82928
Post by: Albertorius
Yeah, I just found out today ^^
Automatically Appended Next Post:
Flinty wrote:Looks a it heavy geary. Does it have an official designation?
HACS-01MG- MP Hunter
Oh, I'm also using it to test Lychee's auto supports, as I'd like to know if they're any good... we'll see >_>
1478
Post by: warboss
Has he updated it recently that it popped up to catch your notice? I think Ashley posted about it in the HG thread. I haven't followed up on it.
82928
Post by: Albertorius
warboss wrote:Has he updated it recently that it popped up to catch your notice? I think Ashley posted about it in the HG thread. I haven't followed up on it.
I don't really know ^^. I just checked the redit to see if there was any news, and lo and behold, there was!
82928
Post by: Albertorius
Ok, so first test went ok-ish.
As you can see, the design itself is quite pretty indeed:
...but (as I was expecting, really) Lychee's autosupports mar the print a tad too much, by default:
The rest prints beautifully, though:
Now, size-wise I decided to test first with scaling it at 48% instead of the creator's recommended 54%, because it felt a bit more accurate:
And a scale shot with the official minis through the ages:
1478
Post by: warboss
Best print eVar!
You're going to start playing 2nd edition again now, aren't you?
82928
Post by: Albertorius
I just might XD. RPG at least.
So, putting things in the right perspective...
That's a Legion AT- ST
Anyways, so Lychee's autosupports were kind of a failure (not an abject one, mind, it printed, just marred) I decided to test the old "doing it your damn self" way, and as long as I was doing it I might as well print the thing at the suggested scale (reduced at 53% instead of 48%):
(Tallarn for scale  )
After priming it, you can notice the difference in support placement (I just yanked the supports off):
Big, but not ginormous:
Anyways, I've started to put some paint on it (basecoating, it's a pain >_& gt :
1478
Post by: warboss
Looks great! And very crisp. Original Elegoo Mars at 20? I like the bigger scale as well. I don't know if it's technically correct but it looks better visually.
82928
Post by: Albertorius
warboss wrote:Looks great! And very crisp. Original Elegoo Mars at 20? I like the bigger scale as well. I don't know if it's technically correct but it looks better visually.
Mars 2 Pro at 50, actually
1478
Post by: warboss
I didn't realize you upgraded! What's your opinion on the new machine? When did you buy it? Other than the obvious time savings, have you noticed a difference in the quality of the prints?
82928
Post by: Albertorius
warboss wrote:I didn't realize you upgraded! What's your opinion on the new machine? When did you buy it? Other than the obvious time savings, have you noticed a difference in the quality of the prints?
Some months ago (it was on sale for 200, so... ^^). In general I am quite happy with it, as it is mostly a bunch of quality of life improvements over the original Mars: the cracks between the body and the screen are covered with tape so that resin can't go down to the machinery in case of spilling, it has an inbuilt carbon filter, screen is mono and slightly bigger, which means faster prints and more space on the plate, the usb connects on the front of the machine instead of the back... you know, logical stuff in general.
The only thing I had problems with was the building plate... because eveything sticks yto it SO. VERY. MUCH. Seriously, it's not even funny. I've ended up sanding it a bit.
Quality wise it supposedly has a slightly lower resolution (due to the screen being 2k but a tad bigger) but I've yet to notice anything in that regard.
And it is faster, but not as much faster as you'd think at first (it's about twice as fast), because at the end of the day, the time the lights are on is a thing, but the time it spends moving the plate up and down is much more. So there's that.
5269
Post by: lord_blackfang
Presumably the real benefit there is if the screen is only on 1/3 the time it means you can print 3x as much before it burns out... on top of the 4x expected lifespan for a total of 12x expected output in a screen's life. I more than half expect some other part of the printer will become the bottleneck and regularly burn out before the screen does.
82928
Post by: Albertorius
306
Post by: Boss Salvage
Great paint, lots to like - props on the camo + missile caution marks in particular, and nice solid print
82928
Post by: Albertorius
Boss Salvage wrote:Great paint, lots to like - props on the camo + missile caution marks in particular, and nice solid print 
Thank you
Well, this seems to be Gear month, so this week I've printed one of (well, two, actually, but eh ^^) Anvil Digital Forge's Light Mechs, with a combination of low and high tech parts:
And a size comparison with the trusty Hunter:
As you can see, size-wise is very much in line with a Gear, although with varying proportions. Interestingly enough, the Hunter ens up looking much more heavily armored, but the Light Mech looks nimbler.
1478
Post by: warboss
I could see that at maybe an alternative pre-hunter prototype Northern gear from the past of TN! Or even an early Paxton prototype as well.
82928
Post by: Albertorius
warboss wrote:I could see that at maybe an alternative pre-hunter prototype Northern gear from the past of TN! Or even an early Paxton prototype as well.
Mainly I can see what a professional designer could make out of Heavy Gears. It would be glorious.
82928
Post by: Albertorius
Well, that's finished. Fst and dirty, but easy enough:
I mean... it's not a Heavy Gear, but it's totsally adjacent ^^
3309
Post by: Flinty
That looks great, fast paint job or not. Lovely stuff.
129337
Post by: onmioji
Dude, you're a real monster of a print!
So many very small models. You just need to buy yourself a 4k resolution printer!
38561
Post by: MDSW
Ahhhh, man... I want a mech army now!!
Seriously, great work and so inspiring!
82928
Post by: Albertorius
Haha, thanks guys ^^
I thought about getting a 4k printer, but... to be completely honest, the amount of detail these things print is already astounding, so I'm not in too much of a hurry to upgrade. Plus, you need other, more expensive resins, to get the full experience.
82928
Post by: Albertorius
62835
Post by: IGtR=
Love the Battletech prints! These look even better than the originals
Thanks for sharing
62516
Post by: Warpig1815
Random drifter passing through. Just stopped to say your Iron Warriors are *perfection* - so much character! They look great dude
518
Post by: Kid_Kyoto
That's some great green on the mech.
82928
Post by: Albertorius
So... yesterday I did some experimentation.
I got hold of files to print a VF-1 Valkyrie on FDM at 1:45, with added parts for the Super version... so I am experimenting trying to see if they'd work for the (crappy) RRT miniatures:
First test wasn't too bad, a bit too big. I still needed to sand off mos of the dies of the legs, though. And I also needed to assemble a RRT mini, which is a chore in and of itself >_>
Still, not bad at all:
It was a quick test print for scale, so I printed it at 50 microns per layer, so it could be better... but still, much more detailed already than the crappy plastics. What a surprise, whoop de doo.
Priming it actually allows to see something, though:
All in all, not bad for a first try, but I'd like to find a way to make the details deeper.
...also, it would be better to actually print the whole model, because the RRT ones are fething gak -_-
82928
Post by: Albertorius
1478
Post by: warboss
Nice! In all seriousness, is there something that makes him Dark Mech or is that just because your a filthy traitor IW player?  Even regular Admech is way down the body horror roborabbit hole imo.
82928
Post by: Albertorius
Well, it's mainly a Dark Mech because the creators say it is ^^. I'm sure there's no way my loyal warriors in iron would stoop to affiliate themselves with that
82928
Post by: Albertorius
77159
Post by: Paradigm
Love the variety in those rebel scum. Where did you get the Bad Batch files? I know Skullforge do a set, but it has Crosshair rather than Echo.
82928
Post by: Albertorius
Paradigm wrote:Love the variety in those rebel scum. Where did you get the Bad Batch files? I know Skullforge do a set, but it has Crosshair rather than Echo.
It's from Dark Fire Designs' Patreon, same as the other clones. The rebels are from Madox.
82928
Post by: Albertorius
1478
Post by: warboss
Nice work. Is he typically weathered in the cartoon? I stopped watching in the first season. Ashokha was just too annoying early on.
82928
Post by: Albertorius
warboss wrote:Nice work. Is he typically weathered in the cartoon? I stopped watching in the first season. Ashokha was just too annoying early on.
Mostly all of the clones are tipically weathered unless they're shinies, hence the nickname.
As to the series, it has really high ups and really low downs, but on the whole I think it's quite worth a watch.
1478
Post by: warboss
I've heard the same but it's a big time investment. I tend to binge watch addictively.
And, yeah, I hear she becomes a very interesting nuanced character later on. I just don't know how long the "sky guy" annoying preteen sidekick phase lasts.
82928
Post by: Albertorius
warboss wrote:I've heard the same but it's a big time investment. I tend to binge watch addictively.
And, yeah, I hear she becomes a very interesting nuanced character later on. I just don't know how long the "sky guy" annoying preteen sidekick phase lasts.
Oh, yeah, snips turns out great, and she has multiple really good storylines.
She also helps a lot in shaping Anakin's character and turns him into a really nuanced and interesting man in turn. The Clone Wars cartoon probably does more for Anakin than for any other character.
306
Post by: Boss Salvage
I really love Clone Wars, the cartoon but also the era in Star Wars. Such a rich universe with many heroes (including many jedi), many villains (including many sith) and plenty of side players, set against all the military maneuvers. Distinctly opposed, for me anyway, to the more narrow storytelling of New Hope onwards, where we have our handful of Capital-H Heroes and 1-2 Capital-V Villains swirling dramatically around each other. But anyway, I really came here to compliment your Legion stuff, always cool to see another batch come off the printer and travel through the painter
62835
Post by: IGtR=
Love the Legion stuff - yet more variety for this plog!
Thanks for sharing
82928
Post by: Albertorius
Thank you for taking a look and commenting
Today I just finished up a new batch of clones, this time Phase 2 and quite grimier than the last ones:
82928
Post by: Albertorius
...and second Phase 2 squad done:
Fast and dirty job, mainly to get them out of the way fast ^^
77159
Post by: Paradigm
Nice work, love the distinition between the vets and the shinies. Must be quite the legion all lined up (pun most definitely intended).
306
Post by: Boss Salvage
Appreciate the marking differences between the two squads (and how weathered it is), plus obviously the grime on the vets
82928
Post by: Albertorius
Boss Salvage wrote:Appreciate the marking differences between the two squads (and how weathered it is), plus obviously the grime on the vets 
Thank you  . I'm pretty happy with them myself, seeing as every squad (but the shinies, because clean bright colors are the hell) took only one paint session.
Well, this weekend I decided to make good of the money I'm pouring on Madox's Patreon
I started with a whole lot of Imperial Spec Ops troopers and Inferno Squad:
I really like how dynamic their sculpts are, they are really cool and interesting. For example, take this spec ops trooper jumping over a crate:
Given the surcharge GW seems to apply to their dynamic minis, I kinda wonder what would the pricetag be if they sold this one ^^
Moving on to a squad of Death Troopers:
Then I also printed some filthy rebels, starting with a twilek raider squad (probably would count as rebel veterans or pathfinders, or maybe would be interesting to mix them into other units to lower the amount of regular humans on them):
I also did a twilek sniper team:
And a clown car (rebel landspeeder, which is basically their version of a technical, with added drive-by missile launcher!):
I'm loving all the absolutely gorgeous stuff it's out there for Legion, and the fact that the game is quite interesting helps, too!
82928
Post by: Albertorius
3309
Post by: Flinty
The unhelmeted heads look a little large, but the detail o all of those models is superb!
How do you get it so smooth??? I ran a 10 micron layer height model, and it still looks like a tiny relief map!
82928
Post by: Albertorius
Flinty wrote:The unhelmeted heads look a little large, but the detail o all of those models is superb!
How do you get it so smooth??? I ran a 10 micron layer height model, and it still looks like a tiny relief map!
For starters, I do some tests to get the "sweet spot" for layer time for each layer height I try, meaning I have tests usually for 50 microns and for 20 (the above are all 20 microns except for the landspeeder, which is 50).
For example, this is an example of an "ok" test, but nowhere near perfect, with the test I use:
All the details are there, so that's good, but there's some overcuring, as the letters are a big too thick, and the center figures fuse at the middle, where they shoud be barely touching, so that means there's room for improvement.
Now, this second is basically the sweet spot for the resin and layer height:
As you can see, everything is there again, which is great, but the layers dimensions are much tighter.
This is important, because one of the things that make layers noticeable is that many times they overcure or undercure a bit, so there's a bigger "step" than it should. On minis, it is actually pretty noticeable.
That's one thing: the other is making a good use of the anti aliasing and similar options: one thig you need to understand is that, the bigger you set those, the less sharp the layers are going to be... yes, it might make layers less noticeable, but usually... try to not overdo it. I usually set it at 2.
Lastly, movement speeds and ligh off delays: as a general thing, if you lower the speed a bit it will help to avoid supports failures and layer sliding, so that's important.
The Ligh off delays are something that I usually see people set it at 0, and it's actually an important setting, and more important the more viscous the resin you use is: basically, it's a delay between layers that allows the resin to set correctly for the next, imporoving quality. Sonic has a very handy calculator for that, that I heartily reccomend:
https://docs.google.com/spreadsheets/d/19nPJ16sjrXwjgUk_S3x7mDkPCXnz3-_wBngHrcXhaw0/edit?fbclid=IwAR3cTu_zGaf51TBWTCO8TrLpCNFW3C5zxBQHSeLrbB5ynz_YWTwZgncbjB4#gid=1981963383
It will allow you to set the proper light off times for your other settings.
82928
Post by: Albertorius
3309
Post by: Flinty
Lovely work.
I’ve just run 6 different versions of the same model using different exposure times (between 2.5s and 1.2s) and layer heights (between 50 and 10 micron) some with 2xaa and others without, and I can’t see any difference at all…
I have been using the default Mono light off setting of 0.5. I see the spreadsheet you linked to would suggest 5.5s. Is that not a tad long?
82928
Post by: Albertorius
Flinty wrote:Lovely work.
I’ve just run 6 different versions of the same model using different exposure times (between 2.5s and 1.2s) and layer heights (between 50 and 10 micron) some with 2xaa and others without, and I can’t see any difference at all…
I have been using the default Mono light off setting of 0.5. I see the spreadsheet you linked to would suggest 5.5s. Is that not a tad long?
It will depend on the viscousness of your resin. The thicker it is, the more it will benefit from it. The thinner it is, the less it will matter. For example, if you're using Elegoo resin, which usually is quite runny, you're probably safe using much less.
Personally I have set 7 and 8 there, but mainly because speed doesn't matter at all to me.
I have found that the best way of noticing the differences is using photos. With the naked eye I really can't see much of a difference between 50 micron layers and 20 micron ones at all, but on closeup photos it's really noticeable.
82928
Post by: Albertorius
Finished the Death Troopers: Pretty happy with them, all in all, and this kind of highlights is something I don't usually do.
1478
Post by: warboss
I can't wait to see your take on Geode! I think he's the best new character in the High Republic. I'm curious which of his multiple poses you'll choose but I personally recommend the heroic one. I just wish they offered a presupported version of the model for ease of printing.
82928
Post by: Albertorius
Dunno man, it fells a little too fiddly
So, news this week. The original Mars's plate leveling sensor broke, and it was almost two years since I bought it (so still in warranty). I called Amazon, they tried to contact Elegoo, apparently not to much avail, and then Amazon gave me the money back. So... yeah.
I kinda preordered a Mars 3 4k ^^.
Anyways, this weekend I got vaccinated and didn't have so much time to print, so I only did a test plate...
Eldar Fire Prisms, Epic scale:
Primed, to show better the detail level:
And size comparison:
77159
Post by: Paradigm
Damn, those are some crisp prints.
82928
Post by: Albertorius
And remember, this is a 2k printer. I kinda want to see how a 4k would fare.
3309
Post by: Flinty
Seems like expansion beyond 4K resolution will be massively diminishing returns. They are lovely prints. The detail on the cannon crystal is great.
Looking forward to see what you can get out of the Mars 3! Hopefully it’s AA will work!
1478
Post by: warboss
Congrats on the rebate and the surprise funds for a new printer! I didn't realize they were up to the Mars 3 already but I've been out of the hobby loop for a while now. Do you know the pixel density compared with the plate size for the 4k? I'm curious how much better than the 47 um (iirc) the original mars had this will be.
82928
Post by: Albertorius
warboss wrote:Congrats on the rebate and the surprise funds for a new printer! I didn't realize they were up to the Mars 3 already but I've been out of the hobby loop for a while now. Do you know the pixel density compared with the plate size for the 4k? I'm curious how much better than the 47 um ( iirc) the original mars had this will be.
The specs say 35 microns resolution on the XY axis. Automatically Appended Next Post: Flinty wrote:Seems like expansion beyond 4K resolution will be massively diminishing returns. They are lovely prints. The detail on the cannon crystal is great.
Looking forward to see what you can get out of the Mars 3! Hopefully it’s AA will work!
Honestly, I don't think it will get much more definition unless you go for special resins and the like.
82928
Post by: Albertorius
82928
Post by: Albertorius
I haven't finished the base of this one yet, but I did it mainly because I just bought Vallejo Chipping Medium and I kinda wanted to test it, so here it is: the alien clown car
82928
Post by: Albertorius
Printed and tested some of Wakes Emporium's excellent Epic not-orks:
9394
Post by: Malika2
Man those Orks look amazing! I almost feel as if I should just pack up and quit trying to do more Skinners for Vanguard Miniatures.
But yeah, really inspiring stuff.
82928
Post by: Albertorius
Well, all the Krieg KT talk made me dust off my Valour Korps prints and actually finish some ^^. You might remember the first test I did, back then, using the dress WWI french uniform as a base:
I do still like this for the officers, but with all the blue of the official Krieg paintjob I decided to change the troopers to a more olive drab tone (...and yeah, then they showed the green scheme xD):
And the complete command squad, with and without the officer:
77159
Post by: Paradigm
Nice work, I have always liked the Death Korps in blue, but that muted drab really does look the part, and the accent colours set it off well.
82928
Post by: Albertorius
Paradigm wrote:Nice work, I have always liked the Death Korps in blue, but that muted drab really does look the part, and the accent colours set it off well.
Thanks! I'm pretty happy with the end result, too. Currently the idea is olive drab for troopers/subofficers and dress blue/reds for officers. Dunno what I'll do if I ever paint a commissar xD.
30672
Post by: Theophony
Albertorius wrote: Paradigm wrote:Nice work, I have always liked the Death Korps in blue, but that muted drab really does look the part, and the accent colours set it off well.
Thanks! I'm pretty happy with the end result, too. Currently the idea is olive drab for troopers/subofficers and dress blue/reds for officers. Dunno what I'll do if I ever paint a commissar xD.
Um  Black of course....or Grey/Black. With Medics in White so the enemy knows not to shoot them as they are non-combatants
82928
Post by: Albertorius
Painted a full grenadiers squad, and I still have another I shoud do.
Honestly speaking, these guys are kinda boring to paint xD
306
Post by: Boss Salvage
They're looking super sharp tho! Solid sculpts / prints as well. Dig that in-scale plasma gun, but really the dude who brought the jello mold is the best
82928
Post by: Albertorius
He's thinking WHY A MASK THOUGH
3309
Post by: Flinty
Maybe the womble-nose at the front is specially adapted for jelly intake in hazardous environments
82928
Post by: Albertorius
Lately I've been doing some remodelling at home, so the printers mostly went unused, but this week I got them out again.
And since it was some time since I did something big-ish, I decided to print Anvil Digital Forge's absolutely outstanding amphibious APC kit:
The presupports are magnificent, and the ways they've gone to reduce weight and hence the amount of resin needed for the kit is incredible:
As you can gather, it was not a small kit: it took three full Pro 2 plates to print.
But boy, does it look sweet:
And after a bit of priming...
Automatically Appended Next Post: I also printed a Leviathan Dreadnought for a friend...
...well, actually, I printed two, because I had two different models and my friend wanted a Salamanders one with al melta-flamers, so at first I tried to print one model, which had much less parts and was less detailed and poseable, with the melta armas... but the arms didn't really fit the other, so I ended printing both and kept the simpler one.
This one:
And this is my friend's
Automatically Appended Next Post: Then I fired up the fdm printer and made some extra shelve supports for an Ikea's Detolf glass cabinet:
And then I printed some colonial marinorks:
"Da killier the prey, da bigger we get!"
And oh boy , are they right xD
3309
Post by: Flinty
Nice!
you need to do an alternative version of the amphibious thingy as a civilian "duck tours" version  bonus points for tourists being included!
I love the Colonial Marine orks. Have you read a book called Grunts! by Mary Gentle? If not, then you really should
306
Post by: Boss Salvage
Nice batch of printing  I've got a few multi-plate tanks I'd like to try some time, but I keep chickening out on (that and I need to replace my FEP for the first time, really gnarly and I think is underexposing all my prints into goop).
AWESOME orks O_O
1478
Post by: warboss
Looks cool! I'd have thought that was an ogre if the ears were shaved down.
82928
Post by: Albertorius
Flinty wrote:Nice!
you need to do an alternative version of the amphibious thingy as a civilian "duck tours" version  bonus points for tourists being included!
That's a certain possibility. There's even one version of the thing with the "duck" boat face ^^
I love the Colonial Marine orks. Have you read a book called Grunts! by Mary Gentle? If not, then you really should 
I know of it, but I haven't really read it. I have, however, read the Damned Trilogy, by Alan Dean Foster, where humans are basically orks in the sense that they're the single known race that thrives in combat. It's pretty interesting.
Boss Salvage wrote:Nice batch of printing  I've got a few multi-plate tanks I'd like to try some time, but I keep chickening out on (that and I need to replace my FEP for the first time, really gnarly and I think is underexposing all my prints into goop).
FEP replacing is easier than you think, you won't have a problem  . And yes, multi plate prints are... a thing ^^. I guess we could always get a bigger printer, but... eh xD.
AWESOME orks O_O
I know, right? I do love them.
warboss wrote:Looks cool! I'd have thought that was an ogre if the ears were shaved down.
Well, they're ogryn size, so they would most certainly work as IG ogryn count-as... which is probably what I'll do xD.
I ended up printing a full colonial marinork section, except for one half of the tactical team (the AFV driver) and the full support team (the pilot and the crew chief of the dropship). But it will do for now
Tactical team (sergeant):
Section A, Fireteam 1 (Rifle Team):
Section A, Fireteam 2 (Gun Team):
Section B, Fireteam 1 (Assault Team):
Section B, Fireteam 2 (Gun Team):
By the way, six of these nine are multipart ^^. And I haven't even used the running and kneeling poses!
And lastly, I printed a five-man squad at 70% scale to see if they'd work at "regular" 40k scale:
And I'd say they would work pretty well at that scale: they're taller than regular boyz, but it's mostly the pose, and the proportions are less cartoonish, but still pretty cool:
Papsikel was kind enough to provide lychee files of everything alongside their regular supported and unsupported files... which meant that to resize the supported models I only needed to resize them, select all the supports (they're places in the same places of the mini, but as the raft doesn't change, the rest of the supports get wonky) and redo them... and voila, redone. That was fantastic, and saved me a whole ton of time
Oh, also: These are all printed at a "coarse" layer level of 50 microns: if I end up using the small ones I'd reprint them at 20 microns. These are just tests ^^.
1478
Post by: warboss
Looks great. I really like what I assume is the sergeant with the cigar. Can you select the weapon and delete it to replace it with something more close combat? The more I look at them the more they remind me of the mercs from the Fifth Element. I hope those weapons don't have a red button!
82928
Post by: Albertorius
warboss wrote:Looks great. I really like what I assume is the sergeant with the cigar. Can you select the weapon and delete it to replace it with something more close combat? The more I look at them the more they remind me of the mercs from the Fifth Element. I hope those weapons don't have a red button! 
Well... yes and no ^^
There are five complete poses that are non-poseable (the five resized above):
and then there's a set of multiparts:
As you can see, there's a modular head with cigar, but also helmet... but this is just the first set, and they said there were going to be more. Automatically Appended Next Post: Yesterday I printed a Background holder for photos ( https://www.thingiverse.com/thing:3638751):
I also printed the 5 default ugoks again at 20 microns and 70% to maybe use them as a kill team, and I took photos with the new booth:
So far, so good ^^
I then did a comparison pic with the 20-microns print and the 50-microns one:
And a size comparison with a Vostroyan sergeant:
306
Post by: Boss Salvage
Thanks for the review / testing of the kit, thinking about picking it up for Kill Team purposes as well. Honestly the Aliens-ness of it is the main thing holding me back, but it's easy to think of them as just differently-/better-designed space orcs and embrace it.
1478
Post by: warboss
Albertorius wrote: warboss wrote:Looks great. I really like what I assume is the sergeant with the cigar. Can you select the weapon and delete it to replace it with something more close combat? The more I look at them the more they remind me of the mercs from the Fifth Element. I hope those weapons don't have a red button! 
Well... yes and no ^^
There are five complete poses that are non-poseable (the five resized above):
Thanks for the rundown! I saw they're offered now individually through their MMF store. Can you check to see if the weapon on the sergeants back (the tommy gun) is a separate shell? Or did they combine it all into one when autofixing the models for errors.
82928
Post by: Albertorius
warboss wrote: Albertorius wrote: warboss wrote:Looks great. I really like what I assume is the sergeant with the cigar. Can you select the weapon and delete it to replace it with something more close combat? The more I look at them the more they remind me of the mercs from the Fifth Element. I hope those weapons don't have a red button! 
Well... yes and no ^^
There are five complete poses that are non-poseable (the five resized above):
Thanks for the rundown! I saw they're offered now individually through their MMF store. Can you check to see if the weapon on the sergeants back (the tommy gun) is a separate shell? Or did they combine it all into one when autofixing the models for errors.
Unfortunately the second, it seems. At least with the regular Windows 3d builder it shows as a single mesh without ungroup options.
Also, printed 10 modular orks at 70%. heads and some details printed at 20 microns, rest at 50.
82928
Post by: Albertorius
38561
Post by: MDSW
I really like your metal effect, especially on the trooper from July - super great work!!!
9394
Post by: Malika2
Cool stuff!
82928
Post by: Albertorius
MDSW wrote:I really like your metal effect, especially on the trooper from July - super great work!!!
Malika2 wrote:Cool stuff!
Thanks, guys  . I'm not too happy with the skin, but it was just a test anyways ^^
82928
Post by: Albertorius
3309
Post by: Flinty
looks great. Buttery smooth finish again. nice work.
82928
Post by: Albertorius
Flinty wrote:looks great. Buttery smooth finish again. nice work.
Thanks
82928
Post by: Albertorius
Oh, my, the Elegoo Mars 3 just arrived.
That means I'll need to test it, for sure xD
1478
Post by: warboss
Is that the dlp one? You're pretty much on a yearly printer upgrade schedule now, aren't you?
82928
Post by: Albertorius
warboss wrote:Is that the dlp one? You're pretty much on a yearly printer upgrade schedule now, aren't you? 
Kinda xD. I got this one because it happened to be released just at the moment when My Mars original croaked and Amazon decided to reimburse it to me in full, so...
This is the regular sized, 4k SLA screen one. Automatically Appended Next Post: First two tests at 50 microns:
2.5 seconds/layer
2.4 seconds/layer
...not really a big difference, but everything looks proper sharp.
82928
Post by: Albertorius
3309
Post by: Flinty
Great looking models. I think the predator style ones are meant to be female? It’s hard to tell as the sculptor has been really subtle about it…
1478
Post by: warboss
Very crisp as you said. If it cures, we can print it!
306
Post by: Boss Salvage
Cheers for the test prints, next year I'll probably pick up a Mars 3 (Pro?) unless the Saturn drops enough in price to justify it, but its price seems more stable than the Martian line. Maybe Jupiter will drive it down a bit? Or is a Saturn 2 headed our way, you figure? I'm pretty out of touch with the market at large.
62835
Post by: IGtR=
Those prints look fantastic... although the female Predators are truly outrageous
Thanks for sharing
82928
Post by: Albertorius
Well, with everything that's been going on (I got surgery, our project went live, I finished translating a bigass Alien RPG book and started another one from a different line) I feel I've been neglecting this thread >_>, so let's fix that, shall we?
Ok, let's see... I painted some of Papsikels' prints:
Then I printed the same model with the same supports and layer height in both the Mars 2 Pro and the Mars 3, to compare, and honestly, at 50 microns with no AA, the differences are mostly minimal...
...specifically, on Artisan Ghuild's minis, which are fantastically well made for printing in current generation printers and that make sure that their detail shows. So... yeah, I probably should have tried with something worse, like a downscaled mini or the like, to see how far you can reach. Still, it shows once again that you need to sculpt for the medium.
Automatically Appended Next Post:
Then I printed this bad boy:
And dang but it's enormous!
Also, primed:
Automatically Appended Next Post: I also bought a couple of Unseen Btech models off Cults3d, a Phoenix Hawk and a Wasp, and the certainly look the part:
Size wise they're also pretty on point with the new Catalyst stuff:
And detail wise... well, let me say, once again, feth PALLADIUM. There.
9394
Post by: Malika2
What scale are those mecha in?
82928
Post by: Albertorius
Next, seeing as I've been printing a full company of Davion Guards for Btech, I felt I needed some more kuritan mechs to field, so I printed these guys:
A Mauler, because I've always loved the design since the Btech Compendium, even though it's kinda gak:
And a reimagined Unseen Warhammer, because, once again, feth PALLADIUM WITH A SPROCKET.
I actually printed two of each, because I had them already supported and sliced, so why not. Anyways, size wise they sem to match okish with the Catalyst plastics:
And then primed, so that details show up better:
Automatically Appended Next Post:
Battletech scale, so basically AT scale, about 1/285.
Depending on the weight scale (mechs are light, medium, heavy or assault), but they're in the same ballpark as knights, and actually I've used them as such some times ^^
Automatically Appended Next Post: Some more stuff: size comparison of the new Aeronautica Imperialis SM stuff with the ones I have printed!
Size-wise, I'd say the Thawk is just about perfect and the other one is a tad too big, but workable enough. Automatically Appended Next Post: And Malika2's really pretty new AT scale buildings, in FDM and resin!
Unassembled:
Assembled:
Scale:
All in all, the FDM one should have printed better, but it kinda got problems trying to eat the mesh, although I know FDM slicers can be very finicky.
Anyways, I primed both and printed the FDM one with some added flock to hide some of the issues:
The other is still only primed, though:
82928
Post by: Albertorius
Test print of some tiny space elves for Epic:
As always, bare resin is tricky, but it looks better the moment you prime it. The only real problem of these minis is that the stretched arms with shuricats are really, really fragile.
Absolutely gorgeous models, and comparatively easy to paint because of it:
Some size comparisons with Warmaster models (Epic is tiny, heh):
3309
Post by: Flinty
They look great. Simple shading paint jobs work so well at that scale.
9394
Post by: Malika2
Maaaaaaan, you’re at it again! Keep up the good work.
38561
Post by: MDSW
While the minis are indeed superb, I am so jealous and impressed with your perfect JSI Wundel test!! Nice job, you got it dialed in perfectly!
82928
Post by: Albertorius
MDSW wrote:While the minis are indeed superb, I am so jealous and impressed with your perfect JSI Wundel test!! Nice job, you got it dialed in perfectly!
Hahahah, thanks!
Yeah, I'm pretty happy with the current configuration for the regular Elegoo Grey resin.I bought two new sets from two different manufacturers (one local, which I hope will be good, as I'd prefer to buy as local as possible), and another chinese which was on offer and I've had them recommended. We'll see.
This weekend I've printed some teensy tiny Aspects:
3309
Post by: Flinty
Have you had any problems with warpage of the slender barrels? Any tips on controlling it? I have found that the Elegoo resin I’m using is pretty good for warm water reshaping, but best to avoid in the first place
82928
Post by: Albertorius
Flinty wrote:Have you had any problems with warpage of the slender barrels? Any tips on controlling it? I have found that the Elegoo resin I’m using is pretty good for warm water reshaping, but best to avoid in the first place 
Not usually, no, but I print quite slow in general so that should reduce the risk. When it has happened (sometimes before curing thin swords and things like that want to curly into themselves) the usual hot/cold water combo has worked. Automatically Appended Next Post: Painted the first detachment of eldar guardians:
306
Post by: Boss Salvage
Fun stuff of late, and very pretty tiny Eldar
82928
Post by: Albertorius
The sculpts are absolutely superb, let me tell you (bought at Cults3d from Lord Chronos, in case you're interested).
Primed the Aspect Warriors, and the detail is mind blowing:
All the separate teeth on those chainswords, good god!
And to give the proper scale, "banana for scale":
All printed in the same batch, on my Mars 2 Pro at 20 microns per layer with Elegoo Grey resin and AA 2.
77159
Post by: Paradigm
Holy wow, those are just insane. I thought the results you were getting for 10mm Warmaster were pushing the printer to its limits, but these are next level.
552
Post by: Prometheum5
Those are ridiculously sharp!
9394
Post by: Malika2
Very clean!!!
108778
Post by: Strg Alt
Flinty wrote:Great looking models. I think the predator style ones are meant to be female? It’s hard to tell as the sculptor has been really subtle about it…
Possible explanation for that mishap:
3D-printer accessed Skyrim mods prior printing as the female alien looks like my Skyrim characters.
Jokes aside, great models.
Have you already printed the whole Predator team? I would like to see Carl Weathers who starred in MK X as a skin for Jax.
82928
Post by: Albertorius
Strg Alt wrote: Flinty wrote:Great looking models. I think the predator style ones are meant to be female? It’s hard to tell as the sculptor has been really subtle about it…
Possible explanation for that mishap:
3D-printer accessed Skyrim mods prior printing as the female alien looks like my Skyrim characters.
Jokes aside, great models.
Have you already printed the whole Predator team? I would like to see Carl Weathers who starred in MK X as a skin for Jax.
Not really, I didn't have anything immediate to use the for, so the ones I printed were more to test the Mars 3.
Anyways, I printed the Reapers and the Dragons:
82928
Post by: Albertorius
So I've been printing more little space elfs:
Some transports:
Some tanks (also transports  ):
As I didn't find good Vyper models (the ones I did find were either too basic, designed for fdm, or just rescaled stuff waaaay too fiddly), I decided to rescale some old schoo Falcons that I found, which are interestingly looking:
First I tested a print with a new resin I bought produced locally, which is more bendy and less rigid than the regular Elegoo stuff:
I only managed to print correctly 2 out of 12, but that's mostly due to the cold and to me not being used to the new resin. In is cool that it retains a bit of springiness even after cured, though. So, interesting, all in all.
Now, size wise they look like this, which I think is adequate for Vyper proxies:
And then I printed another batch with the regular resin:
Automatically Appended Next Post: And then, some super heavy stuff:
...and two scout titans ^^
1478
Post by: warboss
They really look great both in terms of printing detail as well as your support cleanup.
306
Post by: Boss Salvage
I always liked Epic Eldar vehicles back in my 'flipping through White Dwarf in the '90s' days, the aesthetic looks really great en mass. And damn if you haven't amassed them! Good stuff that has me stupidly wondering about printing up that Saim-Hann armored company of my dreams
82928
Post by: Albertorius
warboss wrote:They really look great both in terms of printing detail as well as your support cleanup.
Thanks! Epic stuff is usually easier, though
Boss Salvage wrote:I always liked Epic Eldar vehicles back in my 'flipping through White Dwarf in the '90s' days, the aesthetic looks really great en mass. And damn if you haven't amassed them! Good stuff that has me stupidly wondering about printing up that Saim-Hann armored company of my dreams 
Yeah, the general look is really appealing. And the comparison with the human stuff is nice, too!
Also, scale:
9394
Post by: Malika2
Frightening!
123943
Post by: Fluid_Fox
Very cool
82928
Post by: Albertorius
77159
Post by: Paradigm
That is fantastic, such clean work and that colour choice is perfect!
38561
Post by: MDSW
Yes, stellar paint jobs!!!
132
Post by: bbb
How fragile are the printed eldar titans?
82928
Post by: Albertorius
bbb wrote:How fragile are the printed eldar titans?
Well, they're resin, so about as much as FW stuff I'd say? Automatically Appended Next Post: Paradigm wrote:That is fantastic, such clean work and that colour choice is perfect!
MDSW wrote:Yes, stellar paint jobs!!!
Thanks!
82928
Post by: Albertorius
Finished up a lance, and half of it is printed, so I'll leave it here too:
82928
Post by: Albertorius
Another printed Wolverine here, so I'll post it here for completeness:
9394
Post by: Malika2
Fuego alert! This stuff is very clean! Well done!
1478
Post by: warboss
Nice work on the panel lines and lenses. And happy upcoming New Year!
82928
Post by: Albertorius
Malika2 wrote:Fuego alert! This stuff is very clean! Well done!
warboss wrote:Nice work on the panel lines and lenses. And happy upcoming New Year!
Thank you very much, and happy new year (already over here)! Akemashite Omedeto!
82928
Post by: Albertorius
I'm getting ready to go back to the gaming table in person (hopefully next month the... <waves vaguely> whole Omicron situation will be remitting here, give how fast it has spiked) and I plan to GM a Lancer RPG campaign.
Lancer is a mecha RPG with deeply tactical mecha combat, and I've started printing stuff for that.
Right now, I'm planning to use 'mechs for Size 1 frames because I'll be using hexmaps and... well, because I have a lot and they look the part with the rest of the stuff in 15mm.
For starters I've printed for plates of 15mm stuff from TripleSpireWorkshop's "Space Conscripts" Kickstarter:
I... have printed a lot of guys xD
Now, Size 1 frames are more or less Heavy Gear-sized, so as I said, battlemechs look ok side by side:
For the record, Lancer units go from Size 1/2 to Size 4, usually, with Size 4+ being comparatively rare. These are the equivalencies they give:
Size 1/2: Humans, some small mechs, extravehicular activity (EVA) suits.
Size 1: Standard mechs (on the whereabouts with Heavy Gear's gears)
Size 2: Tanks, vehicles ( e.g. APCs or construction vehicles), heavy mechs (these would be equivalent to most battlemechs)
Size 3: Siege mechs, large or heavy vehicles (probably the heaviest battlemechs would fit here)
Size 4+ Titanic mechs, flyers (getting close to the size of scout titans, here)
Also, these would be the "base sizes" on a hexmap:
So, as I said, 'mechs I think fit for Size 1.
Also, I primed some of the infantry to get better detailed pics:
They are small, yes... but it's a matter of perspective ^^
306
Post by: Boss Salvage
LANCER! One of those rad games that I'll likely never get to but would love to play. Very cool to see you tackle it, 3D printing and all. Color me pumped to track your progress representing and playing it
82928
Post by: Albertorius
82928
Post by: Albertorius
Ok, full unit done then.
I plan to use these guys as Hercynian rangers for the upcoming campaign:
82928
Post by: Albertorius
Armed ATV done
And family photo so far:
3309
Post by: Flinty
Infantry is super cute at that scale
Good looking work. Hope the campaign goes well.
28444
Post by: DarknessEternal
I assume those cars are drones? No way a person fits in them.
82928
Post by: Albertorius
Hehe xD. Well, they're stylized models, so all bets are off, but there's an open topped version:
They clearly have the heads cut off when closed xD
The version that's supposed to be a troop transport is even funnier, as it would be BMP-like inside ^^
82928
Post by: Albertorius
3309
Post by: Flinty
They look great. The tank models remind me of Advance "Wars, in a good way
Regarding the layer lines, if you hold one in your hand, can you see them that clearly? the first image you have to look pretty closely at to see anything untoward.
82928
Post by: Albertorius
Flinty wrote:They look great. The tank models remind me of Advance "Wars, in a good way
Regarding the layer lines, if you hold one in your hand, can you see them that clearly? the first image you have to look pretty closely at to see anything untoward.
Nah, on hand all that's invisible. It's just in photos, but it's there still ^^
306
Post by: Boss Salvage
Great little tank, impressive array of turrets! Really nice dark metal too.
Tiny infantry are sweet as well, dig the design as well as paint work. Interesting inverted? bases on them, I guess to slot into vehicles and maybe into movement trays?
82928
Post by: Albertorius
Boss Salvage wrote:Great little tank, impressive array of turrets! Really nice dark metal too.
Tiny infantry are sweet as well, dig the design as well as paint work. Interesting inverted? bases on them, I guess to slot into vehicles and maybe into movement trays?
That's the idea'yes, to slot them easier onto stuff. The Ks includes a "ring" for lack of better word to convert them into more regular bases, but I have yet to print any.
82928
Post by: Albertorius
Some NPCs done, again for the Lancer RPG:
82928
Post by: Albertorius
Finished the set of NPCs... now I seem to have an army. I might use them as tau auxiliaries for 40k in 15mm ^^
...so now I've printed a fuckton of mechas from Papsikels to make PCs and NPCs ^^
(that and two plates more, not depicted >_& gt
I'll start with this guy, which will be one of my players' first ride, a close combat-specced Everest (The Everest if the default frame starting characters get, as starting characters at License Level 0 only get the GMS license, and they can mod it with GMS equipment and guns)
The infantry is honestly a bit on the big side, but that way it will be easier to handle, so I'm not complaining.
I also printed more bases and a first set of Size 1 to Size 4 bases, again for Lancer, so I made a couple of comparison pics for my players so they have a rough idea of what a Size means:
Size 1/2 (the infantry trooper, but also battlesuits), and then Size 1, 2, 3 and 4
And a different one, swapping the Size 2 mecha for a tank and the Size 4 bigass mecha for an infantry squad, which as a unit occupies a Size 4.
82928
Post by: Albertorius
1478
Post by: warboss
I think I like the look of the middle skinny robots the most. They're clearly differentiated from manned mechs in that regard.
82928
Post by: Albertorius
warboss wrote:I think I like the look of the middle skinny robots the most. They're clearly differentiated from manned mechs in that regard.
The Watanabe droids are based off Full Metal Panic's Rk-92 Savage arms slave, so it stands to reason it feels "off" somewhat as an unmanned, human sized drone:
https://fullmetalpanic.fandom.com/wiki/Rk-92_Savage
The beefier fukimasa drones are the regular ones with extra armor plates bolted on, which is nice.
1478
Post by: warboss
Cool. I wasn't aware of that. I watched Full Metal Panic when it first came out on dvd here but not since and definitely didn't remember that.
82928
Post by: Albertorius
I am a big fan of the regular series and also (even moreso) of FMP! Fumoffu, which is the more comedic of the series by far.
But yeah, the Savages are very distinctive and I loved them in FMP, so... ^^
Anyways, I did a fast and dirty test paint of one of the Fukimasa "lankies" to see how they'd look in olive drab:
(How it started)
So far I'm digging it. Also, as I'm planning on using these guys as hercynian rangers mechas, I wanted to try and add some shrubbery and stuff to help them break the mech's silhouette:
(How it's going)
1478
Post by: warboss
Nice! Those are the skinnies i was referring to above. Can yiu compare them to various gears and other HG stuff? I'm guessing they're midway between a scout gear and FLAIL.
82928
Post by: Albertorius
warboss wrote:Nice! Those are the skinnies i was referring to above. Can yiu compare them to various gears and other HG stuff? I'm guessing they're midway between a scout gear and FLAIL.
Well, I don't have any HG minis right here, so that's a no until the weekend at least, but I have some battlemechs...
1478
Post by: warboss
No rush! It was just a meek request at your discretion too, lol.
82928
Post by: Albertorius
I didn't manage to did it last week, but hopefully this one ^^
What I did manage is to sort of finish the PCs' rides:
At least until they tell me how they want to mod them.
1478
Post by: warboss
Nice and crisp. Are the players all starting with the same base chassis?
82928
Post by: Albertorius
warboss wrote:Nice and crisp. Are the players all starting with the same base chassis?
Yep, characters are all License Level 0, which means they currently only have access to GMS equipment and the one chasis, the GMS-01 Everest
1478
Post by: warboss
So you'll be reprinting/repainting their mechs custom for each level? Cool use of the printer!
82928
Post by: Albertorius
warboss wrote:So you'll be reprinting/repainting their mechs custom for each level? Cool use of the printer!
Yup, that's the idea, to sort of picture their evolution with their minis ^^
So, I took some comparison pics of the PCs ride and the Size 1 NPC I painted with some HG stuff:
Side by side comparison between both:
Everest
Hercynian Ranger:
1478
Post by: warboss
Cool! I didn't realize you were one of those jerks that make the rest of us look bad by quartering your rocket tip paint jobs. I should have given your 6mm work on display here but didn't.
I think my fav from the new batch is ghillie sniper mech.
82928
Post by: Albertorius
warboss wrote:Cool! I didn't realize you were one of those jerks that make the rest of us look bad by quartering your rocket tip paint jobs. I should have given your 6mm work on display here but didn't.
I think my fav from the new batch is ghillie sniper mech.
I did it before it was cool, actually. DP9 started doing it after I showed that boy on the forums xD
As to the guillie sniper, I though it would be cool to have the "local" faction (hercynian rangers) to do that with their mechs.
34119
Post by: neil101
some great stuff in here.. liking the grass on the bots .. nice design.. and the epic stuff is well epic
82928
Post by: Albertorius
82928
Post by: Albertorius
Ok, so speed paints are at least fast xD
1478
Post by: warboss
Nice. You're liking the new Speedpaints? I've been curious how they'd look on scifi minis. And, yeah, Piper has some really cool suit designs up on cults.
30672
Post by: Theophony
I really like those suits there  .
306
Post by: Boss Salvage
Dig the drone warriors, nice work slamming that squad out! Glad you added the extra green glow to the dudes themselves, the extra contrast is a nice touch.
82928
Post by: Albertorius
warboss wrote:Nice. You're liking the new Speedpaints? I've been curious how they'd look on scifi minis. And, yeah, Piper has some really cool suit designs up on cults.
So far it's working nicely. I find they dry much cleaner over flat surfaces than contrasts, so they have a different use case for me at least, for when I wanna paint fast something more tech-like. They also seem to do much more capillary action and go for the panel lines like crazy, so that's another plus.
The reactivation issue so far hasn't been a problem, but I'd advice to varnish the mini after finishing the speed paint parts. Automatically Appended Next Post:
They're lovely minis. And so many options! Automatically Appended Next Post: Boss Salvage wrote:Dig the drone warriors, nice work slamming that squad out! Glad you added the extra green glow to the dudes themselves, the extra contrast is a nice touch.
Thanks! Yeah, I felt that too, that's why I added the extra touch,as they felt way too flat otherwise
306
Post by: Boss Salvage
Speaking of sweet Tau drone sculpts, have you seen PiperMakes' work? Amazing designs. I think I prefer the bipedal troopers of yours over their lil' tachikoma duders, but the big drone suits are fantastic.
82928
Post by: Albertorius
Boss Salvage wrote:Speaking of sweet Tau drone sculpts, have you seen PiperMakes' work? Amazing designs. I think I prefer the bipedal troopers of yours over their lil' tachikoma duders, but the big drone suits are fantastic.
Those are Pipermakes' ^^
306
Post by: Boss Salvage
!!  !! In my defense, none of the little dudes are on their GumRoad EDIT: But they are over here > https://comicsgamesandthings.com/shop/?partner=pipermakes
1478
Post by: warboss
FWIW, they're also not on their cults page. I'm not sure why they're fragmenting their stuff like that.
82928
Post by: Albertorius
warboss wrote:FWIW, they're also not on their cults page. I'm not sure why they're fragmenting their stuff like that.
No, it's just that these are from this month's patreon, so they aren't yet on Cults. I guess they will, eventually, but I'm not sure how long do they take to port them there.
1478
Post by: warboss
Ah, ok. Didn't realize they had one but probably should have figured they did. When I was regularly following them, it seemed like the new stuff went up on their cults page where I followed them. They'd preview it WIP on facebook and it would pop up there a few days later.
82928
Post by: Albertorius
82928
Post by: Albertorius
Hm, I've been neglectic the thread, haven't I.. let's see...
Lately I've been printing:
- A shieldmaiden warband for a friend, to use in Frostgrave. As this was to be used in conjunction with Victrix's absolutely excellent vinigs sprues, we had to finagle about with the scale.
The first attempt was... not really successful
So I had to scale them at about 85% (I actually scaled the supported files, without any problem)
Quite a bit better ,and all the detail printed without issues
- I also printed a giant for a D&D GM friend:
- A bunch of Statuesque heads, which I then started to attach to multiple stuff:
They take to paint really well, too! (that's simply contrasts)
- Bunches of alien rebels from Anvil Digital Forge, PCs from Mutant Chronicles and Alien and CP2077 stuff from Paksikels:
Automatically Appended Next Post: - Did a comparison between one of the MC's resin printed characters and the same one from the Siege of the Citadel boardgame:
- Printed some Red Nebular's 10mm stompas
- And painted some assorted stuff!
The MC character (all Speed Paints, plus Agrax wash)
CP2077 NPC (speed paints and contrasts, took about 10 minutes)
Anvil Digital Forge Bird Alien (Speed Paints + Agrax wash)
Epic ork trukks (regular paint + rust effects test)
Lancer RPG NPC big bad for ous second session
Leviathan dread that I painted may 4th to celebrate "May the IVth be with you"
77159
Post by: Paradigm
Levi-Dreads are best Dreads! I always find painting lots of metallics over prints a bit rough, but that one looks great! Lovely use of spot colours too, the green really pops.
Love the Giant. where's he from?
306
Post by: Boss Salvage
Certainly keeping busy! Lots of great stuff, but biggest shoutout to the Lancer spider boss, crap is that awesome O_O
And I'll say it: RIP mold lines, yikes in that comparison shot!
82928
Post by: Albertorius
Paradigm wrote:Levi-Dreads are best Dreads! I always find painting lots of metallics over prints a bit rough, but that one looks great! Lovely use of spot colours too, the green really pops.
Love the Giant. where's he from?
Thanks!
The giant is this guy, without the rider and embiggened. I hollowed it out, cut the arms and added pegs for easy assembly:
https://cults3d.com/en/3d-model/game/gigante-de-warhammer Automatically Appended Next Post: Boss Salvage wrote:Certainly keeping busy! Lots of great stuff, but biggest shoutout to the Lancer spider boss, crap is that awesome O_O
And I'll say it: RIP mold lines, yikes in that comparison shot!
Thank you
Yeah, the comparison is... stark, even though the boardgame mini is decent.
82928
Post by: Albertorius
So, in hopes that I might eventually get to play 30k, I printed a couple of Preds for my IWs:
3309
Post by: Flinty
Those predators look so smooth! Good to see the appropriate dome-turrets being used.
Your previous update is so dense its hard to start
It all looks great is probably a good place to start
The female head on the Reiver works particularly nicely. the torso armour on that set in particular lends itself to a more androgynous look anyway. If this lady ever comes up on sale, I will likely purchase for the funs:
https://www.myminifactory.com/object/3d-print-female-armored-soldier-173944
Loving all the random aliens as well. Loads of lovely stuff. and the 10minute paint jobs are also extremely well done
82928
Post by: Albertorius
That's a very nice model, Flinty, but I agree, $8 is a tad too high for just the one...
Ok, this week I'm printing 15mm marines
So far I've printed about 20 Mk IIIs and some Mk VIs with the SoH emblem added:
One of the joys of 3d printing is being able to do stuff like this very easily, if you so choose
3309
Post by: Flinty
The baby beakies are so cute! I think the helmet shape still looks great at this scale, where the mk3s are a bit bland.
82928
Post by: Albertorius
Flinty wrote:The baby beakies are so cute! I think the helmet shape still looks great at this scale, where the mk3s are a bit bland.
Yeah, I'm pretty happy with how they look, tbh ^^.
Also, I based the two full plates:
77159
Post by: Paradigm
Seems like a good way to get the scale of HH battles a little more impressive! Are these minis designed for 15mm, or did you scale down and edit regular ones?
82928
Post by: Albertorius
Paradigm wrote:Seems like a good way to get the scale of HH battles a little more impressive! Are these minis designed for 15mm, or did you scale down and edit regular ones?
In both cases both are originally designed for 6mm/Epic/ AT, and you have to scale them up to about 220%. The beakies are a bit more detailed, probably because they're newer.
As a general thought, I believe that current 40k would probably be much better played at 15mm, what with the amount and size of the stuff they want us to use.
Size wise, this is what they look like against a regular sized one:
1478
Post by: warboss
It's great that the 6mm figs upscaled are detailed enough to still work. Have you tried and had success with downscaling 32mm 40k figs as well? My guess is that they might need a 110% scale in the xy to "thicken" them up a bit for ease of printing with thin parts. Anything more than that in my old experience and they start to look distorted.
82928
Post by: Albertorius
warboss wrote:It's great that the 6mm figs upscaled are detailed enough to still work. Have you tried and had success with downscaling 32mm 40k figs as well? My guess is that they might need a 110% scale in the xy to "thicken" them up a bit for ease of printing with thin parts. Anything more than that in my old experience and they start to look distorted.
It very much depends on the mini. The daintier ones are usually too thin even for 28-32mm, whereas other companies go for sturdier. Anvil Digital Forge's minis, for example, usually work quite well.
Also, I've primed a set of the minis.
The Mark IIIs show clearly they are meant for Epic scale in the amount of triangles:
But the beakies? smooth as fething butter, those are:
1478
Post by: warboss
Yeah, there is a big difference between the two. If I still had access to 3ds max, I could increase the poly count with a single click to smooth out those triangles (at the cost of sharpness of square angles which would also get rounded off). Unfortunately, none of the programs I regularly use can do that (only simplify) though I'm guessing blender likely has the function buried under 20 difference commands.
123943
Post by: Fluid_Fox
In edit mode just look at the item tab of the sidebar. In the edges section you'll see mean crease, that's what you want to keep sharp edges when you subdivide. You can also assign edges to a vertex group and use a bevel modifier. Provided the topology isn't half assed ofc.
I'd love to see a huge game of 40k at 15mm that would be awesome.
82928
Post by: Albertorius
Fluid_Fox wrote:In edit mode just look at the item tab of the sidebar. In the edges section you'll see mean crease, that's what you want to keep sharp edges when you subdivide. You can also assign edges to a vertex group and use a bevel modifier. Provided the topology isn't half assed ofc.
I'd love to see a huge game of 40k at 15mm that would be awesome.
I will have to check, because I know next to nothing about blender XD. Thanks!
I managed to finish a test squad of beakies, going a tad classic:
123943
Post by: Fluid_Fox
Beautiful!
82928
Post by: Albertorius
Thank you
1478
Post by: warboss
Fluid_Fox wrote:In edit mode just look at the item tab of the sidebar. In the edges section you'll see mean crease, that's what you want to keep sharp edges when you subdivide. You can also assign edges to a vertex group and use a bevel modifier. Provided the topology isn't half assed ofc.
I'd love to see a huge game of 40k at 15mm that would be awesome.
Thanks. I might try that out. To say that I'm a blender noob would probably be an overstatement of my knowledge of the program and that's before trying to do it on a laptop without a dedicate mouse (a big problem with blender traditionally).
82928
Post by: Albertorius
And another demi squad painted, Imp Fists this time. God, but yellow is annoying xD
A bit tilted to show the bases (Agrellan Earth over dark brown)
82928
Post by: Albertorius
And I finished all the minimarines I primed!
...of course I went with Iron Warriors, like there was any sort of doubt there I would ^^
77159
Post by: Paradigm
Lovely crisp prints, and the paintjob hits just the right level of detail to make them pop while not being cluttered!
If my eyes weren't so poor, I'd be very tempted to embark on a similar project, this is inspiring stuff that really shows off the value of printing and the options it opens up! Alas, I stuggle enough with 28mm and print pretty much everything at 32-35mm these days, so 15mm is probably beyond me.
38561
Post by: MDSW
Those minimarines really do look great - love the metal finish and the printing of them came out really nice!
82928
Post by: Albertorius
3309
Post by: Flinty
Teehee  Yaaay for new toys!
The eldar look amazing. The banshees in particular are particularly fine.
82928
Post by: Albertorius
Flinty wrote:Teehee  Yaaay for new toys!
The eldar look amazing. The banshees in particular are particularly fine.
They're all great
But for some reason I couldn't wait to paint the banshees, I've started doing some fast base coats with speed paints (and contrast akhelian green XD)
13664
Post by: Illumini
15mm 40k is a good scale, good details and space for a lot of stuff on the board
82928
Post by: Albertorius
Well, so this'll do, pig, I guess xD
132
Post by: bbb
These tinyK figs are awesome!
5269
Post by: lord_blackfang
15mm seems the perfect scale for 40k
82928
Post by: Albertorius
Absolutely agreed! It's kind of the happy medium between "detail in figures" and "actually being able to play with what we're supposed to".
59981
Post by: AllSeeingSkink
Looks really cool. I agree 15mm is a great size. I would love to see your collection together on the gaming table (and next to a regular 40k model for size reference).
I've been thinking of starting a 15mm scale 40k / 30k project, though I might downscale to 8mm so it works alongside AT / AI models (I know the debate of 6mm vs 8mm, I'd be going for the 8mm).
Also, my printer isn't big enough to do tanks at 15mm scale, lol.
124786
Post by: tauist
Exalted
You've done a great job with these! Screams Rogue Trader but done within the contemporary model painting framework & techniques  In fact, I like them so much that I'm going to make them sort of a reference pict for me!
82928
Post by: Albertorius
AllSeeingSkink wrote:Looks really cool. I agree 15mm is a great size. I would love to see your collection together on the gaming table (and next to a regular 40k model for size reference).
I've been thinking of starting a 15mm scale 40k / 30k project, though I might downscale to 8mm so it works alongside AT / AI models (I know the debate of 6mm vs 8mm, I'd be going for the 8mm).
Also, my printer isn't big enough to do tanks at 15mm scale, lol.
There's not really an "8mm" scale. AT is "1/4 the same in 40k" and that's that. The remark comes from distorting something one designer said during the run to AT: namely, that SMs at the scale AT was going to be "were about 8mm high".
Now, the important part is that infantry wise, all works (...almost. the plastic space marines are ridonkulously tiny, save for the scouts, which are giants), and the old Epic models are all over the place in scale, from nominally 3mm to micro scale. I decided to make all my printed stuff 1/4 for coherence, but I still use a lot of old stuff and it doesn't really matter.
What printer are you using? 15mm tanks should be eminently doable in any regular 6''-screen resin printer.
Automatically Appended Next Post:
tauist wrote:Exalted
You've done a great job with these! Screams Rogue Trader but done within the contemporary model painting framework & techniques  In fact, I like them so much that I'm going to make them sort of a reference pict for me!
Well, I feel both honored and humbled, good sir
1478
Post by: warboss
Indeed, nicely done. You are conducting the one TRUE great crusade in the Emperor's name!  Now that you have appropriate minis, you just need to find a ruleset conducive to the mass battle format 40k has drifted towards over the decades.
306
Post by: Boss Salvage
The Banshees indeed look great. All this minihammer is giving me renewed interest in Horus Heresy and printing. I can't really stomach building yet another plastic marine army, and printing-wise I'm reaching capacity on how many Kings of War armies I can print and add to the paint queue Did you post where the sculpts, particularly the tiny 30k marines, come from? Somebody on Cults I'm guessing?
82928
Post by: Albertorius
Boss Salvage wrote:The Banshees indeed look great. All this minihammer is giving me renewed interest in Horus Heresy and printing. I can't really stomach building yet another plastic marine army, and printing-wise I'm reaching capacity on how many Kings of War armies I can print and add to the paint queue
Did you post where the sculpts, particularly the tiny 30k marines, come from? Somebody on Cults I'm guessing?
All Cults, yeah. Let's see... the Mark IIIs are from this user:
https://cults3d.com/en/users/fortyfirstmillennial/creations
But really, they are all upscaled Galactic Crusaders, of which there's literal hundreds of remizes for basically everything and anything HH.
The beakies are these:
https://cults3d.com/en/3d-model/game/galactic-brother-war-hounskull-mark-sextus-troop-6-8mm-15mm
I fixed them using 3D Builder, which for some reason changed the units from mm to cm, and the downscaled that at 25%, which maps well with my other stuff.
The eldars are from Lord Chronos, and are upscaled 220%
Automatically Appended Next Post:
warboss wrote:Indeed, nicely done. You are conducting the one TRUE great crusade in the Emperor's name!  Now that you have appropriate minis, you just need to find a ruleset conducive to the mass battle format 40k has drifted towards over the decades.
I mean, 3rd edition 40k is right there... ^^. That said, Grimdark Future would probably work perfectly, but I don't think there's super heavies... not that I mind, tbh.
306
Post by: Boss Salvage
Thanks for the rundown
82928
Post by: Albertorius
Glad to help
3309
Post by: Flinty
Horizon Wars is a nice slick system for large engagements that should work at 15mm as well. It also has rules for super heavies and titan scale stuff.
It also has fluff that states:
“The first mechanical armoured frames - popularly known as “mechs” - were the unpredictable offspring of the Hume effect and the apparent group sociopathy of the British military elite who decided that the perfect tool for giving ‘the Frogs’ a good kicking was a tank that could actuallly kick”
It’s wonderful
82928
Post by: Albertorius
Horizon Wars is a game I'm quite interested in, but that's always been hard to get here in Spain, either because it wasn't available or because it was stupid expensive >_>
59981
Post by: AllSeeingSkink
Albertorius wrote:AllSeeingSkink wrote:Looks really cool. I agree 15mm is a great size. I would love to see your collection together on the gaming table (and next to a regular 40k model for size reference).
I've been thinking of starting a 15mm scale 40k / 30k project, though I might downscale to 8mm so it works alongside AT / AI models (I know the debate of 6mm vs 8mm, I'd be going for the 8mm).
Also, my printer isn't big enough to do tanks at 15mm scale, lol.
There's not really an "8mm" scale. AT is "1/4 the same in 40k" and that's that. The remark comes from distorting something one designer said during the run to AT: namely, that SMs at the scale AT was going to be "were about 8mm high".
Now, the important part is that infantry wise, all works (...almost. the plastic space marines are ridonkulously tiny, save for the scouts, which are giants), and the old Epic models are all over the place in scale, from nominally 3mm to micro scale. I decided to make all my printed stuff 1/4 for coherence, but I still use a lot of old stuff and it doesn't really matter.
What printer are you using? 15mm tanks should be eminently doable in any regular 6''-screen resin printer.
Yeah, I know the whole 8mm vs 6mm vs 1/4 40k scale argument, and I know you've been involved in those discussions but I couldn't remember which side you fell on and didn't want to take your thread off topic by rehashing it again  I call regular 40k as 32mm scale, so 1/4 40k scale to me is equivalent to 8mm at least in my head. After your post I checked some of my vehicle STLs and it appears they are also 1/4 40k scale.
I actually kind of like aircraft being a smaller scale than the infantry, since they don't exist in the same space it makes sense to me that playing a ground based game that aircraft would be undersized, and vice versa if playing an air combat game ground features would be undersized. So if we call the aircraft 8mm I think it'd still fit well with infantry being 10 or 12mm, but then the AT stuff wouldn't fit in.
As for my printer, it's an Anycubic Mono SE. Smaller vehicles work in 15mm scale (Rhinos and whatnot) larger vehicles (Land Raiders and bigger) don't fit at 15mm scale according to the slicer software. I know models can be broken up and whatnot, but I'm pretty new to the printing game so I want something I can set up quickly and let 3D printer go brrrrrrr. I'm struggling enough figuring out how to set up the supports for some of these tanks.
82928
Post by: Albertorius
That's the same size as mine... hm, let me do a couple positioning test and I'll get back to you, but at the very least singles should be very much doable (I have printed some already, but those were on the small side).
EDIT: Yeah, this is the SE's build plate, and you can fit 2 Rhinos/preds no problem (don't mind the supports, those are auto generated for show)
For a Land Raider you should be able to print one, even if you need to angle them a tad more.
EDIT2: Yup, you can fit a Land Raider no problem, and even a Baneblade (you'll need to print the turret separately though)
See? 15mm is god scale
3309
Post by: Flinty
That is a tight fit  I e done my horizon wars tank armies in 10mm scale to keep the size down a bit, and I’m less interested in the infantry anyway.
82928
Post by: Albertorius
If it fits, we can make it
59981
Post by: AllSeeingSkink
Albertorius wrote:That's the same size as mine... hm, let me do a couple positioning test and I'll get back to you, but at the very least singles should be very much doable (I have printed some already, but those were on the small side).
EDIT: Yeah, this is the SE's build plate, and you can fit 2 Rhinos/preds no problem (don't mind the supports, those are auto generated for show)
For a Land Raider you should be able to print one, even if you need to angle them a tad more.
EDIT2: Yup, you can fit a Land Raider no problem, and even a Baneblade (you'll need to print the turret separately though)
See? 15mm is god scale 
Fair enough! I'm an idiot, I was trying to align it the other way on the build plate.
I'd be really curious to see some pics of how you support models of this scale, I've tried to set up a couple of tanks and they're almost too details (like that land raider and baneblade in your pic) and I always seem to get little gaps and overhangs that are too small to fit a support into, or I spend too much time thinking about how to avoid having supports in areas where they'll be hard to remove.
82928
Post by: Albertorius
Right now I'm basically doing infantry (tiny infantry kinda fascinate me xD), but I'll snap some pics when I start with tanks.
13664
Post by: Illumini
What do you use to scale the stls down?
82928
Post by: Albertorius
Currently? Lychee, because it's what I'm using for supporting the files too. Any slicer will allow you to scale a file. Or you could use 3d Builder, Meshmixer, Blender... anything, really, scaling is kind of the easiest thing to do.
59981
Post by: AllSeeingSkink
Do you have the paid version of Lychee or just the free?
Currently I use Blender for basic modifications and then just throw them into Anycubic's software. Anycubic's software is terrible, but using blender I can put in nubs and stuff where I want supports to be, or edit out overhangs entirely (which seems to be more appropriate a lot of the time at this scale).
I started installing Lychee free version but stopped when it asked me to make an account, lol, I suppose I should give it a proper try.
3309
Post by: Flinty
I use the free version. It is very useful and user friendly. Having the account also saves your resin settings on the cloud so it’s harder to lose them.
82928
Post by: Albertorius
AllSeeingSkink wrote:Do you have the paid version of Lychee or just the free?
Currently I use Blender for basic modifications and then just throw them into Anycubic's software. Anycubic's software is terrible, but using blender I can put in nubs and stuff where I want supports to be, or edit out overhangs entirely (which seems to be more appropriate a lot of the time at this scale).
I started installing Lychee free version but stopped when it asked me to make an account, lol, I suppose I should give it a proper try.
I currently have the paid one, but the free version works very well.
And yeah, at small scales, overhangs mostly need to go.
59981
Post by: AllSeeingSkink
Fluid_Fox wrote:In edit mode just look at the item tab of the sidebar. In the edges section you'll see mean crease, that's what you want to keep sharp edges when you subdivide. You can also assign edges to a vertex group and use a bevel modifier. Provided the topology isn't half assed ofc.
I'd love to see a huge game of 40k at 15mm that would be awesome.
I had a play around, is this the result you'd expect? It smoothed it out, but also created an odd texture. No idea what'd be like once printed.
After screwing around for a while, the method used in the picture below was to go to modelling mode, click on "select" then "select sharp edges" then "edge" and "edge crease" and set the value to 1. A few edges weren't caught so I manually selected those ones and did another edge crease. Then I went to "add modifier" under the "modifier properties" tab, added a "subdivision surface" and used "Catmull-Clark" with a level of 2 (it might seem like the program has frozen, but just give it a minute).
Might sound complex to someone with no Blender experience (like me!) but it was pretty quick to do, though obviously this is a blind smooth over everything so the file size got massive, and yeah, it created that weird texture.
I did also try the right click -> subdivision method rather than the modifer method, but that didn't preserve the shape near edges even when those edges were defined as edge creases.
Can you edit an existing edge crease? Because the default sharp edge select isn't perfect, but the only way I can find to go back and deselect edges is to start from scratch.
82928
Post by: Albertorius
I mean, that looks pretty ace!
59981
Post by: AllSeeingSkink
I'm not sure if it's the best way to do it, but it only took maybe 5-10 minutes for a 5 man squad, so maybe give it a crack next time you have some jaggy looking STLs. Since you already worked with them on the previous page, this is what the "Boarding Armour" marines look like after a cleanup.
That was using only the auto-selected sharp edges except for the 2 lines on the shoulder pad (which you could leave unselected if you prefer to to be more rounded anyway). So yeah, maybe 5 minutes work in total for all 5 dudes to smooth them out.
33495
Post by: infinite_array
I gotta say, this is a pretty inspiring process. I was going to pick up the new HH set, but realized I could get a 3d printer and do 15mm HH instead for the same price, or less!
82928
Post by: Albertorius
3309
Post by: Flinty
Those are some chunky boyz. The tiny Ghazkull is glorious though.
59981
Post by: AllSeeingSkink
Nice.
For the true retro vibe you need to paint 20 identical Orks, 40 identical gretchin, and print an Ork Dreadnought on a piece of carboard
Look forward to seeing them painted, you manage to make 15mm scale models look bigger than they are.
So is your approach to print them unbased and then separately FDM print the bases? You find that better than printing them with the bases? I ask because all the STL models I've found seem to come with bases already.
123943
Post by: Fluid_Fox
Those orks are going to be great
82928
Post by: Albertorius
AllSeeingSkink wrote:Nice.
For the true retro vibe you need to paint 20 identical Orks, 40 identical gretchin, and print an Ork Dreadnought on a piece of carboard
Look forward to seeing them painted, you manage to make 15mm scale models look bigger than they are.
So is your approach to print them unbased and then separately FDM print the bases? You find that better than printing them with the bases? I ask because all the STL models I've found seem to come with bases already.
Yeah, I highly prefer to print them separately. For one, it's using less resin and making the most of fdm printing (A set of like 40 bases get printed in an hour and a half), but more importantly, it's much easier to support. Automatically Appended Next Post:
Here's hoping ^^ Automatically Appended Next Post: Test paint of the regular ork, mainly with speed paints:
3309
Post by: Flinty
You’re not drilling your barrels
1478
Post by: warboss
Is the cracked earth a texture paint you're applying or detail on the plastic base? Either way, nice job as always. Do you have 15mm scifi terrain printed out as well? Automatically Appended Next Post:
Would digitally or physically drilling them out be better?
3309
Post by: Flinty
Peak printerosity would be some kind of print-in-place drill bit pre-inserted In Each barrel that you twist and it comes away
82928
Post by: Albertorius
I mean, I could certainly "drill" a hole on the stl ^^.
As to the base, it's Agrellan Earth painted over dark brown.
I have a lot of scenery stl fies that I plan to make good use of
This is more or less the scale range I'm working with:
1478
Post by: warboss
It's probably more 2nd edition goofball orky to instead model them firing with an obstructed barrel.
82928
Post by: Albertorius
A somewhat tiny Margaret Thatcher:
59981
Post by: AllSeeingSkink
Always love your painting of 15mm models, they come out so well and I imagine they look great on the table top. You're mostly just using contrasts/speedpaints, yeah?
Also curious, what layer height do you go for when printing small scale stuff? Are you using a printer with 50um XY resolution (like 2k / 6"), or something higher res?
82928
Post by: Albertorius
AllSeeingSkink wrote:Always love your painting of 15mm models, they come out so well and I imagine they look great on the table top. You're mostly just using contrasts/speedpaints, yeah?
Also curious, what layer height do you go for when printing small scale stuff? Are you using a printer with 50um XY resolution (like 2k / 6"), or something higher res?
Thank you
Well, I mostly combine methods, but contrasts/speed paints tend to work well with this scale.
I'm currently using a Mars 3, which is 4k (about 38 microns on the XY), with 0.025 layers, high light off times and slow movements. That said, most of my Epic stuff was done on a 2k printer, and it never seemed to be an issue.
59981
Post by: AllSeeingSkink
Albertorius wrote:
One of the joys of 3d printing is being able to do stuff like this very easily, if you so choose

Can I ask how you did that? I'm trying to add an Imperial Fist logo to a shoulder pad with Blender. When I "shrinkwrap" it flattens it out into nothingness.
I suppose I could modify the symbol into a 2D shape instead of the 3D shape, shrink wrap it, then somehow try to "thicken" it afterwards. Dunno if Blender has a "thicken" function though.
EDIT: After screwing around for far too long I figured out one way of doing it. Tried the 2D shape thing but that created a lot of ugly artefacts, in the end I did it with the 3D emblem....
But it was way more of a pain in the arse than I was expecting. For anyone else who wants to do it, the process was...
1. Create a 1 element thick lattice and move the lattice so it's just inside the emblem
2. Add a "lattice modifier" to the emblem and link it to the lattice from step 1. Then move the lattice and emblem to roughly where they should be. I also remeshed the emblem to make it more refined when it gets deformed in the next step.
3. Go back to the lattice and create a shrinkwrap modifier and point the target to the shoulder pad.
4. Unfortunately the shrinkwrap snaps to the nearest geometry in the target, so unless the emblem is very small it was snapping to the backpack or the rim of the shoulderpad.... so I had to go into modelling, select only the faces of the shoulder pad, duplicate them, and create a new selection which was only made up of those faces. I then went back to the shrinkwrap from step 3 and pointed it at this new shoulder pad geometry.
I got that technique from the following thread: https://blender.stackexchange.com/questions/44758/emboss-text-onto-curved-surface
That's in addition to the basic thing of making sure it's aligned where you want it and scaled correctly. Not sure if I can be bothered doing it to the other models, I just wanted to do a test print to see how it looked, wasn't expecting it to be that fiddly.
If you have a quicker way of doing it, let me know.
82928
Post by: Albertorius
AllSeeingSkink wrote:Can I ask how you did that? I'm trying to add an Imperial Fist logo to a shoulder pad with Blender. When I "shrinkwrap" it flattens it out into nothingness.
I did it with Window's 3D Builder And go Edit -> Emboss
There you can add an image (vector preferred), use one of the predefined ones or add text.
59981
Post by: AllSeeingSkink
Albertorius wrote:AllSeeingSkink wrote:Can I ask how you did that? I'm trying to add an Imperial Fist logo to a shoulder pad with Blender. When I "shrinkwrap" it flattens it out into nothingness.
I did it with Window's 3D Builder And go Edit -> Emboss
There you can add an image (vector preferred), use one of the predefined ones or add text.
That sounds a lot easier than what I ended up doing, haha. I've never heard of 3D Builder, is that what you mostly use rather than Blender?
3309
Post by: Flinty
For simple stuff like combining, splitting and adding text and magnet holes and suchlike, 3D Builder is really user friendly and effective. You should Definately look it up as it’s free.
82928
Post by: Albertorius
AllSeeingSkink wrote: Albertorius wrote:AllSeeingSkink wrote:Can I ask how you did that? I'm trying to add an Imperial Fist logo to a shoulder pad with Blender. When I "shrinkwrap" it flattens it out into nothingness.
I did it with Window's 3D Builder And go Edit -> Emboss
There you can add an image (vector preferred), use one of the predefined ones or add text.
That sounds a lot easier than what I ended up doing, haha. I've never heard of 3D Builder, is that what you mostly use rather than Blender?
Yeah, for fixing meshes and simple stuff is really handy.
1478
Post by: warboss
Albertorius wrote:AllSeeingSkink wrote:Can I ask how you did that? I'm trying to add an Imperial Fist logo to a shoulder pad with Blender. When I "shrinkwrap" it flattens it out into nothingness.
I did it with Window's 3D Builder And go Edit -> Emboss
There you can add an image (vector preferred), use one of the predefined ones or add text.
I didn't know that was an option. Thanks!
59981
Post by: AllSeeingSkink
I'll be sure to check out 3D Builder, thanks for the tip.
Blender has a pretty crazy learning curve. I have a background in engineering-type CAD design which is very different, and I know some folks at work use Blender so I figured I'd give it a go, but it takes some time to get your head around the menus, options, what can and can't be done, etc. And everyone talks in terms of shortcuts, which is fine for experienced users but for a newbie it just makes tutorials harder to follow.
123943
Post by: Fluid_Fox
That's a great tiny Ghazghkull
82928
Post by: Albertorius
Thank you, Fluid_Fox!
Been printing some stuff for my regular sized heresy marines, for some reason ^^
I'll probably add bigger stuff when the Saturn arrives.
Today I printed a batch of 60 shoulder pads while I was assembling some beakies, because feth to all hell and back seams on the fething middle of a fething studded shoulder pad. Just no.
306
Post by: Boss Salvage
Albertorius wrote:Today I printed a batch of 60 shoulder pads while I was assembling some beakies, because feth to all hell and back seams on the fething middle of a fething studded shoulder pad. Just no.
*dry heaves* sweet baby primarchs, that's horrible of GW, but warp bless the powers of the printer to fix this indiscretion! The built marines look the business - that's the standard heresy powerfist? Damn.
I missed you were getting a Saturn, excited to see what BIG stuff you get up to, after ironically working on TINY stuff.
82928
Post by: Albertorius
Boss Salvage wrote: Albertorius wrote:Today I printed a batch of 60 shoulder pads while I was assembling some beakies, because feth to all hell and back seams on the fething middle of a fething studded shoulder pad. Just no.
*dry heaves* sweet baby primarchs, that's horrible of GW, but warp bless the powers of the printer to fix this indiscretion! The built marines look the business - that's the standard heresy powerfist? Damn.
I missed you were getting a Saturn, excited to see what BIG stuff you get up to, after ironically working on TINY stuff.
Honestly, at this point I'm thinking scenery ^^
3309
Post by: Flinty
Not sure if it’s too late, or a deliberate choice, but I though mk6 pads didn’t have any edging.
I mean it’s not the most important thing in the world about someone else’s toy soldiers, but though it should mention it
Also the prints look lovely as always.
82928
Post by: Albertorius
Flinty wrote:Not sure if it’s too late, or a deliberate choice, but I though mk6 pads didn’t have any edging.
I mean it’s not the most important thing in the world about someone else’s toy soldiers, but though it should mention it
Also the prints look lovely as always.
Thanks!
No, regular corvus pads don't have any rim, but I felt that IWs needed some place to have a different metal color, so I thought it would be better like this.
This is the finished first test:
59981
Post by: AllSeeingSkink
Looks cool, did you make those or are they available to download somewhere?
Not fluffy, but I have thought the shoulder pad you used on his right would look cool on the left side, because Marines are all right handed they'd have their left shoulder toward the enemy and that's the one with the big chunky rim acting like a "shield" of sorts, and also showing off the chapter markings to the enemy.
I had considered using that same style of shoulder pad on the left and a regular Mk6 on the right, intentionally creating an asymmetry like "this is my defence arm, this is my attack arm".
3309
Post by: Flinty
The design logic behind the left pad getting the studs is that marines don’t really need their left arm to fire their bolter, so the better protection goes on the right, with the left being lower quality stud bonded plates. It was written a long time ago though. It was only when the Tau came along that they realised having a better pad toward the enemy might make sense
59981
Post by: AllSeeingSkink
Flinty wrote:The design logic behind the left pad getting the studs is that marines don’t really need their left arm to fire their bolter, so the better protection goes on the right, with the left being lower quality stud bonded plates. It was written a long time ago though. It was only when the Tau came along that they realised having a better pad toward the enemy might make sense 
Just think of all the poor Marines that died during the Horus Heresy because of that
82928
Post by: Albertorius
Flinty wrote:The design logic behind the left pad getting the studs is that marines don’t really need their left arm to fire their bolter, so the better protection goes on the right, with the left being lower quality stud bonded plates. It was written a long time ago though. It was only when the Tau came along that they realised having a better pad toward the enemy might make sense 
I actually was under the impression that it was the other way around: the studded ones are reinforced, hence the bonding studs (to better affix the added layer of protection with low tech stuff).
Automatically Appended Next Post:
AllSeeingSkink wrote:Looks cool, did you make those or are they available to download somewhere?
Not fluffy, but I have thought the shoulder pad you used on his right would look cool on the left side, because Marines are all right handed they'd have their left shoulder toward the enemy and that's the one with the big chunky rim acting like a "shield" of sorts, and also showing off the chapter markings to the enemy.
I had considered using that same style of shoulder pad on the left and a regular Mk6 on the right, intentionally creating an asymmetry like "this is my defence arm, this is my attack arm".
Look up LoggyK on Cults.
He has a Heresy set:
And a post-Heresy one:
Plus a lot more cool stuff (beware of the bodies, though, they have voids inside that need fixing).
Red Warden also has a lot of cool extras to peruse.
3309
Post by: Flinty
In the original fluff, they only had limited high quality ablative reactive awesomeness shoulder doohickeys, so they were used in the right, while the left shoulder was made up of lower quality materials and reinforced with the studs. It’s the same reason the mk5 heresy armour has all the studs as they make up for lower quality base materials.
82928
Post by: Albertorius
Flinty wrote:In the original fluff, they only had limited high quality ablative reactive awesomeness shoulder doohickeys, so they were used in the right, while the left shoulder was made up of lower quality materials and reinforced with the studs. It’s the same reason the mk5 heresy armour has all the studs as they make up for lower quality base materials.
Yeah, but IIRC, that made them heavier, not less protective. But you're right, is specifically spelled out on the mark 6.
"A distinguishing feature of the Mark 5 armour were the heavily studded armour plates. This was an attempt to reinforce the Mark 4 pattern plates when inferior materials were used due to lack of proper supplies. An extra skin plate was fitted around the armour using molecular bonding studs. The extra weight was considerable, especially if a further ches plate has been added, leading to increased pressure for energy from the power pack. As a result, the wearer either had to turn up the power output and suffer intolerable heat build-up, or leave the power supply as it was and accept reduced power levels.
The left shoulder amor (on the Mark 5 armour) retains the same construction method as earlier Mark 5 and for the same reasons. Where supplies of material were short it is the right side of the warrior which needs to be better protected while he fires his weapon, thus the left side could be most easily replaced by slightly less effective plates. The need to economise in this way was very real at the time. Later the studded pad became associated with the Terran campaign and the final heroism of the Space MArines so that it became a traditional emblem of those days."
Honestly, it almost feels like someone had a bit of a brain fart there ^^, as it looks like the original point (in the mark 5 writeup) was that they were reinforced, but much heavier than they should due to poor materials and strained the power plant. Sort of like welding steel plates to a pickup.
( BTW, I love that article. It's the first thing I read after coming back to 40k with 2nd edition)
3309
Post by: Flinty
It quotes poorer materials under the mk5 entry as well. To get the same level of protection you end up with a heavier overall package.
82928
Post by: Albertorius
Flinty wrote:It quotes poorer materials under the mk5 entry as well. To get the same level of protection you end up with a heavier overall package.
Yes, but as a reinforcement for the mark 4 plates. But as I said, it states as much in the mark 6 entry, so it's kinda moot anyways.
82928
Post by: Albertorius
3309
Post by: Flinty
They look super slick. The darker colour scheme suits them well, rather than super shiny metal.
1478
Post by: warboss
Very nicely done. What metallics/washes/techniques do you use for the armor accents?
82928
Post by: Albertorius
warboss wrote:Very nicely done. What metallics/washes/techniques do you use for the armor accents?
Lets see... firstly the armor has a basecoat of Vallejo Metal Color Steel with a zenithal highlight using Dark Alluminum. After that it has an overall Agrax Earthshade wash to tone down the color, and then I worked on the weathering. Some parts have a pinwash using Vallejo Dark Rust wash, while the heaviest and lightest parts are done applying carefully dirtydown's Rust. the scratches are painted on with a fine brush using Vallejo Alluminum, which is very light.
The shoulder pad rims are done with a basecoat of Alluminum and painting over it with Contrast Aggaros Dunes. As it's done before the Agrax wash, it was also washed with it.
77159
Post by: Paradigm
Looking super! Love how strong the accent colours and weathering are versus the muted silver, incredibly striking effect.
82928
Post by: Albertorius
Thank you! I just tend to think the bare metal needs a bit of something extra to make it properly pop.
82928
Post by: Albertorius
Printed a contemptor with C-Beamer and volkite culverin, just to feel extra fancy:
I've sliced it on Lychee, and it seems for some reason that the layer lines are much more noticeable than using Chitubox... weird (same times, retractions, wait times and AA).
1478
Post by: warboss
Looks good regardless but they are noticeable in closeups unpainted. Not sure once you put a layer of primer and paint on if they'll be noticeable though.
15mm?
82928
Post by: Albertorius
warboss wrote:Looks good regardless but they are noticeable in closeups unpainted. Not sure once you put a layer of primer and paint on if they'll be noticeable though.
15mm?
No, that's regular size. Automatically Appended Next Post: Oh, they probably won't, but it's weird nonetheless.
59981
Post by: AllSeeingSkink
Maybe AA isn't being applied? Or not being applied in the same way?
I've been doing my supports in Lychee but exporting to STL and doing the slicing in Anycubic's software to get AA to work as historically Anycubic printers don't like applying AA from other slicers (though admittedly I haven't played around much to see how much AA makes a difference).
82928
Post by: Albertorius
AllSeeingSkink wrote:Maybe AA isn't being applied? Or not being applied in the same way?
I've been doing my supports in Lychee but exporting to STL and doing the slicing in Anycubic's software to get AA to work as historically Anycubic printers don't like applying AA from other slicers (though admittedly I haven't played around much to see how much AA makes a difference).
Honestly not sure. I guess I'll have to do some testing! ^^
82928
Post by: Albertorius
Ok, primed and basecoated both, and they're looking shiny
You can certainly see the differences between both ( GW has tweaked the proportions and some other stuff, particularly the torso and shoulders, for this version of the Contemptor, and it shouws).
GW's one certainly wins in poseability, ans you can pose it basically however th feth you like. BUT it's an absolute PITA to assemble, and has a lot of very noticeable seams on really visible places, like on the very venter of the torso, or the visible sides of the shoulders, and that's a pain >_>.
The contemptor file I printed is much easier to prep, but it's less poseable, and now it's visibly different to the new plastic one (it seems to be based on the old one).
There's still some layers visible in some places, but all in all, pretty decent:
And as a comparative, the plastic one:
38561
Post by: MDSW
Nice!! Once you get some shadows in the recesses and lighten the raised areas it will really make the details pop.
5269
Post by: lord_blackfang
I've recently come to suspect Lychee turns off antialiasing by itself sometimes.
82928
Post by: Albertorius
Interesting... I find that I like Lychee's supporting and raft options better than the ones from Chitubox, but I'm not sure it actually works as well as a slicer.
3309
Post by: Flinty
I’ve never been able to get Aa working on my Photon Mono, even after the firmware update. That’s using lychee and Anycubics own slicer.
306
Post by: Boss Salvage
Albertorius wrote:Interesting... I find that I like Lychee's supporting and raft options better than the ones from Chitubox, but I'm not sure it actually works as well as a slicer.
I don't know much about AA, just popping in to agree about Lychee supports + rafts. I prefer working in Chitu as it's a lighter program and more intuitive for me to move in, and easier to tweak settings on the fly, but I can't remember the last time I used it to support anything.
5269
Post by: lord_blackfang
I love Lychee's interface, its main downside is that it's much worse at handling garbled meshes, even with the built in fixing tools.
82928
Post by: Albertorius
Still testing lychee, not much issues so far... but I've been printing bigger stuff.
But firstly I've printed a number of painting handles with bottle cap adapter to work with the airbrush:
This week I've been printing a big project, a present for a friend that's very much into Elden Ring (or however it's spelled). It took a grand total of five plates, and it weights about half a kilo:
Stompa for scale
Way too mighty for my photo booth
As for painting, I've gone the easy path of "bronze statue" with green wethering:
And this is the end result (took the photo a bit too early, the letters of the logo are actually legible  )
The painting is a hack job, but it does look pretty cool, all told.
77159
Post by: Paradigm
Wow, that's mighty impressive. I think the statue paintjob works a treat, really lets the detail on the model speak for itself with that little shading/weathering to help it out.
306
Post by: Boss Salvage
That's a helluva print and the bronze statue paint serves it well
But really I wanted to exalt the bottle cap handles, brilliant!
82928
Post by: Albertorius
Hahah, thanks I'm pretty happy with the end result, tbh, given the effort required.
This has certainly been my biggest print on the Mars 3 so far, and the result is very encouraging.
Also, yeah, those handles are pretty nice ^^
82928
Post by: Albertorius
This weekend I've been printing stuff for my IWs, and probably for therest of the beakies, when I decide what to do with them.
Firstly, I painted a couple of special guns:
You know, so I have spares just in case ^^.
I also printed some "Iron" marks to fill the support units I already have:
I topped off the melta unit with three models:
And used some of the plasmas with plastic Mark IVs to fill the plasma unit:
And seeing as I'm interested in testing them, I built a volkite caliver unit with the rest of the bodies:
82928
Post by: Albertorius
123943
Post by: Fluid_Fox
They look pretty damned good I'd say
5269
Post by: lord_blackfang
I wish my characters were as good as your filler
82928
Post by: Albertorius
Thanks! I'm reasonably happy with them, given the time I invested.
Also, a callout to Helforged Minis' Patreon: if you sub for just a single month, you get all their back catalog. Kinda nuts.
1478
Post by: warboss
Very nice work as always. I tried to look up their patreon page but it seems like all their update posts are hidden/locked unless you're already a active patreon. I looked back to April and didn't see any public posts other than their text only intro terms and conditions EULA.
77159
Post by: Paradigm
The Iron Warriors continue to look excellent! Must be time for a new army shot soon?
@warboss, re. Helforged
They've got a subreddit where they post previews, they keep them off Patreon after a kerfuffle with GW, I believe. But pretty much everything is here:
https://www.reddit.com/r/HelforgedMiniatures/
Thus far they've done Mk3 armour (generic, chaos and Iron Warriors), MkIV (generic, chaos and Word Bearers), MkV (generic, Chaos and Sons of Horus) and MkVI/Recon armour (Generic and Alpha Legion), plus more 40k-style Night Lords, Noise Marines and Khorne Berserkers, and generic Cataphractii and Saturnine Terminator armour.
I also subbed to them this month, absolutely killer bits and kits and solid support work by Atlas too, so you can fairly reliably just load up a plate of whatever you want and press go!
82928
Post by: Albertorius
Paradigm wrote:The Iron Warriors continue to look excellent! Must be time for a new army shot soon?
@warboss, re. Helforged
They've got a subreddit where they post previews, they keep them off Patreon after a kerfuffle with GW, I believe. But pretty much everything is here:
https://www.reddit.com/r/HelforgedMiniatures/
Thus far they've done Mk3 armour (generic, chaos and Iron Warriors), MkIV (generic, chaos and Word Bearers), MkV (generic, Chaos and Sons of Horus) and MkVI/Recon armour (Generic and Alpha Legion), plus more 40k-style Night Lords, Noise Marines and Khorne Berserkers, and generic Cataphractii and Saturnine Terminator armour.
I also subbed to them this month, absolutely killer bits and kits and solid support work by Atlas too, so you can fairly reliably just load up a plate of whatever you want and press go!
Thanks, there's still some more things I "need" to finish ^^
Like Rhinos, for example. I did finish the first, though:
1478
Post by: warboss
So who is leading this burgeoning force in multiple scales? There's a very nice Perturabo up on MMF that used to be available on kickstarter a few years back.
82928
Post by: Albertorius
warboss wrote:So who is leading this burgeoning force in multiple scales? There's a very nice Perturabo up on MMF that used to be available on kickstarter a few years back.
No one of note, to be honest. It is supposed to be a garrison force left behind on a no-name planet, so the officers cadre is mostly unknowns and undesirables, like original terrans and the like that did not particularly like Perti but also didn't have the decency of dying in combat or in the decimation like they should have.
Basically, they're a bunch of bitter old warriors resentful of their leader that are still for some reason loyal to the idea of the grand crusade (if not the execution or the fact that they have been left to rot, so there's resent for everyone there) and when they learn about the betrayal and perti's decision to side with Horus they go all "feth that, I'm outta here".
1478
Post by: warboss
Fair enough. I'm guessing you're a fan of that short story of the hrud aged loyalist warsmith then?
I figured you might not use a primarch given they're loyalist and split not just between two scales but two eras as well.
82928
Post by: Albertorius
warboss wrote:Fair enough. I'm guessing you're a fan of that short story of the hrud aged loyalist warsmith then?
I figured you might not use a primarch given they're loyalist and split not just between two scales but two eras as well.
I actually learnt about Barabas after I dediced on the background of my army ^^, but it's a cool story nonetheless.
Also I'm personally not very fond of special characters in general and primarchs in particular, as part of an army. To me, they make the setting feel smaller, and I much prefer to play with my dudes instead of someone else's (and yes, the same could be said of choosing a legion/chapter instead of making a new one, but it feels a bit different, particularly on the HH, because there's just so much variation inside every legion).
82928
Post by: Albertorius
Painting some more 15mm marines this time I'm testing a colorshift paint to try and get a decent-ish Alpha Legion look:
The paint is kinda weird: it basically looks like a milky liquid with metallic flakes floating on it, and you an actually see the flakes when applying it, but it looks decent enough afterwards.
This would be more or less the full idea:
82928
Post by: Albertorius
77159
Post by: Paradigm
Oh wow, those look incredible. Lovely clean prints on what look like quite tricky models. Any idea on a colour scheme yet? I tend to overlook Heroes Infinite when doing my monthly Patreon check as I usually find them way too over-the-top, but damn, now I'm gutted I missed the first batch of Eldar and seriously considering going in for the second wave. Would have been perfect for the Craftworld KT I just printed last month!
|
|