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The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 15:41:23


Post by: Kyutaru


Per the latest FAQ from Games Workshop, just released today, from the Chaos Daemons FAQ codex:

"Any model with the Psyker or Brotherhood of Sorcerers special rule may generate powers from the Daemonology discipline in addition to the others listed in their Army List Entries."


Or to summarize: PINK HORRORS CAN SUMMON!!!


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 15:44:32


Post by: squidhills


Can you post a link?


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 15:48:12


Post by: Purifier


"Guys, we aren't selling enough of these weird little gangly models. Could you give them an injection of pure insanity?"

As a GK; The Aegis just became pretty damned awesome. Like seriously. That's heavy.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 15:53:01


Post by: WrentheFaceless


 Purifier wrote:
"Guys, we aren't selling enough of these weird little gangly models. Could you give them an injection of pure insanity?"

As a GK; The Aegis just became pretty damned awesome. Like seriously. That's heavy.


Reroll 1s to deny, yes please.

Reinforced Aegis - Reroll all denys lol


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 15:55:03


Post by: tremere47


No Adepta Sororitas FAQ?

GW, why don't you just kill the army and be done with it?


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 15:55:59


Post by: Purifier


 WrentheFaceless wrote:
 Purifier wrote:
"Guys, we aren't selling enough of these weird little gangly models. Could you give them an injection of pure insanity?"

As a GK; The Aegis just became pretty damned awesome. Like seriously. That's heavy.


Reroll 1s to deny, yes please.

Reinforced Aegis - Reroll all denys lol

They also gave Psykers the Brotherhood of Psykers special rule. So you'd be daft not to shove a psyker in every warband just for the dispel dice.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 15:59:36


Post by: WrentheFaceless


 Purifier wrote:
 WrentheFaceless wrote:
 Purifier wrote:
"Guys, we aren't selling enough of these weird little gangly models. Could you give them an injection of pure insanity?"

As a GK; The Aegis just became pretty damned awesome. Like seriously. That's heavy.


Reroll 1s to deny, yes please.

Reinforced Aegis - Reroll all denys lol

They also gave Psykers the Brotherhood of Psykers special rule. So you'd be daft not to shove a psyker in every warband just for the dispel dice.


And they can roll on all the tables.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 15:59:49


Post by: StarTrotter


Ouch I feel slapped Abbaddon can become a spawn or Daemon Prince again. That said dang that GK buff. It also seems the Heldrake might have (at last) been nerfed with it being hull mounted no mention of turret. Bummer for autodrake though. No jump on exalted flamer either I am dissapoint. All I can say is I am not looking forward to messing with GK he he he


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 15:59:50


Post by: jason1977


Who ever wrote them forgot to add the color code for the newest stuff. SO if you still have your 6th ed FAQs and you look at these to compare, the newest stuff is harder to find.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 16:02:17


Post by: Loopstah


tremere47 wrote:
No Adepta Sororitas FAQ?

GW, why don't you just kill the army and be done with it?


As it's digital only they just update it with errata when needed. I don't think there are any FAQ questions about the sisters codex either so one isn't needed.


GW faq'd void shields and templates to 1 hit only. Awesome!


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 16:05:51


Post by: Kyutaru


 WrentheFaceless wrote:
 Purifier wrote:

They also gave Psykers the Brotherhood of Psykers special rule. So you'd be daft not to shove a psyker in every warband just for the dispel dice.


And they can roll on all the tables.

Not all tables, just the ones they allow. Each unit has specific tables they can roll on. For Psykers, they list them on page 1 as having access to:

Daemonology (Sanctic), Divination, Pyromancy, Telekinesis, and Telepathy.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 16:09:12


Post by: Thud


Grey Knight Land Raiders driving in front of a Dark Angel with PFG: 3++. Nice.

BA psychic powers got axed, but Librarian Dreadnoughts got an extra mastery level and regular Librarians got a discount on upgrading to level 2.

Eldar gets Daemon-making planes. Lulz.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 16:10:25


Post by: clively


Loopstah wrote:
tremere47 wrote:
No Adepta Sororitas FAQ?

GW, why don't you just kill the army and be done with it?


As it's digital only they just update it with errata when needed. I don't think there are any FAQ questions about the sisters codex either so one isn't needed.


GW faq'd void shields and templates to 1 hit only. Awesome!


As an owner of an iPad and several of the codexes on it, the PDF FAQs are the only real way of determining what actually changed. Otherwise you basically have to go through every single page/paragraph/sentence and hope you don't overlook what was updated.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 16:11:08


Post by: Yonan


"Don't worry guys, GW will FAQ it, there's no way pink horrors can summon daemons. You're all jumping to baseless conclusions."


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 16:17:37


Post by: welshhoppo


Still no ruling on Kharn's special ability.

The Heldrakes gun is now hull mounted rather than turret too.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 16:18:13


Post by: WrentheFaceless


Kyutaru wrote:
 WrentheFaceless wrote:
 Purifier wrote:

They also gave Psykers the Brotherhood of Psykers special rule. So you'd be daft not to shove a psyker in every warband just for the dispel dice.


And they can roll on all the tables.

Not all tables, just the ones they allow. Each unit has specific tables they can roll on. For Psykers, they list them on page 1 as having access to:

Daemonology (Sanctic), Divination, Pyromancy, Telekinesis, and Telepathy.


Well all the tables GKs are allowed to according to that card that was leaked a while back, which is everything except Biomancy and Maelific

So I'm bringing a dreadnaught to deny blessings now in my GK army. Reroll denys? Yes please


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 16:18:40


Post by: Exergy


Harlequin shadowseers now have to cast their spell, get perils and die.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 16:18:41


Post by: BrianDavion


so if your warlord is an Imperial Knight, the Warlord is a character. this could be moderatly amusing.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 16:21:38


Post by: Samurai_Eduh


Did Broodlords just become synapse creatures? Dominion gives you synapse now if you didnt alreay have it. So if that is the Tyranid primaris, Broodlords became synapse.

No more Gets Hot! for hotshot volleyguns.

Shadowsun and Farsight can now be in the same army, they just have to be chosen as part of seperate detachments.

The Talisman of Arthas Moloch from the Farsight supplement now give a flat +2 bonus to deny the with for all units within 12"!


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 16:21:40


Post by: Sigvatr


Looks like it's time that TOs get to "forge some narrative" on Daemons. Sigh. Doing GW's work again, awesome.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 16:24:06


Post by: Purifier


The fact that Psykers (the warband choice) in GK went from being a group that could cast one specific spell, to being actual psykers that can roll on charts, and they cost nothing. They're pretty ridiculous now.

Coteaz groups are all gonna go around shooting lightning bolts out of their asses.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 16:27:59


Post by: Loopstah


No update yet for the Inquisition Codex, so no Daemonology for them yet.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 16:31:58


Post by: Kyutaru


 Purifier wrote:
The fact that Psykers (the warband choice) in GK went from being a group that could cast one specific spell, to being actual psykers that can roll on charts, and they cost nothing. They're pretty ridiculous now.

Coteaz groups are all gonna go around shooting lightning bolts out of their asses.

They can't do that!!!




... GKs don't have access to Biomancy.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 16:35:19


Post by: WrentheFaceless


Loopstah wrote:
No update yet for the Inquisition Codex, so no Daemonology for them yet.


Id use the GK errata for those for now honestly


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 16:35:54


Post by: Samurai_Eduh


Hmmm...with multiple detachments allowed now, seems the Stronghold Siege War attacker and defender detachments may get some use now?

Edit: NM, they may be only for the special scenarios?


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 16:50:57


Post by: ErikSetzer


Nice to see all the Lords of War special rules are only used now if you play an Escalation mission... so in a basic game of 40K, your opponent won't score VP for HP taken off the LoW, nor will they get +1 to Sieze the Initiative. Guess my Stompa and Lord of Skulls can come out and have more fun! (Granted, the moment the Knights introduced super-heavies that didn't use those rules, they pretty much had to get rid of them.)

Space Wolves and Blood Angels lost their powers but gained a few disciplines each. Orks lost their powers and only have Daemonology for now. I might summon Daemons all over the table next weekend just for random LOLs.

Still no rulebook FAQ, though. Or answers on things like how you determine what facing a barrage hits a Knight for determining the shield. Ah well.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 16:57:28


Post by: Dramagod2


 jason1977 wrote:
Who ever wrote them forgot to add the color code for the newest stuff. SO if you still have your 6th ed FAQs and you look at these to compare, the newest stuff is harder to find.


At the top you can see that this is a new FAQ, Version 1.0 for 7th, so there is no updated data, its completely new. From now on every new version will have the updates colored in magenta but this one is the baseline.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:02:05


Post by: Jaceevoke


DId they really not fix shadow in the warp so that it would be useful again?


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:04:45


Post by: DaddyWarcrimes


It's still useful. You're far more likely to fail a Perils test and have something terrible happen. With the massive numbers of dice needed to get powers off, you're going to see a lot more Perils.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:04:55


Post by: Accolade


 Sigvatr wrote:
Looks like it's time that TOs get to "forge some narrative" on Daemons. Sigh. Doing GW's work again, awesome.


Well, in GW's "defense," their goal probably was just to sell a boatload of daemons to all 40k players.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:07:21


Post by: ausYenLoWang


 StarTrotter wrote:
Ouch I feel slapped Abbaddon can become a spawn or Daemon Prince again. That said dang that GK buff. It also seems the Heldrake might have (at last) been nerfed with it being hull mounted no mention of turret. Bummer for autodrake though. No jump on exalted flamer either I am dissapoint. All I can say is I am not looking forward to messing with GK he he he


so this would make the flamer on the heldrake usless as its 6" off the table and you need to place the template where again? mesured 12: from its mouth right? so it can still go behind it aslong as the small end is 12" from the mouth?


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:08:13


Post by: Razerous


So they released an FAQ, included a fix for a Tau Supplement army list, but didn't refer to Tyranid's SitW.

I mean, seriously. It is, in fact, useless at suppressing psychic powers as it currently stands?


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:11:54


Post by: Murdius Maximus


Sweet, so it looks like Mephiston got screwed out of BA codex powers?


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:13:03


Post by: DaddyWarcrimes


It doesn't suppress psychic powers. It drastically increases the danger posed by failing a Perils, which makes players less likely to risk throwing a lot of dice at a power and increases their chances of failing that power.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:15:13


Post by: StarTrotter


 ausYenLoWang wrote:
 StarTrotter wrote:
Ouch I feel slapped Abbaddon can become a spawn or Daemon Prince again. That said dang that GK buff. It also seems the Heldrake might have (at last) been nerfed with it being hull mounted no mention of turret. Bummer for autodrake though. No jump on exalted flamer either I am dissapoint. All I can say is I am not looking forward to messing with GK he he he


so this would make the flamer on the heldrake usless as its 6" off the table and you need to place the template where again? mesured 12: from its mouth right? so it can still go behind it aslong as the small end is 12" from the mouth?


... GENIUS! Make it broken for sales and then nerf it to oblivion!


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:15:54


Post by: McGibs


Void shield generators rules regarding blasts/templates finally got fixed. They're just 1 hit now, instead of arguably being 1 hit per-model hit. I might actually paint up the one I made now .


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:19:17


Post by: Murdius Maximus


Look s like we also lose Shield of Sanguinius.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:20:10


Post by: Gangrel767


 StarTrotter wrote:
 ausYenLoWang wrote:
 StarTrotter wrote:
Ouch I feel slapped Abbaddon can become a spawn or Daemon Prince again. That said dang that GK buff. It also seems the Heldrake might have (at last) been nerfed with it being hull mounted no mention of turret. Bummer for autodrake though. No jump on exalted flamer either I am dissapoint. All I can say is I am not looking forward to messing with GK he he he


so this would make the flamer on the heldrake usless as its 6" off the table and you need to place the template where again? mesured 12: from its mouth right? so it can still go behind it aslong as the small end is 12" from the mouth?


... GENIUS! Make it broken for sales and then nerf it to oblivion!


go buy burning chariots now!


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:22:49


Post by: Leksington


 Murdius Maximus wrote:
Sweet, so it looks like Mephiston got screwed out of BA codex powers?


All the BA vehicles lost Fast except the Baal Predator.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:24:26


Post by: Murdius Maximus


So basically BA suck even worse now. Great...Just when you thought there was hope...


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:25:54


Post by: StarTrotter


 Gangrel767 wrote:
 StarTrotter wrote:
 ausYenLoWang wrote:
 StarTrotter wrote:
Ouch I feel slapped Abbaddon can become a spawn or Daemon Prince again. That said dang that GK buff. It also seems the Heldrake might have (at last) been nerfed with it being hull mounted no mention of turret. Bummer for autodrake though. No jump on exalted flamer either I am dissapoint. All I can say is I am not looking forward to messing with GK he he he


so this would make the flamer on the heldrake usless as its 6" off the table and you need to place the template where again? mesured 12: from its mouth right? so it can still go behind it aslong as the small end is 12" from the mouth?


... GENIUS! Make it broken for sales and then nerf it to oblivion!


go buy burning chariots now!


Ha ha too late already got them for the heralds!


Automatically Appended Next Post:
Leksington wrote:
 Murdius Maximus wrote:
Sweet, so it looks like Mephiston got screwed out of BA codex powers?


All the BA vehicles lost Fast except the Baal Predator.


.... whyyyyyy? That's idiotic! Seriously that was a small thing that made them different from SM and you remove it without even changing the point cost bwa


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:32:22


Post by: streamdragon


 Samurai_Eduh wrote:
Did Broodlords just become synapse creatures? Dominion gives you synapse now if you didnt alreay have it. So if that is the Tyranid primaris, Broodlords became synapse.

This was brought up in the News & Rumors thread also, but how does the Psychic Focus rule work exactly? Broodlords don't roll their powers, they have a specific assigned power. It's possible that they don't get Psychic Focus and so can't get Dominion.

Even if they do, you'd have to actually cast Dominion to be Synapse. With Pinning removing Overwatch fire now, The Horror suddenly became lots better.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:36:40


Post by: ausYenLoWang


 StarTrotter wrote:
 Gangrel767 wrote:
 StarTrotter wrote:
 ausYenLoWang wrote:
 StarTrotter wrote:
Ouch I feel slapped Abbaddon can become a spawn or Daemon Prince again. That said dang that GK buff. It also seems the Heldrake might have (at last) been nerfed with it being hull mounted no mention of turret. Bummer for autodrake though. No jump on exalted flamer either I am dissapoint. All I can say is I am not looking forward to messing with GK he he he


so this would make the flamer on the heldrake usless as its 6" off the table and you need to place the template where again? mesured 12: from its mouth right? so it can still go behind it aslong as the small end is 12" from the mouth?


... GENIUS! Make it broken for sales and then nerf it to oblivion!


go buy burning chariots now!


Ha ha too late already got them for the heralds!


Automatically Appended Next Post:
Leksington wrote:
 Murdius Maximus wrote:
Sweet, so it looks like Mephiston got screwed out of BA codex powers?


All the BA vehicles lost Fast except the Baal Predator.


.... whyyyyyy? That's idiotic! Seriously that was a small thing that made them different from SM and you remove it without even changing the point cost bwa


haha yessss from the size of my army i think i can adapt... so if i take 4 heralds + 1 troops as allies now per 1.5 drakes, ill take 8 heralds + 2 more troops.. GENIUS.... and let the spam continue..


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:40:39


Post by: bullyboy


 Murdius Maximus wrote:
So basically BA suck even worse now. Great...Just when you thought there was hope...

this looks like a new BA codex can't be too far away.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:44:19


Post by: Murdius Maximus


bullyboy wrote:
 Murdius Maximus wrote:
So basically BA suck even worse now. Great...Just when you thought there was hope...

this looks like a new BA codex can't be too far away.


Let's hope. They are hopelessly broken now. Razorspam had a chance again, and now it is completely wrecked. BA biggest weakness? NEW EDITIONS >:|


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:44:52


Post by: Jaceevoke


DaddyWarcrimes wrote:
It's still useful. You're far more likely to fail a Perils test and have something terrible happen. With the massive numbers of dice needed to get powers off, you're going to see a lot more Perils.


leadership still affects psychic abilities? I was not aware of that, well at least thats a small saving grace.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:45:40


Post by: Sasori


I would seriously consider emailing GW about the BA faq. It is quite possible it was a mistake, and those vehicles were copy-pasted from the SM dex.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:47:58


Post by: Exergy


 Murdius Maximus wrote:
bullyboy wrote:
 Murdius Maximus wrote:
So basically BA suck even worse now. Great...Just when you thought there was hope...

this looks like a new BA codex can't be too far away.


Let's hope. They are hopelessly broken now. Razorspam had a chance again, and now it is completely wrecked. BA biggest weakness? NEW EDITIONS >:|


GK psyback spam with inquisitional psyker henchmen is the new Razorspam. It's gonna be brutal, and maybe give you some dispel dice when you come up against Daemon Factory


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:53:00


Post by: Purifier


 Jaceevoke wrote:
DaddyWarcrimes wrote:
It's still useful. You're far more likely to fail a Perils test and have something terrible happen. With the massive numbers of dice needed to get powers off, you're going to see a lot more Perils.


leadership still affects psychic abilities? I was not aware of that, well at least thats a small saving grace.

When you peril, you can shrug it off with a leadership test.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:54:43


Post by: Experiment 626


 StarTrotter wrote:
Ouch I feel slapped Abbaddon can become a spawn or Daemon Prince again. That said dang that GK buff. It also seems the Heldrake might have (at last) been nerfed with it being hull mounted no mention of turret. Bummer for autodrake though. No jump on exalted flamer either I am dissapoint. All I can say is I am not looking forward to messing with GK he he he


Look on the bright side of things, there's no more Warp Quake, Dark Ex et all, and Cleansing Flame is finally sane instead of a pretty much 'remove 50% of your unit, just because...' power.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 17:57:02


Post by: WrentheFaceless


Experiment 626 wrote:
 StarTrotter wrote:
Ouch I feel slapped Abbaddon can become a spawn or Daemon Prince again. That said dang that GK buff. It also seems the Heldrake might have (at last) been nerfed with it being hull mounted no mention of turret. Bummer for autodrake though. No jump on exalted flamer either I am dissapoint. All I can say is I am not looking forward to messing with GK he he he


Look on the bright side of things, there's no more Warp Quake, Dark Ex et all, and Cleansing Flame is finally sane instead of a pretty much 'remove 50% of your unit, just because...' power.


True, but if you deep strike near a unit with Sanctuary cast on it, its pretty much warp quake all over if you're a daemon.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 18:08:22


Post by: Murdius Maximus


As much as I would like to believe that the BA faq is a mistake, theyh changed the Glaive Encarmine Axe to STR+1 as opposed to +2. Ridiculous change. But this leads me to believe the changes were intentional because why change one thing but screw up on everything else? Is this to bring it in line with other power axes? I do not have the new rulebook yet...


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 18:11:46


Post by: Experiment 626


 WrentheFaceless wrote:
Experiment 626 wrote:
 StarTrotter wrote:
Ouch I feel slapped Abbaddon can become a spawn or Daemon Prince again. That said dang that GK buff. It also seems the Heldrake might have (at last) been nerfed with it being hull mounted no mention of turret. Bummer for autodrake though. No jump on exalted flamer either I am dissapoint. All I can say is I am not looking forward to messing with GK he he he


Look on the bright side of things, there's no more Warp Quake, Dark Ex et all, and Cleansing Flame is finally sane instead of a pretty much 'remove 50% of your unit, just because...' power.


True, but if you deep strike near a unit with Sanctuary cast on it, its pretty much warp quake all over if you're a daemon.


Actually, it's really not...

Sanctuary = auto Dangerous Terrain. So you test, and get the benefit of any armour or invuln save.
Warp Quake = auto Deep Strike Mishap! And had the ambiguity of supporting the donkey-cave 'juggling' rules that allowed a 50/50 shot at auto-killing any Deep Striking unit.

Basically, Sanctuary is a mild annoyance that may cost you a couple of wounds while making those damnable Knights somewhat harder to kill. (depending on what you're hitting them with)
Warp Quake on the other hand could be readily abused to prevent the Daemon player from ever putting even a single fething model onto the table back in the day!

With it gone, it also stops Interceptor shenanigans of T1 shunting into the position to basically force auto-mishaps on any units created via the summoning powers, and/or no longer nukes things like Drop Pod lists by forcing them walk onto the table from their board edge, etc...
Dark Ex being no more is equally refreshing, because it means no more 'turning off' every single upgrade a Daemon could take! Imagine for example if you could've taken a psychic test and 'turned off' your opponent's Terminator armour + Storm shield + Relic Blade...


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 18:14:41


Post by: Ugavine


Err... did all Ork Nobz just become Characters again


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 18:17:43


Post by: Wayniac


So GW doesn't playtest and don't properly know how their own game works, therefore are incapable of even FAQing it since they can't fathom that some players would do certain things that require an FAQ. Surprised?


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 18:21:40


Post by: da001


 Sasori wrote:
I would seriously consider emailing GW about the BA faq. It is quite possible it was a mistake, and those vehicles were copy-pasted from the SM dex.

Same impression here. Look at the GK: they got rules for Whirlwinds and Vindicators.




The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 18:22:33


Post by: Makumba


my boyfriends brother and his friend both ordered ton of resin demons . Am thinking about ordering some too as there seems to be a discount when you order more then 200.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 18:23:53


Post by: Pottsey


I have only glanced at the new rules but it looks like Interceptor drones can no longer shoot overcharged weapons and any target, ground or air. A blast weapon that has to snip fire at everything.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 18:28:34


Post by: Antarion


 Murdius Maximus wrote:
As much as I would like to believe that the BA faq is a mistake, theyh changed the Glaive Encarmine Axe to STR+1 as opposed to +2. Ridiculous change. But this leads me to believe the changes were intentional because why change one thing but screw up on everything else? Is this to bring it in line with other power axes? I do not have the new rulebook yet...


The vehicules are not fast anymore. still more expensive but no more fast. WTF ??

 da001 wrote:
 Sasori wrote:
I would seriously consider emailing GW about the BA faq. It is quite possible it was a mistake, and those vehicles were copy-pasted from the SM dex.

Same impression here. Look at the GK: they got rules for Whirlwinds and Vindicators.





I really hope so.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 18:32:50


Post by: 1000thSon


So surprisingly they actually FAQed Ahrimans staff he can now cast the same witchfire 3 times a turn. Can anyone say Psychic Shriek or Doombolt X3 ouch.

Still don't see anything on how spell familiars will work though hmmmmm.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 18:47:38


Post by: From


Wait... Didn't shadows in the warp need an FAQ and it's totally not there?


Automatically Appended Next Post:
how about spell familiars actual working


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 18:50:22


Post by: streamdragon


From wrote:
Wait... Didn't shadows in the warp need an FAQ and it's totally not there?

Need? No, it's still -3Ld at all times. It just no longer does anything to stop powers being cast, instead it punishes Perils by making the Ld test harder (which isn't really a big deal, for 4/6 cases I think).

Deserve a bit of errata to keep its original function? I would argue yes.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 18:50:50


Post by: From


oh thats nice runes of warding gets and FAQ, but not SiTW, thanks GW. Thanks.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 18:57:12


Post by: DirtyDeeds


From wrote:
oh thats nice runes of warding gets and FAQ, but not SiTW, thanks GW. Thanks.


Doesn't anyone read anymore? It makes casters more likely to perils.

I was most shocked by the removal of the space wolves powers. That joww was almost essential versus some armies.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 18:57:15


Post by: From


Mephiston may be an IC now....


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 18:57:17


Post by: streamdragon


What did Runes of Warding do pre-FAQ?


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 18:58:03


Post by: TheKbob


Hey, guys, who knows the points cost and stats on my new Grey Knights Vindicators and Whirlwinds?

Also, Baledrake Nerf. HELL. YES.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:00:20


Post by: From


DirtyDeeds wrote:
From wrote:
oh thats nice runes of warding gets and FAQ, but not SiTW, thanks GW. Thanks.


Doesn't anyone read anymore? It makes casters more likely to perils.

I was most shocked by the removal of the space wolves powers. That joww was almost essential versus some armies.


Yes people read. I am reading your snarky comment right now. Yes I understand what SiTW it does now. Would you not agree that it has significantly less impact under the new rules?


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:00:21


Post by: Eldarain


Psybolt Dakka Predators would be nice.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:02:34


Post by: Orblivion


From wrote:
Mephiston may be an IC now....


No, being a character does not make him an IC.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:05:12


Post by: Gangrel767


 Orblivion wrote:
From wrote:
Mephiston may be an IC now....


No, being a character does not make him an IC.


... but ICs can join him now.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:05:50


Post by: easysauce


even with two ml3 HQ's and every single FOC with a BOPsykers unit it it, thats 21+d6 warp charges a turn...

why are people up in arms about "36+" wc lists? no tourney will be allowing 2 FOC's below 2k, and you cannot ally with yourself.

what am I missing to get those extra 15 WC's?


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:07:06


Post by: Gangrel767


 1000thSon wrote:
So surprisingly they actually FAQed Ahrimans staff he can now cast the same witchfire 3 times a turn. Can anyone say Psychic Shriek or Doombolt X3 ouch.

Still don't see anything on how spell familiars will work though hmmmmm.

spell familiar lets you re-roll psychic tests. looks pretty clear to me.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:08:15


Post by: From


 Gangrel767 wrote:
 1000thSon wrote:
So surprisingly they actually FAQed Ahrimans staff he can now cast the same witchfire 3 times a turn. Can anyone say Psychic Shriek or Doombolt X3 ouch.

Still don't see anything on how spell familiars will work though hmmmmm.

spell familiar lets you re-roll psychic tests. looks pretty clear to me.



Lol, if it works this way it just became one of the best pieces of wargear in the game.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:08:57


Post by: Eldarain


Fateweaver:4
4ML3 Heralds:12
6 ML3 Horrors:18
You could go with Daemon Princes in Heavy too if you wanted to get crazy with it. (Though I'd think Soulgrinders would be better myself.)


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:09:54


Post by: Gangrel767


From wrote:
 Gangrel767 wrote:
 1000thSon wrote:
So surprisingly they actually FAQed Ahrimans staff he can now cast the same witchfire 3 times a turn. Can anyone say Psychic Shriek or Doombolt X3 ouch.

Still don't see anything on how spell familiars will work though hmmmmm.

spell familiar lets you re-roll psychic tests. looks pretty clear to me.



Lol, if it works this way it just became one of the best pieces of wargear in the game.


Currently, there is no reason to think it does not work this way.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:11:00


Post by: shiwan8


So, they killed off averything that made CSM viable. There are no flyers in the codex anymore. The ones that "are" there...well, lets see, for about 500p csm gets the equivalent of a single storm talon.

FMC nerf was feasible before the drake one but now there are no flyers in the codex.

Csm sucks at anti tank, plain and simple. There is no anti air anymore either. The psykers are better, or not, depends on the meaning of the faq that is far from clear. The troops are still worst of the whole game. There are zero usable units in elite now, though there never was with this codex. There are spawn in the fa, but everything else is just toned down version of what someone else has, same goes for heavy support.

All in all, the princes and the drakes were the only things that made csm able to challenge, well, anyone at all. Now those have been taken away and what is left is not worth the grots they strugle to kill.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:13:05


Post by: DaddyWarcrimes


Fateweaver is ML4, throw in 4 ML3 Tzeentch Heralds, 3 ML3 Tzeentch daemon princes as heavy support, and then 6 units of 11 Horrors.

That's 37.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:17:54


Post by: TheKbob


I can give a unit two Grand Strategies if I have to GK Grand Masters. It was in the 6E FAQ but now is no longer in the 7E FAQ.

On the same accord, I guess my Dreadknights lose an attack for having two weapons.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:18:45


Post by: Murdius Maximus


I dunno if princes are really all that bad, can't you just summon another one right before the first one dies? Repeat this over and over and it looks like they can go forever...unless I am mistaken.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:18:53


Post by: 1000thSon


 Gangrel767 wrote:
From wrote:
 Gangrel767 wrote:
 1000thSon wrote:
So surprisingly they actually FAQed Ahrimans staff he can now cast the same witchfire 3 times a turn. Can anyone say Psychic Shriek or Doombolt X3 ouch.

Still don't see anything on how spell familiars will work though hmmmmm.

spell familiar lets you re-roll psychic tests. looks pretty clear to me.



Lol, if it works this way it just became one of the best pieces of wargear in the game.


Currently, there is no reason to think it does not work this way.


I'm happy for it to stay that way then i guess. I just assumed it would be different because of all the changes to the Psychic phase but re-reading the rules for the familiar and the new Psychic phase a suppose it should still just work the same.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:21:42


Post by: Gangrel767


 1000thSon wrote:
 Gangrel767 wrote:
From wrote:
 Gangrel767 wrote:
 1000thSon wrote:
So surprisingly they actually FAQed Ahrimans staff he can now cast the same witchfire 3 times a turn. Can anyone say Psychic Shriek or Doombolt X3 ouch.

Still don't see anything on how spell familiars will work though hmmmmm.

spell familiar lets you re-roll psychic tests. looks pretty clear to me.



Lol, if it works this way it just became one of the best pieces of wargear in the game.


Currently, there is no reason to think it does not work this way.


I'm happy for it to stay that way then i guess. I just assumed it would be different because of all the changes to the Psychic phase but re-reading the rules for the familiar and the new Psychic phase a suppose it should still just work the same.


The runes of witnessing do the same, but they're one use only. Being both a CSM and Eldar player it doesn't surprise me. Plus, with the helldrake nerf and the FMC changes.... Chaos needs to rely on good psychics now.

Maybe we'll see burning brand FMCs again... since apparently CSM require a turret, torrent flamer to win (according to some whiners) lol


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:21:52


Post by: TheKbob


Most of what was useful in the Grey Knights FAQ is now gone. So does that mean we still play it like it was or are we now back to an era of nebulous nonsense?


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:22:43


Post by: From


Don't get use to the spell familiar staying that way. IMO it's far too powerful for its point cost ripe for abuse with demon-factory lists, but hey model company first. Who am I to talk about balance.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:26:57


Post by: ErikSetzer


From wrote:
DirtyDeeds wrote:
From wrote:
oh thats nice runes of warding gets and FAQ, but not SiTW, thanks GW. Thanks.


Doesn't anyone read anymore? It makes casters more likely to perils.

I was most shocked by the removal of the space wolves powers. That joww was almost essential versus some armies.


Yes people read. I am reading your snarky comment right now. Yes I understand what SiTW it does now. Would you not agree that it has significantly less impact under the new rules?


I wouldn't.

In the past, it might knock off a power or two, out of a LOT of powers. Now there are fewer powers able to be cast per turn. If it still could hold those powers down, it would actually have significantly MORE impact. As it is, it makes someone think twice before throwing too many dice at a power to get it off with Shadow in the Warp nearby, as it'll be tougher for them to make their Ld test if they get a Perils result. That's pretty significant, considering that you have to chuck about five or six dices at a WC3 power to get it to cast right.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2016/09/10 12:28:12


Post by: From


 ErikSetzer wrote:
From wrote:
DirtyDeeds wrote:
From wrote:
oh thats nice runes of warding gets and FAQ, but not SiTW, thanks GW. Thanks.


Doesn't anyone read anymore? It makes casters more likely to perils.

I was most shocked by the removal of the space wolves powers. That joww was almost essential versus some armies.


Yes people read. I am reading your snarky comment right now. Yes I understand what SiTW it does now. Would you not agree that it has significantly less impact under the new rules?


I wouldn't.

In the past, it might knock off a power or two, out of a LOT of powers. Now there are fewer powers able to be cast per turn. If it still could hold those powers down, it would actually have significantly MORE impact. As it is, it makes someone think twice before throwing too many dice at a power to get it off with Shadow in the Warp nearby, as it'll be tougher for them to make their Ld test if they get a Perils result. That's pretty significant, considering that you have to chuck about five or six dices at a WC3 power to get it to cast right.


I underlined the hilarious part of what you said. There is potential for even more powers than there ever have been to be used in games.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:28:46


Post by: TheKbob


It's not like Perils is super duper scary right now. *meh* I see it as yet another unnecessary nerf to the Bugs.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:29:13


Post by: 1000thSon


From wrote:
Don't get use to the spell familiar staying that way. IMO it's far too powerful for its point cost ripe for abuse with demon-factory lists, but hey model company first. Who am I to talk about balance.


Well Spell familiars are only available to Marines not Daemons and since everyone bar the CSM daemon prince perils on any double I wouldn't really say its ripe for abuse.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:33:11


Post by: From


 1000thSon wrote:
From wrote:
Don't get use to the spell familiar staying that way. IMO it's far too powerful for its point cost ripe for abuse with demon-factory lists, but hey model company first. Who am I to talk about balance.


Well Spell familiars are only available to Marines not Daemons and since everyone bar the CSM daemon prince perils on any double I wouldn't really say its ripe for abuse.


" may re-roll failed Psychic tests " Them being rare doesn't stop them from being too good?


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:34:39


Post by: Kilkrazy


It is irrelevant and meaningless to talk about "rare" units any more. "Unbound" let's you use whatever units you want.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:40:53


Post by: From


 Gangrel767 wrote:
 1000thSon wrote:
 Gangrel767 wrote:
From wrote:
 Gangrel767 wrote:
 1000thSon wrote:
So surprisingly they actually FAQed Ahrimans staff he can now cast the same witchfire 3 times a turn. Can anyone say Psychic Shriek or Doombolt X3 ouch.

Still don't see anything on how spell familiars will work though hmmmmm.

spell familiar lets you re-roll psychic tests. looks pretty clear to me.



Lol, if it works this way it just became one of the best pieces of wargear in the game.


Currently, there is no reason to think it does not work this way.


I'm happy for it to stay that way then i guess. I just assumed it would be different because of all the changes to the Psychic phase but re-reading the rules for the familiar and the new Psychic phase a suppose it should still just work the same.




The runes of witnessing do the same, but they're one use only. Being both a CSM and Eldar player it doesn't surprise me. Plus, with the helldrake nerf and the FMC changes.... Chaos needs to rely on good psychics now.

Maybe we'll see burning brand FMCs again... since apparently CSM require a turret, torrent flamer to win (according to some whiners) lol


May I please ask what the nerf to helldrake was? It lost some throughput with vector strike, but the new vehicle rules and the option to have a 4+ jink kind of make me think it's a wash nerf/buff. Why do you think it has been nerfed?


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:42:40


Post by: DaddyWarcrimes


The Heldrake's gun is now hull-mounted, fixed forward. That gives it a 45 degree arc of fire and makes outmaneuvering Heldrakes a lot easier.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:42:49


Post by: 1000thSon


From wrote:
 1000thSon wrote:
From wrote:
Don't get use to the spell familiar staying that way. IMO it's far too powerful for its point cost ripe for abuse with demon-factory lists, but hey model company first. Who am I to talk about balance.


Well Spell familiars are only available to Marines not Daemons and since everyone bar the CSM daemon prince perils on any double I wouldn't really say its ripe for abuse.


" may re-roll failed Psychic tests " Them being rare doesn't stop them from being too good?


Don't get me wrong they're great i'm just saying they're hardly ripe for abuse if the only one that can make any real use of it for a more reliable Daemon factory is our Daemon princes and for our other psykers its just making our powers that much more reliable and even then it was still easier to pass a Psychic test for most of them in 6th edition anyway. Add to that it doesn't protect from Perils unless you fail your test AND roll a double and its not really something i'd call OP


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:44:11


Post by: From


DaddyWarcrimes wrote:
The Heldrake's gun is now hull-mounted, fixed forward. That gives it a 45 degree arc of fire and makes outmaneuvering Heldrakes a lot easier.


Now that is a BIG change. Thanks!


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:44:18


Post by: SarisKhan


Given the changes to Vector Strike and now to Heldrake's weapon as well, I think I'm gonna swap the Baleflamer for a Hades Autocannon and just reassign it to Anti-Vehicle/Anti-Air duty. Not that the Baleflamer was that useful in my local mini-meta: Gants are too numerous to notice, Deathwing Terminators don't care and Necron Warriors get up back.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:45:18


Post by: Loopstah


Well I guess all those people who predicted we'd be seeing armies of 10 Helldrakes are wrong now. Can't say I'm that sorry.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:48:40


Post by: From


MSU will see a huge resurgence. Rejoice!


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 19:58:06


Post by: Experiment 626


From wrote:
 ErikSetzer wrote:
From wrote:
DirtyDeeds wrote:
From wrote:
oh thats nice runes of warding gets and FAQ, but not SiTW, thanks GW. Thanks.


Doesn't anyone read anymore? It makes casters more likely to perils.

I was most shocked by the removal of the space wolves powers. That joww was almost essential versus some armies.


Yes people read. I am reading your snarky comment right now. Yes I understand what SiTW it does now. Would you not agree that it has significantly less impact under the new rules?


I wouldn't.

In the past, it might knock off a power or two, out of a LOT of powers. Now there are fewer powers able to be cast per turn. If it still could hold those powers down, it would actually have significantly MORE impact. As it is, it makes someone think twice before throwing too many dice at a power to get it off with Shadow in the Warp nearby, as it'll be tougher for them to make their Ld test if they get a Perils result. That's pretty significant, considering that you have to chuck about five or six dices at a WC3 power to get it to cast right.


I underlined the hilarious part of what you said. There is potential for even more powers than there ever have been to be used in games.


I underlined the even more hilarious part of what you said.

Before if I had 30 Warp Charges I was likely casting 25-30 powers, usually on Ld9 or Ld10.
Now I get 30 Warp Charges, and if I'm blowing it on WC3 powers, I'm at best bet likely getting only 5 real attempts at it. Even WC1 powers now require 2 dice to reliably cast.

Or we can go back to my 30 WC's = 30 near auto-casts that you have almost no hope of countering if you'd really like!


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 20:15:02


Post by: Exergy


From wrote:
Mephiston may be an IC now....


he is not an IC, but not he can be joined by ICs because he is not an MC.


Automatically Appended Next Post:
 Gangrel767 wrote:
 Orblivion wrote:
From wrote:
Mephiston may be an IC now....


No, being a character does not make him an IC.


... but ICs can join him now.


ugg need to read one more post


Automatically Appended Next Post:
From wrote:
Don't get use to the spell familiar staying that way. IMO it's far too powerful for its point cost ripe for abuse with demon-factory lists, but hey model company first. Who am I to talk about balance.


the CSM sorc wont be able to summon daemons, any double will cause them to perils, even with a reroll when rolling 6 dice your chance of getting 1 set of doubles is HIGH.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 20:20:12


Post by: Antarion


 Exergy wrote:
From wrote:
Mephiston may be an IC now....


he is not an IC, but not he can be joined by ICs because he is not an MC.


So Mephiston with 2 techmarines 1 chaplain, 1 captain and a Sanguinary Priest is fine :p


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 20:25:00


Post by: DaddyWarcrimes


It's fine, but it's not as good, since the unit is majority T4. If you go with Mephiston, Draigo, Corbulo, and Coteaz, then they all have a different toughness, so you use Mephiston's T6.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/03 03:20:18


Post by: clively


 ausYenLoWang wrote:
 StarTrotter wrote:
Ouch I feel slapped Abbaddon can become a spawn or Daemon Prince again. That said dang that GK buff. It also seems the Heldrake might have (at last) been nerfed with it being hull mounted no mention of turret. Bummer for autodrake though. No jump on exalted flamer either I am dissapoint. All I can say is I am not looking forward to messing with GK he he he


so this would make the flamer on the heldrake usless as its 6" off the table and you need to place the template where again? mesured 12: from its mouth right? so it can still go behind it aslong as the small end is 12" from the mouth?


There are two things wrong with this. First off, templates hit everything *under* it. So it doesn't matter if it was 6" or 60" above the table.

Second, small end, up to 12" from mouth, but has to be within a 45 degree arc from the direction the mouth weapon is pointing. So, no, it can't shoot behind it anymore.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 20:26:31


Post by: Gangrel767


 SarisKhan wrote:
Given the changes to Vector Strike and now to Heldrake's weapon as well, I think I'm gonna swap the Baleflamer for a Hades Autocannon and just reassign it to Anti-Vehicle/Anti-Air duty. Not that the Baleflamer was that useful in my local mini-meta: Gants are too numerous to notice, Deathwing Terminators don't care and Necron Warriors get up back.


With the d3 vector strikes vs zooming flyers (swooping FMCs), it'll be a pretty good AA flyer too.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 20:36:23


Post by: BrianDavion


honestly with some of these FAQs I think they may have used older ones as a basis. hence explaining the helldrakes lack of a turret and abbaddon's ability to become a spawn or prince. over all I can't help but feel they where very sloppy with some of these FAQs.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 20:43:20


Post by: Loopstah


I sort of has the same opinion seeing as they deleted a lot of still relevant clarifications from the FAQ sections of some armies.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 20:46:14


Post by: Antarion


BrianDavion wrote:
honestly with some of these FAQs I think they may have used older ones as a basis. hence explaining the helldrakes lack of a turret and abbaddon's ability to become a spawn or prince. over all I can't help but feel they where very sloppy with some of these FAQs.


This really. As if no one even proofread it.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 20:54:35


Post by: da001


 Antarion wrote:
BrianDavion wrote:
honestly with some of these FAQs I think they may have used older ones as a basis. hence explaining the helldrakes lack of a turret and abbaddon's ability to become a spawn or prince. over all I can't help but feel they where very sloppy with some of these FAQs.


This really. As if no one even proofread it.

It seems so.

There are many odd things. For example, the GK FAQ has a list of vehicles copy pasted from vanilla Marines.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 20:59:44


Post by: WrentheFaceless


 da001 wrote:
 Antarion wrote:
BrianDavion wrote:
honestly with some of these FAQs I think they may have used older ones as a basis. hence explaining the helldrakes lack of a turret and abbaddon's ability to become a spawn or prince. over all I can't help but feel they where very sloppy with some of these FAQs.


This really. As if no one even proofread it.

It seems so.

There are many odd things. For example, the GK FAQ has a list of vehicles copy pasted from vanilla Marines.


Maybe its a future codex spoiler...?


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:02:54


Post by: From


Experiment 626 wrote:
From wrote:
 ErikSetzer wrote:
From wrote:
DirtyDeeds wrote:
From wrote:
oh thats nice runes of warding gets and FAQ, but not SiTW, thanks GW. Thanks.


Doesn't anyone read anymore? It makes casters more likely to perils.

I was most shocked by the removal of the space wolves powers. That joww was almost essential versus some armies.


Yes people read. I am reading your snarky comment right now. Yes I understand what SiTW it does now. Would you not agree that it has significantly less impact under the new rules?


I wouldn't.

In the past, it might knock off a power or two, out of a LOT of powers. Now there are fewer powers able to be cast per turn. If it still could hold those powers down, it would actually have significantly MORE impact. As it is, it makes someone think twice before throwing too many dice at a power to get it off with Shadow in the Warp nearby, as it'll be tougher for them to make their Ld test if they get a Perils result. That's pretty significant, considering that you have to chuck about five or six dices at a WC3 power to get it to cast right.





I underlined the hilarious part of what you said. There is potential for even more powers than there ever have been to be used in games.


I underlined the even more hilarious part of what you said.

Before if I had 30 Warp Charges I was likely casting 25-30 powers, usually on Ld9 or Ld10.
Now I get 30 Warp Charges, and if I'm blowing it on WC3 powers, I'm at best bet likely getting only 5 real attempts at it. Even WC1 powers now require 2 dice to reliably cast.

Or we can go back to my 30 WC's = 30 near auto-casts that you have almost no hope of countering if you'd really like!


Unbound and the new FOC are a thing meaning not just your army can spam psykers.

Also in the previous edition your "30 near auto-casts" couldn't be used to make thousdands of points of scoring units.

Also SiTW was a thing that could nullify some of those powers. Now we'll have your d6+25-30 vs my D6+2 (seems fair).

thank goodness runic weapons still exist...



The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:05:52


Post by: AlmightyWalrus


From wrote:

thank goodness runic weapons still exist...



Yeah, about that...


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:07:45


Post by: Sephyr



Is it me or do the new FAQs say nothing forbidding joining CSM and Chaos Daemon IC/Troops?


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:09:34


Post by: SarisKhan


 Gangrel767 wrote:
 SarisKhan wrote:
Given the changes to Vector Strike and now to Heldrake's weapon as well, I think I'm gonna swap the Baleflamer for a Hades Autocannon and just reassign it to Anti-Vehicle/Anti-Air duty. Not that the Baleflamer was that useful in my local mini-meta: Gants are too numerous to notice, Deathwing Terminators don't care and Necron Warriors get up back.


With the d3 vector strikes vs zooming flyers (swooping FMCs), it'll be a pretty good AA flyer too.


Yes, exactly what I've been getting at. Given the new Vector Strike I think I'll specialise it around that. I prefer an army that is versatile because it consists of numerous specialist units, rather than each unit being versatile.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:09:53


Post by: da001


 WrentheFaceless wrote:
 da001 wrote:
 Antarion wrote:
BrianDavion wrote:
honestly with some of these FAQs I think they may have used older ones as a basis. hence explaining the helldrakes lack of a turret and abbaddon's ability to become a spawn or prince. over all I can't help but feel they where very sloppy with some of these FAQs.


This really. As if no one even proofread it.

It seems so.

There are many odd things. For example, the GK FAQ has a list of vehicles copy pasted from vanilla Marines.


Maybe its a future codex spoiler...?

Doesn´t make sense: an errata to a book that is not yet published?

When the Codex GK is published, it will contain the correct information (we hope). This FAQ will be of no use both until then (it refers to things that do not exist) and after then (there will not be a problem to fix).





The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:09:55


Post by: From


 AlmightyWalrus wrote:
From wrote:

thank goodness runic weapons still exist...



Yeah, about that...


No tonality in text really hampers my sarcasm.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:10:45


Post by: kingleir


So Balestar of Mannon is still the only way for CSM to get divination?


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:17:57


Post by: Experiment 626


 Sephyr wrote:

Is it me or do the new FAQs say nothing forbidding joining CSM and Chaos Daemon IC/Troops?


The Codex Daemons rules already forbid any IC's without the Daemonic Instability rule from joining units with said rule.

Daemon IC's however may join CSM units!


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:25:30


Post by: Vineheart01


Doesnt the Torrent effect of the Baleflamer allow you to have pseudo 360 degree firing, just have to aim from the head? Only limit would be rear-firing has a few less inches. The torrent rule only directly prevents you from firing at a perfect angle by aiming it behind a unit and doubling back towards you for better burnage. Not sure how that would impact a vehicle facing though.

Either way, something tells me they'll refaq that quicklike realizing they forgot to add that. Thats something that they FAQ'd to do before, and this current FAQ is simply not mentioning it.

Onto one of my races. My question about Farsight's Talisman upgrade got answered. Bearer and any unit within 12" of the bearer has +2 to deny the witch yay think i prefer that than the before-interpreted "I roll 4D6 for every warp i expend, taking the highest" lol. Least now i can just throw all my dice i want to use, rather than 1 charge at a time using 4 dice to represent it.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:26:43


Post by: JubbJubbz


 SarisKhan wrote:
 Gangrel767 wrote:
 SarisKhan wrote:
Given the changes to Vector Strike and now to Heldrake's weapon as well, I think I'm gonna swap the Baleflamer for a Hades Autocannon and just reassign it to Anti-Vehicle/Anti-Air duty. Not that the Baleflamer was that useful in my local mini-meta: Gants are too numerous to notice, Deathwing Terminators don't care and Necron Warriors get up back.


With the d3 vector strikes vs zooming flyers (swooping FMCs), it'll be a pretty good AA flyer too.


Yes, exactly what I've been getting at. Given the new Vector Strike I think I'll specialise it around that. I prefer an army that is versatile because it consists of numerous specialist units, rather than each unit being versatile.


Unfortunately the hadesdrake suffers even worse than the baledrake from not being turret. It used to make up for its pretty weak firepower by being able to shoot frequently and possibly at rear armor and also possibly at something that you just vector struck, but no longer. The hades drake is back to being a very durable flier that doesn't scare much.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:26:51


Post by: Eldarain


 Vineheart01 wrote:
Doesnt the Torrent effect of the Baleflamer allow you to have pseudo 360 degree firing, just have to aim from the head? Only limit would be rear-firing has a few less inches. The torrent rule only directly prevents you from firing at a perfect angle by aiming it behind a unit and doubling back towards you for better burnage. Not sure how that would impact a vehicle facing though.

Either way, something tells me they'll refaq that quicklike realizing they forgot to add that. Thats something that they FAQ'd to do before, and this current FAQ is simply not mentioning it.

Onto one of my races. My question about Farsight's Talisman upgrade got answered. Bearer and any unit within 12" of the bearer has +2 to deny the witch yay think i prefer that than the before-interpreted "I roll 4D6 for every warp i expend, taking the highest" lol. Least now i can just throw all my dice i want to use, rather than 1 charge at a time using 4 dice to represent it.

Not unless you can allocate wounds out of LoS now.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:27:32


Post by: Kyutaru


It's ironic that the FAQ so many people were counting on to stop Daemons ended up buffing them, adding another unit, and nerfing the other factions at the same time. CSM is dead, SW lost their spells, BA joined them and lost speed, and we're pissing on the graves of Tyranids.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:29:58


Post by: StarTrotter


Kyutaru wrote:
It's ironic that the FAQ so many people were counting on to stop Daemons ended up buffing them, adding another unit, and nerfing the other factions at the same time. CSM is dead, SW lost their spells, BA joined them and lost speed, and we're pissing on the graves of Tyranids.


Ha ha ha! Expecting it to save CSM, SW, BA, or Nids you were?
No everybody must buy daemon models now to "Forge the Narrative"!


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:31:38


Post by: JohnU


Zogwort can't turn people in to squigs anymore.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:33:21


Post by: Vineheart01


 Eldarain wrote:
 Vineheart01 wrote:
Doesnt the Torrent effect of the Baleflamer allow you to have pseudo 360 degree firing, just have to aim from the head? Only limit would be rear-firing has a few less inches. The torrent rule only directly prevents you from firing at a perfect angle by aiming it behind a unit and doubling back towards you for better burnage. Not sure how that would impact a vehicle facing though.

Either way, something tells me they'll refaq that quicklike realizing they forgot to add that. Thats something that they FAQ'd to do before, and this current FAQ is simply not mentioning it.

Onto one of my races. My question about Farsight's Talisman upgrade got answered. Bearer and any unit within 12" of the bearer has +2 to deny the witch yay think i prefer that than the before-interpreted "I roll 4D6 for every warp i expend, taking the highest" lol. Least now i can just throw all my dice i want to use, rather than 1 charge at a time using 4 dice to represent it.

Not unless you can allocate wounds out of LoS now.


Hmm, always assumed the Blasts rule to hit out of sight applied to flamers too. Guess it doesnt (just read it) so that kills my excuse to shoot behind me lol.

 JohnU wrote:
Zogwort can't turn people in to squigs anymore.

YEA I KNOW!! wtf lol seriously that was the sole point to bring the poor git was to humiliate people by squigification lol.
I could understand saying "May take Daemonology instead of the normal Weirdboy powers" but why did they straight up remove it? got a feeling he wont have that ability come the new dex either >.<


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:35:05


Post by: SarisKhan


Spoiler:
JubbJubbz wrote:
 SarisKhan wrote:
 Gangrel767 wrote:
 SarisKhan wrote:
Given the changes to Vector Strike and now to Heldrake's weapon as well, I think I'm gonna swap the Baleflamer for a Hades Autocannon and just reassign it to Anti-Vehicle/Anti-Air duty. Not that the Baleflamer was that useful in my local mini-meta: Gants are too numerous to notice, Deathwing Terminators don't care and Necron Warriors get up back.


With the d3 vector strikes vs zooming flyers (swooping FMCs), it'll be a pretty good AA flyer too.


Yes, exactly what I've been getting at. Given the new Vector Strike I think I'll specialise it around that. I prefer an army that is versatile because it consists of numerous specialist units, rather than each unit being versatile.


Unfortunately the hadesdrake suffers even worse than the baledrake from not being turret. It used to make up for its pretty weak firepower by being able to shoot frequently and possibly at rear armor and also possibly at something that you just vector struck, but no longer. The hades drake is back to being a very durable flier that doesn't scare much.


It's the Vector Strike change that hurt me (personally) most, given my local meta. Anyway, let's just hope that they fix the FAQs. I'll keep the fingers crossed for other factions as well.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:39:00


Post by: Loopstah


 JohnU wrote:
Zogwort can't turn people in to squigs anymore.


But he can turn them into Bloodthirsters, so...


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:40:38


Post by: Vineheart01


And nuke his brains in the process, since orks suffer from double dice perils.

Until new codex...hopefully anyway....ork psykers are less useful than before. i might get 1 spell off, then die from mental nukage lol


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:41:07


Post by: Antarion


Kyutaru wrote:It's ironic that the FAQ so many people were counting on to stop Daemons ended up buffing them, adding another unit, and nerfing the other factions at the same time. CSM is dead, SW lost their spells, BA joined them and lost speed, and we're pissing on the graves of Tyranids.


StarTrotter wrote:
Kyutaru wrote:
It's ironic that the FAQ so many people were counting on to stop Daemons ended up buffing them, adding another unit, and nerfing the other factions at the same time. CSM is dead, SW lost their spells, BA joined them and lost speed, and we're pissing on the graves of Tyranids.


Ha ha ha! Expecting it to save CSM, SW, BA, or Nids you were?
No everybody must buy daemon models now to "Forge the Narrative"!





The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:42:34


Post by: Rurik


Lots of changes on GK

i am wondering... if specialist weapons gives +1A if wield another weapon of same type. So Nemesis Falchions gives +2A ? not FAQed


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:43:34


Post by: WrentheFaceless


 Antarion wrote:
Kyutaru wrote:It's ironic that the FAQ so many people were counting on to stop Daemons ended up buffing them, adding another unit, and nerfing the other factions at the same time. CSM is dead, SW lost their spells, BA joined them and lost speed, and we're pissing on the graves of Tyranids.


StarTrotter wrote:
Kyutaru wrote:
It's ironic that the FAQ so many people were counting on to stop Daemons ended up buffing them, adding another unit, and nerfing the other factions at the same time. CSM is dead, SW lost their spells, BA joined them and lost speed, and we're pissing on the graves of Tyranids.


Ha ha ha! Expecting it to save CSM, SW, BA, or Nids you were?
No everybody must buy daemon models now to "Forge the Narrative"!





GK didnt get a nerf


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:44:12


Post by: Elmir


Kyutaru wrote:
Per the latest FAQ from Games Workshop, just released today, from the Chaos Daemons FAQ codex:

"Any model with the Psyker or Brotherhood of Sorcerers special rule may generate powers from the Daemonology discipline in addition to the others listed in their Army List Entries."


Or to summarize: PINK HORRORS CAN SUMMON!!!


I'm just wondering about one thing (don't have the codex/rulebook yet though).

But aren't spells generated at the start of the game? Wouldn't new summoned units therefor have no spells de facto? Or is there an entry in the rules somewhere that states that they immediately generate spells as they are created?


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:45:51


Post by: StarTrotter


 WrentheFaceless wrote:
 Antarion wrote:
Kyutaru wrote:It's ironic that the FAQ so many people were counting on to stop Daemons ended up buffing them, adding another unit, and nerfing the other factions at the same time. CSM is dead, SW lost their spells, BA joined them and lost speed, and we're pissing on the graves of Tyranids.


StarTrotter wrote:
Kyutaru wrote:
It's ironic that the FAQ so many people were counting on to stop Daemons ended up buffing them, adding another unit, and nerfing the other factions at the same time. CSM is dead, SW lost their spells, BA joined them and lost speed, and we're pissing on the graves of Tyranids.


Ha ha ha! Expecting it to save CSM, SW, BA, or Nids you were?
No everybody must buy daemon models now to "Forge the Narrative"!





GK didnt get a nerf


Rejoice loyalist scum for our eternal rivalry has blessed us with a buff! I wish the best with your vindicators and whirlwinds that were in the faq for some odd reason! HUZZAH!


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:48:12


Post by: WrentheFaceless


Rofl, well GKs did need some more vehicles


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 21:50:36


Post by: Laughingcarp


 Samurai_Eduh wrote:
Did Broodlords just become synapse creatures? Dominion gives you synapse now if you didnt alreay have it. So if that is the Tyranid primaris, Broodlords became synapse.


Check the FAQ, http://www.blacklibrary.com/Downloads/Product/PDF/Warhammer-40k/7th-faq/Tyranids_v1.0_May14.pdf
If the psyker doesn't already have synapse, it gains it for the duration of the power with a 6" range.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 22:01:05


Post by: niv-mizzet


Go through the next edition and what do ya get?
Another day older and deeper in debt!
Sanguinius don't cha call me cause I can't goooo
I owe my soul to the daemon store.


Mephiston is now heavily overcosted, given that you also need to pay for a transport for him. He only comes close to being worthwhile if you roll up iron arm. And then you can count on all kinds of denial dice from the heavy psyker armies, or any of the ones with some extra denial gimmick. At least he can take Corbulo or another priest with him, I guess.

Yay our vehicles are now generic marine ones for the price of fast ones.

Also our whole psychic page got axed. Joy. And you just know when we get our codex, they aren't going to have the foresight to make wings of sanguinius the primaris power. The power that literally changes how you want the model included in the army, like if he wants a transport, a jump unit, a drop pod or whatever. No it's gonna be like random power #4 or whatever, so you can never count on getting it.

Probably gonna houserule to give us back fast vehicles at least.


The 7th edition FAQ is Out and the Verdict is In! Daemon Factory IS ALLOWED! @ 2014/05/27 22:05:50


Post by: yakface



Locking this thread in an attempt to consolidate the FAQ discussion into one place.

Here is the FAQ thread in the News & Rumors forum:

http://www.dakkadakka.com/dakkaforum/posts/list/0/597140.page