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Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 16:38:16


Post by: Cephalobeard


Depending on the stats of the Mortar, giving them ignores cover may even prove best. The 9" Scout move allows them to get into position and, likely, not need to move and ignore the heavy penalties.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 17:03:47


Post by: EnTyme


 Dysartes wrote:
Nice design, glad to see a kit with some options, but why the frak is it on a base again.


Probably because it's more consistent to measure to the base than to the model. I wish more vehicles were on bases, honestly.

I love the mining guild aesthetic, though I do wonder if we'll ever get more guard-themed GSC eventually. I've been trying to find a good way to make an infiltrated Commisar, but can't seem to find any good options. Be nice if the GSC upgrade sprue had a head with a Commisar's hat.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 17:04:43


Post by: Kirasu


Nice to see flare launchers protect you against bullets and close combat attacks.

???


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 17:07:05


Post by: Togusa


 Kirasu wrote:
Nice to see flare launchers protect you against bullets and close combat attacks.

???


I garuntee you that if you found yourself in the middle of a bunch of gang members eager for a knife fight, and you pull out a flare gun and shoot the ground in front of you they're all going to be less effective...Unfortunately, so will you!


Automatically Appended Next Post:
ListenToMeWarriors wrote:
That Ridge runner is possibly my favourite 40k vehicle for some time, cracking stuff.


It looks way better than the new ork cars, and I like those cars!


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 17:10:15


Post by: PiñaColada


 Kirasu wrote:
Nice to see flare launchers protect you against bullets and close combat attacks.

???

Maybe they're all still having nightmares of Stallone's Judge Dredd and the phrase "flare gun"?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 17:27:49


Post by: Fenriswulf


Well, this is exactly what I was hoping for. And the fact that I can mount it on a base makes it even better, as I can now go conversion wild for it. Excellent. Top marks.

So many Cult Limo's are going to be made now because of this.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 17:40:03


Post by: Cephalobeard


 Fenriswulf wrote:
Well, this is exactly what I was hoping for. And the fact that I can mount it on a base makes it even better, as I can now go conversion wild for it. Excellent. Top marks.

So many Cult Limo's are going to be made now because of this.


Literally, the base is my favorite part. Vehicles look SO MUCH BETTER on bases.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 17:46:30


Post by: Symbio Joe


I hope Imperial Guard players are vocal enough that they want such amazing vehicles, too. I mean it was imperial property before it was put to better use .
So where are my speedfreeks rules?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 18:03:22


Post by: EnTyme


I could definitely see GW releasing some sort of upgrade sprue to make this a military vehicle.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 18:14:14


Post by: Kid_Kyoto


The GS cult is looking better and better, getting all sorts of units I've always wanted for the IG

changemod wrote:You know, I’m faintly confused what purpose this vehicle actually serves on the tabletop, but at least it looks nice enough.


You can use the speed to get side and flank shots against ta- Oh. Right.

Haighus wrote:Awesome!

Looks like it would make a great Arbites patrol car too.


Don't tempt me! The army is ALMOST done!


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 18:31:04


Post by: Haighus


 Kid_Kyoto wrote:

Haighus wrote:Awesome!

Looks like it would make a great Arbites patrol car too.


Don't tempt me! The army is ALMOST done!

You know you want to....

Could give it a lovely heavy grenade launcher for Arbites support, maybe even a harpoon gun from the Orlock sprue to apprehend enemy vehicles.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 18:46:10


Post by: soviet13


On the one hand, this is a great looking model.

On the other hand, GW are making so many great looking models these days, that I feel like the only way to stave off bankruptcy is to only buy flipping amazing! models. If the currently unseen weapon and crew options are even slightly better I reckon I'll give in.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 19:10:10


Post by: Elbows


The rail-buggy is a good looking kit. However, I can't help but think GSC is going to be the most eye-wateringly expensive army in the game. An army of expensive single-sprue characters and not-cheap lightweight vehicles and bikers? I genuinely think it will be prohibitively expensive for a lot of people, particularly new gamers, or younger gamers, etc.

Even if they keep the character models at $20 (doubtful), you're looking at $120 just for the character minis, assuming you don't run multiples, etc. The GSC kits are nice, but...an inexpensive army with so many kits is going to be a huge financial pain in the ass.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 19:19:29


Post by: Hive City Dweller


Nice to see this ended up being an actual kit.

Reminds me of the MAKO from mass effect, and it is similarly described as an exploratory vehicle. Achilles Ridgerunners are traditionally employed by mining guilds and geological surveyors as exploration vehicles. Their pilots range into hazardous frontier environments to scan for promising resource deposits and communicate their location back to base.

Spoiler:


Although I'm not getting into this release, this gives me great hope for all faction vehicles in the coming future.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 19:23:05


Post by: Carnikang


I kind of wish they hadn't added the 6+ fnp to the flare.... Just make it a "Rugged Construction" vehicle like the Goliath. It's meant to be out in the wilds and used for exploration. It would make sense for it to have that.

Ah well, I'm still in love with this thing. If it has the Ork buggy price point, I'll probably get 3.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 19:24:06


Post by: JohnnyHell


 Elbows wrote:
The rail-buggy is a good looking kit. However, I can't help but think GSC is going to be the most eye-wateringly expensive army in the game. An army of expensive single-sprue characters and not-cheap lightweight vehicles and bikers? I genuinely think it will be prohibitively expensive for a lot of people, particularly new gamers, or younger gamers, etc.

Even if they keep the character models at $20 (doubtful), you're looking at $120 just for the character minis, assuming you don't run multiples, etc. The GSC kits are nice, but...an inexpensive army with so many kits is going to be a huge financial pain in the ass.


The other armies aren’t?????

Joking aside, I worry the army I bought at Deathwatch Overkill time will now be useless without most of the new toys. May just sell up.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 19:25:05


Post by: Luciferian


Seeing all of these releases makes it almost easy to imagine my ever-expanding GSC Kill Team becoming a full-fledged GSC army...


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 19:27:30


Post by: gorgon


 zedmeister wrote:
A cult Technical! Love it!


Yep!

That was the basic concept behind my old Trukk conversions...and with a little work, I'll be able to make them work for Ridgerunners.



Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 19:38:10


Post by: aka_mythos


I wish my IG could have that...Wouldn't you think an Inquisitor could requisition one of those? I just keep picturing Storm Troopers driving in one alongside their Taurox...


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 20:08:36


Post by: AndrewGPaul


The Tauros used by the Elysians are militarised, stripped down and lightened versions of civilian vehicles. I can see this thing being from the same family; Tauros, Venator, Achilles in the same way as Vauxhall do the Corsa, Astra, Insignia.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 20:11:38


Post by: Necros


loving all the new GSC stuff.. wish I had the time to keep building my army but I never really get to play anymore :(


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 20:16:02


Post by: Crimson


 Red Corsair wrote:
It's basically a FW Tauros Venator the more I think about it.

That was my first thought too. It will make a great Venator for IG armies.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 20:25:27


Post by: Haighus


Now we just need the GSC to get a flyer of their own. PleaseplasticArvuspleaseplasticArvuspleaseplasticArvus!

Or perhaps something a bit larger than the Arvus. If they made a plastic civilian cargo-hauler that could carry one of the Munitorum containers, I'd be all over it.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 20:50:47


Post by: insaniak



That stopper is not going to fit in that flask...




Love the ridgerunner - nice to see a buggy that actually has some ground clearance!


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 21:02:52


Post by: Rinkydink


I have to admit, the GS cult mini's are really appealling, not only are they awesome to look at, with a fair amount of character to boot, but there's also a plethora of female cultists. Something painfully lacking in the Guard range.

If I didn't have my heart set on a Sister's army later in the year, these would be my new project.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 21:44:26


Post by: BlaxicanX


GunSmith wrote:

Zero hype? Lack of build up? We've been teased for more than six month, we already have had more release than most of the armies of the game, we have another boxed set with exclusive character coming before the Codex itself, got some rule preview a few day earlier, a teaser, a trailer, two conventions that showed us new models: that's seems quite good for an un-hyped codex release.
We had twice as much info about the actual rules of the orks codex by this point in their release schedule. The amount of actual information and previews they've shown us about the GSC codex itself is Space Wolves-tier.

The models are nice, the rules previews have been anemic. Hopefully the Achilles Ridgerunner is the start of a consistent flow of information.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 21:47:22


Post by: Not Online!!!


I recently asked how i could get my hands on a Griffon mortar carrier....
For my renegades.


And then this thing showed up with stubbers and everything!




Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/24 21:59:43


Post by: drbored


Ugh, this release is just looking cooler and cooler, but I need to save my money for sisters of battle and chaos...


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 00:34:40


Post by: ImAGeek


 BlaxicanX wrote:
GunSmith wrote:

Zero hype? Lack of build up? We've been teased for more than six month, we already have had more release than most of the armies of the game, we have another boxed set with exclusive character coming before the Codex itself, got some rule preview a few day earlier, a teaser, a trailer, two conventions that showed us new models: that's seems quite good for an un-hyped codex release.
We had twice as much info about the actual rules of the orks codex by this point in their release schedule. The amount of actual information and previews they've shown us about the GSC codex itself is Space Wolves-tier.

The models are nice, the rules previews have been anemic. Hopefully the Achilles Ridgerunner is the start of a consistent flow of information.


Rules previews are generally the week before the codex is up for preorder. Getting rules previewed outside that time is already more than most codexes got.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 04:48:41


Post by: Insurgency Walker


 aka_mythos wrote:
I wish my IG could have that...Wouldn't you think an Inquisitor could requisition one of those? I just keep picturing Storm Troopers driving in one alongside their Taurox...


Well, I certainly wouldn't have s problem with that. While I will get some for use in a guard army, or with an Arbites or two I would be surprised if these make it into the guard codex. I see these as local ground vehicles that have evolved to fit the local workers needs but Guard vehicles have been running on standardized models that have been used for thousands of years.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 05:11:25


Post by: Voss


drbored wrote:
Ugh, this release is just looking cooler and cooler, but I need to save my money for sisters of battle and chaos...


Don't worry about it. One won't be till the end of the year and the other probably won't happen.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 07:43:57


Post by: xKillGorex


There’s some very cool stuff coming for gsc, the question I why they can’t make the guard stuff as cool.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 07:50:49


Post by: privateer4hire


Guard can't have all the fun.

On a more related note, I really am wondering how much all this new stuff is going to cost.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 08:10:41


Post by: MajorWesJanson


I'd guess same price for the dune racer as the Ork bugggies


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 08:36:40


Post by: Badablack


Guard don’t get super cool tricked out buggies and rally cars because if it’s an Astra Militarum item it needs to be something cheap and rugged and easy to operate that they can crank out ten million of and run off any fuel source. These are jury-rigged upgunned civilian vehicles designed for hit and run insurgent skirmishes, not war machines. And if by some chance some guard Commander was impressed enough to try and requisition a variant of this for military use, he’d wait fifty years for the Adeptus Mechanicus to judge it not heretical and approve it for sanctioned production.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 09:56:46


Post by: Geifer


Voss wrote:
drbored wrote:
Ugh, this release is just looking cooler and cooler, but I need to save my money for sisters of battle and chaos...


Don't worry about it. One won't be till the end of the year and the other probably won't happen.


I have a feeling the eventual Sisters prices will make a lot of people wish they had started saving up sooner...

 privateer4hire wrote:
Guard can't have all the fun.

On a more related note, I really am wondering how much all this new stuff is going to cost.


I'm not too worried myself since my Genestealer army is a byproduct of buying two-faction sets for the other army and getting a Genestealer army on the side, and the only thing I'd want in the army without reservation is the female Magos, but I think as others have said we are looking at a faction with lots of low point models and modern GW prices really aren't friendly on that kind of army. Plenty of people complained about Acolytes in boxes of five with the original release. I don't see a light vehicle, bikes and a host of characters that may end up in individual blisters improving the situation for Genestealer Cult armies.

I would have said maybe a Start Collecting could alleviate some of that, but since those are going up in price as well...


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 10:23:33


Post by: Mad Doc Grotsnik


Love it.

Looks fast and rugged.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 10:33:12


Post by: ListenToMeWarriors


I am just loving the option for an all vehicle based GSC army. Ridgerunners, Goliaths, bikes, buggies, Leman Russ's and Chimeras, no idea of its effectiveness but it should look cool. Just makes me sad that I have already sold a hefty chunk of GSC I had painted up:



Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 10:33:43


Post by: Strg Alt


 fasterthanlight wrote:
 privateer4hire wrote:


I'm very obivoulsy not a modeling or painting genius but I think my home-made gunslinger will work just fine for our area games.




Awesome!! Great work.


Looks great.


Automatically Appended Next Post:


Very nice model. He will surely come with a 25 Euro price tag which means I won´t buy him.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 10:53:47


Post by: zamerion


it seems that french wargame studio has said that there are no more news for the cult :(


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 13:04:02


Post by: Astmeister


I calculated that he does 4.58 damage on average on a Space Marine Captain. That will pretty often just straight kill one, directly after you cult ambush next to him.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 13:07:31


Post by: Carnikang




Ooooooooh yeaaaaaaah, he's an Elite slot? He's looking awesome. That +3 to CA is neat.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 13:08:24


Post by: Grot 6


I have to give Creds where creds are due.... Absolutely everything on this list and everything I have seen is amazing. I have never seen a situation where the whole army is aces and eights, and had never any issue to Pee and Moan about.

I have no complaints, no issues with the sculpts, and no reason not to throw a thousand bucks as these and thank GW for the pleasure.

I can also honestly see an addendum for IG, and Inquisition as to getting some buggy and bike action in the future.

Congratulations GW, and to you Cult runners for an excellent add on to the game.

Considering how far the game has come so fast, I have to commend GW on the great work.... NOW IF THEY WILL ONLY CUT THE GW CRAP PRICES!!!!!!!!


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 13:14:47


Post by: Asmodas


Looks like we will still be making cult ambush rolls, although it’s an open question whether the table will be the same. I wonder if the kellermorph’s ability to add 3 to ambush rolls will apply to infantry units that ambush with him? In that case, you have a 50% chance of getting that vaunted 6. But, for all we know, you might need to get a 7 to receive that result in the new codex, and there are multiple ways to boost your roll. Hmmm...

Rules look solid. Just need to see a points value now.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 13:15:25


Post by: Haighus


The Ridgerunner is suspiciously lacking in GSC symbols- aside from the paintjob and crew, nothing about them suggests GSC specifically. No moulded icons anywhere in the so far released images.

Seems almost intended for conversions


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 14:04:06


Post by: Carlovonsexron


SOMETHING has to make up for tje sin that is the taurox...


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 14:15:20


Post by: Voss


 Haighus wrote:
The Ridgerunner is suspiciously lacking in GSC symbols- aside from the paintjob and crew, nothing about them suggests GSC specifically. No moulded icons anywhere in the so far released images.

Seems almost intended for conversions

The Goliath doesn't have any hard icons either, even in the same picture for the preview article.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 14:16:25


Post by: Kanluwen


Haighus wrote:The Ridgerunner is suspiciously lacking in GSC symbols- aside from the paintjob and crew, nothing about them suggests GSC specifically. No moulded icons anywhere in the so far released images.

Seems almost intended for conversions

Not sure why this is so surprising/exciting...the Goliath is the same way.

Asmodas wrote:Looks like we will still be making cult ambush rolls, although it’s an open question whether the table will be the same. I wonder if the kellermorph’s ability to add 3 to ambush rolls will apply to infantry units that ambush with him?

It says that it is for this model. So I highly doubt it.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 14:21:48


Post by: Haighus


 Kanluwen wrote:
Haighus wrote:The Ridgerunner is suspiciously lacking in GSC symbols- aside from the paintjob and crew, nothing about them suggests GSC specifically. No moulded icons anywhere in the so far released images.

Seems almost intended for conversions

Not sure why this is so surprising/exciting...the Goliath is the same way.


Tbf, I find the Goliath pretty exciting too It just makes a nice change from some of the very hard-to-convert models GW has been releasing over the same period. Most notably the plastic character clampacks, but even the Neophytes are quite annoying to convert with "ideal poses" for each set of part.

It makes it easy for GW to release rules for those vehicles in, say, Necromunda with a conversion kit. I sure wouldn't complain about that!


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 14:54:42


Post by: xKillGorex


 privateer4hire wrote:
Guard can't have all the fun.

On a more related note, I really am wondering how much all this new stuff is going to cost.


Christ have you seen the guard plastic infantry lately lol. Severely lacking in the looks department. Still gsc may be a new force for me .


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 14:56:34


Post by: Red Corsair


Man that dude will do some scary things to his target. He's no slouch in combat either, he still has 4 attacks, 3 plus 1 for the knife and if your unlucky enough to start the turn in combat with him he could shoot you up to 12 times point blank before swinging


Automatically Appended Next Post:
Now I am curious what the guy with a knife and scopes for eyes can do. He has some pretty big shoes to fill if he wants to keep up with this guy.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 16:09:10


Post by: Carnikang


 Kanluwen wrote:

Asmodas wrote:Looks like we will still be making cult ambush rolls, although it’s an open question whether the table will be the same. I wonder if the kellermorph’s ability to add 3 to ambush rolls will apply to infantry units that ambush with him?

It says that it is for this model. So I highly doubt it.


Depending on how the new Ambush rule is worded, it may matter. As of right now, you roll for the character after you've nominated if they have an accompanying unit.

Then that roll is applied to both units. And they must arrive within 6" of one another.

Does his +3 mean that the whole roll is changed, or does it mean the natural roll affects the other unit, despite using the modified roll for the character?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 16:12:05


Post by: Kharne the Befriender


Great rules on the kelermorph, great for charavter sniping or even killing a horde of guardsmen. So his rule gives him +3 to cult ambush, I wonder how that'll correspond to the blip system rumors?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 16:17:29


Post by: Cephalobeard


It may indicate the "blip" system may not be as real as we had been led to believe.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 16:25:41


Post by: Kharne the Befriender


Or maybe we roll on a table to see where we deploy the blips?

Either way, this will keep me going until sunday

Hopefully we get another preview tomorrow.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 16:28:49


Post by: Red Corsair


I was always a bit skeptical of the whole blip idea. It's a strange mechanic to use with an army that has 200+ models and probably 20 drops with all these characters. That's an insane amount of book keeping.

I would actually be relieved if the blip idea is bunk.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 16:32:37


Post by: Kanluwen


 Red Corsair wrote:
I was always a bit skeptical of the whole blip idea. It's a strange mechanic to use with an army that has 200+ models and probably 20 drops with all these characters. That's an insane amount of book keeping.

I would actually be relieved if the blip idea is bunk.

It's making me wonder if the blips are a secondary aspect of Cult Ambush--you have to deploy the 'blips' to effectively mark where you want the ambush to happen from, the rolls on the Cult Ambush table affect how successful it is.

Also possible that only certain units are deployed as blips.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 16:59:52


Post by: C4790M


i love this dude. Funnily though, until the codex he can’t really cult ambush. His +3 to the CA roll is mandatory and the table doesn’t make allowances for values higher than 6


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 17:04:42


Post by: Cephalobeard


I mean he can't be used at all until the codex because he doesn't have point values.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 17:35:28


Post by: Slayer-Fan123


Did they REALLY need to make the pistols D2? That's kinda absurd.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 17:39:46


Post by: Kanluwen


 Cephalobeard wrote:
I mean he can't be used at all until the codex because he doesn't have point values.

He will next week in all likelihood.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 17:48:45


Post by: xttz


Slayer-Fan123 wrote:
Did they REALLY need to make the pistols D2? That's kinda absurd.


It's nice to see a character-sniping unit that's capable of killing characters for a change...


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 17:52:34


Post by: Cephalobeard


 xttz wrote:
Slayer-Fan123 wrote:
Did they REALLY need to make the pistols D2? That's kinda absurd.


It's nice to see a character-sniping unit that's capable of killing characters for a change...


This. Most assassins, and/or snipers, are pretty bad. It's why they're not used.

This one lacks the defense of range, so he needs to be more offensive.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 18:04:34


Post by: Haighus


Slayer-Fan123 wrote:
Did they REALLY need to make the pistols D2? That's kinda absurd.

I'm fairly sure it is supposed to represent an uncanny ability to place every shot through an eyeball, but it is amusing to think of this guy blowing up weapons teams with a single bullet Maybe it hits the ammo supply* or something...


*40k having movie ammunition and fuel, where enough shots will blow up almost anything vaguely flammable.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 18:04:41


Post by: Slayer-Fan123


 xttz wrote:
Slayer-Fan123 wrote:
Did they REALLY need to make the pistols D2? That's kinda absurd.


It's nice to see a character-sniping unit that's capable of killing characters for a change...

In almost one round though? Yeah low rate of fire is obnoxious for things like Vindicares, but even ignoring Characters for a moment the average number of shots will make his points back on anything that's above 10 points basically.


Automatically Appended Next Post:
 Cephalobeard wrote:
 xttz wrote:
Slayer-Fan123 wrote:
Did they REALLY need to make the pistols D2? That's kinda absurd.


It's nice to see a character-sniping unit that's capable of killing characters for a change...


This. Most assassins, and/or snipers, are pretty bad. It's why they're not used.

This one lacks the defense of range, so he needs to be more offensive.

There's ONE Assassin that's bad, the Vindicare, and that's mostly because of the swingy DD3 and high cost on top of that.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 18:10:08


Post by: Kharne the Befriender


His 40k rules should be in the KT box, so maybe it'll have a point value as well.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 18:36:15


Post by: xttz


 Kharne the Befriender wrote:
His 40k rules should be in the KT box, so maybe it'll have a point value as well.


He just might!

Not only that but in their assembly guide booklets, a hidden treasure can be found – their Warhammer 40,000 datasheets and matched play points, meaning that you’ll be able to field these awesome new characters in larger games as well as in Kill Team!


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 18:47:30


Post by: Arbitrator


Slayer-Fan123 wrote:
 xttz wrote:
Slayer-Fan123 wrote:
Did they REALLY need to make the pistols D2? That's kinda absurd.


It's nice to see a character-sniping unit that's capable of killing characters for a change...

In almost one round though? Yeah low rate of fire is obnoxious for things like Vindicares, but even ignoring Characters for a moment the average number of shots will make his points back on anything that's above 10 points basically.

Like most GSC units he dies to a stiff breeze. Presumably he's going to get stuck with Neophyte Hybrids most of the time, so if your opponent wants to kill him then odds are he's going to get deleted in one turn along with his squad.

It won't help that Neophytes aren't really a unit you want in Cult Ambush either.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 18:52:51


Post by: Red Corsair


 Arbitrator wrote:
Slayer-Fan123 wrote:
 xttz wrote:
Slayer-Fan123 wrote:
Did they REALLY need to make the pistols D2? That's kinda absurd.


It's nice to see a character-sniping unit that's capable of killing characters for a change...

In almost one round though? Yeah low rate of fire is obnoxious for things like Vindicares, but even ignoring Characters for a moment the average number of shots will make his points back on anything that's above 10 points basically.

Like most GSC units he dies to a stiff breeze. Presumably he's going to get stuck with Neophyte Hybrids most of the time, so if your opponent wants to kill him then odds are he's going to get deleted in one turn along with his squad.

It won't help that Neophytes aren't really a unit you want in Cult Ambush either.


I wouldn't say that just yet. With unquestioning loyalty these guys are going to be gross lol. Really depends on their price point but I couldn't imagine them being much more then the 50pt mark.

I am really hoping there are some sweet relic revolvers. Maybe D3 just to really get some salt flowing


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 19:13:28


Post by: Slayer-Fan123


 Arbitrator wrote:
Slayer-Fan123 wrote:
 xttz wrote:
Slayer-Fan123 wrote:
Did they REALLY need to make the pistols D2? That's kinda absurd.


It's nice to see a character-sniping unit that's capable of killing characters for a change...

In almost one round though? Yeah low rate of fire is obnoxious for things like Vindicares, but even ignoring Characters for a moment the average number of shots will make his points back on anything that's above 10 points basically.

Like most GSC units he dies to a stiff breeze. Presumably he's going to get stuck with Neophyte Hybrids most of the time, so if your opponent wants to kill him then odds are he's going to get deleted in one turn along with his squad.

It won't help that Neophytes aren't really a unit you want in Cult Ambush either.

Does the theoretical low durability matter when he can kill units already of his worth or more?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 19:19:28


Post by: Arbitrator


Slayer-Fan123 wrote:
 Arbitrator wrote:
Slayer-Fan123 wrote:
 xttz wrote:
Slayer-Fan123 wrote:
Did they REALLY need to make the pistols D2? That's kinda absurd.


It's nice to see a character-sniping unit that's capable of killing characters for a change...

In almost one round though? Yeah low rate of fire is obnoxious for things like Vindicares, but even ignoring Characters for a moment the average number of shots will make his points back on anything that's above 10 points basically.

Like most GSC units he dies to a stiff breeze. Presumably he's going to get stuck with Neophyte Hybrids most of the time, so if your opponent wants to kill him then odds are he's going to get deleted in one turn along with his squad.

It won't help that Neophytes aren't really a unit you want in Cult Ambush either.

Does the theoretical low durability matter when he can kill units already of his worth or more?

Has to get into range first.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 19:30:16


Post by: C4790M


He won’t have a problem getting into range. His Cult Ambush is massively buffed and GSC have really good transports. A 5++ and (presumably) Unquestioning Loyalty means he can take a beating - drop in 20 Neophytes with him and the enemy has to devote a lot of fire to delete them, whilst trying to fend off the Purestrains on his flank, and the Aberrants coming up the middle


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 19:31:16


Post by: Asmodas


 Red Corsair wrote:
I was always a bit skeptical of the whole blip idea. It's a strange mechanic to use with an army that has 200+ models and probably 20 drops with all these characters. That's an insane amount of book keeping.

I would actually be relieved if the blip idea is bunk.


Ditto. Cult ambush is not that bad right now, it just needs some tweaking. The blip idea sounded like a pain to me. It may work in space hulk, but it sounds to me like something that will just make pregame set up take even longer than it already does.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 19:32:19


Post by: Red Corsair


Slayer-Fan123 wrote:
 Arbitrator wrote:
Slayer-Fan123 wrote:
 xttz wrote:
Slayer-Fan123 wrote:
Did they REALLY need to make the pistols D2? That's kinda absurd.


It's nice to see a character-sniping unit that's capable of killing characters for a change...

In almost one round though? Yeah low rate of fire is obnoxious for things like Vindicares, but even ignoring Characters for a moment the average number of shots will make his points back on anything that's above 10 points basically.

Like most GSC units he dies to a stiff breeze. Presumably he's going to get stuck with Neophyte Hybrids most of the time, so if your opponent wants to kill him then odds are he's going to get deleted in one turn along with his squad.

It won't help that Neophytes aren't really a unit you want in Cult Ambush either.

Does the theoretical low durability matter when he can kill units already of his worth or more?


Maybe, but considering we have no idea how ambush was reworked or most importantly how many points he is, I think your being a tad premature here. What if he's 80 points? What if ambush still requires coming in turn 2? You made a good point, but it's contingent on way too many assumptions. What we don't have to assume is how dope that model is, and it's awesome he has really uniquer and fun rules.


Automatically Appended Next Post:
C4790M wrote:
He won’t have a problem getting into range. His Cult Ambush is massively buffed and GSC have really good transports. A 5++ and (presumably) Unquestioning Loyalty means he can take a beating - drop in 20 Neophytes with him and the enemy has to devote a lot of fire to delete them, whilst trying to fend off the Purestrains on his flank, and the Aberrants coming up the middle


Nothing you are saying is wrong, but it also does nothing to refute his point. There is nothing wrong with a model having decent rules. These leaks are not going to dwell on limitations, they are meant to build hype. I bet he's good, but assuming he is broken at this point is such a waste of time.


Automatically Appended Next Post:
 Asmodas wrote:
 Red Corsair wrote:
I was always a bit skeptical of the whole blip idea. It's a strange mechanic to use with an army that has 200+ models and probably 20 drops with all these characters. That's an insane amount of book keeping.

I would actually be relieved if the blip idea is bunk.


Ditto. Cult ambush is not that bad right now, it just needs some tweaking. The blip idea sounded like a pain to me. It may work in space hulk, but it sounds to me like something that will just make pregame set up take even longer than it already does.


I honestly wouln't mind different levels of ambushing costing more or less CP pregame etc. Or at least some mechanic to make it less random. The random nature was fine before the new reserve rules, but now board space is so occupied by turn 2, it gets ridiculous to lose a coin flip on top of that.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 19:41:46


Post by: ListenToMeWarriors


Obviously GSC are getting a lot of new things, but have there been any rumours on if they are losing anything? Obviously the current army list is very limited, but I would be gutted if they lost access to Leman Russ's and Sentinels.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 19:57:09


Post by: Voss


ListenToMeWarriors wrote:
Obviously GSC are getting a lot of new things, but have there been any rumours on if they are losing anything? Obviously the current army list is very limited, but I would be gutted if they lost access to Leman Russ's and Sentinels.


The Achilles preview article specifically suggests buying a GSC Leman Russ while waiting for 'Ascension Day,' so losing access seems unlikely.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 20:07:56


Post by: ListenToMeWarriors


Cheers Voss, I completely missed that whilst drooling over the pretty pictures.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 21:40:36


Post by: Timeshadow


I am just hopeing for some Acolyte and Metamorph love. I haven't been this hyped for a codex I think ever.....


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 21:46:57


Post by: Adeptus Doritos


Is it wrong that I want to invest in Genestealer Cults because they are my favorite thing to imagine my Deathwatch army splattering?

...I might have my own little wars on the floor with sound effects.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/25 22:35:00


Post by: Haighus


 Adeptus Doritos wrote:
Is it wrong that I want to invest in Genestealer Cults because they are my favorite thing to imagine my Deathwatch army splattering?

...I might have my own little wars on the floor with sound effects.

Nah, I do this all the time I have a few small armies that are basically OpFors for mini scenarios lol


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 00:55:53


Post by: Davor


Slayer-Fan123 wrote:
Does the theoretical low durability matter when he can kill units already of his worth or more?


People are still playing 40K on how many points something can get back? I haven't played 40K in years, about to come back. I thought this has changed with the new edition. People don't play for objectives but by how something get it's points back or more?

As someone said, if he can't get in range, how is he ever going to get "his points back or more"?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 01:05:54


Post by: Tannarak


Davor wrote:
Slayer-Fan123 wrote:
Does the theoretical low durability matter when he can kill units already of his worth or more?


People are still playing 40K on how many points something can get back? I haven't played 40K in years, about to come back. I thought this has changed with the new edition. People don't play for objectives but by how something get it's points back or more?

As someone said, if he can't get in range, how is he ever going to get "his points back or more"?


"Making his points back" is a phrase I don't see too often outside of Tourney talk.. Although I haven't played in several editions, this isn't a requirement of the missions (if I remember correctly).


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 01:57:37


Post by: Niiai


So the Kellemorph has a +3 on his reserve roll? He shots 3 times, each gun fires 2 shots. That are 6 shots on BS2+ meaning an averadge 5 hits. And he can shoot most likly 5 more times, hitting 4 times.

A reasonable 9 hits with S4 AP1 D2. While not a garantee, it is surly quite the thriller. A good assassin.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 02:22:21


Post by: Adeptus Doritos


 Haighus wrote:
Nah, I do this all the time I have a few small armies that are basically OpFors for mini scenarios lol


A friend of mine collects them, but now I want some of my own.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 02:32:16


Post by: Haighus


 Adeptus Doritos wrote:
 Haighus wrote:
Nah, I do this all the time I have a few small armies that are basically OpFors for mini scenarios lol


A friend of mine collects them, but now I want some of my own.

I'd love to make three forces from.the GSC kit- loyal Imperial militia, GSC, and Chaos cultists, all from the same labourer force. Would be a real derby of a match haha


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 04:35:15


Post by: Asmodas


 Red Corsair wrote:

I honestly wouln't mind different levels of ambushing costing more or less CP pregame etc. Or at least some mechanic to make it less random. The random nature was fine before the new reserve rules, but now board space is so occupied by turn 2, it gets ridiculous to lose a coin flip on top of that.


That’s fair. I think the main issue is that there are really only two good ways to manipulate the CA roll right now - primus and stratagem - and they work much better when you use them together. Thus, you are only really able to get one semi-assured ambush per turn (at the low low price of 76 points each) and it’s typically pretty easy for your opponent to guess where that ambush is going (20x purestrain genestealers in reserve tends to be a bit of a giveaway). Increasing the number of different ways you can modify the roll could really help make the army more dynamic on the tabletop, even without a complete overhaul of the ambush system.

On an unrelated note, I really like the way the kellermorph’s ability synergizes with ambushing shooty neophytes. You can forgo the whole assassin role and just go for an almost assured 5/6+ result on the table, thus allowing you to put him wherever you want, shoot some screening troops and then give a nice buff to another unit of autogun/shotgun guys, who can hopefully finish the job. And if we get a way to ignore the -1 penalty for heavy weapons after ambushing, I can definitely see having some fun with a list full of ambushing mining lasers and the like.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 09:06:32


Post by: Causalis


Tried the Kellermorph yesterday (proxied him and assumed he was about the price of a Primus).

He got #5 on the ambush table. Ouch. Comes in, immediately shoots, hits Ork Boys 10 times, shoots in the shooting phase again, hits 11 times. Killing about 10 or 11 of them on his own.

He has the potential to make 24(!!!) shots. That's potentially 48 damage. Enough dakka to kill most T4 characters.

His +3 to the CA roll is also very strange. How do you roll that if he comes in with a unit? Normally you'd only make one roll and apply it to both units. But it seems only he gets the +3, so do you make a seperate roll for the unit he accompanies?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 09:18:46


Post by: BlaxicanX


How is he getting 24 shots?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 09:24:54


Post by: Sunny Side Up


 BlaxicanX wrote:
How is he getting 24 shots?


Shoot 6 times, hitting 6 times on 2+ generating another 6 shots (and presumably hits, in the best-case scenario) on CA arrival = 12 shots in the movement phase.

Same 12 shots (converted perfectly into hits) in the shooting phase.

= 24 shots.

He would presumably also buff himself for re-roll 1s in the shooting phase, if he already kills something on CA arrival?

Actually he wouldn't. My bad.



Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 09:53:45


Post by: BlaxicanX


What is allowing him to shoot twice in a turn?

edit- Oh I see, you're using the index cult ambush rules. GW has stated that the Cult Ambush table is being changed for the codex. To what extent, we don't know.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 10:11:39


Post by: An Actual Englishman


The kelermorph, if priced as much as a standard GSC character, will be absolute insanity. D2 pistols firing up to 24 times and hitting on 2s? I think we know who GW want to push at the moment.

I have no doubt the buggy that was announced will be better than any of the Ork ones too, an inbuilt fnp and buff to bikes? The ability to change weapon loadouts? Cool.

Aberrants are already incredibly good, having one of the best damage outputs in the game for their cost, and they're getting a dude that makes them better....

Power creep is real guys.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 10:19:01


Post by: Seito O


 privateer4hire wrote:
 Asmodas wrote:
Disappointing. I’m not sure I even want the kill team box, either. I don’t play Kill Team, don’t need any more acolytes, and already have a set of Ryza pattern ruins. Unless this is really cheap and/or acolytes/morphs turn out to be awesome in the codex but require something random like tons of rock cutters or and hand flamers, I just don’t see it being a great buy. Really hoping they release the kellermorph separately, as I think this one is a pass for me.

Guess I’ll just go back to painting my neophytes for a few more weeks...


I'm in the same boat almost except I have to say that Ryza terrain set with what looks like a complete building looks interesting.
That might be something i'd actually pick up, depending on its pricing.

I'm very obivoulsy not a modeling or painting genius but I think my home-made gunslinger will work just fine for our area games.





Well you got me inspired with my own try.



Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 12:30:31


Post by: Davor


Good job there Seito O


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 12:41:44


Post by: Grot 6


 Inquisitor Gideon wrote:
Still trying to think of some house rules for these for Necromunda. Orlock are basically a biker gang already and the idea of zooming around the underhive does have it's appeal.


Go dig up the Ash wastes rules.. there were rules made up for bikes and buggies there.

Oh.. Whats this?

http://www.specialist-arms.com/fanatic/98dabvitaw.pdf
https://yaktribe.games/community/vault/?order=title&page=3


Hope that helps.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 16:19:55


Post by: Casbyness


So, is it just me or are the Genestealer Cultists gradually transforming into the Skaven of 40k? We now have a Deathmaster Sniktch, a Skrolk, Grey Seers...



Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 16:21:31


Post by: Mad Doc Grotsnik


That’s a fair point



Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 16:55:03


Post by: Slayer-Fan123


Davor wrote:
Slayer-Fan123 wrote:
Does the theoretical low durability matter when he can kill units already of his worth or more?


People are still playing 40K on how many points something can get back? I haven't played 40K in years, about to come back. I thought this has changed with the new edition. People don't play for objectives but by how something get it's points back or more?

As someone said, if he can't get in range, how is he ever going to get "his points back or more"?

You're not serious, are you?

Like, do a quick Google search. That's the schtick of Genestealer Cult.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 18:10:18


Post by: Red Corsair


Slayer-Fan123 wrote:
Davor wrote:
Slayer-Fan123 wrote:
Does the theoretical low durability matter when he can kill units already of his worth or more?


People are still playing 40K on how many points something can get back? I haven't played 40K in years, about to come back. I thought this has changed with the new edition. People don't play for objectives but by how something get it's points back or more?

As someone said, if he can't get in range, how is he ever going to get "his points back or more"?

You're not serious, are you?

Like, do a quick Google search. That's the schtick of Genestealer Cult.


So glad you are here to speak for every one (just ribbing you mate)

Points efficiency is always a thing for any faction. That said, point efficiency isn't just getting points back. That's just the killing side, plenty of things will never kill their cost back, not even close, and are still amazing because of either their durability, or utility.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 18:13:04


Post by: Mr Morden


 Casbyness wrote:
So, is it just me or are the Genestealer Cultists gradually transforming into the Skaven of 40k? We now have a Deathmaster Sniktch, a Skrolk, Grey Seers...



Well they are the complete cultural opposite


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 19:03:29


Post by: EnTyme


 Red Corsair wrote:
Slayer-Fan123 wrote:
Davor wrote:
Slayer-Fan123 wrote:
Does the theoretical low durability matter when he can kill units already of his worth or more?


People are still playing 40K on how many points something can get back? I haven't played 40K in years, about to come back. I thought this has changed with the new edition. People don't play for objectives but by how something get it's points back or more?

As someone said, if he can't get in range, how is he ever going to get "his points back or more"?

You're not serious, are you?

Like, do a quick Google search. That's the schtick of Genestealer Cult.


So glad you are here to speak for every one (just ribbing you mate)

Points efficiency is always a thing for any faction. That said, point efficiency isn't just getting points back. That's just the killing side, plenty of things will never kill their cost back, not even close, and are still amazing because of either their durability, or utility.


I think he meant that Genestealer Cults are really good at getting in range. Unless GW severely nerfed Cult Ambush in the the codex, this guy won't have any problem dropping in within 12" of whatever he wants.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 19:07:49


Post by: Mad Doc Grotsnik


In terms of ‘getting his points back’, I’d say for this chap it’s highly relevant as a consideration,

Played with a bit cunning, and yes luck, he can podshot enemy synergies by whacking choice characters in short order. That’s mega. But not if he himself costs too much for the risk. For his resilience, something like 150 points just wouldn’t be worth it. Too many points for a risky one-trick Pony. Especially given CA-18 changed up First Blood so both players can benefit. If this bad boy whiffs it for whatever reason, he’s just gonna get a faceload of Dakka and no do-overs. You also gift your opponent at least one VP for very little effort.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 20:04:51


Post by: Red Corsair


 EnTyme wrote:
 Red Corsair wrote:
Slayer-Fan123 wrote:
Davor wrote:
Slayer-Fan123 wrote:
Does the theoretical low durability matter when he can kill units already of his worth or more?


People are still playing 40K on how many points something can get back? I haven't played 40K in years, about to come back. I thought this has changed with the new edition. People don't play for objectives but by how something get it's points back or more?

As someone said, if he can't get in range, how is he ever going to get "his points back or more"?

You're not serious, are you?

Like, do a quick Google search. That's the schtick of Genestealer Cult.


So glad you are here to speak for every one (just ribbing you mate)

Points efficiency is always a thing for any faction. That said, point efficiency isn't just getting points back. That's just the killing side, plenty of things will never kill their cost back, not even close, and are still amazing because of either their durability, or utility.


I think he meant that Genestealer Cults are really good at getting in range. Unless GW severely nerfed Cult Ambush in the the codex, this guy won't have any problem dropping in within 12" of whatever he wants.


Then he would be wrong anyway. GSC is not really good at getting in range lol. You have to wait until turn 2, with an army that sucks at screen removal meaning it gets zoned out in pathetically easy fashion. THEN you have to not only roll on a rando table, but even when you roll that ever sought after 6, you STILL need to follow the restriction of being over 9" from any enemies to deploy.

Now, hopefully that all gets fixed, but some folks like to speak as autorities on things when they have next to zero information. Best to wait and see.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 20:13:57


Post by: EnTyme


Well, a lot of it is going to depend on how they've changed Cult Ambush from the index, but the Kelermorph's +3 to the roll is definitely a bonus. Also, he wants to roll a 5, not a 6.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 20:14:49


Post by: Red Corsair


 Mad Doc Grotsnik wrote:
In terms of ‘getting his points back’, I’d say for this chap it’s highly relevant as a consideration,

Played with a bit cunning, and yes luck, he can podshot enemy synergies by whacking choice characters in short order. That’s mega. But not if he himself costs too much for the risk. For his resilience, something like 150 points just wouldn’t be worth it. Too many points for a risky one-trick Pony. Especially given CA-18 changed up First Blood so both players can benefit. If this bad boy whiffs it for whatever reason, he’s just gonna get a faceload of Dakka and no do-overs. You also gift your opponent at least one VP for very little effort.


I agree, and sure he could pull off a sweet kill on a character, but you also would need to play a player with less cunning or who didn't understand the mechanics. He has a 12" attack, you need to be remarkably careless or lazy to let this guy get to your linch pin support characters. At least early game when it would matter most. This guy seems like he's mostly fun, and at the very least a solid chaf remover. I am not saying he is bad, but the folks claiming he's some hyper efficient character hunter need to lighten up a tad. He is t3 with a 5+ and 4 wounds and 12" guns, guardsmen can beat him down in assault lol. I like him a lot personally, he will make really fun small scale fire fights happen that are entertaining and he isn't terribly hard for your opponent to revenge kill back. I think that's the type of character that adds enjoyment. It's models like smash captains or dawn-eagle shield captains that annoy people by gutting your center piece model and refusing to die.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 20:17:08


Post by: Fifty


But we don't even know what you'll need to roll on the cult amuch table in the new codex, and we have to take everything new we are seeing in that context. But we don't know the context... we can't make assumptions...

I've been feeling very calm about the long wait for the codex, but this discussion is making me less calm.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 20:20:56


Post by: Red Corsair


 EnTyme wrote:
Well, a lot of it is going to depend on how they've changed Cult Ambush from the index, but the Kelermorph's +3 to the roll is definitely a bonus. Also, he wants to roll a 5, not a 6.


Thanks for reinforcing my point.

We don't know what the new table is, or how it works, or when it can be used.

I'll also restate the fact that he still needs to be deployed outside 9" even on a roll of a 6. So many people get this wrong or don't understand the rule. Currently a 6 lets you move after you deploy, that doesn't mean he gets to deploy just over 3" but that he still needs to find a 20" diameter empty section to drop in before he gets to move. A 5 is the same thing only you shoot or advance in place of a move.


Automatically Appended Next Post:
 Fifty wrote:
But we don't even know what you'll need to roll on the cult amuch table in the new codex, and we have to take everything new we are seeing in that context. But we don't know the context... we can't make assumptions...

I've been feeling very calm about the long wait for the codex, but this discussion is making me less calm.


Me too buddy. Hopefully they announce preorders tomorrow for next Saturday, then the real previews can begin and hopefully they start with the ambush mechanic so people can stop speculating regardless of how useful or not it ends up being.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 21:07:35


Post by: EnTyme


 Red Corsair wrote:


I'll also restate the fact that he still needs to be deployed outside 9" even on a roll of a 6. So many people get this wrong or don't understand the rule. Currently a 6 lets you move after you deploy, that doesn't mean he gets to deploy just over 3" but that he still needs to find a 20" diameter empty section to drop in before he gets to move. A 5 is the same thing only you shoot or advance in place of a move.



Again, that will depend on what changes were made. GSC may have gained an exemption to the deployment restrictions like the Necron C'tan Shard of the Deceiver did.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 22:16:50


Post by: Mad Doc Grotsnik


Is it possible to compare what we know of the upcoming characters, and the existing Cult Ambush rules to speculate on the changes?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 22:25:18


Post by: Kharne the Befriender


 Mad Doc Grotsnik wrote:
Is it possible to compare what we know of the upcoming characters, and the existing Cult Ambush rules to speculate on the changes?


Not really? I think the most we've seen amongst the previews about cult ambush is the kelermorph's +3 to roll


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/26 22:37:16


Post by: Mad Doc Grotsnik


 Red Corsair wrote:
 Mad Doc Grotsnik wrote:
In terms of ‘getting his points back’, I’d say for this chap it’s highly relevant as a consideration,

Played with a bit cunning, and yes luck, he can podshot enemy synergies by whacking choice characters in short order. That’s mega. But not if he himself costs too much for the risk. For his resilience, something like 150 points just wouldn’t be worth it. Too many points for a risky one-trick Pony. Especially given CA-18 changed up First Blood so both players can benefit. If this bad boy whiffs it for whatever reason, he’s just gonna get a faceload of Dakka and no do-overs. You also gift your opponent at least one VP for very little effort.


I agree, and sure he could pull off a sweet kill on a character, but you also would need to play a player with less cunning or who didn't understand the mechanics. He has a 12" attack, you need to be remarkably careless or lazy to let this guy get to your linch pin support characters. At least early game when it would matter most. This guy seems like he's mostly fun, and at the very least a solid chaf remover. I am not saying he is bad, but the folks claiming he's some hyper efficient character hunter need to lighten up a tad. He is t3 with a 5+ and 4 wounds and 12" guns, guardsmen can beat him down in assault lol. I like him a lot personally, he will make really fun small scale fire fights happen that are entertaining and he isn't terribly hard for your opponent to revenge kill back. I think that's the type of character that adds enjoyment. It's models like smash captains or dawn-eagle shield captains that annoy people by gutting your center piece model and refusing to die.


On this, he could actually be a nice mid-game ‘ace in the hole’, depending on how Cult Ambush pans out.

If he can reliably be held back out of sight, only to pop up to take down targets of opportunity/necessity, you probably stand a better chance of catching Snr Lynchpin with their pants down. And as things heat up, breaking their synergy there may leave them with no time to redress and draw new plans.

As a threat, I’d say he’s a must have. Just his mere presence, floating around the periphery in a vaguely menacing manner can help restrict your opponent’s options, more so if you take a pair of them. He’s also pretty handy for clearing out enemy infantry. With the merest tilt off average, he can knock some holes in even Terminators and their equivalents. Heck, that Dam2 is nice against Primaris as well

But he’s not something to anchor your strategy around. Too fragile whilst also being a bullet magnet. And too situational to be able to reliably get his chance to shine (though actually shining when that chance comes around is very pleasingly reliable). If you can keep him around a basic squad of Shotgun Neophytes, and that’s a lot of S4 pain.

You know, the more I think of it, the more I feel the character assassin thing may be a red herring. It’s tasty, sure, and to be exploited at every sensible opportunity. But just keeping him around as a Deleter Of Small Squads may be his true niche? Consider the mess he’d make of Fire Warriors if he catches them in the open? Seems a handy (PUN!) chap to have around when you want an objective swept clean of enemy infantry.

Hell, he could even be a threat to lighter vehicles as a coup de grace in later turns?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/27 00:15:52


Post by: Insurgency Walker


 Kanluwen wrote:
Spoilering all the relevant photos into one place:
Spoiler:







I'm kind of in love with this thing.


That's lust you're feeling Kan. I know it well.
While stat wise it could proxy a Tarous, its foot print is going to be much larger.
I'm hoping it goes on preorder next week. I need these for the return to Taros campaign.



Automatically Appended Next Post:
It would be cool if there was a transport version too, much like the rumored Tarous Venerator transport.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/27 05:10:16


Post by: privateer4hire


Very nice conversion work, Seito. We brood brothers have to stick together. You just saved about as much as the codex should cost

On topic, that Achilles vehicle is amazingly nice. Wonder how much unrevealed stuff they have left before the pre-order.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/27 05:32:38


Post by: Kharne the Befriender


Well, hopefully we'll see the preview for GSC up tomorrow.

Wave 1 will be the codex for sure, but what else will we see with it? As it stands we have quite a few kits to be released.

And maybe the units that apparently we haven't seen yet? Unless that rumor was false


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/27 12:27:24


Post by: xttz


 Kharne the Befriender wrote:
we have quite a few kits to be released.


By my reckoning we have:

Abominant
Female Magus
Sanctus assassin
Locus
Clamavus vox guy
Nexos
Biophagus
Aberrants
Atalan Jackal bikes (presumably including the Alphus)
Atalan Jackal quadbike
Achilles Ridgerunner
Fragdrill terrain piece

I'm assuming the Kelermorph won't get a separate release for the time being. Hopefully some of those many characters will be bundled together into a Broodcoven-style box.

Did I miss anything?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/27 17:43:45


Post by: Red Corsair


I hate that they are taking so long to announce next weeks preorders lol.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/27 18:35:14


Post by: zamerion


It looks like there will be more news the second week. They are not going to leave a week just for the vehicle, right?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/27 18:36:49


Post by: shadowfinder


So a Collectors edition and a Limited Edition besides the base Codex.

I wonder what is in the Limited one..

The models all look amazing.

The Sanctus,, Clamavus,, Nexos are the ones I like the best so far.

Bikes I will have to see the senergy first.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/27 18:38:16


Post by: Mr_Rose



We already knew the “blip markers” were a real thing; that was reported directly from conversations with the devs at the open day.
What we don’t know is any details at all – there was a ‘rumour’ that had details but that was debunked and determined to have been made up by someone on Facebook or something.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/27 18:40:21


Post by: Overread


zamerion wrote:
It looks like there will be more news the second week. They are not going to leave a week just for the vehicle, right?


There's at least one or two character units not in this first wave. A two wave release is exactly what I expected it to be based on the variety of kits they've shown off for the game. So two weeks to cover it and then I'll wager we'll see them shift over to AoS for something - possibly the new Skaven VS Flesh Eaters box (as that's the most solid AoS release hint we've got so far).


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/27 18:45:46


Post by: EnTyme


zamerion wrote:
It looks like there will be more news the second week. They are not going to leave a week just for the vehicle, right?


I'm fairly certain they'll also release the Aberrants and Abominant as their own kits, and we still need to see the Good Doctor as well.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/27 18:45:59


Post by: Mr_Rose


So next week for the abominant, aberrants, Ridgerunner, and Biophagus then?
Did we miss anything?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/27 18:48:33


Post by: Cephalobeard


Reserving judgement on the blips, but I don't feel like I'm a fan of the idea.

Here's hoping they surprise me.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/27 18:52:40


Post by: Leggy


 Overread wrote:
zamerion wrote:
It looks like there will be more news the second week. They are not going to leave a week just for the vehicle, right?


There's at least one or two character units not in this first wave. A two wave release is exactly what I expected it to be based on the variety of kits they've shown off for the game. So two weeks to cover it and then I'll wager we'll see them shift over to AoS for something - possibly the new Skaven VS Flesh Eaters box (as that's the most solid AoS release hint we've got so far).


At this rate everything shown at the open day will be released by the end of February


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/27 18:55:36


Post by: GoatboyBeta


Lots of good stuff there. I guess the 2nd week will be the Ridgerunner buggy, Biophagus and Aberrants?

With all these new characters GSC are going to need there own Kill Team expansion


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/27 19:19:02


Post by: EnTyme


GoatboyBeta wrote:
Lots of good stuff there. I guess the 2nd week will be the Ridgerunner buggy, Biophagus and Aberrants?

With all these new characters GSC are going to need there own Kill Team expansion


I'm still hoping for Deathwatch: Overkill rules.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/27 20:01:56


Post by: ImAGeek


 Cephalobeard wrote:
Reserving judgement on the blips, but I don't feel like I'm a fan of the idea.

Here's hoping they surprise me.


Will be very thematic if they do!


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/27 20:08:14


Post by: drbored


The second week could also have the Abominant and Aberrants, things that previously were only available in Tooth and Claw, which is now no longer on the GW site.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/27 22:12:45


Post by: lord_blackfang


Then there's just a week or two left before Vigilus 2: Black Legion Boogaloo, AoS might have to wait until March-ish.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 00:03:40


Post by: The Phazer


 EnTyme wrote:
GoatboyBeta wrote:
Lots of good stuff there. I guess the 2nd week will be the Ridgerunner buggy, Biophagus and Aberrants?

With all these new characters GSC are going to need there own Kill Team expansion


I'm still hoping for Deathwatch: Overkill rules.


That feels like something that would be pretty obvious for the new White Dwarf structure.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 00:07:53


Post by: Kharne the Befriender


Finally GSC! I'm still holding out hope that next week they'll show is another new unit, but im still happy so far


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 00:13:59


Post by: Kirasu


Genestealer Cult may be the first army with a codex to have more characters than non-character units.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 00:24:14


Post by: Haighus


 Kirasu wrote:
Genestealer Cult may be the first army with a codex to have more characters than non-character units.

Hmm, that may have been Harlequins *goes off to count*

Edit: count done. 3 characters to 4 units (although only three kits). So yup, GSC likely to be the first.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 00:33:33


Post by: Niiai


It fits GSC though. With the interscept rules. A tide of fanatical bodies and some key pieces.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 00:58:52


Post by: Togusa


I am interested in this army, have been since Overwatch Killteam came out three years ago. I have a couple of questions though.

A lot of people have been telling me that the only viable way to run this army is to use masses of Genestealers and support units, that Neophytes, Goliaths and Acolytes are not viable even in friendly games.

Is this true?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 01:07:55


Post by: rollawaythestone


Its true in a competitive environment as of the Index version of the army. Although Neophytes see use because they are a cheap bubblewrap unit. Luckily, the new codex comes up for pre-order next week, and the hope is that more units and army builds will be viable.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 01:17:39


Post by: luke1705


 Cephalobeard wrote:
Reserving judgement on the blips, but I don't feel like I'm a fan of the idea.

Here's hoping they surprise me.


I had that feeling too but to be honest the more I think about it, the more its growing on me. Thematically, it's one of the coolest things ever. I was just worried about the capacity of such a system to be played competitively. But honestly, I think that there is likely to be a way to do it. Knowing some play testers, I trust them enough to tell GW if the deployment system was just unworkable.


Automatically Appended Next Post:
 Togusa wrote:
I am interested in this army, have been since Overwatch Killteam came out three years ago. I have a couple of questions though.

A lot of people have been telling me that the only viable way to run this army is to use masses of Genestealers and support units, that Neophytes, Goliaths and Acolytes are not viable even in friendly games.

Is this true?


No that is definitely not true. (although it might be for the goliath). Almost everything is viable in a friendly environment. But I've seen acolytes and neophytes get used at some exceedingly competitive events (and do well). So don't let the haters naysay those guys.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 01:30:59


Post by: Togusa


 luke1705 wrote:
 Cephalobeard wrote:
Reserving judgement on the blips, but I don't feel like I'm a fan of the idea.

Here's hoping they surprise me.


I had that feeling too but to be honest the more I think about it, the more its growing on me. Thematically, it's one of the coolest things ever. I was just worried about the capacity of such a system to be played competitively. But honestly, I think that there is likely to be a way to do it. Knowing some play testers, I trust them enough to tell GW if the deployment system was just unworkable.


Automatically Appended Next Post:
 Togusa wrote:
I am interested in this army, have been since Overwatch Killteam came out three years ago. I have a couple of questions though.

A lot of people have been telling me that the only viable way to run this army is to use masses of Genestealers and support units, that Neophytes, Goliaths and Acolytes are not viable even in friendly games.

Is this true?


No that is definitely not true. (although it might be for the goliath). Almost everything is viable in a friendly environment. But I've seen acolytes and neophytes get used at some exceedingly competitive events (and do well). So don't let the haters naysay those guys.


Thanks! I like their cars, troops and such. So I'm hoping to see good rules in the Codex next week!


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 02:51:20


Post by: Timeshadow


My personal speculation is that you will have to mark where your "ambush points" are with the markers during deployment and the roll allows you to deploy further away/closer to enemy units plus the bouneses of shoot and or move on higher rolls. The only big thing is will it be 1d6 or a 2d6 table and will there be (if it's 1d6) 7+results?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 04:22:47


Post by: Red Corsair


Could be anything. Could be a roll based on the turn count like the deathsrtike to see if they show up. Which would suck. Could be spawn nodes like the hive fleet stealers have. I am not bothering speculating because we have no ideas yet beyond, there are 28 counters included with the book, which is a lot.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 05:33:15


Post by: MajorWesJanson


Does GW roll a dice to decide what face to put the symbol on? They were doing better about putting the symbol on the 6, but the GSC dice it is on the 1 again.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 05:43:49


Post by: radarbabyeater


 MajorWesJanson wrote:
Does GW roll a dice to decide what face to put the symbol on? They were doing better about putting the symbol on the 6, but the GSC dice it is on the 1 again.


They explained why they did this literally 7,000 times on their FB page.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 05:58:02


Post by: tneva82


Well not everybody reads fb


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 06:31:14


Post by: Davor


 radarbabyeater wrote:
 MajorWesJanson wrote:
Does GW roll a dice to decide what face to put the symbol on? They were doing better about putting the symbol on the 6, but the GSC dice it is on the 1 again.


They explained why they did this literally 7,000 times on their FB page.



Care to explain please? How would I know this if I don't use Facebook much? Also keep day to day and heaven forbid hour to hour so not to miss anything? Wow, that is almost like stalking.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 06:36:47


Post by: Aeneades


Davor wrote:
 radarbabyeater wrote:
 MajorWesJanson wrote:
Does GW roll a dice to decide what face to put the symbol on? They were doing better about putting the symbol on the 6, but the GSC dice it is on the 1 again.


They explained why they did this literally 7,000 times on their FB page.



Care to explain please? How would I know this if I don't use Facebook much? Also keep day to day and heaven forbid hour to hour so not to miss anything? Wow, that is almost like stalking.


I’m sure it was mentioned in this thread a couple of pages back.

New dice have the faction icon on the six. GSC dice are just a reissue of last editions dice which was before the faction icon always on 6 change, which is why it’s on the 1.

It’s a shame they didn’t update the dice to match the new format but I can see why they didn’t given that these dice mouldes / designs are only a couple years old.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 06:39:13


Post by: ImAGeek


Aeneades wrote:
Davor wrote:
 radarbabyeater wrote:
 MajorWesJanson wrote:
Does GW roll a dice to decide what face to put the symbol on? They were doing better about putting the symbol on the 6, but the GSC dice it is on the 1 again.


They explained why they did this literally 7,000 times on their FB page.



Care to explain please? How would I know this if I don't use Facebook much? Also keep day to day and heaven forbid hour to hour so not to miss anything? Wow, that is almost like stalking.


I’m sure it was mentioned in this thread a couple of pages back.

New dice have the faction icon on the six. GSC dice are just a reissue of last editions dice which was before the faction icon always on 6 change, which is why it’s on the 1.

It’s a shame they didn’t update the dice to match the new format but I can see why they didn’t given that these dice mouldes / designs are only a couple years old.


They aren’t a reissue, they’re new dice, but they wanted them to match the old ones so people could use them together without confusion.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 08:52:38


Post by: lord_blackfang


They've been putting a symbol on the 1 and the 6 on the same dice lately, which is the height of absolute lunacy.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 09:39:09


Post by: zamerion


Each character is 20 euros

jackal alphus 30
Atalan jackals 42

Sector mechanicus tectonic fragdrill 45


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 10:19:38


Post by: lord_blackfang


zamerion wrote:
Each character is 20 euros

jackal alphus 30
Atalan jackals 42

Sector mechanicus tectonic fragdrill 45


Decent price on the Jackals, as expected on terrain, pretty harsh on the characters.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 10:42:01


Post by: tneva82


Characters are pretty standard for GW characters so if anything good they didn't do another price hike there.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 10:52:24


Post by: YeOldSaltPotato


Timeshadow wrote:
My personal speculation is that you will have to mark where your "ambush points" are with the markers during deployment and the roll allows you to deploy further away/closer to enemy units plus the bouneses of shoot and or move on higher rolls. The only big thing is will it be 1d6 or a 2d6 table and will there be (if it's 1d6) 7+results?


Seeing a +3 bonus on a character has me assuming it's at least a 2d6. +3 is pretty absurd on 1d6.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 10:54:24


Post by: H.B.M.C.


So looking at AUD$40 for the characters, which is pretty harsh for human-sized characters (harsh for Marine-sized characters, but whatever).

AUD$98 for the drill, which is the same as the impossible to find Ferratonic Incinerator.

And AUD$55 for the sniper on the bike, and around $90 for the bikers, both of which is frickin' insane!



Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 10:59:09


Post by: tneva82


The 20e is around standard for infantry PLASTIC characters from GW these days. Remember these are plastic which means which characters extra price tag. Thank GW and their fixation on plastic characters.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 11:29:42


Post by: H.B.M.C.


I don't care if it's the standard price they put on them. It's still ridiculous.



Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 11:53:57


Post by: SnotlingPimpWagon


The sky is blue
The grass is green
HMBC, it’s your queue
About the price to scream

Seriously, dude, it’s like you’re surprised every time

So, the quad bike is in the same kit as regular bikes?
I’m definitely getting that Locus...
Will I be able to field any of those guys (characters, bikes) in killteam?




Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 14:22:28


Post by: Kharne the Befriender


zamerion wrote:
Each character is 20 euros

jackal alphus 30
Atalan jackals 42

Sector mechanicus tectonic fragdrill 45


EDIT: Nvm got it figured out,

25$ for the Characters, 35$ for the Alphus, 50$ for the Jackals, and 55$(?) for the Drill.

Does that seem about right?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 14:32:23


Post by: terry


 Haighus wrote:
 Kirasu wrote:
Genestealer Cult may be the first army with a codex to have more characters than non-character units.

Hmm, that may have been Harlequins *goes off to count*

Edit: count done. 3 characters to 4 units (although only three kits). So yup, GSC likely to be the first.

Harlequins have 4 characters: Troup master, shadowseer, death jester and the solitair. So they've got the same out of characters as none characters


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 14:34:27


Post by: Kanluwen


 Kharne the Befriender wrote:
zamerion wrote:
Each character is 20 euros

jackal alphus 30
Atalan jackals 42

Sector mechanicus tectonic fragdrill 45


EDIT: Nvm got it figured out,

25$ for the Characters, 35$ for the Alphus, 50$ for the Jackals, and 55$(?) for the Drill.

Does that seem about right?

Basically.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 14:40:13


Post by: Haighus


terry wrote:
 Haighus wrote:
 Kirasu wrote:
Genestealer Cult may be the first army with a codex to have more characters than non-character units.

Hmm, that may have been Harlequins *goes off to count*

Edit: count done. 3 characters to 4 units (although only three kits). So yup, GSC likely to be the first.

Harlequins have 4 characters: Troup master, shadowseer, death jester and the solitair. So they've got the same out of characters as none characters

Ah, forgot the Troupe master was no longer a sergeant basically.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 14:45:46


Post by: The Phazer


SnotlingPimpWagon wrote:
The sky is blue
The grass is green
HMBC, it’s your queue
About the price to scream

Seriously, dude, it’s like you’re surprised every time

So, the quad bike is in the same kit as regular bikes?
I’m definitely getting that Locus...
Will I be able to field any of those guys (characters, bikes) in killteam?


I think it's very unlikely the bikes will be made available in Kill Team (unless there's another expansion that covers slightly larger models, like the ever present Thunderwolf Cavalry mystery), but I cold see White Dwarf getting Commander rules for some of the characters.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 14:46:47


Post by: Red Corsair


Those GSC dice from last time were terrible anyway. So hard to read. The GW dice are neat, but mostly garbage. I think their best set bar none are their store founding dice.



Which are obviously a PITA to acquire.

Has anyone seen first hand how those squig dice roll? They bounce all over lol.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 14:51:12


Post by: Prometheum5


 Red Corsair wrote:


Has anyone seen first hand how those squig dice roll? They bounce all over lol.


The Squig dice are a glorious mess. Super worth it as a box of desk toys/ fidget toys. Absolute trash as a gaming tool.

In other news, novelty symbol dice are still bad, regardless of where the symbol is.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 15:03:59


Post by: Galas


I'm very happy with my dark angel and Adeptus Custodes dice.

But the squig ones like the nurgle ones was obvious they were very bad as proper dice.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 15:40:25


Post by: Kdash


https://www.warhammer-community.com/2019/01/28/genestealer-cults-rules-preview-part-1/

New article!





Cult Ambush
This ability is at the very heart of everything it means to field the Genestealer Cults in battle. It represents the culmination of all the cult’s cunning machinations and careful planning that has led them to this battlefield. Cult Ambush gives you all the tools you need to start every battle on the front foot** – if you can maintain the momentum, victory will surely be yours.


The ability takes two forms according to how you choose to set up your units, so let’s take a quick look at each.
Setting Up Underground: During deployment, you can set up Infantry and Bike units with the Cult Ambush ability underground. At the end of any of your Movement phases, some or all of these units can emerge anywhere on the battlefield that is more than 9″ from enemy models. The freedom you’ll have to suddenly strike your opponent’s forces in great force from any direction will cause mayhem with their battleplans.


Setting Up in Ambush: Were you wondering what those 28 ‘blip’ counters that come with the codex were for? They are, in fact, Cult Ambush markers designed to help you play horrible mind games with your opponent as you set up!
https://whc-cdn.games-workshop.com/wp-content/uploads/2019/01/40kGSCArmyRules-Jan28-Blips20tcvdg.jpg" border="0" />

Instead of setting up a unit underground or on the battlefield, you can choose to place an ambush marker anywhere within your deployment zone. You can place a marker for each unit you choose to set up an ambush – even Transports and larger Vehicles such as a Cult Leman Russcan be set up in this manner! The crucial detail here is that you don’t need to assign which units are represented by each ambush marker – you can decide that later. There is also a sneaky Stratagem that enables you to place additional ambush markers to further confound your opponent.




If you have the first turn, you reveal all of your ambush markers at the start of your first Movement phase. If your opponent goes first, you instead reveal all of your ambush markers at the end of their first Movement phase, and they cannot move anywhere within 9″ of any ambush markers beforehand.
These markers are revealed one at a time – each time you do so, you select one unit from your army that you set up in ambush, then set up one model from that unit within 1″ of that ambush marker, followed by any other models in the unit. All units set up in this manner must be wholly within your deployment zone – that is, unless you further mess with your opponent by changing the nature of your ambush.






Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 15:54:56


Post by: Cephalobeard


This seems... very weak compared to the current table, outside of the ability to functionally null-deploy.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 16:08:32


Post by: the_scotsman


 Cephalobeard wrote:
This seems... very weak compared to the current table, outside of the ability to functionally null-deploy.


I actually kind of love it. Ambush markers essentially act as a built-in light infantry screen (since you effectively present your opponent a deep strike distance restriction in their first movement phase) and they give you a bit of flexibility as you can chain your own units out from the marker when you reveal them on your turn before moving.

it's certainly weaker in terms of flat out alpha strike charges, but if you want GSC to be anything other than "the army that just does that and only that and all their other options are kept underpowered because otherwise they'd be super busted" then you need to give some of that up.

I'd much much much rather have neophytes, goliaths, bikers, etc allowed to be usable in exchange for not being able to forcefeed my opponent 60 genestealers in close combat turn 1.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 16:09:58


Post by: Cephalobeard


Well, the side effect of this may very well end up being "The most viable option is just hordes of neophytes because melee ambush is now unreliable and unlikely" and I don't know if that playstyle is what people subscribed to, but we'll see.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 16:10:30


Post by: Hulksmash


Full null-deploy is pretty insane. If it doesn't have a cap on it then you can eliminate and entire turn from your opponent which is huge. Gonna need to see the details but this feels insanely strong.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 16:11:59


Post by: Sunny Side Up


Seems like a lot of admin to what could've essentially been "Genestealer Cult armies always set up second, irrespective of the die roll" and a potential strat similar to Phantasm, etc..

It's situationally powerful against some stuff like enemy Kraken Stealers or Ynnari Spears, that have to stay away 9" first turn. But most games, it seems, it'll just be "now I flip these things" at the start. The blips don't move or do anything really, as far as I read it.

It's a weird flip as it makes GSC pretty descent at denying opponents with strong 1st turn assaults their thing, while doing essentially nothing against those Guard, Tau, Guilliman, etc.. castles that GSC used to be a descent answer to.



Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 16:12:48


Post by: Carnikang


the_scotsman wrote:
 Cephalobeard wrote:
This seems... very weak compared to the current table, outside of the ability to functionally null-deploy.


I actually kind of love it. Ambush markers essentially act as a built-in light infantry screen (since you effectively present your opponent a deep strike distance restriction in their first movement phase) and they give you a bit of flexibility as you can chain your own units out from the marker when you reveal them on your turn before moving.

it's certainly weaker in terms of flat out alpha strike charges, but if you want GSC to be anything other than "the army that just does that and only that and all their other options are kept underpowered because otherwise they'd be super busted" then you need to give some of that up.

I'd much much much rather have neophytes, goliaths, bikers, etc allowed to be usable in exchange for not being able to forcefeed my opponent 60 genestealers in close combat turn 1.


No one is deepstriking in the first movement phase, barring BA. You reveal your tokens at the end of their first movement, meaning things like, Da Jump and other psychic powers are still going to get their unit 9" away.

I'm hoping we still have a table to roll on, considering the Kellermorph adds to a roll...


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 16:14:31


Post by: the_scotsman


 Cephalobeard wrote:
Well, the side effect of this may very well end up being "The most viable option is just hordes of neophytes because melee ambush is now unreliable and unlikely" and I don't know if that playstyle is what people subscribed to, but we'll see.


It might. I'm betting it won't though - if you don't think that there is very likely to be a warlord trait, Character trait(s) on the Primus, new planner guy, maybe a psychic power letting you bring a unit in and getting it to charge beyond that 3CP strat, then I'm going to say you are maybe a little pessimistic.




Automatically Appended Next Post:
 Carnikang wrote:
the_scotsman wrote:
 Cephalobeard wrote:
This seems... very weak compared to the current table, outside of the ability to functionally null-deploy.


I actually kind of love it. Ambush markers essentially act as a built-in light infantry screen (since you effectively present your opponent a deep strike distance restriction in their first movement phase) and they give you a bit of flexibility as you can chain your own units out from the marker when you reveal them on your turn before moving.

it's certainly weaker in terms of flat out alpha strike charges, but if you want GSC to be anything other than "the army that just does that and only that and all their other options are kept underpowered because otherwise they'd be super busted" then you need to give some of that up.

I'd much much much rather have neophytes, goliaths, bikers, etc allowed to be usable in exchange for not being able to forcefeed my opponent 60 genestealers in close combat turn 1.


No one is deepstriking in the first movement phase, barring BA. You reveal your tokens at the end of their first movement, meaning things like, Da Jump and other psychic powers are still going to get their unit 9" away.

I'm hoping we still have a table to roll on, considering the Kellermorph adds to a roll...


Right. Your tokens limit things like super fast moving slaanesh daemons and the like getting right up in your face because your opponent can't move closer than 9" to them, and you set up within 1" of them (meaning effectively you apply the "over 9"" deep strike restriction to your opponents in your first phase).

Because we know you can have fake-out blips, you can limit them even farther than that, by dropping your tokens in a line on your deployment zone. of course as you say, BA GK and orks can get around this, but nobody else can.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 16:20:42


Post by: Carnikang


Entirely true.
It's not bad, and I do like it, I would just like for it to not entirely replace the current way of Ambush. It will have a good number of uses.

That other strat that allows you to take up to 3 units that are blipped and put them underground, the wording on that means you can have more than half your army underground right? That also adds up to three more decoy blips...

I may be reading that wrong.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 16:27:27


Post by: Red Corsair


 Hulksmash wrote:
Full null-deploy is pretty insane. If it doesn't have a cap on it then you can eliminate and entire turn from your opponent which is huge. Gonna need to see the details but this feels insanely strong.


It doesn't work that way. You reveal them before your opponents shooting phase so they still can shoot at anything that was blipped. The strength however, is that you can choose to deploy all your tanks away from their AT and all your infantry away from their AI.

Not sure how folks are thinking Da Jump or grey knights get around it either, sure they teleport in the psychic phase, but they still end up over 9" away. The only things that really hard counter it that I can tell are soul burst, quicken and warp time and hive commander.

It seems really fun and very simple which I like.


Automatically Appended Next Post:
Sunny Side Up wrote:
Seems like a lot of admin to what could've essentially been "Genestealer Cult armies always set up second, irrespective of the die roll" and a potential strat similar to Phantasm, etc..

It's situationally powerful against some stuff like enemy Kraken Stealers or Ynnari Spears, that have to stay away 9" first turn. But most games, it seems, it'll just be "now I flip these things" at the start. The blips don't move or do anything really, as far as I read it.

It's a weird flip as it makes GSC pretty descent at denying opponents with strong 1st turn assaults their thing, while doing essentially nothing against those Guard, Tau, Guilliman, etc.. castles that GSC used to be a descent answer to.



That isn't the same though. If I set up second and I seize I won't benefit like I will with this system. Further more, using this system I reveal my ambush tokens AFTER my opponents first movement phase, which is leagues more powerful.


Automatically Appended Next Post:
 Cephalobeard wrote:
This seems... very weak compared to the current table, outside of the ability to functionally null-deploy.


I disagree, this is so much stronger. Before you could only reliably get one unit a turn in, staring turn 2. Meanwhile all your support units suffered. Having a magus or neophyte blob roll a 1 was a disaster before when aiming for a power to go off or an objective grab.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 16:34:00


Post by: Sunny Side Up


 Red Corsair wrote:


Not sure how folks are thinking Da Jump or grey knights get around it either, sure they teleport in the psychic phase, but they still end up over 9" away. The only things that really hard counter it that I can tell are soul burst, quicken and warp time and hive commander.

It seems really fun and very simple which I like.


Sure. Da Jump (also Hive Commander), etc.. happen after the GSC revealed all their units. Thus they are not any worse off than they would be against any other opponent. Only 1st turn movement "re-deploy" is really affected, which is mostly DMC, the Blood Angels re-deploy and perhaps Tide of Traitors/Green Tide/Black Cornucopia, should you opt to use these 1st turn on a healthy unit just to re-deploy.




Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 16:37:46


Post by: Red Corsair


 Cephalobeard wrote:
Well, the side effect of this may very well end up being "The most viable option is just hordes of neophytes because melee ambush is now unreliable and unlikely" and I don't know if that playstyle is what people subscribed to, but we'll see.


Better then the current meta of relying on kraken stealers and neuropthropes to actually do what the GSC should be doing. Your stuck thinking the army revolves around abberants because thats all that was decent prior, which is fair because you hadn't played the army in 7th unless i am mistaken. Acolytes and metamorphs will go down for sure and your going to be ambushing 5 times what you were from the index. The army was busted in 7th because it had too easy a time getting cheap acolytes 1" away that hit like a ton of bricks. Plus, I am sure the primus and nexos do something clever, plus their are doctrines and strats. I am not worried in the slightest. I am happier they cleaned up the random system from before.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 16:38:00


Post by: Cephalobeard


I agree this is much, much more powerful defensively, but GSC don't "feel" like a defensive army.

As others have noted, it obviously helps them turn 1 with some clever positioning and a bit of defense, and we'll see if there is still an "Ambush Table" (based only off of the Kellermorph wording) or not, but I feel we don't have the full picture just yet.

Im hopeful, I'm just not jumping out of my chair, which is likely the best result for balance's sake.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 16:40:49


Post by: Red Corsair


Sunny Side Up wrote:
 Red Corsair wrote:


Not sure how folks are thinking Da Jump or grey knights get around it either, sure they teleport in the psychic phase, but they still end up over 9" away. The only things that really hard counter it that I can tell are soul burst, quicken and warp time and hive commander.

It seems really fun and very simple which I like.


Sure. Da Jump (also Hive Commander), etc.. happen after the GSC revealed all their units. Thus they are not any worse off than they would be against any other opponent. Only 1st turn movement "re-deploy" is really affected, which is mostly DMC, the Blood Angels re-deploy and perhaps Tide of Traitors/Green Tide/Black Cornucopia, should you opt to use these 1st turn on a healthy unit just to re-deploy.




No they aren't, those units would still need to remain over 9" away. Not really seeing your point, maybe we are talking past one another though.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 16:44:00


Post by: Sunny Side Up


 Red Corsair wrote:


No they aren't, those units would still need to remain over 9" away. Not really seeing your point, maybe we are talking past one another though.


They would. But they also would need to remain over 9" away against a Tau army. The blips don't change anything. There is no advantage or disadvantage. By the time they cast the spell, they would know which GSC unit is where, the blips would've been flipped already, and get to 9" of the intended target. If they want to get within 9 of, say, the Leman Russ, that Leman Russ is already on the board in the psychic phase.No deception going on anymore. The "this blip was nothing"-trick wouldn't work, because you have to do it before the psychic phase even starts.

A Kraken Genestealer unit or Ynnari Spear or even a Land Strider Gallant on a good deployment unit could easily get into 9" of an enemy in their movement phase, but cannot against the Genestealer blips. And even if the blips are no longer there on the potential second movement through Hive Commander/Quicken/Etc.. the GSC player can reveal his units as to make the first movement of those units matter as little as possible. So there is value to the GSC against those. Maybe they moved within 9" of a blip, only to have it be a decoy.

Funny enough, it also blocks flyers pretty hard. All those "fly-over-a-unit-and-drop-some-MW-stuff" from Voidravens, etc.. are basically off against GSC on the first turn.







Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 16:51:41


Post by: Red Corsair


 Cephalobeard wrote:
I agree this is much, much more powerful defensively, but GSC don't "feel" like a defensive army.

As others have noted, it obviously helps them turn 1 with some clever positioning and a bit of defense, and we'll see if there is still an "Ambush Table" (based only off of the Kellermorph wording) or not, but I feel we don't have the full picture just yet.

Im hopeful, I'm just not jumping out of my chair, which is likely the best result for balance's sake.


It's very strong offensively too. Your opponent can't counter deploy from your guns. Wherever he has his infantry, you can reveal yours and same for AT. If also is very strong for assault elements in transports for offense and defense. I know exactly where to put my unit with rock saws in a chimera and where to put my abberants with picks etc. It pushes back short ranged AT as well. Scouting or flying units are going to be put in odd situations.

Plus, as you said, I guarantee theres more. We know for a fact the Primus and Nexos are their to assist in ambushing.



Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 16:55:35


Post by: Cephalobeard


An important thing to note is that "Perfect Ambush" only works for units, well, "In Ambush" rather than "Underground", which is a convenient level of trickery, I suppose.

However, that's also confusing, because you reveal all of the "In Ambush" units... before you could deep strike them.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 16:55:52


Post by: Red Corsair


Sunny Side Up wrote:
 Red Corsair wrote:


No they aren't, those units would still need to remain over 9" away. Not really seeing your point, maybe we are talking past one another though.


They would. But they also would need to remain over 9" away against a Tau army. The blips don't change anything. There is no advantage or disadvantage. By the time they cast the spell, they would know which GSC unit is where, the blips would've been flipped already, and get to 9" of the intended target. If they want to get within 9 of, say, the Leman Russ, that Leman Russ is already on the board in the psychic phase.No deception going on anymore. The "this blip was nothing"-trick wouldn't work, because you have to do it before the psychic phase even starts.

A Kraken Genestealer unit or Ynnari Spear or even a Land Strider Gallant on a good deployment unit could easily get into 9" of an enemy in their movement phase, but cannot against the Genestealer blips. And even if the blips are no longer there on the potential second movement through Hive Commander/Quicken/Etc.. the GSC player can reveal his units as to make the first movement of those units matter as little as possible. So there is value to the GSC against those. Maybe they moved within 9" of a blip, only to have it be a decoy.







I think your misunderstanding my earlier posts because we seem to be in agreement mate. I was pointing out the strengths, but I was also acknowledging the weaknesses. No rule ability should be a 100% answer to everything. I want to actually have an engaging game, that means certain builds should have a way around some of my tricks and force me to respond.


Automatically Appended Next Post:
 Cephalobeard wrote:
An important thing to note is that "Perfect Ambush" only works for units, well, "In Ambush" rather than "Underground", which is a convenient level of trickery, I suppose.

However, that's also confusing, because you reveal all of the "In Ambush" units... before you could deep strike them.


I think you are misreading the rule.

The way it reads to me, cult ambush is the rule that allows you to be placed in ambush or underground. So the strat refers to units with the Cult Ambush rule and specifically makes a requirement that it be infantry of biker. So you can use it when placing a unit from underground since that is the Cult ambush rule. It even references units coming in from reinforcements.

So you would be able to use it on a unit coming in from underground.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 17:01:18


Post by: Carnikang


 Cephalobeard wrote:
An important thing to note is that "Perfect Ambush" only works for units, well, "In Ambush" rather than "Underground", which is a convenient level of trickery, I suppose.

However, that's also confusing, because you reveal all of the "In Ambush" units... before you could deep strike them.

Perfect ambush says when you set up a unit that has the Cult Ambush rule.

Not whether it is in Ambush or Underground.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 17:01:38


Post by: Cephalobeard


Very well may. I clearly haven't shown the best reading comprehension today, even for a Monday.

Edit: Yep. Wrong. Just gonna go ahead and let myself be less excited/confused before commenting further, lol


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 17:03:11


Post by: Not-not-kenny




Looks like someone on the rules team likes Twiliight Imperium


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 17:04:32


Post by: Seito O


Hm.

"These markers are revealed one at a time – each time you do so, you select one unit from your army that you set up in ambush, then set up one model from that unit within 1″ of that ambush marker, followed by any other models in the unit."

So...I put them at the edge of the deployment zone and the enemy can´t come nearer than 9"... but I have to stay within 1" of the marker.

The marker seem relative big...so you can set up the models nearer to enemy unit OR further away, so stopping an assault.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 17:04:36


Post by: dan2026


How does this new system work with the Kelermorphs +3 bonus?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 17:05:36


Post by: Cephalobeard


 dan2026 wrote:
How does this new system work with the Kelermorphs +3 bonus?


The Warhammer FB Page said it was rules so you could play with them right away, and will have "updated rules" in the codex.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 17:08:05


Post by: Sunny Side Up


 Carnikang wrote:

Perfect ambush says when you set up a unit that has the Cult Ambush rule.

Not whether it is in Ambush or Underground.


Well, glad that half of Cult Ambush is called Ambush.

Seems primed for a re-run of 2017 trying to tell people that reserves and reinforcements are actually two different things for a few months.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 17:13:07


Post by: Carnikang


 Cephalobeard wrote:
 dan2026 wrote:
How does this new system work with the Kelermorphs +3 bonus?


The Warhammer FB Page said it was rules so you could play with them right away, and will have "updated rules" in the codex.


Which means no table really... Don't know if I'm disappointed or if I'm hopefully that the stratagems will help with that little adjustment.

The Perfect Ambush seems appropriately costed for a unit that has the ability to shoot in the enemies shooting phase (since you can use it when it's revealed) and when it arrives from Underground. Maybe there will be another that is named after the old Roll of a 6 that allows full movement?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 17:18:37


Post by: Cephalobeard


 Carnikang wrote:
 Cephalobeard wrote:
 dan2026 wrote:
How does this new system work with the Kelermorphs +3 bonus?


The Warhammer FB Page said it was rules so you could play with them right away, and will have "updated rules" in the codex.


Which means no table really... Don't know if I'm disappointed or if I'm hopefully that the stratagems will help with that little adjustment.

The Perfect Ambush seems appropriately costed for a unit that has the ability to shoot in the enemies shooting phase (since you can use it when it's revealed) and when it arrives from Underground. Maybe there will be another that is named after the old Roll of a 6 that allows full movement?


Makes me think we're going to be a more CP dependant army than even Knights are, but we'll actually have the means to support them via brigades/battalions, so that's something.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 17:18:56


Post by: Red Corsair


 Cephalobeard wrote:
Very well may. I clearly haven't shown the best reading comprehension today, even for a Monday.

Edit: Yep. Wrong. Just gonna go ahead and let myself be less excited/confused before commenting further, lol


It's OK, happens to the best of us. Just be glad you were reading it as worse rather then better Helps keep the hype up.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 17:22:03


Post by: the_scotsman


 Cephalobeard wrote:
 Carnikang wrote:
 Cephalobeard wrote:
 dan2026 wrote:
How does this new system work with the Kelermorphs +3 bonus?


The Warhammer FB Page said it was rules so you could play with them right away, and will have "updated rules" in the codex.


Which means no table really... Don't know if I'm disappointed or if I'm hopefully that the stratagems will help with that little adjustment.

The Perfect Ambush seems appropriately costed for a unit that has the ability to shoot in the enemies shooting phase (since you can use it when it's revealed) and when it arrives from Underground. Maybe there will be another that is named after the old Roll of a 6 that allows full movement?


Makes me think we're going to be a more CP dependant army than even Knights are, but we'll actually have the means to support them via brigades/battalions, so that's something.


Yeah, I mean they've kind of soft-confirmed that Cult Astra Miltarium vehicles will be sticking around, so we've got cheapo HQs, cheapo elites, cheapo troops and cheapo fast attacks... just need those four-wheelers to be able to be taken in their own units in the heavy support slot, that'd be really ace.

Or cult basilisks...pls gw.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 17:22:08


Post by: Red Corsair


 Cephalobeard wrote:
 Carnikang wrote:
 Cephalobeard wrote:
 dan2026 wrote:
How does this new system work with the Kelermorphs +3 bonus?


The Warhammer FB Page said it was rules so you could play with them right away, and will have "updated rules" in the codex.


Which means no table really... Don't know if I'm disappointed or if I'm hopefully that the stratagems will help with that little adjustment.

The Perfect Ambush seems appropriately costed for a unit that has the ability to shoot in the enemies shooting phase (since you can use it when it's revealed) and when it arrives from Underground. Maybe there will be another that is named after the old Roll of a 6 that allows full movement?


Makes me think we're going to be a more CP dependant army than even Knights are, but we'll actually have the means to support them via brigades/battalions, so that's something.


With the overpriced index I was comfortably getting 18 CP's so I am honestly not bothered at all.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 17:35:50


Post by: Kdash


Just had a thought......

If the only restriction on deploying via a marker, is to have 1 model within 1" of it... How far across the table can a blob of genestealers realistically conga line?

Beyond that, not really that bothered by the new blip system. Such, it's a deployment mind game, but, any mobile, heavy firepower army, is going to be just fine against this as they'll be able to re-position in order to always target something straight away.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 17:42:35


Post by: Cephalobeard


Next paragraph says wholely within the deployment zone, no?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 17:43:54


Post by: Sunny Side Up


Kdash wrote:
Just had a thought......

If the only restriction on deploying via a marker, is to have 1 model within 1" of it... How far across the table can a blob of genestealers realistically conga line?

Beyond that, not really that bothered by the new blip system. Such, it's a deployment mind game, but, any mobile, heavy firepower army, is going to be just fine against this as they'll be able to re-position in order to always target something straight away.



Units set up in this manner must also be set up wholly within your deployment zone.

I think they had that trick with the very first 8th edition FAQ, when Index Cultist blobs could deploy with just one model in the deployment zone for a week or so in early summer 2017.



Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 17:54:11


Post by: Kharne the Befriender


I really like this half blip half ambush system.

As i usually run my GSC in 1500pt games with 1 Russ and 1 Rockgrinder. Think about it like this, put 3 or 4 blips on the deployment line, if you get first turn you can set the rockgrinder(s) up where theyre the best, same with positioning of tanks and neophytes.

This has a great psychological value to add, and thats before you consider whats been put in ambush. I'm still skeptical on what will happen with the table and whether or not its actually gone.

Interesting stuff none the less.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 17:54:29


Post by: Kdash


aaahhh, thanks, i read that 1st time round then promptly forgot about it! Shame


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 18:05:38


Post by: Timeshadow


Well the kellermorph/gunslinger for 3 cp can pop up and dbl shoot his ave of 9 -1 rend 2 damage pistol HITS twice and have a guaranteed blob or 3 of neophytes there to take advantage of reroll 1s and to shield him via character and unquestioning loyalty.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 19:12:33


Post by: dan2026


I feel like I'm not sure how Cult Ambush actually helps GS Cults get into combat anymore. Considering a huge portion of the army is combat focused this seems odd.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 19:26:50


Post by: Haighus


 dan2026 wrote:
I feel like I'm not sure how Cult Ambush actually helps GS Cults get into combat anymore. Considering a huge portion of the army is combat focused this seems odd.

By using the "deploy underground" option we don't know much about at present? At worse, this will function like deepstrike for other armies, with 9" charges and a need for strategems to get more reliable charges.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 19:48:09


Post by: Sunny Side Up


 Haighus wrote:
 dan2026 wrote:
I feel like I'm not sure how Cult Ambush actually helps GS Cults get into combat anymore. Considering a huge portion of the army is combat focused this seems odd.

By using the "deploy underground" option we don't know much about at present? At worse, this will function like deepstrike for other armies, with 9" charges and a need for strategems to get more reliable charges.


By the video, there will also be "chapter tactics". And characters like the Primus will need a new schtick. Also Relics, etc.. . Pretty sure they'll have enough rules in there to make reliable deep-strike charges.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 19:55:44


Post by: Kid_Kyoto


zamerion wrote:
Each character is 20 euros

jackal alphus 30
Atalan jackals 42

Sector mechanicus tectonic fragdrill 45


If the drilly thing is right that could mean cheap IG Termites, and you get a free terrain platform to go with it!


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 20:12:59


Post by: alphaecho


 Kid_Kyoto wrote:
zamerion wrote:
Each character is 20 euros

jackal alphus 30
Atalan jackals 42

Sector mechanicus tectonic fragdrill 45


If the drilly thing is right that could mean cheap IG Termites, and you get a free terrain platform to go with it!



I'm more than happy with the Mantic Tunnellers to act as cheap Termites but that drill does look mighty fine.





Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 20:25:47


Post by: Mad Doc Grotsnik


Hmm.

Hoping we retain the ability to ‘adopt’ units from IG, as we can in the index. I’ve got three Manticores I want to use!


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 20:26:35


Post by: catbarf


 dan2026 wrote:
I feel like I'm not sure how Cult Ambush actually helps GS Cults get into combat anymore. Considering a huge portion of the army is combat focused this seems odd.


You have the option to deep strike in. For units that don't use it, you still have the blips, allowing you to flexibly customize your deployment.

Imagine deploying the slowest half of your army via DS, then spreading the blips across the board, with the stratagem to have a few dummies. Then, after your opponent has committed their forces, you deploy your fast-movers (goliaths, bikes) to one flank, and deny the other flank by having those blips be the dummies.

Your opponent has to contend with bikes and Goliaths full of combat troops zipping up one flank, nothing for him to shoot at on the other flank, and Aberrants and the like deep-striking in.

It doesn't even matter who's deploying first. Suppose you're using the new deployment system from CA. You can deploy first, force your opponent to deploy without knowing where you'll be, tailor your force arrangement to match what they've done, and get the first turn. Or you can deploy second, see how your enemy moves on turn 1, and then drop in your units to maximize your ability to get them into combat when your turn rolls around.

This is a huge benefit, both offensively and defensively- you essentially will always have the initiative.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 20:28:49


Post by: skullking


alphaecho wrote:
 Kid_Kyoto wrote:
zamerion wrote:
Each character is 20 euros

jackal alphus 30
Atalan jackals 42

Sector mechanicus tectonic fragdrill 45


If the drilly thing is right that could mean cheap IG Termites, and you get a free terrain platform to go with it!



I'm more than happy with the Mantic Tunnellers to act as cheap Termites but that drill does look mighty fine.

Spoiler:


Yeah! I got some of these mantic ones in the black friday sale as well. I specifically wanted to use them as terrain, or 'counts as' vehicles for the GSC.

To Kid_Kyoto's point, you could use the terrain to hang something else up there, like cargo containers, or a big beastie carcass. would probably make a good 'Knight repair structure' too.

If you think about it, there should be rules when using these on a battle field with titans and other super heavies. They could cause them to collapse the ground beneath big vehicles, to stop them.



Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 20:31:20


Post by: Kid_Kyoto


Those Mantic tunnelers are nice, unfortunately my current project is kosher GW only.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 20:31:41


Post by: Mr_Rose


 Mad Doc Grotsnik wrote:
Hmm.

Hoping we retain the ability to ‘adopt’ units from IG, as we can in the index. I’ve got three Manticores I want to use!

Pretty sure that was covered at the weekender and should definitely still be a thing.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 20:33:01


Post by: Mad Doc Grotsnik


Woooo!

Dirty sneaky first turn destruction, with added ‘find the Lady’!


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 20:40:17


Post by: the_scotsman


I would place a bet with pretty much any odds that either the Primus or the new planner dude with the map will have some kind of ability as standard that gives you more reliable charges than 9" on 2d6 out of deep strike.

Will it be as good as the current 6 result? I'm guessing not. Will it come with the bonus of avoiding the current "womp womp" 1 result on the table as it exists now? Yes.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 20:40:55


Post by: Mad Doc Grotsnik


Blip thing also makes me more confident about the Kelermorph getting a chance to do his funky thang.

And if your opponent thinks he’s out there, lurking, they may keep their characters a healthy distance away from the Blips.

Hmmm.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 20:51:34


Post by: Imateria


the_scotsman wrote:
I would place a bet with pretty much any odds that either the Primus or the new planner dude with the map will have some kind of ability as standard that gives you more reliable charges than 9" on 2d6 out of deep strike.

Will it be as good as the current 6 result? I'm guessing not. Will it come with the bonus of avoiding the current "womp womp" 1 result on the table as it exists now? Yes.

I might be wrong on this but hasn't it already been mentioned somewhere that the Nexos guy with the map lets you move the blips? Can't remember whether thats a debunked rumour or not.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 20:57:17


Post by: EnTyme


I think that was from the false leak, Imateria. I don't think any reliable source has told use what he actually does. Feel free to correct me if I'm wrong, though. I'm really curious as to what he does.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 21:17:14


Post by: Bluflash


@Mad Doc Grotsnik:

Since we have to flip on Turn 1 either way, I'm not sure the blips will do much to effect how an opponent screens his characters.

Being able to guarantee him a 9" drop with a 12" gun anywhere on the table should motivate opponent's to be a bit more deliberate in their screening, doubly so with the potential assassain value of the Jackal Alphus and the Sanctus in concert.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 22:12:05


Post by: dracpanzer


Going from the preview, I'm wondering how this works. So assume you have 12 units in your army allowing you to put 6 "underground" to come on using Cult Ambush. You can deploy the rest "in ambush" and put 6 blips on the table instead of models. You then use "Scanner Decoys" to put down four blips instead of one for a unit. Giving you nine blips total. Once you start revealing blips you can then use "They came from below" to put up to three more units into "underground" status. Your three remaining units then deploy from three of the remaining blips, giving you six decoy blips with 9 units in "underground" for (I'm assuming) 2nd round deepstrike ambush.

Will the stratagem actually allow GSC to bypass the half units/points off the table for game start rule? So far we haven't seen anything that says a character cannot join a unit when coming from "underground" like the old cult assault rules. Allowing your opponent to go first to chase down decoy blips, ambush from the safest blips, then use the stratagem to ensure your Abominant and Aberrant bomb gets a d6 (with CP re-roll) movement before turn two assault. Still don't know what other strategems are out there. Seems pretty nice though. I'm liking it.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 22:15:34


Post by: Carnikang


Reread "They Come From Below". You remove those three blips for the units you put underground.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 22:18:45


Post by: Mad Doc Grotsnik


Bluflash wrote:
@Mad Doc Grotsnik:

Since we have to flip on Turn 1 either way, I'm not sure the blips will do much to effect how an opponent screens his characters.

Being able to guarantee him a 9" drop with a 12" gun anywhere on the table should motivate opponent's to be a bit more deliberate in their screening, doubly so with the potential assassain value of the Jackal Alphus and the Sanctus in concert.


Anything that makes my opponent feel more restricted in his deployment and movement works for me.

And, curiously, if we go second we can seemingly avoid quite a bit of first 1st turn damage? Even though we pop up at the end of the movement phase, it gives us at least the opportunity to provide the foe with poor targets?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 22:33:07


Post by: zamerion


So, can we ensure that there are no more new models?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 23:11:21


Post by: Bluflash


 Mad Doc Grotsnik wrote:
Bluflash wrote:
@Mad Doc Grotsnik:

Since we have to flip on Turn 1 either way, I'm not sure the blips will do much to effect how an opponent screens his characters.

Being able to guarantee him a 9" drop with a 12" gun anywhere on the table should motivate opponent's to be a bit more deliberate in their screening, doubly so with the potential assassain value of the Jackal Alphus and the Sanctus in concert.


Anything that makes my opponent feel more restricted in his deployment and movement works for me.

And, curiously, if we go second we can seemingly avoid quite a bit of first 1st turn damage? Even though we pop up at the end of the movement phase, it gives us at least the opportunity to provide the foe with poor targets?


Yes, I definitely think so.
Getting decoy blips on the front deployment line plus some back a bit will have real utility.

We can also play some fun deployment games with our vehicles that don't want to move. With a Leman Russ, for example, place a blip at the corner of some LOS terrain. If we go first, drop the tank in a position where it will have clear LOS & Range, if we go second, deploy back behind the LOS terrain denying the opponent the shot.

As the day has gone by, I've reconsidered the blip system. While it's definately a power cut, I think it leans us more towards playing crafty and using tricks, rather than just Cult Ambush hammer squads.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 23:15:56


Post by: Haighus


Bluflash wrote:
 Mad Doc Grotsnik wrote:
Bluflash wrote:
@Mad Doc Grotsnik:

Since we have to flip on Turn 1 either way, I'm not sure the blips will do much to effect how an opponent screens his characters.

Being able to guarantee him a 9" drop with a 12" gun anywhere on the table should motivate opponent's to be a bit more deliberate in their screening, doubly so with the potential assassain value of the Jackal Alphus and the Sanctus in concert.


Anything that makes my opponent feel more restricted in his deployment and movement works for me.

And, curiously, if we go second we can seemingly avoid quite a bit of first 1st turn damage? Even though we pop up at the end of the movement phase, it gives us at least the opportunity to provide the foe with poor targets?


Yes, I definitely think so.
Getting decoy blips on the front deployment line plus some back a bit will have real utility.

Don't forget that there are no "decoy blips" You just get three extra blips to place with the strategem, and will have three spare blips left to discard at the end. So if the blips you had planned to be decoys turn out to be useful, you can still use them to place a unit- there is no marking which blips are decoys or not, you decide when you place.
We can also play some fun deployment games with our vehicles that don't want to move. With a Leman Russ, for example, place a blip at the corner of some LOS terrain. If we go first, drop the tank in a position where it will have clear LOS & Range, if we go second, deploy back behind the LOS terrain denying the opponent the shot.

As the day has gone by, I've reconsidered the blip system. While it's definately a power cut, I think it leans us more towards playing crafty and using tricks, rather than just Cult Ambush hammer squads.

Seeing as we haven't seen the full rules for how the deepstrike part works or how things synergise with the new strategems, relics, and warlord traits, I think it is too early to say this is definitely a power cut. It is possible that the Going underground rules are still very effective, so that overall the two combined is an improvement. You can use a mixture during games.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/28 23:24:59


Post by: Dryaktylus


zamerion wrote:
So, can we ensure that there are no more new models?


There're still the Aberrants and Professor Membrane. Maybe a bunch of Familiars, if the 'baby Stealer' rumour was true.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 00:14:39


Post by: YeOldSaltPotato


 Dryaktylus wrote:
zamerion wrote:
So, can we ensure that there are no more new models?


There're still the Aberrants and Professor Membrane. Maybe a bunch of Familiars, if the 'baby Stealer' rumour was true.


Thinking about it, could that baby stealer rumor have been a mutation of "hey look these characters have personal familiars"?

That said, I was wrong on the Ridge Racer so I'll take them if I am.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 03:46:33


Post by: Sunny Side Up


 dracpanzer wrote:


Will the stratagem actually allow GSC to bypass the half units/points off the table for game start rule?.


Dunno. I’d assume, for now, that the rules they preview are the generic rules without the matched-play or event-specific extra restrictions. There’s nothing preventing, say, a Grey Knight or Deathwing army to completely null-deploy and completely deep-Strike first turn in their Codex-rules either.

Whether GSC rules get a “special treatment” (from the start) in the ancillary matched play restrictions or if GW let’s these new rules fall wherever they may with the current restrictions that exist for all armies remains to be seen.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 07:12:50


Post by: tneva82


Sunny Side Up wrote:
perhaps Tide of Traitors/Green Tide/Black Cornucopia, should you opt to use these 1st turn on a healthy unit just to re-deploy.




Which they can't do at least green tide. Need to be max half the original strength.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 09:09:10


Post by: Necronmaniac05


My understanding was that cult ambush can be used turn one. The community site preview specifically says 'at the start of any of your movement phases'. Plus the faq document specifically acknowledged the impact the beta rule on deepstriking would have on GSC and said this would be addressed in the codex. To say this then, in the codex, leave it subject to the very restriction you said earlier you would address doesn't make sense?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 09:25:58


Post by: Eldarain


We'll have to wait and see. All of those abilities are worded "any movement phase" as matched play isn't the only option.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 14:18:17


Post by: Imateria


Necronmaniac05 wrote:
My understanding was that cult ambush can be used turn one. The community site preview specifically says 'at the start of any of your movement phases'. Plus the faq document specifically acknowledged the impact the beta rule on deepstriking would have on GSC and said this would be addressed in the codex. To say this then, in the codex, leave it subject to the very restriction you said earlier you would address doesn't make sense?

The community sight has been known to be wrong with rules before. It's being addressed by the fact that Cult Ambush is changing in it's entirety, from whats been said so far it looks like it's now you either put your units into a standard deep strike or null deploy using the blip method, there's no more rolling on a table to try and get 20 Genestealers a 3" charge. What we don't know is all the ways this system can be manipulated.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 15:23:36


Post by: Bluflash


Looks like no rules or unit info today, just a lore page.
Rather annoying, hopefully I'm reading that wrong.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 15:27:37


Post by: Red Corsair


Yea I hate it when they put lore info in the leak and it's copy and paste from the previous book.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 15:48:06


Post by: Kharne the Befriender


I wasn't expecting any article today really, the lore one is nice imo though.



Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 16:08:29


Post by: xttz


Bluflash wrote:
Looks like no rules or unit info today, just a lore page.
Rather annoying, hopefully I'm reading that wrong.


I wouldn't be surprised if the next three articles are some combination of: specific sub-cult fluff & rules, unit rules, and stratagems / warlord traits.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 16:10:17


Post by: C4790M


Necronmaniac05 wrote:
My understanding was that cult ambush can be used turn one. The community site preview specifically says 'at the start of any of your movement phases'. Plus the faq document specifically acknowledged the impact the beta rule on deepstriking would have on GSC and said this would be addressed in the codex. To say this then, in the codex, leave it subject to the very restriction you said earlier you would address doesn't make sense?


Never accuse GW of making sense. IMO the deepstrike will be affected by the reserves, but the blips won’t, but I have no evidence


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 16:13:44


Post by: luke1705


Necronmaniac05 wrote:
My understanding was that cult ambush can be used turn one. The community site preview specifically says 'at the start of any of your movement phases'. Plus the faq document specifically acknowledged the impact the beta rule on deepstriking would have on GSC and said this would be addressed in the codex. To say this then, in the codex, leave it subject to the very restriction you said earlier you would address doesn't make sense?


Personally I could see GW saying that the blip and underground system is a “fix” to not being able to cult ambush turn 1. Of course, they easy fix would be to allow them to cult ambush on turn 1

But the “any of your movement phase” doesn’t override the beta rule. The codex would have to have a more explicit rule that overrides it. Of course, it’s possible that the codex will have a rule that allows turn 1 deep strike, but that line doesn’t do it. That’s literally the same line that regular deep strike says.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 22:55:15


Post by: Niiai


No leaked codex yet? I wonder what this bad asexual looks like under the hood.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 23:09:50


Post by: Bluflash


Usually the "leaks" pop up in the week between pre-order and delivery. I think the review embargo drops on Saturday, so we should start seeing book text then.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 23:11:28


Post by: GunSmith


Cannot give away my "source", but it seems like there is at least another transport for the Cult, a flying one, called the Gravopter Duneskimmer.

No more details, sadly, but the origin of the "intel" seems kinda reliable. Pretty sure that other people will confirm this before sathurday. I really hope this turn to be true.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 23:19:32


Post by: Haighus


GunSmith wrote:
Cannot give away my "source", but it seems like there is at least another transport for the Cult, a flying one, called the Gravopter Duneskimmer.

No more details, sadly, but the origin of the "intel" seems kinda reliable. Pretty sure than other people will confirm this before sathurday. I really hope this turn to be true.

Cautiously intrigued.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 23:21:50


Post by: Niiai


Flying scout transport for your folk hero you say?


[Thumb - MF-813FlyingMule.png]


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 23:37:35


Post by: zamerion


GunSmith wrote:
Cannot give away my "source", but it seems like there is at least another transport for the Cult, a flying one, called the Gravopter Duneskimmer.

No more details, sadly, but the origin of the "intel" seems kinda reliable. Pretty sure that other people will confirm this before sathurday. I really hope this turn to be true.


Other vehicle? :(

No new infantry?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 23:38:08


Post by: Insurgency Walker


GunSmith wrote:
Cannot give away my "source", but it seems like there is at least another transport for the Cult, a flying one, called the Gravopter Duneskimmer.

No more details, sadly, but the origin of the "intel" seems kinda reliable. Pretty sure that other people will confirm this before sathurday. I really hope this turn to be true.


I want to believe.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 23:40:48


Post by: Haighus


zamerion wrote:
GunSmith wrote:
Cannot give away my "source", but it seems like there is at least another transport for the Cult, a flying one, called the Gravopter Duneskimmer.

No more details, sadly, but the origin of the "intel" seems kinda reliable. Pretty sure that other people will confirm this before sathurday. I really hope this turn to be true.


Other vehicle? :(

No new infantry?

What kind of infantry are you thinking about? GSC seem pretty well covered with the 4 kits plus brood brothers sprue they have now.

New 'stealers is the only one I can think of, but it isn't hugely necessary.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 23:50:37


Post by: Causalis


Got my Kill Team Box with the Gunslinger in it today. Can confirm that he has no other special rules etc. than what was previewed on the WHC site.

But some of the weapons for the Acolytes and Metamorphs changed!

-Hand Flamers are D6 shots now (no surprise there)
-Rock Saw stayed the same (no -1 to-hit)
-Rock Cutter does Damage D3 now
-Drill stayed the same

-No stat changes to Metamorphs
-Metamorph Talon now also adds an additional attack. Still no AP.
-The claw is still S+2 but now AP-1. Still only does 1 damage sadly...


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/29 23:54:38


Post by: Kharne the Befriender


I reallllly wamt that to be true but the word 'Gravopter' makes me think it's not real.

Itds be nice if it was though but i wouldnt expect it


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 01:16:58


Post by: Red Corsair


 Kharne the Befriender wrote:
I reallllly wamt that to be true but the word 'Gravopter' makes me think it's not real.

Itds be nice if it was though but i wouldnt expect it


Keep in mind he's french and names are lost in translation sometimes.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 01:23:43


Post by: Cephalobeard


I mean, I'll take a plane if that's an option, but I have a hard time believing it.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 01:32:40


Post by: Carnikang


 Cephalobeard wrote:
I mean, I'll take a plane if that's an option, but I have a hard time believing it.


It does say copter, so if it's real, it's likely some sort of hover/rotory vehicle. Perfect for industrial and expeditionary use.

Here's to hoping that it has a carry capacity of some sort. Maybe for a light vehicle like the Ridgerunner...


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 01:38:36


Post by: Cephalobeard


I'm using plane to indicate flyer, rather than actual plane, but we'll definitely see if it pans out.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 01:50:32


Post by: Red Corsair


I was actually shooting the shoots this past weekend at the FLGS and I mentioned how implausibly sweet it would be to get a helicopter with a winch and hook lol.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 02:13:40


Post by: Breotan


I don't care about fliers. I want my updated Gorka (Necromunda: Sand Wastes) Morka rules NAO!



Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 02:30:04


Post by: H.B.M.C.


GunSmith wrote:
Gravopter Duneskimmer.
Well it would be called that, wouldn't it?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 02:33:46


Post by: Kanluwen


There is an unidentified bit from the Rumor Engine that looks like it could be part of a grav-skiff or something of that nature...

Spoiler:

Row 14, the first entry in.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 02:38:05


Post by: Cephalobeard


Oh, god. You're not wrong, and the motif is similar enough to the Ridgerunner that I can believe it as possible


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 03:11:53


Post by: shadowfinder


 Causalis wrote:
Got my Kill Team Box with the Gunslinger in it today. Can confirm that he has no other special rules etc. than what was previewed on the WHC site.

But some of the weapons for the Acolytes and Metamorphs changed!

-Hand Flamers are D6 shots now (no surprise there)
-Rock Saw stayed the same (no -1 to-hit)
-Rock Cutter does Damage D3 now
-Drill stayed the same

-No stat changes to Metamorphs
-Metamorph Talon now also adds an additional attack. Still no AP.
-The claw is still S+2 but now AP-1. Still only does 1 damage sadly...


The talon, claw and what else for weapon option on the Meta's?

Whats the point cost of the Gunslinger??


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 03:20:51


Post by: privateer4hire


 luke1705 wrote:
Necronmaniac05 wrote:
My understanding was that cult ambush can be used turn one. The community site preview specifically says 'at the start of any of your movement phases'. Plus the faq document specifically acknowledged the impact the beta rule on deepstriking would have on GSC and said this would be addressed in the codex. To say this then, in the codex, leave it subject to the very restriction you said earlier you would address doesn't make sense?


Personally I could see GW saying that the blip and underground system is a “fix” to not being able to cult ambush turn 1. Of course, they easy fix would be to allow them to cult ambush on turn 1

But the “any of your movement phase” doesn’t override the beta rule. The codex would have to have a more explicit rule that overrides it. Of course, it’s possible that the codex will have a rule that allows turn 1 deep strike, but that line doesn’t do it. That’s literally the same line that regular deep strike says.


This is another reason I'm on the fence about picking up the new GSC releases to fill out my army.
Blips and the FAQ changes to stuff coming on table have a good chance of being an argument from the first time these guys hit the table with the new book.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 03:39:21


Post by: drbored


 privateer4hire wrote:
 luke1705 wrote:
Necronmaniac05 wrote:
My understanding was that cult ambush can be used turn one. The community site preview specifically says 'at the start of any of your movement phases'. Plus the faq document specifically acknowledged the impact the beta rule on deepstriking would have on GSC and said this would be addressed in the codex. To say this then, in the codex, leave it subject to the very restriction you said earlier you would address doesn't make sense?


Personally I could see GW saying that the blip and underground system is a “fix” to not being able to cult ambush turn 1. Of course, they easy fix would be to allow them to cult ambush on turn 1

But the “any of your movement phase” doesn’t override the beta rule. The codex would have to have a more explicit rule that overrides it. Of course, it’s possible that the codex will have a rule that allows turn 1 deep strike, but that line doesn’t do it. That’s literally the same line that regular deep strike says.


This is another reason I'm on the fence about picking up the new GSC releases to fill out my army.
Blips and the FAQ changes to stuff coming on table have a good chance of being an argument from the first time these guys hit the table with the new book.


Yeah, best to let that all sort itself out until the inevitable FAQ that doesn't clarify anything that anyone was asking.

Still, I do hope they get a flier of some sort. That'd be the cherry on top to this release!


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 07:30:56


Post by: aracersss


so if gsc get a flyer ... does that make harlequins the only army without one (skipping nid MCs & IKs being anything but flyers)?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 08:05:40


Post by: GunSmith


Oh, god. You're not wrong, and the motif is similar enough to the Ridgerunner that I can believe it as possible


I also made that link, but that piece of image reminds me more AdMech than Genestealers Cults so i've gote mixed feeling about it. Also, while the context of the "intel" indicate GSC, the "Dune" part of the the "Duneskimmer" makes it quite similar to the "Dune" part of the "Dunecrawler". Futhermore, for now, the vehicles we have within the Cults are named after Mytholigicals/biblicals figures (Goliath and Achilles), which is not the case here. So this flying vehicle could be for AdMech too, but, due to the context of the information, i'm still holding my hopes high.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 08:28:30


Post by: zamerion


 Haighus wrote:
zamerion wrote:
GunSmith wrote:
Cannot give away my "source", but it seems like there is at least another transport for the Cult, a flying one, called the Gravopter Duneskimmer.

No more details, sadly, but the origin of the "intel" seems kinda reliable. Pretty sure that other people will confirm this before sathurday. I really hope this turn to be true.


Other vehicle? :(

No new infantry?

What kind of infantry are you thinking about? GSC seem pretty well covered with the 4 kits plus brood brothers sprue they have now.

New 'stealers is the only one I can think of, but it isn't hugely necessary.







Right and in the middle.

A kind of saboteur that debuff enemies for example.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 08:34:30


Post by: Mad Doc Grotsnik


 aracersss wrote:
so if gsc get a flyer ... does that make harlequins the only army without one (skipping nid MCs & IKs being anything but flyers)?


AdMech too.

At least Harlies have their jetbike things.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 09:08:15


Post by: CaptainBetts


I have no idea if this hasn't been mentioned because it's obvious, or whether everyone has missed it so far.

TL;DR: The blip system doesn't work the way you think it does, you still have to deploy half (usually 1,000pts) of your army normally..

Even with the blip system, you still have to place half of your army on the battlefield turn 1 (i.e. not in blips or in ambush). In a 2,000pts game, this means you can only put 1,000pts in blips/ambush. Therefore you could do something like 500pts blips, 500pts ambush, 1000pts on board. You CAN'T place 1,000pts in ambush and 1,000pts as blips.

From the Warhammer Community Article from 2 days ago, we can see that "on the battlefield" is a different deployment option to "blipping" or "deep strike ambushing" units.
Instead of setting up a unit underground or on the battlefield, you can choose to place an ambush marker anywhere within your deployment zone.


From the tactical reserves rule (September FAQ), we know that at least half your army (1,000pts in a 2,000pts game) has to be deployed on the battlefield:
When setting up your army during Deployment for a matched play game, at least half the total number of units in your army must be set up on the battlefield, and the combined points value of all the units you set up on the battlefield during Deployment (including those that are embarked within Transports that are set up on the battlefield) must be at least half of your army’s total points value, even if every unit in your army has an ability that would allow them to be set up elsewhere.


"Blipped", or "Cult Ambush deep striking" are different to "the battlefield", as the rules indicate above. Which means unless GSC get a rule specifically exempting them from this rule, there's still a hard limit to this new system. Given how little space we have in ambush already I can't see myself blipping things all too often.

From what I can tell, everyone is assuming you can put half your army as blips and the other half in ambush, but from the information we have this isn't the case.

Before someone says "then why give us 28 blip tokens if we won't use that many?" - Narrative/Open play, where this rule doesn't exist. Plus you might choose to blip as much as possible and use a number of decoys, which still uses up a lot of blips. They'll give an excess.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 10:04:43


Post by: Overread


Some people also play more than 2K games.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 10:11:19


Post by: Kitane


If blips don't count as units on the battlefield, the mechanic is going to be situational at best. I wouldn't take the wording on WH community literally, but there is another reason to believe it will be true.

"They Came From Bellow" stratagem allows us to redirect three units that are deployed as blips and put them into deep strike reserve. That stratagem is used in the first round during blip reveal.

Blips can't count as being on the battlefield. We would be able to put 50% of the army underground and then redirect 3 extra units from those that started on the table as blips. That could be easily the nearly entire army list.

GW won't allow that.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 10:11:36


Post by: CaptainBetts


 Overread wrote:
Some people also play more than 2K games.


Regardless, half your army must be deployed normally. I was under the impression everyone thought you could put everything down as blips.
.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 10:41:23


Post by: xttz


 CaptainBetts wrote:
From the tactical reserves rule (September FAQ), we know that at least half your army (1,000pts in a 2,000pts game) has to be deployed on the battlefield


Until we see the full Cult Ambush rule text we don't know if blips count as units on the battlefield or not. There's a pretty valid argument that even though the models may not be on the table, you're still committing units to certain positions using blips. It's not the same as keeping units back as reinforcements.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 11:33:25


Post by: Mad Doc Grotsnik


As xttz said.

We just don't know. Blips are a deployment of a sort, in that they're committing to a location. And it is for individual Codexes to 'break 'the core rules in that way with specific exceptions.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 13:15:56


Post by: Mr Morden


 aracersss wrote:
so if gsc get a flyer ... does that make harlequins the only army without one (skipping nid MCs & IKs being anything but flyers)?


Sisters (of both knds) don't have one, nor Assassins and a few others.

Knights have their own air cover in the (rather execellent) novels


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 13:30:08


Post by: Red Corsair


Custodes
Demons
All flavors of CSM if you don't consider the hell turkey (I don't)


Automatically Appended Next Post:
 Red Corsair wrote:
Custodes
Demons
All flavors of CSM if you don't consider the hell turkey (I don't)


Edit

Also, it could be a flier used for admech and GSC. GSC re-purposes things and that's a great way to give both factions a flier.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 13:34:29


Post by: Causalis


The talon, claw and what else for weapon option on the Meta's?

Whats the point cost of the Gunslinger??


Sadly, the Kill Team Pamphlet doesn't contain points costs. :( The Gunslinger is PL 3 so maybe around 60 points? For comparison, the Primus is PL 4.

Metas are armed with an autopistol, rending claw, talon and blasting charges as their standard loadout.

Anyone can take a Hand Flamer instead of the autopistol.

Anyone may replace their rending claw with a second talon.

Anyone may replace the talon and rending claw for a whip and rending claw. (Yes, you replace the claw for... a claw. Don't ask me why.)

Anyone may replace the talon and rending claw for a Metamorph claw.

Leader may take a bonesword. Doesn't say he has to exchange it for anything so he can have either Sword and Meta Claw or Sword, Rending Claw and Talon.

One Meta may take an Icon.

Max unit size is 10.

Their PL is still 6. But I can imagine that at least the Talon will be free and the Meta Claw will get cheaper (as will the Hand Flamers).

These guys could actually be very good chaff and infantry killers. 2x5 dudes (for the extra attack from the Sarge) in a Chimera w/ 2x HF. Give them all Hand Flamers, Leaders with the Meta Claw and the rest Talon + Rending Claw. Have the Iconward with the +1 S relic babysitt them. They throw out 8 S7 AP-1 attacks, and either 32 S5 AP- attacks hitting on 2s, or 24 S5 AP-1 (6s AP4) attacks hitting on 3s + 8 talon attacks. And that's on top of ~7 Heavy Flamer hits and ~35 Hand Flamer hits.

And if you fight against Orks or other melee armies that would just kill them in the fight phase, give them the Whips so that they can swing at their enemy no matter what.

Adding everything together they kill ~40 GEQ, ~25 MEQ, ~41 Boyz, ~47 Cultists.






Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 13:37:03


Post by: CaptainBetts


I've just infodumped most of the codex on the Genestealer Cults discord. It's too long to post here and I'm away from my PC.

Here's an invite link to the server.:

https://discord.gg/8SfvSMb

The information is the massive wall of text in the #news-amd-rumours channel. I expect the wall will be posted here soon enough too,. I can't do it right now.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 13:40:40


Post by: zamerion


 CaptainBetts wrote:
I've just infodumped most of the codex on the Genestealer Cults discord. It's too long to post here and I'm away from my PC.

Here's an invite link to the server.:

https://discord.gg/8SfvSMb

The information is the massive wall of text in the #news-amd-rumours channel. I expect the wall will be posted here soon enough too,. I can't do it right now.


Ready for a huge leak?
I'm about to drop all my info.
Cult of the Four-Armed Emperor: Subterranean Ambushers (+1 to advance and charge in first battle round or on first turn they appear)
Pauper Princes: Devoted Zealots (re-roll hits for attacks made with melee weapons when they charge, are charged or HI)
The Hivecult: Disciplined Militants (half models that flee morale, can shoot when they fall back but at -1 to hit)
The Bladed Cog: Cyborgised Hybrids (6++ or improve ++ by 1. Infantry don't suffer penalty to hit when moving and firing Heavy)
The Rusted Claw: Nomadic Survivalists (+1 to save if AP is 0 or -1. Biker models don't suffer penalty for moving and shooting Heavy or for advancing and shooting Assault)
The Twisted Helix: Experimental Subjects (+1 strength and +2 to advance)
Acolytes, neophytes and brood brothers are troops
Bikes are T4 2Wwith autopistol and blasting charges. 1 quad for every 4 bikes, Quad also has heavy stubber. They're -1 to hit in shooting phase.
Quad can change for mining laser
The bikers have to take two weapons from the atalan weapons list, can't take same weapon twice
(Autogun, autopistol, bolt pistol, cultist knife, demo charge, grenade launcher (1 in 4), improvised weapon, power axe (leader only), power hammer (leader only), power pick, shotgun)
Btw bikes are 10pts base + weapons (quad is 15)
Cult ambush is....
During deployment, set up a unit in CA. If Infantry or Biker you can set up in ambush OR underground. When underground, it can emerge at the end of any of your Movement phases. Set up a la DS. When set up in Ambush place a marker anywhere in your deployment zone. If you set up a Transport in ambush you must still say what's in it - one marker for transport and unit inside. Markers cant be shot etc. Measure from centre of the marker.
Now this is where it gets interesting
If you have 1st turn, you reveal all of your ambush markers at the start of your movement phase, one at a time, before moving units. Set model down within 1" of the marker, remove marker, place rest of unit wholly within 6" of that model and more than 9" from enemy models. Unit can move and shoot normally. but if it was a Transport, models that disembark cannot be set up within 9" of enemy. They don't count as moving when coming in from ambush, only if they move after.
If your opponent has the first turn, none of their units can be set up or end a move within 9" of a marker. At the end of your opponent's first movement phase, after they have set up all their unit from reinforcements, reveal all your ambush markers as described above before continuing the turn
For 1CP you can select 3 units that would be deployed via CA and instead put them underground (so basically you can set up units in your deployment zone and then say "feth this" and DS them anywhere if it suits)
for 1CP you can make your objectives secret, revealed only when you score them. That's cool
Nexos (map guy?) lets you select an ambush token you've deployed and move it anywhere in your deployment zone (12" away from enemy models). It's also got some CP regen ability
Roll a D6 when a CP is spent. If you spent it and there's a Primus and Nexos on the board, add 1. If your opponent spent it and there's a Clamavus and Nexos on the board, add 1. In either case, you get a CP on a 6+
Psychic.powers!
Mass Hypnosis - CV7 - Visible enemy unit within 18" can't fire overwatch, fights last in fight phase even if it charged and -1 to hit until your next psychic phase.
Mind Control - CV7 - Enemy model within 12" of psyker. Roll 3D6. If equal to or over Ld it can immediately shoot another enemy unit or make a single close combat attack against it. Can't attack self but can attack its own unit.
Psionic Blast - CV5 - Visible enemy unit within 18". 2D6 vs Ld. Lower = 1 MW, equal of higher = D3
Mental Onslaught - CV6 - Visible enemy within 18". Both players roll D6 and add Ld. If you score higher, model suffers 1 MW. Repeat this process until model is dead or you fail to wound it.
Psychic Stimulus - CV6 - Friendly unit within 18". Charge after advancing (though not after falling back) and always hit first even if they didn't charge.
Might From Beyond - CV7 - Friendly infantry or biker unit within 18". +1 S and A until next psychic phase.
CC points: Heavy improvised: 10, heavy power hammer: 16, Heavy rock drill: 17, power hammer: 4, power pick: 9, power sledgehammer: 0, power axe: 5, power maul: 4
Ridgerunner is M 14" T5 W8 Sv 4+ and comes with 2 heavy stubbers, heavy mining laser (can swap for missile launcher or heavy mortar) and flare launcher (can swap for survey augur or a spotter)
Gets a free 9" move at start of the game
Spotter increases range of its weapons by 6", augur ignores cover, flare launcher does the FNP and make bikers move faster thing
Default is 50 base + HML (25) + flares (5) so 80
Wow the locus is crazy (the bodyguard character)
2+ 2+ S4 T3 W4 A4 5+ with hypermorph tail (AP-1 D1 additional attack) and locus blades (Ap -3 D1 increase to D2 if it charged, was charged or performed HI). Does the usual bodyguard 'Absorb wound on 2+' thing. Subtracts enemy Ld by 1 within 6". Can HI 6" and can choose to move towards nearest enemy character rather than nearest enemy model, has 5++ and always fights first
Locus is 40pt elite
The Sanctus' sniper rifle causes a Perils if it wounds a psyker
Bike alphus
Alphus is 5W T4 5+ with -1 to hit in shooting, has a 36" heavy 1 S4 AP-2 D3 sniper rifle (additional MW on 6+ to wound). She selects a visible unit within 36" . Add +1 to hit rolls for friendly <Cult> units while they're within 6" of this model (or 12" if they're bikers).
Basically she markerlights gak
She picks a unit, everything cult nearby gets +1 to hit
Drill is interesting
Oh btw, to be clear, blips do not count as reserves
One per turn in their movement phase an infantry or biker unit with CA can move off the table if all models are on ground level and can move within 1" of the drill (can't do it the same turn it arrives as reinforcements). If a unit does this, remove them from the battlefield. At the end of the next movement phase, deep strike them
So basically, move up to within 1" of it and feth off for a turn, then pop up
And you can activate it if a model is on the piece at the end of your movement phase (and no enemy models are on it). D6 for every unit on ground level within 3" of the drill
D6 mortal wounds on a 6
Then roll a D6 again, adding 1 for every time the drill has been activated during the battle. <6 = Seismic Tremors (subtract 2" from charge rolls made within 12" of the model. Doesn't affect Fly. Not cumulative) 6+ = Seismic Quake (straight imaginary line 1mm in thickness from one battlefield edge to another that crosses the model. D6 for unit that the line crosses on ground level (not Fly). D3 MW on 4+ and movement is halved until next Movement phase.
Lol, the drill is 75pts

No Baneblade, etcs
Cult russ is standard BC, can be replaced
nova cannon, exterminator auto or vanquisher
without wargear which I cba to add up, acolytes 7pts (5-20), BB infantry squad 4pts (10), neophytes 5pts (10-20)
Heavy weapon teams in


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 13:42:33


Post by: CaptainBetts


I'm adding to the leak as time goes on. Check back later for potentially more info.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 13:58:13


Post by: Lythrandire Biehrellian


Ignore me, my statement wasn't as important as the current news!


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 14:02:02


Post by: Spreelock


Whoa, alot of stuff. I've usually played my cult (since 7th edition) as a cult of the four-armed emperor. Now, i'll probably have to change them. I have converted metamorphs (10), all with metamorph claw. They usually get good result hitting with might from beyond and all other buffs. Perhaps i'll have to get some more models for my uprising force..


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 14:14:26


Post by: Cephalobeard


Captain, please don't add new info to that post. Just make new posts so we can make sure people see new information.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 14:15:25


Post by: Red Corsair


How much faith can we put into this leak? We have been burned 3 times before.

It all looks solid, crazy we get CP regen without burning relics or WLT lol.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 14:16:26


Post by: Causalis


Painted mine as Rusted Claw. Glad that their trait (if true) is quite good! Neophytes would have 3+ save against Bolters or 4+ against AP-1 if they are in cover.

Sniper Rifles seem underwhelming as always.

80p for the Ridgerunner seems to expensive as it doesn't seem to ignore the penalty for moving and fireing its weapons.

Did the Seismic Cannon and Mining Laser get better/cheaper at least?

Did the Rockgrinder get a buff or does it still suck in CC?

Goliath variants cheaper?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 14:19:48


Post by: CaptainBetts


 Cephalobeard wrote:
Captain, please don't add new info to that post. Just make new posts so we can make sure people see new information.

I'm updating it on the Discord, I think other people are forwarding the news here and updating their previous posts. I'm pretty busy today so I'm only really able to focus on one area at most.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 14:21:50


Post by: Red Corsair


 Causalis wrote:
Painted mine as Rusted Claw. Glad that their trait (if true) is quite good! Neophytes would have 3+ save against Bolters or 4+ against AP-1 if they are in cover.

Sniper Rifles seem underwhelming as always.

80p for the Ridgerunner seems to expensive as it doesn't seem to ignore the penalty for moving and fireing its weapons.

Did the Seismic Cannon and Mining Laser get better/cheaper at least?

Did the Rockgrinder get a buff or does it still suck in CC?

Goliath variants cheaper?


It's a scout sentinel (ridgerunner) with +2 wounds, two more heavy stubbers, 6" more movement plus a special buff for the jackals. How fething cheap did you really expect?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 14:29:38


Post by: Cephalobeard


+2 To Charge Aberrants from an Anointed Throng from Reserve sounds really appealing, but those point changed on the weapons don't fill me with tons of hope.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 14:45:15


Post by: Kharne the Befriender


I'm really digging those rules. And I'm glad blips don't count as reserves, they would be pretty useless imo then.

And I guess this means the flyer isn't real. Some powerful stuff here


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 14:56:38


Post by: Davor


 Kharne the Befriender wrote:
I'm really digging those rules. And I'm glad blips don't count as reserves, they would be pretty useless imo then.

And I guess this means the flyer isn't real. Some powerful stuff here


Oh I am sure people will complain and in two weeks after release, the FAQ will say they will be counted as reserves.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 15:03:28


Post by: Haighus


zamerion wrote:

The bikers have to take two weapons from the atalan weapons list, can't take same weapon twice
(Autogun, autopistol, bolt pistol, cultist knife, demo charge, grenade launcher (1 in 4), improvised weapon, power axe (leader only), power hammer (leader only), power pick, shotgun)


This is how I always wished Rough riders were in terms of options...

Maybe if they get a new kit someday...


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 15:07:31


Post by: Kanluwen


 Kharne the Befriender wrote:

And I guess this means the flyer isn't real. Some powerful stuff here

I'm hoping it means it isn't real--but I wouldn't rule out the possibility of it being something that gets rules via a Vigilus style book.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 15:11:46


Post by: Red Corsair


 Cephalobeard wrote:
+2 To Charge Aberrants from an Anointed Throng from Reserve sounds really appealing, but those point changed on the weapons don't fill me with tons of hope.


Picks went down a point, the rest is the same. Seems fine to me. The drill got cheaper too.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 15:23:15


Post by: Kharne the Befriender


Davor wrote:
 Kharne the Befriender wrote:
I'm really digging those rules. And I'm glad blips don't count as reserves, they would be pretty useless imo then.

And I guess this means the flyer isn't real. Some powerful stuff here


Oh I am sure people will complain and in two weeks after release, the FAQ will say they will be counted as reserves.


Probably, but here's to hoping

Kanluwen wrote:
 Kharne the Befriender wrote:

And I guess this means the flyer isn't real. Some powerful stuff here

I'm hoping it means it isn't real--but I wouldn't rule out the possibility of it being something that gets rules via a Vigilus style book.


True, although that would be a bit unorthodox, but then again it is GW


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 15:24:45


Post by: Kdash


So, biggest thing for me from all this is 1 unit of Genestealers can now deepstrike, move D6 and charge whilst having a 4++, whilst the sniper characters can deepstrike in close to a Biker Alphus and get +1 to hit and cause perils on pyskers lol.

I wonder if being a blip counts as "being on the table" in regards to the CP farm stuff, and so, can farm CP in the deployment phase.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 15:26:02


Post by: Kanluwen


 Kharne the Befriender wrote:

Kanluwen wrote:
 Kharne the Befriender wrote:

And I guess this means the flyer isn't real. Some powerful stuff here

I'm hoping it means it isn't real--but I wouldn't rule out the possibility of it being something that gets rules via a Vigilus style book.


True, although that would be a bit unorthodox, but then again it is GW

We just got Marneus Calgar Primarisized, his Victrix Guard, and a new Chaos Lord in Vigilus...I don't think it is as unorthodox as you might believe!

I'm really suspecting as well that the new AdMech character will be showing up in the next book as well.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 15:28:38


Post by: Cephalobeard


 Red Corsair wrote:
 Cephalobeard wrote:
+2 To Charge Aberrants from an Anointed Throng from Reserve sounds really appealing, but those point changed on the weapons don't fill me with tons of hope.


Picks went down a point, the rest is the same. Seems fine to me. The drill got cheaper too.


Oh did they then? Awesome! Ignore me!


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 15:55:25


Post by: ListenToMeWarriors


From friendbook:



Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 16:08:55


Post by: Bobthehero


I don't see the sniper rifle arms in this, are they from another kit?


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 16:09:39


Post by: Kanluwen


 Bobthehero wrote:
I don't see the sniper rifle arms in this, are they from another kit?

Yeah, the Jackal Alphus is her own kit.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 16:16:46


Post by: Bobthehero


I see, thank you


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 16:19:27


Post by: ListenToMeWarriors


Heavy Incenerator option for the quad, nice. The "astronaut" head seen from one of the open day pictures is not included in the head count either, but is clearly there on tue top sprue.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 16:21:07


Post by: Cephalobeard


Well it isn't technically a head, so it makes sense not to word it as one.

Further, having "Twisted Helix" Acolytes with the +1 STR Relic Banner makes them base S6, which leads to some really funny possible interactions.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 16:21:31


Post by: Niiai


Both male and female heads. I like this, :-)


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 16:27:55


Post by: chickenbane


That bike kit looks great. A ridgerunner as well will be all I need for a battalion detachment.


Genestealer Cult news & rumours - FAQ / Designer Commentary page 45 @ 2019/01/30 16:35:16


Post by: GunSmith


Since it seems to be unfunded, and because i'm clearly not the only one to have access to it, i think i can give away my "source" for the Gravopter Duneskimmer:

It's from the Starn Disciple booklet ( from the Kill Team GSC boxset with the Kelermorph, so a lot of people will be able to confirm this): There is a fluff part which describe one of Starn act, in which he attack a magna-train (Cow-boy style) using some of these Gravopter Duneskimmers to do so.
It might seems fishy, but, as some may have noticed, i'm not an english speaker :p and in our books, units name are never traduced, and this on was to. Duneskimmer in english. So this, plus the fact that the vehicle is used by a Genestealer character can lead us to think we will have a new vehicle. But on the other and, the name reminds me more of AdMech. So i kinda like the idea that this thing could be used for both armies, like the tanks from the AM ^^