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Post by: Zid
Galas wrote:gendoikari87 wrote: Zid wrote:Spoletta wrote:Actually most 2W infantry is fine, it's just termi that suffer. Personally, i would change the Crux Terminator to reduce incoming AP by 1 instead of giving a useless 5++ to a 2+ model.
Thats... an excellent idea TBH.
or you know, Marines get 2+ Terminators get 1+ armor...... solves both problems
In Age of Sigmar nearly all Seraphon (Lizardmen) have the rule to ignore the rend ( AP) of weapons unless is -2 Rend or better. They could give the same rule to Terminator armour. Or the reducing ap 1 point with a minimun of 0. That works too.
Thats a good idea.
@Spoletta: Giving Marines a 2+ against basic shooting though isn't really a great idea... I mean, you could lower Terminators to a 1+, but I wouldn't touch basic marines.
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Post by: Ice_can
Or you could you know fix the problem of plasma being OP as hell instead of tinkering with the symptoms.
Are Terminators are over cost, yes
Would allowing them to ignore -1ap weapons help, not realy its mostly -3ap to take them to a 5+save weapons they die to especially when its 2D per shot. Even worse when that weapon is wounding on 2+ (death guard and custodes at t5 are insanely more durable than marines, t4 helps agains S6 S7 weapons only.(i know technically it also helps S3 S4 but who is shooting terminators with s3/4 shooting)
Do terminators do enough damage? Shooting terminators definataly do not their points, assualt terminators with the right target can but its a real edge case. They either need more damage output or they need to be given a skill buff shooting terminators being BS2+ and assualts at WS2+ would realy make them a lot better.
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Post by: chimeara
I'd like to be able to give my chaos terminators dual close combat weapons.
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Post by: Galas
Marmatag wrote: Galas wrote:gendoikari87 wrote: Zid wrote:Spoletta wrote:Actually most 2W infantry is fine, it's just termi that suffer. Personally, i would change the Crux Terminator to reduce incoming AP by 1 instead of giving a useless 5++ to a 2+ model.
Thats... an excellent idea TBH.
or you know, Marines get 2+ Terminators get 1+ armor...... solves both problems
In Age of Sigmar nearly all Seraphon (Lizardmen) have the rule to ignore the rend ( AP) of weapons unless is -2 Rend or better. They could give the same rule to Terminator armour. Or the reducing ap 1 point with a minimun of 0. That works too.
How do you do this without making Custodes even more OP?
Well, Custodes Terminators wear special Allarus cathapractii armour that already has a 5++ instead of a 4++ base, so they can not have that special rule. Or just make them more expensive.
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Post by: Kanluwen
I'd suggested something like this before and said it should be tied to having an all Marine Detachment. Call it "Armour of Contempt" or something fluffy-ish like that and have it so that anything with the "Terminator" keyword got to roll to potentially ignore wounds from anything that didn't have an AP of at least -1.
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Post by: jcd386
I personally think a good fix might be to make normal Terminator armor reduce wounds taken by 1 to a minimum of 1.
This way, 1D guns are still just as good as now, 3D kills them outright, but 2D takes 2 shots to kill them.
I can't really think of any downsides. You'd probably want to not give this ability to paladins and custodes, which feels weird, but the difference (termies having my rule vs having 3W--which is better vs 1D guns--on custodes and paladins) could just be said to be sightly different kinds of armor.
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Post by: Marmatag
Why? Paladins are overcosted garbage. Custodes gak on Paladins.
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Post by: jcd386
But they are durable enough, I think. You at least need to direct heavy guns at them. If they are still bad with their current stat line I'd just ajdust their points values.
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Post by: tag8833
jcd386 wrote:I personally think a good fix might be to make normal Terminator armor reduce wounds taken by 1 to a minimum of 1.
This way, 1D guns are still just as good as now, 3D kills them outright, but 2D takes 2 shots to kill them.
That is a really neat idea. I like it. Probably limit it to shooting only. Power Fists / Power Klaws are already kinda ineffective for what they should do.
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Post by: carldooley
Silence, considering it is getting delayed?
OTOH, one of two things. Either a repeal of the Tau Commander limitation, or a statement that each HQ may only be taken once in a detachment.
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Post by: kastelen
carldooley wrote:Silence, considering it is getting delayed?
OTOH, one of two things. Either a repeal of the Tau Commander limitation, or a statement that each HQ may only be taken once in a detachment.
Unless you play admech I'm guessing?
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Post by: carldooley
kastelen wrote: carldooley wrote:Silence, considering it is getting delayed?
OTOH, one of two things. Either a repeal of the Tau Commander limitation, or a statement that each HQ may only be taken once in a detachment.
Unless you play admech I'm guessing?
why should admech be exempted?
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Post by: Sedraxis
carldooley wrote:Silence, considering it is getting delayed?
OTOH, one of two things. Either a repeal of the Tau Commander limitation, or a statement that each HQ may only be taken once in a detachment.
Well some factions don't have much choices when it comes to HQ, so I doubt they will make it a general rule. If anything some HQ's will get a special rule for it.
Then again, as long as they're matched-play-only rules I'm fine with whatever.
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Post by: tneva82
carldooley wrote: kastelen wrote: carldooley wrote:Silence, considering it is getting delayed?
OTOH, one of two things. Either a repeal of the Tau Commander limitation, or a statement that each HQ may only be taken once in a detachment.
Unless you play admech I'm guessing?
why should admech be exempted?
Would make brigades kinda hard to play seeing they are required then to field Cawl. Would be kinda weird idea that NO BRIGADE WHATSOEVER ever is fielded without Cawl. And isn't his forge set in stone as well? So no other forges ever would field brigade
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Post by: PiñaColada
Yeah, it'd be impossible to field a non-Mars admech brigade since there's only two other HQ choices. Farsight Enclaves would have a similar problem I think
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Post by: DominayTrix
kastelen wrote: carldooley wrote:Silence, considering it is getting delayed?
OTOH, one of two things. Either a repeal of the Tau Commander limitation, or a statement that each HQ may only be taken once in a detachment.
Unless you play admech I'm guessing?
Any faction with limited HQs will hurt like Tau do now. Any sept besides T'au basically adds 1 Commander and then flips a coin to see if they add an ethereal or fireblade cause those are the only two options left. I really hope they remove the limitation since most armies can shrug it off like nothing.
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Post by: Dysartes
admironheart wrote:Remove Custodes and their flying hippo models from the game would be a nice start.
Better to have a Rogue Trader army with a Navigator, mercs and other imperial units than some luny faction like golden Hill Giants in the empire.
Given there are 10k Custodes, they technically make 10x more sense than any specific SM Chapter having a Codex...
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Post by: Ice_can
Apart from one faction in the tau dex can only field commander plus fireblades anyway so its just fireblade spam instead of commanders if you go for larger detachments, but seriously who outside of guard is regularly taking a brigade at 1.5 to 2k?
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Post by: jcd386
I think it isn't as simple as just letting everyone or no one take X number of HQs since they are all so different.
Admech and most other armies are likely fine without HQ restrictions. Its really only Tau and Nids that seem to have HQs that are so good you are silly not to put all of your points into them.
I think with Tau the fact that the commanders can hide behind other units and also be some of the most effective shooting units in the game poses a problem. You probably don't want someone to run 7 of them from a "is this game fun" perspective, but you still want them to be a good unit. So limiting them send like a reasonable solution. The only other options are probably nerfing their effectiveness or increasing their cost so much that no one wants to take more than a few of them, and that's not much fun either.
For nids, to me it seems like the flying hive tyrant is mostly just too good at what it does for how much it costs. 7 of them dropping in is just such a powerful alphastrike, and they are effective in all phases of the game.
I don't see any other races having similar issues. If someone really wanted to bring 7 space marine commanders, librarians, etc, Or any other "small" HQ unit, I don't think that would be a big balance issue.
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Post by: gendoikari87
Hq restrictions are stupid and a stop gap. Just point the damn things appropriately and you won’t have a fething problem Automatically Appended Next Post: Also any bets on how the knight codex is handled? Knights stil shoehorned into super heavy detachments?
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Post by: PiñaColada
gendoikari87 wrote: Also any bets on how the knight codex is handled? Knights stil shoehorned into super heavy detachments?
Surely yes, right? Why would the armigers be lords of war otherwise?
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Post by: DominayTrix
jcd386 wrote:I think it isn't as simple as just letting everyone or no one take X number of HQs since they are all so different.
Admech and most other armies are likely fine without HQ restrictions. Its really only Tau and Nids that seem to have HQs that are so good you are silly not to put all of your points into them.
I think with Tau the fact that the commanders can hide behind other units and also be some of the most effective shooting units in the game poses a problem. You probably don't want someone to run 7 of them from a "is this game fun" perspective, but you still want them to be a good unit. So limiting them send like a reasonable solution. The only other options are probably nerfing their effectiveness or increasing their cost so much that no one wants to take more than a few of them, and that's not much fun either.
For nids, to me it seems like the flying hive tyrant is mostly just too good at what it does for how much it costs. 7 of them dropping in is just such a powerful alphastrike, and they are effective in all phases of the game.
I don't see any other races having similar issues. If someone really wanted to bring 7 space marine commanders, librarians, etc, Or any other "small" HQ unit, I don't think that would be a big balance issue.
Daemon princes, Blood Angel thunderhammer captains, Grandmaster Dreadknights (balanced since the rest of their codex is trash), IG tank commanders, literally any smite spam HQ that wasn't nerfed into the ground already, all come to mind. While some are >10W and can be targeted, they are all HQs that can be spammed since they are more cost effective. People keep saying its a uniquely Tau/Nid issue and it isn't.
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Post by: Ordana
PiñaColada wrote:gendoikari87 wrote: Also any bets on how the knight codex is handled? Knights stil shoehorned into super heavy detachments?
Surely yes, right? Why would the armigers be lords of war otherwise?
Indeed. With Armigers Knights now have a cheaper unit to fill a LoW detachment. Automatically Appended Next Post: DominayTrix wrote:jcd386 wrote:I think it isn't as simple as just letting everyone or no one take X number of HQs since they are all so different.
Admech and most other armies are likely fine without HQ restrictions. Its really only Tau and Nids that seem to have HQs that are so good you are silly not to put all of your points into them.
I think with Tau the fact that the commanders can hide behind other units and also be some of the most effective shooting units in the game poses a problem. You probably don't want someone to run 7 of them from a "is this game fun" perspective, but you still want them to be a good unit. So limiting them send like a reasonable solution. The only other options are probably nerfing their effectiveness or increasing their cost so much that no one wants to take more than a few of them, and that's not much fun either.
For nids, to me it seems like the flying hive tyrant is mostly just too good at what it does for how much it costs. 7 of them dropping in is just such a powerful alphastrike, and they are effective in all phases of the game.
I don't see any other races having similar issues. If someone really wanted to bring 7 space marine commanders, librarians, etc, Or any other "small" HQ unit, I don't think that would be a big balance issue.
Daemon princes, Blood Angel thunderhammer captains, Grandmaster Dreadknights (balanced since the rest of their codex is trash), IG tank commanders, literally any smite spam HQ that wasn't nerfed into the ground already, all come to mind. While some are >10W and can be targeted, they are all HQs that can be spammed since they are more cost effective. People keep saying its a uniquely Tau/Nid issue and it isn't.
Custodes jetbike captains is another.
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Post by: Leo_the_Rat
I fought an army with Magnus, Mortarion, Blood Thirster, Keeper of Secrets and, a Lord of Change. It didn't have much troop support but it was a bear (and he got to go first).
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Post by: Rune Stonegrinder
Post Adepticon after playing 3 Nurgle deamons lists, they seriously need a FNP nerf or points increase.
-1 to hit armies have got to go!
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Post by: chimeara
I'd also like to see Guilliman go to 10W....
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Post by: davou
hah, back handed buff
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Post by: gendoikari87
So April or may folks? We thinking this or infinity war come out first?
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Post by: Dandelion
kastelen wrote: carldooley wrote:Silence, considering it is getting delayed?
OTOH, one of two things. Either a repeal of the Tau Commander limitation, or a statement that each HQ may only be taken once in a detachment.
Unless you play admech I'm guessing?
Well, Farsight only has 2 options as well. (commander + fireblade). So long as the enginseer is not limited it would be comparable.
I think his phrasing was a little too all inclusive.
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Post by: Mr Morden
Dandelion wrote: kastelen wrote: carldooley wrote:Silence, considering it is getting delayed?
OTOH, one of two things. Either a repeal of the Tau Commander limitation, or a statement that each HQ may only be taken once in a detachment.
Unless you play admech I'm guessing?
Well, Farsight only has 2 options as well. (commander + fireblade). So long as the enginseer is not limited it would be comparable.
I think his phrasing was a little too all inclusive.
Sisters have St. C (1 per army) and Canoness so that would be tricky
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Post by: Dandelion
The problem with these restrictions really is that there are too few HQ options. We need more lieutenant-like HQs.
- Tau get sub-commander
- IG platoon commanders move to HQ
- Admech get skitarii HQ
etc...
Otherwise it's just wonky.
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Post by: Daedalus81
Dandelion wrote:The problem with these restrictions really is that there are too few HQ options. We need more lieutenant-like HQs.
- Tau get sub-commander
- IG platoon commanders move to HQ
- Admech get skitarii HQ
etc...
Otherwise it's just wonky.
I don't understand why people are expecting full HQ restrictions. Ethereals are not restricted and they won't restrict weaker infantry type models. It's the monsters and such that would get hit.
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Post by: PiñaColada
Daedalus81 wrote:I don't understand why people are expecting full HQ restrictions. Ethereals are not restricted and they won't restrict weaker infantry type models. It's the monsters and such that would get hit.
That's what I assume as well, the problem becomes where you'd draw the arbritrary line for "restriction worthy" though
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Post by: gendoikari87
Personally if the hq is point balanced restrictions shouldn’t be necessary Automatically Appended Next Post: Just jack the hive tyrant up 50 points
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Post by: Kanluwen
Dandelion wrote:The problem with these restrictions really is that there are too few HQ options. We need more lieutenant-like HQs.
- Tau get sub-commander
- IG platoon commanders move to HQ
- Admech get skitarii HQ
etc...
Otherwise it's just wonky.
Why would you move Platoon Commanders to HQ?
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Post by: carldooley
Tau had sub-commanders, in 4th.
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Post by: BoomWolf
And tau desperately need them back, or to remove the commander limit, otherwise you liturally can't make a FSE detachment without a fireblade (who is a really bad fit), and anyone other than T'au are forced to take either fireblade or ethereal so tau are basically forcesd to be infantry gunlines. (t'au has longstrike, so they have SOME way around it)
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Post by: Farseer_V2
BoomWolf wrote:And tau desperately need them back, or to remove the commander limit, otherwise you liturally can't make a FSE detachment without a fireblade (who is a really bad fit), and anyone other than T'au are forced to take either fireblade or ethereal so tau are basically forcesd to be infantry gunlines. (t'au has longstrike, so they have SOME way around it)
That's incorrect, there are detachments that only require 1 HQ slot - in theory you never have to take more than Commanders at current. In practice it means 3 suits and 1 other HQ.
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Post by: BoomWolf
Meant to type battalion detachment and skipped the battalion....
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Post by: davou
BoomWolf wrote:And tau desperately need them back, or to remove the commander limit, otherwise you liturally can't make a FSE detachment without a fireblade (who is a really bad fit), and anyone other than T'au are forced to take either fireblade or ethereal so tau are basically forcesd to be infantry gunlines. (t'au has longstrike, so they have SOME way around it)
My all suits list already pretty much conformed to the restrictions because I wanted to eschew troops. Anyone who is bitchy at this point just wants to have his cake and get to spend it on CP rerolls too
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Post by: Cheeslord
gendoikari87 wrote:Personally if the hq is point balanced restrictions shouldn’t be necessary
Automatically Appended Next Post:
Just jack the hive tyrant up 50 points
I think part of the problem my be that GW in their wisdom want all instances of a certain weapon to have the same points value, and because HQs often have 2+ WS/ BS and a boatload of attacks they can get a lot more out of the weapon than a regular grunt. Do you cost the HQ assuming they will max out on weaponry though, as that makes them overcosted if they take less weapons?
Mark.
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Post by: Tyran
Ironically, Hive Tyrants have unique point costs for all their weapons except Monstrous Rending Claws. Everyone agrees that Monstrous Rending Claws should be nerfed by a point cost (currently free).
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Post by: Dandelion
Kanluwen wrote:Dandelion wrote:The problem with these restrictions really is that there are too few HQ options. We need more lieutenant-like HQs.
- Tau get sub-commander
- IG platoon commanders move to HQ
- Admech get skitarii HQ
etc...
Otherwise it's just wonky.
Why would you move Platoon Commanders to HQ?
Mostly because I dislike running 2+ company commanders for a single "platoon".
They're also in the way for things like veterans, special weapons teams and command squads. A platoon commander and his command squad take up 2 elite slots for 5 infantry models. Automatically Appended Next Post: Daedalus81 wrote:
I don't understand why people are expecting full HQ restrictions. Ethereals are not restricted and they won't restrict weaker infantry type models. It's the monsters and such that would get hit.
I would rather have a fair limitation applied to all factions as part of the core of army building. So marine captains are limited to 1, same with IG company commanders, techpriest dominus etc... Because if anything were to be limited it should be HQs. However, many factions can't handle that limit too well due to the lack of HQ options, and the multiple HQs required for detachments. To solve this, every faction would need weaker spammable HQs to make up for it.
Until then, any restriction is a bad idea.
Give Tau a sub-commander though and I'll stop caring about the commander limit.
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Post by: ERJAK
gendoikari87 wrote:Personally if the hq is point balanced restrictions shouldn’t be necessary
Automatically Appended Next Post:
Just jack the hive tyrant up 50 points
This is true but also very very hard to do with units that so wildly more efficient than others. For a Tau Coldstar as it exists in the current codex, I personally would want to see it at between 275-350 points but I know for a FACT that the first tau player who reads this would disagree by a factor of at least 100pts.
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Post by: Ice_can
How did you come up with that value?
They are 180 points for 4 fusion anyway which is compairable to in points coat to a fuad las predator. Ok its 20 inch move but weapon range is 18 so 38 inch 58 is advancing thats 10 inch more than a predator, t5 vrs t7 6w vrs 11w not seeing the justification for adding 100 to 150 points over a predator.
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Post by: leopard
point stuff on a sliding scale
across the board, a bit like how HH handles some units, so a unit costs "X" per model, but expanding it costs "Y"
could do the same with HQ, one costs "X" additional ones start to get more expensive
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Post by: fraser1191
Ice_can wrote:How did you come up with that value?
They are 180 points for 4 fusion anyway which is compairable to in points coat to a fuad las predator. Ok its 20 inch move but weapon range is 18 so 38 inch 58 is advancing thats 10 inch more than a predator, t5 vrs t7 6w vrs 11w not seeing the justification for adding 100 to 150 points over a predator.
I can see a trend of coldstars becoming character/priority target assassin's.
That's what I immediately thought of once I saw the changes.
Declare Mont'ka and that 40" move ideally would get you close enough or in a position where the character rule won't affect you.
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Post by: LoyalGuardsman69
Hopefully Space Marines will see a points increase for using some of the more spammed chapter tactics. They complain about not having enough CP but when you're basically using 10 CP every shooting phase (salamanders) its hard to take seriously.
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Post by: BoomWolf
davou wrote: BoomWolf wrote:And tau desperately need them back, or to remove the commander limit, otherwise you liturally can't make a FSE detachment without a fireblade (who is a really bad fit), and anyone other than T'au are forced to take either fireblade or ethereal so tau are basically forcesd to be infantry gunlines. (t'au has longstrike, so they have SOME way around it)
My all suits list already pretty much conformed to the restrictions because I wanted to eschew troops. Anyone who is bitchy at this point just wants to have his cake and get to spend it on CP rerolls too 
Or, yaknow, have kroot or breachers as troops-who actually fit FSE playstyle and flavor far more than static gunlines?
How can anyone stand behind a decision to FORCE gunline on tau players as a good decision is beyond me.
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Post by: Slayer-Fan123
LoyalGuardsman69 wrote:Hopefully Space Marines will see a points increase for using some of the more spammed chapter tactics. They complain about not having enough CP but when you're basically using 10 CP every shooting phase (salamanders) its hard to take seriously.
The Salamanders trait is overall a joke. The HQ units you're running are basically gonna give you the same benefit. I'd rather have seen them get something akin to the Lucius (which really would show them as Artisans instead of getting an overall redundant rule).
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Post by: Rocmistro
LoyalGuardsman69 wrote:Hopefully Space Marines will see a points increase for using some of the more spammed chapter tactics. They complain about not having enough CP but when you're basically using 10 CP every shooting phase (salamanders) its hard to take seriously.
...well...and there is the problem that they are cheating if they are spending 10 CP in a single shooting phase (I assume you mean they are spending it on their flamer stratagem since you referenced a "points increase for spammed chapter tactics"). They can only spend it 1x per shooting phase.
The only SM Stratagem that really needs fixing (as in, a nerf) is RG Strike from the Shadows. That's the only one that can be "spammed". And if they nerf that, then they need to buff at least 7 other Space Marine stratagems that never get used because they are so unit-model specific and/or crappy;
Linebreaker
Killshot
Orbital Bombardment
Empyric Channeling
Datalink Telemetry
Tactical Flexibility
Armor of Contempt
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Post by: Leo_the_Rat
He meant that Salamander units can re-roll either a hit or wound roll each round without expending a CP. So 10 Salamander units each taking advantage of a re-roll is equivalent to spending 10CP.
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Post by: Rocmistro
Leo_the_Rat wrote:He meant that Salamander units can re-roll either a hit or wound roll each round without expending a CP. So 10 Salamander units each taking advantage of a re-roll is equivalent to spending 10CP.
Ok I understand now, thank you. In fairness, I don't think he really expressed that idea supremely well.
Still...not sure I'm tracking...They basically kinda get 1/5 of a Captain or 1/5 of a Lieutenant in every unit? This is broken/needs a nerf?
I've literally not heard a single person say that Salamanders need or might need nerfing. Nor have I heard anyone think it, dream it or feel it, in a 500 mile radius either. There's really only 2 competitive Space Marine options; Guilliman bubbles and Raven Guard SftS alphas with Vanguard/Aggressors/Assault Centurions. That's about it. And even the those aren't what I would call dominating.
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Post by: Wolf_in_Human_Shape
It seems like all you need is a thread calling for x to get nerfed, and there are immediately supporters chiming in. Kind of amusing, really.
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Post by: gendoikari87
so it's march 30.... no faq..... come on GW you promised the faq in march and september and you're going to miss the first deadline? C'mon.
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Post by: Farseer_V2
They specifically said they were taking time to consider Adepticon feedback and were pushing the FAQ back as a result.
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Post by: EnTyme
Personally, I found it hilarious that people started complaining about the FAQ deadline being missed at around noon on March 1st.
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Post by: gendoikari87
Farseer_V2 wrote:They specifically said they were taking time to consider Adepticon feedback and were pushing the FAQ back as a result.
Irrelevant. They knew when adepticon was. they knew the deadline they set. AND THEY MISSED THE FIRST ONE. C'Mon people.that does NOT engender faith in the new system
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Post by: Farseer_V2
gendoikari87 wrote: Farseer_V2 wrote:They specifically said they were taking time to consider Adepticon feedback and were pushing the FAQ back as a result.
Irrelevant. They knew when adepticon was. they knew the deadline they set. AND THEY MISSED THE FIRST ONE. C'Mon people.that does NOT engender faith in the new system
They've only missed the deadline of March - there was no deadline before that.
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Post by: EnTyme
gendoikari87 wrote: Farseer_V2 wrote:They specifically said they were taking time to consider Adepticon feedback and were pushing the FAQ back as a result.
Irrelevant. They knew when adepticon was. they knew the deadline they set. AND THEY MISSED THE FIRST ONE. C'Mon people.that does NOT engender faith in the new system
And as has been previously mentioned, had they released the FAQ this week without having a chance to consider Adepticon, there would have been an uproar about how "issue x, which Adepticon clearly showed, was in no way addressed by this FAQ!" There would have been questions about why they didn't delay and complaints about how we now have to wait until September to see the fix.
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Post by: Marmatag
Tyran wrote:Ironically, Hive Tyrants have unique point costs for all their weapons except Monstrous Rending Claws. Everyone agrees that Monstrous Rending Claws should be nerfed by a point cost (currently free). I don't agree. And this wouldn't fix spam, people would just take double devourers for 24 shots, if the aren't *already*. No one cared about Flyrant spam until it did well in one major event that was suspect as all hell and favored durable models that don't give up kill points, and had no LOS blocking terrain. These same exact flyrant lists got curb stomped at LVO (which is a bigger event).
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Post by: Tyran
Marmatag wrote:Tyran wrote:Ironically, Hive Tyrants have unique point costs for all their weapons except Monstrous Rending Claws.
Everyone agrees that Monstrous Rending Claws should be nerfed by a point cost (currently free).
I don't agree. And this wouldn't fix spam, people would just take double devourers for 24 shots, if the aren't *already*.
No one cared about Flyrant spam until it did well in one major event that was suspect as all hell and favored durable models that don't give up kill points, and had no LOS blocking terrain. These same exact flyrant lists got curb stomped at LVO (which is a bigger event).
It may not fix the spam, but Monstrous Rending Claws seriously needs a point cost.
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Post by: Leo_the_Rat
To be fair GW came out of their Nottingham ivory tower and entered the world of cut throat US play. They may have been confronted with questions and situations that they hadn't considered in the past and now they feel the need to correct some of those things. Rather than putting out 2 separate documents they decided to keep it to only one more thing to look information up in.
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Post by: Fafnir
Yeah, after the gak show that was Chapter Approved clearly not being built with the updates most recent to it in mind, I can wait a bit longer if it means getting something that isn't such an utter failure.
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Post by: Marmatag
Tyran wrote: Marmatag wrote:Tyran wrote:Ironically, Hive Tyrants have unique point costs for all their weapons except Monstrous Rending Claws. Everyone agrees that Monstrous Rending Claws should be nerfed by a point cost (currently free). I don't agree. And this wouldn't fix spam, people would just take double devourers for 24 shots, if the aren't *already*. No one cared about Flyrant spam until it did well in one major event that was suspect as all hell and favored durable models that don't give up kill points, and had no LOS blocking terrain. These same exact flyrant lists got curb stomped at LVO (which is a bigger event). It may not fix the spam, but Monstrous Rending Claws seriously needs a point cost. Why? Maybe monstrous scything talons need to be +2 strength. They're auto-take not because they're free but because monstrous scything talons are garbage.
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Post by: Ordana
Marmatag wrote:Tyran wrote:Ironically, Hive Tyrants have unique point costs for all their weapons except Monstrous Rending Claws.
Everyone agrees that Monstrous Rending Claws should be nerfed by a point cost (currently free).
I don't agree. And this wouldn't fix spam, people would just take double devourers for 24 shots, if the aren't *already*.
No one cared about Flyrant spam until it did well in one major event that was suspect as all hell and favored durable models that don't give up kill points, and had no LOS blocking terrain. These same exact flyrant lists got curb stomped at LVO (which is a bigger event).
Flyrants did worse at LVO because different missions were used (ICT secondaries heavily influence which units are good) plus it might be one major event in the US but from what I heard Flyrants have been doing well in the UK for some time, even back at LVO when Flyrants were brought up as an effective counter to Dark Reapers
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Post by: Marmatag
I've been playing Tyranids for a while, i'm well aware of the strengths and weaknesses of Flying Hive Tyrants. A 24 shot Tyrant against reapers outside of cover isn't a bad deal. But when the reapers have cover - and, when they can fire & fade, and receive Ynaari boosts - suddenly the Tyrants lose.
There's a reason why los blocking terrain / cover is a big deal, and a reason why Adepticon had wildly different results than LVO, aside from the missions.
I also play a TON of ITC format events. Adepticon favored them.
If anything this proves how far the ITC has come, and have balanced this kind of thing out of the meta with a diverse and interesting mission pack.
I do NOT agree that Tyrants are overpowered.
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Post by: Earth127
Yes they created a tournament where 5 out of the top 8th were based around dark reapers.
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Post by: AdmiralHalsey
Marmatag wrote:I've been playing Tyranids for a while, i'm well aware of the strengths and weaknesses of Flying Hive Tyrants. A 24 shot Tyrant against reapers outside of cover isn't a bad deal. But when the reapers have cover - and, when they can fire & fade, and receive Ynaari boosts - suddenly the Tyrants lose.
There's a reason why los blocking terrain / cover is a big deal, and a reason why Adepticon had wildly different results than LVO, aside from the missions.
I also play a TON of ITC format events. Adepticon favored them.
If anything this proves how far the ITC has come, and have balanced this kind of thing out of the meta with a diverse and interesting mission pack.
I do NOT agree that Tyrants are overpowered.
Coming from a Tyranid player who likes ITC rules, this doesn't come across as massively unbiased, either. It's lots of opinion, with little facts, and as the other poster noted, ITC just ended up with a totally different kind of spam, so not really fixing the issue.
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Post by: Daedalus81
Marmatag wrote:
No one cared about Flyrant spam until it did well in one major event
To be fair this is the first mainstream exposure for people.
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Post by: Martel732
Marmatag wrote:I've been playing Tyranids for a while, i'm well aware of the strengths and weaknesses of Flying Hive Tyrants. A 24 shot Tyrant against reapers outside of cover isn't a bad deal. But when the reapers have cover - and, when they can fire & fade, and receive Ynaari boosts - suddenly the Tyrants lose.
There's a reason why los blocking terrain / cover is a big deal, and a reason why Adepticon had wildly different results than LVO, aside from the missions.
I also play a TON of ITC format events. Adepticon favored them.
If anything this proves how far the ITC has come, and have balanced this kind of thing out of the meta with a diverse and interesting mission pack.
I do NOT agree that Tyrants are overpowered.
I think they are mildly undercosted. And that mild undercosting is getting multiplied by 7 in these lists. Flyrants are better than you think.
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Post by: RedCommander
I except that Grenade Launchers will be back at range of 36".
That is all that is needed.
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Post by: gendoikari87
EnTyme wrote:gendoikari87 wrote: Farseer_V2 wrote:They specifically said they were taking time to consider Adepticon feedback and were pushing the FAQ back as a result.
Irrelevant. They knew when adepticon was. they knew the deadline they set. AND THEY MISSED THE FIRST ONE. C'Mon people.that does NOT engender faith in the new system
And as has been previously mentioned, had they released the FAQ this week without having a chance to consider Adepticon, there would have been an uproar about how "issue x, which Adepticon clearly showed, was in no way addressed by this FAQ!" There would have been questions about why they didn't delay and complaints about how we now have to wait until September to see the fix.
See here's why that's a bad idea. by the time they're done "fixing" things from the adepticon spam, there will be another they'll have to fix, and another and another and OOOPS it's september and we don't have the march faq.
Pinch it off already, yes it's not complete, no fething gak, it's never going to be. Drop it now, address flyrants in sept.
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Post by: davou
Could be that it's not just spam/broken balance their addressing... The design team was there at the doubles right? Perhaps they are addressing something toxic about tournament play? Perhaps a rules paradox came up in their games and they want to resolve it? Hell, maybe some of the FAQ questions we sent in started to make sense once they got to play against anyone but themselves.
Give them the benefit of the doubt once; if it becomes a regular habbit then give them flack
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Post by: tneva82
It's always "wait for x" or "give them slackfor now". This keeps going for decades. Would be nice for a change of pace for this mythical "one day" to actually appear rather than players constantly giving slack "for now"
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Post by: davou
tneva82 wrote:It's always "wait for x" or "give them slackfor now". This keeps going for decades. Would be nice for a change of pace for this mythical "one day" to actually appear rather than players constantly giving slack "for now"
You mean like them putting out two codices a month? Or like them engaging on social media? Or them committing to a FAQ on a schedule instead of by the will of the gods? Or them offering list building tools? Or them answering questions on at shows and events? Or them engaging part of the community for playtesting?
yeah you're right, the gak they were up to 3 years ago certainly should be the meter stick by which we judge them now.
They missed ONE deadline that they set themselves, and they let us know right away why the missed it... Further that why amounts to "we found something that needs to be addressed"... When I started playing GW wouldn't have EVER looked at something that needed to be addressed, much less be actively trying to fix it. They CERTAINLY wouldn't have let us know about it.
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Post by: Daedalus81
gendoikari87 wrote:See here's why that's a bad idea. by the time they're done "fixing" things from the adepticon spam, there will be another they'll have to fix, and another and another and OOOPS it's september and we don't have the march faq.
Pinch it off already, yes it's not complete, no fething gak, it's never going to be. Drop it now, address flyrants in sept.
1)
2) There will always be things to address - some less severe than others. That's why they committed to three touch points a year.
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Post by: Dionysodorus
Yeah, this doesn't seem like a very big deal. Like, releasing a codex with major imbalances is a big deal. Best-case, that's not getting fixed for months, and if the unit is underpowered it might not be getting fixed for years. Delaying an update for a week or two is just whatever. It's annoying if you have a scheduled event, but TOs should obviously be setting cutoff dates for new rules that are well in advance of the event anyway.
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Post by: jcd386
I'd rather they take another month and give us a better product, personally.
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Post by: gendoikari87
It’s gw, there are ALWAYS balance issues to fix, always. If you wait for it to be perfect April will turn to may to September to Jan to never. If your going to pick March and sep as your faq times, hit your deadline and drop what you have. What’s left can be fixed in September Automatically Appended Next Post: If six months is bad for hive tyrant spam, over a year of IG brokenness is utterly absurd Automatically Appended Next Post: This is a perfect case of where the best is the enemy of good enough
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Post by: Grand.Master.Raziel
Rocmistro 751335 9903622 wrote:
The only SM Stratagem that really needs fixing (as in, a nerf) is RG Strike from the Shadows. That's the only one that can be "spammed". And if they nerf that, then they need to buff at least 7 other Space Marine stratagems that never get used because they are so unit-model specific and/or crappy;
Linebreaker
Killshot
Orbital Bombardment
Empyric Channeling
Datalink Telemetry
Tactical Flexibility
Armor of Contempt
I've used Armor of Contempt with Sammael. When he's in his speeder, he has the Vehicle keyword. Other than that, though, yeah, those strats are pretty underwhelming.
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Post by: gendoikari87
Uh killshot needs no buff
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Post by: Slayer-Fan123
Killshot is actually good. The only problem is it NEEDS three Predators. Kill one and it's gone.
Linebreaker suffers from Vindicators not being good.
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Post by: Xenomancers
It absolutely needs a buff - as it stands right now - 3 preds are required to use the fething stratagem - other than the much crappier line breaker bombardment of 3 vindicators - no other stratagem required 3 of anything to use (not that I can remember anyways. The eldar fireprism stratagem which is already twice as good (because it rerolls all hits and wounds) only requires 2. So go on and tell me how kill shot doesn't need a buff.
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Post by: gendoikari87
Killshot kills tanks read with heavy bolters, it doesn’t need a buff
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Post by: djones520
Xenomancers wrote:
It absolutely needs a buff - as it stands right now - 3 preds are required to use the fething stratagem - other than the much crappier line breaker bombardment of 3 vindicators - no other stratagem required 3 of anything to use (not that I can remember anyways. The eldar fireprism stratagem which is already twice as good (because it rerolls all hits and wounds) only requires 2. So go on and tell me how kill shot doesn't need a buff.
As a guy whose using Killshot as a corner stone of his list, I'm perfectly fine with where it is.
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Post by: Martel732
I think the predator needs to be cheaper, being T7 3+ W11, rather than a killshot change.
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Post by: Daedalus81
Martel732 wrote:I think the predator needs to be cheaper, being T7 3+ W11, rather than a killshot change.
I don't buy that one. Predator is good where it is and is. If you want to cheaper take HBs and Pred AC.
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Post by: Blackie
Daedalus81 wrote:Martel732 wrote:I think the predator needs to be cheaper, being T7 3+ W11, rather than a killshot change.
I don't buy that one. Predator is good where it is and is. If you want to cheaper take HBs and Pred AC.
I agree, it's priced appropriately. It's still a SM tank, not a drukhari paper thing
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Post by: djones520
Daedalus81 wrote:Martel732 wrote:I think the predator needs to be cheaper, being T7 3+ W11, rather than a killshot change.
I don't buy that one. Predator is good where it is and is. If you want to cheaper take HBs and Pred AC.
Yeah, that's exactly how I roll mine. 3 of them had zero issue dropping a Tesseract Vault, twice, yesterday. Spending all the points on the quad las preds is just silly IMO.
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Post by: Martel732
They are still too expensive kitted out as a dakka pred. They are stupid fragile for their cost.
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Post by: bananathug
If you are playing lists that can't kill 2 preds a turn you are not playing competitive lists.
Killshot only works if you get first turn or are playing casually.
It works great if you get first turn and castle up and are playing an army that has something to shoot with it on the board first turn (none of these things happen in competitive games).
It's so good we are seeing all the predator spam at major tournaments and really need to have a FAQ to make it weaker...
T7 3+ 11w just dies too easy. Too many guns are too good at shooting that particular toughness/save band.
Not having PoTMS means any moving against any of the -1 to hit armies reduces your shooting by half (3.6 expected wounds with rerolls of 1s for both shooting AND wounds against T7 3+ with pred AC to 1.8 having moved and -1).
Compared to other anti-tank options for 150 points i.e.
2x las cannon devs w/ cherub deal 6.17 expected wounds to the same t7 3+ for 120 points vs 4.5 for pred AC + H. bolters. Roughly 30% more expected damage for 25% less cost.
6.68 expected for las cannon + auto-cannon dread for 190 or 50% more damage for 25% more cost (and you get chapter tactics on the dread, no degrading and a 6+ FNP)
DA plasma ceptors get 21.8 expected damage (with overcharge and WfTDA) or 480% more damage for 16% more cost (and deepstrike so don't have to worry about getting alpha'd off the table, only good for one round of shooting but @ 22 wounds that's like an entire games worth [5 rounds] of shooting for that predator)
This is pretty basic stuff and is indicative why opinions on this site are so varied. Sure it works great in beer and pretzels but is a huge liability in competitive games...
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Post by: Daedalus81
Martel732 wrote:They are still too expensive kitted out as a dakka pred. They are stupid fragile for their cost.
LRBT is 10.2 points per wound (T8)
LR is is 14.9 (T8 @ 2+)
Pred is 8.2
Hammerhead is 7.7
That puts the predator 6 points or so off from the Hammerhead if they have equivalent wounds. Hammerhead can fly, but doesn't have a variant like quad las pred (and not everything needs to be the same).
Baal is in a weird spot paying for the ability to advance faster.
I don't see how they're getting wrecked easily unless you regularly face tons of lascannons. Yes, they can die quick, but from the appropriate measure of force. Automatically Appended Next Post: bananathug wrote:
2x las cannon devs w/ cherub deal 6.17 expected wounds to the same t7 3+ for 120 points vs 4.5 for pred AC + H. bolters. Roughly 30% more expected damage for 25% less cost.
Ok, now compare their durability to the predator.
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Post by: Spoletta
Xenomancers wrote:
It absolutely needs a buff - as it stands right now - 3 preds are required to use the fething stratagem - other than the much crappier line breaker bombardment of 3 vindicators - no other stratagem required 3 of anything to use (not that I can remember anyways. The eldar fireprism stratagem which is already twice as good (because it rerolls all hits and wounds) only requires 2. So go on and tell me how kill shot doesn't need a buff.
Zoanthropes say hi.
Datalink telemetry would be a really good stratagem if whirlwinds were not overcosted.
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Post by: Sal4m4nd3r
Judging by how they waited until after adepticon, and persoanlly seeing how many flyrants there were.. go ahead and sell them now.
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Post by: bananathug
Sure, against anti-tank weapons it takes about 8 las-cannon shots to just remove the 3 extra bodies ( devs in cover) losing approx 1.5 models per 4 shots so to get rid of the next two devs (the guys with the las cannons) you need 4 more las cannon shots or 12 las cannon shots.
To take out the pred, 4 shots take off 5.2 wounds so 8-9 las cannons or easier to kill than the devs. (Odds of parking the pred in cover is much less than the devs in cover.)
Why am I shooting anti-tank weapons at the devs? Because when you run nothing but infantry what else are they going to shoot them at? Also range (not much shoots @ 48" that isn't anti-tank)
So 30% more damage, 25% less expensive and 33% more resilient...
edit: typo
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Post by: gendoikari87
Also I mean they let guards brokenness sit for over a year and dark reapers but suddenly flyrants are a bit powerful and that’s gotta get fixed NOW NOW NOW! ? I mean really? Automatically Appended Next Post: Also I mean they let guards brokenness sit for over a year and dark reapers but suddenly flyrants are a bit powerful and that’s gotta get fixed NOW NOW NOW! ? I mean really? Automatically Appended Next Post: Also I mean they let guards brokenness sit for over a year and dark reapers but suddenly flyrants are a bit powerful and that’s gotta get fixed NOW NOW NOW! ? I mean really?
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Post by: Spartacus
gendoikari87 wrote:Also I mean they let guards brokenness sit for over a year and dark reapers but suddenly flyrants are a bit powerful and that’s gotta get fixed NOW NOW NOW! ? I mean really?
?
Surely addressing balance issues as quickly as possible is an improvement over letting them sit for a year.
Sounds like you want a bit more time to abuse your Flyrant list, or am I mistaken?
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Post by: Martel732
Daedalus81 wrote:Martel732 wrote:They are still too expensive kitted out as a dakka pred. They are stupid fragile for their cost.
LRBT is 10.2 points per wound (T8)
LR is is 14.9 (T8 @ 2+)
Pred is 8.2
Hammerhead is 7.7
That puts the predator 6 points or so off from the Hammerhead if they have equivalent wounds. Hammerhead can fly, but doesn't have a variant like quad las pred (and not everything needs to be the same).
Baal is in a weird spot paying for the ability to advance faster.
I don't see how they're getting wrecked easily unless you regularly face tons of lascannons. Yes, they can die quick, but from the appropriate measure of force.
Automatically Appended Next Post:
bananathug wrote:
2x las cannon devs w/ cherub deal 6.17 expected wounds to the same t7 3+ for 120 points vs 4.5 for pred AC + H. bolters. Roughly 30% more expected damage for 25% less cost.
Ok, now compare their durability to the predator.
Leman Russ has T8 wounds, not T7, and its default weapon is better against a much wider range of targets than any given predator configuration. I use predators frequently, but I hate them for their inefficiency.
Predators are vulnerable to all kinds of crap that Leman Russ laughs at. Krak missiles, mortars, boltguns, autocannons, the list is rather long.
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Post by: fraser1191
Am I the only one that thinks "Scions of Guilliman" should be available to all chapters? It's basically the Tactical doctrine from 7th. I'd like to see all chapters get access to it, then Ultramarines can get a stratagem not based around rerolls. We have "King rerolls himself" we don't need a stratagem based around them.
As far as Killshot and line breaker bombardment go, just make them proportional. For every X tanks add X. That way its weaker with only 2, but taking 3 would be more worth it
I also wouldn't mind stealing "Acquisition at any cost" from Ad-mech, along with "Machine Spirit Resurgence". But I don't see that happening.
And Naturally I want chapter tactics for everything like everyone else now
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Post by: Daedalus81
bananathug wrote:
Sure, against anti-tank weapons it takes about 8 las-cannon shots to just remove the 3 extra bodies ( devs in cover) losing approx 1.5 models per 4 shots so to get rid of the next two devs (the guys with the las cannons) you need 4 more las cannon shots or 12 las cannon shots.
To take out the pred, 4 shots take off 5.2 wounds so 8-9 las cannons or easier to kill than the devs. (Odds of parking the pred in cover is much less than the devs in cover.)
Why am I shooting anti-tank weapons at the devs? Because when you run nothing but infantry what else are they going to shoot them at? Also range (not much shoots @ 48" that isn't anti-tank)
So 30% more damage, 25% less expensive and 33% more resilient...
edit: typo
Yet predators still appear very common. It's not realistic to assume the other army only has las preds. And i'll agree about infantry with 48" weapons having an extra degree of protection - I made the same claim in the Lootas thread.
And while the 2x lascannon in a dev squad is somewhat unique you're paying 57.5 points per LC. A quad laspred pays 47.5. That's why they're still around. Devs COULD take extra LC, but unless they're taking extra ablative wounds they're losing heavy weapons sooner. Automatically Appended Next Post: Martel732 wrote:
Leman Russ has T8 wounds, not T7, and its default weapon is better against a much wider range of targets than any given predator configuration. I use predators frequently, but I hate them for their inefficiency.
Predators are vulnerable to all kinds of crap that Leman Russ laughs at. Krak missiles, mortars, boltguns, autocannons, the list is rather long.
I know - I called it out as T8 and it pays a higher price per wound. We might get ahead of ourselves comparing to LRBTs, which may be a bit undercosted themselves.
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Post by: Martel732
"We might get ahead of ourselves comparing to LRBTs, which may be a bit undercosted themselves. "
Fair enough. I'm not in the devastator camp, necessarily. Other than the fact i can stuff them in pods to make them immune to alpha. However, I've done some pretty nasty stuff with the pred autocannon. It's just never enough against the power lists.
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Post by: DarthDiggler
bananathug wrote:If you are playing lists that can't kill 2 preds a turn you are not playing competitive lists.
..
I see this statement made quite a few times and yet the top 4 players at Adepticon had lists that could not kill two Predators on turn one.
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Post by: Martel732
I agree that there are many strong lists that can't kill 2 preds in a turn. However, there are even MORE strong lists that a marine list has to get through to get to the top tables that make a mockery of them. Preds are not a strong choice; they are a very risky choice. Your luck just runs out too easily with them.
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Post by: gendoikari87
Spartacus wrote:gendoikari87 wrote:Also I mean they let guards brokenness sit for over a year and dark reapers but suddenly flyrants are a bit powerful and that’s gotta get fixed NOW NOW NOW! ? I mean really?
?
Surely addressing balance issues as quickly as possible is an improvement over letting them sit for a year.
Sounds like you want a bit more time to abuse your Flyrant list, or am I mistaken?
I play imperial guard Automatically Appended Next Post: The whining about how broken guard is gets so fuggin old
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Post by: Dionysodorus
gendoikari87 wrote:Also I mean they let guards brokenness sit for over a year and dark reapers but suddenly flyrants are a bit powerful and that’s gotta get fixed NOW NOW NOW! ? I mean really?
Conscripts and Scions got nerfed in an emergency FAQ even before their codex came out. The Tyranid codex is only a few weeks younger than the Eldar one.
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Post by: Martel732
Scions need a round 2 unfortunately.
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Post by: gendoikari87
Armigers need help bad
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Post by: Daedalus81
You should wait for the IK book on those.
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Post by: gendoikari87
Hoping the get announced soon
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Post by: Xenomancers
It needs a buff just by comparing it to the fire prism strategem. How else are you going to balance things if not by balancing them vs other strategems that do the exact same thing.
Linked fire - requires 2 tanks within LOS - gives reroll hits and wounds vs the same target.
kill shot - requires 3 tanks within 6 inches of each other - gives +1 to wound vs the same target.
+1 to wound is worse than reroll wounds in every situation. Reroll hits is a huge additional bonus - no grouping requirement - 1 less tank requirement.
Are you of the opinion that link fire needs to be nerfed down to the level of suck of kill shot? Or do you believe that eldar stratagems should just be better than space marines ones...because they are eldar?
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Post by: Leo_the_Rat
Actually I have a question- How is it that Linked fire gives re-roll to hit and wound ignore LoS and other benefits all for 1 CP yet for me to use psybolts cost 2 CP? (I get +1S and 1 better AP for all of my bolter shots from 1 unit for 1 attack [bolters become S5 AP-1 Dam1])
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Post by: fraser1191
Leo_the_Rat wrote:Actually I have a question- How is it that Linked fire gives re-roll to hit and wound ignore LoS and other benefits all for 1 CP yet for me to use psybolts cost 2 CP? (I get +1S and 1 better AP for all of my bolter shots from 1 unit for 1 attack [bolters become S5 AP-1 Dam1])
Probably has something to do with the guy that wrote the rules for eldar, he plays eldar.
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Post by: Breng77
gendoikari87 wrote:Also I mean they let guards brokenness sit for over a year and dark reapers but suddenly flyrants are a bit powerful and that’s gotta get fixed NOW NOW NOW! ? I mean really?
Automatically Appended Next Post:
Also I mean they let guards brokenness sit for over a year and dark reapers but suddenly flyrants are a bit powerful and that’s gotta get fixed NOW NOW NOW! ? I mean really?
Automatically Appended Next Post:
Also I mean they let guards brokenness sit for over a year and dark reapers but suddenly flyrants are a bit powerful and that’s gotta get fixed NOW NOW NOW! ? I mean really?
Guard stuff was addressed early and often. The Nid codex and Eldar codex are pretty close in age. GE only wants to make balance adjustments twice per year, so if tyrants do not get fixed in this FAQ they sit as is until November CA. So what you are suggesting is the Guard who have gotten some nerfs since their release 1 month prior to Nids, and Eldar who were released like 2 weeks earlier should get nerfed (sometimes again) in April (so “full power” for 5-6 months), but Nids should get a pass until November (so 1 full year unaddressed). That seems fair to you?
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Post by: fraser1191
Breng77 wrote:gendoikari87 wrote:Also I mean they let guards brokenness sit for over a year and dark reapers but suddenly flyrants are a bit powerful and that’s gotta get fixed NOW NOW NOW! ? I mean really?
Automatically Appended Next Post:
Also I mean they let guards brokenness sit for over a year and dark reapers but suddenly flyrants are a bit powerful and that’s gotta get fixed NOW NOW NOW! ? I mean really?
Automatically Appended Next Post:
Also I mean they let guards brokenness sit for over a year and dark reapers but suddenly flyrants are a bit powerful and that’s gotta get fixed NOW NOW NOW! ? I mean really?
Guard stuff was addressed early and often. The Nid codex and Eldar codex are pretty close in age. GE only wants to make balance adjustments twice per year, so if tyrants do not get fixed in this FAQ they sit as is until November CA. So what you are suggesting is the Guard who have gotten some nerfs since their release 1 month prior to Nids, and Eldar who were released like 2 weeks earlier should get nerfed (sometimes again) in April (so “full power” for 5-6 months), but Nids should get a pass until November (so 1 full year unaddressed). That seems fair to you?
Well Grey Knights have almost gone a full year unaddressed. They still suck but maybe there's not as many people clamoring for a GK buff as people asking for a flyrant nerf
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Post by: BaconCatBug
Breng77 wrote:gendoikari87 wrote:Also I mean they let guards brokenness sit for over a year and dark reapers but suddenly flyrants are a bit powerful and that’s gotta get fixed NOW NOW NOW! ? I mean really?
Automatically Appended Next Post:
Also I mean they let guards brokenness sit for over a year and dark reapers but suddenly flyrants are a bit powerful and that’s gotta get fixed NOW NOW NOW! ? I mean really?
Automatically Appended Next Post:
Also I mean they let guards brokenness sit for over a year and dark reapers but suddenly flyrants are a bit powerful and that’s gotta get fixed NOW NOW NOW! ? I mean really?
Guard stuff was addressed early and often. The Nid codex and Eldar codex are pretty close in age. GE only wants to make balance adjustments twice per year, so if tyrants do not get fixed in this FAQ they sit as is until November CA. So what you are suggesting is the Guard who have gotten some nerfs since their release 1 month prior to Nids, and Eldar who were released like 2 weeks earlier should get nerfed (sometimes again) in April (so “full power” for 5-6 months), but Nids should get a pass until November (so 1 full year unaddressed). That seems fair to you?
Guard also got nerfed before GW "set in stone" ( lol) their policy of FAQs and Balance Changes. It was the rapid Guard Balance changes that caused the outcry that caused GW to specify when and where ballance changes would be, along with the "2 week" faq rule that I don't even know is followed any more.
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Post by: Spoletta
Xenomancers wrote: It needs a buff just by comparing it to the fire prism strategem. How else are you going to balance things if not by balancing them vs other strategems that do the exact same thing.
Linked fire - requires 2 tanks within LOS - gives reroll hits and wounds vs the same target.
kill shot - requires 3 tanks within 6 inches of each other - gives +1 to wound vs the same target.
+1 to wound is worse than reroll wounds in every situation. Reroll hits is a huge additional bonus - no grouping requirement - 1 less tank requirement.
Are you of the opinion that link fire needs to be nerfed down to the level of suck of kill shot? Or do you believe that eldar stratagems should just be better than space marines ones...because they are eldar?
You are not being fair here, you are leaving out the biggest bonus of killshot, +1 damage.
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Post by: alextroy
And didn't Linked Fire move an ability that used to be part of the Fire Prism itself into a Stratagem? GW seems to be giving CP cost discount when they do that.
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Post by: Crazyterran
I exoect Guilliman will get another price increase, Tyranids and Eldar will get another nerf, and maybe Marines of all kind will get a small buff.
I dont think we will see many changes to the index lists, since i expect they should all be cleared out (other than sisters) by the end of the year.
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Post by: Breng77
fraser1191 wrote:Breng77 wrote:gendoikari87 wrote:Also I mean they let guards brokenness sit for over a year and dark reapers but suddenly flyrants are a bit powerful and that’s gotta get fixed NOW NOW NOW! ? I mean really?
Automatically Appended Next Post:
Also I mean they let guards brokenness sit for over a year and dark reapers but suddenly flyrants are a bit powerful and that’s gotta get fixed NOW NOW NOW! ? I mean really?
Automatically Appended Next Post:
Also I mean they let guards brokenness sit for over a year and dark reapers but suddenly flyrants are a bit powerful and that’s gotta get fixed NOW NOW NOW! ? I mean really?
Guard stuff was addressed early and often. The Nid codex and Eldar codex are pretty close in age. GE only wants to make balance adjustments twice per year, so if tyrants do not get fixed in this FAQ they sit as is until November CA. So what you are suggesting is the Guard who have gotten some nerfs since their release 1 month prior to Nids, and Eldar who were released like 2 weeks earlier should get nerfed (sometimes again) in April (so “full power” for 5-6 months), but Nids should get a pass until November (so 1 full year unaddressed). That seems fair to you?
Well Grey Knights have almost gone a full year unaddressed. They still suck but maybe there's not as many people clamoring for a GK buff as people asking for a flyrant nerf
Try GK are about 7 months old. But nerfs will always be clamored for more than buffs, they effect more people. Buffs only really get called for from people playing a faction because that is who benefits. Nerfs benefit everyone who plays against a faction with by definition is a larger group of players.
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Post by: Nazrak
People seem to have a pretty shaky grasp of how long a year is in this thread. GW had better hurry up and get that FAQ out before people start complaining it's "a year" late.
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Post by: kombatwombat
alextroy wrote:And didn't Linked Fire move an ability that used to be part of the Fire Prism itself into a Stratagem? GW seems to be giving CP cost discount when they do that.
Killshot used to be an inherent rule for Predators too. Same with Linebreaker shells for Vindicators, Tremor Shells for Thunderfire Cannons and a few others
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Post by: Slayer-Fan123
Spoletta wrote: Xenomancers wrote: It needs a buff just by comparing it to the fire prism strategem. How else are you going to balance things if not by balancing them vs other strategems that do the exact same thing.
Linked fire - requires 2 tanks within LOS - gives reroll hits and wounds vs the same target.
kill shot - requires 3 tanks within 6 inches of each other - gives +1 to wound vs the same target.
+1 to wound is worse than reroll wounds in every situation. Reroll hits is a huge additional bonus - no grouping requirement - 1 less tank requirement.
Are you of the opinion that link fire needs to be nerfed down to the level of suck of kill shot? Or do you believe that eldar stratagems should just be better than space marines ones...because they are eldar?
You are not being fair here, you are leaving out the biggest bonus of killshot, +1 damage.
That somehow makes up for lesser requirements and rerolling everything else instead?
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Post by: davou
Theres a bit of a rules conundrum in the YMDC section right now regarding transports. If the FAQ team is paying attention at all that ought to be cleared up.
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Post by: Daedalus81
davou wrote:Theres a bit of a rules conundrum in the YMDC section right now regarding transports. If the FAQ team is paying attention at all that ought to be cleared up.
More like some making a mountain out of a mole hill. I'd rather GW address more important things.
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Post by: Leo_the_Rat
Actually it does make a difference in game play. It is important to know if an embarked unit counts as being on the table even though the representation of the model is not on the table. If you have units in a flyer and the flyer is the last model on the table at the end of an opponent's turn are you tabled or not? If you embark into a vehicle on turn 1 on turn 4 is your model destroyed since it is not on the table since it's after turn 3?
A little clarity would be nice.
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Post by: fraser1191
I got to look at the DE codex and my first thought was Marines and the other early Codexes majorly suffered for it.
The DE codex has a lot of great stratagems plus some meh ones, some straight from CWE (Fire and Fade).
I dunno, to me it feels like either they "phoned it in" or they said "Meh, they have to buy this because the old codex isn't compatible."
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Post by: Ice_can
fraser1191 wrote:I got to look at the DE codex and my first thought was Marines and the other early Codexes majorly suffered for it.
The DE codex has a lot of great stratagems plus some meh ones, some straight from CWE (Fire and Fade).
I dunno, to me it feels like either they "phoned it in" or they said "Meh, they have to buy this because the old codex isn't compatible."
I'm assuming you mean they phoned in the marine codex?
The new dukari codex contains the usual OP eldar nonsence.
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Post by: Daedalus81
Leo_the_Rat wrote:Actually it does make a difference in game play. It is important to know if an embarked unit counts as being on the table even though the representation of the model is not on the table. If you have units in a flyer and the flyer is the last model on the table at the end of an opponent's turn are you tabled or not? If you embark into a vehicle on turn 1 on turn 4 is your model destroyed since it is not on the table since it's after turn 3?
A little clarity would be nice.
And that's where Dakka^2 jumps the shark (for the 20th time?). People legitimately arguing that units are destroyed after turn 3 if they're in a transport.
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Post by: Kanluwen
fraser1191 wrote:I got to look at the DE codex and my first thought was Marines and the other early Codexes majorly suffered for it.
The DE codex has a lot of great stratagems plus some meh ones, some straight from CWE (Fire and Fade).
I dunno, to me it feels like either they "phoned it in" or they said "Meh, they have to buy this because the old codex isn't compatible."
Or they just wanted to do it that way so people aren't told to "Consult Codex: Eldar" for the effects of a Stratagem?
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Post by: Nightlord1987
If they're gonna Nerf Pox walkers, just cap them out at max unit size.
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Post by: fraser1191
Ice_can wrote: fraser1191 wrote:I got to look at the DE codex and my first thought was Marines and the other early Codexes majorly suffered for it.
The DE codex has a lot of great stratagems plus some meh ones, some straight from CWE (Fire and Fade).
I dunno, to me it feels like either they "phoned it in" or they said "Meh, they have to buy this because the old codex isn't compatible."
I'm assuming you mean they phoned in the marine codex?
The new dukari codex contains the usual OP eldar nonsence.
Yes sir, poor layout lol
But yeah they have looser requirements on their stratagems, like "drukari model" or "kabal unit" as opposed to "have 3 of these tanks"
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Post by: Dysartes
I appreciate it isn't the Big FAQ, but what happened to the Tau 2 week FAQ? Shouldn't it've been out by now?
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Post by: Ordana
Dysartes wrote:I appreciate it isn't the Big FAQ, but what happened to the Tau 2 week FAQ? Shouldn't it've been out by now?
expect it in a few days (think it was tuesdays they tend to come out?)
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Post by: Ghaz
Ordana wrote: Dysartes wrote:I appreciate it isn't the Big FAQ, but what happened to the Tau 2 week FAQ? Shouldn't it've been out by now?
expect it in a few days (think it was tuesdays they tend to come out?)
Yes, it should have come out four days ago.
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Post by: Fafnir
Ice_can wrote: fraser1191 wrote:I got to look at the DE codex and my first thought was Marines and the other early Codexes majorly suffered for it.
The DE codex has a lot of great stratagems plus some meh ones, some straight from CWE (Fire and Fade).
I dunno, to me it feels like either they "phoned it in" or they said "Meh, they have to buy this because the old codex isn't compatible."
I'm assuming you mean they phoned in the marine codex?
The new dukari codex contains the usual OP eldar nonsence.
Eh... Scourges, Ravagers, and Razorwing Fighters look really good. Other than that, most things look to be solid but reasonable, with a few mediocre things here and there. It's not Tyranid good, or 5E DE good, but it's definitely looking like one of the better books they've put out this edition.
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Post by: alextroy
Ordana wrote: Dysartes wrote:I appreciate it isn't the Big FAQ, but what happened to the Tau 2 week FAQ? Shouldn't it've been out by now?
expect it in a few days (think it was tuesdays they tend to come out?)
Probably just delayed to come to with the Big FAQ.
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Post by: tneva82
Xenomancers wrote: It needs a buff just by comparing it to the fire prism strategem. How else are you going to balance things if not by balancing them vs other strategems that do the exact same thing.
Well won\t comment on exactly on these two since I'm not familiar with either army but I would argue that just because 2 things do exact same thing by rules doesn't make them equal. For example Kurov's aquilla. On 5+ you get spent CP back. I'm pretty sure other armies have similar item to give. Are they balanced? I would argue no. Don't recall armies that DO have such but let's go for scenario where orks would get one(thinking cap reimagined). IG would actually benefit MORE from this heirloom/whatever orks call them. Why? IG army is way better set up to get CP's which means they get more CP back. IG has dirt cheap useful troops they want anyway while bread&butter ork troop choice costs ~200 pts(vs ~50-60 pts for IG). Yes grots are but they don't want to spam them in similar scale to IG spamming infantry squads. Then when we go for brigade for 9 CP....Well for IG this is dirt easy and there's very little bad tax choices to take to fill in requirements. For orks...Well for starters we hit into the issue that in 2k game orks want about 150-200 boyz MINIMUM so 5+ squads. That's 1000pts+ for troops.
Then FA we have very poor choices so 3 FA is going to get either expensive(stormboyz, another big infantry blob that's while effective is also eating up points a lot if you go for 3 of them along with boyz). For IG we are looking at scout sentinels as options for FA tax. ~120 pts and unlike many ork choices those aren't even all that bad choices as the scout move and cheap cost gives them role for dealing with deep strikers! For elite...Same thing. Cheapest useful slot is for orks waagh banner nob but that's not automatic choice either. Most useful choice is kommandos and....Wait it hits into same thing! Useful but expensive choice. Say 5 boyz mob+grot+3 stormboyz+3 kommandos=VERY expensive brigade.
Heavy support orks have it actually okay as our best choice(kustom mek cannon) is also rather cheapish option so comparable to IG's 3 mortar choice.
End result? Well while IG can easily get 3 battallions or even brigade+battallion orks in practice are looking at 2 battallions or maybe 2 battallions+spearhead. Guess who gets more CP's? And guess thus who gets MORE CP's from heirloom/whatever? (note: As IG player I'm on opinion Kurov is too good. It's simply too much of a obvious choice. Hell we can spend CP to get it if we want some other heirloom, none which btw are nearly as obvious "take this" as Kurov's, and it pays itself back easily. Meanwhile on other armies I wouldn't be going for equilavent as easily. Less CP's to spend in the first place, other awesome options so I would be spending CP's more often to get more items than with IG)
Point: Need to look at bigger picture than just individual rule text. Specifically where it is applied. Albeit in this case SM strategem does sound bad deal compared to linked fire.
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Post by: HuskyWarhammer
alextroy wrote: Ordana wrote: Dysartes wrote:I appreciate it isn't the Big FAQ, but what happened to the Tau 2 week FAQ? Shouldn't it've been out by now?
expect it in a few days (think it was tuesdays they tend to come out?)
Probably just delayed to come to with the Big FAQ.
They said on Facebook that the Tau FAQ and the big FAQ will drop simultaneously and that the former was waiting on the latter. Automatically Appended Next Post: Ice_can wrote: fraser1191 wrote:I got to look at the DE codex and my first thought was Marines and the other early Codexes majorly suffered for it.
The DE codex has a lot of great stratagems plus some meh ones, some straight from CWE (Fire and Fade).
I dunno, to me it feels like either they "phoned it in" or they said "Meh, they have to buy this because the old codex isn't compatible."
I'm assuming you mean they phoned in the marine codex?
The new dukari codex contains the usual OP eldar nonsence.
Mmm, delicious salt. The DE codex is on of my favorites so far, not because of power level, but because it did a good job of translating fluff into crunch and with few units you’ll feel bad putting on the tabletop. IMHO it’s what they should all aspire to.
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Post by: Blackie
Ice_can wrote: fraser1191 wrote:I got to look at the DE codex and my first thought was Marines and the other early Codexes majorly suffered for it.
The DE codex has a lot of great stratagems plus some meh ones, some straight from CWE (Fire and Fade).
I dunno, to me it feels like either they "phoned it in" or they said "Meh, they have to buy this because the old codex isn't compatible."
I'm assuming you mean they phoned in the marine codex?
The new dukari codex contains the usual OP eldar nonsence.
I have the DE codex and it doesn't look overpowered. Honestly I don't see many durkhari lists being absolute top tiers. The most competitive ultramarines and ravenguard lists are not inferior to the best drukhari combinations IMHO.
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Post by: Lord Damocles
Dysartes wrote:I appreciate it isn't the Big FAQ, but what happened to the Tau 2 week FAQ? Shouldn't it've been out by now?
What incentive do GW have to put out FAQs to their promised timescale if their audience are quite happy to accept excuses like 'But Adepticon!' for why deadlines are missed?
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Post by: davou
Lord Damocles wrote: Dysartes wrote:I appreciate it isn't the Big FAQ, but what happened to the Tau 2 week FAQ? Shouldn't it've been out by now?
What incentive do GW have to put out FAQs to their promised timescale if their audience are quite happy to accept excuses like 'But Adepticon!' for why deadlines are missed?
Yeah! They should at least give us a 50% discount for these upcomming FAQ to make up for the fact that they made us wait! /s
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Post by: Daedalus81
Lord Damocles wrote: Dysartes wrote:I appreciate it isn't the Big FAQ, but what happened to the Tau 2 week FAQ? Shouldn't it've been out by now?
What incentive do GW have to put out FAQs to their promised timescale if their audience are quite happy to accept excuses like 'But Adepticon!' for why deadlines are missed?
You're right. We shouldn't let them make any excuse! They should release it so that we can complain that they didn't fix the things they saw at Adepticon. How dare they remove more opportunities to bitch?!
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Post by: alextroy
But they have us this perfect opportunity to bitch about being late. It's a bonus on top of whatever they fail to address in the FAQ. Win, Win!
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Post by: Dionysodorus
Lord Damocles wrote:
What incentive do GW have to put out FAQs to their promised timescale if their audience are quite happy to accept excuses like 'But Adepticon!' for why deadlines are missed?
I don't know about you, but I prefer that they delay a FAQ by just a couple of weeks if it means that it will include significant, good changes that it would otherwise not have included. I suspect I'm not alone in that. GW is presumably making the calculation that more people would be annoyed by them putting out a FAQ right after Adepticon that doesn't address what many see as some of the biggest issues with the game than would be annoyed by them putting out a better FAQ a few weeks later.
Of course, the delay is annoying. It would be better if they put their FAQ in a time machine and released it 6 months ago. But the question is: did they fail to release just as good of a FAQ earlier because they lacked sufficient incentive to do so? That seems unlikely. I mean, what reason do they have to drag their feet? Surely it's much more likely that what's going on here is that they lack competence, and were just unaware of various issues until Adepticon put them into stark relief. They should fix their overall process so that they do a better job with balance and rules writing full stop, but given that they are not great at this surely it's better that they delay the FAQ for a brief time in order to address certain issues rather than leave those unaddressed until the next scheduled major FAQ. Like, the thing to be annoyed about is the extent to which codexes come out with very obvious imbalances, which many players can immediately see will need fixing, and that GW seems oblivious to these until something makes them pay attention. That they take the time to try to get it right once they are paying attention is not the thing to be annoyed about.
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Post by: Dysartes
HuskyWarhammer wrote: alextroy wrote: Ordana wrote: Dysartes wrote:I appreciate it isn't the Big FAQ, but what happened to the Tau 2 week FAQ? Shouldn't it've been out by now?
expect it in a few days (think it was tuesdays they tend to come out?)
Probably just delayed to come to with the Big FAQ.
They said on Facebook that the Tau FAQ and the big FAQ will drop simultaneously and that the former was waiting on the latter.
Hmm - seems a little odd to hold the Tau FAQ up when it should be its own thing.
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Post by: gendoikari87
Dionysodorus wrote: Lord Damocles wrote:
What incentive do GW have to put out FAQs to their promised timescale if their audience are quite happy to accept excuses like 'But Adepticon!' for why deadlines are missed?
I don't know about you, but I prefer that they delay a FAQ by just a couple of weeks if it means that it will include significant, good changes that it would otherwise not have included. I suspect I'm not alone in that. GW is presumably making the calculation that more people would be annoyed by them putting out a FAQ right after Adepticon that doesn't address what many see as some of the biggest issues with the game than would be annoyed by them putting out a better FAQ a few weeks later.
Of course, the delay is annoying. It would be better if they put their FAQ in a time machine and released it 6 months ago. But the question is: did they fail to release just as good of a FAQ earlier because they lacked sufficient incentive to do so? That seems unlikely. I mean, what reason do they have to drag their feet? Surely it's much more likely that what's going on here is that they lack competence, and were just unaware of various issues until Adepticon put them into stark relief. They should fix their overall process so that they do a better job with balance and rules writing full stop, but given that they are not great at this surely it's better that they delay the FAQ for a brief time in order to address certain issues rather than leave those unaddressed until the next scheduled major FAQ. Like, the thing to be annoyed about is the extent to which codexes come out with very obvious imbalances, which many players can immediately see will need fixing, and that GW seems oblivious to these until something makes them pay attention. That they take the time to try to get it right once they are paying attention is not the thing to be annoyed about.
simply oh put what you ask for is unreasonable. After AdeptiCon there’s other tournaments they’ll need to address under this expect that they “take their time and get it right” ... and that’s because they will never get it right. This is the perfect case where the best is the enemy of good enough because you won’t come close to perfection and by being late you’ve lost the faith of a part of the fan base and judging by dakka it’s already super salty
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Post by: Ordana
Lord Damocles wrote: Dysartes wrote:I appreciate it isn't the Big FAQ, but what happened to the Tau 2 week FAQ? Shouldn't it've been out by now?
What incentive do GW have to put out FAQs to their promised timescale if their audience are quite happy to accept excuses like 'But Adepticon!' for why deadlines are missed?
Holding the Faq is actively harming GW's profit margins. People are holding off on buying for their tournament armies waiting for the changes.
That's your incentive and they obviously saw reason to delay it.
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Post by: gendoikari87
Gw isn’t known for brilliant business decisions....
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Post by: Lemondish
Ordana wrote: Lord Damocles wrote: Dysartes wrote:I appreciate it isn't the Big FAQ, but what happened to the Tau 2 week FAQ? Shouldn't it've been out by now?
What incentive do GW have to put out FAQs to their promised timescale if their audience are quite happy to accept excuses like 'But Adepticon!' for why deadlines are missed?
Holding the Faq is actively harming GW's profit margins. People are holding off on buying for their tournament armies waiting for the changes.
That's your incentive and they obviously saw reason to delay it.
Tournament players are such a small, insignificant source of income compared to casual players that they could cancel this FAQ and it would have zero impact on their bottomline. Just like every edition before this one.
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Post by: Daedalus81
gendoikari87 wrote:simply oh put what you ask for is unreasonable. After AdeptiCon there’s other tournaments they’ll need to address under this expect that they “take their time and get it right” ... and that’s because they will never get it right. This is the perfect case where the best is the enemy of good enough because you won’t come close to perfection and by being late you’ve lost the faith of a part of the fan base and judging by dakka it’s already super salty
There WILL always be something to fix. Whether it will be Dark Reaper/Ynarri or Flyrant bad is unknown.
Them being late didn't convert part of the community to being salty. Those people were looking for an excuse to be salty. And they'll do it again and again for literally any crack they can worm into.
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Post by: Leo_the_Rat
Adepticon is one of the largest 40K events in the world. I think that it having more influence than downthestreetacon is OK. If GW saw, or think they saw, a need for change then I say let them change it. And then we can whine and moan as needed.
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Post by: greyknight12
Lemondish wrote: Ordana wrote: Lord Damocles wrote: Dysartes wrote:I appreciate it isn't the Big FAQ, but what happened to the Tau 2 week FAQ? Shouldn't it've been out by now?
What incentive do GW have to put out FAQs to their promised timescale if their audience are quite happy to accept excuses like 'But Adepticon!' for why deadlines are missed?
Holding the Faq is actively harming GW's profit margins. People are holding off on buying for their tournament armies waiting for the changes.
That's your incentive and they obviously saw reason to delay it.
Tournament players are such a small, insignificant source of income compared to casual players that they could cancel this FAQ and it would have zero impact on their bottomline. Just like every edition before this one.
That is blatantly false. Forgeworld sold out of fire raptors 2 weeks after chapter approved dropped, and there have been similar trends with other “ OP” units.
It’s purely anecdotal (I wish I could find the post) but back in 7th someone on this forum broke down Dakka memberships, GW sales, and tournament attendance to make the case that about 20% of the 40k player base attends at least one tournament a year and are interested in “competitive” play.
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Post by: jcd386
Plus even the fluffiest players i know like to win games, and get tired of using bad units. I've heard plenty of causal players lament a unit being cool but not worth buying due it's tabletop performance.
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Post by: Fafnir
Seriously, it should not be dichotomous. No unit should be without purpose, whether it be from a lack of functionality entirely, or being entirely outclassed in its functionality. Players shouldn't feel punished for liking certain units, whether they be competitively minded or not.
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Post by: MalfunctBot
New rumours on 4chan about the upcoming FAQ.
Soup gets squatted, Imperium/Chaos/Aeldari keyword no longer useable for Battle-Forged
Any unit that's not a Troops choice can only be taken a max of 3 times per army.
Can we safely say we're in 9th edition yet? Or 8.5?
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Post by: chalkobob
MalfunctBot wrote:New rumours on 4chan about the upcoming FAQ.
Soup gets squatted, Imperium/Chaos/Aeldari keyword no longer useable for Battle-Forged
Any unit that's not a Troops choice can only be taken a max of 3 times per army.
Can we safely say we're in 9th edition yet? Or 8.5?
Better get my popcorn ready if true...
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Post by: Sim-Life
MalfunctBot wrote:New rumours on 4chan about the upcoming FAQ.
Soup gets squatted, Imperium/Chaos/Aeldari keyword no longer useable for Battle-Forged
Any unit that's not a Troops choice can only be taken a max of 3 times per army.
Can we safely say we're in 9th edition yet? Or 8.5?
I don't see them.squatting soup because they have armies specifically designed to be an allied force. Custodes being the newest and most prominant example. I can see them limiting it or making the keywords more specific but squatting it emtierly seems unlikely.
The model limit thing I can absolutly see happening. It would be nice if they had a 6/7th Ed (I don't remember) Fantasy system where the limits were based on points level and unit classification (1 heavy choice per 1000pts or something) but thats probably too complicated for an FAQ.
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Post by: Fafnir
MalfunctBot wrote:New rumours on 4chan about the upcoming FAQ.
Soup gets squatted, Imperium/Chaos/Aeldari keyword no longer useable for Battle-Forged
Any unit that's not a Troops choice can only be taken a max of 3 times per army.
Can we safely say we're in 9th edition yet? Or 8.5?
Death of the Inquisition and especially the Assassinorium if that's the case. Sisters of Silence are also rendered unplayable, but no one will really miss them anyway. Admech also kind of falls apart under that trilander stipulation, especially without soup available. If they place such restrictions, it'd better not apply to transports. Otherwise the Dark Eldar book might as well go straight into the shredder. Not sure how things fare on the Chaos side of things, but I can't imagine Thousand Sons would be doing well under such restrictions. Unfortunately, GW is still seems to fail to understand that the best way of dealing with spam is not with arbitrary restriction, but rather with avoiding designing systems that so actively encourage it.
If this is true, it's pretty patently apparent more now than ever that GW's writing staff have absolutely no clue what they're doing at this point, and are just desperately throwing out whatever they can and hoping something sticks in a constant stream of knee-jerk reactions. While it's true that a lot of the top dog stuff (especially soup) really needs to be brought to heel, I get the impression that everything not dominating the immediate tournament scene is going to be neglected entirely. I expect anything on the weaker scale of things might as well not exist under GW's auspices, and they'll suffer even more in the context of these sweeping changes.
Personally, my Inquisitional freakshow would become entirely unplayable, but that's kind of par for the course and I've come to accept it as my favourite faction gets removed from the game with each edition. Maybe they'll get something in 2019 with Sisters.
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Post by: Earth127
MalfunctBot wrote:New rumours on 4chan about the upcoming FAQ. Soup gets squatted, Imperium/Chaos/Aeldari keyword no longer useable for Battle-Forged Any unit that's not a Troops choice can only be taken a max of 3 times per army. Can we safely say we're in 9th edition yet? Or 8.5? If this happens I'm gna laugh my ass of. I've been saying this should have happened since the beginning of 8th. The key word thing, not the highlanderesque restrictions.
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Post by: ThePorcupine
Holy gak those 4chan rumors are game changing if true. I'm not sure I dislike them? The biggest change for me would be cutting back from 4 basilisks to 3, which is fine.
I can't honestly think of any armies I've faced that used more than 3 of any non-troop. Where is this common? (besides flyrant spam)
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Post by: MalfunctBot
Fafnir wrote:MalfunctBot wrote:New rumours on 4chan about the upcoming FAQ.
Soup gets squatted, Imperium/Chaos/Aeldari keyword no longer useable for Battle-Forged
Any unit that's not a Troops choice can only be taken a max of 3 times per army.
Can we safely say we're in 9th edition yet? Or 8.5?
Death of the Inquisition and especially the Assassinorium if that's the case. Sisters of Silence are also rendered unplayable, but no one will really miss them anyway. Admech also kind of falls apart under that trilander stipulation, especially without soup available. If they place such restrictions, it'd better not apply to transports. Otherwise the Dark Eldar book might as well go straight into the shredder. Not sure how things fare on the Chaos side of things, but I can't imagine Thousand Sons would be doing well under such restrictions. Unfortunately, GW is still seems to fail to understand that the best way of dealing with spam is not with arbitrary restriction, but rather with avoiding designing systems that so actively encourage it.
If this is true, it's pretty patently apparent more now than ever that GW's writing staff have absolutely no clue what they're doing at this point, and are just desperately throwing out whatever they can and hoping something sticks in a constant stream of knee-jerk reactions. While it's true that a lot of the top dog stuff (especially soup) really needs to be brought to heel, I get the impression that everything not dominating the immediate tournament scene is going to be neglected entirely. I expect anything on the weaker scale of things might as well not exist under GW's auspices, and they'll suffer even more in the context of these sweeping changes.
Personally, my Inquisitional freakshow would become entirely unplayable, but that's kind of par for the course and I've come to accept it as my favourite faction gets removed from the game with each edition. Maybe they'll get something in 2019 with Sisters.
I'm guessing (and hoping) that "Support" factions like the Inquisition will get a special keyword allowing them to soup, and that specific non-troop units such as transports and others get an exemption from the rule (my poor Pathfinders  ) Automatically Appended Next Post: ThePorcupine wrote:Holy gak those 4chan rumors are game changing if true. I'm not sure I dislike them? The biggest change for me would be cutting back from 4 basilisks to 3, which is fine.
I can't honestly think of any armies I've faced that used more than 3 of any non-troop. Where is this common? (besides flyrant spam)
Tau are quite reliant on their Pathfinders and Drones to actually hit/stay alive respectively. Plus DEldar and their boats if they get effected.
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Post by: chalkobob
MalfunctBot wrote: Fafnir wrote:MalfunctBot wrote:New rumours on 4chan about the upcoming FAQ.
Soup gets squatted, Imperium/Chaos/Aeldari keyword no longer useable for Battle-Forged
Any unit that's not a Troops choice can only be taken a max of 3 times per army.
Can we safely say we're in 9th edition yet? Or 8.5?
Death of the Inquisition and especially the Assassinorium if that's the case. Sisters of Silence are also rendered unplayable, but no one will really miss them anyway. Admech also kind of falls apart under that trilander stipulation, especially without soup available. If they place such restrictions, it'd better not apply to transports. Otherwise the Dark Eldar book might as well go straight into the shredder. Not sure how things fare on the Chaos side of things, but I can't imagine Thousand Sons would be doing well under such restrictions. Unfortunately, GW is still seems to fail to understand that the best way of dealing with spam is not with arbitrary restriction, but rather with avoiding designing systems that so actively encourage it.
If this is true, it's pretty patently apparent more now than ever that GW's writing staff have absolutely no clue what they're doing at this point, and are just desperately throwing out whatever they can and hoping something sticks in a constant stream of knee-jerk reactions. While it's true that a lot of the top dog stuff (especially soup) really needs to be brought to heel, I get the impression that everything not dominating the immediate tournament scene is going to be neglected entirely. I expect anything on the weaker scale of things might as well not exist under GW's auspices, and they'll suffer even more in the context of these sweeping changes.
Personally, my Inquisitional freakshow would become entirely unplayable, but that's kind of par for the course and I've come to accept it as my favourite faction gets removed from the game with each edition. Maybe they'll get something in 2019 with Sisters.
I'm guessing (and hoping) that "Support" factions like the Inquisition will get a special keyword allowing them to soup, and that specific non-troop units such as transports and others get an exemption from the rule (my poor Pathfinders  )
That would be reasonable, which is why I will believe it when I see it.
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Post by: PiñaColada
Honestly, with some finesse, that solution could work. They would have to make some smaller factions, like Knights, exempt from the keyword restriction but other than that I'd be willing to give this solution a shot. Restricting non troops to a maximum of 3 isn't going to hurt most players at all and many could either simply forgoe one or two units or roll them into the 3 units they are now allowed to have. Like all rule changes this one would restrict some players who are building a fluffy army and not part of the issue (like a white scars bike list), which is obviously sad but there's probably no way around that.
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Post by: Fafnir
Building a competent fething ruleset from the ground up.
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Post by: Eldarsif
I have to admit I am doubtful of this rumor considering that it invalidates a lot of the core rules. It also wildly changes the battlefield that it might further imbalance armies.
In all seriousness, if they wanted to curb stratagems they could easily just reduce the amount of Command Points received, including units that seem to award extra command points.
Otherwise I am super excited to see where they will take this regardless of where.
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Post by: NH Gunsmith
Pretty much just the FAQs for this year and the Next Chapter Approved are the only thing keeping me wanting to play 40k anymore. If these FAQs and CA: 2018 don't reign in the mess GW is creating, I am probably moving on.
Been reading rulesets for other games recently, and have been blown away at what well written rules actually look like.
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Post by: Vector Strike
MalfunctBot wrote:New rumours on 4chan about the upcoming FAQ.
Soup gets squatted, Imperium/Chaos/Aeldari keyword no longer useable for Battle-Forged
Any unit that's not a Troops choice can only be taken a max of 3 times per army.
Can we safely say we're in 9th edition yet? Or 8.5?
I'm quite filled with disbelief by such rumours. As others have said, some armies only really work as allied. Still, the situation the game is now fervently asks for some kind of less rule-sharing; most of those ' Imperium/Aeldari/Chaos' rules should be just their base codex (meaning a Warlock shouldn't buff Wyches and Guilliman shouldn't let anything Imperial re-roll 1s near him). However, stuff like Astra Telepathica psykers need to interact with other Imperium stuff or it would have no use whatsoever.
The unit limitation is reeeally hard to believe. Because if that was true, then the attached picture would be unantainable.
Finaly, it would make this edition 8.5, because a 9e would preclude a new rulebook (which this FAQ certainly isn't)
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Post by: Kdash
ThePorcupine wrote:Holy gak those 4chan rumors are game changing if true. I'm not sure I dislike them? The biggest change for me would be cutting back from 4 basilisks to 3, which is fine.
I can't honestly think of any armies I've faced that used more than 3 of any non-troop. Where is this common? (besides flyrant spam)
You’ll still be able to take 4 Basilisks, due to you being able to take 1 unit of 2, and 2 units of 1 if you wanted.
I agree though. Most armies don’t tend to have more than 3 of any one unit, outside of troops – but there are some cases, where factions have limited options which would potentially make it problematic – but this might change going forward with the next few codices. The other potential issue is transports, as others have mentioned.
As for the “soup squatting”, I’d be surprised if it happens, and a little disappointed. Disappointed, because it means that GW have no idea how to match their lore to their game in a successful way, and are getting around it by just banning it. However, as it is, we can all mostly agree that it is broken in more ways than 1, and all to varying degrees – one example yet to hit is the mixing of the new DE with Craftworlds and/or Ynnari.
The one benefit of tournament players constantly finding the “next broken thing”, is that if GW keeps targeting that “thing” one at a time to bring them into line, we’ll eventually have a game that is overall pretty well balanced… It might take several years, but we can get there!
On the note of limiting things per army/detachment though, I’m not a massive fan really and I feel it should only happen if there are no other options.
For example, with T’au Commanders. Would spamming them have been such a problem if they were BS 3 instead of 2? It’s something I’ve been failing to understand… Why are Commanders suddenly so so so so so much better than the rest of their army in terms of shooting at things, when in every other army their “leaders” tend to only be 1 step up from their standard counterparts, rather than 2. Hell, Longstrike could easily drop to BS3 as well, simply because he auto buffs himself back up to BS2.
Flyrants, maybe an increase in the wings cost is all that is needed? Worst case, double the cost of wings to 50 points, and -potentially- a small base cost increase. Alternatively, could drop the movement down from 16” to 12” as well. This however will affect basic Tyrants probably too much.
I agree in regards to -1 to hit chapter tactics, they should be removed, and the penalty shifted onto weapons that fire without physical LoS. I’d just swap it for “always counts as in cover and -stacks- with actually being in cover”. While strong, this has a fair amount of counter play, in regards to all the “ignore cover” options out there, and the prevalence of -3 weaponry. It’s also time for the unit type restrictions to be lifted, and everything to apply to everything (with the exceptions of “in faction mercenaries”).
I just want the FAQ to arrive now though. Everything new hobby wise for me has stopped, and has been stopped for a while waiting for this FAQ.
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Post by: tneva82
Kdash wrote:ThePorcupine wrote:Holy gak those 4chan rumors are game changing if true. I'm not sure I dislike them? The biggest change for me would be cutting back from 4 basilisks to 3, which is fine.
I can't honestly think of any armies I've faced that used more than 3 of any non-troop. Where is this common? (besides flyrant spam)
You’ll still be able to take 4 Basilisks, due to you being able to take 1 unit of 2, and 2 units of 1 if you wanted.
Depends on wording. Already many places which use "max X of Y" says that each X in squadron counts as 1. So 1 HS slot with 3 russ=3 russ for the limit=no more russes.
The one benefit of tournament players constantly finding the “next broken thing”, is that if GW keeps targeting that “thing” one at a time to bring them into line, we’ll eventually have a game that is overall pretty well balanced… It might take several years, but we can get there!
Except GW is creating new broken stuff all the time. If things would become balanced tournament players wouldn't be all the time rushing to buy new army. This would hurt their profit margin. You really think GW hates money and doesn't want MOAR of it?
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Post by: Earth127
I don't believe Gw would ever impose universal highlander. A lot of mini-factions (like Inquisition) could be bundled into an imperial-agents esque faction.
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Post by: Kdash
tneva82 wrote:Kdash wrote:ThePorcupine wrote:Holy gak those 4chan rumors are game changing if true. I'm not sure I dislike them? The biggest change for me would be cutting back from 4 basilisks to 3, which is fine.
I can't honestly think of any armies I've faced that used more than 3 of any non-troop. Where is this common? (besides flyrant spam)
You’ll still be able to take 4 Basilisks, due to you being able to take 1 unit of 2, and 2 units of 1 if you wanted.
Depends on wording. Already many places which use "max X of Y" says that each X in squadron counts as 1. So 1 HS slot with 3 russ=3 russ for the limit=no more russes.
The one benefit of tournament players constantly finding the “next broken thing”, is that if GW keeps targeting that “thing” one at a time to bring them into line, we’ll eventually have a game that is overall pretty well balanced… It might take several years, but we can get there!
Except GW is creating new broken stuff all the time. If things would become balanced tournament players wouldn't be all the time rushing to buy new army. This would hurt their profit margin. You really think GW hates money and doesn't want MOAR of it?
Oh, I agree that they are always making more broken stuff, but, eventually they’ll get the hint that the amount of work they have to do to constantly re-work things costs more than just getting it right first time. By that point, they’ll also have experience of “getting things right”
As for the wording of the restrictions, I suppose, but if they go down that route, I sincerely hope they go for “ FOC unit” rather than “game 1 onwards unit”.
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Post by: Ordana
MalfunctBot wrote:New rumours on 4chan about the upcoming FAQ.
Soup gets squatted, Imperium/Chaos/Aeldari keyword no longer useable for Battle-Forged
Any unit that's not a Troops choice can only be taken a max of 3 times per army.
Can we safely say we're in 9th edition yet? Or 8.5?
There is not enough salt in the universe to throw at that rumor.
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Post by: Sim-Life
Fafnir wrote:
Building a competent fething ruleset from the ground up.
I don't get why people say this like its such an easily done thing. Even Warmachine, one of the most competitive and tightly worded games around was a mess at the start of Mk3 and they're still fixing it nearly two years on.
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Post by: Eldarsif
At this point I think GW's best bet is to release Chapter Approved 2-3 times a year and only have it filled with points and maybe a mission or two. Then keep the price of the booklet at something like 2-3 quid.
That way they can balance points faster.
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Post by: topaxygouroun i
Sim-Life wrote: Fafnir wrote:
Building a competent fething ruleset from the ground up.
I don't get why people say this like its such an easily done thing. Even Warmachine, one of the most competitive and tightly worded games around was a mess at the start of Mk3 and they're still fixing it nearly two years on.
It's not like we are placing our trust and money on the biggest miniatures and wargames company boasting 40+ years of experience in the field, right? "It's not an easily done thing" is not really an excuse. GW is not an unruly bunch of forum trolls, they are a professional high profile company with huge budget and tremendous assets. So what if it's not easily done? Get your ass down and fix it. Otherwise, don't charge drug prices for plastic toy soldiers and even drug-ier prices for 80 page rulebooks.
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Post by: tneva82
Sim-Life wrote: Fafnir wrote:
Building a competent fething ruleset from the ground up.
I don't get why people say this like its such an easily done thing. Even Warmachine, one of the most competitive and tightly worded games around was a mess at the start of Mk3 and they're still fixing it nearly two years on.
We just big company having done that for oh..30 years? One would think one of these days they would show SOME sign of progress. I mean even if they do everything randomly one would imagine one of these days they would get it right by simple case of random chance.
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Post by: Champion of Slaanesh
I hope those rumours arent true otherwise no non mono god army will be able to take daemons
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Post by: Dionysodorus
"No soup" seems pretty unbelievable, because yeah that makes a bunch of armies totally unworkable in matched play. Now, that's not necessarily a bad thing if what you're interested in is a balanced wargame -- it'd be pretty obviously the right call if this was a digital game -- but it's definitely a bad thing from the perspective of GW not wanting to annoy people who have invested into these armies.
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Post by: tneva82
Very dubious for sure. Too many armies would become unplayable. Seems even CSM codex would be hurt big time with just in it's codex. GW has been for years moving toward LESS restrictions and made entire factions based on it. Like they would suddenly invalidate or even effectively invalidate those?
And we hit into another case of these restrictions actually hurting more toward the top armies than weaker and even do crippling blows to fluffy already struggling lists like speed freaks who would be totally gutted. Well they were gutted already but with this totally gutted...As it is my poor orks would get hurt most(especially if with vehicles/monster squadrons they would do like tournaments so 3 killa kan=3 for the limitation) while my IG passes pretty much unhurt. Okay max 3 russ(assuming 3 russ in squadron=3 russ for limit. If not russ are still effectively infinent in 2k games and beyond that limitations will be changed often enough anyway) hurts but 3 russ, 3 tank commander, 1 pask=7 russ hull. Albeit 3 tank commander rather than just 6 russ is bit annoying but not undealable issue.
Not buying this. Though just in case I'll post-pone dark/blood angel codexes. Had been considering using pile of those for allies but think I'll post pone that. I have 300+ models to paint anyway(plus 30k and terrain) so no need for them Have enough them for ally, not enough to play on them so if I buy codex and by miracle it IS true that would be wasted codexes as not going to buy new models for them for a while.
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Post by: Sim-Life
But PP are the second largest miniature game around, have been around for about 20 years and their SPECIFIC goal is tight rules and tournament level gameplay and they can't manage to do it either.
GW are far more casual and have never had any aim to have an airtight, legal document style rule set so I don't know why you should expect them to.
To sum it up in one sentence so that we are absolutly clear
A company WITH LESS FACTIONS AND MODELS TO BALANCE set out to SPECIFICALLY create and airtight rules system and well balanced game and COULD NOT DO IT OVER THE COURSE OF 20 YEARS, how do you expect GW to do it when it isn't their aim AND they have far more models and factions?
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Post by: tneva82
Nobody is expecting 100%. But you know expecting like 10% wouldn't be too unreasonable. Or even not making moves that are deliberately designed to alter purchase patterns rather than any semblance of balance.
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Post by: Daedalus81
Reminder: FOUR CHAN.
That is all.
(That isn't to say I don't think they're possible)
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Post by: jcd386
I think I'd be okay with this if it was done intelligently.
For the no soup rule, you'd presumably be limited to one codex book faction. Then they could make special rules for things like yanari, assassins, Inquisitors, and so on. Ideally you would need an all yanari army, and assassins would take up an elite slot but not break you out of chapter tactics.
I think this is ideal for most armies, and also is how things were in 5th edition.
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Post by: Daedalus81
jcd386 wrote:I think I'd be okay with this if it was done intelligently.
For the no soup rule, you'd presumably be limited to one codex book faction. Then they could make special rules for things like yanari, assassins, Inquisitors, and so on. Ideally you would need an all yanari army, and assassins would take up an elite slot but not break you out of chapter tactics.
I think this is ideal for most armies, and also is how things were in 5th edition.
No way. Letting Eldar take assassins would complicate other things and the net benefit would be just about nil. It would the equivalent return of Taudar.
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Post by: Sunny Side Up
Well, presumably it would be only for matched play, which exists for the explicit purpose of limiting possibly cool things for the sake of a more "fair" and/or "comparable" event-style variant of 40K.
I am sure that even if these rumours are true, you'll still be able to soup-out all you want in normal games.
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Post by: Tiberius501
I wish there was a way to prevent spam without more forced restrictions. That said, those rumours are faulse, as Guard lists would be next to impossible and most of the formations would become obsolete
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Post by: tneva82
Sunny Side Up wrote:Well, presumably it would be only for matched play, which exists for the explicit purpose of limiting possibly cool things for the sake of a more "fair" and/or "comparable" event-style variant of 40K.
I am sure that even if these rumours are true, you'll still be able to soup-out all you want in normal games.
Of course matched play being effectively norm means it would be stupid to buy something if you can't use it outside matched play. Thus unlikely for GW to do. They want to sell for example Ynari models and assasins. Automatically Appended Next Post: Tiberius501 wrote:I wish there was a way to prevent spam without more forced restrictions. That said, those rumours are faulse, as Guard lists would be next to impossible and most of the formations would become obsolete
Huh? Guard has it fairly easy with these ones.
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Post by: MalfunctBot
Sunny Side Up wrote:Well, presumably it would be only for matched play, which exists for the explicit purpose of limiting possibly cool things for the sake of a more "fair" and/or "comparable" event-style variant of 40K.
I am sure that even if these rumours are true, you'll still be able to soup-out all you want in normal games.
This very same solution was brought up by the leaker when he messaged his buddy the rumours, to which they replied "and to ignore that matched is the "default mode of play" is a damn fool's-".
No-one is going to suddenly start playing Narrative or (heavens forbid) Open play because of this FAQ.
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Post by: Reemule
Sim-Life wrote:But PP are the second largest miniature game around, have been around for about 20 years and their SPECIFIC goal is tight rules and tournament level gameplay and they can't manage to do it either.
GW are far more casual and have never had any aim to have an airtight, legal document style rule set so I don't know why you should expect them to.
To sum it up in one sentence so that we are absolutly clear
A company WITH LESS FACTIONS AND MODELS TO BALANCE set out to SPECIFICALLY create and airtight rules system and well balanced game and COULD NOT DO IT OVER THE COURSE OF 20 YEARS, how do you expect GW to do it when it isn't their aim AND they have far more models and factions?
Lots of hyperbole here....
Functional rules are the expectation of a game. And GW is working in that direction. So pretending its not somewhere on GW's list of priorities is absurd.
Now if GW is able to get there, who knows.
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Post by: Earth127
No one except Gw itself. They have always advocated the narrrative/ beer and pretzels aspect.
Also do not underestimate how many people do use narrative and/or open. That's just not the audience of Dakka (or internet fora in general).
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Post by: Reemule
Earth127 wrote:No one except Gw itself. They have always advocated the narrrative/ beer and pretzels aspect.
Also do not underestimate how many people do use narrative and/or open. That's just not the audience of Dakka (or internet fora in general).
GW says they are using Tourney to balance the game, tells you that they are delaying the spring faq specifically listing the reason as lessons learned at the Adepticon tourney, and you’re sure that the only priority is the beer and pretzel aspect?
Assuming your right…
What big problems with the game where discovered in the Beer and Pretzel game section of Adepticon that necessitated delaying the FAQ Earth127?
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Post by: Unit1126PLL
Reemule wrote:What big problems with the game where discovered in the Beer and Pretzel game section of Adepticon that necessitated delaying the FAQ Earth127?
Armies that didn't meet the designer's vision of what they wanted the beer & pretzels game to be.
Is this even a question? A game doesn't have to be a sport or esport to still have designers changing things. Warhammer: Vermintide 2 is not a competitive game, and yet there was a patch every day for the first two weeks of release to make the game more adequately match the designer's vision when exposed to public shenanigans.
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Post by: Earth127
I was repsonding directly to Malfunctbot who said that no one ever plays non-narrative. I consider entirely possible that GW might make it hard to play certain undersupported factions in matched play in the name of balance. That said I'm still not a fan o universal highlander-esque restrictions. these should be limited to massive force multiplier centerpieces or specific trouble cases.
And if you look at tourneys what is winning? Spam and soup, would make sense if you tried to get rid of/ restrict those 2 principles for matched play.
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Post by: Reemule
Unit1126PLL wrote:Reemule wrote:What big problems with the game where discovered in the Beer and Pretzel game section of Adepticon that necessitated delaying the FAQ Earth127?
Armies that didn't meet the designer's vision of what they wanted the beer & pretzels game to be.
Is this even a question? A game doesn't have to be a sport or esport to still have designers changing things. Warhammer: Vermintide 2 is not a competitive game, and yet there was a patch every day for the first two weeks of release to make the game more adequately match the designer's vision when exposed to public shenanigans.
So your saying that PL and Narrative play issues found at Adepticon are going to be featured in the FAQ? Cause PL and Narrative play are for the beer and Pretzel corp.
Do tell us what was learned at Adepticon in the Narrative and PL play were found that are going to be the FAQ to stay on top Unit1126pll.
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Post by: Sim-Life
Reemule wrote: Earth127 wrote:No one except Gw itself. They have always advocated the narrrative/ beer and pretzels aspect.
Also do not underestimate how many people do use narrative and/or open. That's just not the audience of Dakka (or internet fora in general).
GW says they are using Tourney to balance the game, tells you that they are delaying the spring faq specifically listing the reason as lessons learned at the Adepticon tourney, and you’re sure that the only priority is the beer and pretzel aspect?
Assuming your right…
What big problems with the game where discovered in the Beer and Pretzel game section of Adepticon that necessitated delaying the FAQ Earth127?
The problem is that you're assuming that balancing for tournaments is the priority rather than a side effect.
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Post by: Unit1126PLL
Reemule wrote: Unit1126PLL wrote:Reemule wrote:What big problems with the game where discovered in the Beer and Pretzel game section of Adepticon that necessitated delaying the FAQ Earth127?
Armies that didn't meet the designer's vision of what they wanted the beer & pretzels game to be.
Is this even a question? A game doesn't have to be a sport or esport to still have designers changing things. Warhammer: Vermintide 2 is not a competitive game, and yet there was a patch every day for the first two weeks of release to make the game more adequately match the designer's vision when exposed to public shenanigans.
So your saying that PL and Narrative play issues found at Adepticon are going to be featured in the FAQ? Cause PL and Narrative play are for the beer and Pretzel corp.
Do tell us what was learned at Adepticon in the Narrative and PL play were found that are going to be the FAQ to stay on top Unit1126pll.
No? I didn't say anything about PL and narrative play. Matched Play is played at the narrative level - my local club's narrative campaign is using matched play rules. I think people who claim that "matched play only affects tournament players and not the casual crowd" are deluding themselves. So what GW saw at the tournament were armies that didn't match their design vision, and so they are trying to fix the game to match their design vision.
The best possible game is one in which balance is good enough that there is no distinction between a competitive list and a fluffy list, imo. You can either do this by actually balancing the game (apparently not GW's thing) or by stomping on unfluffy competitive lists until they stop cropping up (could be in the new FAQ?).
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Post by: Ordana
Sim-Life wrote:Reemule wrote: Earth127 wrote:No one except Gw itself. They have always advocated the narrrative/ beer and pretzels aspect.
Also do not underestimate how many people do use narrative and/or open. That's just not the audience of Dakka (or internet fora in general).
GW says they are using Tourney to balance the game, tells you that they are delaying the spring faq specifically listing the reason as lessons learned at the Adepticon tourney, and you’re sure that the only priority is the beer and pretzel aspect?
Assuming your right…
What big problems with the game where discovered in the Beer and Pretzel game section of Adepticon that necessitated delaying the FAQ Earth127?
The problem is that you're assuming that balancing for tournaments is the priority rather than a side effect.
If many people play Narrative or Open and Match play does not drive game balance then what use is delaying the Faq because it won't bring changes to Narrative and Open play. Only Match play which they are not balancing around (or so someone claims)
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Post by: Unit1126PLL
Don't forget that Games Workshop expects people to make their armies Battle-Forged even in Narrative Play (citation: https://www.warhammer-community.com/2017/05/05/new-warhammer-40000-battle-forged-armiesgw-homepage-post-4/ , and also the rulebook).
So any change to the definition of a "Battle Forged Army" also changes Narrative Play by default.
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Post by: Sim-Life
Ordana wrote: Sim-Life wrote:Reemule wrote: Earth127 wrote:No one except Gw itself. They have always advocated the narrrative/ beer and pretzels aspect.
Also do not underestimate how many people do use narrative and/or open. That's just not the audience of Dakka (or internet fora in general).
GW says they are using Tourney to balance the game, tells you that they are delaying the spring faq specifically listing the reason as lessons learned at the Adepticon tourney, and you’re sure that the only priority is the beer and pretzel aspect?
Assuming your right…
What big problems with the game where discovered in the Beer and Pretzel game section of Adepticon that necessitated delaying the FAQ Earth127?
The problem is that you're assuming that balancing for tournaments is the priority rather than a side effect.
If many people play Narrative or Open and Match play does not drive game balance then what use is delaying the Faq because it won't bring changes to Narrative and Open play. Only Match play which they are not balancing around (or so someone claims)
You're taking the "narritive" part of the inital post in this chain too literally. He didn't mean Narritive play.
My group played Matched play narritivly. None of us spam flyrants or dark reapers, we play balanced lists and play competitivly with non-netlisty armies in order to tell a story. This is probably how a mjority of people play.
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Post by: Reemule
This is a simple chain.
1. This is a FAQ thread.
2. The FAQ was delayed by issues found at Adepticon.
3. People keep saying it’s not for tournaments.
So simple request. Tell us what was found at adepticon that wasn’t in tournaments that is delaying the faq.
If you can’t do that, make your own thread and go use it?
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Post by: Unit1126PLL
Reemule wrote:This is a simple chain. 1. This is a FAQ thread. 2. The FAQ was delayed by issues found at Adepticon. 3. People keep saying it’s not for tournaments. So simple request. Tell us what was found at adepticon that wasn’t in tournaments that is delaying the faq. If you can’t do that, make your own thread and go use it? Who said the FAQ isn't for tournaments? I'm confused by your statement now. I think someone said "the game hasn't been for tournaments until very recently, meaning the "30 years" or whatever of game development is irrelevant, because most of that time was spent trying to make a beer & pretzels game and not worrying about balance." This is in the context of people accusing GW of having had years to balance the game and still singularly failing. The point is that they weren't, really.
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Post by: Sim-Life
Reemule wrote:This is a simple chain.
1. This is a FAQ thread.
2. The FAQ was delayed by issues found at Adepticon.
3. People keep saying it’s not for tournaments.
So simple request. Tell us what was found at adepticon that wasn’t in tournaments that is delaying the faq.
If you can’t do that, make your own thread and go use it?
You understand that Adepticon is a public setting and an easy way to get data that isn't just nerds emailing them their personal grievences right?
Why is it so difficult for you to acknowledge that using tournament data to make the game better overall doesn't mean the FAQ is specifically aimed at tournament players? I can acknowledge that while I'll probably never play against fltrant or dark reaper spam, I'm glad that people who DO won't have to anymore.
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Post by: Earth127
FAQs can be for both right? They may have found loopholes or problems that needed more fixing at apedticon, they may have changed their mind about something. I think "new-gw" cares 50/50/something. Partially narrative, partially beer and pretzels matched, partially tournament. My first post today was in response that no one cared about an mode other than pure matched play. Something I know to simply not be true. Better balance is good for the game and thus for the hobby but not everyhting good for the hobby is good for balance.
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Post by: Reemule
Unit1126PLL wrote:Reemule wrote:This is a simple chain.
1. This is a FAQ thread.
2. The FAQ was delayed by issues found at Adepticon.
3. People keep saying it’s not for tournaments.
So simple request. Tell us what was found at adepticon that wasn’t in tournaments that is delaying the faq.
If you can’t do that, make your own thread and go use it?
Who said the FAQ isn't for tournaments? I'm confused by your statement now.
I think someone said "the game hasn't been for tournaments until very recently, meaning the "30 years" or whatever of game development is irrelevant, because most of that time was spent trying to make a beer & pretzels game and not worrying about balance." This is in the context of people accusing GW of having had years to balance the game and still singularly failing. The point is that they weren't, really.
The people who keep insisting that the FAQ is about Beer and Pretzel play.
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Post by: Unit1126PLL
Reemule wrote: Unit1126PLL wrote:Reemule wrote:This is a simple chain.
1. This is a FAQ thread.
2. The FAQ was delayed by issues found at Adepticon.
3. People keep saying it’s not for tournaments.
So simple request. Tell us what was found at adepticon that wasn’t in tournaments that is delaying the faq.
If you can’t do that, make your own thread and go use it?
Who said the FAQ isn't for tournaments? I'm confused by your statement now.
I think someone said "the game hasn't been for tournaments until very recently, meaning the "30 years" or whatever of game development is irrelevant, because most of that time was spent trying to make a beer & pretzels game and not worrying about balance." This is in the context of people accusing GW of having had years to balance the game and still singularly failing. The point is that they weren't, really.
The people who keep insisting that the FAQ is about Beer and Pretzel play.
I don't know anyone who has actually argued that the FAQ is only about beer and pretzel play except for the ridiculous straw man you've constructed and have been beating with a baseball bat for the last few posts.
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Post by: Reemule
Sim-Life wrote:Reemule wrote:This is a simple chain.
1. This is a FAQ thread.
2. The FAQ was delayed by issues found at Adepticon.
3. People keep saying it’s not for tournaments.
So simple request. Tell us what was found at adepticon that wasn’t in tournaments that is delaying the faq.
If you can’t do that, make your own thread and go use it?
You understand that Adepticon is a public setting and an easy way to get data that isn't just nerds emailing them their personal grievences right?
Why is it so difficult for you to acknowledge that using tournament data to make the game better overall doesn't mean the FAQ is specifically aimed at tournament players? I can acknowledge that while I'll probably never play against fltrant or dark reaper spam, I'm glad that people who DO won't have to anymore.
Great. Tell us what that is. Speculate, or find that reason that your chosen method of play is relevant enough to warrent attention in the FAQ.
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Post by: jcd386
Daedalus81 wrote:jcd386 wrote:I think I'd be okay with this if it was done intelligently.
For the no soup rule, you'd presumably be limited to one codex book faction. Then they could make special rules for things like yanari, assassins, Inquisitors, and so on. Ideally you would need an all yanari army, and assassins would take up an elite slot but not break you out of chapter tactics.
I think this is ideal for most armies, and also is how things were in 5th edition.
No way. Letting Eldar take assassins would complicate other things and the net benefit would be just about nil. It would the equivalent return of Taudar.
Sorry, I didn't mean that eldar would get assassins. I would imagine I've they would still looking be for imperium. I probably could have sperated my examples better.
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Post by: Earth127
Funnily enough from a purely balancing perspective Eldar getting assasins is no worse than IG or Admech.
Imperium encompasses half the units in the game. Somewhere in that impossible warren there is always going to be an OP combo.
Wich is why soup benefits need limiting you can make an internally/ externally balanced codex. But trying to do that for a faction encompassing half the game? It becomes a lot more difficult.
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Post by: Galas
I will pray to a god I don't believe in that the 0-3 restriction isn't true. Not because it actually affects me, but because its sucks and it does not fix anything.
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Post by: Cephalobeard
Galas wrote:I will pray to a god I don't believe in that the 0-3 restriction isn't true. Not because it actually affects me, but because its sucks and it does not fix anything.
8th Edition GW does not appear to understand nuance. It's sledgehammer or nothing.
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Post by: Nym
Maybe for 9th edition they can make the points of units scale with the number of duplicate you take ?
Manticore : 1 for 150pts, 2 for 160pts each, 3 for 170pts each, 4 for 180pts each.
If you only take 1, you get a "discount". 2 gets you the real cost, 3 or more and you're paying a tax.
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Post by: VoidSempai
The Shadespire FAQ dropped earlier this morning, I think?
What are the odds that this means we'll get the 40k FAQ today?
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Post by: Kdash
VoidSempai wrote:The Shadespire FAQ dropped earlier this morning, I think?
What are the odds that this means we'll get the 40k FAQ today?
From what i gather, some event organisers are expecting it this week. Previous unofficial rule of thumb for 40k FAQs was tuesdays... So... hopefully we'll see it drop tomorrow, but, at least we should be hopeful for sometime this week.
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Post by: Grand.Master.Raziel
I highly doubt any rumors on 4chan are accurate, except maybe by accident.
That said, of the top 16 lists from Adepticon, 9 of them featured unit spamming of more than 3 of the same unit. Some were particularly egregious, like Jason Sparks' Dark Angels list with 8 Dark Talons, and there were 4 Tyranid lists that spammed flying Hive Tyrants (and one that fell under the more-than-3 threshold still had 3 of them).
Another interesting tidbit - the contents of the top 16 armies' starter boxes are not well represented in their respective army lists. Of the Tyranid lists, only 2 contain anything from their starter box, and those were the 2 with Malwocs. None of the contents of the Chaos Marines starter box made it into any of the Chaos lists, the only thing from the Eldar starter box that made it into the Eldar list was Farseers, and even half the contents of the IG starter box was absent from the top Adepticon lists - nary a Leman Russ or Commissar to be had.
It strikes me that having high-profile tournament lists feature repetitions ad nauseum of one particular unit while there being a notable absence the units that GW promotes as the starting building blocks of their respective armies is probably not the best situation for GW. One would think the company would like all of their products to be attractive to their target audience, not just a narrow selection of them.
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Post by: tneva82
Earth127 wrote:I was repsonding directly to Malfunctbot who said that no one ever plays non-narrative. I consider entirely possible that GW might make it hard to play certain undersupported factions in matched play in the name of balance. That said I'm still not a fan o universal highlander-esque restrictions. these should be limited to massive force multiplier centerpieces or specific trouble cases.
And if you look at tourneys what is winning? Spam and soup, would make sense if you tried to get rid of/ restrict those 2 principles for matched play.
Of course you are free to believe gw tries for balance. You just forget gw is company with priority on profit. Balance goes against that
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Post by: Unit1126PLL
tneva82 wrote: Earth127 wrote:I was repsonding directly to Malfunctbot who said that no one ever plays non-narrative. I consider entirely possible that GW might make it hard to play certain undersupported factions in matched play in the name of balance. That said I'm still not a fan o universal highlander-esque restrictions. these should be limited to massive force multiplier centerpieces or specific trouble cases.
And if you look at tourneys what is winning? Spam and soup, would make sense if you tried to get rid of/ restrict those 2 principles for matched play.
Of course you are free to believe gw tries for balance. You just forget gw is company with priority on profit. Balance goes against that
ITT:
Games sell better when they are unbalanced, because everyone likes buying bad games.
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Post by: Sim-Life
tneva82 wrote: Earth127 wrote:I was repsonding directly to Malfunctbot who said that no one ever plays non-narrative. I consider entirely possible that GW might make it hard to play certain undersupported factions in matched play in the name of balance. That said I'm still not a fan o universal highlander-esque restrictions. these should be limited to massive force multiplier centerpieces or specific trouble cases.
And if you look at tourneys what is winning? Spam and soup, would make sense if you tried to get rid of/ restrict those 2 principles for matched play.
Of course you are free to believe gw tries for balance. You just forget gw is company with priority on profit. Balance goes against that
That literally makes no sense. Balance is exactly what they should want. If everything in an army is playable then people will want to own units of everything. I doubt there's been a massive rush on people buying lictors or whirlwinds.
(I dunno if whirlwinds are crap, I just never see them get mentioned.)
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Post by: Lemondish
tneva82 wrote: Earth127 wrote:I was repsonding directly to Malfunctbot who said that no one ever plays non-narrative. I consider entirely possible that GW might make it hard to play certain undersupported factions in matched play in the name of balance. That said I'm still not a fan o universal highlander-esque restrictions. these should be limited to massive force multiplier centerpieces or specific trouble cases.
And if you look at tourneys what is winning? Spam and soup, would make sense if you tried to get rid of/ restrict those 2 principles for matched play.
Of course you are free to believe gw tries for balance. You just forget gw is company with priority on profit. Balance goes against that
That's one of the most idiotic things I think I've heard in quite some time, cheers to you bub
A game system that does not strive to be sufficiently balanced will never make money. Consumers reject spending money on broken unfun things.
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Post by: Xenomancers
Sim-Life wrote:tneva82 wrote: Earth127 wrote:I was repsonding directly to Malfunctbot who said that no one ever plays non-narrative. I consider entirely possible that GW might make it hard to play certain undersupported factions in matched play in the name of balance. That said I'm still not a fan o universal highlander-esque restrictions. these should be limited to massive force multiplier centerpieces or specific trouble cases.
And if you look at tourneys what is winning? Spam and soup, would make sense if you tried to get rid of/ restrict those 2 principles for matched play.
Of course you are free to believe gw tries for balance. You just forget gw is company with priority on profit. Balance goes against that
That literally makes no sense. Balance is exactly what they should want. If everything in an army is playable then people will want to own units of everything. I doubt there's been a massive rush on people buying lictors or whirlwinds.
(I dunno if whirlwinds are crap, I just never see them get mentioned.)
It should be what they want but they obviously aren't trying. If they were trying - wed have a balanced game - it is not that hard to do.
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Post by: Unit1126PLL
Xenomancers wrote:It should be what they want but they obviously aren't trying. If they were trying - wed have a balanced game - it is not that hard to do.
I eagerly await your fan rewrite that will supplant Warhammer 40k's BRB as the preferred rules in the setting.
In fact, I'll even pay good money for it.
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Post by: Ordana
Xenomancers wrote: Sim-Life wrote:tneva82 wrote: Earth127 wrote:I was repsonding directly to Malfunctbot who said that no one ever plays non-narrative. I consider entirely possible that GW might make it hard to play certain undersupported factions in matched play in the name of balance. That said I'm still not a fan o universal highlander-esque restrictions. these should be limited to massive force multiplier centerpieces or specific trouble cases.
And if you look at tourneys what is winning? Spam and soup, would make sense if you tried to get rid of/ restrict those 2 principles for matched play.
Of course you are free to believe gw tries for balance. You just forget gw is company with priority on profit. Balance goes against that
That literally makes no sense. Balance is exactly what they should want. If everything in an army is playable then people will want to own units of everything. I doubt there's been a massive rush on people buying lictors or whirlwinds.
(I dunno if whirlwinds are crap, I just never see them get mentioned.)
It should be what they want but they obviously aren't trying. If they were trying - wed have a balanced game - it is not that hard to do.
"its not hard"
And there goes any point you might have wanted to make.
I expect you will be able to produce a balanced version of 40k that is fun to play in about a months time? After all, its not hard.
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Post by: Leo_the_Rat
Really? It's not that hard to do? I'd love to see you try to balance everything in every codex and have it all come out balanced. It should be easier for you since you don't have to consult other people or worry about what is coming out in the next few months.
I expect a complete list of all units and options by the end of April since it's so easy.
Yikes, double ninja'd. And I agree I'd pay good money for a truly balanced game.
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Post by: Earth127
The number one complaint I have heard most often leveled at GW both on the internet and IRL is their lack of balance.
How is that driving sales? Perfect imbalance is a nice theory in moba's but even there it has to be kept on a tight leash, hence perfect.
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Post by: Xenomancers
Lemondish wrote:tneva82 wrote: Earth127 wrote:I was repsonding directly to Malfunctbot who said that no one ever plays non-narrative. I consider entirely possible that GW might make it hard to play certain undersupported factions in matched play in the name of balance. That said I'm still not a fan o universal highlander-esque restrictions. these should be limited to massive force multiplier centerpieces or specific trouble cases.
And if you look at tourneys what is winning? Spam and soup, would make sense if you tried to get rid of/ restrict those 2 principles for matched play.
Of course you are free to believe gw tries for balance. You just forget gw is company with priority on profit. Balance goes against that
That's one of the most idiotic things I think I've heard in quite some time, cheers to you bub
A game system that does not strive to be sufficiently balanced will never make money. Consumers reject spending money on broken unfun things.
Are you living in Bizaro world? Have you seen 40k? 8th might be a more balanced eddition but it is still extremely unbalanced and the previous editions were hilariously broken. It is clear that consumers do in fact spend lots of money on broken and unbalanced things. True - it doesn't make sense - I would love to get into decision makers heads at GW just to figure out why they believe unbalanced is the way to go?
I'm sure it has something to do with "It's a game of toy soldiers" "why do you take it so seriously".
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Post by: jcd386
The very fact that they are coming out with a faq shows they are trying for balance...
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Post by: Wayniac
I am not sure how I feel about the rumors. On one hand, it will solidly fix the soup issue. It does remove things like Brigade from Matched Play (let's not forget, these changes would ONLY apply to Matched Play), but isn't the intent of matched play to be more balanced for tournaments?
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Post by: jcd386
Wayniac wrote:I am not sure how I feel about the rumors. On one hand, it will solidly fix the soup issue. It does remove things like Brigade from Matched Play (let's not forget, these changes would ONLY apply to Matched Play), but isn't the intent of matched play to be more balanced for tournaments?
How would it remove a bridge?
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Post by: LexOdin9
Ordana wrote: Xenomancers wrote: Sim-Life wrote:tneva82 wrote: Earth127 wrote:I was repsonding directly to Malfunctbot who said that no one ever plays non-narrative. I consider entirely possible that GW might make it hard to play certain undersupported factions in matched play in the name of balance. That said I'm still not a fan o universal highlander-esque restrictions. these should be limited to massive force multiplier centerpieces or specific trouble cases.
And if you look at tourneys what is winning? Spam and soup, would make sense if you tried to get rid of/ restrict those 2 principles for matched play.
Of course you are free to believe gw tries for balance. You just forget gw is company with priority on profit. Balance goes against that
That literally makes no sense. Balance is exactly what they should want. If everything in an army is playable then people will want to own units of everything. I doubt there's been a massive rush on people buying lictors or whirlwinds.
(I dunno if whirlwinds are crap, I just never see them get mentioned.)
It should be what they want but they obviously aren't trying. If they were trying - wed have a balanced game - it is not that hard to do.
"its not hard"
And there goes any point you might have wanted to make.
I expect you will be able to produce a balanced version of 40k that is fun to play in about a months time? After all, its not hard.
I actually have to disagree with you here, and agree with the poster you're mocking.
It actually isn't hard to produce a balanced 40k edition if you are consistent with how you price units across the board with codices.
It can even be asymmetrical consistency, so maybe some codices have cheaper ranged power than others, but this must be counterbalanced in a manner that befits overall equality of strength between the two codices.
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Post by: Xenomancers
Leo_the_Rat wrote:Really? It's not that hard to do? I'd love to see you try to balance everything in every codex and have it all come out balanced. It should be easier for you since you don't have to consult other people or worry about what is coming out in the next few months.
I expect a complete list of all units and options by the end of April since it's so easy.
Yikes, double ninja'd. And I agree I'd pay good money for a truly balanced game.
You are already paying money for an unbalanced game. Why would they do anything different? Why do you think it is so hard? A lot of work - no doubt - but it's not difficult work.
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Post by: gendoikari87
you can only balance 40k to a point. and doing so requires a lot of playtesting and math. neither of which I have any faith GW is capable of.
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Post by: Sim-Life
Xenomancers wrote:Lemondish wrote:tneva82 wrote: Earth127 wrote:I was repsonding directly to Malfunctbot who said that no one ever plays non-narrative. I consider entirely possible that GW might make it hard to play certain undersupported factions in matched play in the name of balance. That said I'm still not a fan o universal highlander-esque restrictions. these should be limited to massive force multiplier centerpieces or specific trouble cases.
And if you look at tourneys what is winning? Spam and soup, would make sense if you tried to get rid of/ restrict those 2 principles for matched play.
Of course you are free to believe gw tries for balance. You just forget gw is company with priority on profit. Balance goes against that
That's one of the most idiotic things I think I've heard in quite some time, cheers to you bub
A game system that does not strive to be sufficiently balanced will never make money. Consumers reject spending money on broken unfun things.
Are you living in Bizaro world? Have you seen 40k? 8th might be a more balanced eddition but it is still extremely unbalanced and the previous editions were hilariously broken. It is clear that consumers do in fact spend lots of money on broken and unbalanced things. True - it doesn't make sense - I would love to get into decision makers heads at GW just to figure out why they believe unbalanced is the way to go?
I'm sure it has something to do with "It's a game of toy soldiers" "why do you take it so seriously".
That'll be why GWs sales reports were on a consistant decline during the Kirby era and suddenly started increasing after he left and the company started actually caring about balance.
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Post by: Wayniac
jcd386 wrote:Wayniac wrote:I am not sure how I feel about the rumors. On one hand, it will solidly fix the soup issue. It does remove things like Brigade from Matched Play (let's not forget, these changes would ONLY apply to Matched Play), but isn't the intent of matched play to be more balanced for tournaments?
How would it remove a bridge?
Maybe I'm thinking of another detachment, I saw an earlier post that said these rumored changes would remove at least one detachment from use because it would require too many options than would be allowed under the FAQ.
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Post by: Xenomancers
jcd386 wrote:The very fact that they are coming out with a faq shows they are trying for balance...
FAQ are a new thing for GW. I acknowledge they are doing a better job at it in 8th. It's still being handled quite lackadaisical. This edition is already a year old and we are more unbalanced now than when we started. GW's sales are through the roof right now too!
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Post by: HuskyWarhammer
Leo_the_Rat wrote:Really? It's not that hard to do? I'd love to see you try to balance everything in every codex and have it all come out balanced. It should be easier for you since you don't have to consult other people or worry about what is coming out in the next few months.
I expect a complete list of all units and options by the end of April since it's so easy.
Yikes, double ninja'd. And I agree I'd pay good money for a truly balanced game.
Yes, balancing a game this complex is incredibly hard. Take something that's gone through many iterations of balance (and still is), but is in a pretty decent place - like Starcraft - and consider how simple balancing it is compared to Warhammer. Only 3 factions and 2 resource types, maybe 30 total units in the game. Probably the only thing more complicated in SC is that you have more control over resource management in the form of workers/mining. And still it's not a perfect balance.
Now think about not only units and weapons, but that you have different melee/ranged weapons, detachments, scenario/deployment types, stratagems, psychic powers, and all coming across a couple dozen or so of factions...plus soup, so you have to consider how they'll interplay not only within their codices, but their armies. You also don't have as easy access to data from electronic matchmaking, so you're required to rely on tournament standings.
Now, I don't think it's an impossible task to balance it...or to get close to have like a 90% or so balance, where the most egregious offenders aren't hideous...but it's not nearly as easy as all of the salt here would make one think.
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Post by: Daedalus81
Galas wrote:I will pray to a god I don't believe in that the 0-3 restriction isn't true. Not because it actually affects me, but because its sucks and it does not fix anything.
What if it's 0-3 outside of Troops?
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Post by: Unit1126PLL
The changes don't bother me either, really. Can still run a Leman Russ Tank Company, can still run Baneblade Company, can still run my Slaanesh daemons, can still run my Adepta Sororitas... Even so, I hope it doesn't happen, as I can see a lot of themed armies getting killed that don't have the fortune to run tank squadrons for example.
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Post by: Daedalus81
Xenomancers wrote:jcd386 wrote:The very fact that they are coming out with a faq shows they are trying for balance...
FAQ are a new thing for GW. I acknowledge they are doing a better job at it in 8th. It's still being handled quite lackadaisical. This edition is already a year old and we are more unbalanced now than when we started. GW's sales are through the roof right now too!
When we started we didn't have THIRTEEN codexes.
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Post by: Galas
Daedalus81 wrote: Galas wrote:I will pray to a god I don't believe in that the 0-3 restriction isn't true. Not because it actually affects me, but because its sucks and it does not fix anything.
What if it's 0-3 outside of Troops?
I still think its a patch that doesn't actually fix anything. Spam has always been a thing, even in Fantasy when armies where based in %, people spammed. The way to fix spam is to make interesting missions and victory conditions that favour TAC armies, not putting hard-caps.
And balancing units, not to a point where we have PERFECT balance, but a point where, even if you spam a unit that is mathematically more efficient, it will stil loss because they can't compensate the lack of tactical versatility with raw offensive power.
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Post by: Dionysodorus
HuskyWarhammer wrote:Leo_the_Rat wrote:Really? It's not that hard to do? I'd love to see you try to balance everything in every codex and have it all come out balanced. It should be easier for you since you don't have to consult other people or worry about what is coming out in the next few months.
I expect a complete list of all units and options by the end of April since it's so easy.
Yikes, double ninja'd. And I agree I'd pay good money for a truly balanced game.
Yes, balancing a game this complex is incredibly hard. Take something that's gone through many iterations of balance (and still is), but is in a pretty decent place - like Starcraft - and consider how simple balancing it is compared to Warhammer. Only 3 factions and 2 resource types, maybe 30 total units in the game. Probably the only thing more complicated in SC is that you have more control over resource management in the form of workers/mining. And still it's not a perfect balance.
Now think about not only units and weapons, but that you have different melee/ranged weapons, detachments, scenario/deployment types, stratagems, psychic powers, and all coming across a couple dozen or so of factions...plus soup, so you have to consider how they'll interplay not only within their codices, but their armies. You also don't have as easy access to data from electronic matchmaking, so you're required to rely on tournament standings.
Now, I don't think it's an impossible task to balance it...or to get close to have like a 90% or so balance, where the most egregious offenders aren't hideous...but it's not nearly as easy as all of the salt here would make one think.
Starcraft isn't a great analogy. The problem with a game like Starcraft is that because it's deterministic and because players become so mechanically skilled, it's possible for tiny advantages to be decisive. The worst sorts of imbalances the game has seen concern very early fighting -- it's a huge deal if 2 of race A's thing can beat 3 of race B's thing, even if only barely, if that means that A players can consistently rush down B players. The balance needs to be almost perfect for it to be a viable esport. They additionally have to deal with players who have very different skill levels -- you want the game to be fun and balanced for people just starting out and for people who have been playing for years, but because the game requires so much mechanical skill it's going to play very differently at low levels vs high levels.
You don't need to get anywhere near this in order for 40k to be indistinguishable from perfect balance. Luck plays a huge role in the outcomes of individual games. One unit being 1% too good is just never going to be apparent to people -- you're never going to be able to point to a 100 point unit and say "this is a problem, but at 101 it'll be fine". This is hard even if it's 10%. 40k also doesn't reward skill to nearly the same extent -- a great 40k player will lose to a merely good one much more often than a great SC player will lose to a merely good one -- and balance at all levels looks pretty similar. There aren't really any units that are particularly "hard to use" such that they're hard to balance for all skill levels.
I think it's pretty striking just how good the community has been at spotting overpowered units almost immediately. We've got our share of morons too, sure -- there are people who seem to think that everything they don't play is ridiculously overpowered and everything they do is at best merely adequate -- but it really does seem like it's easy to avoid issues like Alatoic being obviously the best Craftworld and Dark Reapers being too strong -- just about everyone was saying this before they'd even played a game with the codex. Tyranid players were contemplating lists with lots of Hive Tyrants from the previews alone. People were talking up Guardsmen and Celestine before the indexes officially came out. I'm not saying that designing a game from scratch is easy, but they'd have done a whole lot better if they'd put together a small group of competent players and just given them a couple hours to go over each book and point out the particularly glaring issues.
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Post by: Daedalus81
Galas wrote: Daedalus81 wrote: Galas wrote:I will pray to a god I don't believe in that the 0-3 restriction isn't true. Not because it actually affects me, but because its sucks and it does not fix anything.
What if it's 0-3 outside of Troops?
I still think its a patch that doesn't actually fix anything. Spam has always been a thing, even in Fantasy when armies where based in %, people spammed. The way to fix spam is to make interesting missions and victory conditions that favour TAC armies, not putting hard-caps.
And balancing units, not to a point where we have PERFECT balance, but a point where, even if you spam a unit that is mathematically more efficient, it will stil loss because they can't compensate the lack of tactical versatility with raw offensive power.
I think that's a pretty lofty goal. Maybe we need caps until all the books are out?
Do you have an example of a mission that might promote TAC? Is there any mission that might make someone using 54 or so Enlightened think twice? I'm not so sure.
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Post by: Galas
If someone is using 54 Enlightened then thats because that unit has some of his stats so undercosted that it doesn't matter the lack of versatility to facing enemy targets, or being faced by the enemy, they still win by raw damage.
In reality, people should be able to spam. And some times, it could work. Just like a card game where someone uses one of those random decks based in things like burning down the cards of your opponent by making him overdrawn.
Sometimes you can auto lose if you play agaisnt a rush deck, but agaisnt a control deck you can actually win with ease.
Spam is a absolute viable strategy, the problem is when SPAM is the end of all things. That happens not when you can spam, but when you have units that are so good, you can win with ease just using them, no matter what you are facing. People need to understand that 8th is based around "combos". Armies aren't gonna look like armies in the end spectre of competitive.
The best kind of missions that promote more TAC lists are some like the Infinity ones where you actually need X kind of unit to make some of the objetives in the mission and score points. Yeah yeah I know Infinity faces also his own problems, like the Uber-Unit with a bunch of cheerleaders.
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Post by: Reemule
I think GW is doing well now based off the return of players to 8th edition, driving sales. Anecdotally, in my area, there is a real frenzy of returning players, not a influx of new players, some untapped number of people that suddenly jumped into wargaming.
Why did so many players return for 8th edition? I’d contend it was that finally a big chunk of people said the rules are in a better place. When I see people coming back they say fairly universally something about the rules.
There is a large group of people who like the beer and pretzel nature, and the models and fluff. But I don’t think that those guys left. They were always there.
Everything I see about GW seems to be driven by the reality of releasing Codex (proven drivers of Model purchases) and rules updates (another driver of purchases).
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Post by: Cephalobeard
Galas wrote:If someone is using 54 Enlightened then thats because that unit has some of his stats so undercosted that it doesn't matter the lack of versatility to facing enemy targets, or being faced by the enemy, they still win by raw damage.
In reality, people should be able to spam. And some times, it could work. Just like a card game where someone uses one of those random decks based in things like burning down the cards of your opponent by making him overdrawn.
Sometimes you can auto lose if you play agaisnt a rush deck, but agaisnt a control deck you can actually win with ease.
Spam is a absolute viable strategy, the problem is when SPAM is the end of all things. That happens not when you can spam, but when you have units that are so good, you can win with ease just using them, no matter what you are facing. People need to understand that 8th is based around "combos". Armies aren't gonna look like armies in the end spectre of competitive.
The best kind of missions that promote more TAC lists are some like the Infinity ones where you actually need X kind of unit to make some of the objetives in the mission and score points. Yeah yeah I know Infinity faces also his own problems, like the Uber-Unit with a bunch of cheerleaders.
*adjusts glasses*
Excuse me, I'll have you know that only running five man tactical squads with no upgrades, uses power level, and highlander squads of every vehicle in the game from a different faction, using no stratagems or special rules, while also playing on a dinner table without terrain and all of my models are only from 1980 is the only real way to play warhammer, and everyone else is a WAAC jerk.
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Post by: Daedalus81
Galas wrote:If someone is using 54 Enlightened then thats because that unit has some of his stats so undercosted that it doesn't matter the lack of versatility to facing enemy targets, or being faced by the enemy, they still win by raw damage.
Sure, they're likely undercosted, but not by so much as to remove a significant portion - I could be wrong on that as I haven't spent time analyzing them.
In reality, people should be able to spam. And some times, it could work. Just like a card game where someone uses one of those random decks based in things like burning down the cards of your opponent by making him overdrawn.
Sometimes you can auto lose if you play agaisnt a rush deck, but agaisnt a control deck you can actually win with ease.
I don't disagree, but I think we need to have this conversation, because the possibility is real and instead of people flipping out (not you) we need to have some rational procedure. With card games there are more finite types of decks to worry about - I feel like there are more things you have to consider in Warhammer.
The best kind of missions that promote more TAC lists are some like the Infinity ones where you actually need X kind of unit to make some of the objetives in the mission and score points.
What stops the opponent from simply blowing the scoring units off the table?
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Post by: Galas
If the opponent is blowing the scoring unis off the table he isn't destroying the rest of your army. Those are tactical decisions that make facing with a TAC army in a proper mission vs a SPAM army more engagin than just "Can he blow me up fast enough?"
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Post by: grouchoben
I think that a cap on 3 units is a bloody great idea, as long as it excludes troop choices & transports. At the moment GW is having trouble with players leveraging certain units that are overpowered. They are rushing around trying to fix them, but there will necessarily be a lag on this. A hardcap means that even if a unit is unbalanced it has a limit upon how much it can skew the game. What's not to like? You can still run your crazy 100-Enlightened list in casual games, or competitions can lift the cap if they want to. But I bet you'd find no-one rushing to do so! I think it's one of those moves that will look obvious in hindsight.
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Post by: Daedalus81
Galas wrote:If the opponent is blowing the scoring unis off the table he isn't destroying the rest of your army. Those are tactical decisions that make facing with a TAC army in a proper mission vs a SPAM army more engagin than just "Can he blow me up fast enough?"
Maybe. I can't say without playing a proper rule set.
Those scoring units might most often be infantry. Wouldn't it behoove me to take fire raptors, wipe their infantry, and hold my scoring units in reserve? Their best choice is to hide their scoring units until it is tenable. Then we're sort of playing a games sans two or three units for the first 2 to 3 turns (if they can).
Can you think of a list that would suffer as a result of this? Do IG really need 15 mortar teams to be effective?
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Post by: AlmightyWalrus
Here's a hint: Poxwalkers and Cultists are Troops. This'd do nothing to that list, for example.
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Post by: Daedalus81
AlmightyWalrus wrote:Here's a hint: Poxwalkers and Cultists are Troops. This'd do nothing to that list, for example.
There are some rumored changes to Poxwalkers that would nerf them pretty sharply. Namely paying points among other possibilities.
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Post by: Xenomancers
Daedalus81 wrote: Xenomancers wrote:jcd386 wrote:The very fact that they are coming out with a faq shows they are trying for balance...
FAQ are a new thing for GW. I acknowledge they are doing a better job at it in 8th. It's still being handled quite lackadaisical. This edition is already a year old and we are more unbalanced now than when we started. GW's sales are through the roof right now too!
When we started we didn't have THIRTEEN codexes.
We had 30 or something close index armies. It is literally the same thing when talking about from a balance prospective. Index 8th was a version of the game that was more balanced than the codex version.
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Post by: Galas
I disagree. The Index version had worse balance and a lot less options.
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Post by: PiñaColada
Yeah, I think people are a bit too quick with the potential with a fix like this. Look if it's "no soup, no exceptions" and "0-3 non-troop units, no exceptions" then obviously there would be several armies heavily affected or rendered unplayable. But even if we assume this rumour is true, it's not like those statements earlier were written with some form of eloquence you'd find in a real rulebook (I know were going to get a somewhat snarky comment on language in rulebooks just because of that) so there could very well be exemptions to those rules.
Some armies would suffer from the 0-3 restriction, not that any detachments would be impossible to fill but it'd be a burden regardless. And soup would clearly have to be defined in a more nuanced manner since otherwise some minor factions just wouldn't work. Still, some people seem to think that if this rumour is true, then this would be the exact wording and that seems silly. GW is arguably at a crossroads here with how they want 8th to move forward but I don't see the harm in at least giving them the benefit of the doubt until the FAQ is out. If their solution turns out to be terrible, then by all means, continue to doom and gloom.
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Post by: jcd386
I personally didn't see anything wrong with the 5th edition detachment, and it limited elites, heavy support, and fast attack to 3 units each.
Limiting things to 3 of the same unit seems perfectly reasonable to me. Other than all bike or all terminator armies, I don't see this being a problem to any reasonable list, and maybe they could have some kind of exception.
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Post by: Fafnir
5th also allowed most armies to heavily modify their FoC limitations, often based on your HQ selection.
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Post by: Xenomancers
HuskyWarhammer wrote:Leo_the_Rat wrote:Really? It's not that hard to do? I'd love to see you try to balance everything in every codex and have it all come out balanced. It should be easier for you since you don't have to consult other people or worry about what is coming out in the next few months.
I expect a complete list of all units and options by the end of April since it's so easy.
Yikes, double ninja'd. And I agree I'd pay good money for a truly balanced game.
Yes, balancing a game this complex is incredibly hard. Take something that's gone through many iterations of balance (and still is), but is in a pretty decent place - like Starcraft - and consider how simple balancing it is compared to Warhammer. Only 3 factions and 2 resource types, maybe 30 total units in the game. Probably the only thing more complicated in SC is that you have more control over resource management in the form of workers/mining. And still it's not a perfect balance.
Now think about not only units and weapons, but that you have different melee/ranged weapons, detachments, scenario/deployment types, stratagems, psychic powers, and all coming across a couple dozen or so of factions...plus soup, so you have to consider how they'll interplay not only within their codices, but their armies. You also don't have as easy access to data from electronic matchmaking, so you're required to rely on tournament standings.
Now, I don't think it's an impossible task to balance it...or to get close to have like a 90% or so balance, where the most egregious offenders aren't hideous...but it's not nearly as easy as all of the salt here would make one think.
Actually magic is intentionally unbalanced (the colors are deliberately made different and better at different aspects of the game while being weaker at others). They do have some core rules they follow though - such as - no unit can have x power without paying y resource - unless it costs z life/discard cards ect.
Basically - magic has a fine tuned points system.
Basically - warhammer 40k does not.
IT IS NOT DIFFICULT TO MAKE THIS POINTS SYSTEM. I've stated this many times before - it is not hard to do - countless games have done it. GW is obviously not doing it. They just make points up out of thin air - which could also work if you actually attempted to guess better on points and didn't ignore obvious issues like "this unit is almost exactly the same as this one - but this unit costs 15 more points for no acceptable reason". Automatically Appended Next Post: Galas wrote:I disagree. The Index version had worse balance and a lot less options.
The game is more balanced to you with -1 to hit army traits and stratagem levels ranging from space marines to eldar? Come on man - try harder.
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Post by: Blackie
Galas wrote:I disagree. The Index version had worse balance and a lot less options.
The index version of 8th edition is the worst 40k edition ever. All my armies were not top tiers in 7th edition and I have way more fun using them, even against eldar. I just hated playing against gladius SM because they were playing with 300+ points than me. Now with the new codex drukhari are playable once again, and not only as a super boring gunline with basically just anti tank.
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Post by: macluvin
I think armies need to be more efficient at certain things than others. IG should be able to flood the board with a decent gun line of GEQ or effective and cheap vehicles. Eldar should dominate hit and run tactics with bikes and what not, and have very specialized units. A chaos space marine cultist should be either a more expensive or not quite as good or well equipped guardsman. A space marine bike should be inferior in points efficiency to an Eldar jet bike. These are a few examples but you should get my point. Thats how you make armies interesting and different. Your justification for points should be, well my army is better at close combat than shooting so I should pay less points for choppy guys and more points for shooty guys. My tanks should be cheap and his tanks should be expensive but better. Things like that.
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Post by: Leo_the_Rat
If the rumor of "imperial" not being a battleforged key word is true my guess would be that they are going to use words that allow for limited access to other books like "inquisition". This would allow for say SoB to be mixed with inquisitors and/ or maybe GK (depends on how wide they want the term inquisition to go). There may also be some key word that allows Custodes to work with Sisters of Silence.
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Post by: tripchimeras
I think people have unrealistic ideas about wargames and how they achieve balance.
Look at any wargame out their, the most balanced ones are those that do some combination of the following:
A. have a limited range of factions and/or units and/or unit types with extremely specific roles (Starcraft though not perfectly analogues fits here)
B. have a wider range of units, but have much more shallow rules differentiation across units of the same type (IE there might be 15 armies but all of their troops are essentially the same minus 1 or 2 minor differences across each). (KoW)
C. Comp IE have an extremely structured army creation ruleset allowing for less variety and including a lot of restrictions (IE 0-1 choices etc) (8th edition warhammer fantasy tourney scene)
D. Keep scale small (Mali, infinity, WM etc etc)
E. Institute significantly more complicated value systems in order to reflect nuance and thus point differentials better This is a combination of more intricate stat lines and introducing a more complicated combat resolution system than a d6 can accommodate. (Mali and infinity address this in completely different ways but are both good examples)
Notice how GW games prescribe literally none of the above restrictions, and in fact some of the largest appeal factors for 40k directly fly in the face of many of these. Many of the loudest voices I have seen on the forum are hard line against all of the things mentioned here yet somehow believe balancing the game to be easy... All actions have consequences, one of the chief consequences of a game with a giant model range promoting rich and freedom centric army builds, a large scale, and promoting the beer and pretzels nature of the game is the sacrifice of balance. Some of these design choices can be mitigated in one way or another by the above (Warhammer Fantasy despite major ruleset shortcomings had a significantly more balanced tournament environment because the community fully embraced Comp, not to say it was great, just better), but all of them mean a less balanced game period.
I have always advocated very strongly for community led comp systems, but the 40k community I have been found to be some of the most strongly against this idea. No game out their is truly well balanced from what I have seen, even those like WM and Mali that make it their business to be balanced and tourney friendly have major issues. KoW one of the more balanced games I have spent a lot of time with is also extraordinarily bland and not very engaging as a direct result of said balance. WM is cut throat to a crazy degree and has one of the more toxic in game environments I have experienced, nor is it very balanced. Mali is semi balanced but has an extreme learning curve, and unless you dedicate your life to it you will lose, constantly and relentlessly. What I am saying in a very long winded way is two fold: 1. Be careful what you wish for and 2. Balance is way harder than it sounds, and achieving it requires sacrifice, sacrifice, which if the comments on dakka are any indication most are not prepared for.
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Post by: Eldarsif
countless games have done it
I know I am going to regret this, but please name these games.
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Post by: HuskyWarhammer
Xenomancers wrote:HuskyWarhammer wrote:Leo_the_Rat wrote:Really? It's not that hard to do? I'd love to see you try to balance everything in every codex and have it all come out balanced. It should be easier for you since you don't have to consult other people or worry about what is coming out in the next few months. I expect a complete list of all units and options by the end of April since it's so easy. Yikes, double ninja'd. And I agree I'd pay good money for a truly balanced game. Yes, balancing a game this complex is incredibly hard. Take something that's gone through many iterations of balance (and still is), but is in a pretty decent place - like Starcraft - and consider how simple balancing it is compared to Warhammer. Only 3 factions and 2 resource types, maybe 30 total units in the game. Probably the only thing more complicated in SC is that you have more control over resource management in the form of workers/mining. And still it's not a perfect balance. Now think about not only units and weapons, but that you have different melee/ranged weapons, detachments, scenario/deployment types, stratagems, psychic powers, and all coming across a couple dozen or so of factions...plus soup, so you have to consider how they'll interplay not only within their codices, but their armies. You also don't have as easy access to data from electronic matchmaking, so you're required to rely on tournament standings. Now, I don't think it's an impossible task to balance it...or to get close to have like a 90% or so balance, where the most egregious offenders aren't hideous...but it's not nearly as easy as all of the salt here would make one think.
Actually magic is intentionally unbalanced (the colors are deliberately made different and better at different aspects of the game while being weaker at others). They do have some core rules they follow though - such as - no unit can have x power without paying y resource - unless it costs z life/discard cards ect. Basically - magic has a fine tuned points system. Basically - warhammer 40k does not. IT IS NOT DIFFICULT TO MAKE THIS POINTS SYSTEM. I've stated this many times before - it is not hard to do - countless games have done it. GW is obviously not doing it. They just make points up out of thin air - which could also work if you actually attempted to guess better on points and didn't ignore obvious issues like "this unit is almost exactly the same as this one - but this unit costs 15 more points for no acceptable reason". Automatically Appended Next Post: Galas wrote:I disagree. The Index version had worse balance and a lot less options.
The game is more balanced to you with -1 to hit army traits and stratagem levels ranging from space marines to eldar? Come on man - try harder. So, nobody was talking about M:tG, but it's cute that you think it's an apt comparison. Let's talk about that. So, you think that it's a good example of balance with a "fine tune points system." If you believe that's the truth, I've got a bridge to sell you. M:tG has a very long history of printing horridly unbalanced cards and creating a game that's increasingly powered, particularly with the constant addition of sets over time. I'm not sure how familiar you are with M:tG, but it's worlds away from having been balanced over time. As you said, "try harder." I'd also invite you, as you insist how easy it is to make a points system, to balance 40k. It's apparently very easy in your mind, so go do it. Prove us all wrong. You'd be a hero to the community! Put up or shut up. I mean, that or people could just check your post history to see what your idea of "balance" is lol.
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Post by: Earth127
The community resistance to comp stems from no form of it hitting everyone equally.
There is a point I'd like to add to Tripchimeras' list
F) Ban (old) stuff.
Eventually your ancient library of options becomes unmanageable so you reduce it. Magic has a regular cycle like this but the warhammer community absolutely hates this idea.
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Post by: daedalus
Leo_the_Rat wrote:If the rumor of "imperial" not being a battleforged key word is true my guess would be that they are going to use words that allow for limited access to other books like "inquisition". This would allow for say SoB to be mixed with inquisitors and/ or maybe GK (depends on how wide they want the term inquisition to go). There may also be some key word that allows Custodes to work with Sisters of Silence.
I would hope that the Authority of the Inquisition would be reworded to make them work with any Imperium, or they fix their keywords or something. Either that or they may as well just get rid of inquisition altogether.
But then again, I don't think they're going to axe soup armies either.
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Post by: Cephalobeard
Earth127 wrote:The community resistance to comp stems from no form of it hitting everyone equally.
There is a point I'd like to add to Tripchimeras' list
F) Ban (old) stuff.
Eventually your ancient library of options becomes unmanageable so you reduce it. Magic has a regular cycle like this but the warhammer community absolutely hates this idea.
Pfft. I'd play warhammer "formats" in a heartbeat.
"Legacy" tournaments using 5th-6th ed, or whatever the "Gold Standard" is ruled as.
"Standard" tournaments using the current edition.
"Highlander" evens with one offs, etc
LOVE it.
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Post by: Daedalus81
Xenomancers wrote:
Galas wrote:I disagree. The Index version had worse balance and a lot less options.
The game is more balanced to you with -1 to hit army traits and stratagem levels ranging from space marines to eldar? Come on man - try harder.
I'll say that it is more balanced than index. You have a couple of spikes here and there, but you pull those out and the vast majority of armies do fine. Orks & IK need love and i'm sure some others need some more tools to make more varied lists, but they can compete.
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Post by: Gojiratoho
The one thing I want above all else is for them to take the BRB FAQ, the Stepping Into A New Edition of WH40K FAQ, and the Designers Commentary and roll them all into the Spring FAQ on top of whatever else they are adding. Having 3 separate FAQs for the main rules is asinine.
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Post by: godardc
I would like to see a "last laugh" kind of thing implemented. To counter balance "first blood" which is, basically, one free victory point for the one who starts.
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Post by: Daedalus81
godardc wrote:I would like to see a "last laugh" kind of thing implemented. To counter balance "first blood" which is, basically, one free victory point for the one who starts.
Yea, ITC, Adepticon, & Nova have this. Both players can score first blood too, though.
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Post by: Latro_
Problem we have in 40k at a competitive level is some things are simply better than others. Its always going to be this way unless we start playing chess. GW cannot keep up this constant patching or nerfs or pts increases.
I'd suggest they come up with a competitive rating like they do for power and then that transforms in a tournament/matched setting to your opponent getting automatic extra VPs cmd pts or both. I cant see how its so hard to have a body like the ITC have a 2-3 page PDF per codex that is amended 4 times a year that takes the top units/combos and assigns a value to that which you tot up and note on your army list. Heck crap units could have - competitive points so a max unit of 20 chaos space marines might be -2 competitive pts
e.g. your competitive list score is say 10 because you took a bunch of dark reapers
mine is 5 because i took a load of tactical marines
I can use the difference in score for automatic X number of cmd pts or victory pts in our game.
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Post by: Fafnir
...so basically a really round-about system of points except with way more caveats.
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Post by: Earth127
You would just create an extra layer of points. Might as well just change points and keep it simple. Usually occam's razer is a good thing in game design.
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Post by: Latro_
Well the thing is you change pts it effects the army someone can take. Oh your fellblade is now 200pts more... i wont be taking that it'll gather dust it dont fit with my model collection. Oh cultists are now 6pts each... but if i take 10 why am i getting an increase because when spammed they are so much better... its not balance its juggling
same thing with nerfs, oh now my dark reapers suck... they aint worth taking and now X is better because no one takes these anymore... now X is good lets nerf that or pts change it.
With straight pts it does not reflect a game/army or matchup. Is a cultist worth 4pts? probably costed ok. Is an army of 120 of them with abby making them all fearless and re-rolling to hit still making them worth 4pts each? probably not.
If there was some layer ontop of an army that was clear and added to a VP/CP reward system you can still take the army you want but if it goes up against a lesser list they have a bonus.
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Post by: Martel732
The object is to nerf without crushing. Chop the tallest trees down to the level of other trees, not down to the dirt.
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Post by: PiñaColada
Are there weaknesses to a straight point system? Of course, some synergies carry so much worth not really calculated in that cost. But I think what people are arguing (and I'd agree) is that layering another system on top of the existing one measuring the strength of armies is only going to complicate it further. It might also become more unblanced since it creates even more combinations and I guess "meta-synergies" to think of. Surely whatever system used to measure worth outside of just points would also be susceptible to flaws and those flaws would be taken advantage of, same as points. Except now you have another thing to worry about.
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Post by: Ordana
LexOdin9 wrote: Ordana wrote: Xenomancers wrote: Sim-Life wrote:tneva82 wrote: Earth127 wrote:I was repsonding directly to Malfunctbot who said that no one ever plays non-narrative. I consider entirely possible that GW might make it hard to play certain undersupported factions in matched play in the name of balance. That said I'm still not a fan o universal highlander-esque restrictions. these should be limited to massive force multiplier centerpieces or specific trouble cases.
And if you look at tourneys what is winning? Spam and soup, would make sense if you tried to get rid of/ restrict those 2 principles for matched play.
Of course you are free to believe gw tries for balance. You just forget gw is company with priority on profit. Balance goes against that
That literally makes no sense. Balance is exactly what they should want. If everything in an army is playable then people will want to own units of everything. I doubt there's been a massive rush on people buying lictors or whirlwinds.
(I dunno if whirlwinds are crap, I just never see them get mentioned.)
It should be what they want but they obviously aren't trying. If they were trying - wed have a balanced game - it is not that hard to do.
"its not hard"
And there goes any point you might have wanted to make.
I expect you will be able to produce a balanced version of 40k that is fun to play in about a months time? After all, its not hard.
I actually have to disagree with you here, and agree with the poster you're mocking.
It actually isn't hard to produce a balanced 40k edition if you are consistent with how you price units across the board with codices.
It can even be asymmetrical consistency, so maybe some codices have cheaper ranged power than others, but this must be counterbalanced in a manner that befits overall equality of strength between the two codices.
So? When can we expect this revised ruleset from you that will take the world by storm and become the new defacto method of playing 40k?
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Post by: grouchoben
So what armies would be 'nerfed into the ground' by a 3-unit cap exactly? I haven't seen a good argument against it from what I've read in this thread yet...
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Post by: Martel732
Killshot pred lists.
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Post by: Ice_can
And the vindicator strategum one, though their not exactlly top tier competative anyway, it might prod GW to give the marine strategums a second look though
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Post by: Nightlord1987
grouchoben wrote:So what armies would be 'nerfed into the ground' by a 3-unit cap exactly? I haven't seen a good argument against it from what I've read in this thread yet...
White Scar and Ravenwing bike lists. Ork Speed freaks.
Yes, I know I know, WS aren't ALL bikes, but my army certainly is.
If it is limited to detachment (which is the only way that could work), that wouldn't be so bad, but wouldn't solve much either.
Already my 2000 pt WS bike list is reduced to 2 outrider detachments and a Flyer detachment for a whole 6 CPs...
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Post by: Daedalus81
Who is taking 4 predators? I was under the impression that they're reasonable units regardless and killshot was a bonus if you sprung for if they were still alive.
Also isn't it likely that other lists might not end up spamming things that can take predators/vindis down? Of course it's also possible with only 3 copies people might take end up preferring units that take all heavy weapons like Dark Reapers, which isn't optimal for them, but you get the idea.
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Post by: Fafnir
grouchoben wrote:So what armies would be 'nerfed into the ground' by a 3-unit cap exactly? I haven't seen a good argument against it from what I've read in this thread yet...
Pure admech relies on Dragoons for space control. With a cap of three units, their defense is adversely effected in larger games. Dunecrawlers also operate like Squadrons but take up individual slots. Moreover, since Admech options are limited to three good units (Kastelans, Dragoons, Dunecrawlers), their pitiful unit selection gets even worse once you cap out.
Individual Dark Eldar obsessions are heavily lacking in diversity. If you go all in on any given one (as GW advertised players being able to do), then they start to fall apart as point levels increase.
Sisters of Battle are severely lacking in unit options, and suffer accordingly. Dominions and Retributors are basically the lifeblood of the entire faction at this point.
There are also a wide variety of themed lists that are not notably powerful that would also get pointlessly quashed.
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Post by: daedalus
grouchoben wrote:So what armies would be 'nerfed into the ground' by a 3-unit cap exactly? I haven't seen a good argument against it from what I've read in this thread yet...
In addition to the poster's list above, bye bye Deathwing, Inquisition and IG Tank Companies.
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Post by: Martel732
Daedalus81 wrote:
Who is taking 4 predators? I was under the impression that they're reasonable units regardless and killshot was a bonus if you sprung for if they were still alive.
Also isn't it likely that other lists might not end up spamming things that can take predators/vindis down? Of course it's also possible with only 3 copies people might take end up preferring units that take all heavy weapons like Dark Reapers, which isn't optimal for them, but you get the idea.
I have a list with 4 preds.
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Post by: kombatwombat
Fafnir wrote:Pure admech relies on Dragoons for space control. With a cap of three units, their defense is adversely effected in larger games. Dunecrawlers also operate like Squadrons but take up individual slots. Moreover, since Admech options are limited to three good units (Kastelans, Dragoons, Dunecrawlers), their pitiful unit selection gets even worse once you cap out.
Even using just those units and a cap on 3 of each unit, I get over 3500pts for just those models - no Troops, no HQs, nothing. AdMech are fine with that limit.
They have other glaring issues, but the 3-unit cap doesn’t affect them.
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Post by: gendoikari87
grouchoben wrote:So what armies would be 'nerfed into the ground' by a 3-unit cap exactly? I haven't seen a good argument against it from what I've read in this thread yet...
yeah lets see IG players or ork players play with just three infantry units. *eyeroll*
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Post by: kastelen
carldooley wrote: kastelen wrote: carldooley wrote:Silence, considering it is getting delayed?
OTOH, one of two things. Either a repeal of the Tau Commander limitation, or a statement that each HQ may only be taken once in a detachment.
Unless you play admech I'm guessing?
why should admech be exempted?
2 HQ optioins if you aren't taking cawl.
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Post by: WindstormSCR
Earth127 wrote:The community resistance to comp stems from no form of it hitting everyone equally.
There is a point I'd like to add to Tripchimeras' list
F) Ban (old) stuff.
Eventually your ancient library of options becomes unmanageable so you reduce it. Magic has a regular cycle like this but the warhammer community absolutely hates this idea.
Reminder that magic still has formats where that "ancient stuff" remains playable.
Warhammer 40k has no formats, and saying "use the old edition" in many places and cases is tantamount to saying "Don't play at all"
So you can get right out of here with that crap.
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Post by: Fafnir
kombatwombat wrote: Fafnir wrote:Pure admech relies on Dragoons for space control. With a cap of three units, their defense is adversely effected in larger games. Dunecrawlers also operate like Squadrons but take up individual slots. Moreover, since Admech options are limited to three good units (Kastelans, Dragoons, Dunecrawlers), their pitiful unit selection gets even worse once you cap out.
Even using just those units and a cap on 3 of each unit, I get over 3500pts for just those models - no Troops, no HQs, nothing. AdMech are fine with that limit.
They have other glaring issues, but the 3-unit cap doesn’t affect them.
You'll rarely want more than 6 Kastellans in your army. More than one unit of that is not only a massive point sink that can be indefinitely tied up be even a single guardsman, but Binhinaric Overdrive can only be used on one unit at a time, meaning any other units are a waste of time. Kastelans are a huge point sink.
Multiple units of Dragoons are necessary to fortify your lines in order to block off deepstrike routes, intercept assaults, and tie up enemies. Outside of goondozer builds which are offensive in nature, this is best done with many small units of Dragoons, not maxed out ones. 6 separate units of Dragoons to insulate your guns is far more preferable to two units of 3 or one unit of 6. This is where they start to get hit.
With Cawl, one 6-man Kastelan force, 3 Dunecrawlers, and 3 one-man units of Dragoons, you cap out at 1531. Without more Dragoon units, an army like this has pitiful defense, and can easily be locked down in a single turn.
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Post by: jcd386
For the most part, id argue that 6 of anything is fairly boring to play against, and not particularly tactical to play. Most of the time it comes down to can they counter my 6 X units? If not I win!
I'd actually imagine that having reasonable restrictions with some select special exceptions for things like bike or termy armies would make the game easier to manage from a balance standpoint, and more enjoyable to play once we get used to it again. Similar (and actually more strict) rules worked in 5th and I don't think anyone was really complaining about that.
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Post by: fraser1191
jcd386 wrote:For the most part, id argue that 6 of anything is fairly boring to play against, and not particularly tactical to play. Most of the time it comes down to can they counter my 6 X units? If not I win!
I'd actually imagine that having reasonable restrictions with some select special exceptions for things like bike or termy armies would make the game easier to manage from a balance standpoint, and more enjoyable to play once we get used to it again. Similar (and actually more strict) rules worked in 5th and I don't think anyone was really complaining about that.
To be fair I don't think there's a huge outcry of terminators being OP...
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Post by: greyknight12
grouchoben wrote:So what armies would be 'nerfed into the ground' by a 3-unit cap exactly? I haven't seen a good argument against it from what I've read in this thread yet...
Grey knights have only 1 fast attack choice, and it happens to be one of the few worthwhile units in the codex.
Custodes have basically one unit in each force org slot.
The argument against 0-3 is simple: prove to me why I shouldn't be able to take the models I want in my army. If you think "spam" is inherently bad that's fine, but realize that in many cases it's also very fluffy and enables thematic armies to exist.
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Post by: tneva82
Ordana wrote:
I expect you will be able to produce a balanced version of 40k that is fun to play in about a months time? After all, its not hard.
Gw has big group of developers and have been at it 20 years.
Nobody is asking perfect from them in month. But at least 10% in 20 years from self titled best company isn't unreasonable.
10% of balanced. That's it. In 20 years they have failed at even that
Automatically Appended Next Post:
jcd386 wrote:The very fact that they are coming out with a faq shows they are trying for balance...
Nope. The balance hurts their profit. What they try is change meta so players rush to buy next broken army. Point changes apem't for balance but marketikng tool
Automatically Appended Next Post:
Sim-Life wrote:
That'll be why GWs sales reports were on a consistant decline during the Kirby era and suddenly started increasing after he left and the company started actually caring about balance.
Except it had nothing to do with balance. Game is just as broken now as before so if balance was reason sales would be same
Automatically Appended Next Post:
Xenomancers wrote:jcd386 wrote:The very fact that they are coming out with a faq shows they are trying for balance...
FAQ are a new thing for GW. I acknowledge they are doing a better job at it in 8th. It's still being handled quite lackadaisical. This edition is already a year old and we are more unbalanced now than when we started. GW's sales are through the roof right now too!
Faq's aren't new invention to gw. Now what is new is GW realized they can get players buy more models at even faster frequency by random shuffle of meta more faster without even having to rerelease codex. Yey! Players have to keep buying new models. Good reason to be gratefull eh?
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Post by: DominayTrix
Units that have lots of vastly different customization options for different roles can suffer hard from this. Tau drones are 1 type of unit despite being shield, gun, or marker drones. Imperial guard probably want more than 3 heavy weapons teams. Any list that requires more than 3x of any transport will be hurt. It will also depend on if it is tied to keyword or not. I really hope it isn't, otherwise the Commander nerf is still pretty one sided.
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Post by: tneva82
grouchoben wrote:So what armies would be 'nerfed into the ground' by a 3-unit cap exactly? I haven't seen a good argument against it from what I've read in this thread yet...
Speed freaks for one. Not that they were competive to begin with but trukks max 3 would suck. Trukks work only when you have lots of them. Whole point of them compared to rhino is they are fraqile but you have more of them.
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Post by: Panzergraf
tneva82 wrote: grouchoben wrote:So what armies would be 'nerfed into the ground' by a 3-unit cap exactly? I haven't seen a good argument against it from what I've read in this thread yet...
Speed freaks for one. Not that they were competive to begin with but trukks max 3 would suck. Trukks work only when you have lots of them. Whole point of them compared to rhino is they are fraqile but you have more of them.
Hopefully they write it in such a way that transports aren't affected by the cap, especially not transports for troops.
Or they kinda gak on Mech IG like Armageddon too. The flavour goes out the window if you can't actually have Chimeras for all the guys.
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Post by: tneva82
Panzergraf wrote:tneva82 wrote: grouchoben wrote:So what armies would be 'nerfed into the ground' by a 3-unit cap exactly? I haven't seen a good argument against it from what I've read in this thread yet...
Speed freaks for one. Not that they were competive to begin with but trukks max 3 would suck. Trukks work only when you have lots of them. Whole point of them compared to rhino is they are fraqile but you have more of them.
Hopefully they write it in such a way that transports aren't affected by the cap, especially not transports for troops.
Or they kinda gak on Mech IG like Armageddon too. The flavour goes out the window if you can't actually have Chimeras for all the guys.
That's pretty hard. There is no transports for troops. There's just transports. What transport belongs to what isn't noted anywhere.
Anyway "hopefully they write it"? That's on assumption this is true. You think GW hates money and wants less? They have been REMOVING restrictions rather than adding more for years. This would kill entire factions out of game effectively thus crippling their sales. Not something GW is likely to do.
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Post by: Spoletta
tneva82 wrote: Ordana wrote:
I expect you will be able to produce a balanced version of 40k that is fun to play in about a months time? After all, its not hard.
Gw has big group of developers and have been at it 20 years.
Nobody is asking perfect from them in month. But at least 10% in 20 years from self titled best company isn't unreasonable.
10% of balanced. That's it. In 20 years they have failed at even that
Automatically Appended Next Post:
jcd386 wrote:The very fact that they are coming out with a faq shows they are trying for balance...
Nope. The balance hurts their profit. What they try is change meta so players rush to buy next broken army. Point changes apem't for balance but marketikng tool
Automatically Appended Next Post:
Sim-Life wrote:
That'll be why GWs sales reports were on a consistant decline during the Kirby era and suddenly started increasing after he left and the company started actually caring about balance.
Except it had nothing to do with balance. Game is just as broken now as before so if balance was reason sales would be same
Automatically Appended Next Post:
Xenomancers wrote:jcd386 wrote:The very fact that they are coming out with a faq shows they are trying for balance...
FAQ are a new thing for GW. I acknowledge they are doing a better job at it in 8th. It's still being handled quite lackadaisical. This edition is already a year old and we are more unbalanced now than when we started. GW's sales are through the roof right now too!
Faq's aren't new invention to gw. Now what is new is GW realized they can get players buy more models at even faster frequency by random shuffle of meta more faster without even having to rerelease codex. Yey! Players have to keep buying new models. Good reason to be gratefull eh?
Please define "10% balanced". In my view they are far far past that point, they were at 40-45% during 6th, dropped to 20% at the end of 7th and is now at 87-88%. So yes, they are definetely making progress (now), and they actually care about balance despite your tinfoil hat theories.
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Post by: Sunny Side Up
The problem is that tournaments (even at the bottom tables) usually feature the overpowered stuff. The structural incentives of tournaments is for players to find the things that are above the curve and use them for that extra edge and advantage. Things that are balanced and roughly in the middle of the power scale will always be useless to the tournament crowd, almost by definition, precisely because it sits somewhere in the middle.
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Post by: Eldarsif
I imagine Harlequins would be affected by this 3 limit rather hard. It's an already limited army.
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