As a fan of shooter style games, I've been getting into this. It's a breath of fresh air from the homogenous "realistic" FPS style we're flooded with now.
Anyone else playing? If so, what platform?
I'm currently on the PS4, playing with a friend. It'd be awesome to get more people to join up!
I've played it mostly on the PC... played it on the XboxONE for a bit... like it a bit more on the PC for some reason. I think I just got luckier with the Mod drops and such.
I'm heavily into it at this point. It's got the most appealing aesthetic of any game I've played in a while. It does have its flaws though. Like the fact that whilst all frames can be farmed, some aren't worth the effort. Like Nyx. Who requires a specific alert on a specific planet to drop the components
That being said. The Archwing missions are an utter blast. Travel on an x, y, and z axis! In space! They're also pretty to look at and well designed.
thedarkavenger wrote: As a fan of shooter style games, I've been getting into this. It's a breath of fresh air from the homogenous "realistic" FPS style we're flooded with now.
Anyone else playing? If so, what platform?
I'm currently on the PS4, playing with a friend. It'd be awesome to get more people to join up!
Realistic shooters?? There are no 'realistic shooters' any more. Not even 'modern shooters'. It's all sci-fi crap and stillborn concepts too 'revolutionary' to a) work right and b) keep the game afloat. Hardline will be the only modern shooter worth anything to players that don't like Valve and Valve engine games.
But, I'm looking forward to trying Warframe (type Warface and god that game was awful...). It's downloading now on the Xbone and hadn't heard anything about it. Glad someone is enjoying it though. Gives me a little confidence. Appealing aesthetic is a very big part to what makes a game good to me. I can forgive nearly any flaw if the universe the game tries to build is attractive.
thedarkavenger wrote: As a fan of shooter style games, I've been getting into this. It's a breath of fresh air from the homogenous "realistic" FPS style we're flooded with now.
Anyone else playing? If so, what platform?
I'm currently on the PS4, playing with a friend. It'd be awesome to get more people to join up!
Realistic shooters?? There are no 'realistic shooters' any more. Not even 'modern shooters'. It's all sci-fi crap and stillborn concepts too 'revolutionary' to a) work right and b) keep the game afloat. Hardline will be the only modern shooter worth anything to players that don't like Valve and Valve engine games.
But, I'm looking forward to trying Warframe (type Warface and god that game was awful...). It's downloading now on the Xbone and hadn't heard anything about it. Glad someone is enjoying it though. Gives me a little confidence. Appealing aesthetic is a very big part to what makes a game good to me. I can forgive nearly any flaw if the universe the game tries to build is attractive.
I say it's different to realistic shooters, because you can do stuff like summon tentacle swarms to defeat mobs of cloned abhumans.
As for the aesthetic, it's pretty as hell. Especially if you enjoy running around in tight latex with superpowers. And I mean stuff like invisibility, magnetism, antimatter manipulation and hydro/cryokinesis.
The only real major gripe I have is the crafting system. If I wanted to craft dual revolvers. I'd need to spend the in game currency on a pair of the revolver blueprints. Then I'd need to farm the materials and currency to make them both. Then I'd need to farm the materials and currency to combine the pair of them into the dual wielding versions.
Terrible game. The only thing it really has going for it is its incredibly unique asthetic, but pretty art doesn't keep you coming back when the mechanics are ass. The multiplayer is horrific thanks to the lack of servers, the CO/OP is also horrific due to the lack of servers, and the entire game is based off grinding for the sake of grinding while DE keeps adding new gimmicks instead of balancing the damn game.
Plus combat is incredibly dull as after the AI nerf, the enemies are about as intelligent as Civilization AI and act more like turrets then actual soldiers. The only difficulty comes when DE just changes the armor and damage values in T3 or above instead of making legitimately intelligent, dangerous AI that can threaten you.
I keep coming back around once a month to check if they've actually improved anything, but always end up taking another vacation from the game as DE still has yet to stop the power creep of weapons, balance gak, or improve enemy AI instead of just adding crappy gimmicks like the Archwing or Kubrows.
Real shame given how pretty the game is. But they desperately need to get actual servers, as right now the connection quality is just as bad, if not worse then some console games. For something that's a PC game. Heresy. Dedicated servers are practically mandatory these days to ensure a game is actually playable or any MP that exists can function properly.
I am playing it on PS4, mastery level 7 still haven't unlocked some of the later planets, yes it can be grindy, the trick is just to go for the alerts and leave the normal missions be.
Im at mastery level 3 and am up to Sedna. I've invested in a Mesa and haven't looked back yet.
As for the archwing stuff, now that I've done it, it's easy. Your primary gun has infinite ammo. Well, 250 bullets at a time that regenerate.
As for the grinding, it's present in spades. It's not mandatory beyond levelling your equipment. If you think that's too much, well, maybe an online game isn't your cup of tea.
Also, the PS4 version seems quite populated. I've not waited more than 2 minutes to find a squad for anything yet.
thedarkavenger wrote: Im at mastery level 3 and am up to Sedna. I've invested in a Mesa and haven't looked back yet.
As for the archwing stuff, now that I've done it, it's easy. Your primary gun has infinite ammo. Well, 250 bullets at a time that regenerate.
As for the grinding, it's present in spades. It's not mandatory beyond levelling your equipment. If you think that's too much, well, maybe an online game isn't your cup of tea.
Also, the PS4 version seems quite populated. I've not waited more than 2 minutes to find a squad for anything yet.
War Thunder, World of Tanks, LOL, DOTA, Planetside 2, etc all manage to have engaging gameplay that does not feel like a World of Warcraft fetch quest while still having a grind, but also being a game. Warframe is a terrible title because you only grind for the sake of grinding. There is no end goal in Warframe, no endgame or final tier. DE just updates and adds more items that are either completely useless usefully only for grinding more mastery, or further break the game by being horribly unbalanced weapons that shift the meta.
The multiplayer is also godawful and laggy thanks to DE not buying any dedicated servers, meaning any competitive play flies clean out the window due to Warframe's terrible connection rates with players teleporting around even when they aren't Loki or Ash. Plus like the CO/OP meta, it's unbalanced as hell with there simply being a list of must-have weapons that will wreck everything you fight. There's simply no point to even bother with Dark Sector conflicts unless you're a masochist.
The CO/OP is currently gak as well, with it suffering from the same connection and balance issues as the multiplayer- only this is further compounded by even more boring gameplay due to how incredibly stupid the AI is. They don't act like AI in most games since it was changed/reverted- those with ranged weapons will pursue you, those with melee weapons will bumrush you. That's it. They don't try to outflank. They don't try to retreat upon taking heavy losses. They simply stand around and shoot at you in massive blobs that barely try to even take cover, or charge at you like they're a mob of Ork Boyz. They behave more like turrets then actual soldiers, and don't get me started on those laughable laggy boss fights which are a complete joke.
Plus CO/OP really does feel like a boring WOW grind quest, considering all you have to do is get something like the Dragon Nikana, then press E to win up until you reach enemies who are high T3 or T4. Oh, and T3/T4 enemies aren't tough because they're an actual legit challenge that test your skills. DE just simply cranked up their stats and gave them the same moronic AI that only wins through shear numbers or hilariously jacked up stats like they've been taking steroids.
TL;DR, Warframe has a great art design, but fails in everything else. It has no endgame, you grind for the sake of grinding, it has no dedicated servers, and it is incredibly broken/unbalanced. Oh, and it has no proper trading mechanics either and uses a bloody chatbox as its trade store.
(I also know what I'm talking about because I've spent 649 hours in Warframe.)
Please, World of Tanks feels FAR more grindy than Warframe does. Dear GOD is WoT jaw-strainingly boring to grind. It's nice when you have a tank you actually like, but before then it's so crap that it makes it unbearable.
Melissia wrote: Please, World of Tanks feels FAR more grindy than Warframe does. Dear GOD is WoT jaw-strainingly boring to grind. It's nice when you have a tank you actually like, but before then it's so crap that it makes it unbearable.
Melissia wrote: Please, World of Tanks feels FAR more grindy than Warframe does. Dear GOD is WoT jaw-strainingly boring to grind. It's nice when you have a tank you actually like, but before then it's so crap that it makes it unbearable.
To be frank, I stopped taking the complaints seriously at that WoT comment, as well as the DoTA 2 and LoL having endgame content.
Melissia wrote: Please, World of Tanks feels FAR more grindy than Warframe does. Dear GOD is WoT jaw-strainingly boring to grind. It's nice when you have a tank you actually like, but before then it's so crap that it makes it unbearable.
Not if you like your stuff to be Russian.
But seriously even then you have to deal with crappy tanks, even if it's never as bad as the crime against humanity that is the M3 Lee.
Melissia wrote: Please, World of Tanks feels FAR more grindy than Warframe does. Dear GOD is WoT jaw-strainingly boring to grind. It's nice when you have a tank you actually like, but before then it's so crap that it makes it unbearable.
To be frank, I stopped taking the complaints seriously at that WoT comment, as well as the DoTA 2 and LoL having endgame content.
The idea of LoL having end-game content certainly does amuse me
Played this on PC last year/year before. It is pretty, and being a space-ninja was always cool... but there's no real story behind the game. There's not even really a basic hook as to why you're doing what you're doing and the grind, oh, God, the grind for every new suit, weapon, skill...
Psienesis wrote: Played this on PC last year/year before. It is pretty, and being a space-ninja was always cool... but there's no real story behind the game. There's not even really a basic hook as to why you're doing what you're doing and the grind, oh, God, the grind for every new suit, weapon, skill...
Story has been added by trickles, with each new update in small comments in weapon and frame explanations, at least it is in the game and not with destiny at some internet site
So, first impressions of the Xbox One version, very few people play it despite it being free. Scrolling through the Online Users gave me maybe 40 names? No idea if that's regional or not though. Game is friggin pretty and I do like the character options. WAY more than I expected from a free game but the missions are incredibly dull. I have gotten to the bit where you take off the ankle bracelet from the Face Guy. Something like Level 4 character.
Tutorial could have been better but I didn't exactly search for how-tos so they may be in there, but I still don't know what actually happens when I make my sword go all glowy, but the enemy bodies disintegrate so I assume it's good. Energy usage was not explained at all and there's more than a couple control issues. Not being to make X my melee mode strike button does bug me. it SAYS customizable but it's pretty limited.
Market makes no sense. I have 50 squares and 25,000 trio squares but I need 75 squares and no idea how to get more of them since I started with 50 and have yet to get another despite picking up credits (the universal term for space money). I guess Credits are the trio squares but I can't buy anything with them but the starting equipment?
I'd have preferred a corner window instead of characters speaking to me taking up the ENTIRE side of the screen. No-Eyes is not interesting enough or attractive enough to be worth half my screen whenever she wants to provide background. And Face Guy takes up even more but he's an intrusive program so that makes sense.
Combat is fluid even if it is pretty simple. No cover system I've found and the only issue comes up when my character decides to slide for 90ft instead of crouch sneakily behind a wall. But I think I'd prefer more textile feedback. Impossible on a PC, I get that, but more Vibration in the controller when I take damage. Twice now I've been killed simply because nothing else in the game even drops my shields and I just forget to look at my health bar. Surprises you with death more often than 'it was a long and difficult fight'.
All in all, gonna be playing it quite a bit. I don't like 3rd person shooters generally (Gears of War comes to mind) but this one is actually worth sticking to. It'll prolly stay on my harddrive as my fallback game when I'm bored. Somewhat looking forward to the grind folks are mentioning.
The 50 'squares' are platinum. The real money currency. Once you craft stuff you'll be thankful they gave you 50. Credits get you blueprints for warframes and weapons. Not that you'll use them all. Eventually you'll find a weapon that suits your frame(s). I definitely suggest looking into the codex for the different frames to find the ones you like.
Energy usage is explained once you look at your abilities. The different frames all have very different abilities. Nova instakills everything. Mesa clears rooms with a cough at high levels. Loki messes around and annoys the world. It's highly recommended go to look into a rhino/nova/loki prime, with a boltor prime and a scindo prime. It eliminates the grind completely, though being a pain to grind towards.
As for the characters taking up half the screen, wait till you get to the assassinations. Then you'll whinge like s little girl. Screw assassinations.
And the shield thing is annoying, especially at later levels when enemies start doing damage types that ignore shields. It make as Volts cry.
So it's a REALLY good thing I didn't spend the Platinum on a cape then huh?
So I buy a blueprint with Credits and then grind for materials and THAT is how to get weapons? Can't flatout buy, for instance, the Cutlass and dagger looking weapon set? Atleast not without paying proper money for?
I think I'm playing as a Volt. The lightning turned out to be too tempting to pass up. But that Loki one is prolly my next. Speed and Blinking is a big bit of what I want to do in the game.
I put maybe 10 or so hours into it when it came out on PC- the grind got to be too much for me after that. Very unique and interesting gameplay though.
So, the grind folks are talking about, that's to find the components for a new suit, right? Bought a blueprint and realize I have not yet seen a helmet of any kind drop. So, is that a luck thing or what?
SharkoutofWata wrote: So, the grind folks are talking about, that's to find the components for a new suit, right? Bought a blueprint and realize I have not yet seen a helmet of any kind drop. So, is that a luck thing or what?
Parts for suits drop from specific locations. Nyx parts, for instance, only drop in phorid infestation assassination missions.
Jehan-reznor wrote: And lots of stuff drops in void defense missions, with a good team you can rack in some good stuff.
tell me about it. I got half the stuff for the latron prime, the nova prime prints, mag prime prints and chassis, and ember prime systems in under two hours.
When I was playing it, the Nova blueprint (for the helmet, I think) dropped in one of 2 places... one was an at-the-time end-game zone, the other was a higher-mid-level, but it only dropped off the boss and only had a 5% chance of dropping at all.
Ran that zone over 50 times before getting the Nova helm BP to drop.
Psienesis wrote: When I was playing it, the Nova blueprint (for the helmet, I think) dropped in one of 2 places... one was an at-the-time end-game zone, the other was a higher-mid-level, but it only dropped off the boss and only had a 5% chance of dropping at all.
Ran that zone over 50 times before getting the Nova helm BP to drop.
I'm trying to get the Loki Prime systems at the moment. I want to run the invisibility/radial disarm build.
It only drops in T4 defence, after a certain number of waves. And then the RNG kicks in.
Update: I now own a Loki Prime. I may need to forma it several times to get the build I need. The same goes for my Latron Prime. I'm looking to get and mod a Synoid Gammacor, but that's on hold, as I'm currently in the process of levelling and forma-ing my DexFurisAkzani to get the most out of them. Then it's onto either the Jat Kittag or Scindo Prime. Both are good, one has the damage, and the other has the most overall utility.
Yes and no, Dark sectors is kinda PvP, i think that you can fight other Tenno but haven't tried that yet.and there was mention of it in their devstream
gunslingerpro wrote: Jumped into the game with a Bow/Sword/Shuriken build with the balanced starting character on Xbone
I'm noticing the respawn things are numbered, what happens when I run out?
Depending on the mission it is better to keep the spawns and just retry you keep the XP but lose any mods or resources you find, once you level up your weapons and put some mods on them you start to breeze through the lower level missions
Melissia wrote:You get a certain number of respawn tokens a day, can buy more with real money.
Jehan-reznor wrote:
gunslingerpro wrote: Jumped into the game with a Bow/Sword/Shuriken build with the balanced starting character on Xbone
I'm noticing the respawn things are numbered, what happens when I run out?
Depending on the mission it is better to keep the spawns and just retry you keep the XP but lose any mods or resources you find, once you level up your weapons and put some mods on them you start to breeze through the lower level missions
Good to know. Seems I'll be thinking a little harder about my respawn use. Are the pistols better than Shurikens? Cause they seem to be pretty inaccurate.
Melissia wrote:You get a certain number of respawn tokens a day, can buy more with real money.
Jehan-reznor wrote:
gunslingerpro wrote: Jumped into the game with a Bow/Sword/Shuriken build with the balanced starting character on Xbone
I'm noticing the respawn things are numbered, what happens when I run out?
Depending on the mission it is better to keep the spawns and just retry you keep the XP but lose any mods or resources you find, once you level up your weapons and put some mods on them you start to breeze through the lower level missions
Good to know. Seems I'll be thinking a little harder about my respawn use. Are the pistols better than Shurikens? Cause they seem to be pretty inaccurate.
The game is really imbalanced towards rifles and the like.
I.E. The Soma and Boltor Prime can both get burst DPS's of about 30k and up. Bows have one option and that's to go for the red crit build. As for shuriken, they're inferior to the best late game secondaries in every way. But, saying that, it's because the late game weapons are just so stupidly imbalanced. You can pretty much buy a synoid with platinum nowadays, and that should cover you.
Automatically Appended Next Post: If you want a quick guide to the best loadout, here it is:
Primary: Boltor/Soma prime. These two weapons are insane when modded, potatoed, and formad. Check their burst DP which I quoted above.
Secondary: Synoid Gammacor. This thing is capable of insane damage and it returns energy to you as part of the syndicate bonus.
Melee: Jat Kittag or Scindo Prime. They're the two best melee weapons in the game. Stick Cleaving Whirlwind on the Scindo and with a decent build, you won't be hitting for lower than 10k. But, The Jat Kittag provides more utility and has a higher status chance.
Synoid Gammacor was recently nerfed. Its damage output is still comparable, but its ammo conservation is much worse and something to actually pay attention to now.
Heavy weapons like Jat Kittag and Scindo Prime are not the best. They have very poor mobility. If you're not into melee, you can stick with a Bo Prime or Tipedo for mobility. If you want good damage, Dakra Prime hit hard and allows you to move fast. Coptering all the way!
Absolutionis wrote: Synoid Gammacor was recently nerfed. Its damage output is still comparable, but its ammo conservation is much worse and something to actually pay attention to now.
Heavy weapons like Jat Kittag and Scindo Prime are not the best. They have very poor mobility. If you're not into melee, you can stick with a Bo Prime or Tipedo for mobility. If you want good damage, Dakra Prime hit hard and allows you to move fast. Coptering all the way!
Really? I've got a friend with one, I need to ask him how it is for ammo. Although, we did get to wave 35 on a T3 before he started worrying about ammo, recently.
As for the Scindo Prime, Cleaving Whirlwind just makes it insane. You can use the spin combo to wade into a mob and kill everyone and their hopes and dreams. I understand the benefits of the Dakra Prime, but I much prefer the utility of having a weapon capable of one shotting everything bar bosses, and putting the serious hurt on them.
UPDATE: I now own a Dex Furis and Dex Dakra. AFTER I potatoed and forma'd the Akzani. WELP. THANKS LOTUS.
I use the soma prime and don't really care about my secondary i use the gammacore also, Throwing knives are supposed to be good for spy missions but the whole stealth doesn't work in this game.
For close combat i use the lecta or the Glaive, Modded the glaive does tremendous damage when thrown and it doesn't use ammo.
I like the lecta because it paralyses the enemy for a few seconds, very good against enemies that have higher level than your Tenno
I currently use a stealth/disarm Loki Prime with a Burston Prime/Boltor/Latron Prime/Dread, Dex Furis/Gammacor, and Fang. Perma stealth, overextended Disarm and immense damage.
Either that, or I switch to my maxed out high energy+effiency Mesa
Melissia wrote: My setup before I stopped was an ult-spam valkyrie using fang prime.
Oh, you mean the godmode valkyr using Rage+Quick Thinking? That's cool. Got nerfed a while back. She's one of the tankiest frames out there. Mine's at rank 12 and has 600 armour.
Also, Valkyr isn't just one of the tankiest, she is THE tankiest. With her armor-boosting shout she's vastly more durable than any other frame, and even her base is more durable than almost anyone.
Melissia wrote: Yeah, it probably was nerfed after I left though.
Also, Valkyr isn't just one of the tankiest, she is THE tankiest. With her armor-boosting shout she's vastly more durable than any other frame, and even her base is more durable than almost anyone.
Currently Rhino is the tankiest. With some power strength boosters, he can get to 1500+ armour permanently. Most Rhinos you see in the end game will be a prime who will have their iron skin active near permanently.
Valkyr with max armor and warcry activated has 1650 armor without any power strength buffs. With them, it soars higher, though most people don't put power strength on Valkyr-- duration is far more valuable.
Rhino with iron skin and warcry activated is tankier, but that still requires a Valkyr to be present.
Melissia wrote: Valkyr with max armor and warcry activated has 1650 armor without any power strength buffs. With them, it soars higher, though most people don't put power strength on Valkyr-- duration is far more valuable.
Rhino with iron skin and warcry activated is tankier, but that still requires a Valkyr to be present.
Not really. A Valkyr still lacks the health and shields to be a high level tank. As, without Warcry, Valkyr is at 600 armour. A Rhino Prime can maintain iron skin permanently so that it absorbs 3408 damage in addition to the armour. BEFORE the application of any strength mods. So this means that Rhino can take 3408 damage before he starts losing shields. And that is what makes him the tankiest.
Melissia wrote: Valkyr with max armor and warcry activated has 1650 armor without any power strength buffs. With them, it soars higher, though most people don't put power strength on Valkyr-- duration is far more valuable.
Rhino with iron skin and warcry activated is tankier, but that still requires a Valkyr to be present.
Not really. A Valkyr still lacks the health and shields to be a high level tank. As, without Warcry, Valkyr is at 600 armour. A Rhino Prime can maintain iron skin permanently so that it absorbs 3408 damage in addition to the armour. BEFORE the application of any strength mods. So this means that Rhino can take 3408 damage before he starts losing shields. And that is what makes him the tankiest.
A properly modded Valkyr can absorb 5600+ damage before dying, BEFORE the application of warcry and her ultimate. And that's without the aura.
Melissia wrote: Valkyr with max armor and warcry activated has 1650 armor without any power strength buffs. With them, it soars higher, though most people don't put power strength on Valkyr-- duration is far more valuable.
Rhino with iron skin and warcry activated is tankier, but that still requires a Valkyr to be present.
Not really. A Valkyr still lacks the health and shields to be a high level tank. As, without Warcry, Valkyr is at 600 armour. A Rhino Prime can maintain iron skin permanently so that it absorbs 3408 damage in addition to the armour. BEFORE the application of any strength mods. So this means that Rhino can take 3408 damage before he starts losing shields. And that is what makes him the tankiest.
A properly modded Valkyr can absorb 5600+ damage before dying, BEFORE the application of warcry and her ultimate. And that's without the aura.
Bear in mind that the Rhino takes the 3408 before he starts losing his fully upgraded shields and health. And currently, as someone who plays both Valkyr and Rhino, her shields only get that high when the buff from Warcry is active. And at 75 energy a pop, you might as well build the rage+Quick thinking. Valkyr is one of the tankiest frames. But the two tankiest frames are Rhino. Due to the combo of shields/health/armour(potentially 15000 in Rhino's case).
Melissia wrote: It's still actually better, you just have to be intelligent instead of (pardon the phrase) a rhino in a china shop.
It really isn't. Whilst it does have a benefit in basic missions where you don't need a tank, in T2+ there is a metric tonne of corrosive. Which ignores shields and halves armour. Which is where the 15k armour and 4k damage absorb come in.
Mind you, both Valkyr and Rhino are pointless at T4.
Melissia wrote: Never had much of a problem on T4 as my Valkyr, but this was likely pre-nerf. Was just a matter of knowing when to go in and when to back off.
Nowadays, relying on tricks like that is pretty difficult. The rage+quick thinking valkyr works, but the tank mode valkyr doesn't. Saw a 15k armour rhino drop in about 10 seconds. You really can't do T4 survivals for that long without effective CC any more. :/
thedarkavenger wrote: So I just took my woefully undermodded Loki into T4.(Only got a max rank overextended, stretch, flow, continuity and streamline on him.)
I got ruined quickly. This game needs to sort out the Visuals on stealth.
thedarkavenger wrote: So I just took my woefully undermodded Loki into T4.(Only got a max rank overextended, stretch, flow, continuity and streamline on him.)
I got ruined quickly. This game needs to sort out the Visuals on stealth.
What is T4? void?
Yep. Currently, you need a specific team setup for each one.
Automatically Appended Next Post: So I'm taking the plunge. Formaing my burston prime, dex furis, and Mesa.
Also, I've now forma'd my Burston Prime twice. Only four more times to go. Also got my hands on a synoid gammacor, before U16 ham,era it slightly. My Conclave still hasn't breached 1000 though. I am at 900 odd though.
So I've been playing this for a few days now at a friend's suggestion. Only mastery 1, have the test for 2 available but working on leveling my Bolto first. Game's pretty fun. Level 30 Excalibur and a 26 Nova. My Valkyr should be ready sometime Friday.
Also, I've now forma'd my Burston Prime twice. Only four more times to go. Also got my hands on a synoid gammacor, before U16 ham,era it slightly. My Conclave still hasn't breached 1000 though. I am at 900 odd though.
Melissia wrote:I think he means the test to get to nine.
To pass mastery rank 8 test.
But did it, all the info on interwebs didn't help me at all, i just used Excalibur super jump to get on the wall and then used slash dash at the end to get on the platform (on console)
Rank 2, still have enough mastery to test for rank 3 tonight. Really loving my Nova, but the Excalibur is a beefy ole bastard. Still use him for all my testing.
streamdragon wrote: Rank 2, still have enough mastery to test for rank 3 tonight. Really loving my Nova, but the Excalibur is a beefy ole bastard. Still use him for all my testing.
Xcal is getting a major nerf soon/has had a major nerf, In that his Radial Javelin is going to line of sight only. It was a stealth patch, done in secret which PC players noticed.
Rumour is also, that when Parkour 2.0 comes out, making his super jump useless, they're gonna restructure his powers.
streamdragon wrote: Rank 2, still have enough mastery to test for rank 3 tonight. Really loving my Nova, but the Excalibur is a beefy ole bastard. Still use him for all my testing.
Xcal is getting a major nerf soon/has had a major nerf, In that his Radial Javelin is going to line of sight only. It was a stealth patch, done in secret which PC players noticed.
Rumour is also, that when Parkour 2.0 comes out, making his super jump useless, they're gonna restructure his powers.
I've never really found much use for his jump, honestly, so it'll be good to get a real utility power there. Radial Javelin going LoS is major weaksauce though.
Excal was me first, but i am enjoying Nyx the most, Mag does nothing for as is Rhino, haven't really gone into oboron's abilities. Valkyr can be a bullet sponge if used correctly.
Not enjoying the sanctuary event, why do i have to scan a guy a zillion times with a scanner that cannot lock on. jump ground attack kind of works but the window of opportunity is very small
Jehan-reznor wrote: Excal was me first, but i am enjoying Nyx the most, Mag does nothing for as is Rhino, haven't really gone into oboron's abilities. Valkyr can be a bullet sponge if used correctly.
Not enjoying the sanctuary event, why do i have to scan a guy a zillion times with a scanner that cannot lock on. jump ground attack kind of works but the window of opportunity is very small
There's only one scan mission. And the quest line gives you the chroma parts. And is the only way to get him other than buying him.
So I just got my Chroma. Looking forward to the 3479 armour before Steel Fiber.
That makes him the Warframe that can achieve the second highest armour in the game. Couple that with the damage reduction from Elemental Ward with Frost, and he is the tankiest by a country mile.
The build I'm going for has 11,540.34 armour when he's got both powers going.
Couple that with the 7.81* damage boost, and he is one of the best overall frames.
As much as I enjoyed WF in the past, the devs have really killed it for me. They're better than GW as a whole, but that's not saying anything. From the lack of balance (inb4 "but it's pve!"), to the massive grind walls has really turned me off. I look at major updates as they come out, but as far as I can tell, nothing will ever really change. Devs say one thing, but do another.
I'll stop there, I hate to rain on people's fun, even if it is something I have gripes with (i.e. WF)
I'm playing it on PC and will go for a Valkyr. Will take some time to get things rolling, for sure, but when I am ready I will be up for playing with you crazy Dakka people.
I'm playing it on PC and will go for a Valkyr. Will take some time to get things rolling, for sure, but when I am ready I will be up for playing with you crazy Dakka people.
Valkyr is good! Like, hella good! One of the tankier warframes. Only 2 frames are tankier.
Ashiraya wrote: As long as she retains Excalibur's agility, I'll be happy.
I am growing quite fond of the sprintcrouchglidejumpmeleejump move that sends you aaaaaaaaaaall over the place.
That's every frame, but valk is also known as "spiderframe", try rip line, you'll see why.
Also that crouch jump is called "zorencoptering", get the dual zorens, they fling you roughly double to triple the distance of most melee weapons.
(I'm a MR15/16 iirc)
For speed, loki is the fastest base movement frame, while valkyr or zephyr have the most mobility (zeph "flies", aka can use abilities to remain in the air, and valkyr has ripline) Loki has switch tele, but that requires decoy to be standing somewhere whilst ripline and zeph do not.
Also, excal really has no agility unique to him (I'm not counting super jump for numerous reasons listed above, and a rework that may or may not becoming soon(TM, copyright DE 2013 to present) which will remove it)
Damn, she is awesome. It's like playing an Angry Marine. RAAARGH
If you like valk, and her warcry skill, try the "Eternal War" mod for it, IIRC every kill adds time to warcry for every melee kill, which will help getting the most out of hysteria, along with keeping it up longer if you zoren copter through missions (stop and smack a couple, then keep going).
Damn, she is awesome. It's like playing an Angry Marine. RAAARGH
If you like valk, and her warcry skill, try the "Eternal War" mod for it, IIRC every kill adds time to warcry for every melee kill, which will help getting the most out of hysteria, along with keeping it up longer if you zoren copter through missions (stop and smack a couple, then keep going).
Damn, she is awesome. It's like playing an Angry Marine. RAAARGH
If you like valk, and her warcry skill, try the "Eternal War" mod for it, IIRC every kill adds time to warcry for every melee kill, which will help getting the most out of hysteria, along with keeping it up longer if you zoren copter through missions (stop and smack a couple, then keep going).
I know of that mod and I intend to get it, yes.
Don't bother. You get more mileage out of max efficiency, duration and dual zoren/ichor.
There are very few augment mods that are worth building frames around. Regenerative Molt and Irradiating Disarm come to mind.
Damn, she is awesome. It's like playing an Angry Marine. RAAARGH
If you like valk, and her warcry skill, try the "Eternal War" mod for it, IIRC every kill adds time to warcry for every melee kill, which will help getting the most out of hysteria, along with keeping it up longer if you zoren copter through missions (stop and smack a couple, then keep going).
I know of that mod and I intend to get it, yes.
Don't bother. You get more mileage out of max efficiency, duration and dual zoren/ichor.
There are very few augment mods that are worth building frames around. Regenerative Molt and Irradiating Disarm come to mind.
Greedy Pull, Hall of Malevolence, Smoke shadow, Resonance, Antimatter absorb/escape velocity, and those that you mentioned, but most use up too many mod points/plain suck (i.e. hushed invisibility) for what they do.
Valk's are at least mostly decent (i.e. not as bad as hushed invis again)
Damn, she is awesome. It's like playing an Angry Marine. RAAARGH
If you like valk, and her warcry skill, try the "Eternal War" mod for it, IIRC every kill adds time to warcry for every melee kill, which will help getting the most out of hysteria, along with keeping it up longer if you zoren copter through missions (stop and smack a couple, then keep going).
I know of that mod and I intend to get it, yes.
Don't bother. You get more mileage out of max efficiency, duration and dual zoren/ichor.
There are very few augment mods that are worth building frames around. Regenerative Molt and Irradiating Disarm come to mind.
Greedy Pull, Hall of Malevolence, Smoke shadow, Resonance, Antimatter absorb/escape velocity, and those that you mentioned, but most use up too many mod points/plain suck (i.e. hushed invisibility) for what they do.
Valk's are at least mostly decent (i.e. not as bad as hushed invis again)
Hushed Invisibility does suck in most situations. A decently modded Loki with a fully modded Boltor Prime could potentially solo T4 Caps with it though.
The problem with Valkyr's augments is that they start getting less effective after a certain point in T3. T4? No chance. But then again, most of Valkyr's powers get neutralised in T4.
Damn, she is awesome. It's like playing an Angry Marine. RAAARGH
If you like valk, and her warcry skill, try the "Eternal War" mod for it, IIRC every kill adds time to warcry for every melee kill, which will help getting the most out of hysteria, along with keeping it up longer if you zoren copter through missions (stop and smack a couple, then keep going).
I know of that mod and I intend to get it, yes.
Don't bother. You get more mileage out of max efficiency, duration and dual zoren/ichor.
There are very few augment mods that are worth building frames around. Regenerative Molt and Irradiating Disarm come to mind.
Greedy Pull, Hall of Malevolence, Smoke shadow, Resonance, Antimatter absorb/escape velocity, and those that you mentioned, but most use up too many mod points/plain suck (i.e. hushed invisibility) for what they do.
Valk's are at least mostly decent (i.e. not as bad as hushed invis again)
Hushed Invisibility does suck in most situations. A decently modded Loki with a fully modded Boltor Prime could potentially solo T4 Caps with it though.
The problem with Valkyr's augments is that they start getting less effective after a certain point in T3. T4? No chance. But then again, most of Valkyr's powers get neutralised in T4.
A decently modded loki could solo T4 with just radial disarm and maxed power efficiency and range. Valk's augments aren't game changing, but I figured since he was enjoying valk so much, eternal war is a decent way to support the team in everything but defense missions (longer warcry in missions for faster zorencoptering, and synergy with hysteria). Hushed invis is meh at best. Best use is prolly spy missions now really.
Damn, she is awesome. It's like playing an Angry Marine. RAAARGH
If you like valk, and her warcry skill, try the "Eternal War" mod for it, IIRC every kill adds time to warcry for every melee kill, which will help getting the most out of hysteria, along with keeping it up longer if you zoren copter through missions (stop and smack a couple, then keep going).
I know of that mod and I intend to get it, yes.
Don't bother. You get more mileage out of max efficiency, duration and dual zoren/ichor.
There are very few augment mods that are worth building frames around. Regenerative Molt and Irradiating Disarm come to mind.
Greedy Pull, Hall of Malevolence, Smoke shadow, Resonance, Antimatter absorb/escape velocity, and those that you mentioned, but most use up too many mod points/plain suck (i.e. hushed invisibility) for what they do.
Valk's are at least mostly decent (i.e. not as bad as hushed invis again)
Hushed Invisibility does suck in most situations. A decently modded Loki with a fully modded Boltor Prime could potentially solo T4 Caps with it though.
The problem with Valkyr's augments is that they start getting less effective after a certain point in T3. T4? No chance. But then again, most of Valkyr's powers get neutralised in T4.
A decently modded loki could solo T4 with just radial disarm and maxed power efficiency and range. Valk's augments aren't game changing, but I figured since he was enjoying valk so much, eternal war is a decent way to support the team in everything but defense missions (longer warcry in missions for faster zorencoptering, and synergy with hysteria). Hushed invis is meh at best. Best use is prolly spy missions now really.
Loki can't really solo anything beyond T2 Sab without needing perma invis. Believe me. I've tried. (Loki Prime modded with a max overextended, maxed flow, ma constitution, max Irradiating Disarm, R7 primed continuity, max streamline, and max stretch). and getting rid of weapon noise on something like a Boltor Prime is a godsend.
Eternal War is an ok mod, I will admit. But you'll still get far more mileage out of building to max Hysteria. Especially if you're planning on going for anything past wave 25 in T3 def.
Damn, she is awesome. It's like playing an Angry Marine. RAAARGH
If you like valk, and her warcry skill, try the "Eternal War" mod for it, IIRC every kill adds time to warcry for every melee kill, which will help getting the most out of hysteria, along with keeping it up longer if you zoren copter through missions (stop and smack a couple, then keep going).
I know of that mod and I intend to get it, yes.
Don't bother. You get more mileage out of max efficiency, duration and dual zoren/ichor.
There are very few augment mods that are worth building frames around. Regenerative Molt and Irradiating Disarm come to mind.
Greedy Pull, Hall of Malevolence, Smoke shadow, Resonance, Antimatter absorb/escape velocity, and those that you mentioned, but most use up too many mod points/plain suck (i.e. hushed invisibility) for what they do.
Valk's are at least mostly decent (i.e. not as bad as hushed invis again)
Hushed Invisibility does suck in most situations. A decently modded Loki with a fully modded Boltor Prime could potentially solo T4 Caps with it though.
The problem with Valkyr's augments is that they start getting less effective after a certain point in T3. T4? No chance. But then again, most of Valkyr's powers get neutralised in T4.
A decently modded loki could solo T4 with just radial disarm and maxed power efficiency and range. Valk's augments aren't game changing, but I figured since he was enjoying valk so much, eternal war is a decent way to support the team in everything but defense missions (longer warcry in missions for faster zorencoptering, and synergy with hysteria). Hushed invis is meh at best. Best use is prolly spy missions now really.
Loki can't really solo anything beyond T2 Sab without needing perma invis. Believe me. I've tried. (Loki Prime modded with a max overextended, maxed flow, ma constitution, max Irradiating Disarm, R7 primed continuity, max streamline, and max stretch). and getting rid of weapon noise on something like a Boltor Prime is a godsend.
Eternal War is an ok mod, I will admit. But you'll still get far more mileage out of building to max Hysteria. Especially if you're planning on going for anything past wave 25 in T3 def.
Believe me, as an MR16 player, loki can solo anything as long as your gun is well modded. My boltor prime does close to 2k per shot. I can pretty much solo anything as long as I have energy for RD, and want to kill things, or I just wanna skip through the mission quick as I can.The only exception to this solo is on endless missions, because there's a point where you DO need other frames (i.e. nekros survival,vauban/frost defense, etc). It also depends on the room too, i.e. medium size rooms are best, right where it's barely smaller/bigger than the 50ish meters that RD will cover. For speed running, maxed duration invis is obviously better, and if you're doing that, you should be ignoring most of the enemies anyways.
Damn, she is awesome. It's like playing an Angry Marine. RAAARGH
If you like valk, and her warcry skill, try the "Eternal War" mod for it, IIRC every kill adds time to warcry for every melee kill, which will help getting the most out of hysteria, along with keeping it up longer if you zoren copter through missions (stop and smack a couple, then keep going).
I know of that mod and I intend to get it, yes.
Don't bother. You get more mileage out of max efficiency, duration and dual zoren/ichor.
There are very few augment mods that are worth building frames around. Regenerative Molt and Irradiating Disarm come to mind.
Greedy Pull, Hall of Malevolence, Smoke shadow, Resonance, Antimatter absorb/escape velocity, and those that you mentioned, but most use up too many mod points/plain suck (i.e. hushed invisibility) for what they do.
Valk's are at least mostly decent (i.e. not as bad as hushed invis again)
Hushed Invisibility does suck in most situations. A decently modded Loki with a fully modded Boltor Prime could potentially solo T4 Caps with it though.
The problem with Valkyr's augments is that they start getting less effective after a certain point in T3. T4? No chance. But then again, most of Valkyr's powers get neutralised in T4.
A decently modded loki could solo T4 with just radial disarm and maxed power efficiency and range. Valk's augments aren't game changing, but I figured since he was enjoying valk so much, eternal war is a decent way to support the team in everything but defense missions (longer warcry in missions for faster zorencoptering, and synergy with hysteria). Hushed invis is meh at best. Best use is prolly spy missions now really.
Loki can't really solo anything beyond T2 Sab without needing perma invis. Believe me. I've tried. (Loki Prime modded with a max overextended, maxed flow, ma constitution, max Irradiating Disarm, R7 primed continuity, max streamline, and max stretch). and getting rid of weapon noise on something like a Boltor Prime is a godsend.
Eternal War is an ok mod, I will admit. But you'll still get far more mileage out of building to max Hysteria. Especially if you're planning on going for anything past wave 25 in T3 def.
Believe me, as an MR16 player, loki can solo anything as long as your gun is well modded. My boltor prime does close to 2k per shot. I can pretty much solo anything as long as I have energy for RD, and want to kill things, or I just wanna skip through the mission quick as I can.The only exception to this solo is on endless missions, because there's a point where you DO need other frames (i.e. nekros survival,vauban/frost defense, etc). It also depends on the room too, i.e. medium size rooms are best, right where it's barely smaller/bigger than the 50ish meters that RD will cover. For speed running, maxed duration invis is obviously better, and if you're doing that, you should be ignoring most of the enemies anyways.
Believe me. I know about guns. I have a 7 forma'd boltor prime, 5 forma'd burston prime, 5 forma'd synoid, amongst others. I also own a fully modded Mesa, Nekros, and 11k armour Chroma.
As someone who regularly runs 2 hour T4 survival/Defense sessions with my Loki, I know him pretty much inside out. He reaches his limit with sole reliance on efficiency in T3. T4 soloing is best done with max duration and perma invisibility.
Believe me. I know about guns. I have a 7 forma'd boltor prime, 5 forma'd burston prime, 5 forma'd synoid, amongst others. I also own a fully modded Mesa, Nekros, and 11k armour Chroma.
As someone who regularly runs 2 hour T4 survival/Defense sessions with my Loki, I know him pretty much inside out. He reaches his limit with sole reliance on efficiency in T3. T4 soloing is best done with max duration and perma invisibility.
And I'm not disagreeing with you, best way to run missions is to run it as fast as possible, and ignoring enemies (i.e. invis loki/ash), or making them melee only (i.e. RD) while you zip past past them.
Believe me. I know about guns. I have a 7 forma'd boltor prime, 5 forma'd burston prime, 5 forma'd synoid, amongst others. I also own a fully modded Mesa, Nekros, and 11k armour Chroma.
As someone who regularly runs 2 hour T4 survival/Defense sessions with my Loki, I know him pretty much inside out. He reaches his limit with sole reliance on efficiency in T3. T4 soloing is best done with max duration and perma invisibility.
And I'm not disagreeing with you, best way to run missions is to run it as fast as possible, and ignoring enemies (i.e. invis loki/ash), or making them melee only (i.e. RD) while you zip past past them. [/quote
Making them melee only makes them clump. it's not really as viable for speedruns as perma invis.
Believe me. I know about guns. I have a 7 forma'd boltor prime, 5 forma'd burston prime, 5 forma'd synoid, amongst others. I also own a fully modded Mesa, Nekros, and 11k armour Chroma.
As someone who regularly runs 2 hour T4 survival/Defense sessions with my Loki, I know him pretty much inside out. He reaches his limit with sole reliance on efficiency in T3. T4 soloing is best done with max duration and perma invisibility.
And I'm not disagreeing with you, best way to run missions is to run it as fast as possible, and ignoring enemies (i.e. invis loki/ash), or making them melee only (i.e. RD) while you zip past past them. [/quote
Making them melee only makes them clump. it's not really as viable for speedruns as perma invis.
But it also puts them ina stun animation (of drawing their melee), and if you're zoren coptering, you're well over their heads anyways.
Believe me. I know about guns. I have a 7 forma'd boltor prime, 5 forma'd burston prime, 5 forma'd synoid, amongst others. I also own a fully modded Mesa, Nekros, and 11k armour Chroma.
As someone who regularly runs 2 hour T4 survival/Defense sessions with my Loki, I know him pretty much inside out. He reaches his limit with sole reliance on efficiency in T3. T4 soloing is best done with max duration and perma invisibility.
And I'm not disagreeing with you, best way to run missions is to run it as fast as possible, and ignoring enemies (i.e. invis loki/ash), or making them melee only (i.e. RD) while you zip past past them.
Making them melee only makes them clump. it's not really as viable for speedruns as perma invis.
But it also puts them ina stun animation (of drawing their melee), and if you're zoren coptering, you're well over their heads anyways.
You use the Jat Kittag or Scindo Prime for invis Loki. The 2400% and 1600% respective bonus stealth damage is what you need. The Jat has AoE slam attacks and the Scindo has Broken Bull for the 4* damage multiplier on top of the 1600% extra damage.
Believe me. I know about guns. I have a 7 forma'd boltor prime, 5 forma'd burston prime, 5 forma'd synoid, amongst others. I also own a fully modded Mesa, Nekros, and 11k armour Chroma.
As someone who regularly runs 2 hour T4 survival/Defense sessions with my Loki, I know him pretty much inside out. He reaches his limit with sole reliance on efficiency in T3. T4 soloing is best done with max duration and perma invisibility.
And I'm not disagreeing with you, best way to run missions is to run it as fast as possible, and ignoring enemies (i.e. invis loki/ash), or making them melee only (i.e. RD) while you zip past past them.
Making them melee only makes them clump. it's not really as viable for speedruns as perma invis.
But it also puts them ina stun animation (of drawing their melee), and if you're zoren coptering, you're well over their heads anyways.
You use the Jat Kittag or Scindo Prime for invis Loki. The 2400% and 1600% respective bonus stealth damage is what you need. The Jat has AoE slam attacks and the Scindo has Broken Bull for the 4* damage multiplier on top of the 1600% extra damage.
Different playstyle then, I normally just skip over as much as I can (unless I'm farming for mods/mats), and only kill what I need to.
Hilarious drop rates for stuff with the game wide double drop amount coupled with a booster. I got 333,000+ nano spores in a single run last night, along with 16 orokin cells. If you're not capped with a Syndicate, you get double rep medallions on Syndicate missions.
Hit mastery 7 in hilariously easy fashion. 3 waves of enemies? Ember Prime says World on Fire.
streamdragon wrote: Hilarious drop rates for stuff with the game wide double drop amount coupled with a booster. I got 333,000+ nano spores in a single run last night, along with 16 orokin cells. If you're not capped with a Syndicate, you get double rep medallions on Syndicate missions.
Hit mastery 7 in hilariously easy fashion. 3 waves of enemies? Ember Prime says World on Fire.
If you want to wipe mobs, get Saryn. She easily out-DPS's Ember. And 99% of all other warframes.
Still a noob, but enjoying myself quite well. Playing almost exclusively solo mode as I like doing things at my own pace rather than the GOGOGO mentality of groups, though it's getting harder. Some mission types like Intercept are extremely difficult to do alone as well.
Still playing my Valkyr, and I really like her. Wielding a Braton, which is effective but quite boring. I had more fun with my MK1-Paris, especially due to its stealth properties, but with my Braton Corpus are not quite as nightmarish as they were with the MK1-Paris. That said, I still prefer fighting Grineer or Infested.
As for my melee weapon, I am swinging around an Orthos and my BF was kind enough to give me a Bleeding Willow. Very cool. Seems like I get less and less opportunities to use it though. As things get harder, I spend more and more time sitting in cover and shooting my Braton, occasionally dodging a grenade, but that's mostly it.
Also wielding a Lato, that only sees use when my Braton is out of ammo. Not a very interesting weapon, but one I have not bothered to replace.
Also, Hysteria is badass. Chopchopchopchopchop
I did the first mission to obtain Archwing, where you fight Lynx. Between the turretspam, endlessly spawning ospreys and knockdowns, there was no way I could solo it even with Hysteria (because the ospreys flew above melee range)... until the lynx glitched into a corner, stood still and did nothing, letting me finish it with ease. Odd, that.
I'd craft another weapon if I were you. The Boltor is borderline divine. You can pick up the prime version quite cheap.
Bearing that in mind, most weapons depend on mods. Serration, Split Chamber, and Heavy Caliber are the staples. Mine are at R8, maxed, and R7, respectively. Vile Acceleration ups burst DPS drastically. Don't let that -15% damage fool you.
As for a secondary, I'd grab a Gammacor. It's a solid weapon. As for staple mods, you'll want hornet Strike, Lethal torrent/Barrel Diffusion, and Magnum Force.
As for the Orthos, it's good. I'd try to pick up Shimmering Blight for it. And then max damage and range. Hit hard and hit through walls.
Certain stance mods have bonus effects. Like Cleaving Whirlwind has a combo with a 4* damage multiplier. Crimson Dervish's basic combo has a 300%(?) damage bonus.
The main reason I say Shimmwring blight is that it doesn't lock you in place with its basic combo.
Update: Got a Mag Prime to 30. Running her at the efficiency cap with +89% power strength, max overextended, and -70% duration. She's got Greedy Pull, which should give away the build completely.
Redoing my Boltor Prime, as I need a bunch of different polarities. Nine formas. NINE.
Finally built my chroma little bit underwhelming, maybe i haven't put the right mods on it. Need to get Rhino prime complete love to play the tank, i suck with mag and orberos, Valkyr is OK, Like playing Nyx.
Using a Kubrow, people say the take lots of money to maintain them, but with scavenge at 75% i get a lot of cash per mission
Jehan-reznor wrote: Finally built my chroma little bit underwhelming, maybe i haven't put the right mods on it. Need to get Rhino prime complete love to play the tank, i suck with mag and orberos, Valkyr is OK, Like playing Nyx.
Using a Kubrow, people say the take lots of money to maintain them, but with scavenge at 75% i get a lot of cash per mission
WF doesn't have "tanks", because as far as I can tell, there's no "aggro" mechanic (minus iron skin, and that doesn't even always work).
Frost is the area "tank" (not really, ever since the snowglobe nerf. Usable, but not amazing anymore)
Valk is the "you can't kill me" tank, due to hysteria making her invinc
Trinity used to be the "everyone is a tank" tank, due to blessing, still makes people tankier, but not like before obv.
Chroma is the HP tank apperently with the proper armor mods/energy color, but honestly, when you start taking HP damage, you're taking too much fire. And higher level enemies will get to the point where 1% of their damage WILL kill instantly. But obviously that's only for those who do endless missions to the end.
All of that leaves rhino in an odd spot. He doesn't tank very well. Iron Skin is good in low level areas, but is useless towards mid levels. Not saying don't get rhino prime, I love his design, but just don't expect him to be the tank. And invest in an arcane vanguard helmet for him.
Also, kubrows < sentinels imo. Carrier is great for grabbing mods, ammo, energy, and resources without tossing you into the open/leaving the area (i.e. interception, frost snowglobe, defense pod, survival hold up area, etc)
Chroma basically put Rhino out of business in anything T3 or less for tanking.
T4, a well built Rhino has any HP mods+Armour mods+Shield mods+4000 damage buffer. He is still far more survivable in T4 than even Valkyr can hope to be. He has more health and shields, more CC, and Iron Skin. If he gets stuck up the creek, he can Rhino Stomp, and Rhino charge away.
Chroma is in a bad place. His tanking is done via Frost. Which, if done right, gives him 11k armour. BUT, the damage reduction on armour drops off after 1000 armour. Which is why Rhino is god tier.
I have reached a spot of some frustration. I want to keep playing solo as it feels less hectic, but it gets a bit ridiculous when even Crewmen oneshot me. (First Jupiter missions - some guys have some kind of rapid-fire shotgun that can kill me in a blink of an eye and pretty much forces me to hide in cover and shoot through corners)
It appears my only option is to stop soloing, which is a bit of a turn off...
Try getting a friend to play it with you (one that can be in the same room preferably). I got my brother to play with me, and it's worked out quite well. You can generally just set your own pace when it's just two of you. That and the coordination helps keep stuff from getting out of control.
Ashiraya wrote: I have reached a spot of some frustration. I want to keep playing solo as it feels less hectic, but it gets a bit ridiculous when even Crewmen oneshot me. (First Jupiter missions - some guys have some kind of rapid-fire shotgun that can kill me in a blink of an eye and pretty much forces me to hide in cover and shoot through corners)
It appears my only option is to stop soloing, which is a bit of a turn off...
DE is not known for being very solo friendly, best bet is either be ready to "waste" revives, or find someone to play with you. Like Co'tor said, find someone to play with you, don't just pub it unless you're ready to rush rush rush.
Ashiraya wrote: I have reached a spot of some frustration. I want to keep playing solo as it feels less hectic, but it gets a bit ridiculous when even Crewmen oneshot me. (First Jupiter missions - some guys have some kind of rapid-fire shotgun that can kill me in a blink of an eye and pretty much forces me to hide in cover and shoot through corners)
It appears my only option is to stop soloing, which is a bit of a turn off...
Grab a Mag or Trinity. Those two are amazing for soloing. My Mag just sits there with 1000 shields which are constantly being polarised. If I'm up against Corpus and their shields, I just cackle maniacally.
As for Trinity, with her new mod, she effectively tops up health, energy and shields. Throw in Blessing on top of that, and she should rarely go down.
Rhino can solo as well. Dat 4k damage buffer.(Think 15000 ferrite armour).
You need to play online anyway to get the good "weapons" some of the defense mission drop great loot, i have been with some great teams that got me some great stuff,
I played a void sabotage mission and the moment i entered the area with the "stargate" and turned on one of the consoles the mission insta failed WTF?
Valkyr''s good, but outside of Hysteria, she's surprisingly fragile. After you take a certain amount of damage, the DR from the armour starts falling off drastically, which is why she dies so much. To solo, you need a frame with a way to replenish shields/health, get out of danger quickly, or have a tonne of health pads.
Ashiraya wrote: I am sticking with my Valkyr - my love for the Warframe is greater than my love for soloing.
But first I decided to go smack down Jackal a few times for the Rhino blueprints.
Does he often bug? On two attempts now I've killed all his legs but his shield is still up, and he becomes invincible.
Not that I've experienced, but I've never farmed Rhino. If I were to try and get a Rhino, I'd just get the Prime, seeing as he's not that hard to get. Hint. Hint.
So. I finally got the brakk. I was with a friend who was trying to get it and had the same parts as me. At which point, I queued for a solo exterminate on earth and i got jumped.
This means that I now need despair, and I'll have an incarnation if every weapon that is currently boss only.
Valkyr''s good, but outside of Hysteria, she's surprisingly fragile. After you take a certain amount of damage, the DR from the armour starts falling off drastically, which is why she dies so much. To solo, you need a frame with a way to replenish shields/health, get out of danger quickly, or have a tonne of health pads.
Valkyr''s good, but outside of Hysteria, she's surprisingly fragile. After you take a certain amount of damage, the DR from the armour starts falling off drastically, which is why she dies so much. To solo, you need a frame with a way to replenish shields/health, get out of danger quickly, or have a tonne of health pads.
Or she could just get Life Strike.
Life Strike suffers from a lot of DR. It's not a preventative measure. Rather, it's an "Oh gak" button. Relying solely on that will get you killed 9/10 times anything higher than a T2.
In the raid? God help you, because it won't.
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Jehan-reznor wrote: Did the tubemen event, very nice underwater level, but get not to see much as people rush like crazy to finish the level
I've pretty much been in the same boat. Farming that for cores and credits is a pain, but it's still far more efficient than anything in the game ever was, barring E-Gate.
Valkyr''s good, but outside of Hysteria, she's surprisingly fragile. After you take a certain amount of damage, the DR from the armour starts falling off drastically, which is why she dies so much. To solo, you need a frame with a way to replenish shields/health, get out of danger quickly, or have a tonne of health pads.
Or she could just get Life Strike.
Life Strike suffers from a lot of DR. It's not a preventative measure. Rather, it's an "Oh gak" button. Relying solely on that will get you killed 9/10 times anything higher than a T2.
In the raid? God help you, because it won't.
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Jehan-reznor wrote: Did the tubemen event, very nice underwater level, but get not to see much as people rush like crazy to finish the level
I've pretty much been in the same boat. Farming that for cores and credits is a pain, but it's still far more efficient than anything in the game ever was, barring E-Gate.
I main it for all of my melee builds, never encountered any problems with it. Saves my sorry ass all the time in T3 to the point that I do rely on it, and with zero problems. Only time it fails me in T4, and that's because of fething Lancers ripping me a new one before I can close.
Valkyr''s good, but outside of Hysteria, she's surprisingly fragile. After you take a certain amount of damage, the DR from the armour starts falling off drastically, which is why she dies so much. To solo, you need a frame with a way to replenish shields/health, get out of danger quickly, or have a tonne of health pads.
Or she could just get Life Strike.
Life Strike suffers from a lot of DR. It's not a preventative measure. Rather, it's an "Oh gak" button. Relying solely on that will get you killed 9/10 times anything higher than a T2.
In the raid? God help you, because it won't.
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Jehan-reznor wrote: Did the tubemen event, very nice underwater level, but get not to see much as people rush like crazy to finish the level
I've pretty much been in the same boat. Farming that for cores and credits is a pain, but it's still far more efficient than anything in the game ever was, barring E-Gate.
I main it for all of my melee builds, never encountered any problems with it. Saves my sorry ass all the time in T3 to the point that I do rely on it, and with zero problems. Only time it fails me in T4, and that's because of fething Lancers ripping me a new one before I can close.
If you view T3 as a baseline for mods, then you're in for a horrible shock.
If you've ever played T4, or the raid, you'll understand. In the latter, the enemies START at level 80. Life strike is a get out of jail card. It should not be your first line of defence. I stick it on all my weapons. Including my 55k Damage Jet Kitty, and my 36k damage DNik. That doesn't mean I use it at any whim though. I still have a warframe, primary and secondary that can pull me through over an hour of T4. They're my main tools of survival, and they should be that for everyone.
Valkyr''s good, but outside of Hysteria, she's surprisingly fragile. After you take a certain amount of damage, the DR from the armour starts falling off drastically, which is why she dies so much. To solo, you need a frame with a way to replenish shields/health, get out of danger quickly, or have a tonne of health pads.
Or she could just get Life Strike.
Life Strike suffers from a lot of DR. It's not a preventative measure. Rather, it's an "Oh gak" button. Relying solely on that will get you killed 9/10 times anything higher than a T2.
In the raid? God help you, because it won't.
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Jehan-reznor wrote: Did the tubemen event, very nice underwater level, but get not to see much as people rush like crazy to finish the level
I've pretty much been in the same boat. Farming that for cores and credits is a pain, but it's still far more efficient than anything in the game ever was, barring E-Gate.
I main it for all of my melee builds, never encountered any problems with it. Saves my sorry ass all the time in T3 to the point that I do rely on it, and with zero problems. Only time it fails me in T4, and that's because of fething Lancers ripping me a new one before I can close.
If you view T3 as a baseline for mods, then you're in for a horrible shock.
If you've ever played T4, or the raid, you'll understand. In the latter, the enemies START at level 80. Life strike is a get out of jail card. It should not be your first line of defence. I stick it on all my weapons. Including my 55k Damage Jet Kitty, and my 36k damage DNik. That doesn't mean I use it at any whim though. I still have a warframe, primary and secondary that can pull me through over an hour of T4. They're my main tools of survival, and they should be that for everyone.
Oh, I learned that a while ago. It's why I run Oberon with an energy build to spam reckoning to keep the enemy down and just speedrun it. The only missions I can't complete are those that require prolonged contact with T4 enemies, and that's largely due to mod constraint. Bloody Primed Mods are a pain to get, and horrendously expensive to buy from /trade.
Especially Chroma. Good lord I'm going to have to put a lot of work into making that frame workable for the end game. If only my PC didn't crash and is in requirement of a factory default restore X_X
Valkyr''s good, but outside of Hysteria, she's surprisingly fragile. After you take a certain amount of damage, the DR from the armour starts falling off drastically, which is why she dies so much. To solo, you need a frame with a way to replenish shields/health, get out of danger quickly, or have a tonne of health pads.
Or she could just get Life Strike.
Life Strike suffers from a lot of DR. It's not a preventative measure. Rather, it's an "Oh gak" button. Relying solely on that will get you killed 9/10 times anything higher than a T2.
In the raid? God help you, because it won't.
Automatically Appended Next Post:
Jehan-reznor wrote: Did the tubemen event, very nice underwater level, but get not to see much as people rush like crazy to finish the level
I've pretty much been in the same boat. Farming that for cores and credits is a pain, but it's still far more efficient than anything in the game ever was, barring E-Gate.
I main it for all of my melee builds, never encountered any problems with it. Saves my sorry ass all the time in T3 to the point that I do rely on it, and with zero problems. Only time it fails me in T4, and that's because of fething Lancers ripping me a new one before I can close.
If you view T3 as a baseline for mods, then you're in for a horrible shock.
If you've ever played T4, or the raid, you'll understand. In the latter, the enemies START at level 80. Life strike is a get out of jail card. It should not be your first line of defence. I stick it on all my weapons. Including my 55k Damage Jet Kitty, and my 36k damage DNik. That doesn't mean I use it at any whim though. I still have a warframe, primary and secondary that can pull me through over an hour of T4. They're my main tools of survival, and they should be that for everyone.
Oh, I learned that a while ago. It's why I run Oberon with an energy build to spam reckoning to keep the enemy down and just speedrun it. The only missions I can't complete are those that require prolonged contact with T4 enemies, and that's largely due to mod constraint. Bloody Primed Mods are a pain to get, and horrendously expensive to buy from /trade.
Especially Chroma. Good lord I'm going to have to put a lot of work into making that frame workable for the end game. If only my PC didn't crash and is in requirement of a factory default restore X_X
You don't need Primed mods. For the majority of my frames, I only use a Primed Flow, and it's pretty much at the same rank as a max rank flow or one rank higher.
As for T4. You can solo T4 survival for an hour with a well build Excalibur. That's not even using a melee weapon.
As for Chroma, he's not really an end game frame. The end game frames are generally Nova(Prime), Loki(Prime), Excal(Prime), Saryn, Mesa, Mag, and Trinity.
I took a long break-- from about the time archewings were released-- and got back in to it... feels like my weapons were more powerful than before, heh.
Melissia wrote: I took a long break-- from about the time archewings were released-- and got back in to it... feels like my weapons were more powerful than before, heh.
Getting my archewing for tthe first time lol.
I liked the first archwing mission where you went from a normal mission into a flying mission, i find most archwing missions boring, i wish they did more hybrid missions, maybe sharkwing will be better
Anyone want to do a Mesa keyshare? Basically, four people each have one key, and do four runs of mutalisk alad v in a row, each one using up their key in return, in hopes of getting all three mesa parts in one go.
Melissia wrote: Anyone want to do a Mesa keyshare? Basically, four people each have one key, and do four runs of mutalisk alad v in a row, each one using up their key in return, in hopes of getting all three mesa parts in one go.
Ive already got my mesa done(3 forma!), but I dont mind helping out if youre on the ps4.
Melissia wrote: Eh, I'll be fine with her. Have plenty of weapon choices, can complete most missions without relying on powers at all.
Mesa is all about the powers. She has no AoE or damaging powers until level 10. So XP gain is slower, unless you take a mid range weapon to max out Ballistic Battery. Just because your weapons are max rank doesn't mean they miraculously stop leeching XP. It's why the fastest way to level a weapon is to go into a DSD with a frame and the weapon you want to level.
Soloed Sargas Ruk with my Lato and Paris. Took all damn night. Had no idea what to do at first, so I experimented. I killed something like 700 adds during the fight. X.X
I am surprised I lived all the way to see him dead, but I stayed alive by healing with Hysteria.
To be fair, given the automatic stamina-independent parrying that Exalted Blade gives, you're basically invulnerable with it too as long as you keep your enemies in front.
I find Hysteria's lifesteal a big selling point, though. Healing synergises very well with Valkyr's high armor, because it means she is healed for more of her effective health.
Ashiraya wrote: Is it just me, or does Exalted Blade simply outclass Hysteria?
It does, only advantage hysteria has is the invul.
The invul is the primary point of hysteria though.
Not saying it isn't, but with the way other frames have had invuls removed, I expect hysteria to get changed.
Which would render Valkyr even more pointless.
Trinity had hers removed because she's awesome without it. A zone wide heal is great. Having it provide invuln is too good.
Frost had has removed because it was OP, it was easily his best and honestly only worthwhile skill.
Rhino had his removed at the time where it was his best skill, and only reason to use him.
What I'm saying is, don't expect any sort of immortality power to stick around.
Both Valkyr and Loki are still desirable in nightmare raids, and that's the most end-level content aside from Tier 4 Void endless missions past some absurd time.
So Loki needs to stay out of range of the bubble and let someone tankier deal with it. But without Hysteria or war shout, even with her health and armor Valkyr will get worn down quicker than you'd think.
Absolutionis wrote: Quick Thining is often taken on Loki due to his large energy pool. Keeps him survivable.
Valkyr has high armor and health, but without Hysteria to gain health back, she just dies eventually.
Quick thinking does far less than you think in T4 or even a normal raid. Loki has such a pitiful amount of health you'll often be at quick thinking before you even hit half of his energy pool.
Absolutionis wrote: Quick Thining is often taken on Loki due to his large energy pool. Keeps him survivable.
Valkyr has high armor and health, but without Hysteria to gain health back, she just dies eventually.
Quick thinking does far less than you think in T4 or even a normal raid. Loki has such a pitiful amount of health you'll often be at quick thinking before you even hit half of his energy pool.
It does a lot more than you think, actually. I don't need to think, because it works in practice. I run it on Loki and Nova all the time, and with their prime versions having increased base energy, it'll keep you alive when you get hit by a stray lvl80 Bombard rocket. It gives both Loki and Nova virtually +1500 health that regenerates very easily.
Melissia wrote: I still need to find a Rage for my Valkyr...
Actually, do Rage and Quick Thinking stack?
They do, but very poorly now. Used to be nearly unkillable with it. I'm talking like a ~95% efficiency with it or something, meaning you only lost 5% energy every time it activated. How it used t work was that QT would pop when you hit 0 HP, consuming all your energy to restore your HP to however high it could go, and Rage would then activate and give you back energy as you lost that HP obviously, in a near infinite cycle (like, literally pick up one or two eng orbs and you'd refill a huge chunk of HP effectively.) The only thing able to stop you was anything that could drain energy, which were pretty rare.
Absolutionis wrote: Quick Thining is often taken on Loki due to his large energy pool. Keeps him survivable.
Valkyr has high armor and health, but without Hysteria to gain health back, she just dies eventually.
Quick thinking does far less than you think in T4 or even a normal raid. Loki has such a pitiful amount of health you'll often be at quick thinking before you even hit half of his energy pool.
It does a lot more than you think, actually. I don't need to think, because it works in practice. I run it on Loki and Nova all the time, and with their prime versions having increased base energy, it'll keep you alive when you get hit by a stray lvl80 Bombard rocket. It gives both Loki and Nova virtually +1500 health that regenerates very easily.
Try it sometime.
I run a Loki too, haven't died once in Nightmare raids, or T4 in over 6 months of solid play. Most of the time, its fine if you have energy pads. But when you're any decent amount of time into a T4, or a Nightmare raid, if your loki has max energy, either you're being carried and are bad, or aren't playing right. Let's face it. Quick thinking is a grand mod in theory, on a frame who can spare the slot. But, a well built loki has 2 slots for efficiency, 2 for range, 2 for shields, one for ID and the last for duration, or 2 range, 2 efficiency, 2 shields and 2 duration.
thedarkavenger wrote: I run a Loki too, haven't died once in Nightmare raids, or T4 in over 6 months of solid play. Most of the time, its fine if you have energy pads. But when you're any decent amount of time into a T4, or a Nightmare raid, if your loki has max energy, either you're being carried and are bad, or aren't playing right. Let's face it. Quick thinking is a grand mod in theory, on a frame who can spare the slot. But, a well built loki has 2 slots for efficiency, 2 for range, 2 for shields, one for ID and the last for duration, or 2 range, 2 efficiency, 2 shields and 2 duration.
It's fine if you don't want to face the fact that your theorycrafting is silly.
A raid often has a very specific use for a Loki. If I'm being "carried", then the I'm not doing my job and everyone is probably dead or getting shot up really bad depending on the rest of the team. If everyone does their role and doesn't kill enemies, there is no need to constantly spam disarm. If the Trinity is doing their role, then Loki has max energy. Essentially, you really have no idea what you're talking about. Just accept the fact that your theorycrafted dismissal of Quick Thinking is unfounded.
Irradiating Disarm is also not necessary in the raid missions. You often don't want enemies killing one another. Some people take it, though. To each their own.
Why do you have two shield mods? Redirection alone is good enough. take Quick Thinking instead.
You suggest two efficiency mods. You take Fleeting Expertise on Loki? The efficiency you get for Radial Disarm is nowhere worth the reduction in invisibility and Irradiating Disarm.
Your "well built Loki" needs a rework. Try experimenting a bit more.
Absolutionis wrote: Why do you have two shield mods? Redirection alone is good enough. take Quick Thinking instead.
Any warframes you'd recommend two shield mods on at all?
Saryn, maybe?
I guess it depends on which shield mods. Redirection is an auto-include on pretty much every frame except for Valkyr, maybe Saryn, and some niche/farming builds. Vigor is the 'other' shield mod, but it's more commonly taken to boost health even more for Valkyr+Rage maybe. Fast Deflection also exists, but that's up to your own preference. I don't like it personally and would rather spend the mod slot for something else.
Vigor is often not worth the slot. It's +120 health and +120 shields on many frames. If your base health/shields are 150, then you get +180. It's hardly worth it.
However, if you have a Valkyr with rage, the +120 health will give you some energy (but not fully enough) for Hysteria.
Not much of a Zephyr player myself, and I honestly rarely see them around much. I'd imagine that with such low armor +180 health, +180 shields wouldn't make that much of a difference. May as well go the route of keeping Turbulence up as much as possible.
It'd just hard to justify an entire mod slot to Vigor when you could run Redirection or Vitality or both.
With the upcoming utility mod slot later today in U17, things may change, of course.
thedarkavenger wrote: I run a Loki too, haven't died once in Nightmare raids, or T4 in over 6 months of solid play. Most of the time, its fine if you have energy pads. But when you're any decent amount of time into a T4, or a Nightmare raid, if your loki has max energy, either you're being carried and are bad, or aren't playing right. Let's face it. Quick thinking is a grand mod in theory, on a frame who can spare the slot. But, a well built loki has 2 slots for efficiency, 2 for range, 2 for shields, one for ID and the last for duration, or 2 range, 2 efficiency, 2 shields and 2 duration.
It's fine if you don't want to face the fact that your theorycrafting is silly.
A raid often has a very specific use for a Loki. If I'm being "carried", then the I'm not doing my job and everyone is probably dead or getting shot up really bad depending on the rest of the team. If everyone does their role and doesn't kill enemies, there is no need to constantly spam disarm. If the Trinity is doing their role, then Loki has max energy. Essentially, you really have no idea what you're talking about. Just accept the fact that your theorycrafted dismissal of Quick Thinking is unfounded.
Irradiating Disarm is also not necessary in the raid missions. You often don't want enemies killing one another. Some people take it, though. To each their own.
Why do you have two shield mods? Redirection alone is good enough. take Quick Thinking instead.
You suggest two efficiency mods. You take Fleeting Expertise on Loki? The efficiency you get for Radial Disarm is nowhere worth the reduction in invisibility and Irradiating Disarm.
Your "well built Loki" needs a rework. Try experimenting a bit more.
Really, if a raid has any use for a Loki, it's a gak tier team. An 8 man raid with a loki is essentially a 7 man team, at the end of the day. The only time a Loki is mildly useful in LoR, is for the pads. And then, he's just spamming disarm and checking the pads. At which point you need a mild duration buff(~10%) and all the range you can muster.
And, The two shield mods means that he has the option of wading in with a stealth build. And let's face it. With the permastealth build, if you need QT, then you should look into Rhino.
As for the Efficiency mods, I'm still at a positive duration for my Loki. If you're getting your other powers nerfed, maybe you should just build better and get better.
The non-gameplay related concept behind Equinox is stupid and I just want to channel my inner Lobo and car-slap the person who decided this was brilliant enough to include.
Playing the rest of the content though. IDK if I really care much for the new weapons, but liking the movement.
Yup, and for frames, gender is based on the previous frame mostly (or was, haven't really kept track recently, literally the least important thing to me)
edit: iirc tho, we are missing a male healer (and not one like oberon, but one like trinity type healing)
Anyone got the new Warframe, don't know when it will hit the console, love the tonkor gun, wish i had the mod so it would fire in a straight line, have a tendency to fire through enemies up close
It's most certainly not. Properly modded, Valkyr is statistically more than twice as tough as Rhino, and that's before abilities. After abilities, Valkyr is even tougher. Hell, with just vitality alone, Valkyr is tougher than Rhino with vitality, vigor, AND steel fibre.
Ashiraya wrote: I got myself a Rhino and wow, Rhino feels stronger at rank 10 than Valkyr does at rank 30.
Because he is. Valkyrie is piss weak. Once you hit a certain amount of damage and nullifiers in a T4, she dies as fast as Loki. Whereas Iron skin's falloff is much later.
thedarkavenger wrote: Once you hit a certain amount of damage and nullifiers in a T4, she dies as fast as Loki.
Have you ever considered that maybe you just suck?
I mean I know that sounds like a personal attack, but I never die when I play valkyr, unless I do something mind-bogglingly stupid. The combination of extremely high effective hp, rage, healing from hysteria, and warcry makes her almost invincible when you play her right.
As Valkyr, don't hit nullifiers. They advertise their position from far away. Have allies deal with it, or use an explosive or beam weapon to kill it from range.
If you have to melee a nullifier, slide-attack through the bubble and you'll be out even before the heavies can ground-slam.
thedarkavenger wrote: Once you hit a certain amount of damage and nullifiers in a T4, she dies as fast as Loki.
Have you ever considered that maybe you just suck?
I mean I know that sounds like a personal attack, but I never die when I play valkyr, unless I do something mind-bogglingly stupid. The combination of extremely high effective hp, rage, healing from hysteria, and warcry makes her almost invincible when you play her right.
That's entirely possible.
But, when I try out frames in T4, I can solo an hour with my Mesa, and 45 mins with Saryn, 1.5 hours with my Mag, 1 hour with my Loki and 30 minutes with Chroma. With my Valkyr, I last at most 30 minutes.
Also; In the perfect conditions where each Warframe has Physique on, Valkyr's maximum effective health is 6,980, which already starts falling off once enemies hit level 30. Iron Skin is a perpetual 4k health buffer, before you start losing shields and 2062 effective health. That can be recast, at will.
The reason I raise the nullifier comment is that 45 minutes into a T4, and you're generally gangbanged by nullifiers. Unless you're in a defense, you can't really have a safe buffer unless you go into a survival camp, at which point taking Valkyr is basically cutting off a limb. (You take Loki, Banshee, Mag and Nekros).
thedarkavenger wrote: Also; In the perfect conditions where each Warframe has Physique on, Valkyr's maximum effective health is 6,980, which already starts falling off once enemies hit level 30. Iron Skin is a perpetual 4k health buffer, before you start losing shields and 2062 effective health. That can be recast, at will.
And Hysteria has a full minute (for me) of complete invulnerability for damage, with each attack regenerating any lost hit points. Oftentimes by the time I finish hysteria, I already have enough energy to cast it again, and I easily have full health after merely one or two attacks. Add to that warcry (buffs speed/armor of allies, nerfs speed of enemies) to help your team, and Paralysis to quickly stun nearby enemies and get out of a bad situation , and you really shouldn't have any reason to die as Valkyr, EVER, unless you're making lots of mistakes.
I wouldn't ask Valkyr to solo defense missions. She doesn't really have the AoE DPS to manage that-- and neither does Rhino. It's not what they do. But I WOULD gladly have her draw off enemy fire (especially on a survival mission) without any risk whatsoever of dying. And that's what I do with her, and I do it better than Rhino players can.
thedarkavenger wrote: Also; In the perfect conditions where each Warframe has Physique on, Valkyr's maximum effective health is 6,980, which already starts falling off once enemies hit level 30. Iron Skin is a perpetual 4k health buffer, before you start losing shields and 2062 effective health. That can be recast, at will.
And Hysteria has a full minute (for me) of complete invulnerability for damage, with each attack regenerating any lost hit points. Oftentimes by the time I finish hysteria, I already have enough energy to cast it again, and I easily have full health after merely one or two attacks. Add to that warcry (buffs speed/armor of allies, nerfs speed of enemies) to help your team, and Paralysis to quickly stun nearby enemies and get out of a bad situation , and you really shouldn't have any reason to die as Valkyr, EVER, unless you're making lots of mistakes.
I wouldn't ask Valkyr to solo defense missions. She doesn't really have the AoE DPS to manage that-- and neither does Rhino. It's not what they do. But I WOULD gladly have her draw off enemy fire (especially on a survival mission) without any risk whatsoever of dying. And that's what I do with her, and I do it better than Rhino players can.
I wasn't talking about defence either. I was referring to T4 survival. I can now safely say that I've soloed 2 hours of that with a rhino, a frame I hate. And I can confirm that iron skin falls off much later than a duration Valkyr with maxed armour.
The point is, as good as Valkyr seems on paper, and regardless of how much I love her, she's not a top end frame. Often, she's viewed as useless, except for revival duty, like in the raid.
All that aside, I've now managed to run 40 waves of t4 defence with an excal and a loki. Gotta say, exalted blade is hella good. Yet another from that invalidates ash.
Yes, people are untalented idiots who have no clue what they're doing, but that doesn't make them idiots who are also right.
Well, try and get into a raid in a role other than revive machine, or a T4 camp with the hardcore folks. The bottom line is, she has a place. It's not top end.
Melissia wrote: Nice! I still need to figure out what I want my end game to be for weapons, I've focused mostly on my warframes...
Depends on your flavour really.
Boltor Prime and Soma Prime are the obvious mentions.
Other than that its preference. I alternate between the BoltorP, SomaP, Tonkor, BurstonP, LatronP, Dread(Eurgh), Kohm and Vectis.
Secondary weapons is obvious. Brakk, MaraDet, Synoid Gammacor, Secura DualSec and LexP.
Meleewise, you have the four big names. ScindoP, Jet Kitty, DNik, and DakraP. The other mentions are the Tipedo, Ichors, DZoren, Tonbo, OrthosP, Redeemer(Stance only), FangP.
Jat Kittag, Sheev, Dragon Nikana are my favorite as far as melee weapons go. I have vectis and tonkor... hmm. I was trying to get soma prime. I really don't tlike the secondaries much... aksomati any good?
Melissia wrote: Jat Kittag, Sheev, Dragon Nikana are my favorite as far as melee weapons go. I have vectis and tonkor... hmm. I was trying to get soma prime. I really don't tlike the secondaries much... aksomati any good?
The Sheev is pretty bad. All daggers are. To put it simply, the sheev's attack speed is the same as the Fragor. Unless they changed it.
Aksomati are good, but they're high RoF and terrible ammo consumption.
My ex gave me the blueprint and the parts, which have been sitting in my inventory for a while because I am not mastery 6 yet, but I thought it was just a moderate weapon.
My ex gave me the blueprint and the parts, which have been sitting in my inventory for a while because I am not mastery 6 yet, but I thought it was just a moderate weapon.
(Currently I use Scindo/Orthos/Skana)
With the crimson dervish (iirc) it does 3x whatever listed damage is for it.
If you're using quick melee, Dakra prime isn't that worthwhile. Only with the Crimson Dervish stance does it deal 3x damage when you have the melee weapon equipped.
If you're using quick melee, heavies, hammers, and such are better. If you're stealthy, go for daggers with Covert Lethality.
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Melissia wrote: It's the old "men are powerful women are healers" irredeemable guttertrash.
Also keep in mind, with Valkyr's Paralyze shout, daggers gain additional power as enemies paralyzed take damage as if you were stealthed.
And huh. That's odd.
Automatically Appended Next Post: Got my Prisma Tetra, life is good
Automatically Appended Next Post: Since Equinox wasn't as stupid as I thought it was, I might try it out. They look more interesting as a support warframe than trinity does, to me.
Melissia wrote: Also keep in mind, with Valkyr's Paralyze shout, daggers gain additional power as enemies paralyzed take damage as if you were stealthed.
Excalibur does that with Radial Blind. Doesnt mean he makes daggers super good.
Overall, they're a subpar weapon with no gimmicks or distinguishing features to make them noticeable.
Heavy weapons have high damage and slow swings that hit a lot of enemies.
Swords are mid of the range on everything.
Polearms are good for coptering(Pre parkour 2.0) and have long range.
Daggers are slow, have low damage, and have a short range.
Melissia wrote: Also keep in mind, with Valkyr's Paralyze shout, daggers gain additional power as enemies paralyzed take damage as if you were stealthed.
Excalibur does that with Radial Blind. Doesnt mean he makes daggers super good.
Excalibur's radial blind allows for the new Covert Lethality to have it's effect. Also works with Banshee's Silence, Equinox's Sleep, etc.+100 base damage is really really good. It also works with Exalted Blade.
So yes, this makes daggers super good.
Ah, Covert Lethality was what I had in mind actually.
At max level... costs 13, is offensive Y polarity, +100 base damage (physical or elemental mods that raise damage are improved by this), and unaware enemies are killed in one hit regardless of defense.
Melissia wrote: It thought daggers did have a gimmick, in that they had a higher stealth damage modifier than other weapons?
That only works if you're undetected. If an enemy sees a loki before he stealthy, he doesn't get the modifier. It's wanky, but what can you do.
Enemies hit by valkyr's paralysis count as unaware for hte sake of attacking them. Same with other abilities such as radial blind or rest. It's very common to get a one-hit stealth kill after doing a paralysis shout when playing valkyr.
Will I get more warframe slots as I level up? ML 4 now, and I have Excalibur, Valkyr and Rhino. I also want a Frost and I am soon ready to build it, but I have no spare slots.
Otherwise I suppose I will have to sell Excalibur.
Ashiraya wrote: Will I get more warframe slots as I level up? ML 4 now, and I have Excalibur, Valkyr and Rhino. I also want a Frost and I am soon ready to build it, but I have no spare slots.
Otherwise I suppose I will have to sell Excalibur.
I don't think so. But mr4 was so long ago and now my Mr is dead lol.
You can buy more slots with platinum, and debatably it's not that expensive. Platinum is obtained via real-money or from trading with other players; people will often give you plat for prime parts and specific mods.
Ah yes, I know, but I do not really feel like spending any more real money on Warframe after buying Valkyr.
I did not know people pay platinum for mods and stuff, though. I am used to people being very careful with spending real-money-currencies in F2P games. What kind of mods do people buy? Primed mods? T4 mods?
I don't know if I have anything that's valuable or not, which I suppose in itself indicates I probably don't (otherwise I'd likely know).
Ashiraya wrote: Ah yes, I know, but I do not really feel like spending any more real money on Warframe after buying Valkyr.
I did not know people pay platinum for mods and stuff, though. I am used to people being very careful with spending real-money-currencies in F2P games. What kind of mods do people buy? Primed mods? T4 mods?
I don't know if I have anything that's valuable or not, which I suppose in itself indicates I probably don't (otherwise I'd likely know).
It depends. Maxed out rank 10 mods normally go for a decent bit. New mods, or limited/exclusive mods are worth something, and then there's primed chamber, the mod worth 4k+ plat. New mods are obviously worth a decent bit too. Prime parts (i.e. BPs, receivers, barrels, blades, etc) generally go for something, even if it's not very much.
Oh, and when should I start going Void? It's like the endgame, right? I have a fair few keys for T1, T2, T3 and T4 alike, but I have not used any of them as it would be pretty embarassing to go there and be oneshotted.
Ashiraya wrote: Oh, and when should I start going Void? It's like the endgame, right? I have a fair few keys for T1, T2, T3 and T4 alike, but I have not used any of them as it would be pretty embarassing to go there and be oneshotted.
Void is no more endgame than pluto is. T4 is harder than the rest, obviously, but it's still not that bad once you get well modded weapons.
If you're selling prime parts, sets go for more than individual parts.
As for T4, it can mean 2 things. Tower 4, or tier 4. Tower 4 is a specific thing. Tier 4 is any mission with level 35+ enemies. Tier 4 is the endgame content.
I - Enemy level 10-20 II - Enemy level 20-30 III - Enemy levels 30-40 IV - Enemy levels 30-40, 300% enemy damage boost, with chance to spawn Corrupted Vor.
So compare that to the level ranges of the missions you've been doing to see if you can handle them.
You can generally speaking do tier one void missions fairly early on. Tower 1 / Tower 2 Captures are basically what I use to farm for credits if I need a quick boost to them, as they give 10k-19k each, and you can go through them very quickly, especially with the right frames. Naturally, for defense missions (and probably survival missions) I recommend having a full team at all times, and for tier 4, a somewhat min-maxed team is probably preferable depending on player skill (skilled players can get away with more than unskilled ones).
Ashiraya wrote: Also, should I use Boltor or Soma? I was told to use Boltor so I got one, but someone else told me to use a Soma instead.
soma > boltor if nothing has changed between the two. Some however is a higher MR requirement if that matters, and also NEEDS crit chance + damage, so generally it takes more levels to become useful
Boltor is an overall solid weapon. The Boltor Prime is an overall amazing weapon. This is primarily due to their innate high base damage and decent damage type.
However, in a coordinated group running 4x Corrosive Projection, the Soma wins out. Modded correctly for critical hits, the Soma's slash obliterates just about everything in the Void.
This is also one of the reasons people tend to prefer the Dread over the Paris Prime. They're both great weapons, but when modded and built around, the Dread outperforms the Paris Prime.
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Regardless, the Boltor and Soma are both great weapons and will carry you through much of the game. Nab the Boltor Prime when you can and you'll rarely look back.
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Also it looks like there is an event happening this weekend:
Ashiraya wrote: Also, should I use Boltor or Soma? I was told to use Boltor so I got one, but someone else told me to use a Soma instead.
soma > boltor if nothing has changed between the two. Some however is a higher MR requirement if that matters, and also NEEDS crit chance + damage, so generally it takes more levels to become useful
Comparing the two is like comparing the brakk and vaylok. Brakk and boltor have way higher burst dps, but the soma and vaylok are better ranged weapons.
The soma has lower burst and sustained dps but is a crit weapon, which balances it out. The boltor is a high dps close range killer. It's opinion at the end of the day.
Ashiraya wrote: Also, should I use Boltor or Soma? I was told to use Boltor so I got one, but someone else told me to use a Soma instead.
soma > boltor if nothing has changed between the two. Some however is a higher MR requirement if that matters, and also NEEDS crit chance + damage, so generally it takes more levels to become useful
Comparing the two is like comparing the brakk and vaylok. Brakk and boltor have way higher burst dps, but the soma and vaylok are better ranged weapons.
The soma has lower burst and sustained dps but is a crit weapon, which balances it out. The boltor is a high dps close range killer. It's opinion at the end of the day.
Does it? Pretty sure with crit mods soma beats boltor hands down (not talking about primes)
Ashiraya wrote: Also, should I use Boltor or Soma? I was told to use Boltor so I got one, but someone else told me to use a Soma instead.
soma > boltor if nothing has changed between the two. Some however is a higher MR requirement if that matters, and also NEEDS crit chance + damage, so generally it takes more levels to become useful
Comparing the two is like comparing the brakk and vaylok. Brakk and boltor have way higher burst dps, but the soma and vaylok are better ranged weapons.
The soma has lower burst and sustained dps but is a crit weapon, which balances it out. The boltor is a high dps close range killer. It's opinion at the end of the day.
Does it? Pretty sure with crit mods soma beats boltor hands down (not talking about primes)
The standard Boltor build does 38k burst and 20k sustained.
The standard soma build does 26k burst and 18k sustained.
They're both used for different things. Boltors murder grineer better than somas, and somas murder infested better than boltors.
A boltor has flight speed, a soma is hitscan.
At the end of the day, they're both ass good as each other. If you prefer sheer numbers, go for the boltor.
Ashiraya wrote: Also, should I use Boltor or Soma? I was told to use Boltor so I got one, but someone else told me to use a Soma instead.
soma > boltor if nothing has changed between the two. Some however is a higher MR requirement if that matters, and also NEEDS crit chance + damage, so generally it takes more levels to become useful
Comparing the two is like comparing the brakk and vaylok. Brakk and boltor have way higher burst dps, but the soma and vaylok are better ranged weapons.
The soma has lower burst and sustained dps but is a crit weapon, which balances it out. The boltor is a high dps close range killer. It's opinion at the end of the day.
Does it? Pretty sure with crit mods soma beats boltor hands down (not talking about primes)
The standard Boltor build does 38k burst and 20k sustained.
The standard soma build does 26k burst and 18k sustained.
Hm, thought the soma did more, but I haven't paid much attention to the various nerfs and buffs of most weapons (love the grinlok/latron P)
They're both used for different things. Boltors murder grineer better than somas, and somas murder infested better than boltors.
A boltor has flight speed, a soma is hitscan.
At the end of the day, they're both ass good as each other. If you prefer sheer numbers, go for the boltor.
Melissia wrote: That's assuming you actually hit anything with the boltor, though. You'l waste fewer shots with tiberon even given its burst nature.
Burst weapons tend to fall off much quicker though. You'll rarely see a burst rifle last as long as a boltorP/somaP in a T4. Because damage coupled with utility is better than sheer damage.
I've made over 1000p without spending a penny. Farm loki prime systems, they're worth 50p. I sold my ash sets for 150p each, when I had 3. I sold my boar prime for 100p when it got taken out of rotation. It all adds up.
Ashiraya wrote: Paralysis was useless on this mission, I noticed - no shields means no effect.
WRONG! Paralysis stuns enemies regardless of if you have shields, it just doesn't do direct damage if you don't have shields. I noticed NUMEROUS times that I was doing stealth damage and stealth attacks to stunned enemies after using the shout. It is not as powerful of a stun as radial blind but it is more than enough to make a noticable difference if used occasionally, and with efficiency mods, it's incredibly cheap to use.
Finally broke down and said fuggit, and did an argon farm. Surprisingly, got eight argon in one T4D, twice as much as I needed, so that worked I guess.
So now building two pistols, gammacor and atomos. I haven't had a new pistol in a while so I figured I'd ljust get them to level up for mastery purposes, but they do seem neat.
So my Kubrow constantly loses health, even when I am offline, unless I build items to keep it up? That sucks for a supercasual player like me. To Stasis he goes.
Ashiraya wrote: So my Kubrow constantly loses health, even when I am offline, unless I build items to keep it up? That sucks for a supercasual player like me. To Stasis he goes.
Melissia wrote: Finally broke down and said fuggit, and did an argon farm. Surprisingly, got eight argon in one T4D, twice as much as I needed, so that worked I guess.
So now building two pistols, gammacor and atomos. I haven't had a new pistol in a while so I figured I'd ljust get them to level up for mastery purposes, but they do seem neat.
I am working on perrin and new loka also, red veil is now maxed, just grinding to get all the stuff, problem with new loka is that i need a nyx prime helmet (i think).
Whenever I get to the final rank in New Loka-- right now about to get to the rank before it, just need credits-- I'll get you their special castanas in exchange for it.
Melissia wrote: Having problems keeping up the enthusiasm. I need to get over my hang-ups and just sell prime gak on the market lol...
Don't sell. Trade. Use wftrading to get an idea of value, and trade for stuff you want. I got a whole loki set for 50p worth of stuff. It's easy. There are a few tricks you can employ to get more p. Like farming loki systems, which are a 50p drop. Same with the ember Bp.
Thank me when you stop getting overcharged and start making profits.