All of that in few big platoon of guardsmen with priests with no special or heavy weapon and you take your time to move all the pieces and measure your distances carefully. You wont win, but damn will it be boring.
A number of Primary Detachments consisting of ML3 Tzeentch Heralds and twenty-man Pink Horror blobs, plus Be'lakor and a couple of Daemon Princes. Thirty-minute Psychic phases.
Unbound, 2000 pts. Put nothing but max Grot squads with Runtherds on the table. Put any that can't deploy into reserves. Run forward as much as possible. Your opponent will not be able to kill them all.
ML1 Librarian w/ teeth of terra, armour indomitus, primarch's wrath
10 Vanguard Vets w/ jump packs, lots of expensive CC weapons, but no storm shields
5 Terminators
10 Tactical Marines w/ 1 heavy bolter
10 CC Scouts
1 Land Speeder w/ heavy bolter
1 Attack Bike
10 Devastators w/ missile launchers, flakk missiles, power fist and plasma pistol on the sgt
Whirlwind
Land Raider
When you inevitably lose, rage quit and call everyone else beardy cheese-mongers who are ruining the game. Refer to your opponent's army as douchy netlist spam, even if it's a highlander list. Insist on looking up all the rules, including things like how far Wave Serpents can move in the movement phase, how the jink rule works, whether or not your Devastators have the interceptor special rule, etc. Always argue that your units have line of sight, even when they are in reserves. Sigh loudly every time you lose a model. Complain about the internet. Go on long rants about how the game is meant to be played. Refuse to accept how random rules work, and demand they instead be played how you think they should be played. Keep mentioning how things were different (and better) in 2nd edition. Always blame something (or someone) else for your lack of success.
2000 points of heralds of Tzeentch... Roll on the malefic table, use sacrifice to get more heralds, use possession to get lots of greater deamons, and use summon to summon an incredible amount of deamons. You might just need an entire GW store worth of models.
Iron_Captain wrote: 2000 points of heralds of Tzeentch...
Roll on the malefic table, use sacrifice to get more heralds, use possession to get lots of greater deamons, and use summon to summon an incredible amount of deamons.
You might just need an entire GW store worth of models.
You can only do this if you also yell "UNLIMATED POWAA!!!" at the top of your lungs.
Stormraven w. TL-Lascannon, TL-MM & Hurricane Bolters
Stormraven w. TL-Lascannon, TL-MM & Hurricane Bolters
1960 points
This was pretty much what I envisioned when I thought about contributing to this topic. I don't think I'd even be mad playing against the massive table full of orks/grots/guardsmen. It would be fun to set up a fire warrior defensive line and just see how many I could kill before they overwhelmed me.
ML1 Librarian w/ teeth of terra, armour indomitus, primarch's wrath
10 Vanguard Vets w/ jump packs, lots of expensive CC weapons, but no storm shields
5 Terminators
10 Tactical Marines w/ 1 heavy bolter
10 CC Scouts
1 Land Speeder w/ heavy bolter
1 Attack Bike
10 Devastators w/ missile launchers, flakk missiles, power fist and plasma pistol on the sgt
Whirlwind
Land Raider
When you inevitably lose, rage quit and call everyone else beardy cheese-mongers who are ruining the game. Refer to your opponent's army as douchy netlist spam, even if it's a highlander list. Insist on looking up all the rules, including things like how far Wave Serpents can move in the movement phase, how the jink rule works, whether or not your Devastators have the interceptor special rule, etc. Always argue that your units have line of sight, even when they are in reserves. Sigh loudly every time you lose a model. Complain about the internet. Go on long rants about how the game is meant to be played. Refuse to accept how random rules work, and demand they instead be played how you think they should be played. Keep mentioning how things were different (and better) in 2nd edition. Always blame something (or someone) else for your lack of success.
dementedwombat wrote: I don't think I'd even be mad playing against the massive table full of orks/grots/guardsmen. It would be fun to set up a fire warrior defensive line and just see how many I could kill before they overwhelmed me.
You can probably guess I agree. I tend to find people have fun games, win or lose, against a proper gribbly tryanid swarm. I had a game early in 6th edition against a dark angels demi-company who'd brought (a) the fortress of redeption and (b) the standard of devastation against my 2,000 point army list, which can be summed up as "seven tervigons and a big-ass cardboard box full of gaunts".
Just as the game started, Klendathu Drop came on on the store sound system....
But yeah, from a Tyranid Perspective, maxing out on Winged Tyrants is probably the way to go (plus inevitable venomthrope 'launch pad').
Stormraven w. TL-Lascannon, TL-MM & Hurricane Bolters
Stormraven w. TL-Lascannon, TL-MM & Hurricane Bolters
1960 points
This was pretty much what I envisioned when I thought about contributing to this topic. I don't think I'd even be mad playing against the massive table full of orks/grots/guardsmen. It would be fun to set up a fire warrior defensive line and just see how many I could kill before they overwhelmed me.
Wouldn't 4 storm talons do better? Or do you like SR vs dakka tyrants better?
Automatically Appended Next Post: 40 black knights? GG?
5 Land Raiders with MM and Dozer blades, each with a Techmarine with a Harness and PFG, clocks in at 1850. You may not kill a lot, but you'll be damn annoying
Bring as many Khorne Berzerkers and Daemon Princes as you can fit in your bag and field them, regardless of point value. If someone questions you, refer to a made up "The Blood God Demands" special rule that allows you to field them. Convince everyone you are able to that it's a real rule by spreading it around and acting like you're reading it from the book. Pat yourself on the back for teaching your opponent about the rules of the game.
Make sure that whatever you do, you challenge every action by the other player, regardless of how minute, so that they begin to doubt themselves. Once you've done that, make more audacious claims. Begin making up rules that deny people their shooting phase or are otherwise obviously full of crap, and force them to roll off if they disagree. There's a 50/50 shot that you can break the game in your favor! How fun!
Pick a model that you like (for the sake of argument, let's say Possessed), and make up some rules for them (let's say, give them an AP3 'Warpflame' shooting attack). Play them this way without batting an eye, and rely on your opponent's kindness and the fact that you're playing a glorified game of army men to keep him from asking to see your rulebook. When he doesn't question it, add bonus special effects, like telling him it removes Fleet. You'll totally stomp him, guaranteed!
The key element to all of this though is to act above everyone else, and justify your blatant cheating and inconsideration by telling everyone that it's "just a game" and that they're taking it too seriously if they get upset with you. After all, it's a game for fun, so you can basically do whatever you want as long as you get away with it, and they're going to learn the rules and become better players because of it. OH! Man that's the most important part! Above all else, do not listen to reason, and continue to tell yourself that cheating and lying to other players is really the most fun way to play, and that it helps them grow as players. Anyone who agrees with you really knows that 40k is all about making stuff up and trying to deceive your opponent, and anyone who disagrees with you is taking a game of toy soldiers waayyyyy to seriously, and they should lighten up. I mean it's just a game come on who cares who cheats and lies it's not like THE ENTIRE POINT OF THE GAME IS FOR BOTH PLAYERS TO HAVE A GOOD TIME AND PLAY A GAME THEY ENJOY. Christ.
The most expensive FW guard models I can find, then lovingly converted with 3rd party resin kits, each fully based so that each and every 10 man squad forms a little diorama.
Kid_Kyoto wrote: The most expensive FW guard models I can find, then lovingly converted with 3rd party resin kits, each fully based so that each and every 10 man squad forms a little diorama.
Repeat 50 times.
Then use them as 500 conscripts.
Hey, this thread is about being a jerk to other people. Masochism doesn't belong
SweaterKittens wrote: Bring as many Khorne Berzerkers and Daemon Princes as you can fit in your bag and field them, regardless of point value. If someone questions you, refer to a made up "The Blood God Demands" special rule that allows you to field them. Convince everyone you are able to that it's a real rule by spreading it around and acting like you're reading it from the book. Pat yourself on the back for teaching your opponent about the rules of the game.
Make sure that whatever you do, you challenge every action by the other player, regardless of how minute, so that they begin to doubt themselves. Once you've done that, make more audacious claims. Begin making up rules that deny people their shooting phase or are otherwise obviously full of crap, and force them to roll off if they disagree. There's a 50/50 shot that you can break the game in your favor! How fun!
Pick a model that you like (for the sake of argument, let's say Possessed), and make up some rules for them (let's say, give them an AP3 'Warpflame' shooting attack). Play them this way without batting an eye, and rely on your opponent's kindness and the fact that you're playing a glorified game of army men to keep him from asking to see your rulebook. When he doesn't question it, add bonus special effects, like telling him it removes Fleet. You'll totally stomp him, guaranteed!
The key element to all of this though is to act above everyone else, and justify your blatant cheating and inconsideration by telling everyone that it's "just a game" and that they're taking it too seriously if they get upset with you. After all, it's a game for fun, so you can basically do whatever you want as long as you get away with it, and they're going to learn the rules and become better players because of it. OH! Man that's the most important part! Above all else, do not listen to reason, and continue to tell yourself that cheating and lying to other players is really the most fun way to play, and that it helps them grow as players. Anyone who agrees with you really knows that 40k is all about making stuff up and trying to deceive your opponent, and anyone who disagrees with you is taking a game of toy soldiers waayyyyy to seriously, and they should lighten up. I mean it's just a game come on who cares who cheats and lies it's not like THE ENTIRE POINT OF THE GAME IS FOR BOTH PLAYERS TO HAVE A GOOD TIME AND PLAY A GAME THEY ENJOY. Christ.
Don't forget to tell everyone how you expanded your local LGS's player base to 250 players, having taught and helped people over 7 years, and personally revived 40k in your area
Don't forget to tell everyone how you expanded your local LGS's player base to 250 players, having taught and helped people over 7 years, and personally revived 40k in your area
Chapter master smashbane, iron father smash fether, korsarro khan, sammael with rawenwing black knights with apothecary and hit and run banner.2+ armor save? Check! 2+ Cover save? Check! 4+ FNP? CHEXK! ETERNAL WARRIOR, IWND? MOTHER check!!! 1500 points, for that take some gravcenturions and fun can begin
ML1 Librarian w/ teeth of terra, armour indomitus, primarch's wrath
10 Vanguard Vets w/ jump packs, lots of expensive CC weapons, but no storm shields
5 Terminators
10 Tactical Marines w/ 1 heavy bolter
10 CC Scouts
1 Land Speeder w/ heavy bolter
1 Attack Bike
10 Devastators w/ missile launchers, flakk missiles, power fist and plasma pistol on the sgt
Whirlwind
Land Raider
When you inevitably lose, rage quit and call everyone else beardy cheese-mongers who are ruining the game. Refer to your opponent's army as douchy netlist spam, even if it's a highlander list. Insist on looking up all the rules, including things like how far Wave Serpents can move in the movement phase, how the jink rule works, whether or not your Devastators have the interceptor special rule, etc. Always argue that your units have line of sight, even when they are in reserves. Sigh loudly every time you lose a model. Complain about the internet. Go on long rants about how the game is meant to be played. Refuse to accept how random rules work, and demand they instead be played how you think they should be played. Keep mentioning how things were different (and better) in 2nd edition. Always blame something (or someone) else for your lack of success.
That ought to do it.
The best part of this post is the "1 Attack Bike" clause.
Hello there 2W, T5, 3++ save models striking with 2 (3 on the charge, or was it 3 and 4... I can't remember) S6 Rending attacks @ I5
Oh yeah... and have fun trying to escape them with their 12" fleet move over ignoring models and Dangerous Terrain while treating Difficult terrain as open ground...
Kid_Kyoto wrote: The most expensive FW guard models I can find, then lovingly converted with 3rd party resin kits, each fully based so that each and every 10 man squad forms a little diorama.
Repeat 50 times.
Then use them as 500 conscripts.
Hey, this thread is about being a jerk to other people. Masochism doesn't belong
the goal here is to bewilder everyone and make them feel guilty.
SweaterKittens wrote: Bring as many Khorne Berzerkers and Daemon Princes as you can fit in your bag and field them, regardless of point value. If someone questions you, refer to a made up "The Blood God Demands" special rule that allows you to field them. Convince everyone you are able to that it's a real rule by spreading it around and acting like you're reading it from the book. Pat yourself on the back for teaching your opponent about the rules of the game.
Make sure that whatever you do, you challenge every action by the other player, regardless of how minute, so that they begin to doubt themselves. Once you've done that, make more audacious claims. Begin making up rules that deny people their shooting phase or are otherwise obviously full of crap, and force them to roll off if they disagree. There's a 50/50 shot that you can break the game in your favor! How fun!
Pick a model that you like (for the sake of argument, let's say Possessed), and make up some rules for them (let's say, give them an AP3 'Warpflame' shooting attack). Play them this way without batting an eye, and rely on your opponent's kindness and the fact that you're playing a glorified game of army men to keep him from asking to see your rulebook. When he doesn't question it, add bonus special effects, like telling him it removes Fleet. You'll totally stomp him, guaranteed!
The key element to all of this though is to act above everyone else, and justify your blatant cheating and inconsideration by telling everyone that it's "just a game" and that they're taking it too seriously if they get upset with you. After all, it's a game for fun, so you can basically do whatever you want as long as you get away with it, and they're going to learn the rules and become better players because of it. OH! Man that's the most important part! Above all else, do not listen to reason, and continue to tell yourself that cheating and lying to other players is really the most fun way to play, and that it helps them grow as players. Anyone who agrees with you really knows that 40k is all about making stuff up and trying to deceive your opponent, and anyone who disagrees with you is taking a game of toy soldiers waayyyyy to seriously, and they should lighten up. I mean it's just a game come on who cares who cheats and lies it's not like THE ENTIRE POINT OF THE GAME IS FOR BOTH PLAYERS TO HAVE A GOOD TIME AND PLAY A GAME THEY ENJOY. Christ.
Don't forget to tell everyone how you expanded your local LGS's player base to 250 players, having taught and helped people over 7 years, and personally revived 40k in your area
You speak as if in sarcasm towards this method of playing this wonderful game. Truly you can not infer that the benevolence of lying and cheating to new players as a method of teaching them the rules of the game is not indeed the best method of teaching? Haven't you heard the saying "Tell a man the rules and he'll know them for the match but lie and cheat till the man, in paranoia, checks every rule every time against everyone for fear of being taken for a fool again and he will know the rules for life!" Of course we can't ignore that no matter how much of a jerk you may seem, the fact you donate thousands of dollars to start up LGC and essentially give away your armies for new players to start playing with, well this all absolves you of any wrongdoing of course. It's like confessing your sins, except you don't agree with anyone that they were sins in the first place cause they were "fun". Ok sorry I'll stop, just thinking about this any further is making my head hurt and giving me nightmares again.
OT, gunna throw some SoB stuff in here for giggles. How about 16 Exorcists? That's 16D6 strength 8 ap 1 missiles every round. Shooting would take forever lol. Or maybe something around 11 TLMM immolaters with dominions inside packing 4 meltas and a combi-melta? get turn one, scout, move, disembark, PURGE IT IN THE NAME OF THE EMPORER!!! (This is just over 1900 points btw so you have just under 100 points for extras )
Kid_Kyoto wrote: The most expensive FW guard models I can find, then lovingly converted with 3rd party resin kits, each fully based so that each and every 10 man squad forms a little diorama.
OT, gunna throw some SoB stuff in here for giggles. How about 16 Exorcists? That's 16D6 strength 8 ap 1 missiles every round. Shooting would take forever lol. Or maybe something around 11 TLMM immolaters with dominions inside packing 4 meltas and a combi-melta? get turn one, scout, move, disembark, PURGE IT IN THE NAME OF THE EMPORER!!! (This is just over 1900 points btw so you have just under 100 points for extras )
And you must listen to Dethklok's Murmaider while you do it.
HA! I'm trying to think of a total cheese Khorne list now so I can blast Bloodrecuted while stomping my opponent. So nice to see some Dethklok love out there!
englishfury wrote: Trap your Opponent in his deployment zone with 57 Drop Pods?
or just have a wall of Rhinos
Who'd win? A guy with 57 drop pods or 57 rhinos?
Drop pod Id say, if they go first then trap the Rhino's in their deployment zone and pop a Pod on each objective
that they can and possibly one backfield if theres space for linebreaker.
If Rhinos go first then they can probably claim a few objectives possibly enough to win Depending on the map before the Pods block them in.
Drop Pods will probably get first blood since they can glance Rhinos rear and side armor, Rhinos can ram the Pods but they are just as likely to kill themselves as hurt the Pods.
Like a S: D blast. Or something with AP2/1. But killing them in mellee would be a suicide! Exploding droppods have killed more ork boyz than what's inside of those pods.
koooaei wrote: Like a S: D blast. Or something with AP2/1. But killing them in mellee would be a suicide! Exploding droppods have killed more ork boyz than what's inside of those pods.
Yeah, he said no super heavies. Not that they would be competitive in unbound tbh.
If super heavies were allowed, 2 warhound with turbolasers wouldn't make many friends.
Then again, maybe one with a pair of Knights to keep things off its back would be better.
But really, you can make friend with cheese lists, you just ant be an donkey-cave about it. If you are an assshole with a fluffy list, like a ten tactical squad reserve company, you'll still have less friends than the polite, charismatic guy with the Draigo cent star with a pair of dreadknights and a cerastus Castigator.
They guy posting where he cheats and other stuff is in my gameing experience how most people play our act as 40K promotes this type of player i don't see this in Xwing and fow
zilka86 wrote: They guy posting where he cheats and other stuff is, in my gaming experience, how most people play or act as 40K promotes this type of player. I don't see this in X-wing or FoW
zilka86 wrote: They guy posting where he cheats and other stuff is in my gameing experience how most people play our act as 40K promotes this type of player i don't see this in Xwing and fow
Stormraven w. TL-Lascannon, TL-MM & Hurricane Bolters
Stormraven w. TL-Lascannon, TL-MM & Hurricane Bolters
1960 points
Castigator
Errant
Paladin
Paladin
Stormtalon w/ Typhoon ML Stormtalon w/ Typhoon ML Stormraven w/ TL-Assault Cannon & TL-MM
1990
That's bound BTW since you've got Stormwing in there. For extra LOLs, you could make the Errant/Paladins AdLance, but then you don't get to make one of the Knights a Senechal (and a Character!) for free, and that's silly strong on the Castigator.
jreilly89 wrote: Typhus and full squads of Plague Zombies, hope you get Infiltrate trait. Not necessarily threatening, but just a massive pain.
I actually ran into a similar list at a tournament I played in. I didn't actually have to play against it (whew) but heard it was pretty scary! The guy playing it kept calling it the Zombie Apocalypse.
zilka86 wrote: They guy posting where he cheats and other stuff is, in my gaming experience, how most people play or act as 40K promotes this type of player. I don't see this in X-wing or FoW
28 single obliterators, 1960 points. Then take up a whole lunch break consulting the book over what your obliterator squads can fire, every time an obliterator chooses to shoot. round about turn three, forget what weapons your obliterators fired last turn and waste more time pestering your opponent (and other gamers in the store) if they remember what you fired with last. Try to arrange an accident whereby your opponent seemingly knocks a model off the table and it shatters into a billion pieces. You are then faced with two options: a) waste more time gluing the models back together, then wait until they are done to resume play, or b) get angry at your opponent and demand that they pay for the damage done to your models. When you get to turn three or four (whenever your opponent gets into assault range) forget that your obliterators have the slow and purposeful special rule, and promptly overwatch your opponent to death with heavy flamers and assault cannons.
You could hold them all in reserve and then wander off.
Alternatively, you could play virtually any army and proxy using unlabelled squares of paper. Pay a friend to keep wandering into and out of the shop on a windy day, or in Chicago, and watch the snowflakes fly.
Drakeslayer wrote: 28 single obliterators, 1960 points. Then take up a whole lunch break consulting the book over what your obliterator squads can fire, every time an obliterator chooses to shoot. round about turn three, forget what weapons your obliterators fired last turn and waste more time pestering your opponent (and other gamers in the store) if they remember what you fired with last. Try to arrange an accident whereby your opponent seemingly knocks a model off the table and it shatters into a billion pieces. You are then faced with two options: a) waste more time gluing the models back together, then wait until they are done to resume play, or b) get angry at your opponent and demand that they pay for the damage done to your models. When you get to turn three or four (whenever your opponent gets into assault range) forget that your obliterators have the slow and purposeful special rule, and promptly overwatch your opponent to death with heavy flamers and assault cannons.
You could hold them all in reserve and then wander off.
Alternatively, you could play virtually any army and proxy using unlabelled squares of paper. Pay a friend to keep wandering into and out of the shop on a windy day, or in Chicago, and watch the snowflakes fly.
Take the Obliterators above, but only have 4 of them built. Buy them and begin assembling them on your Turn 1.
Drakeslayer wrote: 28 single obliterators, 1960 points. Then take up a whole lunch break consulting the book over what your obliterator squads can fire, every time an obliterator chooses to shoot. round about turn three, forget what weapons your obliterators fired last turn and waste more time pestering your opponent (and other gamers in the store) if they remember what you fired with last. Try to arrange an accident whereby your opponent seemingly knocks a model off the table and it shatters into a billion pieces. You are then faced with two options: a) waste more time gluing the models back together, then wait until they are done to resume play, or b) get angry at your opponent and demand that they pay for the damage done to your models. When you get to turn three or four (whenever your opponent gets into assault range) forget that your obliterators have the slow and purposeful special rule, and promptly overwatch your opponent to death with heavy flamers and assault cannons.
You could hold them all in reserve and then wander off.
Alternatively, you could play virtually any army and proxy using unlabelled squares of paper. Pay a friend to keep wandering into and out of the shop on a windy day, or in Chicago, and watch the snowflakes fly.
That would be a bitch to play against, my favorite so far
Drakeslayer wrote: 28 single obliterators, 1960 points. Then take up a whole lunch break consulting the book over what your obliterator squads can fire, every time an obliterator chooses to shoot. round about turn three, forget what weapons your obliterators fired last turn and waste more time pestering your opponent (and other gamers in the store) if they remember what you fired with last. Try to arrange an accident whereby your opponent seemingly knocks a model off the table and it shatters into a billion pieces. You are then faced with two options: a) waste more time gluing the models back together, then wait until they are done to resume play, or b) get angry at your opponent and demand that they pay for the damage done to your models. When you get to turn three or four (whenever your opponent gets into assault range) forget that your obliterators have the slow and purposeful special rule, and promptly overwatch your opponent to death with heavy flamers and assault cannons.
Don't forget to measure to all possible targets for each weapon, before deciding which one to fire.
Drakeslayer wrote: 28 single obliterators, 1960 points. Then take up a whole lunch break consulting the book over what your obliterator squads can fire, every time an obliterator chooses to shoot. round about turn three, forget what weapons your obliterators fired last turn and waste more time pestering your opponent (and other gamers in the store) if they remember what you fired with last. Try to arrange an accident whereby your opponent seemingly knocks a model off the table and it shatters into a billion pieces. You are then faced with two options: a) waste more time gluing the models back together, then wait until they are done to resume play, or b) get angry at your opponent and demand that they pay for the damage done to your models. When you get to turn three or four (whenever your opponent gets into assault range) forget that your obliterators have the slow and purposeful special rule, and promptly overwatch your opponent to death with heavy flamers and assault cannons.
You could hold them all in reserve and then wander off.
Alternatively, you could play virtually any army and proxy using unlabelled squares of paper. Pay a friend to keep wandering into and out of the shop on a windy day, or in Chicago, and watch the snowflakes fly.
A lot of jetseer council guyz. Each generating a power. Cast something every turn, forget who has which power as they're all painted the same.
Drakeslayer wrote: 28 single obliterators, 1960 points. Then take up a whole lunch break consulting the book over what your obliterator squads can fire, every time an obliterator chooses to shoot. round about turn three, forget what weapons your obliterators fired last turn and waste more time pestering your opponent (and other gamers in the store) if they remember what you fired with last. Try to arrange an accident whereby your opponent seemingly knocks a model off the table and it shatters into a billion pieces. You are then faced with two options: a) waste more time gluing the models back together, then wait until they are done to resume play, or b) get angry at your opponent and demand that they pay for the damage done to your models. When you get to turn three or four (whenever your opponent gets into assault range) forget that your obliterators have the slow and purposeful special rule, and promptly overwatch your opponent to death with heavy flamers and assault cannons.
You could hold them all in reserve and then wander off.
Alternatively, you could play virtually any army and proxy using unlabelled squares of paper. Pay a friend to keep wandering into and out of the shop on a windy day, or in Chicago, and watch the snowflakes fly.
A lot of jetseer council guyz. Each generating a power. Cast something every turn, forget who has which power as they're all painted the same.
You're kidding right? 13 squads of 16 Pink Horrors all taking Summoning. That's 39 WC's before I start summoning more Pink Horrors
Drakeslayer wrote: 28 single obliterators, 1960 points. Then take up a whole lunch break consulting the book over what your obliterator squads can fire, every time an obliterator chooses to shoot. round about turn three, forget what weapons your obliterators fired last turn and waste more time pestering your opponent (and other gamers in the store) if they remember what you fired with last. Try to arrange an accident whereby your opponent seemingly knocks a model off the table and it shatters into a billion pieces. You are then faced with two options: a) waste more time gluing the models back together, then wait until they are done to resume play, or b) get angry at your opponent and demand that they pay for the damage done to your models. When you get to turn three or four (whenever your opponent gets into assault range) forget that your obliterators have the slow and purposeful special rule, and promptly overwatch your opponent to death with heavy flamers and assault cannons.
You could hold them all in reserve and then wander off.
Alternatively, you could play virtually any army and proxy using unlabelled squares of paper. Pay a friend to keep wandering into and out of the shop on a windy day, or in Chicago, and watch the snowflakes fly.
A lot of jetseer council guyz. Each generating a power. Cast something every turn, forget who has which power as they're all painted the same.
You're kidding right? 13 squads of 16 Pink Horrors all taking Summoning. That's 39 WC's before I start summoning more Pink Horrors
The point of jetseers is that each of them (not the squad but each darn separate seer) generates his own psy power. You got to bookkeep which one knows which power. And they all look the same!
AnomanderRake wrote: A number of Primary Detachments consisting of ML3 Tzeentch Heralds and twenty-man Pink Horror blobs, plus Be'lakor and a couple of Daemon Princes. Thirty-minute Psychic phases.
To hell with the psychic phase, when does turn 1 start? Holy gak.
Here's one from 1d4chan. It's called; "Why? Because I'm Khorne AND YOU!
Kharn the Betrayer (what a swell guy) leads nothing but Chainaxe Berzerkers with the Icon of Vengeance and Khornate Cultist tarpits join the Blood Buddy Brigade. Army-wide charge anyone?
skarnalaxwarlord wrote: Here's one from 1d4chan. It's called; "Why? Because I'm Khorne AND YOU!
Kharn the Betrayer (what a swell guy) leads nothing but Chainaxe Berzerkers with the Icon of Vengeance and Khornate Cultist tarpits join the Blood Buddy Brigade. Army-wide charge anyone?
I'm imagining World War Z with guys just swarming on top of each other and using bodies to climb barricades. BLOOD FOR THE BLOOD GOD!
Show up with above list and apologize for not having 2000 points because this was all you had, but insist you can play anyway. Insist it'd be fun to try cross-game play between X Wing and 40k.
Edit: Nevermind, Grots work better for the "annoyingly slow game" thing.
Hmm...
Nope, I got nothing. The only thing I could think of was essentially becoming a GUO. If you've ever wondered how those guys can tolerate their own stench, I know from first-hand experience that you stop noticing your own odor after the first month or so. If you were wondering how I could tolerate not bathing for 3-4 months at a time and changing clothes on a monthly basis, well, let's just say that schizophrenia messes up your brain so bad you don't even know you're sick.
Turn up with no list write your list in front of them using a troop choice from every codex then walk around asking everyone to borrow their codex because you didn't bring any of your own. While waiting for the nicer people to help you out touch their models while they help. when setting up cry out "oh i forgot this army!" then beg them to let you do counts as or you will have to write a whole new list. the final part once set up fake a call from your partner/mother/sister/doctor and tell your opponent "to hurry the hell up because I have to go in 30 mins"
Henchman warband:
2 Acolytes
1 Jokaero
43 Points each. Unbound at 2000 points you have space for 46 units. This does two things. First, you must roll and track inconceivable customization 46 times. Second it's MSU from hell. Your opponent has to eliminate a 138-man army three men at a time while they shoot back with a few dozen lascannons.
Necron Decurion, Reclamation Legion:
Nemesor Zahndrekh
1 unit of 5 Immortals
1 unit of Tomb Blades with about 20pt of the upgrades of your choice
8 units of Warriors, 16 or 17 in each (depending on the math)
And just play a game of "How Many Necrons Warrors Can You Kill?" 4+ Reanimation Protocols, rerolling 1s when within 12" of Zahndrekh. Starting on Turn 2 you can choose the Warlord trait you feel is most effective that turn (the two traits that reroll 1s in shooting or assault within 12" of Zahndrekh can be fun). If someone doesn't know they're about to face down 130 Necron Warriors, it could be fun.
I think I may actually have enough Warriors (mine are the original 2E metals) to do it, too.
I think chaos can do the rhino swarm better than any other army. 40 something rhinos with destroyer blades and the twin linked missile launcher. Maybe warp flame gargs for soul blaze on the shooting.
40+ x-link str5 small blasts
each can tank shock dealing d6 str5 hits or 2d6 if they death or glory.
Same idea as the other rhino swarm but you can deal damage.
Or maybe 11 demolishers and an exterminator is 2000 points.
Bring 20 dice. Go first. Fire 1056 shots at anything within 36". Insist on rolling all of your to hits and to wound before they can make saves.
Suddenly I'm thinking of that Internet meme, "I'ma Firin' Mah Lazor!"
Better still, bring 1056 dice and try to roll them all at once. Bonus points for every enemy model knocked over or swept off the table by the cubic tide.
That's 385 Guardsmen. Drown your enemies in the light of the Emperor. Insist you individually measure out each Guardsman's movement and take an hour to resolve your movement phase. Then just run them every shooting phase. Your opponent will get tired and leave before long making you winnar.
That's 385 Guardsmen. Drown your enemies in the light of the Emperor. Insist you individually measure out each Guardsman's movement and take an hour to resolve your movement phase. Then just run them every shooting phase. Your opponent will get tired and leave before long making you winnar.
You guys have it all wrong. Here are 6 ways to guarantee that a person will never play with you again:
1. Pick any army with 100+ models. Take an hour deploying them, shake your head, and say, "I don't think I can win. I concede."
2. Spend 45 minutes arguing with your girlfriend/boyfriend/wife/husband about how you'll be home in just 45 minutes. Then shake your head and say, "I gotta go, sorry."
3. Smash the table really hard with your fist in excitement and knock over all 7 of their Flyrants.
4. Trip and spill your Strawberry Slurpee all over their painted Sector Imperialis board and 15 buildings.
5. Trip and spill your Coke Slurpee all over that 200 hour Thunderhawk.
6. Conversationally mention that you're a JW and that the world will end much earlier than 40,000 from now. Then hand over a copy of the latest Watchtower and ask them if they would like to survive the real End Times.
Talys wrote: You guys have it all wrong. Here are 6 ways to guarantee that a person will never play with you again:
1. Pick any army with 100+ models. Take an hour deploying them, shake your head, and say, "I don't think I can win. I concede."
2. Spend 45 minutes arguing with your girlfriend/boyfriend/wife/husband about how you'll be home in just 45 minutes. Then shake your head and say, "I gotta go, sorry."
3. Smash the table really hard with your fist in excitement and knock over all 7 of their Flyrants.
4. Trip and spill your Strawberry Slurpee all over their painted Sector Imperialis board and 15 buildings.
5. Trip and spill your Coke Slurpee all over that 200 hour Thunderhawk.
6. Conversationally mention that you're a JW and that the world will end much earlier than 40,000 from now. Then hand over a copy of the latest Watchtower and ask them if they would like to survive the real End Times.
Regarding number 6, I can foresee a future rule against proselytizing on gaming club/store grounds... Or would the catch-all of "No solicitors" fit?
ML1 Librarian w/ teeth of terra, armour indomitus, primarch's wrath
10 Vanguard Vets w/ jump packs, lots of expensive CC weapons, but no storm shields
5 Terminators
10 Tactical Marines w/ 1 heavy bolter
10 CC Scouts
1 Land Speeder w/ heavy bolter
1 Attack Bike
10 Devastators w/ missile launchers, flakk missiles, power fist and plasma pistol on the sgt
Whirlwind
Land Raider
When you inevitably lose, rage quit and call everyone else beardy cheese-mongers who are ruining the game. Refer to your opponent's army as douchy netlist spam, even if it's a highlander list. Insist on looking up all the rules, including things like how far Wave Serpents can move in the movement phase, how the jink rule works, whether or not your Devastators have the interceptor special rule, etc. Always argue that your units have line of sight, even when they are in reserves. Sigh loudly every time you lose a model. Complain about the internet. Go on long rants about how the game is meant to be played. Refuse to accept how random rules work, and demand they instead be played how you think they should be played. Keep mentioning how things were different (and better) in 2nd edition. Always blame something (or someone) else for your lack of success.
That ought to do it.
Someone please explain this, I have a feeling I'd laugh pretty hard.
1: Spend the game bitching about their conversions, because everything should be in it's off the shelf form.
2: Complain about how their stand-in models from another company, even while looking cool for what they are standing in for, should not be allowed because they did not spend as much as you, which somehow makes their force illegitimate. Blatantly ignore their jab that you could have spent that little buying all your GW models off ebay.
3: Same as above, but have it be worse because you are completely ignorant that the models in question are actually GW models, it's just with that your 'vast years of experience', you don't recognize classic models because they came put when you were in grade school.
Grey Templar wrote: Unbound, 2000 pts. Put nothing but max Grot squads with Runtherds on the table. Put any that can't deploy into reserves. Run forward as much as possible. Your opponent will not be able to kill them all.
Also, pretend you have shaky hands syndrome and take forever moving them.
ML1 Librarian w/ teeth of terra, armour indomitus, primarch's wrath
10 Vanguard Vets w/ jump packs, lots of expensive CC weapons, but no storm shields
5 Terminators
10 Tactical Marines w/ 1 heavy bolter
10 CC Scouts
1 Land Speeder w/ heavy bolter
1 Attack Bike
10 Devastators w/ missile launchers, flakk missiles, power fist and plasma pistol on the sgt
Whirlwind
Land Raider
When you inevitably lose, rage quit and call everyone else beardy cheese-mongers who are ruining the game. Refer to your opponent's army as douchy netlist spam, even if it's a highlander list. Insist on looking up all the rules, including things like how far Wave Serpents can move in the movement phase, how the jink rule works, whether or not your Devastators have the interceptor special rule, etc. Always argue that your units have line of sight, even when they are in reserves. Sigh loudly every time you lose a model. Complain about the internet. Go on long rants about how the game is meant to be played. Refuse to accept how random rules work, and demand they instead be played how you think they should be played. Keep mentioning how things were different (and better) in 2nd edition. Always blame something (or someone) else for your lack of success.
That ought to do it.
Someone please explain this, I have a feeling I'd laugh pretty hard.
It's a pretty lousy list, even in a casual environment, and on top of being an obnoxious person to play against, they complain a lot.
that's 100 S9 AP2 twin linked ordinance shots each as an induvidual unit. sure, it's only BS2, but everyone knows what lootas do with 1/4 as many non-TL autocannon shots
Slayer-Fan123 wrote: It's a pretty lousy list, even in a casual environment, and on top of being an obnoxious person to play against, they complain a lot.
Oh. I figured it was calling out a particular person's habits within the community at large.