Product Information
Classification: Colossal
Base Size: 120mm
PIP Code: 35050
Price: $129.99*
Model Materials: Resin & White Metal
Model Count: 1
Packaging: Box
*Product information and prices subject to change
WaaaaghLord wrote:I think the warjacks in the Iron Kingdoms look a little goofy, like the head is too small and set too low, they look kinda hunchback as a result.
Fixed that for you.
If I ran PoM I would name that Colossal "The Fist of an Angry God" and put that on the base. Or on a back banner. The Leviathan would probably get the moniker "Nazi Death Rape Machine." If only Cryx had a more WWII era asthetic like Cygnar vaguely does. Oh well.
Anung Un Rama wrote:I didn't know Pirates would get a Colossal. It looks glorious!
The rumours actually point towards it being built by the Four Star Syndicate(the preview artwork even features Magnus), not the Talion Charter. However, it's useable by any non-Rhulic Merc.
Also, Malfred, why wasn't the artwork for Gaspy3 included?
Anung Un Rama wrote:I didn't know Pirates would get a Colossal. It looks glorious!
The rumours actually point towards it being built by the Four Star Syndicate(the preview artwork even features Magnus), not the Talion Charter. However, it's useable by any non-Rhulic Merc.
Matt Wilson wrote:Okay, maybe these aren’t exactly stolen plans, but you’re not going to find them anywhere else, at least for a while. Through total random happenstance, the assembly diagram for the Stormwall Colossal was included in an email to me this morning from Privateer HQ. The discussion was actually in reference to the manufacturing of the Stormwall legs, which are undergoing some revision in order to make them more efficient to produce to our quality standards, so these specs will be out of date at some point in the near future. But for now, at least I’m back in business putting this thing together!
Laughing Man wrote:Wow, that's a lot of ball joints. I approve.
Two ball joints on each arm. One ball joint on each chain gun.
Legs have the no pose options whatsoever that we've come to know and love on our warjacks.
The kit's been broken in to lots of bitz for casting purposes, but there's hardly more poseability there then with the very unposeable jack kits. Maybe the leg issue that Mr. Wilson mentions will lead to two part legs?
Really, though, for a model of that size and price range, I'd rather the legs were solid, load-bearing parts rather than introduce a critical failure point at the knee.
Agamemnon2 wrote:Really, though, for a model of that size and price range, I'd rather the legs were solid, load-bearing parts rather than introduce a critical failure point at the knee.
Likely wouldnt be much of a problem. The resin is super light.
Agamemnon2 wrote:Really, though, for a model of that size and price range, I'd rather the legs were solid, load-bearing parts rather than introduce a critical failure point at the knee.
Likely wouldnt be much of a problem. The resin is super light.
and a ball joint in a leg of that size would have plenty of surface area for the glue to hold.
of course it would be advisable to use epoxy instead of CA but that's not too hard.
Apparently someone (Will I think?) hinted that the pods can be used for Stormsmith triangulation once they're down.
Automatically Appended Next Post: P.S. Here's The War Store's sales blurb for the eeAsphyxious preorder.
"More than one thousand years of preparation has brought Asphyxious closer than ever to his goal of rising above the other lich lords to stand as Toruk’s most invaluable general. He alone holds the key to unleashing the terrible might of the Nightmare Empire. To aid him in his great work, Asphyxious has applied his impressive mastery of thrall runes to craft Vociferon, a skarlock perfectly equipped to serve as a conduit for souls. Vociferon’s battle standard of death and discord resonates with unholy intent, for it was made to collect the essences of all who perish within its reach and fuel Asphyxious’ fell sorceries.
The Asphyxious the Hellbringer epic warcaster & Vociferon solo come in a blister (PIP 34095). A player may field one Asphyxious the Hellbringer & Vociferon a Cryx army."
The rules are... fine. As already said, nothing that seems gamebreaking. It's always nice if I buy a new unit only for the model and not for the rules. Happens way to often with Privateer.
Automatically Appended Next Post: Do we know that else will be in the Colossal book besides the giant 'Jacks and Epic Epic Warcasters? And how many of those do you think we'll see?
I don't think there's anything else. Just colossals, ee's for Cryx, Khador, Cygnar and Menoth while Ret gets its first epic and Mercs get a new dwarf caster. Nothing has been said about anything else and even their sales blurb for the book made no hint or mention of there being any additional stuff. If there's anything else then their ability to keep it a total surprise puts GW to shame so far.
Is it just me or do those guys sound like they have no idea what they're talking about in that video? Fig looks cool though. I hope they all come out that nice and that's not just something they got special for the video with above average care and quality, because the quality of the resin on the two battle engines I put together recently left much to be desired.
Yeh Beasts of War is a terrible group of idiots for the most part, sorry about that. Nice look at the kit though as you say. Just a shame it wasn't Warren doing the video but at least it wasn't Darrell.
Not really blown away by the rules really. It's good, but far from game breaking. Sure, power 17 reach thresher is nice, but it's only one quarter of its base. And Cygnar has no shortage of electro-leap so that's not overpowered. And the chainguns that Cygnar currently has are rarely used so not impressed by two more here. And the big guns seem very lack luster too.
Again, it's not bad at all, just not game breaking. And I really am happy for that as I didn't want Colossals to be must buys, and I didn't want them sub-pat like a lot of battle engines. Seems like PP is balancing them well.
Bat Manuel wrote:Not game breaking, great or anything super spiffy....but I'm still buying one!
Not game breaking? I think you're missing the POW 17 reach thresher with electroleap.
With Mat 6 at Def 10 and Arm 19.
It's nowhere near game breaking.
Agreed, I think the Deathjack could almost kill it on the charge if charged up with focus, with parasite and dark shroud it wouldn't last long at all. But my mechanithralls would be gone against this in no time.
But this is good! It means it's balanced. Privateer press are good at that. I think they didn't do the battle engines that well, too conservative. But this seems good.
While we're at it, this was given on the F&F forums as a semi-reliable spoiler for the Generals spell list, though a note to add salt to taste. If true, it's a pretty sweet spell list though.
Spell list includes: Bullet Dodger, Energizer, Fire for Effect, Lock the Target, Snipe, Unstoppable Force.
Unstoppable Force 2 Self Ctrl – Yes No
While in this modelʼs control area, models in its battlegroup gain Bulldoze. (When a model with Bulldoze advances into B2B contact with an enemy model during its activation, it can push that model up to 2˝ directly away from it. A model can be pushed by Bulldoze only once per activation. Bulldoze has no effect when this model makes a trample power attack.)
Damn PP seems to be incapable of not being to damn awesome. I was just thinking of jumping into W40k (since myy 50 pts army was over), but after seeing the new concept art of Kreoss, I guess I'll have to wait till July-August to decide which game win my heart... and my wallet
The rocket launchers on the Menoth jack look a bit odd, but otherwise it's pretty sweet. A giant Avatar. I hear it has to get a bunch of filigree sculpted on yet so you'll likely see the Galleon first would be my guess.
Ehsteve wrote:Ossrum's Tier list doesn't look that great, it's a copy/paste of one of Magnus' in spirit. However that spell list is pretty awesome
I thought / from what I read most people did, that his tier list is pretty good! Tier 3 giving him all his upkeepable spells, of which he has 4.
Or do you mean you just find it uninteresting (i.e. not ineffective) since it's similar to Magnus'?
Hit the nail on the head. It has very few requirements to go up the tier levels as well, which is better than Magnus (along with having more upkeep spells), however it looks bland in general.
Well, I'll take uninteresting / few requirements if it's good since dwarfs have so few options, anyway. I was shocked how many requirements Gorten Grundback's tier has... 4 units, what?
Anyway, "General Awesome" is what's getting me to start Rhulic as he seems to address so many of their weaknesses.
I don't think we've had any previews of the model yet, right? There is a pic of art on his page on battle college, but that's all I've seen...
Crusader, we're talking Mountain King over in the Gargantuans thread here
Still craving any and all tidbits about Ossrum- I'm sure there's art for him in the Colossals book, hopefully one of the local guys coming back from Lock 'n Load will have snagged a copy.
Ehsteve wrote:Now THAT is a colossal! Menoth from every angle, fantastic detail, so much so that it's making me consider taking up Menoth over Mercs next.
The nipple-flamethrowers stop me taking it seriously. Also, too much of a riot of angles.
Is anyone else completely underwhelmed by the Kraken? It just looks like a tennis ball with a pencil stuck in it. Not at all like an angry colossal hybrid of monster and machine.
Kaldor wrote:Is anyone else completely underwhelmed by the Kraken? It just looks like a tennis ball with a pencil stuck in it. Not at all like an angry colossal hybrid of monster and machine.
It looks like a giant tick to me... TBH I find it the worst of all the Colossals / Gargantuans, serves the dirty Cryxians right!
Ehsteve wrote:Now THAT is a colossal! Menoth from every angle, fantastic detail, so much so that it's making me consider taking up Menoth over Mercs next.
The nipple-flamethrowers stop me taking it seriously. Also, too much of a riot of angles.
Looks like a giant bullet trap to me. Especially near the head and missile launchers, and around the upper legs. "Let's just ricochet some rounds towards important features"
Kaldor wrote:Is anyone else completely underwhelmed by the Kraken? It just looks like a tennis ball with a pencil stuck in it. Not at all like an angry colossal hybrid of monster and machine.
It looks like a giant tick to me... TBH I find it the worst of all the Colossals / Gargantuans, serves the dirty Cryxians right!
Looking like a giant tick was actually the design intent.
Ehsteve wrote:Now THAT is a colossal! Menoth from every angle, fantastic detail, so much so that it's making me consider taking up Menoth over Mercs next.
The nipple-flamethrowers stop me taking it seriously. Also, too much of a riot of angles.
Looks like a giant bullet trap to me. Especially near the head and missile launchers, and around the upper legs. "Let's just ricochet some rounds towards important features"
Yes, that's the first thing I look for! You have to have real world armour placement angles, otherwise that giant, coal powered, bipedal robot just isn't believable...
Having now seen the stats for the Stormwall and the Mountain KIng the KIng seems grossly underpowered for his points! For basically the same points his two fists are a point weaker and he has only one ranged attack compared to what four for the cygnar collossal, plus the Mountain king has eight less damage! Thats alot to make up, especially without Regeneration. One less Mat, two less Str and one less Def. Yet still cost one more point than its collossal counterpart! Awesome model but somewhat disappointing rules :(
John D Law wrote:Having now seen the stats for the Stormwall and the Mountain KIng the KIng seems grossly underpowered for his points! For basically the same points his two fists are a point weaker and he has only one ranged attack compared to what four for the cygnar collossal, plus the Mountain king has eight less damage! Thats alot to make up, especially without Regeneration. One less Mat, two less Str and one less Def. Yet still cost one more point than its collossal counterpart! Awesome model but somewhat disappointing rules :(
You really can't compare models across factions like that (much less across different game systems even).
Trolls have a much higher access to both DMG and ARM buffs than Cygnar, it is allot easier to heal a Warbeast when compared with a Warjack (even more so in the Mountain Kings case, if you can't kill it in one round, next round he'll probably be healed close to full), and to top it all of, the Stormwall has 3 FOC and the Mountain King has 5 Fury.
Though the fury is great at 5, it does have the lowest Thres i think ive seen ( 6 right?) and snacking is no good in a fight against a jack or collossal. The whelps are nice if you get a chance to eat them. The stormwall also has access to mechanics which helps it so its not totally outclassed in support. Durability aside though the sad part is that the Cygnar Collossal hits harder not only in the expexted range but in melee! Thats very surprising, i can only imagine that the conquest would probably take out said mountain king in two fist strikes! Believe me i think its probably the best looking collossal/gargantuan so far but he should hits alot harder!!!
5 attacks * POW 20 * 0,72 (probability to hit DEF 12) = 72
Mountain King DMG potential:
7 attacks * POW 19 * 0,58 (probability to hit DEF 12) = 77,14
Assuming that my 12th grade math isn't completely forgotten, the Mountain King hits harder than the Stormwall even before we factor in the buffs that Trolls have make him hit even harder.
The only thing off in that is head to head the Stormwall doesnt have to hit a Def 12 he only has too hit a horrific Def 9! With a better Mat ( 6 to 5) to start with. Other than that the math is right
malfred wrote:Don't forget the guns and spray. Colossals and Gargantuans
can make both melee and ranged attacks in the same activation.
No they cannot. They do not have Virtuoso.
What they can do is choose to do Ranged attacks while engaged, but if they choose to do Ranged attacks, then they cannot do Mellee attacks in the same activation.
malfred wrote:Don't forget the guns and spray. Colossals and Gargantuans
can make both melee and ranged attacks in the same activation.
No they cannot. They do not have Virtuoso.
What they can do is choose to do Ranged attacks while engaged, but if they choose to do Ranged attacks, then they cannot do Mellee attacks in the same activation.
John D Law wrote:The only thing off in that is head to head the Stormwall doesnt have to hit a Def 12 he only has too hit a horrific Def 9! With a better Mat ( 6 to 5) to start with. Other than that the math is right
Except wasn't a head to head fight. It was an example of both having to hit DEF 12.
malfred wrote:Don't forget the guns and spray. Colossals and Gargantuans
can make both melee and ranged attacks in the same activation.
No they cannot. They do not have Virtuoso.
What they can do is choose to do Ranged attacks while engaged, but if they choose to do Ranged attacks, then they cannot do Mellee attacks in the same activation.
Ah.
Maybe I was thinking of Killshot then.
And now I can't find the link...but I'm 100% certain that one of the links in the gargantuans thread shows the Gargantuan collective rules...you know, they all have pathfinder, can be shot at in combat, etc. It says that they CAN make both types of attacks as initial attacks.
spyguyyoda wrote:
And now I can't find the link...but I'm 100% certain that one of the links in the gargantuans thread shows the Gargantuan collective rules...you know, they all have pathfinder, can be shot at in combat, etc. It says that they CAN make both types of attacks as initial attacks.
This is the link you are looking for:
Spoiler:
And again, no, you cannot make ranged and mellee attacks in the same activation (with the exception on Kill Shot), what Gargantuans and Colossals can do that other models normally can't is choose to make ranged attacks while engaged in mellee.
spyguyyoda wrote:
And now I can't find the link...but I'm 100% certain that one of the links in the gargantuans thread shows the Gargantuan collective rules...you know, they all have pathfinder, can be shot at in combat, etc. It says that they CAN make both types of attacks as initial attacks.
This is the link you are looking for:
Spoiler:
And again, no, you cannot make ranged and mellee attacks in the same activation (with the exception on Kill Shot), what Gargantuans and Colossals can do that other models normally can't is choose to make ranged attacks while engaged in mellee.
No wonder I couldn't find it...I can't view the image from here
I'll take your word for what it says then; my bad.
Ranged Attacks While In Melee A gargantuan can make ranged attacks while in melee. A gargantuan never suffers the firing in melee penalty when targeting a model it is in melee with.
A gargantuan does not get an aiming bonus when targeting a model in its melee range.
Ehsteve wrote:Now THAT is a colossal! Menoth from every angle, fantastic detail, so much so that it's making me consider taking up Menoth over Mercs next.
The nipple-flamethrowers stop me taking it seriously. Also, too much of a riot of angles.
Looks like a giant bullet trap to me. Especially near the head and missile launchers, and around the upper legs. "Let's just ricochet some rounds towards important features"
The Protectorate doesn't care about angles of armor as they just get a choir to follow it around and it can't be shot at anyway! They protect their walking churches very well.
I really like it, my only gripe is that the Avatar will look even weedier next to it!
Ehsteve wrote:Now THAT is a colossal! Menoth from every angle, fantastic detail, so much so that it's making me consider taking up Menoth over Mercs next.
The nipple-flamethrowers stop me taking it seriously. Also, too much of a riot of angles.
Looks like a giant bullet trap to me. Especially near the head and missile launchers, and around the upper legs. "Let's just ricochet some rounds towards important features"
The Protectorate doesn't care about angles of armor as they just get a choir to follow it around and it can't be shot at anyway! They protect their walking churches very well.
I really like it, my only gripe is that the Avatar will look even weedier next to it!
Did someone actually try and apply real world logic to the military designs in warmachine..? A game where 15 foot robots with legs shorter than mine hit eachother with anchors and swords?
Though the fury is great at 5, it does have the lowest Thres i think ive seen ( 6 right?) and snacking is no good in a fight against a jack or collossal. The whelps are nice if you get a chance to eat them. The stormwall also has access to mechanics which helps it so its not totally outclassed in support. Durability aside though the sad part is that the Cygnar Collossal hits harder not only in the expexted range but in melee! Thats very surprising, i can only imagine that the conquest would probably take out said mountain king in two fist strikes! Believe me i think its probably the best looking collossal/gargantuan so far but he should hits alot harder!!!
The threshold doesn't matter overly much, as the whelps can also be used to remove Fury. Even without spawning whelps, it's unlikely that anyone's going to choose NOT to pull Fury from the King instead of their other beasts. Not amazing for an alpha strike turn, but
As for the Conquest killing it, with the ubiquitous Krielstone aura in effect the Conquest would take an average of six attacks to take the Mountain King from full to dead (five sans aura). So without giving it some sort of buff, it needs a full focus load and above average rolls to actually finish the thing off. And if the King's still alive next turn, it'll be fully functional (whelps having ensured that all its aspects are intact) and most certainly won't leave the Conquest so with an average of 42 points of damage before the plethora of troll buffs, which push it up to a potential 77 points between the Krielstone and Mauler animus. Outside of Unearthly Rage, the Conquest can get a maximum average of 65 points against an ARM 19 colossal. Enough to kill pretty much anything of course, but the King will excel more at killing multiple heavy targets.
Of course, the better thing to compare it to would be Mulg. Less self-healing potential and less durable, but hits just as hard and more accurately. I'd argue that the King has a better animus (Amuck is brutal, especially with built-in Thresher), but Hordes does lack a lot of anti-upkeep tech so something of a wash there. Mulg's also a bit faster, assuming you can get your opponent to shoot him without one-turning him.
Where the King squeaks ahead is in his immovability. While you can't use any movement shenanigans on him (which Trolls don't have a hell of a lot of anyhow), never being denied your movement via KD or being slammed is great, and the potential to kill swaths of infantry with an Amucked Sweep followed by a Kill Shot.
I have a really silly question... is this book out yet?
Both press gangers on Wednesday thought the answer was "yes" for some reason, but it wasn't at the store. Miniature Market still has the word "preorder" on its page...
So is it released yet, and if not, when does it release? Feels like this should be an easy question to answer, but for some reason this has happened to me a few times with PP products.
RiTides wrote:I have a really silly question... is this book out yet?
Both press gangers on Wednesday thought the answer was "yes" for some reason, but it wasn't at the store. Miniature Market still has the word "preorder" on its page...
So is it released yet, and if not, when does it release? Feels like this should be an easy question to answer, but for some reason this has happened to me a few times with PP products.
Early copies were released at Lock and Load I believe (perhaps not, maybe just a few copies were given out to various blogs/podcasts).
It releases worldwide as a general release in July.
Complete newb, but does the Colossals book also feature rules for that new sculpt of Ashlynn?
--
Aprion wrote:I love the models, they are awesome. Sadly nobody around here plays or collects warmachine. So collecting a force is kinda pointless for me.
BrookM wrote:Complete newb, but does the Colossals book also feature rules for that new sculpt of Ashlynn?
--
Aprion wrote:I love the models, they are awesome. Sadly nobody around here plays or collects warmachine. So collecting a force is kinda pointless for me.
BrookM wrote:Complete newb, but does the Colossals book also feature rules for that new sculpt of Ashlynn?
--
Aprion wrote:I love the models, they are awesome. Sadly nobody around here plays or collects warmachine. So collecting a force is kinda pointless for me.
BrookM wrote:Complete newb, but does the Colossals book also feature rules for that new sculpt of Ashlynn?
--
Aprion wrote:I love the models, they are awesome. Sadly nobody around here plays or collects warmachine. So collecting a force is kinda pointless for me.
Where you at, around Utrecht at any chance?
Leiden actually
Well, can't help you thar sadly.
Is alrite. maybe someday ill find a good place with peeps who play warmachine and then i can collect me some massive steel behemoths too Ill just hang on to the books in the meantime.
Aprion wrote:I love the models, they are awesome. Sadly nobody around here plays or collects warmachine. So collecting a force is kinda pointless for me.
BrookM wrote:Where you at, around Utrecht at any chance?
Aprion wrote:Leiden actually
BrookM wrote:Well, can't help you thar sadly.
Aprion wrote:Is alrite. maybe someday ill find a good place with peeps who play warmachine and then i can collect me some massive steel behemoths too
Maybe it's no coincidence that Leiden means "suffering" in English
Anung, sometimes models just get resculpted. New rules are
often reserved for changes in character. Also, the resculpt more
closely resembles the artwork of Ashlynn holding a sword and
flag.
spyguyyoda wrote:Yeah...I think he meant German...
HAHAHA, Dutch and German are not the same.
I hope you're not mocking me. Kroot's flag indicates he's German...in German Leiden means "suffer." I get that you're not used to people knowing the difference between Dutch and German, but at least give me credit for knowing that 2+2=4.
spyguyyoda wrote:Yeah...I think he meant German...
HAHAHA, Dutch and German are not the same.
I hope you're not mocking me. Kroot's flag indicates he's German...in German Leiden means "suffer." I get that you're not used to people knowing the difference between Dutch and German, but at least give me credit for knowing that 2+2=4.
spyguyyoda wrote:Yeah...I think he meant German...
HAHAHA, Dutch and German are not the same.
I hope you're not mocking me. Kroot's flag indicates he's German...in German Leiden means "suffer." I get that you're not used to people knowing the difference between Dutch and German, but at least give me credit for knowing that 2+2=4.
A thousand pardons kind sirrah.
No worries
Sorry if I came across a little prickly; it's kind of my job to know things like that
spyguyyoda wrote:Yeah...I think he meant German...
HAHAHA, Dutch and German are not the same.
I hope you're not mocking me. Kroot's flag indicates he's German...in German Leiden means "suffer." I get that you're not used to people knowing the difference between Dutch and German, but at least give me credit for knowing that 2+2=4.
A thousand pardons kind sirrah.
No worries
Sorry if I came across a little prickly; it's kind of my job to know things like that
I saw the Khador colossal at my FLGS last night (don't know it's name, don't play Warmahordes). I gotta say it looked very very impressive. Price tags a little racy for me, but to each his own.
If you were to play with one of those, how many points is it?
They're priced about the same as resin garage kits from the anime market of the same size. Or the same size forgeworld item. But you'll get far, far more game utility out of a colossal.
I was originally very skeptical about the rules design for such huge models. I didn't want them eclipsing the jacks as the big thing on the table. Privateer ended up sticking the landing perfectly. Via proxying (and some not), I've had the opportunity to play either with and against all the colossals and they are both impressive and not dominating.
They will require a shift if you're building a "take on all comers" list, but I don't think they're anywhere close to being a must have or auto include.
If anyone is concerned about how the rules potentially add or remove value from your purchase, it's a non issue here. There's no detraction of value either in power level or relevance to the game experience.
frozenwastes wrote:They're priced about the same as resin garage kits from the anime market of the same size. Or the same size forgeworld item. But you'll get far, far more game utility out of a colossal.
I was originally very skeptical about the rules design for such huge models. I didn't want them eclipsing the jacks as the big thing on the table. Privateer ended up sticking the landing perfectly. Via proxying (and some not), I've had the opportunity to play either with and against all the colossals and they are both impressive and not dominating.
They will require a shift if you're building a "take on all comers" list, but I don't think they're anywhere close to being a must have or auto include.
If anyone is concerned about how the rules potentially add or remove value from your purchase, it's a non issue here. There's no detraction of value either in power level or relevance to the game experience.
pretty much right, These things aren't baneblades in normal games, they are about 1.5 times a jack in toughness
I'm considering taking the menoth one bonded to feora, need to proxy it a few times to try it out
I'm concerned about the collassal kits being hollow. I've seen how easily my resin Wraith Engine got soft in the car, but that you can bend back. If the hollow body gets soft and collapses in on itself, I don't think you could fix that.
malfred wrote:Regular feora might be hilarious (blazing effigy on a huge base? yes, please!), but I think you mean Feora, Protector of the Flame (efeora)
I run eFeora with 3 vanquishers and 2 vassals for a total of 5 4" fire templates a turn in a 35 point game (backed up by choir, stealhead halbardiers + priest, and the covenant). I think dropping a vanquisher and adding the Judicator and a couple vassal mechanics would be perfect for 50+ point games. Escort is good for making Menoth heavies move like Cryx heavies, but hymn of battle + ignite on the judicator would be just funny in melee. And well, the extra focus for bonding and having those rocket AOEs cause fire everywhere...
AduroT wrote:I'm concerned about the collassal kits being hollow. I've seen how easily my resin Wraith Engine got soft in the car, but that you can bend back. If the hollow body gets soft and collapses in on itself, I don't think you could fix that.
drill a hole in it, pour in some PU resin/plaster/whatever, and you're safe. even if it were a risk
The Mountain King parts are really solid... I don't think you're going to have anything to worry about with these deforming from heat, based on how thick the parts are.
RiTides wrote:The Mountain King parts are really solid... I don't think you're going to have anything to worry about with these deforming from heat, based on how thick the parts are.
Not sure on the Mountain King, but on the Konquest and The Kraken that I've worked on, they're only 1, maybe 2mm thick in a lot of places. You can see light thru them in some areas. Talking to my friend the other night and I think I'm going to try a spray insulation foam, as it does not expand very much, and only costs a couple bucks for a can he says.
And yes, I've seen people other places compare the Wold Wrath to the Mad Cat.
And lastly, I'm somewhat amuses that the Colossals thread is now also the Gargantuans thread.
Judicator finally up on Privateer's site. Click picture for the 360.
Put this next to a dreadknight and wonder why people say GW has the best models in the business. I love this thing. The 3d rotation gives it a great sense of dimensionality, it looks even better in 3d.
I spent a good twenty minutes at GenCon staring at this model being painted, it was awesome to see... I don't play Menoth, but it was awesome to see it in progress.
Alfndrate wrote: It's a giant robot... You say it like toylike and cartoonish is a bad thing... it's supposed to be 2 to 3 stories tall...
Exactly. It's near impossible for giant robots to NOT look cartoony and toylike. Hell, Kiryu and Mogera are real-life rubber suits and they STILL look like that.
Put this next to a dreadknight and wonder why people say GW has the best models in the business. I love this thing. .
Actually it has exact same problem as some more recent GW large models: exaggarated proportions make it look toylike and cartoonish.
Except this game is supposed to look that way. It started out that way and it's continued on for a decade. It revels in cartoonish proportions and ample style and it works. GWs efforts in marine modeling has fallen woefully short in the same attempts (dreadknight, stormraven, stormtalon, etc). If anything they're taking cues from privateers disney esque proportions with their new chaos releases for how to create pleasing gestalt within a model designed for all ages.
Judicator finally up on Privateer's site. Click picture for the 360.
I am not totally sold... but most of my gaming group loves it. Personally, my favorite Colossal/Gargantuan so far is the Mountain King, which works out great since I play trollbloods
(Although, I am possibly a bit biased there, as well... )
Manchu wrote: Let's don't fall into the trap of dismissing people's viewpoints by calling them "apologists" please. Thanks!
Sorry, to clarify, I feel that, regardless of anyone's taste/view, the claim that PP's minis are what they intended while others' haven't lived up to their respective intentions (without any stated evidence, in response to a criticism, is a typical response I've seen from the PP fan base, and I was pointing it out. Stating conjecture (or, more likely, personal taste) as fact in order to defend an opinion, I felt, was worthy of criticism.
Slightly unrelated, "apologist" isn't, after looking it up, what I meant, since it's defending a controversial point. Can anyone suggest a better word to describe what I'm going after? (No, I'm not trying to be snarky or anything, I'd like to expand my vocabulary, and am guessing there's a word for this habitual behavior that I'm either not thinking of or don't know.)
I'd say "fan" because it shows the paucity of the criticism. "We can't have a PP thread without PP fans," isn't much of an insight. It's quite another thing, and you seem to be implying, that what you really didn't like was a having a PP thread with posts about criticizing other things. That's not really bad, either.
Eh, I guess. I guess what I'm referring to is akin to blind following. By comparison, I consider myself a fan of a number of things, but I believe in a more honest assessment of things I like (i.e. what my opinion is on successes and failures).
Maybe "fan" works, if closer to the original meaning.
Put this next to a dreadknight and wonder why people say GW has the best models in the business. I love this thing. .
Actually it has exact same problem as some more recent GW large models: exaggarated proportions make it look toylike and cartoonish.
Except this game is supposed to look that way.
Ahh, it wouldn't be a thread PP without PP apologists.
This is an alligator with a tophat, bottle of moonshine, and a bird on his shoulder. This is one of the most loved models in PPs games. It's also belongs in in a disney film.
This is a cracked out boar, clearly mutated, and clearly insane. It has a big bulging eye, lots of neat assymetry, and cool looking mutated skin. Proportionally it's like Pumba had a really bad time by some warpstone. This is one of the most hated models GW sells.
Now, you tell me. Which game is actually supposed to be cartoony?
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spiralingcadaver wrote: Eh, I guess. I guess what I'm referring to is akin to blind following. By comparison, I consider myself a fan of a number of things, but I believe in a more honest assessment of things I like (i.e. what my opinion is on successes and failures).
Maybe "fan" works, if closer to the original meaning.
I tend to fall somewhat in line with community opinion concerning both GW and PP models. The community hated the baby carrier when it came out, it's a fugly model and lacks any semblance of logic. The community also hated the stormraven (well, most of it) and the stormtalon (I don't know anyone that liked it). I listed specific models that there is common consensus about. I also noted that the new chaos range seems to take a note from PPs art style. I'm specifically talking about the mauler and forge friends which are closer to cryx models than previous chaos ones. With their sweeping smoke stacks that billow out, numerous curved smooth surfaces, and emphasis on spikey shoulderpads it'd fit right in. The legs are already interchangeable.
Well, not to derail this thread, but I think the Judicator is pretty much awesome. I haven't liked any of the collosals that have come out, so my expectations (especially after seeing the drawings) weren't too high...but they have been blown away.
Sure, the proportions aren't human, and the pose is goofy (almost all the warjacks have goofy poses, though), but it looks WAY better than I expected. If only it didn't cost an arm and a leg. I wouldn't mind the leg so much...
spyguyyoda wrote: Well, not to derail this thread, but I think the Judicator is pretty much awesome. I haven't liked any of the collosals that have come out, so my expectations (especially after seeing the drawings) weren't too high...but they have been blown away.
Derailing it by getting it back on topic?
It's growing on me... especially with the 360 view on the PP site. Except for those insane smokestacks!
spyguyyoda wrote: Well, not to derail this thread, but I think the Judicator is pretty much awesome. I haven't liked any of the collosals that have come out, so my expectations (especially after seeing the drawings) weren't too high...but they have been blown away.
Derailing it by getting it back on topic?
It's growing on me... especially with the 360 view on the PP site. Except for those insane smokestacks!
Meh. Think the Judicator is the weakest colossus so far. All the others were cool. This one feels like a lost opportunity. Something more akin to the Avatar of Menoth or Guardian would have been more fitting. Should have been something that could have stepped out of a temple with banners and scroll work.
Actually it has exact same problem as some more recent GW large models: exaggarated proportions make it look toylike and cartoonish.
Except this game is supposed to look that way.
Ahh, it wouldn't be a thread PP without PP apologists.
Now, you tell me. Which game is actually supposed to be cartoony?
I'm not sure "This model looks crap" "-Well it's supposed to look crap!" is a very good defence. It's true that one reason that for example Maulerfiend is not liked is because it doesn't fit GW aesthetics, but even stand-alone the model has problems. As it is, I happen to like most of the PP range, although like GW, of late they seem to have ran out of ideas and resorted to recycle old stuff expect in more exaggarated and daft iterations.
BrookM wrote: When can we expect that Merc mega-thinga-mah-jig to arrive?
The galleon is the last colossal waiting to be previewed. We should see it next month hopefully and if it follows the pattern, it will release in December. Some CAD images were shown at lock and load. The legs look too bent for my tastes but I already have plans to fix that problem. Otherwise it is going to be a glorious model.
Grot 6 wrote: What size are those, uh... Bases? And, are they nessesary for the larger guys? ...
120 mm, and yes LOS and melee ranges are all based on base size. Each size base has a certain height when determining LOS regardless of the models height.
I love some of the PP big ones but personally I think these things are no fun to paint if you dont have a airbrush... in fact they look like something I would have zero fun painting, not because of the design itself but because I think it breaks my own limits of acceptable miniature scale for my private collections.
spyguyyoda wrote: Well, not to derail this thread, but I think the Judicator is pretty much awesome. I haven't liked any of the collosals that have come out, so my expectations (especially after seeing the drawings) weren't too high...but they have been blown away.
Derailing it by getting it back on topic?
It's growing on me... especially with the 360 view on the PP site. Except for those insane smokestacks!
I get the impression that you're pro-PP, but honestly can't decipher your argument past that. I can't tell what your comparisons are trying to compare, nor what you're trying to achieve with them.
When is the Giant GatorZillaman or King Kong Pigguy coming out?
There are no plans for a Minions Gargantuan at this time, they'd rather flesh out the faction than give them big things just to do it.
That's... actually not a bad idea. Although I wouldn't mind a giant Turtle with a wodden shack on top. ^^
Automatically Appended Next Post: On topic: I'm not a big Menoth fan but the Judicator looks great. Looks a bit more Final Fantasy-ish, which was what brought me into the game in the first place.
I get the impression that you're pro-PP, but honestly can't decipher your argument past that. I can't tell what your comparisons are trying to compare, nor what you're trying to achieve with them.
I'm pro both companies, but I think that privateers largescale modeling has been much better lately than GWs. I was commenting on GWs stated company line (and typical fanboy defense) of having the best models in the business. If you're having trouble figuring out what my argument is you should probably read the posts where I wrote them instead of blindly shouting about PP fanboys after skimming the first sentence.
I was neither shouting nor skimming. I find your arguments and/or the way you argue them confusing after reading them more than once. I'd say "let's agree to disagree," except I still am not positive what I'm disagreeing (?) with, so I'll leave it at, "I'm getting out of this confusing argument (?)".
BrookM wrote: When can we expect that Merc mega-thinga-mah-jig to arrive?
The galleon is the last colossal waiting to be previewed. We should see it next month hopefully and if it follows the pattern, it will release in December. Some CAD images were shown at lock and load. The legs look too bent for my tastes but I already have plans to fix that problem. Otherwise it is going to be a glorious model.
I wish there was a 28mm or so infantry model in there for scale!
Judicator finally up on Privateer's site. Click picture for the 360.
The 360 view really seals the deal for me. This is just awesome. It looks powerful and daunting just like a colossal should. Very sexy, I just wish its price tag was a bit lower.
I wish there was a 28mm or so infantry model in there for scale!
The top of a space marine most likely is at the top of the little truck ring on it's pelvis.
Ask and you get told to go google it. But I'm feeling generious today. The small guy on the right is a standard 28mm guy. Pretty much the same size as a SM.
NAVARRO wrote: I love some of the PP big ones but personally I think these things are no fun to paint if you dont have a airbrush... in fact they look like something I would have zero fun painting, not because of the design itself but because I think it breaks my own limits of acceptable miniature scale for my private collections.
I painted my Mountain King without using an Airbrush, and yeah it's a challenge, but it's not worse than painting a couple of 50mm based models... Granted I'm not a great painter by any respect, so I didn't spent hours blending the skin...
NAVARRO wrote: I love some of the PP big ones but personally I think these things are no fun to paint if you dont have a airbrush... in fact they look like something I would have zero fun painting, not because of the design itself but because I think it breaks my own limits of acceptable miniature scale for my private collections.
I paint 10-12" anime resin figures with a brush. Its hella fun. It does take practice and a lot of paint but damn the results are just so satisfying when your done and the figure looks awesome.
Really looking forward to getting my mitts on the Judicator. I'm a horrible painter but it's such a handsome model it should look good no matter how much I ruin it.
Gonna be fun to field too. pSevvy and eFeora seem the obvious choices. I love how efficient it looks to be, it can put a fair amount of firepower downrange without eating focus. Even a fair chance at direct hits on heavies other than against the more slippery factions.
ShumaGorath wrote: Put this next to a dreadknight and wonder why people say GW has the best models in the business. I love this thing. The 3d rotation gives it a great sense of dimensionality, it looks even better in 3d.
Keep in mind that the main group that says that is GW staff. Sure, others do to, but not nearly as many.
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happygolucky wrote: The Judicator to me looks very nice but also has the "IMA FIRING MAH LAZER!!!!" vibes to it...
Gives it a bit of style, though. If every model in the line had that kind of pose, it'd be a problem, but one in a while...
Not being really into Warmachine: do players regualrly field groups of models like these, or are they mostly solos?
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Backfire wrote: Actually it has exact same problem as some more recent GW large models: exaggarated proportions make it look toylike and cartoonish.
Admittedly,t hat's PP's art style for much of the Iron Kingdoms artwork.
Backfire wrote: Actually it has exact same problem as some more recent GW large models: exaggarated proportions make it look toylike and cartoonish.
That is the trick with art, finding the fine line between enough exaggeration and too much exaggeration which can change a piece of art into a cartoon.
In general, PP plays closer to that line than GW does, but seems to have a little more deliberate control, even if the odd piece strays over the line.
GW seems pretty unpredictable. The Dark Vengeance box set Chaos figures were very good (IMO), but the dinobots and dragon seem to have gone off into cartoon/toy territory as well as straying into PP territory with big shoulder pads/tiny legs. I will be looking for other options...
Forge World, on the other hand, seems to have a good grip on not straying too far into cartoon territory.
Back on topic, I think the exhaust stacks on the Judicator could be reversed right to left so that the tallest stack is to the front rather than to the rear. Might flow a bit better with the missile launchers.
Balance wrote: Gives it a bit of style, though. If every model in the line had that kind of pose, it'd be a problem, but one in a while...
Not being really into Warmachine: do players regualrly field groups of models like these, or are they mostly solos?
The Colossals are actually pretty poseable (barring the Kraken), with more ball joints than the plastic kits. The default pose it a bit meh on the Judicator, but I expect to see a lot of creative posing once they start hitting the painting boards.
You won't ever really see more than one or two Colossals on the field, and if you do see more than one they're virtually always nearly the entire army. At roughly 18 points a pop, you're filling most of a 35 point list, even with free jack points from your Warcaster.
An unfortunate side effect of organic sculpts, really. It's easy to make a robot look natural in different poses, but when you can see how muscles are supposed to work...
Laughing Man wrote: An unfortunate side effect of organic sculpts, really. It's easy to make a robot look natural in different poses, but when you can see how muscles are supposed to work...
Are any hordes beasts pose able? I guess the Circle constructs, but those are rock robots. The only pose able beast in my faction is the Ironback Spitter, which is such because it has a shell obscuring it's joints.
Looks pretty nice, but I'm happy with my walking tank
Spoiler:
as something a little more military and less nautical for Magnus.
While it doesn't have the grabber arm and has less visible firepower, bonuses include it being a limited edition piece that's the same size but 1/3 as expensive, being able to make sound effects and move the swively bits, and the fellow who produces them being a really nice guy.
The raw might of a naval ironhull now walks the lands as the Galleon. The colossal fires a rolling broadside before reaching out with its enormous cargo claw to toss warjacks like rag dolls. It can also use its massive trident to reel in foes and finish them off at close range with a series of punishing blows. The Galleon commands a high price, but for those mercenaries who have the fortune to spend, it fights as a symbol of unquestionable affluence and might.
Product Information
Classification: Colossal
Base Size: 120mm
PIP Code: 41094
Price: $134.99*
Model Materials: Resin & White Metal
Model Count: 1
Packaging: Box
*Product information and prices subject to change
Manchu wrote: It has a dive helmet and a triton harpoon. But, just going by the smokestack, I would have to agree that it ... well, can't go underwater.
Really nice paint job, as I've come to expect from PP's large minis, but the mini itself isn't wow-ing me. Some parts seem too big, others too small, generally just weird, which would be okay, but mercs aren't all that weird.
Couple shots of the unreleased Judicator and Galleon in person. I'll try to get some better Galleon shots when it's not in use. Could also try for some different angles if people want that.
Grundz wrote: hey who's the manufacturer of those circle boards anyway i see them all over
Battlefoam does a (rather pricey!) one, but there's plenty of MDF cut alternatives from smaller companies. and if they don't have one up, I'm sure if you'd just email the guys at warbases.co.uk they'd be happy to doctor something up for you
I really like Galleon. For me the Judicator is actually my least favorite colossal - it looks like a giant walking toy. I think so far they've done pretty well with their releases, and I can't wait to see the finished Mammoth and Archangel pics once those are done.