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![[Post New]](/s/i/i.gif) 2013/03/16 07:12:40
Subject: overwatch
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Frenzied Juggernaut
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I recently played in a doubles tournament, my partner was using a squad of 10 wraithguard. Those plus guide killed pretty much anything that tried to assault them or at least killed enough for them to fail the charge.
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![[Post New]](/s/i/i.gif) 2013/03/16 07:34:04
Subject: Re:overwatch
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Regular Dakkanaut
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So a quick question as I had never thought about this before: Do six's to hit via snapshots still count as "normal" six's to hit for shooting when firing tesla weapons? If so, all my immortals are getting tesla weapons from now until forever.
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![[Post New]](/s/i/i.gif) 2013/03/16 08:58:26
Subject: Re:overwatch
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Perfect Shot Dark Angels Predator Pilot
Ottawa, Ontario, Canada
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I've had overwatch do wonders against me. I once had an overwatching squad of 15 warriors manage to kill 5 terminators
no need to roll charge distance of at least 3 I guess.
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"And the Angels of Darkness descended on pinions of fire and light... the great and terrible dark angels."
— Ancient Calibanite Fable |
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![[Post New]](/s/i/i.gif) 2013/03/16 09:18:38
Subject: Re:overwatch
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Stormin' Stompa
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Cheesedoodler wrote:
So a quick question as I had never thought about this before: Do six's to hit via snapshots still count as "normal" six's to hit for shooting when firing tesla weapons? If so, all my immortals are getting tesla weapons from now until forever.
Why shouldn't it?
This is just like any other General vs. Specific situation.
We have a general rule saying that rolling a six to hit leads to a certain effect. In order for that not to happen we need a specific rule telling us that it is disallowed in certain situations.
If no such specific rule exists, then the general rule kicks in.
It is part of the basic nature of how the rules work.
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"He died because he had no honor. He had no honor and the Emperor was watching."
18.000 3.500 8.200 3.300 2.400 3.100 5.500 2.500 3.200 3.000
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![[Post New]](/s/i/i.gif) 2013/03/16 09:32:07
Subject: overwatch
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Confessor Of Sins
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A herald of Khorne found out why you don't charge Seraphim and St Celestine alone last wednesday. Poor thing took five wounds from Overwatch and expired. I expect Khorne is going to give him a stern talking-to.
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![[Post New]](/s/i/i.gif) 2013/03/16 11:42:35
Subject: Re:overwatch
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Judgemental Grey Knight Justicar
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I had Coteaz and Rolled the Full over watch and reroll failed saves. I playing vs a foot orc horde so the game was over at that point. I stuck the Coteaz, other Inq. (w/ rerolls all misses, 2 Needlers, psycho, and rads) and 2 Tech marines into a 10 man purg. sqaud. It was a super shooting unassailable squad. Bad for Orcs.
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01001000 01101001 00100000 01110100 01101000 01100101 01110010 01100101 00101110 |
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![[Post New]](/s/i/i.gif) 2013/03/16 12:11:42
Subject: overwatch
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Big Mek in Kustom Dragster with Soopa-Gun
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Overwatch is treated as a normal shooting event, just resolved at snapfire instead of normal skills. All special weapon rules applies, including rending and tesla bonuses (Precision shots are the only exception but i THINK the sniper one might as thats not a character-based rule)
Overwatch usually deters me from attempting a 6-8inch charge. Yea, i'll probably get it, but betcha anything that ONE wound that gets through makes me need a 7-10 now and of course i rolled a 6 so that 1 wound on my boyz pushed them just out of charge >.<
Happens so damn often. Unless im charging singleshot models or low counts of two shots, i wont charge if im in your face already. That 1-2 wounds denying my charge pisses me off so bad (really wish you charged THEN overwatched)
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/03/16 12:22:17
Subject: Re:overwatch
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The Hammer of Witches
A new day, a new time zone.
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Humblesteve wrote:Setting this whole miscommunication aside...
Does anybody have much luck with it? The only times I've used it I get charged by a horde and it seems like nothing. One one occasion plasma put a huge dent into some charging terminators.
I've thwarted charges where only 1 or 2 models were close enough to reach my unit, and with overwatch taking out the front models, the charge no longer reached.
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"-Nonsense, the Inquisitor and his retinue are our hounoured guests, of course we should invite them to celebrate Four-armed Emperor-day with us..." Thought for the Day - Never use the powerfist hand to wipe. |
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![[Post New]](/s/i/i.gif) 2013/03/16 12:25:41
Subject: Re:overwatch
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1st Lieutenant
Philadelphia, Pennsylvania, USA
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Cheesedoodler wrote:
So a quick question as I had never thought about this before: Do six's to hit via snapshots still count as "normal" six's to hit for shooting when firing tesla weapons? If so, all my immortals are getting tesla weapons from now until forever.
Well, it says it counts as a normal shooting attack using normal rules except you shoot snapshots (so hitting on 6's is all that changes) so...yeah, you better get tesla gun modding haha
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![[Post New]](/s/i/i.gif) 0070/03/16 14:36:19
Subject: overwatch
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Hallowed Canoness
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I love overwatch.  Especially with big Sisters squads.
It was insane luck, but I killed Typhus and his Terminator Sergeant (having already wiped out the rest of the Terminator squad on my turn with the same unit) through Overwatch using a a 20-strong Sisters squad with 2 meltaguns. Meltaguns did nothing, but the bolters.... hahaha.
Best overwatch though has to be the Sororitas Command Squad with 3 multimeltas overwatching a Destroyer Lord down twice in a row.
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This message was edited 1 time. Last update was at 2013/03/16 15:14:55

"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. |
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![[Post New]](/s/i/i.gif) 2013/03/16 14:43:15
Subject: overwatch
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The Last Chancer Who Survived
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Overwatch has proven useful whenever I get charged (I play CSM, often against orks). I've also seen some orkoid hilarity when it comes to overwatch, with my opponent tactically using a unit or gretchin to take my overwatch shots, and then charging with a full unit of boyz!
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![[Post New]](/s/i/i.gif) 2013/03/16 15:04:19
Subject: Re:overwatch
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Freaky Flayed One
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Cheesedoodler wrote:
So a quick question as I had never thought about this before: Do six's to hit via snapshots still count as "normal" six's to hit for shooting when firing tesla weapons? If so, all my immortals are getting tesla weapons from now until forever.
Q: When making Snap Shots, do weapons with a special rule or
effect that only applies on To Hit rolls of a 6 retain these abilities?
For example Necron Tesla weapons? (p13)
A: Yes.
- BRB FAQ V1.2
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![[Post New]](/s/i/i.gif) 2013/03/19 06:56:07
Subject: overwatch
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Powerful Phoenix Lord
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Xeriapt wrote:I recently played in a doubles tournament, my partner was using a squad of 10 wraithguard. Those plus guide killed pretty much anything that tried to assault them or at least killed enough for them to fail the charge.
Guide does nothing for Overwatch. The power is cast at the start of the Eldar turn and specifies the re-rolling is for that turn's shooting phase.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/03/16 22:46:33
Subject: overwatch
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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Overwatch isn't that scary and I think a lot of people get over hyped about it. I've been playing close-combat themed Orks for the entirety of 6th and I've never really found overwatch to be a problem.
There are three cases, imo, where it can be rather deadly. Firstly, it's twin linked weapons. I can't bothered doing the maths, but iirc, a 6 with re-rolls is somewhere in between the chances of getting a 4 and a 5, a 4.5, if you like, so that's not bad odds of getting a hit (more than orks, anyway), so that can be quite painful. The second case is Tesla Weapons. These cause an extra two hits for every 6 rolled to hit, so even if your opponent only gets the few sixes you're expecting, you still take quite a lot of hits. Sizzle. The third case is units with multiple flame weapons. If I'm playing competitively, I'll often take a unit of 15 Boyz in a Battlewagon. Anyone wishing to charge said battlewagon could take up to 45 automatic hits, which is really nasty.
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This message was edited 1 time. Last update was at 2013/03/16 22:48:36
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![[Post New]](/s/i/i.gif) 2013/03/16 23:03:47
Subject: overwatch
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Big Mek in Kustom Dragster with Soopa-Gun
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Yea twinlinked and overwatch is nice.
My 5nobbikers + warboss (6 total) landed 80% of their shots in overwatch once lol...rolled 5 6s and rerolled the rest for 7 more. Yea my opponent wasnt happy rofl.
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An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/03/17 22:31:55
Subject: Re:overwatch
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Regular Dakkanaut
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I don't even use it any more as i know all never hit with it
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![[Post New]](/s/i/i.gif) 2013/03/17 22:37:29
Subject: Re:overwatch
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Longtime Dakkanaut
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Experiment 626 wrote:Horrors have a sneaky little Overwatch trick to pull in the new codex...
Load-up on Lesser Rewards on the Herald+Iridescent Horror and you'll likely get at least 1 of them end up with Corrosive Breath. (S5/ap5 template shot)
Then add in your Blasted Standard...
First unit to try and charge you eats 1-2D3 S5 auto-hits followed up by 2D6 auto-hits from the banner!
I've stopped a few charges dead in their tracks doing that, then pounded the buggers with another round of 7D6/S6 Flickering Fire afterwards.
And Flamers are still gross in large numbers unless you're smart enough to throw T5 or larger 2+ save units at them.
Flamer trick is nice, but unfortunately pink horror's can't overwatch with their flickering fire, as it is a psychic power.
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![[Post New]](/s/i/i.gif) 2013/03/18 01:24:33
Subject: Re:overwatch
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Regular Dakkanaut
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frogy27 wrote:I don't even use it any more as i know all never hit with it
"I'll," not "all." (I know you meant "I'll," but, for goodness sake, if you're going to use the English language to communicate, don't fall into lazy American-speak.) And not using it is a stupid decision -- is it really THAT hard to count out a handful of dice that could possibly reduce the amount of attacks your opponent is going to dish out on you?
Do you not roll your cover saves, also, if all you have is a 6+?
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DS:80+SGMB--I+Pw40k12#+D++A+/wWD-R++T(D)DM+
2013 W/L/D Ratio:
Dark Angels (3/12/2)
Malifaux (1/3/0)
JWhex wrote:Some of you guys need to go a through bad girlfriend or two and gain some perspective on things. |
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![[Post New]](/s/i/i.gif) 2013/03/18 01:34:40
Subject: Re:overwatch
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Powerful Phoenix Lord
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Matney X wrote:frogy27 wrote:I don't even use it any more as i know all never hit with it
"I'll," not "all." (I know you meant "I'll," but, for goodness sake, if you're going to use the English language to communicate, don't fall into lazy American-speak.) And not using it is a stupid decision -- is it really THAT hard to count out a handful of dice that could possibly reduce the amount of attacks your opponent is going to dish out on you?
Do you not roll your cover saves, also, if all you have is a 6+?
I tend to forget to roll my 6+ armour saves against AP - weapons. But that is more because I'm not used to getting armour saves then because I'm not gonna pass anyway.
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Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/03/18 01:56:43
Subject: Re:overwatch
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Regular Dakkanaut
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Last time i used it in a game tryed it 5times not one single hit. just like i never shot withorks as they can't hit any thing they only good a cc and if my save ant 4+why even worry about rolling for it orks and ig never get ther save any how ever thing beats ther armor save any how
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![[Post New]](/s/i/i.gif) 2013/03/18 01:58:22
Subject: Re:overwatch
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Powerful Phoenix Lord
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frogy27 wrote:Last time i used it in a game tryed it 5times not one single hit. just like i never shot withorks as they can't hit any thing they only good a cc and if my save ant 4+why even worry about rolling for it orks and ig never get ther save any how ever thing beats ther armor save any how Not everything ignores ork saves. Remember Lasguns have no AP. Furthermore, you already need a 5 or 6 to hit standard so being required to roll a 6 only isn't that far off.
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This message was edited 1 time. Last update was at 2013/03/18 01:59:28
Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia |
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![[Post New]](/s/i/i.gif) 2013/03/18 02:12:06
Subject: Re:overwatch
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Regular Dakkanaut
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Still its a useless save and all never shot with my orks our use any guns
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![[Post New]](/s/i/i.gif) 2013/03/18 02:25:49
Subject: Re:overwatch
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Regular Dakkanaut
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Happyjew wrote:Furthermore, you already need a 5 or 6 to hit standard so being required to roll a 6 only isn't that far off.
frogy27 wrote:Still its a useless save and all never shot with my orks our use any guns
Wow. I can understand a Marines player complaining about snap shots (normally, we need a 3 to hit!) but this is ridiculous. You're saying you don't roll overwatch because it hits exactly half as much as you normally hit.
I feel like you're beyond help on this one. Bitching about it isn't going to change a potentially game-changing rule.
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DS:80+SGMB--I+Pw40k12#+D++A+/wWD-R++T(D)DM+
2013 W/L/D Ratio:
Dark Angels (3/12/2)
Malifaux (1/3/0)
JWhex wrote:Some of you guys need to go a through bad girlfriend or two and gain some perspective on things. |
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![[Post New]](/s/i/i.gif) 2013/03/18 02:26:04
Subject: overwatch
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Norn Queen
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I haven't seen overwatch accomplish anything. My Tyranids still reliably reach melee whilst, at most, losing 2-3 gaunts on the way, whilst my Devourerfexes of doom regularly fail to hit, even with their rerolls. Honestly, I find overwatch to be the most underwhelming aspect of 6th edition. It's basically a pointless additional roll before assault which accomplishes all of nothing.
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This message was edited 1 time. Last update was at 2013/03/18 02:26:31
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![[Post New]](/s/i/i.gif) 2013/03/18 05:11:10
Subject: overwatch
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Heroic Senior Officer
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I massacred Kharn and Zerkers with overwatch from Grenadiers.
All zerkers were at 10'', bar for one overwatch killed that one, friend rolls a 9, in my turn I move the squad in rapid fire range and finished the squad.
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![[Post New]](/s/i/i.gif) 2013/03/18 06:01:40
Subject: Re:overwatch
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Regular Dakkanaut
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Game changeing rule my butt it has no real game. effect this is why you no longer use it for any of my armies
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![[Post New]](/s/i/i.gif) 2013/03/18 06:18:16
Subject: overwatch
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Regular Dakkanaut
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Potentially game changing. Just because you can't hit with it (because you aren't rolling it) doesn't mean it isn't possible to take out your opponent's key model with it. Likely, no. Possible, yes.
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DS:80+SGMB--I+Pw40k12#+D++A+/wWD-R++T(D)DM+
2013 W/L/D Ratio:
Dark Angels (3/12/2)
Malifaux (1/3/0)
JWhex wrote:Some of you guys need to go a through bad girlfriend or two and gain some perspective on things. |
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![[Post New]](/s/i/i.gif) 2013/03/18 06:22:28
Subject: Re:overwatch
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Pile of Necron Spare Parts
Tennessee
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frogy27 wrote:Game changeing rule my butt it has no real game. effect this is why you no longer use it for any of my armies
Are you just trolling at this point, or what?
Multiple people have commented on how 1-2 deaths from overwatch has knocked an opponent out of charge range. You don't think that is useful?
My best result with overwatch came from a similar scenario. Lysander and four SS/ TH termies were charging Imotekh and three lanceteks. If he makes the charge, I'll be making EL rolls for certain. Lysander and one termie killed via Gauntlet of Flame and Lance overwatch, and, suddenly, he's no longer in charge range. My next turn, the remaining termies are wiped.
And full units of immortals with tesla can be absolutely brutal to potential assaulters.
EDIT: Typos.
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This message was edited 2 times. Last update was at 2013/03/18 06:23:55
4000 points
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![[Post New]](/s/i/i.gif) 2013/03/18 08:16:34
Subject: Re:overwatch
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Junior Officer with Laspistol
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They've been trolling with every single post. It's pretty pathetic.
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Star Trek taught me so much. Like, how you should accept people, whether they be black, white, Klingon or even female...
FAQs |
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![[Post New]](/s/i/i.gif) 2013/03/18 09:27:24
Subject: overwatch
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Longtime Dakkanaut
Dundee, Scotland/Dharahn, Saudi Arabia
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Frogy is a troll, it's that simple.
Just have a look at his posting history
Personally, with my Necrons, I've killed a Death company dreadnaught with overwatching warriors, taken three TH/SS terminators from a squad of five with my tesla immortals, it's unusual for me not to cause damage.
My Orks have had similar success, no-one assaults a large units of burnas anymore.
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If the thought of something makes me giggle for longer than 15 seconds, I am to assume that I am not allowed to do it. item 87, skippys list
DC:70S+++G+++M+++B+++I++Pw40k86/f#-D+++++A++++/cWD86R+++++T(D)DM++ |
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