"The Genestealer kit is specifically for GSC Genestealers, and they are based off the most recent Space Hulk Genestealer design."
I don't remember the Space Hulk genestealers being any different to the ones currently available fore 40k - other than being painted blue, and being less varied in physiology.
The Deathwatch: Overkill design harked back to the original Space Hulk Stealers. Maybe they meant that?
The ones in spacehulk were not very different from the current ones. Unless they mean the new video game ones, that have some variety in their stealers, but no customization for those variants.
And in the new images of the cult the old models are seen
They're not the old models, they're the ones from Deathwatch:Overkill. They have different back plates, and are on 32mm bases (not slot bases) and have a few minor differences.
NEWER SCULPTS:
Spoiler:
These are the old ones:
Spoiler:
Minor differences, but differences nonetheless.
The original rumour said that there would be new sculpts, the DW:OK Genestealers were shown as examples to show that there are more updated (but otherwise unreleased outside of their game box) Genestealer Sculpts.
There’s a purestrains sprue in tooth and claw, and it’s the ancient slot base and hours of mouldline removal ones.
I realize they're getting older now, but those are hardly the 'ancient' ones. I actually refer to the them as 'new' stealers, cause of all their 'fancy' extra bits.
THESE are the ancient ones.
Spoiler:
Sorry, old man ramble ended.
It would make sense to update the Purstrain kit, as there could be more (or less) purestrain options for GSC. I plan on painting mine different then the Tyranid ones, though, they'll still look somewhat cohesive. It would be cool if the GSC purestrains had little details like some sort of items, or markings on them, that were clearly not tyranid. I'll be anxious to see what they come up with .
Ah, I don't think so. I'm not sure what those red bits are on either side of the central spine though. If it was a new sculpt that difference would be really minor.
Wait, is it just me, or do those look like they're on 32mm bases? I can't tell.
"The Genestealer kit is specifically for GSC Genestealers, and they are based off the most recent Space Hulk Genestealer design."
I don't remember the Space Hulk genestealers being any different to the ones currently available fore 40k - other than being painted blue, and being less varied in physiology.
I mean, they are fantastically dynamically posed. I ebay those dudes for all my gene stealing needs, they're better sculpts by a country mile.
There's a possibility the source saw some models, and thought they were Genestealers, when they were a different type of hybrid?
From the art trailer, we see these monstrosities, behind the herder character ("medic"): They look like a heavily carapaced mix between Purestrain Genestealers and Aberrants. We've not seen what the "medic" is even herding around either. They might just be "artistic freedom" aberrants, but we've already got an "abberant paired" character. The one on the right hand side appears to be holding a large pole of some kind, which seems to indicate they're aberrants.
Another interesting thing is that the trailer also seems to indicate he has a familiar too.
Either they're new models that aren't purestrain genestealers (but somewhat similar in style) and my source is mistaken, or he was just 100% wrong - I only posted his information because he was right about the [triple-pistol hybrid] character being in a kill team box, and he knew some unrevealed specifics about the Vigilus Narrative (which could just have been lucky guesses).
In my opinion it looks like a couple of abberants or something that 'medic' guy has experimented with. It looks like someone crossed aberrants with carnifexes and drugged them up. Maybe it'll be a box like the Kastellan robots? Medic dude plus 2 creatures and maybe a familiar?
I'm definitely wish listing here, but I would love to see them be like psuedo Carnifexes. The only thing that makes me think not is that theres no role that they could fill thats not already filled by aberrants (or genestealers, for that matter).
No, those are the studio ones for the Cult of the Rusted Claw army (the orange and cream one).
CaptainBetts wrote: I'm not sure what those red bits are on either side of the central spine though. If it was a new sculpt that difference would be really minor.
The red lines on the carapace is warpaint applied by the hybrids to mark different broods (same warpaint can be seen on Rusted Claw Aberrants).
CaptainBetts wrote: Wait, is it just me, or do those look like they're on 32mm bases?
I can't tell.
All of the Genestealers used for codex pictures were mounted on 32mm bases like the Deathwatch Overkill ones. The Rusted Claw army also uses the cityscape bases as well, so presumably the rebasing was partially for consistency across that particular army.
Kharne the Befriender wrote: In my opinion it looks like a couple of abberants or something that 'medic' guy has experimented with. It looks like someone crossed aberrants with carnifexes and drugged them up. Maybe it'll be a box like the Kastellan robots? Medic dude plus 2 creatures and maybe a familiar?
I'm definitely wish listing here, but I would love to see them be like psuedo Carnifexes. The only thing that makes me think not is that theres no role that they could fill thats not already filled by aberrants (or genestealers, for that matter).
It'll definitely be interesting to see.
I also wish they were pseudo Carnifexes, but accept that is the least likely option when comparing them to just stylized abbs.
I agree, who knows, maybe he does just buff aberrants. That's still pretty good in my book. So if this saturday is likely the last wave of gloomspite gitz releases, then does anyone think we'll see the first GSC wave previewed this sunday?
Kharne the Befriender wrote: I agree, who knows, maybe he does just buff aberrants. That's still pretty good in my book. So if this saturday is likely the last wave of gloomspite gitz releases, then does anyone think we'll see the first GSC wave previewed this sunday?
I don't personally follow the AoS/Kill Team/Titanicus news, so I have no idea what GW's current release schedule looks like with regards to them.
If there's nothing coming up already (or thought to be coming up), I wouldn't be surprised if we got something this weekend. Though from memory I seem to recall that for other releases, pre-orders were announced after a bit more news about the release.
True, true, maybe we'll see something in the next few days. Or it could be one of those things where they preview it the week before it goes up for preorder. Like an ambush in true GSC fashion
I'm personally really hoping to see some Regimental Standard stuff to do with GSC.
It would be really cool if they were to start off by posting "normal" articles, but they have some hidden references in them. Then as the articles keep coming out, they get progressively more and more obvious, until on the last one before the codex, they "pull off the mask" and call for all Cultists to rise up.
So with all these new characters, and depending on points drops, do you think it'll be of interest to take a vanguard of 1-2 Hq's and these new characters (if they really are Elites)?
If this blip system turns out to be true and not just rumor, having 4-5 blips in one area could play mind games with an opponent especially if it could be a couple characters or almost 50 infantry.
I wonder how vehicles will play out as well, i don't think they'll be able to hide much.
Kharne the Befriender wrote: If this blip system turns out to be true and not just rumor, having 4-5 blips in one area could play mind games with an opponent especially if it could be a couple characters or almost 50 infantry.
The blip system is real, but we basically know very little about it, other than rough mechanics and that the Nexos allows you to move blips and you don't count as having moved (at least for the purposes of firing heavy weapons). These were confirmed by someone at the Open Day.
There was a fake rumour that added to these facts and added way more specifics, but it was fake.
The "blip system" is a real thing though, we just know very little about it. From people who were actually there:
The new ambush rules... complete overhaul. Blip markers and stuff.
We’ll have a weird “blip” system for deployment, like motion detector marks, where we can choose which is what unit when we reveal them (not necessarily on the first turn).
If you have first turn you can decide your layout after deployment, if it’s your opponents turn first you just leave a lot of them as blip markers.
Sounds fundamentally different in almost every way.
Couple more minor things: the units marked by a blip are not subject to moving with heavy weapons penalties when they appear.
The Nexos lets you move the blip markers around
The [special edition] codex comes with blip markers
Oh okay, thanks for clearing that up, depending on the specifics I think it can be quite strong. Imagine casually strolling 3 blips up, then bam, 60 shotgun neophytes.
I wonder if unit size will have anything to do with it
1. Do we know how many blips we get? I read something about "1 for every unit in ambush + 1 for every 2 units (to have redundancy for fake blips)". Is this correct or part of the false rumours?
2. When do we reveal the unit behind the blip? When the enemy comes within x inches and do we have to reveal every blip on our first turn?
3. Can our units move after they are revealed? If we assume the blip has to be placed at least more than 9" away from enemy units then our ambushing Acolytes etc. will face some pretty bad charge chances...
1. Do we know how many blips we get? I read something about "1 for every unit in ambush + 1 for every 2 units (to have redundancy for fake blips)". Is this correct or part of the false rumours?
That's from the fake rumours sadly.
Causalis wrote: 2. When do we reveal the unit behind the blip? When the enemy comes within x inches and do we have to reveal every blip on our first turn?
We don't know yet. All we know about stuff related to that is:
"We can choose which is what unit when we reveal them (not necessarily on the first turn). If you have first turn you can decide your layout after deployment, if it’s your opponents turn first you just leave a lot of them as blip markers."
Causalis wrote: 3. Can our units move after they are revealed? If we assume the blip has to be placed at least more than 9" away from enemy units then our ambushing Acolytes etc. will face some pretty bad charge chances...
Apparently we don't count as having moved for the purposes of firing heavy weapons. That sounds like "end of the movement phase" talk to me (as otherwise if you had the option to move, this wouldn't really need to be stated, as whether you're penalised or not depends on whether you choose to move).
I’m wary of these blip rumors. While thematically I love the throwback reference to space hulk, and it lends itself immediately to some quick, relatively easy, and amazingly cool conversions, I think it has the power to be either very good or very turn dependent like the old alpha legion infiltrate. Going first? Awesome! Not going first? Hurtful. I can just see gungline armies running up and exposing whatever unit is there and then that unit just getting shot to all hell.
Not really the “we’ve been planning this revolution for 200 years” kind of feel IMO. But to be fair, it could work and I hope to the sweet baby Jesus that these bikes work. Also that the cult chimera goes down in cost to mirror the IG one
Edit: I also already know that this is going to be my big project army for 2019. There’s a decent chance that I’ll use the robotic ambulls as aberrrants.....so that’s a chunk of change right there if I run the 20 aberrants that I’m likely to run
Blips sounds clunky. Although it sounds like a hilarious way to null deploy my Eldar-playing friend who regularly deploys barely anything. Shadowboxing isn’t fun.
I think he could refer to the genetealers family kit mentioned here.
If they had a new purestrains kit, why would tooth and claw contain purestrains?
Because the theoretical new kit wasn't out yet? What? You think they would decide "oh let's not sell these models because replacement is coming 6 years later when this limited time boxed set is already OOP". Yeah right. If anything that's even MORE of reason to put them in. Sell excess stock and then when new kit comes not that insignificant % of those who bought old ones would buy new ones if they are better ones.
Yodhrin wrote: It would make fantastic sense, to them, because it would let them clear out loads of back-stock of the old kit before releasing a new one.
Do they do this? Or do they just grind the sprues down for feedstock?
Yodhrin wrote: It would make fantastic sense, to them, because it would let them clear out loads of back-stock of the old kit before releasing a new one.
Do they do this? Or do they just grind the sprues down for feedstock?
It makes sense to do both surely. Even at a steep discount they'd still make far more money from such ancient plastic kits(which would have paid off their development cost years & years ago) than they would save by clearing out the storage space and grinding them down, which is only partially efficient. I'm not saying that's what happened, just that it's not implausible as was suggested.
I can't imagine there's much in the way of backstock on Genestealers at the moment anyway, they've been one of the best unit choices for both GSC and Tyranids this edition.
Not that it really matters. Old models are obvious choice for discount sets and new version coming up is if anything incentive to put old version...Sell 'em old, then get them buy new one as well.
Honestly if they just replaced the current stealers with the space hulk monoposes they'd be better looking models. Even if they're "monopose" they have vastly more variety in poses than the "multipart" kit they currently have.
the_scotsman wrote: Honestly if they just replaced the current stealers with the space hulk monoposes they'd be better looking models. Even if they're "monopose" they have vastly more variety in poses than the "multipart" kit they currently have.
Yea I use my space hulk stealers, they are the best looking ones in the lot.
Automatically Appended Next Post:
luke1705 wrote: I’m wary of these blip rumors. While thematically I love the throwback reference to space hulk, and it lends itself immediately to some quick, relatively easy, and amazingly cool conversions, I think it has the power to be either very good or very turn dependent like the old alpha legion infiltrate. Going first? Awesome! Not going first? Hurtful. I can just see gungline armies running up and exposing whatever unit is there and then that unit just getting shot to all hell.
Not really the “we’ve been planning this revolution for 200 years” kind of feel IMO. But to be fair, it could work and I hope to the sweet baby Jesus that these bikes work. Also that the cult chimera goes down in cost to mirror the IG one
Edit: I also already know that this is going to be my big project army for 2019. There’s a decent chance that I’ll use the robotic ambulls as aberrrants.....so that’s a chunk of change right there if I run the 20 aberrants that I’m likely to run
I am also a bit worried about the blips. Seems like a lot of book keeping across a ton of units unless they let you chose which unit is where at the moment you reveal, which could be too good. IDK, we will see.
As for the ambots, I think they would make pretty dope Abomanants actually, I don't think entire units would look as cool as just a couple of these with really good stats.
Also, aberrants are so good right now because everything else is over priced. There will be less need to take so many when the book comes out unless they botch it pretty bad.
The blip rumor was from the first batch on here, from people at the event. The fake rumors then expanded on them. I am still wary about them but they are definitely still on the table.
Here's a question, with the 7(?) new characters, bike/quad kit, and the possible 2 or 3 new kits yet to be revealed, how many dataslates will we have in the codex?
Do you all think that they'll use more Guard units to fill spots in the codex or will they keep the same ones in?
And I think we'll have more characters than actual units
My assumption is that they will include a few more guard units directly in the book, but will get rid of Brood Brothers entirely (as has been rumored).
The blips seem interesting, but I can also see GW being stupid enough to make them very easy to deny, "cannot deploy if an enemy unit is within 9" of them." Then again GSC are the rarest non-FW army on the tabletop so something tells me it'll a while for most people to understand how they work.
I've already resigned myself to the Rough Ride-uhhh, bikes being crap.
Kharne the Befriender wrote: Here's a question, with the 7(?) new characters, bike/quad kit, and the possible 2 or 3 new kits yet to be revealed, how many dataslates will we have in the codex?
There's 11 in the Index (15 if you include the Guard stuff), plus the Abominant from Tooth and Claw. The Ork Codex has 47.
I'm going to guess around 25-30 entries for our codex then. 11 from index + 6 new characters + at least 2 new units and then throw in the at least 4 guard units. 25-30 sounds reasonable
In case you guys haven't seen it, these are the only things about our codex that aren't false leaks/speculation/wishlisting to my knowledge: Most of that is pretty vague unfortunately. That news comes from people who were verified to be at the GW events, who reported it either on Facebook (with photos of them at the event), or on the GSC Discord (also with photos they took at the event).
Right now about 95% of all the GSC codex "rumours" are fakes - I can't actually think of a codex release with a greater number of fake rumours.
That list above doesn't include obvious things we know (or can basically garuntee) already, such as our codex dice and datacards. There's also speculation from the artwork seen in the trailer (such as the "medic's" familiar), or the new Goliath Truck variant, but this isn't concrete.
The list doesn't contain the models we've been confirmed to get (i.e. the ones GW have shown us photos of on their website, such as the "medic", holographic table guy, female magus) because that's agiven.
Interesting compendium, hopefully we start seeing more stuff soon. I can see the blips themselves being in the special edition codex, it would be odd if they were in the standard one
Oh, it's pretty much agiven, but we're also 99.9% likely to see the Warlord Trait "FOCUS OF ADORATION" and the relic "ICON OF THE CULT ASCENDANT" in the codex.
I'm not sure what's going to happen with the "RETURN TO THE SHADOWS" and "METICULOUS UPRISING" stratagems, as they're currently related to the present version of Cult Ambush, which is about to change from a fundamental level.
Kharne the Befriender wrote: Interesting compendium, hopefully we start seeing more stuff soon. I can see the blips themselves being in the special edition codex, it would be odd if they were in the standard one
Wouldn't be exceedingly odd, assuming they're as central to the playstyle as it seems.
Kharne the Befriender wrote: Interesting compendium, hopefully we start seeing more stuff soon. I can see the blips themselves being in the special edition codex, it would be odd if they were in the standard one
Wouldn't be exceedingly odd, assuming they're as central to the playstyle as it seems.
I don't know if it helps, but we've seen what the codex looks like and the central accessories with it (dice and cards). I'm not sure whether they would have shown the blip markers with the codex if they were coming with the "basic" version.
Something I noticed in one of the photos someone took at the Open Day:
Spoiler:
If we look to the very back of the image, we see a biker with a different scheme - looks to be yellow and blue. There's also a dark purple-ish scheme for another biker in that photo, thanks for pointing that out insaniak. Does anyone know which Cult this comes from? It'd give us a hint to what one of our subfactions are.
There are apparently six subfactions (as stated at the Open Day), here's a list of the ones we know:
Cult of the Four-Armed Emperor (this is the scheme of the new models we've seen).
Cult of the Pauper Princes (we were told this at the Open Day)
Cult of the Bladed Cog (we were told this at the open day)
Both of the bikers at the back are actually different schemes to the ones in front... Can't see much detail on the one on the left, but the base is different to the front guys.
There are apparently six subfactions (as stated at the Open Day), here's a list of the ones we know:
Cult of the Four-Armed Emperor (this is the scheme of the new models we've seen).
Cult of the Pauper Princes (we were told this at the Open Day)
Cult of the Bladed Cog (we were told this at the open day)
A yellow schemed cult (shown in the image above)
A dark purple-ish cult (shown in the image above)
An unknown cult
Just to add to this, I reckon the last cult we don't know of will be the Cult of the Rusted Claw. A lot (if not most) of GW's GSC are painted in this scheme (if you look in the 7e codex most of the pictures are of Rusted Claw GSC).
The Cult of the Four-Armed Emperor is of course the Cult from Deathwatch: Overkill and are is also the scheme they use for the models they have on the GW store (including the new releases).
I'm not sure if I've spotted a new model too. I was looking over some of the photos GW had posted about GSC from the open day. I saw it in this photo:
Spoiler:
What is there to see? Well, at the very edge of the photo, to the left, we see a wheel on a base.
Spoiler:
Now, at first I thought "this is from the quadbike", but then I looked at the quadbike, and there were differences in the wheel's appearance:
Spoiler:
Both wheels have concave bits (I'm not sure what the terminology is). The quad bike's wheels, however, has wide and thin concave bits. The other, mystery wheel, only has one type of concave bit. Furthermore, the concave bits do not get wider as as you reach the outside of the wheel, but they do with the quad bike wheels.
It's not the wheel of a bike either - they're far too different. It's not from the goliath, as those wheels are way larger and aren't on a base. What could it be from?
It's not the wheel of a bike either - they're far too different. It's not from the goliath, as those wheels are way larger and aren't on a base. What could it be from?
It's either a goliath, or a new vehicle. The wheel design is nearly a match
Nice find, definitely suspicious. Maybe we will get to see the full picture this weekend. At least it's my hope we start seeing GSC stuff in more detail this coming week...
It's not the wheel of a bike either - they're far too different. It's not from the goliath, as those wheels are way larger and aren't on a base. What could it be from?
It's either a goliath, or a new vehicle. The wheel design is nearly a match
It's not the wheel of a bike either - they're far too different. It's not from the goliath, as those wheels are way larger and aren't on a base. What could it be from?
It's either a goliath, or a new vehicle. The wheel design is nearly a match
Spoiler:
It's on a base, so I don't think it'll be a goliath. Perhaps it might be the new thing we saw in the trailer?
Personally would be confused by a second vehicle when we already have one with two modes, making another one thats small enough to fit on a base is.. interesting, I guess?
Cephalobeard wrote: Personally would be confused by a second vehicle when we already have one with two modes, making another one thats small enough to fit on a base is.. interesting, I guess?
The new Ork buggies came on bases, so it's not too weird I guess.
Well if it's supposed to be a lighter, faster transport then i could see it being on a base since it'd likely be smaller.
And I think that the wheel being so similar to the goliath's and that art piece looking very similar to a goliath's, makes this seem like the new vehicle
Looking at that image again I definitely think its supposed to be a much wider shot that was cropped down. Why? Because maybe there are models that we haven't seen yet in the wider image?
I'm all for more vehicles on bases. I prefer it. The Ork one's really showed how good you can make them look with some extra basing. Tied it all together.
Wait a second. About this "blip" system. I remember reading something about it somewhere, and remembered it's actually in the Vigilus book, as a mission rule. See page 159, it's a mission system that uses a blip system that seems like it could definitely be a rule in the GSC book:
Spoiler:
For example, the rules state that if something comes near you, you reveal yourself, but you may immediately shoot or charge.
There is a worry that this system could be bad. I've seen a couple of responses that I can sort of emphasise with (after I posted that page elsewhere). Of course we can't really say "it's a bad system" until we've actually see the rules, but I can see why there's a potential cause for concern:
Is it just me, or do blips seem like a terrible idea?
The way to do them right is that you can move blips like you move a unit, but it can't shoot or charge until revealed.
GW will never do this. They're going to do something like genestealer infestation nodes, but you can move them with the hologram table guy. This is going to be terrible.
My greatest concern is that they're going to have to remain stationary and the other player will just keep their gak far enough away from them that it will not trigger. I do like that they're going to be way different than just a deep strike though.
Have you ever played xcom? Imagine playing xcom, but from the alien side. Your units are stuck in blips unable to do anything until revealed.It honestly seems pointlessly bad.
Yeah, but we're assuming it's going to work like infestation nodes, where you can't reveal the unit until something moves within 6" of it. And if it's like them, you can't deploy them within 9" of an enemy. So you have half your army "locked" off the board until your opponent decides to reveal them. They will never reveal them if they don't have the upper hand against you and don't think they could win a 1v1 vs. your ambushing unit. They just have to kill all non-blip units on the board to win.
Sure, there might be a character that lets you move like 1 blip per turn (Nexos), but I very much doubt he'll let you move them within 6" of your opponent to flip them.
CaptainBetts wrote: Something I noticed in one of the photos someone took at the Open Day:
Spoiler:
If we look to the very back of the image, we see a biker with a different scheme - looks to be yellow and blue. There's also a dark purple-ish scheme for another biker in that photo, thanks for pointing that out insaniak. Does anyone know which Cult this comes from? It'd give us a hint to what one of our subfactions are.
I like how people go to these event often manage to take the blurriest picture of new models. While the one already show months ago have a clear shot. Like GW actually give a potato camera to visitor and they have to take picture with it.
Kharne the Befriender wrote: Well if it's supposed to be a lighter, faster transport then i could see it being on a base since it'd likely be smaller.
And I think that the wheel being so similar to the goliath's and that art piece looking very similar to a goliath's, makes this seem like the new vehicle
Looking at that image again I definitely think its supposed to be a much wider shot that was cropped down. Why? Because maybe there are models that we haven't seen yet in the wider image?
It could just be a Goliath that's not on a base with another based model right beside it, and perspective makes it look the same model.
We've seen what all the bikes look like, and the wheels are much smaller, thinner, and different in their tire tread design.
Spoiler:
All the biker wheels look like this (I was at the Vigilus Weekender back in November when they were showing off the bikes and saw all the sculpts for them) - they don't look similar.
H.B.M.C. wrote: They're probably just different paint schemes. I think we'd know if there were entirely new minis in the case that they showed off.
We're not saying the yellow/dark purple bikes are new models. We're saying they're the paint schemes of the new subfactions they're introducing into the 8e GSC codex.
The "new model" we're talking about wasn't displayed in the cabinets at Open Day. There are two conversations going on here - one about the paint schemes of the bikes for subfactions, and one about a new vehicle model.
With the positioning of the wheel and the base, I highly doubt its a trick of the eye. I'm 90% that whatever that wheel belongs to is on a base, I wont eat my hat if I'm wrong but I'd be very surprised.
I'd very much like for GSC to have some kind of buggy or faster transport vehicle for the faction. Mainly because I have a conversion in mind I wouldn't mind giving a go
Also, I have been away from 40k for a while, are all vehicles now trending to be put on a base of some kind? I know it has happened for the Orks, but will it also go forward for things like Rhino's, Chimera's, Leman Russ tanks etc?
CaptainBetts wrote:
I'm not sure what those red bits are on either side of the central spine though. If it was a new sculpt that difference would be really minor.
The red lines on the carapace is warpaint applied by the hybrids to mark different broods (same warpaint can be seen on Rusted Claw Aberrants).
The red bits actually suggest it's a new kit. One of the minor difference between the Overkill stealers and the older ones was that more musculature/guts/whatever showed through the outer carapace on their upper backs.
The fact that those areas are a painted a different colour indicates that the models are either from Overkill or a new kit. If they're from Overkill then the picture is odd for combining the regular kit with the Overkill models, because the other Genestealers in that unit have Ymgarl heads (not a part of the Overkill sculpts).
The other most notable difference the Overkill figures had was at the attachment point between the model and the base, so it's shame we can't really see the feet of those stealers in the teaser.
Does anyone know which Cult this comes from? It'd give us a hint to what one of our subfactions are.
I'm not sure about the yellow one (might belong to Twisted Helix or Innerwyrm - neither got color schemes in the 7th edition book but had fluff and logos, Innerwyrm's logo is actually on the Iconward's banner incidentally) but the other one looks a bit like Hivecult. Their armor is a dark drab green-ish color with purple cloth.
If anyone is curious, here are the five that had both color schemes and logos in the 7th edition codex.
The red bits actually suggest it's a new kit. One of the minor difference between the Overkill stealers and the older ones was that more musculature/guts/whatever showed through the outer carapace on their upper backs.
The fact that those areas are a painted a different colour indicates that the models are either from Overkill or a new kit. If they're from Overkill then the picture is odd for combining the regular kit with the Overkill models, because the other Genestealers in that unit have Ymgarl heads (not a part of the Overkill sculpts).
The other most notable difference the Overkill figures had was at the attachment point between the model and the base, so it's shame we can't really see the feet of those stealers in the teaser.
Unfortunately they appear to be the same 'stealers used in the last codex. The picture below was from the First Curse formation:
Spoiler:
Not that I wouldn't love a new 'stealer kit for the cults. More of the Overkill-style 'stealers would be excellent for differentiating between purestrains and Hive Fleet 'stealers. It would also be an excellent opportunity to bring back the Ymgarls, plus thematically they would fit better with GSC than Tyranids since 'nids don't want to re-assimilate them due to their instability.
I can't think of any units left out of the 2 waves of grot releases, so whatever goes on preorder next week won't be grot wave 3. Hopefully that rumor about GSC being right after grots wasn't fake
Kharne the Befriender wrote: I can't think of any units left out of the 2 waves of grot releases, so whatever goes on preorder next week won't be grot wave 3. Hopefully that rumor about GSC being right after grots wasn't fake
Given there was no codex reveal at the New years event, I think we're still looking at the three month window that started at the initial reveal in the November Vigilus open day.
Knowing that Vigilus 2 is set for pre-order around the 16th Feb if the 80 day clock started at the previous event.That gives us 4 weeks of releases between now and then - could easily see next week being Ambulls of various flavours, then two weeks of Genestealers, then preview of Vigilus 2, then Vigilus itself.
Apparently so, was just going off the Warcom article. Still - week after next for preorders seems to line up for me. Actual release outside of Jan (so early 2019 but not specific date).
Yeah my bet as well. We knew titan stuff was coming to preorder on 26th by latest. Cult seems big enough either it's super cramped release or there would be cut in between. Get titans out now, then concentrate on huge cult release.
Well it could still be 1 week release like orks had with 6 kits
True, considering half our release is characters i wouldn't be surprised.
Here's an interesting question a friend brought up. The Jackal Alpha (sniper bike character), what's the chance that it's like the custodes bike kit and the HQ is an option you can make one of the bikes?
Further more, will the ATV be a part of the kit and/or a part of the unit?
Ha ha! Yeah, next weeks preorders seem a bit like, “Get all the specialist games stuff out now!”, almost like a tugboat moving between two massive ships.
It makes sense, as I’m sure many are going to need to recoup finances after that tidal wave of Gloomspite awesomeness (plus that’s the perfect time to release that new Gloomspite flavored night vault team).
If we get some breathing room before GSC, I don’t think that’s the worst thing in the world.
Purplish flesh, blue carapace and markings go back to the original plastic Stealer release.
T
Those markings are specifically cult though. They go into detail about how the cult of the rusted cog will paint tribal patterns onto the pure-strains carapace, they also tattoo the abberants skin with the same markings.
I haven’t played a single game of 8th edition yet, so I have a question on how genecult army works:
Is it “legal” to play with an army, that is combined of genecult, imperial guard and Tyranid units all in one?
Or at least with 2/3 (I know there is an allies system of some sort, but maybe gebecults have an even more special treatment?)
Yes, as long as you have a detachment of GSC, you can take a detachment of Tyranids and a detachment of Guard using the Brood Brothers regiment keyword
SnotlingPimpWagon wrote: I haven’t played a single game of 8th edition yet, so I have a question on how genecult army works:
Is it “legal” to play with an army, that is combined of genecult, imperial guard and Tyranid units all in one?
Or at least with 2/3 (I know there is an allies system of some sort, but maybe gebecults have an even more special treatment?)
By the index, yes. GSC allows you to take one detachment of AM per GSC detachment without keyword restrictions, though you cannot take special characters.
First official news of GSC codex coming up will come 13 days before the book hits the shelf. Specifically week X sunday they announce pre-orders for next week. This is when they start also previewing stuff. Next saturday codex hits preorder. Then week later stuff comes on store.
Another date of interest will be when february WD comes up. If no GSC there it will come later half of february earliest. So leaks of WD could also be useful. Like with orks when october WD was leaked well before sales date it was easy enough to know orks won't come on first half so it left basically 3 weekends(last which would have put sales day on november but it's preorder that counts). I went off one week by my estimate because didn't expect kill team: commander there.
First official news of the GSC codex already happened. Several times.
During the holiday articles on war-com, they specifically, explicitly called out GSC as the next codex, and have shown off more of the upcoming models.
Yes, the subfaction and artifact/stratagem previews will be in the 2 week run up before release. This is all normal.
I like the idea, but I’m not sure how useful it’s actually going to be – especially as you’ll be wanting to Cult Ambush the Aberrants to get them up the table (if things still work the same way!).
That said, I might still pick up the model, along with some of the other ones, for an interesting diorama idea I’ve been having lately!
All these characters are nice but my enthusiasm for this release is definitely going to be heavily dependent on price.
Are we looking at a 30$ gouge for each one of these suckers? Or are they going to be multi-packing them for convenience, and we can maybe pay 60 for the whole set ala the broodcoven?
Because I know what I'd be much more willing to spring for...
Cephalobeard wrote: Painting one of these bad boys is gonna be a nightmare. Cannot wait.
Surprisingly easy if you go with Corax White as the base colors!
Use Nighthaunt Gloom or Hexwraith Flame for the 'goop'.
My paint scheme revolves around a mix of Tamiya ghost grey primer and ulthuan grey, then painting things with washes, similar to this test model, so I expect that's exactly what we'll end up doing.
Cephalobeard wrote: I absolutely love it. I'll take at least one for my anointed Throng, please!
And that's where they scare me.
I wonder if it can affect Abominants as well?
Abominants have the Aberrant keyword, so I don’t see why not. The force multiplier effect of using it on a multi-model aberrant unit seems much better, however, not to mention you have a 1 in 6 chance of auto-fragging your expensive character model, so I woildn’t set out trying to use it that way.
Making an Abominant +1 strength means he's effectively at strength 14, which isn't anything to sneeze at. A single MfB or the relic banner nearby and he's strength 16.... Wounding knights and most tanks on 2+. He's already a decent wrecking ball.
Cephalobeard wrote: I absolutely love it. I'll take at least one for my anointed Throng, please!
And that's where they scare me.
I wonder if it can affect Abominants as well?
Abominants have the Aberrant keyword, so I don’t see why not. The force multiplier effect of using it on a multi-model aberrant unit seems much better, however, not to mention you have a 1 in 6 chance of auto-fragging your expensive character model, so I woildn’t set out trying to use it that way.
Eh, Cults will have enough CP that you can use your reroll Strategem there and not feel bad about it. 1/36 chance sounds worth it to gain the extra stats.
Carnikang wrote: Making an Abominant +1 strength means he's effectively at strength 14, which isn't anything to sneeze at. A single MfB or the relic banner nearby and he's strength 16.... Wounding knights and most tanks on 2+. He's already a decent wrecking ball.
Don’t multipliers happen before additions now? It should be 13, not 14. Possible to reach 15 with the banner and might, but then you are using 4 characters, one with a psychic power and the other with a random d3 ability, just to try to get a single abominant into combat. And the +1 T result is effectively a wammy since T5 vs. T6 is no different regarding 90% of the weapons he’s going to likely run into.
Not saying I don’t like him, I just see him as more somebody I’d want to put in a chimera with a big mob of pick aberrants and send up the board. If he gets a chance to boost an aberrant on turn 3+, that’s cool, but not what I would be buying him for.
I feel he could make a good Steel Legion medic with a bit of conversion work...
His legs have that very distinctive Genestealer Cult style, but swap them and his staff for something subtler from the knees down, like cadian or marine scout legs, and you have yourself a generic human medic.
I feel he could make a good Steel Legion medic with a bit of conversion work...
His legs have that very distinctive Genestealer Cult style, but swap them and his staff for something subtler from the knees down, like cadian or marine scout legs, and you have yourself a generic human medic.
It depends what look you are goimg for*, but yeah, certainly can be adjusted to look less like an industrial worker.
*In a Steel Legion context, the medic could be conscripted from the dockyard medical personnel, for example. That would explain the more industrial, civilian look if desired.
Carnikang wrote: Making an Abominant +1 strength means he's effectively at strength 14, which isn't anything to sneeze at. A single MfB or the relic banner nearby and he's strength 16.... Wounding knights and most tanks on 2+. He's already a decent wrecking ball.
Don’t multipliers happen before additions now? It should be 13, not 14. Possible to reach 15 with the banner and might, but then you are using 4 characters, one with a psychic power and the other with a random d3 ability, just to try to get a single abominant into combat. And the +1 T result is effectively a wammy since T5 vs. T6 is no different regarding 90% of the weapons he’s going to likely run into.
Not saying I don’t like him, I just see him as more somebody I’d want to put in a chimera with a big mob of pick aberrants and send up the board. If he gets a chance to boost an aberrant on turn 3+, that’s cool, but not what I would be buying him for.
No, that entire order of operations is from previous editions. Now you just take the current strength after any buffs and apply the weapons mod.
He seems OK, it will depend how the blip system works because obviously he doesn't work well with the current cult ambush. It triggers at the end of movement so you would need to ambush him with a unit of abbs rather then a primus, which would lower your odds at getting in. If you transport them, he cannot juice them before they get into a transport, so you would need to ride him along with them, then hope for the result you want after picking their target, which isn't great. His battle field roll and cost will be big factors, also potential stratagems. You never know, he may have one that lets him super stim a unit lol. The model and familiar are dope, and I can't believe there are 6 more characters (7 if the magus isn't an alt sculpt) plus bike units to learn about.
Speaking of conversions, do you guys think anyone would make a stink if I were to replace the Neophyte (and other humanoid models) heads with normal human heads and removed all Tyranid iconography to represent a militia force of space miners? IG doesn't really have good rules for normal humans resolving to sabotage and ambushes in order to fight their enemies, in an unorganized, non-militarized fashion. The GSC rules would lend themselves well to this.
Orodhen wrote: Speaking of conversions, do you guys think anyone would make a stink if I were to replace the Neophyte (and other humanoid models) heads with normal human heads and removed all Tyranid iconography to represent a militia force of space miners? IG doesn't really have good rules for normal humans resolving to sabotage and ambushes in order to fight their enemies, in an unorganized, non-militarized fashion. The GSC rules would lend themselves well to this.
I can't see why anyone would care so long as they new what you were going for. I had seen entire catachan armies last edition because the ambush mechanic fit the jungle guerillas so well.
Don’t multipliers happen before additions now? It should be 13, not 14. Possible to reach 15 with the banner and might, but then you are using 4 characters, one with a psychic power and the other with a random d3 ability, just to try to get a single abominant into combat. And the +1 T result is effectively a wammy since T5 vs. T6 is no different regarding 90% of the weapons he’s going to likely run into.
Not saying I don’t like him, I just see him as more somebody I’d want to put in a chimera with a big mob of pick aberrants and send up the board. If he gets a chance to boost an aberrant on turn 3+, that’s cool, but not what I would be buying him for.
No, that entire order of operations is from previous editions. Now you just take the current strength after any buffs and apply the weapons mod.
Are you 100% sure of this?
My reading of the rule is that the multiplication happens before the addition:
All modifers are cumulative, though you should apply any multiplication or division to the characteristic (rounding fractions up) before applying any addition or subtraction.
Orodhen wrote: Speaking of conversions, do you guys think anyone would make a stink if I were to replace the Neophyte (and other humanoid models) heads with normal human heads and removed all Tyranid iconography to represent a militia force of space miners? IG doesn't really have good rules for normal humans resolving to sabotage and ambushes in order to fight their enemies, in an unorganized, non-militarized fashion. The GSC rules would lend themselves well to this.
You might have a hard time with purestrains (or Tyranid allies), as nothing jumps out as a great stand-in, but for the normal guys I can't see anyone having an issue.
The Necromunda Ambots that are due out soon could make great "mining suit/robot" Aberrant stand-ins, though that'll undoubtedly be quite an expensive unit.
As for the Strength thing, check the Designer's Commentary for the rulebook (https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_designers_commentary_en-1.pdf). Weapon modifiers use the adjusted strength, since they're applied last:
“Q: If a rule modifies a model’s Strength characteristic, and that model is equipped with a melee weapon that also has a modifier (e.g. ‘x2’), could you explain the order in which the modifiers are applied to the characteristics and the weapon’s Strength? A: First you must determine the model’s current Strength characteristic. To do so apply all modifiers to it that multiply or divide the value, then apply any that add or subtract to it. Having done this, you then modify this value as described by the weapon’s Strength characteristic.
For example, let’s imagine a model with a basic Strength characteristic of 3 is under the effects of two psychic powers: a friendly one that doubles their Strength characteristic, and an enemy one that subtracts 1 from their Strength characteristic. That model’s current Strength is therefore 5. If this model then fights with a weapon like a power fist, which has a Strength characteristic of ‘x2’, that attack will therefore be resolved at Strength 10.”
Don’t multipliers happen before additions now? It should be 13, not 14. Possible to reach 15 with the banner and might, but then you are using 4 characters, one with a psychic power and the other with a random d3 ability, just to try to get a single abominant into combat. And the +1 T result is effectively a wammy since T5 vs. T6 is no different regarding 90% of the weapons he’s going to likely run into.
Not saying I don’t like him, I just see him as more somebody I’d want to put in a chimera with a big mob of pick aberrants and send up the board. If he gets a chance to boost an aberrant on turn 3+, that’s cool, but not what I would be buying him for.
No, that entire order of operations is from previous editions. Now you just take the current strength after any buffs and apply the weapons mod.
Are you 100% sure of this?
My reading of the rule is that the multiplication happens before the addition:
All modifers are cumulative, though you should apply any multiplication or division to the characteristic (rounding fractions up) before applying any addition or subtraction.
Am I missing something or playing wrong?
They released a FAQ that basically stated you work out the units strength before applying the weapon modification if any.
So if you add one to your base Strength that would be doubled by an ×2 weapon. Equally if you had your strength halved by a psychic power, your +1 weapon would add to the half value ({S4 / 2}+{+1}=S3).
Haven’t read the Vigilius FAQs to see if they actually contradicted this or not though so…
Orodhen wrote: Speaking of conversions, do you guys think anyone would make a stink if I were to replace the Neophyte (and other humanoid models) heads with normal human heads and removed all Tyranid iconography to represent a militia force of space miners? IG doesn't really have good rules for normal humans resolving to sabotage and ambushes in order to fight their enemies, in an unorganized, non-militarized fashion. The GSC rules would lend themselves well to this.
Half the models in the neophyte box are generation 3 - they have taloned hands and hunched backs. That might be a problem.
Orodhen wrote: Speaking of conversions, do you guys think anyone would make a stink if I were to replace the Neophyte (and other humanoid models) heads with normal human heads and removed all Tyranid iconography to represent a militia force of space miners? IG doesn't really have good rules for normal humans resolving to sabotage and ambushes in order to fight their enemies, in an unorganized, non-militarized fashion. The GSC rules would lend themselves well to this.
You might have a hard time with purestrains (or Tyranid allies), as nothing jumps out as a great stand-in, but for the normal guys I can't see anyone having an issue.
The Necromunda Ambots that are due out soon could make great "mining suit/robot" Aberrant stand-ins, though that'll undoubtedly be quite an expensive unit.”
I have a lot of Ad Mech bits to add extra robotic limbs for models with extra appendages (although purestrain are probably too hard to convert). As for the Aberrants, I was thinking maybe Necromunda Goliaths.
I am worried that I have LOADS of GSC already that I haven't built, waiting for a codex. I might now need to buy loads more good units, and loads more cool units too!!
Fifty wrote: I am worried that I have LOADS of GSC already that I haven't built, waiting for a codex. I might now need to buy loads more good units, and loads more cool units too!!
Yea I can imagine. I have 260 nearly finished painted guys and vehicles and I thought it was nearly over....NOPE! haha
Orodhen wrote: Speaking of conversions, do you guys think anyone would make a stink if I were to replace the Neophyte (and other humanoid models) heads with normal human heads and removed all Tyranid iconography to represent a militia force of space miners? IG doesn't really have good rules for normal humans resolving to sabotage and ambushes in order to fight their enemies, in an unorganized, non-militarized fashion. The GSC rules would lend themselves well to this.
Half the models in the neophyte box are generation 3 - they have taloned hands and hunched backs. That might be a problem.
I've made a squad of ten humans from the Neophytes box- the hunched backs are not really a problem, they just look like humans leaning forward by-and-large. I used an arm swap, so the clawed arms wasn't an issue, but I can see it being a problem if you want to use only autoguns or only shotguns. A mix probably has enough parts within a single box.
This chap was made from one of the hunched torsos:
I guess I didn't realize that there was a Feeder Tendril head option for the abberants, until I saw this pic.
Spoiler:
Had I known, I'm sure I wouldn't have initially thought these guys were a new type of 'bigger' unit.
The Tendrils and multi-eyes threw me off though. And the one of the left doesn't have a weapon (though all abberants seem to, and the one on the right does), and it looks like they have carapace.
The Aberrant from Tooth and Claw, while having some options, felt no very complete, like if we missed a second sprue.
Not saying that this will be the case, but we have some kind of similar exemple with the Mini Knights, and it would explain this picture: options for bulkiers aberrants, build for tanking rather than hitting^^
Don’t multipliers happen before additions now? It should be 13, not 14. Possible to reach 15 with the banner and might, but then you are using 4 characters, one with a psychic power and the other with a random d3 ability, just to try to get a single abominant into combat. And the +1 T result is effectively a wammy since T5 vs. T6 is no different regarding 90% of the weapons he’s going to likely run into.
Not saying I don’t like him, I just see him as more somebody I’d want to put in a chimera with a big mob of pick aberrants and send up the board. If he gets a chance to boost an aberrant on turn 3+, that’s cool, but not what I would be buying him for.
No, that entire order of operations is from previous editions. Now you just take the current strength after any buffs and apply the weapons mod.
Are you 100% sure of this?
My reading of the rule is that the multiplication happens before the addition:
All modifers are cumulative, though you should apply any multiplication or division to the characteristic (rounding fractions up) before applying any addition or subtraction.
Am I missing something or playing wrong?
They released a FAQ that basically stated you work out the units strength before applying the weapon modification if any.
So if you add one to your base Strength that would be doubled by an ×2 weapon. Equally if you had your strength halved by a psychic power, your +1 weapon would add to the half value ({S4 / 2}+{+1}=S3).
Haven’t read the Vigilius FAQs to see if they actually contradicted this or not though so…
Ah - thank you! Seems I'm quite a bit lagging on the FAQs ...
This was in the context of a relic that doubles a unit’s attacks characteristic, however, so a bit different. Kind of a confusing distinction, but apparently one that makes a big difference here. My apologies for any confusion.
That Biophagus and familiar look great - I know they most probably won't, but Detahwatch Overkill (or hells, even Necromunda!) rules for the new command units would guarantee a purchase from me!
This was in the context of a relic that doubles a unit’s attacks characteristic, however, so a bit different. Kind of a confusing distinction, but apparently one that makes a big difference here. My apologies for any confusion.
It may help to think of strength as two values, one being the models strength the other being the weapons strength. The banner and other various buffs increase the model's strength and thus effect all weapons, while a weapons strength is based on the strength of the model at the time it's swung and any weapon specific modifiers it has.
If you have modifiers to the strength of the model it's applied before the modifiers for the weapon. For instance if there was a GSC weaponsmith who made mastercrafted stop signs that added +2 to an existing 2x strength weapon, that bonus applies specifically to the weapon and would be added after the 2x is applied to the models strength, the other being applied to the then 2x model strength base value of the weapon's strength. The addition silliness is mostly in relation to relics though, I can't think of too many buffs which actually modify weapon strength but I think there's a couple weapon relics that do.
Orodhen wrote: Speaking of conversions, do you guys think anyone would make a stink if I were to replace the Neophyte (and other humanoid models) heads with normal human heads and removed all Tyranid iconography to represent a militia force of space miners? IG doesn't really have good rules for normal humans resolving to sabotage and ambushes in order to fight their enemies, in an unorganized, non-militarized fashion. The GSC rules would lend themselves well to this.
You might have a hard time with purestrains (or Tyranid allies), as nothing jumps out as a great stand-in, but for the normal guys I can't see anyone having an issue.
The Necromunda Ambots that are due out soon could make great "mining suit/robot" Aberrant stand-ins, though that'll undoubtedly be quite an expensive unit.”
I have a lot of Ad Mech bits to add extra robotic limbs for models with extra appendages (although purestrain are probably too hard to convert). As for the Aberrants, I was thinking maybe Necromunda Goliaths.
Use ruststalkers modified to have 4 arms as purestrains? They are about the same size no?
Orodhen wrote: Speaking of conversions, do you guys think anyone would make a stink if I were to replace the Neophyte (and other humanoid models) heads with normal human heads and removed all Tyranid iconography to represent a militia force of space miners? IG doesn't really have good rules for normal humans resolving to sabotage and ambushes in order to fight their enemies, in an unorganized, non-militarized fashion. The GSC rules would lend themselves well to this.
You might have a hard time with purestrains (or Tyranid allies), as nothing jumps out as a great stand-in, but for the normal guys I can't see anyone having an issue.
The Necromunda Ambots that are due out soon could make great "mining suit/robot" Aberrant stand-ins, though that'll undoubtedly be quite an expensive unit.”
I have a lot of Ad Mech bits to add extra robotic limbs for models with extra appendages (although purestrain are probably too hard to convert). As for the Aberrants, I was thinking maybe Necromunda Goliaths.
Use ruststalkers modified to have 4 arms as purestrains? They are about the same size no?
The Negavolt cultists from BSF could also be a good starting point, maybe combined with Ruststalkers.
At this point, trust zero rumors. Even the ones I reposted were fake, and the person who shared them on FB is still furious with me about it (hilariously) and mentions it every few days.
Latro_ wrote: some of those leaked strats i just read on BoK are scary as hell if true! auto blow up a vehicle! stopping auras.... eek.
Auto vehicle explosion is getting pretty common now, and while it can seem scary, in reality it isn’t too bad.
It wasn't auto explode your own vehicle, it was auto detonate an enemy vehicle, so very different. However those are very old rumors from months ago and I wouldn't put much stock into them.
Cephalobeard wrote: Painting one of these bad boys is gonna be a nightmare. Cannot wait.
Stainless steel flasks. Only a crazy person would haul glass around a battlefield.
There are plenty of clear materials that are safer to carry than glass, perspex for a start (heavily used for warplane cockpits in WWII*). In addition, some chemicals can not be safely carried in stainless steel due to reactivity, so other materials may be necessary, even if risky. Lots of reasons for having clear vials
*This lead directly to the first replacement lenses in cataract surgery, interesting story.
streetsamurai wrote: Not sure if I like that GSC now have a guy that is doing gene experiments
Think it's a theme that might have been better left to dark Eldar
Also not sure I like that they can now contaminate without the purestrain genestealer. Make them look a bit less alien imo
The Biophagus merely helps the infection/indoctrination along, Purestrains are still needed for impregnation/assimilation. He’s like the Patriarch’s wingman.
And gene manipulation is pretty much a Genestealer’s “thing”. It’s how they reproduce after all.
streetsamurai wrote: Not sure if I like that GSC now have a guy that is doing gene experiments
Think it's a theme that might have been better left to dark Eldar
Also not sure I like that they can now contaminate without the purestrain genestealer. Make them look a bit less alien imo
The Biophagus merely helps the infection/indoctrination along, Purestrains are still needed for impregnation/assimilation. He’s like the Patriarch’s wingman.
And gene manipulation is pretty much a Genestealer’s “thing”. It’s how they reproduce after all.
Doesn't he specifically deal with only the Abberants (who are 'obviously', aberrations of the hybrid evolution), and therefore, doesn't really mess with the 'natural' progression of the other GSC? I feel like he's just there to make the mutants bigger and more dangerous, sort of like Clan Moulder in (the old) Warhammer Fantasy.
As long as we get it.... Just give the Codex to us.... I'm dying here, with so little information with substance. The Biophagus does indicate that <Cult> will be the keyword, though I'm sure as a community we've already figured that would be the case.
The Biophagus does indicate that <Cult> will be the keyword, though I'm sure as a community we've already figured that would be the case.
It would be interesting if chaos cultists & beastmen were able to get in on the <CULT> keyword as well. Would be very much like Rogue Trader days, when genestealer & Chaos Cults were all buddy/buddy.
Though, there's some imperial cults as well, like the Necromunda Redemptors. But I don't think they would mix as well.
streetsamurai wrote: Not sure if I like that GSC now have a guy that is doing gene experiments
Think it's a theme that might have been better left to dark Eldar
Also not sure I like that they can now contaminate without the purestrain genestealer. Make them look a bit less alien imo
It makes sense that a cult would make the medical profession a priority for infiltration though. Aside from being able to help cover up the hybrid births, doctors have always held a position of trust and influence in human cultures. On top of that it really adds to the creepy/horrific theme of the cults that the local doc is in on the monster birthing conspiracy.
Another question is: Wouldn't doctors/nurses etc. be high on the cult's table of people to infect? I mean when the Cult's women bear offspring they need someone medically competent to help them during labour and giving birth. And if that someone is not in the Cult he will be horrified by the mutant alien baby, thus he would either have to be killed or indoctrinated.
or he could he captured by the hipnothic gaze, because somewere in the old codex its say the parents see there child as a normal one
and not as a monster
Causalis wrote: Another question is: Wouldn't doctors/nurses etc. be high on the cult's table of people to infect? I mean when the Cult's women bear offspring they need someone medically competent to help them during labour and giving birth. And if that someone is not in the Cult he will be horrified by the mutant alien baby, thus he would either have to be killed or indoctrinated.
Well, in the depths of hive and mining worlds where genestealer cults often end up, the availability of doctors at all is kind of an open question.
Death by star gods is actually a step up given living conditions on some imperial worlds.
Causalis wrote: Another question is: Wouldn't doctors/nurses etc. be high on the cult's table of people to infect? I mean when the Cult's women bear offspring they need someone medically competent to help them during labour and giving birth. And if that someone is not in the Cult he will be horrified by the mutant alien baby, thus he would either have to be killed or indoctrinated.
Well, in the depths of hive and mining worlds where genestealer cults often end up, the availability of doctors at all is kind of an open question.
Death by star gods is actually a step up given living conditions on some imperial worlds.
Eventually the cult wants to infiltrate positions of power so even though they may start in the underclass where births and deaths do not come to any medical attention, they will want to get agents and hybrids in the middle and upper classes and these would be more likely to have contact with medical staff. Therefore to keep from being discovered, infiltrating hospitals would be a priority.
Aesthete wrote: I expect cultist doctors and nurses would have decent opportunities to infect their patients as well.
Yup and if they have access to generation 1 and 2 blood samples you are screwed. That is another vector of infection and indoctrination, some people think that they need a genestealer to infect you. They don't, which makes cults so dangerous especially if they start replacing your doctors and nurses.
The issue is I think GW really are underselling the xeno threat in general, when I started getting into GSC and read up on their lore they are worse than chaos cults in my mind. The BL book cult of the spiral dawn solidified it.
Aesthete wrote: I expect cultist doctors and nurses would have decent opportunities to infect their patients as well.
Yup and if they have access to generation 1 and 2 blood samples you are screwed. That is another vector of infection and indoctrination, some people think that they need a genestealer to infect you. They don't, which makes cults so dangerous especially if they start replacing your doctors and nurses.
The issue is I think GW really are underselling the xeno threat in general, when I started getting into GSC and read up on their lore they are worse than chaos cults in my mind. The BL book cult of the spiral dawn solidified it.
I came into hospital with an ingrowing toenail, and left with something else entirely...
Also, I would have thought that antenatal care might be quite a big deal in the cult. Having a human baby is a tough enough ordeal, I bet an Acolyte or Purestrain stings a bit coming out. You need Mum and Dad ready to make more brood brothers in future. What we need is a GSC midwife model (shudder)...
That Biophagus preview got lots of people hot and bothered .... This really does feel like some sort of fluffy torture.
I doubt it will be this weekend. As Saturday is tomorrow, maybe we will get an "Ambush"-style Pre-Order article for next week letting us know the Cult is Ascendent.
On another, personal note... I got my 28mm Handicap/One way signs in from my local hobby shop.... Time to customize those Hypermorphs.
Asmodas wrote: They are killing me with the slow pace of these previews. Now I’m not sure whether they are going up on preorder this weekend or not
Btw 100% sure not coming preorder this weekend. Preorders for this weekend were declared last sunday as always. What COULD happen is that on sunday they announce them as preorder for next week.
They don't do surprise preorder inserts. Preorders for this saturday were announced last sunday. Next week's preorder will be announced on sunday.
Yea Sunday will be next we hear anything most likely. If not then I have no idea when they are planning it. It will be here soon enough boys. Just use the time to get your current stash built and painted
In frontline gamlings latest podcast they said the dex will be in peoples hands right before the event (LVO). LVO is starting the 8th of february. 05:25 into the podcast they talk about it
He’s been talking about the GSC codex a lot lately. I noticed he said that it would be out before LVO as well. He keeps emphasizing how strong the codex is over and over and as play testers I presume they should know. I assume it will be open for preorder on the 26th.
So hopefully tomorrow they will announce it in warhammer community.
How much will the kill team boxes be? The same as the other smaller ones?
I expect Kill Teams will be after GSC, and a release alongside the new Kill Zone and Arena.
Ambots and Ambull are likely the same week whenever, but being industrial robots, Ambots would fit in with the GSC...
Goblins have always been a special case in that sense.
As they’re small, they have been bundled together in packs etc
No actually they haven't. They used to have blisters that were separated based upon character types. Gobbo Bosses had a blister, the 'assassins'(Skulkers) they got later on had a blister, Shaman had a blister etc.
The Gobbopalooza is several different units that form up a Warscroll Battalion sold as one item to avoid inflating the amount of blisters the army would otherwise have had.
The leaks for February's White Dwarf makes no reference to GSC. Isn't it the case that White Dwarf usually covers whatever is released early in that month? While I hope it's not the case, maybe no early Feb release for GSC?
Atticus wrote: The leaks for February's White Dwarf makes no reference to GSC. Isn't it the case that White Dwarf usually covers whatever is released early in that month? While I hope it's not the case, maybe no early Feb release for GSC?
White Dwarf doesn’t cover new releases anymore, as of the last issue. They said at the new year event that it’s because warhammer community already covers the new releases pretty thoroughly anyway.
Atticus wrote: The leaks for February's White Dwarf makes no reference to GSC. Isn't it the case that White Dwarf usually covers whatever is released early in that month? While I hope it's not the case, maybe no early Feb release for GSC?
Not anymore! White Dwarf is no longer listing monthly releases apparently.
Regarding the GSC Codex making the army "really, really strong":
I actually don't want another Dark Eldar-esque Codex. The Cult is a guerillia army. They should be a finesse army. Not saying that our Codex should be weak but I hope our army isn't buffed to a point where the game almost plays itself.
I want to win because I outsmart my opponent and lay traps with ambush, not because I can stack 20 buffs on three big blobs of Aberrants and just smash the enemy to bits.
Kill team expansions have funny habit of postponing codex releases eh? My prediction of ork release date was week off by commander expansion and now arena.
Disappointing. I’m not sure I even want the kill team box, either. I don’t play Kill Team, don’t need any more acolytes, and already have a set of Ryza pattern ruins. Unless this is really cheap and/or acolytes/morphs turn out to be awesome in the codex but require something random like tons of rock cutters or and hand flamers, I just don’t see it being a great buy. Really hoping they release the kellermorph separately, as I think this one is a pass for me.
Guess I’ll just go back to painting my neophytes for a few more weeks...
Asmodas wrote: Disappointing. I’m not sure I even want the kill team box, either. I don’t play Kill Team, don’t need any more acolytes, and already have a set of Ryza pattern ruins. Unless this is really cheap and/or acolytes/morphs turn out to be awesome in the codex but require something random like tons of rock cutters or and hand flamers, I just don’t see it being a great buy. Really hoping they release the kellermorph separately, as I think this one is a pass for me.
Guess I’ll just go back to painting my neophytes for a few more weeks...
What if getting the "gunslinger" (can't remember his name) is the only way of getting him?
Asmodas wrote: Disappointing. I’m not sure I even want the kill team box, either. I don’t play Kill Team, don’t need any more acolytes, and already have a set of Ryza pattern ruins. Unless this is really cheap and/or acolytes/morphs turn out to be awesome in the codex but require something random like tons of rock cutters or and hand flamers, I just don’t see it being a great buy. Really hoping they release the kellermorph separately, as I think this one is a pass for me.
Guess I’ll just go back to painting my neophytes for a few more weeks...
What if getting the "gunslinger" (can't remember his name) is the only way of getting him?
Kellermorph I think.
It'd fit previous releases of Abberants and the most recent Abomiant. We won't know until we see more info.
Killteam takes the wind from my hype sails once more...
Asmodas wrote: Disappointing. I’m not sure I even want the kill team box, either. I don’t play Kill Team, don’t need any more acolytes, and already have a set of Ryza pattern ruins. Unless this is really cheap and/or acolytes/morphs turn out to be awesome in the codex but require something random like tons of rock cutters or and hand flamers, I just don’t see it being a great buy. Really hoping they release the kellermorph separately, as I think this one is a pass for me.
Guess I’ll just go back to painting my neophytes for a few more weeks...
I'm in the same boat almost except I have to say that Ryza terrain set with what looks like a complete building looks interesting.
That might be something i'd actually pick up, depending on its pricing.
I'm very obivoulsy not a modeling or painting genius but I think my home-made gunslinger will work just fine for our area games.
Well i expect the gunslinger come out separately later. Albeit likely takes some time but these "exclusive to this box" characters have habit of coming for sale later
And since KT is next week, what are the odds that GSC will be in 2 weeks?
I agree, real nice mini there. My guess is we will know about pre orders this time, so we will know on Jan 28 or a day or two earlier and then pre oders on Feb 2 and pick up the product Feb 9. Just guessing no facts at all. I thought for sure we would be pre ordering this weekend, so surprised it's held back.
Goblins have always been a special case in that sense.
As they’re small, they have been bundled together in packs etc
No actually they haven't. They used to have blisters that were separated based upon character types. Gobbo Bosses had a blister, the 'assassins'(Skulkers) they got later on had a blister, Shaman had a blister etc.
The Gobbopalooza is several different units that form up a Warscroll Battalion sold as one item to avoid inflating the amount of blisters the army would otherwise have had.
I mean special in the case of multiple models in blister because of size, rather than an anything to do with what model they are.
Aside from one foot/one mounted ones from ages back, and the old command blisters years ago, nothing really comes in that style now.
It would just be an expensive GSC kit if all those character models are in one, I would have put them down all as separate releases..
Kharne the Befriender wrote: I need another 5 Acolytes so I'll probably get the box, if it's only 50 like the other boxes then it doesn't seem like a bad deal
I’m guessing it will be a bit north of $50. Faeit says it will be 40 GBP, and you can usually multiply by at least 1.5 when converting pounds to dollars. The reaver titan that went on sale this week was 35 GBP and is selling for $60 USD. The other boxes that have cost $50 also didn’t come with a character model. I’d say at least $60 and $70 is not out of the question. We’ll know soon in any case.
I would link it but I am on my phone right now. Did anyone see the new drill from Forgeworld on the Warhammer Community page. It is so culty it is going to hurt if we can't find a way to use it.
Does anyone know if the ordinatus line is useable in 40k?
Kharne the Befriender wrote: I need another 5 Acolytes so I'll probably get the box, if it's only 50 like the other boxes then it doesn't seem like a bad deal
I’m guessing it will be a bit north of $50. Faeit says it will be 40 GBP, and you can usually multiply by at least 1.5 when converting pounds to dollars. The reaver titan that went on sale this week was 35 GBP and is selling for $60 USD. The other boxes that have cost $50 also didn’t come with a character model. I’d say at least $60 and $70 is not out of the question. We’ll know soon in any case.
mightymconeshot wrote: I would link it but I am on my phone right now. Did anyone see the new drill from Forgeworld on the Warhammer Community page. It is so culty it is going to hurt if we can't find a way to use it.
Does anyone know if the ordinatus line is useable in 40k?
You could use it as a counts as Drill for the new terrain kit but that FW model will cost about 5 times more lol.
mightymconeshot wrote: I would link it but I am on my phone right now. Did anyone see the new drill from Forgeworld on the Warhammer Community page. It is so culty it is going to hurt if we can't find a way to use it.
Does anyone know if the ordinatus line is useable in 40k?
Not yet. The rules are likely in the lost in the warp book Fires of Cyraxus with the rest of the HH Mechanicum units.
Timeshadow wrote: The Killteam announcement was not enough....give us some actual stats on the gunslinger already GW.!!....I'm jounsing here!!!
Today they put up an article about the AdMech kill team and they showed some of the stats for the new Tech Priest, I'd imagine they'll do the same for the GSC box
Not entirely the same, but very similar. Hopefully he doesn't require a kill in 40k with. 12" pistol with one shot..... 2 damage though, so if he gets a shot for each pistol, he could kill some troops, maybe a weak character.
Carnikang wrote: Not entirely the same, but very similar. Hopefully he doesn't require a kill in 40k with. 12" pistol with one shot..... 2 damage though, so if he gets a shot for each pistol, he could kill some troops, maybe a weak character.
Statline looks like a normal cult character.
Do they all have BS 2+? That seems good for his role.
Carnikang wrote: Not entirely the same, but very similar. Hopefully he doesn't require a kill in 40k with. 12" pistol with one shot..... 2 damage though, so if he gets a shot for each pistol, he could kill some troops, maybe a weak character.
Statline looks like a normal cult character.
Do they all have BS 2+? That seems good for his role.
No, most of them have 3+ or more BS. Primus has a 2+ WS, so he is basically an opposite Primus.
S, T, SV and W are all basic human stats, shared by most character bodies in a cult army, is what I mean.
AP-1 2 damage is sweet and pistols can be fired in close combat sooooo. The only issue I see is no mention of actual CC abilitys and a 5+ sv mean he will heavily rely on Unquestioning loyalty to stay alive (hopefully it gets a buff). I'd love to see him get the primas cult ambush buffs as well letting him drop in and blast away up close and personal. Maby he will give +1 to ranged hit rolls insted of melee.....and he looks so cool to. This makes me very excited.
Lord Damocles wrote: Of course the stub pistols are better than bolt pistols. That makes sense.
Wait, what..?
I would view it more that these specific special weapons, as wielded by this specific special character, and up being more effective than standard bolt pistols wielded by normal bolt pistol users. It's just an abstraction of the rules to make a special character special.
AP-1 2 damage is sweet and pistols can be fired in close combat sooooo. The only issue I see is no mention of actual CC abilitys and a 5+ sv mean he will heavily rely on Unquestioning loyalty to stay alive (hopefully it gets a buff). I'd love to see him get the primas cult ambush buffs as well letting him drop in and blast away up close and personal. Maby he will give +1 to ranged hit rolls insted of melee.....and he looks so cool to. This makes me very excited.
I think your expecting a bit much. My guess is he is basically just what we saw here. Any unit he inflicts damage on with his guns will provide a reroll 1's. He's probably like 30-40 points. Apparently kelermorph is a thing so you won't be restricted to 1. Honestly he seems fine to me. He makes good company for a shotgun neophyte unit. Folks have to remember these guys are like guard characters, not marine ones. Usually they will have one niche ability and be very cheap, that's it. I am fine with that, I don't need this guy fighting combat, there are multiple characters and half a codex to do that.
Now, what could be very cool and worth speculating a bit is stratagems, if he gets a strat like the one in kill team, that's going to be hilarious. He could effectively provide rerolls to hit against every unit he shoots, plus the idea of this guy feathering his pistols into a mob of cultists is straight out of the Dark Tower series lol. My guess is if that srtat is ported over it will be a bit less OP. Probably letting him shoot his pistols each one time into every target within the range band. I can only dream.
BlaxicanX wrote: What are some theories for why GW is creating absolutely zero hype for this release?
I don't understand the lack of build up.
We'll probably start seeing the obligatory 'Chapter Tactics' articles next week, then pre-order the Saturday after this one. If I recall, they always do so in the week leading up to it, before the paid shills start posting details from their advance copies.
New Years Weekend was only a few weeks ago and they presumably think stuff like the Kill-Team are hype enough. GSC don't have the same rabid fanbase as Orks or Marines do to keep screaming at the Facebook page for scraps.
BlaxicanX wrote: What are some theories for why GW is creating absolutely zero hype for this release?
I don't understand the lack of build up.
Either they plan a normal week of leaks next week (we can only hope) or they shot their load early at the new year game-day at warhamer world and are just going to drop it off casually ala the space wolf codex.
I suppose it could be even worse and they are slated for Mid to late February. Which would make previewing it all at the new year very silly.
Lord Damocles wrote: Of course the stub pistols are better than bolt pistols. That makes sense.
Wait, what..?
I would view it more that these specific special weapons, as wielded by this specific special character, and up being more effective than standard bolt pistols wielded by normal bolt pistol users. It's just an abstraction of the rules to make a special character special.
If by 'normal' bolt pistol users you mean chapter masters and inquisitors, yeah, why would these losers have gear any better than some random ganger, eh?
Funnily enough, it's also better than heavy bolt pistols, you know, hand cannons too big even for astartes to use. Gee, Cawl sure did great job with Primaris gear, he should hire that random mook with a box of scraps and a cave to show him how it's done
That was also my thought yesterday, great, more D2 gak to make W2 infantry even more worthless. But at least that was kinda justified by it being AM, today really takes the cake. I honestly expected GSC guy to fire six S4 shots, which would be pretty fluffy and give him some offensive ability, but the above stats make zero sense in setting and ironically make the guy worse at fighting his supposed primary targets, PDF and IG troopers...
Lord Damocles wrote: Of course the stub pistols are better than bolt pistols. That makes sense.
Wait, what..?
I would view it more that these specific special weapons, as wielded by this specific special character, and up being more effective than standard bolt pistols wielded by normal bolt pistol users. It's just an abstraction of the rules to make a special character special.
He's not really a special character.
So, Kill Team Commander sets? They're generic profiles that are given a 'named' setup that relates to the fact that Kill Team encourages you to name and give a backstory to your KT members.
Starn is a new type of GSC character called a "Kelermorph".
What are some theories for why GW is creating absolutely zero hype for this release?
I don't understand the lack of build up.
Zero hype? Lack of build up? We've been teased for more than six month, we already have had more release than most of the armies of the game, we have another boxed set with exclusive character coming before the Codex itself, got some rule preview a few day earlier, a teaser, a trailer, two conventions that showed us new models: that's seems quite good for an un-hyped codex release.
If by 'normal' bolt pistol users you mean chapter masters and inquisitors, yeah, why would these losers have gear any better than some random ganger, eh?
Because rules are abstractions used to represent something: this guy is a Xenos leader, some kind of super hero that kills enemies of the "People" in order to galvanize them: it's not much that its weapons are better than marines ones, it's that he is realy good to shoot you between to eyes thanks to his xenos inheritance. Multiples shots doesn't represent his abilities as well as this set of rules, IMHO.
Causalis wrote: Regarding the GSC Codex making the army "really, really strong":
I actually don't want another Dark Eldar-esque Codex. The Cult is a guerillia army. They should be a finesse army. Not saying that our Codex should be weak but I hope our army isn't buffed to a point where the game almost plays itself.
I want to win because I outsmart my opponent and lay traps with ambush, not because I can stack 20 buffs on three big blobs of Aberrants and just smash the enemy to bits.
No one forces you to play a hard list with strong units. Ofc we want a Dark eldar dex, how fun would it be if they made another necron dex? Hey play necrons if you dont want a strong codex. Their players are realy happy now becuase they got a dex they need fines for playing
Causalis wrote: Regarding the GSC Codex making the army "really, really strong":
I actually don't want another Dark Eldar-esque Codex. The Cult is a guerillia army. They should be a finesse army. Not saying that our Codex should be weak but I hope our army isn't buffed to a point where the game almost plays itself.
I want to win because I outsmart my opponent and lay traps with ambush, not because I can stack 20 buffs on three big blobs of Aberrants and just smash the enemy to bits.
No one forces you to play a hard list with strong units. Ofc we want a Dark eldar dex, how fun would it be if they made another necron dex? Hey play necrons if you dont want a strong codex. Their players are realy happy now becuase they got a dex they need fines for playing
Please, don't remind us
I'm on the boat on not wanting it to be DE strong (although I wouldn't complain), but i think Tyranid Dex strong would be a good spot, if I'm not mistaken the Nid dex seems like it's upper middle tier.
EDIT: On the topic of the Kelermorph pistols I think the stat makes sense. While, yes, it is a stub weapon, their also described as being large high calibre revolvers, so it being the same strength as a bolt weapon sorta makes sense, and considering it could be firing AP hard rounds the AP -1 makes sense to me.
Causalis wrote: Regarding the GSC Codex making the army "really, really strong":
I actually don't want another Dark Eldar-esque Codex. The Cult is a guerillia army. They should be a finesse army. Not saying that our Codex should be weak but I hope our army isn't buffed to a point where the game almost plays itself.
I want to win because I outsmart my opponent and lay traps with ambush, not because I can stack 20 buffs on three big blobs of Aberrants and just smash the enemy to bits.
No one forces you to play a hard list with strong units. Ofc we want a Dark eldar dex, how fun would it be if they made another necron dex? Hey play necrons if you dont want a strong codex. Their players are realy happy now becuase they got a dex they need fines for playing
Please, don't remind us
I'm on the boat on not wanting it to be DE strong (although I wouldn't complain), but i think Tyranid Dex strong would be a good spot, if I'm not mistaken the Nid dex seems like it's upper middle tier.
EDIT: On the topic of the Kelermorph pistols I think the stat makes sense. While, yes, it is a stub weapon, their also described as being large high calibre revolvers, so it being the same strength as a bolt weapon sorta makes sense, and considering it could be firing AP hard rounds the AP -1 makes sense to me.
I would hope for something in the Tyranid area, as in none competitive formats, I find myself using varied lists that give a wide range of opponents some difficulty.
Not just the 40+ stealers, Hiveguard, and Swarmlord.
If the Kellermorph comes over as he appears, then he will definitely make a Shooting Ambush more of a viable tactic, regardless if his ability is innate or requires kills. And with a slew of other units and characters coming, GSC may look to be one of the more varied and customizable armies to be released this edition.
Lord Damocles wrote: Of course the stub pistols are better than bolt pistols. That makes sense.
Wait, what..?
I would view it more that these specific special weapons, as wielded by this specific special character, and up being more effective than standard bolt pistols wielded by normal bolt pistol users. It's just an abstraction of the rules to make a special character special.
If by 'normal' bolt pistol users you mean chapter masters and inquisitors, yeah, why would these losers have gear any better than some random ganger, eh?
Funnily enough, it's also better than heavy bolt pistols, you know, hand cannons too big even for astartes to use. Gee, Cawl sure did great job with Primaris gear, he should hire that random mook with a box of scraps and a cave to show him how it's done
That was also my thought yesterday, great, more D2 gak to make W2 infantry even more worthless. But at least that was kinda justified by it being AM, today really takes the cake. I honestly expected GSC guy to fire six S4 shots, which would be pretty fluffy and give him some offensive ability, but the above stats make zero sense in setting and ironically make the guy worse at fighting his supposed primary targets, PDF and IG troopers...
Chapter masters and inquisitors tend to be massive cc beatsticks, or are dripping with special rules to allow them to function as GW intended within the abstraction of the rules. They inherently make bolt pistols better by making it more likely to hit with them, or maybe through enhancing their abilities in cc. Do you still get +1 attack in cc for a pistol.wnd a.ccw? I haven't kept up.with 8th.
While I take Kanluwens point that the Kellermorph isn't a special character, it has a very defined role with rules to match. GW could have armed it with a typical and common weapon that everyone is familiar with and added some special rules to buff his shooting attacks. However instead it appears that they have rolled it all up into the weapon profile. It seems unlikely that any other unit in the game will be able to take the specific pistols being used by the character, so they can easily fiddle the weapon stats without fear of unbalancing some other unit. Now whether the overall rules package ends up with a model that fits it's background or presumed role, is an entirely different issue that I'm not going to touch with a barge pole
If by 'normal' bolt pistol users you mean chapter masters and inquisitors, yeah, why would these losers have gear any better than some random ganger, eh?
Because rules are abstractions used to represent something: this guy is a Xenos leader, some kind of super hero that kills enemies of the "People" in order to galvanize them: it's not much that its weapons are better than marines ones, it's that he is realy good to shoot you between to eyes thanks to his xenos inheritance. Multiples shots doesn't represent his abilities as well as this set of rules, IMHO.
This makes a lot of sense to me- those are just good hand cannons available to any wealthy ganger, but it is in the hands of a genetically-predisposed gunslinging alien master that they get that statline, not any other scrub using them.
This character is the kind of soldier with the uncanny ability to hit weakspots with every shot- every pull of the trigger is aimed at an eye lense or something. The only other way to represent that would be to layer special rules onto the model, which is much more unwieldy than just rolling the bonuses into a unique weapons profile.
Carnikang wrote: That Biophagus preview got lots of people hot and bothered .... This really does feel like some sort of fluffy torture.
I doubt it will be this weekend. As Saturday is tomorrow, maybe we will get an "Ambush"-style Pre-Order article for next week letting us know the Cult is Ascendent.
On another, personal note... I got my 28mm Handicap/One way signs in from my local hobby shop.... Time to customize those Hypermorphs.
I have been searching all over the place for 28mm signs, no luck. What brand are yours?
I like the way the background describes it as a largely civilian vehicle but weaponised by the GSC. Fills out a nice bit of fluff behind it rather than another uber tank of war. Characterful.
It's basically a FW Tauros Venator the more I think about it. I wonder how much it will cost in game. Seems like a slightly heavier probably faster scout sentinal. I am glad I only have 3 sentinels, now I can flesh out my FA with these.
Lovely model.. my second lad will be wanting one for his Cult army.. but both my Orks and Imperial Guard forces are glancing over with a sudden interest as well.
FINALLY!!! After (30+?) years of waiting, thecult gets a legit LIMO! Or, about as close as we’re going to get, which is fine. Can’t wait to see the ‘luxurious’ conversions people (including myself) will be doingto this baby!
I can see some great ‘road warrior-esque’ conversions for GSC, chaos cults, and IG coming from this too.
Love the female spotter as well.
Now I just have to figure out how to attach the front of this to a Goliath body, then my patriarch & magus can ride around in STYLE!
Nurglitch wrote: I'd love to see a tutorial about painting the eyes of that spotter in the buggy's cupola.
I think they've done an off white for the white of the eye, a large dark pupil/iris then two highlighting dots of white, a larger one on the top of the pupil and a smaller one diagonally below (basically an adaption of what you seen in a fair bit of anime drawing like the one spoilered below)
skullking wrote: FINALLY!!! After (30+?) years of waiting, thecult gets a legit LIMO! Or, about as close as we’re going to get, which is fine. Can’t wait to see the ‘luxurious’ conversions people (including myself) will be doingto this baby!
great minds think alike or possibly its the patriarch
Galas wrote: I like that it has a good ammount of options that, at least appear to offer some gameplay and tactical variety instead of being void choices.
Or three separate kits...
I'm continually impressed by the GSC models. They actually feel like some craftsmanship was put into them, rather than mass-produced feel a lot of the main ranges have.
Nice design, glad to see a kit with some options, but why the frak is it on a base again?
Also, anyone else feeling kinda sorry for the Orks now? They really wanted a buggy with options - which is one this is - and got lumbered with mono-build kits instead...