Select the units you want to control, group them, place them as you want, then click the option to preserve their relative position, et voila custom formations.
I've figured out from skirmish mode a pretty good idea on what each unit in the Greenskin army is supposed to do.
Big'Uns have the orc equivalent of anti-large, which makes them get extra damage against cavalry or larger units such as monstrous creatures. Unlike spearmen and other defensive anti cavalry units which are expected to receive a charge, Big'Uns should charge into cavalry units or monstrous creatures to leverage their strong charge bonus.
Savage Orc Big'Uns have anti-large, and they also have immunity to fear and terror, which can make them useful when dealing with fear monstrous units such as Shaggoths such as Kholek Suneater, Wyverns or dragons.
This makes them roughly the orc equivalent of Slayers. Also noteworthy is that Slayers are the only close combat infantry in the dwarven army with anti-large, which makes me suspect that their role is also to engage cavalry units from the rear once they have been intercepted by their heavily armored dwarven counterparts, since slayers technically receive a damage bonus against cav as well. Dwarves do not have spear infantry (or cavalry) which is interesting.
Orc Boar Boyz have anti infantry and armor piercing plus shields, which makes them ideal for attacking heavy infantry units, especially missile troops with good melee skills such as quarrelers. This makes them ideal against dwarves.
Orc Big'Un Boar Boyz have armor piercing and anti-large, which makes them ideal for crushing charges and cycle charges against heavy cavalry and armored monstrous creatures.
Savage Orc Big'Un Boar Boyz have armor piercing, anti-large, and immunity to fear and terror which makes them useful for heavy cavalry and fear-causing monstrous creatures. They also have warpaint, which gives them a 20% physical damage reduction common to all Savage Orcs. Savage Orcs should be cycle charged as much as possible due to high offense>defense.
Savage Orcs have immunity to terror, strong charge bonus, fast movement speeds, but are largely for punishing infantry squads in close combat. Due to their lack of armor, they should be used in the rear prior to engaging infantry near terror causing aura units such as Kholek Suneater or Giants, where standard Boyz might flee due to the aura leadership malus.
Black Orcs have very high armor saves and to leverage this should be kept away from great weapon units, ideally against heavy shielded infantry such as dwarves or shielded chaos warriors. These seem to be the most versatile and capable infantry in the orc army with high leadership values, best disposed in the flanks. Vulnerable to artillery and armor piercing units such as Shaggoths or Kholek Suneater. Interestingly, Big'Uns and Savage Orcs both outperform Black Orcs against Kholek Suneater in my testing. Two units of Savage Orcs were able to overcome Kholek easily, whereas Kholek obliterated an entire unit of Black Orcs with ease.
Warbosses are mediocre beat sticks onfoot, and their primary use is their leadership abilities. They are merely average frontline combatants and have to be handled carefully to preserve their leadership active abilities, which must be used on cooldown. Do not engage enemy lords with this unit unsupported as he will die. His hit points are very low.
Warbosses can be equipped with a war boar which gives him armor piercing, and increases his charge bonus and speed for no downside. It should be said though that this should be primarily used for mobility and a warboar equipped warboss will still easily rout when confronted with a powerful lord or when targeted by heavy infantry. This compromises the army which relies on his leadership aura and abilities.
Warbosses can be mounted on wyverns, but they are slow once engaged and cannot lift off when surrounded. Must use his charges carefully as he will land in the middle of units and become overwhelmed. Also, the price is only 50 gold less than putting Azhag on a wyvern, who has only slightly worse combat stats, the same core abilities, but access to Death Magic spells, which include powerful AoE and debuffs.
The Arachnarok spider is the best unit in the army (and possibly the game) with armor piercing and poison attacks, 100 armor (equivalent to chaos warriors and dwarven lords), fast runspeed, massive weapon damage, high combat abilities, and ranged attacks to boot.
Grimgor Ironhide is a Warboss with 110 armor. He has low health and while he is an adequate footbased beatstick, he gets exploded by armor piercing power lords such as Kholek Suneater. Only average for the points. He is nothing like his facewrecking 8th edition counterpart. Huge disappointment.
Azhag costs only 50 gold more than a Warboss on a Wyvern. His combat skills are mediocre but he can fly around the battlefield extremely quickly as long as you do not engage him in combat. It is a tempting but stupid idea to send him to go engage enemy artillery as he will quickly be surrounded and unable to fly away from combat, also carrying your leadership aura and abilities away from your army center is a great way to watch a third of your army rout while he struggles to kill a unit of marauders and a cannon. Best way to use him is to fly around the army center casting unit buffs and Lore of Death Magic, engaging a weak flank strategically once all units are engaged. Once he has lost most of his health he easily routs and takes about a third of your army with him due to bad leadership.
Standard Orc boys are screening infantry that should be used to charge the enemy center and flanks, fixing them with their numerical superiority. They will rout every battle against numerically equivalent forces and must be periodically sent back into battle to use their full effect.
Fortunately they have high charge bonuses, so this can still work out if you cycle charge each routing unit when it recovers.
Yodhrin wrote: Select the units you want to control, group them, place them as you want, then click the option to preserve their relative position, et voila custom formations.
Agh, I'm sorry I didn't see that under game options. Thank you very much.
Just realized that the only way to beat an arachnarok spider is to fix it with a unit of slayers and then shoot it with a cannon.
It easily chewed through 2 units of slayers. It also chewed through halberd chosen (which have armor piercing, charge defense against large, and anti-large) without a problem. Killed a Shaggoth without breaking a sweat, barely injured. Also killed Kholek Suneater 1v1 without a problem. It even knocks down Giants and paralyzes them with each hit so it can't even strike back. Pretty ridiculous for the biggest single humanoid in the game, with armor piercing to boot, getting knocked around by a giant spider.
I have no idea why they thought 150 armor on a monstrous creature was a good idea
My new army list for orcs is 5 Arachnarok spiders.
Gyrocopters and Trollhammer Irondrakes are garbage. Neither even dented the spider.
Also, just realized that hard mode and very hard mode add leadership maluses to friendly troops and positive bonuses to enemy troops. I thought they got rid of those garbage balancing methods, but evidently they are still relying on them since they refuse to code in AI changes.
Also, I've been through 2 complete campaigns in M2TW and Shogun 2 and I didn't know you could shuffle units with the arrow key :{ I'm a dumb person.
Yodhrin wrote: Select the units you want to control, group them, place them as you want, then click the option to preserve their relative position, et voila custom formations.
Yeah i know that's a thing but i don't know how to do it either.
@TedNugent: According to the info on the victory screen i recruited 41 heroes and lost 9 but it gifts you some during the campaign so i may have had at least a few more. I also recruited 13 lords and lost 15 somehow. Some may have been gifts/rewards because i think i had 5 armies at the end so 5 lords leading them.
Been playing with the Radious Mod, since why not; vampire counts campaign was going swimmingly until my ally Orcs - the Bloody Spears or whatever, who had routed almost all the dwarfs and taken everything east of me confederated with the misc 'greenskins' faction who hated me.
Eight banners of orcs hit my southeast border, which had almost nothing defending it. Never trust orcs.
Bromsy wrote: Been playing with the Radious Mod, since why not; vampire counts campaign was going swimmingly until my ally Orcs - the Bloody Spears or whatever, who had routed almost all the dwarfs and taken everything east of me confederated with the misc 'greenskins' faction who hated me.
Eight banners of orcs hit my southeast border, which had almost nothing defending it. Never trust orcs.
That's how i feel about the empire, bretonnia and sub-faction dwarfs i faced in my campaign. They all fought me at the same time.
Btw i'm almost curious if i should use disorder increasing heroes vs the orcs. If the orcs aren't fighting or they are losing their fightiness goes down. Adding public disorder to that would increase that rate exponentially and rebellions would be super common.
so I logged 30 hours into the game, mostly as the vamps.
Turns out I must be the friendliest Fething vamp in the warhammer world because every single faction (Bretonia, dwarfs, Empire and other factions of man) asked for trade and alliances almost every other turn while I was beating back the chaos hordes. The hordes, by the way, never made it past the barders landing or whatever due to my defense. Pretty proud of that! hell, the general I named after myself ended up slaying archeon in the final battle Now I'm sitting with about 4 full stack armies wondering what I should do. I am thinking about breaking my alliance with the empire (who had united all the factions of mankind ) after I finish off the Varg and other warriors, or go for the greenskins with that settle anywhere mod.
So I'm going trough as ungrim now and i'm on the Dragon Cloak of Fryskar quest now. It is asking me to raid any settlement from the greenskin tribes. So I took over a town, and sacked a town for money. Do I need to raze one? Or is it sack one of the bigger settlements? Thanks if I'm missing something stupid!
"Raid" in Rome 2 was a specific "Battle stance" your army could do in enemy territory. If I remember right, it halved the armies upkeep costs while in that territory and reduces the income from that territory by a percentage too.
has any fellow undead players been having a hell of a time fighting against the Varg and Skaeling? I am in a split war against them and the greenskins and cannot seem to penetrate the northern mountains without all the armies dogpiling me.
Tiger9gamer wrote: has any fellow undead players been having a hell of a time fighting against the Varg and Skaeling? I am in a split war against them and the greenskins and cannot seem to penetrate the northern mountains without all the armies dogpiling me.
A bit. I just decided to make peace with the skaeling and finish off the varg while fighting orcs. After that the bretonnia, empire, empire vassal dwarfs and other small faction dwarfs all declared war on me. They all just decided to ally against me in that fight. I was mad because bretonnia was a good trading partner for a while due to my port and our sea link.
I was about as nice of a vampire as you. I think the only good guy i fought early was the dwarfs and i'm not sure if they attacked me first. Oh and one or two small empire sub-factions i think but that was super early on.
Tiger9gamer wrote: has any fellow undead players been having a hell of a time fighting against the Varg and Skaeling? I am in a split war against them and the greenskins and cannot seem to penetrate the northern mountains without all the armies dogpiling me.
A bit. I just decided to make peace with the skaeling and finish off the varg while fighting orcs. After that the bretonnia, empire, empire vassal dwarfs and other small faction dwarfs all declared war on me. They all just decided to ally against me in that fight. I was mad because bretonnia was a good trading partner for a while due to my port and our sea link.
I was about as nice of a vampire as you. I think the only good guy i fought early was the dwarfs and i'm not sure if they attacked me first. Oh and one or two small empire sub-factions i think but that was super early on.
for me they really dont want to have peace, So I dont know what to do about it besides send ALL of my full stack armies to roflstomp them.
also they seem to have a rebellion when they hit -50 public order instead of -100? (i'm using a mod to conquer everywhere)
Tiger9gamer wrote: has any fellow undead players been having a hell of a time fighting against the Varg and Skaeling? I am in a split war against them and the greenskins and cannot seem to penetrate the northern mountains without all the armies dogpiling me.
A bit. I just decided to make peace with the skaeling and finish off the varg while fighting orcs. After that the bretonnia, empire, empire vassal dwarfs and other small faction dwarfs all declared war on me. They all just decided to ally against me in that fight. I was mad because bretonnia was a good trading partner for a while due to my port and our sea link.
I was about as nice of a vampire as you. I think the only good guy i fought early was the dwarfs and i'm not sure if they attacked me first. Oh and one or two small empire sub-factions i think but that was super early on.
for me they really dont want to have peace, So I dont know what to do about it besides send ALL of my full stack armies to roflstomp them.
also they seem to have a rebellion when they hit -50 public order instead of -100? (i'm using a mod to conquer everywhere)
They tend to throw peace treaties at you if their *** gets kicked hard enough and from what's i've seen so far they seem to obey it fairly well. May be so you guys can concentrate on enemies elsewhere. If peace doesn't work then sweeten the deal with money or something.
1) Build the obedience buildings asap, slow growth is worth not having rebellions spring up.
2) As with any faction, having 1 front is the best possible thing, althouh with Greenskins, multiple fronts (if you have the economy to fund it) is good for keeping your fightiness down.
3) Armour piercing is your friend against dorfs, as they all come with a fair chunk.
4) Ironhide is a pretty decent beatstick and the first set of red traits also comes with some pretty nice armybuffs.
5) The starting Goblin Shaman spell is great, abuse it always.
Was doing pretty well as Chaos until out of nowhere a wild Tzeentch army appeared...kind stuck now with no real way of defeating it. Tried on the battlefield multiple times, I always kill the LoC but the rest of his army just does too much damage.
Tiger9gamer wrote: has any fellow undead players been having a hell of a time fighting against the Varg and Skaeling? I am in a split war against them and the greenskins and cannot seem to penetrate the northern mountains without all the armies dogpiling me.
A bit. I just decided to make peace with the skaeling and finish off the varg while fighting orcs. After that the bretonnia, empire, empire vassal dwarfs and other small faction dwarfs all declared war on me. They all just decided to ally against me in that fight. I was mad because bretonnia was a good trading partner for a while due to my port and our sea link.
I was about as nice of a vampire as you. I think the only good guy i fought early was the dwarfs and i'm not sure if they attacked me first. Oh and one or two small empire sub-factions i think but that was super early on.
for me they really dont want to have peace, So I dont know what to do about it besides send ALL of my full stack armies to roflstomp them.
also they seem to have a rebellion when they hit -50 public order instead of -100? (i'm using a mod to conquer everywhere)
They tend to throw peace treaties at you if their *** gets kicked hard enough and from what's i've seen so far they seem to obey it fairly well. May be so you guys can concentrate on enemies elsewhere. If peace doesn't work then sweeten the deal with money or something.
I did make varg peacefull in my last play session, now I can just focus on the skaeling and watch my back for any rowdy empire about to attack me.
I feel pretty happy though. I managed to defeat 3 full stacks of chaos with 1 of vampire counts. Granted, I had the black coach, Manfreed, a necromancer, two vargulfs and a terrorguist in the army. Somehow Both Manfreed (on a zombie dragon no less!) and my necromancer got killed, and I saved the game by having my terrorgeist fly around attacking maurader horsemen as he was the only thing that could catch it. I kid you not, I must have gotten over 2000 kills at least!
"Fools! Your attacking me is only making my army more badass!"
I hate Thogrim with a passion, every 10 turns or so, he just turns up on an unguarded border, while I keep attempting to finish off the various things in the south eastern corner.
I've razed about a fair number of dorf settlements north of me, but don't want to push to far north on my fragile economy (can't afford the extra stacks)without solving the south.
In my greenskins campaign i already have 12 settlements only 2 full provinces sadly (confederated one faction of greenies with 2) and took out the main dwarf faction. Oddly the other factions arrayed against me weren't very aggressive at all. That's their mistake. They're next ;P.
Is anyone else finding this "kick you in the balls hard?" I am playing greenskinz on normal and if I haven't got a Thorgrim stack rolling through my lands unstoppable I have a bunch of savage orcs attacking that also seem to be unstoppable.
After a lot of reloads I managed to crush the Dwarfs and made friends with the Orcs however I now have 3 full stacks of elite Chaos Warriors just show up in the south of the badlands! I have 2% corruption and these guys just appear out of nowhere??
I am enjoying the challenge but it seems so much harder than the previous total wars (I have been playing the series since the start).
So...I've settled on Sigvald the Magnificent. Why? In a word: Hellcannon.
He's also no slouch in melee, and because he's (perpetually, apparently) on foot, you don't have to worry about him straying too far afield. Also, with a hellcannon (or four, which is how I'm rolling), enemies are less inclined to stand around picking their teeth while you slog across the battlefield toward them. These days I get to wait for them to slog to me, while my Marauders harass their flanks and the hellcannons obliterate the center.
The two biggest annoyances I'm dealing with right now are: 1) You can't optimize your movement if you want to go camp--move--camp. I sometimes go too far and can't re-camp. Dumb. Where's the button that says, "Move as far as I can and then make camp"? 2) Your Lord doesn't appear to gain ANY experience for laying siege. Reduced XP, sure, but none? Bah. My solution is the above-mentioned hellcannons.
I've made my peace with attrition losses due to having another army too close; there are some situations where it simply can't be avoided. I wish I could take some of my excess 'population' from my main horde and 'gift' it to new ones so they could jumpstart their growth. /shrug Having an allied stack (even if it's a small one--my allied horde just has some chariots and dogs in it, so it's my 'fast attack' detachment) AND having 'Lightning Strike' (denying your enemy reinforcements) is really important.
Daston wrote: Is anyone else finding this "kick you in the balls hard?" I am playing greenskinz on normal and if I haven't got a Thorgrim stack rolling through my lands unstoppable I have a bunch of savage orcs attacking that also seem to be unstoppable.
That's been happening to me, too - so far they're not unstoppable, I've been making heavy use of Waaagh! armies to help deal with them and I've killed Thorgrim three times, but they are slowing me down to an annoying degree. They show up, sack a city, get cornered and stomped out, then come back in a few turns.
I've killed Thorgrim's army to a man three separate times, he just keeps getting right back up...
Daston wrote: Is anyone else finding this "kick you in the balls hard?" I am playing greenskinz on normal and if I haven't got a Thorgrim stack rolling through my lands unstoppable I have a bunch of savage orcs attacking that also seem to be unstoppable.
That's been happening to me, too - so far they're not unstoppable, I've been making heavy use of Waaagh! armies to help deal with them and I've killed Thorgrim three times, but they are slowing me down to an annoying degree. They show up, sack a city, get cornered and stomped out, then come back in a few turns.
I've killed Thorgrim's army to a man three separate times, he just keeps getting right back up...
Dwarfs running around attacking settlements are a major problem early game, you have to take out Karaz a Karak (and the side ones in the northern side) if you want to have them stop spawning random armies that attack you from the north. I besieged it with 2 Orc armies and after I took it out (it gives major income btw) it became the turning point in the campaign for me since I could start conquering the rest of the orc tribes in the badlands at my leisure. The Red Fangs are the only orc tribe I've encountered that are as aggressive and typically if you're beating the snot out of them you can force a peace treaty.
Also finally beat the Orc campaign. So much monies, gotta love dat conquering. Ended with me razing Altdorf to the ground, conquered all the Badlands, had 6 full stack armies with WAAAAGH!'s following them and a daily income rate of 11,000 gold per turn. I didn't realize how easy Orcs have it against Chaos, by the time they got through to me it was just Sigvald and Archaon and they got shrek'td hard.
AI douchebaggery is getting on my nerves, alongside being able to reinforce from miles away. I remember when reinforcing armies was only possible if the armies were standing next to each other; currently these Counts are able to send on stack into my territory to encircle, and have another stack sit in their territory outside of attrition, but still in range to reinforce for an attack.
Combine that with them pulling entire armies out of their arse, and my allied Dwarf force being creamed by 70% zombie armies because of how auto-resolve works, and I highly regret even thinking I could take on Vamps. There's just nothing I can do. I don't own settlements close enough to the front-line to replenish units or train more, retreating never takes me far enough from an enemy to avoid being run down, my allies are less than useless despite their armies being far superior thanks to AR still being broken--seriously, it's been awful for as long as I can remember--and after every fight, the Vamps auto-regenerate half their army back for free, can raise dead from the fight, and come back at you as if you'd never beaten them to begin with...
I might have to restart and focus on nuking the Vamps from the get-go. Around turn 30+ they've managed to get so fat off kicking other AI around that they need all your attention to get rid of, but by that times you're likely already deep intro greenskin territory.
I really do not like this game and I really thought I would. My main problems right now in order
Tag teamed by random enemys had the goblins team up with the dwarfs after i took my area.
Random full army spanws
Useless units. I get it orks are stupid but come on. I had a unit told to retreat who stood still til they all died. A unit of spider riders chasing a single dwarf gunner across the map with out turning around.
Units standing behind each other waiting for a turn to fight.... Like wtf is this a cheese action movie . stop guys one at a time frig we do not want to go winning this.
Want to see what I mean tell 2 units of ork to attack anything the first unit there will form a line of about 5 units then when one dies move in. While the second unit will wait patiently for their turn rather then circling or moving on.
The horrible auto resolve, auto loss more like it. 4 units of orks, azhag, 2 units of spider riders, 3 units of arrow boyz 4 units of golbin spearmen. Vs goblin boss 3 units of spearmen and 2 units of goblin archers.
Thats right a horrible defeat to the man even azhag died........
And god I hate the fat dwarf riding around on the chair his people hold. How many times can he auto spawn after death current anwser 6 with a full army.
I find it surprising you guys are having such a hard time with the orcs. I'm playing on normal with Grimgor and it's fairly easy. Kill enough dwarfs (which makes greenies love you) and then confederate with greenskins to absorb them into your empire. I'm on turn like 46 or something and the main dwarfs have been gone a while, the other dwarfs are on their last legs (1-2 territories left) and my territory is on ridiculous levels. Everybody within view has like 4 or so territories at most excepting one other greenskin tribe i know about (which has savage orcs) and shocker they're on friendly terms with me and waiting to join a confederation. All i have to do is conquer a bit more, make more money and i'll absorb their 12 territories into my empire as well.
Seriously i don't get the complaints so far. I've pretty much absorbed every orc faction out there into my orc faction. Not only that but the Waaagh! army is just stupid good. You keep letting them tag along with you for each battle and you let them die for you so your waaagh! can stay higher which is the only real negative modifier besides losing. Also using the Underway is stupid strong.
I will admit though that my obedience and Waaagh! levels were a bit of a struggle but as a 2nd playthrough and knowing the ins and outs of this it's not that hard anymore (they're mostly in the negatives but stabilizing). Keep winning fights for each army and honestly that could probably be mitigated by adding units from failing armies into successful ones with higher Waaagh levels.
flamingkillamajig wrote: I find it surprising you guys are having such a hard time with the orcs. I'm playing on normal with Grimgor and it's fairly easy. Kill enough dwarfs (which makes greenies love you) and then confederate with greenskins to absorb them into your empire. I'm on turn like 46 or something and the main dwarfs have been gone a while, the other dwarfs are on their last legs (1-2 territories left) and my territory is on ridiculous levels. Everybody within view has like 4 or so territories at most excepting one other greenskin tribe i know about (which has savage orcs) and shocker they're on friendly terms with me and waiting to join a confederation. All i have to do is conquer a bit more, make more money and i'll absorb their 12 territories into my empire as well.
Seriously i don't get the complaints so far. I've pretty much absorbed every orc faction out there into my orc faction. Not only that but the Waaagh! army is just stupid good. You keep letting them tag along with you for each battle and you let them die for you so your waaagh! can stay higher which is the only real negative modifier besides losing. Also using the Underway is stupid strong.
I will admit though that my obedience and Waaagh! levels were a bit of a struggle but as a 2nd playthrough and knowing the ins and outs of this it's not that hard anymore (they're mostly in the negatives but stabilizing). Keep winning fights for each army and honestly that could probably be mitigated by adding units from failing armies into successful ones with higher Waaagh levels.
It's Turn 43 and everything yellow is mine.
it is not that it is hard just not fun. Btw did you notice when you play grimgor you win alot more auto reslove then with azhag?
Burrowed through the underground last night to go and take a minor Greenskin settlement, popped up right in front of two 20-stack Greenskin armies, one of which belonged to old Ironhide himself.
Needless to say, I quickly reloaded the last save.
I've wondered this for a while, but has anyone else noticed that enemy legendary lords appear to automatically obtain their legendary items when they reach the level required to start the quests? Whilst it takes the player a good chunk of time, money, and effort to get even one piece, AI seem to just be gifted them.
Avatar 720 wrote: I've wondered this for a while, but has anyone else noticed that enemy legendary lords appear to automatically obtain their legendary items when they reach the level required to start the quests? Whilst it takes the player a good chunk of time, money, and effort to get even one piece, AI seem to just be gifted them.
yep I noticed that, but I also noticed that player lords are generally better than the a.i ones, as we control them better, ive noticed that archaon rarely uses magic for instance
Daston wrote: ... however I now have 3 full stacks of elite Chaos Warriors just show up in the south of the badlands! I have 2% corruption and these guys just appear out of nowhere??
Its a scripted event, there is a sea borne Chaos invasion in the Black Gulf. Happily in my game I already had a couple of Dwarf stacks there cleaning up the last of the Greenskins from the area so I was able to crush them easily, although I only had 2 stacks. Once you get some momentum going with the Dwarves you can basically steamrole anything.
I am currently playing as Mousillion and virtually all of Brettonia now belongs to me, I am finding all zombie stacks surprisingly effective as they are so cheap. Brettonia only has 2 settlement provinces unfortunately which, combined with the lackluster undead building tree, is quite a hindrance.
Starting to try out some of the niftier-looking mods - there's a unit mod that offers a bunch of new greenskin troops (spear boyz, night goblin spears, stone trolls) and another mod that unlocks playable factions. I'll be taking Gitslik and his Black Venom Tribe on a proper forest goblin Waaagh!
Assuming Karak Hirn doesn't squash me like a bug. We're about to find out if hordes of goblins can beat hordes of miners.
EDIT: The answer is 'yes'
Also, in the future, could we get the giant screenshots in spoilers?
Started a Vampire Counts campaign recently and while I find the core troops quite boring the lords and heroes are baller! I've had 4 matches where all my crappy zombie and skele chaff has crumbled away and I was just left with a Beatstick Vampire and a Banshee and together they routed entire armies! Both caused Terror and through The Hunger and Invocation neither lost enough health to crumble. 3 Empire armies and even a dwarf army went down like that to two regenerating heroes.
On that note does anyone know how Terror actually works? It seems very powerful.
Playing as Chaos with Kholek, and I'm having issues taking out one specific dwarf settlement, because they have a Thane sitting next to it that my sorcerer is ~10/10 on failing to assassinate, and every time I lay siege the Thane 'hinders' my army, causing most units/every unit in the army to take ~25% instant casualties, forcing me to break off to replenish because the thing's garrison is hefty, and the army is 70% experienced longbeards. This latest attempt I rolled up to lay siege, and the turn I did a group of Chaos Rebels spawn directly behind me. The Thane 'hinders' as expected, but because the Rebels are where they are, I have no option to break the siege, so I'm stuck. I start trying to run my sorcerer up from dealing with Kislev, as well as my second small back-up force, and hope I can last long enough for them to get here. The Thane hinders me again, and my entire army is at half strength. The Rebels stay put so I still can't retreat, and the garrison sallies, forcing me into an unwinnable fight.
I load up the last save, and decide to turn around and nuke the rebels, since even with 25% casualties across the board Kholek could do it on his own; they're 4 units: a lord, horsemen, marauders, and warpuppers. But the game throws a hissy fit, requiring me to first press the button to break the siege before I can do anything with Kholek's army, only I can't break the siege to attack the rebels, because the presence of the rebels so close by has greyed the button out...
I can maybe understand not being able to retreat from a fight, but being unable to break a siege? Why does that even require movement? Why does some other unrelated army nearby stop me calling off a siege? Hell, why does an army nearby stop me calling off a siege so I can GO AND FETHING ATTACK IT?
"Break off the siege, we're going to smash the rebels!"
"We can't, sir!"
"Why not?"
"The rebels are too close to break the siege."
"...But we're going to attack the rebels; that's not a concern."
"Yeah, no, they're too close to break the siege. We can't attack them."
"..."
ALEXisAWESOME wrote: Started a Vampire Counts campaign recently and while I find the core troops quite boring the lords and heroes are baller! I've had 4 matches where all my crappy zombie and skele chaff has crumbled away and I was just left with a Beatstick Vampire and a Banshee and together they routed entire armies! Both caused Terror and through The Hunger and Invocation neither lost enough health to crumble. 3 Empire armies and even a dwarf army went down like that to two regenerating heroes.
On that note does anyone know how Terror actually works? It seems very powerful.
Did you use the crypt horrors yet? Early on zombies and low tier stuff is spammable and can recruit fast but later crypt horrors almost never die. During mid-game they are practically unstoppable and make grave guard look pitiful in comparison. Hexwraiths are also really nice.
Oddly so far i've noticed goblin wolf riders are amazing and even with the spider riders i find myself preferring the wolf riders just for speed purposes. That may change when i fight some castles with walls though as i heard spiders can climb walls.
Massed rock lobbas are pretty fun. I have an all cavalry army that'll be ready in a turn or two that's is just boar boys, wolf riders and spider riders with maybe some rock lobber support. I found late game with vampire i preferred fast and hard hitting cavalry units and armies to the super slow infantry ones but in castle fights you still needed the infantry to go on walls (didn't matter too much if you had flyers though).
I am currently playing as Mousillion and virtually all of Brettonia now belongs to me, I am finding all zombie stacks surprisingly effective as they are so cheap. Brettonia only has 2 settlement provinces unfortunately which, combined with the lackluster undead building tree, is quite a hindrance.
Like you I downloaded that mod to play as French vampires, and It is a lot more challenging then the vampire counts on the same difficulty, but overall fun. I downloaded the Blood knight mod too, and my oh my are those guys powerful. I am only limiting myself to 2 blood knight units per stack because they are so powerful!
It's funny too, because at one point I had a chain of factions dragging other factions into was and immediately saying "screw this" and wanting peace. Like I was fighting Artion or something, then they dragged bretonnia into the war and asked for a peace treaty with me, then I staretd to fight bretonnia and suddenly they drag a dwarven faction in after them before backing out. Slimey gents!
How have you been able to keep the peace in your domain? Do you raze settlements to repopulate them latter? Or do you just not tax them?
How have you been able to keep the peace in your domain? Do you raze settlements to repopulate them latter? Or do you just not tax them?
Slow expansion, I only attack a province that I will be occupying once it has at least 50% corruption as once it has stabilised they should be neutral if not positive happiness. Balefire structures are really handy for this.
For Dwarven settlements I use them as a handy source of revenue every few turns.
I am currently playing as Nordland it its extremely difficult. Nordland itself only has 2 settlements and they are both level 1, even the capital, expansion is limited and you are right next door nasty Norse.
How have you been able to keep the peace in your domain? Do you raze settlements to repopulate them latter? Or do you just not tax them?
Slow expansion, I only attack a province that I will be occupying once it has at least 50% corruption as once it has stabilised they should be neutral if not positive happiness. Balefire structures are really handy for this.
For Dwarven settlements I use them as a handy source of revenue every few turns.
ah, I see. I basically was on a non-stop war rampage for the 70 turn game so far without getting any chance to just rest. I began to let the rebellions happen because then the providence would start being happy again once the damn schemeing nobility was out of the way.
Also I just razed the dwarf settlements to the north so no added income from razing =(
Nordland is damn near impossible. 4 attempts now and I always get eaten by Hochland and/or Ostland thanks to the defensive alliance with Middenheim dragging me into a one sided war. I could just break the alliance but I never like doing that. I've managed to survive until turn 40 or so but my economy is horrendous and I can only recruit basic infantry which means that my military is pretty pathetic to the extent that I can't beat an equal stack due to the inevitable mortars and my effective lack of cavalry.
Very unhappy. Everytime I pull up Steam to launch it, it says my drivers should be updated. All of my drivers are updated. When I launch the game, it goes to a black screen and freezes the computer.
Ok, Windows 8, no option to uninstall the game. Going through the Control Panel, it's not in the remove program list. Going to the file, I can't find an uninstall application.
Another oddity, but playing as Empire, has anyone else noticed that embedded wizards--and Gelt--seem to suffer horrific damage during auto-resolves, even when you're guaranteed to win them by about 99|1?
Taking on an undefended settlement with the base 6 default units of garrison using my experienced 20-stack, I take about 6 casualties overall, but Gelt or embedded wizards lose 66%+ of their health for no apparent reason.
How long is this damn game lol. I am at turn 165 and currenly own everything bellow empire/ vamps. I tried to make friends but they kept turning on me becuase I was too big.
OgreChubbs wrote: How long is this damn game lol. I am at turn 165 and currenly own everything bellow empire/ vamps. I tried to make friends but they kept turning on me becuase I was too big.
My first game went beyond turn 300. So yeah. That long O_O!
However in my current playthrough i'm at about turn 130 something i think and the chaos faction was destroyed. Basically punked archaeon and most of his buds. Kholek Suneater was the last one left and i assassinated him to make the fight against him easier for the other computer players. They managed to fight them off. It mostly sucked because the Varg and Chaos were attacking in the same place at once and without me would have created a swath of destruction in their wake. Had to nip that crap in the bud. Severely weakened me to where i had like no armies left in fighting condition but i now have 4 fully capable armies (probably one more than i should). However the upkeep is really high. I'm guessing it's all the pricey stuff like the arachnaroks. I basically took the last dwarf sub faction's home settlement. They have 3 left and my 4 arachnaroks took a beating but 3 of em lived if only by very little. I barely won that fight too.
So yeah 2 norscan tribes left. I think the empire has almost completely united or had its sub factions destroyed (one province yet to confederate) and are just barely a decent force. Bretonnia has more territory and seems decent on that end. Vampires are also a decent sized force in provinces at least but their unit tech is currently just pitiful last i looked. The empire's tech is decent (mortars and probably outriders). I dunno what everybody else has. Oddly Tilea and maybe estalia and doing fairly well. I'm guessing it's because they were in the middle of nowhere so nobody fought them. That may change when Skaven get added with a home base probably around Tilea. Chaos cut a swath through the vampire side of the map. Interesting how that seems to be the case in both my games. 1-2 of the norscan tribes hit the empire along with chaos a bit. Finally in the last chaos invasion they had one horde faction that i wiped out fast (skaeling i think).
Finished my first coop game, only took 100 turns exactly as the empire, but we were both very aggressive in grabbing territory
As for my solo vamp counts, I think I have ~13 of the 20 required provinces after smashing the empire and a couple minor settlements, along with a BUNCH of other regions about to fall to vamp rebels. Oddly enough, greenskins want to be military allies still, dwarves are tolerating me at roughly -430 relations.
Having tried all the factions but orks (any tips on them?), I love the VC the most with their wraith units, but the empire is a close second with their helstorm rockets being great morale breakers and horde killers (friend had ~4-5 of them break most of a chaos army in one of Franz's missions before they even reached his handgunners' range).
Just wishing that skaven will be added next though
I'm doing... decent as my solo Orc campaign. Was going to do a co-op with a fellow Dakkamite but his computer wasn't strong enough.
Turn 70-ish. Been no1 in strength pretty much the entire thing. Money is flowing pretty nicely. But I just had some pretty nasty defeats so now I've got to spend a few turns rebuilding my armies.
Started Grimmgor and just got Azog. Currently training a army for Azog and updating Grimgor's with Black Orcs
Overlord Thraka wrote: I'm doing... decent as my solo Orc campaign. Was going to do a co-op with a fellow Dakkamite but his computer wasn't strong enough.
Turn 70-ish. Been no1 in strength pretty much the entire thing. Money is flowing pretty nicely. But I just had some pretty nasty defeats so now I've got to spend a few turns rebuilding my armies.
Started Grimmgor and just got Azog. Currently training a army for Azog and updating Grimgor's with Black Orcs
We could play if you want.
Steam ID is:
FKM
I've only been playing on normal. It seems co-op allows each player to select their own difficulty for the enemy A.I.
I'm also up for a bit of co op with a competent player, my mate doesn't know how to play total war so I get a tirade of questions and his turns take 5 mins plus lol, its so frustrating ive told him to play single player for a bit till he learns the game lol
Formosa wrote: I'm also up for a bit of co op with a competent player, my mate doesn't know how to play total war so I get a tirade of questions and his turns take 5 mins plus lol, its so frustrating ive told him to play single player for a bit till he learns the game lol
I should be alright. I fully played Vampires and did a good chunk of greenskins in single player on normal difficulty. I may ramp up the difficulty soon actually so i get more of a challenge.
Formosa wrote: I'm also up for a bit of co op with a competent player, my mate doesn't know how to play total war so I get a tirade of questions and his turns take 5 mins plus lol, its so frustrating ive told him to play single player for a bit till he learns the game lol
I should be alright. I fully played Vampires and did a good chunk of greenskins in single player on normal difficulty. I may ramp up the difficulty soon actually so i get more of a challenge.
What's your Steam name btw?
T-bono, and I just wanted someone who knew how to build settlements etc. Lol, skill isn't an issue
is It just me, or are things like the Zombie Dragon mount way too high up there in levels to be fun? basically i'm asking if they should be unlocked at like lvl 16 or something.
I've been playing the game and while it's fun it feels incomplete to me. Also I wish for the smaller battles the auto-result wasn't so damned skewed to crush your army.
Hulksmash wrote: I've been playing the game and while it's fun it feels incomplete to me. Also I wish for the smaller battles the auto-result wasn't so damned skewed to crush your army.
you can dl the mod for more fair auto reslove battles, It seems pretty good. You do not auto win any fights or anything and when it is grossly in your favour....... You actually win lol.
Hulksmash wrote: I've been playing the game and while it's fun it feels incomplete to me. Also I wish for the smaller battles the auto-result wasn't so damned skewed to crush your army.
Auto-resolve has been broken in TW games for as long as I remember. It's ridiculously easy to influence, but those armies will not be balanced for manual fighting. Single-number/low-number units also suffer horrifically from auto-resolving, taking unreasonable amounts of damage. Wizards regularly take 90% damage just resolving a basic fight against a low-tier village garrison using a full 20-stack army, and I've had several just randomly die from resolving fights I more than handily won.
The only times I use it are when the battle would take longer than it's worth spending on it, and there aren't any embedded heroes/non-legendary lords that aren't on full health in my army.
Hulksmash wrote: I've been playing the game and while it's fun it feels incomplete to me.
I feel the same, while I love this game, I've played it heavily since launch, I miss unit abilities, like shieldwall and such, and Army Traditions, where the armies built experience and became unique entities to themselves. The siege battles feel half done as well. Besieging Karaz-a-karak feels the same as a siege on a Tier 3 minor settlement.
With that said, this is my second favorite Total War game, after Total War: Attila.
Having completed the game both with the Chaos and Dwarf factions, I am slogging through as the Empire. For my play-through with the Dwarves, I used several mods including the 'settle anywhere' one, the 'unit experience matters' one, the 'Hero's aren't annoying' one (no actions at all; makes finishing some quests/missions impossible), the '2 skill points per level' one and a couple other cosmetic mods. For the Empire, I am using the 'unit experience matters', 'Heros aren't annoying', 'mounts for everyone' and '2 skill points per level' mods. I was using 'settle anywhere', during my first attempt at the Empire, but it was actually detrimental as the Dwarves expanded rapidly into human territory, complicating later play.
Empire of Sigma, Karl Franz army is pretty much nothing but mounted and dismounted Reiksguard with crossbow support, plus it adds my beloved Carroburg Greatswords.
Mods I'm using are the reduced-effectiveness experience matters one, the fixed unit experience norse building mod, enemy agents can't do any actions but player agents can--not that it matters; I can count all my successes on my fingers--and the increased skill points per level mod.
OgreChubbs wrote: What there is not a enemys cant fight back mod for you guys? Lol
Its a mod that makes it so Enemy Agents on the campaign map can't do their thing. In the unmodded game, the AI just spams them and has an endless limit to them. They also seem to almost always succeed, where player agents always have little to no chance to succeed, or aren't at a proper level to even do any actions. I just tend to put them into armies, so I don't have to micromanage every assassination/raid etc and forget about them.
OgreChubbs wrote: What there is not a enemys cant fight back mod for you guys? Lol
Its a mod that makes it so Enemy Agents on the campaign map can't do their thing. In the unmodded game, the AI just spams them and has an endless limit to them. They also seem to almost always succeed, where player agents always have little to no chance to succeed, or aren't at a proper level to even do any actions. I just tend to put them into armies, so I don't have to micromanage every assassination/raid etc and forget about them.
Pretty much. You get sick of seeing "XYZ was wounded in an assassination attempt" or "your army was hindered by some dwarven bloke" every turn, when your own heroes can barely scrape successes on basic actions. A Dwarf thane, Empire captain etc. can assault an entire army, causing not insignificant amounts of casualties to every unit in it. If you're trying to siege a settlement, just one of these agents can walk up to you and basically force you to retreat to replenish. A single thane lost me a Chaos playthrough because my horde got trapped besieging a dwarf settlement when a group of Chaos rebels appeared behind them, and the dwarves had a thane next to me. Two turns of assaulting the army later and the settlement's garrison of longbeards sallied and wiped me. That was the point I got that agent mod.
I know about the spam but thats why you keep 2 heroes in your warband.
You see a hero coming you detacth and attack and then reattach. If you do your tend to get to level 20 pretty quick.
After turn 90 some you never really end up with any hero dead.
But on a side note I am just pickin it is a single player game mod away boys enjoy
I got two mods on legend mounts and better auto resolve. If you armies are = you lose but if you have a 75% increase you win.... Mostly... Lol
But I started a dwarf campaign I hate them so much that I just ended up using only auto because I hated them on the battle field so much. Had to keep 2 armies maxed together all game some times 3 and to take out the vamps home 4 but so far it is working lol. Dwarfs need a nerf the money is just insane i get an average of 2000 gold a turn. I am at 729000 since turn 120 ish
That's 2 slots that could be taken up by actual units, though. Even with my attempts to keep heroes nearby I still fail 9/10 attempts to do literally anything, whilst enemy heroes manage to counter me at every opportunity. That Thane killed over half my 20-stack army over 2 turns, just by poking it. For comparison, my chaos sorcerer failed every attempt at anything that entire run. I wish I was embellishing the truth here, but I'm not; he spent half that run wounded or otherwise chasing things around trying to do stuff to them and failing miserably.
Over all my runs, I've never had an overall agent success chance of more than perhaps 10-15%.
Yes, without a doubt. Biggest change is that factions are unique, no more "this faction has SLIGHTLY better archers, but everything else is the same!" type of gameplay. i.e. dwarves have no calvary and as such are generally slow as feth, or Vampire Counts, where everything inspires fear, and instead of breaking they start taking more (and constant) damage instead. Ork's have a "fightness" meter, Chaos has a horde mechanic where they don't capture towns, but instead each army functions as a town.
Wolfblade wrote: Yes, without a doubt. Biggest change is that factions are unique, no more "this faction has SLIGHTLY better archers, but everything else is the same!" type of gameplay. i.e. dwarves have no calvary and as such are generally slow as feth, or Vampire Counts, where everything inspires fear, and instead of breaking they start taking more (and constant) damage instead. Ork's have a "fightness" meter, Chaos has a horde mechanic where they don't capture towns, but instead each army functions as a town.
horde for chaos also means they take damage when 2 armies are near each other. So it can be a problem late game. Also you take damage for being up north if ur not chaos and damage for being in undead landsmd for being in the waste.
Ashiraya wrote: I have been on the verge of buying this game for a while. I love me some Total War. Would you recommend it?
Yes.
It may take a long time if you're not used to it (first game i had took 300+ turns) but later i've been claiming land at an incredible rate. Most factions have very good confederation abilities (empire, dwarfs, greenskins) but vampires seem to crap out fairly easily in confederation. Basically confederation allows you to assimilate another faction into your own. You have to be the same faction type (empire can only assimilate other empire factions so no bretons or others). If you are unsure check the diplomacy on factions. Each faction has there own list like tilea and estalia are the southern realms while undead are all the vampire factions.
It's a complicated game and i'd suggest you read some of the rules. There's a very easy advanced controls list that tells you some things. For instance if you press and hold 'Left ALT' and then hold the left mouse button and move your move back and forth you can keep your units in the same formation to the area you want to go. Let go of the left mouse button when you have the highlighted units where you want them to go in that formation.
Each faction does play different. As they said vampires have their own morale and raise dead abilities which are kinda cool. If you want undead to really crap out the best choice is lots of flanking and rear charges against their units. Once their morale hits the crapper they tend to start disintegrating on their own. This faction has no shooting so make sure you look at the speeds of all the units and always get some of the fastest so you can engage all enemies (usually wolves are the fastest).
Greenskins need to fight a lot with the armies they have. Some fun units but i got kinda bored with them. I oddly disliked spider riders and i thought i'd love them. Waaagh! armies are generally the same type of army generated for free each time but they are a great boon. When you have like 2-3 of them generated you really start doing well.
Empire is very gun and artillery heavy. Quite a lot of early confederation options. I'm actually having a bit of a rough time against dwarfs from time to time which changed a bit when i made greatswords. Those irondrakes (elite gun unit) and similar though are just sick. Seriously those things are no joke to fight (i think it looks like they chuck bombs at you so a lot like miners with charges but scarier).
With diplomacy i suggest you kiss a lot of ***. If you want to get anywhere the easiest way is just to gift other factions with money. Do it enough and they'll want to have your babies. It helps in confederation options. That said winning battles esp. against their enemies works too but giving gifts of money helps the most. Basically later on trade and open borders treaties and such as well as alliances help make the faction in question like you but often if you want to go anywhere easily and fast just gift them like 5k gold. It works well for confederation too.
If you play Empire, just conquer everything Marienburg, French and Estalia. If you do it right you can probably do it by turn 100.
Build economy in this area, since your chances of being attacked are extremely low in those areas, especially if you pay off Tilea. The dwarves on the area will usually be happy with you taking out the Bretonnians and Estalians, especially since the Estalians in my experience are fairly aggressive.
Use the fat cash you are reaping to fund armies out of Altdorf, and use it to fend off chaos. Confederate yourself a path to Sylvania, take out the Vampire counts.
Generally, having two armies of swords/crossbows/one or two artillery are better than death stacks filled with Greatswords, Demigryphs and tanks. This probably goes for any fsction that doesn't have Chosen. I'm not saying don't have any death stacks, just keep multiple armies of cheaper dudes, and have one (maybe two or three if you control most of the empire and all of the south) while had in five or six cheaper stacks.
There is a second Marienburg-esque port in Troll Country, take it when you start expanding northward. You can't confederate Kislev, so if Kislev is somehow holding on at this point, you might want to consider just taking it. The Kislev capital isn't a bad take, either.
Try to do the Reikland Runefang quest sooner rather than later. The extra public order is pretty swank.
Don't forget to use the Advisor system, especially the treasurer.
Oh, and wizards speced for income improvement are literally worth a province in gold if they are positioned at Altdorf/Marienburg.
Generally, having two armies of swords/crossbows/one or two artillery are better than death stacks filled with Greatswords, Demigryphs and tanks. This probably goes for any fsction that doesn't have Chosen. I'm not saying don't have any death stacks, just keep multiple armies of cheaper dudes, and have one (maybe two or three if you control most of the empire and all of the south) while had in five or six cheaper stacks.
I agree with Crossbowmen, but I feel like Greatswords completely replace the swordsmen eventually, I keep a few Halberdiers around instead. And with mods I have a deathstack army of Reiksguard, but they're also supported by Crossbowmen
Spearmen with shields and crossbow-men make up most of my armies; takes so long to build up to elite units. I like to haul a couple cannons around so I can just walk up to a walled city and roll over it. Sieges suck.
Finished my first play-through with the Empire the other day, took an extra dozen turns while I chased the Suneater and Sigvald all over the place. For this go around, I took out the Empire Rebels and then made a bee-line for Vampland, making sure to play nice with everyone else. At around turn 100, everyone gets real friendly when you-know-who shows up, so confederating is a breeze. And in the mean-time I manage 4 armies and try to spend gold as fast as I make it (before I had my 4th army, it was over 4000 per turn).
everyone hates you, you have no friends and no matter how much you pay them they have I think it is -30 aversion.
Yeah she took a rough route. That was my first start. Spreading vampiric corruption is also a pain. Vampires help spread vampiric corruption but if you really want to spread vampiric corruption get plenty of lords with the vampire corruption level going around. It helps a ton. Otherwise prepare yourself for the most annoying attrition you've ever experienced outside of buildings. You will generally be forced to move out with it.
Also i found myself loving hexwraiths and crypt horrors and hating black coaches. I also loved fellbats and to an extent vargheists for tangling up enemy ranged units. Expendable and they will usually die but doing that can save a battle-line somewhat.
Just as a word of advice is that i don't think vampires have any siege units (i heard black coach is technically one) so if you want a turn one assault on enemy castles with walls you may want to sabotage the walls with a banshee hero. It will save you so much time and headache.
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I'd also suggest if you have to settle a destroyed town you may want to build an army with garbage, expendable, spammable units that can be replaced quickly. Scout ahead for them if possible and maybe take an army of actual fighting units to help in the fight. Alternatively a couple factions can heal units really quickly an absolute must if you want to repair an entirely destroyed army in 2 turns or so depending on skill points and they might even stack if you have 2 in an army. Empire has priests and i can't remember what vampires have but i think it was hero level vampires.
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I oddly find greatswords to be amazing myself. Their armor is infinitely better than most basic empire infantry. I'd also say handgunners are pretty good. They're probably better vs armored units though whereas crossbows are better vs light armored hordes probably.
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Some factions have a lot of large units like trolls and such (chaos, greenskins and vampire counts are known for this). If you have to face them go into woods and hide. They have to come in and it gives extreme debuffs to troll sized units, cavalry and chariots which is something dwarfs and empire are happy to take advantage of. If you don't have any forests on the map it might be a really hard road for you if you have to face chariots, cavalry and wolves though which is why halberdiers are good vs chariot and cavalry armies. Infantry that can shoot are better than cavalry that can shoot though and will always win those fights if you force the enemy into them.
It is also helped by the fact that Archaon is not the brighest tool in the shed.
His 'innumerable host', as my panicked advisor described it, is laying siege to my northernmost outpost. However, that outpost has been heavily fortified and garrisoned for that reason, and when he began the siege he tried to wait me out, allowing me to send another large army to reinforce.
Now he has finally decided to begin the siege assault and he is so hopelessly outmatched his bar is barely visible at all on the force comparison counter.
Am I supposed to be scared of this guy?
The dwarves are a 10x greater pain, except some clan in the far south which loves me for some damn reason and even proposed a military alliance with me (which I accepted - it's not like I am going down there any time soon and it's nice to have someone who doesn't hate me for once).
Cackling with glee as the Empire sues for peace after you crushed the defenses of Nuln (including the garrisoned army with Gelt himself and their reinforcement army) feels delightfully villainous. I heavily love this game.
Ashiraya wrote: It is also helped by the fact that Archaon is not the brighest tool in the shed.
His 'innumerable host', as my panicked advisor described it, is laying siege to my northernmost outpost. However, that outpost has been heavily fortified and garrisoned for that reason, and when he began the siege he tried to wait me out, allowing me to send another large army to reinforce.
Now he has finally decided to begin the siege assault and he is so hopelessly outmatched his bar is barely visible at all on the force comparison counter.
Am I supposed to be scared of this guy?
The dwarves are a 10x greater pain, except some clan in the far south which loves me for some damn reason and even proposed a military alliance with me (which I accepted - it's not like I am going down there any time soon and it's nice to have someone who doesn't hate me for once).
Cackling with glee as the Empire sues for peace after you crushed the defenses of Nuln (including the garrisoned army with Gelt himself and their reinforcement army) feels delightfully villainous. I heavily love this game.
First invasion of chaos or 2nd and what difficulty? For me it was tough because i had more than one enemy attacking me while fighting him. Sure they all tried to fight him but it wasn't easy. He comes with like 3-4 of his bros and depending on where you are (empire usually) those norse tribes are a pain in the butt. Empire is a mixed difficulty campaign that requires a crap ton of border area wall on all border territories. A friend joked that i was basically the Trump of the Empire with my slogan being "we're gonna build a wall" but it works. Castles are much harder for the enemy a.i. to take and the garrison is increased significantly when you build walls. Not only that but ranged armies like dwarfs and empire benefit hugely over this.
If it's one thing i noticed across all play-throughs is that greenskins form a huge army as well as the norse factions. Dwarfs get nearly wiped out if left alone (since their bros are far away whereas greenies are all in one spot mostly) and empire and bretonnia are significant in force. Oh and tilea and estalia are almost never touched by war though border princes do get hurt from time to time. Oh and kislev always gets destroyed. It's just a matter of when kislev falls. Vampires usually don't build up too much. Oddly they're one of the only bad guy factions which doesn't spread too much on its own.
Oh btw if you want hard mode play chaos. You will freak out every time your secondary army dies since your armies are your territories. You basically have to play hide and seek with the enemy at all times. You raid, raze soon after (if you can or have a 2nd army) and then run like a little *****.
The dwarf faction who hates me the most sent a massive army, rapidly marched to my most vulnerable cities and started to raze them. The closest available army I could send was Mannfred's elite army, which seemed suitable, so I sent them to intercept.
Cue a long merry goose chase as the dwarf army was tailed by Mannfred's. Their army had so much artillery and ranged weapons and the like so they destroyed small garrisons with little in the way of losses, so they razed every city they came in contact with (Nuln, the Moot, and surrounding cities) before marching to the next. Because you can't launch an attack the turn you march and you have to stay a certain distance away if you can't attack, Mannfred has only gained ground on them painfully slowly, and they have caused unbelievable amounts of destruction - including one city they razed, I started to rebuild and then they razed it again.
Mannfred only just caught the bastards and now they are doomed, but holy hell they did so much damage and to them it was most certainly worth the loss of their army.
I am not sure how they could fix this, but this is sooooo dumb...
The dwarf faction who hates me the most sent a massive army, rapidly marched to my most vulnerable cities and started to raze them. The closest available army I could send was Mannfred's elite army, which seemed suitable, so I sent them to intercept.
Cue a long merry goose chase as the dwarf army was tailed by Mannfred's. Their army had so much artillery and ranged weapons and the like so they destroyed small garrisons with little in the way of losses, so they razed every city they came in contact with (Nuln, the Moot, and surrounding cities) before marching to the next. Because you can't launch an attack the turn you march and you have to stay a certain distance away if you can't attack, Mannfred has only gained ground on them painfully slowly, and they have caused unbelievable amounts of destruction - including one city they razed, I started to rebuild and then they razed it again...
Mannfred only just caught the bastards and now they are doomed, but holy hell they did so much damage and to them it was most certainly worth the loss of their army.
The dwarf faction who hates me the most sent a massive army, rapidly marched to my most vulnerable cities and started to raze them. The closest available army I could send was Mannfred's elite army, which seemed suitable, so I sent them to intercept.
Cue a long merry goose chase as the dwarf army was tailed by Mannfred's. Their army had so much artillery and ranged weapons and the like so they destroyed small garrisons with little in the way of losses, so they razed every city they came in contact with (Nuln, the Moot, and surrounding cities) before marching to the next. Because you can't launch an attack the turn you march and you have to stay a certain distance away if you can't attack, Mannfred has only gained ground on them painfully slowly, and they have caused unbelievable amounts of destruction - including one city they razed, I started to rebuild and then they razed it again...
Mannfred only just caught the bastards and now they are doomed, but holy hell they did so much damage and to them it was most certainly worth the loss of their army.
Use banshees to sabotage an army and slow em down. Also if possible take a 2nd army to ambush with or just ambush period (do it along a road or perhaps a choke-point they have to go through like a river passing). Marching seems stupid good but when you try to ambush it hides your army as long as they don't luckily detect. Then once you ambush you almost always win. You see the enemy's army in the ambush and you can deploy on all sides of it. The enemy has no chance to deploy whatsoever when ambushed.
That said if they do detect your army they can send other armies to fight it or just go past your army and attack a city anyway so be careful.
If the enemy a.i. doesn't see an enemy army in a place anymore they'll check around the other way and ambush makes you unseen to them obviously.
I did not have other armies available; they were fighting battles elsewhere. My banshees were similarly preoccupied, as this dwarf invasion came so suddenly.
Ashiraya wrote: I did not have other armies available; they were fighting battles elsewhere. My banshees were similarly preoccupied, as this dwarf invasion came so suddenly.
If nothing else ambush works wonders. They should come back around if they don't see you following em. That curiosity of theirs will turn into horror i'm sure.
Can't say I've ever had an ambush succeed over any of my playthroughs. Always detected without fail.
One thing I liked about older TW games was that siege weapons really slowed your armies down, and full cavalry ones were able to cross more distance. Currently, it feels like I could have a stack of 1 general and 19 cannon, and still move as fast as a stack of one mounted general and 19 light cavalry. I'm not altogether sure whether or not army composition actually impacts campaign map speed in TW:W, but it's definitely fethy.
Avatar 720 wrote: Can't say I've ever had an ambush succeed over any of my playthroughs. Always detected without fail.
One thing I liked about older TW games was that siege weapons really slowed your armies down, and full cavalry ones were able to cross more distance. Currently, it feels like I could have a stack of 1 general and 19 cannon, and still move as fast as a stack of one mounted general and 19 light cavalry. I'm not altogether sure whether or not army composition actually impacts campaign map speed in TW:W, but it's definitely fethy.
Are you going into ambush stance? Your army can adopt march, ambush and various other stances.
Looks like I got Archaon really mad. He has started drowning me in full strength armies and ridiculously OP agents who assassinate and sabotage all in their path. My northmost outpost was quickly destroyed (this time he had the wits to destroy the reinforcement army first...)
But hey, at least I wiped that offending dwarf Karak from the face of the Old World, even if their remaining armies kept causing trouble even without cities.
Now Archaon is nearing Templehof, while I consolidate my armies to halt his advance. The tidewall is holding, barely.
I have lost a lot of land to the Warriors, but I am not out of the fight yet. Still, it is turn 150 and unless I can make the Warriors of Chaos stop coming they will draw too much of my attention to get rid of, since they seem to have set their sights solely for me.
Thoughts for the day: Giants are a massive pain, my cheap all-infantry armies had done well this far but the WoC tendency to spam chariots combined with the existence of the Giant unit has thus far caused massive trouble and forcing me to go for more expensive mixed forces.
Dark Magic is immensely useful for getting rid of heroes and monsters (who can otherwise do huge damage.) In my campaign against the Dwarves, Mannfred has flown ahead each time and assassinated their lords with repeated Life Leech casts, which has caused trouble for their morale early on.
Ashiraya wrote: Looks like I got Archaon really mad. He has started drowning me in full strength armies and ridiculously OP agents who assassinate and sabotage all in their path. My northmost outpost was quickly destroyed (this time he had the wits to destroy the reinforcement army first...)
But hey, at least I wiped that offending dwarf Karak from the face of the Old World, even if their remaining armies kept causing trouble even without cities.
Now Archaon is nearing Templehof, while I consolidate my armies to halt his advance. The tidewall is holding, barely.
I have lost a lot of land to the Warriors, but I am not out of the fight yet. Still, it is turn 150 and unless I can make the Warriors of Chaos stop coming they will draw too much of my attention to get rid of, since they seem to have set their sights solely for me.
Thoughts for the day: Giants are a massive pain, my cheap all-infantry armies had done well this far but the WoC tendency to spam chariots combined with the existence of the Giant unit has thus far caused massive trouble and forcing me to go for more expensive mixed forces.
Dark Magic is immensely useful for getting rid of heroes and monsters (who can otherwise do huge damage.) In my campaign against the Dwarves, Mannfred has flown ahead each time and assassinated their lords with repeated Life Leech casts, which has caused trouble for their morale early on.
As i said earlier on in the thread. If you have a lot of infantry and fight big things then enter forests. Forests hide your infantry and they massively slow big things down (trolls, possibly chariots and monsters). They take like a -80% debuff to speed and attack power if i remember correctly. Also since it hides your guys all their artillery can't shoot at you until they close and spot you.
Dunno if you guys saw but there's a patch incoming plus Free LC. This one is going to be blood knights for the vampire counts which if i remember were the best normal knights in the game (not including monstrous mounts like demigryphs).
they already have a mod for bloodknights, so it would be interesting to see which is better. I may keep the mod for unmounted bloodknights if they dont provide.
Won my first ever total war long Campaign yesterday! the armies of death completely wiped out the living. There are no more human empires, no more dwarfs and chaos has been completely destroyed, while I hold 90% of the empire's lands, the mountains and all of bretonnia! I have to say it was long but friggen awesome to have those final battles.
Tiger9gamer wrote: they already have a mod for bloodknights, so it would be interesting to see which is better. I may keep the mod for unmounted bloodknights if they dont provide.
Won my first ever total war long Campaign yesterday! the armies of death completely wiped out the living. There are no more human empires, no more dwarfs and chaos has been completely destroyed, while I hold 90% of the empire's lands, the mountains and all of bretonnia! I have to say it was long but friggen awesome to have those final battles.
how do you own the mountains? I thout vc cant own holds....
Tiger9gamer wrote: they already have a mod for bloodknights, so it would be interesting to see which is better. I may keep the mod for unmounted bloodknights if they dont provide.
Won my first ever total war long Campaign yesterday! the armies of death completely wiped out the living. There are no more human empires, no more dwarfs and chaos has been completely destroyed, while I hold 90% of the empire's lands, the mountains and all of bretonnia! I have to say it was long but friggen awesome to have those final battles.
how do you own the mountains? I thout vc cant own holds....
Conquer everwhere mod allows you todo as it says on the tin
I love this game, but Sigmar help me I'm awful at it. I'm way too nice, and the one time I did go on a conquering spree I had an Orc WAAAAGH! come up from Nuln and wreck my southernmost outpost. Bit of an inconvenience
Tiger9gamer wrote: they already have a mod for bloodknights, so it would be interesting to see which is better. I may keep the mod for unmounted bloodknights if they dont provide.
Won my first ever total war long Campaign yesterday! the armies of death completely wiped out the living. There are no more human empires, no more dwarfs and chaos has been completely destroyed, while I hold 90% of the empire's lands, the mountains and all of bretonnia! I have to say it was long but friggen awesome to have those final battles.
how do you own the mountains? I thout vc cant own holds....
Look in the mod workshop my friend, your life will be great
Avatar 720 wrote: They were also some of the most expensive models know to Humanity.
Pretty ironic that they're FLC.
I played i know. 100+ USD for 5. Jezzails were also terrible. A box of 3 for 52 USD. I think those two kits are some of the most expensive though sadly jezzails looked like ****. If i remember right the GW manager got like anywhere from 12-20 of em and they hurt back then. Odd as the leadership and BS wasn't too hot but they hit like a truck and honestly should've had the sniper rule. But hey as a 7th book in 8th edition don't give the most obvious sniper unit the sniper rule because screw skaven that's why. Least we got attention during end times. Poor bretonnia was written off completely. 2nd oldest army book before the game died sadly. We need new models. The specialty units are so fugly it's not even funny (censer bearers, plague monks and jezzails).
My Varghulf is a piece of love but while it is able to cause significant disruption in packed infantry blobs (inevitable in VC vs VC fights) it does not seem to do any real damage. Even if it does its lunge attack into a mosh pit and sends like 20+ skeletons and zombies flying, pretty much all of them just get up. In fact, all bar one or maybe two getting up again seems to happen every time it attacks.
Which not only looks kind of implausible, it also means it actually does not kill much. I run ultra unit size and killing one zombie per rattack is not going to cut it when you have slow attacks and 160 zombies to get through. The only real reason it usually racks up so many kills is because no one can kill it!
Perhaps big units cause lots of morale issues in small units?
I've been playing more of the chaos campaign though only on normal. Jesus if vampires is hard mode this is insane mode. You don't have many armies, unlocking tiers for tech costs money, just about everybody hates you and it's a constant cat and mouse hit and run style (which makes sense but is super hard). There's also no easy way to replenish armies quickly (empire has priests and vampires have vampire heroes). There's no ambush and since armies carry settlements on their backs you need to tech up each to recruit some units. So basically you gotta trade between hordes which if too close they cause attrition to each other.
I mean there are nice things about chaos like the super easy spread of chaos corruption and being able to recruit or build anywhere long as you have 25% movement but it's hard.
I'm really not sure about this blood DLC. I understand wanting to leave it out of the main game for age-rating purposes, but flogging it to people for anything more than £0.01 is shady. They want £2 for it, but if it had been in the main game, would that game have cost £41.99?
It's a small sum, but I can't help but feel like I'm being cheated out of two quid.
Like I said, I know it's a small amount, but it's an amount I shouldn't have to pay. For a new playable army that was finished after release? Sure, fine. For an aspect of the game that was purposefully not included to begin with just so it wouldn't hurt sales? That's taking the piss.
Avatar 720 wrote: Like I said, I know it's a small amount, but it's an amount I shouldn't have to pay. For a new playable army that was finished after release? Sure, fine. For an aspect of the game that was purposefully not included to begin with just so it wouldn't hurt sales? That's taking the piss.
Listen as somebody that felt the sting of having a 3k points army of skaven which had an 8 page FAQ, were a 7th book not made for 8th, had GW nuke the whole Fantasy setting for AoS after making it look like 9th edition and has constantly been ripped off by GW for things that should be cheaper i think complaining about 3 USD for Blood is annoying but super manageable. Seriously video gamers are so spoiled and they don't even know it. I spent 600 USD just to get 1,000 points of dark eldar with all army books and they suck in power level between armies. Oh and the average game is at least 2,000 to 2,500 points. Not to mention the constant updates which often make your army list invalid and the special supplements which you need to be competitive. So basically for 60 USD i can get 5 armies if i pre-ordered or ordered within a week with free blood knight DLC. Ya know blood knights the unit GW sells 5 for 100+ USD in finecast crap.
I'm just saying after playing tabletop wargames esp one where GW totally nuked my setting for a setting where some of the old armies can get re-rolls for having a more fantastic mustache (and i'm not actually joking) and still pay hundreds to play this with no going back to the old game in GW stores and killing off old armies, making horrible new ones and converting all square bases to round bases because apparently bases don't matter. It's just total garbage and that's putting it nicely. As i said before i'd buy this game 3 times over with all DLC if i had to. Some person i used to play with even said CA or Sega actually sued GW for killing the setting during production and honestly i hope they won. Also the name changes and lore changes are just garbage. It hurts most going into a GW and seeing the AoS stuff, some people saying Fantasy players were whiners, hearing the totally gutted names for copyright purposes and the totally gutted lore. I play 40k now exclusively and considering the upcoming End Times for 40k i will probably leave GW completely. I swear GW is putting themselves on a nose dive to destruction. If only GW wasn't stupid maybe the company could have been saved.
Avatar 720 wrote: I'm really not sure about this blood DLC. I understand wanting to leave it out of the main game for age-rating purposes, but flogging it to people for anything more than £0.01 is shady. They want £2 for it, but if it had been in the main game, would that game have cost £41.99?
It's a small sum, but I can't help but feel like I'm being cheated out of two quid.
They've included it in every game for a small fee since Shogun 2. Kind of silly, if you ask me. But eh... whatever.
Wait till you see a less "generous" video game company and their dlc practices. They make GW look angels sent by god to teach people good value sense and offer them cheap deals.
Some companies so cheap they charge for one shade of yellow each use or can be a high few for access to it completely forever. Until their servers go down. To the point where customizing one character in game will be more than you pay in a lifetime to paint models.
Gamgee wrote: Wait till you see a less "generous" video game company and their dlc practices. They make GW look angels sent by god to teach people good value sense and offer them cheap deals.
Some companies so cheap they charge for one shade of yellow each use or can be a high few for access to it completely forever. Until their servers go down. To the point where customizing one character in game will be more than you pay in a lifetime to paint models.
Hard for me to believe excepting those 'pay to play' games and i'm pretty sure most gamers rioted that crap to the ground. In many ways i hope GW burns itself to the ground. If they're going to be as evil and stupid as they've been they deserve it. They get what's coming to em.
Other than that i've taken a break for now to play xcom 2. This game is great but i'm waiting for more playable factions. I may play a new empire campaign at some point. I never finished greenskins as i got bored and warriors of chaos was boring but also really hard.
Like I've already said, it's not the sum, it's the principle. Everyone knows damn well that if SEGA weren't chasing a lower ESRB rating the blood would've come as standard for no extra cost to the case game. Saying "we didn't include it so we could play the ratings system to boost sales, but feth it give us an extra £2 anyway" absolutely stinks. There's nothing spoiled about disliking objectively shady business practices. Why was it not just free like the Blood Knights?
Avatar 720 wrote: Like I've already said, it's not the sum, it's the principle. Everyone knows damn well that if SEGA weren't chasing a lower ESRB rating the blood would've come as standard for no extra cost to the case game. Saying "we didn't include it so we could play the ratings system to boost sales, but feth it give us an extra £2 anyway" absolutely stinks. There's nothing spoiled about disliking objectively shady business practices. Why was it not just free like the Blood Knights?
3 USD is just 3 USD. I pay like 12 USD for a sandwich at panera every week when i go to GW. It is such a nothing deal and you're making it into one. Yeah it's an extra cost. Yeah it kinda sucks. GW however has screwed over players of Fantasy esp. in so many ways i hope the company goes under. Seriously i use a hobby knife that cost maybe 4-6 USD and they sell one at GW for 25 USD. That is absolutely insane at the price. It's like the kind of sales you get when going to an amusement park or theater.
Exterminating Warriors of Chaos was easy enough, exterminating Skaeling and Varg is so far less easy.
I have made progress, but their tendency to poop out maxed armies with maxed experience out of nowhere and then marching them around in blobs of four is annoying enough without attrition making things worse.
I hate how as vampire counts now that chaos is wiped out the entire world is allied against me and I'm holding them off but its a stalemate. No one wants to offer peace. Just constant war it's silly even for warhammer standards and is making my game a tedious slog. I might not even finish it now.
I might have to disband all my elite armies. Then raise up as many cheap stacks as I can and zerg rush out from my lands, as my 5 stacks of elites aren't cutting it.
Ashiraya wrote: Exterminating Warriors of Chaos was easy enough, exterminating Skaeling and Varg is so far less easy.
I have made progress, but their tendency to poop out maxed armies with maxed experience out of nowhere and then marching them around in blobs of four is annoying enough without attrition making things worse.
Yeah i could take down Varg but of all 3 marauder tribes skaeling seems by far the hardest to kill and i generally win the campaign before i finish em off. The weakest marauder tribe goes around the greenskin territories with a horde army so if you can kill the armies (of which i think there's only 2) that's all they've got. Generally that marauder tribe dies off easily.
Gamgee wrote: I hate how as vampire counts now that chaos is wiped out the entire world is allied against me and I'm holding them off but its a stalemate. No one wants to offer peace. Just constant war it's silly even for warhammer standards and is making my game a tedious slog. I might not even finish it now.
As i said before beat the living snot out of one of them and then offer a peace treaty. They often accept peace if they have other enemies and the war is taking its toll on the faction in question. If it's that tough give em money for peace but only if you really can't stand fighting.
You don't understand. The orks have confederated with the Empire, half the dwarves, and most of the humans. There is no stopping them now. Nothing I do to any faction save total destruction gets them to stop. As a matter of fact the idiots are so focused on attacking me they don't build or take land anymore. Instead they just rush forward in an endless tide of gakky stacks. It's perpetual war. Also when I do drive back one faction another returns with fresh stacks. Sometimes many provinces apart and I only have 5 armies.
Gamgee wrote: You don't understand. The orks have confederated with the Empire, half the dwarves, and most of the humans. There is no stopping them now. Nothing I do to any faction save total destruction gets them to stop. As a matter of fact the idiots are so focused on attacking me they don't build or take land anymore. Instead they just rush forward in an endless tide of gakky stacks. It's perpetual war. Also when I do drive back one faction another returns with fresh stacks. Sometimes many provinces apart and I only have 5 armies.
Wait, confederated? Do you mean allied, or are you using some really weird mods?
Yeah i could take down Varg but of all 3 marauder tribes skaeling seems by far the hardest to kill and i generally win the campaign before i finish em off.
They have 4 provinces. Their armies are pathetic but the sheer attrition that you suffer wiping them out just makes it not worth the bother, especially as their armies aren't a real threat if you have fortified coastal settlements.
Yeah i could take down Varg but of all 3 marauder tribes skaeling seems by far the hardest to kill and i generally win the campaign before i finish em off.
They have 4 provinces. Their armies are pathetic but the sheer attrition that you suffer wiping them out just makes it not worth the bother, especially as their armies aren't a real threat if you have fortified coastal settlements.
Yeah true the attrition is one of the bigger ones but they also have plenty of armies and are out in the middle of nowhere so if you get attacked somewhere else it could be tough. Not saying i couldn't destroy them just saying it's going out of my way for no real reason. It'd be like trying to conquer estalia, tilea and the greenskins as empire. The first two would allow territory but the greenskins don't whatsoever and they're so far away from reinforcing areas or friendly territory there's no reason.
Skaelings are a great source of cash as they have 3 settlements in easy raiding range of the Empire coast. This also keeps their numbers down as they have to keep rebuilding razed settlements.
I just eradicated Skaeling and Varg. Finally. That took way too long! I undercommitted initially and then get distracted, and painfully slowly raiding my way through their lands while their armies scattered.
Yet another "oh feth off" moment this game's thrown at me. Battered Ork Waaagh! besieged a province capital. My garrison had 3 longbeards units, 2 quarrelers, 2 thunderers, miners, and I had a hero there, too. I could easily win.
By the end of the battle, I had 2/3 of my army left. Only unit I lost were the miners, all my longbeards were 60+ men, quarrelers and thunderers had taken minimal casualties, and my hero was practically unharmed. I held the settlement square, both gatehouses, several towers. All enemy units inside my walls--bloody fleeing units fleeing into your settlement, regrouping, and causing havoc--were Broken or Shattered. He had ~300-400 goblin archers left just sitting outside the settlement. Their general had been wounded.
Hmm... That is weird. - Assuming the rules don't change from Rome 2. The only sort of reason that would happen is if you exited the battle early.
The way Rome 2 worked was:
If Defenders are all dead / broken, Attacker Wins.
If the primary victory point area is held by attackers, attackers win.
If Defending and time runs out, Defender wins.
If Defending and all attackers have routed (shown by the fact there isn't even any banners visible for the attacking units anymore), defenders win.
Thankfully I quick-saved before the fight, re-fought it pretty much exactly the same, and won. I seriously have no idea what happened.
Automatically Appended Next Post: And after having my army killed by a Varghulf, I've given up.
Neither it nor Mannfred took damage. At all. From great weapon longbeards and warriors. It even took cannonballs to the face on the approach and didn't take damage. Whenever I use a Varghulf I have to spam Invocation on it to keep it alive. This thing never dropped below 95%. Not once. Mannfred was the same; never took any damage from anything.
One side of my army managed to pin down grave guard, cairn wraiths, about 5-6 units of Vargheists--which they killed--4-5 units of Black Knights, and a handful of skeletons. The other half of my army were killed by zombies, Mannfred, and the Varghulf, including the Slayer King.
I just don't know what's happening. I even had the high ground throughout. But I couldn't do anything against the invulnerable Varghulf or invulnerable Mannfred, so they just carved through me.
Higher difficulties do not make the AI smarter, just stronger, and the Varghulf's regeneration passive exaggerates the issue.
The Varghulf excels against infantry in melee, while its damage output is unimpressive it has a high healthpool, selfheals and disrupts the enemy. It definitely should not shake off cannonballs though.
Higher difficulties do not make the AI smarter, just stronger, and the Varghulf's regeneration passive exaggerates the issue.
The Varghulf excels against infantry in melee, while its damage output is unimpressive it has a high healthpool, selfheals and disrupts the enemy. It definitely should not shake off cannonballs though.
Normal across the board. I have no difficulty with Empire, even against VCs, but that might just be because cavalry--especially Reiksguard--absolutely crush the bigger gribblies, and at the number of turns I'm in on this Dwarf campaign, I can even have Demigryphs starting to appear.
With Dwarves, I seem to have no trouble hacking Vargheists down, but everything just bounces off the Varghulf and Mannfred. Ungrim couldn't damage either of them the few times he got the opportunity, and the Varghulf never even started losing morale. Even playing VCs myself, my Varghulf has never been as completely invulnerable as this one. Even just fighting the first few skirmishes of a fresh campaign, he can take fair amounts of damage just ploughing through basic skellies. This one just refused to take anything, even from Longbeards.
I'm not able to get Organ Guns yet, and Hammerers are still a ways off, so I've got no other option than to keep a constant full garrison at Zhufbar with upgraded walls until such time as I do, because that's the only way I'd feel comfortably able to beat a VC stack. No idea what I'll do if and when they finally start throwing Terrorgheists around.
Avatar 720 wrote: Beastmen DLC is up for pre-order. Comes with the race itself plus a mini campaign.
Costs £14.
They'd better bring out a separate race pack for those people who just want to use them in campaign and MP.
Here's to betting that wood elves come with them. Then later gotta do bretonnia and skaven. I'm guessing skaven will fight greenskins and dwarfs for land and beastmen are going to inhabit the woods with wood elves. It's gonna be amazing.
Essentially, Beastmen aren't available on their own because it's not fair to the people who worked on the mini campaign.
You know what else isn't fair to anyone who worked on the DLC? People not buying it at all because they just want the new race, and don't see forking out over 1/3 the cost of the full vanilla game to get them as being particularly fair on them.
Better be one god **** good mini campaign and i doubt it will be. I didn't really like the horde dynamic with warriors of chaos. I like beastmen as a faction more at least on the tabletop but with the horde dynamic i am not thrilled. I was hoping they'd be able to inhabit terrain that wood elves had with wood elves fighting them a lot. Guess not though.
Still waiting for skaven. Guessing they'll inhabit the dwarf and greenskin settlements which i'm totally ok with.
Is it just me, or is playing as O&G really fething hard? I keep getting steamrolled by Thorgrim and the Slayer King. On top of that, other factions keep sending seriously badass characters to assassinate Grimgor. I have characters embedded in my army to try and counter but they ALWAYS fail to thwart them. Like literally, he steps out of one of my settlements and an enemy character just runs up and knifes him.
I've also found that Boar Boyz are pretty fething useless. Been using Gobbo wolf riders/archers, and they're much more effective
angelofvengeance wrote: Is it just me, or is playing as O&G really fething hard? I keep getting steamrolled by Thorgrim and the Slayer King. On top of that, other factions keep sending seriously badass characters to assassinate Grimgor. I have characters embedded in my army to try and counter but they ALWAYS fail to thwart them. Like literally, he steps out of one of my settlements and an enemy character just runs up and knifes him.
I've also found that Boar Boyz are pretty fething useless. Been using Gobbo wolf riders/archers, and they're much more effective
I got bored of the greenskins campaign. They somewhat challenging but not really. Most factions have challenges. If i had to say warriors of chaos is by far the hardest campaign. Play it and you will understand.
I got bored of the greenskins campaign. They somewhat challenging but not really. Most factions have challenges. If i had to say warriors of chaos is by far the hardest campaign. Play it and you will understand.
Difficult yet I found it boring. Not a fan of the Horde style. Nor of how you can't actually unite the Chaos tribes.
Has there always been a Teleport option for "Battle Quest" missions?
I just noticed the option yesterday after an ungodly amount of time playing this game and sending my legendary lords marching all over the map. In the case of Vampire Counts, in raiding stance so to avoid attrition, taking forever for Mannfred to do his quests down south.
nels1031 wrote: Has there always been a Teleport option for "Battle Quest" missions?
I just noticed the option yesterday after an ungodly amount of time playing this game and sending my legendary lords marching all over the map. In the case of Vampire Counts, in raiding stance so to avoid attrition, taking forever for Mannfred to do his quests down south.
nels1031 wrote: Has there always been a Teleport option for "Battle Quest" missions?
I just noticed the option yesterday after an ungodly amount of time playing this game and sending my legendary lords marching all over the map. In the case of Vampire Counts, in raiding stance so to avoid attrition, taking forever for Mannfred to do his quests down south.
feth me, that makes thing so much easier.
Yes. Though you need a good bit of cash to do it.
Meh, 5k is the price on Hard difficulty. That's about a third of my intake as Vampire Counts with half the Empire conquered. Good to know. Just pissed that I just now saw it.
I'm actually planning to play the next difficulty up from normal which i'm guessing is hard. I think empire would be the easiest faction to do with it. Gotta butter up the other empire sub-factions and possible allies though with plenty of money gifts. Odd how at times that's infinitely more useful than saving their skin in a fight or having similar friends and enemies. Too bad they got rid of the marrying in of family members. Can't say i'm entirely bummed armies going rogue went away if a general got too powerful.
Also i'm pretty interested in the new beastmen army. I wanted to play them on the tabletop but they kinda sucked at the time and what made them flavorful was sucked out of the game. In this just about everything beastmen have can vanguard, their army ambushes on the move as their base movement (sounds super OP), they have hordes but no infighting (mixed feelings here) and they have 'beast paths' which are basically the 'underway' under another name. Only times they seem normally visible is with 'raiding' stance which doesn't sound like a huge thing unless you're taking attrition which it sounded like they may or may not do sometimes (vampires and not sure when else).
After my fiancee had completed her Dwarf campagin I decide I had to give it a spin as the Vampire counts while using the Radious mods. And I have to say they made the game decent enough, the sheer amount of new units they added made the game much more enjoebal.
The hardest part about the campagin was to deal with the sheer amount of enemies one makes after the first 20ish turns. That and keeping enough armies and civil order to be Abel to keep pushing back the Empire, Dwarfs, Greenskins and warriors of Chaos. Also Achron is a total pushover
If Malagor the Dark Omen starts right below the Greenskins starting zone, I hope they do some rebalancing in that area. 4 Orc , 2 Savage Orc , 3 Dwarf, and now another most likely hostile faction, it might be tough for starting Greenskin players.
On Hard difficulty I get the Grudgebearer coming at me with a full stack of pretty seasoned troops fairly early. He's always the persistent threat, while Barak Zarr and the other Orc factions also get uppity at the worse times for me. One more faction might tip the scales into frustrating. Maybe give the starting Greenskin Lords bigger armies, or more money right off the bat could go some way to help out. We'll see in a few days though.
Pretty excited, I've been putting off rebasing my massive Beastmen army but this might be the catalyst I need to get them on rounds to play in AoS, instead of my Fyreslayers.
Can't wait to hear what they sound like as well. I very much enjoy the dialogue in this game. "This magic... is REAL!!" from my Night Gobbo Shaman makes me smile every time. The little guy try's so hard to sound scary.
Its great fun, the horde mechanics are much more forgiving than Chaos Warriors, which are harsh as feth. And just plain unfun, imo.
The mostly automatic ambush attacks are not as OP as I thought they'd be, although I don't have a full stack top tier army at the moment. That may change once I have more heavy hitter units in there. Speaking of heavy hitters... Ghorgon and jabberslythe aren't on the roster. Thats a bummer, but its still a fairly big unit roster available. I thought for sure the Ghorgon would be in, as he's essentially the same frame as the Cygor. Jabber's just get a mention in events, but i figured they wouldn't make the cut in game, as they are a fairly unique unit.
My gameplay style has been to immediately beat feet up to Varg/Skaeling territory and destroy them, as I find that when I play a southern based faction, they tend to raze a good portion of the Empire before they can unify to be a serious threat. I want that challenge! So the marauders have got to go, asap. Took them out and had 3 mostly full armies ready to pour into Kislev, but decided that I want most of their cities to be a bulwark for the incoming Chaos Warrior invasion(Disclaimer: I use the "chaos please wait" mod) I'll do some quest missions and when they show up I'll declare war on them as well, as I have the same problem with them as I do with the Norscan factions. Too aggressive and raze everything before I can, which I won't tolerate! Puny civilizations are mine to destroy!
Enjoying this expac immensely, although I don't feel the price tag was warranted. But I'm a Warhammer fanboy, Beastmen fanboy and Total War fanboy, so this was an auto buy. This weekend I'll give the Eye for an Eye campaign a shot and see how much production was put into that to further gauge my feelings on the price.
CA did explain why they picked the Cygor- basically its easier to motion capture than the Ghorgon, because you have 4 limbs to play with instead of 6. They might come back to it at some point though. God knows how they'd do the Jabberslythe.
I will be buying the Beastmen DLC because I will get all the factions because its Total War and because its Warhammer.
However the price is so high that I will wait to batch it with other content. I may be Creative Assemblies bitch with regards to this game, but I am no paying £15 for a faction when I can buy batched content later
Orlanth wrote: I will be buying the Beastmen DLC because I will get all the factions because its Total War and because its Warhammer.
However the price is so high that I will wait to batch it with other content. I may be Creative Assemblies bitch with regards to this game, but I am no paying £15 for a faction when I can buy batched content later
Perhaps i'm a sucker but beastmen aren't even a faction i massively want and i'll get them when i can throw down the cash. After GW killed Fantasy it's my only outlet. I just wish skaven got an update before they killed the game and maybe let total war warhammer have that. Some factions feel very much more powerful and diverse (empire and vampires vs bretonnia).
Ashiraya wrote: Well Bretonnia do not have many more units to pick from in their lore, do they?
The best they can have is the Fay Enchantress for the other Legendary Lord (or maybe the Green Knight), Questing Knights, Grail Pilgrims and Knights Errant if IRRC. I think they'd do wood elves first rather than Bretonnia.
Men At Arms (Polearm)
Men At Arms (Spearmen with shield
Peasant Bowmen
Knights of the realm
Grail Knights
Mounted Yeoman
Mounted Yeoman archers
Pegasus Knights
Trebuchet
So yeah... Brets might be a case of the downside of GW basically ignoring them for going on 2 decades now.
However, units could include.
Knights Errant (Impulsive, cheaper, less armoured/experienced knights)
Questing Knights (In between KOTR and Grail Knights)
Grail Reliquary carried by pilgrims
Men at Arms with Shields and halberds
Could have Squires in addition to yeomanry. - Perhaps just weaker incarnations.
There were a whole heap of other special characters
Bertrand's The Brigand and the Bowmen of Bergerac (Robin Hood-esque sharpshooting archers)
Repanse De Lyonesse (Joan of Arc)
Tristan The Troubadour and Jules the Juggler
Morgana Le Fey Enchantress
The Green Knight
Add peasant crossbowmen and foot knights to that and Brets become well rounded. I am in hope that they add these two units because they have already added units not in the 8ed army books in the game. Both units are logical and lore friendly and would fill a capability gap in the faction without being overpowered.
The other main difference is that Brets currently have one Lore. It is interesting that Lore of Beasts is out now. If Wood Elves are the next major DLC we will be set for the FLC full release of Bretonnia with all its lores.
I dont know about this, total war seems like a sink hole of money game 120$ chaos 30$ beastmen 30$ blood 15$
200$ computer game with less graphics and less content then warhammer march of chaos I think it was called where you could customize your units build armies points ect play skaven change factions and had a story mode. For 60$
Mark of Chaos was a rather underappreciated game. For all its flaws--and it had several--it was still fun. I doubt it'll run on W8 or even be supported by my graphics card, else I'd dig my copy out.
OgreChubbs wrote: I dont know about this, total war seems like a sink hole of money game 120$ chaos 30$ beastmen 30$ blood 15$
200$ computer game with less graphics and less content then warhammer march of chaos I think it was called where you could customize your units build armies points ect play skaven change factions and had a story mode. For 60$
See why I mostly left the video game world? They are getting worse every launch with this. I only play a few game a year now and mostly singleplayer games. The video game industry is in dark times. Copy paste games with milking dlc. Then they shut the servers down 2 years later and all your stuff you bought means nothing. This is "reasonable" for most modern companies. You should see the new trends they are putting in future releases to really milk every dollar form people for nothing.
A single video game can cost you way more than any 40k model these days.
Yeah they are a little high even for high canadian standards. Regardless if you want all the content the game has to offer there will likely be 10 paid dlc for sure and likely much more at the price of whatever beastmen and chaos are at. Then add in the two expansions. You used to just get all of this in a Total War game on launch, but not now. The video game industry is insane and there is a corruption that runs far deeper than in GW at the moment. Look at Konami's treatment of its workers, it's ip, it's utter open contempt for its fans, and how it treated Kojima. They were even booed on live stream and national television.
Gamgee wrote: Yeah they are a little high even for high canadian standards. Regardless if you want all the content the game has to offer there will likely be 10 paid dlc for sure and likely much more at the price of whatever beastmen and chaos are at. Then add in the two expansions. You used to just get all of this in a Total War game on launch, but not now. The video game industry is insane and there is a corruption that runs far deeper than in GW at the moment. Look at Konami's treatment of its workers, it's ip, it's utter open contempt for its fans, and how it treated Kojima. They were even booed on live stream and national television.
I'd imagine the work difference in creating Greeks, Romans, Barbarians and Persians with Elephants is significantly lower than creating Chaos, Empire, Dwarfs, Orks and the unique Machines & Monsters between all factions. I'd rather Chaos (and Brettonians) be available at the start but I wouldn't have expected them to have every faction they have planned in the game at launch.
If only they'd make every faction with their own map area for those who live beyond the Old World.
Nah even before that in older games there were waaay more factions on launch. Tons tons tons. Shogun 2 is where it started getting stupid with basically just re skinned armies for 10 dollars and a minor fiddling of stats.
It's only gotten worse and will get worse until gamers have had enough. It really is a slippery slope in the video game industry. Witcher 3 puts all of these games to shame with its content on offer and getting it all at once. Then having free DLC and then the two very large expansions (which needed to be bought) like the old days.
Hence I come to GW and spend my money here now and on books and rpg's. Anything but games.
The Valve fiasco with paid mods was the last straw for me. I know it didn't pan out, but they will try again. Next time they will be much sneakier and insidious about it and take away your free mods by inches at a time until they have taken everything.
In some of their newer games they have optional paid mods. They are trying.
The video game industry is like the one ring now. It is always seeking to cut up games and parcel them out smaller and smaller and for more and more. It does not serve creativity or gamers (barring the occasional odd ball developer or game). I hate gamer loyalty these days. It's stupid.
Edit
Your falling into the same trap many people do. They try and defend and justify the companies greed, and when you give them an inch they will not thank you for it just ask for more inches (until you've given them all your land) and suck out your money and leave you a dried misanthropic husk. The game companies need to be held to a lot higher standards than they get away with.
Video game companies coming for you. I feel old. Has it really been since 2006 I've been railing against dlc? Hahah. It's only gotten worse since that first horse armor dlc.
Uh huh, and I still believe more work was put into making the Warhammer Total War factions than any older game in the series, since the differences between the factions and the quality of the models is greater than the older games so it'd take much more time, money and people to create them.
Also, no, this isn't worse than horse armour. CA even released the Blood Knights for free, though a person raging against the machine such as yourself would never even consider that in any way but with the most manipulative and deceitful intentions, right?
I gotta agree, they put WAY more time and effort into factions for TWW than any other TW game. Is the DLC priced well? Eh, not especially, but it's far from horse armor/mobile gaming prices.
Lots of factions also does not mean lots of effort, TW warhammer also lots of factions, but you can only plat some of them The expansions are rumored to bring 3-4 factions each, almost as many as there was to begin with, seems reasonable, like the starcraft expansions bringing about as many missions as the original. We're also given the beastmen as an enemy on the grand campaign for free
As I said Sega/CA is slightly more reasonable. I still don't like how little content there was on offer day one and how it was obviously cut out to sell into chunks. Look at the Chaos faction. Ready to play day one and cut out. Why? Because they can.They know you'll just guzzle that gak up.
Look at the Witcher 3. It was only a sixty dollar game and it blew all of this away. Then had free dlc other companies would charge for. They had to make way more models and rigging and the HD textures were way more work intensive as well as the voice acting and facial animations. We as consumers are getting screwed big time. The big 30 dollar Witcher 3 expansion has more content than Rome 2 and its entire range of dlc.
Companies love reasonable loyal dumb people like you folks. Yes I am calling you stupid to your faces. It's people like yourselves who I have been trying to convince for the past ten years that this gak is getting out of hand. Now it's practically mandatory for dlc and gambling crates to be regular in games.
Even Overwatch couldn't escape and has crates you can pay for a random loot role. Need to grind to get what skins you want. It affects game design. I remember before the advent of random packs you had actual progression systems in games to unlock what you wanted and they rarely needed a lot of work to unlock stuff. Now companies are tempted to make things just a little harder to get each sequel to tempt people into getting crates. Speaking of Overwatch as great as it is from a competitive point it had very little content on day one. Just some vague promises of free maps and heroes. Thankfully for now they seem to be living up to that, but other companies and smaller game devs to make promises like that in the past rarely deliver.
Comparing the release of a Western RPG in the current gaming climate with a Grand Strategy game is not something I'd consider fair. Strategy games are restricted to PCs so this cuts out a large portion of potential players who don't have gaming PCs. Even the biggest names in strategy, such as Starcraft 2: Wings of Liberty made 4.5 million sales compared to an, until recently, barely heard of series, The Witcher 3, selling 10 million. 4 million of those sales were made in the first 2 weeks, how can strategy games compete with that?. Rome 2 sold only 1.13 million in Europe & North America, Shogun 2 was a mere 0.6 in Europe & North America (regions specified because those are the only numbers I was given).
Just because a business model is viable to make a successful game for one developer, doesn't mean it's the same for another developer.
I don't know how much the publishers spent on making any of those games, but Warhammer Fantasy has fallen out of Games Workshop's favour and Strategy games are not as lucrative of a market. This might be the last chance to see this kind of game. If it fails, who will try again?.
Plus it's a great game that I want to see more of. If it wasn't I wouldn't buy any DLC, but I do, even if you believe that makes me stupid.
Yeah, not a great comparison. TW3 had a larger audience and is a more popular genre, while TWW is limited to PC gamers with a decent PC, and is a genre that's heavily fallen of out popularity.
Gamgee wrote: I've found the beastmen to be as bad as the dwarves and am disappointed. I'm talking purely multiplayer here. They are pushovers.
Cool campaign faction terrible for multiplayer.
I have had the exact opposite experience. Maybe because people have figured them out, but they have been kicking ass in Multiplayer. A lot of this is due to Devolve and Savage Dominion being really really powerful.
Ashiraya wrote: This is embarrassing. Is this supposed to be my top agent?
Those traits.
You get likes <faction> if after winning you spare enemy soldiers and ransom them.
Its the built in downside to farming enemy armies. It also makes sense.
How heroes get likes < faction> I dont know, but it would make sense if its due to choices made in play.
Stupid is a trait heroes are born with, I refuse to buy heroes and lords with extreme negative traits. It would make sense if you got stupid after being beaten up in battle badly, one too many head wounds et al.
This game is great fun. I'm on turn 290 of my first campaign (dwarves) and am still having a blast conquering the map.
The price is well worth it to me. I will pay for a game and it's DLC if it is worth it to me. That's how this works. If you're complaining about the price then clearly you need to wait for a sale before it's worth it to you.
Gamgee wrote: I've found the beastmen to be as bad as the dwarves and am disappointed. I'm talking purely multiplayer here. They are pushovers.
Cool campaign faction terrible for multiplayer.
I have had the exact opposite experience. Maybe because people have figured them out, but they have been kicking ass in Multiplayer. A lot of this is due to Devolve and Savage Dominion being really really powerful.
I don't cluster my forces. I find AOE spells are really weak in this game for the most part.
Gamgee wrote: I've found the beastmen to be as bad as the dwarves and am disappointed. I'm talking purely multiplayer here. They are pushovers.
Cool campaign faction terrible for multiplayer.
I have had the exact opposite experience. Maybe because people have figured them out, but they have been kicking ass in Multiplayer. A lot of this is due to Devolve and Savage Dominion being really really powerful.
I don't cluster my forces. I find AOE spells are really weak in this game for the most part.
The Devolve Range is absolutely massive though, I think it is the largest AOE in the game.
Ashiraya wrote: I usually always Dominate as VC, so I don't know how she got Likes Chaos - especially as a Hero.
The reason she sits on Stupid was because she is one of those characters you sometimes get for free.
Well liking chaos is rather stupid.
Manfred likes her though, probably decorative. She is also the loyal idiot who signed up when nobody else stepped forward (gift character), so I can see why he keeps her around.
It does make sense frankly.
Besides, she has done fairly well in combat so far, and the Stupid penalty has never really caused any issues (whereas its charge bonus has come in handy).
Automatically Appended Next Post: The stories that this game creates are amazing.
I have played many VC campaigns, some in multiplayer, and I have pretty much always gotten a general early on named Gunther von Diehl who always looks the same, who I give the same talents and similar infantry armies. I've gotten quite attached to the guy.
This campaign it seems I got his twin brother Oswald von Diehl instead, but he was trapped and ganked by Kislev! After a tearful salute I swore that I would recruit Gunther the moment he pops up in this campaign, and that when I do, he will get revenge!
I really liked the mortis engine and ghoul king personally. Unleashing crypt horrors into close combat against poor little greatswords was such a fun thing. Crypt horrors were one of the more durable units in the tabletop as far as monstrous infantry were concerned. Add a mortis engine here and there and they get super resilient.
Ashiraya wrote: I played my Dwarf friend with a flying Mannfred who set up a defensive battle line to gun me down.
I flanked him with Mannfred and cast a boosted Wind of Death that hit his entire frontline.
Pretty much half his army died.
If i recall that spell when hitting a unit it basically did something like d6 wounds per rank of a certain strength or something and was a vortex (i can't remember if it went out from the caster or just came down on the table somewhere and moved). It's been over a year and i only glanced at my vampire counts 8th ed army book. It's a shame. Such a waste of a great tabletop game and a waste of money to buy something completely worthless now. I need to seriously find a game store with players that don't mind playing 8th. I dunno if i want to try out 9th.
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My big question is this. With the mentions of beastmen and skaven in the base game and now that beastmen have been released should we expect skaven to come? They were the faction i played. The only thing that bummed me out was the army wasn't updated to 8th edition much like beastmen and bretonnia and was the 2nd oldest army book despite being a hugely popular faction (seriously go screw yourself GW no army book update since '08 or '09 with End Times being a mild exception).
I have faith if CA can make beastmen a true good ambush faction rather than an under-powered piece of crap of an army then skaven can get more options than rares (abomination, warp lightning cannon and doomwheel) and hordes (spam of crappy dudes). The rare choices did the damage and the hordes held up the enemy. Would be interesting to see more viability with poisoned wind globadiers, jezzails, weapons teams (ratling guns, doom flayers, warpfire throwers, poisoned wind mortars and the warp grinder tunnel team) and such like rather than the lack of flavor GW gave to em.
Hopefully we get End Times Vermin Lords though excepting those ugly as **** feet the models had. Seriously whoever designed their feet and knees should get similar treatment to theirs .
Apparently no alcohol is good enough for Sigvald anymore, I guess once you start burning down nearly all the wineries for being poor you just realize none can satisfy your thirst.
Started playing another campaign on hard this time. I'm playing as Karl Franz with the empire. Had some nice victories and finally have my income per turn in over a 1,000. It's only slightly above 30+ turns so i'm feelin alright about this.
I figured i'd play this game now that i beat xcom 2 on hardest difficulty on ironman mode. This game is hard for me but a change of pace besides slamming my head into a wall for hours until victory is nice (at least this game on 'hard' is easier than the hardest difficulty of xcom 2 on ironman for me esp. with empire).
No pics, but so far he's pretty solid. He is foot only, so that's a hindrance; his starting units were pretty good. At level 3 I think he unlocks a skill that adds xp every turn to his army and a smaller amount to local armies, pretty useful. Haven't unlocked the quests for his gear yet - I have Manfred and Ghorst already around turn 30 since they are both so easy to unlock. Starting with Vlad seems like a pretty solid idea since to unlock him you have to take Altdorf, all of the other VC lords are easier. The Ghoul King seems interesting, but I wish they were more differentiated from the standard vampire lords. Regiments of Renown seem cool, but I play with the radious mod so I am already spoiled for unit choices.
So i probably should've built more walls sooner. I'm at turn 130+ and i swear every enemy has gotten a piece of my *** at some point or very nearly. I've outlasted a bunch of factions but haven't been really killed by any. My current main enemy is vampire counts and they just keep throwing armies at me. I think they've just about lost most of their armies though. Only one that looks threatening is mannfred's. I killed so many armies of his. Early on i killed like 4 vamp armies but then i lost some armies against him and kept having to rebuilt and fight him off. I managed to kill a few more of his armies and i think he's stretched pretty thin now for the territory he's got to protect.
Thankfully it's at a time when just about everybody else except greenskins and chaos tribes are allied with you so they are a huge buffer. Oddly Kislev is holding down the chaos wastes pretty solidly and my northern allies got things under control (i could confederate but if i did that i'd have more enemies and more useless armies to disband).
Formosa wrote: ah the radious mod, so many bad design choices in there lol, its even more unbalanced than the standard game
Agree. I use several mods (such as one which speeds up the rate of combat animations without meaningfully affecting DPS) but Radious seems horribly overrated.
I do not need bloated umpteen unit variations on unit X either.
I honestly love this game, but the broken hero system makes me want to put my head through a wall. I hate to trust in mods (as I've had some bad experiences with them) but I think I might have to in order to actually do something against enemy heroes
Formosa wrote: ah the radious mod, so many bad design choices in there lol, its even more unbalanced than the standard game
That is a opinion open for debate, the standard game is as fun as watching paint dry. And in dire need of severe improvement if you ask some. I would rather have a large rooster of units than a few stock units that is less than fun to use
Formosa wrote: ah the radious mod, so many bad design choices in there lol, its even more unbalanced than the standard game
That is a opinion open for debate, the standard game is as fun as watching paint dry. And in dire need of severe improvement if you ask some. I would rather have a large rooster of units than a few stock units that is less than fun to use
that's fine, id like more units too, but just spamming units at us with no thought to balance or fluff, no thanks, I got WARHAMMER total war because A: its a Warhammer game and B: its a total war game, its not called Radious total war
BTW for clarity, I like the standard radious mod, I just don't like the Total units mod, why use swordsman, when armoured swordsman exist, why use either when you can spam knights of morr, its the same issue for every race.
It comes down to player preferences, I guess. I use the Empire of Sigmar mod and while I could use the three Reiksguard units on foot instead of state troops I don't (except in Karl Franz army, he has nothing but mounted and dismounted Reiksguard, it's a joy) because it wouldn't feel right
Played through Dwarves and Empire now. Tempted to try Chaos out, just cause that seems like it would be really difficult. Really waiting for the Elves though. Been a life long High Elf player, and it I'm Jonesing hard for them.
High Elfs are apparently part of the first new full on 'expansion', since much more would be needed for them locationwise (and high elfs without dark?)
Wood Elfs however seem to be a dlc race coming eventually.
It was good for earlier TW games but I didn't like it here. In earlier games unit bloat was managed by only allowing certain units to be recruited from specific locations. That worked well but the sheer unit spam is the most obvious issue with Radious, for me at least.
I run at lot of mods, I probably have at least a dozen active at any one time, but none of them add any units.
I like the radious mod for most of the non unit changes mostly, but the unit stuff is fine for me.
It gives me more options, which is always a good thing in my opinion. I build armies that I think are thematic and choose units accordingly, so I don't mind there being a bunch of choices.
Formosa wrote: ah the radious mod, so many bad design choices in there lol, its even more unbalanced than the standard game
That is a opinion open for debate, the standard game is as fun as watching paint dry. And in dire need of severe improvement if you ask some. I would rather have a large rooster of units than a few stock units that is less than fun to use
that's fine, id like more units too, but just spamming units at us with no thought to balance or fluff, no thanks, I got WARHAMMER total war because A: its a Warhammer game and B: its a total war game, its not called Radious total war
BTW for clarity, I like the standard radious mod, I just don't like the Total units mod, why use swordsman, when armoured swordsman exist, why use either when you can spam knights of morr, its the same issue for every race.
Well in my humble opinion they threw the fluff out the window when they made Empire seccesionists in Reikland, and the fact that most of the Dwarf factions are notoriously untrustworty, or the fact that you can have trade with the Vampire counts.
The game as is now is decent but not what it could have been. Also why did they get rid of army traditions? I mean in a total war game that would have been awesome and made your armies much, much more valueable
Are dwarfs untrustworthy or are they just hard to trust others? Also far as i can tell in the game the dwarfs mostly trust you as long as you don't ally with an idiot who attacks them or vice versa.
The only background i mostly knew about was vampire counts and skaven and not a whole lot else so take that as you will.
flamingkillamajig wrote: Are dwarfs untrustworthy or are they just hard to trust others? Also far as i can tell in the game the dwarfs mostly trust you as long as you don't ally with an idiot who attacks them or vice versa.
The only background i mostly knew about was vampire counts and skaven and not a whole lot else so take that as you will.
..... Yes very much so, in particular Karak Hirn and the other smaller clans, backstabbing a holes all of them. I have had them declear war on me without cause more times than I care to think about. Last time this happend was when I played as the Empire and had just gotten into a confederation with the faction that has Nuln as it capitol. BAM suddenly four Dwarf throngs swooped in and rolfstomped me until I managed to wipe the rats out
flamingkillamajig wrote: Are dwarfs untrustworthy or are they just hard to trust others? Also far as i can tell in the game the dwarfs mostly trust you as long as you don't ally with an idiot who attacks them or vice versa.
The only background i mostly knew about was vampire counts and skaven and not a whole lot else so take that as you will.
..... Yes very much so, in particular Karak Hirn and the other smaller clans, backstabbing a holes all of them. I have had them declear war on me without cause more times than I care to think about. Last time this happend was when I played as the Empire and had just gotten into a confederation with the faction that has Nuln as it capitol. BAM suddenly four Dwarf throngs swooped in and rolfstomped me until I managed to wipe the rats out
That there is just the wanaz from the Black Mountains and Grey Mountains. True Dawi would never be so craven.
I gotta say the first time i rolled out demigryph knights vs dwarfs in this i sorta stood back and was like "Holy Jesus!". They pretty much routed the whole army themselves and same went for bretonnia. Those poor bretonnians don't even really seem to have a counter to that and dwarfs are also fairly stumped vs lance demigryphs. The halberd ones are ok and sometimes do decent vs larger targets but nothing too great.
I'd say if you face a monster a luminark of hysh is your best bet. Those things are just silly vs characters btw and some other single targets. I wonder what it'll do to hellcannons and monsters.
Other than that i have gotten the hang of helstorm rockets and they are sick vs slow armies or light infantry spam. Still needing to find how best to use helblaster volley guns.
In the current game chaos has been owned by us and i'm doing pretty well. Confederated the last empire faction (only took in two), had to destroy one and the others either destroyed themselves or got killed by other factions. Gotta say the empire is a bunch of self destructive little ****s but then a lot of the factions are.
My biggest issue currently is being outmaneuvered by enemies or having the wrong setup for my army to face an army but i seem to have done ok for the most part. Only real threats at this point are greenskins and varg (chaos tribe). Vampire counts could also be a problem if they declare war but thankfully the greenskins are fighting them and it's keeping me free to handle other problems. Oddly as you say dwarf factions do seem to be backstabbers but some bretonnian factions were too and part of it is allies making a hundred enemies. Note to self don't make allies unless they are powerful enough as they love making enemies.
BTW for clarity, I like the standard radious mod, I just don't like the Total units mod, why use swordsman, when armoured swordsman exist, why use either when you can spam knights of morr, its the same issue for every race.
Why use swordsmen when you can have great swordsmen?
BTW for clarity, I like the standard radious mod, I just don't like the Total units mod, why use swordsman, when armoured swordsman exist, why use either when you can spam knights of morr, its the same issue for every race.
Why use swordsmen when you can have great swordsmen?
Because they have different rolls, one is shielded and high defence, the other is armour piecing and anti elite, and each has a different cost, armoured swordsman are just swordsman +1 for no reason, knights of morr are just better than everything at everything, so no need for Greatswords, Spears, halberds and normal swordsman, then we get into plugging holes in the weakness of an army for no reason, undead archers and handgunners, black orc arrer boys, it goes on, the unit balance is non existent.
Played some more of the game today. Got a random general to whatever rank you need to have them using a griffon mount. I feel like that's impressive for a guy that when he dies is gone for good. Oddly he seems to have a ridiculously lucky and good track record. Lucky because i kept him out of an army that got slaughtered at one point. His units of crossbows, greatswords, demigryphs with halberds, helstorm rockets and luminarks are amazing esp. in sieges and have won me battles vs dwarfs, undead and the norse tribes. In particular i'd imagine they're best vs hordes and lightly armored melee armies mostly. Luminarks rock in sieges (breaking down walls, gates and enemy towers), character killing and tough small unit killing (chariots, monstrous infantry, monsters and other single or near single targets). The rockets are just great in general but esp. vs lightly armored horde or slow moving targets like dwarfs. Demigryphs with halberds are kinda just ok but their role is monstrous infantry and cavalry killing). The crossbowmen are only there because i need something to kill incoming flyers and fast units like wolves and light cavalry esp. with shooting weapons.
Ashiraya wrote: Because swordsmen are shielded and are way cheaper?
Shields don't do much compared to 70 more armour. Cheapness applies to armoured swordsmen too.
Formosa wrote:Because they have different rolls, one is shielded and high defence, the other is armour piecing and anti elite, and each has a different cost, armoured swordsman are just swordsman +1 for no reason, knights of morr are just better than everything at everything, so no need for Greatswords, Spears, halberds and normal swordsman, then we get into plugging holes in the weakness of an army for no reason, undead archers and handgunners, black orc arrer boys, it goes on, the unit balance is non existent.
Greatswords have 2 less melee defence. Due to their armour they'll last longer against anything. I'm not even sure they'll die more quickly to AP archers. The only advantage swordsmen really over them is the cost. That applies to armoured swordsmen too. Knights of Morr did seem a bit good but I don't know how good they'd be against heavily armoured troops or monsters. How much AP damage did they have? Undead archers were put in because it makes no sense not to have them (plus they are generally less cost effective than the archers of other races; same with Black Orc Arrer Boys). I mean, it's not amazingly balanced but neither is the base game.
Ashiraya wrote: Because swordsmen are shielded and are way cheaper?
Shields don't do much compared to 70 more armour. Cheapness applies to armoured swordsmen too.
Formosa wrote:Because they have different rolls, one is shielded and high defence, the other is armour piecing and anti elite, and each has a different cost, armoured swordsman are just swordsman +1 for no reason, knights of morr are just better than everything at everything, so no need for Greatswords, Spears, halberds and normal swordsman, then we get into plugging holes in the weakness of an army for no reason, undead archers and handgunners, black orc arrer boys, it goes on, the unit balance is non existent.
Greatswords have 2 less melee defence. Due to their armour they'll last longer against anything. I'm not even sure they'll die more quickly to AP archers. The only advantage swordsmen really over them is the cost. That applies to armoured swordsmen too. Knights of Morr did seem a bit good but I don't know how good they'd be against heavily armoured troops or monsters. How much AP damage did they have? Undead archers were put in because it makes no sense not to have them (plus they are generally less cost effective than the archers of other races; same with Black Orc Arrer Boys). I mean, it's not amazingly balanced but neither is the base game.
Kinda agree with SomeRandomEvilGuy. Swordsmen are one of those units that stops being useful when you get the higher tier version of the same thing. I think crossbowmen still retain their use (longer range and better vs light infantry and can shoot over other soldiers) but the shield isn't enough to make up for the lack of armor usually. Greatswords are usually just more durable. AP weapons could probably kill em fast but they have their own and if you have the right tools for the job you should be able to handle opponents that they can't. Swordsmen just aren't that good against more basic things (probably some of the worse melee troops). Under fire from ranged weapons the armor also probably helps. Basically if you have the time and the money greatswords are superior in every way to swordsmen. I suppose you could still use swordsmen or crossbowmen or similar with priests and then use them to settle ruins though (the priests rebuilding the army faster of course).
At least they're not spearmen without shields though. I tend to stop even making spearmen with shields once halberds are available. Also since i got demigryphs with halberds i'm not even really building halberds anymore. Halberds are nice but demigryphs have the mobility and durability that they don't. Infantry probably do it better en masse but the ability to threaten monstrous infantry and chariots on the move is really nice.
Ashiraya wrote: Because swordsmen are shielded and are way cheaper?
Shields don't do much compared to 70 more armour. Cheapness applies to armoured swordsmen too.
Formosa wrote:Because they have different rolls, one is shielded and high defence, the other is armour piecing and anti elite, and each has a different cost, armoured swordsman are just swordsman +1 for no reason, knights of morr are just better than everything at everything, so no need for Greatswords, Spears, halberds and normal swordsman, then we get into plugging holes in the weakness of an army for no reason, undead archers and handgunners, black orc arrer boys, it goes on, the unit balance is non existent.
Greatswords have 2 less melee defence. Due to their armour they'll last longer against anything. I'm not even sure they'll die more quickly to AP archers. The only advantage swordsmen really over them is the cost. That applies to armoured swordsmen too. Knights of Morr did seem a bit good but I don't know how good they'd be against heavily armoured troops or monsters. How much AP damage did they have? Undead archers were put in because it makes no sense not to have them (plus they are generally less cost effective than the archers of other races; same with Black Orc Arrer Boys). I mean, it's not amazingly balanced but neither is the base game.
But Greatswords are a lot more expensive. Armoured ones are very similar, just better.
If all you need is to hold up your enemy line so your cavalry can charge them in the rear, swordsmen do the job just as well as greatswords but for a much cheaper price. That is important, especially against things with very high armourpiercing damage such as giants or wraith units.
Slight updates on the game. I have mostly destroyed vampire counts. They now only have 2 territories and i've been able to mostly focus on the greenskins. I think my allies are attacking the norscan tribes continuously because i haven't faced much in the way of them. Really greenskins are the only real threat and we've killed a crap ton of their armies. Sad thing is there are only many more. I told my dwarf ally to go attack the greenies off their coast and bretonnia to attack the far flung weak armies while i hit some of the bigger armies near sylvania (there's like 5-6 of them there with one being a waaagh!!! army) Thankfully i have priests so as long as no units die in a turn or two my army is replenished. I have lost a couple units though so i'm starting to build some military buildings near the frontlines.
Anyway we should have this in the bag. I think my army power bar is only a third of the greenskins but i have allies whereas he's all by himself. Together i think we can take em down though i do keep feeding my allies gold every few turns to keep them from breaking the alliance and fighting me. I may stop giving border princes any money since they only have one territory and a war with them would end hilariously quickly in their defeat (i have 2 strong allies and about 25 or so territories while being the #2 power in the world).
On my current run with Vlad the Dwarves have managed to wipe out the Orcs, which has never happened before in any of my campaigns.
I am more scared of the Dwarves than of Chaos at the moment, luckily I am allied with them so maybe my Undead corruption can sort them out.
Yeah i've never seen that happen ever in any of my games. Dwarfs are usually first major faction to get wiped out which is rather sad but makes sense given confederations and all the start positions. Orcs are almost all in one spot, dwarfs are separated into small separate islands.
On my current run with Vlad the Dwarves have managed to wipe out the Orcs, which has never happened before in any of my campaigns.
I am more scared of the Dwarves than of Chaos at the moment, luckily I am allied with them so maybe my Undead corruption can sort them out.
Yeah i've never seen that happen ever in any of my games. Dwarfs are usually first major faction to get wiped out which is rather sad but makes sense given confederations and all the start positions. Orcs are almost all in one spot, dwarfs are separated into small separate islands.
I've been watching HeirofCarthage's play through, he had Dwarves take out the Greenskins on his. I just started a new empire run last night. Haven't gotten down there yet, but two southern Greenskin tribes got wiped out in the first 5 turns, so someone is kicking teeth in.
I felt dirty for that. I love Warhammer to death and i love Total War's version of it but Xcom 2 is my preferred game. I feel like a traitor now :(. Didn't mean to be. Oh and i haven't played the latest Deus Ex game yet. If there was a 2 choice system i would've gone for Total War: Warhammer as well though.
Avatar 720 wrote: I couldn't vote for TW:W in any of its categories, really.
It's an alright game, but that's just it: it's alright, not award-winning.
I belive the word is mediocre, its rather sad to see that they have yet to manage to get simple things like ranged cavalry to be anywhere as well done as it was in Rome Total war 1 for instance.
It doesn't look like Warhammer at all. It looks like a unit/ buildings mod for Rome 2 or sth with a slight post process filter, could be middle earth or generic fantasy when it comes to landscapes/ surroundings and overall visual design. Oh no sorry big skulls on skulls, must be whfb.
Mark of Chaos was 10x more whfb (and its cinematics are 100x better, spot on and best ever), hell my Call of Warhammer with sweetfx is more whfb than this when it comes to mood.
Don't get me wrong, I'll be playing it to death and back. Still dissapointed though.
Too realistic, too normal, too generic, too plastic when it comes to visual style. It lacks the grimdark, the eerie and the grit, is not twisted enough, IDK really. It's like it lacked the last touch of the visual designer that adds character to the visuals.
It's probably because they went for the more grounded, let's-make-it-look-more-plausible style of 8th edition instead of the old mass scale brothers Grimm esque bloody fairy tale, which is fine I guess but really not what I expected. I spent thousands of hours on various Total War games and really wanted this one to be differentiated more, instead when zoomed out, in the forest and without monsters, the TWW battle could be mistaken for Rome or sth
Too realistic, too normal, too generic, too plastic when it comes to visual style. It lacks the grimdark, the eerie and the grit, is not twisted enough, IDK really. It's like it lacked the last touch of the visual designer that adds character to the visuals.
It's probably because they went for the more grounded, let's-make-it-look-more-plausible style of 8th edition instead of the old mass scale brothers Grimm esque bloody fairy tale, which is fine I guess but really not what I expected. I spent thousands of hours on various Total War games and really wanted this one to be differentiated more, instead when zoomed out, in the forest and without monsters, the TWW battle could be mistaken for Rome or sth
Plumbumbarum wrote: I spent thousands of hours on various Total War games and really wanted this one to be differentiated more, instead when zoomed out, in the forest and without monsters, the TWW battle could be mistaken for Rome or sth
To be fair, any edition of Warhammer Fantasy , with the less fantasy centric terrain and without monsters could be mistaken for historical wargaming at a distance.
I think that's kinda the point they were making...
Even though I've been away from GW for 3 years now, and not been a part of Warhammer Fantasy for even longer (and still not played Warhammer Total War because borked computer), I can really imagine what people are saying. There is an inherent aesthetic to warhammer, that goes past just the races and their obvious paraphernalia.
I'm not gonna claim it's a unique aesthetic but there elements there that should be visible in most situations. - Even the wilderness things like abandoned shrines, corrupted trees, ancient dwarven monuments and the like should be there.
And that's without going full "Realm of Battle" random skull piles in the ground sort of thing.
For $8, I will probably get it. Would really love some word on when to expect the Elves though. The base games playability is starting to wear a bit thin for me.
I am hold off on all DLC purchases until its bundled into a sane pricing package. I am prepared to wait a year or two if necessary.
I limit my Warhammer gamplay to keep it fresh, and thankfully all the DLC is avialable to opfor so I still experience it, I even get to use it if I confederate with a faction with some. I dont mind that at all, in fact I am happier to play Empire and have half the units - other Empire faction only. I am not missing much all told, and when I got an Arch Lector by confederating with Middenland, he was more precious to me than other generic lords, and his loss more keenly felt.
Automatically Appended Next Post: I liked Shadow of the Horned Rat, Dark Omen and Mark of Chaos, all three were decent games in my opinion, though Horned Rat was very difficult and is also too dated to play today.
The two unit packs currently out are priced a little better, and Chaos is alright, but the Call of the Beastmen is taking the piss a bit. I get that they packaged a whole separate mini-campaign with it, but I don't want that and I'd wager that most people playing it don't, either. I might have gone for it if it was a mini-campaign and two new races, like Wood Elves and Beastmen, but not for a single race.
I'd have bought them by themselves for £5-£6, but I'm not buying them at all until I can get their DLC on sale for around that price--the price that I believe is worth what content of it I'll actually use. If that means waiting 2 years or so for it to reach 66% off on Steam, then so be it.
Pretty excited for this DLC. Can't wait to field more fleshed out Night Goblin armies. It'll be madness! Sad that the Mangler Squig hasn't made the cut, though.
From the snippet in White Dwarf a month or two ago, I think Bretonnians are next up as a freebie race pack. I've been avoiding the mods that add them as a faction, because I'd rather wait for the official release.
I don't think this has been mentioned on this thread but the November WD comes with Grombrindal himself as a playable character as well as 30% off the game itself. Might just be enough of the discount to make me buy the game as I am bored of just watching other people play it now!
nels1031 wrote: Pretty excited for this DLC. Can't wait to field more fleshed out Night Goblin armies. It'll be madness! Sad that the Mangler Squig hasn't made the cut, though.
From the snippet in White Dwarf a month or two ago, I think Bretonnians are next up as a freebie race pack. I've been avoiding the mods that add them as a faction, because I'd rather wait for the official release.
I actually think i prefer them to fanatics when 8th was a thing. Whenever i played against a friend they always seemed like a threat. Funny how nobody would take night goblins without netters and fanatics. Both were really good too for a 3 pts per model unit.
Hide, ambush, hide, raid until they come, hide. Repeat until you're strong enough to attack, or they are distracted by the horde that spawns after you get enough corruption.
Its all about picking out the weakest element and working up from there. Don't be afraid to hit the bricks if things get dicey, run away to lick your wounds.
Stay off the beaten paths too, avoid high traffic areas unless you think you are strong enough to take on what comes.
And stay together. With the immunity to infighting, your hordes can stay close together with no penalty. Try to be within one movent range of the other hordes.
And hide.
And wait for favourable full moon results. Picking the wrong one while on the offensive can be crippling.
Also, the skills and technology trees that increase growth always seem crucial to me as well.
Having replayed a Beastmen campaign for about 50 turns after writing this, what works for me is heading north immediately and attacking Norsca. Those settlements are pretty spread out, they're poorly defended, and the Norse factions spawn armies like crazy, repopulating razed settlements much faster than other factions. The other factions rarely send anything up that far and if they do, they will turn around once you hide from encamping. That's a steady income/growth source from raiding or razing. I usually only head south for quests or once I have about 4 hordes and start razing the world.
Well, Starting off as Skarsnik can get hairy fast. You spawn between Bretonnia and the Empire in the east and west, and sandwiched between two minor dwarf factions who each start with two territories to your north and south..
First couple playthroughs were debacles. Right now I'm just messing around attacking Bretonnia, as I want to wait for updates to some of my favorite mods before I get too deep into it.
Also noticed that the Fanatic mechanic changed. Rather than releasing the fanatic, its now an activated ability, with a brief animation of the fanatic. No more plowing through multiple units and whirling around. You get 3 activations, but the timer on them leaves much to be desired. Pretty dissapointed with that.
Squigs, squig hoppers and nasty skulkers are pretty sweet. Going to check out Belegars faction and new units this weekend.
nels1031 wrote: Well, Starting off as Skarsnik can get hairy fast. You spawn between Bretonnia and the Empire in the east and west, and sandwiched between two minor dwarf factions who each start with two territories to your north and south..
First couple playthroughs were debacles. Right now I'm just messing around attacking Bretonnia, as I want to wait for updates to some of my favorite mods before I get too deep into it.
Also noticed that the Fanatic mechanic changed. Rather than releasing the fanatic, its now an activated ability, with a brief animation of the fanatic. No more plowing through multiple units and whirling around. You get 3 activations, but the timer on them leaves much to be desired. Pretty dissapointed with that.
Squigs, squig hoppers and nasty skulkers are pretty sweet. Going to check out Belegars faction and new units this weekend.
Karak Norn is an absolute pushover, no real challenge there really. Started playing this new release last nigth and it took me only about fifteen turns to wipe out Karak Norn and to seize one of the Empire towns.
As for the new units, well noting intresting really except for Squigs sadly.
Belegar is a chore and a half to play with, baisicly the game says you cant have any money and leaves you with just crumbs to raise armies and build up your realm with until you get hold of Karak Eigh peaks. That and most of the human factions are DICKS to you as well alongside the O&Gs
Yeah, I'm finding it damn near impossible to have more then 1 army with Belegar, and there seems to be no end of goblin armies that just come from no where hitting me from all directions. Even on normal it's pretty freaking challenging.
djones520 wrote: Yeah, I'm finding it damn near impossible to have more then 1 army with Belegar, and there seems to be no end of goblin armies that just come from no where hitting me from all directions. Even on normal it's pretty freaking challenging.
Until you start grabbing land and get your paws on Karak Eigth Peaks, after that is plane sailing. I got all the Dwarf realms minus one I think to join me and voila! More coin than I can shake a stick and more trade than I imagied. Just need to wipe out the last Goblins now and deal with Achron. Also get a LOT of allies and make friends with the Empire and the border princes! It really helps
djones520 wrote: Yeah, I'm finding it damn near impossible to have more then 1 army with Belegar, and there seems to be no end of goblin armies that just come from no where hitting me from all directions. Even on normal it's pretty freaking challenging.
Until you start grabbing land and get your paws on Karak Eigth Peaks, after that is plane sailing. I got all the Dwarf realms minus one I think to join me and voila! More coin than I can shake a stick and more trade than I imagied. Just need to wipe out the last Goblins now and deal with Achron. Also get a LOT of allies and make friends with the Empire and the border princes! It really helps
I just made a play at Karak, and wow. I went in with 900 dwarfs, got attacked by 6000 goblins. I somehow won, but it was a more Phyrric victory then Phyruss ever encountered. Had to pull back and regroup, which means they get to do the same.
djones520 wrote: Yeah, I'm finding it damn near impossible to have more then 1 army with Belegar, and there seems to be no end of goblin armies that just come from no where hitting me from all directions. Even on normal it's pretty freaking challenging.
Until you start grabbing land and get your paws on Karak Eigth Peaks, after that is plane sailing. I got all the Dwarf realms minus one I think to join me and voila! More coin than I can shake a stick and more trade than I imagied. Just need to wipe out the last Goblins now and deal with Achron. Also get a LOT of allies and make friends with the Empire and the border princes! It really helps
I just made a play at Karak, and wow. I went in with 900 dwarfs, got attacked by 6000 goblins. I somehow won, but it was a more Phyrric victory then Phyruss ever encountered. Had to pull back and regroup, which means they get to do the same.
I know the feeling, what was your army like? Also the Ghost dwarf heros wreck face once their past lvl 9.
Also CA & GW can go eat troll feces after the asshattery they did with the new Legendary lord
djones520 wrote: Yeah, I'm finding it damn near impossible to have more then 1 army with Belegar, and there seems to be no end of goblin armies that just come from no where hitting me from all directions. Even on normal it's pretty freaking challenging.
Until you start grabbing land and get your paws on Karak Eigth Peaks, after that is plane sailing. I got all the Dwarf realms minus one I think to join me and voila! More coin than I can shake a stick and more trade than I imagied. Just need to wipe out the last Goblins now and deal with Achron. Also get a LOT of allies and make friends with the Empire and the border princes! It really helps
I just made a play at Karak, and wow. I went in with 900 dwarfs, got attacked by 6000 goblins. I somehow won, but it was a more Phyrric victory then Phyruss ever encountered. Had to pull back and regroup, which means they get to do the same.
I know the feeling, what was your army like? Also the Ghost dwarf heros wreck face once their past lvl 9.
Also CA & GW can go eat troll feces after the asshattery they did with the new Legendary lord
Talking about White Dwarf? Who is available to White Dwarf owners sooner and will be released as Free LC later down the line?
djones520 wrote: Yeah, I'm finding it damn near impossible to have more then 1 army with Belegar, and there seems to be no end of goblin armies that just come from no where hitting me from all directions. Even on normal it's pretty freaking challenging.
Until you start grabbing land and get your paws on Karak Eigth Peaks, after that is plane sailing. I got all the Dwarf realms minus one I think to join me and voila! More coin than I can shake a stick and more trade than I imagied. Just need to wipe out the last Goblins now and deal with Achron. Also get a LOT of allies and make friends with the Empire and the border princes! It really helps
I just made a play at Karak, and wow. I went in with 900 dwarfs, got attacked by 6000 goblins. I somehow won, but it was a more Phyrric victory then Phyruss ever encountered. Had to pull back and regroup, which means they get to do the same.
I know the feeling, what was your army like? Also the Ghost dwarf heros wreck face once their past lvl 9.
Also CA & GW can go eat troll feces after the asshattery they did with the new Legendary lord
Talking about White Dwarf? Who is available to White Dwarf owners sooner and will be released as Free LC later down the line?
Yes, I have no wish to have to travel to Oslo to get a hold of such a code. And having to wait until 2017 is not something that they should make people whom dose not have the option of getting the code from a local store. And already paid for the game do
djones520 wrote: Yeah, I'm finding it damn near impossible to have more then 1 army with Belegar, and there seems to be no end of goblin armies that just come from no where hitting me from all directions. Even on normal it's pretty freaking challenging.
Until you start grabbing land and get your paws on Karak Eigth Peaks, after that is plane sailing. I got all the Dwarf realms minus one I think to join me and voila! More coin than I can shake a stick and more trade than I imagied. Just need to wipe out the last Goblins now and deal with Achron. Also get a LOT of allies and make friends with the Empire and the border princes! It really helps
I just made a play at Karak, and wow. I went in with 900 dwarfs, got attacked by 6000 goblins. I somehow won, but it was a more Phyrric victory then Phyruss ever encountered. Had to pull back and regroup, which means they get to do the same.
I know the feeling, what was your army like? Also the Ghost dwarf heros wreck face once their past lvl 9.
Also CA & GW can go eat troll feces after the asshattery they did with the new Legendary lord
It was pretty basic. I had 5 units of rangers, 5 units of warriors, a the 5 ghosts, a unit of hammerers, then 1 renown catapult, and 1 renown longbeard.
djones520 wrote: Yeah, I'm finding it damn near impossible to have more then 1 army with Belegar, and there seems to be no end of goblin armies that just come from no where hitting me from all directions. Even on normal it's pretty freaking challenging.
Until you start grabbing land and get your paws on Karak Eigth Peaks, after that is plane sailing. I got all the Dwarf realms minus one I think to join me and voila! More coin than I can shake a stick and more trade than I imagied. Just need to wipe out the last Goblins now and deal with Achron. Also get a LOT of allies and make friends with the Empire and the border princes! It really helps
I just made a play at Karak, and wow. I went in with 900 dwarfs, got attacked by 6000 goblins. I somehow won, but it was a more Phyrric victory then Phyruss ever encountered. Had to pull back and regroup, which means they get to do the same.
I know the feeling, what was your army like? Also the Ghost dwarf heros wreck face once their past lvl 9.
Also CA & GW can go eat troll feces after the asshattery they did with the new Legendary lord
Its a White Dwarf special for the White Dwarf, who outside of the running in joke had very little presence in Warhammer lore. In fact he predates it by a strong margin. The first White Dwarf character was for AD&D. I cant recall any actual Gw Dwarf Army book including any mention of the White Dwarf, though I never saw the 8th edition and could be wrong there.
If Gotrek was a White Dwarf only special that would be very different.
Its a White Dwarf special for the White Dwarf, who outside of the running in joke had very little presence in Warhammer lore. In fact he predates it by a strong margin. The first White Dwarf character was for AD&D. I cant recall any actual Gw Dwarf Army book including any mention of the White Dwarf, though I never saw the 8th edition and could be wrong there.
If Gotrek was a White Dwarf only special that would be very different.
He's present in Dark Elf lore, as he was friends with Malekith back in the day. And he's pretty angry about how Malekith got the dwarves involved in the Elf civil war. Maybe they should have waited until they released the Dark Elves to make him available?
It looks like he will be available to all, buying the mag only unlocks him early it appears. So £6 for nothing. I bought a mag for the slaughterpriest, but probably wont both for Grombindal if I can download him anyway. I have a month to find out if it really is exclusive.
Have you seen the intro video for Grombrindal? You can see he has a rolled up copy of White Dwarf magazine edition 1 as a scroll on his pack. I thought that a neat touch.
So... I took Eight Peaks, but I also accidentally declared war on the Dwarfs (thought I was clicking on a nearby Orc faction). Now they are refusing peace, and they took a couple settlements, so that means I have to settle grudges... guess it's a fight to death now.
I have noticed that as Clan Angrud, the game screws you in trading. I directly border capital sites, and I've captured numerous ports. It still only gives me the option to trade with 2 powers.
Ashiraya wrote: Grombrindal comes later in 2017 free so you will have to wait a bit if you do not buy the WD.
Thank you, that save £6, which is a whole pack.
I didnt mind the slaughterpriest for £6 and I got rewards with a half decent read and a Space Hulk scenario to play. But getting Grombrindal was a bit of a stretch.
I am doing MP campaign a lot and the game is very snowbally. Orcs and Beastmen getting free army stacks for winning is just a broken mechanic and Angrund are too gimped from the start considering the mosh pit they start in.
Hell, it feels like Dwarfs become unstoppable once they take the south, which is not too hard unless your opponent is there.
Ashiraya wrote: I am doing MP campaign a lot and the game is very snowbally. Orcs and Beastmen getting free army stacks for winning is just a broken mechanic and Angrund are too gimped from the start considering the mosh pit they start in.
Hell, it feels like Dwarfs become unstoppable once they take the south, which is not too hard unless your opponent is there.
It sucks yeah but their diplomacy is garbage, they can't trade and if they lose their morale hits the pooper. Also from what i can tell sabotaging armies should help. From what i saw i'm more worried about the attack ambush move from beastmen when i last played. That one fight was absolutely brutal being ambushed on the move esp. since i was empire being such a ranged reliant faction.
That said it sounds like you've played more than me (and probably on harder difficulties) so i probably shouldn't be the one giving hints here.
Broken Moon built up stupidly quickly and wiped the floor with the Empire and half the other states in my Angrund game. Skarsnik walks around with his rank-2 silver stack, another stack, and a Waaagh stack, and only having two towns hasn't gimped him at all. I own one of his, razed another, and he owns that Province's capital--only level 3 with little in it--and the settlement in the mountains next to where Marienburg used to be.
Managed a very Pyrrhic victory against his stack, thanks only to the 4 ghosts--primarily the 2 Thanes--and help in no part by Skarsnik starting with a sodding Arachnarok against which I had literally no counter. Spent the next few turns running away from the remnants of his force and the two other stacks he buddies up with. After that he tried to siege a settlement I'd taken off him and managed to build a level 2 gatehouse in, and failed miserably. A few turns later he'd rebuilt the entire stack using what I can only imagine was magic.
I literally can't move Belegar away to the South, or Skarsnik eats me alive while I'm gone, but I can't afford a second army with the +50% upkeep.
I am playing a MP campaign with a friend who is roughly on par with me in skill and it is evident that Angrund is so underpowered it is nuts.
Sure, at this difficulty it is futile to awaken tribes as chaos for anything but a quick replenishment because masses of army stacks from Kislev/Kraka Drak/Varg/Skaeling gank the awakened tribe to bits the moment they appear (poor Baersonling's Camp got sacked for like 7 turns in row - Kislev, Kraka Drak, Varg, Kislev, Kislev again, Kraka Drak again, and finally Skaeling) but once you have a powerful main horde you are not threatened yourself by the marauder hordes you face (at least not if you are smart enough to take lightning strike...)
On the other hand, my friend got ganked so hard it is just borderline crazy. Endless Waaaghs and Crooked Moon Mutinous Gits walking across half the world to smash him, he can't even maintain a single stack with the upkeep he gets and then Carcassonne declares war in the middle of everything!
For the sake of fairness I am taking control of the AI in those battles and letting him slaughter them just so he can get back on his feet. And seeing a grudge thrower with only 2 catapults left get 1400 kills pleases me, too. Damn orcs.
I played a bit as Angrund on Hard Difficulty last night. Hit a wall about 50 turns in. The upkeep and inevitable grudge penalties are brutal. I love it. There has to be a trick.
Going to do a new playthrough tonight and I think I'm going to just get a full stack, leave Karak Izor and its two minor settlements to their fate, then rush Karak Eight Peaks. If taking Eight Peaks is impossible with what's left after marching across the Badlands, I'll take one of the minor settlements around it one by one and do a prolonged siege.
Loving this batch of DLC.
I still have to do a Wurrzag playthrough as well. Mainly for his magic item quests. I love them for every character. Wish there were more of those narrative battlegrounds.
Also, I've come around to loving the new Fanatic mechanic. Just wish the timer wasn't so long. I've never played a game where I've gotten more than 1 off.
Grombrindal, The White Dwarf, just came in the mail!
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Ashiraya wrote: I wouldn't try to rush Karak Eight Peaks with only one early game stack. It is extremely heavily defended.
Hard difficulty Turn 25! Eight Peaks is back in Dawi hands!
It took 3 Pyrrhic victories, but I won. The goal was to attack Eight Peaks and the AI would counter attack, taking them from the safety of their towers. The Mutinous Gits had 1 Stack full, the garrison, and 1 quarter stack. I turtled up in the corner, let the Gob-Lobber destroy the morale of key units and had Belegar and his ancestors front line, while rangers and two Quarrelers jacked up what came in range, after that it was good old fashioned Dwarf Warriors.
I activated the white dwarf grombindal and when I go to start a campaign it says his name is allejenandro ! In the description when selecting lord, wonder why that is.
Been having a think what TW:W is missing, and Mercenaries came to mind. In things like M2:TW, I make good use of them as rushed defence and for meat-shielding in sieges, and I kinda miss them in TW:W, especially when WHFB had entire mercenary armies. Having a mercenaries tab in recruitment that lets you pick from whatever the Dogs of War roster has in that province would be cool. Much larger upkeep, so O&G, for example, would still be better off getting their own giants than DoW ones, but if an Empire force finds itself needing a linebreaker quickly and can hire a giant, let them. Make it so you pay the first turn of upkeep up front so you can't dodge it by suiciding the unit in battle or immediately disbanding it, too.
We already have the RoR, so Mercs can't be much more of a stretch, maybe with their own Merc RoR that every faction can hire, so you have to decide whether to hire them yourself, or potentially miss out.