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[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/04 19:51:01


Post by: csimian


Good points.

My venue will be allowing Admiral's Orders for OP6.

I can look at my opponent's fleet before the match (unless they hide transwarp under Kirk) and get a good idea if they are going for DS9. I could just try to intercept their ships instead; try to take one out and then move away from DS9 so they have to come after me.

I think I setup my moves so I could bug out on Turn 2 by doing Turn 2's plus sensor echoes. I'll have to double-check.

I am also considering replacing Boheeka with Miles O'Brien to disable things like Conditional Surrender or Interphase Generators.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/05 01:43:52


Post by: easysauce


 Mr. S Baldrick wrote:
Just be careful going for the station on turn 2. There are several ways now, that did not exist in OP1, to get extra moves. We now have the Romulan pilot, transwarp drive, and flagship. So if your opponent goes for it on turn 1 you could be looking down the barrel of their fleet plus the station. .


correct me if I am wrong, but I have been thinking about that, and all those cards or abilities use an action dont they? or at least with the flagship you dont grant the extra movement till either after you would have moved and acted, or before your close enough to "sling shot"

and since you only get one ship action, you cant use those and beam onto ds9,

or do i have it wrong?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/05 02:41:25


Post by: PlaguelordHobbyServices


I think I'm just gonna catapult forward and destroy the station...


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/05 04:53:41


Post by: Mr. S Baldrick


 easysauce wrote:
 Mr. S Baldrick wrote:
Just be careful going for the station on turn 2. There are several ways now, that did not exist in OP1, to get extra moves. We now have the Romulan pilot, transwarp drive, and flagship. So if your opponent goes for it on turn 1 you could be looking down the barrel of their fleet plus the station. .


correct me if I am wrong, but I have been thinking about that, and all those cards or abilities use an action dont they? or at least with the flagship you dont grant the extra movement till either after you would have moved and acted, or before your close enough to "sling shot"

and since you only get one ship action, you cant use those and beam onto ds9,

or do i have it wrong?


The Romulan Pilot is free, you discard it after you move to make a free green maneuver and get a scan token as a free action. The transwarp drive isn't an action either, during the movement phase if you turn your dial over to a 4 or 5 forward then the ship can choose to move a 6 forward instead.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/05 06:07:33


Post by: easysauce


hmmm so romulans and federation with any move of 6 will get within range 2 of ds9 then, be able to beam on board

thank you baldrick.

(side note: +100 for the black adder referance)




[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/09 04:13:01


Post by: DeathwingCrusader


Here a video of my OP 6 tournament:

https://www.youtube.com/watch?v=kJywCMp7GGs&feature=youtu.be

A few of us brought our own DS9s. The two big ones in the pics below are AMT models (one painted and the other not). Mine is the Playmates model and the fourth is the WK Dominion War prize.







[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/09 13:27:03


Post by: Mr. S Baldrick


Round 2 was a tough loss to a very nasty battleship.

If you don't mind, what was the plan behind taking 2 In'Chas? It doesn't look like you were building to take the station.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/09 15:15:02


Post by: DeathwingCrusader


 Mr. S Baldrick wrote:
Round 2 was a tough loss to a very nasty battleship.

If you don't mind, what was the plan behind taking 2 In'Chas? It doesn't look like you were building to take the station.


To boost my ships to get behind enemy fleets and into their blind spots. In the first game, In'cha allowed me to engage the Federation fleet in turn one.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/09 15:34:41


Post by: Mr. S Baldrick


So what happened with the battle ship? If you had gotten behind him you could have wittled him down. Was it the fighters? Did they throw off the plan? Those things are pesky, and effective. Its almost worth taking a naked preatus or TOS BoP just to go after them things.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/09 17:39:20


Post by: DeathwingCrusader


 Mr. S Baldrick wrote:
So what happened with the battle ship? If you had gotten behind him you could have wittled him down. Was it the fighters? Did they throw off the plan? Those things are pesky, and effective. Its almost worth taking a naked preatus or TOS BoP just to go after them things.


In the only battle I lost, I couldn't get behind the Dominion Battleship because of the Romulan Cloaked Mines. There were no Hideki Fighters in that battle.

In the battle against the two Battleships and Hideki Fighters, I took out the Fighters and a Battleship and didn't lose either Klingon ship.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/10 01:36:01


Post by: Mr. S Baldrick


Gotcha, I think I got 2 of your rounds mixed up. I was making breakfast for a very energetic 4 year old while trying to watch the video.


Automatically Appended Next Post:



Well hey there, ho there, hi there dakka trekkies,

One of my venues had OP 6 today. It was a blast and we had a great turnout. There we buy a ship to enter. For my $15, I think i got my monies worth:







The station is awsome Online pics don't do it justice, it needs to be seen in person.

I actually went for the station in all 3 rounds, and captured it. It was only game 2 I didn't get the points for it, a friends knew he wasn't going to beat memso he shot it out from under me. I was the only one to go 3-0, I am not proud of my list but it worked. I flew:

26 Vorcha Class
07 Picard
04 Conditional Surrender
03 Boheeka
02 Shroud
26 Vorcha Class
06 Dukat
04 Conditional Surrender
03 Inkata'Rax
02 Shroud
14 R.I.S. Apnex
00 Romulan Captain
01 Parhem
02 Romulan Pilot
100 total

It was my first time using Conditional Surrender, it is insane. The Apnex also did its job well, helping me get the win in round 3 with its ship ability. I never lost Dukat or Picard, I did loose the Apnex in round 2&3. I have another OP at the end of the month, not sure what inam going to fly. It will be something for fun though, not so cut throat because I already have DS9 locked there. Maybe Ferengi/Bajoran... ok maybe not that fun, but pure Romulans might be cool too.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/10 17:34:29


Post by: PlaguelordHobbyServices


What is shroud? and what is Inkata Rax?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/10 17:53:18


Post by: Mr. S Baldrick


 PlaguelordHobbyServices wrote:
What is shroud? and what is Inkata Rax?


They both come on the 4th division battleship, dominion stuff.

Shroud 1pt tech (Dominion), If one of your dominion crew upgrades are to be discarded, discard this in stead.

sorry got his name wron, crazy jem'hadar names

Ixtana'Rax 2 pt crew (Dominion), Disable this card to flip over all critical damage cards assigned to your ship.


Ixtana'Rax was insurance against any early crits, and the since both of my crew were dominion I could use Conditional Surrender twice for both Picard & Dukat .

Conditional Surrender 3pt Elite Talent (Ferengi), When your ship is attacked, before any dice are rolled you may discard all of your crew to cancel the attack, you must have at least 1 crew on your ship to use this tslent.

Canceling a whole attack is brutal. It saved my bacon in game 3 by canceling a 7 die attack from Martok, (vorcha, flagship, Donatra nearby).


Automatically Appended Next Post:



Shroud is way to good for 1 point. Even without Condisional Surrender most dominion discard crew are really good. It should be around 3 points.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/13 12:50:29


Post by: Red Viper


So this game caught my interest.

I was browsing this forum because I was thinking about X-Wing, but then I found this... I didn't even know it existed. I'm much more a Star Wars fan than Star Trek, but only on the ground level. Jedi/Sith are awesome... their space ships don't interest me as much.

What I like about this game is the different factions. I hate mirror matches and with Star Wars I know they will be frequent. I have two friends that I know will play Klingons and Borg (when they come out).

I'm interested in Romulans, because I'm an donkey-cave.

So assuming that we want to start Klingons and Romulans, would buying 2 starter sets be smart? I know that's what people recommend with Star Wars... but that seems more spammy.

Or should we just buy 1 and build from there?

Thanks and I hope Attack Wing gets it's own subforum soon. I think both games are taking off.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/13 14:21:39


Post by: Mr. S Baldrick


 Red Viper wrote:
So this game caught my interest.

I was browsing this forum because I was thinking about X-Wing, but then I found this... I didn't even know it existed. I'm much more a Star Wars fan than Star Trek, but only on the ground level. Jedi/Sith are awesome... their space ships don't interest me as much.

What I like about this game is the different factions. I hate mirror matches and with Star Wars I know they will be frequent. I have two friends that I know will play Klingons and Borg (when they come out).

I'm interested in Romulans, because I'm an donkey-cave.

So assuming that we want to start Klingons and Romulans, would buying 2 starter sets be smart? I know that's what people recommend with Star Wars... but that seems more spammy.

Or should we just buy 1 and build from there?

Thanks and I hope Attack Wing gets it's own subforum soon. I think both games are taking off.


The starter comes with a Galaxy calss for federation, vorcha class for the klingons, and A D'Deridex for the Romulans. For Klingons 2 starter sets is a good start, the Vorcha is a great ship, very solid. There are some good builds for Romulans with two D'Deridex, but two is not a must. Unless you start playing bigger games most of the time the Federation only needs one Galaxy to start.

All that being said it doesn't hurt to have 2 starter sets for the dice. The set comes with 5 defense amd 5 attack dice. For now wizkids does not sell dice separately. One you start playing bigger games you might need more dice.

If you interested in Romulans the Valdor & Gal Gathong are nice ships too. For your Klingon loving friend just about all of their ships are useful. For now we don't know much about the Borg, but their first ship comes out next mont , but its the Borg so I'm sure they will be good.

Welcome to our little corner of Dakka and happy flying. Who knows how long it will take us to get our own forum, but if we keep up good conversations it will help.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/13 16:09:27


Post by: Red Viper


 Mr. S Baldrick wrote:


The starter comes with a Galaxy calss for federation, vorcha class for the klingons, and A D'Deridex for the Romulans. For Klingons 2 starter sets is a good start, the Vorcha is a great ship, very solid. There are some good builds for Romulans with two D'Deridex, but two is not a must. Unless you start playing bigger games most of the time the Federation only needs one Galaxy to start.

All that being said it doesn't hurt to have 2 starter sets for the dice. The set comes with 5 defense amd 5 attack dice. For now wizkids does not sell dice separately. One you start playing bigger games you might need more dice.

If you interested in Romulans the Valdor & Gal Gathong are nice ships too. For your Klingon loving friend just about all of their ships are useful. For now we don't know much about the Borg, but their first ship comes out next mont , but its the Borg so I'm sure they will be good.

Welcome to our little corner of Dakka and happy flying. Who knows how long it will take us to get our own forum, but if we keep up good conversations it will help.


Thanks for the advice. I think we'll stick with 1 box for now and see how we like it. We may try to hold off until April so our Borg friend can have a ship too, but it's going to be hard...


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/14 13:42:26


Post by: csimian


@ Red Viper Mr. S Baldrick is dead on with his suggestions, but here are some more (mind you there are a lot of good ships and you can mix factions at a 1 point penalty per card)

You should consider the RIS Apnex for the Romulans. It comes with an Interphase Generator that can reduce all damage from one attack to one Hit when you are cloaked; this is very effective to help survive an alpha-strike build.

For Klingons I would recommend the IKS Negh'Var. It is a good ship that comes with two very good Captains; Martok (can give another captain an extra action) and Gowron (can increase the attack dice of all other Klingon ships)


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/14 15:21:00


Post by: Mr. S Baldrick


Csimian is right the Interphase Generator is almost a must if you are flying D'Deridex warbirds. It doesn't do much for the sience vessel but is great on the bigger ships.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/15 01:01:05


Post by: csimian


Another consideration for two Starter sets is the Romulan Counter Attack Elite Talent card. Sometimes you can find people parting out a starter, so you may be able to get what you need cheaper that way


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/18 08:53:30


Post by: Mr. S Baldrick


Ok so am seeing a lot of 2 ship builds these days, double battle ships and 2 stacked fed builds. I have some OPs coming up. I have one DS9 already and only have to show up to win another so I was thinking of having some fun with my next fleet.

What do you guys think of a Romulan swarm

16 TOS BoP
3 plasma torpedoes
16 TOS BoP
3 plasma torpedoes
16 TOP BoP
3 plasma torpedoes
16 TOS BoP
3 plasma torpedoes
14 Praetus
3 cloaked mines
3 cloaked mines
4 additional weapons array
100 total

So 5 cloaking ships that have decent attacks IF 4 of them can get a target lock plus the mines.

The other thought was drop one BoP and replace the weapons array on the praetus with 3pt plasma torpedoes. Leaving 20 points for some federation fighters. Still 5 ships and one of them really annoying to kill.

Thought?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/18 21:34:44


Post by: emperorpenguin


Why not find some points for Gal Gathong and then you won't need a target lock for one?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/19 02:09:16


Post by: Mr. S Baldrick


 emperorpenguin wrote:
Why not find some points for Gal Gathong and then you won't need a target lock for one?


The only way I really see to do that is to down grade the praetus to nuclear missiles, but the are kinda worthless. I was thinking it might make things more difficult on the opponent if each ship was relatively the same, so there is no priority target to stand out.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/19 13:15:18


Post by: Red Viper


So my plan is to get 2 boxes. I'm going to trade my Klingon friend the ship that comes in it and the cards (we want to keep the fleets "pure") for the Romulan ship and the cards.

Then I plan on buying the Valdore, Gal Gath'thong, and the Apnex. That will give me 5 ships and enough to play around with so I can start making my own damn decisions.

My Klingon friend (who is a big star trek fan, but not as much of a gamer... so I want to make sure he gets good stuff) will have 2 Vorchas. I'll tell him to get a Negh'Var also. Any other "must haves" for the klingons?

Thanks again for the help.







[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/19 14:25:18


Post by: Mr. S Baldrick


 Red Viper wrote:
So my plan is to get 2 boxes. I'm going to trade my Klingon friend the ship that comes in it and the cards (we want to keep the fleets "pure") for the Romulan ship and the cards.

Then I plan on buying the Valdore, Gal Gath'thong, and the Apnex. That will give me 5 ships and enough to play around with so I can start making my own damn decisions.

My Klingon friend (who is a big star trek fan, but not as much of a gamer... so I want to make sure he gets good stuff) will have 2 Vorchas. I'll tell him to get a Negh'Var also. Any other "must haves" for the klingons?

Thanks again for the help.





Nice use of a colorful metaphor.

You have a good pool of Romulans to go with, for you friend I would also suggest a Koraga expansion. Captain Worf is cool and it has some other useful tools in the kit. The ship itself is solid for its points.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/19 17:07:12


Post by: csimian


 Mr. S Baldrick wrote:
Ok so am seeing a lot of 2 ship builds these days, double battle ships and 2 stacked fed builds. I have some OPs coming up. I have one DS9 already and only have to show up to win another so I was thinking of having some fun with my next fleet.

What do you guys think of a Romulan swarm

16 TOS BoP
3 plasma torpedoes
16 TOS BoP
3 plasma torpedoes
16 TOP BoP
3 plasma torpedoes
16 TOS BoP
3 plasma torpedoes
14 Praetus
3 cloaked mines
3 cloaked mines
4 additional weapons array
100 total

So 5 cloaking ships that have decent attacks IF 4 of them can get a target lock plus the mines.

The other thought was drop one BoP and replace the weapons array on the praetus with 3pt plasma torpedoes. Leaving 20 points for some federation fighters. Still 5 ships and one of them really annoying to kill.

Thought?



Some thoughts:

You are letting your opponent fire first relying only on cloaking modifier and distributed forces as only protection.

Since your force is distributed, your attacks lack attack dice. Supplementing with re-roll from Plasma Torps assuming you can get your Target Locks. This may not be enough to crack those 2 ship fleets.

Other Options:

Could remove one BoP and have Donatra to help with attack dice; use the 5 point Plasma Torpedoes, use named BoP to fire w/o Target Lock. Could also use Counter Attack to help deter attacks (maybe put Donatra on Praetus and Toreth on the named BoP w/ CA). But that goes against your distributed force approach....

Another way could be to remove a BoP and use the Reinforcement Sideboard to slowly arm your force. Especially useful for the Praetus; after it drops the CMs it could grab an Interphase Generator.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/19 18:21:27


Post by: Mr. S Baldrick


Some nice suggestions. Sometimes though i think Donatra isn't worth it. She requires you to fly in close formation to get her benefit. She also becomes a big target for the opponents. She was ace in OP2 where you had to stay in close. Due to the high attack values in attack wing I think the best way for swarms to work is to come at people from different angles. But we'll see. We are going to try some play testing tonight. I will let you guys know how it goes.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/23 05:04:13


Post by: DeathwingCrusader


This mission takes place around Rura Penthe with the Federation ships trying to resue Kirk and Bones from the frozen Klingon penal colony. It's from Star Trek VI: The Undiscovered Country. Here's the video:

https://www.youtube.com/watch?v=vtle5iGjHZM


Automatically Appended Next Post:
Six players with 100 points each in a 3 vs 3 Dominion War battle. Here's the video:

https://www.youtube.com/watch?v=kkEWL5W-Uko



[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/24 13:52:54


Post by: PlaguelordHobbyServices


Ok, so, I need to know, what's the best fleet to take the station with in OP6? Ours is coming up, and I know for a fact there's going to be at least 1 Dominion Battleship there, we're planning on all three of us playing for the station. So, in a three way battle, what's the best fleet to take?

My Klingons don't have such good luck in three-way battles, the Ch'Tang always gets targeted first, and ganged up on.

I was thinking about using a 4 ship federation build, but that would leave me light on crew so I couldn't take the station and use it against my opponents.

MY Romulan Fleet is just bad right now, so I'm not even considering them, all I have are 3 D'Deridex, 1 Valdore, 1 Apnex...

BTW, the 4 Ship fed fleet I was going to take was

Equinox, Nova Class, Excelsior, and an Excelsior class.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/24 15:07:35


Post by: Mr. S Baldrick


 PlaguelordHobbyServices wrote:
Ok, so, I need to know, what's the best fleet to take the station with in OP6? Ours is coming up, and I know for a fact there's going to be at least 1 Dominion Battleship there, we're planning on all three of us playing for the station. So, in a three way battle, what's the best fleet to take?

My Klingons don't have such good luck in three-way battles, the Ch'Tang always gets targeted first, and ganged up on.

I was thinking about using a 4 ship federation build, but that would leave me light on crew so I couldn't take the station and use it against my opponents.

MY Romulan Fleet is just bad right now, so I'm not even considering them, all I have are 3 D'Deridex, 1 Valdore, 1 Apnex...

BTW, the 4 Ship fed fleet I was going to take was

Equinox, Nova Class, Excelsior, and an Excelsior class.


Well if you want to take the station I suggest "Pike' party barge".
22 USS Enterprise
10 independent flagship (free battle stations)
04 pike
02 Romulan pilot
00 Follower of Khan
00 Follower of Khan
00 Follower of Khan
00 Follower of Khan

The flagship makes the enterprising dual faction, follower of khan is NOT unique and is only 1 point. Pike makes all crew -1 point so you get 4 of them for free. Enterprise has 4 crew slots and the flagship adds another. The flagship also give the enterprise a little punch 4 attacks and 2 actions a turn isn't bad.

I flew this ship at one of my OPs this weekend. I took the station easily in each game. The romulan pilot lets you get there on turn 1. Once I had it people either flew to the other side or destroyed it.


Automatically Appended Next Post:
 DeathwingCrusader wrote:
This mission takes place around Rura Penthe with the Federation ships trying to resue Kirk and Bones from the frozen Klingon penal colony. It's from Star Trek VI: The Undiscovered Country. Here's the video:

https://www.youtube.com/watch?v=vtle5iGjHZM


Automatically Appended Next Post:
Six players with 100 points each in a 3 vs 3 Dominion War battle. Here's the video:

https://www.youtube.com/watch?v=kkEWL5W-Uko



I like big games, but it seemed like it was very squished together. Why did you guys all cram onto one board when you had another table? Jousting against battleships is worse than jousting Klingons. They go down fast when you can get behind them though.


Automatically Appended Next Post:




The spoils of OP6!



I had two more this weekend. I picked up the 2nd Bajoran ship for coming 2nd at one event. I was already going to get the station so I went into both just playing for fun. I never got around to testing my romulan swarm fleet so I left that one at home. Though in hind sight it might have done ok. I didn't see very many cloaking fleets, but lots of people had those battleships. Arrrg, they are a pain. I flew a klingon fleet Saturday that had no trouble with them. However on Sunday I flew all federation and they just lacked the firepower and maneuverability to say behind them. It was fun to play with some different stuff though. It did suck that out of 6 games this weekend 4 of them were against battleships.

My area is doing a bunch of different stuff in april to fill the OP gap so we shall see what thst brings.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/24 19:28:00


Post by: PlaguelordHobbyServices


Hmm, I don't seem to have that many Followers of Kahn...

And I don't currently have 45$ to get 3 more, :(

Was thinking about taking the super evasion defiant build, but I can't quite remember how to get the Defiant to 9+ evade dice.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/24 19:54:10


Post by: Mr. S Baldrick


I only have 2, FOLLOWER OF KHAN, cards myself. I borrowed the other 2.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/24 20:45:31


Post by: easysauce


well, OP 6 went by, did pretty good,

out of three OP6's I came in 1st, 1st, and 2nd,

unfortunately I only won one DS9 as I missed some earlier OP's,

brightside:

I can do a pure build bajoran fleet now!


I played 3 different pure dominion lists for all three, we do only pure around here.

my favorite build so far is two keldorns with cloaks, dukat +and captured intel, and 6 weyoun (with ikatika at 10pts!) and the hideki fighters. 99pts for initiative

really screws my opponents over for target selection, no one so far has figured out that the fighters are the lynchpin they need to destroy first, and I dont blame them! the thought of having to shoot them 4 times makes it seem like a waste, but long term, the hideki are the real game changers as they end up folloiwing the other guys fleet around dumping 6-7 target locked shots into ships.

that, and I find the 180 arc on the keldorns to really screw up other players manuvering.

people just do NOT see the broad side coming, coupled with the sensor echos, its really easy to shoot at them, but not be in arc to be shot back at.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/26 16:18:26


Post by: PlaguelordHobbyServices


Ok, so it seems that we're doing a round robin for the station, the one with the most wins gets it, and we're playing 1 on 1 with the scenario, and one of the people said he's okay with proxies.

I know one player is playing federation because of the scenario, and I'm pretty sure the other is playing dominon, so now that it's a 1 on 1 situation, I'm not sure which build I should use, lol.

I liked the idea for Pike's Party Barge, but I also want to be able to fight a Dominion Battleship and not just, ya know, die...



[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/26 19:20:21


Post by: Mr. S Baldrick


The party barge is a nice way to secure the station, but it just encourages the other person to destroy it. It might be better wait until you have your opponent on the run and just drop one cheap crew and a captain.

The battleship are a pain in the but don't play into them. You can't joust against them use have to use maneuvering and sensor echo to get behind them. Sometimes that may mean moving so you can't shoot, but once you get behind them you can pluck away at them. On Sunday i watched a guy very skillfully out fly a battleship with a Khazara.

The battleship took out the rest of the guys fleet but he had a Khazara with the Romulan flagship and used the free sensor echo until he got behind the big whale. It took about 3-4 turns of cat and mouse but eventually it went down.

Another idea is take ATTACK PATTERN OMEGA, if you can put a core breach on that thing it would help.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/27 02:57:12


Post by: PlaguelordHobbyServices


Question is, if I take the station before combat, do I get to shoot with it that combat? Also, how does firing with the station actually work in game? We couldn't quite figure it out.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/27 03:15:04


Post by: Mr. S Baldrick


If you are the only person with an away team on the station you can use it in the combat phase, even the turn you capture it. If you have any captain cards on the station it shoots at the highest captain skill. If you just have crew on DS9, it counts as captain skill 1.

The station gets four, 5 die attacks. Each pylon gets an attack range 1-3 and the outer ring gets an attack range 1-2.

The turn after you take control of DS9 you can use 1 action on its action bar, scan, target lock, and battle stations.


If both you and the opponent have crew on the station DS9 doesn't fire and the away teams fight each other after all ships have fired.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/27 03:35:30


Post by: PlaguelordHobbyServices


So wait, each pylon doesn't have to be equipped with torpedoes to fire?

Those are the rules to use it in regular games?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/27 03:42:14


Post by: Mr. S Baldrick


Only the plyons CAN shoot torpedoes, but the can also use the 5 die primary attack. Torpedoes CAN NOT be fired from the 360 ring. That is for the OP & regular games, though there is no way to equip torpedoes onto it in the OP. If you can take the station, and not have it blown up, you can wreck people with it. In the right spot you can hit them with two 5 die attacks.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/27 03:49:34


Post by: PlaguelordHobbyServices


Cool, nice to know, (can't believe I wasted 15 points on torpedoes for the station - :( )


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/27 03:51:27


Post by: Mr. S Baldrick


It really doesn't need them. Maybe there will be some super torpedo down the road but with the ones out now the primary weapon will do just fine.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/27 03:54:05


Post by: PlaguelordHobbyServices


So, taking USS Enterprise (PArty Barge), what other ships should I be looking at? Vs. a Federation fleet AND dominion battleships, those battleships are what worry me the most, especially with feds, we kind of lack heavy firepower.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/27 15:24:51


Post by: Mr. S Baldrick


 PlaguelordHobbyServices wrote:
So, taking USS Enterprise (PArty Barge), what other ships should I be looking at? Vs. a Federation fleet AND dominion battleships, those battleships are what worry me the most, especially with feds, we kind of lack heavy firepower.


I already had the station locked up and 2 of the bajoran ship, so when I flew the party barge I took 2 Nebula class ships with it. The Nebulas and most other federation ships are not maneuverable enough to get behind the battleships, but i was just goofing off. So if you have them I would suggest:

22 enterprise
10 indy flagship (battle stations)
02 romulan pilot
00 follower of khan
00 follower of khan
00 follower of khan
00 follower of khan
26 vorcha
06 martok (LE)
26 vorcha
04 koloth


Do not engage the battleship head on. Use sensor echo and movement get in behind it and light them up. In a lot of cases I saw people take one or 2 jem hadar fighters with the battleship Pike should be able to handle that or at least hold them off until yoir other ships are free.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/27 17:39:02


Post by: PlaguelordHobbyServices


Why the Vor'cha necessarily? Couldn't I get better value out of the I.K.S. Kor'Aga? Plus, doesn't the K'Vort class have a better movement dial?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/27 18:47:50


Post by: Mr. S Baldrick


 PlaguelordHobbyServices wrote:
Why the Vor'cha necessarily? Couldn't I get better value out of the I.K.S. Kor'Aga? Plus, doesn't the K'Vort class have a better movement dial?


The vorcha gives you one more attack and more green maneuvers. They have the same moves but soft 2 turns are green for the Vorcha and white for the kavort. Evade, hull, and shields are the same.

You could drop one down to kavort and take Dukat, but once you get behind the battleship so you can target lock the thing, 5 shots with koloth maybe better than 4 with dukat.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/29 04:50:23


Post by: PlaguelordHobbyServices


What about Picard instead of Koloth?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/29 06:37:54


Post by: Mr. S Baldrick


Picard would be great but you are close on points. He is 3 points more than Koloth. Its doable but you would have to drop both vorchas down to kavorts. Its not bad but does reduce your firepower.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/29 16:06:48


Post by: PlaguelordHobbyServices


The list you provided is 4 points short of 100, so adding Picard would give us a 1 point deficit.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/29 16:42:50


Post by: Mr. S Baldrick


 PlaguelordHobbyServices wrote:
The list you provided is 4 points short of 100, so adding Picard would give us a 1 point deficit.




It's missing the 4 pts for Pike, what a slip I made,, he keeps, the whole thing together. That is what I get for typing while the kids are up. It should be spot on 100

22 enterprise
10 flagship
04 pike
02 romulan pilot
00 follower of khan X4
26 vorcha
06 martok LE
26 vorcha
04 koloth
100 total


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/30 00:59:45


Post by: PlaguelordHobbyServices


Hmm, tough choices... I really want that station, btw, given the starting area, how are we getting to the station on turn one? where should I position the enterprise, etc? what maneuvers?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/30 02:42:58


Post by: Mr. S Baldrick


If you mark out the starting area put the Enterprise in the top corner angled towards the station. Do a 4 straight, then ditch the Romulan Pilot for a 2 straight and that should put you within range 2 one turn 1. Remember the pilot gives you a free scan token, and the flagship gives a free battle stations action. So even though you drop your shields to beam people over you have battle stations and scan incase they try to go after Enterprise.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/30 03:20:57


Post by: PlaguelordHobbyServices


Cool, thanks! didn't know you could angle ships like that in deployment.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/30 19:17:42


Post by: Mr. S Baldrick


Ok, here it is how to take DS9 on turn one.
First the setup


Make sure to angle the Enterprise so it is making the best move towards the station.


Turn one, do a 4 straight towards the DS9. Now this will leave you short to beam over your away team, because you have to be within range 2.


So you then discard the Romulan Pilot to do a free green maneuver and get a free scan token.


The Romulan Pilot has now put you within range 2 of the station, then just take the ships action to drop shields and beam over you away team. Don’t forget to take your free battle stations from the flagship.

The movement on the rest of your fleet is up to you. Also be careful to check that your store has the right size tables. I played at one venue that had 1 table that was a little bigger than 3 feet so the pilot did not make it on turn one.


*No tribbles were harmed in the filming of this demonstration *


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/31 02:30:16


Post by: PlaguelordHobbyServices


Well, we played OP6 today, could be more disappointed in my fleet choice...

Don't get me wrong, Vs. the Dominion Player, I had a blast, I took the station turn 1, and even with Pike off of the Enterprise, it was still a heavy hitter all game, I re-raised my shields and off I went to cause mayhem with it, Martok literally did nothing, all day... I wish he was something else, all he did was die.

Koloth, however, was trolling everyone. "Oh, you got a critical hit? Re-roll it, "

I ended up winning vs. the dominion player, complete destruction of the enemy fleet, all I lost was Martok. I had the Station, Enterprise, and Koloth/Vor'Cha at the end of the game.

Game 2 vs. the Fed player, this is where Admirals orders and a united fleet would've come in handy...

Firstly, Transwarp Drive could've gotten me to the station as well. And I could've taken a different ship with a tech upgrade, (Like excelsior) that would've lasted a bit longer.

Turn 1 my opponent's Excelsior transwarped to the station before I could, put one guy on, I piloted over, beamed aboard with everyone, killed the guy there.

BTW, Turn 1 I lost the Enterprise due to combined fire from Excelsior and Enterprise D with Picard, and an Indep. Flagship (free battle stations) with Tribbles no less...

Next turn, the other 1 pilot skill guy comes on board, denying me the station so I couldn't use it to Rain hell-fire upon his two vessels RIGHT AGAINST IT. Also, Martok's Vorcha was destroyed in one shot from the Ent-D... 7 shots, Ent-D had scanned, I didn't cloak because I felt like I could destroy the enterprise that turn, and whiffed on my attack rolls.

Excelsior and Reliant destroyed the station... Leaving me with only koloth...

I lost, bad. didn't even take an hour... :(

Anyone know where I can get a station without having to sell a kidney to get one?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/31 05:03:46


Post by: DeathwingCrusader


This weekend, my brother and a friend and I tried four of the mission scenarios and then my brother and I went to OP6 to try to win the DS9. Here are the videos:

3-player DESTROY THE SCIMITAR!:
https://www.youtube.com/watch?v=rA0n4b2QmZI

FALL BACK TO CARDASSIA PRIME:
https://www.youtube.com/watch?v=di63h8KEfgY

PROTECT THE OUTPOSTS:
https://www.youtube.com/watch?v=F20hOHba-AM

PROTECT THE ORIAS SYSTEM:
https://www.youtube.com/watch?v=MKQ4ckxW1iE

OP6: THE LAST BATTLE OF DS9:
https://www.youtube.com/watch?v=QQmQanPA6YU


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/31 05:54:34


Post by: Mr. S Baldrick


-Deathwing

Congrats on th win, and thanks for posting the videos. Always fun watching.

I did notice one thing in the defend the outpost video. Tell your friend that only one upgrade at a time can activate off a single token. It looked like he was using 3 upgrades off a single scan. That is why that Kraxon was so tough for you guys.


-Plague

Tough loss. Good news though is the rumours from folks who went to the GAMA trade show is that the station will be available for retail by the end of the year for around $120-140.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/31 06:44:12


Post by: DeathwingCrusader


 Mr. S Baldrick wrote:
Tell your friend that only one upgrade at a time can activate off a single token. It looked like he was using 3 upgrades off a single scan.


Where does it say that rule? I can't find it in the FAQ or rulebook.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/31 07:04:59


Post by: Mr. S Baldrick


 DeathwingCrusader wrote:
 Mr. S Baldrick wrote:
Tell your friend that only one upgrade at a time can activate off a single token. It looked like he was using 3 upgrades off a single scan.


Where does it say that rule? I can't find it in the FAQ or rulebook.


Page 22 of the rule book under "Upgrade Cards Abilities and Action Tokens" specifically states "Onle one upgrade card on each ship can trigger its ability from the same token during the same round."

They give the example that both Geordi and Spock cannot both be activated off of a single scan token in the same turn.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/31 07:36:13


Post by: DeathwingCrusader


 Mr. S Baldrick wrote:
 DeathwingCrusader wrote:
 Mr. S Baldrick wrote:
Tell your friend that only one upgrade at a time can activate off a single token. It looked like he was using 3 upgrades off a single scan.


Where does it say that rule? I can't find it in the FAQ or rulebook.


Page 22 of the rule book under "Upgrade Cards Abilities and Action Tokens" specifically states "Onle one upgrade card on each ship can trigger its ability from the same token during the same round."

They give the example that both Geordi and Spock cannot both be activated off of a single scan token in the same turn.


Many, many thanks for this! Very good to know!


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/03/31 07:46:01


Post by: Mr. S Baldrick


 DeathwingCrusader wrote:


Many, many thanks for this! Very good to know!


No problem. Playing Klingons or Romulans it is easy to over look. We don't get all of those fancy actions the other factions get


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/04/01 12:05:37


Post by: DeathwingCrusader


Here is a 3-player battle in the Mutara Nebula:
https://www.youtube.com/watch?v=K95Nj5vFFTw

Here is a 3-player game of THE CHASE scenario from the rulebook:
https://www.youtube.com/watch?v=qhyRJqxMl3A

Here is a jaw-dropping battle involving the Playmates model DS9, renamed tengchaH Nor under Klingon control:
https://www.youtube.com/watch?v=GbPzsWNzQ1M


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/04/01 15:43:39


Post by: Mr. S Baldrick


 DeathwingCrusader wrote:
Here is a 3-player battle in the Mutara Nebula:
https://www.youtube.com/watch?v=K95Nj5vFFTw

Here is a 3-player game of THE CHASE scenario from the rulebook:
https://www.youtube.com/watch?v=qhyRJqxMl3A

Here is a jaw-dropping battle involving the Playmates model DS9, renamed tengchaH Nor under Klingon control:
https://www.youtube.com/watch?v=GbPzsWNzQ1M


Another nice set, if the MODs around here ever give use our own sub forum we need a dedicated thread for all of your videos thanks for sharing.

Many songs should be sung of the Ch'Tang's defense of the station, that was ace.


Taking Synon in the Mutaran Nebula, brilliant








[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/04/04 05:48:34


Post by: DeathwingCrusader


Here's the Somraw with a cloaking device (from Klingon Flagship) trying to scan a Dominion Battleship three times and escape with its technical data:
https://www.youtube.com/watch?v=67vUStBCkaI

Here's the Koraga activating minefields around a wormhole while under Dominion guns and Kamikaze Jem'Hadar Attack Ships:
https://www.youtube.com/watch?v=l1rMKwpgFg0

Here's a Kobayashi Maru variant set in the Klingon Civil War era with a Vor'cha trying to rescue Duros supporters:
https://www.youtube.com/watch?v=joK-NNaudCY

Here's an OP1 practice session:
https://www.youtube.com/watch?v=wRTUuyRqS60

Good times.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/04/05 18:40:53


Post by: DeathwingCrusader


The 5th Wing Patrol Ship scenario, NOT the OP event, so 150 points aside in THE FIRST BATTLE OF CHIN'TOKA:
https://www.youtube.com/watch?v=zd8RjfmPcj4

The Gr'oth/D7 expansion scenario, ASSASSINATION:
https://www.youtube.com/watch?v=FSM29iNt7R0

The Praetus expansion scenario, EMERGENCY REPAIRS:
https://www.youtube.com/watch?v=VwdBkCsh75k

3-player battle in THE MUTARA NEBULA:
https://www.youtube.com/watch?v=tcGTW14SKW4

2 vs 1 BATTLE OF THE BADLANDS with 200 points aside:
https://www.youtube.com/watch?v=C6D3E5TOftM


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/04/13 03:59:41


Post by: DeathwingCrusader


This time for my second crack at DW:OP1 my Klingons made capturing the station on turn 1 a priority:

https://www.youtube.com/watch?v=pa0E9X3py88


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/04/20 04:02:29


Post by: Mr. S Baldrick


Hey all we played a fun event at my local store today. We called it Captain Picard Day. We gave Picard and all of his cronies the day off because of all of their fine work during the Dominion War. This was a mixed faction tournament, the only restriction was no captains with a skill greater that 6. It was a lot of fun and it was really cool to see some of the other captains used.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/04/21 14:29:35


Post by: Mr. S Baldrick




Hey all,
How goes things in the post wave 4 era? For me I learned a few things over the week end.

First off Voyager's ablative hull armor is not as scarry as I thought. I played someone who activated it early in the game. I had 3 Klingon ships gang up on Voyager and the first one knocked out the armor and the others took out the ship. The shields have to be disabled while the armor is up and they don't come until the end of the round. It is really an upgrade that is better used late when shields are already down. So if you see someone use it early gang up on Voyager.

Second thing I learned is that bio ships are a lot scarier than you may think. Klingon movement and higher attacks. Slap a flagship on there and it is dishing out 7-8 attacks a turn. They are loaded with shields, one of the one I faced had a flagship on ot so it was up to 7 shields. Projected stasis fields is nice but you need to take it out that turn because the can zip past and start regenerating damage. The one I faced also had polarized hull plating so crits were not doing much against it.

I am going to play some games against the borg tonight, so we will see how that goes. Might be a while before I go up against the Kazon though.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/04/21 19:52:21


Post by: PlaguelordHobbyServices


Looks like I need to get a couple of Bioship Alphas then,


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/04/24 17:38:50


Post by: Mr. S Baldrick


My buddy and I wanted to test out the Tholian Web. I did some checking around and most people agree that the web tokens are 8" long, the guide tokens are 3.5", and both are 0.5" wide. I made up some templates the other day and last night we tested it out. We each brought 2 lists. My 1st build was a super sphere and 2nd was a Voyager/Sutherland build. He brought a double Bio ship list and a Voyager/Kazon build.

The 1st game was my super sphere against his Voyager/Kazon. It only took the sphere 3 turns to vaporizer both ships. It was over so quickly we forgot to take any pictures.

Game 2 was my sphere against the double bio ship. This game took a few more turns, but the sphere was victorious again. Once he hit me with 8 attacks from a Bio flagship, after that i decided to stay them. Borg movent is insane, and is not as predictable as people think. All it takes is one turn to do something unexpected and it will take the opponent 2-3 turns to get back into position.



Game 3 was my Voyager/Sutherland against his Bio ships. This was taken right after my Voyager was destroyed. I think it took 2 more turns for him to finish me off. Some people are good with Feds, I am not



Game 4 was Voyager/Sutherland vs. Voyager/Kazon. I was playing one ship down from the start this game. On turn 1 he used Picard on his Voyager to one shot my Sutherland with transphasic torpedoes. He rolled amazing and had battle stations from Picard. He had 5 hits 2 crits. My Sutherland was a flagship so 5 hull, 5 shields. I disables 1 shield for Nevek. So he knocked out my remaining shields, you would think 1 hit and 2 crits wouldn't finish me off. BOTH CRITS WERE DIRECT HIT So the Sutherland was one shoted because I disabled that shield




After that my only choice was to fly Voyager around using the 360 shot to put him off balance. I had Checkov on my making things a little easier. He didn't so he really had to think be for he used the 360. I was trying to pot shot him until one of his ships flew into the web. I never thought he woulf fly both into it I really shouldn't have one this game but it was nice to see after the gruesome end to the Sutherland.


I have to say Janeway is tough on her own ship. You really have to think "double token OR 360 shot". At one point I used both because I had no choice, and then got hit by those Kazon photonic charges so imhad 3 no fun there.


We put the web together so you guys could see it complete. I think we got the measurements right. It ended up 12x12. Not a lot of room there. It should take 8 turns to complete, but from our experience I don't think many games are goimg to go that long. The most we went was 5 turns. I think we are going to try it out again next week.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/04/24 22:02:43


Post by: csimian


It looks like Cloaked Mines may be quite nasty. I am working on fleet to counter them; but I still need to measure everything out.

RIS Vo
Independent Flagship (Target Lock)
Martok (Captain Skill 8)
Plasma Torp (5)

Borg Sphere 4270
Tac Drone
Seven of Nine
BATs
Feedback Pulse 8

Basic idea is to fling the Borg Sphere hoping the opponent (this all assumes Cloaked Mines) is going full speed ahead. I hope to get close enough to create a large bubble where the Cloaked Mines cannot be placed. Then I use Martok to give the Sphere 2 actions a turn.

I know this is kinda crazy. But I'm not that thrilled with the Tholian ships. So I figure something crazy could be fun. Or at least quick one way or the other.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/04/25 04:07:24


Post by: easysauce


thanks for the bat rep baldrik, Ill be running a 2 sphere build for a 100 pt series and a 3 sphere build for a 125 pt tournament soon, hopefully I can get some decent pics for a bat rep


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/04/25 20:02:12


Post by: PlaguelordHobbyServices


Baldrick, what kind of loadout did your super-sphere have?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/04/26 16:07:01


Post by: DeathwingCrusader


The Borg Sphere mission, OPERATION FORT KNOX:

https://www.youtube.com/watch?v=_vbGbwA0rJo

Two Klingon ships vs the Borg Sphere in a 75-point battle:

https://www.youtube.com/watch?v=VcqJfDDtog0

The Borg Sphere vs USS Voyager and Federation Fighters:

https://www.youtube.com/watch?v=185rwsDWUBY

Klingons will have trouble against the Borg but the Federation not so much. Rock. Paper. Voyager.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/04/26 16:36:17


Post by: Mr. S Baldrick


 PlaguelordHobbyServices wrote:
Baldrick, what kind of loadout did your super-sphere have?


40 Named Sphere

07 Picard

10 flagship (independent, evade, adds a tech & crew)

10 borg hull armour

10 borg hull armour

04 transwarp drive

06 Scotty

04 attack pattern omega

03 Xitana Rax (jem hadar guy)

06 high energy sensor sweep

100 total

So I was throwing 9-10 dice a turn with scotty, picard was used for battlenstations/target lock and high energy sensor sweep gave me a free scan. There are other crew i might try over Xitana Rax, but i like having a little insurance against an injured captain or damaged sensor array. This is my leading candidate for the mixed faction tournament we go to. It needs more testing though.

I also go to a place that plays faction pure and I am thinking about a Klingon swarm!

22 Ch'Tang
06 Martock (LE)
20 B'Rel class
07 Koloth
20 B'Rel class
04 Gowron
20 B'Rell class
03 Worf
99 Total

I haven't tested this one yet, but i like the idea of B'Rel class in the Tholian Web. Hard 2 & 3 turns are white. The B'Rel has the maneuverability of the Defiant & Romulan BoP, but it packs a lot more fire power. Though I am not thrilled with a fleet of 3 hull ships, but since i picked up a 4th Ch'Tang for coming in 2nd last week i want to use them all. We are going to play again this week so I can refine the sphere build and test the Klingons.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/04/27 02:51:06


Post by: DeathwingCrusader


Two attempts at ENDGAME using USS Voyager:

https://www.youtube.com/watch?v=goxE05GZxYU

Two modified ENDGAME missions first using a 200-point fleet then a 150 point fleet:

https://www.youtube.com/watch?v=06ATXhnHiDI

A KOBAYASHI MARU scenario with a Borg Sphere trying to rescue a Borg Sphere:

https://www.youtube.com/watch?v=h2zSj1N93Xg

I'll stay loyal to my Klingons but the Borg Sphere is incredible!


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/04/28 20:00:52


Post by: Mr. S Baldrick


 DeathwingCrusader wrote:
Two attempts at ENDGAME using USS Voyager:

https://www.youtube.com/watch?v=goxE05GZxYU

Two modified ENDGAME missions first using a 200-point fleet then a 150 point fleet:

https://www.youtube.com/watch?v=06ATXhnHiDI

A KOBAYASHI MARU scenario with a Borg Sphere trying to rescue a Borg Sphere:

https://www.youtube.com/watch?v=h2zSj1N93Xg

I'll stay loyal to my Klingons but the Borg Sphere is incredible!


Nice videos, as always. I really like the KOBAYASHI MARU change up, we did a similar mthing with the Defiant vs the Breen.

I think for the Klingons to beat the sphere I think quantity is more important that quality. When we get together this week my buddy and I might try the sphere vs a pack of B'Rels or K'Tingas. Going shields up might be a better option too. You get less defense dice, but for a single sphere to take out 1 ship it will have to land a hit with every attack.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/04/30 04:15:21


Post by: Mr. S Baldrick


Ok so today I was on the other end of the sphere. We tried Deathwingcrusaders Kobiashi Maru idea. We did 50 pts of Borg vs 80 pts of Klingons. The first game I flew 4 naked B'Rels against my buddy's sphere. He had named sphere, flagship w/battle stations, captain skill 1 borg.

Game 1 he danced around me destroying a ship a turn. It was over fairly quickly, IIRC I only stripped his shields and did one hull damage.


Game 2 I changed out for 2 K'Vorts and a K'Tinga all with 4 shot photons. This went much better, I did destroy the sphere, but just barely. I was down to 1 K'Vort left with 1 hull point left. He chose a repair action and I was able to hit him for 4 damage at close range. I had to do a come about to fire, he didn't think I would roll that well without a target lock It was a lucky and I probably should have lost that game, but I will take it.

I found that my original theory held true, more ships is a better way to go against the borg. Spreading out helps to cover multiple angles, because those things can move any direction. Game 2 went a little better because the torpedoes allowed me to cover bothe my front and rear arc. The only reason I did a come about in the last game was due to loosing torpedoes toma munitions failure.

After playing both sides of the sphere I think the are under priced. That 360 arc is incredible, especially, with battle stations. Don't believe all those people who say the moment is predictable, because its not. White reverse moves are just wrong. We are goona try the Tholian Web again tomorrow, hopefully with some pics.

Night all



[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/04/30 21:38:39


Post by: csimian


Here's one for you to test for the Tholian OP:

Borg Sphere 4270
Picard
Miles O'Brien (starter)

Borg Sphere Generic
Dukat
Scotty

100 points

Picard has a good chance of going last; which means he can use O'Brien to disable things like Transphasic torps or PSF at Range 3.

Both Spheres can have Battlestations each turn and Dukat could throw down 8 dice in an attack.


A variant of this:

Borg Sphere Generic
Picard
Cloaked Mines
O'Brien (standard)

Borg Sphere Generic
Dukat
Cloaked Mines

Thoughts?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/01 19:57:46


Post by: Mr. S Baldrick


I like the first build better. In the Tholian Web I don't think cloaked mines are going to be as good as everyone thinks. There are plenty of ways for someone to get a ship into the center one turn one and stay there form the rest of the game if you opponent does that you have wasted the points for the mines.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/02 03:14:58


Post by: Pound Puppy


csimian wrote:

A variant of this:

Borg Sphere Generic
Picard
Cloaked Mines
O'Brien (standard)

Borg Sphere Generic
Dukat
Cloaked Mines

Thoughts?


I like any use of Cloaked Mines, yet the problem here is the generic Sphere does not get a Tech Slot. You can change over to Nuclear Warhead though, but those are not as fun.

My list



Borg Sphere (38)
Tactical Drone (3)
Alexander (4)
Ship SP: 45

Resource: Flagship Independent (Dominion or Fed) (10)
Borg Sphere (38)
Jean-Luc Picard (7)
Flagship (0)
Ship SP: 55

Total Build SP: 100


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/02 10:40:12


Post by: Tamereth


Hi Guys, I've been playing a lot recently and am looking for some help and advice.
Issue 1, the dominion battleship. I've been loving the dominion forces so far, but the battleship seems to have a major flaw. I only ever seem to get one shot with it, then the enemy will get behind it and it slowly circles round losing a point or two of shield / hull each turn until it dies. Last game it came down to my undamaged battleship against a reliant with only 1 point of hull left. 12 turns later I died without ever getting a shot in, no matter what crazy movement tricks I tried. What am I missing about this ship?
Issue 2, cloaked mines. One of my regular opponents always takes these, places them near the centre of the board and forces me to spend the rest of the game circling around them. Are there any counters out there for these once they are deployed?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/02 14:13:46


Post by: Mr. S Baldrick


 Tamereth wrote:
Hi Guys, I've been playing a lot recently and am looking for some help and advice.
Issue 1, the dominion battleship. I've been loving the dominion forces so far, but the battleship seems to have a major flaw. I only ever seem to get one shot with it, then the enemy will get behind it and it slowly circles round losing a point or two of shield / hull each turn until it dies. Last game it came down to my undamaged battleship against a reliant with only 1 point of hull left. 12 turns later I died without ever getting a shot in, no matter what crazy movement tricks I tried. What am I missing about this ship?
Issue 2, cloaked mines. One of my regular opponents always takes these, places them near the centre of the board and forces me to spend the rest of the game circling around them. Are there any counters out there for these once they are deployed?


For your battleship issue, if you play faction pure throw a couple dorsay weapons arrays on there and you can use Gelnon to put some hits on them in the activation phase. If you guys cross faction, Dukat as captain, dorsal weapons array, and Nevek is nice. 4 shots + battle stations can cover your back nicely.

Unfortunately there isn't much you can do about cloaked mines. You Jem hadar fighter and Breen battle cruiser have good dials and can maneuver around them fairly well. What I suggest to a lot of people is to make yourself a template for the full range of the mine and practice flying around it. After a while you get used to the area of effect.

Now the 2 Cardassian & Battleships are not so maneuverable so going in shields up and taking a scan action can help reduce the damage. Also if the guy always puts them in the center use that straight 5 move and Gul Ranorn to get your ship to the center on turn 1, then he will have to adjust his strategy.

The NAVIGATIONAL DEFLECTOR that comes with the Equinox allows you to roll your defense dice against mines, but IIRC the FAQ says its only your natural defense dice, not cloak or tetryon emissions. Though in all honesty its not worth it's points especially for Dominion & Federation who already have scan.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/02 14:47:32


Post by: easysauce


 Tamereth wrote:
Hi Guys, I've been playing a lot recently and am looking for some help and advice.
Issue 1, the dominion battleship. I've been loving the dominion forces so far, but the battleship seems to have a major flaw. I only ever seem to get one shot with it, then the enemy will get behind it and it slowly circles round losing a point or two of shield / hull each turn until it dies. Last game it came down to my undamaged battleship against a reliant with only 1 point of hull left. 12 turns later I died without ever getting a shot in, no matter what crazy movement tricks I tried. What am I missing about this ship?
Issue 2, cloaked mines. One of my regular opponents always takes these, places them near the centre of the board and forces me to spend the rest of the game circling around them. Are there any counters out there for these once they are deployed?




its a juggernaut, you HAVE TO HAVE TO HAVE TO!! provide picket line support to it.

this means smaller ships, and the hideki fighters are auto take with the battle ship.

dorsal weapons array is also a solid buy at 3 pts... take that breen who makes them 2 pts and its an auto take.

also if you do your movement right, you should get two shots before they pass you and come about.

your picket ships should also be deployed tangental to your battle ships, so that your opponent can only face either the battle ships, OR the picket ships, but not both.

this means their back is against one side of your forces, or that they have to split up their forces, either of which, means you pretty much always have someone in front of you.

by the time they do take out all the pickets and get behind you, having the 360 dorsal attack should be enough to finish them off.

my BS's are actually still doing well against borg... not specis ### but meh, cant have it all i guess.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/03 11:03:13


Post by: Tamereth


I always play faction pure, one of my opponents not so much (the guy who uses the mines) the other two normal play pure as well.
I think my problem might be that I don't have the koranak so no access to the dorsal weapon array.

So far I'm finding the Gor Portas a must take, between it's ability to shot torpedos pretty much every turn once target locked and the energy dampener it's amazing for it's points.
The Galor not so much, at first I thought it's 180% firing arc was great, but it's dial just isn't good enough.

Any news on when the other dominion ship will come out (battlecrusier?) the more commonly seen large ship from DS9.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/03 12:12:20


Post by: Mr. S Baldrick


 Tamereth wrote:
I always play faction pure, one of my opponents not so much (the guy who uses the mines) the other two normal play pure as well.
I think my problem might be that I don't have the koranak so no access to the dorsal weapon array.

So far I'm finding the Gor Portas a must take, between it's ability to shot torpedos pretty much every turn once target locked and the energy dampener it's amazing for it's points.
The Galor not so much, at first I thought it's 180% firing arc was great, but it's dial just isn't good enough.

Any news on when the other dominion ship will come out (battlecrusier?) the more commonly seen large ship from DS9.


There is a lot of good stuff in the Koranak. Its actually worth getting 2. The trekkie in me likes the Galor class, but the designers of the game really made it under whelming, same can be saide for the Romulan D'Deridex though. In the game the Galor class is better as your support ship. A Gor Portas backed up by a few Galor classes isn't bad.

The Dominion battle cruiser you are looking for is slated to come out in the US in July, but I am not sure about the UK


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/05 14:45:57


Post by: easysauce


galor is meh, but the keldorn class is is my go to ship, my most comp build is keldorn spam,
cheapest 5 attacks with BS and TL abilties in game ATM.

the 180 is much more usful if you are using soft banks, and starting agnles properly, it will cover the whole board,a nd open up broadside manuvers (something basically no one knows how to pull off, let alone counter, at this point in time)

with cloak, its actually very manuverable, and doesnt ahve drawbacks like no BS's like klingons, or low atack #'s like romulans. the disable cloak is moot 90% of the time, as if you need to cloak more then 2x (after 1st turn, 2nd turn re enable) its likely because you did something wrong.

koranak is auto buy, you need dukat and some of those cards, I personallyhave 3 because I find the cards and ships that good.


not sure why the gor portas is so well likes, 31 pts for 5 attacks that disable your 2ndary, where you only get to shoot every turn if you give up your re rolls?

for 29 pts I can get 5 attacks, with BS's and target locks that dont have to disable, is 180* and doesnt go to heck if I happen to be out of range 3 when I want to TL before a higher captain skill moves up close.

the better movement dial on the breen cruiser really doesnt do much I find, unless you are still just going straight towards the guy and "jousting" still, only to have to pull a 180*, and joust again.

Jousting is not the best tactic for dom, likely its the worst.
Im also looking forward to the cruiser, lots of good dominion stuff coming out I hope lol



[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/07 16:48:15


Post by: Mr. S Baldrick


I wish there had been a points difference between the Galor & Kelon classes. The designers didn't give people many reasons to favor the Galor. Trading 1 attack, battle stations, and a teck slot for 1 extra shield isn't much of a an incentive. Personally I think it was a bad call by the designers to give the generic Keldon 2 tech slots. There is also no reason what so ever for it not to have battle stations. I doubt that the crews of the Keldon classes are trained any better than the Galors.

The only up side I see to the Galor is that it is slightly more maneuverable. If you have a friend that is a big fan of ATTACK PATTERN OMEGA or JOACHIM the Galor might be better because it can do1 banks after ejecting the core on a WARP CORE BREACH. The only 1 maneuver on the Keldon is a 1 straight , so you will eventually fly off the table. It's not much of a reason to go with the Galor but its something to consider.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/08 14:47:50


Post by: easysauce


Well I just did my first tholian web OP.

my fluff for it,

janway, being the incompetent captain she is, is stuck in the delta quadrant. Future picard comes back from the future, takes over voyager, and leads her home through waves of borg and species ####.

list was:

voyager: Picard, transphase topedos, bio-neural circuit, sacrifice, and tom paris.

classic enterprise: janeway, quantum torpedos, worf.

fed fighters

125pt matches



Basically, I assumed everyone would be using the new borg and species ### stuff, so I knew I would need an alpha strike capable of killing 7hull+7 sheild before they go or I lose.

game 1 vs borg: he had the BS flagship, tractor+cutting beam +tac drone on both

had some remarkably bad luck with the torpedos, despite getting 2 auto crits and a reroll from bio circuits.

despite that, one of the crits from quantum torps ended up being lucky and reduced the named sphere to 0 attacks this turn.

after that, the fighters kepts adding damage, enterprise backed up, and voyager circled around shooting 360* ftw.


game 2 vs borg again: same as above, but with ablative armour on both, and feedback +cutting/tractor only on the cap ship i think

lol... we both made some huge movment errors, I played a right turn instead of a left, causing voyager to bump, so i never got the trans torps off. Probably would have cost me the game right there, but he made a risky move close to the tholian web with his capital ship and lost it. I ended up losing voyager too, but destroyed his final ship for the win.


game 3 vs species ###: he had two ships, named captain + KHANNNNNN, cap ship on khan, both ships has teleport, that card that lest you re roll twice, and the cards that remove tokens from my ships.

I knew the transport was going to screw me, but he also didnt have 360 arcs like I did with voyager/enterprise, so I jousted him with those while the fighters stayed back to prevent him from having any good place to teleport to. the tholian web helped close the area up.

The trans torps and quantum torps ended up being juuuuust enough to alpha strike the capital ship. after that it was just a matter of time before I wore down the other ship with khan on it. I kept to doing broad sides to mitigate damage, but he ended up taking out janway before I blew up the last ship.



overall impression:

everyone was complaining a bit before the tourney that everyone brought borg! (out of 8 players, 4 borg 2 species 1 fed 1 klingon) and that borg were OP, so thats why I used my fed list to mix it up a bit, and because I felt fed was still quite capable of killing stuff. I also had already played my borg vs other borg and its soooo boring lol.

after it was over, there was much musing over how competitive feds really are at this point

one tholian raider down, 5 to go!


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/08 15:21:27


Post by: Mr. S Baldrick


Hey all I have been giving some thought on how to defeat the super sphere. I was thinking of something like:

22 Ch'Tang
00 Klingon captain
05 Prjected stasis Field

20 B'rel
05 Martok

20 B'rel
00 klingon captain

18 G'Roth
05 Projected stasis field
05 Klingon boarding party.

The basic idea will be to move in on the Sphere with all 4 ships slowly. Once in range 2 let the G'Roth hit them with the stasis field so it can't attack and drop its shields, use Martok so G'Roth can then use Klingon Boarding Party disabling all of its upgrades. After that hopefully I will have 2-3 of my other ships with target lock and all I have to do is 8 damage. If I can't take it out in one volley that is what the 2nd stasis field is for.

I am going to try this on a friend tonight. I don't think he will be expecting it. What do you guys think? Viable or just looks good on paper?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/08 21:14:10


Post by: csimian


 Mr. S Baldrick wrote:
Hey all I have been giving some thought on how to defeat the super sphere. I was thinking of something like:

22 Ch'Tang
00 Klingon captain
05 Prjected stasis Field

20 B'rel
05 Martok

20 B'rel
00 klingon captain

18 G'Roth
05 Projected stasis field
05 Klingon boarding party.

The basic idea will be to move in on the Sphere with all 4 ships slowly. Once in range 2 let the G'Roth hit them with the stasis field so it can't attack and drop its shields, use Martok so G'Roth can then use Klingon Boarding Party disabling all of its upgrades. After that hopefully I will have 2-3 of my other ships with target lock and all I have to do is 8 damage. If I can't take it out in one volley that is what the 2nd stasis field is for.

I am going to try this on a friend tonight. I don't think he will be expecting it. What do you guys think? Viable or just looks good on paper?


I did a similar list but broke up my PSF and KBP between two ships with the same captain's skill. If you are relying on Martok to make one ship do the PSF and KBP you risk your target moving out of range between the two actions. I also used LE Kira to give ships Target Lock; but using something like Defense Condition One may work better (Kira doesn't give herself a Target Lock). I was going against Voyager and almost did not take it out. Of course it had more agility (3 with flagship). If your opponent knows your strategy (pretty obvious with those cards) they may be able to go slow too with the aim of attacking your G'Roth at range 3.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/09 03:26:48


Post by: PlaguelordHobbyServices


Just wondering what everyone thought of my list from the other thread? With the Akorem?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/09 04:09:47


Post by: Mr. S Baldrick


 PlaguelordHobbyServices wrote:
Just wondering what everyone thought of my list from the other thread? With the Akorem?


My buddy did something similar last month. The only problem is if the other fleet has all captains higher then a 6, which is easy, they are going can move after Kira can use her ability. So for the first 2 turns you may not be able to use her. With things like transwarp drive, romulan plots and ships with 360 attacks it will be easy for someone to zoom up on you turn 2 and take out 1-2 ships. The Nova & Akorem are very squishy, they might be the first targets.

I wish there was few more restrictions to OPs so we could see scenarios geard towards different fleets. I love the nova class but it came too late for the Dominion war and is not a very good fit for the Tholian web.


Automatically Appended Next Post:
csimian wrote:


I did a similar list but broke up my PSF and KBP between two ships with the same captain's skill. If you are relying on Martok to make one ship do the PSF and KBP you risk your target moving out of range between the two actions. I also used LE Kira to give ships Target Lock; but using something like Defense Condition One may work better (Kira doesn't give herself a Target Lock). I was going against Voyager and almost did not take it out. Of course it had more agility (3 with flagship). If your opponent knows your strategy (pretty obvious with those cards) they may be able to go slow too with the aim of attacking your G'Roth at range 3.


There wasn't much danger of him moving before Martok could trigger the KBP, my buddy is using a super Picard ball. So my entire fleet got to move before he did. We tried it last night I got close to taking outbthe sphere. I had one ship out of range to shoot so the but I hot it down to 3 hull withe the combo. I like how this worked and think I will try it again. I may change the 4 little ships for 3 bigger ones. It is too easy for the borg shpere to one shot 2 ships a round, especially given that ridiculous range 1 rulling.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/09 15:02:52


Post by: csimian


 Mr. S Baldrick wrote:

Automatically Appended Next Post:
csimian wrote:


I did a similar list but broke up my PSF and KBP between two ships with the same captain's skill. If you are relying on Martok to make one ship do the PSF and KBP you risk your target moving out of range between the two actions. I also used LE Kira to give ships Target Lock; but using something like Defense Condition One may work better (Kira doesn't give herself a Target Lock). I was going against Voyager and almost did not take it out. Of course it had more agility (3 with flagship). If your opponent knows your strategy (pretty obvious with those cards) they may be able to go slow too with the aim of attacking your G'Roth at range 3.


There wasn't much danger of him moving before Martok could trigger the KBP, my buddy is using a super Picard ball. So my entire fleet got to move before he did. We tried it last night I got close to taking outbthe sphere. I had one ship out of range to shoot so the but I hot it down to 3 hull withe the combo. I like how this worked and think I will try it again. I may change the 4 little ships for 3 bigger ones. It is too easy for the borg shpere to one shot 2 ships a round, especially given that ridiculous range 1 rulling.


True, there is no danger of Picard was piloting the sphere; I was thinking in general terms. I just threw another PSF-KBP list together...

K'Tinga Class
Gowron

Kronos One
Donatra
KBP
McCoy
PSF

IKS Ch'Tang
Martok LE
Alexander

100 points

On the turn you drop the Sphere's shields you can have Gowron with a 6 attack and one re-roll; Donatra with 4 attack and one re-roll; and Martok with 6 attack and can re-roll all dice. Alternatively you could drop Alexander for Invaluable Intelligence.

Here's what I am currently planning for my next week's Tholian Web OP. I am not dead-set on winning so I'll have a little fun with a Sphere that can move twice a turn (maybe prevent opponent's Cloaked Mines) and roll 9 attack dice with Battlestations and one re-roll. And a mine-laying, weaponized RIS Vo is just funny

Sphere 4270
Dukat
Montgomery Scott
Feedback Pulse

RIS Vo
Independent Target Lock Flagship
LE Martok
Additional Weapons Array
Cloaked Mines



[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/09 15:58:24


Post by: Mr. S Baldrick


In the klingon list you will have to trade Kronos One out for a Kavort. Kronos doesn't have a tech slot so it can't take PSF. The kavort is thd same number of points, has a tech and 1 more hull.

In the other list why bother with the Vo flagship. Put the flagship on the sphere then it can get to 9 attcks all the time. Drop the Vo for the praetus and take 2 cloaked mines and you still have points left over for a good captain.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/09 16:14:41


Post by: csimian


Yeah, that's what I get for trying something quick and not looking at the upgrade slots carefully. Actually you'd need the Koraga for the 2nd crew spot.

The reason for the Flagship on the Vo is to give the Sphere an extra move after a Captain Skill of 9 on a Klingon ship (take that Picard/Voyager). The hope is to move into the center to make deploying mines difficult and to be very maneuverable to try and get out of other firing arcs if possible.

The other variant I had was a more Borg Sphere with Ass Tubes and regular Martok on the Vo. That way the Sphere could use the Ass Tubes every turn by re-enabling them with Martok's free action. But it simply lacked the firepower.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/09 16:30:28


Post by: Mr. S Baldrick


Transwarp drive or Romulan Pilot might work must just as well.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/09 16:54:14


Post by: csimian


 Mr. S Baldrick wrote:
Transwarp drive or Romulan Pilot might work must just as well.


Yeah. But I do like the idea of getting two moves almost every turn. And the Vo would be hard to hit when cloaked and has a decent attack with the Additional Weapons Array. Its a toss up. But since I don't care about the Tholian ship that much, my two moves a turn might be more fun to play.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/09 17:20:14


Post by: Mr. S Baldrick


I right there with you. I don't want to get trashed but I won't be wasting any tears if I don't get a tholian ship. It is up there with the Akorem for usefulness.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/09 17:42:48


Post by: csimian


 Mr. S Baldrick wrote:
I right there with you. I don't want to get trashed but I won't be wasting any tears if I don't get a tholian ship. It is up there with the Akorem for usefulness.


At least the Akorem came with cards that can be useful. I usually only get to play OP events; and usually I play competitively. So maybe I'll just try to be a little crazy to have some fun.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/09 20:05:31


Post by: Mr. S Baldrick


True I did want Tahna Los and Blockade from the Akorem. The Tholian ships is the first prize ship I have only been meh over.

Yeah with my crazy work schedule OPs is about all I make it to. The past 2 months my buddy and I have been having attack wing night at the local store, but my schedule will change in July so it will end that for 4 months. Every once in a while I can con my wife into playing, but that takes some doing these days. I think I burned her out on our 600pt game.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/09 20:23:21


Post by: PlaguelordHobbyServices


What is PSF?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/09 20:41:49


Post by: csimian


600 pts is a lot. I've only conned my wife into a small game; Kirk vs Khan. She had the USS Enterprise, Kirk, Scotty, Spock, etc and I had Khan and Co on the USS Reliant. I made sure she had the statistical advantage and she won.

I may be able to get her to play again if I point out that I played her "Marrying Mr. Darcy" card game based on Pride and Predjudice three times since. The bad part is she'll point out that in fact one once by marrying Mr. Darcy. What can I say? There was whiskey involved.


Automatically Appended Next Post:


Projected Stasis Field

KBP = Klingon Boarding Party

Ass Tubes = Borg Assimilation Tubules


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/09 21:36:55


Post by: PlaguelordHobbyServices


Ass tubes, lol


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/10 06:44:21


Post by: Mr. S Baldrick


Projected Stasis Field is no joke. It is a one use 5 point tech but it makes them disable all shields and they can't attack! It doesn't need a firing arc and is range 1-2. Right now, in my opinion, it is the best thing to combat the borg. It is even better if you can get the bording party off on the same turn. A lot of people don't expect it because not many people buy the G'Roth and they certainly don't expect 2-3 of them.

However you still need the borg in your arc to fire, so that is the trick. But if you can, with no evades, no upgrades, and no attack the borg are flapping in the breeze. Untill you get the upgrades down the borg still aren't very vulnerable. You can easily stack that thing to 24 hit points plus the feedback pulse. There are whole fleets that can't get up to that many hit points. And the pulse cancels all damage going to the borg and throws half of it back to you. Even without evade dice the borg upgradse soak up a lot of damags. 8 points of hull armour and a feedback pulse is more than enough to negate an entire fleets round of shooting and that is if they can get a shot.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/11 05:21:13


Post by: DeathwingCrusader


Just a fun video batrep with Bioships, Borg, and tribbles:

https://www.youtube.com/watch?v=6ceMNeaqlQU


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/12 15:36:20


Post by: easysauce


Seems like overnight, more then 50% of players are now borg, with a bunch of bioships too.... would be closer to 80% but me and a few other guys literally chose fleets we felt were inferior to our borg ones, simply because we dont want borg vs borg every game.

TBH, Im starting to feel that they really should have added some pts to the borg ships to account for their movement and 360, as paying 2 pts per attribute is all well and good, but 6 attacks on say, a battle ship that cant turn, and only has a 90, is costed the same as 6 attacks on a ship with arguably the best amnuverability in game, and a 360 arc that totally negates any smart/tactical movement from the other player.

Hopefully the next waves actually give every other fleet some effective anti borg stuff on par with stasis feild/ EDT ect


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/12 16:06:35


Post by: Mr. S Baldrick


I wouldn't hold my breath on some anti borg stuff in the next wave. A bajoran ship, an Enterprise era Valcon ship and a big borg ship. If anything I expect to see more borg next month.

I know the borg are new and relatively easy to use but I don't like what I am seeing from OP reports. So far for Tholian web reports all reportd have been mixed faction w/ 50% to +50% borg and all top winners are borg. Thats not very encouraging.

I saw a report from Deathwingcrusader's friend where he won an OP3 replay where there was 1borg player. But it sounds like the borg player was new and there was only one of them, so not much to go on there.

My OPs are not until the end of the month so all I can do is wait and suffer from major withdrawal.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/12 23:09:59


Post by: PlaguelordHobbyServices


Wait, I thought the next wave had NX-01, which had encountered the borg. (ENT: Regeneration)


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/13 02:17:59


Post by: Mr. S Baldrick


 PlaguelordHobbyServices wrote:
Wait, I thought the next wave had NX-01, which had encountered the borg. (ENT: Regeneration)


The NX class comes out in August. June is the Bajoran Interceptor, Borg Tactical Cube, and that big Vulcan ship.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/13 21:46:15


Post by: PlaguelordHobbyServices


That Vulcan ship could be the one from ST: Legacy, the one who went rogue and studied the borg, etc, came up with some invincibility shield, etc.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/14 12:09:38


Post by: Mr. S Baldrick


 PlaguelordHobbyServices wrote:
That Vulcan ship could be the one from ST: Legacy, the one who went rogue and studied the borg, etc, came up with some invincibility shield, etc.


I doubt it. From my understanding Wizkids only has licensing for the tv shows and movies, so unless that changes we won't see anything from the expanded universe.

I am actually curious if we will see more from the short lived animated series. The Projected Stasis Field is from that show, More Tribbles More Trouble to be exact. If you look close at the card you can see it is animated. It is actually a good episode, for a somewhat low budget show.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/15 15:47:42


Post by: csimian


My Tholian OP is tonight and I'm set with the following fleet for fun (switched out Martok for Picard). I do expect to go up against at least one Gigasphere. Against that I will annoy them by running away and hoping for a roll-off at the end of time. Or annoy them so much they come through my Cloaked Mines to get me. I doubt I'll win, but it will be interesting and not expected:

Borg Sphere 4270
Dukat
Montgomery Scott
Feedback Pulse

RIS Vo
Scan Independent Flagaship
Jean Lu Picard
Cloaked Mines
Additional Weapons Array

Wish me luck!


Now that the Arena rules have been posted I'd like to toss out my first fleet idea for that. I figure you can either try to destroy your opponent's ships in 6 turns or play the scenario as it was intended. I expect there will be swarms so destroying all of those fleeing ships in 6 turns may be very difficult.

Romulan Bird of Prey
Toreth

Romulan Science Vessel
Donatra

Romulan Science Vessel
GenKhan
Cloaked Mines

Generic Borg Sphere
Jean Luc Picard

This fleet should have a good balance. I place the mines to one side of the planet and charge with my other ships around the other side. I can have GenKhan be my first Captain on the planet so I have Picard for the first two turns (just in case he gets to shoot). Donatra is last on the planet helping to maximize the attack bonus. The captains will have a total of 31 "hit points"; Picard and GenKhan attack on the 9's; and Toreth and Donatra are decent captain levels. If my opponent's strategy is to destroy my fleet in 6 turns, I can fly the RSV's in opposite directions making it difficult. I should also be able to use actions from the RSV's to give my captains some raw materials.

Thoughts?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/15 16:53:01


Post by: Mr. S Baldrick


I think you web build is good, but I don't care for the Arena fleet. You only get to play 3 rounds before the captains battle begins so you could stack some raw materials on Picard and Kahn but once the captains battle begins Genkahn counts as a 6. You only have 26 hit points there are plenty of builds to get 28-34 hit points. If somebody wins the planet they can pick on you little ships on one side of the board and but the sphere in the far corner of the other avoiding it until time, winning on points. Mines are a bit of a waste in this scenario the winner of the ground battle gets to reset the map, you can bet they will be placing them as far away from action as possible.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/15 17:09:41


Post by: csimian


I misread a few things. I thought there were 6 mission tokens; but there are only 3. And GenKhan does go to 6 hitpoints because his text is ignored. Have to rethink this.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/15 17:18:22


Post by: Mr. S Baldrick







I am still working on my cross faction list but for faction pure I'm thinking
22 Ch'Tang
06 Martok
20 B'Rel
04 Koloth
20 B'Rel
04 Gowron
20 B'Rel
04 Chang.

28 hit points for cpatains battle and some fire power to back up later. Though it is screwed if I loose on the ground. Klingon ships are toast if someone puts them in the corner.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/15 18:54:37


Post by: csimian


Theoretical Build for Arena:

Romulan Science Vessel
Donatra

Romulan Science Vessel
LE Martok

Romulan Science Vessel
Kirk
Cloaked Mines

Romulan Science Vessel
Jean Luc Picard

Akorem
Khan (standard version)

Total: 99 points

Captain Hit Points: 41

Potential 75 extra Fleet Points IF all Captains survive.

Bunch of craziness. But it would have a very good chance of winning the ground battle; then place the opposing ships right on the Cloaked Mines in a corner. They would likely be stuck in the mines for two turns.



Automatically Appended Next Post:
I could replace the Akorem and Khan for the named Romulan BoP, 5 pt Plasma Torps and a 1 point Captain. I would lose some hit points but it would a bigger punch and can cloak

But that would be screwed if it was put in a corner...

No 1 pt Romulan Captains. Dangit


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/16 14:52:41


Post by: csimian


Well last night's OP wasn't that great; but not for what you'd expect. It was only me and a relatively new guy who was showing up for free-play (didn't know about the tourney). On average we have about 8 players for a tourney so this was surprising. I think I'll have to hound people and put together an e-mail distribution list. Anyway, on the battle report.

The store owner did not receive the OP Kit from his distributor. So he forgot it was a tourney and not just free-play. I set about cutting strips of paper ferverently (32 strips per table). When the start time came I had 2.5 tables worth of paper strips and decided if latecomers came they could do the arts and crafts.

My opponent took some time to make his fleet since he wasn't expecting a scenario. He fielded a single ship: Voyager. This is what I remember from his list:

Voyager
Flagship (Independet Battlestations)
Transphasic Torps
Quantum Torps
Sulu
Tom Paris
Cloaking Device
Miles O'Brien (starter set)

After the first turn I had set my Cloaked Mines in the middle of the board. We ended up dancing around them. Using my Sensor Echo and extra move for the Sphere, I was able to dance out of Voyagers Forward, Rear, and out of his 360 deg Range. On my third shot with my Sphere, I rolled well and he did not. Just had enough hits to blow up Voyager; game over. It was very anticlimatic.

We then decided to play a casual game. I asked what type of fleet he wanted me to play (competitive or more casual), He said it was OK to be competitive. I didn't want to scare him away (hence the question) but I figured he could probably hold his own and needed to know what to expect in OP events. So I went with a 3 Klingon Ship fleet with Picard, Gowron, and Dukat along with Barrage of Fire. He had the Koranak with Cloak, Tetryon Emissions and Dorsal Array; Vorcha with Picard; and the Hideki Fighters. It was a slug fest. At the end it was my Maht-H'A with Dukat vs the Hidekis. I was able to outmaneuver them and he mistakenly put himself into a bad situation where he would go off the map the following turn. I was able to put him out of his misery with the final shot taking them out.

The store owner and I talked about what to do about the tourney. We decided we will reschedule about a month later and try to contact all the regulars. This would put us about a month behind the OP schedule but help ensure we get the OP Kit in time for them (this has been a problem in the past as well). He said since we showed up and I won, that I would get the judge's Tholian Ship. Or if I won the tourney next time I would get the Tholian ship prize; so either way I get one Tholian Ship. Now I get to make a fun list. I'm thinking of something geared to fight the Borg (I expect they will be plentiful).


Automatically Appended Next Post:
Anti-Swarm Arena Build

Borg Sphere 4270
Independent Evade Flagship
Jean Luc Picard
Once More Unto the Breach
Spock
Romulan Pilot
Transwarp
Antiproton Scan

Romulan Science Vessel
Kirk

100 points

First Turn:

Movement:

The Sphere can move 6 forward and use the Romulan Pilot to move ahead 3. This can place the front of its base 21.6" down the map. Assuming the planet is no more than 6" in diameter, the planet should not be blocking LOS to most targets.

The RSV will move slowly toward the planet; head-on

Actions:

The Sphere will have a Scan token from the Romulan Pilot. Picard will give it another Scan token. The ship's action will be Once More Unto the Breach. The double scan will allow Spock to change Battlestations to Hits on every attack that round; subtract 2 defense dice from every attack; and if any target is cloaked or has no shields (Bajoran Interceptors) then each get a +1 attack die against them. If any are within Range 1; another attack die is added. Once More Unto the Breach lets me make two attacks with the Primary Weapon which can each be split by the Sphere's ability. Against a swarm I would likely focus just on two ships to make sure I destroy them.

The RSV would cloak and Kirk would be placed on the planet.

Second Turn:

Sphere would focus on destroying a third ship.

RSV would give Kirk a Battlestations token.

Third Turn:

Rinse and Repeat.

Hopefully destroy up to 4 ships and then beat them at the ground battle (a la Generations) and still have a Borg Sphere to mop them up at the end.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/17 14:28:27


Post by: Mr. S Baldrick


I like your strategy. But the problem I see is that someone can see what you plan to do and avoid you for 3 turns. Then you are left with only 2 captains and 18 hit points for the captains battle. It is not difficult to get 26-34 hit points worth of captains. Even Picard & Kirk won't last long to that.

If you lose the ground fight the opponent gets to reset the board and 15 points for each captain that survived. They can put your sphere in one corner block it a little with the planet then put your science vessel in opposite diagonal corner. It will only take 2-3 ships to take out the science vessel. The person then has their captain points + points for the science vessel it will not be hard to avoid the sphere until time is called and the will win on points. You have to figure that the first 3 turns and the ground fight will take roughly 30 minutes and they can take a few more to reset the board leaving less that 30 to play it out.


For a different scenario like OP3 this build would wreck, but I think you need at least 3 captains for this one. Even if it is a 0 point level 1 to soak up damage from a good roll. The sphere is built to clean house but a those points might wind up doing jack in the end.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/17 17:03:00


Post by: csimian


I'm going to test this out with a swarm spread out in their deployment zone. I'll place the Sphere last so they have to be dispersed to begin with. I'll report back on my observations


Automatically Appended Next Post:
There ate only a couple of ways the sphere cannot get a shot in the first round; the opposing ships move laterally along the map edge of their deployment zone, they are using ships with a later initiative order and a captain skill of 9, they do the fomer with PSF. Otherwise I should be able to get shoot at least one ship


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/17 20:21:19


Post by: Mr. S Baldrick


Please do. I think the Arena may pose a short lived challenge for the sphere builds. It will be interesting to see how they deal with it.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/19 20:05:31


Post by: csimian


So now I know I can get a Borg Sphere to most likely shoot on turn one, I decided to do some more analysis. On BGG someone listed the maneuvers a ship needs to do to get out of the corner if they lose the ground battle:

1 Come about
2 Come about
1 White Turn
1 Spin
2 Spin

Ships that have this are:

Hideki Class Attack Fighters
Federation Attack Fighters
Borg Sphere
Romulan Science Vessel
Romulan Scout Vessel
Bajoran Scout Ship (has 1 Turn and 2 comeabout)

Ships that have a reverse and and 2 White Turn:

D'deridex
Ferengi D'Kora (1 Reverse)
Miranda Class (has rear arc)
Constitution Class
Nova Class (1 Reverse; rear arc)
Nebula Class (1 Reverse)

So with my first shot Borg Sphere I could focus on destroying ships on this list with high level Captains; the other ships on the list would not survive the aftermath.

But then I had another thought: if you ran a two Sphere build and neglected the ground combat, you could be very dangerous in the aftermath. The issue would be the onus is on the 2 sphere fleet to make up the points the other player accumulated from winning the ground battle. So you would have to make quick decisions to keep the turns moving so time doesn't run out on you.

So I'm thinking something like:

Sphere 4270
Drone Captain
Drex

Generic Sphere
Drone Captain
N'Garen

12 points remaining

Maybe use the reinforcements sideboard to save a Picard for the Aftermath?



[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/19 23:18:11


Post by: PlaguelordHobbyServices


I think the Reinforcements sideboard can only be used to put cards of the same faction on ships of the same faction.

Probably better off using the Flagship.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/20 02:18:04


Post by: Mr. S Baldrick


 PlaguelordHobbyServices wrote:
I think the Reinforcements sideboard can only be used to put cards of the same faction on ships of the same faction.

Probably better off using the Flagship.


IIRC, it is an auxiliary power token to place an out of faction card from the side board on your ship.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/21 17:40:39


Post by: csimian


Ok, I think my one sphere build has a chance against the two-sphere build I suggested above. The strategy against two spheres is to wait out the first 3 rounds. If I can stay away from the spheres I can get close to the planet to give my captains RMTs. Otherwise I stay away and have a very good chance to win the ground battle.

In the aftermath I place the two spheres at opposite corners. I set my two ships up to ambush the lesser equipped sphere at Range 1. I may even be able to move the RSV so the sphere will bump it and lose an action (assuming I pick the correct direction it will go). I then can get the RSV to fire first; my sphere to fire twice using a free scan from the Romulan Pilot, another Scan from Picard, and a Target Lock from the ship's action. I'm hoping the second shot will be able to use the Anti-proton scan to pick up an extra attack die. Doing this may allow me to destroy the sphere before it can return fire. If not, I should be able to take the hit or let the RSV go. Afterwards I run since I would have around 80 fleet points.

BTW: It looks like The Arena will be very competitive for that Gorn ship. Any other strategies for it; or ones that may nix my one-sphere approach?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/23 21:47:09


Post by: Mr. S Baldrick


So we had more practice for the Tholian Web and I have finally had my revenge on the Borg.




Man those things soak up a lot of damage.


I flew:
22 Ch'Tang
06 Martok
20 B'Rel
07 Koloth
20 B'Rel
06 Gowron
20 B'Rel
03 Worf

I like this list and maybe pre Borg I would play it more, but I hold my breath evertime the borg fire. 3 hull is soo brittle. I have learned against the Borg its just better to go shields up and hope you are left with one hull to shoot back with next turn. The B'Rels did do bad because we are practicing for a faction pure event the Borg are limited to low captain skills and can't boost their attack value. So with shields up it is tough for them to one shot a ship. As long as I don't screw up movement I also get to shoot before them.

I have to admit I am getting tired ofmthis scenario though, we have played it about 15 times. I still like the idea of a projected stasis field. But still need to work on that one. Some romulans are also skulking around my bin. So we'll see.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/25 13:26:39


Post by: DeathwingCrusader


Here's a video of my 3 battles in OP7:

https://www.youtube.com/watch?v=jA9J35-aURc&feature=youtu.be

I took in a pure faction Klingon fleet:
Ch'Tang with Klingon Flagship, Koloth, and cheap Photon Torpedoes
Vor'cha-class with Gowron
Vor'cha-class with Martok (skill 8)

The top 2 winners of the tournament were:

Double Borg Spheres, one with Feedback pulse, Flagship, Tac Drone

and

Borg Sphere 4270 with 2 Borg Ablative Armors (would take 22 damage to kill)
Apnex with Cloaked Mines
Hideki Fighters

I fought against the latter build in my third game. Not a lot of fun to go against. All three of his units were exceedingly difficult to destroy: the Apnex was rolling 7 defence dice and was using evade, the Fighters take at least four separate ship attacks to kill by themselves, and the Borg Sphere could take up to 15 damage before you were even allowed to touch the 7 hull!





[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/27 16:54:54


Post by: Mr. S Baldrick


We had a nice Tholian Web OP over the weekend. We had a few new people show up who had never played in an OP before. All of the regulars had one Borg list and a non-Borg list ready to go. For fun and to help out the new guys everyone agreed to play Borg free without even involving the TO. It was Faction pure fleets though. I went with super defensive Romulans.

30 Khazara
10 flagship (indy gives an evade)
04 Toreth
04 Decoy
02 Nuclear Missiles (to use with decoy)
10 Varel
04 Centurion
04 Centurion
04 Centurion
03 Interphase Generator
03 Interphase Generator

14 Praetus
02 Mirok
03 Cloaked Mines
03 Cloaked Mines

I got stuck with a bye.

Round 2 was a Ent D and Voyager build. Everything was going as planed the Praetus died after delivering nits pay load, Voyager was on yhebropes with one hull left, Ent D had one hull left. Big D got stuck in a corner and was destined to fly off the next turn. But I took a turn too small of a turn,hard 2 instead of hard 3, so I bumped the doomed enterprise and killed myself My opponent won with 2 hull left on Voyager. The really sad thing was I still had 2 Centurions, Varel and an Interphase Generator left, pluse 6 hull and 5 shields. Oh well... best layed plans right


Round 3 played another Big D/Voyager build. I learned my lesson and stayed in the middle. I took out Enterprise and he flew Voyager off the table. The Praetus was an all star that round. It survived 3 rounds of enemy shooting rolling 4-5 evades each turn and it killed Enterprise with its primary weapon, outstanding

In all I came in 3rd, but had lots of fun, the OP withdrawal was getting bad. We all voted to let the new guys roll off battle stations for the 2nd ship. I still have 2 more chances at the Web so no worries. I am not head over heels for this ship anyway, so i won't be upset if i don't get one.


Automatically Appended Next Post:



-Deathwing
2 suggestions for the borg.

1)Try not cloaking so much. Most klingon ships can easily be one shoted by a sphere. Especially when the 6-8 dice are being modified by Tac Drone, Picard, or Dukat. Those extra 2-3 hit points from shields keep you alive for one more turn to shoot back. 5 evade dice are nice against regular ships but the Borg are usually scanning in addition to reroll/battle stations. Your 4 unmodified evade fice against the borg don't get you that much.

2) The Projected Stasis Field/Klingon Bording party combo is great. It takes some timing, but a turn of no shields, no upgrades, and no attack hurts them bad. Loaded up Voyagers don't like it very much either . It might mean giving up that flagship, but in a 3 ship build after one ship sets off the combo, the other 2 can easily handel 7 hull of the borg.

I have found these 2 things have helped against the borg. It's not foolproof but its is better taking them head on.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/27 21:22:50


Post by: csimian


Update to my Arena OP plans:

I was thinking of a double Bioship with Quantum Singularities, but I think a swarm could be setup to cover most of the area so the Bioships could not 'jump' back onto the map.

Next, I was thinking of my single Sphere fleet and thought I could something similar (and harder to kill) with a Tactical Cube. I think the movement for the Tac Cube is the same as the Sphere. Assuming that, the Cube would move the same as the Sphere. I would have to make sure a 1 Spin would still allow the Cube to escape the corner given its larger base.

Tactical Cube
Maxwell Burke
Indpendent Evade Flagship Resource
Spock
Romulan Pilot
Transwarp
Feedback Pulse
Borg Ablative Hull Armor
Borg Ablative Hull Armor
Full Assault

Total: 99 points

The first turn would use Transwarp and the Romulan Pilot to charge ahead. The ship's action would be to use Maxwell Burke to gain +2 attack dice. Hopefully I could use that in combination with Full Assault to roll a total of 11 attack dice.

I like the defense aspect of this build better; it has a lot of hull points and has Feedback Pulse.

Thoughts?



Automatically Appended Next Post:
I agree the PSF/KBP is a great combo. I like trying to put it all one one ship. The trick is to use McCoy so he can let the KBP do their thing as a Free Action. Since it's all on one ship, its easy to time' just place a low level captain on that ship so you can move your ship before the Borg do. I like the RIS Vo w/ Rudolph Ransom

On second thought the Tac Cube will need a skill level 9 captain so I can set it up across from my opponent. So out with the Feedback Pulse and in with Picard I guess

EDIT:

Revised Tac Cube build:

Tactical Cube 138
Picard
Once More Unto the Breach
Mr. Spock
Romulan Pilot
Transwarp Drive
Secondary Shield Emitters
Borg Ablative Hull Armor
Borg Ablative Hull Armor
Independent Evade Flagship

100 points


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/29 23:13:56


Post by: Redeemer31


Do you find that a lot of people use Spock? I find Valtane to be more useful as he is cheaper and can be used for blanks.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/30 01:50:58


Post by: Mr. S Baldrick


I have seen him occasionally in the past. But since Janeway came out and you can get double scan I see Spock and Valtane together a bit.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/05/30 02:22:57


Post by: csimian


At 7 attack dice Spock becomes more effective than Dmitri. That's assuming no other modifiers. That's why I went for him. Having said that, I haven't seen either that widely used.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/01 22:53:17


Post by: Mr. S Baldrick


A Romulan attack squadron passes through Cardassian held space en route for Cestus III. Their mission is to gather intelligence and monitor resent hostilities between the Gorn and Federation. Interference may not be necessary, but the empire is prepared to protect its intrests


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/02 21:44:09


Post by: csimian


Since I am guaranteed a Tholian Ship from my Venue (won the event where only one other person showed up; other prizes will be held for rescheduled event) I was thinking of a whimsical build that still had a chance against the Borg. My first thought was it had to have the Ferengi Krayton and Tribbles. Then I fleshed it out:

Krayton
Independent Evade Flagship (ship stats now 4-1-5-4)
Jean Luc Picard
Conditional Surrender
Boheeka
Cyrano Jones
Dorsal Weapons Array
Shroud
Cloaked Mines

IKS Maht-H'A
Generic Ferengi Captain
Projected Stasis Field
Klingon Boarding Party
McCoy

I could sub out the Maht-H'A for the Koraga and add Sar as the Captain to add 2 more defense dice while cloaked; I am still wavering on that.

The Krayton would become annoying with the Conditional Surrender (haven't seen that in action yet) and could deliver a good amount of damage in all directions. The "support" ship would be used against a Borg ship to drop its shields and disable all upgrades. Then I hope the Krayton would be able to get some good hits in. The Borg ship would likely be able to re-enable a BAHA, so I don't think I'll be able to destroy it. Also, depending on the timing, I could either drop some Tribbles on the Borg or put them on my "support" ship. But that would prevent me from using the Krayton's ability which is quite nice (disable one shield to add one attack die and re-roll all blanks one time).

Thoughts?



[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/04 14:47:02


Post by: Mr. S Baldrick


It would be funnier if you had 2 Ferengi ships.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/04 17:14:18


Post by: csimian


 Mr. S Baldrick wrote:
It would be funnier if you had 2 Ferengi ships.


I would if I could.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/05 07:06:52


Post by: Mr. S Baldrick


csimian wrote:
 Mr. S Baldrick wrote:
It would be funnier if you had 2 Ferengi ships.


I would if I could.


How about making it really challenging, play pure Kazon


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/05 14:00:36


Post by: csimian


 Mr. S Baldrick wrote:
csimian wrote:
 Mr. S Baldrick wrote:
It would be funnier if you had 2 Ferengi ships.


I would if I could.


How about making it really challenging, play pure Kazon


I haven't bought any Kazon. I wasn't a really big Voyager fan. But that was mostly because I thought Janeway was a know-it-all and not utilizing her crew as experts in their fields....

Given that, I'm not convinced the Kazon are a must-have. Their Photonic Charges are OK; their ship's ability might be useful; and their Initiative order may be helpful against the Borg. But it seems situational. I think the Ferengi EMP is far better than any weapon that gives you a single Aux Token; those are easier to get rid of and don't affect the current turn that much. I guess I'd rather go to eBay for a second Ferengi Marauder..... <checking now>


Automatically Appended Next Post:
With the Arena rule change, I have been thinking of a more fun build

USS Enterprise (no bloody A, B, C, D, J)
Maxwell Burke
McCoy
Day Kannu
(Scotty + Full Assault here)

Excelsior Class
James T. Kirk
Torps (5)

B'Rel Class
LE Martok

Reinforcement Sideboard

Full Assault
Montgomery Scott
Jean Luc Picard

And either Interphase Generator, Counter Attack, or Massacre (not sure yet)

I have the option of switching Picard for Burke before the Captain's Battle for later use or use Burke if there's going to be a quick battle beforehand.

Maxwell Burke + Scotty + McCoy + Day Kannu + Full Assault = 10 attack dice + Battle Stations

EDIT:

Add in LE Martok and that's 11 attack dice + BS + 1 reroll


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/06 16:30:28


Post by: easysauce


So, had the first arena OP the other day,

lots of fun, interesting event, really changed the tactics on this one,

I ran bare bones un named: enterprise w picard, miranda w janeway, and a Khan-stitution class with 8 khan + fed fighters

won every captains battle, generally was taking out a ship or two before that as well.

biggest challenge was the borg, but I had pre thought out the best way to place a sphere in the corner, at just the right angle, with the planet covering up its best angle out of the corner, so that it took 2-3 turns to get out of the corner while I tried to take down the other sphere in the opposite corner.

all in all, definately plan to win the captain battle on this one or aplha strike a ship or two before the battle if you are not feds!

gorn ship has some nice upgrades on it, I actually like the stats as well... I hope i win a fleet of them, would be cool to play around with.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/13 17:06:22


Post by: csimian


I wanted to discuss the First Contact Borg Collective OP Event. I see the following strategies:

1) Bioship/Quantum Singularites. Due to phrasing of when the BCT moves and the Quantum Singularity resolving during the end phase; I think this will be ruled in the BCT's favor making this less favorable

2) Crew Ganking. Load up your ships on upgrades that will discard your opponent's upgrades. This will be difficult as you have to take down their shields first and you don't want to use PSF's becuase that will be an upgrade you discard.

3) Manueverability. Use things like Sensor Echo, Engage, In'Cha to try to keep your opponent closer to the Borg than you are.

4) Protect your crew. There are cards that can help your upgrades from being discarded. I think most of these state from an enemy's upgrade. So most of these will not work against BCT assimilation. I asked in te FAQ if the Kos Vulcan Crew card would protect against assimilation. I hope it odes not; it would mean people could increase their chances of the grand prize by usig the prize from that month's OP for an advantage

5) Cloak. This can help against the crew gankers and you can use Sensor Echo

6) Swarm for Protection. Use some cheap ships that always try to get a Resistance Token close to the BCT so they can protect a larger ship.

7) Rogue Borg. May be easier to move around the BCT

8) Hide! Hug the map edges in hopes the BCT goes after the other guy

9) Damn the Torpedoes. Will a more basic build do better against the above fleets?

Here's a quick idea for a #3:

Khazara
Romulan Flagship
Picard
Feedback Pulse
Dorsal Weapons Array
Full Assault
Boheeka
Romulan Officer
Synon
In'Cha
Counter Attack

90 points

Try to stay cloaked and use the free Sensor Echo w/ Synon to try to stay away from the BCT. Keep In'Cha around for emergencies.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/13 18:36:53


Post by: Mr. S Baldrick


Full Assult and Feedback Pulse are really wastes of points for you.

Full assault has to be directed against 2-3 targets with a minimal of 2 dice to each. Even firing from Khazara that is 7 dice, 2 to one ship 5 to another. Cloaked with that flagship you already have a primary attack of 5, 2 dice on the second ship won't do much. Save yourself 2 points and take Romulan photons. 6 shots at range 2-3 with picards battle stations isn't bad at all.

The feedback pulse is 9 points, you could take an interphase generator for 3 and achieve virtually the same results. Plus the generator is saved for after all rolls. Feedback Pulse has to be used before any dice are rolled. If they whiff you wasted 9 points. It is a nice upgrade on borg ship that has no other defense, also nice with Tana Los for 4 points, but never spend 9 for it.

Hell with the points you same you could have both photoms and plama torps. 6 shots at range 1 battle stations and rerolling blanks, very nice.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/13 20:36:01


Post by: csimian


I was just trying to fill up some points for those expensive upgrades. But given your suggestions, what about this:



Khazara
Rom Flagship
Picard
AWS
Int Gen
Dorsal WA
Plasma Torp
Aft Particle Beam
Boheeka
B'elanna
Synon
In'Cha
Counter Attack

The Aft Particle Beam is a point filler and can be selected for discard if I get a resistance token.

Another strategy is to plan to defend against the BCT w/o any upgrades...

RIS Vo
Independent Battlestations Flagship

4x Romulan Bird of Prey

The Vo can get 8 Defense Dice plus a Battlestations token and an Evade. Statistically this CAN last against the BCT; but eventually it won't. The Flagship allows the BoPs to increase to 7 Defense Dice when cloaked.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/13 22:50:08


Post by: Mr. S Baldrick


I like this much more. AWS is pricy but it could be very useful for what you are trying too. I too am very tempted to fly the Romulan swarm


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/14 00:51:20


Post by: csimian


Not sure if a swarm could do much against something like a beefed up Warbird though. It just has too many defense dice. This will require some playtesting...


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/14 03:01:37


Post by: Mr. S Baldrick


Around me Federation and Dominion are becoming popular and most of our Klingons don't use AWS. Not many Romulans around. 4-5 BoP throwing out plasma torps could be fun.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/14 22:44:07


Post by: csimian


Saw your proposed swarm. I'd be worried those Plasma Torps would be assimilated pretty quickly by the BCT. Might be able to count on 1 volley but assume no more.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/14 22:51:02


Post by: Mr. S Baldrick


Yeah it's not the best for the 1st month. The cube targets the 3 closest so there is a chance it could be the other guy. So maybe 2 rounds of shots. I have mostly been using the Romulan swarm in casual play. I have a few other ideas in mind for the collective


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/15 06:47:56


Post by: DeathwingCrusader


A friend came up with an epic scenario - a Borg Cube and two Spheres attempting to assimilate a 5 planet solar system. Each fleet had 200 points. Here it is:

https://www.youtube.com/watch?v=v_HwEos7exc&feature=youtu.be

Also, here is a recent OP 4 event in which my first battle was up against a guy using FIVE Tholian ships laying energy webs!

https://www.youtube.com/watch?v=K6SxcpqWXfY

Good times!


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/15 22:36:41


Post by: Mr. S Baldrick


Very nice reports there Deathwingcrusader. Awsome home made scenario. Though somebody need to tell Picard to pull his weight. He was taking forever to get around those planets, remind that human he can do 5 staights or use engage It looked fantastic. But you do know when Klingons do all the work and humans sit around looking silly, Romulans win while sitting back with a cold glass of blue ale

The OP was cool. Nice to see all of Tholian ships on the table, I hope he did OK. My poor Tholian One is sitting on the side lines because it had no cards and wizkids has yet to respond to me That was some crazy good rolling by the federation player in round 2. I did not really expect that one. I can never fault anyone who takes Kirk though, he is the man.

Thanks again for sharing.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/16 14:30:35


Post by: csimian


Here's an idea for Borg OP2 or 3 build.

IRW Gal Gath'thong
LE Kira Nerys
Plasma Torps (5)

Rom BoP
Donatra
Plasma Torp (3)

Rom BoP
Clark Terell
Plasma Torp (3)

Rom BoP
Generic Captain
Plasma Torp (3)

Total: 90

The 'Thong doesn't need a Target Lock when cloaked so Kira can help the others get a Target Lock for free. This can enable them to use Evades, Cloaks, or Sensor Echo (or re-renable the torps).


An alternative since I only have one BoP (so Far).

IKS Ch'Tang
LE Kira Nerys

Rom BoP
Donatra
Plasma Torp (3)

Rom BoP
Clark Terell
Plasma Torp (3)

Rom BoP
Generic Captain
Additional Weapons Array

Total: 90

This way I would only have to buy one more BoP IF I opened or traded for the BoP in the first month


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/16 22:42:30


Post by: Compel


So, I just got into Attack Wing at the Expo a few weeks ago and my mates and I have started having a go at the missions - Something mostly missing from X-Wing. Tonight it was the Kraxon 'Protect the Outpost' mission.

It err... seemed rather pants.

I fielded:

Picard on the Enterprise D
Janeway on Voyager
Ransom in The Equinox with 3pt Torpedoes, Tom Paris and possibly something else.

My opponent basically fielded the Kraxon, with a lot of upgrades, plus the outposts, with a lot of upgrades.

Basically... It was a complete whitewash for the Federation. I just deployed in formation on the left side, moved forward, killed the first outpost from range 3. Turned, killed the second outpost at range 2 and 3 before it could fire at me. The Equinox took some damage from the Kraxon. I flew forward slightly and destroyed the 3rd outpost... again before it could fire at me.

I honestly don't know how fielding a second ship, instead of the extra upgrades would really help. Ok, well, it might have meant that Ransom was killed off... Maybe the Enterprise would have lost a couple of shields.

However, it honestly seems like we got something very wrong.

-----------------------------------------------------------------------------------

So, to get punished for that mission, we then played the Kobayashi Maru. - Hmm, fun fact, Kobayashi is in chromes spell checker...

I was fielding:
USS Enterprise, captained by Kirk (of course)
Sulu and Tom Paris at the helm.
Bones and Uhuru
3pt Photon Torpedoes
2 hidden Federation Pilot cards which cost 3 points, no matter what...


I was up against something like:

Vorcha IKS Maktha with Nudaq, Photon Torpedoes and an EM Pulse? (Maybe?)
Gor Portas with Thot Gor, Torpedoes, Energy Dissipater, Breen Aide. - Maybe a couple of other upgrades that weren't used.

This was a far more harrowing game. - Truly suited to its namesake.

However, when the mission discussed the whole 'demonstrating a Starfleet Officers character' thing... I think it just demonstrated I am a sneaky B*****d.

Basically, my entire strategy amounted to trying to minimise fire against me.

The badguys deployed in the corners, attempting to hem me in. I just went straight and simply up the middle.

Turn 1: I flew forward, not exciting.
Turn 2: A 3 bank manoeuvre managed to bring me out of both of the bad guys firearcs - Shooting past the Gor Portas' and just incredibly closely edging out of the Vor'chas. - Success! I managed to beam a survivor on board!

Turn 3: The Gor Portas got caught out trying to turn around, however the Vor'cha was on my tail. Too close for torpedo range though... But still, 6 attack dice incoming with my shields down at range 1. There was nothing I could do to get out of his arc, so Bones was the first one to take a hit for the team, allowing Sulu to perform his Evasive Maneuvers. - With the help of Tom Paris' extra defence dice, The Enterprise only took 1 point of damage and... picked up a second survivor!

Turn 4: A hard 2 turn heading away from the wreckage managed to completely throw off both enemy ships, the pair clearly thinking that I was going to be turning in towards it. - A 3rd survivor rescued And now just the journey home except... I was now well into enemy territory.

Turn 5: Another hard 2 to bring me back around. The Vorcha was still stuck flying through the wreckage, however the Gor Portas had finally achieved a bearing on me and unleashed its torpedoes. Even with Sulu and Paris at the helm it wasn't enough with the enemy scanning me and my shields took a massive hammering.

Turn 6: A Gentle 3 bank actually threw off the enemy ships, bringing me neck and neck with the Vorcha and out of the Gor Portas' firing arc, which was attempting to set up a Energy Dissipater shot next turn. Thanks to the Enterprises 180 degree firearc, it managed to get a shot off at the cloaked Vorcha, doing a Critical hit. - Unfortunately, it was just a pilot skill reduction - So no effect.

Turn 7: Breen to the right of them, Klingons to the rear of them, ... Onward charged the USS Enterprise! As the enemies charged their weapons to fire, Kirk revealed his first trick... The dreaded Corbomite maneuver! The Enterprise was safe for another turn!

Turn 8: This is where it all counted. The Enterprise was just short of escaping to Warp and freedom, with the survivors safely in tow. The Gor Portas was finally able to fire its Energy Dissapater... A single successful shot from this would dash the Federations hopes for victory and there was not a thing Kirk could do about it except trust in his Helmsmen.



And... They didn't disappoint! Deftly dodging the enemy fire, The Enterprise avoided every single hit, though it did rely on Sulu's Battle Stations evade. Except... That wasn't all, The Vor'cha was still to fire, with Sulu and Paris truly managing to save the day, allowing the Enterprise to flee to safety on the final turn?

Well, as for Kirk? He truly did Cheat Death that day, even if he didn't need to use his Card for it.

- What a fight, and it was significantly less than an hour to play.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/18 06:15:35


Post by: inmygravenimage


Had my first proper game last night; I took a couple of pics:

So me in the corner with a Jem'hadar battleship under Dukat and Gor Portas (Breen Warship) uprated to Flagship status and full of Breen. Up against a tricked out Voyager and Equinox, 2 lots of Klingons, and a Romulan stealth swarm.

Mostly, the Klingons went after the Feds and I tried not to get outmaneuvered by Roms (one of our local TOs, metropolis).


Learned a lot, really enjoyed it, as did the other newb purple_snap (wearing the reverse flash T) playing Klingons.

We ended up piling into the Romulans, and a good time was had by all. The fact that in casual play locally folk stick to single faction adds to the enjoyment: it's clear there are some preposterous combos. Funnily, it reminds me of Warmahordes in some ways - it's almost a card game with models. However, the maneuver side of the game is really interesting, highly tactical, and very very entertaining. More will follow, I suspect.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/18 06:29:17


Post by: Mr. S Baldrick


Very nice looking. Big games are a blast. Thanks for sharing.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/18 19:47:50


Post by: easysauce


well, I have now run through 3 web OP's and one arena OP, wont them all.

few things I am noticing:

1 borg cube: not as OP as some would think, I actually fear the spheres far more, as I am finding the cube is a huge pts sink, but gains no extra attacks over the spheres. Also, keeping that huge base in arc is actually quite easy. I think a simple +3 pts is enough to balance out the 360 arc borg get.

2: the player downturn has reversed again, so maybe it was just due to the lack luster OP rewards, but I have been seeing 6-10 people at the web/arena OP's.




[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/19 15:59:01


Post by: csimian


A few thoughts...

1) Have my Tholian Web OP tonight; going with my Ferengi Krayton w/ Tribbles (and IKS Maht-H'A) I previously posted. The store owner usually runs this but is out of town so I will be handling the details. The OP kits have not arrived due to distributor issues and the owner's credit card not being accepted due to merger issues. So I cut up a lot of colored folders for the web tokens.

2) I was looking at my Arena build and realized it took one too many actions. So now I have a new preliminary list:

IRW Gal Gath'thong
Plasma Torp (4 attack)
Picard

RIS Vo
Donatra

Romulan Science Vessel
Kirk

IKS Ch'Tang
LE Martok

Elite Attack Dice

100 points and nothing fancy here.

3) I was thinking about a new method to award the 2nd Prize at OP events. We have been awarding that to the 2nd place finisher. It has been suggested we award this randomly. As an alternative (to promote less uber competitive builds) I was thinking of awarding players points for various things and the player with the most points (that didn't get 1stplace) would receive the prize. Here's what I was thinking

1 point if every ship is built without paying cross-faction penalties (wording covers combos like Independent upgrades on Independent Flagships, the standard Kira Nerys, and Khan)

1 point if every ship is from the same faction

1 point for every loss

1 point if this is your first OP event at the store

And each player awards one point to one of three opponents they played. This allows someone to get a max of 3 points for this category.

I'm not sure if promoting builds that are skewed to this sort of system is good or bad. Someone could try to lose all their games with a pure Tholian ship build. But that could be fun.

I am curious to hear other ways that the second prize is awarded.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/19 16:20:41


Post by: inmygravenimage


Off the top of me head:
Sportsmanship, as voted by other players?
Rule of cool - unique/fluffy/unusual build or tactics
Re-Painting...


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/19 19:36:00


Post by: csimian


Hmm, maybe a raffle where each point (like I posted above) gives you one entry. So you don't have to go uber competitive or faction-pure to game the 'system' to get the top prize


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/19 20:13:14


Post by: Redeemer31


csimian wrote:

1 point if this is your first OP event at the store


I was thinking you might actually want to do the reverse, where you get points for being a regular at the store. I can see why you would give them a point for their first OP event but at the same time, I figure stores want regular customers to be playing these events at their store and would thus reward them. Rather than some guy who is there solely to win the prize and then take off, never to be seen again.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/20 14:51:23


Post by: csimian


Had the Tholian Web last night; here's a session report...

Had four players total so everyone played each other.

My Fleet:

Krayton
Independent Evade Flagship
Jean Luc Picard
Conditional Surrender
Shroud
Boheeka
Cyrano Jones
Dorsal Weapons Array
Cloaked Mines

IKS Maht-H'A
Generic Ferengi Captain
Projected Stasis Field
Klingon Boarding Party
McCoy

Round One:

This opponent is generally very good and builds competitively. He was trying something different aiming for an anti-Borg fleet. Here's what I can remember from his fleet:

IRW Valdore
Jean Luc Picard
Energy Dissipator
(something else)

IRW Khazara
Romulan Flagship
Donatra
Tac Officer

This was a slow game; this guy suffers from analysis paralysis. I think the other game was over with the web mostly complete by our third turn. He was using his Sensor Echos to move around the web and the Cloaked Mines. His defenses were difficult and I was plinking away at his ships. After the turn his Khazara fired I was able to move my Maht-H'A in and take down its shields with PSF and disabled his Tac Officer with the KBP. This made him unable to cloak or fire that turn. It also allowed me to distribute my tribbles between my ships to eek out a little more effectiveness out of them.

My Maht-H'A was able to roll enough evades to escape the Energy Dissipator. He was counting on the free re-roll from the Flagship plus Battlestations from JLP; but my -1 Attack Die at Range 1 ability (and cloaking) saved me. It came down to the last round (time) and my last shot with the Krayton which was able to get the final hit on the Valdore for the win.

Round Two:

This opponent has been getting better and usually plays Feds faction pure. We've been practicing on non-OP nights and he was becoming more Borg inclined; here's what I remember from his fleet:

Tactical Cube 138 (holy crud that base is huge!)
Jean Luc Picard
Ablative Armor
Ablative Armor
Sulu
Feint
Flagship (scan)
Attack Pattern Omega
Transwarp

He started going 6 Forward and I went 2 Forward with mine. I set my mines in front of me. There was some miscommunication regarding the mines; he was under the impression that he only had to worry about the token's area, not Range 1 from the token. He got up right next to me and made it difficult for my Maht-H'A to shoot. The Dorsal WA came in handy as did the 2nd Action Bar action for the Maht-H'A; usually a Target Lock on the Borg Cube. I was able to use the PSF/KBP/McCoy combo to disable his shields and all his upgrades. He didn't fully realize that disabling his upgrades meant he had to use an action to re-enable them; his initial though was they were re-enabled the next turn. During this combat round he gave my Maht-H'A a Warp Core Breach.

The turn after the PSF/KBP combo he did not re-enable anything. This turn I was able to destroy most of his shields. The rest of the game he would re-enable an Ablative Armor and I would destroy it. He eneded up with the other Warp Core Breach. That made it a little intense as we both had ships rolling to see if they blew up; but neither did from that. In the end the Tholian Web took him out when he had 5 hull remaining. He made the mistake of not moving far enough over my ships (which only moved Forward 1 towards him). He ended up basing my Maht-H'A and was uanable to take me out (rolled a very well defense roll). It was a bit anti-climatic.

Round Three:

This guy is new to our venue, has played some casual games, and is a quick study. He had:

Borg Sphere 4270
Jean Luc Picard (popular guy)
Borg Ablative Armor
Borg Ablative Armor
Polarized Hull Plating
Scotty
Some Elite Talent I think

Federation Fighters


Both of us started out going to the middle. I placed my mines and he kept coming. Those mines (and his flying) saved me from those Fighters. I think they were plinked three times from the mines. I was able to use the PSF/KBP/McCoy combo on turn two and started plinking away. Luckily when I couldn't fire at the Sphere with my Maht-H'A he was in arc of the fighters. The Fighters did a little damage to the Krayton's shields, but that free Evade helped and I even stopped one of their attacks with Conditional Surrender. This time I was able to take down the Borg Sphere; he kept re-enabling Ablative Armors just so I could destroy them. He was able to take down the Maht-H'A but the Krayton carried the day.


Observations:

The Borg were the new shiny last night. Both Borg players came in 2nd and 3rd. I'm hoping the Ferengi/Tribble ship shamed them out relying on the Borg for future events

The Krayton's ability is underrated. The loadout it had last night was very powerful. It was hard to kill as I could cancel two attacks, had a 2 defense (for the first 3 tribbles) and a free evade. The attacks from the Krayton had a very high hit/crit efficiency. I think there were only a couple of shots (when not bumped) that I had missed with one attack die. Very potent combo (including using the Dorsal Weapons Array with 5 attack dice). I may need to get another Shroud card for this ship


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/23 14:17:04


Post by: Mr. S Baldrick


Hello dakka trekkies,
Thought I would share my painful experience from the weekend. You guys ever gomto an OP and feel like you brought a knife toma gun fight, and then you make it worse by forgetting how to hold the knife, well that was this weekend So yesterday I went to my 2nd Arena OP. I won my first which was a mixed faction even with some sphere/science vessel shenanigans. Yesterday's event was a faction pure and most of the same guys as last lime. At our first even 3/4 were running fed swarms so I thought ok this is faction pure, so a Klingon swarm will be great who needs stasis fields or boarding parties, these little fed ships are cream puffs . I was thinking play to win the captains battle and mop up after. So I went with:

22 K'Tinga
06 Change
20 B'Rel
06 Martok
20 B'Rel
04 Koloth
20 B'Rel
04 Gowron

I had flown this fleet before, I was familiar with it and had practiced with it for a few weeks. So you would think I was set... ah then the monkey wrench was thrown in. The day before was my 5 year olds birthday party, it was a good time but a house full of small children is draining. To top that off my boss lost my leave request and I had to work the night before the OP, bummer of being emergency personnel I was able to come home and have a nice 2 hour nap before the OP , so 2 hours sleep in the past 20 this is going to go so well.

We had a lower turn out this time but enough players to hold the event. So I had my nice little swarm ready to win the captains battle... and everyone else had 1-3 ships loaded for bear

Game 1 was against a single loaded cube. I stuck to the plan this game, play avoidance win the captains battle. My 4 captains easily beat down the queen on the planet. I was able to reset the board and surround the cube. Went in shields up, and after 3 rounds of target lock shooting the cube went down and I only lost Chang. He had a STUNNED HELMSMAN, in there otherwise I would have lost another. I think Gowron was down to 1 hull. A good start non the less.


Automatically Appended Next Post:
Game 2 was a loaded Voyager with Janeway and loaded flagship Enterprise D with Picard. I think at this point fatigue was setting in. I made some bad moves in turn 1, cost me Chang on turn 2, and did some damage to Gowron. My 3 captains were enough to win the captains battle. I messed up and tried to focus on Voyager but her Ablitive Generator held her in the game until Enterprise arrived to help. Gowron was injured before and lost right away. Even with no captains Voyager and the D were more than a match for 2 B'Rels, especially with scotty bumping up the D to 5-7 attacks. I got Voyager down to 1 hull and I d think I scratched the D, the only points I got was from the captains battle. My opponent played well and I made a lot of mistakes.


Automatically Appended Next Post:
Game 3 was against s friend who completely surprised me with s 3 Keldon fleet. I should have played avoidance and used the planet to mask me... but no I lost sight of things a tried to be aggressive. This time it cost me 2 ships, tthankfully one of them had already set its captain off to the planet. I also forgot to use Chang's captain text which could have crippled my friend in the captains battle. As it turned out the Captains battle was close, but I pulled it out. However I only had 2 ships left for 3 captains. I went with Martok and Koloth. I took down one Keldon and lost Koloth as the other 2 closed in. Martok gave a good chase but eventually went down himself.

So to anyone out there that doesn't think you can win the captain's battle and lose the game, I am living proof that it can happen ... twice. We all had a good time, some how all of my captains battle points snagged me 2nd. We vote to see who gets the 2nd ship, we usually vote for the 2nd place winner. I didn't feel like I played well enough to win so I voted for my friend who came in 3rd and he got the ship.


Automatically Appended Next Post:
I have one each so far of the Tholian and Gorn ships and a few more chances to play for more, so this OP can be a learning experience. Remember to get plenty of sleep before hand and little 3 hull ships do not like open spaces



[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/23 19:35:59


Post by: csimian


Sounds like a rough go of it. Sucks to play when you're exhausted.

I've been hearing more people encounter the uber Tactical Cube in the Arena. It's making me rethink my strategy. I was thinking of something similar to yours, but I only have one B'Rel class.

K'Tinga Class
LE Martok

K'TInga Class
Worf

IKS Ch'Tang
Gowron

RSV
Donatra

Elite Attack Dice

I figure if I won the Captain's Battle I could switch Donatra and Gowron (if they live). Basically trying the all-our-powers-combined approach to scare off the Uber 1-2 ship builds. Not sure if would work. I figure against a single Tac Cube, if I am able to have all my Captains survive the CB, I will have 60 points. That means I just need one ship to make it to the end of the time limit.

Then I thought about the worst Tac Cube build I could to mentally play the above fleet off of it...

Tactical Cube 138
Independent Scan Flagship
GenKhan
Once More Unto the Breach
Transwarp
Feedback Pulse
Borg Ablative Armor
Borg Ablative Armor
Full Assault
Romulan Pilot

GenKhan would allow you to move after most Fed or Klingon builds to help maximize the Romulan Pilot on the first turn.

I think I will playtest the two against each other. I can see a couple of people using something like this.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/25 15:05:09


Post by: csimian


There's been a lot of comments on the Borg OP2 lately on BGG. Here's what I'm initially thinking. This assumes I can get a Vulcan and Fed Blind Booster by my event (which shouldn't be hard as we're about a month behind schedule-wise). Also assumes Weyoun combos are valid and Elizabeth Shelby works against the BCT.

IKS Koraga
Jean Luc Picard
Klingon Flagship
Elizabeth Shelby
Boheeka
Koss
Interphase Generator
Counter Attack

Jem'Hadar Attack Ship
Benjamin Maxwell (CS=7 version)
Toman'Torax

Total: 90 points


The Jem'Hadar ship gets to placed after my opponent's Weyoun (if they take him) so I can get very close to it. I can use Benjamin Maxwell to change my manuever to make sure I get close enough to use Toman'Torax to get rid of Weyoun's Crew Upgrade combo. The Jem'Hadar ship and my blind booster ship then do a kamikaze run on the BCT. I want those two ships to go down fast becuase the Koraga can statisically survive against the BCT...

When I get doen to two ships the Koraga's action will be evade, JLP will use battlestations, and the flagship allows it to cloak for free each turn. This gives it 7.875 Evades per turn with an Interphase Generator as backup. Prior to this the ship will use Counter Attack each turn to hopefully rack up more damage on the BCT. Boheeka can use his ability once a turn and perhaps twice pending my defense roll.

Current weaknesses:

Projected Stasis Field: If done on first turn, Koraga's statistical defense will be 3.57 Evades (3 dice, re-oll blanks, battlestations). This should be enough as long as four ships remain.

Assimilation Tubules: They have to assimilate Koss first then they have to re-enable the tubules. This may give me enough time to get away and have the BCT pare down the ships making assimilation of my ship less a priority (fingers crossed)

Chang: Koraga gets to place after Chang; should help initially

Toman'Torax: If they have this and Weyoun, then they could gank my Toman'Torax. That would not be good. Koss helps me on the Koraga; but if they have this and Li Nalas then it could hurt

Mines: Hopefully these will not be allowed


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/25 16:18:52


Post by: Mr. S Baldrick


Sounds good, but keep in mind that the fleet captain resource comes out for OP2 so weyoun could have a higher captain skill than you think.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/25 16:21:16


Post by: csimian


Good point. I had not thought of that. I wonder how popular that will be IF you can't take any other resource with it (opportunity cost may be too high?)


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/25 17:13:05


Post by: Mr. S Baldrick


Well from what we can see they may become very popular. 5 points to increase captain skill, add 2 slots to a ship, and an extra captains text. These could easily rival the flagship depending on what the text do. Of course depending on your ship increasing your captain skill by 2 could be worth 5 points alone.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/25 17:28:58


Post by: csimian


Now I am very interested to see that card In the meantime I could put Martok on the Attack Ship and take off the Interphase Generator.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/25 17:58:30


Post by: Mr. S Baldrick


That's not a bad idea, Martok can boost your blind ship's attack. Though I would think about dumping counter attack over the IG.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/25 18:50:41


Post by: csimian


I was envisioning using Counter Attack a lot to get 2 shots on the BCT per turn from the Koraga. If I took that out then the Koraga would use Evade as an action each turn; negates the need for the IG.

But its way too early to get into those trade studies. We still need a lot to be clarified regarding Weyoun, PSF, and mines, etc.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/26 02:00:13


Post by: Redeemer31


I had a casual game on Monday and I'm starting to get how to play the Romulan Way.

This is what I had:

I.R.W. Valdore (30)
Romulan Commander (5)
Romulan Pilot (2)
Ship SP: 37

I.R.W. Khazara (30)
Toreth (4)
Massacre (3)
Ship SP: 37

IRW Gal Gath'Thong (18)
Valdore (3)
Plasma Torpedoes (5)
Ship SP: 26

Total Build SP: 100

I don't remember exactly what my opponent had but he was just messing around and had something like this:

USS Voyager (30)
Maxwell Burke (1)
Pavel Chekov (3)
Ship SP: 34

Defiant Class (22)
Clark Terrell (1)
Antimatter Mines (5)
Photon Torpedoes (5)
Ship SP: 33

Defiant Class (22)
Federation Captain (0)
Antimatter Mines (5)
Photon Torpedoes (5)
Ship SP: 32

Total Build SP: 99


For deployment, I put the Gal Gath'Thong in one corner and the other two in the other corner. He had his ships in the middle of his side.

He immediately had his three ships gunning towards my Warbird and Valdore. Mainly because he didn't noticed that I had my BoP sitting all by itself in the corner.

I had the Warbird and Valdore split up and came at him in a pincer attack. I thought I'd be sneaky and I used the Romulan Pilot to send the Valdore forward and got right up behind his three ships. However I had initially used a 2 hard turn and I didn't realize that even though the Romulan Pilot gave me an extra green move, I didn't get the extra attack die due to the Valdore's ability (actually, looking at the FAQ, I think the ability does kick in... ah well).

Still, I stripped off the shields of Terrell's ship. Unfortunately, I wasn't very familiar with the Anti-Matter Mines and forgot that they could be used with an attack. He then proceeded to dump both mines on my Valdore and blew it up.

Oops.

My BoP at this point was rounding the planet in the middle of the board and decided to take a long range shot at Terrell, doing one hull damage. I figured that I'd be able to re-cloak it by the time it got into close action.

Nope.

I misjudged and accidentally banked into the planet. Then it bumped into one of his ships. I managed to destroy Terrell (I targeted him to get rid of the defence bonus) with my Warbird but the remaining two ships took out my uncloaked BoP.

So at this point, I had one untouched Warbird vs one untouched generic Defiant-class and one untouched Voyager.

Normally when I play, I tend to joust. But I figured with the Romulans, I needed to play in character; play stealthy, try to out maneuver him, and hit him only when it is advantageous for you.

I re-cloaked my Warbird and veered off away from him. He came about and chased me. I flew around his minefield in hopes that he would go through them. The Voyager went around but the Defiant crashed right through them, stripping all of his shields. Through liberal usage of sensor echoing, I managed to stay at least range 2 or 3 from him. However, I accidentally banked right in front of him when he popped Burke. Fortunately I was able to sensor echo away so that it was a range 2 shot and I only lost a couple of hull. I had deliberately placed myself so that I was right in front of the planet and made it look like that I was going to use a 4 straight to bypass it.

Fortunately my opponent fell for it and I instead reversed while he turned away from me, in hopes of chasing after me. as I shot past the planet. I instead flew after him and took down the last Defiant. I maintained pursuit of the Voyager and by constantly firing and then re-cloaking, I benefited by gaining +1 attack from my ability and having 4 dice for defence. It seemed kind of odd that I would be benefiting both offensively and defensively by constantly cloaking as my action and then attacking but I guess the downside was that I could be target locked and I had no shields.

In the end, I was shortly able to take down the Voyager with my only slightly damaged Warbird. I basically took down his entire fleet with the Khazara!

I find the Romulans quite interesting to play as I definitely have to play more tactically and not be afraid to slow things down. I find that I usually tend to rush things and come in guns ablazing.

Not sure if I would want to play them in a timed game though as I'm afraid I would be playing too cautiously and drag out the game. Maybe after some more practice I will get a better idea of how to play them.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/26 08:05:25


Post by: Mr. S Baldrick


-Redeemer31

Nice report
You were right, any time the Valdor does a green maneuver it gets the extra die. It doesn't matter if it is from your dial or the pilot. Just remember that you only get it once, even if your dial is a green maneuver and you use the pilot, you still only get +1.

Romulans are a little trickier than Klingons & Dominion that just tend to joust. They also don't have the crew and captains that the feds have. However they do have some very maneuverable ships and some sneaky tech which can pay off in the end. Well timed IG and cloaked mines can wreck an opponent. Keep up the good work.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/27 02:04:24


Post by: Redeemer31


Thanks!

Definitely getting more and more excited about this game.

We are going to be starting up a campaign and one of the guys printed up a star map with various sectors to capture and hold. We'll have income to use to purchase more ships, marines to capture planets, orbital platforms to defend sectors and more.

We'll be starting up next week and it should be fun!


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/27 05:31:30


Post by: Mr. S Baldrick


When you can please take photos and show us you progress. I love reading campaign updates


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/27 23:43:57


Post by: emperorpenguin


We played our Tholian Web OP last night and I came second with my Romulans, bagging myself a Tholian ship

My fleet was
IRW Aj'Rmr (Romulan Flagship)
Mirok
Counter Attack
Interphase Generator
Nuclear Warhead

IRW Khazara
Donatra
Counter Attack
Cloaked Mines
Selok
Centurion

I got a by in the first round, narrowly lost to Klingons in the second round (the web was about to take out one ship and the other run over the warhead) and defeated Klingons in the third round.

However I'm not liking my fleet, Selok was unused. Counter attack hard to pull off. I definitely need a three ship build and to abandon Donatra based formation flying. Pincer attacks seem the way to go for Romulans


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/30 05:36:16


Post by: Mr. S Baldrick




Nice video as always, but how did it end? Which round did you have a bye and did you win?



Well I had my 3rd Arena OP over the weekend. This was a mixed faction event and I was expecting some competition so I went for the kill. I flew:

40 Sphere 40whatever
07 Picard
06 In'Cha
04 Romulan tac Officer
04 Transwarp Drive

12 Romulan Science Vessel
07 Martok
01 Bochra

12 Romulan Science Vessel
07 Kirk

100 Total

The idea was to use transwarp & incha to get the sphere into hit someone on turn 1 with Picard target locking w/tac officer rerolls. After that keep hitting them so I take out 1-2 ships before the captains battle. Martok & Kirk are there to use nimble science vessels to hide behind the planet and gather resources. Bochra was a little insurance for Sulu & Paris.

Game 1 was against a cube/sphere combo with the Queen & Tac Drone. The borg stayed together. I faked them out by moving my sphere sideways on turn 1and hid the science vessels behind the planet. The Borg tried to move sideways on turn 2 leaving them stuck behind the planet. My science ships stayed hidden gathering resources and my sphere inched up. Turn 3 the borg cube partially came out from behind the planet and the sphere bumped the cube behind the planet. Science ships did their thing. My sphere used transwar and In'Cha got into range 1 of the cube with target lock and stripped 7 shields off.

In the captains battle my 3 9s made quick work of the borg. I placed the undamaged sphere in the far corner behind the planet and the cube just off the opposite table edge to face my sphere. My science ships were far corner opposite his sphere. My sphere made quick work of the cube only losing some shields. His sphere went after my science ships. He kept missing because he was trying to split the attacks between the two. My sphere caught up and did some damage over 2 turns. I let martok on the science ship have the killing shot with a range 1 hit & Crit. So I got 145 points for that round.


Automatically Appended Next Post:


Game 2 was against a friend who was flying a 3 Cardassian ship build, 2 keldons, flagship galor w/picard, dukat, & Khan. He lined up behind the planet. I lined up my science ships behind and the sphere farther out. Turn 1 he did 4&3 banks. I did a 6 with my sphere & science ships stayed hidden. He was out of my range that turn. Turn 2 he tried to do 5 straights but I did a 6 to clear the planet and In'Cha to go sideways and was just in range of khan but out of range of the others. I took Khan down to 1 hull, but I was now behind him Turn 3 the Cardassian ships couldn't escape me. I could have destroyed Khan's ship but I wanted to take out Dukat before the captains battle. I only managed to get him down to 2 hull. So he got all 3 down to the captains battle. My 9s again did their job because I got some great resource rolls and my opponent only get to rollmfor them once because he was trying to avoid my sphere. After winning the captains battle it didn't take long for the sphere to mop up. I one shoted to full Keldon, then next turn took out the galor and Kirk took out the last Keldon. I did lose Martok because he bumped and couldn't cloak but I did net another 145 points


Automatically Appended Next Post:
Game 3 was against a good Voyager/Defiant combo w/Janeway & Kirk. He set up off of the planet a little. I hide the science ships and and decided to be adventurous and set my sphere directly opposite him. He did a 4 straight on the defiant and 6 on Voyager activating that armour. The science ships did their thing, I revealed a 4 straight on the sphere so I decided to do 6 with the transwarp drive to get the action started. He wasn't expecting to go right in but he shot with Kirk on the Defiant and got 3 shields off me. I hit Voyager for 6 knocking out the armour and doing 1 to the hull. I think Voyager took a shields off of me. Turn 2, I went forward a few to focus on Voyager. Both Voyager and the Defiant locked me. I ended up being out of Defiant's arc. I hit Voyager again stripping the shields and doing another hull point. Voyager returned with transphasic torpedoes taking to big bad sphere down to 2 hull Turn 3 I tried to do a 6 but did get out of Defiant's rear arc and it had QUANTUM TORPEDOES locked on me. So inwas contemplating doing an evade with Picard and a regen with the sphere but that wasn't going to leave me with much if he got a good roll. Then I looked at my cards and it hit me I still had In'Cha. So I used it for a spin move that took me out of Defiant's arc, much to my opponent's disappointment Turn 3 ended with no more action. My 9s won the captains battle again. This game my sphere was hurting. I put Voyager in a corner facing the planet and the Defiant on the opposite side of the planet. I put my sphere in the opposite diagonal corner and the science ships nearby. My opponent wasn't sure what I was doing. I did some 1 straights regnerating damage until he within striking distance. Then I did a 6 to throw him off and he was left facing my science ships, while the sphere healed up. He decided to take on the science ships which did put up a good defense. They kept Voyager and the Defiant busy for 3 turns before they were destroyed, however they did manage to take out Defiant's shields. By that time the sphere was back to full hullnand ready to take on a damaged Voyager and naked Defiant. It was over quickly and I netted another 145 points.

I won with 3 victories and 435 fleet points. I feel a little dirty for using a Borg ship but I wasn't the only one and it was nice to get a second Gorn Ship for TOS only night.


Automatically Appended Next Post:
I much prefer the time when I play that we all come to the gentleman's agreement of "No Borg", but thatnis a different venue. Now I guess it is time to focus on the Collective, which I have avoided thinking about. I am considering renaming OP "Christopher Guild's meat grinder of the month" because that is what things are shaping to be.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/30 12:48:03


Post by: DeathwingCrusader


 Mr. S Baldrick wrote:

Nice video as always, but how did it end? Which round did you have a bye and did you win?

I won with 3 victories and 435 fleet points. I feel a little dirty for using a Borg ship but I wasn't the only one and it was nice to get a second Gorn Ship for TOS only night.

I much prefer the time when I play that we all come to the gentleman's agreement of "No Borg", but thatnis a different venue. Now I guess it is time to focus on the Collective, which I have avoided thinking about. I am considering renaming OP "Christopher Guild's meat grinder of the month" because that is what things are shaping to be.


The tourniment only went two rounds due to time. There were 8 or 10 players and we all got Gorn ships because the store had extra kits but the buy-in was $30.00, though for that we got the Gorn ship and another Attack Wing ship off the shelf. I was happy with that.

Congrats on the win, but only feel dirty using the Borg if you are using the Borg just to win. If you're a Borg fan, don't feel dirty. I'm a Klingon fan so I've decided to play Klingon-pure win or lose. Yesterday, I won.

I'm looking forward to the Collective, but am dreading it at the same time. It seems too easy to avoid damage from the Cube while screwing your opponent. I've also decided not to screw my opponent in parts 2&3 and just kill the Cube. If my opponent/ally wants to stab me in the back, fine, but my Klingons, win or lose, will fight with honor.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/30 14:12:37


Post by: Mr. S Baldrick


I would play in a tournament like that any day. $30 for a guarantee of 2 ships is nice


As for the Collective, I am not really looking forward to the scenarios. Except for the Stargazer none of the prizes are that exciting. The scenarios are not well thought out. Month 1 is a more complicated version of Destroy the Scimitar, month 2&3 are basically the same. Month one at least requires a little thought, however months 2&3 only have 1 strategy, avoid hits while causing more damage. Maneuverability isn't very big in either. I am more excited over the brick ships than anything else. I could use a few of both the Romulan & Klingon ships and 1 each of the others.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/06/30 14:51:46


Post by: csimian


We're having a special tournament for a Deep Space Nine model next month. Format will be faction pure ships, 75 min rounds, 1 resource allowed, and each player can bring either one planet or two other obstacles.

I'm still in the initial stages of generating a few lists to see what's possible; here's what I have so far:

IKS Maht-H'A
Worf
Projected Stasis Field

IKS Negh'Var
Martok (8)
Klingon Boarding Party
Advanced Weapon System
Defense Condition One

IKS Ch'Tang
Klingon Flagship
Gowron
Bu'Kah

Praetus
Donatra
Cloaked Mines
Cloaked Mines

-------------------------

USS Voyager
Jean Luc Picard
Hikaru Sulu (1st version)
Pavel Chekov (1st version)
Transphasic Torps

Koranak
Gul Dukat
Boheeka

Praetus
Donatra
Cloaked Mines
Cloaked Mines

Generic Borg Sphere
Tac Drone


Currently the meta at my venue is half borg. But since this is for DS9 I exepect a higher turnout and a general cheese-fest (tempered by faction pure ships).

Anyone have thoughts on my two fleets? Any ideas for other fleets?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/01 06:03:55


Post by: PlaguelordHobbyServices


Well, I played the Arena OP today, and I won FIRST PLACE!!!

YEEEEEAAAH!!!!!!

Here's what I flew. (we do 110 points, everyone wants to run at least three ships, lol)

IKS Negh'Var
Koloth
Klag

B'rel Class
Martok (CS9)

Raptor Class
Worf
Projected Stasis Field

Raptor Class
Gowron
Projected Stasis Field

110

First round, guess what I get paired up against? BORG...

I thought my night was gonna suck.

Actually Stasis Fielded the Cube on the 2nd Turn, and then proceeded to take it down to 4 hull points (he had two ablative armors.) I ultimately failed to do the job and his shields raised back up, He had a sphere flying around too, but it didn't do anything.
I won the captain's battle.
Ended up winning anyways because I managed to survive to time and get fleet points.

Game two against our local Dominion guy, tough battle, he had Dorsal on the Battleship, so top-gunning it wouldn't work.

ended up destroying the Jem Hadar attack ship in the first round of firing. and his Rav Laerst and Battleship lasted until the last turn, after I won the captains battle. BTW, I focused fire on the battleship with three vessels at the end, took it out in the last turn.

Federation player was last for me. I took the game in the last 4 minutes, he was running GenKahn with Picard and Kirk on a Reliant, a Miranda, and Voyager with Picard. Kahn was on Reliant. Kirk on Miranda.

I ended up taking out the Mirandas pretty early before the captain's battle, he had picard and Kahn on the planet, killed Kirk in space.

I managed to win the Captain's battle without Gowron. and all three captains survived.

I positioned his Voyager in front of all three of my remaining ships, then he zoomed forward 6 out of my reach, Voyager is one squirrely ship. lol. I ended up doing a complete wipeout, sealing my Prize ship in my possession..

I love the S'Gorn!!!!


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/02 02:11:51


Post by: DeathwingCrusader


Here are three video batreps, including two new Wave 6 missions:

The V'GER mission from the Wave 6 Enterprise expansion:
https://www.youtube.com/watch?v=zHklFMsCodo

The ESCAPE THE STATION mission from the Wave 6 Dominion Battle Cruiser expansion:
https://www.youtube.com/watch?v=vjtJFL9DP8w

The DESTROY THE OUTPOSTS mission from the Gal'Gathong expansion:
https://www.youtube.com/watch?v=ZSvYB4V44mY&feature=youtu.be


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/02 03:30:16


Post by: PlaguelordHobbyServices


 DeathwingCrusader wrote:
Here are three video batreps, including two new Wave 6 missions:

The V'GER mission from the Wave 6 Enterprise expansion:
https://www.youtube.com/watch?v=zHklFMsCodo

The ESCAPE THE STATION mission from the Wave 6 Dominion Battle Cruiser expansion:
https://www.youtube.com/watch?v=vjtJFL9DP8w

The DESTROY THE OUTPOSTS mission from the Gal'Gathong expansion:
https://www.youtube.com/watch?v=ZSvYB4V44mY&feature=youtu.be


Wait, how do you have the new releases?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/02 04:02:47


Post by: Redeemer31


Some stores released them early.

Actually, I picked up the Soong Borg ship myself just the other day.

Stupid me though, my mind was so set on finding X-Wing ships that it didn't even occur to me to even look for the other STAW new releases. The Soong ship caught my eye because of its unique look.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/02 21:39:29


Post by: csimian


Another thought for my 150 point build:

Generic Tactical Cube
Borg Queen
Assimilation Tubules
Seven of Nine

Generic Borg Sphere
Tactical Drone
Assimilation Tubules

Generic Borg Sphere
Tactical Drone

This allows me to assimilate cards at a potentially high and low Captain Skill level. General strategy would be to fly in formation, try to fly behind enemy's (useless if they are Borg) and concentrate a lot of firepower. The Assimilation Tubules would hopefully be used to take out any Transphasics, PSFs, etc. The first Sphere would only use the attack re-roll once or twice. I assume I will not be able to assimilate a lot of things (1 turn to Assimilate, 1 to re-enable the Tubules, repeat unless I want to re-enable what I just stole). This would be the favored ship (damage-dependent) the Borg Queen would fall back to if the Tactical Cube was destroyed. She would respawn with 8 drones and could keep on assimilating.

Now that I think about it, I may forgoe Seven of Nine to upgrade the Tac Cube and a Sphere to the named ships. 8 drones seems like plenty for assimilating.


Edit:

Doesn't seem like it has much offensive firepower. May need to playtest a Klingon fleet against this


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/03 01:53:58


Post by: PlaguelordHobbyServices


So, what did everyone think of my build for Arena?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/03 02:21:31


Post by: Mr. S Baldrick


I liked it. You made good use of the Raptor class. It irritates me that the raptor, which was in one episode, is more useful than the iconic D7. It really is stupid that the D7 comes with progeted stasis field and only the named ship can take it But you can put it on all of the raptors, which is a ship that is 70 years older. There really is no rhyme or reason to some of the ships upgrade bars or action bars.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/03 03:26:13


Post by: PlaguelordHobbyServices


Maybe we'll see another D-7 sometime, I mean, we can still get the Sleeper Ship from TNG.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/03 07:22:17


Post by: Mr. S Baldrick


There was also a D7 in an episode of Voyager that could cloak. The Klothos in the animated series is a D7 too if IRCC.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/04 05:19:18


Post by: PlaguelordHobbyServices


 Mr. S Baldrick wrote:
There was also a D7 in an episode of Voyager that could cloak. The Klothos in the animated series is a D7 too if IRCC.


The Klingon ship in Voyager is the B'moth, a K'Tinga Class cruiser, D-7s couldn't cloak.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/04 15:08:03


Post by: Mr. S Baldrick


 PlaguelordHobbyServices wrote:
 Mr. S Baldrick wrote:
There was also a D7 in an episode of Voyager that could cloak. The Klothos in the animated series is a D7 too if IRCC.


The Klingon ship in Voyager is the B'moth, a K'Tinga Class cruiser, D-7s couldn't cloak.


No, the B'moth is from the DS9 eposode "Soldiers of the Empire"

http://en.memory-alpha.org/wiki/Soldiers_of_the_Empire_(episode)

The cloaking D7 is from the Voyager Episode "Prophecy"
http://en.memory-alpha.org/wiki/Prophecy_(episode)

Tuvok specifically states that the Klingon ship is a "D7 class cruiser"


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/04 19:56:56


Post by: inmygravenimage


So, thinking about faction pure dominion build for Arena OP. I wonder about Dukat, Weyoun (7) and Cardassian (1) on 3 suicidal attack ships as a starting point; I was considering a triple galor threat but don't think it's viable for format. Wave 6 won't be legal, btw, and can't guarantee a Damar/3rd wing ship . This is just roughly, in my head for now, as am away from my toys. I know a triple threat Picard/Dukat/Khan would be scary but I'm determined (read: bloody stubborn) to stay pure. Initial thoughts? Is this a viable idea?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/05 13:06:02


Post by: inmygravenimage


On further consideration, I came up with this list:
Jem'hadar Attack Ship 20
Weyoun 5
Phased Polaron 4*
Toman'Torax 4*
Kudak'Etan 4*

Jem'hadar Attack Ship 20
Thot Gor 4
Phased Polaron 4*
Suicide Attack 5

Jem'hadar Attack Ship 20
Luaran 2
Phased Polaron 4*
Ixtana'Rax 0*

Elite Attack Die 5

100 on the nose.
1 solid captain, 1 reasonable and 1 fair, a mix of ships with counter, sacrifice and aggression, and the elite die for captain battles too. On paper, at least, pretty happy with it. Thoughts?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/05 19:21:43


Post by: Mr. S Baldrick


For the Arena you either need a lot of mediocre captains or a few really good captains. My friend did well with Dukat, Khan, and Weyoun 7 on 3 Keldons. Luaran is a bit of a bust for the Arena. 4 attack ships with Dukat, thot gor, thot Pran, and weyoun 7 is 99 points not bad 27 points for the captains battle.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/05 21:09:37


Post by: inmygravenimage


I was thinking luaran's generally such a good buy, but I see where you're coming from - sod the upgrades, captain to the Max. That triple threat keldon is scary as. If i can get a 4th attack ship (or a 3rd fleet one, rather ) then i might go for broke there.Is it worth sticking the 1 pt breen captain in too, or take the fact that you're under the 100?


Automatically Appended Next Post:
Being dumb.
Dukat C7 5sp
Weyoun c7 5sp
Thot Gor c7 5sp
Thot Pran c6 4sp

Yrah,that's vicious.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/05 22:23:47


Post by: MeanGreenStompa


Is this the only thread we're allowed? I have questions as am considering buying into this game, but don't want to interrupt this thread's list building etc.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/05 23:04:00


Post by: Compel


Well, a general query could go into the other Star Trek thread. But I guess tactical questions are more for this one.

I've got a pseudo tactical question while I'm at it. - I've been demoing the game a lot at my gaming clubs recently and I'm wondering what the best way to demo larger / more normal games is.

Usually I start off with 1 ship V 1 ship at 40 points for the basic rules. Then I move on to the Kobayashi Maru scenario with me playing the Enterprise. After that, I'd be looking for running a 100 point 'normal' game with my collection.

Currently I have:

Starter Set
Federation - Excelsior, Enterprise NCC-1701, Voyager, Equinox. The Defiant is also on order.

Dominion - Koranak, Kraxon, Jem Hadar Battleship, Jem Hadar Attack Ship, Gor Portas.

And I'm looking at trying to make a few lists up that are balanced against each other pretty well, showing off the range of the game but don't get too weird, or require something super tricky or crazy to play out properly.

For example, a Federation fleet I tried out was:

USS Enterprise D with Picard
USS Voyager with Janeway
USS Equinox with Ransom, Tom Paris, Photon Torpedoes (5)

Whereas, a matching Dominion fleet was something like:

Kraxon with Sar, Tetryon Emissions
5th Wing Patrol Ship with Luaran, Photon Torpedoes
Koranak with Gul Dukat, Captured Intelligence, Boheeka, Dorsal Weapons Array and a Cloaking Device

But I'm sure I can do more entertaining fleets. - Perhaps a 2 ship fleet with Picard and Janeway in the Enterprise / Voyager? With the right upgrades that might be more comfortable for a new player than trying to stop 3 ships flying into each other...


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/08 15:16:42


Post by: Mr. S Baldrick


I find a good way to get people started is 1 ship 40 point builds. When you move people up to 100 points I have found it better to have fleets with one big ship and 2 little ones with plenty of upgrades. I find this helps people with maneuvering because they have to think about where their other ships are. A decent amount of upgrades also helps the work on how different cards interact.

From what you have there enterprise D, a constitution class, and a Nova class with some upgrades allows for some nice diversity to a new player.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/08 15:43:12


Post by: easysauce


well,

just won the arena OP tournament we put on here.

This time I played with my newly painted klingons,

fleet was 125 pts

4 brell class ships, with koloth, somraw commander with def condition one on the named brell, worf, and the lvl4 captain that lets me change a BS to a hit, un named raptor class with projected stasis feild and generic captain.

admirals pips for my resource.


played against borg twice, and feds once, won all three.

not hard to see what strategy I am going for there, disable one of the enemies ships, and either kill it easily with the 16+ target lock Battle station shots I can pump out, or kill the other ship if I think thats tactically sound. all my captains shoot first on borg which is the main thing, feds will alpha strike me anyways, so I made sure to run the pips to get re rolls on my defence dice, more BS tokens, so that I am reliably ignoring most of the hits on the first pass (though with cloak and sensor echo, everything that didnt have a 360 was having a hard time getting me in arc)

the other nice thing is that this gives me 5 captains for the battle, so even though the fed player had kirk picard and sisko for more hit points, I was getting 15 attacks to his 9 (before adding bonus from RMT) after including the bonus, i got even more since he was busy using actions to survive instead of helping find tokens.


very happy with the list, will play a modified 100pt version again tonite.

so far I have several builds for fed that do well against borg + everyone else, some DOM builds and a few klingon builds,
but this particular klingon build seems to shut EVERYONE down, borg in particular since they rarely have more then two ships.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/09 18:27:02


Post by: Mr. S Baldrick


Very nice, but out of curiosity why 125 points


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/09 20:58:36


Post by: inmygravenimage


So I had a great night last night, using the 3 jemhadar ship build above against a weaponised sphere and fed fighters.

I got completely monstered by the borg, although it was a lot of fun and only narrowly went against me. I misjudged my suicide run on the borg sphere by 1mm so only managed to lay into with my polaron beam. Although between them 3 jemhadar attack ships seriously dented it, he toasted me. By his own admission though, it was seriously close and had he been running a drone based sphere I'd have also had him. The borg are scarily nasty, but not unstoppable if you approach them right - also, I hadn't specifically meta'd vs Borg, so was really happy with how I coped.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/11 09:00:21


Post by: inmygravenimage


A follow up. I was looking again at the Rav Laerst. Is it me or is the EDW pretty nasty vs Borg? You could run something like:
Rav Laerst, EDW, Thor Gor
Breen Battleship, EDW, Sal
Jem'Hadar attack Ship, Suicide Attack, Thot Pran

For 100 pts? EDW's not magnificent ordinarily, I appreciate, but Borg ships are such a massive points sink that this could potentially be scary as.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/11 16:16:02


Post by: Compel


Isn't the problem with Borg, you're not going to get into range 1 with them unless they want you in range 1?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/11 16:48:25


Post by: inmygravenimage


Hmm. Well, I'm assuming that I can maneuver pretty effectively. I think that's always going to be a trade-off.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/12 21:24:34


Post by: easysauce


 Mr. S Baldrick wrote:
Very nice, but out of curiosity why 125 points


we mix it up a bit, we are even allowing "ship pure" builds for those that want them,

IE you can bring multiple factions, but a kligon ship has only klingon upgrades and captains ect. we tend to allow independant stuff to mix and match too.

95% of people still just bring faction pure anyways!


Automatically Appended Next Post:
 Compel wrote:
Isn't the problem with Borg, you're not going to get into range 1 with them unless they want you in range 1?


borg only can move at the 90's, once you learn how to take advantage of this and cut the 45 degree angles, it gets a lot easier to set up a guaranteed first pass. just have to have a way to cover your rear flank afterwards


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/12 22:38:22


Post by: inmygravenimage


 easysauce wrote:

borg only can move at the 90's, once you learn how to take advantage of this and cut the 45 degree angles, it gets a lot easier to set up a guaranteed first pass. just have to have a way to cover your rear flank afterwards


Yup, hence the second Breen Warship

I had a further thought on the 4 captain jem'hadar attack ship arena build: Cruiser Dukat/Weyoun are both 8/5. So with Thots Gor and Pran that's 29 points of Captain


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/13 08:31:52


Post by: SkaerKrow


So what's everyone bringing to Collective OP1?

I've run it twice now. First as Romulans, which did horribly, then as Dominion, who fared better but still ran into trouble.

Romulan Fleet

PWB Aj'Rmr
Flagship (Independent Klingon)
Donatra
Bochra
Tactical Officer
Cloaked Mines
Polarized Hull Plating

IRW Valdore
Toreth
Parem
Romulan Pilot

USS Yeager
Federation Captain
Reginald Barclay
Photon Torpedoes

Lucky me, I pulled the Yeager. I got manhandled by a Dominon/Federation Cross Faction fleet, a Federation Fleet (boned myself early by flying a ship off of the board), and a Klingon Fleet. I had good maneuverability, but the hitting power just wasn't there.

Dominion Fleet

4th Division Battleship
Weyoun (8)
Dorsal Weapons Array
Ixtana'Rax
Shroud

Jem'Hadar Battle Cruiser
Gul Dukat (7)
Amat'Igan
Boheeka
Shroud

IRW Vorta'Vor
Liviana Charvanek
Advanced Cloaking
Plasma Torpedoes

Did a lot better with this fleet, though my dice were hateful all night long. Bad rolls kept me from mopping up a decent Federation build in round one. In round two I came up against a Voyager that was loaded to the gills. I was trying to down his Yeager while keeping my ships intact, but in the last turn he downed my Battleship for the win. During the final round I beat down another Dominion fleet, with an assist from the Borg Cube Token.

The B'moth seems to be the clear front-runner among the Blind Booster ships, as it actually has the stats to remain competitive after losing its upgrades to the Borg Cube Token. The Yeager was a big disappointment (mostly because my opponents picked on it), and the Vorta'Vor was really quite good...until it started losing upgrades. I don't think that it's a big swing either way, but I know that from a competitive stand point I'd be most excited about pulling a B'moth in this event.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/14 04:40:56


Post by: jaffrime


So I've now played a half a dozen games of STAW and I've decided upon Dominion. I've out together a few models and am now building my first actual competitive fleet. We play 125 around here and this is what I've come up with for my first game with MY models

Dominion 125

2nd Division Cruiser
Gor Portas (6)
Battle cruiser photon torpodeos
Volley of Torpodeos

Koranak
Gul Dukat (7)
Dorsal Weapons Array
Remata'klan
Shroud

Gor Portas
Weyoun (7)
Proton Torpedoes
Amat'igan
Lamat'ukan

The battle ship move forward slowly and unleashes both of its torps on the two most dangerous ships in (hopefully) the same turn Dukats ship is able to discard the shroud to give +2 to attack dice and piloting skill to give a split fire or 5 dice a piece (6 if I can find some way to drop 10 points and make it a fleet commander) 12 and 11 dice on two separate ships should put a nice dent in the opponent. Weyoun's job is to act as a deterrent and gap filler rolling a minimum of 3 defense dice to help mitigate it's damage.


Well what do y'all think?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/14 15:26:01


Post by: csimian


Had the Arena event this weekend. I ended up taking:

Borg Tactical Cube
Jean Luc Picard
Breen Aide

Romulan Science Vessel
James T. Kirk

Romulan Science Vessel
Martok (LE)
Interphase Generator

Elite Attack Dice

Round One:

My Opponent had

Borg Tactical Cube 138
Independent Scan Flagship
Jean Luc Picard
Admiral Gul Dukat
Transwarp Drive
BAHA
BAHA
Attack Pattern Omega
Once More Unto the Breach

My venue still doesn't have Wave 6 ships in so I was surprised to see Admiral Gul Dukat here. His strategy was Picard would get beamed down and then Admiral Dukat became Captain and he got two captains beamed down from one ship.

He had a good build but he made the mistake of trying to take down my RSV's first. This allowed my Borg Tactical Cube to get some good hits in. With Picard, Scan, and the Breen Aide I consistently rolled 5-6 hits; sometimes 7. I won the Captain's Battle only having lost Martok. In the end I had lost both RSV's but I took down his MegaCube.

Round Two:

USS Reliant
Battlestations Flagship (I forget if Fed or not)
Jean Luc Picard

IRW Praetus
Donatra

D7
Koloth?

Somraw
Dukat

This was close and could have gone either way until the atermath. I was able to take down Donatra and got a critical on the Reliant before the Captain's Battle. The Captain's Battle was bloody. I lost it just barely. In the aftermath he cornerd my Cube and had its way with it.

Round Three:

This was a speed round since my opponent didn't have much time before he had to go work.

Vorcha
Gowron

IKS Koraga
Koloth?

B'rel Class
Martok (standard)

I was able to take out the B'rel in the first shot and damage the Koraga before the Captain's Battle. I easily won the Captain's Battle (the only time the Elite Attack Dice actually worked in the Captain's Battle) and I cornered the Vorcha and took it out. The Koraga lasted a little bit longer but I kept my Cube behind it. This was over in 30 minutes.

We had 4 people show up and the top 3 all had 2 wins and 1 loss. The winner won by 26 fleet points. Can't get much closer than that.








Automatically Appended Next Post:
I have my DS9 tournament in 2 weeks. It is 150 points, faction pure ships, and 1 resource allowed. I am thinking of the following:

Jem'Hadar Battlecruiser
Independent Scan Flagship
Khan (standard)
Breen Aide

2nd Division Cruiser
Gul Dukat (orignal flavor)
Boheeka

USS Voyager
Jean Luc Picard
Montgomery Scott
Pavel Chekov (ToS)
Miles O'Brien (Transporter Chief)
Transphasic Torpedoes

Basically its a high attack generating offense.

Another option is to ge rid of the Flagship and Transphasic Torps and put in some fighters. I would have to trade Khan out, but its doable.


Automatically Appended Next Post:
I saw someone's proposed build for Voayger Warship in The Collective OP1. I liked the concept and modified it...

USS Voyager
Khan (Reliant version)
Admiral Kirk
Independent Battlestations Flagship

Boheeka
Breen Aide
Janice Rand
Romulan Pilot

Transphasic Torps
Transphasic Torps

Counter Attack
Disobey Orders

High Energy Sensor

88 points (still thinking about those last two points)

Strategy:

Khan will have a captain skill of 10. I hope to be placing last.

First Turn:

Move Forward 6
Janice Rand activates Counter Attack
High Energy Sensor gives free Scan Action
Flagship gives free Battlestations Action
Romulan Pilot to move forward 3 and get another Scan Token
Disobey Orders to change one Scan into a 2nd Battlestations Token
Ship performs a Target Lock on opponent

With Battlestations, Boheeka, Breen Aide I should roll close to 10 hits on my opponent. Hopefully with a Captain skill of 10 this will before they fire on me.

Then I should be able to roll close to 5 hits with my Counter Attack.

Second Turn:

I hope to be able to fire Transphasic Torps again with close to 10 hits rolled.


If my opponent has two ships, I hope to take out one in a First Strike. If they have a loaded Tac Cube, that may prove difficult. But It may be the best way to fight it; just pound it as hard and fast as possible.




[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/15 10:21:41


Post by: whitehorn


I had my first game against the Borg on Sunday, and I have to say, they aren't as broken as I was led to believe.
I know if you are going for properly optimum build, with no qualms about mixing captains, ships and upgrades etc, they can be made into some horrific things but as basic ships, I am nowhere near as worried as I once was.
My almost pure Cardassian fleet was able to take one on and come out on top - thanks a lot to bad dice and poor judgement, but I'm taking the win non-the-less.

Although I have to say the way the borg have been the most played fleet at the last few op's I have attended is a little bit sad.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/21 17:04:29


Post by: Mr. S Baldrick


So my local store ran our mixed faction Collective OP1 yesterday. We had a good turn out not as many as usual but I think that was because the store didn't get the blind packs in. They had some distributor troubles. However they modified the rules and we played on. We still had to bring a 90pt build, but instead of the blind pack we just bought a ship off the self and built it up to 30. We could add other stuff from outside the pack but had to use the ship itself. For my 90 I flew:


26 Koraga
10 Klingon flagship
07 Picard
08 Admiral Kirk
05 In'Cha
06 Cheat Death
05 Tom Paris
06 Scotty (new version)
03 Li Nalis
04 Transwarp Drive
05 Advanced Weapon System
05 Photon Torpedoes
90 points total

For my 30 points I bought a Preatus and made:

14 Praetus
03 Captain Syles
04 Additional Weapons Array
03 Cloaked Mine
03 Cloaked Mine
03 Cloaked Mine
30 total

First game was against a friend of mine. This is what I remember he had.
Vorcha
Klingon flagship
martok 9
klagg

Negvar
ducat
cloaked mine

constitution refit
spock (captain)
checkov

The game started as a joust. Until I realized and awesome trick with Transwarp Drive, Incha, and scotty. I got be hind my opponent before he expected and I picked on enterprise. He had to try and turn around in my mine field and had some bumps. I used the praetus to bump and lure the cube away, it worked once. My koraga took out the Enterprice and Vorcha the cube took out the Negvar. Once he lost his captains the cube but a hurting on him. He never used the resistance tokens. I did and lost 2 mines on the praetus, and the advanced weapons system on the Koraga.

Game 2 was against:

Enterprise D
Picard
Worf
Geordi
anti matter mines

Khazara
Toreth
plasma torps
something else

USS Enterprise refit
Spock
Something

This game I got really lucky. We started jousting, he decided to scan with the fed ships and go through my cloacked mines and risk it with the Khazara. I did my Transwarp, In'Cha, Scotty trick to get behind the his ships stripping the shields off of the D. Next turn I moved the Praetus in forced the big D to bump. He was just out of range to drop his anti matter mines on the Koraga, big time lucky for me. The Koraga was able to take the D down to 1 hull. The lucky Praetus was able to survive rage 1 attacks from both the D and USS Enterprise. It had one hull left and smaked the D with the Additional Weapons array. I think he took out the Praetus the next turn, but he was left with 2 ships that couldn't come about, with no rear weapons and me behind him. I stayed at a good distance so he could back up and force me to bump. The cube stayed with us down the side as I peppered him. He was down to 1 hull left on Enterprise and I started in on Khazara. I think Enterise only had Spock left. My opponent didn't see anyway of turning the game around so he conceded.


3rd game was against a great guy and one of the best players we have. He had

Jem Hadar Fighter
Picard
admiral ducat
Ometa Klan

Koranok
independent flagship
GenKhan
Boheeka
Breen Aid
Dorsal Weapons Array

Jem Hadar Battle Cuiser
generic captain.

This one was sticky. We started Jousting, he decided to go through the mines. I took a few shields off but relatively very little damage from the mines. I Did my tried to do my transwarp trick but realized I could come about so I used In'ch for a 4 instead and shot at Khan with aft torpedoes. He didn't expect that or that I would break the Preatus out of the Joust to lure the cube away. He split his formation up sending Picard to hunt down the Praetus. The Cruiser came about but that big 4 come about put it out of range and Khan misjudged the cruiser and bumped. It also did't help that the cube moved in on hime and with 2 ships loosing actions he started loosing cards. Next turn the Mines and Koraga got my did a lot of damage to the Cruiser, he lost it to the cube because he did't see any point in resisting and it had already lost its captain. After that Picard and Khan unted down the Praetus. I got behind Khan and his dorsay weapons array counld't get trough my defense and I took him out. I was going to go for the Jem Hadar Fighter but the cube beat me to it.

So in the end I had 3 wins which netted me this


It's a nice little ship, glad I could get one. I don't really see the need for more than one of it so I will take it easy at the other OP1s I have coming up.

I did realize that a souped up Koraga was very slippery. I was rolling 8-9 defense dice pluse I usually saved my Battle stations for defense. I think one stacked ship is the way to go in this one. I saw too many people start to take a pounding from the cube once the upgrades were gone. I think the faction pure events I go will be a lot different though, we shall see. In all fun day great opponents, however I still don't like these borg OPs. They are too brutal.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/21 21:32:29


Post by: csimian


Cool build. I'm surprised to see how little Borg you faced. I'm not sure how good that trick would do against them. You could also use the Aux Control Room from the Vulcan expansion. I'd like to try that trick out but I'm pretty sure I'll be facing at least 2 Borg builds.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/21 22:45:34


Post by: Mr. S Baldrick


Yeah, it wouldn't work against the borg. When I was building the list I took scotty to dicard tomget back 2 hull after I used cheat death. The move just occurred to me while I was playing my first game. As it turned out I never had to use cheat death.

At that store we don't have a lot of Borg players. Only 2 lists had them at all. One guy missed the 1st round because he was late, but he had 2 Soong and something else. He as only been coming the past few months but always plays faction pure. We had a new guy show up with Picard on a Flagship Cube and Interceptor 5. He won his first round and lost the 2nd to the guy with Genkhan. On the whole Borg are not very popular atmthat store and I am ok with that


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/23 14:05:23


Post by: csimian


Here's an idea for applying your trick to the Jem'Hadar 2nd Division Cruiser for OP1:

2nd Division Cruiser
Independent Flagship (BS)
Jean Luc Picard
In'Cha
Montgomery Scott (New)
Omet'Iklan
Remata'Klan
Dorsal Weapons Array
Photon Torps (5 attack Range 1-3)
Volley of Torps
Transwarp Drive

90 points

This build won't work so well against the Borg though. Remata'Klan specifically states you have to be in the Forward Firing Arc of two enemy ships. And if I had a Borg ship in OP1, I'd send my blind booster ship the other way and have the Borg ship take this on one-on-one. Then there's the Weyoun/Varel combo that this would be ineffective against.

I am still on the fence of what to take. Luckily I have three weeks to figure it out.

This weekend we have our 150 point, ship-pure, tourney for DS9. I have settled on the following:

Federation Attack Fighter

Jem'Hadar BC
Luaran
Boheeka

Jem'Hadar BC
Gul Danar

I.K.S. Ch'Tang
Martok (LE)

Vorcha Class
Worf
Projected Stasis Field

I figure this gives me a lot of firepower and enough defense or hit points to take some initial hits.



Automatically Appended Next Post:
Another idea for OP1:

2nd Division Cruiser
Independent Flagship (BS)
Weyoun (preventing yer discarding of yon crew)
Admiral James T. Kirk
Varel
Boheeka
Li Nalas
Dorsal Weapons Array
Photon Torps (5 attack Range 1-3)
Volley of Torps
Auxillary Control Room

90 points


If you send one ship against it, I can prevent your attack with Weyoun/Varel until Varel is assimilated. If you come at me with two ships, I can use Volley of Torpedoes on you.

Another option is to get rid of the Aux Ctrl Room for a shroud and add an elite talent just to have more upgrades to discard


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/29 08:27:13


Post by: PlaguelordHobbyServices


So, how does the new Captain with the B'moth work? Does he add +1 attack against that ship for ALL ships you control?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/31 16:24:51


Post by: Mr. S Baldrick


During the height of the Dominion War Starfleet Intelligence has learned that two massive Jem’Hadar Battle Ships are under construction at the Cardassian ship yards in Drelka system. The ship yards are based on a Nor Class space station commanded by Gul Denar and is guarded by both Jem’Hadar and Cardassian forces. Fighting on multiple fronts has left the allied forces of the Federation and Klingon Empire stretched thin. Starfleet Intelligence has decided that the alliance cannot afford to allow the Dominion to add these two deadly war ships to their already over whelming arsenal. The only ship the Federation can spare is the USS Defiant, under command of Benjamin Sisko. Captain Sisko has asked General Martok of the Klingon Empire for assistance. Chancellor Gowron, believing it too risky to pull larger ships from the fighting, will only allow assist the federation with 3 small birds of prey class vessels. Together the Defiant and the Klingons must destroy the Jem’Hadar ships before they can enter the war.


Spoiler:

Ok, that is the intro. We wanted to make out own mission and see how it went. We decided to throw a few spanners into the works so the scenario would be fairer. They are a little out of the norm but made for a fun game.
1) Allied ships will come in on turn 1.
2) Allied ships start the game cloaked
3) The battle ships are the allies’ primary target and must be attacked 1st. They are under construction so have no shields and 5 hull. They cannot attack, move, or take actions.
4) The battle ships are partially protected by the station shields so can only be attacked from range 1-2.
5) Allied ships are under cloak and flying stealth, so they CANNOT be attacked or targeted in any way until they fire.
6) Dominion Forces may only take scan actions until the allies have attacked.

Victory Conditions
1) Minor Victory for allies: Destroy the battle ships and escape from their own board edge with at least 2 ships.
2) Major Victory for allies: Destroy the battle ships & station and survive with at least one ship.
3) All Out Victory for allies: destroy all enemy ships and station
1) Minor Victory for Dominion: Destroy 3 of the 4 allied raiders.
2) Major Victory for Dominion: Destroy all allied raiders.

Allied Fleet
24 USS Defiant
10 Federation Flagship
04 Sisko
03 Attack Pattern Delta
02 Lojur
02 EMH
04 Cloaking Device
06 Quantum Torpedoes

22 Ch’Tang
05 Martok
05 Synon
03 Torpedoes

20 B’Rel Class
03 Worf
04 Drex
03 Torpedoes

20 B’Rel Class
03 Nu’Daq
04 Negaren
03 Torpedoes
150 Total

To show the over whelming odds of the mission we decided to give the Dominion an extra 25 points. There are also no faction penalties for Cardassian cards on the station, it is after all a Cardassian and not independent.
Dominion Fleet
42 Nor Class Station
02 Gul Denar
02 Boheeka
03 Glen Tele

26 Kraxon
03 Gul Ranor
02 Breen Aid
04 Anti Proton Scan
03 Dorsal Weapons Array

24 Galor Class
00 Generic Captain
02 Breen Aid
04 Anti Proton Scan
03 Dorsal Weapons Array

20 Jem’Hadar Fighter
02 Luaran
05 Ometi’Klan
03 Torpedoes (5-2 from Luaran)

20 Jem’Hadar Fighter
00 Generic Captain
05 Torpedoes
175 Total


Set Up


Turn 1
Allies advance and Dominion patrol their station.



Turn 2
Allies are just out of range 2, but target lock the battleships. Dominion continues to patrol.


Turn 3
Sisko and Worf are in range to attack the first battleship; Martok and Nu’Daq have overestimated their sensor echo and are out of arc. The Dominion continues to scan.



Sisko destroys a Battleship and Worf badly damages Luaran’s fighter. Sisko shakes off an attack from the stations main weapon and from the Kraxon. Worf is destroyed by combined fire from the station and the Galor Class. The Klingons are still undetected.



Turn 4
The Defiant moves in to support the Klingons. Martok & Nu’Daq are prepared to complete their mission.



Klingons destroy the last battleship; however both ships take damage from the station. The Defiant continues to elude the Dominion.


Turn 5
The Defiant and the Klingons prepare to make their escape.


Luaran’s fighter is destroyed by the Klingons and the Defiant damages the other. The Dominion strip shields off of the allies but no severe damage.


Turn 6
The allies make their way for the board edge. The Dominion begins its pursuit.



All three allied ships fire off an amazing spread of rear torpedoes stripping the shields off the station and inflicting 3 hits and a crit. The crit is a WARP CORE BREACH, "Oh My". Nu’Daq is caught by the Stations primary weapon and destroyed. The Defiant shakes off hits from Galor and the Fighter.



Turn 7
Thinking they can finish off the station, Martok & Sisko turn to re-engage the Dominion.



Turn 8
Gul Denar regrets forgetting about his warp core as a massive breach erupts destroying the entire station. Sisko & Martok take up position to wipe out the remaining Dominion forces.



Martok and Sisko reduce the Galor Class to a single hull point. A STUNNED HELMSMAN keeps the Galor from returning fire on Sisko. The Kraxon and the Fighter finish off Martok.



Turn 9
Sisko swings around out the Cardassian arcs. The Jem’Hadar does not give up its pursuit.



Sisko finishes off the Galor Class. The Jem’Hadar damage the Defiant’s Hull.



Turn 10
The Defiant tries to put some distance between the Dominion and itself.



Aft Quantum Torpedoes obliterate the Jem’Hadar.


Turn 11
The Defiant and Kraxon begin a long game of “ring around the galaxy”.



Turn 12
Still turning.



Turn 13
Defiant and Kraxon exchange blows. Defiant is down to 1 hull and Kraxon 2.



Turn 14
The 2 ships move into close range for a final volley.



Defiant scores 3 hits and 2 crits on poor Kraxon, leaving it a wreck in space. With all Dominion forces in the system eliminated the Defiant scans for survivors and heads out back to Federation Space.



In all it was a fantastic game and fun times for both sides. The WARP CORE BREACH on the station was totally unexpected and was probably the only thing that allowed the allied fleet a chance to win.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/07/31 16:41:33


Post by: inmygravenimage


Sounds brilliant - must try that scenario!


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/01 17:09:11


Post by: MeanGreenStompa


Went right down to the wire, looks like it was a great game.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/03 00:12:27


Post by: Compel


Well, I've just registered for my first OP Event! - My local comic shop has just got permission for running it from Wizkids and it looks like I'm the first person to sign up.

It's the 'Arena' event, which... I can't help but think is a more complicated scenario for a relative newbie to jump in on.

So, the general thought is high captain skills seem to be good... I guess at this point, with Admiral Kirk out, the Arena OP has gotten a little different in circumstances?


So, for example... Is this actually a halfway sane fleet idea for Arena? This is my first event, so I don't have any participation prize sneakiness...

USS Voyager
Admiral James T Kirk
Captained by Spock
Dodging Sulu as Crew
Transphasic Torpedoes
Ablative Generator

USS Enterprise-D
Jean-Luc Picard
Harry Kim as Crew

Any thoughts? I'm kinda new to this.




[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/03 06:04:11


Post by: PlaguelordHobbyServices


 Compel wrote:
Well, I've just registered for my first OP Event! - My local comic shop has just got permission for running it from Wizkids and it looks like I'm the first person to sign up.

It's the 'Arena' event, which... I can't help but think is a more complicated scenario for a relative newbie to jump in on.

So, the general thought is high captain skills seem to be good... I guess at this point, with Admiral Kirk out, the Arena OP has gotten a little different in circumstances?


So, for example... Is this actually a halfway sane fleet idea for Arena? This is my first event, so I don't have any participation prize sneakiness...

USS Voyager
Admiral James T Kirk
Captained by Spock
Dodging Sulu as Crew
Transphasic Torpedoes
Ablative Generator

USS Enterprise-D
Jean-Luc Picard
Harry Kim as Crew

Any thoughts? I'm kinda new to this.




You definitely want more ships than that, also, do you play Klingons at all? I feel they're best suited to take on this scenario. I played Klingons at my Arena OP and won 1st place. I played against a list similar to this, and my stasis field made short work of the ships even before the captains battle.

The list I used is on the previous page (I think)


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/03 10:16:23


Post by: Compel


I'd prefer playing federation or Dominion. - The only Klingon ships I (might - waiting for a delivery)) have would be the Kronos One, Negh'var, Vorcha and Gr'oth.

My first thought is maybe dropping Transphasics for Quantum torpedoes. Then replacing the Enterprise D and Ablative Generators for 2 other smaller ships? Maybe something like the Miranda and the Defiant?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/03 23:03:56


Post by: Compel


Alternatively, how about something like?

USS Enterprise
Janeway

USS Enterprise-D
Picard

USS Voyager
James T Kirk Admiral
Spock Captain


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/04 16:40:29


Post by: csimian


The DS9 tourney ended up being a flop. I was the only one who showed up. I think I'll suggest the store owner just eBay it before the retail DS9's come in.

So my current fleet for OP1 (in two weeks) is:

Jem'Hadar Battlecruiser
Jean Luc Picard
Breen Aide
Counter Attack
Shroud

Jem'Hadar Battlecruiser
Dukat (CS=7)
Boheeka
Counter Attack
Shroud

I like that this build contains no resources or LE cards.

Basic strategy is to joust my opponent and deal a lot of damage. I expect at least someone to use a Weyoun/Varel combo (I almost did) and this should help negate that. I'll likely put my blind booster ship out to the other side of my Battlecruisers to try to lure the BCT away. If not I will still use the ships' actions for Counter Attack and let luck pick which upgrade is assimilated.

For OP2 I am thinking:

Keldon Class
Luaran
Boheeka

Keldon Class
Independent Scan Flagship
Breen Aide
Clark Terrel

Keldon Class
Gul Danar

This setup can allow me to put ~16 hits on the BCT from range 2-3 per turn. The 180 degree arcs make it easier to keep the BCT in arc as I try to loop around behind the BCT.

However, the ships are fragile. This makes me think I should (depending on the opponent and how fast they are) I may only move forward 1 on the first turn to make my opponent be targeted by the BCT for the first few turns before I get hit. This is risky as it could put me behind in damage dealt to the BCT if I am not in position to hit it on turn 1.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/04 17:25:40


Post by: Compel


I've got my Jem Hadar Attack Cruiser today and I've been reading the cards.

I'm now massively tempted into using a Dominion fleet based around that....


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/04 17:47:34


Post by: csimian


Attack Cruiser? You mean Battlecruiser or Attack Ship?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/04 17:50:02


Post by: Compel


Sorry, Battle Cruiser. - The new one!


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/04 18:48:06


Post by: csimian


Yeah, it is a really nice ship. I almost got a third one


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/04 21:32:05


Post by: DeathwingCrusader


My friend, his son, and I did 4 more of the mission scenarios this weekend and I've done the video batreps of each.

I now have 35 (yes - thirty-five) complete reviews of the STAW missions with videos of each here:
http://boardgamegeek.com/thread/1112810/compile-reviews-and-videos-staw-missions


Here is the STOLEN TECHNOLOGY mission from the Kazon Nistrim Rainer expansion:
https://www.youtube.com/watch?v=94q-uOUmZdE
This scenario really captures the concept of a tech raid and of the episode about which it derives. I also really like the nebula used for the ambushers - it gives +2 defence to fire through it or at starships in it and starships in it get +2 attack! Wow! Great nebula for raiders to lurk in!

Here is the TESTING NEW CLOAKING TECHNOLOGIES mission from the Apnex/Romulan Science Vessel expansion:
https://www.youtube.com/watch?v=tFoXkdEworU
If the RSV rolls a crit for a test it gets a cloak that stays on even when it fires and that works with its shields raised - the same cloak the Scimitar later uses! This is a test for the Scimitar's cloak! Brilliant! Fantastic scenario!

Here is the DELIVER THE NANOVIRUS mission from the Borg Tactical Cube 138 expansion:
https://www.youtube.com/watch?v=Oc-exoZtQqM
This mission is actually very doable. I used the Somraw with Flagship as the friendly ship with two Projected Stasis Fields and the Fed starship and I came very close to success. It was fun.

Here is the ESCAPE THE GAS GIANT mission from the Somraw/Raptor-class expansion:
https://www.youtube.com/watch?v=eI3ooIZf0xg
A standard 2-player equal points battle but with a gas giant in the middle of the map that can damage ships out to range 3 and does increasing damage the closer a ship is to it.

I really think the missions really make this game.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/05 15:21:23


Post by: csimian


Here is my Klingon fleet for OP2. I will practice this one versus my Dominion build to see what works best.

IKS Ch'Tang
Klingon Flagship
LE Kira Nerys

Vor'Cha Class
Clark Terell

Vor'Cha Class
Chump Captain


The Klingon fleet will have the IKS Ch'Tang cloak every turn from the flagship, have Kira give everyone else a free target lock, and be able to re-roll all dice for each attack from the IKS Ch'Tang's ability. Each Vor'cha will cloak each turn. And Terell is there to help boost defenses. This fleet can inflict ~13 hits per turn and had a lot more defense than my Dominion build. The trick will be keeping the BCT in arc. My initial guess is this will be the better build.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/08 11:56:47


Post by: Compel


I'm still trying to decide on the fleet for this Arena 100pts OP.

I'm currently trying to decide between 3 fleets.

Federation: (I have 1 of each of the normal releases)
USS Tinyprise
Captain Janeway

USS Enterprise-D
Captain Picard

USS Voyager
Admiral James T Kirk
Captain Spock



Klingon: (The only other ship I have is the Groth)
IKS Negh'var
Captain Martok (8)
Klingon Boarding Party

Vor'cha Class
Captain Koloth
Projected Stasis Field

K'T'Inga Class
Nu'Daq


Dominion: (1 of each of the normal releases)

Keldon Class
Weyoun (7)
Amat'lgan
Breen Aide
Cloaking Device

Jem'Hadar Battle Cruiser
Admiral Gul Dukat
Captain Gul Evek
Boheeka

5th Wing Patrol Ship
Sar
-------------

I just had a playthrough solo, so I could get a hang of the game rules, using the Federation against the Klingons. Using my Klingons for the first time, I managed to fly 2 out of 3 ships into the planet on the second turn, so possibly wasn't the best example of practice.
The Tinyprise and the K't'Inga died on Round 3, with the Tinyprise hanging on at 1 hull by the end of turn 2 allowing Janeway beamed down to the planet beforehand. - I can't help but think the ship will probably died before the planet battle in most games, no?

I am wondering if the Federation fleet is a bit overkill on the Captains battle though. I also wasn't too impressed with the Negh'var and the boarding crew. - Perhaps save some points there by downgrading, and maybe improving the K't'inga a bit somehow?

I'll admit, I have no idea what I'm doing with my dominion fleet, so some advice would be welcome especially there.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/08 14:05:59


Post by: csimian


I actually like the Klingon fleet. It would do well against a Borg cube. You'd just have to run away until after the Captain's battle in order to trap it. You just need some more practice with movign your ships and avoiding that large thing in the middle of the map

The Feds may have overkill on the captains, but it can give you a lot of extra points. Again, you can try to place yourself at the edge of your starting area and go parallel to it in order to delay engagement with your opponent. Then win the Captain's battle and trap your opponent.

I don't like the Dominion fleet. Other fleets I have seen on the forums use multiple Keldon/Galors to get the Fwd 5 movement to engage the opponent quickly. I do like the use of Boheeka and the Breen Aide. Thise can be used even if you loose the Captain's Battle with the caveat that the Keldon Class cannot do Battlestations and Scan on the same turn. Usually a Flagship can help with that.

Do you have to play Faction Pure?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/08 16:44:45


Post by: Compel


Thanks!

Yeah, I'm a bit stuck with the Dominion fleet. The thing is, I'm very reluctant to buy multiples of the same ship, since, unlike X-Wing, so many of the cards are Unique, so I feel like I'm paying £10-£12 for a terrible model toy.

So, I'm, for example, very much looking forward to the release of the 3rd Wing Attack Ship for my Jem Hadar.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/08 17:15:05


Post by: csimian


I'd stay away from the Dominion then. If you're faction pure then they lack the Captain Skill necessary to win the Captain's Battle and no duplicate Jem'Hadar Battlecruisers or Keldons make it difficult to mount an attack against a Borg Cube.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/08 20:54:49


Post by: Mr. S Baldrick


I agree with csimian. If the borg meta is low or banned all together in your area I say go with the Feds. If you expect at least two borg the Klingons may be the way to go.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/10 09:28:19


Post by: DeathwingCrusader


There are two battles in this video.

The first battle pits a Federation/Klingon/Romulan alliance versus the Borg. It is a 3vs1 game with each side having a free space station and three players with 100 points each vs one player with 300 points.

The second battle is connected to the first storywise and pits 2 players with 150 points each versus another player with 300 points. As well, each side got a space station for free.

Including the stations points wise, each battle has almost 700 points on the table.

Here's the video:
https://www.youtube.com/watch?v=jemAxYZHmhc&feature=youtu.be


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/10 19:55:50


Post by: Tamereth


Played my first game using the new Jem Hadar Cruiser. Totally awesome. It's everything I felt was missing from the dominion fleet. Two of these kitted out with dorsal weapon arrays with ducat and weyoun as captains took out a borg fleet that had won every game it had played before.
I'll be taking them as the mainstay of my fleet from now on.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/11 16:07:08


Post by: Mr. S Baldrick


We had our Collective OP2 the other yesterday. It was a mixed faction event. We only had 4 players lots of our regulars were on vacation. I flew:

20 B'Rel
04 Donatra

20 B'Rel
03 Worf

20 B'Rel
02 Clark Terrell

20 B'Rel
00 Generic Captain

Blind
24 B'Moth
00 Generic Captain
04 Photons
02 Nuv???? (dead Klingon guy)

First game went well I scored 123 even though a Fed player kept flying through my formation. Sorry guys I only remembered to take 1 picture.




Second game I could not hit for so I only scored a miserable 77, my Cardassian opponent dropped a whopping 155 Game 3 we had our 4th player drop out so we played a 3 player version. The Cardassian player easily had a win so the Fed player and I were playing for 2nd. I managed to score 100 and snagged 2nd place to win this:




Its a neat little ship adds some more to the Feds and Independants. I was a little miffed because the hole in the ship tag is not centered so it doesn't sit on the base right. Though after talking to some others it looks like it is a problem with all of them. I guess they were made on a Friday One day I when I have the time I will just carefully fix it with and exacto knife.


Automatically Appended Next Post:
 Tamereth wrote:
Played my first game using the new Jem Hadar Cruiser. Totally awesome. It's everything I felt was missing from the dominion fleet. Two of these kitted out with dorsal weapon arrays with ducat and weyoun as captains took out a borg fleet that had won every game it had played before.
I'll be taking them as the mainstay of my fleet from now on.


The Cruiser is a sweet ship. I haven't gotten a chance to use mine yet, but I am waiting for a chance to use 3 Volley of Torpedoes. Though the only thing I don't like about it is that if makes the Battleship seem a big useless. That seems to be a regular thing with the Dominion. The Keldon makes the Galor useless. The Rav Laerst & generic OP Breen ship get a tech slot making the Gor Portas a little less appealing. It is almost like the Dominion have half as many ships because you don't really want to take some of them.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/11 17:51:57


Post by: Compel


Does something like this work for the Collective OP 1?

Jem'Hadar Battle Cruiser
Weyoun 7
Amat'lgan
Shroud
Omet'lklan

4th DIvision Battleship
Gul Dukat 7
Boheeka
Dosal Weapons Array

---------------

That should give me 90 points in 2 ships. - I then get a 30 point random blind booster, right?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/11 18:08:01


Post by: Tamereth


Yep I totally agree, I can't see any reason to take the battleship now the cruiser is out.
The battleship has that 1 extra attack dice, and that's about it. It may have the extra hull/shields but the defense dice on the cruiser makes up for that. And nothing the battleship has makes up for the MUCH better maneuver dial on the cruiser.

The only thing I'll miss is the free action from the named version. Free actions seem to be a huge thing in my local meta and the dominion seem to be a bit lacking compared to the feds / Klingons I normally face.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/11 19:44:56


Post by: Mr. S Baldrick


In larger games on bigger maps the Battleship has a place. When there are lots of targets and several formations out there, the clumsy thing will find something to shoot at. What holds it back is the limited arena of the OPs. Its movement is just too clunky for such a small field with very nimble opponents.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/16 18:41:18


Post by: MeanGreenStompa


On the subject of the Battleship (and my own romulans), I've been eyeing alternative models at a larger scale, what are people's thoughts on mounting these onto borg cube large bases and also what rules changes/pts changes would you include, as this would take both the battleship and the d'deridex to have a larger firing arc, it's movement will end up different, and it will make a larger target.



[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/18 15:19:59


Post by: csimian


We had our Collective OP1 yesterday. We had 1 new player for a total of 4. The new guy was an X-Wing veteran and played Attack Wing once before. He didn't have any trouble with Attack Wing. I played him last.

My List:

2nd Division Cruiser
Independent BS Flagship
Jean Luc Picard
Admiral James T. Kirk
Once More Unto the Breach
Counter Attack
Boheeka
Breen Aide
Remata'Klan
Dorsal Weapons Array
Feedback Pulse

I was lucky to pull the Jem'Hadar 3rd Attack Wing. Everyone else pulles the Gavroche. Our venue had ordered extra Blind Boosters so those that wanted to get all 5 could pre-order them. Then each brick of Blind Boosters was assigned to two people. If one person pulls a duplicate at a subsequent event they will trade their booster at the end of that event.

Round One:

He brought a Tactical Cube with BAHA, Jean-Luc PIcard, Borg Missiles, Once More Unto the Breach, and maybe something else. We placed diagonally away from each other. The BCT moved towards him and was harassing him as I manuevered toward him.

His Cube took a lot of damage and even a shot from the BCT. He retreated it and spent three turns regenerating. I foolishly did not go after it as much as I should have. I finished off his Gavroche and when time was called he won by two fleet points (took out my 3rd Attack Wing).

Round Two:

Very good opponent. His list had a loaded Voyager (Jean-Luc Picard, Tom Paris plus others) and a Flagshipped S'Gorn with Khan. Both of these ships had good defenses.

We jousted and engaged on turn two. My battlecruiser did battlestations, scan, Once More Unto the Breach and discarded Remata'Klan for +2 attack on each shot. I whittled Voyager down to one hull remaining. His return fire met with Feedback Pulse which destroyed Voyager. The rest of his ships fell quickly afterwards. I was awarded an extra Battle Point; the only one of the tourney.

Round Three:

New guy. He had Ent-D with Picard and Admiral James T. Kirk, Dmitri; Reliant with Captain Spock, Lojur, Quantum Torps and EMH (he mistakenly thought he could use EMH to prevent Lojur from being disabled. He eneded up being a sacrifice to the BCT). We also set up diagonally from each other. The BCT harassed his fleet a bit and we engaged around turn three. I took out the Gavroche and started plinking the Reliant. On the last turn his Reliant was about 1mm from going off the board before I zapped it. He only took out my 3rd Attack Wing; the Ent-D was untouched.

I placed 2nd to the Borg Tactical Cube (that player's first OP win). This time around we did a raffle for the 2nd LE Ship; you gained more entries for each loss, faction pure fleet if 2+ ships in pre-constructed fleet, if you built your fleet without cross-faction penalties, and everyone voted for one of their opponents. The new guy won the raffle and we gained a new semi-regular player (as long as he can distract his wife and teenage kids with something else).

We had a lot of fun and all agreed that it was a crazy scenario.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/20 01:52:02


Post by: Mr. S Baldrick


I like your build. The cruiser is shaping up to be very versatile. I haven't gotten to use mine yet, but they seem fun.


I have an faction pure OP2 this weekend. I already have a Raven so I don't really need another. I am really just going for the blind ship. So I think I might try something to just mess with the other guys. I was tossing this build around:

22 Krayton
03 Damon Togg
04 EM Pulse

20 Ferengi Marauder
00 generic captain
04 EM Pulse

20 Ferengi Marauder
10 Independent Flagship (scan)
03 Gorn Commander
04 EM Pulse

I was thinking about getting in front of the opponent and hitting his best ship with 3 EM pulses on turn 1 and just hanging back at range 3, letting them get hit by the borg Do you guys think this is too mean for this OP?


Automatically Appended Next Post:



I can still pump out some shots because the Krayton cannuse its ability for +1 and reroll blanks, the Gorn gets +1 from the flagships and he turnsma blank into a hit. Togg and the generic would get +1 frommthe flagship ability. That could be 13 shots a turn when not using the EM pulse, not super but respectable.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/20 06:06:20


Post by: inmygravenimage


That's hilarious, fluffy, and very very silly. Bit mean, but you're not doing it to go for the win, you're doing something interesting and thematic. Gorn is a solid stand-in for a Nausicaan


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/20 14:00:37


Post by: csimian


I think mean would be a combination of a Borg Ship with the Borg Tractor beam plus Romulan Science Vesssels with Muon Feedback Waves. Tractor Beaming Klingon fleets will take down all but the named or flagshipped Klingon's shields (no cloaking that turn) plus hull damage from the Muon would make them easy pickin's for the BCT. Of course setting all of that up is almost impossible as your opponent would stay clear of your RSV's and Sphere during setup. I think that's the potential issue with your fleet too. If your opponent has all Captain Skill = 1 then they are likely to move first so you can't get them with the EMP. If they have higher Captain Skills then they just place their ships away from yours.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/20 17:06:59


Post by: Mr. S Baldrick


You can't use muon feedback against other players in Collective OP2 &3. The rules say you CAN NOT do anything to the other player that would damage their hull or shields. We are also playing faction pure fleets, so no borg romulan alliance. The only ship that can be a different faction is the blind pack.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/20 18:27:01


Post by: csimian


oh right. Nevermind.

I still think you may have an issue with your opponent placing away from your ships.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/20 18:43:13


Post by: inmygravenimage


Just you talking about this, MrSBaldrick, has got me thinking about a pure Breen version (scampers off, cackling wildly)...


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/20 19:44:06


Post by: Mr. S Baldrick


csimian wrote:
oh right. Nevermind.

I still think you may have an issue with your opponent placing away from your ships.


You are right. I may trick the first opponent, but after that people avoid me. The EM Pulse has range 1-2 so I should be able to hit a ship or 2. If I set up in the middle and they try to avoid me they risk being out of range to hit the cube. Though it could be fun to hunt down people just to give them aux tokens




Automatically Appended Next Post:
 inmygravenimage wrote:
Just you talking about this, MrSBaldrick, has got me thinking about a pure Breen version (scampers off, cackling wildly)...


Yeah I have two OP2s coming up and I don't see a need for another Raven so why not have fun with them. I am also thinking of running a Romulan swarm or letting my Kazon have some fun. Poor Kazon never see OP time However those 2 lists can't mess with the opponent very well. Seska could be fun though.


Automatically Appended Next Post:
I love the idea of all Breen. I have played them a few times casually, but never in an OP. They could do well in OP3.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/21 07:44:07


Post by: inmygravenimage


Further to that, I think the way to go might be with a Rav with dissipator and ion thrusters, and a loaded torpedo boat/flagship(K-Ind) Gor. Both dissipate to make targets of enemy ships, Rav dodges about, Gor lays a bit of damage (any works in your favour). That's the theory.
For 3, I wonder if a similar strategy but replacing the Gor Portas with a cloaking, dorsal keldon could work.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/21 13:45:28


Post by: Mr. S Baldrick


The bigges problem I see is after the first fewmrounds the ED won't do much against the cube. IIRC it gets 2 evade dice for each stack of damage cards. The ED only gets 3 shots unless you have a way to boost it. Once the cube gets 4-6 evade dice it will be tough to get any use out of the ED.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/21 16:26:02


Post by: inmygravenimage


Agreed, hence the gunboat. I'm willing to roll with the ed losing utility as it'll have done it's job by then. Tbh I don't think I'd use the breen on two consecutive ops because it'd be spotted a mile of and dull to play.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/24 11:01:30


Post by: emperorpenguin


Played in our Arena OP yesterday and took second place with the following

Valdore - Romulan Commander
Gal Gath'Thong - Toreth - Plasma Torpedoes
Praetus - Jarok - Additional Weapons Array
Science ship - Donatra

Fought 2 Borg lists and a Federation list. Won all 3 captain's battles. Destroyed the Federation fleet. Ran and hid from the first Borg fleet (Cube & Sphere) after I destroyed the Sphere. The surviving science ship won me that game.

However I was creamed by the lone Cube, which won the tournament. Nobody could touch it. Only afterwards did we realise that Feedback Pulse is unique but he ran two! Along with double ablative armour and a flagship it was just no fun to play against

The Borg are ruining this game


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/24 13:22:20


Post by: Mr. S Baldrick


 emperorpenguin wrote:


The Borg are ruining this game


Yes, yes they are. However it seems like very few want to do anything about it.

Did your TO disqualify the guy with an illegal build?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/24 13:28:21


Post by: emperorpenguin


No I only discovered and reported it this morning. One other fleet had two transphasics on a single weapon slot, and another chose their build upon turning up an hour late and seeing what everyone else was using.

The thing had 27 hit points which it could repair as well as do a feedback pulse (or 2!) and still chucks 9 dice of attacks each turn

I can see everyone using nothing but Borg soon


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/24 18:30:52


Post by: PlaguelordHobbyServices


Well, I'm attempting to get Borg BANNED at our OP events, and the only way they'll listen to me, is to abuse their brokenness myself.

I need help for a borg build for Collective OP2. Ideally, would like to run a Tac Cube, but Double sphere would work too.



[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/24 18:34:31


Post by: inmygravenimage


Unfortunately, WizKids are notorious for terrible, terrible power creep.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/24 21:52:09


Post by: PlaguelordHobbyServices


Can anyone help me out with a double sphere list?

Has to be faction pure, can use flagship!


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/24 23:30:08


Post by: Mr. S Baldrick


 PlaguelordHobbyServices wrote:
Can anyone help me out with a double sphere list?

Has to be faction pure, can use flagship!


You may want to hold off until OP3. OP2 is all about seeing who can dish out the most damage. You cannot do anything to your opponent's shields or hull. The most ships you can fit in a borg list for 90 points is a shpere and a cube or double spheres and they will be stripped down. An all Klingon fleet can pump out more shots per turn.


Automatically Appended Next Post:
Woo, those magnificent Ferengi I played my Ferengi for a faction pure OP today. I was really only going for the blind ship, which I got another B'Moth , anyway amazingly I came in 2nd with 2 wins and 1 loss. The basic game plan was go slow, hang back and let the other guy get shot up first. EM Pulse the other guy to mess with his stuff. Then just keep moving back and 4th and target locking. Simple

Game 1, Win




I was actually the last ship on the table





Game 3, win





I forgot to take pics of game 2, but the Klingon fleet with the Yeager was the what I lost to. The other is a an all independent fleet, there is a flagship on the Akorhem.




The store only had one Raven to give out, which was ok with me because I already have one. They told me I could pick from any ship, including left over prize ships. So now I have a 3rd Gorn ship for TOS games


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/25 06:32:05


Post by: PlaguelordHobbyServices


Actually, I was reading an OP event where a double sphere list won, basically because they used their incredible movement, and stayed out of the cube token's firing range, they'd sit there and strafe it at range 3 while everyone else has to get closer at some point.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/25 13:40:06


Post by: Mr. S Baldrick


 PlaguelordHobbyServices wrote:
Actually, I was reading an OP event where a double sphere list won, basically because they used their incredible movement, and stayed out of the cube token's firing range, they'd sit there and strafe it at range 3 while everyone else has to get closer at some point.


I have read few where the borg have won, but a well done Klingon fleet can pump out more shots a turn. If you really want to go borg try:

38 Shpere
10 independent flagship (Battle stations)
03 Tac Drone

38 Sphere
89 Total.

Just fly back and forth at range 3. One shpere does battle stations every turn and has 4 turns of rerolls. The other just does target lock. That is 13 attacks a turn, potential for 17 points a turn if eack sphere gets at least 1 crit and the coordinated attack bonus, plus whatnever your blind does.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/25 18:56:36


Post by: PlaguelordHobbyServices


Mr. S Baldrick wrote:
 PlaguelordHobbyServices wrote:
Actually, I was reading an OP event where a double sphere list won, basically because they used their incredible movement, and stayed out of the cube token's firing range, they'd sit there and strafe it at range 3 while everyone else has to get closer at some point.


I have read few where the borg have won, but a well done Klingon fleet can pump out more shots a turn. If you really want to go borg try:

38 Shpere
10 independent flagship (Battle stations)
03 Tac Drone

38 Sphere
89 Total.

Just fly back and forth at range 3. One shpere does battle stations every turn and has 4 turns of rerolls. The other just does target lock. That is 13 attacks a turn, potential for 17 points a turn if eack sphere gets at least 1 crit and the coordinated attack bonus, plus whatnever your blind does.


Thanks, I'm also trying to build a Klingon list that pumps out attack dice, However, I'm 1 point over... I dunno what to move around.

IKS Ch'Tang 22
Martok (9) - 6

Raptor Class
Somraw Commander

Raptor Class
Gowron

K'Tinga Class (B'Moth)
K'Nera


91.

I don't know what to move around, cause each turn, this should net me 23 attacks each turn.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/25 19:17:31


Post by: Mr. S Baldrick


Dump K'Nera for Worf. Rerolling blanks all the time is better than messing with other peoples crew. Worf is 3 points K'Nera is 4, there is your one point.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/25 19:57:30


Post by: PlaguelordHobbyServices


 Mr. S Baldrick wrote:
Dump K'Nera for Worf. Rerolling blanks all the time is better than messing with other peoples crew. Worf is 3 points K'Nera is 4, there is your one point.


Yeah, but against the BCT(Borg Cube Token) it's a guaranteed +1 attack for ALL my ships against it. 5 attacks is worth more than rerolling 2-3 blanks.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/25 20:58:32


Post by: Mr. S Baldrick


 PlaguelordHobbyServices wrote:
 Mr. S Baldrick wrote:
Dump K'Nera for Worf. Rerolling blanks all the time is better than messing with other peoples crew. Worf is 3 points K'Nera is 4, there is your one point.


Yeah, but against the BCT(Borg Cube Token) it's a guaranteed +1 attack for ALL my ships against it. 5 attacks is worth more than rerolling 2-3 blanks.


K'Nera's text only applies to the ship he is on. He doesn't give that bonus to other ships. His text only says +1 "to all attacks made against that ship" only applies if you use something like "Once More Unto the Breach" or "Counter Attack" where you make a second attack. It would have to be worded like Gowron if it applied to other ships. Anything that says "your" or "you" applies to the ship that its on.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/25 21:03:06


Post by: PlaguelordHobbyServices


 Mr. S Baldrick wrote:
 PlaguelordHobbyServices wrote:
 Mr. S Baldrick wrote:
Dump K'Nera for Worf. Rerolling blanks all the time is better than messing with other peoples crew. Worf is 3 points K'Nera is 4, there is your one point.


Yeah, but against the BCT(Borg Cube Token) it's a guaranteed +1 attack for ALL my ships against it. 5 attacks is worth more than rerolling 2-3 blanks.


K'Nera's text only applies to the ship he is on. He doesn't give that bonus to other ships. His text only says +1 "to all attacks made against that ship" only applies if you use something like "Once More Unto the Breach" or "Counter Attack" where you make a second attack. It would have to be worded like Gowron if it applied to other ships. Anything that says "your" or "you" applies to the ship that its on.


That's a different answer than the one I got from the community a while back when it came out. Was it FAQ'd?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/25 21:16:14


Post by: Mr. S Baldrick


 PlaguelordHobbyServices wrote:
 Mr. S Baldrick wrote:
 PlaguelordHobbyServices wrote:
 Mr. S Baldrick wrote:
Dump K'Nera for Worf. Rerolling blanks all the time is better than messing with other peoples crew. Worf is 3 points K'Nera is 4, there is your one point.


Yeah, but against the BCT(Borg Cube Token) it's a guaranteed +1 attack for ALL my ships against it. 5 attacks is worth more than rerolling 2-3 blanks.


K'Nera's text only applies to the ship he is on. He doesn't give that bonus to other ships. His text only says +1 "to all attacks made against that ship" only applies if you use something like "Once More Unto the Breach" or "Counter Attack" where you make a second attack. It would have to be worded like Gowron if it applied to other ships. Anything that says "your" or "you" applies to the ship that its on.


That's a different answer than the one I got from the community a while back when it came out. Was it FAQ'd?


Page 21 of the rule book under Cards Abilities and its the very 1st thing in the FAQ. It has to specifically say other ships for it to apply to other ships. Otherwise "you" & "your" are just the ship its on.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/25 21:32:52


Post by: PlaguelordHobbyServices


Ah, that makes sense, curious why multiple sources would mislead me then, lol


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/25 23:54:06


Post by: Compel


I'm actually starting to seriously consider taking a solo Voyager for the Borg OP 1 event now.

It's daft, it silly, but for some reason, in normal 100 point games, it seemed to do tremendously well tonight...

Federation Flagship
Picard
Attack Pattern Omega
The Needs Of The Many
B'elanna Torres
Scotty (TOS)
Tom Paris
Hikaru Sulu (Evade)
Transphasic Torpedoes
Quantum Torpedoes
Ablative Generator
Bio-Neural Circuitry.



I don't quite know what I'd do to crop that down to 90 points though. Being able to lock B'elanna inside the warp core for a 'Needs of the Many' seems pretty darn handy. The free battlestations from the Federation Flagship is awesome too (not to mention the extra slots). Any thoughts, folks?

Maybe I should just go with a 'heavily' upgraded voyager, then a second ship, instead of doing every egg in the one basket.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/25 23:54:16


Post by: Mr. S Baldrick


It is a common mistake because the designers refuse to use terms like "his ship" or "her ship" meaning the captain but instead use "your" & "you" meaning the player. It's just bad wording. Just think about it this way,
take captain Worf for instance:

"When attacking, you may reroll all of your blanks one time"

Says nothing about just his ship just "your" as in the player. If it was truly all of "your" ships that got to reroll blanks there wouldn't be a fleet without him , he would be like Picard

A better text would be:
"When Worf attacks, he may reroll all of his blanks one time"

Why they did it the other way I have no idea, it just confuses people, but think of Worf and you'll be ok


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/26 03:32:10


Post by: PlaguelordHobbyServices


Either way, Here's what I flew tonight in OP 2, Walked away with a Raven!

B'Rel Class
Martok (9)

K'Tinga Class (B'Moth generic)
Worf
Klag

D-7 Class
Kurn

D-7 class
Gowron

IKS B'Moth (Blind ship)
K'Nera
Kunivas

120

I just went for the Token in round 3, Moved everyone up, got all my abilities (except Kurn's) off, and proceeded to deal a boatload of damage!

I ended up winning that match and left (only three of us showed up again, Sadface)


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/26 19:25:26


Post by: Mr. S Baldrick


 PlaguelordHobbyServices wrote:
Either way, Here's what I flew tonight in OP 2, Walked away with a Raven!

B'Rel Class
Martok (9)

K'Tinga Class (B'Moth generic)
Worf
Klag

D-7 Class
Kurn

D-7 class
Gowron

IKS B'Moth (Blind ship)
K'Nera
Kunivas

120

I just went for the Token in round 3, Moved everyone up, got all my abilities (except Kurn's) off, and proceeded to deal a boatload of damage!

I ended up winning that match and left (only three of us showed up again, Sadface)


Congrats on the win, Klingons all the way. And a bonus for showing some love to the D7.


Automatically Appended Next Post:
 Compel wrote:
I'm actually starting to seriously consider taking a solo Voyager for the Borg OP 1 event now.

It's daft, it silly, but for some reason, in normal 100 point games, it seemed to do tremendously well tonight...

Federation Flagship
Picard
Attack Pattern Omega
The Needs Of The Many
B'elanna Torres
Scotty (TOS)
Tom Paris
Hikaru Sulu (Evade)
Transprhasic Torpedoes
Quantum Torpedoes
Ablative Generator
Bio-Neural Circuitry.



I don't quite know what I'd do to crop that down to 90 points though. Being able to lock B'elanna inside the warp core for a 'Needs of the Many' seems pretty darn handy. The free battlestations from the Federation Flagship is awesome too (not to mention the extra slots). Any thoughts, folks?

Maybe I should just go with a 'heavily' upgraded voyager, then a second ship, instead of doing every egg in the one basket.




One super ship is the way to go in OP 1. I won my 1st and came in 2nd at another using that strategy. Once the upgrade and captains are gone the cube makes short work of a ship. My only critique would be to take some upgrades that you use one but don't have to have later. The EMH and Torres are great for that. Also take the resistance action whenever you get a chancr. Good luck


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/27 03:29:36


Post by: PlaguelordHobbyServices


Mr. S. Baldrick, I was in an Axanar kind of mood, so I felt like loving on the d-7 Chassis I bit, lol, 2 K'Tinga, 2 D-7, and a B'rel for good measure, lol, Now, to complete my super fleet, 8 d-7s!!! MWUAHAH!!


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/27 06:25:38


Post by: inmygravenimage


I played a game of Arena tonight; I lost, but it was very close at every stage. I ran:
Jem'Hadar Attack Ship x4
Weyoun 8
Dukat 8
Thot Gor
Thor Pran
-99

He ran
Akorem
--Janeway
Jem'Hadar Attack Ship
-Sisko
Bajoran Interceptor 5
-Kirk
Equinox
-Picard

So he was running the same list concept as me (by his own admission), with 9,9,8,6 against my 8,8,7,6.
It came down to a one wound advantage on the planet, which he won, and then lots of chasing around the board after reset where he tried to divided and conquer while I did bombing runs. He won - those extra tokens from Picard and Janeway clinching it - though none of his ships walked away unscathed. So, a good game, good fun, and an interesting match up. Reinforces my feeling that scenarios or massive battles are the way to play this game.

Our TO kindly provided us with left over OP resources (neither of us had made it to Arena, and these were our lists). He'd been to a collective 1 at the weekend, and we were discussing tactics - he suggested on top of my planned J'H Battle-tank, I take Hidekis so that the Borg always have a target and use them to effectively limit its movement. An interesting thought!


Automatically Appended Next Post:
Oh - my opponent's list was 100 points. Winning all the ties because I was at 99 meant I survived an awful lot longer than I would have otherwise!


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/08/30 23:35:13


Post by: Compel


I was tempted by my Jem-Hadar in OP-1 too, but as I'm playing Dominion in my clubs campaign right now, it's back to Federation for me and insane Voyager of Insanity.

As it's 90 points, I've had to retweak my list a bit. - However, I can't help but think there's better options I could be going for with various bits.

89 Points

Federation Flagship
USS Voyager
Jean-Luc Picard
Cheat Death, Attack Pattern Omega
Sulu (TOS)
Scotty (TOS)
Tom Paris
Dimitri Valtane
Transphasic Torpedoes
Ablative Generator

The theory is, I get my free battle stations, do a Scan with Picard (or target lock on my transphasics turn), then the ships action would be Scotty / Sulu depending on the situation.

Hopefully, the Transphasics with Valtane and the Scan should help avoid any duff rolls on that big attack - potentially including Scotty too (however I think Valtane and a scan would be safer with 10 dice).

Truth be told, I dunno whether Cheat Death is going to help that much, but it may

An alternative I was looking at was a fleet based around the Romulan Independent Flagship.

So, something like

90 Points

USS Voyager
Independent (Romulan)
Jean-Luc Picard
Attack Pattern Omega
Hikaru Sulu (TOS)
Tom Paris
Worf (Starter) (Or is Valtane more suitable again?)
Scotty (TOS)

Transphasic Torpedoes
Quantum Torpedoes
Ablative Generator.


What are your thoughts?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/09/01 02:14:48


Post by: Mr. S Baldrick


I like the 1st build better. 12 shot transphasics with scotty or 6 shot 360. I would dump Valtane for Chekov so you can laugh off Aux Tokens.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/09/01 06:06:44


Post by: inmygravenimage


Here's my thoughts for collective op1:
4th Battleship 36
Weyoun6 4
Admiral Dukat 5
Omet'iklan 5
Photon Torpedoes 6
Photon Torpedoes 5
Shroud 1
Captured Intelligence 3
Hideki Squadron 20

85, 5 to spare.

Named ship for the extra hull but more importantly the slots. Weyoun6 and Shroud render you immune to assimilation from the BCT, the Hidekis are there to essentially run in and control the BCT's movement whilst the ship sits at range 3 and snipes away, with extra punch from Dukat, Omet'iklan and torpedoes.

Tempted to stick in the 1-2 Polaron for the remaining 5, but it also gives me wiggle room dependent on the blind ship.

All the blind ships fit nicely, the Raider's particularly great for this and the bug compliments by the Battleship.

Thoughts?


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/09/01 08:31:50


Post by: Compel


 Mr. S Baldrick wrote:
I like the 1st build better. 12 shot transphasics with scotty or 6 shot 360. I would dump Valtane for Chekov so you can laugh off Aux Tokens.


That is tempting, very tempting. The only thing I'm worried about is not having any rerolls available for the transphasics.

However, I suppose as I'm captain skill 9, with initiative almost all the time, (unless there's an 88 point Fed fleet), I should be able to stay out of enemy arcs most of the time, making sure I can disable the shields to use the 360. In which case, yeah no aux tokens would be good.


[STAW] Star Trek Attack Wing: Tactics and Battle Reports @ 2014/09/01 10:49:32


Post by: Mr. S Baldrick


 Compel wrote:
 Mr. S Baldrick wrote:
I like the 1st build better. 12 shot transphasics with scotty or 6 shot 360. I would dump Valtane for Chekov so you can laugh off Aux Tokens.


That is tempting, very tempting. The only thing I'm worried about is not having any rerolls available for the transphasics.

However, I suppose as I'm captain skill 9, with initiative almost all the time, (unless there's an 88 point Fed fleet), I should be able to stay out of enemy arcs most of the time, making sure I can disable the shields to use the 360. In which case, yeah no aux tokens would be good.


You may as well take Chekov, the turn you use transphasic torps you won't be able to use picards for scan and target lock if you still want scotty/sulu.

So for torps use Picard to target lock, ship for scotty/sulu, free battle station. 12 die torpedoes w/battle stations and worf to forget a bad roll is awsome