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Made in us
Shadowy Grot Kommittee Memba






All these characters are nice but my enthusiasm for this release is definitely going to be heavily dependent on price.

Are we looking at a 30$ gouge for each one of these suckers? Or are they going to be multi-packing them for convenience, and we can maybe pay 60 for the whole set ala the broodcoven?

Because I know what I'd be much more willing to spring for...

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Longtime Dakkanaut






HATE Club, East London



Biophagus Preview...

https://www.warhammer-community.com/2019/01/16/16th-jan-genestealer-cults-preview-the-biophagusgw-homepage-post-1/

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in us
Longtime Dakkanaut





Connecticut

Painting one of these bad boys is gonna be a nightmare. Cannot wait.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Cephalobeard wrote:
Painting one of these bad boys is gonna be a nightmare. Cannot wait.

Surprisingly easy if you go with Corax White as the base colors!

Use Nighthaunt Gloom or Hexwraith Flame for the 'goop'.
   
Made in us
Longtime Dakkanaut





Connecticut

 Kanluwen wrote:
 Cephalobeard wrote:
Painting one of these bad boys is gonna be a nightmare. Cannot wait.

Surprisingly easy if you go with Corax White as the base colors!

Use Nighthaunt Gloom or Hexwraith Flame for the 'goop'.


My paint scheme revolves around a mix of Tamiya ghost grey primer and ulthuan grey, then painting things with washes, similar to this test model, so I expect that's exactly what we'll end up doing.
[Thumb - Cawdor11.jpg]


Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in us
Sneaky Lictor





Chicago, IL

 Kanluwen wrote:
 Cephalobeard wrote:
I absolutely love it. I'll take at least one for my anointed Throng, please!

And that's where they scare me.

I wonder if it can affect Abominants as well?


Abominants have the Aberrant keyword, so I don’t see why not. The force multiplier effect of using it on a multi-model aberrant unit seems much better, however, not to mention you have a 1 in 6 chance of auto-fragging your expensive character model, so I woildn’t set out trying to use it that way.
   
Made in us
Stealthy Sanctus Slipping in His Blade





Making an Abominant +1 strength means he's effectively at strength 14, which isn't anything to sneeze at. A single MfB or the relic banner nearby and he's strength 16.... Wounding knights and most tanks on 2+. He's already a decent wrecking ball.

PourSpelur wrote:
It's fully within the rules for me to look up your Facebook page, find out your dear Mother Gladys is single, take her on a lovely date, and tell you all the details of our hot, sweaty, animal sex during your psychic phase.
I mean, fifty bucks is on the line.
There's no rule that says I can't.
Hive Fleet Hercual - 6760pts
Hazaak Dynasty - 3400 pts
Seraphon - 4600pts
 
   
Made in us
Fresh-Faced New User




Just save 1CP to reroll the inevitable 1 that tries to kill the Big Boy.
   
Made in us
Decrepit Dakkanaut




 Asmodas wrote:
 Kanluwen wrote:
 Cephalobeard wrote:
I absolutely love it. I'll take at least one for my anointed Throng, please!

And that's where they scare me.

I wonder if it can affect Abominants as well?


Abominants have the Aberrant keyword, so I don’t see why not. The force multiplier effect of using it on a multi-model aberrant unit seems much better, however, not to mention you have a 1 in 6 chance of auto-fragging your expensive character model, so I woildn’t set out trying to use it that way.

Eh, Cults will have enough CP that you can use your reroll Strategem there and not feel bad about it. 1/36 chance sounds worth it to gain the extra stats.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Dakka Veteran




Bluflash wrote:
Just save 1CP to reroll the inevitable 1 that tries to kill the Big Boy.


But that's just inviting his little friend over, the other 1 you roll.
   
Made in us
Sneaky Lictor





Chicago, IL

 Carnikang wrote:
Making an Abominant +1 strength means he's effectively at strength 14, which isn't anything to sneeze at. A single MfB or the relic banner nearby and he's strength 16.... Wounding knights and most tanks on 2+. He's already a decent wrecking ball.


Don’t multipliers happen before additions now? It should be 13, not 14. Possible to reach 15 with the banner and might, but then you are using 4 characters, one with a psychic power and the other with a random d3 ability, just to try to get a single abominant into combat. And the +1 T result is effectively a wammy since T5 vs. T6 is no different regarding 90% of the weapons he’s going to likely run into.

Not saying I don’t like him, I just see him as more somebody I’d want to put in a chimera with a big mob of pick aberrants and send up the board. If he gets a chance to boost an aberrant on turn 3+, that’s cool, but not what I would be buying him for.
   
Made in gb
Junior Officer with Laspistol





The Shire(s)

I like that model a lot!

I feel he could make a good Steel Legion medic with a bit of conversion work...

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in gb
Longtime Dakkanaut






HATE Club, East London

 Haighus wrote:
I like that model a lot!

I feel he could make a good Steel Legion medic with a bit of conversion work...


His legs have that very distinctive Genestealer Cult style, but swap them and his staff for something subtler from the knees down, like cadian or marine scout legs, and you have yourself a generic human medic.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in gb
Junior Officer with Laspistol





The Shire(s)

 Fifty wrote:
 Haighus wrote:
I like that model a lot!

I feel he could make a good Steel Legion medic with a bit of conversion work...


His legs have that very distinctive Genestealer Cult style, but swap them and his staff for something subtler from the knees down, like cadian or marine scout legs, and you have yourself a generic human medic.


It depends what look you are goimg for*, but yeah, certainly can be adjusted to look less like an industrial worker.

*In a Steel Legion context, the medic could be conscripted from the dockyard medical personnel, for example. That would explain the more industrial, civilian look if desired.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Loyal Necron Lychguard





Working on it

Beautiful model and great rules in my opinion.

Can't wait for them to reveal more

<Dynasty> ~10500pts
War Coven of the Coruscating Gaze ~3000pts
Thrice-Damned Plague Corps ~3250pts
Admech (TBN) ~3500pts +30k Bots and Ulator

 
   
Made in us
Haemonculi Flesh Apprentice






 Asmodas wrote:
 Carnikang wrote:
Making an Abominant +1 strength means he's effectively at strength 14, which isn't anything to sneeze at. A single MfB or the relic banner nearby and he's strength 16.... Wounding knights and most tanks on 2+. He's already a decent wrecking ball.


Don’t multipliers happen before additions now? It should be 13, not 14. Possible to reach 15 with the banner and might, but then you are using 4 characters, one with a psychic power and the other with a random d3 ability, just to try to get a single abominant into combat. And the +1 T result is effectively a wammy since T5 vs. T6 is no different regarding 90% of the weapons he’s going to likely run into.

Not saying I don’t like him, I just see him as more somebody I’d want to put in a chimera with a big mob of pick aberrants and send up the board. If he gets a chance to boost an aberrant on turn 3+, that’s cool, but not what I would be buying him for.


No, that entire order of operations is from previous editions. Now you just take the current strength after any buffs and apply the weapons mod.

He seems OK, it will depend how the blip system works because obviously he doesn't work well with the current cult ambush. It triggers at the end of movement so you would need to ambush him with a unit of abbs rather then a primus, which would lower your odds at getting in. If you transport them, he cannot juice them before they get into a transport, so you would need to ride him along with them, then hope for the result you want after picking their target, which isn't great. His battle field roll and cost will be big factors, also potential stratagems. You never know, he may have one that lets him super stim a unit lol. The model and familiar are dope, and I can't believe there are 6 more characters (7 if the magus isn't an alt sculpt) plus bike units to learn about.

   
Made in gb
Longtime Dakkanaut






HATE Club, East London

I found another variant of this model;



(Either that or a surgeon from Mars Attacks)

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in ca
Implacable Skitarii




Ottawa, Canada

Speaking of conversions, do you guys think anyone would make a stink if I were to replace the Neophyte (and other humanoid models) heads with normal human heads and removed all Tyranid iconography to represent a militia force of space miners? IG doesn't really have good rules for normal humans resolving to sabotage and ambushes in order to fight their enemies, in an unorganized, non-militarized fashion. The GSC rules would lend themselves well to this.

| | Krieg | |
30k: Alpha Legion | | Blackshields 
   
Made in us
Haemonculi Flesh Apprentice






Mr Freeze looks strange these days lol.


Automatically Appended Next Post:
 Orodhen wrote:
Speaking of conversions, do you guys think anyone would make a stink if I were to replace the Neophyte (and other humanoid models) heads with normal human heads and removed all Tyranid iconography to represent a militia force of space miners? IG doesn't really have good rules for normal humans resolving to sabotage and ambushes in order to fight their enemies, in an unorganized, non-militarized fashion. The GSC rules would lend themselves well to this.


I can't see why anyone would care so long as they new what you were going for. I had seen entire catachan armies last edition because the ambush mechanic fit the jungle guerillas so well.

This message was edited 1 time. Last update was at 2019/01/16 19:10:02


   
Made in gb
Longtime Dakkanaut






HATE Club, East London

I doubt anyone would object. Certainly not where I game.

Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in ie
Gefreiter




Ireland

Don’t multipliers happen before additions now? It should be 13, not 14. Possible to reach 15 with the banner and might, but then you are using 4 characters, one with a psychic power and the other with a random d3 ability, just to try to get a single abominant into combat. And the +1 T result is effectively a wammy since T5 vs. T6 is no different regarding 90% of the weapons he’s going to likely run into.

Not saying I don’t like him, I just see him as more somebody I’d want to put in a chimera with a big mob of pick aberrants and send up the board. If he gets a chance to boost an aberrant on turn 3+, that’s cool, but not what I would be buying him for.


No, that entire order of operations is from previous editions. Now you just take the current strength after any buffs and apply the weapons mod.



Are you 100% sure of this?

My reading of the rule is that the multiplication happens before the addition:


All modifers are cumulative, though you should apply any multiplication or division to the characteristic (rounding fractions up) before applying any addition or subtraction.


Am I missing something or playing wrong?
   
Made in gb
Longtime Dakkanaut






HATE Club, East London

Ignore, muddling up my conversations.

This message was edited 2 times. Last update was at 2019/01/16 20:07:29


Though guards may sleep and ships may lay at anchor, our foes know full well that big guns never tire.

Posting as Fifty_Painting on Instagram.

My blog - almost 40 pages of Badab War, Eldar, undead and other assorted projects 
   
Made in us
Regular Dakkanaut




Savannah

 Orodhen wrote:
Speaking of conversions, do you guys think anyone would make a stink if I were to replace the Neophyte (and other humanoid models) heads with normal human heads and removed all Tyranid iconography to represent a militia force of space miners? IG doesn't really have good rules for normal humans resolving to sabotage and ambushes in order to fight their enemies, in an unorganized, non-militarized fashion. The GSC rules would lend themselves well to this.


You might have a hard time with purestrains (or Tyranid allies), as nothing jumps out as a great stand-in, but for the normal guys I can't see anyone having an issue.

The Necromunda Ambots that are due out soon could make great "mining suit/robot" Aberrant stand-ins, though that'll undoubtedly be quite an expensive unit.

As for the Strength thing, check the Designer's Commentary for the rulebook (https://whc-cdn.games-workshop.com/wp-content/uploads/2017/11/warhammer_40000_designers_commentary_en-1.pdf). Weapon modifiers use the adjusted strength, since they're applied last:
“Q: If a rule modifies a model’s Strength characteristic, and that model is equipped with a melee weapon that also has a modifier (e.g. ‘x2’), could you explain the order in which the modifiers are applied to the characteristics and the weapon’s Strength? A: First you must determine the model’s current Strength characteristic. To do so apply all modifiers to it that multiply or divide the value, then apply any that add or subtract to it. Having done this, you then modify this value as described by the weapon’s Strength characteristic.

For example, let’s imagine a model with a basic Strength characteristic of 3 is under the effects of two psychic powers: a friendly one that doubles their Strength characteristic, and an enemy one that subtracts 1 from their Strength characteristic. That model’s current Strength is therefore 5. If this model then fights with a weapon like a power fist, which has a Strength characteristic of ‘x2’, that attack will therefore be resolved at Strength 10.”

This message was edited 1 time. Last update was at 2019/01/16 19:40:16


 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





daisy666 wrote:
Don’t multipliers happen before additions now? It should be 13, not 14. Possible to reach 15 with the banner and might, but then you are using 4 characters, one with a psychic power and the other with a random d3 ability, just to try to get a single abominant into combat. And the +1 T result is effectively a wammy since T5 vs. T6 is no different regarding 90% of the weapons he’s going to likely run into.

Not saying I don’t like him, I just see him as more somebody I’d want to put in a chimera with a big mob of pick aberrants and send up the board. If he gets a chance to boost an aberrant on turn 3+, that’s cool, but not what I would be buying him for.


No, that entire order of operations is from previous editions. Now you just take the current strength after any buffs and apply the weapons mod.



Are you 100% sure of this?

My reading of the rule is that the multiplication happens before the addition:


All modifers are cumulative, though you should apply any multiplication or division to the characteristic (rounding fractions up) before applying any addition or subtraction.


Am I missing something or playing wrong?


They released a FAQ that basically stated you work out the units strength before applying the weapon modification if any.
So if you add one to your base Strength that would be doubled by an ×2 weapon. Equally if you had your strength halved by a psychic power, your +1 weapon would add to the half value ({S4 / 2}+{+1}=S3).
Haven’t read the Vigilius FAQs to see if they actually contradicted this or not though so…

This message was edited 1 time. Last update was at 2019/01/16 19:46:40


"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in ca
Longtime Dakkanaut






Cool model, but GW is really overusing the ''cute little critters" theme. Seems like every army lately has some

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in us
Shadowy Grot Kommittee Memba






 Orodhen wrote:
Speaking of conversions, do you guys think anyone would make a stink if I were to replace the Neophyte (and other humanoid models) heads with normal human heads and removed all Tyranid iconography to represent a militia force of space miners? IG doesn't really have good rules for normal humans resolving to sabotage and ambushes in order to fight their enemies, in an unorganized, non-militarized fashion. The GSC rules would lend themselves well to this.


Half the models in the neophyte box are generation 3 - they have taloned hands and hunched backs. That might be a problem.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Longtime Dakkanaut





 streetsamurai wrote:
Cool model, but GW is really overusing the ''cute little critters" theme. Seems like every army lately has some


I cant get enough. Nuglings, Squigs, Familiars. Gimme em all.
   
Made in ca
Implacable Skitarii




Ottawa, Canada

 Trimarius wrote:
 Orodhen wrote:
Speaking of conversions, do you guys think anyone would make a stink if I were to replace the Neophyte (and other humanoid models) heads with normal human heads and removed all Tyranid iconography to represent a militia force of space miners? IG doesn't really have good rules for normal humans resolving to sabotage and ambushes in order to fight their enemies, in an unorganized, non-militarized fashion. The GSC rules would lend themselves well to this.


You might have a hard time with purestrains (or Tyranid allies), as nothing jumps out as a great stand-in, but for the normal guys I can't see anyone having an issue.

The Necromunda Ambots that are due out soon could make great "mining suit/robot" Aberrant stand-ins, though that'll undoubtedly be quite an expensive unit.”


I have a lot of Ad Mech bits to add extra robotic limbs for models with extra appendages (although purestrain are probably too hard to convert). As for the Aberrants, I was thinking maybe Necromunda Goliaths.

| | Krieg | |
30k: Alpha Legion | | Blackshields 
   
Made in us
Longtime Dakkanaut





Connecticut

 streetsamurai wrote:
Cool model, but GW is really overusing the ''cute little critters" theme. Seems like every army lately has some


They sell very well. I have a buddy that collects Nurglings.

Blood Angels, Custodes, Tzeentch, Alpha Legion, Astra Militarum, Deathwatch, Thousand Sons, Imperial Knights, Tau, Genestealer Cult.

I have a problem.

Being contrary for the sake of being contrary doesn't make you unique, it makes you annoying.

 Purifier wrote:
Using your rules isn't being a dick.
 
   
Made in be
Sneaky Striking Scorpion






GW is killing it with the cults... hats off.

FTL

   
 
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