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Post by: im2randomghgh
Deadshot wrote:This thread died with Mephiston.
Nah, it died like thrity pages ago when I added broadsides  They're just good at almost everything.
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Post by: Lord Magnus
Nemesis Dreadknight with personal TP and Nemesis Greatswords - 230 pts
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Post by: Deadshot
That doesn't beat Mephiston but I will take it on-Stormraven Gunship with Lascannomn and Multimelta and Extra armour and Hurricaine bolters-245
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Post by: im2randomghgh
Deadshot wrote:That doesn't beat Mephiston but I will take it on-Stormraven Gunship with Lascannomn and Multimelta and Extra armour and Hurricaine bolters-245
He was responding to my crisis suits that came after your Mephiston.
And 4x XV88-280.
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Post by: Deadshot
Oh yeah! Forgot about them.
Are they 1 squad? If so, 2 Callidus assassins-290
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Post by: im2randomghgh
Deadshot wrote:Oh yeah! Forgot about them.
Are they 1 squad? If so, 2 Callidus assassins-290
2 squads.
Plus I already proved 1 round of shooting is enough to kill your assassin.
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Post by: jdjamesdean@mail.com
Deadshot wrote:Oh yeah! Forgot about them.
Are they 1 squad? If so, 2 Callidus assassins-290
I suppose this one is up so ...
2squadrons of 2Hydras (300)
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Post by: Jackster
Mephiston - 250
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Post by: Deadshot
2 Vindicare assassins at 36"from Mephiston, 36" away from each other-290
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Post by: Jackster
Sanguinor - 275
Cant shield breaker the invul.
11
Post by: ph34r
Chaos Dreadnought, 2ccw - 105p
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Post by: koridon
Daemon prince of korne, w/ blessing of the blood god -105
this is daemon army daemon prince
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Post by: im2randomghgh
koridon wrote:Daemon prince of korne, w/ blessing of the blood god -105
this is daemon army daemon prince
Bloodthirster-140? Something like that IIRC
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Post by: Lord Magnus
Kalgor Draigo - 275
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Post by: Deadshot
2 Vindicare assassin-290
Shield breaker the 3++ and 5++, AP 1. round or 2 of Turbo-penetrator, 1 of Hellfire rounds and he is dead.
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Post by: Lord Magnus
Kairos Fateweaver - 333
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Post by: Deadshot
Draigo-275
In April WD he took Kairos. Hit 4 attacks, wounded with 4. saves all but 1, rolls 11 for Daemonbane.
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Post by: Lord Magnus
30 Ork boys, with a Nob with klaw and bosspole - 215
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Post by: Deadshot
Stormraven Gunship with TL AC, TL HB, Hurricaine bolters-230
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Post by: Lord Magnus
Vindicare Assasain Automatically Appended Next Post: 145
11
Post by: ph34r
Lord Magnus wrote:Kalgor Draigo - 275
Your unit is supposed to cost LESS, not TWICE AS MUCH.
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Post by: Battle Brother Ambrosius
@Lord Magnus
Emperor's Champion
-90p
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Post by: Deadshot
Doom of Malan'tai-90
As far as I am aware, you don't have any guns right?
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Post by: im2randomghgh
Deadshot wrote:Doom of Malan'tai-90
As far as I am aware, you don't have any guns right?
Not sure what that is, but DEATH BY RAILGUNS
XV88-70
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Post by: Deadshot
Somebody speak to this amn in private. Brting large tough gorilla like men. He claims her doesn't know what the Doom is.
It is the Doom of Malan'tai. Malan'tai Craftworld. Quite literally, the DOOM!
Once upon a tyime, in a galaxy far, far away, Eldrad got pissed off with Mala'tai Craftworld's farseer because he had future sighted the top card of the poker deck, and conned Eldrad out of £60000000000000. Eldrad decided to doom the Crqaftworld, though it did not have the desired effect, and Hive Fleet Narga came along for a bite to eat, and Malan'tai looked like a nice fish supper.
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Post by: im2randomghgh
Deadshot wrote:Somebody speak to this amn in private. Brting large tough gorilla like men. He claims her doesn't know what the Doom is.
It is the Doom of Malan'tai. Malan'tai Craftworld. Quite literally, the DOOM!
Once upon a tyime, in a galaxy far, far away, Eldrad got pissed off with Mala'tai Craftworld's farseer because he had future sighted the top card of the poker deck, and conned Eldrad out of £60000000000000. Eldrad decided to doom the Crqaftworld, though it did not have the desired effect, and Hive Fleet Narga came along for a bite to eat, and Malan'tai looked like a nice fish supper.
...i google Image searched it. It looks pretty cool, what are it's stats?
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Post by: Tech Guard
It doesn't matter the rail guns will smash the dooms face. Double toughness= squashed bug
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Post by: Battle Brother Ambrosius
im2randomghgh wrote:Deadshot wrote:Somebody speak to this amn in private. Brting large tough gorilla like men. He claims her doesn't know what the Doom is.
It is the Doom of Malan'tai. Malan'tai Craftworld. Quite literally, the DOOM!
Once upon a tyime, in a galaxy far, far away, Eldrad got pissed off with Mala'tai Craftworld's farseer because he had future sighted the top card of the poker deck, and conned Eldrad out of £60000000000000. Eldrad decided to doom the Crqaftworld, though it did not have the desired effect, and Hive Fleet Narga came along for a bite to eat, and Malan'tai looked like a nice fish supper.
...i google Image searched it. It looks pretty cool, what are it's stats?
Isn't it so that we are not allowed to post stats on these forums?
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Post by: im2randomghgh
Battle Brother Ambrosius wrote:im2randomghgh wrote:Deadshot wrote:Somebody speak to this amn in private. Brting large tough gorilla like men. He claims her doesn't know what the Doom is.
It is the Doom of Malan'tai. Malan'tai Craftworld. Quite literally, the DOOM!
Once upon a tyime, in a galaxy far, far away, Eldrad got pissed off with Mala'tai Craftworld's farseer because he had future sighted the top card of the poker deck, and conned Eldrad out of £60000000000000. Eldrad decided to doom the Crqaftworld, though it did not have the desired effect, and Hive Fleet Narga came along for a bite to eat, and Malan'tai looked like a nice fish supper.
...i google Image searched it. It looks pretty cool, what are it's stats?
Isn't it so that we are not allowed to post stats on these forums?
I don't think you could go into all special rules, wargear items, unit size etc. but you probably could do just baseline stats. GW has about 2/3 of their model's stats displayed on their website.
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Post by: Deadshot
WS 4
BS 4
STR X
T 4
W 4
I 4
A 3
LD 10
Sv 5+/3++
Its Str=Wounds. It regains a wound for each one it inflicts. It has a Large Blast psychic power that causes D3 automatic, unsavable wounds on Doom, before it regens, and is AP, Str of shot = Wounds.
If you are within 6" of it at the start of any shooting phase, then you take a Ld test on 3D6 and lose a wounds for every point failed by, cover saves and invulnerable saves allowed. It regains these woundfs you lose.
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Post by: im2randomghgh
Deadshot wrote:WS 4
BS 4
STR X
T 4
W 4
I 4
A 3
LD 10
Sv 5+/3++
Its Str=Wounds. It regains a wound for each one it inflicts. It has a Large Blast psychic power that causes D3 automatic, unsavable wounds on Doom, before it regens, and is AP, Str of shot = Wounds.
If you are within 6" of it at the start of any shooting phase, then you take a Ld test on 3D6 and lose a wounds for every point failed by, cover saves and invulnerable saves allowed. It regains these woundfs you lose.
<Railgun
And how did it end up with an invul. better than it's armour save? What the point of an armour save?
HAX>
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Post by: Deadshot
It is a Zoanthrope adaption. It has warp field.
At the time this was written, the DH codex was still around, and psycannons and FW ignore invulnerables. As well as Necron Warscythes.
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Post by: Jackster
im2randomghgh wrote:Deadshot wrote:Doom of Malan'tai-90
As far as I am aware, you don't have any guns right?
Not sure what that is, but DEATH BY RAILGUNS
XV88-70
Ratling x10 - 100
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Post by: koridon
thunderfire cannon -100
at range using airburst rounds
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Post by: Lord Magnus
Callidus Assassin - 145
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Post by: im2randomghgh
Lord Magnus wrote:Callidus Assassin - 145
2x XV88
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Post by: koridon
2 oblitz w/ lc, ds, -150
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Post by: im2randomghgh
koridon wrote:2 oblitz w/ lc, ds, -150
Wouldn't beat the XV88s.
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Post by: koridon
u did not put shield drones on so double str insta death
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Post by: im2randomghgh
koridon wrote:u did not put shield drones on so double str insta death
Yeah, but my broadsides do the same thing to the oblits, only with TL railguns. TL Railgun>Railgun>Lascannon
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Post by: koridon
ya but i have a 5++ save so that still give me a chance to save so move on.
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Post by: im2randomghgh
koridon wrote:ya but i have a 5++ save so that still give me a chance to save so move on.
I still win. Automatically Appended Next Post: Unless you want to mathhammer? Do a mathhammer based on my units shooting first, and one on yours. If it is good enough, cool. If not, post another unit.
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Post by: LordWynne
Ok...ok this is basic unit vs. baisic unit, so I will impute this unit for Chaos.
10-man chaos champion termie, x2 reaper cannon, x 10 chain fist, x 2 combi-plasma.
This unit can deep strike if needed or travel via Landraider, Outflank if Renagade rules apply, or just drop and kill all thats in its way....a flamer might be good if you got to many troops near by.
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Post by: im2randomghgh
LordWynne wrote:Ok...ok this is basic unit vs. baisic unit, so I will impute this unit for Chaos.
10-man chaos champion termie, x2 reaper cannon, x 10 chain fist, x 2 combi-plasma.
This unit can deep strike if needed or travel via Landraider, Outflank if Renagade rules apply, or just drop and kill all thats in its way....a flamer might be good if you got to many troops near by.
How many points is that though? We we're at 140/150
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Post by: koridon
I have always thought that the next post is consider to first if they can. and oblits can cause they are relentless.
Am I right?
Lordwynnes point cost is 610pts so invalid sir.
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Post by: im2randomghgh
koridon wrote:I have always thought that the next post is consider to first if they can. and oblits can cause they are relentless.
Am I right?
Lordwynnes point cost is 610pts so invalid sir.
I am sorry, could you rephrase that? I don't quite get what you're saying. is consider to first?
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Post by: koridon
Sorry, first one to shoot is the next post if they can, I believe that is how it works I assume. terminator armor is relentless
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Post by: im2randomghgh
koridon wrote:Sorry, first one to shoot is the next post if they can, I believe that is how it works I assume. terminator armor is relentless
I thought it was first post shoots first?
And XV88 is relentless too.
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Post by: koridon
my reason is cause it is as if when you post it is ur turn in a round
and don't you have to pay for that ability on the broadside
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Post by: Bolly.Bolly?BOLLY!
Since i dont know how much those termies are i'll go off of the 140/150
My Leman Russ Punisher 180 vs Oblits. Enjoy making 20 saves.
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Post by: im2randomghgh
koridon wrote:my reason is cause it is as if when you post it is ur turn in a round
and don't you have to pay for that ability on the broadside
No, you pay for SaP. And the way I picture it, it is like it has to beat the previous by a fair enough margin that it can deal damage after a round of shooting, or moving it it is outranged by the second unit. Because otherwise you could have something like this:
2 Oblits
2XV88
2 Oblits
2 XV88
2 Oblits
2 XV88
etc.
You know what i am meaning, right? Automatically Appended Next Post: Bolly.Bolly?BOLLY! wrote:Since i dont know how much those termies are i'll go off of the 140/150
My Leman Russ Punisher 180 vs Oblits. Enjoy making 20 saves.
Then Two XV88s with TA-160
Basically an automatic victory against anything with an AV
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Post by: Bolly.Bolly?BOLLY!
im2randomghgh wrote:
Bolly.Bolly?BOLLY! wrote:Since i dont know how much those termies are i'll go off of the 140/150
My Leman Russ Punisher 180 vs Oblits. Enjoy making 20 saves.
Then Two XV88s with TA-160
Basically an automatic victory against anything with an AV
You're never fun sport are you... Damn tau and their fancy super guns.
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Post by: koridon
understood but i am getting sick of broadsides, nothing personal
and just checked the dex, no relentless on broadsides unless you take advanced stabilisation system (+10pts) which then gives slow and purposeful which then leads to relentless.
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Post by: im2randomghgh
koridon wrote:understood but i am getting sick of broadsides, nothing personal
and just checked the dex, no relentless on broadsides unless you take advanced stabilisation system (+10pts) which then gives slow and purposeful which then leads to relentless.
Really? Hmm. I'll look that up. I wasn't 100% sure on that.
And they are really the only anti-tank weapon in my favourite codex so my options are limited.
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Post by: koridon
i have two books friends with other armies and army builder that is useful for this forum page. So i can devesify
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Post by: im2randomghgh
koridon wrote:i have two books friends with other armies and army builder that is useful for this forum page. So i can devesify
I do too, but I feel more comfortable with Tau. I have 4 armies. tau, IF, DE, Crons
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Post by: Jackster
im2randomghgh wrote:
Then Two XV88s with TA-160
Basically an automatic victory against anything with an AV
Blah, even Ratlings can beat broadsides given time and cover.
Furioso Dreadnought with Lucius Pod - 175
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Post by: koridon
2 War walkers w/ tl bl -175
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Post by: Jackster
koridon wrote:2 War walkers w/ tl bl -175
They are not twin linked, it's actually 2 weapons each.
BA Vanguard Veteran x8 - TH x2 - 215
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Post by: Deadshot
4 Land Speeder Storms including 2 MM-230
My Jammer causes you to Scatter 4D6" on deepstriking within 6" of me, which is reduced to 3D6 due to DoA IIRC.
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Post by: Jackster
4 Hydras - 300
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Post by: Deadshot
Land Raider with Extra Armour, Storm Bolter, hunter Killer, MM-295
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Post by: DreadlordME!
10 Scourges
4 Dark Lances
Solarite
Blast Pistol
305
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Post by: im2randomghgh
Jackster wrote:im2randomghgh wrote:
Then Two XV88s with TA-160
Basically an automatic victory against anything with an AV
Blah, even Ratlings can beat broadsides given time and cover.
Furioso Dreadnought with Lucius Pod - 175
...but that wouldn't win... Automatically Appended Next Post: DreadlordME! wrote:10 Scourges
4 Dark Lances
Solarite
Blast Pistol
305
9x XV25 Stealth suits w/ TA, 3x FB-366
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Post by: Bolly.Bolly?BOLLY!
im2randomghgh wrote:Jackster wrote:im2randomghgh wrote:
Then Two XV88s with TA-160
Basically an automatic victory against anything with an AV
Blah, even Ratlings can beat broadsides given time and cover.
Furioso Dreadnought with Lucius Pod - 175
...but that wouldn't win...
Would anything win against your high and might XV88s?
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Post by: im2randomghgh
Bolly.Bolly?BOLLY! wrote:im2randomghgh wrote:Jackster wrote:im2randomghgh wrote:
Then Two XV88s with TA-160
Basically an automatic victory against anything with an AV
Blah, even Ratlings can beat broadsides given time and cover.
Furioso Dreadnought with Lucius Pod - 175
...but that wouldn't win...
Would anything win against your high and might XV88s?
Most things with more than 2 models and/or no AV...
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Post by: p_gray99
9x XV25 Stealth suits w/TA, 3x FB-366
9 deep striking TH/ SS termies: 360
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Post by: im2randomghgh
p_gray99 wrote:9x XV25 Stealth suits w/TA, 3x FB-366
9 deep striking TH/ SS termies: 360
DAMN IT.
This thread just died.
There is only one way to beat them:
9 Deep Striking TH/ SS termies: 360
Nothing else in any codex will do the job.
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Post by: p_gray99
p_gray99 wrote:9x XV25 Stealth suits w/TA, 3x FB-366
9 deep striking TH/ SS termies: 360
and to beat this: ravager with 3 disintegrator cannons: moves 12" each turn so the termies never get to cc with it.
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Post by: im2randomghgh
p_gray99 wrote:p_gray99 wrote:9x XV25 Stealth suits w/TA, 3x FB-366
9 deep striking TH/ SS termies: 360
and to beat this: ravager with 3 disintegrator cannons: moves 12" each turn so the termies never get to cc with it.
Tru! I could have just JSJ'd with crisis suits, just realized that.
How many points is the ravager?
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Post by: p_gray99
im2randomghgh wrote:p_gray99 wrote:p_gray99 wrote:9x XV25 Stealth suits w/TA, 3x FB-366
9 deep striking TH/ SS termies: 360
and to beat this: ravager with 3 disintegrator cannons: moves 12" each turn so the termies never get to cc with it.
Tru! I could have just JSJ'd with crisis suits, just realized that.
How many points is the ravager?
105. My ravager also beats your crisis suits, especially with a flickerfield and night shields for 20pts Automatically Appended Next Post: Then again, a broadside in cover could probably beat the ravager for 70pts.
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Post by: im2randomghgh
p_gray99 wrote:im2randomghgh wrote:p_gray99 wrote:p_gray99 wrote:9x XV25 Stealth suits w/TA, 3x FB-366
9 deep striking TH/ SS termies: 360
and to beat this: ravager with 3 disintegrator cannons: moves 12" each turn so the termies never get to cc with it.
Tru! I could have just JSJ'd with crisis suits, just realized that.
How many points is the ravager?
105. My ravager also beats your crisis suits, especially with a flickerfield and night shields for 20pts
Automatically Appended Next Post:
Then again, a broadside in cover could probably beat the ravager for 70pts.
You can't say that without knowing what suits I use.
Either way XV9 with Fusion Cascades-115
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Post by: p_gray99
10 wyches jumping out of a webway portal right next to you: 100pts
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Post by: Deadshot
That assumes you have the WWP, which would require an archon or something, which my TFC would ID with Standard rounds-100
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Post by: im2randomghgh
p_gray99 wrote:10 wyches jumping out of a webway portal right next to you: 100pts
Damn. I'd only kill ~6.
Well, then, XV9 w/ Pulse Submunitions rifles-125
Four blast templates per turn.
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Post by: p_gray99
Ravager with 3 dark lances: enters from reserve, Instant Deaths you in one round, 105pts
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Post by: im2randomghgh
p_gray99 wrote:Ravager with 3 dark lances: enters from reserve, Instant Deaths you in one round, 105pts
DL are Str 10, didn`t know.
Cuz T5
But...2x XV88-140
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Post by: p_gray99
6 Wyches, raider w/ flickerfield: charge forwards until we get to you. also 140pts
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Post by: Deadshot
Vindicare assasssin-145
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Post by: im2randomghgh
Deadshot wrote:Vindicare assasssin-145
2x Plasma Rifle Fusion Blaster XV8, DSing-120
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Post by: p_gray99
2x XV88 broadsides 140
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Post by: Deadshot
Vindicare asassin in cover for 3+ cover-145
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Post by: p_gray99
The decapitator: can appear anywhere on the board and assault. Kills any one man in assault easily. 140pts
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Post by: Deadshot
2 Paladins including Psybolt, MC Halberd and MC Hammer-140 Automatically Appended Next Post: He counts as a daemon.
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Post by: p_gray99
No he doesn't. He's dark eldar Automatically Appended Next Post: anyway, 2 broadsides for the 2 paladins: 140
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Post by: Rocky1
No he doesn't. He's dark eldar
Check the GK faq he's a daemon.
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Post by: p_gray99
can you give me a link to the faq please?
also, the 2 broadsides?
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Post by: im2randomghgh
p_gray99 wrote:No he doesn't. He's dark eldar
Automatically Appended Next Post:
anyway, 2 broadsides for the 2 paladins: 140
2 DSing XV8s with TL FB, TA-110
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Post by: p_gray99
5 Incubi in cover near the DS position: 110
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Post by: im2randomghgh
p_gray99 wrote:5 Incubi in cover near the DS position: 110
1 Centurion Shas' el-100
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Post by: p_gray99
Dark Lance ravager: 105 Automatically Appended Next Post: Dark Lance ravager: 105pts
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Post by: im2randomghgh
p_gray99 wrote:Dark Lance ravager: 105
Automatically Appended Next Post:
Dark Lance ravager: 105pts
XV9 with TA, 2x Fusion Blasters-115
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Post by: Deadshot
p_gray99 wrote:can you give me a link to the faq please?
also, the 2 broadsides?
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1830601a_Grey_Knights_v1_1.pdf
AllCahos Daemons Codex, Obliterators, Summoned Daemons, Possessed Vehicles, Possessed Marines, Daemon Princes, The Avatar, Mandrakjes, The Decapitator. First page, right hand side, at the top.
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Post by: im2randomghgh
Deadshot wrote:p_gray99 wrote:can you give me a link to the faq please?
also, the 2 broadsides?
http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1830601a_Grey_Knights_v1_1.pdf
AllCahos Daemons Codex, Obliterators, Summoned Daemons, Possessed Vehicles, Possessed Marines, Daemon Princes, The Avatar, Mandrakjes, The Decapitator. First page, right hand side, at the top.
WTF Avatars?
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Post by: p_gray99
Thanks. Avatars are kind of gods, so I understand it. Automatically Appended Next Post: And 10 kroot who infiltrate right next to you, 70pts
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Post by: Jackster
im2randomghgh wrote:Jackster wrote:im2randomghgh wrote:
Then Two XV88s with TA-160
Basically an automatic victory against anything with an AV
Blah, even Ratlings can beat broadsides given time and cover.
Furioso Dreadnought with Lucius Pod - 175
...but that wouldn't win...
Of course it would, I drop and assault you at the same time.
Avatar has always been a Daemon, it even says so in the Eldar codex.
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Post by: p_gray99
You can't drop and assault at the same time. Automatically Appended Next Post: I think the emperor should be counted as a daemon: he's psycicly very powerful, has thousands sacrificed for him every day, and isn't really alive.
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Post by: Deadshot
p_gray99 wrote:You can't drop and assault at the same time.
Automatically Appended Next Post:
I think the emperor should be counted as a daemon: he's psycicly very powerful, has thousands sacrificed for him every day, and isn't really alive.
Lucius Pattern Dreadnought Drop Pods are FW and IA , and allow the Dread to assault, although it can only carry a Draed.
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Post by: p_gray99
Nasty. Still, I can beat it: Monolith. 250pts
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Post by: Deadshot
235 actually, from what has been posted through out the thread.
Caetus Assasult Ram-235
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Post by: p_gray99
I have no idea what a caetus assault ram is, but 3 broadsides with plasma rifles can take out pretty much anything if in a good enough position. 240pts
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Post by: Deadshot
http://www.forgeworld.co.uk/Warhammer-40000/Space_Marines/Space_Marine_Aircraft/CAESTUS-ASSAULT-RAM.html
I don't think so, with you neediong 6+ to glance me, I have a Blast Meltagun, and 36" Flat Out, and a 5++ against front damage.
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Post by: p_gray99
Dedrith wrote:In memory of Kogwar's very successful thread, I have been given permission to recreate it.
How to play: Post a unit to beat the last unit posted, this unit should follow the rules of Warhammer 40k and it has to be somewhat close to the point cost of the previous unit posted, preferably less.
The Rules:
-No orbital Strikes
-No Apocalypse units.
-Units can compose of 1-5 squads of the same unit, no more.
-try your best to keep the point value of your units under 1500; with no Apocalypse, this shouldn't be a problem.
-You must post the point value along with a unit.
-I may reset the unit if things get out of hand.
-Units may be taken with their Deticated Transports, with the exception of Land Raiders (land raiders may still be used, just not with another unit)
-Guardsman Marbo may no longer be posted, he's great I know, but he's coming up too often.
I'll start.
10 Man Tactical Squad with Meltagun and Missile Launcher - 180
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Post by: Jackster
Caestus assault ram is not an apoc unit.
It's legal just like Shas'O Ralai, XV9, Lucius Pod and all that other stuff.
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Post by: p_gray99
What stats? would a dark lance still pen on a 5+? if so, Ravager, flickerfield, night shields: 125pts Automatically Appended Next Post: And if that fails, Land Raider Achilles: 300pts. Don't care about hitting on 6s, I've got 2 shots and something to give you dangerous terrain.
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Post by: Battle Brother Ambrosius
Imperial guard veternas with meltaguns
-90p
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Post by: p_gray99
10 wyches:100pts Automatically Appended Next Post: also, the veterans wouldn't beat the achilles and would struggle against a ravager that stays between 24" and 36" away at all times.
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Post by: Deadshot
p_gray99 wrote:What stats? would a dark lance still pen on a 5+? if so, Ravager, flickerfield, night shields: 125pts
Automatically Appended Next Post:
And if that fails, Land Raider Achilles: 300pts., I've got 2 shots and something to give you dangerous terrain.
Click on the link. There are the rules at the bottom of the page.
Yes DL would still reduce me to AV 12, so you would pen on 5+. However, I have a 5++ save to the front, and a 36" flat out. I need only move 18" when ramming to inflict a Str 10 Hit. +6 for Speed, +1 for tank, and +3 for AV 13. I roll 2D6 and pick the highest when ramming, and have a 5++. Also note that I have a large balst 18" melta shot. And I am a skimmer fast tank. I can deep strike.
p_gray99 wrote: Don't care about hitting on 6s
I am not a Flyer.
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Post by: p_gray99
Still, the Achilles would beat it. 300pts.
46864
Post by: Deadshot
I am not so sure on the rules for Acghilles. I kniow it has a TFC and TL MM, but that is it. Bear in mind I could also get a Land Speeder with MM.
44069
Post by: p_gray99
It is basically a monolith with 2 MM and a TFC, but with -1 on the damage chart and Power of the Machine Spirit, plus some transport capacity. Even 3 Broadsides don't find it very easy.
46864
Post by: Deadshot
It has Living Metal?!!!
44069
Post by: p_gray99
Basically, yeah. Only it's called something else.
46864
Post by: Deadshot
I still get my Str 10 Ordnance style, ram attack.
44069
Post by: p_gray99
True, but that's more likely to hurt you than me, then you get 2 meltas in the face and are in dangerous terrain next turn.
46864
Post by: Deadshot
It isn't more likely to hurt me. We both get a Str 10 hit, but I roll 2D6 and pick the highest, and get a 65++ save. You just roll 1 dice and get nothing.
40927
Post by: im2randomghgh
Deadshot wrote:It isn't more likely to hurt me. We both get a Str 10 hit, but I roll 2D6 and pick the highest, and get a 65++ save. You just roll 1 dice and get nothing.
Plus, if you move 36", you get what, str 16 hit? Automatically Appended Next Post: And I am not sure what unit I am fighting but they're both AV so
5 Broadsides-350
28172
Post by: loner
im2randomghgh wrote:Deadshot wrote:It isn't more likely to hurt me. We both get a Str 10 hit, but I roll 2D6 and pick the highest, and get a 65++ save. You just roll 1 dice and get nothing.
Plus, if you move 36", you get what, str 16 hit?
Automatically Appended Next Post:
And I am not sure what unit I am fighting but they're both AV so
5 Broadsides-350
SEA OF GUARDSMEN!
10 IG
10 IG
10 IG
10 IG
10 IG
SGT with meltabombs
10 IG
Commissar with PW
350 points.
40927
Post by: im2randomghgh
loner wrote:im2randomghgh wrote:Deadshot wrote:It isn't more likely to hurt me. We both get a Str 10 hit, but I roll 2D6 and pick the highest, and get a 65++ save. You just roll 1 dice and get nothing. Plus, if you move 36", you get what, str 16 hit? Automatically Appended Next Post: And I am not sure what unit I am fighting but they're both AV so 5 Broadsides-350 SEA OF GUARDSMEN! 10 IG 10 IG 10 IG 10 IG 10 IG SGT with meltabombs 10 IG Commissar with PW 350 points. Centurion ' El w/ Iridium armour plates, Stimulant Injector-130 2 Bodyguards, Burst Cannons 1 each, AFP for one, missile pod other, TAs-138 6x XV25-180 448pts THIN THE HORDE! UNABLE TO KILL ANY AV STRONGER THAN A RHINO!
46864
Post by: Deadshot
2 Stormraven Gunships with Assault Cannon, MM, Hurricaine bolters-460
AV 12 front, side and rear.
40927
Post by: im2randomghgh
Deadshot wrote:2 Stormraven Gunships with Assault Cannon, MM, Hurricaine bolters-460
AV 12 front, side and rear.
3x Skyrays, AA mount-500 ish
28172
Post by: loner
Hydra squad: 225
3 hydra's
Hydra squad: 225
3 hydra's
Total 450 points.
40927
Post by: im2randomghgh
loner wrote:Hydra squad: 225
3 hydra's
Hydra squad: 225
3 hydra's
Total 450 points.
3 Broadsides-210
3 Broadsides-210
46864
Post by: Deadshot
2 Squads of 15 inflitrating Genestealers-420, 210 each.
40927
Post by: im2randomghgh
Deadshot wrote:2 Squads of 15 inflitrating Genestealers-420, 210 each.
70 ork boyz-420
46864
Post by: Deadshot
How are they arranged?
40668
Post by: Defiler37
Night Bringer-360
46864
Post by: Deadshot
5 Predators, 1 with LC sponsons-360
47498
Post by: Battle Brother Ambrosius
Marshal with Holy orbs of Antioch, artificer armor and a Power Sword
-140p
Edit: Ninja'd
A squadron of Vendettas
-300p
40927
Post by: im2randomghgh
Battle Brother Ambrosius wrote:Marshal with Holy orbs of Antioch, artificer armor and a Power Sword
-140p
Edit: Ninja'd
A squadron of Vendettas
-300p
Shadowsun with 2x Railheads with DP, TA-475
46864
Post by: Deadshot
3 Zoanthropes in a Spod-220
3 Zoanthropes in a Spod-220
Zoanthrope-60
Total 500
40927
Post by: im2randomghgh
Deadshot wrote:3 Zoanthropes in a Spod-220
3 Zoanthropes in a Spod-220
Zoanthrope-60
Total 500
2 XV88
2 XV88
3 XV88
490
46864
Post by: Deadshot
2 Land Speeders with MM-120
2 Land Speeders with MM-120
2 Land Speeders with MM-120
Land Speeder with MM and Land Speeder with 2 MM-140
500 total
39755
Post by: Jackster
Hydra x2 - 150
Hydra x2 - 150
Hydra x2 - 150
Hydra x1 - 75
525
46864
Post by: Deadshot
10 man Paladin unit with Halberds-550
39755
Post by: Jackster
LR Executioner x2 - LC, Plasma Cannon sponsons, Camo Netting, Hunter Killer Missile - 550
40927
Post by: im2randomghgh
Jackster wrote:LR Executioner x2 - LC, Plasma Cannon sponsons, Camo Netting, Hunter Killer Missile - 550
2 XV88
2 XV88
3 XV88 with TA
520
46864
Post by: Deadshot
Seperate those Paladins out into 1 man squads with Hammers-550 Automatically Appended Next Post: Damn, Ninja'd.
Back to the Speeders with 2 MM on 2 speeders.-520
39755
Post by: Jackster
Hydra x2 - 150
Hydra x2 - 150
Hydra x2 - 150
Hydra x1 - 75
525
We are in a loop here.
46864
Post by: Deadshot
10 man Paladins with Hammers-550
40668
Post by: Defiler37
(what is the str of a hydra's gun?) 2 monoliths- 470
Ninja'd
46864
Post by: Deadshot
Hydras are equiped with 2 TL Atuocannons that ignore Flat Out and Turbo Boosting Cover saves.
2 Caetus Assault Rams.
Unlike when you have 1 vs 1, where I can only ram every 2 turns, I can just send 1 into a monlith, the other into the otherr mono', and then swap next turn.
40927
Post by: im2randomghgh
Deadshot wrote:Hydras are equiped with 2 TL Atuocannons that ignore Flat Out and Turbo Boosting Cover saves.
2 Caetus Assault Rams.
Unlike when you have 1 vs 1, where I can only ram every 2 turns, I can just send 1 into a monlith, the other into the otherr mono', and then swap next turn.
how many points.
46864
Post by: Deadshot
Sorry, 470, same as you.
47372
Post by: Vindicare-Obsession
Vindicare Assassin x3 435
39755
Post by: Jackster
Vindicare-Obsession wrote:Vindicare Assassin x3 435
50 Ratling Snipers (5 Squads of 10) - 500
More Snipers than you!
40927
Post by: im2randomghgh
Jackster wrote:Vindicare-Obsession wrote:Vindicare Assassin x3 435
50 Ratling Snipers (5 Squads of 10) - 500
More Snipers than you! 
7 XV88s in cover.-490
each of them has a handy assault 4 str 5 weapon
40668
Post by: Defiler37
once more: 2 monoliths-470
42203
Post by: Lord Magnus
2 Vindicare Assasains - 290
44069
Post by: p_gray99
the 7 XV88s would win: they have a TL S10 AP1 weapon each!
Anyway, it's one squad each. Oh well, what the heck: 7 XV88s in cover with TAs: 560. Only a small percentage more points, but they'll beat the monoliths or the other XV88s. Automatically Appended Next Post: or the assasins: pure quantity or S10 shots
42203
Post by: Lord Magnus
Callidus Assassins x2 - 290 with LD flamers of doom sitting next to you, as well as ID weapons in combat, your dead...
46864
Post by: Deadshot
The assassin can't touch the 'lithes due to Living Metal. Even Turbo-pens don't work.
34714
Post by: Tech Guard
5 vandettas= 650
46864
Post by: Deadshot
Feth. 3 Caetus Assault Rams-705
40927
Post by: im2randomghgh
Deadshot wrote:Feth. 3 Caetus Assault Rams-705
10 Broadsides-700
Turbo rape initiated.
39755
Post by: Jackster
im2randomghgh wrote:Deadshot wrote:Feth. 3 Caetus Assault Rams-705
10 Broadsides-700
Turbo rape initiated.
Veto that notion.
3 Squads of 10 BA Assault Marines with 2 melta gun and a Power Fist each - 705
Librarian (Shield of Sanguinius, Blood Lance) Jump Pack - 125
Sanguinary Priest - Jump Pack - 75
905
44069
Post by: p_gray99
Jackster wrote:im2randomghgh wrote:Deadshot wrote:Feth. 3 Caetus Assault Rams-705
10 Broadsides-700
Turbo rape initiated.
Veto that notion.
3 Squads of 10 BA Assault Marines with 2 melta gun and a Power Fist each - 705
Librarian (Shield of Sanguinius, Blood Lance) Jump Pack - 125
Sanguinary Priest - Jump Pack - 75
905
Achillies Land Raider. 300. What S is blood lance? even if it's S10 it isn't all that effective against what's basically a monolith with better weapons and slightly better defences.
And well done in advance to im2randomghgh for bringing me down with those broadsides. Very effective kill.
40927
Post by: im2randomghgh
p_gray99 wrote:Jackster wrote:im2randomghgh wrote:Deadshot wrote:Feth. 3 Caetus Assault Rams-705
10 Broadsides-700
Turbo rape initiated.
Veto that notion.
3 Squads of 10 BA Assault Marines with 2 melta gun and a Power Fist each - 705
Librarian (Shield of Sanguinius, Blood Lance) Jump Pack - 125
Sanguinary Priest - Jump Pack - 75
905
Achillies Land Raider. 300. What S is blood lance? even if it's S10 it isn't all that effective against what's basically a monolith with better weapons and slightly better defences.
And well done in advance to im2randomghgh for bringing me down with those broadsides. Very effective kill.
You know me too well. Even though you're a stranger on the internet...
2x2 XV88 Broadsides, TA-320
43900
Post by: Ray Age
Saint Celestine with Miraculous Intervention. She gets knocked down, but gets right back up.
39755
Post by: Jackster
im2randomghgh wrote:p_gray99 wrote:Jackster wrote:im2randomghgh wrote:Deadshot wrote:Feth. 3 Caetus Assault Rams-705 10 Broadsides-700 Turbo rape initiated. Veto that notion. 3 Squads of 10 BA Assault Marines with 2 melta gun and a Power Fist each - 705 Librarian (Shield of Sanguinius, Blood Lance) Jump Pack - 125 Sanguinary Priest - Jump Pack - 75 905
Achillies Land Raider. 300. What S is blood lance? even if it's S10 it isn't all that effective against what's basically a monolith with better weapons and slightly better defences. And well done in advance to im2randomghgh for bringing me down with those broadsides. Very effective kill. You know me too well. Even though you're a stranger on the internet... 2x2 XV88 Broadsides, TA-320
Though to be honest, you are rather predictable on this thread... What's the point cost on Celestine?
46751
Post by: Akroma06
Ray Age wrote:Saint Celestine with Miraculous Intervention. She gets knocked down, but gets right back up.
Haemonculous with shattershard. Remove you from play not removed as a casualty. Get up now!
40927
Post by: im2randomghgh
So...what unit am I fighting? and how many points?
39755
Post by: Jackster
im2randomghgh wrote:So...what unit am I fighting? and how many points?
Something around 100 I think.
Here I got it for you.
2x XV88-140
We know you are gonna do it anyway.
40668
Post by: Defiler37
p_gray99 wrote:the 7 XV88s would win: they have a TL S10 AP1 weapon each!
Anyway, it's one squad each. Oh well, what the heck: 7 XV88s in cover with TAs: 560. Only a small percentage more points, but they'll beat the monoliths or the other XV88s.
Automatically Appended Next Post:
or the assasins: pure quantity or S10 shots
my bad, i read the assault weapon part and assumed that's all they had, whoops
40927
Post by: im2randomghgh
Jackster wrote:im2randomghgh wrote:So...what unit am I fighting? and how many points?
Something around 100 I think.
Here I got it for you.
2x XV88-140
We know you are gonna do it anyway.
DS'ing Shadowsun-170
Can kill both in one turn, even if they're in different units.
39755
Post by: Jackster
im2randomghgh wrote:Jackster wrote:im2randomghgh wrote:So...what unit am I fighting? and how many points?
Something around 100 I think.
Here I got it for you.
2x XV88-140
We know you are gonna do it anyway.
DS'ing Shadowsun-170
Can kill both in one turn, even if they're in different units.
Thanks for the info! I'll remember that for the future.
As for the chick
DS BA Assault Marine x10 – PF, MG x2 – 235
46864
Post by: Deadshot
Caetus Assault Ram-235
40927
Post by: im2randomghgh
Deadshot wrote:Caetus Assault Ram-235
2x Vindicare Assassins-240?
44069
Post by: p_gray99
Monolith:235
46864
Post by: Deadshot
@im2randomghgh
290
@monolith
Caetus Assault Ram, 235
44069
Post by: p_gray99
We're going in a circle here.
40927
Post by: im2randomghgh
p_gray99 wrote:We're going in a circle here.
Rams XV88s and Vindicares will beat just about anything with an AV.
I say we stop using things with an AV
Restart:
3x PR MP Crisis Suits-176
46864
Post by: Deadshot
Vindicare assassin-145
Beats those.
40927
Post by: im2randomghgh
Deadshot wrote:Vindicare assassin-145
Beats those.
I'd think he'd lose, inflicting 1 casualty on the suits.
Care to Mathhammer?
41945
Post by: InquisitorVaron
30 Ork Boyz and PK Nob with BP. 220P
40927
Post by: im2randomghgh
InquisitorVaron wrote:30 Ork Boyz and PK Nob with BP. 220P
Centurion ' EL
w/ 2 bodyguards, 2x PR, 1x MP, 1x AFP-252
44069
Post by: p_gray99
No av? Ok, 10 Warbikers. 4+ cover, 2 wounds each and effectively T5, and we can move fast enough to get you in combat in 2 turns. 3 if unlucky. 250pts to beat.
26212
Post by: Snickerdoodle
10 Purifiers with 2 Incinerators and 4 Falcions 250
44069
Post by: p_gray99
Snickerdoodle wrote:10 Purifiers with 2 Incinerators and 4 Falcions 250
Orks win by moving away 12" then Dakkagunning them to death each turn. The purifiers never reach them!
Also, can we allow transports? They're only there to get troops to their destination, so it shouldn't lead to too many assassins or broadsides.
40927
Post by: im2randomghgh
Snickerdoodle wrote:10 Purifiers with 2 Incinerators and 4 Falcions 250
Shas'O R'al'ai~200
1 Fireknife bodyguard w/ TA, HWMT-82
~282
46864
Post by: Deadshot
Nemisis dreadknight with Personal Teleporter, Nemisis Greatsword, Heavy Psycannon and Gatling Psilincer~305
Styaing in reserve to DS in.
40927
Post by: im2randomghgh
Deadshot wrote:Nemisis dreadknight with Personal Teleporter, Nemisis Greatsword, Heavy Psycannon and Gatling Psilincer~305
Styaing in reserve to DS in.
2x2XV88 w/ TA at different ends of the board-320
44069
Post by: p_gray99
im2randomghgh wrote:Snickerdoodle wrote:10 Purifiers with 2 Incinerators and 4 Falcions 250
Shas'O R'al'ai~200
1 Fireknife bodyguard w/ TA, HWMT-82
~282
But the orks beat the purifiers and the tau!
Can somone please post something to beat 10 ork warbikers at 250pts?
24212
Post by: Ed Orange
Easy I play a biker list and this hurts!
Ironclad Dreadnought
2 x Heavy Flamers
Drop Pod
185 Points
If Vulkan is there than there aint much point in rolling the dice.
44069
Post by: p_gray99
We said no vehicles. Sorry if you weren't there, it's just that too many vehicles were just being countered straight away with broadsides or vindicare assassins. It got repetitive.
Can you beat it without a vehicle (I think that transports are OK).
46864
Post by: Deadshot
2 Thunderifre Cannons. They have airburst rounds to ignore cover.
And removing vehicles pretty much rules out guard, because guard infatry can't go toe-toe with anythng, save Tau Fire Warriors.
44069
Post by: p_gray99
Deadshot wrote:2 Thunderifre Cannons. They have airburst rounds to ignore cover.
And removing vehicles pretty much rules out guard, because guard infatry can't go toe-toe with anythng, save Tau Fire Warriors.
True. How about a system where we aren't allowed vehicles with armour values (front, side and rear) that add up to over 33. This allows transports and light tanks e.g. the ravager, but nothing too heavy.
And anyway, broadsides pretty much rule out guard, so don't bother with them.
39755
Post by: Jackster
Deadshot wrote:2 Thunderifre Cannons. They have airburst rounds to ignore cover.
And removing vehicles pretty much rules out guard, because guard infatry can't go toe-toe with anythng, save Tau Fire Warriors.
Yea, right... Except a Guard Infantry platoon is a small army in and of itself...
And powerblobs will happily slaughter things in melee
And broadsides defeating the whole guard army? funny story.
What's the point cost on the thunderfire cannon.
35995
Post by: koridon
they are 100 a piece
44069
Post by: p_gray99
Jackster wrote:And broadsides defeating the whole guard army? funny story.
This was just after saying broadsides can take out any IG vehicles, and orks are better than IG vs. broadsides.
Which reminds me, 8 warbikers vs. the thunderfires, 200pts. 4+ cover and armour, T5, even 8 blasts won't do very well against them, especially if there's a lot of LoS blocking terrain.
39755
Post by: Jackster
BA Bike x5, Attack Bike x1 – Plasma x2, MM – 225 Warbikers dont have 2 wounds each btw, nob bikers do.
40927
Post by: im2randomghgh
Jackster wrote:BA Bike x5, Attack Bike x1 – Plasma x2, MM – 225
Warbikers dont have 2 wounds each btw, nobbikers do.
Shas'O R'alai-225
45130
Post by: fidel
im2randomghgh wrote:Jackster wrote:BA Bike x5, Attack Bike x1 – Plasma x2, MM – 225 Warbikers dont have 2 wounds each btw, nobbikers do. Shas'O R'alai-225 A Space Marine Strike Cruiser... 145 Pts... I KID I KID... I would say a Monolith 235 ^.^
19909
Post by: Freddie Gibbs
no vehicles
39755
Post by: Jackster
3 Zoanthropes with spore -220
28172
Post by: loner
Leman Russ punisher with pask: 210 points
39755
Post by: Jackster
BA Assault Marine x10 – PF, MG x2 – 235
19909
Post by: Freddie Gibbs
loner wrote:Leman Russ punisher with pask: 210 points
again, no vehicles. it was decided a while ago (not by me)
44069
Post by: p_gray99
Jackster wrote:BA Assault Marine x10 – PF, MG x2 – 235
10 Incubi, klaivex: 235pts
40927
Post by: im2randomghgh
p_gray99 wrote:Jackster wrote:BA Assault Marine x10 – PF, MG x2 – 235
10 Incubi, klaivex: 235pts
3x Plasma Broadsides with multi-tracker-285
44069
Post by: p_gray99
2x 25 ork boyz: 300pts. Hordes vs. 6 shots per turn max. oh, and I'm fearless. No chance of you beating me whatsoever.
28172
Post by: loner
big mek crazygit wrote:loner wrote:Leman Russ punisher with pask: 210 points
again, no vehicles. it was decided a while ago (not by me)
Just curious, but why no vehicles?
Who decided this? Why?! D:
44069
Post by: p_gray99
loner wrote:big mek crazygit wrote:loner wrote:Leman Russ punisher with pask: 210 points
again, no vehicles. it was decided a while ago (not by me)
Just curious, but why no vehicles?
Who decided this? Why?! D:
We got into a loop of using broadsides of vindicare assassins too much and then going to orks, vehicles, then broadsides or vindicares. It got boring, so we decided to not use vehicles any more (although I think a transport would be fine). It was me and im2randomghgh who decided this.
28172
Post by: loner
p_gray99 wrote:loner wrote:big mek crazygit wrote:loner wrote:Leman Russ punisher with pask: 210 points
again, no vehicles. it was decided a while ago (not by me)
Just curious, but why no vehicles?
Who decided this? Why?! D:
We got into a loop of using broadsides of vindicare assassins too much and then going to orks, vehicles, then broadsides or vindicares. It got boring, so we decided to not use vehicles any more (although I think a transport would be fine). It was me and im2randomghgh who decided this.
So two guys just decide what the entire thread has to do?...
44069
Post by: p_gray99
here it is, found it.
im2randomghgh wrote:p_gray99 wrote:We're going in a circle here.
Rams XV88s and Vindicares will beat just about anything with an AV.
I say we stop using things with an AV
Restart:
3x PR MP Crisis Suits-176
This is on page 206 if you want to see the circles leading up to it. Automatically Appended Next Post: loner wrote:p_gray99 wrote:loner wrote:big mek crazygit wrote:loner wrote:Leman Russ punisher with pask: 210 points
again, no vehicles. it was decided a while ago (not by me)
Just curious, but why no vehicles?
Who decided this? Why?! D:
We got into a loop of using broadsides of vindicare assassins too much and then going to orks, vehicles, then broadsides or vindicares. It got boring, so we decided to not use vehicles any more (although I think a transport would be fine). It was me and im2randomghgh who decided this.
So two guys just decide what the entire thread has to do?...
If it gets into a loop the thread gets closed, and we all agreed that the thread would be better without vehicles than as a closed thread. If you dispute this then message the OP, but I think most people would agree this was a sensible thing to do.
28172
Post by: loner
p_gray99 wrote:here it is, found it.
im2randomghgh wrote:p_gray99 wrote:We're going in a circle here.
Rams XV88s and Vindicares will beat just about anything with an AV.
I say we stop using things with an AV
Restart:
3x PR MP Crisis Suits-176
This is on page 206 if you want to see the circles leading up to it.
Automatically Appended Next Post:
loner wrote:p_gray99 wrote:loner wrote:big mek crazygit wrote:loner wrote:Leman Russ punisher with pask: 210 points
again, no vehicles. it was decided a while ago (not by me)
Just curious, but why no vehicles?
Who decided this? Why?! D:
We got into a loop of using broadsides of vindicare assassins too much and then going to orks, vehicles, then broadsides or vindicares. It got boring, so we decided to not use vehicles any more (although I think a transport would be fine). It was me and im2randomghgh who decided this.
So two guys just decide what the entire thread has to do?...
If it gets into a loop the thread gets closed, and we all agreed that the thread would be better without vehicles than as a closed thread. If you dispute this then message the OP, but I think most people would agree this was a sensible thing to do.
Well the way I feel this, it's kinda like this: Some guys keep repeating themselves and we all suffer for it.
If one guy is annoying the teacher, should the entire class be expelled?
I mean sure, Necrons Deamons wouldn't care much (just 1 vehicle), Tyranids don't care since they do not have vehicles, however the other codex have a fair share of good vehicles.
Why not just ban the Vindicare Assasin and the XV88, just like Marbo is banned, and keep the rest of the vehicles?
Then again, it's just my opinion.
39755
Post by: Jackster
loner wrote:p_gray99 wrote:here it is, found it.
im2randomghgh wrote:p_gray99 wrote:We're going in a circle here.
Rams XV88s and Vindicares will beat just about anything with an AV.
I say we stop using things with an AV
Restart:
3x PR MP Crisis Suits-176
This is on page 206 if you want to see the circles leading up to it.
Automatically Appended Next Post:
loner wrote:p_gray99 wrote:loner wrote:big mek crazygit wrote:loner wrote:Leman Russ punisher with pask: 210 points
again, no vehicles. it was decided a while ago (not by me)
Just curious, but why no vehicles?
Who decided this? Why?! D:
We got into a loop of using broadsides of vindicare assassins too much and then going to orks, vehicles, then broadsides or vindicares. It got boring, so we decided to not use vehicles any more (although I think a transport would be fine). It was me and im2randomghgh who decided this.
So two guys just decide what the entire thread has to do?...
If it gets into a loop the thread gets closed, and we all agreed that the thread would be better without vehicles than as a closed thread. If you dispute this then message the OP, but I think most people would agree this was a sensible thing to do.
Well the way I feel this, it's kinda like this: Some guys keep repeating themselves and we all suffer for it.
If one guy is annoying the teacher, should the entire class be expelled?
I mean sure, Necrons Deamons wouldn't care much (just 1 vehicle), Tyranids don't care since they do not have vehicles, however the other codex have a fair share of good vehicles.
Why not just ban the Vindicare Assasin and the XV88, just like Marbo is banned, and keep the rest of the vehicles?
Then again, it's just my opinion.
Funny, I was about to say the same thing.
Afterall, we banned Marbo. Banning two units is easier than banning a whole type of unit.
46982
Post by: MrMerlin
To keep it going:
i think it stopped at 50 boyz, so 5 eldar warwalkers with scatterlasers. About 300. No boyzmob is gonna survive 40 s6 shots, and they only have sluggas and furious charge too glance the walkers.
46864
Post by: Deadshot
banning Vehicles just negates Crons. Automatically Appended Next Post: Edit:just realised that what has been released today
40927
Post by: im2randomghgh
MrMerlin wrote:To keep it going:
i think it stopped at 50 boyz, so 5 eldar warwalkers with scatterlasers. About 300. No boyzmob is gonna survive 40 s6 shots, and they only have sluggas and furious charge too glance the walkers.
Has an AV.
Wait are we doing the AV of 33 or below is still allowed?
Anyways, if it is still ork boyz: Centurion ' El w/ one missile pod/ burst cannon/ TA bodyguard, one missile pod AFP TA bodyguard-252
If it is war walkers: 5 Broadsides-350
46982
Post by: MrMerlin
im2randomghgh wrote:MrMerlin wrote:To keep it going:
i think it stopped at 50 boyz, so 5 eldar warwalkers with scatterlasers. About 300. No boyzmob is gonna survive 40 s6 shots, and they only have sluggas and furious charge too glance the walkers.
Has an AV.
Wait are we doing the AV of 33 or below is still allowed?
Anyways, if it is still ork boyz: Centurion ' El w/ one missile pod/ burst cannon/ TA bodyguard, one missile pod AFP TA bodyguard-252
If it is war walkers: 5 Broadsides-350
To bash broadsides:
15 kommandoz with 2 burnas, snikrot 265 Automatically Appended Next Post: im2randomghgh wrote:MrMerlin wrote:To keep it going:
i think it stopped at 50 boyz, so 5 eldar warwalkers with scatterlasers. About 300. No boyzmob is gonna survive 40 s6 shots, and they only have sluggas and furious charge too glance the walkers.
Has an AV.
Wait are we doing the AV of 33 or below is still allowed?
Anyways, if it is still ork boyz: Centurion ' El w/ one missile pod/ burst cannon/ TA bodyguard, one missile pod AFP TA bodyguard-252
If it is war walkers: 5 Broadsides-350
Against the broadsides:
15 kommandoz with 2 burnas and snikrot, at 265pts. Automatically Appended Next Post: im2randomghgh wrote:MrMerlin wrote:To keep it going:
i think it stopped at 50 boyz, so 5 eldar warwalkers with scatterlasers. About 300. No boyzmob is gonna survive 40 s6 shots, and they only have sluggas and furious charge too glance the walkers.
Has an AV.
Wait are we doing the AV of 33 or below is still allowed?
Anyways, if it is still ork boyz: Centurion ' El w/ one missile pod/ burst cannon/ TA bodyguard, one missile pod AFP TA bodyguard-252
If it is war walkers: 5 Broadsides-350
46864
Post by: Deadshot
Matery Level 3 GK Libby with the following
Master Crafted Nemisis Warding Stave
Hammerhand(Standard power), and upgraded with Smite, Vortex of Doom, Warp Rift, Might of Titan, Shrouding
Psybolt Ammo, Master Crafted Stormbolter
Total=280
28172
Post by: loner
If it is war walkers: 5 Broadsides-350
2 x LRBT (with lascannons): 330
40392
Post by: thenoobbomb
Sanguinery Guard, powerfist,chapter banner, infernus pistol.
300 points (correct me if wrong)
34168
Post by: Amaya
thenoobbomb wrote:Sanguinery Guard, powerfist,chapter banner, infernus pistol.
300 points (correct me if wrong)
It's 250, but a squad of 10 Death Cult Assassins would mop the floor with them for 150.
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Post by: Deadshot
And a squadron of 3 HF Land Speeders will wipe them-150
44069
Post by: p_gray99
Jackster wrote:loner wrote:p_gray99 wrote:here it is, found it.
im2randomghgh wrote:p_gray99 wrote:We're going in a circle here.
Rams XV88s and Vindicares will beat just about anything with an AV.
I say we stop using things with an AV
Restart:
3x PR MP Crisis Suits-176
This is on page 206 if you want to see the circles leading up to it.
Automatically Appended Next Post:
loner wrote:p_gray99 wrote:loner wrote:big mek crazygit wrote:loner wrote:Leman Russ punisher with pask: 210 points
again, no vehicles. it was decided a while ago (not by me)
Just curious, but why no vehicles?
Who decided this? Why?! D:
We got into a loop of using broadsides of vindicare assassins too much and then going to orks, vehicles, then broadsides or vindicares. It got boring, so we decided to not use vehicles any more (although I think a transport would be fine). It was me and im2randomghgh who decided this.
So two guys just decide what the entire thread has to do?...
If it gets into a loop the thread gets closed, and we all agreed that the thread would be better without vehicles than as a closed thread. If you dispute this then message the OP, but I think most people would agree this was a sensible thing to do.
Well the way I feel this, it's kinda like this: Some guys keep repeating themselves and we all suffer for it.
If one guy is annoying the teacher, should the entire class be expelled?
I mean sure, Necrons Deamons wouldn't care much (just 1 vehicle), Tyranids don't care since they do not have vehicles, however the other codex have a fair share of good vehicles.
Why not just ban the Vindicare Assasin and the XV88, just like Marbo is banned, and keep the rest of the vehicles?
Then again, it's just my opinion.
Funny, I was about to say the same thing.
Afterall, we banned Marbo. Banning two units is easier than banning a whole type of unit.
The point of stopping people from using vehicles was because there are far too many units good at taking them out and people will always settle on one or two and thus start going in a circle. Banning Marbo is banning Marbo: there's no-one like him. Banning vindicares and broadsides simply calls in some of the millions of other stuff great at destroying tanks, for example melta vets in a valkyrie, las predators, units of 4 trueborn with blasters in venoms, fire dragons in wave serpents, I could go on. Yes, all of those included vehicles, but I always said that transports should be fine.
Here's the choice: No vehicles or stop using about half of the choices in any of the codices simply because they can take out any vehicles worth their points value. Hell, we'd end up stopping wyches and swooping hawks because they can take haywire grenades, or pathfinders for emp grenades!
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Post by: im2randomghgh
Deadshot wrote:And a squadron of 3 HF Land Speeders will wipe them-150
2x XV88.
It has an AV. therefore, broadsides. Automatically Appended Next Post: p_gray99 wrote:Jackster wrote:loner wrote:p_gray99 wrote:here it is, found it.
im2randomghgh wrote:p_gray99 wrote:We're going in a circle here.
Rams XV88s and Vindicares will beat just about anything with an AV.
I say we stop using things with an AV
Restart:
3x PR MP Crisis Suits-176
This is on page 206 if you want to see the circles leading up to it.
Automatically Appended Next Post:
loner wrote:p_gray99 wrote:loner wrote:big mek crazygit wrote:loner wrote:Leman Russ punisher with pask: 210 points
again, no vehicles. it was decided a while ago (not by me)
Just curious, but why no vehicles?
Who decided this? Why?! D:
We got into a loop of using broadsides of vindicare assassins too much and then going to orks, vehicles, then broadsides or vindicares. It got boring, so we decided to not use vehicles any more (although I think a transport would be fine). It was me and im2randomghgh who decided this.
So two guys just decide what the entire thread has to do?...
If it gets into a loop the thread gets closed, and we all agreed that the thread would be better without vehicles than as a closed thread. If you dispute this then message the OP, but I think most people would agree this was a sensible thing to do.
Well the way I feel this, it's kinda like this: Some guys keep repeating themselves and we all suffer for it.
If one guy is annoying the teacher, should the entire class be expelled?
I mean sure, Necrons Deamons wouldn't care much (just 1 vehicle), Tyranids don't care since they do not have vehicles, however the other codex have a fair share of good vehicles.
Why not just ban the Vindicare Assasin and the XV88, just like Marbo is banned, and keep the rest of the vehicles?
Then again, it's just my opinion.
Funny, I was about to say the same thing.
Afterall, we banned Marbo. Banning two units is easier than banning a whole type of unit.
The point of stopping people from using vehicles was because there are far too many units good at taking them out and people will always settle on one or two and thus start going in a circle. Banning Marbo is banning Marbo: there's no-one like him. Banning vindicares and broadsides simply calls in some of the millions of other stuff great at destroying tanks, for example melta vets in a valkyrie, las predators, units of 4 trueborn with blasters in venoms, fire dragons in wave serpents, I could go on. Yes, all of those included vehicles, but I always said that transports should be fine.
Here's the choice: No vehicles or stop using about half of the choices in any of the codices simply because they can take out any vehicles worth their points value. Hell, we'd end up stopping wyches and swooping hawks because they can take haywire grenades, or pathfinders for emp grenades!
Well said.
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Post by: Deadshot
Points?
36015
Post by: Toastedandy
Its been posted enough times, thought you'd remember.
10 Tactical marines, 1 w/ML, 1 w/flamer - 150
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Post by: Deadshot
That costs 170.
Vindicator with Brother Sgt Chronos
(Has BS 5, ignores Shaken and Stunned, and if it is destroyed he jumps clear on a 3+, with WS 4, BS 5, Str T 4, 1 wound, int 4, 2 attacks, Ld9, 3+. Armed with BP and Servo Arm.
40927
Post by: im2randomghgh
Deadshot wrote:That costs 170.
Vindicator with Brother Sgt Chronos
(Has BS 5, ignores Shaken and Stunned, and if it is destroyed he jumps clear on a 3+, with WS 4, BS 5, Str T 4, 1 wound, int 4, 2 attacks, Ld9, 3+. Armed with BP and Servo Arm.
AV >33, invalid.
@ tac marines, Centurion ' El, 1 MP, PR, MT bodyguard-172
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Post by: Deadshot
I don't like those rules. It invalidatesd almost ALL of SM andIG vehicles worth taking.
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Post by: im2randomghgh
Deadshot wrote:I don't like those rules. It invalidatesd almost ALL of SM andIG vehicles worth taking.
If you get rid of every anti-tank option from every codex, this thread was doomed before it started.
35995
Post by: koridon
6 fiends of slaanesh -180
assault
39474
Post by: Feeder_of_life
10 Genestealers with toxin sacs
170 Points
35995
Post by: koridon
5 flamers of tzeentech -175
breath of chaos x5 after ds
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Post by: MrMerlin
3 deffkoptas with rokkits 135
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Post by: loner
MrMerlin wrote:3 deffkoptas with rokkits 135
IG squad with GL and AC: 65
IG squad with GL and AC: 65
A total of 130
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Post by: MrMerlin
haha,againt that i'd field 3 deffkoptas with big shootas and 2 bigbooms, wich should be 135
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Post by: Deadshot
Vendetta 130?
35995
Post by: koridon
soulgrinder w/tongue, ds in range -160
tongue: s10, ap1
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Post by: im2randomghgh
Deadshot wrote:Vendetta 130?
AV34.
doesn't count
AV33> Automatically Appended Next Post: koridon wrote:soulgrinder w/tongue, ds in range -160
tongue: s10, ap1
2x XV88 -140
We got more s10 ap1 than you do!
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Post by: Deadshot
Vendetta 130?
12" move followed by 2 Lascannons?
50671
Post by: ParatrooperSimon
10 Nobs, 4 PK's, 6 Big Choppas, Waaagh Banner, Combi-Flamers, painboy-360
= win
Uggh Posted it when Tau guy put one up, then I see vendetta...
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Post by: Deadshot
10 man Purgators with 4 Incinerators
About 200 I think.
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Post by: im2randomghgh
Deadshot wrote:Vendetta 130? 12" move followed by 2 Lascannons? CANT USE Automatically Appended Next Post: Deadshot wrote:10 man Purgators with 4 Incinerators About 200 I think. Shas'O R'al'ai-225 Automatically Appended Next Post: ParatrooperSimon wrote:10 Nobs, 4 PK's, 6 Big Choppas, Waaagh Banner, Combi-Flamers, painboy-360 = win Uggh Posted it when Tau guy put one up, then I see vendetta... DW about the vendetta, doesn't count. Also, I was at 140 points, why'd you go up to 360?
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Post by: Deadshot
GK stormraven with MM and Assault cannon and Hurricaine Bolters-235
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Post by: p_gray99
Deadshot wrote:GK stormraven with MM and Assault cannon and Hurricaine Bolters-235
Remind me, what armour value is a storm raven? because I'm fairly certain it's 12 12 12 meaning it's not allowed. Even if it was, I'd bring it down with 3 broadsides at 210pts.
im2randomghgh wrote:Shas'O R'al'ai-225
again, 3 broadsides, 210pts. What invun and drones does he have? also, I'm in cover and I don't think you're an eternal warrior.
35995
Post by: koridon
i like this thread but the way it is going with things going vedo and stuff being argued is annoying me.
44069
Post by: p_gray99
koridon wrote:i like this thread but the way it is going with things going vedo and stuff being argued is annoying me.
I find it annoying as well, but if we don't teach people that vehicles are destroyed by countless anti-tank things easily, the thread starts going in a loop, then gets closed down. So long as people are this stubborn about using vehicles with av > 33, we can either argue or say good-bye to the thread.
35995
Post by: koridon
fair enough
44069
Post by: p_gray99
koridon wrote:i like this thread but the way it is going with things going vedo and stuff being argued is annoying me.
I agree, it's just that some people don't realise how close this thread is coming to becoming repetative and thus being closed.
28172
Post by: loner
p_gray99 wrote:koridon wrote:i like this thread but the way it is going with things going vedo and stuff being argued is annoying me.
I agree, it's just that some people don't realise how close this thread is coming to becoming repetative and thus being closed.
I actually think it becomes repetive if you deny all of the vehicles...
What's the points again?
44069
Post by: p_gray99
loner wrote:p_gray99 wrote:koridon wrote:i like this thread but the way it is going with things going vedo and stuff being argued is annoying me.
I agree, it's just that some people don't realise how close this thread is coming to becoming repetative and thus being closed.
I actually think it becomes repetive if you deny all of the vehicles...
What's the points again?
210pts for 3 broadsides.
Also, We don't deny all vehicles, we just only allow ones with armour that adds up to 33 or less (front, side and rear added) which pretty much means only transports or light things. It works better than having broadsides and vindicares being repeated.
46864
Post by: Deadshot
But even thosevehciles will be wip[ed by those, and even more rapidly. Broadsies still need a 4 to glance a Land Raider, but they only need a 2+ to pen the front or side of a Rhino, and auto the back.
In fact, the <33 means that SM are limited to Land Speeders.
40927
Post by: im2randomghgh
p_gray99 wrote:Deadshot wrote:GK stormraven with MM and Assault cannon and Hurricaine Bolters-235
Remind me, what armour value is a storm raven? because I'm fairly certain it's 12 12 12 meaning it's not allowed. Even if it was, I'd bring it down with 3 broadsides at 210pts.
im2randomghgh wrote:Shas'O R'al'ai-225
again, 3 broadsides, 210pts. What invun and drones does he have? also, I'm in cover and I don't think you're an eternal warrior.
3+/4++
DS and solid enough in melee that once he closes with the broadsides it's done, Flechette dicharger, can fire two pie plates per turn or a Lascannon equivalent, his choice. I don't know the rest right know because they took his stats off the FW website and put them in the new version of one of the IA books.
basically, if he's ds'ing he wins, if he's JSJ'ing he would win, though the broadsides would definately tear him a new one if he had a straight up shootout with them.
Either way, Shadowsun. She can FB two broadsides in one turn and can then assault, which she would win-175 Automatically Appended Next Post: Deadshot wrote:But even thosevehciles will be wip[ed by those, and even more rapidly. Broadsies still need a 4 to glance a Land Raider, but they only need a 2+ to pen the front or side of a Rhino, and auto the back.
In fact, the <33 means that SM are limited to Land Speeders.
Yes but there are multiple ways to destroy something with low AV, high AV needs dedicated AT, which means there are only a few reliable options for killing them, and those options can wreck just about any vehicle. Hence the loop.
46864
Post by: Deadshot
But still, limiting MEQ to speeders and Footsloggers isn't fair.
40927
Post by: im2randomghgh
Deadshot wrote:But still, limiting MEQ to speeders and Footsloggers isn't fair.
Well this thread is about the actual combat, not in getting to combat. It makes little enough difference.
46864
Post by: Deadshot
Well, a Tac Squad isn't going to catch any Reaver Jetbikes, Venoms, Trukks, or Pirahna soon. And with 1 Long Range weapon, maybe a ML, and it is easy for the fast moving enemy to catch them.
44069
Post by: p_gray99
Deadshot wrote:Well, a Tac Squad isn't going to catch any Reaver Jetbikes, Venoms, Trukks, or Pirahna soon. And with 1 Long Range weapon, maybe a ML, and it is easy for the fast moving enemy to catch them.
Since when was there a problem with using a devestator squad? Or a vet squad with a lascannon so it can cut down the tank then get to the serious business of killing?
All this means is that we need a slightly different way of doing things. It means that heavy infantry become the focus, which is what we need because there isn't a loop you can get into when taking out TH/ SS termies.
@ Shadowsun: 5 Incubi, raider w/ flickerfield: 180. You can only take me out close up, and incubi are hell in assault.
46864
Post by: Deadshot
5 GK Termies 200
44069
Post by: p_gray99
Deadshot wrote:5 GK Termies 200
It would be fairly close if I got the charge, but ok.
What are they armed with? would 5 TH/ SS termies work?
Either way, 10 Howling Banshees with Exarch with Mirrorswords, war shout and acrobatic: 192.
Thinking about it again, I think that 34 would be a better maximum for the av. That way Eldar can have transports as well, yet all ships must have at least one value of 11 or less.
Do you agree?
46864
Post by: Deadshot
34 is best. That way MEQ can get dreads and Rhinos/Razors in.
The 33> really meant that DE and Eldar, and maybe Orks.
The Terms are armed with NF swords (+1 to invulnerable in CC, for those ho don't know), and stormbolters, along with Frag, Krak and Psykout Grenades.
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Post by: p_gray99
Cool. You'll still find the banshees a problem, though I'm starting to think that 30 orks with a nob with big choppa and bosspole for 200pts may have been a better choice. Beat either.
46864
Post by: Deadshot
5 Purifiers with Falchions Sorry, I don't know points, but I know I win. If someone knows the points could they post them please.
44069
Post by: p_gray99
I expect that 125 points is less than them, so ravager with disintegrator cannon and 2 dark lances with flickerfield and nightshields. 125. I may even beat a broadside with 5 shots, 2 which instant death it, and a 5+ invun. Needs to be lucky or have first turn, but it's something.
46864
Post by: Deadshot
2 Hydra Flak Tanks-150
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Post by: p_gray99
You probably beat me, though 2 dark lances give you a run for your money.
Wraithlord with wraithsword and bright lance: 140
19909
Post by: Freddie Gibbs
20 boyz. with a nob. with power claw...
160
46864
Post by: Deadshot
Nemisis Dreadknight with Daemon Hammer( it strikes at Int 4)-165
44069
Post by: p_gray99
Deadshot wrote:Nemisis Dreadknight with Daemon Hammer( it strikes at Int 4)-165
That would be a close battle. The power klaw would survive, but it may not manage to take out the dreadnight. Probably be victory to the dreadnight.
On the other hand, 3 crisis suits w/ plasma rifles + fusion blasters + multi-trackers: 186pts. JSJ FTW!
46864
Post by: Deadshot
I weas putting the Dreadknightn against the Wraithlord, but got ninja'd.
Vindicare Assassin 36" away.
41945
Post by: InquisitorVaron
A Scout squad with Snipers and a Missile Launcher,100P.
44069
Post by: p_gray99
Nasty. Ok then, the same suits but with missile pods: S7, AP4, 36" range. Then at 24" the S6 AP2 starts kicking in. Automatically Appended Next Post: Pah! Ninja'd. Oh well, the crisis suits still do the job fine
41945
Post by: InquisitorVaron
I'll have Mephiston thanks.
44069
Post by: p_gray99
Points? And is he an eternal warrior? Just wondering how many broadsides I can have for utter annihilation.
46864
Post by: Deadshot
He isn't EW, but he has 5 wounds, T6, a 2+ save, though no invulnerable and the 3 psychic powers below. He can use per turn.
Sanguine Sword( Str 10 attacks)
Unleash Rage( +D3 attacks)
Wings of Sanguinius (Jump Infantry Movement)
44069
Post by: p_gray99
Points?
I can beat him with an archon with huskblade and shadowfield: Wounds on 6s, but instant death and a 2+ invun. 125pts
46864
Post by: Deadshot
Necron Lord with Warscythe, from 3rd ed codex, as 5th hasn't been released yet. I think it its about 125.
Wound on 6+, but ID. However, assuming I survive, I strike back, wound on 2+, and ignore 2++.
19909
Post by: Freddie Gibbs
it's 110 points.
44069
Post by: p_gray99
Nasty. Broadside team leader with multi-tracker, plasma rifles + gun drone. 100pts
No kill like broadside overkill. In fact, I think that a 70pts broadside on its own is plenty enough to do the job. But, I think I'll go with the super-power one.
46864
Post by: Deadshot
2 Land Speeders with MM-120
44069
Post by: p_gray99
Deadshot wrote:2 Land Speeders with MM-120
Depends on how far away they start and if they're in the same squadron. A broadside that good could easily get 2 penetrating hits within 24", or 1 within 72". It would be close, especially as the first MM hit would go on the drone, and I'd make sure they were in cover.
Anyway, Avatar of Khaine: 155pts. Excuse me if I'm wrong, it's a long time since I saw an eldar codex, but I think he's immune to melta.
46864
Post by: Deadshot
He is. RAW it only is Flamers, Heavy Flamers and Melta weapons, so it wasFAQed that any flame weapons, eg, Incinerators, Inferno Cannons, Flamestorm Cannons, Flamespurts, Dragon's Breath Flamers, couldn't hurt him. Because RAW they can.
44069
Post by: p_gray99
cool. can you beat him? Automatically Appended Next Post: Also, how do plasma weapons hurt him? After all, they work through intense heat: that's pretty much all that plasma has on it's side as a weapon?
46864
Post by: Deadshot
Plasma works.
Easy to beat.
3 GK Paladins with 1 Halberd and 2 Daemon Hammers-165
The Avatar is a Daemon.
44069
Post by: p_gray99
Unfortunately, yes he is. Fortunately, a ravager can move 12" and shoot you every turn and you'll never get in range.
Ravager w/ 2 dark lances and 1 disintegrator, flickerfields, night shields
Edit: 125pts
46982
Post by: MrMerlin
2 warwalkers with 2 bright lances each
130 (?)
44069
Post by: p_gray99
I reckon the ravager would beat them: better BS, nocks 6" off your range and 5+ invun. Try again.
44475
Post by: Belexar
Predator Lascannon Sponsons 120 points
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Post by: p_gray99
Again, 1 stay 36" away at all times: you never get to hit me!
Next!
44475
Post by: Belexar
Land Speeder
3 models
Three Multi-meltas
One Tornado Pattern Multi-melta
Two Tornado Pattern Heavy Flamers
220 points
Deep-striking.
44069
Post by: p_gray99
Belexar wrote:Land Speeder
3 models
Three Multi-meltas
One Tornado Pattern Multi-melta
Two Tornado Pattern Heavy Flamers
220 points
Deep-striking.
Could just about work, although near twice my points. I'd have gone for a broadside or obliterater.
Anyway, Avatar of Khaine again; 155pts. Ignores all flamers and meltas. I feel evil, but you can't hurt me.
46864
Post by: Deadshot
p_gray99 wrote:Again, 1 stay 36" away at all times: you never get to hit me!
Next!
The range of Autocannons and Lascannons are 48", so even with you knocking off 6, you would still be in range if you want to shoot your Lance.
@ Avatar
GK Libby with Santuary and MoT-160
44475
Post by: Belexar
Yeah, I wante dto go with just one or two, but I really didn't feel like opening my codex so I copy-pasted from my list.
Venom
Splinter Cannon
65 points
I'm assuming dedicated transports count as a unit by themselves, otherwise I could add more dakka with a pair of trueborns.
37044
Post by: Ridealgh
Vyper with brightlance 75
46864
Post by: Deadshot
Hydra Flak Tank-75
37044
Post by: Ridealgh
armoured sentinel with lascannon 70
46864
Post by: Deadshot
5 Genestealers-70
37044
Post by: Ridealgh
ive read the new necron codex
5 deathmarks 95(ish)
In reserve. always wounds on 2's against any unit of my choice
Edit: Ideepstrike as soon as you turn up.
46864
Post by: Deadshot
How have you read the codex?
40927
Post by: im2randomghgh
Deadshot wrote:5 Genestealers-70 Centurion ' El-100
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Post by: loner
2 Hydra's: 150
40927
Post by: im2randomghgh
loner wrote:2 Hydra's: 150
2 Broadsides.
46864
Post by: Deadshot
Vindicare in cover 145.
40927
Post by: im2randomghgh
Deadshot wrote:Vindicare in cover 145.
You can't "In Cover"
If one gets cover they both do.
Plus, XV88s win.
46864
Post by: Deadshot
Fine, we're boht in cover, but the point is that I have a 3+ cover save, and will hit FAR easier, and have a good chance to kill you.
46982
Post by: MrMerlin
ccs with 3 meltas in a valk 180
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Post by: p_gray99
5 Sternguard, 2 meltas, 3 combi-meltas, drop pod: 185. I drop + kill valk, you kill 2 with meltas, I shoot you down with 3 bolters.
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