War Kitten wrote: If you work for the enemy, you will most likely become the enemy in the eyes of most Imperial forces
House Fairfax is probably going to need them early on. If anyone gives either side a hard time, I'ma stick this rogue trader warrant up your rear exit.
2BlackJack1 wrote: My Kroot could do scouting missions for you. Not sure if the Wolves would take that as a pride insult or not, but the offer is on the table.
My scouts are proud. They might not take so well to others doing there job, but would trade Intel gained for intel needed on a semi informal basis.
Like quiet allies of convience to both.
It would make some sense for a Admech to become mildly addicted to working with certain machine spirits. It would make no sense whatsoever for them to want to cuddle up with a tin can corpse.
It would make some sense for a Admech to become mildly addicted to working with certain machine spirits. It would make no sense whatsoever for them to want to cuddle up with a tin can corpse.
It would make some sense for a Admech to become mildly addicted to working with certain machine spirits. It would make no sense whatsoever for them to want to cuddle up with a tin can corpse.
Good, are you bringing any Heresy-era machines
I'm brining a land raider Spartan. Wolf lord has a good ride and a custom thunderhawk.
It would make some sense for a Admech to become mildly addicted to working with certain machine spirits. It would make no sense whatsoever for them to want to cuddle up with a tin can corpse.
Good, are you bringing any Heresy-era machines
I'm brining a land raider Spartan. Wolf lord has a good ride and a custom thunderhawk.
It would make some sense for a Admech to become mildly addicted to working with certain machine spirits. It would make no sense whatsoever for them to want to cuddle up with a tin can corpse.
Good, are you bringing any Heresy-era machines
That would be telling.
We are not a war force as such.
That said, poke our base, and you may find yourself with a fire ant type situation.
It would make some sense for a Admech to become mildly addicted to working with certain machine spirits. It would make no sense whatsoever for them to want to cuddle up with a tin can corpse.
Good, are you bringing any Heresy-era machines
I'm brining a land raider Spartan. Wolf lord has a good ride and a custom thunderhawk.
Wolf Lord has a sleigh?
Thinking of large vox arrays welded to hull as a whole ode to Vietnam era air assault. Rapid air assult to space wolf heavy metal and howls.
Cheesey but fun a few times, its a jungle planet after all
That and one with a hardened and reinforced hull for wolf lord, let it weather flak better.
Can switch to heavy Spartan for a ground Attack and ramming the overgrown vegitation out way. Nothing stops a 100 ton ish land raider.
It would make some sense for a Admech to become mildly addicted to working with certain machine spirits. It would make no sense whatsoever for them to want to cuddle up with a tin can corpse.
Good, are you bringing any Heresy-era machines
I'm brining a land raider Spartan. Wolf lord has a good ride and a custom thunderhawk.
Wolf Lord has a sleigh?
Thinking of large vox arrays welded to hull as a whole ode to Vietnam era air assault. Rapid air assult to space wolf heavy metal and howls.
Cheesey but fun a few times, its a jungle planet after all
That and one with a hardened and reinforced hull for wolf lord, let it weather flak better.
Can switch to heavy Spartan for a ground Attack and ramming the overgrown vegitation out way. Nothing stops a 100 ton ish land raider.
Can you have a Thunderhawk Transporter drop a Spartan assault tank on something? That would be hilarious.
It would make some sense for a Admech to become mildly addicted to working with certain machine spirits. It would make no sense whatsoever for them to want to cuddle up with a tin can corpse.
Good, are you bringing any Heresy-era machines
I'm brining a land raider Spartan. Wolf lord has a good ride and a custom thunderhawk.
Wolf Lord has a sleigh?
Thinking of large vox arrays welded to hull as a whole ode to Vietnam era air assault. Rapid air assult to space wolf heavy metal and howls.
Cheesey but fun a few times, its a jungle planet after all
That and one with a hardened and reinforced hull for wolf lord, let it weather flak better.
Can switch to heavy Spartan for a ground Attack and ramming the overgrown vegitation out way. Nothing stops a 100 ton ish land raider.
Can you have a Thunderhawk Transporter drop a Spartan assault tank on something? That would be hilarious.
I could, maybe with a wolf lord shouting drive closer I want to hit them with my claw.
It would make some sense for a Admech to become mildly addicted to working with certain machine spirits. It would make no sense whatsoever for them to want to cuddle up with a tin can corpse.
I think having a chance to work on Knights that are quite possibly 10k years old is BC's AdMech's dream job or something like that.
It seems the admech are already getting very friendly with those knights. There's probably a joke about engine lubricant to be made here, but I'll leave that to Buttery.
Tainted wrote: It seems the admech are already getting very friendly with those knights. There's probably a joke about engine lubricant to be made here, but I'll leave that to Buttery.
AdMech LOVE old tech, and my Knights fit that bill perfectly. Between him, and Ezra's Remnants planning to jack one of my Knights I'm feeling super popular in this new Crusade
My Admech will likely have a little film of whatever happens at the duel, so if that does happen, I'm going to set it to jaunty music and put it on the imperial web.
Sylus shall have a retinue of banner bearers... Now only if I could acquire enough banners and banner poles to actually construct 5 dudes, each with an intricately painted banner depicting some battle.
War Kitten wrote:You stay away Kharne. This is between us and the Tau. Remember this or I'll make an example of Gruhlak when he tries to observe the duel
I'll leave that up to Smudge whether or not he's willing to cooperate.
War Kitten wrote:You stay away Kharne. This is between us and the Tau. Remember this or I'll make an example of Gruhlak when he tries to observe the duel
I'll leave that up to Smudge whether or not he's willing to cooperate.
There will be no cooperation from the Necron. His butt is getting incinerated by a flame cannon Or maybe shot by the Atrapos' Black Hole gun (graviton singularity gun), I haven't decided yet
War Kitten wrote:You stay away Kharne. This is between us and the Tau. Remember this or I'll make an example of Gruhlak when he tries to observe the duel
I'll leave that up to Smudge whether or not he's willing to cooperate.
There will be no cooperation from the Necron. His butt is getting incinerated by a flame cannon Or maybe shot by the Atrapos' Black Hole gun (graviton singularity gun), I haven't decided yet
You know... I could Gauss spam your knights to the point they don't exist... but I'll grant you my mercy for now
War Kitten wrote:You stay away Kharne. This is between us and the Tau. Remember this or I'll make an example of Gruhlak when he tries to observe the duel
I'll leave that up to Smudge whether or not he's willing to cooperate.
There will be no cooperation from the Necron. His butt is getting incinerated by a flame cannon Or maybe shot by the Atrapos' Black Hole gun (graviton singularity gun), I haven't decided yet
You know... I could Gauss spam your knights to the point they don't exist... but I'll grant you my mercy for now
Fluff > Crunch
Gauss isn't nearly as damaging on vehicles in the fluff as it is in the game.
Edit: Necrons aren't as damaging in the fluff as in the game
Yes, he is a Count As Marneus Calgar, complete with a 40mm base. He also has Ezra Tyrius' Avatar's head hanging off a Purity seal (one he wears like a sash around his waist).
Yes, he is a Count As Marneus Calgar, complete with a 40mm base. He also has Ezra Tyrius' Avatar's head hanging off a Purity seal (one he wears like a sash around his waist).
That's pretty cool. I don't know if I should model Kageros with a mug or a paper
Um, yes. Yes I am sure, TS. Kroot aren't mindless creatures, and I'd hardly expect my Kroot to be all warm and cozy. The only female character I have might very well be the scariest part of my main crew. (Excluding a card I have up my sleeve, but I'm not saying anything about that yet)
I don't really understand what they are.
But other than occasionally redecorating your base, and taking the odd subject for renovation, you'll be fine.
Buttery Commissar wrote: I don't really understand what they are.
But other than occasionally redecorating your base, and taking the odd subject for renovation, you'll be fine.
I'm fine with the decorating part, feel free to do that
I never said I wouldn't return some of the things The Remnants have stolen. Granted, I can't guarantee them not being Chaos plants who will eventually betray you in an Alpha Legion-esque twist, but hey, at least you'd have your stuff back!
Ezra Tyrius wrote: I never said I wouldn't return some of the things The Remnants have stolen. Granted, I can't guarantee them not being Chaos plants who will eventually betray you in an Alpha Legion-esque twist, but hey, at least you'd have your stuff back!
You stay away from my Armsmen, or I will personally fire a graviton singularity cannon at your Lord's face.
Ezra Tyrius wrote: I never said I wouldn't return some of the things The Remnants have stolen. Granted, I can't guarantee them not being Chaos plants who will eventually betray you in an Alpha Legion-esque twist, but hey, at least you'd have your stuff back!
You stay away from my Armsmen, or I will personally fire a graviton singularity cannon at your Lord's face.
Ezra Tyrius wrote: I never said I wouldn't return some of the things The Remnants have stolen. Granted, I can't guarantee them not being Chaos plants who will eventually betray you in an Alpha Legion-esque twist, but hey, at least you'd have your stuff back!
You stay away from my Armsmen, or I will personally fire a graviton singularity cannon at your Lord's face.
Ezra Tyrius wrote: I never said I wouldn't return some of the things The Remnants have stolen. Granted, I can't guarantee them not being Chaos plants who will eventually betray you in an Alpha Legion-esque twist, but hey, at least you'd have your stuff back!
You stay away from my Armsmen, or I will personally fire a graviton singularity cannon at your Lord's face.
Careful, Graviton Singularities can back fire
Nah m8. It's a Knight weapon, they don't backfire.
Kharne the Befriender wrote: But it does though... your firing a collapsing singularity, can either be really good, good, or bad
Think of it as just a REALLY big Grav Cannon
That backfires.
Edit: The special Rule for the Knight Atrapos' grav gun goes like this:
Before ring the weapon, roll a D6. On a result of a 1, the ring Knight-Atrapos suffers a single Hull Point of damage with no saves of any kind before the attack is carried out. On a result of a 6, the attack is carried out with the Vortex special rule.
Kharne the Befriender wrote: But it does though... your firing a collapsing singularity, can either be really good, good, or bad
Think of it as just a REALLY big Grav Cannon
That backfires.
Edit: The special Rule for the Knight Atrapos' grav gun goes like this:
Before ring the weapon, roll a D6. On a result of a 1, the ring Knight-Atrapos suffers a single Hull Point of damage with no saves of any kind before the attack is carried out. On a result of a 6, the attack is carried out with the Vortex special rule.
Huh. Did not know that. Time to go do some research....
Bobthehero wrote: Its a way like another, I prefer it because the books are so inconsistent. Its not perfect and few people do that, but its a way.
True, and I try my best to do it this way as well. I just didn't know where the rules for the Atrapos were. I knew the basics about it's weapons, but I didn't know that it could backfire on itself.
Bobthehero wrote: Its a way like another, I prefer it because the books are so inconsistent. Its not perfect and few people do that, but its a way.
True, and I try my best to do it this way as well. I just didn't know where the rules for the Atrapos were. I knew the basics about it's weapons, but I didn't know that it could backfire on itself.
Technically, most weapons can backfire. Guns can jam, lasweapons can overheat, some weapons can outright explode. It might not be likely, but it is a possibility.
Meanwhile, I've gotten my Plague Father named. Working on the rest of the main forces now.
2BlackJack1 wrote: Technically, most weapons can backfire. Guns can jam, lasweapons can overheat, some weapons can outright explode. It might not be likely, but it is a possibility.
Meanwhile, I've gotten my Plague Father named. Working on the rest of the main forces now.
Unless you are playing WH40K Roleplay... In which case, Athere are instances where your gun cannot be destroyed or tampered with...
Edit: For instance, if you have a Best Craftsmanship daemon weapon with a personal power field attached...
2BlackJack1 wrote: Technically, most weapons can backfire. Guns can jam, lasweapons can overheat, some weapons can outright explode. It might not be likely, but it is a possibility.
Meanwhile, I've gotten my Plague Father named. Working on the rest of the main forces now.
Unless you are playing WH40K Roleplay... In which case, Athere are instances where your gun cannot be destroyed or tampered with...
The inquisition game, dark heresy?
Yeah, never played but the idea that anything can jam, from high chance scrap gun to little or no arastes master crafted.
2BlackJack1 wrote: Technically, most weapons can backfire. Guns can jam, lasweapons can overheat, some weapons can outright explode. It might not be likely, but it is a possibility.
Meanwhile, I've gotten my Plague Father named. Working on the rest of the main forces now.
Unless you are playing WH40K Roleplay... In which case, Athere are instances where your gun cannot be destroyed or tampered with...
The inquisition game, dark heresy?
Yeah, never played but the idea that anything can jam, from high chance scrap gun to little or no arastes master crafted.
Black Crusade. There are a lot ways to power game in that format.
Buttery Commissar wrote: Yes, but your knights don't stay in the base 24-7, and you need to stop outdoors now and then.
Especially if they need repairing.
I would assume they would be in the base for repairing... Its not like the pilots would take them on the back 40 to go golfing while they watch their knight get repaired.
Buttery Commissar wrote: Yes, but your knights don't stay in the base 24-7, and you need to stop outdoors now and then.
Especially if they need repairing.
I would assume they would be in the base for repairing... Its not like the pilots would take them on the back 40 to go golfing while they watch their knight get repaired.
It's not like I can move a workshop to the knight base if serious work needs doing, either.
I'm not saying it's likely. I'm just saying it's not impossible.
Buttery Commissar wrote: Yes, but your knights don't stay in the base 24-7, and you need to stop outdoors now and then.
Especially if they need repairing.
I would assume they would be in the base for repairing... Its not like the pilots would take them on the back 40 to go golfing while they watch their knight get repaired.
It's not like I can move a workshop to the knight base if serious work needs doing, either.
I'm not saying it's likely. I'm just saying it's not impossible.
Why don't you go mess with TS's Knights? He doesn't have Space Wolves with him
Buttery Commissar wrote: Yes, but your knights don't stay in the base 24-7, and you need to stop outdoors now and then.
Especially if they need repairing.
I would assume they would be in the base for repairing... Its not like the pilots would take them on the back 40 to go golfing while they watch their knight get repaired.
It's not like I can move a workshop to the knight base if serious work needs doing, either.
I'm not saying it's likely. I'm just saying it's not impossible.
we havea planned landing near or at a hive city, so have the work shops, or capability to do the lesser work on knights.
il be landing a air wing so we have air patrol, wolf scouts too for perimeter patrol.
Buttery Commissar wrote: Yes, but your knights don't stay in the base 24-7, and you need to stop outdoors now and then.
Especially if they need repairing.
I would assume they would be in the base for repairing... Its not like the pilots would take them on the back 40 to go golfing while they watch their knight get repaired.
It's not like I can move a workshop to the knight base if serious work needs doing, either.
I'm not saying it's likely. I'm just saying it's not impossible.
Why don't you go mess with TS's Knights? He doesn't have Space Wolves with him
You are trying to steal a machine with a soul. It won't sit idle while you are messing with it; its going to wreck your gak to kingdom come.
I forgot about Machine Spirits... now look what you've done, I have to come up with something
Did you ever read the story about Rynn's world? Turns out a single Land Raider held back the ork WAAAGH! at the Fortress Monastery of the Crimnson Fists and killed the Warboss leading the charge... The Land Raider was unmanned.
I can guarantee an Imperial Knight will have a Machine Spirit of a similar magnitude.
You are trying to steal a machine with a soul. It won't sit idle while you are messing with it; its going to wreck your gak to kingdom come.
I forgot about Machine Spirits... now look what you've done, I have to come up with something
Did you ever read the story about Rynn's world? Turns out a single Land Raider held back the ork WAAAGH! at the Fortress Monastery of the Crimnson Fists and killed the Warboss leading the charge... The Land Raider was unmanned.
I can guarantee an Imperial Knight will have a Machine Spirit of a similar magnitude.
You are trying to steal a machine with a soul. It won't sit idle while you are messing with it; its going to wreck your gak to kingdom come.
I forgot about Machine Spirits... now look what you've done, I have to come up with something
Did you ever read the story about Rynn's world? Turns out a single Land Raider held back the ork WAAAGH! at the Fortress Monastery of the Crimnson Fists and killed the Warboss leading the charge... The Land Raider was unmanned.
I can guarantee an Imperial Knight will have a Machine Spirit of a similar magnitude.
You're only tempting me further...
That or titan type, thee very old, very powerful and are basicly close as to a form of ai with own personality of sorts and capable of overhwlming ab Ny but rare few chosen.
Some are 10,000 years + and very dark, not chaos but there powerful war spirit that are not to be messed with.
Maybe I'll bring some Dark Mechanicum to the Crusade?
But you already have two factions and that would be meta gaming.
They would be a part of my Renegade/Chaos/Space Pirate Marines
I also have Renegade psuedo Guard/cultists aboard my fleet but I'm not bringing them down to the surface. I might later on in the Crusade though, if things escalate.
Maybe I'll bring some Dark Mechanicum to the Crusade?
But you already have two factions and that would be meta gaming.
They would be a part of my Renegade/Chaos/Space Pirate Marines
I also have Renegade psuedo Guard/cultists aboard my fleet but I'm not bringing them down to the surface. I might later on in the Crusade though, if things escalate.
But bringing in Dark Mech (titans and what not) would be meta gaming. Bear in mind we haven't even begun and there would be no need to bring in titans.
Maybe I'll bring some Dark Mechanicum to the Crusade?
You see Kharne. There's a few things wrong with trying to have a Necron (or frankly anyone) trying to steal a Knight.
1. Knight Scions interface directly with their Knight. If I read the Knight codex correctly there's a lengthy ritual in which a Knight bonds directly with his suit, meaning that nobody else can use it.
2. Knight suits themselves have VERY powerful machine spirits. There's also bits and pieces of every soul who's ever piloted the suit in there too, so the suit itself would self destruct before you could get anywhere with it.
3. Necrons don't have nervous systems that could bond with a suit period.
4. Seriously, why the feth does everyone want to steal my army now?
Whoa Whoa Whoa there TS, slow down. I never said anything about Titans. If I wanted to do Chaos Knights, I would say Chaos Knights. Dark Mechanicum has more than just Titans
And WK, I think everyone wants to steal your Knights because they're Knights. Pray no one beheads one with a Battlebarge
Kharne the Befriender wrote: Whoa Whoa Whoa there TS, slow down. I never said anything about Titans. If I wanted to do Chaos Knights, I would say Chaos Knights. Dark Mechanicum has more than just Titans
And WK, I think everyone wants to steal your Knights because they're Knights. Pray no one beheads one with a Battlebarge
It was funny the first time it was discussed. Now it's just irritating. I've had a long week, and I'm sick of it.
At least the Kroot wouldn't want it. Too noisy, too big. If they want something big on the battlefield, they send in the T-rexes. Uh, I mean knarlocs.
And the BoB wouldn't want a knight. If they could, they'd aim for corrupting the pilot instead. I'd imagine a mortal's soul is more appetizing to Nurgle than what amounts to an AI.
Kharne the Befriender wrote: Whoa Whoa Whoa there TS, slow down. I never said anything about Titans. If I wanted to do Chaos Knights, I would say Chaos Knights. Dark Mechanicum has more than just Titans
What if I told you having Chaos Knights would paint the biggest target in the crusade directly over your head.
Kharne the Befriender wrote: Whoa Whoa Whoa there TS, slow down. I never said anything about Titans. If I wanted to do Chaos Knights, I would say Chaos Knights. Dark Mechanicum has more than just Titans
What if I told you having Chaos Knights would paint the biggest target in the crusade directly over your head.
As much as I love a challenge... I'll have to pass that up, I've spent the last week organizing my warband and I'd rather that not go to waist. Chaos Knights will be another project for another time.
2BlackJack1 wrote: And the BoB wouldn't want a knight. If they could, they'd aim for corrupting the pilot instead. I'd imagine a mortal's soul is more appetizing to Nurgle than what amounts to an AI.
1) Would that be for every single chaos knight? In a universe so big, I think it'd be plausible for a pilot to go chaos and bring the knight with it. Unlikely, sure, but plausible. And yes, I am bringing the "its a big universe" card into play.
2) That doesn't mean that the pilot has no soul to be corrupted. Nurgle takes everyone. Even has a place for the Emperor, if he'd just let him in.
2BlackJack1 wrote: 1) Would that be for every single chaos knight? In a universe so big, I think it'd be plausible for a pilot to go chaos and bring the knight with it. Unlikely, sure, but plausible. And yes, I am bringing the "its a big universe" card into play.
2) That doesn't mean that the pilot has no soul to be corrupted. Nurgle takes everyone. Even has a place for the Emperor, if he'd just let him in.
My view is that Chaos Knight pilots are mortal. Over time and exposure to the warp some of them may warp and fuse with their machines (think Helldrakes), but the one piloting the machine is still mortal, albeit corrupted.
2BlackJack1 wrote: 1) Would that be for every single chaos knight? In a universe so big, I think it'd be plausible for a pilot to go chaos and bring the knight with it. Unlikely, sure, but plausible. And yes, I am bringing the "its a big universe" card into play.
2) That doesn't mean that the pilot has no soul to be corrupted. Nurgle takes everyone. Even has a place for the Emperor, if he'd just let him in.
The fluff says people (the Ordo Malleus) thinks the pilots are no more than possessed husks of the former pilot. Think of it like a Helbrute, but bigger and more possessed.
Maybe I'll bring some Dark Mechanicum to the Crusade?
Just stick to the factions you know about so we can spend less time wtfing and more time writing fun ideas.
Also WK, my EC don't want your Knights. They just want to make everything the very best it can be... Be that cultist, knight pilot, Tau, biscuit, guardsman or Space Marine...
If they like you, we'll let you go after. If they really like you...
Just hope that doesn't happen. They get very possessive of their toys.
Maybe I'll bring some Dark Mechanicum to the Crusade?
Just stick to the factions you know about so we can spend less time wtfing and more time writing fun ideas.
Also WK, my EC don't want your Knights. They just want to make everything the very best it can be... Be that cultist, knight pilot, Tau, biscuit, guardsman or Space Marine...
If they like you, we'll let you go after. If they really like you...
Just hope that doesn't happen. They get very possessive of their toys.
Maybe I'll bring some Dark Mechanicum to the Crusade?
Just stick to the factions you know about so we can spend less time wtfing and more time writing fun ideas.
Also WK, my EC don't want your Knights. They just want to make everything the very best it can be... Be that cultist, knight pilot, Tau, biscuit, guardsman or Space Marine...
If they like you, we'll let you go after. If they really like you...
Just hope that doesn't happen. They get very possessive of their toys.
Yeah, you're probably right...
How well can your EC cook food?
Space Marimes don't really eat traditional food. They eat nutrient packed bars and supplements because to fuel their bodies on regular food, they'd have to eat near constantly.
They do feast on occasion. They have staff for that. Well trained, nervous staff.
Maybe I'll bring some Dark Mechanicum to the Crusade?
Just stick to the factions you know about so we can spend less time wtfing and more time writing fun ideas.
Also WK, my EC don't want your Knights. They just want to make everything the very best it can be... Be that cultist, knight pilot, Tau, biscuit, guardsman or Space Marine...
If they like you, we'll let you go after. If they really like you...
Just hope that doesn't happen. They get very possessive of their toys.
Yeah, you're probably right...
How well can your EC cook food?
Space Marimes don't really eat traditional food. They eat nutrient packed bars and supplements because to fuel their bodies on regular food, they'd have to eat near constantly.
They do feast on occasion. They have staff for that. Well trained, nervous staff.
So after we have a Chaos victory we can celebrate with a feast?
I was working on my personal forces for COF 2 and I wanted your guys opinions
40k inquisition COF 2
Inquisitor Garrett Randal warband
A man in his early thirties Randal is somewhat of a novice to the order, seen as an unexperienced Inquisitor, his mentor was an old man named Roche Lafayette who passed on several years ago, Randal believes the Ends do not always justifies the means, though that is no reason to be grim. He fears his duty will change him, while he accepts this might happen he would like to remain himself. His retinue is rather unsure of him, their opinions are mixed.
Brother Captain Athenar
Grand Master Leorac assigned Athenar and his men to Lord Inquisitor Roche, when Roche’s protégée took command of Roche’s assets Athenar felt obligated to remain with Randal, he had respect for Roche as he knew him to be a true servant of the god Emperor. It is Athenar's hope that Randal can prove himself worthy to take his mentor’s place in the inqustion, if Randal should fail it would be to Athenar he answers he is both his protector and his handler.
Paladin Utilitarius
Assigned to Athenar’s protection Utilitarius is a battle hardened marine for whom the ends always justify the means. He has unrelenting hatred for the taint of chaos and xenos and contempt for both humans and other Astartes, he serves only the god Emperor and the order.
Justicar Freeman
The leader of squad Shogun Brother Freeman is seen as oddly light hearted for his order. He is hard to dislike regardless of an individuals opinion of the Grey Knights. But make no mistake he is completely loyal in his duty and has enforced the Grey Knights no witness policy in the past.
Commissar Jethro Alenko
Apprentice to Commissar Jack Sheppard, Jethro received his own command. Unfourtunatly he was assigned to 4892 Penal legion. Jethro is unaware who he angered to get assigned such a low company but the young Commissar has opted to make the best of his situation.
Warden Hoffman
Warden Tulliy Hoffman is responsible for the unruly prisoners that make up 4892 penal legion. He despises his charges viewing them a little more than a servitors to throw at the enemy. As an Arbite Hoffman saw the worst humanity had to offer and believes the emperor’s holy law is the only thing of any real value.
Captain Amanda Kid
Captain Kid is the commander of Inquisitor’s most elite henchmen. The Crusader Battalion are an eclectic bunch of individuals; they do not hail from any single world rather they are on the constant look out for members to enter their ranks offering. They scout out elite members from other companies and will either offer them a place in their ranks, or kidnap them and wipe their memories. Either way they have men from all over the Imperium, Cadian Kaserkins, Vostoryian First Born, and even some Faustian knights. Kid joined up with Randal willingly and had the good fortune to retain her memories of her time in the Faustian army.
I like them a lot.
My only issue is that you would not have a young inquisitor in-universe. They're typically risen through the ranks and groomed very *very* slowly. Assuming someone was old enough to begin assisting the inquisition in their late teens, 10-15 years would not elevate them to leading their own task force or being an inquisitor. Quite likely they'd not be in an inner circle.
It's not like an IG military post, governor or cadet commissar position where you could end up with someone fresh faced and confused. The only way there is through grift and blood, and quite a large quantity.
To put it in a less meandering way: 30 year olds don't get ultimate sanctioned power or the ability to blow up planets.
jhe90 wrote: Well could say said inquisitior has a handler, and the brother captain is aso assigned to keep a eye on them
Inquisition member, yet still on probation as it where.
Does it turn out that the main villain is his father, and they fight on a walkway over a big hole?
Augmetic hand would be easy at least.
I'm absolutely not objecting to a cool Inquisitor, I'm saying they'd be older (even if just on the inside) and they definitely wouldn't be inexperienced.
It's much like being ordained, you can't accidentally end up as one while still querying your faith.
For example, the Dark Heresy RPG book stresses that your character won't be an Inquistor, due to how difficult that rank is to attain. It's not even about being born in the right place... (Why'd you think most Inquisitors are miserable feths in the fluff?)
It's kinda inverse of how you can end up with a gentle commissar due to skill in other areas.
Hmm could say then younger acolyte who has been given a warrent of say inquisitorial rank on that planet for set period under supervision of full ranked memener as a feild teat?
If they mess up, there handler can pull there mission if mot pat on back and say good job.
Dunno, I'm not gonna pitch a fit, just explaining why fluff-wise, we do not have young, uncertain or moderate inquisitors.
The comparison to being ordained is very close, though more like a higher position than regular vicar.
"Alright everyone, I have an announcement to make", the Sorcerer spoke to the assembled crowd of Chaos Space Marines and cultists.
"Is it time to bring death to the Imperial dogs and burn them in the sacrificial pyres?", yelled an enthusiastic cultist.
"Will we finally grind the bastard sons of the False Emperor to dust and collect their skulls for the Blood God?", barked a World Eater impatiently.
"Can I go home now?", asked Timmy the little orphan, who had been recently abducted from a nearby orphanage for whatever reason and was currently wetting himself out of fear for the mutated monstrosities coming eerily close to his buttocks.
"No, no and definitely no", the Sorcerer replied slightly agitated, casting a baleful glare at the Slaaneshi marines closing in on Timmy.
"I'm afraid I have some unfortunate news. Our operation to capture and convert one of the Knights roaming this world has been momentarily scrapped."
The room burst into noise again as everyone angrily started yelling at him, until a mighty roar silenced them all.
Lord Breacher, Iron Warrior and technophile extraordinaire, smashed Astartes and cultist alike across the room as he furiously made his way to the exit, screaming and cursing as he went.
"Lord Breacher, if I may-"
"WHATEVER"
"Brother, please-"
"I'LL MAKE MY OWN KNIGHT! WITH BLACKJACK! AND HOOKERS!"
Lord Breacher's angry footsteps resounded through the hallways for a while, occasionally interrupted by the horrific scream of an unfortunate menial standing in his way.
Ezra Tyrius wrote: "Alright everyone, I have an announcement to make", the Sorcerer spoke to the assembled crowd of Chaos Space Marines and cultists.
"Is it time to bring death to the Imperial dogs and burn them in the sacrificial pyres?", yelled an enthusiastic cultist.
"Will we finally grind the bastard sons of the False Emperor to dust and collect their skulls for the Blood God?", barked a World Eater impatiently.
"Can I go home now?", asked Timmy the little orphan, who had been recently abducted from a nearby orphanage for whatever reason and was currently wetting himself out of fear for the mutated monstrosities coming eerily close to his buttocks.
"No, no and definitely no", the Sorcerer replied slightly agitated, casting a baleful glare at the Slaaneshi marines closing in on Timmy.
"I'm afraid I have some unfortunate news. Our operation to capture and convert one of the Knights roaming this world has been momentarily scrapped."
The room burst into noise again as everyone angrily started yelling at him, until a mighty roar silenced them all.
Lord Breacher, Iron Warrior and technophile extraordinaire, smashed Astartes and cultist alike across the room as he furiously made his way to the exit, screaming and cursing as he went.
"Lord Breacher, if I may-"
"WHATEVER"
"Brother, please-"
"I'LL MAKE MY OWN KNIGHT! WITH BLACKJACK! AND HOOKERS!"
Lord Breacher's angry footsteps resounded through the hallways for a while, occasionally interrupted by the horrific scream of an unfortunate menial standing in his way.
The Sorcerer sighed. This could have gone better.
Why do I think my Knights still aren't safe from you Ezra?
Man, every time I stop by this thread, it just gets weirder.
That's not a complaint, keep up the good work. TS, Chazz, do you guys want us to send you army write-ups or intros ahead of time, or just post when the new thread opens?
TheEyeOfNight wrote: Man, every time I stop by this thread, it just gets weirder.
That's not a complaint, keep up the good work. TS, Chazz, do you guys want us to send you army write-ups or intros ahead of time, or just post when the new thread opens?
You can do it now or wait, it would be nice to get it a little early but there is no rush
As a non-aggressive force but one capable of defending themselves or an expedition, how many skits and boom things should I keep in my little force? I may make up a drill shuttle so we can have an ice cave.
jhe90 wrote: Well could say said inquisitior has a handler, and the brother captain is aso assigned to keep a eye on them
Inquisition member, yet still on probation as it where.
Yeah was the idea I had behind Athenar, While Randal is technically in charge Athenar is there to make sure he worthy of the rank inquisitor.
[Puts on TS cardboard mask] That isn't how it works.
Nobody sane would give that rank to a 30 year old.
Then again that assume sanity and inquisitor go hand in hand.
To be fair CoF sort of took a dump all over various hierarchy systems and organisations anyway, it just aggrieves me on the occasion they're the few I actually understand. Which is a mighty two (Commissariat and Inquisitorial systems. I am gonna have to read up on Admech for a few weeks)
You can combine the two probably. Have the first part be them entering the system, have some fluff with that, and then maybe conclude with the moon landing? If you're on the first moon then maybe you can include landing near my Knights and Jhe's Wolves?
Was thinking that War Kitten, i am indeed landing on moon one but its on a group of islands called the isles of pratt. Anyone got any idea on the terrain here ? Tropical jungle or more boreal ?
I'm writing a fair sized chunk but its covering details and such of most of my characters and such, I have about 8....
Plus 4 knights to cover in part.
Buttery Commissar wrote: As a non-aggressive force but one capable of defending themselves or an expedition, how many skits and boom things should I keep in my little force? I may make up a drill shuttle so we can have an ice cave.
jhe90 wrote: Well could say said inquisitior has a handler, and the brother captain is aso assigned to keep a eye on them
Inquisition member, yet still on probation as it where.
Yeah was the idea I had behind Athenar, While Randal is technically in charge Athenar is there to make sure he worthy of the rank inquisitor.
[Puts on TS cardboard mask] That isn't how it works.
Nobody sane would give that rank to a 30 year old.
Then again that assume sanity and inquisitor go hand in hand.
To be fair CoF sort of took a dump all over various hierarchy systems and organisations anyway, it just aggrieves me on the occasion they're the few I actually understand. Which is a mighty two (Commissariat and Inquisitorial systems. I am gonna have to read up on Admech for a few weeks)
Ezra Tyrius wrote: Don't we have like, a billion characters left? I mean, I'm pretty sure everyone had at least 2-3 characters for each of their factions
Now I feel lazy. I had four characters, period. To be fair, only Selka and Ed had total immunity (I picked Ed, Smudge extended it to Selka because he's a wizard he hasn't been born yet).
I might hand grumpyssar over to someone for a bit when Ed leaves for a recruitment drive.
Either literally leave him on ice with the Admech or kick him over to anyone who he worked with.
Ezra Tyrius wrote: Don't we have like, a billion characters left? I mean, I'm pretty sure everyone had at least 2-3 characters for each of their factions
Now I feel lazy. I had four characters, period. To be fair, only Selka and Ed had total immunity (I picked Ed, Smudge extended it to Selka because he's a wizard he hasn't been born yet).
I had a grand whopping total of 2 (Lilliana and Julius), plus a couple of random guys I named in my blurbs. But they don't count. I'm upping the count in COF 2: The Electric Boogaloo
BC, the Kroot could take him in for a period of time. Of course, it might cost a little extra, and I doubt the commisar would be happy with living with xenos. The Kroot would probably frown on his "gue'la racket" he's bound to make, but it wouldn't be entirely out of the question. Of course, that's also assuming the commisar has overcome the xenophobia lessons enough from his time with RT so that he could be around them with little human contact.
I feel really, really sorry about this, but I've been considering switching the BoB to orks. I don't want to cripple the Chaos Alliance any more than it has, but the more I think about this, the more I want it done. I wanted to do orks earlier, like before I even thought of doing Kroot, and I feel like I would have a lot easier of a time doing orks instead of BoB. My ideas for the BoB were rather generic, and felt somewhat stale as I really don't have a clue as to what motivates such a group, and how I would have a character different than Archarus. Archarus, while fun to write about, was pretty much a generic character and chaos baddie who had mental issues, looking back at him. I find it hard making another Chaos Lord who is unique from him, and doesn't feel like Archarus 2.0. I could have him have less anger issues to start with, but I'm not sure if I'm able to execute such a task, to be honest. His motivations might be different, but in the end, I feel like I'll be looking at a cackling maniac who has a sour taste in his mouth after seeing Imperials. I'm just not that well versed in Nurgle to execute a warband of his properly, I suppose. Archarus and his IW were easier, as they started out not worshipping a god, and it'd take awhile for the warband as a whole to become a Khornate one.
Now, my orks could still have some form of cease fire with chaos, so it's not like they would be losing an ally altogether. Yes, I know that it isn't the same, but the orks still have potential.
Again, I'm sorry about this, but I want to know what people think. I feel bad if I were to switch what my army is, but I think that orks could have a lot of potential in this crusade, and they'd bring a nice contrast as no one else seems to be doing them. I also have been brainstorming about the orks already, from when I was making characters for Chazz's Gutrippas, and had ideas that wouldn't fit into his gang, but liked nonetheless.
I wanted to do orks pretty much from the get go, even when I said I'd do the BoB, and thought about names and background for them, there was a small inkling of doubt in my mind, and the fact that feral orks are everywhere helps add to that doubt.
I had thought about doing Orks, but TS recommended I bring my Eldar back for round two. So if that's what you want to do, go for it. We have enough players between Xenos and Chaos to make sure that us Imperials won't have an easy go of it.
2BlackJack1 wrote:I feel really, really sorry about this, but I've been considering switching the BoB to orks. I don't want to cripple the Chaos Alliance any more than it has, but the more I think about this, the more I want it done. I wanted to do orks earlier, like before I even thought of doing Kroot, and I feel like I would have a lot easier of a time doing orks instead of BoB. My ideas for the BoB were rather generic, and felt somewhat stale as I really don't have a clue as to what motivates such a group, and how I would have a character different than Archarus. Archarus, while fun to write about, was pretty much a generic character and chaos baddie who had mental issues, looking back at him. I find it hard making another Chaos Lord who is unique from him, and doesn't feel like Archarus 2.0. I could have him have less anger issues to start with, but I'm not sure if I'm able to execute such a task, to be honest. His motivations might be different, but in the end, I feel like I'll be looking at a cackling maniac who has a sour taste in his mouth after seeing Imperials. I'm just not that well versed in Nurgle to execute a warband of his properly, I suppose. Archarus and his IW were easier, as they started out not worshipping a god, and it'd take awhile for the warband as a whole to become a Khornate one.
Now, my orks could still have some form of cease fire with chaos, so it's not like they would be losing an ally altogether. Yes, I know that it isn't the same, but the orks still have potential.
Again, I'm sorry about this, but I want to know what people think. I feel bad if I were to switch what my army is, but I think that orks could have a lot of potential in this crusade, and they'd bring a nice contrast as no one else seems to be doing them. I also have been brainstorming about the orks already, from when I was making characters for Chazz's Gutrippas, and had ideas that wouldn't fit into his gang, but liked nonetheless.
That's fine, I think Orks will bring in some good flavor to the Crusade
War Kitten wrote:I have a feeling that this is all somehow my fault. I was the first to have doubts about the factions I was playing....
The history of House Valorn is a long and honorable one. First founded in the dark days before the Great Crusade on the Feudal World of Gael, House Valorn quickly became known for their honor, and their sheer ferocity in combat. Disdaining long-range engagements, the Knights of House Valorn have always sought to get into close quarters with their foe, for only there can a Knight prove themselves worthy of the name, and only there can the merits of one's foe be determined. And so the Knights of House Valorn can always be relied upon to seek honorable hand-to-hand fighting with their foe, although they tend to blur the line in regards to "hand" to "hand" fighting. After being discovered by the Emperor's forces in the Great Crusade era, House Valorn eagerly accepted the call to arms, anxious to test their mettle against the myriad of foes that plagued Mankind in the wider galaxy. And so House Valorn spread it's forces around the galaxy, each Knight racking up an impressive kill-tally and earning much honor for their House. And when the dark days of the Heresy came, it is a point of proud for the House that not one of their Scions fell to the false temptations of the Dark Gods. Even those attached to the forces of the Traitors chose honorable death over the weak promises of the Dark Gods. Their commitment to the Imperium cost them dearly thougn, and many of their Scions were lost, and countless ancient Knight suits were lost or irreparably damaged. House Valorn emerged from the chaos of the Heresy bloodied, but unbowed, and their Scions were relentless in their pursuit of the traitors. Indeed, to this very day House Valorn harbors a bitter hatred against the forces of the Traitor Legions, for they broke their most sacred oaths to the Emperor, and House Valorn despises oath breakers above all others. In the proceeding 10,000 years House Valorn continued to distinguish themselves in the eyes of the Imperium, and with every passing battle they solidified their reputation as loyal servants of the Emperor.
Recently:
House Valorn has suffered terribly in the last few years. In a terrible and bloody battle against some Chaos Space Marines House Valorn lost all of their Elders, leaving just the young heirs of the House to carry on their eternal crusade. If the young Scions feel any pressure to live up to the memories of their ancestors and their parents, they show no signs of it. In fact, they stubbornly refuse to slow down their prosecution of the Emperor's enemies, and the remaining Scions of the House have recently attached themselves to a company of Space Wolves under Ulfric Stormclaw after he called in the honor debt owed to him by House Valorn. Far from resenting such a thing, the young Scions eagerly answered the call to war, eager to prove that they are worthy inheritors of the Valorn name.
Spoiler:
So here's a blurb about my Knight House that I made up in my head. I need to talk to TS about what planet we're doing for our Knights, and a bit more about the feud between the houses (as forgotten as it is), but here's the basics. Enjoy
Looks good WK. It'll be interesting to see TS' side of things. And as for army switching, I'll wait for other people to state their opinions before I make any decisions.
War Kitten wrote: And you don't think that my college work is a priority for me? Even with all the gak I have to do I still have time to write for Dakka.
Did I say that or did I say "My girlfriend is my priority right now."
2BlackJack1 wrote: BC, the Kroot could take him in for a period of time. Of course, it might cost a little extra, and I doubt the commisar would be happy with living with xenos. The Kroot would probably frown on his "gue'la racket" he's bound to make, but it wouldn't be entirely out of the question. Of course, that's also assuming the commisar has overcome the xenophobia lessons enough from his time with RT so that he could be around them with little human contact.
You may find him surprisingly amenable to Kroot who dislike Tau.*
And I like the idea of him changing "FOR THE EMPEROR RABBLE RABBLE" to "SCARE THE FETHERS CRAPLESS, LADS!" when you jump out on someone.
*Considering he insults everyone including his Lord captain, amenable means "sparring with words only".
Then we have an agreement, BC. And don't worry, these Kroot are mercenary through and through. Also, would you be alright with me switching from BoB to orks? You're one of the people who'd get affected by it mostly, and I don't want to do anything that would feth over others before we even begin.
This is generally all the data about my Tau I've got stored away. Just posting here for reference, and if anyone's interested.
Backstory/Intro
Spoiler:
Aun'Chi stood, head bowed in deference. His blue skin was illuminated by a holo-projector, which displayed another Tau, swamped by long, thick robes. Two other Tau could be seen faintly, holding staves in a guard pattern.
"Yes, my master?" Aun'Chi intoned, his voice deep and nasal, brought on by decades of intense vocal and psychological training, to hone his voice in spreading the message of the Greater Good.
"Aun'Chi, Liberator of Dag'lath, the Ethereal Council's orders remain in place. The Kroot defectors to the Empire must be found terminated. No-one survives without the Greater Good."
"Yes, Honoured Ethereal. Sunstrike Cadre has tracked them to this system. Other forces seem to be present, mostly Gue'la. I request that commander of reconnaissance, Shas'El Shadowbrand, be recognised by the Empire, although promotion for her is not advised. She still refuses to don anything larger than a XV-15 stealth suit."
"Understood, comrade. Your adherence to protocol is noted and rewarded."
"As a secondary objective, I may consider a recruitment drive for Gue'vesa. Our own Gue'vesa battalion would be enough to sway many of them to the Greater Good."
"Excellent, Aun'Chi. Your diligence shall be rewarded upon your return to the Sept World. Is there anything else to comment on?"
There was a pause, as Aun'Chi checked over his bony shoulder.
"Yes, comrade. I request stronger Ethereal presence for Sunstrike Cadre, and additional propaganda materials. The military commander of Sunstrike, Shas'O Skyhunter, seems to be adopting more... unorthodox tactics on the battlefield. Less prisoners are taken, and his command cadre pay even less adherence to my counsel with every passing rotaa. Skyhunter is becoming far more dangerous to the ideals of the Ethereal Caste. I request the Ethereal Council-"
The holo-projector died, plunging the chamber into darkness. Aun'Chi stiffened, and flicked on a lamp. He felt something breeze past him. For the first time in his life, the Ethereal felt fear.
"Who's there? In the name of the Greater Good, reveal yourself."
Aun'Chi heard the sound of something arming next to his ear. He glanced towards the source of the noise. A figure began to fade into reality, with the illusion being stripped away before revealing a suit of black armour. Something was aimed at the Ethereal. The helmet disengaged to reveal a blue skinned face, with hair pulled back into a tight bun, revealing a y etched into her appealing face.
"Greetings, comrade." the Tau spat at Aun'Chi.
"Likewise, Shadowbrand. Likewise."
"You know, I heard everything. I always have. Since we set out from Dal'yth."
Aun'Chi sighed. "I thought as much. It would pain me to say this, but if you kill me, you'd never leave this chamber in one piece. Your remains would be jettisoned into space, and the Empire would tell of how you died as a martyr for the Greater Good. Your little revolution would only strengthen our cause."
Shadowbrand smiled. "Good. Because I have no intentions of revolting. But the rest of the cadre?" She winked, and turned off the microphone she was holding.
"We're done with the Greater Good, Aun'Chi. And we're done with you. How many of Sunstrike have we lost since we left Da'lyth? And now the rest of the cadre can see you for what you are. A scheming, manipulative sycophant."
"Why you ignorant-"
The doors into the Ethereal's chamber exploded open, leaving a jagged smoking hole in the once-smooth wall. Three hulking figures strode through the smoke, particles of dust and debris cascading from their smooth flanks. The head of the three, a figure with intricate yellow markings on the edges of it's armour, advanced towards Aun'Chi.
"Aun'Chi, you are captured." It was a statement, very bluntly put. The battlesuit spoke with a strong, amplified mechanical voice. It barely restrained the gruff anger of the battlesuit pilot.
"Shas'O Skyhunter. You command this vessel now, as you have always done-"
"Silence your tongue." Skyhunter interrupted the Ethereal's smooth speech with his harsh bark. "Your puppetry and manipulation is at an end. Sunstrike Cadre does not recognise your authority, any more. We reject you. We reject the Ethereal Council. We reject the Greater Good."
Aun'Chi stammered, lost for words for the first time. To abandon the Greater Good was to invite death, to invite destruction. He opened his mouth to say something, but the unwavering barrel of Skyhunter's fusion rifle silenced him.
"What will you do, traitor?"
"We were born to do one thing: to fight for you. Now, we'll fight for ourselves. I don't know what we're doing anymore. But a life of freedom is a life worth living."
Aun'Chi fingered his neck lightly.
"And... what will you do with me?"
Shadowbrand spoke.
"Whatever we like."
The barrel of Skyhunter's fusion rifle dispersed open, revealing a modified fusion core. The raging nuclear energies were controlled by magnetic fields projected up.
"For our Greater Good, Ethereal."
Commander Skyhunter chuckled, and thrust the blade into the surprised Ethereal's chest.
Ethereal Aun'Chi disintegrated on the blade. His robes caught alight and incinerated the flesh that didn't melt over the incandescent blade.
Skyhunter turned to the two Crisis suits at his side, and then to Commander Shadowbrand.
"Assemble the men. Distribute voting slips. Here we start a bright new day."
Force Data
Spoiler:
Force Name: Sunstrike Cadre
Commander: Shas'O Tash'var Kor'Kauyon Mont'yr Kais Or'es Doran Gal'leath, otherwise known as Commander Skyhunter.
Accompanied by Sub-Commander Shas'El Ksi'm'yen Ta'serra Gal Runal Monat M'yen, or Commander Shadowbrand.
Main Sept: Mostly Tash'var, but some from Ksi'm'yen.
Tactical Doctrine: Prefers to use Kauyon tactics, with Shadowbrand luring enemy units in, and Skyhunter's men assault via aerial assets hidden just out of the way. Mobility is paramount for the low strength cadre, and boasts a lot of Air Caste trained personnel to pilot various Orca dropships and Devilfish.
Function: Originally created to hunt down traitors to the Greater Good, last seen following a rogue Kroot warband. Upon arrival into the system, they have changed their mission, and now seek to set up a small outpost nearby or sell their services as warriors. No real goal in sight.
Adherence to Greater Good: None. Disavowed from the Tau Empire, with little hope of reinforcement.
Auxiliaries: Originally 90% Tau with 10% Gue'vesa auxiliaries, due to the humans' prior experience in killing Tau soldiers.
As of entry to system, the proportion of Gue'vesa has increased to around 30%, and increasing.
Preferred enemies: Tau/Greater Good defectors, Imperial forces.
Approximate size of Cadre: Contingent Headquarters
2 Hunter Cadres
3 Infiltration Cadres
3 Optimised Stealth Cadres
3 Air Caste Support Cadres
1 Heavy Retribution Cadre
2 Ranged Support Cadres
3 Orca Shoals
3 Manta Gunships
So, Sunstrike Cadre is basically based around the infiltration of stealth and recon units, then supported by aerial assets and dropships unleashing deadly close range volleys from Breacher squads and Gue'vesa units.
They've taken to deploying in the Edo Jungle on the first moon.
Gosh guys, if you wanted to die so badly all you had to do was ask. My Knights will GLADLY purge you all. Although Smudge, if you want to make things interesting, we could make your cadre the one that devastated my House's forces (in the battle I mentioned in the blurb). It would make for an interesting situation.
When two people post around the same time, it usually makes a temporary double post for at least one party involved. A refresh usually solves the problem.
Hey, I've got dinosaurs too. Actually, both of my armies might. Squigs come in all sizes, and the Kroot... well, the Kroot aren't very subtle with what they get.
Alright then, i'll just contact one of the inquisitors to announce my force's arrival. Fun times for both wolves and hounds it seems, shame if something were to happen to them
Its covers some 13 chaecters so had to be long, 8 space wolves, yarl agmar aux commander and 4 knights scions. With back story on knights orogins/age and the yarl.
Kinda had to be long.
Wolf lord
4 wolf guard
Iron, wolf, rune priest
Yarl agmar
4 knights
TheEyeOfNight wrote: Man, every time I stop by this thread, it just gets weirder.
That's not a complaint, keep up the good work. TS, Chazz, do you guys want us to send you army write-ups or intros ahead of time, or just post when the new thread opens?
You can do it now or wait, it would be nice to get it a little early but there is no rush
Intro mostly written, but I'm still waiting on TS to give the go/no-go for the deployment site and the army pitch.
TheEyeOfNight wrote: Man, every time I stop by this thread, it just gets weirder.
That's not a complaint, keep up the good work. TS, Chazz, do you guys want us to send you army write-ups or intros ahead of time, or just post when the new thread opens?
You can do it now or wait, it would be nice to get it a little early but there is no rush
Intro mostly written, but I'm still waiting on TS to give the go/no-go for the deployment site and the army pitch.
I already have you down for deployment. Your army pitch is fine.
Caffeine tends to solve those problems for me. And also gives me Fleet, Jink, and Hammer of Wrath, but that's all besides the point.
I usually write better on Ritilan, but I only take that when I need it for working, not writing as per what my doctor says... That gives me Feel no Pain, Slow and Purposeful and I Will Not Die
Caffeine tends to solve those problems for me. And also gives me Fleet, Jink, and Hammer of Wrath, but that's all besides the point.
I usually write better on Ritilan, but I only take that when I need it for working, not writing as per what my doctor says... That gives me Feel no Pain, Slow and Purposeful and I Will Not Die
Comment made me snort Monster out my nose. Exalt for you, sir.
Guessing the pitch is for new factions, I doubt my Battalion will change much in the 5 years between the two Crusades. I might increase the size of Riley's Fist, but that's about it.
I would assume the same thing Bob. I already did the pitch for my Knights, so when the time comes I'll just write intros for them and my Eldar entering the system.
Buttery Commissar wrote: I like it, though I think naming a god or chapter would make sense. Perhaps khorne as it would rankle with the honor of the knights.
The general idea I had was for it to be one of the CSM Warbands/Chapters present in this Crusade, because it might make for some interesting fluff interaction between the two (see if the CSM's recall that Knight House they hurt), I left it generic for now because I haven't decided which CSM Warband to go with. I'd want to clear it with the person running it before I put them as public enemy #1 for my Knights.
That makes a lot of sense. My EC aren't turning up right away, else I'd volunteer. Because I'm new to writing more than one group, I don't wanna start on two from day one.
It could be ANY of the CSM groups. That grudge isn't why my Knights are showing up in this Crusade. They're showing up because Jhe's Wolves called in an honor debt (they would have come anyway, but the debt was a good idea we had for why my Knights were fighting alongside his Wolves on a semi-permanent basis). So it could very well be your EC, and the grudge match would begin once they actually showed up and found out the other was there.