philbrad2 over at Warseer wrote:New speeder based on the HH jet bike design.
ECCC squad - very nice...
WB and SoH Contemptors
SoH command squad
(...)
EC Palatins
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New Preston models, very cool. Power armour guy is very Garroesque
Pics by philbrad2:
Spoiler:
AquaSulis over at Warseer wrote:From Neil at Forge World Open Day: @NeilChallis: Primarch Fulgrim is finished! Will be shown at Horus Heresy weekend! Ferrus Manus next, pencilled in for GD2013! Simon Egan said. Also, confirms that there will be a Malcador the Sigillite model and probably Garro later. Hinted very strongly that Argel Tal of the Word Bearers is in development!
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From #FWOpenDayLive @NeilChallis has been told next FWWH Fantasy book has been delayed due to the explosion of the Horus Heresy line
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More news from @NeilChallis on The Horus Heresy Books: “After Horus Heresy book 2: Massacre pt 1, comes Horus Heresy Massacre part 2: Extermination!! Featuring Istvaan 5 survivors and Imperial fists vs Iron Warriors!! Should cover 4 legions!
Marked_by_chaos over at Warseer wrote:Attended the day today. Was great. Always interesting to talk to the forge world/warhammer forge guys as they can actually talk about upcoming projects and direction.
The points I picked up from the day are as follows:
Battle for black fire pass has been delayed, and the impression I get is that it may not be coming out this year. Horus heresy has knocked the forge world studio for six. Although they have kept on designing warhammer forge stuff, at a slower rate and sometimes in their spare time, the main impact seems to have been with the book design team having been focused toward Horus heresy stuff and the fall of Orpheus imperial armour book. They are trying to rectify this which is why a number of vacancies have recently been advertised to expand the team of writers and artists. They are keen not to rush black fire pass and although the models may be released as they are finished they want a great product with great original art and writing for the book itself.
In terms of future books they are keen to emulate tamurkhan down to having complete army lists and potentially warhammer forge exclusive armies.
The k'dai destroyer is finished but awaiting production and has been finished for around 3 months.
Look out for more command figures for other races over time.
As others have commented Trish Carden is now full time warhammer forge and is apparently going to be heavily involved in completing the monstrous arcana range.
New Orc and empire command units are finished. Empire is standard, captain and prophet of doom. Both look great.
Pushkin over at Warseer wrote:Hi all
I see most of the pictures of the heresy stuff have already been posted. I chatted to some of the designers and the thing that struck me was how many of them were new to FW, there's obviously been a big recruitment drive. They also mentioned that warhammer forge has been scaled down to just two people and that's the reason for the delay in the book.
The designer who is doing sons of Horus stuff said that the contemptors was delayed a bit cos he can't get the body right, but the reavers were finished. The command squad was also WIP.
The fell glaive was meant to be finished this week but needs a few bits done - don't think this will be released till the next book.
iA volume 3 the taros campaign 2nd ed is finished and is at the printers. They had a proof copy there and it looked really good.
I was chatting to the guy designing the iron hands stuff and he's only got started so didn't have much done. Though the painters have been painting up tons of iron hands, which makes sense given ferrus mannus is next after Fulgrim.
Oh and they are going to do more board sections in the style of the crashed thunderhawk. The guys said about doing ruined tanks etc. there are no plans to do any more city tiles at present but he said it is something he would like to do.
(...)
I spoke with Tamilia Fox and she was saying that it was more a rules and formatting update. The book has been out of print for a while so the tau list has been updated for the new codex and for 6ed rules. Also the pages are no longer white, they're the coloured ones like in IA11!
(...)
From what I understood talking to alfonso the sons of Horus command squad and the reavers are full kits - not accessory sprues, this is because he was talking about how he sculpted the individual parts, including sets of legs. The same goes for the iron hands squads.
Also I think people have misunderstood the reavers, they're not veterans or assault squads, they're a unit for the next book.
There are numerous new units that are coming out some of which will be legion specific some of which will not. Phoenician guard were speicofically mentioned.
I get the impression the first book was about creating a base list for the legions with a few legion specific characters and units and there is more to come both in terms of generic legion stuff e.g the fell glaive and legion specific stuff - e.g Phoenician guard, morlocks
Oh and with regards to Morlocks they are definitly in the process of being done because I chatted to one of the new sculptors about the chainmail on their shoulder pads and he said he was shown how to do it by the guy who sculpted the Orc command squad for fantasy. Also had a number of sketches of them out on the table.
Chatting to the guys there were 3 new guys one of whom was working solely on SoH (alfonso) a d another solely on Iron hands. The other was a caster. The Phoenician guard and the palatine blades were being done by someone who'd been at FW a bit longer.
Warhound over at ATT wrote:Well, I say rumours... but these are gospel, as I spoke with Daren Parwood (XV9 sculpting fame) and Alan Bligh... and had the below book in my hands...!
Daren has been given the go-ahead to make another suit!.. I spoke with him some 9 months about some ideas that he has had, to make a suit inbetween the XV-25 and XV-8 sizing... at the time we discussed having a smaller missile laden guy... but this has now been dealt with by the new releases... so, in league with Alan Bligh, they are knocking around the following ideas:
Hyper stealth capability... bascially able to drop in, up front all alone, and be able to get out again.. sort of a 'minime' of the XV-9 MO....
Possible 'big gun'... Daren not sure on whether it will be Ion... or some sort of Ongar Gauntlet type affair...
To be released: unknown, but Daren has already started the sculpt;-)
More importantly.. I was able to read the Taros campaign "redux"... bascially, they has one of only 3 copies in existence at the event, a final copy ready for the printers... As the taros campaign came out before the Apocalypes launch and also, with 6th ed and now the new codex.. they have updated ALL units to be inline with the new release....
key notes that I can remember:
Tetras: H2 TLml, base cost 35, but with Dpod, comes in at ##edit## just under the old points... so a little nerf on the shots there...
XV-9 updated! Full suite of optional upgrades from the codex, including the skyfire ability!!!.. Shas O really- stand alone character that cant join other units at all!!
Full tightening on all the XV-8 AND 9 suits varients... new points, plus 6th ed rules....
Clarifications on all the marker posts and sentries etc.....
Bit of a pain to rebuy the book- but worth it in the end!.. also Talima mentioned that they have retrofitted some fluff to fit with the new canon....
ETA- 2 months....
Wow, great stuff! Wasn't expecting the design for that landspeeder, but I do think it's pretty cool, and fits the basic aesthetic of the Scimitar Jetbikes. That Fellglaive looks dangerous, now which of the two Fell-tanks should I get?
Any more images of that Necron Tomb... tunneller? I can't read the card but it's a new model - look at the head.
Normally The response would be if we had more pictures of new stuff it would be posted! but in this case the difference is sorta subtle I wonder if someone shot it and didn't realize it was new so didn't post it.
Anyone get a chance to take a peak at the new book for New Necron stats?
Also Ouze, that necron tunnler is in the FWIA12 video with Alan Bligh, you can see the whole thing better. It's the Tomb Stalker with a Head swap, and some spines.
Dysartes wrote: Now I've moved from smartphone camera to proper camera, I'll see what I can do - though I won't be posting them until tonight. Any other requests?
Necron scarabs and Sentinel, closer pics of Fantasy Monsters.
Dysartes wrote: Now I've moved from smartphone camera to proper camera, I'll see what I can do - though I won't be posting them until tonight. Any other requests?
Necron scarabs and Sentinel, closer pics of Fantasy Monsters.
Got the sentinel, scarabs have been on release for a while according to Will Hayes.
Thanks for those images, guys. I actually have a primed but unbuilt Tomb Stalker - i the rules are good I might convert it to one of those, it looks like a simple enough conversion.
Scarabs have indeed been out for a long time, I'd guess at least 6 months, maybe even a year. You can see them here.
Although not shown I'm hoping for some Terminator Night Lords shoulder pads. My plastic Terminators have had blue tac'd on pads for five years now just waiting for some to come along.
Notes from my conversations with sculptors/painters:
Simon Egan is making Fulgrim and Ferrus Manus
Fulgrim is finished and almost done having a mold made
Fulgrim and Ferrus Manus will be sold separately with a base available as well for the duel
Mock-up of FM has been done
Darren Parwood is going to do a personal project of a mass 5 or 6 Tau battle suit he's been working on for a while.
Kdaai Destroyer has been sculpted, is currently having a mold made which will take a while as it has many pieces, and will be th last Chaos Dwarf model for s fair while.
The next WF book "Blackfire Pass" has been put on hold due to HH, Steve Whitehead was not impressed.
Fellglaive Tank has a Volkite cannon.
All legions will eventually get their own specific elite unit, similar to the ravagers.
Sons of Horus Reavers are on display
Emperor's Children Palantine Blades
Word Bearers Ashen Host
Salamanders Pyroclasts will have large leather/scale fire cloaks as protection.
One of the painters/designers is pushing quite hard for a feudal Japan theme for Salamanders with everyone being adept at making their gear.
Automatically Appended Next Post: Anyone else from Dakka still here? I'm next to the entrance to Bugman's from the sales hall. (Inside Bugman's)
Automatically Appended Next Post: Also I've got about 50 photos of new models and its taking a long time just to upload 10 of them, not sure if theyve already been shown.
Goliath wrote: Darren Parwood is going to do a personal project of a mass 5 or 6 Tau battle suit he's been working on for a while.
Good news, but size 5-6 is odd, smaller than Crisis Suits? I would have expected a good looking variant of the Riptide. Or a flyer conversion.
Goliath wrote: All legions will eventually get their own specific elite unit, similar to the ravagers.
Bad news for me, but unavoidable I guess. At least keeps them from making new baneblade variants
Goliath wrote: One of the painters/designers is pushing quite hard for a feudal Japan theme for Salamanders with everyone being adept at making their gear.
Salamanders? Why? We know exactly how Salamanders look. It's like pushing the studio to make Dark Angels with Waikiki Shirts and 10-gallon hats
Not as in stylisation, but in theme, so all of them are warriors able to spend all day in the forge making a weapon.
Though I believe he may have wanted to have a banner style similar to the Dire Avengers exarch
FW open days are my favorite day of the 40k calendar! Everything is looking excellent, loving the new fellblade and all the new infantry stuff!
Very interesting new land speeder, loving how much it matches up with the bikes and jetbikes. I am interested in why they chose to go with an entirely new design for them though. Perhaps one of my fellow dakkites, should they come across one of the designers, could ask them why they went for the original designs over working from the ancient GW ones? I for one liked it when they revamped kits such as the old land raider and the rapier. Granted they didn't have much to work with in the LS area seeing as the original one was essentially a sofa with engines...
Goliath wrote: Not as in stylisation, but in theme, so all of them are warriors able to spend all day in the forge making a weapon.
Though I believe he may have wanted to have a banner style similar to the Dire Avengers exarch
Even still, Blacksmithery/weapon artisan plus stocism strikes me as more Germanic than Japanese, that style of backbanner would be very out of place even on White Scars (the only East Asian themed chapter) imo.
Commander Cain wrote: FW open days are my favorite day of the 40k calendar! Everything is looking excellent, loving the new fellblade and all the new infantry stuff!
Very interesting new land speeder, loving how much it matches up with the bikes and jetbikes. I am interested in why they chose to go with an entirely new design for them though. Perhaps one of my fellow dakkites, should they come across one of the designers, could ask them why they went for the original designs over working from the ancient GW ones? I for one liked it when they revamped kits such as the old land raider and the rapier. Granted they didn't have much to work with in the LS area seeing as the original one was essentially a sofa with engines...
According to Darren Parrwood, it was a deliberate design decision to show the variety of patterns that were around during the Heresy.
Incidentally, he would like to see a revamp of the flying sofa, but he isn't giving any guarantees that it will happen.
Goliath wrote: Darren Parwood is going to do a personal project of a mass 5 or 6 Tau battle suit he's been working on for a while.
Oh, man. Since he did the XV9, these are gonna be hot as balls. I can't wait to see them.
I'm probably being really thick here, but what do you mean by mass 5 or 6? Quantity of new suits? Or size of suits?
Size of suits. In the XVnumbering system, the first number gives the size. So the old stealth suits (XV15) are the smallest, then the new stealth suits (XV25) then the crisis suits (XV8s) and their variants, then the Riptide (XV104). So this new one would be between a Stealth suit and a Crisis suit in size.
Void_Walker, I did ask about the WHFB book, as I want more Dwarves - it seems to be on hold at the minute, and I could not get Mark Bedford to give me an estimate.
He did say they were planning another modelling book, though, possibly based around the Heresy.
I'm leaving now, so I'll get pictures up when I get home.
Any word on new IG/Imperial Navy stuff? Are DKoK getting any models with the new book or just new rules? If anyone bought the book and read it already can you give a quick summary of the new DKoK rules?
Darren Parwood is going to do a personal project of a mass 5 or 6 Tau battle suit he's been working on for a while.
Tell us more!
WIP's of Contemptor weapons:
Any idea what these are, especially the tank bits next to them? Are these just showing off WIP versions of stuff we've already seen, or are they new Contemptor weapons and some kind of new Centaur variant?
Commander Cain wrote: FW open days are my favorite day of the 40k calendar! Everything is looking excellent, loving the new fellblade and all the new infantry stuff!
Very interesting new land speeder, loving how much it matches up with the bikes and jetbikes. I am interested in why they chose to go with an entirely new design for them though. Perhaps one of my fellow dakkites, should they come across one of the designers, could ask them why they went for the original designs over working from the ancient GW ones? I for one liked it when they revamped kits such as the old land raider and the rapier. Granted they didn't have much to work with in the LS area seeing as the original one was essentially a sofa with engines...
According to Darren Parrwood, it was a deliberate design decision to show the variety of patterns that were around during the Heresy.
Incidentally, he would like to see a revamp of the flying sofa, but he isn't giving any guarantees that it will happen.
Thanks for asking! Good to know that there may be even more ways for me to give them my money.
Lmao no way. What a wasted oppertunity. We could have had an amazing C'tan model. A new superheavy, anything!.
Instead, the only TRULY new thing that isn't a rehash of a codex unit or something that was released previously is:
Sentry Pylon (even at that it's just a scaled down pylon) Tomb Citadel 2 Unique lords (assuming they get a model)
Yeah, this is a bit disappointing. Where's the abattoir and the aeonic orb? Those are an old part of necron lore, and they don't even get models or rules (outside of epic, anyway).
Don't get me wrong, I'm happy that FW is finally paying attention to necrons, but still.
HQ - Kutlakh the World Killer
HQ - Toholk the Blinded
FA - Canoptek Tomb Sentinel
HS - Tesseract Ark
HS - Sentry Pylon
HS - Nightshroud Bomber
FC - Necron Tomb Citadel
So that are 7 new additions, I'm quite happy.
Another interesting thing is that:
Flayed Ones are listed in the Troops.
Tomb Stalker is listed as Elite.
I'm just surprised/disappointed that there's no sign of a new superheavy, despite their saying last year that they were working on one.
We were all hoping for a Titan (no one's shocked that didn't eventuate, though), but I would have though at least a Doomsday Monolith or something wouldn't have been too hard for them to slap together an add-on kit for.
Oh well, guess I won't be picking up the book now.
Cool stuff, but the lack of new Primarchs is disheartening. Its been like 8 months since Angron came out. Do they really intend to release 1 Primarch a year. So this is all done 18 years from now?
I want the Tartaros pattern terminator weapons in the pictures to be released. I'd love to mix Cataphractii and Tartaros style suits for my Terminator heavy forces. Would look amazing. Maybe even a mix of the parts for my 40k force since chaos are known for scavenging whatever they can find
Goliath wrote: One of the painters/designers is pushing quite hard for a feudal Japan theme for Salamanders with everyone being adept at making their gear.
Salamanders? Why? We know exactly how Salamanders look. It's like pushing the studio to make Dark Angels with Waikiki Shirts and 10-gallon hats
Poor Salamanders, first they went from being African to being grey skinned mutants and now they'll be Japanese grey Skinned Mutants.
It's almost like a chapter had to go from being black to green and from American Indians to Monks.
Well, it seems like the Pylon had its Flux Arc changed and the fortification is pretty overpowered (although it should be strong if you look at the amount of points it needs).
Kangodo wrote: Well, it seems like the Pylon had its Flux Arc changed and the fortification is pretty overpowered (although it should be strong if you look at the amount of points it needs).
Proof? I see no rules here; how would you know its overpowered?
Dysartes wrote: OK, it looks like I've got 70-odd pictures to go through - I'll get them up once I've had tea and gone through them.
Huge props to you for doing that, Dysartes. Can't wait to see better shots of the Merwyrm!
I can't guarantee they'll be better, Kan, but I've done what I can.
I also realised I need to brush up on what's actually already available before I start taking pictures - things like the WF Basilisk, and several Contemptor variants are already out in the wild, but still show up in the cases at the show.
Anyone want to postulate why some World Eaters mooks decided to up and take cover in some auxiliary vehicles in the middle of a battle, only to die inexplicably? Odd set pieces I'll say. 0.o
Anyone want to postulate why some World Eaters mooks decided to up and take cover in some auxiliary vehicles in the middle of a battle, only to die inexplicably? Odd set pieces I'll say. 0.o
Maybe they were taking a nap? Fighting is hard work, especially if future roids are involved
The Nightshroud's stats seem pretty good. So good it might even see play in 40K games whenever Forgeworld's "40K" stuff is allowed. 225pts for an AV14 flyer (as long as the QS holds) with one TL Tesla Destructor and five S10 AP1 large blast bombs with pinning and blinding. The skyfire stuff is really going to have problems with AV14 and evade.
I am wondering if there will be a third model in the Orc Command set, or if those two Orcs are it. There didn't seem to be a clear indication of who worked on them, so I didn't ask at the time - plus, the question only just occurred to me...
I really hope that they did just hack up their resin RoB tile to create those other stand alone necron structures on the other tiles. I'd snap them up if they offered them otherwise.
Dysartes wrote: I am wondering if there will be a third model in the Orc Command set, or if those two Orcs are it. There didn't seem to be a clear indication of who worked on them, so I didn't ask at the time - plus, the question only just occurred to me...
They're in the catalogue as Orc Command and only have the picture of the two models shown, so I'd assume that that's it.
There's also another Tomb Stalker variant with a cannon for a face, but I'm doing an essay at the moment so can't photograph it.
Forgeworld just keeps astounding. It's depressing to see such excellent designs keep going to the company's fringe catalog where they will get less exposure and less play, while middling and mediocre models keep getting released by GW proper.
I've had bad luck with Forgeworld's resin so I'm not sure about buying from them, but I think if half these designs were in plastic or white metal I'd be committed not just to getting back into GW, but into starting new armies. Hell, they're managing to make Space Marines and Necrons appeal to me, and that's something I thought was impossible.
Anyway, it won't be long now. Black Library just embraced the consumer-friendly "only 2 weeks before" method of promotion and advertising***, so we have to assume that pretty soon a "Forge World Open Day" will just be a collection of words that make sense individually but have no meaning when put together.
***NB: This method fails at both promotion and advertising.
Lmao no way. What a wasted oppertunity. We could have had an amazing C'tan model. A new superheavy, anything!.
Instead, the only TRULY new thing that isn't a rehash of a codex unit or something that was released previously is:
Sentry Pylon (even at that it's just a scaled down pylon)
Tomb Citadel
2 Unique lords (assuming they get a model)
Yeah, this is a bit disappointing. Where's the abattoir and the aeonic orb? Those are an old part of necron lore, and they don't even get models or rules (outside of epic, anyway).
Don't get me wrong, I'm happy that FW is finally paying attention to necrons, but still.
Look at it this way. At least the new stuff you're getting is playable in regular 40k.
Look what Tyranids got from Forgeworld. 4 Gargantuan Creatures limited to Apocalypse, an alternate Carnifex loadout, the useless Malanthrope and some bigger Spore Mines.
While the Heirophant and Heirodules and Harridan are pretty badass models, how often do you play games big enough to use them?
Anyone want to postulate why some World Eaters mooks decided to up and take cover in some auxiliary vehicles in the middle of a battle, only to die inexplicably? Odd set pieces I'll say. 0.o
Maybe they were taking a nap? Fighting is hard work, especially if future roids are involved
World eaters get very cranky without their afternoon nap.
I thought that vehicle was a casualtie recovery vehicle so power armor/gene-seed could be easily moved out of enemy paths during a battle. Both are precious to the Astartes and moving them while also fighting isn't as easy as it would seem at first glance.
Dysartes wrote: OK, that's the last of my pictures up - including ones of two of the display boards.
There's about half a dozen of the IA12 board, as per the request from earlier today.
There are several boards with Necron plinths to be seen, e.g. 3 flat ones with two plinthes on one side. Did they look like future releases or just custom made? Or like single plinth releases as alternative bases for Necron pylons?
Also:
Marked_by_chaos over at Warseer wrote:Attended the day today. Was great. Always interesting to talk to the forge world/warhammer forge guys as they can actually talk about upcoming projects and direction.
The points I picked up from the day are as follows:
Battle for black fire pass has been delayed, and the impression I get is that it may not be coming out this year. Horus heresy has knocked the forge world studio for six. Although they have kept on designing warhammer forge stuff, at a slower rate and sometimes in their spare time, the main impact seems to have been with the book design team having been focused toward Horus heresy stuff and the fall of Orpheus imperial armour book. They are trying to rectify this which is why a number of vacancies have recently been advertised to expand the team of writers and artists. They are keen not to rush black fire pass and although the models may be released as they are finished they want a great product with great original art and writing for the book itself.
In terms of future books they are keen to emulate tamurkhan down to having complete army lists and potentially warhammer forge exclusive armies.
The k'dai destroyer is finished but awaiting production and has been finished for around 3 months.
Look out for more command figures for other races over time.
As others have commented Trish Carden is now full time warhammer forge and is apparently going to be heavily involved in completing the monstrous arcana range.
New Orc and empire command units are finished. Empire is standard, captain and prophet of doom. Both look great.
Pushkin over at Warseer wrote:Hi all
I see most of the pictures of the heresy stuff have already been posted. I chatted to some of the designers and the thing that struck me was how many of them were new to FW, there's obviously been a big recruitment drive. They also mentioned that warhammer forge has been scaled down to just two people and that's the reason for the delay in the book.
The designer who is doing sons of Horus stuff said that the contemptors was delayed a bit cos he can't get the body right, but the reavers were finished. The command squad was also WIP.
The fell glaive was meant to be finished this week but needs a few bits done - don't think this will be released till the next book.
iA volume 3 the taros campaign 2nd ed is finished and is at the printers. They had a proof copy there and it looked really good.
I was chatting to the guy designing the iron hands stuff and he's only got started so didn't have much done. Though the painters have been painting up tons of iron hands, which makes sense given ferrus mannus is next after Fulgrim.
Oh and they are going to do more board sections in the style of the crashed thunderhawk. The guys said about doing ruined tanks etc. there are no plans to do any more city tiles at present but he said it is something he would like to do.
(...)
I spoke with Tamilia Fox and she was saying that it was more a rules and formatting update. The book has been out of print for a while so the tau list has been updated for the new codex and for 6ed rules. Also the pages are no longer white, they're the coloured ones like in IA11!
Warllama Blog wrote:So with those out of the way onto the scraps of information I managed to find out...
Imperial Armour 3 - the taros campaign is getting a second edition. It's already at the printers and will contain all tau units according to Talima.
Simon Egan has only got a couple of hours more work to put into Fulgrim then he's ready for release at the Horus Heresy Weekender.
The next Primarch to be done is Ferrus Manus. It's related to him and Fulgrim that he's up before Massacre comes out.
Will is working on an unspecified Mechanicum unit at the moment.
Massacre (horus heresy book 2) is hopefully going to be ready for this years games day.
When I was chatting to Trish about the Warhammer Fantasy stuff, she said that all work on the Battle for Black Fire Pass is halted until further notice.
Simon is solely working on Primarchs for the foreseeable future.
Once the heresy landspeeder is complete, that chap (sorry I've forgotten his name) is hoping to resume work on a new Tau suit, it's size will be between an XV8 and a XV25.
Will Hayes has been working on some Heresy Tartarus pattern terminators. They don't have the aquilla and will have full Betrayal weapon sets released.
Has anyone seen any better pics of the tables. I need to see how they are painting the Minotaurs. Not sure of colors. I have the Badab Wars books but I was hoping for actual painted models not book pics.
Bikeninja wrote: Has anyone seen any better pics of the tables. I need to see how they are painting the Minotaurs. Not sure of colors. I have the Badab Wars books but I was hoping for actual painted models not book pics.
The Minotaurs Chapter Master is fully painted on Forgeworlds website, if that hepls.
I'm going to go ahead and copy and paste the stuff from naftka, credit goes to DOC there.
Crons
1 = +1 or -1 to reserves
2 = Warlord survives game +1vp
3 = Must issue and accept challenges +1vp for every enemy character killed in a challenge
4 = Whilst within 3" of objective warlord and unit get to re roll re animation rolls
5 = Can give a single ranged weapon +1 strength each turn
6 = Warlord gains the crusader USR
New Necron Lord Kutlakh The World Killer 220pts
He has a Staff of Light and The Obsidax
The obsidax is a close combat weapon with the following profile:
Str as User (5) Ap 2, Instant Death, Specialist Weapon.
He also has the splinter of madness...
He must declare a challenge...
Before the challenge takes place both combatants roll a d6 and add their leadership If Kutlakh's total score is greater than that of his opponents, his opponent suffers a reduction to their weapon skill for this assault phase equal to the difference. Opponents reduced to 0 cannot fight this phase.
Bomber 225pts
12 armour all round.
4 HP Five death sphere bombs Large blast Str 10 Ap 1, Blind and Pinning
Heavy Support choice
Tesseract Ark
250pts
12 armour all round (+ Quantum Sheilding for AV 14 front and Sides)
4HP's
Heavy Support choice
3 fire options
Solar Fire Rg 48" Str 7 Ap 2 Heavy 3 Blast
Particle Hurricane Template St 3 Ap 3 Fleshbane
Seismic Lash Rg 24" Str 5 Ap 4, Heavy 1 Quake, Armourbane, Ground Lash (hits in a thin line like the death ray)
When weapon destroyed occurs on a 4+ the ark is destroyed and all models within 6" suffer strength 6 ap - hits. Also str 6 from an exploded result.
Tim yes tomb stalkers are elite now as the new tomb sentinel is in the fast attack slot.
its 195pts
T7 beastie with 4 wounds
MC Fearless, Rampage, War Construct and Phase Tunneling
Armed with and Exile Cannon
Rg 12" Str X AP - Heavy 1 Blast
The number of models hit under the template have to take a strength test or be removed no saves allowed. It is random which models are hit.
Phase tunnelling gives Fleet, Deep Strike, Outflank and Hit & Run (interestingly its I 4 no doubt so it can use this ability as most cron stuff is I 2)
War Construct makes them immune to Fleshbane and Poisoned rules.
Optional upgrade Sepulchral Scarabs means it gains it will not die!
Necron Tomb Citadel
300 pnt fortification for 40K!!!
The two big buildings are both AV14 and each penetrate results into a D6 (5+ destroys it)
Ziggurat:
has both Eternity Gate and Scarab Hive (check Codex! Scarab Hive is broken when you roll a 1)
docked Monolith or Sentry Pylon fire with STR+1
If destroyed, the docked machine takes STR10AP2.
Power Crucible:
Units, Crucible and Ziggurat on the Citadel have 3++
All RP-rolls of 1 can be rerolled on the Citadel.
Optional:
Comms Relay for 20
Up to two Tesla Destructors or Gauss Exterminators with Skyfire/Interceptor for 65 or 100 each.
So, the Ark and the bomber seem pretty damn good. AV 14 with QS means it's impossible to remove the flyer, and pretty damn tough for the Ark.
Dysartes wrote: OK, that's the last of my pictures up - including ones of two of the display boards.
Spoiler:
There's about half a dozen of the IA12 board, as per the request from earlier today.
There are several boards with Necron plinths to be seen, e.g. 3 flat ones with two plinthes on one side. Did they look like future releases or just custom made? Or like single plinth releases as alternative bases for Necron pylons?
I'm pretty sure that when I was talking to Alan and Andy (and having a quick gander at IA12 - thinking about it, Alan was pretty clear that the Siege list will reappear at some point, given it is a different formation to the Assault list, which was described as being the "suicidal spearpoint" of the Krieg army) one of them mentioned the small pylons being recast for the board - I assume you're referring to the bits in the 3x2 grid in the image above?
The flyer does not have QS i made that mistake in my haste to publish it to you all the teseract act does. So its AV12 and fits the model with the other flyers
The flyer does not have QS i made that mistake in my haste to publish it to you all the teseract act does. So its AV12 and fits the model with the other flyers
I'll update that, and the Teseract Ark blub for Clarity.
No it didn't. It wen't from great to garbage. Look at the points cost. Competitively the Death Ray, which is in itself a uniquely brilliant gun, is still too expensive for 175 points. Those S10 bombs aren't much better and now the price climbs to 225pts already. Add the fact that it takes a slot from an ABarge and the bomber is useless.
Marked_by_chaos over at Warseer wrote:I am also frustrated although the Horus heresy stuff is great so I am not as gutted as I would otherwise be.
Talking to the guys yesterday Horus heresy has simply exceeded their original expectations and naturally they are simply responding to sales. The warhammer forge guys are still committed to that project but they have been co opted as needs be to finish of the Horus heresy releases. Some have been taking their work home with them to keep up momentum as much as possible on the other projects.
The team has been expanded significantly and things may soon balance out. One of the main bottlenecks had apparently also been in the art/book design section.
The biggest fear I would have is perhaps that the Horus heresy keeps on growing in popularity and mainstream gw start to get miffed at it "cannibalising" sales. Even worse they could bring it in house or start producing it in plastic.
Hope GW managers hear this, get greedy, take over HH production and bring HH product sales down, freeing staff to make Xeno products
"What happens when Tom Kirby gets ownership of the Sahara? In 5 years, sand will be a rare, luxury niche product."
No it didn't. It wen't from great to garbage. Look at the points cost. Competitively the Death Ray, which is in itself a uniquely brilliant gun, is still too expensive for 175 points. Those S10 bombs aren't much better and now the price climbs to 225pts already. Add the fact that it takes a slot from an ABarge and the bomber is useless.
I don't know, I think we'll have to see how it preforms on the tabletop. I still think it can be rather competitive, most AA will still have a tough time doing anything to it, and it's bombs are actually useful. It is expensive though. If lists include any of the options from IA12, it seems they will be at most be able to include one, since everything is rather heavily priced.
I'm still undecided about the Tesseract Ark. It seems pretty good, but it is awfully expensive.
It seems pretty good, but it is awfully expensive.
I'm wondering if there's a special Forgeworld value added tax on the points costs. Afterall, pretty much everything for every army from Forgeworld is overpriced by about 20%. It has to be intentional to stop people from buying their products to use in their games. That sounds like a very GW-like marketing strategy anyway.
It seems pretty good, but it is awfully expensive.
I'm wondering if there's a special Forgeworld value added tax on the points costs. Afterall, pretty much everything for every army from Forgeworld is overpriced by about 20%. It has to be intentional to stop people from buying their products to use in their games. That sounds like a very GW-like marketing strategy anyway.
I feel the Acanthrites are about 20% to much, they provide fantastic Anti-tank. The problem being the Necron Codex has no problem with Anti-tank, The Meta has moved away from vehicles, and it is in the Fast Attack slot.
I need to try out the Bomber and T Ark before I make judgement on them. They both feel expensive, but I think they can be competitive.
The Tomb Stalker, with the same stats, even in the elite slot is about 40 points overcosted.
The Sentinel is interesting. It provides a bit more utility, but it's in the fast attack slot, and is rather highly costed.
The Warlord table is excellent. I'm going to roll on that every game. The only dud is a roll of 6.
It seems pretty good, but it is awfully expensive.
I'm wondering if there's a special Forgeworld value added tax on the points costs. Afterall, pretty much everything for every army from Forgeworld is overpriced by about 20%. It has to be intentional to stop people from buying their products to use in their games. That sounds like a very GW-like marketing strategy anyway.
I feel the Acanthrites are about 20% to much, they provide fantastic Anti-tank. The problem being the Necron Codex has no problem with Anti-tank, The Meta has moved away from vehicles, and it is in the Fast Attack slot.
I need to try out the Bomber and T Ark before I make judgement on them. They both feel expensive, but I think they can be competitive.
The Tomb Stalker, with the same stats, even in the elite slot is about 40 points overcosted.
The Sentinel is interesting. It provides a bit more utility, but it's in the fast attack slot, and is rather highly costed.
The Warlord table is excellent. I'm going to roll on that every game. The only dud is a roll of 6.
So you are allowed to use the Necron Warlord table in normal games?
It seems pretty good, but it is awfully expensive.
I'm wondering if there's a special Forgeworld value added tax on the points costs. Afterall, pretty much everything for every army from Forgeworld is overpriced by about 20%. It has to be intentional to stop people from buying their products to use in their games. That sounds like a very GW-like marketing strategy anyway.
I feel the Acanthrites are about 20% to much, they provide fantastic Anti-tank. The problem being the Necron Codex has no problem with Anti-tank, The Meta has moved away from vehicles, and it is in the Fast Attack slot.
I need to try out the Bomber and T Ark before I make judgement on them. They both feel expensive, but I think they can be competitive.
The Tomb Stalker, with the same stats, even in the elite slot is about 40 points overcosted.
The Sentinel is interesting. It provides a bit more utility, but it's in the fast attack slot, and is rather highly costed.
The Warlord table is excellent. I'm going to roll on that every game. The only dud is a roll of 6.
So you are allowed to use the Necron Warlord table in normal games?
You'll have to speak with your gaming group about that. My group allows FW stuff, so I fully intend to throw some IA12 in my Army.
Weren't there rumours of there being a second part to the this new IA, with the Orks and Dark Eldar featuring?
I'm very surprised we haven't seen anything like a C'tan Shard on the same level as the Greater Daemons FW produces.
You'd think that it could have been about a Dynasty that were first to join the C'tan (in receiving Necrodermis), and chose to stand alongside their gods when the rest of their kind rebelled under the rule of the Silent King. Give us a feel on the more Lovecraftian Necrons from the first codex.
Was considering buying this book when I first heard about it, but definitely not now. Seems like a poor effort of FW's part. Nothing truly unique for Necrons, just variations of existing kits. The super heavy being that scaled down/new Gauss Pylon is a kick in the teeth.
Sasori wrote: The Warlord table is excellent. I'm going to roll on that every game. The only dud is a roll of 6.
Wait, you think it's bad?
I actually loved that one! The Crusader-USR helps Necrons with their biggest weakness: Sweeping Advance
Oh, perhaps I misunderstood the rule. I was thinking it only worked when you were the one sweeping. Adding D3 would make a pretty big difference to prevent being swept.
No it didn't. It wen't from great to garbage. Look at the points cost. Competitively the Death Ray, which is in itself a uniquely brilliant gun, is still too expensive for 175 points. Those S10 bombs aren't much better and now the price climbs to 225pts already. Add the fact that it takes a slot from an ABarge and the bomber is useless.
12 all around on a flier plus S10 AP1 large blast bombs is priced fairly at 225. It just seems expensive because Night scythes and vendettas are both are about 45 points too cheap.
And AV14 on a flier is worth far far more than 225. There is a single flier in the game with any armor facing over 12, and that is the Tau Manta, with a 13/12/11. An AV 14 flier would break the game.
No it didn't. It wen't from great to garbage. Look at the points cost. Competitively the Death Ray, which is in itself a uniquely brilliant gun, is still too expensive for 175 points. Those S10 bombs aren't much better and now the price climbs to 225pts already. Add the fact that it takes a slot from an ABarge and the bomber is useless.
12 all around on a flier plus S10 AP1 large blast bombs is priced fairly at 225. It just seems expensive because Night scythes and vendettas are both are about 45 points too cheap.
And AV14 on a flier is worth far far more than 225. There is a single flier in the game with any armor facing over 12, and that is the Tau Manta, with a 13/12/11. An AV 14 flier would break the game.
I tend to agree, I think it's still fairly priced. AV14 would have been way OP. I don't agree the Night Scythe is 45 points undercosted though. 25, maybe, but not 45.
Medium of Death wrote: I'm very surprised we haven't seen anything like a C'tan Shard on the same level as the Greater Daemons FW produces.
[...]
Was considering buying this book when I first heard about it, but definitely not now. Seems like a poor effort of FW's part. Nothing truly unique for Necrons, just variations of existing kits. The super heavy being that scaled down/new Gauss Pylon is a kick in the teeth.
Hear hear.
I'm utterly disappointed with this book. It had such potential. When I heard they were delaying its release, the only thing that kept me interested was the thought, "well, at least they'll have more time to work on some good new Necron stuff".
The worst part is, if this thing doesn't sell, they'll look at the lack of sales and say, "Well, I guess people aren't interested in Necron stuff, then," and decide not to produce any of the stuff people ACTUALLY wanted (eg. Canoptek Harvester Titan or whathaveyou)
It seems pretty good, but it is awfully expensive.
I'm wondering if there's a special Forgeworld value added tax on the points costs. Afterall, pretty much everything for every army from Forgeworld is overpriced by about 20%. It has to be intentional to stop people from buying their products to use in their games. That sounds like a very GW-like marketing strategy anyway.
It's more to prevent people from moaning that the pieces are overpowered, because they can point "Look, it's overpriced for what you get!".
Therion wrote: The Nightshroud's stats seem pretty good. So good it might even see play in 40K games whenever Forgeworld's "40K" stuff is allowed. 225pts for an AV14 flyer (as long as the QS holds) with one TL Tesla Destructor and five S10 AP1 large blast bombs with pinning and blinding. The skyfire stuff is really going to have problems with AV14 and evade.
Mother of God!
Must ... resist ... urge ... to ... purchase ... best ... flyer ... ever ...
Therion wrote: The Nightshroud's stats seem pretty good. So good it might even see play in 40K games whenever Forgeworld's "40K" stuff is allowed. 225pts for an AV14 flyer (as long as the QS holds) with one TL Tesla Destructor and five S10 AP1 large blast bombs with pinning and blinding. The skyfire stuff is really going to have problems with AV14 and evade.
Mother of God!
Must ... resist ... urge ... to ... purchase ... best ... flyer ... ever ...
Its AV12. There's no QS. Still one hell of a flyer though. It doesn't have that stupid hole in the cockpit either.
Kanluwen wrote: It's more to prevent people from moaning that the pieces are overpowered, because they can point "Look, it's overpriced for what you get!".
Kanluwen wrote: It's more to prevent people from moaning that the pieces are overpowered, because they can point "Look, it's overpriced for what you get!".
Uhh... they do that anyway.
Sure, but they mostly get laughed at for not knowing what they're talking about!
The Tomb Stalker has lost 1 wound from 5 down to 4 and the Brutal Assault rule which gave +2 attacks on the charge instead of the normal +1, also the War Construct rule has changed slightly which allows anything that doesn't use Fleshbane or Poison rules to harm it normally but no real biggy there or atleast not for me.
It has gained the Outflank special rule to deploy from the sides depending on the dice number rolled and the Acute Senses rule so it can reroll this dice, very handy and makes it much more or a threat, if it is in an assault and the enemy is more numerous (ie not a single model unit) then it gains the benefits of the Rampage rule and adds +D3 attacks so potentially 8 S6 AP2 attacks against squads if it charges and 7 if not, unfortunately it does mean only 3 smash attacks where previous it was 4 but who needs help destroying vehicles these days anyway.
To make it even better it can add Gloom Prism and Sepulchral Scarabs for 15pts each, Gloom Prism to help against psychic abilities on a 4+ just as the Tomb Spyders do and the Sepulchral Scarabs mean it gets the It Will Not Die rule and on a 5+ gets a wound back at the end of your player turn.
The Outflank and Acute Senses means i would probably take this over a C'tan Shard as it will likely be able to attack on the turn after it deploys instead of 2-3 turns moving 6" then running while getting shot to pieces and it would be fun to tease my opponents with as to which side it will tear up, going to try this on sunday to test it out.
Userarm wrote: The Tomb Stalker has lost 1 wound from 5 down to 4 and the Brutal Assault rule which gave +2 attacks on the charge instead of the normal +1, also the War Construct rule has changed slightly which allows anything that doesn't use Fleshbane or Poison rules to harm it normally but no real biggy there or atleast not for me.
It has gained the Outflank special rule to deploy from the sides depending on the dice number rolled and the Acute Senses rule so it can reroll this dice, very handy and makes it much more or a threat, if it is in an assault and the enemy is more numerous (ie not a single model unit) then it gains the benefits of the Rampage rule and adds +D3 attacks so potentially 8 S6 AP2 attacks against squads if it charges and 7 if not, unfortunately it does mean only 3 smash attacks where previous it was 4 but who needs help destroying vehicles these days anyway.
To make it even better it can add Gloom Prism and Sepulchral Scarabs for 15pts each, Gloom Prism to help against psychic abilities on a 4+ just as the Tomb Spyders do and the Sepulchral Scarabs mean it gets the It Will Not Die rule and on a 5+ gets a wound back at the end of your player turn.
The Outflank and Acute Senses means i would probably take this over a C'tan Shard as it will likely be able to attack on the turn it deploys instead of 2-3 turns moving 6" then running while getting shot to pieces and it would be fun to tease my opponents with as to which side it will tear up, going to try this on sunday to test it out.
You have the book then? If so, are you aversed to answering questions for us?
Sentry Pylons (armour values, strength of the weapons etc)
Toholk the blinded.
The various Maynarkh versions of codex units, such as the Royal Court, Warriors, Immortals and scarabs. We already know that the Flayed Ones have Shred and the Charnel Lychguard have Rage, Fear and the option for Shred.
Sentry Pylons (armour values, strength of the weapons etc)
Toholk(?) the blind.
The various Maynarkh versions of codex units, such as the Royal Court, Warriors and Immortals. We already know that the Flayed Ones have shred and the Charnel Lychguard have Rage, Fear and the option for Shred.
Same cost on the tomb stalker? Still have the two flayers?
Is there a graphic for what the tomb sentinel looks like? I have not seen a model yet or am unfamiliar with it.
Should be on the first page. It's pretty much a Stalker, with a cannon on it's face, and some fancy spines. It's also in the Interview video with Alan Bligh
Same cost on the tomb stalker? Still have the two flayers?
Is there a graphic for what the tomb sentinel looks like? I have not seen a model yet or am unfamiliar with it.
Should be on the first page. It's pretty much a Stalker, with a cannon on it's face, and some fancy spines. It's also in the Interview video with Alan Bligh
Ohh, Ninja'd!
Wow I must of glanced through the pics too fast and saw only stalkers. My google search only yielded some spider-like conversions.
I think the stalkers might be more viable now. I am mentally comparing it to my Lycheguard and they seem to be out performing them. (not hard I know) I still would like if they are cheaper. I'll have to check the wording but sniper weapons may get around the new war construct rule.
Charnel Lychguard look like a slightly more attractive option compared to their standard codex counterparts. Rage and Fear built in to their profile as is for 5pts more per model (i think). You can then give them 'Flensing Scarabs' for Shred. They can be upgraded with the sword and shield too.
Add in Anrakyr the traveller and you have a unit that when charges or is charged has 40 S6 AP3 OR 40 S8 AP1 attacks that re-roll missed wounds, with a chance of making the enemy WS1! For the low low price of some 600+ pts however...
Flayed Ones don't have Shred but Maynarkh Flayed Ones 10pts and other units such as Maynarkh OverLords 5pts, Maynarkh Lords 5pts, Maynarkh Warriors10pts, Maynarkh Immortals 10pts and Charnel Lynchguard 10pts can be upgraded to have Flensing Scarabs which give Shred rule in the first round of assault for the points above per unit.
New Scarabs called Charnel Scarabs have Shred and Rending but no Entropic Strike, WS improved to 3 from 2 and is 20 points a base so extra 5 points to upgrade to Charnel type, everything else the same.
New Sentry Pylon (HS Choice), 135pts each basic with 120" S9 AP2 Heavy 2 Gauss Exterminator, has interceptor and skyfire, is artillery with 3 Wounds, 3+ save and T7, can take 1-3 in battery's, +40pts for Heat Cannon 36" S10 AP1 Heavy 2 Blast Melta or +25pts for Focussed Death Ray pick point in 24" roll 3D6 and extend line between the two points, S10 AP1 Heavy 1, does twice as many hits as models under the line.
Tomb Stalker is still 205pts but i still think its better due to the rules it has than previous ones.
Toholk the Blinded 125pts WS, BS & S 4, T5, W2, I2 A2 3+Sv, Aeonstave, Timesplinter Cloak and Trans Beamer, Slow and Purposeful, always gets the +1 or -1 to your reserve rolls if is your warlord, unit joined gains night vision and cannot be blinded, may also reroll a single D6 in each of their turns, other ability at start of game roll D3, this amount of vehicles in your army get the It Will Not Die rule and regenerate Hull Points on a 5+ of which you choose.
10 warriors in a unit minimum instead of 5 no points difference with the Maynarkh units compared to their standard counterparts, need two troop choices filled in before can use Immortals ie they cant be used in compulsory slots as they are classed as rare in the Maynarkh army but really its just so people field more Flayed Ones.
Almost forgot to mention but the Dark Harvest army list can be taken as Allies of Convenience for a Necron Codex army or vice versa so the usual things apply ie cant join the other necron codex characters to the Dark Harvest units etc.
Acanthrites still have 3+ save, 50pts each, 3-9 per unit.
Charnal Lychguard 5-10 a unit, 45pts base per model, Swords and Shields +5pts, comes with Rage, Fear and only one unit allowed per Overlord in the army.
Anything else? Only doing the Necron stuff as that's all i'm interested in learning about.
The Tomb Stalker, Acanthrites, Tomb Sentinel, Tessaract Ark, Sentry Pylon, Night Shroud Bomber and the Tomb Citadel can all be taken as part of the standard Necron Codex.
Tesseract Ark has 3 Fire Modes, Solar Fire 48" S7 AP2 Heavy 3 Blast, Particle Hurricane Template, S3 AP3 Heavy 1 Fleshbane so always wounds on 2+ against anything without AV, Seismic Lash 24" S5 AP4 Heavy 1 Quake, Armourbane so 2D6 plus strength for armour penetration, Groundlash, pick point upto maximum weapon range and trace a line to it from front of Ark, automatically hits all models under it.
Sasori wrote: Is the Tesseract Ark Template weapon Torrent, or just a regular template?
The Gauss Exterminator is pretty awesome. 135 points isn't bad either.
You are not required to field a Maynarch list to get all the non Maynarch stuff, like the Bomber, Right? They are regular slots for a Codex: Necrons?
Hopefully - otherwise are we stuck using the old rules for the Tomb Stalker?
Automatically Appended Next Post:
Userarm wrote: The Tomb Stalker, Acanthrites, Tomb Sentinel, Tessaract Ark, Sentry Pylon, Night Shroud Bomber and the Tomb Citadel can all be taken as part of the standard Necron Codex.
Personally i liked the background in the book, details the history of the sector, builds up the threats and then unleashes it all at once, then eerie silence and then jumps to the main battle, gives hints as to how the Maynarkh became like they are but no true answer which is a bit of a pain, trying not to give too much away as i don't like when people give spoilers myself but i spent yesterday and this morning up to a few hours ago reading through the back stories and i don't like reading in general but i wanted to know what would happen on that next page.
The necrons sound absolutely devastating in this book, so much that if a lord stood atop a ships hull and farted in a direction, worlds in the farts path would crumble to dust in mere seconds. lol
There are a few like that but the descriptions can sometimes be only short paragraphs, not all units either i only saw the sentry pylon and the night shroud from the new units, there is a few minotaur ones and death korps one aswell.
Automatically Appended Next Post: @MoonlightSonata The Tomb Sentinel is a FA choice compared to Elites choice for the Tomb Stalker, it is 195pts base, only difference on the stats is the amount of base attacks goes down to 2 from 4, you lose the sense cluster rule which gives night vision and acute senses and the 2 gauss flayers for the exile cannon but still gets rampage if in assault, exile cannon is 12" SX AP- Heavy 1 Blast, Exile Blast - when strikes a unit it inflicts hits equivalent to those under the blast template, that number must pass strength tests or be removed as casualties with no saves of any kind allowed, vehicles or buildings suffer an automatic penetrating hit with no saves possible. Has the same 2 upgrades i mentioned with the Tomb Stalker for same cost.
Therion wrote: The Nightshroud's stats seem pretty good. So good it might even see play in 40K games whenever Forgeworld's "40K" stuff is allowed. 225pts for an AV14 flyer (as long as the QS holds) with one TL Tesla Destructor and five S10 AP1 large blast bombs with pinning and blinding. The skyfire stuff is really going to have problems with AV14 and evade.
Mother of God!
Must ... resist ... urge ... to ... purchase ... best ... flyer ... ever ...
Its AV12. There's no QS. Still one hell of a flyer though. It doesn't have that stupid hole in the cockpit either.
Oh, well, still good.
Yeah, I REALLY like what FW did with the cockpit. Looks much more menacing, in my opinion. I wish I could order just the cockpit cover bit for my own scythes.
Therion wrote: The Nightshroud's stats seem pretty good. So good it might even see play in 40K games whenever Forgeworld's "40K" stuff is allowed. 225pts for an AV14 flyer (as long as the QS holds) with one TL Tesla Destructor and five S10 AP1 large blast bombs with pinning and blinding. The skyfire stuff is really going to have problems with AV14 and evade.
Mother of God!
Must ... resist ... urge ... to ... purchase ... best ... flyer ... ever ...
Its AV12. There's no QS. Still one hell of a flyer though. It doesn't have that stupid hole in the cockpit either.
Oh, well, still good.
Yeah, I REALLY like what FW did with the cockpit. Looks much more menacing, in my opinion. I wish I could order just the cockpit cover bit for my own scythes.
Same. I'm trying to convert a cover for my scythe, and its proving hard. Doesn't help that I already assembled the damned thing.
Flayed Ones don't have Shred but Maynarkh Flayed Ones 10pts and other units such as Maynarkh OverLords 5pts, Maynarkh Lords 5pts, Maynarkh Warriors10pts, Maynarkh Immortals 10pts and
Charnel Lynchguard 10pts can be upgraded to have Flensing Scarabs which give Shred rule in the first round of assault for the points above.
New Scarabs called Charnel Scarabs have Shred and Rending but no Entropic Strike, WS improved to 3 from 2 and is 20 points a base so extra 5 points to upgrade to Charnel type, everything else the same.
New Sentry Pylon (HS Choice), 135pts each basic with 120" S9 AP2 Heavy 2 Gauss Exterminator, has interceptor and skyfire, is artillery with 3 Wounds, 3+ save and T7, can take 1-3 in battery's, +40pts for Heat Cannon 36" S10 AP1 Heavy 2 Blast Melta or +25pts for Focussed Death Ray pick point in 24" roll 3D6 and extend line between the two points, S10 AP1 Heavy 1.
Tomb Stalker is still 205pts but i still think its better due to the rules it has than previous ones.
Toholk the Blinded 125pts WS, BS & S 4, T5, W2, I2 A2 3+Sv, Aeonstave, Timesplinter Cloak and Trans Beamer, Slow and Purposeful, always gets the +1 or -1 to your reserve rolls if is your warlord, unit joined gains night vision and cannot be blinded, may also reroll a single D6 in each of their turns, other ability at start of game roll D3, this amount of vehicles in your army get the It Will Not Die rule and regenerate Hull Points on a 5+ of which you choose.
10 warriors in a unit minimum instead of 5 no points difference with the Maynarkh units compared to their standard counterparts, need two troop choices filled in before can use Immortals ie they cant be used in compulsory slots as they are classed as rare in the Maynarkh army but really its just so people field more Flayed Ones.
Almost forgot to mention but the Dark Harvest army list can be taken as Allies of Convenience for a Necron Codex army or vice versa so the usual things apply ie cant join the other necron codex characters to the Dark Harvest units etc.
Acanthrites still have 3+ save, 50pts each, 3-9 per unit.
Charnal Lychguard 5-10 a unit, 45pts base per model, Swords and Shields +5pts, comes with Rage, Fear and only one unit allowed per Overlord in the army.
Anything else? Only doing the Necron stuff as that's all i'm interested in learning about.
They are artillery but move, shoot etc on their own without crew required, due to their canoptek artillery rule they are alway auto hit in combat as they have no WS, no morale checks are made regardless of the assault results and they cant be locked in combat either.
"has interceptor and skyfire, is artillery with 3 Wounds, 3+ save and T7, can take 1-3 in battery's"
I saw that, I just needed a confirmation and some additional info which he has given in the post above you.
For the moment I will also assume it's BS4 like almost every single necron thing.
Vaktathi wrote: I'm really hoping that bomber doesn't actually have QS, without it it's fine, but QS would make it ridiculous.
Anyone managed to get anything decent on DKoK changes? I'm wondering if they made the Hades Drill useable again and the Grenadiers useable at all?
From the looks of the posted pictures, the list is more a force-org modification, with more vehicles, less (or no) artillery and the like.
Since the Hades was just updated, I don't think they'll invalidate that book quite that fast. Grenadiers, well, I think they're a lost cause. Damn shame the models look so good, but they're even worse than conventional stormtroopers, which aren't all that hot to begin with.
Vaktathi wrote: I'm wondering if they made the Hades Drill useable again and the Grenadiers useable at all?
From the table of contents grenadiers are troops. Even if they don't get a single change from the 5th edition siege list that's still enough to make them an excellent unit.
Vaktathi wrote: I'm wondering if they made the Hades Drill useable again and the Grenadiers useable at all?
From the table of contents grenadiers are troops. Even if they don't get a single change from the 5th edition siege list that's still enough to make them an excellent unit.
Hrm, I dunno about that, 17ppm for slightly up-stat'd guardsmen and no Special Operations and no Plasma guns isn't exactly...useful.
I mean, I own 70something of the buggers, and I'd still be hardpressed to find them useful at anything over 12/13ppm. They just do not have the statline to back up their gear and role, and especially not at that cost.
Vaktathi wrote: I'm wondering if they made the Hades Drill useable again and the Grenadiers useable at all?
From the table of contents grenadiers are troops. Even if they don't get a single change from the 5th edition siege list that's still enough to make them an excellent unit.
Hrm, I dunno about that, 17ppm for slightly up-stat'd guardsmen and no Special Operations and no Plasma guns isn't exactly...useful.
I mean, I own 70something of the buggers, and I'd still be hardpressed to find them useful at anything over 12/13ppm. They just do not have the statline to back up their gear and role, and especially not at that cost.
Is that 17ppm figure from the new book, or just what they cost currently? Because being able to field "not-Storm Troopers" as Troops makes them ideal to represent Skitarii, so I'm hoping that the Krieg get a bit of an update in this book to bring them in line with the new edition and the regular Guard.
Is that 17ppm figure from the new book, or just what they cost currently? Because being able to field "not-Storm Troopers" as Troops makes them ideal to represent Skitarii, so I'm hoping that the Krieg get a bit of an update in this book to bring them in line with the new edition and the regular Guard.
That 17ppm is what they are currently, hence why I was hoping they'd get changed.
BrookM wrote:Did I see a "Storm Chimera" in that list?
Yeah, according to a post on Warseer it's an Autocannon equipped Chimera with Extra Armor and Track Guards, expect it to be the transport for Grenadier squads and outrageously expensive for a 6E AV12 non-skimmer transport, 80-90pts.
Warhound over at ATT wrote:Well, I say rumours... but these are gospel, as I spoke with Daren Parwood (XV9 sculpting fame) and Alan Bligh... and had the below book in my hands...!
Daren has been given the go-ahead to make another suit!.. I spoke with him some 9 months about some ideas that he has had, to make a suit inbetween the XV-25 and XV-8 sizing... at the time we discussed having a smaller missile laden guy... but this has now been dealt with by the new releases... so, in league with Alan Bligh, they are knocking around the following ideas:
Hyper stealth capability... bascially able to drop in, up front all alone, and be able to get out again.. sort of a 'minime' of the XV-9 MO....
Possible 'big gun'... Daren not sure on whether it will be Ion... or some sort of Ongar Gauntlet type affair...
To be released: unknown, but Daren has already started the sculpt;-)
More importantly.. I was able to read the Taros campaign "redux"... bascially, they has one of only 3 copies in existence at the event, a final copy ready for the printers... As the taros campaign came out before the Apocalypes launch and also, with 6th ed and now the new codex.. they have updated ALL units to be inline with the new release....
key notes that I can remember:
Tetras: H2 TLml, base cost 35, but with Dpod, comes in at ##edit## just under the old points... so a little nerf on the shots there...
XV-9 updated! Full suite of optional upgrades from the codex, including the skyfire ability!!!.. Shas O really- stand alone character that cant join other units at all!!
Full tightening on all the XV-8 AND 9 suits varients... new points, plus 6th ed rules....
Clarifications on all the marker posts and sentries etc.....
Bit of a pain to rebuy the book- but worth it in the end!.. also Talima mentioned that they have retrofitted some fluff to fit with the new canon....
ETA- 2 months....
I hope that this helps some folks out..
cheers
Warhound
Pushkin over at Warseer wrote:From what I understood talking to alfonso the sons of Horus command squad and the reavers are full kits - not accessory sprues, this is because he was talking about how he sculpted the individual parts, including sets of legs. The same goes for the iron hands squads.
Also I think people have misunderstood the reavers, they're not veterans or assault squads, they're a unit for the next book.
There are numerous new units that are coming out some of which will be legion specific some of which will not. Phoenician guard were speicofically mentioned.
I get the impression the first book was about creating a base list for the legions with a few legion specific characters and units and there is more to come both in terms of generic legion stuff e.g the fell glaive and legion specific stuff - e.g Phoenician guard, morlocks
Oh and with regards to Morlocks they are definitly in the process of being done because I chatted to one of the new sculptors about the chainmail on their shoulder pads and he said he was shown how to do it by the guy who sculpted the Orc command squad for fantasy. Also had a number of sketches of them out on the table.
Chatting to the guys there were 3 new guys one of whom was working solely on SoH (alfonso) a d another solely on Iron hands. The other was a caster. The Phoenician guard and the palatine blades were being done by someone who'd been at FW a bit longer.
To add, Darren Parwood stated to me in conversation that he's been working on the Tau battle suit as a personal project in his free time for the past 2 years.
Automatically Appended Next Post: Also the Palatine blades were next to Steve Whitehead, and we spoke about them, so that would indicate that he's doing the Phoenecians as well.
Vaktathi wrote: Hrm, I dunno about that, 17ppm for slightly up-stat'd guardsmen and no Special Operations and no Plasma guns isn't exactly...useful.
18 points per model for a squad with BS/WS 4, carapace armor, AP 3 guns, and 2x melta + demo charge + optional heavy flamer. Scoring stormtroopers is one of the most popular IG wishlist things, and this list looks like it's going to give them to us. I think once the full details of the list are known we're going to realize just how powerful an army where every gun is AP 3 or better can be in a game where MEQs are half the metagame or more.
Vaktathi wrote: Hrm, I dunno about that, 17ppm for slightly up-stat'd guardsmen and no Special Operations and no Plasma guns isn't exactly...useful.
18 points per model for a squad with BS/WS 4, carapace armor, AP 3 guns, and 2x melta + demo charge + optional heavy flamer. Scoring stormtroopers is one of the most popular IG wishlist things, and this list looks like it's going to give them to us. I think once the full details of the list are known we're going to realize just how powerful an army where every gun is AP 3 or better can be in a game where MEQs are half the metagame or more.
Scoring is only half the problem with ST's though. The other is that their statline doesn't support that gear, and the AP3 is grossly overcosted and on very short range Strength 3 guns where that AP value is wasted far too often. Don't get me wrong, I'm looking forward to the list and DKoK Grenadiers are probably my favorite FW/GW unit of all time in terms of visual style, but man, 17/18ppm is ludicrously expensive for that. Eldar get entire squads of BS4 WS4 I5 Ld8/9 4+sv dudes each equipped with meltaguns for less than that and they're a 7 year old book. It'll be what it is, but 200pt squads of T3 S3 I3 W1 Ld7/8 dudes is hard to justify no matter what they're packing.
Yes, I love my Grenadiers as well, but I can't seem to find a way to make them work, unless its via a houserule where people don't mind if I use my Valkyrie as a dedicated transport for them.
Who knows, Stormchimeras could help with the short range weapons.
Anyone knows if the Siege regiment is getting updated as well? If so, I am assuming the Grenadier and Engineers will switch place.
Goliath wrote: To add, Darren Parwood stated to me in conversation that he's been working on the Tau battle suit as a personal project in his free time for the past 2 years.
Seems to be a new trend at FW:
Master sculptors sculpt interesting stuff at home, because at work everyone must do new shoulder pads or another gun or another Space Marine suit variant, even the master Fantasy sculptors (also confirmed to do the work for the next Fantasy book at home).
Sad days for everyone not freaking out over a Mk XXXIV Space Marine
Warhound over at ATT wrote:
More importantly.. I was able to read the Taros campaign "redux"... bascially, they has one of only 3 copies in existence at the event, a final copy ready for the printers... As the taros campaign came out before the Apocalypes launch and also, with 6th ed and now the new codex.. they have updated ALL units to be inline with the new release....
key notes that I can remember:
Full tightening on all the XV-8 AND 9 suits varients... new points, plus 6th ed rules....
Super excellent. I'll have to get an XV-84 for my Mark'O commander, and slot him in with a unit of marker drones.
Goliath wrote: To add, Darren Parwood stated to me in conversation that he's been working on the Tau battle suit as a personal project in his free time for the past 2 years.
Seems to be a new trend at FW:
Master sculptors sculpt interesting stuff at home, because at work everyone must do new shoulder pads or another gun or another Space Marine suit variant, even the master Fantasy sculptors (also confirmed to do the work for the next Fantasy book at home).
Sad days for everyone not freaking out over a Mk XXXIV Space Marine
If the shoulder pads and gun variants are paying for the production of the interesting stuff which sells less, then I don't see a problem.
Goliath wrote: To add, Darren Parwood stated to me in conversation that he's been working on the Tau battle suit as a personal project in his free time for the past 2 years.
Seems to be a new trend at FW:
Master sculptors sculpt interesting stuff at home, because at work everyone must do new shoulder pads or another gun or another Space Marine suit variant, even the master Fantasy sculptors (also confirmed to do the work for the next Fantasy book at home).
Sad days for everyone not freaking out over a Mk XXXIV Space Marine
If the shoulder pads and gun variants are paying for the production of the interesting stuff which sells less, then I don't see a problem.
Exactly.
Sad when people can't see the forest for the trees...
1 - coord assault - +1 charge distance
2 - shattering bombardment - 1 ord weapon in 6" gets T/L
3 - only in death - fearless and FNP to unit within 3" of objective
4 - smoke barrage - can choose to use night fight
5 - blood of martyrs - units in 6" get preferred enemy(infantry) while in enemy deploy zone
6 - siege master - Lower cover of 1 terrain by -1
Goliath wrote: To add, Darren Parwood stated to me in conversation that he's been working on the Tau battle suit as a personal project in his free time for the past 2 years.
Seems to be a new trend at FW:
Master sculptors sculpt interesting stuff at home, because at work everyone must do new shoulder pads or another gun or another Space Marine suit variant, even the master Fantasy sculptors (also confirmed to do the work for the next Fantasy book at home).
Sad days for everyone not freaking out over a Mk XXXIV Space Marine
If the shoulder pads and gun variants are paying for the production of the interesting stuff which sells less, then I don't see a problem.
Exactly.
Sad when people can't see the forest for the trees...
Or, we could be looking at the fact that the 'interesting stuff' is produced 'off-the-clock', by dedicated employees who choose to work in their off-hours and effectively 'donate' stuff to their company. You know, employees that might just decide "feth this, if I'm not getting paid for it" and go back to just producing Space Marine variants.
I'm all for shoulder pads and gun variants paying for the production of 'interesting stuff'. However, I'm NOT for expecting your employees to donate their personal time and off-hours creative energy to benefit the company. If being a company that produces interesting, creative stuff is important to Forgeworld, then their company policies should recognize and reward that initiative in an official manner.
I don't think that's overlooking the forest. I think it might be 'pointing out poor forestry practices'.
Goliath wrote: To add, Darren Parwood stated to me in conversation that he's been working on the Tau battle suit as a personal project in his free time for the past 2 years.
Seems to be a new trend at FW:
Master sculptors sculpt interesting stuff at home, because at work everyone must do new shoulder pads or another gun or another Space Marine suit variant, even the master Fantasy sculptors (also confirmed to do the work for the next Fantasy book at home).
Sad days for everyone not freaking out over a Mk XXXIV Space Marine
If the shoulder pads and gun variants are paying for the production of the interesting stuff which sells less, then I don't see a problem.
Exactly.
Sad when people can't see the forest for the trees...
Or, we could be looking at the fact that the 'interesting stuff' is produced 'off-the-clock', by dedicated employees who choose to work in their off-hours and effectively 'donate' stuff to their company. You know, employees that might just decide "feth this, if I'm not getting paid for it" and go back to just producing Space Marine variants.
I'm all for shoulder pads and gun variants paying for the production of 'interesting stuff'. However, I'm NOT for expecting your employees to donate their personal time and off-hours creative energy to benefit the company. If being a company that produces interesting, creative stuff is important to Forgeworld, then their company policies should recognize and reward that initiative in an official manner.
I don't think that's overlooking the forest. I think it might be 'pointing out poor forestry practices'.
For the tau suit it isn't "expecting them to make stuff at home".
He started making a tau suit for fun a couple of years ago, and has recently approached his boss about it being put Ito production.
This isn't some sinister new business practise, it's an unexpected bonus from someone going "I'm a bit bored with XXXX, I'll make some tau."
It is currently standard, that sculptors have to make interesting stuff in their free time at home. Even people hired for making Fantasy monsters are now pressed to do Rhino door Mk. XXXIVb for the second Successor Chapter of the Minotaurs. All production of non Space marine stuff is effectively stopped, for everyone. Gone the times when FW sculptors could work on projects they really loved to do (except the Space Marine specialist of course). GW managers have occupied the last free realm within the GW network.
On topic: The WD May shows WIP pics of the HH Baneblade and HH bikes.
Kroothawk wrote: GW managers have occupied the last free realm within the GW network.
Nah. FW remain the only adults over at GW. They still act like a regular company - previews, hyping up releases, making sure everyone knows what's going on. Y'know, normal marketing stuff. The blinders/smoke screen crap that's just infected BL hasn't reached FW yet.
Tough noogies. In the words of my father, "No tree reaches Heaven." The Golden Age of Forge World is over, and it was the much-demanded Horus Heresy that killed it. I delight in the irony.
Kroothawk wrote: It is currently standard, that sculptors have to make interesting stuff in their free time at home. Even people hired for making Fantasy monsters are now pressed to do Rhino door Mk. XXXIVb for the second Successor Chapter of the Minotaurs. All production of non Space marine stuff is effectively stopped, for everyone. Gone the times when FW sculptors could work on projects they really loved to do (except the Space Marine specialist of course). GW managers have occupied the last free realm within the GW network.
On topic: The WD May shows WIP pics of the HH Baneblade and HH bikes.
All production of all non space marine stuff, not including all of he non space marine stuff on display at the open day.
The reason that Blackfire Pass was delayed was due to the book not the sculpts.
And as to your "gone the days when FW sculptors..." So Darren Parwood talking about how he enjoyed making the Necron sculpts didn't happen? The Mechanicum Thallaxii didn't happen? The Merwyrm, Troll Mother, Squig Gobba, Empire Command Unit, Orc Command, Necron Realm of Battle Board all didn't happen?
H.B.M.C. wrote: An IA book full of Necrons just came out guys. Come on.
But that's in the past now.
By a couple of weeks at most? This is akin to complaining that the Tau need more love the day after their new Codex came out (that's in the past, after all).
H.B.M.C. wrote: An IA book full of Necrons just came out guys. Come on.
True, but it is hard to argue that the Astartes/anything-else balance is heavily skewed at the moment, H.B.M.C - even more than in the normal GW release schedule...
Dysartes wrote: True, but it is hard to argue that the Astartes/anything-else balance is heavily skewed at the moment, H.B.M.C - even more than in the normal GW release schedule...
That's not really any different IMO. Let's look at it book-by-book:
IA12: Necrons get a few new models, nobody else gets anything.
IA11: Eldar get a nice list of models (some tanks, a titan, some infantry conversion kits), IG get a couple new superheavies.
IA10: All marines.
IA9: All marines.
IA8: Orks get a few random models, nobody else gets anything.
IA5-7: IG and chaos get a bunch of stuff.
IA4: Tyranids get some stuff that's now obsolete.
IA3: Tau get a bunch of stuff.
So all the way back to the beginning of the IA series it's been the same: a few releases depending who is in the current book, along with some random IG/marine stuff is released whenever it's convenient. The Heresy series is adding a bunch of marine releases, but the non-marine releases have been about the same since long before the Heresy stuff started. It really wasn't some amazing golden age where xenos armies were getting awesome new stuff every week.
@iGuy91 the Dark Harvest army (separate from the Necron Codex army) got a new warlord trait table but it cant be used for the normal Necron Codex unless you agree with your opponent to use it beforehand, it is-
1 = +1 or -1 to reserves
2 = Warlord survives game +1vp
3 = Must issue and accept challenges +1vp for every enemy character killed in a challenge
4 = Whilst within 3" of objective warlord and unit get to re roll re animation rolls
5 = Can give a single ranged weapon +1 strength each turn
6 = Warlord gains the crusader USR
Dysartes wrote: True, but it is hard to argue that the Astartes/anything-else balance is heavily skewed at the moment, H.B.M.C - even more than in the normal GW release schedule...
That's not really any different IMO. Let's look at it book-by-book:
IA12: Necrons get a few new models, nobody else gets anything.
IA11: Eldar get a nice list of models (some tanks, a titan, some infantry conversion kits), IG get a couple new superheavies.
IA10: All marines.
IA9: All marines.
IA8: Orks get a few random models, nobody else gets anything.
IA5-7: IG and chaos get a bunch of stuff.
IA4: Tyranids get some stuff that's now obsolete.
IA3: Tau get a bunch of stuff.
So all the way back to the beginning of the IA series it's been the same: a few releases depending who is in the current book, along with some random IG/marine stuff is released whenever it's convenient. The Heresy series is adding a bunch of marine releases, but the non-marine releases have been about the same since long before the Heresy stuff started. It really wasn't some amazing golden age where xenos armies were getting awesome new stuff every week.
Except this isn't true. I'm not going to break down every release but since I can copy and paste from an older post; for IA8:
For Imperial Armour 8, there were 3 factions: Orks, Space Marines, and Elysians.
The Elysians got a completely new unit: the Tauros Venator, a Valkyrie troop compartment, and a significantly revamped unit, the Elysian Drop Sentinel.
The Space Marines got a new HQ unit, the Raven Guard guy, raven guard transfer sheets, a thunderhawk (obviously, it's just new doors), rhino & land raider doors and a conversion kit.
The Orks got a new HQ unit (Mek Buzzgob), the Chinork Warkopta, new Mega-Dread, new Grot Tanks, a new infantry weapon set, a significantly revamped unit (the Ork Stompa head\arms\belly gun), some totally new weapons (Lifta-Droppa on a wagon), and a kommando konvershun kit.
Dysartes wrote: True, but it is hard to argue that the Astartes/anything-else balance is heavily skewed at the moment, H.B.M.C - even more than in the normal GW release schedule...
That's not really any different IMO. Let's look at it book-by-book:
Spoiler:
IA12: Necrons get a few new models, nobody else gets anything.
IA11: Eldar get a nice list of models (some tanks, a titan, some infantry conversion kits), IG get a couple new superheavies.
IA10: All marines.
IA9: All marines.
IA8: Orks get a few random models, nobody else gets anything.
IA5-7: IG and chaos get a bunch of stuff.
IA4: Tyranids get some stuff that's now obsolete.
IA3: Tau get a bunch of stuff.
So all the way back to the beginning of the IA series it's been the same: a few releases depending who is in the current book, along with some random IG/marine stuff is released whenever it's convenient. The Heresy series is adding a bunch of marine releases, but the non-marine releases have been about the same since long before the Heresy stuff started. It really wasn't some amazing golden age where xenos armies were getting awesome new stuff every week.
The presence of the HH stuff is making the gaps bigger, was all I was saying...