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Beat this unit! @ 2011/10/10 20:44:02


Post by: im2randomghgh


Deadshot wrote:This thread died with Mephiston.


Nah, it died like thrity pages ago when I added broadsides They're just good at almost everything.


Beat this unit! @ 2011/10/11 18:38:36


Post by: Lord Magnus


Nemesis Dreadknight with personal TP and Nemesis Greatswords - 230 pts


Beat this unit! @ 2011/10/11 18:40:58


Post by: Deadshot


That doesn't beat Mephiston but I will take it on-Stormraven Gunship with Lascannomn and Multimelta and Extra armour and Hurricaine bolters-245


Beat this unit! @ 2011/10/11 21:13:36


Post by: im2randomghgh


Deadshot wrote:That doesn't beat Mephiston but I will take it on-Stormraven Gunship with Lascannomn and Multimelta and Extra armour and Hurricaine bolters-245


He was responding to my crisis suits that came after your Mephiston.

And 4x XV88-280.


Beat this unit! @ 2011/10/11 21:45:45


Post by: Deadshot


Oh yeah! Forgot about them.

Are they 1 squad? If so, 2 Callidus assassins-290


Beat this unit! @ 2011/10/12 01:20:25


Post by: im2randomghgh


Deadshot wrote:Oh yeah! Forgot about them.

Are they 1 squad? If so, 2 Callidus assassins-290


2 squads.

Plus I already proved 1 round of shooting is enough to kill your assassin.


Beat this unit! @ 2011/10/12 03:57:40


Post by: jdjamesdean@mail.com


Deadshot wrote:Oh yeah! Forgot about them.

Are they 1 squad? If so, 2 Callidus assassins-290


I suppose this one is up so ...

2squadrons of 2Hydras (300)


Beat this unit! @ 2011/10/12 04:19:20


Post by: Jackster


Mephiston - 250


Beat this unit! @ 2011/10/12 06:37:02


Post by: Deadshot


2 Vindicare assassins at 36"from Mephiston, 36" away from each other-290


Beat this unit! @ 2011/10/12 08:52:02


Post by: Jackster


Sanguinor - 275
Cant shield breaker the invul.


Beat this unit! @ 2011/10/12 10:22:46


Post by: ph34r


Chaos Dreadnought, 2ccw - 105p


Beat this unit! @ 2011/10/12 10:29:53


Post by: koridon


Daemon prince of korne, w/ blessing of the blood god -105

this is daemon army daemon prince


Beat this unit! @ 2011/10/12 11:52:20


Post by: im2randomghgh


koridon wrote:Daemon prince of korne, w/ blessing of the blood god -105

this is daemon army daemon prince


Bloodthirster-140? Something like that IIRC


Beat this unit! @ 2011/10/12 13:22:51


Post by: Lord Magnus


Kalgor Draigo - 275


Beat this unit! @ 2011/10/12 17:07:29


Post by: Deadshot


2 Vindicare assassin-290

Shield breaker the 3++ and 5++, AP 1. round or 2 of Turbo-penetrator, 1 of Hellfire rounds and he is dead.


Beat this unit! @ 2011/10/12 17:48:54


Post by: Lord Magnus


Kairos Fateweaver - 333


Beat this unit! @ 2011/10/12 18:05:29


Post by: Deadshot


Draigo-275

In April WD he took Kairos. Hit 4 attacks, wounded with 4. saves all but 1, rolls 11 for Daemonbane.


Beat this unit! @ 2011/10/12 18:46:57


Post by: Lord Magnus


30 Ork boys, with a Nob with klaw and bosspole - 215


Beat this unit! @ 2011/10/12 18:50:14


Post by: Deadshot


Stormraven Gunship with TL AC, TL HB, Hurricaine bolters-230


Beat this unit! @ 2011/10/12 18:57:34


Post by: Lord Magnus


Vindicare Assasain


Automatically Appended Next Post:
145


Beat this unit! @ 2011/10/12 19:31:47


Post by: ph34r


Lord Magnus wrote:Kalgor Draigo - 275
Your unit is supposed to cost LESS, not TWICE AS MUCH.


Beat this unit! @ 2011/10/12 19:34:31


Post by: Battle Brother Ambrosius


@Lord Magnus
Emperor's Champion
-90p


Beat this unit! @ 2011/10/12 19:37:16


Post by: Deadshot


Doom of Malan'tai-90


As far as I am aware, you don't have any guns right?


Beat this unit! @ 2011/10/12 20:48:07


Post by: im2randomghgh


Deadshot wrote:Doom of Malan'tai-90


As far as I am aware, you don't have any guns right?


Not sure what that is, but DEATH BY RAILGUNS

XV88-70


Beat this unit! @ 2011/10/12 20:53:12


Post by: Deadshot


Somebody speak to this amn in private. Brting large tough gorilla like men. He claims her doesn't know what the Doom is.

It is the Doom of Malan'tai. Malan'tai Craftworld. Quite literally, the DOOM!






Once upon a tyime, in a galaxy far, far away, Eldrad got pissed off with Mala'tai Craftworld's farseer because he had future sighted the top card of the poker deck, and conned Eldrad out of £60000000000000. Eldrad decided to doom the Crqaftworld, though it did not have the desired effect, and Hive Fleet Narga came along for a bite to eat, and Malan'tai looked like a nice fish supper.


Beat this unit! @ 2011/10/12 20:57:16


Post by: im2randomghgh


Deadshot wrote:Somebody speak to this amn in private. Brting large tough gorilla like men. He claims her doesn't know what the Doom is.

It is the Doom of Malan'tai. Malan'tai Craftworld. Quite literally, the DOOM!






Once upon a tyime, in a galaxy far, far away, Eldrad got pissed off with Mala'tai Craftworld's farseer because he had future sighted the top card of the poker deck, and conned Eldrad out of £60000000000000. Eldrad decided to doom the Crqaftworld, though it did not have the desired effect, and Hive Fleet Narga came along for a bite to eat, and Malan'tai looked like a nice fish supper.


...i google Image searched it. It looks pretty cool, what are it's stats?


Beat this unit! @ 2011/10/12 21:04:39


Post by: Tech Guard


It doesn't matter the rail guns will smash the dooms face. Double toughness= squashed bug


Beat this unit! @ 2011/10/12 21:13:48


Post by: Battle Brother Ambrosius


im2randomghgh wrote:
Deadshot wrote:Somebody speak to this amn in private. Brting large tough gorilla like men. He claims her doesn't know what the Doom is.

It is the Doom of Malan'tai. Malan'tai Craftworld. Quite literally, the DOOM!






Once upon a tyime, in a galaxy far, far away, Eldrad got pissed off with Mala'tai Craftworld's farseer because he had future sighted the top card of the poker deck, and conned Eldrad out of £60000000000000. Eldrad decided to doom the Crqaftworld, though it did not have the desired effect, and Hive Fleet Narga came along for a bite to eat, and Malan'tai looked like a nice fish supper.


...i google Image searched it. It looks pretty cool, what are it's stats?


Isn't it so that we are not allowed to post stats on these forums?


Beat this unit! @ 2011/10/12 21:20:06


Post by: im2randomghgh


Battle Brother Ambrosius wrote:
im2randomghgh wrote:
Deadshot wrote:Somebody speak to this amn in private. Brting large tough gorilla like men. He claims her doesn't know what the Doom is.

It is the Doom of Malan'tai. Malan'tai Craftworld. Quite literally, the DOOM!






Once upon a tyime, in a galaxy far, far away, Eldrad got pissed off with Mala'tai Craftworld's farseer because he had future sighted the top card of the poker deck, and conned Eldrad out of £60000000000000. Eldrad decided to doom the Crqaftworld, though it did not have the desired effect, and Hive Fleet Narga came along for a bite to eat, and Malan'tai looked like a nice fish supper.


...i google Image searched it. It looks pretty cool, what are it's stats?


Isn't it so that we are not allowed to post stats on these forums?


I don't think you could go into all special rules, wargear items, unit size etc. but you probably could do just baseline stats. GW has about 2/3 of their model's stats displayed on their website.


Beat this unit! @ 2011/10/12 21:27:18


Post by: Deadshot


WS 4
BS 4
STR X
T 4
W 4
I 4
A 3
LD 10
Sv 5+/3++

Its Str=Wounds. It regains a wound for each one it inflicts. It has a Large Blast psychic power that causes D3 automatic, unsavable wounds on Doom, before it regens, and is AP, Str of shot = Wounds.

If you are within 6" of it at the start of any shooting phase, then you take a Ld test on 3D6 and lose a wounds for every point failed by, cover saves and invulnerable saves allowed. It regains these woundfs you lose.


Beat this unit! @ 2011/10/12 21:39:43


Post by: im2randomghgh


Deadshot wrote:WS 4
BS 4
STR X
T 4
W 4
I 4
A 3
LD 10
Sv 5+/3++

Its Str=Wounds. It regains a wound for each one it inflicts. It has a Large Blast psychic power that causes D3 automatic, unsavable wounds on Doom, before it regens, and is AP, Str of shot = Wounds.

If you are within 6" of it at the start of any shooting phase, then you take a Ld test on 3D6 and lose a wounds for every point failed by, cover saves and invulnerable saves allowed. It regains these woundfs you lose.


<Railgun

And how did it end up with an invul. better than it's armour save? What the point of an armour save?

HAX>


Beat this unit! @ 2011/10/12 21:43:09


Post by: Deadshot


It is a Zoanthrope adaption. It has warp field.


At the time this was written, the DH codex was still around, and psycannons and FW ignore invulnerables. As well as Necron Warscythes.


Beat this unit! @ 2011/10/13 05:43:43


Post by: Jackster


im2randomghgh wrote:
Deadshot wrote:Doom of Malan'tai-90


As far as I am aware, you don't have any guns right?


Not sure what that is, but DEATH BY RAILGUNS

XV88-70

Ratling x10 - 100


Beat this unit! @ 2011/10/13 10:35:14


Post by: koridon


thunderfire cannon -100
at range using airburst rounds


Beat this unit! @ 2011/10/13 14:56:52


Post by: Lord Magnus


Callidus Assassin - 145


Beat this unit! @ 2011/10/13 21:12:05


Post by: im2randomghgh


Lord Magnus wrote:Callidus Assassin - 145


2x XV88


Beat this unit! @ 2011/10/14 23:59:34


Post by: koridon


2 oblitz w/ lc, ds, -150


Beat this unit! @ 2011/10/15 00:20:35


Post by: im2randomghgh


koridon wrote:2 oblitz w/ lc, ds, -150


Wouldn't beat the XV88s.


Beat this unit! @ 2011/10/15 00:27:49


Post by: koridon


u did not put shield drones on so double str insta death


Beat this unit! @ 2011/10/15 00:48:28


Post by: im2randomghgh


koridon wrote:u did not put shield drones on so double str insta death


Yeah, but my broadsides do the same thing to the oblits, only with TL railguns. TL Railgun>Railgun>Lascannon


Beat this unit! @ 2011/10/15 01:28:35


Post by: koridon


ya but i have a 5++ save so that still give me a chance to save so move on.


Beat this unit! @ 2011/10/15 01:49:24


Post by: im2randomghgh


koridon wrote:ya but i have a 5++ save so that still give me a chance to save so move on.


I still win.


Automatically Appended Next Post:
Unless you want to mathhammer? Do a mathhammer based on my units shooting first, and one on yours. If it is good enough, cool. If not, post another unit.


Beat this unit! @ 2011/10/15 01:50:55


Post by: LordWynne


Ok...ok this is basic unit vs. baisic unit, so I will impute this unit for Chaos.

10-man chaos champion termie, x2 reaper cannon, x 10 chain fist, x 2 combi-plasma.

This unit can deep strike if needed or travel via Landraider, Outflank if Renagade rules apply, or just drop and kill all thats in its way....a flamer might be good if you got to many troops near by.


Beat this unit! @ 2011/10/15 01:51:48


Post by: im2randomghgh


LordWynne wrote:Ok...ok this is basic unit vs. baisic unit, so I will impute this unit for Chaos.

10-man chaos champion termie, x2 reaper cannon, x 10 chain fist, x 2 combi-plasma.

This unit can deep strike if needed or travel via Landraider, Outflank if Renagade rules apply, or just drop and kill all thats in its way....a flamer might be good if you got to many troops near by.


How many points is that though? We we're at 140/150


Beat this unit! @ 2011/10/15 03:07:49


Post by: koridon


I have always thought that the next post is consider to first if they can. and oblits can cause they are relentless.

Am I right?

Lordwynnes point cost is 610pts so invalid sir.


Beat this unit! @ 2011/10/15 03:39:45


Post by: im2randomghgh


koridon wrote:I have always thought that the next post is consider to first if they can. and oblits can cause they are relentless.

Am I right?

Lordwynnes point cost is 610pts so invalid sir.


I am sorry, could you rephrase that? I don't quite get what you're saying. is consider to first?


Beat this unit! @ 2011/10/15 03:42:46


Post by: koridon


Sorry, first one to shoot is the next post if they can, I believe that is how it works I assume. terminator armor is relentless


Beat this unit! @ 2011/10/15 03:50:35


Post by: im2randomghgh


koridon wrote:Sorry, first one to shoot is the next post if they can, I believe that is how it works I assume. terminator armor is relentless


I thought it was first post shoots first?

And XV88 is relentless too.


Beat this unit! @ 2011/10/15 04:00:09


Post by: koridon


my reason is cause it is as if when you post it is ur turn in a round

and don't you have to pay for that ability on the broadside


Beat this unit! @ 2011/10/15 04:04:03


Post by: Bolly.Bolly?BOLLY!


Since i dont know how much those termies are i'll go off of the 140/150

My Leman Russ Punisher 180 vs Oblits. Enjoy making 20 saves.


Beat this unit! @ 2011/10/15 04:05:19


Post by: im2randomghgh


koridon wrote:my reason is cause it is as if when you post it is ur turn in a round

and don't you have to pay for that ability on the broadside


No, you pay for SaP. And the way I picture it, it is like it has to beat the previous by a fair enough margin that it can deal damage after a round of shooting, or moving it it is outranged by the second unit. Because otherwise you could have something like this:

2 Oblits
2XV88
2 Oblits
2 XV88
2 Oblits
2 XV88
etc.

You know what i am meaning, right?


Automatically Appended Next Post:
Bolly.Bolly?BOLLY! wrote:Since i dont know how much those termies are i'll go off of the 140/150

My Leman Russ Punisher 180 vs Oblits. Enjoy making 20 saves.


Then Two XV88s with TA-160

Basically an automatic victory against anything with an AV


Beat this unit! @ 2011/10/15 04:11:22


Post by: Bolly.Bolly?BOLLY!


im2randomghgh wrote:
Bolly.Bolly?BOLLY! wrote:Since i dont know how much those termies are i'll go off of the 140/150

My Leman Russ Punisher 180 vs Oblits. Enjoy making 20 saves.


Then Two XV88s with TA-160

Basically an automatic victory against anything with an AV


You're never fun sport are you... Damn tau and their fancy super guns.


Beat this unit! @ 2011/10/15 04:11:31


Post by: koridon


understood but i am getting sick of broadsides, nothing personal

and just checked the dex, no relentless on broadsides unless you take advanced stabilisation system (+10pts) which then gives slow and purposeful which then leads to relentless.


Beat this unit! @ 2011/10/15 04:18:37


Post by: im2randomghgh


koridon wrote:understood but i am getting sick of broadsides, nothing personal

and just checked the dex, no relentless on broadsides unless you take advanced stabilisation system (+10pts) which then gives slow and purposeful which then leads to relentless.


Really? Hmm. I'll look that up. I wasn't 100% sure on that.

And they are really the only anti-tank weapon in my favourite codex so my options are limited.


Beat this unit! @ 2011/10/15 04:22:11


Post by: koridon


i have two books friends with other armies and army builder that is useful for this forum page. So i can devesify


Beat this unit! @ 2011/10/15 04:23:42


Post by: im2randomghgh


koridon wrote:i have two books friends with other armies and army builder that is useful for this forum page. So i can devesify


I do too, but I feel more comfortable with Tau. I have 4 armies. tau, IF, DE, Crons


Beat this unit! @ 2011/10/15 06:11:13


Post by: Jackster


im2randomghgh wrote:

Then Two XV88s with TA-160

Basically an automatic victory against anything with an AV


Blah, even Ratlings can beat broadsides given time and cover.

Furioso Dreadnought with Lucius Pod - 175


Beat this unit! @ 2011/10/15 06:50:20


Post by: koridon


2 War walkers w/ tl bl -175


Beat this unit! @ 2011/10/15 07:05:18


Post by: Jackster


koridon wrote:2 War walkers w/ tl bl -175

They are not twin linked, it's actually 2 weapons each.
BA Vanguard Veteran x8 - TH x2 - 215


Beat this unit! @ 2011/10/15 08:36:25


Post by: Deadshot


4 Land Speeder Storms including 2 MM-230


My Jammer causes you to Scatter 4D6" on deepstriking within 6" of me, which is reduced to 3D6 due to DoA IIRC.


Beat this unit! @ 2011/10/15 08:52:02


Post by: Jackster


4 Hydras - 300


Beat this unit! @ 2011/10/15 09:52:40


Post by: Deadshot


Land Raider with Extra Armour, Storm Bolter, hunter Killer, MM-295


Beat this unit! @ 2011/10/15 10:08:05


Post by: DreadlordME!


10 Scourges
4 Dark Lances
Solarite
Blast Pistol

305


Beat this unit! @ 2011/10/15 14:36:37


Post by: im2randomghgh


Jackster wrote:
im2randomghgh wrote:

Then Two XV88s with TA-160

Basically an automatic victory against anything with an AV


Blah, even Ratlings can beat broadsides given time and cover.

Furioso Dreadnought with Lucius Pod - 175


...but that wouldn't win...


Automatically Appended Next Post:
DreadlordME! wrote:10 Scourges
4 Dark Lances
Solarite
Blast Pistol

305


9x XV25 Stealth suits w/TA, 3x FB-366


Beat this unit! @ 2011/10/15 15:12:06


Post by: Bolly.Bolly?BOLLY!


im2randomghgh wrote:
Jackster wrote:
im2randomghgh wrote:

Then Two XV88s with TA-160

Basically an automatic victory against anything with an AV


Blah, even Ratlings can beat broadsides given time and cover.

Furioso Dreadnought with Lucius Pod - 175


...but that wouldn't win...


Would anything win against your high and might XV88s?


Beat this unit! @ 2011/10/15 15:22:00


Post by: im2randomghgh


Bolly.Bolly?BOLLY! wrote:
im2randomghgh wrote:
Jackster wrote:
im2randomghgh wrote:

Then Two XV88s with TA-160

Basically an automatic victory against anything with an AV


Blah, even Ratlings can beat broadsides given time and cover.

Furioso Dreadnought with Lucius Pod - 175


...but that wouldn't win...


Would anything win against your high and might XV88s?


Most things with more than 2 models and/or no AV...


Beat this unit! @ 2011/10/15 15:47:29


Post by: p_gray99


9x XV25 Stealth suits w/TA, 3x FB-366

9 deep striking TH/SS termies: 360


Beat this unit! @ 2011/10/15 15:50:33


Post by: im2randomghgh


p_gray99 wrote:
9x XV25 Stealth suits w/TA, 3x FB-366

9 deep striking TH/SS termies: 360


DAMN IT.

This thread just died.

There is only one way to beat them:

9 Deep Striking TH/SS termies: 360

Nothing else in any codex will do the job.


Beat this unit! @ 2011/10/15 15:51:31


Post by: p_gray99


p_gray99 wrote:
9x XV25 Stealth suits w/TA, 3x FB-366

9 deep striking TH/SS termies: 360

and to beat this: ravager with 3 disintegrator cannons: moves 12" each turn so the termies never get to cc with it.


Beat this unit! @ 2011/10/15 15:54:04


Post by: im2randomghgh


p_gray99 wrote:
p_gray99 wrote:
9x XV25 Stealth suits w/TA, 3x FB-366

9 deep striking TH/SS termies: 360

and to beat this: ravager with 3 disintegrator cannons: moves 12" each turn so the termies never get to cc with it.


Tru! I could have just JSJ'd with crisis suits, just realized that.

How many points is the ravager?


Beat this unit! @ 2011/10/15 15:55:55


Post by: p_gray99


im2randomghgh wrote:
p_gray99 wrote:
p_gray99 wrote:
9x XV25 Stealth suits w/TA, 3x FB-366

9 deep striking TH/SS termies: 360

and to beat this: ravager with 3 disintegrator cannons: moves 12" each turn so the termies never get to cc with it.


Tru! I could have just JSJ'd with crisis suits, just realized that.

How many points is the ravager?

105. My ravager also beats your crisis suits, especially with a flickerfield and night shields for 20pts


Automatically Appended Next Post:
Then again, a broadside in cover could probably beat the ravager for 70pts.


Beat this unit! @ 2011/10/15 16:21:04


Post by: im2randomghgh


p_gray99 wrote:
im2randomghgh wrote:
p_gray99 wrote:
p_gray99 wrote:
9x XV25 Stealth suits w/TA, 3x FB-366

9 deep striking TH/SS termies: 360

and to beat this: ravager with 3 disintegrator cannons: moves 12" each turn so the termies never get to cc with it.


Tru! I could have just JSJ'd with crisis suits, just realized that.

How many points is the ravager?

105. My ravager also beats your crisis suits, especially with a flickerfield and night shields for 20pts


Automatically Appended Next Post:
Then again, a broadside in cover could probably beat the ravager for 70pts.


You can't say that without knowing what suits I use.

Either way XV9 with Fusion Cascades-115


Beat this unit! @ 2011/10/15 16:23:03


Post by: p_gray99


10 wyches jumping out of a webway portal right next to you: 100pts


Beat this unit! @ 2011/10/15 16:31:53


Post by: Deadshot


That assumes you have the WWP, which would require an archon or something, which my TFC would ID with Standard rounds-100


Beat this unit! @ 2011/10/15 16:33:58


Post by: im2randomghgh


p_gray99 wrote:10 wyches jumping out of a webway portal right next to you: 100pts


Damn. I'd only kill ~6.

Well, then, XV9 w/ Pulse Submunitions rifles-125

Four blast templates per turn.


Beat this unit! @ 2011/10/15 16:35:24


Post by: p_gray99


Ravager with 3 dark lances: enters from reserve, Instant Deaths you in one round, 105pts


Beat this unit! @ 2011/10/15 16:37:23


Post by: im2randomghgh


p_gray99 wrote:Ravager with 3 dark lances: enters from reserve, Instant Deaths you in one round, 105pts


DL are Str 10, didn`t know.

Cuz T5

But...2x XV88-140


Beat this unit! @ 2011/10/15 16:39:46


Post by: p_gray99


6 Wyches, raider w/ flickerfield: charge forwards until we get to you. also 140pts


Beat this unit! @ 2011/10/15 16:43:02


Post by: Deadshot


Vindicare assasssin-145


Beat this unit! @ 2011/10/15 16:46:19


Post by: im2randomghgh


Deadshot wrote:Vindicare assasssin-145


2x Plasma Rifle Fusion Blaster XV8, DSing-120


Beat this unit! @ 2011/10/15 17:13:32


Post by: p_gray99


2x XV88 broadsides 140


Beat this unit! @ 2011/10/15 17:16:02


Post by: Deadshot


Vindicare asassin in cover for 3+ cover-145


Beat this unit! @ 2011/10/15 17:18:48


Post by: p_gray99


The decapitator: can appear anywhere on the board and assault. Kills any one man in assault easily. 140pts


Beat this unit! @ 2011/10/15 17:45:03


Post by: Deadshot


2 Paladins including Psybolt, MC Halberd and MC Hammer-140


Automatically Appended Next Post:
He counts as a daemon.


Beat this unit! @ 2011/10/15 18:17:04


Post by: p_gray99


No he doesn't. He's dark eldar


Automatically Appended Next Post:
anyway, 2 broadsides for the 2 paladins: 140


Beat this unit! @ 2011/10/15 19:04:25


Post by: Rocky1


No he doesn't. He's dark eldar

Check the GK faq he's a daemon.


Beat this unit! @ 2011/10/15 19:10:12


Post by: p_gray99


can you give me a link to the faq please?
also, the 2 broadsides?


Beat this unit! @ 2011/10/15 19:10:26


Post by: im2randomghgh


p_gray99 wrote:No he doesn't. He's dark eldar


Automatically Appended Next Post:
anyway, 2 broadsides for the 2 paladins: 140


2 DSing XV8s with TL FB, TA-110


Beat this unit! @ 2011/10/15 19:12:23


Post by: p_gray99


5 Incubi in cover near the DS position: 110


Beat this unit! @ 2011/10/15 19:13:08


Post by: im2randomghgh


p_gray99 wrote:5 Incubi in cover near the DS position: 110


1 Centurion Shas'el-100


Beat this unit! @ 2011/10/15 19:14:55


Post by: p_gray99


Dark Lance ravager: 105


Automatically Appended Next Post:
Dark Lance ravager: 105pts


Beat this unit! @ 2011/10/15 19:16:45


Post by: im2randomghgh


p_gray99 wrote:Dark Lance ravager: 105


Automatically Appended Next Post:
Dark Lance ravager: 105pts


XV9 with TA, 2x Fusion Blasters-115


Beat this unit! @ 2011/10/15 19:17:17


Post by: Deadshot


p_gray99 wrote:can you give me a link to the faq please?
also, the 2 broadsides?



http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1830601a_Grey_Knights_v1_1.pdf


AllCahos Daemons Codex, Obliterators, Summoned Daemons, Possessed Vehicles, Possessed Marines, Daemon Princes, The Avatar, Mandrakjes, The Decapitator. First page, right hand side, at the top.


Beat this unit! @ 2011/10/15 19:18:52


Post by: im2randomghgh


Deadshot wrote:
p_gray99 wrote:can you give me a link to the faq please?
also, the 2 broadsides?



http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1830601a_Grey_Knights_v1_1.pdf


AllCahos Daemons Codex, Obliterators, Summoned Daemons, Possessed Vehicles, Possessed Marines, Daemon Princes, The Avatar, Mandrakjes, The Decapitator. First page, right hand side, at the top.


WTF Avatars?


Beat this unit! @ 2011/10/15 19:20:16


Post by: p_gray99


Thanks. Avatars are kind of gods, so I understand it.


Automatically Appended Next Post:
And 10 kroot who infiltrate right next to you, 70pts


Beat this unit! @ 2011/10/15 19:23:39


Post by: Jackster


im2randomghgh wrote:
Jackster wrote:
im2randomghgh wrote:

Then Two XV88s with TA-160

Basically an automatic victory against anything with an AV


Blah, even Ratlings can beat broadsides given time and cover.

Furioso Dreadnought with Lucius Pod - 175


...but that wouldn't win...



Of course it would, I drop and assault you at the same time.


Avatar has always been a Daemon, it even says so in the Eldar codex.


Beat this unit! @ 2011/10/15 19:26:44


Post by: p_gray99


You can't drop and assault at the same time.


Automatically Appended Next Post:
I think the emperor should be counted as a daemon: he's psycicly very powerful, has thousands sacrificed for him every day, and isn't really alive.


Beat this unit! @ 2011/10/15 20:49:04


Post by: Deadshot


p_gray99 wrote:You can't drop and assault at the same time.


Automatically Appended Next Post:
I think the emperor should be counted as a daemon: he's psycicly very powerful, has thousands sacrificed for him every day, and isn't really alive.


Lucius Pattern Dreadnought Drop Pods are FW and IA , and allow the Dread to assault, although it can only carry a Draed.


Beat this unit! @ 2011/10/16 12:43:55


Post by: p_gray99


Nasty. Still, I can beat it: Monolith. 250pts


Beat this unit! @ 2011/10/16 12:46:10


Post by: Deadshot


235 actually, from what has been posted through out the thread.


Caetus Assasult Ram-235


Beat this unit! @ 2011/10/16 12:52:34


Post by: p_gray99


I have no idea what a caetus assault ram is, but 3 broadsides with plasma rifles can take out pretty much anything if in a good enough position. 240pts


Beat this unit! @ 2011/10/16 12:54:59


Post by: Deadshot


http://www.forgeworld.co.uk/Warhammer-40000/Space_Marines/Space_Marine_Aircraft/CAESTUS-ASSAULT-RAM.html


I don't think so, with you neediong 6+ to glance me, I have a Blast Meltagun, and 36" Flat Out, and a 5++ against front damage.


Beat this unit! @ 2011/10/16 12:56:54


Post by: p_gray99


Dedrith wrote:In memory of Kogwar's very successful thread, I have been given permission to recreate it.

How to play: Post a unit to beat the last unit posted, this unit should follow the rules of Warhammer 40k and it has to be somewhat close to the point cost of the previous unit posted, preferably less.

The Rules:
-No orbital Strikes
-No Apocalypse units.
-Units can compose of 1-5 squads of the same unit, no more.
-try your best to keep the point value of your units under 1500; with no Apocalypse, this shouldn't be a problem.
-You must post the point value along with a unit.
-I may reset the unit if things get out of hand.
-Units may be taken with their Deticated Transports, with the exception of Land Raiders (land raiders may still be used, just not with another unit)
-Guardsman Marbo may no longer be posted, he's great I know, but he's coming up too often.

I'll start.

10 Man Tactical Squad with Meltagun and Missile Launcher - 180


Beat this unit! @ 2011/10/16 13:20:07


Post by: Jackster


Caestus assault ram is not an apoc unit.
It's legal just like Shas'O Ralai, XV9, Lucius Pod and all that other stuff.


Beat this unit! @ 2011/10/16 13:36:59


Post by: p_gray99


What stats? would a dark lance still pen on a 5+? if so, Ravager, flickerfield, night shields: 125pts


Automatically Appended Next Post:
And if that fails, Land Raider Achilles: 300pts. Don't care about hitting on 6s, I've got 2 shots and something to give you dangerous terrain.


Beat this unit! @ 2011/10/16 13:49:01


Post by: Battle Brother Ambrosius


Imperial guard veternas with meltaguns
-90p


Beat this unit! @ 2011/10/16 13:51:41


Post by: p_gray99


10 wyches:100pts


Automatically Appended Next Post:
also, the veterans wouldn't beat the achilles and would struggle against a ravager that stays between 24" and 36" away at all times.


Beat this unit! @ 2011/10/16 13:56:02


Post by: Deadshot


p_gray99 wrote:What stats? would a dark lance still pen on a 5+? if so, Ravager, flickerfield, night shields: 125pts


Automatically Appended Next Post:
And if that fails, Land Raider Achilles: 300pts., I've got 2 shots and something to give you dangerous terrain.


Click on the link. There are the rules at the bottom of the page.


Yes DL would still reduce me to AV 12, so you would pen on 5+. However, I have a 5++ save to the front, and a 36" flat out. I need only move 18" when ramming to inflict a Str 10 Hit. +6 for Speed, +1 for tank, and +3 for AV 13. I roll 2D6 and pick the highest when ramming, and have a 5++. Also note that I have a large balst 18" melta shot. And I am a skimmer fast tank. I can deep strike.


p_gray99 wrote: Don't care about hitting on 6s


I am not a Flyer.


Beat this unit! @ 2011/10/16 14:14:03


Post by: p_gray99


Still, the Achilles would beat it. 300pts.


Beat this unit! @ 2011/10/16 14:21:09


Post by: Deadshot


I am not so sure on the rules for Acghilles. I kniow it has a TFC and TL MM, but that is it. Bear in mind I could also get a Land Speeder with MM.


Beat this unit! @ 2011/10/16 14:27:18


Post by: p_gray99


It is basically a monolith with 2 MM and a TFC, but with -1 on the damage chart and Power of the Machine Spirit, plus some transport capacity. Even 3 Broadsides don't find it very easy.


Beat this unit! @ 2011/10/16 14:33:29


Post by: Deadshot


It has Living Metal?!!!


Beat this unit! @ 2011/10/16 14:35:12


Post by: p_gray99


Basically, yeah. Only it's called something else.


Beat this unit! @ 2011/10/16 14:37:50


Post by: Deadshot


I still get my Str 10 Ordnance style, ram attack.


Beat this unit! @ 2011/10/16 14:42:53


Post by: p_gray99


True, but that's more likely to hurt you than me, then you get 2 meltas in the face and are in dangerous terrain next turn.


Beat this unit! @ 2011/10/16 14:52:33


Post by: Deadshot


It isn't more likely to hurt me. We both get a Str 10 hit, but I roll 2D6 and pick the highest, and get a 65++ save. You just roll 1 dice and get nothing.


Beat this unit! @ 2011/10/16 15:19:28


Post by: im2randomghgh


Deadshot wrote:It isn't more likely to hurt me. We both get a Str 10 hit, but I roll 2D6 and pick the highest, and get a 65++ save. You just roll 1 dice and get nothing.


Plus, if you move 36", you get what, str 16 hit?


Automatically Appended Next Post:
And I am not sure what unit I am fighting but they're both AV so

5 Broadsides-350


Beat this unit! @ 2011/10/16 15:24:28


Post by: loner


im2randomghgh wrote:
Deadshot wrote:It isn't more likely to hurt me. We both get a Str 10 hit, but I roll 2D6 and pick the highest, and get a 65++ save. You just roll 1 dice and get nothing.


Plus, if you move 36", you get what, str 16 hit?


Automatically Appended Next Post:
And I am not sure what unit I am fighting but they're both AV so

5 Broadsides-350


SEA OF GUARDSMEN!
10 IG
10 IG
10 IG
10 IG
10 IG
SGT with meltabombs
10 IG
Commissar with PW

350 points.


Beat this unit! @ 2011/10/16 16:37:47


Post by: im2randomghgh


loner wrote:
im2randomghgh wrote:
Deadshot wrote:It isn't more likely to hurt me. We both get a Str 10 hit, but I roll 2D6 and pick the highest, and get a 65++ save. You just roll 1 dice and get nothing.


Plus, if you move 36", you get what, str 16 hit?


Automatically Appended Next Post:
And I am not sure what unit I am fighting but they're both AV so

5 Broadsides-350


SEA OF GUARDSMEN!
10 IG
10 IG
10 IG
10 IG
10 IG
SGT with meltabombs
10 IG
Commissar with PW

350 points.


Centurion 'El w/ Iridium armour plates, Stimulant Injector-130

2 Bodyguards, Burst Cannons 1 each, AFP for one, missile pod other, TAs-138

6x XV25-180

448pts

THIN THE HORDE! UNABLE TO KILL ANY AV STRONGER THAN A RHINO!


Beat this unit! @ 2011/10/16 17:11:26


Post by: Deadshot


2 Stormraven Gunships with Assault Cannon, MM, Hurricaine bolters-460


AV 12 front, side and rear.


Beat this unit! @ 2011/10/16 17:18:42


Post by: im2randomghgh


Deadshot wrote:2 Stormraven Gunships with Assault Cannon, MM, Hurricaine bolters-460


AV 12 front, side and rear.


3x Skyrays, AA mount-500 ish


Beat this unit! @ 2011/10/16 17:24:06


Post by: loner


Hydra squad: 225
3 hydra's

Hydra squad: 225
3 hydra's

Total 450 points.


Beat this unit! @ 2011/10/16 18:01:04


Post by: im2randomghgh


loner wrote:Hydra squad: 225
3 hydra's

Hydra squad: 225
3 hydra's

Total 450 points.


3 Broadsides-210

3 Broadsides-210


Beat this unit! @ 2011/10/16 18:02:41


Post by: Deadshot


2 Squads of 15 inflitrating Genestealers-420, 210 each.


Beat this unit! @ 2011/10/16 18:33:50


Post by: im2randomghgh


Deadshot wrote:2 Squads of 15 inflitrating Genestealers-420, 210 each.


70 ork boyz-420


Beat this unit! @ 2011/10/16 18:40:15


Post by: Deadshot


How are they arranged?


Beat this unit! @ 2011/10/16 18:40:37


Post by: Defiler37


Night Bringer-360


Beat this unit! @ 2011/10/16 18:43:04


Post by: Deadshot


5 Predators, 1 with LC sponsons-360


Beat this unit! @ 2011/10/16 18:44:35


Post by: Battle Brother Ambrosius


Marshal with Holy orbs of Antioch, artificer armor and a Power Sword
-140p

Edit: Ninja'd

A squadron of Vendettas

-300p


Beat this unit! @ 2011/10/16 19:13:04


Post by: im2randomghgh


Battle Brother Ambrosius wrote:Marshal with Holy orbs of Antioch, artificer armor and a Power Sword
-140p

Edit: Ninja'd

A squadron of Vendettas

-300p


Shadowsun with 2x Railheads with DP, TA-475


Beat this unit! @ 2011/10/16 19:17:18


Post by: Deadshot


3 Zoanthropes in a Spod-220

3 Zoanthropes in a Spod-220

Zoanthrope-60


Total 500


Beat this unit! @ 2011/10/16 19:19:55


Post by: im2randomghgh


Deadshot wrote:3 Zoanthropes in a Spod-220

3 Zoanthropes in a Spod-220

Zoanthrope-60


Total 500


2 XV88
2 XV88
3 XV88

490


Beat this unit! @ 2011/10/16 19:28:04


Post by: Deadshot


2 Land Speeders with MM-120

2 Land Speeders with MM-120

2 Land Speeders with MM-120

Land Speeder with MM and Land Speeder with 2 MM-140

500 total


Beat this unit! @ 2011/10/16 19:30:32


Post by: Jackster


Hydra x2 - 150
Hydra x2 - 150
Hydra x2 - 150
Hydra x1 - 75

525


Beat this unit! @ 2011/10/16 19:33:09


Post by: Deadshot


10 man Paladin unit with Halberds-550


Beat this unit! @ 2011/10/16 19:36:01


Post by: Jackster


LR Executioner x2 - LC, Plasma Cannon sponsons, Camo Netting, Hunter Killer Missile - 550


Beat this unit! @ 2011/10/16 19:38:02


Post by: im2randomghgh


Jackster wrote:LR Executioner x2 - LC, Plasma Cannon sponsons, Camo Netting, Hunter Killer Missile - 550


2 XV88
2 XV88
3 XV88 with TA

520


Beat this unit! @ 2011/10/16 19:38:38


Post by: Deadshot


Seperate those Paladins out into 1 man squads with Hammers-550


Automatically Appended Next Post:
Damn, Ninja'd.

Back to the Speeders with 2 MM on 2 speeders.-520


Beat this unit! @ 2011/10/16 19:41:25


Post by: Jackster


Hydra x2 - 150
Hydra x2 - 150
Hydra x2 - 150
Hydra x1 - 75

525
We are in a loop here.


Beat this unit! @ 2011/10/16 20:05:42


Post by: Deadshot


10 man Paladins with Hammers-550


Beat this unit! @ 2011/10/16 20:07:18


Post by: Defiler37


(what is the str of a hydra's gun?) 2 monoliths- 470

Ninja'd


Beat this unit! @ 2011/10/16 20:09:50


Post by: Deadshot


Hydras are equiped with 2 TL Atuocannons that ignore Flat Out and Turbo Boosting Cover saves.

2 Caetus Assault Rams.


Unlike when you have 1 vs 1, where I can only ram every 2 turns, I can just send 1 into a monlith, the other into the otherr mono', and then swap next turn.


Beat this unit! @ 2011/10/16 20:12:37


Post by: im2randomghgh


Deadshot wrote:Hydras are equiped with 2 TL Atuocannons that ignore Flat Out and Turbo Boosting Cover saves.

2 Caetus Assault Rams.


Unlike when you have 1 vs 1, where I can only ram every 2 turns, I can just send 1 into a monlith, the other into the otherr mono', and then swap next turn.


how many points.


Beat this unit! @ 2011/10/16 20:49:54


Post by: Deadshot


Sorry, 470, same as you.


Beat this unit! @ 2011/10/16 21:49:59


Post by: Vindicare-Obsession


Vindicare Assassin x3 435


Beat this unit! @ 2011/10/17 04:10:15


Post by: Jackster


Vindicare-Obsession wrote:Vindicare Assassin x3 435

50 Ratling Snipers (5 Squads of 10) - 500
More Snipers than you!


Beat this unit! @ 2011/10/17 11:49:48


Post by: im2randomghgh


Jackster wrote:
Vindicare-Obsession wrote:Vindicare Assassin x3 435

50 Ratling Snipers (5 Squads of 10) - 500
More Snipers than you!


7 XV88s in cover.-490

each of them has a handy assault 4 str 5 weapon


Beat this unit! @ 2011/10/17 19:03:40


Post by: Defiler37


once more: 2 monoliths-470


Beat this unit! @ 2011/10/17 19:23:49


Post by: Lord Magnus


2 Vindicare Assasains - 290


Beat this unit! @ 2011/10/17 19:27:54


Post by: p_gray99


the 7 XV88s would win: they have a TL S10 AP1 weapon each!
Anyway, it's one squad each. Oh well, what the heck: 7 XV88s in cover with TAs: 560. Only a small percentage more points, but they'll beat the monoliths or the other XV88s.


Automatically Appended Next Post:
or the assasins: pure quantity or S10 shots


Beat this unit! @ 2011/10/17 19:29:57


Post by: Lord Magnus


Callidus Assassins x2 - 290 with LD flamers of doom sitting next to you, as well as ID weapons in combat, your dead...


Beat this unit! @ 2011/10/17 20:04:36


Post by: Deadshot


The assassin can't touch the 'lithes due to Living Metal. Even Turbo-pens don't work.


Beat this unit! @ 2011/10/17 21:04:53


Post by: Tech Guard


5 vandettas= 650


Beat this unit! @ 2011/10/17 21:20:12


Post by: Deadshot


Feth. 3 Caetus Assault Rams-705




Beat this unit! @ 2011/10/18 01:45:18


Post by: im2randomghgh


Deadshot wrote:Feth. 3 Caetus Assault Rams-705




10 Broadsides-700

Turbo rape initiated.


Beat this unit! @ 2011/10/18 02:53:52


Post by: Jackster


im2randomghgh wrote:
Deadshot wrote:Feth. 3 Caetus Assault Rams-705




10 Broadsides-700

Turbo rape initiated.


Veto that notion.

3 Squads of 10 BA Assault Marines with 2 melta gun and a Power Fist each - 705
Librarian (Shield of Sanguinius, Blood Lance) Jump Pack - 125
Sanguinary Priest - Jump Pack - 75
905


Beat this unit! @ 2011/10/18 18:43:18


Post by: p_gray99


Jackster wrote:
im2randomghgh wrote:
Deadshot wrote:Feth. 3 Caetus Assault Rams-705




10 Broadsides-700

Turbo rape initiated.


Veto that notion.

3 Squads of 10 BA Assault Marines with 2 melta gun and a Power Fist each - 705
Librarian (Shield of Sanguinius, Blood Lance) Jump Pack - 125
Sanguinary Priest - Jump Pack - 75
905

Achillies Land Raider. 300. What S is blood lance? even if it's S10 it isn't all that effective against what's basically a monolith with better weapons and slightly better defences.
And well done in advance to im2randomghgh for bringing me down with those broadsides. Very effective kill.


Beat this unit! @ 2011/10/18 20:43:48


Post by: im2randomghgh


p_gray99 wrote:
Jackster wrote:
im2randomghgh wrote:
Deadshot wrote:Feth. 3 Caetus Assault Rams-705




10 Broadsides-700

Turbo rape initiated.


Veto that notion.

3 Squads of 10 BA Assault Marines with 2 melta gun and a Power Fist each - 705
Librarian (Shield of Sanguinius, Blood Lance) Jump Pack - 125
Sanguinary Priest - Jump Pack - 75
905

Achillies Land Raider. 300. What S is blood lance? even if it's S10 it isn't all that effective against what's basically a monolith with better weapons and slightly better defences.
And well done in advance to im2randomghgh for bringing me down with those broadsides. Very effective kill.


You know me too well. Even though you're a stranger on the internet...

2x2 XV88 Broadsides, TA-320


Beat this unit! @ 2011/10/18 20:54:48


Post by: Ray Age


Saint Celestine with Miraculous Intervention. She gets knocked down, but gets right back up.


Beat this unit! @ 2011/10/18 21:08:13


Post by: Jackster


im2randomghgh wrote:
p_gray99 wrote:
Jackster wrote:
im2randomghgh wrote:
Deadshot wrote:Feth. 3 Caetus Assault Rams-705




10 Broadsides-700

Turbo rape initiated.


Veto that notion.

3 Squads of 10 BA Assault Marines with 2 melta gun and a Power Fist each - 705
Librarian (Shield of Sanguinius, Blood Lance) Jump Pack - 125
Sanguinary Priest - Jump Pack - 75
905

Achillies Land Raider. 300. What S is blood lance? even if it's S10 it isn't all that effective against what's basically a monolith with better weapons and slightly better defences.
And well done in advance to im2randomghgh for bringing me down with those broadsides. Very effective kill.


You know me too well. Even though you're a stranger on the internet...

2x2 XV88 Broadsides, TA-320

Though to be honest, you are rather predictable on this thread...

What's the point cost on Celestine?


Beat this unit! @ 2011/10/18 21:35:31


Post by: Akroma06


Ray Age wrote:Saint Celestine with Miraculous Intervention. She gets knocked down, but gets right back up.

Haemonculous with shattershard. Remove you from play not removed as a casualty. Get up now!


Beat this unit! @ 2011/10/18 23:41:46


Post by: im2randomghgh


So...what unit am I fighting? and how many points?


Beat this unit! @ 2011/10/19 00:08:02


Post by: Jackster


im2randomghgh wrote:So...what unit am I fighting? and how many points?

Something around 100 I think.
Here I got it for you.

2x XV88-140
We know you are gonna do it anyway.


Beat this unit! @ 2011/10/19 03:27:16


Post by: Defiler37


p_gray99 wrote:the 7 XV88s would win: they have a TL S10 AP1 weapon each!
Anyway, it's one squad each. Oh well, what the heck: 7 XV88s in cover with TAs: 560. Only a small percentage more points, but they'll beat the monoliths or the other XV88s.


Automatically Appended Next Post:
or the assasins: pure quantity or S10 shots


my bad, i read the assault weapon part and assumed that's all they had, whoops


Beat this unit! @ 2011/10/19 22:35:24


Post by: im2randomghgh


Jackster wrote:
im2randomghgh wrote:So...what unit am I fighting? and how many points?

Something around 100 I think.
Here I got it for you.

2x XV88-140
We know you are gonna do it anyway.


DS'ing Shadowsun-170

Can kill both in one turn, even if they're in different units.


Beat this unit! @ 2011/10/20 04:47:02


Post by: Jackster


im2randomghgh wrote:
Jackster wrote:
im2randomghgh wrote:So...what unit am I fighting? and how many points?

Something around 100 I think.
Here I got it for you.

2x XV88-140
We know you are gonna do it anyway.


DS'ing Shadowsun-170

Can kill both in one turn, even if they're in different units.

Thanks for the info! I'll remember that for the future.

As for the chick

DS BA Assault Marine x10 – PF, MG x2 – 235


Beat this unit! @ 2011/10/20 07:05:32


Post by: Deadshot


Caetus Assault Ram-235


Beat this unit! @ 2011/10/20 19:34:24


Post by: im2randomghgh


Deadshot wrote:Caetus Assault Ram-235


2x Vindicare Assassins-240?


Beat this unit! @ 2011/10/21 15:48:19


Post by: p_gray99


Monolith:235


Beat this unit! @ 2011/10/21 16:01:09


Post by: Deadshot


@im2randomghgh

290


@monolith


Caetus Assault Ram, 235


Beat this unit! @ 2011/10/21 16:09:31


Post by: p_gray99


We're going in a circle here.


Beat this unit! @ 2011/10/21 23:03:44


Post by: im2randomghgh


p_gray99 wrote:We're going in a circle here.


Rams XV88s and Vindicares will beat just about anything with an AV.

I say we stop using things with an AV

Restart:

3x PR MP Crisis Suits-176


Beat this unit! @ 2011/10/21 23:06:53


Post by: Deadshot


Vindicare assassin-145


Beats those.


Beat this unit! @ 2011/10/21 23:09:26


Post by: im2randomghgh


Deadshot wrote:Vindicare assassin-145


Beats those.


I'd think he'd lose, inflicting 1 casualty on the suits.

Care to Mathhammer?


Beat this unit! @ 2011/10/21 23:12:52


Post by: InquisitorVaron


30 Ork Boyz and PK Nob with BP. 220P


Beat this unit! @ 2011/10/21 23:21:06


Post by: im2randomghgh


InquisitorVaron wrote:30 Ork Boyz and PK Nob with BP. 220P


Centurion 'EL

w/ 2 bodyguards, 2x PR, 1x MP, 1x AFP-252


Beat this unit! @ 2011/10/24 11:05:50


Post by: p_gray99


No av? Ok, 10 Warbikers. 4+ cover, 2 wounds each and effectively T5, and we can move fast enough to get you in combat in 2 turns. 3 if unlucky. 250pts to beat.


Beat this unit! @ 2011/10/24 12:50:18


Post by: Snickerdoodle


10 Purifiers with 2 Incinerators and 4 Falcions 250


Beat this unit! @ 2011/10/24 13:20:44


Post by: p_gray99


Snickerdoodle wrote:10 Purifiers with 2 Incinerators and 4 Falcions 250
Orks win by moving away 12" then Dakkagunning them to death each turn. The purifiers never reach them!

Also, can we allow transports? They're only there to get troops to their destination, so it shouldn't lead to too many assassins or broadsides.


Beat this unit! @ 2011/10/24 20:33:55


Post by: im2randomghgh


Snickerdoodle wrote:10 Purifiers with 2 Incinerators and 4 Falcions 250


Shas'O R'al'ai~200
1 Fireknife bodyguard w/TA, HWMT-82
~282


Beat this unit! @ 2011/10/24 21:50:31


Post by: Deadshot


Nemisis dreadknight with Personal Teleporter, Nemisis Greatsword, Heavy Psycannon and Gatling Psilincer~305


Styaing in reserve to DS in.


Beat this unit! @ 2011/10/24 22:36:55


Post by: im2randomghgh


Deadshot wrote:Nemisis dreadknight with Personal Teleporter, Nemisis Greatsword, Heavy Psycannon and Gatling Psilincer~305


Styaing in reserve to DS in.


2x2XV88 w/ TA at different ends of the board-320


Beat this unit! @ 2011/10/25 09:14:37


Post by: p_gray99


im2randomghgh wrote:
Snickerdoodle wrote:10 Purifiers with 2 Incinerators and 4 Falcions 250


Shas'O R'al'ai~200
1 Fireknife bodyguard w/TA, HWMT-82
~282

But the orks beat the purifiers and the tau!

Can somone please post something to beat 10 ork warbikers at 250pts?


Beat this unit! @ 2011/10/25 09:19:59


Post by: Ed Orange


Easy I play a biker list and this hurts!

Ironclad Dreadnought
2 x Heavy Flamers
Drop Pod
185 Points

If Vulkan is there than there aint much point in rolling the dice.


Beat this unit! @ 2011/10/25 09:43:47


Post by: p_gray99


We said no vehicles. Sorry if you weren't there, it's just that too many vehicles were just being countered straight away with broadsides or vindicare assassins. It got repetitive.
Can you beat it without a vehicle (I think that transports are OK).


Beat this unit! @ 2011/10/25 15:19:38


Post by: Deadshot


2 Thunderifre Cannons. They have airburst rounds to ignore cover.


And removing vehicles pretty much rules out guard, because guard infatry can't go toe-toe with anythng, save Tau Fire Warriors.


Beat this unit! @ 2011/10/27 08:14:11


Post by: p_gray99


Deadshot wrote:2 Thunderifre Cannons. They have airburst rounds to ignore cover.


And removing vehicles pretty much rules out guard, because guard infatry can't go toe-toe with anythng, save Tau Fire Warriors.

True. How about a system where we aren't allowed vehicles with armour values (front, side and rear) that add up to over 33. This allows transports and light tanks e.g. the ravager, but nothing too heavy.
And anyway, broadsides pretty much rule out guard, so don't bother with them.


Beat this unit! @ 2011/10/27 08:59:23


Post by: Jackster


Deadshot wrote:2 Thunderifre Cannons. They have airburst rounds to ignore cover.


And removing vehicles pretty much rules out guard, because guard infatry can't go toe-toe with anythng, save Tau Fire Warriors.

Yea, right... Except a Guard Infantry platoon is a small army in and of itself...
And powerblobs will happily slaughter things in melee
And broadsides defeating the whole guard army? funny story.
What's the point cost on the thunderfire cannon.


Beat this unit! @ 2011/10/27 10:45:01


Post by: koridon


they are 100 a piece


Beat this unit! @ 2011/10/27 15:50:00


Post by: p_gray99


Jackster wrote:And broadsides defeating the whole guard army? funny story.

This was just after saying broadsides can take out any IG vehicles, and orks are better than IG vs. broadsides.

Which reminds me, 8 warbikers vs. the thunderfires, 200pts. 4+ cover and armour, T5, even 8 blasts won't do very well against them, especially if there's a lot of LoS blocking terrain.


Beat this unit! @ 2011/10/27 16:21:12


Post by: Jackster


BA Bike x5, Attack Bike x1 – Plasma x2, MM – 225
Warbikers dont have 2 wounds each btw, nob bikers do.


Beat this unit! @ 2011/10/28 01:21:23


Post by: im2randomghgh


Jackster wrote:BA Bike x5, Attack Bike x1 – Plasma x2, MM – 225
Warbikers dont have 2 wounds each btw, nobbikers do.


Shas'O R'alai-225


Beat this unit! @ 2011/10/28 01:37:21


Post by: fidel


im2randomghgh wrote:
Jackster wrote:BA Bike x5, Attack Bike x1 – Plasma x2, MM – 225
Warbikers dont have 2 wounds each btw, nobbikers do.


Shas'O R'alai-225


A Space Marine Strike Cruiser... 145 Pts...

I KID I KID...

I would say a Monolith 235 ^.^


Beat this unit! @ 2011/10/28 06:22:44


Post by: Freddie Gibbs


no vehicles


Beat this unit! @ 2011/10/28 06:41:18


Post by: Jackster


3 Zoanthropes with spore -220


Beat this unit! @ 2011/10/28 07:47:49


Post by: loner


Leman Russ punisher with pask: 210 points


Beat this unit! @ 2011/10/28 07:58:14


Post by: Jackster


BA Assault Marine x10 – PF, MG x2 – 235


Beat this unit! @ 2011/10/28 09:20:08


Post by: Freddie Gibbs


loner wrote:Leman Russ punisher with pask: 210 points


again, no vehicles. it was decided a while ago (not by me)


Beat this unit! @ 2011/10/28 11:20:00


Post by: p_gray99


Jackster wrote:BA Assault Marine x10 – PF, MG x2 – 235

10 Incubi, klaivex: 235pts


Beat this unit! @ 2011/10/28 11:44:07


Post by: im2randomghgh


p_gray99 wrote:
Jackster wrote:BA Assault Marine x10 – PF, MG x2 – 235

10 Incubi, klaivex: 235pts


3x Plasma Broadsides with multi-tracker-285


Beat this unit! @ 2011/10/28 14:05:46


Post by: p_gray99


2x 25 ork boyz: 300pts. Hordes vs. 6 shots per turn max. oh, and I'm fearless. No chance of you beating me whatsoever.


Beat this unit! @ 2011/10/28 14:44:03


Post by: loner


big mek crazygit wrote:
loner wrote:Leman Russ punisher with pask: 210 points


again, no vehicles. it was decided a while ago (not by me)


Just curious, but why no vehicles?
Who decided this? Why?! D:


Beat this unit! @ 2011/10/28 15:59:52


Post by: p_gray99


loner wrote:
big mek crazygit wrote:
loner wrote:Leman Russ punisher with pask: 210 points


again, no vehicles. it was decided a while ago (not by me)


Just curious, but why no vehicles?
Who decided this? Why?! D:

We got into a loop of using broadsides of vindicare assassins too much and then going to orks, vehicles, then broadsides or vindicares. It got boring, so we decided to not use vehicles any more (although I think a transport would be fine). It was me and im2randomghgh who decided this.


Beat this unit! @ 2011/10/28 16:00:56


Post by: loner


p_gray99 wrote:
loner wrote:
big mek crazygit wrote:
loner wrote:Leman Russ punisher with pask: 210 points


again, no vehicles. it was decided a while ago (not by me)


Just curious, but why no vehicles?
Who decided this? Why?! D:

We got into a loop of using broadsides of vindicare assassins too much and then going to orks, vehicles, then broadsides or vindicares. It got boring, so we decided to not use vehicles any more (although I think a transport would be fine). It was me and im2randomghgh who decided this.


So two guys just decide what the entire thread has to do?...


Beat this unit! @ 2011/10/28 16:02:27


Post by: p_gray99


here it is, found it.
im2randomghgh wrote:
p_gray99 wrote:We're going in a circle here.


Rams XV88s and Vindicares will beat just about anything with an AV.

I say we stop using things with an AV

Restart:

3x PR MP Crisis Suits-176

This is on page 206 if you want to see the circles leading up to it.


Automatically Appended Next Post:
loner wrote:
p_gray99 wrote:
loner wrote:
big mek crazygit wrote:
loner wrote:Leman Russ punisher with pask: 210 points


again, no vehicles. it was decided a while ago (not by me)


Just curious, but why no vehicles?
Who decided this? Why?! D:

We got into a loop of using broadsides of vindicare assassins too much and then going to orks, vehicles, then broadsides or vindicares. It got boring, so we decided to not use vehicles any more (although I think a transport would be fine). It was me and im2randomghgh who decided this.


So two guys just decide what the entire thread has to do?...

If it gets into a loop the thread gets closed, and we all agreed that the thread would be better without vehicles than as a closed thread. If you dispute this then message the OP, but I think most people would agree this was a sensible thing to do.


Beat this unit! @ 2011/10/28 17:11:21


Post by: loner


p_gray99 wrote:here it is, found it.
im2randomghgh wrote:
p_gray99 wrote:We're going in a circle here.


Rams XV88s and Vindicares will beat just about anything with an AV.

I say we stop using things with an AV

Restart:

3x PR MP Crisis Suits-176

This is on page 206 if you want to see the circles leading up to it.


Automatically Appended Next Post:
loner wrote:
p_gray99 wrote:
loner wrote:
big mek crazygit wrote:
loner wrote:Leman Russ punisher with pask: 210 points


again, no vehicles. it was decided a while ago (not by me)


Just curious, but why no vehicles?
Who decided this? Why?! D:

We got into a loop of using broadsides of vindicare assassins too much and then going to orks, vehicles, then broadsides or vindicares. It got boring, so we decided to not use vehicles any more (although I think a transport would be fine). It was me and im2randomghgh who decided this.


So two guys just decide what the entire thread has to do?...

If it gets into a loop the thread gets closed, and we all agreed that the thread would be better without vehicles than as a closed thread. If you dispute this then message the OP, but I think most people would agree this was a sensible thing to do.


Well the way I feel this, it's kinda like this: Some guys keep repeating themselves and we all suffer for it.
If one guy is annoying the teacher, should the entire class be expelled?

I mean sure, Necrons Deamons wouldn't care much (just 1 vehicle), Tyranids don't care since they do not have vehicles, however the other codex have a fair share of good vehicles.
Why not just ban the Vindicare Assasin and the XV88, just like Marbo is banned, and keep the rest of the vehicles?

Then again, it's just my opinion.


Beat this unit! @ 2011/10/28 18:24:34


Post by: Jackster


loner wrote:
p_gray99 wrote:here it is, found it.
im2randomghgh wrote:
p_gray99 wrote:We're going in a circle here.


Rams XV88s and Vindicares will beat just about anything with an AV.

I say we stop using things with an AV

Restart:

3x PR MP Crisis Suits-176

This is on page 206 if you want to see the circles leading up to it.


Automatically Appended Next Post:
loner wrote:
p_gray99 wrote:
loner wrote:
big mek crazygit wrote:
loner wrote:Leman Russ punisher with pask: 210 points


again, no vehicles. it was decided a while ago (not by me)


Just curious, but why no vehicles?
Who decided this? Why?! D:

We got into a loop of using broadsides of vindicare assassins too much and then going to orks, vehicles, then broadsides or vindicares. It got boring, so we decided to not use vehicles any more (although I think a transport would be fine). It was me and im2randomghgh who decided this.


So two guys just decide what the entire thread has to do?...

If it gets into a loop the thread gets closed, and we all agreed that the thread would be better without vehicles than as a closed thread. If you dispute this then message the OP, but I think most people would agree this was a sensible thing to do.


Well the way I feel this, it's kinda like this: Some guys keep repeating themselves and we all suffer for it.
If one guy is annoying the teacher, should the entire class be expelled?

I mean sure, Necrons Deamons wouldn't care much (just 1 vehicle), Tyranids don't care since they do not have vehicles, however the other codex have a fair share of good vehicles.
Why not just ban the Vindicare Assasin and the XV88, just like Marbo is banned, and keep the rest of the vehicles?

Then again, it's just my opinion.

Funny, I was about to say the same thing.
Afterall, we banned Marbo. Banning two units is easier than banning a whole type of unit.


Beat this unit! @ 2011/10/28 19:48:42


Post by: MrMerlin


To keep it going:

i think it stopped at 50 boyz, so 5 eldar warwalkers with scatterlasers. About 300. No boyzmob is gonna survive 40 s6 shots, and they only have sluggas and furious charge too glance the walkers.


Beat this unit! @ 2011/10/29 08:52:01


Post by: Deadshot


banning Vehicles just negates Crons.


Automatically Appended Next Post:
Edit:just realised that what has been released today


Beat this unit! @ 2011/10/30 04:54:52


Post by: im2randomghgh


MrMerlin wrote:To keep it going:

i think it stopped at 50 boyz, so 5 eldar warwalkers with scatterlasers. About 300. No boyzmob is gonna survive 40 s6 shots, and they only have sluggas and furious charge too glance the walkers.


Has an AV.

Wait are we doing the AV of 33 or below is still allowed?

Anyways, if it is still ork boyz: Centurion 'El w/ one missile pod/ burst cannon/TA bodyguard, one missile pod AFP TA bodyguard-252

If it is war walkers: 5 Broadsides-350


Beat this unit! @ 2011/10/30 08:50:51


Post by: MrMerlin


im2randomghgh wrote:
MrMerlin wrote:To keep it going:

i think it stopped at 50 boyz, so 5 eldar warwalkers with scatterlasers. About 300. No boyzmob is gonna survive 40 s6 shots, and they only have sluggas and furious charge too glance the walkers.


Has an AV.

Wait are we doing the AV of 33 or below is still allowed?

Anyways, if it is still ork boyz: Centurion 'El w/ one missile pod/ burst cannon/TA bodyguard, one missile pod AFP TA bodyguard-252

If it is war walkers: 5 Broadsides-350


To bash broadsides:

15 kommandoz with 2 burnas, snikrot 265


Automatically Appended Next Post:
im2randomghgh wrote:
MrMerlin wrote:To keep it going:

i think it stopped at 50 boyz, so 5 eldar warwalkers with scatterlasers. About 300. No boyzmob is gonna survive 40 s6 shots, and they only have sluggas and furious charge too glance the walkers.


Has an AV.

Wait are we doing the AV of 33 or below is still allowed?

Anyways, if it is still ork boyz: Centurion 'El w/ one missile pod/ burst cannon/TA bodyguard, one missile pod AFP TA bodyguard-252

If it is war walkers: 5 Broadsides-350


Against the broadsides:

15 kommandoz with 2 burnas and snikrot, at 265pts.


Automatically Appended Next Post:
im2randomghgh wrote:
MrMerlin wrote:To keep it going:

i think it stopped at 50 boyz, so 5 eldar warwalkers with scatterlasers. About 300. No boyzmob is gonna survive 40 s6 shots, and they only have sluggas and furious charge too glance the walkers.


Has an AV.

Wait are we doing the AV of 33 or below is still allowed?

Anyways, if it is still ork boyz: Centurion 'El w/ one missile pod/ burst cannon/TA bodyguard, one missile pod AFP TA bodyguard-252

If it is war walkers: 5 Broadsides-350


Beat this unit! @ 2011/10/30 09:53:56


Post by: Deadshot


Matery Level 3 GK Libby with the following

Master Crafted Nemisis Warding Stave
Hammerhand(Standard power), and upgraded with Smite, Vortex of Doom, Warp Rift, Might of Titan, Shrouding
Psybolt Ammo, Master Crafted Stormbolter

Total=280


Beat this unit! @ 2011/10/30 15:37:54


Post by: loner


If it is war walkers: 5 Broadsides-350


2 x LRBT (with lascannons): 330


Beat this unit! @ 2011/10/30 15:39:12


Post by: thenoobbomb


Sanguinery Guard, powerfist,chapter banner, infernus pistol.
300 points (correct me if wrong)


Beat this unit! @ 2011/10/30 16:08:05


Post by: Amaya


thenoobbomb wrote:Sanguinery Guard, powerfist,chapter banner, infernus pistol.
300 points (correct me if wrong)


It's 250, but a squad of 10 Death Cult Assassins would mop the floor with them for 150.


Beat this unit! @ 2011/10/30 16:31:41


Post by: Deadshot


And a squadron of 3 HF Land Speeders will wipe them-150


Beat this unit! @ 2011/10/30 21:37:35


Post by: p_gray99


Jackster wrote:
loner wrote:
p_gray99 wrote:here it is, found it.
im2randomghgh wrote:
p_gray99 wrote:We're going in a circle here.


Rams XV88s and Vindicares will beat just about anything with an AV.

I say we stop using things with an AV

Restart:

3x PR MP Crisis Suits-176

This is on page 206 if you want to see the circles leading up to it.


Automatically Appended Next Post:
loner wrote:
p_gray99 wrote:
loner wrote:
big mek crazygit wrote:
loner wrote:Leman Russ punisher with pask: 210 points


again, no vehicles. it was decided a while ago (not by me)


Just curious, but why no vehicles?
Who decided this? Why?! D:

We got into a loop of using broadsides of vindicare assassins too much and then going to orks, vehicles, then broadsides or vindicares. It got boring, so we decided to not use vehicles any more (although I think a transport would be fine). It was me and im2randomghgh who decided this.


So two guys just decide what the entire thread has to do?...

If it gets into a loop the thread gets closed, and we all agreed that the thread would be better without vehicles than as a closed thread. If you dispute this then message the OP, but I think most people would agree this was a sensible thing to do.


Well the way I feel this, it's kinda like this: Some guys keep repeating themselves and we all suffer for it.
If one guy is annoying the teacher, should the entire class be expelled?

I mean sure, Necrons Deamons wouldn't care much (just 1 vehicle), Tyranids don't care since they do not have vehicles, however the other codex have a fair share of good vehicles.
Why not just ban the Vindicare Assasin and the XV88, just like Marbo is banned, and keep the rest of the vehicles?

Then again, it's just my opinion.

Funny, I was about to say the same thing.
Afterall, we banned Marbo. Banning two units is easier than banning a whole type of unit.

The point of stopping people from using vehicles was because there are far too many units good at taking them out and people will always settle on one or two and thus start going in a circle. Banning Marbo is banning Marbo: there's no-one like him. Banning vindicares and broadsides simply calls in some of the millions of other stuff great at destroying tanks, for example melta vets in a valkyrie, las predators, units of 4 trueborn with blasters in venoms, fire dragons in wave serpents, I could go on. Yes, all of those included vehicles, but I always said that transports should be fine.

Here's the choice: No vehicles or stop using about half of the choices in any of the codices simply because they can take out any vehicles worth their points value. Hell, we'd end up stopping wyches and swooping hawks because they can take haywire grenades, or pathfinders for emp grenades!


Beat this unit! @ 2011/10/31 21:48:48


Post by: im2randomghgh


Deadshot wrote:And a squadron of 3 HF Land Speeders will wipe them-150


2x XV88.

It has an AV. therefore, broadsides.


Automatically Appended Next Post:
p_gray99 wrote:
Jackster wrote:
loner wrote:
p_gray99 wrote:here it is, found it.
im2randomghgh wrote:
p_gray99 wrote:We're going in a circle here.


Rams XV88s and Vindicares will beat just about anything with an AV.

I say we stop using things with an AV

Restart:

3x PR MP Crisis Suits-176

This is on page 206 if you want to see the circles leading up to it.


Automatically Appended Next Post:
loner wrote:
p_gray99 wrote:
loner wrote:
big mek crazygit wrote:
loner wrote:Leman Russ punisher with pask: 210 points


again, no vehicles. it was decided a while ago (not by me)


Just curious, but why no vehicles?
Who decided this? Why?! D:

We got into a loop of using broadsides of vindicare assassins too much and then going to orks, vehicles, then broadsides or vindicares. It got boring, so we decided to not use vehicles any more (although I think a transport would be fine). It was me and im2randomghgh who decided this.


So two guys just decide what the entire thread has to do?...

If it gets into a loop the thread gets closed, and we all agreed that the thread would be better without vehicles than as a closed thread. If you dispute this then message the OP, but I think most people would agree this was a sensible thing to do.


Well the way I feel this, it's kinda like this: Some guys keep repeating themselves and we all suffer for it.
If one guy is annoying the teacher, should the entire class be expelled?

I mean sure, Necrons Deamons wouldn't care much (just 1 vehicle), Tyranids don't care since they do not have vehicles, however the other codex have a fair share of good vehicles.
Why not just ban the Vindicare Assasin and the XV88, just like Marbo is banned, and keep the rest of the vehicles?

Then again, it's just my opinion.

Funny, I was about to say the same thing.
Afterall, we banned Marbo. Banning two units is easier than banning a whole type of unit.

The point of stopping people from using vehicles was because there are far too many units good at taking them out and people will always settle on one or two and thus start going in a circle. Banning Marbo is banning Marbo: there's no-one like him. Banning vindicares and broadsides simply calls in some of the millions of other stuff great at destroying tanks, for example melta vets in a valkyrie, las predators, units of 4 trueborn with blasters in venoms, fire dragons in wave serpents, I could go on. Yes, all of those included vehicles, but I always said that transports should be fine.

Here's the choice: No vehicles or stop using about half of the choices in any of the codices simply because they can take out any vehicles worth their points value. Hell, we'd end up stopping wyches and swooping hawks because they can take haywire grenades, or pathfinders for emp grenades!


Well said.


Beat this unit! @ 2011/10/31 21:59:44


Post by: Deadshot


Points?


Beat this unit! @ 2011/10/31 22:08:35


Post by: Toastedandy


Its been posted enough times, thought you'd remember.

10 Tactical marines, 1 w/ML, 1 w/flamer - 150


Beat this unit! @ 2011/10/31 22:13:39


Post by: Deadshot


That costs 170.

Vindicator with Brother Sgt Chronos

(Has BS 5, ignores Shaken and Stunned, and if it is destroyed he jumps clear on a 3+, with WS 4, BS 5, Str T 4, 1 wound, int 4, 2 attacks, Ld9, 3+. Armed with BP and Servo Arm.


Beat this unit! @ 2011/10/31 22:32:56


Post by: im2randomghgh


Deadshot wrote:That costs 170.

Vindicator with Brother Sgt Chronos

(Has BS 5, ignores Shaken and Stunned, and if it is destroyed he jumps clear on a 3+, with WS 4, BS 5, Str T 4, 1 wound, int 4, 2 attacks, Ld9, 3+. Armed with BP and Servo Arm.


AV >33, invalid.

@ tac marines, Centurion 'El, 1 MP, PR, MT bodyguard-172


Beat this unit! @ 2011/11/01 09:04:49


Post by: Deadshot


I don't like those rules. It invalidatesd almost ALL of SM andIG vehicles worth taking.


Beat this unit! @ 2011/11/02 03:05:48


Post by: im2randomghgh


Deadshot wrote:I don't like those rules. It invalidatesd almost ALL of SM andIG vehicles worth taking.


If you get rid of every anti-tank option from every codex, this thread was doomed before it started.


Beat this unit! @ 2011/11/02 04:01:39


Post by: koridon


6 fiends of slaanesh -180
assault


Beat this unit! @ 2011/11/02 05:19:55


Post by: Feeder_of_life


10 Genestealers with toxin sacs
170 Points


Beat this unit! @ 2011/11/02 06:29:48


Post by: koridon


5 flamers of tzeentech -175
breath of chaos x5 after ds


Beat this unit! @ 2011/11/02 09:34:04


Post by: MrMerlin


3 deffkoptas with rokkits 135


Beat this unit! @ 2011/11/02 14:56:47


Post by: loner


MrMerlin wrote:3 deffkoptas with rokkits 135

IG squad with GL and AC: 65
IG squad with GL and AC: 65

A total of 130


Beat this unit! @ 2011/11/02 15:01:59


Post by: MrMerlin


haha,againt that i'd field 3 deffkoptas with big shootas and 2 bigbooms, wich should be 135


Beat this unit! @ 2011/11/02 19:18:05


Post by: Deadshot


Vendetta 130?


Beat this unit! @ 2011/11/02 20:25:53


Post by: koridon


soulgrinder w/tongue, ds in range -160

tongue: s10, ap1


Beat this unit! @ 2011/11/02 21:50:23


Post by: im2randomghgh


Deadshot wrote:Vendetta 130?


AV34.
doesn't count
AV33>


Automatically Appended Next Post:
koridon wrote:soulgrinder w/tongue, ds in range -160

tongue: s10, ap1


2x XV88 -140

We got more s10 ap1 than you do!


Beat this unit! @ 2011/11/02 22:26:19


Post by: Deadshot


Vendetta 130?

12" move followed by 2 Lascannons?


Beat this unit! @ 2011/11/02 22:27:38


Post by: ParatrooperSimon


10 Nobs, 4 PK's, 6 Big Choppas, Waaagh Banner, Combi-Flamers, painboy-360

= win

Uggh Posted it when Tau guy put one up, then I see vendetta...


Beat this unit! @ 2011/11/02 22:31:44


Post by: Deadshot


10 man Purgators with 4 Incinerators

About 200 I think.


Beat this unit! @ 2011/11/03 01:33:13


Post by: im2randomghgh


Deadshot wrote:Vendetta 130?

12" move followed by 2 Lascannons?


CANT USE


Automatically Appended Next Post:
Deadshot wrote:10 man Purgators with 4 Incinerators

About 200 I think.


Shas'O R'al'ai-225


Automatically Appended Next Post:
ParatrooperSimon wrote:10 Nobs, 4 PK's, 6 Big Choppas, Waaagh Banner, Combi-Flamers, painboy-360

= win

Uggh Posted it when Tau guy put one up, then I see vendetta...


DW about the vendetta, doesn't count. Also, I was at 140 points, why'd you go up to 360?


Beat this unit! @ 2011/11/03 07:59:58


Post by: Deadshot


GK stormraven with MM and Assault cannon and Hurricaine Bolters-235


Beat this unit! @ 2011/11/03 08:19:55


Post by: p_gray99


Deadshot wrote:GK stormraven with MM and Assault cannon and Hurricaine Bolters-235

Remind me, what armour value is a storm raven? because I'm fairly certain it's 12 12 12 meaning it's not allowed. Even if it was, I'd bring it down with 3 broadsides at 210pts.

im2randomghgh wrote:Shas'O R'al'ai-225

again, 3 broadsides, 210pts. What invun and drones does he have? also, I'm in cover and I don't think you're an eternal warrior.


Beat this unit! @ 2011/11/03 08:37:45


Post by: koridon


i like this thread but the way it is going with things going vedo and stuff being argued is annoying me.


Beat this unit! @ 2011/11/03 08:51:00


Post by: p_gray99


koridon wrote:i like this thread but the way it is going with things going vedo and stuff being argued is annoying me.

I find it annoying as well, but if we don't teach people that vehicles are destroyed by countless anti-tank things easily, the thread starts going in a loop, then gets closed down. So long as people are this stubborn about using vehicles with av > 33, we can either argue or say good-bye to the thread.


Beat this unit! @ 2011/11/03 09:39:36


Post by: koridon


fair enough


Beat this unit! @ 2011/11/03 12:19:09


Post by: p_gray99


koridon wrote:i like this thread but the way it is going with things going vedo and stuff being argued is annoying me.

I agree, it's just that some people don't realise how close this thread is coming to becoming repetative and thus being closed.


Beat this unit! @ 2011/11/03 13:43:02


Post by: loner


p_gray99 wrote:
koridon wrote:i like this thread but the way it is going with things going vedo and stuff being argued is annoying me.

I agree, it's just that some people don't realise how close this thread is coming to becoming repetative and thus being closed.


I actually think it becomes repetive if you deny all of the vehicles...

What's the points again?


Beat this unit! @ 2011/11/03 16:44:05


Post by: p_gray99


loner wrote:
p_gray99 wrote:
koridon wrote:i like this thread but the way it is going with things going vedo and stuff being argued is annoying me.

I agree, it's just that some people don't realise how close this thread is coming to becoming repetative and thus being closed.


I actually think it becomes repetive if you deny all of the vehicles...

What's the points again?

210pts for 3 broadsides.

Also, We don't deny all vehicles, we just only allow ones with armour that adds up to 33 or less (front, side and rear added) which pretty much means only transports or light things. It works better than having broadsides and vindicares being repeated.


Beat this unit! @ 2011/11/03 18:29:39


Post by: Deadshot


But even thosevehciles will be wip[ed by those, and even more rapidly. Broadsies still need a 4 to glance a Land Raider, but they only need a 2+ to pen the front or side of a Rhino, and auto the back.

In fact, the <33 means that SM are limited to Land Speeders.


Beat this unit! @ 2011/11/03 20:23:28


Post by: im2randomghgh


p_gray99 wrote:
Deadshot wrote:GK stormraven with MM and Assault cannon and Hurricaine Bolters-235

Remind me, what armour value is a storm raven? because I'm fairly certain it's 12 12 12 meaning it's not allowed. Even if it was, I'd bring it down with 3 broadsides at 210pts.

im2randomghgh wrote:Shas'O R'al'ai-225

again, 3 broadsides, 210pts. What invun and drones does he have? also, I'm in cover and I don't think you're an eternal warrior.


3+/4++

DS and solid enough in melee that once he closes with the broadsides it's done, Flechette dicharger, can fire two pie plates per turn or a Lascannon equivalent, his choice. I don't know the rest right know because they took his stats off the FW website and put them in the new version of one of the IA books.

basically, if he's ds'ing he wins, if he's JSJ'ing he would win, though the broadsides would definately tear him a new one if he had a straight up shootout with them.

Either way, Shadowsun. She can FB two broadsides in one turn and can then assault, which she would win-175


Automatically Appended Next Post:
Deadshot wrote:But even thosevehciles will be wip[ed by those, and even more rapidly. Broadsies still need a 4 to glance a Land Raider, but they only need a 2+ to pen the front or side of a Rhino, and auto the back.

In fact, the <33 means that SM are limited to Land Speeders.


Yes but there are multiple ways to destroy something with low AV, high AV needs dedicated AT, which means there are only a few reliable options for killing them, and those options can wreck just about any vehicle. Hence the loop.


Beat this unit! @ 2011/11/03 23:16:53


Post by: Deadshot


But still, limiting MEQ to speeders and Footsloggers isn't fair.


Beat this unit! @ 2011/11/04 01:04:19


Post by: im2randomghgh


Deadshot wrote:But still, limiting MEQ to speeders and Footsloggers isn't fair.


Well this thread is about the actual combat, not in getting to combat. It makes little enough difference.


Beat this unit! @ 2011/11/04 09:30:37


Post by: Deadshot


Well, a Tac Squad isn't going to catch any Reaver Jetbikes, Venoms, Trukks, or Pirahna soon. And with 1 Long Range weapon, maybe a ML, and it is easy for the fast moving enemy to catch them.


Beat this unit! @ 2011/11/04 10:20:10


Post by: p_gray99


Deadshot wrote:Well, a Tac Squad isn't going to catch any Reaver Jetbikes, Venoms, Trukks, or Pirahna soon. And with 1 Long Range weapon, maybe a ML, and it is easy for the fast moving enemy to catch them.

Since when was there a problem with using a devestator squad? Or a vet squad with a lascannon so it can cut down the tank then get to the serious business of killing?
All this means is that we need a slightly different way of doing things. It means that heavy infantry become the focus, which is what we need because there isn't a loop you can get into when taking out TH/SS termies.

@ Shadowsun: 5 Incubi, raider w/ flickerfield: 180. You can only take me out close up, and incubi are hell in assault.


Beat this unit! @ 2011/11/04 10:54:21


Post by: Deadshot


5 GK Termies 200


Beat this unit! @ 2011/11/04 10:59:32


Post by: p_gray99


Deadshot wrote:5 GK Termies 200

It would be fairly close if I got the charge, but ok.
What are they armed with? would 5 TH/SS termies work?

Either way, 10 Howling Banshees with Exarch with Mirrorswords, war shout and acrobatic: 192.

Thinking about it again, I think that 34 would be a better maximum for the av. That way Eldar can have transports as well, yet all ships must have at least one value of 11 or less.
Do you agree?


Beat this unit! @ 2011/11/04 11:23:14


Post by: Deadshot


34 is best. That way MEQ can get dreads and Rhinos/Razors in.

The 33> really meant that DE and Eldar, and maybe Orks.

The Terms are armed with NF swords (+1 to invulnerable in CC, for those ho don't know), and stormbolters, along with Frag, Krak and Psykout Grenades.


Beat this unit! @ 2011/11/04 11:55:16


Post by: p_gray99


Cool. You'll still find the banshees a problem, though I'm starting to think that 30 orks with a nob with big choppa and bosspole for 200pts may have been a better choice. Beat either.


Beat this unit! @ 2011/11/04 12:04:15


Post by: Deadshot


5 Purifiers with Falchions

Sorry, I don't know points, but I know I win. If someone knows the points could they post them please.


Beat this unit! @ 2011/11/04 12:08:05


Post by: p_gray99


I expect that 125 points is less than them, so ravager with disintegrator cannon and 2 dark lances with flickerfield and nightshields. 125. I may even beat a broadside with 5 shots, 2 which instant death it, and a 5+ invun. Needs to be lucky or have first turn, but it's something.


Beat this unit! @ 2011/11/04 12:15:02


Post by: Deadshot


2 Hydra Flak Tanks-150


Beat this unit! @ 2011/11/04 12:18:09


Post by: p_gray99


You probably beat me, though 2 dark lances give you a run for your money.
Wraithlord with wraithsword and bright lance: 140


Beat this unit! @ 2011/11/04 12:22:38


Post by: Freddie Gibbs


20 boyz. with a nob. with power claw...
160


Beat this unit! @ 2011/11/04 12:23:49


Post by: Deadshot


Nemisis Dreadknight with Daemon Hammer( it strikes at Int 4)-165


Beat this unit! @ 2011/11/04 12:31:38


Post by: p_gray99


Deadshot wrote:Nemisis Dreadknight with Daemon Hammer( it strikes at Int 4)-165

That would be a close battle. The power klaw would survive, but it may not manage to take out the dreadnight. Probably be victory to the dreadnight.
On the other hand, 3 crisis suits w/ plasma rifles + fusion blasters + multi-trackers: 186pts. JSJ FTW!


Beat this unit! @ 2011/11/04 12:47:59


Post by: Deadshot


I weas putting the Dreadknightn against the Wraithlord, but got ninja'd.

Vindicare Assassin 36" away.


Beat this unit! @ 2011/11/04 12:50:31


Post by: InquisitorVaron


A Scout squad with Snipers and a Missile Launcher,100P.


Beat this unit! @ 2011/11/04 12:51:08


Post by: p_gray99


Nasty. Ok then, the same suits but with missile pods: S7, AP4, 36" range. Then at 24" the S6 AP2 starts kicking in.


Automatically Appended Next Post:
Pah! Ninja'd. Oh well, the crisis suits still do the job fine


Beat this unit! @ 2011/11/04 13:12:05


Post by: InquisitorVaron


I'll have Mephiston thanks.


Beat this unit! @ 2011/11/04 13:19:13


Post by: p_gray99


Points? And is he an eternal warrior? Just wondering how many broadsides I can have for utter annihilation.


Beat this unit! @ 2011/11/04 14:23:40


Post by: Deadshot


He isn't EW, but he has 5 wounds, T6, a 2+ save, though no invulnerable and the 3 psychic powers below. He can use per turn.

Sanguine Sword( Str 10 attacks)
Unleash Rage( +D3 attacks)
Wings of Sanguinius (Jump Infantry Movement)



Beat this unit! @ 2011/11/04 14:31:40


Post by: p_gray99


Points?
I can beat him with an archon with huskblade and shadowfield: Wounds on 6s, but instant death and a 2+ invun. 125pts


Beat this unit! @ 2011/11/04 14:55:02


Post by: Deadshot


Necron Lord with Warscythe, from 3rd ed codex, as 5th hasn't been released yet. I think it its about 125.

Wound on 6+, but ID. However, assuming I survive, I strike back, wound on 2+, and ignore 2++.


Beat this unit! @ 2011/11/04 14:57:50


Post by: Freddie Gibbs


it's 110 points.


Beat this unit! @ 2011/11/04 15:00:04


Post by: p_gray99


Nasty. Broadside team leader with multi-tracker, plasma rifles + gun drone. 100pts

No kill like broadside overkill. In fact, I think that a 70pts broadside on its own is plenty enough to do the job. But, I think I'll go with the super-power one.


Beat this unit! @ 2011/11/04 15:09:56


Post by: Deadshot


2 Land Speeders with MM-120


Beat this unit! @ 2011/11/04 15:28:20


Post by: p_gray99


Deadshot wrote:2 Land Speeders with MM-120
Depends on how far away they start and if they're in the same squadron. A broadside that good could easily get 2 penetrating hits within 24", or 1 within 72". It would be close, especially as the first MM hit would go on the drone, and I'd make sure they were in cover.
Anyway, Avatar of Khaine: 155pts. Excuse me if I'm wrong, it's a long time since I saw an eldar codex, but I think he's immune to melta.


Beat this unit! @ 2011/11/04 15:40:36


Post by: Deadshot


He is. RAW it only is Flamers, Heavy Flamers and Melta weapons, so it wasFAQed that any flame weapons, eg, Incinerators, Inferno Cannons, Flamestorm Cannons, Flamespurts, Dragon's Breath Flamers, couldn't hurt him. Because RAW they can.


Beat this unit! @ 2011/11/04 15:41:57


Post by: p_gray99


cool. can you beat him?


Automatically Appended Next Post:
Also, how do plasma weapons hurt him? After all, they work through intense heat: that's pretty much all that plasma has on it's side as a weapon?


Beat this unit! @ 2011/11/04 16:58:39


Post by: Deadshot


Plasma works.

Easy to beat.

3 GK Paladins with 1 Halberd and 2 Daemon Hammers-165


The Avatar is a Daemon.


Beat this unit! @ 2011/11/04 17:05:31


Post by: p_gray99


Unfortunately, yes he is. Fortunately, a ravager can move 12" and shoot you every turn and you'll never get in range.
Ravager w/ 2 dark lances and 1 disintegrator, flickerfields, night shields
Edit: 125pts


Beat this unit! @ 2011/11/04 17:05:58


Post by: MrMerlin


2 warwalkers with 2 bright lances each

130 (?)


Beat this unit! @ 2011/11/04 17:07:12


Post by: p_gray99


I reckon the ravager would beat them: better BS, nocks 6" off your range and 5+ invun. Try again.


Beat this unit! @ 2011/11/04 17:08:09


Post by: Belexar


Predator
Lascannon Sponsons
120 points


Beat this unit! @ 2011/11/04 17:13:19


Post by: p_gray99


Again, 1 stay 36" away at all times: you never get to hit me!
Next!


Beat this unit! @ 2011/11/04 17:24:42


Post by: Belexar


Land Speeder
3 models
Three Multi-meltas
One Tornado Pattern Multi-melta
Two Tornado Pattern Heavy Flamers
220 points

Deep-striking.


Beat this unit! @ 2011/11/04 17:38:42


Post by: p_gray99


Belexar wrote:Land Speeder
3 models
Three Multi-meltas
One Tornado Pattern Multi-melta
Two Tornado Pattern Heavy Flamers
220 points

Deep-striking.

Could just about work, although near twice my points. I'd have gone for a broadside or obliterater.
Anyway, Avatar of Khaine again; 155pts. Ignores all flamers and meltas. I feel evil, but you can't hurt me.


Beat this unit! @ 2011/11/04 18:00:57


Post by: Deadshot


p_gray99 wrote:Again, 1 stay 36" away at all times: you never get to hit me!
Next!


The range of Autocannons and Lascannons are 48", so even with you knocking off 6, you would still be in range if you want to shoot your Lance.

@ Avatar

GK Libby with Santuary and MoT-160


Beat this unit! @ 2011/11/04 18:30:38


Post by: Belexar


Yeah, I wante dto go with just one or two, but I really didn't feel like opening my codex so I copy-pasted from my list.

Venom
Splinter Cannon
65 points

I'm assuming dedicated transports count as a unit by themselves, otherwise I could add more dakka with a pair of trueborns.


Beat this unit! @ 2011/11/04 18:33:25


Post by: Ridealgh


Vyper with brightlance 75


Beat this unit! @ 2011/11/04 18:44:43


Post by: Deadshot


Hydra Flak Tank-75


Beat this unit! @ 2011/11/04 18:49:14


Post by: Ridealgh


armoured sentinel with lascannon 70


Beat this unit! @ 2011/11/04 18:52:38


Post by: Deadshot


5 Genestealers-70


Beat this unit! @ 2011/11/04 18:59:15


Post by: Ridealgh


ive read the new necron codex
5 deathmarks 95(ish)

In reserve. always wounds on 2's against any unit of my choice

Edit: Ideepstrike as soon as you turn up.


Beat this unit! @ 2011/11/04 19:59:54


Post by: Deadshot


How have you read the codex?


Beat this unit! @ 2011/11/04 21:37:53


Post by: im2randomghgh


Deadshot wrote:5 Genestealers-70


Centurion 'El-100


Beat this unit! @ 2011/11/04 21:49:19


Post by: loner


2 Hydra's: 150


Beat this unit! @ 2011/11/04 21:51:41


Post by: im2randomghgh


loner wrote:2 Hydra's: 150


2 Broadsides.


Beat this unit! @ 2011/11/04 22:16:59


Post by: Deadshot


Vindicare in cover 145.


Beat this unit! @ 2011/11/04 23:53:39


Post by: im2randomghgh


Deadshot wrote:Vindicare in cover 145.


You can't "In Cover"

If one gets cover they both do.

Plus, XV88s win.


Beat this unit! @ 2011/11/05 09:05:41


Post by: Deadshot


Fine, we're boht in cover, but the point is that I have a 3+ cover save, and will hit FAR easier, and have a good chance to kill you.


Beat this unit! @ 2011/11/06 14:39:26


Post by: MrMerlin


ccs with 3 meltas in a valk 180


Beat this unit! @ 2011/11/06 14:48:15


Post by: p_gray99


5 Sternguard, 2 meltas, 3 combi-meltas, drop pod: 185. I drop + kill valk, you kill 2 with meltas, I shoot you down with 3 bolters.