So begins my return to Iron Warriors. This project will take a number of months to complete since i'm waiting on a codex; Chaos marines (since the old one was discontinued in 2007).
Here's my early WIP's, pre-green stuff on the marines, and alot of work on the rhino and iron clad. I've also put together an iron warrior sorcerer using Ahriman and some mk3 armour bits, simple but he works well enough. most of this is pre-GS so its just loose constructions.
Now guys, i want a moment of your time. i'm doing commissions via ebay atm in order to raise funds. regular viewers of my work will know i have a passion for building warmachines. And now i'm giving you the chance to get one quite cheap (i need the money for this army)
So, without further time waisting, here's your chance to own one. The Transfiler
take a look, if you like it i am building them quite cheap, the cost covers the defiler and a AOBR dreadnought for the base.
ghostmaker wrote:I love the look so far keep it up !
Thanks ghost! i'm really hoping to do something special here.
Not quite update time; I've got some more pic's of those older transfilers to show off; most of which you'll have seen, but i'm hoping to convince someone to buy one...
I've now lowered the price to £75, which includes the defiler, a dreadnought for the base/parts for the transf' and construction (which takes 4-5 hours). i'm hoping someone will buy one... i could use the cash to help fund my own progress in this log.
Update time! about 18 months ago i found a box set from space crusade, payed £6-8 for it with about 7 inferno's thrown in. I realised... this box set contained older weapons... i've now found enough to save me £10.50 from forgeworld! during the search i also found an old sorcerer i was working on in this current style... so i now have iron ahriman and an actual sorc.
I've also done more detailing work on the first rhino, though it does make me want a deminos patter so i don't have the same hastle next time around.
Painted model time! he's not finished yet, i've got a lot of details to paint up and some touch ups are needed, but this should give you the basic gist of where i'm going with these guys. I've also got my new bases through in the mail, i've got the dread posed on his and well... me gusta.
Some nice work here. Very creative conversions, and I love the colors and weathering effect you're getting on the painted figures. Looking forward to seeing more.
tinfoil wrote:Some nice work here. Very creative conversions, and I love the colors and weathering effect you're getting on the painted figures. Looking forward to seeing more.
thanks man, i've pushed him a little further, before he was a touch too monotone.
Ok update time! for this i've changed the base details to add hazard stripes, a busted/active excess/waste pipe, touched up the yellow and silvers, added a basic freehand iron skull (i'm not a huge fan of it, but i have yet to see an alternative. i've also changed the skin to a blue tone to break it away from the browns/reds of the steel and wires.
Please ignore the gold, i've lost my bright gold and my dark golds dried up. It's the only thing on this that needs major tweeks.
Any C&C? i think he's pretty much a solid example of a completed warrior.
Wow, no freaking comments on this thread? Major WTF. These are amazing! The rhino conversion especially. I love the techmarine conversion too. Have you thought about maybe adding horns like the ones on the chaos termies to the dreadnought? That's not obtrusive, but definitely makes it chaos. Just food for thought...
Very promising so far, not sure if it's the Pics but the armor could use a little shading IMHO to help it not blend together quite so much. Very nice caution striping though.
wow thanks for the comments guys! i was beginning to worry.
@Gal; i'm happy with the way it works atm, though the gold will be more defined on the more chaos heavy models, which should solve some of the blending.
Update time, i've stripped one of my old forge world models, removed the iconography and magnetised him. Please ignore the discolouration, it's a side effect of the stripping process dying the marine red. First time it's happened, so i can only assume i left him too long (3-4 days). I've also stripped, rebased and pin drilled the old terminators for use in this army.
The lord is still heavily WIP, there's alot of detailing and clean up left to do, but he's promising. More updates in the next few days.
So, update time on the iron warriors. After careful consideration (i.e ooh that's cool. lets do that), i've started the glowly powersword technique for my iron warriors. not bad for the first attempt i'd say, i'm happy enough given the rest of the model isn't painted yet.
the inside of the axe went a bit wrong, but i'm not to fussed as i realised no one will see it without turning the bugger over. They will be painted in the same was as the test warrior, so there's something to look forwards to.
ok guys, so i've decided to write up exactly what i am going to be building over the comings... well, years.
10 Rhinos
3 landraiders
5 dreadclaw drop pods
5 predators
3 defilers
3 soul grinders
20 Dreadnoughts (Berossus' siege company for dead sun black sky fans)
3 decimators
1 chaos warhound
50 chaos marines
10 plague marines (siege marines)
10 beserkers (shock troops)
10 thousand sons (why not?)
30-40 Havocs (10 missile, 5+ on other varients)
1-3 daemon princes
10 raptors
various warsmith/sorcs
3 chaos dreadknights (for when i play terminators as grey knights)
20 terminators
1-3 stormravens
some other big shooty stuffz
Other units;
dark mechanicus
Savage morticans
that's the current outline, i'm not sure if it will grow or shrink with the upcoming codex's, but i aim to have 10 dreads, 2 squads + nurgle unit, 10 dreads and the warsmith done for middle of the year. i expect this will grow a bit, or halt when GW releases necron second wave, at which point i will halt it to complete my 1500 fast attack necron list.
anyways, as part of my 1500 point GK iron warrior list i've bashed together 10 terminators, i still need to finish the medic and second heavy weapons guy, but this should provide a good basis for my list. My lord's also got a third set of arms now;
All still PIP, paticularly the lords sword which is only half done.
Good stuff dude... your wishlist for the army is truly massive. I started out that way but a piece of advice, do one vehicle or squad at a time it is less overwhelming that way.
On the dread I love the ironclad body but for iron warriors you have several options without just adding rhino spikes. First is to add random exposed power cables, you can use guitar string or get a tube tool, and regular jewellery wire. Cut some thick plasticard into armor plates and add rivets for a more chaotic, beefy, extra-armored effect. If you do go for spikes, add A LOT and cut long blade-shaped pieces of metal to jut out and paint up rusty. You can also take those spiky rhino bits and cut off the spiky part close to the base for sawed-off rods that give an industrial feel. Get some cheap jewellery at the dollar store for chains and add them on in places too. You can get a metal mesh kitchen strainer at the dollar store and cut it into squares and overlay a metal mesh on some parts of the model. There are also some good tuts for razorwire here, or buy some from the internet and wrap it around certain parts of the model.
Meade wrote:Good stuff dude... your wishlist for the army is truly massive. I started out that way but a piece of advice, do one vehicle or squad at a time it is less overwhelming that way.
i'm planning on working on it army list by army list... well, asides from the dreadnoughts or walkers in general... i'm hooked on walker madness. the current 13 model army is worth 1500 points... mainly cos its greyknights. 11 termies, 1 dread, 1 knight.
update time with some hastily taken photo's, the first two powerswords are done i've painted up a terminator to about 80%... i've lost my fine brush to final highlights and the entire human element are on hold till such time as i find it or buy a new one... and i've started work on my double autocannon dread.
i'm planning on working on it army list by army list... well, asides from the dreadnoughts or walkers in general... i'm hooked on walker madness. the current 13 model army is worth 1500 points... mainly cos its greyknights. 11 termies, 1 dread, 1 knight.
Yeah, I can see that. Let us know how that list works out by the way. I'm planning to do an ad-mech force using the GK list, 13 models is great! I would have to copy that except that I want to model up a bunch of other cool stuff for it (maybe a flyer) so why not use a henchmen list. I still can't bring myself to proxy my chaos as grey knights though. I am very hopeful about a new codex.
update time with some hastily taken photo's, the first two powerswords are done i've painted up a terminator to about 80%... i've lost my fine brush to final highlights and the entire human element are on hold till such time as i find it or buy a new one... and i've started work on my double autocannon dread.
C&C welcomed,
Do you find it easier to do the OSL effect first and then paint the model? I usually do it the other way around so the overspray gets on the model for the glow effect, and then I don't have to repaint it on. I would really recommend you do it the other way around unless there is something I'm missing. Other than that the powerweaps look good.
Meade wrote:
Do you find it easier to do the OSL effect first and then paint the model? I usually do it the other way around so the overspray gets on the model for the glow effect, and then I don't have to repaint it on. I would really recommend you do it the other way around unless there is something I'm missing. Other than that the powerweaps look good.
it's my way of working, i put down a masking fluid layer over the OSL, i can then paint and weather the rest of the model freely. if i use it the other way around it would ruin parts of the paintjob on the rest of the model, as you can see from the photo's the paint goes in places the lighting wouldn't.
Skrall wrote:
it's my way of working, i put down a masking fluid layer over the OSL, i can then paint and weather the rest of the model freely. if i use it the other way around it would ruin parts of the paintjob on the rest of the model, as you can see from the photo's the paint goes in places the lighting wouldn't.-skrall
That's true. I suppose I like the other way because it's faster, but I will have to correct it sometimes when the paint goes where the light won't go, or i'm not careful enough with the airbrush. generally it comes out okay though because light bounces around a little bit too, especially on metal. It can even be good in some cases... although it isn't a place the light would go in real life it still creates an optical illusion of the light shining.
It's time for an update of truely gigantic proportions.... i've now assembled the models for my 1500pt GK/IW force. total; 13.
The two walkers are heavily wip, paticularly the daemonknight which has a few details and some joint fixing/filling/clean ups left to be done before i progress further.
not much left to do now, all i've got is the daemonknight and rifledread to finish building, then paint up's and that's 1500pts worth in the bag.
'course then i begin the rest of the project. fun times...
Update time; i decided to push for the final model completion tonight. I'm both happy and not with this one... the model itself is a good idea, but because of the multiple recycled parts and pre-existing damages on the various comp's it does through up more than a few problems. Whilst it may not win model of the year award, i think it's a great forefather to other daemon engines i may produce.
You can probably spot a few problems with it, but all C&C is welcomed.
Truely inspiering stuff, makes me want to start working on my own Iron Warriors again. I especially like the terminator with the powersword and shield, looks really brutal.
Where did you get the arm for your first warrior, the one with the powerfist holding his helmet? Also, the torso on the sorcerer that isn't Arhiman. Keep it up!
Limbo wrote:Truely inspiering stuff, makes me want to start working on my own Iron Warriors again. I especially like the terminator with the powersword and shield, looks really brutal.
Where did you get the arm for your first warrior, the one with the powerfist holding his helmet? Also, the torso on the sorcerer that isn't Arhiman. Keep it up!
1) Helmet/fist is from the masters of the chapter set from years ago. he's still avaliable as a solo character through GW nowwa days.
2) the sorc body is actually one of the metal sorcs, it's the axe wielding one, all i've done is cut him half, removed the limbs and put him back together. the old metal sorcs are still pretty slick, but i would like to see some new ones made.
as for the sword/shield termie, yeah he's my kalador drago for the GK list. It's why the daemonknights got so many GK weapons, in order that he fits into the armies basic army list design.
That Daemon engine looks pretty sick... you've got a nice system worked out with those defiler parts. I like the flywheels and smokestacks. I'm guessing that your problem would be the ball joints at the hip don't look very well connected... I would just build up mechanical stuff around it like power cables/coils and stuff, to make it look like they are connecting things a bit like muscular tendons. It's a great thing about chaos that you can do that, it doesn't have to be precise at all.
Great work! I've got my hands on 20x Torsos and 20x helmets (The good helmets, not the ones with horns) from the GW conversion kit and when I start I'll be sure to check this thread for some inspiration
Man, those terminators are looking SICK. Can I ask where you got the horned helmets for them? (Specifically, the painted ones on the left of the first picture of your most recent post).
Fisher001 wrote:Man, those terminators are looking SICK. Can I ask where you got the horned helmets for them? (Specifically, the painted ones on the left of the first picture of your most recent post).
the majority of the horned helmets are from the Warriors of chaos box set, though one or two are from the chaos knights set. the bare/basic helmet heads are from the mara horsemen set.
Update time! first off, let's get a family photo for scale. in this there's a dreadknight based mekadread, a dreadnought and daemonknight;
I do love the sheer terror my beasty should stir up in peoples souls.
I've also begun the second daemonknight, this time i've chosen to have the pilot breaking out of the upper hull, which is an on going WIP.
C&C if you've got any, otherwise i shall post the results of my first match tonight
It's time for another update, i've nearly finished the first daemonknight. I've got a few touch ups and highlights to do, some corrections and weathering effects to add, but this is a good flavour of things to come. i also thought i'd show off a few detail's.
love the worn armor (did you do that with a sponge?) toxic waste cans, and the glowing power cables. I think though that when you make those yellow/black chevrons and lines it's worth it to tape them or do something so they come out straight... it's one of those things that are really eye catching when those are done right.
I think that when doing these guys it's really eye catching when you have a lot of variation to your "power cables". It's sort of like when you draw you have a lot of variation to your lines. So far i've got a list: glowing power cables, copper (for exposed electric, vallejo air copper is great), Black and yellow stripes (eye catching and great for IW), Red and Blue, Glossy black, Dull gunmetal metal with a dark wash (better for bringing out those little ridges).
update time, i've more or less finished the daemonknight. i might do some touch ups later, but given the damage present on the model i think it hasn't turned out too bad.
Before i post tonight update, i can check the following things of my list, by some crafty ebaying and securing a forge worldised iron warrior army i now have the following items coming my way;
and now for the painty painty bit; i've finished the dreadclaw;
I've also started work on the tripiest thing i've built in this log so far, it's got alot of work left on it (half its held together with white-tac) but this is the general idea of my daemonprince/greater daemon model; The Iron Daemon
I've finished building the double CC dread, this time i've opted for the codex lore option, the heavily modified and rebuilt, i've also build in a heavy flamer in to the new arm and rebuild some of the lost detail. The pose is also heavily modified to show some movement, but since i've added extra height this may have been lost. There's also some joint armour on the hips since i had the room to add it.
C&C welcomed, next update will be sunday/monday. There may be a raven guard update so keep an eye out for that log, it's down to my clients opinion on the test scheme.
Time for the first update in a few days, i've got the termies close to completion (waiting on a new termie base for the medic, and need to do a few touch ups);
I've also got some progress on the dread, it does need a few touch ups, i also want to ask peoples opinions on adding gore effects to the buzzsaw, at present he feels a bit plain on that arm;
So i've got my first match under 5th with chaos murhenz tonight, so here's my 1k points force;
Not much atm, half of its borrowed from other armies, since i'm waiting on the installment of the next lot, which should be coming my way in the next few days. I've had time to do the gore effects, start my DP (lot left to do) and do a quick patch job on the wrong directional hazard stripes;
Next post will either be an 'army so far' shot or some more wips, and i'll reveal the game results.
I love that drop pod! The weathering is just right on it. Also It might be the pictures but some of your OSL effects could pop out more, IMO. Especially on the dreadknight, it looks too monotone... could use a whiter 'center' to the glow and a darker edge. And making those really long cables glow is difficult because you need to paint a significant portion of the model pastel blue, meanwhile it's hard to get a contrast on such a long cable. I think a bit more turquoise couldn't hurt either, a bit of green makes it more complex and more like a flame.
And on your dread, it looks like the gore was 'dipped' on, I would try a sponge to put it on, to represent the blood spattering from a giant saw
The sheer amount of guys you've got done is very impressive too.
@meade; yeah the more i go on doing osl, the more i learn about making it look good. as for the dread, agreed, the blood is also too dark atm, so spalter red would do some good.
Time for the birthday post, and all i can say is;
ready? this is week 3, and so far i have this many murhenz;
and i've nearly finished a predator, just a few touch ups in places to do;
Since i'm about to disappear into the wizzarding world for 2 days (i'll explain when i get back) i thought i'd show off my 1500pt segment for use as space wolves. 20 termies (logan/warsmith needs an axe atm), 2 dreads and a pred. there will be 6 drop pods, but i only own 2 1/2 atm so i'll need to borrow some from my friends at my club for the match. The cyclones are magnetised, the multi-melta's too
One question to imperial players; Does the concept of chaos marines with cyclone launchers not make you want to excrete a brick?
the wizarding weekend was a harry potter event on my island for a children charity, we held it over two days, using the islands steam trains, bus service and one of the oldest schools on the island (very medieval). It was a massive success, exact figures arn't clear, but we've had something in the region of 1100-1300 people over the two days.. on an island with 84,000 people living on it. that's a hell of turnout!
here's a picture of me as hagrid with umbridge and my younger cousin;
and now for a quick update, army wise i dropped the pred in favour of a stormshield per squad, magnets followed;
i replaced the ork axe with a chainaxe made from a power axe and a chainsword, then gore effectz'd the crap out of it. I'm pretty happy with the turn out
just simply amazing!!! As an avid IW player/collector myself, your army is just inspiring and full of awesomeness. I'm totally jealous . I will keep tuned to your thread to see how you keep progressing!
Chaplain Cy wrote:just simply amazing!!! As an avid IW player/collector myself, your army is just inspiring and full of awesomeness. I'm totally jealous . I will keep tuned to your thread to see how you keep progressing!
thanks man! i hope to make something special here.
Meade wrote:Those riders are looking pretty dope.
mite have to borrow that chainaxe conversion one day
So its time to reveal my small summer project; With my iron warriors being a massive by slow moving project and my necromunda being on pause until i buy superglue i've decided to begin a touch earlier than i planned.
I'm going to be building two traitor guard armies (possibly for use with codex dark eldar in the near future), a 400k Combat patrol force and a 750 doubles tournie army.
400 pt list; (there's rules at presents about no weapon stronger than str7)
10 veterans, chimera, 3 grenade launchers
10 veterans, chimera, 3 grenade launchers
3 sentinals, autocannons
I'm going to be using Veer-myn from mantic to build a ratmen of nurgle guard army, though i haven't decided if i want to make them mutants or just xenos in the service of chaos. Since they aren't released till the end of may i won't be making many choices. I can however work on the tanks themselves, since they are bog standard imperial versions. Here's the first 3 models, Paint in progress - the sentinels;
swalker91 wrote:The complete Iron thunder wolf looks amazing!
And the sentinels look like they're coming along very nicely!
thanks man! i must admit i had alot of fun building the wolves, and i'm glad he turned out so well.
Now for something i haven't done in a while... a second update in the same day. I've got a game tonight, so i decided to use the day to paint myself some rhinos. Here's a total of three and half hours work; ever since i did the VC's i don't seem to be able to paint slowly.
Now they need a few touch ups- well a quick knock back on the rust effects, but otherwise i'm pretty happy with them, they blend in with the predator a did a few weeks ago. Now to go kick the teeth of something thousand sons down their dust riddled necks.
New model time! A daemon prince, this time i've changed the glow effects to green. Sadly the lighting has neutured it a bit, but the group shot of 1st company progress and the 4th pic should give a better sense of it.
And yeah, the group shot of the 1 company (1 of the 3 that makes up a grand company). I've now got 35 of the 70 terminators i plan for this army, still plenty to crack on with
Some really nice stuff in here. And the paint scheme is growing on me. As the army assembles, it becomes more and more evocative. The intense weathering, the rust and metals, the icy-blue osl ... it definitely sets the mood.
No-one said that you could make a decent dreadclaw pod from a smurf one, except me and now you. And making epic chaos stuff from the SoB penitent engine.
So it has been rather a while since i did something hobby related that i finished.... so here's a model i've had sat on my desk and in my army for two-three months, this is with the count as multi-melta thingy cannon majiger.
I've stayed largely chaos free form this model, i might use him if i do a small 1500point pre-heresy force (codex SM/SW/BA/GK).
Now for an update. I've painted two more arms, the M.Melta is complete to the most part, but the plasmacannon still needs to weathered a little more and adjusted.
Today a new model arrived, since i haven't had much time to do any work, i've got 3 dreads to modify heavily to get them fit for combat (there's a FW chaplain who will become a chaos preacher, a AOBR dread who's the closest to finished, and a salvages world eater dread i'm rebuilding)
Thought i'd share these before i begin to rebuild and paint them, give people an idea of what i start with and what i go to.
I've now adjusted the poses on a few of them and started the conversion work (i'm wating on GS before i make any major leaps). I have however magnetised damn near every limb i could lay my hands upon, here's two shots with a few of those arms in use, note there's a bunch unused on the floor.
Update time, i've got the Apostle-naught half ways done, still working on it, there's alot of adustments, touch ups and so on to go, but it's far enough along i feel comfortable showing it in a WIP. Fluff to explain the colours and so on later, as well as some back story.
I've also finished the first squad's modelling (well back middle guy needs fixing, he dropped on my desk and is currently held together with white-tac) as well as setting up a normal chaplain for pre-heresy painting to fit with the dread.
C&C welcome, but remember it's the dreads a work in progress.
So... this update is less a painty progress type, more of a coming soon type, though there's photo's so lets start with them.
Yeah, 2 sorcs in the WIP as well as making moves on those ten termies. I'm also making a major purchase this month; 10 mk3 marines, 2 deminos rhino's and 2 razorback turrets. I'm building the small 400pt force for a tournie next month in pre-heresy marines. Watch this space... Also within the next few days, a guide to doing rear glow effects as seen on my dark apostle dread, and soon the sorc.
Daemon engines are not uncommon in the armies of chaos, they can vary in size from the Defiler to the Soul grinder and Decimator. There are a number of uncommon engines in use by different factions, including the Leviathan and the Kraken engines, but a new varient though to be a rare has become increasingly common. It has yet to be granted a singular title by any of the Adeptus orgernisations, though common troops have called it anything from the Daemon-knight to the Colossus Engine. It would appear, at first glance, to be a variant of the Defiler engine, similar to the Soul grinder, but this would be an error.
Thought he basic frame work would appear similar, our wise counterparts at the Adeptus Mechanicus have identified it's mutagenic nature. The engine appear to have been formed from a host of scrap mechanical creatures, possibly some corrupted soul within a tank or other machine playing host to a possessive spirit. There are a few theories in play as to how it happens.
Theorem 1; as argued by Magos 99834490- Beta of an unidentified department
During its death throws the defiler engine, or possibly a soul grinder who are critically damaged by the Emperors finest find the best way to surive is through the use of a host. They crab the nearest body, living or death, ally or foe, and begin integrating it into the mechanical housing. This half breed host is then able, either slowly or instantly depending on its access to the warp, to reform itself into a being closer in nature to a humanoid. This creature is almost always violant in the extreme, armed in the excess and as given to rational actions as other forces of the eternal foe.
Theorem 2; as argued by Magos Dan'thek of the Bio-enginseer department 4357 gama, Praxis system. Executed M41.999.19.3.13, original data assumed destroyed.
There is evidence the daemon engine in question is a chance accident, replecated on mass. The presence of the so called 'Obliterator Virus' in it's mechanicus and biological elements suggest it was once a living host and machine, blended by this aggressive disease. One of the several examples sampled contained evident of a Dreadknight structure, with a host of possible Space Marine origins. Whilst this suggestion could be posed as heretical in nature, it does not chance to fact of the matter. The Virus has proven to be effective again even the blessed warriors of the Emperors, previously thought to be immune to even the most tempting daemons this could prove to be a new chapter in the war against the forces of the Eye. If it is as i fear... Then it is fully plausible this weapon could bring our defences low long before even the Traitors land upon our world.
It is worth noting that the colossus engines have been reported to be capable of matching fire power and the defences our the noble Knight titans. If these creatures are capable of being bred on mass, we could be facing a mechanical war that would favour the arch-enemy, and not our blessed warriors. I write this document in the hopes that if you see one of these creature, you too can bring it to it's death. We also request that you contact your nearest Adeptus Administratum office or our allies in the Adeptus Mechanicus. Quote the following access key when reporting the incident. We must gather all information before its too late
So i've finished the first set of arms and the warsmith body, what do we think? there's a cropped version of it to show roughly how the effects go. I know it looks rough, but this model is a complete recycle, so it's always going to be... less crisp.
@regie; i actually use him as logan under my current space wolves army lists. Until the chaos release, i'm avoiding the current codex; not chaos marines
Update time, vindicator's nearly done, it's an old model from 2006/7 when the models were first apoc'd (£50 for 3 i think?) so it's not exactly up to my usual modelling standard, but here is how it's stands before i do touch ups and work on the barrel effects;
now guys i need some help. It seems like i'm going to need some guardsmen for my chaos forces with the new allies rule... but i can't decide on which head fits with my IG.
Option 1;
Option 2;
Option 3;
Personally i'm thinking option 2... but i'm not certain. Opinions?
However i've got a new project. I've traded the last of my ork extra's (now down to about 1500-2k, a nice sized force) in return for ace chaos stuff including a new defiler. Now, before i started i've decided to take my lighting obession to the next level. I've Bought (but they've not yet arrived) some LED's.... which means glowing tanks are coming. Both of the next models are going to recieve the treatment, hence the low level of WIP involved at current. Both models are little better than blue-tacted mock up's pre instillation.
May i present the bare bones; Knight titan and Scourge Engine!
\
I'm not expecting feedback at this stage... i'm just hoping to get some interest from my handful of followers in what is to come...
Automatically Appended Next Post: Now for a blury photo teaser of my first models. Dark Mechanicus Cultists (used a conscripts in the final army, hence the low level conversion work);
Photo's tomorrow when i can actually get enough light and finish touching it up. I might finish the other 4 first as well...
Behind the iron: 122nd grand company - a brief history.
Towards the end of the Great Crusade, some 20 years before it came to a close, the Iron Warriors Companies began to split in to ever smaller companies. It was a tactic aimed at hiding their strength from both friend and foe, for Perturabo, ever cautious of his brothers and father, did not wish his might to be seen. So it was ever smaller Grand companies, measuring between 90 and 900 marines began to spring up. There's no precise figure on how vast his legion grew during this sprint siege tactica, but most estimates put the figure in the region of 15000-20000 Astarte, granting him one of the largest legions, save perhaps the Ultramarine and word bearers.
It began standard practise for these adhoc companies to number themselves, each on representing a single detachment, though they were often working in groups of three or four grand companies during sieges. The most remarkable, but un-noted of these was the 122nd grand company. Due to the unique circumstances which gave birth to the 122nd, it was given the unusual detchment size of 1500 warriors (note; sourced from several of the primary companies, as well as a number of the sub-GC's). Quite what these were are lost to the chaos that followed, but it is worth noting they appear in the records of no less than nine major mechanicus outposts (several of which were 'returned' to the mainstream fold, having been seperated since the Long Night). It is believed these frequent encounters lead to an usually close alliance between the legion and machine cults.
This friendship would later lead to dark and more damnedable things... but during the time crusade it gave rise to a newly developed STC.
Scorpion Assault Vehicle; or by any other name....
The scorpion is in fact a rare vehicle, rarer indeed that almost any other tank in use, because scorpion was in use for only 20 years. During the Horus heresy it became lost on one of the major manufactorum worlds. The Scorpians design would later be discovered and adapted into a vehicle known to modern historians as the "Razorback".
There is some conjecture as to the exact origin of the Scorpion, many placing its first use as a refitted group of rhino's during the siege of Kharlax IV where an unidentified race of terran origin had formed a great defence, it's final stand against the might of the ever expanding crusade. The trenchs had been designed wide enough for the defenders own tanks to fit in and move freely, but were far too small for the heavier support of either the Imperial Army or the Space marines own notable designs would fit.
The MK1 Rhino had, however, shown a great deal of fortune in moving through the enemies on networks. So it was a rear mounted turret on the rhino's came to be, earning it the nickname the Scorpion. Though it had a host of turrets crafted during the siege (usually anything they could get to work in a pair) it was later decided that three basic designs would be mass produce, and fourth in smaller quantities. These were the Twin linked plasmagun and lascannon, design to deal with both heavy infantry and the light armour of the trench enemies, a twin linked lascannon and a twin linked heavy bolter. Later the Repear Autocannon found its way into the arsenal in smaller numbers due to its high flexibility in smaller city skermish fights, but due to the hybrid nature of the tank it was the most difficult to engineer in any great quanitity and with any form of quality.
When the Horus Heresy struck, and entire worlds sank back into the night, the Scorpian became little more than a faded memory, a handful of unusual rhino's sat in the great arsenals hidden deep with the 122nd's fortress on Medrengard.
Now it's WIP time. Here is a handful of basic assembled models, blured due to the basic pre-modified nature of them. I'm also waiting on some shoulder pads.
The second photo shows the tank in its magnetised state. I'm making sure i can switch the weapons on this bad boy.
So begins this tale of ancient myth and mkIII armour.
The original name of the world, Medrenax, once boasted a population in the billions, which was lost around M39,454. Its new titled, The Iron Lung, refers to the insidicous growth upon the planet, a network of steel, bone and rock that goes to the lowest edges of the crust of the planet to the highest reaches of its atmosphere. It is one of the many examples of the Medrengard style guard camps and birth place of its most noted forces, the Medrenax 407th Legion. Other worlds include Vrosk IV, Hreuk and the now dead world of Drukiar minor.
Of the native forces of the Iron Lung the most dangerous belong to the Dark Mechanicus. Even on a world infested with chaotic technologies, monster and freaks they stand apart. Obsessed with the acquisition of new machines, be they captured or built from archaic STC's and experimenting with the Obliterator Virus they have moved into the Iron Lung and spread like a disease. Where it not for the rival factions, notably the 5 Iron Regents, they would have spread across the world and turned it into another Forgeworld long ago. The Iron Regents are a collective of high ranking powers on the world, 4 lesser factions of which the Mechanicus form one and the Medrenax Militia form another and The Iron Warrior 122nd Company form the fifth ruling grand power.
At any time any of the 4 residential forces may be called upon to go to war along side the 122nd. This forms a large body of the Tithes they Iron warriors demand for allowing the factions protection on this fortress world.
Now for a some models for the traitor guard forces, a captured Leman russ.
Now for some new tanks, this time i've decided to capture some cadian tanks. This is the first Hydra of a pair, and a basecoated leman russ. Still heavily WIP but i wanted to show i've not gone idle while i learn how to make tanks work in 6th...
and since i got back from work i found a parcel containing the last of my electronic supplies, i've now got a rough mock up of what i might do. Still need to make room for the headlights though...
Brother Heinrich wrote:Lovin it, Iron Within, Iron Without brother.
thanks man!
ghostmaker wrote:Your stuff is awesome. Keep it up love it all great stuff.
Thanks dude, glad someones watching
So i've completed the pre-heresy rhino, i've decided to add a few more details than usual, i've also shifted the rust into a 'darker' pigment, since i want to show long term wear and tear rather than the living decay i use on the normal rhino's. I've also included a photo of the interior to show the power rig for the LED's, as you can see its easy to swap and unplug.
I'm rather proud of this tank, there's a few touch ups i may do later today, but overall it's my favorite tank to date.
edit; the biggest of which is to find the snapped bolter. such a fidly P.O.S
now for an update.... eh, of sorts. I had some requests for shots of it in the dark to get an impression of how it looks. First is a photo of the finish tank, with both bolters! The first two photo's are with only natural light from outside and the LED's, the second two are in the total darkness. It seriously chucks out some light as the 4th photo shows...
Update time.... now before you see it i must mention it's a rather battered looking model. I've had it for several months, and decided to refit it with LED's (no small task, i built is pretty solid, and the adjustments did a fair bit of asthetic damage).
Your work with weathering really stands out on the traitor guard vehicles. Very impressive army overall. What happened to the Dark Mech cultists - I see they haven't made an appearance since their debut?
Crystal Geyser wrote:Your work with weathering really stands out on the traitor guard vehicles. Very impressive army overall. What happened to the Dark Mech cultists - I see they haven't made an appearance since their debut?
I'm glad you asked, the mechanicus segement's moved into another stage of the project. At present it's the 1500pt budgie guard army first, then i'm moving into the realm of the mechanicus. I'm going to use necrons for my army, this is the list;
Now, as proof it's a bad idea to go into your local store with money in your pocket i left with a white dwarf, black paint and two models for my Ad-mec project (which was initially booked in for december once the guard project was squared off). Here's a preview, please note the model is barely held together by a bit of glue and some blu-tac, it's just a preview so don't judge it yet but i wanted to see what people though of my choice of pilot.
I've finished the basic construction of the Melta-marines, and put together a basic tech marine character, though i admit i am struggling to find a suitable power axe head since the original is missing. I've also begun work on the pre-heresy vindicator, though i am not willing to show the full shot yet because it looks more than a little rough (i'm keeping the GS phase until i get some solid time to do both the full squad and the tank, that way i can avoid wastage)
Time now for a model i bought along with the chaos codex.
Since i'm working on sculpting the legs for all 25 of my iron warriors at the moment it'll be a while before they hit the log, but as a side project i have decided to build the Captain of the Pre-heresy Blood Angels 5th company; Captain Amit.
I've decided to keep most of the Seth model, though i've cut out most of the flesh tearer elements (keeping a few as subtle hints) and repositioned the arms. the left pad is the original right pad, and the right pad has been replaced with mk5 shoulder and a mk3 backpack.
My only critique would be on your OSL. The light that is reflecting on say, the chest armor for example, would be darker then the light source, even if just by a little. So Id suggest anywhere, where light is reflecting, you should put some blue wash over it to dull the color some. Itll give your OSL a more natural look to it.
Also, LOVE the demon engines, specially the one with the demon host floating up through the top, that is just badassidy
With 16 days until the tournie, it's time i best get a move on. I've gs'd the first squad, and begun painting. I've also build two new hero marines and an autocannon.
And as a bonus here are some commission Pre-heresy Emperors children i'm working on.
Now, i've got until thursday to finish this army, and it's second half only arrived on friday. Fortunatly, it's all built now and i'm a good chunk into the green stuff section of the modelling, meaning the final push is relatively close.
The only real problem will be getting the right level of detail on my librarian, but i'll worry on that later.
First up, army shot;
then the librarian with force axe and combi-bolter
I've decided to opt for more warmth in the pre-heresy side of my forces, so here is the first plasma gun test model;
And finally three of the five objective markers are built, and one's finished.
the havocs and dreadclaw are done, here's a close up of two of them.
it doesn't show the hazard stripes on all the missiles, and hard to make out but its there! well... it's a bit table top rush quality, but i'm up against a deadline and since i'll have spare time afterwards re-doing some details isn't the end of the world.
next update in about six hours when i hope to finish everyone by the librarian.
After 14 1/2 hours of straight painting, 250ml of mead, 1 can of beer and a headache to split the earths crust i'm nearly at the endzone. My goal is in site, here is where i am up to as of 11pm. My army, a few photo's of the table top quality painting. I won't lie, not my best work, and i'm going to be re-doing them after the tournie, but i needed it done effectivly and quickly so i hope you forgive me.
3 of the objectives were built for this, one for an ork force, the last is a random mini to make a 5th as i'm fresh out of care. All that's left is the librarian...
C&C welcomed,
-skrall
Here is how i've felt trying to upload this post for half an hour because of bad internet connection and a suddenly temperamental computer
Update time, i've finish the army in its current vision. Conclusion; postage delays are killers. Orange doesn't make for a good power weapon colour (and will be turned blue next weeks). iron warriors are awesome.
Oh skrall, how I envy you! I only have 5 Mk III's at the moment, so wish I had more. Whereas you, you! have an army of the little blighters! Lucky lucky you
I wish I had your painting skills to cudos on the Iron Warriors mate, they look bloody fantastic.
Love the conversions you've done on your seargents to, nice work!
I was thinking of doing Iron Warriors as my Night Lords allies myself but the only problem is the names clash hahah yeh a very silly and daft problem but I'm using greek names for my Night Lords as I see major variation in the Night Lords ranks in reference to names, and the Iron Warriors have greek names so oi vay.
I was thinking of doing Iron Warriors as my Night Lords allies myself but the only problem is the names clash hahah yeh a very silly and daft problem but I'm using greek names for my Night Lords as I see major variation in the Night Lords ranks in reference to names, and the Iron Warriors have greek names so oi vay.
Do what i do, i walk my iron warriors through a borderline of Greek naming. Basically by way of justifying the lore of names and design i choose is instead of a solid greek culture it instead runs through the 'regions' viewed through greek eyes. For example, Albion (the old greek for britain). I keep a celtic/tribal underlay to my design and evolved through medieval perspectives with greek influence (i.e the classics). Huron/my runepriest librarian model is the best example of this, the upper command structure retains a touch of the greek influence/overtone, the lower ranks have a more basic gaelic/late medieval england feel to them.
I find the problem with trying to make the Iron Warriors Greek is simple; they aren't. The culture of the iron warriors (grand companies and siege masters) don't fit with any portions of greek culture i'm aware of (though my greek history is fairly limp i'll admit). I much prefer the notion of them having a more northern european feel about them, it just feels natural to me. Oddly enough though, the medieval style which would suit greek culture is the Imperial fists.... guess it explains why the iron warriors are the polar opposite.
anyways, if you want to run an allied company might i suggest Gaelic names? for example Arailt (or any masculin name from here) would make a good name for an iron warrior without running into the pre-existing greek names your using. If it helps, your welcome to use the 122nd (or any company after the 50th IMO) to justify using not greek names for them. There are some pretty viscous fluff gamers who've got the impression the Iron Warriors should be greek, the ultramarines roman and the raven wing native american when in ract they could be anything.
I was thinking of doing Iron Warriors as my Night Lords allies myself but the only problem is the names clash hahah yeh a very silly and daft problem but I'm using greek names for my Night Lords as I see major variation in the Night Lords ranks in reference to names, and the Iron Warriors have greek names so oi vay.
Do what i do, i walk my iron warriors through a borderline of Greek naming. Basically by way of justifying the lore of names and design i choose is instead of a solid greek culture it instead runs through the 'regions' viewed through greek eyes. For example, Albion (the old greek for britain). I keep a celtic/tribal underlay to my design and evolved through medieval perspectives with greek influence (i.e the classics). Huron/my runepriest librarian model is the best example of this, the upper command structure retains a touch of the greek influence/overtone, the lower ranks have a more basic gaelic/late medieval england feel to them.
I find the problem with trying to make the Iron Warriors Greek is simple; they aren't. The culture of the iron warriors (grand companies and siege masters) don't fit with any portions of greek culture i'm aware of (though my greek history is fairly limp i'll admit). I much prefer the notion of them having a more northern european feel about them, it just feels natural to me. Oddly enough though, the medieval style which would suit greek culture is the Imperial fists.... guess it explains why the iron warriors are the polar opposite.
anyways, if you want to run an allied company might i suggest Gaelic names? for example Arailt (or any masculin name from here) would make a good name for an iron warrior without running into the pre-existing greek names your using. If it helps, your welcome to use the 122nd (or any company after the 50th IMO) to justify using not greek names for them. There are some pretty viscous fluff gamers who've got the impression the Iron Warriors should be greek, the ultramarines roman and the raven wing native american when in ract they could be anything.
-skrall
except ultramarines. They are defiantly roman.
Hmmm, okay okay. You know I never really looked of it nor looked at them like that. I always assumed and thought they were very Greek e.g. their homeworld is Olympia (Olympus) and they were ruled over by 12 tyrants (the gods). I like that Gaelic name very much, it's fitting without sounding too out there and away from the general Iron Warrior concept. I think I may now scour the internet for Scottish Gaelic names and such, thanks a lot for that handy tip skrall!
As you can see my sig is ready to burst with prospective or started HH armies, and now I may add my most beloved Iron Warriors to said list..... YAY
Hmmm, okay okay. You know I never really looked of it nor looked at them like that. I always assumed and thought they were very Greek e.g. their homeworld is Olympia (Olympus) and they were ruled over by 12 tyrants (the gods). I like that Gaelic name very much, it's fitting without sounding too out there and away from the general Iron Warrior concept. I think I may now scour the internet for Scottish Gaelic names and such, thanks a lot for that handy tip skrall!
As you can see my sig is ready to burst with prospective or started HH armies, and now I may add my most beloved Iron Warriors to said list..... YAY
Oh i know the notion, but i like to view it in a way that fits my tastes. I don't like most of the Mediterranean cultural influences (roman greek ect), but the idea of a ruling class having a completely removed culture from it's lower ranks fits. It's kind of like when english aristocracy was french/of french cultural influances but the peasants were still saxon/gaelic/celtic types. With the evolution of isolated worlds being what they are, the extremis of this giving rise to perhaps 12 sub-cultures ruled over by greek overlord (perhaps even after the aspects of the greek gods). For example perturabo would have been (my guess) in the state that follows under Athena's or Zeus' guiding star. However the 122nd would've come from Hephaestus' or possibly even Artemis' given states. I'd probably wager i'd develop it along the lines of heph's since he's a forgegod (which would fit with the medieval celtic development i choose).
Hmmm, okay okay. You know I never really looked of it nor looked at them like that. I always assumed and thought they were very Greek e.g. their homeworld is Olympia (Olympus) and they were ruled over by 12 tyrants (the gods). I like that Gaelic name very much, it's fitting without sounding too out there and away from the general Iron Warrior concept. I think I may now scour the internet for Scottish Gaelic names and such, thanks a lot for that handy tip skrall!
As you can see my sig is ready to burst with prospective or started HH armies, and now I may add my most beloved Iron Warriors to said list..... YAY
Oh i know the notion, but i like to view it in a way that fits my tastes. I don't like most of the Mediterranean cultural influences (roman greek ect), but the idea of a ruling class having a completely removed culture from it's lower ranks fits. It's kind of like when english aristocracy was french/of french cultural influances but the peasants were still saxon/gaelic/celtic types. With the evolution of isolated worlds being what they are, the extremis of this giving rise to perhaps 12 sub-cultures ruled over by greek overlord (perhaps even after the aspects of the greek gods). For example perturabo would have been (my guess) in the state that follows under Athena's or Zeus' guiding star. However the 122nd would've come from Hephaestus' or possibly even Artemis' given states. I'd probably wager i'd develop it along the lines of heph's since he's a forgegod (which would fit with the medieval celtic development i choose).
-skrall
Yeh I see what you mean. I must disagree with you there however, I absolutely love the Mediterranean cultures, so much so they actually inspired me to carry History onto my Leaving Cert. (Irish GCSE's/SAT's if you know what I mean) and I'll even carry it on to third-level education. The Greeks were amazing which is one of the small titbits that draws me towards the Iron Warriors, but everybody has his or her own interpretations of everything so to each his/her own. If anything mine would probably come from the realm and culture of Ares, the god of War. I imagine my Iron Warriors as being utterly void of any feelings, mechanical superhuman soldiers designed to do nought but slay in the name of Olympia, Perturabo and the Emperor. I could imagine the events on Olympia, their rising, their taking to the stars, then the purging of Olympia taking a heavy toll on the Eleventh Company to such an extent that they are just killers, killers and nothing less nor more.
Now for an update, and first off we've got some cultural lore/theory work going on.
[i]The Twelve Tyrants
It has long been that Olympia has been ruled over by the twelve tyrants, and remained so until the Emperors arrival during the great crusade. The system of the tyrants never changed, only the size of the domains they ruled and their relative power status' with one another. The largest of the 5 landmasses hosted five of these tyrants (including the region of Lochos), the smallest, and arguably wealthiest, landmass belong to the Tyrant of Iarrnaig. Iarrnaig's regions represented the pagan god Hefanes (possible derrivative of the old terran god Hephaestus), for the region was often harsh to live in, with highly fertile soil, owing to the high level of volcanic activity. Indeed, this heavy volcanic activity has in fact become the source of the regions wealth, for it is rich in metal work and craftsman ship.
The regions fortress' are similarly evocative of this, for the earthquakes and other natural phenomina in the region require them to be even greater in their stability. It is said they were the first to develop iron and steel re-enforment beams for their stonework, and indeed it is reported that a great many of the walls are topped with metal rims and parapet's. It is from this region the Iron Warriors recruited a great many of their smiths and artificers, indeed a significant portion of the 107th-132nd company's specialists are sourced from this area. However, as is typical of most hierarchical structured societies the divide between the rich and the poor also made them an almost completely seperate peoples in there own right. It is notable that only the tyrants and high aristocracy spoke soley in high gothic, and Olympian. The lower aristocracy (a merchant tier) spoke a host of languages, often including both high and low gothic, ancient terran and the native tongue of the Iarrnaig region. The speach of the region is vastly different from it's high society, being drawn from a pre-golden age technology language which has spread to only a handful of worlds, though it in far more wide spread use on such worlds, where more than one region speak it.[i]
I'll be developing more lore as this goes on, i'm probably going to write a cultural history essay on olympia as this rumbles on, paticularly developing the 12 tyrants as an almost separate society from it's working classes, who will (largely) speak different languages based on regions. However this is a modelling log not a history essay, so here's some model stuff.
A PIP landspeeder with the usual magnetic options on show.
and the next one is ready for repair and development.
Small update, i've managed to rebuild the second chassis for the speeder and located all but one seat from the third.
On a side note, this kit was designed to make grown men cry, sit in corners drooling or rage quit the hobby. It takes more superglue and pins than the dark gods themselves could devise to hold it together. still, i love the look of the thing.
Quick update before work; my new stuff arrived yesterday including the deminos and terminators. Magnet's are, of course, in full use. Next up is the LED process for it,
hopefully i'll have the led done tomorrow and be ready for painting.
Oh my oh my! Lovely Forge World goodies. Skrall, you make it hard to not want to throw my money at the screen, goddamn you temptation! Lovely work still mate. Now all we need is some paint on them and let the nerdgasms begin!
em_en_oh_pee wrote: No no no, those Cataphractii just won't fit. You should promptly ship them to me. No really though, get back to work! I want to see more.
thanks man, i hope to keep this updated with a unit or two every few weeks.
crimsonfist832 wrote: Oh my oh my! Lovely Forge World goodies. Skrall, you make it hard to not want to throw my money at the screen, goddamn you temptation! Lovely work still mate. Now all we need is some paint on them and let the nerdgasms begin!
paint? before paint there needs to be.... LIGHT!
Time for this mornings crazyness, i've now got 2 of the 3 deminos pattern's LED ready and ive made my icarus lascannon all red zap zap.
All i need to do now is clean up the wiring on the lascannon and prep the predator for a basecoat,
I'm wayyyyy to productive today, i'm currently working on my cataphractii terminators, first up the squad leader. He's PIP, but i want to see how people are feeling about the use of a Red leather like effect to distinguish veterans. I also wanted a new avatar to reflect my pre-heresy routes since the Warsmith avatar doesn't quite fit.
C&C would be highly welcomed,
-skrall
p.s as a bonus here's how the two deminos with LED's look together.
em_en_oh_pee wrote: I love the OSL on the Lightning Claws. Probably going to copy that at some point.
Why thank you sir, feel free!
crimsonfist832 wrote: The red looks quite nice I must say. It offsets the yellow, black and silver so I say stick to it skrall. The OSL is amazing.
thanks man, i do plan a fair level more detail but i'm waiting on a new batch of paints... and other materials.
As part of the launch of Nerd By Design (a sort of hobby entity in which i try all the things) i'm putting up a number of youtube help videos. First up; LED's.
Bump simply because i had to re-upload the video. Sadly Youtube's video correction turned the last video into a bit of trippy experiance, for which i apologise.
Looking sweet Skrall. Dark Angels for an allied contingent.... I could dig that, they were preety sweet pre-Heresy, more-so than post that is. I have been led down the path to Olympia as well. I'm thinking of switching my Legion for the Iron Warriors, there is just something about their character and the almost emotionless brutality of their psyche, I like them. But yeh, looking good as usual
Man those are some sweet Iron Warriors. Would you mind telling me how you did that red plasma glow and the blue glow from the claws? I'd love to use them in my painting somewhere. I feel your pain about staying up late to paint an army for a tourny. They looked rubbish once I was done but I redid them after. Keep up the amazing work!
crimsonfist832 wrote: Looking sweet Skrall. Dark Angels for an allied contingent.... I could dig that, they were preety sweet pre-Heresy, more-so than post that is. I have been led down the path to Olympia as well. I'm thinking of switching my Legion for the Iron Warriors, there is just something about their character and the almost emotionless brutality of their psyche, I like them. But yeh, looking good as usual
Do it. Iron Warriors are by far the most interesting, but untouched, legion pre-heresy.
Nashbashem wrote: Man those are some sweet Iron Warriors. Would you mind telling me how you did that red plasma glow and the blue glow from the claws? I'd love to use them in my painting somewhere. I feel your pain about staying up late to paint an army for a tourny. They looked rubbish once I was done but I redid them after. Keep up the amazing work!
The orange is blazing orange with some white highlights, the blue is light sea blue worked up to white. Pretty standard stuff, but fun.
Time for an update, with a tournie on the horizon i'm updating a few old models and adding a classic mini or two. My old dread's going to be re-painted, but so far i've built only two of the potential weapon options. I've also base coated at the cataph and some scout models. I didn't realise they had so much detail, tbh i think i'm going to paint them first.
still waiting on my wall of martyrs. dispatched two days ago via courier, which means my local delivery office (manx independant carriers) has it. What a useless bunch they are.
I've also got a new WIP, a mechanicus ally.... quite what i don't know yet.
@ nerdfest; thanks man! i hope to keep you satisfied.
anways my wall of martyrs turned up at half five tonight. I couldn't fit this on my workbench... this isn't even all the pieces i got, i ran out of glue for part of it. Absolutely massive...
Seriously, this thing is huge... worth the £75 i paid for it.
PIP time for the stormpigeon. Since i had to be awake at some un-dark godly hour thing morning for a doctors appointments i've had a little bit of time to move it closer to the finish. Still a ways to go mind,
Update time, i've got a tournie starting on the 7th, so i need to get 1500pts build and painted by then. Fortunatly i've got the time and models to do it, so here's what thus far been gathered;
What's needed
2x libies,
2x tactical
1x stern,
3x drop pods (i'm getting one of the modern kind in there to brake up the dreadclaw fest)
2x speeders
5x scouts
6x devies
1x aegies with icarus lascannon
And finally tonights sponcer; The big pink liquid pot.... what mysteries are contained within....
Skrall it's looking epic mate. Please get working, work your Iron Warrior backside off to produce more stuff. I demand, and I'm sure the people of Dakka demand more stuff. Just don't mind me if this topic has been touched in here somewhere, but how do you go about painting your Iron Warriors?
Loving the storm raven and the warm coils on the plasma weapons. Do you have a tutorial up in this section (i might have missed it) if not could you do one please?
crimsonfist832 wrote: Skrall it's looking epic mate. Please get working, work your Iron Warrior backside off to produce more stuff. I demand, and I'm sure the people of Dakka demand more stuff. Just don't mind me if this topic has been touched in here somewhere, but how do you go about painting your Iron Warriors?
oh there's quite a simple scheme to them, i'll be bringing it up in a video hopefully, if not then stick with me while i get christmas out of the way so i can produce a detailed video.
Young_Logan wrote: Loving the storm raven and the warm coils on the plasma weapons. Do you have a tutorial up in this section (i might have missed it) if not could you do one please?
Young Logan
it'll be up on the youtube channel in new year, once the christmas period is over i'm doing a vast index of tutorials.
you mean the concrete barriers on the base? they are indeed the over-casts from FW models. they always seemed so easy to use, and that way i get more bang for my buck if the models come with free terrain features.
Now for an update, as i have a tournie starting in the new year i think it's worth bringing up that my lists of models has changed. I've put together a strong space puppy list with allied Vanilla marines to give me a strong strike package.
Now i've spent £250 on forgeworld as my christmas present to myself, but there's other stuff i've got together for the list. my 750 army is still in use, 20 tacticals with plasma/melta, 10 mk2's for sternguard, a thunderfire cannons, some rouge trader scouts for my other troops choice, a box of GK's to put together some librarians from the mK3's i've got coming. There will be a lot to do in the next two months.
Todays update, i've got the two landspeeders within finishing distance (just need to finish the light effects, highlights, basing and do the pilot's flesh), and started my thunderfire cannon.
I asume you mean sternguard vets? They are really cool. I like the heavy flamer, i know GW do a resin upgrade but this way of doing it is far better on all the models i have seen it. The only thing that looks out of place is the angle of the captains bolter, it looks like its falling out of the guys hand
Looking nice Skrall. I'm with Young there I do assume you mean Sternguard, Vanguard are the melee variant but it's simply a mistake so no biggy. I love that heavy flamer, might have to steal that idea at some point. Your sergeant is fantastic.
Young_Logan wrote: I asume you mean sternguard vets? They are really cool. I like the heavy flamer, i know GW do a resin upgrade but this way of doing it is far better on all the models i have seen it. The only thing that looks out of place is the angle of the captains bolter, it looks like its falling out of the guys hand
Looking forward to seeing the rest of the squad
Young Logan
Yep sternguard.... DERP. as for the bolter, it's just the angle. i know what you mean though, but it's designed to have a slight lean, since it would look even more awkward if it were straight out.
crimsonfist832 wrote: Looking nice Skrall. I'm with Young there I do assume you mean Sternguard, Vanguard are the melee variant but it's simply a mistake so no biggy. I love that heavy flamer, might have to steal that idea at some point. Your sergeant is fantastic.
Again, DERP. The heavy flamer is something i got from looking at GW's 'bitz' and wondering wtf i was paying for when i have old termie flamers around. i almost used the spare i have from the cataphratii but i liked the plastic more.
Time for an army WIP shot. So far i only have to get a box of scouts and add 2 mk2 drop pods (the normal kind i can actually fit into a transport box for regular use) and i've got all my units! now to paint the whole thing in a month or so.... with 0 unit's at the finished standard. But at least most of it's now built and assembled.
So army shot;
Sternguard;
Now for the WIPHQ units. The sword twin librarians;
Now for the tournie i only need two, i can't decide if i want the twins, or what i've nicknamed 'the iron giant'
Still some conversion work left to be done, but i wanted to see what people were feeling...
definatly considering it. I'm also working on perturabo a little sooner than expected. The damned artificer's Dorn means i have to escalate the production of arms. What's more deadly than a thunderhamer wielding terminator primarch?
Asides from the FW invoices i get monthly. Oh, and i'll get back to you on the GMS thing, i haven't decided what to i need yet.
I've also got a new WIP, a mechanicus ally.... quite what i don't know yet.
Legio Cybernetica
basically a dreadnaught. Unless you want to make a sentinel.
I used the same model to make a forgefiend. Not at all a fan of the doggy style autocannons holder so I beefed the penetant engine up and mounted some autocannons on the back to be my forgefiend. It's almost big enough, but I doubt I will get much grub about it getting cover saves too easily as it has the 5++ standard.
Automatically Appended Next Post:
Skrall wrote: [SIZE=13][center][I]
And now with the lore done, here's a new WIP Colossus Engine
very cool. I am in the midst of creating my own dreadknight sized battle engine and am also using the extra guy from the penetant engine. For the body though I am thinking of the body of the forgefiend. It is bulky and incorporates a chest. It has 6 appandage slots, so 2 for legs, 2 for arms and 2 to go unused or for weapons.
Now it's time for the main event. I've been considering this for days, and here's the plan. I wish to develop a... younger version of perturarbo. I want to town down some of the more 'chaos' elements later designs have. As a result i've decided to develop an artificer version of this;
I want to keep some of the design elements (layered armour, bulky shoulders, bolter-fists, thunderhammer) but give him more of a normal marine feeling. I also want to keep that slightly slender feeling they developed with angron (where the body looks more triangular than square). Here's my early mock up;
and a really crappy sketch on the photo to show roughly what i am planning to develop in terms of bulk.
if anyones got any questions (ignore the fact his atonomy is off, i am working on that as the sculpt develops) or wants to suggest things they are welcome!
Update; I have now built everything, next up green stuff and paint.
I won't be posting in this again until i either make significant progress on the primarch or actually paint a damn thing. Hopefully christmas will let me make some big leaps.
As promised the start of the tutorial for an imperial fist. Don't forget if you want to see any updates when they come out (rather than stumbling across them) check out the Facebook page or the new blog
Part 1 of the tutorial time for the imperial fist as promised. Part 1; get a white base coat on your mini;
Step 2; I use a mixture of XV-88/Snakebite and Golden yellow (or a similar colour) to produce a yellow base. It doesn't matter if you do this by paint brush or by hand. I use an airbrush because i have one and it's amazing.
Step 3; Golden yellow and Sunburst/bad moon yellow highlight. Paint on the main surface of the armour, leaving it on the dark yellow recesses is optional, but i do it.
Step 4; i use a mixture of sunburst and white for this, nothing to heavy, a 60:40 max. It's about getting a nice bright colour on the plainer segments of armour a head of part 2.
Next up in part 2; actually moving past having a bright yellow custard marine!
Put down all your basic colours, gold and black in my case. Then wash it with a 50/30/20 mix of water, black and brown.
step 6;
Use a sponge to apply a dark brown damage pattern. 50/50 black brown should get a nice colour, but this can vary with taste of the painter.
step 7;
Apply silver highlights. mithril's best
Step 8;
Use the rest of the mixture for the dark brown damage to make a wash, and apply over the damage to get a nice tone to it all.
Step 9;
Step 10;
This is the last step of 'Decay' the second phase of painting. Here you start highlight and toning down the armour's damage with a nice golden yellow, since it's thin (at least the old stuff is) you can apply it without much worry. if your using a thicker paint, water it down and apply it very carefully.
Step 11;
Now it's time for restoration phase. This is where you paint the rest of it at you normally would, in this case gold highlight, purity seals ect.
Step 12;
Tamya clear red is a must. i was annoyed when i found i was fresh out if it, it adds so much more to the lens effect you cannot imagine.
Step 13;
Highlights once more, and touch ups where you want them. You've now got your basic scheme.
Step 14;
Now i've been asked for a tutorial for this about 9000 times, so here it is.... very easy. You'll need Vallejo air light sea blue and white... and an airbrush. there's other ways out there, but if your serious about your hobby i'd advise getting one, it just opens so many doors for painting. Start by applying the sea blue;
Step 12;
next up is the white. Spray it pretty thin to achieve the highlights.
Total paint time; 2hrs.
There's a warning hear, the clever amidst you will have noticed the issues with the painting; it's peeled off. Metal mini's are hard to do this with, because they peel. However, take a look at the resin/plastic models in my army for a clue on how they would react on the mini's GW currently do.
I hope this is useful to someone, in the mean time i'm going to finish painting and basing this guy. This tutorial is just the quick and dirty approach to making Grimdark Imperial fists, you can take a little more care and time to do this, this is just me hammering it through to completion.
Loving the stuff as usual. Those libbys are very preety, especially the work on their eyes. If this has been previously answered then don't mind me, but, how do you paint your Iron Warriors? I got started on a Cataphractii and silver washed with black isn't enough, yours looks more dirtier, grittier and more, well, Iron Warriors-like. Any help would be very much appreciated! Also, what's the best way of weathering? I believe you mentioned sponge before but I've never done that so any tips would be nice if you don't mind.
Loving the stuff as usual. Those libbys are very preety, especially the work on their eyes. If this has been previously answered then don't mind me, but, how do you paint your Iron Warriors? I got started on a Cataphractii and silver washed with black isn't enough, yours looks more dirtier, grittier and more, well, Iron Warriors-like. Any help would be very much appreciated! Also, what's the best way of weathering? I believe you mentioned sponge before but I've never done that so any tips would be nice if you don't mind.
Hey crimson, there are plans to do one i just haven't had the time. With 1 squad left i should be able to put one up.
Now for some more stuff painted! asides from needing to finish the scouts touch ups i'm now down to one unit and a lascannon to finish my 1500pt list.
Six months of silence has now been shattered. I have returned to my chaos log once more, enriched by my time doing a pre-heresy force (so expect a major jump in quality).
This time i'm going to be making most of those termies from earlier in this thread. I want to make a termie army, and i've never had much luck using space wolves (that drop pod penalty is a pain) so i settled on this list to begin with;
Barbas (Belial), sword of silence, storm bolter
190pts
Ziminiar (Terminator Librarian), Force Axe, divination
95pts
Squad Asmodeus (Deathwing Knights) with relic
245pts
I know the quality is all over the place with these, but this is a salvage and rebuild project, so don't judge until its done. The Knights will be made by converting the cataphractii (see the front guy with the mace.)
The only group that i'm happy with, Squad Asag.
Plenty of character in there.... just 22 terminators to finish building.
Update time, Squad Byleth is close to being finished, but i feel it needs something adding to it. I've also been toying with magnetisation before i snapped my drill bit doing the heavy weapon magnets (i want to be able to switch the autocannon with a plasmacannon for WYSIWYG).
i've also stripped and modified my chaos sorc for wysiwyg;
Updates for Ipos and Gusion, the plasmacannons arrived and have been magnetised. It's created two particularly bad ass unit members. I'm now about 90% wysiwyg, with work left to do, i've also found an old apoth-kit from a GK set, so now i've got a medik for any future command squads.
Big news before i get to the updates the long promised, and hilariously often requested (yes people who've pm'd me, it's true) iron warrior tutorial is coming! Check back in the next few days once i've done the write up!
Now for the update.... 97% done veteran squad, meaning once i've done the last bits it's just the aegis lascannon left.
Task Force Drakhov; the coming of the World Eaters
Over several campaigns the World Eaters and Iron Warriors fought side by side, complimenting one anothers strengths and weakness' and making an assault force unrivaled by almost no other. The two grew close, and often sent task forces at the other requests to aid in campaigns. Such a force was gathered before the battles of the world marked 'KRV-7845', a world with an indigenous xeno/abhuman population. They were heavily fortified with a host of sky defences. Drop pods were ruled to crude, and an orbital strike would prove to damage many of the resources that made the world worthy of such attention.
A new tactic was required, and so it was a mixed force was dispatched in a mixture of stormeagles and a new issue varient, capable of holding 12 marines and a dreadnought (modern imperial archivists argue this is the first sign of the stormraven, but no evendence has been confirmed). This force was sent, making use of a gap in the defences - operating in the narrow bracket between ground and arial scanning networks - to secure a landing zone. The World Eaters were to act as the spear tip, shatting the intitial defence whilst the iron warrior founded a solid and defendable beach head. This has since become a standard practise in certain assault, with the small force Angron keeps with Pertrubo aiding in assault with various companies.
So yeah bit of lore, the idea being a small force of marines accompanies the 122nd. Here's the tester for them;
thoughts? i've toned down the damage and thrown in small amounts of blood.
Commander Cain wrote: Great work! Loving the battle damage and the glowing eyes are perfect.
thanks man, i'm trying to differentiate them from the iron warriors however i can.
Now for todays progress, the world eater dread. I've done my best to make it sufficiently 'count as' death company dread. This is also my first crack of shading techniques with an airbrush.
No good photo's till tuesday, sadly i'm going to spend my only free time photoing iron warriors or going up against a grey knight force tomorrow. Here's how the dread currently looks however;
better photo's soon.
i've also found a spare landspeeder, the metal ones, so i expect i'll be doing something like the attached photo veryyyy soon.
Dude you're painting style is unreal, i cant put my finger on it. Its so gritty and dirty, i really like it. Really nice stuff you got i always enjoy look at you're updates
SargentWhiskey wrote: Dude you're painting style is unreal, i cant put my finger on it. Its so gritty and dirty, i really like it. Really nice stuff you got i always enjoy look at you're updates
why thank you sir, i am glad someone likes my atmosphere marines.
Now for an update i've been promising, the near finished 1500pt army;
Paint in progress time, i've decided to go back the pre-heresy project until next week, when i'll be switching to the tau project.
I'm currently working on Dreadnought Ancient Decimos 'The Volcano'. The lighting is early stages yet, so don't judge too harshly, but once it's done i can start tonight down the wear and tear as well.
After many moons of promising i've done a basic tutorial on iron warrior painting. This is not an indepth one as many of the processes in use are visable on the more in depths imperial fist tutorial.
So let us begin;
Start with a black basecoat, if your like me (shoestring budget) then you'll be able to make a spray booth from a cardboard box just to keep your local environment clean.
Next up is your basic colours. In this case boltgun, dwarf bronze and black to produce the base scheme in use on any iron warriors.
This is a duel step, start by washing the mini with a homebrew wash. 20/20 black and brown with 60 water to ensure it can be used. If it needs thinning more then feel free, this step is about how grimdark you want to make it.
The second part is using a rust powder liberally on the mini. Don't cover everthing, but any recesses you'll get a good contrast out of in the next step.
Another duel step, this time do the fiddly detail work. I've added hazard stripes to most sections of the mini i've felt they would look good on.
After that it's time for the sponge.
1. 50/50 black applied lightly to break up the boltgun and rust.
2. mithril silver on edges, or on any OTT rust area's. This will break up what up till this point has been a fairly monotone mini.
Now go back in an highlight the gold spots, and clean up any detailing you want to come threw. By not rusting the gold you put in play one of the three elements that offset the rust and allow the scheme to work. It's also worth doing the lens work at this point,
Next up is basing and OLS. I haven't done a tutorial on these because i use rather a wierd basing technique for my mini's which i doubt many people will want to emulate. OLS tutorial are fairly easy to find by people more gifted at producing tutorials than I.
I'm going to step off these mini's into another mini to explain the 'lens' process i use. In the case of the iron warriors its red, but all the steps are the same
Start by painting up the lights and darks, making sure you keep a consistent bright point in both eyes (or in the case of the mk2's, somewhere on that cyclopian eye)
Coat this in a tamya clear colour, i use red or green most often.
it's then just a matter of tidying up any overrun.
any questions feel free to ask, i'll answer as best i can.
-skrall
p.s. and a bit of fun to break up the seemingly endless posts by me.
In the meantime, about 7 months ago i rush complete a pre-heresy iron warrior Army. I have rescently gotten them out of the box and engaged in some personal dismay at the lazyness on half the mini's. As such, i've put them all in the great iron cleaning tub ready to be reforged from the 122nd into the 47th Grand Company, with new schemes and all!
Before that, this is how the unit's in the old force looked before they went into the stripper;
Now it's the chosen day, i'm finally happy with the basic pose of my primarch. I have decided to move away from the terminator HH era Perturabo in terminator armour. I know forgeworld will produce something amazing so i'm not even going to bother trying to compete. Instead i have begun the subtle process of giving him a highly modified Mk III.
Note his hammer will and right arm will be the last thing i build due to the complexity of designing/rebuilding and posing the hand and hammer. Feedback on the basics is welcomed though,
At the least, I'd say take the ammo drums off of the SB and do an ammo belt to his backpack, because that's a whole lot of height and weight on that arm, but I think cutting down the whole SB to be smaller would look better. Maybe grab one from a GK termie.
I'd have to agree on the ammo belt idea, or just do the silly ultramarine thing and say it was taken from a demon champion and the gauntlet creates its own ammo.
Brother Chaplain Kage wrote: At the least, I'd say take the ammo drums off of the SB and do an ammo belt to his backpack, because that's a whole lot of height and weight on that arm, but I think cutting down the whole SB to be smaller would look better. Maybe grab one from a GK termie.
Theophony wrote: I'd have to agree on the ammo belt idea, or just do the silly ultramarine thing and say it was taken from a demon champion and the gauntlet creates its own ammo.
both solid suggestions. I'm avoiding the modern bolter as i like the photos pattern, but i realised the ammo drum made gave him a mickey mouse look.
Update time, detailing continues as well as a few minor adjustments. Still got a way to go. I've gone for a mkIII Early crusade look, avoiding the later crusader/HH termie design.
Now for the update. I have decided to take a week or so off from the primarch work, and indulge in painting. I'm going to try to complete the cataph's and at least one, maybe two, units of iron warrior infantry. I did a few more touch ups last night, but i doubt they will show in the scale picture below.
Thoughts on the new scheme welcome, since theres two models to compare it on. Note i've left one shoulder blank for legion pads when they get released.
Now for the update. Before i get to the pictures i'd like to take a moment to talk about this project. I'm currently trying to expand the army in a large way, and to do so i have decided to sell off a few pieces of my old armies, odd models and my complete 1000pt Nurgle Daemon army. If you feel like supporting my project or picking up a complete army check out My Ebay Page where i am selling this stuff off.
Now you've listened to me trying to sell stuff, here's some terminators who need only a few touch ups once i can get some better light tomorrow.
Thanks for viewing.... i hope i can bring you more soon
Well i was wondering why i got no feedback on the termies... with the photobucket limit i must be popular.
Until it resets, and whilst i work on perturabo/further reclaiming of mini's here's a picture of what i've gathered so far, in various conditions.
Note; the landraider was £18 from ebay, and it's condition matched it price. It's taken 4 attempts to remove the over the top paint, and no small amount of remodelling to make it look less... fethed. I'm still tinkering with most of this kit but i figured why not throw up a photo of the models so far.
Yes, it doesn't look terribly professional, but this is just a book mark while i wait for my main photo bucket to cool down. I'm away next week so it'll be a brief break.
Also another plug of My ebay, most of it goes tomorrow morning. with the new SM release it's going to fund the iron warriors spartan tank and preators, but also bag me a few choice unit's for my iron hands force.
well the last of my models is going on ebay at present, though the plague army still has two days.
Now for the update; I've started work on a pre-heresy Lysander for the iron warriors, and 98% finished a dreadnought. I've got a few details i'm unhappy with but for now he'll do.
Now for an update. I'd like to thank anyone who bidded for my plague army last night, it sold for a fairly good sum. In fact, i have been able to use the funds to buy a contemptor for this army, as well as buy some select forgeworld pieces for my upcoming Space Marine army, the Imperial Fists. More on that later, for now let's show some pictures of the first tactical squad, note like most of the models so far i am taking a break at 95% painted so i can go back in a week or two's time and make any adjustments to the final paint work with fresh eyes.
Now for the pre-new log post. Seven years ago i collected Imperial fists (admittedly i was 16 and couldn't paint for feth). I'd become entranced with both them and the Iron warriors thanks to Storm of Iron (which is still the most read book i own, with the possible exception of Only in Death) and decided to collect an army. Things moved on, the Imperial Fists were left and forgotten beneath the machines of ork and chaos.... but this new codex wanting to return to them. Like all iron warriors players it seems i have a soft spot for imerial fists...
Now for the giggle, i've found a picture of my old captain Eshara...
"You don't know the things I dream," said Perturabo. "No one does, no one ever cared enough to find out."
As many people know i started building a purturabo a few weeks ago and my break period is nearly up. I've been working today on making a new weapon for him as the hammer he's famous for in the heresy doesn't appear until the horus heresy period. As such i've started work on a spear.
Why a spear you ask? I thought about a few weapons but a spear felt... the most fitting. The hammer is a symbol of what the iron warriors were to become, but at this stage pertuarbo is still a fresh faced primarch looking to please his father. I thought about a trident, as an obvious greek connection, but it seemed a bit lacking in imagination. Instead i've decided to pursue another path, an enlarged Custodes style spear called the Olyndicus. As Perturabo has a good working relationship with Vulkan it seemed a natural choice for it to be a gift of kinship between the two, a prelude to later artifices they would work on.
Angel Exterminatus has highlighted a few characteristics i can currently trying to bring into my works, but it's proving hard because of my own take on the legion. I enjoyed the psuedo greek feel of the Olympian culture, i enjoy the lonely warrior and tortured genius of the man. I can actually see the family connection between Perturabo and Guilliman now... both are warriors, designed, builiders, politicians and craftsman who actually dream of what comes after the crusader. I really like that... but as the Horus Heresy novels unfold i feel more sympathy for the iron warriors, and my dislike of the Ultramarines is still growing but is steadily been eclipised by my hatred for the Word Bearers. The two deserved each other, and Calth...
I digress though. I am going to, with some luck, be updating this with images of Olyndicus and Perturabo. In the meantime i would appreciate some feedback or some discussion on the idea behind this angle. Hopefully the update will provide more to go on... but since there hasn't been much of a discussion with my audience on the projects background, i feel it's time we did so.
Here's some music to put you in the mindset...
[video]http://www.youtube.com/watch?v=3oL2KzNGs_Q[/video]
Time for the promised photo's of perturabo, i've begun reworking the fists and added the spear. This is largely a mock up of the final pose, there's still some refinement to be done and detailing to be added (when isn't there?) but this should give an idea of the fine look.
So on the 12th October i'm going to have my first apoc game under the new rules. To my surprise the club i go to has a shortage of power armoured heroes (previous i've had to take my staggering volume of orkish mayhem). In order to pad out my army for apoc i'm currently buying landraider off ebay left right and center... two of them have arrived and i've had time to work on them.
I buy the cheapest ones, which comes with it's inherent danger; Poor glue work and paint layed on so thick it looks like they were done with a 5" brush and house paint. I've had to finess, file, multi-strip and cajole these together.... but considering how shocking poor they were when i started i think i've done not to shoddy a job. I've also begun work on pre-heresyishing a pair of standard dreads, with mixed results thus far.
I expect to get some paint on these when the 3rd and 4th arrive, perhaps i might batch paint when i get the 5th. I've not yet decided how i'm going to split them up between the imperial fists (which i've not bought anything for yet, but is slated for october november) and the Iron Warriors (who really need some... and at some point a few FW ones).
Gearing up for an Apoc battle in two months time is consuming so small amount of my resources and time. At present i've put together a portion of my eventual 3k force, the aim is to bring a force capable of Totality. Since i will be allied with a variety of imperial players, i am going to allow one of them to deal with the infantry hordes as i specialized (in 5th anyhow) in armoured combat. I want to bring a lot of lascannons and high armoured hulls to the field, preferring quality over quantity.
Based on what i have to hand of the codex: marines future and my super heavy choices rules the armour is 2055pts worth of my force, leaving 995 for a health chunk of infantry and a HQ (if i don't opt to use my superheavy as a HQ)
once the codex arrived i can pick the infantry units, though terminators are likely.
And here's how we're shaping up so far;
The landraider at the back is awaiting its new fore-hull piece, a Terminus raider's hull (£12 from ebay) is in the mail. I've also bought the new baneblade kit with an eye to magnetizing most of its options and building the stormblade, as i'm not paying £105 for a single variant model when i can spent £70 inc postage on a 8 varient kit.
Next update is likely to be sunday when i anticipate the majority of will have arrived and be ready for work.
I've been toying with the armies overall disposition, and decided that i might need to drop the vindicators from the final list. Why, i hear you ask? For more terminators and Chronus of course...
I've ordered, but not received, a copy of Codex: SM of course. I haven't yet had time to work out my apoc force as a result, but something potentially bearded occurred to me. I might, possibly, be able to combine Iron Hands bonus' from Codex:SM with the apoc trait Sons of Primarch; Lords of destruction (i haven't read too closely, but i haven't build a list either yet. I'm hoping Apoc's tendancy to remove limitations means i can bring 2 Terminus ultra landraider (with a cronos in one), 3 landraiders and a bundle of termies/troops all opperating with the codex traits of the iron hands, while using lord of destruction as Warlord bonus. It's probably not going to be allowable but... It will not die and tankhunter on 5 landraiders, one being 5 lascannons at BS5 (for the sheer stopping power) will cause some serious havoc. One of my friends did the mathhammer, and in its raw state it could take down a Warhound titan every turn.
Now for the models, sadly the first Ultra and the Baneblade set which will become my stormblade haven't arrived yet, but with some spare time i've started to put down some paint.
and from the bitsbox; Chronus
i think he might work...
As always, if you've found my work of interest or have questions i've got a facebook hobby page Nerd By Design. Otherwise i'm open to comments on what i've done so far. I know they aren't pre heresy landraider as such, but given i've managed to get four for under £60 rather than one for £80 you might be able to forgive me for using the plastic kits.
Time for an update, first landraider is now up to tabletop standard, the terminus is looking a little more healthy but there's still no sign of my baneblade, so work on the stormlord can't begin.
Now, i'm a little hesistent to post this update since it's not going to win my greatest conversion of the year (given its just the basics at the minute) but after a day of wresting i've managed to get a nozzle piece that doesn't make me cry. Note i do have work to do on it but... here's my stormblade conversion!
Theophony wrote: The turret is looking good. Is the front going to have a domed look to it, or is it going to stay more or less flat?
thanks mate, i don't see myself messing about with it too much at the minute, i've got so many deadlines for projects i doubt i'll get time before the event. maybe in future.
Betsy, the one day warhound, build in about 5 hours, is now almost ready for the upcoming game of apoc i have. I honest expect her to die quickly, and have no intentions of her seeing the light of day again, but she'll do for the purposes.
i will not be getting job offers from forgeworld with the build quality...
If that's a one day build and your never going to go back to it......have fun. When it goes nuclear , pull it off the table and just go ape crazy hopping up and down on it, ripping it to bits . Just let he shop owner know before the game that your going to do it so he doesn't freak out and call the cops. When your done with it leave the remains close by, and continue to talk to it the rest of the game. The whole scene will drive your opponent off of his game and may bring you victory , if not find memories to tell your friends years down the line.
Just make sure your not screaming profanities or driving off the shop owners business and it should be fine.