The steam page also lists some very nice looking features:
Spoiler:
UNLEASH THE GIANTS
Take control of towering war machines and tip the balance of battle in your favor with the biggest characters in Dawn of War history. Turn the tide with the mighty Imperial Knight (Space Marine), the clattering Gorkanaut (Ork), or the haunting Wraithknight (Eldar).
COLOSSAL BATTLES
Dawn of War is famous for its epic action and those immense clashes are back - but now they're off-the-scale. Wage war with massive armies across violent volcanic terrain or onboard battlecruisers travelling fast through space.
CALL UP YOUR ELITE
Take your battle plans to another level by deploying powerful collectible elite squads, each boasting their own special abilities and bonuses that will help you unlock and develop new attacking strategies to conquer your foes.
DESTRUCTIVE ABILITIES
Cause devastation on the battlefield with powerful super-abilities. Rain down total destruction on your enemies with the Space Marine's Orbital Bombardment, the Eldar's blistering Eldritch Storm or the Ork’s Rokks to counter your unsuspecting rivals.
THREE-FACTION CAMPAIGN
Learn what makes each force formidable through alternating missions. You'll soon come to understand the combat advantages of Space Marines, Orks, and Eldar and the rules of a universe with no heroes or villains… only war.
ONE ARMY TO RULE
Build your own universal army from the very first moment you are matched in a melee. Progress through battle after battle with loyal troops by your side across both challenging campaign missions and dominating multiplayer maps.
A NEW DAWN ONLINE
Your army will wreak havoc in online co-operative mode. Join the multiplayer community and forge new alliances - then turn the tables on your new 'friends' as they become foes in explosive, chaotic and competitive maps.
Alpharius wrote: An announcement on May 2nd that there will be an announcement on May 3rd?
OK...
You're obviously new to the GW online marketing game
I'm not getting too hyped because I don't want to just have it end up being DLC again, but if it's actually DoW3, then I'm all aboard the hype train.
Pretty much just the online marketing game, GW do not have a patent on announcing announcements. They're pretty much the done thing nowadays. And why not? You want your message to reach more people, not fewer.
Please Gork and Mork don't let this be some Tzeentch level fethery. I can only take so much hype/disappointment.
Ere We Go! Ere We Go! Ere We Go!
Edit:
mazik765 wrote: I know I'm damn near alone in this, but I hope they keep the hero-centric campaign from DoW2
I really like the hero focused gameplay of 2 as well. I mean I love bigger battles so I hope there is more units on the field than what there in 2 but not go back to full on 1 style.
mazik765 wrote: I know I'm damn near alone in this, but I hope they keep the hero-centric campaign from DoW2
I actually preferred DoW2 to DoW1, in both single and multiplayer, but if it was somewhere between the two in how it plays, I'll be ecstatic. That being said I still love DoW1, but it's a very different game.
CthuluIsSpy wrote: I prefered DoW1 to 2. I didn't like the tiny squad sizes.
Yeah, same. Actually felt like Astartes at war. Not just a surgical strike force. Though the 2nd one felt like the fluff in that, Astartes are usually, vastly outnumbered. Which made it a lot more heroic.
Well, the campaign in DoW2 was fine. I didn't mind the small squad size in that. It was when you started building things in DoW2 Retribution and the multiplayer that I begin to find it tiresome, as there was a greater emphasis on micromanagement.
I never liked micromanagement in my RTS games; I always found it tedious.
Thing I hated about DoW1 was rebuilding squads on the battlefield. Thing I hated about DoW2 was "Oh noes, one SM has died, better retreat!!". Thing I hated in both games were that models had no health bars so you had no idea on the state of your unit other than as a whole. Oh, unit is down to 50% hp but it's still a full squad? Oh damn, down to 49% and all but 1 model is dead...
Soulstorm was best because it had Sisters of Battle, anyone who disagrees is a filthy witch, heretic or mutant!
I don't like the squad system in RTS games and I don't think the way Starcraft does it would be fun either. If there was one RTS that I would truly love to see DoW copy it'd be that really old game Myth by Bungie.
It was really awesome when it came out and there has been nothing quite like it since Myth and Myth 2. You could control your units like squads but each model were their own individual you could control if you wanted to. Myth gameplay and unit structure with DoW2 graphics (well, whatever uber graphics we can get nowdays).
I liked both, but preferred 2. The small squads were a little bothersome, but I enjoyed the customization of the Sgts and the Squads.
I'd prefer DoW3 have bigger squads, but keep the "hero" leader type of thing with customization and progression of them squads. I'd also like it to keep with DoW2's not having base building, base building is always the least fun in an RTS for me.
mazik765 wrote: I know I'm damn near alone in this, but I hope they keep the hero-centric campaign from DoW2
You're not. I thought it was characterful and did a better job of conveying a lot of why the 40k universe is interesting. I'm not a huge RTS gamer, and appreciated that level of focus a lot.
I'd prefer it go back to the RTS style games and have base building like in DOW1 or SC2 and WC3. I'm also fine with hero units as they add an extra element to the game and have an impact at different stages of the game.
The one thing I don't like about RTS games though is all the micromanagement. I'd honestly prefer the DOW2 style approach to squads where I'd rather retreat the squad than simply micro an individual guy to the back like you have to do in WC3 and SC2.
It's odd actually, I love classic RTS and I have really fond memories of DoW1 and its first few expansions...but when I get the urge to play 40K games I always fire up DoW2. I think perhaps because it feels more like how I always imagined Space Marines - small bands of hugely outnumbered badarses growling their way around the galaxy like chainsmoking superheroes.
Trad RTS gameplay feels more "right" for IG or Orks. My ideal for DoW3 would be a Blood Ravens DoW2-style main campaign, and then have the first expansion go back more towards the first game in style(moreso than Retribution) and have a couple of the Blood Raven characters working with the IG. Best of both worlds.
My sources tell me the scope is somewhere in between DoW 1 and 2, and micro-transactions do feature heavily as a cosmetic thing... namely in multiplayer you should want your army to be entirely unique to you as a player..
Supposedly single-player mode has some kind of end-game "random mission generator" with army progression and a never-ending campaign to help keep up player investment.
My source does say the last time he saw the game was during the fall of THQ, but has heard that Relic didn't fundamentally change direction since.
Soulstorm was a fething mess, but outside a few imbalances I've liked what the games have offered as a whole.
NOW if they add Necrons as a starting race in DoW3 I'll literally buy a new computer just so I can play it. Ya know, assuming the announcement is for DoW3.
What would be the perfect DoW3
1.Last Stand to return (duh)
2.Campaign to be like DoW2
3.A Multiplayer mode which is like DoW1
4.Commander creator (choose a race and customize their commander, armour, face paint ect)
5.GORGUTZ TO RETURN, AS HE IZ DA BIGGIST AND DA STONGIST!!!
6.Bluddflagg to return (hired by Gorgutz?)
7.Eliphas to return
8.Sindri Myr to return
9.Gabriel (M)Angelos to return
10.Diomedes to return
11.Captain Hairgel to return
12.Vance Motherf***ing Stubbs to return (and he finds his 100 missing baneblades)
13.Sisters of Battle faction to return
14.The Scottish Baneblade driver to return
15. The Blood Ravens to *Aquire* Relics
16.An Apocalypse multiplayer mode (10v10, 20 min grace period)
17.Funny Dialogue to make Memes out of
18.Awesome Cinematics, DoW1 style
19.Inquisitor Toth to return
20.BOREALE TO RETURN (with his stupid voice)
CthuluIsSpy wrote: I prefered DoW1 to 2. I didn't like the tiny squad sizes.
Yeah, same. Actually felt like Astartes at war. Not just a surgical strike force. Though the 2nd one felt like the fluff in that, Astartes are usually, vastly outnumbered. Which made it a lot more heroic.
The first did not at all feel like Astartes at war. You just fought meatgrinders where you kept sending more and more men in to die. Even your average victory in Dawn of War would quickly make a chapter extinct.
All races fought like IG, nothing but meatgrinders where you spammed reinforce on your squads without care and just sent more squads in to die.
Hell, Space Marines were more hordey than TAU. DoW1 was really, really dumb.
If they want the game to last it needs to be more DAWN OF WAR 1 style.
Dawn of war 2 since launch never had more then 90 people on at any given time.
I actually played dawn of war 1 the other day and there was 130 people online lol.
Dawn of war 2 followed the fail concept of command of heroes or what ever it was called that nearly bankrupted the company... it may have actually nver seen nothing from them in years.
CthuluIsSpy wrote: I prefered DoW1 to 2. I didn't like the tiny squad sizes.
Yeah, same. Actually felt like Astartes at war. Not just a surgical strike force. Though the 2nd one felt like the fluff in that, Astartes are usually, vastly outnumbered. Which made it a lot more heroic.
The first did not at all feel like Astartes at war. You just fought meatgrinders where you kept sending more and more men in to die. Even your average victory in Dawn of War would quickly make a chapter extinct.
All races fought like IG, nothing but meatgrinders where you spammed reinforce on your squads without care and just sent more squads in to die.
Hell, Space Marines were more hordey than TAU. DoW1 was really, really dumb.
did you play dawn of war 1 past a few like quick matches? where it was 100 pop vs 100 pop? I played over 900+ hours and never seen a 1v1 where more then 2-3 squads of marines where on the field at a time then it was termies vs what ever with the heros.
Average was 2-3 squads of 5
2 squads with plasma since they got it teir 2
1 with rockets
1 squad of grey knights with the guy with the skull and the hammer thing.
normal hero with melee on to disrupt and the library guy for aoe spells.
Then late game was exact same but if the marines died it was 1 suqad of termies with library with the range guys and hero with hammer with the melee guys.
Slayer-Fan123 wrote: Soulstorm was a fething mess, but outside a few imbalances I've liked what the games have offered as a whole.
NOW if they add Necrons as a starting race in DoW3 I'll literally buy a new computer just so I can play it. Ya know, assuming the announcement is for DoW3.
Soulstorm was a mess because it was made by a different studio who were bankrupt before the game had even come out. We're all safe from Iron Lore now
honestly if it's a new game, DOW3 needs to scale up from DOW1 not down. anything else would be...... tone deaf I guess. with 40k's current state, the game should allow for large formations, titans and the whole shibang. not gonna get into opinions on if that's a good thing, but to do something smaller scale like DOW2 when the table top is scaling up would be tone deaf
OgreChubbs wrote: If they want the game to last it needs to be more DAWN OF WAR 1 style.
Dawn of war 2 since launch never had more then 90 people on at any given time.
I actually played dawn of war 1 the other day and there was 130 people online lol.
Dawn of war 2 followed the fail concept of command of heroes or what ever it was called that nearly bankrupted the company... it may have actually nver seen nothing from them in years.
You don't have to like DoW2, but don't make stuff up to prove to everyone you're justified in your opinion. The game was highly populated on launch and it still pulls decent online numbers.
As for 'command of heroes' I'm going to assume you mean Company of Heroes, a critically acclaimed, successful RTS that is still being played online in good numbers.
OgreChubbs wrote: If they want the game to last it needs to be more DAWN OF WAR 1 style.
Dawn of war 2 since launch never had more then 90 people on at any given time.
I actually played dawn of war 1 the other day and there was 130 people online lol.
Dawn of war 2 followed the fail concept of command of heroes or what ever it was called that nearly bankrupted the company... it may have actually nver seen nothing from them in years.
You don't have to like DoW2, but don't make stuff up to prove to everyone you're justified in your opinion. The game was highly populated on launch and it still pulls decent online numbers.
As for 'command of heroes' I'm going to assume you mean Company of Heroes, a critically acclaimed, successful RTS that is still being played online in good numbers.
Honestly, it became clear after reading his post that he has obviously never even played an RTS, let alone looked at one. That comment was literally crap-posting at it's finest.
"It may be a more digital free-to-play experience with all the depth and quality of a Relic RTS," Bilson stated, before going on to note that Dawn of War III's free-to-play status hinges upon the success of Company of Heroes Online.
"It all depends on how COHO does, and how it works and how people respond to it," he continued. "If they do, that would definitely drive us to…Now Dawn of War III, either way, is going to have a much larger strategic component to it, more of a global battle going on with little tactical things, sort of MMO-like…We haven't announced anything about it, and it's still in its early formative stage, but I'm just talking to you about the brainstorming going on around it."
OgreChubbs wrote: If they want the game to last it needs to be more DAWN OF WAR 1 style.
Dawn of war 2 since launch never had more then 90 people on at any given time.
I actually played dawn of war 1 the other day and there was 130 people online lol.
Dawn of war 2 followed the fail concept of command of heroes or what ever it was called that nearly bankrupted the company... it may have actually nver seen nothing from them in years.
Making up numbers with nothing to back them up is worthless. Oppions are not fact.
It's also worth noting that a very large portion of the DoW2 community just moved over to Elite Mod, which is, essentially, DoW2's spiritual, completely unofficial successor.
Gamgee wrote: I hope its larger more grand scale battles like the Wargame series.
Nah, forget that. Let's go even more small scale. No, not a squad of Marines. Not even just a single Marine. Make it so in DoWIII you just control a bolter!
Your job is to stop the bolter being corrupted by Chaos or having the Machine Spirit get corrupted, so you have to take care of it, clean and repair it using the correct oils and unguents, using the properly sanctified tools and cloths, and saying the correct prayers and chants, in the right order.
I personally enjoyed DoW1 more than 2. 2 is great but at the same time, I want more units on the field.
Scaling up DoW2 would be fine, specifically in the campaign. And they need to get the squad sizes right! 3 man assault squads? From a codex compliant chapter? Give over.
I liked DoW II and DoW II: Retribution. Skirmish level of engagements were perfect, I've also enjoyed the removal of buildings. I'd play Company of Heroes, but WW 2 theme is rather repulsive to me. Whatever they decide to do, I hope they deliver the same level of voice acting as it was in DoW II.
The campaigns of DoW 2 and Chaos Rising were much better than the one of DoW1. However, I really loved Dark Crusade with its strategic map. I played it with every race race and with some even twice... so much win.
And at this point we should all raise a glass for Gorgutz
Gamgee wrote: I hope its larger more grand scale battles like the Wargame series.
Nah, forget that. Let's go even more small scale. No, not a squad of Marines. Not even just a single Marine. Make it so in DoWIII you just control a bolter!
Your job is to stop the bolter being corrupted by Chaos or having the Machine Spirit get corrupted, so you have to take care of it, clean and repair it using the correct oils and unguents, using the properly sanctified tools and cloths, and saying the correct prayers and chants, in the right order.
Sgt. Cortez wrote: The campaigns of DoW 2 and Chaos Rising were much better than the one of DoW1. However, I really loved Dark Crusade with its strategic map. I played it with every race race and with some even twice... so much win.
And at this point we should all raise a glass for Gorgutz
YEA, COZ GORGUTZ IS DED 'ARD ABD IS DA BIGGIST AND STONGIST ORK TO EVAR LIVE
As per the orders of Governer-General Stubbs’ sub-auxilliary executive commissioner of planetary affairs, we are pleased to announce… that tomorrow at 1100 hours there will be a formal parade of 252nd Conservator troops and heavy armor, before they are deployed to the field of battle. Attendance is mandatory. Daily Eclipse editorial looks forward to seeing you all there. Among the parade retinue will be 10,000 Guardsmen, two refitted Baneblades, and a newly arrived company of Kasrkin Guard, direct from the frontlines on Cadia.
ou will come and wish our troops well. Twelve processional troops will play anthems of the Imperium, and Valkyries will perform flying maneuvers overhead. We have been asked to remind you to heed all Adeptus Arbites direction immediately, as they are authorized to respond with force of arms.
If anyone wants to join in on the hype train for the rumoured Dawn of War 3, I'm going to be streaming their website and YouTube Channel at 3 PM BST, refresh spam incoming! Let's hope today will be a good day!
MadMuzza wrote: If anyone wants to join in on the hype train for the rumoured Dawn of War 3, I'm going to be streaming their website and YouTube Channel at 3 PM BST, refresh spam incoming! Let's hope today will be a good day!
Kanluwen wrote: I'd much rather get a sequel to Space Marine than another Dawn of War.
Or even a spiritual successor that doesn't even necessarily follow the same story. Dawn of War will likely end up as a simulator of the tabletop game. Of course, I could see not wanting a TPS 40K game due to it possibly stepping on the toes of Eternal Crusade.
They've built Robohammer into it, just like 40k is going.
So, despite no fliers being shown, A lot of what else is in the codexes is likely to be there.
Step into a brutal battle between three warring factions
In Dawn of War® III you will have no choice but to face your foes when a catastrophic weapon is found on the mysterious world of Acheron.
With war raging and the planet under siege by the armies of greedy Ork warlord Gorgutz, ambitious Eldar seer Macha, and mighty Space Marine commander Gabriel Angelos, supremacy must ultimately be suspended for survival. UNLEASH THE GIANTS Take control of towering war machines and tip the balance of battle in your favor with the biggest characters in Dawn of War history. Turn the tide with the mighty Imperial Knight (Space Marine), the clattering Gorkanaut (Ork), or the haunting Wraithknight (Eldar). COLOSSAL BATTLES Dawn of War is famous for its epic action and those immense clashes are back - but now they're off-the-scale. Wage war with massive armies across violent volcanic terrain or onboard battlecruisers travelling fast through space. CALL UP YOUR ELITE Take your battle plans to another level by deploying powerful collectible elite squads, each boasting their own special abilities and bonuses that will help you unlock and develop new attacking strategies to conquer your foes. DESTRUCTIVE ABILITIES Cause devastation on the battlefield with powerful super-abilities. Rain down total destruction on your enemies with the Space Marine's Orbital Bombardment, the Eldar's blistering Eldritch Storm or the Ork’s Rokks to counter your unsuspecting rivals. THREE-FACTION CAMPAIGN Learn what makes each force formidable through alternating missions. You'll soon come to understand the combat advantages of Space Marines, Orks, and Eldar and the rules of a universe with no heroes or villains… only war. ONE ARMY TO RULE Build your own universal army from the very first moment you are matched in a melee. Progress through battle after battle with loyal troops by your side across both challenging campaign missions and dominating multiplayer maps. A NEW DAWN ONLINE Your army will wreak havoc in online co-operative mode. Join the multiplayer community and forge new alliances - then turn the tables on your new 'friends' as they become foes in explosive, chaotic and competitive maps.
Kap'n Krump wrote: No CSM? That's odd, it's usually the big 4 - SM, CSM, eldar, orks.
Even so, it's probably about time to get hype.
Though, I was hoping a stompa would come along and destroy the knight that destroyed the wraithknight that destroyed the deff dread.
Trailer gets extra points for being extra cruel to grots. I love it.
The steampage says they get 'naughts.
They even made the imp knight look dynamic, kudos!
So, SM get knights, eldar get wraithknights, orks get deff dreads? I'd say I'm surprised about orks getting the short end of the stick yet again, but I honestly can't say that I am.
Edit: Oh, Orkanauts. Right. That's only a little less one-sided, at least tabletop wise.
Kap'n Krump wrote: No CSM? That's odd, it's usually the big 4 - SM, CSM, eldar, orks.
Even so, it's probably about time to get hype.
Though, I was hoping a stompa would come along and destroy the knight that destroyed the wraithknight that destroyed the deff dread.
Trailer gets extra points for being extra cruel to grots. I love it.
The steampage says they get 'naughts.
They even made the imp knight look dynamic, kudos!
So, SM get knights, eldar get wraithknights, orks get deff dreads? I'd say I'm surprised about orks getting the short end of the stick yet again, but I honestly can't say that I am.
Kap'n Krump wrote: My only thought is that orks look pretty different than the tabletop models. Not bad, mind you, but just a bit different.
Among other thoughts I've found Banshee's armour very intriguing. Usually it's easy to imagine clean and polished look of any Eldar armours, giving them more rough but still maintaining organic look is brilliant idea in my view.
Kap'n Krump wrote: No CSM? That's odd, it's usually the big 4 - SM, CSM, eldar, orks.
Even so, it's probably about time to get hype.
Though, I was hoping a stompa would come along and destroy the knight that destroyed the wraithknight that destroyed the deff dread.
Trailer gets extra points for being extra cruel to grots. I love it.
The steampage says they get 'naughts.
They even made the imp knight look dynamic, kudos!
So, SM get knights, eldar get wraithknights, orks get deff dreads? I'd say I'm surprised about orks getting the short end of the stick yet again, but I honestly can't say that I am.
Not sure what you're complaining about to be honest. In DoW1, the Orks got a frickin' Squiggoth! Space Marines got... a Land Raider.
Kap'n Krump wrote: No CSM? That's odd, it's usually the big 4 - SM, CSM, eldar, orks.
Even so, it's probably about time to get hype.
Though, I was hoping a stompa would come along and destroy the knight that destroyed the wraithknight that destroyed the deff dread.
Trailer gets extra points for being extra cruel to grots. I love it.
The steampage says they get 'naughts.
They even made the imp knight look dynamic, kudos!
So, SM get knights, eldar get wraithknights, orks get deff dreads? I'd say I'm surprised about orks getting the short end of the stick yet again, but I honestly can't say that I am.
Not sure what you're complaining about to be honest. In DoW1, the Orks got a frickin' Squiggoth! Space Marines got... a Land Raider.
Well, this was a weird animation. From the completely nonsensical free-for-all battle, the Eldar living in xenomorph hives, the Marine statue spontaneously transmuting into a large quantity of live Orks, to Space Marine armour apparently being so paper light that it flutters in the wind.
lord_blackfang wrote: Well, this was a weird animation. From the completely nonsensical free-for-all battle, the Eldar living in xenomorph hives, the Marine statue spontaneously transmuting into a large quantity of live Orks, to Space Marine armour apparently being so paper light that it flutters in the wind.
I got the feeling that it was more of a dream state.. thus the raining bodies and all..
I was disappointed with just 3 races.. but the trailer was good I kind of forgot.
By Tom Senior 11 minutes ago
Three races clash in the grim darkness of the 41st millennium.
Dawn of War 3 is real and we've seen it. For the full scoop check out the next issue of PC Gamer, which comes with a free Steam key for Dawn of War 2 and eight pages on the demo I saw at Relic headquarters recently.
For now, let's take a direct look at what's new in the sequel, which aims to merge the best aspects of Dawn of War 1 and 2 into Relic's biggest, most colourful RTS yet.
You play as three races in the campaign
Three races have been revealed: Space Marines, Orks and Eldar. The campaign moves between factions from mission to mission as each army converges on the same planet to retrieve a mysterious weapon. All of the factions have their own collection of heroes, elites, super units and super abilities that you develop over the course of the story. Gabriel Angelos returns to lead the Blood Ravens, and he'll tee off against an Eldar Farseer and an Ork Warlord.
Big armies are back
The battle I saw was comparable to a large-scale Dawn of War 1 encounter. Dozens of units exchanged glittering laser fire on an icy world. Hammer-wielding heroes and huge war machines waded through the troops, obliterating Eldar Guardians with rockets, gatling guns, bolters, flamers and brutal melee strikes.
There's method to the chaos. The designers want Dawn of War 3 to be their most accessible RTS yet, and that means making battles easier to read. Laser fire clearly shows where damage is being directed, and effects such as the Assault Marines' superhuman leaps are carefully calibrated to stand out in the busy battlefield. The result is a a visual hierarchy of threat that, Relic hopes, will make huge clashes easier to read.
In aid of this, some close detail has been sacrificed so Dawn of War 3 can shine in large-scale encounters, and Relic's artists have taken more inspiration from the colourful paint jobs of the tabletop game. It's a step away from the dark doom-laden tone of the fiction, and the game looks fantastic in motion.
Bases return
Bases are back. They produce your workaday line units such as Tactical Marines, heavy-weapon Devastators and Dreadnought walkers. As in previous games, you build power generators and capture requisition points in the field to acquire resources.
If your Space Marines are too lazy to walk you can load units into three drop pods and smash them into a fight to surprise and squash the enemy. This is a key part of the Space Marines' 'death from above' strategy, which also incorporates jump-pack powered Assault Marines and a giant orbital laser—more on that later.
You collect and level up elite units
The designers talk about Dawn of War 3 armies in terms of line and elite units. Line units deliver continuous damage and try not to die; elite units deliver decisive strikes. Certain combinations of elite units will suit rush strategies, others will be more powerful lategame options. For example, returning Space Marine hero Gabriel Angelos is a close combat master that gives you a lot of power right away, so you might want to give another slot to a late-game ranged monster like the Imperial Knight.
You have three elite slots, which must be assigned before each battle. They are designed to let you define your play style, and to support a variety of strategies for each race. In the single player campaign you collect a wide range of elites that can be levelled up—an attempt to emulate the pleasure of collecting and building armies in the tabletop game. Elites can be individual heroes, crack units such as Assault Terminators, or super units.
For multiplayer, inspired by Dota's hero selection phase, Relic designers are considering an element of pick and counter-pick to the pre-battle screen, though they're yet to show exactly how this will work.
For Warhammer fans, units shown included Tactical Marines (with optional plasma weapon/flamethrower upgrades), Devastator Squads with lascannons, Dreadnoughts, Assault Marines, Gabriel Angelos, the Imperial Knight. On the Eldar side there were Guardians, Howling Banshees, Wraithguard, Falcons and Jetbikes. Unit upgrades give these line squads some tactical variation. Plasma weapons allow Tactical Marines to do more damage when stationary, but they they take the flamethrower instead they can lock down territory with fiery area-of-effect damage.
Super units are the series' biggest yet
Let's focus on the Imperial Knight for a moment. This huge walker is the biggest unit Relic has ever made. It has gatling cannons for arms and you can target missile bombardments from its back-mounted rocket launcher. Sometimes, when it gets very grumpy, it overheats and starts spewing fire out of its exhaust pipes. During this phase the gatling cannons glow white hot, the unit does more damage, and its bombardments create additional pools of burning flame on impact. It's ace.
Elite units like the Knight have special abilities, bringing some of Dawn of War 2's tactical micromanagement into Dawn of War 3. The knight has a sweeping gatling cannon attack that can deal massive damage to a forward arc, and the bombardment missiles can be individually placed, allowing you to scatter damage across the enemy line or focus in on one high-value target.
You can fire a giant orbital laser cannon
This is the Space Marine super ability. It calls a massive beam of death from the Dauntless battle cruiser orbiting the planet. Once the beam hits, you right-click to move it around. The more enemies it kills, the fatter, slower and deadlier it becomes, because that is how lasers work in Warhammer 40,000. Enemies caught in the laser are lifted upwards for a moment before they glow white hot and dissolve into ash.
A new cover system
Relic RTS games tend to have complex terrain with lots of medium and strong cover zones. The system has been simplified in Dawn of War 3 to allow for clearer counter-play. Cover in the demo I saw consisted of circular barricade structures that units can capture. Units in cover are resistant to ranged fire, but can be quickly eliminated by close-combat squads.
The change makes Dawn of War 3's big, chaotic battlefields easier to parse, and gives melee units an important role as siege-breakers. If you see an enemy heavy weapons team in cover, jump your Assault Marines in and watch them carve up the enemy squad with roaring chainswords.
That's all for now, but the speculation can begin. What will the Eldar and Ork super units be? What is the mysterious weapon on the planet? What do the Orks look like? Why not contemplate these issues while perusing our preview feature in the next issue of PC Gamer.
Kap'n Krump wrote: My only thought is that orks look pretty different than the tabletop models. Not bad, mind you, but just a bit different.
Among other thoughts I've found Banshee's armour very intriguing. Usually it's easy to imagine clean and polished look of any Eldar armours, giving them more rough but still maintaining organic look is brilliant idea in my view.
I reaaaally dont like the graphics style. If it sticks this will be like being handed a million pound then being punched in the stomach by a power fist.
Kanluwen wrote: Hahaha, they actually made the graphics cartoonier than before.
That's because it's all alpha footage. Textures aren't final, models aren't final and the shaders aren't either. You can see it clearly on the Eldar models, look at the Wraithguard, they have no shoulders.
this is fething beautiful. I mean, I thought the Ork/Space Marine battle was cool, but an Imperial Knight BODY SLAMMING A WRAITHKNIGHT??? I want this. Now.
I just hope they dont stick with the 'cartoony' look, those shots are a massive contrast to the dark and gritty trailer. It may look closer to the way the models do but I dont think it fits this game imo.
I'll be the dissenting voice then; hype gone for me.
There's the superficial stuff like the bright, cartoony graphics style(and don't peddle this "it's Alpha innit" stuff, it specifically notes in the article that the style is intentional) and the focus on big flash-bang meatgrinder spectacle with factions that are supposedly more suited to overwhelming surgical assaults and maneuver warfare(ie exactly the same problem people complain about in the tabletop game), but for me the killer is this "line vs elite" unit thing.
It sounds very much like the kind of armies I like to build are going to consist almost entirely of "line" units especially on the Marine thread of the campaign, and that if you want to play "properly" only assault troops and superheavies will actually win you games.
Snore. If you want me to play an RTS rather than a DoW2-style tactical squad game, then you give me an accurate representation of the fiction in unit form and you let me decide the strategy I want to pursue. I hate games that artificially distort the abilities of certain units in order to pidgeonhole the player into certain narrow paths to victory.
Kap'n Krump wrote: My only thought is that orks look pretty different than the tabletop models. Not bad, mind you, but just a bit different.
Among other thoughts I've found Banshee's armour very intriguing. Usually it's easy to imagine clean and polished look of any Eldar armours, giving them more rough but still maintaining organic look is brilliant idea in my view.
Yeah, that was pretty awesome, really hits home that Aspect armour is actually pretty old and seen many battles.
When I saw the knights charging I actually 'whooped', heh. Here's hoping we get to see more soon...now that I've tasted a bit it's going to be hard to keep my mind off it.
"Take your battle plans to another level by deploying powerful collectible elite squads, each boasting their own special abilities and bonuses that will help you unlock and develop new attacking strategies to conquer your foes."
Maybe it does look a lot better in motion as the article stated, I will hold judgement for now, obviously as it's only been just over an hour since the reveal but I pray to the Emperor it looks like 40k should.
I wouldn't worry about the visuals yet. Graphic finalization is probably one of the last things that gets done before release. Probably a lot of stand in textures and missing refined visual effects.
Aye but this segment from the PCGamer article really bugs me:
"In aid of this, some close detail has been sacrificed so Dawn of War 3 can shine in large-scale encounters, and Relic's artists have taken more inspiration from the colourful paint jobs of the tabletop game. It's a step away from the dark doom-laden tone of the fiction, and the game looks fantastic in motion."
I am incredibly disappointed at the return of base building, I've never liked it, never been good at it and it always pushes me away from the multiplayer of a game, so the campaign had better be good.
unmercifulconker wrote: I reaaaally dont like the graphics style. If it sticks this will be like being handed a million pound then being punched in the stomach by a power fist.
Well, give them a break. They just announced the game's existence today - I'm surprised they had any in-game footage whatsoever. It'll probably be some time before the game is finished, but it looks promising so far.
Big scale combat... oh it is getting closer to "Epic Armageddon / Final Liberation" what I always wanted.
If they use "micro-transactions" to buy units like an echo for the tabletop game... I just may rage-ban the whole darn thing (it would be sad though...).
That video, some happiness was there for me to see what it took to make a Space Marine smile.
unmercifulconker wrote: I reaaaally dont like the graphics style. If it sticks this will be like being handed a million pound then being punched in the stomach by a power fist.
Well, give them a break. They just announced the game's existence today - I'm surprised they had any in-game footage whatsoever. It'll probably be some time before the game is finished, but it looks promising so far.
Its not the graphic fidelity I am worried about, obviously it will look 10x better if these are the first mock ups but I am worried about the art style. I don't feel a more cartoony style is the right way to go. Of course though, its early days.
unmercifulconker wrote: "In aid of this, some close detail has been sacrificed so Dawn of War 3 can shine in large-scale encounters, and Relic's artists have taken more inspiration from the colourful paint jobs of the tabletop game. It's a step away from the dark doom-laden tone of the fiction, and the game looks fantastic in motion." Maybe I like my dark doom-laden fiction.
It is like them going back to their roots: models were rather eye-gouging colourful around 2nd edition.
I tend to lean toward nasty dark brooding terrain (as dirty and dark as possible) so it makes the models stand out like crazy.
I think you may see enough dark and doom inside the ship map they threatened us with.
<Edit> Relic made the first Dawn of War and their engine ran well with some rather large battles.
You would think they would have a few lessons learned to apply for the engine of this game.
I am unsure of any other group that would have the experience to pull this off decently.
To me it sounds they are talking about unit selection and how to enhance viewability and not about depicting the 40k universe in a cartoony webcomic style. And the trailer does not show a change of style.
unmercifulconker wrote: I reaaaally dont like the graphics style. If it sticks this will be like being handed a million pound then being punched in the stomach by a power fist.
Well, give them a break. They just announced the game's existence today - I'm surprised they had any in-game footage whatsoever. It'll probably be some time before the game is finished, but it looks promising so far.
Its not the graphic fidelity I am worried about, obviously it will look 10x better if these are the first mock ups but I am worried about the art style. I don't feel a more cartoony style is the right way to go. Of course though, its early days.
Also worse comes to worse there's always graphics mods
There's some really picky people. It's Dawn of War. The original was awesome but the units weren't super detailed and gameplay was pretty much Command & Conquer with a reskin. If this isn't what you think DoW should be then I don't know what is.
MLaw wrote: There's some really picky people. It's Dawn of War. The original was awesome but the units weren't super detailed and gameplay was pretty much Command & Conquer with a reskin. If this isn't what you think DoW should be then I don't know what is.
Spoiler:
IDK, maybe some of us think it should still be like DoW2? But with bigger units?
I have to say.. is it just me or from what I saw in the trailer, do the Orkz just look.. off? I mean the Deff Dread seemed spot on the but the Orkz when they're looting the corpses near the start just don't look right to me...
Are people seriously already complaining? Seriously?
Is anyone else happy and excited that we're getting this? I'm amazed this exists at all. It could be a game where you literally play as any single one of the armies in 40k and I'd be overjoyed, but they're allowing you to play as frakking THREE.
This was not quite what I was expected. I can live with the basebuilding, but I really hope that they keep the cover system of 2. I loved that they took the cover system from CoH, but they should have kept the unit amount higher. Its just something about seeing people stand in the open and shooting at each other, like really? That knight is shooting at me, lets not take cover. I really hope that pic wont be representive.
Also, just 3 races? That's so little for what will be a full priced game, even TW (which I assume is at least around the same effort to make) has 5 races in and a promised FLC race. They better make the campaign really epic and long, else this just seems lacking.
As for people complaining about complaining, I'm expected to pay full price for a game with just a few races and like it? I'm not going to thank them on my knees just for releasing a 40k game, I have some expectations, especially with SEGA behind it (and the old Relic team partly?). At least all the people complaining about Chaos Warriors being a pre-order reward managed to make it a week 1 early adopter reward. Score 1-0 for not just lying there and taking it because its Warhammer.
Kap'n Krump wrote: You know, DoW1 had a cover system, but it wasn't used much or explained well. Mostly applied to craters, as I recall.
As for only 3 races, DoW1 only had 4 to start with, but they expanded to 10, if I recall correctly. Just give them some time.
Yes, the cover system was basic at best and non existing depending on the map at worst. 2 did it much better, but the small squad sized ruined it, like previously mentioned.
Sure, DoW I only had 4, but that was the start of the series. DowII only had 4 too, but with a massive overhaul. Now its just 3 and we have no idea yet how much of the features will be stripped versus added and how big the graphic upgrade is. To me it just comes off as a bit of a downer that will be filled by DLC, how much for what things?.
The huge crater receiving the deposits of marines, orks, and nids suggests something different this time around- like something from the Eye of Terror? The gameplay images suggest a daemon world.
The quote by Czevak alludes to chaos (even though he's an alien hunter). He did study the Eldar Black Library and had in depth conversations with Ahriman. Czevak was an important figure in the 13th Black Crusade.
The amount of ungrateful and negative people in here astounds me. We're getting a game we've been begging for since THQ went under and the license got picked up. The DoW I & II both only had 4 races at the start and the new ones weren't "DLC" they were fully fleshed out expansions that brought a new campaign, new units, and new mechanics each time. They finally give us what we've been wanting and people are already crying about how it's garbage. At least wait to see some game footage before you throw it under the bus.
Some poster noticed one of the wraithguard's had been copied and pasted as the floor beneath him was a photoshop from another, some faith restored that they were mock ups and not actual in game pics.
Laycas49 wrote: The amount of ungrateful and negative people in here astounds me. We're getting a game we've been begging for since THQ went under and the license got picked up. The DoW I & II both only had 4 races at the start and the new ones weren't "DLC" they were fully fleshed out expansions that brought a new campaign, new units, and new mechanics each time. They finally give us what we've been wanting and people are already crying about how it's garbage. At least wait to see some game footage before you throw it under the bus.
Are you complaining about complaining? People have different standards for what they want in a game. If you're satisfied that's great! Those that are not have a right to voice their opinion too. This is a forum- contrary opinions are the bread and butter of discussion.
Laycas49 wrote: The amount of ungrateful and negative people in here astounds me. We're getting a game we've been begging for since THQ went under and the license got picked up. The DoW I & II both only had 4 races at the start and the new ones weren't "DLC" they were fully fleshed out expansions that brought a new campaign, new units, and new mechanics each time. They finally give us what we've been wanting and people are already crying about how it's garbage. At least wait to see some game footage before you throw it under the bus.
Yes, how dare people express legitimate concerns and comment on the information they have! They should just blindly accept everything as it is, and developers should never attempt to make a better game!
Yeah, they are giving us DoW 3 and we have been asking for it but that won't automatically make it good. Same thing happened with Halo 4 or the Thief reboot . I'm excited, and the trailer is awesome, but the screenshots look real bad and that makes me question the quality of the game. We should judge and critique a game on its own merits, not on the success and quality of its predecessors.
The talk of dlc has me afriad. If anyone wants to see what happened to Company of Heroes series look at Coh2 and its hundreds of dollars of DLC and bs.
There is definitely a pay to win and power creep in CoH2. It's finally getting better after all these years of development but still a shadow of CoH1.
The same company that made Van Helsing. I loved the first Van Helsing, but didn't play the others in the series. They've received rather low ratings on steam. Potentially this could be really good action RPG. I do wish someone would made point and click adventure based on Eisenhorn novels, wouldn't that be amazing. Thanks for bringing this to my attention.
I will admit the trailer is completely kick ass and I the music is the best part. I'll be played orks till they add one of my factions I like if they ever do. If I get this. I have major preorder phobia unless its something like Overwatch which is an exception to the rule or something else.
MLaw wrote: There's some really picky people. It's Dawn of War. The original was awesome but the units weren't super detailed and gameplay was pretty much Command & Conquer with a reskin. If this isn't what you think DoW should be then I don't know what is.
Spoiler:
I'm excited about it. But not about the DLC.
Would be great to see a Last Stand mode and a "no Lords of War" type mode if you just want mechanized infantry battles once in a while.
Gamgee wrote: I will admit the trailer is completely kick ass and I the music is the best part. I'll be played orks till they add one of my factions I like if they ever do. If I get this. I have major preorder phobia unless its something like Overwatch which is an exception to the rule or something else.
According to the PCGamer article, they seem to be going more the DoW1 route on this one with the character advancement of DoW2. I feel like that means they will be adding more factions in expansions later down the line. I'd be absolutely shocked not to see Tau added. Not sure what your other factions are. I would be pretty surprised to see other flavors of Space Marines added, though. Well, you'll be able to repaint the army any color you want, but I'd be surprised to see TWC or Death Company.
themonk wrote: The symbolic stuff is interesting to speculate.
The huge crater receiving the deposits of marines, orks, and nids suggests something different this time around- like something from the Eye of Terror? The gameplay images suggest a daemon world.
The quote by Czevak alludes to chaos (even though he's an alien hunter). He did study the Eldar Black Library and had in depth conversations with Ahriman. Czevak was an important figure in the 13th Black Crusade.
I took it as the Tyranids collecting biomass from the dead combatants.
Laycas49 wrote: The amount of ungrateful and negative people in here astounds me. We're getting a game we've been begging for since THQ went under and the license got picked up. The DoW I & II both only had 4 races at the start and the new ones weren't "DLC" they were fully fleshed out expansions that brought a new campaign, new units, and new mechanics each time. They finally give us what we've been wanting and people are already crying about how it's garbage. At least wait to see some game footage before you throw it under the bus.
Honestly I'm not sure why you're surprised by this. Video gamers are without a doubt the most entitled brats I've ever seen.
Those entitled, ungrateful millennials! They should just eat whatever gak is shoveled in front of them by the game industry without even looking or thinking about it!
TheCustomLime wrote: Those entitled, ungrateful millennials! They should just eat whatever gak is shoveled in front of them by the game industry without even looking or thinking about it!
Well, no. But they should at least give the game a fair chance to prove itself before making half baked assumptions and decisions about it when the game isn't even close to being finished. I mean, we JUST got the announcement, and already there's people adamant on not buying the game. I always hold my judgement until the game actually hits shelves and I can read/watch reviews to see if the final product appeals.
TheCustomLime wrote: Those entitled, ungrateful millennials! They should just eat whatever gak is shoveled in front of them by the game industry without even looking or thinking about it!
Well, no. But they should at least give the game a fair chance to prove itself before making half baked assumptions and decisions about it when the game isn't even close to being finished. I mean, we JUST got the announcement, and already there's people adamant on not buying the game. I always hold my judgement until the game actually hits shelves and I can read/watch reviews to see if the final product appeals.
Being a negative nancy is sadly the new hip thing to do. I'm not saying be happy with whatever shovelware piece of gak you get, but at least review the finished product. Or hell, if it ain't worth $60, don't buy it! Steam will have a sale on it 4 months after it releases
TheCustomLime wrote: Those entitled, ungrateful millennials! They should just eat whatever gak is shoveled in front of them by the game industry without even looking or thinking about it!
Well, no. But they should at least give the game a fair chance to prove itself before making half baked assumptions and decisions about it when the game isn't even close to being finished. I mean, we JUST got the announcement, and already there's people adamant on not buying the game. I always hold my judgement until the game actually hits shelves and I can read/watch reviews to see if the final product appeals.
That's just how people are. I wouldn't put much credence into people's first reactions to reveals like this even if it's positive.
TheCustomLime wrote: Those entitled, ungrateful millennials! They should just eat whatever gak is shoveled in front of them by the game industry without even looking or thinking about it!
Well, no. But they should at least give the game a fair chance to prove itself before making half baked assumptions and decisions about it when the game isn't even close to being finished. I mean, we JUST got the announcement, and already there's people adamant on not buying the game. I always hold my judgement until the game actually hits shelves and I can read/watch reviews to see if the final product appeals.
Does the game have Tyranids as a playable faction? No? Then it will obviously be a burning dumpster fire(to me) and I'll either wait for it to go on sale or just not buy it.
ZoBo wrote: I loved the trailer...2 minutes of pure joy
...it was then brought to my attention that there was no sign of chaos. now I'm sad
I'm hoping CSM will be in an expansion. I'm also very hopeful that if they are, they'll use new models that have yet to be released by GW as a base so we can get a sneak peek at what might be in store for the CSM model line. A long shot for sure, but I can dream lol
Man - tough crowd for any type of Apple love... I knew I should have kept my old PC just in case. I get Space Hulk and Man-O-War :( Still have DOW on disk though
BREOTAN - where did you find that gif? That is hilarious!
ZoBo wrote: I loved the trailer...2 minutes of pure joy
...it was then brought to my attention that there was no sign of chaos. now I'm sad
I'm hoping CSM will be in an expansion. I'm also very hopeful that if they are, they'll use new models that have yet to be released by GW as a base so we can get a sneak peek at what might be in store for the CSM model line. A long shot for sure, but I can dream lol
haha! I came to that exact same hopelessly optimistic theory
SickSix wrote: I'm willing to put money on the fact that Chaos makes an appearance. Probably late game as the ultimate bad guy that you have to ally against.
It's not a warhammer 40k game if Chaos doesn't highjack the plot at the end :p
I'd imagine the "three playable races" refers to the single player, and the multiplayer will have Chaos, because of course they will. As for the graphics? I'm reminded when Diablo 3 first had screenshots out and a lot of people said "It looks like My Little Pony" (which, admittedly, resulted in a funny Easter egg in the game proper). I'm sure it'll be fine.
OgreChubbs wrote: If they want the game to last it needs to be more DAWN OF WAR 1 style.
Dawn of war 2 since launch never had more then 90 people on at any given time.
I actually played dawn of war 1 the other day and there was 130 people online lol.
Dawn of war 2 followed the fail concept of command of heroes or what ever it was called that nearly bankrupted the company... it may have actually nver seen nothing from them in years.
You don't have to like DoW2, but don't make stuff up to prove to everyone you're justified in your opinion. The game was highly populated on launch and it still pulls decent online numbers.
As for 'command of heroes' I'm going to assume you mean Company of Heroes, a critically acclaimed, successful RTS that is still being played online in good numbers.
Honestly, it became clear after reading his post that he has obviously never even played an RTS, let alone looked at one. That comment was literally crap-posting at it's finest.
"It may be a more digital free-to-play experience with all the depth and quality of a Relic RTS," Bilson stated, before going on to note that Dawn of War III's free-to-play status hinges upon the success of Company of Heroes Online.
"It all depends on how COHO does, and how it works and how people respond to it," he continued. "If they do, that would definitely drive us to…Now Dawn of War III, either way, is going to have a much larger strategic component to it, more of a global battle going on with little tactical things, sort of MMO-like…We haven't announced anything about it, and it's still in its early formative stage, but I'm just talking to you about the brainstorming going on around it."
Ask and ye shall recieve this was taken not to long ago both pick up some at night. Also bare in mind that all of dawn of war 1 and expansions run of dif server so they not on the same one. but dawn of war 2 are run on same server./
TheCustomLime wrote: Those entitled, ungrateful millennials! They should just eat whatever gak is shoveled in front of them by the game industry without even looking or thinking about it!
Well, no. But they should at least give the game a fair chance to prove itself before making half baked assumptions and decisions about it when the game isn't even close to being finished. I mean, we JUST got the announcement, and already there's people adamant on not buying the game. I always hold my judgement until the game actually hits shelves and I can read/watch reviews to see if the final product appeals.
Being a negative nancy is sadly the new hip thing to do. I'm not saying be happy with whatever shovelware piece of gak you get, but at least review the finished product. Or hell, if it ain't worth $60, don't buy it! Steam will have a sale on it 4 months after it releases
Yeah, and it is even worse in the nerd community. One of the most absurd example I ever saw was, when privateer press annonced that convergence would not really be supported after release, months before its actual release, a guy complained that PP were being deceitful because they didn't annonced it earlier (and the convergence were just officially annonced a few weeks earlier)
TheCustomLime wrote: Those entitled, ungrateful millennials! They should just eat whatever gak is shoveled in front of them by the game industry without even looking or thinking about it!
Well, no. But they should at least give the game a fair chance to prove itself before making half baked assumptions and decisions about it when the game isn't even close to being finished. I mean, we JUST got the announcement, and already there's people adamant on not buying the game. I always hold my judgement until the game actually hits shelves and I can read/watch reviews to see if the final product appeals.
Being a negative nancy is sadly the new hip thing to do. I'm not saying be happy with whatever shovelware piece of gak you get, but at least review the finished product. Or hell, if it ain't worth $60, don't buy it! Steam will have a sale on it 4 months after it releases
You're right, by Jove what were we thinking? Putting forward provisional opinions based on the available information that aren't 100% positive crawly bumlicking, it's a scandal sir, a scandal!
Gamgee wrote: I will admit the trailer is completely kick ass and I the music is the best part. I'll be played orks till they add one of my factions I like if they ever do. If I get this. I have major preorder phobia unless its something like Overwatch which is an exception to the rule or something else.
According to the PCGamer article, they seem to be going more the DoW1 route on this one with the character advancement of DoW2. I feel like that means they will be adding more factions in expansions later down the line. I'd be absolutely shocked not to see Tau added. Not sure what your other factions are. I would be pretty surprised to see other flavors of Space Marines added, though. Well, you'll be able to repaint the army any color you want, but I'd be surprised to see TWC or Death Company.
Tau, Necrons, and Dark Eldar are my favorites with Tyranids in a distant fourth compared to them.
Edit
As to the accusations of whiny people I have too much experience with video game bs to be overwhelmingly happy. Why do you think I took up the 40k tabletop and mostly exited the gaming scene? There is an agenda in the video game industry to break games up as much as possible to eek out as much money from them as possible. Even if they're terrible and don't work. At some point 99% of games are not meant to be games but "platforms" for selling DLC. MWO is so terrible it charged people real money to use an individual color once and applying it once used it up. It's probably still the same today. I expected more from video games because we can look back to the past to see what a full experienced game was compared to the wretched milked and slaughtered cows of today.
Witcher 3 apparently can release as a big budget game with no DLC and more content than multiple game sput togeather at the same price as a usual AAA game. Then they start to make expansions for it and you have a high value. Or look at Overwatch by Blizzard as another prime example of a game with extreme value for the money and not asking for anything for more. New maps and heroes will be free for everyone but there will be some form of DLC eventually.
It's rare to get a game as a game these days. And they are getting more expensive than models with less hours in them. Order 1866 was outrageously expensive and people were beating it in a few hours AND it was horrifically bad. At least when I drop that kind of cash in 40k the models are high quality I get a ton of time to build them and they will be mine forever. I don't have to worry about servers going down in the future taking down a favourite MMO or an online shooter I love to play.
99.999% of modern gaming sucks these days and it's easily entering the dark times. It's becoming very rare for a game to be worth it. I'm even worried for Deus Ex Mankind Divided a Jimquisition video said that the console developers were all worried there wouldn't be the current gen of consoles and that it was a dying industry. So they came up with a half baked plan to cut up games into episodes and add the rest later or never if the game tanked. They put the expense and risk of a new venture on YOU the consumer. Hitman the 2016 one is the labour of that effort as its episodic. SquareEnix was considering doing something similar to Deus Ex Mankind Divided as well. And if this is popular they'll make it the new norm like DLC. Put the risk on the consumers hands. If the game tanks they lost nothing since they don't need to develop the rest of the game.
feth that.
Witcher 3 shocked the video game industry since its making tons of money and Skyrim. They didn't think 'stupid nerd games' like that would be popular or could be popular for a long time. Now everybody and their uncle is trying to make an open world RPG.
I wonder what would happen if a second video game crash happened? If one day the whole scheme just fell apart and they had to make games again? Thankfully there are a few developers out there that aren't so full of gak, but it's a rarity and they're coming for the old guard.
So exited! But why is it raining Orks? Also, I really need to save up money for a new PC now. And given how much money I spend on other stuff it might be a few years before I actually get to play this (on the good side though, by that time they will probably have the bugs and dlc out)
The Space Marines in that video look a little gangly to me, like their proportions are somewhat off. Otherwise the video is quite cool, though I'm still perplexed by that Marine that runs into the Dread with just a chainsword.
I also find it funny that Imperial Knights are just EVERYWHERE now! They seem to play a close second to Marines in presentation. That shot of the Marine looking up at the sparks flying from the destroyed Wraithknight is probably the best part of that video.
Just read the PC Gamer article. This sounds like it makes Company of Heroes 2 sound like a dream come true.
I don't like pretty much anything I'm reading, aside from larger squad sizes. Base micromanagement is back, as is capture points. They're simplifying the cover system and making assault units counter cover.
It sounds like they're both simplifying the art design (really not in favor of this, as DoW2 was pitch-perfect in terms of subject matter friendliness) and the gameplay, and focusing on micromanaging a bunch of active-use abilities instead. What is the point of expanding scope of combat and shifting focus to active use abilities. I have never understood this or the obsession with tech trees/locked units in RTS games. Maybe the elite slots will obviate this by giving access to more interesting core options from the start of a match.
If they add an unbearably slow tech tree locking all interesting units, it could just be an alright videogame with a 40k logo. At least DoW2 nailed the latter art and character design.
I guess I'll see how it plays out. I'm actually looking at Total Warhammer more since it is more pitch perfect in terms of visual design.
TheCustomLime wrote: Those entitled, ungrateful millennials! They should just eat whatever gak is shoveled in front of them by the game industry without even looking or thinking about it!
Well, no. But they should at least give the game a fair chance to prove itself before making half baked assumptions and decisions about it when the game isn't even close to being finished. I mean, we JUST got the announcement, and already there's people adamant on not buying the game. I always hold my judgement until the game actually hits shelves and I can read/watch reviews to see if the final product appeals.
Being a negative nancy is sadly the new hip thing to do. I'm not saying be happy with whatever shovelware piece of gak you get, but at least review the finished product. Or hell, if it ain't worth $60, don't buy it! Steam will have a sale on it 4 months after it releases
This man is absolutely right.
Everyone: stop posting in this thread until the game is released. There shall be absolutely no analyzing or critiquing of the information as it is released to us.
Or look at Overwatch by Blizzard as another prime example of a game with extreme value for the money and not asking for anything for more. New maps and heroes will be free for everyone but there will be some form of DLC eventually.
They can make plenty of money off of Overwatch without ever adding DLC.
Blizzard, of course, makes Heroes of the Storm. And Heroes of the Storm contains characters that are all pulled from other Blizzard products. The release of Overwatch frees Blizzard's hands somewhat with regard to new Heroes of the Swarm characters. Instead of releasing yet another orc, Blizzard can instead release a new Overwatch character, and then port it over to Heroes of the Storm, where they can sell it to players.
And just to keep this remotely on-topic -
The trailer looks pretty cool. And some of the imagery puts me in mind of Chaos - the pile of bodies as an offering to Khorne, perhaps.
Or look at Overwatch by Blizzard as another prime example of a game with extreme value for the money and not asking for anything for more. New maps and heroes will be free for everyone but there will be some form of DLC eventually.
They can make plenty of money off of Overwatch without ever adding DLC.
Blizzard, of course, makes Heroes of the Storm. And Heroes of the Storm contains characters that are all pulled from other Blizzard products. The release of Overwatch frees Blizzard's hands somewhat with regard to new Heroes of the Swarm characters. Instead of releasing yet another orc, Blizzard can instead release a new Overwatch character, and then port it over to Heroes of the Storm, where they can sell it to players.
And just to keep this remotely on-topic -
The trailer looks pretty cool. And some of the imagery puts me in mind of Chaos - the pile of bodies as an offering to Khorne, perhaps.
We shall see.
i say tyranid are gathering for biomass. They where the most asked for in dawn of war. They tried to put them in dawn of heroes but people hated that game so much it died on arrivial. Then the forums where just starcraft did tyranids better with zerg. Be nice to see proper tyranids now dawn of heroes style where you get 2 squads and take over a planet and ever mission is vs a boss..... So amazing lol.
I can see one of three things. Tyranids, Necrons, or Chaos. I don't know but it just doesn't seem chaosy to me for them to gather dead bodies in a pit. Usually they like to kill them alive and leave t hem strewn over the battlefield.
What if its Dark Eldar? Eee..... that would blow my fething mind. Seems like the thing they would do to terrorize their enemies.
OgreChubbs wrote: i say tyranid are gathering for biomass. They where the most asked for in dawn of war. They tried to put them in dawn of heroes but people hated that game so much it died on arrivial. Then the forums where just starcraft did tyranids better with zerg. Be nice to see proper tyranids now dawn of heroes style where you get 2 squads and take over a planet and ever mission is vs a boss..... So amazing lol.
I think you have an incredibly warped view of how that game was received. It got great reviews (currently 85 on metacritic), topped the global sales charts for PC games on release, and had enough community support that Relic was adding new modes and content to it, both paid and free, for several yeas after release. It hardly 'died on arrival'. If you don't like it, that's fine. Just say you didn't like the game. Don't try and make it look like the game was rejected by everything and everyone. I actually much prefer DoW2.
Anyway, I'm sad to hear they are going back to base building. I had kinda hoped base building was a relic (no pun intended) of RTS-past. Even Starcraft is beginning to lose it's grip on popularity, even here in Korea. I think part of this is that we see hero-centric games gain popularity like League of Legends and Dota 2, or we see games that split the game into combat and an overworld strategy, like Total War. Having to build a base at the start of every match has always seemed incredibly monotonousness to me (at least in campaign missions).
I will certainly get this game when it comes out but I hope it's a good mix of things that made DoW1 great and what made DoW2 great, rather than Dow1 but bigger.
lord_blackfang wrote: Well, this was a weird animation. From the completely nonsensical free-for-all battle, the Eldar living in xenomorph hives, the Marine statue spontaneously transmuting into a large quantity of live Orks, to Space Marine armour apparently being so paper light that it flutters in the wind.
It was a metaphor- the winds of war blow all aside.
The epigraph from the trailer was a quote that pertained to Necrons and there seems to be a theme of "Death comes for all", I don't think it entirely inconceivable that the Necrons can appear as a non-playable hostile race the way they did in Winter Assault as a teaser of their playable status in the next expansion. That said it's going to be interesting how Relic handles them storywise; there hasn't been an army that has had its fluff as drastically and fundamentally changed in the interim as the Necrons have.
Side-note: Wraithknights are also co-piloted by the twin of the deceased inhabitant of the construct. While there was zero indication that they were twins, anyone want to take bets that we'll see Ronahn piloting a Taldeer-Wraithknight?
"Take your battle plans to another level by deploying powerful collectible elite squads, each boasting their own special abilities and bonuses that will help you unlock and develop new attacking strategies to conquer your foes."
Um. This will need looking into before I buy.
I smell microtransactions!
Xyptc wrote: That's not enormously different to our own hobby though...
It's vastly different. When I buy a box of Terminators I don't assume it comes with a Dreadnought. When I buy a computer game I don't expect to have parts of it sold to me after I've already paid for it.
Knight wrote: Are you perhaps referring to Eisenhorn: Xenos? Inquisitor: Martyr is at least aimed to be developed with PC as gaming platform in mind.
Ah yes, that game. The one that looks like Diablo III on Valium. I hope it's been sped up since the last preview as it looked dreadfully dull.
Laycas49 wrote: They finally give us what we've been wanting and people are already crying about how it's garbage. At least wait to see some game footage before you throw it under the bus.
Why?
I doubt anyone here thinks that Relic is going to do a bad job - they are an excellent development house and have been for nearly 20 years - but we're concerned about their publisher, SEGA. Developers create games, publishers break them. Just look at Warhammer: Total War. Chaos, a race intrinsic to the setting, are a DLC pre-order race. Do you really think that these 'collectible' heroes aren't going to be paid-for with real money after you've bought the game. You don't think that Best Buy and Game Stop are going to have their own exclusive units that can only be bought via pre-order?
This isn't nay-saying based on 'entitlement'. This is world-weary cynicism based upon experience and the publisher's track record.
TedNugent wrote: If they add an unbearably slow tech tree locking all interesting units, it could just be an alright videogame with a 40k logo.
Don't worry. I'm sure unlocking all the interesting units is one simple micro-transaction away...
"Take your battle plans to another level by deploying powerful collectible elite squads, each boasting their own special abilities and bonuses that will help you unlock and develop new attacking strategies to conquer your foes."
Um. This will need looking into before I buy.
I smell microtransactions!
Xyptc wrote: That's not enormously different to our own hobby though...
It's vastly different. When I buy a box of Terminators I don't assume it comes with a Dreadnought. When I buy a computer game I don't expect to have parts of it sold to me after I've already paid for it.
DLC has been a thing for around a decade now. Not expecting it at this point is putting your head in the sand. Most games will have Dlc.
DLC has been a thing forever. They just bundled it into one big box and called it an expansion pack before.
Edit: The chaos DLC for TW: WH is a new campaign, new army. Back in the day, an expansion pack with an entire new campaign would cost you the price of a retail game.
And Chaos wasn't nearly as integral to the Old World as say, the Empire. I imagine the factions in the basic game campaign spent more time fighting each other than Chaos did invading down south (with the exception of Sylvania/the Undead, who spent more time doing nothing than Chaos did).
I had a dream....that it could run on my 2 years old laptop The most awesome thing about DoW3 is that it looks like Gretchins are back. I love these little greenstards!
On the complaining side I do not like that SM have a Knight as a super unit. I prefer 'pure' armies so was never a fan of Vindicare or Inquisitor in Guard in previous DoW titles.
Like all games, I will wait until the first summer/christmas steam sale after it and buy the game and all dlc for half the cost at launch. Or 12 months after that and get the lot for £10.
Unlike minis, pc games have a huge amount of price flexibility, you just have to wait if you want the best deal, but it always comes.
Sinful Hero wrote: I was thinking the pit/cauldron was more symbolic than something like a literal offering to chaos/food for Tyranids/Dark Eldar shenanigans.
Exactly.
In fact, I kinda thought it was symbolic of the "dead pile" that appears at the side of every game table as the game progresses. Like a little nod to tabletop.
This is really cool, I didn't know this existed! They have the charge + melee knockback from my mod (albeit by far more powerful).
I am not sure that there is any "mechanic" here. I have feeling that these models are animated "by hand" using just simple set of rules and everything is a bit exaggerated for, possibly a wow factor.
This being released in 2009 also tells me that maybe there is some recycling going on...
Put together a video detailing all the news and media we have at the moment on Dawn of War 3, soon as I get more information I will make more videos to keep everyone updated.
Sinful Hero wrote: I was thinking the pit/cauldron was more symbolic than something like a literal offering to chaos/food for Tyranids/Dark Eldar shenanigans.
Exactly.
In fact, I kinda thought it was symbolic of the "dead pile" that appears at the side of every game table as the game progresses. Like a little nod to tabletop.
I like this theory a lot more than some nid yum yum pile. Besides if anything its the giant loot pile for the lootas to pilfer
On another note I'm glad Gorgutz is back, not quite as awesome as Bluddflagg but he is still an impressive Warboss and proper killy. I just hope Stupid makes a return as Gorgutz's #2.
The trailer is artististic!
The game, imo (if anyone bothers to read this post) will be meat shield around a titan (Imperial Knight, Eldar Knight or w/e). That's also a smart way to advertise the knight models too.
Put together a video detailing all the news and media we have at the moment on Dawn of War 3, soon as I get more information I will make more videos to keep everyone updated.
Pretty much my thoughts too and the development stage is also a key thing for me. As Star Citizen made me realise when games were announced they had been developed for a long time before then. Now of course there are more and more games that are listed as alpha and is near the first year of development so I wonder if DoW 3 has been years in development and concept or still bare bones.
H.B.M.C. wrote: Dawn of DLC will be SEGA's first attempt at monetising everything down to the purity seals on a 40K game.
Can't wait.
This may kill this game. 'Collectible squads' clearly indicates micro-transactions.
You want Thunder-hammer Terminators? That will be 2.99
You want Sternguard? That will be 1.99
You want a Librarian in Terminator armor? That will be 1.99
The previews spoke about you having 3 Elite slots and that they were how you customized your army.... so I guess we can expect unit card packs or something. Pay $5 and you get 5 cards that unlock 5 random units for you to use in your Elite slots.
Put together a video detailing all the news and media we have at the moment on Dawn of War 3, soon as I get more information I will make more videos to keep everyone updated.
They have announced the Eldar and Ork heroes on the Dawn of War website
With war raging and the planet under siege by the armies of greedy Ork warlord Gorgutz, ambitious Eldar seer Macha, and mighty Space Marine commander Gabriel Angelos, supremacy must ultimately be suspended for survival.
I don't think that collectible thing is buying squads, I think we'll find e'm over the campaign so we don't end up with Terminators and Sternguards on the first mission. Kinda like we had collectible gear in DoW 2
When they mentioned the 'collectible' elite units, it didn't instantly scream to me micro transactions, just that over the course of the game you can unlock more special units. If its SEGA though I wouldn't be surprised. Then again look what happened with the WoC DLC for Total Warhammer.
If there are micro transactions bullgak remember SEGA not Relic will be to blame.
I really wonder what numbers we will get to see on screen, a sacrifice in quality to withstand greater battles bigger than DoW 1. The mod for DoW 2 that made unit sizes a lot bigger and removed the upkeep limit didn't really affect the performance.
I think it's pretty likely there will be microtransactions. This is probably a good thing though.
What!?!?!?!
Here's why. Dawn of War 1 released as a full game. Full price.. same as any other game at the time. IIRC many of the follow ups did the same and DOW2 was definitely a full game. Microtransactions means at least two things.
1. Lower initial cost. Any time a game is released as a microtrans based platform, the main unit of the game is inexpensive and/or free. We know F2P will be an option for Eternal Crusade so since we've not seen a pricepoint announced for the main release we won't know for a while (unless I missed this). So while buying more stuff sucks, getting games for free or cheap up front is pretty cool.
2. The game will be DLC-centric. This means it is designed around the notion of adding content. Likely, when new factions are added, it will not be a whole new game. I would wager that new factions will probably release with new content and only be available like that for a while and then broken out later for individual sales. Whatever the case is, it is almost certain we will see development centered around the core game rather than individual retail releases and development cycles.
3. This came to me while typing the last one but not needing to develop self-contained releases means we're likely to see faster releases of new content since it simply needs to be dropped into the core game.
4. Multiplayer - By building around one central game and adding DLC, the online playerbase will be more centralized. This means (ideally) that finding online matches will be less problematic.
5. Stability - Rather than having to hunt down bugs for each separate retail release (and each one had them), there will be an ongoing lifecycle maintenance so while there will be persistent bugs that have to be scheduled out, it will be a singular list and once something is fixed it should ideally be fixed for good not until the next game comes out.
TL/DR - Micro transactions means one central game that will be cheaper up front, more stable, and easier to find matches on. At least that's my prediction.
Tyran wrote: You are confusing micro-transactions with DLC.
Negative. Micro-transactions ARE DLC.. they just tend to be paid content.
EDIT:
To clarify. Micro-transactions are a business model that allows DLC to be unlocked via real world money or perhaps in-game currency or credit. The concept of DLC was new when I was studying video game design and I wrote a long paper on the F2P phenomenon since at the time there were only a handful of them and they were primarily ports of foreign language games.
Tyran wrote: You are confusing micro-transactions with DLC.
Negative. Micro-transactions ARE DLC.. they just tend to be paid content.
They tend not to be., Micro-transactions tend to be stuff, already in the game, that you have to pay extra to unlock/get more of.
Really? Because Arkham Knight is loaded with micro-transactions that are all DLC. Sure a lot of it will be in the game at launch but as new items are available you will have to download them.
MLaw wrote: I think it's pretty likely there will be microtransactions.
This is probably a good thing though.
What!?!?!?!
Here's why.
Dawn of War 1 released as a full game. Full price.. same as any other game at the time. IIRC many of the follow ups did the same and DOW2 was definitely a full game.
Microtransactions means at least two things.
1. Lower initial cost. Any time a game is released as a microtrans based platform, the main unit of the game is inexpensive and/or free.
Aaaand horse manure. SW: Battlefront was full price. The latest Dead Space was full price. Assassin's Creed games are full price. The Total War games from the same publisher as DoW will now come from is full price. AAA games do not in any sense of the word become cheaper because of microtransactions, indeed the reverse is true since not only are we still expected to pay for bigger content updates via DLC but all the things that used to be considered part of the game like cosmetics and a normal pace of progression are locked away or crippled to push people towards buying skin packs or single mission packs or game-specific currency that's then used to buy RNG mystery boxes.
Literally the only genre in which your initial claim on which your whole prediction is predicated can be said to be true most of the time is MMOs, and even there many still charge a substantial initial fee to open an account.
Microtransactions outside of totally F2P games are a cancer.
MLaw wrote: I think it's pretty likely there will be microtransactions. This is probably a good thing though.
What!?!?!?!
Here's why. Dawn of War 1 released as a full game. Full price.. same as any other game at the time. IIRC many of the follow ups did the same and DOW2 was definitely a full game. Microtransactions means at least two things.
1. Lower initial cost. Any time a game is released as a microtrans based platform, the main unit of the game is inexpensive and/or free.
Aaaand horse manure. SW: Battlefront was full price. The latest Dead Space was full price. Assassin's Creed games are full price. The Total War games from the same publisher as DoW will now come from is full price. AAA games do not in any sense of the word become cheaper because of microtransactions, indeed the reverse is true since not only are we still expected to pay for bigger content updates via DLC but all the things that used to be considered part of the game like cosmetics and a normal pace of progression are locked away or crippled to push people towards buying skin packs or single mission packs or game-specific currency that's then used to buy RNG mystery boxes.
Literally the only genre in which your initial claim on which your whole prediction is predicated can be said to be true most of the time is MMOs, and even there many still charge a substantial initial fee to open an account.
Microtransactions outside of totally F2P games are a cancer.
First off, your post is extremely rude. There's no call for that. Second, there are hundreds of tablet games that are centered around building bases and attacking with loads of troops that are all either F2P or super cheap. You then expand your capabilities or forces through micro-transactions. Considering there have been many tablet based releases of GW properties AND this is a bit of a horse of a different color, I don't know that I would presume the "console rules" apply to this game. ALL of this is conjecture and it's supposed to be in good fun and as a moderator I would expect you to be a bit more courteous, especially since you lot like to jump on us lowly folk for it.
MLaw wrote: I think it's pretty likely there will be microtransactions.
This is probably a good thing though.
What!?!?!?!
Here's why.
Dawn of War 1 released as a full game. Full price.. same as any other game at the time. IIRC many of the follow ups did the same and DOW2 was definitely a full game.
Microtransactions means at least two things.
1. Lower initial cost. Any time a game is released as a microtrans based platform, the main unit of the game is inexpensive and/or free.
Aaaand horse manure. SW: Battlefront was full price. The latest Dead Space was full price. Assassin's Creed games are full price. The Total War games from the same publisher as DoW will now come from is full price. AAA games do not in any sense of the word become cheaper because of microtransactions, indeed the reverse is true since not only are we still expected to pay for bigger content updates via DLC but all the things that used to be considered part of the game like cosmetics and a normal pace of progression are locked away or crippled to push people towards buying skin packs or single mission packs or game-specific currency that's then used to buy RNG mystery boxes.
Literally the only genre in which your initial claim on which your whole prediction is predicated can be said to be true most of the time is MMOs, and even there many still charge a substantial initial fee to open an account.
Microtransactions outside of totally F2P games are a cancer.
First off, your post is extremely rude. There's no call for that.
Second, there are hundreds of tablet games that are centered around building bases and attacking with loads of troops that are all either F2P or super cheap. You then expand your capabilities or forces through micro-transactions.
Considering there have been many tablet based releases of GW properties AND this is a bit of a horse of a different color, I don't know that I would presume the "console rules" apply to this game. ALL of this is conjecture and it's supposed to be in good fun and as a moderator I would expect you to be a bit more courteous, especially since you lot like to jump on us lowly folk for it.
It's not meant to be particularly rude, that's just how I express disbelief, intentional rudeness would have activated the swear filter
Your counterpoint doesn't work though, because you're comparing apples & oranges; those basebuilding clickers are F2P mobile games, the closest equivalent on PC would be what, some indie Steam Early Access title? DoW3 will be a AAA game from a AAA studio being published by SEGA, who are notorious even among AAA publishers for nickle & diming customers, there's absolutely no evidence to support your hypothetical and quite a lot that undermines it.
Alpharius wrote: Please, everyone, keep in civil and remember Rule #1, always.
Now, I've got to ask - where exactly is Yodhrin a Moderator?
I think that's the first time I've ever been mistaken for someone in a position of authority by anyone, anywhere
Bobthehero wrote: I don't think that collectible thing is buying squads, I think we'll find e'm over the campaign so we don't end up with Terminators and Sternguards on the first mission. Kinda like we had collectible gear in DoW 2
PC Gamer article only said you collect squads in the campaign, so actually that's exactly like Soulstorm and Dark Crusade.
My hope is that that doesn't translate into multiplayer, but the PC Gamer article specifically said that's in singleplayer. I'm not too concerned about that until I hear anything about it encroaching into multiplayer, then it's meltdown time.
Bobthehero wrote: I don't think that collectible thing is buying squads, I think we'll find e'm over the campaign so we don't end up with Terminators and Sternguards on the first mission. Kinda like we had collectible gear in DoW 2
Agreed. Many times these are unlocked through quest chains.
MLaw wrote: Second, there are hundreds of tablet games that are centered around building bases and attacking with loads of troops that are all either F2P or super cheap. You then expand your capabilities or forces through micro-transactions.
Yeah. And this game ain't gonna be one of them. This isn't some F2P tablet game. This is a AAA game release.
They are full price, and nower days riddled with pre-order/store specific/Day1 DLC, season passes (Battlefront's cost US$50... the game was US$60!) and microtransactions (look at the recent Mortal Kombat - pay money to unlock 'simple fatalities', something that's on the disc when you buy it, but you have to pay extra to use it). If you think DoWIII will somehow be cheaper because of all the stuff SEGA is going to cut out of the game to sell to us later, then you are deluding yourself.
Bobthehero wrote: I don't think that collectible thing is buying squads, I think we'll find e'm over the campaign so we don't end up with Terminators and Sternguards on the first mission. Kinda like we had collectible gear in DoW 2
It doesn't sound anything like collectible gear in DoW2. It sounds like collectible squads that are deployed at the start of a mission on the campaign map on Kronus in DoW1 - Dark Crusade and Soulstorm.
If it's that, then no problem. They already did that. When you started a mission in DoW1 or Soulstorm, you could deploy with a Killa Kan, a Nob squad, an elite stormboy squad, and a single Meganob. No big deal. You even had to use campaign map resources to do it, and you sacrificed garrison units.
deathstalker013 wrote: Anyone else notice the similarity between the Howling banshee and Predator, don't get me wrong I love it I just now wish the models looked like this.
I absolutely adore the texturing on their armour. If that's supposed to be their take on Wraithbone, I'm all for it.
The advanced plastics are cool too, but they're not supposed to be Wraithbone. What is and isn't Wraithbone in Eldar construction isn't clearly defined at all, but my take on it is that Wraithbone is primarily used as the base "skeleton" (pun not intended) of most items, normally laid over with their advanced plastics, but sometimes it's used as plating (particularly Aspect Armour). Kind of like the adamantium/ceramite relationship.
deathstalker013 wrote: Anyone else notice the similarity between the Howling banshee and Predator, don't get me wrong I love it I just now wish the models looked like this.
Of course. There is no secret that GW "borrowed" the Predator Aesthetics for the minis.....
deathstalker013 wrote: Anyone else notice the similarity between the Howling banshee and Predator, don't get me wrong I love it I just now wish the models looked like this.
Of course. There is no secret that GW "borrowed" the Predator Aesthetics for the minis.....
I'm really not seeing it. Some of the artwork for Striking Scorpions might be Predator-inspired (derived from their dreadlock-like helmet decorations and "stealthy hunter" theme), but that's about it, and that only really covers their posing; even Striking Scorpions, often compared to the Predator, don't really look like they were "borrowed".
deathstalker013 wrote: Anyone else notice the similarity between the Howling banshee and Predator, don't get me wrong I love it I just now wish the models looked like this.
Couldn't agree more. Right now I'm hoping so hard that GW adopt this weirdly organic looking armour if they ever redo any of the eldar models now availiable, given that the Eldar society is much more heavily based in esotherism and the occult in all aspects of life and war, than simply utilising straight-forward technology.
I just went out and got the PC Gamer Magazine, which has an exclusive look at Dawn of War 3, shows off the new bases and some story info. Made a video showing it off, enjoy smile
deathstalker013 wrote: Anyone else notice the similarity between the Howling banshee and Predator, don't get me wrong I love it I just now wish the models looked like this.
Of course. There is no secret that GW "borrowed" the Predator Aesthetics for the minis.....
I'm really not seeing it. Some of the artwork for Striking Scorpions might be Predator-inspired (derived from their dreadlock-like helmet decorations and "stealthy hunter" theme), but that's about it, and that only really covers their posing; even Striking Scorpions, often compared to the Predator, don't really look like they were "borrowed".
Don't tell me that no one sees Striking Scorpions as the real predator knock-off - hell they even have the same tactics as the preditor
All I'm saying is that in my opinion this helmet bears a resemblance to the Predator helmet, not the Eldar just the helmet. As a huge fan of Predator I love the style of this new look I just wish that the minis looked the same, even just one, but the chances of it ever being made are slimmer than a new Ragnar Blackmane mini.
1) The WoC faction will be free for the 1st week as an early adopter bonus - After a huge and sustained backlash because it was originally going to be pre-order only. They don't get points for doing the right thing only after they tried, deliberately and knowingly, to do the wrong thing and got called out on it.
2) PC game prices have not risen higher than inflation with the average RRP being 35-40 yet development cost has gone up 10 fold. - And what has driven that rise in costs? Marketing, which is of no benefit to customers. Incremental graphics enhancements that mostly go to waste because PC development is hamstrung by each console generation. The eradication of the silent protagonist in favour of fully-voiced player characters, a cost increase that is situational as it's dependent on genre, and again dependent on genre is of questionable value to the player. But, even if we take that 10-times figure you've pulled out of your nethers as fact and as universally applicable to all genres, that's not an argument in favour of DLC because the problem of DLC isn't that people don't want to pay what a game is worth, it's that they don't trust nickle & diming publishers - if Relic came out and said "it cost us X to make the game, and Y to market the game, so we want Z pounds for a copy and that will include all the content we will produce outside of full-size expansion packs that will justify their own cost", then fine, people can make a simple and informed decision whether or not Z pounds is worth it to them, but that's not what's happening, what's happening is games are being designed from the ground up now as platforms to extract the maximum amount of money from consumers regardless of the actual value of the core product, and so people are justifiably annoyed.
3) No one is forcing you to buy it, you can still enjoy the game IRS not like episodes where you pay £30 for 1 level (looking at you hitman). - This might be the most nonsensical argument I ever see about criticism. No, nobody is forcing you to buy it, nobody is forcing anyone to buy anything, that doesn't mean the business practices of the seller are immune to analysis and critique, nor does it mean customers aren't allowed to make a judgement of the value proposition and share their conclusion if they find it wanting. Presenting someone with a gak sandwich and then when they react with disgust yelling "Hey, at least it's not a gak and puke sandwich! Stop whining and eat up!" doesn't change the fact you want them to eat a gak sandwich.
What's even more amusing is your happy to pay £70 for a tabletop starter set yet don't bat an eye lid when paying £300 for a "DLC" army. - This is even more nonsensical than above. There's always a more expensive hobby, the fact that some people collect dozens of sports cars that cost dozens of times the amount of money an average person will earn in a year does not negate the ability to judge a product's value proposition on its own merits any more than the fact people spend hundreds of pounds on miniatures.
1) The WoC faction will be free for the 1st week as an early adopter bonus - After a huge and sustained backlash because it was originally going to be pre-order only. They don't get points for doing the right thing only after they tried, deliberately and knowingly, to do the wrong thing and got called out on it.
2) PC game prices have not risen higher than inflation with the average RRP being 35-40 yet development cost has gone up 10 fold. - And what has driven that rise in costs? Marketing, which is of no benefit to customers. Incremental graphics enhancements that mostly go to waste because PC development is hamstrung by each console generation. The eradication of the silent protagonist in favour of fully-voiced player characters, a cost increase that is situational as it's dependent on genre, and again dependent on genre is of questionable value to the player. But, even if we take that 10-times figure you've pulled out of your nethers as fact and as universally applicable to all genres, that's not an argument in favour of DLC because the problem of DLC isn't that people don't want to pay what a game is worth, it's that they don't trust nickle & diming publishers - if Relic came out and said "it cost us X to make the game, and Y to market the game, so we want Z pounds for a copy and that will include all the content we will produce outside of full-size expansion packs that will justify their own cost", then fine, people can make a simple and informed decision whether or not Z pounds is worth it to them, but that's not what's happening, what's happening is games are being designed from the ground up now as platforms to extract the maximum amount of money from consumers regardless of the actual value of the core product, and so people are justifiably annoyed.
3) No one is forcing you to buy it, you can still enjoy the game IRS not like episodes where you pay £30 for 1 level (looking at you hitman). - This might be the most nonsensical argument I ever see about criticism. No, nobody is forcing you to buy it, nobody is forcing anyone to buy anything, that doesn't mean the business practices of the seller are immune to analysis and critique, nor does it mean customers aren't allowed to make a judgement of the value proposition and share their conclusion if they find it wanting. Presenting someone with a gak sandwich and then when they react with disgust yelling "Hey, at least it's not a gak and puke sandwich! Stop whining and eat up!" doesn't change the fact you want them to eat a gak sandwich.
What's even more amusing is your happy to pay £70 for a tabletop starter set yet don't bat an eye lid when paying £300 for a "DLC" army. - This is even more nonsensical than above. There's always a more expensive hobby, the fact that some people collect dozens of sports cars that cost dozens of times the amount of money an average person will earn in a year does not negate the ability to judge a product's value proposition on its own merits any more than the fact people spend hundreds of pounds on miniatures.
Exalted for Truth.
Corrected for nonsense.
Yodhrin, unless I'm missing something, please clarify for me. AAA games have always been expensive, even going back to the original Mario Brothers, PC is no exception. After several months, prices drop, PC no exception. Buy it or don't. I really don't see why this edition of Dawn of War is causing such an uproar when they've done nothing more than follow the trend of other video games. People wanted a new Dawn of War. They're delivering. What's the problem?
I dont think its Dawn of War itself but the business practices SEGA are fond of. Imagine you are playing DOW 1, you go into army painter. Oh wait nah cas every skin costs 1.99, you want Imperial Fists? Pay up. You go into custom games, the Chaos space marine race is DLC exclusive from the start.
Of course, no one knows what the business model for this game is and whilst slightly irrational to jump to conclusions now, there is nothing wrong with people voicing their concerns.
I wonder if by 'collectible' elite unites they mean something akin to the skins that are unlocked in SC2 when you get certain achievements in SP, Co-Op, or MP? I mean, the last DoW had achievements so maybe it's not a huge stretch.
Director Abed Abonamous explains how the work of surrealist painter Beksinski influenced the launch trailer
Axis, in collaboration with Canadian game developer, Relic Entertainment, has proudly announced its participation in the creation of the trailer for Warhammer 40,000: Dawn of War III.
6 years after the last Dawn Of War’s release, the real-time strategy game based on Games Workshops Warhammer 40,000 universe was revealed to widespread acclaim.
Director Abed Abonamous worked closely with the Relic team to stay true to the established Warhammer 40,000 and Dawn of War lore, while continuing to push the boundaries of the art style the series has so far ecked out for itself.
Abed explains: “In game trailers, there is always a balance between daring art and commonplace expectations. Often, the art side takes second place to the expectations, it’s usually a safer bet to rely on what is already known to please the audience.
“With this trailer, both Relic and Axis consciously treaded off the beaten path as often as possible. The hope is not so much to displace more conventional types of trailer as it is to stand out as a beautiful and appealing alternative.”
With the concept of death as its narrative the trailer begins with a dark mass of a structure set in a bleak, hazy landscape. From here the film doesn’t focus on a single character’s story, instead it concentrates on the entwined narratives of all the characters and factions with no beginning or end, and loops visually back to the beginning reinforcing the never ending cycle of death in this grim dark universe.
According to Abonamous, the style is heavily influenced by the works of the surrealist painter, Beksinski. Large areas of hazy smoke mixed with sections of highly detailed structure. In terms of composing the shots, Axis avoided big sweeping camera moves and often opted for flat layouts that signify static paintings (and remind us of those top-own vistas you’d often see when playing the tabletop game the series is based on).
The soundtrack builds on the bizarre atmosphere of the piece, composed by Ivor Novello nominated Scottish composer, Paul Leonard-Morgan, who is rapidly becoming one of the most sought-after film composers in the US and UK.
The subdued, epic piece fuses orchestra with electronica, and the distorted bass lines create vague and distant tribal elements – at least, that was the aim, as far as Abonamous was concerned.
Debbie Ross, Executive Producer at Axis, explains more about the pitch: “‘A surreal lucid nightmare’ was in the first line of Abed’s treatment and Relic were brave enough to embrace this vision. The purity of the original idea combined with the essential Warhammer 40,000 elements was a balance we had to get right and Relic and Games Workshop helped steer our team to find that sweet spot. It’s both challenging and rewarding to have the chance to create something so unique in an established and cherished universe.”
1. This time the Emperor statue looks like what we've seen in HH and not a giant skeleton marine with iron halo.
2. The Intro ending looks quite like that the fight took place in a daemon world.... the Chaos however, is yet to show itself.
3. and it appeard that the canon ending of the DoW II is that the Blood Ravens won... What happened to Sarge Merrick?
4. So this is the first time the Knights shown up. AFAIK the knights belong to the family and neither Titan Legions, nor IG, and not Astartes. (do I understand this correctly?)
5. The most recent versions revealed to the public looks nothing different to the DoW2, the fighting scene appears to be Typhon in the DoW2. and so the UI (actually I can't remember except that I did play this game before)
1) The WoC faction will be free for the 1st week as an early adopter bonus - After a huge and sustained backlash because it was originally going to be pre-order only. They don't get points for doing the right thing only after they tried, deliberately and knowingly, to do the wrong thing and got called out on it.
2) PC game prices have not risen higher than inflation with the average RRP being 35-40 yet development cost has gone up 10 fold. - And what has driven that rise in costs? Marketing, which is of no benefit to customers. Incremental graphics enhancements that mostly go to waste because PC development is hamstrung by each console generation. The eradication of the silent protagonist in favour of fully-voiced player characters, a cost increase that is situational as it's dependent on genre, and again dependent on genre is of questionable value to the player. But, even if we take that 10-times figure you've pulled out of your nethers as fact and as universally applicable to all genres, that's not an argument in favour of DLC because the problem of DLC isn't that people don't want to pay what a game is worth, it's that they don't trust nickle & diming publishers - if Relic came out and said "it cost us X to make the game, and Y to market the game, so we want Z pounds for a copy and that will include all the content we will produce outside of full-size expansion packs that will justify their own cost", then fine, people can make a simple and informed decision whether or not Z pounds is worth it to them, but that's not what's happening, what's happening is games are being designed from the ground up now as platforms to extract the maximum amount of money from consumers regardless of the actual value of the core product, and so people are justifiably annoyed.
3) No one is forcing you to buy it, you can still enjoy the game IRS not like episodes where you pay £30 for 1 level (looking at you hitman). - This might be the most nonsensical argument I ever see about criticism. No, nobody is forcing you to buy it, nobody is forcing anyone to buy anything, that doesn't mean the business practices of the seller are immune to analysis and critique, nor does it mean customers aren't allowed to make a judgement of the value proposition and share their conclusion if they find it wanting. Presenting someone with a gak sandwich and then when they react with disgust yelling "Hey, at least it's not a gak and puke sandwich! Stop whining and eat up!" doesn't change the fact you want them to eat a gak sandwich.
What's even more amusing is your happy to pay £70 for a tabletop starter set yet don't bat an eye lid when paying £300 for a "DLC" army. - This is even more nonsensical than above. There's always a more expensive hobby, the fact that some people collect dozens of sports cars that cost dozens of times the amount of money an average person will earn in a year does not negate the ability to judge a product's value proposition on its own merits any more than the fact people spend hundreds of pounds on miniatures.
Exalted for Truth.
Corrected for nonsense.
Good to see you live in the real world.....
1) Steam sales, CDkey websites, humble bundles you want your customers to buy your product on day 1 because thats the day that counts then you need to give them an incentive. I know loads of people who wait until a round of steam sales to buy a game they really want because they know it will be cheaper. Hell I have done this on more than one occasion.
2) Name one product that has cost more to make but has stayed the same price to buy? Even with expert marketing Apple charge more for the new iPhone than the old one, again Audi charges more for the latest eurobox bore fest than the last one and computer hardware is more than it used to be....but that's OK because by your reckoning with a bit of TV marketing and some youtube videos you can sell them all for £10 and make millions.....
3) Nice to have a sensible debate are you 12? Your point is null and void as the customer knows what they are buying before parting with their money. Of course you would be annoyed if you ordered a tasty burger and it turned out to be a gak sandwich. Apples and oranges I feel.
deathstalker013 wrote: Anyone else notice the similarity between the Howling banshee and Predator, don't get me wrong I love it I just now wish the models looked like this.
Couldn't agree more. Right now I'm hoping so hard that GW adopt this weirdly organic looking armour if they ever redo any of the eldar models now availiable, given that the Eldar society is much more heavily based in esotherism and the occult in all aspects of life and war, than simply utilising straight-forward technology.
I thought it reminded me more of the armor from the guyver anime and movie series.