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Forge World Open Day 2013 @ 2013/04/07 10:39:23


Post by: Kroothawk


Hi,
trying to gather all pics and info about this event. Already spotted some news:

Minudra pics from Warseer:
https://picasaweb.google.com/113133076298418698776/ForgeWorldOpenDay2013?authuser=0&feat=directlink
40k / 30k:
Spoiler:













































Warhammer Forge (Fantasy)
Spoiler:


















philbrad2 over at Warseer wrote:New speeder based on the HH jet bike design.
EC CC squad - very nice...
WB and SoH Contemptors
SoH command squad
(...)
EC Palatins
(...)
New Preston models, very cool. Power armour guy is very Garroesque

Pics by philbrad2:
Spoiler:









AquaSulis over at Warseer wrote:From Neil at Forge World Open Day: @NeilChallis: Primarch Fulgrim is finished! Will be shown at Horus Heresy weekend! Ferrus Manus next, pencilled in for GD2013! Simon Egan said. Also, confirms that there will be a Malcador the Sigillite model and probably Garro later. Hinted very strongly that Argel Tal of the Word Bearers is in development!
(..)
From #FWOpenDayLive @NeilChallis has been told next FW WH Fantasy book has been delayed due to the explosion of the Horus Heresy line
(...)
More news from @NeilChallis on The Horus Heresy Books: “After Horus Heresy book 2: Massacre pt 1, comes Horus Heresy Massacre part 2: Extermination!! Featuring Istvaan 5 survivors and Imperial fists vs Iron Warriors!! Should cover 4 legions!

Marked_by_chaos over at Warseer wrote:Attended the day today. Was great. Always interesting to talk to the forge world/warhammer forge guys as they can actually talk about upcoming projects and direction.

The points I picked up from the day are as follows:

Battle for black fire pass has been delayed, and the impression I get is that it may not be coming out this year. Horus heresy has knocked the forge world studio for six. Although they have kept on designing warhammer forge stuff, at a slower rate and sometimes in their spare time, the main impact seems to have been with the book design team having been focused toward Horus heresy stuff and the fall of Orpheus imperial armour book. They are trying to rectify this which is why a number of vacancies have recently been advertised to expand the team of writers and artists. They are keen not to rush black fire pass and although the models may be released as they are finished they want a great product with great original art and writing for the book itself.

In terms of future books they are keen to emulate tamurkhan down to having complete army lists and potentially warhammer forge exclusive armies.

The k'dai destroyer is finished but awaiting production and has been finished for around 3 months.

Look out for more command figures for other races over time.

As others have commented Trish Carden is now full time warhammer forge and is apparently going to be heavily involved in completing the monstrous arcana range.

New Orc and empire command units are finished. Empire is standard, captain and prophet of doom. Both look great.

Pushkin over at Warseer wrote:Hi all

I see most of the pictures of the heresy stuff have already been posted. I chatted to some of the designers and the thing that struck me was how many of them were new to FW, there's obviously been a big recruitment drive. They also mentioned that warhammer forge has been scaled down to just two people and that's the reason for the delay in the book.

The designer who is doing sons of Horus stuff said that the contemptors was delayed a bit cos he can't get the body right, but the reavers were finished. The command squad was also WIP.

The fell glaive was meant to be finished this week but needs a few bits done - don't think this will be released till the next book.

iA volume 3 the taros campaign 2nd ed is finished and is at the printers. They had a proof copy there and it looked really good.

I was chatting to the guy designing the iron hands stuff and he's only got started so didn't have much done. Though the painters have been painting up tons of iron hands, which makes sense given ferrus mannus is next after Fulgrim.

Oh and they are going to do more board sections in the style of the crashed thunderhawk. The guys said about doing ruined tanks etc. there are no plans to do any more city tiles at present but he said it is something he would like to do.
(...)
I spoke with Tamilia Fox and she was saying that it was more a rules and formatting update. The book has been out of print for a while so the tau list has been updated for the new codex and for 6ed rules. Also the pages are no longer white, they're the coloured ones like in IA11!
(...)
From what I understood talking to alfonso the sons of Horus command squad and the reavers are full kits - not accessory sprues, this is because he was talking about how he sculpted the individual parts, including sets of legs. The same goes for the iron hands squads.

Also I think people have misunderstood the reavers, they're not veterans or assault squads, they're a unit for the next book.

There are numerous new units that are coming out some of which will be legion specific some of which will not. Phoenician guard were speicofically mentioned.

I get the impression the first book was about creating a base list for the legions with a few legion specific characters and units and there is more to come both in terms of generic legion stuff e.g the fell glaive and legion specific stuff - e.g Phoenician guard, morlocks

Oh and with regards to Morlocks they are definitly in the process of being done because I chatted to one of the new sculptors about the chainmail on their shoulder pads and he said he was shown how to do it by the guy who sculpted the Orc command squad for fantasy. Also had a number of sketches of them out on the table.

Chatting to the guys there were 3 new guys one of whom was working solely on SoH (alfonso) a d another solely on Iron hands. The other was a caster. The Phoenician guard and the palatine blades were being done by someone who'd been at FW a bit longer.

Warhound over at ATT wrote:Well, I say rumours... but these are gospel, as I spoke with Daren Parwood (XV9 sculpting fame) and Alan Bligh... and had the below book in my hands...!

Daren has been given the go-ahead to make another suit!.. I spoke with him some 9 months about some ideas that he has had, to make a suit inbetween the XV-25 and XV-8 sizing... at the time we discussed having a smaller missile laden guy... but this has now been dealt with by the new releases... so, in league with Alan Bligh, they are knocking around the following ideas:

Hyper stealth capability... bascially able to drop in, up front all alone, and be able to get out again.. sort of a 'minime' of the XV-9 MO....
Possible 'big gun'... Daren not sure on whether it will be Ion... or some sort of Ongar Gauntlet type affair...

To be released: unknown, but Daren has already started the sculpt;-)

More importantly.. I was able to read the Taros campaign "redux"... bascially, they has one of only 3 copies in existence at the event, a final copy ready for the printers... As the taros campaign came out before the Apocalypes launch and also, with 6th ed and now the new codex.. they have updated ALL units to be inline with the new release....

key notes that I can remember:

Tetras: H2 TL ml, base cost 35, but with Dpod, comes in at ##edit## just under the old points... so a little nerf on the shots there...
XV-9 updated! Full suite of optional upgrades from the codex, including the skyfire ability!!!.. Shas O really- stand alone character that cant join other units at all!!

Full tightening on all the XV-8 AND 9 suits varients... new points, plus 6th ed rules....

Clarifications on all the marker posts and sentries etc.....

Bit of a pain to rebuy the book- but worth it in the end!.. also Talima mentioned that they have retrofitted some fluff to fit with the new canon....
ETA- 2 months....

I hope that this helps some folks out..

cheers

Warhound


Pics by Dysartes from Dakka:
http://therenaissancegamer.co.uk/2013/04/07/forge-world-open-day-smartphone-pictures/
Spoiler:
Sons of Horus Reavers -WIP


Sons of Horus Contemptor -WIP


Rapier with Graviton Cannon


Legion Praetors (who were on a rotating plinth)


Horus Heresy Whirlwind – WIP


Hecaton Alakos, inside and outside his Contemptor – WIP




Horus Heresy Land Speeder – WIP




Emperor’s Children Palantine


Necron Tesseract Arc


Three flavors of Necron Sentry Pylon


Fantasy Orc Command


Night Goblin Squig Gobber


Dread Maw


Merwyrm


Troll Mother – WIP


Pics by tykensrift on Twitter:
Spoiler:
Legion Destroyers and Necron Sentinel (new Necron!)




Legion Tartaros Terminators


Palatine Blades


Night Lords Doors for Heresy Book 2



More pics by Ben Curry over at Warseer:
http://baddice.co.uk/forge-world-open-day-2013-pictures/
http://baddice.co.uk/more-forge-world-open-day-2013/


Forge World Open Day 2013 @ 2013/04/07 10:43:08


Post by: Ouze


I like that first land speeder, except the underslung gun. I think it sticks out a little too far.

The scimitar pattern jetbikes are amazing.

The crashed Thunderhawk is also incredible, but that kind of goes without saying.



Forge World Open Day 2013 @ 2013/04/07 10:45:02


Post by: Malika2


Necrons:


Fellglaive:


Rapiers:



Scimitar Jetbike and Land Speeder:





Death Guard Thunderhawk:

Flyers:


More Necrons:




A view of the Thunderhawk:

The Fall of Orpheus board:

A painted Minotaurs Thunderhawk:


More shoulder pads:

Warhammer Forge:


Realm of Battle Boards:



Dread Maw:

Night Goblins:


Legion Shoulder Pads:


Troll Mother:

Merwyrm:




Land Speeder and Emperor's Children Squad taken from Bell of Lost Souls which took it from Warseer.


Sons of Horus Contemptor:

Garro and?


Forge World Open Day 2013 @ 2013/04/07 10:45:55


Post by: STC_LogisEngine


*falls over screaming of joy*

Dat Landspeeder!

Holy crap now that thing will hurt my wallet...


Forge World Open Day 2013 @ 2013/04/07 10:52:15


Post by: Snrub


The concept art for that looks like a car out of The 5th Element.


Some really standout stuff though. Quite a few Fantasy related critters too! Always nice to see Fantasy get some lovin'.


Forge World Open Day 2013 @ 2013/04/07 10:53:11


Post by: Satan's Little Helper


Hopefully there will be another Primarch, I would love to play an apocalypse game with all 18 legions lead by their Primarchs.


Forge World Open Day 2013 @ 2013/04/07 10:59:43


Post by: Heliodore


Wow, great stuff! Wasn't expecting the design for that landspeeder, but I do think it's pretty cool, and fits the basic aesthetic of the Scimitar Jetbikes. That Fellglaive looks dangerous, now which of the two Fell-tanks should I get?


Forge World Open Day 2013 @ 2013/04/07 11:00:17


Post by: Malika2


Deathshroud:

Legion Tartaros Terminators:


Necrons:




More angles of the Palantine Blades:


Empire Command Group:

WIP's of Contemptor weapons:




Word Bearer and Night Lord doors:





Forge World Open Day 2013 @ 2013/04/07 11:02:23


Post by: Ouze


Any more images of that Necron Tomb... tunneller? I can't read the card but it's a new model - look at the head.




Normally The response would be if we had more pictures of new stuff it would be posted! but in this case the difference is sorta subtle I wonder if someone shot it and didn't realize it was new so didn't post it.



Forge World Open Day 2013 @ 2013/04/07 11:04:33


Post by: Kanluwen




Must...have...Merwyrm!


Forge World Open Day 2013 @ 2013/04/07 11:08:40


Post by: Kroothawk


 Kanluwen wrote:
Must...have...Merwyrm!

Looks a bit like a Wiener Dog


Forge World Open Day 2013 @ 2013/04/07 11:10:32


Post by: Ouze


Kangodo wrote:
http://www.forgeworld.co.uk/Warhammer-40000/Necrons/NECRON_CANOPTEK_ACANTHRITES.html

That's not a new necron model



Which makes it all the more galling, since they only got the face of a new one.

but it also looks like it might just be a head-swap.


EDIT: Adding an image to clarify.




That's just nutballs.

[Thumb - DSCF1275_zps50462534_edit.jpg]


Forge World Open Day 2013 @ 2013/04/07 11:13:23


Post by: Dysartes


My pics thus far are in my blog (see Sig), but I did just pits the WIP HH Whirlwind in the main FW thread.


Forge World Open Day 2013 @ 2013/04/07 11:18:59


Post by: Kanluwen


 Dysartes wrote:
My pics thus far are in my blog (see Sig), but I did just pits the WIP HH Whirlwind in the main FW thread.

Could you snag some better shots of the Merwyrm?

That really, really, really intrigues me. Has since the Storm of Chaos book.


Forge World Open Day 2013 @ 2013/04/07 11:22:45


Post by: Dysartes


Now I've moved from smartphone camera to proper camera, I'll see what I can do - though I won't be posting them until tonight. Any other requests?


Forge World Open Day 2013 @ 2013/04/07 11:23:47


Post by: Eiríkr


Emperor's Children please, Dysartes.


Forge World Open Day 2013 @ 2013/04/07 11:24:09


Post by: xttz


 Malika2 wrote:

WIP's of Contemptor weapons:





Forge World Open Day 2013 @ 2013/04/07 11:24:54


Post by: Sasori


Anyone get a chance to take a peak at the new book for New Necron stats?

Also Ouze, that necron tunnler is in the FW IA12 video with Alan Bligh, you can see the whole thing better. It's the Tomb Stalker with a Head swap, and some spines.


Forge World Open Day 2013 @ 2013/04/07 11:32:16


Post by: Kroothawk


Here a complete pic of the new necron Sentinel, by Tykens Rift (plus some new scarab-types left of it):




Plus thisone by Minudra:


Forge World Open Day 2013 @ 2013/04/07 11:32:25


Post by: Rhich


Some great pictures of the event.


Forge World Open Day 2013 @ 2013/04/07 11:35:47


Post by: Dysartes


Fellglaive SHT has some sort of microwave gun, according to Stuart Williamson.

Will Hayes - Legion Destroyers with jump pack as separate release, with different torsos .


Forge World Open Day 2013 @ 2013/04/07 11:35:59


Post by: Kroothawk


 Dysartes wrote:
Now I've moved from smartphone camera to proper camera, I'll see what I can do - though I won't be posting them until tonight. Any other requests?

Necron scarabs and Sentinel, closer pics of Fantasy Monsters.


Forge World Open Day 2013 @ 2013/04/07 11:37:02


Post by: gianlucafiorentini123


FW are going to be getting a lot of money off of me. The Sons of Horus Contemptor and the NL doors look great.


Forge World Open Day 2013 @ 2013/04/07 11:44:24


Post by: Dysartes


 Kroothawk wrote:
 Dysartes wrote:
Now I've moved from smartphone camera to proper camera, I'll see what I can do - though I won't be posting them until tonight. Any other requests?

Necron scarabs and Sentinel, closer pics of Fantasy Monsters.


Got the sentinel, scarabs have been on release for a while according to Will Hayes.


Forge World Open Day 2013 @ 2013/04/07 11:45:16


Post by: Sasori


Can you snap some more pictures of the Painted battlefield? with all the Necron Stuff? It looks very very cool.


Forge World Open Day 2013 @ 2013/04/07 11:45:50


Post by: Ouze


Thanks for those images, guys. I actually have a primed but unbuilt Tomb Stalker - i the rules are good I might convert it to one of those, it looks like a simple enough conversion.


Scarabs have indeed been out for a long time, I'd guess at least 6 months, maybe even a year. You can see them here.



Forge World Open Day 2013 @ 2013/04/07 11:49:21


Post by: Kroothawk


 Dysartes wrote:
Got the sentinel, scarabs have been on release for a while according to Will Hayes.

Oops, correct. Somehow missed them between Mk XXIII and XXIV Space Marine armour


Forge World Open Day 2013 @ 2013/04/07 11:52:44


Post by: Dysartes


 Sasori wrote:
Can you snap some more pictures of the Painted battlefield? with all the Necron Stuff? It looks very very cool.


Done -working on monsters now, Kroot.


Forge World Open Day 2013 @ 2013/04/07 11:53:46


Post by: Sasori


 Dysartes wrote:
 Sasori wrote:
Can you snap some more pictures of the Painted battlefield? with all the Necron Stuff? It looks very very cool.


Done -working on monsters now, Kroot.


Thank you very much good sir!


Forge World Open Day 2013 @ 2013/04/07 11:58:50


Post by: JB


Very nice updates, thanks for sharing!


Forge World Open Day 2013 @ 2013/04/07 12:17:39


Post by: alphaecho


Although not shown I'm hoping for some Terminator Night Lords shoulder pads. My plastic Terminators have had blue tac'd on pads for five years now just waiting for some to come along.


Forge World Open Day 2013 @ 2013/04/07 12:28:04


Post by: Goliath


Notes from my conversations with sculptors/painters:
Simon Egan is making Fulgrim and Ferrus Manus
Fulgrim is finished and almost done having a mold made
Fulgrim and Ferrus Manus will be sold separately with a base available as well for the duel
Mock-up of FM has been done
Darren Parwood is going to do a personal project of a mass 5 or 6 Tau battle suit he's been working on for a while.
Kdaai Destroyer has been sculpted, is currently having a mold made which will take a while as it has many pieces, and will be th last Chaos Dwarf model for s fair while.
The next WF book "Blackfire Pass" has been put on hold due to HH, Steve Whitehead was not impressed.
Fellglaive Tank has a Volkite cannon.
All legions will eventually get their own specific elite unit, similar to the ravagers.
Sons of Horus Reavers are on display
Emperor's Children Palantine Blades
Word Bearers Ashen Host
Salamanders Pyroclasts will have large leather/scale fire cloaks as protection.
One of the painters/designers is pushing quite hard for a feudal Japan theme for Salamanders with everyone being adept at making their gear.


Automatically Appended Next Post:
Anyone else from Dakka still here? I'm next to the entrance to Bugman's from the sales hall. (Inside Bugman's)


Automatically Appended Next Post:
Also I've got about 50 photos of new models and its taking a long time just to upload 10 of them, not sure if theyve already been shown.


Forge World Open Day 2013 @ 2013/04/07 12:38:41


Post by: Dysartes


I'm still here - haven't bothered with door or pad pictures unless asked.


Forge World Open Day 2013 @ 2013/04/07 12:50:36


Post by: Kroothawk


 Goliath wrote:
Darren Parwood is going to do a personal project of a mass 5 or 6 Tau battle suit he's been working on for a while.

Good news, but size 5-6 is odd, smaller than Crisis Suits? I would have expected a good looking variant of the Riptide. Or a flyer conversion.
 Goliath wrote:
All legions will eventually get their own specific elite unit, similar to the ravagers.

Bad news for me, but unavoidable I guess. At least keeps them from making new baneblade variants
 Goliath wrote:
One of the painters/designers is pushing quite hard for a feudal Japan theme for Salamanders with everyone being adept at making their gear.

Salamanders? Why? We know exactly how Salamanders look. It's like pushing the studio to make Dark Angels with Waikiki Shirts and 10-gallon hats


Forge World Open Day 2013 @ 2013/04/07 12:52:16


Post by: Yodhrin


Are they doing a talk this year, and if so, who is ready to film it for us?


Forge World Open Day 2013 @ 2013/04/07 12:53:58


Post by: Dysartes


No talk on the schedule, but there isca video presentation on loop in accouple of places.


Forge World Open Day 2013 @ 2013/04/07 12:54:00


Post by: Goliath


Not as in stylisation, but in theme, so all of them are warriors able to spend all day in the forge making a weapon.
Though I believe he may have wanted to have a banner style similar to the Dire Avengers exarch


Forge World Open Day 2013 @ 2013/04/07 12:58:19


Post by: Ouze


 Goliath wrote:
Darren Parwood is going to do a personal project of a mass 5 or 6 Tau battle suit he's been working on for a while.


Oh, man. Since he did the XV9, these are gonna be hot as balls. I can't wait to see them.


Forge World Open Day 2013 @ 2013/04/07 12:59:44


Post by: Commander Cain


FW open days are my favorite day of the 40k calendar! Everything is looking excellent, loving the new fellblade and all the new infantry stuff!

Very interesting new land speeder, loving how much it matches up with the bikes and jetbikes. I am interested in why they chose to go with an entirely new design for them though. Perhaps one of my fellow dakkites, should they come across one of the designers, could ask them why they went for the original designs over working from the ancient GW ones? I for one liked it when they revamped kits such as the old land raider and the rapier. Granted they didn't have much to work with in the LS area seeing as the original one was essentially a sofa with engines...


Forge World Open Day 2013 @ 2013/04/07 13:00:30


Post by: finnan


I want to love the merwyrm, but it seems a bit... sluggish... I was hoping for something a bit sleeker.


Forge World Open Day 2013 @ 2013/04/07 13:03:03


Post by: sockwithaticket


 Goliath wrote:
Not as in stylisation, but in theme, so all of them are warriors able to spend all day in the forge making a weapon.
Though I believe he may have wanted to have a banner style similar to the Dire Avengers exarch


Even still, Blacksmithery/weapon artisan plus stocism strikes me as more Germanic than Japanese, that style of backbanner would be very out of place even on White Scars (the only East Asian themed chapter) imo.


Forge World Open Day 2013 @ 2013/04/07 13:06:37


Post by: CthuluIsSpy


New Necron stuff. About time, really.
Can you fix the pics in the OP? They seem to be broken.


Forge World Open Day 2013 @ 2013/04/07 13:15:51


Post by: Dysartes


 Commander Cain wrote:
FW open days are my favorite day of the 40k calendar! Everything is looking excellent, loving the new fellblade and all the new infantry stuff!

Very interesting new land speeder, loving how much it matches up with the bikes and jetbikes. I am interested in why they chose to go with an entirely new design for them though. Perhaps one of my fellow dakkites, should they come across one of the designers, could ask them why they went for the original designs over working from the ancient GW ones? I for one liked it when they revamped kits such as the old land raider and the rapier. Granted they didn't have much to work with in the LS area seeing as the original one was essentially a sofa with engines...


According to Darren Parrwood, it was a deliberate design decision to show the variety of patterns that were around during the Heresy.

Incidentally, he would like to see a revamp of the flying sofa, but he isn't giving any guarantees that it will happen.


Forge World Open Day 2013 @ 2013/04/07 13:30:05


Post by: Medium of Death


 Ouze wrote:
 Goliath wrote:
Darren Parwood is going to do a personal project of a mass 5 or 6 Tau battle suit he's been working on for a while.


Oh, man. Since he did the XV9, these are gonna be hot as balls. I can't wait to see them.


I'm probably being really thick here, but what do you mean by mass 5 or 6? Quantity of new suits? Or size of suits?


Forge World Open Day 2013 @ 2013/04/07 13:37:49


Post by: mould2k


 Medium of Death wrote:
 Ouze wrote:
 Goliath wrote:
Darren Parwood is going to do a personal project of a mass 5 or 6 Tau battle suit he's been working on for a while.


Oh, man. Since he did the XV9, these are gonna be hot as balls. I can't wait to see them.


I'm probably being really thick here, but what do you mean by mass 5 or 6? Quantity of new suits? Or size of suits?


Size of suits. In the XVnumbering system, the first number gives the size. So the old stealth suits (XV15) are the smallest, then the new stealth suits (XV25) then the crisis suits (XV8s) and their variants, then the Riptide (XV104). So this new one would be between a Stealth suit and a Crisis suit in size.


Forge World Open Day 2013 @ 2013/04/07 13:40:14


Post by: Medium of Death


Ah right, I understand now. Sounds excellent!

I kind of hope it's an ally alien race suit type thing. Perhaps Vespid, Kroot or something else. Excited regardless.


Forge World Open Day 2013 @ 2013/04/07 13:50:01


Post by: aka_mythos


Preheresy landspeeder?-Where are the lawn chairs?


Forge World Open Day 2013 @ 2013/04/07 13:51:40


Post by: Void_walker


As much as I'm a huge fan of the 30k, I'm really interested on the WHFB book as to when that is coming out.

It's getting harder and harder to resist a 30k army now


Forge World Open Day 2013 @ 2013/04/07 13:56:10


Post by: Dysartes


Void_Walker, I did ask about the WHFB book, as I want more Dwarves - it seems to be on hold at the minute, and I could not get Mark Bedford to give me an estimate.

He did say they were planning another modelling book, though, possibly based around the Heresy.

I'm leaving now, so I'll get pictures up when I get home.


Forge World Open Day 2013 @ 2013/04/07 14:00:19


Post by: Peregrine


Any word on new IG/Imperial Navy stuff? Are DKoK getting any models with the new book or just new rules? If anyone bought the book and read it already can you give a quick summary of the new DKoK rules?

Darren Parwood is going to do a personal project of a mass 5 or 6 Tau battle suit he's been working on for a while.


Tell us more!

WIP's of Contemptor weapons:


Any idea what these are, especially the tank bits next to them? Are these just showing off WIP versions of stuff we've already seen, or are they new Contemptor weapons and some kind of new Centaur variant?


Forge World Open Day 2013 @ 2013/04/07 14:29:28


Post by: Commander Cain


 Dysartes wrote:
 Commander Cain wrote:
FW open days are my favorite day of the 40k calendar! Everything is looking excellent, loving the new fellblade and all the new infantry stuff!

Very interesting new land speeder, loving how much it matches up with the bikes and jetbikes. I am interested in why they chose to go with an entirely new design for them though. Perhaps one of my fellow dakkites, should they come across one of the designers, could ask them why they went for the original designs over working from the ancient GW ones? I for one liked it when they revamped kits such as the old land raider and the rapier. Granted they didn't have much to work with in the LS area seeing as the original one was essentially a sofa with engines...


According to Darren Parrwood, it was a deliberate design decision to show the variety of patterns that were around during the Heresy.

Incidentally, he would like to see a revamp of the flying sofa, but he isn't giving any guarantees that it will happen.


Thanks for asking! Good to know that there may be even more ways for me to give them my money.


Forge World Open Day 2013 @ 2013/04/07 14:45:20


Post by: Sasori


Any news on the new Necron rules in IA12?


Forge World Open Day 2013 @ 2013/04/07 14:48:18


Post by: gianlucafiorentini123


Are the terminators in the picture different than the sets already available?


Forge World Open Day 2013 @ 2013/04/07 14:56:44


Post by: Rayvon


 gianlucafiorentini123 wrote:
Are the terminators in the picture different than the sets already available?


It looked to me like the "Legion" stuff had more details, rivets and such.


Automatically Appended Next Post:
Still no luck on the bloody raffle !


Forge World Open Day 2013 @ 2013/04/07 15:27:00


Post by: MoonlightSonata


Spoiler:


Lmao no way. What a wasted oppertunity. We could have had an amazing C'tan model. A new superheavy, anything!.

Instead, the only TRULY new thing that isn't a rehash of a codex unit or something that was released previously is:

Sentry Pylon (even at that it's just a scaled down pylon)
Tomb Citadel
2 Unique lords (assuming they get a model)


Forge World Open Day 2013 @ 2013/04/07 15:28:52


Post by: Kroothawk


 aka_mythos wrote:
Preheresy landspeeder?-Where are the lawn chairs?

You have to take the flying double bed until then.

Also, seems FW hired the best Fantasy sculpors ... to do double shifts making SM shoulder pads and Rhino doors

BTW any explicit news on when preorders start for IA12?


Forge World Open Day 2013 @ 2013/04/07 15:40:52


Post by: CthuluIsSpy


 MoonlightSonata wrote:
Spoiler:


Lmao no way. What a wasted oppertunity. We could have had an amazing C'tan model. A new superheavy, anything!.

Instead, the only TRULY new thing that isn't a rehash of a codex unit or something that was released previously is:

Sentry Pylon (even at that it's just a scaled down pylon)
Tomb Citadel
2 Unique lords (assuming they get a model)


Yeah, this is a bit disappointing. Where's the abattoir and the aeonic orb? Those are an old part of necron lore, and they don't even get models or rules (outside of epic, anyway).

Don't get me wrong, I'm happy that FW is finally paying attention to necrons, but still.


Forge World Open Day 2013 @ 2013/04/07 15:44:02


Post by: Sasori


Well, that is a bit dissapointing. I guess the HH just proved to be too lucrative.


Forge World Open Day 2013 @ 2013/04/07 15:57:57


Post by: Kangodo


HQ - Kutlakh the World Killer
HQ - Toholk the Blinded
FA - Canoptek Tomb Sentinel
HS - Tesseract Ark
HS - Sentry Pylon
HS - Nightshroud Bomber
FC - Necron Tomb Citadel

So that are 7 new additions, I'm quite happy.
Another interesting thing is that:
Flayed Ones are listed in the Troops.
Tomb Stalker is listed as Elite.


Forge World Open Day 2013 @ 2013/04/07 16:05:53


Post by: Kwosge


A Dread Maul would make a great Mawlock or Trigon.


Forge World Open Day 2013 @ 2013/04/07 16:16:11


Post by: Deacis657


The Dark Harvest list looks cool, I wish there was more but I'll take what I can get from FW. Also Is there a picture of what's in the DK army list?


Forge World Open Day 2013 @ 2013/04/07 16:24:22


Post by: skoffs


I'm just surprised/disappointed that there's no sign of a new superheavy, despite their saying last year that they were working on one.
We were all hoping for a Titan (no one's shocked that didn't eventuate, though), but I would have though at least a Doomsday Monolith or something wouldn't have been too hard for them to slap together an add-on kit for.
Oh well, guess I won't be picking up the book now.


Forge World Open Day 2013 @ 2013/04/07 16:25:29


Post by: Sasori


Well, there is supposed to be a new Apoc book in the summer, its' quite possible a Necron Superheavy is saved for it.


Forge World Open Day 2013 @ 2013/04/07 16:27:17


Post by: Ma55ter_fett


Hopefully most of this gets put into production.


Forge World Open Day 2013 @ 2013/04/07 16:32:50


Post by: Lockark




I think this pic has me the most excited. A actualy honest to goodness Chaos Contemptor.

Herasey Era stuff is cool and all, but I want some real chaos modles I can use in my 40k CSM!


Forge World Open Day 2013 @ 2013/04/07 16:36:18


Post by: hotsauceman1


/sigh. I wish i had the money for forgeworld. But between the books needed and the models themselves, it is to expensive.


Forge World Open Day 2013 @ 2013/04/07 16:51:00


Post by: Harriticus


Cool stuff, but the lack of new Primarchs is disheartening. Its been like 8 months since Angron came out. Do they really intend to release 1 Primarch a year. So this is all done 18 years from now?


Forge World Open Day 2013 @ 2013/04/07 16:55:47


Post by: Hulksmash


I want the Tartaros pattern terminator weapons in the pictures to be released. I'd love to mix Cataphractii and Tartaros style suits for my Terminator heavy forces. Would look amazing. Maybe even a mix of the parts for my 40k force since chaos are known for scavenging whatever they can find


Forge World Open Day 2013 @ 2013/04/07 17:21:00


Post by: Kid_Kyoto


Kroothawk wrote:
 Goliath wrote:
One of the painters/designers is pushing quite hard for a feudal Japan theme for Salamanders with everyone being adept at making their gear.


Salamanders? Why? We know exactly how Salamanders look. It's like pushing the studio to make Dark Angels with Waikiki Shirts and 10-gallon hats


Poor Salamanders, first they went from being African to being grey skinned mutants and now they'll be Japanese grey Skinned Mutants.

It's almost like a chapter had to go from being black to green and from American Indians to Monks.


Forge World Open Day 2013 @ 2013/04/07 17:34:58


Post by: Kangodo


Well, it seems like the Pylon had its Flux Arc changed and the fortification is pretty overpowered (although it should be strong if you look at the amount of points it needs).


Forge World Open Day 2013 @ 2013/04/07 17:37:50


Post by: nels1031


 Lockark wrote:

I think this pic has me the most excited. A actualy honest to goodness Chaos Contemptor.

Herasey Era stuff is cool and all, but I want some real chaos modles I can use in my 40k CSM!


Thats the Sons of Horus concept art of the pictured Contemptor. Its not full on Chaos yet, but getting there.


Forge World Open Day 2013 @ 2013/04/07 17:39:49


Post by: CthuluIsSpy


Kangodo wrote:
Well, it seems like the Pylon had its Flux Arc changed and the fortification is pretty overpowered (although it should be strong if you look at the amount of points it needs).


Proof? I see no rules here; how would you know its overpowered?


Forge World Open Day 2013 @ 2013/04/07 17:42:03


Post by: Kangodo


 CthuluIsSpy wrote:
Proof? I see no rules here; how would you know its overpowered?

Obviously that must mean people on the internet are taking pictures and putting them online

I know that it is against the rules to post Warhammer-rules.
But is this any different since it's ForgeWorld, or is that against the rules too?


Forge World Open Day 2013 @ 2013/04/07 17:42:04


Post by: Alpharius


So no MK8 power armor spotted at all?


Forge World Open Day 2013 @ 2013/04/07 17:47:30


Post by: CthuluIsSpy


Kangodo wrote:
 CthuluIsSpy wrote:
Proof? I see no rules here; how would you know its overpowered?

Obviously that must mean people on the internet are taking pictures and putting them online

I know that it is against the rules to post Warhammer-rules.
But is this any different since it's ForgeWorld, or is that against the rules too?


Has the book been released yet? Going by the tau release, if it hasn't been released, it's alright. It will be modded away anyway


Forge World Open Day 2013 @ 2013/04/07 17:48:37


Post by: Kangodo


In that case, I found this album with a couple of photo's.
It has a lot of great pictures and additional SM/Necron stuff: https://picasaweb.google.com/113133076298418698776/ForgeWorldOpenDay2013#


Forge World Open Day 2013 @ 2013/04/07 17:53:24


Post by: CthuluIsSpy


Kangodo wrote:
In that case, I found this album with a couple of photo's.
It has a lot of great pictures and additional SM/Necron stuff: https://picasaweb.google.com/113133076298418698776/ForgeWorldOpenDay2013#


Thanks. The rules for the citadel sounds hilarious

Also,

DUMPSTER MARINES!



Forge World Open Day 2013 @ 2013/04/07 18:03:51


Post by: Dysartes


OK, it looks like I've got 70-odd pictures to go through - I'll get them up once I've had tea and gone through them.


Forge World Open Day 2013 @ 2013/04/07 18:23:56


Post by: Happygrunt


 Alpharius wrote:
So no MK8 power armor spotted at all?


Sorry Alpharius, but it seems like this weeked was all 30k from the pictures. Unless they are hiding a big surprise just for you, mk. 8 might be out.


Forge World Open Day 2013 @ 2013/04/07 18:40:53


Post by: Kanluwen


 Dysartes wrote:
OK, it looks like I've got 70-odd pictures to go through - I'll get them up once I've had tea and gone through them.

Huge props to you for doing that, Dysartes. Can't wait to see better shots of the Merwyrm!


Forge World Open Day 2013 @ 2013/04/07 18:43:22


Post by: Dysartes


 Kanluwen wrote:
 Dysartes wrote:
OK, it looks like I've got 70-odd pictures to go through - I'll get them up once I've had tea and gone through them.

Huge props to you for doing that, Dysartes. Can't wait to see better shots of the Merwyrm!

I can't guarantee they'll be better, Kan, but I've done what I can.

I also realised I need to brush up on what's actually already available before I start taking pictures - things like the WF Basilisk, and several Contemptor variants are already out in the wild, but still show up in the cases at the show.


Forge World Open Day 2013 @ 2013/04/07 18:44:05


Post by: Kanluwen


Pah. They'll be better because you took the pictures on request.


Forge World Open Day 2013 @ 2013/04/07 18:52:11


Post by: Dysartes


Well, when you put it that way - I'm working on the Merwyrm pictures now.


Automatically Appended Next Post:
So, I've got the Merwyrm pictures up, Kan - here's a sample shot to whet your appetite...


I hope the watermark isn't too intrusive - I'm a little out of practise on using them.

I've got three shots of the Palantine Blades to do next.


Forge World Open Day 2013 @ 2013/04/07 19:33:42


Post by: jah-joshua


nice pic, mate...
he looks a lot more aggresive and beastly from this top angle...
from the side, not so much...

cheers
jah



Forge World Open Day 2013 @ 2013/04/07 19:40:12


Post by: Wyrmalla


 CthuluIsSpy wrote:

DUMPSTER MARINES!



Anyone want to postulate why some World Eaters mooks decided to up and take cover in some auxiliary vehicles in the middle of a battle, only to die inexplicably? Odd set pieces I'll say. 0.o


Forge World Open Day 2013 @ 2013/04/07 19:40:18


Post by: Just Dave


Ooooh my, those Palantine Blades are awesome.

Dunno what ever happened to the Phoenix Guard, but dayum!


Forge World Open Day 2013 @ 2013/04/07 19:43:28


Post by: CthuluIsSpy


 Wyrmalla wrote:
 CthuluIsSpy wrote:

DUMPSTER MARINES!



Anyone want to postulate why some World Eaters mooks decided to up and take cover in some auxiliary vehicles in the middle of a battle, only to die inexplicably? Odd set pieces I'll say. 0.o


Maybe they were taking a nap? Fighting is hard work, especially if future roids are involved


Forge World Open Day 2013 @ 2013/04/07 19:48:40


Post by: Kanluwen


SQUEE!

MERWYRM!

Iwantitiwantitiwantitiwantitiwantit.


Forge World Open Day 2013 @ 2013/04/07 19:51:35


Post by: Ignatius-Grulgor


Dreadmaw and Squig gobba are delightful, might just have to start a fantasy army to get some night gobbos!


Forge World Open Day 2013 @ 2013/04/07 19:54:23


Post by: Ouze


Man, there is a lot of gold in these here pics. Love the Merwyn.


Forge World Open Day 2013 @ 2013/04/07 20:03:52


Post by: Dysartes


OK, just added the Orc Command & Chaos Dwarf Bull Centaur Taur'ruk - trying to get all the Warhammer Forge Models out of the way first.


Forge World Open Day 2013 @ 2013/04/07 20:16:07


Post by: Kangodo


People are also talking about the book on http://natfka.blogspot.nl/2013/04/fall-of-orpheos-qna.html?

So if you are interested in rumours about the rules, you can see what their guesses are.


Forge World Open Day 2013 @ 2013/04/07 20:21:22


Post by: Dysartes


Kangodo wrote:
People are also talking about the book on http://natfka.blogspot.nl/2013/04/fall-of-orpheos-qna.html?

So if you are interested in rumours about the rules, you can see what their guesses are.


Shouldn't be guesses - enough copies of IA12 were sold today that someone who owns the book should be the one responding.


Forge World Open Day 2013 @ 2013/04/07 20:30:55


Post by: Kanluwen


I'm already trying to think of how best to paint the Merwyrm. That's gonna be really interesting to paint.

Much thanks for the photos, Dysartes!

(I figured I would need to add a more...intelligible response after my initial reaction. )


Forge World Open Day 2013 @ 2013/04/07 20:46:25


Post by: Kangodo


 Dysartes wrote:


Shouldn't be guesses - enough copies of IA12 were sold today that someone who owns the book should be the one responding.
"guesses" wink wink.. just in case we get the famous gw-bitching


Forge World Open Day 2013 @ 2013/04/07 20:47:30


Post by: CthuluIsSpy


Kangodo wrote:
 Dysartes wrote:


Shouldn't be guesses - enough copies of IA12 were sold today that someone who owns the book should be the one responding.
"guesses" wink wink.. just in case we get the famous gw-bitching


Odd, I can't see the book on the FW site


Forge World Open Day 2013 @ 2013/04/07 20:48:55


Post by: Kanluwen


 CthuluIsSpy wrote:

Odd, I can't see the book on the FW site

Because, as noted in the main Forge World thread, they were selling a limited number of copies.


Forge World Open Day 2013 @ 2013/04/07 20:58:07


Post by: Melcavuk


Some of which are up on ebay it seems


Forge World Open Day 2013 @ 2013/04/07 21:08:30


Post by: Zwan1One


Love the squig gobba. It looks like its whistling. Must be able to produce lovely harmonys.


Forge World Open Day 2013 @ 2013/04/07 21:13:31


Post by: Therion


The Nightshroud's stats seem pretty good. So good it might even see play in 40K games whenever Forgeworld's "40K" stuff is allowed. 225pts for an AV14 flyer (as long as the QS holds) with one TL Tesla Destructor and five S10 AP1 large blast bombs with pinning and blinding. The skyfire stuff is really going to have problems with AV14 and evade.


Forge World Open Day 2013 @ 2013/04/07 21:16:07


Post by: CthuluIsSpy


Yeah, and the model looks great as well.

No, "shoot me here" sign on the cockpit, for one thing.

Seriously, what was GW thinking?


Forge World Open Day 2013 @ 2013/04/07 21:21:26


Post by: Dysartes


OK, that's the last of my pictures up - including ones of two of the display boards.



There's about half a dozen of the IA12 board, as per the request from earlier today.


Forge World Open Day 2013 @ 2013/04/07 21:24:56


Post by: Fezman




OK, I know what it's really a part of, but I can't help wondering...which army's getting the new Startled Duck unit?

I like the Orc Command models a lot. Probably can't justify paying for them just to convert them to Nobz though...


Forge World Open Day 2013 @ 2013/04/07 21:27:11


Post by: Dysartes


I am wondering if there will be a third model in the Orc Command set, or if those two Orcs are it. There didn't seem to be a clear indication of who worked on them, so I didn't ask at the time - plus, the question only just occurred to me...


Forge World Open Day 2013 @ 2013/04/07 21:34:18


Post by: MoonlightSonata


I really hope that they did just hack up their resin RoB tile to create those other stand alone necron structures on the other tiles. I'd snap them up if they offered them otherwise.


Forge World Open Day 2013 @ 2013/04/07 21:49:11


Post by: Goliath


 Dysartes wrote:
I am wondering if there will be a third model in the Orc Command set, or if those two Orcs are it. There didn't seem to be a clear indication of who worked on them, so I didn't ask at the time - plus, the question only just occurred to me...


They're in the catalogue as Orc Command and only have the picture of the two models shown, so I'd assume that that's it.
There's also another Tomb Stalker variant with a cannon for a face, but I'm doing an essay at the moment so can't photograph it.


Forge World Open Day 2013 @ 2013/04/07 22:04:05


Post by: H.B.M.C.


So these are now all up for pre-order and will be out in two Saturday's time, right?

No?

Then why are they being shown?


Forge World Open Day 2013 @ 2013/04/07 22:04:22


Post by: JOHIRA


Forgeworld just keeps astounding. It's depressing to see such excellent designs keep going to the company's fringe catalog where they will get less exposure and less play, while middling and mediocre models keep getting released by GW proper.

I've had bad luck with Forgeworld's resin so I'm not sure about buying from them, but I think if half these designs were in plastic or white metal I'd be committed not just to getting back into GW, but into starting new armies. Hell, they're managing to make Space Marines and Necrons appeal to me, and that's something I thought was impossible.


Forge World Open Day 2013 @ 2013/04/07 22:24:33


Post by: Azazelx


 H.B.M.C. wrote:
So these are now all up for pre-order and will be out in two Saturday's time, right?

No?

Then why are they being shown?


Because it's Forge World, not GW. FW are willing to show upcoming stuff they're working on before it's been released.


Forge World Open Day 2013 @ 2013/04/07 22:27:42


Post by: Breotan


I think someone's sarcasm detector is malfunctioning.


Forge World Open Day 2013 @ 2013/04/07 22:32:01


Post by: H.B.M.C.


No kidding.

Anyway, it won't be long now. Black Library just embraced the consumer-friendly "only 2 weeks before" method of promotion and advertising***, so we have to assume that pretty soon a "Forge World Open Day" will just be a collection of words that make sense individually but have no meaning when put together.



***NB: This method fails at both promotion and advertising.


Forge World Open Day 2013 @ 2013/04/07 23:09:02


Post by: GiraffeX


Thanks for the pics Dysartes they are fantastic.

Only problem is I want everything


Forge World Open Day 2013 @ 2013/04/07 23:42:45


Post by: -Loki-


 CthuluIsSpy wrote:
 MoonlightSonata wrote:
Spoiler:


Lmao no way. What a wasted oppertunity. We could have had an amazing C'tan model. A new superheavy, anything!.

Instead, the only TRULY new thing that isn't a rehash of a codex unit or something that was released previously is:

Sentry Pylon (even at that it's just a scaled down pylon)
Tomb Citadel
2 Unique lords (assuming they get a model)


Yeah, this is a bit disappointing. Where's the abattoir and the aeonic orb? Those are an old part of necron lore, and they don't even get models or rules (outside of epic, anyway).

Don't get me wrong, I'm happy that FW is finally paying attention to necrons, but still.


Look at it this way. At least the new stuff you're getting is playable in regular 40k.

Look what Tyranids got from Forgeworld. 4 Gargantuan Creatures limited to Apocalypse, an alternate Carnifex loadout, the useless Malanthrope and some bigger Spore Mines.

While the Heirophant and Heirodules and Harridan are pretty badass models, how often do you play games big enough to use them?


Forge World Open Day 2013 @ 2013/04/07 23:54:04


Post by: Kid_Kyoto


 CthuluIsSpy wrote:
 Wyrmalla wrote:
 CthuluIsSpy wrote:

DUMPSTER MARINES!



Anyone want to postulate why some World Eaters mooks decided to up and take cover in some auxiliary vehicles in the middle of a battle, only to die inexplicably? Odd set pieces I'll say. 0.o


Maybe they were taking a nap? Fighting is hard work, especially if future roids are involved


World eaters get very cranky without their afternoon nap.


Forge World Open Day 2013 @ 2013/04/07 23:55:34


Post by: Harriticus


I thought that vehicle was a casualtie recovery vehicle so power armor/gene-seed could be easily moved out of enemy paths during a battle. Both are precious to the Astartes and moving them while also fighting isn't as easy as it would seem at first glance.

But perhaps I was being too rational...


Forge World Open Day 2013 @ 2013/04/07 23:56:13


Post by: Jehan-reznor


Some great stuff, i am not a fan of the land speeder, the rounded front screams Tau IMHO, they need to roughen it up.


Forge World Open Day 2013 @ 2013/04/08 00:52:10


Post by: -Loki-


 Jehan-reznor wrote:
Some great stuff, i am not a fan of the land speeder, the rounded front screams Tau IMHO, they need to roughen it up.


My first thought was 'official deoderant can tank'.


Forge World Open Day 2013 @ 2013/04/08 01:15:00


Post by: Kroothawk


 Dysartes wrote:
OK, that's the last of my pictures up - including ones of two of the display boards.



There's about half a dozen of the IA12 board, as per the request from earlier today.

There are several boards with Necron plinths to be seen, e.g. 3 flat ones with two plinthes on one side. Did they look like future releases or just custom made? Or like single plinth releases as alternative bases for Necron pylons?

Also:
Marked_by_chaos over at Warseer wrote:Attended the day today. Was great. Always interesting to talk to the forge world/warhammer forge guys as they can actually talk about upcoming projects and direction.

The points I picked up from the day are as follows:

Battle for black fire pass has been delayed, and the impression I get is that it may not be coming out this year. Horus heresy has knocked the forge world studio for six. Although they have kept on designing warhammer forge stuff, at a slower rate and sometimes in their spare time, the main impact seems to have been with the book design team having been focused toward Horus heresy stuff and the fall of Orpheus imperial armour book. They are trying to rectify this which is why a number of vacancies have recently been advertised to expand the team of writers and artists. They are keen not to rush black fire pass and although the models may be released as they are finished they want a great product with great original art and writing for the book itself.

In terms of future books they are keen to emulate tamurkhan down to having complete army lists and potentially warhammer forge exclusive armies.

The k'dai destroyer is finished but awaiting production and has been finished for around 3 months.

Look out for more command figures for other races over time.

As others have commented Trish Carden is now full time warhammer forge and is apparently going to be heavily involved in completing the monstrous arcana range.

New Orc and empire command units are finished. Empire is standard, captain and prophet of doom. Both look great.

Pushkin over at Warseer wrote:Hi all

I see most of the pictures of the heresy stuff have already been posted. I chatted to some of the designers and the thing that struck me was how many of them were new to FW, there's obviously been a big recruitment drive. They also mentioned that warhammer forge has been scaled down to just two people and that's the reason for the delay in the book.

The designer who is doing sons of Horus stuff said that the contemptors was delayed a bit cos he can't get the body right, but the reavers were finished. The command squad was also WIP.

The fell glaive was meant to be finished this week but needs a few bits done - don't think this will be released till the next book.

iA volume 3 the taros campaign 2nd ed is finished and is at the printers. They had a proof copy there and it looked really good.

I was chatting to the guy designing the iron hands stuff and he's only got started so didn't have much done. Though the painters have been painting up tons of iron hands, which makes sense given ferrus mannus is next after Fulgrim.

Oh and they are going to do more board sections in the style of the crashed thunderhawk. The guys said about doing ruined tanks etc. there are no plans to do any more city tiles at present but he said it is something he would like to do.
(...)
I spoke with Tamilia Fox and she was saying that it was more a rules and formatting update. The book has been out of print for a while so the tau list has been updated for the new codex and for 6ed rules. Also the pages are no longer white, they're the coloured ones like in IA11!

Warllama Blog wrote:So with those out of the way onto the scraps of information I managed to find out...

Imperial Armour 3 - the taros campaign is getting a second edition. It's already at the printers and will contain all tau units according to Talima.
Simon Egan has only got a couple of hours more work to put into Fulgrim then he's ready for release at the Horus Heresy Weekender.
The next Primarch to be done is Ferrus Manus. It's related to him and Fulgrim that he's up before Massacre comes out.
Will is working on an unspecified Mechanicum unit at the moment.
Massacre (horus heresy book 2) is hopefully going to be ready for this years games day.
When I was chatting to Trish about the Warhammer Fantasy stuff, she said that all work on the Battle for Black Fire Pass is halted until further notice.
Simon is solely working on Primarchs for the foreseeable future.
Once the heresy landspeeder is complete, that chap (sorry I've forgotten his name) is hoping to resume work on a new Tau suit, it's size will be between an XV8 and a XV25.
Will Hayes has been working on some Heresy Tartarus pattern terminators. They don't have the aquilla and will have full Betrayal weapon sets released.




Forge World Open Day 2013 @ 2013/04/08 01:55:56


Post by: shade1313


 Fezman wrote:


OK, I know what it's really a part of, but I can't help wondering...which army's getting the new Startled Duck unit?

I like the Orc Command models a lot. Probably can't justify paying for them just to convert them to Nobz though...


I immediately thought of Angry Birds.


Forge World Open Day 2013 @ 2013/04/08 03:18:59


Post by: Sasori


The Tessaract Ark and the Nightshroud Bomber sound pretty darn good. Too bad they're both heavy support!


Forge World Open Day 2013 @ 2013/04/08 03:28:56


Post by: nels1031


The news about the Warhammer Forge stuff being delayed bums me out to no end. It started with so much promise, now it like a side project.


Forge World Open Day 2013 @ 2013/04/08 03:40:17


Post by: Bikeninja


Has anyone seen any better pics of the tables. I need to see how they are painting the Minotaurs. Not sure of colors. I have the Badab Wars books but I was hoping for actual painted models not book pics.


Forge World Open Day 2013 @ 2013/04/08 04:18:39


Post by: nels1031


 Bikeninja wrote:
Has anyone seen any better pics of the tables. I need to see how they are painting the Minotaurs. Not sure of colors. I have the Badab Wars books but I was hoping for actual painted models not book pics.


The Minotaurs Chapter Master is fully painted on Forgeworlds website, if that hepls.


Forge World Open Day 2013 @ 2013/04/08 04:27:43


Post by: silent25


 Dysartes wrote:
Well, when you put it that way - I'm working on the Merwyrm pictures now.


Spoiler:
Automatically Appended Next Post:
So, I've got the Merwyrm pictures up, Kan - here's a sample shot to whet your appetite...


I hope the watermark isn't too intrusive - I'm a little out of practise on using them.

I've got three shots of the Palantine Blades to do next.


Question, what size base is the Merwyrm on? Looks a little thick for a 100x150.


Forge World Open Day 2013 @ 2013/04/08 04:44:04


Post by: Sasori


I'm going to go ahead and copy and paste the stuff from naftka, credit goes to DOC there.

Crons
1 = +1 or -1 to reserves
2 = Warlord survives game +1vp
3 = Must issue and accept challenges +1vp for every enemy character killed in a challenge
4 = Whilst within 3" of objective warlord and unit get to re roll re animation rolls
5 = Can give a single ranged weapon +1 strength each turn
6 = Warlord gains the crusader USR



New Necron Lord Kutlakh The World Killer 220pts

He has a Staff of Light and The Obsidax
The obsidax is a close combat weapon with the following profile:
Str as User (5) Ap 2, Instant Death, Specialist Weapon.

He also has the splinter of madness...
He must declare a challenge...
Before the challenge takes place both combatants roll a d6 and add their leadership If Kutlakh's total score is greater than that of his opponents, his opponent suffers a reduction to their weapon skill for this assault phase equal to the difference. Opponents reduced to 0 cannot fight this phase.


Bomber 225pts
12 armour all round.
4 HP
Five death sphere bombs Large blast Str 10 Ap 1, Blind and Pinning
Heavy Support choice



Tesseract Ark
250pts
12 armour all round (+ Quantum Sheilding for AV 14 front and Sides)
4HP's
Heavy Support choice
3 fire options
Solar Fire Rg 48" Str 7 Ap 2 Heavy 3 Blast
Particle Hurricane Template St 3 Ap 3 Fleshbane
Seismic Lash Rg 24" Str 5 Ap 4, Heavy 1 Quake, Armourbane, Ground Lash (hits in a thin line like the death ray)
When weapon destroyed occurs on a 4+ the ark is destroyed and all models within 6" suffer strength 6 ap - hits. Also str 6 from an exploded result.



Tim yes tomb stalkers are elite now as the new tomb sentinel is in the fast attack slot.

its 195pts
T7 beastie with 4 wounds
MC
Fearless, Rampage, War Construct and Phase Tunneling
Armed with and Exile Cannon
Rg 12" Str X AP - Heavy 1 Blast
The number of models hit under the template have to take a strength test or be removed no saves allowed. It is random which models are hit.

Phase tunnelling gives Fleet, Deep Strike, Outflank and Hit & Run (interestingly its I 4 no doubt so it can use this ability as most cron stuff is I 2)

War Construct makes them immune to Fleshbane and Poisoned rules.

Optional upgrade Sepulchral Scarabs means it gains it will not die!


Necron Tomb Citadel
300 pnt fortification for 40K!!!
The two big buildings are both AV14 and each penetrate results into a D6 (5+ destroys it)

Ziggurat:
has both Eternity Gate and Scarab Hive (check Codex! Scarab Hive is broken when you roll a 1)
docked Monolith or Sentry Pylon fire with STR+1
If destroyed, the docked machine takes STR10AP2.

Power Crucible:
Units, Crucible and Ziggurat on the Citadel have 3++
All RP-rolls of 1 can be rerolled on the Citadel.

Optional:
Comms Relay for 20
Up to two Tesla Destructors or Gauss Exterminators with Skyfire/Interceptor for 65 or 100 each.



So, the Ark and the bomber seem pretty damn good. AV 14 with QS means it's impossible to remove the flyer, and pretty damn tough for the Ark.


Forge World Open Day 2013 @ 2013/04/08 05:16:15


Post by: Moopy


All of these models look great!!

But no new Krieg. Sob.


Forge World Open Day 2013 @ 2013/04/08 06:21:18


Post by: Dysartes


 Kroothawk wrote:
 Dysartes wrote:
OK, that's the last of my pictures up - including ones of two of the display boards.

Spoiler:


There's about half a dozen of the IA12 board, as per the request from earlier today.

There are several boards with Necron plinths to be seen, e.g. 3 flat ones with two plinthes on one side. Did they look like future releases or just custom made? Or like single plinth releases as alternative bases for Necron pylons?


I'm pretty sure that when I was talking to Alan and Andy (and having a quick gander at IA12 - thinking about it, Alan was pretty clear that the Siege list will reappear at some point, given it is a different formation to the Assault list, which was described as being the "suicidal spearpoint" of the Krieg army) one of them mentioned the small pylons being recast for the board - I assume you're referring to the bits in the 3x2 grid in the image above?


Forge World Open Day 2013 @ 2013/04/08 06:41:39


Post by: H.B.M.C.


So that big tile piece has rules? And it's 2x2 right? Hmm...


Forge World Open Day 2013 @ 2013/04/08 09:00:29


Post by: MoonlightSonata


DOC April 7, 2013 at 11:18 PM

The flyer does not have QS i made that mistake in my haste to publish it to you all the teseract act does. So its AV12 and fits the model with the other flyers


Forge World Open Day 2013 @ 2013/04/08 09:06:18


Post by: Sasori


 MoonlightSonata wrote:
DOC April 7, 2013 at 11:18 PM

The flyer does not have QS i made that mistake in my haste to publish it to you all the teseract act does. So its AV12 and fits the model with the other flyers


I'll update that, and the Teseract Ark blub for Clarity.

Flyer went from Invincible, to still really good.


Forge World Open Day 2013 @ 2013/04/08 10:18:51


Post by: Therion


Flyer went from Invincible, to still really good.

No it didn't. It wen't from great to garbage. Look at the points cost. Competitively the Death Ray, which is in itself a uniquely brilliant gun, is still too expensive for 175 points. Those S10 bombs aren't much better and now the price climbs to 225pts already. Add the fact that it takes a slot from an ABarge and the bomber is useless.


Forge World Open Day 2013 @ 2013/04/08 10:20:24


Post by: Kroothawk


Marked_by_chaos over at Warseer wrote:I am also frustrated although the Horus heresy stuff is great so I am not as gutted as I would otherwise be.

Talking to the guys yesterday Horus heresy has simply exceeded their original expectations and naturally they are simply responding to sales. The warhammer forge guys are still committed to that project but they have been co opted as needs be to finish of the Horus heresy releases. Some have been taking their work home with them to keep up momentum as much as possible on the other projects.

The team has been expanded significantly and things may soon balance out. One of the main bottlenecks had apparently also been in the art/book design section.

The biggest fear I would have is perhaps that the Horus heresy keeps on growing in popularity and mainstream gw start to get miffed at it "cannibalising" sales. Even worse they could bring it in house or start producing it in plastic.

Hope GW managers hear this, get greedy, take over HH production and bring HH product sales down, freeing staff to make Xeno products

"What happens when Tom Kirby gets ownership of the Sahara? In 5 years, sand will be a rare, luxury niche product."


Forge World Open Day 2013 @ 2013/04/08 10:23:13


Post by: Therion


What happens when Tom Kirby gets ownership of the Sahara? In 5 years, sand will be a rare, luxury niche product."

That joke doesn't sound too insulting. In fact it seems like a compliment to a brilliant salesman mastermind.


Forge World Open Day 2013 @ 2013/04/08 10:27:00


Post by: Sasori


 Therion wrote:
Flyer went from Invincible, to still really good.

No it didn't. It wen't from great to garbage. Look at the points cost. Competitively the Death Ray, which is in itself a uniquely brilliant gun, is still too expensive for 175 points. Those S10 bombs aren't much better and now the price climbs to 225pts already. Add the fact that it takes a slot from an ABarge and the bomber is useless.



I don't know, I think we'll have to see how it preforms on the tabletop. I still think it can be rather competitive, most AA will still have a tough time doing anything to it, and it's bombs are actually useful. It is expensive though. If lists include any of the options from IA12, it seems they will be at most be able to include one, since everything is rather heavily priced.


I'm still undecided about the Tesseract Ark. It seems pretty good, but it is awfully expensive.


Forge World Open Day 2013 @ 2013/04/08 10:30:18


Post by: Therion


It seems pretty good, but it is awfully expensive.

I'm wondering if there's a special Forgeworld value added tax on the points costs. Afterall, pretty much everything for every army from Forgeworld is overpriced by about 20%. It has to be intentional to stop people from buying their products to use in their games. That sounds like a very GW-like marketing strategy anyway.


Forge World Open Day 2013 @ 2013/04/08 10:38:22


Post by: Sasori


 Therion wrote:
It seems pretty good, but it is awfully expensive.

I'm wondering if there's a special Forgeworld value added tax on the points costs. Afterall, pretty much everything for every army from Forgeworld is overpriced by about 20%. It has to be intentional to stop people from buying their products to use in their games. That sounds like a very GW-like marketing strategy anyway.


I feel the Acanthrites are about 20% to much, they provide fantastic Anti-tank. The problem being the Necron Codex has no problem with Anti-tank, The Meta has moved away from vehicles, and it is in the Fast Attack slot.

I need to try out the Bomber and T Ark before I make judgement on them. They both feel expensive, but I think they can be competitive.

The Tomb Stalker, with the same stats, even in the elite slot is about 40 points overcosted.

The Sentinel is interesting. It provides a bit more utility, but it's in the fast attack slot, and is rather highly costed.

The Warlord table is excellent. I'm going to roll on that every game. The only dud is a roll of 6.


Forge World Open Day 2013 @ 2013/04/08 10:47:09


Post by: Kangodo


 Sasori wrote:
The Warlord table is excellent. I'm going to roll on that every game. The only dud is a roll of 6.

Wait, you think it's bad?
I actually loved that one! The Crusader-USR helps Necrons with their biggest weakness: Sweeping Advance


Forge World Open Day 2013 @ 2013/04/08 10:48:33


Post by: CthuluIsSpy


 Sasori wrote:
 Therion wrote:
It seems pretty good, but it is awfully expensive.

I'm wondering if there's a special Forgeworld value added tax on the points costs. Afterall, pretty much everything for every army from Forgeworld is overpriced by about 20%. It has to be intentional to stop people from buying their products to use in their games. That sounds like a very GW-like marketing strategy anyway.


I feel the Acanthrites are about 20% to much, they provide fantastic Anti-tank. The problem being the Necron Codex has no problem with Anti-tank, The Meta has moved away from vehicles, and it is in the Fast Attack slot.

I need to try out the Bomber and T Ark before I make judgement on them. They both feel expensive, but I think they can be competitive.

The Tomb Stalker, with the same stats, even in the elite slot is about 40 points overcosted.

The Sentinel is interesting. It provides a bit more utility, but it's in the fast attack slot, and is rather highly costed.

The Warlord table is excellent. I'm going to roll on that every game. The only dud is a roll of 6.


So you are allowed to use the Necron Warlord table in normal games?


Forge World Open Day 2013 @ 2013/04/08 10:50:28


Post by: Sasori


 CthuluIsSpy wrote:
 Sasori wrote:
 Therion wrote:
It seems pretty good, but it is awfully expensive.

I'm wondering if there's a special Forgeworld value added tax on the points costs. Afterall, pretty much everything for every army from Forgeworld is overpriced by about 20%. It has to be intentional to stop people from buying their products to use in their games. That sounds like a very GW-like marketing strategy anyway.


I feel the Acanthrites are about 20% to much, they provide fantastic Anti-tank. The problem being the Necron Codex has no problem with Anti-tank, The Meta has moved away from vehicles, and it is in the Fast Attack slot.

I need to try out the Bomber and T Ark before I make judgement on them. They both feel expensive, but I think they can be competitive.

The Tomb Stalker, with the same stats, even in the elite slot is about 40 points overcosted.

The Sentinel is interesting. It provides a bit more utility, but it's in the fast attack slot, and is rather highly costed.

The Warlord table is excellent. I'm going to roll on that every game. The only dud is a roll of 6.


So you are allowed to use the Necron Warlord table in normal games?


You'll have to speak with your gaming group about that. My group allows FW stuff, so I fully intend to throw some IA12 in my Army.


Forge World Open Day 2013 @ 2013/04/08 10:59:59


Post by: Medium of Death


Weren't there rumours of there being a second part to the this new IA, with the Orks and Dark Eldar featuring?

I'm very surprised we haven't seen anything like a C'tan Shard on the same level as the Greater Daemons FW produces.

You'd think that it could have been about a Dynasty that were first to join the C'tan (in receiving Necrodermis), and chose to stand alongside their gods when the rest of their kind rebelled under the rule of the Silent King. Give us a feel on the more Lovecraftian Necrons from the first codex.

Was considering buying this book when I first heard about it, but definitely not now. Seems like a poor effort of FW's part. Nothing truly unique for Necrons, just variations of existing kits. The super heavy being that scaled down/new Gauss Pylon is a kick in the teeth.


Forge World Open Day 2013 @ 2013/04/08 11:05:51


Post by: Sasori


Kangodo wrote:
 Sasori wrote:
The Warlord table is excellent. I'm going to roll on that every game. The only dud is a roll of 6.

Wait, you think it's bad?
I actually loved that one! The Crusader-USR helps Necrons with their biggest weakness: Sweeping Advance


Oh, perhaps I misunderstood the rule. I was thinking it only worked when you were the one sweeping. Adding D3 would make a pretty big difference to prevent being swept.


Forge World Open Day 2013 @ 2013/04/08 12:03:58


Post by: MajorWesJanson


 Therion wrote:
Flyer went from Invincible, to still really good.

No it didn't. It wen't from great to garbage. Look at the points cost. Competitively the Death Ray, which is in itself a uniquely brilliant gun, is still too expensive for 175 points. Those S10 bombs aren't much better and now the price climbs to 225pts already. Add the fact that it takes a slot from an ABarge and the bomber is useless.


12 all around on a flier plus S10 AP1 large blast bombs is priced fairly at 225. It just seems expensive because Night scythes and vendettas are both are about 45 points too cheap.
And AV14 on a flier is worth far far more than 225. There is a single flier in the game with any armor facing over 12, and that is the Tau Manta, with a 13/12/11. An AV 14 flier would break the game.


Forge World Open Day 2013 @ 2013/04/08 12:10:32


Post by: Sasori


MajorWesJanson wrote:
 Therion wrote:
Flyer went from Invincible, to still really good.

No it didn't. It wen't from great to garbage. Look at the points cost. Competitively the Death Ray, which is in itself a uniquely brilliant gun, is still too expensive for 175 points. Those S10 bombs aren't much better and now the price climbs to 225pts already. Add the fact that it takes a slot from an ABarge and the bomber is useless.


12 all around on a flier plus S10 AP1 large blast bombs is priced fairly at 225. It just seems expensive because Night scythes and vendettas are both are about 45 points too cheap.
And AV14 on a flier is worth far far more than 225. There is a single flier in the game with any armor facing over 12, and that is the Tau Manta, with a 13/12/11. An AV 14 flier would break the game.



I tend to agree, I think it's still fairly priced. AV14 would have been way OP. I don't agree the Night Scythe is 45 points undercosted though. 25, maybe, but not 45.


Forge World Open Day 2013 @ 2013/04/08 12:28:08


Post by: skoffs


 Medium of Death wrote:
I'm very surprised we haven't seen anything like a C'tan Shard on the same level as the Greater Daemons FW produces.

[...]

Was considering buying this book when I first heard about it, but definitely not now. Seems like a poor effort of FW's part. Nothing truly unique for Necrons, just variations of existing kits. The super heavy being that scaled down/new Gauss Pylon is a kick in the teeth.
Hear hear.
I'm utterly disappointed with this book. It had such potential. When I heard they were delaying its release, the only thing that kept me interested was the thought, "well, at least they'll have more time to work on some good new Necron stuff".

The worst part is, if this thing doesn't sell, they'll look at the lack of sales and say, "Well, I guess people aren't interested in Necron stuff, then," and decide not to produce any of the stuff people ACTUALLY wanted (eg. Canoptek Harvester Titan or whathaveyou)


Forge World Open Day 2013 @ 2013/04/08 12:36:37


Post by: Kanluwen


 Therion wrote:
It seems pretty good, but it is awfully expensive.

I'm wondering if there's a special Forgeworld value added tax on the points costs. Afterall, pretty much everything for every army from Forgeworld is overpriced by about 20%. It has to be intentional to stop people from buying their products to use in their games. That sounds like a very GW-like marketing strategy anyway.

It's more to prevent people from moaning that the pieces are overpowered, because they can point "Look, it's overpriced for what you get!".


Forge World Open Day 2013 @ 2013/04/08 12:53:34


Post by: G. Whitenbeard


 Therion wrote:
The Nightshroud's stats seem pretty good. So good it might even see play in 40K games whenever Forgeworld's "40K" stuff is allowed. 225pts for an AV14 flyer (as long as the QS holds) with one TL Tesla Destructor and five S10 AP1 large blast bombs with pinning and blinding. The skyfire stuff is really going to have problems with AV14 and evade.





Mother of God!

Must ... resist ... urge ... to ... purchase ... best ... flyer ... ever ...


Forge World Open Day 2013 @ 2013/04/08 12:58:06


Post by: CthuluIsSpy


 G. Whitenbeard wrote:
 Therion wrote:
The Nightshroud's stats seem pretty good. So good it might even see play in 40K games whenever Forgeworld's "40K" stuff is allowed. 225pts for an AV14 flyer (as long as the QS holds) with one TL Tesla Destructor and five S10 AP1 large blast bombs with pinning and blinding. The skyfire stuff is really going to have problems with AV14 and evade.





Mother of God!

Must ... resist ... urge ... to ... purchase ... best ... flyer ... ever ...


Its AV12. There's no QS. Still one hell of a flyer though. It doesn't have that stupid hole in the cockpit either.


Forge World Open Day 2013 @ 2013/04/08 14:30:52


Post by: H.B.M.C.


 Kanluwen wrote:
It's more to prevent people from moaning that the pieces are overpowered, because they can point "Look, it's overpriced for what you get!".


Uhh... they do that anyway.


Forge World Open Day 2013 @ 2013/04/08 14:33:58


Post by: Kanluwen


 H.B.M.C. wrote:
 Kanluwen wrote:
It's more to prevent people from moaning that the pieces are overpowered, because they can point "Look, it's overpriced for what you get!".


Uhh... they do that anyway.

Sure, but they mostly get laughed at for not knowing what they're talking about!


Forge World Open Day 2013 @ 2013/04/08 15:44:21


Post by: Userarm


The Tomb Stalker has lost 1 wound from 5 down to 4 and the Brutal Assault rule which gave +2 attacks on the charge instead of the normal +1, also the War Construct rule has changed slightly which allows anything that doesn't use Fleshbane or Poison rules to harm it normally but no real biggy there or atleast not for me.
It has gained the Outflank special rule to deploy from the sides depending on the dice number rolled and the Acute Senses rule so it can reroll this dice, very handy and makes it much more or a threat, if it is in an assault and the enemy is more numerous (ie not a single model unit) then it gains the benefits of the Rampage rule and adds +D3 attacks so potentially 8 S6 AP2 attacks against squads if it charges and 7 if not, unfortunately it does mean only 3 smash attacks where previous it was 4 but who needs help destroying vehicles these days anyway.
To make it even better it can add Gloom Prism and Sepulchral Scarabs for 15pts each, Gloom Prism to help against psychic abilities on a 4+ just as the Tomb Spyders do and the Sepulchral Scarabs mean it gets the It Will Not Die rule and on a 5+ gets a wound back at the end of your player turn.
The Outflank and Acute Senses means i would probably take this over a C'tan Shard as it will likely be able to attack on the turn after it deploys instead of 2-3 turns moving 6" then running while getting shot to pieces and it would be fun to tease my opponents with as to which side it will tear up, going to try this on sunday to test it out.


Forge World Open Day 2013 @ 2013/04/08 15:47:27


Post by: MoonlightSonata


Userarm wrote:
The Tomb Stalker has lost 1 wound from 5 down to 4 and the Brutal Assault rule which gave +2 attacks on the charge instead of the normal +1, also the War Construct rule has changed slightly which allows anything that doesn't use Fleshbane or Poison rules to harm it normally but no real biggy there or atleast not for me.
It has gained the Outflank special rule to deploy from the sides depending on the dice number rolled and the Acute Senses rule so it can reroll this dice, very handy and makes it much more or a threat, if it is in an assault and the enemy is more numerous (ie not a single model unit) then it gains the benefits of the Rampage rule and adds +D3 attacks so potentially 8 S6 AP2 attacks against squads if it charges and 7 if not, unfortunately it does mean only 3 smash attacks where previous it was 4 but who needs help destroying vehicles these days anyway.
To make it even better it can add Gloom Prism and Sepulchral Scarabs for 15pts each, Gloom Prism to help against psychic abilities on a 4+ just as the Tomb Spyders do and the Sepulchral Scarabs mean it gets the It Will Not Die rule and on a 5+ gets a wound back at the end of your player turn.
The Outflank and Acute Senses means i would probably take this over a C'tan Shard as it will likely be able to attack on the turn it deploys instead of 2-3 turns moving 6" then running while getting shot to pieces and it would be fun to tease my opponents with as to which side it will tear up, going to try this on sunday to test it out.


You have the book then? If so, are you aversed to answering questions for us?


Forge World Open Day 2013 @ 2013/04/08 15:58:31


Post by: Userarm


Ask away n i'll see what i can do for you.


Forge World Open Day 2013 @ 2013/04/08 16:07:44


Post by: MoonlightSonata


Cheers!

Can you give us information on the following:

Sentry Pylons (armour values, strength of the weapons etc)

Toholk the blinded.

The various Maynarkh versions of codex units, such as the Royal Court, Warriors, Immortals and scarabs. We already know that the Flayed Ones have Shred and the Charnel Lychguard have Rage, Fear and the option for Shred.


Forge World Open Day 2013 @ 2013/04/08 16:09:05


Post by: Sasori


 MoonlightSonata wrote:
Cheers!

Can you give us information on the following:

Sentry Pylons (armour values, strength of the weapons etc)

Toholk(?) the blind.

The various Maynarkh versions of codex units, such as the Royal Court, Warriors and Immortals. We already know that the Flayed Ones have shred and the Charnel Lychguard have Rage, Fear and the option for Shred.



Seconded!

Thank you!

Did the Stalker come down in price?


Forge World Open Day 2013 @ 2013/04/08 16:10:44


Post by: CthuluIsSpy


FW Flayed ones have shred? That's actually pretty good. Are they as much as the normal flayed ones?


Forge World Open Day 2013 @ 2013/04/08 16:10:56


Post by: Panic


Yeah,
I've Pre-ordered myself a crashed thunder hawk for salute2013.
http://www.forgeworld.co.uk/News/Crashed_Thunderhawk.html

Panic...





Forge World Open Day 2013 @ 2013/04/08 16:12:37


Post by: Trozen


Acanthrites still have 3+ armor?

Same cost on the tomb stalker? Still have the two flayers?

Is there a graphic for what the tomb sentinel looks like? I have not seen a model yet or am unfamiliar with it.



Forge World Open Day 2013 @ 2013/04/08 16:16:18


Post by: MoonlightSonata


 Trozen wrote:
Acanthrites still have 3+ armor?

Same cost on the tomb stalker? Still have the two flayers?

Is there a graphic for what the tomb sentinel looks like? I have not seen a model yet or am unfamiliar with it.





Forge World Open Day 2013 @ 2013/04/08 16:16:50


Post by: Sasori


 Trozen wrote:
Acanthrites still have 3+ armor?

Same cost on the tomb stalker? Still have the two flayers?

Is there a graphic for what the tomb sentinel looks like? I have not seen a model yet or am unfamiliar with it.



Should be on the first page. It's pretty much a Stalker, with a cannon on it's face, and some fancy spines. It's also in the Interview video with Alan Bligh

Ohh, Ninja'd!


Forge World Open Day 2013 @ 2013/04/08 16:35:58


Post by: Bobthehero


Where's the Krieg stuff?


Forge World Open Day 2013 @ 2013/04/08 16:38:11


Post by: Trozen


 Sasori wrote:
 Trozen wrote:
Acanthrites still have 3+ armor?

Same cost on the tomb stalker? Still have the two flayers?

Is there a graphic for what the tomb sentinel looks like? I have not seen a model yet or am unfamiliar with it.



Should be on the first page. It's pretty much a Stalker, with a cannon on it's face, and some fancy spines. It's also in the Interview video with Alan Bligh

Ohh, Ninja'd!


Wow I must of glanced through the pics too fast and saw only stalkers. My google search only yielded some spider-like conversions.

I think the stalkers might be more viable now. I am mentally comparing it to my Lycheguard and they seem to be out performing them. (not hard I know) I still would like if they are cheaper. I'll have to check the wording but sniper weapons may get around the new war construct rule.


Forge World Open Day 2013 @ 2013/04/08 16:44:30


Post by: MoonlightSonata


Charnel Lychguard look like a slightly more attractive option compared to their standard codex counterparts. Rage and Fear built in to their profile as is for 5pts more per model (i think). You can then give them 'Flensing Scarabs' for Shred. They can be upgraded with the sword and shield too.

Add in Anrakyr the traveller and you have a unit that when charges or is charged has 40 S6 AP3 OR 40 S8 AP1 attacks that re-roll missed wounds, with a chance of making the enemy WS1! For the low low price of some 600+ pts however...


Forge World Open Day 2013 @ 2013/04/08 16:55:35


Post by: Userarm


Flayed Ones don't have Shred but Maynarkh Flayed Ones 10pts and other units such as Maynarkh OverLords 5pts, Maynarkh Lords 5pts, Maynarkh Warriors10pts, Maynarkh Immortals 10pts and Charnel Lynchguard 10pts can be upgraded to have Flensing Scarabs which give Shred rule in the first round of assault for the points above per unit.
New Scarabs called Charnel Scarabs have Shred and Rending but no Entropic Strike, WS improved to 3 from 2 and is 20 points a base so extra 5 points to upgrade to Charnel type, everything else the same.
New Sentry Pylon (HS Choice), 135pts each basic with 120" S9 AP2 Heavy 2 Gauss Exterminator, has interceptor and skyfire, is artillery with 3 Wounds, 3+ save and T7, can take 1-3 in battery's, +40pts for Heat Cannon 36" S10 AP1 Heavy 2 Blast Melta or +25pts for Focussed Death Ray pick point in 24" roll 3D6 and extend line between the two points, S10 AP1 Heavy 1, does twice as many hits as models under the line.
Tomb Stalker is still 205pts but i still think its better due to the rules it has than previous ones.
Toholk the Blinded 125pts WS, BS & S 4, T5, W2, I2 A2 3+Sv, Aeonstave, Timesplinter Cloak and Trans Beamer, Slow and Purposeful, always gets the +1 or -1 to your reserve rolls if is your warlord, unit joined gains night vision and cannot be blinded, may also reroll a single D6 in each of their turns, other ability at start of game roll D3, this amount of vehicles in your army get the It Will Not Die rule and regenerate Hull Points on a 5+ of which you choose.
10 warriors in a unit minimum instead of 5 no points difference with the Maynarkh units compared to their standard counterparts, need two troop choices filled in before can use Immortals ie they cant be used in compulsory slots as they are classed as rare in the Maynarkh army but really its just so people field more Flayed Ones.
Almost forgot to mention but the Dark Harvest army list can be taken as Allies of Convenience for a Necron Codex army or vice versa so the usual things apply ie cant join the other necron codex characters to the Dark Harvest units etc.
Acanthrites still have 3+ save, 50pts each, 3-9 per unit.
Charnal Lychguard 5-10 a unit, 45pts base per model, Swords and Shields +5pts, comes with Rage, Fear and only one unit allowed per Overlord in the army.
Anything else? Only doing the Necron stuff as that's all i'm interested in learning about.


Forge World Open Day 2013 @ 2013/04/08 17:00:46


Post by: Sasori


Is the Tesseract Ark Template weapon Torrent, or just a regular template?

The Gauss Exterminator is pretty awesome. 135 points isn't bad either.

You are not required to field a Maynarch list to get all the non Maynarch stuff, like the Bomber, Right? They are regular slots for a Codex: Necrons?



Forge World Open Day 2013 @ 2013/04/08 17:06:46


Post by: MoonlightSonata


Hmm, how about the Tomb Sentinel? How does it compare to the Stalker?

Have you read much of the fluff yet and if so is it better than Mat Wards meagre efforts in the codex?


Forge World Open Day 2013 @ 2013/04/08 17:08:55


Post by: Userarm


The Tomb Stalker, Acanthrites, Tomb Sentinel, Tessaract Ark, Sentry Pylon, Night Shroud Bomber and the Tomb Citadel can all be taken as part of the standard Necron Codex.
Tesseract Ark has 3 Fire Modes, Solar Fire 48" S7 AP2 Heavy 3 Blast, Particle Hurricane Template, S3 AP3 Heavy 1 Fleshbane so always wounds on 2+ against anything without AV, Seismic Lash 24" S5 AP4 Heavy 1 Quake, Armourbane so 2D6 plus strength for armour penetration, Groundlash, pick point upto maximum weapon range and trace a line to it from front of Ark, automatically hits all models under it.

Off for tea.


Forge World Open Day 2013 @ 2013/04/08 17:10:47


Post by: Kroothawk


General question: Is the story and background enjoyable and worth reading for Necron fans?
BTW has anyone heard a preorder date for it?


Forge World Open Day 2013 @ 2013/04/08 17:22:33


Post by: Praxiss


 Sasori wrote:
Is the Tesseract Ark Template weapon Torrent, or just a regular template?

The Gauss Exterminator is pretty awesome. 135 points isn't bad either.

You are not required to field a Maynarch list to get all the non Maynarch stuff, like the Bomber, Right? They are regular slots for a Codex: Necrons?




Hopefully - otherwise are we stuck using the old rules for the Tomb Stalker?


Automatically Appended Next Post:
Userarm wrote:
The Tomb Stalker, Acanthrites, Tomb Sentinel, Tessaract Ark, Sentry Pylon, Night Shroud Bomber and the Tomb Citadel can all be taken as part of the standard Necron Codex.





phew!


Forge World Open Day 2013 @ 2013/04/08 17:33:32


Post by: Userarm


Personally i liked the background in the book, details the history of the sector, builds up the threats and then unleashes it all at once, then eerie silence and then jumps to the main battle, gives hints as to how the Maynarkh became like they are but no true answer which is a bit of a pain, trying not to give too much away as i don't like when people give spoilers myself but i spent yesterday and this morning up to a few hours ago reading through the back stories and i don't like reading in general but i wanted to know what would happen on that next page.
The necrons sound absolutely devastating in this book, so much that if a lord stood atop a ships hull and farted in a direction, worlds in the farts path would crumble to dust in mere seconds. lol


Forge World Open Day 2013 @ 2013/04/08 17:43:05


Post by: MoonlightSonata


Is there a page like this:



for every Necron entry in the book?


Forge World Open Day 2013 @ 2013/04/08 17:52:21


Post by: Userarm


There are a few like that but the descriptions can sometimes be only short paragraphs, not all units either i only saw the sentry pylon and the night shroud from the new units, there is a few minotaur ones and death korps one aswell.


Automatically Appended Next Post:
@MoonlightSonata The Tomb Sentinel is a FA choice compared to Elites choice for the Tomb Stalker, it is 195pts base, only difference on the stats is the amount of base attacks goes down to 2 from 4, you lose the sense cluster rule which gives night vision and acute senses and the 2 gauss flayers for the exile cannon but still gets rampage if in assault, exile cannon is 12" SX AP- Heavy 1 Blast, Exile Blast - when strikes a unit it inflicts hits equivalent to those under the blast template, that number must pass strength tests or be removed as casualties with no saves of any kind allowed, vehicles or buildings suffer an automatic penetrating hit with no saves possible. Has the same 2 upgrades i mentioned with the Tomb Stalker for same cost.


Forge World Open Day 2013 @ 2013/04/08 18:16:16


Post by: G. Whitenbeard


 CthuluIsSpy wrote:
 G. Whitenbeard wrote:
 Therion wrote:
The Nightshroud's stats seem pretty good. So good it might even see play in 40K games whenever Forgeworld's "40K" stuff is allowed. 225pts for an AV14 flyer (as long as the QS holds) with one TL Tesla Destructor and five S10 AP1 large blast bombs with pinning and blinding. The skyfire stuff is really going to have problems with AV14 and evade.





Mother of God!

Must ... resist ... urge ... to ... purchase ... best ... flyer ... ever ...


Its AV12. There's no QS. Still one hell of a flyer though. It doesn't have that stupid hole in the cockpit either.


Oh, well, still good.

Yeah, I REALLY like what FW did with the cockpit. Looks much more menacing, in my opinion. I wish I could order just the cockpit cover bit for my own scythes.



Forge World Open Day 2013 @ 2013/04/08 18:26:33


Post by: CthuluIsSpy


 G. Whitenbeard wrote:
 CthuluIsSpy wrote:
 G. Whitenbeard wrote:
 Therion wrote:
The Nightshroud's stats seem pretty good. So good it might even see play in 40K games whenever Forgeworld's "40K" stuff is allowed. 225pts for an AV14 flyer (as long as the QS holds) with one TL Tesla Destructor and five S10 AP1 large blast bombs with pinning and blinding. The skyfire stuff is really going to have problems with AV14 and evade.





Mother of God!

Must ... resist ... urge ... to ... purchase ... best ... flyer ... ever ...


Its AV12. There's no QS. Still one hell of a flyer though. It doesn't have that stupid hole in the cockpit either.


Oh, well, still good.

Yeah, I REALLY like what FW did with the cockpit. Looks much more menacing, in my opinion. I wish I could order just the cockpit cover bit for my own scythes.



Same. I'm trying to convert a cover for my scythe, and its proving hard. Doesn't help that I already assembled the damned thing.


Automatically Appended Next Post:
 MoonlightSonata wrote:
Is there a page like this:



for every Necron entry in the book?


You know, I never thought it would have been possible to make the turkey crest look menacing.

Dammit FW, why are you so cool!


Automatically Appended Next Post:
Userarm wrote:


Flayed Ones don't have Shred but Maynarkh Flayed Ones 10pts and other units such as Maynarkh OverLords 5pts, Maynarkh Lords 5pts, Maynarkh Warriors10pts, Maynarkh Immortals 10pts and

Charnel Lynchguard 10pts can be upgraded to have Flensing Scarabs which give Shred rule in the first round of assault for the points above.

New Scarabs called Charnel Scarabs have Shred and Rending but no Entropic Strike, WS improved to 3 from 2 and is 20 points a base so extra 5 points to upgrade to Charnel type, everything else the same.

New Sentry Pylon (HS Choice), 135pts each basic with 120" S9 AP2 Heavy 2 Gauss Exterminator, has interceptor and skyfire, is artillery with 3 Wounds, 3+ save and T7, can take 1-3 in battery's, +40pts for Heat Cannon 36" S10 AP1 Heavy 2 Blast Melta or +25pts for Focussed Death Ray pick point in 24" roll 3D6 and extend line between the two points, S10 AP1 Heavy 1.

Tomb Stalker is still 205pts but i still think its better due to the rules it has than previous ones.

Toholk the Blinded 125pts WS, BS & S 4, T5, W2, I2 A2 3+Sv, Aeonstave, Timesplinter Cloak and Trans Beamer, Slow and Purposeful, always gets the +1 or -1 to your reserve rolls if is your warlord, unit joined gains night vision and cannot be blinded, may also reroll a single D6 in each of their turns, other ability at start of game roll D3, this amount of vehicles in your army get the It Will Not Die rule and regenerate Hull Points on a 5+ of which you choose.

10 warriors in a unit minimum instead of 5 no points difference with the Maynarkh units compared to their standard counterparts, need two troop choices filled in before can use Immortals ie they cant be used in compulsory slots as they are classed as rare in the Maynarkh army but really its just so people field more Flayed Ones.

Almost forgot to mention but the Dark Harvest army list can be taken as Allies of Convenience for a Necron Codex army or vice versa so the usual things apply ie cant join the other necron codex characters to the Dark Harvest units etc.
Acanthrites still have 3+ save, 50pts each, 3-9 per unit.

Charnal Lychguard 5-10 a unit, 45pts base per model, Swords and Shields +5pts, comes with Rage, Fear and only one unit allowed per Overlord in the army.

Anything else? Only doing the Necron stuff as that's all i'm interested in learning about.


Just cleaning it up, don't mind me.


Forge World Open Day 2013 @ 2013/04/08 18:43:18


Post by: Kangodo


Userarm wrote:
Ask away n i'll see what i can do for you.

I wouldn't even dare to ask you if you have scans online *ifyouknowwhatimean*

Just kidding, but on a serious note: Are the Sentry Pylons indeed artillery as I have read? And do you have information on their crew?


Forge World Open Day 2013 @ 2013/04/08 18:59:42


Post by: Userarm


They are artillery but move, shoot etc on their own without crew required, due to their canoptek artillery rule they are alway auto hit in combat as they have no WS, no morale checks are made regardless of the assault results and they cant be locked in combat either.


Forge World Open Day 2013 @ 2013/04/08 18:59:45


Post by: MoonlightSonata


Kangodo wrote:
Userarm wrote:
Ask away n i'll see what i can do for you.

I wouldn't even dare to ask you if you have scans online *ifyouknowwhatimean*

Just kidding, but on a serious note: Are the Sentry Pylons indeed artillery as I have read? And do you have information on their crew?


From above:

"has interceptor and skyfire, is artillery with 3 Wounds, 3+ save and T7, can take 1-3 in battery's"


Forge World Open Day 2013 @ 2013/04/08 19:25:57


Post by: Vaktathi


I'm really hoping that bomber doesn't actually have QS, without it it's fine, but QS would make it ridiculous.


Anyone managed to get anything decent on DKoK changes? I'm wondering if they made the Hades Drill useable again and the Grenadiers useable at all?


Forge World Open Day 2013 @ 2013/04/08 19:30:59


Post by: Kangodo


 MoonlightSonata wrote:
From above:

"has interceptor and skyfire, is artillery with 3 Wounds, 3+ save and T7, can take 1-3 in battery's"

I saw that, I just needed a confirmation and some additional info which he has given in the post above you.
For the moment I will also assume it's BS4 like almost every single necron thing.


Forge World Open Day 2013 @ 2013/04/08 19:31:19


Post by: MajorStoffer


 Vaktathi wrote:
I'm really hoping that bomber doesn't actually have QS, without it it's fine, but QS would make it ridiculous.


Anyone managed to get anything decent on DKoK changes? I'm wondering if they made the Hades Drill useable again and the Grenadiers useable at all?


From the looks of the posted pictures, the list is more a force-org modification, with more vehicles, less (or no) artillery and the like.

Since the Hades was just updated, I don't think they'll invalidate that book quite that fast. Grenadiers, well, I think they're a lost cause. Damn shame the models look so good, but they're even worse than conventional stormtroopers, which aren't all that hot to begin with.


Forge World Open Day 2013 @ 2013/04/08 20:11:30


Post by: Manchu


Good to see the Night Lords stuff there. The confluence of a 6th ed C:SM and volume II of FW's HH could get me to spending $$$ ...


Forge World Open Day 2013 @ 2013/04/08 21:01:21


Post by: Peregrine


 Vaktathi wrote:
I'm wondering if they made the Hades Drill useable again and the Grenadiers useable at all?


From the table of contents grenadiers are troops. Even if they don't get a single change from the 5th edition siege list that's still enough to make them an excellent unit.


Forge World Open Day 2013 @ 2013/04/08 21:54:35


Post by: Vaktathi


 Peregrine wrote:
 Vaktathi wrote:
I'm wondering if they made the Hades Drill useable again and the Grenadiers useable at all?


From the table of contents grenadiers are troops. Even if they don't get a single change from the 5th edition siege list that's still enough to make them an excellent unit.
Hrm, I dunno about that, 17ppm for slightly up-stat'd guardsmen and no Special Operations and no Plasma guns isn't exactly...useful.

I mean, I own 70something of the buggers, and I'd still be hardpressed to find them useful at anything over 12/13ppm. They just do not have the statline to back up their gear and role, and especially not at that cost.


Forge World Open Day 2013 @ 2013/04/08 22:03:33


Post by: Yodhrin


 Vaktathi wrote:
 Peregrine wrote:
 Vaktathi wrote:
I'm wondering if they made the Hades Drill useable again and the Grenadiers useable at all?


From the table of contents grenadiers are troops. Even if they don't get a single change from the 5th edition siege list that's still enough to make them an excellent unit.
Hrm, I dunno about that, 17ppm for slightly up-stat'd guardsmen and no Special Operations and no Plasma guns isn't exactly...useful.

I mean, I own 70something of the buggers, and I'd still be hardpressed to find them useful at anything over 12/13ppm. They just do not have the statline to back up their gear and role, and especially not at that cost.


Is that 17ppm figure from the new book, or just what they cost currently? Because being able to field "not-Storm Troopers" as Troops makes them ideal to represent Skitarii, so I'm hoping that the Krieg get a bit of an update in this book to bring them in line with the new edition and the regular Guard.


Forge World Open Day 2013 @ 2013/04/08 22:08:47


Post by: BrookM


Did I see a "Storm Chimera" in that list?


Forge World Open Day 2013 @ 2013/04/08 22:24:07


Post by: Vaktathi


Yodhrin wrote:

Is that 17ppm figure from the new book, or just what they cost currently? Because being able to field "not-Storm Troopers" as Troops makes them ideal to represent Skitarii, so I'm hoping that the Krieg get a bit of an update in this book to bring them in line with the new edition and the regular Guard.
That 17ppm is what they are currently, hence why I was hoping they'd get changed.



BrookM wrote:Did I see a "Storm Chimera" in that list?

Yeah, according to a post on Warseer it's an Autocannon equipped Chimera with Extra Armor and Track Guards, expect it to be the transport for Grenadier squads and outrageously expensive for a 6E AV12 non-skimmer transport, 80-90pts.


Forge World Open Day 2013 @ 2013/04/08 22:48:38


Post by: Kroothawk


Warhound over at ATT wrote:Well, I say rumours... but these are gospel, as I spoke with Daren Parwood (XV9 sculpting fame) and Alan Bligh... and had the below book in my hands...!

Daren has been given the go-ahead to make another suit!.. I spoke with him some 9 months about some ideas that he has had, to make a suit inbetween the XV-25 and XV-8 sizing... at the time we discussed having a smaller missile laden guy... but this has now been dealt with by the new releases... so, in league with Alan Bligh, they are knocking around the following ideas:

Hyper stealth capability... bascially able to drop in, up front all alone, and be able to get out again.. sort of a 'minime' of the XV-9 MO....
Possible 'big gun'... Daren not sure on whether it will be Ion... or some sort of Ongar Gauntlet type affair...

To be released: unknown, but Daren has already started the sculpt;-)

More importantly.. I was able to read the Taros campaign "redux"... bascially, they has one of only 3 copies in existence at the event, a final copy ready for the printers... As the taros campaign came out before the Apocalypes launch and also, with 6th ed and now the new codex.. they have updated ALL units to be inline with the new release....

key notes that I can remember:

Tetras: H2 TL ml, base cost 35, but with Dpod, comes in at ##edit## just under the old points... so a little nerf on the shots there...
XV-9 updated! Full suite of optional upgrades from the codex, including the skyfire ability!!!.. Shas O really- stand alone character that cant join other units at all!!

Full tightening on all the XV-8 AND 9 suits varients... new points, plus 6th ed rules....

Clarifications on all the marker posts and sentries etc.....

Bit of a pain to rebuy the book- but worth it in the end!.. also Talima mentioned that they have retrofitted some fluff to fit with the new canon....
ETA- 2 months....

I hope that this helps some folks out..

cheers

Warhound

Pushkin over at Warseer wrote:From what I understood talking to alfonso the sons of Horus command squad and the reavers are full kits - not accessory sprues, this is because he was talking about how he sculpted the individual parts, including sets of legs. The same goes for the iron hands squads.

Also I think people have misunderstood the reavers, they're not veterans or assault squads, they're a unit for the next book.

There are numerous new units that are coming out some of which will be legion specific some of which will not. Phoenician guard were speicofically mentioned.

I get the impression the first book was about creating a base list for the legions with a few legion specific characters and units and there is more to come both in terms of generic legion stuff e.g the fell glaive and legion specific stuff - e.g Phoenician guard, morlocks

Oh and with regards to Morlocks they are definitly in the process of being done because I chatted to one of the new sculptors about the chainmail on their shoulder pads and he said he was shown how to do it by the guy who sculpted the Orc command squad for fantasy. Also had a number of sketches of them out on the table.

Chatting to the guys there were 3 new guys one of whom was working solely on SoH (alfonso) a d another solely on Iron hands. The other was a caster. The Phoenician guard and the palatine blades were being done by someone who'd been at FW a bit longer.


Forge World Open Day 2013 @ 2013/04/08 23:00:18


Post by: Goliath


To add, Darren Parwood stated to me in conversation that he's been working on the Tau battle suit as a personal project in his free time for the past 2 years.


Automatically Appended Next Post:
Also the Palatine blades were next to Steve Whitehead, and we spoke about them, so that would indicate that he's doing the Phoenecians as well.


Forge World Open Day 2013 @ 2013/04/09 01:09:34


Post by: Peregrine


 Vaktathi wrote:
Hrm, I dunno about that, 17ppm for slightly up-stat'd guardsmen and no Special Operations and no Plasma guns isn't exactly...useful.


18 points per model for a squad with BS/WS 4, carapace armor, AP 3 guns, and 2x melta + demo charge + optional heavy flamer. Scoring stormtroopers is one of the most popular IG wishlist things, and this list looks like it's going to give them to us. I think once the full details of the list are known we're going to realize just how powerful an army where every gun is AP 3 or better can be in a game where MEQs are half the metagame or more.


Forge World Open Day 2013 @ 2013/04/09 01:16:46


Post by: H.B.M.C.


Are they WS4? And if they are... does that matter?


Forge World Open Day 2013 @ 2013/04/09 01:28:28


Post by: Vaktathi


 Peregrine wrote:
 Vaktathi wrote:
Hrm, I dunno about that, 17ppm for slightly up-stat'd guardsmen and no Special Operations and no Plasma guns isn't exactly...useful.


18 points per model for a squad with BS/WS 4, carapace armor, AP 3 guns, and 2x melta + demo charge + optional heavy flamer. Scoring stormtroopers is one of the most popular IG wishlist things, and this list looks like it's going to give them to us. I think once the full details of the list are known we're going to realize just how powerful an army where every gun is AP 3 or better can be in a game where MEQs are half the metagame or more.
Scoring is only half the problem with ST's though. The other is that their statline doesn't support that gear, and the AP3 is grossly overcosted and on very short range Strength 3 guns where that AP value is wasted far too often. Don't get me wrong, I'm looking forward to the list and DKoK Grenadiers are probably my favorite FW/GW unit of all time in terms of visual style, but man, 17/18ppm is ludicrously expensive for that. Eldar get entire squads of BS4 WS4 I5 Ld8/9 4+sv dudes each equipped with meltaguns for less than that and they're a 7 year old book. It'll be what it is, but 200pt squads of T3 S3 I3 W1 Ld7/8 dudes is hard to justify no matter what they're packing.


Forge World Open Day 2013 @ 2013/04/09 01:35:00


Post by: Bobthehero


Yes, I love my Grenadiers as well, but I can't seem to find a way to make them work, unless its via a houserule where people don't mind if I use my Valkyrie as a dedicated transport for them.

Who knows, Stormchimeras could help with the short range weapons.

Anyone knows if the Siege regiment is getting updated as well? If so, I am assuming the Grenadier and Engineers will switch place.


Forge World Open Day 2013 @ 2013/04/09 05:54:26


Post by: Dysartes


 Bobthehero wrote:
Anyone knows if the Siege regiment is getting updated as well? If so, I am assuming the Grenadier and Engineers will switch place.


Alan Blight & Andy Hoare indicated a yes, but couldn't give a firm time-scale.

Also, given they represent different formations, don't expect FOC changes in the Assault list to necessarily roll over straight into the Siege list.


Forge World Open Day 2013 @ 2013/04/09 09:15:41


Post by: Kroothawk


 Goliath wrote:
To add, Darren Parwood stated to me in conversation that he's been working on the Tau battle suit as a personal project in his free time for the past 2 years.

Seems to be a new trend at FW:
Master sculptors sculpt interesting stuff at home, because at work everyone must do new shoulder pads or another gun or another Space Marine suit variant, even the master Fantasy sculptors (also confirmed to do the work for the next Fantasy book at home).

Sad days for everyone not freaking out over a Mk XXXIV Space Marine


Forge World Open Day 2013 @ 2013/04/09 13:41:51


Post by: Alpharius


Snark = not appreciated.

Still... bring on the new stuff!


Forge World Open Day 2013 @ 2013/04/09 13:47:52


Post by: Bobthehero


 Dysartes wrote:
 Bobthehero wrote:
Anyone knows if the Siege regiment is getting updated as well? If so, I am assuming the Grenadier and Engineers will switch place.


Alan Blight & Andy Hoare indicated a yes, but couldn't give a firm time-scale.

Also, given they represent different formations, don't expect FOC changes in the Assault list to necessarily roll over straight into the Siege list.


Considering that in IA1 2nd Edition the unit that goes with the drill is an elite slot, this would be consistant, ah well, we'll see.


Forge World Open Day 2013 @ 2013/04/09 13:54:44


Post by: Praxiss


Looking at the info on here i think the most interesting Necron stuff (for me anyway) will be the Warlord traits and the Sentry Turrets.

2 of those turrets sitting in the back field with a long range S9 Ap2 gauss gun could be pretty nasty.


Forge World Open Day 2013 @ 2013/04/09 16:23:44


Post by: shade1313


 Kroothawk wrote:
Warhound over at ATT wrote:
More importantly.. I was able to read the Taros campaign "redux"... bascially, they has one of only 3 copies in existence at the event, a final copy ready for the printers... As the taros campaign came out before the Apocalypes launch and also, with 6th ed and now the new codex.. they have updated ALL units to be inline with the new release....

key notes that I can remember:


Full tightening on all the XV-8 AND 9 suits varients... new points, plus 6th ed rules....



Super excellent. I'll have to get an XV-84 for my Mark'O commander, and slot him in with a unit of marker drones.


Forge World Open Day 2013 @ 2013/04/23 07:37:52


Post by: davethepak


I am very excited with this news on the new tau.

thanks for sharing.


EDIT: First version posted in wrong thread - to many browsers open, my apologies to anyone.



Forge World Open Day 2013 @ 2013/04/23 08:10:50


Post by: Fenrir Kitsune


 Kroothawk wrote:
 Goliath wrote:
To add, Darren Parwood stated to me in conversation that he's been working on the Tau battle suit as a personal project in his free time for the past 2 years.

Seems to be a new trend at FW:
Master sculptors sculpt interesting stuff at home, because at work everyone must do new shoulder pads or another gun or another Space Marine suit variant, even the master Fantasy sculptors (also confirmed to do the work for the next Fantasy book at home).

Sad days for everyone not freaking out over a Mk XXXIV Space Marine


If the shoulder pads and gun variants are paying for the production of the interesting stuff which sells less, then I don't see a problem.


Forge World Open Day 2013 @ 2013/04/23 13:16:52


Post by: cincydooley


I have IA12 In hand. Please feel free to fire away questions if you have them.


Forge World Open Day 2013 @ 2013/04/23 13:31:19


Post by: Alpharius


Fenrir Kitsune wrote:
 Kroothawk wrote:
 Goliath wrote:
To add, Darren Parwood stated to me in conversation that he's been working on the Tau battle suit as a personal project in his free time for the past 2 years.

Seems to be a new trend at FW:
Master sculptors sculpt interesting stuff at home, because at work everyone must do new shoulder pads or another gun or another Space Marine suit variant, even the master Fantasy sculptors (also confirmed to do the work for the next Fantasy book at home).

Sad days for everyone not freaking out over a Mk XXXIV Space Marine


If the shoulder pads and gun variants are paying for the production of the interesting stuff which sells less, then I don't see a problem.


Exactly.

Sad when people can't see the forest for the trees...


Forge World Open Day 2013 @ 2013/04/24 16:44:50


Post by: Bobthehero


 cincydooley wrote:
I have IA12 In hand. Please feel free to fire away questions if you have them.


Is the Siege Regiment list in there, or is the third list I saw an SM one.

Whats the Kriegsmen special character, why does he have a name, does he survives.


Forge World Open Day 2013 @ 2013/04/24 17:07:38


Post by: Alfndrate


I had IA12 in hand... and then I shipped it to Sasori :-\

I do like the necron stuff that came out though. Really fun stuff


Forge World Open Day 2013 @ 2013/04/24 17:12:58


Post by: BrookM


 cincydooley wrote:
I have IA12 In hand. Please feel free to fire away questions if you have them.
Death Korps Engineers have access to "carcass" shells, what do these do? Are they an upgrade, or new standard kit for the squad?


Forge World Open Day 2013 @ 2013/04/24 17:51:36


Post by: cincydooley


 BrookM wrote:
 cincydooley wrote:
I have IA12 In hand. Please feel free to fire away questions if you have them.
Death Korps Engineers have access to "carcass" shells, what do these do? Are they an upgrade, or new standard kit for the squad?


Carcass shells add the shred ability to the models. I'll have to check on whether or not they're an upgrade.

@Bob - The new list is in there, but I can't recall if it's call the Siege list or the Assault Brigade list. I'll check when I get home.


Forge World Open Day 2013 @ 2013/04/24 20:50:34


Post by: Wolf


I would like to ask is there a lot of coverage of the Dkok in the new IA ? As I may get it if there is

(Unti l I realised it was £50 )


Forge World Open Day 2013 @ 2013/04/24 21:30:45


Post by: Dysartes


 cincydooley wrote:
 BrookM wrote:
 cincydooley wrote:
I have IA12 In hand. Please feel free to fire away questions if you have them.
Death Korps Engineers have access to "carcass" shells, what do these do? Are they an upgrade, or new standard kit for the squad?


Carcass shells add the shred ability to the models. I'll have to check on whether or not they're an upgrade.

@Bob - The new list is in there, but I can't recall if it's call the Siege list or the Assault Brigade list. I'll check when I get home.


The new list is the Assault Brigade. The Siege list is the one that we're waiting on an updated version of.


Forge World Open Day 2013 @ 2013/04/25 01:11:27


Post by: cincydooley


Okay, so carcass shells are +10 for the entire squad.

@Wolf - ton of DKoK coverage and the book is 225 beautiful pages long. I feel that it's worth the cost, personally.


Forge World Open Day 2013 @ 2013/04/25 02:40:39


Post by: Bobthehero


Can't wait till I switch job to get it.

Does the Korps gets its own Warlord trait table?


Forge World Open Day 2013 @ 2013/04/25 02:50:59


Post by: hotsauceman1


I might actually get the new TAROs campaign rules.


Forge World Open Day 2013 @ 2013/04/25 02:51:17


Post by: cincydooley


 Bobthehero wrote:
Can't wait till I switch job to get it.

Does the Korps gets its own Warlord trait table?


Yessiree.

1 - coord assault - +1 charge distance
2 - shattering bombardment - 1 ord weapon in 6" gets T/L
3 - only in death - fearless and FNP to unit within 3" of objective
4 - smoke barrage - can choose to use night fight
5 - blood of martyrs - units in 6" get preferred enemy(infantry) while in enemy deploy zone
6 - siege master - Lower cover of 1 terrain by -1


Forge World Open Day 2013 @ 2013/04/25 03:11:41


Post by: Bobthehero


Oh goodie I love that.


Forge World Open Day 2013 @ 2013/04/25 03:20:45


Post by: Da Butcha


Off topic rant:

Spoiler:
 Alpharius wrote:
Fenrir Kitsune wrote:
 Kroothawk wrote:
 Goliath wrote:
To add, Darren Parwood stated to me in conversation that he's been working on the Tau battle suit as a personal project in his free time for the past 2 years.

Seems to be a new trend at FW:
Master sculptors sculpt interesting stuff at home, because at work everyone must do new shoulder pads or another gun or another Space Marine suit variant, even the master Fantasy sculptors (also confirmed to do the work for the next Fantasy book at home).

Sad days for everyone not freaking out over a Mk XXXIV Space Marine


If the shoulder pads and gun variants are paying for the production of the interesting stuff which sells less, then I don't see a problem.


Exactly.

Sad when people can't see the forest for the trees...



Or, we could be looking at the fact that the 'interesting stuff' is produced 'off-the-clock', by dedicated employees who choose to work in their off-hours and effectively 'donate' stuff to their company. You know, employees that might just decide "feth this, if I'm not getting paid for it" and go back to just producing Space Marine variants.

I'm all for shoulder pads and gun variants paying for the production of 'interesting stuff'. However, I'm NOT for expecting your employees to donate their personal time and off-hours creative energy to benefit the company. If being a company that produces interesting, creative stuff is important to Forgeworld, then their company policies should recognize and reward that initiative in an official manner.


I don't think that's overlooking the forest. I think it might be 'pointing out poor forestry practices'.


Forge World Open Day 2013 @ 2013/04/25 03:49:13


Post by: Goliath


Da Butcha wrote:
Off topic rant:

Spoiler:
 Alpharius wrote:
Fenrir Kitsune wrote:
 Kroothawk wrote:
 Goliath wrote:
To add, Darren Parwood stated to me in conversation that he's been working on the Tau battle suit as a personal project in his free time for the past 2 years.

Seems to be a new trend at FW:
Master sculptors sculpt interesting stuff at home, because at work everyone must do new shoulder pads or another gun or another Space Marine suit variant, even the master Fantasy sculptors (also confirmed to do the work for the next Fantasy book at home).

Sad days for everyone not freaking out over a Mk XXXIV Space Marine


If the shoulder pads and gun variants are paying for the production of the interesting stuff which sells less, then I don't see a problem.


Exactly.

Sad when people can't see the forest for the trees...



Or, we could be looking at the fact that the 'interesting stuff' is produced 'off-the-clock', by dedicated employees who choose to work in their off-hours and effectively 'donate' stuff to their company. You know, employees that might just decide "feth this, if I'm not getting paid for it" and go back to just producing Space Marine variants.

I'm all for shoulder pads and gun variants paying for the production of 'interesting stuff'. However, I'm NOT for expecting your employees to donate their personal time and off-hours creative energy to benefit the company. If being a company that produces interesting, creative stuff is important to Forgeworld, then their company policies should recognize and reward that initiative in an official manner.


I don't think that's overlooking the forest. I think it might be 'pointing out poor forestry practices'.

For the tau suit it isn't "expecting them to make stuff at home".
He started making a tau suit for fun a couple of years ago, and has recently approached his boss about it being put Ito production.
This isn't some sinister new business practise, it's an unexpected bonus from someone going "I'm a bit bored with XXXX, I'll make some tau."


Forge World Open Day 2013 @ 2013/04/25 07:35:39


Post by: Kroothawk


It is currently standard, that sculptors have to make interesting stuff in their free time at home. Even people hired for making Fantasy monsters are now pressed to do Rhino door Mk. XXXIVb for the second Successor Chapter of the Minotaurs. All production of non Space marine stuff is effectively stopped, for everyone. Gone the times when FW sculptors could work on projects they really loved to do (except the Space Marine specialist of course). GW managers have occupied the last free realm within the GW network.

On topic: The WD May shows WIP pics of the HH Baneblade and HH bikes.


Forge World Open Day 2013 @ 2013/04/25 08:04:06


Post by: skoffs


^
You know, it is for that very reason I am beginning to really dislike anything Space Marines related...


Forge World Open Day 2013 @ 2013/04/25 09:38:15


Post by: H.B.M.C.


 Kroothawk wrote:
GW managers have occupied the last free realm within the GW network.


Nah. FW remain the only adults over at GW. They still act like a regular company - previews, hyping up releases, making sure everyone knows what's going on. Y'know, normal marketing stuff. The blinders/smoke screen crap that's just infected BL hasn't reached FW yet.


Forge World Open Day 2013 @ 2013/04/25 10:21:29


Post by: Agamemnon2


Tough noogies. In the words of my father, "No tree reaches Heaven." The Golden Age of Forge World is over, and it was the much-demanded Horus Heresy that killed it. I delight in the irony.


Forge World Open Day 2013 @ 2013/04/25 10:31:22


Post by: stormboy


I love the new Horus Heresy stuff. Spent more money on FW than on GW proper. Don't be a bunch of Henny Pennys.


Forge World Open Day 2013 @ 2013/04/25 13:06:04


Post by: Wolf


Well now, I may just get it then when I have saved up enough moneys

What kind of list is the this new Dkok one like then ? Just a general over view would be great


Forge World Open Day 2013 @ 2013/04/25 13:11:03


Post by: Scottywan82


Kroot, HBMC, and Agamemnon - the three cranky old men of Dakka. Loudly griping as they play checkers in front of the general store.


Forge World Open Day 2013 @ 2013/04/25 13:13:37


Post by: kronk


I've spent more on HH stuff in the last year than non-HH stuff.

I like both.


Forge World Open Day 2013 @ 2013/04/25 14:22:47


Post by: cincydooley


 kronk wrote:
I've spent more on HH stuff in the last year than non-HH stuff.

I like both.


Me too.

I do wish they'd make a bit more progress with some of the Warhammer Forge stuff though :/


Forge World Open Day 2013 @ 2013/04/25 14:54:21


Post by: Goliath


 Kroothawk wrote:
It is currently standard, that sculptors have to make interesting stuff in their free time at home. Even people hired for making Fantasy monsters are now pressed to do Rhino door Mk. XXXIVb for the second Successor Chapter of the Minotaurs. All production of non Space marine stuff is effectively stopped, for everyone. Gone the times when FW sculptors could work on projects they really loved to do (except the Space Marine specialist of course). GW managers have occupied the last free realm within the GW network.

On topic: The WD May shows WIP pics of the HH Baneblade and HH bikes.

All production of all non space marine stuff, not including all of he non space marine stuff on display at the open day.
The reason that Blackfire Pass was delayed was due to the book not the sculpts.
And as to your "gone the days when FW sculptors..." So Darren Parwood talking about how he enjoyed making the Necron sculpts didn't happen? The Mechanicum Thallaxii didn't happen? The Merwyrm, Troll Mother, Squig Gobba, Empire Command Unit, Orc Command, Necron Realm of Battle Board all didn't happen?


Forge World Open Day 2013 @ 2013/04/25 15:14:55


Post by: cincydooley


Oh, BTW, the Thallaxii are incredible. Some of my favorite models now. Can't wait to put paint on them.


Forge World Open Day 2013 @ 2013/05/04 22:27:44


Post by: iGuy91


Did the Necrons get their own warlord table as well?


Forge World Open Day 2013 @ 2013/05/05 04:47:39


Post by: Dysartes


In IA12? I believe so.


Forge World Open Day 2013 @ 2013/05/05 05:11:27


Post by: H.B.M.C.


 Scottywan82 wrote:
Kroot, HBMC, and Agamemnon - the three cranky old men of Dakka. Loudly griping as they play checkers in front of the general store.


I don't know how to play checkers, so I just throw the pieces at my opponents.


Forge World Open Day 2013 @ 2013/05/05 06:06:15


Post by: MetalOxide


 skoffs wrote:
^
You know, it is for that very reason I am beginning to really dislike anything Space Marines related...


Same here, it would be nice for some of the xenos races to get some love.


Forge World Open Day 2013 @ 2013/05/05 06:31:41


Post by: H.B.M.C.


An IA book full of Necrons just came out guys. Come on.


Forge World Open Day 2013 @ 2013/05/05 06:55:49


Post by: Shandara


 H.B.M.C. wrote:
An IA book full of Necrons just came out guys. Come on.


But that's in the past now.


Forge World Open Day 2013 @ 2013/05/05 07:39:59


Post by: darkeldarcrone


Ok forge world give us Dark Eldar players something new and shiny!


Forge World Open Day 2013 @ 2013/05/05 07:58:39


Post by: H.B.M.C.


 Shandara wrote:
 H.B.M.C. wrote:
An IA book full of Necrons just came out guys. Come on.


But that's in the past now.


By a couple of weeks at most? This is akin to complaining that the Tau need more love the day after their new Codex came out (that's in the past, after all).


Forge World Open Day 2013 @ 2013/05/05 08:17:47


Post by: Dysartes


 H.B.M.C. wrote:
An IA book full of Necrons just came out guys. Come on.


True, but it is hard to argue that the Astartes/anything-else balance is heavily skewed at the moment, H.B.M.C - even more than in the normal GW release schedule...


Forge World Open Day 2013 @ 2013/05/05 08:35:44


Post by: Peregrine


 Dysartes wrote:
True, but it is hard to argue that the Astartes/anything-else balance is heavily skewed at the moment, H.B.M.C - even more than in the normal GW release schedule...


That's not really any different IMO. Let's look at it book-by-book:

IA12: Necrons get a few new models, nobody else gets anything.
IA11: Eldar get a nice list of models (some tanks, a titan, some infantry conversion kits), IG get a couple new superheavies.
IA10: All marines.
IA9: All marines.
IA8: Orks get a few random models, nobody else gets anything.
IA5-7: IG and chaos get a bunch of stuff.
IA4: Tyranids get some stuff that's now obsolete.
IA3: Tau get a bunch of stuff.

So all the way back to the beginning of the IA series it's been the same: a few releases depending who is in the current book, along with some random IG/marine stuff is released whenever it's convenient. The Heresy series is adding a bunch of marine releases, but the non-marine releases have been about the same since long before the Heresy stuff started. It really wasn't some amazing golden age where xenos armies were getting awesome new stuff every week.


Forge World Open Day 2013 @ 2013/05/05 09:39:00


Post by: stormboy


I love the heresy marine stuff. A lot. So glad FW finally got around to it.


Forge World Open Day 2013 @ 2013/05/05 10:41:22


Post by: Userarm


@iGuy91 the Dark Harvest army (separate from the Necron Codex army) got a new warlord trait table but it cant be used for the normal Necron Codex unless you agree with your opponent to use it beforehand, it is-

1 = +1 or -1 to reserves
2 = Warlord survives game +1vp
3 = Must issue and accept challenges +1vp for every enemy character killed in a challenge
4 = Whilst within 3" of objective warlord and unit get to re roll re animation rolls
5 = Can give a single ranged weapon +1 strength each turn
6 = Warlord gains the crusader USR


Forge World Open Day 2013 @ 2013/05/05 11:21:21


Post by: Ouze


 Peregrine wrote:
 Dysartes wrote:
True, but it is hard to argue that the Astartes/anything-else balance is heavily skewed at the moment, H.B.M.C - even more than in the normal GW release schedule...


That's not really any different IMO. Let's look at it book-by-book:

IA12: Necrons get a few new models, nobody else gets anything.
IA11: Eldar get a nice list of models (some tanks, a titan, some infantry conversion kits), IG get a couple new superheavies.
IA10: All marines.
IA9: All marines.
IA8: Orks get a few random models, nobody else gets anything.
IA5-7: IG and chaos get a bunch of stuff.
IA4: Tyranids get some stuff that's now obsolete.
IA3: Tau get a bunch of stuff.

So all the way back to the beginning of the IA series it's been the same: a few releases depending who is in the current book, along with some random IG/marine stuff is released whenever it's convenient. The Heresy series is adding a bunch of marine releases, but the non-marine releases have been about the same since long before the Heresy stuff started. It really wasn't some amazing golden age where xenos armies were getting awesome new stuff every week.


Except this isn't true. I'm not going to break down every release but since I can copy and paste from an older post; for IA8:
For Imperial Armour 8, there were 3 factions: Orks, Space Marines, and Elysians.

The Elysians got a completely new unit: the Tauros Venator, a Valkyrie troop compartment, and a significantly revamped unit, the Elysian Drop Sentinel.

The Space Marines got a new HQ unit, the Raven Guard guy, raven guard transfer sheets, a thunderhawk (obviously, it's just new doors), rhino & land raider doors and a conversion kit.

The Orks got a new HQ unit (Mek Buzzgob), the Chinork Warkopta, new Mega-Dread, new Grot Tanks, a new infantry weapon set, a significantly revamped unit (the Ork Stompa head\arms\belly gun), some totally new weapons (Lifta-Droppa on a wagon), and a kommando konvershun kit.


Forge World Open Day 2013 @ 2013/05/05 12:09:49


Post by: Dysartes


 Peregrine wrote:
 Dysartes wrote:
True, but it is hard to argue that the Astartes/anything-else balance is heavily skewed at the moment, H.B.M.C - even more than in the normal GW release schedule...


That's not really any different IMO. Let's look at it book-by-book:

Spoiler:
IA12: Necrons get a few new models, nobody else gets anything.
IA11: Eldar get a nice list of models (some tanks, a titan, some infantry conversion kits), IG get a couple new superheavies.
IA10: All marines.
IA9: All marines.
IA8: Orks get a few random models, nobody else gets anything.
IA5-7: IG and chaos get a bunch of stuff.
IA4: Tyranids get some stuff that's now obsolete.
IA3: Tau get a bunch of stuff.


So all the way back to the beginning of the IA series it's been the same: a few releases depending who is in the current book, along with some random IG/marine stuff is released whenever it's convenient. The Heresy series is adding a bunch of marine releases, but the non-marine releases have been about the same since long before the Heresy stuff started. It really wasn't some amazing golden age where xenos armies were getting awesome new stuff every week.


The presence of the HH stuff is making the gaps bigger, was all I was saying...