God dammit, haven’t bought anything GW for a few years, only one item in all that time and that was the calth box that i put to one side.
Now there’s this, the new lord of the rings box, killteam and space wolves. Hell where do I start. You guys at GWhq have my full attention and most of my spare cash for the rest of this year at least.
Good times ahead me thinks.
EnTyme wrote: Okay, so now that CSM have received attention, Sisters are getting their update next year, and Orks have been teased (*edit* assuming this is real), who is left to whine on the board? I guess it's up to Eldar players at this point.
EnTyme wrote: Okay, so now that CSM have received attention, Sisters are getting their update next year, and Orks have been teased (*edit* assuming this is real), who is left to whine on the board? I guess it's up to Eldar players at this point.
'
GSC! They're the only ones left.
[Abberants, Abhoreint, McReeeeeeeee (Gunslinger) and a codex/bigger release later this year]
75hastings69 • 2 hours ago
Soooooo, eventually it surfaces, I’ve heard about this in one form or another for the best part of 2 years, I was getting worried when it was taking so long and “gretchinz” turned up.....
So what have I heard about this...
1/ it’s a self contained game, kind of a cross between dark future and gorkamorka but with a new twist.
2/ there will be a campaign type system for upgrading buggies and drivers etc. I don’t know if these are in the box or through a supplement/white dwarf.
3/ the buggies, the classic (ancient) buggy has had a total revamp and is unrecognisable now, however.... the buggies in this box set might not be the actual buggies that form the main release for 40k, they might be kind of like an “easy to build” type version. I heard the new buggy kit is THE most kustomisable kit that GW has ever done, with talk of wheels and tracks and bits to make scorchas etc as well as brand new variants.
4/ warbikes, trukks and even helicopters might be usable in the game, though not straight out of the box.
Well, that buggy looks freaking great and if Hastings is correct, I'm looking forward to all of the variants....
cuda1179 wrote: Buggies used to have the option of a Custom Mega Blaster. Could this be the return of that?
Unlikely. Kustom-mega-whatever weapons have had a pretty consistent look on recent ork models; a solid 'barrel' with a notch, some kind of tesla coil like thing underneath that at an angle, a slightly rounded rectangular block with horizontal slots in it behind that and a two-piece sphere at the back. The only exceptions are the ones on grot tanks, but those are Forge World.
Am I the only one a little sad to see them smash the old warbuggy with a giant wrench? I mean, its super old and derpy, but some part of me goes AAAAAAAAAAGH when I see models smashed like that.
Kap'n Krump wrote: Am I the only one a little sad to see them smash the old warbuggy with a giant wrench? I mean, its super old and derpy, but some part of me goes AAAAAAAAAAGH when I see models smashed like that.
I mean it cost them a few bucks in material but hopefully they will incorperate the smashed buggy into terrain somehow.
Kap'n Krump wrote: Am I the only one a little sad to see them smash the old warbuggy with a giant wrench? I mean, its super old and derpy, but some part of me goes AAAAAAAAAAGH when I see models smashed like that.
Kap'n Krump wrote: Am I the only one a little sad to see them smash the old warbuggy with a giant wrench? I mean, its super old and derpy, but some part of me goes AAAAAAAAAAGH when I see models smashed like that.
I also had a brief pang of guilt then I saw the new model and forgot all about it.
They's definitely at least some bikes in the set, on the red team.
Also - the scrap piles and barricades that are part of the black sprue...include ramps and jumps. Sold.
Kap'n Krump wrote: Am I the only one a little sad to see them smash the old warbuggy with a giant wrench? I mean, its super old and derpy, but some part of me goes AAAAAAAAAAGH when I see models smashed like that.
No, it was old and ugly - but it gave them 20+ years of service! No need to smash it up.
Beautiful models, glad to see Orks are getting something worth the wait... meanwhile Space Wolves are up for pre-order in less then a week and nothing... makes me mildly concerned their codex is gonna be a cold fish
Kap'n Krump wrote: Am I the only one a little sad to see them smash the old warbuggy with a giant wrench? I mean, its super old and derpy, but some part of me goes AAAAAAAAAAGH when I see models smashed like that.
No, it was old and ugly - but it gave them 20+ years of service! No need to smash it up.
To be fair, being smashed to pieces is probably the best way to honor the retiring of an ork model.
Kap'n Krump wrote: Am I the only one a little sad to see them smash the old warbuggy with a giant wrench? I mean, its super old and derpy, but some part of me goes AAAAAAAAAAGH when I see models smashed like that.
No, it was old and ugly - but it gave them 20+ years of service! No need to smash it up.
Not like it’s the last one, chaps. Many, many copies made over the double decade!!! Not exactly sacrilegious to smash a few pence worth of plastic (to them) for a fun video.
I got hooked on GW with a thin magazine with GorkaMorka Orks on the cover in '98. Now we'll get new buggies and maybe half-tracks?! And already have Newcromunda, wgich was the cover of my very first White Dwarf?! Geez, I feel like a lil kid again, right when my first offspring is inbound. Baby boys born in Orktober need a box of Speed Freaks, right?
If not, well, my bday is in Orktober, too
Edit: Forgot to say: That poor smashed buggy was one of the first 40k models I saw due to the mag. And it gets smashed. Sad. At least they didn't smash a Skorcha!
Binabik15 wrote: I got hooked on GW with a thin magazine with GorkaMorka Orks on the cover in '98. Now we'll get new buggies and maybe half-tracks?! And already have Newcromunda, wgich was the cover of my very first White Dwarf?! Geez, I feel like a lil kid again, right when my first offspring is inbound. Baby boys born in Orktober need a box of Speed Freaks, right?
If not, well, my bday is in Orktober, too
Edit: Forgot to say: That poor smashed buggy was one of the first 40k models I saw due to the mag. And it gets smashed. Sad. At least they didn't smash a Skorcha!
clearly they're prepping the way for the new generation. your kid will play too. they have forseen it!
GorkaMorka getting a reboot, wouldn't have guessed this before BFG, Mordheim etc.
That new buggy looks dope.
Still while I'm a bit excited by this I still have a shrink wrapped copy of gorkamorka from 20 years ago that I've not quite got around to doing anything with, so should probably back away from the hype train.
Not to burst anyone's bubble, and though I'm happy Orks are getting some new toys - isn't this basically a kit-bashed 1/32 model car kitted out with guns and Orky bits?
I'm thinking with a couple model car kits, you could make some real fun-looking muscle cars for some wild Ork racing shenanigans.
Stormonu wrote: Not to burst anyone's bubble, and though I'm happy Orks are getting some new toys - isn't this basically a kit-bashed 1/32 model car kitted out with guns and Orky bits?
I'm thinking with a couple model car kits, you could make some real fun-looking muscle cars for some wild Ork racing shenanigans.
Basically, an up-scaled Gas Lands game...
That's like saying "isn't a land raider just a kitbashed WW1 british MK I tank?"
While I'd LOVE to revisit Gorkamorka, I fear folks anticipating a full revival rather than a Gangs of Commorragh style box & lightweight game here are going to be dissapointed.
Seems that against Kill Team (and upcoming Rogue Trader) and Mechanicus, the schedule for new long term support games getting released this half of the year is preeeetty crowded.
If I recall also, Gorkamorka itself was a financial dissapointment on release? Maybe this box can help convince the suits
So any word on this being part of Kill team or just a redux of gorka morka??
Because if GW starts doing stand alone expansions for kill team (games that can be played separate or together) past rogue trader
I will have to see what the market is on first born children...
Genoside07 wrote: So any word on this being part of Kill team or just a redux of gorka morka??
Because if GW starts doing stand alone expansions for kill team (games that can be played separate or together) past rogue trader
I will have to see what the market is on first born children...
I think it's more a gangs of Commorragh style box, so basicly a box with it's own stand alone campaign, but most people buy it just for the amazing deal on the minis
No, it was old and ugly - but it gave them 20+ years of service! No need to smash it up.
The buggy itself is fine, it's just the crew that were ugly. The move away from the Brian Nelson style for the Gorkamorka boyz (but strangely not for the character models) was a weird move, and didn't go over particularly well at the time... and the models didn't get any better with age.
If I recall also, Gorkamorka itself was a financial dissapointment on release?
It did ok in some areas, but certainly didn't get the same sort of reach as Necromunda did. Partly due to the ugly models, partly because the orky setting didn't have as wide an appeal, and partly because it wasn't as well supported. Game-wise it was certainly fine - was largely the same rules as Necromunda, just with vehicles added.
jessagain wrote: If I recall also, Gorkamorka itself was a financial dissapointment on release? Maybe this box can help convince the suits
It nearly brought GW down...albeit partly due to GW's overambitious translation plans. But due to that it was financial disaster. Very nearly GW went down with it.
No, it was old and ugly - but it gave them 20+ years of service! No need to smash it up.
The buggy itself is fine, it's just the crew that were ugly. The move away from the Brian Nelson style for the Gorkamorka boyz (but strangely not for the character models) was a weird move, and didn't go over particularly well at the time... and the models didn't get any better with age.
If I recall also, Gorkamorka itself was a financial dissapointment on release?
It did ok in some areas, but certainly didn't get the same sort of reach as Necromunda did. Partly due to the ugly models, partly because the orky setting didn't have as wide an appeal, and partly because it wasn't as well supported. Game-wise it was certainly fine - was largely the same rules as Necromunda, just with vehicles added.
I may be mistaken but wasn't this something of a move towards the Brian Nelson style that became the 'much beloved' norm? Certainly in terms of the metal Spannerz and the Nobs which were, as far as I recall, the first of the 'new' style with the more square jaws. They were bigger than the plastics in the main GM box but when the Ork range got updated in 40k 3rd ed the larger type became the baseline. The Grotz have also owed a lot of their design to their Gorkamorka versions ever since (I long for the day that the Red Gobbo gets a limited re-release).
I agree, those smaller plastics from the box have not aged too well. I think the metals are still awesome mind.
I may be mistaken but wasn't this something of a move towards the Brian Nelson style that became the 'much beloved' norm? Certainly in terms of the metal Spannerz and the Nobs which were, as far as I recall, the first of the 'new' style with the more square jaws. They were bigger than the plastics in the main GM box but when the Ork range got updated in 40k 3rd ed the larger type became the baseline. The Grotz have also owed a lot of their design to their Gorkamorka versions ever since (I long for the day that the Red Gobbo gets a limited re-release).
Yeah, I think I got the release dates mixed up in my mind, and was thinking the Nelson plastics for 40K came before Gorkamorka. So yes, the GM metals set the tone for what would follow in 40K, but the plastics were dire even by the standards of 2nd edition 40K Orks.
I may be mistaken but wasn't this something of a move towards the Brian Nelson style that became the 'much beloved' norm? Certainly in terms of the metal Spannerz and the Nobs which were, as far as I recall, the first of the 'new' style with the more square jaws. They were bigger than the plastics in the main GM box but when the Ork range got updated in 40k 3rd ed the larger type became the baseline. The Grotz have also owed a lot of their design to their Gorkamorka versions ever since (I long for the day that the Red Gobbo gets a limited re-release).
Yeah, I think I got the release dates mixed up in my mind, and was thinking the Nelson plastics for 40K came before Gorkamorka. So yes, the GM metals set the tone for what would follow in 40K, but the plastics were dire even by the standards of 2nd edition 40K Orks.
Just checked my White Dwarf 215 (God I love that issue...) and the bulk of the range, were Colin Dixon and Brian Nelson (Norman Swales did the vehicles). The plastics were Colin Dixon and the Perrys.
BrianDavion wrote: Beautiful models, glad to see Orks are getting something worth the wait... meanwhile Space Wolves are up for pre-order in less then a week and nothing... makes me mildly concerned their codex is gonna be a cold fish
Space Wolves are getting their own box set AND Primaris Marines if not more (certianly as always more than most factions). In terms of rules they are always Marines +1 - one of the major problems with Balancing Marines
The amount of flak Sisters players get for ever daring to mention that their faction is still neglected and yet Marine players constantly complain.............
Really cool looking buggy for the Orks is a great step forward - more concerned about how much it will cost.
I'm honestly not too worried about the actual cost of these buggies when they get a standalone release. The imperial knight armigers are 2 for 45 quid which is only 5-10 gbp more than I thought they'd cost each..
I'm still unsure what's in this box though. 1 buggy for each side. One side gets that other vehicle on the boxart whilst the other team gets 3 warbikes?
BrianDavion wrote: Beautiful models, glad to see Orks are getting something worth the wait... meanwhile Space Wolves are up for pre-order in less then a week and nothing... makes me mildly concerned their codex is gonna be a cold fish
No previews for stratagems or relics. Do we even know their chapter tactics? This is maddening!
Anyone have any ideas what goes on the smaller bases. Looks like two buggies and maybe bikes. I love the new model. Looks like they are moving away from the bolted together scrap and more back towards designed crudeness. Great move. Much prefer that look. Hopefully we will see an end to this, it only works because they want it to thing. Always undermined the (genetic) genius of meks.
BrianDavion wrote: Beautiful models, glad to see Orks are getting something worth the wait... meanwhile Space Wolves are up for pre-order in less then a week and nothing... makes me mildly concerned their codex is gonna be a cold fish
Space Wolves are getting their own box set AND Primaris Marines if not more (certianly as always more than most factions). In terms of rules they are always Marines +1 - one of the major problems with Balancing Marines
The amount of flak Sisters players get for ever daring to mention that their faction is still neglected and yet Marine players constantly complain.............
Really cool looking buggy for the Orks is a great step forward - more concerned about how much it will cost.
Why would Sisters players complain when they know they're getting a full range of new plastics next year?
BrianDavion wrote: Beautiful models, glad to see Orks are getting something worth the wait... meanwhile Space Wolves are up for pre-order in less then a week and nothing... makes me mildly concerned their codex is gonna be a cold fish
Space Wolves are getting their own box set AND Primaris Marines if not more (certianly as always more than most factions). In terms of rules they are always Marines +1 - one of the major problems with Balancing Marines
The amount of flak Sisters players get for ever daring to mention that their faction is still neglected and yet Marine players constantly complain.............
Really cool looking buggy for the Orks is a great step forward - more concerned about how much it will cost.
I'm not complaining about the lack of new Model Morden, to be blunt on the model department we're getting EXACTLY what I expected. my concern is the lack of any previews of chapoter tactics stratigiums etc makes a part of me fear (proably unfairly) that there's nothing to be excited about
Yeah I have to admit I'm surprised about the Woofs.
Really did think that with the coming of the out-of-scale Marines, they'd get a few unique kits and not just a conversion kit and an HQ. Thought there'd be more to 'em.
Oh well, the Ork range will very nearly be complete. Just need a plastic Warboss that isn't in a hard-to-find beginners box, ditto for Koptaz, a plastic Megaboss and... plastic Tankbustaz/Kommandoz.
H.B.M.C. wrote: Yeah I have to admit I'm surprised about the Woofs.
Really did think that with the coming of the out-of-scale Marines, they'd get a few unique kits and not just a conversion kit and an HQ. Thought there'd be more to 'em.
Oh well, the Ork range will very nearly be complete. Just need a plastic Warboss that isn't in a hard-to-find beginners box, ditto for Koptaz, a plastic Megaboss and... plastic Tankbustaz/Kommandoz.
I'm not suprised by this, GW I think wants wave 1 of Primaris to be the basic Primaris troops. there's been a lot of issues with marines and "why can't we have X?" whnever one marine codex gets something etc. that tends to lead to marines +1 etc. GW proably wants to ensure the primaris CORE to be the same, more or less.
I've seen people saying that the box will include standard bikers, but apart from the bases I don't see anything to support that. There are no bikes that I can see on the box art and no visible pieces in the images showing the sprues. Am I missing something?
I'm also unable to make out any details on the black 'barricade' sprues. Not sure if others are better at interpreting blurry photos than me, there are images I haven't seen or it's just a matter of people seeing shapes in clouds.
What I can see is that the box art shows three different vehicles, with two styles of body (oddly both in the same colour - would have expected one of each body in each colour of sprue) and three different front pieces. The yellow buggy with a spoiler doesn't have visible weapons and the red one next to it seems to have something a little different to the one in front, but still not looking much like a double big shoota or a rack of rokkits.
There does seem to be a rack of rokkits on the yellow sprue we have seen and the red and yellow sprues are obviously not duplicates of each other. At a guess, there will be copies of those sprues in the other colour in the box, meaning four of those sprues (which seem to make one buggy each) in the box.
I must say that I'm pretty pleased to see a game set in the 40k universe which isn't all about war. I'm sure that violence will play a big part, but this is basically about racing. I've long felt that the constant emphasis on 'only war' really restricted the stories which could be told in the setting and it's good to have something which is a bit different.
I really hope that the prices aren't too steep. The recent ork models have mostly been phenomenal, but the cost was just too high for me to justify buying a lot of them. If this box comes with four buggies and six bikers for a RRP of £75 or less, I'll probably pick up several copies. I generally find that scrounging bits to make a decent buggy seems to cost about £10, so they need to be going for only a bit more than that.
Perfect Organism wrote: I've seen people saying that the box will include standard bikers, but apart from the bases I don't see anything to support that. There are no bikes that I can see on the box art and no visible pieces in the images showing the sprues. Am I missing something?
Perfect Organism wrote: I've seen people saying that the box will include standard bikers, but apart from the bases I don't see anything to support that. There are no bikes that I can see on the box art and no visible pieces in the images showing the sprues. Am I missing something?
There is a bonus photo a few pages back with a red bike sprue, and probably a yellow bike sprue under it.
Is using a different colour of dye "technology" now? They used to use all sorts of different colours of plastic over 20 years ago; the infantry in Space Marine came in blue and green with bases in black, grey, brown and a different green, the titans in Adeptus Titanicus were blue and red - or sometimes grey and red, I've seen RTB01 Marines in blue and green, the Warhammer Regiments models came in white, Blood Bowl had blue humans, green orcs, orange elves and yellow dwarves, Space Hulk came in blue, with some grey and red bases. Some sprues (most RTB01 sprues, the Rhino, Land Raider and Predator and the Librarian/hybrid sprue from Deathwing came in beige, while accessories (arms, shields) and some other kits (Imperial Guard, Orks, Squats) were grey - with the occasional bits (the elven spears sprue, for example, and some shields) were black. The 10mm Battle of the Five Armies came in a variety of colours, too.
The examples you're giving are from 20+ years ago. This recent rainbowsplosion of coloured plastic first started around that Scout/'Stealer patrol game, and has been ramping up ever since.
I get why they're doing it, and I understand the practicalities of it, but it seems like it's happening everywhere now.
Colour doesn't matter much to me, but I hope the bikes aren't used to bump the box price 20£ higher or something. While cool, they're not 4 wheeled Mad Max deathmachines with spikes! And available everywhere, too.
Really interested in the game itself now. A frantic racing game with a smattering of combat might be enjoyable to a range of people not usually wargaming. And probably easier to get them into than even GorkaMorka. Which one could also play with the models in the Ork range - and some creative use of the GSC models for diggaz and Nurgle for Muties.
The way Hastings describes the full buggy kit sounds really expensive, though. Mek Gun expensive or worse. But with spare wheels and tracks and guns I expect additional buggies from left overs bits and plastic card being a possibility.
lord_blackfang wrote: I am not too fond of colored plastic. No matter what the know it alls say about all dyes being equal, the plastic is more brittle.
If it's more brittle it's not just colour but plastic itself that has been changed but GW hasn't habit of doing that. They just colour them.
AndrewGPaul wrote: Is using a different colour of dye "technology" now? They used to use all sorts of different colours of plastic over 20 years ago; the infantry in Space Marine came in blue and green with bases in black, grey, brown and a different green, the titans in Adeptus Titanicus were blue and red - or sometimes grey and red, I've seen RTB01 Marines in blue and green, the Warhammer Regiments models came in white, Blood Bowl had blue humans, green orcs, orange elves and yellow dwarves, Space Hulk came in blue, with some grey and red bases. Some sprues (most RTB01 sprues, the Rhino, Land Raider and Predator and the Librarian/hybrid sprue from Deathwing came in beige, while accessories (arms, shields) and some other kits (Imperial Guard, Orks, Squats) were grey - with the occasional bits (the elven spears sprue, for example, and some shields) were black. The 10mm Battle of the Five Armies came in a variety of colours, too.
The plastic GW use is white normally, the common grey colour is apparently a dye too. Coloured plastic is something GW has always done, it just becomes more noticeable with more self-contained boxed games / starter sets. When you have games like Speed Freeks, Kill Team or Blood Bowl it makes sense for the plastic to be in 'team' colours so it's much easier to play as soon as the models are assembled without needing paint. There's no need to do that for regular plastic kits, so they're still grey.
AegisGrimm wrote: I just don't want to prime over obnoxious red and yellow plastic.
yeah the coloured plastic is a bit annoying, I was priming some primaris marines from know no fear, the "The Fang" blue I was using as my primer was, when wet almost exactly the colour of the blue of the minis I had to be VERY careful
lord_blackfang wrote: I am not too fond of colored plastic. No matter what the know it alls say about all dyes being equal, the plastic is more brittle.
If it's more brittle it's not just colour but plastic itself that has been changed but GW hasn't habit of doing that. They just colour them.
And yet it's more brittle, with the exception of AoS gold, which might be softer. From the first use of colored plastic in recent history, to my knowledge Space Hulk 2007, to the current starters and easy to builds, it's harder and more brittle, and no amount of "it's just a dye" theorycrafting will convince me otherwise without lab stress tests.
lord_blackfang wrote: I am not too fond of colored plastic. No matter what the know it alls say about all dyes being equal, the plastic is more brittle.
If it's more brittle it's not just colour but plastic itself that has been changed but GW hasn't habit of doing that. They just colour them.
And yet it's more brittle, with the exception of AoS gold, which might be softer. From the first use of colored plastic in recent history, to my knowledge Space Hulk 2007, to the current starters and easy to builds, it's harder and more brittle, and no amount of "it's just a dye" theorycrafting will convince me otherwise without lab stress tests.
Since the grey is ALSO a dye your conspiracy theory doesn't really hold water.
"Dyed plastic is more brittle than dyed plastic". Yeah right.
AndrewGPaul wrote: So what? I have that problem using grey primer over grey plastic.
ohh yeah it's not a problem, just it was mildly annoying. that said It's a "mild annoyinace" I'll happily deal with if some of the packs with the coloured plastic in it happen to be just what I need for my army.
Why y'all talking about the different brittleness(?) of coloured plastic when you could be speculating about the awesome contents of the box!?
Is anyone else tempted to use some of the terrain on their base for the buggies (especially if there's ramps!)?
Are we reckoning there's 6 Bikes and 2 Buggies or have they snuck in another Buggy or 2?
I wonder if it'll be worth waiting for the standalone "full" buggy release based on what Hastings said?!
So many questions that aren't around how brittle plastic is!
I still think there's another new type of vehicle in the box, to match the yellow one from the artwork. Problem is that one doesn't really seem armed, or at least not to the same degree, but it'd seem weird to me that they have a vehicle on the boxart not included in the box itself. Maybe it has some sort of flyer bomb mechanic, where if you drive past an enemy unit within a certain amount of inches you deal mortal wounds..
Therefore I think it is.
Team 1: 1 buggy & 3 warbikes
Team 2: 1 buggy & 1 mystery vehicle
I still think there's another new type of vehicle in the box, to match the yellow one from the artwork. Problem is that one doesn't really seem armed, or at least not to the same degree, but it'd seem weird to me that they have a vehicle on the boxart not included in the box itself. Maybe it has some sort of flyer bomb mechanic, where if you drive past an enemy unit within a certain amount of inches you deal mortal wounds..
Therefore I think it is.
Team 1: 1 buggy & 3 warbikes
Team 2: 1 buggy & 1 mystery vehicle
Looks to me like there's both yellow and red warbikes.
It's hard to say from the blurry photo but the red buggy sprue seems to be the design from the Commercial while the yellow sprue looks different with a much shorter wheelbase vehicle. There appears to be another sprue (the one being held up), which looks different again although it's hard to say.
Perfect Organism wrote: I've seen people saying that the box will include standard bikers, but apart from the bases I don't see anything to support that. There are no bikes that I can see on the box art and no visible pieces in the images showing the sprues. Am I missing something?
There is a bonus photo a few pages back with a red bike sprue, and probably a yellow bike sprue under it.
Ninja'd, of course.
Yeah, it looks like the sprue yellow right underneath the red bike sprue is a bike sprue as well.
So far we have at least three buggies, barricades and six bikes in there. Not bad.
Looks like 2 sets of bikes and 2 buggies, plus the ramps/terrain. Should be the in the £50-£70 price band for stand alone games then, the savings made would be made up for on the old kits being included having paid of the moulds long ago.
And yet it's more brittle, with the exception of AoS gold, which might be softer. From the first use of colored plastic in recent history, to my knowledge Space Hulk 2007, to the current starters and easy to builds, it's harder and more brittle, and no amount of "it's just a dye" theorycrafting will convince me otherwise without lab stress tests.
Since the grey is ALSO a dye your conspiracy theory doesn't really hold water.
"Dyed plastic is more brittle than dyed plastic". Yeah right.
It was absolutely true for Space Hulk plastic. I don't know if it is because of the dye, but it is different. Harder and more brittle. However, I don't think the newer coloured plastic kits have the same issue.
warl0rdb0b wrote: Looks like 2 sets of bikes and 2 buggies, plus the ramps/terrain. Should be the in the £50-£70 price band for stand alone games then, the savings made would be made up for on the old kits being included having paid of the moulds long ago.
Where are people seeing bikes? The yellow sprue? Because there's some big pieces on there I don't recognize from building warbikes.
Jidmah wrote: At least for the Death Guard ETB models, there is zero difference between grey and green plastic.
Yep. It is the Space Hulk which originates the weird coloured plastic thing, and many people assume it applies to all coloured plastic. But for all we know, the SH plastic being different has nothing to do with being coloured, they may have used different kind of plastic for some other reason.
Since the grey is ALSO a dye your conspiracy theory doesn't really hold water.
"Dyed plastic is more brittle than dyed plastic". Yeah right.
10 years or my own empirical observation across dozens of kits versus one internet know-it-all talking out of their bum, who will win?
Not you, if your own empirical observations suffer from confirmation bias.
Fact is, GW's plastic (or any HIPS anywhere in the world) isn't grey unless they add grey dye (which has also slightly changed and used to be a lighter shade a decade ago). You can even see some (milky) transparent Space Marines cast without dye at Warhammer World.
Space Hulk sprues aren't worse or more brittle than other GW plastics from the same time.
I've built a bunch of Kill Team stuff (Core Set, Sector Mechanicus, Ork Team). The plastic is identical to normal GW grey plastic except for the colour.
Space Hulk is a different thing altogether, but it seems more likely that Speed Freaks would use the Kill Team production method from last month rather than the Space Hulk one from 5+ years ago.
warl0rdb0b wrote: Looks like 2 sets of bikes and 2 buggies, plus the ramps/terrain. Should be the in the £50-£70 price band for stand alone games then, the savings made would be made up for on the old kits being included having paid of the moulds long ago.
Where are people seeing bikes? The yellow sprue? Because there's some big pieces on there I don't recognize from building warbikes.
The red sprue and yellow sprue shown on the previous page quite clearly show warbikes.
only thing about the colored plastic that urks me is the dust that comes from filing the sprue tags down is a LOT more noticable when it gets stuck on your shirt/pants lol.
Its not like that color affects the painting process. They turn black just like any other model when primed.
Since the grey is ALSO a dye your conspiracy theory doesn't really hold water.
"Dyed plastic is more brittle than dyed plastic". Yeah right.
10 years or my own empirical observation across dozens of kits versus one internet know-it-all talking out of their bum, who will win?
Funny thing that goes reverse. Why should i believe your word vs real life examples combined with simple physics?
You're not using any physics, just assumptions based on what you think you know about injection molding. It's an easy test. GW makes starter set AoS Khorne sprues in both gray and red. Go nuts.
Looks to me like there's both yellow and red warbikes.
It's hard to say from the blurry photo but the red buggy sprue seems to be the design from the Commercial while the yellow sprue looks different with a much shorter wheelbase vehicle. There appears to be another sprue (the one being held up), which looks different again although it's hard to say.
Really looking like a good set to me.
You might be right about the yellow vehicle and you're definitely right about the bikes. I do sort of assume all vehicles in this box will fall under the warbuggy datasheets but maybe we get to see a few different builds..
Also since there seems to be at least 3 buggies and 6 bikes in the box I wonder if there's another buggy in there. So 2 buggies and 3 warbikes each or if the content is asymmetrical from a team perspective. Meaning team 1 has 2 buggies and a bike and team 2 has one buggy and 5 bikes. Although That wouldn't mesh with the color coding..
Since the grey is ALSO a dye your conspiracy theory doesn't really hold water.
"Dyed plastic is more brittle than dyed plastic". Yeah right.
10 years or my own empirical observation across dozens of kits versus one internet know-it-all talking out of their bum, who will win?
Funny thing that goes reverse. Why should i believe your word vs real life examples combined with simple physics?
You're not using any physics, just assumptions based on what you think you know about injection molding. It's an easy test. GW makes starter set AoS Khorne sprues in both gray and red. Go nuts.
You are the one claiming what everybody else disagrees. Onus is on you. I don't waste money on aos crap. But yeah whatever. Keep believing your conspirasy theories. Grey dye less brittle than others. Lol. Well joke a day is good
warl0rdb0b wrote: Looks like 2 sets of bikes and 2 buggies, plus the ramps/terrain. Should be the in the £50-£70 price band for stand alone games then, the savings made would be made up for on the old kits being included having paid of the moulds long ago.
Where are people seeing bikes? The yellow sprue? Because there's some big pieces on there I don't recognize from building warbikes.
The red sprue and yellow sprue shown on the previous page quite clearly show warbikes.
lord_blackfang wrote: You're not using any physics, just assumptions based on what you think you know about injection molding. It's an easy test. GW makes starter set AoS Khorne sprues in both gray and red. Go nuts.
I've got genestealer cult in grey and from the kill team box, haven't had the slightest issues with the funny colored ones. Hey everyone else who bought killteam, any issues?
BrookM wrote: Maybe take the discussion of quality of coloured sprues to another thread chaps?
Too right!
In terms of contents we have pretty much confirmed from the sprue pics;
2 sets of 3 Warbikes in yellow and red.
1 new, red Buggy "Hotrod".
1 new, yellow *something* "Speedster".
Black sprue of terrain.
The remaining cars from the front not yet seen is the (presumably) yellow one exploding on the front in the background (with ram on front) and the red one side to side with the speedster yellow one.
Whilst I am VERY excited by the new buggies and everything that may come with them. I'm not looking forward to "the Primaris effect" it will have on my existing Speed Freeks.
I think the Ork line is a little more forgiving, but there are already some big size discrepancies between some of my Ork bikers and older Gorka Morka models I own as part of the army. I've converted some of the old Trukks to buggies, but the size is quite noticeable.
I hope the new models don't make my considerable force redundant.
2 sets of 3 Warbikes in yellow and red.
1 new, red Buggy "Hotrod".
1 new, yellow *something* "Speedster".
Black sprue of terrain.
The remaining cars from the front not yet seen is the (presumably) yellow one exploding on the front in the background (with ram on front) and the red one side to side with the speedster yellow one.
Thoughts?
Seems about right. I'm kind of baffled by the apparently unarmed yellow vehicle and the fact that the two sides seem to have very different buggies (or whatever they are), but that's what I'm looking at. Also seems a bit odd that the bikes aren't on the front cover. I guess there might be one over on the piece which isn't visible.
It will be interesting to see how the two colored buggy sprues interact with the full kit. I don't think there is any precedent for two different sprues for essentially the same unit. Are these unique to the box set? Will they combine with something else to form the "full" buggy kit?
Yeah. Looking at the blurry shots of the buggy sprues, both have 8 wheel halves but the other parts of the sprues are different. The red sprue looks like the buggy we have seen, with its wheel set into a curved rear panel. The yellow one is new.
There are definitely two sets of bikes in the other photo along with some scenery. 2 different buggies, 6 bikes and 2 scenery sprues would make 12 sprues total.
Maybe a similar price to kill team.
lord_blackfang wrote: It will be interesting to see how the two colored buggy sprues interact with the full kit. I don't think there is any precedent for two different sprues for essentially the same unit. Are these unique to the box set? Will they combine with something else to form the "full" buggy kit?
Seems like there is a good chance that the buggy box will make 2 buggies and we're looking at the two sprues which will come in that box, in two different colours. I really hope it's a 'killa kan' style release where they give you a bunch of models at a decent price but limited options for each one and not a 'mek gun' style one...
An Actual Englishman wrote: Hmmm so in that case I think I'll buy one box and hold out for a separate new Buggy release unless I cave and manage to get a LOT of painting done.
But I have soo many bikes....
I sort of hear yea, have at last count 60 ork bikes myself mostly looting other factions bikes though. might in this case see/hope that they sell for more on Ebay and get a few boxes for buggies and sell the bikes and bonus get to keep the terrain unless it makes more financial sense to just buy buggies.
And i maintain september. Fit gw release pattern they have maintaned for a year' keep with 3 month within frst official mention and doesn't make game and codex compete with sales with each other
Since they mentioned that this is the most modular kit they have produced, I imagine the 2 buggy sprues will make individual buggies, but also interact with each other to make another set of unique buggies.
stormboy wrote: Since they mentioned that this is the most modular kit they have produced...
I believe that was a rumour from Hastings. While he has a good track record, it's a long way from an official statement by GW and from the way he said it he obviously doesn't know that much about this release.
They might release the Speed Freeks boxed game well before the actual codex, kind of like how we got the Armiger Warglaives in Forgebane well before the Imperial Knights codex came out.
If they are releasing multiple kits I could see greater Orktober starting in September and ending in November. They seem to really draw out releases. They mentioned multiple vehicles, but who knows if there will be multiple kits? Maybe there will be easy to build and regular versions of the same kit. Maybe the terrain will be packaged separately. I could see them taking what's in the Speed Freeks box and combined with the standard Codex, cards and dice stretching it out into a six week release.
Assuming Hastings is up to date (I suspect he's right, but since he get info at an early stage it's all very subject to change) it sounds like the sprues in this box set may well be easy build versions
like the Foetid Bloat Drone from Dark Imperium (no options)compared to the full kit which released as a stand alone later (loads of options), if so fingers crossed they're as easy to cross build with
if its supposed to be a highly customizable model i could see the kit-box one being easy build.
Also 4 more sprues of bikers? eesh, i dont even use the 30 i got rofl
ValentineGames wrote: A customisable model from GW? They remember how to do that? I'd be surprised what with all this mono pose stuff and muti part monopose
Sorry I couldn’t hear you over all the sprues of posable/customizable Admech, GSC and even terrain I just got in Kill Team.
MajorWesJanson wrote: Or they could do end of September, beginning of October release and have them back to back.
Which would break previous release patterns, break "within 3 months of first official hint" and top of that they would compete with each other on same sales. Would seem unusual move for GW to do.
Meanwhile 1.9 preorder for codex would fit with previous release patterns, fit within 3 months of first official teaser and have enough gap to october boxed game to not compete with ork codex+whatever possible kits orks might get.
lord_blackfang wrote: It will be interesting to see how the two colored buggy sprues interact with the full kit. I don't think there is any precedent for two different sprues for essentially the same unit. Are these unique to the box set? Will they combine with something else to form the "full" buggy kit?
Why would you assume that these aren't the "full" kit?
lord_blackfang wrote: It will be interesting to see how the two colored buggy sprues interact with the full kit. I don't think there is any precedent for two different sprues for essentially the same unit. Are these unique to the box set? Will they combine with something else to form the "full" buggy kit?
Why would you assume that these aren't the "full" kit?
I just do. For one, I expect the full kit to have all the existing options and I don't think these sprues do.
XuQishi wrote: Yeah, the GoMo Orks are the step between the Kev White Orks and the now iconic Brian Nelson Orks. And I believe Brian Nelson did them, too.
And yes, it was a major flop, mostly because they made way too many boxes of it.
The fact that they were giving them away with one year White Dwarf subscriptions says a lot. That how I got mine. Played it very few times cause it was silly: Ork getting run over by a buggy takes a strength 3 hit? Right...
ceorron wrote: I'm thinking we will getting 4 buggies in this to keep the teams equal.
I heard someone mention speedster, as in:
GW will most probably be keeping that back for the codex release in (maybe) November. If at all.
2 buggies, 2 bikes, and some scenery. Expect it, the same as the other releases... GW is running on all cylinders in the right direction with the wind of the road!
Grot 6 wrote: [quote
2 buggies, 2 bikes, and some scenery. Expect it, the same as the other releases... GW is running on all cylinders in the right direction with the wind of the road!
Lord Humongous Approves! Orktober...
Actually, from some of the pics, it looks like there are two warbike sprues, each with two bikes. So, it looks like a minimum of two buggies and four bikes.
while i suspect the new warbuggy in the speedfreeks game will not be "easy to build" but i do suspect they will minus a whole sprue.
remember when they did the armiger and it had extra bits that were in pics but not in the sprue and then later came out the helverin.(now i know its not a perfect example because they just separated the 2 kits, but i imagine at one point the contemplated haveing it be all in one box, likewise they probably debated this same practice with the big new fancy dakka knight).
i can imagine this happening to the warbuggie in the speedfreeks box, and then later they have an official warbuggie release with more sprue in it for more customization and watnot.(though do not be surprised if they do 2 separate boxes for the warbuggie with dif wpns and upgrades for each buggie)
also while looking closely at the buggie in the video and the sprue in the leaked pics of the box it seems like its the same kit. some have commented that the wheel is part of the housing, and that might mean its easy to build or something, but in the video the rear wheel has a division in it like it was 2 wheels put together with one slightly going under the housing. so i assume the bit in the spru literally gets another wheel added to it to beef up the numbers of wheels, because besides red paint any good mek knows more car parts means a faster car.
And yes, it was a major flop, mostly because they made way too many boxes of it.
The fact that they were giving them away with one year White Dwarf subscriptions says a lot. That how I got mine. Played it very few times cause it was silly: Ork getting run over by a buggy takes a strength 3 hit? Right...
T
I was purchase manager for a chain of independent game stores at the time of GorkaMorka's release and I remember the GW rep (in their usual enthusiasm) telling me this was the best game EVAR and saying we should AT LEAST order 96 copies (boxes were sold wholesale in cartons of 6) to keep up with the inevitable demand. (for perspective: That's the kind of numbers we bought of WFB boxes with a new release, back in the day when WFB was a big seller) He threw in 3 complementary copies as well for in-store demos. He was so confident in the product, that he said we could return any unsold boxes after Christmas (3-4 months later) and get a refund (not just credit!) for them.
Come January, I took him up on the offer. I don't recall exact numbers, but I believe we returned 80+ copies of the game. We got our refund and that GW sales rep disappeared soon after.
geargutz wrote: while i suspect the new warbuggy in the speedfreeks game will not be "easy to build" but i do suspect they will minus a whole sprue.
remember when they did the armiger and it had extra bits that were in pics but not in the sprue and then later came out the helverin.(now i know its not a perfect example because they just separated the 2 kits, but i imagine at one point the contemplated haveing it be all in one box, likewise they probably debated this same practice with the big new fancy dakka knight).
i can imagine this happening to the warbuggie in the speedfreeks box, and then later they have an official warbuggie release with more sprue in it for more customization and watnot.(though do not be surprised if they do 2 separate boxes for the warbuggie with dif wpns and upgrades for each buggie)
also while looking closely at the buggie in the video and the sprue in the leaked pics of the box it seems like its the same kit. some have commented that the wheel is part of the housing, and that might mean its easy to build or something, but in the video the rear wheel has a division in it like it was 2 wheels put together with one slightly going under the housing. so i assume the bit in the spru literally gets another wheel added to it to beef up the numbers of wheels, because besides red paint any good mek knows more car parts means a faster car.
My thoughts exactly on the wheels but I'm not sure if they would pull an armiger with the game. The box with the armiger built a very specific force where as, in theory, speed freaks would have room for customization of cults right out of the box if the champagne rumor is true. Either way I must admit I'm psyched.
One thing I haven't seen discussed concerning the idea of two different buggies is the Wartrakk. What if its a new buggy AND a new Wartrakk, rather than two different buggies? the stats are already similar, and even if they combine them both into one entry in the Codex it would still be cool to have a tracked vehicle and a wheeled one.
The yellow and red sprues on the blurry photo have 4 wheels. That says Buggy not Trak to me. The mystery yellow sprue (the one being held up in the blurry photo, underneath the yellow bike sprue) could have anything on it. Too blurry to tell.
kimjappas wrote: One thing I haven't seen discussed concerning the idea of two different buggies is the Wartrakk. What if its a new buggy AND a new Wartrakk, rather than two different buggies? the stats are already similar, and even if they combine them both into one entry in the Codex it would still be cool to have a tracked vehicle and a wheeled one.
The other vehicle could be something other than a 'Warbuggy' but it doesn't seem to be a Trakk as its missing the tracks.
I suspect it'll have a different name and another datasheet from the warbuggy. I'm pretty certain in fact because how many times has GW made multiple large vehicle models for the same datasheet?
If I were to guess if reckon the other vehicle is faster but slightly weaker in terms of damage output and/or durability.
An Actual Englishman wrote: I suspect it'll have a different name and another datasheet from the warbuggy. I'm pretty certain in fact because how many times has GW made multiple large vehicle models for the same datasheet?
Does new nurgle plague drone count? It has both ETB and regular box.
Then there is Venerable dread which has wolfwolf and BA variants...
My theory - the video shows the new Ork Scorcha model, not a traditional warbuggy. Look at 54 sec mark, the camera very purposely zooms in and lingers on the 'exhausts' which happen to have burna/scorcha igniters under them!Also the unrecognised weapon could be a type of 'SupaScorcha'.
This gets around terrible Ork BS giving us a potentially viable vehicle - baby 'BigTrakk with SupaScorcha'. Also would help explain the size of the vehicle as Scorcha was always longer than the buggy. Finally that'd make the yellow sprue the Buggy, still bigger than old Buggy but with similar proportions.
Hmm, I’d say that the burny exhausts is a new vehicle CC weapon. Trukks have their wrecking balls, battlewagons their deffrollas, and now buggies get one too. Would love to do some drive by roasting!
Oguhmek wrote: Hmm, I’d say that the burny exhausts is a new vehicle CC weapon. Trukks have their wrecking balls, battlewagons their deffrollas, and now buggies get one too. Would love to do some drive by roasting!
Perhaps, but I'm not so sure. If you re-watch the video at ~54s a few times, you'll see how obvious the flamer igniter part is. Flamer/scorcha/burna is never a CC weapon, always a short ranged weapon.
Also, I'm thinking it'd be kind of typical for modern day GW marketing to hide something like that in plain sight!
Basically.
If you didnt shoot with it, it had AP3 in melee.
Which was kinda stupid, im glad they got rid of that and just made it AP-2 all times. Having an ork not shoot his burna...wat?
Way back in 3rd the Burna also rolled 2d6 for armor penetration in close combat. That isn't really relevant to the new buggy, I just wish they'd replace the Pyromaniaks ability with something useful like +1 to wound vs vehicles.
The exhausts might be some sort of skorchas I guess but I feel like it's more likely going to translate to a mortal wound mechanism closer to flyers and their bombs.
Maybe if you drive past a unit within 3 inches you deal d3 hits that causes mortal wounds on 4+ or something like that
PiñaColada wrote: The exhausts might be some sort of skorchas I guess but I feel like it's more likely going to translate to a mortal wound mechanism closer to flyers and their bombs.
Maybe if you drive past a unit within 3 inches you deal d3 hits that causes mortal wounds on 4+ or something like that
Yea haven't they stated that the model is an updates Warbuggy? It could be a Skorcha variant I suppose but seems odd they'd call it a Warbuggy.
I think the flamer exhausts are either aesthetic or mortal wounds on charge/drive by.
I mean if it actually is a weapon it could be that you get to make additional close combat attacks with a different profile. Or like a 3" pistol weapon maybe?
Edit: This boxed set pits you against a friend in a series of death races between a variety of Orkish speedsters, including the aforementioned Kustom Boosta-blasta and the Shokkjump Dragsta – a racer that uses shokk-attack technology to project itself ahead of the competition – or just into anyone that looks like they need smashin’ up.
PiñaColada wrote: This boxed set pits you against a friend in a series of death races between a variety of Orkish speedsters, including the aforementioned Kustom Boosta-blasta and the Shokkjump Dragsta – a racer that uses shokk-attack technology to project itself ahead of the competition – or just into anyone that looks like they need smashin’ up.
Note the first pic focusing on the "Shokkjump Dragsta" there is a vehicle in the background that has yet to be released. It looks to me like a boss model. There is a MASSIVE Ork on a vehicle of some sort.
Get hyped boys. Lolman it's finally Evil Sunz time!!
I'll start speculating wildly soon, once I have driven to my wife's parent's place.
warhammer community wrote:This boxed set pits you against a friend in a series of death races between a variety of Orkish speedsters, including the aforementioned Kustom Boosta-blasta and the Shokkjump Dragsta – a racer that uses shokk-attack technology to project itself ahead of the competition – or just into anyone that looks like they need smashin’ up.
Very hard to make out, but I think it's just the existing trukk with some barricades obscuring the shape.
Automatically Appended Next Post: A few more details from the video...
The kustom boosta-blasta's weapon seems to have a revolving magazine feed filled with what look like brass bolts (as in nuts and bolts, not bolt guns).
The yellow buggy on the box cover seems to be the shokkjump dragsta without its rack or rokkits.
The grot on the shokkjump dragsta seems to be loading the same kind of bolt as we see on the kustom boosta-blasta.
At 0:49 a big piece of ork terrain is visible in the background. Could easily be scratch-built; I'm not sure how willing to show stuff they don't sell in publicity shots new GW is...
The driver of the shokkjump dragsta looks kind of weird. I think he might be by the same sculptor who did the new painboy.
At 0:52 the vehicle in the background is a little clearer than in the still on WC. You can clearly see that it has a single front wheel (two wheels joined together, I think). Looks like some kind of trike with two orks, one very large, on it. You can see a power klaw with a grappling hook on the big ork. There is also a bike which seems to be just a normal warbike and that possible trukk, possibly something new behind it.
So perhaps they have slightly copied the way Ork fliers work. Where we have the Dakka Jet, Wazbom Blasta, Burna Bomba, Teleporta.
Now instead of bland buggy/wartrakk/scorcha... They have amped everything up to 11 and now we have 'Kustom Boosta-Blasta' 'Shokkjump dragsta' and perhaps another unknown variant or two.
Either way they look amazing. Might just about be worth the wait
Nice job on that screen cap. Shows the fist weapon well... PK + Grappling hook style kustom weapon? On some kind of PrimeOrk, or new SpeedFreek HQ Boss? Who appears to be riding on the back of a trike?
He looks really cool! I think this is just GW finally giving us a warboss on warbike model since that looks like a trike to me. My hype drive is now being augmented by shokkjump technology.
PiñaColada wrote: He looks really cool! I think this is just GW finally giving us a warboss on warbike model since that looks like a trike to me. My hype drive is now being augmented by shokkjump technology.
Ya Git! My hype drive is augmented by boosta-blasta technology, which is obviously better!
That presumed war boss looks freaking epic. Is that a Klaw with grappling hook?! Aka a ranged Klaw?! Yes please. He also looks beefed as all feth, like a proper boss should. Bet we have option to build Big Mek and Painboy/Painboss too.
I reckon there's even more to come and if this is what they're doing with our 'normal' bosses and boyz, imagine what Ghazzy will look like when he gets his due! Its a good time to be an Ork player.
Warboss/ork prime on wartrike/buggy maybe. Also this will be really cool if GW goes the whole hog with this, the complete junk yard a la madmax/death race.
Given that the speed freeks box art contains very faithful recreations of the two models we have seen, it stands to reason that we will also see a model of this, possibly as an alternative build of one of the other kits. That would make at least 4 new vehicles!!
i think the rumor about it being highly customizable is true. Thats what. FOUR noticeably different designs? oh boy...i really hope they get beefed up so i dont feel obligated to get 5+ of these to even attempt to use them (like they did with the mek gunz....ugh
I think the yellow one is my fav. I love the front bit and is it just me or does that look like a freakin' SAG-type element on its backside? (nevermind the fact that my orks are mostly bad moonz so of course....yellow ftw hehe)
Nice.
Thats one aspect of orks i really wanted them to delve into more since it was so dangerous to both sides and the concept was cool. I always found it weird that there wasnt anything other than a bigmek, not even in Forgeworld, that has a SAG.
Heck not even the Morkanaut which is the only nonbigmek KFF has one. And i wish it did instead of a stupid KMK....
i have a theory.
they are phasing out the old warbuggy/wartrack/boss on bike models and or rules (left inside the index) and being replaced by these new buggies and that warboss looking fella in the back.
my reasoning, so far the 2 buggies we have seen are vastly different then what we have now, not only are they bigger but they are packed with unique weapons (and more then just one, the SAG version has rokets and some type of mek weapon on the front with what looks like a targeting squig). also they have their own unique names.
so i say dont hope GW will still support the old buggies and tracks, and just look forward to the new blood of green muscle cars. im at the same time hyped and a little sad. (its very much like the 1st reveal trailer with them smashing the old buggy, they are most likely doing that to some of our codex, at least the new stuff is frigging awesome)
Ya Git! My hype drive is augmented by boosta-blasta technology, which is obviously better!
That presumed war boss looks freaking epic. Is that a Klaw with grappling hook?! Aka a ranged Klaw?! Yes please. He also looks beefed as all feth, like a proper boss should. Bet we have option to build Big Mek and Painboy/Painboss too.
I reckon there's even more to come and if this is what they're doing with our 'normal' bosses and boyz, imagine what Ghazzy will look like when he gets his due! Its a good time to be an Ork player.
geargutz wrote: i have a theory.
they are phasing out the old warbuggy/wartrack/boss on bike models and or rules (left inside the index) and being replaced by these new buggies and that warboss looking fella in the back.
my reasoning, so far the 2 buggies we have seen are vastly different then what we have now, not only are they bigger but they are packed with unique weapons (and more then just one, the SAG version has rokets and some type of mek weapon on the front with what looks like a targeting squig). also they have their own unique names.
so i say dont hope GW will still support the old buggies and tracks, and just look forward to the new blood of green muscle cars. im at the same time hyped and a little sad. (its very much like the 1st reveal trailer with them smashing the old buggy, they are most likely doing that to some of our codex, at least the new stuff is frigging awesome)
No different to any other Codex and them not popping round your house and ripping up your Index. You can still use legacy stuff, just don't expect updates.
I have no issue with new rules for these new vehicles.
To be fair, the previous Buggies and Warbikes effectively fulfilled the same purpose and competed with each other for spots.
The new Kustom Boosta-Blasta and the Shokkjump Dragster are far too beautiful, intricate and honestly large models to be in the same league as their tiny predecessors.
Thinking about it, we also lack a tank equivalent outside of FW. Which is madness really when you consider it. The Battlewagon is much more transport than tank. These look to be the Orky equivalents of other factions' tanks - probably squishier, more damaging and faster than an average tank. Hopefully much more hilarious.
I really hope there's a mechanic for teleporting into enemy lines with the Dragster. I also hope the Boosta Blasta can do a drive-by flame too.
These 2 vehicles alone are pretty big for us because they potentially give us a unit type we haven't really had in the past outside of Forge World.
No different to any other Codex and them not popping round your house and ripping up your Index. You can still use legacy stuff, just don't expect updates.
Issue then being them being junk. But hopefully it's same datasheets with different options
No different to any other Codex and them not popping round your house and ripping up your Index. You can still use legacy stuff, just don't expect updates.
Issue then being them being junk. But hopefully it's same datasheets with different options
hes clearly holding up a mechanical arm but it doesnt look like a powerklaw to me, it looks like some kind of wrench/hammer composite arm. My money is on a mek related thing, not warboss. Theres also no bosspole and none of the warboss models lack on but meks often do.
Vineheart01 wrote: hes clearly holding up a mechanical arm but it doesnt look like a powerklaw to me, it looks like some kind of wrench/hammer composite arm. My money is on a mek related thing, not warboss. Theres also no bosspole and none of the warboss models lack on but meks often do.
But the SAG big mek isn't an old model and this guy seems much bigger to me..
Vineheart01 wrote: hes clearly holding up a mechanical arm but it doesnt look like a powerklaw to me, it looks like some kind of wrench/hammer composite arm. My money is on a mek related thing, not warboss. Theres also no bosspole and none of the warboss models lack on but meks often do.
But the SAG big mek isn't an old model and this guy seems much bigger to me..
Agreed.
This guy looks to be a unit. If he's *just* a Big Mek, our Warbosses better get in da gym.
He looks bigger than current Ghazzy to be honest....
Those things are so freakishly cool. I hope I can do one like the old, squat buggies with twin linked guns on top as a mobile fire support vehicle for a kill team of Blood Axes in a truck.
I built a ton of Ork-size "commando" guns like MP5, Aksu, Scorpion etc a decade ago, nominally for Gorkamorka bands, but the vehicles stopped me so far. Maybe now it is time.
I also notice this in the video minute 0.52 you can clearly see the big ork behind but there is also an ODD yellow vehicle at the right side wich looks like a Wartrack or Warbike new model.
Chikout wrote: Given that the speed freeks box art contains very faithful recreations of the two models we have seen, it stands to reason that we will also see a model of this, possibly as an alternative build of one of the other kits. That would make at least 4 new vehicles!!
that looks very much like you can build it from the yellow one with an alt nose cone
Lord Perversor wrote: I also notice this in the video minute 0.52 you can clearly see the big ork behind but there is also an ODD yellow vehicle at the right side wich looks like a Wartrack or Warbike new model.
its a yellow warbike which is probably why it looks odd.
I dont think ive ever seen a single warbike in yellow personally. Not even mine are yellow and i typically paint in bad moonz lol.
Vineheart01 wrote: Nice.
Thats one aspect of orks i really wanted them to delve into more since it was so dangerous to both sides and the concept was cool. I always found it weird that there wasnt anything other than a bigmek, not even in Forgeworld, that has a SAG.
Heck not even the Morkanaut which is the only nonbigmek KFF has one. And i wish it did instead of a stupid KMK....
Indeed. The Eldar can barely maintain the remains of their wenway network, humanity were reduced to trying to break in, and the Orks have a portable machine to generate webway tunnels.
Vineheart01 wrote: Nice.
Thats one aspect of orks i really wanted them to delve into more since it was so dangerous to both sides and the concept was cool. I always found it weird that there wasnt anything other than a bigmek, not even in Forgeworld, that has a SAG.
Heck not even the Morkanaut which is the only nonbigmek KFF has one. And i wish it did instead of a stupid KMK....
Indeed. The Eldar can barely maintain the remains of their wenway network, humanity were reduced to trying to break in, and the Orks have a portable machine to generate webway tunnels.
Well to be fair that's not really safe method though as the snotlings go crazy seeing all the daemons there.
Vineheart01 wrote: Nice.
Thats one aspect of orks i really wanted them to delve into more since it was so dangerous to both sides and the concept was cool. I always found it weird that there wasnt anything other than a bigmek, not even in Forgeworld, that has a SAG.
Heck not even the Morkanaut which is the only nonbigmek KFF has one. And i wish it did instead of a stupid KMK....
Indeed. The Eldar can barely maintain the remains of their wenway network, humanity were reduced to trying to break in, and the Orks have a portable machine to generate webway tunnels.
Well to be fair that's not really safe method though as the snotlings go crazy seeing all the daemons there.
Only Orks would weaponise teleportation technology rather than use it for logistics and comfort
Only Orks would weaponise teleportation technology rather than use it for logistics and comfort
Which is why Orks rock .
I don't have an Ork collection (really I don't play 40k, just KT), but I'll probably be picking up Speed Freeks if only for a chance to paint some Orks up and play little demolition derby games.
Also, GW's marketing team has taken it to a next level. I love the little bits of humor in their videos now. "Riding off into the the Evil Sunset..." almost had my coffee out my nose.
Did a little photoshop; not sure it helps, but I'm pretty sure that round thing in front with glyphs on either side is a wheel, which would make this a trike of some sort. Hmmm, or a new version of a wartrak???
Everyone has been calling for a new Warboss model. Seeing as they are going big with Speed Freeks, would make sense for them to have a mounted Warboss to go with them.
Also looks like the box comes with 2xBuggies and 6xbikes... Those Bikes would like a Warboss to lead them!
Shaft, Lord of Slaanesh wrote: Not sure if anyone has flagged this yet but (with thanks to Timd's enhanced image) - rumour engine dated 23rd August 2017 perhaps?
LordShaft.
Not sure that is a trike. Front wheel looks more like a winch Cable of some kind, no?
And the body is too long for the rear wheels to be actual rear wheels? Body work definitely extends out behind.
Shaft, Lord of Slaanesh wrote: Not sure if anyone has flagged this yet but (with thanks to Timd's enhanced image) - rumour engine dated 23rd August 2017 perhaps?
LordShaft.
Not sure that is a trike. Front wheel looks more like a winch Cable of some kind, no?
Looks to me like twin tires at speed. Treaded tires look like that when spinning fast.
And the body is too long for the rear wheels to be actual rear wheels? Body work definitely extends out behind.
I'm not seeing any rear wheels. What is it you see that are rear wheels? Extended bodywork could sit on tracks...
zend wrote: Bit confused as to why such large vehicles are on bases.
I suspect that it is the start of a gradual move towards everything being on bases, as it's easier rules-wise - gives you a clearly defined and consistent boundary for the model, regardless of how it is built.
I think that's a trukk's big shoota mount. Just to the left you can make out the engine's air intake and the blurry outline seems to be roughly trukk shaped.
I think that's a trukk's big shoota mount. Just to the left you can make out the engine's air intake and the blurry outline seems to be roughly trukk shaped.
One of these with the top half in green and white? Seems to high with where the cab is, and with a gun shield.
I can see how the crossbeams could be a trukk, but if they are it's a big gun mounted above it.
An Actual Englishman wrote: I
I really hope there's a mechanic for teleporting into enemy lines with the Dragster. I also hope the Boosta Blasta can do a drive-by flame too.
I was at Warhammerfest today and Wade Pryce was hinting at this 'shock attack engine dragster' being able to use the warp when it is not going fast enough. We'll see if that's only in speedfreeks or also in 40K.
Of more interest to me and some others, I couldn't help but ask him about the possible return of the Looted wagon rules. He was a bit reluctant to answer but said something on the lines that we might see it return in chapter approved like the 'Design your own Landraider rules' (don't know about those). I don't mind how we get the rules, but as long as I'll be able to field my fleet of looted vehicles again I'm happy.
An Actual Englishman wrote: I
I really hope there's a mechanic for teleporting into enemy lines with the Dragster. I also hope the Boosta Blasta can do a drive-by flame too.
I was at Warhammerfest today and Wade Pryce was hinting at this 'shock attack engine dragster' being able to use the warp when it is not going fast enough. We'll see if that's only in speedfreeks or also in 40K.
Of more interest to me and some others, I couldn't help but ask him about the possible return of the Looted wagon rules. He was a bit reluctant to answer but said something on the lines that we might see it return in chapter approved like the 'Design your own Landraider rules' (don't know about those). I don't mind how we get the rules, but as long as I'll be able to field my fleet of looted vehicles again I'm happy.
They were in last Chapter Approved, seems a crazy thing not to use the 8th ed VDR rules for on the back of a big ork release. Even if it its Open and Narrative only
hypertrophy wrote: Perhaps the "trike" vehicle is in front of that guant ork? Obscuring its legs? Could it be a giant, beast ork? The rumoured prime ork ghazghkull?
In Evil sun colours? And without armour, seems a push. Non weapon arm seems in an odd pose for an individual model too, compared to holding something.
That would be a very big warboss. If he's on a trike, I'd be very tempted to take his torso and kitbash him some legs to make him a normal warboss. The possibilities are endless.
Tastyfish wrote: Does it look like it could be a white and green big gun in the top right as well? Up on the top of the rocks
Where? Can you do a screenshot?
This thing, behind the other buggy
the looks like the other new buggy, the green thing is the boy on the turret of the big gun with the stickbomb in his hand and the front grill of the vehicle has the same tusks as the new buggy.
timd wrote: Did a little photoshop; not sure it helps, but I'm pretty sure that round thing in front with glyphs on either side is a wheel, which would make this a trike of some sort. Hmmm, or a new version of a wartrak???
Automatically Appended Next Post: Good call Warhams! The new one certainly looks like it found some inspiration in the old nob biker model.
Every time I look at that new warboss I'm a bit blown away from just how big he looks. Not just the arms (the left arm seems to have something behind it) but also how barrel chested he is.
I wonder what sort of stats he's going to get. Something like this maybe?
M14" WS2+ BS4+ S8 T6 W8(9?) A5 L8 Sv3+
Re-reading GW's anouncement it seems Speed Freeks is going to be based on the concept of Gorkamorka in general and the Dark Future gameplay. The latter's starter set content looks quite similiar
too.
If we're getting this jacked up warboss on Trike GW will almost certainly release a beefcake war boss on foot too. We don't have a decent war boss model currently so it would make perfect sense and remember 'tip of the iceberg'.
I'm not so bothered about looted wagon rules so long as the rules for these is decent. They'll probably release them as a narrative supplement only for reasons of balance
Tastyfish wrote: Does it look like it could be a white and green big gun in the top right as well? Up on the top of the rocks
Where? Can you do a screenshot?
This thing, behind the other buggy
Spoiler:
I wonder whether they might do a truck variant with an additional sprue, like the “new” flyer they released? Would be a quick and easy way to expand the range.
Tastyfish wrote: Does it look like it could be a white and green big gun in the top right as well? Up on the top of the rocks
Where? Can you do a screenshot?
This thing, behind the other buggy
the looks like the other new buggy, the green thing is the boy on the turret of the big gun with the stickbomb in his hand and the front grill of the vehicle has the same tusks as the new buggy.
zend wrote: Bit confused as to why such large vehicles are on bases.
I suspect that it is the start of a gradual move towards everything being on bases, as it's easier rules-wise - gives you a clearly defined and consistent boundary for the model, regardless of how it is built.
Especially for scratch builds.
I still remember seeing pics of some arse that’s had built Orky Bill Board Trukks, specifically to block LoS. Not base related, but when you see just how far some are willing to go, the more standardisation you can shoehorn in, the harder it is for them to try it on.
zend wrote: Bit confused as to why such large vehicles are on bases.
I suspect that it is the start of a gradual move towards everything being on bases, as it's easier rules-wise - gives you a clearly defined and consistent boundary for the model, regardless of how it is built.
Especially for scratch builds.
I still remember seeing pics of some arse that’s had built Orky Bill Board Trukks, specifically to block LoS. Not base related, but when you see just how far some are willing to go, the more standardisation you can shoehorn in, the harder it is for them to try it on.
I remember a story from an Ork player at a tournament. He chose to field an Ork Dreadnought from 2nd which came in the box as a cardboard. It was not surprising that his opponents went apeshit about this because he could screen stuff perfectly behind the cardboard. Referees judged that the cardboard was an officical GW product and he got away with it.
zend wrote: Bit confused as to why such large vehicles are on bases.
I suspect that it is the start of a gradual move towards everything being on bases, as it's easier rules-wise - gives you a clearly defined and consistent boundary for the model, regardless of how it is built.
Especially for scratch builds.
I still remember seeing pics of some arse that’s had built Orky Bill Board Trukks, specifically to block LoS. Not base related, but when you see just how far some are willing to go, the more standardisation you can shoehorn in, the harder it is for them to try it on.
I remember a story from an Ork player at a tournament. He chose to field an Ork Dreadnought from 2nd which came in the box as a cardboard. It was not surprising that his opponents went apeshit about this because he could screen stuff perfectly behind the cardboard. Referees judged that the cardboard was an officical GW product and he got away with it.
While absolutely hilarious, that is the kind of nonsense I try to avoid
I don't think the orange things are squigs - the teeth are cog-like, not pointy. But I agree the "warboss" and "trakk" are seperate models. It would make no sense for him to sit on it sideways.
There are also many sceneries spread over in this video ... I think those are not kitbash as those big glyphs do not exist in any kit I own.
Look on the left side in the back here for instance:
Also, as it has already been pointed out, there is at least 1 new model on the right background of the following image. There are two sets of wheels and to me it looks like the big one is part of the scenery revealed as a black sprue much earlier, while the wheels on the far left seem to belong to a trike of some sort ...
Super excited anyway: customizable warbuggies, giant ork, scenery ...
welp, that seems like thats it for ork news (at least maybe until the nova), so time for unadulterated speculations.
i have suggested before that i think the 2 new buggies are not going to be actually the buggies we are used to and will instead be their own uniqgue vehicles, but i have a theory.
that 3rd yet unrevealed buggy on the box of speed freaks. i propose it might be the new actual "buggy/wartrack" that will technically replace the old buggies/wartracks and assume their profile (but most likely with tweeks). i suspect this because just looking at it shows what only looks like it has a possible bigshoota/dakka weapon and no aprerent other noticeable upgrades or dudads (unless you consider the grot strapped to the front to be a sort of wargear...more speculation is needed). this could be a very customizable kit that has at least the twin roket/bigshoota or skorcha and will have the option to add tredds. it will replace the old ones and probably be the "cheap" option when it comes to the new ork vehicles since the 2 revealed roadsters seem to be leagues more advanced then what a buggy/wartrack actually is.
so in the end with what we see from the speed freek box art and the back ground of the pic for the shockjumpah it looks like we will get both the Kustom Boosta-blasta and the Shokkjump Dragsta along with a new boss trike and a new all purpose buggie/wartrack.
even if my theory about the 3rd buggie is not correct i will just say it's most likely another type of unique buggy with its own quirks compared to the others, and even if these 3 new buggies are only maximum 3 per squad we can at least can make speed freaks lists with new trike boss accompanied by 9 deadly buggies and followed by waves of warbikers and trucks with eager boys (of coarse this all assumes that all these units will me reasonably points costed so we can field a horde of them if we wanted to).
edit
more speculation, the grot on the front of the 3rd buggie is a "grot shield" and will tank the 1st hit on the vehicle, because if it worked in kill team for boyz on da ground then why cant it work for our buggies
H.B.M.C. wrote: That terrain is straight from the new box. We've seen the sprue (in blurry earthquake-o-vision).
we have seen the stuff in the leaked box set photos, but GW does sometimes have kit bashed scenery even in official pics, so dont think every bit of terrain in the background is going to get a kit (though it would be kool)
Is it just me, or does all this new Ork stuff feel a little too “normal”?
It doesn’t really have a very “ramshackle” look or feel to it all, rather, they look like they should work perfectly and don’t need the Orks to believe them to work, for them to work.
Not really up to date with Ork stuff, so, are GW generally moving away from the whole “bolt on another armour plate and gun and just use Ork belief” kinda thing with Orks?
Don't get me wrong, they are fantastic looking models, but, i dunno...
Kdash wrote: Is it just me, or does all this new Ork stuff feel a little too “normal”?
It doesn’t really have a very “ramshackle” look or feel to it all, rather, they look like they should work perfectly and don’t need the Orks to believe them to work, for them to work.
Not really up to date with Ork stuff, so, are GW generally moving away from the whole “bolt on another armour plate and gun and just use Ork belief” kinda thing with Orks?
Don't get me wrong, they are fantastic looking models, but, i dunno...
I hope they're moving away from that as they took it way to far.
These new models look much more like the old purpose built Ork vehicles you used to have in epic, things like the Spleen-rippa, the Bowel-burna or the Mekboy Speedstas and Dragsters.
Kdash wrote: Is it just me, or does all this new Ork stuff feel a little too “normal”?
It doesn’t really have a very “ramshackle” look or feel to it all, rather, they look like they should work perfectly and don’t need the Orks to believe them to work, for them to work.
Not really up to date with Ork stuff, so, are GW generally moving away from the whole “bolt on another armour plate and gun and just use Ork belief” kinda thing with Orks?
Don't get me wrong, they are fantastic looking models, but, i dunno...
I love the new kits but you're correct in that their aesthetic is a lot less ramshackle and a lot more deadly by design. They both still look like they've been looted but they also look like legitimate vehicles. The weapons look particularly advanced imo.
I don't think GW is changing the fluff but I do think that the new models we're going to get are going to be heavily influenced by the Beast Arises series and lore. This means bigger, badder bosses, more intelligent Orks, Gretchin with a very specific purpose and, in this case, better designed vehicles with more advanced weaponry. I love it, personally. The shift will hopefully make Orks more of a credible, galaxy-wide threat as well as giving them more depth and a unique, distinctive character.
im a big fan of the new ork buggies. i will admit they dont follow pre established ork vehicles, but i can ignore that. over time all factions slowly change style. a rogue trader spez marin looks very different then current marines, just like the design of orks and their vehicles have also changed over time.
i look at these buggies and i see some speed freek meks who have made these vehicles their passion projects, they are spiffy and covered in flash, and they have the best weapons they could invent on them. these are pretty much mek buggies (i highly doubt a mek would think a normal boy would understand the know wots of using a shock jump system to warp around the battlefield).
also these buggies definitely make me think of mad max fury road. there is little doubt that gorkamorka and some of the 1st vehicles of orks took alot from the earlier mad max movies, and those old ausy machines were very cobbled together, but now? now the current mad max movie has more sleek designs with a good helping of "welded and bolted" on stuff, and it seems the new buggies have taken again from mad max and have evolved.
i have no issue with this, the old designs (while they will always have a place in my heart) are dated and these newer models show the talent of GW and give me that feeling that makes me want to scream "WHAT A LOVELY DAY"
On the plus side less ramshackle means easier to "reverse engineer" and mod it to non ork. Toned down and de orked those two buggies would look brilliant as genestealer cult cars or deep spire/ash wastes buggies for a hive gang.
Steve steveson wrote: On the plus side less ramshackle means easier to "reverse engineer" and mod it to non ork. Toned down and de orked those two buggies would look brilliant as genestealer cult cars or deep spire/ash wastes buggies for a hive gang.
To be fair, my first thought was something along the lines of a Hive Gang cars as well
I do like the models, and I do think they can work for Orks, but, if this is the style they are going for, I just hope that the other vehicles get the same treatment in the near future.
geargutz wrote: we have seen the stuff in the leaked box set photos, but GW does sometimes have kit bashed scenery even in official pics, so dont think every bit of terrain in the background is going to get a kit (though it would be kool)
I love the new kits but you're correct in that their aesthetic is a lot less ramshackle and a lot more deadly by design. They both still look like they've been looted but they also look like legitimate vehicles. The weapons look particularly advancedimo.
I don't think GW is changing the fluff but I do think that the new models we're going to get are going to be heavily influenced by the Beast Arises series and lore. This means bigger, badder bosses, more intelligent Orks, Gretchin with a very specific purpose and, in this case, better designed vehicles with more advanced weaponry. I love it, personally. The shift will hopefully make Orks more of a credible, galaxy-wide threat as well as giving them more depth and a unique, distinctive character.
Think you've hit the nail on the head. Especially with the 'deadly by design' phrase and the weapons looking more advanced. I'm also in the camp of loving the slight change in style and think they will still fit in with previous Ork models. Trukks looking 'ramshackle' for instance is fine because they are just transporting some lads. But if a Mek is going to put some effort in to making a legitimate killing machine, might as well build it with some panache!
A lot of classic ork models were not as ramshackle either - a lot of the Battle Waggons and such from Epic 40K were not ramshackle designs; they were meat rolling gun blazing tanks that were clearly off some kind of ork assembly line.
Overread wrote: A lot of classic ork models were not as ramshackle either - a lot of the Battle Waggons and such from Epic 40K were not ramshackle designs; they were meat rolling gun blazing tanks that were clearly off some kind of ork assembly line.
I think it's less that they are "intentional designs" and more that they're intentionally designed as racecars, to the point you can easily tell exactly what style of racecar each is intended to be a riff on. That works great for a game about Orks racing, they absolutely are "ramshackle" by comparison to the IRL things they're drawing from...but it will just look a bit odd when Orks are suddenly riding not-F1 cars and not-hot rods and not-Ferraris into battle when, as you mention, previously Ork designs meant for combat were Orky riffs on combat things like tanks or ATVs.
Overread wrote: A lot of classic ork models were not as ramshackle either - a lot of the Battle Waggons and such from Epic 40K were not ramshackle designs; they were meat rolling gun blazing tanks that were clearly off some kind of ork assembly line.
I think it's less that they are "intentional designs" and more that they're intentionally designed as racecars, to the point you can easily tell exactly what style of racecar each is intended to be a riff on. That works great for a game about Orks racing, they absolutely are "ramshackle" by comparison to the IRL things they're drawing from...but it will just look a bit odd when Orks are suddenly riding not-F1 cars and not-hot rods and not-Ferraris into battle when, as you mention, previously Ork designs meant for combat were Orky riffs on combat things like tanks or ATVs.
Re-purposing racing vehicles into war machines and having race cars covered in weapons doesn't seem orky to you? Seems exactly what I would think orks were about; their society is so violent that even recreational stuff is armed and the dividing line between war and just orks being orks is basically indistinguishable.
thats actually what i always viewed ramshackle to be.
The orks simply turned something that normally wasnt a battle machine into one. Slapping extra bitz for more armor, putting a ram on it, and giving it tons of guns.
Ive met people that literally did this for all their ork vehicles. They just bought cheapo car/truck models and orkified them. Some people that do this its painfully obvious theyre just trying to save a few bucks, but some people actually make it look ridiculously good/legit
Ramshackle has always been a term to mean “thrown together”, “not looked after” or “in disrepair” and not “repurposed”.
I have no issue with the whole “loot x and stick a dozen guns on it”, that is of course pure Ork, but, I’d also argue that repurposed vehicles sometimes appear in the Imperium fluff as well.
Nothing about the new models screams or hints at “ramshackle” to me, which is going to give you 2 completely different aesthetics if you add the new alongside the old trukks, battlewagons and big walkers.
I do like the new models, but, I’m just not getting the “Ork” feeling from them from the pictures and thinking about how they’ll look alongside other models. Maybe they just need a bit of converting or a more “beat-up” paint scheme to bring them away from their super clean, borderline high tech look.
They probably haven't and I wasn't implying they do etc. I was talking about things more from an aesthetics pov and a perceived concept of what the Orks are all about from what I know about them. It probably is a very… narrow understanding of them, but it is the interpretation i've got about their style of engineering from the encounters i've read that contain Orks in 40k.
The last few posts have been discussing the 'ramshackle' look or aesthetic (NOT the rule) Vs the new sharper, cleaner, more purposeful look and aesthetic.
Kdash wrote: Ramshackle has always been a term to mean “thrown together”, “not looked after” or “in disrepair” and not “repurposed”.
Considering that definition, the only model that actually look ramshackle in the current model line is the trukk, the stompa and maybe kanz. Neither battlewagons nor the ork fliers, nor the nauts, nor deff dreads, nor warbikes look "thrown together". "not looked after" or "in disrepair".
following that philosophy, battlewagons dont look ramshackle to me at all.
They look purpose built. Its just not precision engineering because....its an ork...
That is the point which I was making.
Buggies have never had the ramshackle rule because they are not ramshackle(by ork standards at least.)
Other ork vehicles are built in a more ramshackle fashion and are, therefore represented by that rule.
So at least to me, these models both look like they will have a decent melee attack profile. The flame exhaust ports and the chansaw drum both could be melee weapons. Also the newest vehicle reveal has 2 ranged weapons it looks like, not sure if the first reveal has 2.
crzylgs wrote: Trukks looking 'ramshackle' for instance is fine because they are just transporting some lads. But if a Mek is going to put some effort in to making a legitimate killing machine, might as well build it with some panache!
Exactly. A trukk is clearly not the same as these vehicles. These vehicles have clearly had the loving touch of an experimental Mek so are a cut above a basic Trukk.
Kdash wrote: but it is the interpretation i've got about their style of engineering from the encounters i've read that contain Orks in 40k.
First things first: I am so far BEYOND HYPED for ALL the new models, especially what we haven’t seen yet. It’s a good time to be green!
I love the change in direction from ramshackle to purpose built and killy. I’ve always thought the orks are smarter than the imperium assumes, and I’ve always converted them as such. Love this ‘Fury Road’ flavor! Love the ridiculous notion of running straight up racing slicks on desert sand! Love the squig co pilot! I love everything about these new models
And no matter where you fall on the spectrum of opinion on the new look, you have to admit it’s a welcome update on a 21 year old model. Honestly.
Bring on the new kits! Biggah Bosses! More Dakka! More psycho vehicles! WAAAAAAGGHHHHH!!
(Yeah, I’m stoked. Honestly the buggies might be the first ork models i *don't* heavily convert...)