Starting up this thread to try and keep myself more motivated to paint and post photos of my Chaos Khorne army, and to keep everything all in one place.
Began painting these guys a few years ago now as a refreshing alternative to imperial guard. I knew I wanted something very monster-centric (no humies!), with a lot of my inspiration coming from my childhood love of the Diablo games (goatmen, yay!), and the mecha-demon fusion of the Doom series.
Here's what I've got thus far, with more updates to come soon!
My first test model, a Berzerker marine. Horns have since been changed to a bone colour with black tips.
An early Atuocannon/bolter Havok as a second test model.
Bloodletters with a simple headswap to fit them into the goatmen theme.
Their big boss bloodthirster, mode from a couple of cheap plastic toys and some chaos bits.
Gribbly little rat cultists (no humies!) using skaven and dark eldar pistols.
My Chariot of Khorne and Herald. Unfortunatly, I made this before the new daemon codex, and the new rules are absolute trash, so currently he's sitting in the cabinet. Made from a robogear kit.
A pair of Obliterators cobbled together from various bits.
My crabby claw Soul Grinder.
Plasma Predator and Rhino
Annnd a terribad photo of my Juggernaut Lord and his Chaos Spawn bodyguard.
And here's a really old battle-report with a lot of my unpainted beasties getting their asses kicked by Siam Hann Eldar.
Let me know what you guys think, and I'll try to keep the updates flowing!
And I made a big angry floating demon head using a ping pong ball, some bits, and lots of greenstuff. Originally conceived to be an exalted flamer, but he's kinda big, so he might get promoted to daemon prince, or Belakor.
These were some of the first models I made for this army and I finally finished painting the buggers!
Pretty straightforward mashup of WFB Chaos warriors and beastman gors/beastigors with some bolt pistols thrown in. Theyre big and menacing on the tabletop, and despite everyone's apathy about zerkers, I've found them to be pretty fun and killy.
There's also a standard bearer I have to paint, but he missed the production-line train.
Also, I got sidetracked a little to paint these guys:
So, Level 7 Omega Protocol is an awesome game and everyone should check it out. I'd sum it up as Space-Hulk, meets XCOM, meets Left4Dead. Five player co-op commandos, fighting against mutant aliens controlled by an overlord player in a labyrinthine, underground secret government laboratory.. Board game night goodness!
The game comes with tonnes of minis, which despite Privateer Press's usual quality, aren't the greatest to work with. They're fine for a board game like this, but the materials, casting, and poses leave a bit to be desired. The designs are pretty good though, the soldiers look soldiery, and the alien mutants are creepy as all hell.
That being said, I went and painted the player characters, the Commandos. The models are soft plastic/resin something, and a lot of them are pretty heavily warped out of the box. I repeatedly tried to repose these guys with (boiling)hot and ice water, but even after a few attempts a couple of them are leaning a bit to one side (mainly the heavy and rifleman). I bulked out their equipment significantly using dreamforge stormtrooper gear, as these guys were really skinny and I felt lacking a lot of the bags, pouches, bandoliers, and other junk that one would carry into an underground mutant hunt. I also did weapon swaps on the Heavy and Counter Intelligence soldiers as the Heavy felt woefully undergunned with a stubby little SMG thing, and the CI guy's rifle was badly casted.
for reference sake, here's what the original models look like, along with some of the mutants.
Beastmen mixed with 40k is a very difficult thing to do right. Another member on here did an excellent project with 40k Beastmen called Project Metal Beast a while back (it was awesome), you should definitely look at his stuff for ideas, if you haven't. That being said, you've done an excellent job with some very difficult subject matter. You balanced the 40k and fantasy aspects perfectly.
Here's my foot Khorne Lord with magnetized arm action. He serves as Huron Goatheart (flaming skeleton/claw), Axe of Fury Berserker Champion, or a Khornate 'Sorcerer' (horn).
He started life a while ago as just the sorcerer (warcaller?), but I really liked his pose so decided to upgrade him and give him a nice new white-armour paintjob.
These have been bumming around my desk for a while, but I finally finished the damn things. Eery'one should have at least three army-themed objectives!
And last, some wip Obliterators that I converted from the new Ogryn/Bulgryn kit. I'm not really a fan of the standard "guns melted onto a terminator" style oblits. For a long time I wanted to use WFB ogre bodies as big daemon brutes, wielding massive demonically possesed guns. Lo and behold, that's pretty much how things panned out. I call them Beebops and Rocksteady.
Been a while, but I got some more chaos stuff coming.
I'm liking the valhallans, youre definitely progressing a lot, theyre much more clean. I really like the spot of red on the sash of the sergeant for some reason.
I finally got around to taking some photos of my Raptors killteam using the Heralds of Ruin ruleset. These are the first actual space marines I've painted, and I wanted to do something 'classic army men' with olive drab.
The models are anvil miniatures spec-ops marines, which are freaking fantastic casts. The scouts are dreamforge stormtroopers, because I wanted something a little more nimble and 'recon' looking than the chunky GW models. They're not the same scale, but I think they look alright using boltpisols as SMGs.
The entire team consists of a Sergeant, an Apothecary, two Sternguard (one with target, another with auxiliarry grenade launcher), three Scouts with pistols and CCW, and five tactical marines, one with a Heavy Bolter.
.....After looking through your Khorne army...I have come to one conclusion your ability to do blood spatter effects realistically is only surpassed by your love for Khorne...fantastic job on them. I like the look of the 'recon' group. Nice color choices and I'm really digging the weapons...Keep up the great work
The dinobot aesthetic obviously wasn't going to work for the theme of my army, but a few simple bits grafts made some big differences. Now if only he could stop getting immobilized in every single game I field him in...
Kits used were:
-Base maulerfiend for body
-WFB Cygore/Ghorgon for the head
-Sentinel legs (backwards) for the font legs (with extra maulerfiend hooves)
-DE Talos tail with a WFB ogre club on the end.
When I was filling up the base with blood effects, I didnt realize that there were tiny holes in the resin, and the stuff leaked everywhere overnight. Looked like I sacrificed a small animal.
Thanks for the comments guys! Glad your'e all enjoying my work.
Finished painting my Obliterator conversione. I've never really been a fan of the melty-cheese terminator obliterators that are so common. In the fluff, I like the idea of demonically possessed weapons, which seemed like a good alternative to the obliterators usual 'lots o' guns' armament. Why have five little guns, when you can have one big CRAZY gun that can shoot like five guns. so when I saw the new AM Ogryn kit, I knew I needed to try my hand at making some big brutes hauling around nasty looking daemon-weapons. The kit was actually sort of a pain to work with, as the arms needed some shaving/greenstuff to fit with the armour plates, but I think they turned out pretty good in the end.
I made this chunky little guy and another, a while ago (I guess they really inspired the whole ogryn angle for the oblits). They were fun to deepstrike as single-model disruption troops, but I moved away from them in my lists. They just always felt rather lackluster.
Finished painting and numbering all 6 of my maelstrom objective markers. I think they tell sort of a cool narrative for the theme of my army. the little brass-etch numerals are from secret weapon miniatures, and theres 4 on each marker (one per side)
And another of the throne, because I think it turned out pretty boss.
Whoa, how did I miss this thread until now? Absolutely amazing work, mate! Granted, I may never actually be 100% sold on Beastman/CSM conversions, but those daemon engines of yours are simply stunning. And those Ogryn conversions! It's amazing how perfectly those Terminator heads work on those bodies -- pure genius!
The bases are mostly resin casts from Secret Weapons, though a few are made myself (using skulls from secret weapons). Then just blood for the blood god effect paint slathered all over them.
The throne bit itself is from the Khorne chariot kit (throne of blood?)
Edit: Thanks kraut! I follow your blog, and your daemon-engine conversions have always been a huge inspiration!
Whew, long time no updates. I hate taking photos, so I take a bunch all at once! Here's some new stuff from the pipe! Hang on to your v-scroll.
Finally finished up some Khorne Terminators that have been bumming around half-painted for a long time. 10 of these guys took forever!
I wanted terminators that were a little more martial "black-knight" looking, with both hands free to wield their weapons rather than the stormbolter/handweapon that stock termies have. These are a mix of grey knight and space wolf terminators, with various WFB chaos heads and weapons.
In between painting those guys, I made this little fella to use as a khorney herald of tzeetnch, or a culexus assassin.
And I knocked out a dozen of these flame daemons from puppetswar to use as flamers. That GW yellow wash is amazing!
Here's one half of the two blood slaughterers finished in all his angry, spidery glory. Made from DE talos torso, some maulerfiend lasher arms, and a robogear kit spider legs.
Lastly, here's khorney blight drone I had a lot of fun making from a plague drone, skull cannon, and some more robogear bits for the engines.
Now on to some WIP beasties that are kicking around the desk. IA13 gave me a huge inspiration boost to make even more crazy contraptions!
A really simple, but I think pretty effective helblade conversion from a heldrake. Basically a smaller version of the awesome heldrake conversions we've all seen before.
Another super simple but golden conversion for a dreadclaw.
I got bit by the helbrute bug, and got the urge to make three grumpy little ogres to use as a mayhem pack. These were a blast to make, the new helbrute kit is great for bits. I think they're adorable.
Frankensteining from my bits-box, I cobbled together this sneaky critter to use as a second maulerfiend.
And finally, a giant skeleton-king that I made from some tomb-king parts, and a crappy old terminator action figure. Figure he'll make a good Unclean One, or Ctan shard from that shiney new formation.
I snagged a whole lot of DV chosen on the cheap, but like everyone on earth, realized that their wargear made them pretty impractical. So I set about converting them to regular riflemen using some spare arms and shoulderpads.
My camera settings also made the metalics look REALLY grainy, but they're fine in person, I swear!
I made some little khornish imps to act as my (not-tzeentch) horrors. They're rapidly becoming my favorite backtroops because if the only psychic power I cast each turn is summoning, I tend to get a free unit every turn. Which is nice.
As awesome as big boy is - and he is really something! - I still really dig that little skull-faced imp and his glowy rap hand. Pretty inspiring to whip up a bunch of converted 'letters for some purpose other than being 'letters (Again - I've already used them as eyeless, flail-equipped censer bearers )
Just got home from the Astro tournament in Toronto this weekend and had a hell of a blast. I came 2nd overall (lost out by a ridiculously tiny amount), and I nabbed best appearance! Not bad for my first tourney!
Here's some shots of my models and board (ones I've posted before in spoilers to save some space). I'll post some game photos later.
More great stuff! You never fail to present awesome, flavorful conversions. I think my favorite of this new bunch has to be the Imps, though I do love the Hounds as well. Do you mind sharing how you added the Chaos steed heads to the wolves? It almost looks like you just added the top part, but I can't tell. That Knight, however, is an incredible piece. I cannot wait to see it all painted up. The conversions are just phenomenal.
I got my hands on the khorne half on the AoS starter set, so expect some berzerkery conversions soon (they'll be good eventually, right??)
@Lorax, the side and most of the gribbly bits on the beholder daemon are mostly necron bits from the tomb spider kit, I think. The side half-circle things, and the rear engine part are the thorax.
@Darth Bob, for the hounds I just cut the necks off chaos knight horse-heads (required some resculpting for some of them) and then greenstuffed fur to the necks to blend them in. Some of the heads required some tricky cutting to shave all the neck off, but they all came out without much fuss.
I get way more excited about these updates than I reasonably should, haha. I too am partial to the old helmet because I personally think that it gives the beast a more no-nonsense, unfeeling expression. That being said, the new version definitely screams "Khorne" in more ways than one.
I actually quite like both heads, but prefer the newer, just. The old one looks quite alarmed at what he's doing, and makes the hand position look a little startled, whereas the visor on the newer one makes him look purposeful.
Sorry for the lack of updates! I been tinkering with some admech models and painting some imperial assault.
I'll probobly be picking up the calth box soon with the intent of blending in some pre-heresy world eaters for some 30k games (my plan is a general mix of pre-heresy and zomg-chaos. Warp time be crazy!)
Finished all the heroes from my imperial assault! The models are pretty mushy, but I'm pretty happy with how they turned out. It was nice to paint unique one-off models, instead of massive squads of things for a change.
Also some test stormtroopers (red ones are elite squad), trandoshans, and royal guards.
Small update while I work my way through the rest of the Imp-Ass box.
Started assembling/converting some of the B@C models, and having a blast. I've never really had a body of actual marines, so this is pretty entertaining.
I wan't to use this for 30k as well as 40k, so my plan is to have all these line grunts using the 30k world eaters scheme (maybe more bone coloured than white), while the officers, champions, and other higher up gribblies get progressively more and more chaotic and red/black/gold. Sort of paint a picture of corruption from the top down.
Also, regular sized marines make my champions/berserkers look like BEASTS!
Also some more bestial claw terminators, who will likely be Red Butcher standins.
Lord of Skulls torso, Imperial Knight legs, Maulerfiend arms with Heldrake hands, Vengeance Battery Cannons, then a fair ammount of greenstuff and some magnets. Bits sites are a godsend, because it didnt really cost that much more than a boxed knight.
@Begel DverlMade, the royal guard helmets is just VMA gloss varnish applied with a brush.
The legs and chassis are from the soul grinder kit, just the turret is from the onager. The legs of the onager have about half the footprint size, which is unfortunate as I was hoping I could use them to convert a third grinder.
Honestly? The head thing in the front just feels....stuck on. It doesn't match the aesthetic of the rest of it, either. I think it would be better without that. Love the fact that you're using a Skaven head for the gunner, though!
currently it is just stuck on with tack. I havnt done any work to meld it into the front of the turret, it definitly needs a shield head-plate or something. In the flesh, I'm quite happy with the mouthy bit and the hunched beetle shape it gives .
Hey guys, small non-chaos update.
My gaming group started playing Necromunda (Yaktribe community edition and tools are FANTASTIC), and it was a perfect excuse for me to pick up the genestealer cult from the overkill box. I love the mining/space suit thing they have going on, and wanted to go whole hog on the xenomorph theme. Here's a Juve I did as a test model. The helmet (needs to be glued still) and fitting collar are from Bombshell miniatures, and are fun little bits.
Here's the sort of colour theme I was using as inspiration.
Also, apologies for my images being down. My web server is having some reworks at the moment.
I still gotta fix my webhosting, so a bunch of earlier images ares still down.
But here's some new critters I've been finishing for a narrative tournament in November.
I made a punchy Bloodthirster. I needed something that didn't have massive wings sticking out the back so it would fit into my carrying case easier. Made from the AoS brute thing, some deamonprince wings (and greenstuff), bloodthirster head, and some cyghor hands.
I will call him Lil Mac, and he will KO some knights with his D-strength fisticuffs.
Soul Grinder 2 of 3 is completed (that grinder formation was too much for me to resist making more angry spider bots)
Man, this thread never fails to amaze! The lesser Brass Scorpion is simply amazing, reading as a Khornate war engine while also somehow challenging the look and feel of an apocalyptic early 20th century war machine: As if Hieronymus Bosch had been painting a hellish version of World War I.
The daemonic brawler is also a very cool conversion, although my one nitpick is that he is really a bit too small to count as a - modern - Bloodthirster.
Thanks for the comments guys, I've been pretty happy with these last few paints (whose models have been sitting around in various forms for months)
I'm not too worried about the size of the bloodthirster, as his body-mass is about the same as the official kit, he's just a little more squat and lacks the space-hogging wingspan (which dont count for LoS anyway). The folks that I game with aren't sticklers, and I'm pretty generous with my conversions LoS (doubly so for things that are supposed to be flying around)
Now for even more angry robots!
Just finished up my first of three mayhem pack dreadbrutes, with this one being a bit more traditional walking toaster. I always thought the bloodangle librarian dread had a cool (and much more practical looking) spear piston thing, so I managed to nab one from a bits site. The rest are assorted chaosy gribblies, including the helbrute kit autocannons, bloodthirster horns, and knight shield for the faceplate.
As for the Bloodthirster, don't get me wrong: I wasn't talking about rules lawyering at all, because that has never really mattered to me. But from a purely aesthetic perspective, he seems a bit too chubby for a Bloodthirster -- but that's just my personal taste, mind you.
Anyway, please keep updating ASAP, because this thread always blows my socks off!
My webhost went down some time ago, and I just havnt gotten around to getting it back up and running yet, or shifting all the images over to my dakka gallery.
My favorite thing about 40k is how over the top dumb it is, so the ludicrous amount of gore is very intentionally supposed to be silly. Because 40k is silly.
I finished my second of three Dreadbrutes for my mayhem pack. Grabbed this DV brute for peanuts off a bitz site, but like most people thought the pose was pretty goofy with the raised hand. So I replaced it entirely with the power scourge (an awesome looking weapon) from the actual helbrute kit and beefed up the multamelta a bit with a leman russ sponson and spotlight. I know the "mutated dreadnought" is sort of hit or miss with some people, but I decided to lean into it and basically just make an armoured super chaos-spawn instead of anything resembling an actual dread.
Took a little break from my chaos horde and finished up all the minis for the Level 7: Omega Protocol board game (a great little dungeon crawler, in the vein of X-COM meets Left4Dead)
The models are crappy soft plastic monoposes, so I didn't put too much time into the enemy models (basecoat and wash). The player commandos I did some small conversions and some highlights. All in all, they look alright from gaming distance and the whole thing is finally a nice complete set.
Now to buy the expansion...
Automatically Appended Next Post: Also the gw facebook page is having a khorne painting contest. Which single model should i submit)
That Stalk Tank is another landmark model from you -- absolutely brillianr! I might already have said this during the WIP stage, but I'll happily say it again: Best use of that skullcannon face-thing EVER!
That Stalk Tank is a fantastic conversion. Projects like this are part of what keeps me staying with the 40K hobby despite the game's shortcomings. The imagination and execution at work here are both impressive.
Thanks! Converting models is really my main interest for 40k, and the thing that keeps me coming back again and again.
As an aside, I've also been playing some Frostgrave and couldnt resist making a nefarious Dark Wizard and his motley crew of henchmen. I was going for a sort of 80's fantasy movie vibe (Labyrinth, Legend, Willow,), so I also made a muppet... gollum... thing.
These are all converted from various WFB bits I had kicking around (though the official Frostgrave minis are pretty great!). Most of the henchmen are Britonian Men at Arms, and the sorcerer is a high elf fancypants with some headswapping.
Thanks guys! Feeling a bit more clear headed today so I snapped some new photos from the holidays.
I got the wonderful Level 7: Omega Protocol expansion for Christmas this year, and I painted up the two new player characters. Like the other Omega Protocol miniatures, the plastics on these are pretty soft and some of the details are mushy, but these painted up alright for boardgame pieces. Mechs are always cool, and the alien Ghin has a nice XCOM vibe going for it.
Love all the new stuff, McGibs! I'm especially fond of the new Bloodthirster. Khorne may be against psychic powers, but he clearly has no problem with his Daemons casting fist, haha! I also really like the mini scorpion. It seems like, on some of your more recent models, the gore looks even nastier and more realistic. Maybe it's just the way you painted it, but did you change the painting technique? It looks absolutely grotesque, in the best way.
Also, any update on when you'll be getting your earlier pictures back up?
Got some group shots of my evil Frostgrave posse. Frostgrave is a pretty great skirmish sized wargame based around greedy wizards and their bands of assorted henchmen. Easy to pick up and play, lots of depth in the types of spells and casters, and some awesome campaign rules to boot.
My particular magicman is a dark sorcerer who I've named 'Maligno' and his crew of nefarious minions. I really wanted to go for a whole 80's/90's fantasy movie movie theme: lots of purples and blacks, Jim Hensonesque muppet monsters, and killer bad guy names like 'Maligno'.
These guys are all converted out of various WFB figures I had kicking around. Mostly empire men at arms, a high elf pheonix guard for the sorcerer, and ghoul for the golum... thing.
First up is the necromancer himself, and his not-so-loyal apprentice, 'Zurko'. His magic wand is a frog with a stick up it's bum.
Next are some of the better paid henchmen, and a lovable muppet.
These guys are the grunts. They carry treasure, get into brawls, and complain a lot.
Plucky archers who are responsible for the majority of my kill tally, and a very flimsy skeleton who distracts the enemy by falling apart and reanimating repeatedly.
Speaking of more bad guys...
I'm already all in for Shadow War. I've always really loved the look of Tyranid Warriors, but they're sort of terrible in 40k proper (and I've no interest in making a giant Tyranid swarm army), but they're perfect as a small skirmish killteam.
I really wanted to go for a good alien look, something bizarre and otherworldly that plays off the insect+dinosaur look of the Tyranids. I also wanted to tap into some Lovecraft style cosmic horror, and decided that these guys are all going to be cthonic blind monstronsities, crawling around in the dark corners of the earth. I might paint them a pale pink-white, like earthworms.
Two basic warriors, feeling around in the darkness with their noodley wiskers.
My Warrior Alpha, sporting some fancy fly wings (He can't actually fly in the rules, but I figure he can go fast enough and they look cool)
Two 'Gun Beasts', which are the heaviest conversions. Tyranids are awesome, but I've never really liked the whole bioweapons/swords that are held like guns. I wanted something totally removed from anthropomorphism, and thus... the "Bee-rex"
And finally a cute little Ravener popping out of the ground like a death worm.
I just completed my massive Skaven Renegade & Heretic army in time for the Astronomicon tourny in Toronto this weekend!
I've been wanting to make this army since imperial armour 13 dropped with the R&H army list, and I knew Skaven were going to be my go to because I think they're such a great and characterful range of models (also I already have a guard army, and I didn't want to repeat myself!). With the way the R&H (and the Vraks horde list in particular) can respawn, this is truly the epitome of an endless ravening horde of evil minions (backed up by some colossus stompy robots)!
I started collecting parts for assembly about a year ago, grabbing bits off ebay. The Skaven Clanrats were perfect to buy in bulk, coming in around only .50cents per model, but then I also needed to stock up on Dark Eldar arms for pistols and melee weapons. The DE arms are a perfect fit and aesthetic, but I had to do a -lot- of shaving off clanrat left arms (shield arms) to add pistol/weapon combos to the majority of the infantry.
Painting the chaff was geared purely for production line efficiency. They're 3 point models, so they only need to look good 'en masse. Primed brown, basecolour grey/red/metal, a quick dip in Army Painter Strong Tone, sprayed with Dullcoat, pick out eyes/teeth/rivets and base with copious amounts of blood. The majority of the 100 or so infantry models were painted in about a month, on and off.
The army consists of 6x 15 man infantry squads (that respawn on a 2+), 3 Helbrutes, 3 Soul Grinders (see my P&M Blog thread!), 3 Rapiers, and assorted support/command infantry.
The Vermin Lord, who's difficult to photograph because of his hunchy pose.
Some officers and banner/sigil bearers to keep the scum in line. The Stormvermin kit is great, and helps to bring the horde up to a more human sized height.
A few flamer carriers (each squad has 2). The flamers are cut down Kroot Rifles, Cadian flamer packs, and some wire for the hose.
Lascannon Disciple team. They come with the Lord, but they snipe things pretty well.
Laser Destroyer Rapier Battery cobbled together from some Manic Forgefather tracks and a bunch of random bits. I know they're supposed to have quad lascannons, but I could'nt figure out a way to make that look good. So they just have magic dragon heads that gives them extra powa'.
What a fracking GREAT army. I know ive posted in here a while back, but i love your khorne painting. Totally bloody, wet, visceral and gory! Every that khorne should be. Dunno rules really anymore since i dont play GW games over the last few years, BUT, those, dreads?, super great painting on those!
Had an awesome weekend at the Astro tournament in Toronto with my rat men hordes. All games were bloody meatgrinders as appropriate. I was afraid that I'd have game time problems moving so many models (and the fact that they come back after they die), but it was never really an issue. Colour coding the squads was invaluable.
I was having some conversations about how cultist/GEQ horde armies feel really fun to play because they have the exact opposite psychological effect of super elite armies/units. With a fancypants unit, whenever it fails to perform or dies, you feel really disappointed a bummed out. But when a useless cultist stabs just a regular space marine in the eye, it makes you feel all warm and fuzzy inside.
Highlight underdog kills include:
-3 squads swarming and slowly eroding two Dreadknights over the course of 4 turns. I hate Dreadknights and watching them get papercut to death was very gratifying.
-Putting the last wound on a swooping Devourer Flyrant with a laspistol.
-In the same game, the last model of a squad killed a charging Tervigon on overwatch, with a laspistol.
-Losing 10+ models in the ensuing fireball anytime I killed a vehicle with meltabombs. In one game, I lost more models to vehicle explosions than enemy shooting.
So, now that landraiders got gud, I dusted off an old chassis I had sitting in my closet and hacked it apart for converting. I always thought raiders were all backwards, what them basically just being WW1 trapazoid tanks. I spun this fella around and swapped the engine and assault ramp (actually, replaced the door with a Valkyrie ramp door). Now that vehicles don't have firing arcs, I mounted the much cooler looking covered (hurricane bolter) sponsons, and smattered the other weapon systems around (havok launcher in the back, combimelta in the hull) and a cute baneblade turret for the heavy bolters.
Bro looks properly brutal I'm curious, what do you run him with in-game? I really struggle to find something worth giving a Lord to swing with, beyond defaulting to the ol' loveglove (which mostly whiffs for me).
Unless you're really giving him just a chainsword? Which is epic af but I'm guessing not necessarily what he's technically rocking.
I run him with a chainfist (his glowey magic hand) and chainsword. For 115 points he's a fantastic character assassin and backfield harasser (I'd argue much better than an Eversor)
Turn 1 deep strike him in by himself near a good target (character, backfield shooty squad/vehicle) and out of line of sight. He's one guy, so hiding is usually easy. Turn 2 jump forward and punch something in the face with 4 chainfist attacks hitting on 3's rerolling 1s, and a freebee chainsword attack. With 5 wounds and a 4++, he's surprisingly survivable, especially because the rest of the army is usually busy engaging the rest of my assault wave. In every game I've had him in, he's always been awesome.
Bonus, BS2+ rerolling 1 grenades are awesome. A good frag grenade can really finish off straggling squads. I killed 4 skittarrii with one toss before charging forward into another squad (he chucked the grenade behind him and he never looked back at the explosion.
EDIT: Oops, BTOP
McGibs wrote: Finished up my Raptor Lord this morning! He's been a beast in 8th so far, sneaking in and throwing knockout punches.
Also tried out a turnaround gif. It's passable, but I need a better camera than what my phone has.
I say because just double checked, pretty sure the lad can't get a chainfist - it's under Terminator Melee and he can only get regular flavored Melee Sorry dude, though that doesn't change much for his rampaging abilities, pinpoint grenades and all.
As usual, your thread is a treasury of cool ideas and inspiration. Phew, so where to start?
1. The converted Fire Raptor gunship is an excellent conversion idea, and something I wish I'd come up with myself. The spider walker is also very cool -- I especially love how the design could be taken in completely different directions. Right now, it has this clean, slightly retro-futuristic vibe that reminds me of French graphic novels, and it would work really well for a Navigatorial House, strange AdMech sect or what have you. At the same time, it is also strangely tick-like, so it could become a supremely creepy Death Guard tank as well...
2. Love the Raptor Lord -- possibly the first conversion of the awful Wulfen models that I like
3. Lovely Khorne berzerker sketch! I think it's funny how relatively closely it matches one of my own conversions -- on account of both the kitbash and your drawing using a similar set of bitz, so to speak
4. As for your latest update, you may want to check out weirdingway's Houze Merz-Itano Navigators on Ex Profundis or over at the Ammobunker, as he has been doing something similar -- complete with gold foil to make the astronaut helmets reflective. Might be a cool inspiration!
These Admech I'm working on are definitly going for a retro 1950's vibe. A robot-heavy exploratory force or something.
I'll definitely have to look into that gold foil technique.
The vanguard helmet is a glass marble, I've been thinking of a few different approaches: Painting them silver with a glosscoat, using a coloured tamia clearcoat on the bare glass, or using some kind of metalic foil.
Oddly, the only wulfen parts on the raptor lord are the arms/hand. The legs are actually chopped up fenris wolf legs, even the wulfen legs looked too weird and short for the fella.
Awesome berserker! I converted the AoS blood warriors into berserkers, and they look rad... but I'm still torn between them and continuing on with my goatman theme. No humies allowed!
I considered ball bearings, but given the size they are, they'd be exceedingly top heavy (even if I weighted the bases)
I also need to replicate the effect across the rest of the army, who all have different flavours of "domes" (see the spider-mech in the last page)
Finished the test paint on my retro-Admech. The silver dome isn't neary as glossy as I'd like... I might hit with another couple coats of varnish.
I'm also not sure if the guns should be the same enamel green, but I'm not sure what else I'd make it.
So, when I first started my Chaos beasties like 5 years ago, I didn't put much thought into the actual colour scheme. Khorne was red. So I did red. Blood is also red. Too much red. I've rotated in dark grey and bone as alternate primary colours, but overall my army is very 'flat' on the tabletop. It's all red, all the time.
So I'm toying with the idea of replacing some of the reds (no small task) with another colour that gives some more depth. Also to get away from the "khorne" and more into the "renegades" line of thinking, because I like to run other gods/marks.
I did a blue and a green test. I like the blue, but I think it's too light spacewolf/babyblue and stands out too much. The green/purple/bone is basically just the deathguard scheme, but I -really- like how it pops against the blood red.
What do you guys think?
Automatically Appended Next Post: And a yellow for good measure
The yellow is probably my favorite, still warm but gives contrast against the red. Dig the pad glyph too.
Second might be the green? Happy complimentary colors are happy. Kind of like the blue too ... So yea, yellow is my vote, if you can stomach all that yellow. Let's say green as back up for a simpler paint job that might scale up to walkers and stuff better than glaring yellow.
While I actually loved your guys in red - and I am rather happy now to have saved all of those pictures for inspiration - I will admit that they do look excellent in yellow, and maybe this will really give them even more of an identity. There's also a nice "Sons of Sek" vibe going on there that you might want to exploit, if you should ever decide to add some human Traitor Guard.
The guns are using just a bone offwhite (P3 jackbone I think?) and then a wash of armypainter strongtone. I'm honestly not sure I like it that much as a third accent colour. I might just do gun casings as darkgrey or yellow from here out.