pancakeonions wrote: Huh, was it just coincidence, or did Trench Crusade begin its life as a possible video game?
No, Pirinen and Franchina are balls deep in the table top industry, there just happens to be crossover for the design talent. If you are looking for TC video game stuff though I recommend you follow Trench Tales https://x.com/trench_tales
Both of them are "balls deep" in the video game industry. Pirinen obviously has his history with tabletop games but also (currently) works in the video game industry. Franchina has been doing concept art for video games for a long time, not sure that hes ever done tabletop tbh.
The original Trench Crusade concept art was just that: concept art. It wasn't for any particular end project, and could easily have been used for a video game if that opportunity presented itself before the tabletop did.
Trench Crusade wrote:++ ANDY CHAMBERS JOINS THE CRUSADE ++
Trench Crusade team is proud to welcome the Horned Rat himself, Andy Chambers into the permanent design team!
With a career spanning over 3 decades, and covering an incredible multitude of landmark games from Warhammer 40K to Starcraft II, there is no-one we can think of who would be better suited to created new rules and lore for the game.
Andy is one of the most in-demand game designers in the world, so we only have him with us for 1 full day a week, but as Tuomas who has worked years with Andy said, he can achieve in a day what many others would spend a month on.
We also asked Andy to say a few words to the Trench Crusade community:
"Greetings lost souls, I'm so deeply honoured that Tuomas has welcomed me onboard for Trench Crusade. I'd been watching it develop with great interest from afar for quite a while, of course, how could I not? But it was well served by a very dedicated and talented crew, and certainly didn't need Andy's size ten boots clomping around in it when I've got a bit of a storied history with the old grimdark already. Then you people, you glorious, insane people, came along and backed it like the last trumpet of the apocalypse had sounded. It got huge, massive like no-one had foreseen. With that kind of a overwhelming response Tuomas asked me to poke my beak in on the games rules side specifically, and poke I shall; not only because Tuomas is a fine and noble fellow to work with, and not only because he'll pay me, but because I hope my experience with wrangling tabletop game rules for the past 34 years might have taught me something about the process. As always, we shall see about that... together."
Shakalooloo wrote: The original Trench Crusade concept art was just that: concept art. It wasn't for any particular end project, and could easily have been used for a video game if that opportunity presented itself before the tabletop did.
This. The art just started as art for a setting, then they made some models, then there was enough demand for a game for those models that they made the game. There was no game when the first Kickstarter launched and ended. They announced it sometime between ending and fulfillment.
Ok, this might be enough to get me on board. I can't think of a game of his that was objectively bad, and some like Starship Troopers were fantastic for their time.
Shakalooloo wrote: The original Trench Crusade concept art was just that: concept art. It wasn't for any particular end project, and could easily have been used for a video game if that opportunity presented itself before the tabletop did.
This. The art just started as art for a setting, then they made some models, then there was enough demand for a game for those models that they made the game. There was no game when the first Kickstarter launched and ended. They announced it sometime between ending and fulfillment.
Iirc thats not true, they announced theyd be working on a game at some point durung the first campaign
Shakalooloo wrote: The original Trench Crusade concept art was just that: concept art. It wasn't for any particular end project, and could easily have been used for a video game if that opportunity presented itself before the tabletop did.
This. The art just started as art for a setting, then they made some models, then there was enough demand for a game for those models that they made the game. There was no game when the first Kickstarter launched and ended. They announced it sometime between ending and fulfillment.
Iirc thats not true, they announced theyd be working on a game at some point durung the first campaign
Yes, I stated that. It was between the end and fulfillment, I believe while the Backerkit was running, though I'd have to check my exact emails. Enough people asked for a game to use them and they complied.
Angronsrosycheeks wrote: Ok, this might be enough to get me on board. I can't think of a game of his that was objectively bad, and some like Starship Troopers were fantastic for their time.
Sounds like he may just be on board to batten the hatches and tighten a few screws. The game itself is pretty simple, and quite fun. Despite its simplicity, I still manage to forget lots of special rules and dice over the course of one game, but perhaps that's more the player and less the ruleset...
modelhunter wrote: Is it correct you can purchased printed 3d mini's for this game from some the common site (eg Etsy)? If so, what is the quality like?
You shouldn't be able to get prints of the official miniatures from Etsy, as the only licence for physical prints will be OnlyGames once the physical KS rewards have shipped. STLs are available now from MyMinifactory but you'll need to either print them yourself or get someone to print them for you.
There are various other companies doing trench crusade adjacent models or conversion parts, mostly as STLs, but probably some of them do physical prints as well. I haven't really looked into it.
It is frustrating. I have a small etsy shop, and the rules on hand made, vs the enforcement of those rules clearly err on the side of maximum profits, rather than creative integrity.
The price on that absurd, but clearly TC dragged in a whole new demographic with deep deep pockets into the indy sphere and I hope we don't see rapid gentrification here.
For the rest of us, here's a TC project that looks a tad larger and is literally 1/15th the price
lord_blackfang wrote: The price on that absurd, but clearly TC dragged in a whole new demographic with deep deep pockets into the indy sphere and I hope we don't see rapid gentrification here.
For the rest of us, here's a TC project that looks a tad larger and is literally 1/15th the price
For the $11 of that set, I'll back it for the terrain. But miniature wise, there is no comparison to the Red Brigade. Red Brigade is 15 times better in my opinion, and some of these files are free online. I downloaded the bomb sinners this weekend for free. I didn't even print him once I sliced the file as it looked so underwhelming on my screen.
I do feel the Red Brigade is priced a little too high. I am holding off at least till next week as I am getting together with my group on Sunday and they will get their first prints of models then from the prior kickstarter.
Honestly when you consider what an STL lets you do its crazy that monthly releases have pushed the STL down to around $1 or less in value.
So honestly I'm actually happy to see much higher STL prices being pushed into the market. Right now the value of the STL is basically unsustainable - it works but it burns out creators and burns out customers (you can get 1000s of models so fast). Perhaps this campaign is being cheeky on the price compared to others; but I'd welcome a few more higher priced STL campaigns to perhaps ease the concept of the value of the STL up instead of down .
Overread wrote: Honestly when you consider what an STL lets you do its crazy that monthly releases have pushed the STL down to around $1 or less in value.
So honestly I'm actually happy to see much higher STL prices being pushed into the market. Right now the value of the STL is basically unsustainable - it works but it burns out creators and burns out customers (you can get 1000s of models so fast). Perhaps this campaign is being cheeky on the price compared to others; but I'd welcome a few more higher priced STL campaigns to perhaps ease the concept of the value of the STL up instead of down .
It's a brutal seesaw to be sure. I'd certainly like creators to eat well, but higher prices also means fewer people getting into printing, supporting fewer creators, pirating more, and so on.
lord_blackfang wrote: It's a brutal seesaw to be sure. I'd certainly like creators to eat well, but higher prices also means fewer people getting into printing, supporting fewer creators, and so on.
There's a balancing point. Plus whilst higher prices means fewer customers lets not forget most of this customerbase is willing to spend in the region of £300-500 minimum to buy into owning a printer (plus accessories and so forth) ontop of likely supporting physical model producers as well. Ergo its not as if this is a super-cheap hobby to start with.
Overread wrote: Honestly when you consider what an STL lets you do its crazy that monthly releases have pushed the STL down to around $1 or less in value.
So honestly I'm actually happy to see much higher STL prices being pushed into the market. Right now the value of the STL is basically unsustainable - it works but it burns out creators and burns out customers (you can get 1000s of models so fast). Perhaps this campaign is being cheeky on the price compared to others; but I'd welcome a few more higher priced STL campaigns to perhaps ease the concept of the value of the STL up instead of down .
Very true, as a sculptor I rely on the income, so have never even considered things like patreon where it's a lot of work to chase the market down the to its inevitable "$1 bag o' AI renders" heat death in ~5 years time.
The two active kickstarters linked (red brigade and trench pilgrims) are real outliers for pricing. I'll probably back the latter since I still need a warband other than my Mantic demons and the tank is really great.
I also have a Trench terrain KS campaign upcoming, with pentagrammic trenches as the main feature. It'll be priced a little higher than my usual ($29 rather than $25), but that's more a reflection of inflation and needing to pay bills rather than trying to price gouge:
Overread wrote: Honestly when you consider what an STL lets you do its crazy that monthly releases have pushed the STL down to around $1 or less in value.
So honestly I'm actually happy to see much higher STL prices being pushed into the market. Right now the value of the STL is basically unsustainable - it works but it burns out creators and burns out customers (you can get 1000s of models so fast). Perhaps this campaign is being cheeky on the price compared to others; but I'd welcome a few more higher priced STL campaigns to perhaps ease the concept of the value of the STL up instead of down .
I agree. I'm astounded at some of the moaning from players about the price of these(which after the increased amount of models IIRC results in something like $3 a model if you were to buy the STLs individually, lower if all the stretches are met) when the Westfalia team still needs to make some sort of profit on this to keep working. I've literally seen people say that supporting this and the price of the all in Digital would "set a dangerous precedent", whatever that means.
I mean, personally, the "dangerous precedent" here is that a vocal minority(there was clearly enough people happy with the price to unlock stretch goals before they added the 24 additional figures and upgrade parts) was able to bully the creators into lowering the value of their product.
Overread wrote: Honestly when you consider what an STL lets you do its crazy that monthly releases have pushed the STL down to around $1 or less in value.
So honestly I'm actually happy to see much higher STL prices being pushed into the market. Right now the value of the STL is basically unsustainable - it works but it burns out creators and burns out customers (you can get 1000s of models so fast). Perhaps this campaign is being cheeky on the price compared to others; but I'd welcome a few more higher priced STL campaigns to perhaps ease the concept of the value of the STL up instead of down .
I agree. I'm astounded at some of the moaning from players about the price of these(which after the increased amount of models IIRC results in something like $3 a model if you were to buy the STLs individually, lower if all the stretches are met) when the Westfalia team still needs to make some sort of profit on this to keep working. I've literally seen people say that supporting this and the price of the all in Digital would "set a dangerous precedent", whatever that means.
I mean, personally, the "dangerous precedent" here is that a vocal minority(there was clearly enough people happy with the price to unlock stretch goals before they added the 24 additional figures and upgrade parts) was able to bully the creators into lowering the value of their product.
The problem is there's a hard core group who got into 3D printing purely because "its cheap". They only want cheap nothing more and they had a healthy (if not excessive) serving of cheap.
The other side of the coin is I've seen creators burn out entirely and even larger groups struggle to keep up with that kind of demand - it doesn't sustain itself at all.
I hope they weather the comments and stick to their guns and I hope it genuinely works.
I completely agree. I've actually had to re-evaluate my own support for some creators because of the "way more STLs than I'll ever actually print" thing. I realized I was backing some purely because of how cheap they were and that doing so was actually a problem(on my own end, not necessarily because it feeds into what you're talking about).
The other trap is it also tickles that "collectors" itch a bit and you can easily end up supporting a creator not because they provide huge amounts of cheap things, but because you've already got their entire/large amount of their line.
I've also got one or two where what they charge per month for a patreon sub is worth the one or two models I 'really' want from them and everything else is a bonus.
But yeah I'm trying to cut down a lot this year cause I started working out things as armies and prints and the list got very scary long very fast! There's some utterly awesome artists out there and 3D printing does give a huge degree of creative freedom. It's awesome but also yeah - 3-4 years and you are well and truly burned out on volume of material to print.
Yeah, I think I've printed maybe 1/3 or less of the stuff I've gotten off of cheap Patreons and even some of that was me looking for reasons to use those.
lord_blackfang wrote: So what I'm getting from you two is that prices should be higher and customers should spend less.
More that the value of the STL should be higher and the delivery focusing on quality/style/content over volume. Which has the net bonus that it encourages customers to spend over a longer duration.
Rather htan super low value high quantity releases which 100% DO get attention; but which can burn out both customers and creators.
You guys are out of your minds, 140gbp for 40 STLs is unduly expensive. The feeling in my group buy is that he saw the TC success (also highly overpriced, but less so than this) and started dreaming of his new found wealth. Westfalia have always been on the pricier end but this is new heights.
TC has a hype engine and demand level that most creators dont have, most creators will struggle to deliver the value proposition (or rather justify the vanity pricing) that TC has
I'm not feeling the all- in price, but I can absolutely see myself cherrypicking a few models I really like.
Like the rest of you I've dialed my stl purchases way back, and tend to just grab the models that really get my attention.
It just so happens that said models tend to be from the same regular pool of creators that I enjoy!
The dangerous precedent was set when "studios" offered hundreds (maybe thousands) of hours of design and sculpting work for a pittance on Patreon/Tribes/etc. every month. No single person creator could likely ever keep up.
Also, I often wonder what they pay their concept artists and sculptors.
Digital space is the great equalizer, your labour here is worth the same whether you're from an entitled white colonizer nation or... the other guys. And one side is balking at the rates while the other is living comfortably
lord_blackfang wrote: Digital space is the great equalizer, your labour here is worth the same whether you're from an entitled white colonizer nation or... the other guys. And one side is balking at the rates while the other is living comfortably
Uh huh. Globalization, exchange rates, and standards of living definitely vary all over the world. Doesn't really change the base facts of the situation. Weird of you to bring race into it though...
lord_blackfang wrote: Digital space is the great equalizer, your labour here is worth the same whether you're from an entitled white colonizer nation or... the other guys. And one side is balking at the rates while the other is living comfortably
Uh huh. Globalization, exchange rates, and standards of living definitely vary all over the world. Doesn't really change the base facts of the situation. Weird of you to bring race into it though...
No one but you said anything about race. It is hard for any artist earn a living through their craft. And it's even harder when you live in what was once called the "third world".
I don't think I am saying anything controversial here...
lord_blackfang wrote: Digital space is the great equalizer, your labour here is worth the same whether you're from an entitled white colonizer nation or... the other guys. And one side is balking at the rates while the other is living comfortably
Uh huh. Globalization, exchange rates, and standards of living definitely vary all over the world. Doesn't really change the base facts of the situation. Weird of you to bring race into it though...
No one but you said anything about race. It is hard for any artist earn a living through their craft. And it's even harder when you live in what was once called the "third world".
I don't think I am saying anything controversial here...
lord_blackfang wrote: So what I'm getting from you two is that prices should be higher and customers should spend less.
Of course....
They paid low, got lots, now if the price goes up, their "collection" is worth more.
Much like many GW model buyers not fussing about price increases, as their collection is going up in price.
I liked the days when toy soldiers were toy soldiers for playing games with. Not "investments".
lord_blackfang wrote: So what I'm getting from you two is that prices should be higher and customers should spend less.
Of course....
They paid low, got lots, now if the price goes up, their "collection" is worth more. Much like many GW model buyers not fussing about price increases, as their collection is going up in price.
I liked the days when toy soldiers were toy soldiers for playing games with. Not "investments".
STLs aren't investments, period.
The "value" of a collection of STLs for private use is essentially ZERO.
Obviously they should. But how do you accomplish fair wages, and hopefully fair prices, on a digital product without region locking stls? 150€ in Canada is very different from 150€ in Poland.
I think the issue is more that a few sculptors (or rather teams of sculptors) have gotten successful and started increasing how much they include in their different patreon tiers so that any newcomer who tries to compete has to essentially do the same to gain traction (if they want to hope for long term sustainability). Kinda how the price competition on the iOS app store (to push your app up the charts) led to essentially all apps being free with some sort of IAP (and loot boxes in nearly every game) because people got so used to not paying for apps.
It's a weird race to the bottom where the system is heavily dominated by "as much stuff as possible for as little money as possible", even if it might not be sustainable in the long term. Sculptors in a low cost of living area might have some advantage but the more popular sellers still seem to drop so many miniatures per month that it's not manageable for single sculptors to compete. And the audience seems to prefer to pay 40€ or 50€ for a few dozen miniatures in a patreon (of which they might only want to print a handful) than to just pay 10€ to 20€ for what they actually need/want.
It feels like a significant "more stuff per less money" FOMO thing is going on that's doing to the industry what Walmart did to many independent shops in smaller towns in the US (dominate the space and make it difficult to thrive or even survive).
It feels like a significant "more stuff per less money" FOMO thing is going on that's doing to the industry what Walmart did to many independent shops in smaller towns in the US (dominate the space and make it difficult to thrive or even survive).
And then burn out because you've undercut so much value that its not sustainable long-term.
In the STL market its worse because you get burnout on both ends. Walmart can keep selling food because you need that every day. STLs once your collection grows beyond a certain size you actually don't need more. In fact people will cut back dramatically because they start printing what they have got and don't need any more. At that point insane value-for-money can keep some going because the FOMO on the price is never better; but you can very quickly see that you're paying a monthly cost for 1 model from the set that you want that would cost about the same on its own anyway.
So yeah the STL market does everything at hyperspeed - the rapid devaluing of the stl followed by the customers burning out on owning "too much"
Nomeny wrote: Okay, silly question, but what's the appeal here? Is it the team making it,.or the lore, or the miniatures?
It's a combo - the team behind it has gained a good many old warhammer designers; the design work is very gothic so its tickling that itch for people; there's the model designs themselves; the free rules and 3D printing; the marketing; the fact that its grown steadily and then done a big KS which offered physical as well as digital goods.
Nomeny wrote: Okay, silly question, but what's the appeal here? Is it the team making it,.or the lore, or the miniatures?
It's a combo - the team behind it has gained a good many old warhammer designers; the design work is very gothic so its tickling that itch for people; there's the model designs themselves; the free rules and 3D printing; the marketing; the fact that its grown steadily and then done a big KS which offered physical as well as digital goods.
Overread summed it up nicely!
It is also completely model agnostic - use what you want and kitbash to your heart's content as well!
Nomeny wrote: Okay, silly question, but what's the appeal here? Is it the team making it,.or the lore, or the miniatures?
It's a combo - the team behind it has gained a good many old warhammer designers; the design work is very gothic so its tickling that itch for people; there's the model designs themselves; the free rules and 3D printing; the marketing; the fact that its grown steadily and then done a big KS which offered physical as well as digital goods.
Overread summed it up nicely!
It is also completely model agnostic - use what you want and kitbash to your heart's content as well!
Not only that, they've been working with creators on officially unofficial lines and rules expansions that are allowed to use the branding. Not just Westfalia with the Red Brigade, both the TC team and other creators have mentioned they have other collabs for lines in the works(they're working through the licensing, IIRC).
Nomeny wrote: Okay, silly question, but what's the appeal here? Is it the team making it,.or the lore, or the miniatures?
It's a combo - the team behind it has gained a good many old warhammer designers; the design work is very gothic so its tickling that itch for people; there's the model designs themselves; the free rules and 3D printing; the marketing; the fact that its grown steadily and then done a big KS which offered physical as well as digital goods.
Nomeny wrote: Okay, silly question, but what's the appeal here? Is it the team making it,.or the lore, or the miniatures?
It's a combo - the team behind it has gained a good many old warhammer designers; the design work is very gothic so its tickling that itch for people; there's the model designs themselves; the free rules and 3D printing; the marketing; the fact that its grown steadily and then done a big KS which offered physical as well as digital goods.
This - and I've gotten to play it (4 plays now). It's surprisingly good. Fast, exciting, tactical. If the models and lore are even a little bit interesting to you, I'd highly recommend giving it a try!
That the map was being released, kickstarter is main priority until its completed, they want to do warbands/models for all sub-faction variants, they would like to expand the scope of the game to tanks and such, and there will eventually be modular plastic kits.
It was more of a talk about how trench crusade came to be. Truth is they're so overwhelmed by the response in the kickstarter they don't want to announce new things yet.
…the Map reveal (which is quite cool!) might be most of what was revealed at Adepticon!
Though there was this too:
And if I remember right during Q&A, someone asked about naval battles. Tuomas said possibly, and getting the designer who did Battle Fleet Gothic to do it.
Project Update #52 wrote:A tome of heretical proportions (and the obligatory shipping update)
Greetings Crusaders,
We have a lot to talk about today concerning the rulebook. But, first of all, an update on shipping:
Miniatures
Things continue to progress well. Iron Sultanate players rejoice, your rewards are now being sent too. Casual soup enjoyers, yours won't be too far behind either!
In terms of pure numbers, S3D plans on hitting around 8-9k total physical orders shipped (out of 12k) by the end of the month. So Heresiarch and Beast backers as well as those who ordered things like mercenaries and terrain, you don’t have too much longer to wait either! We’re still on track to fulfil the lion’s share of orders by the end of next month. Once again a big thank you to everyone for their patience and understanding. Everyone should be in the trenches by the summer!
Assistance
As always should you have any issues with your order, contact S3D and they will get you sorted: hello@3dcltd.com. As a reminder we did a quick guide on how to quickly fix small issues like bent parts or remaining supports in a previous update.
The Dice
Some dice sets have already started arriving. If you haven’t been contacted by the folks at BoD or if there’s an issue with your order, contact them at Support@baronofdice.com.
The Book
We’ll get straight to the point here: the book is going to be late. We originally planned for it to deliver late next month but now we expect it to be August and possibly slipping into September for the tail end of things. The reason? It simply needs a bit more time. We’re currently in the final stages but don’t want to rush things.
Disappointing news, we know. We’re not happy about it either BUT there are good reasons for the delay:
Much more book for your buck
The pagecount, originally planned to be around 210 pages on the KS page, is now pushing 300. Given the success of the campaign we allowed oursrlves some extra leeway in terms of both art and lore… Ok, it was a lot more leeway actually. We’re talking about much more art as well as lots of expanded lore.
Our book designer Spiridon and Graphic designer Viktor (who hand wrote all the quotes you will see below, the mad lad) have been working overtime to produce a veritable feast for your heretical senses.
The rules. Refined.
As many of you know, Tuomas has teamed up with Andy Chambers and Jervis Johnson to work on future rules for Trench Crusade. Between the three of them they’ve also been going over all the core rules extensively. Not just making minor changes here and there but also improving things like wording and structure. This should ensure an even smoother gaming experience and less ambiguity in certain situations.
License to sin
We’ve also decided to make this version of the book a kickstarter exclusive. We’re adding what’s called an “Indulgence”. You can look it up for all the interesting historical details but the short version is that it was a document that let you lessen the weight of the sins you’ve committed… in exchange for a nice donation to church coffers, of course.
If you liked all of the latin and fancy details that were included on the map, you’re going to love this and it’ll mark your book as something truly special.
So go on, you can sin just a little bit. It’s on us.
—
Once again Crusaders, we regret this extra wait but it will be worth it.
Also, note that this ONLY applies to the delivery of the physical rulebook. The digital version of the official 1.0 Trench Crusade rules will still be made available to everyone by the end of next month so you can crusade whilst the book makes its way to you.
Last thing: If you're attending UKGE next week, do feel free to stop by and say hi on stand 3A-430!
I ask what they're going to do about it – and, while he can't say it in so many words, Pirinen characteristically hints so hard that the message can't be missed: it looks like they're doing plastic kits, and they're doing them as soon as they possibly can.
He all but confirms how they'll go about it, too. Winking at me, he says "You might just think about why we're sharing space with Archon," nodding at the show booth TC is sharing with plastic miniatures powerhouse Archon Studio.
I find lore and miniatures absolutely fantastic. But I just re read the ruleset and I think is a random-fest. M+d6 for a charge, modifiers add dices (mostly) everything is a 7+.
I must admit i'm very disappointed.
What am I missing?
Not sure about the rules myself, mostly in it for the models and terrain right about now. If nothing else, they can always be used with a different ruleset.
Johanxp wrote: I find lore and miniatures absolutely fantastic. But I just re read the ruleset and I think is a random-fest. M+d6 for a charge, modifiers add dices (mostly) everything is a 7+.
I must admit i'm very disappointed.
What am I missing?
Nothing. It is a terrible ruleset, the visuals are the only selling point. Which is quite enough as I have an impression that's how games are sold nowadays (probably most players won't get to the point the game hits the actual table anyway).
From the bat reps I've seen, it plays fast and clean if yes, very basic. Ticks the right boxes for me, I'm not having to bust out 3 different rule books or reference 5 tables to shoot at someone!
Plays quick and has a decent amount of crunch with the wargear and abilities, but the system is more about managing risk and activations than it is about listbuilding.
It really isn't all that random in practice if you're setting things up to stack modifiers. Roll-3D6-drop-lowest beats 7+ about as often (81%) as 1D6 beats 2+ (83%). The swingiest part is cashing in blood markers and the risk that you burn them for nothing; spending six to trigger bloodbath on a non-downed enemy seems like a bit of a trap.
Overall though, I like it. Most people I've seen try it seem to like it. Not sure what Cyel's on about.
Yes, a single +1 or -1 modifier jumps the dice roll practically to a 2+ or 6+ on 1D6, modifiers beyond the first barely register. And with modifiers to this dice roll being the only mechanic in the entire game and every wargear and every ability is the same thing... you're just left competing for who will stack the most of them to get that 81% roll.
No, not at all. 3D6-drop-highest succeeds 31% of the time, and 4D6-drop-two-highest is around 18%, so it's closer to linear -1 penalties on 1D6. Stacking bonuses definitely hits diminishing returns though, so it's more valuable for overcoming penalties than for maximizing damage.
The game does also use straight bonuses/penalties for the injury roll, along with mechanics that just add extra dice, like the aforementioned bloodbath. The dice pool mechanic is pretty obviously not the only thing going on; it's really hard to take down armored enemies with stacked to-hit mods alone.
Tabletop_Magpie wrote: From the bat reps I've seen, it plays fast and clean if yes, very basic. Ticks the right boxes for me, I'm not having to bust out 3 different rule books or reference 5 tables to shoot at someone!
Hello time traveller from the 80's! You are missing the point completely. It's not about complexity, it's about depth. Chess do not necessarily have much longer rules than Snakes & Ladders yet offer incomparable range of decision making and creative problem solving to players.
Modern TT designs often aim to be neat and lean and deep at the same time. Trench Crusade is shallow as hell.
I wouldn't say it's shallow, just unsatisfyingly abstract and with a writing style that is anachronistic in the worst way, combining the narrative vagueness of 90s GW and the overexplaining word salads of 2020s GW, and combining a fiddly list building section with streamlined mechanics that don't have the design space for all those options.
Could have been written by the same person as Legions Imperialis tbh.
Tabletop_Magpie wrote: From the bat reps I've seen, it plays fast and clean if yes, very basic. Ticks the right boxes for me, I'm not having to bust out 3 different rule books or reference 5 tables to shoot at someone!
Hello time traveller from the 80's! You are missing the point completely. It's not about complexity, it's about depth. Chess do not necessarily have much longer rules than Snakes & Ladders yet offer incomparable range of decision making and creative problem solving to players.
Modern TT designs often aim to be neat and lean and deep at the same time. Trench Crusade is shallow as hell.
Your only point seems to be "I don't like the rules", and that people that enjoy the game are wrong based on some unmeasurable metrics (neatness, depth, leanness) you have decided are key to modern game design.
It is worth noting the rules are still in playtest and that Andy Chambers and Jervis Johnson are onboard to refine them, so we aren't likely to get anything too modern.
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lord_blackfang wrote: I wouldn't say it's shallow, just unsatisfyingly abstract and with a writing style that is anachronistic in the worst way, combining the narrative vagueness of 90s GW and the overexplaining word salads of 2020s GW, and combining a fiddly list building section with streamlined mechanics that don't have the design space for all those options.
Could have been written by the same person as Legions Imperialis tbh.
now that is a respectful and coherent point of view.
I would love to have an edit/review/mark-up of the rule book document.
lord_blackfang wrote: I wouldn't say it's shallow, just unsatisfyingly abstract and with a writing style that is anachronistic in the worst way, combining the narrative vagueness of 90s GW and the overexplaining word salads of 2020s GW, and combining a fiddly list building section with streamlined mechanics that don't have the design space for all those options.
Could have been written by the same person as Legions Imperialis tbh.
They could be easier to read but i have to disagree. They are pretty simple for what they offer. Watching a battle report makes that very clear.
If you want to look at actually bad rules just check Warcrow.
This is not going to be the most positive update we’ve ever done, as unfortunately we’re going to have to announce delays for both the book and the miniatures.
In this update we’ll explain what’s happening and why, and give you a new delivery timeline. For both cases though, we are aware that this update is arriving later than it should. As I’ve said before, we always aim to provide you with information that’s as accurate as possible. It took some time to reevaluate the situation, especially in the case of the miniatures, and we didn’t want to update everyone without being sure.
The Miniatures
As it stands, 80% of all pledges have now been fulfilled, including around 20% of Beast and Heresiarch pledges. So why have the remaining pledges been delayed?
During the month of June, approximately 100 printers from S3Ds print farm (which represents a massive 1/3rd of their total capacity) broke down over the space of two weeks. Issues varied from dead pixels on the screens to broken build plate motors. To be clear, these kinds of issues do happen even with regular maintenance, and these printers have been running almost 24/7 for months now in an effort to fulfill orders as quickly as possible. Although some issues were bound to happen, having so many printer failures at once is an unprecedented occurrence for S3D.
Normally, broken down printers are replaced or repaired with new printers and parts kept for just such a situation. However this was far more than what S3D usually keeps in stock, so new machines and parts had to be ordered. This was made even more difficult due to some of the technical staff being on annual leave which has slowed down the whole process. Additionally, S3D uses a central system that controls what each printer produces for each print run. With so many going down at once, S3D had to audit their stock of miniatures to double check what had failed and reinject it into the system to be printed, causing even more delays.
Obviously, it’s an incredibly frustrating situation for the backers still waiting on their pledges, as well as for us and S3D. We were looking forward to closing out the delivery of the models this month as much as you all were, but this situation is not something anyone could have predicted this close to the finish line. Despite this, we do sincerely apologise for the delay.
It is important to stress that S3D has kept orders going out as much as possible, even if it’s a crawl compared to previous months. The situation has not yet been fully resolved, but S3D is slowly but surely getting back up to full capacity. We don’t want to have to announce any more delays however, so going off the information provided to us, we’re going to go with a conservative estimate of late September to mid October as the window for deliveries to end. This includes latecomers and sending out replacements to those who experienced issues with their orders.
The S3D team is now moving forward on two fronts, with half their team dealing with Beast and Heresiarch orders (which represent about 35% of remaining orders) and the other half focusing on smaller orders and working their way up. Those of you with orders of a dozen or so models should see these being sent out within two to three weeks.
Once again folks, we’re as impatient to see this done as you all are, and we are 100% committed to ensuring everyone gets their pledge as quickly as possible. We’re so very close despite the setbacks and your patience and support is very much appreciated.
The Book
The files for the book are currently being finalized, and are scheduled to be sent to print at the end of this month. Once it has gone to print, it will take two months for production to complete and for the books to arrive in fulfillment centers.
This means that shipping of the book to backers should begin late October early November, as a conservative estimate. We apologize for this delay. However, as the book will be produced in one large print run (as opposed to being made to order like the models), we will have far more visibility on how things are going during the production process. This will allow us to give you far more detailed updates as we hit each milestone.
So why the additional delay? We received the first, digital proof of the book early this month, and we weren’t 100% satisfied with it. Some graphical elements needed to be reworked, such as the placement of certain illustrations. Proofreading and final checks also ended up taking longer than expected. With so many different writers contributing to this project, extra care needed to be taken to ensure that everything was clear and consistent. While no book can ever be perfect, we wanted to do our utmost to make this one as good as it can possibly be.
We can only apologize for the delay, but rest assured that it in no way prevents you from enjoying the game in the meantime. The book does not contain any major rules changes or important information that you don’t already have access to, and no new factions have been added.
Digital Rulebook
We do not have a specific date for the digital version of the rulebook just yet. However, once the final files have gone to print, we will begin adapting them into digital format, and let you know when they will be available.
Once again Crusaders, we massively appreciate your patience and support while we work on getting this project completed, and we’ll be back for another update next month, or sooner if we have any important information for you.
I know its the risk you take with Kickstarter but its pretty galling when as a early backer I still don't have my small basic warband delivered where others locally have just been able to buy the same models, 3d printed off Etsy for a fraction of the price
Sunno wrote: I know its the risk you take with Kickstarter but its pretty galling when as a early backer I still don't have my small basic warband delivered where others locally have just been able to buy the same models, 3d printed off Etsy for a fraction of the price
Thing is those 3D prints off Etsy are going to be scam stores - so not legitimate merchants. It's a huge problem with 3D printing STLs in that as soon as you release the STL to the wild you're locked in a whack-a-mole situation to keep copies from appearing and major stores like Etsy really don't make the process of taking and keeping them down easy for the creator/IP owner.
DrankThePaintwater wrote: I've seen a few people say the wait for kickstarter models has killed their excitement and their groups have moved on to other games.
I'm still waiting on my Iron Sultanate and reinforcements.
they talked about official print license and also "compatible with" so don't know of there are official 3rd party stores now or all of those just having the private STL and want to make quick money before interest cools down
and Etsy recently made it very easy to take those sellers down by changing their terms and conditions (selling prints of someone else files is basically dead now as they require that the files are your own to be allowed to use Etsy)
kodos wrote: (selling prints of someone else files is basically dead now as they require that the files are your own to be allowed to use Etsy)
Yes/No/Kindamaybe - there was pushback on that and at least one or two Etsy staffers responded along the lines of if the creator has a licence it might be continuable. I didn't keep up with it as I don't sell on Etsy itself, but my impression is the door was still open for licenced stores even if it was messy. Though a good many either closed up their hobby store or are pushing for their own.
Handiwork Games signs license with Factory Fortress Inc for official Trench Crusade Backdrop Books!
We’re delighted to hare that we have completed contracts with Factory Fortress to make a new range of Backdrop Books for the smash-hit Trench Crusade.
Handiwork Games already produces a range of backdrop books in A4 and A3 sizes for miniature enthusiasts to put behind their miniatures, aimed at levelling-up their mini photography. These were awarded third place in the On TableTop Accessory of the Year 2024, and have seen two successful kickstarters.
And now Backdrop Books are heading into the world of Trench Crusade! With rumours of two initial books, in two sizes, we will be bringing this new range to crowdfunding later in this year.
Jon Hodgson, Handiwork’s Managing Director and one of the artists behind Backdrop Books said:
“As a fan of Mike Franchina’s art for two decades, I’ve been following Trench Crusade with keen interest. It’s been amazing to see it coalesce into his juggernaut of a setting, and I’ve been so delighted to see it reach so many gamers. Such an imaginative and well realised setting, with such great minis, and a culture of modelling and kit-bashing is a perfect fit for what we do!
I’m super excited to see what people create with our Trench Crusade backdrops!”
About Trench Crusade Trench Crusade is a skirmish-scale tabletop miniatures game that plunges players deep into a horrifying alternate timeline. During the Crusades a heretical band of Templars dared defy the Almighty, unleashing the forces of Hell upon the Earth. Over 800 years later, in the Year of Our Lord 1914, this merciless war between the forces of Heaven and Hell rages on in a cataclysmic struggle that will decide the very fate of humanity’s soul.
About Handiwork Games Founded in 2019 by industry veteran Jon Hodgson, Handiwork Games is a game design and publishing company based in Scotland. They produce various game products, including a|state second edition, BEOWULF Age of Heroes, Maskwitches of Forgotten Doggerland, the award-winning The Forest Dragon card game and a range of unique gaming accessories.
The Miniatures
We have just received the new delivery report from S3D. At the time of our last update, they assured us that deliveries were going to be finished by the middle of this month.
However S3D has now informed us that by the end of next week, they will be down to the final 4% of remaining backers, which is around around 500 orders. By that time, all of the biggest pledges should either have been sent, or at least packed and ready for dispatch.
S3D have told us that this means they will now need until around the end of October to complete these final 500 deliveries. We are of course extremely unhappy about this additional delay, even if we understand where they are coming from. They explained that it is due to the compounded effects of the setbacks from the past few months (printer breakdowns, transport strikes, etc), as well as the fact that a lot of the orders they’ve been tackling over the past month have been some of the biggest and most complex to ship.
If you are among the remaining backers who have not yet received your pledge, we can only apologize for the wait, and we really appreciate your patience. S3D are legitimately continuing to do their utmost to get packages out as quickly as possible. We completely understand the frustration those of you who don’t yet have your orders are feeling, but please bear with S3D as they get the last packages sent out.
Customer service and replacements
As always, the S3D team is on hand to replace anything that you are not 100% happy with, or to send anything that was missing from your order. You can reach out to them at hello@3dcltd.com
Packaging
We have also been receiving messages from backers who received their minis in completely neutral packaging. We asked S3D about this, and they have been doing it to save time, as the packaging design we provided has to be printed and assembled. At this point, we would rather you all get your minis as quickly as possible rather than make you wait even longer for disposable packaging with our logo on it.
Communication from S3D on delivery dates
We know that many of you have been frustrated by the lack of clear communication from S3D in terms of exactly when you’ll be receiving your packages. More specifically, the fact that all orders display as “Paid” or “In Production”, but never seem to go beyond that stage. We have spoken to S3D about this, and they have told us that while they usually do update order status, the sheer size of this project, combined with the multiple issues they’ve had with deliveries, has made it impossible for them to do so without losing a lot of time. As a result, if your order is displaying as “Paid” or “In production”, it means that S3D have it in their system and are working on getting it sent to you as quickly as possible. Unfortunately, they are unable to provide any further details on delivery dates at this time, and kindly ask for your patience while they work on getting the final orders sent out.
The Rulebook
After submitting the files to the printers as we reported in our last update, they were checked and processed by the factory’s pre-press team. Once they had gone through the book they came back to us recommending that, due to the weight and contents of the book, we use a process called UV LED printing. Without going into the technical details, this method ensures the pages are dried properly to avoid ink smearing in the final product. It increases production costs but helps avoid printing defects, so we accepted.
Then we waited for the delivery of physical samples, which are a key part of the printing process. As we wanted to be absolutely sure of the quality of the final print, we opted to have these samples made on the machines that the final book will be produced with, instead of a digital printer. However, this option is not only more expensive, it also takes longer, as it has to be worked into the printer’s production schedule. The wait is not ideal, but we truly feel that it’s worth going the extra mile to make sure that the final result does all the previous efforts (and patience) justice.
However, when we received the samples we were surprised to see that the result was far too dark. We’ve added a few shots so as to be transparent about the current results, however please bear in mind that these shots were taken on a smartphone camera, which always tries to balance out the lack of contrast. In person, the images look very dull and are missing a lot of their detail, which is not what we want for the book.
For example, in the image below the red is not as vibrant as we want it to be. Additionally there is a barely visible texture to the black background.
Here, as with the cover, the textures on the dark backgrounds are not showing up enough and the brighter colours aren’t vibrant enough.
The factory team explained that this is caused by the UV LED machine, which adds a certain amount of extra darkness. As they did not inform us of this beforehand, we’ve now had to go back through the entire book and rebalance all of the images to compensate. This is already done and you can see an example below that shows just how much we’ve had to increase the contrast on the cover.
We are now waiting for another time slot to have a second set of proofs printed. These should be done soon and we’re only printing a small sample of pages in order to speed things up, but we are currently about a week past the date we were originally intending to start printing.
As I said above, this delay is not ideal, but we consider it 100% necessary to make sure the book is as close to perfect as we can get it. As soon as we have confirmation we’re going to print, you will all be the first to know.
Locking addresses for the book delivery
Due to the delay, we'll be leaving the Backerkit open for now, and we'll give you a 1 week final warning once the book goes into full production.
The digital rulebook
The issues with the physical book have not impeded work on the digital rules, which are being assembled as we speak. For those of you wondering why this is taking a while: this is not a simple digital copy of the physical book’s print files. We’re redoing it completely in order to optimize it for digital viewing on desktops and tablets. We’re prioritising getting the basic version ready ASAP, but will be improving it after to include features like hyperlinks and bookmarks to make it even easier to navigate. As a simple example, you’ll be able to click on a chapter name in the contents page and be taken automatically to that page. There is also a mobile version planned that will be coming later as well. As soon as it’s ready, we will of course let you know.
As we’re now down to the final orders being sent out, we will update again as soon as possible to keep you all informed.
Good to know they're taking the time and money to make it the best quality book they can, and not just push any ol' junk out the door, despite setbacks.
Very much looking forward to reading this, it looks beautiful!
The logical next step, with an impressive turnaround. Odd they went with a variant list to start with, but okay.
This is the moment when Kill Team style kits where each mini has two build options and no compatibility with the rest of the box graduate from "GW evil" to the accepted and only logical industry standard
Thargrim wrote: Yep i'm buying those, hopefully they get a second kit to fill out what's missing. The mechanized infantry in this style would be really cool.
Thargrim wrote: Yep i'm buying those, hopefully they get a second kit to fill out what's missing. The mechanized infantry in this style would be really cool.
£32 for 8 hard plastic models for a sci-fi/fantasy game in and around 32mm scale with some build options is fairly...standard these days? It's certainly not 'cheap' and one could obviously get much more value per figure out of kitbashing historicals but I don't think it's remotely over-priced in the current market.
a few weeks ago Atlantic's 7 (including a Big Guy) for the same price was "staggeringly unappealing" lol
Not quite the same price (£40 as opposed to £32 going on UK prices) which isn't an insubstantial difference proportionally at 25% more for one less model (albeit one's at least nominally a big guy), though I'd agree that they're in the same broad ballpark. Perception of the quality is probably having an impact here given the WGA/MWG produced kit didn't seem to have many fans whereas folks seem to really like the Prussians (that 'official' stamp of licence might also colour peoples' reaction, even if TC is nominally agnostic about such things).
Not quite the same price (£40 as opposed to £32 going on UK prices) which isn't an insubstantial difference
Hm, in the EU the Atlantic one is €39,32 and the Archon one is €39,99 (direct in both cases)
Interesting; fair enough. The shipping to UK is more than making up the difference if going direct from TC's store mind (though I know retailers over here are stocking them so probably not a huge deal down the line). It did crash their website for a while this morning with folks doing the pre-order.
lord_blackfang wrote:The logical next step, with an impressive turnaround. Odd they went with a variant list to start with, but okay.
This is the moment when Kill Team style kits where each mini has two build options and no compatibility with the rest of the box graduate from "GW evil" to the accepted and only logical industry standard
This gave me a worryingly large laugh. I think need a break from table top nerding for a while!
lord_blackfang wrote:*shrug*
a few weeks ago Atlantic's 7 (including a Big Guy) for the same price was "staggeringly unappealing" lol
The WGA ones don't look like they have enough MASS if that makes sense? They look like half arsed cos players. These guys just look better and dare I say worth the money. I'll be far more inclined to pick some up (after a 10-20% discount at Wayland Games )
As a fan of Oldhammer stuff, I have a lot of respect for this line, particularly it's investment in a strong artistic vision and storied game designers. And not just a hyper Grimdark A.I. slop vision, either, which would be all too easy gruel to churn out these days, but one created and executed by talented humans. TC isn't something I plan to invest heavily in, as the core idea of substituting various European factions of dark Christianity wearing too many crosses* for the Emperor vs. Chaos wearing too many skulls doesn't excite me (even though I often find the latter pretty corporate bland and overpriced these days,) but I'm tuning in because I'm hoping at least a couple hard plastic TC sets will get released that are kitbashable and portable to other settings. While cross-heavy WWI knights aren't my jam, I saw an illustration of an Azeb (Muslim?) soldier that looked very interesting (it wasn't covered in crescents, either.) Most of all, I hope at some point to see hard plastic kits of some of the less-Christian, more monstrous infantry and demons I've seen images of. I can always use more polystyrene fodder for demons and mutants. Resin / 3-D printed stuff interests me a lot less, due to its fragility and toxicity.
It's not for me, but I'm happy for Mormon players that they finally got a dedicated kit from WGA - why not? To my outsider's eyes, the ties are ludicrous but also kind of wonderful; take them away and you'd have a pretty generic-looking grimdark set. But I find Archon kits artistically and technically superior to WGA's - comparing the Prussian kit to the Mormon kit the difference is crystal clear - so I'll be most excited to see what Archon releases down the line. I'm not involved in the Tony Reidy controversy since I didn't have any past dealings with him, and I don't know what his nationality is, but his company style strikes me as American in regrettable ways: too content with "good enough," too focused on doing a lot quickly rather than doing a little really well, and too aesthetically cautious / generic in the name of watching the bottom line. I frequently get the impression that WGA's digital artists are either still cutting their teeth or are too rushed and / or underpaid to do their very best work. I do buy some WGA products because they're cheap and useful for kitbashing, but character-wise they generally feel bland and uninspired to me, like the Wal-Mart of miniature gaming. It'd be nice to get the same sense that WGA is actively trying to up its technical and artistic game the way Archon has over the past decade. I don't always love Archon's designs either - their Deus Lair stuff looks too MTG / D & D generic too me - but technically they're steadily closing the qualitative polystyrene gap with GW / Renedra. (Again, none of this is about any Reidy scandals, and I'm fully aware Prodos / Archon have their own past issues, which I was burned by.)
Only other comment is that I wish TC were 28mm, since so much of my collection isn't Primaris-scaled, and I like to mix-and-match. But I also get that's the trend these days, and I do appreciate the fact that 32mm stuff is easier to paint.
*Trench Crusade is a little bit like mixing dark Christianity, 40K's John Blanche influences on steroids, and a big spoonful of Warzone's human, Dieselpunk, and (mostly) European country-identified factions, isn't it?
Happy to have an option that isn't resin prints, I love FDM printing (and even use it to print larger minis with a 0.2 nozzle), but resin is just too much for me to deal with at the moment.
The warband looks great and 8 minis is very easy as a small painting project.
Hope to see lots more plastic for them, I've got little interest in engaging in the 3D printing world and seeing this on shelves will be great for building communities
I just checked MyMiniFactory.
Buying enough STL files for 3D printing a 700 point army is usually already around 40 Euro. The same price the prussian box costs.
Then you need to 3D print it yourself or someone else does it. Of course you can print an infinite amount but nor sure you need most minis more than once (officer etc)?
TLDR No more resin or STL releases. There will be Warband boxes (like the Prussians), Troop boxes, Elite boxes and Hero boxes. Bulk of the next few years worth of releases will be playtested warband variants, plus some generics like Sniper Priest.
It's ambitious but plastics are much more accessible today than in the past and if they've got the capital then its the perfect move. Don't think I've seen a game before make THAT fast a shift from 3D print to plastics!
But yeah its the best move; the physical market is way bigger than the digital and whilst 3D printing is great, its also much harder to scale up production.
interesting dichotomy between dakka and reddit on this one. I expected dakka to be filled with more accusations of betrayal and stabbing their backers in the back, instead thats all the posts on reddit.
I guess because people here were already aware of this being the next step with how well the KS was going
earning that amount of money and not going full in on HIPS would have been the surprise and "betrayal" here
but the (warhammer) 3D printing community on reddit is a very different bubble in general and I guess we are going to see there a GW level of piracy with everyone going to share models/files or selling close enough rip-offs for Trench Crusade because "reasons"
I for myself just hope they gonna invest a little more time to refine the rules before the book comes out
physical models attract people to the IP the same way the STL designs do, but for the game to stick around it must be more intresting to play it and not just paint 10 guys to post on instagram and forget about it after.
It's a great news for the game and I can't wait to pick a few box in the future.
as for the reddit comments, it feels the people who feel "betrayed" by this decisicion don't want a good alternative game to GW with great art and minis to thrive and more toys to go "brrr" with their 3D printer honestly.
I think they need to stick with the rules as is (baring any essential 'oops that doesn't work' fixes) as nothing will kill people enthusiasm faster than their not yet delivered physical rule book being invalidated
and these are the people who the game is going to be depending on to post about it, play games in stores etc
OrlandotheTechnicoloured wrote: I think they need to stick with the rules as is (baring any essential 'oops that doesn't work' fixes) as nothing will kill people enthusiasm faster than their not yet delivered physical rule book being invalidated
and these are the people who the game is going to be depending on to post about it, play games in stores etc
As usual, Orlando has the right of it.
For better or worse, this is the version of TC that we'll be playing with for 2 or 3 years min.
Meanwhile, my all in physical miniatures box arrived yesterday.
It is currently doing a Schrödinger's cat impersonation, sitting unopened as I'm dreading the amount of QC I'm going to have to do as from most of what I've read the actual miniature porducer didn't do enough QC themselves...
Project Update #59 wrote:Last chance to update Backerkit addresses!
Greetings Crusaders,
The team is back from Spiel in Essen, and after taking a few days to rest, we’re back with a new update.
The Physical Book
Rather than tell you where the book is currently at in production, it may be better to simply show you the photos and video we received from the printers:
As you can see, production of the book is well underway.
The EU books should be ready to start shipping out towards the end of November, and the US books around early-mid December. Of course, there are a few more steps between now and the books being ready to ship from warehouses, so we’ll confirm precise dates as soon as we have them.
This means that it is now time to lock addresses.
Last call for book address changes.
We will be locking down address changes on Monday the 10th, 09h00 CET.
To change your address, you must log into your Backerkit account and change it manually. You can also use the link in your original email or access your account using this link: https://trench-crusade-tabletop.backerkit.com/
After this date all the info will be going straight to our logistics partners and we will not be able to change it. Please note that if your book is sent to the wrong address there is very little chance we can recover it and your order will be lost.
S3D deliveries
S3D sent us a report yesterday evening: they missed the end of the month deadline: there are now around 100 orders remaining from Wave 1. We apologize once again to backers who are still waiting. These will be sent by the beginning of next week (Monday the 10th of November).
Wave 2 will begin shipping shortly after Wave 1 is completed. This is for those of you who completed your Backerkit after the deadline, or S3D’s shipping surveys after shipping began. We’ll post more info about this once it begins, but the procedure will be identical to that announced earlier in the year.
The Digital Rules
Some of you may have already noticed, but the digital 1.0 rules went online today!
For all the information and links, you can check out the article on our website.
Backerkit closing date
With the delivery of Wave 2 and the Book on the horizon we are rapidly closing in on the end of fulfillment for this project.
If you haven’t yet filled out your Backerkit, please note that you must do it before the end of the year or you risk not getting your rewards.
You can log into your Backerkit account to finalise it. You can also use the link in your original email or access your account using this link: https://trench-crusade-tabletop.backerkit.com/.
Apple Pay IDs As a reminder: Backers who pledged to the campaign using an AppleID but haven't completely set up their Apple Pay account (linking their email address to their Apple Wallet) will have issues receiving their emails from BackerKit. Please contact us here and provide us with an alternative email address.
kodos wrote: but for the game to stick around it must be more intresting to play it and not just paint 10 guys to post on instagram and forget about it after.
That about sums up our own experiences in the club thus far with this game..
kodos wrote: but for the game to stick around it must be more intresting to play it and not just paint 10 guys to post on instagram and forget about it after.
That about sums up our own experiences in the club thus far with this game..
At my club 2 people have printed gangs (teams? squads?) and I've started printing terrain, but nothing is painted and no games have been played...
Most games on the indie #28/blanchitsu self-publish scene are all vibe, no substance. But they tend to be from creators with substantial followings because of their high level artistic output, so receive a lot more attention than they deserve. It's another manifestation of hustle culture I suppose, pretty much everyone with any clout in the space is selling a rulebook these days. Or, even more likely, sucking at the Patreon teat on the promise of publishing a rulebook someday.
TheGuest wrote:it feels the people who feel "betrayed" by this decisicion don't want a good alternative game to GW with great art and minis to thrive and more toys to go "brrr" with their 3D printer honestly.
Didn't they say that they are kinda "miniature agnostic" in that they encourage people to make and kitbash their own minis for the game? Meaning that anybody could make miniatures (like for 3D printers) for Trench Crusade, they'd just not be from the makers of the game.
TheGuest wrote:it feels the people who feel "betrayed" by this decisicion don't want a good alternative game to GW with great art and minis to thrive and more toys to go "brrr" with their 3D printer honestly.
Didn't they say that they are kinda "miniature agnostic" in that they encourage people to make and kitbash their own minis for the game? Meaning that anybody could make miniatures (like for 3D printers) for Trench Crusade, they'd just not be from the makers of the game.
Honestly any game can be "miniature agnostic" if someone makes a model on the right base size and comparable height (for those games where the latter has importance).
GW don't market Warhammer as "miniature agnostic" but there are dozens of firms making proxies for individual and whole armies.
Also a lot of small firms are very open about being agnostic at the start because they need "games on tables" more than anything else. Once they get to a point where they've a healthy active playerbase on their own products they tend to not so much "shut down" as just do what GW did - stop talking about other firms and focus on their own marketing because now its a serious business making it's way.
TC have sold licences and teamed up with other creators; so perhaps part of their feeling is that they can focus on physical whilst their partners will do digital stuff and satisfy that market of die-hard STL only gamers
The makers of TC announced that they focus on plastic models and the models released in plastic won't be released as STL
Prior to that the announced that only creators with a licence being allowed to make official models and distribute designs
Something to be expected given the money they made with Kickstarter but the 3D printing community now sees this as betrayal on them because they jumped into it believing everyone can create models and sell them off etsy or get the models for free
For them TC was like the big alternative to 40k, looking similar but they can legally do what they cannot do with 40k. Now both games being "the same" regarding STLs hence people who expected something else are angry
The game doesn't really interest me, it feels like another 'we're not a 40k clone' clone that regularly pops up but gained a lot of success not only because of the names attached to creating it but because 'its not 40k' and some people really seem desperate to play 40k without giving GW money. I also found TC became tiresome quickly due to the amount of unsolicited comments popping up from people pushing it in the way they were across the 40k community "Why not drop 40k for TC because...". Its the 'watchtower' of the wargaming community.
The new plastic minis really confuse me though. Trench Crusades one USP is that the game was meant to be more artistic + creative. A convertors dream. But the first plastic set they release is super generic and very 'Games-workshop-y' both in style and cost. Now new players are all going to have identical looking warbands. I know the resin minis all look the same, but I always assumed that they were just a 'sample' of things from the universe to get people into it. For the time, effort, and cost that went into making a plastic kit I would have thought they would have put together a kit that more like historical kits or older GW kits, that could be put together in a huge variety of ways, with tons of spare parts. Yes all plastic 'can' be converted, but for the most part the kit that has been released is more what I'd expect from something that releases 'named' characters for a skirmish game with limited options.
The reason I prefaced this with my opinion that the game doesn't interest me, is that perhaps a plastic kit with lots of options isn't the sort of thing the TC fan base is after/needed for the game after all. I'm not super knowledgable after all, as I've not been following the game properly. But I find it a very weird choice. I'm only interested in it as far as curiosity that there is so much money having been made on the kickstarter which seems to have totally altered the games own original design philosophy.
kodos wrote: Now both games being "the same" regarding STLs hence people who expected something else are angry
They aren't the same regarding STLs. They are still enabling 3rd party manufactures, like Westfalia and Creature Caster to produce official STL releases. Printers will still have access to all the core factions and going forward many more sub-factions.
kodos wrote: The makers of TC announced that they focus on plastic models and the models released in plastic won't be released as STL
Prior to that the announced that only creators with a licence being allowed to make official models and distribute designs
Something to be expected given the money they made with Kickstarter but the 3D printing community now sees this as betrayal on them because they jumped into it believing everyone can create models and sell them off etsy or get the models for free
For them TC was like the big alternative to 40k, looking similar but they can legally do what they cannot do with 40k. Now both games being "the same" regarding STLs hence people who expected something else are angry
Thanks for writing that up, I also didn't know what the deal was, just read the whinging.
Boggles my mind a bit because surely people have worked out by now that a free reign of printing whatever they like under an IP would never be sustainable?
It's basically because all they are thinking is that STLs are cheap (and they are insanely cheap) and they don't want to spend more.
They don't really concern themselves with the fact that manufacture using STLs scales up poorly; or that growth of the firm into physical allows them to tap into a huge market of customers; nor that many STL customers are "one and done" or burn out pretty fast so they don't have as good a long term viability - at least compared to physical customers who have to buy product to continue to get product.
So yeah I suspect this will all blow over fairlyfast; its likely just a bit worse because TC have gone SO fast with this change. The KS is still fresh in people's mind.
on the painting vs playing - I have a fully painted Heretic Legion faction, and my Iron Sultanate are primed. I was supposed to be playing a buddy tomorrow but yet again, family things have got in the way. He's had a game recently and loved it. So that's three of us locally, which is a good start. There aren't many bat rep channels so I'll definitely be filming and uploading some games, even if they're solo efforts.
RexHavoc wrote: The game doesn't really interest me, it feels like another 'we're not a 40k clone' clone that regularly pops up but gained a lot of success not only because of the names attached to creating it but because 'its not 40k' and some people really seem desperate to play 40k without giving GW money.
This segment of our gaming population probably exists, but TC isn't even close to being a 40K clone/killer/etc.
Maybe more of a Kill Team 'clone', or Mordenheim, or...Necromunda?
It is its own thing, sorta, and it will be interesting to see where it goes from here.
There will still be plenty of licensed 3D minis I'd think, eventually - as well as lots of unofficial but sure as hell (!) close enough anyway miniatures too!
I didn't follow the campaign but did they promise more STLs explicitly in the future? Are they going back on their kickstarter promises now and changing the deal after the fact Vader-style? Or did/will they fulfill their obligations and then afterwards entirely switch their business model?
the actual game size is irrelevant for that as this can change over time for both (TC won't stay a 10 model skirmish for long if the company wants to be around for some time)
TC replicates very much the original style and size of 40k, just being alt history instead of the far future
it isn't like Kill Team or Necromunda in that regard as those games are following a different style and never had that old school 40k vibe
Boggles my mind a bit because surely people have worked out by now that a free reign of printing whatever they like under an IP would never be sustainable?
That a company needs to sell things both today AND tomorrow to remain in operation was obvious, but the messaging from TC before and around the Kickstarter was... well, let's just say it failed to acknowledge some basic realities of running a business.
Whatever storm they're reaping from their fledgeling community is one they've sown themselves.
TLDR No more resin or STL releases. There will be Warband boxes (like the Prussians), Troop boxes, Elite boxes and Hero boxes. Bulk of the next few years worth of releases will be playtested warband variants, plus some generics like Sniper Priest.
It's almost as if they wanted to make money and be popular.
Automatically Appended Next Post:
lord_blackfang wrote: Will Trench Crusade kill Dungeons and Lasers? Will it kill Conquest? Will it kill your dog? We just don't know.
Interesting to see TC become a fully formed game with plastic box sets, etc.
We've got a few members of the club who have been playing, though so far, I think it's all been proxies or extensive kitbashes. One might be prints of the official models.
For myself if I do anything it would be via proxy or kitbash. I'm on the fence as whether or not to join in.
They've gone from resin STL sales to plastic in 1 year. I don't think some people realise just how insanely well that means they've done to advance that fast. Normally to build up the sales to even consider plastics you have to wait years even after a major campaign to have built up the resources to achieve that.
Granted plastics are generally more accessible now than ever before, but it's still a huge step in a VERY small timeframe.
The KS made 5 million, at that point you either go plastic or take the money and run, there's no in between, you can't be a part time garage company.
Will it succeed? I have my doubts, I think, like most influencer projects, TC is all style no substance and won't survive leaving the instagram art scene.
As lord_blackfang says with the volume of minis needed (and the clear evidence their print farm partners who said they'd cope with the load not able to do so)
they could either pivot into plastic
or go metal if there are any good volume contract casters left (?) which isn't conducive to a growing game any more anyway
the usual question here is what is the market and does the target audiance already have everything they want
so assuming that with a KS that made 5 millions that everyone who wanted a pre-made resin print or the files to print at home bought them already with the KS is not far off and there is no real long term buisness left here
hence going after the part of the market that does not participtated in the KS which are LGS and people without printers and/or who like plastics
a physical rulebook that needs to look ace and the plastic box with iconic but not over the top models that hits the shelf at the same time (I would have gone with anything but the Prussians but I can see why the first models going twith the book are those)
the problem I see here is if content creators predict it as 40k Killer
is also a GrimDark alternative WW1 setting, like classic 40k, but GW left that space some time ago and the current version of 40k is nothing like that
so it might be the thing the "old" people are missing from current 40k and that is why it is popular, the same way other games get popular with those who fall out of the 40k bubble, but to be a 40k killer it needs it misses not just in models (like a starter box for all factions on release) but also on rules
the Kingdom Death comparision isn't a bad one here
Yeah Kingdom Death. I didn't get into it but from what I saw KD was about gorgeous resin models with a lot of transgression and stuff you won't see in a shop on Main/High Street.
TC has the same two things going for it, great designs and transgression, overtly using religion symbols in way that would shock the PTA and get the game banned if they knew or cared.
So it will attract a lot of the same crowd at KD, we'll see if plastics give it more legs than KD which never became more than a niche game.
While this is not scientific, a search of Kingdom Death in our gallery finds 535 images.
From a business standpoint I would expect in a few years for it offer a mass battle version. GW did not become a multibillion pound company by selling gamers 10 space marines, they succeeded by selling us armies of 100+ space marines and then getting us to buy the same thing again but paint it a different color.
I think people see what they want to see in TC. Like yes, you can do your own dudes no problem, have fun. But also here's an extensive set of official faction designs for you to print at home. The rules say that you should go for WYSIWYG, but the official minis have no loadout variability at all.
I doubt the Factory Fortress team got together and said "LETS KILL 40K!", it just took off far better than any of them imagined it would.
this has nothing to with new company but the size of the game
if your whole army is 8 models, the price will be different than for a game where your army is 80 models
a mould for plastics will cost the same no matter if you sell 8 or 80, so the price needs to reflect that.
it also means the GW models are overpriced by a lot for what you need and they expect to sell
but if you think that TC is matching GW prices because you pay 40€ instead of 400€ to play it, this is on you.
I doubt the Factory Fortress team got together and said "LETS KILL 40K!"
Obviously not, it's just billed like that by clickbait farmers and the most toxic fanbois.
yep! Incredibly frustrating. I made a counter video to this type of "SHOULD GW BE SCARED?!" content a while back. It didn't perform well but it has aged well
kodos wrote: this has nothing to with new company but the size of the game
if your whole army is 8 models, the price will be different than for a game where your army is 80 models
This is something that always annoys me cause sometimes people say things like "Infinity beats GW cause an army is cheaper" whilst never admitting that an Infinity army is less models than a single infantry squad for a GW army.
But yeah people often don't think beyond their own pockets when it comes to pricing; so they don't consider that a game has to make regular long term income and such. Heck I could see TC doing the same thing other skirmishers have done and steadily grow army size over time; perhaps even splintering into two rule systems - one battle one skirmish (something Warmachine should have pushed hard in 3rd edition honestly).
Of course some hold on - Infinity has done great at holding onto skirmish scale whilst also steadily expanding over the years.
I think it's a bit disingenuous to say because it's a skirmish game you can justify higher prices per model.
There are 12 factions planned for Trench Crusade, with each war band requiring 2 boxes of minis, so if they are all the same price you are looking at £64 per warband, and if you want to collect each one, that's over £700 which is comparable to a GW army.
A fairer comparison would be to something like Necromunda, where the gangs are comparable to Trench Crusade. Again, a Necromunda gang ends up being cheaper than the Trench Crusade plastics.
I get that it's a new game and plastics are expensive to produce, I just don't think I will be investing at those prices for a game that may or not be around in a couple of years time, whereas I know GW games are supported long term.
However, I get that my opinion probably doesn't match many other (if any) people's opinions. So, not trying to be argumentative or bashing the game/creators. I was just surprised by the pricing.
Well if you think that the cost for 8-10 models is high for GW and TC then look at the Perry plastics and the prices of them compared to the amount of miniatures that you get.
At the end of the day everyone has thier own likes and dislikes. Price will play a big part in any purchase too. But when you look at the model count needed and the fact you can kitbash miniatures together from two or more boxes to give you the troops that you need. It gets harder if you plan on trying to kitbash some factions in TC but that is part of the fun of the game setting and look.
I think comparing TC to Necromunda is pretty good as you will need two boxes to give you some variety to your forces. TC only has the one out so far for the Prussians but if another box gets released for them to add other units into the roster it will attract more people.
It all takes time as with any new game and you will always get people saying i wish they did this set first and such comments.
As to will it be comparable to 40K we will have to wait and see.
Maybe they will do a larger scale version of the game at a smaller scale so they can add more units that would be too big in 32mm scale.
I doubt the Factory Fortress team got together and said "LETS KILL 40K!"
Obviously not, it's just billed like that by clickbait farmers and the most toxic fanbois.
yep! Incredibly frustrating. I made a counter video to this type of "SHOULD GW BE SCARED?!" content a while back. It didn't perform well but it has aged well
I agree that the transition to plastic should be a good thing but they are going to need to get into retail because paying 70% more for shipping the kit is more than I'm willing to pay. Unfortunately all my LGS have said TC isn't currently welcome due to theme and primarily being STLs.
Surprisingly a store around here has it up for pre-order, but at €39,99 it's a bit steep, though at least shipping would be cheaper than to order from TC itself. Also, YMMV, but as others have mentioned, it feels like a shame to have one model wasted on just being a musician.
StraightSilver wrote:I think it's a bit disingenuous to say because it's a skirmish game you can justify higher prices per model.
There are 12 factions planned for Trench Crusade, with each war band requiring 2 boxes of minis, so if they are all the same price you are looking at £64 per warband, and if you want to collect each one, that's over £700 which is comparable to a GW army.
A fairer comparison would be to something like Necromunda, where the gangs are comparable to Trench Crusade. Again, a Necromunda gang ends up being cheaper than the Trench Crusade plastics.
And if you'd collect all Necromunda gangs including all resin hangers-on and upgrade kits, you'd be spending more than Trench Crusade, but that feels about as unrealistic a scenario as having to collect every single Trench Crusade warband for some unspecified reason. While comparisons of prices per model or per warband are all valid in their own ways, the actual minimum cost to start playing is a pretty relevant metric for new players (and presumably one of the reasons skirmish games have gotten rather popular over the last decade).
StraightSilver wrote:Less impressed by the pricing though. £32 for 8 minis is more expensive than GW (10 Cadians are £32.50).
I get that they are a new company and plastics are expensive, but matching GW prices at this stage seems risky to me.
But then, Inquisitorial Agents are £35.50 for 6.5 models. And a Commissar £25.00 for 1 model. Which of these is the fair comparison to the Trench Crusade models and prices? Or indeed, why do they differ from each other? Because GW clearly also justifies higher prices for models players need fewer of, which makes sense both from a player perspective (paying rather a lot for one model isn't as bad if only ever planning to buy one), and the manufacturer perspective (a lower volume of sales is expected from character models than troops, so they have to be priced higher to be worth the investment in plastic moulds).
Of course, GW anyway has the massive scale (and known customer base) advantages, so if Trench Crusade models would hypothetically be sold for the same price, GW would still be making a bigger profit. I do hope they picked a reasonable price point that balances costs with expected sales, but time will tell.
I do assume at least some proportion of TC's customers won't be put off by the prices; many in the grimdark crowd seem happy to buy a small hoard of GW kits to convert a single perfect model with 1 bit from each set, and at least for now I assume many other customers at least have a GW background, so a price tag that is in very much the same ballpark area is probably perfectly acceptable. But then, other customers are mainly interested in printing their own figures, or kitbashing from external kits, so it's a diverse and tricky customer base in that sense.
… if you'd collect all Necromunda gangs including all resin hangers-on and upgrade kits, you'd be spending more than Trench Crusade, but that feels about as unrealistic…
Not that unrealistic Admittedly I am a hoarder/whale - but I do have everything Necromunda…
Books
We're delighted to announce that production of the rulebooks is now complete! Here is the current delivery timeline.
EU, UK and RoW
Books destined for the EU, the UK and RoW will be with the logistics company by the end of this week and they will begin prepping packages for delivery. We estimate shipping to backers will begin around the 26th of November. You will be receiving an email with tracking information as soon as your order ships.
USA and CA Books for backers in the USA and Canada are currently in transit, but won’t be with the logistics company until mid/late December. We will be trying to get as many books as possible sent before the holidays, but shipping for the 14000 copies is expected to last around 2-3 weeks, so it will be continuing into early January. You will receive an email with tracking information as soon as your order goes out.
As shipping will begin during the holiday season, we are setting up a system so that you can request the shipping of your book be held until early January if you are traveling or otherwise away from home during this period.
If you want us to hold your book, you can go to the contact form on our website. Select the “(US KS Backers) - Hold book until January” subject and make sure you use the same email address as the one in your Backerkit account's “Email” section. You can also simply paste it in as your message too. We will put you on the list for your book to be shipped out starting on the 5th of January.
This needs to be done by the 14th of December and by no other means than the website contact form. Anyone not on the list by then will have their book shipped ASAP.
Minis
We can (finally) confirm that Shop3D has now finished shipping out the first, main wave of miniatures. If you were in Wave 1 and still haven't received a shipping notification from S3D, please contact us at customer.support@trenchcrusade.com.
There are still around 300 orders to go out in Wave 2 for those of you that were late with your Backerkit or S3D shipping surveys. These will be shipped out before the end of the year.
If you have any issues with the minis you received, or if there was something missing from your order, please reach out to S3D at hello@3dcltd.com and they will help you.
If you haven’t yet filled out your Backerkit, please note that you must do it before the end of the year, or you risk not getting your rewards.
You can log into your Backerkit account to finalise it. You can also use the link in your original email or access your account using this link: https://trench-crusade-tabletop.backerkit.com/.
Apple Pay IDs As a reminder: Backers who pledged to the campaign using an AppleID but haven't completely set up their Apple Pay account (linking their email address to their Apple Wallet) will have issues receiving their emails from BackerKit. Please contact us here and provide us with an alternative email address.
kendoka wrote: … if you'd collect all Necromunda gangs including all resin hangers-on and upgrade kits, you'd be spending more than Trench Crusade, but that feels about as unrealistic…
Not that unrealistic Admittedly I am a hoarder/whale - but I do have everything Necromunda…
I don't know why I phrased it like that, I've met wargamers. "uncommon" is probably the better choice of words; of course there will be some people who do collect the full range (and I imagine a handful of people ordered one of every Trench Crusade warband too), but it probably doesn't describe the typical, average, median, whatever, customer. The cost of collecting all isn't much of an indication of what someone would typically spend to play the game, which I guess was the main point of the comparison.
(Yeah, I'm certainly a "collector" myself, but thankfully without full completionist tendencies... thus far.)
There are a few pointers that make me think the game is going to succeed (the setting/backgroud, the minis, the rules & 'open' use of minis) but the most convincing thing to me is that this game already has a really (and I mean really) strong, borderline rabid (and I mean that in the nicest possible way!) SM fanbase. It has already hit big numbers, people are already churning out some incredible minis for it, lots of expos and shows and things like that.
Most notably I have already seen one guy with a massive TC tattoo across his chest, and I know people have been doing it for a long time with Warhammer but this game is still young. So when I saw that, I thought well done Tuomas Pirinen you have done it
North Star Military Figures wrote:Trench Crusade.
Great news, we've just been informed by Trench Crusade that the next three plastic box sets are under way, planned for release March 2026.
We'll be taking pre-orders very soon, make sure you keep an eye on our announcements so you don't miss out.
The next three sets will be:
Sniper Priests,
Prussian Yeomen,
Prussian Stosstrupen.
We looking forward to seeing the first pictures of the figures as much as you are!
Pacific wrote: There are a few pointers that make me think the game is going to succeed (the setting/backgroud, the minis, the rules & 'open' use of minis) but the most convincing thing to me is that this game already has a really (and I mean really) strong, borderline rabid (and I mean that in the nicest possible way!) SM fanbase. It has already hit big numbers, people are already churning out some incredible minis for it, lots of expos and shows and things like that.
Most notably I have already seen one guy with a massive TC tattoo across his chest, and I know people have been doing it for a long time with Warhammer but this game is still young. So when I saw that, I thought well done Tuomas Pirinen you have done it
A 'rabid' fanbase doesn't guarantee long-term success. And rabid fans can become rabid haters. At one point Warmachine was looking like a challenger to WH40k (at least in the US), and it sort of collapsed in on itself. In fact, I can see a few other similarities with Warmachine, although clearly TC is far less cartoony.
I am pleased for the game's success, and from what I have seen their first set of plastic minis is very good. I am just wary of the way they have ported real world religious imagery and themes directly into the game world. It would probably have made an awesome (R-rated) film, but as a game it's potentially more problematic. I also find the WW1 setting very limited from a gaming perspective, although perhaps they will branch out from there.
Just had my first game last week. Enjoyed it quite a bit and I'll probably play again. Unfortunately, I'm not likely to add to the financial success of the game as I see it mostly as a chance for grim kitbashing and to use some Steampunk Arab'ish minis that I converted over decade ago.
Still, that's now the majority of our little club that likes the game and will play again.
Here's the figures I used for Iron Sultanate. Converted and Repainted Mage Knight Khamsin.
North Star Military Figures wrote:Trench Crusade.
Great news, we've just been informed by Trench Crusade that the next three plastic box sets are under way, planned for release March 2026.
We'll be taking pre-orders very soon, make sure you keep an eye on our announcements so you don't miss out.
The next three sets will be:
Sniper Priests,
Prussian Yeomen,
Prussian Stosstrupen.
We looking forward to seeing the first pictures of the figures as much as you are!
Spoiler:
Thanks for sharing, I will look forward to these with anticipation. I had hoped for mechanised infantry, but this'll do. Hopefully more shotguns are included as options for either.
Project Update #62 wrote:December Book delivery update
Greetings Crusaders,
We have a new update for you on the delivery of the book!
EU/UK/RoW
Deliveries began last week, and a certain number of you have already received your books!
However, only about 1/3rd have gone out, so if you haven't received your notification email yet, you don’t need to worry. Shipping is probably going to last about 2 more weeks, so please be patient while our logistics partners work their way through the thousands of orders going out during the already busy holiday season.
You’ll receive a tracking email from UPS when your book ships. This will be sent to the email you used on your Backerkit account. The delivery will be coming from GREEN LOGISTICS POLSKA SP. Z O.O.
USA/CA Some bad news on this front I’m afraid folks: we’ve been informed that the shipment of books will not be arriving until the 27th of December now. As a result, deliveries will not begin until the new year. We apologize for this delay, but it is completely outside of our control. Whilst we were expecting a delay of a few days due to the busy season, we weren’t expecting nearly two weeks. We’re currently discussing dates with the logistics company and will have more info in the next update.
Book version
The version of the rules in the book is 1.0. The book contains about a dozen small errors which got past us into print, but they are all very minor, and none of them will cause any issues with play. You can consult the errata here.
However, as we have said from the start, the rulebook is a living document. It was always meant to undergo regular updates to better adapt to the evolving state of the game, new releases, etc.
Originally we did not plan to update the rules any time soon, but given the way the project has grown and allowed us to develop our design team, we’ve already been able to publish an updated version 1.0.1., which you can download from the Rules page of our website.
To clarify however, the 1.0 ruleset is still 100% relevant and playable, and is the Trench Crusade you all know and love. Nothing is going to change that!
Book Delivery issues
Should you have any issues with the delivery of your book, you can contact us at customer.service@trenchcrusade.com. Please do not contact us asking where your book is until we have announced in an update that the shipping for your region is complete. As mentioned above, you will receive a tracking email when your book is dispatched.
Replacements
If your book arrives with any major issues that would compromise its use, such as rips or large dents, we will of course send out a replacement. Please understand however that we will not be able to issue replacements for small scratches, dents and similar minor damage.
Concerning packaging, it seems like part of the first wave of books was not sent out with the same level of protection that we received our sample copies in. The reason for this is something we’re still trying to ascertain with our supplier. In any case, this has since been corrected.
Miniatures
The delivery of Wave 2 now covers all those who supplied their delivery details before September this year. S3D are currently packaging the final orders.
If you have any issues with the minis you have received, or if there was something missing from your order, please reach out to S3D at hello@3dcltd.com and they will help you.
If you haven’t yet filled out your Backerkit, please note that you must do it before the end of the year or you risk not getting your rewards.
You can log into your Backerkit account to finalise it. You can also use the link in your original email or access your account using this link: https://trench-crusade-tabletop.backerkit.com/.
Apple Pay IDs As a reminder: Backers who pledged to the campaign using an AppleID but haven't completely set up their Apple Pay account (linking their email address to their Apple Wallet) will have issues receiving their emails from BackerKit. Please contact us here and provide us with an alternative email address.
We're sorry for the delay on these guys but very excited that we've been able to expand the set with more models! Instead of 7 you now get 11 32mm Trench Missionaries!
We're just waiting for the boxes to print in both the US and UK and we'll have these packed and shipped off to you! Check out the set here!