I'm not always a fan of exclusive models. I don't like that a cool model vanishes from the market or becomes scalped because you weren't a fan of x army in Y year (or a collector of the game even).
So an exclusive book cover and regular models - I'm all for it!
And in the end these days those sets come out pretty close to the regular army release anyway. The only times they haven't were pandemic times where everything was totally wonky.
Inquisitor Gideon wrote: I'd rather it have an exclusive tome cover than a model exclusive that gets scalped to hell.
Absolutely. A book cover I can do without. A model locked to a box set that then you have to wait a ?? amount of time to buy separately? Awful.
In recent memory, I've had to wait for the Wight King on Steed to finally be sold separately which took 2 years. Vashtorr thankfully only took a few months. Farsight is a big ? at the moment. Remember the Mast of Possessions? Yeah that's still MIA. The inconsistency is beautiful.
Thankfully with launch boxes, they are done when they're done and then the stuff is sold separately.
As it is, I'm thrilled. I've been waiting, no joke or exaggeration, 15 years for this update. I got into Warhammer because of Lizardmen, but even back then I thought the saurus cold one riders were goofy looking. Soon we should have the much cooler Aggradons.
Overread wrote: I'm not always a fan of exclusive models. I don't like that a cool model vanishes from the market or becomes scalped because you weren't a fan of x army in Y year (or a collector of the game even).
So an exclusive book cover and regular models - I'm all for it!
And in the end these days those sets come out pretty close to the regular army release anyway. The only times they haven't were pandemic times where everything was totally wonky.
I'm on the same page here; exclusive minis are for events/occasions, not regular releases.
I love exclusive minis, they feel "special" to me, for want of a better word. They please the collector side of me.
On the other hand, a battletome with an exclusive cover just seems pointless to me. The mini will be useful forever (potentially), whereas the book will be out of date and effectively worthless in a year or two.
I always wonder who buys the limited edition battletome/codexes.
I always wonder who buys the limited edition battletome/codexes.
I bought the Sisters of Battle release box with its special codex cover, and then still bought the limited edition version as well, and the regular one because it's actually got the best cover. They're just nice things to have. It's like variant covers for comicbooks, utterly pointless when the image is available in the solicits and the colelcted editions, but something just to have.
I always wonder who buys the limited edition battletome/codexes.
I bought the Sisters of Battle release box with its special codex cover, and then still bought the limited edition version as well, and the regular one because it's actually got the best cover. They're just nice things to have. It's like variant covers for comicbooks, utterly pointless when the image is available in the solicits and the colelcted editions, but something just to have.
I did the same with the Sisters of Battle...I have all of their codices since they came out in 2nd. I also pick up the limited editions when I find them cheap at used book stores and the occasional ebay find. I have about 10 (mostly Chaos themed) limited edition books.
I may get a copy of the upcoming Seraphon box IF my FLGS gets it on preorder and I am either the 1st or 2nd...as they have only been getting 2 of most non-standard releases in the last few months.
I always wonder who buys the limited edition battletome/codexes.
I bought the Sisters of Battle release box with its special codex cover, and then still bought the limited edition version as well, and the regular one because it's actually got the best cover. They're just nice things to have. It's like variant covers for comicbooks, utterly pointless when the image is available in the solicits and the colelcted editions, but something just to have.
I was going to ask "but why?", but then I though about all of the cool stuff I've bought over the years that doesn't actually do anything, and sudddenly I understand
Interesting rules on the Skink Cav. The melee unit gets +1 to hit units the ranged unit shot, while the ranged unit gets an extra round of shooting if it’s within 12” of one of the melee units that successfully charged something.
AduroT wrote: Interesting rules on the Skink Cav. The melee unit gets +1 to hit units the ranged unit shot, while the ranged unit gets an extra round of shooting if it’s within 12” of one of the melee units that successfully charged something.
An interesting concept. I wonder if we'll see other synergies in the book? There's been some classic ones.
Slann + Engine of the Gods
Kroxigor + Skinks
Aggradons + Carnosaur
We already have Chameleon Skinks + Terrorwings that they come with.
We at Lustria-Online are also discusing the leaks. I'm not going to share the entire book, but I'm gonna share the unit list and points, hope it doesn't get me into trouble. Do note the lost units.
Do we anticipate any more reveals regarding Seraphon? Or did I miss them? Keeping the Saurus Guard kit is a big ooof. Thought for sure that they were on the way out with the other Saurus kits.
I get why, but they’ll probs be lil fellas compared to the new Saurus Warrior hotness.
Had the chameleon skinks previously been eaten by the Hunters of Huanchi, or is that name change new for this book?
edit- ah, I'd forgotten they'd already revealed the replacement for Cold One Knights, the 'Aggradons.' The loss of the knights is more understandable.
A lot of stuff seems like it has a really aggressive point cost attached.
So, the only real survivors (of the WFB models, which lingered in AoS for so very long) are skinks, the pteradon variants, the now really rubbish looking and out of place temple guard and all the big stuff.
Feels weird. It is a pretty massive release, and I like most of the new stuff, but it still feels like they pulled up short of the finish line.
nels1031 wrote: Do we anticipate any more reveals regarding Seraphon? Or did I miss them? Keeping the Saurus Guard kit is a big ooof. Thought for sure that they were on the way out with the other Saurus kits..
No. The Adepticon preview was titled "The Full Might and Majesty of the Seraphon is Revealed." The point list/roster feels like a final nail of confirmation.
Not giving new Temple Guard really does feel weird and I expect to see a lot of conversions of the new Saurus to them. Doesn’t really effect me though as I plan to stubbornly return to my old Southlands roots.
nels1031 wrote: Do we anticipate any more reveals regarding Seraphon? Or did I miss them? Keeping the Saurus Guard kit is a big ooof. Thought for sure that they were on the way out with the other Saurus kits.
I get why, but they’ll probs be lil fellas compared to the new Saurus Warrior hotness.
Justification is that they are bodyguards. Little spoiler, but the real difference is a better save and precisely a bodyguard rule, and they have more complex armor. I guess they are next in line, more if they want to Jurassic Park Razordons with a plastic kit later in 4th (it's bound to happen, TOW happening and The Great Plan).
I’d let someone use chaos knights as Varanguard provided they didn’t have other chaos knights that looked the same that were knights , or if they had a suitably different paint scheme.
TwilightSparkles wrote: I’d let someone use chaos knights as Varanguard provided they didn’t have other chaos knights that looked the same that were knights , or if they had a suitably different paint scheme.
Keep it reasonable, keep it consistent, and tell your opponent are my three main rules for proxies. First one is subjective, but the second isn’t. It you use something as something else, every instance of it needs to be used as that same something else.
Tell you what I saw the new Slaan model yesterday online and I got to say it's dead impressive. The fact the vines act as struts to hold the whole thing up is really clever.
Stahly, since you have the models, do you think it is at all conceivable that the saurus could be ranked up on square 30mm bases? Given that they're on round 32mm bases and they have very wide poses, it seems unlikely, but a man can dream.
Gallahad wrote: It is a real shame that after building such interesting kits you are left with basically no bits (in the case of skink cav and Saurus infantry).
I really hate the monopose & zero option direction GW has gone.
NAVARRO wrote: Monopose Tyranids for sure after seeing this.
Those Saurus kits dont look fun at all!
Eh to be fair Tyranids are fairly monopose anyway. Legs and bodies are pretty much locked in set poses, the heads have a limited range of left-right motion.
Any duel held weapon (Eg venomcannon) is basically locked in a side to side angle and the only posing is moving it from pointing down to pointing up and almost everyone will pose it pointing forward or slightly elevated.
Close combat weapon arms are about the only ones that show a degree of range of posing options with the ball and socket joint; but you've still got a mostly fixed main body - though warriors can turn a bit at the hip.
Stahly, since you have the models, do you think it is at all conceivable that the saurus could be ranked up on square 30mm bases? Given that they're on round 32mm bases and they have very wide poses, it seems unlikely, but a man can dream.
Don't think so. The new Saurus are on 32mm bases, and when you look at the official pictures you see how much the arms extrude from the bases. And you can't change the position of the arms, as they are fused with the bodies in monoposes.
Stahly, since you have the models, do you think it is at all conceivable that the saurus could be ranked up on square 30mm bases? Given that they're on round 32mm bases and they have very wide poses, it seems unlikely, but a man can dream.
Don't think so. The new Saurus are on 32mm bases, and when you look at the official pictures you see how much the arms extrude from the bases. And you can't change the position of the arms, as they are fused with the bodies in monoposes.
The diagonal on a 30mm square is around 42mm, so there's quite a bit of additional space – it just depends how sympathetic the individual poses are and whether they look any good with the majority of models placed on the diagonals like that.
People are only "hitting the same dead horse" in a side discussion on ranking them up for use in other games. How about reading the entire rest of the thread mentioning how awesome the range is? Oh wait, that would mess with being able to beat the same dead horse that is complaining about Dakka that the internet loves doing.
Gallahad wrote: It is a real shame that after building such interesting kits you are left with basically no bits (in the case of skink cav and Saurus infantry).
I really hate the monopose & zero option direction GW has gone.
Thanks for the excellent overview Stahly.
But look at the dynamic poses we get as a reward!
Oh man, now you've got me really depressed. The poses are so samey. There isn't even a single Saurus with his weapon raised above his head to strike! There are multiple using their weapons to point at something.
Going to look very boring in groups of 20+. I can barely tell the poses apart in the group of ten...
He looks like he is fused on some kind of cavalry. That would be cool. Leaked Warcry warband is probably the most likely, but FEC really do need a few non-hero unit kits.
Sasori wrote: He looks like he is fused on some kind of cavalry. That would be cool. Leaked Warcry warband is probably the most likely, but FEC really do need a few non-hero unit kits.
There have been reliable rumours that FeC are getting a big update starting with the warcry warband which was the same for Seraphon
There are also more Kurnothi on the way but probably as a Sylvaneth expansion and not their own book.
It'll be good if Flesheater courts do get a large update. The army has gone on as a tiny holdover from Fantasy for too long. Hey, maybe we'll even get a female Ghoul King for a change.
I was kind of sad to see the Vargheists in the soulblight vanguard set as that's one of the kits that I feel does deserve an update. The plastic itself is fine, but the sculpts are just strange and come from that "every chest is a box" kinda era.
But when you've got an army that can be built only from its starter sets and can build several themed armies from them - then you've got an army that is crying out for new models.
I'd also argue that many of the traditional FE models are so totally disconnected from their lore that its insane (which is yes rather fitting for such an insane army).
So I'd welcome them getting new styles and new models.
I'm actually surprised with the big SB update that GW didn't roll some updates to FE in with that. Considering that they share the Vargheists model (alternate build) and all the Zombie Dragon/Terrorgiest models with each other.
NinthMusketeer wrote: I think the popularity of FEC earned them some more kit support and that's why their tome was pushed back this far.
If that's the case, they'll be pushed back even further, as they aren't going to come back to back with the big Lizards release if they have a big one of their own. If they're soon they'll get the same disappointment as Ossiarchs.
Which would be a little sad, because they are on the list of 'desperate need' for a redo or expansion.
I really need to stop wanting things. Once again Games Workshop has failed to send us our new releases. Will the shipment be late? Will it just never show up? Who knows! They don’t answer calls on the weekend. So now I have to decide if I risk waiting and missing out, or paying more somewhere else.
AduroT wrote: I really need to stop wanting things. Once again Games Workshop has failed to send us our new releases. Will the shipment be late? Will it just never show up? Who knows! They don’t answer calls on the weekend. So now I have to decide if I risk waiting and missing out, or paying more somewhere else.
I'm running into that with some of the store birthday stuff at my local GW - according to the staff member I spoke to yesterday, apparently HQ have managed to split things over 3 orders instead of them coming in one, and they're still waiting on pt 3 at this point.
Do we have any rumours about what's going to be in the new start collecting set for seraphon?
I know that the 40k codexes include a picture of the combat patrol sets and I wondered if there was a similar picture of the start collecting set in the new seraphon army book.
Shadow Walker wrote: So what are your hopes for today's reveal? Mine are new Crypt Ghouls and Grave Guard.
Since GW has already shown Cities of Sigmar models, I wouldn't mind seeing a whole unit of mixed humans, dwarfs and elves. Filthy little halflings, too, if they're still a thing in AoS. As in, actual commitment to different races living and working together in Sigmar's cities instead of the segregated holdovers from Fantasy we have now.
All four champions are leaps and bounds better than the four heroes released for Malign Portents (Which were the darkoath queen, knight of shrouds on "foot", the shaman with the fungal brain, and stormcast dude with a hammer, if I recall correctly)
NAVARRO wrote: What happened to the fyreslayer face? Hit by a hammer or something?
Probably, he is a Slayer after all.
He’s the Sole Survivor™ of his hold which presumably means that there was a big fight sometime so it’s definitely not impossible. Interesting that the way it’s described he’s leaning even harder into the old (proper) Slayer theming in that he’s out for vengeance after suffering a terrible loss.
Not a happy roadmap. 2023 is apparently Lizards and Sigmar, and everything else can go hang. Squat out some campaign books instead, with a vague hint of 'winter' for the next army.
Classic Nurgle lord remake is the standout here, but, wow. Worse than I expected. The preview made me feel bad for AoS.
I'm exactly the opposite. I feel happy and excited for what's to come. I feel more sorry for 40k and the junk tyranids and yet more space marines. And incredibly so for the old world. That was embarassingly bad.
I'm not really enthusiastic about the nids, and the SM burna boys unit is real bad. But as a whole, I'm more interested in what they had on offer for 40k.
And yeah, they shouldn't have bothered with an Old World preview. 'Here's two guys and our unspecified release model is... confusion!'
But I don't see much to come here. GW's campaign books are real bad, and most of these handful of models (bar the Nurgle Lord) are just... ok. Cities (and Seraphon) we already knew about (and i'm not sold on these knights), so this feels equally as phoned in as the TOW stuff.
Again i disagree. Broken Realms was probably one of the more fun and interesting campaign supplements they put out in a long time, as was Thondia. If this new one is up to that quailty, i'll be more than happy.
Voss wrote: Not a happy roadmap. 2023 is apparently Lizards and Sigmar, and everything else can go hang. Squat out some campaign books instead, with a vague hint of 'winter' for the next army.
Classic Nurgle lord remake is the standout here, but, wow. Worse than I expected. The preview made me feel bad for AoS.
What? I feel exactly the opposite. The evolving narrative has been one of the stand out features of AoS until this edition. It's been a bit flat for a year or so but to see narrative come back to the game in a big way is great.
I really enjoyed the free fiction alongside Dark portents so to see that coming back is also great.
Voss wrote: I'm not really enthusiastic about the nids, and the SM burna boys unit is real bad. But as a whole, I'm more interested in what they had on offer for 40k.
And yeah, they shouldn't have bothered with an Old World preview. 'Here's two guys and our unspecified release model is... confusion!'
But I don't see much to come here. GW's campaign books are real bad, and most of these handful of models (bar the Nurgle Lord) are just... ok. Cities (and Seraphon) we already knew about (and i'm not sold on these knights), so this feels equally as phoned in as the TOW stuff.
To me it seems (with Arks of Omen and now these however-many parts of Harbingers) that they try to have some sort of 'season pass' model for their physical games, where you pay a couple dozen quid every month for some inconsequential fluff and a handful of pages of optional rules. Not sure i like it.
Voss wrote: I'm not really enthusiastic about the nids, and the SM burna boys unit is real bad. But as a whole, I'm more interested in what they had on offer for 40k.
And yeah, they shouldn't have bothered with an Old World preview. 'Here's two guys and our unspecified release model is... confusion!'
But I don't see much to come here. GW's campaign books are real bad, and most of these handful of models (bar the Nurgle Lord) are just... ok. Cities (and Seraphon) we already knew about (and i'm not sold on these knights), so this feels equally as phoned in as the TOW stuff.
To me it seems (with Arks of Omen and now these however-many parts of Harbingers) that they try to have some sort of 'season pass' model for their physical games, where you pay a couple dozen quid every month for some inconsequential fluff and a handful of pages of optional rules. Not sure i like it.
That's definitely the impression I get too. That these books are their way to loop people into spending what they think is a reasonable amount. But I honestly don't know anyone who is buying in.
I hate the Gitz box, crammed full of squigs yet again like every other Gitz box, plus this time a Unique unit that you can throw away if you already have a copy.
FEC also the same units again but they kinda don't have any other options, wish they had waited until a later book and maybe gotten a new unit in between.
Voss wrote: I'm not really enthusiastic about the nids, and the SM burna boys unit is real bad. But as a whole, I'm more interested in what they had on offer for 40k.
And yeah, they shouldn't have bothered with an Old World preview. 'Here's two guys and our unspecified release model is... confusion!'
But I don't see much to come here. GW's campaign books are real bad, and most of these handful of models (bar the Nurgle Lord) are just... ok. Cities (and Seraphon) we already knew about (and i'm not sold on these knights), so this feels equally as phoned in as the TOW stuff.
To me it seems (with Arks of Omen and now these however-many parts of Harbingers) that they try to have some sort of 'season pass' model for their physical games, where you pay a couple dozen quid every month for some inconsequential fluff and a handful of pages of optional rules. Not sure i like it.
Yep, with the added 'bonus' that the DLC doesn't stick. Its (quietly, in small print) advertised as bound for the dumpster after a month or two. Its such a weird, unacceptably exploitative rules model.
I'm not so bored with the game that I need new layers added every few weeks so its 'fresh.'
Voss wrote: I'm not really enthusiastic about the nids, and the SM burna boys unit is real bad. But as a whole, I'm more interested in what they had on offer for 40k.
And yeah, they shouldn't have bothered with an Old World preview. 'Here's two guys and our unspecified release model is... confusion!'
But I don't see much to come here. GW's campaign books are real bad, and most of these handful of models (bar the Nurgle Lord) are just... ok. Cities (and Seraphon) we already knew about (and i'm not sold on these knights), so this feels equally as phoned in as the TOW stuff.
To me it seems (with Arks of Omen and now these however-many parts of Harbingers) that they try to have some sort of 'season pass' model for their physical games, where you pay a couple dozen quid every month for some inconsequential fluff and a handful of pages of optional rules. Not sure i like it.
Yep, with the added 'bonus' that the DLC doesn't stick. Its (quietly, in small print) advertised as bound for the dumpster after a month or two. Its such a weird, unacceptably exploitative rules model.
I'm not so bored with the game that I need new layers added every few weeks so its 'fresh.'
I'm in a weird place in my attitude towards that. Somehow, if it came as one big, sprawling campaign book with stuff for all forces, art, new models and so on, and the corresponding price tag, i'd have no conceptual problem with that. But the decision to sell it in installments, with expensive collector's editions etc. to catch the completionists and the FOMO people, it reeks of exploitation.
Voss wrote: Not a happy roadmap. 2023 is apparently Lizards and Sigmar, and everything else can go hang. Squat out some campaign books instead, with a vague hint of 'winter' for the next army.
Classic Nurgle lord remake is the standout here, but, wow. Worse than I expected. The preview made me feel bad for AoS.
This reads like a 4chan post. You in the wrong tab Voss?
Voss wrote: Not a happy roadmap. 2023 is apparently Lizards and Sigmar, and everything else can go hang. Squat out some campaign books instead, with a vague hint of 'winter' for the next army.
Classic Nurgle lord remake is the standout here, but, wow. Worse than I expected. The preview made me feel bad for AoS.
This reads like a 4chan post. You in the wrong tab Voss?
Sorry if I'm not suitably enthusiastic for your personal taste. I've never been to your '4chan,' so I can't really speak to that.
I was more thinking of things like the people who were so excited for Flesh-Eater Courts and they got... a guy.
Lizards demonstrably got a big release this year. Sigmar will get something, but it isn't clear how much. The winter army book may well be next year. If you are looking forward to a couple hero sculpts and a giant pig over the next 8 months, feel free to be excited for that. I'm not.
I don't doubt to claim that plastic Lord of Nurgle is the model of the event and is a contender for model of the year. Best of all is that it has a choice of heads and weapons.
Big Pig is the second closest of this day, and I have to think about wher I'd place it alongside the Neurotyrant from yesterday.
Horses are way better then whatever Bretonnia minus Green Knight will ever have, and the only model I'd say is weak is the Fyreslayer Exile, but that might be because I don't even play them and I'm already sick and tired of them getting heroes.
Voss wrote: Not a happy roadmap. 2023 is apparently Lizards and Sigmar, and everything else can go hang. Squat out some campaign books instead, with a vague hint of 'winter' for the next army.
Classic Nurgle lord remake is the standout here, but, wow. Worse than I expected. The preview made me feel bad for AoS.
This reads like a 4chan post. You in the wrong tab Voss?
Sorry if I'm not suitably enthusiastic for your personal taste. I've never been to your '4chan,' so I can't really speak to that.
I was more thinking of things like the people who were so excited for Flesh-Eater Courts and they got... a guy.
Lizards demonstrably got a big release this year. Sigmar will get something, but it isn't clear how much. The winter army book may well be next year. If you are looking forward to a couple hero sculpts and a giant pig over the next 8 months, feel free to be excited for that. I'm not.
I mean, they said they will release models for 12 factions, and FEC already have a Warcry band.
TwilightSparkles wrote: I think partly what we are seeing is GW having to scale back production or at best allocate it to 40K releasing .
No, I think it's more to do with that there's only one tome left until the edition is complete. So the next load of releases will be supplement based or a new army. Which is unlikely to be seen until the next edition.
Bob Lorgar wrote: Sooo...orc mounts have sponsons now? Weird choice. I wonder if you can build the pig without the sponsons.
Looks like they will be very easy to leave off if there isn't an option not to have them, there is a metal platform that's bolted to the bone supports running down the model, leave the platform off and the bone shouldn't look out of place on it's own and then you get a bonus 2 Brutes.
TwilightSparkles wrote: I think partly what we are seeing is GW having to scale back production or at best allocate it to 40K releasing .
No, I think it's more to do with that there's only one tome left until the edition is complete. So the next load of releases will be supplement based or a new army. Which is unlikely to be seen until the next edition.
It's parallel to Arks of Omen really: some flavor/campaign books that drive the narrative in preparation for the next edition, but probably in a less cramped time frame.
Given that the ghouls are going to be stuffed in a "Boarding Patrol" style box with a special character (which is still the dumbest thing) I'm not inclined to believe that they will be getting a redo if new FEC drops.
Which, really, they are the ones that absolutely should be getting new models. Oh well.
Think I dig all of the AoS/Warfry previews, aside from the Fyreslayer because they already have enough foot heroes. Cool mini, but damn, give us some new units.
Looking forward to the new campaign books!
Overall, I’m satisfied with the AoS previews and feel they might’ve stolen the show.
Think I dig all of the AoS/Warfry previews, aside from the Fyreslayer because they already have enough foot heroes. Cool mini, but damn, give us some new units.
Go to agree. It's nice that they get support, honestly way more than Flesheaters in terms of heroes. But darn it GW could throw them a bone and give them some new infantry or a mounted cavalry unit or a beast or weapon or something!
Is it wrong of me to like those CoS Cavaliers so much I'm thinking to use them as an old Dogs of War unit in Warhammer the Old World? Volands Venators I think was the unit.
Also that Nurgle guy on horseback, wow, stunning. Gives me vibes of that old painting Death Dealer by Frank Frazetta.
Think I dig all of the AoS/Warfry previews, aside from the Fyreslayer because they already have enough foot heroes. Cool mini, but damn, give us some new units.
Go to agree. It's nice that they get support, honestly way more than Flesheaters in terms of heroes. But darn it GW could throw them a bone and give them some new infantry or a mounted cavalry unit or a beast or weapon or something!
If there was a Q&A after the AOS stream, I really hope someone asked that - I mean, I know they're not Elves, so they're automatically out of favour with the Studio, but even so...
I still can’t believe that they thought Fyreslayers needed yet another foot hero. It’s probably the best if the Fyreslayers foot heroes tbf, but at this point it almost feels like they’re mocking us.
ImAGeek wrote: I still can’t believe that they thought Fyreslayers needed yet another foot hero. It’s probably the best if the Fyreslayers foot heroes tbf, but at this point it almost feels like they’re mocking us.
Im not playing fyreslayers, but I fully agree -those were my exact thoughts on seeing the model.
Seems like the consensus at GW is that making a whole faction out of a single unit was one of the worse 1st ed ideas that should not be pursued further*, but they have a sculptor who is still inspired to make the odd character. Which works with GW's current approach to army updates. A lone character is what GW considers support for s faction that get passed over for a larger model release, after all.
It just gets silly when a faction is passed over time and again the characters start accumulating. GW genuinely doesn't seem to know what to do with the faction.
* Daughters of Khaine are kind of in the same position, when you think about it. Flesheater Courts still languish. Others never developed that far and got folded back into larger factions during later edition consolidations.
tneva82 wrote: Guess better if instead of fs hero stormcast hero? Idoneth hero? Sylvaneth hero? Cos hero?
Ok, ofcourse you are right that a new fancy hero is better than nothing However, what he really herald with that box of old models is "no serious new faction update this time around either". So, with no new hero, we could still have kept hope for GW to do something with that faction that was one of the absolute first original AoS factions.
I mean, they have not even been given the AoS treatment with cavalry based on a monster model. They should have had their "magma raptor fyrespitter riders" by now.
Geifer wrote: Seems like the consensus at GW is that making a whole faction out of a single unit was one of the worse 1st ed ideas that should not be pursued further*, but they have a sculptor who is still inspired to make the odd character. Which works with GW's current approach to army updates. A lone character is what GW considers support for s faction that get passed over for a larger model release, after all.
It just gets silly when a faction is passed over time and again the characters start accumulating. GW genuinely doesn't seem to know what to do with the faction.
* Daughters of Khaine are kind of in the same position, when you think about it. Flesheater Courts still languish. Others never developed that far and got folded back into larger factions during later edition consolidations.
Strong rumours dictate that flesh eaters are due for a chunky update when their book comes around, and the daughters are in a good place at the moment. They're one of the easiest to expand due to the direction they've taken them in with the whole monster hybrid thing.
Yeah, Daughters are in a pretty good place overall. They have 8 different unit choices across 5 kits plus a decent number of hero choices and a really good centrepiece mini. I’d be happy with them getting more but they’re in a much better position than some other forces with plenty of room to grow
So Warcry gives us a new ghoul unit but the upcoming Regiment of Renown has the old sculpts. Anyone wager a guess if they're juts being cheap or if the Warcry sculpts will be a new distinct unit in the battletome?
There' also that plus sized corpse cart art... I believe it is on the back of current data cards?
Most Warcry sets are their own unit in the book. Often with simpler stats so you'll tend to see most models just with a single weapon profile and such; making them more practical to control as a larger unit.
Flesheaters its hard to say, we've seen a lot of starters sets with their current core plastics in them and releases and marketing art too. If they are getting a big range update then GW are keeping it very tightly lipped on the subject and aren't seeding any hints.
Right now I'd expect them not to have any plastics change, though can live in hope that they would get a few extra units if they are getting a decent model update when their book comes.
Can't say I'd be mad if the Warcry Ghouls become the standard R&F for FEC, but at the same time buying a bunch of kits for a unit that may not end up benefiting from Summoning Rules (if FEC keep those) or other buffs would be pretty sad.
Tim the Biovore wrote: Unless I've missed some news, I'm surprised we still have no word on a Vanguard box.
Wonder what the balance of new vs old will be
Makes it pretty likely it consists mostly of new models. This way they can sell the new units on their own for a while before the discount box. Still not sure if it will just be the army set or some other combination (Aggradons?)
All I want from this for now is 1-2 Aggrodons, the Scar Vet and maybe a box of Krox. Surprised its dropping in one, but I guess this is the last big drop this side of 10th.
Tim the Biovore wrote: Unless I've missed some news, I'm surprised we still have no word on a Vanguard box.
Wonder what the balance of new vs old will be
Makes it pretty likely it consists mostly of new models. This way they can sell the new units on their own for a while before the discount box. Still not sure if it will just be the army set or some other combination (Aggradons?)
I hope it's more akin to the Slaves to Darkness boxes, honestly, with the contents of the army set and the vanguard being completely different. There might be Saurus, but I can see them putting in a unit of Skinks, either a Steg, a Basti, or Terradons, and rounding it off with the Starseer and the Kroxigor. I bought the army set, so ideally just anything except more Raptadons or Temple Guard
Voss wrote: So torn between grabbing a lot and waiting for the Vanguard box.
Avoiding characters and just some krox, aggradons and a salamander couldn't hurt, right?
The skink starseer has an alternate build for the skink, so even if it's in a future vanguard box, that's not the worst choice
Eh. I've got enough skink wizards. And there are so many, which were in a variety of boxes for a long time.
That's the one model in this release that I'm genuinely baffled by.
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Tim the Biovore wrote: I hope it's more akin to the Slaves to Darkness boxes, honestly, with the contents of the army set and the vanguard being completely different. There might be Saurus, but I can see them putting in a unit of Skinks, either a Steg, a Basti, or Terradons, and rounding it off with the Starseer and the Kroxigor. I bought the army set, so ideally just anything except more Raptadons or Temple Guard
The army set would be a hard sell as a vanguard. A Slann and that many raptadons would be a bad choice. It wasn't even great for the army set.
Thrilled to have it all dropping in one! Was worried we were going to have to wait till after the launch of 10th for the rest of the Seraphon range.
Definitely getting some Aggradons and Kroxigor! I'm not too fussed about the Vanguard, knowing GW's tendency it'll be a bunch of things I don't even want in my army, like skinks
Codices/army books have sometimes had outdated stuff in them. Ork codex had previous Boyz and Kommandos, for example, although the plastics were already out/previewed.
Overread wrote: It's why I keep worrying if we'll see a pyrovore or biovore in current Tyranid marketing because I REALLY want those models to update!
If the models are coming out with the Codex, they'll be in there. If they're not planned 'til later, the Codex won't reveal them. GW's absurd secrecy even applies to their Codices, as maddening as that is.
Kanluwen wrote: Wasn't there scuttlebutt that new Skinks & Saurus guard would be coming in the Seraphon Vanguard?
Haven't heard a thing about this until you brought it up, which makes me wonder where you heard such a thing.
Vanguards can have released models but seldom have all new models released *via* those vanguard boxes. The one exception was maybe the Slaves to Darkness Start Collecting, which released with brand new stuff WAY ahead of the rest of the faction getting updated.
The Euro price works out to just above 30 pounds, so that seems to be correct. Insane. £35 for the skink Starseer is bonkers as well, as you'll probably want more than one of these...
The Euro price works out to just above 30 pounds, so that seems to be correct. Insane. £35 for the skink Starseer is bonkers as well, as you'll probably want more than one of these...
It's bonkers. The Lumineth Vanari Bannerblade - who is carrying a very large, comparable standard with options, is £22.50. Is there suddenly a £5 Saurus Tax that they added? Would explain some of the pricing XD.
Seems like a price increase to me. That's a big banner and probably needs two small sprues like the Sisters of Battle Canoness or a larger one like Astrid. Both are 32.50€. The lizzie is 35€.
I guess it's that time of the year again. Of course at GW every time of the year is that time of the year.
Inquisitor Gideon wrote: I suddenly see any unsold stock of the launch boxes disappearing very fast.
Would show people have poor grasp of prices if they didn't realize before that it's good deal
As is saving pretty typical for that kind of boxes. Which is part of reason why those prices didn't surprise me. They were about what i expected(slann was toughest. Riders and saurus spot on).
I like the overall look and the staff'o'dadjokes is a nice touch, but their weird insistence to over-emphasize straight horizontal amd vertical lines in their CoS sculpts (that by now has to be a deliberate stylistic choice) puts me off - somehow it kills suspension of disbelief for me.It's especially apparent in the dude with the shield, because he has both straight verticals and horizontals, as well as a lot of right angles, and the paintjob emphasizes them as well.
The seraphon prices don't surprise me in the very least. I've mentioned it dozens of times that GW just constantly trickles in price increases and then once a year they will up the price of their entire plastic crack range by 2-4%.
The cycle will break when everyone looks at their pile of plastic and instead of adding to it they finish their models for once. I'm fairly certain i'm not in the minority of having plastic to last me for a year or two of hobbying.
Seems nowadays the hobby has become about buying the next FOMO release instead of the little plastic toys we get to assemble and paint :(
The pistol version of the Marshal looks a bit awkward, but the other two builds look decent enough. Wonder if there are some other staff-top options of the lad, though.
'Anime hair' is my unshakeable first impression
But I like them better than cav that was shown off before.
Dysartes wrote: The pistol version of the Marshal looks a bit awkward, but the other two builds look decent enough. Wonder if there are some other staff-top options of the lad, though.
Yeah, those pistols really highlight the limitations of the kit and the pose. But the sword/shield and hammer builds are pretty good.
I’m not sure I like the aesthetic. I know I’m used to Empire State troop humans, and it makes sense AOS humans look different, but there’s just something about the models I don’t like
GaroRobe wrote: I’m not sure I like the aesthetic. I know I’m used to Empire State troop humans, and it makes sense AOS humans look different, but there’s just something about the models I don’t like
I'm with you. This is the first of the redesign I've even remotely thought looked good.
Dysartes wrote: The pistol version of the Marshal looks a bit awkward, but the other two builds look decent enough. Wonder if there are some other staff-top options of the lad, though.
Pose aside, I love the pistols themselves. Like teeny tiny cannons.
GaroRobe wrote: I’m not sure I like the aesthetic. I know I’m used to Empire State troop humans, and it makes sense AOS humans look different, but there’s just something about the models I don’t like
Part of me thinks its because it looks like just a step to the left of the old range, just enough that it looks different. (and they've turned the death/skull obsession up a notch)
They're also a little bland, while being warhammer enough that they don't work as generic models. A little too much compromise went into the design, and the product is just... ok. ish.
I'd argue they're doing some forward-thinking with TOW in mind. The older Empire stuff has loads of Karl Franz iconography that specifically dates it but this stuff is just the Comet and other noble house symbol-looking stuff.
Of course that would require any thinking about TOW to be done so what do I know.
GaroRobe wrote: I’m not sure I like the aesthetic. I know I’m used to Empire State troop humans, and it makes sense AOS humans look different, but there’s just something about the models I don’t like
I'm with you. This is the first of the redesign I've even remotely thought looked good.
Agreed. So far neither foot troops nor cavalry got me excited. Those two at least look okeish.
Sarouan wrote: I like them. Sure I won't love the price, but the overal design is fine to me.
Not into the "let's keep severed heads as relics and bring them to the battlefield" backstory, but at least it's not a skull.
I don't think it's as bad as the Cult of the Wheel. "“For example, the Cult of the Wheel sees the wheel as a divine symbol of Sigmar’s eternal power. To the most extreme adherents, even using a wheel to carry something is sacrilegious – so rolling wheels through the mud and filth is truly an abomination!* Their symbol is the twin-tailed wheel, rendered in different styles using a variety of materials.” What even is a twin tailed wheel? Wouldn't that just look like the comet?
As for the skull, I think it could work for Shyishians, but a talking head does seem very necromancer-y. Hopefully there are other options (like maybe this broken sword reliquary is included, although its for the wrong hand)
Did a very quick photoshop to see what they'd look like with some of my favorite helmets from the new calvary kit. Assuming heads are swappable, I like them a lot more, especially the dual pistol guys (his head swap will probably be facing forward, so it'll likely need a bit of tweaking to actually look in the direction he's aiming)
GaroRobe wrote: Did a very quick photoshop to see what they'd look like with some of my favorite helmets from the new calvary kit. Assuming heads are swappable, I like them a lot more, especially the dual pistol guys (his head swap will probably be facing forward, so it'll likely need a bit of tweaking to actually look in the direction he's aiming)
I am still baffled that it has taken GW this long to make Baseline Generic Humans in their new Fantasy game. AoS is what 8 years old, and only now are we starting to see what the everyday ordinary Human faction looks like.
They were far too busy trying to stretch entire factions out of one and a half kits, or making new Lumineth army books (I presume we're due for one of those soon as well?).
H.B.M.C. wrote: They were far too busy trying to stretch entire factions out of one and a half kits, or making new Lumineth army books (I presume we're due for one of those soon as well?).
I think GW didn't know what to do with AoS when it first came out. They couldn't just invalidate the full WFB model range, so had to slowly phase them out, which meant that they have had an entire model range slowing down their development. In a few more years we may see the split between AoS and WFB complete, with all the factions in AoS using kits designed specifically for that game, and the old WFB kits pushed over to the new WFB game. it would make sense to have them as two distinct products with very little, if any over lap. Could be the justification for why Daemons of Chaos are not going to be in the new WFB. 1 model range that could be used in 3 games is not what GW's bean counters would be a big fan of.
AoS was a sheer mess at launch because it wasn't a game. It wasn't intended to be a game, it wasn't constructed as game. To appease managers at the time the game was basically scrapped.
The whole product focus was AoS was going to basically be boutique models. That's why they went with 4 Grand Alliances at launch and why many "armies" were only a halfdozen models/model kits at the time.
Unless you were selling like crazy before AoS; armies were fragmented or dropped based purely on sales metrics. Meanwhile Gw was likely going to adopt a rolling release system. "Armies/Factions" would be released with a halfdozen to dozen kits (basically one release wave) and would likely stay in production so long as they sold above a certain threshold. If they dipped below they'd be scrapped.
This way GW would maximise profit on the new-hotness. It wouldn't matter game wise, because it wasn't a game, but if you did want to game there were some joke rules and the Grand Alliances themselves wouldn't vanish, just factions/forces within them.
Hence why they also wanted an insanely vast and open lore system so that, yelp, they could just keep inventing new factions all the time.
It was a creative project, but it wasn't a wargame
It took years and a massive CEO/management shift around and attitude adjustment. The whole release up to the release of 2nd edition was basically "lost" time game wise. 2nd edition was then a huge cleanup.
we still don't have Malarion's Aelf army (which is shocking because they comprise the main population of the Shadow Realm); we still don't have a clue what the real full plan for Cities of Sigmar is (they've got almost the whole Dark Elf army; bits of 3 other elf forces and bits of Dwarves and this new update is only focusing on the humans).
humans also don't actually work well in the current lore in terms of characters. With the lack of a dating system and the story built more around gods and such; we have events spanning hundreds of years. That's fine for Stormcast who are reborn and immortal; its fine for elves and dwarves who can live for hundreds of years; its fine for Orruks cause the big ones at the top just keep surviving. It's fine for most things unless you're a human who only lives 50-80 years.
The first General’s Handbook is when it really became a game. Before that there was nigh Zero interest locally. Now it’s generally regarded as the better balanced of the two main games.
AduroT wrote: The first General’s Handbook is when it really became a game. Before that there was nigh Zero interest locally. Now it’s generally regarded as the better balanced of the two main games.
Now if we could just get rid of that double turn ...
AduroT wrote: The first General’s Handbook is when it really became a game. Before that there was nigh Zero interest locally. Now it’s generally regarded as the better balanced of the two main games.
Now if we could just get rid of that double turn ...
Oh man, if you're complaining about the double turn..........
Bonereaper and soulblight faq's out. Biggest things:
1: no 2++ via nef
2: corpse cart multiplying removed
3: nef redeploy now follows deployment rules & zombies can bring above unit size with their ability.
4: slight nerf to blood knights
5: obr harvester nerfed and clarified(before i knew 3 different interpretations and you needed to keep track which models haven't been returned already this phase).
6: mortifex elite nerfed. -1 to wound instead of -1dam.
Its hard to tell for sure, but it looks like if you build the Skink Starseer with the skink thats pondering his orb, you can plop the other seer on a base and easily run him as a skink priest. The other one is sitting so he wouldn't look as good on a base
tneva82 wrote: Curiously everything is 1 per order. Seen for bigger boxes but don't think i have seen even basic guys like saurus warriors
Yeah. Saw it last week with the Deimos Vindicator. Even then I didn't expect to see it again with basic units from one of the primary games.
Sounds like production/shipping strains.
Overread wrote: AoS was a sheer mess at launch because it wasn't a game. It wasn't intended to be a game, it wasn't constructed as game. To appease managers at the time the game was basically scrapped.
The whole product focus was AoS was going to basically be boutique models. That's why they went with 4 Grand Alliances at launch and why many "armies" were only a halfdozen models/model kits at the time.
Unless you were selling like crazy before AoS; armies were fragmented or dropped based purely on sales metrics. Meanwhile Gw was likely going to adopt a rolling release system. "Armies/Factions" would be released with a halfdozen to dozen kits (basically one release wave) and would likely stay in production so long as they sold above a certain threshold. If they dipped below they'd be scrapped.
This way GW would maximise profit on the new-hotness. It wouldn't matter game wise, because it wasn't a game, but if you did want to game there were some joke rules and the Grand Alliances themselves wouldn't vanish, just factions/forces within them.
Hence why they also wanted an insanely vast and open lore system so that, yelp, they could just keep inventing new factions all the time.
It was a creative project, but it wasn't a wargame
It took years and a massive CEO/management shift around and attitude adjustment. The whole release up to the release of 2nd edition was basically "lost" time game wise. 2nd edition was then a huge cleanup.
we still don't have Malarion's Aelf army (which is shocking because they comprise the main population of the Shadow Realm); we still don't have a clue what the real full plan for Cities of Sigmar is (they've got almost the whole Dark Elf army; bits of 3 other elf forces and bits of Dwarves and this new update is only focusing on the humans).
humans also don't actually work well in the current lore in terms of characters. With the lack of a dating system and the story built more around gods and such; we have events spanning hundreds of years. That's fine for Stormcast who are reborn and immortal; its fine for elves and dwarves who can live for hundreds of years; its fine for Orruks cause the big ones at the top just keep surviving. It's fine for most things unless you're a human who only lives 50-80 years.
We know this isn't true courtesy of insider interviews from former members of the design team (James Hewitt for one). They had a full size core rulebook designed for launch with the first edition of AoS and the plug was pulled on it at the last possible minute because of some marketing survey said that gamers wanted simple streamlined and straightforward rules and that large rulebook were off-putting, so the middle managers overseeing the project pulled the rulebook a d opted to go with the 4 page pamphlet which was only ever intended as an intro learn to play document for new gamers.
Likewise the joke rules were the result of a similar process of misunderstanding feedback and pushing things too far in the wrong direction.
AduroT wrote: The first General’s Handbook is when it really became a game. Before that there was nigh Zero interest locally. Now it’s generally regarded as the better balanced of the two main games.
Now if we could just get rid of that double turn ...
Now if we could just get rid of that double turn ...
Becareful for what you wish for. You may just get it. GW could get rid of the double turn and make it a triple turn. GW could introduce a spell where an army may not move, do nothing on his turn. I am sure that army who has that special rule will sell like hot cakes. Easy money for GW. So the double turn could go away because many people wish for it. Thing is, it's the result people may not want. :p
Dysartes wrote: I keep hoping they'll find a way to cram a triple turn in there...
"At the start of your opponent's turn roll a D6. On a 6 you seize the initiative and may take your next turn first, even if you have just taken two turns in a row."
Dysartes wrote: I keep hoping they'll find a way to cram a triple turn in there...
"At the start of your opponent's turn roll a D6. On a 6 you seize the initiative and may take your next turn first, even if you have just taken two turns in a row."
I like it! GW should take you on as a consultant before they finalize the 4th ed rules.
Does anyone know if Temple Guard are still a thing in the new book?
Geifer wrote: It looks like they completely skipped 360° pictures for this release. That's far more substantial than the occasional lapse that happened in the past.
Yeah, I noticed that. Real shame. I wanted a better look at the Slann and the super-awesome new Kroxigors.
Geifer wrote: I like it! GW should take you on as a consultant before they finalize the 4th ed rules.
Gert wrote: Temple Guard are still there. The only Saurus unit that looks bad.
It's a shame that the new kit doesn't have an option for Temple Guard in there, or special accessory sprue to convert 10 of the new Saurus to Temple Guard. They'd look amazing.
Plus if you didn't end up using them all, it'd be a nice source of random dinosaur skulls.
The current trend is replacing spearheads with their clubs to make polearms and call them Temple Guard. Still boggling that they didn’t update that kit.
Gert wrote: Temple Guard are still there. The only Saurus unit that looks bad.
It's worth mentioning that they and Skinks might be up for something via Harbingers or the as yet unannounced Vanguard set. Temple Guard are set as units of 5 in the book rather than the 15 they come with in the box.
The Saurus Oldblood clamshell, similarly, and Skinks might end up being Vanguard or Harbingers fodder.
If you check the WarCom Warscroll Builder it has the Saurus Guard at 5 models for the basic unit and it's not been updated in line with the new book so that's not a new thing. The fact that the base unit is 5 models doesn't mean anything for the kit. Liberators, Ardboyz, and Mortek Guard are all units that come with double the models in the box that the unit has base (5/10, 5/10, 10/20 respectively).
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AduroT wrote: The current trend is replacing spearheads with their clubs to make polearms and call them Temple Guard. Still boggling that they didn’t update that kit.
I plan on doing that eventually when I get more than the Ltd Ed box. The new Saurus are annoying to build but look absolutely gorgeous when completed.
Liberators, Ardboyz, and Saurus Guard were all repacks though.
Also, if you check the GW webstore? Saurus are listed as "From $60" here in the US, with the "add to cart" instead being "View All" and no option to wishlist the item.
Kanluwen wrote: Liberators, Ardboyz, and Saurus Guard were all repacks though.
Temple Guard went from 10 to 15 between WHFB and AoS, Liberators went from 5 to 10, and Ardboyz were always 10 but they start as a base unit of 5. I'll assume you ignored the Mortek Guard because they didn't fit your point. Chainrasps, Mortek Guard, Grimghast Reapers, Crypt Ghouls, Skeletons, Liberators, Vanquishers, Vindicators, Judicators, Sequitors, Ardboyz, Bloodreavers, Kairic Acolytes, Stormvermin, Skinks, Saurus Guard, and Dryads are all Batteline units that come with more (mostly double) than the base number of models in the unit. Your point doesn't hold up.
Also, if you check the GW webstore? Saurus are listed as "From $60" here in the US, with the "add to cart" instead being "View All" and no option to wishlist the item.
When you click on the item it takes you to the specific story page where you can still gift list them. The "From £/$ X" thing isn't an indication of anything because it seems to be applied at random, Squighoppers for example.
Gert wrote: Temple Guard are still there. The only Saurus unit that looks bad.
It's worth mentioning that they and Skinks might be up for something via Harbingers or the as yet unannounced Vanguard set. Temple Guard are set as units of 5 in the book rather than the 15 they come with in the box.
The Saurus Oldblood clamshell, similarly, and Skinks might end up being Vanguard or Harbingers fodder.
Okay great, it's been 5 forever.
I wasn't playing Seraphon before now, and Temple Guard weren't really a thing that interested me even then.
Mortek Guard and Skeletons were both acknowledged as coming in larger sized boxes from the outset by GW themselves. That's why I didn't bother mentioning them.
My point still holds though. Skinks and Guard both could show up as non-book tied drops.
tneva82 wrote: Bah last hope new ghb manages to come in june vanished
...how so?
If 10th is in June it will eat up at least 2 weeks of pre-ordering. A GHB is a pretty big thing and 10th is going to dominate June once its out. So GW would be unlikely to release one right alongside 10th edition.
tneva82 wrote: Bah last hope new ghb manages to come in june vanished
...how so?
Next week no ghb. Then 40k 10th. Ghb won't come together with that. Then gap week due to 2week preorder. Then 10th release weekend. If ghb comes to preorder that day it's in stores july.
Math we know days they put stuff in preorder, we know 10jh is 2week preorder and there's no releases in mid-2week preorder.
tneva82 wrote: Curiously everything is 1 per order. Seen for bigger boxes but don't think i have seen even basic guys like saurus warriors
The Lizzies no longer have the "1 per order" tag!
It's not tag. I can't put multiples.
I onlv see it if i try adding. Doesn't work. 1 per kit.
Ah apologies, i thought it had the tag like they normally use in cases like that, but i just looked and you are correct if you go to adjust the amount, the drop down only has "1" as an option.
I actually had same reaction originally seeing it refered. Didn't realize until clicked select box.
Trying to add more by clicking add to cart also doesn't work. Presumably doing multiple orders would work. But does slow down scalping though would scalpers scalp these?
It might just be GW is rolling it out as a general policy for new things. That way if they do it for everything they don't get caught out when something they don't expect to get scalped; gets scalped.
That said preventing scalping is hard once pro-scalpers are on your case. It's like DRM and any other situation - once you start tackling it, it becomes a battleground. What one side develops to stop the other; the other works out how to get around
Overread wrote: It might just be GW is rolling it out as a general policy for new things. That way if they do it for everything they don't get caught out when something they don't expect to get scalped; gets scalped.
That said preventing scalping is hard once pro-scalpers are on your case. It's like DRM and any other situation - once you start tackling it, it becomes a battleground. What one side develops to stop the other; the other works out how to get around
Like many other such scenarios, it's an uphill battle for the side that wants to prevent the scalping - you don't want to make processes so convoluted that it drives away legitimate customers with layers and layers of checks and re-checks, and some of your protection measures would adverserly select for the worst types of scalpers (i.e. the ones that not only scalp, but use stolen data, credit cards etc., are laundering money and so on).
GW wrote:You can uphold the tenets of the Great Plan with a Saurus Warrior, who will be available in local stores from the 3rd of June. Tyranid Termagants may be small, but they’re vicious and you can get your free push-fit miniature by speaking to a staff member at your local Warhammer store from the 24th of June. Both will only be available while stocks last.
I think Kroxigor got the biggest glow up with this release, not counting the Aggrodons as direct updates to Cold one cav, more replacements. They look like hulking slabs of muscle now, cannot wait to build a set if they're anywhere near as flexible as the Stone Troggs.
I managed to get the Steggy Helm a bit back, new in package even, but I’ve been unable to find Tehenhauin for a price I was willing to pay so this is a nice surprise. To those who have done the MTO in the past, what’s the procedure? What do the prices tend to look like? Metal or Finecast?
Prices i can't say. But they will have cast up a chunk for immediate shipping. Once they get through those, the orders will go to MTO with the wait times. So if you want them sooner rather than later, order them first thing. And material will be whatever they were cast in originally, so they should all be metal.
Inquisitor Gideon wrote: Article didn't mention it (getting lost in all the Leviathan whatever) but the video mentioned an MTO for some classic Seraphon stuff.
Ooo, some good models, but shame they didn't bring back Oxyotl. I guess they did have him as a MTO model already tho
"Material they were previously available" pattern doesn't hold anymore, we have seen some models return to metal despite being converted into resin earlier. I hope that they are metal but I don't hold my breath.
Skink Champion with Cloak of Feathers is missing from the picture, I wonder if it will be available too. I know I am missing two of the four but I can't remember which two
I've done a lot of the middle earth mto's and they always cast in the original material. The only time they're resin is when they were originally cast that way. So everything here should be metal.
Inquisitor Gideon wrote: I've done a lot of the middle earth mto's and they always cast in the original material. The only time they're resin is when they were originally cast that way. So everything here should be metal.
It changed not long ago to what the minis were last cast in iirc, the last ed Yarrick mini was in resin in the recent MTO when the mini was originally metal.
"Commissar Yarrick is one of the most storied warriors in the entire Astra Militarum.* Now, the legend returns with this classic resin model"
From Warcom
There were others in fail cast in previous MTO's that were originally metal minis.
It definitely varies. I've looked at past MTO's and not pulled the trigger because the model description mentions it'll be resin, but I've also bought a few that specified they were metal.
aku-chan wrote: It's nice to see these short stories return to the community page, but how the heck do you not realise you're talking to Ghouls?
I took it that they were emanating some sort of glamour based on their delusions, which made the defenders think they'd be talking to humans. Vampire glamour is an established trope, and in the old world people managed to miss they were talking to effin Rat-Men from time to time
Inquisitor Gideon wrote: That was fun. More courts action is always appreciated and i like that we're leading into the supplements now.
Agreed!
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aku-chan wrote: It's nice to see these short stories return to the community page, but how the heck do you not realise you're talking to Ghouls?
The Ghoul herald has been particularly strong effect when it comes to radiating out the delusion to non-ghouls. Reading between the lines a little and we can see it's affecting them within seconds of him showing up. Note how the words are initially gibberish but somehow coalesce into meaning.
Pretty decent story for setting the atmosphere of the campaign. I like how the Summer King actually has a solid reputation among the villagers as a grand hero.
I wonder if this could lead into an Ushoran reveal? Does anyone else remember that pic of a hidden zombie dragon looking model behind some scenery in a lumineth army shot?
I'd settle for a reveal of a terrorgheist without the stupid fething rule dealing 6MW on 6s to hit.
But yeah Ushoran would be SUPER cool to see, provided they did the story around him right. And I am reasonably confident in the writing team for AoS these days.
Inquisitor Gideon wrote: I wonder if this could lead into an Ushoran reveal? Does anyone else remember that pic of a hidden zombie dragon looking model behind some scenery in a lumineth army shot?
I'd love to see GW release a new zombiedragon with modern sculpting. Even if it and the Terrorgast end up being separate models.
He was resurrected alongside Arkhan, Neferata, and Mannfred by Nagash when the Bone Daddy made himself at home in Shyish. Ushoran proved too difficult to control and Nagash imprisoned him but later escaped when Archaon defeated Nagash during the Age of Chaos.
King Conan as a Vampire Lord in WHFB, he ruled a vampire kingdom and became a Vampire Lord and liege to the Strigoi vampires, as well as the owner of both claw and crown of Nagash for a while; people united against him and distracted him long enough that a powerful Waaagh! could sneak up on his capital, which lead to his death in a magical duel against an Ork Shaman. So much for the Old World.
In AoS, there's a incarnation or reincarnation of Ushoran running around that is worshipped by people under the guise of the Summer King; he fought Nagash and was imprisoned by him (as well as transformed into a ghoul-like beast), but was freed in the Age of Chaos and now roams the realms with his offspring of the Flesheater Courts.
I knew I should have seen it coming, call it masochism or whatever, but I took a look at the Seraphon MTO prices and
Man.
Selling a resin version of the old Kroq-gar sculpt for the same price as the full multi-part plastic kit that replaced him is actually kinda funny in its way
Utterly ages ago now. Heck its been quite a while since Lumineth were centre focus for getting a new release wave.
It's not hard to imagine GW working on updated or new sculpts for Flesheaters. Honestly considering how many models they share with Soulblight, I was surprised when GW updated Vampries we didn't see the Zombie Dragon/terrorgast get an updated model.
Heck you can argue that FE are the worst faction for an army in AoS entirely. Even the Fyrslayers have technically had more releases, even if they are all still characters and no core infantry/monsters/troops/cavalry.
They definitely sit in the weird spot of an offshoot of a WHFB army that sells well but can't seem to really boost its army size beyond hero models.
16 Warscrolls (including a Warcry unit and Underworlds Warband) coming from 7 kits is a bit rough.
Yeah AoS is sadly still a mess for some factions. Sometimes I wonder if its GW not having infinite resources; but other part of me worries a little that whilst AoS has some fantastic creative energy behind it, I do worry that some forces might not be "liked" by the design team and just end up languishing without models. Then again GW is really keen on one-drop heroes right now and don't really do infantry/troops/monsters or anything else unless its a battletome update. So its an all or nothing- either your book gets you a slew of new shinies or nothing.
We are starting to see Warcry add units for forces outside of Slaves to Darkness which is good (though its also bonkers that GW has almost 10 squads for Slaves to Darkness - each of which looks awesome, and yet they still keep the super old clunky Marauder models in the army )
I think it might be more a case of them liking what they have but can't really think of what to add.
I'm very interested to see what's going to happen next edition army-wise.
I actually think FEC would originally have been an earlier release, but they pushed them back for time to do a bigger update. This as a response to just how dam popular they got, and how quickly.
There's lots of ideas they could apply. A falconer, flying cavalry using a fell bat type, regular cavalry using some sort of emaciated donkey, broken lances and such, a reliquary using ghouls pulling somesort of more extravagant corpse cart and so on.
Dysartes wrote: FEC are meant to be deluded into thinking they're a noble knightly court, right?
Idea - A "falconer" unit, using carrion birds instead of falcons, possibly as a ranged attack?
The Flesheater Courts basically see themselves as Bretonnians.
They are not huge hulking half beast vampires, they are knights upon a noble steed
They are not riding on a half rotted giant bat, they are riding upon a winged pegasus
They are not a slobbering cannibalistic monster with bits of bone stuck through their flesh; they are a common, but loyal and upstanding swordsman carrying a blessed relic of religious importance (the kind sold on every street corner).
However whilst the lore behind them is honestly really rather fun, a lot of their models don't really reflect it. I think we are starting to see a few wearing clothes and appearing a little closer to what their madness portrays on the tabletop and as a model; but its still true that swarms of them will charge slobbering on all fours and hunched ovre on the battlefield; yet convinced in their own mind that they are an organised group of infantrymen fighting for a just cause.
Forget the donkeys; use devolved vampires. Some dumb fledge drank a bunch of ghouls and contracted the madness but ran out of locals so started losing what little mind was left. Now they think they’re noble steeds for their ghoul masters who are instinctively careful not to let them feed too much, in case they wake up. As a side benefit this also leaves them constantly ravenous in battle and extra-vicious/frenzied.
So ghouls on the back of a varghulf (styled on all fours like the metal classic).
For anyone wondering the various Skinks are £19 each, Kroak and Saurus Old Blood on Carnosaur are each £37.50 while the Slann is 42.50.
Think I'll pass. I've got more than enough other stuff to paint, these would have been nice to have if they were reasonably priced, but not essential purchases.
Inquisitor Gideon wrote: Article didn't mention it (getting lost in all the Leviathan whatever) but the video mentioned an MTO for some classic Seraphon stuff.
Probably because they priced it per model and its technically "5" models - four carriers and one lord.
Got to agree though, the prices on those are really horrific. I know metal has gone up, but those prices are almost like they just told an intern "base the price off the plastic kits" and just left them to put in a price and list them .
The Underworlds warband was designed with each member being part of a duke's entourage. You have the duke himself (Crakmarrow), champion (Gristlewel), falconer (Talon and his harrier bats), herald (Night's Herald), cook (Butcher), and hunter (Valreek).
Looking at that and the Warcry models (plus the Abhorrant Archregent) shows that they have an idea for the Flesh Eater Courts models and can execute them, it's just they're tied down using a basic infantry model designed for use in rank and file in WfB and very outdated.
I guess there's always the chance of Beasts of Chaos, but outside of Beasts there isn't really much left to do for Chaos!
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EonChao wrote: The Underworlds warband was designed with each member being part of a duke's entourage. You have the duke himself (Crakmarrow), champion (Gristlewel), falconer (Talon and his harrier bats), herald (Night's Herald), cook (Butcher), and hunter (Valreek).
Thanks for that! It's been a long while since I read the Grymwatch stuff. I forgot that the one actually was tied to the bats, seeing as they made the bats a separate entity.