Whatever works for you. I don't know how your knights work aside from names and the type of chassis they're using. I really don't know about knight hiarchy, or ranks or anything.
I just know what I found in the Knight Codex, and even then I'm diverging from it in a few ways. (there's no mention of female Knight Scions in the book, or even if they can be leaders of a House). Moira is basically the equivalent of a Kroot Shaper, in the sense that she leads them into battle, and acts as a mentor of sorts to the other Knights (despite the fact that she's only a little bit older than the rest of her siblings)
Buttery Commissar wrote:Interrupt my Indiana Jones style Admech antics and I'll join up with TS to kill you.
Seriously just make sure you're not at the same ruins at the same time. I don't have gak to deal with Necron kill teams.
My Necrons are on the defensive this time. If they come across your AdMech it won't be, " Kill them" as much as it'll be, "Hello fellow metal man"
Just don't seek us out in the expeditions. Seriously.
In CoF1, Smudge had the ability to keep my non combat force safe with geography and diplomatic missions.
This time that's pretty much impossible with the way territories work, and my Admech and RT are still not an optimised combat force. That's why we're making a base in the Arctic, because it's not a territory people have to walk through to get anywhere else.
We're hiring the Kroot, which for that duration protects us from wildlife, humans, being jumped, fist fighting tau, and light rain. We collectively got nothing on Space Marines, Necrons or anything major.
And no, my metal men do not want to play with yours out in the open. Anyone is welcome to try their luck at the Admech swap shop, but what happens in there stays in there.
Irishpeacockz wrote: Hey guys, sorry if this has been asked but what is the name of the sector for the second crusade and do the two moons have names ?
The moons were called Crion I and Crion II respectively, AFAIK.
Buttery Commissar wrote:Interrupt my Indiana Jones style Admech antics and I'll join up with TS to kill you.
Seriously just make sure you're not at the same ruins at the same time. I don't have gak to deal with Necron kill teams.
My Necrons are on the defensive this time. If they come across your AdMech it won't be, " Kill them" as much as it'll be, "Hello fellow metal man"
Just don't seek us out in the expeditions. Seriously.
In CoF1, Smudge had the ability to keep my non combat force safe with geography and diplomatic missions.
This time that's pretty much impossible with the way territories work, and my Admech and RT are still not an optimised combat force. That's why we're making a base in the Arctic, because it's not a territory people have to walk through to get anywhere else.
We're hiring the Kroot, which for that duration protects us from wildlife, humans, being jumped, fist fighting tau, and light rain. We collectively got nothing on Space Marines, Necrons or anything major.
And no, my metal men do not want to play with yours out in the open. Anyone is welcome to try their luck at the Admech swap shop, but what happens in there stays in there.
I'm not going to seek you out, I'm just going to explore a few ruins. I f I run across you, and you don't shoot at me, then neither will I shoot at you. And I might have something to trade...
Irishpeacockz wrote:Hey guys, sorry if this has been asked but what is the name of the sector for the second crusade and do the two moons have names ?
I'm not sure what the sector is named, I'm sure it's close to the Charadon Sector though
Sgt_Smudge wrote:
Irishpeacockz wrote: Hey guys, sorry if this has been asked but what is the name of the sector for the second crusade and do the two moons have names ?
The moons were called Crion I and Crion II respectively, AFAIK.
Planet: Crion I Moon 1: Crion II Moon 2: Crion III
Buttery Commissar wrote:Interrupt my Indiana Jones style Admech antics and I'll join up with TS to kill you.
Seriously just make sure you're not at the same ruins at the same time. I don't have gak to deal with Necron kill teams.
My Necrons are on the defensive this time. If they come across your AdMech it won't be, " Kill them" as much as it'll be, "Hello fellow metal man"
Just don't seek us out in the expeditions. Seriously.
In CoF1, Smudge had the ability to keep my non combat force safe with geography and diplomatic missions.
This time that's pretty much impossible with the way territories work, and my Admech and RT are still not an optimised combat force. That's why we're making a base in the Arctic, because it's not a territory people have to walk through to get anywhere else.
We're hiring the Kroot, which for that duration protects us from wildlife, humans, being jumped, fist fighting tau, and light rain. We collectively got nothing on Space Marines, Necrons or anything major.
And no, my metal men do not want to play with yours out in the open. Anyone is welcome to try their luck at the Admech swap shop, but what happens in there stays in there.
I'm not going to seek you out, I'm just going to explore a few ruins. I f I run across you, and you don't shoot at me, then neither will I shoot at you. And I might have something to trade...
Irishpeacockz wrote: Hey guys, sorry if this has been asked but what is the name of the sector for the second crusade and do the two moons have names ?
The moons were called Crion I and Crion II respectively, AFAIK.
Luna Maximus is moon 1 while Luna Epsilon is moon 2 the world itself is called Crion
Segmentum Obscurus is the sector of space not too far away from the Charrdon sector (I remembered there were certain request for the sector so that can be changed.)
Irishpeacockz wrote: Hey guys, sorry if this has been asked but what is the name of the sector for the second crusade and do the two moons have names ?
The moons were called Crion I and Crion II respectively, AFAIK.
Luna Maximus is moon 1 while Luna Epsilon is moon 2 the world itself is called Crion
Segmentum Obscurus is the sector of space not to far away from the Charrdon sector (I remembered there were certain request for the sector so that can be changed.)
I like those names a lot better. And I'm not next to my map but I'm sure that works. I'll have to check when I get home
It kind of is uncommon. You aren't Trayzon the Infinite or who ever collects all the artifacts.
Well I mean, it's not just my Necrons. It'll be my legion as well. Pallios sends some of his guys with some Necrons to go look for some artefacts for his reliquary
It kind of is uncommon. You aren't Trayzon the Infinite or who ever collects all the artifacts.
Well I mean, it's not just my Necrons. It'll be my legion as well. Pallios sends some of his guys with some Necrons to go look for some artefacts for his reliquary
I don't know if theirs relics or not. But it's old and that's where you find things. You don't just build a hut, walk inside and low-and-behold theirs a 3000 year old sword inside
Kharne the Befriender wrote: I don't know if theirs relics or not. But it's old and that's where you find things. You don't just build a hut, walk inside and low-and-behold theirs a 3000 year old sword inside
Ask yourself this, Kharne, "Why are my Dudes here to begin with?"
Kharne the Befriender wrote: Mainly to scavenge whatever they can from battles. Which is why they're teamed up with my Necrons.
It seems odd to side with a race whose guns utterly destroy what they shoot. There's not a whole lot you can scavenge from the dead when the dead fought necrons.
Irishpeacockz wrote: Hey guys, sorry if this has been asked but what is the name of the sector for the second crusade and do the two moons have names ?
The moons were called Crion I and Crion II respectively, AFAIK.
Luna Maximus is moon 1 while Luna Epsilon is moon 2 the world itself is called Crion
Segmentum Obscurus is the sector of space not too far away from the Charrdon sector (I remembered there were certain request for the sector so that can be changed.)
Kharne the Befriender wrote: Mainly to scavenge whatever they can from battles. Which is why they're teamed up with my Necrons.
It seems odd to side with a race whose guns utterly destroy what they shoot. There's not a whole lot you can scavenge from the dead when the dead fought necrons.
Well, depending on the quality of what could be scavenged will alter what units are used. So say if it's something they really like, they'll just use marines and Necrons not equipped with gauss
Kharne the Befriender wrote: Mainly to scavenge whatever they can from battles. Which is why they're teamed up with my Necrons.
It seems odd to side with a race whose guns utterly destroy what they shoot. There's not a whole lot you can scavenge from the dead when the dead fought necrons.
Well, depending on the quality of what could be scavenged will alter what units are used. So say if it's something they really like, they'll just use marines and Necrons not equipped with gauss
How does that even work? Mid battle, there's a predator tank and instead of firing a doomsday ark at it, you'll engage it in melee because its worth scavenging? I think the VotLW can loot without the Necrons around.
Kharne the Befriender wrote: Mainly to scavenge whatever they can from battles. Which is why they're teamed up with my Necrons.
It seems odd to side with a race whose guns utterly destroy what they shoot. There's not a whole lot you can scavenge from the dead when the dead fought necrons.
Well, depending on the quality of what could be scavenged will alter what units are used. So say if it's something they really like, they'll just use marines and Necrons not equipped with gauss
How does that even work? Mid battle, there's a predator tank and instead of firing a doomsday ark at it, you'll engage it in melee because its worth scavenging? I think the VotLW can loot without the Necrons around.
They plan ahead, they scout, pick a target, and adapt a strategy to it. And I know my marines can loot without the Necrons, but a Necron warrior is a lot cheaper and faster to make then a space marine
Kharne the Befriender wrote: Mainly to scavenge whatever they can from battles. Which is why they're teamed up with my Necrons.
It seems odd to side with a race whose guns utterly destroy what they shoot. There's not a whole lot you can scavenge from the dead when the dead fought necrons.
Well, depending on the quality of what could be scavenged will alter what units are used. So say if it's something they really like, they'll just use marines and Necrons not equipped with gauss
How does that even work? Mid battle, there's a predator tank and instead of firing a doomsday ark at it, you'll engage it in melee because its worth scavenging? I think the VotLW can loot without the Necrons around.
They plan ahead, they scout, pick a target, and adapt a strategy to it. And I know my marines can loot without the Necrons, but a Necron warrior is a lot cheaper and faster to make then a space marine
"The best laid plays are often of mice and men."
Say you find some relics. We will use the Arbiters as an example because they are chums with the Mechanicus.
Here's a hypothetical scenerio: You coordinate everything to make sure those relics aren't damaged (ie, no plasma, melta gauss. Bolters only, etc), but when you carry out the attack, an Imperial Knight shows up. Now in all your worrying about not damaging the relics, you don't have anything to kill the Knight.
I will also point out that you stated the Kaegeros Dynasty (that's what yours is called?) was drastically low in terms of man power. One does not simply make a Necron Warrior...
Do remember Kharne, there's going to be several Imperial Knights running around with the Imperial forces, and if you don't bring anything to deal with them... they'll deal with you rather easily.
I have my small 5-10 man infiltration team for relics
Close, it's the Kageros Dynasty.
And I'm currently revising the fluff, but Voor'Han is a creation world, similar in function to a forgeworld. And in the last crusade I was able to get it online to the point of making Forges and Jackals... But sadly not cruisers or harvesters
I have my small 5-10 man infiltration team for relics
Close, it's the Kageros Dynasty.
And I'm currently revising the fluff, but Voor'Han is a creation world, similar in function to a forgeworld. And in the last crusade I was able to get it online to the point of making Forges and Jackals... But sadly not cruisers or harvesters
Again, your CSM would do better by themselves. Necron's aren't the stealthiest species in the galaxy
I have my small 5-10 man infiltration team for relics
Close, it's the Kageros Dynasty.
And I'm currently revising the fluff, but Voor'Han is a creation world, similar in function to a forgeworld. And in the last crusade I was able to get it online to the point of making Forges and Jackals... But sadly not cruisers or harvesters
Again, your CSM would do better by themselves. Necron's aren't the stealthiest species in the galaxy
I have my small 5-10 man infiltration team for relics
Close, it's the Kageros Dynasty.
And I'm currently revising the fluff, but Voor'Han is a creation world, similar in function to a forgeworld. And in the last crusade I was able to get it online to the point of making Forges and Jackals... But sadly not cruisers or harvesters
Again, your CSM would do better by themselves. Necron's aren't the stealthiest species in the galaxy
Stealthy enough to melt adamantium beams...
They don't melt then, they reduce them to their constitute atoms
Well, if I may make a suggestion, they could be renegade Iron Hands who become enthralled to the Necrons, whom they believe to be the ultimate creation of the Omnissiah or something. Them just working with the Necrons 'just because' sounds a bit odd to me as well, in my honest opinion
Ezra Tyrius wrote: Well, if I may make a suggestion, they could be renegade Iron Hands who become enthralled to the Necrons, whom they believe to be the ultimate creation of the Omnissiah or something. Them just working with the Necrons 'just because' sounds a bit odd to me as well, in my honest opinion
Not even the Admech would go as far as to say the Necrons are the Omnissiah....
Ezra Tyrius wrote: Well, if I may make a suggestion, they could be renegade Iron Hands who become enthralled to the Necrons, whom they believe to be the ultimate creation of the Omnissiah or something. Them just working with the Necrons 'just because' sounds a bit odd to me as well, in my honest opinion
Not even the Admech would go as far as to say the Necrons are the Omnissiah....
I misclicked, the post wasn't finished, and I know I didn't need to write that, but my OCD wouldn't let me sleep if I dind't nail down everything I was working with.
But as I killed my own post, it really was mostly about, are two regiments and a lil' artillery too much? considering my troops are worse than the standard IG, they don't even have proper lasrifles for Cthulu's sake! they have auxilia rifles, which are half as good!
Oh, and another question, can our forces receive reinforcements mid-campaign?
Ezra Tyrius wrote: Well, if I may make a suggestion, they could be renegade Iron Hands who become enthralled to the Necrons, whom they believe to be the ultimate creation of the Omnissiah or something. Them just working with the Necrons 'just because' sounds a bit odd to me as well, in my honest opinion
Not even the Admech would go as far as to say the Necrons are the Omnissiah....
Necrons don't get along with unbroken C'tan thought, unless you are going with old Necrons, who don't get along with living beings, so you gotta choose, either you go CSM BFF DantexAnrakyr erotic fanfic style or you go soulless killing machines looked at in awe and devotion by the redhood nerds.
Here is my introduction guys ! This is my first time writing like this and i would love some feedback to improve, enjoy .
Faolan Gall sat on the command deck of his Battle Barge the Emperor's Teeth which now orbited Luna Maximus. He had been sent by the Great Hound to bring the Emperor's wrath to the enemies of the Imperium. He reflected on that meeting. He had just returned from a campaign in the Segmentum Ultima in putting down a rebellious planetary governor, simple mission with little to no complications. As he returned to Aspen the Great Hound summoned him almost as soon as he arrived. Faolan rushed to his lord's quarters, he was not a man to be kept waiting. As Faolan enter his lord's chamber the Great Hound was studying a dataslate with a look of scorn. His head rose as soon as he saw his brother.
“Greetings Faolan how was your latest mission ?"
“Trivial, frightened PDF mostly nothing challenging."
“ The Emperor's work is not always glorious brother, cowardice must be rooted out and purged and this time it was your duty, none the less there is more work to be done." The Great Hound handed Faolan the dataslate. “The Inquisition ? What do they demand of us now ? " asked Faolan with disgust who was frustrated even at the mention of the inquisition. “They request a strike force to be sent to Segmentum Obscurus, as it so happens you and the 4th pack just finished up in the Segmentum Ultima." The Great Hound pulled Faolan close and looked him directly into the eyes with a stare that brokered no argument, “ you know our stance with the inquisition. We ain't got the influence or strength to step on the inquisition's toes like our daring brothers in the space wolves, while your serving the emperor on this mission hold your tongue. I DON'T want any conflict between us and the inquisition. Am i clear ?" Faolan bowed low “yes my lord"
"Good, depart as soon as you are able and good luck brother, may the emperor watch over you"
“May he watch over us all"
-------------------------------
Back on the command deck it was a hub of activity, serfs at consoles maintaining the barge and servitors criss crossing the deck.Faolan called over a serf. “Any word on our scouts ?" “Scout squad Buile( pronounced bwilla) reported nothing but dense foliage at site alpha, Squad Fearg( pronounced far rug) reported similar results but spotted some feral orks. Still no word from Squad Seirbigh (prenounced sirvigh) sir may be due to the dense foliage but we are not sure" admitted the serf. “Keep me updated, as soon as those scouts report in i wanna know about it". He had sent out those squads for sign of xenos and a suitable place for a headquarters on the ground, all Faolan could do is play the waiting game.
------------------------------
Scout Sergeant Turlach was bleeding, heavily. He patched up what he could with his limited knowledge of first aid but the choppa struck deep. He sat back against a rock with his combat shotgun at his side, panting.his Aspenian hound, Gair was either captured or ran off he didnt know, it was all a blur. One moment they were sulking throught the undergrowth when they spotted a clearing in the treeline. It seemed to be everything they were looking for access to water, defensible terrain and the most important thing that was available to them was signal. In the forest the foliage was so thick Turlach couldn't report to command. He tried time and time again ut gave up eventually, he decided that his squads only chance was to find the clearing they were searching for and try again. As they approached the clearing several ork boyz were spotted chanting and banging their choppas on the ground. At the center of the mob stood a shrine to either Gork or Mork with a Weirdboy as the de facto leader. From the treeline they tried to get a signal but no luck they had to get closer. Turlach commanded his scout to remain in the treeline to keep their aim on the ork filth. Turlach edged closer and closer until he got a lock on the Emperor's Teeth. “ Emperor's Teeth this is Scout Squad Seirbigh reporting in a clearing in the foliage at the following coordinates .." Before he could single out his position the Weirdboy emerged from the mob. The chanting had stopped. Turlach froze in place, eyes locked on the mob. The Weirdboy raised his head as if looking for something and turned around to look directly at Turlach raising his staff and shouting to his other boyz to attack. Turlach sprinted back to the treeline. Before he could reach it the trees lit up with crackling green energy exactly where his squad had once been. The reassuring sound of sniper rifles ensured that at least someone in his squad managed to manoeuvre out of the way. Turlach unslung his combat shotgun, turned and downed two boyz with ease. Boyz he could handle, that Weirdboy though was a different kettle of fish. As he was about to enter the treeline another blast of green energy took him off his feet. Bedore he could recover a boy jumped on top of him choppa flailing around. Turlach reached for his combat knife and thrusted until he felt the satisfaction of ork blood on his hands. As he recovered two more ork boyz charged him. He heard a whimper which must have been Gair and for a split second he was distracted but that was all it took. Both orks moved in and while turlach took one the other came and struck him right in his left side. Turlach broke the ork's arm, took out the crude choppa and managed to drive it into the ork's skull before his legs gave out from underneath him. The orks must have thought he was dead or prehaps they didn't care as when Turlach found the strength to pull himself together they were gone and his squad was slaughtered.
He manged to drag himself to a rock where he now found himself. He contacted command again but his words were weak, only being able to mutter the coordinates of the clearing. He sat there against the rock looking at the setting sun dotted with thunderhawks as it all faded to black ........
It's pretty good, but I'd move the squad name pronuntiation notes to the bottom of the post, as reference note, as they interrupt the flow of the story.
Beyond that, you've just made me question my deployment place again, on one side IG are usually sent to be on the defensive, on the other combat landings are always awesome. Oh well, I'll work it out somehow.
For the first time in several years, the Knights of House Valorn marched to war. The four hulking Knights stood in lance formation on the docking ring of the orbital station above their home planet of Grael. A few weeks had passed since they had received the astropathic message from the Space Wolves requesting that House Valorn honor the debt owed to them, a debt that had been incurred centuries before by a Knight of House Valorn whose name was lost to the annals of time. After receiving the call, House Valorn became a madhouse, as Sacristans raced to ready the House’s venerable Knight suits for war. The proper offerings needed to be made, and the proper rituals of awakening performed. House Valorn had not recovered their full strength yet after the devastating loss of the bulk of their forces, including nearly all of their Scions in a brutal battle against the forces of Chaos. Tragically, House Valorn had been reduced to just 4 Scions, the weakest they had ever been. Not even after the horrors of the Heresy were they in such a weakened condition. Despite their desperate condition, House Valorn would not be the first to admit that they were in no shape to be marching to war. The Space Wolves had called for aid, and House Valorn would proudly answer the call to arms. Their honor was at stake, and the proud Knights of Valorn refused to let their weakness keep them from fighting their eternal crusade. There could be no rest, no pause. There could be only war.
Amanda Valorn turned her Knight suit to regard the armored forms of her siblings as they watched the approaching Space Wolf vessel grow steadily larger on the vid-screen. This would be their first campaign off world, as none of them had been old enough to go to war when all of the other Knights, including their own parents, had been killed in the line of duty. For Amanda the whole thing felt almost surreal. She had never before left the sanctity of her home keep, content to train and await the day that her parents and the other Elders of House Valorn stepped down and let Amanda and her siblings rise to carry on Valorn’s eternal crusade. And now here she was going off world to fight the enemies of the Imperium on a world she had never heard of. It took every ounce of willpower in her body to stand stoically still and wait for the Space Wolves to arrive. She had been waiting for her chance to fight ever since she was old enough to begin training with a sword. While other children were raised on fairy tales, or tales of chivalry, Amanda and her siblings were raised on tales of war. Tales of brave Knights fighting against the darkness that always threatened to engulf mankind and snuff them out for good. She was anxious for another reason, her older sister, Moira, had appointed her as the speaker for their House, and so it would up to her to negotiate with any of the other Imperial forces they would fight alongside, as well as represent House Valorn in most diplomatic situations. According to the data she had received a few short weeks ago, she and her siblings would have the honor of fighting alongside the Great Company of Ulfric Stormclaw. There was very little data on him in the Imperial Records, but what little there was indicated that he was a mighty warrior, one of the best that the Sons of Russ had to offer. It would be an honor to fight alongside him, and this Crusade would bring much prestige to House Valorn. Prestige that was badly needed after the crushing loss that House Valorn had suffered all those years ago. She shook herself mentally, there was precious little information on what they might encounter on the world that they were traveling to, but she could not let that slow her or her siblings down. The honor of her House MUST be restored. Many had thought her House weak after the crushing loss of all of their Elders against the foul forces of Chaos, and the actions of her and her siblings in this upcoming Crusade would be the only way that they could restore their reputation in the eyes of their fellows. She was jolted out of her thoughts when she noticed that the Astartes Strike Cruiser had docked with the orbital station, and that the route to the loading bay was clear. It had been determined that the Knights would store their suits in the loading bay of the Strike Cruiser, as that was the only area of the ship that was big enough to house the venerable suits. Before her or her siblings could even begin moving a pack of Space Wolves jogged into the loading bay of the orbital station where Amanda and her fellow Knights stood. By the markings on their shoulder pads Amanda knew that they were one of Stormclaw’s “Grey Hunter” packs. Their leader informed Amanda that it was his job to escort her and her fellows onto the Strike Cruiser. Bemused that the Wolves even thought they would need an escort, Amanda nevertheless accepted their offer, and the four Knights stomped their way onto the Space Wolf vessel, with their escorts tailing at their heels, shouting at the serfs in the loading bay to make way for the venerable war machines.
*later*
Amanda walked around the form of her Knight Lancer Unbroken one last time as the Sacristans made their final checks to ensure the war machine’s readiness for the coming crusade. By this time they were all used to the presence of the Noble inspecting their work, and so her presence caused little stir amongst the servants, indeed, many of them were pleased that the lady was taking so much interest in their work, for it meant that they were doing it well. That fact filled them with pride. Scattered around the loading bay she could see the forms of her brother and her sisters as they performed similar inspections of their Knight Suits. None of them dared take a chance that their wargear could become compromised on the battlefield. Complacency had led to the deaths of their parents on the battlefield, and the four of them had sworn that they would not suffer the same fate, and so each and every part of their Knights was inspected and blessed prior to them being loaded onto the mighty Space Wolf vessel. Just as Amanda was finishing her inspection of the clamps that were holding the towering suit to the deck one of the Space Wolf serfs jogged up to her and said “High Queen Moira?” Amanda smiled wryly as yet another person mistook her for her older sister Moira. The two of them did look quite similar admittedly, and the two of them had used this to their advantage many a time when they were young. Amanda could recall vividly all the times that they had switched places and caused the servants a great deal of consternation, to say nothing of what it did to their parents! She shook herself out of the pleasant memory and responded “No, I am not Moira, I am her sister Amanda, but I speak for House Valorn on this Crusade, what do you need?” Her candid response seemed to take the serf by surprise, but he swiftly recovered, something that Amanda considered admirable. Then the serf replied “Lord Stormclaw will see you now my lady, let me escort you to the meeting hall.” Amanda caught the eye of her siblings and gestured for them to join her. Whatever Stormclaw had to say would doubtless affect them all, so they would accompany her to the meeting. Just as she left the loading bay she caught a glimpse of a massive figure watching her, and something about that figure sent a shiver up her spine, but before she could get a better look she had been ushered out into the corridor. All along the walls of the vessel were Fenrisian Runes and symbols of the Chapter. The combined effect gave her the mental image of a Fenrisian Longboat. It seemed to be a trend with the items on this vessel. By appearance they appeared to be primitive, savage even, but it was merely a cover-up that hid the true lethality of the item. Just ahead of them was the audience chamber where Knight and Wolf would meet, and it was guarded by a pair of venerable Space Wolves. Amanda and her siblings nodded respectively at the warriors, and they paused for a moment to collect themselves. The guards allowed them their moment, before they opened the doors and ushered the Scions inside. It was time for the meeting to begin.
Nicely done, WK. It will be cool to see the nervousness of your knights, but they'll still be capable of murdering hordes of enemies. Also, it seems they'll need Falkon more than I thought, if some pilots never even deployed off world before.
For the first time in several years, the Knights of House Valorn marched to war. The four hulking Knights stood in lance formation on the docking ring of the orbital station above their home planet of Grael. A few weeks had passed since they had received the astropathic message from the Space Wolves requesting that House Valorn honor the debt owed to them, a debt that had been incurred centuries before by a Knight of House Valorn whose name was lost to the annals of time. After receiving the call, House Valorn became a madhouse, as Sacristans raced to ready the House’s venerable Knight suits for war. The proper offerings needed to be made, and the proper rituals of awakening performed. House Valorn had not recovered their full strength yet after the devastating loss of the bulk of their forces, including nearly all of their Scions in a brutal battle against the forces of Chaos. House Valorn had been reduced to 4 Scions, the weakest they had ever been in the entirety of their history. Not even after the horrors of the Heresy were they in such a weakened condition. They were in no shape to be marching to war. Nevertheless, the Space Wolves had called for aid, and House Valorn would proudly answer the call to arms. Their honor was at stake, and the proud Knights of Valorn refused to let their weakness keep them from fighting their eternal crusade. There could be no rest, no pause. There could be only war.
Amanda Valorn turned her suit to regard the armored forms of her siblings as they watched the approaching Space Wolf vessel grow steadily larger on the vid-screen. This would be their first campaign off world, as none of them had been old enough to go to war when all of the other Knights, including their own parents, had been killed in the line of duty. For Amanda the whole thing felt almost surreal. She had never before left the sanctity of her home keep, content to train and await the day that her parents and the other Elders of House Valorn stepped down and let Amanda and her siblings rise to carry on Valorn’s eternal crusade. And now here she was going off world to fight the enemies of the Imperium on a world she had never heard of. It took every ounce of willpower in her body to stand stoically still and wait for the Space Wolves to arrive. She had been waiting for her chance to fight ever since she was old enough to begin training with a sword. While other children were raised on fairy tales, or tales of chivalry, Amanda and her siblings were raised on tales of war. Tales of brave Knights fighting against the darkness that always threatened to engulf mankind and snuff them out for good. She was anxious for another reason, her older sister, Moira, had appointed her as the speaker for their House, and so it would up to her to negotiate with any of the other Imperial forces they would fight alongside, as well as represent House Valorn in most diplomatic situations. According to the data she had received a few short weeks ago, she and her siblings would have the honor of fighting alongside the Great Company of Ulfric Stormclaw. There was very little data on him in the Imperial Records, but what little there was indicated that he was a mighty warrior, one of the best that the Sons of Russ had to offer. It would be an honor to fight alongside him, and this Crusade would bring much prestige to House Valorn. Prestige that was badly needed after the crushing loss that House Valorn had suffered all those years ago. She shook herself mentally, there was precious little information on what they might encounter on the world that they were traveling to, but she could not let that slow her or her siblings down. The honor of her House MUST be restored. Many had thought her House weak after the crushing loss of all of their Elders against the foul forces of Chaos, and the actions of her and her siblings in this upcoming Crusade would be the only way that they could restore their reputation in the eyes of their fellows. She was jolted out of her thoughts when she noticed that the Astartes Strike Cruiser had docked with the orbital station, and that the route to the loading bay was clear. It had been determined that the Knights would store their suits in the loading bay of the Strike Cruiser, as that was the only area of the ship that was big enough to house the venerable suits. Before her or her siblings could even begin moving a pack of Space Wolves jogged into the loading bay of the orbital station where Amanda and her fellow Knights stood. By the markings on their shoulder pads Amanda knew that they were one of Stormclaw’s “Grey Hunter” packs. Their leader informed Amanda that it was his job to escort her and her fellows onto the Strike Cruiser. Bemused that the Wolves even thought they would need an escort, Amanda nevertheless accepted their offer, and the four Knights stomped their way onto the Space Wolf vessel, with their escorts tailing at their heels, shouting at the serfs in the loading bay to make way for the venerable war machines.
*later*
Amanda walked around the form of her Knight Lancer Unbroken one last time as the Sacristans made their final checks to ensure the war machine’s readiness for the coming crusade. By this time they were all used to the presence of the Noble inspecting their work, and so her presence caused little stir amongst the servants, indeed, many of them were pleased that the lady was taking so much interest in their work, for it meant that they were doing it well. That fact filled them with pride. Scattered around the loading bay she could see the forms of her brother and her sisters as they performed similar inspections of their Knight Suits. None of them dared take a chance that their wargear could become compromised on the battlefield. Complacency had led to the deaths of their parents on the battlefield, and the four of them had sworn that they would not suffer the same fate, and so each and every part of their Knights was inspected and blessed prior to them being loaded onto the mighty Space Wolf vessel. Just as Amanda was finishing her inspection of the clamps that were holding the towering suit to the deck one of the Space Wolf serfs jogged up to her and said “High Queen Moira?” Amanda smiled wryly as yet another person mistook her for her older sister Moira. The two of them did look quite similar admittedly, and the two of them had used this to their advantage many a time when they were young. Amanda could recall vividly all the times that they had switched places and caused the servants a great deal of consternation, to say nothing of what it did to their parents! She shook herself out of the pleasant memory and responded “No, I am not Moira, I am her sister Amanda, but I speak for House Valorn on this Crusade, what do you need?” Her candid response seemed to take the serf by surprise, but he swiftly recovered, something that Amanda considered admirable. Then the serf replied “Lord Stormclaw will see you now my lady, let me escort you to the meeting hall.” Amanda caught the eye of her siblings and gestured for them to join her. Whatever Stormclaw had to say would doubtless affect them all, so they would accompany her to the meeting. Just as she left the loading bay she caught a glimpse of a massive figure watching her, and something about that figure sent a shiver up her spine, but before she could get a better look she had been ushered out into the corridor. All along the walls of the vessel were Fenrisian Runes and symbols of the Chapter. The combined effect gave her the mental image of a Fenrisian Longboat. It seemed to be a trend with the items on this vessel. By appearance they appeared to be primitive, savage even, but it was merely a cover-up that hid the true lethality of the item. Just ahead of them was the audience chamber where Knight and Wolf would meet, and it was guarded by a pair of venerable Space Wolves. Amanda and her siblings nodded respectively at the warriors, and they paused for a moment to collect themselves. The guards allowed them their moment, before they opened the doors and ushered the Scions inside. It was time for the meeting to begin.
2BlackJack1 wrote: Nicely done, WK. It will be cool to see the nervousness of your knights, but they'll still be capable of murdering hordes of enemies. Also, it seems they'll need Falkon more than I thought, if some pilots never even deployed off world before.
That's sort of what I intended. My Scions have been training since they were old enough to wield a sword, but none of them have ever been off world. They were being groomed by their family (the "elders") to take their places as the crusaders of House Valorn, but then all the other Knights of the House died. So now my green Knights are being called to war. So yes, Falkon might be needed, he's a veteran warrior compared to them.
Tactical_Spam wrote: They are CSM. You are either Loyal to the Emperor and not chaos or you are against him and chaos. There is no middle.
Not true. It's possible to go renegade without turning to chaos. Just look at the Badab war as an example. Anyone can decide they don't like the Imperium, but that doesn't necessarily mean they're going to start worshipping the dark gods.
ok so bring on the worlds longest intro. a mere 2843 words lol
enjoy the chunk of epicness. spoilered for sheer size.
Spoiler:
****
Knight meets Wolf
****
“cargo loaded Lord Stormclaw, Serfs report all secured for transit to both plasma and warp drive” Nodding to the serf the wolf lord left the bridge to meet the knights delegation who has been supervising the loading of there much vaunted knight titans.
In the large trophy lines chamber alien skulls, skins and anatomically hung skeleton’s leered down from high above and large banners proclaimed the lords sigil and status as a Wolf Lord, he sat upon a stone throne with large arms carved into snarling figures of wolves and tanned skin of agreat blackmaned wolf was draped over the dark carved stone. All spoke of a Barbarian war lord yet it was in itself a trick, each was designed to gauge and reveal a entremets responses.
Amanda Valorn walked down the long room, her footsteps ringing on the rough stone floor, flanking the throne where four wolf guard as she had read they liked to be called as the skulls above watched her with their long dead eyes, al likely claimed by the Wolf Lord himself. All this spoke of a feudal hall yet her trained eyes noticed the small hint that she was on a starship.
“Greetings Wolf Lord Ulfric Stormclaw of the Space Wolves. My name is Amanda Valorn chosen representative of the knights of house Valorn on this crusade” The room dwarfed a human, everything was scaled up to a grand size, every factor designed to reinforce the authority of its Lord yet she knew shee could show no fear, such situations required to respectful strength of will in order to succeed.
The Wolf Lord sat silently for a minute or so watching her until he spoke with a open tone “Not a mouse I see, nore afraid of a marine” Laughing and changing to a welcoming voice, “Your Knight are welcome in my halls and have a place at my feasts. Welcome aboard our warship on this crusade.” Her 3 other fellow Knight Scions joined her in the hall, each with matching flaming red hair and formal dress colours both a famed symbol of their house. “My fellow Knights, Moria, sera and Cassius Valorn as the two female Knight Scions and lastly the male nodded their heads as names where called out.
“Honour dictates I name my own, Lords, present rank, priests, guard, forward. “ “my wolf priest Vioarr” The grim looking figure in the back armour of chaplain adorned with many skulls, badges and honour marks earned in battle, a great black bear pelt hung off off his shoulders, fur as rough as wire wool and impervious to even a auto gun round. “Njord, my rune priest and master of the warp” This one exuded a sense of otherness, his armour adorned with hundreds of carved runes, symbols and small totems. A Gently glowing force axe hung at his hip and held a knnarled, carved wooden staff covered in same runes that betrayed its strength.
“My Iron priest, lord of machines and metal, Volund” Stepping forward with the sound of various advanced servo’s and machines moving, the marine was mostly machine now and showed this fact in the way the thunder hammer a heavy weapon was held like it weighed nothing, as a servo harness gently moved and whined behind almost with a life of its own.
“Lastly my Wolf guard, Conan my second in command and senior wold guard who can make decisions in my place if need, Floki, my infiltration specialist and deceiver, Bjorn, my bulwark who can hold back the mountains and finally in fire support Farnir. One who prefers ranged combat but deadly as any other among them” Four power armoured Wolf guard stood, each nodding curtly as named by the wolf lord, Conan bearing a sheathed power sword and storm shield, a pistol and combat blade holstered at the marines hip. Next nodded Floki, smaller slightly than Conan with a pair of savage powered lighting claws and a look of a master of tricks who could out fox even a Eldar.
Taller than the rest of the wolf guard stood the human mountain that was Bjorn, clad in heavy MK3 plate and bearing a massive thunder hammer and tower shield with the effort a human would a las gun, a standing a full head or more taller than the others. Lastly was Farnir, Bearing a strange plasma weapon that looked a cross with a pistol and plasma gun, its coils glowing a gentle blue and and a power sword and bolt pistol hung at his hip, conventional is not for the massive size vs a human weapon.
"Lastly, meet my Auxiliary Comandor Yarl Agmar, one whom I believe you will often come to work with closely” He alone spoke in a heavily accented low gothic, similar to the language of the knights but like on many planets a local variation. “Yarl Agmar of the tribe of the Night Bear” Clad in heavy furs and leather that did little to hide the thick carpace plates below and the man’s massive build, standing 6’6 and built, built in a manner that was not quite human. Yet despite the massive bulk and intimidating build his face expressed welcome and respect behind a dark beard and longer hair than most military would ever allow.
“I comand the Auxiliary forces on behalf of the Wolf lord, and am one of the main members of the senior lords you are going to working with, if you excuse me I must see to the barracks arrangement of your houses retainers aboard ship” Leaving with a slight bow and respectful nod, he headed to a partly hidden side door and left.
In a metallic voice that sounded lacking of any humanity the Iron Priest Volund spoke, “I will oversee the loading and that the Knight war suits are correctly secured for transit in cargo bay eight. You have your own trained in there rites?”
Cassius Valorn confirmed In a steady voice, “We have our own repair complement I can confirm, when we boarded your warship we have brought all the required teams”
****
The Training Hall
****
As Amanda Valorn and her fellow knights came to learn the ship was a maze of decks, doors, bulkheads and all manner of passageways. Without room to safey train using the knight suits in the cargo bay they sparred in one of the ships well equipped training halls with windows that opened up the view of the void and starlight and walls clad in what she realised to be the normal runes, symbols and pelts of great beasts. The training was mostly routine drills and regular routines,each aimed at maintaining the Knights at peak combat and physical status.
In a corner she noticed a tall figure with dark beard, slightly shaggy hair watching what was going on quietly, only one human she had seen was that tall, Yarl Agmar.
He approached clad in a plain black body suit and fur cloak thrown over for warmth, the Ferasians seemed to like there ships cooler than normal. The cloak did little to hide the fact this man did not seem quite human, she had seen big men, trained and beat them in duels and training matches but something about him was not quite right.
“Yarl Agmar come to lose a sparring match?” she added with a confident flourish standing alongside her fellow knights as Cassius and Moria Valorn fought a point to point duel as a training routine.
Laughing and replying with confidence “was that a challenge knight Scion Valorn, if it was bring it on, if you dare” “oh I dare Yarl, and I shall win” she added with a firm voice, a Knight of house Valorn never backed down from a challenge no matter what the odds. Selecting a long bladed sword and short axe from the weapons rack, spinning the blade one handed to test for balance, satisfied Yarl Agmar took his place. Amanda Valorn walked up to her set of well stocked and good quality training weapons; each one was of good construction and design. She selected a small but solid shield forged from solid metal and a heavier design gladius short sword with a strong blade.
“ladies first” taunted Yarl Agmar as he waited for her to take the first step and begin the first round,as she stepped forward her mind raced and planned multiple moves in advance, bigger, stronger and taller by a good margin he had the advantage of range, the short axe was a danger but victory would be found closer in where he could use his size less to control the fight.
Deflecting the first blow and side stepping to the flank away from the short axe she staggered slightly from the blow, the impact was powerful but the kept her balance and regained her momentum “not so fast now wolf” as she forced him to turn and limiting his ability to counter attack. However he was not so easily tricked and used the axe head to catch the shield rim and pull her off balance and regained control a spit second later to deflect the sword blow, a trained Knight was hard to beat in just one round.
As the two fighters backed off “not so bad the move with the axe was unexpected but easily evaded” She spoke readying for a second round “Da, not bad for a off worlder, 4 rounds to go” he added with a tone of assured victory and total confidence.
“Time, 5 round. Yarl Agmar nil, Knight Scion Amanda Valorn nil, honour is satisfied, fair draw with no concedes” Cassuis Valorn called out acting as umpire for the match to keep score and ensure fair combat.
“Da your reputation is well deserved and true, no one has held me to a nil nil draw in years. Your quite the warrior” he finished in a respectful tone. “it was a fair and well matched fight, no points conceded so your still the hall champion, for now” she finished with a laugh, “il take your place soon enough Yarl Agmar”
“you presume much Knight, many would be offended but not us! Far from the old and tradition bound lords we had beeen expecting when I was first told that we were linking up with your forces for the coming crusade. You will fit in well long as you’re not allergic to furs! “ suddenly her expression and voice changed to a far more serious tone, the loss of her house elders and veterans had hurt them deeply and the loss was still raw despite all the training and mental discipline she possessed. “my kin the house elders, veteran lords and high lord where all slain in battle, the only ones left where the old Barrons, Old Knights who guard the home world and the sons and daughters still in training. When the call to war came we were the only ones ready to answer. The sons and daughters of the lost. “ it hurt, the loss always hurt yet she was driven to avenge and live up the name of those who had died and honour their memories on the battlefield and avenge them.
The Yarl was surprised, loss of kin was something humans across the galaxy could relate to, deep human nature despite the light years shared some things. “My apologies at the loss of your kin, elders, and lords, it is indeed a hard blow to take, and still march to war without question. And yes the question you probably want to ask. I was son of a Chief of the tribe of the Night Bear, it was a raid during the time of trials and land was scarce, life was worth far less than a food store, steel or supplies in which to build a long ship. Short answer the fight was brutal, the fighting was bloody, and I was chosen to join the sky gods, Space wolves as I know now. Training, selections and hunts I passed yet some of the enhancements took hold, others did not so I was without a use, yet unlike others I did not die, or worse. So they trained me a serf, a shame to waste such then trained as one of the auxiliary, winning, fighting and serving the chapter. In the end I achieved what thousands did not, I was named Yarl.
That is why, that is my Saga”
Amanda Valorn was surprised, a failed space marine was a rare thing indeed, well that explained the larger size and strength, faster than a human of his size could achieve with such bulk, she had dualed them and they relied on brute strength over skill, easy prey for one trained such as her. But not this one, far more dangerous. “Not so human, I have only begun to crusade but you’re not one to easily hide your nature” “No, hiding, lesser men have tried to kill me for my rank, for there honour and ego, none yet succeeded. Knights live up to your reputation but I certainly gave you a run for your credits, if you excuse me I have a meeting to attend, a Yarls duty is too often bound to a desk or meeting chamber “ He replie, giving a small bow of respect and grabbing the cloak from the bench. “I shall see you the the training hall again, a worthy opponent is hard to find” “Likewise Knight, we shall”
With that he left the hall via a one of the many side doors Amanda had yet to learn where they went aboard the maze like warship. This one certainly intrigued her, one worthy of her curiosity. Her fellow knights started joking as he left the hall, “Da, you like that one, come on Amanda, were family, we know you too well” Moria valorn jested with her. “you can talk we all know and the son of that Lord Gregor, Greggory, was it? anyway its not like those old disney holotypes we watched as kids” Amanda Valorn replied to her sister.
“Don’t be so hard on her, Duty and off duty, long as one does not interfere with the other, no one has any issues, Gregor you mean, the old Lord of the Northern lands, his son Arkado” Cassius Valorn intervened. “Always the umpire, always the family voice of reason. We never forgot you when you were younger, the hot head who charged off into the forest with but a knife and came home with damned bear!” Sera Valorn added.
****
Messages
****
TO NEW CRUSADE HQ. RESPOND OVER> RESPOND REQUIRED
FROM SPACE WOLF GREAT 9TH COMPANY OF ULFRIC STORMCLAW.
This is Wolf Lord Ulfric Stormclaw, full great company plus auxiliaries supported by Knights of House Valorn. Send updated tactical, planetary and indigence reports…
I guess I may as well post mine, although it's not as long as everyone else's. (I'm talking about my intro, obviously.)
Spoiler:
A combined stench of chemicals and organic fluids struck Praed as he entered the apothecary’s lab. The room was dimly lit, worsened by the putrid vapour that drifted throughout. The chaos lord felt the skin on his face prickle and itch in the sickly miasma. “Vermak!” he called. The former apothecary of the Astral Claws didn’t respond. Praed ventured further into the dusky chamber. The tables in the room were lined with bottles, beakers and vials containing a nauseating variety of substances, and tools that would be more at home in a torture chamber than a surgery. His attention was drawn by the sound of heavy breathing to a cage in the corner.
The occupant of the cage was a huge ape-like creature, hunched in posture and roughly three metres in height. Its hide was gnarled like the bark of a tree, and a white, treacly substance resembling molten wax seeped through pockmarks across its skin. The beast’s sinuous arms ended in disproportionately large hands that were too heavy for the wretch to lift above knee height. Most disturbing of all were its eyes, which had partially liquefied to a translucent gel. The mutant’s scent stood out even in the fug of chemicals, although it was closer to the smell of damp moss than the odour of an animal. Despite the obvious agony that the abomination was in the only sound to escape its distended jaw was the steady rasp of its breath.
“Admiring my handiwork, I see.” Praed spun around to see Vermak emerge from the gloom like a parasite pushing its way through the skin of its host. The chirurgeon was smaller in stature than his lord, but his size was intimidating to most men nonetheless, and the childlike glee in the silvery pools of his eyes was a disconcerting contrast to his pale, withered features. “Do you know what this creature was before I sculpted it to the magnificent form you see now?”
“I couldn’t care less about your side-projects, Kraft.”
“It was an ogryn,” the apothecary said with twisted pride. “Abhumans are always such a joy to work with.”
“I said I don’t care,” the chaos lord spat, his patience growing thin. “I haven’t come to indulge your whimsy. We’re approaching the imperial planet Crion.”
“I wish you a pleasant hunt, my lord,” Vermak replied indifferently.
“I don’t think you understand, Kraft. Crion was once the home world of the Adeptus Astartes chapter known as the Blood Dragons.” The apothecary’s face lifted at this news.
“Then I take you intend to use this planet to further our goal?”
“Indeed. If we are able to capture Astartes facilities your skills will be put to good use.”
“And you came down here yourself to request my services? I’m flattered, my boy, I really am…”
Praed lashed out suddenly, striking his subordinate with the back of a power armoured hand and knocking him off his feet. “Don’t think for a moment that you are irreplaceable. There are hundreds with skills such as yours, and very few who would tolerate a maggot like you such as I do. Make no mistake, Kraft, it is you who are nothing without me, not the other way around.”
Vermak scowled vehemently at the chaos lord as he left the lab. “Conceited upstart,” he muttered, turning his head to face the thing in the cage, its gelatinous eyes staring blankly at the apothecary on the floor. “And you needn’t look at me like that.”
aldo wrote: At this rate the forces of Kay-oosss will be sorely outnumbered, you are making me think about changing sides and going with the baddies...
Hmmm, to stay loyal and keep what I've written, even thought I'm not super happy with it, or go traitor and start with a blank slate...
vs
This will require some meditation, what would Cthulhu do?
Maybe you could twist it so your IG fall to chaos and team up with a warband ? That way you just need to adjust your introduction or keep and write up how they fall at a later date. Just throwing out ideas here
aldo wrote: At this rate the forces of Kay-oosss will be sorely outnumbered, you are making me think about changing sides and going with the baddies...
Hmmm, to stay loyal and keep what I've written, even thought I'm not super happy with it, or go traitor and start with a blank slate...
vs
This will require some meditation, what would Cthulhu do?
aldo wrote: At this rate the forces of Kay-oosss will be sorely outnumbered, you are making me think about changing sides and going with the baddies...
I don't mind being outnumbered, it just means I have more loyalists to kill. But if you want to go traitor, then we'll welcome you with open arms. We could always use more meatshields.
Captain Choret breathed, and listened to the sound in the dark. Each breath must be the same length as the last, the same distance apart. Same depth, and with the same purpose. They must be, or it would be wrong.
So focused he had become on the rhythm, that he did not initially notice the pinpoint of light forming in the blackness nearby.
Until he did, and he watched, pleased that the small surprise had not broken his pacing.
Child, you have called me. It is not yet time. The voice was fluting, but like a silk banner hiding a blade, it was given form, edge.
"We grow restless." Choret hummed, his own voice lilting back, no reverberations afforded in the chamber.
You seek glory. "We seek purpose. Idleness serves nothing. Weakens us." he hissed back softly.
Then I shall give you purpose. Entertainment. Be aware of your surroundings, and I shall provide. The light winked out, not even an after image to indicate it had ever been.
Choret inhaled, and allowed a small smile as he counted, he had not lost the rhythm.
*
Stepping from the chamber, he padded on bare feet back down the metal length of the corridor. The floor was cold, but he could feel the purr of the engines perfectly. Cutting off that sense by covering his extremities vexed the Astartes deeply. He hated having to wear full armor. At the moment he wore only his thin silk robes and insignia, moving like a cat through the vessel. Many of his brothers did similarly apart from Levvet. He allowed himself a small smile. Levvet was odd even amongst his brothers. The child of the Emperor had been struck in the face by a Xenos blade during the great crusade. Even before the chapter's fall, it had bothered him. Now, well...
Choret paused in his stride, his timing thrown into disarray. He furrowed his brow, and headed toward the loading bay of the ship. Something was wrong.
Nice work on the writing, Buttery! Exactly what I imagined when you described them earlier. Can't wait to see more of these guys, but I may need to recover my captured comrade.
Thanks guys, I'm glad what I was going for has paid off there.
I decided to give them all severe mental compromises to do with perfectionism and senses, rather than cruelty or sexuality.
They're very difficult to write for, which is why I'm not starting with them early on. Gives me chance to speed up a little.
Not killing/screwing the Tau was both to show their cat-like approach (it's not moving, therefore it's no longer interesting) and because it's just dickish to do that to someone's faction if they can't actually respond.
She'll get down safe, probably going to hand the shuttle over to the Admech or have them salvage it, they'd have no interest in her, good or bad.
And conveniently Selka will be elsewhere.
Also Brother Innovus is the name of an embroidery machine. The more you know.
I am just going to throw this out there. Can you guys not do the transmission stuff as a standalone post? I know it happened a lot in the last crusade, but if you could provide context for the transmission or just leave it to PMs, that would be awesome.
Tactical_Spam wrote:I am just going to throw this out there. Can you guys not do the transmission stuff as a standalone post? I know it happened a lot in the last crusade, but if you could provide context for the transmission or just leave it to PMs, that would be awesome.
I plan on it, I'm still sorting out all the hard info to PM you. I was just alerting everyone to my intentions
I'll PM you later today/tonight with all the info and maybe an intro
To be honest, when they express a fluff need, I found them to be rather helpful, when they express a desire by the player that can be sent out as a whole. Also looks quite characterful, especially for Imperial forces.
I think it'd be a hassle for people to have to PM someone else to do a paragraphs worth of writing. IE BC did a small update asking for a psyker to be loaned to him, and I don't see the benefit of someone else having to be included for something so small.
Speaking of which, I wonder what Mordos is doing right now in the crusade. I'm pretty sure the RT stole him.
I was jesting, and technically there wasn't a due date on when Detta wanted Mordos back. And I don't think Mordos will have problems with being around House Fairfax for awhile. There's definitely a lot less of a chance of getting shot at then with an Imperial Guard regiment.
Buttery Commissar wrote: What's the issue with including the transmission there? It seems to fit.
I'm just curious if this is a thing we can't do due to plot, or aesthetics.
Ok. So part two of the Knight intro will be the duel itself. I hope to have my Knights meet up with every other Imperial player's forces. Is everyone sending a representative to the duel? (I figure an invitation or something like that would be extended so all the commanders could meet)
War Kitten wrote: Ok. So part two of the Knight intro will be the duel itself. I hope to have my Knights meet up with every other Imperial player's forces. Is everyone sending a representative to the duel? (I figure an invitation or something like that would be extended so all the commanders could meet)
I didn't actually know my commander had been invited to an important social event, but if I don't end up going all Kay-oss the damned Prussian will show up.
aldo wrote: I didn't actually know my commander had been invited to an important social event, but if I don't end up going all Kay-oss the damned Prussian will show up.
Kay-oss? You mean "Chaos," friend. Leave Cultist-chan at home
I think that my Kroot would only send in Ta'lok, because he doesn't know how many Imperials won't draw their guns on him upon seeing him though. I'd request him bringing his kroothound, Mal'caor, with him, but I fear that'd be overstepping some boundaries.
So, I just wrote this, and I like it better than anything I had written on the guard, sorry Imperials, I'm going with daddy N.
Crion, a world and two moons plagued by the living. Their very existance corrupted the universe, their loyalty to a half-decayed corpse kept alive by the deaths of others a declaration of their intention to keep the universe in its actual state of perpetual suffering and injustice.
Of course, they had never been given a choice, but now they would. The Purge had arrived to Crion.
I'll send a PM to chazz or TS to notify my turncoating.
As to what to expect, ever played Hydrophobia? Think the bad guys. If you haven't played Hydrophobia, go play it, its good.
Just to clarify, that isn't my intro, but I lilke it a lot, for some reason I can't understand.
Irishpeacockz wrote:Sure my hounds will send a champion, when do you need specifics WK ?
Whenever you can get them to me is fine. I'm going to be working on part two of the intro over the next few weeks while I wait for COF 1 to wrap up. Just an idea of who you're sending, anything special or unique about them (i.e. does your commander have unique weapons, armor, or other equipment), and in general how your commander would react around an Imperial Knight (the High Queen of my House)
aldo wrote:I didn't actually know my commander had been invited to an important social event, but if I don't end up going all Kay-oss the damned Prussian will show up.
I'd be including all the other Imperial players
Tactical_Spam wrote:
War Kitten wrote: Ok. So part two of the Knight intro will be the duel itself. I hope to have my Knights meet up with every other Imperial player's forces. Is everyone sending a representative to the duel? (I figure an invitation or something like that would be extended so all the commanders could meet)
Part three of this intro is mine to give right?
Depends on what you're wanting to include in part 3 TS.
2BlackJack1 wrote: I think that my Kroot would only send in Ta'lok, because he doesn't know how many Imperials won't draw their guns on him upon seeing him though. I'd request him bringing his kroothound, Mal'caor, with him, but I fear that'd be overstepping some boundaries.
Possibly the hound is a step too far if you're looking to make alliances rather than be seen as an oddity.
But if you were in the vicinity of the Admech and RT, anyone shooting you would be extremely short lived. I hadn't realised but I very much underplayed Fairfax's social role last crusade.
Warrant of Trade:
It should be noted that although Rogue Traders are shipmasters who travel the vastness of space, their authority to do so comes not from a Merchant Charter, but rather a letter of appointment that elevates them to the authority equalling Space Marine Chapter Masters, Inquisitors and Planetary Governors.
Some of the more ancient ones are dated from the very beginnings of the Imperium, and some were even signed by the Emperor himself. Others were signed by Primarchs or other leaders of the Great Crusade.
So shooting his accomplices would be a minor social suicide, even if I'm not pushy.
I'm sure Ta'lok would sit back and just watch for most of the meeting, to get a feel for how the Imperials work and how they react to his appearance. He's testing them more than anything, and definitely isn't going to be getting into people's faces or anything.
War Kitten wrote: Ok. So part two of the Knight intro will be the duel itself. I hope to have my Knights meet up with every other Imperial player's forces. Is everyone sending a representative to the duel? (I figure an invitation or something like that would be extended so all the commanders could meet)
Part three of this intro is mine to give right?
Depends on what you're wanting to include in part 3 TS.
War Kitten wrote: Ok. So part two of the Knight intro will be the duel itself. I hope to have my Knights meet up with every other Imperial player's forces. Is everyone sending a representative to the duel? (I figure an invitation or something like that would be extended so all the commanders could meet)
Part three of this intro is mine to give right?
Depends on what you're wanting to include in part 3 TS.
2BlackJack1 wrote: I'm sure Ta'lok would sit back and just watch for most of the meeting, to get a feel for how the Imperials work and how they react to his appearance. He's testing them more than anything, and definitely isn't going to be getting into people's faces or anything.
Him and Selka should just go people-watching. Neither are exactly high imperial society fans. Leave the purring to the captains, I say.
Any particular details you'd like to add? Equipment? Personality? What color his armor is?
Name: Taranis
Equipment: 2x Power axes
Personality: Silent, kills for sport, Loyal to the Emperor but more loyal to killing his enemies, always wears helmet, terminator armor.
Guy never talks, never takes off his helmet, kills for sport... Probably the most grimdark character in the Crusade of Fury: Second Sun, Night of the Living Bird Man (Electric Boogaloo): Noblebright edition.
Guy never talks, never takes off his helmet, kills for sport... Probably the most grimdark character in the Crusade of Fury: Second Sun, Night of the Living Bird Man (Electric Boogaloo): Noblebright edition.
The CoF:SS, NotLBM (EB): NE?
So, I have the most cheery and the most Grimdark characters?
Personality: Silent, kills for sport, Loyal to the Emperor but more loyal to killing his enemies, always wears helmet, terminator armor. "Blood for the Blood God" tattoo on left buttcheek.
Personality: Silent, kills for sport, Loyal to the Emperor but more loyal to killing his enemies, always wears helmet, terminator armor. "Blood for the Blood God" tattoo on left buttcheek.
Personality: Silent, kills for sport, Loyal to the Emperor but more loyal to killing his enemies, always wears helmet, terminator armor. "Blood for the Blood God" tattoo on left buttcheek.
Fixed.
No, Khorne is a little
Don't talk about cripples like that. They can't fix what they were born with.
Edit: What does everyone think the height of an Astartes is?
Not exactly much to go off of Kharne. If he doesn't talk his part of the intro will consist of standing there looking like an idiot. Followed by Gruhlak being shot into low orbit.
Maybe have a serf or someone tag along, since your marine doesn't talk? It'd be a bit pointless to send in one marine who doesn't talk, dont'cha think?
Edit: What does everyone think the height of an Astartes is?
Seems like a lot of the different authors have different interpretations. Visually, I'd say 8 feet? Two and a half meters? Four squigs? Nine necrons if you stack them tall like pancakes.
Edit: What does everyone think the height of an Astartes is?
Seems like a lot of the different authors have different interpretations. Visually, I'd say 8 feet? Two and a half meters? Four squigs? Nine necrons if you stack them tall like pancakes.
Spoiler:
I always said Nine feet just base off of TS models and to be consistent, I will keep saying it.
I suppose it makes sense the the chapter master would attend a meeting of Imperial leaders. A few questions though, just to get them our of the way:
Why doesn't he talk?
Does he talk at all?
How did someone unable to talk become chapter master? If it's an injury, then I can understand, but it's strange that he wouldn't talk if he had the ability to. Unless he uses some sort of psychic communication instead, but it still comes off as strange.
I'm not trying to criticize your ideas, I'm just curious as to how it would all work.
2BlackJack1 wrote: I suppose it makes sense the the chapter master would attend a meeting of Imperial leaders. A few questions though, just to get them our of the way:
Why doesn't he talk?
Does he talk at all?
How did someone unable to talk become chapter master? If it's an injury, then I can understand, but it's strange that he wouldn't talk if he had the ability to. Unless he uses some sort of psychic communication instead, but it still comes off as strange.
I'm not trying to criticize your ideas, I'm just curious as to how it would all work.
I am going to help Kharne.
Taranis took an oath of silence after the loss of some other leader mook. Taranis has a serf that speaks for him.
I mean, it's not that big of a deal, it just makes my life a bit harder if his leader shows up and doesn't talk. I was hoping for my Knight High Queen to make a connection with all of them (so they can request for a Knight to fight alongside them for a while if need be)
2BlackJack1 wrote:I suppose it makes sense the the chapter master would attend a meeting of Imperial leaders. A few questions though, just to get them our of the way:
Why doesn't he talk?
Does he talk at all?
How did someone unable to talk become chapter master? If it's an injury, then I can understand, but it's strange that he wouldn't talk if he had the ability to. Unless he uses some sort of psychic communication instead, but it still comes off as strange.
I'm not trying to criticize your ideas, I'm just curious as to how it would all work.
He used to, but in the Badab war he was fighting a(n) [Insert horrible monster/chaos man] and it cut his throat deep enough to slice his vocal cords. So he doesn't speak, and because of the scar rarely removes his helmet in public, plus he has.... "special" eyes. But if he is challenged *Hint Jhe* then he might. And good call 2BJ1, he is slightly Psychic, not enough to manifest powers, but enough to communicate.
War Kitten wrote:I mean, it's not that big of a deal, it just makes my life a bit harder if his leader shows up and doesn't talk. I was hoping for my Knight High Queen to make a connection with all of them (so they can request for a Knight to fight alongside them for a while if need be)
If he's speaking to other leaders he does so psychicly
Buttery Commissar wrote: I recently put my forum theme back to full view, and am greeted by a load of signatures that link me to butts.
Truly, it is an age to be alive.
It's a group of 3 veterans that volounteer to be entombed in a dreadnought. These dreadnoughts are contemptor pattern and have a great axe on each hand.
Are they Iron Hands successors? Do they adhere to a "flesh is weak" kind of ideology? Because thats about the only reason that a perfectly healthy marine would accept to be entombed into a refrigerator, even one as nice as a contemptor. I would just make them a trinity of ancients who happen to be BFFs and who always deploy together.
Also, I just realized your marines are even more emo than The Purge, thank you for taking that burden off my hands
aldo wrote: Are they Iron Hands successors? Do they adhere to a "flesh is weak" kind of ideology? Because thats about the only reason that a perfectly healthy marine would accept to be entombed into a refrigerator, even one as nice as a contemptor. I would just make them a trinity of ancients who happen to be BFFs and who always deploy together. Also, I just realized your marines are even more emo than The Purge, thank you for taking that burden off my hands
No, i'm leaving the Progenitor unknown (13th Dark founding). They don't have a "Flesh is weak" ideology as much as they have a "Let me get bigger better cleavers to kill heretics and xenos and stuff."
Destruction is their salvation and Annihilation their religion.
But I might to the Trio of Ancients thing. It kinda plays of my rule of 3...
Edit: Actually... I think I'll only have the 3 Contemptors be the Ancients and have cleaver dreadnoughts just be regular dreadnoughts with great chain axes
aldo wrote: Are they Iron Hands successors? Do they adhere to a "flesh is weak" kind of ideology? Because thats about the only reason that a perfectly healthy marine would accept to be entombed into a refrigerator, even one as nice as a contemptor. I would just make them a trinity of ancients who happen to be BFFs and who always deploy together.
Also, I just realized your marines are even more emo than The Purge, thank you for taking that burden off my hands
No, i'm leaving the Progenitor unknown (13th Dark founding). They don't have a "Flesh is weak" ideology as much as they have a "Let me get bigger better cleavers to kill heretics and xenos and stuff."
Destruction is their salvation and Annihilation their religion.
But I might to the Trio of Ancients thing. It kinda plays of my rule of 3...
Edit: Actually... I think I'll only have the 3 Contemptors be the Ancients and have cleaver dreadnoughts just be regular dreadnoughts with great chain axes
What was that Kharne? You aren't "Flesh is weak," but "Blood for the Blood god?"
aldo wrote: Are they Iron Hands successors? Do they adhere to a "flesh is weak" kind of ideology? Because thats about the only reason that a perfectly healthy marine would accept to be entombed into a refrigerator, even one as nice as a contemptor. I would just make them a trinity of ancients who happen to be BFFs and who always deploy together.
Also, I just realized your marines are even more emo than The Purge, thank you for taking that burden off my hands
No, i'm leaving the Progenitor unknown (13th Dark founding). They don't have a "Flesh is weak" ideology as much as they have a "Let me get bigger better cleavers to kill heretics and xenos and stuff."
Destruction is their salvation and Annihilation their religion.
But I might to the Trio of Ancients thing. It kinda plays of my rule of 3...
Edit: Actually... I think I'll only have the 3 Contemptors be the Ancients and have cleaver dreadnoughts just be regular dreadnoughts with great chain axes
What was that Kharne? You aren't "Flesh is weak," but "Blood for the Blood god?"
Really anything that helps get the job done is approved
aldo wrote: Are they Iron Hands successors? Do they adhere to a "flesh is weak" kind of ideology? Because thats about the only reason that a perfectly healthy marine would accept to be entombed into a refrigerator, even one as nice as a contemptor. I would just make them a trinity of ancients who happen to be BFFs and who always deploy together.
Also, I just realized your marines are even more emo than The Purge, thank you for taking that burden off my hands
No, i'm leaving the Progenitor unknown (13th Dark founding). They don't have a "Flesh is weak" ideology as much as they have a "Let me get bigger better cleavers to kill heretics and xenos and stuff."
Destruction is their salvation and Annihilation their religion.
But I might to the Trio of Ancients thing. It kinda plays of my rule of 3...
Edit: Actually... I think I'll only have the 3 Contemptors be the Ancients and have cleaver dreadnoughts just be regular dreadnoughts with great chain axes
What was that Kharne? You aren't "Flesh is weak," but "Blood for the Blood god?"
Really anything that helps get the job done is approved
"Skulls for the Skull throne" is another helpful motto
War Kitten wrote: So does this mean no more Marine/Eldar Grudge Match?
That's still a go. My reason is that this strike force encountered you Eldar in a previous engagement. And now that your Eldar are here, Tyberos has sent Taranis to destroy you
Carcharodons are actually descendants of the Terran RG that Corax exiled to the outer fringes of the galaxya in the so called predation fleets beacuse they were too brutal/nightlordy/loyal to horus instead of him/not born in Deliverance and thus not part of the aryan race. So its actually sorta justified. Why the hell are they sending them all too backwater gakhole? Thats a better question.
Agj, that makes sense, just given chapters like space wolves, ultras a d such, first founding legions have no recorded craft it could of been a stretch. The design was stopped being built great crusade, there very old aircraft.
By rights I could be cheaky at take one but I already have a Spartan and void hulled thubderhawk. Il not be taking every rare weapon out of codex at once.
Il have to post my full army list up
Wolf lord Ulfric stormclaw
Wolf guards, floki, conan, Bjorn, Fafnir
Rune priest Njord "yarl of the storm"
Wolf priest vioarr "the vengeful"
Iorn preist volund
Auxiliary HQ yarl agmar
Long fangs
Ivar's kraken slayers
White beards
Thunderslayers
Hagar's hunters
Grey hunters
Northern night kin
Dark wolves
Crons chosen
Iron wolves
Grey slayers
Thunder wolf cav
Wolves of winter
Wrath of thunder
Blood claw
Nord pack
Bragis brazen
Giolls greatest
Swift claw
Bjorn's blizzard riders
Sky claw
Ranufls reavers
Finlods fire born.
Wolf scouts
Olaf iceborn
Balder long eye
Heimfdqll the loner
Mangi the forlorn
Midgard the merciless
The ferrasian death (elite sniper)
By the way, do you sell phosphex? TCP III? Samples of the Life Eater virus? T Virus? Aids grenades? Anything a band of merry exterminators and mass murderers with a passion for chemichal warfare may find interesting?
aldo wrote:Carcharodons are actually descendants of the Terran RG that Corax exiled to the outer fringes of the galaxya in the so called predation fleets beacuse they were too brutal/nightlordy/loyal to horus instead of him/not born in Deliverance and thus not part of the aryan race. So its actually sorta justified. Why the hell are they sending them all too backwater gakhole? Thats a better question.
Yeah, They're a very old chapter. They were recorded in M32 doing something. They also take self reliance and self sufficiency to a new level. My reason for them being here is that at an earlier date this company gets into a scrap with some Eldar (WK) and now that the Eldar are here... I'm back for blood. Carcharadons=Loyalists Khorne Berzerkers
jhe90 wrote:Agj, that makes sense, just given chapters like space wolves, ultras a d such, first founding legions have no recorded craft it could of been a stretch. The design was stopped being built great crusade, there very old aircraft.
By rights I could be cheaky at take one but I already have a Spartan and void hulled thubderhawk. Il not be taking every rare weapon out of codex at once. Il have to post my full army list up
Honestly, I'd be fine with you having a Stormbird. I think every faction should have 200-300 people and be able to have a Relic Vehicle for every hundred men, so about 3
And how rare are Kharybdii and Dread claw Drop Pods?
jhe90 wrote: Ttue, fair point. Maybe give them a interest or something they are seeking? like back in crusade one there was one who loved eldar tech.
Means they have something of value to trade against to. Like say one willing to pay nicely for tau pulse rifle.
And a little mission for someone to claim the "bounty"
Hmm... I was originally here for revenge (WK's Farseer having cut the vocal chords of Taranis[No words only roars ]) But maybe I can loot some Eldar tech too...
And I've confirmed that Taranis will have 'Tyberos Pattern' Lightning Chain Claw Fists. I found a picture of Tyberos that shows him with his Lightning claws flipped back
He will also have a targeting laser on top of his head.
Well I'm on estimated 160 to max of 180 after that Il need a second company as company of great wolf is only about 190
I'm already same auze as ragnars, and that's basicly the second battle company.
160-180 two relics or heavily custom transports.
May being a stormbird..... I'm first founding so can claim fact I infavt had them. A hull rebuilt from parts, and repaired over a period of years to restore to flight status.
Liza kept her birth name.
A Magos Explorator despite her youth, she had hair of braided metal and cable, functional and beautiful in its own way. Each braid capable of interfacing with any given artefact or machine, data laid bare to her in fractions of a second. Threaded into a scalp laced with circuits, concealed by the dense tresses of many different metallic tones.
Her eyes were shielded beneath polarised glass lenses, seated in deep golden frames. Lenses on which displays, hidden to all but her, scattered and danced in patterns indecipherable to all but a few. She had been told those eyes were the green of fresh vegetation, as though this was in some way important, valuable.
Beneath her hood, the rest of her face was obscured by a smooth, custom-fitted rebreather, designed to efficiently draw as much oxygen to her brain as needed, keeping her both sustained and optimised. It bore the unmistakable craftsmanship of her brother Barreck's hands. Functional, minimalist, and perfectly tailored.
His gift to her, before they had taken her arms. Replaced them with augmetic creations of such workmanship, had they been sheathed beneath synth skin, nothing in their movement would have betrayed them. The dexterity of them tenfold to that of her original fumbling biological tools. But they were not sheathed, they glinted beneath her robes, as did the sectional cuirass that gave form to her chest and torso.
Unlike many of those in her exploratory company, Liza did not appear unfinished or in some way still bare. To the untrained eye, her intricately scribed augmentation and metal was her skin, her armour, and her clothing in one. Inside it beat a heart that was yet untouched by technology, albeit monitored constantly. The fluttering rhythms and changes of pace fascinated her, where they distracted or disgusted her peers.
Where she had skin visible, it was near seamlessly integrated with her machine being. No scarring or reddened flesh marred her body. Every part accepted the machine god's gift as though it had always been there.
And then there was the storm of her fine, trailing mechadendrites, "tentacles" the humans aboard crudely called them. They flowed as constantly as the tide, never stopping unless engaged with a task. Some slim, some capable of lifting a man or machine with barely a thought. And such things were.
Liza kept her human name. When brought as a child into the Mechanicus, very little had been her choice, and she accepted her position with dedication and unmatched enthusiasm. She sought knowledge to aid those around her, not for personal gain. She understood the core values taught to her, as more than code, they were thought. Instinct.
And yet Liza kept her human name, her heart, and her eyes. The few parts of her life that she could always truly call her own.
Hey, I made a commissar cuddly, oily people unsexy, I figured I may as well see if I could make a Magos less robotic. And dare I say it, vaguely attractive without being gross cheesecake.
She's a very smart lady, this one. I'm not sure where her morals lie yet.
Happily, Magos Explorator fits perfectly with our setting.
Perhaps with her being relatively youthful, sending her expedition to a charted but disused world is a trial by fire rather than sending her out entirely unchecked into the void.
Liza kept her birth name.
A Magos Explorator despite her youth, she had hair of braided metal and cable, functional and beautiful in its own way. Each braid capable of interfacing with any given artefact or machine, data laid bare to her in fractions of a second. Threaded into a scalp laced with circuits, concealed by the dense tresses of many different metallic tones.
Her eyes were shielded beneath polarised glass lenses, seated in deep golden frames. Lenses on which displays, hidden to all but her, scattered and danced in patterns indecipherable to all but a few. She had been told those eyes were the green of fresh vegetation, as though this was in some way important, valuable.
Beneath her hood, the rest of her face was obscured by a smooth, custom-fitted rebreather, designed to efficiently draw as much oxygen to her brain as needed, keeping her both sustained and optimised. It bore the unmistakable craftsmanship of her brother Barreck's hands. Functional, minimalist, and perfectly tailored.
His gift to her, before they had taken her arms. Replaced them with augmetic creations of such workmanship, had they been sheathed beneath synth skin, nothing in their movement would have betrayed them. The dexterity of them tenfold to that of her original fumbling biological tools. But they were not sheathed, they glinted beneath her robes, as did the sectional cuirass that gave form to her chest and torso.
Unlike many of those in her exploratory company, Liza did not appear unfinished or in some way still bare. To the untrained eye, her intricately scribed augmentation and metal was her skin, her armour, and her clothing in one. Inside it beat a heart that was yet untouched by technology, albeit monitored constantly. The fluttering rhythms and changes of pace fascinated her, where they distracted or disgusted her peers.
Where she had skin visible, it was near seamlessly integrated with her machine being. No scarring or reddened flesh marred her body. Every part accepted the machine god's gift as though it had always been there.
And then there was the storm of her fine, trailing mechadendrites, "tentacles" the humans aboard crudely called them. They flowed as constantly as the tide, never stopping unless engaged with a task. Some slim, some capable of lifting a man or machine with barely a thought. And such things were.
Liza kept her human name. When brought as a child into the Mechanicus, very little had been her choice, and she accepted her position with dedication and unmatched enthusiasm. She sought knowledge to aid those around her, not for personal gain. She understood the core values taught to her, as more than code, they were thought. Instinct.
And yet Liza kept her human name, her heart, and her eyes. The few parts of her life that she could always truly call her own.
Beep beep am computer berp borp
Very nice, a good departure from the standard mass of writhing tentacles under a cloak we usually see in the AdMech. You're really knocking the ball out of the park with some of these ideas.
Kharne the Befriender wrote:Honestly, I'd be fine with you having a Stormbird. I think every faction should have 200-300 people and be able to have a Relic Vehicle for every hundred men, so about 3
Well, 200-300 people is a far more conservative view on 40k warfare, makes a lot more sense too, and would allow far greater losses and less personal ones as the conflict goes on.
However, not all factions are created equal, and 200 Astartes would far outmatch 200 Guardsmen. The scaling between factions would need to be adjusted to roughly level factions, unless you want your force to be smaller and less of a military force: more of a scouting or expeditionary one.
Also, what classes as a Relic Vehicle for Tau or Tyranids?
And how rare are Kharybdii and Dread claw Drop Pods?
Depends on how old the Chapter is, but for the Carcharodons Astra, I'd say that most Drop Pods are standard, due to ease of recovery and manufacture, but there could easily be enough "relic" Drop Pods for the more elite units (1st Company etc.).
Just as a general issue, I'm not sure why there is such an emphasis on actual military potential and having the "big guns". At the end of the day, it's still decided by rolls and being story driven, isn't it?
Liza kept her birth name.
A Magos Explorator despite her youth, she had hair of braided metal and cable, functional and beautiful in its own way. Each braid capable of interfacing with any given artefact or machine, data laid bare to her in fractions of a second. Threaded into a scalp laced with circuits, concealed by the dense tresses of many different metallic tones.
Her eyes were shielded beneath polarised glass lenses, seated in deep golden frames. Lenses on which displays, hidden to all but her, scattered and danced in patterns indecipherable to all but a few. She had been told those eyes were the green of fresh vegetation, as though this was in some way important, valuable.
Beneath her hood, the rest of her face was obscured by a smooth, custom-fitted rebreather, designed to efficiently draw as much oxygen to her brain as needed, keeping her both sustained and optimised. It bore the unmistakable craftsmanship of her brother Barreck's hands. Functional, minimalist, and perfectly tailored.
His gift to her, before they had taken her arms. Replaced them with augmetic creations of such workmanship, had they been sheathed beneath synth skin, nothing in their movement would have betrayed them. The dexterity of them tenfold to that of her original fumbling biological tools. But they were not sheathed, they glinted beneath her robes, as did the sectional cuirass that gave form to her chest and torso.
Unlike many of those in her exploratory company, Liza did not appear unfinished or in some way still bare. To the untrained eye, her intricately scribed augmentation and metal was her skin, her armour, and her clothing in one. Inside it beat a heart that was yet untouched by technology, albeit monitored constantly. The fluttering rhythms and changes of pace fascinated her, where they distracted or disgusted her peers.
Where she had skin visible, it was near seamlessly integrated with her machine being. No scarring or reddened flesh marred her body. Every part accepted the machine god's gift as though it had always been there.
And then there was the storm of her fine, trailing mechadendrites, "tentacles" the humans aboard crudely called them. They flowed as constantly as the tide, never stopping unless engaged with a task. Some slim, some capable of lifting a man or machine with barely a thought. And such things were.
Liza kept her human name. When brought as a child into the Mechanicus, very little had been her choice, and she accepted her position with dedication and unmatched enthusiasm. She sought knowledge to aid those around her, not for personal gain. She understood the core values taught to her, as more than code, they were thought. Instinct.
And yet Liza kept her human name, her heart, and her eyes. The few parts of her life that she could always truly call her own.
Beep beep am computer berp borp
Very nice, a good departure from the standard mass of writhing tentacles under a cloak we usually see in the AdMech. You're really knocking the ball out of the park with some of these ideas.
Kharne the Befriender wrote:Honestly, I'd be fine with you having a Stormbird. I think every faction should have 200-300 people and be able to have a Relic Vehicle for every hundred men, so about 3
Well, 200-300 people is a far more conservative view on 40k warfare, makes a lot more sense too, and would allow far greater losses and less personal ones as the conflict goes on.
However, not all factions are created equal, and 200 Astartes would far outmatch 200 Guardsmen. The scaling between factions would need to be adjusted to roughly level factions, unless you want your force to be smaller and less of a military force: more of a scouting or expeditionary one.
Also, what classes as a Relic Vehicle for Tau or Tyranids?
And how rare are Kharybdii and Dread claw Drop Pods?
Depends on how old the Chapter is, but for the Carcharodons Astra, I'd say that most Drop Pods are standard, due to ease of recovery and manufacture, but there could easily be enough "relic" Drop Pods for the more elite units (1st Company etc.).
Just as a general issue, I'm not sure why there is such an emphasis on actual military potential and having the "big guns". At the end of the day, it's still decided by rolls and being story driven, isn't it?
Yup the dice trump all. I ask you all to remember especially for those playing space marines your deploying like a marine would deploy in the fluff not on table top. So think more along the lines of a strike force or a single company, not the full fury of your chapter. Thats why I'm bringing only a handful of grey knights supported by a bunch of squishy henchmen and penal guard. So none can be upset when a numerically superior force is defeated by a smaller one. It needs to be that way to remain balanced. That being said roll modifiers will be given out accordingly.
Well, this is part one of my intro, part two will come once I decide why am I deploying where I'm deploying, and wether plague zombies are a reasonable weapon, an overused cliche or just a source of comic relief .
Spoiler:
Mecit couldn’t remember how much time had passed since he had seen reality for the last time.
Traveling through the Warp in a Space Hulk was as far as anything could be from being an exact science. With a heavy sigh he was prepared to go back to his nap when everything started to tremble.
Daemonic howls were heard all aboard the ship as the Warp tried desperately to fasten its grip, fighting as reality started to take over the ancient amalgamation of vessels.
With a last shake, the mastodontic Space Hulk Cryer of Death, home to one of the many warbands aligned with The Purge, entered realspace.
Shortly after one of the screens around Mercit sparked to life.
Lieutenant Hovo, his face half covered in amasec, made no effort to hide his anger.
-Who the feth is in charge of observation? And what the feth was that?
-This is Mecit Zekeriya, sir. Technician. And that was realspace reentry.
-Realspace?! Finally! But where… Oh, my lord, I was just cleaning the amasec bottles when…
Îlkin Hovo was shoved away as Lord Asim Torosian, commander of the Purge, took his place in front of the comms screen.
-Well, technician, amuse me, where are we?
-Our charts confirm this system as Crion, somewhere near Charadon.
-Never heard of it. Looks ripe with life thought, I want all you have on it, population, garrison, main cities, foodstuff sources, economy, that sort of things. You have one hour. Get working.
-Yes sir.
-Oh, and Zekeriya?
-Sir?
-Don’t go asleep in your position again. Ever.
-Yessir.
----
+++This is Lord Torosian to all the crew, we have entered realspace, I want everyone in position, we are not, I repeat, we are not in friendly space. All superior officers not engaged in essential maintenance works are to report to the bridge immediately. +++
The words had barely left the vox units all aboard the inhabited part of the Hulk when three astartes and five mortals entered the makeshift bridge that also served as the Cryer’s main command center.
Price Solak, wearing his distinctive black and green stripped power armour, orange showing through the cracks like a remembrance of the past he had abandoned.
Engin Vaughan, sporting his trademark smile that belied the tales of the Astartes’ inhumanity.
And Madoc Tichaona, now more machine than astartes yet always at attention, as if ready to jump on any shadow.
Three astartes, three gods of war, created by the Imperium yet now sworn to cause it’s demise.
Following them were Mansur Bevan, Rukiye Feray, Iestin Konstandin, Katida Aksoy and Eser Kondwani, mortals, yet completely loyal to the Purge, always ready to lay their lives for the cause. For the destruction of all life, and the achievement of final peace.
aldo wrote:
Well, this is part one of my intro, part two will come once I decide why am I deploying where I'm deploying, and wether plague zombies are a reasonable weapon, an overused cliche or just a source of comic relief .
Spoiler:
Mecit couldn’t remember how much time had passed since he had seen reality for the last time.
Traveling through the Warp in a Space Hulk was as far as anything could be from being an exact science. With a heavy sigh he was prepared to go back to his nap when everything started to tremble.
Daemonic howls were heard all aboard the ship as the Warp tried desperately to fasten its grip, fighting as reality started to take over the ancient amalgamation of vessels.
With a last shake, the mastodontic Space Hulk Cryer of Death, home to one of the many warbands aligned with The Purge, entered realspace.
Shortly after one of the screens around Mercit sparked to life.
Lieutenant Hovo, his face half covered in amasec, made no effort to hide his anger.
-Who the feth is in charge of observation? And what the feth was that?
-This is Mecit Zekeriya, sir. Technician. And that was realspace reentry.
-Realspace?! Finally! But where… Oh, my lord, I was just cleaning the amasec bottles when…
Îlkin Hovo was shoved away as Lord Asim Torosian, commander of the Purge, took his place in front of the comms screen.
-Well, technician, amuse me, where are we?
-Our charts confirm this system as Crion, somewhere near Charadon.
-Never heard of it. Looks ripe with life thought, I want all you have on it, population, garrison, main cities, foodstuff sources, economy, that sort of things. You have one hour. Get working.
-Yes sir.
-Oh, and Zekeriya?
-Sir?
-Don’t go asleep in your position again. Ever.
-Yessir.
----
+++This is Lord Torosian to all the crew, we have entered realspace, I want everyone in position, we are not, I repeat, we are not in friendly space. All superior officers not engaged in essential maintenance works are to report to the bridge immediately. +++
The words had barely left the vox units all aboard the inhabited part of the Hulk when three astartes and five mortals entered the makeshift bridge that also served as the Cryer’s main command center.
Price Solak, wearing his distinctive black and green stripped power armour, orange showing through the cracks like a remembrance of the past he had abandoned.
Engin Vaughan, sporting his trademark smile that belied the tales of the Astartes’ inhumanity.
And Madoc Tichaona, now more machine than astartes yet always at attention, as if ready to jump on any shadow.
Three astartes, three gods of war, created by the Imperium yet now sworn to cause it’s demise.
Following them were Mansur Bevan, Rukiye Feray, Iestin Konstandin, Katida Aksoy and Eser Kondwani, mortals, yet completely loyal to the Purge, always ready to lay their lives for the cause. For the destruction of all life, and the achievement of final peace.
Nicely done Aldo. I have a feeling that this will turn out to be quite interesting.
Liza kept her birth name.
A Magos Explorator despite her youth, she had hair of braided metal and cable, functional and beautiful in its own way. Each braid capable of interfacing with any given artefact or machine, data laid bare to her in fractions of a second. Threaded into a scalp laced with circuits, concealed by the dense tresses of many different metallic tones.
Her eyes were shielded beneath polarised glass lenses, seated in deep golden frames. Lenses on which displays, hidden to all but her, scattered and danced in patterns indecipherable to all but a few. She had been told those eyes were the green of fresh vegetation, as though this was in some way important, valuable.
Beneath her hood, the rest of her face was obscured by a smooth, custom-fitted rebreather, designed to efficiently draw as much oxygen to her brain as needed, keeping her both sustained and optimised. It bore the unmistakable craftsmanship of her brother Barreck's hands. Functional, minimalist, and perfectly tailored.
His gift to her, before they had taken her arms. Replaced them with augmetic creations of such workmanship, had they been sheathed beneath synth skin, nothing in their movement would have betrayed them. The dexterity of them tenfold to that of her original fumbling biological tools. But they were not sheathed, they glinted beneath her robes, as did the sectional cuirass that gave form to her chest and torso.
Unlike many of those in her exploratory company, Liza did not appear unfinished or in some way still bare. To the untrained eye, her intricately scribed augmentation and metal was her skin, her armour, and her clothing in one. Inside it beat a heart that was yet untouched by technology, albeit monitored constantly. The fluttering rhythms and changes of pace fascinated her, where they distracted or disgusted her peers.
Where she had skin visible, it was near seamlessly integrated with her machine being. No scarring or reddened flesh marred her body. Every part accepted the machine god's gift as though it had always been there.
And then there was the storm of her fine, trailing mechadendrites, "tentacles" the humans aboard crudely called them. They flowed as constantly as the tide, never stopping unless engaged with a task. Some slim, some capable of lifting a man or machine with barely a thought. And such things were.
Liza kept her human name. When brought as a child into the Mechanicus, very little had been her choice, and she accepted her position with dedication and unmatched enthusiasm. She sought knowledge to aid those around her, not for personal gain. She understood the core values taught to her, as more than code, they were thought. Instinct.
And yet Liza kept her human name, her heart, and her eyes. The few parts of her life that she could always truly call her own.
Beep beep am computer berp borp
Very nice, a good departure from the standard mass of writhing tentacles under a cloak we usually see in the AdMech. You're really knocking the ball out of the park with some of these ideas.
Kharne the Befriender wrote:Honestly, I'd be fine with you having a Stormbird. I think every faction should have 200-300 people and be able to have a Relic Vehicle for every hundred men, so about 3
Well, 200-300 people is a far more conservative view on 40k warfare, makes a lot more sense too, and would allow far greater losses and less personal ones as the conflict goes on.
However, not all factions are created equal, and 200 Astartes would far outmatch 200 Guardsmen. The scaling between factions would need to be adjusted to roughly level factions, unless you want your force to be smaller and less of a military force: more of a scouting or expeditionary one.
Also, what classes as a Relic Vehicle for Tau or Tyranids?
And how rare are Kharybdii and Dread claw Drop Pods?
Depends on how old the Chapter is, but for the Carcharodons Astra, I'd say that most Drop Pods are standard, due to ease of recovery and manufacture, but there could easily be enough "relic" Drop Pods for the more elite units (1st Company etc.).
Just as a general issue, I'm not sure why there is such an emphasis on actual military potential and having the "big guns". At the end of the day, it's still decided by rolls and being story driven, isn't it?
Yup the dice trump all. I ask you all to remember especially for those playing space marines your deploying like a marine would deploy in the fluff not on table top. So think more along the lines of a strike force or a single company, not the full fury of your chapter. Thats why I'm bringing only a handful of grey knights supported by a bunch of squishy henchmen and penal guard. So none can be upset when a numerically superior force is defeated by a smaller one. It needs to be that way to remain balanced. That being said roll modifiers will be given out accordingly.
I'm a bit conflicted about Relic Vehicles. I love the idea of seeing a relic of the ancient past (at least for Marines) deploy to the battlefield. That kind of stuff is usually inspirational to see for the Marines. On the other hand most Chapters that aren't a first (or second) founding chapter typically have very little of those things available, and I don't think they should have all that much of an impact on the rolls that occur. (they can be cool to discuss in your blurbs/fluff, but I feel that taking a Sicaran vs. a Predator should have no impact on rolls)
Sgt_Smudge wrote: Yeah, I'm not exactly seeing this importance of having Relic equipment, when it's mostly the rolls that give you success.
Relic stuff is just kind of cool to have. I personally love Sicaran Battle Tanks, so if I were to play Marines this time around, I'd have a Sicaran. I just don't think it should have any impact on rolls. You can have something cool to discuss in the fluff/blurbs, but no real impact on rolls.
That's why I don't expect any benefit for having all older pattern Knight stuff. The older Knight stuff is cool, and fits with the fluff that I have for my House, but I shouldn't get any bonuses just because I used some old tech
Yeah, the downside of having all the cool stuff is that when you lose its even more shameful, nobody wants to say that they've lost the chapter's last stormbird to a bunch of rag tag cultists or feral orks.
Sgt_Smudge wrote: Yeah, I'm not exactly seeing this importance of having Relic equipment, when it's mostly the rolls that give you success.
Relic stuff is just kind of cool to have. I personally love Sicaran Battle Tanks, so if I were to play Marines this time around, I'd have a Sicaran. I just don't think it should have any impact on rolls. You can have something cool to discuss in the fluff/blurbs, but no real impact on rolls.
That's why I don't expect any benefit for having all older pattern Knight stuff. The older Knight stuff is cool, and fits with the fluff that I have for my House, but I shouldn't get any bonuses just because I used some old tech
Exactly. It's cool backstory, but it's in-game effect should be negligible.
I don,t expect any bonus for relics, there just sat in my reserves for cool climatic moments honestly.
Leading a assult by stormbird and loud rock music from custom modified thunderhawk with giant speakers mounted on the hull just sounds fun. Vietnam wolves lol
Spartan is saved foe heavy ground assult missions.
Yeah be unfair to any late founding as well, 1st to 2nd has the best kit hidden in the reserves but later, has mostly normal gear only.
Late founding would be lucky to have a single scarian, Spartan or great crusade era equipment.
Liza kept her birth name.
A Magos Explorator despite her youth, she had hair of braided metal and cable, functional and beautiful in its own way. Each braid capable of interfacing with any given artefact or machine, data laid bare to her in fractions of a second. Threaded into a scalp laced with circuits, concealed by the dense tresses of many different metallic tones.
Her eyes were shielded beneath polarised glass lenses, seated in deep golden frames. Lenses on which displays, hidden to all but her, scattered and danced in patterns indecipherable to all but a few. She had been told those eyes were the green of fresh vegetation, as though this was in some way important, valuable.
Beneath her hood, the rest of her face was obscured by a smooth, custom-fitted rebreather, designed to efficiently draw as much oxygen to her brain as needed, keeping her both sustained and optimised. It bore the unmistakable craftsmanship of her brother Barreck's hands. Functional, minimalist, and perfectly tailored.
His gift to her, before they had taken her arms. Replaced them with augmetic creations of such workmanship, had they been sheathed beneath synth skin, nothing in their movement would have betrayed them. The dexterity of them tenfold to that of her original fumbling biological tools. But they were not sheathed, they glinted beneath her robes, as did the sectional cuirass that gave form to her chest and torso.
Unlike many of those in her exploratory company, Liza did not appear unfinished or in some way still bare. To the untrained eye, her intricately scribed augmentation and metal was her skin, her armour, and her clothing in one. Inside it beat a heart that was yet untouched by technology, albeit monitored constantly. The fluttering rhythms and changes of pace fascinated her, where they distracted or disgusted her peers.
Where she had skin visible, it was near seamlessly integrated with her machine being. No scarring or reddened flesh marred her body. Every part accepted the machine god's gift as though it had always been there.
And then there was the storm of her fine, trailing mechadendrites, "tentacles" the humans aboard crudely called them. They flowed as constantly as the tide, never stopping unless engaged with a task. Some slim, some capable of lifting a man or machine with barely a thought. And such things were.
Liza kept her human name. When brought as a child into the Mechanicus, very little had been her choice, and she accepted her position with dedication and unmatched enthusiasm. She sought knowledge to aid those around her, not for personal gain. She understood the core values taught to her, as more than code, they were thought. Instinct.
And yet Liza kept her human name, her heart, and her eyes. The few parts of her life that she could always truly call her own.
Beep beep am computer berp borp
Very nice, a good departure from the standard mass of writhing tentacles under a cloak we usually see in the AdMech. You're really knocking the ball out of the park with some of these ideas.
Thank you. I wanted to put her into CoF, but I feel that she deserved more opportunity than ship mechanic. Hopefully other than fixing Knights, she won't be relegated to the garage.
I did have a scene that never got used because of this.
"You are an interesting man, Lord Captain," Liza allowed a mechadendrite to brush his shoulder, "and that is quite an augmetic."
"Uhh," Fairfax found himself almost fumbling for words at the compliment, "well, it's a necessary tool of the trade for someone in my position."
Selka turned his head and gave Edward an expression of unbridled mischief at Reynard's discomfort, You mean he went for an upgrade? he mouthed silently and wiggled an eyebrow suggestively.
Edward stared back at him with glacial patience, An integrated toxin extractor. He rolled his eyes.
That's not funny. Selka dropped the grin and appeared petulantly bored.
Like I would know if he had anything else. "...Shut up." Garth looked away from Edward and scowled.
Fairfax turned his head a fraction at the remark and gave a puzzled expression.
Liza kept her birth name.
A Magos Explorator despite her youth, she had hair of braided metal and cable, functional and beautiful in its own way. Each braid capable of interfacing with any given artefact or machine, data laid bare to her in fractions of a second. Threaded into a scalp laced with circuits, concealed by the dense tresses of many different metallic tones.
Her eyes were shielded beneath polarised glass lenses, seated in deep golden frames. Lenses on which displays, hidden to all but her, scattered and danced in patterns indecipherable to all but a few. She had been told those eyes were the green of fresh vegetation, as though this was in some way important, valuable.
Beneath her hood, the rest of her face was obscured by a smooth, custom-fitted rebreather, designed to efficiently draw as much oxygen to her brain as needed, keeping her both sustained and optimised. It bore the unmistakable craftsmanship of her brother Barreck's hands. Functional, minimalist, and perfectly tailored.
His gift to her, before they had taken her arms. Replaced them with augmetic creations of such workmanship, had they been sheathed beneath synth skin, nothing in their movement would have betrayed them. The dexterity of them tenfold to that of her original fumbling biological tools. But they were not sheathed, they glinted beneath her robes, as did the sectional cuirass that gave form to her chest and torso.
Unlike many of those in her exploratory company, Liza did not appear unfinished or in some way still bare. To the untrained eye, her intricately scribed augmentation and metal was her skin, her armour, and her clothing in one. Inside it beat a heart that was yet untouched by technology, albeit monitored constantly. The fluttering rhythms and changes of pace fascinated her, where they distracted or disgusted her peers.
Where she had skin visible, it was near seamlessly integrated with her machine being. No scarring or reddened flesh marred her body. Every part accepted the machine god's gift as though it had always been there.
And then there was the storm of her fine, trailing mechadendrites, "tentacles" the humans aboard crudely called them. They flowed as constantly as the tide, never stopping unless engaged with a task. Some slim, some capable of lifting a man or machine with barely a thought. And such things were.
Liza kept her human name. When brought as a child into the Mechanicus, very little had been her choice, and she accepted her position with dedication and unmatched enthusiasm. She sought knowledge to aid those around her, not for personal gain. She understood the core values taught to her, as more than code, they were thought. Instinct.
And yet Liza kept her human name, her heart, and her eyes. The few parts of her life that she could always truly call her own.
Beep beep am computer berp borp
Very nice, a good departure from the standard mass of writhing tentacles under a cloak we usually see in the AdMech. You're really knocking the ball out of the park with some of these ideas.
Thank you. I wanted to put her into CoF, but I feel that she deserved more opportunity than ship mechanic. Hopefully other than fixing Knights, she won't be relegated to the garage.
I did have a scene that never got used because of this.
[Rummaging noises]
But... fixing Knights is like the ultimate honor BC, just ask the Sacristans...
Sgt_Smudge wrote: Yeah, I'm not exactly seeing this importance of having Relic equipment, when it's mostly the rolls that give you success.
I don't see the harm in having a few of relic vehicles around. It's not about having an advantage over people who don't have them, because like you say the rolls are what determines the outcome. It's just a case of having something fancy in the armoury to write about.
On an unrelated note, my roster will be something like this;
Marbas Praed, chaos lord
Kraft Vermak, apothecary
30-40 chaos space marines
10-20 raptors
8 berzerkers
1 thunderhawk
1 stormeagle
~200 human pirates, deploying via arvus lighters
I am bringing a couple of old vehicles, but I figured the Astral Claws could have inherited them from their founding chapter, or else stolen them since turning traitor. At any rate, the vehicles are mostly for deployment purposes to get people into killing range, so don't worry WK, I won't be using the thunderhawk to decapitate any knights.
Sgt_Smudge wrote: Yeah, I'm not exactly seeing this importance of having Relic equipment, when it's mostly the rolls that give you success.
I don't see the harm in having a few of relic vehicles around. It's not about having an advantage over people who don't have them, because like you say the rolls are what determines the outcome. It's just a case of having something fancy in the armoury to write about.
On an unrelated note, my roster will be something like this;
Marbas Praed, chaos lord
Kraft Vermak, apothecary
30-40 chaos space marines
10-20 raptors
8 berzerkers
1 thunderhawk
1 stormeagle
~200 human pirates, deploying via arvus lighters
I am bringing a couple of old vehicles, but I figured the Astral Claws could have inherited them from their founding chapter, or else stolen them since turning traitor. At any rate, the vehicles are mostly for deployment purposes to get people into killing range, so don't worry WK, I won't be using the thunderhawk to decapitate any knights.
I wasn't worried about you headbutting my Knights with planes. I was worried about BC coming in and decorating them
I'm just curious, while we aren't controlling ships in orbit apart from Fairfax, realistically are they expected to just ignore one another? Like if the CSM are in one battle barge and drop off next to a SM vessel, hey, that's peachy?
Kharne the Befriender wrote:Honestly, I'd be fine with you having a Stormbird. I think every faction should have 200-300 people and be able to have a Relic Vehicle for every hundred men, so about 3
Well, 200-300 people is a far more conservative view on 40k warfare, makes a lot more sense too, and would allow far greater losses and less personal ones as the conflict goes on.
However, not all factions are created equal, and 200 Astartes would far outmatch 200 Guardsmen. The scaling between factions would need to be adjusted to roughly level factions, unless you want your force to be smaller and less of a military force: more of a scouting or expeditionary one.
Also, what classes as a Relic Vehicle for Tau or Tyranids?
And how rare are Kharybdii and Dread claw Drop Pods?
Depends on how old the Chapter is, but for the Carcharodons Astra, I'd say that most Drop Pods are standard, due to ease of recovery and manufacture, but there could easily be enough "relic" Drop Pods for the more elite units (1st Company etc.).
Just as a general issue, I'm not sure why there is such an emphasis on actual military potential and having the "big guns". At the end of the day, it's still decided by rolls and being story driven, isn't it?
I should interpret what I originally meant. While Marines should have about 200 men, the Guard should have not 200 men but maybe 400 or 600. Something that is equivalent in battle prowess, not actual numbers. Tau might have a Tau'nar or a couple Mantas. Tyranids might have a couple Dimaecharons or Hierodules. Etc. And I think I'll give my more elite units Kharybdii, and the rest Anvillus.
But yeah, I'm saying everyone should have an equal force power wise, but definitely not number wise. As far as relic vehicles, I don't mean for them to affect in game rolls or mechanics, I'm simply using them as a fluff mechanic and maybe the basis of a few sub plots
Giving a size to my cadre is something I'd rather avoid. I have a general size, but the actual details on squad sizes or amount of squads is undisclosed.
This is what I set:
Contingent Headquarters
2 Hunter Cadres
3 Infiltration Cadres
3 Optimised Stealth Cadres
3 Air Caste Support Cadres
1 Heavy Retribution Cadre
2 Ranged Support Cadres
3 Orca Shoals
I have four marines, uncountable cultists, a bunch of Arvus Lighters, some stolen Marauder Bombers, a few salvaged Lightning Fighters, Gorgons, varied artillery and various dangerous chemicals.
Oh, and once gak starts going badly I'm gonna release the plague zombies.
Bobthehero wrote: I got a over a thousand Scions, complete with air support and some Tauroxes primes
I would say that's like 250 Marines worth Any Relic Vehicles?
Worth far more than 250 Marines, with hotshot on every and carapace armor, along with skill, probably closer to 500, while my number is more in the 1500 ballpark.
Bobthehero wrote: I got a over a thousand Scions, complete with air support and some Tauroxes primes
I would say that's like 250 Marines worth Any Relic Vehicles?
Worth far more than 250 Marines, with hotshot on every and carapace armor, along with skill, probably closer to 500, while my number is more in the 1500 ballpark.
[insert one dreadnaught here]
But in all seriousness, if we go by the RPG system for warhammer, you are going to need a hella lot of hot-shot shots to bring down a marine.
Or a single multilaser. Or my Only War character would could down an NPC marine in three shoots or less with a good roll.
As for your Dreadnaught, I got melta guns and Valkyries with lascannons, although in Cadian Blood they charge the Dread and disable it by killing the pilot with their Hellguns.
Bobthehero wrote: Or a single multilaser. Or my Only War character would could down an NPC marine in three shoots or less with a good roll.
As for your Dreadnaught, I got melta guns and Valkyries with lascannons, although in Cadian Blood they charge the Dread and disable it by killing the pilot with their Hellguns.
My Only War character could manage it, with a bit of luck.
Bobthehero wrote: Or a single multilaser. Or my Only War character would could down an NPC marine in three shoots or less with a good roll.
As for your Dreadnaught, I got melta guns and Valkyries with lascannon
I don't think you could kill a marine with 3 shots unless you had a good roll. Armour 8 and Tb 8 mean you'd have to roll 10s to even start scratching a marine.
Bobthehero wrote: Or a single multilaser. Or my Only War character would could down an NPC marine in three shoots or less with a good roll.
As for your Dreadnaught, I got melta guns and Valkyries with lascannon
I don't think you could kill a marine with 3 shots unless you had a good roll. Armour 8 and Tb 8 mean you'd have to roll 10s to even start scratching a marine.
Bobthehero wrote: Or a single multilaser. Or my Only War character would could down an NPC marine in three shoots or less with a good roll.
As for your Dreadnaught, I got melta guns and Valkyries with lascannon
I don't think you could kill a marine with 3 shots unless you had a good roll. Armour 8 and Tb 8 mean you'd have to roll 10s to even start scratching a marine.
1d10+8 Pen 7, and that's if I hit with less than 2 degrees of success, which is impossible because my character has something like 120 effective BS. I shot an ork rocket with a -60 penalty on a 50 or something.
So I'll be doing 1d10-1 damage if I hit with a 94 (because the chest armor has Armor 10), I doubt I'll survive the return fire, but with 25 wounds and 5 toughness, there's a chance.
Bobthehero wrote: Or a single multilaser. Or my Only War character would could down an NPC marine in three shoots or less with a good roll.
As for your Dreadnaught, I got melta guns and Valkyries with lascannon
I don't think you could kill a marine with 3 shots unless you had a good roll. Armour 8 and Tb 8 mean you'd have to roll 10s to even start scratching a marine.
1d10+8 Pen 7, and that's if I hit with less than 2 degrees of success, which is impossible because my character has something like 120 effective BS. I shot an ork rocket with a -60 penalty on a 50 or something.
So I'll be doing 1d10-1 damage if I hit with a 94 (because the chest armor has Armor 10), I doubt I'll survive the return fire, but with 25 wounds and 5 toughness, there's a chance.
See, your character is built, not some everyday mook
Irishpeacockz wrote: So totally NOT related to any of my characters but how long does it takes to put an injured marine in a dreadnought? A few days/ weeks ? Just curious.
Irishpeacockz wrote: So totally NOT related to any of my characters but how long does it takes to put an injured marine in a dreadnought? A few days/ weeks ? Just curious.
4-5 minutes.
maybe i should rephrase that, if a marine is interred into a dreadnought how long until he is combat ready ?
Irishpeacockz wrote: So totally NOT related to any of my characters but how long does it takes to put an injured marine in a dreadnought? A few days/ weeks ? Just curious.
4-5 minutes.
maybe i should rephrase that, if a marine is interred into a dreadnought how long until he is combat ready ?
Irishpeacockz wrote: So totally NOT related to any of my characters but how long does it takes to put an injured marine in a dreadnought? A few days/ weeks ? Just curious.
4-5 minutes.
maybe i should rephrase that, if a marine is interred into a dreadnought how long until he is combat ready ?
5-6 minutes.
At 350 degrees until golden brown. It goes faster if you thaw them first.
Dungeon? Sir, I'm wounded. It's a well sterilised medical bay.
Then again, that's if the Captain likes you. He's a very helpful man.
My EC do play by their own rules somewhat. They're in this for the practise, once they arrive. An entirely unarmed man likely has little to fear from them... unless he's stupid enough to be on the battlefield.
Buttery Commissar wrote: Dungeon? Sir, I'm wounded. It's a well sterilised medical bay.
Then again, that's if the Captain likes you. He's a very helpful man.
My EC do play by their own rules somewhat. They're in this for the practise, once they arrive. An entirely unarmed man likely has little to fear from them... unless he's stupid enough to be on the battlefield.
Well first off none of my Eldar are "men" persay. We're aliens, so that makes it bad for us. Two, it's essentially a dungeon, a place I have no desire for my Eldar to be in.
Maybe I'll just stick to going after Kharne's Necrons.
Buttery Commissar wrote: Dungeon? Sir, I'm wounded. It's a well sterilised medical bay.
Then again, that's if the Captain likes you. He's a very helpful man.
My EC do play by their own rules somewhat. They're in this for the practise, once they arrive. An entirely unarmed man likely has little to fear from them... unless he's stupid enough to be on the battlefield.
Well first off none of my Eldar are "men" persay. We're aliens, so that makes it bad for us. Two, it's essentially a dungeon, a place I have no desire for my Eldar to be in.
Maybe I'll just stick to going after Kharne's Necrons.