43680
Post by: mercury14
The book was there on display. FW is awesome. Also Corsairs are Awesome.
What do you want to know?
43680
Post by: mercury14
I didn't see everything. Can't post everything. Ask away though.
This is what happens when a Corsair psyker perils. And Princes and Barons can be psykers as well as Void Dreamers.
D6
1- Devoured. No Ld check. The Psyker is claimed by She Who Thirsts. Gains Demon, Hatred (Khorne), Rending, and may run +3 inches. Control switches to your opponent. If the psyker is part of a unit they're locked in combat.
2-3 Soul-Wracked. Slaanesh gives them a back massage is basically what the fluff says. The unit (not just the model) are pinned and your opponent gets to change the target of the psychic power being cast.
4-5 Warp Terrors. Demons swirl about the veil. Unit and all Corsair units within 6" must make a morale check on 3D6 take the two highest or fall back.
6 The Eye of She Who Thirsts. The Psyker gets the attention of Slaanesh. For the rest of the game perils happen for the psyker on any doubles.
23113
Post by: jy2
Anything on the Eldar Lord of Wars? I heard that Eldar Titan Holo-fields got changed.
43680
Post by: mercury14
jy2 wrote:Anything on the Eldar Lord of Wars? I heard that Eldar Titan Holo-fields got changed.
You heard wrong. They're not changed.
Pulsars are ordinance (were they before I forget?).
I'm not familiar with the old revenant off the top of my head, did it always have skyfire missiles and was it always only hit on 6s in CC?
63000
Post by: Peregrine
Any major FOC changes? Units added or removed, or swapped to different slots? Is this the same army list with some updated rules, or have they extensively changed it to be a new list on the same theme as the previous one?
96398
Post by: Farstrand
Rules for Shadow Spectres?
Good? Weird?
There at all?
53939
Post by: vipoid
Is it true that HQs can take Eldar and DE artefacts?
43680
Post by: mercury14
I didn't see their rules other than Ghostlight which is unchanged from the FAQ'd version on the FW download page. Their weapons are also unchanged. Disappointing I know. Not sure about Irillyth.
vipoid wrote:Is it true that HQs can take Eldar and DE artefacts?
Only the Prince can, not the other HQs. They can also take Harlequin relics as well.
53939
Post by: vipoid
Interesting. Do you know if the Corsairs actually have any relics of their own, or are they just 'limited' to those of other races?
18690
Post by: Jimsolo
Are they limited to a single Relic, or can they take more than one?
23113
Post by: jy2
mercury14 wrote: jy2 wrote:Anything on the Eldar Lord of Wars? I heard that Eldar Titan Holo-fields got changed.
You heard wrong. They're not changed.
Pulsars are ordinance (were they before I forget?).
I'm not familiar with the old revenant off the top of my head, did it always have skyfire missiles and was it always only hit on 6s in CC?
No they weren't Ordnance before, but Ordnance is redundant on D weapons anyways.
No, the Revenant did not have Skyfire missiles, and no it was not hit only on 6's in CC.
18690
Post by: Jimsolo
Jimsolo wrote:Are they limited to a single Relic, or can they take more than one?
In addition to this question, do the Corsair psykers have access to book powers, or are they limited to a unique discipline?
43680
Post by: mercury14
Jimsolo wrote: Jimsolo wrote:Are they limited to a single Relic, or can they take more than one?
In addition to this question, do the Corsair psykers have access to book powers, or are they limited to a unique discipline?
They get access to Telekenesis and Divination.
Here's more.
- Elite Slot: Malevolent Band. These corsairs are half-insane because of Slaanesh gnawing at their souls and therefore charge into battle with berzerker-like rage.
: Any Corsairs within 6" of them get -1Ld
: They're 2W models with FnP
: Fear, fearless, fleet, furious charge, rage
: 5 points gets the whole unit Jetpacks or Heavy mesh (4+ armor). No-brainer.
: Can get melta bombs, venom blades, power swords (1 per 5)
: Comes with brace of pistols and a CCW
And more....
- Psychic power #5: Warp Tunnel - WC2 - Pick a friendly unit within 6". Make a no-scatter Deep Strike anywhere on the table. The target may shoot and assault as normal. For every 6" moved this way roll a D6, for every 1 rolled take a wound (saves allowed). Only works on Corsair faction units. F&^@ing YES PLEASE!
- Primaris power under Aethermancy
Path-Ward, WC2 - Blessing, only works on Corsair faction units. The unit automatically gets a '6' on difficult terrain rolls, charge distances, thrust moves, hit and run moves, reckless abandon special rules. If it was a D3, it's a 3.
- Warp Hunter, 185 points, can be squandroned. 36" Str: D minus 1 AP2 with small blast barrage D3+1 shots. Also has a template firing mode.
24409
Post by: Matt.Kingsley
Interesting, so Reckless Abandon has something to do with movement.
53375
Post by: hotsauceman1
I need to scrounge up every penny I have for these guys
43680
Post by: mercury14
Yeah.
Eldar Lynx:
12/12/11, 5 HP
Heavy Support NOT a superheavy
Costs 5 more than a Land Raider
Flyer with skimmer mode
Can Deep Strike
Can't jink when flying (it's too clumsy), only snap firing when flying
Comes with a shuriken cannon, can turn it into a BL/ SL/ SC for +5 pts
The Lynx Pulsar has an Ordinance 3, S: D, AP2, Twin-linked 48" firing mode now, as well as the Large blast D which also gets ordinance
Sonic lance is unchanged
106
Post by: wolf13
Boy, I start looking at getting back into 40k after a LOONNNG time off and one of the first things I see is fresh FW Eldar updates. This could be bad for the wallet, corsairs seem like such a fun idea.
23113
Post by: jy2
mercury14 wrote:
Yeah.
Eldar Lynx:
12/12/11, 5 HP
Heavy Support NOT a superheavy
Costs 5 more than a Land Raider
Flyer with skimmer mode
Can Deep Strike
Can't jink when flying (it's too clumsy), only snap firing when flying
Comes with a shuriken cannon, can turn it into a BL/ SL/ SC for +5 pts
The Lynx Pulsar has an Ordinance 3, S: D, AP2, Twin-linked 48" firing mode now, as well as the Large blast D which also gets ordinance
Sonic lance is unchanged
Holy cats! Seems like it got better. Better armor now, from 420pts down to about 260. But does it still have the ETHF?
86452
Post by: Frozocrone
So the ITC lists can have Lynxes and a Wraithknight?
Not sure how I feel about D Skyfire to be honest.
Can DE/Harlequins take these things as FOC options, or is it strictly Craftworlds?
63000
Post by: Peregrine
It can only snap fire when acting as a flyer, so skyfire doesn't do anything. On the other hand, three twin-linked shots at BS 1 is still a pretty decent chance of getting a hit on a flyer. I really would have preferred it if FW had only allowed it to use the blast profile.
86452
Post by: Frozocrone
Yeah, statistically you should get at least one six.
The opposing Flyer will probably Jink anyway to avoid getting hit with the D weapon so you could probably just fire one Lynx at a Flyer and be done with it for the turn.
Would have preferred Blast only too.
76717
Post by: CrownAxe
3 TL snap fires has a 66.5% of getting at least 1 hit
43680
Post by: mercury14
Peregrine wrote:Any major FOC changes? Units added or removed, or swapped to different slots? Is this the same army list with some updated rules, or have they extensively changed it to be a new list on the same theme as the previous one?
Yes.
Corsair Fleet Raiding Company
Mandatory stuff:
- Command Crew (1-2 HQ, 0-1 Elite, 0-1 LoW)
- Primary Coterie (1 HQ, 1-3 Troops, 0-2 Elites, 0-2 Fast, 1 Heavy)
Optional 0-3 Coteries (same as primary)
Features:
- Obsec Troops
- Coterie Specializations. Each Coterie can select one of the following rules and you can't double up on any rule pick. (Command Crew doesnt get one):
Titan Breakers - Preferred enemy tank and walker
Head Takers - Rerolls 1 to wound in CC
Sky Burners - Deep strikes scatter D6 and reroll failed reserve rolls (optional)
Vault Breechers - Gain Dissonance breech
Night Hunters - Gain Night Vision and Preferred Enemy (stuff at night)
Hate Bringers - Pick an enemy unit on turn 1. The Coterie's infantry and jetbikes get Hatred (those guys) for the whole game and if you kill those guys gain a VP. Any part of your army can kill it for the VP doesn't have to be the coterie with this ability or even Corsairs.
Internal Politics: Your Coteries count each other as Allies of Convenience.
CW Eldar, Dark Eldar, and Harlequins are battle brothers. Tau, Imperials are Desperate allies, never may be in a list with Chaos, Nids, Crons. Nobody is allies of Convenience for Corsairs (except different parts of their own detachment lol)
The Lynx does not have titan holofields now. The revenant has them unchanged.
15620
Post by: Mr. Grey
mercury14 wrote:The book was there on display. FW is awesome. Also Corsairs are Awesome.
What do you want to know?
Yeah, why did they decide to skip updating IA8 and jump straight to 11?
/bitterorkplayer
81618
Post by: Rypher
Can the corsair prince get a jetbike? What are the different "paths" he can take? Any option for hit & run?
Can we still take harlequins / aspect warriors / dark eldar warriors as elite choices in the corsairs, or are they limited to their own detachments now?
0-1 LoW slot? Can corsairs get wraithknights, or just their own super heavies?
32851
Post by: Swabby
Are wasp walkers still troops?
What are the options for the basic corsair troops?
What flyers can they take?
Do they still have access to a craftworld or dark eldar elite choice?
Did they add any vehicle options over the old list or is it mainly the same stuff?
Omg I need all the corsair info
43680
Post by: mercury14
They're Elites now, still squadronable. They got open-topped and kinetic fields (which are amazing for them).
What are the options for the basic corsair troops?
A lot. I think I posted them earlier.
Also for +5 pts the whole squad can get 3+ armor and rerolls on dangerous terrain checks, losing fleet.
Presently I see no way to take the EML and shuriken cannon on corsairs which is odd because the FW corsair hvy weapon upgrade kit sells those parts.
What flyers can they take?
The Phoenix Bomber and Nightwing. The Nightwind costs a naked farseer + 25, the Phoenix bomber dropped -20 pts.
Do they still have access to a craftworld or dark eldar elite choice?
Not that I can see. One thing to note, they may still have another elite choice, Void Storm squad from the old book. Not sure.
Did they add any vehicle options over the old list or is it mainly the same stuff?
Kinetic fields. 5++ invuln if the vehicle moved, 4++ rerollable if it moved flat out, deep struck, or jumped (Wasp).
Omg I need all the corsair info
Scroll back a few pages
Rypher wrote:Can the corsair prince get a jetbike? What are the different "paths" he can take? Any option for hit & run?
He sure can get a Jetbike. So can the Corsair Baron. By the way, the Prince is S4. Not sure why but he is.
No hit and run. I'll post paths in a few minutes.
Rypher wrote:0-1 LoW slot? Can corsairs get wraithknights, or just their own super heavies?
I think they can only get FW superheavies such as the Scorpion, Cobra, Revenant. The WK is a unit from another codex. Might be able to take the new WK. Not 100% sure though.
23558
Post by: zedmeister
mercury14 wrote:
Rypher wrote:0-1 LoW slot? Can corsairs get wraithknights, or just their own super heavies?
I think they can only get FW superheavies such as the Scorpion, Cobra, Revenant. The WK is a unit from another codex. Might be able to take the new WK. Not 100% sure though.
I reckon they'd be able to take the new Knights at least, considering this picture from the open day of a Void Dragon Knight:
43680
Post by: mercury14
Anyway, Corsair Princes/Princesses all have their own dark little obsessions and *may* take one of the following paths at no cost:
A) Seeker of Forbidden Pleasures (aka The Drug Lord) - The Corsair Prince gains the Corsair Combat Drugs special rule and any unit in the same detachment (infantry/JP infantry, jetbike) may get Corsair Combat Drugs for +15 points per unit.
Corsair Combat Drugs (aka "those Dark Eldar Drugs just make my neck itch" list).
1) +1A
2) +1S
3) +1I
4) +1T
5) +1 WS
6) Roll for two drugs (!!!)
*waits to sober up*
B) Traveler of Forgotten Paths - The Webway Prince. Because walking is for chumps. The Prince gets a Multi-phase key generator and any other character in the detachment can get one too. So wtf is this thing?
Multiphase Key Generator - the model gets Deep Strike, something about carving the webway. In addition it may be activated during any shooting phase instead of shooting to open up a webway gate within 3" of the model. All your reserves can enter through it except not vehicles. If any of your guys are falling back within 3" of it, they can go in it and enter ongoing reserves.
C) Collector of Ancient Treasures - This is how the Prince can get a relic from CWE, DE, or Harlequins. Mask of Secrets maybe. Also any other character in the detachment can slap Master-Crafted on their weapon for 10 pts. It doesn't say it has to be a CC weapon.
D) Reaper of the Outer Dark - For the Prince that's really loves killing. The Prince gets Rampage and any unit in the detachment can get Rage for free. But whenever they're within 8" they *must* charge. If they killed a unit with shooting and have another enemy within 8" they get to (must) charge it.
E) Wielder of Profane Powers - This Prince picked up something that should have been left unfound. Gains +1 psychic ML, meaning they can be ML2. Must pick at least one Maelefic Demonology power and other psykers in the detachment get access to Demonology. When they peril, replace the 6 (remember they have their own perils chart as I posted) with:
Lust for Dark Power: The Prince went too far down the dark path (d'oh!). For the rest of the game at the beginning of every psychic phase the Prince must attempt a Malefic power using at least 2WC. If for some reason they can't, they get pinned automatically.
F) Survivor of Endless Darkness - For the geriatric prince 3000 years old who's basically a ghoul going around sipping elixers to postpone death. This prince is insane and nasty. Gains It Will Not Die but if he fails it, he crumples to the ground all withered and dusty (auto-pinned).
Any other units in the detachment can get FnP for +10 points.
24409
Post by: Matt.Kingsley
Hey mercury14, do the Corsair Reavers/Raiders (or whatever the basic Troop Infantry unit is now) still have lasers by default? Do they have Brace of Pistols instead, or can they replace one with the other? Also, do they have any additional options over the old unit? Thanks in advanced for any answers.
53939
Post by: vipoid
mercury14 wrote:Anyway, Corsair Princes/Princesses all have their own dark little obsessions and *may* take one of the following paths at no cost:
A) Seeker of Forbidden Pleasures (aka The Drug Lord) - The Corsair Prince gains the Corsair Combat Drugs special rule and any unit in the same detachment (infantry/ JP infantry, jetbike) may get Corsair Combat Drugs for +15 points per unit.
Corsair Combat Drugs (aka "those Dark Eldar Drugs just make my neck itch" list).
1) +1A
2) +1S
3) +1I
4) +1T
5) +1 WS
6) Roll for two drugs (!!!)
*waits to sober up*
B) Traveler of Forgotten Paths - The Webway Prince. Because walking is for chumps. The Prince gets a Multi-phase key generator and any other character in the detachment can get one too. So wtf is this thing?
Multiphase Key Generator - the model gets Deep Strike, something about carving the webway. In addition it may be activated during any shooting phase instead of shooting to open up a webway gate within 3" of the model. All your reserves can enter through it except not vehicles. If any of your guys are falling back within 3" of it, they can go in it and enter ongoing reserves.
C) Collector of Ancient Treasures - This is how the Prince can get a relic from CWE, DE, or Harlequins. Mask of Secrets maybe. Also any other character in the detachment can slap Master-Crafted on their weapon for 10 pts. It doesn't say it has to be a CC weapon.
D) Reaper of the Outer Dark - For the Prince that's really loves killing. The Prince gets Rampage and any unit in the detachment can get Rage for free. But whenever they're within 8" they *must* charge. If they killed a unit with shooting and have another enemy within 8" they get to (must) charge it.
E) Wielder of Profane Powers - This Prince picked up something that should have been left unfound. Gains +1 psychic ML, meaning they can be ML2. Must pick at least one Maelefic Demonology power and other psykers in the detachment get access to Demonology. When they peril, replace the 6 (remember they have their own perils chart as I posted) with:
Lust for Dark Power: The Prince went too far down the dark path (d'oh!). For the rest of the game at the beginning of every psychic phase the Prince must attempt a Malefic power using at least 2WC. If for some reason they can't, they get pinned automatically.
F) Survivor of Endless Darkness - For the geriatric prince 3000 years old who's basically a ghoul going around sipping elixers to postpone death. This prince is insane and nasty. Gains It Will Not Die but if he fails it, he crumples to the ground all withered and dusty (auto-pinned).
Any other units in the detachment can get FnP for +10 points.
Wow. There's more creativity and fluff here than in the entire DE codex.
43680
Post by: mercury14
vipoid wrote:
Wow. There's more creativity and fluff here than in the entire DE codex.
Yes. Very sad and very true.
Matt.Kingsley wrote:Hey mercury14, do the Corsair Reavers/Raiders (or whatever the basic Troop Infantry unit is now) still have lasers by default? Do they have Brace of Pistols instead, or can they replace one with the other?
Also, do they have any additional options over the old unit?
Thanks in advanced for any answers.
Reavers and Ghostwalkers still have lasblasters by default, as well as a brace of pistols. They can swap for splinter rifles or shuriken catapults for free. And other weapons 1:5 for a cost.
32851
Post by: Swabby
The only thing that is sad about it is that they didn't give the same treatment to the DE. Corsairs are pretty much our first encounter with the eldar in the game, it seems like they are getting a treatment they have deserved since they dropped off the face of the game prior to IA 11.
I second the request for the basic troop options. And I am seriously bummed if they can't take the EML, I have a ton of minis from the rogue trader era with the missile launcher that are going to fall into the abyss of again again if that is the truth :(
92977
Post by: Lythrandire Biehrellian
What can you remember about the voidstorm squad? Also, what are the corsair dedicated transport options?
I have almost 6000 points of corsairs, I HAVE to know what they do now!
65917
Post by: Cieged
Any information on the Wraithknights weapons/cost/utility?
43680
Post by: mercury14
Cieged wrote:Any information on the Wraithknights weapons/cost/utility?
2 Deathshroud Cannon or 2 Inferno Lances, or use a scattershield instead of a gun. No cost.
Deathshroud Cannon: (Focused) Hellstorm, S7, AP4, Heavy 1, Shred, Monofilament - (dispersed 48" S7 AP4, Heavy 1, Shred, Massive Blast, Monofilament
Inferno Lance: 36", S8, AP1, Heavy D3+2, Melta
And it as a Webway shunt thing. It's like big Warp Spider.
Lythrandire Biehrellian wrote:What can you remember about the voidstorm squad? Also, what are the corsair dedicated transport options?
I have almost 6000 points of corsairs, I HAVE to know what they do now!
That's a lot of Corsairs, what warband?
Nobody has any info on the Voidstorm squad but some people say they heard on the open day that they're still in there. It's possible that they were transformed into the Malevolent Band. Personally I'm hoping they're in there and have the Shuriken cannon option, otherwise FW is selling Shuricannons and EML Corsair models that are illegal.
Reavers have the only reference to Dedicated transports. It says they may take a Corsair Venom if the squad is 5 or a Cosair Falcon "if the squad numbers more than five". I'm breathing a sign of relief because I have three of each painted up. I'm wondering if the Corsair Falcon has a transport Capacity greater than 6.
Also remember that with Kinetic Fields vehicles moving flat-out get a 4++ rerollable INVULN save vs shooting, meaning if you want to rush mech Corsairs you're going to be extremely safe while doing it. And you won't have to jink, meaning when it's your turn your transports disembark their units and fire at full BS.
Swabby wrote:The only thing that is sad about it is that they didn't give the same treatment to the DE. Corsairs are pretty much our first encounter with the eldar in the game, it seems like they are getting a treatment they have deserved since they dropped off the face of the game prior to IA 11.
I second the request for the basic troop options. And I am seriously bummed if they can't take the EML, I have a ton of minis from the rogue trader era with the missile launcher that are going to fall into the abyss of again again if that is the truth :(
Hombre, there are tons of options. More than Space Marines. Do you want me to type them all out? :O
EDIT: And I now see the Axe of Langnost or something, is that Bran Redmaw's weapon? If so then he lives.
92977
Post by: Lythrandire Biehrellian
Personal warband made up of several smaller factions led by a corsair prince who shares my namesake from a tzeench obliterated planet. They all use various tractor and lawn mower color pallets as an homage to my format career as a professional landscaper.
I originally got into eldar and didn't want ANY aspect warriors. Then I saw the corsair models from forgeworld, bought the imperial armour apocalypse two (turns out they weren't in it) and then doom of mymeara. I then spent the next several years converting and building up my army from various eldar kits because forgeworld kept telling me "in the next couple of months" they would get an update.
No idea how ecstatic I am it finally happened! Add in the fact that Bran Redmaw is my prefered wolf lord and it is all peaches and cream for me!
Thank you for posting!
43680
Post by: mercury14
Lythrandire Biehrellian wrote:Personal warband made up of several smaller factions led by a corsair prince who shares my namesake from a tzeench obliterated planet. They all use various tractor and lawn mower color pallets as an homage to my format career as a professional landscaper.
I originally got into eldar and didn't want ANY aspect warriors. Then I saw the corsair models from forgeworld, bought the imperial armour apocalypse two (turns out they weren't in it) and then doom of mymeara. I then spent the next several years converting and building up my army from various eldar kits because forgeworld kept telling me "in the next couple of months" they would get an update.
No idea how ecstatic I am it finally happened! Add in the fact that Bran Redmaw is my prefered wolf lord and it is all peaches and cream for me!
Thank you for posting!
Yeah I've been pestering FW for updates for like 1.5 years.
This codex honestly looks great. The only problem with it is that is makes Dark Eldar look terrible.
Someone in this book has a Wraithcannon. And the D-Cannon is in there so hopefully the typo with the Wraithseer isn't why it's there.... I wonder what has a Wraithcannon....
90380
Post by: SocksOfDeath
When is it coming out?
90380
Post by: SocksOfDeath
That could be 2 weeks! Yay
62061
Post by: Ffyllotek
Don't suppose they mentioned IA12?
53939
Post by: vipoid
Out of interest, what do people think of 10pt Venom Blades?
They seem a bit pricey to me for 2+ poison, but I'd be interested to hear other peoples' thoughts.
92977
Post by: Lythrandire Biehrellian
Considering that most eldar/dark eldar melee units rely on drowning the opponent in high initiative attacks with a low chance to wound, making the characters able to wound marines as if they were strength 6 is pretty significant. Glad some of my voidstorm have that blade equipped already (was going to use it as a power sword)
81618
Post by: Rypher
So this multi-key webway. Can characters in the detachment take it for free? It only lists vehicles as unable to use it, unless you read it fast. Could a spider knight jump out from it?
43680
Post by: mercury14
Rypher wrote:So this multi-key webway. Can characters in the detachment take it for free? It only lists vehicles as unable to use it, unless you read it fast.
Characters other than the prince have to pay +25 pts. The prince gets his for free though.
It has to be a unit from the same detachment. If spider knights can be taken by Corsairs then yes.
By the way, Reavers (basic corsair troops) can get Haywire grenades *each*. So they'll take down Imperial Knights in CC. Automatically Appended Next Post: The Vampire Raider is in.
Corsair Falcon (cost: CW Falcon +5 pts)
- Stats: as per CW Falcon
- Has Scout
- Can either get TL lastblasters, TL Shuricats, or TL splinter rifle as the underslung gun for free - or pay +20 for a Shuriken Cannon or +10 for Splinter Cannon
- Pulse laser unchanged
- Secondary turret gun: Shuriken Cannon, Splinter Cannon, Scatter Laser for free. +5 points gets you your favorite shade of lance, Starcannon, or EML for +15
Corsair Venom (cost: -5 pts less than a Dark Kin Venom)
- Stats: as per DE Venom, no flickerfield
- Same underslung gun options as Falcon
- Top gun: pick shuriken cannon, splinter cannon, or scatter laser. No purchasable upgrades.
- Yeah it has scout too
Both the Venom and Falcon can take the following wargear: May take Void Burners for +5 (gains deep strike), star engines, Kinetic Shroud. Venom can take chain snares for +5.
Corsair Balestrike Band (cost: a wych)
- Heavy support slot
- Basic Reaver Corsair stat line, lastblaster, grenades, corsair abilities, wargear, Felarch, etc
- Can take Corsair Venoms and Falcons as dedicated transports.
- Any model can take the following: dissonance cannon, shuriken cannon for +10 (woot!), EML for +25 (argh wtf!), Dark Lance +15 (hellz yeah), splinter cannon +15
Remember if you buy them jet packs they can move and shoot heavy weapons, if not then you're going to be parking them for some of these things.
92977
Post by: Lythrandire Biehrellian
I can see the eml being worth the 25, as long as it has the skyfire option also. I knew they would make a "devestator" version of the corsairs
Also, yay for scouting transports! Do princes still have the voidstrike options?
43680
Post by: mercury14
Lythrandire Biehrellian wrote:I can see the eml being worth the 25, as long as it has the skyfire option also. I knew they would make a "devestator" version of the corsairs
Also, yay for scouting transports! Do princes still have the voidstrike options?
The orbital strike is gone. It's gone into his beefy S4 fists!
The EML is way overpriced. Also the shuriken cannon on the bottom of the Venom is twice the usual cost.
92977
Post by: Lythrandire Biehrellian
They didn't have the option before, so I figure it is due to the shear destructive capabilities of that much strength 6 on a light transport.
Boo for lack of voidstrike, yay for str4 though. It will help my prince stand out above his contemporaries in the race.
I saw that the Baron has no independent character rule, do they get to join units like the mekboyz do for orks? (I had a felarch succeed on saving my corsair prince with a succession of "look out sir!" And then crazy lucky 6+ cover saves while taking fire from an autocannon. Wanted to give her a promotion)
81618
Post by: Rypher
Kinetic fields for vehicles. Are they super expensive? Right now, corsair venoms with scatter/las, deepstrike, and kinetic are looking great for dragons.
92977
Post by: Lythrandire Biehrellian
Got another one, do the corsairs count as craftworld eldar for the purpose of rules relating to them specifically. Such as the aura from the avatar of khaine, or more importantly, the benefit granted by the "cast of players" formation from codex harlequins.
43680
Post by: mercury14
Lythrandire Biehrellian wrote:
I saw that the Baron has no independent character rule, do they get to join units like the mekboyz do for orks? (I had a felarch succeed on saving my corsair prince with a succession of "look out sir!" And then crazy lucky 6+ cover saves while taking fire from an autocannon. Wanted to give her a promotion)
They get attached to any Corsair unit in your army in a CAD (barons can't share a unit). In a Corsair Coterie they get taken as the HQ for one of your Coteries and have to be attached to one of their Cot's units. They get attached at the beginning of the game so you don't have to dedicate them when you're building your list.
Rypher wrote:Kinetic fields for vehicles. Are they super expensive? Right now, corsair venoms with scatter/las, deepstrike, and kinetic are looking great for dragons.
+15 points for Kinetic fields. I think that's a good price for what they do but they're less valuable on vehicles that you don't plan to deep strike or move flat out. They're great for Venoms and Falcons being used as transports but the cost will add up if you're using them in several places.
Lythrandire Biehrellian wrote:Got another one, do the corsairs count as craftworld eldar for the purpose of rules relating to them specifically. Such as the aura from the avatar of khaine, or more importantly, the benefit granted by the "cast of players" formation from codex harlequins.
No.
81364
Post by: WrentheFaceless
Needless buff to a faction most agree, didnt need it
92977
Post by: Lythrandire Biehrellian
Different faction, same species.
I've been running a 4-5th edition based army for too long to be belittled for being happy about an update. Automatically Appended Next Post: That makes the barons WAY more useful, I was hoping that would be the case
24409
Post by: Matt.Kingsley
tbf Corsairs did kind of need an update.
The Revenant did too, just not the one if got...
71534
Post by: Bharring
So should CSM not get a buff because Skyhammer is OP?
Doesn't make a lot of sense. Corsairs are decidedly not OP. Probably weaker than any main book faction. Including the much-lamented CSM and BA.
92977
Post by: Lythrandire Biehrellian
It is more like saying the imperial guard don't need a buff because space marines are good. Doesn't make sense.
I love what I am hearing so far, do the max units of the tanks get any benefit?
53939
Post by: vipoid
On the contrary, I think DE are very much in need of a buff. And, this is probably the next best thing to a new codex for them.
43680
Post by: mercury14
Corsairs are not a buff to Eldar, they're their own faction just like Dark Eldar or Harlequins are. There's a minor argument you can make here though, in that CW Eldar can take things like the Warp Hunter and that WK, and if your meta allows it, a buffed Revenant, but Corsairs themselves are their own thing.
And whoever said they're weaker than just about any core book, I highly disagree. I think this is a seriously competitive Army.
71534
Post by: Bharring
I meant the current Corsairs list. Sure, they have some shenanigans. But other factions do the same thing better. Not that I minded - they were still fun!
The new list? Won't know till I get the updated IA11. But in terms of should they get an update, its the current strength that matters.
Personally, I hope they get the BA treatment. Everything about right, with nothing too stupid to field (like Eldar), broken spamfest cookie-cutter armies (like Decurion), or pay-to-win day 1 DLC (Skyhammer).
What you've described sounds amazing on every level. Fluffy. Interesting. Lots of options for customization. Lots of different ways to field them. It sounding reasonably powered without being OP (time will tell) would be an amazing cherry on top!
81618
Post by: Rypher
This has been amazing, mercury. Thanks!
Last few question.
Can a warp hunter get deep strike? Does it also have scout if taken by corsairs?
Do their venoms have to pay the 5 points for deep strike or do they have it already?
32851
Post by: Swabby
Did the vampire raider change at all?
53939
Post by: vipoid
What's a vampire raider?
71534
Post by: Bharring
Eldar Super heavy flier.
AV11/11/11 IIRC, but a good amount of transport cap. Costs a bit less than a Revenant, with about the firepower of a Land Raider.
81364
Post by: WrentheFaceless
Lythrandire Biehrellian wrote:It is more like saying the imperial guard don't need a buff because space marines are good. Doesn't make sense.
I love what I am hearing so far, do the max units of the tanks get any benefit?
They're eldar, they're not that different even if they're a different faction of eldar, they're still eldar, and Eldar still got a buff
Not comparable to SM vs IG, more like Ultramarines vs White Scars, both marines, but different rules, but a buff to one is a buff to the whole.
32851
Post by: Swabby
Bharring wrote:Eldar Super heavy flier.
AV11/11/11 IIRC, but a good amount of transport cap. Costs a bit less than a Revenant, with about the firepower of a Land Raider.
You're describing the old statline right? Or is it very much the same? Hoping for a point reduction or something added to spice it up.
71534
Post by: Bharring
Old. All I know of new is this thread. (Someone asked what the Vampyre Raider was).
Eldar factions can be very different.
DE are excessive. Most are excessively fast and hit excessively hard, but die excessively easy. A lot of GEQs with offensive capabilities. Everything is geared to attack immediately. Open topped AV10 DTs. T3 5+ - or even no save at all - troops.
CWE are about perfecting specializations. Wraith constructs are (supposed to be) tough, but slow. DAs are fast, and can do some damage, but crumple to even small arms. Transports offer some of the best defenses in the game, but the units inside can't do anything until they deploy. Melts squads are 100% melts. Better at popping vehicles than SM melts squads, but worse at handling Orks or Guardsmen. And almost all infantry weapons are short range, many at 12" even on shooty units. Just being fast isn't enough - they are supposed to need to pick the right time/place to engage (screw you GW, and your scatterbikes, and WWP in CWE units).
Harlequins are similar to Wyches in some regards. A CC army with t3 across the board. A few 24" range weapons, but in small numbers. Very terrain-dependant. They cost more than MEQs for less survivability than IG. They lack DEs ranged support and tend to need to hide as they move up, not engaging T1.
Those three armies, when not fielded separately, all in theory play completely differently. Certainly more different than UM Marines and BA. I'd say much more different than UM vs CSM. UM vs IG doesn't seem to be that much of a stretch.
53939
Post by: vipoid
Bharring wrote:DE are excessive. Most are excessively fast and hit excessively hard, but die excessively easy.
This might be the intention, but currently it's not accurate.
DE on the whole aren't particularly fast - especially compared to Eldar. They have fast skimmer transports and most things have fleet... that's about it. None of their troops can move over 6". Same goes for their HQs (not a single option for Wings or a Jetbike), and IIRC their Elites. Also, the Ravager lost the ability that let it move 12" and fire all 3 weapons at full BS.
Similarly, DE don't hit excessively hard. I wish they did, but they just don't. Their weapons weren't amazing in 5th, and nothing's changed since then. Whilst other races can now boast Grav and D-weapons, we're still stuck with poison and dark lances. Whilst Eldar Fire Dragons got boosts to the penetration table and potential BS5, our trueborn got... an increased minimum squad size. And, that's to say nothing of virtually every melee unit in the book having pitiful melee ability (S3-4 attacks with no special rules are worthless on what are supposed to be glass cannon units).
90435
Post by: Slayer-Fan123
Bharring wrote:So should CSM not get a buff because Skyhammer is OP?
Doesn't make a lot of sense. Corsairs are decidedly not OP. Probably weaker than any main book faction. Including the much-lamented CSM and BA.
This is literally one of the most inaccurate statements made in this forum.
Be realistic. I'm glad the army was updated too, but to claim that BA and CSM's might be stronger is purely denial.
71534
Post by: Bharring
Than old Corsairs?
What had you so scared? A2s3 ap5 @24" on t3 5+ models at 9ppm?
A beatstick with s3t3 and a power weapon?
90435
Post by: Slayer-Fan123
Bharring wrote:Than old Corsairs?
What had you so scared? A2s3 ap5 @24" on t3 5+ models at 9ppm?
A beatstick with s3t3 and a power weapon?
You talked about the updated one from what I quoted.
Old one would still be stronger than CSM's. Blood Angels I'd call even.
71534
Post by: Bharring
Oh. Miscommunication.
By 'Corsairs are...', I was referring to how Corsairs are, not how they will be.
I was refuting the idea that the Corsairs shouldn't get buffed because Eldar are already OP.
43680
Post by: mercury14
Rypher wrote:This has been amazing, mercury. Thanks!
Last few question.
Can a warp hunter get deep strike? Does it also have scout if taken by corsairs?
Do their venoms have to pay the 5 points for deep strike or do they have it already?
Both Corsair Venoms and Warp Hunters have to pay but it's cheap. DE Venoms therefore aren't overshadowed as they get DS automatically and flickerfields.
Swabby wrote:Did the vampire raider change at all?
All I saw is the transport one and I don't think so other than maybe some wargear options.
Bharring wrote:
DE are excessive. Most are excessively fast and hit excessively hard,
Dark Eldar aren't that fast anymore, not in the era of Skyhammer and well, CWE, Harlequins, and Corsairs all being faster than them. Also they don't hit very hard anymore. They used to be glass cannons, now they're mostly just glass.
Also...
Corsair Vyper (cost: CWE Vyper)
Stats: It's a Corsair Venom minus ten points, minus transport capacity. Same upgrades so you can load it up with splinter cannons, chain snares, kinetic shroud, void burners, etc. Squadron size 1-6.
91640
Post by: Wyldhunt
I love what I'm hearing! Sounds like it's dripping with flavor and options that will make corsairs a bit easier to keep on the table. I guess I'll be finishing up my corsair conversions in the near future. As has been pointed out, it sort of feels like they might end up overshadowing dark eldar a bit, but my truekin will still have their perks. I mostly run my dark eldar with an emphasis on assault, and it seems like we'll still do that better than corsairs. Plus, I really enjoy incubi, scourges, etc. Clearly my true kin just need to hang out with their pirate buddies some more.
I've seen some complaints here and there about Corsairs being OP somehow. What am I missing? From what I've read, everything seems to be pretty reasonable unless people are afraid of toughness 3 jetpacks with a 3+ save. Corsais seem like they're still fast and a bit more shooty options and rebalanced costs. The nastier tricks (webway portals) are already available through dark eldar.
Uh, question: Are gyrinxes still an option for void dreamers (or an option at all), and if so, what do they do? If not, what am I to do without my beloved space kitties?!
32851
Post by: Swabby
If they removed the gyrinx I am going to be pissed.
43680
Post by: mercury14
Corsair Vampire Raider (same cost as existing Vampire Raider).
- superheavy flier (hover), supersonic
- 12 hps, 11/11/11
- Kinetic Shroud - no titan holofields
- Deep Strike
- Strafing Run
- 30 model transport capacity, 3 units may disembark per turn
- Two TL Pulse lasers, scatter laser
- Can replace those for either TL Phoenix Missile launchers or TL Pulsar for fre, but then its transport capacity drops to 20
Not sure if there's a non-corsair version in the book as well. Automatically Appended Next Post: Wyldhunt wrote:
Uh, question: Are gyrinxes still an option for void dreamers (or an option at all), and if so, what do they do? If not, what am I to do without my beloved space kitties?!
Space kitties don't appear in the wargear section... However they may be on the Void Dreamer datasheet which we have yet to see.
35310
Post by: the_scotsman
Lol@ the IoM bias
CWE, DE, Corsairs and Harlequins are all completely different factions.
Harlequins and CWE share two weapons in their codexes: Shiriken Pistols and Shuriken Cannons.
How many weapons are shared between IG and SM?
Corsairs are a "halfway" faction, yes. More different than SMs and, oh, SW DA BA, but yeah they share some guns and vehicles. "Buffing corsairs is just a buff to Eldar" is basically saying "buffing grey knights is a buff to SMs-they have rhinos and land raiders and bolt weapons, they're basically the same!!"
92977
Post by: Lythrandire Biehrellian
mercury14 wrote:Corsair Vampire Raider (same cost as existing Vampire Raider).
- superheavy flier (hover), supersonic
- 12 hps, 11/11/11
- Kinetic Shroud - no titan holofields
- Deep Strike
- Strafing Run
- 30 model transport capacity, 3 units may disembark per turn
- Two TL Pulse lasers, scatter laser
- Can replace those for either TL Phoenix Missile launchers or TL Pulsar for fre, but then its transport capacity drops to 20
Not sure if there's a non-corsair version in the book as well.
Woah, what do the Phoenix missile launchers do that warrants them being worth a large blast strD pulsar!?!
43680
Post by: mercury14
They're heavy 3, S5, AP3.
So... Probably the dumbest weapon option in the history of 40k.
88012
Post by: locarno24
DE are excessive. Most are excessively fast and hit excessively hard, but die excessively easy. A lot of GEQs with offensive capabilities. Everything is geared to attack immediately. Open topped AV10 DTs. T3 5+ - or even no save at all - troops.
With one exception again - Haemonculus Covens can take a riduculous beating when kitted out properly. Grotesque- and Pain Engine-based armies have extremely high toughness, many wounds and feel no pain as standard.
71534
Post by: Bharring
So would you say.... That they are excessively durable?
All that was based on the design, not current power level. We all know CWE is cranked up to 11 right now.
Thanks, Mercury! I can't wait for the book!
(What's the cost on the Raider?)
92977
Post by: Lythrandire Biehrellian
mercury14 wrote:
They're heavy 3, S5, AP3.
So... Probably the dumbest weapon option in the history of 40k.
I, they uh, watintha, huh?
I can't wrap my head around the concept of them believing that those two are of similar capabilities.
Do the nightwing interceptor and Phoenix bomber still have shrouded, or do they have the kinetic shields now? Also, does the bomber have bombs now?
43680
Post by: mercury14
Lythrandire Biehrellian wrote:
I, they uh, watintha, huh?
I can't wrap my head around the concept of them believing that those two are of similar capabilities.
Do the nightwing interceptor and Phoenix bomber still have shrouded, or do they have the kinetic shields now? Also, does the bomber have bombs now?
LOL does the bomber bomb? No that would be sillypants. I'm fine with it though because I want my Phoenix to hang back with dancer and shoot, not get in rapid-fire bolt gun range just to lay an egg. The Phoenix Bomber has stealth instead of Shrouded now and dropped -20 points. It's also squadronable (1-2). But it can deep strike instead of coming off your board edge which is cool. It can purchase a kinetic shroud and has the same weapons and alternate weapons as before.
Note that the Kinetic Shroud gives 4++ re-rollable to anything deep striking so the Phoenix is mostly invincible the turn it comes in and won't have to jink for a couple turns.
The Nightwing is the same, lost shrouded but has stealth - also it has agile which is +1 cover save. Same shrouds, same deep strike option. The Nightwing also dropped -20 points.
53851
Post by: Erik_Morkai
mercury14 wrote:
They're heavy 3, S5, AP3.
So... Probably the dumbest weapon option in the history of 40k.
Yes but like the Phoenix Bomber that is for EACH Phoenix Launcher, so technically that weapon options brings you Heavy 6 S5 AP3 against two targets since SH can fire at multiple targets.
Still I prefer the Pulsar too, just correcting a minor oversight.
92977
Post by: Lythrandire Biehrellian
Glad they dropped shrouded for stealth, was always a waste to have 1+ cover on my interceptors. Gonna give them kinetic fields any way, much prefer an invul save over cover. Especially when I would rather have them firing at full ballistic skill.
Please, PLEASE tell me the interceptors are able to squad up!!!
43680
Post by: mercury14
Yes they are. Might be max size 2 I forget... But they can.
642
Post by: Silverthorne
Can the ghostwalkers take heavy weapons? Or are they just like rangers that can take las blasters and a few assault weapons if they want? Seen like a strange unit, I don't understand the concept of them yet. Are they troops?
Im confused, there is the raider with a 30 man capacity but no assault ramp, which can trade ten spots for a twin linked pulsar. Is there another super heavy aircraft? Because that seems like garbage for the price of almost 2 knights.
43680
Post by: mercury14
Silverthorne wrote:Can the ghostwalkers take heavy weapons? Or are they just like rangers that can take las blasters and a few assault weapons if they want? Seen like a strange unit, I don't understand the concept of them yet. Are they troops?
Im confused, there is the raider with a 30 man capacity but no assault ramp, which can trade ten spots for a twin linked pulsar. Is there another super heavy aircraft? Because that seems like garbage for the price of almost 2 knights.
Yes they're obsec troops. I think Ghostwalker Bands are an odd unit that may not see much play with the very good Reavers and Cloud Dancers also occupying the troop slot. They start with lasblasters and then can swap them out for longrifles (+1 point) or Brace of Pistols + CCW (which counts as five CCWs) for free.
When you mathammer it out though, 5 lasblasters are superior to 5 longrifles against MEQ, GEQ, and TEQ is a tie. T5 and above longrifles are superior. I think the +1 point is about right. 1:5 Ghostwalkers can take a flamer, fusion gun, shredder, or blaster for +5 or +10 points. They can also take Haywire grenades for +25 but the whole squad gets them. They can take Corsair jet packs for +5 pts each but I'd probably keep them cheap and hide them. It's also notable that you can customize each model in the squad so you can have a longrifle guy, a blaster guy, and three close-combat guys to guard them. An infiltrating stealthed blaster isn't bad, but the other guns have too-short range. Of course with Reckless Abandon they can shoot-n'-scoot if you're feeling daring or have them well-supported.
They're infiltrating, scouting stealthed Reavers without armor upgrades. I guess you have to ask if that's worth 2 ppm. I don't think they're bad but with all the harsh firepower Corsairs can bring I doubt they'll contribute much in the way of punishment and will therefore be objective grabbers who GTG when it gets hot around them.
Of course with D-weapons, princes, and an army bristling with other nastiness, are people really going to pay attention to some Ghostwalkers?
642
Post by: Silverthorne
That's a great rundown. It's a bit sad, I've got 20 pathfinder models that haven't done anything but sit on the shelf or a backfield objective for something like 3 editions now. I wish they had the options those corsair devastator guys have, the new variable strength and ap guns really feel like what a bunch of pathfinders shooting at you should be like. I like the idea of a minimum squad with a blaster, but I don't see how that earns a place over virtually anything else that's been leaked.
92977
Post by: Lythrandire Biehrellian
I am happy with the corsair rangers. I always wanted to have mine as a troops choice for the corsairs, now here they are!
With all the t5+ around (bikes, thunderwolves, centurions, canoptic wraiths, wraith guard) and all the free medium transports from space marines I think snipers may find some work to do rather quickly...
43680
Post by: mercury14
Lythrandire Biehrellian wrote:I am happy with the corsair rangers. I always wanted to have mine as a troops choice for the corsairs, now here they are!
With all the t5+ around (bikes, thunderwolves, centurions, canoptic wraiths, wraith guard) and all the free medium transports from space marines I think snipers may find some work to do rather quickly...
Aren't longrifles fused to the body of ranger models? Any idea of how to convert them onto a corsair?
92977
Post by: Lythrandire Biehrellian
I am going to use my rangers for it, they're all outcasts too! I have some of the older rangers also, so when I mix the two the groups will appear to be more patchwork in armor and gear.
Automatically Appended Next Post:
Is there any confirmation as to whether or not the corsairs still have the ability to purchase elites/ kabalites from their brethren armies?
43680
Post by: mercury14
Corsairs can no longer take elites/kabalites. They don't really need to given their expanded range of units and the ability to simply take an allied detachment or more in the current ruleset. After all, Reavers can take splinter rifles.
92977
Post by: Lythrandire Biehrellian
Ok, wasn't sure. Looks like I will run the aspect warrior host and wraith host formations to add my scorpions/ spectres and the wraith units I have. (Those are the only units I have that don't have a corsair equivalent)
Eldar united!
5812
Post by: ibushi
Really looking forward to these corsair rules, it has been a dream of many, many years, as not a few people have said already!
Was wondering if anyone knows when you choose your Coterie Specializations -- during list building, or during warlord traits, or what. I think referring back to the Aspect Hosts, it would be at the beginning of the game, but you never know.
Also I just love the flavour of the Corsairs right now, with the pistols and the aggression, it is going to be a lot of fun.
Curious what the other heavy choices are -- I'm guessing Lynx + Warp Hunter + Bomber, anything else?
Cheers
Ibushi
106
Post by: wolf13
wondering which will happen first. my buddy who is also restarting 40k with me commits, or the rules come out. Already have a lot of thoughts in mind for a Corsairs detachment. Also, sounds like I might get soem use out of one of my pathfinder squads as well.
ok, What does "brace of pistols" do?
24409
Post by: Matt.Kingsley
Brace of Pistols give the model 2 Splinter Pistols and 2 Shuriken Pistols, iicr.
5812
Post by: ibushi
It's pretty much the single coolest basic wargear option in 40k:
2 shuriken pistols AND 2 splinter pistols (and no hands required!).
Thanks to Gunslinger (BRB rule), you can shoot two pistols in the shooting phase, so you effectively have a shuriken catapult or a splinter rifle, shooting at 12" assault 2.
Then, because you have so many freakin' pistols, you also get +1 attack in close combat.
All this fo' free as basic wargear, even for jetbikes.
Yes please!
92977
Post by: Lythrandire Biehrellian
All the models with it also have a "rifle" type weapon too. All the brace really does is give the extra ccw. They used to have that anyway, but this is a fluffy fun way to continue the trend. Well done forgeworld!
24409
Post by: Matt.Kingsley
It also gives versatility, allowing units like Reavers to hurt tough MCs or have a better chance at killing AP2 models, leaving their lasrifle for squishier targets.
53939
Post by: vipoid
ibushi wrote:Really looking forward to these corsair rules, it has been a dream of many, many years, as not a few people have said already!
This is the first release in about 3 years that I'm actually excited about.
10667
Post by: Fifty
mercury14 wrote:Lythrandire Biehrellian wrote:I am happy with the corsair rangers. I always wanted to have mine as a troops choice for the corsairs, now here they are!
With all the t5+ around (bikes, thunderwolves, centurions, canoptic wraiths, wraith guard) and all the free medium transports from space marines I think snipers may find some work to do rather quickly...
Aren't longrifles fused to the body of ranger models? Any idea of how to convert them onto a corsair?
http://www.solegends.com/citrt2/rt4307eldarscouts/index.htm
I have some of that bottom left model, but you are basically right, they are fused to the bodies in some cases, including the latest models.
21399
Post by: tedurur
The Vampire fliers seems to be removed from forgeworlds homepage. Is this recent or have I just missed it?
32851
Post by: Swabby
I am pretty sure it is fairly recent, went looking for the raider and couldn't find it myself.
92977
Post by: Lythrandire Biehrellian
There are some pics in the forgeworld thread, I am not tech savvy enough to bring them over via phone :/
They were apparently posted somewhere called over my cold coffee, the poster didn't answer where that was...
32851
Post by: Swabby
I am not the same guy that posted in the forgeworld thread but here is the link. Totally bummed he didn't get pics of the troops.
http://overmycoldcoffee.tumblr.com/post/131517716101/didnt-get-round-to-uploading-these-yesterday
92977
Post by: Lythrandire Biehrellian
Heartbreaking to see so much of the book from various sources and nobody has been able to say if the voidstorm squad definitely exists... Automatically Appended Next Post: Had a question about the Phoenix bomber. Do the blast weapon upgrades replace the missile launcher still, or does it just add an alternate fire mode?
|
|