Alfndrate wrote: Ryan, I'm assuming you're Kay? If so, thank you for that tasty Maggie Hendricks you served up as a second course.
You maul Maggie Hendricks for 2 damage. They die.
I was just about to say I've got her down to 2HP, I then swung with my last AP, and my page double re-freshed so I never saw the result of it, I'm glad you got the kill.
So far the hunting here is easy. The humans are not as well organized or as active as those in Vinetown.
The original primary targets still elude us. Kill any UD Farks that you see. They are good secondary targets since they have killed three of our members.
EDIT: JustDave, can you nominate targets for our horde members that are still wrecking face in Vinetown? I would ask Fitzz or Monster Rain but they seem to have gone very, very quiet.
Just don't start calling him "Garçon", unless you want a fight.
I'd just like to say despite the implication of all this we had seperate rooms. I don't want EldarC or the rest of the KT getting upset that I'm playing favourites with some exotic Amurikan Hussey. I love you all equally!
You are inside the Kill Team Target Building, in the near-darkness of the main dancefloor. With the lights out, you can hardly see anything. The doors to the street have been left wide open. Also here is Magnitude (60HP).
Time to rest and wait a bit for our scout to find those UD Farks.
We can raid and ruin nearby buildings in the meantime. One nice thing about this suburb is it has far less routes for Free Running so you can actually force the humans to walk in the streets once you ruin a few key buildings.
Alfndrate wrote: What skill let's you ransack buildings? I'm still learning how to walk and stand back up like a real zombie (half way to ankle grab)
It's another skill on the memories of life branch. Most get it quite late on as you don't generate any xp by using it, it just inconveniences the Oomies. Ankle grab is a very good skill though.
You are inside the Nott Museum, its exhibition of pottery now thick with dust. The doors to the street have been left wide open. Also here is Volitan (60HP).
A portable generator has been set up here. It is out of fuel, and connected to a powered-down radio transmitter. One room of the museum has been cleared, for the display of a Grecian urn, a Ming vase, a terracotta vase and an earthenware vase.
Somebody has spraypainted EHB EHB EHB - simple, effective, & annoys jerdanja onto a wall.
Automatically Appended Next Post: The block side building (2N from Nott) is on its last level of barricade if someone wants to finish the job and crack it open to see if the insides are juicy.
Yeah, I saw the note about Mad 'Atter. Who did he take out with the syringe?
I'm out of AP since I battered down the defenses of the Museum earlier.
For the Kill Team guys, I went ahead and wrote a description of the building in the Urban Dead Wiki. Originally, none of the buildings had descriptions or histories in the Wiki. Players added them in. Some suburbs, like the one we are currently in, had a lot of buildings with no descriptions or histories. If you see one like that, you can update the Wiki to add to the character and background of the city of Malton.
Just don't change the stuff that has already been written for description and history of other buildings.
If you see something in the description or history of our building that you think could improve, let me know via a PM.
He definitely was not an UD Fark, just a random level 13 player.
What are the odds that he would show up in our off-the-beaten-path location and stick a needle in Alf?
The guy is a revivification magnet. LOL
EDIT: Thanks! I thought long and hard about whether whippy sticks would be enough of a deterrent and sadly, decided that they would not be enough. So much for my justification for keeping all of them through the years.
Dr Crump came in and shot me several times---I followed him up 5 blocks and ate him. I dig Scent Death. Resting back at our stronghold to save up more AP.
AgeOfEgos wrote: Dr Crump came in and shot me several times---I followed him up 5 blocks and ate him. I dig Scent Death. Resting back at our stronghold to save up more AP.
Ha! That's great!
EDIT: I ruined the museum.
There is a Level 1 breather named Colsen88 that is standing in the park. I took 30 HP from him. Perhaps someone else can finish him.
I'm looking for a shotgun or 9 to blow some heads off with!
Eh? Did they get you in the base? I didn't get an update when AgeOfEgos was shot earlier and I see no update on your revivification either. Puzzling?
Twoshoesvans wrote:looking to join! Ill make my way towards the herd as my AP builds back up.
Totally new to this, advice appreciated.
Welcome Twoshoesvans!
Post your character link so everyone can add you, and change your group to The Nurglings. Then look at the list in the OP in one of the spoiler tags that has all of our links so that you can add us to your contact list. Then you will see friends on the screen and can hear feeding groans from other horde members.
We're split right now between central Crowbank and the northwestern corner of Vinetown. Head for either place and we'll guide you in once you get closer.
I think he is in progress, I used a first aid on myself out of boredom, then i appeared with a laundry list of damage. Unfortunately I cured myself of infection if that was the way to kill me. VanRaven, please continue to claw at me tender lvl 1 flesh.
I'm looking for a shotgun or 9 to blow some heads off with!
Eh? Did they get you in the base? I didn't get an update when AgeOfEgos was shot earlier and I see no update on your revivification either. Puzzling?
Yeah, there's something fishy going on.
I had a few speeches from some oomies trying to find out if I was looking for revivication - appearantly breaking in and mauling someone wasn't enough of a indicator. Then It said someone had taken a DNA sample and that was the last note I got. My status listed me as 0 hp and when I got up I was a blinking oomie!
Its possible Blockside is Necrotech but I saw no evidence of it?
Blocksidge is a Necrotech building, one of three nearby.
We should ruin the factory first since it is a rare resource type (generators) in the local area, and it is a Free Running Path across northern Crowbank.
Then I would be willing to ruin all of the NT buildings, hospitals, and police stations.
We could use another kill team so that we can hit multiple targets. I believe our kill team is now at ten zombies:
Well aren't I the silly Zed for breaking in and just standing there.
That seems like a good number but many more and our harassment of Vinetown will diminish? No biggie but we might as well relocate here if MDK are going to easily deal with the odd Nurgling?
That is a good point about Vinetown. I think we have about as many active players there as we have here so we cannot afford to bring any more to Crowbank.
I guess the only solution is to recruit more members or get our inactive players to stand back up again for the cause.
I think we should stick with the ten, but maybe if JB sorts us into combat squads of 5, then we can hit multiple targets, if we find a big target, then come back together as a full team to take it out.
If we all had a full set of zed skills, groups of five would work. However, we need to get Alfndrate and Twoshoesvan up to full capability first.
Fortunately, this suburb is less stacked against us for zombie tactics so we might get more done here with ten than 15 or 20 could accomplish in Vinetown.
Free Running routes are less common and easily broken.
No mall in the suburb.
Only one factory and it is a bit of distance to get to the next nearest factories in Roftwood, especially if they want to use Free Running.
Only three police stations (Vinetown has four).
The human advantage appears to be hospitals and Necrotech facilities but we can work on that.
gunslingerpro wrote: We've got the heat up in Vinetown. Just need better coordination.
I hoped that JustDave would wield his marshal's baton over there. Everyone over that way is too quiet in the thread. That makes it more difficult for each of you to know when people are tearing stuff up.
Alf, we have a target in the Style Towers. He's one of those UD Farks. I just need more AP before I lurch over there. I'll probably hit it around 5 or 6 AM Central European Time. That is probably around 11 or 12 PM in US Eastern Time.
Im still in club dowall, i only have 16 AP, waiting for a full recharge since it takes me 2AP to move (my understanding of zombie movement). How often do you go out to ravage the locals? and how far is it for a slow mover like myself?
I'm on a decent amount of ap now, so if you pm me JB when you are going and where to I'll join. Try and put some bodies out on to the street for the new bloods to feed on.
Twoshoesvans wrote: Im still in club dowall, i only have 16 AP, waiting for a full recharge since it takes me 2AP to move (my understanding of zombie movement). How often do you go out to ravage the locals? and how far is it for a slow mover like myself?
I only go out once a day, usually around 6 PM Central European Time. I think the other guys use different times.
The factory and hospital just west of us are close targets, 2 moves to the hospital and 3 to the factory. Style Towers is also a target since UD Fark is using it. That building is exactly 3 moves southwest of us and is heavily barricaded at the moment.
Twoshoesvans wrote: Im still in club dowall, i only have 16 AP, waiting for a full recharge since it takes me 2AP to move (my understanding of zombie movement). How often do you go out to ravage the locals? and how far is it for a slow mover like myself?
I only go out once a day, usually around 6 PM Central European Time. I think the other guys use different times.
The factory and hospital just west of us are close targets, 2 moves to the hospital and 3 to the factory. Style Towers is also a target since UD Fark is using it. That building is exactly 3 moves southwest of us and is heavily barricaded at the moment.
Set a target and then people attack when they can. Some use their AP more sparingly. You should save AP until the veteran zombies drag wounded humans into the street for you, Alfndrate, and DrkOblitr8r to finish off. You get 10XP for each kill.
I attacked the guy at the hospital and he is down to 50hp!
So I destroyed the radio transmitter and took a swing at the generator
Automatically Appended Next Post: Barfboo (the ladyfriend) has joined us in the club. She is a free meal for whoever needs it. She is at 25hp right now. Once she gets some AP back I will tell her to step outside with a free meal sign
sparkywtf wrote: I attacked the guy at the hospital and he is down to 50hp!
So I destroyed the radio transmitter and took a swing at the generator
Automatically Appended Next Post: Barfboo (the ladyfriend) has joined us in the club. She is a free meal for whoever needs it. She is at 25hp right now. Once she gets some AP back I will tell her to step outside with a free meal sign
I've infected barfboo and got here down a few hp but its too dark in the club. She'll have to take herself outside and (un)die with dignity.
sparkywtf wrote: I attacked the guy at the hospital and he is down to 50hp!
So I destroyed the radio transmitter and took a swing at the generator
Automatically Appended Next Post: Barfboo (the ladyfriend) has joined us in the club. She is a free meal for whoever needs it. She is at 25hp right now. Once she gets some AP back I will tell her to step outside with a free meal sign
I've infected barfboo and got here down a few hp but its too dark in the club. She'll have to take herself outside and (un)die with dignity.
The revive points in Crowbank are Gear Alley, Templar Place, Plummer Avenue, and the cemetery north of Gayler Library.
I'm also standing up outside Styles Towers. There are two zombies southwest of that block that I thought might be a part of our kill team, but they are not.
I'll leave it at that for an easy kill for one of our younglings
You are standing outside Style Towers, an imposing yellow-stone building covered in abandoned scaffolding. The building has been quite strongly barricaded. Also here is xiola01 (3HP).
He's infected as well, so he won't be able to run far either.
We have (had) a random killing us, a user by the name of Jyve. He's not UD Fark, just seems like he's a harman looking to survive. We should fix his unhealthy obsession with living
Edit: Thanks to the nice chap that ruined Style Towers!
Alfndrate wrote:We have (had) a random killing us, a user by the name of Jyve. He's not UD Fark, just seems like he's a harman looking to survive. We should fix his unhealthy obsession with living
Edit: Thanks to the nice chap that ruined Style Towers!
Where to now boss? I'm hungry for chicken
No worries bro, I opened the doors expected some feed, but there was none so I threw a hissy fit. Also I must say I sense you are beginning to enjoy yourself a bit more now you have your first killz.
JB wrote:Our elite scout reported three breathers at the Burfield Motel just two squares north of the Nott Museum.
Don't waste your AP, let the big zeds do the heavy lifting and you take the kills and meatshield. It's the circle of unlife! [holds an undead lion up to the assembled killteam]
Alfndrate wrote:We have (had) a random killing us, a user by the name of Jyve. He's not UD Fark, just seems like he's a harman looking to survive. We should fix his unhealthy obsession with living
Edit: Thanks to the nice chap that ruined Style Towers!
Where to now boss? I'm hungry for chicken
No worries bro, I opened the doors expected some feed, but there was none so I threw a hissy fit. Also I must say I sense you are beginning to enjoy yourself a bit more now you have your first killz.
I am, a few kills will do that to a young zombie
Also Casey, you've traveled with the Big Bash before, how do they choose their next location? I'm trying to decide if my human alt should cheese it and gtfo from a neighboring suburb, or if he's alright where he is.
Alfndrate wrote:We have (had) a random killing us, a user by the name of Jyve. He's not UD Fark, just seems like he's a harman looking to survive. We should fix his unhealthy obsession with living
Edit: Thanks to the nice chap that ruined Style Towers!
Where to now boss? I'm hungry for chicken
No worries bro, I opened the doors expected some feed, but there was none so I threw a hissy fit. Also I must say I sense you are beginning to enjoy yourself a bit more now you have your first killz.
I am, a few kills will do that to a young zombie
Also Casey, you've traveled with the Big Bash before, how do they choose their next location? I'm trying to decide if my human alt should cheese it and gtfo from a neighboring suburb, or if he's alright where he is.
It's all done via a super secret forum or podcast I believe...
Alfndrate wrote: Also Casey, you've traveled with the Big Bash before, how do they choose their next location? I'm trying to decide if my human alt should cheese it and gtfo from a neighboring suburb, or if he's alright where he is.
Choose? If it's in their path it's already ruined.
Definitely get out the way or prepare to get chewed. The next suburb isn't chosen by any particular method, just one of the adjacents. Buildings within suburbs are advertised as suggested attack points but there are enough players that all the buildings will go down anyway. Generally they'll work from one side to the other just becuase it's natural but a mall or such will attract quite a few to skip forward to be first in line for the omelette bar.
My Doctor alt skipped over them by moving to the next suburb, the next day they followed on and I jumped back in behind them to my original position. Spent a few days in an open and dark building though until they had all left. That might sound dangerous but the last thing you want to do is to attract unwanted attention with a barricade.
Hope that helps, it's all risky business but put yourself in their shoes and you might avoid being lunch.
I'm dead and revived again... the culprits are Rogan Mitchell, and Camo Bathrobe. Rogan has not set affiliated group and Camo is a part of the Hollow Point Gsngstas.
If you have the AP, stand up Alf, i can start the mauling. I have full AP. After i will probably wander back to the club and wait new orders. This street doesnt seem safe or a lvl 1
Advance to Crowbank, when you get there don a redshirt then protect the rest of the killteam by jumping in front of any window with a shotgun pointing out.
Infected everyone else inside, got trench1 down to 29Ap, and tore shreds out of Amedeo, before grabbing her/him by their ears and dragging them out into the gutter.
Eldercaveman wrote: Infected everyone else inside, got trench1 down to 29Ap, and tore shreds out of Amedeo, before grabbing her/him by their ears and dragging them out into the gutter.
Dinners served!
I took care of Amedeo, got her down to 8HP before my infection took over and I died (thanks btw), stood up, ripped into her some more, walked in and took a bite out of the doc and hohenheim.
You are inside the Blocksidge Building. The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms. The doors to the street have been left wide open. Also here are Dr Dorothy (54HP), Hohenheim (48HP) and fairfolk12 (56HP).
A portable generator has been set up here. It is running.
Somebody has spraypainted Jerden died for your sins Also his but mostly your onto a wall.
There are two other zombies here, all of them from your horde. You recognise Eldercaveman and Alfndrate.
There is a dead body here. It's trench1.
Since your last turn:
A zombie bit trench1 to death. (11 minutes ago)
Good job, guys! Only three breathers are still standing.
I've returned from the buffet I found. Five kind fellows were sitting outside for anyone to chew on and then the next day they had been replaced by three new ones! A lovely couple of well nourished days were had! What's the plan now?
sparkywtf wrote: Man of all the dead bodies outside Blocksidge, for once Alf isn't the one who is dead!
I know!
Btw, if you're on the kill team, and I attacked you, please swing at me and hit me... I need to add you to my contacts. if it's Trench1, then screw that guy
Trench1 is down. I will move back to the bank or the club to rest up for the next raid. Hopefully, the scouts will find new toys before I reach full AP.
Ber Serker is just north at the church. Knocked him down to 10HP from 50. Free chicken if anyone gets there fast enough. I am back sleeping on the ground outside the club.
I have enough XP now for a skill. I already have lurching gait, brain rot, vigour mortis, and digestion. Not sure what to get next.
I went with memories of life. Having more people who can open doors in the killteam is always a good idea. After this it will be things that improve the smacking of chickens
ATTENTION: Who is still hunting in Vinetown? Manchu and Casey's Law are looking for folks that can mass on specific targets there.
Meanwhile, in Crowbank...I'm sleeping in the club and dreaming about a walk to a new Necrotech building where AgeOfEgos won't smack the generator.
Don't even think about it Eldercaveman.
EDIT: I just noticed in the game stats that the last Christmas Tree is gone. That must have happened in the last couple of days because I always check the number of trees when I look at the stat page.
Update for Crowbank Killteam, Ber Serker is dead, and Asqvil who is standing outside of the Dane Street Police Department is infected and down to 15 HP.
Eldercaveman wrote: I'm outside Dane Street with Alf, because funny stuff always happens to him.
And JB I don't possibly know what you are talking about....
LOL, I was referring to your statement yesterday:
Eldercaveman wrote: I might go on a one man mission destroying all the necro buildings just to spite you all he he.
...and I second the motion for missing Kronk. He is around but his real life move to Chicago is eating up his free time. I expect we will see him more often in a month or two once things settle down.
You will be avenged...and also serve as a light snack.
EDIT: Dane PD is open. Dr. Mugwhump is bleeding outside and nate121 is ready to be dragged outside. I ran out of AP before I could serve him to the masses.
VTown Nurglings should rally at Shyar. Manchu and I decided to meet there and it looks like there are at least four others there last I checked. I think we've given them enough of a rest, let's get stuck into them again.
So.... 5 of the 7 zombies at shayr cinema are now people. As a human is there anything I should do? I think I have some med kits if anyone needs healing.
I am about to level as well, any human skills that translate well to the zombie life? Does melee skill transfer over? Or is it better to save and get death grasp.
Skill don't really transfer over with the exception of the diagnosis skill. This lets you see what HP the breathers have which can be quite handy for directing attacks.
Free running is quite good as it will allow you to moved between buildings when in human form. This is handy for scouting, getting in to towers (so you can jump out of windows and resume a zombie life) and for what's called a Parachutist attack - this is where you get infected then move into a locked and occupied building, then attack the oomies until you doe and they are stuck in a locked building with a zed.
Personally I would suggest gaining zombie skills first.
sparkywtf wrote: Alf got hit again by Mad 'Atter. I think that guy has it out for him.
In other news, Lumpsneeze is rearing to get out on the streets to smack some things
I am going to hit Burt Square PD
edit: Got it down to Heavily -1 barricaded (may be -2). Back with the group to build back my AP for more hitting
Yeah, thankfully I grabbed Ankle Grab, so standing up after being revived is 1 AP instead of 10. FYI, free chicken in the Dane Street PD, lights are still on, so it's not gonna hurt to hit me
AgeOfEgos wrote: Myle building open in Crow---one human inside, infected and down to 40 hp
Mad 'Atter is in the Mydle building (1 block east and 2 blocks south of Dane Street PD), he's currently at 5HP, who wants dinner?
Ah they grow up so fast, I remember only last week alf couldn't even find himself dinner, now look at. Him sharing and caring.
Well I'm still selfish I passed 100xp while I was killing him, and almost grabbed the feeding grab and pull him into the street. Instead I picked up +15% with claws and went to town, and when he got down to 5HP, I stopped (also only had 1Ap left anyways)
There is free chicken at Birdbeck alley. Standing in the open. And another on the street at burt square PD. I am also in Dane street, alive and unwell, at 2 HP. 3 free meals near by!
A poor soul has run into burt sqr pd before i could steal his final few hp. Its not barricaded, but doors are closed. However the undead life has robbed me of my thumbs apparently.
26.16 MHz: "Anja, my better judgement says that you're just another" (6 minutes ago)
26.16 MHz: "shady psycho, but I'll give you the benefit of the doubt...." (6 minutes ago)
26.16 MHz: "for now anyways. You shoud be aware that the company you" (5 minutes ago)
26.16 MHz: "keep reflects back upon you, whether for better or worse." (5 minutes ago)
26.16 MHz: "If I were you, I'd dissociate myself from the Jerden" (4 minutes ago)
26.16 MHz: "Sockpuppet Army" (4 minutes ago)
26.16 MHz: "Now, let's get back to what I'm really here for...." (4 minutes ago)
26.16 MHz: "to talk ..." *static* "... on Leiter and Jerdypoo" (4 minutes ago)
26.16 MHz: "It would appear that, from a little inferring" (2 minutes ago)
26.16 MHz: "that Jerden turned hide and ran from his domain as soon as" (1 minute ago)
26.16 MHz: "things with Fark got spicy." (1 minute ago)
26.16 MHz: "I think they call that being a BAN. BITCH ASS [see forum posting rules]" (1 minute ago)
26.16 MHz: "UD Fark, I think you need to gtfo this beautiful suburb, but" (46 seconds ago)
26.16 MHz: "as long as you're stomping out JRC bitches, we have the same" (14 seconds ago)
*maul a breather*
26.16 MHz: "goals. So, keep it frosty boys, this one goes out to you" (2 minutes ago)
26.16 MHz: "http://y2u.be/Lp3kcHchD1Y" (1 minute ago)
26.16 MHz: "CROWBANK AUTONOMOUS ZONE; Anything less is just Bitchmade" (17 seconds ago)
26.16 MHz: "Anja, my better judgement says that you're just another" (3 hours and 35 minutes ago)
26.16 MHz: "shady psycho, but I'll give you the benefit of the doubt...." (3 hours and 35 minutes ago)
26.16 MHz: "for now anyways. You shoud be aware that the company you" (3 hours and 34 minutes ago)
26.16 MHz: "keep reflects back upon you, whether for better or worse." (3 hours and 34 minutes ago)
26.16 MHz: "If I were you, I'd dissociate myself from the Jerden" (3 hours and 33 minutes ago)
26.16 MHz: "Sockpuppet Army" (3 hours and 33 minutes ago)
26.16 MHz: "Now, let's get back to what I'm really here for...." (3 hours and 33 minutes ago)
26.16 MHz: "to talk ..." *static* "... on Leiter and Jerdypoo" (3 hours and 33 minutes ago)
26.16 MHz: "It would appear that, from a little inferring" (3 hours and 31 minutes ago)
26.16 MHz: "that Jerden turned hide and ran from his domain as soon as" (3 hours and 30 minutes ago)
26.16 MHz: "things with Fark got spicy." (3 hours and 30 minutes ago)
26.16 MHz: "I think they call that being a BAN. BITCH ASS (naughty word) " (3 hours and 30 minutes ago)
26.16 MHz: "UD Fark, I think you need to gtfo this beautiful suburb, but" (3 hours and 29 minutes ago)
26.16 MHz: "as long as you're stomping out JRC bitches, we have the same" (3 hours and 28 minutes ago)
26.16 MHz: "goals. So, keep it frosty boys, this one goes out to you" (3 hours and 28 minutes ago)
26.16 MHz: "http://y2u.be/Lp3kcHchD1Y" (3 hours and 27 minutes ago)
26.16 MHz: "CROWBANK AUTONOMOUS ZONE; Anything less is just Bitchmade" (3 hours and 26 minutes ago)
Some fething idiot took my entrance point for my human alt from VSB to EHB and I was stuck out in the open after zombie hunting >_< Ugh... Time to head to a revive point...
26.16 MHz: "Anja, my better judgement says that you're just another" (3 hours and 35 minutes ago)
26.16 MHz: "shady psycho, but I'll give you the benefit of the doubt...." (3 hours and 35 minutes ago)
26.16 MHz: "for now anyways. You shoud be aware that the company you" (3 hours and 34 minutes ago)
26.16 MHz: "keep reflects back upon you, whether for better or worse." (3 hours and 34 minutes ago)
26.16 MHz: "If I were you, I'd dissociate myself from the Jerden" (3 hours and 33 minutes ago)
26.16 MHz: "Sockpuppet Army" (3 hours and 33 minutes ago)
26.16 MHz: "Now, let's get back to what I'm really here for...." (3 hours and 33 minutes ago)
26.16 MHz: "to talk ..." *static* "... on Leiter and Jerdypoo" (3 hours and 33 minutes ago)
26.16 MHz: "It would appear that, from a little inferring" (3 hours and 31 minutes ago)
26.16 MHz: "that Jerden turned hide and ran from his domain as soon as" (3 hours and 30 minutes ago)
26.16 MHz: "things with Fark got spicy." (3 hours and 30 minutes ago)
26.16 MHz: "I think they call that being a BAN. BITCH ASS (naughty word) " (3 hours and 30 minutes ago)
26.16 MHz: "UD Fark, I think you need to gtfo this beautiful suburb, but" (3 hours and 29 minutes ago)
26.16 MHz: "as long as you're stomping out JRC bitches, we have the same" (3 hours and 28 minutes ago)
26.16 MHz: "goals. So, keep it frosty boys, this one goes out to you" (3 hours and 28 minutes ago)
26.16 MHz: "http://y2u.be/Lp3kcHchD1Y" (3 hours and 27 minutes ago)
26.16 MHz: "CROWBANK AUTONOMOUS ZONE; Anything less is just Bitchmade" (3 hours and 26 minutes ago)
Yeah, we're in the middle of a three-way fight right now. It's fun because they really haven't noticed us so we can feast on all three groups.
The first group is Jerden Rules Crowbank (JRC). It's a small Player Killer (PK) group with three or four members that is currently at war with UD Fark but also has unresolved issues with lots of independents in Crowbank (who mostly hate JRC) and The Spanish Inquisition (TSI), which is one of the groups we fight in Vinetown. Anja Arnheim is a pacifist (usually) who is a friend of JRC but doesn't always agree with their actions.
The second group is UD Fark which is actually based in Tollyton to the west of Crowbank. Jerden killed one of their leaders (but claimed it was a frame up job) and the war was on. JRC member Leiter is currently hunting UD Fark members who are currently hunting Jerden. We keep running into UD Farks here in Crowbank but they are not really after us. We just happen to be targets of opportunity for them.
The third group are numerous independents in Crowbank that loosely cooperate in opposition to Jerden. They usually show their defiance via spraypaint messages on various walls in Crowbank.
Anyone seen notprop running around? I'm falling asleep here in the NT building.
So what is our view on destroying generators and radios and the such? I like to make things difficult for the chicken and cause some annoyance. At the same time not sure if that is something that is frowned upon.
sparkywtf wrote: So what is our view on destroying generators and radios and the such? I like to make things difficult for the chicken and cause some annoyance. At the same time not sure if that is something that is frowned upon.
I like to wait for someone to ask for it to stay intact, then destroy it out of spite, and in protest of Kronks absence.
notprop wrote: Sorry dude, I'm about but had to earn some xp to get NecroNet access. Give me 12 hours and ill be there ready to operate!
No worries! The Mad 'Atter revived me, I bought all of the skills that I wanted and then I walked into Burt PD and used their radio transmitter to broadcast a message on the Vinetown frequency.
That was fun. I died from my infection though so I am back to being a zombie. Only now, I'm level 42 with almost all of the human skills.
You are inside Shyar Cinema, a flickering horror film playing on its main screen. The doors to the street have been left wide open. Also here are John89, Little Fuzzy Bunny, Damon Delacroix, MrHappySocks, Officer Twayne, Dawn Davenport, Doctor Where, RedeyeSy, Kono, 1812lsd, Luigi291, Kaimi, Sister Rita, BERKMAN FRICK, Alexander Ignus, Tank Abbott and Oldscumdog.
A portable generator has been set up here. It is running, and powering a radio transmitter that's currently set to 26.34 MHz. The lobby has been decorated with a European sculpture.
Unbarracaded Exon Alley Railway.... But I dont have memories of life. If anyone swings by with thumbs (memories of life) please open so we can chew the breathers inside
Going well at Peter. Only one Breather left inside, and im on him finish him off and then we will move to Shyar.
Special mention to Notpopped for the tagline/speech. That was worth it on many, many levels.
Twoshoesvans wrote: Unbarracaded Exon Alley Railway.... But I dont have memories of life. If anyone swings by with thumbs (memories of life) please open so we can chew the breathers inside
Oops, sorry, I missed this one. I went to Peter Hospital instead.
Perhaps we should ruin all five buildings that are adjacent to Shyar. That will stop them from coming out to attack us because they cannot get back into Shyar if the barricades are too strong.
Someone called David O'Conner just killed me and ended my parachuting career! Word travels fast when you PK then.
This is annoying for one reason and one reason only - I finally found a shotgun to go with my 20odd shotgun shells. My planned devastating barrage on Shyar prior to rejoining the dead will now no longer happen.
notprop wrote: Someone called David O'Conner just killed me and ended my parachuting career! Word travels fast when you PK then.
This is annoying for one reason and one reason only - I finally found a shotgun to go with my 20odd shotgun shells. My planned devastating barrage on Shyar prior to rejoining the dead will now no longer happen.
notprop wrote: Someone called David O'Conner just killed me and ended my parachuting career! Word travels fast when you PK then.
This is annoying for one reason and one reason only - I finally found a shotgun to go with my 20odd shotgun shells. My planned devastating barrage on Shyar prior to rejoining the dead will now no longer happen.
Just hang out with the mob. The humans are very liberal with their revives.
You are inside Club Threadgould. Coloured spotlights highlight an empty stage, and distorted music echoes over the speakers. The doors to the street have been left wide open.
A portable generator has been set up here. It is running, and powering a radio transmitter that's currently set to 26.34 MHz.
Somebody has spraypainted TSI 4 V-Town onto a wall.
There is another zombie from your horde here. It's Eldercaveman.
There is a dead body here.
Gripping Carrie's Yeti Alt by the shoulders, you crush them for 3 damage. They die.
I'm back baby!!!!!1!!
So much more personal using claws rather than a pistol.
Alfndrate wrote: I'm also free chicken... And I agree with JB's plan on ruining everything around Shyar before we crack the cinema.
Threadgold and Chatwin are now ruined.
You guys are doing good work at Shyar, which is down to VSB.
A Note On Brain Rot
I noticed a lot of combat revives in Vinetown recently. Some of you are getting frustrated at being forcibly returned to the harman condition. Some of you may be pining for Brain Rot, whereby your zambah-hood will be secure.
Let me just say, don't get ahead of yourself. There is such a thing as parachuting and it is a ball.
These tricks are very fun and can be very refreshing after months of banging down cades the usual way. A lot of people walk away from UD because it's so repetitive. Brain Rot is one of those things that helps to make your play experience more stable but that also means more repetitive.
So think carefully about Brain Rot. It's barhah and all but remember the Nurglings also advocate trans-mortal tactics (other than death cultists).
During the week, we should either attack in the mornings (before everyone heads off to work or school) or in the evenings (after work and school). I favor the evenings but let's get input from the group.
Here are suggested times:
1. 10 PM US Eastern Time (allows other US time zones to join in the fray. We folks in Europe will be sleeping). The folks down under will be suffering lunchtime hunger pains (12 AM their time).
2. 8 PM European Central Time / 7 PMUK Time / 2 PM US Eastern TIme. The down under folks will be asleep (4 AM).
Do most folks jump on Urban Dead in the morning, at lunch time, or in the evening?
Lets try the 8 PM CET/7 PM London/2 PM Eastern time for a concentrated attack this once. If it don't work then its obviously time to go somewhere else for a while.
polaria wrote: Lets try the 8 PM CET/7 PM London/2 PM Eastern time for a concentrated attack this once. If it don't work then its obviously time to go somewhere else for a while.
How sad must their lives be if all they do is defend that cinema against us...
polaria wrote: Lets try the 8 PM CET/7 PM London/2 PM Eastern time for a concentrated attack this once. If it don't work then its obviously time to go somewhere else for a while.