Saying that you are in an auto repair shop in West Grayside doesn't really tell us much. This suburb has EIGHT auto repair shops!
So far, this hunting ground is pretty good. It has lots of disorganized humans, buildings that are easy to crack open, and plenty of Nurglings on a rampage.
Barter Road, Topleaf and Statham Road are recaded. I think I'll take a detour a crack open Statham Road this evening around our "usual time" just in case.
polaria wrote: Barter Road, Topleaf and Statham Road are recaded. I think I'll take a detour a crack open Statham Road this evening around our "usual time" just in case.
Manchu wrote: Statham Auto Repair, I think he means.
Indeed. I just want to ruin that one to cut the freerunning line from the Junkyard and Coxon Auto Repair (both lighted and, presumably, inhabited) to Topleaf and the other buildings adjacent to it.
Statham Auto, Coxon Auto and adjacent Junkyard are recaded. Which means there is, somewhere, a group of humans who travel around recading what we ruin.
As somebody had done good job breaking down most of the barricades I opened the Junkyard, killed the gennie there and then proceeded to breach and ruin Statham Auto and Coxon Auto. Both were, predictably, empty of humans.
Nothing to see here, proceed to seek your brains elsewhere
You are inside Holly Crescent Police Dept. The doors to the street have been left wide open. Also here is Heffy (60HP).
A portable generator has been set up here. It is out of fuel.
Somebody has spraypainted 15 pistol clips and no pistol to use them on onto a wall.
There is a human inside of Holly Crescent PD.
EDIT: Nevermind, some odd zombie crashed the party, killed the human, ruined the building, and wrecked the generator.
You are inside Holly Crescent Police Dept. The building has been completely ransacked, and has fallen into ruin. The doors to the street have been left wide open.
Somebody has spraypainted #* #i@@o* c@i%s @#d n@ ***@ol %o %%* #h#* @n onto a wall. The graffiti has been obscured by smears of gore.
There is a dead body here. It's Heffy.
Since your last turn:
The lights went out in Marchia Auto Repair. (2 hours and 3 minutes ago)
A zombie killed Heffy. (2 hours and 3 minutes ago)
A zombie ransacked the building. (2 hours and 3 minutes ago)
A zombie ruined the building. (2 hours and 2 minutes ago)
A zombie destroyed the generator. (2 hours and 2 minutes ago)
A zombie said "GRAGH!!! BANGARANG!!!!" (2 hours and 2 minutes ago)
motyak wrote: Bellamy Building is unbarricaded, but I don't do doors yet.
It is open but there are no harmanz inside.
The tasty, tasty brainz are hiding somewhere else.
I have one here in Statham Auto, I guess he came to repair the mast but I caught him. Still plenty left to chew on if anyone is hungry!
Automatically Appended Next Post: Something odd happened... I was just preparing to throw the wounded human out of Statham Auto when JimBo3, a member of Knights Templar, comes in, shoots the human and leaves... Why would he kill the wounded human and not touch me?
polaria wrote: Something odd happened... I was just preparing to throw the wounded human out of Statham Auto when JimBo3, a member of Knights Templar, comes in, shoots the human and leaves... Why would he kill the wounded human and not touch me?
That is odd but harmanz are capricious creatures.
I moved north to break in to Wawer CInema, one square north of The Bellamy Building. A human that attacked me fled into the cinema. He may not be there any more but I am willing to take a look and see.
You are inside Wawer Cinema, its auditorium in darkness. With the lights out, you can hardly see anything. The doors to the street have been left wide open. Also here are Maveric Hardstaff (55HP) and Dart back (45HP).
Bloodhorror wrote: CSV is outside the bellamy building when this was posted.
He MAY have gone in it now, and I am sat there waiting and making it awkward for him to Repair the place
He is still outside.
You are standing outside the Bellamy Building, a tall metal-and-glass building. The building's doors have been left wide open, and you can see that the interior of the building has been ruined. Also here is CSV (5HP).
Somebody has spraypainted an explict picture of a feral fur dragon named Vas onto a wall.
There are three other zombies here, one of them from your horde. You recognise motyak.
You are inside Creedy Way Police Dept. The doors to the street have been left wide open.
A portable generator has been set up here. It is running, and powering a radio transmitter that's currently set to 26.70 MHz.
Somebody has spraypainted We must survive! onto a wall.
Since your last turn:
26.70 MHz: "Where's this Kenny located so I can kill him?" (1 hour and 23 minutes ago)
26.70 MHz: "I agree, the yeti zergs really ruined the game for everyone" (1 hour and 22 minutes ago)
26.70 MHz: "I think anyone caught healing or reviving them should be KOS" (1 hour and 22 minutes ago)
26.70 MHz: "If I ever catch someone helping them I PK them immediately." (1 hour and 21 minutes ago)
26.70 MHz: "Whoever is behind the yeti zergs has to be a pathetic MFer" (1 hour and 21 minutes ago)
26.70 MHz: "with no life to have that many accounts. So ..." *static* "...ing sad." (1 hour and 20 minutes ago)
You are inside Club Tremlett. Coloured spotlights highlight an empty stage, and distorted music echoes over the speakers. The doors to the street have been left wide open. Also here is turdakin (60HP).
A portable generator has been set up here. It is running, and powering a radio transmitter that's currently set to 27.55 MHz.
Somebody has spraypainted Mall Entry Point; Keep the barricades @ VeryStrong onto a wall.
Ooooo! Look what I found - the mall entry point and a happy meal!
There might be left overs if you're quick...
Automatically Appended Next Post: turdakin down to 36hp.
I just slapped him about a bit something gives me the impression he might taste a little funny...
You are inside Creedy Way Police Dept. The doors to the street have been left wide open.
A portable generator has been set up here. It is running, and powering a radio transmitter that's currently set to 26.70 MHz.
Somebody has spraypainted We must survive! onto a wall.
Since your last turn:
26.70 MHz: "Where's this Kenny located so I can kill him?" (1 hour and 23 minutes ago)
26.70 MHz: "I agree, the yeti zergs really ruined the game for everyone" (1 hour and 22 minutes ago)
26.70 MHz: "I think anyone caught healing or reviving them should be KOS" (1 hour and 22 minutes ago)
26.70 MHz: "If I ever catch someone helping them I PK them immediately." (1 hour and 21 minutes ago)
26.70 MHz: "Whoever is behind the yeti zergs has to be a pathetic MFer" (1 hour and 21 minutes ago)
26.70 MHz: "with no life to have that many accounts. So ..." *static* "...ing sad." (1 hour and 20 minutes ago)
Which suburb uses frequency 26.70? These guys are not in any suburb that I have been to. Are you near Fort Creedy?
I wounded turdakin enough to toss him out into the street at Club Tremlett. Free Chicken!
Hmm...we appeared to have strayed into southern Kempsterbank. I will head back to West Grayside. I'll rest at the Bellamy Building.
According to the wiki fort creedy is in between Peppardville and Pitneybank, which are really far away.
Ok...so how are you getting radio broadcasts for frequency 26.70. Is that what your radio is set on right now?
According to the Wiki, West Grayside uses these three frequencies:
Short-wave Radio Info
The West Grayside suburb has the following active radio stations.
Freq: 26.19: Radio West Grayside
Freq: 26.82: Pole Mall
Freq: 27.33: Radio Wulves
Though the radios that I have seen intact in the buildings are set to some other frequency, was it 27.55? Who is near one of those transmitters right now?
I quite enjoyed the idea of Fresh Hunting grounds and Targetted Strikes!
I feel like this area has grown a little sparse in Nommies...
We could go north into Kempsterbank and poke the Knights Templar to see if they scream. It might start a really big war though because they have as many members as we do.
I quite agree. The trick is landing somewhere with food. West Grayside was kind of a lucky break at first. We could go back to Vinetown for a while, maybe hit up Mitchem. Or perhaps back to Caiger. Some of you younger zeds were not with us in ye Olden Days.
26.70 MHz: "No offence but I think you are an idiot! The Yeti were just" (40 minutes ago)
26.70 MHz: "showing the blatant flaw in then game which the zeds have" (39 minutes ago)
26.70 MHz: "for a long time! Anyone with a few proxies can play with" (38 minutes ago)
26.70 MHz: "numerous characters!! Which the zeds do ALL THE TIME without" (37 minutes ago)
26.70 MHz: "punishment but when a survivor soes it they are punished!" (36 minutes ago)
26.70 MHz: "Double standards!!! Meh!" (36 minutes ago)
In this case, I don't think the humans are talking about us. The Yeti are a, reportedly zerger, zed group at Fort Creedy. Frequency 26.70 is a radio frequency used in the areas just outside Fort Creedy. I'm guessing that the humans at Creedy Way PD have some interest in the struggle at Fort Creedy.
motyak wrote:So my friends, do we ride to Kempsterbank?
A thing about Yetis. Yetis are a group of humans who can be easily identified by the word "Yeti" in their name. Like, for example, ArkansasYeti. They also usually belong to same group called "Save the Yeti". They seem to be zergers or group of zergers and mainly target other humans. My breathing character has had some trouble with them up in north-west of Malton where they seem to frequent. The fact that they talk about Yetis in 26.70 is not surprising since radio channel 26.70 is Giddings Mall Radio, also a backup for Fort Creedy, and in use at the NW Malton where Yetis are usually found.
I need to do something to re-invigorate my interest in this game, I've maxed out my zombie skillz so need something fresh to give me new goals. A new feeding ground would work nicely I think,
Lick your sharp brown teeth, my rothearts. Your growling stomachs must air their grievances, spilling ravenous groans at the scent of pulsing flesh. Let us feast then. So away to the north, to where the living tinker at their barricades meaninglessly like dumb lambs grazing the fields, fattened for the slaughter.
To Kempsterbank!
And for starters, let's circle up around the Jillard building and face down those nasty needles.
I'm in Kempsterbank, heading towards the target. Might do some parachuting (who knows!) But everyone be careful of Ebbutt Road, it's a local Revive Point Edit: Also hitting far below 50%
It's open and we're in and they've laid on a beautiful smorgasbord of brainy delights;
You are inside Barnerd Way Police Dept. The doors to the street have been left wide open. Also here are Carson Shearston (60HP), reldnaut (60HP), Stephanie Tsui (50HP), envy555 (60HP), Crazy Mac (60HP), Lucy Emrissah (60HP), Sentinel360 (60HP), SK200 (60HP), taino11310 (60HP), Stuff and Thangs (50HP), Sanek94 (60HP) and suidream (60HP).
A portable generator has been set up here. It is running low on fuel.
Somebody has spraypainted Everyone needs access to Guns and Ammo; Keep at VS onto a wall.
It is like opening the refrigerator. Thanks Niexist. I stood back up and walked back inside. Braschie has about 34 HP left.
Hey Niexist, do we have your zombie profile yet?
Good work, Twoshoesevans. History and perhaps our Wiki Page will remember that you struck the first blow against the Knights Templar (even if you missed).
Brothers (and Sister HiveFleetPlastic), make a note of any Knights Templar that you encounter (and kill). I'm setting their color codes to Black in my contact list so that I remember to kill them first.
We can keep a running tally of them and our kills on the Wiki Page so that this brain eating bender can be remembered.
JB wrote: It is like opening the refrigerator. Thanks Niexist. I stood back up and walked back inside. Braschie has about 34 HP left.
Hey Niexist, do we have your zombie profile yet?
Good work, Twoshoesevans. History and perhaps our Wiki Page will remember that you struck the first blow against the Knights Templar (even if you missed).
Brothers (and Sister HiveFleetPlastic), make a note of any Knights Templar that you encounter (and kill). I'm setting their color codes to Black in my contact list so that I remember to kill them first.
We can keep a running tally of them and our kills on the Wiki Page so that this brain eating bender can be remembered.
I don't think you have my profile, my guys names are Niexist, and Niexist3. I wanted to attack someone my first day so yeah some MA'ing, now my main one is in another suburb so I'm not breaking any rules, and Niexist3 is the one in the PD right now.
Situation when I got in: You are inside Barnerd Way Police Dept. The floor and walls are splashed with old and new bloodstains. The doors to the street have been left wide open. Also here are Carson Shearston (50HP), reldnaut (56HP), envy555 (56HP), Sentinel360 (56HP), suidream (60HP), Sanek94 (59HP), Lucy Emrissah (60HP), Crazy Mac (60HP) and Braschie (34HP).
Situation when I had popped all my APs You are inside Barnerd Way Police Dept. Thick trails of dried blood run across the walls and floor, smeared over by fresher splashes. The doors to the street have been left wide open. Also here are reldnaut (20HP), envy555 (56HP), Sentinel360 (56HP), suidream (60HP), Sanek94 (59HP), Lucy Emrissah (60HP), Crazy Mac (60HP) and Braschie (34HP).
Carson I threw out of the window with 11HP left so other could get to his brains quicker...
JB wrote: It is like opening the refrigerator. Thanks Niexist. I stood back up and walked back inside. Braschie has about 34 HP left.
Hey Niexist, do we have your zombie profile yet?
Good work, Twoshoesevans. History and perhaps our Wiki Page will remember that you struck the first blow against the Knights Templar (even if you missed).
Brothers (and Sister HiveFleetPlastic), make a note of any Knights Templar that you encounter (and kill). I'm setting their color codes to Black in my contact list so that I remember to kill them first.
We can keep a running tally of them and our kills on the Wiki Page so that this brain eating bender can be remembered.
I don't think you have my profile, my guys names are Niexist, and Niexist3. I wanted to attack someone my first day so yeah some MA'ing, now my main one is in another suburb so I'm not breaking any rules, and Niexist3 is the one in the PD right now.
Welcome to the horde! We are glad to have any and all assistance from fellow Dakkanauts!
We will either need a profile link or you have to do something in the game (like groan) that will allow us to click on "zombie" to see your profile and add you to a contact list.
You are inside Barnerd Way Police Dept. The building has been very strongly barricaded. Also here are envy555, suidream, Sanek94, taino11310, hegel5000, Big JD, SK200 and Braschie.
A portable generator has been set up here. It is running.
Dark Apostle 666 wrote:Well, I got re-zedded by some Templar idiot... you guys obviously managed to annoy them, if they're killing humans... I wasn't even breaking stuff!
Right, back to Brains...
I don't think we have really annoyed them yet. In fact, I don't think we have killed one yet. If we have, no one has mentioned the event.
I'm trying to up my hand skills to max dmg/hit %. Also got the one to walk for 1 AP, and stand for 1 AP.
Thanks! And once again, welcome to The Nurgling horde!
Twoshoesvans wrote:You are inside Barnerd Way Police Dept. The building has been very heavily barricaded. Also here are envy555, Braschie, suidream, Sanek94, taino11310, hegel5000, SK200 and Tamyra Blue.
A portable generator has been set up here. It is running.
They seem to think I am a normal human, healed my up good and are leaving me alone.
Great report! See if you can find a radio receiver and set it to their frequency.
I think we have more than enough numbers outside the PD to take it down, so would this be where I ask everyone if we attack tonight at usual time and someone else asks "what is the usual time"?
polaria wrote: I think we have more than enough numbers outside the PD to take it down, so would this be where I ask everyone if we attack tonight at usual time and someone else asks "what is the usual time"?
Guys I opened a door! *insert clever girl comment*
You are inside Barnerd Way Police Dept. The doors to the street have been left wide open. Also here are envy555, Sanek94, SK200, Crazy Mac, taino11310, hegel5000, Ashleigh Hix, Stuff and Thangs, Braschie, suidream, Aria Claremont, Big JD and Lucy Emrissah.
There is a damaged radio transmitter here.
Somebody has spraypainted Everyone needs access to Guns and Ammo; Keep at VS onto a wall.
I killed envy out side then came inside and whiffed at Sanek94 for a bit.
Then Micky Dolez activated and started to rebuild the barricades infront of my very eyes; so I slapped him and chewed on him for a bit time he ran off. I left him with a little present - infection. That'll learn him!
Still attacking is very ineffective again. With 50ap I would be confident of killing one 60hp brain maybe another damaged one if I was lucky; I think I did 20-25hp damage max today. [sadzombieface]
Get yourself killed. Nurgling AP needs to be spent on cade and attacking enemies, not allies. Force the enemy to spend AP killing you.
Yup, when things are slow we can kill revived allies, but when the heat of battle is before us, and their are tastier brainz to nom, we send our 'living allies' in to cause Chaos
Is there a reason I'm hitting breathers once in a blue moon instead of what happened in West Grayside, where I was hitting not regularly, but about 1 in 4. Now it is something like 1 in 10, probably closer to 1 in 15.
motyak wrote: Is there a reason I'm hitting breathers once in a blue moon instead of what happened in West Grayside, where I was hitting not regularly, but about 1 in 4. Now it is something like 1 in 10, probably closer to 1 in 15.
to hit rates have been wacky as hell. I've been hitting less than 50% on my zed for over a week now.
motyak wrote: Is there a reason I'm hitting breathers once in a blue moon instead of what happened in West Grayside, where I was hitting not regularly, but about 1 in 4. Now it is something like 1 in 10, probably closer to 1 in 15.
to hit rates have been wacky as hell. I've been hitting less than 50% on my zed for over a week now.
Are there human abilities to lower a shambling shambler's chance to hit you? If these guys have been active like the Nurglings have for ages then maybe they have skills in that or something...
Manchu wrote: I would suggest not getting brain rot.
Fair enough, though I will probably grab it eventually (might be my last skill I grab though, including the living ones) Ankle grab has solved most of my stand up woes.
I have been opposed to death cultism from the beginning, citing it as a part of the delusional neurosis afflicting harmanz (the worst cases of which self-identify as "survivors"). But I also see a tendency among the Nurglings to avoid transmortal tactics, which is simply the contradictory disorder.
The clearest example is asking for death from fellow Nurglings. Any Nurgling who finds her- or himself revived should simply press on with the cause. But there has arisen a tendency to feel useless and vulnerable and want to escape back into animated death as soon as possible. This is what is truly meant by "the needle is anti-barhah."
What is NOT meant is that the needle is the irresistible nemesis of barhah. Anti-barhah is a state of mind -- again, the worst case possible is what I call the delusional neurosis of harmanz. This disorder manifests in obsessive compulsive and paranoid behaviors: stocking up weapons and supplies, claiming and fortifying territory, and ultimately genocidal aggression against zambahz. This last symptom marks the transition point between neurosis and psychosis.
This delusional neurosis develops from obsession with the feeling of vulnerability. Freedom from that obsession, and ultimately from any feeling of vulnerability, is the true barhah path. Barhah itself is the brotherhood of fearless undeath. This is ultimately why I named us the Nurglings.
Zambahz who become paralyzed, as it were, with the feeling of vulnerability upon being revivified have not experienced true barhah. I think this might be my fault, for overemphasizing the importance of undeath. We zambahz are not really about death or undeath -- barhah is more like the No Death. With barhah, the needle has no sting.
I have been opposed to death cultism from the beginning, citing it as a part of the delusional neurosis afflicting harmanz (the worst cases of which self-identify as "survivors"). But I also see a tendency among the Nurglings to avoid transmortal tactics, which is simply the contradictory disorder.
The clearest example is asking for death from fellow Nurglings. Any Nurgling who finds her- or himself revived should simply press on with the cause. But there has arisen a tendency to feel useless and vulnerable and want to escape back into animated death as soon as possible. This is what is truly meant by "the needle is anti-barhah."
What is NOT meant is that the needle is the irresistible nemesis of barhah. Anti-barhah is a state of mind -- again, the worst case possible is what I call the delusional neurosis of harmanz. This disorder manifests in obsessive compulsive and paranoid behaviors: stocking up weapons and supplies, claiming and fortifying territory, and ultimately genocidal aggression against zambahz. This last symptom marks the transition point between neurosis and psychosis.
This delusional neurosis develops from obsession with the feeling of vulnerability. Freedom from that obsession, and ultimately from any feeling of vulnerability, is the true barhah path. Barhah itself is the brotherhood of fearless undeath. This is ultimately why I named us the Nurglings.
Zambahz who become paralyzed, as it were, with the feeling of vulnerability upon being revivified have not experienced true barhah. I think this might be my fault, for overemphasizing the importance of undeath. We zambahz are not really about death or undeath -- barhah is more like the No Death. With barhah, the needle has no sting.
I hope that made some sense.
I think I now regret getting brain rot. Or least for the reasons I got it. The reason being my fear of being revived.
If my undead corpse could shed tears, they'd be the manliest of tears.
When I first started out, it was annoying to get hit with a needle, spend 10AP to stand up, do a little bit of stuff with my unleveled living side and then spend another 10 AP to stand up again. It made the game unfun because I would be wasting AP on a pointless needle, I was living in Malton as an zombie, being alive held little to no interest for me and Brain Rot was third or fourth on my list of upgrades to take. Thankfully, Ankle Grab and our time in Crowbank has given me the chance to be okay with the needle. I do not like the needle, I dislike when it is used on me, but while not welcoming of the needle, I am accepting of when a survivor wishes to 'save' me, and I do hope they are accepting when my living flesh strikes them just as much as my dead flesh . Once alive again and still infected by the glory of Father Nurgle, I would proceed about my business causing Chaos amongst the harmanz, showing them that the constant cycle of barricading, hunting for supplies, etc... has left them with nothing that could be considered existence. Look at the poor fools we left in Vinetown. We hunted, ate, and after they decided that our existence was anathema to their livelihood, and it became a chore to be a zambah in Vinetown, so we left.
Death Cultists might be fun, I do not wish harm upon harmanz, simply wish to share our unlives with them, to show them that Malton contains more than just barricades, gennys and FAKs.
Eldercaveman wrote: I think I now regret getting brain rot. Or least for the reasons I got it. The reason being my fear of being revived.
Yeah, it's a tough situation. I wrote this on our wiki page a long while back:
While the Nurglings venerate brain rot as an act of the most significant commitment to barhah they do not hold that it is a reliable path to barhah. As Pitman warned, it can also be a prison that prevents the realization of barhah.
But there is a way forward. As you mentioned, there is a difference between having the rot and the reasons why you chose it.
Eldercaveman wrote: I think I now regret getting brain rot. Or least for the reasons I got it. The reason being my fear of being revived.
Yeah, it's a tough situation. I wrote this on our wiki page a long while back:
While the Nurglings venerate brain rot as an act of the most significant commitment to barhah they do not hold that it is a reliable path to barhah. As Pitman warned, it can also be a prison that prevents the realization of barhah.
But there is a way forward. As you mentioned, there is a difference between having the rot and the reasons why you chose it.
I have come to except that, and it is not for me to regret my reasons, to act on my actions. And now I must fully embrace my unlife fully, and use it to spread barhah to others.
Alfndrate wrote: I do not wish harm upon harmanz, simply wish to share our unlives with them
By contrast, I do wish harm on them. It is not only the case that harmanz currently outnumber zambahz by nearly 2 to 1 but also roughly 69% of all harmanz are zambah hunters. This basically means that significantly more than half of all harmanz, even when adjusting for (the negligible amount of) active death cultists, have transitioned from delusional neurosis to psychosis -- and furthermore that their genocidal aggression has been and remains effective. You can see the effect this disorder has on the landscape: generators without fuel and powered-down radios sitting in abandoned, barricaded buildings stretching across entire suburbs.
To this, the Nurglings say Tear It Down, Break It Apart, Smear It, Smash It, Bash It, Trash It, Chew Their Flesh and Swallow Their Brains. Play on the fears that drove them insane until they can't take it anymore and finally, hopefully they can see past it and join us. By "us" I don't mean the Nurglings -- I mean the brotherhood of fearless undeath, barhah.
I mean, as bad as it is to spend 49 AP to successfully bash cades only 8 times ... imagine the despair you face spending 49 AP to find 8 clips when you have no pistol or the like. There is a reason these "people" are nuts!
Marines do eat brains to learn whatever enemies know - we just do it for the lulz, the sweet sweet lulz.
So the simile sorta works.
I'll be a Veteran Sargeat with a big power fist and a cynical world view based upon centuries of brain eating err war I mean. [the power fist is for the super nut punch kronk is due for being kronk]
For the Emprah, for brahah, for braaaaiiinnnnzzzzz!
Roland Arkbury strolled into our ruined fire station. He has about 15 HP remaining, and I imagine he has a surprised expression on his face as he gets mobbed by four hungry zombies.
You are inside Julie General Hospital, its empty wards criss-crossed with snapped quarantine tape. The building has been very strongly barricaded. Also here are Autumm Isabel, Sentinel360, CandiceAnne, blurex, suidream, Lucy Emrissah, Milworm, Powyel, Vermaat, Ashoreth, general shepard, Big JD and hegel5000.
Come oooon...sah maneh harmanz. 13 all told, for I am not one of them. That is an unlucky number for the breathers.
You know you want to do it. I'm going to try and tear the barricades down from the inside later tonight. Come my brethren. Lets get eating.
You are inside Barnett Boulevard Fire Station. The building has been completely ransacked, and has fallen into ruin. The doors to the street have been left wide open.
Somebody has spraypainted All Fire Stations are Entry Points; Keep at VS onto a wall.
Julie General Hospital looks like a great place to eat.
I don't have enough AP today so I will try to crack in on Monday at the normal time.
Thanks for such a superb dinner recommendation!!
You are standing outside Julie General Hospital, an imposing concrete building with black crosses painted across its doors. The building has been quite strongly barricaded.
Lights are on inside.
Somebody has spraypainted Join the Knights Templar today! onto a wall.
There are three dead bodies here. You recognise Mr Janje and Undead Gary the Thug.
On my way to Julie now, stumbled across a lonely Knights Templar so battered him down a bit...
You are standing outside a junkyard, a patch of wasteland surrounded by a tall wire fence. A hole in the fencing has been very strongly barricaded. Also here is Stan The Chopper (2HP).
There is another zombie here.
There are two dead bodies here. You recognise FireFighter1998.
Gripping Stan The Chopper by the shoulders, you crush them for 3 damage. They drop to 2 HP
I took a piece of lead in my head but now I'm back as the walking, talking dead.
I will begin whomping the Julie General Hospital barricades at 8 PM European Central Time / 7 PM London time / 2 PM US Eastern Time. Join in if you are able.
Right Julie's wide open and ready for visitors. Come and get her zeddies!
You are inside Julie General Hospital, its empty wards criss-crossed with snapped quarantine tape. The doors to the street have been left wide open. Also here are Milworm (60HP), Stuff and Thangs (50HP), Ashe Campbell (60HP), Ohlal Gerne (60HP), taino11310 (60HP), hegel5000 (60HP), suidream (60HP), Bryce Savage (50HP), Ashoreth (60HP) and Micky Dolenz (60HP).
LOL I was killed just in time to join in on the undead side of things. Not enough AP to do anything much but just occupying the building is a help I suppose.
Watch out for the perfidious dual nature players; they suffer from a deep neurosis. There is a chapter in WWZ about them, where Max Brooks identifies them as quislings.
Niexist wrote: There is 11 harmanz inside the jillard building, and the doors are wide open. Dinner is served!
Wow! You weren't kidding. That is a lot of humans. Thanks for the invitation!
You are inside the Jillard Building. The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. The floor is flecked with fresh blood. The doors to the street have been left wide open. Also here are Darryn Stanmore (44HP), Paradorx (20HP), shadoh9 (47HP), Trish Kebab (47HP), Ashleigh Hix (46HP), Sentinel360 (56HP), test subject 3822 (56HP), GoddessInanna (56HP), general shepard (46HP) and Lt Hanley (56HP).
There is a powered-down radio transmitter here.
Somebody has spraypainted KT location: The dirt outside onto a wall.
There are five other zombies here, two of them from your horde. You recognise Milworm, Niexist3 and notpopped amongst them.
There are two dead bodies here. You recognise pigey1998.
One of our scouts reported that there are seven humans hiding in the factory just east of the Dobbs Building (Necrotech) on the west side of Kempsterbank.
JB wrote: One of our scouts reported that there are seven humans hiding in the factory just east of the Dobbs Building (Necrotech) on the west side of Kempsterbank.
Smacked it down to QSB. Make them waste some AP fixing it before we clean the place out
You are inside a factory. The floor is flecked with fresh blood. The doors to the street have been left wide open. Also here are tacobender (56HP), ogden polk (60HP), muck luck (60HP), mickdawg (26HP) and Dungeonfrog (60HP).
A portable generator has been set up here. It is running, and powering a radio transmitter that's currently set to 27.55 MHz.
Somebody has spraypainted TACO IS A BENDER! onto a wall.
There are five other zombies here, four of them from your horde. You recognise AgeOfEgos, gunslingerpro, Lumpsneeze, FireFighter1998 and Milworm amongst them.
Gripping mickdawg by the shoulders, you crush them for 3 damage. They drop to 23 HP.
You are inside a factory. The floor is flecked with fresh blood. The doors to the street have been left wide open. Also here are tacobender (56HP), ogden polk (60HP), muck luck (60HP), mickdawg (26HP) and Dungeonfrog (60HP).
A portable generator has been set up here. It is running, and powering a radio transmitter that's currently set to 27.55 MHz.
Somebody has spraypainted TACO IS A BENDER! onto a wall.
There are five other zombies here, four of them from your horde. You recognise AgeOfEgos, gunslingerpro, Lumpsneeze, FireFighter1998 and Milworm amongst them.
Gripping mickdawg by the shoulders, you crush them for 3 damage. They drop to 23 HP.
Not sure, haven't checked yet, I'll let you know when I have. And if they did, I will go Liam Neeson on their ass.
Edit. Yes they did, and they did it in zombie form. This has cut me deeply.
I don't know who you are. I don't know what you want. If you are looking for XP, I can tell you I don't have patience for headshots. But what I do have are a very particular set of skills; skills I have acquired over a very long time playing Urban Dead. Skills that make me a nightmare for survivors like you. If you leave the suburb now, that'll be the end of it. I will not look for you, I will not pursue you. But if you don't, I will look for you, I will find you, and I will eat your brainz.
You are inside the Dobbs Building. The NecroTech logo glows gently above the front desk, and doors open onto a number of brightly-lit laboratories and computer rooms. The doors to the street have been left wide open. Also here are SpookyD, Checkered One, Ruu1, ElDonno73 and Jason Huggard.
Dobbs is finished. There is a wounded human, Asshulk, outside of Club Blackburn a few squares east of Dobbs. I ruined the Club but there is still a running generator and a functional radio set to frequency 27.85.
Isn't that a different frequency than the Knights Templar are using? Or maybe I am remembering 27.55 for another reason. Makes me wish I had more than one radio.
EDIT: I stumbled on the official list of frequencies in the Wiki. Looks like 27.85 was an available frequency so someone decided to use it without changing the Wiki.
You are inside Club Blackburn. Coloured spotlights highlight an empty stage, and distorted music echoes over the speakers. Thick trails of dried, smeared blood run across the walls and floor. The doors to the street have been left wide open.
A portable generator has been set up here. It is running, and powering a radio transmitter that's currently set to 27.55 MHz.
Somebody has spraypainted %#*%#ht, *e@l s*n* *@ %n#e*.#@#%..%@a%@n# #i@t% onto a wall. The graffiti has been obscured by smears of gore.
You are inside Club Blackburn. Coloured spotlights highlight an empty stage, and distorted music echoes over the speakers. Thick trails of dried, smeared blood run across the walls and floor. The doors to the street have been left wide open.
A portable generator has been set up here. It is running, and powering a radio transmitter that's currently set to 27.55 MHz.
Somebody has spraypainted %#*%#ht, *e@l s*n* *@ %n#e*.#@#%..%@a%@n# #i@t% onto a wall. The graffiti has been obscured by smears of gore.
I already nut punched him. In fact, he is currently It in our zombie game of tag.
Ah what zombie tag! Can I play? Please, pretty please!
Automatically Appended Next Post: You are inside Club Blackburn (stuff....)
There is another zombie from your horde here. It's The Kronk Shuffle.
You maul The Kronk Shuffle for 3 damage, and grab hold of their blood-soaked black jacket. They drop to 51 HP.
You are inside Barnerd Way Police Dept. The doors to the street have been left wide open. Also here are SK200, Setou MKII, suidream, general shepard, Lucy Emrissah and ogden polk.
Alfndrate wrote: You are inside Barnerd Way Police Dept. The doors to the street have been left wide open. Also here are SK200, Setou MKII, suidream, general shepard, Lucy Emrissah and ogden polk.
I wounded two of the breathers enough to drag them both into the street. Then I went back into Barnerd PD and wounded another one for a while.
You are inside Barnerd Way Police Dept. The doors to the street have been left wide open. Also here are suidream (60HP), Lucy Emrissah (26HP) and ogden polk (60HP).
Somebody has spraypainted Everyone needs access to Guns and Ammo; Keep at VS onto a wall.
There are two other zombies here, one of them from your horde. You recognise Shaax and Sanek94.
JB wrote: I wounded two of the breathers enough to drag them both into the street. Then I went back into Barnerd PD and wounded another one for a while.
You are inside Barnerd Way Police Dept. The doors to the street have been left wide open. Also here are suidream (60HP), Lucy Emrissah (26HP) and ogden polk (60HP).
Somebody has spraypainted Everyone needs access to Guns and Ammo; Keep at VS onto a wall.
There are two other zombies here, one of them from your horde. You recognise Shaax and Sanek94.
Just came in behind you then! Dragged Lucy outside, infected the other two and got Ogden Polk down to 20hp. He deserved it though, he took a DNA sample from me.
It is amazing how many humans are available for the picking. Frankly I expected better resistance from the Knights Templar. They must have members away.
JB wrote: It is amazing how many humans are available for the picking. Frankly I expected better resistance from the Knights Templar. They must have members away.
Maybe we just got used to more vigourus defence back in Vinetown.
Automatically Appended Next Post: Update: Got Ben Murphy down to 35HP. And just to ensure full reprisal, i text raped Autumn. Hopefully i shall be rejoining the ranks of the dead soon.
You are inside the Jillard Building. The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. Splashes and prints of blood have dried on the walls. The doors to the street have been left wide open. Also here are Checkered One (52HP), Big JD (48HP), AceBlood (38HP) and Roland Arkbury (60HP).
Jillard is open with four squishy, infected humans. Come and get your brains once they are fresh!
You are inside the Jillard Building. The NecroTech logo is set in the wall behind the front desk, and doors open onto powered-down computer rooms and laboratories. Thick trails of dried blood run across the walls and floor, smeared over by fresher splashes. The building has been heavily barricaded. Also here are Checkered One (57HP) and Dr Merr (56HP).
Somebody has spraypainted #% @o%%t%o#: #%e d*@t %#ts@%# onto a wall. The graffiti has been obscured by smears of gore.
There are two other zombies here, one of them from your horde. You recognise AgeOfEgos.
I made it inside and wounded one of the humans enough to drag outside. Then I went back inside Jillard and found Dr. Merr rebuilding the barricades. I infected him but he cured it. Now there are three of us zeds inside with the two humans. EDIT: Dr. Merr ran away so only one human remains.
Manchu wrote: Six harmanz hiding in the warehouse west of Jillard.
Down to lightly barricaded.
Opened:
You are inside a warehouse. It looks like it's been out of use since before the quarantine. The doors to the street have been left wide open. Also here are taino11310 (53HP), linda sunshine (39HP), suidream (59HP), Tamyra Blue (60HP) and jmutt (60HP).
There is a powered-down radio transmitter here.
Somebody has spraypainted FAKs 1 block SE onto a wall.
[Grabs crotch, kicks leg out, moonwalk towards victim] "Owww, chamone!"
[Heel, toe, heel, toe, spin and.......jab.]
I just hit Patient 13 in the and now he's it!
Automatically Appended Next Post: Just had a visit from some Zombie Hunter wannabes.
They had travelled all the way from West Grayside - intel on their home according to my Zeddysenses
You are standing outside St Hilarion's Hospital, a large red-brick building with black crosses painted across its doors. The building has been extremely heavily barricaded.
Hello. I was recently really pleasantly surprised to learn that you're group was not in fact a zerger. So whenever I heard the nurglings were text raping I was skeptical, and concerned that some sad sack of gak was taking a smear campaign to a new level. However, now that it not only turns out to be true, but it's apparently an accepted 'tactic' of the group to just be readily reported in this thread without comment, i've move on to a feeling of disappointed morbid curiosity.
You're the first UD group that i've ever seen that thought TR was actually appropriate for the game. How did you arrive at this idea? If there hadn't been a girl in the room would you have gone gay? Or tried to get lucky with some racial hatred? Is this quoting from your favorite rape stories, or your own work? Are the typos supposed to suggest one handed typing? Is the distinct possibility the recipient is actually a dude or a child some kind of meta-commentary on the nature of the internet or society's double standard of sex vs. violence? Specifically when master of ordinance (CBR) wrote:
Callsign Blood Rose said "I pin down Autumn in one of the old wards and gag her with a strip of sheet. Then i tear her clothes of here and tie her to the bed and proceed to rape her as she trys to scream through the gag. I force myself on her, using and abusing her till"
Callsign Blood Rose said "She cannot take any more. then i leave her slumped on the floor in a pool of cum, gasping and feeling dirty and used. As i leave i raise glance aat her. Shes now a train wreck"
Why use two AP, are all of the details that tactically important? How much can you talk about her character's feelings before it's bad form roleplaying wise? Also how much of a disadvantage do you think the non text rape zombie groups are at?
I'd ask in game but I don't spend AP speaking to zergs/tr when I can help it, and I wouldn't be able to hear you anyway.
What the feth are you talking about? If any one in this group is TRing it's without the group's knowledge and certainly without the group's approval. I'm curious as to what makes you think we accept this kind of behavior and I challenge you to provide a screenshot of our member actually engaging in TR.
This group has faced a lot of false accusations and this is another one.
Anyone doing this is doing it of their own accord, this group neither endorses or condones TR.
If you have seen someone doing this screenshot it instead and then show us.
I'm extremely fething confused here. I too request screenshots of the TR because honestly, anyone can write words, having proof of the act is far more damning than simply stating, "here is what was said, look I copied and pasted it."
@JS: Thanks for bringing that to our attention. We don't accept this kind of thing. Check out the rest of our thread and you'll see that we don't practice it. Master Of Ordinance is out of this group as far as I am concerned.
Automatically Appended Next Post: Update: Got Ben Murphy down to 35HP. And just to ensure full reprisal, i text raped Autumn. Hopefully i shall be rejoining the ranks of the dead soon.
Manchu wrote: @JS: Thanks for bringing that to our attention. We don't accept this kind of thing. Check out the rest of our thread and you'll see that we don't practice it. Master Of Ordinance is out of this group as far as I am concerned.
Agreed, doing such has he did takes the fun out of harman killing times :(.
I have edited our Wiki Page to show MoO as expelled and added a rule section declaring we do not allow zerging and text rape and asking for anyone who sees our members doing either to provide screenshots.
We'll hear out MoO but this is a serious accusation and the evidence is conclusory. The expulsion should stand until overturned if at all.
To be fair I blame the victim first then then MoO - it is our way here. The messed up punk can't even spell Ordnance correctly. Alas it was there for all to see.
As an old man in this brave new world of interntz I find this all perplexing but am impotently outraged as I fear I do not understand what the last page was all about.
Still as an Englisman stiff upper lip and all that chaps, were a zed down and this Burb ain't going to wreck itself. I'll put an ad in the Papers. I suggest;
ZEDS WANTED: fun loving but active killers wanted. Must have own claws and clothes are a definite bonus. Jazz hands skillz important but not essential, must be a team player. Text Rapists need not apply.
I'm not in favor of expulsion. The offense is heinous indeed and we generally expect everyone to behave in UD as they behave on Dakka, but we never made that a written rule.
It's also the internet and some people feel the behavioral boundaries are unlimited. I don't subscribe to that belief but it is common enough to lead people astray.
I would prefer to either let him be judged by a jury of his peers (i.e. not DCMs or MODs) or put him on probation for six months, make him apologize in the Wiki, and/or put an apology in his UD character description.
In any case, we need to explicitly make it a rule to behave in UD as you behave (verbally) on Dakka. We can post that rule in several places including this thread OP, on our Wiki page, and in our Sigs if you have one that is UD related.
As I'm a Mod, I'm not sure if I will count in this or not---but given what was typed, I would say he needs excluded from the group (If it was indeed him, which it sadly appears it was).
Regardless of how internet anonymity loosens some users...moral boundaries...that text was over the top tasteless/crass.
First, we do not need to write down every single heinous thing someone might conceivably do in order to expel them for actually doing it.
Second, now that this has happened I think we do need to have it written down so that other groups know we don't accept such behavior. That is why I updated the Wiki page.
Third, I don't understand what is meant by "judged by a jury of his peers." We have a post by MoO saying he text raped another player. We have a screen shot of it actually happening. What is in question? MoO can speak for himself if he chooses but until then the matter is self-evident.
Fourth, as to the idea of a probation period or somesuch, I'm amenable to that subject to the unanimous approval of other members. It needs to be no less than one year, however. If MoO still has any interest in this group at that point, he can rejoin.
Fifth, as to the expulsion itself: there's obviously no way for anyone but MoO to change his UD profile so that he is not affiliated with the Nurglings. I simply ask him to do so as a matter of decency.
First, we do not need to write down every single heinous thing someone might conceivably do in order to expel them for actually doing it.
Second, now that this has happened I think we do need to have it written down so that other groups know we don't accept such behavior. That is why I updated the Wiki page.
Third, I don't understand what is meant by "judged by a jury of his peers." We have a post by MoO saying he text raped another player. We have a screen shot of it actually happening. What is in question? MoO can speak for himself if he chooses but until then the matter is self-evident.
Fourth, as to the idea of a probation period or somesuch, I amenable to that subject to the unanimous approval of other members. It needs to be no less than one year, however. If MoO still has any interest in this group at that point, he can rejoin.
Fifth, as to the expulsion itself: there's obviously no way for anyone but MoO to change his UD profile so that he is not affiliated with the Nurglings. I simply ask him to do so as a matter of decency.
The jury is not to decide if he is guilty. It is only to decide on a fitting punishment. Perhaps it might be better named as a tribunal?
A one year expulsion or probation? I'm OK either way but once again, I think a group of his peers should decide. You are a MOD and I'm a DCM and there will be a perception of bias/eliteness/general tyranny that I would prefer to avoid since this decision will set a lasting precedent. I can ask six of our non-DCM zeds to recommend a fitting punishment and keep the discussion going in PM until a final vote. MoO should know who the members are that are involved but their actual votes/recommendations would remain anonymous.
Agreed, MoO has to change his group affiliation if the decision is to expel him, but that is something that he has to do on his own. I think it would show character for him to do so, if he is expelled, and also for him to apologize for the misconduct in some fashion.
I added a two line Code of Conduct to the thread's Original Post. See if that is enough. Everyone in the horde should feel free to comment as well.
I'm okay with that with the conditions I outlined:
Members can vote for one-year exile but if the vote is not unanimous it's permanent. I will abstain as everyone already knows my vote.
It should be otherwise unanimous because the whole group will be affected by this in terms of reputation. I want anyone else who comes to this thread to see that we take this seriously.
We get enough lies thrown at us. I don't want any more accusations proving true.
JB wrote: they have no reason not to just become your anti-christ
I'm not sure we want to go easy on a "keep you enemies closer" basis.
I'm leery of using the term "enemy" even in jest. Hate the deed, not the doer. He needs to accept punishment, apologize, and change his behavior but let's not demonize him.
EDIT: Two vote so far. Everyone please PM me your vote.
Choice A: Permanent Expulsion of MoO from The Nurglings
Choice B: One year expulsion of MoO (30 OCT 13 - 31 OCT 14). Eligible to apply for membership on 1 November 2014.
Eldercaveman wrote: Will the one year vote come with a reoffending clause of a permanent ban.
I'll leave that up to Manchu. I'm not into being judge and jury tonight. I get enough of that at work.
My opinion, is that anyone sloppy enough to put their hand on a hot plate twice should be banned permanently. The alternative would be to have another vote, in that circumstance, but how do you think people will vote the second time?
All I mean is, let's not make decisions based on hypothetical hostage taking. Aside from this, I have no reason to believe MoO is a bad guy. I just think this is a bad, bad stain on the group's reputation.
Automatically Appended Next Post:
Eldercaveman wrote: Will the one year vote come with a reoffending clause of a permanent ban.
Absolutely.
And I hope everyone understands we're all on notice here. Anyone who sees this happen needs to make it known. I can only imagine it slipped by us this time because it's normally beyond the pale.
Well, it slipped by me because until now I didn't know what a text rape was. I kind of wish I didn't know now.
MoO is a 19 or 20 year old. He's got some growing up to do, but I don't think you will change his behavior by kicking him out forever. You change behavior better by getting a tight grip on him and showing him the correct way to represent the group and Dakka Dakka.
EDIT: Three votes so far. Everyone please PM me your vote.
Choice A: Permanent Expulsion of MoO from The Nurglings for text raping in Urban Dead
Choice B: One year expulsion of MoO (30 OCT 13 - 31 OCT 14). Eligible to apply for membership on 1 November 2014.
Firstly, i would like to thank our benovolent leader for giving me this chance. Some of you are pretty damn extreme. Okay, so clause A: I was, sadly not aware of all of the rules. I dont tend to backpedal through a thread, and as such have not read the rules. Not an excuse and definetly my bad. Clause B: I actually only have vague memories of it. Ive been having a rough week, and due to several things including a lack of sleep and some family issues as well as other stuff. From what i remember, i was in one of those "What the hell screw the world, i feel like piss and so should everyone else" moods. The ones where you just want to do stuff, and your not even sure why. This probably culminated in the afformentioned actions being done as a kind of "experiment" too see what the surviors reactions where.
MoO, ashamed zombie.
P.S. i apologize for the bad grammar. Im currently munching custard creams to stay awake. Its the first time ive been able to get on my computer in a while due to my little brother taking it over for "Homework"(read "games") and spending hours on it, until my mum refuses to let the internet stay on any longer.
I'm sorry to say it, MoO, but I don't think you should be throwing around "extreme" in light of the content of this text rape stuff. Now, are you saying you didn't know it was a bad idea to text rape? Or are you saying you knew it was pretty awful and posted it because you were in a bad mood?
Just as an aside JB, you're a class act--and I mean that. Hopefully one day you'll find your way back across the pond and blow us up with your guard again!
I daresay this is an example of Pot calling the Kettle Black...
master of ordinance wrote: This probably culminated in the afformentioned actions being done as a kind of "experiment" too see what the surviors reactions where.
Being done as a kind of Experiment.... Good Lord...
I know i'm just a lowly Dakkite but jesus man... that's just Daft
I'm sorry to say it, MoO, but I don't think you should be throwing around "extreme" in light of the content of this text rape stuff. Now, are you saying you didn't know it was a bad idea to text rape? Or are you saying you knew it was pretty awful and posted it because you were in a bad mood?