I'm all for more organised transport. It's easier done on the surface though, because people tend to stick to the same plane. With the nether though, you end up with - well, what we have now.
So I could either stick to the surface and have a more organised system of roads/rails, or stay in the nether and probably deal with the same problems as I have now.
Although it is true that many of the issues with the current track layout stem from the fact that they were added after most of the tunnels were already built; I don't know what would happen if we were to build some rails first and then stick the portals in after.
I'm more inclined to work on getting a good-looking, newbie-friendly start area set up first (with temporary housing a must). When more places to connect to exist, I can then start linking places up.
I don't mind them if they're not some cobble monstrosity, may as well try to make them look nice if they're going to the effort of adding them.
Though there's nothing stopping someone from changing the section visible to their house to make it look better. Might be interesting if the skyway changed depending on region that way.
If they don't want to see it then their section can be made of glass.
On top of the stone is a netherrack block which provides light? Would look rather nice, and the netherrack being a block above the fence level should prevent the fence from catching on fire.
Remember to use wooden slabs. Perhaps one high in the middle, two high on the outside? Or could be two high the whole way through, to simulate normal wooden blocks. Sure, it's more work than normal wooden blocks (takes twice as much wood) but they're not flammable.
Tried out a few concepts, not sure if I got it exactly how you said but should be close. Then a few variations. My texture pack needs dark wood though. It didn't catch fire, but it did set some nearby trees on fire.
Wood slab roof with fence walls and netherrack torches.
Spoiler:
Using Glowstone however opened up the option of wood stairs for the roof.
Spoiler:
Then I moved onto stone brick stairs as the wood ones blended in too much. With Netherrack torches.
Spoiler:
With Glowstone torches.
Spoiler:
Then finally I got the idea of trying out the iron fence. Likely won't be used due to how much iron it will take but it looks alright.
Spoiler:
I like the ones with the stone brick stair roof more though. Not sure about either the wood fence of iron fence though, I like them both.
Can rails be placed on slabs though? Maybe double slabs, but I don't think rails can go onto single slabs. Or is this seperate to the earlier discussion about rails?
with the world already having been spread out, and it being made to do so further because of the 500 block minimum range from the spawn, I don't think we can afford an above-ground rail service, especially using such resources.
I'm working on a few ideas for an improved central station at the moment. Ideally I'll build around the NewSanc nether portal. I like how the station ended up on the current server (brandywine station too) but I was a bit limited by existing features in many cases. With a fresh build I should be able to do much better in terms of navigability and aesthetics.
Anyway, I'm gonna hop on now and continue taking up those rails. Anyone who wants to lend a hand is welcome!
We could set up a common theme for buildings within certain biomes. For plains we could do shire type or brandywine style, mountains mordor or dwarven city, deserts Egyptian, snow ice kingdoms and for oceans a sunken city, either rapture or atlantis. We could even use 40k themes for the environs.
Automatically Appended Next Post: Also keep in mind that since this is a server wipe the pre 1.8 lands might not be there since they were made using a different code.
But, but... My cobble watchtower? It's not just a big square block, it's got texture and details... What if I like cobble? Or have a freakin' ton of it?
What me and yak mean is no giant cobble cuboids going from ground level to near the ceiling as these buildings were all the rage when the server first started.
corpsesarefun wrote:What me and yak mean is no giant cobble cuboids going from ground level to near the ceiling as these buildings were all the rage when the server first started.
But but... why?! Why would people do this madness?
corpsesarefun wrote:What me and yak mean is no giant cobble cuboids going from ground level to near the ceiling as these buildings were all the rage when the server first started.
But but... why?! Why would people do this madness?
Actually, I seem to remember one corpsesarefun making a large cobble tower, one of the first on the server or so I'm told...
corpsesarefun wrote:I agree with yak, cobble is vile.
Also what do all the texture packs that make cobble look like stone bricks do now there are stone bricks?
Painterly lets me pick different textures for cobble and stone bricks. I have stone bricks as a more fancy looking version.
Automatically Appended Next Post:
shrike wrote:
MrDwhitey wrote:He is no longer my Minecraft idol.
I think basically everyone who were there during the olden times of dakka 000 are guilty of building a cobble structure at one point or another...
I made one recently that was intended to be a tower going from the top of realspace to the bottom of the nether. To be fair, it's more a windows and cobble construction, and I kinda gave up on it because frankly it was too much work for such a megaconstruction and I'm now focusing on two of my other projects.
Corpses' cobble monstrosity was a lighthouse, it was actually functional and helped me get around before the roads were put in.
There are so many cobble structures on the server, and I agree with corpses that, when the reset happens, everyone should make an effort not to build them. Make it look really nice.
As an aside, my idea for a skyway, made in creative mode off the side of a mountain cliff:
Top angle view:
Spoiler:
Directly on view:
Spoiler:
Down angle view:
Spoiler:
Side view:
Spoiler:
It could be made wider as necessary (two wide, three tall is what I'd probably want to remove any feelings of claustrophobia, but that's the smallest it can get, and the minimum distance needed to prevent any and all flames from spreading-- note that only the fences are flammable, not the wood itself.
I do plan on doing them, but I'm gonna skip the fence walls and roof parts.
Something more like this:
With a netherrack torch atop the second stone, and the wood being a single layer of wooden slabs. Put 'em high enough and they won't block the view, though you'll need a ladder down...
Knock yourself out on it. I've made a few on there and it's pretty good. As for me my first project on the new server will be a very big castle, with buildings inside of course. Thank goodness for TNT
shrike wrote:If it's a titan, I can't imagine someone going up to a 100 metre killing machine and asking it to change the armour to make it look better, do you?
if anyone is interested before or after the reset. i have a double chest full of standstone that anyone can have as well as another double chest worth that needs to be demolished. if anyone wants to trade for cobble or coal i would be happy to trade. i would also give it away as well.
Deathklaat wrote:if anyone is interested before or after the reset. i have a double chest full of sandstone that anyone can have as well as another double chest worth that needs to be demolished. if anyone wants to trade for cobble or coal i would be happy to trade. i would also give it away as well.
Where be ye? I don't have any cobble at the moment (turned it all into gray brick) but I have a huge mine so it wouldn't take long to acquire it. And I like sandstone...
Sandstone makes for good roads. Not very durable, but in grassy areas it's quite striking.
Automatically Appended Next Post: As an aside:
My redone skyway. This one is not actually in the sky obviously, but it does give an idea on what it'd look like. Quite a bit of work even simplified as it is, but I think it looks rather nice. Nothing on it is flammable (well the netherrack is, but it doesn't burn out, it merely burns).
heh, the path goes through that mountain, but it's so far off you can't really see that.
haloreach4ever wrote:It needs to be a pale fair haired castaway sailor.
Ah, right. PM me this evening to make sure I don't forget again would any old fashioned ripped trousers, jacket and shirt do, or does it have to be recognisable as a sailor?
4oursword wrote:Ok then, alright with Dark and Co. if the Titan stays as cobble?
The objection Yak made was to giant cobble towers (with, I assume, the emphasis on "giant" and "towers").
A giant tower of any single block type can also look ugly if it is just a big rectangle/cube with no effort made on any detail or features.
If you're building something that is not a tower, has shape, form and maybe some different block types for detail, then I don't think anyone will complain.
I don't know, I haven't paid it a visit yet, but as long as it has some detail (the glass by the sound of it), it must be better than some of the cobble cubes we have around the place.
I would also suggest that any mob spawners are hollowed out of a mountain or underground cave system, rather than building large cobble towers.
True, it isn't pure cobble. I just used cobble because it's a huge construction and I didn't feel like creating several dozen stacks of smoothstone (the huge amount of glass alone was enough to use up my charcoal reserves and then some).
1) ShivanAngel built the mob spawner. Minetruck just added some stairs and then stole Sniper_Dan's stuff to start to make it larger.
2) I've already made myself clear about moving things from above ground to underwater, underground, the nether etc. (No)
If you want an underground mob spawner, there is one at the spawn area, but remember I'm also not copying anything to within 500 blocks of 0,0. One of the main points of the refresh is to start fresh, build things better than when they were just "good enough" before.
Melissia wrote:True, it isn't pure cobble. I just used cobble because it's a huge construction and I didn't feel like creating several dozen stacks of smoothstone (the huge amount of glass alone was enough to use up my charcoal reserves and then some).
I have a huge bank of furnaces in my house. The amount of smoothstone I produced for the Manor used up at least 20 stacks of coal.
To make my sphere I mined out two sand islands near my house. The second sphere (incomplete) required all the dirt I mined to make the hole where it sits and then some.
I couldn't imagine making a massive structure like the mob spawner out of anything but cobblestone or maybe netherrack.
biccat wrote:I couldn't imagine making a massive structure like the mob spawner out of anything but cobblestone or maybe netherrack.
That's what I'm saying. Don't *build* an ugly mob spawner structure. Hollow out a mountain or cave system that you're going to mine anyway.
I believe there's also an underground mob spawner in Minetruck's place near the Bastion & old Stronghold
Automatically Appended Next Post: That said, if you want to build a massive mob spawner that looks fantastic on the outside, and isn't just a giant cube, then go for it.
darkinnit wrote:That's what I'm saying. Don't *build* an ugly mob spawner structure. Hollow out a mountain or cave system that you're going to mine anyway.
I believe there's also an underground mob spawner in Minetruck's place near the Bastion & old Stronghold
Automatically Appended Next Post: That said, if you want to build a massive mob spawner that looks fantastic on the outside, and isn't just a giant cube, then go for it.
Is this then an Official Rule for the revamped Minecraft server, or simply a suggestion to avoid cluttering up the landscape?
Maybe just no cobble towers in poulated areas unless the area "owner" says otherwise. Say like Brandywine as a rough example. Nice looking place, nice looking buildings. Throw in a cobble tower and you created an eyesore
Or rather, no giant bland structures. Cobble's just common, which is why it's used so much.
Personally, I prefer charcoal for large projects- get a birch farm going, and a bank of furnaces, and you'll have all the fuel you'll ever need. Hmm... maybe I'll start selling it for resources...
Yes, I generated a full map of the world (it took ages).
However, the full world map is 99MB and takes several minutes to open on my Intel Core i3 laptop with 3GB RAM. So I've cropped it into smaller files for those of you who don't want the huge file. I'd recommend you start with the smaller files and if your computer struggles with them, don't try the full world map.
biccat wrote:I assume that small patch in the top-left of the screen was me. If the map ever zooms in I'll be able to tell...
Actually no, that was Mondo's 1.8 ready tunnel in the nether (I think). Your place came out in the North East from what I remember, but looks like it got joined up eventually.
Yeah, that's why I made the smaller ones. To give it a better chance, close all programs to free up RAM (especially web browsers - they tend to use a lot of RAM) and just go grab a beverage while you wait.
The image may only be 98MB, but that's compressed. To display the image your computer needs to uncompress it and that will probably require most if not all of your RAM.
biccat wrote:I assume that small patch in the top-left of the screen was me. If the map ever zooms in I'll be able to tell...
Actually no, that was Mondo's 1.8 ready tunnel in the nether (I think). Your place came out in the North East from what I remember, but looks like it got joined up eventually.
That is a seriously impressive trek, to be honest.
I think I was out around 20,000. That's about 2 hours of real-time walking.
Well, either that or the mapping tool just chose to ignore it because it was so far away...
Looking at the map I think that might be the case...
Automatically Appended Next Post:
Melissia wrote:How about no cobble-only towers within 1000 blocks of the boundry of the sanctuary (whatever those will be)?
A compromise.
Sounds fair. It will be difficult to prevent people building cobble towers in the middle of nowhere. I also liked the earlier suggestion of no cobble towers within 100 blocks of someone else's stuff.
With this being a Warhammer forum and all, perhaps all people's love of cobblestone could be put to use building a hive-city.
Either way, I'm somewhat sad that my little Citadel is only shown during its baby stages. It got so much more done during the early part of this week; it looks nicer now.
The upper levels will have to be eventually layered on. The first step would have to be employing all the tons of cobblestone that everyone hates so much (maybe some wood too) and making a Slums District of sorts. Everything else can be built upwards from this later.
Finally got around to uploading screenshots of the enchanter I've been working on. These are of the one in my house on the server though, due to it being hard to see when the enchantment table is there. Through tests in creative I was able to get this design up to the late 40s. The table seems to grab power from all the unblocked bookshelves within 1 block of it, this doesn't include downwards but surprisingly it does count one above it as long as it isn't covered.
The gravel is in the place the table will take later.
The lever inside needs to be broken in order to turn on the pistons and close the door, it could just be switched off but that wastes one bookshelf and the aim of the design was to try and maximise the power of the enchantment. Of course it also has another switch on the outside to open the door just in case, so that nothing would have to be broken.
Edit: Quick picture of it in creative. It's hard to get a picture of the runes as they drop from the above one as they basically flash on the screen for a split second, but appear black rather than coloured.
WWWWW WEEEEEW WEETEED WEEEEEW WWWWW where W is a bookshelf (stacked two high), E is empty, D is a door and T is an enchanting table, with this arrangement I've got a level 49 enchantment after about 2 hours of grinding
Bookcases more than one above the table, below the table or touching the table are not counted at all.
Also there is a hard cap on 30 bookcases providing power to the bookcase which means you can have a door.
All the food and most of the items in my winter lodge was taken, the top level fireplace put out, and someone blocked the entrance with sand and put a sign up saying it's been snowed in. Almost all of the tree farms have been deforested without replanting. Many places where I have had cloth floors have been defloored. A few nether tunnels were were filled in and blocked up (a great annoyance given the distance between my projects)... heck even my wooden path from sanctuary wasn't safe, a large portion of it was removed for no apparent reason.
Melissia wrote:There's been a lot of jackass looting and griefing in the last few days.
Care to provide specifics? Dates and times and locations are always useful (along with what happened). PM me if necessary.
Reminder to all, that just because the server will be reset soon does not mean it's open season. I won't start copying stuff for at least a few days yet, so destroying and stealing is still griefing. I will ban people who steal or destroy things without the owners consent.
corpsesarefun wrote:The maximum power enchanting table is
WWWWW
WEEEEEW
WEETEED
WEEEEEW
WWWWW
where W is a bookshelf (stacked two high), E is empty, D is a door and T is an enchanting table, with this arrangement I've got a level 49 enchantment after about 2 hours of grinding
Bookcases more than one above the table, below the table or touching the table are not counted at all.
Also there is a hard cap on 30 bookcases providing power to the bookcase which means you can have a door.
So pretty much the way I have it there, but I'm over by about 16ish. Or I'm only getting power from 24 of them. Odd though cause I'm pretty sure I've seen runes drop down from the one above it, maybe it doesn't power it and just shows them anyway.
As that's:
WWWWE
WEEEEEW
WEETEEW
WEEEEEW
WWWWW
3 high with that one above and lighting above the rest.
It's pretty much the same amount I think, I just have pistons push it across in place of a door. I'll mess around with it a bit and see if it makes a change.
Hive city near-ish the titan?
I was gonna dig it into a sort of ampitheatre to make it taller, but if that's the case, I'll just build onto the ground.
I'd be totally game with doing a huge temple of terra, or hive city
however this would require one of two things
1. a much higher skybox
2. digging all the way down to bedrock for a huge area so that we can make it a proper scale, and then grade the surrounding huge area to lead to it.
Melissia wrote:Oh, my skyway I plan on bringing to sanct, not to the hive city. If Darkinnit's okay with that anyway.
I'm not sure I follow? If you're building it after the reset, you're free to do whatever (unless you're referring to the no cobble towers rule, but I guess anything leading up to the skyway could be made to look nice - patterns, spirals or zigzags on the tower etc). There are several tall mountains near the new spawn too, these could be used for access to any skyway...
However, if you're building it before the reset and want it copied to within 500 blocks of 0,0 then that's a no I'm afraid. Lego wants to see how the spawn area develops if it starts from scratch. However, if you have already started it and want it imported, I'll happilly place it anywhere else in the world.
Oh no, I plan on simply building the skyway from wherever my other (non-hidden) location is placed to sanctuary.
Basically like the overland paths, except it's near the top of the world rather than ground level. Also it'd be lit up by netherrack torches cause I have netherrack in excess anyway.
The sanc should be a lot more newbie friendly. Clearly indicate where to go for food, wood, nether, and most importantly, how to get out into the wide world.
The current sanc is not very easy to move around in.
A hive city would be a good project, it'd be the manor on steroids times 50. In Lord of the Night it was suggested that hive cities had some hydroponics facilities.
Automatically Appended Next Post: I also suggested a server ark to transport some ready made resources to the new one.
Okay, everyone that has ready access to Lava and buckets should start gathering it up (or if you have diamond picks, mine some Obby). Obby is one of the better materials for Sanctuary walls, as it prevents Endermen and Creepers (and Griefers) from messing things up. Even if it's just a honeycomb grid, with other material between.
What we'll need is a safe spawn point- so torches and obby/walls. A single, clearly marked path/passage to the 'tutorial' area, with the basic rules of the server. Then a single path to the Overworld Sanctuary, which will have the Tree Farm, a Food Farm (either wheat for bread or melons) and a general crafting and storage area. From there, we need a path to the Nether Portal. On the Nether side, we need to set up a full on, multi-platform railway station, with at least 4 circuits. These circuits should each go to the furthest construction that has been pulled over from Old Dakka and back. Any other or future projects will have either branch circuits or walking paths, connected on a different level to stations built along the Main circuits. Each of these routes should be clearly marked, with both Direction and a list of Final Destinations.
So, say the Manor is East of the new Sanc Station. There is also a Winter Retreat, which is the farthest away, East. The main circuit will take the most direct route to the Winter Retreat and back, and somewhere along there will be a basic station that connects either directly to the Manor portal, or to a linking circuit that goes to the Manor station. At Sanc, that line would be marked "Eastbound- Winter Retreat, Manor". At the Manor stop it would be marked "Manor" and the continuation would be "Winter Retreat ->" pointing at the outgoing, with a "Sanctuary <-" going the other way, on the other side. Similarly at the Winter Retreat station.
What I mean by 'no cobble towers' is not so much that I hate cobblestone (although I do find it probably the least appealing block in the basic texture pack), but rather what it represents.
Cobble is the most common block available because when people mine they build up tons of cobble. Then when people just want to build SOMETHING, they use a bunch of Cobble and just build a stupid giant tower just to build something big.
Of course, since this has no real inspiration behind it, they get bored and leave it, or even if they do finish it, it just sits there looking ugly and uninspired. I don't care what kind of nifty things you put in the inside, it just looks like a giant blight to everyone else outside which is how they're going to see it 99% of the time from then on.
So really, the idea has nothing to do with cobble, but just against uninspired giant structures. If you don't have genuine inspiration to create something beautiful or artistic, then you should be teaming up with someone else who DOES have inspiration and perhaps while you're helping them you'll get inspired to do something worthwhile yourself (instead of just making a giant cobble tower).
Or another analogy: its really easy for someone to write out a really long post on Dakka without using any spelling, grammar or even line breaks. Once you've finished, yes, you've written something long, but nobody wants to read it because its ugly and hard to read. Instead, do *everyone* on the server a favor and take some time to think of something worthwhile to create...something both beautiful and hopefully functional. And if your initial plan isn't going the way you'd hoped, then man up and spend some time tweaking it until you MAKE IT beautiful or spend the time tearing it back down as a courtesy to everyone else.
Now, ultimately beauty is in the eye of the beholder, and I don't think there necessarily needs to be (or really can be) a 'rule' in place to enforce this, I just think we need to employ the 'shame' concept. If you see something ugly being made, perhaps mention that fact (politely) to the builder and perhaps make some suggestions on how the aesthetics of the project could be improved.
Could also counter it by going to a rather isolated area to build a large structure if they're unsure. If people like it they might build near it sort of reversing the order that leads to eyesores.
One thing that annoyed me was some of the tunnels in the nether, you'd finish making a tunnel conforming to the standard that seemed to be there of 2x2 or maybe 2x3 for extra head room and within days sometimes there'd be a, pretty much a cobble turd, cutting through the tunnel as a 2x1. The difference being that it wasn't really even needed as at most it would save a lazy person 5=10 seconds turning a corner.
We need a somewhat organised approach to the nether and roads in general. The maze itself was somewhat daunting for the new people, instead the corridors should be organised and given names shaping a map by allowing the portals to have an address like real houses. So instead of saying take the second left, right, left then third or so right for the Arcadia portal I could just say it's on corridor 3, near the turn to corridor 4 or something basic like that, each corner stating which the corridors are. Perhaps have corridors running one way as numbers and the other way as letters so it would again be condensed to perhaps 3B. Would also help if the stations were seen as hubs, each pretty much making its own district; simplifying the system further again. It couldn't be done before due to the stations being implemented after the tunnels, but from a fresh start it would be easy to create.
I disagree with the above post. People sometimes will build eyesores out of their sight line, but I actually play with far draw on, so that I can check out dangers beyond a danger level, and that means for me that eyesores are a regular, if annoying occurance. Name and shame at the new sanc would be good.
Folks like Fivaldrood actually have the right idea- helping with other constructions before going for your own. Not only does it give a ton of goodwill on the server, and good sources of resources in exchange for the labor, but it can help inspire you if you're unsure about what you want to build.
And for an example that's not a giant cobble block- those spheres that are all over the place. Yes, they're neat, since they've been built by hand, but they're not that interesting. Make it a floaty sphere-ship, or an orerry, or have a chekcerboard or more complicated pattern on the surface- or for towers, make it round, or columned or something. My Mesa would be incredibly boring if it didn't have the columns going up the sides, but with those, it's a fairly neat looking building.
Righty ho, I have a proposition for everyone. I found an abandoned mineshaft in my mine, and I started clearing it out, but its too big of a job for me to do before the reset. So I'm looking for a few lads to come and assist me in clearing it out in time. I'll set up beds and chests at my house for those who wanna come along on this trip. Keep what you kill.
Yes, the enderdragon cannot go through End Stone or obsidian.
End Stone can be mined by any pickaxe as long as it's enchanted with Silk Touch.
Man, an unbreakable silk touch diamond pickaxe sounds awesome to me...
As an aside, endermen can't pick up end stone and it has a very high explosion resistance and takes five times as long to mine as cobblestone (which takes longer than normal stone). So it's a good building material as far as pure durability goes. But it isn't that attractive in its base skin:
Melissia wrote:Yes, the enderdragon cannot go through End Stone or obsidian.
End Stone can be mined by any pickaxe as long as it's enchanted with Silk Touch.
Man, an unbreakable silk touch diamond pickaxe sounds awesome to me...
As an aside, endermen can't pick up end stone and it has a very high explosion resistance and takes five times as long to mine as cobblestone (which takes longer than normal stone). So it's a good building material as far as pure durability goes. But it isn't that attractive in its base skin:
Looks like cheese.
Sadly an unbreakable silk touch diamond pick is impossible at the moment, getting silk touch at all requires the enchantment to be over level 45 (which is pretty rare).
I find end stone quite appealing in a moon rock kind of way.
EDIT: if you don't kill the ender dragon there is no way out of the end and every time you leave the end you pop up at the original spawn.
I say we launch an expedition into the ender to hunt down the ender dragon some time. Who's with me?
anyway, that cheese block looks good, as corpses said, in a moon-rock kind of way. *Lightbulb above head* build a 1:1 scale version of lego's glowstone "star" out of endstone to be the "moon"
The dragon REALLY hates tnt, he charges towards it and eats it as soon as it is placed...
There are about 10 different blocks on the top of the spires that heal the dragon constantly, you have to touch these to break them (touching them causes an explosion that often knocks you off the tower) to progress at all in the fight.
Plus the ender dragon takes half a decade to shoot down with arrows (me and two friends hit it constantly with full charged bow shots for about half an hour after breaking all the healing blocks to kill it).
So what are the rules about fortresses and abandoned mine shafts? And nether fortresses?
I mean can just anyone walk up and claim one, or are they public domain until dismantled, or what? Because these things can be HUGE.... often going unnoticed under other peoples' property...
yogscast fighting the ender dragon, complete with the "Light show"
I was wondering if we take a load of obsidian with us then we can set up a base in the ender for fighting the dragon so we can go there to reclaim health?
As an aside, if you dig the end stone without at least a wooden pick with the silk touch enchantment, you'll just get cobble, so don't dig without proper equipment, end stone is limited in quantity from whatI can tell.
As Minecraft is released this Friday, I will probably take this evening's 6:35pm GMT backup as THE version to copy all structures (and player inventories) from.
You can still request structures to be copied at any time up until the release on Friday, but they will be copied "as they were at 6:35pm this evening".
To whoever was trying to steal the sun from dakka town. Too late, the backup was made before you got to it.
Automatically Appended Next Post: As now no changes matter until Friday, I've enabled Creative mode on the server.
Will you use your powers to create, or to destroy?
Go easy on the server, try not to make it crash every 2 minutes...
Automatically Appended Next Post: Creative mode doesn't seem to apply to existing players, so when you log on, wait a minute and a script I have running will grant you creative mode after a minute or so
Automatically Appended Next Post: So two hours of creative mode and the Manor, Sanc and Gooda's hall are already giant craters....
What happens when idiots are told not to do something:
I've PMed you about this with some kinder phrasing, but for the rest of the thread: it's not really griefing when the whole world will be deleted on Friday and anything that's being saved has already been saved.
I knew this would happen when I enabled creative mode. It's why we don't have creative mode enabled normally. I've only enabled it until Friday, because it doesn't matter.
I have enabled creative mode to give people some fun and for a reason to keep playing over the next few days when no changes will be saved. Just have fun.
Survival mode will be back with the new world. When the new world starts you can no longer destroy stuff without the owner's consent. The normal rules will apply again.
I like this bonus round. It let me get that last stack or so of obby to finish my house and see what it would look like with a stone brick roof before I invested too much time into it.
Also let me test how fire safe my house is. Not very but at least the fire will just stay on whatever floor it starts on.
If you still want to build the tower I'll help, it's creative so it'll be easy now and take a lot less time anyway.
I may set up a melon cannon in the sanc if people don't mind. First though to perfect the design.
I was trying to have fun, then some douchey trash ruined it -.-
Automatically Appended Next Post:
n0t_u wrote:If you still want to build the tower I'll help, it's creative so it'll be easy now and take a lot less time anyway.
The tower's about 125x17x17 twice over-- both in the nether and in realspace. Each floor is three high with one block roof and floor, with several windows bringing light down from the top to the void at the bottom, and each floor is lined with windows one block up from the floor (so that the result is basically three blocks, glass, three blocks, glass, etc) except for the middle and corner blocks.
tl;dr End result was each floor was something like this:
C = wall, G = glass, F = floor, S = stairs (which wrap around the inner walls of the building). The glass in the floor is the skylight.
... with three levels of empty space between each level of floor, the glass on the walls being one space above the floor (as in FCGCF, providing a head-level window if you're standing on the floor), for about 250 z-levels.
I wouldn't push this on anyone, it's a ton of work.
I think we should at least ask permission before blowing stuff up. I for one would at least like to be there to watch. Speaking of which lets blow up my sanc house.
Melissia wrote:
darkinnit wrote:Just have fun.
I was trying to have fun, then some douchey trash ruined it -.-
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n0t_u wrote:If you still want to build the tower I'll help, it's creative so it'll be easy now and take a lot less time anyway.
The tower's about 125x17x17 twice over-- both in the nether and in realspace. Each floor is three high with one block roof and floor, with several windows bringing light down from the top to the void at the bottom, and each floor is lined with windows one block up from the floor (so that the result is basically three blocks, glass, three blocks, glass, etc) except for the middle and corner blocks.
tl;dr End result was each floor was something like this:
C = wall, G = glass, F = floor, S = stairs (which wrap around the inner walls of the building). The glass in the floor is the skylight.
... with three levels of empty space between each level of floor, the glass on the walls being one space above the floor (as in FCGCF, providing a head-level window if you're standing on the floor), for about 250 z-levels.
I wouldn't push this on anyone, it's a ton of work.
Not if we get a group together just to see how it ends up.
Sure, if you want. It'll still not be as good as the original, though, unless someone is willing to replace the piston doors which are now completely gone, including all of the complicated redstone wiring that allowed it to work.
corpsesarefun wrote:Just sliding doors or doors that fold back and out?
They just slide in. There's a switch on both sides of the door for opening and closing.
The main problem is actually the skylights, which strongly limit the redstone wiring because it cannot block the light coming from the skylights. I honestly don't remember how Biccat got it to work :\
You basically just have the area marked by F to work with.
It's creative mode and filled with TNT that should launch the melon slices out of it. Basically a TNT weapon I made ages ago, but with melons. Then needed a name so first thing that came to mind.
No server's restart time at the moment.
Edit: Initial test it shot the melon out fine, then the rest of the explosions launched TNT which destroyed the surrounding hill and melon on the ground...
And uh... when I say it's ruined, I mean most of it's just plain gone. We're going to have to mostly start from scratch
If you're going to have to start from scratch anyway, I'd recommend you change the location and only tell those you trust. In case the idiot decides to come back with the TNT again.
corpsesarefun wrote:Oh hush mel, we blew up half the world and nether without discrimination before you even posted that request.
Don't care. My property is my property.
That's pretty much the point of Creative mode - to make some stuff and blow it up. Or to blow up other people's stuff. Dark made that clear.
Honestly, I'm not sure why you're so upset about this. Someone blew up a lot of the stuff I had worked on too...but I'm not getting bent out of shape over it.
Question: Before I go on a rampage, have our inventory layouts been saved? Because I don't want to go around blowing up stuff and finding out I haven't got a good inventory for the restart on Friday.
From what they did to Gooda's hall last night, the server seems to handle large amounts of TNT surprisingly well. If you do crash the server, the auto-restart script should kick in.
However, I was hoping for some more imaginative stuff to come out once everyone got the "TNT EVARYTHING" out of their system...
That edit was because the server pretty much crashed shortly after they joined.
It does allow for some cannons of sorts. I intend to see how big I can get that elevator system as really there's no need to practice in single player at the moment and it's easier to show prototypes than as just pictures.
So far the real problems with the elevator design I've found are that the clock its using doesn't work in SMP due to delay. Also can't seem to go 2x2, jammed too often. But it seems able to go nx1. So good news is if they get sorted well enough it should be able to make a Ferris wheel for the new sanc.
I think the server just crashes at random, whether there are 10 people online setting off 500-1000 TNT or whether you are one person online looking at a flower. The server crashes when it wants.
I'm gonna put this out here now before I piss off someone else.
I am on a destruction spree. If your house or building gets hit and wiped out and you didn't have it saved, I am truly sorry. But I'm out for the fun and right now its playing Democreeper.
Juvieus Kaine wrote:If your house or building gets hit and wiped out and you didn't have it saved, I am truly sorry.
The entire world was saved on Monday. If you need to get coords for a building you want copied and there is only a crater where it used to be, then put the coords of the crater in the reset thread. I'm copying everything from before creative mode was enabled.
I'm actually enjoying being able to fly around and look at people's stuff. Is there a possibility to obtain the pre-TNT-world file so I can see stuff before everyone destroyed it?
The Nether is pretty much obliterated. I wish people had at least left the signs alone.
Just copied the manor (and basement)....
*raises little finger to mouth*
1,057,000 blocks
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Absolutionis wrote:Is there a possibility to obtain the pre-TNT-world file so I can see stuff before everyone destroyed it?
I'm going to make another map of it (using some better mapping software) but it might be after the reset. I'll discuss releasing the actual world with Lego.
I won't be on it much, after making a few hollow hills i've kinda exhausted everything; i'm pretty proud of my nether door system, but i'm the only one that can use it (AFAIK), so it'd just take up space.
If I come back at any point I can probably just start from scratch easy enough.
Okay, highest layer, lowest layer, and sea level layer are built, the entire thing is framed, and just over half of the skylight glass is set.... geeze this is a lot of work.
yes what you do with your home matters. I went and blew up my old home because their wasn't any resources close by. TNT is dangerous. I dug a deep hole to survive.
Honestly you lot disappoint me, I wanted to take look at what you'd done to my stuff only to find a half arsed job. If you're going to blow my stuff up or flood it with lava do it properly in future.
So I've finished the job for you in some places (not that I can remember where everything I built is) and in the process killed all the guard dogs I had scattered around the world.
corpsesarefun wrote:I removed the water and lava from the sanc to properly obliterate it with TNT.
Pardon the water. I wasn't a fan of all that lava and tried to put it all out with water.
On the bright side, that probably made a ton of cobble for you to TNT (and ton of obsidian for you to not).