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overwatch @ 2013/03/15 17:43:43
Post by: frogy27
Does any one have any luck with it. I never kill any thing when i use it . also why do you only get one shot even with rapid fire guns. Also flamers can't over watch that kind of stinks
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overwatch @ 2013/03/15 17:46:17
Post by: phatonic
You do get to do the rapid fire on overwatch if i recall correctly,
And iv'e had loadsah fun with it, 30 boyz firing 60 shots i tend to get 10-20 hits out of that  it's like normal shooting!
Burnas Har har har,
15x d3 hits :3
62216
overwatch @ 2013/03/15 17:47:03
Post by: Griddlelol
frogy27 wrote:Does any one have any luck with it. I never kill any thing when i use it . also why do you only get one shot even with rapid fire guns
Seriously, do you own a rulebook?
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overwatch @ 2013/03/15 17:49:07
Post by: badguyshaveallthefun
You don't only get one shot, an over watch is treated exactly like firing in the shooting phase, only all fire is treated as snap shots and template weapons get d3 auto-hits.
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overwatch @ 2013/03/15 17:50:52
Post by: frogy27
Is i do the way i understand it is they only get one shot off before there hit by charged and only hit on sixs and it says template can't over watch
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overwatch @ 2013/03/15 17:52:35
Post by: wildboar
I'm afraid you understand wrong. The guys above have it covered.
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overwatch @ 2013/03/15 17:52:40
Post by: phatonic
frogy27 wrote:Is i do the way i understand it is they only get one shot off before there hit by charged and only hit on sixs
Then take up your rulebook and read again
62216
overwatch @ 2013/03/15 17:53:33
Post by: Griddlelol
So you understood "overwatch is resolved as a normal shooting attack and uses all the normal rules...Any shots fired as overwatch can only be fired as Snap Shots"
to mean "you can only shoot once with rapid fire weapons."
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overwatch @ 2013/03/15 17:58:34
Post by: frogy27
Yes it don't say if they can fire twice also if heavy guns can shot ig hwt a big one
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overwatch @ 2013/03/15 17:59:51
Post by: roastbeefaweefs
You asked a question in the forum, and immediately received replies from multiple users telling you the same thing. Maybe you should take their word for it?
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overwatch @ 2013/03/15 18:00:52
Post by: phatonic
frogy27 wrote:Yes it don't say if they can fire twice also if heavy guns can shot
overwatch is resolved as a normal shooting attack and uses all the normal rules..
resolved as a normal shooting attack and uses all the normal rules..
uses all the normal rules
normal rules
The only down side is you fire snapshot.. use some commonsense.
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overwatch @ 2013/03/15 18:43:33
Post by: Griddlelol
frogy27 wrote:Yes it don't say if they can fire twice also if heavy guns can shot ig hwt a big one
Your trolling is getting tiring. Every thread you post is the same.
I'll give you the benefit of the doubt, though. See where it says normal that's what means you can shoot twice.
The rules for moving don't say I can move my model backwards, therefore I'm not allowed to move backwards.
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overwatch @ 2013/03/15 18:52:08
Post by: Humblesteve
Setting this whole miscommunication aside...
Does anybody have much luck with it? The only times I've used it I get charged by a horde and it seems like nothing. One one occasion plasma put a huge dent into some charging terminators.
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overwatch @ 2013/03/15 18:59:53
Post by: Matney X
I was under the impression that you could only fire once -- glad to see I'm wrong about that -- but I've had some luck with overwatch. It's hilarious to have someone charge you with a CC unit and then wipe out half of them before they even get to you.
Something that people always miss is you get to fire it BEFORE they roll charge distance, so even if they don't roll minimum distance you still get to pop shots off at them.
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overwatch @ 2013/03/15 19:15:09
Post by: Hospy
It's funny as heck when you have a blob of 50 Guardsmen getting charged by small assault groups.
Overwatch does a fair number on that.
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overwatch @ 2013/03/15 20:14:39
Post by: Ss5fenix
Killed 3 GK paladins with overwatch from a dakkafex last weekend... Epic
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overwatch @ 2013/03/15 20:17:14
Post by: Grey Templar
I usually get maybe 1-2 kills each time I overwatch.
Of course I am throwing a ton of dice at it usually(stormbolters + psycannons are awsome)
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overwatch @ 2013/03/15 21:07:46
Post by: Condas
Hospy wrote:It's funny as heck when you have a blob of 50 Guardsmen getting charged by small assault groups.
Overwatch does a fair number on that.
Aye, when you take into acount that overwatch is 6+ for everyone your body count helps a ton. Unless you have that one psycic power that allows your normal BS for overwatch.
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overwatch @ 2013/03/15 21:11:08
Post by: Grey Templar
Condas wrote:Hospy wrote:It's funny as heck when you have a blob of 50 Guardsmen getting charged by small assault groups.
Overwatch does a fair number on that.
Aye, when you take into acount that overwatch is 6+ for everyone your body count helps a ton. Unless you have that one psycic power that allows your normal BS for overwatch.
Ahhhh yes, Divination. How do I love thee? Let me count the ways...
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overwatch @ 2013/03/15 21:29:53
Post by: PraetorDave
My tau usually have pretty good luck with overwatch. I had a trygon with 2 wounds left charge my HQ squad of crisis suits. I got two plasma shots through and killed it. My opponent was livid about that one. Especially because that trygon would have mulched my crisis suits like a wood chipper.
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overwatch @ 2013/03/15 22:27:16
Post by: Happyjew
Best Overwatch for me? Dreadnought charged the Avatar of Khaine. 6 to hit, 6 (plus Str 8) to pen, 6 on the damage chart. Man was he unhappy about that.
Second best Overwatch for me? Marneus Calgar charged a squad of Eldar Pathfinders. 6 to hit makes the weapon AP1, he did not survive that charge...
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overwatch @ 2013/03/15 22:28:27
Post by: Psienesis
Did the Avatar shout "Pull!" as the Dread came waddling up?
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overwatch @ 2013/03/15 22:52:27
Post by: IHateNids
Ive wrecked a couple of Dreads on Overwatch.
Ive also had the same Dlord get killed 3 times on overwatch by one stinking Meltavet...
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overwatch @ 2013/03/15 22:58:31
Post by: Ratius
I've seen large units of shoota boys do nasty things on overwatch VS standard enemy troops (and even termies).
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overwatch @ 2013/03/15 23:26:51
Post by: Vineheart01
usually my boyz land a few hits, i usually average 1-2 wounds an overwatch if i got more than 10 models firing (usually never make it through the saving throws though) but ive had some hilarious overwatches. 20 shoota boyz w/ 2 bighsootas and no nob had 5 Terminators + an HQ (forget name) charge them. Overwatched 42 shots, took out 2 termies and cause 2 wounds on the 3wound HQ lol. In the assault i took out 2 more termies. 170pts took out over 300pts and nearly killed an HQ, and it wasnt even me initiating the assault lol. 10 grotz manning a quad gun got charged by 5 wraiths. 11 shots overwatch (including the runtherder) and i took out 3 wraiths. When he botched his 6 saves i had to stop playing for abit i was laughing way too hard that GROTZ took out 3 wraiths in overwatch.
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overwatch @ 2013/03/16 00:44:29
Post by: Avatar 720
I think in about 7-8 games of 6th edition, I've hit about once during overwatch, ignoring the D3 auto-hits from template weapons.
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overwatch @ 2013/03/16 01:14:57
Post by: Mannahnin
I've had a ton of units get whacked by overwatch. I've lost the last model or two from Death Company to Grot overwatch TWICE. I've had charges fail, lost a Furioso dread to a meltagun, etc.
I've also foiled some enemy charges, including one where a Big Mek leading a squad of Meganobs got hit by my CSM squad's melta, failed his Look Out Sir, failed his cover save, died, and cost the squad the charge to wipe out my scoring unit. Also gave me Slay the Warlord.
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overwatch @ 2013/03/16 02:07:46
Post by: CaptainHelion
You needn't count. I've already rolled, and figured it out.
Regarding overwatch, I've never had much success with it, but it is always hilarious to gun down a deathstar before it hits. It's not something to rely on, but is certainly nice when the sixes show.
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overwatch @ 2013/03/16 02:18:45
Post by: Experiment 626
Horrors have a sneaky little Overwatch trick to pull in the new codex...
Load-up on Lesser Rewards on the Herald+Iridescent Horror and you'll likely get at least 1 of them end up with Corrosive Breath. (S5/ap5 template shot)
Then add in your Blasted Standard...
First unit to try and charge you eats 1-2D3 S5 auto-hits followed up by 2D6 auto-hits from the banner!
I've stopped a few charges dead in their tracks doing that, then pounded the buggers with another round of 7D6/S6 Flickering Fire afterwards.
And Flamers are still gross in large numbers unless you're smart enough to throw T5 or larger 2+ save units at them.
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overwatch @ 2013/03/16 06:58:01
Post by: wfischer
Tesla weapons can be fun in overwatch
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overwatch @ 2013/03/16 07:12:40
Post by: Xeriapt
I recently played in a doubles tournament, my partner was using a squad of 10 wraithguard. Those plus guide killed pretty much anything that tried to assault them or at least killed enough for them to fail the charge.
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overwatch @ 2013/03/16 07:34:04
Post by: Cheesedoodler
So a quick question as I had never thought about this before: Do six's to hit via snapshots still count as "normal" six's to hit for shooting when firing tesla weapons? If so, all my immortals are getting tesla weapons from now until forever.
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overwatch @ 2013/03/16 08:58:26
Post by: pwntallica
I've had overwatch do wonders against me. I once had an overwatching squad of 15 warriors manage to kill 5 terminators
no need to roll charge distance of at least 3 I guess.
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overwatch @ 2013/03/16 09:18:38
Post by: Steelmage99
Cheesedoodler wrote:
So a quick question as I had never thought about this before: Do six's to hit via snapshots still count as "normal" six's to hit for shooting when firing tesla weapons? If so, all my immortals are getting tesla weapons from now until forever.
Why shouldn't it?
This is just like any other General vs. Specific situation.
We have a general rule saying that rolling a six to hit leads to a certain effect. In order for that not to happen we need a specific rule telling us that it is disallowed in certain situations.
If no such specific rule exists, then the general rule kicks in.
It is part of the basic nature of how the rules work.
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overwatch @ 2013/03/16 09:32:07
Post by: Spetulhu
A herald of Khorne found out why you don't charge Seraphim and St Celestine alone last wednesday. Poor thing took five wounds from Overwatch and expired. I expect Khorne is going to give him a stern talking-to.
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overwatch @ 2013/03/16 11:42:35
Post by: Mythra
I had Coteaz and Rolled the Full over watch and reroll failed saves. I playing vs a foot orc horde so the game was over at that point. I stuck the Coteaz, other Inq. (w/ rerolls all misses, 2 Needlers, psycho, and rads) and 2 Tech marines into a 10 man purg. sqaud. It was a super shooting unassailable squad. Bad for Orcs.
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overwatch @ 2013/03/16 12:11:42
Post by: Vineheart01
Overwatch is treated as a normal shooting event, just resolved at snapfire instead of normal skills. All special weapon rules applies, including rending and tesla bonuses (Precision shots are the only exception but i THINK the sniper one might as thats not a character-based rule)
Overwatch usually deters me from attempting a 6-8inch charge. Yea, i'll probably get it, but betcha anything that ONE wound that gets through makes me need a 7-10 now and of course i rolled a 6 so that 1 wound on my boyz pushed them just out of charge >.<
Happens so damn often. Unless im charging singleshot models or low counts of two shots, i wont charge if im in your face already. That 1-2 wounds denying my charge pisses me off so bad (really wish you charged THEN overwatched)
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overwatch @ 2013/03/16 12:22:17
Post by: Bookwrack
Humblesteve wrote:Setting this whole miscommunication aside...
Does anybody have much luck with it? The only times I've used it I get charged by a horde and it seems like nothing. One one occasion plasma put a huge dent into some charging terminators.
I've thwarted charges where only 1 or 2 models were close enough to reach my unit, and with overwatch taking out the front models, the charge no longer reached.
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overwatch @ 2013/03/16 12:25:41
Post by: washout77
Cheesedoodler wrote:
So a quick question as I had never thought about this before: Do six's to hit via snapshots still count as "normal" six's to hit for shooting when firing tesla weapons? If so, all my immortals are getting tesla weapons from now until forever.
Well, it says it counts as a normal shooting attack using normal rules except you shoot snapshots (so hitting on 6's is all that changes) so...yeah, you better get tesla gun modding haha
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overwatch @ 2013/03/16 14:36:19
Post by: Furyou Miko
I love overwatch.  Especially with big Sisters squads.
It was insane luck, but I killed Typhus and his Terminator Sergeant (having already wiped out the rest of the Terminator squad on my turn with the same unit) through Overwatch using a a 20-strong Sisters squad with 2 meltaguns. Meltaguns did nothing, but the bolters.... hahaha.
Best overwatch though has to be the Sororitas Command Squad with 3 multimeltas overwatching a Destroyer Lord down twice in a row.
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overwatch @ 2013/03/16 14:43:15
Post by: Selym
Overwatch has proven useful whenever I get charged (I play CSM, often against orks). I've also seen some orkoid hilarity when it comes to overwatch, with my opponent tactically using a unit or gretchin to take my overwatch shots, and then charging with a full unit of boyz!
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overwatch @ 2013/03/16 15:04:19
Post by: wfischer
Cheesedoodler wrote:
So a quick question as I had never thought about this before: Do six's to hit via snapshots still count as "normal" six's to hit for shooting when firing tesla weapons? If so, all my immortals are getting tesla weapons from now until forever.
Q: When making Snap Shots, do weapons with a special rule or
effect that only applies on To Hit rolls of a 6 retain these abilities?
For example Necron Tesla weapons? (p13)
A: Yes.
- BRB FAQ V1.2
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overwatch @ 2013/03/16 22:34:58
Post by: Happyjew
Xeriapt wrote:I recently played in a doubles tournament, my partner was using a squad of 10 wraithguard. Those plus guide killed pretty much anything that tried to assault them or at least killed enough for them to fail the charge.
Guide does nothing for Overwatch. The power is cast at the start of the Eldar turn and specifies the re-rolling is for that turn's shooting phase.
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overwatch @ 2013/03/16 22:46:33
Post by: The Shadow
Overwatch isn't that scary and I think a lot of people get over hyped about it. I've been playing close-combat themed Orks for the entirety of 6th and I've never really found overwatch to be a problem.
There are three cases, imo, where it can be rather deadly. Firstly, it's twin linked weapons. I can't bothered doing the maths, but iirc, a 6 with re-rolls is somewhere in between the chances of getting a 4 and a 5, a 4.5, if you like, so that's not bad odds of getting a hit (more than orks, anyway), so that can be quite painful. The second case is Tesla Weapons. These cause an extra two hits for every 6 rolled to hit, so even if your opponent only gets the few sixes you're expecting, you still take quite a lot of hits. Sizzle. The third case is units with multiple flame weapons. If I'm playing competitively, I'll often take a unit of 15 Boyz in a Battlewagon. Anyone wishing to charge said battlewagon could take up to 45 automatic hits, which is really nasty.
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overwatch @ 2013/03/16 23:03:47
Post by: Vineheart01
Yea twinlinked and overwatch is nice.
My 5nobbikers + warboss (6 total) landed 80% of their shots in overwatch once lol...rolled 5 6s and rerolled the rest for 7 more. Yea my opponent wasnt happy rofl.
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overwatch @ 2013/03/17 22:31:55
Post by: frogy27
I don't even use it any more as i know all never hit with it
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overwatch @ 2013/03/17 22:37:29
Post by: Evileyes
Experiment 626 wrote:Horrors have a sneaky little Overwatch trick to pull in the new codex...
Load-up on Lesser Rewards on the Herald+Iridescent Horror and you'll likely get at least 1 of them end up with Corrosive Breath. (S5/ap5 template shot)
Then add in your Blasted Standard...
First unit to try and charge you eats 1-2D3 S5 auto-hits followed up by 2D6 auto-hits from the banner!
I've stopped a few charges dead in their tracks doing that, then pounded the buggers with another round of 7D6/S6 Flickering Fire afterwards.
And Flamers are still gross in large numbers unless you're smart enough to throw T5 or larger 2+ save units at them.
Flamer trick is nice, but unfortunately pink horror's can't overwatch with their flickering fire, as it is a psychic power.
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overwatch @ 2013/03/18 01:24:33
Post by: Matney X
frogy27 wrote:I don't even use it any more as i know all never hit with it
"I'll," not "all." (I know you meant "I'll," but, for goodness sake, if you're going to use the English language to communicate, don't fall into lazy American-speak.) And not using it is a stupid decision -- is it really THAT hard to count out a handful of dice that could possibly reduce the amount of attacks your opponent is going to dish out on you?
Do you not roll your cover saves, also, if all you have is a 6+?
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overwatch @ 2013/03/18 01:34:40
Post by: Happyjew
Matney X wrote:frogy27 wrote:I don't even use it any more as i know all never hit with it
"I'll," not "all." (I know you meant "I'll," but, for goodness sake, if you're going to use the English language to communicate, don't fall into lazy American-speak.) And not using it is a stupid decision -- is it really THAT hard to count out a handful of dice that could possibly reduce the amount of attacks your opponent is going to dish out on you?
Do you not roll your cover saves, also, if all you have is a 6+?
I tend to forget to roll my 6+ armour saves against AP - weapons. But that is more because I'm not used to getting armour saves then because I'm not gonna pass anyway.
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overwatch @ 2013/03/18 01:56:43
Post by: frogy27
Last time i used it in a game tryed it 5times not one single hit. just like i never shot withorks as they can't hit any thing they only good a cc and if my save ant 4+why even worry about rolling for it orks and ig never get ther save any how ever thing beats ther armor save any how
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overwatch @ 2013/03/18 01:58:22
Post by: Happyjew
frogy27 wrote:Last time i used it in a game tryed it 5times not one single hit. just like i never shot withorks as they can't hit any thing they only good a cc and if my save ant 4+why even worry about rolling for it orks and ig never get ther save any how ever thing beats ther armor save any how Not everything ignores ork saves. Remember Lasguns have no AP. Furthermore, you already need a 5 or 6 to hit standard so being required to roll a 6 only isn't that far off.
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overwatch @ 2013/03/18 02:12:06
Post by: frogy27
Still its a useless save and all never shot with my orks our use any guns
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overwatch @ 2013/03/18 02:25:49
Post by: Matney X
Happyjew wrote:Furthermore, you already need a 5 or 6 to hit standard so being required to roll a 6 only isn't that far off.
frogy27 wrote:Still its a useless save and all never shot with my orks our use any guns
Wow. I can understand a Marines player complaining about snap shots (normally, we need a 3 to hit!) but this is ridiculous. You're saying you don't roll overwatch because it hits exactly half as much as you normally hit.
I feel like you're beyond help on this one. Bitching about it isn't going to change a potentially game-changing rule.
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overwatch @ 2013/03/18 02:26:04
Post by: -Loki-
I haven't seen overwatch accomplish anything. My Tyranids still reliably reach melee whilst, at most, losing 2-3 gaunts on the way, whilst my Devourerfexes of doom regularly fail to hit, even with their rerolls. Honestly, I find overwatch to be the most underwhelming aspect of 6th edition. It's basically a pointless additional roll before assault which accomplishes all of nothing.
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overwatch @ 2013/03/18 05:11:10
Post by: Bobthehero
I massacred Kharn and Zerkers with overwatch from Grenadiers.
All zerkers were at 10'', bar for one overwatch killed that one, friend rolls a 9, in my turn I move the squad in rapid fire range and finished the squad.
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overwatch @ 2013/03/18 06:01:40
Post by: frogy27
Game changeing rule my butt it has no real game. effect this is why you no longer use it for any of my armies
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overwatch @ 2013/03/18 06:18:16
Post by: Matney X
Potentially game changing. Just because you can't hit with it (because you aren't rolling it) doesn't mean it isn't possible to take out your opponent's key model with it. Likely, no. Possible, yes.
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overwatch @ 2013/03/18 06:22:28
Post by: detrius
frogy27 wrote:Game changeing rule my butt it has no real game. effect this is why you no longer use it for any of my armies
Are you just trolling at this point, or what?
Multiple people have commented on how 1-2 deaths from overwatch has knocked an opponent out of charge range. You don't think that is useful?
My best result with overwatch came from a similar scenario. Lysander and four SS/ TH termies were charging Imotekh and three lanceteks. If he makes the charge, I'll be making EL rolls for certain. Lysander and one termie killed via Gauntlet of Flame and Lance overwatch, and, suddenly, he's no longer in charge range. My next turn, the remaining termies are wiped.
And full units of immortals with tesla can be absolutely brutal to potential assaulters.
EDIT: Typos.
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overwatch @ 2013/03/18 08:16:34
Post by: Griddlelol
They've been trolling with every single post. It's pretty pathetic.
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overwatch @ 2013/03/18 09:27:24
Post by: marv335
Frogy is a troll, it's that simple.
Just have a look at his posting history
Personally, with my Necrons, I've killed a Death company dreadnaught with overwatching warriors, taken three TH/SS terminators from a squad of five with my tesla immortals, it's unusual for me not to cause damage.
My Orks have had similar success, no-one assaults a large units of burnas anymore.
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overwatch @ 2013/03/18 10:36:07
Post by: washout77
frogy27 wrote:Game changeing rule my butt it has no real game. effect this is why you no longer use it for any of my armies
I don't know why we bother with you anymore to be honest, this is trolling at it's finest. Good show good sir, good show
*slow clap*
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overwatch @ 2013/03/18 10:42:06
Post by: Sigvatr
Overwatch with Tesla weapons [Mod Edit - Please find a different way to express how good something is. - Alpharius]
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overwatch @ 2013/03/18 13:39:34
Post by: kronk
Gentlemen, I believe that Frogy27 is either very young, has a mental disability, or both. So go easy here. You can see this if you flip through his posts in his Flyers so killed 40k (sic) thread and his ig? thread. In that last thread, even though people gave him excellent advice concerning deployment and tactics, the only thing he took away was So i guess all have to brake down and buy 3 flyer. as that what you need to win. i just can't stand flyers. view them as op. Which is funny because literally no one told him that. Frogy27. You really need to work on your spelling, your grammar, and your reading/listening skills. In all of your threads, you're asking a question that it seems like you've already made your mind up about. If that's the case, why bother asking? If you want an actual discussion, read people's replies and think about what they're saying. Best of luck. On the topic of Overwatch, I've had poor results. Only once have I seen overwatch kill enough of an assaulting unit's front rank to prevent an assault. I've had much better luck taking down fliers with snap-shotting missile launchers than I have had against assaulting units with overwatch. However, I like the mechanic.
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overwatch @ 2013/03/18 15:09:41
Post by: Matney X
On the topic of Frogy27:
On overwatch, the best results I've had was a 500 pt Killteam game where I played mostly Sisters. My single dual-hand flamer Seraphim was charged by two Chaos Berserkers, I think I rolled 4 or 5 auto-hits, and killed them both. Lucky for me, too, because I doubt I would have lasted long enough to Hit and Run.
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overwatch @ 2013/03/18 15:17:03
Post by: Sigvatr
Overwatch totally unwillingly kicks pink plushy teddy bears cuddly smooth bottoms with lovely red hearts tailored into them! Rationally, Overwatch doesn't deal a lot of damage most of the time, but it does have a considerable psychological impact on enemies thinking about assaulting, especially compared to 5th.
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overwatch @ 2013/03/18 15:40:50
Post by: Selym
marv335 wrote:Frogy is a troll, it's that simple.
Just have a look at his posting history
Personally, with my Necrons, I've killed a Death company dreadnaught with overwatching warriors, taken three TH/ SS terminators from a squad of five with my tesla immortals, it's unusual for me not to cause damage.
My Orks have had similar success, no-one assaults a large units of burnas anymore.
Except me, apparently. I've charged a mob of five of those gitz with a hell brute, killed two, the rest ran. In the next turn they got shot up by a plague marine squad, and they never made a single kill.
Fun times
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overwatch @ 2013/03/18 15:45:33
Post by: PredaKhaine
10 Tacticals charging noise marines led by lucius
2 x d3 str 5 ap3 doom sirens. I consistently kill around 4 marines, then kill the other 6 before they swing. I'm going to add a lord or sorcerer with the burning brand. 3 x d3 ap 3 hits. (one at str 4)
Overwatch can be as good as hit and run for staying out of combat
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overwatch @ 2013/03/18 15:50:57
Post by: Selym
PredaKhaine wrote:10 Tacticals charging noise marines led by lucius
2 x d3 str 5 ap3 doom sirens. I consistently kill around 4 marines, then kill the other 6 before they swing. I'm going to add a lord or sorcerer with the burning brand. 3 x d3 ap 3 hits. (one at str 4)
Overwatch can be as good as hit and run for staying out of combat 
Yep
Anything that can pump out a high volume of fire, and preferably can wound easily/ignore enemy armour save will be able to put the hurt on a charging unit
[P.S: Never charge CSM, this codex has some damnable ways of screwing you over]
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overwatch @ 2013/03/18 17:14:37
Post by: IHateNids
So does Necrons...
A fully kitted for assault Royal Court sees you:
-taking D6 S8AP5 hits on charging them
-lowering your assault roll by D3 on charging them
-gaining no charging attack bonuses
-2D3 S8 vs Leadership wounds on charging them
- everyone else with 2+/3++ S7AP1 attacks.
Oh, and none of them are guaranteed to stay dead
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overwatch @ 2013/03/18 17:18:39
Post by: Grey Templar
IHateNids wrote:So does Necrons...
A fully kitted for assault Royal Court sees you:
-taking D6 S8AP5 hits on charging them
-lowering your assault roll by D3 on charging them
-gaining no charging attack bonuses
-2D3 S8 vs Leadership wounds on charging them
- everyone else with 2+/3++ S7AP1 attacks.
Oh, and none of them are guaranteed to stay dead
And the unit's price tag is approaching 4 digits I'll wager.
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overwatch @ 2013/03/18 17:21:38
Post by: IHateNids
not really.
its hovering at about 800 points, which is expensive, I know.
for the most part I was just number crunching though.
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overwatch @ 2013/03/18 17:24:26
Post by: Makumba
Well two flamer crypteks in a unit of tesla armed dudes is a nice objective camper.
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overwatch @ 2013/03/18 17:50:22
Post by: frogy27
I guess i just don't see how killing a few guys before a charge useful like ur going to really stop them from charge you for a rule that should give you chance to stop a charge it ant very good
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overwatch @ 2013/03/18 17:56:41
Post by: warpspider89
frogy27 wrote:I guess i just don't see how killing a few guys before a charge useful like ur going to really stop them from charge you for a rule that should give you chance to stop a charge it ant very good
If you read the comments left by diligent members of this community on this thread, then you might actually see why and how it is useful.
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overwatch @ 2013/03/18 18:05:23
Post by: Matney X
warpspider89 wrote:frogy27 wrote:I guess i just don't see how killing a few guys before a charge useful like ur going to really stop them from charge you for a rule that should give you chance to stop a charge it ant very good
If you read the comments left by diligent members of this community on this thread, then you might actually see why and how it is useful.
This, this, and one million times this. Ad infinitum.
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overwatch @ 2013/03/18 18:10:50
Post by: warpspider89
Thank-you sir.
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overwatch @ 2013/03/18 18:13:13
Post by: frogy27
I have and still don't see how. it helps change a game our stop a charge you ant going to stop 30boyz from charging Automatically Appended Next Post: I have and still don't see how. it helps change a game our stop a charge you ant going to stop 30boyz from charging
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overwatch @ 2013/03/18 18:16:50
Post by: kronk
Overwatch wasn't designed to stop 30 boys from charging. The rest of your army is supposed to be whittling them down.
Also, if the boys are in 6" of charging you and you kill the first 2, leaving them at an 8" charge range, do you not see that you have improved your chances of avoiding a charge? Killing 2 boys is all you had to do in that instance. You just flip-flopped the odds in your favor.
How are you not getting this? Also, why are you still allowed to post with such poor spelling and grammar?
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overwatch @ 2013/03/18 18:18:19
Post by: Grey Templar
Ok, Overwatch is done before rolling the charge distance. And casualities are taken from the closest model.
Therefor, any casualities caused will increase the distance needed to make a successful charge. So Overwatch does make it harder to make a charge since it can increase the distance needed.
Edit: Kronky ninja
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overwatch @ 2013/03/18 18:19:28
Post by: Matney X
I'm starting to think that 40k may not be for you.
You ask for solutions to problems, we offer tested solutions, and you ignore us while continuing to play the martyr that you're still having said problems.
You ask us to validate rules by providing examples of times the rules worked, and you ignore us while complaining that the rule is still dumb. (I've never seen someone complain that something is UNDERPOWERED, by the way. Good on you.)
I really hope you're a damn fine guy to hang out with, and play against, because the impression you're giving us is one of a person we'll make up excuses to not be in the same store with.
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overwatch @ 2013/03/18 18:19:58
Post by: frogy27
Must people i play won't charge till under 5inched so killing 2boy's won't help
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overwatch @ 2013/03/18 18:21:30
Post by: Grey Templar
Good, that gives more time to get some real shooting in. Which means less boys actually charging you.
Meanwhile, where most people play, everybody usually charges from between 6-8 inches away from the target. And occasionally they'll attempt a long charge because they can.
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overwatch @ 2013/03/18 18:21:59
Post by: kronk
Then shoot them (at full Ballistic Skill) while they stand there. Move your models further back to play keep away. Also, if you turn a 5" range into 7", then you did just help, but removed X number of ork boys, that die almost as fast as guardsmen. Focus fire, man. I am starting to agree with Matney X. This game might not be for you.
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overwatch @ 2013/03/18 19:00:52
Post by: TheCaptain
frogy27 wrote:Must people i play won't charge till under 5inched so killing 2boy's won't help
Overwatch still lets you kill a few guys before assault.
If you don't overwatch, you're letting your opponent melee you with more guys, rather than less.
I don't know about you, but if I had the choice of being in an assault against 30 boys, or against 28 boys, I'd rather be in an assault against 28.
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overwatch @ 2013/03/18 19:28:14
Post by: washout77
frogy27 wrote:Must people i play won't charge till under 5inched so killing 2boy's won't help
As others have said, it still an extra chance to shoot. And even then, if your mates will only charge under 5 inches (which is a really risky thing to try) then remember you are the IG. Shoot them to hell before they get there
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overwatch @ 2013/03/18 20:43:15
Post by: Selym
frogy27 wrote:I have and still don't see how. it helps change a game our stop a charge you ant going to stop 30boyz from charging
Automatically Appended Next Post:
I have and still don't see how. it helps change a game our stop a charge you ant going to stop 30boyz from charging
10 Chaos Daemon flamers.
10D3 Str 4 Ap 4
That's 10-30 hits.
Wounding on 4's(?)
No armour save.
Average: 5-15 kills.
The orks are now totally screwed, and possibly no longer in charge range.
Same for all others, to different extents.
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overwatch @ 2013/03/19 00:40:16
Post by: Vineheart01
so...why would you not even bother with overwatch just because your luck is kinda bad with it?
Its free dice. Repeat...FREE DICE...take them you always fail any dice you didnt throw. You knows you might get lucky one day and totally wipe out a group of terminators in overwatch. But you'll never know if you just say "Nah i never land anything anyway im not going to overwatch"
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overwatch @ 2013/03/19 00:42:50
Post by: Grey Templar
I could understand not overwatching with weapons that have Gets Hot, same chance of wounding yourself as hitting the enemy, but aside from that you always do it. Its silly not to.
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overwatch @ 2013/03/19 00:54:49
Post by: Psienesis
And if they wait until they are 5 inches away before charging? Then shoot the gak out of them for a turn or two (or three or four...) while they approach to that "magic distance" in each of your normal shooting phases, THEN when they announce their charge, shoot the gak out of them *AGAIN* with Overwatch.
By the time they get to you, that mob of 30 Orkz is, like, 3 Boyz.
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overwatch @ 2013/03/19 02:37:09
Post by: b-man
I agree a little chance of killing some guys is better than no chance. Froggy27 you have to admit that simple math says that even though you haven't had any luck with overwatch it still does have a chance of killing models, if you choose not to use it that is up to you but it is a fact that overwatch can kill models.
As far as you guys talking about froggy27s trolling, I think it is unintentional. I have met him many times in person and he is a nice and articulate person. You would never know from talking to him that he may have a hard time spelling and using the proper words.
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overwatch @ 2013/03/19 02:50:08
Post by: danpieri
I like the overwatch. My 30 man blob IG did some nice damage when they were assaulted. 21 Rapid fire lasguns, 3 autocannons and 3 flamers made a world of hurting and wiped out the charging force. very nice.
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overwatch @ 2013/03/19 02:52:25
Post by: Matney X
b-man wrote:As far as you guys talking about froggy27s trolling, I think it is unintentional. I have met him many times in person and he is a nice and articulate person. You would never know from talking to him that he may have a hard time spelling and using the proper words.
Thanks for the vote of confidence.
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overwatch @ 2013/03/19 07:23:46
Post by: marv335
frogy27 wrote:I guess i just don't see how killing a few guys before a charge useful like ur going to really stop them from charge you for a rule that should give you chance to stop a charge it ant very good
Let's run some numbers.
30 Ork Sluggas charging 10 Necron Tesla Immortals.
Necrons Overwatch,
Two hits, translates to six hits with tesla.
Four wounds, no saves.
The Necrons, assuming the charge goes ahead, are now facing 16 less attacks when the Orks get to combat.
That's quite some benefit.
15 Ork Burnaboys, assaulted by 10 Assault Marines
30 hits, 15 wounds, 5 failed saves, the marines have now lost half a squad, and may not reach combat.
If they do make it, they have lost 20 attacks before they get there.
Overwatch is more about reducing the effectiveness of the charging unit than stopping it altogether.
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overwatch @ 2013/03/19 07:34:50
Post by: TechmarineNic
You can only fire a template weapon if the plate is not touching any friendly models.
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overwatch @ 2013/03/19 07:39:43
Post by: Furyou Miko
TechmarineNic wrote:You can only fire a template weapon if the plate is not touching any friendly models.
What's that got to do with Overwatch? You don't use the template, you just hit d3 times.
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overwatch @ 2013/03/19 08:40:07
Post by: Sigvatr
I am pretty sure froggy is just trolling a lot on Dakka, given his recent threads.
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overwatch @ 2013/03/19 12:38:29
Post by: kronk
TechmarineNic wrote:You can only fire a template weapon if the plate is not touching any friendly models.
You don't use the template. You get 1d3 hits per flamer, per the overwatch rules and Template weapons.
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overwatch @ 2013/03/20 01:55:54
Post by: ausYenLoWang
just quickly its 1d3 per Template right? or per shot per template. thinking BA Frag cannon... and a heavy flamer on the dreads getting 3d3 hits as overwatch?
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overwatch @ 2013/03/20 02:07:22
Post by: Grey Templar
Its D3 per template weapon being overwatched. So the Frag Cannon only gets D3, not 2D3.
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overwatch @ 2013/03/20 02:38:58
Post by: Barrywise
I believe I'm correct on this but i'd like some confirmation, when your opponent says that he's going to charge 2 of his squads at 1 of yours you are allowed to choose who you want to overwatch but if you chose squad #2 which we'll say is behind their squad #1 and #1 makes it into CC with your squad you are unable to then fire overwatch into squad #2?
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overwatch @ 2013/03/20 02:47:29
Post by: ausYenLoWang
Barrywise wrote:I believe I'm correct on this but i'd like some confirmation, when your opponent says that he's going to charge 2 of his squads at 1 of yours you are allowed to choose who you want to overwatch but if you chose squad #2 which we'll say is behind their squad #1 and #1 makes it into CC with your squad you are unable to then fire overwatch into squad #2? the sequence is Declare squad 1 charging --> over-watch yes/no if yes you've over-watched if no, they roll charge distance if they make base to base then thats it no over-watch. Declare squad 2 charging... if previous charge failed and you didnt over-watch you can now do so... there is no need to declare all charges at once. its squad by squad.
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overwatch @ 2013/03/20 02:48:59
Post by: Panzer1944
Only problem when overwatching with a large 50-man guard squad is if you have plasma guns in there. I’ve don’t think I’ve killed a single guy with overwatch from a plasma gun but at least 10 or so of my guys have died from Get’s Hot. It has worked to my advantage a few times either by knocking a few charges just out of range, or wiping out the remained of a small squad all together.
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overwatch @ 2013/03/20 03:08:15
Post by: Matney X
Gets Hot is the only logical reason NOT to use overwatch. Or some crippling disease where you can't roll dice, plus being deaf and blind (why are you playing 40k?!). When you're just as likely to injure yourself...
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overwatch @ 2013/03/20 03:18:55
Post by: Sephyr
I've had good results with overwatch. It's great for shaving one or two models from the enemy vanguard and make charges fail, and dice being what they are, there have been occasions in which I rolled a lot of 6's and my opponent had bad luck in his saves and made it into combat with 3 MeQs inteasd of 6.
Besides, some things are just scary to charge due to overwatch. Salamander sternguard with flamers, Wraithguard and fire dragons with Divination support, Raiders with warriors and splinter racks and necron arks can pretty much erase some very expensive stuff that tries to engage them.
Which is why Invisibility is a great Telepathy power and the Dirge Caster in CSM vehicles is a good buy.
Overwatch is pretty much always worth the try. Even with weapons that have Gets Hot!, you have to ask the question: what are the odds of the model surviving the assault to fire the weapon again? If it's a weak charge and you feel you can win or reinforce the CC, you may want to hold fire. If you are going to lose, take the shot and the chance to bring a terminator down with you.
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