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Post by: Deadshot
You would be better with all combi Meltas. They cost the same and give the special ammo.
Stormraven with TL Plas cannon and Nose mounted TL MM-200
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Post by: MrNurgle
p_gray99 wrote:5 Sternguard, 2 meltas, 3 combi-meltas, drop pod: 185. I drop + kill valk, you kill 2 with meltas, I shoot you down with 3 bolters.
8 Thousand sons - 184 - I rapid fire you to death with ap3 bolters
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Post by: im2randomghgh
Deadshot wrote:Fine, we're boht in cover, but the point is that I have a 3+ cover save, and will hit FAR easier, and have a good chance to kill you.
If i hit you once, you die. 2x TL=good chance of hitting.
And if you disagree, I can always add TA next time Automatically Appended Next Post: MrNurgle wrote:p_gray99 wrote:5 Sternguard, 2 meltas, 3 combi-meltas, drop pod: 185. I drop + kill valk, you kill 2 with meltas, I shoot you down with 3 bolters.
8 Thousand sons - 184 - I rapid fire you to death with ap3 bolters
3x Fireknife XV8 suits-176
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Post by: MrMerlin
10 kommandoz with snikrot
200
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Post by: Deadshot
5 Grey Knight Terminators with Swords-200
46982
Post by: MrMerlin
meltavets in a vendetta
230
youre roastbeef
46864
Post by: Deadshot
6 Hammernators 240
47372
Post by: Vindicare-Obsession
i think the termies are down on that one.....
anyway
deciver 300
i can engage you if i so choose with s-9 no armor no invul or just run you off the board with my abilities. i can walk out of cc too.
Edit:
forgot new dex was out so ill take 10 eldar pathfinder rangers 240 I think......
40927
Post by: im2randomghgh
Vindicare-Obsession wrote:i think the termies are down on that one.....
anyway
deciver 300
i can engage you if i so choose with s-9 no armor no invul or just run you off the board with my abilities. i can walk out of cc too.
Edit:
forgot new dex was out so ill take 10 eldar pathfinder rangers 240 I think......
8 Tau pathfinders, Shas'ui with 2 shield drones w/ 3 RailRifles, Devilfish with SMS, DP, DL, TA-266
My Pathfinders are better.
44340
Post by: danpieri
IG Com Sqd.
C.O., M.O.Or, 3xSriper, 1 LG (Carapace Armor on all)= 115pts
40927
Post by: im2randomghgh
danpieri wrote:IG Com Sqd.
C.O., M.O.Or, 3xSriper, 1 LG (Carapace Armor on all)= 115pts
How many models is that? If it's less than twenty it probably won't win.
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Post by: MrMerlin
its 5
28172
Post by: loner
MrMerlin wrote:its 5
It's six.
3 snipers, 1 Gl, 1 company commander and the master of Ordance.
And a Leman Russ would flatten them all!
(150 points)
44475
Post by: Belexar
Ravager
Flicker Field
Shadow Shields
125 points
43931
Post by: Rsma77
5x Long man w/ML and Squad Leader-150 (I think)
44475
Post by: Belexar
Ravager
Disintegrator Cannons
Flicker Field
Shadow Shields
125 points
46864
Post by: Deadshot
2 Hydra Flak Tanks-150
46982
Post by: MrMerlin
2 buzzsaw/ rokkit deffkoptas; theyll boost to get a 3+coversave, and then asault you
46864
Post by: Deadshot
Hydra's ignore the cover save for Turbo Boosting Bikes or Flat Out skimmers.
46982
Post by: MrMerlin
oh S**t, youre right! in that case ill send some scout sentinels with lascannons after you
3 of them sould stay below 150
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Post by: Deadshot
Is the AV limit up to 34 now, or still 33? If it is 33> 15 Termagants with Devourers-150 If AV 34> Vindicator with Siege Sheild, Hunter Killer and Extra stormbolter( now has 2), and Extra armour-155
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Post by: MrMerlin
well now im sending the Koptas after you vindicator!
2 deffkoptas with rokkiz and saw
140
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Post by: Deadshot
Nemisis Dreadknght with Heavy Incinerator-150
44069
Post by: p_gray99
Deadshot wrote:Is the AV limit up to 34 now, or still 33?
34. Not enough good vehicles were included in 33, and 34 still allows enough and cheap ones to get out of the way of loops.
MrMerlin wrote:2 deffkoptas with rokkiz and saw
140
Wraithlord, starcannon, sword: 130: I win with shooting or assault, I don't care about S8 'cos I'm T8 W4.
46864
Post by: Deadshot
Did you miss my Dreadknight?
Nemisis Dreadknight with Daemon Hammer-150ish
I strike at Str 10, int 4, 3 attacks, and inflict ID if I roll uder a 10 on 2D6. I also hit on 3+.
Shooting you win, but not with me Deep Striking close up. You move, I follow and run to keep up, then assault.
44069
Post by: p_gray99
Deadshot wrote:Did you miss my Dreadknight?
Nemisis Dreadknight with Daemon Hammer-150ish
I strike at Str 10, int 4, 3 attacks, and inflict ID if I roll uder a 10 on 2D6. I also hit on 3+.
Shooting you win, but not with me Deep Striking close up. You move, I follow and run to keep up, then assault.
Yeah, ninja'd. Anyway, I suppose that I'll do 15 Kabalite Warriors, Splinter Cannon. All those poisoned (4+) shots! I generally only need 10 to well and truly take out a dreadknight, and with around 2 turns (or 3 for the splinter cannon, 6 shots) I should be able to take you out no problem.
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Post by: MrMerlin
p_gray99 wrote:
Wraithlord, starcannon, sword: 130: I win with shooting or assault, I don't care about S8 'cos I'm T8 W4.
i shoot the hell out of you with twin rokkiz! you only got 3 wounds, and i got 2 rokkiz a turn. You do wound on 3s, but i have 2 wounds each
40927
Post by: im2randomghgh
p_gray99 wrote:Deadshot wrote:Did you miss my Dreadknight?
Nemisis Dreadknight with Daemon Hammer-150ish
I strike at Str 10, int 4, 3 attacks, and inflict ID if I roll uder a 10 on 2D6. I also hit on 3+.
Shooting you win, but not with me Deep Striking close up. You move, I follow and run to keep up, then assault.
Yeah, ninja'd. Anyway, I suppose that I'll do 15 Kabalite Warriors, Splinter Cannon. All those poisoned (4+) shots! I generally only need 10 to well and truly take out a dreadknight, and with around 2 turns (or 3 for the splinter cannon, 6 shots) I should be able to take you out no problem.
Points?
46864
Post by: Deadshot
Probably around 150. 3 HF Land Speeders. Your poisoned shots can't touch me. Serperate squadrons, 150pts.
50883
Post by: Arandmoor
AV limit of 34? Is that before or after Quantum Shields?
...and 2 Hydra Flak Tanks 150pts
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Post by: DreadlordME!
3 Broadsides.
BAM! Automatically Appended Next Post: 3 Broadsides
BAM!
28172
Post by: loner
DreadlordME! wrote:3 Broadsides.
BAM!
Automatically Appended Next Post:
3 Broadsides
BAM!
Points and weapons could be useful...
46864
Post by: Deadshot
3 MM Land Speeders, seperate sdquadrons-180. TYou stioll need a 4+ to pen me, and the most you can do is kill 2 in one turn, and not if I deep strike and land close by. Didn't see this page. The Broadsides are about 180 IIRC, and are armed with TL Railguns. Str 10, AP 1, 72" if you didn't know. 3 Paladins with Hammers and Psybolt Ammo-185 Deep Striking.
13957
Post by: chaplaincliff
1 black templar vindicator with poms, 155
44069
Post by: p_gray99
chaplaincliff wrote:1 black templar vindicator with poms, 155
broadside. 70.
Also, I don't think quantum shielding is counted for the 34, otherwise all necron vehicles would be out instantly.
51173
Post by: DoctorZombie
p_gray99 wrote:chaplaincliff wrote:1 black templar vindicator with poms, 155
broadside. 70.
Also, I don't think quantum shielding is counted for the 34, otherwise all necron vehicles would be out instantly.
Dreadnought with Multi-melta and CCW.
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Post by: Deadshot
Broadside wins against a Dread.
50883
Post by: Arandmoor
Deadshot wrote:Broadside wins against a Dread.
Destroyer lord. 125 points
46864
Post by: Deadshot
New or Old?
50883
Post by: Arandmoor
Deadshot wrote:New or Old?
New. The old one cost more.
46864
Post by: Deadshot
2 Paladins with Hammers and Psybolt Ammo-130
44475
Post by: Belexar
Ravager
Disintegrator Cannons
Night Shields
Flicker Field
125 points
13957
Post by: chaplaincliff
dreadnought with auto cannon, and missile launcher - 115
50883
Post by: Arandmoor
chaplaincliff wrote:dreadnought with auto cannon, and missile launcher - 115
8 Canoptek Scarabs say "'sup?" (120 pts) Automatically Appended Next Post: Can we put a floor on these units? Like, pointwise?
As much as I love pimping efficient combos in the 30-150 point range, I'd like to see some of the 400-500 point deathstars tossed into the pit.
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Post by: DreadlordME!
10 GK purifiers with Falchions.
CHOPPY DIE DIE DIE
49825
Post by: Hellwolf
NoShoes wrote:I'm pretty sure Ratlings would beat kommandos in a shooting contest.
I'm not sure orks could beat anyone in a shooting contest if it was point for point. Maybe Shoota Boyz if they shot first.
13957
Post by: chaplaincliff
Ok here is my favorite death-star unit.
emperor's champion w/ AACNMTO - 150
assault terminators w/ POLC & Furious Charge - 301
all in an LRC w/ Blessed hull - 290
all for 741 points.
from the termies that is that is 28 attacks on the charge, re-roll missed hits, and missed wounds, all at I5 and S5
and the champ is 4 attacks on the charge, re-rolling missed hits, at I5 S6
and all of these are power weapons.
the lrc's blessed hull makes any lance weapon have to take the lrc's armour 14
35352
Post by: prime12357
3 monoliths, 705 points (the old 'dex monoliths, as I have no idea what the new ones do...)
28172
Post by: loner
Leman Russ demolisher(x4): 660 points
13957
Post by: chaplaincliff
5x terminators w/ 2 cyclone missile launchers and tank hunters (3 squads); 795 points
50883
Post by: Arandmoor
chaplaincliff wrote:5x terminators w/ 2 cyclone missile launchers and tank hunters (3 squads); 795 points 5x Triarch Praetorians, no upgrades. x3 (200pts x3 = 600 points) you beat me chaplancliff...I was about to kill the leman russes with some Anrakyr-based BS-ery. Doesn't help that it took over 10 minutes to figure out how to table 4 damn tanks in one turn :( I need to learn my codex better!
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Post by: MrMerlin
3 LR Executioners for 570
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Post by: DoctorZombie
MrMerlin wrote:3 LR Executioners for 570
Tactical Squad with Plasma Gun and Multi-melta- 180
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Post by: chaplaincliff
DoctorZombie wrote:MrMerlin wrote:3 LR Executioners for 570
Tactical Squad with Plasma Gun and Multi-melta- 180
This would take probably take two turns to work well, just being honest...
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Post by: MrMerlin
DoctorZombie wrote:MrMerlin wrote:3 LR Executioners for 570
Tactical Squad with Plasma Gun and Multi-melta- 180
how is one tac. squad goin to beat 3 LR?
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Post by: Deadshot
prime12357 wrote:3 monoliths, 705 points (the old 'dex monoliths, as I have no idea what the new ones do...)
They are 35pts cvheaper, but that's about it, except for Living Metal. Instaead, when it suffers a Shaken result, it ignores it on a 2+. It ignores stunned on a 4+.
39755
Post by: Jackster
MrMerlin wrote:3 LR Executioners for 570
3 Doomsday Arks - 525
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Post by: Deadshot
10 Hammernators in a BA Land Raider-640
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Post by: p_gray99
Jackster wrote:MrMerlin wrote:3 LR Executioners for 570
3 Doomsday Arks - 525
7 Broadsides. 490. 3 Drones, 1 for each unit. 30.Total: 520. Widely spaced so you can only get 3 per blast. Automatically Appended Next Post: bah! Ninja'd. Anyway, 10 hammernators can't fit in a Land Raider, and I can take it down with 5 ravagers, night shields, flickerfields: 625pts. Stay out of range of the hammernators, and destroy the Land Raider easily.
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Post by: Deadshot
Sorry, should have mentioned combat Squads.
9 Hydras. 675
One squadron of 1, 4 of 2.
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Post by: p_gray99
Deadshot wrote:Sorry, should have mentioned combat Squads.
9 Hydras. 675
One squadron of 1, 4 of 2.
9 broadsides. 630. 5 drones, 50: 680 in total. Utterly destroy you.
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Post by: Deadshot
How many in each unit?
50883
Post by: Arandmoor
doh ninja'd p_gray99 wrote: 9 broadsides. 630. 5 drones, 50: 680 in total. Utterly destroy you. Doesn't matter how many in each unit. 16 triarch praetorians. 2 squads of 5, 1 squad of 6. 680 points. All ur broadsides are belong to me
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Post by: DreadlordME!
30 Ork Boyz with pistol and weapon x5
900
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Post by: MrMerlin
you forgot to bring a nob with a pk
so scatterlaser-warwalkers, 15 for 900
46864
Post by: Deadshot
5 Squadrons of 3?
Bear in mind there is a limit of 5 units.
7 Vindicare Assassins-1015
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Post by: DreadlordME!
Illegall, only 5 of each unit. + how do assassins beat boyz!
anyway, 30 Hormagants with adreanal glands and toxin sacks x5
46864
Post by: Deadshot
Oh so you were paying attetion
They don't, they beat the Warwalkers
30 Devil Gaunts X 5-1500pts, I think.
Yours is 1200.
40927
Post by: im2randomghgh
Deadshot wrote:Oh so you were paying attetion They don't, they beat the Warwalkers 30 Devil Gaunts X 5-1500pts, I think. Yours is 1200. 1500? Okay, 26 Fireknife Crisis suits-1508 They put out almost 2 shots for every three of your models, per turn. I.E. You're screwed. Or, more legally, 3x3 PIG, TA suits w/ 2 shield drones each-1485
45020
Post by: TheAngrySquig
30 DC with thunderhammers, 1200ish?
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Post by: Jackster
LR Executioner with Plasma Sponsons x6 - 1380
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Post by: DreadlordME!
10 Canoptek Scarabs x 5 You are armour 0 all over!
OR
5 Piranhas with fusion guns 310
51195
Post by: buchan55
5 man CSM chosen squad( 4plasmaguns, 1meltagun ) mark of slaanesh - 180pts
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Post by: NeonHate
stormraven gunship - TL assault cannon, hurricane bolters, heavy bolters in the nose - 230 pts
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Post by: MrMerlin
2 eldar wave serpents; no upgrades, ill just ram you to biz
180 p
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Post by: p_gray99
MrMerlin wrote:2 eldar wave serpents; no upgrades, ill just ram you to biz
180 p
5 Scourges w/ 2 blasters + solarite w/ blast pistol: 165
I'm not using broadsides!!!
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Post by: Jackster
Immortals x10 - Telsa Carbine - 170
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Post by: MrMerlin
Jackster wrote:Immortals x10 - Telsa Carbine - 170
and nobody knows what it does :(
51173
Post by: DoctorZombie
Deadshot wrote:Sorry, should have mentioned combat Squads.
9 Hydras. 675
One squadron of 1, 4 of 2.
Land Speeder squadron, 2 with multi-melta, 1 with missiles, two tac squads, each with plasma and a multi-melta.
39755
Post by: Jackster
MrMerlin wrote:Jackster wrote:Immortals x10 - Telsa Carbine - 170
and nobody knows what it does :(
Why? The book is out for almost a week now.
44069
Post by: p_gray99
DoctorZombie wrote:Deadshot wrote:Sorry, should have mentioned combat Squads.
9 Hydras. 675
One squadron of 1, 4 of 2.
Land Speeder squadron, 2 with multi-melta, 1 with missiles, two tac squads, each with plasma and a multi-melta.
You can't have 2 types of squads, can you? Anyway, points?
3x 5 hammernators should cover it. 600. Deep striking next to you.
40927
Post by: im2randomghgh
DoctorZombie wrote:Deadshot wrote:Sorry, should have mentioned combat Squads.
9 Hydras. 675
One squadron of 1, 4 of 2.
Land Speeder squadron, 2 with multi-melta, 1 with missiles, two tac squads, each with plasma and a multi-melta.
So like...700 ish? Please post points.
56 Fire warriors, 2 XV88s-700
46969
Post by: DreadlordME!
150 Ork Boyz with PK nob
19909
Post by: Freddie Gibbs
that would be 940 points, right?
28659
Post by: dbsamurai
totally illegal:
32 crisis suits TL flame throwers
more legal
shas' el TL AFP TL flamer multitracker, 3 Hammerheads railguns burst cannon multitracker, 9 crisis suits TL flamers with target locks
7 separate units for less than 950 points beats your 5 squads of 30 boyz a piece.  sadly that'll leave us really easy to beat XD
19909
Post by: Freddie Gibbs
im gonna give it a shot.
3 monolithes. 600 points.
ignores shaken results on 2+ whilst stunned removed on 4+, AND deep strike, makes these pretty tough to beat (though i might be wrong)
47617
Post by: Leonus Cohol
3 Vendettas.
390 Points.
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Post by: MrMerlin
as many eldar swooping hawks as you can get for the points; Theyll blow you up with theyr haywire grenades wich hit on 4+
40927
Post by: im2randomghgh
dbsamurai wrote:totally illegal:
32 crisis suits TL flame throwers
more legal
shas' el TL AFP TL flamer multitracker, 3 Hammerheads railguns burst cannon multitracker, 9 crisis suits TL flamers with target locks
7 separate units for less than 950 points beats your 5 squads of 30 boyz a piece.  sadly that'll leave us really easy to beat XD
Both illegal, Can't have a TL AFP cuz it's special issue, and can't have two twin-linked weapon on the same model. Automatically Appended Next Post: Leonus Cohol wrote:3 Vendettas.
390 Points.
5 XV88s-350
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Post by: Jackster
5 units of 2 Wraith each w/ Particle Caster x1, Whip Coil x1 - 425
46864
Post by: Deadshot
Waht happened! We ahd the points maxed out! Who dropped them downlow again?!
42203
Post by: Lord Magnus
30 Lootas - 450 Automatically Appended Next Post: 30 Lootas - 450 Automatically Appended Next Post: Sorry double post..
46969
Post by: DreadlordME!
5 units of... 10 GK PALADINS WITH FALCHION SPAM!
200 S4 Instant Death attacks!
44069
Post by: p_gray99
dbsamurai wrote:totally illegal:
32 crisis suits TL flame throwers
more legal
shas' el TL AFP TL flamer multitracker, 3 Hammerheads railguns burst cannon multitracker, 9 crisis suits TL flamers with target locks
7 separate units for less than 950 points beats your 5 squads of 30 boyz a piece.  sadly that'll leave us really easy to beat XD
Why bother with multitrackers? You don't need them for TL weapons on crisis suits
2x 10 Incubi: 440pts Automatically Appended Next Post: DreadlordME! wrote:5 units of... 10 GK PALADINS WITH FALCHION SPAM!
200 S4 Instant Death attacks! 
points?
40927
Post by: im2randomghgh
@ Incubi, 15 Stealthsuits-450
13957
Post by: chaplaincliff
high marshal helbrecht, command squad – 9, apothecary, fighting company champion, sergeant w/ terminator honours, terminator honours – 8, master crafted pairs of lightning claws – 9, master of sanctity w/ bolt pistol, Neophytes – 3, master crafted pairs of lightning claws – 9, furious charge – 15, land raider crusader, tech marine w/ Servo-harness all for 1491
I love this single unit of Killy goodness, a bit stoopid ridiculous, but fun.
46969
Post by: DreadlordME!
WTF!
35995
Post by: koridon
@Stealth suites:
4x 3 man squads of flamers of tzeentch, ds -420
all using breath of chaos to the squad on landing
13957
Post by: chaplaincliff
You do realize that the helbrecht squad of doom is pretty damn legal in accordance to the black template codex.... a squad that has some damn rediculouse capabilities, I could go further if it weren't for the point cap on this.
35995
Post by: koridon
ya but that point jump is to much
why i skipped u
46982
Post by: MrMerlin
chaplaincliff wrote:You do realize that the helbrecht squad of doom is pretty damn legal in accordance to the black template codex.... a squad that has some damn rediculouse capabilities, I could go further if it weren't for the point cap on this.
I did manage to beat that stuff in a real game with:
10 nobs with all kinds of upgrades incl 3pks, a waaagh banner, a painboy etc....
with a dedicated battlewagon with a rolla to smash the LR
at about 500 pts
45020
Post by: TheAngrySquig
@ Nobz
5 Beastmasters w/ 10 razorwing flocks-210
40927
Post by: im2randomghgh
TheAngrySquig wrote:@ Nobz
5 Beastmasters w/ 10 razorwing flocks-210
3x XV9s-225
46969
Post by: DreadlordME!
5 Nemesis Dreadknights with Greatswords and psycannons 975
40927
Post by: im2randomghgh
DreadlordME! wrote:5 Nemesis Dreadknights with Greatswords and psycannons 975 ...you're not allowed to quadruple the points. Anyways, XV9 w/Fusion Cascades and TA x9-990 Potential for 54 melta shots a turn at BS5
44069
Post by: p_gray99
im2randomghgh wrote:DreadlordME! wrote:5 Nemesis Dreadknights with Greatswords and psycannons 975
...you're not allowed to quadruple the points. Anyways,
XV9 w/Fusion Cascades and TA x9-990
Potential for 54 melta shots a turn at BS5
5x 30 orks, 1x 15 orks: 990pts. How many shots was that for my 165 boyz?
And if that's not good enough for you, 5x 5 hammernators. 1000pts. Take out whichever you like.
46982
Post by: MrMerlin
at boyz
And again Ill send out 5 squadrons of 3 scatterlaser-warwalkers each. You forgot to bring pks, so youre dead.
900
40927
Post by: im2randomghgh
MrMerlin wrote:at boyz
And again Ill send out 5 squadrons of 3 scatterlaser-warwalkers each. You forgot to bring pks, so youre dead.
900
13 XV88, TA-1040
35995
Post by: koridon
5x Daemon prince of tzeentch, daemon codex, Mark of tzeentch, master of sorcery, Bolt of tzeentch, breath of chaos, daemonic gaze - 1000
ds next to them and unload all three attacks
45020
Post by: TheAngrySquig
100 DE Kabalite Warriors-900. Can you save from that many poison shots?
46864
Post by: Deadshot
Don't have to.
5 BA Stormravens with Assault cannon and HB-1000
44069
Post by: p_gray99
Deadshot wrote:Don't have to.
5 BA Stormravens with Assault cannon and HB-1000
Lol, that would be funny.
Sorry if you didn't see it though, but we've stopped allowing vehicles with av. >34 because there are numerous anti-tank stuff and we get into a loop. Using hordes of lighter vehicles is fine, but a stormraven is 12 12 12 which adds to 36: it's not allowed. Sorry.
@ Kabalite Warriors: 23 TH/ SS termies, Ds right next to you. I can survive that many shots. 920pts
46864
Post by: Deadshot
Bugger, sorry forgot. Yep, I was here early. Its Deadshot. Didn't recognise me with my new picture eh?
33588
Post by: flyingsquirrels
Doom of malantai in a drop pod=150ish
3 units of 3 zoanthropes=540
690 in total.
Also what terminators are they?,are they chaos?just wondering as i think normal marine termies are a bit more expensive than that.
46864
Post by: Deadshot
Those Points are correct. 10 Termiesd cost 400 and 3 cost 120. 400+400+120=920
28659
Post by: dbsamurai
im2randomghgh wrote:dbsamurai wrote:totally illegal:
32 crisis suits TL flame throwers
more legal
shas'el TL AFP TL flamer multitracker
Both illegal, Can't have a TL AFP cuz it's special issue, and can't have two twin-linked weapon on the same model.
shas' el TARGET LOCK AFP TL Flamer
sorry it's not very good at giving options for the abbreviations, and tau have too many abbreviations anyways lol
Automatically Appended Next Post: p_gray99 wrote:dbsamurai wrote:totally illegal:
32 crisis suits TL flame throwers
more legal
shas' el TL AFP TL flamer multitracker, 3 Hammerheads railguns burst cannon multitracker, 9 crisis suits TL flamers with target locks
7 separate units for less than 950 points beats your 5 squads of 30 boyz a piece.  sadly that'll leave us really easy to beat XD
Why bother with multitrackers? You don't need them for TL weapons on crisis suits
that's why I didn't I took it for my shas' el so that he can fire TL flamers and his AFP in the same turn. the crisis suits have target locks so they can blast different squads if need be.
40927
Post by: im2randomghgh
dbsamurai wrote:im2randomghgh wrote:dbsamurai wrote:totally illegal:
32 crisis suits TL flame throwers
more legal
shas'el TL AFP TL flamer multitracker
Both illegal, Can't have a TL AFP cuz it's special issue, and can't have two twin-linked weapon on the same model.
shas' el TARGET LOCK AFP TL Flamer
sorry it's not very good at giving options for the abbreviations, and tau have too many abbreviations anyways lol
Target lock allows a model to attack a different unit than the rest of it's team, not fire two different weapons at two different targets. Multi tracker lets you fire both though Automatically Appended Next Post: flyingsquirrels wrote:Doom of malantai in a drop pod=150ish
3 units of 3 zoanthropes=540
690 in total.
Also what terminators are they?,are they chaos?just wondering as i think normal marine termies are a bit more expensive than that.
10 XV9s-750
28659
Post by: dbsamurai
of course it does that...
Are we doing forgeworld units now lol? I thought they counted under the whole no fliers thing...but i guess that only covers fliers and titans...
9 broadsides-630
6 stealth suits fusion blasters -184
total 814
46864
Post by: Deadshot
Can't have different units except Dedicated Transports
28659
Post by: dbsamurai
When did this happen...
fine then 20 death company with chaplain-500
13740
Post by: Valkyrie
5x Ravagers with Disintegrators.
525 Points.
46864
Post by: Deadshot
First post.
5 Paldins, 2 Master Crafted Halberds, MC 2 Psycannons- Apothecary, Banner, Psybolt, Warding Stave, 1 pair of MC Falchions, 2 Master Crafted Stormbolters
500pts.
45020
Post by: TheAngrySquig
@ Ravagers 5x 5 Long Fangs w/ missile launchers-525
46864
Post by: Deadshot
14 TH/SS Termies-560
2 Squads of 7.
51492
Post by: Lord_Vader
3 x Leman Russ Executioner with plasma cannon sponsons - 690 (Though 2 could probably do it)
46864
Post by: Deadshot
Apparently AV 34+ is abnned, tough I will take you up on that with 3 GK Stormravens with , Hurricaines and Psybolt-730
Assault Cannons and MM.
28659
Post by: dbsamurai
Deadshot wrote:Apparently AV 34+ is abnned, tough I will take you up on that with 3 GK Stormravens with , Hurricaines and Psybolt-730
Assault Cannons and MM.
you'll never see this coming but 9 broadsides with multitrackers 720
51492
Post by: Lord_Vader
Deadshot wrote:Apparently AV 34+ is abnned, tough I will take you up on that with 3 GK Stormravens with , Hurricaines and Psybolt-730
Assault Cannons and MM.
Oh, sorry, I'd drop it down to 2 then
28659
Post by: dbsamurai
Alrighty then, how many points is that?
490?
fine then, 8 piranhas with fusion blasters 520
or if you prefer,
9 crisis suits with TL fusion blasters and targeting arrays-477
it may not get it's handy dandy 2d6 pen but ur talking 9 s8 shots at bs 4 on two AV12 ships. ur goin dooooowwwwnnnn
40927
Post by: im2randomghgh
dbsamurai wrote:Alrighty then, how many points is that?
490?
fine then, 8 piranhas with fusion blasters 520
or if you prefer,
9 crisis suits with TL fusion blasters and targeting arrays-477
it may not get it's handy dandy 2d6 pen but ur talking 9 s8 shots at bs 4 on two AV12 ships. ur goin dooooowwwwnnnn
@ Crisis suits 5x XV9s w/ Fusion Cascades.-575
these are what fusion blasters wish they were.
28659
Post by: dbsamurai
are xv9s (which is a totally incorrect numeral rating btw, tau use base 8 so they have no 9) MCs or vehicles? don't really keep up with forgeworld, too expensive and no one ever sells their models on ebay
46969
Post by: DreadlordME!
150 ORK BOYZ WITH 5NOBS WITH PK'S
34666
Post by: jdjamesdean@mail.com
DreadlordME! wrote:150 ORK BOYZ WITH 5NOBS WITH PK'S
-You must post the point value along with a unit. Cuz it's the rules and I dont wanna do your math. Also I'm assuming thats 5 squads of 30 boyz?
19909
Post by: Freddie Gibbs
that would be 1100 points
46982
Post by: MrMerlin
9 valks with those 30pt missiles
1170
46864
Post by: Deadshot
Hellstrikes?
5 Stormravens with Assault Cannons and Multi Meltas, psybolt, Hurricaine Bolters-1200
28659
Post by: dbsamurai
let me just leave this here...
NINE BROADSIDES
this is an interesting excercise, as I notice that we tend to rely on infantry to kill tanks and tanks to kill infantry...fliers seem to be the big choice to kill tanks...
now then, to counter your stormravens:
8 BA vindicators
46864
Post by: Deadshot
Pioints?
That could actually be a fight to see.
40927
Post by: im2randomghgh
dbsamurai wrote:are xv9s (which is a totally incorrect numeral rating btw, tau use base 8 so they have no 9) MCs or vehicles? don't really keep up with forgeworld, too expensive and no one ever sells their models on ebay
No, just suits. Amazingly powerful suits.
And the 8-based numeral system is speculation on the part of imperial observers, and either way, these are imperial codenames.
SHAZAM! Automatically Appended Next Post: dbsamurai wrote:
8 BA vindicators
20 Broadsides-1400
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Post by: Deadshot
im2randomghgh wrote:
20 Broadsides-1400
Thread over. Take anything that is not a horde an stuff it  .
40927
Post by: im2randomghgh
Deadshot wrote:im2randomghgh wrote:
20 Broadsides-1400
Thread over. Take anything that is not a horde an stuff it  .
Fo sho. Plus, with their secondary weapon, they get 80 more shots per turn, plus 20 Str 10 Ap 1 TL shots.
51492
Post by: Lord_Vader
It's also not something that you could reasonably field outside of apocalypse...
40927
Post by: im2randomghgh
Lord_Vader wrote:It's also not something that you could reasonably field outside of apocalypse...
When I have 1400 in my HS slot, it is definately apocalypse.
50563
Post by: quickfuze
This doesnt beat 1400 points of suits, but for all those back in the beginning of the thread showing up with single model HQ choices..... i give you...
Chaos Sorcerer Lord w/ MoZ and Gift of Chaos....
Your choices are now irrelevant as they are my pet spawns...and if everything doesnt go according to plan...well I still have 5 attacks with a force weapon for 160 points
40927
Post by: im2randomghgh
quickfuze wrote:This doesnt beat 1400 points of suits, but for all those back in the beginning of the thread showing up with single model HQ choices..... i give you...
Chaos Sorcerer Lord w/ MoZ and Gift of Chaos....
Your choices are now irrelevant as they are my pet spawns...and if everything doesnt go according to plan...well I still have 5 attacks with a force weapon for 160 points
WHy do you have to go lowering the points level? It gets fun with big values.
But I SUPPOSE I could attack with R'alai-225
35995
Post by: koridon
@R'alai
4 nobs w/ pks, truck w/ read paint -220
rush up and assault
40927
Post by: im2randomghgh
koridon wrote:@R'alai
4 nobs w/ pks, truck w/ read paint -220
rush up and assault
Except he'd destroy their truck with a hyper-density Sabot round, and destroy the rest with his assault 2 blast weapon. Plus, he could take out atleast one in melee, with his 3+/4++ WS4 A3 Flechette discharger and Str 5
50883
Post by: Arandmoor
im2randomghgh wrote:koridon wrote:@R'alai
4 nobs w/ pks, truck w/ read paint -220
rush up and assault
Except he'd destroy their truck with a hyper-density Sabot round, and destroy the rest with his assault 2 blast weapon. Plus, he could take out atleast one in melee, with his 3+/4++ WS4 A3 Flechette discharger and Str 5
In that case, destroyers.
3 heavy + 2 normal. 260 points.
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Post by: im2randomghgh
Arandmoor wrote:im2randomghgh wrote:koridon wrote:@R'alai
4 nobs w/ pks, truck w/ read paint -220
rush up and assault
Except he'd destroy their truck with a hyper-density Sabot round, and destroy the rest with his assault 2 blast weapon. Plus, he could take out atleast one in melee, with his 3+/4++ WS4 A3 Flechette discharger and Str 5
In that case, destroyers.
3 heavy + 2 normal. 260 points.
R'alai +1 XV9 bodyguard with Fusion Cascades, TA-340
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Post by: p_gray99
im2randomghgh wrote:Arandmoor wrote:im2randomghgh wrote:koridon wrote:@R'alai
4 nobs w/ pks, truck w/ read paint -220
rush up and assault
Except he'd destroy their truck with a hyper-density Sabot round, and destroy the rest with his assault 2 blast weapon. Plus, he could take out atleast one in melee, with his 3+/4++ WS4 A3 Flechette discharger and Str 5
In that case, destroyers.
3 heavy + 2 normal. 260 points.
R'alai +1 XV9 bodyguard with Fusion Cascades, TA-340
5 Hammernaters. DS right next to you. 200
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Post by: im2randomghgh
p_gray99 wrote:im2randomghgh wrote:Arandmoor wrote:im2randomghgh wrote:koridon wrote:@R'alai
4 nobs w/ pks, truck w/ read paint -220
rush up and assault
Except he'd destroy their truck with a hyper-density Sabot round, and destroy the rest with his assault 2 blast weapon. Plus, he could take out atleast one in melee, with his 3+/4++ WS4 A3 Flechette discharger and Str 5
In that case, destroyers.
3 heavy + 2 normal. 260 points.
R'alai +1 XV9 bodyguard with Fusion Cascades, TA-340
5 Hammernaters. DS right next to you. 200
R'alai and his bodyguard win. They have XV9 suits, which means vectored retro-thrusters. The hammernators couldn't hold them in combat, and would never catch them after that, because they're too slow. And with R'alai amazing able-to-do-anything gun, and his guard's 2D3 melta...
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Post by: Deadshot
GK Libby with Warding Stave, and the following powers
Smite
Vortex of Doom
Might of Titan
Quicksilver
Warp Rift
Sanctuary
Total-215
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Post by: im2randomghgh
Deadshot wrote:GK Libby with Warding Stave, and the following powers
Smite
Vortex of Doom
Might of Titan
Quicksilver
Warp Rift
Sanctuary
Total-215
Shas'O R'ym'yr, two shield drones, 2x PR FB TA HWMT Bodyguards-344
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Post by: Deadshot
I don't aspeak Tua. What is that in English?
40927
Post by: im2randomghgh
Deadshot wrote:I don't aspeak Tua. What is that in English?
This guy: http://www.forgeworld.co.uk/Downloads/Product/PDF/r/rmyr2.pdf
With two Shas'vre Bodyguards with Plasma Rifles and melta weapons, who have Targetting array and hardwired multi-tracker, and R'ymyr has two shield drones.
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Post by: Deadshot
Great. Thanks for the clearing up.
Ironclad Dread with Hurricaine Bolter and Sewismic Hammer wirth Built in Melta gun, Ironclad Assault Launcher (Frag and Defense Grenades) and 2 HK missiles-170
Ironclad Dread with Seismic Hammer and DCCW, with Meltagun (Hammer) and HF(DCCW), Ironclad Ironclad Assult Launchers, 2 HKs-180
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Post by: Smitty0305
Deadshot wrote:Great. Thanks for the clearing up.
Ironclad Dread with Hurricaine Bolter and Sewismic Hammer wirth Built in Melta gun, Ironclad Assault Launcher (Frag and Defense Grenades) and 2 HK missiles-170
Ironclad Dread with Seismic Hammer and DCCW, with Meltagun (Hammer) and HF(DCCW), Ironclad Ironclad Assult Launchers, 2 HKs-180
5 Fire Dragons - (80) points
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Post by: Deadshot
WHY? Why? You drop from 350 to 80? Why?
And BTW I would still win. I just keep my Hurricaine boplter one far away enough, and fire HK and whatever.
38418
Post by: darkslife
10 Scarabs - 150
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Post by: im2randomghgh
darkslife wrote:10 Scarabs - 150
25 Ork Boyz-150
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Post by: Lord_Vader
1 Manticore with a heavy flamer - 160
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Post by: im2randomghgh
Lord_Vader wrote:1 Manticore with a heavy flamer - 160
3 Broadsides-210
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Post by: p_gray99
im2randomghgh wrote:Lord_Vader wrote:1 Manticore with a heavy flamer - 160
3 Broadsides-210
3x 10 outflanking kroot. 210. one of the squads will get close enough for assault.
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Post by: Deadshot
Tac Termies with Heavy Flamer and a 3 Chainfist-220
13957
Post by: chaplaincliff
Assault termies with polc and furious charge, 215
37044
Post by: Ridealgh
what's polc?
13957
Post by: chaplaincliff
Pair of lightning claws
This is from the BT codex
37044
Post by: Ridealgh
ah k
8 pathfinders in a building 192
35995
Post by: koridon
5 Flamers of tzeentch, ds -195
5 no save flamers templates inbound
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Post by: im2randomghgh
koridon wrote:5 Flamers of tzeentch, ds -195
5 no save flamers templates inbound
2x Fusion Cascade XV9 w/ TA- 230
average 8 melta shots per turn, maximum of 12.
48417
Post by: Tattooed_freak
30 Hormagaunts with poison. 240 pts.
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Post by: im2randomghgh
Tattooed_freak wrote:30 Hormagaunts with poison. 240 pts.
2x XV9s, 1 w/ Phased Ion Guns, TA. 1 w/ Pulse Sub-munitions rifles, TA-240
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Post by: Deadshot
6 Assault Termies-240
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Post by: Ridealgh
Assuming they all have LC then 10 pathfinders 240
However if some have TH and SS then two LC HWT 210
46864
Post by: Deadshot
They are TH/SS. How many models per unit?
51671
Post by: Lolki
Ridealgh wrote:
However if some have TH and SS then two LC HWT 210
5 Canoptek Wraiths with Particle Casters and 1 Whipcoil. 210 points.
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Post by: im2randomghgh
Lolki wrote:Ridealgh wrote:
However if some have TH and SS then two LC HWT 210
5 Canoptek Wraiths with Particle Casters and 1 Whipcoil. 210 points.
3x XV88-210
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Post by: p_gray99
im2randomghgh wrote:Lolki wrote:Ridealgh wrote:
However if some have TH and SS then two LC HWT 210
5 Canoptek Wraiths with Particle Casters and 1 Whipcoil. 210 points.
3x XV88-210
Oh, the many ways of beating these...
4x 10 gretchin + 1 runtherd, 1x 10 gretchin + 2 runtherds. 210. Can't get all of them, your 4 shots each are only 24" range.
WAAAGH!!!
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Post by: MrMerlin
ahhh, killing grots!
I'll have a killa kan with a grotzooka tear them apart
45pts
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Post by: p_gray99
MrMerlin wrote:ahhh, killing grots!
I'll have a killa kan with a grotzooka tear them apart
45pts
Yeah, somehow I didn't expect the grots to survive long.
Luckily, I brought 3 trueborn including 1 with a dark lance and 2 with splinter pistols/ cc weapons. 61
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Post by: MrMerlin
well, that just calls for a farseer with mindwar
like 60 or 70 pts....
46864
Post by: Deadshot
Luckily I brought a Pallidin with MC Halberd and MC Stormbolter with Psybolt ammo-85
46969
Post by: DreadlordME!
15 Broadside Battlesuits with Shield Gens in 5 Dquads of 3, scattered all over the board.
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Post by: MrMerlin
is this too expensive or is this too expensive?
13957
Post by: chaplaincliff
5 Predator Annihilators with las-cannon sponsons, hunter killer missiles, 2x storm bolters, and power of the machine spirit.
and if the broadsides where to much, high marshal helbrecht gets the paladin @175 points
28172
Post by: loner
Leman Russ Demolisher: 165
46982
Post by: MrMerlin
eldrad 210
while keeping himself fortuned all the time(rerollable 3++) he walks up to your russ and messes it up with his s9 taff. BAM!
48017
Post by: Banzaimash
Emprah's Champion with AACNMTO, joined to a unit of 5 Crusaders with chainswords and boltpistols. Automatically Appended Next Post: 220pts
13957
Post by: chaplaincliff
Vindicator with poms, 155
42203
Post by: Lord Magnus
Vindicare Assassin - 145
40927
Post by: im2randomghgh
p_gray99 wrote:MrMerlin wrote:ahhh, killing grots!
I'll have a killa kan with a grotzooka tear them apart
45pts
Yeah, somehow I didn't expect the grots to survive long.
Luckily, I brought 3 trueborn including 1 with a dark lance and 2 with splinter pistols/ cc weapons. 61
1x XV88 with Plasma and MT-95
13957
Post by: chaplaincliff
im2randomghgh wrote:p_gray99 wrote:MrMerlin wrote:ahhh, killing grots!
I'll have a killa kan with a grotzooka tear them apart
45pts
Yeah, somehow I didn't expect the grots to survive long.
Luckily, I brought 3 trueborn including 1 with a dark lance and 2 with splinter pistols/ cc weapons. 61
1x XV88 with Plasma and MT-95
a little late to the game me thinks?
Lord Magnus wrote:Vindicare Assassin - 145
1 land speeder squadron w/ assault cannons - 210 pts
51661
Post by: NL_Cirrus
Necron Monolith-Old school- 235pts I think
43871
Post by: seapheonix
Squad of 10 swooping hawks, exarch w/intercept. 227pts
46982
Post by: MrMerlin
3 kans with grotzookas for 135. deepstrike and youll get F**ked up!
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Post by: Deadshot
chaplaincliff wrote:Vindicator with poms, 155
I know nothing about the Parasite of Mortrex riding a Vindicator, but if its there I want it!
38915
Post by: The Epic Chaosdude!!!
Eldar Fire prism + Spirit stones -130p.
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Post by: MrMerlin
farseer with fortune, eldrich storm and singin spear
about 100
44069
Post by: p_gray99
MrMerlin wrote:farseer with fortune, eldrich storm and singin spear
about 100
Succubus with agoniser and blast pistol: 100
40927
Post by: im2randomghgh
@ Chaplain cliff, I was late for nothing. I posted the plasma broadside in response to the three trueborns. 1 round of shooting could kill them all.
@ Succubus, 1 Centurion 'El
44069
Post by: p_gray99
@ centurion ' El, plasma broadside: 80 Automatically Appended Next Post: NL_Cirrus wrote:Necron Monolith-Old school- 235pts I think
Sorry, only just saw this, but I think that old school codecies aren't allowed. Otherwise we could make up any old **** and say it's simply from an old codex that no-one can see any more. Also, that monolith was way too few points. Only broadsides could match it, and so it leads to loops.
40927
Post by: im2randomghgh
p_gray99 wrote:@ centurion 'El, plasma broadside: 80
Touché
And plasma broadside is 90.
Anyways, XV9 DS'ing with Fusion cascades-105
51661
Post by: NL_Cirrus
p_gray99 wrote:
NL_Cirrus wrote:Necron Monolith-Old school- 235pts I think
Sorry, only just saw this, but I think that old school codecies aren't allowed. Otherwise we could make up any old **** and say it's simply from an old codex that no-one can see any more. Also, that monolith was way too few points. Only broadsides could match it, and so it leads to loops.
Sorry haven't bought new 'dex yet so I don't know what its stats/special rules/point cost is/are.
44069
Post by: p_gray99
NL_Cirrus wrote:p_gray99 wrote:
NL_Cirrus wrote:Necron Monolith-Old school- 235pts I think
Sorry, only just saw this, but I think that old school codecies aren't allowed. Otherwise we could make up any old **** and say it's simply from an old codex that no-one can see any more. Also, that monolith was way too few points. Only broadsides could match it, and so it leads to loops.
Sorry haven't bought new 'dex yet so I don't know what its stats/special rules/point cost is/are.
That's fine. It's now 200pts and it ignores shaken on a 2+, or stunned on a 4+.
im2randomghgh wrote:
And plasma broadside is 90.
Anyways, XV9 DS'ing with Fusion cascades-105
5 sniper scout marines, camo cloaks, 4 sniper rifles + 1 missile launcher. 100pts (I think: I don't do SM). 3+ cover saves, rending, S8 weaponry FTW
48017
Post by: Banzaimash
x10 Storm troopers with x2 flamers, deep striking with Airborne Assault Spec Op=175pts.
44069
Post by: p_gray99
Banzaimash wrote:x10 Storm troopers with x2 flamers, deep striking with Airborne Assault Spec Op=175pts.
175pts versus my 100pts? That's almost twice mine! try again.
48017
Post by: Banzaimash
Black Templar land speeder typhoon=70pts Automatically Appended Next Post: Typhoon missiles-
Range 48", Str5, Ap5 (heavy1, blast, twin linked).
Other armaments include heavy bolter. Armour 10 all round.
44069
Post by: p_gray99
Banzaimash wrote:Black Templar land speeder typhoon=70pts
Automatically Appended Next Post:
Typhoon missiles-
Range 48", Str5, Ap5 (heavy1, blast, twin linked).
Other armaments include heavy bolter. Armour 10 all round.
Missile launcher probably beats it when I'm in 3+ cover. Esp. AV 10 all round. I do dark eldar, I know how easy it is to pen. AV 10.
48017
Post by: Banzaimash
It's true that you will pen on 3's. However, first you must hit the speeder. With a 4+ cover save for moving fully and the fact that your scouts are BS3, the likelihood of you doing me damage with your rocket is less than the likelihood me doing you damage. With my higher strength and more accurate rockets (twin linked at BS4(the BS4 doesn't really make a difference with scatter weapons but still, it helps)) combined with the Str 5 Ap4 HBB. I will destroy your unit within 2-3 turns. You have made the assumption that you are able to deploy in cover and benefit from your camo cloaks, I have assumed contrary to this.
40927
Post by: im2randomghgh
Banzaimash wrote:It's true that you will pen on 3's. However, first you must hit the speeder. With a 4+ cover save for moving fully and the fact that your scouts are BS3, the likelihood of you doing me damage with your rocket is less than the likelihood me doing you damage. With my higher strength and more accurate rockets (twin linked at BS4(the BS4 doesn't really make a difference with scatter weapons but still, it helps)) combined with the Str 5 Ap4 HBB. I will destroy your unit within 2-3 turns. You have made the assumption that you are able to deploy in cover and benefit from your camo cloaks, I have assumed contrary to this.
TBH Str5 is unimpressive to me, as a tau player.
Anyways, it has an AV so BROADSIDES!
2x XV88-140
or for closer to the point of the typhoon, 1 XV88-70
48017
Post by: Banzaimash
Ouch, hold a second
46982
Post by: MrMerlin
broadsides? ill field a mindwar and fortune farseer, along with 3 cheapo warlocks+
should be about 140, and s10 ap1 doesnt scratch my rerollable 4++ on all 4 dudes
40927
Post by: im2randomghgh
MrMerlin wrote:broadsides? ill field a mindwar and fortune farseer, along with 3 cheapo warlocks+ should be about 140, and s10 ap1 doesnt scratch my rerollable 4++ on all 4 dudes  2x XV9-150 12 TL Str5 AP5 at BS4 per turn, 4+ invul. save.
48017
Post by: Banzaimash
Armoured sentinal.w. lascannon-70pts.
(These units are roughly even, because if your weapon hits the sentinal, it'll blast it into next week; likewise with my lascannon to your suit. Both have the same BS, and while you have the missile pods which can potentially wreck the scout at 24" range, I would and could easily avoid this range radius and maintain fire upon you). Automatically Appended Next Post: Sorry, took too long in typing.
40927
Post by: im2randomghgh
Banzaimash wrote:Armoured sentinal.w. lascannon-70pts.
(These units are roughly even, because if your weapon hits the sentinal, it'll blast it into next week; likewise with my lascannon to your suit. Both have the same BS, and while you have the missile pods which can potentially wreck the scout at 24" range, I would and could easily avoid this range radius and maintain fire upon you).
Automatically Appended Next Post:
Sorry, took too long in typing.
What were you responding too?
Oh and XV88 broadside.
T5=no ID, whereas one round of shooting from my railguns mean the end of your sentinel.
48017
Post by: Banzaimash
They're T4 on the GW website (I don't have the Tau codex).
40927
Post by: im2randomghgh
Banzaimash wrote:They're T4 on the GW website (I don't have the Tau codex).
I may have confused them with XV9s, but i'm not sure. I seem to have misplaced my dex.
48017
Post by: Banzaimash
im2randomghgh wrote:
2x XV9-150
12 TL Str5 AP5 at BS4 per turn, 4+ invul. save.
Haemonculus with hexrifle joined to unit of 6 wracks and an acothyst with a hexrifle=150pts.
40927
Post by: im2randomghgh
Banzaimash wrote:im2randomghgh wrote:
2x XV9-150
12 TL Str5 AP5 at BS4 per turn, 4+ invul. save.
Haemonculus with hexrifle joined to unit of 6 wracks and an acothyst with a hexrifle=150pts.
2x XV9s with PIGs-190
Now it's 16 shots per turn.
51344
Post by: BlapBlapBlap
30 Man Death Company all equipped with Jump Packs, 5 Thunder hammers and 20 PWs.
1500pts
(If you read it says keep it up to 1500 points. Am I the only person who realises this, correct me if I am mistaken)
48017
Post by: Banzaimash
What's PIG's? :S
Automatically Appended Next Post: BlapBlapBlap wrote:30 Man Death Company all equipped with Jump Packs, 5 Thunder hammers and 15 PWs.
How many points is that?
51344
Post by: BlapBlapBlap
1500 on the nose.
51797
Post by: TaddleMunkey
Abbadon the despoiler- 275
37044
Post by: Ridealgh
Some form of Titan.
(I know its not allowed but neither are 1500 point units)
48017
Post by: Banzaimash
im2randomghgh wrote:Banzaimash wrote:im2randomghgh wrote:
2x XV9-150
12 TL Str5 AP5 at BS4 per turn, 4+ invul. save.
Haemonculus with hexrifle joined to unit of 6 wracks and an acothyst with a hexrifle=150pts.
2x XV9s with PIGs-190
Now it's 16 shots per turn.
BT Vindicator with PotMS, Hunter Killer, Extra Armour, Pintle Storm bolter and smoke launcher= 188pts.
21596
Post by: DarthSpader
TWO vindicators. Plus 5 spezz mehreens and a spechul spezz mehreen wif a sooper spechul weapon!
51344
Post by: BlapBlapBlap
It says up to 1500 point units in the OP.
40927
Post by: im2randomghgh
BlapBlapBlap wrote:It says up to 1500 point units in the OP.
Yeah but you can't go right from 190 to 1500. Automatically Appended Next Post: Banzaimash wrote:What's PIG's? :S
Phased Ion Guns. Automatically Appended Next Post: Banzaimash wrote:im2randomghgh wrote:Banzaimash wrote:im2randomghgh wrote:
2x XV9-150
12 TL Str5 AP5 at BS4 per turn, 4+ invul. save.
Haemonculus with hexrifle joined to unit of 6 wracks and an acothyst with a hexrifle=150pts.
2x XV9s with PIGs-190
Now it's 16 shots per turn.
BT Vindicator with PotMS, Hunter Killer, Extra Armour, Pintle Storm bolter and smoke launcher= 188pts.
Hammer head with Railgun, MT, DP, 2x Seeker Missiles, BC-210
48017
Post by: Banzaimash
LR Vanquisher .w. Pask=205pts
40927
Post by: im2randomghgh
Banzaimash wrote:LR Vanquisher .w. Pask=205pts
TBH I can't see that beating the Hammerhead.
Either way 2x Broadsides-210
Nothing with an AV can beat an equivalent amount of point in broadsides. Win.
51344
Post by: BlapBlapBlap
Ok, change from my last post:
10 DC with 1 TH and 5 PW.
I am certain this is below 500 pts.
46982
Post by: MrMerlin
i think there are too many broadsides in this thread, and all this XV2375xvyccXV this'nthis confuses me.....
51344
Post by: BlapBlapBlap
MrMerlin wrote:i think there are too many broadsides in this thread, and all this XV2375xvyccXV this'nthis confuses me.....
True. Then again, Space Communists probably have to talk in numbers just to understand what all the different races are saying.
48017
Post by: Banzaimash
im2randomghgh wrote:Banzaimash wrote:LR Vanquisher .w. Pask=205pts
TBH I can't see that beating the Hammerhead.
Either way 2x Broadsides-210
Nothing with an AV can beat an equivalent amount of point in broadsides. Win.
Armoured sentinals .c. lascannons x3 =210. You pen sentinals on 3's, I kill broadsides ID on 2's. Both units hitb on 4+, however your weapons are twin linked but I have one more gun than you. As for your glancing missiles, at 72" sentinals can easily stay out of range of the 24" missile range. Also, Sentinals can move and shoot, though I'm not so sure about Broadsides (correct me if i'm wrong). All in all, it would result in a close long range firefight.
43871
Post by: seapheonix
8 warp spiders, exarch w/deep strike and dual spinners. That would be 18 str 6 shots, quick and dirty. 201pts
46864
Post by: Deadshot
6 Sternguard,all with Combi Meltas, in a Drop Pod-215
35995
Post by: koridon
Oh and XV88 broadside.
T5=no ID, whereas one round of shooting from my railguns mean the end of your sentinel.
A broadside does have a t4, i know cause I ID them all the time with s8 weapons,
Armoured sentinals .c. lascannons x3 =210. You pen sentinals on 3's, I kill broadsides ID on 2's. Both units hitb on 4+, however your weapons are twin linked but I have one more gun than you. As for your glancing missiles, at 72" sentinals can easily stay out of range of the 24" missile range. Also, Sentinals can move and shoot, though I'm not so sure about Broadsides (correct me if i'm wrong). All in all, it would result in a close long range firefight.
They can only move and fire if they take auto-stablization sytem for 10 points which gives them slow and purposeful
44069
Post by: p_gray99
Banzaimash wrote:It's true that you will pen on 3's. However, first you must hit the speeder. With a 4+ cover save for moving fully and the fact that your scouts are BS3, the likelihood of you doing me damage with your rocket is less than the likelihood me doing you damage. With my higher strength and more accurate rockets (twin linked at BS4(the BS4 doesn't really make a difference with scatter weapons but still, it helps)) combined with the Str 5 Ap4 HBB. I will destroy your unit within 2-3 turns. You have made the assumption that you are able to deploy in cover and benefit from your camo cloaks, I have assumed contrary to this.
With a recomended 25% of the board being cover ( BRB p. 88) I should be able to get cover, in which case I win.
im2randomghgh wrote:Banzaimash wrote:It's true that you will pen on 3's. However, first you must hit the speeder. With a 4+ cover save for moving fully and the fact that your scouts are BS3, the likelihood of you doing me damage with your rocket is less than the likelihood me doing you damage. With my higher strength and more accurate rockets (twin linked at BS4(the BS4 doesn't really make a difference with scatter weapons but still, it helps)) combined with the Str 5 Ap4 HBB. I will destroy your unit within 2-3 turns. You have made the assumption that you are able to deploy in cover and benefit from your camo cloaks, I have assumed contrary to this.
TBH Str5 is unimpressive to me, as a tau player.
Anyways, it has an AV so BROADSIDES!
2x XV88-140
or for closer to the point of the typhoon, 1 XV88-70
Yh, broadsides do get boring after a while, which is why I tried something different.
Killing them, however, never gets boring. Against one, I'll go for the scouts again, this time with no missile launcher or camo cloaks, but the serg has a power weapon. 90 (I think). outflanking.
48017
Post by: Banzaimash
koridon wrote:They can only move and fire if they take auto-stablization sytem for 10 points which gives them slow and purposeful
There is no auto-stabilization in the codex. Automatically Appended Next Post: p_gray99 wrote:With a recomended 25% of the board being cover (BRB p. 88) I should be able to get cover, in which case I win.
Even if you are in cover, you do not 'win', you merely even the playing field. Automatically Appended Next Post: Do the scouts still have snipers?
46969
Post by: DreadlordME!
20 Grey Knights Paladins w/halberds in 2 Ravens with Heavy Bolter and Assault Cannons. Automatically Appended Next Post: MOOOOO!
35995
Post by: koridon
koridon wrote:
They can only move and fire if they take auto-stablization sytem for 10 points which gives them slow and purposeful
Banzaimash wrote
There is no auto-stabilization in the codex.
Advanced stabilisation system pg 25 dex
The broadside team members must choose 1 battle suit support system PG40
46982
Post by: MrMerlin
points? But i gues ill get like 40 pk-toting nobs for that, at about 1500pts
48017
Post by: Banzaimash
Overkill Automatically Appended Next Post: koridon wrote:Advanced stabilisation system pg 25 dex
It's not in the army list section of the book where the points are listed. It's not in the bestiary. I don't have p25.
46864
Post by: Deadshot
DreadlordME! wrote:20 Grey Knights Paladins w/halberds in 2 Ravens with Heavy Bolter and Assault Cannons.
Automatically Appended Next Post:
MOOOOO!
Illegal. You may only select 1 type of units, so Paladins, and then a dedicated transport. And apparrently there is a ban on AV total of 35+.
40927
Post by: im2randomghgh
BlapBlapBlap wrote:MrMerlin wrote:i think there are too many broadsides in this thread, and all this XV2375xvyccXV this'nthis confuses me.....
True. Then again, Space Communists probably have to talk in numbers just to understand what all the different races are saying.
]
XVwhat? Automatically Appended Next Post: MrMerlin wrote:points? But i gues ill get like 40 pk-toting nobs for that, at about 1500pts
'
20 XV9s-1500
46982
Post by: MrMerlin
im2randomghgh wrote:BlapBlapBlap wrote:MrMerlin wrote:i think there are too many broadsides in this thread, and all this XV2375xvyccXV this'nthis confuses me.....
True. Then again, Space Communists probably have to talk in numbers just to understand what all the different races are saying.
]
XVwhat?
Automatically Appended Next Post:
MrMerlin wrote:points? But i gues ill get like 40 pk-toting nobs for that, at about 1500pts
'
20 XV9s-1500
!?
hmpf!, ill send 10 fortuned farseers with mindwar, spirit stones and 20 cheapo warlocks!
50764
Post by: nurglerulesslaneshdrools
10 thousand sons with wind of chaos
43871
Post by: seapheonix
How much are the thousand sons worth? How about three scatter laser war walkers with a guide seer and runes of warding? 270
40927
Post by: im2randomghgh
seapheonix wrote:How much are the thousand sons worth? How about three scatter laser war walkers with a guide seer and runes of warding? 270
8 Tau pathfinders, 3 railrifles.
Devilfish with SMS, Disruption Pod, 2x Seeker Missiles-259...or 279. Forget the cost of seeker missiles, lost codex.
44069
Post by: p_gray99
im2randomghgh wrote:seapheonix wrote:How much are the thousand sons worth? How about three scatter laser war walkers with a guide seer and runes of warding? 270 8 Tau pathfinders, 3 railrifles. Devilfish with SMS, Disruption Pod, 2x Seeker Missiles-259...or 279. Forget the cost of seeker missiles, lost codex.
They're 10pts each. In other news, your whole army was smashed apart by 5 hammernators for 200pts  Deep Striking
45653
Post by: MrTau
3 crisis battlesuits with 3plasma rifles, 3Burstcannons, 2multitrackers, one targeting array, one TeamLeader, one hardwired multi tracker, one hardwierd drone controler and two MarkerDrones for a 249 pts to you, p_gray99
43871
Post by: seapheonix
5 Dark reapers w/exarch tempest launcher, crack shot, fast shot. 237 points.
40927
Post by: im2randomghgh
seapheonix wrote:5 Dark reapers w/exarch tempest launcher, crack shot, fast shot. 237 points.
3x XV9 w/ PIG -285
46969
Post by: DreadlordME!
Da Orkies want some funz!
5x 30 Ork boyz with PK nobz 1075
28172
Post by: loner
DreadlordME! wrote:Da Orkies want some funz!
5x 30 Ork boyz with PK nobz 1075
That's almost 4 times the previous points?...
20 x 10 IG squads with flamers.
Meet Rapid fire death!
1100 points.
46864
Post by: Deadshot
Maximum of 5 units plus transports, so the orks are the last legal unit(s).
5 Squadrons of 3 Land Speeders with 2 HF-900
Suicide Pryomaniacal drive by death of flaming doom!!!!!
43871
Post by: seapheonix
Huge points gets crazy quick. What is an XV9 PIG? I don't think they are throwing hooved swine, but I could be wrong.
40927
Post by: im2randomghgh
seapheonix wrote:Huge points gets crazy quick. What is an XV9 PIG? I don't think they are throwing hooved swine, but I could be wrong.
XV9 hazard suits with two Phased Ion Guns. Assault 8 rending, for the pair. Automatically Appended Next Post: Deadshot wrote:Maximum of 5 units plus transports, so the orks are the last legal unit(s).
5 Squadrons of 3 Land Speeders with 2 HF-900
Suicide Pryomaniacal drive by death of flaming doom!!!!!
3x5 XV88 w/ TA-1200
44069
Post by: p_gray99
10x 10 Wyches with two hydra gauntlets per unit, running at you!
46982
Post by: MrMerlin
A unit of 3 hellstrike-valkyries, shooting at you
390
44069
Post by: p_gray99
What AT have they got? dreadnought with MM, 125? Make that 3 of them, 375? something like that, anyway. Running at you then shooting at you.
46982
Post by: MrMerlin
p_gray99 wrote:What AT have they got? dreadnought with MM, 125? Make that 3 of them, 375? something like that, anyway. Running at you then shooting at you.
i still have multilasers (s6 3shots), so i can wreck your rear!
35352
Post by: prime12357
MrMerlin wrote: so i can wreck your rear! Dirty.... Anyways, 3 squadrons of 2 MM landspeeders, deepstriking. 360 pts.
43871
Post by: seapheonix
2 Squads of 5 fire dragons both w/wave serpents and shuricannons. 360 points.
45020
Post by: TheAngrySquig
@ Landspeeders- 10 Trueborn w/ 4 Blasters and 2 Dark Lances-230
36276
Post by: Zweischneid
TheAngrySquig wrote:10 Trueborn w/ 4 Blasters and 2 Dark Lances-230
10 Tac Marines in a Rhino - 200
40927
Post by: im2randomghgh
Zweischneid wrote:TheAngrySquig wrote:10 Trueborn w/ 4 Blasters and 2 Dark Lances-230
10 Tac Marines in a Rhino - 200
2x Fireknife Shas'ui, 1x Shas'vre with drone controller and 2x Shield drones, TA on all suits-246
36276
Post by: Zweischneid
im2randomghgh wrote:Zweischneid wrote:TheAngrySquig wrote:10 Trueborn w/ 4 Blasters and 2 Dark Lances-230
10 Tac Marines in a Rhino - 200
2x Fireknife Shas'ui, 1x Shas'vre with drone controller and 2x Shield drones, TA on all suits-246
1x Space Marine Landraider - 250
35352
Post by: prime12357
Legion of the Damned squad; multimelta, melta gun, combi melta, 215 pts.
46982
Post by: MrMerlin
30 ork boys with pk-nob
215
47480
Post by: Rocky1
10 purifiers with 2 incinerators-200pts Automatically Appended Next Post: 10 Purifiers with two incinerators-200 pts. Automatically Appended Next Post: 10 Purifiers with two incinerators-200 pts.
40927
Post by: im2randomghgh
MrMerlin wrote:30 ork boys with pk-nob
215
2x Railhead-320 Automatically Appended Next Post: MrMerlin wrote:30 ork boys with pk-nob
215
43 IG-215
3732
Post by: mef989
im2randomghgh wrote:
43 IG-215
2 - 5 man seraphim Squads w/ 2x dual hand flamers - 240 pts
51344
Post by: BlapBlapBlap
Death Company Dreadnought in Drop Pod with Blood Talons, Heavy Flamer and Magna Grapple: 185pts
3732
Post by: mef989
BlapBlapBlap wrote:Death Company Dreadnought in Drop Pod with Blood Talons, Heavy Flamer and Magna Grapple: 185pts
SoB Squad in Rhino w/ 2melta guns / Sister Superior with Combi-Melta - 210 pts
40927
Post by: im2randomghgh
mef989 wrote:BlapBlapBlap wrote:Death Company Dreadnought in Drop Pod with Blood Talons, Heavy Flamer and Magna Grapple: 185pts
SoB Squad in Rhino w/ 2melta guns / Sister Superior with Combi-Melta - 210 pts
Shas'O R'alai-225
3732
Post by: mef989
im2randomghgh wrote:mef989 wrote:BlapBlapBlap wrote:Death Company Dreadnought in Drop Pod with Blood Talons, Heavy Flamer and Magna Grapple: 185pts
SoB Squad in Rhino w/ 2melta guns / Sister Superior with Combi-Melta - 210 pts
Shas'O R'alai-225
2 Lash / Wings Daemon Princes - 310
43871
Post by: seapheonix
Avatar leading a squad of 10 striking scorpions, exarch w/chain sabres. 332 points. Posted a moment ago and three people had already beaten the unit I was beating.
40927
Post by: im2randomghgh
seapheonix wrote:Avatar leading a squad of 10 striking scorpions, exarch w/chain sabres.
332 points.
Posted a moment ago and three people had already beaten the unit I was beating.
Meh.
Automatically Appended Next Post: Oh, and 22 Vespids, just to change things up-330
51467
Post by: broodstar
im2randomghgh wrote:seapheonix wrote:Avatar leading a squad of 10 striking scorpions, exarch w/chain sabres.
332 points.
Posted a moment ago and three people had already beaten the unit I was beating.
Meh.
Automatically Appended Next Post:
Oh, and 22 Vespids, just to change things up-330
20 Genestealer w/ toxin sacs 340points
35995
Post by: koridon
2x 5 man squads of flamers of tzeentch -350
ds and burn
51988
Post by: DrakDarkstar
Necron Monolith - 200 pts
40927
Post by: im2randomghgh
DrakDarkstar wrote:Necron Monolith - 200 pts 
Can't use it. Total AV 34 max.
But either way,
3x Broadside w/ TA-240
46982
Post by: MrMerlin
I still think broadides show up waaay too often. against them id send 40 guardsman with a plasma gun for every 10 dudes
260
44069
Post by: p_gray99
MrMerlin wrote:I still think broadides show up waaay too often. against them id send 40 guardsman with a plasma gun for every 10 dudes
260
Yh, that's why we decided on a max vehicle av. Anyway, 2x Talos w/ chain-flails, extra c.c. weapon, twin heat lances: 270. You have 4 guys capable of wounding me, and as soon as I'm in combat, goodbye.
47480
Post by: Rocky1
p_gray99 wrote:MrMerlin wrote:I still think broadides show up waaay too often. against them id send 40 guardsman with a plasma gun for every 10 dudes
260
Yh, that's why we decided on a max vehicle av. Anyway, 2x Talos w/ chain-flails, extra c.c. weapon, twin heat lances: 270. You have 4 guys capable of wounding me, and as soon as I'm in combat, goodbye.
3 warrior acolytes w/melta guns, 3 servitors w/ multi-meltas and 6 jakaero weaponsmiths.-282pts
46864
Post by: Deadshot
30 Devilgaunts-300
47480
Post by: Rocky1
Deadshot wrote:30 Devilgaunts-300
10 Striking scorpions-exarch w/ biting blade-187pts
46864
Post by: Deadshot
5 Purifiers with Psybolt in a Rhino-180
40927
Post by: im2randomghgh
Deadshot wrote:30 Devilgaunts-300
12 FW w/ D-fish w/ SMS, Flechette Dischargers-225
4 PF w/ D-fish w/ SMS-148
373 points of BS5 goodness.
47480
Post by: Rocky1
Deadshot wrote:5 Purifiers with Psybolt in a Rhino-180
10 Banshees-exarch w/executioner-187
35352
Post by: prime12357
5 Trueborn with 2 splinter cannons, 3 shardcarbines, and a venom with 2 SC's, 160 pts.
40927
Post by: im2randomghgh
Rocky1 wrote:Deadshot wrote:5 Purifiers with Psybolt in a Rhino-180
10 Banshees-exarch w/executioner-187
WTF you skipped my post how dare you! Automatically Appended Next Post: prime12357 wrote:5 Trueborn with 2 splinter cannons, 3 shardcarbines, and a venom with 2 SC's, 160 pts.
O'Shassera-170
51467
Post by: broodstar
3 Zoanthropes 180
43871
Post by: seapheonix
Farseer with fortune, mind war, spirit stones, runes of warding. 155pts
51467
Post by: broodstar
30 Hormaguant 180
28172
Post by: loner
Leman Russ demolisher: 165 points.
51467
Post by: broodstar
1 Carnifex 160
24519
Post by: TheNewMexicanGeneral
3 Obliterator Cult 225
34885
Post by: Tyranic Marta
daemon prince mark of slaanesh, wings, lash, 155
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