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Larry Vela on Bols wrote: It looks like we have a good idea of what the first half of 2014 is looking like. Orks in June, after Imperial Guard Ork models focus on updates/removal of metal and finecast models.
Gutrippa returns as a reimagined halftrack with a Kannon and a nasty spike filled front, and a AAA Flakkwagon alternative build.
Buggy kit Flashgitz/Tankbustas combo-kit Meganob kit (Warboss bit included) Big Gunz/Suppagunz combo-kit Deffkoptas Plastic cybork parts are included in one of those kits.
Plastic Weirdboy clampack Plastic Mek clampack
Last but not least... there is mixed chatter out there about... da CyBoar!
We've had off and on Ork rumors and might as well collect them in one spot and get all the Ork Rumors out in the open. I know the most recent (and the majority) are Natfka rumors, but I put everyone's down the bottom.
via an anonymous source on Faeit 212 wrote: large squads generate more points (more than if you MSU'd)
Dakka squads if they kill models in the shooting phase generate a wyrd token, placed beside the unit.
Choppin squads generate a wyrd token every round they're in combat.
Squads above a certain size generate a wyrd token at the start of the ork turn (including the first),
And you get 1 per 3 as your rumor suggested at the start of your turn as well.
When you go to cast a power you simply collect tokens from squads (and there is a strategy to use tokens from units about to regen them as they can't have more than 1.
Wyrd tokens are lost if the unit is fleeing, off the table (even ongoing reserves) or destroyed.
there is a maximum amount of wyrd you can use in a turn.
Ork powers have minimum and maximum wyrd they can spend (think the black legion supplement) and that wyrd boyz can explode again, and it becomes more and more likely the more tokens they use on a power
via Tim the Thief on Faeit 212 wrote: Orks will become a special Rule for they Psykers. Wierdboyz do not generated Warp Points, Units do it! 1 Point per 3 Units in your core Army.
Orks do not use levels. For every 3 Units your Armylist fill every Psyker in your Ork army can user one Point.
via Tim the Thief on Faeit 212 wrote: Waarghpoints Every 3th Ork Mob Generate 1 Point, only Units with 10 or more Boyz count.
Weirdboyz Weirdboyz do not generate Warppoints. Can use Waarghpoints for Psypowers.
Lootaboyz New Special rule; the Lootaboyz Boss can use one Weapon of the last defeated Enemy Unit as an "one Shot". The Rule can be used only once per Defeaded Unit!
Bigmek The use of the Snokk Attack Gun cost one Waargh point per shot
Waarghboss Can use the ability "Waargh Cry", which cost one Waarghpoint
MajorWesJanson Tau are next, then Eldar. Sisters, Templars, Orks, and probably Nids need books before IG does.
75hastings69 response Not quite, remove sisters & Templars...... replace with SM & IG....... Although the order of them might be mixed up a bit
Oops my mistake, I thought you were listing the order, then I realised you were listing codex that need updating before IG ....... still a little further look ahead in the future of 40k never did any harm did it?
another posted question I was under the impression it was Tau, Eldar, Orks, SM, Nids, then Guard?
75hastings69 answer. Move the orks
Tau DUPLICATE Eldar TRUE SMPENDING Nids PENDING IGPENDING
Ork Rumors - Nov 2012 - furious charge and mob rules but all orks ( not grots or squigs) PENDING - will get FnP 6+ as a race PENDING - Most weapons will stay the same except choppas are ap6 but gain ap5 on charge and big choppers will be +2s and ap4 and ap3 on charge. PENDING - Nobz stay the same but are getting more characterful upgrades available to them, new kinds or grot assistants such as suicide grots(act alot like bomb squigs but prone to blowing up in unit) and ammo runts and attack squigs also more weapon options like Big shootas and such. PENDING - new nob mega armour unit with teleporting abilities but its teleporting works differently from conventional deepstrike bit more random. PENDING - There is a special mek character that can bestow teleportation on D3 units. PENDING - special bloodaxe character with rules that can bring back boyz units once they are destroyed, much like an imperial guard special character. PENDING - A large multi wound squigoth type creature, not FW, it is ever hungry and uses a hunger points system. if it doesn't fulfill the hunger points in enemy's it will rampage nearest unit friend or foe in order to eat. PENDING - Two new ork psychic lists for weirdboys, Mork more offencive and Gork more strategic. PENDING - Many powers in the lists get more powerful the more orks are around the weirboy, PENDING although the more powerful they are the more dangerous they are if they are miscast as they will often misdirect or hit the weirdboy and unit. PENDING - New ork only fortifications (including an ork rock) PENDING - and an ork only warlord chart.PENDING
Natfka on Faeit 212 - Total rumors: (172 TRUE) / (228 FALSE) / (32 PARTIALLY TRUE/VAGUE)
Spoiler:
Orks - August 2013 via an anonymous source on Faeit 212 Orks will be coming in 2nd quarter of next year. PENDING
Release Rumors - July 2013 via an anonymous source on Faeit 212 Now apocalypse is released there are 2 major upcoming armies -Orks (around October) PENDING -Black Templar (around December) PENDING This is to represent the third war for armageddon PENDING
Armageddon Rumors - August 2013 via an anonymous source on Faeit 212 there are no Catachans in sight, PENDING the Codex will Focus Armageddone and Cadia. PENDING The Ork Codex will Focus Armageddon and the Relationship to the Imperium of Mankind. PENDING
I think Goffs & Blood Axes will become the first Suppliments. PENDING Codex Orks comes with a Blood Axes Suppliment. PENDING The suppliment allowed Kommadoz as Troop-Choice und Alliance with Imperial Guard. PENDING
Ork Rumors - June 2013 via an anonymous source (from the Faeit 212 inbox) Matt Ward is the author for the upcoming ork codex. PENDING Orks are next year. PENDING
Release Schedule - August 2013 Anonymous source on faeit212 wroterks release in march. PENDING
Release Order - March 2013 1. Tau DUPLICATE 2. Eldar DUPLICATE 3. Space Marines DUPLICATE 4. Nids/Ork tossup. PENDING 5. IGPENDING 6. The Nids or Orks that get pushed back.PENDING
Ork Rumors - March 2013 Grot Whirlybird - *Looks like a old Vietname War Hellicopter, big bulged bubble cockpit/body, skinny tail boom. PENDING *About twice as big as the ork DefKoptas. Concept is the doors of the main body open on the bottom like an old bomber to drop the Grots on to the battlefield. PENDING *Cannot carry Orks or Bulky/Very Bulky models. PENDING *Can drop Grots at any point along path travelled in movement phase only if not Zooming. PENDING *Placement like deepstrike, but scatter is reduced if hovering. PENDING
Ork Codex - March 2013 grot boss - a big grot almost an ork. PENDING Gretchin Weirdling - grot psyker. Lvl1. Upgrade to lvl 2. Access to divination, gork, and mork lists Killa kans in elite. PENDING Gretchin - can take control collars no ork herder like in ork list. 5-20 unit. Cheaper than ork codex gretchin by a pt. Can take whirlybird or looted wagon as dtPENDING Squig runts- sounds like 40k equivalent of squig hoppers PENDING Whirlybird – looks like a Huey hit with ork hammer, bomb doors underneath to drop gretchin PENDING Grot scootas - rocket propelled skateboarders? Squad of 5-10. Hvy bolter profile weapon. PENDING Grot buggies - drive by assault 8 grot blastas PENDING Grot rocket - single shot roket with large range and big blast. PENDING Big Guns – control collar option again, the ones from ork codex, plus a flakk gun with skyfire PENDING
IG and Orks - August 2013 So Imperial Guard and Orks early 2014. PENDING
Larry Vela - Total rumors: (12 TRUE) / (26 FALSE) / (2 PARTIALLY TRUE/VAGUE)
Spoiler:
Ork Rumors - March - 2013 Mek Tank – Sporting a giant Shokk Attack Gun, firing Bomb Squigs. Tank can purchase a KFF. PENDING
Flashgits - Their Snazz guns roll for random range each turn (12+3d6). On a triple 1 they overheat like Gets Hot. The unit may purchase upgrades like +1 BS, +1A, blast, rapid fire, skyfire, ans others, several are mutually exclusive. PENDING
Boys - cheaper! PENDING
Meks - Look for ability to field an increased number of Deffdreads and Kanns than currently. PENDING
Stormboyz - Gain a "Rocket boost" attack that can target flyers. They must move 18” and if they pass a flyer they each get 2 attacks on it as if assaulting a vehicle. Move as infantry during their next turn. Looks like the designers played a lot of THQ's Space Marine! PENDING
Buggys / Trakks - May tank shock if they are upgraded with spiked plates/wheels. PENDING
Ork Rumors - March 2013 NEW HQs "Grot Boss" Grot with a stateline of a Ork Boy, but higher BS. Equipped with a nice kustom-mega-shoota as an option. Can also get a Buggy or take a Killa-kan as a transport/upgrade PENDING
"Da Crew" An HQ unit of even bigger Nobs. They have odd LoS modifications, One Nob must be nominated as "Da Boss", and if Da Boss is killed, one of Da Crew is promoted. This interacts in some new way with "Kill the Warlord" victory conditions, and is effectively an entire "warlord unit". PENDING
NEW UNITS Grot Whirlybird: Rotored transport: Capacity 20 Grots. They get dumped on the battlefield roughly from the Whirlybird taking a mandatory DT test, and cause mayhem if they fall atop another unit. PENDING
Grots Buggys: Similar to Nob Bikers, but are buggies with Grots on the back and Orks behind the wheel! Drive-by attacks. Highly likely this will be an "alternate unit" for a buggy combo-unit box. PENDING
Ork Rumors - March 2013 The ork codex is still a long way off (late next year at the soonest).(ed: late 2014) PENDING
Grots are not likely to feature heavily. PENDING
Boarboyz and other feral ork units probably won't get into the codex. PENDING
All the new plastic ork kits will have options to make at least two different units. PENDING
GW are pushing heavily to make all new kits multi-purpose, to minimise shelf space needed and reduce the risk of some kits not selling well. Apparently the ork range will push this concept further than we have seen before, with some kits being able to make radically different units.
One kit may be able to make a wartrakk, a chariot, an artillery piece or a special character (presumably Wazzdakka). The same bits are used in multiple roles (the example I was given was that one piece could be a rocket, an engine or a fuel tank, thanks to moving a few small bits around). PENDING
Another kit makes a looted wagon which can be either a transport or a couple of different types of tank. It seems that the transport variant may be a dedicated transport for some units. It looks more like a rhino than a leman russ. PENDING
Apparently there was a concept for a kit which could make several deffkoptas or one big flyer. This was considered a good idea, but actually designing the kit proved to be tricky. There were some concerns that it would be too complicated for the GW 'target market' to assemble. SPECULATION
Designs for buggies, big guns and mega-armour have supposedly been done for quite some time, but may have been sent back to the drawing-board to add new options since they weren't expected to be viable releases as they were. SPECULATION
At one stage it was suggested that the buggy kit could make three normal buggies or two heavy buggies (with six wheels and two sets of weapons each), but that would mean releasing it as a 'large' kit, which would cause some issues (as far as I can tell, the size and price points of kits are decided fairly early in the design process and changing them around is a lot of hassle). SPECULATION
Mega-armour could possibly be released as a single-figure meganob / big mek kit. This is the most likely kit to be seen before the main release. Very unlikely to be cheaper than the current finecast models, but supposedly better looking with more options. PENDING
There will probably only be one infantry box coming out with the codex. It should be a small group of 'high-value' infantry, with the option of building them as flash gitz or a couple of different 'new' units (cybork skarboyz and madboyz). Four 'standard' models and one character, who is dressed in a long coat and can be a nob, a painboy or a weirdboy, plus a squig and a runt. PENDING
Plastic blister-pack characters (like you get in fantasy) are supposed to be coming for 40k, but it seems that they are only designed fairly late in the process of getting ready for an army release so they won't have been worked on yet beyond the rough concept stage. PENDING Likewise, finecast characters aren't likely to be sculpted yet. Finecast boxed kits, rather than blisters, are supposed to be phased out, so don't expect to see any new ones by the time the ork release happens. PENDING
Finally, it seems that some existing kits may be repackaged as multi-purpose kits. For example the current ork boyz kit could be sold as a dual shoota-boyz/choppa-boyz kit and the battlewagon could be used to make two 'different' vehicles (basically making dedicated transport battlewagons a different army list entry with a new name). These are not new kits, just new packaging. PENDING
Ork Rumors Rumor is the battle wagon is getting reboxed, and will include the deffrolla sprue. ETA 2013. Price rise expected. PENDING
I'm hearing an ork wave with buggies/trax, PENDING new battle wagon box (old battlewagon with deffrolla incl), DUPLICATE tank bustas/flashgitz plastics PENDING deffcoptas.PENDING
This is in contention for Q2 model wave release.PENDING
Ork Wave Ork Wave by Spring 2013 FALSE Ork buggy/half track Dakka/skorcha/rokket plastic (3x box) priced like Necron wraiths PENDING Deffcopters all options plastic (3x box) priced like Terminators PENDING Meganobs all options plastic (5x box) priced like terminators PENDING Flashgits upgrade finecast (3x clamshell) priced like boneswords PENDING Cybork upgrade finecast (3x clamshell) priced like boneswords PENDING
This message was edited 4 times. Last update was at 2013/11/04 20:27:00
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Kote!
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Bal kote,Darasuum kote,
Jorso'ran kando a tome.
Sa kyr'am nau tracyn kad vode an.
Bal...
Motir ca'tra nau tracinya.
Gra'tua cuun hett su dralshy'a.
Aruetyc talyc runi'la trattok'a.
Sa kyr'am nau tracyn kad, vode an!
I like the idea that, the bigger the army, the more psychically powerful it gets.
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks
Tannhauser42 wrote: I like the idea that, the bigger the army, the more psychically powerful it gets.
Yeah that sounds great. I'm not convinced that these will make the orks more powerful or more fun to play. I'm be happy for this to happen as a weirdboy only thing but the shock attack gun and the warboss use waaagh points? If the powers are good then yeah but seems a little gimmicky to me.
Maybe this is the sign that the waargh will mean something again.
Also works like the fluff suggests, the more irks there are and the orkier the things they're doing, the stronger the effect gets. Hopefully we won't have to randomly determine our power every turn, but given GW's love of randomness, I'm not holding my breath.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
As much as I'd like that a ork unit gets stronger based on the size unit, I don't like the idea as something a contrived as "waaagh points", not to mention it's far to similar to the Sisters of Battle's faith points for me.
But just as Alpharius points out, it is from Faeit 212, so I'm not trusting anything until someone more trust worthy speaks up.
This message was edited 2 times. Last update was at 2013/09/01 16:27:46
Thanks Petre for bringing them all together. I also like how you put the ratio of right/wrong/vague.
Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".
And when orks are eventually launched I will inevitably shell out the dough, and my wife will rage at me for taking up more closet space.
On the plus side, I love the psychic amplification dynamic. Very fluffy and even adds a bit of tactical depth. I'll take me salt but I like what I'm hearing.
"Speak the words of Lorgar and you shall live forever in the glory of Chaos. Speak them not and every one of you shall die today."
Well looks like I'll be holding off on making that ork army, because all this is very concerning.
Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
Orks got hit quite hard by the newly released codices, they and Tyranids really need an update. My goal is to finish painting the Ork models that I have before they get a new codex so I can justify buying more models.
I sit. I wait for more concrete proof. I hate rumormilling. In the mean time my ork army will still bring the WHaaaaaaa to the tournament scene. MANZ for the win.
All my work is done using StyleX, Professional Model Tools
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My 1850 pt. Ork army: Big Boss Badonk-a-Donk and 'da Dakka Dudez Eye of Terror San Diego Tournament: Best Painted
Game Empire Pasadena RTT : Best Painted x 4
Bay Area Open: 2nd Best Presentation
Anime Expo '14: Best Presentation/Hobbyist
Feast of Blades Qualifier: Best Presentation(Perfect Score)
Well apparently not just weird boys use these "points", but bosses and meks as well, and who knows what else. Perhaps the boss can use a point to call a WAAARGH, the mek uses a point to fire the shook attack gun, the dakkajet burns one to fire twice, etc etc. It could be an awesome mechanic if done right. Especially if its a "use it or loose it" thing, that way I can say "ok, I get 2 points this turn, what do I use it on?"It wouldn't really be much record keeping at all.
However, these seem like big changes for orks, so who knows if its legit.
'I've played Guard for years, and the best piece of advice is to always utilize the Guard's best special rule: "we roll more dice than you" ' - stormleader
"Sector Imperialis: 25mm and 40mm Round Bases (40+20) 26€ (Including 32 skulls for basing) " GW design philosophy in a nutshell
I could see the Warboss making use of multiple waagh points a turn as a sort of 1/unit thing. Something akin to markerlights like "spend a point to allow 1 unit within 12" of the boss to run and assault in the same turn."
The loota rule seems kind of unworkable. They're typically ranged units, so do the weapons just teleport to them? More likely would be a random table of goodies from other races like Ion Rifles and shuriken cannons.
If a rumor is so weak and unlikely that the person posting feels compelled to put "bring salt" in the title of the topic, perhaps it's not worth posting in a topic all of its own at all.
This message was edited 1 time. Last update was at 2013/09/01 23:10:05
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If a rumor is so weak and unlikely that the person posting feels compelled to put "bring salt" in the title of the topic, perhaps it's not worth posting in a topic all of its own at all.
except it also allows us to collect all the outstanding irk rumors in one place. So there.
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except it also allows us to collect all the outstanding irk rumors in one place. So there.
One can do that without undermining the worthiness of reading them in the first place from the very topic title. Touché!
"I hate movies where the men wear shorter skirts than the women." -- Mystery Science Theater 3000
"Elements of the past and the future combining to create something not quite as good as either." -- The Mighty Boosh
Check out Cinematic Titanic, the new movie riffing project from Joel Hodgson and the original cast of MST3K.
See my latest eBay auctions at this link.
"We are building a fighting force of extraordinary magnitude. You have our gratitude!" - Kentucky Fried Movie
The psychic stuff does make some sense fluff-wise, and it fits GW's strategy of buffing unloved units, especially if GW also have some cool new psyker models to sell us.
But details-wise, yeah, even if totally true, these could just be play test rules subsequently changed wildly or abandoned completely. I agree with above posters that any rules involving accumulating and using psychic 'power points' would need to be _really_ easy to administrate in-game.
And +1 for a separate orks-only rumour thread
This message was edited 1 time. Last update was at 2013/09/02 06:30:05
What's there to administrate? They could just sell a bag of plastic coins with Waagh! glyphs on them, and before you move, you toss one at every ten orks doing orky things, plus one for every unit. Whenever activating a skill, you pick up one of those coins and return it to your bag. Of course, about every ork would scavange his bitz box for more awesome markers than the one sold by GW. That's pretty much how marker lights work anyways.
This message was edited 1 time. Last update was at 2013/09/02 08:59:58
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
(Heh...auto correct made that New York Sex, which is also good...)
The rest of me, and the larger part, is thinking ' God don't let them feth this up...' because if they do I'll be stuck with it for years...
The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
I saw these rumors over on faeit and thought to my self gee I wonder if anyone over on dakka has seen thse and what do they think? Making a wagggh points system would be much better than the current effects of the wagggh... I just don't really belive much of the rumors I have read on them. They also talk about a grot whirly bird for transporting grots... and grot buggies and a host of other grot units including a grot boss none of which I buy. maybe its a supplement? But still it would have to be down the road. Also a squigoth as part of a normal army? I don't know about that either dounds too much like the giant kroot monster (that was a feait thing too if I am not mistakin) that we were supposed to get and never did. The last thing I have to say is, Faeit predicts IG before orks so if thats the truth why do they have ork rumors yet no IG rumors? just a thought on how accurate they actually are or if they are just trying to make stuff up...
Stikk bommas are special among ork society for one reason - They know when you pull the pin out of a stikk bomb you throw the bomb not the pin!
except it also allows us to collect all the outstanding irk rumors in one place. So there.
One can do that without undermining the worthiness of reading them in the first place from the very topic title. Touché!
there. Happy?
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GW explicitly said that they aren't migrating anymore units from forgeworld to codices, so I wouldn't hold my breath on squiggoths.
I do agree that these rumors are pretty likely to be nonsense because of their timing, though I like the idea. However, marines and tyranids (and most codices before) pretty much dropped out of the sky exactly a month before their pre-order, I expect orks to do the same.
"from Natfka" is pretty much an euphemism for "bring salt" anyways
This message was edited 2 times. Last update was at 2013/09/02 14:31:42
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
Jidmah wrote: GW explicitly said that they aren't migrating anymore units from forgeworld to codices, so I wouldn't hold my breath on squiggoths.
Yeah, the squiggoths aren't going to happen. The new Ork dex doesn't need to introduce an equivalent to the Wraithknight or the Riptide because Orks already
have a monster kit - the Stompa. I think we can bargain on Stompas in the Heavy Support slot for Orks.
Jidmah wrote: GW explicitly said that they aren't migrating anymore units from forgeworld to codices, so I wouldn't hold my breath on squiggoths.
Yeah, the squiggoths aren't going to happen. The new Ork dex doesn't need to introduce an equivalent to the Wraithknight or the Riptide because Orks already
have a monster kit - the Stompa. I think we can bargain on Stompas in the Heavy Support slot for Orks.
I'll take that bet. Superheavies have no place in regular 40k.
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
Yeah, the squiggoths aren't going to happen. The new Ork dex doesn't need to introduce an equivalent to the Wraithknight or the Riptide because Orks already
have a monster kit - the Stompa. I think we can bargain on Stompas in the Heavy Support slot for Orks.
I think the squiggoths are actually pretty likely. The rate the other armies have been getting really big kits it seems pretty likely to me.
I'd imagine it would probably fit on the large oval base, so really not half the size of the smallest FW squiggoth.
I know they said no more stealing from FW but if it is substantially smaller then it will probably get a pass.
Jidmah wrote: GW explicitly said that they aren't migrating anymore units from forgeworld to codices, so I wouldn't hold my breath on squiggoths.
Yeah, the squiggoths aren't going to happen. The new Ork dex doesn't need to introduce an equivalent to the Wraithknight or the Riptide because Orks already
have a monster kit - the Stompa. I think we can bargain on Stompas in the Heavy Support slot for Orks.
I'll take that bet. Superheavies have no place in regular 40k.
However, as I stated in the IG rumors thread regarding a Baneblade in the new codex, it is very easy to create non-superheavy rules for the Stompa to put in the codex for regular use. You simply reduce the hull points and tone down the guns to normal 40K weaponry. So the codex version could be ~200pts for a 4HP Stompa with a Boom Gun, Rokkit Launchas, and Big Shootas.
"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks