Switch Theme:

Share on facebook Share on Twitter Submit to Reddit  [RSS] 

Ork Rumors from Natfka @ 2013/09/01 15:33:23


Post by: pretre


Updated 11/4/2013:
http://www.belloflostsouls.net/2013/11/40k-rumors-da-orks-iz-waaaghing.html
Larry Vela on Bols wrote:
It looks like we have a good idea of what the first half of 2014 is looking like.
Orks in June, after Imperial Guard
Ork models focus on updates/removal of metal and finecast models.

Gutrippa returns as a reimagined halftrack with a Kannon and a nasty spike filled front, and a AAA Flakkwagon alternative build.

Buggy kit
Flashgitz/Tankbustas combo-kit
Meganob kit (Warboss bit included)
Big Gunz/Suppagunz combo-kit
Deffkoptas
Plastic cybork parts are included in one of those kits.

Plastic Weirdboy clampack
Plastic Mek clampack

Last but not least... there is mixed chatter out there about... da CyBoar!



We've had off and on Ork rumors and might as well collect them in one spot and get all the Ork Rumors out in the open. I know the most recent (and the majority) are Natfka rumors, but I put everyone's down the bottom.

http://natfka.blogspot.com/2013/08/ork-psykers-on-steriods-that-is-until.html
via an anonymous source on Faeit 212 wrote:
large squads generate more points (more than if you MSU'd)

Dakka squads if they kill models in the shooting phase generate a wyrd token, placed beside the unit.

Choppin squads generate a wyrd token every round they're in combat.

Squads above a certain size generate a wyrd token at the start of the ork turn (including the first),

And you get 1 per 3 as your rumor suggested at the start of your turn as well.

When you go to cast a power you simply collect tokens from squads (and there is a strategy to use tokens from units about to regen them as they can't have more than 1.

Wyrd tokens are lost if the unit is fleeing, off the table (even ongoing reserves) or destroyed.

there is a maximum amount of wyrd you can use in a turn.

Ork powers have minimum and maximum wyrd they can spend (think the black legion supplement) and that wyrd boyz can explode again, and it becomes more and more likely the more tokens they use on a power


http://natfka.blogspot.com/2013/08/ork-psykers-not-using-levels.html
via Tim the Thief on Faeit 212 wrote:
Orks will become a special Rule for they Psykers. Wierdboyz do not generated Warp Points, Units do it! 1 Point per 3 Units in your core Army.

Orks do not use levels. For every 3 Units your Armylist fill every Psyker in your Ork army can user one Point.


http://natfka.blogspot.com/2013/09/faeits-rumor-tarot-breaking-ork-rumors.html
via Tim the Thief on Faeit 212 wrote:
Waarghpoints
Every 3th Ork Mob Generate 1 Point, only Units with 10 or more Boyz count.

Weirdboyz
Weirdboyz do not generate Warppoints. Can use Waarghpoints for Psypowers.

Lootaboyz
New Special rule; the Lootaboyz Boss can use one Weapon of the last defeated Enemy Unit as an "one Shot". The Rule can be used only once per Defeaded Unit!

Bigmek
The use of the Snokk Attack Gun cost one Waargh point per shot

Waarghboss
Can use the ability "Waargh Cry", which cost one Waarghpoint


Older rumors


75hastings69 - Total rumors: (62 TRUE) / (6 FALSE) / (1 PARTIALLY TRUE/VAGUE)
Spoiler:

Release Order - March 2013
MajorWesJanson
Tau are next, then Eldar. Sisters, Templars, Orks, and probably Nids need books before IG does.

75hastings69 response
Not quite, remove sisters & Templars...... replace with SM & IG....... Although the order of them might be mixed up a bit

Oops my mistake, I thought you were listing the order, then I realised you were listing codex that need updating before IG ....... still a little further look ahead in the future of 40k never did any harm did it?

another posted question
I was under the impression it was Tau, Eldar, Orks, SM, Nids, then Guard?

75hastings69 answer.
Move the orks


Tau DUPLICATE
Eldar TRUE
SM PENDING
Nids PENDING
IG PENDING


Batty - Total rumors: (0 TRUE) / (0 FALSE) / (0 PARTIALLY TRUE/VAGUE)
Spoiler:

Ork Rumors - Nov 2012
- furious charge and mob rules but all orks ( not grots or squigs) PENDING
- will get FnP 6+ as a race PENDING
- Most weapons will stay the same except choppas are ap6 but gain ap5 on charge and big choppers will be +2s and ap4 and ap3 on charge. PENDING
- Nobz stay the same but are getting more characterful upgrades available to them, new kinds or grot assistants such as suicide grots(act alot like bomb squigs but prone to blowing up in unit) and ammo runts and attack squigs also more weapon options like Big shootas and such. PENDING
- new nob mega armour unit with teleporting abilities but its teleporting works differently from conventional deepstrike bit more random. PENDING
- There is a special mek character that can bestow teleportation on D3 units. PENDING
- special bloodaxe character with rules that can bring back boyz units once they are destroyed, much like an imperial guard special character. PENDING
- A large multi wound squigoth type creature, not FW, it is ever hungry and uses a hunger points system. if it doesn't fulfill the hunger points in enemy's it will rampage nearest unit friend or foe in order to eat. PENDING
- Two new ork psychic lists for weirdboys, Mork more offencive and Gork more strategic. PENDING
- Many powers in the lists get more powerful the more orks are around the weirboy, PENDING
although the more powerful they are the more dangerous they are if they are miscast as they will often misdirect or hit the weirdboy and unit. PENDING
- New ork only fortifications (including an ork rock) PENDING
- and an ork only warlord chart.PENDING


Natfka on Faeit 212 - Total rumors: (172 TRUE) / (228 FALSE) / (32 PARTIALLY TRUE/VAGUE)
Spoiler:

Orks - August 2013
via an anonymous source on Faeit 212
Orks will be coming in 2nd quarter of next year. PENDING

Release Rumors - July 2013
via an anonymous source on Faeit 212
Now apocalypse is released there are 2 major upcoming armies
-Orks (around October) PENDING
-Black Templar (around December) PENDING
This is to represent the third war for armageddon PENDING

Armageddon Rumors - August 2013
via an anonymous source on Faeit 212
there are no Catachans in sight, PENDING
the Codex will Focus Armageddone and Cadia. PENDING
The Ork Codex will Focus Armageddon and the Relationship to the Imperium of Mankind. PENDING

I think Goffs & Blood Axes will become the first Suppliments. PENDING
Codex Orks comes with a Blood Axes Suppliment. PENDING
The suppliment allowed Kommadoz as Troop-Choice und Alliance with Imperial Guard. PENDING

Release Schedule - August 2013
January: Ork Codex;PENDING
Plastic Kommandoz & Warboss Plastic KitPENDING

Ork Rumors - June 2013
via an anonymous source (from the Faeit 212 inbox)
Matt Ward is the author for the upcoming ork codex. PENDING
Orks are next year. PENDING

Release Schedule - August 2013
Anonymous source on faeit212 wroterks release in march. PENDING

Release Order - March 2013
1. Tau DUPLICATE
2. Eldar DUPLICATE
3. Space Marines DUPLICATE
4. Nids/Ork tossup. PENDING
5. IG PENDING
6. The Nids or Orks that get pushed back.PENDING

Ork Rumors - March 2013
Grot Whirlybird -
*Looks like a old Vietname War Hellicopter, big bulged bubble cockpit/body, skinny tail boom. PENDING
*About twice as big as the ork DefKoptas. Concept is the doors of the main body open on the
bottom like an old bomber to drop the Grots on to the battlefield. PENDING
*Cannot carry Orks or Bulky/Very Bulky models. PENDING
*Can drop Grots at any point along path travelled in movement phase only if not Zooming. PENDING
*Placement like deepstrike, but scatter is reduced if hovering. PENDING

Ork Codex - March 2013
grot boss - a big grot almost an ork. PENDING
Gretchin Weirdling - grot psyker. Lvl1. Upgrade to lvl 2. Access to divination, gork, and mork lists
Killa kans in elite. PENDING
Gretchin - can take control collars no ork herder like in ork list. 5-20 unit. Cheaper than ork codex gretchin by a pt. Can take whirlybird or looted wagon as dt PENDING
Squig runts- sounds like 40k equivalent of squig hoppers PENDING
Whirlybird – looks like a Huey hit with ork hammer, bomb doors underneath to drop gretchin PENDING
Grot scootas - rocket propelled skateboarders? Squad of 5-10. Hvy bolter profile weapon. PENDING
Grot buggies - drive by assault 8 grot blastas PENDING
Grot rocket - single shot roket with large range and big blast. PENDING
Big Guns – control collar option again, the ones from ork codex, plus a flakk gun with skyfire PENDING

IG and Orks - August 2013
So Imperial Guard and Orks early 2014. PENDING



Larry Vela - Total rumors: (12 TRUE) / (26 FALSE) / (2 PARTIALLY TRUE/VAGUE)
Spoiler:

Ork Rumors - March - 2013
Mek Tank – Sporting a giant Shokk Attack Gun, firing Bomb Squigs. Tank can purchase a KFF. PENDING

Flashgits - Their Snazz guns roll for random range each turn (12+3d6). On a triple 1 they overheat like Gets Hot. The unit may purchase upgrades like +1 BS, +1A, blast, rapid fire, skyfire, ans others, several are mutually exclusive. PENDING

Boys - cheaper! PENDING

Meks - Look for ability to field an increased number of Deffdreads and Kanns than currently. PENDING

Stormboyz - Gain a "Rocket boost" attack that can target flyers. They must move 18” and if they pass a flyer they each get 2 attacks on it as if assaulting a vehicle. Move as infantry during their next turn. Looks like the designers played a lot of THQ's Space Marine! PENDING

Buggys / Trakks - May tank shock if they are upgraded with spiked plates/wheels. PENDING

Ork Rumors - March 2013
NEW HQs "Grot Boss" Grot with a stateline of a Ork Boy, but higher BS. Equipped with a nice kustom-mega-shoota as an option. Can also get a Buggy or take a Killa-kan as a transport/upgrade PENDING

"Da Crew" An HQ unit of even bigger Nobs. They have odd LoS modifications, One Nob must be nominated as "Da Boss", and if Da Boss is killed, one of Da Crew is promoted. This interacts in some new way with "Kill the Warlord" victory conditions, and is effectively an entire "warlord unit". PENDING

NEW UNITS Grot Whirlybird: Rotored transport: Capacity 20 Grots. They get dumped on the battlefield roughly from the Whirlybird taking a mandatory DT test, and cause mayhem if they fall atop another unit. PENDING

Grots Buggys: Similar to Nob Bikers, but are buggies with Grots on the back and Orks behind the wheel! Drive-by attacks. Highly likely this will be an "alternate unit" for a buggy combo-unit box. PENDING


Perfect Organism - Total rumors: (0 TRUE) / (0 FALSE) / (0 PARTIALLY TRUE/VAGUE)
Spoiler:

Ork Rumors - March 2013
The ork codex is still a long way off (late next year at the soonest).(ed: late 2014) PENDING

Grots are not likely to feature heavily. PENDING

Boarboyz and other feral ork units probably won't get into the codex. PENDING

All the new plastic ork kits will have options to make at least two different units. PENDING

GW are pushing heavily to make all new kits multi-purpose, to minimise shelf space needed and reduce the risk of some kits not selling well. Apparently the ork range will push this concept further than we have seen before, with some kits being able to make radically different units.

One kit may be able to make a wartrakk, a chariot, an artillery piece or a special character (presumably Wazzdakka). The same bits are used in multiple roles (the example I was given was that one piece could be a rocket, an engine or a fuel tank, thanks to moving a few small bits around). PENDING

Another kit makes a looted wagon which can be either a transport or a couple of different types of tank. It seems that the transport variant may be a dedicated transport for some units. It looks more like a rhino than a leman russ. PENDING

Apparently there was a concept for a kit which could make several deffkoptas or one big flyer. This was considered a good idea, but actually designing the kit proved to be tricky. There were some concerns that it would be too complicated for the GW 'target market' to assemble. SPECULATION

Designs for buggies, big guns and mega-armour have supposedly been done for quite some time, but may have been sent back to the drawing-board to add new options since they weren't expected to be viable releases as they were. SPECULATION

At one stage it was suggested that the buggy kit could make three normal buggies or two heavy buggies (with six wheels and two sets of weapons each), but that would mean releasing it as a 'large' kit, which would cause some issues (as far as I can tell, the size and price points of kits are decided fairly early in the design process and changing them around is a lot of hassle). SPECULATION

Mega-armour could possibly be released as a single-figure meganob / big mek kit. This is the most likely kit to be seen before the main release. Very unlikely to be cheaper than the current finecast models, but supposedly better looking with more options. PENDING

There will probably only be one infantry box coming out with the codex. It should be a small group of 'high-value' infantry, with the option of building them as flash gitz or a couple of different 'new' units (cybork skarboyz and madboyz). Four 'standard' models and one character, who is dressed in a long coat and can be a nob, a painboy or a weirdboy, plus a squig and a runt. PENDING

Plastic blister-pack characters (like you get in fantasy) are supposed to be coming for 40k, but it seems that they are only designed fairly late in the process of getting ready for an army release so they won't have been worked on yet beyond the rough concept stage. PENDING
Likewise, finecast characters aren't likely to be sculpted yet. Finecast boxed kits, rather than blisters, are supposed to be phased out, so don't expect to see any new ones by the time the ork release happens. PENDING

Finally, it seems that some existing kits may be repackaged as multi-purpose kits. For example the current ork boyz kit could be sold as a dual shoota-boyz/choppa-boyz kit and the battlewagon could be used to make two 'different' vehicles (basically making dedicated transport battlewagons a different army list entry with a new name). These are not new kits, just new packaging. PENDING


Stickmonkey - Total rumors: (109 TRUE) / (231 FALSE) / (41 PARTIALLY TRUE/VAGUE)
Spoiler:

Ork Rumors
Rumor is the battle wagon is getting reboxed, and will include the deffrolla sprue. ETA 2013. Price rise expected. PENDING

I'm hearing an ork wave with buggies/trax, PENDING
new battle wagon box (old battlewagon with deffrolla incl), DUPLICATE
tank bustas/flashgitz plastics PENDING
deffcoptas.PENDING

This is in contention for Q2 model wave release.PENDING

Ork Wave
Ork Wave by Spring 2013 FALSE
Ork buggy/half track Dakka/skorcha/rokket plastic (3x box) priced like Necron wraiths PENDING
Deffcopters all options plastic (3x box) priced like Terminators PENDING
Meganobs all options plastic (5x box) priced like terminators PENDING
Flashgits upgrade finecast (3x clamshell) priced like boneswords PENDING
Cybork upgrade finecast (3x clamshell) priced like boneswords PENDING




Ork Rumors from Natfka @ 2013/09/01 15:43:06


Post by: Da krimson barun


Snokk attack gun?


Ork Rumors from Natfka @ 2013/09/01 15:53:43


Post by: Tannhauser42


I like the idea that, the bigger the army, the more psychically powerful it gets.


Ork Rumors from Natfka @ 2013/09/01 16:04:45


Post by: ceorron


 Tannhauser42 wrote:
I like the idea that, the bigger the army, the more psychically powerful it gets.


Yeah that sounds great. I'm not convinced that these will make the orks more powerful or more fun to play. I'm be happy for this to happen as a weirdboy only thing but the shock attack gun and the warboss use waaagh points? If the powers are good then yeah but seems a little gimmicky to me.


Ork Rumors from Natfka @ 2013/09/01 16:08:30


Post by: Alpharius


"via Faeit 212" - oh well.


Ork Rumors from Natfka @ 2013/09/01 16:15:34


Post by: MrMoustaffa


Maybe this is the sign that the waargh will mean something again.

Also works like the fluff suggests, the more irks there are and the orkier the things they're doing, the stronger the effect gets. Hopefully we won't have to randomly determine our power every turn, but given GW's love of randomness, I'm not holding my breath.


Ork Rumors from Natfka @ 2013/09/01 16:26:58


Post by: Luke_Prowler


As much as I'd like that a ork unit gets stronger based on the size unit, I don't like the idea as something a contrived as "waaagh points", not to mention it's far to similar to the Sisters of Battle's faith points for me.

But just as Alpharius points out, it is from Faeit 212, so I'm not trusting anything until someone more trust worthy speaks up.


Ork Rumors from Natfka @ 2013/09/01 16:33:59


Post by: Davor


Thanks Petre for bringing them all together. I also like how you put the ratio of right/wrong/vague.


Ork Rumors from Natfka @ 2013/09/01 17:53:07


Post by: Algorithm


And when orks are eventually launched I will inevitably shell out the dough, and my wife will rage at me for taking up more closet space.

On the plus side, I love the psychic amplification dynamic. Very fluffy and even adds a bit of tactical depth. I'll take me salt but I like what I'm hearing.


Ork Rumors from Natfka @ 2013/09/01 18:09:01


Post by: Ravenous D


Well looks like I'll be holding off on making that ork army, because all this is very concerning.


Ork Rumors from Natfka @ 2013/09/01 19:26:53


Post by: Bonde


Orks got hit quite hard by the newly released codices, they and Tyranids really need an update. My goal is to finish painting the Ork models that I have before they get a new codex so I can justify buying more models.


Ork Rumors from Natfka @ 2013/09/01 19:32:56


Post by: MikeFox


I sit. I wait for more concrete proof. I hate rumormilling. In the mean time my ork army will still bring the WHaaaaaaa to the tournament scene. MANZ for the win.


Ork Rumors from Natfka @ 2013/09/01 19:48:20


Post by: Nosebiter


Hmmm, the whole idea of units generating warppoints would be fun, but a massive pain in the neck to keep track off.

Also to balance potential min/max abuse, the weirdboy would eiher be very expensive or probe to blowing up destuctively and easily.

Buy most of the above sounds like massive wishlisting someone dreamt up over beer and "would it not be cool if..." Conversation


Ork Rumors from Natfka @ 2013/09/01 19:55:50


Post by: MrMoustaffa


Well apparently not just weird boys use these "points", but bosses and meks as well, and who knows what else. Perhaps the boss can use a point to call a WAAARGH, the mek uses a point to fire the shook attack gun, the dakkajet burns one to fire twice, etc etc. It could be an awesome mechanic if done right. Especially if its a "use it or loose it" thing, that way I can say "ok, I get 2 points this turn, what do I use it on?"It wouldn't really be much record keeping at all.

However, these seem like big changes for orks, so who knows if its legit.


Ork Rumors from Natfka @ 2013/09/01 22:20:05


Post by: RogueRegault


Hmm. Lots of salt.

I could see the Warboss making use of multiple waagh points a turn as a sort of 1/unit thing. Something akin to markerlights like "spend a point to allow 1 unit within 12" of the boss to run and assault in the same turn."


The loota rule seems kind of unworkable. They're typically ranged units, so do the weapons just teleport to them? More likely would be a random table of goodies from other races like Ion Rifles and shuriken cannons.


Ork Rumors from Natfka @ 2013/09/01 23:09:06


Post by: BrassScorpion


Ork Rumors (Bring Salt)
If a rumor is so weak and unlikely that the person posting feels compelled to put "bring salt" in the title of the topic, perhaps it's not worth posting in a topic all of its own at all.


Ork Rumors from Natfka @ 2013/09/01 23:13:06


Post by: pretre


 BrassScorpion wrote:
Ork Rumors (Bring Salt)
If a rumor is so weak and unlikely that the person posting feels compelled to put "bring salt" in the title of the topic, perhaps it's not worth posting in a topic all of its own at all.
except it also allows us to collect all the outstanding irk rumors in one place. So there.


Ork Rumors from Natfka @ 2013/09/01 23:18:10


Post by: battlematt


I for one thank you Pretre. Goofy ork rumors are the best type of rumor.


Automatically Appended Next Post:
And I I hate Matt Ward.


Ork Rumors from Natfka @ 2013/09/01 23:21:04


Post by: BrassScorpion


except it also allows us to collect all the outstanding irk rumors in one place. So there.
One can do that without undermining the worthiness of reading them in the first place from the very topic title. Touché!


Ork Rumors from Natfka @ 2013/09/02 00:35:40


Post by: overtyrant


Well I appreciate it pretre.


Ork Rumors from Natfka @ 2013/09/02 06:29:17


Post by: Clang


The psychic stuff does make some sense fluff-wise, and it fits GW's strategy of buffing unloved units, especially if GW also have some cool new psyker models to sell us.

But details-wise, yeah, even if totally true, these could just be play test rules subsequently changed wildly or abandoned completely. I agree with above posters that any rules involving accumulating and using psychic 'power points' would need to be _really_ easy to administrate in-game.

And +1 for a separate orks-only rumour thread


Ork Rumors from Natfka @ 2013/09/02 06:54:16


Post by: Jidmah


What's there to administrate? They could just sell a bag of plastic coins with Waagh! glyphs on them, and before you move, you toss one at every ten orks doing orky things, plus one for every unit. Whenever activating a skill, you pick up one of those coins and return it to your bag. Of course, about every ork would scavange his bitz box for more awesome markers than the one sold by GW. That's pretty much how marker lights work anyways.


Ork Rumors from Natfka @ 2013/09/02 07:18:35


Post by: Ascalam


Part of me is looking forward to a new Ork dex.

(Heh...auto correct made that New York Sex, which is also good...)

The rest of me, and the larger part, is thinking ' God don't let them feth this up...' because if they do I'll be stuck with it for years...


Ork Rumors from Natfka @ 2013/09/02 13:56:52


Post by: rothrich


I saw these rumors over on faeit and thought to my self gee I wonder if anyone over on dakka has seen thse and what do they think? Making a wagggh points system would be much better than the current effects of the wagggh... I just don't really belive much of the rumors I have read on them. They also talk about a grot whirly bird for transporting grots... and grot buggies and a host of other grot units including a grot boss none of which I buy. maybe its a supplement? But still it would have to be down the road. Also a squigoth as part of a normal army? I don't know about that either dounds too much like the giant kroot monster (that was a feait thing too if I am not mistakin) that we were supposed to get and never did. The last thing I have to say is, Faeit predicts IG before orks so if thats the truth why do they have ork rumors yet no IG rumors? just a thought on how accurate they actually are or if they are just trying to make stuff up...


Ork Rumors from Natfka @ 2013/09/02 14:24:19


Post by: pretre


 BrassScorpion wrote:
except it also allows us to collect all the outstanding irk rumors in one place. So there.
One can do that without undermining the worthiness of reading them in the first place from the very topic title. Touché!
there. Happy?


Ork Rumors from Natfka @ 2013/09/02 14:28:17


Post by: Jidmah


GW explicitly said that they aren't migrating anymore units from forgeworld to codices, so I wouldn't hold my breath on squiggoths.

I do agree that these rumors are pretty likely to be nonsense because of their timing, though I like the idea. However, marines and tyranids (and most codices before) pretty much dropped out of the sky exactly a month before their pre-order, I expect orks to do the same.


Automatically Appended Next Post:
 pretre wrote:
there. Happy?

"from Natfka" is pretty much an euphemism for "bring salt" anyways


Ork Rumors from Natfka @ 2013/09/02 14:38:48


Post by: Orky-Kowboy


 Jidmah wrote:
GW explicitly said that they aren't migrating anymore units from forgeworld to codices, so I wouldn't hold my breath on squiggoths.


Yeah, the squiggoths aren't going to happen. The new Ork dex doesn't need to introduce an equivalent to the Wraithknight or the Riptide because Orks already
have a monster kit - the Stompa. I think we can bargain on Stompas in the Heavy Support slot for Orks.



Ork Rumors from Natfka @ 2013/09/02 14:41:03


Post by: lord_blackfang


 Orky-Kowboy wrote:
 Jidmah wrote:
GW explicitly said that they aren't migrating anymore units from forgeworld to codices, so I wouldn't hold my breath on squiggoths.


Yeah, the squiggoths aren't going to happen. The new Ork dex doesn't need to introduce an equivalent to the Wraithknight or the Riptide because Orks already
have a monster kit - the Stompa. I think we can bargain on Stompas in the Heavy Support slot for Orks.



I'll take that bet. Superheavies have no place in regular 40k.


Ork Rumors from Natfka @ 2013/09/02 15:05:09


Post by: ceorron


 Orky-Kowboy wrote:


Yeah, the squiggoths aren't going to happen. The new Ork dex doesn't need to introduce an equivalent to the Wraithknight or the Riptide because Orks already
have a monster kit - the Stompa. I think we can bargain on Stompas in the Heavy Support slot for Orks.



I think the squiggoths are actually pretty likely. The rate the other armies have been getting really big kits it seems pretty likely to me.

I'd imagine it would probably fit on the large oval base, so really not half the size of the smallest FW squiggoth.

I know they said no more stealing from FW but if it is substantially smaller then it will probably get a pass.


Ork Rumors from Natfka @ 2013/09/02 15:09:11


Post by: Tannhauser42


 lord_blackfang wrote:
 Orky-Kowboy wrote:
 Jidmah wrote:
GW explicitly said that they aren't migrating anymore units from forgeworld to codices, so I wouldn't hold my breath on squiggoths.


Yeah, the squiggoths aren't going to happen. The new Ork dex doesn't need to introduce an equivalent to the Wraithknight or the Riptide because Orks already
have a monster kit - the Stompa. I think we can bargain on Stompas in the Heavy Support slot for Orks.



I'll take that bet. Superheavies have no place in regular 40k.


However, as I stated in the IG rumors thread regarding a Baneblade in the new codex, it is very easy to create non-superheavy rules for the Stompa to put in the codex for regular use. You simply reduce the hull points and tone down the guns to normal 40K weaponry. So the codex version could be ~200pts for a 4HP Stompa with a Boom Gun, Rokkit Launchas, and Big Shootas.


Ork Rumors from Natfka @ 2013/09/02 15:12:09


Post by: streamdragon


 MrMoustaffa wrote:
Well apparently not just weird boys use these "points", but bosses and meks as well, and who knows what else. Perhaps the boss can use a point to call a WAAARGH, the mek uses a point to fire the shook attack gun, the dakkajet burns one to fire twice, etc etc. It could be an awesome mechanic if done right. Especially if its a "use it or loose it" thing, that way I can say "ok, I get 2 points this turn, what do I use it on?"It wouldn't really be much record keeping at all.

However, these seem like big changes for orks, so who knows if its legit.

So... like the new Faith points then? Let me tell you how much I love that as a SoB player...


Ork Rumors from Natfka @ 2013/09/02 15:35:18


Post by: randomtoaster


Man these rumours, I feel so much salt! I not sure the viability of these, since there's a few more releases way before Orks, so i'm not gonna get my hopes up. However this token system would be a great addition, and might see more weirdboyz being fielded.


Ork Rumors from Natfka @ 2013/09/02 15:42:27


Post by: Agent_Tremolo


 Tannhauser42 wrote:
 lord_blackfang wrote:
 Orky-Kowboy wrote:
 Jidmah wrote:
GW explicitly said that they aren't migrating anymore units from forgeworld to codices, so I wouldn't hold my breath on squiggoths.


Yeah, the squiggoths aren't going to happen. The new Ork dex doesn't need to introduce an equivalent to the Wraithknight or the Riptide because Orks already
have a monster kit - the Stompa. I think we can bargain on Stompas in the Heavy Support slot for Orks.



I'll take that bet. Superheavies have no place in regular 40k.


However, as I stated in the IG rumors thread regarding a Baneblade in the new codex, it is very easy to create non-superheavy rules for the Stompa to put in the codex for regular use. You simply reduce the hull points and tone down the guns to normal 40K weaponry. So the codex version could be ~200pts for a 4HP Stompa with a Boom Gun, Rokkit Launchas, and Big Shootas.


Both Baneblades and Stompas are listed as superhavies in the recently released Apocalypse book, so I wouldn't count on it.

On topic, while I don't entirely dislike what those rumors suggest, It kinda goes against our army's character. Leave those token shenanigans for DE, Sisters or Tau. Orks should be blunt and straightforward, psychic powers being played at best for fun and support.


Ork Rumors from Natfka @ 2013/09/02 15:53:50


Post by: Tannhauser42


 Agent_Tremolo wrote:

Both Baneblades and Stompas are listed as superhavies in the recently released Apocalypse book, so I wouldn't count on it.


Oh, I wouldn't count on it, either. But it's still an incredibly easy thing for GW to do to create two sets of rules for normal 40K and Apocalypse versions of the kits in order to sell even more of them.


Ork Rumors from Natfka @ 2013/09/02 16:51:58


Post by: rothrich


I also don't see how you can make a new ork dex without reworking waaaaagh and mob rule. These two things are the reason why the ork dex is as weak as it is. The faeit rumors are saying that waaaaagh and mob rule are staying the same. another thing is that they are saying the point cost of boys and grots are going down. they are already as cheap as they can be. I don't see them lowering the cost of grots what would they lower them to? 2 points per grot? 1 point per grot?


Ork Rumors from Natfka @ 2013/09/02 20:30:04


Post by: randomtoaster


rothrich wrote:
I also don't see how you can make a new ork dex without reworking waaaaagh and mob rule. These two things are the reason why the ork dex is as weak as it is. The faeit rumors are saying that waaaaagh and mob rule are staying the same. another thing is that they are saying the point cost of boys and grots are going down. they are already as cheap as they can be. I don't see them lowering the cost of grots what would they lower them to? 2 points per grot? 1 point per grot?


I think mob rule is good enough, how could they improve on fearless over 11+ models? But yeah, the waaagh needs sorting out.
Boys and grots, i'm happy with the pricing, but if they wanna lower them i'm more than happy to let them


Ork Rumors from Natfka @ 2013/09/03 06:33:27


Post by: Jidmah


rothrich wrote:
I also don't see how you can make a new ork dex without reworking waaaaagh and mob rule. These two things are the reason why the ork dex is as weak as it is. The faeit rumors are saying that waaaaagh and mob rule are staying the same. another thing is that they are saying the point cost of boys and grots are going down. they are already as cheap as they can be. I don't see them lowering the cost of grots what would they lower them to? 2 points per grot? 1 point per grot?


The runtherd could drop in points/become free. For boyz the nob could (and should) get cheaper - spending 40 or more points to upgrade a 6 point model seems a little over the top nowadays. Also special weapons seem to be dropping in points in all new codices, rokkits and big shootaz might drop in price. I can also see boyz dropping to 5 points and making the shoota upgrade cost a point.


Ork Rumors from Natfka @ 2013/09/03 06:48:09


Post by: Clang


Squiggoths and Stompas in the main dex? Nah, unlikely. But going on recent trends, GW will want to sell us some Way Cool New Plastic Big Thing - my bet would be a megadredd.


Ork Rumors from Natfka @ 2013/09/03 07:45:12


Post by: randomtoaster


 Clang wrote:
Squiggoths and Stompas in the main dex? Nah, unlikely. But going on recent trends, GW will want to sell us some Way Cool New Plastic Big Thing - my bet would be a megadredd.


I'd love to see megadredds in 40K, means it would be more viable to take Buzzgob from IA8, but walkers aren't really favoured by GW atm, so i'd probably say the Squiggoth would be more likely over the megadredd.


Ork Rumors from Natfka @ 2013/09/03 08:12:53


Post by: Ugly Green Trog


The buggy rumours about the designs being done for a long time is supported by the buggy/wartrak blueprints in IA:8. If the Studio have seen the FW designs and they aren't blind and /or stupid (yeah I know what I'm asking here given the centurions) then the buggies will look awesome.

I don't see the mek tank with KFF or Shokk Attack Gun, purely because this exists also in IA:8 as the Mekkboy Junka (No model currently however)



Ork Rumors from Natfka @ 2013/09/03 10:03:22


Post by: Jidmah


When you look closely, the buggy from IA:8 is a kitbash from forgeworld and GW kits found across big trakks, trukks, sardsnark's bike and many more. Pretty much every single bit on that blueprint can be found in another ork vehicle. It still looks awesome though.


Ork Rumors from Natfka @ 2013/09/03 16:16:50


Post by: MrFlutterPie


If GW wanted to give us a Squigoth they wouldn't have to take it from Forgeworld. They can take it from Epic

Problem solved

I could see them giving us the stompa though. Reduce it's stats and capabilities and your all set.


Ork Rumors from Natfka @ 2013/09/03 17:04:34


Post by: randomtoaster


 MrFlutterPie wrote:
If GW wanted to give us a Squigoth they wouldn't have to take it from Forgeworld. They can take it from Epic

Problem solved

I could see them giving us the stompa though. Reduce it's stats and capabilities and your all set.


I dunno though, with a big release, they want to offer us new kits so we spend money, a decent amount of ork players tend to play apocalypse so they may already have the stompa, and GW can't have us not parting with cash.


Ork Rumors from Natfka @ 2013/09/03 17:05:11


Post by: Goresaw


None of these rumor go towards addressing the primary concern I have with the Ork army. Assault doesn't work in 6th unless you can fly/move 12 inches + scout/+2 re-rollable + hit and run, etc.

Most 'power' armies have the firepower and the maneuverability to make a mockery of anything but the most insane power combos that use assault.


Ork Rumors from Natfka @ 2013/09/03 17:35:58


Post by: Ravenous D


GW stopped stepping on FWs toes by porting over models, they will add something big that is kinda like a FW model but not.

As far as the Waaaagh points go, as long as they don't mess with the points and strengths of the army I can see them acting like SoBs faith points.


Ork Rumors from Natfka @ 2013/09/04 06:19:03


Post by: Breotan


One Stickmonkey rumor that needs to be set to false is:

This is in contention for Q2 model wave release.PENDING

We're already in Q3 heading to Q4.



Ork Rumors from Natfka @ 2013/09/04 07:45:05


Post by: Clang


Sure, a new combined buggies/trakks kits make total sense - unless GW decide to get rid of them from the codex - the existing ancient kits surely can't have great sales figures.

But I'm also still expecting a Big Model of some sort, simply because every new codex seems to come with at least one these days. Of course it may be an entirely new unit, rather than a plastic version of something ex-ForgeWorld.


Ork Rumors from Natfka @ 2013/09/04 08:03:26


Post by: randomtoaster


I'd like to see a plastic Flash Gitz box set.


Ork Rumors from Natfka @ 2013/09/04 12:53:39


Post by: Squidbot


Hmmm. This all sounds a bit fishy. I'm chewing on salt but I will wait and see. I still like the old Grot related rumours. Some of the SoB style system for Weird boyz sounds fun, sort of, if it's well balanced.
Waaagh, Mob Rule AND the SAG will need a rework to fit in with this.

 randomtoaster wrote:
I'd like to see a plastic Flash Gitz box set.

Me too. I'd also like to see a better Stompa but I doubt that will happen.


Ork Rumors from Natfka @ 2013/09/04 14:38:14


Post by: pretre


 Breotan wrote:
One Stickmonkey rumor that needs to be set to false is:

This is in contention for Q2 model wave release.PENDING

We're already in Q3 heading to Q4.


Good catch!


Ork Rumors from Natfka @ 2013/09/04 15:59:23


Post by: rothrich


 Squidbot wrote:
Hmmm. This all sounds a bit fishy. I'm chewing on salt but I will wait and see. I still like the old Grot related rumours. Some of the SoB style system for Weird boyz sounds fun, sort of, if it's well balanced.
Waaagh, Mob Rule AND the SAG will need a rework to fit in with this.

 randomtoaster wrote:
I'd like to see a plastic Flash Gitz box set.

Me too. I'd also like to see a better Stompa but I doubt that will happen.


I think the point of flash gits is that every one of them is supposed to have some sort of custom weapon. In the current codex there is an example of a flash git that has been converted. It is made from a shoota boy with about 3 more barrels glued to his gun. Pretty cool if you ask me. I think that the whole point of orks is to kitbash and create your own models. I have been working on a squad of buggies here recently that are made from a land speeder a piranha and I plan on making the third from a venom.

I think these rumors are entirely made up I could make some up right now that would be as close as these. (orks 2nd Q 2014, there will be new plastic kits for tankbustas, commandos, and meganobs as well as a warbuggy/wartrack kit. mega nobs will be centurian size and will account for the new big kit)

The problem with orks is that there is so much missing and obsolete from the current codex that I do not see how they could add new units without making the release the biggest release ever. It will have to be a DE type almost complete overhaul. The only things that do not need new kits are the trukk, battle wagon, bikes, stormboys, flyer, loota/burnas, nobs, and boyz....


Automatically Appended Next Post:
this is why they will be after guard, guard do not need nearly as much


Ork Rumors from Natfka @ 2013/09/04 17:20:08


Post by: Squidbot


I pretty much only play Orks. Every one of them is kitbashed or modded in some way.


Ork Rumors from Natfka @ 2013/09/04 18:08:57


Post by: Da krimson barun


I love the buggies and trakks the way they are.They give us the right to say to Spess muhrine players:At lease we don't need a new bike thingy every 2nd edition.


Ork Rumors from Natfka @ 2013/09/05 07:01:28


Post by: Jidmah


rothrich wrote:Hmmm. This all sounds a bit fishy. I'm chewing on salt but I will wait and see. I still like the old Grot related rumours. Some of the SoB style system for Weird boyz sounds fun, sort of, if it's well balanced.
Waaagh, Mob Rule AND the SAG will need a rework to fit in with this.

Why Mob Rule? With the removal of no retreat wounds it has become pretty neat, I wouldn't want to miss it.

 randomtoaster wrote:
I think the point of flash gits is that every one of them is supposed to have some sort of custom weapon. In the current codex there is an example of a flash git that has been converted. It is made from a shoota boy with about 3 more barrels glued to his gun. Pretty cool if you ask me. I think that the whole point of orks is to kitbash and create your own models.

So are lootaz, and they've gotten pretty great models - not to mention that there already is a flash git model.

The problem with orks is that there is so much missing and obsolete from the current codex that I do not see how they could add new units without making the release the biggest release ever. It will have to be a DE type almost complete overhaul. The only things that do not need new kits are the trukk, battle wagon, bikes, stormboys, flyer, loota/burnas, nobs, and boyz....

Neither do kanz, deff dreads or getchin, big gunz probably won't get new models because 90% of us would kitbash it anyways, considering that a battlewagon comes with a full set.
Which leaves us with a box of 3-5 flash gits, 5 tank bustaz/kommandoz dual box (they don't have any less in common than lootaz/burnaz), 3 MANz box, a box containing the 3 AOBR koptaz and a Buggy/Wartrakk box. Maybe a new bilster containing an improved plastic warboss. Maybe we even get a new character. Then they add a random something, my bet is on a big trakk-like vehicle since we are already stacked on infantry, walkers and flyers. I'd be surprised but happy if we get any of the missing models for our characters, Wazzdakka, Ol'Zogwort, MA or Biker Warboss.
Also if the rumors are worth anything, they might also make a new Warphead model to replace that crappy failcast model.


Ork Rumors from Natfka @ 2013/09/05 09:22:34


Post by: Agamemnon2


 streamdragon wrote:
 MrMoustaffa wrote:
Well apparently not just weird boys use these "points", but bosses and meks as well, and who knows what else. Perhaps the boss can use a point to call a WAAARGH, the mek uses a point to fire the shook attack gun, the dakkajet burns one to fire twice, etc etc. It could be an awesome mechanic if done right. Especially if its a "use it or loose it" thing, that way I can say "ok, I get 2 points this turn, what do I use it on?"It wouldn't really be much record keeping at all.

However, these seem like big changes for orks, so who knows if its legit.

So... like the new Faith points then? Let me tell you how much I love that as a SoB player...

well, in many ways the Orks are the most pious army in the game. Their faith sustains them and drives them to conquest. The Waaagh is nothing less than a green jihad.


Ork Rumors from Natfka @ 2013/09/05 12:08:56


Post by: Jidmah


I wouldn't advice yelling "Jihad!" at the top of your lounges in a gaming store though. Especially not if you're carrying your army in gun cases.


Ork Rumors from Natfka @ 2013/09/06 04:20:30


Post by: randomtoaster


rothrich wrote:


I think the point of flash gits is that every one of them is supposed to have some sort of custom weapon. In the current codex there is an example of a flash git that has been converted. It is made from a shoota boy with about 3 more barrels glued to his gun. Pretty cool if you ask me. I think that the whole point of orks is to kitbash and create your own models. I have been working on a squad of buggies here recently that are made from a land speeder a piranha and I plan on making the third from a venom.


Thing is, although some conversions are pretty awesome, some can look naff and me personally, i'm not a fan of converting entire units. I like the current Flash Git model, but £11 for one model (IIRC) is just horrific :/ A Flash Gits box could come with multiple different weapons to make them look flashy.


Ork Rumors from Natfka @ 2013/09/05 19:18:10


Post by: rothrich


I admit trying to convert an entire unit of flash gits would be extremely daunting even for the most experienced converter. Getting all those bob body's would be hard by itself...


Ork Rumors from Natfka @ 2013/09/05 19:57:22


Post by: MikeFox


rothrich wrote:
I admit trying to convert an entire unit of flash gits would be extremely daunting even for the most experienced converter. Getting all those bob body's would be hard by itself...

Please, been there done that. Making models using ork bits is very easy. Just have some spare plasticard to make scrap bits to hide any seams that don't align or areas where the details don't line up. Ive made meganobs from scraps and nob bodies so Im sure making just normal nobs with bigger guns would be very easy.


Ork Rumors from Natfka @ 2013/09/06 05:40:03


Post by: Ouze


 Agamemnon2 wrote:
well, in many ways the Orks are the most pious army in the game. Their faith sustains them and drives them to conquest. The Waaagh is nothing less than a green jihad.


This is, perhaps, the best perspective on Orks I have ever heard.


Ork Rumors from Natfka @ 2013/09/11 15:40:50


Post by: Tonzateef


It's interesting to see the various rumors from the different sources. The idea of a point system for psychic powers is one that intrigues me... and equally fits with the long term theme of the orks over the years. Regardless of the validity of these rumors, I'm always happy to just see anything ork.


Ork Rumors from Natfka @ 2013/09/27 13:36:53


Post by: Jasper


Agree about it is always nice to see anything orky.
I hope they knock the points psychic system on the head. The game is picking up too many fiddly faffy rules.

GW if you are reading....Buggies need an overhall.



Ork Rumors from Natfka @ 2013/10/06 21:26:11


Post by: Overlord Thraka


If Mat Ward writes an' skrews our Codex den I'z gonna make us a new one an' put it on 'ere.


Ork Rumors from Natfka @ 2013/10/20 08:28:33


Post by: Al2ies


Per the Ork history and lore, a pile of "dead" ork limbs can be thrown together to create a new Ork. I am all for orks having a similar rule to "We'll be back" (Necrons) or all Orks getting a 6+ invol save (since the 6+ armor save is practically USELESS!!).


Ork Rumors from Natfka @ 2013/10/20 11:51:49


Post by: Steve steveson


 Overlord Thraka wrote:
If Mat Ward writes an' skrews our Codex den I'z gonna make us a new one an' put it on 'ere.


Let's be fair, orks are the one race that would not be messed up over the top ward nonsense.


Ork Rumors from Natfka @ 2013/10/20 23:53:54


Post by: timetowaste85


 Steve steveson wrote:
 Overlord Thraka wrote:
If Mat Ward writes an' skrews our Codex den I'z gonna make us a new one an' put it on 'ere.


Let's be fair, orks are the one race that would not be messed up over the top ward nonsense.


Mat Ward hates greenskins and has said he doesn't like writing for them. He wrote the 7th edition O&G book for fantasy, and it was universally hated. Unless he's been reprimanded for it, don't expect him to do your greenskins justice.


Ork Rumors from Natfka @ 2013/10/21 02:05:30


Post by: MikeFox


Meh, just give me some shifted points, a warlord chart, maybe a new toy and Ill be happy.


Ork Rumors from Natfka @ 2013/10/21 06:36:33


Post by: Ugly Green Trog


Writers that produce sub standard work, purely because they don't like the source material, should be sacked. He is employed as a writer not a special snowflake, he needs to suck it up and write consistently.


Automatically Appended Next Post:
 Steve steveson wrote:
 Overlord Thraka wrote:
If Mat Ward writes an' skrews our Codex den I'z gonna make us a new one an' put it on 'ere.


Let's be fair, orks are the one race that would not be messed up over the top ward nonsense.


Not unless we get told that Marneus Calgar is really our spiritual liege and all orks secretly wish to be ultramarines.


Ork Rumors from Natfka @ 2013/10/21 09:11:28


Post by: ZebioLizard2


Ugly Green Trog wrote:
Writers that produce sub standard work, purely because they don't like the source material, should be sacked. He is employed as a writer not a special snowflake, he needs to suck it up and write consistently.


Automatically Appended Next Post:
 Steve steveson wrote:
 Overlord Thraka wrote:
If Mat Ward writes an' skrews our Codex den I'z gonna make us a new one an' put it on 'ere.


Let's be fair, orks are the one race that would not be messed up over the top ward nonsense.


Not unless we get told that Marneus Calgar is really our spiritual liege and all orks secretly wish to be ultramarines.


If that was the case we'd lose all the writers. Cruddace for Tyranids and Tomb kings while buffing up IG, Kelly for Chaos, while overbuffing Eldar (Again in the same way!)


While we'd be left with Vetock, who is rather even handed.


Ork Rumors from Natfka @ 0460/10/21 09:24:51


Post by: Morathi's Darkest Sin


New buggies kit is the main thing I'm interested in, oh and plastic Manz... rules changes make little difference to a true Ork, we'd waaagh through it all anyway!


Ork Rumors from Natfka @ 2013/10/21 10:35:37


Post by: randomtoaster


I'd like the Waaaaaaagh to be updated to be a bit more useful, Zogwart so he can have a BS of 1, a plastic Flash Gitz box and (now this is wishful thinking) have some sort of reanimation protocol, since Orks grow from the spores of dead Orks...

I do like the idea of the token system thats rumoured.


Ork Rumors from Natfka @ 2013/10/21 13:18:33


Post by: Melcavuk


Orks grow from the spores of dead Orks but over a prolongued period of time, its nowhere near what you'd see in the scope of a battle.


Ork Rumors from Natfka @ 2013/10/21 17:53:00


Post by: ntdars


I really don't even think Matt Ward could really mess up our Dex as much as people are worried. Boyz will probably stay the same all around because lets face it, they are the BASIS for everything Orky. If anything Lootas will probably just get nerfed along side the Nob Biker Swarm. I don't see Flash Gitz getting buffed either.

In other words, death to the daemon host, the terrible and afflicted - Matt Ward.


Ork Rumors from Natfka @ 2013/10/22 09:31:10


Post by: fatty


am I the only one who want's to see the grots rumors get realised?
plus for the love of god the GW wouldn't steel from FW is just a bunch of ork manure. look at FW whho makes new models right after GW reeleases them.... o yeah the fact that there the same company is also worth noticing.

I just checked the smallest squigoth just fits the oval base. and to be honest it's the most likely figure to feature in the new codex. just look at all the other big models released for other armies. there always MC despite looking like walkers. and if we still can't have a squiggoth mine will continue to function as a looted tank hahaha


Ork Rumors from Natfka @ 2013/10/22 10:44:55


Post by: JeffVimes


There will be a big kit, that's for sure. Will it be a big bomber (yeah), a squigoth (yeah), a big walker (yeah), a new tank (less-yeah, but still cool). It's pretty hard to screw an ork minis anyway, because players can just fix it as they like and it will be fluffy and cool.


Ork Rumors from Natfka @ 2013/10/27 23:15:07


Post by: randomtoaster


A Squigoth in 40k would be pretty awesome. I'm also hoping on, with GW banging out supplements left right and centre, i hope they release supplements for each klan and I can viably field Nazdreg as an actual character and not a vanilla warboss


Ork Rumors from Natfka @ 2013/10/28 15:22:28


Post by: Bonde


 randomtoaster wrote:
A Squigoth in 40k would be pretty awesome. I'm also hoping on, with GW banging out supplements left right and centre, i hope they release supplements for each klan and I can viably field Nazdreg as an actual character and not a vanilla warboss


There are already models and rules for the Squigoths, FW makes them. If GW remakes them in plastic, they are probably going to be at least as expensive with the new prices.


Ork Rumors from Natfka @ 2013/10/28 15:27:33


Post by: randomtoaster


 Bonde wrote:
 randomtoaster wrote:
A Squigoth in 40k would be pretty awesome. I'm also hoping on, with GW banging out supplements left right and centre, i hope they release supplements for each klan and I can viably field Nazdreg as an actual character and not a vanilla warboss


There are already models and rules for the Squigoths, FW makes them. If GW remakes them in plastic, they are probably going to be at least as expensive with the new prices.


I know there is, but a lot of players refuse to allow FW rules and units, if they made their way into the Ork codex, then it would be awesome. I doubt they'd be FW expensive, barely anyone would pay over £200 for a gargantuan squiggoth.


Ork Rumors from Natfka @ 2013/10/28 23:20:50


Post by: Robbo97


 Ouze wrote:
 Agamemnon2 wrote:
well, in many ways the Orks are the most pious army in the game. Their faith sustains them and drives them to conquest. The Waaagh is nothing less than a green jihad.


This is, perhaps, the best perspective on Orks I have ever heard.


Agreed


Ork Rumors from Natfka @ 2013/10/29 00:03:57


Post by: androcles138


No offense intended, but i think I'll keep my pet slugs away from this thread...


Ork Rumors from Natfka @ 2013/11/04 20:25:40


Post by: pretre


via Larry Vela on Bols
It looks like we have a good idea of what the first half of 2014 is looking like.
Orks in June, after Imperial Guard
Ork models focus on updates/removal of metal and finecast models.

Gutrippa returns as a reimagined halftrack with a Kannon and a nasty spike filled front, and a AAA Flakkwagon alternative build.

Buggy kit
Flashgitz/Tankbustas combo-kit
Meganob kit (Warboss bit included)
Big Gunz/Suppagunz combo-kit
Deffkoptas
Plastic cybork parts are included in one of those kits.

Plastic Weirdboy clampack
Plastic Mek clampack

Last but not least... there is mixed chatter out there about... da CyBoar!


Ork Rumors from Natfka @ 2013/11/04 20:28:45


Post by: BrookM


Nothing on Kommandos?



Ork Rumors from Natfka @ 2013/11/04 20:35:40


Post by: lord_blackfang


I'd sooner expect Tankbustas to be paired with Kommandos than with Flash Gitz.


Ork Rumors from Natfka @ 2013/11/04 20:36:19


Post by: randomtoaster


Flash Gitz! AWWWW YEAH!


Ork Rumors from Natfka @ 2013/11/04 21:24:42


Post by: Bonde


 lord_blackfang wrote:
I'd sooner expect Tankbustas to be paired with Kommandos than with Flash Gitz.


Yeah, Flash Gitz are Nobz and therefore considerably larger than Tankbustas. Making a 5 man Tankbusta/Commando dual plastic kit would make much more sense. I could imagine GW adding a sprue with large guns and gun arms to the existing Nob plastic kit (and doubling the price). They have already done it with a kit like the Baneblade, so I could see it happening again.


Ork Rumors from Natfka @ 2013/11/05 05:34:11


Post by: Billagio


 Bonde wrote:
 lord_blackfang wrote:
I'd sooner expect Tankbustas to be paired with Kommandos than with Flash Gitz.


Yeah, Flash Gitz are Nobz and therefore considerably larger than Tankbustas. Making a 5 man Tankbusta/Commando dual plastic kit would make much more sense. I could imagine GW adding a sprue with large guns and gun arms to the existing Nob plastic kit (and doubling the price). They have already done it with a kit like the Baneblade, so I could see it happening again.



Yeah I thought it was weird considering the size differences. Perhaps tankbustas will be nobs now? Or Maybe Flash Gitz are boyz stats in order to make them cheaper?


Ork Rumors from Natfka @ 2013/11/05 06:37:56


Post by: Bonde


 Billagio wrote:
 Bonde wrote:
 lord_blackfang wrote:
I'd sooner expect Tankbustas to be paired with Kommandos than with Flash Gitz.


Yeah, Flash Gitz are Nobz and therefore considerably larger than Tankbustas. Making a 5 man Tankbusta/Commando dual plastic kit would make much more sense. I could imagine GW adding a sprue with large guns and gun arms to the existing Nob plastic kit (and doubling the price). They have already done it with a kit like the Baneblade, so I could see it happening again.



Yeah I thought it was weird considering the size differences. Perhaps tankbustas will be nobs now? Or Maybe Flash Gitz are boyz stats in order to make them cheaper?


It wouldn't be the first time that GW changes fluff for a unit, but I think it is unlikely, since we already have one Flash Git model. Changing this would just piss people off who have converted Flash Gitz from regular Nobz.


Ork Rumors from Natfka @ 2013/11/05 07:43:16


Post by: Jidmah


All it needs for flash gits and tank bustaz to go in one box is a different set of torsos for each. Nobz in boyz and biker boxes are already done that way. Considering both types models have a ton looted stuff sticking to them, it makes sense to put them in one box.


Ork Rumors from Natfka @ 2013/11/05 17:51:17


Post by: Billagio


 Jidmah wrote:
All it needs for flash gits and tank bustaz to go in one box is a different set of torsos for each. Nobz in boyz and biker boxes are already done that way. Considering both types models have a ton looted stuff sticking to them, it makes sense to put them in one box.


Yeah but those boxes only have 1 nob torso and the rest boyz. This would be giving 2 sets of different sized torsos and probably arms/legs. That dosent seem likely to me.


Ork Rumors from Natfka @ 2013/11/05 21:58:33


Post by: Tonzateef


In the codex prior to our current one... flash gitz did not have the stat lines of Nobz, nor the size of such. I would not be surprised to see Flashgitz return to the standard Boy statline. As I've said in the past though, I'm just happy to see anything ork crop up from the rumor mill!


Ork Rumors from Natfka @ 2013/11/05 23:10:10


Post by: H.B.M.C.


I don't believe these rumours. Orks have always had gaps in their model line - from Day 1 Rogue Trader they've had things missing. To finally have models for everything just wouldn't be right. It wouldn't be "proper Orky".


Ork Rumors from Natfka @ 2013/11/06 13:40:44


Post by: Jidmah


 Billagio wrote:
 Jidmah wrote:
All it needs for flash gits and tank bustaz to go in one box is a different set of torsos for each. Nobz in boyz and biker boxes are already done that way. Considering both types models have a ton looted stuff sticking to them, it makes sense to put them in one box.


Yeah but those boxes only have 1 nob torso and the rest boyz. This would be giving 2 sets of different sized torsos and probably arms/legs. That dosent seem likely to me.


The bike box has five boy torsos and two nob torsos on three pairs of legs. A boyz box has enough nob arms to outfit two or three nob torsos. It's not wasting much more plastic than the lootaz/burnaz box. Tankbustaz also have a nob, so it would probably four boyz torsos and five nob torsos.


Ork Rumors from Natfka @ 0025/11/06 14:41:06


Post by: Perfect Organism


 Jidmah wrote:
The bike box has five boy torsos and two nob torsos on three pairs of legs. A boyz box has enough nob arms to outfit two or three nob torsos.


Really? I remember the biker box having three boy torsos and one nob torso and the boyz box only having three nob-sized arms (power claw, axe and gun).


Ork Rumors from Natfka @ 2013/11/06 15:56:38


Post by: pretre


I believe that is correct. 3 boy torsos and one nob.


Ork Rumors from Natfka @ 2013/11/06 18:35:45


Post by: Murrdox


 pretre wrote:
I believe that is correct. 3 boy torsos and one nob.


This is the reason I've always hated the Warbiker box. It only gives you one Nob torso, and only 3 Nob-sized arms (one Power Klaw, one Big Choppa, one holding the bike handlebar). This just sucks. To top it off, the Warbike kit isn't compatible with any of the other Nob kits.

The Nob torso in the Boyz box doesn't fit properly on the Nob biker legs, and the arms are in the wrong position to grip the handlebars. You can use the Nob arm with the Power Klaw or big Choppa on the Warbiker Nob torso, but that's it.

You can't use any of the new Nobs as biker Nobz because for some stupid reason, GW decided to make the Nobz with the legs attached to the torso in a clam-like manner instead of giving us separate torsos and legs. So it's really really difficult to convert a torso from the Nob box to a Biker-Nob, and it's impossible to do this without ruining a perfectly good set of Nob legs... and with the cost of the Nob box, I'd like to keep my spare bits thank you very much!!

The biggest thing that just sucks is that that ONE Nob arm in the Warbiker list grabbing the handlebar is the ONLY Nob-sized arm in the entire line that's posed that way. So if you want a whole squad of Nob Bikers, you're going to need to collect a bunch of these arms from Bits sellers, or buy a heck of a lot of Warbiker boxes. None of the Nob arms in ANY kit are really re-posable into one holding a handlebar.


Ork Rumors from Natfka @ 2013/11/06 19:06:40


Post by: pretre


Murrdox wrote:
To top it off, the Warbike kit isn't compatible with any of the other Nob kits..

I'm not sure what problem you're having but I used two warbiker boxes and two nobs boxes to make 5 or 6 nobs. You get 2 nobs from the warbiker boxes and then 3 or 4 of the 5 nobs in the nobs box fit right on the bikes without any work.

Seriously, nob bikers are the easiest conversion ever.


Ork Rumors from Natfka @ 2013/11/07 12:25:51


Post by: Jidmah


Perfect Organism wrote:
 Jidmah wrote:
The bike box has five boy torsos and two nob torsos on three pairs of legs. A boyz box has enough nob arms to outfit two or three nob torsos.


Really? I remember the biker box having three boy torsos and one nob torso and the boyz box only having three nob-sized arms (power claw, axe and gun).


Huh. After checking pictures of the sprues, I guess you're right. Maybe I misremembered because I got my bikes from the battleforce, which also had boyz sprues. However, one of the big shoota arms in the boyz box is bigger than a regular boyz arm and fits the nob torso nicely. The nob torso also fits just fine on the warbiker legs (which really are just slightly differently posed regular legs), the two torsos from the boxes are pretty much identical, and bits from the nobz box fit on both of those just fine. I have five nob bikers built that way, and didn't run into any trouble at all. The only hard part is making a painboy - I dodged that bullet by just using a regular nob, adding the saw from the nob box, the metal head of a painboy and converting the cybork harpoon thingy from the nobz box into an 'urty syringe.

If you use a little green stuff, you can pose the PK from the boyz box to grab a handle, also some of the sluggas and choppas available can lock a handlebar in place. But seriously, what ork would pick driving safely over taking another weapon along?


Ork Rumors from Natfka @ 2013/11/07 13:12:50


Post by: DarthOvious


 Overlord Thraka wrote:
If Mat Ward writes an' skrews our Codex den I'z gonna make us a new one an' put it on 'ere.


I talked to Matt Ward at Games Day. He isn't writing codices anymore.


Automatically Appended Next Post:
 ZebioLizard2 wrote:


While we'd be left with Vetock, who is rather even handed.


You mean the guy who wrote the Tau codex?


Ork Rumors from Natfka @ 2013/11/07 14:50:41


Post by: Murrdox


 pretre wrote:
Murrdox wrote:
To top it off, the Warbike kit isn't compatible with any of the other Nob kits..

I'm not sure what problem you're having but I used two warbiker boxes and two nobs boxes to make 5 or 6 nobs. You get 2 nobs from the warbiker boxes and then 3 or 4 of the 5 nobs in the nobs box fit right on the bikes without any work.

Seriously, nob bikers are the easiest conversion ever.


Hmmm maybe I'll have to take another crack at it. Thanks for the info. What do you do about the arm holding the bike though?


Ork Rumors from Natfka @ 2013/11/07 15:39:30


Post by: pretre


Murrdox wrote:
 pretre wrote:
Murrdox wrote:
To top it off, the Warbike kit isn't compatible with any of the other Nob kits..

I'm not sure what problem you're having but I used two warbiker boxes and two nobs boxes to make 5 or 6 nobs. You get 2 nobs from the warbiker boxes and then 3 or 4 of the 5 nobs in the nobs box fit right on the bikes without any work.

Seriously, nob bikers are the easiest conversion ever.


Hmmm maybe I'll have to take another crack at it. Thanks for the info. What do you do about the arm holding the bike though?


Use the boy arms and or cut and spin existing hands. if you're really interested, shoot me a PM and I'll get some close up pics of the dudes I've made. There are some in my gallery, but they are a bit far away.


Ork Rumors from Natfka @ 2013/11/07 15:54:45


Post by: Graphite


 DarthOvious wrote:
I talked to Matt Ward at Games Day. He isn't writing codices anymore.


Now that's interesting. Wonder what he's up to instead.


Ork Rumors from Natfka @ 2013/11/07 15:57:27


Post by: Wilytank


Graphite wrote:
 DarthOvious wrote:
I talked to Matt Ward at Games Day. He isn't writing codices anymore.


Now that's interesting. Wonder what he's up to instead.


Well, he's been doing stuff in WHFB. Wrote the two recent elf books.


Ork Rumors from Natfka @ 2013/11/07 16:07:33


Post by: gorgon


 DarthOvious wrote:
 Overlord Thraka wrote:
If Mat Ward writes an' skrews our Codex den I'z gonna make us a new one an' put it on 'ere.


I talked to Matt Ward at Games Day. He isn't writing codices anymore.


Automatically Appended Next Post:
 ZebioLizard2 wrote:


While we'd be left with Vetock, who is rather even handed.


You mean the guy who wrote the Tau codex?


If Orks get what Tau did, they'll be good on their own, but AMAZING as allies.


Ork Rumors from Natfka @ 2013/11/07 18:18:57


Post by: matphat


 pretre wrote:
Murrdox wrote:
 pretre wrote:
Murrdox wrote:
To top it off, the Warbike kit isn't compatible with any of the other Nob kits..

I'm not sure what problem you're having but I used two warbiker boxes and two nobs boxes to make 5 or 6 nobs. You get 2 nobs from the warbiker boxes and then 3 or 4 of the 5 nobs in the nobs box fit right on the bikes without any work.

Seriously, nob bikers are the easiest conversion ever.


Hmmm maybe I'll have to take another crack at it. Thanks for the info. What do you do about the arm holding the bike though?


Use the boy arms and or cut and spin existing hands. if you're really interested, shoot me a PM and I'll get some close up pics of the dudes I've made. There are some in my gallery, but they are a bit far away.


I hate to admit this, but I just said "Eff it" and built my bikers with the regular boyz bodies and a few minor bitz to spruce them up to my liking. When I want to run Nobz, I just say "Those are Nobz" the difference between the two models, in my opinion, is so minimal that it's not worth the effort to make different Nobz. It's not nearly as noticeable as is a regular foot slogging boy next to a foot slogging Nob.

Now, if the BIKE was a different size, I'd be inclined to do the work.


Ork Rumors from Natfka @ 2013/11/07 18:28:53


Post by: pretre


I kind of agree with this. Bulking out boys with bitz and making them flashier is basically what a nob is.


Ork Rumors from Natfka @ 2013/11/07 19:09:09


Post by: MrMoustaffa


Plus Biker nobs are supposedly slightly smaller than normal nobs if you take some of GW's artwork as canon, which makes sense since a bike can probably only hold so much weight.


Ork Rumors from Natfka @ 2013/11/07 19:26:17


Post by: pretre


 MrMoustaffa wrote:
a bike can probably only hold so much weight.

Someone needs to talk to yer meks. This is not the kind of talk I ever want to hear from mine.


Ork Rumors from Natfka @ 2013/11/07 19:49:56


Post by: OrlandotheTechnicoloured


If da bozz gets too big fe da bike getz it fixd up wiv trax,

an mor red paint ta keep it qwik, ya seez


Ork Rumors from Natfka @ 2013/11/07 20:53:57


Post by: MrMoustaffa


 pretre wrote:
 MrMoustaffa wrote:
a bike can probably only hold so much weight.

Someone needs to talk to yer meks. This is not the kind of talk I ever want to hear from mine.

Which is why I said bike.

Obviously once ya reach dat point da mek chopz up a wagon and makez dat look like a bike, so 'e don't get krumped by da boss.


Ork Rumors from Natfka @ 2013/11/13 07:29:55


Post by: ntdars


 DarthOvious wrote:
 Overlord Thraka wrote:
If Mat Ward writes an' skrews our Codex den I'z gonna make us a new one an' put it on 'ere.


I talked to Matt Ward at Games Day. He isn't writing codices anymore.


Automatically Appended Next Post:
 ZebioLizard2 wrote:


While we'd be left with Vetock, who is rather even handed.


You mean the guy who wrote the Tau codex?


This is the greatest news that Ork players could have


Ork Rumors from Natfka @ 2013/11/13 07:33:29


Post by: ClockworkZion


 ntdars wrote:
 DarthOvious wrote:
 Overlord Thraka wrote:
If Mat Ward writes an' skrews our Codex den I'z gonna make us a new one an' put it on 'ere.


I talked to Matt Ward at Games Day. He isn't writing codices anymore.


Automatically Appended Next Post:
 ZebioLizard2 wrote:


While we'd be left with Vetock, who is rather even handed.


You mean the guy who wrote the Tau codex?


This is the greatest news that Ork players could have

Don't forget about Kelly and Cruddace as possible authors too.


Ork Rumors from Natfka @ 2013/11/13 08:06:38


Post by: Jidmah


Well, I don't have a problem with Kelly giving us another codex which has multiple playable builds across two editions.


Ork Rumors from Natfka @ 2013/11/13 09:17:17


Post by: Charles Rampant


I'm just really hoping for some sort lf comedy addition to the Kult of Speed concept. If they don't give us a monstrous warbuggy/warsomething boxset then I'll be astounded. Teleporting warflamers or something daft, eh.


Ork Rumors from Natfka @ 2013/11/14 01:57:51


Post by: baltak


I would give a lot to see any gun/weapon on a vehicle or otherwise that can hit above S8 with any degree of consistency.... shokk gun, Zzap gun, wrecking ball don't cut the mustard. While the deffrolla is a nice s10 weapon some kind of a choice or ranged weapon to hit harder would be nice.


Ork Rumors from Natfka @ 2013/11/14 21:13:50


Post by: Billagio


 ClockworkZion wrote:
 ntdars wrote:
 DarthOvious wrote:
 Overlord Thraka wrote:
If Mat Ward writes an' skrews our Codex den I'z gonna make us a new one an' put it on 'ere.


I talked to Matt Ward at Games Day. He isn't writing codices anymore.


Automatically Appended Next Post:
 ZebioLizard2 wrote:


While we'd be left with Vetock, who is rather even handed.


You mean the guy who wrote the Tau codex?


This is the greatest news that Ork players could have

Don't forget about Kelly and Cruddace as possible authors too.



Also Vetock write the DA codex and its pretty meh.


Ork Rumors from Natfka @ 2013/11/14 22:02:19


Post by: randomtoaster


 Billagio wrote:
 ClockworkZion wrote:
 ntdars wrote:
 DarthOvious wrote:
 Overlord Thraka wrote:
If Mat Ward writes an' skrews our Codex den I'z gonna make us a new one an' put it on 'ere.


I talked to Matt Ward at Games Day. He isn't writing codices anymore.


Automatically Appended Next Post:
 ZebioLizard2 wrote:


While we'd be left with Vetock, who is rather even handed.


You mean the guy who wrote the Tau codex?


This is the greatest news that Ork players could have

Don't forget about Kelly and Cruddace as possible authors too.



Also Vetock write the DA codex and its pretty meh.


I actually liked the DA codex, it doesn't deserve all the hate it gets


Ork Rumors from Natfka @ 2013/11/15 17:08:43


Post by: eohall


I don't think the hate comes so much from people having "personal reactions" or aesthetic/fluff issues so much as the fact it lacks a variety of competitive options. Ravenwing can be a hot list if you don't face a hard counter, but if C:SM can do bikes better anyways, what distinguishes DA?


Ork Rumors from Natfka @ 2013/11/15 22:17:09


Post by: happygolucky


I would be interested in what Vetock does if he got hold of the Orks..

I don't think Kelly would do it, as he will probs live in bug- ... erm 'Nid territory but cruddice is another option, but I would'nt know if he would be playing with guard or not again...

I hope we don't get Squigoths, I like my Orks on treads, not on big monsters, similarly I would love to see GW own attempt on the Mega-dredd, not a C+P job of it, but more of a smaller scout Stompa, with Wargear options of either a two handed chainsaw or a oversized minigun, just because that would loom really cool and Orky on the board


Ork Rumors from Natfka @ 2013/11/16 08:33:46


Post by: RogueRegault


 happygolucky wrote:
I would be interested in what Vetock does if he got hold of the Orks..

I don't think Kelly would do it, as he will probs live in bug- ... erm 'Nid territory but cruddice is another option, but I would'nt know if he would be playing with guard or not again...

I hope we don't get Squigoths, I like my Orks on treads, not on big monsters, similarly I would love to see GW own attempt on the Mega-dredd, not a C+P job of it, but more of a smaller scout Stompa, with Wargear options of either a two handed chainsaw or a oversized minigun, just because that would loom really cool and Orky on the board


No squiggoths would be fine, but I want my boar boyz back.


Ork Rumors from Natfka @ 2013/11/17 19:18:22


Post by: happygolucky


RogueRegault wrote:
 happygolucky wrote:
I would be interested in what Vetock does if he got hold of the Orks..

I don't think Kelly would do it, as he will probs live in bug- ... erm 'Nid territory but cruddice is another option, but I would'nt know if he would be playing with guard or not again...

I hope we don't get Squigoths, I like my Orks on treads, not on big monsters, similarly I would love to see GW own attempt on the Mega-dredd, not a C+P job of it, but more of a smaller scout Stompa, with Wargear options of either a two handed chainsaw or a oversized minigun, just because that would loom really cool and Orky on the board


No squiggoths would be fine, but I want my boar boyz back.


Meh, I personally don't find the appeal for Squiggoths, they never did interest me along with the snakebite clan..

Now walking hulks such as the Deff Dredd and Killa Kanz (similarly if they made my Kanz better I would be a lot more satisfied with the codex), they are a fine lot, I would love a bigger Deff Dredd that isn't a C+P job of FW design, maybe a version of mini-Stompa that is a MC and is one tough git, and wrecks havoc on its own..

And give it treads, because treads are cool


Ork Rumors from Natfka @ 2013/11/17 19:21:05


Post by: randomtoaster


 happygolucky wrote:
RogueRegault wrote:
 happygolucky wrote:
I would be interested in what Vetock does if he got hold of the Orks..

I don't think Kelly would do it, as he will probs live in bug- ... erm 'Nid territory but cruddice is another option, but I would'nt know if he would be playing with guard or not again...

I hope we don't get Squigoths, I like my Orks on treads, not on big monsters, similarly I would love to see GW own attempt on the Mega-dredd, not a C+P job of it, but more of a smaller scout Stompa, with Wargear options of either a two handed chainsaw or a oversized minigun, just because that would loom really cool and Orky on the board


No squiggoths would be fine, but I want my boar boyz back.


Meh, I personally don't find the appeal for Squiggoths, they never did interest me along with the snakebite clan..

Now walking hulks such as the Deff Dredd and Killa Kanz (similarly if they made my Kanz better I would be a lot more satisfied with the codex), they are a fine lot, I would love a bigger Deff Dredd that isn't a C+P job of FW design, maube a scout version of variant for the Stompa that is one tough git, and wrecks havoc on its own..

And give it treads, because treads are cool


There's rumours of a new Stompa kit being released next year along with a few other Apoc favourites. So this maybe a scaled down model that would fit with the Apoc rules for 40k that was rumoured a month or so back.


Ork Rumors from Natfka @ 2013/11/17 19:23:09


Post by: happygolucky


 randomtoaster wrote:
 happygolucky wrote:
RogueRegault wrote:
 happygolucky wrote:
I would be interested in what Vetock does if he got hold of the Orks..

I don't think Kelly would do it, as he will probs live in bug- ... erm 'Nid territory but cruddice is another option, but I would'nt know if he would be playing with guard or not again...

I hope we don't get Squigoths, I like my Orks on treads, not on big monsters, similarly I would love to see GW own attempt on the Mega-dredd, not a C+P job of it, but more of a smaller scout Stompa, with Wargear options of either a two handed chainsaw or a oversized minigun, just because that would loom really cool and Orky on the board


No squiggoths would be fine, but I want my boar boyz back.


Meh, I personally don't find the appeal for Squiggoths, they never did interest me along with the snakebite clan..

Now walking hulks such as the Deff Dredd and Killa Kanz (similarly if they made my Kanz better I would be a lot more satisfied with the codex), they are a fine lot, I would love a bigger Deff Dredd that isn't a C+P job of FW design, maube a scout version of variant for the Stompa that is one tough git, and wrecks havoc on its own..

And give it treads, because treads are cool


There's rumours of a new Stompa kit being released next year along with a few other Apoc favourites. So this maybe a scaled down model that would fit with the Apoc rules for 40k that was rumoured a month or so back.


I like this Rumor... I like this Rumour very much


Ork Rumors from Natfka @ 2013/11/17 20:40:35


Post by: MeanGreenStompa


If they ditched the flowerpot look, I might be tempted...


Ork Rumors from Natfka @ 2013/11/17 21:01:18


Post by: happygolucky


Aye, keep it bulky but not the cross-dressing vibe... and give it the decorative option of legs and treads to that as well..


Ork Rumors from Natfka @ 2013/11/17 21:23:00


Post by: MajorWesJanson


 randomtoaster wrote:
 happygolucky wrote:
RogueRegault wrote:
 happygolucky wrote:
I would be interested in what Vetock does if he got hold of the Orks..

I don't think Kelly would do it, as he will probs live in bug- ... erm 'Nid territory but cruddice is another option, but I would'nt know if he would be playing with guard or not again...

I hope we don't get Squigoths, I like my Orks on treads, not on big monsters, similarly I would love to see GW own attempt on the Mega-dredd, not a C+P job of it, but more of a smaller scout Stompa, with Wargear options of either a two handed chainsaw or a oversized minigun, just because that would loom really cool and Orky on the board


No squiggoths would be fine, but I want my boar boyz back.


Meh, I personally don't find the appeal for Squiggoths, they never did interest me along with the snakebite clan..

Now walking hulks such as the Deff Dredd and Killa Kanz (similarly if they made my Kanz better I would be a lot more satisfied with the codex), they are a fine lot, I would love a bigger Deff Dredd that isn't a C+P job of FW design, maube a scout version of variant for the Stompa that is one tough git, and wrecks havoc on its own..

And give it treads, because treads are cool


There's rumours of a new Stompa kit being released next year along with a few other Apoc favourites. So this maybe a scaled down model that would fit with the Apoc rules for 40k that was rumoured a month or so back.


Wouldn't it make more sense, instead of a new mit that is somewhat like an existing plastic kit but a bit smaller, to instead do like the Shadowsword kit and add a couple of new sprues to the current kit and give it more options? Say add 2 sprues to the current stompa with new arms and some extra parts to customize the head. They could add 2 sprues to the Stompa kit, bump the price to $160 to match the newer Apoc boxes, and win, since old players will buy a new stompa for the new options, and new players will be paying the higher price for the new box vs the current $115.


Ork Rumors from Natfka @ 2013/11/17 21:38:36


Post by: randomtoaster


 MajorWesJanson wrote:
 randomtoaster wrote:
 happygolucky wrote:
RogueRegault wrote:
 happygolucky wrote:
I would be interested in what Vetock does if he got hold of the Orks..

I don't think Kelly would do it, as he will probs live in bug- ... erm 'Nid territory but cruddice is another option, but I would'nt know if he would be playing with guard or not again...

I hope we don't get Squigoths, I like my Orks on treads, not on big monsters, similarly I would love to see GW own attempt on the Mega-dredd, not a C+P job of it, but more of a smaller scout Stompa, with Wargear options of either a two handed chainsaw or a oversized minigun, just because that would loom really cool and Orky on the board


No squiggoths would be fine, but I want my boar boyz back.


Meh, I personally don't find the appeal for Squiggoths, they never did interest me along with the snakebite clan..

Now walking hulks such as the Deff Dredd and Killa Kanz (similarly if they made my Kanz better I would be a lot more satisfied with the codex), they are a fine lot, I would love a bigger Deff Dredd that isn't a C+P job of FW design, maube a scout version of variant for the Stompa that is one tough git, and wrecks havoc on its own..

And give it treads, because treads are cool


There's rumours of a new Stompa kit being released next year along with a few other Apoc favourites. So this maybe a scaled down model that would fit with the Apoc rules for 40k that was rumoured a month or so back.


Wouldn't it make more sense, instead of a new mit that is somewhat like an existing plastic kit but a bit smaller, to instead do like the Shadowsword kit and add a couple of new sprues to the current kit and give it more options? Say add 2 sprues to the current stompa with new arms and some extra parts to customize the head. They could add 2 sprues to the Stompa kit, bump the price to $160 to match the newer Apoc boxes, and win, since old players will buy a new stompa for the new options, and new players will be paying the higher price for the new box vs the current $115.


I know what you're saying, this could happen, but I think i'd see them release a brand new stompa kit, so people will shell out more money to have both, I can see vet players just pick up the extra sprues from a bits store and not bother buying the new box. The shadowsword is rumoured to be a new kit, along with the lord of skulls (which doesn't make sense to me as it was fairly recent that the model was released). The rumour is here, around half way down the page


Ork Rumors from Natfka @ 2013/11/17 22:24:05


Post by: Perfect Organism


 randomtoaster wrote:
The shadowsword is rumoured to be a new kit, along with the lord of skulls (which doesn't make sense to me as it was fairly recent that the model was released). The rumour is here, around half way down the page

That's not a rumour of a new Stompa. That's just saying that the Stompa is one of the super-heavies already released in plastic and they think that there might be two more super heavies released next year.


Ork Rumors from Natfka @ 2013/11/17 23:55:47


Post by: rothrich


I would venture to guess orks are in early development. It will be a good while before we see out greenskins getting their new book.


Ork Rumors from Natfka @ 2013/11/17 23:59:33


Post by: randomtoaster


Perfect Organism wrote:
 randomtoaster wrote:
The shadowsword is rumoured to be a new kit, along with the lord of skulls (which doesn't make sense to me as it was fairly recent that the model was released). The rumour is here, around half way down the page

That's not a rumour of a new Stompa. That's just saying that the Stompa is one of the super-heavies already released in plastic and they think that there might be two more super heavies released next year.


Completely misred that nevermind! Night shifts addle my brain


Ork Rumors from Natfka @ 2013/11/18 00:07:10


Post by: Dr. What


I expect neither a Stompa nor a Squiggoth to come with the release.

Instead, I expect we'll get some sort of Looted Wagon (such as the Gutrippa, as Pretre linked on the first page) along with updates to the current range, much like the SM release (with a tank instead of Centurions). I'd also bet on a $30 Weirdboy and a $35 Mek.


Ork Rumors from Natfka @ 2013/11/18 00:34:41


Post by: MikeFox


rothrich wrote:
I would venture to guess orks are in early development. It will be a good while before we see out greenskins getting their new book.


Based on what? If they are to release 2Q next year Im sure they are well into development.


Ork Rumors from Natfka @ 2013/11/18 02:01:04


Post by: rothrich


Just my prediction. It is just a hunch. We have been seeing a lot of 40k this year so I suspect that we will see a lot of fantasy next year. The new edition of fantasy is supposed to be out next year right? None of the rumors I have heard about the orks seem to make any sense to me. They are all very predictable things like "new buggies" and "plastic clampack characters" just obvious things. We do not even know who the writer is yet. If orks were close we should have some kind of info that is more solid. It sounds to me like they are toying with some different ideas but they do not have anything close to a finished product. Again this is JUST A HUNCH but I think we can look for orks in orktober next year.


Ork Rumors from Natfka @ 2013/11/18 02:03:26


Post by: MikeFox


Fair enough. But I dont see the ork release waiting untilOctober. Granted I have nothing to base that off of as well.


Ork Rumors from Natfka @ 2013/12/21 11:56:23


Post by: rothrich


http://www.blacklibrary.com/Images/Product/AlternativeBL/xlarge/2013-12-06%2019.16.57.png

Are these new boyz? look at the nob in the center of the orks there with the bullets on his shoulder pad. Where did that torso come from?


Ork Rumors from Natfka @ 2013/12/21 12:03:06


Post by: Snrub


Nah I don't think they are new. I think those bullets are from the lootas kit just bent slightly and glued on his shoulder. I could be wrong though. My knowledge of Ork kits is very limited.


Ork Rumors from Natfka @ 2013/12/21 12:20:41


Post by: Ouze


rothrich wrote:
http://www.blacklibrary.com/Images/Product/AlternativeBL/xlarge/2013-12-06%2019.16.57.png

Are these new boyz? look at the nob in the center of the orks there with the bullets on his shoulder pad. Where did that torso come from?


It's the second one on the left from the Boyz box, with the kustomizations as Mr. Snrub laid out.

Spoiler:


Ork Rumors from Natfka @ 2013/12/21 16:58:47


Post by: rothrich


the torso is bigger than a boys. It is also missing that back plate in the second one on the left.


Ork Rumors from Natfka @ 2013/12/21 17:17:26


Post by: randomtoaster


rothrich wrote:
the torso is bigger than a boys. It is also missing that back plate in the second one on the left.


Thats just a nob torso, nothing more than that.


Ork Rumors from Natfka @ 2013/12/21 19:58:23


Post by: Ouze


rothrich wrote:
the torso is bigger than a boys. It is also missing that back plate in the second one on the left.


The plate is there, look carefully.

I don't think it's a nob torso; both boyz are 103 pixels tall.


Ork Rumors from Natfka @ 2013/12/21 21:19:57


Post by: Dakkamite


I've built my entire army from boyz and bits, so if theres one thing I know, its what a stock standard Ork boy looks like. And those are stock standard Ork boyz


Ork Rumors from Natfka @ 2013/12/22 08:09:26


Post by: shabbadoo


It is just a regular boy torso, excepting that unlike the other ones it has a shoulder pad on it, plus an ammo belt on top of that, which makes it look taller/bigger (because it now is because of those things).

Somebody get a cloth soaked in chloroform and put this thread back to sleep for bit.


Ork Rumors from Natfka @ 2013/12/23 00:53:47


Post by: Breotan


Flashgitz/Tankbustas combo-kit
Meganob kit (Warboss bit included)
I thought these were already covered in the Lootas/Burnaboyz kit.



Ork Rumors from Natfka @ 2013/12/23 01:02:25


Post by: Da krimson barun


No.where did you get that from?Lootas could be counts as flash gitz yeah but I don't see any rokkits,bomb squigs or tankhammers for da bustas in there.


Ork Rumors from Natfka @ 2013/12/23 01:50:07


Post by: Breotan


Da krimson barun wrote:
No.where did you get that from?Lootas could be counts as flash gitz yeah but I don't see any rokkits,bomb squigs or tankhammers for da bustas in there.
No tankhammers but there are rokkits. I've got a squad of tankbusters I made from them. Lack of variety, I guess.


Ork Rumors from Natfka @ 2013/12/23 09:08:50


Post by: Jidmah


There is one rokkit launcha as option for the mek in the box, as well as two small missile bits which go into the deffgunz.

Tank bustaz currently have their own metal/finecast kit, which a tankusta nob, three boyz with rokkits, one tankhammer and two bomb squigs.

Tank bustaz are boyz with rokkits, so you can pretty much buy one set and just fill them up with rokkit boyz.


Ork Rumors from Natfka @ 2013/12/23 10:41:48


Post by: sonofruss


My boyz are lookin fer a new buggy kit rumers is makin me a happy Boss. As for the squiggoth it could be pointed and stated like a battlewagon without the deff rolla lots of people did just that for snakebite battlewagons


Ork Rumors from Natfka @ 2013/12/23 16:27:21


Post by: matphat


Kits aren't really my priority with Orks, as I am perfectly happy building the things there aren't kits for. Not that I don't really love the work they do on the official kits, as I think it's top notch modeling.

What I'm really looking forward to is a more complex, maybe slightly more competitive codex.

What I'm expecting, however, is a gak fest of random charts ala the warp storm chart, but more of them. with more detrimental results.

=(


Ork Rumors from Natfka @ 2013/12/23 17:11:55


Post by: WarlordRob117


 matphat wrote:
Kits aren't really my priority with Orks, as I am perfectly happy building the things there aren't kits for. Not that I don't really love the work they do on the official kits, as I think it's top notch modeling.

What I'm really looking forward to is a more complex, maybe slightly more competitive codex.

What I'm expecting, however, is a gak fest of random charts ala the warp storm chart, but more of them. with more detrimental results.

=(


Per your models comment. A cyboar model would be insane looking from the recently release trend.

That said, I have to disagree with you about the gak-ton of tables is to be expected. I dont think there will be more tables than there are now. Orks or very close to being one to the closest to space marines in popularity, and they are also hands down the most fun army to play. Im sure the ramshackle will still be there as well as psychic phenomina... What i am expecting involves like an assault 6 super gun thats strength 6 ap2 that makes you unable to get extra attacks for charging because of how wild it fires, or an axe that allows you to strike at initiative thats AP2... I've got my fingers crossed that weapons that are normally unwieldy (power-klaws) will be able to strike at initiative with things that strike normaly make you initiative 1. I want to see a lance weapon that gets hot on orks (cause armor cracking at range in a shooty edition is missing for orks). I want to stormboys that can cause D3 casualties on themselves to cause a number of strength 8 ap2 hits on an enemy flier... I want to see running and assaulting on the turn you waaaaggghhh to really make the enemy sh#t their pants when they see 120 boyz bearing down on them...

ahhhhh, the magic of it...


Ork Rumors from Natfka @ 2013/12/23 17:16:17


Post by: CthuluIsSpy


I'm liking the rumored waagh point rule. Sounds nice and orky. So it's probably not true

The loota rule sounds interesting, but wouldn't that mean that lootas are now a melee unit? Using a killed unit's weapon when the lootas are 48" away just sounds odd.


Ork Rumors from Natfka @ 2013/12/24 02:12:04


Post by: baltak


How about a weapon at least besides a deff rolla that can hit above s8 consistently? Klaws are nice for the AP2 but cracking landraiders using just the codex is a royal pain.


Ork Rumors from Natfka @ 2013/12/25 00:42:41


Post by: matphat


Not to mention that cracking any vehicle with a Klaw more or less means dead Orks as the trade.


Ork Rumors from Natfka @ 2013/12/26 13:11:38


Post by: schadenfreude


 matphat wrote:
Not to mention that cracking any vehicle with a Klaw more or less means dead Orks as the trade.


Orks should get FNP from vehicle explosions that they cause, and shouldn't care if boys die in the process. . It's all good fun and explosions, what's not to like?


Ork Rumors from Natfka @ 2013/12/26 16:40:37


Post by: Bonde


Tankbustas at least need something to protect them against explosions. They are after all veteran tank hunters. If they die to the first tank they kill, they don't really stand a chance of becoming veterans.


Ork Rumors from Natfka @ 2013/12/26 16:49:46


Post by: pretre


There haven't been any rumors for months. Can we let this die?


Ork Rumors from Natfka @ 2013/12/26 17:32:02


Post by: WarlordRob117


 pretre wrote:
There haven't been any rumors for months. Can we let this die?


Even though the last rumors were dated 4 November of this year?

Watch... you lock this thread, three hours later there'll be fresh rumors popping up elsewhere.


Ork Rumors from Natfka @ 2013/12/26 17:36:44


Post by: pretre


4 November was 52 days ago or almost 2 months. Hence months.

And that was also 3 pages ago. We need to put this one to bed.

Also, they don't let me lock threads. I'm not a mod.


Ork Rumors from Natfka @ 2013/12/26 17:52:05


Post by: WarlordRob117


 pretre wrote:
4 November was 52 days ago or almost 2 months. Hence months.

And that was also 3 pages ago. We need to put this one to bed.

Also, they don't let me lock threads. I'm not a mod.


I find your lack of faith disturbing...

Three pages of speculation isnt a bad thing... gives us some place to discuss the rumors posted and hope ourselves... dont get that taken away from us...

Never said you were... it was a blanket statement... dont be so analytical


Ork Rumors from Natfka @ 2013/12/26 18:21:55


Post by: Bonde


I sincerely apologize for my moment of weakness.
I would never have thought that I would post something so irrelevant in this thread, but apparently this is what playing a 4th edition codex does to you.


Ork Rumors from Natfka @ 2014/01/08 04:52:15


Post by: Yorkskargrim


All the rumors don't seem to address the huge fail that is 6th ed. How do Orks cross no mans land? will there be broader access to kustomforcefields so you still have one after first turn? Will trukks stop being a coffin! Seriously you loss 4 boyz even when the trukk is glanced to death. Trukks would function as intended if they had AV 14 13 10 & a single hullpoint


Ork Rumors from Natfka @ 2014/01/08 05:56:06


Post by: Grimskul


Yorkskargrim wrote:
All the rumors don't seem to address the huge fail that is 6th ed. How do Orks cross no mans land? will there be broader access to kustomforcefields so you still have one after first turn? Will trukks stop being a coffin! Seriously you loss 4 boyz even when the trukk is glanced to death. Trukks would function as intended if they had AV 14 13 10 & a single hullpoint


The trukks' main problem is that it doesn't carry near enough boyz for it to be viable compared to footslogging given its price in comparison to other transports and the way ramshackle works. If ramshackle is overhauled to something closer to Forgeworld's rules where due to it's haphazard nature of composition that you're just as likely to just knock off some random plates bolted on as you are to hit its engine which is reflected by a 5+ invuln. save against shooting attacks with exceptions towards weapons with sufficient force to pound it into scrap like Ordnance or AP2-1 weaponry. Throw in a Ramshackle table that just lets it get wrecked rather than explodes most of the time and jack up its transport capacity from 12 to 16 and I could see it being a much more viable choice in lists and allow more Kult of Speed lists not dependent on slow-poke battlewagons. This way it's much harder to glance it to death with things like bolters while not giving it too much protection against dedicated tank-busting weapons which can handily destroy it as it should be.


Ork Rumors from Natfka @ 2014/01/08 08:40:57


Post by: Jidmah


Agree.

Being allowed to field two trukks per troops choice would also fix some of the problems, maybe knock a few points off in the progress, or give away the ram for free. The model looks stupid without anyways.
It would create a huge crater in everyone's wallet though, considering that you could field 12 trukks without resorting to nobz. Damn, I hope GW doesn't read this


Ork Rumors from Natfka @ 2014/01/08 14:59:25


Post by: yamato


 Jidmah wrote:
Damn, I hope GW doesn't read this


ahhhh that moment when the insane realize that they are crazy,.... but can't do a thing about it! I'm right there with you.


Ork Rumors from Natfka @ 2014/01/08 17:05:23


Post by: matphat


 Bonde wrote:
I sincerely apologize for my moment of weakness.
I would never have thought that I would post something so irrelevant in this thread, but apparently this is what playing a 4th edition codex does to you.


Couldn't agree more. How about giving us Greenskins a break Pretre? We don't have much else to do, or talk about.

Since Orks are going to get their update after other armies have had two, or even three updates before us, I think we deserve a little slack.


Ork Rumors from Natfka @ 2014/01/08 17:30:30


Post by: pretre


 matphat wrote:
 Bonde wrote:
I sincerely apologize for my moment of weakness.
I would never have thought that I would post something so irrelevant in this thread, but apparently this is what playing a 4th edition codex does to you.


Couldn't agree more. How about giving us Greenskins a break Pretre? We don't have much else to do, or talk about.

Since Orks are going to get their update after other armies have had two, or even three updates before us, I think we deserve a little slack.

There's a sub-forum for discussing armies. In fact several of them. It is not the news and rumors sub-forum.


Ork Rumors from Natfka @ 2014/01/08 17:39:40


Post by: reds8n


 pretre wrote:
There haven't been any rumors for months. Can we let this die?



I think that's best for now. As mentioned we have other boards where people can speculate or wishlist.

Hopefully we'll see some more substantial and worthwhile rumours soon.