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Made in gb
Freaky Flayed One




Wingate, Co Durham, UK

The Tomb Stalker has lost 1 wound from 5 down to 4 and the Brutal Assault rule which gave +2 attacks on the charge instead of the normal +1, also the War Construct rule has changed slightly which allows anything that doesn't use Fleshbane or Poison rules to harm it normally but no real biggy there or atleast not for me.
It has gained the Outflank special rule to deploy from the sides depending on the dice number rolled and the Acute Senses rule so it can reroll this dice, very handy and makes it much more or a threat, if it is in an assault and the enemy is more numerous (ie not a single model unit) then it gains the benefits of the Rampage rule and adds +D3 attacks so potentially 8 S6 AP2 attacks against squads if it charges and 7 if not, unfortunately it does mean only 3 smash attacks where previous it was 4 but who needs help destroying vehicles these days anyway.
To make it even better it can add Gloom Prism and Sepulchral Scarabs for 15pts each, Gloom Prism to help against psychic abilities on a 4+ just as the Tomb Spyders do and the Sepulchral Scarabs mean it gets the It Will Not Die rule and on a 5+ gets a wound back at the end of your player turn.
The Outflank and Acute Senses means i would probably take this over a C'tan Shard as it will likely be able to attack on the turn after it deploys instead of 2-3 turns moving 6" then running while getting shot to pieces and it would be fun to tease my opponents with as to which side it will tear up, going to try this on sunday to test it out.

This message was edited 2 times. Last update was at 2013/04/12 14:28:13


Somewhere close to 25'000pts
I lost count a few years back. 
   
Made in gb
Numberless Necron Warrior





Userarm wrote:
The Tomb Stalker has lost 1 wound from 5 down to 4 and the Brutal Assault rule which gave +2 attacks on the charge instead of the normal +1, also the War Construct rule has changed slightly which allows anything that doesn't use Fleshbane or Poison rules to harm it normally but no real biggy there or atleast not for me.
It has gained the Outflank special rule to deploy from the sides depending on the dice number rolled and the Acute Senses rule so it can reroll this dice, very handy and makes it much more or a threat, if it is in an assault and the enemy is more numerous (ie not a single model unit) then it gains the benefits of the Rampage rule and adds +D3 attacks so potentially 8 S6 AP2 attacks against squads if it charges and 7 if not, unfortunately it does mean only 3 smash attacks where previous it was 4 but who needs help destroying vehicles these days anyway.
To make it even better it can add Gloom Prism and Sepulchral Scarabs for 15pts each, Gloom Prism to help against psychic abilities on a 4+ just as the Tomb Spyders do and the Sepulchral Scarabs mean it gets the It Will Not Die rule and on a 5+ gets a wound back at the end of your player turn.
The Outflank and Acute Senses means i would probably take this over a C'tan Shard as it will likely be able to attack on the turn it deploys instead of 2-3 turns moving 6" then running while getting shot to pieces and it would be fun to tease my opponents with as to which side it will tear up, going to try this on sunday to test it out.


You have the book then? If so, are you aversed to answering questions for us?

This message was edited 1 time. Last update was at 2013/04/08 15:47:41


10,000+ 
   
Made in gb
Freaky Flayed One




Wingate, Co Durham, UK

Ask away n i'll see what i can do for you.

Somewhere close to 25'000pts
I lost count a few years back. 
   
Made in gb
Numberless Necron Warrior





Cheers!

Can you give us information on the following:

Sentry Pylons (armour values, strength of the weapons etc)

Toholk the blinded.

The various Maynarkh versions of codex units, such as the Royal Court, Warriors, Immortals and scarabs. We already know that the Flayed Ones have Shred and the Charnel Lychguard have Rage, Fear and the option for Shred.

This message was edited 1 time. Last update was at 2013/04/08 16:10:18


10,000+ 
   
Made in gb
Nihilistic Necron Lord




The best State-Texas

 MoonlightSonata wrote:
Cheers!

Can you give us information on the following:

Sentry Pylons (armour values, strength of the weapons etc)

Toholk(?) the blind.

The various Maynarkh versions of codex units, such as the Royal Court, Warriors and Immortals. We already know that the Flayed Ones have shred and the Charnel Lychguard have Rage, Fear and the option for Shred.



Seconded!

Thank you!

Did the Stalker come down in price?

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

FW Flayed ones have shred? That's actually pretty good. Are they as much as the normal flayed ones?

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in gb
Longtime Dakkanaut






London UK

Yeah,
I've Pre-ordered myself a crashed thunder hawk for salute2013.
http://www.forgeworld.co.uk/News/Crashed_Thunderhawk.html

Panic...




   
Made in us
Stalwart Space Marine




Tulsa, OK

Acanthrites still have 3+ armor?

Same cost on the tomb stalker? Still have the two flayers?

Is there a graphic for what the tomb sentinel looks like? I have not seen a model yet or am unfamiliar with it.


4000+
4000+ 
   
Made in gb
Numberless Necron Warrior





 Trozen wrote:
Acanthrites still have 3+ armor?

Same cost on the tomb stalker? Still have the two flayers?

Is there a graphic for what the tomb sentinel looks like? I have not seen a model yet or am unfamiliar with it.




10,000+ 
   
Made in gb
Nihilistic Necron Lord




The best State-Texas

 Trozen wrote:
Acanthrites still have 3+ armor?

Same cost on the tomb stalker? Still have the two flayers?

Is there a graphic for what the tomb sentinel looks like? I have not seen a model yet or am unfamiliar with it.



Should be on the first page. It's pretty much a Stalker, with a cannon on it's face, and some fancy spines. It's also in the Interview video with Alan Bligh

Ohh, Ninja'd!

This message was edited 1 time. Last update was at 2013/04/08 16:22:29


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in ca
Heroic Senior Officer





Krieg! What a hole...

Where's the Krieg stuff?

Member of 40k Montreal There is only war in Montreal
Primarchs are a mistake
DKoK Blog:http://www.dakkadakka.com/dakkaforum/posts/list/419263.page Have a look, I guarantee you will not see greyer armies, EVER! Now with at least 4 shades of grey

Savageconvoy wrote:
Snookie gives birth to Heavy Gun drone squad. Someone says they are overpowered. World ends.

 
   
Made in us
Stalwart Space Marine




Tulsa, OK

 Sasori wrote:
 Trozen wrote:
Acanthrites still have 3+ armor?

Same cost on the tomb stalker? Still have the two flayers?

Is there a graphic for what the tomb sentinel looks like? I have not seen a model yet or am unfamiliar with it.



Should be on the first page. It's pretty much a Stalker, with a cannon on it's face, and some fancy spines. It's also in the Interview video with Alan Bligh

Ohh, Ninja'd!


Wow I must of glanced through the pics too fast and saw only stalkers. My google search only yielded some spider-like conversions.

I think the stalkers might be more viable now. I am mentally comparing it to my Lycheguard and they seem to be out performing them. (not hard I know) I still would like if they are cheaper. I'll have to check the wording but sniper weapons may get around the new war construct rule.

4000+
4000+ 
   
Made in gb
Numberless Necron Warrior





Charnel Lychguard look like a slightly more attractive option compared to their standard codex counterparts. Rage and Fear built in to their profile as is for 5pts more per model (i think). You can then give them 'Flensing Scarabs' for Shred. They can be upgraded with the sword and shield too.

Add in Anrakyr the traveller and you have a unit that when charges or is charged has 40 S6 AP3 OR 40 S8 AP1 attacks that re-roll missed wounds, with a chance of making the enemy WS1! For the low low price of some 600+ pts however...

This message was edited 2 times. Last update was at 2013/04/08 16:55:19


10,000+ 
   
Made in gb
Freaky Flayed One




Wingate, Co Durham, UK

Flayed Ones don't have Shred but Maynarkh Flayed Ones 10pts and other units such as Maynarkh OverLords 5pts, Maynarkh Lords 5pts, Maynarkh Warriors10pts, Maynarkh Immortals 10pts and Charnel Lynchguard 10pts can be upgraded to have Flensing Scarabs which give Shred rule in the first round of assault for the points above per unit.
New Scarabs called Charnel Scarabs have Shred and Rending but no Entropic Strike, WS improved to 3 from 2 and is 20 points a base so extra 5 points to upgrade to Charnel type, everything else the same.
New Sentry Pylon (HS Choice), 135pts each basic with 120" S9 AP2 Heavy 2 Gauss Exterminator, has interceptor and skyfire, is artillery with 3 Wounds, 3+ save and T7, can take 1-3 in battery's, +40pts for Heat Cannon 36" S10 AP1 Heavy 2 Blast Melta or +25pts for Focussed Death Ray pick point in 24" roll 3D6 and extend line between the two points, S10 AP1 Heavy 1, does twice as many hits as models under the line.
Tomb Stalker is still 205pts but i still think its better due to the rules it has than previous ones.
Toholk the Blinded 125pts WS, BS & S 4, T5, W2, I2 A2 3+Sv, Aeonstave, Timesplinter Cloak and Trans Beamer, Slow and Purposeful, always gets the +1 or -1 to your reserve rolls if is your warlord, unit joined gains night vision and cannot be blinded, may also reroll a single D6 in each of their turns, other ability at start of game roll D3, this amount of vehicles in your army get the It Will Not Die rule and regenerate Hull Points on a 5+ of which you choose.
10 warriors in a unit minimum instead of 5 no points difference with the Maynarkh units compared to their standard counterparts, need two troop choices filled in before can use Immortals ie they cant be used in compulsory slots as they are classed as rare in the Maynarkh army but really its just so people field more Flayed Ones.
Almost forgot to mention but the Dark Harvest army list can be taken as Allies of Convenience for a Necron Codex army or vice versa so the usual things apply ie cant join the other necron codex characters to the Dark Harvest units etc.
Acanthrites still have 3+ save, 50pts each, 3-9 per unit.
Charnal Lychguard 5-10 a unit, 45pts base per model, Swords and Shields +5pts, comes with Rage, Fear and only one unit allowed per Overlord in the army.
Anything else? Only doing the Necron stuff as that's all i'm interested in learning about.

This message was edited 4 times. Last update was at 2013/05/03 17:58:31


Somewhere close to 25'000pts
I lost count a few years back. 
   
Made in gb
Nihilistic Necron Lord




The best State-Texas

Is the Tesseract Ark Template weapon Torrent, or just a regular template?

The Gauss Exterminator is pretty awesome. 135 points isn't bad either.

You are not required to field a Maynarch list to get all the non Maynarch stuff, like the Bomber, Right? They are regular slots for a Codex: Necrons?


4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in gb
Numberless Necron Warrior





Hmm, how about the Tomb Sentinel? How does it compare to the Stalker?

Have you read much of the fluff yet and if so is it better than Mat Wards meagre efforts in the codex?

10,000+ 
   
Made in gb
Freaky Flayed One




Wingate, Co Durham, UK

The Tomb Stalker, Acanthrites, Tomb Sentinel, Tessaract Ark, Sentry Pylon, Night Shroud Bomber and the Tomb Citadel can all be taken as part of the standard Necron Codex.
Tesseract Ark has 3 Fire Modes, Solar Fire 48" S7 AP2 Heavy 3 Blast, Particle Hurricane Template, S3 AP3 Heavy 1 Fleshbane so always wounds on 2+ against anything without AV, Seismic Lash 24" S5 AP4 Heavy 1 Quake, Armourbane so 2D6 plus strength for armour penetration, Groundlash, pick point upto maximum weapon range and trace a line to it from front of Ark, automatically hits all models under it.

Off for tea.

This message was edited 1 time. Last update was at 2013/04/17 16:23:38


Somewhere close to 25'000pts
I lost count a few years back. 
   
Made in de
Decrepit Dakkanaut







General question: Is the story and background enjoyable and worth reading for Necron fans?
BTW has anyone heard a preorder date for it?

Hive Fleet Ouroboros (my Tyranid blog): http://www.dakkadakka.com/dakkaforum/posts/list/286852.page
The Dusk-Wraiths of Szith Morcane (my Dark Eldar blog): http://www.dakkadakka.com/dakkaforum/posts/list/364786.page
Kroothawk's Malifaux Blog http://www.dakkadakka.com/dakkaforum/posts/list/455759.page
If you want to understand the concept of the "Greater Good", read this article, and you never again call Tau commies: http://en.wikipedia.org/wiki/Utilitarianism 
   
Made in gb
Daemonic Dreadnought





Derby, UK.

 Sasori wrote:
Is the Tesseract Ark Template weapon Torrent, or just a regular template?

The Gauss Exterminator is pretty awesome. 135 points isn't bad either.

You are not required to field a Maynarch list to get all the non Maynarch stuff, like the Bomber, Right? They are regular slots for a Codex: Necrons?




Hopefully - otherwise are we stuck using the old rules for the Tomb Stalker?


Automatically Appended Next Post:
Userarm wrote:
The Tomb Stalker, Acanthrites, Tomb Sentinel, Tessaract Ark, Sentry Pylon, Night Shroud Bomber and the Tomb Citadel can all be taken as part of the standard Necron Codex.





phew!

This message was edited 1 time. Last update was at 2013/04/08 17:23:42


Armies:

(Iron Warriors) .......Gallery: Iron Warriors Gallery
.......Gallery: Necron Gallery - Army Sold
.......Gallery: Crimson Fists Gallery - Army Sold

Iron Warriors (8000 points-ish)

 
   
Made in gb
Freaky Flayed One




Wingate, Co Durham, UK

Personally i liked the background in the book, details the history of the sector, builds up the threats and then unleashes it all at once, then eerie silence and then jumps to the main battle, gives hints as to how the Maynarkh became like they are but no true answer which is a bit of a pain, trying not to give too much away as i don't like when people give spoilers myself but i spent yesterday and this morning up to a few hours ago reading through the back stories and i don't like reading in general but i wanted to know what would happen on that next page.
The necrons sound absolutely devastating in this book, so much that if a lord stood atop a ships hull and farted in a direction, worlds in the farts path would crumble to dust in mere seconds. lol

This message was edited 1 time. Last update was at 2013/04/08 17:36:35


Somewhere close to 25'000pts
I lost count a few years back. 
   
Made in gb
Numberless Necron Warrior





Is there a page like this:



for every Necron entry in the book?

10,000+ 
   
Made in gb
Freaky Flayed One




Wingate, Co Durham, UK

There are a few like that but the descriptions can sometimes be only short paragraphs, not all units either i only saw the sentry pylon and the night shroud from the new units, there is a few minotaur ones and death korps one aswell.


Automatically Appended Next Post:
@MoonlightSonata The Tomb Sentinel is a FA choice compared to Elites choice for the Tomb Stalker, it is 195pts base, only difference on the stats is the amount of base attacks goes down to 2 from 4, you lose the sense cluster rule which gives night vision and acute senses and the 2 gauss flayers for the exile cannon but still gets rampage if in assault, exile cannon is 12" SX AP- Heavy 1 Blast, Exile Blast - when strikes a unit it inflicts hits equivalent to those under the blast template, that number must pass strength tests or be removed as casualties with no saves of any kind allowed, vehicles or buildings suffer an automatic penetrating hit with no saves possible. Has the same 2 upgrades i mentioned with the Tomb Stalker for same cost.

This message was edited 2 times. Last update was at 2013/04/08 18:05:13


Somewhere close to 25'000pts
I lost count a few years back. 
   
Made in us
Tail-spinning Tomb Blade Pilot




Where people Live Free, or Die

 CthuluIsSpy wrote:
 G. Whitenbeard wrote:
 Therion wrote:
The Nightshroud's stats seem pretty good. So good it might even see play in 40K games whenever Forgeworld's "40K" stuff is allowed. 225pts for an AV14 flyer (as long as the QS holds) with one TL Tesla Destructor and five S10 AP1 large blast bombs with pinning and blinding. The skyfire stuff is really going to have problems with AV14 and evade.





Mother of God!

Must ... resist ... urge ... to ... purchase ... best ... flyer ... ever ...


Its AV12. There's no QS. Still one hell of a flyer though. It doesn't have that stupid hole in the cockpit either.


Oh, well, still good.

Yeah, I REALLY like what FW did with the cockpit. Looks much more menacing, in my opinion. I wish I could order just the cockpit cover bit for my own scythes.


Menaphite Dynasty Necrons - 6000
Karak Hirn Dwarfs - 2500

How many lawyers does it take to change a light bulb?
-- Fifty-Four -- Eight to argue, one to get a continuance, one to object, one to demur, two to research precedents, one to dictate a letter, one to stipulate, five to turn in their time cards, one to depose, one to write interrogatories, two to settle, one to order a secretary to change the bulb, and twenty eight to bill for professional services.
 
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 G. Whitenbeard wrote:
 CthuluIsSpy wrote:
 G. Whitenbeard wrote:
 Therion wrote:
The Nightshroud's stats seem pretty good. So good it might even see play in 40K games whenever Forgeworld's "40K" stuff is allowed. 225pts for an AV14 flyer (as long as the QS holds) with one TL Tesla Destructor and five S10 AP1 large blast bombs with pinning and blinding. The skyfire stuff is really going to have problems with AV14 and evade.





Mother of God!

Must ... resist ... urge ... to ... purchase ... best ... flyer ... ever ...


Its AV12. There's no QS. Still one hell of a flyer though. It doesn't have that stupid hole in the cockpit either.


Oh, well, still good.

Yeah, I REALLY like what FW did with the cockpit. Looks much more menacing, in my opinion. I wish I could order just the cockpit cover bit for my own scythes.



Same. I'm trying to convert a cover for my scythe, and its proving hard. Doesn't help that I already assembled the damned thing.


Automatically Appended Next Post:
 MoonlightSonata wrote:
Is there a page like this:



for every Necron entry in the book?


You know, I never thought it would have been possible to make the turkey crest look menacing.

Dammit FW, why are you so cool!


Automatically Appended Next Post:
Userarm wrote:


Flayed Ones don't have Shred but Maynarkh Flayed Ones 10pts and other units such as Maynarkh OverLords 5pts, Maynarkh Lords 5pts, Maynarkh Warriors10pts, Maynarkh Immortals 10pts and

Charnel Lynchguard 10pts can be upgraded to have Flensing Scarabs which give Shred rule in the first round of assault for the points above.

New Scarabs called Charnel Scarabs have Shred and Rending but no Entropic Strike, WS improved to 3 from 2 and is 20 points a base so extra 5 points to upgrade to Charnel type, everything else the same.

New Sentry Pylon (HS Choice), 135pts each basic with 120" S9 AP2 Heavy 2 Gauss Exterminator, has interceptor and skyfire, is artillery with 3 Wounds, 3+ save and T7, can take 1-3 in battery's, +40pts for Heat Cannon 36" S10 AP1 Heavy 2 Blast Melta or +25pts for Focussed Death Ray pick point in 24" roll 3D6 and extend line between the two points, S10 AP1 Heavy 1.

Tomb Stalker is still 205pts but i still think its better due to the rules it has than previous ones.

Toholk the Blinded 125pts WS, BS & S 4, T5, W2, I2 A2 3+Sv, Aeonstave, Timesplinter Cloak and Trans Beamer, Slow and Purposeful, always gets the +1 or -1 to your reserve rolls if is your warlord, unit joined gains night vision and cannot be blinded, may also reroll a single D6 in each of their turns, other ability at start of game roll D3, this amount of vehicles in your army get the It Will Not Die rule and regenerate Hull Points on a 5+ of which you choose.

10 warriors in a unit minimum instead of 5 no points difference with the Maynarkh units compared to their standard counterparts, need two troop choices filled in before can use Immortals ie they cant be used in compulsory slots as they are classed as rare in the Maynarkh army but really its just so people field more Flayed Ones.

Almost forgot to mention but the Dark Harvest army list can be taken as Allies of Convenience for a Necron Codex army or vice versa so the usual things apply ie cant join the other necron codex characters to the Dark Harvest units etc.
Acanthrites still have 3+ save, 50pts each, 3-9 per unit.

Charnal Lychguard 5-10 a unit, 45pts base per model, Swords and Shields +5pts, comes with Rage, Fear and only one unit allowed per Overlord in the army.

Anything else? Only doing the Necron stuff as that's all i'm interested in learning about.


Just cleaning it up, don't mind me.

This message was edited 2 times. Last update was at 2013/04/08 18:29:04


What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in nl
Loyal Necron Lychguard



Netherlands

Userarm wrote:
Ask away n i'll see what i can do for you.

I wouldn't even dare to ask you if you have scans online *ifyouknowwhatimean*

Just kidding, but on a serious note: Are the Sentry Pylons indeed artillery as I have read? And do you have information on their crew?

This message was edited 1 time. Last update was at 2013/04/08 18:50:51


 
   
Made in gb
Freaky Flayed One




Wingate, Co Durham, UK

They are artillery but move, shoot etc on their own without crew required, due to their canoptek artillery rule they are alway auto hit in combat as they have no WS, no morale checks are made regardless of the assault results and they cant be locked in combat either.

Somewhere close to 25'000pts
I lost count a few years back. 
   
Made in gb
Numberless Necron Warrior





Kangodo wrote:
Userarm wrote:
Ask away n i'll see what i can do for you.

I wouldn't even dare to ask you if you have scans online *ifyouknowwhatimean*

Just kidding, but on a serious note: Are the Sentry Pylons indeed artillery as I have read? And do you have information on their crew?


From above:

"has interceptor and skyfire, is artillery with 3 Wounds, 3+ save and T7, can take 1-3 in battery's"

10,000+ 
   
Made in us
Imperial Guard Landspeeder Pilot




On moon miranda.

I'm really hoping that bomber doesn't actually have QS, without it it's fine, but QS would make it ridiculous.


Anyone managed to get anything decent on DKoK changes? I'm wondering if they made the Hades Drill useable again and the Grenadiers useable at all?

IRON WITHIN, IRON WITHOUT.

New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts.  
   
Made in nl
Loyal Necron Lychguard



Netherlands

 MoonlightSonata wrote:
From above:

"has interceptor and skyfire, is artillery with 3 Wounds, 3+ save and T7, can take 1-3 in battery's"

I saw that, I just needed a confirmation and some additional info which he has given in the post above you.
For the moment I will also assume it's BS4 like almost every single necron thing.
   
Made in ca
Wing Commander






 Vaktathi wrote:
I'm really hoping that bomber doesn't actually have QS, without it it's fine, but QS would make it ridiculous.


Anyone managed to get anything decent on DKoK changes? I'm wondering if they made the Hades Drill useable again and the Grenadiers useable at all?


From the looks of the posted pictures, the list is more a force-org modification, with more vehicles, less (or no) artillery and the like.

Since the Hades was just updated, I don't think they'll invalidate that book quite that fast. Grenadiers, well, I think they're a lost cause. Damn shame the models look so good, but they're even worse than conventional stormtroopers, which aren't all that hot to begin with.

Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
 
   
 
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