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2023/05/22 16:59:47
Subject: Re:AOS N&R (Warhammerfest Previews pg 143)
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Longtime Dakkanaut
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Did a very quick photoshop to see what they'd look like with some of my favorite helmets from the new calvary kit. Assuming heads are swappable, I like them a lot more, especially the dual pistol guys (his head swap will probably be facing forward, so it'll likely need a bit of tweaking to actually look in the direction he's aiming)
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2023/05/22 17:04:49
Subject: AOS N&R (Warhammerfest Previews pg 143)
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[DCM]
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gorgon wrote:I don't even play AoS, but my goodness those minis are tempting.
Same here!
Maybe they'll be usable (somehow) in W: ToW later on this...year?
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2023/05/22 17:27:52
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Huge Bone Giant
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BertBert wrote:Black dude is the best head, the others look weird. The hammer pose is fine, but the pistols don't work.
I think all the faces are good. Black dude just has the benefit of having normal hair.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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2023/05/22 19:07:16
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Humming Great Unclean One of Nurgle
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Dam THAT is the Empire/Freeguild general I've always wanted to see!
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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2023/05/22 19:40:43
Subject: Re:AOS N&R (Warhammerfest Previews pg 143)
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Bloodtracker
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All the new CoS models look really good. I can't decide if i like the shield or the hammer option more.
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2023/05/22 20:33:43
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Longtime Dakkanaut
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These Cities of Sigmar models are incredible.
I can't wait to see people's paint schemes and conversions. I bet a few of these will make EXCELLENT conversions for Astra Militarum.
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2023/05/22 23:35:23
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Help me out: Has GW done the new Saurus Warrior as a miniature of the month yet? Not sure if I missed the boat on that one.
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2023/05/23 00:00:19
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Longtime Dakkanaut
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H.B.M.C. wrote:Help me out: Has GW done the new Saurus Warrior as a miniature of the month yet? Not sure if I missed the boat on that one.
Nope. They did Arbites this month for some reason.
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This message was edited 1 time. Last update was at 2023/05/23 00:00:34
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2023/05/23 00:25:48
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Ok, so they haven't done a Saurus Warrior yet (assuming they ever do).
Cool, just wanted to make sure.
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2023/05/23 03:20:03
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Nihilistic Necron Lord
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Miniature of the month?
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2023/05/23 04:30:10
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Longtime Dakkanaut
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At GW stores alongside the collectible coin.
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2023/05/23 22:32:31
Subject: Re:AOS N&R (Warhammerfest Previews pg 143)
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Blood-Drenched Death Company Marine
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GaroRobe wrote:Did a very quick photoshop to see what they'd look like with some of my favorite helmets from the new calvary kit. Assuming heads are swappable, I like them a lot more, especially the dual pistol guys (his head swap will probably be facing forward, so it'll likely need a bit of tweaking to actually look in the direction he's aiming)
That's a big improvement.
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2023/05/23 23:54:52
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Ye Olde Punisher there on the right.
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2023/05/24 00:03:40
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Longtime Dakkanaut
Ireland
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I am still baffled that it has taken GW this long to make Baseline Generic Humans in their new Fantasy game. AoS is what 8 years old, and only now are we starting to see what the everyday ordinary Human faction looks like.
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The objective of the game is to win. The point of the game is to have fun. The two should never be confused. |
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2023/05/24 00:10:06
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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They were far too busy trying to stretch entire factions out of one and a half kits, or making new Lumineth army books (I presume we're due for one of those soon as well?).
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This message was edited 1 time. Last update was at 2023/05/24 00:10:19
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2023/05/24 00:17:46
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Longtime Dakkanaut
Ireland
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H.B.M.C. wrote:They were far too busy trying to stretch entire factions out of one and a half kits, or making new Lumineth army books (I presume we're due for one of those soon as well?).
I think GW didn't know what to do with AoS when it first came out. They couldn't just invalidate the full WFB model range, so had to slowly phase them out, which meant that they have had an entire model range slowing down their development. In a few more years we may see the split between AoS and WFB complete, with all the factions in AoS using kits designed specifically for that game, and the old WFB kits pushed over to the new WFB game. it would make sense to have them as two distinct products with very little, if any over lap. Could be the justification for why Daemons of Chaos are not going to be in the new WFB. 1 model range that could be used in 3 games is not what GW's bean counters would be a big fan of.
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The objective of the game is to win. The point of the game is to have fun. The two should never be confused. |
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2023/05/24 10:22:40
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Decrepit Dakkanaut
UK
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AoS was a sheer mess at launch because it wasn't a game. It wasn't intended to be a game, it wasn't constructed as game. To appease managers at the time the game was basically scrapped.
The whole product focus was AoS was going to basically be boutique models. That's why they went with 4 Grand Alliances at launch and why many "armies" were only a halfdozen models/model kits at the time.
Unless you were selling like crazy before AoS; armies were fragmented or dropped based purely on sales metrics. Meanwhile Gw was likely going to adopt a rolling release system. "Armies/Factions" would be released with a halfdozen to dozen kits (basically one release wave) and would likely stay in production so long as they sold above a certain threshold. If they dipped below they'd be scrapped.
This way GW would maximise profit on the new-hotness. It wouldn't matter game wise, because it wasn't a game, but if you did want to game there were some joke rules and the Grand Alliances themselves wouldn't vanish, just factions/forces within them.
Hence why they also wanted an insanely vast and open lore system so that, yelp, they could just keep inventing new factions all the time.
It was a creative project, but it wasn't a wargame
It took years and a massive CEO/management shift around and attitude adjustment. The whole release up to the release of 2nd edition was basically "lost" time game wise. 2nd edition was then a huge cleanup.
we still don't have Malarion's Aelf army (which is shocking because they comprise the main population of the Shadow Realm); we still don't have a clue what the real full plan for Cities of Sigmar is (they've got almost the whole Dark Elf army; bits of 3 other elf forces and bits of Dwarves and this new update is only focusing on the humans).
humans also don't actually work well in the current lore in terms of characters. With the lack of a dating system and the story built more around gods and such; we have events spanning hundreds of years. That's fine for Stormcast who are reborn and immortal; its fine for elves and dwarves who can live for hundreds of years; its fine for Orruks cause the big ones at the top just keep surviving. It's fine for most things unless you're a human who only lives 50-80 years.
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2023/05/24 11:32:42
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Nihilistic Necron Lord
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The first General’s Handbook is when it really became a game. Before that there was nigh Zero interest locally. Now it’s generally regarded as the better balanced of the two main games.
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2023/05/24 11:58:23
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Decrepit Dakkanaut
UK
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AduroT wrote:The first General’s Handbook is when it really became a game. Before that there was nigh Zero interest locally. Now it’s generally regarded as the better balanced of the two main games.
Now if we could just get rid of that double turn ...
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2023/05/24 17:34:50
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Arch Magos w/ 4 Meg of RAM
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Overread wrote: AduroT wrote:The first General’s Handbook is when it really became a game. Before that there was nigh Zero interest locally. Now it’s generally regarded as the better balanced of the two main games.
Now if we could just get rid of that double turn ...
Oh man, if you're complaining about the double turn..........
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2023/05/25 07:06:29
Subject: Re:AOS N&R (Warhammerfest Previews pg 143)
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Locked in the Tower of Amareo
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Bonereaper and soulblight faq's out. Biggest things:
1: no 2++ via nef
2: corpse cart multiplying removed
3: nef redeploy now follows deployment rules & zombies can bring above unit size with their ability.
4: slight nerf to blood knights
5: obr harvester nerfed and clarified(before i knew 3 different interpretations and you needed to keep track which models haven't been returned already this phase).
6: mortifex elite nerfed. -1 to wound instead of -1dam.
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This message was edited 1 time. Last update was at 2023/05/25 07:22:23
2024 painted/bought: 109/109 |
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2023/05/26 23:05:01
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Longtime Dakkanaut
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Preorders are up in NZ
Its hard to tell for sure, but it looks like if you build the Skink Starseer with the skink thats pondering his orb, you can plop the other seer on a base and easily run him as a skink priest. The other one is sitting so he wouldn't look as good on a base
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2023/05/26 23:17:28
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Longtime Dakkanaut
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Time to build me an all Agg cav force.
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2023/05/27 04:34:24
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Does anyone know when/if Skinks are coming back into stock?
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2023/05/27 06:24:56
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Nihilistic Necron Lord
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Shrug. I ebayed mine, they’re cheap enough on there because of the Skink Collecting Box.
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2023/05/27 17:48:03
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Dominating Dominatrix
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2023/05/27 17:56:37
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Locked in the Tower of Amareo
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Curiously everything is 1 per order. Seen for bigger boxes but don't think i have seen even basic guys like saurus warriors
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2024 painted/bought: 109/109 |
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2023/05/27 18:10:40
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Terrifying Doombull
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tneva82 wrote:Curiously everything is 1 per order. Seen for bigger boxes but don't think i have seen even basic guys like saurus warriors
Yeah. Saw it last week with the Deimos Vindicator. Even then I didn't expect to see it again with basic units from one of the primary games.
Sounds like production/shipping strains.
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Efficiency is the highest virtue. |
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2023/05/27 18:13:17
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Overread wrote:AoS was a sheer mess at launch because it wasn't a game. It wasn't intended to be a game, it wasn't constructed as game. To appease managers at the time the game was basically scrapped.
The whole product focus was AoS was going to basically be boutique models. That's why they went with 4 Grand Alliances at launch and why many "armies" were only a halfdozen models/model kits at the time.
Unless you were selling like crazy before AoS; armies were fragmented or dropped based purely on sales metrics. Meanwhile Gw was likely going to adopt a rolling release system. "Armies/Factions" would be released with a halfdozen to dozen kits (basically one release wave) and would likely stay in production so long as they sold above a certain threshold. If they dipped below they'd be scrapped.
This way GW would maximise profit on the new-hotness. It wouldn't matter game wise, because it wasn't a game, but if you did want to game there were some joke rules and the Grand Alliances themselves wouldn't vanish, just factions/forces within them.
Hence why they also wanted an insanely vast and open lore system so that, yelp, they could just keep inventing new factions all the time.
It was a creative project, but it wasn't a wargame
It took years and a massive CEO/management shift around and attitude adjustment. The whole release up to the release of 2nd edition was basically "lost" time game wise. 2nd edition was then a huge cleanup.
we still don't have Malarion's Aelf army (which is shocking because they comprise the main population of the Shadow Realm); we still don't have a clue what the real full plan for Cities of Sigmar is (they've got almost the whole Dark Elf army; bits of 3 other elf forces and bits of Dwarves and this new update is only focusing on the humans).
humans also don't actually work well in the current lore in terms of characters. With the lack of a dating system and the story built more around gods and such; we have events spanning hundreds of years. That's fine for Stormcast who are reborn and immortal; its fine for elves and dwarves who can live for hundreds of years; its fine for Orruks cause the big ones at the top just keep surviving. It's fine for most things unless you're a human who only lives 50-80 years.
We know this isn't true courtesy of insider interviews from former members of the design team (James Hewitt for one). They had a full size core rulebook designed for launch with the first edition of AoS and the plug was pulled on it at the last possible minute because of some marketing survey said that gamers wanted simple streamlined and straightforward rules and that large rulebook were off-putting, so the middle managers overseeing the project pulled the rulebook a d opted to go with the 4 page pamphlet which was only ever intended as an intro learn to play document for new gamers.
Likewise the joke rules were the result of a similar process of misunderstanding feedback and pushing things too far in the wrong direction.
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2023/05/27 20:37:05
Subject: AOS N&R (Warhammerfest Previews pg 143)
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Humming Great Unclean One of Nurgle
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Overread wrote: AduroT wrote:The first General’s Handbook is when it really became a game. Before that there was nigh Zero interest locally. Now it’s generally regarded as the better balanced of the two main games.
Now if we could just get rid of that double turn ...
Someone's ego is keeping that in matched play.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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