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Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2012/09/05 17:36:00


Post by: BlapBlapBlap




Hey,

Currently I'm experimenting with this idea of a free to play game, including rules, called Uprise. It's strategy and skirmish based with some RPG elements.

Uprise is designed to be played as small skirmishes, or indeed a series of them, set in the near future of 2054. Pollution has forced humanity into Spires, self-supporting bastions that protect life inside from the toxic world that had been created by the unsustainable civilization that now lay under the dunes of deathly sand.

In the infancy of the 21st century, pollution was at a peak. Humanity was reaping more from the planet than could be remade, and in turn filling it with the waste. Rivers became contaminated and the landscape ruined by the various pollutants, chemicals and choking clouds of gas that spewed from the buildings of humanity. Governments across the world realized the threat that was encroaching on them, and moved to act against it, but the point of no return had long since gone. The ecosystems of Earth strained more and more to keep the world alive, but finally stalled dramatically. Sweeping dunes of toxic ash engulfed entire cities, preserving the bodies in their hideous pain-wracked state before they perished. Thick clouds of smog spewed from atmosphere, blotting out the sun and engulfing nations in its choking grasp. Declaring a state of emergency, each nation built self-sustaining mega-cities to be filled by their best and brightest. The Spires.

As the most celebrated citizens of each country were immigrated to these mighty towers, billions followed, begging for refuge from the self-engineered hell that had taken their friends and family. The Governors of the Spires showed mercy upon the masses of people, ordering the construction of habitats for them against recommendation, sacrificing themselves to control the city and make certain that the systems that kept the populace safe from the outside ran perfectly, at the cost of their lives. The Governor’s chamber contains nothing but dusty old corpses in rich finery; one or two may still be alive, but every second is wracked in agony. They are left in solitude. The final act before all communication was severed between the Spires was simple; to bring about the Peacekeepers, who would keep order in place of the Governors. They still hold close today, protecting the secret of the hierarchy and the Spires to ensure survival.

The lower tiers of the Spire are filled to bursting with people from all backgrounds; the only thing in common between them is the level of bitter hatred towards the upper classes; indeed, the divide is great between them and the higher echelons. Whereas the higher Spire contains the highest levels of care for each person within its walls, the lower has next to no level of it; people die alone from hideous diseases, their slum homes burned to the ground by their closest family and friends to save them. Corrupt lords take control of the sectors with lethal force; bands of thugs beat and maim people, robbing their houses and stealing people from the streets. But now the lowest fight back. Several weapon plants that produced items for the Peacekeepers have been overthrown and taken over. Now that they have access to weapons, the lowest are called to arms by teams of warriors all working towards the same cause.

The Rebellion fight for equality and freedom among all classes through any means possible, aiming to either turn the governors to their side or kill them trying.

The Peacekeepers are the mailed fist of the Upper Spire, there to keep law and order among the citizens. They strive to protect the Spires at all costs, knowing that the collapse of the Upper Spire would doom the entire populace to death.

You must choose whether you want to protect the Spires or remake them. Make it a wise choice; the smallest action can have fatal consequences.


Please, tell me what you think needs fixing and what is good already. It's the only way I can make it better!

Now on Wargame Vault! Entirely free, with notifications of updates for you!

Thanks in advance,

Blap

 Filename Uprise Rules Doc.pdf [Disk] Download
 Description LATEST VERSION - CLARIFICATIONS, REVIVAL MECHANICS
 File size 917 Kbytes

 Filename Uprise.pdf [Disk] Download
 Description PREVIOUS VERSION - VISUAL ERRORS FIXED, CLARIFICATIONS
 File size 680 Kbytes



Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2012/09/05 20:09:40


Post by: LooT


I'll be willing to lend a hand. First of all, however, I'll need the ruleset to playtest :p


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2012/09/05 20:44:19


Post by: CalgarsPimpHand


I'll check it out too, seeing as I'm working on a 15mm tactical wargame and I know the feeling. But first, linky linky lol


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2012/09/06 19:32:54


Post by: BlapBlapBlap


Finalized the title/logo. Hope you enjoy.

[Thumb - Uprise.png]


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2012/09/07 14:49:24


Post by: Lord General Cheese


Im working on something simpler and am trying to do something similar so post the rules and ill help


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2012/09/10 10:55:45


Post by: LordofRust


Colour me intrigued.

As with everybody else and their mother, I'm working on my own RPG (although PnP not model-based). Happy to help where I can.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2012/09/10 19:52:00


Post by: MagickalMemories


 BlapBlapBlap wrote:
Finalized the title/logo. Hope you enjoy.


I liked the one in the OP more. This one (NO insult intended) looks a little more "little kid with a crayon," really.

Eric


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2012/09/10 20:07:47


Post by: daedalus


I agree with Eric. OP's title was more... original?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2012/09/10 20:20:40


Post by: BlapBlapBlap


I know, it's just a pain in the rear to get the cover at the correct resolution. It's quite easy to flick back the font.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2012/09/13 16:49:15


Post by: BlapBlapBlap


Currently sorting out background. Quite brief, but it's a WIP.

Uprise is designed to be played as small skirmishes, or indeed a series of them, set in the near future of 2054. Pollution has forced humanity into Spires, self-supporting bastions that protect life inside from the toxic world that had been created by the unsustainable civilization that now lay under the dunes of deathly sand.

In the infancy of the 21st century, pollution was at a peak. Humanity was reaping more from the planet than could be remade, and in turn filling it with the waste. Rivers became contaminated and the landscape ruined by the various pollutants, chemicals and choking clouds of gas that spewed from the buildings of humanity. Governments across the world realized the threat that was encroaching on them, and moved to act against it, but the point of no return had long since gone. The ecosystems of Earth strained more and more to keep the world alive, but finally stalled dramatically. Sweeping dunes of toxic ash engulfed entire cities, preserving the bodies in their hideous pain-wracked state before they perished. Thick clouds of smog spewed from atmosphere, blotting out the sun and engulfing nations in its choking grasp. Declaring a state of emergency, each nation built self-sustaining mega-cities to be filled by their best and brightest. The Spires.

As the most celebrated citizens of each country were immigrated to these mighty towers, billions followed, begging for refuge from the self-engineered hell that had taken their friends and family. The Governors of the Spires showed mercy upon the masses of people, ordering the construction of habitats for them against recommendation, sacrificing themselves to control the city and make certain that the systems that kept the populace safe from the outside ran perfectly, at the cost of their lives. The Governor’s chamber contains nothing but dusty old corpses in rich finery; one or two may still be alive, but every second is wracked in agony. They are left in solitude. The final act before all communication was severed between the Spires was simple; to bring about the Peacekeepers, who would keep order in place of the Governors. They still hold close today, protecting the secret of the hierarchy and the Spires to ensure survival.

The lower tiers of the Spire are filled to bursting with people from all backgrounds; the only thing in common between them is the level of bitter hatred towards the upper classes; indeed, the divide is great between them and the higher echelons. Whereas the higher Spire contains the highest levels of care for each person within its walls, the lower has next to no level of it; people die alone from hideous diseases, their slum homes burned to the ground by their closest family and friends to save them. Corrupt lords take control of the sectors with lethal force; bands of thugs beat and maim people, robbing their houses and stealing people from the streets. But now the lowest fight back. Several weapon plants that produced items for the Peacekeepers have been overthrown and taken over. Now that they have access to weapons, the lowest are called to arms by teams of warriors all working towards the same cause.

The Rebellion fight for equality and freedom among all classes through any means possible, aiming to either turn the governors to their side or kill them trying.

The Peacekeepers are the mailed fist of the Upper Spire, there to keep law and order among the citizens. They strive to protect the Spires at all costs, knowing that the collapse of the Upper Spire would doom the entire populace to death.

You must choose whether you want to protect the Spires or remake them. Make it a wise choice; the smallest action can have fatal consequences.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/04 16:04:33


Post by: BlapBlapBlap


I'm now bumping this back up, as due to the lack of response from my original post, I'm going to let anyone download and play this very early, rough version for free. I'll probably make it a free ruleset once completed, however. All I ask is that youfeed back to me with a simple PM saying what you liked and what you feel could be improved.


 Filename Uprise.pdf [Disk] Download
 Description
 File size 325 Kbytes



Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/07 14:35:57


Post by: daedalus


Your rules feel VERY much so like Necromunda. Not saying this is a bad thing. Just wanted to make sure that you knew it was pretty apparent that a lot of it felt influenced by GW rules.

Skimming through the rules, I find myself with one big question:

First of all, the enemy character to the attacker attempts to deflect attacks, known
as ‘Deflection Saves’. You take the difference between the Speeds of the faster
character and slower and add it to 4. That number equals what you have to roll
equal to or above on a D6 to deflect the blow. If the total is higher than 6, it is
impossible to save.
You take one against each attack, and for every time you fail,
another attack has gotten through.


Is the correlary of this true? If the total is lower than 2, is it impossible to hit because the other person effectively evades everything on a 1+? Cause, like, if so, that could lead toward min-maxing toward melee crazy fighters with a speed of 9, and if you don't dump at least three points into your speed, you can't even attack back. I kind of like the idea of 1's being auto-fail in this regard.



Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/07 17:02:39


Post by: BlapBlapBlap


Yeah, that was the notion. Just to stop really slow characters being able to stop somebody who could slash them 5 times within the time it takes them to make a step. There simply isn't time to react.

Also, never actually read Necromunda rules, but from my understanding, I guess it is very similar.

Also, I'll probably have to change the stats ranges. I think I did that merely because I managed to draw a grid but it was to small to handle 10 numbers.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/12 14:53:06


Post by: BlapBlapBlap


Anybody up for making the weapons a bit sillier? I mean, there's room with the selection I've given. Street gangs roaming with weedkiller sprayers and the like?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/12 15:17:03


Post by: Trondheim


Well not sillier but perhaps more along the rout of improvized and home made weapons? ala IEDs, home made firearms and the use of industrial waste as munitions for area of effect weapons?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/12 15:23:47


Post by: BlapBlapBlap


Yeah, it really falls under imagination. I could release small PDF upgrades for small amounts of money such as extra weapons, rules, etc. Like 40k expansions but affordable.

Anyway, any major point you like or hate? Please, let me know.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/14 17:01:06


Post by: Trondheim


Well so far I dont hate anything, but if you are going to start demanding GW prices will! However since you have stated you will not commit such a sin I will try to get a test done during this week.

I must say I do like your plot line, and setting. I almost got a Judge Dred feel when I read it


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/14 17:19:29


Post by: BlapBlapBlap


Thanks. If I recall correctly, it started out as a really weird environmental message, and slowly evolved.

Guess I'm going to make some updates soon enough.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/14 19:29:12


Post by: TheAngrySquig


It looks pretty good Blap, I can see if I'm able to get a few lads together for a play test if you want?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/14 19:31:33


Post by: BlapBlapBlap


Thanks, that'd be really helpful.

Currently making a few minor tweaks on Trond's suggestions, will probably upload them later this night or tomorrow.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/14 19:41:48


Post by: TheAngrySquig


Alright, this friday or saturday I'll try and get a game together


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/14 19:53:20


Post by: BlapBlapBlap


Also making a new cover attempt. Very basic prototype, made in word, but reasonable.

Just converting it now... Tell me if you preferred the old version or whatever.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/14 20:36:33


Post by: BlapBlapBlap


Sorry, the cover went weird in conversion.

Anyway, enjoy, and please comment!


 Filename Uprise update 14 01 13.pdf [Disk] Download
 Description
 File size 572 Kbytes



Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/14 22:12:34


Post by: Trondheim


Hmmm after having reread this I think the armor save thing is somewhat over complicated. but it should be easy enough to learn after a few games. Also I do like the add on to the terrain part, but I failed to see any new additions to the weapons, perhaps a faction specific armory would be smart? Since a low spire gang is not gonna have access to a assault suit and a mini gun if you understand what I mean


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/14 22:49:08


Post by: TheAngrySquig


It looks good. Slightly complicated with all the halving and such, but definitely doable. But have you thought of doing this as a pure RPG? It seems better suited for that


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/15 07:49:13


Post by: BlapBlapBlap


 Trondheim wrote:
Hmmm after having reread this I think the armor save thing is somewhat over complicated. but it should be easy enough to learn after a few games. Also I do like the add on to the terrain part, but I failed to see any new additions to the weapons, perhaps a faction specific armory would be smart? Since a low spire gang is not gonna have access to a assault suit and a mini gun if you understand what I mean

Scavenging.

Although I'll certainly think about it.

Squig, how about if I converted the dice to D12s - D6s?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/15 12:17:26


Post by: TheAngrySquig


That seems like it would make more sense. But make sure it 2D6 not d12


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/15 12:55:42


Post by: Trondheim


 BlapBlapBlap wrote:
 Trondheim wrote:
Hmmm after having reread this I think the armor save thing is somewhat over complicated. but it should be easy enough to learn after a few games. Also I do like the add on to the terrain part, but I failed to see any new additions to the weapons, perhaps a faction specific armory would be smart? Since a low spire gang is not gonna have access to a assault suit and a mini gun if you understand what I mean

Scavenging.

Although I'll certainly think about it.

Squig, how about if I converted the dice to D12s - D6s?


I higly doudt the Enforces would leave a dead Enforcer laying around in full bombsuit and with a mini gun. Even scaveging has its limits

And I agree with the sugestion to make this into a RPG. It would greatly benefit from it me thinks, but both options wotk it is to be noted I may add.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/15 16:37:09


Post by: BlapBlapBlap


Yeah, it started as a sort of bridge between the two. I'm not entirely sure as to how to transform it. Maybe a D&D system in some ways, make an attacking and defending system maybe? Or maybe create a campaign system?


Automatically Appended Next Post:
Just converting 2 PDFs. I made a slight update to the ruleset and a basic mission plan. Please, tell me what you think.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/15 21:38:47


Post by: BlapBlapBlap


Here you are. One basic mission, one slight tweak. I'll try and reorganize the system after playtesting, if you don't mind?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/15 22:14:58


Post by: Trondheim


Looks intresting, I will pour over it when I have the time


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/16 00:14:43


Post by: TheAngrySquig


Well me and my friends tried something simillar a while back and we eventually just decided it worked better as an RPG and moved to our own ruleset


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/18 20:55:42


Post by: BlapBlapBlap


Seriously guys, I have no idea how to make this into an RPG...

Suggestions? Pwease?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/18 21:15:06


Post by: BlapBlapBlap


Awww...

Guess I'm going to read through some old D&D literature I've got lying around tomorrow...


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/18 21:17:30


Post by: Trondheim


I kid, I suggest you look at Dark Heresy & D&D to gain a better understanding of how an RPG should work. I may also recomend Thives world for that mather. Also make it so the story of a party adventure is broken up into several components, this allows your players to plan ahead and prepare. Thus making game play much, much more entertaining.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/18 21:23:07


Post by: BlapBlapBlap


Some things I'm brainstorming right now;

Classes, each with exclusive wargear and such? You know, Demolitions, Grenadiers, Beserkers, etc.

Abilities you have to pay for. Maybe with an experience mechanic to allow it to be used as part of a campaign?

Again, switching to D12s and adding a few more mechanics?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/18 21:49:49


Post by: Trondheim


Yes different classes are a good idea, nobody likes to play a party with a group of individuals who all play the same. Experience points could be used to pay for enhanced skills or new ones, depending on your class.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/19 17:36:25


Post by: BlapBlapBlap


Ruleset updated, still have older versions so I can go back. Tried to implement some RPG-esque elements, although I feel it's pretty close to one already.



Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/20 10:27:23


Post by: Trondheim


Now you are getting somewhere, the classes looks very much apart from each other. And that is a very, very good thing I may add.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/20 11:01:57


Post by: BlapBlapBlap


Next on the agenda: Defending and attacking bonuses, Experience points, Environment (traps, different buildings, etc.)

Do you feel this'd be important to move on?

I'm not gonna add a DM or anything. It's two sides of soldiers against each other, not all exploration as D&D.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/20 11:06:41


Post by: Trondheim


Yes it is, you need those things to make your game different and somewhat uniq. Beside it would make for great game play, beside who would not want to level up their snipers, soldiers and what not?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/20 11:10:41


Post by: BlapBlapBlap


I'll get round to that now, then.

Afterwards, I'll probably move all these files to the OP with a similar chart of my next targets.


Automatically Appended Next Post:
Ok, guys, I've updated the rules with what I said I would. Going to move all of these files and such to the OP, along with my next goals.


Automatically Appended Next Post:
Enjoy the new OP! I've posted all rulesets up and reworked the introduction.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/20 17:58:08


Post by: Trondheim


Oooooo shiny new OP!


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/20 18:17:02


Post by: BlapBlapBlap


Just converting a slightly updated version of 'Remove the head...' to add to the OP.

Do you like the newest ruleset?


Automatically Appended Next Post:
I'm not sure about faction specific armouries. I understand the notion, but it feels too complex. Plus, there's always the black market and such.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/20 20:09:08


Post by: TheAngrySquig


I'd rather have equivalents. Try stuff like heavy armor for the spire troops and layered sheet metal for the rebels


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/20 20:14:40


Post by: BlapBlapBlap


Just about to upload a new update: Structural Damage and Explosions have been added. Converting the mission now.

Just realized a typo in the PDF. It's not blaring, but it's there. There are 5 objectives types, not 3.


Automatically Appended Next Post:
Uploaded latest mission update. Enjoy.

Anything that anybody thinks I should work on or add next?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/20 22:38:00


Post by: Trondheim


BlapBlapBlap wrote:Just converting a slightly updated version of 'Remove the head...' to add to the OP.

Do you like the newest ruleset?


Automatically Appended Next Post:
I'm not sure about faction specific armouries. I understand the notion, but it feels too complex. Plus, there's always the black market and such.


It is my belief you should have just that, even the black market should have limits to what it can provide. Or else it will soon become somewhat dull when both sides can utilize the same tactical approach to objectives and such.

TheAngrySquig wrote:I'd rather have equivalents. Try stuff like heavy armor for the spire troops and layered sheet metal for the rebels


Layered sheet metal......Are you insane? Even for a game this seems somewhat unhinged, unless you restrict this to the bezerker class only. And a normal human walking around with x amount of sheet metal to stop bullets will not be of great value if you need said person to scale a building or move trough rough terrain. But if provided to a heavy gunner or sniper to increase his/her protection against return fire it could work.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/21 07:13:12


Post by: BlapBlapBlap


That's the reason for making you have a strength equivalent to the piece of equipment before you can pick it. I'll probably edit it to make it slightly more difficult.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/21 14:08:03


Post by: TheAngrySquig


 Trondheim wrote:

TheAngrySquig wrote:I'd rather have equivalents. Try stuff like heavy armor for the spire troops and layered sheet metal for the rebels


Layered sheet metal......Are you insane? Even for a game this seems somewhat unhinged, unless you restrict this to the bezerker class only. And a normal human walking around with x amount of sheet metal to stop bullets will not be of great value if you need said person to scale a building or move trough rough terrain. But if provided to a heavy gunner or sniper to increase his/her protection against return fire it could work.



Well feel free to throw out something better. Also think the beginning of Iron Man style


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/21 15:15:19


Post by: Trondheim


Well how about the absence of armor with the exception of Kevlar and regular body armor for the low spire gangs, and Iron man has such a low standing in my mind that I would rather imagine Blap naked but I see your point.
If everyone has the same gear with a few minor differences this game will become very, very dull very fast.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/21 16:08:15


Post by: BlapBlapBlap


 Trondheim wrote:
Well how about the absence of armor with the exception of Kevlar and regular body armor for the low spire gangs, and Iron man has such a low standing in my mind that I would rather imagine Blap naked but I see your point.
If everyone has the same gear with a few minor differences this game will become very, very dull very fast.

Whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy?

Also, that would probably unbalance the game heavily. 4+ armour vs 2+? The moment the Enforcers go into defence, the Rebels are screwed.

Plus, it would force the player into niches.

I understand where you're coming from, but imagine it like 40K: Guardsmen both Loyalist and Traitor use Lasguns. There's black markets, scavenging, looting, etc.

It may come about at one point, but until I get actual reports it needs tweaking, I'm gonna leave it as it is. Not worth my time fixing something until I know it's broken.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/21 19:35:09


Post by: TheAngrySquig


It went pretty well. The only real problem that came up was how shooting was far better than CC


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/21 19:36:37


Post by: BlapBlapBlap


In balance terms or poor engineering?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/21 21:21:07


Post by: TheAngrySquig


Balance. Shooty just seemed like a far better route to take


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/21 21:27:00


Post by: BlapBlapBlap


OK, let me attach a quick patch to here and see if you like it.



Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/21 21:37:04


Post by: TheAngrySquig


This is shaping up better and better, I'll try to get another play test in this week


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/21 21:55:09


Post by: BlapBlapBlap


Anything else that was a bit awry? My next target is to get it all organized into a vaguely logical order, rather than the hodge-podge I've currently created.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/21 22:08:58


Post by: TheAngrySquig


I don't know, it seemed like a solid system. Obviously one test won't get it done, but I'll keep at it


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/22 08:06:21


Post by: BlapBlapBlap


Guess I'm gonna toy around with some ideas.

Hmmm...

What to do, what to do, what to do...


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/22 21:40:10


Post by: p_gray99


Consider me intreigued. Consider me also extremely low on time and working on a bazillion other projects... Remind me at the weekend, I'll have a look if possible.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/25 21:35:18


Post by: BlapBlapBlap


Minor update; a few updated weights, clarifications, weapon limits, etc.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/26 17:02:08


Post by: BlapBlapBlap


OK, as an added incentive, anybody who playtests and helps me gets an exclusive book containing the rules.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/26 17:56:00


Post by: LooT


 BlapBlapBlap wrote:
OK, as an added incentive, anybody who playtests and helps me gets an exclusive book containing the rules.


Well, its just my luck then I just finished playtesting a game

Justa few notes about my inexperience, and the fact that I was sologaming:
Being unaccustomed to the rules, I accidentally over-weighted most of the models (I was playing a 3v3), but I let them move at a rate of 1" a turn just to get a sort of feel for the game. I also hung the points value, and had the following miniatures from my collection:
Note: I may ahve made a mess of the weight characteristics. I wanted to play, not do math!

Team 1:
Kantus Monk (P:8, A:8, I:10, S:6, W:7) with 5+ armour, Small SMG, and standard melee.
Theron Guard (P:12, A:6, I:6, S:6, W:15) with 3+ armour, SAW, Club.
German Guardsman (P:6, A:8, I:8, S:6, W:10) with 4+ armour, Carbine and Knife.

Team 2:
British Sergeant (P:6, A:8, I:8, S:6, W:6) with 5+ armour, Shotgun and Knife.
Vostroyan Guardsman (P:8, A:8, I:6, S:4, W:11) with 4+ armour, Carbine and Knife.
Vostroyan Sergeant (P:8, A:6, I:8, S:4, W:11) with 4+ armour, Pistol and Knife.

The game was short, sweet and VERY fun, so I tip my hat to ye. I only used the basic rules, mind, just to find my feet. Here's what I found peculiar:

To find what you need to roll to hit, subtract your Accuracy from 7. It will only go to a
2; any excess that would lead to a number below 2 can be used later when it
becomes more difficult to hit. The extra points are essentially stockpiled until they are
needed, i.e. after taking a particular stance, then they are applied to the model.


This was during shooting, and it made me think a bit. Those extra points that are stockpiled (most of my models had 2 or 3 in excess!) go where, exactly?
because I didn't know, I used them as re-rolls for failed wounding rolls. I was probably in the wrong there. But in my mind, it was either do that, or use those points to add to the strength of the weapons, so I don't know

Also, when you say alternate turns, does this mean I move my team, you move your team etc, or is it alternating between moving individual models?

As you can see, I'm already asking questions about the basic rules You've probably gone over those issues a dozen times, so apologies in advance.

Thanks for the game though, it really was fun to play. The British Sergeant managed to kill the Theron Guard in single combat, albeit dying in the process
Unfortunately, the Brit was the last man on his team, so the Vostroyano-British alliance was smote by the Germano-Locusts


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/26 18:13:54


Post by: BlapBlapBlap


Alternating between teams.

I should probably change shooting a bit, but I meant that after negative modifiers you could take away extra points.

I could change it so that for every point more you have you get a better chance at wounding more...


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/26 18:15:53


Post by: LooT


Its a good thing I did team alternation then, eh?

I did quite like the re-roll system, made it feel that maybe those bullets may have found purchase instead of ricocheting off of armour and stuff with that darned clichéd *ping* noise


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/26 18:20:32


Post by: TheAngrySquig


 BlapBlapBlap wrote:
OK, as an added incentive, anybody who playtests and helps me gets an exclusive book containing the rules.


Woohoo! I'm not gonna be able to get another one in this week because many of my friends are taking the SAT right now and we are going to rage tonight, but I'll see about next weekend


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/26 18:21:11


Post by: BlapBlapBlap


Reroll system?

Sorry, I can't remember...

Anyway, anything that could be patched up? Anything that could be added?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/26 18:25:56


Post by: LooT


The reroll system was what I used for those 'excess points' of accuracy.

As far as adding things goes, you don't have a 'normal' rifle. I mean, you have the SMG and the Carbine, but those are all multiple shot weapons. You need something that is basically a long range pistol.

Maybe;
Automatic Rifle-
Strength: 3
Shots: 1
Range: 36"
Points: 2
Weight: 2

On that note, extend the Sniper Rifle range to 48". Make people really fear the sniper! But perhaps add rules for stand and shooting with certain weapons (you may already have that. Like I say, basic rules)


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/26 18:34:10


Post by: BlapBlapBlap


Sounds like a plan.

Also, stances:

Stances: At the beginning of moving a Character, you must choose what stance they are in, or state what stance they are forced to choose involuntarily. The only exception is if they choose to fight in combat, in which case they skip stances. The stances each confer advantages and disadvantages to the character, and go as follows:

Taking Cover: (only allowed when base is in contact with a piece of terrain). -1 to the amount that an enemy model has to roll to hit the character, but must be on opposite side of terrain to enemy to gain advantage.

Alert: The model must halve its movement, but in return, it gains +1 Accuracy against enemies.

Aiming: The model may not move, but gains +2 Accuracy and +1 Strength to their gun.

At Ease: The model uses its Basic Profile.

Sprinting: The model gains D6 extra movement, but may not make any attacks. Automatically counts as having 5+ armour.



Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/26 18:39:55


Post by: p_gray99


So for snipers, perhaps count it as a normal rifle except for when in the Aiming position?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/26 18:47:21


Post by: BlapBlapBlap


Mnnnhhhh...

Nhhhh...

Nah...


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/27 00:27:34


Post by: IHateNids


Blap, im finding the separates a little hard to go off. Could you link in a full, fully up-to-date one?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/27 07:31:56


Post by: BlapBlapBlap


The one at the bottom, with the words 'LATEST VERSION'.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/27 15:00:15


Post by: IHateNids


That is the Latest? I was wondering if there was a one that incorporated the latest changes on Stances and the like.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/27 15:56:11


Post by: BlapBlapBlap


No, that's in there... No changes on Stances...


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/27 15:56:51


Post by: GreySkull


 Trondheim wrote:
Well so far I dont hate anything, but if you are going to start demanding GW prices will! However since you have stated you will not commit such a sin I will try to get a test done during this week.

I must say I do like your plot line, and setting. I almost got a Judge Dred feel when I read it


I definitely got the Judge Dred feel too . I love your setting and I'm interested, but getting to Waco to playtest is a bit impossible at the moment since my car is in the shop . When it's out, I'll see what my schedule allows me to do.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/27 15:57:19


Post by: IHateNids


My fault, I misinterpreted this:
 BlapBlapBlap wrote:
Sounds like a plan.

Also, stances:

Stances: At the beginning of moving a Character, you must choose what stance they are in, or state what stance they are forced to choose involuntarily. The only exception is if they choose to fight in combat, in which case they skip stances. The stances each confer advantages and disadvantages to the character, and go as follows:

Taking Cover: (only allowed when base is in contact with a piece of terrain). -1 to the amount that an enemy model has to roll to hit the character, but must be on opposite side of terrain to enemy to gain advantage.

Alert: The model must halve its movement, but in return, it gains +1 Accuracy against enemies.

Aiming: The model may not move, but gains +2 Accuracy and +1 Strength to their gun.

At Ease: The model uses its Basic Profile.

Sprinting: The model gains D6 extra movement, but may not make any attacks. Automatically counts as having 5+ armour.



Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/29 18:29:27


Post by: BlapBlapBlap


Sorry, just wondering:

Once this is on true release (hopefully in 2-3 months) do you think I'll be able to charge a small amount? I'm thinking of a small book and a PDF, plus eBook for iPad. in order to make it at all sustainable, I'm thinking £10 a piece at least...

Or I could have it hovering around here for free.

Are any of you willing to actually pay for this? If so, up to what?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/30 09:51:25


Post by: Foster


I'm happy to have a look and play test it. I was working on a game of my own but due to time constraints I had to give it up. Good luck with this though.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/30 16:03:28


Post by: BlapBlapBlap


Thanks.


Automatically Appended Next Post:
Could you live with a black and white format?

The only colour is in the table, and that's labelled...

It'll just make it cheaper upon release.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/31 17:51:44


Post by: LooT


I wouldn't pay £10 for a saddle-stitched black & white rulebook that would have less pages than a WD.

If you look at magazines like WD, WI or Battlegames, they have full colour and plenty of stuff in a small format, mostly for just under or over a fiver.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/01/31 18:01:51


Post by: BlapBlapBlap


Nhhhhhhh...

It would be well made. Blurb Bookstore.

How could I make it better then? What needs to be added?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/01 19:52:33


Post by: BlapBlapBlap


Sod it, I'll release it for free on here, just tell me what I could to smooth it all off.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/01 20:39:30


Post by: LooT


Colour (or good quality black and white) pictures of games 'in progress' would be pretty swell, as well as some diagrams to give examples. You need it to be as clear cut and simple as possible.

Break up the text wall with small boxes containing the 'how to do suchandsuch in a nutshell' (I really need something like this when working out the weight characteristic ). Also, have you been able to playtest it yourself a good few times?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/01 21:00:51


Post by: BlapBlapBlap


Nope...

I probably should at some point.

Anyway, I can't really afford to get that many minis for a game... The box idea might be quite difficult to implement... I'll try, but I've tried to explain it best that I can.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/01 21:02:59


Post by: Lord Magnus


 BlapBlapBlap wrote:
Sod it, I'll release it for free on here, just tell me what I could to smooth it all off.


I am not one to critique much, and this meant to be constructive, but that is probably best. The first "edition" of a game(before the actual first edition) is usually played between friends as something that will go well together. If you got some people to look in and enjoy it here on Dakka, you could potentially get a bigger sales boost because people will already know or have heard of, and can enjoy the game. If you get people who like your game and want to support you in your efforts (and if you keep working, I am sure they will) they will be happy to give you some money in return. It is best to have people who are happy to pay to support you as friends and fans of your gaming before trying to make a real customer base, if you understand what I mean.


Automatically Appended Next Post:
I am not sure if you have Vassal at all, but if you do, I could attempt to help with playtesting on there, it would take a lot of referencing, but it is all I can do to playtest living overseas.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/01 21:31:03


Post by: BlapBlapBlap


Yeah, I suppose it could be done with the 4oK Vassal and some substitution of models.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/01 21:34:11


Post by: Lord Magnus


Movement:

Replace "Minus" with "Subtract"

Have you thought at all about negative modifiers to armour, and increasing the range of armour available?

If you had your armour on the stat system for d12s (which is good) you could potentially represent everything from clothes (12+) as well as down to people with riot shields (maybe broken doors in case of the rebellion .. I think it would add a little more meat to your ruleset, and vary your content a little more.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/09 02:01:30


Post by: Thatguyhsagun


In my lurking I found your game and playtested with some 40k minis I had and LOVED it. Just some knitpicks though: Under weapons the carbine and the SMG have the same distance strength and # of shots, but the SMG is cheaper and lighter. Perhaps cut the distance for SMG or less shots?
Also noticed the absence of swords under the Melee Weapons and as many Miniatures games come with swords but no knives (attached to an arm anyway) maybe add the option.
Did not get to use the flame or building collapse rules. Planning on doing so when some mates come over. Made me a good gang o characters for the Underspire side based on some GK death cult assassins and some IG catachean models I hadn't used in some time. We didn't have many players so we just did a campaign with a 5 man squad per person, with the "assassination" then depending on what side won either "retrieval" (Underlanders gaining some tech) or "Occupy" (Peacekeepers had to get into the gang base). PK won the assassination and went for occupy, lost and the mission went to "Interaction (Defuse)" as the assassination target set a large explosive to go off within the perimeter of our HQ. Smokey, finally being useful, managed to disarm it and the final mission "blood bowl" where we just shot until the dust settled and the Underlanders came out on top. Each mission lasted 8 rounds or until the objective was complete and we finished the whole scenario in about 2 1/2 hours including making our characters. We did find the shooting a little OP but melee racked up its fair share of casualties, Belle & Estelle (the Death Cult Assassins) doubleteamed a couple models before being shot to death, and I feel it wasn't too overweighed as long as its a character that was built on melee (we had a skirmish between two gunheads that lasted 4 turns with no success). Overall excellent job! planning on getting more people over some time soon to play. One question though: in a campaign do you reset after each mission or only deaddies reset? we chose the latter as it made more sense, but just wanted the professional opinion!
Underland Alpha Gang
Scope
P A I S W
6 8 4 10 14
4+ armor
Sniper rifle
Sharpshooter

Belle & Estelle
P A I S W
7 0 6 15 13
4+ armor
Twin Poisoned Weapons
Operatives

Smokey
P A I S W
7 2 12 7 6
5+ armor
Small SMG
Knife
Grenade
Operative

Punisher
P A I S W
15 3 1 6 19
2+ armor
Carbine
Poisoned weapon
Juggernaut


Automatically Appended Next Post:
 Lord Magnus wrote:
Movement:

Have you thought at all about negative modifiers to armour, and increasing the range of armour available?

If you had your armour on the stat system for d12s (which is good) you could potentially represent everything from clothes (12+) as well as down to people with riot shields (maybe broken doors in case of the rebellion .. I think it would add a little more meat to your ruleset, and vary your content a little more.

I also agree to this, and maybe vary armories? not necessarily change anything but perhaps make the Molotov's "Underspire gang only" and exotic weps like the Minigun or flamethrower "Peacekeeper" specific items whereas the more common ones (SMG, Pistol, carbine) universal? just some thoughts!


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/09 08:16:09


Post by: BlapBlapBlap


I think another spin on it could just be to make each weapon more expensive for the side it doesn't fit. I don't really want to block off any roads.

Also, I'll just tweak it a bit. It was different earlier, and I may have missed out the SMG...


Automatically Appended Next Post:
Also, what do you mean when you say reset?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/09 14:45:58


Post by: Thatguyhsagun


well we decided"deployment zones" for each side, the gang HQ and a "grav lift" fo the upper levels for the underspire inhabitants and peacekeepers respectively. Just wondering if the squads had to start there after each mission or remained in the same spot as they had ended the last mission in.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/09 15:43:50


Post by: BlapBlapBlap


You can start wherever you want, really...


Automatically Appended Next Post:
Oh, do you mean after objectives?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/09 17:26:55


Post by: Thatguyhsagun


Yeah after missions in the campaign do we figure out exp points and reset or figure out exp points and then play from the current positions


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/09 17:29:26


Post by: BlapBlapBlap


After an objective, you keep on playing without any interruption.

After a mission, normally you would change the board and restart with all your characters in a deployment zone.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/09 17:38:45


Post by: Thatguyhsagun


Ok got it, thanks! having more people over soon to play a couple games will let you know how it goes, also would like to know what size table you recommend right now were using a 4x4 but it seems a tad large, takes models a little too long to get to eachother


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/09 17:42:40


Post by: BlapBlapBlap


I haven't had any opportunity to try it out. If 4x4 is too big, maybe 3x4? 2x2 is definitely too small.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/09 17:45:52


Post by: Thatguyhsagun


will try games on 3x4, 3x3 and let you know which was more preferential!


Automatically Appended Next Post:
oh-kayyy battle report: most players preferred the 3x3 board (6/8 of us) and really enjoyed the customizable characters and background to the game. we did the Remove the Head campaign then did it in reverse, with the gangers assaulting the peacekeepers. In the original scenario the Rebel leader was flushed out and killed the guy that came in the room, only to exit and be sniped. To the rebels amazement the PK never got to touch it, their units were all tanks that moved like molasses. On the flip side, the rebels tried to assassinate but never got close. The PK positioned everyone around the building Commander Lloyd was inside and gave them 3+ armor and SAW's and shot us to death turn 5. Overall good times and enjoyment for all!


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/10 14:58:34


Post by: LooT


I played a 3v3 on a 2'x3' board, although that was solo, it was good fun though.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/15 17:29:41


Post by: BlapBlapBlap


Currently working on some more covers. Tell me if you prefer any of them. Not sure why there are white bars on some of them.





I really want to get this completed next week, as it's half term, and then move onto my next project...

Spoiler:


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/15 20:51:18


Post by: LooT


I like the second one (White and red). Looks the best.

Also, 'Uberacer' eh? Sounds interesting


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/15 21:45:24


Post by: Alfndrate


Not a criticism at all, but these are wargaming related, you could easily host these on dakka, and thus let all of us poor sods who are work blocked see these images


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/15 21:58:01


Post by: BlapBlapBlap


If you so insist...

Yes, there's a typo.

Also, Alfndrate, have you got anything to say about the game? It'd be great to have your say, seeing as you have experience in the field.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/15 22:01:30


Post by: Alfndrate


Give me a few days to digest what you've got, I've got a busy weekend, but I'd love to take a look, the art on the first page really drew me in


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/15 22:16:20


Post by: BlapBlapBlap


Thanks!


Automatically Appended Next Post:
Also, I guess seeing as I'm releasing it as open source, I would probably post the complete version in the Misc. Games forum, correct?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/16 11:14:14


Post by: BlapBlapBlap


Anything anybody wants?

I was thinking of adding a revival mechanic. Would anybody approve?

Currently just working on fixing the doc. All these conversions are really taking their toll.

Also working on a few variations of the cover, again. And I fixed some presentation problems.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/17 10:35:43


Post by: BlapBlapBlap


So nobody wants to pay money for a 40 page book?

£5 for a black and white version, and £2.50 if you want a PDF as well?




Automatically Appended Next Post:
Sorry about removing all the files, I'm just planning ahead. They may well return if nobody's willing to pay...


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/17 18:24:34


Post by: thenoobbomb


Maybe you should release the main rules for free, and make expansions and ask money for those. That way people can see if they like it, and if they like it they buy more of it!


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/18 10:24:09


Post by: BlapBlapBlap


I was planning to release the rules at a very cheap price (£5, 5.80 Euros, $8) and then expansions for even less (£1 or £2).

Alright, upon research, I shall now repost the PDF.

 Filename Uprise.pdf [Disk] Download
 Description
 File size 432 Kbytes



Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/18 22:08:42


Post by: Alfndrate


Hey, I've taken a look at it, and everything looks pretty solid. Thought I'd give some of what I was thinking as I read over it.

Turn Layout - I get the phases stuff, but do you activate and move everything, hand it over to your opponent and he moves, then you combat, and then he does, and then shooting?

Or is it kinda of like Malifaux, where you take a model/unit, and move, combat, and then shoot, and then your opponent does the same. I felt it was a little vague.

I like the interactive terrain rules, especially the igniting terrain

Personally, I don't like True Line of Sight. I realize that it makes the game slightly more realistic, but being able to draw los from base to base, makes more sense and stops los arguments, but that's a personal opinion thing.

I'd love to see a video bat rep of this game, so I can get my mind around all the mechanics at once.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/18 22:27:33


Post by: BlapBlapBlap


That's why I'm working on clarifications.

Just to throw that little bit out there:

Who goes first?
Before anything else happens, each player rolls a D12. The player who gets the highest result will act first in deployment and phases, and the second highest will act second in deployment and phases, and so on in descending order.


Turn layout
Each player will move, shoot and assault models in the same phase, where the players act in order, to represent the constant chaotic movement of fighters in the Spires. There are 3 phases; Movement, Combat and Shooting which we shall go into detail about now. The results of the phase will be resolved afterwards.
If a player rolled for the first actions in movement and deployment, then they will move first during the movement phase, then the second will move, and so on. This is continued throughout all phases, i.e. the combat with the first player to act takes place first before others are resolved, even if with the last player, and they will also shoot first. However, if a model is killed before it’s actions, i.e. a model shoots it down, it still can fight before it is removed from the board.


Also added a different scenario, very brief to explain because of the sheer simplicity.

On wings of fire
This is a scenario designed purely for fun, which you can also innovate.
Not all of life inside the Spires is spent fighting. During moments of ceasefire, people will participate in sports. One of the most popular is the Alley Race, a fast paced race to a central point during which the models are able to fire weapons at each other, real or fake. Either way, the opposition have to stop after a while of being shot at. Occasionally, these can even take place over entire districts of the Spires. The Peacekeepers normally leave these alone due to their frequency.
The rules for this scenario are simple; each player has one model, which he can spend 15 units on. Each player starts in a different location, each an equal distance away from a marker you shall place in the exact centre of the board. After deciding the order of deployment and action in phases, the objective is simple.
Your model must make its way to the marker in the centre of the board. It can only win by being the only model in base contact with the marker at the end of a turn. This can be achieved by any means necessary; you can gun down opponents, take them on in combat, or just run their before anybody else.
There are no teams, the game is a free for all, and it lasts indefinitely.


I've also decided that this is going to be honourware. As in, you pay what you think it deserves. Free to download, just pay what you feel like, even if it's zero.


 Filename Uprise.pdf [Disk] Download
 Description
 File size 680 Kbytes



Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/19 11:09:31


Post by: BlapBlapBlap


Oh, also, my reasoning behind TLOS is just ease. I haven't had any experience outside of it.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/19 12:46:11


Post by: Alfndrate


 BlapBlapBlap wrote:
Oh, also, my reasoning behind TLOS is just ease. I haven't had any experience outside of it.


And that's totally okay . If TLoS is what you want to go with, it's your game, and anyone that plays it will know that coming into it. It's just been in my experiences that a game with large amounts of models like 40k can get away with TLoS because you've got so many models on such a large table, that it's going to be impossible to hide everything. In a skirmish level game, if you use TLoS, there tends to be more terrain on the board, because cover becomes far more integral to the flow of the game. In 40k it is still very much the same, with how deadly weapons tend to be, but if 1 guy dies in a unit, that's 1/10th of that unit (or less). If 1 guy in your 7 man crew dies... that's far more debilitating to the crew as a whole, so if you use TLoS, many of the models are going to try their hardest to get out of the way. So, generally, it makes sense to include some form of cover rules, like if you're within x inches of terrain of x height, you get some bonus to your defensive roll/save.

Edit: Looking at some of the rules, more closely this morning, I would probably change the name of Snap Fire, simply to avoid any headache that might be caused by GW. The mechanic can stay, because I think it's worth keeping a defensive fire to represent someone not being able to line up their shot as accurately as possible.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/19 18:47:32


Post by: BlapBlapBlap


Latest update Equipment, revival and clarifications!

 Filename Uprise Rules Doc.pdf [Disk] Download
 Description
 File size 917 Kbytes



Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/02/21 21:23:13


Post by: BlapBlapBlap


Hopefully, I'll finally get to playtest this soon...


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/03/06 22:17:28


Post by: BlapBlapBlap


I lieded. Sorry.



Remember, I am always looking for playtesters, and anybody who does gets a free exclusive rulebook, in the sense that it will be an actual book rather than a PDF, with thanks inside.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/03/06 22:30:47


Post by: Trondheim


So I tested the game, and I liked it. It somehow reminds me of Mordheim, but only with guns and fancy stuff. Oh and setting things on fire made me giggel in joy!


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/03/06 22:44:50


Post by: BlapBlapBlap


That's awesome!

So, are there any problems or exceptional good points? Is there anything that you think could be added?

Also, what did your friends think?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/03/06 22:54:55


Post by: Trondheim


The only thing we had a disagreement about was true line of sigth, but that was quickly sorted out. Its a fun game if somewhat rough around the edges. But that just makes it more fun, and it has some fun mechanics as the setting things on fire and such.

My friends liked it, we have similar tastes in games so it was a fun experience. Although we still need to learn the rules to make the game flow better. But for a Norse like me it helps that they are simple. But we need to have more games to make up our final minds on it


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/03/12 19:54:59


Post by: BlapBlapBlap


Small update: Perkustin has agreed to make art for the book for free as a sort of practice.

I'm considering adding on some more equipment; currently, it just seems quite limited. You've got essentially two mechanic modifiers with different intensities. Does anybody have any particular preference?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/03/15 20:55:20


Post by: Lord Magnus


Still waiting on the possibility of an expanded armour system (or a confirmed no to said system) and possibly armour modifiers, as I said, would add some more depth/length to your game. (Which is simple and easy now, but could use a little bit more meat to make it more than simply a game you would play with friends)


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/03/15 22:02:16


Post by: BlapBlapBlap


That's pretty much the point of the game; it's not a highly competitive game. Having an in-depth game isn't my particular aim, rather a fun social game.

Also, I suppose I could add an armour penetration system?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/03/16 15:24:12


Post by: LooT


I wouldn't complicate the game any further. Although my playtest wasn't strictly rules-legitimate, and I was solo-gaming, I felt that the level of detail was 'enough', if you get my meaning.

Adding anything more would push it that little bit over the edge from 'social game with depth' to 'argharghargh NO'.

I like it as it is. Get that artwork through, pretty-fy that PDF up, and I'd dare say you're good to go.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/03/20 14:43:54


Post by: Lord Magnus


 Lord of Timbraxia wrote:
I wouldn't complicate the game any further. Although my playtest wasn't strictly rules-legitimate, and I was solo-gaming, I felt that the level of detail was 'enough', if you get my meaning.

Adding anything more would push it that little bit over the edge from 'social game with depth' to 'argharghargh NO'.

I like it as it is. Get that artwork through, pretty-fy that PDF up, and I'd dare say you're good to go.


Fair enough, Maybe this isn't right for your game Blap, I will try testing if I can, life is mildly complicated right now, but if I can get a friend to play I will.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/03/20 19:41:16


Post by: LooT


Of course I may be entirely wrong about it, and it could be the best addition to wargaming since Rogue Trader. You know the phrase; 'one man's WFB, another man's KoW...'


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/04/13 21:05:28


Post by: BlapBlapBlap


Haven't updated for a while, but just thought I'd let you know that the current set of rules has been put up on Wargame Vault for free.

This is essentially just to make it easier to update and distribute; each time I update, it'll tell you so you can download the newest version. Also, it distributes it better.

http://www.wargamevault.com/product/113519/Uprise


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/04/14 15:13:38


Post by: BlapBlapBlap


I'm nearly wrapped up with this. It's going to be a free ruleset, and I'll start working on the book for all of you wonderful playtesters soon. I'm really just waiting for the art, and then I'll be done and I'll move onto my next project with full focus; Warkin!



I know I posted stuff about Uberacer, but I tried and it just didn't work. So instead, I plan on doing this; a tabletop/card game fusion focused around single models, again with lots of flexibility but with much more depth than Uprise.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/04/14 21:35:55


Post by: LooT


This looks very nice. The font reminds me of M:TG


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/04/18 21:08:15


Post by: BlapBlapBlap


I've got a real problem. I want to make more games, I really do, but everything in my life is currently going to hell...

I think that I won't be actually able to do, well, anything after Uprise, which is really disappointing for me, but there's currently a lot of stuff going wrong.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/04/19 20:05:00


Post by: LooT


Aye, I know that feel. I guess that Warkin could wait for when whatever it is calms down. I like the look of it so far. Is it going to be based on the Uprise ruleset?


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/04/19 20:09:53


Post by: BlapBlapBlap


Nope. So far, I've got a sort of thing between CCG and Board Game.


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/04/19 21:29:43


Post by: LooT


Hmm, interesting, I haven't played a CCG in a long time, not since Yu-Gi-Oh was hip back in primary school
That and Magic: The Gathering was my childhood alongside the ol' Warhams.

I look forward to seeing what you come up with, because onwardz an' upwardz, I sez!


Blap's Uprise Thread - Come and have a look! - Playtesters always needed! @ 2013/04/19 21:57:33


Post by: BlapBlapBlap


Ah, well, slowly chipping away at it. Slowly... Hopefully will be able to do some more tomorrow...