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Made in us
Haemonculi Flesh Apprentice






 Cephalobeard wrote:
 streetsamurai wrote:
Cool model, but GW is really overusing the ''cute little critters" theme. Seems like every army lately has some


They sell very well. I have a buddy that collects Nurglings.


Yea I think they are great. It's good to see some lighter hearted stuff tossed in.

   
Made in gb
Ridin' on a Snotling Pump Wagon






Very interested to see the rules and points for the bikes.

I absolutely love the models, but in forming a Tourny worthy army, I’m trying to resist the simple ‘buy it because it’s cool’ at the moment.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in es
Longtime Dakkanaut





what I really need to know is if the drawing on the right will have miniature


a unit of saboteurs or similar
   
Made in gb
Longtime Dakkanaut






HATE Club, East London

I am worried that I have LOADS of GSC already that I haven't built, waiting for a codex. I might now need to buy loads more good units, and loads more cool units too!!

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in us
Regular Dakkanaut





I have a feeling the Astra Militarum might get some critters also.

Dogs.

---
as to the image, maybe a elite GSC character that specializes in demolitions?
   
Made in us
Haemonculi Flesh Apprentice






 Fifty wrote:
I am worried that I have LOADS of GSC already that I haven't built, waiting for a codex. I might now need to buy loads more good units, and loads more cool units too!!


Yea I can imagine. I have 260 nearly finished painted guys and vehicles and I thought it was nearly over....NOPE! haha

   
Made in gb
Calculating Commissar





England

the_scotsman wrote:
 Orodhen wrote:
Speaking of conversions, do you guys think anyone would make a stink if I were to replace the Neophyte (and other humanoid models) heads with normal human heads and removed all Tyranid iconography to represent a militia force of space miners? IG doesn't really have good rules for normal humans resolving to sabotage and ambushes in order to fight their enemies, in an unorganized, non-militarized fashion. The GSC rules would lend themselves well to this.


Half the models in the neophyte box are generation 3 - they have taloned hands and hunched backs. That might be a problem.

I've made a squad of ten humans from the Neophytes box- the hunched backs are not really a problem, they just look like humans leaning forward by-and-large. I used an arm swap, so the clawed arms wasn't an issue, but I can see it being a problem if you want to use only autoguns or only shotguns. A mix probably has enough parts within a single box.

This chap was made from one of the hunched torsos:

IMG_20170809_170613807_BURST001

Edit: Flickr isn't working properly, so you will have to follow the link for the larger image.


Automatically Appended Next Post:
I have uploaded some more (poor quality...) images to my gallery:
https://www.dakkadakka.com/gallery/images-62565-60494_Imperial%20Navy%20Ratings%20Squad%2C%20Wip.html

Apologies for the blurriness, but they give the idea of how the bodies work for non-hybrid humans.

This message was edited 4 times. Last update was at 2019/01/16 22:29:35


 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Shrieking Traitor Sentinel Pilot




Burbank, CA

I guess I didn't realize that there was a Feeder Tendril head option for the abberants, until I saw this pic.

Spoiler:


Had I known, I'm sure I wouldn't have initially thought these guys were a new type of 'bigger' unit.



The Tendrils and multi-eyes threw me off though. And the one of the left doesn't have a weapon (though all abberants seem to, and the one on the right does), and it looks like they have carapace.

In any case, I'm anxious to get mine assembled.

, , , , , , ,

 
   
Made in fr
Fresh-Faced New User




The Aberrant from Tooth and Claw, while having some options, felt no very complete, like if we missed a second sprue.

Not saying that this will be the case, but we have some kind of similar exemple with the Mini Knights, and it would explain this picture: options for bulkiers aberrants, build for tanking rather than hitting^^
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

Isn't that rule the Biophagus has the same as Fabius Bile's? That rule looks really familiar.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in us
Dakka Veteran





so what's the verdict, were mega aberrants (!abominant) a pipe dream or still possible?
Spoiler:

This message was edited 1 time. Last update was at 2019/01/16 22:45:40


 
   
Made in de
Beast of Nurgle





Those hulking Aberrants behind him may just be the result of his tests put no display as an artwork. Not actual new models.

Also the perspective of the picture is form a frog perspective, thus the Aberrants could appear bigger than they are.

But I would still welcome an anvil unit! Just really tanky Aberrants or a Mining-Mech-Suit etc.
   
Made in ie
Obergefreiter




Ireland

 Mr_Rose wrote:
daisy666 wrote:
Don’t multipliers happen before additions now? It should be 13, not 14. Possible to reach 15 with the banner and might, but then you are using 4 characters, one with a psychic power and the other with a random d3 ability, just to try to get a single abominant into combat. And the +1 T result is effectively a wammy since T5 vs. T6 is no different regarding 90% of the weapons he’s going to likely run into.

Not saying I don’t like him, I just see him as more somebody I’d want to put in a chimera with a big mob of pick aberrants and send up the board. If he gets a chance to boost an aberrant on turn 3+, that’s cool, but not what I would be buying him for.


No, that entire order of operations is from previous editions. Now you just take the current strength after any buffs and apply the weapons mod.



Are you 100% sure of this?

My reading of the rule is that the multiplication happens before the addition:


All modifers are cumulative, though you should apply any multiplication or division to the characteristic (rounding fractions up) before applying any addition or subtraction.


Am I missing something or playing wrong?


They released a FAQ that basically stated you work out the units strength before applying the weapon modification if any.
So if you add one to your base Strength that would be doubled by an ×2 weapon. Equally if you had your strength halved by a psychic power, your +1 weapon would add to the half value ({S4 / 2}+{+1}=S3).
Haven’t read the Vigilius FAQs to see if they actually contradicted this or not though so…


Ah - thank you! Seems I'm quite a bit lagging on the FAQs ...

EDIT: So it's in the Designers Commentary rather than the FAQ for anyone else (unless I'm the only idiot that thought that was just notes ...) : https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_designers_commentary_en-1.pdf

This message was edited 1 time. Last update was at 2019/01/16 23:48:59


 
   
Made in gb
Longtime Dakkanaut





 Red Corsair wrote:
 Cephalobeard wrote:
 streetsamurai wrote:
Cool model, but GW is really overusing the ''cute little critters" theme. Seems like every army lately has some


They sell very well. I have a buddy that collects Nurglings.


Yea I think they are great. It's good to see some lighter hearted stuff tossed in.


Sculptors love doing them apparently, and people used to complain about 40K models getting bigger and bigger...
   
Made in us
Sneaky Lictor





Chicago, IL

Thanks for clearing that up. I was confused by the FAQ they recently released about Wraithblades, see https://whc-cdn.games-workshop.com/wp-content/uploads/2019/01/warhammer_40000_imperium_nihilus_vigilus_defiant_en.pdf

This was in the context of a relic that doubles a unit’s attacks characteristic, however, so a bit different. Kind of a confusing distinction, but apparently one that makes a big difference here. My apologies for any confusion.
   
Made in gb
Fresh-Faced New User




Looks like the rumours were correct about the Biophagus, which might add some weight to some of the other rumours that came out.

Also nice to see confirmation of the different cult abilities with evidence of the <Cult> tag.
   
Made in gb
Regular Dakkanaut





That Biophagus and familiar look great - I know they most probably won't, but Detahwatch Overkill (or hells, even Necromunda!) rules for the new command units would guarantee a purchase from me!

This message was edited 1 time. Last update was at 2019/01/17 08:40:07


 
   
Made in us
Dakka Veteran




 Asmodas wrote:
Thanks for clearing that up. I was confused by the FAQ they recently released about Wraithblades, see https://whc-cdn.games-workshop.com/wp-content/uploads/2019/01/warhammer_40000_imperium_nihilus_vigilus_defiant_en.pdf

This was in the context of a relic that doubles a unit’s attacks characteristic, however, so a bit different. Kind of a confusing distinction, but apparently one that makes a big difference here. My apologies for any confusion.


It may help to think of strength as two values, one being the models strength the other being the weapons strength. The banner and other various buffs increase the model's strength and thus effect all weapons, while a weapons strength is based on the strength of the model at the time it's swung and any weapon specific modifiers it has.

If you have modifiers to the strength of the model it's applied before the modifiers for the weapon. For instance if there was a GSC weaponsmith who made mastercrafted stop signs that added +2 to an existing 2x strength weapon, that bonus applies specifically to the weapon and would be added after the 2x is applied to the models strength, the other being applied to the then 2x model strength base value of the weapon's strength. The addition silliness is mostly in relation to relics though, I can't think of too many buffs which actually modify weapon strength but I think there's a couple weapon relics that do.
   
Made in pl
Longtime Dakkanaut





 Orodhen wrote:
 Trimarius wrote:
 Orodhen wrote:
Speaking of conversions, do you guys think anyone would make a stink if I were to replace the Neophyte (and other humanoid models) heads with normal human heads and removed all Tyranid iconography to represent a militia force of space miners? IG doesn't really have good rules for normal humans resolving to sabotage and ambushes in order to fight their enemies, in an unorganized, non-militarized fashion. The GSC rules would lend themselves well to this.

You might have a hard time with purestrains (or Tyranid allies), as nothing jumps out as a great stand-in, but for the normal guys I can't see anyone having an issue.

The Necromunda Ambots that are due out soon could make great "mining suit/robot" Aberrant stand-ins, though that'll undoubtedly be quite an expensive unit.”

I have a lot of Ad Mech bits to add extra robotic limbs for models with extra appendages (although purestrain are probably too hard to convert). As for the Aberrants, I was thinking maybe Necromunda Goliaths.

Use ruststalkers modified to have 4 arms as purestrains? They are about the same size no?
   
Made in gb
Calculating Commissar





England

 Irbis wrote:
 Orodhen wrote:
 Trimarius wrote:
 Orodhen wrote:
Speaking of conversions, do you guys think anyone would make a stink if I were to replace the Neophyte (and other humanoid models) heads with normal human heads and removed all Tyranid iconography to represent a militia force of space miners? IG doesn't really have good rules for normal humans resolving to sabotage and ambushes in order to fight their enemies, in an unorganized, non-militarized fashion. The GSC rules would lend themselves well to this.

You might have a hard time with purestrains (or Tyranid allies), as nothing jumps out as a great stand-in, but for the normal guys I can't see anyone having an issue.

The Necromunda Ambots that are due out soon could make great "mining suit/robot" Aberrant stand-ins, though that'll undoubtedly be quite an expensive unit.”

I have a lot of Ad Mech bits to add extra robotic limbs for models with extra appendages (although purestrain are probably too hard to convert). As for the Aberrants, I was thinking maybe Necromunda Goliaths.

Use ruststalkers modified to have 4 arms as purestrains? They are about the same size no?

The Negavolt cultists from BSF could also be a good starting point, maybe combined with Ruststalkers.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Terrifying Doombull




 Cephalobeard wrote:
Painting one of these bad boys is gonna be a nightmare. Cannot wait.


Stainless steel flasks. Only a crazy person would haul glass around a battlefield.

Efficiency is the highest virtue. 
   
Made in us
Fixture of Dakka






Voss wrote:
 Cephalobeard wrote:
Painting one of these bad boys is gonna be a nightmare. Cannot wait.


Stainless steel flasks. Only a crazy person would haul glass around a battlefield.


I think this guy qualifies

"The Omnissiah is my Moderati" 
   
Made in gb
Khorne Chosen Marine Riding a Juggernaut





UK

some of those leaked strats i just read on BoK are scary as hell if true! auto blow up a vehicle! stopping auras.... eek.

 
   
Made in us
Longtime Dakkanaut





Connecticut

At this point, trust zero rumors. Even the ones I reposted were fake, and the person who shared them on FB is still furious with me about it (hilariously) and mentions it every few days.

Take plenty of salt.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in gb
Longtime Dakkanaut




 Latro_ wrote:
some of those leaked strats i just read on BoK are scary as hell if true! auto blow up a vehicle! stopping auras.... eek.


Auto vehicle explosion is getting pretty common now, and while it can seem scary, in reality it isn’t too bad.
   
Made in us
Haemonculi Flesh Apprentice






Kdash wrote:
 Latro_ wrote:
some of those leaked strats i just read on BoK are scary as hell if true! auto blow up a vehicle! stopping auras.... eek.


Auto vehicle explosion is getting pretty common now, and while it can seem scary, in reality it isn’t too bad.


It wasn't auto explode your own vehicle, it was auto detonate an enemy vehicle, so very different. However those are very old rumors from months ago and I wouldn't put much stock into them.

   
Made in gb
Calculating Commissar





England

Voss wrote:
 Cephalobeard wrote:
Painting one of these bad boys is gonna be a nightmare. Cannot wait.


Stainless steel flasks. Only a crazy person would haul glass around a battlefield.

There are plenty of clear materials that are safer to carry than glass, perspex for a start (heavily used for warplane cockpits in WWII*). In addition, some chemicals can not be safely carried in stainless steel due to reactivity, so other materials may be necessary, even if risky. Lots of reasons for having clear vials

*This lead directly to the first replacement lenses in cataract surgery, interesting story.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in ca
Longtime Dakkanaut






Not sure if I like that GSC now have a guy that is doing gene experiments

Think it's a theme that might have been better left to dark Eldar

Also not sure I like that they can now contaminate without the purestrain genestealer. Make them look a bit less alien imo

This message was edited 1 time. Last update was at 2019/01/17 16:40:55


lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Fixture of Dakka






 streetsamurai wrote:
Not sure if I like that GSC now have a guy that is doing gene experiments

Think it's a theme that might have been better left to dark Eldar

Also not sure I like that they can now contaminate without the purestrain genestealer. Make them look a bit less alien imo


The Biophagus merely helps the infection/indoctrination along, Purestrains are still needed for impregnation/assimilation. He’s like the Patriarch’s wingman.

And gene manipulation is pretty much a Genestealer’s “thing”. It’s how they reproduce after all.

"The Omnissiah is my Moderati" 
   
Made in us
Haemonculi Flesh Apprentice






I guess there is no preview today :/

   
 
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