40k is quite a robust universe with a little bit of everything. What in the 40k is not directly represented with TT rules that you want to see TT rules for?
For me its probably Death Watch (but that may be changing according this year according to the rumor mill) and after that, Zoats.
Tyranid fluff changed and Zoats aren't part of it anymore.
At one stage, they WERE the engineered "negotiators" for them, but they were engineered "too smart" - so they rebelled and sought work outside as mercs.
They were wiped out for their impertinence.
ZergSmasher wrote: Tau of other castes besides Fire and Ethereal. Or have they already been made?
Well the ethereal caste getting TT rep is a stretch to me. The Fire caste is supposed to be the warrior caste in their culture. If GW were to re release Epic, i could totally see air caste and earth caste getting representation as auxiliary formations.
Automatically Appended Next Post:
danny1995 wrote:Honestly, maiden world eldar. Yeah you can build them into counts as but id love to see them actually be a thing.
We have to wait for the 30k legions to get finished, then the Solar Auxilia army list will get fleshed out some more, then Heresy Era Orks will get a little something, and THEN Maiden world Eldar can get rules. We just have to wait for HH book 16 to be released sometime in 2035!
koooaei wrote:Orks not knowing what fear is.
That has more to do with Orks not having adequate rules. In atleast two whole editions, they had a solid book!
chromedog wrote:Zoats had rules, many years ago (RT at least.)
So did Deathwatch (3rd-4th ed).
Tyranid fluff changed and Zoats aren't part of it anymore.
At one stage, they WERE the engineered "negotiators" for them, but they were engineered "too smart" - so they rebelled and sought work outside as mercs.
They were wiped out for their impertinence.
I knew about both of those things, I just wish it would come back! third ed passed me over.
Wulfmar wrote:Cool things missing for me are:
Deathwatch (A codex rather than a single squad in C:SM)
Thousand Sons Legion (A codex rather than a single squad in C:CSM)
Since the Haruspex and Exocrine made their debute in 40k proper, there's also the Dominatrix, Malefactor, Hydraphant I'd like to see.
Also rules for fielding actual looted vehicles rather than the lackluster "Looted Wagon" we have right now.
I use to grumble about proper chaos legions but the FW Renegades and Heretics sorta fill that.
Also, Daemons not aligned with the Big Four. There was so much fluff before about unaligned daemons and whatnot and the closest we get is the Furies. It would be cool to have unaligned daemons as sort of a customizable daemon that's also a cheap horde alternative.
Finally, proper Daemon Weapons. I remember when there use to be so many different types of Daemon Weapons, now it's more or less a glorified Relic rule (and a really underused one at that). It was one of the unique things CSM had. They should bring it back.
Also, Daemons not aligned with the Big Four. There was so much fluff before about unaligned daemons and whatnot and the closest we get is the Furies. It would be cool to have unaligned daemons as sort of a customizable daemon that's also a cheap horde alternative.
This.^ I'd love to se some undivided greater deamons as well.
I've Always wanted to see more alien mercenaries and abhumans. The Kroots had a chapter approved codex-ish (which was underpowered but hey). There's lore about aliens like the Hrud and such that never got represented in 40k.
ZergSmasher wrote: Tau of other castes besides Fire and Ethereal. Or have they already been made?
They have in their own way. The Air caste are pilots so when you open up the FW drop ships and see those extra thin and tall Tau pilots those are members of the Air Caste. As for Earth Caste, well all the mechs are designed by them, plus there Earth Caste Pilots in the FSE and I think O'Vesa is an Earth Caste pilot.
I'm excited for more of the Mechanicus to be fleshed out. Between the novels, the RPG's, and the spattering we get from the Skitarii/Cult books, there is a gakload they -could- make form the Cult of Mars.
Ork Warbosses being beasts in CC who can at least stand upto the likes of SM Chapter Masters, Chaos Lords, Demon Princes, and other monster melee HQs.
Not walk all over them with impunity, but at least put up a solid fight and have a fair shot at killing them, and at least wound them heavily if they fail.
Hey kids, imagine a bunch of monoliths strapped together, that periodically generates swarms of scarabs and has a bunch of tentacles that drains the souls out of mortals, which are contained within the warmachine for later use.
Orks that get bigger and more powerful with each battle. Closest we get to this is a relic "Choppa of da Ragnarork", which can become more powerful during the course of a game.
morganfreeman wrote: Ork Warbosses being beasts in CC who can at least stand upto the likes of SM Chapter Masters, Chaos Lords, Demon Princes, and other monster melee HQs.
Not walk all over them with impunity, but at least put up a solid fight and have a fair shot at killing them, and at least wound them heavily if they fail.
I am pretty sure Warbosses have always been at best Captain level, short of special characters and the like.
Except since the addition of the Shield Ridiculous (hey guys let's give the single strongest character rule in the game to anyone for a pittance because SPUZZ MUHROOOOOOONZZZ) they're utterly unable to scratch SM captains who cost a fraction of what they do when you give them decent wargear.
Used to be if the ork lived through the faster space marines attacks, he won due to instant death. One of the classic 40k character duels, and now thanks to three straight editions of blatant favoritism it's basically a foregone conclusion. Fancy sm relics that just happen to be owned by every single chapter at once end any chance the dedicated melee character has.
Seconded. I think a PDF codex could include Arbites, Press Gang squads, Imperial cultists, Redemptionists/Zealots, worker militias, older pattern Russ' and Chimeras (Chimeradon, Chimerax), and "looted" civilian vehicles; all pressed into service to defend a world before the IG and space Marines arrive to save the day.
I remember reading many books about the imperial guard and their lasguns seem to pack a decent punch and i don't know bout you but all of the characters in the book seem to have some pretty impressive aim.
-Tons of cool named characters.
-Rogue traders
-Criminals
-Ork roks
-Ork spores
-Decent diversity of space shuttles
-mutations ( on imperial characters )
oldzoggy wrote: -Tons of cool named characters.
-Rogue traders
-Criminals
-Ork roks
-Ork spores
-Decent diversity of space shuttles
-mutations ( on imperial characters )
nice stuff, in the same idea
hiveworlds produce the scummiest imperial guard troopers. I wanna see some of those.
guard hitting half their shots is actually fairly accurate compared to real world trained soldiers. Also Las guns do pack a pretty hard hit if we go by the FFGs books, the problem is on the table top, everything your fighting is that tough.
I've found Rak'Gol to be pretty cool. I like the idea of having a species composed of what looks the xenomorphs from Alien, as well as the fact that their technology is so behind, it makes the Orks look like Tau.
SkavenLord wrote: I've found Rak'Gol to be pretty cool. I like the idea of having a species composed of what looks the xenomorphs from Alien, as well as the fact that their technology is so behind, it makes the Orks look like Tau.
YES. I would love Rak'Gol and Yu'Vath's constructs we need more really alien aliens
Lasguns get a bad rap. Against human enemies, they are devastatingly effective, especially at close range. They're very easy to maintain and are easier logistically due to a lack of ammo.
The problem is, good against human enemies doesn't translate well to ancient space skeletons or chaos-fueled killing machines.
There were a couple more Eldar super-heavy tanks in Epic that FW hasn't made that were pretty cool. One was a "transport" that had a mobile Webway portal in the back, so it could drop reserves right on the front line. The other was a super-sized Nightspinner that had it's monofilament weave laced with microorganisms that could destroy enemies on a cellular level. It was mostly banned by the Craftworlds for having the potential to wipe out all life on a planet, but Biel-tan in particular employed them to fight Orks.
Lukash_ wrote: Lasguns get a bad rap. Against human enemies, they are devastatingly effective, especially at close range. They're very easy to maintain and are easier logistically due to a lack of ammo.
The problem is, good against human enemies doesn't translate well to ancient space skeletons or chaos-fueled killing machines.
Thing is, even against humans, in game terms they still only have a 50% chance of doing damage.
Which I find amusing. I guess from a balance stand point it works out, as if they were S4 they would be able to glance AV10 vehicles to death, but its still kind of funny.
I know in one of the gaunts ghost books, they outfitted some of their troops with what I think is jump/jet packs. I kinda wished guardsmen would get this. Could make MT or veterans more mobile but again still just guardsmen so eh.
Vitali Advenil wrote: Are blanks in the tabletop? I think it would be hilarious to see some armies strapping blanks to their tanks to ward off psykers.
Vitali Advenil wrote: Are blanks in the tabletop? I think it would be hilarious to see some armies strapping blanks to their tanks to ward off psykers.
You know what they don't have? "Your Dudes." There's not much focus on building your personal chapter in the new codexes like there was in the 5th... So many options back then
Cptskillet wrote: I know in one of the gaunts ghost books, they outfitted some of their troops with what I think is jump/jet packs. I kinda wished guardsmen would get this. Could make MT or veterans more mobile but again still just guardsmen so eh.
Grav-chutes, Scions use them, so do Elysians, FW makes the models for the Elysians.
There might be an endless list, so I'll try to keep it brief, if at all possible.
- a Mercenary Codex, that has a special tier of allies (sort of a mix between Battle Brothers and Allies of Convenience), so that it is the same ally level with everyone. Make this Codex the one with Kroot Mercs, Ork Mercs, Galg Mercs, etc. This could be a Codex for shoring up the weaknesses of others.
- Rogue Traders
- Rahk-Gol
- Undivided Daemons
- Enslavers
- Demiurge
- Psychic Blanks
- the Fallen (actual Fallen, not some crappy Formation in a Dataslate, a full-on Codex Supplement that isn't just normal Chaos Marine cheese with an equally cheesey gimmick
I could go on, but that pretty much covers the big ones, for me.
You are from a different timeline, you don't even exist anymore in mine after the noodle incident. You don't want to know more, trust me. It was not a pretty sight.
Hey kids, imagine a bunch of monoliths strapped together, that periodically generates swarms of scarabs and has a bunch of tentacles that drains the souls out of mortals, which are contained within the warmachine for later use.
I did. Its awesome, and I want one.
I made one of these for Epic. If you scaled it up it would be about the size of the average 40k table.
Scratch that. That's something GW would exactly shoehorn into 7th.
Seconded. I think a PDF codex could include Arbites, Press Gang squads, Imperial cultists, Redemptionists/Zealots, worker militias, older pattern Russ' and Chimeras (Chimeradon, Chimerax), and "looted" civilian vehicles; all pressed into service to defend a world before the IG and space Marines arrive to save the day.
Yes to this! In fact I'd love to see some sort of 'low intensity conflict' 40k game or rules. Still 40k, but no mecha, no marines, no monsterous creatures just PDF and cultists and orks fighting it out with basic weapons.
Lukash_ wrote:Lasguns get a bad rap. Against human enemies, they are devastatingly effective, especially at close range. They're very easy to maintain and are easier logistically due to a lack of ammo.
The problem is, good against human enemies doesn't translate well to ancient space skeletons or chaos-fueled killing machines.
Exactly, the IG are at least as competent as modern armies with even better equipment, but the problem is GW decided that baseline humans would be the low end of the scale. So even the best human armies are like a High School JV team trying to play to pros.
Lucky you get so many of them huh?
As for me my top 5 or so
Inquisition-A fully fleshed out Inquisition with tons of mad options and radical inquisitors. The current world of allies, unbound and other craziness might make this unnecessary but I'd still like it all in once place.
Arbites - I mean if Space Vikings and Space Soviets and Space Hobbits are fine, why is there no room for the SWAT team army?
Chaos Cults - again fully fleshed out army, Akira type psykers, infiltrating suicide squads, mutants and the like. In fact add a page or two and the same book can be used for Genestealer Cults and Imperial Redemptionist Cults.
Sensei - Ninja/jedi/highlanders for the win!
Rogue Trader - Space Pirates/Navy, yarrr! Shiver me Space Timbers! Ahoy ground lubbers we be coming to take yer Space Gold with our Lazor Cutlasses and Server Peglegs! Aquilla Landers and Arvus Lighters in plastic, the whole army deep striking, what's not to love?
Hey kids, imagine a bunch of monoliths strapped together, that periodically generates swarms of scarabs and has a bunch of tentacles that drains the souls out of mortals, which are contained within the warmachine for later use.
I did. Its awesome, and I want one.
I made one of these for Epic. If you scaled it up it would be about the size of the average 40k table.
Hey kids, imagine a bunch of monoliths strapped together, that periodically generates swarms of scarabs and has a bunch of tentacles that drains the souls out of mortals, which are contained within the warmachine for later use.
I did. Its awesome, and I want one.
I made one of these for Epic. If you scaled it up it would be about the size of the average 40k table.
Pics?
Don't have any to hand as my Epic Necrons are stored away, but I based it on this guy's Abattoir, which is a giant floating step pyramid made from several square bases. Having a footprint of 100x100 in Epic makes this thing huge.
ChazSexington wrote: Sheed Ranko. I would've preferred him to Armillus Dynat. Having something entirely different would've been fun.
I've never heard of him. Care to elaborate?
That seems about right
Sheed Ranko was the head honcho of the Lernaean Terminators - Alpha Legion Terminators that specialised in seizing objectives, represented by the fact they have Objective Secured. He died blowing up the Tenebrae facility, allowing the White Scars to get to Terra.
ZergSmasher wrote: Tau of other castes besides Fire and Ethereal. Or have they already been made?
Earth and Water Caste Tau are non-combatants. They don't have a role on the battlefield.
So are ethereals for the most part, yet we have 3 special characters and a generic ethereal to run around the field. It would be nice to have a few exceptions to the rule for the other castes as well. Having one water caste guy who always has his superiors on his case because he won't play by the rules won't break our illusion of water castes as diplomats and bureaucrats. Not any more than having one scribe who's been recruited follow some random inquisitor traipsing across the battlefield makes us think all administratum are combat-ready.
They all could be justified with a little creativity.
-An earth-caste battlefield mechanic could run around with a retinue of drones repairing battlesuits and vehicles, techpriest-style.
-In fluff air caste rarely go planetside, but supposedly pilot all the Tau aircraft. They could make an "Ace fighter pilot" upgrade sprue to let you field a named razorshark pilot. Give it an ejection system (like battlesuits and I think some of the FW stuff used to be able to take) and you could have an excuse to put an air caste model on the table.
-Maybe even a water-caste negotiator who roams the battlefield with a team of mercenaries doing his negotiating the hard way. Give him a team of tau-allied xenos and humans and stick it all in a box in the style of the old "inquisitor and retinue" boxes, and if they're multipart plastic, people would snap them up for conversions, even if the rules were lackluster. (Admittedly, that one's a bit of a stretch.)
True, but it's very rare. There's very little non-fire caste fluff to go on though. The 40kRPGs give a decent idea of the kind of stuff you can expect to see on an imperium-controled world, but we rarely see anything tau-related that's not a battlefield. I wish forge world still did some civilian/non-military vehicles.
True, but it's very rare. There's very little non-fire caste fluff to go on though. The 40kRPGs give a decent idea of the kind of stuff you can expect to see on an imperium-controled world, but we rarely see anything tau-related that's not a battlefield. I wish forge world still did some civilian/non-military vehicles.
Isn't there a Tau journalist in one of the older Codexes?
An Ork superheavy that's smaller then the stompa (forgot the name of them). Just develop the rules for them and then use the existing gmorkanaut chasi as the model.
On the same note, give us rules for the gargantuan and larger Ork superheavys.
True, but it's very rare. There's very little non-fire caste fluff to go on though. The 40kRPGs give a decent idea of the kind of stuff you can expect to see on an imperium-controled world, but we rarely see anything tau-related that's not a battlefield. I wish forge world still did some civilian/non-military vehicles.
There is one Earth Caste battle suit pilot, and he's a secret.
Oh, I guess there's the FW mega suit, but that's more a turret than a battle suit. :p
Mr Morden wrote:
Isn't there a Tau journalist in one of the older Codexes?
Guys, O'vesa is Earth Caste and the ECPA means the Tau in the suit is Earth Caste. So while uncommon we do see them in combat even when talking about the minis.
The only on we don't see in battle is the Water Caste but that makes sense. Though my army is going to be a Water Caste war initiate thing fluff wise.
Martel732 wrote: Blood Angels that can win a battle. By crunch, they should be wiped out in less than month.
Your continued posts on the background forums and the discussion of fluff that whine on and on about the plight of the blood angels is tragic. And quite frankly is always OT. This thread is about things that don't have rules, blood angels do, and tough luck if they aren't the best. You are the worst kind of troll and I don't understand why you are determined to wage your one-manned crusade of bitterness for the blood angels. Frankly you should put up or shut up.
Martel732 wrote: Blood Angels that can win a battle. By crunch, they should be wiped out in less than month.
Your continued posts on the background forums and the discussion of fluff that whine on and on about the plight of the blood angels is tragic. And quite frankly is always OT. This thread is about things that don't have rules, blood angels do, and tough luck if they aren't the best. You are the worst kind of troll and I don't understand why you are determined to wage your one-manned crusade of bitterness for the blood angels. Frankly you should put up or shut up.
Martel732 wrote: Blood Angels that can win a battle. By crunch, they should be wiped out in less than month.
Your continued posts on the background forums and the discussion of fluff that whine on and on about the plight of the blood angels is tragic. And quite frankly is always OT. This thread is about things that don't have rules, blood angels do, and tough luck if they aren't the best. You are the worst kind of troll and I don't understand why you are determined to wage your one-manned crusade of bitterness for the blood angels. Frankly you should put up or shut up.
Put up what, exactly?
If I get what he is saying, there are a few ways to put up with the current state of BA:
1) Give up, leave and never return (like Simba). 2) Accept that your favorite army gets stomped again and again with no chance of victory (What I did playing Armored Battlegroup since 4th). 3) Accept that the game is in its 7th iteration and field things like allies and superheavies. (thunderhawks are pretty fun XD)
dusara217 wrote: Somebody needs to e-mail this to GW. They'd probably make a feth-ton of cash were they to do this stuff in the next Edition (if they last that long).
You make one flawed assumption here, you think that GW makes reasonable decisions while the evidence points to the contrary.
dusara217 wrote: Somebody needs to e-mail this to GW. They'd probably make a feth-ton of cash were they to do this stuff in the next Edition (if they last that long).
I've already emailed them to ask if they can make the Horus Heresy into a Marvel Cinematic Universe style movie series.
I miss the story arc of the Sensei -- originally the Emperor's children (I think this was changed at some point to not be the *actual* biological children) that he doesn't know about, who don't age or disease and are (mostly) psykers immune to the perils of warp. I think they'd have a great spot as 40k equivalents of Primarchs.
Just think, FW could make more $100 heroic infantry sized character models on gigantic scenic bases, too.
Powerfisting wrote: 40k is quite a robust universe with a little bit of everything. What in the 40k is not directly represented with TT rules that you want to see TT rules for?
For me its probably Death Watch (but that may be changing according this year according to the rumor mill) and after that, Zoats.
1 - DEATH WATCH
Death Watch had rules back in 3E. They were a set of rules put out in White Dwarf's Chapter Approved articles (which were AWESOME!), and later these rules were in the three Chapter Approved Best Of collection books, as well as downloadable from the website. I believe these rules may have still been viable in 4E, or at least easily adaptable for it. Since then, these rules are no longer available officially, but you may be able to find them floating around. I think I "might" have a file for them somewhere stored away.
As for rules or running an army of them in 7E, you could always run a Space Marine army with standard rules (though you could use other SM rules, but because Death Watch are standardized due to the difference of all the chapters, standard vanilla rules would be best, fluff-wise), and simply replace many of their weapons and gear with xenos alternatives, and there you go! To stay accurate with fluff, they would have an Inquisition shoulder pad on the left shoulder, and their chapter pad on the right. Paint them black and metallic, and you've got yourself a Death Watch army! Even better, there's a good chance that if we get Death Watch rules, your new army might be able to fill in, or hopefully not be too difficult to mod for the new rules.
Actually, now that I've thought and typed all that, I think I want to do this! Just need the xenos weapons and pads. Thankfully, there are MANY online stores that sell various variant chapter shoulder pads! Xenos weapon and gear bits may or may not be difficult to get. eBay is our friend!
2 - ZOATS
I love the idea of Zoats. Part of the 'Nids, yet not, having their own minds, forced into subservience, and wanting their freedom from the Hive Mind. Phased out of 40k, with what little lore existing of this stating they were wiped out completely....or WERE they!?!?
What if the Zoats were not wiped out? What if their hive fleet (Colossus?) survived just long enough, or many of them got away from that hive fleet (as it would've had the mechanisms that kept them enslaved)? What if the Zoats fled from the Imperium, fled from their Tyranid masters, and found their way to a region of space where they would have been at peace, perhaps even accepted while being different?
TAU ZOATS!
If you have Zoat models, they could be used as stand-ins for Crisis and Broadside battlesuits. Their quick and agile enough to get around like a Crisis suit (4 legs, great running speed, combined with great leaping ability, being mobile enough to keep up with Tau jetpacks), while being hefty enough to carry Crisis suit weapons as light weapons for them. Alternatively, they could be large and strong enough to bear the weight of a Broadside battlesuit (they are similar in size to old Broadside models), and could sacrifice their mobility to carry heavier weapons into battle.
While Zoats could be used as stand-ins in any army, only the Tau are accepting enough that Zoats could fit into the fluff. You could even say that the Zoat's presence in the Tau Empire seeking refuge was the reason the Tau came into contact with a portion of Hive Fleet Kraken, as Kraken could've been seeking to reabsorb the Zoats, while also thinking whatever world(s) the Zoats found themselves on would be easy pickings.
Aren't Kasrkin just stormtroopers from Cadia? What makes them so special?
In fact, for a while the Kasrkin models were the default stormtroopers, as the "standard" stormies were pretty expensive.
Aren't Kasrkin just stormtroopers from Cadia? What makes them so special?
With the advent of Scions, it opens up Kasrkin to return.
Kasrkin are Cadia's version of stormtroopers...but these stormtroopers are part of their actual regimental structures, not assigned piecemeal for special operations from an outside force, and are really what would be classified as "Grenadiers". They're heavily armored and equipped with hellguns and unlike Scions, who are claimed to be looked at "with envy" by the normal troopers, the Kasrkin are inspirational figures to the Cadian soldiery.
Think of it like this:
Kasrkin? They're Elite, but they're not so rare within a Cadian regiment that you would still have them as an Elite choice. They could easily be part of a Cadian Platoon choice or a Troops slot.
In Mont'ka there is a new stealth fighter/shuttle transport mentioned in the book as how Farsight broke the Imperial Blockade with them. I would love to see those as well.
Aren't Kasrkin just stormtroopers from Cadia? What makes them so special?
With the advent of Scions, it opens up Kasrkin to return.
Kasrkin are Cadia's version of stormtroopers...but these stormtroopers are part of their actual regimental structures, not assigned piecemeal for special operations from an outside force, and are really what would be classified as "Grenadiers". They're heavily armored and equipped with hellguns and unlike Scions, who are claimed to be looked at "with envy" by the normal troopers, the Kasrkin are inspirational figures to the Cadian soldiery.
Think of it like this:
Kasrkin? They're Elite, but they're not so rare within a Cadian regiment that you would still have them as an Elite choice. They could easily be part of a Cadian Platoon choice or a Troops slot.
So...they are sort of like veterans with carapace armor then?
Aren't Kasrkin just stormtroopers from Cadia? What makes them so special?
With the advent of Scions, it opens up Kasrkin to return.
Kasrkin are Cadia's version of stormtroopers...but these stormtroopers are part of their actual regimental structures, not assigned piecemeal for special operations from an outside force, and are really what would be classified as "Grenadiers". They're heavily armored and equipped with hellguns and unlike Scions, who are claimed to be looked at "with envy" by the normal troopers, the Kasrkin are inspirational figures to the Cadian soldiery.
Think of it like this:
Kasrkin? They're Elite, but they're not so rare within a Cadian regiment that you would still have them as an Elite choice. They could easily be part of a Cadian Platoon choice or a Troops slot.
So...they are sort of like veterans with carapace armor then?
Veterans with Carapace Armor, Hellguns, and Stubborn/Fearless if you want game-terms.
If it were as simple as "Veterans with Carapace Armor", I would field them as such. As it stands? They're a hell of a lot more than "just" veterans with carapace armor. Their weapon being a hellgun alone is a huge difference.
Aren't Kasrkin just stormtroopers from Cadia? What makes them so special?
With the advent of Scions, it opens up Kasrkin to return.
Kasrkin are Cadia's version of stormtroopers...but these stormtroopers are part of their actual regimental structures, not assigned piecemeal for special operations from an outside force, and are really what would be classified as "Grenadiers". They're heavily armored and equipped with hellguns and unlike Scions, who are claimed to be looked at "with envy" by the normal troopers, the Kasrkin are inspirational figures to the Cadian soldiery.
Think of it like this: Kasrkin? They're Elite, but they're not so rare within a Cadian regiment that you would still have them as an Elite choice. They could easily be part of a Cadian Platoon choice or a Troops slot.
So...they are sort of like veterans with carapace armor then?
Veterans with Carapace Armor, Hellguns, and Stubborn/Fearless if you want game-terms.
If it were as simple as "Veterans with Carapace Armor", I would field them as such. As it stands? They're a hell of a lot more than "just" veterans with carapace armor. Their weapon being a hellgun alone is a huge difference.
Speaking of hellguns, are they just hotshot lasguns now, or are they still their own thing? They were a separate thing once, but then somewhere along the line stormtroopers started to use AP3 weapons.
Cruddace brought back the stupid old name with the previous book so hellguns aren't really "there" anymore. The previous Stormtrooper entry still had copy/paste errors where they replaced "hellgun" with "hot-shot lasgun".
So they are the same now?
That's confusing. Back in the day I remember being the two being quite separate; Hot shots were a short ranged, high powered variant that are rarely used (something like 18" range, S3 AP3), and hellguns were rapid fire, backpack powered weapons that were used by stormtroopers (same as lasgun, but AP5, iirc)
I just can't get that distinction out of my head, as I clearly remember 2 different stats for 2 different weapons.
Talys wrote: I miss the story arc of the Sensei -- originally the Emperor's children (I think this was changed at some point to not be the *actual* biological children) that he doesn't know about, who don't age or disease and are (mostly) psykers immune to the perils of warp. I think they'd have a great spot as 40k equivalents of Primarchs.
Just think, FW could make more $100 heroic infantry sized character models on gigantic scenic bases, too.
I can see it now. models parallel with the gamesday exclusive navigator, or that one psyker from the solar auxilia command squad. They cost $1400 and come with a ruined reaver titan for FREE!
Talys wrote: I miss the story arc of the Sensei -- originally the Emperor's children (I think this was changed at some point to not be the *actual* biological children) that he doesn't know about, who don't age or disease and are (mostly) psykers immune to the perils of warp. I think they'd have a great spot as 40k equivalents of Primarchs.
Just think, FW could make more $100 heroic infantry sized character models on gigantic scenic bases, too.
I can see it now. models parallel with the gamesday exclusive navigator, or that one psyker from the solar auxilia command squad. They cost $1400 and come with a ruined reaver titan for FREE!
Watch them release the star child for $2000 It has one rule - YOU WIN, and its just a baby
Talys wrote: I miss the story arc of the Sensei -- originally the Emperor's children (I think this was changed at some point to not be the *actual* biological children) that he doesn't know about, who don't age or disease and are (mostly) psykers immune to the perils of warp. I think they'd have a great spot as 40k equivalents of Primarchs.
Just think, FW could make more $100 heroic infantry sized character models on gigantic scenic bases, too.
I can see it now. models parallel with the gamesday exclusive navigator, or that one psyker from the solar auxilia command squad. They cost $1400 and come with a ruined reaver titan for FREE!
Watch them release the star child for $2000
It has one rule - YOU WIN, and its just a baby
It will only be available for 40k though. And we're gonna have to wait on that until they release the Emperor for 30k first.
CthuluIsSpy wrote: So they are the same now?
That's confusing. Back in the day I remember being the two being quite separate; Hot shots were a short ranged, high powered variant that are rarely used (something like 18" range, S3 AP3), and hellguns were rapid fire, backpack powered weapons that were used by stormtroopers (same as lasgun, but AP5, iirc)
I just can't get that distinction out of my head, as I clearly remember 2 different stats for 2 different weapons.
The hotshot description uses the term hellgun, so at this point you can use both, personally, I do, because I love the term
Considering the amount of fluff being produced for Deathwatch by the Black Library - and the Black Library love for Ahriman, I wonder if we'll get a Deathwatch and Thousand Sons release (codex / dataslate)