I think i would be more comfortable to see a Primaris upgrade option to Grey Hunters, Blood Claws, Long Fangs and Wolf Guard (+1 Wound, +1 Attack, +points, voila).
I just don't want to see the Space Marines i have known and loved for years be sidelined which is currently where i think things are going.
I can foresee a time when all the classic Space Marine options will be 'Legends' and no longer supported. It may not be this edition, or even next edition, but i can see it happening.
I do understand that GW have probably felt this was needed to be done in order to encourage people to purchase new Space Marine armies. I am just a Space Marine purist and prefer the Classic options.
Sgt_Smudge wrote: The SW can be uniquely tied to Fenris. Their successors don't have to be.
Let's put it another way - Space Wolves geneseed is capable of existing outside of Fenris, due to the initial Terran Legionnaires. It's not unbelievable that Cawl might have used some of the pure strain original geneseed (which there are versions of, for EVERY Legion, not just the loyalists), and some of that may have been used for a SW successor, who operate a lot less centrally to their Fenrisian brethren.
Plus, the Wolfspear aren't related to Fenris - more reasons that SW successors don't need Fenrisian support.
How what that even work, if the SW supposed succesors had different gene seed from the one SW have then they are not SW succesors, but some other chapter.
It's not different geneseed, it's simply the original used by the first Terran Legions. It's still Leman Russ' geneseed, but in a purer form, with less geneseed degradation.
If they used pre Russ on Fenris gene seed, then they would be Wolfs of Space succesors, and that legion had as much to do with Space Wolfes as Blood Angels had, before they were joined by Sanguinius.
You might be confusing how geneseed works and how it fitted into the chronology of the Legions?
Space Wolves geneseed existed before Russ had even landed on Fenris, because it was translated from him during infancy. Primarchs first, then geneseed taken from them, then the Primarchs being scattered, and then the Legions being raised - at least from my current understanding?
But, more fundamentally, just because a geneseed is more pure doesn't change that it's still 'Space Wolves geneseed'.
Aren't the hellblasters and heavy intercessors, or the erdictors kind of a like long fangs? And the different intercessors could as well be GH or BC, just by virtue of having basic +1A.
The only unit hard to transfer are the WG, as those are kind of a very space wolf specific.
Kanluwen wrote: Then there's nothing preventing you from doing counts-as Successors.
Sure - let's scrap all successors from every Chapter except... I don't know, the White Scars, and if you actually really wanted that heritage from someone else, well, tough luck, screw you, I guess?
That's absurd. Space Wolves not having successors has been (in my opinion) a terrible standpoint on the front of limiting player freedom, and I fully welcome it. It opens the floodgates for so much more creativity and encourages player freedom.
Okay, let's be real here: There is nothing "heritage" related about the rules for Space Wolves. It's the models that have that going.
I don't know what to tell you other than that. There's not really anything unique lost by running a Successor for Space Wolves as 'counts as' compared to the current Successor setup--if anything, it's actually better doing it that way since you can do 'counts as' versions of the various characters.
Karol wrote:What kind of a freedom is that, if it goes against all the lore and how the setting functions.
It really doesn't.
As we've seen, current lore supports that those with SW geneseed don't *need* Fenris. Sources - pre-Russ Space Wolves (Terran) and the Wolfspear.
May as well start doing other weird stuff with marine lore and explain it with, Cawl did it.
Depending on what that 'weird stuff' is, I have no issues with that.
If it adds to player freedoms without vastly taking away from other things, what's the problem?
Deus ex Machina is only good for comedies and greek tragedies, not for modern lore writing.
Space Wolves getting successors isn't Deus-Ex-Machina, not in any classical sense at least, more in it's bastardised sense.
Non fenrisian SW makes as much sense as Primaris BA successors without the black rage and visions of death.
Is now a good time to tell you that the Lamenters Chapter very much *did* nearly bypass the above conditions?
Also, Fenrisian just means 'of Fenris'. They don't need to be on Fenris to suffer from the Canis Helix or Curse of the Wulfen. Those are two totally different things. I'd be all on board with, say, my aforementioned Native American SW successor having a Curse of the Wulfen effect, and being known within that Chapter as Wendigos or something.
Kanluwen wrote: Then there's nothing preventing you from doing counts-as Successors.
Sure - let's scrap all successors from every Chapter except... I don't know, the White Scars, and if you actually really wanted that heritage from someone else, well, tough luck, screw you, I guess?
That's absurd. Space Wolves not having successors has been (in my opinion) a terrible standpoint on the front of limiting player freedom, and I fully welcome it. It opens the floodgates for so much more creativity and encourages player freedom.
Okay, let's be real here:
There is nothing "heritage" related about the rules for Space Wolves. It's the models that have that going.
Heritage can still be found in the fluff, and in regards to rules, things like wanting wolf cavalry or keen senses can be very desirable, with no real way to count-as completely.
I don't know what to tell you other than that. There's not really anything unique lost by running a Successor for Space Wolves as 'counts as' compared to the current Successor setup--if anything, it's actually better doing it that way since you can do 'counts as' versions of the various characters.
Likewise, there's nothing unique lost by scrapping all Successor rules and just having any successors from any Chapters just pretending to be whatever rules suit them.
Basically, all I'm saying is that if people who want SW successors need to settle for count-as, everyone else should too.
Hey Smudge, do you have anything saying the Wolfspear aren't Fenrisian?
All I can find a mention of is them being of "The Unnumbered Sons" and this:
The Wolfspear were among the Primaris Space Marine Chapters created during the Ultima Founding at the direct order of Roboute Guilliman and were created after the conclusion of the Indomitus Crusade, from Space Wolves descended members of the Unnumbered Sons. The Chapter was then charged by Guilliman with guarding the Pit of Raukos from any future Chaos incursions - to the dismay of some members of the Wolfspear, who had hoped to continue fighting on the front-lines against the Imperium's enemies. Further clouding the minds of the Chapter is that although the Space Wolves have allowed Primaris Space Marines into their ranks, it is not known if they will accept the Wolfspear as true Sons of Russ.
I haven't read the Dark Imperium novel so can't comment.
Sgt_Smudge wrote:Likewise, there's nothing unique lost by scrapping all Successor rules and just having any successors from any Chapters just pretending to be whatever rules suit them.
Basically, all I'm saying is that if people who want SW successors need to settle for count-as, everyone else should too.
*shrug*
It's only recently that we started seeing actual rules based stuff for Successors again. It wouldn't be a huge loss beyond it being related to what you can/can't draw from for stratagems and relics.
It's not different geneseed, it's simply the original used by the first Terran Legions. It's still Leman Russ' geneseed, but in a purer form, with less geneseed degradation
Original fenrisians use gene splicing to better themselfs with animal gene stock. This had strange effects on fenrisian born marines, when SW gene seed was put in to them, as it kind of a resonated and gave birth to things like the wulfen. After 10k years of being used and generation and generations of fenrisian people, the gene seed that the SW have and use right now, is drasticly different from what was put in to terran born wolfs of space.
Both are and were marines, but the terrans had non of the pack mentality or obediance fenrisians have. In fact before fenrisian born space wolfs became a thing, the legion was uncontrolable to a point where it had the highest number of bost battle executions of any legions. Only WE and BA were worse, but those were totaly uncontrolable, and from what I read indistinguishable.
Whats the point in having different legions at all.. they are all just primaris.
Seriouisly @sgt_smudge, you are missing my point completely. They are REMOVING OPTIONS AND UNIQUENESS AND I WANT THEM TO KEEP THE OPTIONS OPEN. You seem obssessed with this idea that because i dont like your option I am gatekeeping. I dont care if you play primaris, I dont care who plays them... Great, enjoy them. I have a problem with being told my stuff is invalid and needs to become cookie cutter white bread. I dont want to play your army I perfectly enjoyed playing my army. You are the one gatekeeping, you are the ones telling us to convert to the new white bread cookie cutter standards or stop playing with your precious power armor. Screw that.
I dont want to play SM i want to play SW.
@Crimson, the very fact that they are taking the unique stuff out of the lore is what I have a problem with. its only being taken out so we re-buy our entire armies and "upgrade" to generic primaris mechanics. I want to play SW , I dont want to play SM , i didnt choose the army because they were SM i chose them for all the fluff, flavour and unique mechanics that came with them... otherwise i would have picked SM and i would have made them aesthetically wolfy.
It is honestly ridiculous that people are trying to tell me I am being gatekeepy because I don't like that in order to play the army I bought I need to give up the unique units i chose the army for and play bland units that didnt exist until 2 years ago.
Have the primaris option. but stop trying to tell me my faction isnt different because the unique and different stuff is "obsolete". who do you think made them obsolete ? maybe it was GW who did by injecting replacements to everything you already bought into the lore... common guys get some perspective.
Kanluwen wrote: Hey Smudge, do you have anything saying the Wolfspear aren't Fenrisian?
All I can find a mention of is them being of "The Unnumbered Sons" and this:
The Wolfspear were among the Primaris Space Marine Chapters created during the Ultima Founding at the direct order of Roboute Guilliman and were created after the conclusion of the Indomitus Crusade, from Space Wolves descended members of the Unnumbered Sons. The Chapter was then charged by Guilliman with guarding the Pit of Raukos from any future Chaos incursions - to the dismay of some members of the Wolfspear, who had hoped to continue fighting on the front-lines against the Imperium's enemies. Further clouding the minds of the Chapter is that although the Space Wolves have allowed Primaris Space Marines into their ranks, it is not known if they will accept the Wolfspear as true Sons of Russ.
I haven't read the Dark Imperium novel so can't comment.
Having read Dark Imperium, there was no mention of the Wolfspear being Fenrisian.
One of the two (I think) Wolfspear characters we see is definitely *from* Fenris (or at least, acts like he is), but is also explicitly from 10,000 years ago, having been kept frozen in stasis.
Basically, the Wolfspear are made up initially of Primaris Marines of Russ' ancestry who were frozen 10,000 years ago, and then formed their own Chapter, which, presumably, doesn't recruit from Fenris, what with the two planets being pretty far away (practically on other sides of the galaxy, I think). Therefore, it's pretty unlikely that they're reliant on Fenrisian natives.
Tough luck buddy because Space Wolves ARE Space Marines. You don't need the influx of everything being different just because. It's a lot healthier for the game to treat them the same.
It's not different geneseed, it's simply the original used by the first Terran Legions. It's still Leman Russ' geneseed, but in a purer form, with less geneseed degradation
Original fenrisians use gene splicing to better themselfs with animal gene stock. This had strange effects on fenrisian born marines, when SW gene seed was put in to them, as it kind of a resonated and gave birth to things like the wulfen. After 10k years of being used and generation and generations of fenrisian people, the gene seed that the SW have and use right now, is drasticly different from what was put in to terran born wolfs of space.
Both are and were marines, but the terrans had non of the pack mentality or obediance fenrisians have. In fact before fenrisian born space wolfs became a thing, the legion was uncontrolable to a point where it had the highest number of bost battle executions of any legions. Only WE and BA were worse, but those were totaly uncontrolable, and from what I read indistinguishable.
Right, but the Terrans still had Russ's geneseed in them. Ostensibly, they were/are still Space Wolves, and should be regarded as successor Chapters of Russ' lineage.
The actual Space Wolves Chapter might be reliant on Fenrisians, but the Space Wolves geneseed does not need it.
(Also, ironic that you'd say the Fenrisians have obedience, because they seem to boast about their feral-ness!)
Cornishman wrote: How to Wolfyfy Primaris, now that Crawl's initial batch of Primaris are settled in so presumably the 'new' primaris are either oldborn crossing the rubicon or new recruits....
Take Assault Intercessors, Rename Primaris Blood Claws <tweek rules to taste>
Take Intercessors, rename Primaris Grey Hunters...
Take Hellblasters, rename to Longfang Hellblasters....
No need to tweak the rules. Just rename and it's sufficient.
But being Headstrong Berserkers is a key thing that differentiates Blood Claws from regular Assault Marines. Simply renaming Assault Intercessors would lose this quintessential essence from the Blood Claw.
Type40 wrote:Whats the point in having different legions at all.. they are all just primaris.
So, you don't think Imperial Fists, Raven Guard, Iron Hands, etc etc should exist, because they don't have unique units?
What about before Primaris were a thing, and all of the above Chapters still had the same rules? Was there no point in them being unique? Did they not have unique cultures and histories?
Seriouisly @sgt_smudge, you are missing my point completely. They are REMOVING OPTIONS AND UNIQUENESS AND I WANT THEM TO KEEP THE OPTIONS OPEN.
No, they're not.
Or, if you still feel so insistent, prove it.
You're missing my point - which is don't scream about something unless it's actually happening. And until you can show me that it is, don't expect me to stop mentioning it.
You seem obssessed with this idea that because i dont like your option I am gatekeeping.
I said you were gatekeeping because you very heavily implied that "If you care about the lore, you wouldn't play Primaris".
Nothing about my opinion, entirely with your ideas that Primaris Wolves are somehow less valid than Firstborn ones. And if that's your own personal standards, you're welcome to them! But don't turn around and use the whole "if you care about the lore" dogwhistle.
I have a problem with being told my stuff is invalid and needs to become cookie cutter white bread.
Great news! No-one is telling you that!
Stop. Making. Up. Things. GW haven't invalidated anything yet as far as we can tell. When/if they do, different story - but that's not true according to our current understanding of the situation. Look at what we know, not making up things.
You are the one gatekeeping, you are the ones telling us to convert to the new white bread cookie cutter standards
Again, no-one's saying that.
Stop making gak up.
@Crimson, the very fact that they are taking the unique stuff out of the lore is what I have a problem with.
And that stuff is...?
It is honestly ridiculous that people are trying to tell me I am being gatekeepy because I don't like that in order to play the army I bought I need to give up the unique units i chose the army for
No-one said that.
I called you gatekeepy because you made an appeal to "if you cared about lore, you do XYZ". I don't care how *you* enjoy your army, but when you start turning around and acting all "well this is the TRUUUUUE way to play", then I'm going to have an issue.
Read my arguments. I don't care about how you play, but don't act like there's "one true way".
Cornishman wrote: How to Wolfyfy Primaris, now that Crawl's initial batch of Primaris are settled in so presumably the 'new' primaris are either oldborn crossing the rubicon or new recruits....
Take Assault Intercessors, Rename Primaris Blood Claws <tweek rules to taste> Take Intercessors, rename Primaris Grey Hunters... Take Hellblasters, rename to Longfang Hellblasters....
No need to tweak the rules. Just rename and it's sufficient.
But being Headstrong Berserkers is a key thing that differentiates Blood Claws from regular Assault Marines. Simply renaming Assault Intercessors would lose this quintessential essence from the Blood Claw.
Okay - introduce a rule where in <Space Wolves> <Assault Intercessor> Squads gain the Headstrong Berserkers ability. One sentence fix.
Or, something instead like "Space Wolves Assault Intercessor, Assault Marine, and Bike Squads all gain the <Blood Claws> keyword. Models with the <Blood Claws> keyword gain the Headstrong Berserkers rule."
Slayer-Fan123 wrote: Tough luck buddy because Space Wolves ARE Space Marines. You don't need the influx of everything being different just because. It's a lot healthier for the game to treat them the same.
cool then put the CSM and GK in the great power armor codex as well. Why not, they are all SM right ?
Why bother having unique armies at all in fact ? why not just make the entire game SM. Everyone has access to exactly the same stuff only. That would fix balance at least. We don't need the influx of everything being different just because... I get you. In a game that has introduced variations and separate factions over the past 20 years whilst enticing people to have unique and customized war games that suit what they like and enjoy playing. Its better to remove all variation and all uniqueness in the armies... that makes sense, its definitely what made this game popular over the years. You guys are talking about how you want SW to have successor chapters... why,,, if they are all just gonna be primaris. oh great, you have a slightly different chapter tactic then the other primaris,,, but your army is exactly the same.
Come on, stop buying this crap. The game is being turned into white bread so they can sell more copies of generic models they are making to more people and the fact that so many people are buying it up like they are serving them gold is just ridiculous. They don't care about your army they just want you to replace everything you bought before with their new stuff and they dont even want to put the effort in to making anything unique.
lol , they ARE space marines... ya, CSM ARE also space marines. Dark Eldar ARE eldar, maybe commorragh should just be a craftworld ?
What about the TS and DG ,,, shouldnt they be in the SM or at least the CSM codex ? they ARE Space Marines ? again,,, "we don't need the influc of everything being diffrent just because" ... even though SWs have been a different faction for about 20 years... no reason to think they should be different JUST because...
Just have a little perspective and stop eating up everything your being told. GW does want to sell you as much as possible and the fact that people cant see that this is all a part of that is just annoying to me.
Type40 wrote:Whats the point in having different legions at all.. they are all just primaris.
So, you don't think Imperial Fists, Raven Guard, Iron Hands, etc etc should exist, because they don't have unique units?
What about before Primaris were a thing, and all of the above Chapters still had the same rules? Was there no point in them being unique? Did they not have unique cultures and histories?
Seriouisly @sgt_smudge, you are missing my point completely. They are REMOVING OPTIONS AND UNIQUENESS AND I WANT THEM TO KEEP THE OPTIONS OPEN.
No, they're not.
Or, if you still feel so insistent, prove it.
You're missing my point - which is don't scream about something unless it's actually happening. And until you can show me that it is, don't expect me to stop mentioning it.
You seem obssessed with this idea that because i dont like your option I am gatekeeping.
I said you were gatekeeping because you very heavily implied that "If you care about the lore, you wouldn't play Primaris".
Nothing about my opinion, entirely with your ideas that Primaris Wolves are somehow less valid than Firstborn ones. And if that's your own personal standards, you're welcome to them! But don't turn around and use the whole "if you care about the lore" dogwhistle.
I have a problem with being told my stuff is invalid and needs to become cookie cutter white bread.
Great news! No-one is telling you that!
Stop. Making. Up. Things. GW haven't invalidated anything yet as far as we can tell. When/if they do, different story - but that's not true according to our current understanding of the situation. Look at what we know, not making up things.
You are the one gatekeeping, you are the ones telling us to convert to the new white bread cookie cutter standards
Again, no-one's saying that.
Stop making gak up.
@Crimson, the very fact that they are taking the unique stuff out of the lore is what I have a problem with.
And that stuff is...?
It is honestly ridiculous that people are trying to tell me I am being gatekeepy because I don't like that in order to play the army I bought I need to give up the unique units i chose the army for
No-one said that.
I called you gatekeepy because you made an appeal to "if you cared about lore, you do XYZ". I don't care how *you* enjoy your army, but when you start turning around and acting all "well this is the TRUUUUUE way to play", then I'm going to have an issue.
Read my arguments. I don't care about how you play, but don't act like there's "one true way".
Cornishman wrote: How to Wolfyfy Primaris, now that Crawl's initial batch of Primaris are settled in so presumably the 'new' primaris are either oldborn crossing the rubicon or new recruits....
Take Assault Intercessors, Rename Primaris Blood Claws <tweek rules to taste>
Take Intercessors, rename Primaris Grey Hunters...
Take Hellblasters, rename to Longfang Hellblasters....
No need to tweak the rules. Just rename and it's sufficient.
But being Headstrong Berserkers is a key thing that differentiates Blood Claws from regular Assault Marines. Simply renaming Assault Intercessors would lose this quintessential essence from the Blood Claw.
Okay - introduce a rule where in <Space Wolves> <Assault Intercessor> Squads gain the Headstrong Berserkers ability.
One sentence fix.
Or, something instead like "Space Wolves Assault Intercessor, Assault Marine, and Bike Squads all gain the <Blood Claws> keyword. Models with the <Blood Claws> keyword gain the Headstrong Berserkers rule."
I never said anything about people not playing what they want to play. I have only said that there "ARE PEOPLE WHO DO NOT WANT TO PLAY GENERIC COOKIE CUTTER PRIMARIS MARINES." Do I need to keep repeating that to you while you put words into my mouth about how I think "there is one true way to play X Y Z ." Read what i am writing and stop reading what you think I am writing. and again... if you think this supplement is going to have 56ish unique datasheets like the SW codex had... then you clearly have never seen a SM supplement before.
Stop trying to gatekeep by telling people who dont want to play with a generic boring army that they have to ,,,, even though they got into the game, built there armies and have enjoyed not doing that up until recently.
stop eating up everthing GW tells you that you want and at minimum stop telling everyone else they have to as well.
In 2007 the 4th ed CSM codex replaced the 3.5 one and the Chaos legions effectively ceased to exist from a rules standpoint. And yet here we are. In the year 2020 Thousand Sons have their own codex and Space Wolves are getting rolled into the vanilla marine dex. This is surreal.
Type40 wrote: I never said anything about people not playing what they want to play.
Really? What about when you said:
Type40 wrote:In SW, currently, you take plasma cannon long fangs,,, not hellblasters...
In SW currently, if you like the fluff, you ll take bloodclaws not generic primaris assault.
In SW currently, if you like the fluff, you ll take grey hunters, not generic intercessors.
Those are definitely implications of "if you like Intercessors, then you don't like the fluff".
I have only said that there "ARE PEOPLE WHO DO NOT WANT TO PLAY GENERIC COOKIE CUTTER PRIMARIS MARINES."
That's not what you said back there though.
Do I need to keep repeating that to you while you put words into my mouth about how I think "there is one true way to play X Y Z ." Read what i am writing and stop reading what you think I am writing. and again...
I did read. I just quoted you.
If you'd like to address those comments?
if you think this supplement is going to have 56ish unique datasheets like the SW codex had... then you clearly have never seen a SM supplement before.
Why do the Wolves need 56 unique datasheets? By my count, they had something like <20, not counting named characters. For what it's worth, the Ultramarines have 12 (I think) unique datasheets in theirs, including characters. So, it's safe to say the Wolves double that number - and, let's say two datasheets per side, two sides per page, so four datasheets per page, and that's... three extra pages? Let's say four extra pages to be sure.
Wow. A whole FOUR EXTRA PAGES OF DATASHEETS! Yeah, that's really not a big issue, especially when there's about that kind of difference between the Iron Hands and Ultramarines already. So yeah, it really wouldn't be an issue.
If you'd like to take the time to tell us what those 56 unique datasheets are, I'd be most welcome.
Stop trying to gatekeep by telling people who dont want to play with a generic boring army that they have to
Cornishman wrote: How to Wolfyfy Primaris, now that Crawl's initial batch of Primaris are settled in so presumably the 'new' primaris are either oldborn crossing the rubicon or new recruits....
Take Assault Intercessors, Rename Primaris Blood Claws <tweek rules to taste>
Take Intercessors, rename Primaris Grey Hunters...
Take Hellblasters, rename to Longfang Hellblasters....
No need to tweak the rules. Just rename and it's sufficient.
But being Headstrong Berserkers is a key thing that differentiates Blood Claws from regular Assault Marines. Simply renaming Assault Intercessors would lose this quintessential essence from the Blood Claw.
Okay - introduce a rule where in <Space Wolves> <Assault Intercessor> Squads gain the Headstrong Berserkers ability.
One sentence fix.
Or, something instead like "Space Wolves Assault Intercessor, Assault Marine, and Bike Squads all gain the <Blood Claws> keyword. Models with the <Blood Claws> keyword gain the Headstrong Berserkers rule."
Type40 wrote: I never said anything about people not playing what they want to play.
Really? What about when you said:
Type40 wrote:In SW, currently, you take plasma cannon long fangs,,, not hellblasters...
In SW currently, if you like the fluff, you ll take bloodclaws not generic primaris assault.
In SW currently, if you like the fluff, you ll take grey hunters, not generic intercessors.
Those are definitely implications of "if you like Intercessors, then you don't like the fluff".
I have only said that there "ARE PEOPLE WHO DO NOT WANT TO PLAY GENERIC COOKIE CUTTER PRIMARIS MARINES."
That's not what you said back there though.
Do I need to keep repeating that to you while you put words into my mouth about how I think "there is one true way to play X Y Z ." Read what i am writing and stop reading what you think I am writing. and again...
I did read. I just quoted you.
If you'd like to address those comments?
if you think this supplement is going to have 56ish unique datasheets like the SW codex had... then you clearly have never seen a SM supplement before.
Why do the Wolves need 56 unique datasheets? By my count, they had something like <20, not counting named characters. For what it's worth, the Ultramarines have 12 (I think) unique datasheets in theirs, including characters. So, it's safe to say the Wolves double that number - and, let's say two datasheets per side, two sides per page, so four datasheets per page, and that's... three extra pages? Let's say four extra pages to be sure.
Wow. A whole FOUR EXTRA PAGES OF DATASHEETS! Yeah, that's really not a big issue, especially when there's about that kind of difference between the Iron Hands and Ultramarines already. So yeah, it really wouldn't be an issue.
If you'd like to take the time to tell us what those 56 unique datasheets are, I'd be most welcome.
Stop trying to gatekeep by telling people who dont want to play with a generic boring army that they have to
No-one said that.
Stop making stuff up.
Are we playing the "take someones post out of context game" now ? I have repeatedly told you what I am annoyed about and you are repeatedly twisting words and taking posts out of context to try and say I am gatekeeping somehow.
You are the one who is telling me I shouldnt be worried about my faction litterally being amalgamated into another faction...
and why do you think CSM is any different from SW... its exactly the same. With HQ options that are different and non-comparable to SM ... I never seen a SM wolf priest ? there are unique units like wulfen and the basic units have completely different rule sets... how are you willfuilly ignoring that..
What do we want a game where litterally anything in power armor is just "space marine codex" honestly why not CSM ... Really name one thing that makes it different from SW other then primaris ? unique rules, unique units, and just a handful of overlap with SM when it comes to a few specific units.
yout ridiculous... you can think my advocation for MORE options and my personal dislike of primaris is gatrekeeping if you want. But honestly. What seems to be coming out of most of the people who are for this amalgamation on this thread is "why would they be in different codexes primaris marines are primaris marines and everyone just plays primaris marines right ?" and this GW pandering crap that everyone is touting is getting on my nerves. They have been serving up primaris for 2 years and that was fine. I am unhappy about my unique stuff getting squished into another faction because the new stuff they want to sell isnt all that unique. Do you really not get what I am saying ? are you really going to try and say that I am saying something else ? I am putting my stance in writing here, once again, quite clearly, are you going to take me out of context yet again ?
For what it's worth, here's my breakdown on what are "unique" Space Wolves units.
Spoiler:
Arjac Rockfist
Bjorn
Canis Wolfborn
Harald Deathwolf Iron Priest
Krom Dragongaze
Logan Grimnar
Logan Grimnar on Stormrider
Njal the Stormcaller (only needs one datasheet, which can include both Terminator or regular variants)
Ulrik the Slayer Wolf Guard on Thunderwolf
Wolf Lord on Thunderwolf
Blood Claws
Grey Hunters
Lukas the Trickster
Murderfang Wolf Scouts
Wulfen
Wulfen Dreadnought
Bolded all the named characters, but that puts at 27 unique units (many of which are only unique by virtue of being a special character, or because they have access to a Terminator squad leader - which shouldn't even be a uniquely Space Wolves feature, as the Iron Hands were known to do that as well (as well as the Salamanders and Black Templars, if I'm not mistaken?)
So, 27 unique units, at something like 3 per page (that's 1.5 on both sides, meaning one sheet of paper having three units on it) - a whopping... 9 pages. For contrast, the Ultramarines needed 4 for their 11 datasheets.
It's really not a big difference - nowhere near the difference between something like the Genestealer Cult codex and the Space Marines one. I don't even think it would cost much more.
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Type40 wrote:Are we playing the "take someones post out of context game" now ?
There was no context in that quote.
I have repeatedly told you what I am annoyed about and you are repeatedly twisting words and taking posts out of context to try and say I am gatekeeping somehow.
Nothing you have said has ever addressed the quote comment I reposted.
You are the one who is telling me I shouldnt be worried about my faction litterally being amalgamated into another faction...
I didn't say you shouldn't be worried. I said you shouldn't be acting like it's already happened, which is how you're behaving.
There's a big difference.
With HQ options that are different and non-comparable to SM ... I never seen a SM wolf priest ? there are unique units like wulfen and the basic units have completely different rule sets... how are you willfuilly ignoring that..
I'm not. For your viewing pleasure (because I rightly assumed you wouldn't actually do a comprehensive list), I've made a list of the genuinely unique units in the SW book.
27. Not 35+. Wolf Priests are Chaplains with a single extra rule that can be added in via a Chapter wide keyword at the front of the supplement. The "Primaris Wolf Priest" is literally just a Primaris Chaplain, with Healing Balms. That's it - and it's not worth a full new datasheet for. Just add a "all <Space Wolves> <Chaplains> get the <Wolf Priest> keyword. All <Wolf Priests> get Healing Balms, described here..."
What do we want a game where litterally anything in power armor is just "space marine codex" honestly why not CSM ... Really name one thing that makes it different from SW other then primaris ? unique rules, unique units, and just a handful of overlap with SM when it comes to a few specific units.
Daemons, entirely unique daemon engines with no equivalents, a lack of Scout units, entirely unique and mechanically distinct HQs (not just basic HQ plus one rule).
yout ridiculous... you can think my advocation for MORE options and my personal dislike of primaris is gatrekeeping if you want.
Read what I said. That's not what I called you out for gatekeeping.
I called you out for gatekeeping for a completely different thing. If you're going to get twitchy about that, then have the courtesy to know *why* I called you out on it.
I am unhappy about my unique stuff getting squished into another faction because the new stuff they want to sell isnt all that unique.
But you're acting like that HAS happened, or that you KNOW it will. You don't.
You're making up things to complain about. At least wait until it happens.
Do you really not get what I am saying ?
No, I know exactly what you're trying to say. I'm telling you that what you're saying is ridiculous, because NOTHING'S HAPPENED YET.
Instead of saying "GW'S RUINED MY ARMY THEY'VE RUINED IT ALL", instead consider phrasing it more like "I'm WORRIED that GW will do XYZ, but I'm going to have to wait and see".
Instead of acting like GW have already done something (which they haven't), consider not acting like they've already done something?
are you going to take me out of context yet again ?
Slayer-Fan123 wrote: I also don't think Iron Priests are actually different to Techmarines outside just the pistol and Hammer.
Yeah, it's one of the ones where I was being generous on. Realistically, the Hellfrost pistol could do with being made into a unique SW pistol (in much the same way that Frost Weapons can be made a unique SW melee weapon), and then just give ALL Techmarines access to a melee weapon/pistol combo (because really, why shouldn't a Salamanders Techmarine not be able to have a thunder hammer and hand flamer?)
Sgt_Smudge wrote: For what it's worth, here's my breakdown on what are "unique" Space Wolves units.
Spoiler:
Arjac Rockfist
Bjorn
Canis Wolfborn
Harald Deathwolf Iron Priest
Krom Dragongaze
Logan Grimnar
Logan Grimnar on Stormrider
Njal the Stormcaller (only needs one datasheet, which can include both Terminator or regular variants)
Ulrik the Slayer Wolf Guard on Thunderwolf
Wolf Lord on Thunderwolf
Blood Claws
Grey Hunters
Lukas the Trickster
Murderfang Wolf Scouts
Wulfen
Wulfen Dreadnought
Bolded all the named characters, but that puts at 27 unique units (many of which are only unique by virtue of being a special character, or because they have access to a Terminator squad leader - which shouldn't even be a uniquely Space Wolves feature, as the Iron Hands were known to do that as well (as well as the Salamanders and Black Templars, if I'm not mistaken?)
So, 27 unique units, at something like 3 per page (that's 1.5 on both sides, meaning one sheet of paper having three units on it) - a whopping... 9 pages. For contrast, the Ultramarines needed 4 for their 11 datasheets.
It's really not a big difference - nowhere near the difference between something like the Genestealer Cult codex and the Space Marines one. I don't even think it would cost much more.
but custodes and harlequins are their own factions lol .
now saying that.
No, not a sing unit is only unique because it has access to terminator squad leader. Each one of those units, like the long fangs, has accesses to other unique rules as well. like the wolf banner for the grey hunters. +1 attack on the charge for blood claws, swiftclaws, skyclaws. rerolling 1s for the long fangs and etc ...
what makes CSM not SM The abilities are different for a unit, the unit composition is different, the unit size is different and the wargear options are different.
every single one of these things is true for SW as well.
So stop trying to pretend there is anything different between doing this to CSM or SW.
why not put CSM in the SM codex and just say"you cant take primaris"
it would be exactly the same at that point.
p.s. you missed a bunch
• Arjac Rockfist
• Battle Leaders in Phobos Armour
• Bjorn the Fell-handed
• Canis Wolfborn
• Harald Deathwolf
• Iron Priest
• Krom Dragongaze
• Logan Grimnar
• Njal Stormcaller
• Njal Stormcaller in Runic Terminator Armour
• Primaris Battle Leader
• Primaris Rune Priest
• Primaris Wolf Lord
• Rune Priest
• Rune Priest in Terminator Armour
• Ulrik the Slayer
• Wolf Guard Battle Leader
• Wolf Guard Battle Leader in Terminator Armour
• Wolf Guard Battle Leader on Thunderwolf
• Wolf Lord
• Wolf Lord in Cataphractii Armour
• Wolf Lord in Gravis Armour
• Wolf Lord in Terminator Armour
• Wolf Lord on Thunderwolf
• Logan Grimnar on Stormrider
not a single HQ option is the same in SW,,, including the primaris ones.
p.s. there isnt a codex out there that currently uses the same datasheet for something with/without terminator armor and don't pretend like its anything different to deflate your numbers lol.
• Blood Claws
• Grey Hunters
you got the troops right
• Great Company Ancient
• Great Company Champion
• Lukas the Trickster
• Murderfang
• Venerable Dreadnought
• Wolf Guard
• Wolf Guard Cataphractii Terminators
• Wolf Guard Tartaros Terminators
• Wolf Guard Terminators
• Wolf Scouts
• Wulfen
• Wulfen Dreadnought
Oh you didnt notice the unique options for SW Ven Dreads now ?
My count is 49 datasheets... 49 datasheets that would need to be in a supplement ?
Do you really not understand why someone might be upset that their faction is getting amalgamated into the generic cookie cutter version of itself ?
Sgt_Smudge wrote: For what it's worth, here's my breakdown on what are "unique" Space Wolves units.
Most of which aren't really 'unique' outside of having slightly different options compared to their vanilla counterparts, and could easily be rolled into a single combined list.
Spoiler:
Iron Priest - Techmarine
Wolf Guard on Thunderwolf
Wolf Lord on Thunderwolf
Blood Claws - Assault Squad (no jump packs) or combined entry with Crusader Squad
Grey Hunters - Tactical Squad (I don't really see why Tacs shouldn't be able to take pistol/CCW loadout too)
Wolf Scouts - Scout Squad
Wulfen - combined entry with Death Company and other similar units currently not represented)
Wulfen Dreadnought - Dreadnought with two CCW, combined with Furioso and Ironclad
Stormfang - generic shooty flier entry combined with Stormtalon, Nephilim etc.
Stormwolf - generic transporty flier entry combined with Stormraven, Corvus
Long Fangs - Devastators (Oh wah! I can't take a plasma gun on the sergeant any more...)
Slayer-Fan123 wrote: I also don't think Iron Priests are actually different to Techmarines outside just the pistol and Hammer.
Yeah, it's one of the ones where I was being generous on. Realistically, the Hellfrost pistol could do with being made into a unique SW pistol (in much the same way that Frost Weapons can be made a unique SW melee weapon), and then just give ALL Techmarines access to a melee weapon/pistol combo (because really, why shouldn't a Salamanders Techmarine not be able to have a thunder hammer and hand flamer?)
oh and a warpsmith isnt different from a tech priest either. they do virtually the same thing XD... just different wargear options XD lol...
again why not CSM ? they can go in this new SM dex as well XD if its all the same anyways .
Sgt_Smudge wrote: For what it's worth, here's my breakdown on what are "unique" Space Wolves units.
Most of which aren't really 'unique' outside of having slightly different options compared to their vanilla counterparts, and could easily be rolled into a single combined list.
Spoiler:
Iron Priest - Techmarine
Wolf Guard on Thunderwolf
Wolf Lord on Thunderwolf
Blood Claws - Assault Squad (no jump packs) or combined entry with Crusader Squad
Grey Hunters - Tactical Squad (I don't really see why Tacs shouldn't be able to take pistol/CCW loadout too)
Wolf Scouts - Scout Squad
Wulfen - combined entry with Death Company and other similar units currently not represented)
Wulfen Dreadnought - Dreadnought with two CCW, combined with Furioso and Ironclad
Stormfang - generic shooty flier entry combined with Stormtalon, Nephilim etc.
Stormwolf - generic transporty flier entry combined with Stormraven, Corvus
Long Fangs - Devastators (Oh wah! I can't take a plasma gun on the sergeant any more...)
ummm your forgetting that each one of those units has at least one unique rule that sets them apart from their vanillas... just like a CSM marine unit has ever so slightly different rules for each of their units as well... come on. why do we get to have it both ways ? If SW arnt different enough then niether are CSM .
Type40 wrote:but custodes and harlequins are their own factions lol .
Harlequins and Custodes don't share 50%+ of their units with other Codexes though.
If Space Wolves unique units were ONLY the units present in the Codex, you'd have a point. But they're not.
No, not a sing unit is only unique because it has access to terminator squad leader. Each one of those units, like the long fangs, has accesses to other unique rules as well. like the wolf banner for the grey hunters. +1 attack on the charge for blood claws, swiftclaws, skyclaws. rerolling 1s for the long fangs and etc ...
The single rule abilities like the Headstrong/Berserk Charge/Fire Discipline rules don't require a full datasheet - just tie those abilities into keywords on a single "Features of the Space Wolves" page in the supplement. Something like: X Space Wolf units gain the <Blood Claws> keyword. All <Blood Claws> gain ABC rule. Y Space Wolf units gain the <Long Fangs> keyword. All <Long Fangs> gain DEF rule. That way, you can even have Primaris units covered by Space Wolf unique rules (such as Eliminators becoming Long Fangs as well, or Assault Intercessors being Blood Claws too).
every single one of these things is true for SW as well.
The changes aren't as drastic as you say. The biggest one of all is the Grey Hunters, and that's about it for actual squads.
So stop trying to pretend there is anything different between doing this to CSM or SW. why not put CSM in the SM codex and just say"you cant take primaris" it would be exactly the same at that point.
It really wouldn't. Unlike regular Marines, Chaos have daemons, which have no equivalent. Chaos have cult troops, which have no equivalent. Chaos have cultists, no equivalent. Chaps have possessed, Greater Possessed, and various HQs with completely unique datasheets - no equivalents. And, on the Marine side, there are plenty of vehicles with no comparison. Scouts, Centurions, Scout Bikers, Attack Bikers, Land Speeders - all with no easy fix.
p.s. you missed a bunch
I'll highlight and talk about the ones I "missed", because I have reasons for the lot.
• Arjac Rockfist • Battle Leaders in Phobos Armour - Compare the profiles between them and regular Lieutenants. They're identical. No unique profile here. • Bjorn the Fell-handed • Canis Wolfborn • Harald Deathwolf • Iron Priest • Krom Dragongaze • Logan Grimnar • Njal Stormcaller • Njal Stormcaller in Runic Terminator Armour Bundled into one profile, seeing as they're barely different, but sure, if you feel that strongly. • Primaris Battle Leader - Compare the profiles between them and regular Lieutenants. They're identical. No unique profile here. • Primaris Rune Priest - Compare the profiles between them and regular Librarians. They're identical. No unique profile here. • Primaris Wolf Lord - Compare the profiles between them and regular Captains. They're identical. No unique profile here. • Rune Priest - Compare the profiles between them and regular Chaplains. Aside from Healing Balms (which can be easily keyworded in), they're identical. No unique profile here. • Rune Priest in Terminator Armour - Compare the profiles between them and regular Terminator Chaplains. Aside from keywordable Healing Balms, they're identical. No unique profile here. • Ulrik the Slayer • Wolf Guard Battle Leader - Compare the profiles between them and regular Lieutenants. They're identical. No unique profile here. • Wolf Guard Battle Leader in Terminator Armour - Generic Lieutenants should get Terminator Armour too. No unique profile here. • Wolf Guard Battle Leader on Thunderwolf • Wolf Lord - Compare the profiles between them and regular Captains. They're identical. No unique profile here. • Wolf Lord in Cataphractii Armour- Compare the profiles between them and regular Captains. They're identical. No unique profile here. • Wolf Lord in Gravis Armour- Compare the profiles between them and regular Captains. They're identical. No unique profile here. • Wolf Lord in Terminator Armour - Compare the profiles between them and regular Captains. They're identical. No unique profile here. • Wolf Lord on Thunderwolf • Logan Grimnar on Stormrider not a single HQ option is the same in SW,,, including the primaris ones.
A name change doesn't make them unique by any stretch of the imagination.
Aside from Healing Balms on the Chaplains (which is easily addable with keywords), there is no unique mechanical difference. I'm not saying SW don't have unique aspects. But if you want to convince people that you're truly that unique, don't lie.
p.s. there isnt a codex out there that currently uses the same datasheet for something with/without terminator armor and don't pretend like its anything different to deflate your numbers lol.
I only deflated my numbers by one, only in the case of Njal, and that's simply because in the case of Calgar, GW have given him three profiles, and then condensed them into one. But, one Njal doesn't change my statement by much - 28 it is.
• Great Company Ancient - Identical to a Company Ancient. Just remove the word 'great'. • Great Company Champion - Identical to a Company Champion. Just remove the word 'great'. • Lukas the Trickster • Murderfang • Venerable Dreadnought - Ah, one I did miss! Only because of the Wolf Claw, Axe and Shield options. Still, these could call be added in via a "Space Wolves Dreadnought Weapon" chart - so, no unique datasheet. • Wolf Guard - Identical to Veterans. No datasheet. • Wolf Guard Cataphractii Terminators - Identical to Cataphractii. No datasheet. • Wolf Guard Tartaros Terminators - Identical to Tartaros Terminators. No datasheet. • Wolf Guard Terminators - Only unique because they can mix and match weapons, which should be a feature on ALL Terminators, as described in lore such as Space Hulk and Herald of Oblivion. No unique datasheet. • Wolf Scouts • Wulfen • Wulfen Dreadnought Oh you didnt notice the unique options for SW Ven Dreads now ?
Yup, I'll admit I didn't see that one. But, it would be far simpler to add a "Space Wolves Dreadnought Weapons" chart than write a whole new datasheet.
• Cyberwolves • Fenrisian Wolves • Skyclaws • Swiftclaw Attack Bikes - No difference from regular Attack Bikes aside from an easily keywordable extra rule. No datasheet. • Swiftclaws • Thunderwolf Cavalry • Wolf Scout Bikers - No difference from regular Scout bikers. No datasheet.
My count is 49 datasheets... 49 datasheets that would need to be in a supplement ?
Considering that most of those units you mentioned are lazy reskins of existing ones, with nothing but a name change to set them apart, no, there's nowhere near 49 datasheets.
28, including a split Njal profile. My stance is unchanged.
Do you really not understand why someone might be upset that their faction is getting amalgamated into the generic cookie cutter version of itself ?
There's no such thing happening.
Define "being amalgamated into a generic cookie cutter version", using only the FACTS we know - ie, don't start crying about how units are going to get cut without knowing that. Assume that, for all intents and purposes, any army you currently can play, you will be able to do so. Now tell me what's changing.
Automatically Appended Next Post:
Type40 wrote: oh and a warpsmith isnt different from a tech priest either. they do virtually the same thing XD... just different wargear options XD lol...
A Warpsmith, maybe not.
But what about a Master of Possession? A Master of Executions? A Lord Discordant? A Daemon Prince? All entirely distinct.
space wolves don't have a stormwolf, wulfen, wulfen dreadnaughts, thunderwolves and etc ? those are as different as deamons, master of possessions, and etc. what is the the equivalent of those ?.. come on... why are you pretending that SW dont have unique and different units all of a sudden ?
p.s. custodes have landraiders and contemptors. 2/11 datasheets.
this means aproximately 20% of the custode codex is shared with SM.... just like SW ... guess the custodes should go in the SM codex as well huh ... if sharing 20% of your codex with SM makes them the same army ?
I am just saying, SW have more unique units that are not shared with SM or anyother chapters then custodes or harlequins have in total.
Type40 wrote: space wolves don't have a stormwolf, wulfen, wulfen dreadnaughts, thunderwolves and etc ? those are as different as deamons, master of possessions, and etc. what is the the equivalent of those ?.. come on... why are you pretending that SW dont have unique and different units all of a sudden ?
For someone complaining about not reading what you're putting, you're doing a lot of that with me.
I didn't say at all that Space Wolves don't have unique and different units. Only that the MAJORITY of their units are essentially identical to generic ones. The same cannot be said of Chaos.
p.s. custodes have landraiders and contemptors. 2/11 datasheets. this means aproximately 20% of the custode codex is shared with SM.... just like SW ... guess the custodes should go in the SM codex as well huh ... if sharing 20% of your codex with SM makes them the same army ?
Sorry, what? You're saying that SW only share *20%* of their units with core Marines? That 80% of their whole army is unique? Yeah, no. No way.
Go and take a maths class. The Primaris ALONE would make up over 50%, not including the identical-in-all-but-name options like Wolf Guard, Wolf Lords and Great Company Ancients. There is no way that Space Wolves have anywhere near 50% unique units, let alone 80% like you claim.
I am just saying, SW have more unique units that are not shared with SM or anyother chapters then custodes or harlequins have in total.
Yes, they might have the most unique options *out of the other Chapters*. Yes, they might have more unique units than some armies have units entirely. But neither of those are necessarily justification for why they need their own unique Codex. After all, the Ultramarines in the previous version of the Codex had the most unique units out of all the other supplement choices, and had more unique units than some other armies had total - does that mean the Ultramarines should also have a unique Codex?
Type40 wrote: space wolves don't have a stormwolf, wulfen, wulfen dreadnaughts, thunderwolves and etc ? those are as different as deamons, master of possessions, and etc. what is the the equivalent of those ?.. come on... why are you pretending that SW dont have unique and different units all of a sudden ?
For someone complaining about not reading what you're putting, you're doing a lot of that with me.
I didn't say at all that Space Wolves don't have unique and different units. Only that the MAJORITY of their units are essentially identical to generic ones. The same cannot be said of Chaos.
but the same CAN be said about chaos. Honestly, the majority of their units are essentially identical in role to SM or SW. As much as the SW at least. Why not ? What is a Beserker but a fancy assault marine ? what is a possesd but a different wulfen ?
Seriously ? whats the differences ?
p.s. custodes have landraiders and contemptors. 2/11 datasheets.
this means aproximately 20% of the custode codex is shared with SM.... just like SW ... guess the custodes should go in the SM codex as well huh ... if sharing 20% of your codex with SM makes them the same army ?
Sorry, what? You're saying that SW only share *20%* of their units with core Marines? That 80% of their whole army is unique? Yeah, no. No way.
Go and take a maths class. The Primaris ALONE would make up over 50%, not including the identical-in-all-but-name options like Wolf Guard, Wolf Lords and Great Company Ancients. There is no way that Space Wolves have anywhere near 50% unique units, let alone 80% like you claim.
I am just saying, SW have more unique units that are not shared with SM or anyother chapters then custodes or harlequins have in total.
Yes, they might have the most unique options *out of the other Chapters*. Yes, they might have more unique units than some armies have units entirely. But neither of those are necessarily justification for why they need their own unique Codex. After all, the Ultramarines in the previous version of the Codex had the most unique units out of all the other supplement choices, and had more unique units than some other armies had total - does that mean the Ultramarines should also have a unique Codex?
Why are we excluding named characters ? the supplement wont ? there are about 25 unique HQ options alone... I know you don't like the comparison between CSM and SW ... but realistically they are as different from SM as each other outside of primaris.
Type40 wrote: space wolves don't have a stormwolf, wulfen, wulfen dreadnaughts, thunderwolves and etc ? those are as different as deamons, master of possessions, and etc. what is the the equivalent of those ?.. come on... why are you pretending that SW dont have unique and different units all of a sudden ?
p.s. custodes have landraiders and contemptors. 2/11 datasheets.
this means aproximately 20% of the custode codex is shared with SM.... just like SW ... guess the custodes should go in the SM codex as well huh ... if sharing 20% of your codex with SM makes them the same army ?
I am just saying, SW have more unique units that are not shared with SM or anyother chapters then custodes or harlequins have in total.
You forgot the FW options there buddy. That bumps the Custodes up to being a lot more unique than Space Wolves so there ya go.
Also Space Wolves share well over half the units.
Type40 wrote: space wolves don't have a stormwolf, wulfen, wulfen dreadnaughts, thunderwolves and etc ? those are as different as deamons, master of possessions, and etc. what is the the equivalent of those ?.. come on... why are you pretending that SW dont have unique and different units all of a sudden ?
For someone complaining about not reading what you're putting, you're doing a lot of that with me.
I didn't say at all that Space Wolves don't have unique and different units. Only that the MAJORITY of their units are essentially identical to generic ones. The same cannot be said of Chaos.
but the same CAN be said about chaos.
Still wrong there.
Honestly, the majority of their units are essentially identical in role to SM or SW. As much as the SW at least.
The biggest factor being that CSM have no Primaris, but SW do.
Why not ? What is a Beserker but a fancy assault marine ?
Raptors are closer to Assault Marines. Khorne Berzerkers have less mobility, but more sheer rip-and-tear.
what is a possesd but a different wulfen ?
Well, for one, Wulfen ARE a Chapter unique thing. Possessed are available to ALL Chaos, not just one warband.
Secondly, Wulfen have actual weapon options, no? I don't believe Possessed have that. Possessed would LOVE to be what Wulfen are.
p.s. custodes have landraiders and contemptors. 2/11 datasheets.
this means aproximately 20% of the custode codex is shared with SM.... just like SW ... guess the custodes should go in the SM codex as well huh ... if sharing 20% of your codex with SM makes them the same army ?
Sorry, what? You're saying that SW only share *20%* of their units with core Marines? That 80% of their whole army is unique? Yeah, no. No way.
Go and take a maths class. The Primaris ALONE would make up over 50%, not including the identical-in-all-but-name options like Wolf Guard, Wolf Lords and Great Company Ancients. There is no way that Space Wolves have anywhere near 50% unique units, let alone 80% like you claim.
I am just saying, SW have more unique units that are not shared with SM or anyother chapters then custodes or harlequins have in total.
Yes, they might have the most unique options *out of the other Chapters*. Yes, they might have more unique units than some armies have units entirely. But neither of those are necessarily justification for why they need their own unique Codex. After all, the Ultramarines in the previous version of the Codex had the most unique units out of all the other supplement choices, and had more unique units than some other armies had total - does that mean the Ultramarines should also have a unique Codex?
Why are we excluding named characters ?
I didn't.
the supplement wont ? there are about 25 unique HQ options alone...
No, there aren't. Scroll up just a little bit higher in the thread, and you'll see that, even INCLUDING named characters, there are only 28 unique SW units (and that's being generous).
There's no way that SW have anywhere near 50% unique units, let alone the 80% you claimed.
Type40 wrote: space wolves don't have a stormwolf, wulfen, wulfen dreadnaughts, thunderwolves and etc ? those are as different as deamons, master of possessions, and etc. what is the the equivalent of those ?.. come on... why are you pretending that SW dont have unique and different units all of a sudden ?
p.s. custodes have landraiders and contemptors. 2/11 datasheets.
this means aproximately 20% of the custode codex is shared with SM.... just like SW ... guess the custodes should go in the SM codex as well huh ... if sharing 20% of your codex with SM makes them the same army ?
I am just saying, SW have more unique units that are not shared with SM or anyother chapters then custodes or harlequins have in total.
You forgot the FW options there buddy. That bumps the Custodes up to being a lot more unique than Space Wolves so there ya go.
Also Space Wolves share well over half the units.
space wolves have 53 unique data sheets in their codex. Sure the custodes have their forgeworld stuff, but that isnt in their codex just like the forgeworld SM stuff wont be in the new SM dex. again,,, even with ALL the custodes forgeworld stuff. there are still 53 unique datasheets for space wolves and not even close to that many datasheets for custodes in total across its entire faction (including forgeworld).
Type40 wrote: space wolves don't have a stormwolf, wulfen, wulfen dreadnaughts, thunderwolves and etc ? those are as different as deamons, master of possessions, and etc. what is the the equivalent of those ?.. come on... why are you pretending that SW dont have unique and different units all of a sudden ?
p.s. custodes have landraiders and contemptors. 2/11 datasheets.
this means aproximately 20% of the custode codex is shared with SM.... just like SW ... guess the custodes should go in the SM codex as well huh ... if sharing 20% of your codex with SM makes them the same army ?
I am just saying, SW have more unique units that are not shared with SM or anyother chapters then custodes or harlequins have in total.
You forgot the FW options there buddy. That bumps the Custodes up to being a lot more unique than Space Wolves so there ya go.
Also Space Wolves share well over half the units.
space wolves have 53 unique data sheets in their codex. Sure the custodes have their forgeworld stuff, but that isnt in their codex just like the forgeworld SM stuff wont be in the new SM dex. again,,, even with ALL the custodes forgeworld stuff. there are still 53 unique datasheets for space wolves and not even close to that many datasheets for custodes in total across its entire faction (including forgeworld).
Well Smudge proved you incorrect on the unique datasheet end so...
No, there aren't. Scroll up just a little bit higher in the thread, and you'll see that, even INCLUDING named characters, there are only 28 unique SW units (and that's being generous).
Spoiler:
HQ • Arjac Rockfist
• Battle Leaders in Phobos Armour
• Bjorn the Fell-handed
• Canis Wolfborn
• Harald Deathwolf
• Iron Priest
• Krom Dragongaze
• Logan Grimnar
• Njal Stormcaller
• Njal Stormcaller in Runic Terminator Armour
• Primaris Battle Leader
• Primaris Rune Priest
• Primaris Wolf Lord
• Rune Priest
• Rune Priest in Terminator Armour
• Ulrik the Slayer
• Wolf Guard Battle Leader
• Wolf Guard Battle Leader in Terminator Armour
• Wolf Guard Battle Leader on Thunderwolf
• Wolf Lord
• Wolf Lord in Cataphractii Armour
• Wolf Lord in Gravis Armour
• Wolf Lord in Terminator Armour
• Wolf Lord on Thunderwolf
• Logan Grimnar on Stormrider
• Primaris Battle Leaders in Phobos Armour
• Primaris Wolf Priest
• Ragnar Blackmane
• Rune Priest in Phobos Armour
• Wolf Lord in Phobos Armour
• Wolf Priest
• Wolf Priest in Terminator Armour
32 unique space wolf HQ datasheets currently available... are you sure your looking at the same thing as me ? These are different data sheets from every SM datasheet.
and dont give me the whole "well there virtually the same as X" thing because CSM also have HQs who are virtually the same as X too.
You are excluding certain things because they are "different in all but name" but you arn't realizing that BLOODCLAW units interact specifically with wolfgaurd battle leaders and other rule interactions that happen from other units because of these units existing.
Smudge hasnt proved me wrong. this is, objectively, 56 UNIQUE datasheets. whether you want to nitpick that some are too similar to be considered different doesnt change the fact that they are unique datasheets. You wouldnt argue that raptors are just assault marines or CSM are just tactical marines or a chaos chosen / lord are the same as leutenants and captains. So stop doing it here. I said 53 before because I amalgemated the attack bikes and a few other units together while counting.
HQ • Arjac Rockfist
• Battle Leaders in Phobos Armour
• Bjorn the Fell-handed
• Canis Wolfborn
• Harald Deathwolf
• Iron Priest
• Krom Dragongaze
• Logan Grimnar
• Njal Stormcaller
• Njal Stormcaller in Runic Terminator Armour
• Primaris Battle Leader
• Primaris Rune Priest
• Primaris Wolf Lord
• Rune Priest
• Rune Priest in Terminator Armour
• Ulrik the Slayer
• Wolf Guard Battle Leader
• Wolf Guard Battle Leader in Terminator Armour
• Wolf Guard Battle Leader on Thunderwolf
• Wolf Lord
• Wolf Lord in Cataphractii Armour
• Wolf Lord in Gravis Armour
• Wolf Lord in Terminator Armour
• Wolf Lord on Thunderwolf
• Logan Grimnar on Stormrider
• Primaris Battle Leaders in Phobos Armour
• Primaris Wolf Priest
• Ragnar Blackmane
• Rune Priest in Phobos Armour
• Wolf Lord in Phobos Armour
• Wolf Priest
• Wolf Priest in Terminator Armour
troop
• Blood Claws
• Grey Hunters
elites
• Great Company Ancient
• Great Company Champion
• Lukas the Trickster
• Murderfang
• Venerable Dreadnought
• Wolf Guard
• Wolf Guard Cataphractii Terminators
• Wolf Guard Tartaros Terminators
• Wolf Guard Terminators
• Wolf Scouts
• Wulfen
• Wulfen Dreadnought
But right htere 56 datasheets that are unique in the spacewolf codex. some of these units are WAY WAY different from SM and are incomparable. Some are similar and are comparable... just like anything out of the CSM codex.
So stop trying to say they arnt. those datasheets literally exist and literally do not exist in the SM dex.
Type40 wrote: You are excluding certain things because they are "different in all but name" but you arn't realizing that BLOODCLAW units interact specifically with wolfgaurd battle leaders and other rule interactions that happen from other units because of these units existing.
A lot of those HQs could be solved by appending an existing datasheet with a line that says something like:
• Primaris Lieutenant - This unit is also known as a Primaris Battle Leader when used in a Space Wolf or Space Wolf successor detachment.
Thus any name only unique data sheets are not a point in your favor with regards to unique unit count.
Type40 wrote:32 unique space wolf HQ datasheets currently available...
That's not how you spell 28.
are you sure your looking at the same thing as me ? These are different data sheets from every SM datasheet.
Having a different name isn't the same thing as a different datasheet.
and dont give me the whole "well there virtually the same as X" thing because CSM also have HQs who are virtually the same as X too.
I didn't bring CSM into this. And, for what it's worth, yeah, I'd call their Chaos Lords and Sorcerers pretty much the same as Captains and Librarians.
But Masters of Possession? Master of Executions? Lord Discordant? Daemon Prince? Not a chance. And that's without getting into unique characters.
You are excluding certain things because they are "different in all but name" but you arn't realizing that BLOODCLAW units interact specifically with wolfgaurd battle leaders and other rule interactions that happen from other units because of these units existing.
Simple. I've been suggesting fixes for this, which you've conveniently been ignoring:
"In a Space Wolves army, all Sternguard Veteran, Vanguard Veteran, Company Veteran and units with the <Terminator> keyword gain the <Wolf Guard> keyword."
Simple. Look what I needed to change? Oh, yeah, just the name.
Smudge hasnt proved me wrong. this is, objectively, 56 UNIQUE datasheets.
Oh, cool, so if I changed the names on all the units in my Codex, I'd be entitled to a new Codex, because me changing the names "objectively" makes the datasheets different? So, if I just put "Herpy Derpy" in front of all my unit names, I'd be entitled to a Codex, because they're all unique datasheets objectively?
Nonsense. A change in a name is not worth a datasheet. Who cares if Space Wolves call their Captains "Wolf Lords" - that's not a new datasheet. What, should White Scars get a new Librarian datasheet called a Stormseer just because it's their special name for it?
whether you want to nitpick that some are too similar to be considered different doesnt change the fact that they are unique datasheets.
If all you've got to justify their being unique is "b-b-b-b-b-but the names are different, that's totally unique", then you've lost this argument.
You wouldnt argue that raptors are just assault marines or CSM are just tactical marines or a chaos chosen / lord are the same as leutenants and captains.
Actually, I pretty much would, if it weren't for the fact that they don't share a faction keyword. If Chaos Marines were an Imperial army, I'd ask them to be folded in too. But, guess what - they're not an Imperial army, and don't share anywhere near the same proportion of units.
So stop doing it here.
Again, I just said that, if CSM had more keywords in common and had access to Primaris, I wouldn't be opposed to the idea.
I said 53 before because I amalgemated the attack bikes and a few other units together while counting.
And you were still wrong.
<snipping a bunch of useless listing>
But right htere 56 datasheets that are unique in the spacewolf codex.
Again, odd way of spelling 28.
some of these units are WAY WAY different from SM and are incomparable. Some are similar and are comparable
Yeah, some of them are unique. And others are literally just a name swap. Don't you dare pretend otherwise.
The main different between Chaos and the Space Wolf situation - look at the faction keywords of a Tactical Marine, a Grey Hunter, and a Chaos Marine. If you look REALLY closely, you might see that the Tactical Marine and Grey Hunter share two out of the three faction keywords - the only different one being the last (which changes even within the same Space Marine codex). But Chaos? Well, you'll see no similar keywords.
Almost like one is an entirely different race alltogther, and the other is an offshoot of a larger collective.
So stop trying to say they arnt. those datasheets literally exist and literally do not exist in the SM dex.
A name change isn't a unique unit. Get over yourself.
Type40 wrote: You are excluding certain things because they are "different in all but name" but you arn't realizing that BLOODCLAW units interact specifically with wolfgaurd battle leaders and other rule interactions that happen from other units because of these units existing.
A lot of those HQs could be solved by appending an existing datasheet with a line that says something like:
• Primaris Lieutenant - This unit is also known as a Primaris Battle Leader when used in a Space Wolf or Space Wolf successor detachment.
Thus any name only unique data sheets are not a point in your favor with regards to unique unit count.
they could be,,, but will they ,,, why bothering to create a supplement with 40+ datasheets or exceptions. i just dont think its going to happen.
Canadian 5th wrote: A lot of those HQs could be solved by appending an existing datasheet with a line that says something like:
• Primaris Lieutenant - This unit is also known as a Primaris Battle Leader when used in a Space Wolf or Space Wolf successor detachment.
Oh, I've been suggesting something like this, but nope! That name on the top is Totally Special!
ya WOLF GAURD do interact with other SW units in unique ways... unlike SM lieutenants. it is actually a thing. Bloodclaws arn't forced to charge when they are near them. i
Type40 wrote: You are excluding certain things because they are "different in all but name" but you arn't realizing that BLOODCLAW units interact specifically with wolfgaurd battle leaders and other rule interactions that happen from other units because of these units existing.
A lot of those HQs could be solved by appending an existing datasheet with a line that says something like:
• Primaris Lieutenant - This unit is also known as a Primaris Battle Leader when used in a Space Wolf or Space Wolf successor detachment.
Thus any name only unique data sheets are not a point in your favor with regards to unique unit count.
they could be,,, but will they ,,, why bothering to create a supplement with 40+ datasheets or exceptions. i just dont think its going to happen.
So, basically, you're acting like GW have already done the worst possible option without knowing in advance what they're doing? Is that right?
I've not got any objections to, you know, some trepidation, some worry - but when nearly all your comments in this thread have been "GW'S STRIPPING AWAY EVERYTHING FROM MY CODEX WHY CAN'T YOU SEE THAT" and having a problem when people tell you that you can't know that for sure, then I'm going to call you out on that.
Type40 wrote: You are excluding certain things because they are "different in all but name" but you arn't realizing that BLOODCLAW units interact specifically with wolfgaurd battle leaders and other rule interactions that happen from other units because of these units existing.
A lot of those HQs could be solved by appending an existing datasheet with a line that says something like:
• Primaris Lieutenant - This unit is also known as a Primaris Battle Leader when used in a Space Wolf or Space Wolf successor detachment.
Thus any name only unique data sheets are not a point in your favor with regards to unique unit count.
they could be,,, but will they ,,, why bothering to create a supplement with 40+ datasheets or exceptions. i just dont think its going to happen.
So, basically, you're acting like GW have already done the worst possible option without knowing in advance what they're doing? Is that right?
I've not got any objections to, you know, some trepidation, some worry - but when nearly all your comments in this thread have been "GW'S STRIPPING AWAY EVERYTHING FROM MY CODEX WHY CAN'T YOU SEE THAT" and having a problem when people tell you that you can't know that for sure, then I'm going to call you out on that.
Also, 40+ isn't how you spell 28.
seriously ... how are you not seeing the list I keep posting... here it is again. 28 isn't how you spell counting this list I keep posting.
HQ • Arjac Rockfist
• Battle Leaders in Phobos Armour
• Bjorn the Fell-handed
• Canis Wolfborn
• Harald Deathwolf
• Iron Priest
• Krom Dragongaze
• Logan Grimnar
• Njal Stormcaller
• Njal Stormcaller in Runic Terminator Armour
• Primaris Battle Leader
• Primaris Rune Priest
• Primaris Wolf Lord
• Rune Priest
• Rune Priest in Terminator Armour
• Ulrik the Slayer
• Wolf Guard Battle Leader
• Wolf Guard Battle Leader in Terminator Armour
• Wolf Guard Battle Leader on Thunderwolf
• Wolf Lord
• Wolf Lord in Cataphractii Armour
• Wolf Lord in Gravis Armour
• Wolf Lord in Terminator Armour
• Wolf Lord on Thunderwolf
• Logan Grimnar on Stormrider
• Primaris Battle Leaders in Phobos Armour
• Primaris Wolf Priest
• Ragnar Blackmane
• Rune Priest in Phobos Armour
• Wolf Lord in Phobos Armour
• Wolf Priest
• Wolf Priest in Terminator Armour
troop
• Blood Claws
• Grey Hunters
elites
• Great Company Ancient
• Great Company Champion
• Lukas the Trickster
• Murderfang
• Venerable Dreadnought
• Wolf Guard
• Wolf Guard Cataphractii Terminators
• Wolf Guard Tartaros Terminators
• Wolf Guard Terminators
• Wolf Scouts
• Wulfen
• Wulfen Dreadnought
Do you seriously not think thats 40+ datasheets/exceptions to core datasheets ? I am even saying 40+ because fine if we lose a few of the unique things...
Now fine. MAYBE they dont get rid of all the unique units... but then why bother giving SW access to all the SM stuff like tac marines and assault marines then, why not just leave it as a seperate codex ? it doesnt make sense for them to do this unless they are white breading the faction.
then niether are chaos lords.
You understand that right ? CSM can be included in the SM dex if this is the case. HAHAHAHAHAHA.
Um, you know that Slayer-Fan here is the BIGGEST advocate for merging CSM into the main Codex, right?
You've picked the wrong person to use that 'gotcha' on.
ya WOLF GAURD do interact with other SW units in unique ways... unlike SM lieutenants.
Only because of a single keyword interacting with a rule on the unit that's being affect, not even on the Wolf Guard itself.
Something which is fixed simply by having a single keyword added. That one keyword being added doesn't change that they're basically a default Lieutenant or Veteran. Hell, you could change the keyword on the Blood Claws to say "unless within 6" of a LIEUTENANT or VETERAN or TERMINATOR" instead, and it would have the same mechanical effects.
it is actually a thing. Bloodclaws arn't forced to charge when they are near them. i
That's literally only because Space Wolf lieutenants have a fancy name. That's it.
It's the equivalent of saying "Imperial Fists need a unique Captain datasheet, because Salamanders Captains don't give Imperial Fists an aura ability". They're not unique, they're a single keyword off being just like everyone else.
seriously ... how are you not seeing the list I keep posting... here it is again.
I'm seeing your list. Maybe you missed the part where I showed how utterly incorrect your logic is on it? Just scroll up, and you'll see it.
Do you seriously not think thats 40+ datasheets/exceptions to core datasheets ?
Nope, Definitely still only 28.
I am even saying 40+ because fine if we lose a few of the unique things...
40+ isn't 28. Your math looks a bit wrong.
Now fine. MAYBE they dont get rid of all the unique units... but then why bother giving SW access to all the SM stuff like tac marines and assault marines then, why not just leave it as a seperate codex ? it doesnt make sense for them to do this unless they are white breading the faction.
Because more than likely, GW might write in the SW supplement "you don't get access to these units" OR might do as I've been suggesting, and put in some kind of blanket ability on *insert list of squads that can have Terminator sergeants* and say they can have Terminator Sergeants.
There are myriads of ways that they can have SW draw units from the core Codex without forcing them to change their lists.
The reason they're not a separate Codex is because over 50% of the units in it will be shared, and because you can keep all the same mechanical functions without needing to reprint those same identical units in another book.
Because when nearly all your HQs are practically the same, practically all your vehicles are the same, nearly half of your range of units (Primaris) are the same, when you share a massive proportion of stratagem abilities and keywords - you're not exactly as distinct as you were.
If Space Wolves didn't have Primaris Marines, I'd fully support their independence. But they don't. And combined with all the other factors, they make more sense being supplemented.
then niether are chaos lords.
You understand that right ? CSM can be included in the SM dex if this is the case. HAHAHAHAHAHA.
Um, you know that Slayer-Fan here is the BIGGEST advocate for merging CSM into the main Codex, right?
You've picked the wrong person to use that 'gotcha' on.
ya WOLF GAURD do interact with other SW units in unique ways... unlike SM lieutenants.
Only because of a single keyword interacting with a rule on the unit that's being affect, not even on the Wolf Guard itself.
Something which is fixed simply by having a single keyword added. That one keyword being added doesn't change that they're basically a default Lieutenant or Veteran. Hell, you could change the keyword on the Blood Claws to say "unless within 6" of a LIEUTENANT or VETERAN or TERMINATOR" instead, and it would have the same mechanical effects.
it is actually a thing. Bloodclaws arn't forced to charge when they are near them. i
That's literally only because Space Wolf lieutenants have a fancy name. That's it.
It's the equivalent of saying "Imperial Fists need a unique Captain datasheet, because Salamanders Captains don't give Imperial Fists an aura ability". They're not unique, they're a single keyword off being just like everyone else.
Yes exactly, but it isnt just this ONE exception. In order for the faction to operate in the unique way it does now you are saying that they are going to make exception, after exception, after exception.
I know you keep posting how its an easy fix and another easy fix and another easy fix... but again, do you really think this supplement is going to be 40+ datasheets AND exceptions. Why would they do that instead of just having a seperate codex... rolling them, together can only mean white breading... otherwise it wouldnt make sense to do it .... because otherwise this supplement is just going to be a big book of exceptions and datasheets more confusing then anything they have ever published. an easy fix isnt easy when you have 40+ of them to make.
and if he thinks that CSM should be merged as well then he can advocate for that and make his points even more moot all he wants. I honestly am tired of people defending the decisions by GW that is making this game feel more like its always just the same factions playing against each other. I am tried of people seeming to defend the fact that GW just wants to sell its customers one range of models so they dont have to invest in other rules / model ranges. In 5 years when your generic spiky marines are fighting my generic marines with wolf pelts who are using the exact same rules and we have the exact same list, its going to be a boring game. But the game will be perfectly balanced and GW will release new models for "THE" list every few months and everyone will just play the same boring gak all the time.
Sgt_Smudge wrote: Um, you know that Slayer-Fan here is the BIGGEST advocate for merging CSM into the main Codex, right? You've picked the wrong person to use that 'gotcha' on.
Which is a questionable idea in and of itself...but hopefully CSM are going to get a similar embiggening/supplementing for their books. If nothing else, DG+TS should see Daemons added.
Type40 wrote: Yes exactly, but it isnt just this ONE exception. In order for the faction to operate in the unique way it does now you are saying that they are going to make exception, after exception, after exception.
All of which fit onto one page.
You're making this out to be a lot harder than it is.
Let me demonstrate:
Spoiler:
In a Space Wolves army, please use the Space Wolves Melee Weapons table, the Space Wolves Pistols table, and the Space Wolves Dreadnought Weapons table where appropriate (basically, just the normal ones, plus frost weapons, helfrost pistol, and the blizzard shield/axe/wolf claws order you'd expect).
In a Space Wolves army, models with the <Chaplain> keyword gain the <Wolf Priest> keyword, and have the "Healing Balms" rule (described below) In a Space Wolves army, Company Veterans, Company Ancients, Company Champions, <Terminators> and <Lieutenants> all gain the <Wolf Guard> keyword. In a Space Wolves army, you may not take Tactical Squads, Assault Squads, Vanguard Veteran Squads, Sternguard Veteran Squads, Attack Bikes, Bike Squads, Scouts, or Devastator Squads.
Then, just print all the actually unique 28 units in the rest of the book, and it should sort itself out.
I know you keep posting how its an easy fix and another easy fix and another easy fix... but again, do you really think this supplement is going to be 40+ datasheets AND exceptions.
One page would cover the exceptions and new charts and rules like Healing Balms. And it only needs 28 datasheets (less, actually, because of my changes to what would be the core Techmarine, which would let the Iron Priest work fine), which is about 9 pages. Include a 10th for the exceptions page.
Yup, that's not exactly going to be an issue.
Why would they do that instead of just having a seperate codex... rolling them, together can only mean white breading...
You're obsessed with this idea that GW will HAVE to "white bread" them. Have you actually ever considered that they won't do that?
otherwise it wouldnt make sense to do it .... because otherwise this supplement is just going to be a big book of exceptions and datasheets more confusing then anything they have ever published. an easy fix isnt easy when you have 40+ of them to make.
If it goes by what I've described, it only needs to be 6 pages longer than what the Ultramarines have. That's *it*.
It'll be a sliver larger - much less of a difference between something like the gap between Space Marines and Genestealer Cults.
I honestly am tired of people defending the decisions by GW that is making this game feel more like its always just the same factions playing against each other. I am tried of people seeming to defend the fact that GW just wants to sell its customers one range of models so they dont have to invest in other rules / model ranges. In 5 years when your generic spiky marines are fighting my generic marines with wolf pelts who are using the exact same rules and we have the exact same list, its going to be a boring game. But the game will be perfectly balanced and GW will release new models for "THE" list every few months and everyone will just play the same boring gak all the time.
Sounds like you're someone who's convinced a certain way will play out, and has already decided, against actual evidence, what's going to happen.
I can't stop you being negative. But I very much can tell you that shouting about how GW are *definitely* going to do XYZ before seeing what happens isn't an argument.
Sgt_Smudge wrote: Um, you know that Slayer-Fan here is the BIGGEST advocate for merging CSM into the main Codex, right? You've picked the wrong person to use that 'gotcha' on.
Which is a questionable idea in and of itself...but hopefully CSM are going to get a similar embiggening/supplementing for their books. If nothing else, DG+TS should see Daemons added.
I'd like Chaos to get more. I'd like to see things like actual snipers, some more Daemonic units, a mix of new less corrupted units and heavily corrupted daemon infested ones.
Sgt_Smudge wrote: Um, you know that Slayer-Fan here is the BIGGEST advocate for merging CSM into the main Codex, right?
You've picked the wrong person to use that 'gotcha' on.
Which is a questionable idea in and of itself...but hopefully CSM are going to get a similar embiggening/supplementing for their books. If nothing else, DG+TS should see Daemons added.
I'd like that too. Make the main CSM book about Renegade Chapters, and have supplements for Legions.... Fair is fair, and could mean Ironwarriors, Word Bearers, Alpha Legion, etc, that aren't affiliated with a specific god might get special units themselves.
I think it should stop there though. Just for SM and CSM. Any more factions and it could get out of hand.....
I must admit, I’d be well in favour of a ‘Renegades’ supplement for C:SM that covers recent renegades. Just needs a line to the effect of “Replace <Imperium> and <Adeptus Astartes> with <Chaos>, <Heretic Astartes> and <Renegades>”
Then you can use C:CSM to cover the legions as they should be and actual chaosy stuff and combine them freely.
Cornishman wrote: But being Headstrong Berserkers is a key thing that differentiates Blood Claws from regular Assault Marines. Simply renaming Assault Intercessors would lose this quintessential essence from the Blood Claw.
Chapter trait and/or specific stratagem will get you covered Cornishman.
Like maybe a nice thing rule saying you never get the benefit from cover, but you get to reroll any 1 in your charge roll, that would work great!
I Like how everyone was fine from 3.5 csm dex to 4 csm dex everything got consolidated and simplyfied , yet when their faction get's to the chopping Block ...
Not Online!!! wrote: I Like how everyone was fine from 3.5 csm dex to 4 csm dex everything got consolidated and simplyfied , yet when their faction get's to the chopping Block ...
To be fair, I'd hazard that a decent chunk of people (myself included) just plain weren't around for that.
Sgt_Smudge wrote: Um, you know that Slayer-Fan here is the BIGGEST advocate for merging CSM into the main Codex, right?
You've picked the wrong person to use that 'gotcha' on.
Which is a questionable idea in and of itself...but hopefully CSM are going to get a similar embiggening/supplementing for their books. If nothing else, DG+TS should see Daemons added.
I'm for three different mergings:
1. The 9 Legions get their own codex. Everyone has Vet stats at minimum outside Cultists (duh) and Havocs (having two attacks with that gun is hard). Reworked Legions obviously with everyone just getting 4 or so unique units. I had ideas already on those things in the Proposed Rules subforum and elsewhere.
2. Loyalist Scum, which would also cover Renegade Chapters + cover Huron. Your Chapter or Successor gets 4 or so unique units. Renegades lose those unique units for equivalents of more mutated/warp fethery.
3. Grey Knights and Deathwatch go into a combined Inquisition codex. I would want Sisters in there too, which some people threw a hissy fit about.
Initially I wanted Space Wolves separate but decided in the end they don't HAVE that much going for them in terms of uniqueness. Hell, their supposed Vets being Long Fangs sure as hell don't feel like Vets whatsoever.
Not Online!!! wrote: I Like how everyone was fine from 3.5 csm dex to 4 csm dex everything got consolidated and simplyfied , yet when their faction get's to the chopping Block ...
To be fair, I'd hazard that a decent chunk of people (myself included) just plain weren't around for that.
I was it's also something that recently happened aswell with certain factions losing basically all options from 7th to 8th and when These Players dared to complain they were called whiners or told to "just wait".
Tbf i feel Like a propperly Handeled consolidation with the quitessential Units found in the supplements including the correct restrictions and options a better option then what happened to csm there or DE or fw armies ,but it Swings either Way really.
Slayer-Fan123 wrote: 3. Grey Knights and Deathwatch go into a combined Inquisition codex. I would want Sisters in there too, which some people threw a hissy fit about.
Sisters have 0 in common with the grey knights or the death watch, and they aren't related to the Inquisition, and unlike the GK and DW they are a full, general purpose army, not some extra-specialized forces.
As a Space Wolf player since 2nd edition i am wary of the changes but i think it's a bit misleading to say that we have 40+ unique entries.
Most of them can be easily covered by simple edits such as:
• access to a Space Wolf Wargear/Weapon list
• change their min/max unit size
• additional keyword that confers an appropriate rule (e.g. Assault Marines gain Blood Claw rules, Chaplain gains Apothecary abilities)
If i recall it's how most of it was done in 3rd edition.
Will this be a bit confusing? Perhaps, depends how it is pulled off.
Really (outwith named characters) there are only a handful of entries that i would consider truly unique to the Space Wolves and which couldn't be covered by the small edits to the Space Marine equivalent; those being:
• Cyberwolves
• Fenrisian Wolves
• Wulfen
• Thunderwolf Cavalry
• Stormfang Gunship
• Stormwolf
Pretty much everything else does have a Space Marine equivalent and could be handled with small edits.
Don't Grey Hunters, all versions of bloodclaws and WG have different stats, rules and weapon options that can't be taken by other marines. I have no expiriance playing against SW, but from what I think I can remember GH can't take heavy weapons and blood claws aren't tactical marines either.
SW scouts are elite, and their dreadnoughts run around with storm shields.
Not Online!!! wrote: I Like how everyone was fine from 3.5 csm dex to 4 csm dex everything got consolidated and simplyfied , yet when their faction get's to the chopping Block ...
To be fair, I'd hazard that a decent chunk of people (myself included) just plain weren't around for that.
I was it's also something that recently happened aswell with certain factions losing basically all options from 7th to 8th and when These Players dared to complain they were called whiners or told to "just wait".
Tbf i feel Like a propperly Handeled consolidation with the quitessential Units found in the supplements including the correct restrictions and options a better option then what happened to csm there or DE or fw armies ,but it Swings either Way really.
Its basically what happened with Marines though.
I thought the 3.5 edition was the coolest thing in 40k. But very quickly, it was less "oh I've always been an X faction player, its cool I get some unique fluffy features" - and more "this is the most overpowered combo, I've totally always been EC, IW, whatever though, so its fine yeah?". This isn't surprising - and back then GW didn't even pretend to care about balance - but over time it grew obnoxious.
So... yeah, by 4th edition I was probably in the "bored of this, kill it with fire" camp.
Feel exactly the same as Marines. In principle I'm a big fan of the supplements - and sort of wish, even if the player numbers would be tiny, they would be rolled out for everyone. Or there were just a lot more rules per faction in each codex.
But now, if Guilliman were to accidentally sign the wrong piece of paper giving the Iron Hands the 2nd and 11th treatment, and they were squatted beyond even the Squats themselves, I'd be okay with it.
Bad luck for the literally 6 Iron Hands players out there pre the supplement, but so it goes.
Slayer-Fan123 wrote: 3. Grey Knights and Deathwatch go into a combined Inquisition codex. I would want Sisters in there too, which some people threw a hissy fit about.
Sisters have 0 in common with the grey knights or the death watch, and they aren't related to the Inquisition, and unlike the GK and DW they are a full, general purpose army, not some extra-specialized forces.
Well it worked for the Witch Hunters codex so you're apparently wrong.
Automatically Appended Next Post:
Karol wrote: Don't Grey Hunters, all versions of bloodclaws and WG have different stats, rules and weapon options that can't be taken by other marines. I have no expiriance playing against SW, but from what I think I can remember GH can't take heavy weapons and blood claws aren't tactical marines either.
SW scouts are elite, and their dreadnoughts run around with storm shields.
Space Wolves Scouts also suck and are apparently SUPER experienced but don't even have Vet stats.
They have been backing away from the chamber militant thing in every publication since the Witch Hunters Codex.
As for all those Space Wolf units, they will either get their own datasheet, have slight modifications made to their equivalent datasheet, or will disappear except as a chapter specific name.
Look at the Black Templars. Crusader squads have a datasheet while Sword Brethren are Vanguard Veterans without jump packs.
alextroy wrote: They have been backing away from the chamber militant thing in every publication since the Witch Hunters Codex.
As for all those Space Wolf units, they will either get their own datasheet, have slight modifications made to their equivalent datasheet, or will disappear except as a chapter specific name.
Look at the Black Templars. Crusader squads have a datasheet while Sword Brethren are Vanguard Veterans without jump packs.
Yeah.
As I posted previously, mechanically there were only about 5 options that made grey hunters different to tactical marines.
As the game is mechanics, only mechanics matter for distinguishing units from one another.
So you can EASILY represent the space wolf army with the marine codex, with different option lists rather than needing a whole data sheet for each unit.
But even then, as smudge has shown, you can still put ALL the unique data sheets into a supplement in a relatively small number of pages.
Nevelon wrote: Why is the general assumption that all the special units are going to get cut?
Before supplements, I could see this being an issue. Only so much space in the core book. But with supplements I suspect the BA/DA/SW are just going to be basic marines++. They will get all the options, plus their own.
And by moving to sharing the core codex, they never have to worry about missing out on the latest toys.
Until there's a line in their supplement that reads "______ do not use ______"....
Jimbobbyish wrote: With SW, DA, BA in the main codex now do we also get access to the regular SM psychic awakening stuff? Would we get centurion and other similar units?
Based on the current supplement design, I assume you'll have access to everything. Back when salamanders were first released in 3rd ed Armageddon, they had very limited access to anti grav, land speeders etc due to their homeworld. That's disappeared over the last 20 years but you can still choose to represent that voluntarily.
I can only see two options for the supplements:
1: as current supplements, choose anything plus here are some unique datasheets
2: here is a list of units you can or cannot use from the core book and here are some unique datasheets
2a - they can either remove some options and add unique ones, or they can allow everything and provide unique ones (ie wolves can take Tac squads AND grey hunters, or they replace tac squads with grey hunters)
Throwing a hissy fit about old marine units is a waste of time. You KNOW that old marines are going to be moved to legends eventually. You KNOW it's going to be all Primaris. Lone Wolves are just going to be ANOTHER Lt Model they make for SWs. Grey Hunters are just Intercessors. Want Blood Claws?
Oh look! You only need some paint and some space wolves bits from those SW sprues.
Lance845 wrote: Throwing a hissy fit about old marine units is a waste of time. You KNOW that old marines are going to be moved to legends eventually. You KNOW it's going to be all Primaris. Lone Wolves are just going to be ANOTHER Lt Model they make for SWs. Grey Hunters are just Intercessors. Want Blood Claws?
Oh look! You only need some paint and some space wolves bits from those SW sprues.
Now I want primaris TWC, and Primaris Wulfen, Primaris Fenrisian wolves (we all know we're they come from )
Lance845 wrote: Throwing a hissy fit about old marine units is a waste of time. You KNOW that old marines are going to be moved to legends eventually. You KNOW it's going to be all Primaris. Lone Wolves are just going to be ANOTHER Lt Model they make for SWs. Grey Hunters are just Intercessors. Want Blood Claws?
Spoiler:
Oh look! You only need some paint and some space wolves bits from those SW sprues.
100% this.
Just looking at both pictures it is clear which one is supposed to be generic and which one is Space Wolves. The difference and character does not come from rules, but from models.
That is one reason why I would be okay with consolidating outlier units with regular ones. Just put an upgrade sprue on it and you are good to go. Space Wolves should mean "Vikings in space" and not "That unit can take a CCW in addition to the regular loadout, thats why they are Space Wolves, that's their identity.".
Oh look! You only need some paint and some space wolves bits from those SW sprues.
You are absolutely right! And this is a good thing. You get better looking Blood Claws with better rules. What's not to like?
they are not Blood Claws aka Space Wolves recruits
if the rules don't fit the narritive, there is no need for Special Chapter rules or even Supplements at all
they are not Blood Claws aka Space Wolves recruits
Who says they aren't? These days the new Space Wolf recruits are Primaris, and if they continue their tradition of forming them into close combat oriented squads then these guys are it.
if the rules don't fit the narritive, there is no need for Special Chapter rules or even Supplements at all
So all assault Intercessors are Recruits now, as they all have the same rules?
So we can also remove Scouts from the Codex completely, just paint Intercessors with Scout markings and you have Scouts
Why are there even more than 3 different units for Marines anway, a melee unit, a ranged unit and a balanced unit, everything else can be done with paint shemes.
also we don't need any Supplements, White Scars are just painted white and done no further rules needed to make them any different
So all assault Intercessors are Recruits now, as they all have the same rules?
Not all, but Space Wolf ones might be. Recruits and normal marines do not usually have a different profile any more, scouts have the same statline than standard marines, so whether someone is a newbie or not is just fluff.
So we can also remove Scouts from the Codex completely, just paint Intercessors with Scout markings and you have Scouts
No, you paint Infiltrators with scout markings! But seriously, in codex chapter scouts represent pre-black carapace stage, so as long as the fluff is that such recruits take part in battles having a separate not-power-armour-wearing marine profile makes sense. What the SW do with their pre-black-carapace recruits I don't know, it never made any sense that they wouldn't have them.
Why are there even more than 3 different units for Marines anway, a melee unit, a ranged unit and a balanced unit, everything else can be done with paint shemes.
You probably need a few more than three... But yeah, units where the difference is just fluff or some special rule or extra gear option that can be added via supplement don't need separate datasheets.
also we don't need any Supplements, White Scars are just painted white and done no further rules needed to make them any different
So all assault Intercessors are Recruits now, as they all have the same rules?
So we can also remove Scouts from the Codex completely, just paint Intercessors with Scout markings and you have Scouts
Why are there even more than 3 different units for Marines anway, a melee unit, a ranged unit and a balanced unit, everything else can be done with paint shemes.
also we don't need any Supplements, White Scars are just painted white and done no further rules needed to make them any different
I don't think equating Assault Intersessors to Blood Claws (same equipment, only lacking the special Blood Claw rules which could be added with an additional keyword) is really the same as removing scouts or indeed every other unit in a Space marine list other than a melee unit, a ranged unit and a balanced unit as you are suggesting.
Assault Intersessors could easily have the Blood Claw keyword added to them in the Space Wolf supplement. Will they do this? I hope so.
When the Space Wolf Primaris units have been painted by the staff at GW the regular Intersessors have had the Grey Hunter markings and the Assault Intersessors have the Blood Claw markings, Bladeguard have the Wolf Guard markings, Aggressors have the Long Fang markings.
kodos wrote: So all assault Intercessors are Recruits now, as they all have the same rules?
So we can also remove Scouts from the Codex completely, just paint Intercessors with Scout markings and you have Scouts
Why are there even more than 3 different units for Marines anway, a melee unit, a ranged unit and a balanced unit, everything else can be done with paint shemes.
also we don't need any Supplements, White Scars are just painted white and done no further rules needed to make them any different
You put too much emphasis on actual crunch differences, when the system is simply not granular enough to accomodate for that.
A Scout got the same stats as a tactical Marine got the same as a Veteran got the same as a 10.000 year old Chaos Marine.
When everything has to be stuffed into numbers from 1 to 10 (or in case of BS and WS from 2 to 6), you will run into problems with plausability.
All you need to properly represent a typical army of a specific flavour is unit composition and a paint job (with some decals):
A Blood Angel army consists of marines with mostly jump packs and some painted in black armor.
A Scars army will have transporter and bikes
And so on. You don't need arbitrary rule differences that make no sense from a lore perspective (talking about all the wargear and units that are not available just because)
Jimbobbyish wrote:With SW, DA, BA in the main codex now do we also get access to the regular SM psychic awakening stuff? Would we get centurion and other similar units?
If I were writing it, yes, I'd make that so. From GW's perspective, I'd also do it (after all, more chances to sell things like Centurions off to new people!).
Besides, it really doesn't make sense for those Chapters NOT to have things like Centurions, Thunderfire Cannons, and suchlike.
So all assault Intercessors are Recruits now, as they all have the same rules?
So we can also remove Scouts from the Codex completely, just paint Intercessors with Scout markings and you have Scouts
Why are there even more than 3 different units for Marines anway, a melee unit, a ranged unit and a balanced unit, everything else can be done with paint shemes.
also we don't need any Supplements, White Scars are just painted white and done no further rules needed to make them any different
Boy, if only you had....let's see....FOUR units to choose from to represent your Wolf Scouts?
Automatically Appended Next Post: it seems like, from GW's current images and marketing, a few things are happening:
1) Terminators might be sticking around for a while. At least, longer than oldmarines. There's a lot more terminators still present in art
2) Flyers are sticking around. Is there a primaris marine in there? Who knows! They're also the newest marine vehicle kits so that makes sense.
I would not be surprised if GW keeps around non-marine shaped iconic units (DA Knights, Land Speeders, Special Flyers, Thunderwolves and Wulfen and TWC) and creates a primaris wave where they recreate some of the iconic chapter units. Maybe a wave with Primaris Sang Guard, Primaris Ravenwing, Primaris GK Strikes, Primaris DW Vets.
That's peanuts for a Primaris wave. Keep everything else around, and that's basically the snowflake marine codexes sorted.
The two things I have taken from this entire thread is.
1.
People want this game to have as few factions as possible so it can feel like an out of the box non-customization board game where everyone has access to exactly the same stuff with very very few exceptions. (to me, this makes the game incredibly boring and bland, its not why I got into the game and its not a game I want to play,,, i'll just play Risk or something if thats what 40k becomes). Honestly, the appeal of the game to me is I was always playing against something different and unique and my own armies felt unique as well. Its weird to me that some people adamantly want this removed from the game ...
2.
Everything happening here are attempts by GW to get people to replace their army with their new line. And the overwhelming response to "I want my unique units" seems to be "buy primaris and convert them to look more wolfy" ... A: you are missing the point, i want mechanically unique units as well as asthetically. B: you keep being spoonfed to think it is ok that this company is coercing us to slowly rebuy the same things we have already bought (but slightly bigger and shinier) and scrap our old stuff... and somehow you guys are excited about this ? but i am not going to eat GWs gak with a grin while they invalidate 1000s of dollars and hours of mine whilst convincing me I "want" to replace my bikes with bigger bikes and my blood-claws with more generic bigger guys with chains swords, my grey hunters with bigger generic tactical marines...
Honestly, if its going to be a supplement that is the size of a codex outlining all the exceptions, changes and alternative datasheets then why make it a supplement at all. Either SW lose everything but a few units that make them unique OR they keep most things but GW has forced SW players to buy two codexes instead of one for a few pages of extra datasheets... great.
What do you guys all planing on doing with your old-marines anyways ? once you have an entire primaris army ? are you going to stare down at your worthless, non-playable plastic and smile while GW force feeds you primaris 2.0 to replace your primaris ?
Automatically Appended Next Post: p.s. "representing" my army with other units is not the same thing has having interesting unique mechanics and aesthetics of their own... I know some of you may argue that "there is not a lot unique about space wolves" but then I would say the same about and CSM faction... deamons=wulfen , special vehicles = storm fang, CSM = grey hunter = tac marine... so either we encourage a direction that white breads the entire game and make it no more customizable then an out of the box board game or we encourage people to have unique and interesting armies... I for one am not looking forward to the day when the only faction is "marines" and everyone plays the same list with the same units .... I guess its good for balance though.
Type40 wrote: The two things I have taken from this entire thread is.
1. People want this game to have as few factions as possible so it can feel like an out of the box non-customization board game where everyone has access to exactly the same stuff with very very few exceptions. (to me, this makes the game incredibly boring and bland, its not why I got into the game and its not a game I want to play,,, i'll just play Risk or something if thats what 40k becomes). Honestly, the appeal of the game to me is I was always playing against something different and unique and my own armies felt unique as well. Its weird to me that some people adamantly want this removed from the game ...
2. Everything happening here are attempts by GW to get people to replace their army with their new line. And the overwhelming response to "I want my unique units" seems to be "buy primaris and convert them to look more wolfy" ... A: you are missing the point, i want mechanically unique units as well as asthetically. B: you keep being spoonfed to think it is ok that this company is coercing us to slowly rebuy the same things we have already bought (but slightly bigger and shinier) and scrap our old stuff... and somehow you guys are excited about this ? but i am not going to eat GWs gak with a grin while they invalidate 1000s of dollars and hours of mine whilst convincing me I "want" to replace my bikes with bigger bikes and my blood-claws with more generic bigger guys with chains swords, my grey hunters with bigger generic tactical marines...
Honestly, if its going to be a supplement that is the size of a codex outlining all the exceptions, changes and alternative datasheets then why make it a supplement at all. Either SW lose everything but a few units that make them unique OR they keep most things but GW has forced SW players to buy two codexes instead of one for a few pages of extra datasheets... great.
What do you guys all planing on doing with your old-marines anyways ? once you have an entire primaris army ? are you going to stare down at your worthless, non-playable plastic and smile while GW force feeds you primaris 2.0 to replace your primaris ?
Automatically Appended Next Post: p.s. "representing" my army with other units is not the same thing has having interesting unique mechanics and aesthetics of their own... I know some of you may argue that "there is not a lot unique about space wolves" but then I would say the same about and CSM faction... deamons=wulfen , special vehicles = storm fang, CSM = grey hunter = tac marine... so either we encourage a direction that white breads the entire game and make it no more customizable then an out of the box board game or we encourage people to have unique and interesting armies... I for one am not looking forward to the day when the only faction is "marines" and everyone plays the same list with the same units .... I guess its good for balance though.
1. Yes 2. Yes
They want to destroy the diversity, erase the old line, and people are okay with it because they want to play chess, until it touch their faction.
The funny thing is, this "consolidation" that so many people desire will never actually fix the game for the better because the problem of the game have NOTHING to do with SW/DA/BA and the unique units/datasheets they have. I'm baffled that people on dakka still did not understood that to limit imbalance and bloat GW NEED to give some strict guideline on the number of relic, stratagem, warlord traits, etc. that they give to all factions and that the codex+supplement is going the EXACT OPPOSITE direction by giving one faction (SM) access to 10 times the number of strat/relics/warlordtraits/psyc power than other factions.
1 i dont play marines. I think its boring to play different colored power armor. You have fooled yourself into thinking that spacewolves were a whole other faction. They are not. They still have bolters and dreads and power weapons even if they call them frost. You are just playing more marines. The extra attention you got was unjustified and i am glad to see it go away.
2 of course gw is trying to get you to buy the new stuff. They are a company.
3 your feelings are noted. They also dont matter. This is happening wether you enjoy it or not. Get on board and play or sell your stuff and get out of the game.
They want to destroy the diversity, erase the old line, and people are okay with it because they want to play chess, until it touch their faction.
The funny thing is, this "consolidation" that so many people desire will never actually fix the game for the better because the problem of the game have NOTHING to do with SW/DA/BA and the unique units/datasheets they have. I'm baffled that people on dakka still did not understood that to limit imbalance and bloat GW NEED to give some strict guideline on the number of relic, stratagem, warlord traits, etc. that they give to all factions and that the codex+supplement is going the EXACT OPPOSITE direction by giving one faction (SM) access to 10 times the number of strat/relics/warlordtraits/psyc power than other factions.
The problems with the game have nothing to do with the volume of strats, relics, warlord traits available to a individual faction.
The problems with the game have to do with it's core mechanics. It's hilarious to see someone rage against the inevitable with primaris by saying they are "fixing" the wrong things with the game (nobody is calling this a fix. It's just what it is) and then pointing at other things that are not issues.
Lance845 wrote: 1 i dont play marines. I think its boring to play different colored power armor. You have fooled yourself into thinking that spacewolves were a whole other faction. They are not. They still have bolters and dreads and power weapons even if they call them frost. You are just playing more marines. The extra attention you got was unjustified and i am glad to see it go away.
2 of course gw is trying to get you to buy the new stuff. They are a company.
3 your feelings are noted. They also dont matter. This is happening wether you enjoy it or not. Get on board and play or sell your stuff and get out of the game.
and I am the one being called gatekeepy lol.
You realize that removing SW/BA/DA isnt going to stop you from always playing different colored power armor. Those players arn't just going to sell there armies and buy a xenos army... All this means is you will get to play against even more generic marines... your point is moot. these changes make your problem worse not better... your are really silly if you cant see that.
Of course GW wants to sell me stuff, but shady business is shady business and its important to call it out. How would you feel if your electricity company released a new model of circuit breaker and told you that you had to buy this new one to continue getting electricity. Its not that the old cant' work anymore, or even that the old one isnt safe. The old one is perfectly fine. They just refused to send electricity to a house with the old one, so you better go replace that thing you have...
Giving people the option to have new fancy stuff and selling it to them is good buisness. Invalidating perfectly good stuff so you HAVE to buy the new stuff is shady. I am sorry you are ok with gak buisness practices, I feel bad for you, honestly, life will be expensive for you/everyone if we just let business get away with gak like this. (p.s. doing exactly this is illegal in some industries. )
Thanks and your feelings are noted too. Your condescending elitism also really just doesnt mater. If there is no where else to voice our concerns about a hobby then a hobby forum then I don't know where. The point is, you dont get to tell people they dont have the right to voice their opinions and perspective. You arn't special and you arn't the king of Dakka. So thanks for the advice, but i dont think I will listen to your silly order/decree ,,, your highness.
Type40 wrote: The two things I have taken from this entire thread is.
1.
People want this game to have as few factions as possible so it can feel like an out of the box non-customization board game where everyone has access to exactly the same stuff with very very few exceptions. (to me, this makes the game incredibly boring and bland, its not why I got into the game and its not a game I want to play,,, i'll just play Risk or something if thats what 40k becomes). Honestly, the appeal of the game to me is I was always playing against something different and unique and my own armies felt unique as well. Its weird to me that some people adamantly want this removed from the game ...
2.
Everything happening here are attempts by GW to get people to replace their army with their new line. And the overwhelming response to "I want my unique units" seems to be "buy primaris and convert them to look more wolfy" ... A: you are missing the point, i want mechanically unique units as well as asthetically. B: you keep being spoonfed to think it is ok that this company is coercing us to slowly rebuy the same things we have already bought (but slightly bigger and shinier) and scrap our old stuff... and somehow you guys are excited about this ? but i am not going to eat GWs gak with a grin while they invalidate 1000s of dollars and hours of mine whilst convincing me I "want" to replace my bikes with bigger bikes and my blood-claws with more generic bigger guys with chains swords, my grey hunters with bigger generic tactical marines...
Honestly, if its going to be a supplement that is the size of a codex outlining all the exceptions, changes and alternative datasheets then why make it a supplement at all. Either SW lose everything but a few units that make them unique OR they keep most things but GW has forced SW players to buy two codexes instead of one for a few pages of extra datasheets... great.
What do you guys all planing on doing with your old-marines anyways ? once you have an entire primaris army ? are you going to stare down at your worthless, non-playable plastic and smile while GW force feeds you primaris 2.0 to replace your primaris ?
Automatically Appended Next Post: p.s. "representing" my army with other units is not the same thing has having interesting unique mechanics and aesthetics of their own... I know some of you may argue that "there is not a lot unique about space wolves" but then I would say the same about and CSM faction... deamons=wulfen , special vehicles = storm fang, CSM = grey hunter = tac marine... so either we encourage a direction that white breads the entire game and make it no more customizable then an out of the box board game or we encourage people to have unique and interesting armies... I for one am not looking forward to the day when the only faction is "marines" and everyone plays the same list with the same units .... I guess its good for balance though.
If that’s all you took, then their are other light bulbs in the box I’d choose to put in my dining room light fixture.
Type40 wrote: You realize that removing SW/BA/DA isnt going to stop you from always playing different colored power armor. Those players arn't just going to sell there armies and buy a xenos army...
When people that already have a space marine army decide to start collecting another army, they are WAY less likely to decide to start another differently colored space marine army now. Some still will, sure, but most will settle for an army other than SM loyalist.
They want to destroy the diversity, erase the old line, and people are okay with it because they want to play chess, until it touch their faction.
The funny thing is, this "consolidation" that so many people desire will never actually fix the game for the better because the problem of the game have NOTHING to do with SW/DA/BA and the unique units/datasheets they have. I'm baffled that people on dakka still did not understood that to limit imbalance and bloat GW NEED to give some strict guideline on the number of relic, stratagem, warlord traits, etc. that they give to all factions and that the codex+supplement is going the EXACT OPPOSITE direction by giving one faction (SM) access to 10 times the number of strat/relics/warlordtraits/psyc power than other factions.
Hey, @Auticus, it's an example of that thing nobody does, honest! :p
Type40 wrote: You realize that removing SW/BA/DA isnt going to stop you from always playing different colored power armor. Those players arn't just going to sell there armies and buy a xenos army...
When people that already have a space marine army decide to start collecting another army, they are WAY less likely to decide to start another differently colored space marine army now. Some still will, sure, but most will settle for an army other than SM loyalist.
Why wouldn't they ?
What all of a sudden people are going to go "hmmm, i really like the look of space wolves and how they play,,, i am not going to do that though because I already have ultramarines,,,, guess i ll get eldar even though they dont play like i want or look good to me"
the people who want a different colored marine army, will still get a different colored marine army.... all this means is, they might not bother at all because the colors and aesthetics are arbitrary now.
You guys are fooling yourselves.
Slayer-Fan123 wrote: Well it was a codex with a good layout with a good amount of options. I'd call that a success for two "separate" forces existing in the same codex.
It meant those two forces were much smaller than they could have been.
And now you want to put four (4) separate forces in the same codex. That's twice as much as two (2).
WhiteDog wrote: They want to destroy the diversity, erase the old line, and people are okay with it because they want to play chess, until it touch their faction.
I don't want to play chess, I want GW to stop making Space Wolves artificially different, so they can create more actually unique T'au auxiliary and actually expend the setting with real variety instead of "space marines with a theme".
Lance845 wrote: 1 i dont play marines. I think its boring to play different colored power armor. You have fooled yourself into thinking that spacewolves were a whole other faction. They are not. They still have bolters and dreads and power weapons even if they call them frost. You are just playing more marines. The extra attention you got was unjustified and i am glad to see it go away.
And then non marines players act suprised that marine players don't feel sympathetic to their attention plight. Marine players could say that all eldar or even all xeno are more or less the same, Swarm of 200 orcs or 200 nids, what is the difference right?
Lance845 wrote: 1 i dont play marines. I think its boring to play different colored power armor. You have fooled yourself into thinking that spacewolves were a whole other faction. They are not. They still have bolters and dreads and power weapons even if they call them frost. You are just playing more marines. The extra attention you got was unjustified and i am glad to see it go away.
2 of course gw is trying to get you to buy the new stuff. They are a company.
3 your feelings are noted. They also dont matter. This is happening wether you enjoy it or not. Get on board and play or sell your stuff and get out of the game.
and I am the one being called gatekeepy lol.
You realize that removing SW/BA/DA isnt going to stop you from always playing different colored power armor. Those players arn't just going to sell there armies and buy a xenos army... All this means is you will get to play against even more generic marines... your point is moot. these changes make your problem worse not better... your are really silly if you cant see that.
Of course GW wants to sell me stuff, but shady business is shady business and its important to call it out. How would you feel if your electricity company released a new model of circuit breaker and told you that you had to buy this new one to continue getting electricity. Its not that the old cant' work anymore, or even that the old one isnt safe. The old one is perfectly fine. They just refused to send electricity to a house with the old one, so you better go replace that thing you have...
Giving people the option to have new fancy stuff and selling it to them is good buisness. Invalidating perfectly good stuff so you HAVE to buy the new stuff is shady. I am sorry you are ok with gak buisness practices, I feel bad for you, honestly, life will be expensive for you/everyone if we just let business get away with gak like this. (p.s. doing exactly this is illegal in some industries. )
Thanks and your feelings are noted too. Your condescending elitism also really just doesnt mater. If there is no where else to voice our concerns about a hobby then a hobby forum then I don't know where. The point is, you dont get to tell people they dont have the right to voice their opinions and perspective. You arn't special and you arn't the king of Dakka. So thanks for the advice, but i dont think I will listen to your silly order/decree ,,, your highness.
I am not being a gatekeeper. I don't care what you do. I am just laying out the facts of the situation. Be upset if you want. SW are going to be part of a singular SM dex with a supplement book.
I am not worried about which armies I face. I am worried about which armies I play as. I don't care if I fight 4 different colors of SM. I care that I am not playing them myself.
This isn't shady business. Old marines are old kits and they have nowhere else to go with them except a line refresh. Just new models won't necessarily sell new models. So it needs to be replacement units.
I didn't tell you you don't have a right to be here being whiny about the inevitable. You ABSOLUTELY have the right. Be here. Whine. I said it was pointless. And it is. Your being upset will accomplish nothing and get you nothing.
Type40 wrote: What all of a sudden people are going to go "hmmm, i really like the look of space wolves and how they play,,, i am not going to do that though because I already have ultramarines,,,, guess i ll get eldar even though they dont play like i want or look good to me"
It's going to be more.
"hmmm, i really like the look of space wolves and how they play, but I can already play just like that with my current chapter if I declare them space wolves successors/count-as, and I also like the look of eldars, and they give me a completely different play-style. Well let's try Eldar".
Automatically Appended Next Post:
Karol wrote: And then non marines players act suprised that marine players don't feel sympathetic to their attention plight. Marine players could say that all eldar or even all xeno are more or less the same, Swarm of 200 orcs or 200 nids, what is the difference right?
Karol, I am not an ork player and I am not a tyranid player either and really, really a swarm of orks or nids are two different armies that require different codex to be properly represented, while marines with a different theme and paintjob don't require a different codex to be properly represented.
So all assault Intercessors are Recruits now, as they all have the same rules?
So we can also remove Scouts from the Codex completely, just paint Intercessors with Scout markings and you have Scouts
Why are there even more than 3 different units for Marines anway, a melee unit, a ranged unit and a balanced unit, everything else can be done with paint shemes.
also we don't need any Supplements, White Scars are just painted white and done no further rules needed to make them any different
Boy, if only you had....let's see....FOUR units to choose from to represent your Wolf Scouts?.
you know, I am not worried about Wolf Scouts but Blood Claws, as being Grey Hunters without Bolters just does not fit
the one thing that make Space Wolves unique is that their Recruits wear Power Armour and are weaker than the Veterans, using the same unit with different markings and there is nothing that is left. (and no special flayer or units with strange background are rather new and might vansih again, but this is the one thing that that stayed)
You put too much emphasis on actual crunch differences, when the system is simply not granular enough to accomodate for that.
A Scout got the same stats as a tactical Marine got the same as a Veteran got the same as a 10.000 year old Chaos Marine.
When everything has to be stuffed into numbers from 1 to 10 (or in case of BS and WS from 2 to 6), you will run into problems with plausability.
if Marines would be all 5 +2Wound, while humans are all 3s with 1Wound there would be enough room to make a difference between a human, a human veteran, a marine recruit and a marine veteran
Crimson wrote: But seriously, in codex chapter scouts represent pre-black carapace stage, so as long as the fluff is that such recruits take part in battles having a separate not-power-armour-wearing marine profile makes sense. What the SW do with their pre-black-carapace recruits I don't know, it never made any sense that they wouldn't have them.
Wolves put them in Power Armour and let them fight, that is why Blood Claws are more like normal humans in Power Armour
and unless something like pre-black-carapace Primaris do not exist, it should not be different for them
Type40 wrote: What all of a sudden people are going to go "hmmm, i really like the look of space wolves and how they play,,, i am not going to do that though because I already have ultramarines,,,, guess i ll get eldar even though they dont play like i want or look good to me"
It's going to be more.
"hmmm, i really like the look of space wolves and how they play, but I can already play just like that with my current chapter if I declare them space wolves successors/count-as, and I also like the look of eldars, and they give me a completely different play-style. Well let's try Eldar".
Automatically Appended Next Post:
Karol wrote: And then non marines players act suprised that marine players don't feel sympathetic to their attention plight. Marine players could say that all eldar or even all xeno are more or less the same, Swarm of 200 orcs or 200 nids, what is the difference right?
Karol, I am not an ork player and I am not a tyranid player either and really, really a swarm of orks or nids are two different armies that require different codex to be properly represented, while marines with a different theme and paintjob don't require a different codex to be properly represented.
That person is already buying eldar... are you kidding me.
The only difference is before they had to buy a codex and a few extra units and said "counts as space wolves"
now they need to buy a supplement and a few extra units and say "counts as space wolves"
think about what you are saying.
Making the factions more generic does nothing to stop people from playing the factions they want, it just makes the overall game more bland, repetitive and uninspired. Have fun playing against the exact same list of generic primaris marines always. at least with the separate factions there was the options to not play the bland stuff.
Type40 wrote: That person is already buying eldar... are you kidding me.
Well that's where we disagree but okay.
Here let me show you the justification again
The only difference is before they had to buy a codex and a few extra units and said "counts as space wolves"
now they need to buy a supplement and a few extra units and say "counts as space wolves"
think about what you are saying.
Making the factions more generic does nothing to stop people from playing the factions they want, it just makes the overall game more bland, repetitive and uninspired. Have fun playing against the exact same list of generic primaris marines always. at least with the separate factions there was the options to not play the bland stuff.
disagreeing with the first statement and not acknowledging why I disagreed with you is a bit silly dont you think XD lol .
Type40 wrote: The only difference is before they had to buy a codex and a few extra units and said "counts as space wolves"
now they need to buy a supplement and a few extra units and say "counts as space wolves"
They don't need to buy a few extra model, it's all primaris now, and they share the same models. Also, none of their current models aren't available to space wolves now.
Also the rules are closer, and you don't even need to buy the supplement to play space wolves.
I think the implementation of the snowflake supplements is key. Sure they'll have the traits, relics and faction specific units that are unlike any normal datasheet (like Wulfen), but when it comes to say Grey Hunters, ruleswise where they land on the:
1) Use Tac marines datasheet
2) Use Tac marines datasheet, with the following differences
3) Here's a Grey Hunters datasheet
4) Here's a Grey Hunters datasheet and you cannot use the Tac Marines datasheet
is important to many people. Whether they feel the faction is marines in another colour, or has enough to differentiate it from the normal lists. Even if those changes are mechanically superficial, presentation matters.
Personally i hope they go down the "Space Wolves cannot use the following datasheets from the main Codex" method, with things like Grey Hunters getting a datasheet in the supplement. It solves the problem they're trying to fix (1000 FAQ's every time a new Marine unit appears) and keeps the snowflake feeling. Love it or hate it, rules bloat is a thing to stay, it always will be there for GW games.
Long term, all chapters will get Primaris chapter specific units, once GW have finished the replacement of the cross faction oldmarines. Which is nearly there tbh.
Karol, I am not an ork player and I am not a tyranid player either and really, really a swarm of orks or nids are two different armies that require different codex to be properly represented, while marines with a different theme and paintjob don't require a different codex to be properly represented.
I am no expert on things space marine. But from what I remember about 8th ed. No one but RG run assault centurions, no one but DW run SS/SB vets, no one but DA run plasmacide bike with speeders, in fact I don't think anyone but Da run speeders and they run at least two different ones. SW stuff had different gear, different rules and different weapon options.
Orcs and nids on the other hand, were . here are my 100+ bullet sponges , my key buffers and HQs. Eldar players till the nerf litteraly played an army that mixed all 3 factions as one and let them double dip on stratagems, rules etc As someone else in this thread said, what is the difference between chaos and sm, if we assume that a tac is the same as a squad o GH? This means that a csm squad is equal to a tac squad. And even the argument that csm stuff is weaker then marine stuff won't stand here, because SW stuff ain't stellar either. Those TWC or WG units, are much better then CSM chosen .
That is why I am saying that saying that marines are the same is an argument I do not understand. GH and BC are substentialy different, and core of an army, then what other marines have. Running Raven wing talons spam with speeders support is something no other marine army can do, because they have non of the units or replacment that is close rules wise.
Slayer-Fan123 wrote: Well it was a codex with a good layout with a good amount of options. I'd call that a success for two "separate" forces existing in the same codex.
It meant those two forces were much smaller than they could have been. And now you want to put four (4) separate forces in the same codex. That's twice as much as two (2).
WhiteDog wrote: They want to destroy the diversity, erase the old line, and people are okay with it because they want to play chess, until it touch their faction.
I don't want to play chess, I want GW to stop making Space Wolves artificially different, so they can create more actually unique T'au auxiliary and actually expend the setting with real variety instead of "space marines with a theme".
But SW/BA/DA didn't prevent GW from expanding Tau. This is a stupid idea. What is preventing GW from expanding xenos and other factions is that they release 30 SM kit a year.
The problems with the game have nothing to do with the volume of strats, relics, warlord traits available to a individual faction.
You are wrong, it's clearly the rules and not the number of datasheets that create imbalance. The lack of template for strata/relics/etc. create huge imbalance between factions. SM got from low tier to top tier competitive faction how ? New CT/rules, new relics, new strata, new psyc disciplines, new warlord traits, all things that were in their codex and supplements. They did not need any new units, nor did it need any change in core rules. And what did GW do to balance out the game after SM 2.0 codex ? They released PA, i.e. books that offer more strat, more relics, more rules and disciplines to all factions. Yes : every time a faction get X rules, the only way to balance out the game is to give the same number/quality of rules to all factions.
Slayer-Fan123 wrote: Well it was a codex with a good layout with a good amount of options. I'd call that a success for two "separate" forces existing in the same codex.
It meant those two forces were much smaller than they could have been.
And now you want to put four (4) separate forces in the same codex. That's twice as much as two (2).
WhiteDog wrote: They want to destroy the diversity, erase the old line, and people are okay with it because they want to play chess, until it touch their faction.
I don't want to play chess, I want GW to stop making Space Wolves artificially different, so they can create more actually unique T'au auxiliary and actually expend the setting with real variety instead of "space marines with a theme".
But SW/BA/DA didn't prevent GW from expanding Tau. This is a stupid idea.
What is preventing GW from expanding xenos and other factions is that they release 30 SM kit a year.
The problems with the game have nothing to do with the volume of strats, relics, warlord traits available to a individual faction.
You are wrong, it's clearly the rules and not the datasheets that create imbalance. The lack of template for strata/relics/etc. create huge imbalance between factions. SM got from low tier to top tier competitive faction how ? New CT/rules, new relics, new strata, new psyc disciplines, new warlord traits, all things that were in their codex and supplements. They did not need any new units, nor did it need any change in core rules.
Well yes, NOW that's 30 basic marine kits per year. Before 8th, that was 30 Space Wolf/Dark Angel/Deathwatch/Grey Knight/Blood Angel/whatever kits a year.
GW released the entire marine range, made it roughly twice as large as every other factions for good measure.
Then they released supplementary models for all the special snowflake chapters.
Then they rereleased the entire marine range, still twice as large, with the new rhino chassis.
Then they released more special snowflake chapters and plastics for the existing ones like the SW box, BA box, DA boxes, GK, etc
Then they made updates for many of the original models, and released a bunch of new super-special "elite" variants like vendreads, veterans, sternguard, and finecast characters.
Then why, it was time for an edition of expanding the special snowflake marines again! Gotta make sure they've got special snowflake veteran models like ravenguard, wulfen, knights, etc!
Oh ho ho, but now it's time for the primaris relaunch! Redesign everything again to be slightly taller!
Now we're rolling into the edition of "Time to get all the special snowflakes in primaris."
The existence of the special snowflakes is ABSOLUTELY the reason why GW never stops releasing all marines all the time. We go edition by edition, rotating between GW paying attention to basic bitch marines and then special snowflake marines.
Slayer-Fan123 wrote: Well it was a codex with a good layout with a good amount of options. I'd call that a success for two "separate" forces existing in the same codex.
It meant those two forces were much smaller than they could have been. And now you want to put four (4) separate forces in the same codex. That's twice as much as two (2).
WhiteDog wrote: They want to destroy the diversity, erase the old line, and people are okay with it because they want to play chess, until it touch their faction.
I don't want to play chess, I want GW to stop making Space Wolves artificially different, so they can create more actually unique T'au auxiliary and actually expend the setting with real variety instead of "space marines with a theme".
But SW/BA/DA didn't prevent GW from expanding Tau. This is a stupid idea. What is preventing GW from expanding xenos and other factions is that they release 30 SM kit a year.
The problems with the game have nothing to do with the volume of strats, relics, warlord traits available to a individual faction.
You are wrong, it's clearly the rules and not the datasheets that create imbalance. The lack of template for strata/relics/etc. create huge imbalance between factions. SM got from low tier to top tier competitive faction how ? New CT/rules, new relics, new strata, new psyc disciplines, new warlord traits, all things that were in their codex and supplements. They did not need any new units, nor did it need any change in core rules.
Well yes, NOW that's 30 basic marine kits per year. Before 8th, that was 30 Space Wolf/Dark Angel/Deathwatch/Grey Knight/Blood Angel/whatever kits a year.
GW released the entire marine range, made it roughly twice as large as every other factions for good measure.
Then they released supplementary models for all the special snowflake chapters.
Then they rereleased the entire marine range, still twice as large, with the new rhino chassis.
Then they released more special snowflake chapters and plastics for the existing ones like the SW box, BA box, DA boxes, GK, etc
Then they made updates for many of the original models, and released a bunch of new super-special "elite" variants like vendreads, veterans, sternguard, and finecast characters.
Then why, it was time for an edition of expanding the special snowflake marines again! Gotta make sure they've got special snowflake veteran models like ravenguard, wulfen, knights, etc!
Oh ho ho, but now it's time for the primaris relaunch! Redesign everything again to be slightly taller!
Now we're rolling into the edition of "Time to get all the special snowflakes in primaris."
The existence of the special snowflakes is ABSOLUTELY the reason why GW never stops releasing all marines all the time. We go edition by edition, rotating between GW paying attention to basic bitch marines and then special snowflake marines.
Damned lies. Pityful. Like SW/DA/BA had, at any point in time, as much kit as SM are getting since primaris came in the fray. DA/SW/BA got very few kits, and those kits were released throughout many years.
Individually, absolutely not. But together over the course of an edition, they absolutely did.
This is what GW does: They either choose to revamp a section of the existing marine line, or they choose to release 1-2 new kits for each special snowflake marine line and usually for good measure tack on another one into the codex release schedule, just to make everyone wait for yet more marine BS to slog through before they get updated for each new edition. For 9th it'll probably be something like
-Primaris Sang Guard and Dante+Sanguinor
-Primaris Blood Claws/Grey Hunters and Logan
-Primaris Ravenwing and Sammael
-Primaris DW vets and Artemis
-Primaris GK Strikes/Interceptors and Brother Captain
That's probably your standard "special snowflake edition" kit load.
Wonder how long it'll take to get through all the DW/SW/DA/BA/GK/DW crap this time round before a faction that was actually screwed over by 9th gets any attention like Eldar Dark Eldar Nids or GSC. I had a real fun time with my GSC playing in the index for a year and a fething half.
Anyone complaining about lore being the primary justification for units should be asking why Space Wolves are either a) havent been hunted to extiction for allowing the wolfen to exist or b) turned traitor because the imperium is hunting them because the wolfen exist.
They are non codex compliant and allow chaos mutants to march around with them. Its not that the SW are not loyal themselves. Its that the unforgiving bureaucracy of the imperium should have turned on them by now.
Slayer-Fan123 wrote: Well it was a codex with a good layout with a good amount of options. I'd call that a success for two "separate" forces existing in the same codex.
It meant those two forces were much smaller than they could have been.
And now you want to put four (4) separate forces in the same codex. That's twice as much as two (2).
WhiteDog wrote: They want to destroy the diversity, erase the old line, and people are okay with it because they want to play chess, until it touch their faction.
I don't want to play chess, I want GW to stop making Space Wolves artificially different, so they can create more actually unique T'au auxiliary and actually expend the setting with real variety instead of "space marines with a theme".
But SW/BA/DA didn't prevent GW from expanding Tau. This is a stupid idea.
What is preventing GW from expanding xenos and other factions is that they release 30 SM kit a year.
The problems with the game have nothing to do with the volume of strats, relics, warlord traits available to a individual faction.
You are wrong, it's clearly the rules and not the number of datasheets that create imbalance. The lack of template for strata/relics/etc. create huge imbalance between factions. SM got from low tier to top tier competitive faction how ? New CT/rules, new relics, new strata, new psyc disciplines, new warlord traits, all things that were in their codex and supplements. They did not need any new units, nor did it need any change in core rules.
And what did GW do to balance out the game after SM 2.0 codex ? They released PA, i.e. books that offer more strat, more relics, more rules and disciplines to all factions. Yes : every time a faction get X rules, the only way to balance out the game is to give the same number/quality of rules to all factions.
I didnt say it was the number of datasheets. I said it was the core rules. The basic game itself is the problem. Not the number of iterations of a individual mechanic one faction gets. Any faction based issues are an afterthought to the real problems with the game.
Type40 wrote: The only difference is before they had to buy a codex and a few extra units and said "counts as space wolves"
now they need to buy a supplement and a few extra units and say "counts as space wolves"
They don't need to buy a few extra model, it's all primaris now, and they share the same models. Also, none of their current models aren't available to space wolves now.
Also the rules are closer, and you don't even need to buy the supplement to play space wolves.
Are you seriously not reading what you are writing ?
We already know there will be a space wolf supplement... so ya they ll need the supplement.
And fine, if they player doesnt want to buy some wulfen and maybe SW dread they ll just stick with their primaris...
The same player would have
bought the SW codex, kept their primaris v.s. bought the SW supplement and kept their primaris.
Stop making all of this circular. Your point doesnt stand.
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Anyone complaining about lore being the primary justification for units should be asking why Space Wolves are either a) havent been hunted to extiction for allowing the wolfen to exist or b) turned traitor because the imperium is hunting them because the wolfen exist.
They are non codex compliant and allow chaos mutants to march around with them. Its not that the SW are not loyal themselves. Its that the unforgiving bureaucracy of the imperium should have turned on them by now.
Not being codex compliant and allowing mutants to exist is preciously why the space wolves, lore wise, are a different faction then SM... also they arnt hunted down because the emperor decreed that the space wolves would always be loyal to the custodes in 30k ... this stands. The wolves have always gotten away with more in the lore, psykers, wulfin, not being codex compliant and that all had a lore justification.
p.s. why do people think space wolves existing means other factions arnt getting attention.... the last 2 years has been primaris palooza. space wolves got one named character... woopdiecrap ,,,, the rest has been white bread boring bland generic space marine crap coming out of our azzoozzas .the existence of the other marine factions isnt whats stoping other factions from getting attention. if anything the only reason DA/BA/SW got anything more then the other none marine factions is because GW wants these three to go white bread to increase sales of generic, uninspired, bland units... less work for them, more sales for them.
no space marine armies had much of an identity to begin with. Their most famous chapters, ultramarines, are perhaps some of the dullest characters in the 40k universe. Attested to by the fact that the Space Marine books are extremely difficult to write. Its an extremely one-dimensional trope.
Gregor Samsa wrote: no space marine armies had much of an identity to begin with. Their most famous chapters, ultramarines, are perhaps some of the dullest characters in the 40k universe. Attested to by the fact that the Space Marine books are extremely difficult to write. Its an extremely one-dimensional trope.
This is subjective.
Where I agree, subjectively, that ultramarines are dull and boring. DA/BA/SW are rife with unique identity, stories, atmosphere and lore. This is a part of why its ridiculous that these factions are being integrated to work exactly like ultramarines... SW arnt codex complient, they dont operate in the same way, the only similarity is they share most of the same gear (yes, primaris count as gear) . the eldar all use similar gear, lets consolidate them, why arn't gene stealer cults and IG in the same codex ? I feel like alot of people here have never actually played a match with or picke up a SW codex... The faction is as different as CSM, GK, DG, TS is to SM ... again, other then primaris.
Its insanity that a SW player would look at all the primis stuff they have been getting access to and the. Say "we have only gotten 2 characters. Woop de doo!"
Gregor Samsa wrote: no space marine armies had much of an identity to begin with. Their most famous chapters, ultramarines, are perhaps some of the dullest characters in the 40k universe. Attested to by the fact that the Space Marine books are extremely difficult to write. Its an extremely one-dimensional trope.
This is subjective.
Where I agree, subjectively, that ultramarines are dull and boring. DA/BA/SW are rife with unique identity, stories, atmosphere and lore. This is a part of why its ridiculous that these factions are being integrated to work exactly like ultramarines... SW arnt codex complient, they dont operate in the same way, the only similarity is they share most of the same gear (yes, primaris count as gear) . the eldar all use similar gear, lets consolidate them, why arn't gene stealer cults and IG in the same codex ? I feel like alot of people here have never actually played a match with or picke up a SW codex... The faction is as different as CSM, GK, DG, TS is to SM ... again, other then primaris.
Lance845 wrote: Its insanity that a SW player would look at all the primis stuff they have been getting access to and the. Say "we have only gotten 2 characters. Woop de doo!"
Most SW players don't want to play Terran Fursuiters, they want to play Space Wolves.
or, why not just release a single codex. with 10 units
entery 1
small
troopers
entery 2
big
troopers
entry 3
Armored unit
Entry 4
Sniper unit
Entry 5
multiple fast vehicle unit
Entry 6
flying jumppack style unit
Entry 7
Armored fast vehicle
entry 8
heavy armored vehicle
entry 9
Flyer
entry 10
Lord of war.
there, we can have 10 datasheets. you can apply them to any models with any asthetics. We fix the balancing issues. Your lore is what ever lore you want because everything is "counts as " one of these 10 datasheets.
Why not, 10 datasheets could easily represent everything in the game. Why bother making more then one codex at all. Nothing will ever be unbalanced, everyone will have access to exactly the same stuff. No one will recieve an special attention. That's it. And then you buy what ever models you want and simply pretend you are playing a unique army.
Why not this ? if SW are just like everything else whilst having similar differences between CSM and SM ... then why not just amalgamate everything into one, mechanically bland little set of rules ? just like any out of the box board game?
Anyone complaining about lore being the primary justification for units should be asking why Space Wolves are either a) havent been hunted to extiction for allowing the wolfen to exist or b) turned traitor because the imperium is hunting them because the wolfen exist.
They are non codex compliant and allow chaos mutants to march around with them. Its not that the SW are not loyal themselves. Its that the unforgiving bureaucracy of the imperium should have turned on them by now.
Not being codex compliant and allowing mutants to exist is preciously why the space wolves, lore wise, are a different faction then SM... also they arnt hunted down because the emperor decreed that the space wolves would always be loyal to the custodes in 30k ... this stands. The wolves have always gotten away with more in the lore, psykers, wulfin, not being codex compliant and that all had a lore justification.
p.s. why do people think space wolves existing means other factions arnt getting attention.... the last 2 years has been primaris palooza. space wolves got one named character... woopdiecrap ,,,, the rest has been white bread boring bland generic space marine crap coming out of our azzoozzas .the existence of the other marine factions isnt whats stoping other factions from getting attention. if anything the only reason DA/BA/SW got anything more then the other none marine factions is because GW wants these three to go white bread to increase sales of generic, uninspired, bland units... less work for them, more sales for them.
Bull gak. The cursed founding was a cluster feth for all chapters and they all got hunted down and purged or sent on suicide missions. The Wulfen are what pushes them over the edge into enemy of the imperium territory.
You still get librarians you call rune priests. You still get to call your things sky claws, and blood claws, and whatever else. Hell, chances are GW is going to released Primaris Wulfen for you down the line. Because it's that or squatting them. Your lore is in tact. Your chapter tactics are in tact even though they go by a common name now. You have literally nothing to complain about.
Gregor Samsa wrote: no space marine armies had much of an identity to begin with. Their most famous chapters, ultramarines, are perhaps some of the dullest characters in the 40k universe. Attested to by the fact that the Space Marine books are extremely difficult to write. Its an extremely one-dimensional trope.
This is subjective.
Where I agree, subjectively, that ultramarines are dull and boring. DA/BA/SW are rife with unique identity, stories, atmosphere and lore. This is a part of why its ridiculous that these factions are being integrated to work exactly like ultramarines... SW arnt codex complient, they dont operate in the same way, the only similarity is they share most of the same gear (yes, primaris count as gear) . the eldar all use similar gear, lets consolidate them, why arn't gene stealer cults and IG in the same codex ? I feel like alot of people here have never actually played a match with or picke up a SW codex... The faction is as different as CSM, GK, DG, TS is to SM ... again, other then primaris.
What Eldar and Dark Eldar units share gear?
fusion, power weapons, haywire, some shurriken technology.
dark eldar add poison and call it something else. Also, alot of similar armor.
sure there are alot of differences, but they share some things.
Gregor Samsa wrote: no space marine armies had much of an identity to begin with. Their most famous chapters, ultramarines, are perhaps some of the dullest characters in the 40k universe. Attested to by the fact that the Space Marine books are extremely difficult to write. Its an extremely one-dimensional trope.
This is subjective.
Where I agree, subjectively, that ultramarines are dull and boring. DA/BA/SW are rife with unique identity, stories, atmosphere and lore. This is a part of why its ridiculous that these factions are being integrated to work exactly like ultramarines... SW arnt codex complient, they dont operate in the same way, the only similarity is they share most of the same gear (yes, primaris count as gear) . the eldar all use similar gear, lets consolidate them, why arn't gene stealer cults and IG in the same codex ? I feel like alot of people here have never actually played a match with or picke up a SW codex... The faction is as different as CSM, GK, DG, TS is to SM ... again, other then primaris.
You know, it's weird. My Evil Sunz orks could not work more differently than Goff orks - goffs are this huge green tide of melee-oriented footsloggers, with a hierarchy of boyz, nobz, meganobz, all the way up to big daddy ghazghkull thrakka, whereas Evil Sunz are a crazy mad max fury road army where your status is basically determined by whether you can afford your own vehicle, and if you can, how big that vehicle is.
In game, we are differentiated by
1) a clan trait
2) one warlord trait
3) one relic
4) one stratagem
5) one psychic power
And honestly? That's about what you need, because I've got this big army range, and I can go ahead and take Deffkilla wartrikes, buggies, trukks, wagons, etc and make a wonderful mad max ork army, while my buddy who plays goffs can use boyz, nobz, meganobz, waagh banners, ghazghkull, and walkers and we have two armies that are much, much, MUCH more distinct than an army with
Space wolves grey hunters, logan grimnar, Njal Stormcaller, wolf guard terminators, space wolf dreadnought, swiftclaws, skyclaws, and long fangs
Even assuming (which I in no way believe) every single space wolf named character, datasheet and kit was IMMEDIATELY squatted and you were left only with the unique rules to differentiate yourself, you get:
1) a chapter trait
2) 6 warlord traits
3) A dozen odd stratagems? Honestly don't know. More than 1 for sure.
4) 6 relics
6) 6 psychic powers
7) Sagas?
8) Unique superdoctrine
If you look at all that, and you STILL go "but muh army isn't UNIQUE enough, they're basically just ultramarines wearing baby blue and who have replaced the stick up their butt with a tasteful furry tail plug!!!" then....I dunno, maybe your army wasn't really that distinct from UM in the first place? Maybe it was all just units with EXTREMELY MINOR wargear distinctions and stat distinctions shuffled around and given new names?
I don't think any of the Dark Eldar units have Shuriken stuff, and actually the only units to really share Power Weapons are HQ units. So you're wrong again!
Gregor Samsa wrote: no space marine armies had much of an identity to begin with. Their most famous chapters, ultramarines, are perhaps some of the dullest characters in the 40k universe. Attested to by the fact that the Space Marine books are extremely difficult to write. Its an extremely one-dimensional trope.
This is subjective.
Where I agree, subjectively, that ultramarines are dull and boring. DA/BA/SW are rife with unique identity, stories, atmosphere and lore. This is a part of why its ridiculous that these factions are being integrated to work exactly like ultramarines... SW arnt codex complient, they dont operate in the same way, the only similarity is they share most of the same gear (yes, primaris count as gear) . the eldar all use similar gear, lets consolidate them, why arn't gene stealer cults and IG in the same codex ? I feel like alot of people here have never actually played a match with or picke up a SW codex... The faction is as different as CSM, GK, DG, TS is to SM ... again, other then primaris.
What Eldar and Dark Eldar units share gear?
fusion, power weapons, haywire, some shurriken technology.
dark eldar add poison and call it something else. Also, alot of similar armor.
sure there are alot of differences, but they share some things.
Not counting Relic gear from unique characters...
They share Plasma Grenades, for Ranged Weapons.
They share Power Swords, for Melee Weapons.
Gregor Samsa wrote: no space marine armies had much of an identity to begin with. Their most famous chapters, ultramarines, are perhaps some of the dullest characters in the 40k universe. Attested to by the fact that the Space Marine books are extremely difficult to write. Its an extremely one-dimensional trope.
This is subjective.
Where I agree, subjectively, that ultramarines are dull and boring. DA/BA/SW are rife with unique identity, stories, atmosphere and lore. This is a part of why its ridiculous that these factions are being integrated to work exactly like ultramarines... SW arnt codex complient, they dont operate in the same way, the only similarity is they share most of the same gear (yes, primaris count as gear) . the eldar all use similar gear, lets consolidate them, why arn't gene stealer cults and IG in the same codex ? I feel like alot of people here have never actually played a match with or picke up a SW codex... The faction is as different as CSM, GK, DG, TS is to SM ... again, other then primaris.
What Eldar and Dark Eldar units share gear?
fusion, power weapons, haywire, some shurriken technology.
dark eldar add poison and call it something else. Also, alot of similar armor.
sure there are alot of differences, but they share some things.
Uh...no? Dark Eldar do not have any fusion guns.
Eldar have no haywire guns.
Dark eldar have no shuriken guns.
Dark eldar poison weaponry is a totally different weapon than eldar shuriken weaponry.
Eldar shuriken gun: Assault 2 12" range strength 4 Ap- AP-3 on a 6.
Dark Eldar poison gun: Rapid Fire 1 24" range Strenth 1 Ap- always wounds non-vehicles on a 4+.
If those are "basically the same" then every single troop choice unit in 40k is "basically the same."
You've got "alot of similar armor" by which you mean...um...there are units with 5+, 4+ and 3+ armor saves in both the eldar and dark eldar codexes? So...Tau and Space Marines have "basically the same armor"...I mean, crisis suits and stealth suits have 3+, that's basically the same right?
Type40 wrote: or, why not just release a single codex. with 10 units
entery 1
small
troopers
entery 2
big
troopers
entry 3
Armored unit
Entry 4
Sniper unit
Entry 5
multiple fast vehicle unit
Entry 6
flying jumppack style unit
Entry 7
Armored fast vehicle
entry 8
heavy armored vehicle
entry 9
Flyer
entry 10
Lord of war.
there, we can have 10 datasheets. you can apply them to any models with any asthetics. We fix the balancing issues. Your lore is what ever lore you want because everything is "counts as " one of these 10 datasheets.
Why not, 10 datasheets could easily represent everything in the game. Why bother making more then one codex at all. Nothing will ever be unbalanced, everyone will have access to exactly the same stuff. No one will recieve an special attention. That's it. And then you buy what ever models you want and simply pretend you are playing a unique army.
Why not this ? if SW are just like everything else whilst having similar differences between CSM and SM ... then why not just amalgamate everything into one, mechanically bland little set of rules ? just like any out of the box board game?
Chapter Marines are Chapter Marines and need to be treated as such. Deal with it.
Anyone complaining about lore being the primary justification for units should be asking why Space Wolves are either a) havent been hunted to extiction for allowing the wolfen to exist or b) turned traitor because the imperium is hunting them because the wolfen exist.
They are non codex compliant and allow chaos mutants to march around with them. Its not that the SW are not loyal themselves. Its that the unforgiving bureaucracy of the imperium should have turned on them by now.
Not being codex compliant and allowing mutants to exist is preciously why the space wolves, lore wise, are a different faction then SM... also they arnt hunted down because the emperor decreed that the space wolves would always be loyal to the custodes in 30k ... this stands. The wolves have always gotten away with more in the lore, psykers, wulfin, not being codex compliant and that all had a lore justification.
p.s. why do people think space wolves existing means other factions arnt getting attention.... the last 2 years has been primaris palooza. space wolves got one named character... woopdiecrap ,,,, the rest has been white bread boring bland generic space marine crap coming out of our azzoozzas .the existence of the other marine factions isnt whats stoping other factions from getting attention. if anything the only reason DA/BA/SW got anything more then the other none marine factions is because GW wants these three to go white bread to increase sales of generic, uninspired, bland units... less work for them, more sales for them.
Bull gak. The cursed founding was a cluster feth for all chapters and they all got hunted down and purged or sent on suicide missions. The Wulfen are what pushes them over the edge into enemy of the imperium territory.
You still get librarians you call rune priests. You still get to call your things sky claws, and blood claws, and whatever else. Hell, chances are GW is going to released Primaris Wulfen for you down the line. Because it's that or squatting them. Your lore is in tact. Your chapter tactics are in tact even though they go by a common name now. You have literally nothing to complain about.
Ok,,, let me try and make it clear to you...
I don't want to just call tac marines grey hunters. I dont want to just call assault marines blood claws. I want the unique units that i got into the game to play not work exactly like, play exactly like, or be exactly like some other army I didnt choose to get into the game to play. I like that my army was different (even if the differences seem trivial to you for what ever reason). I like that my army felt unique and felt like i wasn't just playing bland white bread. I liked my army having a unique, mechanics based, identity.
If you seriously dont understand the appeal of that, then look a few posts up and check out my proposal for a 10 datasheet game.
Its not that hard to understand. this amalgamation doesnt solve any problems with the game. It just removes from the game.whilst giving GW an excuse to do less work for more proffit.
Gregor Samsa wrote: no space marine armies had much of an identity to begin with. Their most famous chapters, ultramarines, are perhaps some of the dullest characters in the 40k universe. Attested to by the fact that the Space Marine books are extremely difficult to write. Its an extremely one-dimensional trope.
This is subjective.
Where I agree, subjectively, that ultramarines are dull and boring. DA/BA/SW are rife with unique identity, stories, atmosphere and lore. This is a part of why its ridiculous that these factions are being integrated to work exactly like ultramarines... SW arnt codex complient, they dont operate in the same way, the only similarity is they share most of the same gear (yes, primaris count as gear) . the eldar all use similar gear, lets consolidate them, why arn't gene stealer cults and IG in the same codex ? I feel like alot of people here have never actually played a match with or picke up a SW codex... The faction is as different as CSM, GK, DG, TS is to SM ... again, other then primaris.
What Eldar and Dark Eldar units share gear?
fusion, power weapons, haywire, some shurriken technology.
dark eldar add poison and call it something else. Also, alot of similar armor.
sure there are alot of differences, but they share some things.
Not counting Relic gear from unique characters...
They share Plasma Grenades, for Ranged Weapons.
They share Power Swords, for Melee Weapons.
That's it. That's literally it.
Eldar share more pieces of wargear with space marines than dark eldar.
Missile Launcher, Fusion Gun, Power Sword, Melta Bomb.
Anyone complaining about lore being the primary justification for units should be asking why Space Wolves are either a) havent been hunted to extiction for allowing the wolfen to exist or b) turned traitor because the imperium is hunting them because the wolfen exist.
They are non codex compliant and allow chaos mutants to march around with them. Its not that the SW are not loyal themselves. Its that the unforgiving bureaucracy of the imperium should have turned on them by now.
Not being codex compliant and allowing mutants to exist is preciously why the space wolves, lore wise, are a different faction then SM... also they arnt hunted down because the emperor decreed that the space wolves would always be loyal to the custodes in 30k ... this stands. The wolves have always gotten away with more in the lore, psykers, wulfin, not being codex compliant and that all had a lore justification.
p.s. why do people think space wolves existing means other factions arnt getting attention.... the last 2 years has been primaris palooza. space wolves got one named character... woopdiecrap ,,,, the rest has been white bread boring bland generic space marine crap coming out of our azzoozzas .the existence of the other marine factions isnt whats stoping other factions from getting attention. if anything the only reason DA/BA/SW got anything more then the other none marine factions is because GW wants these three to go white bread to increase sales of generic, uninspired, bland units... less work for them, more sales for them.
Bull gak. The cursed founding was a cluster feth for all chapters and they all got hunted down and purged or sent on suicide missions. The Wulfen are what pushes them over the edge into enemy of the imperium territory.
You still get librarians you call rune priests. You still get to call your things sky claws, and blood claws, and whatever else. Hell, chances are GW is going to released Primaris Wulfen for you down the line. Because it's that or squatting them. Your lore is in tact. Your chapter tactics are in tact even though they go by a common name now. You have literally nothing to complain about.
Ok,,, let me try and make it clear to you...
I don't want to just call tac marines grey hunters. I dont want to just call assault marines blood claws. I want the unique units that i got into the game to play not work exactly like, play exactly like, or be exactly like some other army I didnt choose to get into the game to play. I like that my army was different (even if the differences seem trivial to you for what ever reason). I like that my army felt unique and felt like i wasn't just playing bland white bread. I liked my army having a unique, mechanics based, identity.
If you seriously dont understand the appeal of that, then look a few posts up and check out my proposal for a 10 datasheet game.
Its not that hard to understand. this amalgamation doesnt solve any problems with the game. It just removes from the game.whilst giving GW an excuse to do less work for more proffit.
YEAH it's less work and that's good. It's called "consistency" which Chapter Marines needed for several years.
or, why not just release a single codex. with 10 units
entery 1
small
troopers
entery 2
big
troopers
entry 3
Armored unit
Entry 4
Sniper unit
Entry 5
multiple fast vehicle unit
Entry 6
flying jumppack style unit
Entry 7
Armored fast vehicle
entry 8
heavy armored vehicle
entry 9
Flyer
entry 10
Lord of war.
there, we can have 10 datasheets. you can apply them to any models with any asthetics. We fix the balancing issues. Your lore is what ever lore you want because everything is "counts as " one of these 10 datasheets.
Why not, 10 datasheets could easily represent everything in the game. Why bother making more then one codex at all. Nothing will ever be unbalanced, everyone will have access to exactly the same stuff. No one will recieve an special attention. That's it. And then you buy what ever models you want and simply pretend you are playing a unique army.
Why not this ? if SW are just like everything else whilst having similar differences between CSM and SM ... then why not just amalgamate everything into one, mechanically bland little set of rules ? just like any out of the box board game?
Chapter Marines are Chapter Marines and need to be treated as such. Deal with it.
cool, why arn't grey nights in there ?
why don't we treat all aldar as aldari ?
why don't we treat all horde armies exactly the same ?
why arnt we amalgamating more ?
chapter marines as chapter marines.
why stop there ?
marines as marines ?
CSM and SM should obviously be amalgamated ?
i dont understand why we are drawing lines.
eldar have t3 and so do IG ... lets amalgamte them ,,, they are virtually the same right ?
come on, stop being ignorant. You know these factions play different and have been more or less nothing like SM over the past 20 years.
Gregor Samsa wrote: no space marine armies had much of an identity to begin with. Their most famous chapters, ultramarines, are perhaps some of the dullest characters in the 40k universe. Attested to by the fact that the Space Marine books are extremely difficult to write. Its an extremely one-dimensional trope.
This is subjective.
Where I agree, subjectively, that ultramarines are dull and boring. DA/BA/SW are rife with unique identity, stories, atmosphere and lore. This is a part of why its ridiculous that these factions are being integrated to work exactly like ultramarines... SW arnt codex complient, they dont operate in the same way, the only similarity is they share most of the same gear (yes, primaris count as gear) . the eldar all use similar gear, lets consolidate them, why arn't gene stealer cults and IG in the same codex ? I feel like alot of people here have never actually played a match with or picke up a SW codex... The faction is as different as CSM, GK, DG, TS is to SM ... again, other then primaris.
What Eldar and Dark Eldar units share gear?
fusion, power weapons, haywire, some shurriken technology.
dark eldar add poison and call it something else. Also, alot of similar armor.
sure there are alot of differences, but they share some things.
Not counting Relic gear from unique characters...
They share Plasma Grenades, for Ranged Weapons.
They share Power Swords, for Melee Weapons.
That's it. That's literally it.
Eldar share more pieces of wargear with space marines than dark eldar.
Missile Launcher, Fusion Gun, Power Sword, Melta Bomb.
cool lets put eldar in the marine codex to then ? why not
I am telling you 10 datasheet game, lets make it completely consistent. no variety .
JNAProductions wrote: Care to explain the differences between Tactical Squads and Grey Hunters?
Crunch only, please-the fluff is staying untouched.
wolf standard (re-rolling 1s on the charge), no heavy weapon, more special weapons, wolf guard leader, chain swords, no combat squads , more plasma pistols.
H.B.M.C. wrote: It's disturbing how gleeful some of you are at the idea of various armies losing their identity.
Used to play Black Templars back in the day, currently collecting Blood Angels. Identity is not having +1 to wound during the first round of a melee combat. It is not that your Rhinos can move 2" more than the rest. It is not that you don't have a sarge in your squad or a special type of vehicle.
Identity is having your guys look like angels / gods descending from the sky on actual wings or like they just came from a crusade to the near east with all the crosses, chains and knightly armor.
Identity is having a melee unit painted black with red markings to let them charge into the fray making sure neither they nor their target will survive.
Identity is calling your leading hero a "Marshal" during the game and during list creation.
Identity is that one dude in mastercrafted armor with a big sword hunting down enemy character models in every game.
I don't need rules for any of this and yet every single one of you knows exactly what unit or Chapter I'm talking about.
H.B.M.C. wrote: It's disturbing how gleeful some of you are at the idea of various armies losing their identity.
Used to play Black Templars back in the day, currently collecting Blood Angels. Identity is not having +1 to wound during the first round of a melee combat. It is not that your Rhinos can move 2" more than the rest. It is not that you don't have a sarge in your squad or a special type of vehicle.
Identity is having your guys look like angels / gods descending from the sky on actual wings or like they just came from a crusade to the near east with all the crosses, chains and knightly armor.
Identity is having a melee unit painted black with red markings to let them charge into the fray making sure neither they nor their target will survive.
Identity is calling your leading hero a "Marshal" during the game and during list creation.
Identity is that one dude in mastercrafted armor with a big sword hunting down enemy character models in every game.
I don't need rules for any of this and yet every single one of you knows exactly what unit or Chapter I'm talking about.
Blood Angels?
What, you said black and red markings melee unit. That's Death Company
Mastercrafted armor, angel wings? BA.
I'm amazed at how much 'yelling at clouds' there is in this thread. Except it isn't even at real clouds, its at the possibility of potential clouds.
H.B.M.C. wrote: It's disturbing how gleeful some of you are at the idea of various armies losing their identity.
Used to play Black Templars back in the day, currently collecting Blood Angels. Identity is not having +1 to wound during the first round of a melee combat. It is not that your Rhinos can move 2" more than the rest. It is not that you don't have a sarge in your squad or a special type of vehicle.
Identity is having your guys look like angels / gods descending from the sky on actual wings or like they just came from a crusade to the near east with all the crosses, chains and knightly armor.
Identity is having a melee unit painted black with red markings to let them charge into the fray making sure neither they nor their target will survive.
Identity is calling your leading hero a "Marshal" during the game and during list creation.
Identity is that one dude in mastercrafted armor with a big sword hunting down enemy character models in every game.
I don't need rules for any of this and yet every single one of you knows exactly what unit or Chapter I'm talking about.
H.B.M.C. wrote: It's disturbing how gleeful some of you are at the idea of various armies losing their identity.
Used to play Black Templars back in the day, currently collecting Blood Angels. Identity is not having +1 to wound during the first round of a melee combat. It is not that your Rhinos can move 2" more than the rest. It is not that you don't have a sarge in your squad or a special type of vehicle.
Identity is having your guys look like angels / gods descending from the sky on actual wings or like they just came from a crusade to the near east with all the crosses, chains and knightly armor.
Identity is having a melee unit painted black with red markings to let them charge into the fray making sure neither they nor their target will survive.
Identity is calling your leading hero a "Marshal" during the game and during list creation.
Identity is that one dude in mastercrafted armor with a big sword hunting down enemy character models in every game.
I don't need rules for any of this and yet every single one of you knows exactly what unit or Chapter I'm talking about.
cool, another point for the 10 datasheet game.
We just remove the variety in the mechanics and we use one of the standard 10 datasheets for your units and you can call them what ever, paint them what ever and pretend they are unique and full of identity.
JNAProductions wrote: You're not helping your case by positing a ridiculous extreme that no one asked for.
but people are asking for this. They want the game to be more consistent ? I really dont understand, why not take it all the way ?
Because people are capable of moderation. I like chocolate-does that mean I must immediately consume every bit of chocolate I see at once?
Space Wolves are vastly more similar to regular Marines than DE are to Eldar or to Harlequins.
Type40 wrote:
JNAProductions wrote: Care to explain the differences between Tactical Squads and Grey Hunters?
Crunch only, please-the fluff is staying untouched.
wolf standard (re-rolling 1s on the charge), no heavy weapon, more special weapons, wolf guard leader, chain swords, no combat squads , more plasma pistols.
So, wargear options, a Terminator leader, and a loss of a special rule?
Losing the special rule can be done by... Shocker, not using that rule.
Wargear options can be added to a Space Wolves Equipment table, very easily.
And why should Space Wolves get Terminator leaders when Iron Hands don't? Why are Iron Hands less deserving of that, when they both have it in the fluff?
It'll have the datasheets for blood claws, grey hunters, WG terminators, SW dreads, SW flyers, wolfen, and fenrisian wolves in it, as well as all the named characters.
You'll get a new unit called "Primaris Blood Claws" that is based on the primaris assault marines kit. it'll give you primaris assault marines with BS4+ and the bezerk rule.
And you'll get a new unit called "Primaris Grey Hunters" that gives you something like the ability to take a unit of intercessors with whatever loadout you want - chainsword+pistol, rifle, assault rifle, stalker rifle all mixed up, plus the option for a WG squad leader.
And otherwise, you use the codex space marines units. You lose the fact that bikers are called "swiftclaws" and scouts are called "wolf scouts" but gain stuff like TFCs, Centurions, whatever. Also, you won't have to wait for updates to your stuff independently of marines anymore, or wait for access to new shared equipment.
Everything Space Wolves had that was unique, stays. Everything that was shared, is now updated all at once.
I don't get how this isn't a better system for you. And later on down the line, when the great squattening occurs, you'll have a special space wolves box that takes all the special heads and special armor and special helmets and scales them up to primaris-scale. Of course they'll make that, why would they stop printing cash by making special snowflake marine stuff?
JNAProductions wrote: Care to explain the differences between Tactical Squads and Grey Hunters?
Crunch only, please-the fluff is staying untouched.
wolf standard (re-rolling 1s on the charge), no heavy weapon, more special weapons, wolf guard leader, chain swords, no combat squads , more plasma pistols.
You have to purchase the standard, nobody uses Combat Squads, and the Guard is just a standard Sergeant.
So really the only difference is Chainswords and the extra Special Weapon instead of the Heavy Weapon.
JNAProductions wrote: Care to explain the differences between Tactical Squads and Grey Hunters?
Crunch only, please-the fluff is staying untouched.
wolf standard (re-rolling 1s on the charge), no heavy weapon, more special weapons, wolf guard leader, chain swords, no combat squads , more plasma pistols.
You have to purchase the standard, nobody uses Combat Squads, and the Guard is just a standard Sergeant.
So really the only difference is Chainswords and the extra Special Weapon instead of the Heavy Weapon.
I think the Wolf Leader can take Terminator armor. That's the difference.
Crimson wrote: What are the rules of the wolf guard leader? How does he differ from a sergeant?
you really havnt opened a SW codex have you ?
Wolf guard leader is in addition to the sgt
you have both
"Grey Hunter Pack Leader"(sgt)
and a
"Wolf Gaurd Pack Leader" (veteran)
The wolf gaurd you add into the squad has access to every wargear option a vetran does. including
Terminator armor,
Storm shields
combi weapons
power weapons
frost weapons
special weapons
etc
etc
etc.
Every non-primaris squad can have a highly specialized model added to the squade with virtually what ever gear you want. Its one of the things that make SW particularly unique... so ya very different from just the sgt... SWs get those too.
JNAProductions wrote: Care to explain the differences between Tactical Squads and Grey Hunters?
Crunch only, please-the fluff is staying untouched.
wolf standard (re-rolling 1s on the charge), no heavy weapon, more special weapons, wolf guard leader, chain swords, no combat squads , more plasma pistols.
You have to purchase the standard, nobody uses Combat Squads, and the Guard is just a standard Sergeant.
So really the only difference is Chainswords and the extra Special Weapon instead of the Heavy Weapon.
Wrong.
the gaurd is not even remotely close to a standard sergent.
dont even join in this conversation you clearly dont even know what you are arguing against now. Ridiculous. Of course you think its all the same , you don't even know what is in the SW codex. and the standard does make difference whether you purchase it or not,, SM have to purchase the heavy weapon, you dont just exclude that because of that. arbitrarily saying something doesnt count is ridiculous too.
Crimson wrote: What are the rules of the wolf guard leader? How does he differ from a sergeant?
you really havnt opened a SW codex have you ?
Wolf guard leader is in addition to the sgt
you have both
"Grey Hunter Pack Leader"(sgt)
and a
"Wolf Gaurd Pack Leader" (veteran)
The wolf gaurd you add into the squad has access to every wargear option a vetran does. including
Terminator armor,
Storm shields
combi weapons
power weapons
frost weapons
special weapons
etc
etc
etc.
Every non-primaris squad can have a highly specialized model added to the squade with virtually what ever gear you want. Its one of the things that make SW particularly unique... so ya very different from just the sgt... SWs get those too.
And now the Wolf Guard Pack Leader is called a Lt. And GW churns those models out non stop. You will be spoiled for choice.
We have opened the Space Wolves codex and they aren't so unique they deserve their own codex. Sounds like you have a problem pretending to be different when you aren't.
Crimson wrote: What are the rules of the wolf guard leader? How does he differ from a sergeant?
you really havnt opened a SW codex have you ?
I have, but not recently.
You can give sergeant an option to take those items.
no you cant ?
an wolf gaurd have been in the SW codex since at least 4th ... (when i first played them)
your telling me a SMtac squad sgt can take terminator armor, a storm shield and a thunderhammer.
or they can take a power armor, storm shield, storm bolter ?
or, why not just release a single codex. with 10 units
entery 1
small
troopers
entery 2
big
troopers
entry 3
Armored unit
Entry 4
Sniper unit
Entry 5
multiple fast vehicle unit
Entry 6
flying jumppack style unit
Entry 7
Armored fast vehicle
entry 8
heavy armored vehicle
entry 9
Flyer
entry 10
Lord of war.
there, we can have 10 datasheets. you can apply them to any models with any asthetics. We fix the balancing issues. Your lore is what ever lore you want because everything is "counts as " one of these 10 datasheets.
Why not, 10 datasheets could easily represent everything in the game. Why bother making more then one codex at all. Nothing will ever be unbalanced, everyone will have access to exactly the same stuff. No one will recieve an special attention. That's it. And then you buy what ever models you want and simply pretend you are playing a unique army.
Why not this ? if SW are just like everything else whilst having similar differences between CSM and SM ... then why not just amalgamate everything into one, mechanically bland little set of rules ? just like any out of the box board game?
Chapter Marines are Chapter Marines and need to be treated as such. Deal with it.
cool, why arn't grey nights in there ?
why don't we treat all aldar as aldari ?
why don't we treat all horde armies exactly the same ?
why arnt we amalgamating more ?
chapter marines as chapter marines.
why stop there ?
marines as marines ?
CSM and SM should obviously be amalgamated ?
i dont understand why we are drawing lines.
eldar have t3 and so do IG ... lets amalgamte them ,,, they are virtually the same right ?
come on, stop being ignorant. You know these factions play different and have been more or less nothing like SM over the past 20 years.
I've already talked about rolling Grey Knights and Deathwatch into one Inquisition codex, so you're on the right track, tiger. I'd also make the same argument if Craftworld Biel-Tan got their own codex that they don't need.
So honestly you're arguing dishonestly which I'm not shocked by.
or, why not just release a single codex. with 10 units
entery 1
small
troopers
entery 2
big
troopers
entry 3
Armored unit
Entry 4
Sniper unit
Entry 5
multiple fast vehicle unit
Entry 6
flying jumppack style unit
Entry 7
Armored fast vehicle
entry 8
heavy armored vehicle
entry 9
Flyer
entry 10
Lord of war.
there, we can have 10 datasheets. you can apply them to any models with any asthetics. We fix the balancing issues. Your lore is what ever lore you want because everything is "counts as " one of these 10 datasheets.
Why not, 10 datasheets could easily represent everything in the game. Why bother making more then one codex at all. Nothing will ever be unbalanced, everyone will have access to exactly the same stuff. No one will recieve an special attention. That's it. And then you buy what ever models you want and simply pretend you are playing a unique army.
Why not this ? if SW are just like everything else whilst having similar differences between CSM and SM ... then why not just amalgamate everything into one, mechanically bland little set of rules ? just like any out of the box board game?
Chapter Marines are Chapter Marines and need to be treated as such. Deal with it.
cool, why arn't grey nights in there ?
why don't we treat all aldar as aldari ?
why don't we treat all horde armies exactly the same ?
why arnt we amalgamating more ?
chapter marines as chapter marines.
why stop there ?
marines as marines ?
CSM and SM should obviously be amalgamated ?
i dont understand why we are drawing lines.
eldar have t3 and so do IG ... lets amalgamte them ,,, they are virtually the same right ?
come on, stop being ignorant. You know these factions play different and have been more or less nothing like SM over the past 20 years.
I've already talked about rolling Grey Knights and Deathwatch into one Inquisition codex, so you're on the right track, tiger. I'd also make the same argument if Craftworld Biel-Tan got their own codex that they don't need.
So honestly you're arguing dishonestly which I'm not shocked by.
I am not, you want to consolidate the game, then fine. Great, lets make 10 datasheets and every model can follow them. why have unique variations or seperate factions at all ? everything unique can be represented by models and paint.
Automatically Appended Next Post: Seriously. go figure out what the SW codex actually says... its becoming clear here that I am only talking to people who play against/ played primaris in the past year and seem to think every unit in SW operates the same as SM ... which is not the case.
Crimson wrote: What are the rules of the wolf guard leader? How does he differ from a sergeant?
you really havnt opened a SW codex have you ?
I have, but not recently.
You can give sergeant an option to take those items.
no you cant ?
an wolf gaurd have been in the SW codex since at least 4th ... (when i first played them)
your telling me a SMtac squad sgt can take terminator armor, a storm shield and a thunderhammer.
or they can take a power armor, storm shield, storm bolter ?
your full of it.
I meant that a sergeant cvan be given access to those items. In the SW supplement. Iron Hands could get similar option in theirs.
a lieutenant is not a part of the tactical squad.
Yes, so? Since 8e many mini characters such as champions, standard bearers, warlocks etc are no longer part of the squad. Same thing.
Crimson wrote: What are the rules of the wolf guard leader? How does he differ from a sergeant?
you really havnt opened a SW codex have you ?
Wolf guard leader is in addition to the sgt
you have both
"Grey Hunter Pack Leader"(sgt)
and a
"Wolf Gaurd Pack Leader" (veteran)
The wolf gaurd you add into the squad has access to every wargear option a vetran does. including
Terminator armor,
Storm shields
combi weapons
power weapons
frost weapons
special weapons
etc
etc
etc.
Every non-primaris squad can have a highly specialized model added to the squade with virtually what ever gear you want. Its one of the things that make SW particularly unique... so ya very different from just the sgt... SWs get those too.
And now the Wolf Guard Pack Leader is called a Lt. And GW churns those models out non stop. You will be spoiled for choice.
can a lieutenant be in a tactical marine unit ? no. so, GW doesnt do that, do they.
Crimson wrote: What are the rules of the wolf guard leader? How does he differ from a sergeant?
you really havnt opened a SW codex have you ?
I have, but not recently.
You can give sergeant an option to take those items.
EDIT: Though indeed as Lance says, Lieutenant is a good way to represent them too.
a lieutenant is not a part of the tactical squad.
Boo fething hoo.
Again, your regular marines are on a line waiting for legends. NONE of the units you are complaining about will be around. They are all going to get some kind of representation as Primaris. Thats the future of the SM line. The writing has been on the wall for 3 years. Intercessors don't act like Tac marines. But guess what? They are the new tac marines. You are going to get Primaris versions of the units and they won't be exactly the same. Have you just realized this now?
Crimson wrote: What are the rules of the wolf guard leader? How does he differ from a sergeant?
you really havnt opened a SW codex have you ?
I have, but not recently.
You can give sergeant an option to take those items.
no you cant ?
an wolf gaurd have been in the SW codex since at least 4th ... (when i first played them)
your telling me a SMtac squad sgt can take terminator armor, a storm shield and a thunderhammer.
or they can take a power armor, storm shield, storm bolter ?
your full of it.
I meant that a sergeant cvan be given access to those items. In the SW supplement. Iron Hands could get similar option in theirs.
so then what happens the the sgt we already have in the squad ? do they not get their wargear ?
a sgt isnt a wolf gaurd... they have seperate positions in my units with seperate wargear options.
Crimson wrote: What are the rules of the wolf guard leader? How does he differ from a sergeant?
you really havnt opened a SW codex have you ?
I have, but not recently.
You can give sergeant an option to take those items.
EDIT: Though indeed as Lance says, Lieutenant is a good way to represent them too.
a lieutenant is not a part of the tactical squad.
Boo fething hoo.
Again, your regular marines are on a line waiting for legends. NONE of the units you are complaining about will be around. They are all going to get some kind of representation as Primaris. Thats the future of the SM line. The writing has been on the wall for 3 years. Intercessors don't act like Tac marines. But guess what? they are the new tac marines. You are going to get Primaris versions of the units and they won't be exactly the same. Have you just realized this now?
ya,,, welcome to the party, this is what everyone on my side of the wall is complaining about. we dont like the idea of our faction slowly being turned to generic white bread with no unique substance. So screw you for gatekeeping and telling us to stop whining that our entire faction identity is being thrown in the trash.
We dont want to play a different faction, we anted to play this faction. Give us our own upgrades or leave us alone. Why the feth do you think its ok for you to be telling us to get in line and play the generic stuff we didnt sign up for or not play at all. this change is gak.
Since 8e many mini characters such as champions, standard bearers, warlocks etc are no longer part of the squad. Same with the Wolf Guard Battle leader.
Seriously you are utterly fixated on nonsense technical details and not on what they are supposed to represent. I've played this game since the second edition. Rules change.
Crimson wrote: Since 8e many mini characters such as champions, standard bearers, warlocks etc are no longer part of the squad. Same with the Wolf Guard Battle leader.
Seriously you are utterly fixated on nonsense technical details and not on what they are supposed to represent. I've played this game since the second edition. Rules change.
cool,
so again, 10 datasheets to represent everything and we'll focus on what they are supposed to represent. And if you dont like that i will tell you stop fixating on the technical details and focus on pretending you have a unique army. I have played since 4th, plenty of time to watch rules change.
Wolf-gaurd battle leaders are not wolf gaurd pack leaders.... again,,, go pick up a SW codex and figure out what you are arguing against.
Wolf gaurd battle leaders are not part of the squad, your right.
I believe it was in this thread that someone said something like "Don't moan about your missing options when they aren't even gone yet."
There's a possibility that GW will include literally every single unique datasheet (even stuff like Wolf Guard Leaders, that are just Lieutenants) in the supplement.
There's a stronger possibility that most all the unique ones will be included, and you'll get a blurb about how Lieutenants are called something else in the fluff section.
You're acting like SW are losing everything, when the supplement has literally just been announced within the past week.
again,,, wolf gaurd battle leaders are not the same thing as wolf gaurd pack leaders... the pack leaders are in units, the battle leaders are lieutenants...
and if your right ,,, like I said before, we are going to have a supplement of 40+ exceptions / datasheets.... do you really think they are going to make exceptions/ new datasheet for every single unit in the core book except for primaris ??
Type40 wrote: again,,, wolf gaurd battle leaders are not the same thing as wolf gaurd pack leaders... the pack leaders are in units, the battle leaders are lieutenants...
and if your right ,,, like I said before, we are going to have a supplement of 40+ exceptions / datasheets.... do you really think they are going to make exceptions/ new datasheet for every single unit in the core book except for primaris ??
So why do SW get Terminator Squad Leaders, and Iron Hands don't?
Type40 wrote: cool, another point for the 10 datasheet game.
We just remove the variety in the mechanics and we use one of the standard 10 datasheets for your units and you can call them what ever, paint them what ever and pretend they are unique and full of identity.
You stultify the subject because it is a very emotional topic for you and have the fear of losing your investment.
Your "10 datasheets for everybody" does work as a template for game design, though, and is not an argument against consolidation.
Thats already a thing, isn't it? The races/factions having different rules and emphasis on different units is a welcomed addition to the game. Orks do play vastly different from Marines play different form Eldar play different from Genestealer Cults and so on.
No? not going to talk about what's actually going to happen with this change? Just going to fixate on the idea that you're going to have your Space Wolf squads replaced whole cloth with identical to UM primaris squads and you'll get no unique variations in your supplement book, despite
1) Unique variations of primaris already exist with the limited loadouts they currently have (primaris Death Company and Primaris Kill Teams)
2) GW felt all of 1 edition ago that your marine sub-faction was worth an investment of 10 or so brand new SKUs
I mean, suit yourself man. seems like you're being mad on the internet for the sake of being mad on the internet to me.
30K makes the legions feel very different from one another through a careful selection of army-wide special rules, a couple (at most) of unique units per legion, and unique characters. It doesn't take a whole separate codex for every Legion, with minor changes to every unit, to make each legion feel distinctive.
I've played plenty of historical wargames where the only strong difference between factions was some flavor of army-wide special rule. When designed well, this can still make them function very differently from one another.
It really seems to be a 40K thing where people get hung up on minutiae as the defining element of their army's identity, especially when so many broader elements of a faction's identity (eg Space Marines being well-coordinated and having centuries of experience) aren't represented in the rules at all.
I like how 8th introduced subfactions. You get subfaction-specific characters, stratagems, and army-wide special rules. That's really all it takes to make White Scars feel very different from Iron Hands, or Vostroyans from Tallarn. The need to have all the Marine subfactions be their own little faction is not, IMO, a net positive. Consolidation is a step in the right direction.
the_scotsman wrote:OK, how about what they're actually going to do:
You'll get a space wolves supplement.
It'll have the datasheets for blood claws, grey hunters, WG terminators, SW dreads, SW flyers, wolfen, and fenrisian wolves in it, as well as all the named characters.
You'll get a new unit called "Primaris Blood Claws" that is based on the primaris assault marines kit. it'll give you primaris assault marines with BS4+ and the bezerk rule.
And you'll get a new unit called "Primaris Grey Hunters" that gives you something like the ability to take a unit of intercessors with whatever loadout you want - chainsword+pistol, rifle, assault rifle, stalker rifle all mixed up, plus the option for a WG squad leader.
And otherwise, you use the codex space marines units. You lose the fact that bikers are called "swiftclaws" and scouts are called "wolf scouts" but gain stuff like TFCs, Centurions, whatever. Also, you won't have to wait for updates to your stuff independently of marines anymore, or wait for access to new shared equipment.
Everything Space Wolves had that was unique, stays. Everything that was shared, is now updated all at once.
I don't get how this isn't a better system for you. And later on down the line, when the great squattening occurs, you'll have a special space wolves box that takes all the special heads and special armor and special helmets and scales them up to primaris-scale. Of course they'll make that, why would they stop printing cash by making special snowflake marine stuff?
Seems very similar to how they had done things when I started in third edition.
You had the basic SM codex, and the various supplements for DA, BA and SW. You had one or maybe two pages of special rules, the entries for the unique units for that chapter and references to the space marine codex for things that were common. Space wolves had the most unique stuff with their wolfNOUN officers and heroes(even then, it was just a fancy name, and 'terminator honours' or +1 attack baked into the profile), grey hunters, blood claws, long fangs, the leman Russ variant (heh, anyone remember that bad boy?!) but pretty much everything else as was available (land speeders, rhinos, land raiders, predators etc) said 'refer to sm codex'.
I also would like to point to people that crunch justifications for 'identity' (i.e. Space wolves are space wolves because they have all THESE SPECIAL RULES and THESE UNITS and take them away and THEYRE NO LONGER space wolves) is building a house on shifting sand. I've seen the rules crunch for space wolves, and most other factions completely reinvented. Back when I started, SW (or BA or DA)had nothing like the rules distinctions they have now and yet they were still sw, ba or da. Hell, the space wolves I remember them being are totally different to the current imagining of space wolves. Space wolves could take leman Russ exterminators (I think that was the name, it had tl autocannons) Grey hunters had 'true grit'. Space wolves had a 'retinues' rule where you had to have 1 hq per 750 points. You had a cap on wolf guard. I'm pretty sure all that's gone now. And guess what? Space wolves are still space wolves. Just like space wolves were space wolves without the huge and frankly ridiculous amount of wolfclawfangnouns creating artificial distinctions. Just like BA in third were BA without the ridiculous amount of artificial BA only stuff and bloodnouns. Rules change. Rules are ethereal. Rules are cast shadows. They are merely mechanics and are merely representations of the identity. Said identity can be evoked many separate ways.
Grey hunters as either intercessors (assault or boltgunny), blood claws as pistol and cc reivers with a shock assault special rule (actually makes a hell of a lot of sense considering that reivers are the 'new guys'. A lot of what makes space wolves space wolves can be mounded this way.
Folding the variant chapters into a central codex with supplements describing the differences sounds like a reimagining of how they did it in third. I'm perfectly ok with it. Frankly it sounds like a good idea and there are plenty ways of using the supplements to make the variant chapters unique after the fact, whilst still referencing the core document.
H.B.M.C. wrote: It's disturbing how gleeful some of you are at the idea of various armies losing their identity.
It's just typical Marine envy from the less fortunate players (probably guard). It's sad to see, but thankfully their hate is largely impotent.
I play Marines and I say the change is 100% in the right direction.
I think rolling them into one book with supplements can definitely work, and I think it can work without all the various factions loosing their uniqueness.
H.B.M.C. wrote: It's disturbing how gleeful some of you are at the idea of various armies losing their identity.
It's just typical Marine envy from the less fortunate players (probably guard). It's sad to see, but thankfully their hate is largely impotent.
There's also many marine players that play another chapter than DA/BA/SW that feel some jealousy for not being able to field the specific units that they have.
You had the basic SM codex, and the various supplements for DA, BA and SW. You had one or maybe two pages of special rules, the entries for the unique units for that chapter and references to the space marine codex for things that were common. Space wolves had the most unique stuff with their wolfNOUN officers and heroes(even then, it was just a fancy name, and 'terminator honours' or +1 attack baked into the profile), grey hunters, blood claws, long fangs, the leman Russ variant (heh, anyone remember that bad boy?!) but pretty much everything else as was available (land speeders, rhinos, land raiders, predators etc) said 'refer to sm codex'.
I've read this ten times already and it's still nonsensical. I started in 2nd ed., I have the third ed. DA "supplement" : back then DA had no specific kit, they were basically where the UM are nowadays, a SM chapter with a few rules for some units (DW/RW) and unique characters. Time changed, why do you guys want to go back ?
There's a possibility that GW will include literally every single unique datasheet (even stuff like Wolf Guard Leaders, that are just Lieutenants) in the supplement.
There's a stronger possibility that most all the unique ones will be included, and you'll get a blurb about how Lieutenants are called something else in the fluff section.
This is quite literally how the Marine supplements are structured, and it sets a solid framework on what to expect. Unique units plus pertinent special rules specific to a given subfaction are dealt with in the supplement, while the shared units are derived from the core Codex.
H.B.M.C. wrote: It's disturbing how gleeful some of you are at the idea of various armies losing their identity.
It's just typical Marine envy from the less fortunate players (probably guard). It's sad to see, but thankfully their hate is largely impotent.
There's also many marine players that play another chapter than DA/BA/SW that feel some jealousy for not being able to field the specific units that they have.
You had the basic SM codex, and the various supplements for DA, BA and SW. You had one or maybe two pages of special rules, the entries for the unique units for that chapter and references to the space marine codex for things that were common. Space wolves had the most unique stuff with their wolfNOUN officers and heroes(even then, it was just a fancy name, and 'terminator honours' or +1 attack baked into the profile), grey hunters, blood claws, long fangs, the leman Russ variant (heh, anyone remember that bad boy?!) but pretty much everything else as was available (land speeders, rhinos, land raiders, predators etc) said 'refer to sm codex'.
I've read this ten times already and it's still nonsensical. I started in 2nd ed., I have the third ed. DA "supplement" : back then DA had no specific kit, they were basically where the UM are nowadays, a SM chapter with a few rules for some units (DW/RW) and unique characters. Time changed, why do you guys want to go back ?
I actually used the 5th edition Space Wolves codex and used the 8th Dark Angels so you're wrong again.
There's also many marine players that play another chapter than DA/BA/SW that feel some jealousy for not being able to field the specific units that they have.
That's the trade off. If you want to run Iron Hands, you dont get Ravenwing or Sanguinary Guard any more than Blood Angels get Feirros.
Deadnight wrote: I also would like to point to people that crunch justifications for 'identity' (i.e. Space wolves are space wolves because they have all THESE SPECIAL RULES and THESE UNITS and take them away and THEYRE NO LONGER space wolves) is building a house on shifting sand. I've seen the rules crunch for space wolves, and most other factions completely reinvented. Back when I started, SW (or BA or DA)had nothing like the rules distinctions they have now and yet they were still sw, ba or da. Hell, the space wolves I remember them being are totally different to the current imagining of space wolves. Space wolves could take leman Russ exterminators (I think that was the name, it had tl autocannons) Grey hunters had 'true grit'. Space wolves had a 'retinues' rule where you had to have 1 hq per 750 points. You had a cap on wolf guard. I'm pretty sure all that's gone now. And guess what? Space wolves are still space wolves. Just like space wolves were space wolves without the huge and frankly ridiculous amount of wolfclawfangnouns creating artificial distinctions. Just like BA in third were BA without the ridiculous amount of artificial BA only stuff and bloodnouns. Rules change. Rules are ethereal. Rules are cast shadows. They are merely mechanics and are merely representations of the identity. Said identity can be evoked many separate ways.
Yep, exactly this. Rules come and go. They're not the identity.
the_scotsman wrote:OK, how about what they're actually going to do:
You'll get a space wolves supplement.
It'll have the datasheets for blood claws, grey hunters, WG terminators, SW dreads, SW flyers, wolfen, and fenrisian wolves in it, as well as all the named characters.
You'll get a new unit called "Primaris Blood Claws" that is based on the primaris assault marines kit. it'll give you primaris assault marines with BS4+ and the bezerk rule.
And you'll get a new unit called "Primaris Grey Hunters" that gives you something like the ability to take a unit of intercessors with whatever loadout you want - chainsword+pistol, rifle, assault rifle, stalker rifle all mixed up, plus the option for a WG squad leader.
And otherwise, you use the codex space marines units. You lose the fact that bikers are called "swiftclaws" and scouts are called "wolf scouts" but gain stuff like TFCs, Centurions, whatever. Also, you won't have to wait for updates to your stuff independently of marines anymore, or wait for access to new shared equipment.
Everything Space Wolves had that was unique, stays. Everything that was shared, is now updated all at once.
I don't get how this isn't a better system for you. And later on down the line, when the great squattening occurs, you'll have a special space wolves box that takes all the special heads and special armor and special helmets and scales them up to primaris-scale. Of course they'll make that, why would they stop printing cash by making special snowflake marine stuff?
Seems very similar to how they had done things when I started in third edition.
You had the basic SM codex, and the various supplements for DA, BA and SW. You had one or maybe two pages of special rules, the entries for the unique units for that chapter and references to the space marine codex for things that were common. Space wolves had the most unique stuff with their wolfNOUN officers and heroes(even then, it was just a fancy name, and 'terminator honours' or +1 attack baked into the profile), grey hunters, blood claws, long fangs, the leman Russ variant (heh, anyone remember that bad boy?!) but pretty much everything else as was available (land speeders, rhinos, land raiders, predators etc) said 'refer to sm codex'.
I also would like to point to people that crunch justifications for 'identity' (i.e. Space wolves are space wolves because they have all THESE SPECIAL RULES and THESE UNITS and take them away and THEYRE NO LONGER space wolves) is building a house on shifting sand. I've seen the rules crunch for space wolves, and most other factions completely reinvented. Back when I started, SW (or BA or DA)had nothing like the rules distinctions they have now and yet they were still sw, ba or da. Hell, the space wolves I remember them being are totally different to the current imagining of space wolves. Space wolves could take leman Russ exterminators (I think that was the name, it had tl autocannons) Grey hunters had 'true grit'. Space wolves had a 'retinues' rule where you had to have 1 hq per 750 points. You had a cap on wolf guard. I'm pretty sure all that's gone now. And guess what? Space wolves are still space wolves. Just like space wolves were space wolves without the huge and frankly ridiculous amount of wolfclawfangnouns creating artificial distinctions. Just like BA in third were BA without the ridiculous amount of artificial BA only stuff and bloodnouns. Rules change. Rules are ethereal. Rules are cast shadows. They are merely mechanics and are merely representations of the identity. Said identity can be evoked many separate ways.
Grey hunters as either intercessors (assault or boltgunny), blood claws as pistol and cc reivers with a shock assault special rule (actually makes a hell of a lot of sense considering that reivers are the 'new guys'. A lot of what makes space wolves space wolves can be mounded this way.
Folding the variant chapters into a central codex with supplements describing the differences sounds like a reimagining of how they did it in third. I'm perfectly ok with it. Frankly it sounds like a good idea and there are plenty ways of using the supplements to make the variant chapters unique after the fact, whilst still referencing the core document.
This right here^
The reason every player from every other faction is so dismissive about special snowflake marines "not feeling special enough" is because the very first edition that almost anyone other than marines got any kind of rules distinction tied to their subgroup was...uh...8th. We made our armies unique by choosing units based on our theme, not by having a unit of devastators that looked the same as the other marine's devastators but got split fire for free because they're actually Long Fangs instead.
Different factions being held to different arbitrary standards is absolutely a weakness of 8th, and consolidation would absolutely be a good thing. One statline for all shared marine units with one point cost would absolutely be a massive improvement over Predators existing in 19 different publications.
While we're at it, can we pretty please universalize:
1) what unit types get subfaction traits
2) how much unique stuff each subfaction trait gives you in terms of WL traits, strats, etc
3) How certain universal abilities like "reroll to hit" auras work?
4) how universal strats like 'take another relic' work?
Can we have them all in one place, so when we change them, they can just be changed all at once for everyone, and tons of factions don't have to sit around waiting to buy a new 40$ book so GW will (MAYBE) change "reroll all misses" to "may reroll all hit rolls" or to finally get subfaction traits on their ding dang vehicles?
Deadnight wrote: I also would like to point to people that crunch justifications for 'identity' (i.e. Space wolves are space wolves because they have all THESE SPECIAL RULES and THESE UNITS and take them away and THEYRE NO LONGER space wolves) is building a house on shifting sand. I've seen the rules crunch for space wolves, and most other factions completely reinvented. Back when I started, SW (or BA or DA)had nothing like the rules distinctions they have now and yet they were still sw, ba or da. Hell, the space wolves I remember them being are totally different to the current imagining of space wolves. Space wolves could take leman Russ exterminators (I think that was the name, it had tl autocannons) Grey hunters had 'true grit'. Space wolves had a 'retinues' rule where you had to have 1 hq per 750 points. You had a cap on wolf guard. I'm pretty sure all that's gone now. And guess what? Space wolves are still space wolves. Just like space wolves were space wolves without the huge and frankly ridiculous amount of wolfclawfangnouns creating artificial distinctions. Just like BA in third were BA without the ridiculous amount of artificial BA only stuff and bloodnouns. Rules change. Rules are ethereal. Rules are cast shadows. They are merely mechanics and are merely representations of the identity. Said identity can be evoked many separate ways.
Yep, exactly this. Rules come and go. They're not the identity.
No : they were not essential to DA/BA/DW identity back then. Since then, it changed.
It's like saying that DG don't need their blightlord terminator or bloat drones because DG existed before those.... no it changed. DG's identity expanded from just a troop choice.
Stop shouting gatekeeping Type40. If anyone is gatekeeping you it's GW. You don't even seem to understand what it means. When your old marines get moved to legends GW is still giving you the bone that IS legends. Better then being squatted.
Deadnight wrote: I also would like to point to people that crunch justifications for 'identity' (i.e. Space wolves are space wolves because they have all THESE SPECIAL RULES and THESE UNITS and take them away and THEYRE NO LONGER space wolves) is building a house on shifting sand. I've seen the rules crunch for space wolves, and most other factions completely reinvented. Back when I started, SW (or BA or DA)had nothing like the rules distinctions they have now and yet they were still sw, ba or da. Hell, the space wolves I remember them being are totally different to the current imagining of space wolves. Space wolves could take leman Russ exterminators (I think that was the name, it had tl autocannons) Grey hunters had 'true grit'. Space wolves had a 'retinues' rule where you had to have 1 hq per 750 points. You had a cap on wolf guard. I'm pretty sure all that's gone now. And guess what? Space wolves are still space wolves. Just like space wolves were space wolves without the huge and frankly ridiculous amount of wolfclawfangnouns creating artificial distinctions. Just like BA in third were BA without the ridiculous amount of artificial BA only stuff and bloodnouns. Rules change. Rules are ethereal. Rules are cast shadows. They are merely mechanics and are merely representations of the identity. Said identity can be evoked many separate ways.
Yep, exactly this. Rules come and go. They're not the identity.
No : they were not essential to DA/BA/DW identity back then. Since then, it changed.
It's like saying that DG don't need their blightlord terminator or bloat drones because DG existed before those.... no it changed. DG's identity expanded from just a troop choice.
It's not the end of the world. You'll live through this.
I'll live through this yes. But the 1000s of dollars and hours put into my army wont... thanks GW.
So, what have you lost? As of right now, what have you lost?
Literally nothing-the supplement isn't out yet.
And if the Ultras supplement is any indication, you're unlikely to lose anything even when it comes out.
I'm often against "Wait and see" because a lot of the time, people say that when we've already waited and saw. But in this case? Wait and flipping see.
WhiteDog wrote:
I've read this ten times already and it's still nonsensical. I started in 2nd ed., I have the third ed. DA "supplement" : back then DA had no specific kit, they were basically where the UM are nowadays, a SM chapter with a few rules for some units (DW/RW) and unique characters. Time changed, why do you guys want to go back ?
Hardly nonsensical, for what it's worth, and going backwards isn't necessarily a bad thing. Especially since the changes implemented from third to now weren't always... positive steps forward, shall we say. Sometimes the greatest wisdom in the world comes from days gone by. And sometimes striding forward blindly without looking back or considering where you've been, or what worked before ends up with you walking off a cliff.
WhiteDog wrote:
No : they were not essential to DA/BA/DW identity back then. Since then, it changed.
It's like saying that DG don't need their blightlord terminator or bloat drones because DG existed before those.... no it changed. DG's identity expanded from just a troop choice.
And now it's changing again.
I would also argue it's not necessary now to their identity either.
And go back further- the most recent chaos dexes are noted to be kind of crummy. I remember the chaos 3.5th edition, prior to DG being 'just a troops choice' when a death guard something was a mark of nurgle put on a space marine. DG couldn't take bikers, and were restricted with rhinos, but they were still death guard. I also remember blight drones in forgeworld. You could still evoke the legion without the DG codex. 'Blightlord terminator' is just an artificial distinction for a death guard in terminator armour to justify gw selling a book. Abstractions added to a book don't necessarily add to the identity. It's an abstract and it's not necessarily needed to shape the thing it evokes. Remember, rules are cast shadows. Back then,in 3.5, they weren't 'blightlord terminators' but a chosen, with a terminator armour, suitable daemonic gifts and the mark of nurgle would be that in all but name (and hey, why not just call him that*)still make your average marine fill his waste shunt.
*Most chapters probably have unique cultural terms for their warriors, for their heroes, for their veterans, for their young 'ins. they don't necessarily all need to be special snowflakes represented by distinct rules identities.
I'll live through this yes. But the 1000s of dollars and hours put into my army wont... thanks GW.
I'm pretty sure you'll be fine bud. I had a look outside and can confirm the sky is not falling. Your models won't disintegrate because the rules are being packaged a slightly different way. The time you spent, assuming you enjoyed it, was still worth it.
catbarf wrote: 30K makes the legions feel very different from one another through a careful selection of army-wide special rules, a couple (at most) of unique units per legion, and unique characters. It doesn't take a whole separate codex for every Legion, with minor changes to every unit, to make each legion feel distinctive.
I've played plenty of historical wargames where the only strong difference between factions was some flavor of army-wide special rule. When designed well, this can still make them function very differently from one another.
It really seems to be a 40K thing where people get hung up on minutiae as the defining element of their army's identity, especially when so many broader elements of a faction's identity (eg Space Marines being well-coordinated and having centuries of experience) aren't represented in the rules at all.
I like how 8th introduced subfactions. You get subfaction-specific characters, stratagems, and army-wide special rules. That's really all it takes to make White Scars feel very different from Iron Hands, or Vostroyans from Tallarn. The need to have all the Marine subfactions be their own little faction is not, IMO, a net positive. Consolidation is a step in the right direction.
I can't believe this post didn't attract more attention. It's spot on about the 30k books. With careful selection of traits and elegance in approach, armies can play completely differently even though they come from the same 'Codex'. What 30k dud, though, was balance stuff internally to a fantastic degree. Your Legion might have access to X but it loses out on Y. Outside of 30k GW have never really gotten the hang of the latter part.
Deadnight wrote: I also would like to point to people that crunch justifications for 'identity' (i.e. Space wolves are space wolves because they have all THESE SPECIAL RULES and THESE UNITS and take them away and THEYRE NO LONGER space wolves) is building a house on shifting sand. I've seen the rules crunch for space wolves, and most other factions completely reinvented. Back when I started, SW (or BA or DA)had nothing like the rules distinctions they have now and yet they were still sw, ba or da. Hell, the space wolves I remember them being are totally different to the current imagining of space wolves. Space wolves could take leman Russ exterminators (I think that was the name, it had tl autocannons) Grey hunters had 'true grit'. Space wolves had a 'retinues' rule where you had to have 1 hq per 750 points. You had a cap on wolf guard. I'm pretty sure all that's gone now. And guess what? Space wolves are still space wolves. Just like space wolves were space wolves without the huge and frankly ridiculous amount of wolfclawfangnouns creating artificial distinctions. Just like BA in third were BA without the ridiculous amount of artificial BA only stuff and bloodnouns. Rules change. Rules are ethereal. Rules are cast shadows. They are merely mechanics and are merely representations of the identity. Said identity can be evoked many separate ways.
Yep, exactly this. Rules come and go. They're not the identity.
No : they were not essential to DA/BA/DW identity back then. Since then, it changed.
It's like saying that DG don't need their blightlord terminator or bloat drones because DG existed before those.... no it changed. DG's identity expanded from just a troop choice.
Well seeing as Bloat Drones are actually new and Blightlord Terminators didn't actually have a unit entry until just this last edition, no they're not part of faction identity.
Doesn't seem to me like this is a consolidation really, at least not in the sense that people have been asking for all this time. With a supplement for each chapter it rather seems more that they want the option to have more unique chapters in future.
Yet Space Wolves don't play different to Space Marines even with all the "unqiue" factors. Thanks for playing!
What are you even talking about? They play completely different.
I mean sure, my Red Hunters ALSO have a squad of Werewolves with Thunder Hammers, and OF COURSE my HQs all ride giant wol ... oh wait, no. That's just Space Wolves ...
H.B.M.C. wrote:
It's disturbing how gleeful some of you are at the idea of various armies losing their identity.
It's just typical Marine envy from the less fortunate players (probably guard). It's sad to see, but thankfully their hate is largely impotent.
So that's not fair. Are some people too happy about this? Probably. But no one is losing their identity. GW has made it clear that the snowflake chapters are still getting their supplements. No one is losing anything. I'd agree with that sentiment if the idea here was that all marines were getting collapsed into the main marine book and there would be NO supplements. At that point, yeah, that would suck and your Blood Angels probably aren't going to feel like Blood Angels anymore, but again, that's not what's happening here. Everyone will still get a supplement with their unique items.
I'm a marine player myself with armies of BA, DA, SW, and Red Hunters (currently being used as Sons of Orar until the Red Hunters get a proper update), and even I am at the point where I just eye roll when, on a almost WEEKLY basis there's another marine release while armies like Dark Eldar have only LOST units since what? 2010? After almost every preview weekend, the GW Instagram page just reads like:
"This week on Warhammer Preview - The super awesome Primaris Tower of His Invincible Light Drop Fortress complete with End Times Boltstorm array and Feth You quantum shielding! Stay tuned for next week's preview of the Dominus class Primaris Battle tank! If you thought the Executioner had a big gun, we've got a surprise for you!"
It's not rampant toxic hate. People are just getting sick of it. I feel like, with that new Primaris tank, the Marine releases are almost becoming parodies of themselves.
Meanwhile, if handled correctly, rolling things into the main book and releasing supplements for the extra "special" stuff should actually give marine players MORE options than before while maintaining their special status, and, fingers crossed, will hopefully allow them to spend at least a little more time on other factions.
Type40, I can't help but notice that you've not said anything at all about my 9 page proposal to translate and recreate the SW units in supplement form for the Space Marines Codex.
Reposting, in case you happened to miss it:
Spoiler:
In a Space Wolves army, please use the Space Wolves Melee Weapons table, Space Wolves Terminator Weapons table, the Space Wolves Pistols table, and the Space Wolves Dreadnought Weapons table instead of the ones in Codex: Space Marines where appropriate (basically, just the normal ones, plus frost weapons, helfrost pistol, and the blizzard shield/axe/wolf claws etc etc in the order you'd expect).
In a Space Wolves army, models with the <Chaplain> keyword gain the <Wolf Priest> keyword, and have the "Healing Balms" rule (described below)
In a Space Wolves army, Company Veterans, Company Ancients, Company Champions, <Terminators> and <Lieutenants> all gain the <Wolf Guard> keyword.
In a Space Wolves army, you may not take Tactical Squads, Assault Squads, Vanguard Veteran Squads, Sternguard Veteran Squads, Attack Bikes, Bike Squads, Scout Squads, or Devastator Squads.
In the core SM book, modify Techmarines to be able to take wargear from the Melee Weapons and Pistols charts.
Then, just print all the actually unique 27 units (removed one because the Iron Priest can now be fielded like a normal Techmarine getting access to the SW charts) in the rest of the book, and it should sort itself out.
Where's the problem with this? What part of it stops you playing your own army? Nothing gets cut, mechanically you function identically, and it doesn't even need many pages to add to a supplement.
Yet Space Wolves don't play different to Space Marines even with all the "unqiue" factors. Thanks for playing!
What are you even talking about? They play completely different.
I mean sure, my Red Hunters ALSO have a squad of Werewolves with Thunder Hammers, and OF COURSE my HQs all ride giant wol ... oh wait, no. That's just Space Wolves ...
That's some gatekeeping you're doing there. It isn't a real Space Wolves force unless you're going ham with Wulfen and Thunderwolves.
So what happens when someone doesn't take those two units? Seems a lot like there just Marines! Almost as though each Chapter only needs 4 or so unique units and the rest can be consolidated! Big think time I know.
H.B.M.C. wrote: It's disturbing how gleeful some of you are at the idea of various armies losing their identity.
not gleefull, just remarking on the fact that some now that had no empathy for other factions in the past get to squel and that they are surprised that others are just ignoring it.
is it good?
Questionable, especially because it entirely depends on the execution of the supplements and rules, and since bleighs dead, GW hasn't had a good trackrecord with customizable rules to represent differing factions.
Is it good in the sense that it cuts down on marine release spam? Yes.
H.B.M.C. wrote: It's disturbing how gleeful some of you are at the idea of various armies losing their identity.
not gleefull, just remarking on the fact that some now that had no empathy for other factions in the past get to squel and that they are surprised that others are just ignoring it.
is it good?
Questionable, especially because it entirely depends on the execution of the supplements and rules, and since bleighs dead, GW hasn't had a good trackrecord with customizable rules to represent differing factions.
Is it good in the sense that it cuts down on marine release spam? Yes.
Whaaat ??? How does that cut down marine release spam ??? There's at least 12 SM kits coming in, and we can expect new minis for each supplement like last time.
You guys just don't think. We're getting even more into SM dominance, we will eat SM releases for the entirety of 2020 with supplements for sure : indomitus now, the new starter with the blade guard in a bit, then kits for all the other units, SM codex in october with more release... and then characters going out with supplements.
H.B.M.C. wrote: It's disturbing how gleeful some of you are at the idea of various armies losing their identity.
not gleefull, just remarking on the fact that some now that had no empathy for other factions in the past get to squel and that they are surprised that others are just ignoring it.
is it good?
Questionable, especially because it entirely depends on the execution of the supplements and rules, and since bleighs dead, GW hasn't had a good trackrecord with customizable rules to represent differing factions.
Is it good in the sense that it cuts down on marine release spam? Yes.
Whaaat ??? How does that cut down marine release spam ??? There's at least 12 SM kits coming in, and we can expect new minis for each supplement like last time.
You guys just don't think. We're getting even more into SM, we will eat SM release for the entirety of 2020 with supplements for sure : indomitus now, the new starter with the blade guard in a bit, then kits for all the other units, SM codex in october with more release... and then characters going out with supplements.
you would regardless, just instead of SMSM you'd get SMSW instead, which is still SM, just a specific subcategory.
And like i said, it entirely depends upon GW doing a good job.
H.B.M.C. wrote: It's disturbing how gleeful some of you are at the idea of various armies losing their identity.
not gleefull, just remarking on the fact that some now that had no empathy for other factions in the past get to squel and that they are surprised that others are just ignoring it.
is it good?
Questionable, especially because it entirely depends on the execution of the supplements and rules, and since bleighs dead, GW hasn't had a good trackrecord with customizable rules to represent differing factions.
Is it good in the sense that it cuts down on marine release spam? Yes.
Whaaat ??? How does that cut down marine release spam ??? There's at least 12 SM kits coming in, and we can expect new minis for each supplement like last time.
You guys just don't think. We're getting even more into SM, we will eat SM release for the entirety of 2020 with supplements for sure : indomitus now, the new starter with the blade guard in a bit, then kits for all the other units, SM codex in october with more release... and then characters going out with supplements.
you would regardless, just instead of SMSM you'd get SMSW instead, which is still SM, just a specific subcategory.
And like i said, it entirely depends upon GW doing a good job.
I don't know but I never felt that there were that many SM release when I played in 3rd or 5th.
Anyway, your argument is false.
catbarf wrote: 30K makes the legions feel very different from one another through a careful selection of army-wide special rules, a couple (at most) of unique units per legion, and unique characters. It doesn't take a whole separate codex for every Legion, with minor changes to every unit, to make each legion feel distinctive.
I've played plenty of historical wargames where the only strong difference between factions was some flavor of army-wide special rule. When designed well, this can still make them function very differently from one another.
It really seems to be a 40K thing where people get hung up on minutiae as the defining element of their army's identity, especially when so many broader elements of a faction's identity (eg Space Marines being well-coordinated and having centuries of experience) aren't represented in the rules at all.
I like how 8th introduced subfactions. You get subfaction-specific characters, stratagems, and army-wide special rules. That's really all it takes to make White Scars feel very different from Iron Hands, or Vostroyans from Tallarn. The need to have all the Marine subfactions be their own little faction is not, IMO, a net positive. Consolidation is a step in the right direction.
I can't believe this post didn't attract more attention. It's spot on about the 30k books. With careful selection of traits and elegance in approach, armies can play completely differently even though they come from the same 'Codex'. What 30k dud, though, was balance stuff internally to a fantastic degree. Your Legion might have access to X but it loses out on Y. Outside of 30k GW have never really gotten the hang of the latter part.
Probably because HH was written by a totally different team from 40K. The HH guys, especially Alan Bligh, are/were historical wargamers through and through, and it really shows in how they approached both the rules and the narrative.
But yeah, that's an astute point about trade-offs. All the subfactions and spinoffs in 40K just give you straight bonuses, eat your cake and have it too. Imagine how different it would be if each subfaction came with heavy-handed restrictions on what you could take, to the point where not using subfaction rules actually seemed like a viable option.
I'm working on a Mechanicum list at the moment. Specializing into Legio Cybernetica gives some significant bonuses (higher remote-control range for robots, higher Initiative) akin to 8th Ed subfactions, but it also imposes strict restrictions on force organization. You must take robots as compulsory Troops, and you have to take robots for FA and HS before you can take non-robots. Those are some pretty heavy drawbacks that make me really consider whether I want to specialize and get the bonuses, or stick with the more generalist list. In 40K, I can just pick whichever subfaction I think gives me the most bonuses. I'd argue there's less identity when they can be so freely interchanged, rather than imposing tradeoffs in either list construction or gameplay that must be respected.
The closest I've seen to this in 40K is Tempestus Scions, where in order to get a regimental bonus you have to restrict yourself to an extremely narrow roster of units- your Scions then aren't individually different from ones attached to a Guard tank regiment (aside from getting a regimental bonus), but in terms of force identity it is very different from generic tank-heavy Guard. That's where I think a lot of players get hung up; what makes one force really feel different from another isn't whether one gets +1WS or a different grenade type so much as it is about overall composition and strategy.
Sgt_Smudge wrote: Type40, I can't help but notice that you've not said anything at all about my 9 page proposal to translate and recreate the SW units in supplement form for the Space Marines Codex.
Reposting, in case you happened to miss it:
Spoiler:
In a Space Wolves army, please use the Space Wolves Melee Weapons table, Space Wolves Terminator Weapons table, the Space Wolves Pistols table, and the Space Wolves Dreadnought Weapons table instead of the ones in Codex: Space Marines where appropriate (basically, just the normal ones, plus frost weapons, helfrost pistol, and the blizzard shield/axe/wolf claws etc etc in the order you'd expect).
In a Space Wolves army, models with the <Chaplain> keyword gain the <Wolf Priest> keyword, and have the "Healing Balms" rule (described below)
In a Space Wolves army, Company Veterans, Company Ancients, Company Champions, <Terminators> and <Lieutenants> all gain the <Wolf Guard> keyword.
In a Space Wolves army, you may not take Tactical Squads, Assault Squads, Vanguard Veteran Squads, Sternguard Veteran Squads, Attack Bikes, Bike Squads, Scout Squads, or Devastator Squads.
In the core SM book, modify Techmarines to be able to take wargear from the Melee Weapons and Pistols charts.
Then, just print all the actually unique 27 units (removed one because the Iron Priest can now be fielded like a normal Techmarine getting access to the SW charts) in the rest of the book, and it should sort itself out.
Where's the problem with this? What part of it stops you playing your own army? Nothing gets cut, mechanically you function identically, and it doesn't even need many pages to add to a supplement.
This would be great, but at this point, why did they bother consolidating the codex's at all XD, the supplement is pretty much stating "everything but primaris doesnt work like it does for space wolves, here are a bunch of new datasheets." I would be fine with that, it just seems unlikely because at that point, from a rules standpoint, it would be a lot easier to just print a separate codex. I doubt GW will literally release a supplement that invalidates the majority of their core book. Your proposed solution just seems convoluted. If this is GWs approach, great... but its a lot of extra work to beat around the bush.
I believe people is losing the objetivity about this issue from both sides.
But this all comes down to what has been discussed to death in the RPG scene: More crunchy systems like Pathfinder were everything is sistematized vs more abstract systems were the actions and stuff is more generalized and is expected for the differences to come from the interpretation.
I mean, sure, your fire ball and you ray of fire can have different damage stats and different casting difficulty but you can also have a generic fire damage spell of level 2 that does X damage and then just represent it as you like and prefer.
Both systems have their own virtues. In the case of Space Marines, I find both systems appealing so I don't care what GW decides. My dark angels will be dark angels, and I'll play them as such (With the exception when Khorne posses me and I rush to meele in rhinos), if I have nice snowflake rules cool, if I don't cool because they will still be my dark angels.
Yet Space Wolves don't play different to Space Marines even with all the "unqiue" factors. Thanks for playing!
What are you even talking about? They play completely different.
I mean sure, my Red Hunters ALSO have a squad of Werewolves with Thunder Hammers, and OF COURSE my HQs all ride giant wol ... oh wait, no. That's just Space Wolves ...
That's some gatekeeping you're doing there. It isn't a real Space Wolves force unless you're going ham with Wulfen and Thunderwolves.
So what happens when someone doesn't take those two units? Seems a lot like there just Marines! Almost as though each Chapter only needs 4 or so unique units and the rest can be consolidated! Big think time I know.
you cant call gatekeeping for this lol
"How do space wolves play differently?"
someone describes some of the ways SW play different
"How dare you tell people that's the only way to play space wolves, people can play space wolves vanilla if they want to"
Type40 wrote: ...This would be great, but at this point, why did they bother consolidating the codex's at all XD, the supplement is pretty much stating "everything but primaris doesnt work like it does for space wolves, here are a bunch of new datasheets."...
H.B.M.C. wrote: It's disturbing how gleeful some of you are at the idea of various armies losing their identity.
not gleefull, just remarking on the fact that some now that had no empathy for other factions in the past get to squel and that they are surprised that others are just ignoring it.
is it good?
Questionable, especially because it entirely depends on the execution of the supplements and rules, and since bleighs dead, GW hasn't had a good trackrecord with customizable rules to represent differing factions.
Is it good in the sense that it cuts down on marine release spam? Yes.
Whaaat ??? How does that cut down marine release spam ??? There's at least 12 SM kits coming in, and we can expect new minis for each supplement like last time.
You guys just don't think. We're getting even more into SM, we will eat SM release for the entirety of 2020 with supplements for sure : indomitus now, the new starter with the blade guard in a bit, then kits for all the other units, SM codex in october with more release... and then characters going out with supplements.
you would regardless, just instead of SMSM you'd get SMSW instead, which is still SM, just a specific subcategory.
And like i said, it entirely depends upon GW doing a good job.
I don't know but I never felt that there were that many SM release when I played in 3rd or 5th.
Anyway, your argument is false.
Type40 wrote: ...This would be great, but at this point, why did they bother consolidating the codex's at all XD, the supplement is pretty much stating "everything but primaris doesnt work like it does for space wolves, here are a bunch of new datasheets."...
And all the vehicles.
yes and most of the vehicles... there are exceptions.
H.B.M.C. wrote: It's disturbing how gleeful some of you are at the idea of various armies losing their identity.
not gleefull, just remarking on the fact that some now that had no empathy for other factions in the past get to squel and that they are surprised that others are just ignoring it.
is it good?
Questionable, especially because it entirely depends on the execution of the supplements and rules, and since bleighs dead, GW hasn't had a good trackrecord with customizable rules to represent differing factions.
Is it good in the sense that it cuts down on marine release spam? Yes.
Whaaat ??? How does that cut down marine release spam ??? There's at least 12 SM kits coming in, and we can expect new minis for each supplement like last time.
You guys just don't think. We're getting even more into SM, we will eat SM release for the entirety of 2020 with supplements for sure : indomitus now, the new starter with the blade guard in a bit, then kits for all the other units, SM codex in october with more release... and then characters going out with supplements.
you would regardless, just instead of SMSM you'd get SMSW instead, which is still SM, just a specific subcategory.
And like i said, it entirely depends upon GW doing a good job.
I don't know but I never felt that there were that many SM release when I played in 3rd or 5th.
Anyway, your argument is false.
Yes it is just blatantly false to argue that they will cut down marine release just have a little objectivity. I've never seen so much SM release, they already previewed 12 kits, and there's the landspeeder primaris coming, a new HQ saw in the preview of the codex and intercessor with some kind of heavy bolter... it's insane the number of release coming for SM.
Type40 wrote:This would be great, but at this point, why did they bother consolidating the codex's at all XD
Because printing 27 datasheets as an addition to another book is easier than printing those 27 datasheets alongside reprinting all the HQ choices, Primaris, vehicles, core stratagems, points values for every single weapon and unit, including all the generic ones, and a lore/explanation page for every unit, including the generic ones that both armies would share.
We're talking something like *nine* pages of datasheets, throw in another page to handle points costs for the unique stuff, another two pages or so for the unique warlord traits, stratagems, psychic powers, and relics, instead of REPRINTING the majority of the generic units.
The supplement is so much simpler.
the supplement is pretty much stating "everything but primaris doesnt work like it does for space wolves, here are a bunch of new datasheets."
And nearly all the HQs. And vehicles.
So, between all the Primaris, all the vehicles, and the vast vast majority of the HQs - yeah, that's definitely the majority of the Codex being the same.
I would be fine with that, it just seems unlikely because at that point, from a rules standpoint, it would be a lot easier to just print a separate codex.
5 more pages than the Ultramarines supplement is far less work than reprinting all the rules, points, and fluff for all the Primaris, all the vehicles, and all the HQs.
I doubt GW will literally release a supplement that invalidates the majority of their core book.
You really need to learn what a majority is.
Primaris, vehicles, and HQ choices make up more units in a Codex than all the units swapped out in my proposal. There's barely even 50% being swapped out.
Your proposed solution just seems convoluted.
Less convoluted than reprinting identical datasheets because of a minority of units, massively inflating the page count, and being outdated the second that another generic Space Marine unit is added, and requiring an FAQ to add that new unit in?
I don't think so.
If this is GWs approach, great... but its a lot of extra work to beat around the bush.
It's literally less effort than reprinting the whole Codex again, with 9 pages difference.
ERJAK wrote: Can't believe hbmc is trying to pull the 'unique identity' card.
Yeah, 'motorcycles, arson, construction, robots, narcissism, emo, emo-er, emo-est, and furries' are all SOOO valuable and SOO important to the flavor.
Just because you don't think the flavor is appealing doesn't mean other people don't. you play your game and let us enjoy the flavour we do. One of the reasons 40k was able to become some popular is that it had flavor for any sci-fi fan.
Remember each one of those legions you have pointed out has dozens of books of content and lore.
Sorry its not the flavor you like. But the world doesn't revolve around your tastes and thank god because some of those flavors are why I bother with this game at all.
ERJAK wrote: Can't believe hbmc is trying to pull the 'unique identity' card.
Yeah, 'motorcycles, arson, construction, robots, narcissism, emo, emo-er, emo-est, and furries' are all SOOO valuable and SOO important to the flavor.
Just because you don't think the flavor is appealing doesn't mean other people don't. you play your game and let us enjoy the flavour we do. One of the reasons 40k was able to become some popular is that it had flavor for any sci-fi fan.
Remember each one of those legions you have pointed out has dozens of books of content and lore.
Sorry its not the flavor you like. But the world doesn't revolve around your tastes and thank god because some of those flavors are why I bother with this game at all.
Right, so you're admitting that all those Chapters have their own flavour.
Why should SW get a Codex, but the Iron Hands shouldn't, if they're both flavourful, and people should be allowed flavour? Why do IH have to settle for supplement treatment, as a non-Codex Chapter? Unless you're saying that all Chapters, from Ultramarines to Space Wolves, should get their own unique Codexes?
Type40 wrote:This would be great, but at this point, why did they bother consolidating the codex's at all XD
Because printing 27 datasheets as an addition to another book is easier than printing those 27 datasheets alongside reprinting all the HQ choices, Primaris, vehicles, core stratagems, points values for every single weapon and unit, including all the generic ones, and a lore/explanation page for every unit, including the generic ones that both armies would share.
We're talking something like *nine* pages of datasheets, throw in another page to handle points costs for the unique stuff, another two pages or so for the unique warlord traits, stratagems, psychic powers, and relics, instead of REPRINTING the majority of the generic units.
The supplement is so much simpler.
the supplement is pretty much stating "everything but primaris doesnt work like it does for space wolves, here are a bunch of new datasheets."
And nearly all the HQs. And vehicles.
So, between all the Primaris, all the vehicles, and the vast vast majority of the HQs - yeah, that's definitely the majority of the Codex being the same.
I would be fine with that, it just seems unlikely because at that point, from a rules standpoint, it would be a lot easier to just print a separate codex.
5 more pages than the Ultramarines supplement is far less work than reprinting all the rules, points, and fluff for all the Primaris, all the vehicles, and all the HQs.
I doubt GW will literally release a supplement that invalidates the majority of their core book.
You really need to learn what a majority is.
Primaris, vehicles, and HQ choices make up more units in a Codex than all the units swapped out in my proposal. There's barely even 50% being swapped out.
Your proposed solution just seems convoluted.
Less convoluted than reprinting identical datasheets because of a minority of units, massively inflating the page count, and being outdated the second that another generic Space Marine unit is added, and requiring an FAQ to add that new unit in?
I don't think so.
If this is GWs approach, great... but its a lot of extra work to beat around the bush.
It's literally less effort than reprinting the whole Codex again, with 9 pages difference.
yes and most of the vehicles... there are exceptions.
Two? Three? That's one page.
Sure, and then it'll be a adequate albeit incredibly confusing and hard to follow supplement that could have been an easy to understand and succinct individual codex where we wouldnt have to flip between two books constantly checking what I am allowed to use what I am not allowed to use and what works differently.
Again, I think your proposal is the best case scenario... I just dont think its going to happen.
ERJAK wrote: Can't believe hbmc is trying to pull the 'unique identity' card.
Yeah, 'motorcycles, arson, construction, robots, narcissism, emo, emo-er, emo-est, and furries' are all SOOO valuable and SOO important to the flavor.
Just because you don't think the flavor is appealing doesn't mean other people don't. you play your game and let us enjoy the flavour we do. One of the reasons 40k was able to become some popular is that it had flavor for any sci-fi fan.
Remember each one of those legions you have pointed out has dozens of books of content and lore.
Sorry its not the flavor you like. But the world doesn't revolve around your tastes and thank god because some of those flavors are why I bother with this game at all.
Right, so you're admitting that all those Chapters have their own flavour.
Why should SW get a Codex, but the Iron Hands shouldn't, if they're both flavourful, and people should be allowed flavour? Why do IH have to settle for supplement treatment, as a non-Codex Chapter? Unless you're saying that all Chapters, from Ultramarines to Space Wolves, should get their own unique Codexes?
because SW have 20 years of its own army wide rules, many unique units, and unique army construction (a little less unique after 8th but still unique)
I do advocate for the others to get their own unique codexes but I also acknowledge making unique units, army wide rules, and army constructions for each would be a lot of extra work and time for GW... SW/BA/DA just need updates to 9th not an entire creative faction design.
That's some gatekeeping you're doing there. It isn't a real Space Wolves force unless you're going ham with Wulfen and Thunderwolves.
So what happens when someone doesn't take those two units? Seems a lot like there just Marines! Almost as though each Chapter only needs 4 or so unique units and the rest can be consolidated! Big think time I know.
Please explain to me, in your own words, what you think "gatekeeping" is ...
And no. I think Space Wolves are easily one of the top two or three "most different" chapters. It seems like you don't know anything about them though, so you just look at a picture of a Blood Claw or a Longfang and yell "SEE! SEE!, JUST LIKE REGULAR MARINES!" but even their other units don't function at all the same in most cases. Blood Claws in particular play VERY different. So your statement that "Space Wolves play just like all the others" is pretty far off base almost regardless of what the army comp is. They are actually really different. They certainly CAN play like other marines, but they usually don't.
Now, let's add to that the fact that your original statement not only said they "play just like regular marines", but that they do so "even with the unique factors". When you add in that you seem to feel the "unique factors" don't in any way, change how the army plays, it's clear you're not really trying to argue a point. You're just trying to argue. I know I shouldn't feed the troll and I typically ignore posts like this, but this one was pretty um ... let's call it a "unique factor" ...
I'm actually pro-rolling everyone in, but I'm also interested in hearing why they shouldn't be. That said, if you're going to lay out an argument in either direction, at least know what you're talking about? Maybe ask questions when you don't know? If you feel a certain way, but can't back it up yet, just say that? It will get you further than the character you're currently playing.
Type40 wrote:Sure, and then it'll be a adequate albeit incredibly confusing and hard to follow supplement that could have been an easy to understand and succinct individual codex where we wouldnt have to flip between two books constantly checking what I am allowed to use what I am not allowed to use and what works differently.
If you're making an army list, you surely have the space to hold the two books.
Secondly, if you genuinely struggle with the, what, eight, units I laid down as needing to be banned from SW lists (Tacticals, Assaults, Sternguard, Vanguard, Bikes, Attack Bikes, Scouts, Devastators?), you can easily write them down on a sheet of paper or on a post-it-note on your main Codex to say "can't have these, check XYZ book instead!" But, for all you veteran SW players, I'm sure you're more than capable of knowing what's supposed to be in your army.
It's not a hassle at all. The only hassle I can see is for just generally Chapter-specific stuff and stats mid game- but that's not an issue unique to SW, every supplement has that issue. If we let SW have a Codex because "two books is more hassle", then surely every Chapter should have their own Codex to avoid Two-Book Syndrome.
What about my proposal was confusing? Confusing would have been something like trying to make Tacticals fit as Grey Hunters, which would have had a LOT of footnotes. The ones I singled out were very basic changes and alterations, ones that pretty much all veteran SW players would recognise.
As for the whole "how do I know what units I can take!!" confusion - similarly, imagine the confusion of a new player who might not understand the difference between Space Wolves and Ultramarines in their current split-Codex way:
"Yes, these are both Space Marines!"
"Great, so I can use the Space Marines codex to get the rules for these Primaris Space Wolves!"
"Ah, no."
"Why not?"
"Because Space Wolves have a number of unique units, as well as shared ones with the normal Space Marines!"
"So, these Intercessors aren't the same as these other ones?"
"Well, they're actually pretty much identical. But you need a totally different book to play them if you're doing Space Wolves. Even though they, and the vast majority of the army, is identical to normal Marines."
At least if a Space Wolves player accidentally buys something like a Tactical Squad or Assault Squad, they can usually play them as the nearest equivalent without any illegal wargear combos (barring if they assemble a heavy weapon on their Tacticals - but that model can then fit into a Long Fangs squad instead!)
I don't know - I feel pretty confident that merging SW as a supplement will have far less confusion. If you're playing loyalist Space Marines who share the majority of your units, you just get the one main book, and then deviate out to what you want to specialise into for that extra flavour.
Sgt_Smudge wrote: Why should SW get a Codex, but the Iron Hands shouldn't, if they're both flavourful, and people should be allowed flavour? Why do IH have to settle for supplement treatment, as a non-Codex Chapter? Unless you're saying that all Chapters, from Ultramarines to Space Wolves, should get their own unique Codexes?
because SW have 20 years of its own army wide rules, many unique units, and unique army construction (a little less unique after 8th but still unique)
But Iron Hands used to be unique too, and then got railroaded into losing many of their definite traits. Same as Black Templars. Ultramarines have army wide rules (Tactical Doctrine), and plenty of unique units.
The appeal to time doesn't exactly hold water when many Chapters who were equally fluffily unique as the Wolves got their unique options stripped away for no reason.
SW/BA/DA just need updates to 9th not an entire creative faction design.
And you know what the quickest way to get SW/BA/DA up to the 9th update? Do it at the same time as you do the other 6 Space Marines! One book, all new changes done in there.
Think of it this way too - if design time is really concern, then having all changes and additions to core Space Marine units (like, say adding in a bunch of Phobos Marines, or Bolter Discipline, or new stratagems and psychic powers and relic tables) being done all in one book, instead of reprinting 4, is better, no?
Yet Space Wolves don't play different to Space Marines even with all the "unqiue" factors. Thanks for playing!
What are you even talking about? They play completely different.
I mean sure, my Red Hunters ALSO have a squad of Werewolves with Thunder Hammers, and OF COURSE my HQs all ride giant wol ... oh wait, no. That's just Space Wolves ...
That's some gatekeeping you're doing there. It isn't a real Space Wolves force unless you're going ham with Wulfen and Thunderwolves.
So what happens when someone doesn't take those two units? Seems a lot like there just Marines! Almost as though each Chapter only needs 4 or so unique units and the rest can be consolidated! Big think time I know.
you cant call gatekeeping for this lol
"How do space wolves play differently?"
someone describes some of the ways SW play different
"How dare you tell people that's the only way to play space wolves, people can play space wolves vanilla if they want to"
again stop being ignorant.
Only one way was described and that's spamming 2 units. That's not different gameplay based on the fact the rest of the units are Codex Marines. Sorry champ but you're wrong.
That's some gatekeeping you're doing there. It isn't a real Space Wolves force unless you're going ham with Wulfen and Thunderwolves.
So what happens when someone doesn't take those two units? Seems a lot like there just Marines! Almost as though each Chapter only needs 4 or so unique units and the rest can be consolidated! Big think time I know.
Please explain to me, in your own words, what you think "gatekeeping" is ...
And no. I think Space Wolves are easily one of the top two or three "most different" chapters. It seems like you don't know anything about them though, so you just look at a picture of a Blood Claw or a Longfang and yell "SEE! SEE!, JUST LIKE REGULAR MARINES!" but even their other units don't function at all the same in most cases. Blood Claws in particular play VERY different. So your statement that "Space Wolves play just like all the others" is pretty far off base almost regardless of what the army comp is. They are actually really different. They certainly CAN play like other marines, but they usually don't.
Now, let's add to that the fact that your original statement not only said they "play just like regular marines", but that they do so "even with the unique factors". When you add in that you seem to feel the "unique factors" don't in any way, change how the army plays, it's clear you're not really trying to argue a point. You're just trying to argue. I know I shouldn't feed the troll and I typically ignore posts like this, but this one was pretty um ... let's call it a "unique factor" ...
I'm actually pro-rolling everyone in, but I'm also interested in hearing why they shouldn't be. That said, if you're going to lay out an argument in either direction, at least know what you're talking about? Maybe ask questions when you don't know? If you feel a certain way, but can't back it up yet, just say that? It will get you further than the character you're currently playing.
If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
Yet Space Wolves don't play different to Space Marines even with all the "unqiue" factors. Thanks for playing!
What are you even talking about? They play completely different.
I mean sure, my Red Hunters ALSO have a squad of Werewolves with Thunder Hammers, and OF COURSE my HQs all ride giant wol ... oh wait, no. That's just Space Wolves ...
That's some gatekeeping you're doing there. It isn't a real Space Wolves force unless you're going ham with Wulfen and Thunderwolves.
So what happens when someone doesn't take those two units? Seems a lot like there just Marines! Almost as though each Chapter only needs 4 or so unique units and the rest can be consolidated! Big think time I know.
you cant call gatekeeping for this lol
"How do space wolves play differently?"
someone describes some of the ways SW play different
"How dare you tell people that's the only way to play space wolves, people can play space wolves vanilla if they want to"
again stop being ignorant.
Only one way was described and that's spamming 2 units. That's not different gameplay based on the fact the rest of the units are Codex Marines. Sorry champ but you're wrong.
That's some gatekeeping you're doing there. It isn't a real Space Wolves force unless you're going ham with Wulfen and Thunderwolves.
So what happens when someone doesn't take those two units? Seems a lot like there just Marines! Almost as though each Chapter only needs 4 or so unique units and the rest can be consolidated! Big think time I know.
Please explain to me, in your own words, what you think "gatekeeping" is ...
And no. I think Space Wolves are easily one of the top two or three "most different" chapters. It seems like you don't know anything about them though, so you just look at a picture of a Blood Claw or a Longfang and yell "SEE! SEE!, JUST LIKE REGULAR MARINES!" but even their other units don't function at all the same in most cases. Blood Claws in particular play VERY different. So your statement that "Space Wolves play just like all the others" is pretty far off base almost regardless of what the army comp is. They are actually really different. They certainly CAN play like other marines, but they usually don't.
Now, let's add to that the fact that your original statement not only said they "play just like regular marines", but that they do so "even with the unique factors". When you add in that you seem to feel the "unique factors" don't in any way, change how the army plays, it's clear you're not really trying to argue a point. You're just trying to argue. I know I shouldn't feed the troll and I typically ignore posts like this, but this one was pretty um ... let's call it a "unique factor" ...
I'm actually pro-rolling everyone in, but I'm also interested in hearing why they shouldn't be. That said, if you're going to lay out an argument in either direction, at least know what you're talking about? Maybe ask questions when you don't know? If you feel a certain way, but can't back it up yet, just say that? It will get you further than the character you're currently playing.
If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
@Slayer and @sgt you are both so disingenuous.
@sgt
Sure the 40+ datasheets that will need exceptions or new datasheets is totally the same thing as 8. You know as well as I do, your 8 is not really 8.
So great if this works out the way you say it will , perfect, its gonna be a confusing mess of rules this edition... not sure what else to tell you.
A book of exceptions to another book is not as easy as a simple straightforward book of their own... not sure how else to tell you that. but w/e you keeping buying the GW hype and take what ever they dish out to you with a smile. I am content in calling them out.
@Slayer
you are full of it XD . you are mis-representing peoples posts and twisting words. No one is falling for it. We arn't going to argue with you when you are claiming we are saying things we arnt XD lol does this tactic actually work sometimes ?
It doesnt mater. You have made it clear you dont actually know whats in the SW codext. You have made it clear you don't know how they play and you have made it clear that you think the faction is just another skin for primaris... You are full of crap when you say we are gate keeping for suggesting there are ways to paly the faction that isnt vanilla (that literally doesn't make sense, like, there is no logic to this suggestion lol). p.s. way to ignore all the other units, gear, and rules that were presented to you outside of wulfin and thunderwolfs as well lol... but its easy to win an argument when you ignore 90% of what people are saying and you make up different context for the last 10 % huh XD.
So just give it a rest, at this point we can all tell you are grasping at calling us gatekeepers/ putting us down because you actually dont know anything about SW or what you are arguing for... and thats ok, its over now, just give it a rest.
If the argument for their uniqueness is spamming Wulfen and Thunderwolves, then it wasn't really a unique army to begin with whether you like it or not.
This from someone who literally said their "uniqueness doesn't make them different".
Reading is fundamental. To quote a great man "Big brained thinking I know" .... Notice I never said it was the ONLY thing, and went on to list several others. What else you got because I'm not seeing anything here that shows you understand Space Wolves at all.
TL/DR:
Slayer-Fan doesn't get:
1. The definition of "Gatekeeping"
2. The definition of "unique"
3. Space Wolves in general (which leads me to believe that he doesn't know enough about loyalist marines in general to have such strong opinions here but who knows)
@ white dog, it will Cut down because gw does release multiple supplements in one Week compared to dexes , that does give more Space for other dexes even though it is fundamentally a dick move due to forcing people to buy more books...
Slayer-Fan123 wrote: Like, imagine saying White Scars should be their own codex because you use three Khans on Bikes. You'd be laughed at and rightfully so
Again, you are being willfully ignorant... you are so clearly full of it XD ... come on man... just pick up a SW codex and educate yourself XD this is starting to just be funny. We can all see you are mis-representing what others are saying and you have no idea of the things you are arguing against... relax, step back, re-read what people wrote to you and try responding to what people are actually saying and responding with facts instead of just ,,, saying random stuff that isn't true and responding to positions no is taking.
Slayer-Fan123 wrote: Like, imagine saying White Scars should be their own codex because you use three Khans on Bikes. You'd be laughed at and rightfully so
Again, you are being willfully ignorant... you are so clearly full of it XD ... come on man... just pick up a SW codex and educate yourself XD this is starting to just be funny.
No. YOU are being willfully ignorant. Again, the writing is on the wall for all old marine units. No old marine unit translates 1 for 1 to primaris. Wargear options are going to change. Special single models can be broken off into character units. And Primaris versions of all the units (or their close enough aproxamations) are going to exist eventually.
You wanting to preserve whatever you think is so important from the last edition and tail end of 7th doesn't mean a single shred of it is going to get preserved. That is the facts of what is coming. Based on those facts, what are you going to do? You going to tell everyone these ain't your space wolves? Back in YOUR day "I had _____ and ______ wargear options!"
What is your plan here? What are you actually fighting for?
Slayer-Fan123 wrote: Like, imagine saying White Scars should be their own codex because you use three Khans on Bikes. You'd be laughed at and rightfully so
Again, you are being willfully ignorant... you are so clearly full of it XD ... come on man... just pick up a SW codex and educate yourself XD this is starting to just be funny.
No. YOU are being willfully ignorant. Again, the writing is on the wall for all old marine units. No old marine unit translates 1 for 1 to primaris. Wargear options are going to change. Special single models can be broken off into character units. And Primaris versions of all the units (or their close enough aproxamations) are going to exist eventually.
You wanting to preserve whatever you think is so important from the last edition and tail end of 7th doesn't mean a single shred of it is going to get preserved. That is the facts of what is coming. Based on those facts, what are you going to do? You going to tell everyone these ain't your space wolves? Back in YOUR day "I had _____ and ______ wargear options!"
What is your plan here? What are you actually fighting for?
You can do that now, try asking death guard players about their havocs and t6 bikes, it tickles me a little. Agreed though, a supplement is all that is needed and a couple of flavour units combined with some aesthetic add ons for core models for theme if desired.
Jimbobbyish wrote: I'm a bit confused on the current argument, is there an issue with Wulfen and TWC?
Right now? No. They are going to show up in the SW supplement along with the special named characters.
Some people don't like that space wolves are not getting their own codex with a full reprint of all the generic SM stuff + their stuff as a single book.
They also can't be bothered to accept having a little bit of foresight and know that any regular marine units are on their way out the door and have been for a few years. We are nearing the end of Primaris replacements and they HATE that.
Slayer-Fan123 wrote: Like, imagine saying White Scars should be their own codex because you use three Khans on Bikes. You'd be laughed at and rightfully so
Again, you are being willfully ignorant... you are so clearly full of it XD ... come on man... just pick up a SW codex and educate yourself XD this is starting to just be funny.
No. YOU are being willfully ignorant. Again, the writing is on the wall for all old marine units. No old marine unit translates 1 for 1 to primaris. Wargear options are going to change. Special single models can be broken off into character units. And Primaris versions of all the units (or their close enough aproxamations) are going to exist eventually.
You wanting to preserve whatever you think is so important from the last edition and tail end of 7th doesn't mean a single shred of it is going to get preserved. That is the facts of what is coming. Based on those facts, what are you going to do? You going to tell everyone these ain't your space wolves? Back in YOUR day "I had _____ and ______ wargear options!"
What is your plan here? What are you actually fighting for?
lol wow,,, you guys really are just grasping at any reason to argue back... do you know what willfully ignorant means ? seriously. Slayer is trying to say that Tyco and I only presented one alterntive playstyle and has tried to claim SW rules and compsitions incorrectly several times. I not the one ignoring what people are writing, pick and choosing sentences and full on making stuff up XD .
p.s. unique space wolves are much much older then 7th.... remember, i have been playing since 4th. we talked about this lol . and SW have had unique non-generic rules since I started playing at least.
But you keep telling us to take our vanila primaris and swallow it or quit the game and then call us the gatekeepers for suggesting that SWs have alternative ways to play currently lol.
come on.
we are voicing the fact that we are upset about losing our unique faction, and you are acting like the fact that we don't agree with GWs decision is some kind of blasphemy... seriously, relax and stop drinking the coolaid for one second. take an objective look at what the company you are so brand loyal to is doing XD. p.s. there are no unique primaris SW units yet and we are concerned that vinilfying our faction into SM means there never will be. Not to mention, some of us dont like having 1000s of dollars and hours worth models invalidated by shady buisness practices... but you dont seem to be able to grasp that huh ?
Jimbobbyish wrote: I'm a bit confused on the current argument, is there an issue with Wulfen and TWC?
Right now? No. They are going to show up in the SW supplement along with the special named characters.
Some people don't like that space wolves are not getting their own codex with a full reprint of all the generic SM stuff + their stuff as a single book.
They also can't be bothered to accept having a little bit of foresight and know that any regular marine units are on their way out the door and have been for a few years. We are nearing the end of Primaris replacements and they HATE that.
lol what generic SM stuff ?
we are upset about losing the unique stuff that is too close too the generic stuff to justify our flavour and unique play style units.
Like blood claws, grey hunters, wolf gaurd pack leaders, long fangs and etc.
do you really not get this... like for the last time,,, there is more to space wolves then just primaris.
Jimbobbyish wrote: I'm a bit confused on the current argument, is there an issue with Wulfen and TWC?
Right now? No. They are going to show up in the SW supplement along with the special named characters.
Some people don't like that space wolves are not getting their own codex with a full reprint of all the generic SM stuff + their stuff as a single book.
They also can't be bothered to accept having a little bit of foresight and know that any regular marine units are on their way out the door and have been for a few years. We are nearing the end of Primaris replacements and they HATE that.
So it's all a moot point until both codex and supplement it out...
Jimbobbyish wrote: I'm a bit confused on the current argument, is there an issue with Wulfen and TWC?
Right now? No. They are going to show up in the SW supplement along with the special named characters.
Some people don't like that space wolves are not getting their own codex with a full reprint of all the generic SM stuff + their stuff as a single book.
They also can't be bothered to accept having a little bit of foresight and know that any regular marine units are on their way out the door and have been for a few years. We are nearing the end of Primaris replacements and they HATE that.
lol what generic SM stuff ?
we are upset about losing the unique stuff that is too close too the generic stuff to justify our flavour and unique play style units.
Like blood claws, grey hunters, wolf gaurd pack leaders, long fangs and etc.
do you really not get this... like for the last time,,, there is more to space wolves then just primaris.
And, when the supplement drops, what will be missing then?
Go on. Tell me.
please go back in this thread and read the concerns presented in literally dozens of posts.
So you don't know if literally ANYTHING is going to go away? Because, yes, one can reasonably be worried they might lose stuff. But you're acting like it's already done and you've already lost every single unique rule.
Slayer-Fan123 wrote: Like, imagine saying White Scars should be their own codex because you use three Khans on Bikes. You'd be laughed at and rightfully so
Again, you are being willfully ignorant... you are so clearly full of it XD ... come on man... just pick up a SW codex and educate yourself XD this is starting to just be funny.
No. YOU are being willfully ignorant. Again, the writing is on the wall for all old marine units. No old marine unit translates 1 for 1 to primaris. Wargear options are going to change. Special single models can be broken off into character units. And Primaris versions of all the units (or their close enough aproxamations) are going to exist eventually.
You wanting to preserve whatever you think is so important from the last edition and tail end of 7th doesn't mean a single shred of it is going to get preserved. That is the facts of what is coming. Based on those facts, what are you going to do? You going to tell everyone these ain't your space wolves? Back in YOUR day "I had _____ and ______ wargear options!"
What is your plan here? What are you actually fighting for?
lol wow,,, you guys really are just grasping at any reason to argue back... do you know what willfully ignorant means ? seriously. Slayer is trying to say that Tyco and I only presented one alterntive playstyle and has tried to claim SW rules and compsitions incorrectly several times. I not the one ignoring what people are writing, pick and choosing sentences and full on making stuff up XD .
p.s. unique space wolves are much much older then 7th.... remember, i have been playing since 4th. we talked about this lol . and SW have had unique non-generic rules since I started playing at least.
But you keep telling us to take our vanila primaris and swallow it or quit the game and then call us the gatekeepers for suggesting that SWs have alternative ways to play currently lol.
come on. we are voicing the fact that we are upset about losing our unique faction, and you are acting like the fact that we don't agree with GWs decision is some kind of blasphemy... seriously, relax and stop drinking the coolaid for one second. take an objective look at what the company you are so brand loyal to is doing XD. p.s. there are no unique primaris SW units yet and we are concerned that vinilfying our faction into SM means there never will be. Not to mention, some of us dont like having 1000s of dollars and hours worth models invalidated by shady buisness practices... but you dont seem to be able to grasp that huh ?
Yeah? How long have you had wolfen for? Since the end of 7th. That leaves you with lone wolves (again.. a special character that can get a primaris version / I.E. a Lt.) Melee jump infantry (incoming) melee regular infantry (just arrived) some animals (nothing changes with them) and animal Calvary (either the wolves get bigger or the space wolves move to bikes). Oh yeah, and a gun ship that is a hell of a lot more recent then 4th edition. And I would bet you money that primaris will get a gun ship before we see 10th.
-You haven't lost gak. All your units are still there. They are either going to be in the supplement (almost guaranteed) or they will be in legends (completely still legal to use). -It's not blasphemy for you to disagree with GW. I asked you a question. Whats your plan? What are you going to do about it? Stop saying the same gak over and over again. -I am FAR from brand loyal to GW. GW sucks more then any other company I have ever given money to and I have spent the last 3 years avoiding giving them a single red cent. -You are not being folded into regular marines whole sale. You haven't LOST anything. Wanna know who lost gak in 8th? Every forgeworld faction. You see Minotaurs or Red Scorpion players sitting around here bitching because they spent the last 3 years waiting for a chapter tactic, relic, warlord trait, and psychic power that never showed up? Some people "dont like having 1000s of dollars and hours worth models invalidated". I bet those guys spent way more money than you. -It's not shaddy business to move on to a new edition and change the rules. Keep playing 8th if you don't like 9th. If you don't like the company stop giving them your money. Vote with your dollars. Again What are you planning to do?
Stop repeating your petty crap. What are you going to do about it?
Jimbobbyish wrote: I'm a bit confused on the current argument, is there an issue with Wulfen and TWC?
Right now? No. They are going to show up in the SW supplement along with the special named characters.
Some people don't like that space wolves are not getting their own codex with a full reprint of all the generic SM stuff + their stuff as a single book.
They also can't be bothered to accept having a little bit of foresight and know that any regular marine units are on their way out the door and have been for a few years. We are nearing the end of Primaris replacements and they HATE that.
So it's all a moot point until both codex and supplement it out...
Type40 wrote:@sgt
Sure the 40+ datasheets that will need exceptions or new datasheets is totally the same thing as 8. You know as well as I do, your 8 is not really 8.
But there aren't even 40+ unique SW datasheets. There are 28, most of which are special characters.
My 8 covers units like Tacticals, who are obviously *similar* to the Grey Hunters, but would be too difficult to cleanly compare. So, for those 8 units were there's a lot of overlap, but not enough to fix with a single keyword, I advocate cutting out out of the shared units portion, and instead giving SW unique replacements.
So yes, my 8 really IS 8, because they form part of the 28 (now 27, because of my proposed changes to the Iron Priest) truly unique units.
So great if this works out the way you say it will , perfect, its gonna be a confusing mess of rules this edition... not sure what else to tell you.
What's confusing about it? Seriously?
You're already a SW player, so the sudden realisation that you can't take Tacticals and instead need to take Grey Hunters shouldn't be confusing to you. Hell, you should already know what units you want to take (and I'd be fully fine with SW getting things like Centurions).
So, yeah, what's the confusing part? 8 units that you can't take, but you couldn't anyway. It'll be no harder to explain to new players, and if they decide to switch Chapters midway through collecting, they don't need to buy a full new Codex.
A book of exceptions to another book is not as easy as a simple straightforward book of their own...
8 datasheets isn't "a book of exceptions". Stop making mountains out of molehills.
You'll find that I'd be far more receptive to your arguments if you didn't pull off blatant exaggeration like this.
not sure how else to tell you that. but w/e you keeping buying the GW hype and take what ever they dish out to you with a smile. I am content in calling them out.
And I'm content calling out your blatant exaggeration and leaping to conclusions.
So just give it a rest, at this point we can all tell you are grasping at calling us gatekeepers/ putting us down because you actually dont know anything about SW or what you are arguing for... and thats ok, its over now, just give it a rest.
For what it's worth, you seem to still have completely missed why I, the actual person who first called you out as a gatekeeper, did so.
It was because you suggested that, if you played with Primaris units instead of traditional SW ones, you weren't following the lore. A statement you still haven't made an attempt to distance from or admit you either misphrased it or simply have changed your mind on it.
JNAProductions wrote:What have you lost? As of right now, what is missing?
And, when the supplement drops, what will be missing then?
Go on. Tell me.
That's what I've been saying - there's an awful lot of "GW are going to ruin everything!!" without any actual evidence to back it up beyond "they want us to buy Primaris!!", which doesn't really hold up to scrutiny, because if GW REALLY wanted people to only buy Primaris, why do they still sell old models?
They also can't be bothered to accept having a little bit of foresight and know that any regular marine units are on their way out the door and have been for a few years. We are nearing the end of Primaris replacements and they HATE that.
No, we know that this is happening and we are trying to call out that this is shady business practices instead of literally replacing our entire army and thousands of dollars and hours worth of models with a gak eating grin on our faces while thanking GW along the way.
Its nice to have primaris as additional units and an expansion to the existing line is nice. is a bit uninspiring and uncreative considering they are just bigger, more OP, slightly more flying versions of the vanilla stuff but as an expansion fine. But trying to justify all this happening and saying you are happy that GW may be engaging in business practices that are literally illegal in some industries is just getting funny. You realize that its insane to thank and commend a company for convincing you to buy new versions of things you already have and then invalidating the things you already had arbitrarily ... just so they can sell you more... and its silly that as we call out the fact that we are unhappy they are rolling the SWs into the normal marine codex in order to make this process easier for them and your response to us is "DONT YOU KNOW THIS IS JUST BECAUSE YOU WILL HAVE TO GET PRIMARIS SOON." Yes, we know, thanks for pointing out what we have a problem with.
Its one thing to release a new line of units and models, its one thing to replace models with new kits... its another thing to completely invalidate peoples entire collections, scrap factions, and make uninspired, effortless, versions of stuff you have already released just so you can force your player base to have to re-buy the same stuff they have already bought.
If old marines go, this company will have really screwed everyone who plays them,,, and its sad that alot of us are just taking it all with smiles and excitement.
p.s. unique space wolves are much much older then 7th.... remember, i have been playing since 4th. we talked about this lol . and SW have had unique non-generic rules since I started playing at least.
So?
And I was there before then.and I've got friends who've played since second. Sw have had non generic rules since second. How those rules have been presented has drifted and shifted over the years. Having a core sm codex with a supplement for the special stuff has been done before, and merely echoes the approach gw took back in third. And guess what? Space wolves were space wolves back then too. Nothing new.
(And in my opinion at least, classic wolves were more space wolf then than now, being Viking barbarians with a hint of wolf where they resemble more of a Saturday morning cartoon where they are wolffangclawnouns with a hint of space marine) but that's ot.
come on.
we are voicing the fact that we are upset about losing our unique faction, and you are acting like the fact that we don't agree with GWs decision is some kind of blasphemy...
Thing is, and with respect, you're not losing anything. You're really really not.
seriously, relax and stop drinking the coolaid for one second. take an objective look at what the company you are so brand loyal to is doing XD. p.s. there are no unique primaris SW units yet and we are concerned that vinilfying our faction into SM means there never will be. Not to mention, some of us dont like having 1000s of dollars and hours worth models invalidated by shady buisness practices... but you dont seem to be able to grasp that huh ?
Pretty sure slayer and lance are two of the most frustratingly anti-gw posters here, and 'brand loyalty' isn't them, lol (I actually find it rather amusing being on the same side of an argument to them this time. But hey ho!) if anyone would actually take joy in pissing in the koolaid it's them.
There's no unique primaris sw units, yet but there don't need to be. Smudge has provided examples of how space wolves units could be represented, with keyword changes. It's been done before. Classic space wolves.
And incidentally, I'm pretty sure your models won't be invalidated. Not will they combust or cease to be able to be placed on a table top bar beyond the usual meta shift that occurs between editions (but that has nothing to do with gw using a core sm codex and supplements for special chapters), nor will there be an inquisitions sent round to send owners of said models off to jail.
With respect, you are panicking over nothing. I checked outside again and the sky still isn't falling. This is basically 'change is bad, because, m'kay'. It'll work out fine.
For what it's worth, you seem to still have completely missed why I, the actual person who first called you out as a gatekeeper, did so.
It was because you suggested that, if you played with Primaris units instead of traditional SW ones, you weren't following the lore. A statement you still haven't made an attempt to distance from or admit you either misphrased it or simply have changed your mind on it.
Where did I say that ?
Why do people keep going "whats unique about space wolves"
then people list of examples of what they think is unique about them and then the response is
"GATEKEEPING, PEOPLE CAN PLAY VANILLA PRIMARIS IF THEY WANT TO"
stop being disingenuous. you know what I meant when I wrote what I wrote.
p.s. do I need to post the 40+ unique data sheets again ?
you keep simplifying the faction, ignoring units, unit interactions, and rules and woefully under representing the 40+ unique datasheets.
I really dont understand.. I keep agreeing with you. your proposed solution is the best case scenario, what else do you want ?
again, I just think your proposed solution is way way way more confusing and complicated then simply printing a unique codex.
I don't mind figuring out all the exceptions, changes and differences between the two books. but it will be weird when i have to explain to a new player that I am using a unit but half of that units abilities are in this other book and not in the first book but a few of the abilities are the same. Oh and it has these special rules that are different from the normal ones and btw this units data-sheet is in this other book... that is even more confusing then the way datasheets / strats / etc are in separate books now.
"oh ya, these are tac marines, but they only have these 2 abilties, they also have these 2 abiltities, and this extra keyword. and tey can take these different weapon options, it says right here in this other book. oh and this guy is a lieutenant he is in this unit, but he is called a wolf gaurd, and he is allowed to be in that unit because of these extra exceptions from this other book to. " lol you really think thats gonna be easy for everyone and their opponents XD .
so either we ll be having conversations like that,,, and i ll probably make a nice little binder where I will print my own datasheets so i dont have to try and explain all these exceptions that could have been avoided by just giving the faction their own codex XD. Or SW get completely vanilla. Which is what I am worried will happen because, as nice as your proposal would be for keeping our uniqueness, I just feel like its too convoluted, even for GW.
No no no. The burden of proof is not on me or anyone else. YOU made the assertion that what GW is doing is ACTUALLY illegal in some circles. YOU provide the evidence to support YOUR argument. Nobody else is going to do it for you.
This is some 14 yr old in a MSN chat room "I'm a college professor and I know...." bull gak.
p.s. unique space wolves are much much older then 7th.... remember, i have been playing since 4th. we talked about this lol . and SW have had unique non-generic rules since I started playing at least.
So?
And I was there before then.and I've got friends who've played since second. Sw have had non generic rules since second. How those rules have been presented has drifted and shifted over the years. Having a core sm codex with a supplement for the special stuff has been done before, and merely echoes the approach gw took back in third. And guess what? Space wolves were space wolves back then too. Nothing new.
(And in my opinion at least, classic wolves were more space wolf then than now, being Viking barbarians with a hint of wolf where they resemble more of a Saturday morning cartoon where they are wolffangclawnouns with a hint of space marine) but that's ot.
I was responding to someone claiming i had a problem with losing new stuff introduced in 7th... i wasnt.... please make sure you know the context of what you are responding too. its all in the thread .
come on.
we are voicing the fact that we are upset about losing our unique faction, and you are acting like the fact that we don't agree with GWs decision is some kind of blasphemy...
Thing is, and with respect, you're not losing anything. You're really really not.
again please read some of the other contexts in this thread and get an understanding of why there are concerns
seriously, relax and stop drinking the coolaid for one second. take an objective look at what the company you are so brand loyal to is doing XD. p.s. there are no unique primaris SW units yet and we are concerned that vinilfying our faction into SM means there never will be. Not to mention, some of us dont like having 1000s of dollars and hours worth models invalidated by shady buisness practices... but you dont seem to be able to grasp that huh ?
Pretty sure slayer and lance are two of the most frustratingly anti-gw posters here, and 'brand loyalty' isn't them, lol (I actually find it rather amusing being on the same side of an argument to them this time. But hey ho!) if anyone would actually take joy in pissing in the koolaid it's them.
that's really not how they are acting in this thread... I guess sometimes people change,,, considering they are arguing in favour of a slow forced invalidation of entire collections for profit ,,, seems like they are kinda for GW no lol
There's no unique primaris sw units, yet but there don't need to be. Smudge has provided examples of how space wolves units could be represented, with keyword changes. It's been done before. Classic space wolves.
see my post about reducing the game to 10 main datasheets so no faction has any mechanical differences what so ever... we could easily remove all mechanical uniqueness in the game and instead rely only on representation for flavour... but that wouldnt be the game you signed up for would it ? I am pretty sure it would help with balance , but losing accesses to unique mechanics is kind of gakky. Again, why not have the same datasheet for all heavy vehicles rolled into one, or all strong units, or all horde units... unique mechanics are a reason people play the game . I really can't understand why people seem to want this to be just an out of the box board game where everything just works the same way... thats not the point. Aesthetics are NOT the only thing that provides identity and it never has been in this game. The game has generally given more unique traits or changed unique traits not taken them away. Except for when they do,,, and then people justifiably get upset.
And incidentally, I'm pretty sure your models won't be invalidated. Not will they combust or cease to be able to be placed on a table top bar beyond the usual meta shift that occurs between editions (but that has nothing to do with gw using a core sm codex and supplements for special chapters), nor will there be an inquisitions sent round to send owners of said models off to jail.
We ll one argument that keeps being presented is that we should just accept it because everything is becoming generic primaris and old marines wont exist soon anyways... so ya,,, people are trying to tell us our models will be invalidated.
With respect, you are panicking over nothing. I checked outside again and the sky still isn't falling. This is basically 'change is bad, because, m'kay'. It'll work out fine.
I hope it will work out fine. But I have my doubts,,, it doesnt make sense for SW to have nearly as many unique mechanics after this... and again ,, for those of you just saying "well you can still call them space wolves if they play as marines" you seem to miss the thing I have been saying from the begining. I want to play SW I don't want to play Marines. I picked this faction because of how THEY play ... for those of you who don't seem to understand that SW have unique ways of being played that isn't just primaris spam... please just pick up the current codex... because you are objectively wrong.
For what it's worth, you seem to still have completely missed why I, the actual person who first called you out as a gatekeeper, did so.
It was because you suggested that, if you played with Primaris units instead of traditional SW ones, you weren't following the lore. A statement you still haven't made an attempt to distance from or admit you either misphrased it or simply have changed your mind on it.
Where did I say that ?
When you said "In SW, currently, you take plasma cannon long fangs,,, not hellblasters...
In SW currently, if you like the fluff, you ll take bloodclaws not generic primaris assault.
In SW currently, if you like the fluff, you ll take grey hunters, not generic intercessors."
I've already quoted this back to you, you know.
Why do people keep going "whats unique about space wolves"
then people list of examples of what they think is unique about them and then the response is
"GATEKEEPING, PEOPLE CAN PLAY VANILLA PRIMARIS IF THEY WANT TO"
Because that's not what you said.
You very much implied that Intercessors weren't an option if you liked the fluff, suggesting that Primaris aren't "real Space Wolves".
stop being disingenuous. you know what I meant when I wrote what I wrote.
No, I *don't* know what you mean, because what you've written is incredibly gatekeepy!
It's not hard - correct your statement, admit you might have phrased it badly, or stick by it. Simple choices.
p.s. do I need to post the 40+ unique data sheets again ?
I'd rather you didn't waste time copypasting incorrect data.
Wolf Lords are not unique HQs. Wolf Guard are not unique units. Learn what unique means, beyond just a name change and a single different rule.
Space Wolves have 28 unique units. That's more than any other Space Marine variant, for sure, but it's not the 40+ you're making it out to be. Stop exaggerating, and maybe we'll get somewhere.
you keep simplifying the faction, ignoring units, unit interactions, and rules and woefully under representing the 40+ unique datasheets.
What about my proposal involved any ignoring units, rules interactions or under-representing?
Because, as far as I'm aware, they would function mechanically identically. So, please, show me what I missed.
I really dont understand.. I keep agreeing with you. your proposed solution is the best case scenario, what else do you want ?
I want you to stop exaggerating. There are not 40+ unique units. There are 28, which would take up 9 pages of the supplement, and can cover EXACTLY the same mechanical rules as the full codex.
again, I just think your proposed solution is way way way more confusing and complicated then simply printing a unique codex.
But in what way! How is it any more confusing than "well, even though 50% of this book is just the same stuff reprinted, IT'S TOTALLY UNIQUE!!"
I'm not saying SW aren't unique, for what it's worth. They *are* unique, which is why they're having a Supplement! You don't need to have a full bloody Codex to be unique or to have all the rules you need. Ultramarines play differently to Iron Hands. Raven Guard play differently to White Scars. As long as the supplement's written well, you have literally nothing to fear.
So, without knowing how it's going to be written, cool off with all the "the sky is falling" stuff, and look at what we KNOW.
I don't mind figuring out all the exceptions, changes and differences between the two books. but it will be weird when i have to explain to a new player that I am using a unit but half of that units abilities are in this other book and not in the first book but a few of the abilities are the same.
And other supplement players don't have that issue?
All supplement players have to deal with the "half of my rules are in here, and the other half in here" issue. Cry me a river.
Oh and it has these special rules that are different from the normal ones and btw this units data-sheet is in this other book... that is even more confusing then the way datasheets / strats / etc are in separate books now.
It really isn't. You're making a mountain out of a molehill.
"oh ya, these are tac marines, but they only have these 2 abilties, they also have these 2 abiltities, and this extra keyword. and tey can take these different weapon options, it says right here in this other book. oh and this guy is a lieutenant he is in this unit, but he is called a wolf gaurd, and he is allowed to be in that unit because of these extra exceptions from this other book to. " lol you really think thats gonna be easy for everyone and their opponents XD .
Sorry, but I thought you just said that Grey Hunters were totally unique? So why did you compare them to Tacticals?
You don't think is is ALREADY an issue with people who might not understand the difference between Tactical Squads and Grey Hunters? There's literally no change here! Plus, if you read my proposal, you'd know that I wanted to keep Grey Hunters as a totally unique squad.
Again, all these elements of confusion? You'd have them with the real codex, because, surprise surprise, most people are just going to see the "totally unique Wolf Lord" and just be like "yup, that's a Captain, what's different about it? Oh, nothing, just the name? Cool, it's a captain then". If there is any genuine confusion, you can easily show them the page in the supplement that explains it. It's goddamn TRIVIAL.
so either we ll be having conversations like that,,,
Like that ones that already happen.
and i ll probably make a nice little binder where I will print my own datasheets so i dont have to try and explain all these exceptions that could have been avoided by just giving the faction their own codex XD.
OR, novel idea, you can just print out the one page that would explain all these extra rules, and have it on hand. You know, like every other supplement does.
What, do I need a whole new Codex just because Ultramarines get to shoot as if stationary in their Tactical Doctrine, and I'd need to write that on every datasheet? No, because it can be covered on one page!
Or SW get completely vanilla. Which is what I am worried will happen because, as nice as your proposal would be for keeping our uniqueness, I just feel like its too convoluted, even for GW.
There's literally nothing convoluted about it. Sure, GW might not do it, and I'll be disappointed if they don't pull of something like it, but let's not act like it's either my proposal or just plain vanilla.
Lance845 wrote: No no no. The burden of proof is not on me or anyone else. YOU made the assertion that what GW is doing is ACTUALLY illegal in some circles. YOU provide the evidence to support YOUR argument. Nobody else is going to do it for you.
This is some 14 yr old in a MSN chat room "I'm a college professor and I know...." bull gak.
I think your done buddy. Wrap it up.
lol you are actually funny.
you spend your time in this entire thread literally making things up and literally misrepresenting people and you call me out XD...
ok
You buy a circuit breaker for your home from your electricity company. Your electricity company gets newer nicer circuit breakers. They arnt any more safe, they are more efficient and pretty nice.. Your electricity company can not turn around and tell you they wont provide electricity to you unless you buy this new circuit breaker.
GW is trying to tell you they to rebuy what you already bought or they ll stop providing service to you... do you really not see how that is shady ?
Deadnight wrote: Thing is, and with respect, you're not losing anything. You're really really not.
again please read some of the other contexts in this thread and get an understanding of why there are concerns
Yes, *concerns*. But concerns aren't facts.
Pretty sure slayer and lance are two of the most frustratingly anti-gw posters here, and 'brand loyalty' isn't them, lol (I actually find it rather amusing being on the same side of an argument to them this time. But hey ho!) if anyone would actually take joy in pissing in the koolaid it's them.
that's really not how they are acting in this thread... I guess sometimes people change,,, considering they are arguing in favour of a slow forced invalidation of entire collections for profit ,,, seems like they are kinda for GW no lol
You seriously have no idea who Slayer is, do you?
Slayer is the least flexible person I can imagine on topics of being pro-GW. There is no way that they're suddenly all pro-GW now.
Perhaps you need a better sense of perspective, and that not all people who disagree with you are pro-GW.
There's no unique primaris sw units, yet but there don't need to be. Smudge has provided examples of how space wolves units could be represented, with keyword changes. It's been done before. Classic space wolves.
see my post about reducing the game to 10 main datasheets so no faction has any mechanical differences what so ever...
Except I can do it in 9 pages, and keep all mechanical differences the same.
You're acting like it's impossible to merge SW and keep them mechanically unique. Too bad. I just did.
When you said "In SW, currently, you take plasma cannon long fangs,,, not hellblasters...
In SW currently, if you like the fluff, you ll take bloodclaws not generic primaris assault.
In SW currently, if you like the fluff, you ll take grey hunters, not generic intercessors."
I've already quoted this back to you, you know.
You keep leaving out the context. You asked me how you can play them uniquely, and i responded with how someone could. again stop being disingenuous.
Automatically Appended Next Post: How can copy and pasting EXACT DATASHEETS be incorrect. I am literally copy and pasting them directly off of wahkepedia lol ... its literally 56 uniqued datasheets... you cant get around that. its literally and factually what exists.
And on top of that,,, no mater which way you shake a stick at it, it rivals the CSM codex outside of primaris lol .
Type40 wrote: You buy a circuit breaker for your home from your electricity company. Your electricity company gets newer nicer circuit breakers. They arnt any more safe, they are more efficient and pretty nice.. Your electricity company can not turn around and tell you they wont provide electricity to you unless you buy this new circuit breaker.
GW is trying to tell you they to rebuy what you already bought or they ll stop providing service to you... do you really not see how that is shady ?
You know you can use your models outside of GW games, right? Or, you can still play them in previous editions, right?
I think you're very much mistaken on what GW's "service" is. They don't play the game for you. You can play with your models without even needing GW's rules. They provide some you can choose to use, but you're not forced into using them.
Show me the LAW which says that GW need to support all models.
Lance845 wrote: No no no. The burden of proof is not on me or anyone else. YOU made the assertion that what GW is doing is ACTUALLY illegal in some circles. YOU provide the evidence to support YOUR argument. Nobody else is going to do it for you.
This is some 14 yr old in a MSN chat room "I'm a college professor and I know...." bull gak.
I think your done buddy. Wrap it up.
lol you are actually funny. you spend your time in this entire thread literally making things up and literally misrepresenting people and you call me out XD...
ok
You buy a circuit breaker for your home from your electricity company. Your electricity company gets newer nicer circuit breakers. They arnt any more safe, they are more efficient and pretty nice.. Your electricity company can not turn around and tell you they wont provide electricity to you unless you buy this new circuit breaker.
GW is trying to tell you they to rebuy what you already bought or they ll stop providing service to you... do you really not see how that is shady ?
Except that is not what is happening. You are not paying GW monthly for your usage of 40k. You paid them once for a static product. Then you paid them once for the books to play a given edition with your static product. If GW decides to make a new static product and you don't like it they are not taking your old one away or making it unusable. You STILL own 8th and your codex and your models. Keep playing.
Try again.
You said you started playing in 5th? I'm not buying it. There is no way you have ever paid an electric bill.
When you said "In SW, currently, you take plasma cannon long fangs,,, not hellblasters...
In SW currently, if you like the fluff, you ll take bloodclaws not generic primaris assault.
In SW currently, if you like the fluff, you ll take grey hunters, not generic intercessors."
I've already quoted this back to you, you know.
You keep leaving out the context. You asked me how you can play them uniquely, and i responded with how someone could. again stop being disingenuous.
There was no other context. You said what you said. Either stand by it, and expect me to call you out for gatekeeping, or amend your statement.
Automatically Appended Next Post: How can copy and pasting EXACT DATASHEETS be incorrect. I am literally copy and pasting them directly off of wahkepedia lol ... its literally 56 uniqued datasheets... you cant get around that. its literally and factually what exists.
Yeah - so you're literally skipping over that most of those datasheets are literally just name swaps.
Do some ACTUAL research instead of just blindly copypasting.
A name swap isn't a unique datasheet, any more so than me suddenly changing all my datasheets to start with a silent Q, so now they're all TOTALLY UNIQUE GUYS!!!
28 unique datasheets. I've explained what they are.
And on top of that,,, no mater which way you shake a stick at it, it rivals the CSM codex outside of primaris lol .
"See, it's totally unique when I remove almost a third of it's units!!"
Slayer is the least flexible person I can imagine on topics of being pro-GW. There is no way that they're suddenly all pro-GW now.
Perhaps you need a better sense of perspective, and that not all people who disagree with you are pro-GW.
I seriously dont know who he is. I only get an idea of who he is from this thread. and in this thread he is sitting there telling me to shut up and eat my primaris pie .
Maybe the fact that I don't know him is why it seems like he is pro-GW when I am trying to call out GW for doing shady things that will force me to re-buy the same stuff I have already bought of them but slightly bigger XD...
I am sure slayer normally super anti-GW.... but not today friends.
Lance845 wrote: No no no. The burden of proof is not on me or anyone else. YOU made the assertion that what GW is doing is ACTUALLY illegal in some circles. YOU provide the evidence to support YOUR argument. Nobody else is going to do it for you.
This is some 14 yr old in a MSN chat room "I'm a college professor and I know...." bull gak.
I think your done buddy. Wrap it up.
lol you are actually funny.
you spend your time in this entire thread literally making things up and literally misrepresenting people and you call me out XD...
ok
You buy a circuit breaker for your home from your electricity company. Your electricity company gets newer nicer circuit breakers. They arnt any more safe, they are more efficient and pretty nice.. Your electricity company can not turn around and tell you they wont provide electricity to you unless you buy this new circuit breaker.
GW is trying to tell you they to rebuy what you already bought or they ll stop providing service to you... do you really not see how that is shady ?
Except that is not what is happening. You are not paying GW monthly for your usage of 40k. You paid them once for a static product. Then you paid them once for the books to play a given edition with your static product. If GW decides to make a new static product and you don't like it they are not taking your old one away or making it unusable. You STILL own 8th and your codex and your models. Keep playing.
Try again.
You said you started playing in 5th? I'm not buying it. There is no way you have ever paid an electric bill.
If you actually think thats how GWs buisness model works,,, you clearly no nothing about this game or company. I started palying early 4th... learn to read the previous posts... seriously thats really messing you up in all of this.
And my absurd example was to demonstrate how ridiculous it is what GW is doing,,, wow... you guys are really off...
Slayer is the least flexible person I can imagine on topics of being pro-GW. There is no way that they're suddenly all pro-GW now.
Perhaps you need a better sense of perspective, and that not all people who disagree with you are pro-GW.
I seriously dont know who he is. I only get an idea of who he is from this thread. and in this thread he is sitting there telling me to shut up and eat my primaris pie . Maybe the fact that I don't know him is why it seems like he is pro-GW when I am trying to call out GW for doing shady things that will force me to re-buy the same stuff I have already bought of them but slightly bigger XD...
I am sure slayer normally super anti-GW.... but not today friends.
Being anti your incoherent and wrong comments is not the same as being pro GW. The 2 things are mutually exclusive. I can hate GW and the things you are saying equally. GW deserves a ton of flak for a ton of their dumb bs and bad products. And at the same time YOU deserve a ton a flak for YOUR dumb bs and this thread in general.
If you actually think thats how GWs buisness model works,,, you clearly no nothing about this game or company. I started palying early 4th... learn to read the previous posts... seriously thats really messing you up in all of this. And my absurd example was to demonstrate how ridiculous it is what GW is doing,,, wow... you guys are really off...
I think thats how actual reality works. You have a game and the pieces to play it. You can play it. GW can't stop you.
I don't want an absurd example. I want a literal example. You said "literally illegal". Prove it.
Yeah. We can tell. Perhaps, instead of making up a bunch of things about them, take it from people who've been interacting with them longer, that they aren't exactly a GW fan.
I only get an idea of who he is from this thread. and in this thread he is sitting there telling me to shut up and eat my primaris pie .
Which has nothing to do with them being pro-GW.
Maybe the fact that I don't know him is why it seems like he is pro-GW when I am trying to call out GW for doing shady things that will force me to re-buy the same stuff I have already bought of them but slightly bigger XD...
I am sure slayer normally super anti-GW.... but not today friends.
No, you're still wrong. Slayer can still be anti-GW and still tell you that you're making bad points.
Admit you were wrong, and move on.
When you said "In SW, currently, you take plasma cannon long fangs,,, not hellblasters...
In SW currently, if you like the fluff, you ll take bloodclaws not generic primaris assault.
In SW currently, if you like the fluff, you ll take grey hunters, not generic intercessors."
I've already quoted this back to you, you know.
You keep leaving out the context. You asked me how you can play them uniquely, and i responded with how someone could. again stop being disingenuous.
There was no other context. You said what you said. Either stand by it, and expect me to call you out for gatekeeping, or amend your statement.
Automatically Appended Next Post: How can copy and pasting EXACT DATASHEETS be incorrect. I am literally copy and pasting them directly off of wahkepedia lol ... its literally 56 uniqued datasheets... you cant get around that. its literally and factually what exists.
Yeah - so you're literally skipping over that most of those datasheets are literally just name swaps.
Do some ACTUAL research instead of just blindly copypasting.
A name swap isn't a unique datasheet, any more so than me suddenly changing all my datasheets to start with a silent Q, so now they're all TOTALLY UNIQUE GUYS!!!
28 unique datasheets. I've explained what they are.
And on top of that,,, no mater which way you shake a stick at it, it rivals the CSM codex outside of primaris lol .
"See, it's totally unique when I remove almost a third of it's units!!"
except your wrong about the 28 because you are literally ignoring certain rules interactions that only happen between some unique units and those "named swapped" other units... thats why I say 40+ and not 56... you do your research before over simplifying the codex you are claiming would be so much easier as a simple list of exceptions. For christ sake, I keep agreeing with your proposal, i don't know why you have such a problem... Its would be totally convoluted sure but w/e ... its a good solution why do you still insist on arguing with me when i am telling you that your idea is good.
Yeah. We can tell. Perhaps, instead of making up a bunch of things about them, take it from people who've been interacting with them longer, that they aren't exactly a GW fan.
I only get an idea of who he is from this thread. and in this thread he is sitting there telling me to shut up and eat my primaris pie .
Which has nothing to do with them being pro-GW.
Maybe the fact that I don't know him is why it seems like he is pro-GW when I am trying to call out GW for doing shady things that will force me to re-buy the same stuff I have already bought of them but slightly bigger XD...
I am sure slayer normally super anti-GW.... but not today friends.
No, you're still wrong. Slayer can still be anti-GW and still tell you that you're making bad points.
Admit you were wrong, and move on.
lol,,, he is literally advocating for them... thats what he is doing in his posts... i dont know what to tell you... I am not making things up I am just responding to what he has literally written...
Sorry you don't like that your friend is acting out of character, that's between you and him. I'll respond to what I am reading in this thread thank you.
I do enjoy that people who we have had full blown thread locked arguments with over GWs crap are now in here telling this guy we have no interest in GW.
Here. Let me show you a recent example of my opinion of GW.
Apple fox wrote: It would not surprise me if GW management did not know what they wanted with the app until last moments.
They probably did not share any details with the devs on the game itself until recently.
Which is bad planning and poor project management. Not that this is new or unexpected. But it's not an excuse. It's a fair criticism of a bad product put out by a company that should know better. It's not like this is their first piece of software.
you guys are way to passionate about defending decisions by a company that doesnt care about anything but your money. You guys definitely are making assumptions about me, engaging in willful ignorance, strawman arugments, circular arguments, and are pretending that GW cant gatekeep the comunity as service via there models and rules lol... come on stop being ignorant guys, there is no way you guys are really this ignorant and stubborn in real life are you ?
like your telling me that if GW decides tomorrow to squat custodes that people who play custodes could just continue as they were, going to tournaments, playing games, enjoying themselves in the hobby the way they were before ? GW gets to gatekeep the comunity with their product... if you really dont understand that, you really dont understand your hobby and the relationship you have with the company that controls it. You arn't just buying a standalone product, you are literally buying a ticket into GWs gaming community... if you really dont understand that that is their business model... you really really dont understand this business.
Type40 wrote: except your wrong about the 28 because you are literally ignoring certain rules interactions that only happen between some unique units and those "named swapped" other units...
You mean, the rules interactions that I was able to replicate in my one page fix?
Wow. Such unique. Very wow.
The Wolf Guard interaction that you're describing is a ONE WAY interaction - all it requires is for the existing generic units that translate into Wolf Guard getting a keyword. Not a unique rule - a KEYWORD. Then, all the Blood Claw derivative units can remain unique, and still function mechanically identically!
thats why I say 40+ and not 56... you do your research before over simplifying the codex you are claiming would be so much easier as a simple list of exceptions.
Show me how my exceptions (that can be fitted onto ONE PAGE) are incapable of recreating these simple rules?
Like, you're acting like I'm writing a bloody manual, instead of three very basic rules.
For christ sake, I keep agreeing with your proposal, i don't know why you have such a problem...
I don't care if you agree with it or not, you're still exaggerating! There are nowhere near 40+ unique units, let alone 56. There are 28 entirely mechanically unique units (that aren't just a simple nameswap, keyword, or single special rule away from being generic).
Grey Hunters and Blood Claws? They would require too much inelegance to re-write - but a "Great Company Champion", who is functionally identical to a Company Champion, plus a <Wolf Guard> keyword is goddamn trivial.
Its would be totally convoluted sure
It really wouldn't be.
but w/e ... its a good solution why do you still insist on arguing with me when i am telling you that your idea is good.
Because you're exaggerating constantly!
Stop exaggerating, and we'll get somewhere. But as long as you're claiming that there's these 40+ "totally unique and special units", when only 28 can be called that, I'm not going to let slide.
Type40 wrote: you guys are way to passionate about defending decisions by a company that were made force you to spend more money. You guys definitely are making assumptions about me, engaging in willful ignorance, strawman arugments, circular arguments, and are pretending that GW cant gatekeep the comunity as service via there models and rules lol... come on stop being ignorant guys, there is no way you guys are really this ignorant and stubborn in real life are you ?
like your telling me that if GW decides tomorrow to squat custodes that people who play custodes could just continue as they were, going to tournaments, playing games, enjoying themselves in the hobby the way they were before ? GW gets to gatekeep the comunity with their product... if you really dont understand that, you really dont understand your hobby and the relationship you have with the company that controls it.
No. I am just happy to tell you how wrong you are. You are not forced into anything. GW goons will not break down your door and steal your models or rob your wallet while dropping off new primaris like some kind of criminal capitalist santa claus.
I understand my relationship with GW. It's antagonistic. In every way that I can have my fun at their expense I do.
Type40 wrote: lol,,, he is literally advocating for them... thats what he is doing in his posts... i dont know what to tell you... I am not making things up I am just responding to what he has literally written...
Sorry you don't like that your friend is acting out of character, that's between you and him. I'll respond to what I am reading in this thread thank you.
Friend? I've had more arguments with Slayer than I care to think - I make no mistake that I'm far more on the pro-GW side, and they're very much on the anti-GW side.
Seriously, read the room. Not everyone who disagrees with you is pro-GW, and it's silly to imagine otherwise.
Hello everyone,
It has been an interesting read. As a Dark Angels player I have seen many unique properties of my Angels changed. I first got into them when I had the opportunity to play them 3 ways depending on the character I included as my warlord.
Belial master of the Deathwing all my terminators are troop choices instead of elite. If I choose Sammael then all my Ravanwing bikers are troop choices. Take Azrael and then its a battleforged army. As for the Primaris releases I agree that GW is wanting everyone to switch to them from the old miniatures. Its like the auto industry and the electronics industry. Every year its a new model of the same F150 but minor cosmetic and internal changes. Their are 1000 chapters in the 40K universe, each have their own unique points as per the lore of the 40K Universe. What I have seen so far is that till we see the actual books we will not know what has been dropped, changed. Rules going from 4 pages to 26 pages. GW is a business, if a business is to continue they must change with the times. It was the same with Warhammer Fantasy they destroyed the whole world and came out with AOS. I have 10000pts of Empire. Unless some one on this forum is a playtester/reviewer and knows first hand how things are going to change and is willing to break their NDA then everything is just speculation/rumor. Please note I have not purchased the new rule book or chapter approved. To see how my Angels points have changed.
I personally love having all the common Marine units in 1 main book with a single set of points.
It never made sense to me that this didn't happen MUCH sooner.
Supplements are a thing and there's no reason even SW, BA, DA or DW can't fit all thier respective snow flakes in a Supplement.
Type40 wrote:GW gets to gatekeep the comunity with their product... if you really dont understand that, you really dont understand your hobby and the relationship you have with the company that controls it. You arn't just buying a standalone product, you are literally buying a ticket into GWs gaming community... if you really dont understand that that is their business model... you really really dont understand this business.
If you can't enjoy GW models without only GW official brand rules, then I truly feel sorry for you.
Branch out from GW. Find other games. Plenty of other systems are fine with GW models, and can be adapted fairly well. Hell, if GW did squat your army, play previous editions. Homebrew with a local group.
GW can't stop you playing with outdated models.
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mad_modeler wrote: Unless some one on this forum is a playtester/reviewer and knows first hand how things are going to change and is willing to break their NDA then everything is just speculation/rumor.
Exactly - very true. We can't say anything for certain, only that there's no guarantee that anyone's going to lose anything.
All we can really discuss is the simple act of SW/BA/DA not having their own unique book. We have no idea if their mechanics will change in any way as a result of this.
even if its on one page... seriously, think about what your proposing...
lets pretend its only 28 units... even though we know we need exceptions for others as well.
Tactical marines exceptions: chain swords, wolfgaurd pack leader, wolf standard, non heavy weapon.
ok, for just this one unit, there are 5 exceptions .... you really don't think having 2 - 5 exceptions for each of these units in the core book... you really dont think thats convoluted and confusing ? really ?
you think its seriously easier this way ? .... i know GW isn't good at writing rules sometimes, but come on. it can not be easier for a new player to have to check back and forth 2-5 exceptions for 28 units constantly then to just have a strait separate datasheet.
Type40 wrote: even if its on one page... seriously, think about what your proposing...
lets pretend its only 28 units... even though we know we need exceptions for others as well.
Tactical marines exceptions: chain swords, wolfgaurd pack leader, wolf standard, non heavy weapon.
ok, for just this one unit, there are 5 exceptions .... you really don't think having 2 - 5 exceptions for each of these units in the core book... you really dont think thats convoluted and confusing ? really ?
you think its seriously easier this way ? .... i know GW isn't good at writing rules sometimes, but come on. it can not be easier for a new player to have to check back and forth 2-5 exceptions for 28 units constantly then to just have a strait separate datasheet.
Just like your terrible illegal example, you have picked a bad snowflake unit example. Tacticals are going to be in the core book and the SW version will be in the supplement. The SW supplement will likely start with a list like 8th index did. "The Space Wolves faction can use these units" which will not include tacs and will include your SW version.
Thats not what you need to worry about. You need to worry about what happens when Tacs move to legends. Because when Tacs move to legends your snowflake version is going to go with them.
Type40 wrote: even if its on one page... seriously, think about what your proposing...
It does! One page to cover all of the "exceptions" (which is what we were talking about - things like the keyword changes, weapons charts, and unit substitutions), and then another 9 to cover the actual 27 unique datasheets.
That has consistently been my stance.
lets pretend its only 28 units... even though we know we need exceptions for others as well.
Then name them.
Tactical marines exceptions: chain swords, wolfgaurd pack leader, wolf standard, non heavy weapon.
ok, for just this one unit, there are 5 exceptions .... you really don't think having 2 - 5 exceptions for each of these units in the core book... you really dont think thats convoluted and confusing ? really ?
You really didn't read my proposal at all, did you??
GREY HUNTERS WERE ONE OF THE UNIQUE 27 UNITS. I explicitly mentioned that there would be a rule saying that Tacticals couldn't be taken in a SW army, and that Grey Hunters would have their own datasheets, because of how many exceptions there were!
Read my arguments before embarrassing yourself like this.
you think its seriously easier this way ?
No, because that's not my proposal at all.
.... i know GW isn't good at writing rules sometimes, but come on. it can not be easier for a new player to have to check back and forth 2-5 exceptions for 28 units constantly then to just have a strait separate datasheet.
None of my proposals needed 2-5 exceptions though. Goddamn, read what my proposal was, and get back to me when you've done that. It sounds like you're arguing against something I've never said.
(Hint - the only exceptions I had to make were modifying some of the weapon tables, giving all Chaplains a single rule, adding a single keyword to a half dozen units, making a list of banned units, and then the 27 unique datasheets as planned - nothing more, nothing less)
Spamming one unit does not a unique army make. Get over it.
Show me where I said that. In fact, if you can show me where I said ANYTHING you've accused me of saying in the last few posts and I'll paypal you $500 right now. You can't because you're deliberately misrepresenting what I've said.
No. YOU are being willfully ignorant. Again, the writing is on the wall for all old marine units. No old marine unit translates 1 for 1 to primaris. Wargear options are going to change. Special single models can be broken off into character units. And Primaris versions of all the units (or their close enough aproxamations) are going to exist eventually.
Oh no. He's absolutely right. In terms of Slayer's responses to my posts, Slayer is being 100% ignorant.
I'm a bit confused on the current argument, is there an issue with Wulfen and TWC?
No. Slayer-Fan said:
Yet Space Wolves don't play different to Space Marines even with all the "unqiue" factors. Thanks for playing!
I pointed out how silly that is considering things like TWC and Wulfen. He then accused me of gate-keeping and said:
That's some gatekeeping you're doing there. It isn't a real Space Wolves force unless you're going ham with Wulfen and Thunderwolves.
So what happens when someone doesn't take those two units? Seems a lot like there just Marines! Almost as though each Chapter only needs 4 or so unique units and the rest can be consolidated! Big think time I know.
So that post contradicts his previous one stating that even WITH unique units they are essentially the same. I then pointed out that even the more "normal" SW units don't function at all like regular units so to say "they are just like everyone else" really isn't fair.
The funny thing is, I'm essentially pro-rolling everyone into one book as long as the snowflake chapters still get their supplements, but his Space Wolf argument is clearly based on either not knowing a thing about them, or, as has been the case lately, him just straight up lying about things so that they fit his narrative. I don't normally wade into things like that, but he's reached a truly special level of stupid with this one.
It's kind of a bummer rule #1 doesn't apply to deliberately and consistently misrepresenting people's words. Meh. Off to the "ignore" pile he goes. First time I've ever done that, but he's so far off the deep end lately ...