forums and tournament results. They know exactly what is going on with the game. They knew exactly what they were doing when they changed the artillery rules in 6th edition, and they also knew precisely what units (GW & FW) would benefit from these rules. They are professionals. It is what they do for a living all day.

If GW & or FW wants game or unit rule changes implemented, they will issue official FAQ's or change the rules in an upcoming version of the game.

There is a reason GW no longer supports events. They have made it clear that their game has nothing to do with COMPETITION. Therefore tournaments do need to make some changes in order to create a more competitive game. I'm not saying that this necessarily entails outright bans of units, but there are some changes to be made that make the game feel less like a game of chance (i.e. no random objective values, no D3+2 objectives being placed by players, no mysterious terrain). Play the NOVA format for a couple of games, see what you think. I found it to be a much more "competitive" type of format than what is available in the books (where First Blood or winning objective placement often seems to correlate directly to the outcome).

GW has given up on events, because they can't perfectly balance the game. It's impossible with the amount of armies & codexes. But they try to get close, and 6th edition is in a healthy state overall.

Adding a few FAQ entries for grey areas or creating alternate missions is COMPLETELY different than limiting or omitting valid army entries. Don't try to muddy the water by grouping them all together.
The devil is in the details, and 40K (especially 6th Ed) is very subtle. A +1\-1 modifier can be absolutely game changing.


Do we still need forge world in tournament play? @ 2013/07/01 03:50:50


Post by: Breng77


You'll actually find that faqs on units or making alternate missions is not all that different than omitting units why it comes to army selection. Your insistence that Gw and FW are on the same page when it comes to game design has never been show to be true. In fact I would have just as strong an argument if I said Gw did not play test 6th Ed with any FW and thus it should be left home because it was not accounted for in the rules changes.

Further Gw has never been know to make balance rules changes in faqs on a regular basis. So stating they will is just silly.


Do we still need forge world in tournament play? @ 2013/07/01 07:20:18


Post by: LValx


dlight wrote:
 LValx wrote:
dlight wrote:
You have absolutely no business banning Forgeworld models. The rules are written by professional game designers, and are official Warhammer 40,000 rules per the Forgeworld books.

TO's are not professional game designers, and should not be tampering with the game rules. The codex balance and unit power is determined by GW and FW alone. Tampering with it is essentially nerfing an army, which is neither fare nor appropriate.

Codex and army power ebbs and flows. It's just the way it is. Chaos 3.5, Orks 4.0, and Grey Knights 5.0 all dominated when they came out. Not anymore. The game is in a constant state of refinement.

GW, FW, and the official play testers are constantly reading the forums and tournament results. They know exactly what is going on with the game. They knew exactly what they were doing when they changed the artillery rules in 6th edition, and they also knew precisely what units (GW & FW) would benefit from these rules. They are professionals. It is what they do for a living all day.

If GW & or FW wants game or unit rule changes implemented, they will issue official FAQ's or change the rules in an upcoming version of the game.

There is a reason GW no longer supports events. They have made it clear that their game has nothing to do with COMPETITION. Therefore tournaments do need to make some changes in order to create a more competitive game. I'm not saying that this necessarily entails outright bans of units, but there are some changes to be made that make the game feel less like a game of chance (i.e. no random objective values, no D3+2 objectives being placed by players, no mysterious terrain). Play the NOVA format for a couple of games, see what you think. I found it to be a much more "competitive" type of format than what is available in the books (where First Blood or winning objective placement often seems to correlate directly to the outcome).

GW has given up on events, because they can't perfectly balance the game. It's impossible with the amount of armies & codexes. But they try to get close, and 6th edition is in a healthy state overall.

Adding a few FAQ entries for grey areas or creating alternate missions is COMPLETELY different than limiting or omitting valid army entries. Don't try to muddy the water by grouping them all together.
The devil is in the details, and 40K (especially 6th Ed) is very subtle. A +1\-1 modifier can be absolutely game changing.

You say 6th edition is in a healthy state overall. What do you base that off of? Your FLGS? Or tournaments? If it's tournaments that you are basing this off of then its important to note that more GTs have had FW restrictions or bans than have had full acceptance of FW. So we really have no idea how healthy 6th would be with FW. Once again, i'm not taking a particular stance here, just giving food for thought.

The Heldrake FAQ is all the proof that I need to say that GW does not care AT ALL about game balance (not to mention the fact that it makes very little sense from a financial standpoint, considering Marines are their most popular product).

GW doesn't care about game balance for competition, I honestly believe that. So while GW may endorse full acceptance of FW, that doesn't mean the competitive scene ought to do so blindly without first considering the impact it would have.

If you are willing to alter the missions or have third party FAQs, you should also be open to the idea of FW limitations. Both are modifications to the core ruleset.


Do we still need forge world in tournament play? @ 2013/07/01 07:42:45


Post by: Peregrine


 LValx wrote:
If you are willing to alter the missions or have third party FAQs, you should also be open to the idea of FW limitations. Both are modifications to the core ruleset.


It's not really the same at all. New missions are encouraged by the core rules, and the six standard missions are clearly presented as being just a generic set you can use if you just want an easy pickup game. Third-party FAQs are not supported by the rules, but a good third-party FAQ also doesn't contradict those rules, it just does offers the minimum clarification to prevent rule arguments. FW bans (or other unit bans/changes), on the other hand, directly contradict the standard rules. And, most importantly, they directly contradict those rules in a way that excludes people from participating. New missions and third-party FAQs don't invalidate perfectly legal (according to GW) armies, FW bans do.

And of course the real problem here is that we have blanket bans on FW to resolve a small number of "problem" units, while the thought of (for example) revoking the Helldrake FAQ and making the flamer a hull-mounted weapon is just unacceptable. It isn't a consistent standard about what kind of changes should be made to the rules to improve competitive play, and often seems to be little more than "I don't like X, therefore you can't use it".


Do we still need forge world in tournament play? @ 2013/07/01 10:27:28


Post by: Breng77


One thing I have seen come up lately in regards to FW is confusion about what rules to use for units prior to them being updated upon the release of new codices. Furthermore they require a good deal more effort (and perhaps money) by TOs to learn the rules in order to judge effectively as units often appear in more than one FW book I would need to go through and identify which was most recent, inform my players (who may or may not know) etc.


Do we still need forge world in tournament play? @ 2013/07/01 10:41:02


Post by: JWhex


dlight wrote:
You have absolutely no business banning Forgeworld models. The rules are written by professional game designers, and are official Warhammer 40,000 rules per the Forgeworld books.

TO's are not professional game designers, and should not be tampering with the game rules. The codex balance and unit power is determined by GW and FW alone. Tampering with it is essentially nerfing an army, which is neither fare nor appropriate.

Codex and army power ebbs and flows. It's just the way it is. Chaos 3.5, Orks 4.0, and Grey Knights 5.0 all dominated when they came out. Not anymore. The game is in a constant state of refinement.

GW, FW, and the official play testers are constantly reading the forums and tournament results. They know exactly what is going on with the game. They knew exactly what they were doing when they changed the artillery rules in 6th edition, and they also knew precisely what units (GW & FW) would benefit from these rules. They are professionals. It is what they do for a living all day.

If GW & or FW wants game or unit rule changes implemented, they will issue official FAQ's or change the rules in an upcoming version of the game.


There is some really funny stuff here, starting with this guy telling people how to run their tournaments.

Does he really believe the design studio knows wtf which way is up and which way is down. GW has NEVER had their act together when it comes to writing fantasy or whfb rules, keeping things screwy is part of the sales and marketing plan.

I would be willing to bet there are more posts in this crazy thread than the sum total of ForgeWorld models that have been used in tournaments in North America so far this year.


Do we still need forge world in tournament play? @ 2013/07/01 11:08:14


Post by: Mythal


JWhex wrote:
GW has NEVER had their act together when it comes to writing fantasy


Gotrek and Felix disagree with the above statement. It's not as edgy as Game of Thrones, sure, but sometimes I like to read fantasy for entertainment rather than essays discussing the flaws of the human condition.

On-topic, Sisters aren't generally considered tourney-competitive, so the fact that 25% of their tanks and 100% of their flyers are FW tends to be overlooked when discussing Forgeworld's impact (positive or negative) on tournament balance. Personally, I like the option to field the SoB FW models, but I guarantee that if any TO said "No Forgeworld for the real Codices, but Sisters can field Repressors", someone would claim that the inclusion of said Repressors would shatter the delicate balance of the game and make Sisters of Battle unbeatable and broken.


Do we still need forge world in tournament play? @ 2013/07/01 11:27:28


Post by: Enigwolf


Mythal wrote:

On-topic, Sisters aren't generally considered tourney-competitive, so the fact that 25% of their tanks and 100% of their flyers are FW tends to be overlooked when discussing Forgeworld's impact (positive or negative) on tournament balance. Personally, I like the option to field the SoB FW models, but I guarantee that if any TO said "No Forgeworld for the real Codices, but Sisters can field Repressors", someone would claim that the inclusion of said Repressors would shatter the delicate balance of the game and make Sisters of Battle unbeatable and broken.


I don't think anyone's complaining about the use of FW models, only FW units that are found typically in the IA books.


Do we still need forge world in tournament play? @ 2013/07/01 12:36:55


Post by: brentyboi


dlight wrote:
 LValx wrote:
dlight wrote:
You have absolutely no business banning Forgeworld models. The rules are written by professional game designers, and are official Warhammer 40,000 rules per the Forgeworld books.

TO's are not professional game designers, and should not be tampering with the game rules. The codex balance and unit power is determined by GW and FW alone. Tampering with it is essentially nerfing an army, which is neither fare nor appropriate.

Codex and army power ebbs and flows. It's just the way it is. Chaos 3.5, Orks 4.0, and Grey Knights 5.0 all dominated when they came out. Not anymore. The game is in a constant state of refinement.

GW, FW, and the official play testers are constantly reading the forums and tournament results. They know exactly what is going on with the game. They knew exactly what they were doing when they changed the artillery rules in 6th edition, and they also knew precisely what units (GW & FW) would benefit from these rules. They are professionals. It is what they do for a living all day.

If GW & or FW wants game or unit rule changes implemented, they will issue official FAQ's or change the rules in an upcoming version of the game.

There is a reason GW no longer supports events. They have made it clear that their game has nothing to do with COMPETITION. Therefore tournaments do need to make some changes in order to create a more competitive game. I'm not saying that this necessarily entails outright bans of units, but there are some changes to be made that make the game feel less like a game of chance (i.e. no random objective values, no D3+2 objectives being placed by players, no mysterious terrain). Play the NOVA format for a couple of games, see what you think. I found it to be a much more "competitive" type of format than what is available in the books (where First Blood or winning objective placement often seems to correlate directly to the outcome).

GW has given up on events, because they can't perfectly balance the game. It's impossible with the amount of armies & codexes. But they try to get close, and 6th edition is in a healthy state overall.

Adding a few FAQ entries for grey areas or creating alternate missions is COMPLETELY different than limiting or omitting valid army entries. Don't try to muddy the water by grouping them all together.
The devil is in the details, and 40K (especially 6th Ed) is very subtle. A +1\-1 modifier can be absolutely game changing.


OK so rather than disregard your statements as GW pandering i'm going to ask you two questions to prove a point:

Do YOU play in a non-compt tournament condition on a regular basis?

And, In those tournaments do you see all armybooks/codexes represented and acheiving a well rounded set of results?

If you answer No to the first, your complaints are as good as hearsay.
If you answere yes to both of these question's could you tell us the location/details of these tournaments, because honestly i wouldn't mind going to them.

In the end most tournament most tournament "meddling" with the rules is an attempt to balance the armies to the standard of the second question. Unfortunately IMHO there is no quick fix to how badly balanced the armies are in GW games, so even in comped tournaments certain armies will be seen to be superior.


Do we still need forge world in tournament play? @ 2013/07/01 14:40:20


Post by: LValx


 Peregrine wrote:
 LValx wrote:
If you are willing to alter the missions or have third party FAQs, you should also be open to the idea of FW limitations. Both are modifications to the core ruleset.


It's not really the same at all. New missions are encouraged by the core rules, and the six standard missions are clearly presented as being just a generic set you can use if you just want an easy pickup game. Third-party FAQs are not supported by the rules, but a good third-party FAQ also doesn't contradict those rules, it just does offers the minimum clarification to prevent rule arguments. FW bans (or other unit bans/changes), on the other hand, directly contradict the standard rules. And, most importantly, they directly contradict those rules in a way that excludes people from participating. New missions and third-party FAQs don't invalidate perfectly legal (according to GW) armies, FW bans do.

And of course the real problem here is that we have blanket bans on FW to resolve a small number of "problem" units, while the thought of (for example) revoking the Helldrake FAQ and making the flamer a hull-mounted weapon is just unacceptable. It isn't a consistent standard about what kind of changes should be made to the rules to improve competitive play, and often seems to be little more than "I don't like X, therefore you can't use it".

Like I said, I'm not against FW. I don't think the reasons for banning it are that compelling. I'm also not against the idea of third-party FAQs to re-balance some of the units, however, I think that logistically it would be a very difficult thing to organize. A blanket ban on FW is easy to do, forming a third-party institution that will heavily test and re-balance the game is a bit more difficult.


Do we still need forge world in tournament play? @ 2013/07/01 22:12:50


Post by: Redbeard


 LValx wrote:
A blanket ban on FW is easy to do, forming a third-party institution that will heavily test and re-balance the game is a bit more difficult.


We have a saying around my office: nothing worth doing is easy.



Do we still need forge world in tournament play? @ 2013/07/01 22:33:54


Post by: LValx


 Redbeard wrote:
 LValx wrote:
A blanket ban on FW is easy to do, forming a third-party institution that will heavily test and re-balance the game is a bit more difficult.


We have a saying around my office: nothing worth doing is easy.


I agree 100%. But you have to think about logistics. Also have to consider the fact that most players are probably more averse to modifications to codices than something like a blanket ban of FW (not that I agree with this position).


Do we still need forge world in tournament play? @ 2013/07/01 22:37:35


Post by: Unit1126PLL


 LValx wrote:
 Redbeard wrote:
 LValx wrote:
A blanket ban on FW is easy to do, forming a third-party institution that will heavily test and re-balance the game is a bit more difficult.


We have a saying around my office: nothing worth doing is easy.


I agree 100%. But you have to think about logistics. Also have to consider the fact that most players are probably more averse to modifications to codices than something like a blanket ban of FW (not that I agree with this position).


Logistics for a TO is ultimately a wash, as the tournament entry fee ought to compensate him for any labor or time that he spends which he deems is unnecessary - we are paying him to give us a good experience, and "it's too hard" isn't an excuse I accept from people I pay to do things.

Your point about player adversity is true but it is a self-fulfilling prophecy: the more bans on forgeworld there are, the more ok with them tournament attendees are.


Do we still need forge world in tournament play? @ 2013/07/02 00:34:59


Post by: NeedleOfInquiry


Having read all the pages....

The main argument against 40K approved Forge World models and armies is that they are either:

Too overpowering

Too expensive to buy

Too cheap point wise

Another clump of unit data I have to learn.



The reason to use them is well, Game Workshops said they were legal to use in 40K and even makes them...


Forgive me if I find the too overpowering, too expensive to buy and too cheap point wise lacking when such a very large number of tourny players in the top brackets use Heldrakes or Necron favorites and all tend to be carrying Grey Knights or Chaos for some reason. All the arguments tend to ring hollow at that point...

As for another clump of data to learn, that's why folks are required to carry their books to the matches for the other player to view, is it not?

All the winners in the top tourneys make power lists and they all look alike....and there is nothing wrong with that. GW sells those codex and models. They also the Approved for 40K Forge World stuff...


Tourny owners can do what they want like banning officially approved lists, codecs and models because they do not like them, but do not do it because they are too powerful or game breaking, it just sounds hollow when I see all those Heldrakes and allies builds....

If its just too hard logistically, just say so. Eventually as more tourneys allow the Approved for 40K models and Armies folks will have a choice and the market will decide.

I prefer to play by all of the rules. It seems immature to turn away someone who has an army that says approved for 40K by the game company that produces the game....






Do we still need forge world in tournament play? @ 2013/07/02 02:42:02


Post by: warboss


 NeedleOfInquiry wrote:
Having read all the pages....

The main argument against 40K approved Forge World models and armies is that they are either:

Too overpowering

Too expensive to buy

Too cheap point wise

Another clump of unit data I have to learn.


If that's what you came up with then you really didn't read all the pages. The arguments both for and against FW are alot more nuanced and faceted than your post would indicate.


Do we still need forge world in tournament play? @ 2013/07/02 04:02:04


Post by: Enigwolf


 Unit1126PLL wrote:
 LValx wrote:
 Redbeard wrote:
 LValx wrote:
A blanket ban on FW is easy to do, forming a third-party institution that will heavily test and re-balance the game is a bit more difficult.


We have a saying around my office: nothing worth doing is easy.


I agree 100%. But you have to think about logistics. Also have to consider the fact that most players are probably more averse to modifications to codices than something like a blanket ban of FW (not that I agree with this position).


Logistics for a TO is ultimately a wash, as the tournament entry fee ought to compensate him for any labor or time that he spends which he deems is unnecessary - we are paying him to give us a good experience, and "it's too hard" isn't an excuse I accept from people I pay to do things.

Your point about player adversity is true but it is a self-fulfilling prophecy: the more bans on forgeworld there are, the more ok with them tournament attendees are.


Most tourneys barely break even, I'm sure. TOs are usually volunteers and are unpaid. But yes, there is a self-fulfilling prophecy here, that's why a slow phase-in works to "test the waters" and see if it can really be implemented fully in a workable state.


Do we still need forge world in tournament play? @ 2013/07/02 10:31:52


Post by: Breng77


 Unit1126PLL wrote:
 LValx wrote:
 Redbeard wrote:
 LValx wrote:
A blanket ban on FW is easy to do, forming a third-party institution that will heavily test and re-balance the game is a bit more difficult.


We have a saying around my office: nothing worth doing is easy.


I agree 100%. But you have to think about logistics. Also have to consider the fact that most players are probably more averse to modifications to codices than something like a blanket ban of FW (not that I agree with this position).


Logistics for a TO is ultimately a wash, as the tournament entry fee ought to compensate him for any labor or time that he spends which he deems is unnecessary - we are paying him to give us a good experience, and "it's too hard" isn't an excuse I accept from people I pay to do things.

Your point about player adversity is true but it is a self-fulfilling prophecy: the more bans on forgeworld there are, the more ok with them tournament attendees are.


Lol....as a TO I had to laugh at this, dude you have a good time because I and others put in the effort free of charge (or often at personal cost) to make it so. Speaking for myself the money players pay for my events goes into paying either only for prize support, or to help pay for the venue etc. sometimes also it will be used for terrain(not usually in my case that either gets borrowed from my local store, or payed for by the convention.). Never have I been paid for my time. But let's go ahead and assume I wanted to get paid for my time (and I'm hardly the hardest working to out there). So the weekend of the GT alone is probably 40ish (if not more) hours of work.so if I felt like getting minimum wage in the state where I am that would be $8.25 per hour. So $330 now my attendees are alreadying paying $50-60 to cover expenses/prize support, so that goes up by $10 per person. But wait I probably put in say 200 or more hours planning, advertising etc the event and spent money out of pocket, not I need to buy the FW books and learn all the rules, lets say that's 100 hours of work minimum and $900+ in books. So at minimum wage for 340 hours of work and $900 of books. That's $3705. So divide that by my 32 players and we are looking at $175 per ticket. You going to pay that for an event? I didn't think so....and that's assuming I'd work for minimum wage. Now I could try to spread that out over multiple events but then that is more work.....




Automatically Appended Next Post:
Essentially you pay for...a space for the event, terrain on the tables, and prize support. I take a wash on tournament packets, objective markers, staying at a hotel to run my gt, paying for food during the gt, etc... So maybe I could work buying FW rules into my budget over say the next 5-10 years. It's too much work is absolutely something you should expect for a volunteer, or someone paying to make your experience better. If not find a different event that is more to your liking.

But don't delude yourself that you "pay TO's to do a job"


Do we still need forge world in tournament play? @ 2013/07/02 12:27:35


Post by: Danny Internets


Breng77 wrote:

Essentially you pay for...a space for the event, terrain on the tables, and prize support. I take a wash on tournament packets, objective markers, staying at a hotel to run my gt, paying for food during the gt, etc... So maybe I could work buying FW rules into my budget over say the next 5-10 years. It's too much work is absolutely something you should expect for a volunteer, or someone paying to make your experience better. If not find a different event that is more to your liking.

But don't delude yourself that you "pay TO's to do a job"


I second this. The work we put into the BFS GT, for example, equates to many, many hours of contributions made by many people and anything that would be considered "profit" goes right back into prize support. Fortunately, we've never been in the red, but we also don't walk away with any money whatsoever to compensate for the 200+ hours of work.


Do we still need forge world in tournament play? @ 2013/07/02 12:48:20


Post by: MVBrandt


I keep laughing every time I read a post about tournament organizers making money.


Do we still need forge world in tournament play? @ 2013/07/02 12:59:03


Post by: Breng77


Hey if you could I think some people would do it as a job. But we don't see that so.....


Do we still need forge world in tournament play? @ 2013/07/02 13:00:12


Post by: Farseer Faenyin


The only 'profits' I've seen TOs take from tournaments is to use any excess money to buy more terrain and tables for future events. So hardly profit.

Edit: Somehow a parenthesis made it into my post...


Do we still need forge world in tournament play? @ 2013/07/02 17:31:37


Post by: Unit1126PLL


I wasn't saying the TOs profit off of it - I've known for some time that they don't actually end up with any more money than they deserve, and usually less.

However, that doesn't change the fact that I will be paying money for a tournament and could be turned away based on army choice alone regardless of anything else. I understand I should read the rules first and just not pay, but then I limit myself to very few events, many of which are very far away.


Do we still need forge world in tournament play? @ 2013/07/02 18:00:42


Post by: Breng77


 Unit1126PLL wrote:
I wasn't saying the TOs profit off of it - I've known for some time that they don't actually end up with any more money than they deserve, and usually less.

However, that doesn't change the fact that I will be paying money for a tournament and could be turned away based on army choice alone regardless of anything else. I understand I should read the rules first and just not pay, but then I limit myself to very few events, many of which are very far away.


Don't end up with any more money than they deserve? So most deserve nothing? Just asking. Sure you are paying money for a tournament, and it is totally your choice which events to attend. But that holds true for any number of decisions made:

Mission design
Army Choice/Comp
Point level
FAQ rulings
Monetary Cost
Schedule


For my events it is fully advertised what will and will not be allowed, what missions will be played, points level, round length....etc

If you fail to read the description and show up, and pay, then are pissed off because you don't like how I decide to organize an event (you are free to be pissed off at me if I am a jerk to you for some reason), that is on you. It's equivalent to buying a Chaos Space Marine box, and then being mad because there are only 10 models in it and not 20. Now if you think the price is too high to buy 10 you simply don't buy them.

I (and others I'm sure) regularly poll players who attend my events, and modify things to meet their needs/desires. So if the entire player base is either anti-FW (i.e. will not show up if I include it) or indifferent to it. What as a TO makes me try to give up players I have that are enjoying themselves for theoretical players that may or may not show up if I change my event.

My argument to you would be if you live in an area where most events are Non-FW and you want to play those events, then you should own enough models or counts as, to play non-FW. Otherwise it is like buying a regular bowling ball and being mad when the only lanes around are Duck pin. Actually it always surprises me when this is the case. Why invest so much in FW if most people around you seemingly don't use it? Or if they do use it, why don't they move to get it included in tournaments if they are at all numerous.

Actually there is another solution, if you don't like the way events are run, then start running your own.


Do we still need forge world in tournament play? @ 2013/07/02 18:38:30


Post by: Enigwolf


 Unit1126PLL wrote:
I wasn't saying the TOs profit off of it - I've known for some time that they don't actually end up with any more money than they deserve, and usually less.


To that, I have this to quote:

 Unit1126PLL wrote:

Logistics for a TO is ultimately a wash, as the tournament entry fee ought to compensate him for any labor or time that he spends which he deems is unnecessary - we are paying him to give us a good experience, and "it's too hard" isn't an excuse I accept from people I pay to do things.


I don't see how much more unclear you were. In fact, you were very clear in your opinions (bolded and underlined thrice above) that you thought that TOs were actually paid, compensated, and profit off of the entry fee. Please don't change your argument/stance because you were wrong. Own up to the fact that you were wrong.


Do we still need forge world in tournament play? @ 2013/07/02 18:40:48


Post by: RiTides


Unit- While very true, if you've been playing in tournaments for some time you'll know to ask about FW allowance. The very first thing I did when considering tournies with my chaos dwarfs was to ask if the Tamurkhan book was allowed.

Fortunately, the answer every time I have asked that has been "yes". But it never occurred to me, and wouldn't to any of the regular tourney players that I know, to assume it'd be allowed and not to ask.


Do we still need forge world in tournament play? @ 2013/07/02 19:20:01


Post by: Unit1126PLL


 RiTides wrote:
Unit- While very true, if you've been playing in tournaments for some time you'll know to ask about FW allowance. The very first thing I did when considering tournies with my chaos dwarfs was to ask if the Tamurkhan book was allowed.

Fortunately, the answer every time I have asked that has been "yes". But it never occurred to me, and wouldn't to any of the regular tourney players that I know, to assume it'd be allowed and not to ask.


The only reason I would think it would be allowed without asking is the same reason to expect vehicles would be allowed without asking, or Codex: Dark Angels - they're all part of the core rules.

As for everything else:
It seems to me that if the TOs feel they are underpaid, then they can and should raise the prices. We're all good capitalists here.


Do we still need forge world in tournament play? @ 2013/07/02 19:27:14


Post by: cvtuttle


Whether TO's make money or not - based on the amount of work I see them do - their hourly pay is utter crap....



Do we still need forge world in tournament play? @ 2013/07/02 19:32:37


Post by: Breng77


 Unit1126PLL wrote:
 RiTides wrote:
Unit- While very true, if you've been playing in tournaments for some time you'll know to ask about FW allowance. The very first thing I did when considering tournies with my chaos dwarfs was to ask if the Tamurkhan book was allowed.

Fortunately, the answer every time I have asked that has been "yes". But it never occurred to me, and wouldn't to any of the regular tourney players that I know, to assume it'd be allowed and not to ask.


The only reason I would think it would be allowed without asking is the same reason to expect vehicles would be allowed without asking, or Codex: Dark Angels - they're all part of the core rules.

As for everything else:
It seems to me that if the TOs feel they are underpaid, then they can and should raise the prices. We're all good capitalists here.


Except no one does it to make money. Furthermore, No one could afford what it would cost to pay me enough to run a tournament if I cared about the money.I have no issue being a volunteer and sinking my money into an event to improve it. What I don't like is ungrateful people who have no idea what their talking about complaining about how things are run because the " Pay for it" Most tournaments function as advertised, and you get what was advertised.

As to FW being part of the core game, that was covered pages ago, its not. The core game is BRB + Codex, FW is an expansion of the core rules (read not needed to actually play the game, and largely non-functional without the base codices. IA book is not equal to a codex (it's not a codex) nor is it equal to the BRB. That does not mean it is not part of the game, or inherently should be disallowed. But in many cases it is not, and so if you follow tournaments at all you would know that it is not always included and perhaps you should ask.


Do we still need forge world in tournament play? @ 2013/07/02 19:37:31


Post by: Unit1126PLL


Breng77 wrote:
Except no one does it to make money. Furthermore, No one could afford what it would cost to pay me enough to run a tournament if I cared about the money.I have no issue being a volunteer and sinking my money into an event to improve it. What I don't like is ungrateful people who have no idea what their talking about complaining about how things are run because the " Pay for it" Most tournaments function as advertised, and you get what was advertised.

As to FW being part of the core game, that was covered pages ago, its not. The core game is BRB + Codex, FW is an expansion of the core rules (read not needed to actually play the game, and largely non-functional without the base codices. IA book is not equal to a codex (it's not a codex) nor is it equal to the BRB. That does not mean it is not part of the game, or inherently should be disallowed. But in many cases it is not, and so if you follow tournaments at all you would know that it is not always included and perhaps you should ask.


If you don't do it to make money, then why bring up that "it takes too much time and effort" on the part of the TO to include Forge World? If they think it takes too much effort to go through the 40k rules and make sure they understand them, then perhaps they've bit off more than they can chew.

As for your second point, where does it say the core game is BRB + codex? And where does it say that things cannot be added that aren't in the BRB or codex? Because it says right in the front of the FW books that they should be considered official, though you ought to ask out of politeness. If I order the book from Forge World and read that it should be considered official, why then would someone tell me it isn't official?

That's precisely what happens in my case when I try to use the book. I started 40k thinking that Chapter Approved was official and bought an armored company. Then I found out it wasn't. I got back in later when I found out (through reading the books) that Forge World's book with armored company is official, but then I'm told it isn't even when I have a GW Rulebook right in front of me saying it is. You have no idea how disappointing being told "your army isn't good enough" is, because that's what it sounds like when people outright ignore that it is an official army.


Do we still need forge world in tournament play? @ 2013/07/02 19:54:02


Post by: RiTides


 Unit1126PLL wrote:
If you don't do it to make money, then why bring up that "it takes too much time and effort" on the part of the TO to include Forge World? If they think it takes too much effort to go through the 40k rules and make sure they understand them, then perhaps they've bit off more than they can chew.

Or, perhaps they should shoot for a more manageable tournament to organize- such as, one that doesn't require a document like this to keep track of Forgeworld items.

Have you looked through that document and seen the level of effort required to show just where the current rules are of all allowable FW units? Let alone being ready to make a rules call on any one of them. I think you should do this before criticizing TOs for "biting off more than they can chew" just because they don't allow FW. Check it out:

http://www.adepticon.org/13rules/201340KIAApoc.pdf


Do we still need forge world in tournament play? @ 2013/07/02 19:55:32


Post by: Breng77


 Unit1126PLL wrote:
Breng77 wrote:
Except no one does it to make money. Furthermore, No one could afford what it would cost to pay me enough to run a tournament if I cared about the money.I have no issue being a volunteer and sinking my money into an event to improve it. What I don't like is ungrateful people who have no idea what their talking about complaining about how things are run because the " Pay for it" Most tournaments function as advertised, and you get what was advertised.

As to FW being part of the core game, that was covered pages ago, its not. The core game is BRB + Codex, FW is an expansion of the core rules (read not needed to actually play the game, and largely non-functional without the base codices. IA book is not equal to a codex (it's not a codex) nor is it equal to the BRB. That does not mean it is not part of the game, or inherently should be disallowed. But in many cases it is not, and so if you follow tournaments at all you would know that it is not always included and perhaps you should ask.


If you don't do it to make money, then why bring up that "it takes too much time and effort" on the part of the TO to include Forge World? If they think it takes too much effort to go through the 40k rules and make sure they understand them, then perhaps they've bit off more than they can chew.

As for your second point, where does it say the core game is BRB + codex? And where does it say that things cannot be added that aren't in the BRB or codex? Because it says right in the front of the FW books that they should be considered official, though you ought to ask out of politeness. If I order the book from Forge World and read that it should be considered official, why then would someone tell me it isn't official?

That's precisely what happens in my case when I try to use the book. I started 40k thinking that Chapter Approved was official and bought an armored company. Then I found out it wasn't. I got back in later when I found out (through reading the books) that Forge World's book with armored company is official, but then I'm told it isn't even when I have a GW Rulebook right in front of me saying it is. You have no idea how disappointing being told "your army isn't good enough" is, because that's what it sounds like when people outright ignore that it is an official army.


One, because it costs me lots of out of pocket money to obtain the FW books that I don't have to spend? Because no one around me really uses FW so I don't have a chance to play it to really understand it? Because I don't feel like I should need to break the law or my bank to run an event? Take your pick, for me it has little to do with time and everything to do with money. Throw on top of that if the players attending my event told me they'd like FW I would include it, they have told me the opposite.

The BRB refers to Codices as where to find your army rules and mentions no other source. Hence core rules, it does not outlaw expansions. You then say yourself that FW is official but that you should ask about using it to make sure people are happy to play against it. Which is what the ban is saying in my case, that a majority of people are saying "Sorry but I'd rather not play against FW units." Furthermore, GW when they have run events have disallowed it, so again not on the same standing as a codex.

Essentially, what I would like to see FW players do to help themselves is the following.

1.) Accept that FW is not blanket legal in all events. Obtain models to make a codex legal armylist, and begin attending local events and LGS open gaming.

2.) Accept that people are unfamilar with FW and this is the great cause of them not wanting to play against it. When you go to local games, ask if you perhaps can use one unit that is FW in an otherwise codex list. Begin talking to local TO(s) about perhaps including limited FW in events. Breaking change in slowly is much more palitable to people.

3.) Accept that even when FW is largely accepted that there may be units people are uncomfortable with because of unbalanced FW release schedule (heavily Imperial biased)

Now before you all go running and saying "Why should I have to spend money to be able to play my army....its legal", I'lll return and say why should I as a TO have to shell out $900 (or break the law) just because you don't want to spend 1/3 to 1/2 that much to have a codex legal army? Why should I spend that money, brush up on FW rules when you make no effort of your own to ease other players into FW inclusion? I don't care one way or the other if FW is included personally, but my players frequently do and seeing as how the "pay me" I abide by their desire not to use it. Now if one of them wanted FW included, to me it is on him to convince others that "maybe its not that bad", and to put up with some push back and restrictions. It is not on me as a TO, to risk my event Failing to please people that for the most part (I have one guy that attends any of my events that would like to see FW, and for him I included it in my secondary event at my GT), don't want to play FW.


Do we still need forge world in tournament play? @ 2013/07/02 20:00:48


Post by: Enigwolf


 Unit1126PLL wrote:
Breng77 wrote:
Except no one does it to make money. Furthermore, No one could afford what it would cost to pay me enough to run a tournament if I cared about the money.I have no issue being a volunteer and sinking my money into an event to improve it. What I don't like is ungrateful people who have no idea what their talking about complaining about how things are run because the " Pay for it" Most tournaments function as advertised, and you get what was advertised.

As to FW being part of the core game, that was covered pages ago, its not. The core game is BRB + Codex, FW is an expansion of the core rules (read not needed to actually play the game, and largely non-functional without the base codices. IA book is not equal to a codex (it's not a codex) nor is it equal to the BRB. That does not mean it is not part of the game, or inherently should be disallowed. But in many cases it is not, and so if you follow tournaments at all you would know that it is not always included and perhaps you should ask.


If you don't do it to make money, then why bring up that "it takes too much time and effort" on the part of the TO to include Forge World? If they think it takes too much effort to go through the 40k rules and make sure they understand them, then perhaps they've bit off more than they can chew.

As for your second point, where does it say the core game is BRB + codex? And where does it say that things cannot be added that aren't in the BRB or codex? Because it says right in the front of the FW books that they should be considered official, though you ought to ask out of politeness. If I order the book from Forge World and read that it should be considered official, why then would someone tell me it isn't official?

That's precisely what happens in my case when I try to use the book. I started 40k thinking that Chapter Approved was official and bought an armored company. Then I found out it wasn't. I got back in later when I found out (through reading the books) that Forge World's book with armored company is official, but then I'm told it isn't even when I have a GW Rulebook right in front of me saying it is. You have no idea how disappointing being told "your army isn't good enough" is, because that's what it sounds like when people outright ignore that it is an official army.


Literally every point above has been answered in the last 38 pages. There's even page cites for where it states that BRB+Codex are the only BRB-recognized rules. Breng has also answered a lot of your points in one nice post. Let me put it this way, I've spent more than I care to admit on building my Elysian Droptroops army, and with how powerful flyers are now, I'm just building it as a showcase army where I can lavish all my time and effort on painting. Do I care that I'll probably play it once or twice a year? No, because I have a Codex-legal army that I can use. I'm pro-FW, and I strongly do not believe that criticizing the TOs is the right way to go just because you're unhappy that you can't use your Armoured Brigade.


Do we still need forge world in tournament play? @ 2013/07/02 20:04:13


Post by: Unit1126PLL


Breng77 wrote:

One, because it costs me lots of out of pocket money to obtain the FW books that I don't have to spend? Because no one around me really uses FW so I don't have a chance to play it to really understand it? Because I don't feel like I should need to break the law or my bank to run an event? Take your pick, for me it has little to do with time and everything to do with money. Throw on top of that if the players attending my event told me they'd like FW I would include it, they have told me the opposite.

The BRB refers to Codices as where to find your army rules and mentions no other source. Hence core rules, it does not outlaw expansions. You then say yourself that FW is official but that you should ask about using it to make sure people are happy to play against it. Which is what the ban is saying in my case, that a majority of people are saying "Sorry but I'd rather not play against FW units." Furthermore, GW when they have run events have disallowed it, so again not on the same standing as a codex.

Essentially, what I would like to see FW players do to help themselves is the following.

1.) Accept that FW is not blanket legal in all events. Obtain models to make a codex legal armylist, and begin attending local events and LGS open gaming.

2.) Accept that people are unfamilar with FW and this is the great cause of them not wanting to play against it. When you go to local games, ask if you perhaps can use one unit that is FW in an otherwise codex list. Begin talking to local TO(s) about perhaps including limited FW in events. Breaking change in slowly is much more palitable to people.

3.) Accept that even when FW is largely accepted that there may be units people are uncomfortable with because of unbalanced FW release schedule (heavily Imperial biased)

Now before you all go running and saying "Why should I have to spend money to be able to play my army....its legal", I'lll return and say why should I as a TO have to shell out $900 (or break the law) just because you don't want to spend 1/3 to 1/2 that much to have a codex legal army? Why should I spend that money, brush up on FW rules when you make no effort of your own to ease other players into FW inclusion? I don't care one way or the other if FW is included personally, but my players frequently do and seeing as how the "pay me" I abide by their desire not to use it. Now if one of them wanted FW included, to me it is on him to convince others that "maybe its not that bad", and to put up with some push back and restrictions. It is not on me as a TO, to risk my event Failing to please people that for the most part (I have one guy that attends any of my events that would like to see FW, and for him I included it in my secondary event at my GT), don't want to play FW.


1) I refuse to accept this. And I don't have to obtain models to make a codex legal armylist to attend local events and LGS open gaming, because they all (around here) recognize the legality of Forge World.
2) Unfamiliarity is not a good reason not to play, otherwise I could simply refuse to play against the new Eldar "wtf is ancient doom and battle-focus" codex. The local TO allows Forge World in all of his events, and it rarely wins.
3) People are also uncomfortable with Necrons, Grey Knights, and now, Tau, even to the point that there are other threads on this forum complaining about how people are uncomfortable with them! And if people don't like Imperial bias, they're definitely playing the wrong game.

You don't have to shell out money for the Forge World rules - I'd be happy to answer any and every question you have about my book, and you know full well there are other places to purview the rules. Even buying them is only $500 or so, not $900. And I can't convince the entire nation alone, nor can the other FW players - none of us are TOs (afaik) and so we have to resort to convincing the TOs to let us play so we can convince others that it isn't so bad! See the problem?


Automatically Appended Next Post:
 Enigwolf wrote:

Literally every point above has been answered in the last 38 pages. There's even page cites for where it states that BRB+Codex are the only BRB-recognized rules. Breng has also answered a lot of your points in one nice post. Let me put it this way, I've spent more than I care to admit on building my Elysian Droptroops army, and with how powerful flyers are now, I'm just building it as a showcase army where I can lavish all my time and effort on painting. Do I care that I'll probably play it once or twice a year? No, because I have a Codex-legal army that I can use. I'm pro-FW, and I strongly do not believe that criticizing the TOs is the right way to go just because you're unhappy that you can't use your Armoured Brigade.


The points have not been addressed to my satisfaction - in fact, I fail to see where they've been addressed at all in some cases. I don't have a codex-legal army except for my Black Templars, but I love my Armored Battlegroup more and do not nearly have as much effort in my BTs.

And I do feel bad for criticizing the TOs, but I don't see any other way to go about it - they won't allow it out of sheer stubbornness as far as I can tell!


Do we still need forge world in tournament play? @ 2013/07/02 20:13:04


Post by: Enigwolf


 Unit1126PLL wrote:

And I do feel bad for criticizing the TOs, but I don't see any other way to go about it - they won't allow it out of sheer stubbornness as far as I can tell!


I challenge this statement. Compare the tourney scene now to a decade ago. Look at how many tourneys have started including full FW or limited FW at some of their title events, Adepticon TT and NOVA to name a few. To say that it's stubbornness is just unfair to the TOs. They are enacting change slowly, but it's there. History shows it.

Would you rather they all take a huge plunge by including full FW in everything, risk the entire event going bust with a lack of attendance, draining organizer's funds to cover the costs of the event, and spell the death of that annual tourney? In fact, I'd like to ask you, how long have you been playing 40k and how many large, regional tourneys HAVE you attended, and if so, which ones?


Automatically Appended Next Post:
 Unit1126PLL wrote:
none of us are TOs (afaik) and so we have to resort to convincing the TOs to let us play so we can convince others that it isn't so bad! See the problem


There are at least three TOs posting on this thread, including one TO from NOVA who is including full FW in a NOVA event this year. You clearly have not read all 39 pages of this thread. I highly recommend that you do.


Do we still need forge world in tournament play? @ 2013/07/02 20:16:16


Post by: Unit1126PLL


 Enigwolf wrote:
 Unit1126PLL wrote:

And I do feel bad for criticizing the TOs, but I don't see any other way to go about it - they won't allow it out of sheer stubbornness as far as I can tell!


I challenge this statement. Compare the tourney scene now to a decade ago. Look at how many tourneys have started including full FW or limited FW at some of their title events, Adepticon TT and NOVA to name a few. To say that it's stubbornness is just unfair to the TOs. They are enacting change slowly, but it's there. History shows it.

Would you rather they all take a huge plunge by including full FW in everything, risk the entire event going bust with a lack of attendance, draining organizer's funds to cover the costs of the event, and spell the death of that annual tourney? In fact, I'd like to ask you, how long have you been playing 40k and how many large, regional tourneys HAVE you attended, and if so, which ones?


I've been playing since I was 12 (beginning of 3rd), but I've only attended Wargamescon- I don't have the money to fly around the country lately since I am finishing school, and earlier my parents were against the idea and not many tournaments allowed Armored Company anyhow.

And I doubt that the allowance of Forge World would utterly collapse the entire endeavor and spell doom for the 40k community as we know it - in fact, such talk sounds awfully hyperbolic.


Automatically Appended Next Post:
 Enigwolf wrote:

There are at least three TOs posting on this thread, including one TO from NOVA who is including full FW in a NOVA event this year. You clearly have not read all 39 pages of this thread. I highly recommend that you do.


I have read that, and they are allowing FW in some events around the country, thank the Emperor. But the fact that others continue to resist the idea is alarming to me, and the more Forge World is allowed the more they will cry and howl that it shouldn't be, perhaps swinging the pendulum back.


Do we still need forge world in tournament play? @ 2013/07/02 20:20:50


Post by: Enigwolf


 Unit1126PLL wrote:

 Enigwolf wrote:

There are at least three TOs posting on this thread, including one TO from NOVA who is including full FW in a NOVA event this year. You clearly have not read all 39 pages of this thread. I highly recommend that you do.


I have read that, and they are allowing FW in some events around the country, thank the Emperor. But the fact that others continue to resist the idea is alarming to me, and the more Forge World is allowed the more they will cry and howl that it shouldn't be, perhaps swinging the pendulum back.


You make it sound as though this is some kind of idea everyone needs to be indoctrinated into. Based on past responses, tourneys that have typically allowed FW inclusion has kept to it year after year. Again, I'd like to point out Adepticon TT as an example. If the pendulum was truly swinging back, then Adepticon would've stopped using FW inclusion for their TT. I have a simple question to ask of you - do you or do you not see an increase in FW inclusion in tourneys over the course of the past decade. You don't need to have attended them at all, just a simple yes or no.


Do we still need forge world in tournament play? @ 2013/07/02 20:23:26


Post by: Unit1126PLL


 Enigwolf wrote:
 Unit1126PLL wrote:

 Enigwolf wrote:

There are at least three TOs posting on this thread, including one TO from NOVA who is including full FW in a NOVA event this year. You clearly have not read all 39 pages of this thread. I highly recommend that you do.


I have read that, and they are allowing FW in some events around the country, thank the Emperor. But the fact that others continue to resist the idea is alarming to me, and the more Forge World is allowed the more they will cry and howl that it shouldn't be, perhaps swinging the pendulum back.


You make it sound as though this is some kind of idea everyone needs to be indoctrinated into. Based on past responses, tourneys that have typically allowed FW inclusion has kept to it year after year. Again, I'd like to point out Adepticon TT as an example. If the pendulum was truly swinging back, then Adepticon would've stopped using FW inclusion for their TT. I have a simple question to ask of you - do you or do you not see an increase in FW inclusion in tourneys over the course of the past decade. You don't need to have attended them at all, just a simple yes or no.


I do see an increase in FW usage in tournaments around the country. And that is satisfying.

However, there are some that continue to disallow it, and there are still players out there who dislike it. Such people should be relegated to the same types of people who think Necrons, Tau, or vehicles should be banned. It is against that irrational dislike of Forge World which I speak.


Do we still need forge world in tournament play? @ 2013/07/02 20:26:35


Post by: Enigwolf


 Unit1126PLL wrote:
 Enigwolf wrote:
 Unit1126PLL wrote:

 Enigwolf wrote:

There are at least three TOs posting on this thread, including one TO from NOVA who is including full FW in a NOVA event this year. You clearly have not read all 39 pages of this thread. I highly recommend that you do.


I have read that, and they are allowing FW in some events around the country, thank the Emperor. But the fact that others continue to resist the idea is alarming to me, and the more Forge World is allowed the more they will cry and howl that it shouldn't be, perhaps swinging the pendulum back.


You make it sound as though this is some kind of idea everyone needs to be indoctrinated into. Based on past responses, tourneys that have typically allowed FW inclusion has kept to it year after year. Again, I'd like to point out Adepticon TT as an example. If the pendulum was truly swinging back, then Adepticon would've stopped using FW inclusion for their TT. I have a simple question to ask of you - do you or do you not see an increase in FW inclusion in tourneys over the course of the past decade. You don't need to have attended them at all, just a simple yes or no.


I do see an increase in FW usage in tournaments around the country. And that is satisfying.

However, there are some that continue to disallow it, and there are still players out there who dislike it. Such people should be relegated to the same types of people who think Necrons, Tau, or vehicles should be banned. It is against that irrational dislike of Forge World which I speak.


My thoughts are to give it time. It's a trend that's continuing and increasing. Bashing TOs is probably only going to make them bitter about it - leave them alone. Go bash GW instead for not putting a Forgeworld mention in the BRB.


Do we still need forge world in tournament play? @ 2013/07/02 20:30:48


Post by: Unit1126PLL


 Enigwolf wrote:
My thoughts are to give it time. It's a trend that's continuing and increasing. Bashing TOs is probably only going to make them bitter about it - leave them alone. Go bash GW instead for not putting a Forgeworld mention in the BRB.


I pretty much am giving it time. Typing on a forum is hardly likely to change anything, so give it time is my only option. Bashing TOs wasn't my intention, I was merely reacting negatively to the "it's too hard" claim - that TOs shouldn't allow Forge World because it makes them do more things.

As far as GW, they do mention it in the BRB - just not in the rules section. I fail to see how putting a mention in the BRB's Rules section would make it any more official than simply saying its official, as they have done already. So I do not hold it against them.

Although I do hold other things against them - such as being out-of-touch enough with the community that they can't see that they need to say more than "Forge World should be considered official." Though I can understand why that would seem like enough.


Do we still need forge world in tournament play? @ 2013/07/02 20:34:44


Post by: rigeld2


 Unit1126PLL wrote:
I fail to see how putting a mention in the BRB's Rules section would make it any more official than simply saying its official, as they have done already. So I do not hold it against them.

So you think that the rulebook in the DV set isn't valid for some reason? Because that's all it contains (the Rules section).


Do we still need forge world in tournament play? @ 2013/07/02 20:35:40


Post by: Unit1126PLL


rigeld2 wrote:
 Unit1126PLL wrote:
I fail to see how putting a mention in the BRB's Rules section would make it any more official than simply saying its official, as they have done already. So I do not hold it against them.

So you think that the rulebook in the DV set isn't valid for some reason? Because that's all it contains (the Rules section).


No, it's valid - and it doesn't mention FW, yes. I just don't see why it has to, if GW has already said elsewhere that Forge World should be considered official.


Do we still need forge world in tournament play? @ 2013/07/02 20:43:59


Post by: RiTides


Again, Unit... we've covered that pretty thoroughly here. Yes, it'd be great for FW to be allowed in more venues. No, it's not the default and you can't assume it will be without asking. And no, bashing TOs was not the way to go about making your argument for more inclusion... I appreciate that you've said that wasn't your "intent", but you did so pretty strongly, hence the response from so many folks to your first posts here.


Do we still need forge world in tournament play? @ 2013/07/02 20:50:58


Post by: Breng77


 Unit1126PLL wrote:
Breng77 wrote:

One, because it costs me lots of out of pocket money to obtain the FW books that I don't have to spend? Because no one around me really uses FW so I don't have a chance to play it to really understand it? Because I don't feel like I should need to break the law or my bank to run an event? Take your pick, for me it has little to do with time and everything to do with money. Throw on top of that if the players attending my event told me they'd like FW I would include it, they have told me the opposite.

The BRB refers to Codices as where to find your army rules and mentions no other source. Hence core rules, it does not outlaw expansions. You then say yourself that FW is official but that you should ask about using it to make sure people are happy to play against it. Which is what the ban is saying in my case, that a majority of people are saying "Sorry but I'd rather not play against FW units." Furthermore, GW when they have run events have disallowed it, so again not on the same standing as a codex.

Essentially, what I would like to see FW players do to help themselves is the following.

1.) Accept that FW is not blanket legal in all events. Obtain models to make a codex legal armylist, and begin attending local events and LGS open gaming.

2.) Accept that people are unfamilar with FW and this is the great cause of them not wanting to play against it. When you go to local games, ask if you perhaps can use one unit that is FW in an otherwise codex list. Begin talking to local TO(s) about perhaps including limited FW in events. Breaking change in slowly is much more palitable to people.

3.) Accept that even when FW is largely accepted that there may be units people are uncomfortable with because of unbalanced FW release schedule (heavily Imperial biased)

Now before you all go running and saying "Why should I have to spend money to be able to play my army....its legal", I'lll return and say why should I as a TO have to shell out $900 (or break the law) just because you don't want to spend 1/3 to 1/2 that much to have a codex legal army? Why should I spend that money, brush up on FW rules when you make no effort of your own to ease other players into FW inclusion? I don't care one way or the other if FW is included personally, but my players frequently do and seeing as how the "pay me" I abide by their desire not to use it. Now if one of them wanted FW included, to me it is on him to convince others that "maybe its not that bad", and to put up with some push back and restrictions. It is not on me as a TO, to risk my event Failing to please people that for the most part (I have one guy that attends any of my events that would like to see FW, and for him I included it in my secondary event at my GT), don't want to play FW.


1) I refuse to accept this. And I don't have to obtain models to make a codex legal armylist to attend local events and LGS open gaming, because they all (around here) recognize the legality of Forge World.
2) Unfamiliarity is not a good reason not to play, otherwise I could simply refuse to play against the new Eldar "wtf is ancient doom and battle-focus" codex. The local TO allows Forge World in all of his events, and it rarely wins.
3) People are also uncomfortable with Necrons, Grey Knights, and now, Tau, even to the point that there are other threads on this forum complaining about how people are uncomfortable with them! And if people don't like Imperial bias, they're definitely playing the wrong game.

You don't have to shell out money for the Forge World rules - I'd be happy to answer any and every question you have about my book, and you know full well there are other places to purview the rules. Even buying them is only $500 or so, not $900. And I can't convince the entire nation alone, nor can the other FW players - none of us are TOs (afaik) and so we have to resort to convincing the TOs to let us play so we can convince others that it isn't so bad! See the problem?



1.) which is your choice and if your local area allows FW you don't have a dog in the fight unless you plan on traveling to a large event that disallows FW but why would you?

2.) unfamiliarity with a single new book(which is banned in events for at least it's initial month of release.) is not equal to unfamiliarity with 12+ books of rules. If you don't see that I cannot help you to do so.

3.) In my area they are not uncomfortable with these thugs they see them all the time, and FW is particularly more imperial biased than standard codices.

As a tournament judge I cannot make rulings in a game based on the guy using it telling me how it works, so I need to be at least familiar with the rules to make informed calls. FW books also have reprints of some army lists/ units so I need to know which ones are real. The $900 is based on adding up the price of all the 40k legal FW books on the FW website and converting to dollars. So no it's not just $500. Ad yes I know and mentioned that I can obtain them illegally but why should I need to break the law so you can use your army? If no FW players are TOs (which is false) why not become one? S if you start locally and convince the local players (which is not an issue for you) that it is not so bad, then you can expand from there.

My point is you are unwilling as a player to make any changes, to accommodate TO's or other players, how does that make me as a to really want to accommodate people like you. Like I said I cater to the players, I ask after my event if they want FW inclusion. If the answer is no I don't push it on the,pm. As if I did an no one showed up I am out a bunch of money and my event dies (I'll only accept a big loss one time, I have bills to pay.

Also the reference of it being to hard was in reference to banning specific FW units, and that it was easier ( in cases where the sentiment is anti-FW to ban all FW.

I guess my question to you is this, if you have local FW events to go to, why should events you don't attend, that have happy players be forced to include FW?


Do we still need forge world in tournament play? @ 2013/07/03 09:14:39


Post by: Peregrine


 Enigwolf wrote:
There's even page cites for where it states that BRB+Codex are the only BRB-recognized rules.


No there aren't, because no such rule exists. The 6th edition rulebook says that you use a codex, it does NOT say that the codex is the only official source for rules. The requirement that the core rulebook specifically mention a source of rules is entirely an invention of certain players, GW is content to publish new rules and say "this is now part of the game".

So, the point remains: people buy an army that is legal according to GW, and third-party TOs declare that they aren't welcome if they want to use it. You can make a legitimate argument that banning FW is a necessary evil and the benefits to the non-FW players are worth excluding the FW-only players, but you need to at least admit that you're making a house rule.


Do we still need forge world in tournament play? @ 2013/07/03 09:27:44


Post by: Breng77


 Peregrine wrote:
 Enigwolf wrote:
There's even page cites for where it states that BRB+Codex are the only BRB-recognized rules.


No there aren't, because no such rule exists. The 6th edition rulebook says that you use a codex, it does NOT say that the codex is the only official source for rules. The requirement that the core rulebook specifically mention a source of rules is entirely an invention of certain players, GW is content to publish new rules and say "this is now part of the game".

So, the point remains: people buy an army that is legal according to GW, and third-party TOs declare that they aren't welcome if they want to use it. You can make a legitimate argument that banning FW is a necessary evil and the benefits to the non-FW players are worth excluding the FW-only players, but you need to at least admit that you're making a house rule.


Only in so far as you are saying that any number of other options (that is what they are) in the game are not being used. There is no official rule stating that you must play with FW, just like there is no rule saying you must play with Mysterious terrain, book missions, or allies or fortifications. By including FW and forcing people go give consent to play against it (which GW ask that you get in their own book, or at least they ask that you check with your opponent) you are also playing by a house rule. There is very little having to do with army construction that GW requires you to do.

As for the argument about being excluded, I still don't 100% buy it it seems to me that players are just as likely to be aware of events at their local stores and their rules (moreso actually ) than anything regarding FW. SO if you know that FW is not allowed, and then you go buy it, and refuse to play without being allowed to use it, you are excluding yourself not the other way around.


Do we still need forge world in tournament play? @ 2013/07/03 09:47:03


Post by: Enigwolf


Peregrine wrote:
 Enigwolf wrote:
There's even page cites for where it states that BRB+Codex are the only BRB-recognized rules.


No there aren't, because no such rule exists. The 6th edition rulebook says that you use a codex, it does NOT say that the codex is the only official source for rules. The requirement that the core rulebook specifically mention a source of rules is entirely an invention of certain players, GW is content to publish new rules and say "this is now part of the game".

So, the point remains: people buy an army that is legal according to GW, and third-party TOs declare that they aren't welcome if they want to use it. You can make a legitimate argument that banning FW is a necessary evil and the benefits to the non-FW players are worth excluding the FW-only players, but you need to at least admit that you're making a house rule.


Sorry, re-reading my own prior post I realize that the nuances off it came off differently from how I intended it to. Yes, I intended to say that there are pages citing that you need to use a codex, but there is no reference to Forgeworld's rules in it, as someone else had pointed out before in this thread. Yes, "No FW" is a house rule, but as Breng77 later points out, it's no different from Mysterious Objectives, Mysterious Terrain, etc.

Breng77 wrote:
As for the argument about being excluded, I still don't 100% buy it it seems to me that players are just as likely to be aware of events at their local stores and their rules (moreso actually ) than anything regarding FW. SO if you know that FW is not allowed, and then you go buy it, and refuse to play without being allowed to use it, you are excluding yourself not the other way around.


Agreed with this as well, unless you decided to start your first army as an FW army, in which case I don't know what to say, given that Forgeworld is so obscure to someone just starting in the hobby.


Do we still need forge world in tournament play? @ 2013/07/03 10:27:18


Post by: Peregrine


Breng77 wrote:
Only in so far as you are saying that any number of other options (that is what they are) in the game are not being used. There is no official rule stating that you must play with FW, just like there is no rule saying you must play with Mysterious terrain, book missions, or allies or fortifications.


Actually there is. Allies and fortifications are part of the game. Obviously you aren't required to have them in your army (just like you aren't required to take any fast attack choices), but they are always available and if you ban them you're imposing a house rule on your opponent.

Mysterious objectives and new missions are different because the rules say they're optional (mysterious objectives because they're only used in missions that specifically include them). Nobody is being excluded from the game because you invent a new mission, unless you do something stupid like make a mission where orks are banned because you don't like your opponent's ork army.

By including FW and forcing people go give consent to play against it (which GW ask that you get in their own book, or at least they ask that you check with your opponent) you are also playing by a house rule.


That's not true at all. The statement from GW says that you SHOULD check with your opponent, not that you MUST. It's about being polite and not surprising them with rules they aren't familiar with, not the old (and no longer relevant) requirement that you had to ask permission before you could use anything.

As for the argument about being excluded, I still don't 100% buy it it seems to me that players are just as likely to be aware of events at their local stores and their rules (moreso actually ) than anything regarding FW. SO if you know that FW is not allowed, and then you go buy it, and refuse to play without being allowed to use it, you are excluding yourself not the other way around.


What you're missing is the option that you start playing with one group of people then want to go play elsewhere. For example, I started playing primarily with a friend who had no problem with FW, so I invested in a lot of FW stuff. I don't actually own a playable no-FW army, so any event that bans FW is saying "you are not welcome".


Do we still need forge world in tournament play? @ 2013/07/03 10:39:58


Post by: Enigwolf


 Peregrine wrote:

Mysterious objectives and new missions are different because the rules say they're optional (mysterious objectives because they're only used in missions that specifically include them). Nobody is being excluded from the game because you invent a new mission, unless you do something stupid like make a mission where orks are banned because you don't like your opponent's ork army.


One thing to note, Peregrine, is that the BRB missions include Mysterious Objectives as part of the rules, but do you ever see anyone playing them? Other than that, I agree with the rest of your post.


Do we still need forge world in tournament play? @ 2013/07/03 10:48:08


Post by: Peregrine


 Enigwolf wrote:
One thing to note, Peregrine, is that the BRB missions include Mysterious Objectives as part of the rules, but do you ever see anyone playing them? Other than that, I agree with the rest of your post.


I do see people using them. But even when they don't what people are really doing is saying "let's make a new set of missions that are identical to the standard ones except they don't have mysterious objectives", and making new missions is encouraged by the rules.


Do we still need forge world in tournament play? @ 2013/07/03 10:50:54


Post by: Enigwolf


 Peregrine wrote:
 Enigwolf wrote:
One thing to note, Peregrine, is that the BRB missions include Mysterious Objectives as part of the rules, but do you ever see anyone playing them? Other than that, I agree with the rest of your post.


I do see people using them. But even when they don't what people are really doing is saying "let's make a new set of missions that are identical to the standard ones except they don't have mysterious objectives", and making new missions is encouraged by the rules.


Fair enough, I'll concede that one and point out that indeed Tourneys use a form of "making new missions" and not using the stock ones.


Do we still need forge world in tournament play? @ 2013/07/03 11:16:04


Post by: Breng77


 Peregrine wrote:
Breng77 wrote:
Only in so far as you are saying that any number of other options (that is what they are) in the game are not being used. There is no official rule stating that you must play with FW, just like there is no rule saying you must play with Mysterious terrain, book missions, or allies or fortifications.


Actually there is. Allies and fortifications are part of the game. Obviously you aren't required to have them in your army (just like you aren't required to take any fast attack choices), but they are always available and if you ban them you're imposing a house rule on your opponent.

Mysterious objectives and new missions are different because the rules say they're optional (mysterious objectives because they're only used in missions that specifically include them). Nobody is being excluded from the game because you invent a new mission, unless you do something stupid like make a mission where orks are banned because you don't like your opponent's ork army.

By including FW and forcing people go give consent to play against it (which GW ask that you get in their own book, or at least they ask that you check with your opponent) you are also playing by a house rule.


That's not true at all. The statement from GW says that you SHOULD check with your opponent, not that you MUST. It's about being polite and not surprising them with rules they aren't familiar with, not the old (and no longer relevant) requirement that you had to ask permission before you could use anything.

As for the argument about being excluded, I still don't 100% buy it it seems to me that players are just as likely to be aware of events at their local stores and their rules (moreso actually ) than anything regarding FW. SO if you know that FW is not allowed, and then you go buy it, and refuse to play without being allowed to use it, you are excluding yourself not the other way around.


What you're missing is the option that you start playing with one group of people then want to go play elsewhere. For example, I started playing primarily with a friend who had no problem with FW, so I invested in a lot of FW stuff. I don't actually own a playable no-FW army, so any event that bans FW is saying "you are not welcome".


Fair enough, but I still find it interesting that the first thing you ever found out about in the game was FW, before you ever even had an army you payed a ton of money to buy books and units not available to you normally, and if you have been playing for any length of time FW was not "official" for most of it, and did require the MUST check statement. I still hold that in Most cases given that you "Should" check with your opponent, by not owning a Codex legal army, you are choosing to exclude yourself from games, because anytime someone says, I'm not comforatable with playing against those rules, you don't play them...tournament is no different if I ask my players in a poll, are you ok playing against FW, and a majority says no, I've been polite and asked, and they said, no thanks I'd rather not.

I'd also argue that you are very atypical for a player in this game if you never purchased a codex army.

As for allies and Fortifications, people "house" rule them all the time, Fortress of Redemption is "banned" at most events, some events don't allow allies, skyshield was/is banned at a lot of events. So having FW with a Banned/restricted list is no different than these generally accepted rules (which is where I stand, and would like to get my players to, but they are not there yet, and I will not force it on them.)

I think you need to get over the idea that people need to admit that they are using house rules if they ban FW, why does that even matter, all tournaments are house rules. Even if play by the book but use GW FAQs techincally you are using GWs "house rules" as that is what their FAQs are stated to be. Then you add a time limit, house rules, a system for determining an overall winner after a given number of games...house rulese. Tournaments ARE house rules, no two ways about it, they are not playable without "house rules", heck the fact that I as the TO decide the point value for you is a "house rule". So saying that I house rule Limited FW, Allowed, FW, or Banned FW are just another piece of the House rules I am already playing with.


Do we still need forge world in tournament play? @ 2013/07/03 11:34:13


Post by: Peregrine


Breng77 wrote:
Fair enough, but I still find it interesting that the first thing you ever found out about in the game was FW, before you ever even had an army you payed a ton of money to buy books and units not available to you normally


That's not what I said. Obviously FW wasn't the first thing I found out about. I started playing with a friend, and while building my army and researching tactics to decide what units to buy I found out about FW. I liked some of the units, so I bought them. And my opponents never had any problems with FW units, so I never bothered to buy a no-FW army. I only had to start thinking about this ridiculous no-FW idea once I'd been playing for a while and started considering playing in tournaments.

And whether or not that kind of thing is common doesn't change the fact that TOs who run no-FW events are telling me that I'm not welcome unless I spend a lot of money to replace my perfectly legal (according to GW) army.

I still hold that in Most cases given that you "Should" check with your opponent, by not owning a Codex legal army, you are choosing to exclude yourself from games, because anytime someone says, I'm not comforatable with playing against those rules, you don't play them.


How is that any different from codex armies? If I don't like orks you can't force me to play against your ork army. FW just adds an explicit note about that to remind you that not everyone is familiar with the rules. Most people are familiar with orks and have a pretty good understanding of whether they want to play against them or not, but the same isn't necessarily true for FW rules so you should let your opponent form that opinion before starting the game.

I think you need to get over the idea that people need to admit that they are using house rules if they ban FW, why does that even matter, all tournaments are house rules.


Because people justify those bans by saying that they're just following the standard rules. People would be outraged if tournaments started banning Eldar and Helldrakes, and the main reason there isn't similar outrage about blanket FW bans is an incorrect belief that the ban isn't a house rule.


Do we still need forge world in tournament play? @ 2013/07/03 12:01:16


Post by: Breng77


 Peregrine wrote:
Breng77 wrote:
Fair enough, but I still find it interesting that the first thing you ever found out about in the game was FW, before you ever even had an army you payed a ton of money to buy books and units not available to you normally


That's not what I said. Obviously FW wasn't the first thing I found out about. I started playing with a friend, and while building my army and researching tactics to decide what units to buy I found out about FW. I liked some of the units, so I bought them. And my opponents never had any problems with FW units, so I never bothered to buy a no-FW army. I only had to start thinking about this ridiculous no-FW idea once I'd been playing for a while and started considering playing in tournaments.

And whether or not that kind of thing is common doesn't change the fact that TOs who run no-FW events are telling me that I'm not welcome unless I spend a lot of money to replace my perfectly legal (according to GW) army.

I still hold that in Most cases given that you "Should" check with your opponent, by not owning a Codex legal army, you are choosing to exclude yourself from games, because anytime someone says, I'm not comforatable with playing against those rules, you don't play them.


How is that any different from codex armies? If I don't like orks you can't force me to play against your ork army. FW just adds an explicit note about that to remind you that not everyone is familiar with the rules. Most people are familiar with orks and have a pretty good understanding of whether they want to play against them or not, but the same isn't necessarily true for FW rules so you should let your opponent form that opinion before starting the game.

I think you need to get over the idea that people need to admit that they are using house rules if they ban FW, why does that even matter, all tournaments are house rules.


Because people justify those bans by saying that they're just following the standard rules. People would be outraged if tournaments started banning Eldar and Helldrakes, and the main reason there isn't similar outrage about blanket FW bans is an incorrect belief that the ban isn't a house rule.


SO you did say what I thought you said, you never bought a full army when you started playing (perhaps you borrowed or proxied or whatever) which is atypical, most people have a full codex army before ever branching into FW. Also you overestimate (more than likely I don't know what models you own) the amount of money you would need to spend to "replace" your army. You play Armored Company or DKOK? So do you not own any infantry models? OR are all your vehicles "special FW only units" that cannot possibly count as something codex? I'd be fully surprised if it cost you more than about $100 bucks to make your army "tournament legal" Instead you want TOs to spend far more than that to familiarize themselves with those rules (or to break the law).

Also the main reason there isn't outrage about blanket FW bans is that FW players are a tiny part of the hobby overall, and FW only players even smaller (I personally know about 2 people that use FW units at all, and know no one that does not own a codex legal army, but owns a FW army). SO the fact is that most people simply don't care, or perhaps more likely they always play NO FW and thus it is a house rule they always use and are used to it. Let me put it this way, if I told all my players that FW was fully legal, I'd get far more outrage than I ever do by saying No FW. It has nothing to do with what we call the ban. The only reason you want to call it "house rules" or "Comp" is to apeal to some sort of Moral high ground, or superiority. That you as a FW player, is playing "real 40k". My whole point is that there is no "real" 40k in tournaments, "real" 40k is not tournament viable.


Do we still need forge world in tournament play? @ 2013/07/03 15:04:39


Post by: Alfndrate


 Enigwolf wrote:
 Peregrine wrote:

Mysterious objectives and new missions are different because the rules say they're optional (mysterious objectives because they're only used in missions that specifically include them). Nobody is being excluded from the game because you invent a new mission, unless you do something stupid like make a mission where orks are banned because you don't like your opponent's ork army.


One thing to note, Peregrine, is that the BRB missions include Mysterious Objectives as part of the rules, but do you ever see anyone playing them? Other than that, I agree with the rest of your post.


I'd like to point out, the stores where I play use Mysterious Objectives, hell the last tournament I was in had a table where every roll resulted in sabotage! Nothing like trying to score on 3 blowing up objectives >_<


Do we still need forge world in tournament play? @ 2013/07/03 15:13:29


Post by: OverwatchCNC


 Alfndrate wrote:
 Enigwolf wrote:
 Peregrine wrote:

Mysterious objectives and new missions are different because the rules say they're optional (mysterious objectives because they're only used in missions that specifically include them). Nobody is being excluded from the game because you invent a new mission, unless you do something stupid like make a mission where orks are banned because you don't like your opponent's ork army.


One thing to note, Peregrine, is that the BRB missions include Mysterious Objectives as part of the rules, but do you ever see anyone playing them? Other than that, I agree with the rest of your post.


I'd like to point out, the stores where I play use Mysterious Objectives, hell the last tournament I was in had a table where every roll resulted in sabotage! Nothing like trying to score on 3 blowing up objectives >_<


Every tournament I have played in in 6th has used mysterious objectives, especially early on because it introduced a way to get skyfire into games that were being dominated by the armies with flyers. It was a built in playing field leveler and once people got that they were fine with them. At least in So Cal.


Do we still need forge world in tournament play? @ 2013/07/03 15:21:33


Post by: Vaktathi


Oddly enough in my experience Tournaments are the *only* place I've used mysterious objectives. Outside of that, everyone always forgets or doesn't care Another of 6E's oddities.


Do we still need forge world in tournament play? @ 2013/07/03 15:48:59


Post by: Bobthehero


 Enigwolf wrote:

Agreed with this as well, unless you decided to start your first army as an FW army, in which case I don't know what to say, given that Forgeworld is so obscure to someone just starting in the hobby.


*cough*


Do we still need forge world in tournament play? @ 2013/07/03 15:57:56


Post by: Redbeard


 OverwatchCNC wrote:

Every tournament I have played in in 6th has used mysterious objectives, especially early on because it introduced a way to get skyfire into games that were being dominated by the armies with flyers. It was a built in playing field leveler and once people got that they were fine with them. At least in So Cal.


Gotta love that the playing field leveler is a 1/6 chance on a random table.



Maybe the issue isn't FW, but the crazed competitive approach to this horribly unbalanced game system that has created incentives for people to run a dozen thudd guns, let alone 3 helldrakes.

Last weekend, here in Chicago, the AWC group ran one of our monthly tournaments. Attendance at these events had been waning a little lately, and so this month was run deliberately as a "less competitive" event, where theme and appearance were worth more in the overall scoring than in events prior,and rather than have secondary prizes as Best General, Best Painted, the secondary awards were Best Heretical, Best Imperial, Best Xenos, factoring in theme as well as battle points.

Attendance was excellent. Not only that, but we had the best variety of armies that I'd seen in quite some time. At least 13 codexes were represented, including Sisters (who I've been told are not competitive). The player who went undefeated (Darthdiggler) actually walked away empty-handed as he didn't have as many theme points as some others. And, he was okay with that.

The event allowed each player to take one FW unit. Not everyone did. I didn't see any Saber guns or Thudd cannons though. I did see (and play against) a Contemptor Dread, used to shore up a Vanilla Marine's anti-air. I saw a couple of other fun FW units too. And, as I've come to expect from 6th ed, more than half my games were decided by matchups. I won my first game because my opponent couldn't kill a large unit of plaguedrones in cover. I lost my second game because I played against a Tau army with enough markerlights to invalidate my Nurgle Daemon's one advantage - their shroudedness.

Where am I going with this?

I mention it, because by all accounts it was a successful event. We drew players from several hours away - our normal "competitive" events don't do that often. What was the difference? The incentive to create themed armies rather than beatstick armies. Toning down the "competitive" scale, just a touch, to where people weren't worried about having to face tri-helldrakes (or 4 thudd guns), and felt comfortable in bringing lists they wouldn't have played normally. And this wasn't done with comp or restrictions, it was done by tweaking the soft-scoring at the event. Getting tabled in one game, as I did, didn't put someone out of the running, so there wasn't the subconscious "must win all" mentality.

I believe that it's the uber-competitive approach to a game that's not designed for it that is the real cause of issues at tournaments. The need to prove who is best at toy soldiers causes more problems than allowing FW possibly could. When you disincentivise this behaviour, people aren't going to run 12 thudd guns (or three helldrakes), which in turn opens up a far more diverse environment, and a more enjoyable experience for all. It does nothing to diminish quality of play on the table.

I think the real issue is deeper than FW or no FW. Sure, it's possible that the best of the FW units are more underpriced and overpowered than the best of the codex units, but on a conceptual level, the emphasis on spamming best-units is unchanged with the addition of FW. What we really need is a mentality shift, not a banned list. And that's hard with so many bloggers eager to point out what the best things are, and few voices encouraging things like theme. Until this is addressed, a FW banned list, or limited FW events may put a bandaid on the problem, but we'll still see the same non-FW OP lists. Limiting FW may address one symptom, possibly even the most glaring symptom, but doesn't address the underlying problem, and that's that we've taken the competitiveness of the tournament scene too far. We've created this "winning is the most important thing" mentality, that's led to events where half the field plays the same army.

Fortunately, as our AWC event last weekend showed, we can change it too.



Do we still need forge world in tournament play? @ 2013/07/03 16:01:01


Post by: OverwatchCNC


Insane double post. Apologies.


Automatically Appended Next Post:
 Peregrine wrote:
 NuggzTheNinja wrote:
The reasonable counter to this argument is that Games Workshop sponsors exactly 0 tournaments these days.


But the point is FW rules are part of the game, and excluding them should be treated with the same contempt as the comp-heavy events that do stuff like banning allies or making dedicated transports 0-1 because it "isn't fluffy". The default should be that everything in the standard game is legal, and people don't have to worry about the new Eldar codex being randomly banned because some people don't like it.

For the record, I'm neither for nor against, though I don't like the idea of running into a "Hey, gotcha!" situation unless I pay out the ass for a ton of books I'll never use myself.


How is that any different from the situation with codex armies? Buying every codex in the game to be familiar with the armies you don't play costs even more than buying all the FW books, and somehow people manage to deal with it. Either you borrow them from someone else, you ask to look at the relevant rules before each game, or you pirate them like most people already do. And even if you don't want to do any of those things you can still just read tactics forums and get a pretty good idea of what most competitive-level units can do.

And at least, unlike the SoB "codex", you can buy everything. You're going to be pretty surprised if an SoB player shows up at a tournament and you haven't pirated their codex.


This is from the thread on the Iyanden supplement.

 Peregrine wrote:
 Zweischneid wrote:
But why would anyone want to? Without the context of the Iyanden Background, which is in turn brought to life in the missions, they are just random numbers and stats. What's the point? I can write you 10 pages of random rule-swap-gak and "this-item-lets-one-HQ-do-X" for a dollar if that's what you're looking for.


Sigh. Again you ignore the point I've made several times, that for many of us it's about what other people are using. If the Iyanden supplement rules are legal for use in general games outside of the special Iyanden missions then my Eldar opponent might have them in their army, and I want to know what those rules are. I don't really care about the fluff, I just don't want to be surprised by rules I've never seen before.


So why is it that GW "should" include all the rules in Codices for use in standard games of 40k sometimes but not all the time? Why should there not be an Iyanden supplement but we should all have to buy a bunch of FW books to cobble together a working knowledge of all the IG and SM units we may face in a competitive environment? Seems to me that is a pretty big double standard.


Do we still need forge world in tournament play? @ 2013/07/03 16:09:53


Post by: LValx


I don't see any issues with players wanting to bring the best possible lists. I personally enjoy playing the game much more when I am playing against lists that are extremely well-built piloted by players that are also very good at playing the game. That is just my 0.02$.

I don't think FW inclusion will change that enjoyment either, I just don't like the idea of adding a wider variety of choices to some codices while others receive very little. If that changes, i'll be a more vocal FW supporter.


Do we still need forge world in tournament play? @ 2013/07/03 16:20:00


Post by: OverwatchCNC


Peregrine wrote:
 Blackmoor wrote:
f you do not understand that past events are meaningless because of codex releases this shows that you have a fundamental misunderstanding about tournaments and meta changes.


I agree. This is why all past experience with FW rules is worthless and you can not declare that any of them are overpowered. After all, the metagame has changed since the last FW-legal event.


Automatically Appended Next Post:
 Blackmoor wrote:
#1. They are official GW rules.
This can't really be proven one way or another.


Of course it can be proven. GW has said explicitly that they are official and part of the standard game. The question here is not whether FW is official, it's whether or not a "no FW" house rule is appropriate for tournaments.


Peregrine wrote:
Breng77 wrote:
(as there are what 13 or so FW IA books)


Depends on the army. For my Tau I just need the codex and IA3. And when the codex costs $50 and Riptides are $80 each spending another $80-90 on IA3 isn't a big deal.

 hippesthippo wrote:
Now imagine what it will be like once everyone else has finished buying/painting their IG armies, bc it has only just started.


Now imagine what it will be like once the metagame shifts to counter the IG lists. That's the problem with all this speculation, you can reasonably guess one step ahead but you can't tell what the counters to the counters will be. That's why companies who make true competitive games (MTG, for example) only make changes/bans after analyzing a solid record of high-level results that include enough time for the metagame to attempt to counter the problem.


Peregrine wrote:
Breng77 wrote:
Fair enough, but I still find it interesting that the first thing you ever found out about in the game was FW, before you ever even had an army you payed a ton of money to buy books and units not available to you normally


That's not what I said. Obviously FW wasn't the first thing I found out about. I started playing with a friend, and while building my army and researching tactics to decide what units to buy I found out about FW. I liked some of the units, so I bought them. And my opponents never had any problems with FW units, so I never bothered to buy a no-FW army. I only had to start thinking about this ridiculous no-FW idea once I'd been playing for a while and started considering playing in tournaments.

And whether or not that kind of thing is common doesn't change the fact that TOs who run no-FW events are telling me that I'm not welcome unless I spend a lot of money to replace my perfectly legal (according to GW) army.


I still hold that in Most cases given that you "Should" check with your opponent, by not owning a Codex legal army, you are choosing to exclude yourself from games, because anytime someone says, I'm not comforatable with playing against those rules, you don't play them.


How is that any different from codex armies? If I don't like orks you can't force me to play against your ork army. FW just adds an explicit note about that to remind you that not everyone is familiar with the rules. Most people are familiar with orks and have a pretty good understanding of whether they want to play against them or not, but the same isn't necessarily true for FW rules so you should let your opponent form that opinion before starting the game.

I think you need to get over the idea that people need to admit that they are using house rules if they ban FW, why does that even matter, all tournaments are house rules.


Because people justify those bans by saying that they're just following the standard rules. People would be outraged if tournaments started banning Eldar and Helldrakes, and the main reason there isn't similar outrage about blanket FW bans is an incorrect belief that the ban isn't a house rule.


Yet you stated in the thread about the Iyanden Supplement that in order to be competitive you now have to pay an unfair amount of money for two pages of rules but you want everyone else to have to pay even more to be familiar with FW? You can't have it both ways.


Do we still need forge world in tournament play? @ 2013/07/03 16:25:49


Post by: MVBrandt


 Redbeard wrote:
 OverwatchCNC wrote:

Every tournament I have played in in 6th has used mysterious objectives, especially early on because it introduced a way to get skyfire into games that were being dominated by the armies with flyers. It was a built in playing field leveler and once people got that they were fine with them. At least in So Cal.


Gotta love that the playing field leveler is a 1/6 chance on a random table.



Maybe the issue isn't FW, but the crazed competitive approach to this horribly unbalanced game system that has created incentives for people to run a dozen thudd guns, let alone 3 helldrakes.

Last weekend, here in Chicago, the AWC group ran one of our monthly tournaments. Attendance at these events had been waning a little lately, and so this month was run deliberately as a "less competitive" event, where theme and appearance were worth more in the overall scoring than in events prior,and rather than have secondary prizes as Best General, Best Painted, the secondary awards were Best Heretical, Best Imperial, Best Xenos, factoring in theme as well as battle points.

Attendance was excellent. Not only that, but we had the best variety of armies that I'd seen in quite some time. At least 13 codexes were represented, including Sisters (who I've been told are not competitive). The player who went undefeated (Darthdiggler) actually walked away empty-handed as he didn't have as many theme points as some others. And, he was okay with that.

The event allowed each player to take one FW unit. Not everyone did. I didn't see any Saber guns or Thudd cannons though. I did see (and play against) a Contemptor Dread, used to shore up a Vanilla Marine's anti-air. I saw a couple of other fun FW units too. And, as I've come to expect from 6th ed, more than half my games were decided by matchups. I won my first game because my opponent couldn't kill a large unit of plaguedrones in cover. I lost my second game because I played against a Tau army with enough markerlights to invalidate my Nurgle Daemon's one advantage - their shroudedness.

Where am I going with this?

I mention it, because by all accounts it was a successful event. We drew players from several hours away - our normal "competitive" events don't do that often. What was the difference? The incentive to create themed armies rather than beatstick armies. Toning down the "competitive" scale, just a touch, to where people weren't worried about having to face tri-helldrakes (or 4 thudd guns), and felt comfortable in bringing lists they wouldn't have played normally. And this wasn't done with comp or restrictions, it was done by tweaking the soft-scoring at the event. Getting tabled in one game, as I did, didn't put someone out of the running, so there wasn't the subconscious "must win all" mentality.

I believe that it's the uber-competitive approach to a game that's not designed for it that is the real cause of issues at tournaments. The need to prove who is best at toy soldiers causes more problems than allowing FW possibly could. When you disincentivise this behaviour, people aren't going to run 12 thudd guns (or three helldrakes), which in turn opens up a far more diverse environment, and a more enjoyable experience for all. It does nothing to diminish quality of play on the table.

I think the real issue is deeper than FW or no FW. Sure, it's possible that the best of the FW units are more underpriced and overpowered than the best of the codex units, but on a conceptual level, the emphasis on spamming best-units is unchanged with the addition of FW. What we really need is a mentality shift, not a banned list. And that's hard with so many bloggers eager to point out what the best things are, and few voices encouraging things like theme. Until this is addressed, a FW banned list, or limited FW events may put a bandaid on the problem, but we'll still see the same non-FW OP lists. Limiting FW may address one symptom, possibly even the most glaring symptom, but doesn't address the underlying problem, and that's that we've taken the competitiveness of the tournament scene too far. We've created this "winning is the most important thing" mentality, that's led to events where half the field plays the same army.

Fortunately, as our AWC event last weekend showed, we can change it too.



I think it's less putting hate on people who want to play competitively, and instead opening up more opportunities for all player types to bring and enjoy what they want to within the same events. I understand if you've been exposed to too many events where the emphasis and reward seems fixated on the top handful, but that isn't universally the case. That said, heaping vitriol on those who DO wish to have a fair format in which to compete seems as unfair as it would be to heap vitriol on those who want to just play more casual or varied lists and feel rewarded in some way for doing so.

Nobody needs FW in tournament play; nobody needs comp in tournament play. Nobody really needs anything at all in tournament play. I'm not sure there's really a place for hate in any one direction. Everything is WELCOME in tournament play if a TO wants to use it or not use it ... and it's kinda up to the attendees what to do from there in terms of support.


Do we still need forge world in tournament play? @ 2013/07/03 16:48:16


Post by: RiTides


Redbeard, I'm all for more themed-emphasis events. Limited FW allowance (such as saying you can take as many FW units as you want, but they're all 0-1) is a great way of encouraging that. All-out FW allowance, I think, does not cater to making that kind of event as much, for exactly the reasons you point out- the blogosphere telling people what best unit to spam, and all the theme players staying home because of the competitive vibe.

It sounds lie the event you went to is exactly the kind of compromise a lot of us in this thread are seeking / hoping for


Do we still need forge world in tournament play? @ 2013/07/03 16:59:15


Post by: OverwatchCNC


 RiTides wrote:
Redbeard, I'm all for more themed-emphasis events. Limited FW allowance (such as saying you can take as many FW units as you want, but they're all 0-1) is a great way of encouraging that. All-out FW allowance, I think, does not cater to making that kind of event as much, for exactly the reasons you point out- the blogosphere telling people what best unit to spam, and all the theme players staying home because of the competitive vibe.

It sounds lie the event you went to is exactly the kind of compromise a lot of us in this thread are seeking / hoping for


I agree, that event sounds fun and competitive. Just the right mix of FW allowed.


Do we still need forge world in tournament play? @ 2013/07/03 17:30:31


Post by: Vaktathi


I'm wondering however what the primary impetus for limiting FW is, that either wouldn't apply in other instances as well thus creating a double standard, unless it's an introductory path to eventually increasing such availability?

As otherwise, a double-standard exists for these units primarily just on "because it's book doesn't have the word Codex in the title", as nobody limits Heldrakes or Vendettas or anything else based on balance, nobody limits Sisters based on availability, nobody limits new codex books for unfamiliarity typically unless released like the day of the event, etc.

It's not like events can't be overrun by power lists that can wreck peoples fun with just codex lists, and people can be unfamiliar with codex rules just as much as FW stuff, while rules for "codex" units/armies can also often be similarly limited/unavailable (e.g. the Nightspinner rules were practically non-existent for several years).


Do we still need forge world in tournament play? @ 2013/07/03 17:35:38


Post by: Alfndrate


I'd like to not put a limit on Heldrakes, that way I don't look like a d-bag for bringing the 1 Heldrake I have in my army .


Do we still need forge world in tournament play? @ 2013/07/03 17:40:24


Post by: Vaktathi


I'd like the same for when I bring some autocannon chimeras or a couple rapier units


Do we still need forge world in tournament play? @ 2013/07/03 17:42:55


Post by: kronk


 Enigwolf wrote:

One thing to note, Peregrine, is that the BRB missions include Mysterious Objectives as part of the rules, but do you ever see anyone playing them? Other than that, I agree with the rest of your post.


Yes. My group plays them. If you roll up a mission with them, you play it.


Do we still need forge world in tournament play? @ 2013/07/03 17:45:55


Post by: Breng77


 Vaktathi wrote:
I'm wondering however what the primary impetus for limiting FW is, that either wouldn't apply in other instances as well thus creating a double standard, unless it's an introductory path to eventually increasing such availability?

As otherwise, a double-standard exists for these units primarily just on "because it's book doesn't have the word Codex in the title", as nobody limits Heldrakes or Vendettas or anything else based on balance, nobody limits Sisters based on availability, nobody limits new codex books for unfamiliarity typically unless released like the day of the event, etc.

It's not like events can't be overrun by power lists that can wreck peoples fun with just codex lists, and people can be unfamiliar with codex rules just as much as FW stuff, while rules for "codex" units/armies can also often be similarly limited/unavailable (e.g. the Nightspinner rules were practically non-existent for several years).


Just a note most events limit new codices for 1 month post release due to unfamiliarity.


Do we still need forge world in tournament play? @ 2013/07/03 17:47:33


Post by: Alfndrate


 Vaktathi wrote:
It's not like events can't be overrun by power lists that can wreck peoples fun with just codex lists, and people can be unfamiliar with codex rules just as much as FW stuff, while rules for "codex" units/armies can also often be similarly limited/unavailable (e.g. the Nightspinner rules were practically non-existent for several years).



I would like to say, as someone that doesn't play competitive 40k, and doesn't know many of the codex specific rules of the game since the Grey Knight release, the most comment questions I ask are, "What does that do?" and "can I see your codex?" The latter generally follows the former. And then I follow it all up with, "I can't believe it fething does that!"

But no one should ever be afraid to say, "can I see your codex?" The same holds true with army lists, etc...


Do we still need forge world in tournament play? @ 2013/07/03 17:49:09


Post by: RiTides


You honestly can't have it both ways.

"The problem with 40k tournaments is they're too competitive, here's an event encouraging theme and allowing some FW that did excellent!"

Followed by:

"People spam Helldrakes anyway, so why not allow all FW?"

If you're trying to encourage theme, as Redbeard posted, then unlimited FW doesn't help do that. I think you should ask the opposite question- why not restrict Helldrakes in some events? Pointing at one of the most powerful codex units and saying you can spam it is no reason to allow folks to spam FW... If, as Redbeard posted, you're wanting to make an event encouraging theme and getting away from "competitive" 40k.


Do we still need forge world in tournament play? @ 2013/07/03 18:00:15


Post by: Unit1126PLL


 RiTides wrote:
You honestly can't have it both ways.

"The problem with 40k tournaments is they're too competitive, here's an event encouraging theme and allowing some FW that did excellent!"

Followed by:

"People spam Helldrakes anyway, so why not allow all FW?"

If you're trying to encourage theme, as Redbeard posted, then unlimited FW doesn't help do that. I think you should ask the opposite question- why not restrict Helldrakes in some events? Pointing at one of the most powerful codex units and saying you can spam it is no reason to allow folks to spam FW... If, as Redbeard posted, you're wanting to make an event encouraging theme and getting away from "competitive" 40k.


Actually I think his point is that we can have it both ways.

Read this in corporate advertisement voice:
Tired of competition on your 40k tables? Sick of having to trash talk to look tough? Tired of being unable to take real 40k options, and instead having to spam the same units over and over again? Then try Forge World! Equipped with dozens of books and hundreds of options, most of the coolest looking and most-badass-sounding units in Forge World's line-up aren't worth a damn! So head on over and run fluffy units that look awesome in droves!

Or this one in corporate advertisement voice:
Following the rules for Warhammer 40,000? Until you've played Forge World, you've been missing out! These books are the 100% genuine article, approved for use in normal games of Warhammer by Games Workshop itself! They bring many options to the table, many of which may not be competitive but some of which I think y'all might just find useful. Have at it, folks!


Do we still need forge world in tournament play? @ 2013/07/03 18:03:09


Post by: Redbeard


 RiTides wrote:
You honestly can't have it both ways.

"The problem with 40k tournaments is they're too competitive, here's an event encouraging theme and allowing some FW that did excellent!"

Followed by:

"People spam Helldrakes anyway, so why not allow all FW?"


Why can't you have both of those.

Premise 1: 40k tournaments would be better served if the competitive side was turned down a touch.

Premise 2: If you're not going to do 1, you might as well go full-bore and allow all FW


These are not mutually exclusive. What's more, if you do 1, you can also do 2, and the FW excesses will be kept out because of the theme requirements.



Do we still need forge world in tournament play? @ 2013/07/03 18:06:57


Post by: Enigwolf


The idea of mysterious objectives is so foreign to me... In all the local tourneys at home and in the US that I've played, none of them included MO's. My apologies for making that widespread assumption.


Do we still need forge world in tournament play? @ 2013/07/03 18:12:43


Post by: RiTides


I agree with premise 1. I completely disagree with premise 2 (unless you add restrictions, ie premise 1!).

Saying things should be more themed, but if not, just make them more broken is a contradictory argument. You can argue genuinely from one perspective or the other, not both, imo. Unless you don't really mean it when you argue for premise 1 (more themeed events being good for the tourney scene).

Ie- Don't say limited FW encourages theme, and full FW is the only real/hardcore/macho way to play 40k at the same time. I agree with the first (in line with premise 1) but the second is utter bollocks.



Do we still need forge world in tournament play? @ 2013/07/03 18:14:38


Post by: Vaktathi


 RiTides wrote:
You honestly can't have it both ways.
I'm not advocating having both or neither or just one or the other either which way, just trying to point out a double-standard that seems to boil down to what the book is called, though adding in FW certainly does add a whole lot of new theming opportunities.



If you're trying to encourage theme, as Redbeard posted, then unlimited FW doesn't help do that.
Why not?

Taking lots of certain units is often key to theme. Wraithguard for Iyanden, Jetbikes for Saim Hann, Plague Marines for Death Guard, etc. That doesn't seem to be an issue there. Nobody recommends 0-1 limits on such things. A couple squadrons of Tauros squadrons and a Salamander might be perfectly fluffy for someone wanting to replicate a recon company or the like for IG. I was running Rapiers with a couple heavy mortars for a list inspired the the Flames of War Sperrverband list for my IG. Such things would be disallowed with a 0-1 enforcement.


I think you should ask the opposite question- why not restrict Helldrakes in some events?
That may indeed be a good question to ask, but not strictly related to the FW discussion and really should be another discussion altogether. As is, there aren't any events in the US or UK that I know of that put restrictions on codex unit availability.

Given that this is the state of things, limiting FW seems silly. If limiting codex units were commonplace, then I'd have less of an issue with limiting FW as well. What irks me is the double-standard. If people want to limit certain abusive units, fine, just be consistent about it or there's no point.


Do we still need forge world in tournament play? @ 2013/07/03 18:18:16


Post by: RiTides


Again, saying the tourney scene needs more emphasis on theme, so allow FW... is contradictory to the "If codex units are broken, why not allow all FW?" argument. If you truly think codex units are broken, fix them. Don't say "It sucks so bad, let's just make the problem worse". That's just wordplay, imo.


Do we still need forge world in tournament play? @ 2013/07/03 18:21:34


Post by: Vaktathi


 RiTides wrote:
Again, saying the tourney scene needs more emphasis on theme, so allow FW... is contradictory to the "If codex units are broken, why not allow all FW?" argument. If you truly think codex units are broken, fix them. Don't say "It sucks so bad, let's just make the problem worse". That's just wordplay, imo.
This assumes the problem will be made worse as opposed to just different. That said, I'm working off the assumption that nobody is going to be addressing codex units because comp and 0-1 restrictions have largely died off over the last few years and nobody seems interested in supporting them. If a discussion on that were brought up I'd be all for discussing it, but working off the assumption that this is not the case and there will be no comp/0-1 restrictions on codex stuff, it makes little sense to target the FW stuff only.


If events are designed such that game wins are not what's emphasized but sportsmanship and painting are, then, unlimited FW or not, the issue will largely take care of itself.


Do we still need forge world in tournament play? @ 2013/07/03 18:31:03


Post by: RiTides


I think it's a fair assumption that, as the prime example, undercosted, nigh-unkillable, spammable artillery that takes a long time to resolve and almost anyone can access through allies makes the problem of "overly competitive" 40k, if you want to call it that, worse.

That's why I'm saying you can only argue for FW as a positive for theme, or as a competitive "real men play with FW" viewpoint. To argue for both a the same time is a complete contradiction!

I fall on the "more theme is great for tournies" side of the fence, which is why I'm open to limited FW, but completely closed to the "If it's broken / not balanced / written by monkeys already, why not allow everything in?" viewpoint. I don't think it's possible to genuinely be in favor of both, unless you just want FW at all costs... which perhaps some people do.

But most of us want the best possible and most fun events, and that means we're going to view the advantages of FW from one viewpoint or the other... not both at the same time, imo.

As to your last point... Emphasizing sportsmanship and painting is a completely different area than emphasizing themed armies, and is not related to FW-inclusion at all.


Do we still need forge world in tournament play? @ 2013/07/03 18:31:50


Post by: Redbeard


 RiTides wrote:
I agree with premise 1. I completely disagree with premise 2 (unless you add restrictions, ie premise 1!).

Saying things should be more themed, but if not, just make them more broken is a contradictory argument. You can argue genuinely from one perspective or the other, not both, imo. Unless you don't really mean it when you argue for premise 1 (more themeed events being good for the tourney scene).

Ie- Don't say limited FW encourages theme, and full FW is the only real/hardcore/macho way to play 40k at the same time. I agree with the first (in line with premise 1) but the second is utter bollocks.



I disagree. I can easily argue both sides of this. I think tournaments would be better served if there was more emphasis on theme and less on competitiveness. I really believe that.

However, I'm aware that there is a quite vocal group of people out there who don't believe that, who believe that 40k is best played no-holds-barred. As such, I do not believe that we'll see themed tournaments gain widespread appeal. To these people, I believe that true no-holds-barred 40k includes all rules published by GW (which I take to include FW), including fighter aces from Death From the Skies and so on.

I never claimed that limiting FW encouraged theme. I said that we had a themed tournament, which happened to allow limited FW. We could have done the same thing with full FW, or with no FW, and the result would have been the same. The tournament was a success because it emphasized more than just raw power builds.


Do we still need forge world in tournament play? @ 2013/07/03 18:37:13


Post by: RiTides


Well, if you're arguing both sides, then you're talking out of "both sides of your mouth", as they say... and I'm not really interested in participating in that.

I genuinely love making themed armies. I always do. Therefore, I'm extremely interested in limited FW for the possibilities it gives me.

The other argument about "no-holds-barred 40k" is a caricature of competitive tourney players, imo. Most want a fun, balanced game and don't find a need for comp. But allowing full FW access makes even some of them call for restrictions.

Anyway, I've made my point... if you're interested in arguing both sides of this, I'm not really interested in discussing it further because you can flip to either side of the argument at any time!

I genuinely, am hugely in favor of more theme. I have no interest in figuring out what the line of "most competitive 40k" is, and whether that includes FW. Or staying up all night before a tourney. Or drinking 5 shots before playing and still winning. Or whatever.

To me, there's a big distinction if I'm participating in this discussion genuinely. I'm not trying to win an argument, I'm trying to talk about the kind of events I want to see more of. To make both points at once, as you are doing, strikes me as just trying to "win the argument" about allowing FW, rather than finding a middle ground / compromise that will be the best for the most people / events... which is what I would like this discussion to be about, instead.



Do we still need forge world in tournament play? @ 2013/07/03 18:39:05


Post by: MVBrandt


 Redbeard wrote:


I disagree. I can easily argue both sides of this. I think tournaments would be better served if there was more emphasis on theme and less on competitiveness. I really believe that.

However, I'm aware that there is a quite vocal group of people out there who don't believe that, who believe that 40k is best played no-holds-barred. As such, I do not believe that we'll see themed tournaments gain widespread appeal. To these people, I believe that true no-holds-barred 40k includes all rules published by GW (which I take to include FW), including fighter aces from Death From the Skies and so on.

I never claimed that limiting FW encouraged theme. I said that we had a themed tournament, which happened to allow limited FW. We could have done the same thing with full FW, or with no FW, and the result would have been the same. The tournament was a success because it emphasized more than just raw power builds.


Black and white worlds are niche ones. There are PLENTY of tournaments that do not emphasize raw power builds, while simultaneously not emphasizing thematic builds either, and where people who do one or the other have parallel but identical and equal opportunities for reward, and playing their peers.

I think if nothing else the reality is that extreme positions tend to be the least universally appealing, and when only extreme positions are fixated upon or advocated, the opposing point of view becomes the loud one in response, but the majority in the middle end up broadly disregarded.


Do we still need forge world in tournament play? @ 2013/07/03 18:41:24


Post by: Unit1126PLL


I think, in my case, that I am trying to "win the argument" for Forge World because I think more themed lists would be the natural consequence.

Look at my list for example - Armored Battlegroup isn't amazing in 6th -we can't score! I certainly don't break tournaments over my knee, even in the local scene. Yet for some reason I am not welcome.

Look at the DKoK list - hordes of guardsmen on foot. Yes they have tough artillery, but artillery by itself does not win games. It's those boots on the ground, and frankly, they're just guardsmen.

Look at the Elysian list - lots of fliers (shock, horror) but almost no heavy guns, like tanks or artillery - in fact, this vs necron flyerspam would look more like a naval fleet action than a land battle.


These are all great theme lists, yet are banned out of some fear of them being OP.


Do we still need forge world in tournament play? @ 2013/07/03 18:43:21


Post by: Vaktathi


 RiTides wrote:
I think it's a fair assumption that, as the prime example, undercosted, nigh-unkillable, spammable artillery that takes a long time to resolve and almost anyone can access through allies makes the problem of "overly competitive" 40k, if you want to call it that, worse.
It's possible, but it's all largely concept, it certainly hasn't overrun the events its been allowed in or proven unbeatable. Terrain, deployment and opponent type make a huge difference with that kind of army.


That's why I'm saying you can only argue for FW as a positive for theme, or as a competitive "real men play with FW" viewpoint. To argue for both a the same time is a complete contradiction!
You can argue for either by poking holes in the theory for restricting it for either. That said, sometimes brutally capable stuff is fluffy as well (e.g. a DKoK Siege Regiment would find it perfectly fluffy to field tons of Thudd Guns, just as spamming daemon engines like Heldrakes is for Iron Warriors or back in 4E spamming invinci skimmers was perfectly fluffy for Eldar)


I fall on the "more theme is great for tournies" side of the fence, which is why I'm open to limited FW, but completely closed to the "If it's broken / not balanced / written by monkeys already, why not allow everything in?" viewpoint.
The issue there is a double-standard that can't stand on its own. You'll restrict certain broken units but not others. If you want to advocate restricting broken units, by all means, but don't just limit the FW stuff while allowing everything from codex books in or the stance is empty and meaningless, arbitrary for its own sake.

I don't think it's possible to genuinely be in favor of both, unless you just want FW at all costs... which perhaps some people do.

But most of us want the best possible and most fun events, and that means we're going to view the advantages of FW from one viewpoint or the other... not both at the same time, imo.
That may be, I prefer to see it as allowing me to include everything the 40k universe has to offer and an opportunity to portray more of what exists than the codex books do.


As to your last point... Emphasizing sportsmanship and painting is a completely different area than emphasizing themed armies, and is not related to FW-inclusion at all.
It will de-emphasize the winning aspect, which means the urge to run certain things is greatly lessened, though again a topic for another thread really


Do we still need forge world in tournament play? @ 2013/07/03 18:43:36


Post by: RiTides


Unit- I am in favor of allowing those lists- it's just harder to do unless you go "no holds barred" as Redbeard says, because now you have to allow some units to be fielded in multiples, but not others. I.e. you need a "ban / restricted" list of units (unless you want to go "no holds barred") and that, seemingly, is harder to implement from the TOs that have posted here.

Also quoting MVBrandt as I really agree with this:
MVBrandt wrote:
Black and white worlds are niche ones. There are PLENTY of tournaments that do not emphasize raw power builds, while simultaneously not emphasizing thematic builds either, and where people who do one or the other have parallel but identical and equal opportunities for reward, and playing their peers.

I think if nothing else the reality is that extreme positions tend to be the least universally appealing, and when only extreme positions are fixated upon or advocated, the opposing point of view becomes the loud one in response, but the majority in the middle end up broadly disregarded.


Do we still need forge world in tournament play? @ 2013/07/03 18:48:17


Post by: Unit1126PLL


 RiTides wrote:
Unit- I am in favor of allowing those lists- it's just harder to do unless you go "no holds barred" as Redbeard says, because now you have to allow some units to be fielded in multiples, but not others. I.e. you need a "ban / restricted" list of units (unless you want to go "no holds barred") and that, seemingly, is harder to implement from the TOs that have posted here.



The lists themselves have built in restrictions - Elysians cannot take Leman Russ tanks, ever. Armored Battlegroup has a 0-1 restriction on vendetta squadrons and no access to the foot artillery units. Death Korps of Krieg have no access to transports for basic infantry platoons and no real access to a good Veteran-style unit. IIRC Grenadiers are Elites, like Storm Troopers.


Do we still need forge world in tournament play? @ 2013/07/03 18:52:13


Post by: RiTides


Just to quote myself

 RiTides wrote:
Unit- I am in favor of allowing those lists

Like I said, it just seems harder to do for TOs, but I would love to see more FW army lists allowed in events



Do we still need forge world in tournament play? @ 2013/07/03 18:56:22


Post by: Redbeard


RiTides wrote:Well, if you're arguing both sides, then you're talking out of "both sides of your mouth", as they say... and I'm not really interested in participating in that.


You seem to be confusing discussion with debate, or trying to win the internet. I'm talking about what's theoretically ideal, but also about what's realistically possible.

I'm sorry you can't seem to understand the difference. Accepting that my ideal is not going to happen, and talking about other possibilities isn't trying to win, it's about being realistic.


MVBrandt wrote:
Black and white worlds are niche ones. There are PLENTY of tournaments that do not emphasize raw power builds, while simultaneously not emphasizing thematic builds either, and where people who do one or the other have parallel but identical and equal opportunities for reward, and playing their peers.


That's a nice goal, but I don't think you've actually managed it. I can name the "winners" of the last three Novas. I couldn't tell you who had the best theme. Reward isn't just prize support.



I think if nothing else the reality is that extreme positions tend to be the least universally appealing, and when only extreme positions are fixated upon or advocated, the opposing point of view becomes the loud one in response, but the majority in the middle end up broadly disregarded.


And yet, that's how our world seems to work. You don't see a lot of politicians rationally discussing budgets, abortions, or gun controls. They talk about the edge cases (and, you're right, the middle ground gets lost). Because when one side says "no guns", saying "well, how about one" isn't a good starting point for counter-negotiation.

When Blackmoor comes out and says FW should be banned, well, asking for one unit is pretty lame. I'd rather ask for unlimited, and compromise at 5 units, than start the bargaining at one, you know.


Do we still need forge world in tournament play? @ 2013/07/03 19:03:39


Post by: Breng77


 Unit1126PLL wrote:
 RiTides wrote:
Unit- I am in favor of allowing those lists- it's just harder to do unless you go "no holds barred" as Redbeard says, because now you have to allow some units to be fielded in multiples, but not others. I.e. you need a "ban / restricted" list of units (unless you want to go "no holds barred") and that, seemingly, is harder to implement from the TOs that have posted here.



The lists themselves have built in restrictions - Elysians cannot take Leman Russ tanks, ever. Armored Battlegroup has a 0-1 restriction on vendetta squadrons and no access to the foot artillery units. Death Korps of Krieg have no access to transports for basic infantry platoons and no real access to a good Veteran-style unit. IIRC Grenadiers are Elites, like Storm Troopers.


Except all those restrictions mean little when you include them with allies. So DKOK have artillery and IG Blobs on foot, wait what to most competitive players want to run...Artillery and IG blobs on foot with Allied space marines (or as allies to space marines.).

So I want tanks and Vendettas I know IG with Armored battle group allies vendettas are now 0-4, and instead of taking regular troops I take Leman Russes(or whatever troops I have available)

I'm not suggesting that eithe rof these is inherently broken. But the idea that it will mean more themed lists at COMPETITIVE tournaments is really not true. The guys already bringing themed lists, will bring different ones perhaps, and the top table guys will use whatever units give them the best chance to win, be that FW or other. It seems like many of those guys seem to feel that it would be FW IG.

I'm also not saying working toward those lists being included is bad. I do think though that initially slower inclusion will be more accepted.


Do we still need forge world in tournament play? @ 2013/07/03 19:05:17


Post by: RiTides


Being realistic is why you should accept limitations on FW, rather than all-or-nothing, Red . Greater acceptance is a good thing, it doesn't have to be one or the other! I don't fully agree with Blackmoor either, you know and even he said he was open to limited FW... his OP was a reaction to the "all or nothing" stance we saw at the start of 6th ed regarding FW.



Do we still need forge world in tournament play? @ 2013/07/03 19:06:21


Post by: Breng77


 Redbeard wrote:
RiTides wrote:Well, if you're arguing both sides, then you're talking out of "both sides of your mouth", as they say... and I'm not really interested in participating in that.


You seem to be confusing discussion with debate, or trying to win the internet. I'm talking about what's theoretically ideal, but also about what's realistically possible.

I'm sorry you can't seem to understand the difference. Accepting that my ideal is not going to happen, and talking about other possibilities isn't trying to win, it's about being realistic.


MVBrandt wrote:
Black and white worlds are niche ones. There are PLENTY of tournaments that do not emphasize raw power builds, while simultaneously not emphasizing thematic builds either, and where people who do one or the other have parallel but identical and equal opportunities for reward, and playing their peers.


That's a nice goal, but I don't think you've actually managed it. I can name the "winners" of the last three Novas. I couldn't tell you who had the best theme. Reward isn't just prize support.



I think if nothing else the reality is that extreme positions tend to be the least universally appealing, and when only extreme positions are fixated upon or advocated, the opposing point of view becomes the loud one in response, but the majority in the middle end up broadly disregarded.


And yet, that's how our world seems to work. You don't see a lot of politicians rationally discussing budgets, abortions, or gun controls. They talk about the edge cases (and, you're right, the middle ground gets lost). Because when one side says "no guns", saying "well, how about one" isn't a good starting point for counter-negotiation.

When Blackmoor comes out and says FW should be banned, well, asking for one unit is pretty lame. I'd rather ask for unlimited, and compromise at 5 units, than start the bargaining at one, you know.


I don't think it is really fair to say that a TO can control what people hear about events. That indicates that the internet will care about everything equally. If NOVA (or any other tournament) pumped up a best theme. most people on here would still look for the best general, or most competitive list.


Do we still need forge world in tournament play? @ 2013/07/03 19:06:58


Post by: Unit1126PLL


Breng77 wrote:
Except all those restrictions mean little when you include them with allies. So DKOK have artillery and IG Blobs on foot, wait what to most competitive players want to run...Artillery and IG blobs on foot with Allied space marines (or as allies to space marines.).

So I want tanks and Vendettas I know IG with Armored battle group allies vendettas are now 0-4, and instead of taking regular troops I take Leman Russes(or whatever troops I have available)

I'm not suggesting that eithe rof these is inherently broken. But the idea that it will mean more themed lists at COMPETITIVE tournaments is really not true. The guys already bringing themed lists, will bring different ones perhaps, and the top table guys will use whatever units give them the best chance to win, be that FW or other. It seems like many of those guys seem to feel that it would be FW IG.

I'm also not saying working toward those lists being included is bad. I do think though that initially slower inclusion will be more accepted.


No, ABG + Allied Guard get 0-2 Vendetta Squadrons - you could have up to six vendettas, but in two squadrons of three, which is a decidedly nonoptimal setup. Most people don't want Leman Russes as troops if they aren't running a theme list - LRBTs aren't that good, and can't ever score.

And blobguard + arty + SM seems like a pretty badass fluff and theme list, so I see no problem with it existing at all.


Do we still need forge world in tournament play? @ 2013/07/03 19:10:49


Post by: Breng77


 Unit1126PLL wrote:
Breng77 wrote:
Except all those restrictions mean little when you include them with allies. So DKOK have artillery and IG Blobs on foot, wait what to most competitive players want to run...Artillery and IG blobs on foot with Allied space marines (or as allies to space marines.).

So I want tanks and Vendettas I know IG with Armored battle group allies vendettas are now 0-4, and instead of taking regular troops I take Leman Russes(or whatever troops I have available)

I'm not suggesting that eithe rof these is inherently broken. But the idea that it will mean more themed lists at COMPETITIVE tournaments is really not true. The guys already bringing themed lists, will bring different ones perhaps, and the top table guys will use whatever units give them the best chance to win, be that FW or other. It seems like many of those guys seem to feel that it would be FW IG.

I'm also not saying working toward those lists being included is bad. I do think though that initially slower inclusion will be more accepted.


No, ABG + Allied Guard get 0-2 Vendetta Squadrons - you could have up to six vendettas, but in two squadrons of three, which is a decidedly nonoptimal setup. Most people don't want Leman Russes as troops if they aren't running a theme list - LRBTs aren't that good, and can't ever score.

And blobguard + arty + SM seems like a pretty badass fluff and theme list, so I see no problem with it existing at all.


So then Cron Air is a Badass fluff and theme list, and FMC spam, and Top Table Tau, Mech Guard. Really?

Also read carefully I said IG with allied ABG. or does that alliance only work one way (something I don't know because there is no ally chart including all the armies lists in FW that is easy to access.) But I assumed that it like any other alliance is reflexive. SO IG take 3 vendettas, and ABG take 1.


Do we still need forge world in tournament play? @ 2013/07/03 19:11:47


Post by: MVBrandt


 Redbeard wrote:


That's a nice goal, but I don't think you've actually managed it. I can name the "winners" of the last three Novas. I couldn't tell you who had the best theme. Reward isn't just prize support.




RiTides already answered it, but I'm not sure you actually can name them. You're neither attending, nor noting the format, when Tony Kopach has yet to win anything except Best General (if you were thinking of him as the "winner" per your quotes of the last 3). In fact, Tony sits with 15 other Best Generals each year. By design, it's very difficult to run into spammy power lists after Round 4, b/c they are as a general rule intentionally isolated from the rest of the field. The guy who may lose a couple games, but has a gorgeous army and can pull out strong wins against his list peers later on, is the guy who wins Best Overall as a general rule.

At the event itself, the outlook and emphasis is probably far different than the internet punditocracy pays a lot of attention to; for better or worse, power building and competitive lists and who the best general is are things that the internet at large pays more attention to, and as Steve points out ... I can't really control that (especially since I inappropriately over-emphasized competitiveness in year 1). But when I get up there and announce the winner of the event with our final award and largest recognition, you can bet it's not the 8-0 guy who won Bracket 1.


Do we still need forge world in tournament play? @ 2013/07/03 19:15:43


Post by: Unit1126PLL


Breng77 wrote:
So then Cron Air is a Badass fluff and theme list, and FMC spam, and Top Table Tau, Mech Guard. Really?

Also read carefully I said IG with allied ABG. or does that alliance only work one way (something I don't know because there is no ally chart including all the armies lists in FW that is easy to access.) But I assumed that it like any other alliance is reflexive. SO IG take 3 vendettas, and ABG take 1.


Cron Air is so-so - I can see it as an invading army, maybe, but it's not usually how the necrons fight, so imo not as themed as SM+blobguard+arty.
FMC Spam is a no - usually it means bringing lots of the same Chaos HQ or Tyranid HQ, which with those two armies it would be rare to find multiple identical characters in the same small battle-area. Top Table Tau I have no idea what this build means. Mech guard is definitely themed and fluffy, and also not that good anymore.

No you're right, it would be 4 vendetta squadrons if you allied that way. But that isn't a flaw with the Armored Battlegroup list, so much as it is a flaw with guard. Did you know that at 2k+ points, a normal guard army can run six to eighteen vendettas? I guess you never play that many points.


Do we still need forge world in tournament play? @ 2013/07/03 19:18:31


Post by: MVBrandt


 Unit1126PLL wrote:
Breng77 wrote:
So then Cron Air is a Badass fluff and theme list, and FMC spam, and Top Table Tau, Mech Guard. Really?

Also read carefully I said IG with allied ABG. or does that alliance only work one way (something I don't know because there is no ally chart including all the armies lists in FW that is easy to access.) But I assumed that it like any other alliance is reflexive. SO IG take 3 vendettas, and ABG take 1.


Cron Air is so-so - I can see it as an invading army, maybe, but it's not usually how the necrons fight, so imo not as themed as SM+blobguard+arty.
FMC Spam is a no - usually it means bringing lots of the same Chaos HQ or Tyranid HQ, which with those two armies it would be rare to find multiple identical characters in the same small battle-area. Top Table Tau I have no idea what this build means. Mech guard is definitely themed and fluffy, and also not that good anymore.

No you're right, it would be 4 vendetta squadrons if you allied that way. But that isn't a flaw with the Armored Battlegroup list, so much as it is a flaw with guard. Did you know that at 2k+ points, a normal guard army can run six vendettas? I guess you never play that much.


40k is a company level game. Any time I hear someone suggesting that much beyond spam and one or two wrinkles is "thematic" is the time I start to tune it out. Theme is far more about modeling, paint jobs, customization, conversion, and the character you've literally built into your list IMO, than the models you've taken. If a guy brings one of everything and a variety of troops, but has 0 explanation and crappy paint, I don't consider him thematic at all. If a guy brings a super spam hyper competitive list, but every model is lovingly converted and they're all hyper tuned to a gorgeous and clear theme, with accompanying documents telling the story of his list and how it comes about ... THAT's quite thematic. Trying to claim an objective, black and white metric for what constitutes "thematic" seems the first step on the road to damnation within a fictional 41st millennium space aliens and super soldiers game environment. Peoples' armies generally are as thematic as they put the energy into making them appear, coupled with the raw and totally subjective opinion of the person who witnesses / plays against it (i.e., ref above in this paragraph where my opinion of what constitues thematic at the game's 2k scope is fairly different from yours).


Do we still need forge world in tournament play? @ 2013/07/03 19:21:22


Post by: Breng77


 Unit1126PLL wrote:
Breng77 wrote:
So then Cron Air is a Badass fluff and theme list, and FMC spam, and Top Table Tau, Mech Guard. Really?

Also read carefully I said IG with allied ABG. or does that alliance only work one way (something I don't know because there is no ally chart including all the armies lists in FW that is easy to access.) But I assumed that it like any other alliance is reflexive. SO IG take 3 vendettas, and ABG take 1.


Cron Air is so-so - I can see it as an invading army, maybe, but it's not usually how the necrons fight, so imo not as themed as SM+blobguard+arty.
FMC Spam is a no - usually it means bringing lots of the same Chaos HQ or Tyranid HQ, which with those two armies it would be rare to find multiple identical characters in the same small battle-area. Top Table Tau I have no idea what this build means. Mech guard is definitely themed and fluffy, and also not that good anymore.

No you're right, it would be 4 vendetta squadrons if you allied that way. But that isn't a flaw with the Armored Battlegroup list, so much as it is a flaw with guard. Did you know that at 2k+ points, a normal guard army can run six to eighteen vendettas? I guess you never play that many points.


Because in another house rule almost no events run double FOC...

I see a double standard here. Anything Imperial is fluffy (so A Rune Priest leading a Blob guard is fluffy) but a cron army flying in to drop out and kill guys is not, a Daemon army of say All Tzeentch is not if it is FMC heavy. An example of a good Tau Army Etherial 120 Kroot, 3 Sky rays, 3 Riptides...fluffy themed?

And right here we see the problem with theme as a rule, who decides what a good theme is?


Do we still need forge world in tournament play? @ 2013/07/03 19:23:13


Post by: Unit1126PLL


MVBrandt wrote:
 Unit1126PLL wrote:
Breng77 wrote:
So then Cron Air is a Badass fluff and theme list, and FMC spam, and Top Table Tau, Mech Guard. Really?

Also read carefully I said IG with allied ABG. or does that alliance only work one way (something I don't know because there is no ally chart including all the armies lists in FW that is easy to access.) But I assumed that it like any other alliance is reflexive. SO IG take 3 vendettas, and ABG take 1.


Cron Air is so-so - I can see it as an invading army, maybe, but it's not usually how the necrons fight, so imo not as themed as SM+blobguard+arty.
FMC Spam is a no - usually it means bringing lots of the same Chaos HQ or Tyranid HQ, which with those two armies it would be rare to find multiple identical characters in the same small battle-area. Top Table Tau I have no idea what this build means. Mech guard is definitely themed and fluffy, and also not that good anymore.

No you're right, it would be 4 vendetta squadrons if you allied that way. But that isn't a flaw with the Armored Battlegroup list, so much as it is a flaw with guard. Did you know that at 2k+ points, a normal guard army can run six vendettas? I guess you never play that much.


40k is a company level game. Any time I hear someone suggesting that much beyond spam and one or two wrinkles is "thematic" is the time I start to tune it out. Theme is far more about modeling, paint jobs, customization, conversion, and the character you've literally built into your list IMO, than the models you've taken. If a guy brings one of everything and a variety of troops, but has 0 explanation and crappy paint, I don't consider him thematic at all. If a guy brings a super spam hyper competitive list, but every model is lovingly converted and they're all hyper tuned to a gorgeous and clear theme, with accompanying documents telling the story of his list and how it comes about ... THAT's quite thematic. Trying to claim an objective, black and white metric for what constitutes "thematic" seems the first step on the road to damnation within a fictional 41st millennium space aliens and super soldiers game environment. Peoples' armies generally are as thematic as they put the energy into making them appear, coupled with the raw and totally subjective opinion of the person who witnesses / plays against it (i.e., ref above in this paragraph where my opinion of what constitues thematic at the game's 2k scope is fairly different from yours).


I actually agree with you - what is thematic is largely subjective, to the point that agreeing on what it means to be thematic is largely impossible. This, IIRC, was the primary criticism of "comp" at most tournaments back when that discussion was a big deal. That's why barring anything seems unnecessarily arbitrary to me, as though the TO has imparted his or her own vision of what is "thematic" upon the tournament. There's no problem with this so long as it is recognized as largely arbitrary and subjective.


Do we still need forge world in tournament play? @ 2013/07/03 19:23:18


Post by: Breng77


MVBrandt wrote:
 Unit1126PLL wrote:
Breng77 wrote:
So then Cron Air is a Badass fluff and theme list, and FMC spam, and Top Table Tau, Mech Guard. Really?

Also read carefully I said IG with allied ABG. or does that alliance only work one way (something I don't know because there is no ally chart including all the armies lists in FW that is easy to access.) But I assumed that it like any other alliance is reflexive. SO IG take 3 vendettas, and ABG take 1.


Cron Air is so-so - I can see it as an invading army, maybe, but it's not usually how the necrons fight, so imo not as themed as SM+blobguard+arty.
FMC Spam is a no - usually it means bringing lots of the same Chaos HQ or Tyranid HQ, which with those two armies it would be rare to find multiple identical characters in the same small battle-area. Top Table Tau I have no idea what this build means. Mech guard is definitely themed and fluffy, and also not that good anymore.

No you're right, it would be 4 vendetta squadrons if you allied that way. But that isn't a flaw with the Armored Battlegroup list, so much as it is a flaw with guard. Did you know that at 2k+ points, a normal guard army can run six vendettas? I guess you never play that much.


40k is a company level game. Any time I hear someone suggesting that much beyond spam and one or two wrinkles is "thematic" is the time I start to tune it out. Theme is far more about modeling, paint jobs, customization, conversion, and the character you've literally built into your list IMO, than the models you've taken. If a guy brings one of everything and a variety of troops, but has 0 explanation and crappy paint, I don't consider him thematic at all. If a guy brings a super spam hyper competitive list, but every model is lovingly converted and they're all hyper tuned to a gorgeous and clear theme, with accompanying documents telling the story of his list and how it comes about ... THAT's quite thematic. Trying to claim an objective, black and white metric for what constitutes "thematic" seems the first step on the road to damnation within a fictional 41st millennium space aliens and super soldiers game environment. Peoples' armies generally are as thematic as they put the energy into making them appear, coupled with the raw and totally subjective opinion of the person who witnesses / plays against it (i.e., ref above in this paragraph where my opinion of what constitues thematic at the game's 2k scope is fairly different from yours).


Fully agree with this, theme has little to do with army build really. A Cron Air army converted up to look like Cylon Raiders and Cylons from Battlestar Gallactica is great for Theme.


Do we still need forge world in tournament play? @ 2013/07/03 19:25:50


Post by: Unit1126PLL


Breng77 wrote:
MVBrandt wrote:
 Unit1126PLL wrote:
Breng77 wrote:
So then Cron Air is a Badass fluff and theme list, and FMC spam, and Top Table Tau, Mech Guard. Really?

Also read carefully I said IG with allied ABG. or does that alliance only work one way (something I don't know because there is no ally chart including all the armies lists in FW that is easy to access.) But I assumed that it like any other alliance is reflexive. SO IG take 3 vendettas, and ABG take 1.


Cron Air is so-so - I can see it as an invading army, maybe, but it's not usually how the necrons fight, so imo not as themed as SM+blobguard+arty.
FMC Spam is a no - usually it means bringing lots of the same Chaos HQ or Tyranid HQ, which with those two armies it would be rare to find multiple identical characters in the same small battle-area. Top Table Tau I have no idea what this build means. Mech guard is definitely themed and fluffy, and also not that good anymore.

No you're right, it would be 4 vendetta squadrons if you allied that way. But that isn't a flaw with the Armored Battlegroup list, so much as it is a flaw with guard. Did you know that at 2k+ points, a normal guard army can run six vendettas? I guess you never play that much.


40k is a company level game. Any time I hear someone suggesting that much beyond spam and one or two wrinkles is "thematic" is the time I start to tune it out. Theme is far more about modeling, paint jobs, customization, conversion, and the character you've literally built into your list IMO, than the models you've taken. If a guy brings one of everything and a variety of troops, but has 0 explanation and crappy paint, I don't consider him thematic at all. If a guy brings a super spam hyper competitive list, but every model is lovingly converted and they're all hyper tuned to a gorgeous and clear theme, with accompanying documents telling the story of his list and how it comes about ... THAT's quite thematic. Trying to claim an objective, black and white metric for what constitutes "thematic" seems the first step on the road to damnation within a fictional 41st millennium space aliens and super soldiers game environment. Peoples' armies generally are as thematic as they put the energy into making them appear, coupled with the raw and totally subjective opinion of the person who witnesses / plays against it (i.e., ref above in this paragraph where my opinion of what constitues thematic at the game's 2k scope is fairly different from yours).


Fully agree with this, theme has little to do with army build really. A Cron Air army converted up to look like Cylon Raiders and Cylons from Battlestar Gallactica is great for Theme.


See for me theme incorporates an element of fluff, and while I would get a kick out of a Cron Air = Cylon army, I would ultimately dismiss it as unfluffy (though I would by no means refuse to play it or even dislike the person who built the army) because there are no cylons in 40k! Lol.

And hence we get the "theme=subjective" problem.


Do we still need forge world in tournament play? @ 2013/07/03 19:26:18


Post by: Redbeard


MVBrandt wrote:

At the event itself, the outlook and emphasis is probably far different than the internet punditocracy pays a lot of attention to; for better or worse, power building and competitive lists and who the best general is are things that the internet at large pays more attention to, and as Steve points out ... I can't really control that (especially since I inappropriately over-emphasized competitiveness in year 1). But when I get up there and announce the winner of the event with our final award and largest recognition, you can bet it's not the 8-0 guy who won Bracket 1.


That's the point, though. It's not you, or Hank, or any of the other TOs who push the competitiveness schtick, it is the punditry, as you call them. And to them, Tony is THE winner, period. Likewise, at Adepticon, someone won Best Overall on Thursday. I could look it up, but that's not the point. The point is that this person was hardly mentioned on the internet, while Nick "won" the Adepticon championship because he came out of the Friday invitational event undefeated.

So, there's clearly some sort of bias towards the competitive-over-all mindset on the internet. Someone has to wave the banner for the other side. It's not that I view the world as black or white, it's that white currently has a lot more voices, so I'm being loudly black.


Do we still need forge world in tournament play? @ 2013/07/03 19:33:59


Post by: MVBrandt


 Redbeard wrote:
MVBrandt wrote:

At the event itself, the outlook and emphasis is probably far different than the internet punditocracy pays a lot of attention to; for better or worse, power building and competitive lists and who the best general is are things that the internet at large pays more attention to, and as Steve points out ... I can't really control that (especially since I inappropriately over-emphasized competitiveness in year 1). But when I get up there and announce the winner of the event with our final award and largest recognition, you can bet it's not the 8-0 guy who won Bracket 1.


That's the point, though. It's not you, or Hank, or any of the other TOs who push the competitiveness schtick, it is the punditry, as you call them. And to them, Tony is THE winner, period. Likewise, at Adepticon, someone won Best Overall on Thursday. I could look it up, but that's not the point. The point is that this person was hardly mentioned on the internet, while Nick "won" the Adepticon championship because he came out of the Friday invitational event undefeated.

So, there's clearly some sort of bias towards the competitive-over-all mindset on the internet. Someone has to wave the banner for the other side. It's not that I view the world as black or white, it's that white currently has a lot more voices, so I'm being loudly black.


You aren't going to change the internet punditocracy. They just aren't going to talk about your theme events (and they have their own issues, starting with applying a social stigma to people who don't play the game "your" way).

That said, there's a dramatic difference in format and aftermath even between the two events you're quoting. And, YOU'RE part of the very problem you're identifying here - Best Overall was determined over just as many rounds as Best General, and received higher and broader and more prize-supported and more laudatory acclaim at the event itself. Why are you, yourself, fixating on the Best General as if all the other awards don't exist? Moreover, why are you fixating on only one of 16 Best Generals?


There are also better ways to do it than attacking the side you feel is too well represented. I.E., in the Narrative, we created our own background universe, and those who place both low and high in it earn permanent spots in the lore of that background universe. Lo and behold, over triple the sign-up and interest immediately following, to the point that the event is looking to be bigger than many, many GT's out there. IMO we all suit each other better if we take an inclusive, positive approach ... and not one hellbent on (for whatever reason, flag waving or otherwise) sticking the "other" guy's face in the mud.



PS - I hope it's not TOO droll that I talk about NOVA as my bedrock for the points I make and the outlook I take. It's my 40k "primary detachment" if you will ... I translate my moderating/maturing/changing views on the game and the many diverse people who play it through the event, and so it is a useful way for me to help reinforce (to myself, and to the reading audience) the depth to which I believe and pursue the points I'm trying to make. It's not just words to moderate or pull the high ground out of an e-argument.


Do we still need forge world in tournament play? @ 2013/07/03 19:35:09


Post by: RiTides


If the "other side" is some events / elements of events not as focused on competitiveness, a lot of us arguing are on the same side, Redbeard


Do we still need forge world in tournament play? @ 2013/07/03 19:36:54


Post by: Sidstyler


I disagree with the idea that it's the players that have to "tone things down". It's not our responsibility, it's GW's. We don't need to gimp ourselves and deliberately bring weak lists, they need to fix their fething game.


Do we still need forge world in tournament play? @ 2013/07/03 19:38:38


Post by: Unit1126PLL


 Sidstyler wrote:
I disagree with the idea that it's the players that have to "tone things down". It's not our responsibility, it's GW's. We don't need to gimp ourselves and deliberately bring weak lists, they need to fix their fething game.


I think they broke the game in an effort to make the competitive players tone it down, if I understand their "this game isn't meant to be competitive" message correctly.


Do we still need forge world in tournament play? @ 2013/07/03 20:04:05


Post by: LValx


I think NOVA does a FANTASTIC job including the entire spectrum of players and making them happy for the most part. Even if you don't do well, you can always win your bracket and whether anyone wants to admit it or not, winning something at all makes you feel good. I've played a wide variety of players at that event ranging from GT winners to casual guys who just wanted to drink some beer and play against different opponents and armies. I have not had a single "bad" or unenjoyable game, regardless of the "type" of player I was up against. Between the different events (narrative, invitational, open) and the entertainment, there are plenty of reasons to go that don't just constitute "I have to win it all!" sorts of attitudes.

I don't think the dichotomy between competitive minded folks and more casual or themed players is as big as some folks make it out to be. As long as both players have a good attitude, you can enjoy the game regardless of the outcome. I've gotten my arse handed to me at events and as long as you stay friendly and have it in your head that you are there to enjoy yourself, you'll do exactly that.

It's a game and most of the folks I've played, regardless of their competitive spirit, can usually remember that.


Do we still need forge world in tournament play? @ 2013/07/03 20:28:43


Post by: RiTides


Nice post, LValx! A good reminder for me, too as it's sometimes easy to lose the forest for the trees in these discussions.


Do we still need forge world in tournament play? @ 2013/07/04 01:49:18


Post by: Bobthehero


 RiTides wrote:
Redbeard, I'm all for more themed-emphasis events. Limited FW allowance (such as saying you can take as many FW units as you want, but they're all 0-1) is a great way of encouraging that. All-out FW allowance, I think, does not cater to making that kind of event as much, for exactly the reasons you point out- the blogosphere telling people what best unit to spam, and all the theme players staying home because of the competitive vibe.

It sounds lie the event you went to is exactly the kind of compromise a lot of us in this thread are seeking / hoping for


Are we still speaking about single models here? What about full blown armies? For example my Siege regiment list is going to have 9 Heavy Artillery carriages (3x Earthshakers, 3x Medusa Siege Guns and 3x Medusa Siege guns with bastion breacher shells), 3-4x Thudd Guns, 3-4x Heavy Mortar and a squad of Engineers with a Hades Breaching Drill.

All of which are rather good, some would say broken, but that fits the fluff of my army to an f.

Add Grenadiers as troops and a platoon or two when the Siege list gets updated a CSS, and you're golden.