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Post by: Kid_Kyoto
So apparently after 2 years 6th edition rule books have been pulled and are being scrapped with 7th launching as early as next month.
http://www.dakkadakka.com/dakkaforum/posts/list/0/592379.page
Which means it's time for our regular list of completely false and made up rumors!
1 - 5th edition 4 years, 6th edition 2 years... so 7th edition 1 year? 8th edition 6 months? By 2017 we'll be starting a game using 104th edition, but finishing it under 105th. By 2018 with new editions appearing every few picoseconds the 40k rule set will achieve sentience and launch the world's nuclear arsonel in an attempt to fulfil its prime directive "there is only war".
2 - Close combat will be streamlined.
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Post by: rigeld2
3. All ranged weapons will have a random range based on the fact that the bullets will get tired and trip over obstacles in the air.
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Post by: Wulfmar
Hand in your old, 6th Edition rule books that GW sold as a faulty, incomplete product and receive a complimentary 7th Edition book and an apology.
7th Edition will ship with all of the 6th Edition issues addressed.
7th Edition will ship with new, detailed artwork as well as meaningful background history that hasn't be recycled a hundred times.
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Post by: Kain
The Pyrovore will be errata'd to become a terrifying harbinger of fear that will put the Heldrake, Wave Serpent, and Riptide to shame.
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Post by: Accolade
In order to compensate for the continually shortening rulebook lifespans, GW will move all products to Apple digital format only.
That way, you can enjoy GW products the way they were meant to be enjoyed- with monthly subscriptions!
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Post by: ClockworkZion
Here's mine: It'll incorporate everything everyone wants out of 40k.
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Post by: TheCustomLime
4. Prescience will be nerfed. Hard. Biomancy will be the new chart to take.
5. Rapid fire has been removed. Instead, everything gets Salvo! Lasguns will be Salvo 2/3, Shuriken Catapaults will be Salvo 3/4 and Bolters will be Salvo 5/6. Heavy Bolters will remain Heavy 3 because feth Heavy Bolters.
6. The vehicle rules has been revamped. Instead of rolling on a peneration chart you instead use a little roulette table provided with the starter set to determine the result. We also including a little table so that you may bet on the results.
7. Only 1/4 of the book will be actual rules. The rest will be a guide on how to use Microsoft Word and how to publish works on fanfiction.com. Forging a Narrative has never been easier!
8. We have now included a line saying that Forge World is now official unless you don't personally own all of the books. Even if your opponent has them. Everyone must buy our books!
9. Distances will now be measured in milimeters, lengths will be measured in inches and height will be measured with a stick we have carved notches in uneven increments into. Forging a narrative!
10. We will now provide codices that are entirely blank so that you may insert you blatantly overpowered and lore breaking faction into. Codex: Stardust Empire will still be coming out as a supplement to Codex: Grey Knights.
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Post by: Savageconvoy
They will only sell limited edition copies of the BRB. The book will now be leather bound and will cost 10 times what the current one does, but comes in a convenient dust cover and carrying case known as a bag.
The majority of the book will consist of a 9 foot long fold out. One side will have the FOC and the other the allied matrix, for easy learning and streamlining.
Superheavies will replace the mandatory HQ slot and will no longer have a point limit. Also they will no longer be faction specific. Phantom Titans for everyone!
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Post by: ClockworkZion
Savageconvoy wrote:Superheavies will replace the mandatory HQ slot and will no longer have a point limit. Also they will no longer be faction specific. Phantom Titans for everyone!
Finally balanced!
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Post by: Kain
All artwork will be replaced by the GW board of directors mooning the reader and giving the finger in various locales.
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Post by: Briancj
True Line Of Sight will be removed, only to be replaced with ALOS (Actual Line of Sight), which requires a $120 GW "Skull-Cam" that displays ALOS on your tablet or phone. Note: Only available for iOS devices. The app and Skullcam sold separately.
The 'Allies Matrix' will be removed, in favor of "Full Throttle Narrative", where you can combine any codex with any other codex.
The Force Organization Chart is now optional.
The Universal Special Rules section will be replaced by "Multiversal" Special Rules, which are subject to change based on which combination of Codexii you build your army with, AS WELL AS the Codexii your opponent is using.
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Post by: ClockworkZion
The cover will be a dapper Matt Ward.
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Post by: TheCustomLime
11. The new starter kill will consist of 10 Space Marines, a squad of Firewarriors, a Riptide, an Inquisitor and a Eldar farseer mounted on a Jetbike facing off against a Tyranid Hive Crone and 20 Gargoyles to accurately reflect contemporary 40k games.
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Post by: Kain
TheCustomLime wrote:11. The new starter kill will consist of 10 Space Marines, a squad of Firewarriors, a Riptide, an Inquisitor and a Eldar farseer mounted on a Jetbike facing off against a Tyranid Hive Crone and 20 Gargoyles to accurately reflect contemporary 40k games.
Don't forget the screamers, wraiths, and heldrakes.
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Post by: Rezyn
All of a sudden shooting will suck and assaults will be awesome.
Oh wait that was a BA wet dream, not a rumor.
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Post by: ClockworkZion
TheCustomLime wrote:11. The new starter kill will consist of 10 Space Marines, a squad of Firewarriors, a Riptide, an Inquisitor and a Eldar farseer mounted on a Jetbike facing off against a Tyranid Hive Crone and 20 Gargoyles to accurately reflect contemporary 40k games.
Nah. It'll be 30 Deathwing Terminators versus 6 Genestealers and a Broodlord.
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Post by: Ravenous D
Wulfmar wrote:Hand in your old, 6th Edition rule books that GW sold as a faulty, incomplete product and receive a complimentary 7th Edition book and an apology.
I wish, this is the company that will say 6th is perfectly fine to your face without blinking, then jettison at the first chance it gets to sell you a new $100 rulebook that is better then that old horrible edition.
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Post by: Goresaw
There will be no rules in the book. Just a blank notebook and pen so you can describe and draw how cool it will be when your space marine captain guns down 30 gaunts in a single turn and punches a carnifex in the face so hard its head comes out its butt.
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Post by: jhe90
Ultimate deathsar will be released, god emporor + custodious and primarch escort with free emperor class titan tranaport.
Price 250 points + 50 ppoint upgrade for custodious in temiaitor armour.
Regarded forever as the leave this place now list.
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Post by: Ravenous D
1
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Post by: ClockworkZion
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Post by: ClockworkZion
On the coat rack with his jacket on the back cover.
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Post by: Accolade
Would that jacket be...a limited edition?
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Post by: ClockworkZion
It's a FineJacket.
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Post by: Jefffar
It will be printed on paper made from pancake flour.
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Post by: Ravenous D
Well it was that or this:
1
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Post by: ClockworkZion
I heard every page will be on a sprue and you'll have to assemble and paint the book yourself. Automatically Appended Next Post:
That's less dapper.
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Post by: Accolade
DAMN! It was right in front of me and I let that card slide right by.
Well played, well played...
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Post by: kronk
37. Space Marines remembered how to take Autocannons in their devastator squads, prompting Chaos Havocks to cry "No Fair!"
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Post by: Ravenous D
It can be region specific. Add Tim Hortons cup and hockey stick for Canadians.
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Post by: rabidguineapig
Due to the recent influx of "ignores cover," the rule will be removed and everything will ignore cover unless specified otherwise so the printers can get a breather.
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Post by: ClockworkZion
Accolade wrote:
DAMN! It was right in front of me and I let that card slide right by.
Well played, well played...
I try.
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Post by: Peregrine
Complaints that shooting is overpowered and assault armies can't win will be fixed. By removing the shooting phase.
To boost disappointing tool sales there will be new formation rules that grant bonuses for every Citadel™ FineTool™ used in constructing the models.
There will be a convenient pocket in the back cover for receipts from your purchases. This is important because GW™ Hobby™ Centers™ will now only allow armies purchased in that location, with proof.
The new book will be a limited edition release. Buy it now, for $149.99, or you can't play 40k anymore. If you're a new customer that missed the pre-order window this is Great News because you can focus on buying models instead of rulebooks while waiting for 8th edition.
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Post by: Goresaw
rabidguineapig wrote:Due to the recent influx of "ignores cover," the rule will be removed and everything will ignore cover unless specified otherwise so the printers can get a breather.
No, its now the "Grants Cover" special rule. And cover saves have been reduced to 6 up for fortifications and ruins. Everything else is now 'soft cover'. It grants no save but you must remind your opponent as you blow his army off the table of 'the good old days when we had a real game'.
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Post by: Accolade
Goresaw wrote: rabidguineapig wrote:Due to the recent influx of "ignores cover," the rule will be removed and everything will ignore cover unless specified otherwise so the printers can get a breather. No, its now the "Grants Cover" special rule. And cover saves have been reduced to 6 up for fortifications and ruins. Everything else is now 'soft cover'. It grants no save but you must remind your opponent as you blow his army off the table of 'the good old days when we had a real game'. I'll one-up you there. New terrain features (available online only!) offer a "Ignores 'Ignores Cover' " USR. These forms of cover ignore the "Ignores Cover" rule of certain weapons.
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Post by: ClockworkZion
In an attempt to make the match the fluff all weapons will be increased to AP2, and AP2 will become AP1 and AP1 will become D-weapons. All models will cost no more than 5 points each but games will still be played at the 1.5-2k level.
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Post by: sing your life
The new fluff will advance the setting.
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Post by: Colpicklejar
Assault distance will now be rolled with 2d100, allowing you to declare a charge from a full 16 feet away.
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Post by: rabidguineapig
ClockworkZion wrote:In an attempt to make the match the fluff all weapons will be increased to AP2, and AP2 will become AP1 and AP1 will become D-weapons. All models will cost no more than 5 points each but games will still be played at the 1.5-2k level.
I don't even want to imagine what D weapons will become. Maybe it's circular and they revert to AP-
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Post by: Kain
rabidguineapig wrote: ClockworkZion wrote:In an attempt to make the match the fluff all weapons will be increased to AP2, and AP2 will become AP1 and AP1 will become D-weapons. All models will cost no more than 5 points each but games will still be played at the 1.5-2k level.
I don't even want to imagine what D weapons will become. Maybe it's circular and they revert to AP-
They become AP: Crotch punch your opponent.
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Post by: TheCustomLime
In order to provide the customer with updates as soon as possible we are now providing overlays for our Codices. The Chaos Space Marines overlay, for example, blocks out all units except Typhus, Cultists and Heldrakes. These overlay packs cost $50 per Codex.
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Post by: ClockworkZion
rabidguineapig wrote: ClockworkZion wrote:In an attempt to make the match the fluff all weapons will be increased to AP2, and AP2 will become AP1 and AP1 will become D-weapons. All models will cost no more than 5 points each but games will still be played at the 1.5-2k level.
I don't even want to imagine what D weapons will become. Maybe it's circular and they revert to AP-
When fired you remove the table.
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Post by: rabidguineapig
ClockworkZion wrote: rabidguineapig wrote: ClockworkZion wrote:In an attempt to make the match the fluff all weapons will be increased to AP2, and AP2 will become AP1 and AP1 will become D-weapons. All models will cost no more than 5 points each but games will still be played at the 1.5-2k level.
I don't even want to imagine what D weapons will become. Maybe it's circular and they revert to AP-
When fired you remove the table.
Hmmm... The D strength weapons table? ...Or the whole gaming table itself? I vote for the latter.
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Post by: ClockworkZion
rabidguineapig wrote: ClockworkZion wrote: rabidguineapig wrote: ClockworkZion wrote:In an attempt to make the match the fluff all weapons will be increased to AP2, and AP2 will become AP1 and AP1 will become D-weapons. All models will cost no more than 5 points each but games will still be played at the 1.5-2k level.
I don't even want to imagine what D weapons will become. Maybe it's circular and they revert to AP-
When fired you remove the table.
Hmmm... The D strength weapons table? ...Or the whole gaming table itself? I vote for the latter.
The gaming table.
If you somehow get access to Exterminatus you have to burn the store down and then finish the game in the ashes with any model that survived.
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Post by: Kain
rabidguineapig wrote: ClockworkZion wrote: rabidguineapig wrote: ClockworkZion wrote:In an attempt to make the match the fluff all weapons will be increased to AP2, and AP2 will become AP1 and AP1 will become D-weapons. All models will cost no more than 5 points each but games will still be played at the 1.5-2k level.
I don't even want to imagine what D weapons will become. Maybe it's circular and they revert to AP-
When fired you remove the table.
Hmmm... The D strength weapons table? ...Or the whole gaming table itself? I vote for the latter.
You flip it over, if you hospitalize your opponent in the process you are now legally obliged to steal his models too.
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Post by: rabidguineapig
I'll have to start watching the WWE to hone my table smashing skills and watch the new models pile up at my feet!
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Post by: 1hadhq
7th edition, also called Citadel FineUpdate, has a "wall of martyrs" phase added to the first step of every game.
To ensure you get as many models as possible onto these Walls, the bases will change too ........
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Post by: Savageconvoy
There will be yet another addition to the FOC selection.
Terrain.
You will be allowed to purchase any number of pieces of terrain and area terrain and all are conveniently available from GW. The BRB will not have random terrain rules as you will now be required to purchase it or fight in the open.
This is all until they release the supplement
"Field Manual" that contains even more rules and terrain pieces.
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Post by: Ashiraya
ClockworkZion wrote: rabidguineapig wrote: ClockworkZion wrote: rabidguineapig wrote: ClockworkZion wrote:In an attempt to make the match the fluff all weapons will be increased to AP2, and AP2 will become AP1 and AP1 will become D-weapons. All models will cost no more than 5 points each but games will still be played at the 1.5-2k level.
I don't even want to imagine what D weapons will become. Maybe it's circular and they revert to AP-
When fired you remove the table.
Hmmm... The D strength weapons table? ...Or the whole gaming table itself? I vote for the latter.
The gaming table.
If you somehow get access to Exterminatus you have to burn the store down and then finish the game in the ashes with any model that survived.
When fired you remove your opponent.
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Post by: Psienesis
To represent the strength of their ever-present (but never discussed) naval assets, all Imperial and CSM armies may elect to fire a "True Orbital Bombardment" once per game.
This shot hits on 2+ (on 2d6) and has a 5' x 5' template. Any model under the template is destroyed, no saves of any kind are allowed. Against multi-Wound models, it is assumed to do a minimum of 1000W of damage.
Armies capable of fielding this weapon can elect to fire it before deploying, provided their opponent has already deployed their armies onto the table.
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Post by: BrianDavion
Rezyn wrote:All of a sudden shooting will suck and assaults will be awesome.
Oh wait that was a BA wet dream, not a rumor.
given that the next batch of codexes is going to focus on the melee centric armies a part of me wou;dn't be suprised if 7th edition was a choppy edition
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Post by: Brother Michael
Any player now has permission to put on an imperator titan costume and count himself as one. However, he is forbidden to move at any other time than in his own movement phase.
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Post by: ClockworkZion
Psienesis wrote:To represent the strength of their ever-present (but never discussed) naval assets, all Imperial and CSM armies may elect to fire a "True Orbital Bombardment" once per game.
This shot hits on 2+ (on 2d6) and has a 5' x 5' template. Any model under the template is destroyed, no saves of any kind are allowed. Against multi-Wound models, it is assumed to do a minimum of 1000W of damage.
Armies capable of fielding this weapon can elect to fire it before deploying, provided their opponent has already deployed their armies onto the table.
No, it'll be a 66d6 Large Blast Barrage Weapon to be extra cinematic!
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Post by: ashcroft
In order to enable larger more cinematic battles with lots of flyers and superheavies the entire model range will be redone at 20mm scale.
Sisters and Squats will be the new starter set armies.
Space Marines will be squatted.
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Post by: TheCustomLime
Noise marines will now be packaged with a small but powerful speaker that plays nothing but maxed out Dubstep in order to better simulate the sounds their weapons make.
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Post by: ashcroft
Psienesis wrote:To represent the strength of their ever-present (but never discussed) naval assets, all Imperial and CSM armies may elect to fire a "True Orbital Bombardment" once per game.
Only players who own the new Imperial Cruiser model will be allowed to use this attack. The model will be aproximately the size of a mini bus and have a recomended retail price of All Your Money.
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Post by: ClockworkZion
The new Allies Chart will now be larger and more detailed than ever! Namely by including all 100 loyalist Marine Chapters detailed individually.
All other factions will be forced to continue share a single icon for their whole faction however.
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Post by: Loopstah
Every army has to take a 500pt tyranid detachment that they control using random movement and rolls on a 3D6 table to better represent the tyranids arriving during a battle.
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Post by: ClockworkZion
Loopstah wrote:Every army has to take a 500pt tyranid detachment that they control using random movement and rolls on a 3D6 table to better represent the tyranids arriving during a battle.
The new Mysterious Terrain table will be for the planet you're on where you'll roll to see if it's a Imperium Planet, a planet lost to the Warp, a Maiden World, a Death World (with 6 different types based on climate), a Tomb World, or a planet being attacked by a Hive Fleet. Depending on the roll will determine what kind of extra models will be added to the table (the models may be any kind from the codex and must be of a points total equal to or less than twice the points of the other two armies combined), and if one of the players are playing an army that benefits from the roll (such as a Necron Player on a Tomb World) they get the models added to their army (if both players are playing an army that would benefit from the roll they split the additional models in half based on points and then add them to their army). Otherwise the models will be controlled by a neutral 3rd party and everytime a unit is wiped out they may place it into ongoing reserves. Each of these units will be worth 1 Victory Point regardless of the mission being played.
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Post by: jasper76
7th Edition release will be coupled by the release of a new Chianid codex, the first TRULY living army in 40k.
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Post by: ClockworkZion
In 7th Edition the Blood Angels will be rolled into the Marine Codex, Sisters will go missing (but still have a codex), and Space Wolves will go on a galaxy spanning crusade due to the Inquisition trying to give them a flea dip.
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Post by: niv-mizzet
No no no.
The 7th edition book will be a couple hundred pages of fluff and pictures.
The rules section will be a single mostly blank page that, in the middle, says "Just 4+ it."
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Post by: Mr Morden
There is no longer WFB and W40K there is only Warhammer!
Same rules - mix and match armies and allies across universes - have fun
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Post by: ClockworkZion
Mr Morden wrote:There is no longer WFB and W40K there is only Warhammer!
Same rules - mix and match armies and allies across universes - have fun
I think you mishead, the rumor goes "there is only a Warhammer". You have to use it to beat your opponent in hand to hand combat to win!
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Post by: Mr Morden
Thats a limited edition release - you get one free if but only if you spend an extra £100 on the rules set
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Post by: ClockworkZion
Mr Morden wrote:Thats a limited edition release - you get one free if but only if you spend an extra £100 on the rules set
It comes on 36 sprues, and has to be assembled and painted using GW glues and paints to be legal for use too!
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Post by: purplefood
All the rule example diagrams in the book use Marbo exclusively including the ones about unit coherency.
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Post by: Thud
New Bolter statline:
Range: 4d6" S: d6, ap: d6, assault d3. Roll separately for each bolter firing.
Missions:
Roll d6: on 1-3 go mission pathway 1, on 4-6 go mission pathway 2.
Mission pathway 1 is only one mission; kill points.
Mission pathway 2; roll a d6. On a 1, go back to beginning and roll for mission pathways again. On a 2, play the mission pathway 1 mission. On a 3, play kill points. On a 4, play a random mission. On a 5, play kill points. On a 6, re-roll.
Warlord traits:
Go to page 165. Roll three dice. Remember total result. Go to page 58, where you will be directed to page 126. There is no page 126.
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Post by: Mr Morden
ohhh choose you own adventure stylee thats proper narrative gaming that is
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Post by: ClockworkZion
The new lore governing Space Marines will include a 36 page report on why they don't poop but won't actually say if they can have sex or not.
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Post by: Mysterious Pants
The 7th edition codex will actually be sold as a series of books, each with lots of hastily-written fluff and about three pages of rules each.
You can buy Warhammer 40,000: Setting up your army for $30, Warhammer 40,000: The Shooting Phase for $40, etc.
And you can buy the Warhammer 40,000 Rulebook Superbook Limited Edition Collectors Edition, which includes all the mini-rulebooks, a 40K poster, and one of Matt Wards turds sealed in an airtight jar for you to look at. All for the low, low price of $500. It's limited to 10,000 copies- get yours while supplies last!
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Post by: Kid_Kyoto
77 - I heard it will be a 3 volume book
Vol 1 will have chapters 1, 4, 7 and 10
Vol 2 will have chapters 2, 5, 8 and 11
Vol 3 will have chapters 3, 6, 9, and 12
Each will be a limited edition, released 3 months apart.
78 - It will contain at least 10% new, perviously unseen, artwork.
Nah... too unlikely.
79 - Three words... Ultra Heavy tanks
80 - The game will now use cubits for all measurements. Cubit tape measures will be a limited edition online only item.
81 - Three words... Strength E attacks
82 - Finally a list of all 1000 loyalist chapters. If your home-brew chapter is not on the list you need to get rid of it and paint a new army.
83 - In a return to the glory days of Rogue Trader and Inquisitor, units will no longer have point values. Your game master will balance anything by bringing in NPC monsters and carniverous plants.
84 - Starter set has a Genestealer cult vs Adeptus Arbites with a Sensei warband as allies . Kid Kyoto dies of happiness.
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Post by: Agent_Tremolo
85 - The FOC will be expanded to include allies, formations, fortifications, inquisition, support personnel, flora, fauna and innocent bystanders.
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Post by: throwoff
It comes with a ladder and a GW employee who can climb said ladder and urinate on you from a height while you rip up 10 pound notes, dollar bills (insert your currency here)
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Post by: Agent_Tremolo
87 - Every miniature's statline now includes information on their occupation, age, gender, orientation, hobbies, friends, family, marital status and preferred beverage. Now you don't have excuses to Forge(tm) a(tm) Narrative(tm).
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Post by: kerikhaos
Eerie ram blood angels have a chance again with tier 1 opponents.
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Post by: throwoff
88 - ULTRAMARINES ARE THE BEST MARINES
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Post by: Brother Michael
89 - Players now have to pay points for 'supporting assets'. These aren't actually shown on the field, but instead determine how well-organized your army is. The less you have of those, the less control you have over your army.
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Post by: throwoff
90 - If Marneus Calgar is on the table all Ultramarines failed rolls can be re-rolled unlimited times.
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Post by: Flinty
New FOC has slots for cake and cake eating equipment that are not mutually exclusive. Also allows for simple cake or death minigames.
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Post by: Shandara
999. They will finally advance the timeline beyond 999.999.M41
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Post by: pejota
MORE. RANDOM. CHARTS.
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Post by: ClockworkZion
They finally nerf Nurgle so the other Chaos Gods can actually get time on the table outside of a very small number of HQ choices.
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Post by: Peregrine
This is the thread for completely ridiculous rumors, not things we're almost guaranteed to get.
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Post by: Mr Morden
Peregrine wrote:
This is the thread for completely ridiculous rumors, not things we're almost guaranteed to get.
Plus we had all this in 2nd Edition - Ork kustom weapon tables  and Realms of chaos mutaition tables ah those were the days
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Post by: hotsauceman1
Formations will count as Allies.
A new Army Added. Equestrian Marauders will know be featured.
Preferred enemy know auto hits, auto pens and auto kills. Really just say you want that madel dead.
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Post by: TheCustomLime
Assault will now be 10+log3D6. You may not round off. Ever.
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Post by: Psienesis
Agent_Tremolo wrote:85 - The FOC will be expanded to include allies, formations, fortifications, inquisition, support personnel, flora, fauna and innocent bystanders.
There is no such thing as innocence, merely degrees of guilt.
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Post by: Mr Morden
The majority of the community will be happy with it.
Each turn roll on table to see which unit of measure you use...........
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Post by: slowthar
The fluff will clarify that instead of The Emperor VAMPIRE PSYKER MURDERING 1000+ psykers per day, he is actually VAMPIRE PSYKER MURDERING over 1 billion psykers per day, because multiplying by powers of ten makes the game way more immersive.
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Post by: Psienesis
They had it coming.
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Post by: Rismonite
Top of turn five each player rolls a 2d6 and adds that many victory points to his opponent's total.
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Post by: amanita
Weary of all the complaints on balance, GW will finally address this issue head on with the introduction of the new Fulcrum Battleboard!
Yes, now each player's strategy must include moving his or her models in a way so their weight won't tip the playing surface too much, or all the models will fall to the floor with a narrative crash!! Advanced scenarios will tip on multiple axis! What balance!
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Post by: ClockworkZion
The new edition will be in metric. Automatically Appended Next Post: Oh! The new edition will be the thing that sways Kroothawk's opinion of GW as a successful, stable company and makes the overall fan base happy.
Too much of a stretch?
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Post by: Raxmei
Before starting the game a number of rolls on various tables for terrain, weather, etc will be required. Determining how many rolls of each type will be required is determined by rolling on one of several tables listing multiple values of each, with each table having different distributions reflecting differing combat conditions. Determine which of these tables to use by rolling on the random random random table table table.
Ignores cover is getting superseded by a Cover Penetration system. Most weapons and effects that formerly ignored cover are now Cp4.
All attacks are now resolved one by one. If more than model is attacking, completely resolve everyone's first attack before starting on any model's second attack and so on.
7th edition adds a new phase to the turn sequence, the gunfight phase. There's a section in the rulebook detailing the various Citadel Miniatures firearms and ammunition available to players of the various armies and the points costs for each. Only official Citadel Miniatures guns and bullets may be used. Players are expected to negotiate amount of cover and medical supplies available in the room before the game starts. Oddly enough none of the rulebook guns can be used by Tyranid players. That badly hurts the competitiveness of Tyranid armies since mastery of the gunfight phase seems to be key to success in 7th edition.
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Post by: StarTrotter
Alright then folks! So then, in the 7th edition we are going to continue the climatic and gritty feel. For now on, when a model gets destroyed on the battlefield, you must then destroy your model with a warhammer in righteous retribution. Now then, I suppose you will be needing a new tactical marine squad? Thank you loyal customer.
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Post by: snooggums
Each of the Chaos legions will get their own codex, including playable stats for the four Chaos gods.
To offset this increase in books, Eldar, Tau, Orks, and Dark Eldar will be combined into a single Codex. Tyranids will be kept separate since they can't play nice with anyone.
The Thousand Sons codex will be overpowered.
Escalation will include a rule to allow cats on the table in turn 6 on a 4+
Tournaments will be reinstated, and will be required to serve beer and pretzels so everyone remembers.
81872
Post by: Veteran of The Long War
snooggums wrote:Each of the Chaos legions will get their own codex, including playable stats for the four Chaos gods.
To offset this increase in books, Eldar, Tau, Orks, and Dark Eldar will be combined into a single Codex. Tyranids will be kept separate since they can't play nice with anyone.
The Thousand Sons codex will be overpowered.
Escalation will include a rule to allow cats on the table in turn 6 on a 4+
Tournaments will be reinstated, and will be required to serve beer and pretzels so everyone remembers.
This.
79398
Post by: jamesk1973
Ultra Prime Centurions
Centurions containing centurions containing Space Marines.
D strength weapons, monstrous creature, eternal warrior, and feel no pain costs extra...
72133
Post by: StarTrotter
snooggums wrote:Each of the Chaos legions will get their own codex, including playable stats for the four Chaos gods.
To offset this increase in books, Eldar, Tau, Orks, and Dark Eldar will be combined into a single Codex. Tyranids will be kept separate since they can't play nice with anyone.
The Thousand Sons codex will be overpowered.
Escalation will include a rule to allow cats on the table in turn 6 on a 4+
Tournaments will be reinstated, and will be required to serve beer and pretzels so everyone remembers.
Guys I come from the future! He's not joking! Pyrovores and Thousand Sons become the strongest units in the game!
73071
Post by: jason1977
Matt Ward center fold, rending pony, real night fight(turn off the lights for true sight), squats on the cover, if a model falls when hit by dice it is dead,
10193
Post by: Crazy_Carnifex
New, cinematic "Exterminatus" rules. If you are losing, drop a live Citadel(TM) Limited Edition(TM) Cyclone(TM) Torpedo(TM) on the table (actually a Soviet Surplus hand grenade, just $1000 a pop) and dive for cover.
14070
Post by: SagesStone
All filthy heretical and xenos scum are purged with the moving on with the story line. The Imperium of man being the only surviving faction begins to reenact previous battles, techpriests create new variants of power armour to loosely represent the now missing factions.
7th Edition will see the discontinuation of the new codices:
Codex: Chaos Daemons
Codex: Chaos Space Marines
Codex: Dark Eldar
Codex: Eldar
Codex: Necrons
Codex: Orks
Codex: Tau Empire
Codex: Tyranids
And we will see the launch of the following codices:
Codex: Spiky Space Marines and Friends
Codex: Androgynous Spiky Space Marines
Codex: Androgynous Gem Loving Space Marines
Codex: Super Spooky Metal Robot Skeleton Space Marines
Codex: The Other Other Other Green Space Marines
Codex: Fish Space Marines
Codex: Weyland-Yutani Presents Space Marines
All previous suppliments and datasheets to be removed and replaced at a later date.
72279
Post by: Loopstah
To enable true balance all armies except Ultramarines will be discontinued and when playing a game both players must take identical lists, deploy in a mirror arrangement and every time a model is killed both armies remove that model. This will ensure all games end in a balanced draw to keep people happy.
83680
Post by: ChazSexington
BA and Necrons get rolled into one Codex - Bronies and BFFs
51854
Post by: Mywik
The 7th edition rulebook wont contain any rules but only pictures of pretty models. They are a modelling company not a game company after all.
25220
Post by: WarOne
The game will have to be played on 3 tables, each suspended above the other;
The bottom table is for subterranean combat, the middle table for the ground, and the top table for aerial combat.
53740
Post by: ZebioLizard2
WarOne wrote:The game will have to be played on 3 tables, each suspended above the other;
The bottom table is for subterranean combat, the middle table for the ground, and the top table for aerial combat.
...Actually didn't a tabletop game actually do this? It sounds familiar.
83354
Post by: brochtree
7th edition will be digital only and all following supplements and codex's will be digital only to.
82823
Post by: Jaceevoke
ZebioLizard2 wrote: WarOne wrote:The game will have to be played on 3 tables, each suspended above the other;
The bottom table is for subterranean combat, the middle table for the ground, and the top table for aerial combat.
...Actually didn't a tabletop game actually do this? It sounds familiar.
I think you might be remembering that star trek chess (three dimensional), that is played on three levels. Its was available at think geek for a while.
53740
Post by: ZebioLizard2
Jaceevoke wrote: ZebioLizard2 wrote: WarOne wrote:The game will have to be played on 3 tables, each suspended above the other;
The bottom table is for subterranean combat, the middle table for the ground, and the top table for aerial combat.
...Actually didn't a tabletop game actually do this? It sounds familiar.
I think you might be remembering that star trek chess (three dimensional), that is played on three levels. Its was available at think geek for a while.
Might be, it heavily reminds me of Metal Fatigue, but that was an RTS with the exact same specifications (underground, mid ground, and aerial), was much fun.
But I seem to remember an actual tabletop game being played in three dimension that was not chess, but it's been a while so I might be mis-remembering.
46128
Post by: Happyjew
There will no longer be dice rolling for To Hit and To Wound. instead you will only use averages. For example, a squad of 10 Guardsmen 12" away from their target will generate 9-10 hits, where as a 10 man Tactical Squad would generate 13-14 hits.
6838
Post by: 1hadhq
brochtree wrote: 7th edition will be digital only and all following supplements and codex's will be digital only to.
Isn't this the false rumors thread ?
In 7th edition, you don't buy codices and supplements but licenses to read GW Material.... temporary licenses that is...
31872
Post by: Brotherjanus
7th Edition will see a return of the critical injury chart for both vehicle and non-vehicle models. All models will see their points halved and a minimum game size will be instituted of 2,000 points. When a model is hit you must then roll on a chart to see what was hit using the "Marksmanship" tables. Only after verifying a critical hit (to the head, chest, power core, ammo cache, ect..) will you roll to see if the model must make a save to prevent death/destruction. Any other roll merely provides a "cinematic" element to the shooting phase. "ork boy at the front receives a glancing hit to his shin, this enrages him!"
Games will now take a week to complete, completely removing any hope of a tournament as intended.
37426
Post by: Idolator
7th ed. will be a thorough and comprehensive book of rules that will be well written and properly edited.
81279
Post by: Brother Michael
In 7th edition, all games will be played in real-time! Units move as fast as you want them to move, and you can just keep rolling dice to shoot at something!
8218
Post by: Raxmei
Matt Ward has spent the last few months barricaded in his office typing nonstop at over 120 words per minute. 7th edition is over 10,000 pages long and comes with a Citadel magnifying glass.
18698
Post by: kronk
StarTrotter wrote: snooggums wrote:Each of the Chaos legions will get their own codex, including playable stats for the four Chaos gods.
To offset this increase in books, Eldar, Tau, Orks, and Dark Eldar will be combined into a single Codex. Tyranids will be kept separate since they can't play nice with anyone.
The Thousand Sons codex will be overpowered.
Escalation will include a rule to allow cats on the table in turn 6 on a 4+
Tournaments will be reinstated, and will be required to serve beer and pretzels so everyone remembers.
Guys I come from the future! He's not joking! Pyrovores and Thousand Sons become the strongest units in the game!
And cats are everywhere! They're everywhere!
72133
Post by: StarTrotter
kronk wrote: StarTrotter wrote: snooggums wrote:Each of the Chaos legions will get their own codex, including playable stats for the four Chaos gods.
To offset this increase in books, Eldar, Tau, Orks, and Dark Eldar will be combined into a single Codex. Tyranids will be kept separate since they can't play nice with anyone.
The Thousand Sons codex will be overpowered.
Escalation will include a rule to allow cats on the table in turn 6 on a 4+
Tournaments will be reinstated, and will be required to serve beer and pretzels so everyone remembers.
Guys I come from the future! He's not joking! Pyrovores and Thousand Sons become the strongest units in the game!
And cats are everywhere! They're everywhere!

Cat
Price: Event horizon (made for narrative games)
FO: HQ
Type: Gargantuan Monstrous Creature
Fluff: BEHOLD! The might of the cat is truly awe inspiring!
WS-10 BS-5 S-D T-10 W-100 I-10 A- d6 Ld-10 Sv-2+/2++
Wargear:
Claws, teeth, and tail
Special Rules:
Eternal Warrior
It will not Die (2+)
The fury of the cat: If the cat is harmed during the battle, the units that harm it are consumed by the warp never to be seen again and the gamer automatically loses
Defiant Streak: No foe can survive its might. Any model knocked over by its movement phase instantly dies with no save allowed
Paw steps: Movement is determined by a special d100.
515
Post by: snooggums
StarTrotter wrote:
Cat
Price: Event horizon (made for narrative games)
FO: HQ
Type: Gargantuan Monstrous Creature
Fluff: BEHOLD! The might of the cat is truly awe inspiring!
WS-10 BS-5 S-D T-10 W-100 I-10 A- d6 Ld-10 Sv-2+/2++
Wargear:
Claws, teeth, and tail
Special Rules:
Eternal Warrior
It will not Die (2+)
The fury of the cat: If the cat is harmed during the battle, the units that harm it are consumed by the warp never to be seen again and the gamer automatically loses
Defiant Streak: No foe can survive its might. Any model knocked over by its movement phase instantly dies with no save allowed
Paw steps: Movement is determined by a special d100.
Also: Deepstrike - arrives from any furniture higher than the table.
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Post by: IXLoiero95XI
You guys better be careful with these suggestions, if GW reads them we might get the most playable edition of 40k yet.
72133
Post by: StarTrotter
Naw. These are completely false. A realistic one would be this: FMC are required to have two models. One for stationary and one for when they are actually flying.
Makes sense from a look wise style but would be cheap forcing one to buy two models to play a single unit. Now that I could see them doing
77701
Post by: ThunderFury 2575
Mandrakes will be useful.
82823
Post by: Jaceevoke
There is no 7th edition, in fact the reason why GW is pulling the rulebooks and models is that they finally realised what their problem was. All of the veterans and hardcore 40k gamers, so to solve this they are squatting 40k and instead focusing on Warhammer Fantasy.
21499
Post by: Mr. Burning
As well as not being able to ally with anyone. Nids can never ever double FOC up.
The poor editing of Gw products continues. The casual zealots insist that the line 'No GW models allowed on the table' is a typo and drivel on about the writers intentions  - Debate over allowing FW on this topic sees many get lifetime bans from Dakka!
Squats are back - with mediocre rules.
45831
Post by: happygolucky
After deployment if you play CSM, roll a dice on a 1+ you win the game 14-0
76763
Post by: Orkimedezz
53740
Post by: ZebioLizard2
What's with the ward jokes, is this 5th edition still?
I mean what with the top codexs being made by Kelly and Vetock.
76763
Post by: Orkimedezz
ZebioLizard2 wrote:
What's with the ward jokes, is this 5th edition still?
I mean what with the top codexs being made by Kelly and Vetock.
Witch codexs are 5th ed dexs and still top tier?
72133
Post by: StarTrotter
Orkimedezz wrote: ZebioLizard2 wrote:
What's with the ward jokes, is this 5th edition still?
I mean what with the top codexs being made by Kelly and Vetock.
Witch codexs are 5th ed dexs and still top tier?
The last one which was blatantly designed for 6th edition from the get go and largely was built upon a list of flierspam in an era where solutions to fliers was rare. Going to add ot this fun though! Kelly's stats are all random! Rando mattacks, random warlord traits, has psyker spells to be random, random movements, random number of attacks and shots. Everything random! Vettock's is a riptide with EW and all the buffmander abilities I suppose? Not as much on him.
53740
Post by: ZebioLizard2
Orkimedezz wrote: ZebioLizard2 wrote:
What's with the ward jokes, is this 5th edition still?
I mean what with the top codexs being made by Kelly and Vetock.
Witch codexs are 5th ed dexs and still top tier?
Top tier?
Lets see..
Chaos daemons (kelly)
Tau (vetock)
Eldar (kelly)
Space Marines gravstar (cruddence).
With necrons coming in quite a bit after that.
Of course there's only five 5th editions left, with GK being okay, BA being crap, necrons doing okay.
With Space wolves lower tier (kelly), and Dark Eldar being required in several Eldar Deathstar builds (kelly)
80999
Post by: jasper76
All armies are split into divisions. Each division consists of 3-5 units, and must have an HQ.
The HQ issues orders to it's division at the beginning of each phase. Then you roll a D6 ti determine if and to what degree each unit follow your orders.
76763
Post by: Orkimedezz
ZebioLizard2 wrote: Orkimedezz wrote: ZebioLizard2 wrote:
What's with the ward jokes, is this 5th edition still?
I mean what with the top codexs being made by Kelly and Vetock.
Witch codexs are 5th ed dexs and still top tier?
Top tier?
Lets see..
Chaos daemons (kelly)
Tau (vetock)
Eldar (kelly)
Space Marines gravstar (cruddence).
With necrons coming in quite a bit after that.
Of course there's only five 5th editions left, with GK being okay, BA being crap, necrons doing okay.
With Space wolves lower tier (kelly), and Dark Eldar being required in several Eldar Deathstar builds (kelly)
Last i checked eldar,tau,space marines,demons chaos and chaos sm are 6th ed dexs.
76206
Post by: Rotary
7th edition will be released as a series of dataslates instead of a BRB.
72133
Post by: StarTrotter
Orkimedezz wrote: ZebioLizard2 wrote: Orkimedezz wrote: ZebioLizard2 wrote:
What's with the ward jokes, is this 5th edition still?
I mean what with the top codexs being made by Kelly and Vetock.
Witch codexs are 5th ed dexs and still top tier?
Top tier?
Lets see..
Chaos daemons (kelly)
Tau (vetock)
Eldar (kelly)
Space Marines gravstar (cruddence).
With necrons coming in quite a bit after that.
Of course there's only five 5th editions left, with GK being okay, BA being crap, necrons doing okay.
With Space wolves lower tier (kelly), and Dark Eldar being required in several Eldar Deathstar builds (kelly)
Last i checked eldar,tau,space marines,demons chaos and chaos sm are 6th ed dexs.
What Zebio meant was that there isn't a 5th edition codex that is top tier anymore. Necrons are good but not a top tier beast anymore and the only real consistent top tier force is DE but they are used for Eldar Deathstars. Automatically Appended Next Post: Rotary wrote:7th edition will be released as a series of dataslates instead of a BRB.
Want to know the rules for assault? You'll need to buy a dataslate!
21499
Post by: Mr. Burning
Intelligence coolness and willpower stats and tests are back!
Stealer cults are in, allying with everyone except.............
20392
Post by: Farseer Faenyin
The grim dark future is finally going to give way to a more civilized time. The game will change to center around political struggle and intrigue to capitalize on the popularity of the Game of Thrones genre.
45133
Post by: ClockworkZion
The new edition will play like Necromunda but with a LOT more models.
746
Post by: don_mondo
The rulebook will contain rules, and nothing but rules. Fluff, background, art, painting, etc will all go in a separate publication so as to save expense to those that want to actually play the game.
80635
Post by: Jambles
Colpicklejar wrote:Assault distance will now be rolled with 2d100, allowing you to declare a charge from a full 16 feet away.
Imagine how much worse you'll feel when the charge distance comes up as 2 after that change
76763
Post by: Orkimedezz
don_mondo wrote:The rulebook will contain rules, and nothing but rules. Fluff, background, art, painting, etc will all go in a separate publication so as to save expense to those that want to actually play the game.
are we thinking the GW way though? Gw way is lets put as much paper and pretty pictures into the book and sell it at the highest possible price!
cant piece apart the book because people will only end up buying the rules! make them spend money for ALL of it!
54708
Post by: TheCustomLime
On the day of release the Rulebook will have a FAQ that clears up several very vague and very critical rules. This FAQ will be available as a dataslate for about $25.
70658
Post by: madric
1. USR Brotherhood of Psykers: May optionally be followed by a number N. For every N psykers in the unit, the unit will generate 1 additional warp charge. If N is unspecified, its value will be 3. E.g. A unit with Brotherhood of Psykers (3) and 2 models will generate 1 warp charge, with 3 models it will generate 2 warp charges, etc.
2. Blast/Barrage Weapons: Now rule has the form [Large/Small] Blast/Barrage [Direct Hits, Area Hits]. E.g. Large Blast 3, 1. To fire a blast weapon, place the center of the template over a targetted model and roll to scatter. On a scatter roll of "Hit!", the model under the center receives a number of hits equal to the "Direct Hits" value, other models under the template receive a number of hits equal to the "Area Hits" value. On any other scatter roll, models under any part of the template suffer a number of hits equal to the "Area Hits" value. If any model suffers more unsaved wounds than it has remaining, those excess wounds are lost.
3. Overwatch: When a charge is declared against a unit, the unit may opt to take an initiative test. If the initiative test passes, the unit make immediately make a shooting attack against the charging unit using a ballistic skill 2 less than normal, to a minimum of 1.
4. Vehicles: Vehicles follow the normal rules for rolling wounds. Vehicles use a toughness value (equal to their AV) depending on the vehicle facing to which the attack is made. Vehicles suffer additional effects from the vehicle damage table when they suffer an unsaved wound.
5. Poison: Poison does not work against models with the Vehicle type.
6. Extra Armour: When suffering an unsaved wound, roll one dice an on a 5+, the vehicle does not suffer an additional effect form the vehicle damage table.
47412
Post by: slowthar
Raxmei wrote:Matt Ward has spent the last few months barricaded in his office typing nonstop at over 120 words per minute. 7th edition is over 10,000 pages long and requires the purchase of a Citadel magnifying glass.
FTFY.
46128
Post by: Happyjew
7th edition will be using all of the rules for 2nd edition.
Including Terminators have a 3+ save on 2D6.
57646
Post by: Kain
Happyjew wrote:7th edition will be using all of the rules for 2nd edition.
Including Terminators have a 3+ save on 2D6.
In keeping with death star 40k, there will be a way to make this re-rollable and have FNP on top of it.
Because having a two in 36^2*3 chance of actually having a wound stick is fair.
46277
Post by: squidhills
madric wrote:1. USR Brotherhood of Psykers: May optionally be followed by a number N. For every N psykers in the unit, the unit will generate 1 additional warp charge. If N is unspecified, its value will be 3. E.g. A unit with Brotherhood of Psykers (3) and 2 models will generate 1 warp charge, with 3 models it will generate 2 warp charges, etc.
2. Blast/Barrage Weapons: Now rule has the form [Large/Small] Blast/Barrage [Direct Hits, Area Hits]. E.g. Large Blast 3, 1. To fire a blast weapon, place the center of the template over a targetted model and roll to scatter. On a scatter roll of "Hit!", the model under the center receives a number of hits equal to the "Direct Hits" value, other models under the template receive a number of hits equal to the "Area Hits" value. On any other scatter roll, models under any part of the template suffer a number of hits equal to the "Area Hits" value. If any model suffers more unsaved wounds than it has remaining, those excess wounds are lost.
3. Overwatch: When a charge is declared against a unit, the unit may opt to take an initiative test. If the initiative test passes, the unit make immediately make a shooting attack against the charging unit using a ballistic skill 2 less than normal, to a minimum of 1.
4. Vehicles: Vehicles follow the normal rules for rolling wounds. Vehicles use a toughness value (equal to their AV) depending on the vehicle facing to which the attack is made. Vehicles suffer additional effects from the vehicle damage table when they suffer an unsaved wound.
5. Poison: Poison does not work against models with the Vehicle type.
6. Extra Armour: When suffering an unsaved wound, roll one dice an on a 5+, the vehicle does not suffer an additional effect form the vehicle damage table.
I dunno... those rules seem entirely too reasonable and well thought out to have any hope of showing up in 7th Ed.
30490
Post by: Mr Morden
There are no rules - the game is now entirely narrative
47138
Post by: AnomanderRake
I liked the pistols in CC rumour. Seraphim gain two double inferno pistols per five models and Sisters of Battle rapidly become top-tier after the intro of Seraphim-as-Troops from Celestine.
76763
Post by: Orkimedezz
Kain wrote: Happyjew wrote:7th edition will be using all of the rules for 2nd edition.
Including Terminators have a 3+ save on 2D6.
In keeping with death star 40k, there will be a way to make this re-rollable and have FNP on top of it.
Because having a two in 36^2*3 chance of actually having a wound stick is fair.
Everyone gets access to the div table and is able to steal relics from the chaos demons. So we got that 2+ on 3d6 rerolling with a 5+ fnp. Keep in mine that ap does not ignore invules  . This effect always works on ork boys Automatically Appended Next Post:
Just the way gw likes it!
53874
Post by: Ricedaddy
Ultramarines finally get the "Stick Up Their Butt" USR, which reads: Any allies in an army containing Ultramarines as the Primary Detachment immediately leave the battle to go play with someone who knows how to have a good time."
80999
Post by: jasper76
The long awaited Kith codex is introduced.
1
85660
Post by: JMS
Hahaha, I'm loving this post.
My humble additions:
1. Forging a narrative is no longer a suggestion, but a requirement. Prior to each game your narrative must be typed out in Times New Roman 12-point font, double spaced and sent to GW headquarters for verification. The submitted narrative will be checked for plausibility within whichever version of the 40k universe the authenticator (self titled High Lord Inquisitor) is currently remembering as accurate. Submissions must be detailed and well written, but not so good as to border on potential fan fiction. Once the battle has been approved turn-by-turn descriptions of each phase must be submitted and checked before game play can continue. On the plus side at the game's end victory outcomes can be changed if the losing player can adequately "narrate" why his side didn't actually lose.
2. Converted vehicle models can only be used if the modeler can explain the exact mechanics that drive the vehicle. Ork players will immediately start buying official GW Ork products... or enroll in university and get an engineering degree, whichever is cheaper.
3. Administratum Adminisotrium. Each army must also field a full support unit of administrative officers in charge of the bureaucracy of war. These units will be in charge war essential duties such as, ensuring each model receives its proper allotted pay, writing death notices to next of kin, performing routine inspections for uniform cleanliness, conducting disciplinary hearings for minor infractions, etc.
45133
Post by: ClockworkZion
I'm sure most Ork players end up with unofficial engineering degrees if they take up scratchbuilding anyways so no change there.
46128
Post by: Happyjew
Ricedaddy wrote:Ultramarines finally get the "Stick Up Their Butt" USR, which reads: Any allies in an army containing Ultramarines as the Primary Detachment immediately leave the battle to go play with someone who knows how to have a good time."
So they go hang out with DEldar and Space Wolves?
As well as some of the more...liberal...Sisters?
30766
Post by: Da Butcha
Revised Allies Matrix:
---Forces of Benevolence: (Space Marines, Grey Knights, Imperial Knights,Inquisition, Adeptus Tempestus, Eldar, and, oh, all right, Sisters of Battle)
---Forces of Malevolence: (Chaos Space Marines, Chaos Daemons, Orks, Necrons, Dark Eldar)
----Forces of the Tyranids (Tyranids)
All 'good guys' have to fight 'bad guys'. If both players bring good guys, they can fight each other (Scenario: Hissy Fit) and if both players bring bad guys, they can fight each other (Scenario: Pissing Match).
Everybody can fight Tyranids. If your opponent fields Tyranids, you can ally good guys and bad guys, because tyranids suck.
Only good guys can take Fortifications, because we don't make any for anyone else.
All allies on one side use a single force org, but every additional codex, supplement, dataslate, or expansion you bring with you to the game adds one additional choice to each slot on the force org. If you show up with Codex Space Marines, the Imperial Fist supplement, the Inquisition Supplement, Stronghold Assault, Escalation, the Eldar Codex, and the Iyanden Supplement, you can take 9 Wraithknights so long as you take 2 squads of Tactical Marines.
The new Citadel Finepack will carry one of every current codex in print, allowing you the maximum in tactical flexibility in choosing your forces.
Since Jervis's editiorial about creating objectives was so well received, all victory conditions are replaced by a chart where you roll for your objective. All current codexes can use the Objective Chart in the main rulebook, and future codexes and supplements may have their own objective chart.
Objective Chart (d6)
1. Oooooh! I hate that guy! Pick a model in the opposing army, If it dies, you win.
2. This model is my favorite. Pick a model in your army. If it doesn't die, you win.
3. What's over there? Pick a point on the table side opposite your own deployment zone. If you get a model there, you win.
4. Keep out of my yard! Pick a point in your own deployment zone. If an enemy model gets there, you lose.
5. I hate you guys, but that guy's okay. Pick an enemy model. If it doesn't die by the end of the game, you win.
6. I really hate you guys. If any enemy model is alive at the end of the game, you lose.
36355
Post by: some bloke
Deathstrike missiles will be represented accurately, as an upgrade to the army not a unit in the army. they will wipe everything from the board on turn 5, declaring it a win for the guard player, as the deathstrike is still alive, somewhere else.
Exterminatus will be an optional additional detatchment for any imperial list, allowing you to declare the game a tie at any point in which you feel like you're going to lose, then pack your models up and go home undefeated yet again.
Allied detatchments will be bribe-able during games, allowing you to steal a portion of the opponents army. but only if you're a better ally than them (battle bros > convenience > Desperate). every piece of scenery contains genestealers, even fortifications bought by your army. the game starts with every unit in cover being assaulted.
17278
Post by: Zarynterk
That Blood Angels and Tau will be allies. What? That's been done for real? Get the f*(^ out, no way would that ever happen.......
69676
Post by: Big H
Kid_Kyoto wrote:
1 - 5th edition 4 years, 6th edition 2 years... so 7th edition 1 year? 8th edition 6 months? By 2017 we'll be starting a game using 104th edition, but finishing it under 105th. By 2018 with new editions appearing every few picoseconds the 40k rule set will achieve sentience and launch the world's nuclear arsonel in an attempt to fulfil its prime directive "there is only wa
Best thing I've read in ages and quite possibley true !
37584
Post by: Squat Kid
Codex Jokaero will finally be made, and the starter set will be Jokaero vs Genestealer Cults
81279
Post by: Brother Michael
The 7th edition release will be accompanied by the release of Codex: Codices, the handy (and mandatory) guidebook on how to read your codex! This of course will be only a gateway project to the release of Codex: Codex: Codices, shortly followed by Codex: Codex: Codex: Codices and Codex: Codex: Codex: Codex: Codices.
76796
Post by: PaperworkNinja
Due to an accounting error and outbreak of guilt, all prices are being reduced to their 1988 prices to entice a new generation of players. The BRB goes to $40, with Codices dropping to $15 each. Miniatures, since they're going to all plastic have dropped to an amazing $20US for 30 plastic Space Marines, Imperial Guard, Eldar, Orks, Tau, Squats or Tyranids!
Plastic Sisters of Battle arrive, but for some reason they're all dressed as Magical Girls.
Chaos Space Marines arrive in plastic as well, but are also dressed as Magical Girls for some reason.
Orks will be subject to the infield fly rule after the GW rules staff watched a game of baseball.
(I added the photo since that was the first box of minis I ever bought for WH40K... back in 1988.)
1
53874
Post by: Ricedaddy
Happyjew wrote: Ricedaddy wrote:Ultramarines finally get the "Stick Up Their Butt" USR, which reads: Any allies in an army containing Ultramarines as the Primary Detachment immediately leave the battle to go play with someone who knows how to have a good time."
So they go hang out with DEldar and Space Wolves?
As well as some of the more...liberal...Sisters?
Indeed. They may also go for the White Scars. Kahn has a lascivious surname to uphold.
46277
Post by: squidhills
In a last minute decision, GW decides to pull a Paranoia and skip 7th Edition altogether. The new rulebook released in June will be 10th Edition.
To add fuel to the neckbeard's rage, GW will mention that they had an actual book-based codex for both Sisters and Squats, but they were written with the 8th Edition rules in mind, and so are already obsolete and no longer supported.
365
Post by: Abadabadoobaddon
To enhance the narrative experience the Champions of Chaos rule will now require a Ld test. If passed challenge as normal. If failed the champion is challenged by an upstart from his own unit. Use the model with the highest pts cost - if all models have identical pts value then the entire unit attacks the champion. All models in the unit gain Preferred Enemy: Aspiring Champion for the rest of the turn.
Also, all Champions of Chaos Ld tests made by Abaddon the Despoiler automatically fail.
746
Post by: don_mondo
Kain wrote: Happyjew wrote:7th edition will be using all of the rules for 2nd edition.
Including Terminators have a 3+ save on 2D6.
In keeping with death star 40k, there will be a way to make this re-rollable and have FNP on top of it.
Because having a two in 36^2*3 chance of actually having a wound stick is fair.
To be fair, 2nd ed also had armor modifiers for each weapon, a boltgun shot was -1 to your armor save so those termies need a 4+ on 2d6. A lascannon was ( IIRC) -9................
39309
Post by: Jidmah
To lower the power of shooting, you now have to be in base contact with an appropriate ammunition crate in order to shoot a weapon. Ammunition crates have to be bought separately for each type of ammunition, cost 10 points each and do not take up a FOC. Ammunition crates have the following profile:
WS0 BS0 S0 T7 W2 I0 A0 ld7 3+
Special rules: Carry me!, Supply Ammo, He who punched the ammunition, Explosive
Infantry
Carry me!: Ammo crates can not move by themselves. Unless you have models with a total strength of at least 4 in base contact, it counts as immobile.
He who punched the ammo crate: If a model attacks a weapon create in close combat, it gains the Instant Death, Rending and Preferred Enemey: armor crates universal special rules.
Supply Ammo: Units with at least one model in base contact with this model may shoot any weapon that can use the ammo inside this crate. Orks may also elect to shoot weapons that can't use this ammo type and roll on the Explosive table below for each shot fired.
Explosive: When the armor crate loses a wound, roll on the following table:
1-2: Roll on the "See, nothing happened!" table.
3-4: Roll on the "Holy ***!" table.
5: Roll on the "What?! I don't even..." table.
6: Roll two more dice and execute all results.
See, nothing happened:
1-2: Nothing happened. Huh.
3-4: Delayed. At the beginning of your next shooting phase, roll again of the previous table.
5-6: Impending Disaster. Roll twice on the "Holy ****!" table.
Holy ***!:
1-2: Fireworks! Place three small blast markers over the crate and scatter each 1d6. All models under the blast marker suffer a hit from the weapon belonging to the ammunition type.
3-4: Boom! Place two blast markers over the crate an scatter each 1d6. All models under the blast marker suffer a hit from the weapon belonging to the ammunition type.
5-6: May the emperor protect us! Scatter the ammo crate 2d6. Then, each model within 3d6" of the final position of the crate suffer two hits from the weapons belonging to the ammunition type.
Note: If the crate suffers another wound from this, you also roll on the table for that wound.
What?! I don't even...:
1-2: Tripple it! Some ork technology backfired, a warp hole opened and some necron was conducting a time-travel experiment at the same time. Put two additional crates of the same type within 2" with the original one.
3-4: Magic Rainbow Bullets: Until the end of the game, ammunition from this crate counts as strength D AP1 that can be fired by any type of weapon. This also counts for any results on the "Holy ****!" table.
5-6: Wrath of the ammo crate: Replace the ammo crate with a Mimic, with the following stat line:
WS5 BS0 S5 T7 W5 I5 A5 ld7 3+
Special rules: Hammer of wrath, Smash, Move Through Cover, Fear, Furious Charge, Rage, Fearless, Supply Ammo, Explosive, He who punched the ammo crate
Jump Monstrous Creature
A Mimic can be represented by any model not produced by Chapter House.
Ammo crates are available in sets of three for just $40 each, enabling you to build three out of the following: lasgun, bolter, melta, plasma, flamer, heavy flamer, lascannon, assault cannon, autocannon or missile launcher crates.
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Post by: Abadabadoobaddon
Codex: Panica Foyarum is released and the Pan Fo are reviled! The Pan Fo multi-part plastic box set contains everything you need to make a 5 Pan Fo squad armed with Fo Blasters. Alternatively they may be assembled as Pan Fo Primes which are otherwise identical except for their large distinctive Command Hats (+1 Ld, Hatred: Adepta Sororitas). Pan Fo and Pan Fo Primes can be taken as HQ, Elites, Troops, Fast Attack or Heavy Support in any Pan Fo army by rolling on the Fo Force table:
1: HQ
2: Elites
3-4: Troops
5: Fast Attack
6: Heavy Support
Note: in the unlikely event that the above does not produce a legal army you and your opponent must pack up your armies in silence and never speak of this again. You are swan to secrecy.
45133
Post by: ClockworkZion
squidhills wrote:In a last minute decision, GW decides to pull a Paranoia and skip 7th Edition altogether. The new rulebook released in June will be 10th Edition.
To add fuel to the neckbeard's rage, GW will mention that they had an actual book-based codex for both Sisters and Squats, but they were written with the 8th Edition rules in mind, and so are already obsolete and no longer supported.
After 10th though they will release "Warhammer 40,000: The Lost Levels" which will be 7th edition and involve removing everything the players like about 10th edition to make players retroactively more fond of the obsolete edition.
63314
Post by: cardboardcrackhead
Who gets the first turn will be decided by a pants-off dance-off.
76525
Post by: Xerics
Please god no. So many bad images of Fatties trying to do a pants-off dance-off.
3309
Post by: Flinty
Xerics wrote:
Please god no. So many bad images of Fatties trying to do a pants-off dance-off.
More of a truffle shuffle?
76525
Post by: Xerics
Flinty wrote: Xerics wrote:
Please god no. So many bad images of Fatties trying to do a pants-off dance-off.
More of a truffle shuffle?
1
518
Post by: Kid_Kyoto
Abadabadoobaddon wrote:Codex: Panica Foyarum is released and the Pan Fo are reviled! The Pan Fo multi-part plastic box set contains everything you need to make a 5 Pan Fo squad armed with Fo Blasters. Alternatively they may be assembled as Pan Fo Primes which are otherwise identical except for their large distinctive Command Hats (+1 Ld, Hatred: Adepta Sororitas). Pan Fo and Pan Fo Primes can be taken as HQ, Elites, Troops, Fast Attack or Heavy Support in any Pan Fo army by rolling on the Fo Force table:
1: HQ
2: Elites
3-4: Troops
5: Fast Attack
6: Heavy Support
Note: in the unlikely event that the above does not produce a legal army you and your opponent must pack up your armies in silence and never speak of this again. You are swan to secrecy.
This I would buy.
But only if they can ally with Sensei Warbands.
84878
Post by: ionusx
The squats will become a legal army again. They can only be allied with dark angels.
24228
Post by: xraytango
7th edition will be entirely made of organic and sustainable materials, and cure cancer.
3309
Post by: Flinty
Kid_Kyoto wrote: Abadabadoobaddon wrote:Codex: Panica Foyarum is released and the Pan Fo are reviled! The Pan Fo multi-part plastic box set contains everything you need to make a 5 Pan Fo squad armed with Fo Blasters. Alternatively they may be assembled as Pan Fo Primes which are otherwise identical except for their large distinctive Command Hats (+1 Ld, Hatred: Adepta Sororitas). Pan Fo and Pan Fo Primes can be taken as HQ, Elites, Troops, Fast Attack or Heavy Support in any Pan Fo army by rolling on the Fo Force table:
1: HQ
2: Elites
3-4: Troops
5: Fast Attack
6: Heavy Support
Note: in the unlikely event that the above does not produce a legal army you and your opponent must pack up your armies in silence and never speak of this again. You are swan to secrecy.
This I would buy.
But only if they can ally with Sensei Warbands.
Would that become your cygnet-ure force?
24567
Post by: Kroothawk
1.) Bad news: 7th edition rulebook sold out within a month, no reprint planned. Good news: 8th edition will come just before the next financial year ends.
2.) Due to customer demand, 40k will return to be a skirmish game. The starter box is Imperium vs. Eldar and includes 3 Imperial Knights and 3 Wraithknights.
3.) FOC is gone, percentages are introduced. 20% of your model count must be models costing 100+ $ .
4.) Only super-heavies are scoring. Currently, only the Imperial Knight is a super-heavy, with units for the non-Imperial armies following.
5.) For all armies, Fortress of Redemption is now mandatory. Tyranids have to take two, but can't use the guns.
6.) All special rule names are not translated to other languages. So it is overwatch™ and relentless™ in non-English versions as well.
7.) Strenght E weapons confirmed!
8.) Sororitas are discontinued. The webstore lists them under base decoration for Grey Knights.
9.) All Codices will be released in FineDigital format, that can only be read by the limited release FineTablet™ sold by GW for only 999$ (1499 $ with canvas bag). Support for other digital formats stops immediately. Autoupdate will delete the version you currently have.
10.) Named characters become mandatory. Miniatures for named characters are discontinued.
11.) Instead of d6, you now need special dice, dozens of them, only available via GW.
12.) Tom Kirby and GW legal are credited as authors.
13.) It will contain no typos ... just kidding
14.) 40k is renamed Pugna Futuriosis™.
ClockworkZion wrote:Oh! The new edition will be the thing that sways Kroothawk's opinion of GW as a successful, stable company and makes the overall fan base happy.
Too much of a stretch? 
Don't be silly
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