96794
Post by: kpatterson14206
I am a Tyranid player, and for me it's the "Hive Mind" aspect of the army. I am currently reading through the Horus Heresey and sometimes I get jealous of all the cool characters involved. Outside of the Special Characters given to us in the codex, sometimes I wish my army wasn't a swarm of mindless killing machines. But then I look at my Tyrannofexes and feel all warm and fuzzy about them again.
29784
Post by: timetowaste85
Lack of a big nasty Slaanesh GD when every other god gets one.
Not that a KoS is too viable now anyway. Blah.
54021
Post by: Don Savik
Orks are my passion and I could whine about the codex all darn day, but I'll try not to.
I'll say the lack of model options for my HQ choices. Now, orks have a very nice 99% plastic range thats great for converting. But no mega armor or bike warbosses? I can't use normal sized models because warbosses are supposed to be giant. What am I going to use the AOBR warboss like every other conversion on the planet? I can't sculpt using greenstuff, and third party sites orks look nothing like GW orks (for obvious legal reasons).
Can we please update from the 2 resin warbosses from 3rd edition please. My army mainly spams meks/painboys because of this lack of good warboss issue, but they tied the waaaagh rule to the warboss in this new codex for some reason AND THERE I GO AGAIN complaining about the codex gork and mork dammit.
102291
Post by: slip
Ork special weapons. It's been burna, big shoota, and rokkits since 2nd Ed. Those are just marine equivalents from that time. some cool new wargear would be nice.
87849
Post by: kingbobbito
Not being able to play all DW was a kick in the nuts with this new edition. I have no option of doing an all DW army because they all have to start in reserves but don't have any way of arriving turn 1 anymore. On top of that the redemption force lets everything come in turn 2 but limits me to one dread and one knights squad. The strike force lets me take whatever but they only come in guaranteed if I run RW too. Really killed the favorite aspect of my army.
As for guard, like Don I'll complain about model options. Can take 3 meltaguns in a squad, 0 come with the kit, and the command squad only comes with 1. Same for plasma.
73007
Post by: Grimskul
slip wrote:Ork special weapons. It's been burna, big shoota, and rokkits since 2nd Ed. Those are just marine equivalents from that time. some cool new wargear would be nice.
Seconded.
For a race all about their wacky weaponry, we have a weird lack of variety when it comes to weapons. At least in terms of availability in the army.
A Warboss or Big Mek should have access to Snazzguns, Burnas, stuff even normal boyz have access to.
Similarly, we have a shocking lack of CC weapons for a race that is so into facebeating. Having a viable alternative to the power klaw would be nice, even if its variants of the choppa or just upgrading the big choppa to be AP3 base, or have AP4 and rending.
Also getting an invuln. piece of wargear again for our HQ's that works in all phases would be nice.
96794
Post by: kpatterson14206
Don Savik wrote:Orks are my passion and I could whine about the codex all darn day, but I'll try not to.
I'll say the lack of model options for my HQ choices. Now, orks have a very nice 99% plastic range thats great for converting. But no mega armor or bike warbosses? I can't use normal sized models because warbosses are supposed to be giant. What am I going to use the AOBR warboss like every other conversion on the planet? I can't sculpt using greenstuff, and third party sites orks look nothing like GW orks (for obvious legal reasons).
Can we please update from the 2 resin warbosses from 3rd edition please. My army mainly spams meks/painboys because of this lack of good warboss issue, but they tied the waaaagh rule to the warboss in this new codex for some reason AND THERE I GO AGAIN complaining about the codex gork and mork dammit.
The only thing stopping me from playing Orks is that in the last ten years I can't remember a single time where you could get a decent deal on a bunch of Ork Boyz. $29 for 10 of them is just silly and they've never really gotten a battleforce/start collecting box that is a good deal.
43778
Post by: Pouncey
I don't think I have to say it at this point, do I?
I mean, apparently people around here know my name.
So just, like, guess.
73007
Post by: Grimskul
kpatterson14206 wrote: Don Savik wrote:Orks are my passion and I could whine about the codex all darn day, but I'll try not to.
I'll say the lack of model options for my HQ choices. Now, orks have a very nice 99% plastic range thats great for converting. But no mega armor or bike warbosses? I can't use normal sized models because warbosses are supposed to be giant. What am I going to use the AOBR warboss like every other conversion on the planet? I can't sculpt using greenstuff, and third party sites orks look nothing like GW orks (for obvious legal reasons).
Can we please update from the 2 resin warbosses from 3rd edition please. My army mainly spams meks/painboys because of this lack of good warboss issue, but they tied the waaaagh rule to the warboss in this new codex for some reason AND THERE I GO AGAIN complaining about the codex gork and mork dammit.
The only thing stopping me from playing Orks is that in the last ten years I can't remember a single time where you could get a decent deal on a bunch of Ork Boyz. $29 for 10 of them is just silly and they've never really gotten a battleforce/start collecting box that is a good deal.
Have you not checked eBay? There's still a bunch of boyz leftover from the Assault on Black Reach set. So while there's not many options from GW proper, there's plenty available on the used market. Automatically Appended Next Post: Pouncey wrote:I don't think I have to say it at this point, do I?
I mean, apparently people around here know my name.
So just, like, guess.
slavery
96794
Post by: kpatterson14206
Grimskul wrote:kpatterson14206 wrote: Don Savik wrote:Orks are my passion and I could whine about the codex all darn day, but I'll try not to.
I'll say the lack of model options for my HQ choices. Now, orks have a very nice 99% plastic range thats great for converting. But no mega armor or bike warbosses? I can't use normal sized models because warbosses are supposed to be giant. What am I going to use the AOBR warboss like every other conversion on the planet? I can't sculpt using greenstuff, and third party sites orks look nothing like GW orks (for obvious legal reasons).
Can we please update from the 2 resin warbosses from 3rd edition please. My army mainly spams meks/painboys because of this lack of good warboss issue, but they tied the waaaagh rule to the warboss in this new codex for some reason AND THERE I GO AGAIN complaining about the codex gork and mork dammit.
The only thing stopping me from playing Orks is that in the last ten years I can't remember a single time where you could get a decent deal on a bunch of Ork Boyz. $29 for 10 of them is just silly and they've never really gotten a battleforce/start collecting box that is a good deal.
Have you not checked eBay? There's still a bunch of boyz leftover from the Assault on Black Reach set. So while there's not many options from GW proper, there's plenty available on the used market.
I cannot stand the AOBR models. I have seen those same ten poses way too often. Also I prefer to run shoota boyz.
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Post by: Pouncey
Grimskul wrote: Pouncey wrote:I don't think I have to say it at this point, do I?
I mean, apparently people around here know my name.
So just, like, guess.
slavery
I have no idea why you said that in response to my post.
But clearly it made sense to you.
Please tell me what you're thinking.
47138
Post by: AnomanderRake
Pouncey wrote: Grimskul wrote: Pouncey wrote:I don't think I have to say it at this point, do I?
I mean, apparently people around here know my name.
So just, like, guess.
slavery
I have no idea why you said that in response to my post.
But clearly it made sense to you.
Please tell me what you're thinking.
Before this gets out of hand I'm going to suggest that the laughing-Ork face might mean he's poking fun at you for leaving that one open rather than making a serious suggestion about you or your positions.
43778
Post by: Pouncey
AnomanderRake wrote: Pouncey wrote: Grimskul wrote: Pouncey wrote:I don't think I have to say it at this point, do I?
I mean, apparently people around here know my name.
So just, like, guess.
slavery
I have no idea why you said that in response to my post.
But clearly it made sense to you.
Please tell me what you're thinking.
Before this gets out of hand I'm going to suggest that the laughing-Ork face might mean he's poking fun at you for leaving that one open rather than making a serious suggestion about you or your positions.
...
Ha.
Ha ha.
Funny.
Good one.
73007
Post by: Grimskul
kpatterson14206 wrote: Grimskul wrote:kpatterson14206 wrote: Don Savik wrote:Orks are my passion and I could whine about the codex all darn day, but I'll try not to.
I'll say the lack of model options for my HQ choices. Now, orks have a very nice 99% plastic range thats great for converting. But no mega armor or bike warbosses? I can't use normal sized models because warbosses are supposed to be giant. What am I going to use the AOBR warboss like every other conversion on the planet? I can't sculpt using greenstuff, and third party sites orks look nothing like GW orks (for obvious legal reasons).
Can we please update from the 2 resin warbosses from 3rd edition please. My army mainly spams meks/painboys because of this lack of good warboss issue, but they tied the waaaagh rule to the warboss in this new codex for some reason AND THERE I GO AGAIN complaining about the codex gork and mork dammit.
The only thing stopping me from playing Orks is that in the last ten years I can't remember a single time where you could get a decent deal on a bunch of Ork Boyz. $29 for 10 of them is just silly and they've never really gotten a battleforce/start collecting box that is a good deal.
Have you not checked eBay? There's still a bunch of boyz leftover from the Assault on Black Reach set. So while there's not many options from GW proper, there's plenty available on the used market.
I cannot stand the AOBR models. I have seen those same ten poses way too often. Also I prefer to run shoota boyz.
Fair enough. If you want shoota boyz, they're definitely harder to come by rather than the usual choppa/slugga combo. eBay still does have a lot of pre built shoota boyz for bid though that you can get that is relatively cheap. I definitely agree that the Ork boyz box should be 20 models for what you're paying, or that we should have some combo discount from GW proper.
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Post by: Verviedi
Drones are incredibly irritating to deploy, putting them on their stands and moving them around.
47138
Post by: AnomanderRake
Eldar: A mixture of poor internal balance and terrible people. The Codex is a stew of grossly overpowered units, good units, mediocre units, and terrible units, and yet it produces a constant stream of people telling me I'm a terrible person and my Codex obviously needs to be made unplayable for reasons ranging from blaming d***bags bringing tournament lists to a casual setting on the Codex rather than the d***bag, to the horrendous unfairness of another Codex doing something better than Space Marines do. I like the aesthetic. I like the army. I got into this game because of them. Yet every time I try to take them to the table this edition I either steamroll without contest or get steamrolled without contest, and every time I try to discuss it I end up under a barrage of insults.
(From a lore standpoint (probably the spirit in which this was intended) I don't like the fact that I keep getting told my army is good at predicting the future, yet the presence of a single Space Marine anywhere near an Eldar force renders all their predictions invalid so they get to get chopped up in the first act and give a bit of foreshadowing to the protagonists while doing so. The bit where Space Marines get exaggerated battle prowess and smoosh the Eldar in their own books is just icing on the mess.)
Grey Knights: Incredibly bad planning. The 5e Codex made a lot of radical changes to the army that looked cool but were horrendously under-tested, and the 7e Codex took a few of the key crutches out, so the whole thing has collapsed into a pile of mush. There's also the extra annoyance that we're supposed to be powerful psykers, yet we can barely do anything with said psychic power on the table beyond sit around and be batteries for allied psykers. Automatically Appended Next Post:
I try. If you do decide to take offense and get into a long fight that derails the thread I get to say 'I told you so.'
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Post by: pm713
Names that don't reference wolves. Please. It won't scare people GW....
I'd also like Eldar to have a story where they succeed without some horrid drawback. They're meant to be smart for heavens sake.
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Post by: Pouncey
AnomanderRake wrote:I try. If you do decide to take offense and get into a long fight that derails the thread I get to say 'I told you so.'
Actually, the reason I didn't type it out was because I've spent the past month or two being insulted for complaining about my army. It got to the point where people didn't believe that I was ever capable of saying anything positive, and treated me as someone who complained because I liked complaining. At one point, one of the insults caused me to break down in tears in real life, which I found surprising given how many insults I'd endured over the previous six months that didn't manage to do so.
So I wasn't asking for anyone to respond at all. Just to use their imaginations.
108638
Post by: arvendragon
kingbobbito wrote:Not being able to play all DW was a kick in the nuts with this new edition. I have no option of doing an all DW army because they all have to start in reserves but don't have any way of arriving turn 1 anymore. On top of that the redemption force lets everything come in turn 2 but limits me to one dread and one knights squad. The strike force lets me take whatever but they only come in guaranteed if I run RW too. Really killed the favorite aspect of my army. Yeah, GW killing an army that was never remotely viable or competitive really hurt. But at least RW are good now - only the addition of Knights and complete changes to how everything worked gutted that too. Only I started WH40k because of the DW... We went from one of the most flexible armies combining the three wings, with a lot of tactical options, to having no Troops choices and being forced into one of three detachments.
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Post by: Jimsolo
The removal of Duke Sliscus.
88779
Post by: Gamgee
Not enough Tau auxiliary aliens and vehicles. I would like to also see at least one or two more tau special character models too since we're so short on important people to have killed off later.
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Post by: niv-mizzet
My least favorite thing about my BA is that we apparently don't have a rules writer "in our corner." It's more like they draw straws to see who has to come up with random-junky BA stuff when marketing calls for it.
It's easy to tell they don't care when you have relics that only one guy can take, a bunch of IC's that can't join units from their own detachment because their sub-formations give the units special reserve timing, formations that have redundant bonuses, a character that has a named sword blessed by sanguinius himself that has no ingame stats, formations that take up huge chunks of points even when bare-boned making standard size lists not-viable, point costs that are out of line with the rest of the game and have been skipped over for fixing, wolf guys in another book that do what our berserker guys are supposed to do 10 times better, and an awful "chapter tactic" power-wise and play-wise.
And we still get flak for "technically" being "OP marine players" by people who don't realize that we don't get stormtalons, neat antiair tanks, centurions, cataphractii armor, custom chapter masters, and the ridiculous formation bonuses available to the other 990 chapters.
To me 8th edition can't get here fast enough. I look forward to another spin on the power wheel to get out of the bottom where we've been chilling with dark eldar guardsmen and orks for two editions.
But still I love the background, the characters, and the colors and model designs. It's just the rules writing that needs a swift kick.
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Post by: CynosureEldar
Eldar: A mixture of poor internal balance and terrible people. The Codex is a stew of grossly overpowered units, good units, mediocre units, and terrible units, and yet it produces a constant stream of people telling me I'm a terrible person and my Codex obviously needs to be made unplayable for reasons ranging from blaming d***bags bringing tournament lists to a casual setting on the Codex rather than the d***bag, to the horrendous unfairness of another Codex doing something better than Space Marines do. I like the aesthetic. I like the army. I got into this game because of them. Yet every time I try to take them to the table this edition I either steamroll without contest or get steamrolled without contest, and every time I try to discuss it I end up under a barrage of insults.
(From a lore standpoint (probably the spirit in which this was intended) I don't like the fact that I keep getting told my army is good at predicting the future, yet the presence of a single Space Marine anywhere near an Eldar force renders all their predictions invalid so they get to get chopped up in the first act and give a bit of foreshadowing to the protagonists while doing so. The bit where Space Marines get exaggerated battle prowess and smoosh the Eldar in their own books is just icing on the mess.)
This. Right here. I loathe the fact that my codex's meta is "Really Awesome YOLO Swag Kills Everything OP Bull  ", but it's anything but (Disclaimer: Yes, wraithknights are undercosted. The horse is dead and decaying, and horse doctor GW still hasn't even looked at it. We get it.)
And don't get me started on the SM v Eldar fluff. I was livid over DM, now I just stay away from fluff, and make my own headcanons.
47547
Post by: CthuluIsSpy
As a necron player -
I'm not a fan of the vehicles. Its simply not an aesthetic direction I would have gone for, as it doesn't seem consistent with the army's feel and background.
Also, they are a real pain the arse to assemble. The right engine on my Anni barge keeps drooping, because the right amount of pressure isn't constantly being applied to it, even though I followed the instructions to the metaphorical letter.
Speaking of vehicles -
I also don't like how potent the Decurion is. The skeptic in me thinks GW purposefully made it so absurdly powerful just so they could sell tomb blades, which are fairly mediocre looking model, imo.
Pariahs were better aesthetically than lychguard. Pariahs looked tough and sophisticated, and they didn't have those stupid crests that are on necrons nowadays. Lychguard look a bit weedy in comparison.
71151
Post by: Waaaghpower
This isn't exactly an "army", but it annoys me to no end that you can permalock a Warhound (and other super-heavy walkers) in close combat without even being able to hurt it. I have to buy crap units and set them up in a defensive circle whenever I want to use mine, which isn't fun, isn't fluffy, and makes the game more tedious in general. Getting combat-locked by ten Ork Boyz or five Raptors just isn't fun.
70069
Post by: Rippy
kpatterson14206 wrote:I am a Tyranid player, and for me it's the "Hive Mind" aspect of the army. I am currently reading through the Horus Heresey and sometimes I get jealous of all the cool characters involved. Outside of the Special Characters given to us in the codex, sometimes I wish my army wasn't a swarm of mindless killing machines. But then I look at my Tyrannofexes and feel all warm and fuzzy about them again.
>rolls only army with Hive Mind aspect
>gets upset that it has a Hive Mind aspect
47547
Post by: CthuluIsSpy
kpatterson14206 wrote:I am a Tyranid player, and for me it's the "Hive Mind" aspect of the army. I am currently reading through the Horus Heresey and sometimes I get jealous of all the cool characters involved. Outside of the Special Characters given to us in the codex, sometimes I wish my army wasn't a swarm of mindless killing machines. But then I look at my Tyrannofexes and feel all warm and fuzzy about them again.
As a necron player, I would have loved for all of the cool characters to go away*, and go back to good ol fashioned murderbots.
* Except for Trazyn. Because he's special.
92803
Post by: ZergSmasher
My least favorite thing about my 3 armies:
Dark Angels: Deathwing are not competitive, and neither are our airplanes. It's a crying shame, since their models look awesome. Otherwise I'm pretty happy with DA.
Khorne Daemonkin: The actual Marine side is overcosted just as badly as CSM. I mean, Defilers, Warp Talons, Possessed? Sheesh. Plus, everything KDK can do, World Eaters can probably do better now that Traitor Legions is a thing.
Tau Empire: Alien auxiliaries need some love; most of the kits are either Finecast and/or as old as the hills. Plus, it would be cool to see some Gue'vesa (human troops) in model form other than in specific FW lists.
70069
Post by: Rippy
Least favorite thing about my Minotaurs SM army is the Relic of the Armoury Special Rule. Means I can only take 3 relics, and they are n't scoring :(
Least favorite thing about Death Guard is pretty much nothing. They are beautiful.
96925
Post by: Champion of Slaanesh
Least favorite thing about Tau? Is how entitled feeling imperium players complain about my codex especially when I'm being rather damn reasonable by running 1 riptide and no storm surge as I don't own one yet. I mean yes I do run the optimized stealth cadre but its not my fault that outside of that formation stealth suits are over priced.
100524
Post by: Robin5t
For my Harlequins, the fact that some of our notable units don't make the codex (Great Harlequins, Mimes) and the lack of any special characters there too. I mean, it would have been nice to get Sylandri Veilwalker as a buffed-up Shadowseer, to give one example.
107695
Post by: Cassor the Damned
With Blood Angels the thing that annoys me more than anything else is how poorly our fluff translates onto the tabletop. "Blood Angels are the best shock troops in the imperium? How about +1 strength on the charge and that's it? Raven Guard? Ha! Give them rerolls on HoW and let them use their jump packs whenever they want." It's just terribly off what we deserve. Another thing is how it seems that the Blood Angel codex and supplements have been designed so that we can be allies for other forces rather than our own standalone army. Our overcrowded elites slot. How we have the second most special characters but most of them are crap. I don't have all night so I'll stop now  ...........................
48339
Post by: sudojoe
I dislike how imperial agents and inquisition just doesn't fit into tournament games where they usually have some sort of formation/cad/allies limit.
Alot of the units are like 1-2 guys and you really need a bunch of formations to field a decent list. Alas, it'll be just an allied in small detatchment in torunaments
50331
Post by: usmcmidn
By far my least favorite thing about my favorite army is that there are only 1,000 of them in total....
43778
Post by: Pouncey
Rippy wrote:kpatterson14206 wrote:I am a Tyranid player, and for me it's the "Hive Mind" aspect of the army. I am currently reading through the Horus Heresey and sometimes I get jealous of all the cool characters involved. Outside of the Special Characters given to us in the codex, sometimes I wish my army wasn't a swarm of mindless killing machines. But then I look at my Tyrannofexes and feel all warm and fuzzy about them again.
>rolls only army with Hive Mind aspect
>gets upset that it has a Hive Mind aspect
Probably because they like other things about the army?
104305
Post by: Dakka Wolf
I run Space Wolves.
I hate the naming system that forces me to make explainations like "No, that is a Wolf A, not a Wolf B, C or D like the ones I was just rolling for" and half the time my opponent is just trolling anyway, but the other half who legitimately get confused means I have to take the bait. This next whinge is more a personal issue but it also sucks when my opponent asks how I remember all these Wolfy names but still forgot my Psychic phase.
I also run Nids, I like the way the Hive Mind works, kind of makes me think ants nest.
What I do hate is trying to find storage and transport systems that don't break off all my Nid's spikey bits.
It also rankles that there are MCs far better than anything in the Tyranids' codex.
I got my Tyranids because they were the Big Scary Stompy Army, what do you mean other armies that can spam Bigger, Scarier and Stompier!!? I don't mind other armies having better stuff than the Nids do, I got my Nids to encourage new players, not to win matches - I hate that the better stuff some armies have are Monstrous Creatures - but, but...but that was my schtick!
87342
Post by: coblen
That I have to take a wraithknight to give battle focus to wraithguard. What drew me to eldar was the shooting and running mechanic being really fun, and the wraithguard models being so cool. Being able to get both is a dream for me, but I always feel cheesy bringing the wraith knight.
Also how ugly most of the special character models are. Eldar have some seriously ugly stuff.
32907
Post by: Nvs
Thousand Sons: Rubrics are still awful.
Dark Eldar: Drazhar and Incubi still don't fit in the army.
Tyranid: Warriors are still meh. Hive Fleet Jagannath with nothing but Warriors will likely never be a thing.
Those are my largest armies that I made an honest attempt at keeping.
I have a smaller army of Eldar where my main disappointment is a lack of plastic aspect warriors (A plastic Karandras and plastic Scorpions for an aspect shrine themed force would be my dream come true). My only real disappointment with my Dark Angels is GW decided to go with flails instead of badass swords aesthetically speaking.
104305
Post by: Dakka Wolf
Nvs wrote:Thousand Sons: Rubrics are still awful.
Dark Eldar: Drazhar and Incubi still don't fit in the army.
Tyranid: Warriors are still meh. Hive Fleet Jagannath with nothing but Warriors will likely never be a thing.
Those are my largest armies that I made an honest attempt at keeping.
I have a smaller army of Eldar where my main disappointment is a lack of plastic aspect warriors (A plastic Karandras and plastic Scorpions for an aspect shrine themed force would be my dream come true). My only real disappointment with my Dark Angels is GW decided to go with flails instead of badass swords aesthetically speaking.
I like your DA Flails.
Some of them needed to have DA insignias melted off but they make epic TWC power mauls.
106368
Post by: TheLumberJack
I'm not a huge fan of the Chaos fluff. I hate playing the bad guy in any rpg, and I try to be a good person in real life. I like some fluff, don't mind other, hate some, but chaos has that overall bad guy feeling. But they suit what I want in an army both play style wise, and painting and modeling wise perfectly
101597
Post by: Cptn_Cronssant
The ancient CSM models with seemingly random weapon options (I'm looking at you terminators).
87849
Post by: kingbobbito
Nvs wrote:My only real disappointment with my Dark Angels is GW decided to go with flails instead of badass swords aesthetically speaking.
How can you not like maces of absolution and flails of the unforgiven!? DW knights are the best models in our codex.
32907
Post by: Nvs
kingbobbito wrote:Nvs wrote:My only real disappointment with my Dark Angels is GW decided to go with flails instead of badass swords aesthetically speaking.
How can you not like maces of absolution and flails of the unforgiven!? DW knights are the best models in our codex.
There's nothing more hardcore than a terminator in a robe wielding a terminator sized 2-handed sword decapitating foes as he charges into battle. The models are still cool, don't get me wrong. I just wanted swords
29784
Post by: timetowaste85
Dakka Wolf wrote:I run Space Wolves.
I hate the naming system that forces me to make explainations like "No, that is a Wolf A, not a Wolf B, C or D like the ones I was just rolling for" and half the time my opponent is just trolling anyway, but the other half who legitimately get confused means I have to take the bait. This next whinge is more a personal issue but it also sucks when my opponent asks how I remember all these Wolfy names but still forgot my Psychic phase.
I also run Nids, I like the way the Hive Mind works, kind of makes me think ants nest.
What I do hate is trying to find storage and transport systems that don't break off all my Nid's spikey bits.
It also rankles that there are MCs far better than anything in the Tyranids' codex.
I got my Tyranids because they were the Big Scary Stompy Army, what do you mean other armies that can spam Bigger, Scarier and Stompier!!? I don't mind other armies having better stuff than the Nids do, I got my Nids to encourage new players, not to win matches - I hate that the better stuff some armies have are Monstrous Creatures - but, but...but that was my schtick!
The ONLY army that should match and sometimes outclass your MCs are daemons. Tau, Eldar, and GKs should have their battle suits that are suits of armor actually count as vehicles. They're glorified dreadnaughts. Either make them like dreadnaughts or make all walkers MCs. Simple.
But I digress. Yeah, your Nids should be big and epic. My Daemon lords should be big and epic. No other false MCs should.
43778
Post by: Pouncey
Nvs wrote: kingbobbito wrote:Nvs wrote:My only real disappointment with my Dark Angels is GW decided to go with flails instead of badass swords aesthetically speaking.
How can you not like maces of absolution and flails of the unforgiven!? DW knights are the best models in our codex.
There's nothing more hardcore than a terminator in a robe wielding a terminator sized 2-handed sword decapitating foes as he charges into battle. The models are still cool, don't get me wrong. I just wanted swords 
I wonder how Dark Angels manage to not tear their robes every time they move a limb beyond what the robe can take.
105620
Post by: gnome_idea_what
For orks, I don't like our rules (power level problems aside they aren't interesting or always fluffy) and our lack of options for different army styles.
54708
Post by: TheCustomLime
Centurions are quite possibly the ugliest models in the Space Marine line. And they are also the one of the best units in the Codex. Wonderful.
I also dislike how internally imbalanced our codex is. While C:SM is top tier there are just so many options within it that are simply not worth taking. You might as well just slap whiteout on 85% of the wargear choices for what good they do.
51866
Post by: Bobthehero
Str 3, range 18 for hotshots
The lack of some of the normal IG orders
87849
Post by: kingbobbito
Pouncey wrote:I wonder how Dark Angels manage to not tear their robes every time they move a limb beyond what the robe can take.
Clearly ceramite-hardened space-spandex. They've obviously found a better alternative to cotton by the year 40,000.
43778
Post by: Pouncey
kingbobbito wrote: Pouncey wrote:I wonder how Dark Angels manage to not tear their robes every time they move a limb beyond what the robe can take.
Clearly ceramite-hardened space-spandex. They've obviously found a better alternative to cotton by the year 40,000.
I know what "ceramite" is in 40k lore...
Are you saying that they're making their robes out of power armor material?
94911
Post by: ProwlerPC
I wish they went into more detail with the ork klans and crunch to back it up. Klan Roolz or sumfing like dat. Hopefully initiating a proper rewrite of ork codex. Also releasing HQ chars with options would be nice.
87849
Post by: kingbobbito
Pouncey wrote: kingbobbito wrote: Pouncey wrote:I wonder how Dark Angels manage to not tear their robes every time they move a limb beyond what the robe can take.
Clearly ceramite-hardened space-spandex. They've obviously found a better alternative to cotton by the year 40,000.
I know what "ceramite" is in 40k lore...
Are you saying that they're making their robes out of power armor material?
How else could you make such good looking robes so durable? It's a high poly blend with ceramite fibers weaved throughout to create a material that's flexible and soft to the touch but that won't get torn up or easily caught on fire. Highly resistant to stains as well, heretic blood washes right out.
43778
Post by: Pouncey
kingbobbito wrote: Pouncey wrote: kingbobbito wrote: Pouncey wrote:I wonder how Dark Angels manage to not tear their robes every time they move a limb beyond what the robe can take.
Clearly ceramite-hardened space-spandex. They've obviously found a better alternative to cotton by the year 40,000.
I know what "ceramite" is in 40k lore...
Are you saying that they're making their robes out of power armor material?
How else could you make such good looking robes so durable? It's a high poly blend with ceramite fibers weaved throughout to create a material that's flexible and soft to the touch but that won't get torn up or easily caught on fire. Highly resistant to stains as well, heretic blood washes right out.
Is ceramite that flexible? I thought it was very rigid.
108810
Post by: Zodd1888
Thousand Sons and over-cost.
I wish we got FNP for the cost. Suits that keep on ticking.
90435
Post by: Slayer-Fan123
It probably has to do with the Stormlord's performance on the tabletop.
More so than other characters, his buildup in the fluff is super disappointing in the game. He chops people's hands off, but has no melee options whatsoever. It would at least make sense if his staff had a melee profile, but as it stands he isn't a terribly great force multiplier for 190 points nor is he good at melee. The shooting is really only passable too.
108379
Post by: Skymate
I have a large, G.I.JOE themed Imperial guard army. EVERY guardsmen is painted and modified to resemble a figure from the 1982-1994 toyline.
Whenever I show it to people; they either make village people jokes or remember the goofy episodes of the cartoon.
I kid you not; there was an episode in which Cobra [the bad guys] try to take over the world with mutant fruit. Despite having 95 episodes, that's the only one the people in my area ever seem to remember
89756
Post by: Verviedi
Skymate wrote:I have a large, G.I.JOE themed Imperial guard army. EVERY guardsmen is painted and modified to resemble a figure from the 1982-1994 toyline.
Whenever I show it to people; they either make village people jokes or remember the goofy episodes of the cartoon.
I kid you not; there was an episode in which Cobra [the bad guys] try to take over the world with mutant fruit. Despite having 95 episodes, that's the only one the people in my area ever seem to remember
I demand pictures of this army
100523
Post by: Brutus_Apex
I dislike that Dark Eldar don't have psykers.
I know it's part of the fluff, I just kinda wish they were super powerful psychic users like craftworld Eldar.
43778
Post by: Pouncey
Brutus_Apex wrote:I dislike that Dark Eldar don't have psykers.
I know it's part of the fluff, I just kinda wish they were super powerful psychic users like craftworld Eldar.
Out of curiosity...
Why aren't they?
32907
Post by: Nvs
Pouncey wrote: Brutus_Apex wrote:I dislike that Dark Eldar don't have psykers.
I know it's part of the fluff, I just kinda wish they were super powerful psychic users like craftworld Eldar.
Out of curiosity...
Why aren't they?
Best guess?
1.) Using psychic powers requires a very strict training regime and Dark Eldar society really doesn't have that kind of structure outside of the Incubi temples and Haemonculi covens.
2.) The idea that using psychic powers taps into the warp and the practitioner would be a beacon to Slaanesh, something the Dark Eldar try to hide from within the webway.
3.) Back in the day, psychic powers really weren't that developed rules wise so to make Eldar and Dark Eldar different, Dark Eldar had haemonculi and combat drugs to kind of offer similar elements that psychic powers offered at the time.
While I do agree with Brutus Apex that it would have been nice if Dark Eldar had something to do with the psychic phase, my larger gripe from a background perspective is the whole medical vat regeneration stuff. I never much enjoyed the idea of some Archon having a retinue for the sole purpose of finding a leftover finger or toe after he took a melta to the face so he could be regenerated at home. I much prefer my Dark Eldar being space vampires that consume enemy souls to remain youthful and become increasingly strong the more they consume in combat.
43778
Post by: Pouncey
Nvs wrote: Pouncey wrote: Brutus_Apex wrote:I dislike that Dark Eldar don't have psykers.
I know it's part of the fluff, I just kinda wish they were super powerful psychic users like craftworld Eldar.
Out of curiosity...
Why aren't they?
Best guess?
1.) Using psychic powers requires a very strict training regime and Dark Eldar society really doesn't have that kind of structure outside of the Incubi temples and Haemonculi covens.
2.) The idea that using psychic powers taps into the warp and the practitioner would be a beacon to Slaanesh, something the Dark Eldar try to hide from within the webway.
3.) Back in the day, psychic powers really weren't that developed rules wise so to make Eldar and Dark Eldar different, Dark Eldar had haemonculi and combat drugs to kind of offer similar elements that psychic powers offered at the time.
While I do agree with Brutus Apex that it would have been nice if Dark Eldar had something to do with the psychic phase, my larger gripe from a background perspective is the whole medical vat regeneration stuff. I never much enjoyed the idea of some Archon having a retinue for the sole purpose of finding a leftover finger or toe after he took a melta to the face so he could be regenerated at home. I much prefer my Dark Eldar being space vampires that consume enemy souls to remain youthful and become increasingly strong the more they consume in combat.
I actually wanted you to tell me what the actual explanation is.
What is it with Dakka treating their guesses about the lore as actual lore?
87849
Post by: kingbobbito
Pouncey wrote: kingbobbito wrote: Pouncey wrote: kingbobbito wrote: Pouncey wrote:I wonder how Dark Angels manage to not tear their robes every time they move a limb beyond what the robe can take.
Clearly ceramite-hardened space-spandex. They've obviously found a better alternative to cotton by the year 40,000.
I know what "ceramite" is in 40k lore...
Are you saying that they're making their robes out of power armor material?
How else could you make such good looking robes so durable? It's a high poly blend with ceramite fibers weaved throughout to create a material that's flexible and soft to the touch but that won't get torn up or easily caught on fire. Highly resistant to stains as well, heretic blood washes right out.
Is ceramite that flexible? I thought it was very rigid.
I can't say for certain as all of that was headcanon, I don't know of any book that gives the distinct chemical makeup of ceramite (although it might be out there, not that a fictional compound's chemical makeup can be used to prove anything). Assuming use of polymers, carbon fibers, some sort of flexible ceramite nanofilaments, perhaps a chemical wash in some sort of sealant.... it's 40k, just about anything is possible. I mean honestly, it could just be that the emperor likes nice robes too so he's placed his protection on them. Automatically Appended Next Post: Nvs wrote:I much prefer my Dark Eldar being space vampires that consume enemy souls to remain youthful and become increasingly strong the more they consume in combat.
But we already have space vampires in the form of blood angels, we can't have someone else muscle in on their turf.
32907
Post by: Nvs
Pouncey wrote:Nvs wrote: Pouncey wrote: Brutus_Apex wrote:I dislike that Dark Eldar don't have psykers.
I know it's part of the fluff, I just kinda wish they were super powerful psychic users like craftworld Eldar.
Out of curiosity...
Why aren't they?
Best guess?
1.) Using psychic powers requires a very strict training regime and Dark Eldar society really doesn't have that kind of structure outside of the Incubi temples and Haemonculi covens.
2.) The idea that using psychic powers taps into the warp and the practitioner would be a beacon to Slaanesh, something the Dark Eldar try to hide from within the webway.
3.) Back in the day, psychic powers really weren't that developed rules wise so to make Eldar and Dark Eldar different, Dark Eldar had haemonculi and combat drugs to kind of offer similar elements that psychic powers offered at the time.
While I do agree with Brutus Apex that it would have been nice if Dark Eldar had something to do with the psychic phase, my larger gripe from a background perspective is the whole medical vat regeneration stuff. I never much enjoyed the idea of some Archon having a retinue for the sole purpose of finding a leftover finger or toe after he took a melta to the face so he could be regenerated at home. I much prefer my Dark Eldar being space vampires that consume enemy souls to remain youthful and become increasingly strong the more they consume in combat.
I actually wanted you to tell me what the actual explanation is.
What is it with Dakka treating their guesses about the lore as actual lore?
The first 2 are the background based reasons.
The 3rd is the likely real reason.
43778
Post by: Pouncey
Nvs wrote: Pouncey wrote:Nvs wrote: Pouncey wrote: Brutus_Apex wrote:I dislike that Dark Eldar don't have psykers.
I know it's part of the fluff, I just kinda wish they were super powerful psychic users like craftworld Eldar.
Out of curiosity...
Why aren't they?
Best guess?
1.) Using psychic powers requires a very strict training regime and Dark Eldar society really doesn't have that kind of structure outside of the Incubi temples and Haemonculi covens.
2.) The idea that using psychic powers taps into the warp and the practitioner would be a beacon to Slaanesh, something the Dark Eldar try to hide from within the webway.
3.) Back in the day, psychic powers really weren't that developed rules wise so to make Eldar and Dark Eldar different, Dark Eldar had haemonculi and combat drugs to kind of offer similar elements that psychic powers offered at the time.
While I do agree with Brutus Apex that it would have been nice if Dark Eldar had something to do with the psychic phase, my larger gripe from a background perspective is the whole medical vat regeneration stuff. I never much enjoyed the idea of some Archon having a retinue for the sole purpose of finding a leftover finger or toe after he took a melta to the face so he could be regenerated at home. I much prefer my Dark Eldar being space vampires that consume enemy souls to remain youthful and become increasingly strong the more they consume in combat.
I actually wanted you to tell me what the actual explanation is.
What is it with Dakka treating their guesses about the lore as actual lore?
The first 2 are the background based reasons.
The 3rd is the likely real reason.
1 seems self-defeating since it includes a mention of two parts of Dark Eldar society that could easily be psykers if they wanted to.
2 never stopped Craftworld Eldar.
3 wouldn't stop them from adding Dark Eldar psykers later on.
42382
Post by: Unit1126PLL
My least favorite thing about my army is how it makes people on the internet assume things about me (like that I have no friends to play the game with) which simply aren't true in real life.
100523
Post by: Brutus_Apex
Out of curiosity...
Why aren't they?
I'm not entirely sure what you are asking.
Nvs nailed the reasons for why they aren't psykers according to the fluff. Although I will say I do get a strong Vampire vibe from the DE as well as the obvious Vampire Blood Angel theme. Both of which I enjoy. And I actually don't mind the test tube baby Dark Eldar thing. It's kinda cool, and no one else in the universe has that kind of fluff as far as I know. Leaving the natural birth to the aristocratic members of the society is pretty cool.
104305
Post by: Dakka Wolf
timetowaste85 wrote: Dakka Wolf wrote:I run Space Wolves.
I hate the naming system that forces me to make explainations like "No, that is a Wolf A, not a Wolf B, C or D like the ones I was just rolling for" and half the time my opponent is just trolling anyway, but the other half who legitimately get confused means I have to take the bait. This next whinge is more a personal issue but it also sucks when my opponent asks how I remember all these Wolfy names but still forgot my Psychic phase.
I also run Nids, I like the way the Hive Mind works, kind of makes me think ants nest.
What I do hate is trying to find storage and transport systems that don't break off all my Nid's spikey bits.
It also rankles that there are MCs far better than anything in the Tyranids' codex.
I got my Tyranids because they were the Big Scary Stompy Army, what do you mean other armies that can spam Bigger, Scarier and Stompier!!? I don't mind other armies having better stuff than the Nids do, I got my Nids to encourage new players, not to win matches - I hate that the better stuff some armies have are Monstrous Creatures - but, but...but that was my schtick!
The ONLY army that should match and sometimes outclass your MCs are daemons. Tau, Eldar, and GKs should have their battle suits that are suits of armor actually count as vehicles. They're glorified dreadnaughts. Either make them like dreadnaughts or make all walkers MCs. Simple.
But I digress. Yeah, your Nids should be big and epic. My Daemon lords should be big and epic. No other false MCs should.
Fair call, it's a Daemon schtick too.
47138
Post by: AnomanderRake
Dakka Wolf wrote: timetowaste85 wrote: Dakka Wolf wrote:I run Space Wolves.
I hate the naming system that forces me to make explainations like "No, that is a Wolf A, not a Wolf B, C or D like the ones I was just rolling for" and half the time my opponent is just trolling anyway, but the other half who legitimately get confused means I have to take the bait. This next whinge is more a personal issue but it also sucks when my opponent asks how I remember all these Wolfy names but still forgot my Psychic phase.
I also run Nids, I like the way the Hive Mind works, kind of makes me think ants nest.
What I do hate is trying to find storage and transport systems that don't break off all my Nid's spikey bits.
It also rankles that there are MCs far better than anything in the Tyranids' codex.
I got my Tyranids because they were the Big Scary Stompy Army, what do you mean other armies that can spam Bigger, Scarier and Stompier!!? I don't mind other armies having better stuff than the Nids do, I got my Nids to encourage new players, not to win matches - I hate that the better stuff some armies have are Monstrous Creatures - but, but...but that was my schtick!
The ONLY army that should match and sometimes outclass your MCs are daemons. Tau, Eldar, and GKs should have their battle suits that are suits of armor actually count as vehicles. They're glorified dreadnaughts. Either make them like dreadnaughts or make all walkers MCs. Simple.
But I digress. Yeah, your Nids should be big and epic. My Daemon lords should be big and epic. No other false MCs should.
Fair call, it's a Daemon schtick too.
Nah. F*** the Dreadknight. Give me a dude on the ground fighting a Daemon with visual allusions to Gandalf and the Warrior-Priest from the Mark of Chaos trailer.
108659
Post by: WuChildNZ
The least favorite thing about my favorite army? It would have to be that Terminators are a joke in the game. Why can't we have 2 wounds to make the unit more survivable? I love terminators and I have always love the lore, too bad it's just a mediocre unit that barely any Space Marine players use. I use them regardless crap or good in my armies most of the time.
5018
Post by: Souleater
My favourite army is Tyranids.
What I dislike most about them is that Space Marine players seem to think I am actually a Games Master running a bunch of NPCs.
They expect to win in assault. They expect to win the shooting game. And they see the Hive Mind rules as ridiculous.
96763
Post by: StevetheDestroyeOfWorlds
The 7th Edition Dark Eldar codex in general.
107340
Post by: BBAP
None of them are Marines. They're therefore unlikely to receive any new rules or models for a long time, and when they do it'll be a half-assed slapdash sideshow to the latest Marines release.
In the grim darkness of the far future there is only MEQ.
75179
Post by: Torquar
Lack of Pariahs. For a race that fought and defeated the Old Ones, the Necrons inexplicably have no tabletop way to shut down psykers.
Random C'tan powers, just no. This hurts both the C'tan shards and the Tesseract Vault.
Lack of a "punchy" SHV/GMC. Necron Super heavies are pretty much only good against light vehicles, and the Transcendant C'tan is now just a regular MC.
Some weapon variety wouldn't go amiss either, Necrons don't really show their technological superiority on the tabletop.
43778
Post by: Pouncey
BBAP wrote:None of them are Marines. They're therefore unlikely to receive any new rules or models for a long time, and when they do it'll be a half-assed slapdash sideshow to the latest Marines release.
In the grim darkness of the far future there is only MEQ.
You make an excellent case for playing a different game with an entirely different IP.
105211
Post by: Snake Tortoise
Not long ago I would have said lack of legion rules
Now it's just the old kits. There are a lot of kits I love like the basic CSM squad, terminators, raptors, termie lord, the classic vehicles are fine (not the dinobots) and the spawn kit looks like a lot of fun to work with. But it would be great to get a havoc kit with the kind of options the loyalist devastators get (the SM devs kit is amazing) and our bikes could do with a new kit. I suppose it isn't difficult to customise the chaos marines on the bikes but a proper bikers box with special weapons and a more current aesthetic would be nice
A plastic chaos lord/sorcerer in power armour similar to the terminator lord/sorcerer kit would be brilliant, but given there are so many lord and sorcerer models out there it isn't too important. A proper bike lord kit is probably more important
83210
Post by: Vankraken
For the Orks the thing I hate is how GW seems to think Orks are designed to fail. The RNG tables, the garbage leadership, lack of saves, and lack of killing power all make Orks feel like they are meant to be punching bags instead of a real threat a lot of the time. I wish GW would learn from Relic's interpretation of the Orks because DoW/Space Marine Orks are badasses while also being incredibly colorful, silly, comical, and yet still absolutely brutal at the same time.
For the Tau its the zogging super suits that I feel ruin the whole "combined arms" and "work together to overcome weaknesses" motif that the Tau had going for them. I love Fire Warriors, Crisis Suits, Pathfinders, Hammerheads, and Broadsides because of how each unit plays, what role they serve in the army, and how they all work better when supported by other units and how they support each other. Then there is the Riptide which does the job of basically everything while also being very durable which comes across as just lazy. The Stormsurge + plus all the Forge World gak continues the trend of mecha suits that are bigger and more powerful but ignore the Tau's roots of being combined arms.
104305
Post by: Dakka Wolf
AnomanderRake wrote: Dakka Wolf wrote: timetowaste85 wrote: Dakka Wolf wrote:I run Space Wolves.
I hate the naming system that forces me to make explainations like "No, that is a Wolf A, not a Wolf B, C or D like the ones I was just rolling for" and half the time my opponent is just trolling anyway, but the other half who legitimately get confused means I have to take the bait. This next whinge is more a personal issue but it also sucks when my opponent asks how I remember all these Wolfy names but still forgot my Psychic phase.
I also run Nids, I like the way the Hive Mind works, kind of makes me think ants nest.
What I do hate is trying to find storage and transport systems that don't break off all my Nid's spikey bits.
It also rankles that there are MCs far better than anything in the Tyranids' codex.
I got my Tyranids because they were the Big Scary Stompy Army, what do you mean other armies that can spam Bigger, Scarier and Stompier!!? I don't mind other armies having better stuff than the Nids do, I got my Nids to encourage new players, not to win matches - I hate that the better stuff some armies have are Monstrous Creatures - but, but...but that was my schtick!
The ONLY army that should match and sometimes outclass your MCs are daemons. Tau, Eldar, and GKs should have their battle suits that are suits of armor actually count as vehicles. They're glorified dreadnaughts. Either make them like dreadnaughts or make all walkers MCs. Simple.
But I digress. Yeah, your Nids should be big and epic. My Daemon lords should be big and epic. No other false MCs should.
Fair call, it's a Daemon schtick too.
Nah. F*** the Dreadknight. Give me a dude on the ground fighting a Daemon with visual allusions to Gandalf and the Warrior-Priest from the Mark of Chaos trailer.
I'm struggling to follow you here. Are you a Grey Knight player?
108379
Post by: Skymate
I would show pictures but for some reason I cant. I cant seem to ever link anything to the SD card.
I'll find out how to upload pics oneday
96925
Post by: Champion of Slaanesh
Vankraken wrote:For the Orks the thing I hate is how GW seems to think Orks are designed to fail. The RNG tables, the garbage leadership, lack of saves, and lack of killing power all make Orks feel like they are meant to be punching bags instead of a real threat a lot of the time. I wish GW would learn from Relic's interpretation of the Orks because DoW/Space Marine Orks are badasses while also being incredibly colorful, silly, comical, and yet still absolutely brutal at the same time.
For the Tau its the zogging super suits that I feel ruin the whole "combined arms" and "work together to overcome weaknesses" motif that the Tau had going for them. I love Fire Warriors, Crisis Suits, Pathfinders, Hammerheads, and Broadsides because of how each unit plays, what role they serve in the army, and how they all work better when supported by other units and how they support each other. Then there is the Riptide which does the job of basically everything while also being very durable which comes across as just lazy. The Stormsurge + plus all the Forge World gak continues the trend of mecha suits that are bigger and more powerful but ignore the Tau's roots of being combined arms.
While I do agree I don't think the problem at its core is necessarily the riptide. Now am I saying the riptide is fine? Nope but what I am saying is look at how easy access other armies have to strength 8 ap 3+ its ji wonder the riptide and storm surges get used more than crisis suits
91502
Post by: Lammikkovalas
Dark Angels: Deathwing is by far the coolest thing in the entire codex and at the same time completely unplayable trash. Also, no matter the odds, I always lose at least 2-3 Black Knights out of 16 or so to Gets Hot! in the first turns. None of the named characters outside of Sammael are worth even looking at and even Sammy's speeder is complete and utter trash. Thank the Emperor for the last functioning jetbike.
Admech: No transports whatsoever, Electro-Priests of both sorts are so bad that it makes me almost vomit.
Necrons: Having started playing Necrons in 2nd edition I was (and still am) more than a bit upset about the new(er) fluff. I liked having my army of soulless death-machines be slaves to ageless, incomprehensible evils that are more like a force of nature than anything else. Now those same C'tan are kept in Poké-balls.
Assassins: I've never made it into combat with an Eversor.
108803
Post by: Morkphoiz
Deathwatch: Nobody seems to play them so its quite hard to get information about anything regarding them.
Also: Forgeworld doesnt bother making anything usable for Deathwatch only armys.
90515
Post by: NoiseMarine with Tinnitus
CSM, enough with the "randumb".
Also, Champion of Chaos. You are telling me that a self centred, treacherous, out to save his own neck Aspiring Champion is willingly going to challenge Brother Captain Smashfether instead of hurling one of his squad mates at him and legging it? And no, Look out Sir! doesn't justify this scenario for the same reason, his squad mates want to take his place not sacrifice themselves in favour of a promotion.
47547
Post by: CthuluIsSpy
Yeah, chaos is a mess. It seems GW took chaos a little too literally, and thought it meant random bs.
43778
Post by: Pouncey
Probably.
The Dreadknight has not been popular whatsoever. I believe the usual disparaging reference is to a baby-carrier.
104305
Post by: Dakka Wolf
Pouncey wrote:
Probably.
The Dreadknight has not been popular whatsoever. I believe the usual disparaging reference is to a baby-carrier.
Thanks Pouncey.
29784
Post by: timetowaste85
Yeah. The Dreadknight was designed so terribly that it's as if the sculptor had bad burritos the night before, dropped trou and poo-blasted a wall, then sculpted what he saw in the fecal-based Rorschach's test.
104305
Post by: Dakka Wolf
...if I'd eaten anything in the last two hours I think I'd be struggling to keep it down after that image.
Very graphic, do you write often?
104890
Post by: ScarletRose
Alpha Legion marines (30k)
Lack of any good fluff (in any time period, 30 or 40k). It's hard to be enthusiastic when your force loses as much as Cobra Commander while having little to no back story or development.
47547
Post by: CthuluIsSpy
The dreadknight is the result of an modeler in training who gained inspiration from the Xbizit Pimp My Ride meme.
"You dawg, I heard you like power armor. So I put power armor in your power armor so you can crusade while you crusade."
The same modeler, or perhaps a kindred spirit, would go on to design the centurion. Which is also a ridiculous design.
29784
Post by: timetowaste85
Dakka Wolf wrote:...if I'd eaten anything in the last two hours I think I'd be struggling to keep it down after that image.
Very graphic, do you write often?
Actually, I was an English major in college with a masters degree in education.
Also...you'll be okay. Have a Tums.
72530
Post by: Arbiter_Shade
I like a lot of armies, so it is hard for me to pick just one and since it doesn't really make a difference I will just make a post about my most played.
Tyranids: When people complaining about MCs being so overpowered next to vehicles I often just sigh and want to make a long post about how only CERTAIN MCs are really the problem, but I know that it will just get shouted down cause Flyrants are a thing...I wish that most of my units weren't just horrible. Warriors, Raveners, Haruspex, Genestealers, Primes, Tyrannofex, etc. So much of the codex is just terrible and there is very little coherency in the units themselves. It is also one of the armies that exist in the old paradigm that any buff must be offset by a flaw, IB is along the lines of Mob Rule and forced challenges/boon table. It is a super minor buff with a major downside. Also, we need a Decurion style detachment. There are six elites choices and only three elite slots, I would love to run Pyrovores despite how bad they are but that would mean giving up Venomthropes, Zoanthropes, Hive Guard, or Lictors. Tyranids are the only army where I struggle with filling out my points because I start to run out of Force Org.
Orks: Why no special weapons? Why no invul saves? Why such awful melee units? Why does a nob with a power klaw cost more than a meganob? Why are there so many damned HQ choices and no formations that allow me to run them?! I want to have a painboy, a warboss, and two weirdboys but I can't do it unless I run double cad. Painboys should be like Meqs and be a one per HQ or something like that or at least let me take lesser HQs as apart of our "Decurion" formation. New models would be nice too for some things like Tankbustas and Kommandos.
Sisters of Battle: Some new models please.
Chaos: More Traitors Legion with better rules and I will be happy. Also new models.
106439
Post by: Ynneadwraith
CthuluIsSpy wrote:kpatterson14206 wrote:I am a Tyranid player, and for me it's the "Hive Mind" aspect of the army. I am currently reading through the Horus Heresey and sometimes I get jealous of all the cool characters involved. Outside of the Special Characters given to us in the codex, sometimes I wish my army wasn't a swarm of mindless killing machines. But then I look at my Tyrannofexes and feel all warm and fuzzy about them again.
As a necron player, I would have loved for all of the cool characters to go away*, and go back to good ol fashioned murderbots.
* Except for Trazyn. Because he's special.
This would fix Necrons for me.
Keep Anrakyr though. He's the only one of the new Overlords that I feel fits properly with proper Oldcrons.
Trazyn can stay. Because he's special
47547
Post by: CthuluIsSpy
Oh yeah, Anrakyr kind of works. His lore reminds me of Ghroth the harbinger from the cthulhu mythos, except not quite as ominous (unfortunately) [A] nineteenth century British cult believed in [a] comet-god who sang to the stars and planets as it passed by them in its orbit. They said it destroyed those worlds it passed, by waking up demons or ancient gods ... who slept on each world. —Kevin A. Ross, "The Music of the Spheres"
106439
Post by: Ynneadwraith
Hell yeah  anything that helps bring the Lovecraft back to 40k is fine by me
69519
Post by: v0iddrgn
The fact that I need a supplement and a handful of formations to make my army slightly competitive.
92433
Post by: Fruzzle
Really unhappy with the salamanders formations; we're supposed to not have.many speeders/scouts but all our aux. choices are focussed around them... our battle company is the one with movement buff... we're not supposed to be that mobile either.
It means every army I make that makes best use of the formations is terrible unfuffy.
I suspect he did this because most salamander players don't have a lot of speeders/scouts.
where is my firedrake formation?!
11892
Post by: Shadowbrand
The lack of respirators on the GW Plague Marine kit. I might get some of the Forgeworld ones. But I already own like forty Plague marines, seems a bit overkill now.
90435
Post by: Slayer-Fan123
Shadowbrand wrote:The lack of respirators on the GW Plague Marine kit. I might get some of the Forgeworld ones. But I already own like forty Plague marines, seems a bit overkill now.
Speaking of which, they need to do a steed for each big 4 of the Chaos Marines Leaders. Ahriman gets access to a disc, so why not give Kharn a Juggernaught or Typhus a Palanquin or Lucius a Seeker?
56277
Post by: Eldarain
Honestly I'm kinda just disillusioned with the whole system they exist in.
For a game that seems to be built to be so narrative focused my in game experiences have the crunch getting in the way of a cool story far too often.
The divide between how the Tyranids are depicted in the background and the Flyrant or hot garbage tabletop performance is definitely my biggest faction specific gripe.
29408
Post by: Melissia
Sisters: The lack of updates. We've had basically the same list since third edition with minor tweaks. And that did not change with C:IA. Guard: Assembling lots of infantry. Orks: Painting lots of infantry.
88978
Post by: JimOnMars
I don't like how biker nobs are 28 points and nob bikers are 43 points.
71108
Post by: Rumbleguts
Tyranids, I don't mind that they aren't competitive in tournaments, I mind that majority of the units aren't good at doing much. The biggest offender to me is the tyrannofex. A massive creature toting around one big weapon system ... which can kill almost nothing. And is even worse in close combat.I suppose the maleceptor is actually worse, but it really frustrates me that what seems to be a platform for a powerful ranged weapon (like wraithknights and riptides) is a platform for very mediocre/weak weapon systems.
99166
Post by: Ruin
CthuluIsSpy wrote:
The same modeler, or perhaps a kindred spirit, would go on to design the centurion. Which is also a ridiculous design.
I think you mean "Spiritual Liege".
72525
Post by: Vector Strike
Things like Cadre Fireblade in an army supposed to be mobile. -.-
106439
Post by: Ynneadwraith
CthuluIsSpy wrote:
The same modeler, or perhaps a kindred spirit, would go on to design the centurion. Which is also a ridiculous design.
Oh god are they the Marines in fat-suits? Hate those models.
As an avid Eldar converter. I'd say the finecast Aspect Warriors (and Incubi). If they came out with proper updated plastic Aspect Warrior kits (with proper separate arms and torsos and legs and heads, rather than the mono-pose 2-parter kits) then I'd probably sell my car to buy the lot
96925
Post by: Champion of Slaanesh
Another thing which irritates me to not end with tau
Tau technology is supposed to be solo much more advanced than the imperium with the exception of one thing
They can give any marine veteran either terminator armour or artificer.
Meanwhile the Tau cab only give one guy in the army iridium armour
Like really gw
89756
Post by: Verviedi
Tau only have a limited quantity of the iridium alloy used to make Iridium armor. They used it all to make the hundreds of thousands of Riptides that they clearly have, judging by the typical competitive Tau list.
96925
Post by: Champion of Slaanesh
Verviedi wrote:Tau only have a limited quantity of the iridium alloy used to make Iridium armor. They used it all to make the hundreds of thousands of Riptides that they clearly have, judging by the typical competitive Tau list. 
Those are supposed to be rare too
As are terminators and dreadnoughts
47547
Post by: CthuluIsSpy
Champion of Slaanesh wrote:Another thing which irritates me to not end with tau Tau technology is supposed to be solo much more advanced than the imperium with the exception of one thing They can give any marine veteran either terminator armour or artificer. Meanwhile the Tau cab only give one guy in the army iridium armour Like really gw That's actually something of a misconception; the Tau are not more advanced than the Imperium, its just that due to the differences in logistics, its easier for the Tau to equip their forces with expensive, high tier gear. The Tau army isn't as large as the Imperium's, and they have a smaller empire, allowing for a more even distribution of advanced technologies. The Imperium has to supply millions of soldiers over great distances with weapons. They need to make something cheap and easy to produce. They do have powerful stuff en par with the Tau, its just they can't give it to everyone. Think of the pulse rifle as a stg 44 and the lasgun as an AK47. You can't supply an army with the stg 44 but you certainly can with an AK47.
96925
Post by: Champion of Slaanesh
CthuluIsSpy wrote:Champion of Slaanesh wrote:Another thing which irritates me to not end with tau
Tau technology is supposed to be solo much more advanced than the imperium with the exception of one thing
They can give any marine veteran either terminator armour or artificer.
Meanwhile the Tau cab only give one guy in the army iridium armour
Like really gw
That's actually something of a misconception; the Tau are not more advanced than the Imperium, its just that due to the differences in logistics, its easier for the Tau to equip their forces with expensive, high tier gear. The Tau army isn't as large as the Imperium's, and they have a smaller empire, allowing for a more even distribution of advanced technologies.
The Imperium has to supply millions of soldiers over great distances with weapons. They need to make something cheap and easy to produce. They do have powerful stuff en par with the Tau, its just they can't give it to everyone.
Think of the pulse rifle as a g11 and the lasgun as an AK47.
You can't supply an army with the g11 but you certainly can with an AK47.
Yes but look at what happens whenever the imperium encounter the Tau they lose. So one could argue their technology is superior look at their plasma weapons for example look at their Ion and Rail technology.
Another case in point is their use of the various battle suits
47547
Post by: CthuluIsSpy
Champion of Slaanesh wrote: CthuluIsSpy wrote:Champion of Slaanesh wrote:Another thing which irritates me to not end with tau Tau technology is supposed to be solo much more advanced than the imperium with the exception of one thing They can give any marine veteran either terminator armour or artificer. Meanwhile the Tau cab only give one guy in the army iridium armour Like really gw That's actually something of a misconception; the Tau are not more advanced than the Imperium, its just that due to the differences in logistics, its easier for the Tau to equip their forces with expensive, high tier gear. The Tau army isn't as large as the Imperium's, and they have a smaller empire, allowing for a more even distribution of advanced technologies. The Imperium has to supply millions of soldiers over great distances with weapons. They need to make something cheap and easy to produce. They do have powerful stuff en par with the Tau, its just they can't give it to everyone. Think of the pulse rifle as a g11 and the lasgun as an AK47. You can't supply an army with the g11 but you certainly can with an AK47.
Yes but look at what happens whenever the imperium encounter the Tau they lose. So one could argue their technology is superior look at their plasma weapons for example look at their Ion and Rail technology. Another case in point is their use of the various battle suits You may want to look up the Damocles Crusade. The Imperium managed to pierce deep into Tau territory. You don't do that by losing battles. There's also the fact that the Tau have even greater plot armor than marines, as if they were to lose any serious engagement they would be wiped from the setting. Rail technology isn't actually that impressive. The US military already has a prototype of a rail gun in the works. What is impressive is laser tech, as it requires an absurd amount of power to create a laser beam powerful enough to damage anything. The imperium managed to do that to a small arms weapon. That's some tech right there.
18698
Post by: kronk
There isn't a formation that allows me to take Crusader Squads for my Black Templars.
98904
Post by: Imateria
kronk wrote:There isn't a formation that allows me to take Crusader Squads for my Black Templars.
I can see that one getting fixed in the next couple of weeks though.
14070
Post by: SagesStone
Bling spam on horrors.
97944
Post by: Ubl1k
Least favorite thing about orks is the lack of weapon options.
4139
Post by: wuestenfux
For me as an Eldar player, its the lack of a dedicated cc unit.
There are several Aspects but none really dedicated to cc.
11860
Post by: Martel732
Arbiter_Shade wrote:I like a lot of armies, so it is hard for me to pick just one and since it doesn't really make a difference I will just make a post about my most played.
Tyranids: When people complaining about MCs being so overpowered next to vehicles I often just sigh and want to make a long post about how only CERTAIN MCs are really the problem, but I know that it will just get shouted down cause Flyrants are a thing...I wish that most of my units weren't just horrible. Warriors, Raveners, Haruspex, Genestealers, Primes, Tyrannofex, etc. So much of the codex is just terrible and there is very little coherency in the units themselves. It is also one of the armies that exist in the old paradigm that any buff must be offset by a flaw, IB is along the lines of Mob Rule and forced challenges/boon table. It is a super minor buff with a major downside. Also, we need a Decurion style detachment. There are six elites choices and only three elite slots, I would love to run Pyrovores despite how bad they are but that would mean giving up Venomthropes, Zoanthropes, Hive Guard, or Lictors. Tyranids are the only army where I struggle with filling out my points because I start to run out of Force Org.
Orks: Why no special weapons? Why no invul saves? Why such awful melee units? Why does a nob with a power klaw cost more than a meganob? Why are there so many damned HQ choices and no formations that allow me to run them?! I want to have a painboy, a warboss, and two weirdboys but I can't do it unless I run double cad. Painboys should be like Meqs and be a one per HQ or something like that or at least let me take lesser HQs as apart of our "Decurion" formation. New models would be nice too for some things like Tankbustas and Kommandos.
Sisters of Battle: Some new models please.
Chaos: More Traitors Legion with better rules and I will be happy. Also new models.
So which MC can immobilize itself on a shrub and which one can be one-shotted by melta? Automatically Appended Next Post: Champion of Slaanesh wrote: Verviedi wrote:Tau only have a limited quantity of the iridium alloy used to make Iridium armor. They used it all to make the hundreds of thousands of Riptides that they clearly have, judging by the typical competitive Tau list. 
Those are supposed to be rare too
As are terminators and dreadnoughts
Terminators are rare because they are all dead.
51889
Post by: Vash108
I wish you can take an apothecary in other units or it was a IC type choice you can put in other squads.
84364
Post by: pm713
wuestenfux wrote:For me as an Eldar player, its the lack of a dedicated cc unit.
There are several Aspects but none really dedicated to cc.
How are they not dedicated to cc?
47547
Post by: CthuluIsSpy
wuestenfux wrote:For me as an Eldar player, its the lack of a dedicated cc unit.
There are several Aspects but none really dedicated to cc.
What are Banshees and Scorpions?
14070
Post by: SagesStone
Martel732 wrote:Arbiter_Shade wrote:I like a lot of armies, so it is hard for me to pick just one and since it doesn't really make a difference I will just make a post about my most played.
Tyranids: When people complaining about MCs being so overpowered next to vehicles I often just sigh and want to make a long post about how only CERTAIN MCs are really the problem, but I know that it will just get shouted down cause Flyrants are a thing...I wish that most of my units weren't just horrible. Warriors, Raveners, Haruspex, Genestealers, Primes, Tyrannofex, etc. So much of the codex is just terrible and there is very little coherency in the units themselves. It is also one of the armies that exist in the old paradigm that any buff must be offset by a flaw, IB is along the lines of Mob Rule and forced challenges/boon table. It is a super minor buff with a major downside. Also, we need a Decurion style detachment. There are six elites choices and only three elite slots, I would love to run Pyrovores despite how bad they are but that would mean giving up Venomthropes, Zoanthropes, Hive Guard, or Lictors. Tyranids are the only army where I struggle with filling out my points because I start to run out of Force Org.
Orks: Why no special weapons? Why no invul saves? Why such awful melee units? Why does a nob with a power klaw cost more than a meganob? Why are there so many damned HQ choices and no formations that allow me to run them?! I want to have a painboy, a warboss, and two weirdboys but I can't do it unless I run double cad. Painboys should be like Meqs and be a one per HQ or something like that or at least let me take lesser HQs as apart of our "Decurion" formation. New models would be nice too for some things like Tankbustas and Kommandos.
Sisters of Battle: Some new models please.
Chaos: More Traitors Legion with better rules and I will be happy. Also new models.
So which MC can immobilize itself on a shrub and which one can be one-shotted by melta?
The dreadnought?
83210
Post by: Vankraken
wuestenfux wrote:For me as an Eldar player, its the lack of a dedicated cc unit.
There are several Aspects but none really dedicated to cc.
Howling Banshees, Striking Scorpions, Avatar, and Wraithblades are almost pure CC while Storm Guardians, Shining Spears, Harlequins, Wraithlord, and the melee build for the Wrathknight are basically there to only CC as well. I don't see how Eldar lack for melee and they have probably the best melee unit in the game with the Wraithknight.
102655
Post by: SemperMortis
AnomanderRake wrote:Eldar: A mixture of poor internal balance and terrible people. The Codex is a stew of grossly overpowered units, good units, mediocre units, and terrible units, and yet it produces a constant stream of people telling me I'm a terrible person and my Codex obviously needs to be made unplayable for reasons ranging from blaming d***bags bringing tournament lists to a casual setting on the Codex rather than the d***bag, to the horrendous unfairness of another Codex doing something better than Space Marines do. I like the aesthetic. I like the army. I got into this game because of them. Yet every time I try to take them to the table this edition I either steamroll without contest or get steamrolled without contest, and every time I try to discuss it I end up under a barrage of insults.
For starters the Eldar Codex does not have "Mediocre" or "Terrible units" what you consider mediocre and terrible other codex's would consider elite or at worst they would be considered slightly above average. The problem you have is that your entire codex is anywhere from 10-50% under costed. Scat Bikes, Wraith Knights, Warp Spiders and psychic shenanigans are just the worst offenders of that problem.
As for what is my least favorite thing about my Ork army? I would have to say my least favorite thing is the Codex. I know that is very vague and all but realistically there is not a singe unit in that codex that is able to compete in 7th edition tournaments or competitive play. Our best unit is arguably our Warbikers who are considered the best only because they are probably the closest unit in the codex to being appropriately priced. We have highly specialized units like Burna Boyz and Tank Bustas but they have no armor, are over priced and rely on Open Topped transports to get close enough to do any damage, and when the OT vehicle explodes (Which happens more often then not) we lose half the squad inside.
18698
Post by: kronk
Vash108 wrote:I wish you can take an apothecary in other units or it was a IC type choice you can put in other squads.
Agreed! You can take an apothecary in tactical squads with the Red Scorpions Chapter Tactics, but that's about it.
I like how the FW Horus Heresy List handles apothecaries.
65284
Post by: Stormonu
Tyranids - I hate IB. Also, it would be nice if the little bugs could do _something_ to vehicles and dreadnoughts if they attack en masse.
93856
Post by: Galef
Vankraken wrote: wuestenfux wrote:For me as an Eldar player, its the lack of a dedicated cc unit. There are several Aspects but none really dedicated to cc. Howling Banshees, Striking Scorpions, Avatar, and Wraithblades are almost pure CC while Storm Guardians, Shining Spears, Harlequins, Wraithlord, and the melee build for the Wrathknight are basically there to only CC as well. I don't see how Eldar lack for melee and they have probably the best melee unit in the game with the Wraithknight.
Eldar have no way of reliably getting those units into favorable close combats, save the WK. Eldar do not lack decent melee units, but only 1 of them can get into CC against a competent opponent. The others are too slow and/or too squishy. But this highlights a point that other Eldar players here have made. Eldar have good units overall and the only codex with no "bad" units, but because other units are so much better, the internal balance is off. A good example is the Scatter laser, Shuricannon and Star cannon. There is an obvious "best" choice and there shouldn't be. I am also tired of being TFG just because I continue to play the army I started in 4th ed and I don't even run full on OP units in casual games. But because 1, yes only 1, on my Windriders per unit have a Scatter Laser and I own a WK, I'm a WAAC player that needs to be shamed. Please note that this thankfully isn't the case at my LGS, because 90% of the guys I play with are awesome and not D-bags. But the internet hate pisses me off. It is not my fault that GW gave my army better tools than every other army. If you want to complain about Eldar, fine, but don't complain about the PLAYERS until you play them. And discuss the games before hand. Don't wanna play against a WK? FIne, ask the player if he's ok with that, or suggest that he trade out the D-cannons for Inferno Lances for the small price increase to get the Skatach WK. Talk with your opponent before you turn you nose up and refuse them games. So I guess my least favorite thing about my army is the response of the players. Both the community that hates Eldar just for being Eldar and the Eldar players that refuse to tone down their lists in casual games and perpetuate the TFG stereotype. -
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Post by: CommanderRednaxela
I wish I could use my baneblade, without it getting murdered, my wallet, and the point system
98287
Post by: chalkobob
Martel732 wrote:
So which MC can immobilize itself on a shrub and which one can be one-shotted by melta?
Those two qualities do not necessarily make something overpowered. You could give tactical terminators immunity to melta and have them ignore dangerous and difficult terrain, and that wouldn't suddenly make them overpowered/undercosted. MC's having advantages over walkers doesn't automatically make them overpowered if they have trade offs such as less killing potential or higher points costs (which many tyranid MC's do). Jump infantry, for instance, have superior mobility to basic infantry. Does this make them overpowered too by that logic?
11860
Post by: Martel732
SemperMortis wrote: AnomanderRake wrote:Eldar: A mixture of poor internal balance and terrible people. The Codex is a stew of grossly overpowered units, good units, mediocre units, and terrible units, and yet it produces a constant stream of people telling me I'm a terrible person and my Codex obviously needs to be made unplayable for reasons ranging from blaming d***bags bringing tournament lists to a casual setting on the Codex rather than the d***bag, to the horrendous unfairness of another Codex doing something better than Space Marines do. I like the aesthetic. I like the army. I got into this game because of them. Yet every time I try to take them to the table this edition I either steamroll without contest or get steamrolled without contest, and every time I try to discuss it I end up under a barrage of insults.
For starters the Eldar Codex does not have "Mediocre" or "Terrible units" what you consider mediocre and terrible other codex's would consider elite or at worst they would be considered slightly above average. The problem you have is that your entire codex is anywhere from 10-50% under costed. Scat Bikes, Wraith Knights, Warp Spiders and psychic shenanigans are just the worst offenders of that problem.
As for what is my least favorite thing about my Ork army? I would have to say my least favorite thing is the Codex. I know that is very vague and all but realistically there is not a singe unit in that codex that is able to compete in 7th edition tournaments or competitive play. Our best unit is arguably our Warbikers who are considered the best only because they are probably the closest unit in the codex to being appropriately priced. We have highly specialized units like Burna Boyz and Tank Bustas but they have no armor, are over priced and rely on Open Topped transports to get close enough to do any damage, and when the OT vehicle explodes (Which happens more often then not) we lose half the squad inside.
I see I'm not the only one who thinks this.
Automatically Appended Next Post:
chalkobob wrote:Martel732 wrote:
So which MC can immobilize itself on a shrub and which one can be one-shotted by melta?
Those two qualities do not necessarily make something overpowered. You could give tactical terminators immunity to melta and have them ignore dangerous and difficult terrain, and that wouldn't suddenly make them overpowered/undercosted. MC's having advantages over walkers doesn't automatically make them overpowered if they have trade offs such as less killing potential or higher points costs (which many tyranid MC's do). Jump infantry, for instance, have superior mobility to basic infantry. Does this make them overpowered too by that logic?
The rarity of ranged instant death makes MCs far too durable for their cost. At least the FAQ smacked down their cover option. T6 is an extremely valuable stat in 7th ed and MCs underpay for it. MCs have a gakload of killing potential. That's the problem . Tyranid MCs are less overpowered, but compared to any vehicle, they are a steal.
83210
Post by: Vankraken
Galef wrote: Vankraken wrote: wuestenfux wrote:For me as an Eldar player, its the lack of a dedicated cc unit.
There are several Aspects but none really dedicated to cc.
Howling Banshees, Striking Scorpions, Avatar, and Wraithblades are almost pure CC while Storm Guardians, Shining Spears, Harlequins, Wraithlord, and the melee build for the Wrathknight are basically there to only CC as well. I don't see how Eldar lack for melee and they have probably the best melee unit in the game with the Wraithknight.
Eldar have no way of reliably getting those units into favorable close combats, save the WK. Eldar do not lack decent melee units, but only 1 of them can get into CC against a competent opponent. The others are too slow and/or too squishy.
Ally in some Dark Eldar transports (start on foot behind the boats, load up turn 1 and zoom down the field jinking all the way) and you now have your melee units in one of the better assault capable transports in the game.
73650
Post by: Danny slag
That my army is inexplicably split into two books, that obviously are meant to be one cohesive army and there is literally zero logic behind having them split into two so that rules don't mesh between them. Two half armies. Skitarii and Cult Mech. WTF GW.
...and where are my damn transports that every single other army has?
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Post by: Galef
Vankraken wrote:
Ally in some Dark Eldar transports (start on foot behind the boats, load up turn 1 and zoom down the field jinking all the way) and you now have your melee units in one of the better assault capable transports in the game.
Sure, we could do that. And EVERY single other army could include a CAD of Eldar with Scatterbikes and a WK. That doesn't mean that now every other army is " OP top-tier fixed".
I am not saying Eldar NEED a dedicated assault transport, just that their cc choices are not good enough * by themselves* to be considered "dedicated melee units".
It's a legit complaint, especially when you consider that it would open up OTHER options in the codex and thereby reduce the amount of "those" units every competitive list has.
I would have preferred "those OP" units to be less effective to begin with, but sadly I didn't write the codex.
Danny slag wrote:That my army is inexplicably split into two books, that obviously are meant to be one cohesive army and there is literally zero logic behind having them split into two so that rules don't mesh between them. Two half armies. Skitarii and Cult Mech. WTF GW.
Ya know, this is becoming an increasingly big issue with most armies. Necrons are the only army I can think of that doesn't require more than 1 codex to play the whole army, and even they have FW options and 1 detachment from the BA/Nid campaign book.
Technically Eldar are still "1 codex", but as mentioned above, they benefit too much from Allies, of which they have 2 good ones.
I fear the days of 1 BRB, 1 codex being all you need to play are gone.
-
90435
Post by: Slayer-Fan123
Galef wrote: Vankraken wrote: wuestenfux wrote:For me as an Eldar player, its the lack of a dedicated cc unit.
There are several Aspects but none really dedicated to cc.
Howling Banshees, Striking Scorpions, Avatar, and Wraithblades are almost pure CC while Storm Guardians, Shining Spears, Harlequins, Wraithlord, and the melee build for the Wrathknight are basically there to only CC as well. I don't see how Eldar lack for melee and they have probably the best melee unit in the game with the Wraithknight.
Eldar have no way of reliably getting those units into favorable close combats, save the WK. Eldar do not lack decent melee units, but only 1 of them can get into CC against a competent opponent. The others are too slow and/or too squishy.
But this highlights a point that other Eldar players here have made. Eldar have good units overall and the only codex with no "bad" units, but because other units are so much better, the internal balance is off.
A good example is the Scatter laser, Shuricannon and Star cannon. There is an obvious "best" choice and there shouldn't be.
I am also tired of being TFG just because I continue to play the army I started in 4th ed and I don't even run full on OP units in casual games. But because 1, yes only 1, on my Windriders per unit have a Scatter Laser and I own a WK, I'm a WAAC player that needs to be shamed. Please note that this thankfully isn't the case at my LGS, because 90% of the guys I play with are awesome and not D-bags.
But the internet hate pisses me off. It is not my fault that GW gave my army better tools than every other army. If you want to complain about Eldar, fine, but don't complain about the PLAYERS until you play them. And discuss the games before hand. Don't wanna play against a WK? FIne, ask the player if he's ok with that, or suggest that he trade out the D-cannons for Inferno Lances for the small price increase to get the Skatach WK. Talk with your opponent before you turn you nose up and refuse them games.
So I guess my least favorite thing about my army is the response of the players. Both the community that hates Eldar just for being Eldar and the Eldar players that refuse to tone down their lists in casual games and perpetuate the TFG stereotype.
-
I disagree on Scorpions as anything infiltrating has a pretty good chance of getting into combat with something it may win against. As well, just because Shining Spears are meh doesn't mean they don't have the speed to do that task. Harlequins got their own thing going on.
Otherwise the other things need allied Raiders to steal for a turn.
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Post by: jreilly89
Daemons - that the core codex can basically cripple my own army Turn 1. Yes, I can take Fateweaver and what not to mitigate the chances of this happening, but the fact that Daemons can auto-kill half their army because of a bad Warpstorm roll is infuriating.
Dark Angels - Only a couple things, now that we have Grav, but in short:
-Deathwing are unplayable and still pretty darn weak
-Ravenwing gets all the love. I'm happy to see the DA on top, but it's only because of the Ravenwing
-The new Overwatch rule is cool, but where is my Plasma specialty??? It talks all the time in the fluff about DA using Plasma explicitly, it's their go to choice, why not let their Chapter Tactic be re-rolls of Gets Hot!?
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Post by: andysonic1
timetowaste85 wrote:Lack of a big nasty Slaanesh GD when every other god gets one.
Not that a KoS is too viable now anyway. Blah.
If you mean a model then the Khorne one from forge world doesn't come with wings, annoyingly, so you have to get wings from elsewhere. Automatically Appended Next Post: World Eaters legion tactics invalidating Berzerkers, and Berzerkers in general.
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Post by: Dakka Wolf
Martel732 wrote:SemperMortis wrote: AnomanderRake wrote:
So which MC can immobilize itself on a shrub and which one can be one-shotted by melta?
Those two qualities do not necessarily make something overpowered. You could give tactical terminators immunity to melta and have them ignore dangerous and difficult terrain, and that wouldn't suddenly make them overpowered/undercosted. MC's having advantages over walkers doesn't automatically make them overpowered if they have trade offs such as less killing potential or higher points costs (which many tyranid MC's do). Jump infantry, for instance, have superior mobility to basic infantry. Does this make them overpowered too by that logic?
The rarity of ranged instant death makes MCs far too durable for their cost. At least the FAQ smacked down their cover option. T6 is an extremely valuable stat in 7th ed and MCs underpay for it. MCs have a gakload of killing potential. That's the problem . Tyranid MCs are less overpowered, but compared to any vehicle, they are a steal.
Way to prove the point about being shouted down Martel - I can name a couple of MCs in the Tyranid army that can't hurt a Dreadnought, can you name a Tyranid that can't be hurt by a Dread? This is where context becomes important.
Tyranid MCs are proper melee MCs in 7th edition, their ranged weaponry is stupidly expensive and rubbish to boot, as is the rest of Tyranid ranged weaponry.
The problem with MCs is when they're put in armies they don't belong in like Eldar and Tau, then given proper ranged options and higher mobility to boot.
103061
Post by: vyse.04
AD Mech - Army faction specific roles spread across three books, along with formation rules mentioned in WD.
Militarum Tempestus - Elite units with no dedicated CC squad, all the while being forced to take a CC weapon which limits the effective shooting range/damage of an already small squad. Also doubling S3 is pretty weak, especially since they will probably be dead come their turn to attack anyway.
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Post by: Don Savik
One mooooooorreeee thing. And this isn't for armies I play but it bugs me nonetheless.
Harlequins can only be included if you have minimum 15 infantry, 4 bikes and a vehicle. Some death masque formations are alright but they're too specific in their loadouts. But I can't even have say: Shadowseer, 5 Troupe and a transport like a NORMAL allied list? What if I just want 2 squads of Troupes because I want to spend points on bikes?
Cult Mech and Skittari are the same way. Why are the force organization options just so awful?
edit: ok it seems harlequins have a few more formations I weren't aware of that seem......alright, but the base force org is still trash. I do still feel sorry for Cult Mech/Skittari players though.
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Post by: NoOneExpectsAnInquisition
Unusable bullgryns/ogryns and barely any new models for IG
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Post by: Tokhuah
Necrons
The lack of a Titan. I want one now and it needs to be a skimmer so it can jink! One more thing, it better be made of fraking metal!!!
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Post by: CynosureEldar
So I guess my least favorite thing about my army is the response of the players. Both the community that hates Eldar just for being Eldar and the Eldar players that refuse to tone down their lists in casual games and perpetuate the TFG stereotype.
This here. I retract my earlier statement, and replace it with this. A thousand times this. The Eldar book is only "undercosted" and " OP" on three pages. Stop whining about how the Wraithknights touched you in the naughty place, and talk to your opponent before hand, like the game is meant to be played. I get that the opponent shouldn't bring cheese to a pick up game, but if you aren't going to get a game unless you play against the big scary Eldar, your local meta is not big enough to justify not communicating to your opponents you don't want to play against cheese ahead of time*.
*In 90% of cases. Of course, if a new guys walks in with two wraithknights, and a bunch of scat bikes, then just skip the game that week(or just play them, if you are a good sport and all that), and get their phone/facebook/steam/whatever, so you guys can communicate.
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Post by: Kaiyanwang
Eldar: I should not complain, but as another poster pointed out one would play the melee units more in a better meta and with a mean to deliver them. I like Eldars for the Aspect warriors. Tempestus: Overcosted Taurox Primes and their Overcosted options (like the vehicle, I have 6 converted, but is overcosted). I wish I had command squads and platoons, or at least, more orders lie the IG one that ignore covers. Even with the current point cost for the units, a 3W HQ able to give 2 orders and 2W sergeants able to give junior orders to their units would do wonders. Add Vendettas (and possibly Vultures), more orders from IG and you have an army still not strong but more fun.
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Post by: morgoth
I would appreciate the Eldar being closer to the fluff (including any required points cost adjustment of course).
Like for example, it would be cool if Eldrad were stronger than Tigurius, if we had something that beats an SM conclave, etc.
Even with the runes, and even playing them RAW (i.e. rerolling your opponent's dice too if you want), the Eldar are hardly the best Psykers in game and that sucks.
Same goes for just about everything in the Eldar fluff.... they're 100+ years old highly trained warriors who walk the path all day every day, and they've got CC4, like nearly every random thing out there.
At least the Aspect formation gives them some credit there -
As some other Eldar player noted: all the rage against Eldar.... it's ridiculous when almost every codex except the worst of all (Dark Eldar) have a decent chance against a non-competitive list.
In general, any rage directed towards players is really terrible, but I feel it's even more unjustified when said players stuck with Eldar through bad editions.
The FOTM power players are fine too, they just have to stick to playing with other competitive players that's all. Automatically Appended Next Post: Tokhuah wrote:Necrons
The lack of a Titan. I want one now and it needs to be a skimmer so it can jink! One more thing, it better be made of fraking metal!!!
I've got a few super heavy skimmers... bad news, they don't jink. Automatically Appended Next Post: Galef wrote:Eldar do not lack decent melee units, but only 1 of them can get into CC against a competent opponent. The others are too slow and/or too squishy.
But this highlights a point that other Eldar players here have made. Eldar have good units overall and the only codex with no "bad" units, but because other units are so much better, the internal balance is off.
First of all, which Eldar unit is decent in melee ??? I feel like your definition of decent is "able to kill non melee units".
Even non melee units can easily kill Eldar melee units in my experience ... and I've tried the new Scorpions with 2+ cover save in a very soft meta.
And yes there are very bad units in Codex: Craftworlds, the Fire Prism has aged very badly, Rangers are garbage, our CC units are a joke, Wraithguard by itself is still vastly overcosted / too fragile, only being offset by one-shot shenanigans with Wave Serpents.
Either way, Eldar is just *one* of the top codex, so it would make sense to see as much bashing of the other top codexes - where can we find that ?
For sure, we've got excellent units like the Warp Spider, the Scatbikes and the Wraithknight, but remove those three and we'd drop from tier 1 to tier 3.
Actually, if you just remove the massed S6 from the WS and Scatbikes, we'd drop to tier 2 or worse already.
That doesn't sound like a "no bad units codex" to me.
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Post by: wuestenfux
CthuluIsSpy wrote: wuestenfux wrote:For me as an Eldar player, its the lack of a dedicated cc unit.
There are several Aspects but none really dedicated to cc.
What are Banshees and Scorpions?
Indeed, they are dedicated cc units, but they shouldn't be in cc against anything better than Guardsmen.
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Post by: Kaiyanwang
wuestenfux wrote:
Indeed, they are dedicated cc units, but they shouldn't be in cc against anything better than Guardsmen.
They are like the Leman Russ Battle Tank. Another victim of the general power creep.
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Post by: morgoth
Kaiyanwang wrote: wuestenfux wrote:
Indeed, they are dedicated cc units, but they shouldn't be in cc against anything better than Guardsmen.
They are like the Leman Russ Battle Tank. Another victim of the general power creep.
Except the Leman Russ Battle Tank does not suck balls.
It has 14 front armor, can hide behind an Aegis line and have some decent firepower.
Yes, it's slightly expensive but it does not plain suck. It makes no sense to compare a Leman Russ to Banshees.
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Post by: Blackie
Orks: too fragile army without being extremely good in close combat or in the shooting phase, not to mention the pyschic phase. We need some 3-4+ invluns for the warbosses and some av12 vehicles that can be taken as dedicated transports. Also a formation that allows free trukks would be great, the SM have a similar one.
Space wolves: we lack performing shooty units, but with the new formations (the w.brotherhood and the murderpack) i can't complain, i think wolves are balanced.
Dark Eldar: we need everything!!!! no psykers, no low, nothing really killy in close combat or in the shooting phase while all army is extremely fragile. Again a formation that allows free transports would help a lot.
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Post by: Pr3Mu5
I don't have a massive amount to complain about tabletop or model wise for my Ultramarines. I'd say an actual model for Agemman would be good since my collection comprised of 1st and 2nd Company units. That being said, I understand why we don't have one since, as 1st co Captain, he'd need a model in Terminator AND Power/artificer armour.
Before anyone mentions it, I know the Get Started box Terminator Captain is meant to be Agemman but I'd like to have a specific model.
In terms of game play I'd like the Ultras STRICT adherence to the Codex Astartes to be properly represented in rules. Something that provides a buff but with an added restriction to represent their inability to adapt outside of the teachings of the Codex to make me feel like I am held back a bit. How that would work I don't know but the way my marines operate on the tabletop doesn't feel like a proper representation of their attitudes in the fluff.
And while I'm on the topic of fluff, one of the other things that irritates me about my Chapter is their now near invincibility in the lore. This has been a bit of a snowball effect to a point now where especially main characters have reached nigh God status. I would like to have also seen more political manoeuvring by the captains of each company against each other (ie. Agemman sourcing allies amongst other Company Captains against the perceived threat of Sicarius riding the cult following he has within certain sections of the Chapter, maybe all whilst Calgar has fallen into a state of suspended animation from a near fatal wounding without having properly named an heir).
As for my Sisters of Battle, it's simple. More model variety please.
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Post by: Asmodai
Dark Angels - The way the formations try to force you to buy all your tanks in squadrons of 3. Hard to see it as anything other than a money-grab, and it's annoying that a Tactical Company can't take along a mix of Predators and Whirlwinds for support.
Chaos - The random Chaos boon table. Also that my Warp Talons, who have claws sharp enough to rip apart the very fabric of reality, are only AP3.
Imperial Guard - Finding ways to transport them.
Eldar - As mentioned by others, the weird community reaction to them.
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Post by: Vankraken
Asmodai wrote:
Eldar - As mentioned by others, the weird community reaction to them.
I was going to type of this long winded story/rant about my experience with Eldar players in my local community but I didn't want to come across as being a jerk. Basically I will put it that a fair number of Eldar players come across as power gamers who pretend to not be that and will act like their Codex isn't a top tier codex. 6th Edition there was a ton of Wave Serpent spam and the story from these Eldar players was complaints that the other stuff in the codex is lackluster and Eldar needed those Wave Serpents to compete. Fast forward to 7th where most everything in the codex got a buff while Serpents got nerfed and you then see Jet Bikes all with Scatter Lasers, D Scythes with the token Dark Eldar HQ using a webway portal, and boatloads of Warp Spiders. Again its the whole song and dance about how outside of those few power units Eldar isn't that good and those other units just can't function or when a formation requires them that they are a tax unit. Hear enough of it and it makes you become jaded towards Eldar players especially when they complain about certain things not being very good.
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Post by: jreilly89
Vankraken wrote: Asmodai wrote:
Eldar - As mentioned by others, the weird community reaction to them.
I was going to type of this long winded story/rant about my experience with Eldar players in my local community but I didn't want to come across as being a jerk. Basically I will put it that a fair number of Eldar players come across as power gamers who pretend to not be that and will act like their Codex isn't a top tier codex. 6th Edition there was a ton of Wave Serpent spam and the story from these Eldar players was complaints that the other stuff in the codex is lackluster and Eldar needed those Wave Serpents to compete. Fast forward to 7th where most everything in the codex got a buff while Serpents got nerfed and you then see Jet Bikes all with Scatter Lasers, D Scythes with the token Dark Eldar HQ using a webway portal, and boatloads of Warp Spiders. Again its the whole song and dance about how outside of those few power units Eldar isn't that good and those other units just can't function or when a formation requires them that they are a tax unit. Hear enough of it and it makes you become jaded towards Eldar players especially when they complain about certain things not being very good.
Yep, I know of 1 really cool Eldar player at my store, but I also know 2 TFGs that play Eldar.
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Post by: Dakka Wolf
jreilly89 wrote: Vankraken wrote: Asmodai wrote:
Eldar - As mentioned by others, the weird community reaction to them.
I was going to type of this long winded story/rant about my experience with Eldar players in my local community but I didn't want to come across as being a jerk. Basically I will put it that a fair number of Eldar players come across as power gamers who pretend to not be that and will act like their Codex isn't a top tier codex. 6th Edition there was a ton of Wave Serpent spam and the story from these Eldar players was complaints that the other stuff in the codex is lackluster and Eldar needed those Wave Serpents to compete. Fast forward to 7th where most everything in the codex got a buff while Serpents got nerfed and you then see Jet Bikes all with Scatter Lasers, D Scythes with the token Dark Eldar HQ using a webway portal, and boatloads of Warp Spiders. Again its the whole song and dance about how outside of those few power units Eldar isn't that good and those other units just can't function or when a formation requires them that they are a tax unit. Hear enough of it and it makes you become jaded towards Eldar players especially when they complain about certain things not being very good.
Yep, I know of 1 really cool Eldar player at my store, but I also know 2 TFGs that play Eldar.
We've got two Eldar players at our store.
One runs Eldar just so he can legally field his Harlequins.
The other has run almost the exact same list for as long as I've known him, it even fits under Community Comp rules.
The only complaint I have about either of them is that I'm constantly trying out new stuff and rewriting my lists and it's so hard to not taylor my list when I agree to play the second one.
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Post by: gnome_idea_what
Asmodai wrote:
Chaos - The random Chaos boon table. Also that my Warp Talons, who have claws sharp enough to rip apart the very fabric of reality, are only AP3.
Warp Talons:
Can cut through reality itself,
But not through Terminator armor  .
Ladies and gentlemen, welcome to 40k.
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Post by: Marmatag
preface: new player, 1000 point cap with friends.
-All space marine vehicles are so expensive! I would love to play with a Land Raider filled with Terminators riding gloriously into assault. However, that would cost me roughly half my army.
-Terminators are incredibly expensive. Thinking about it as "points per dice," they're just not worth it.
-Unique HQs are incredibly expensive.
-I don't see any lord of war in my codex... why?
Tone the unique HQs down and make them points affordable. Captain Lysander is super cool, but 230 points for ONE unit is nuts! He's just a single guy with 3 melee attacks. I can effectively construct him for cheaper. (Captain. Terminator Armor. Aegis Shield Relic (50 points). gets you to 170, just as tanky, except no +6str Ap1 Hammer. I could get a 2x str AP2 power fist for less than half of those remaining 60 points). Is there ever a situation where AP1 matters?
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Post by: backlash13
Got a few armies so going to have to list them a little
Necrons:
- the look of the new flayed ones, and that my immortals are all mixed matched. I picked up necrons as a young'un when they were still old crons. Now some of my collection doesnt really mesh as well.
Admech:
- Says it all really. They should be a combined list.
- Oh and i love the dragoon models. Hate their £/points ratio
Dark Angels:
- Not so many complaints, mostly the fact that my favourite aspect is the Deathwing and they're fairly over costed.
Thousand Sons:
- Although im still building them up, my list planning is hating the price of rubrics. I'd love to run a warherd, but im not sure i could stomach painting so many tzaangors
HOWEVER!
the major thing that i hate is not my army, but my primary opponent/girlfriends army.
- she plays orks....
- I feel i have to really hinder lists, especially necrons, for a fair match. So I've never used Decurion and i feel certain formations like Lions blade with full BS overwatch, and the Cohort Cybernetica may be too much to be friendly.
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Post by: CthuluIsSpy
Oh, and another thing Tesla is pretty lackluster. The only weapon that really benefits from it is the twin linked destructor, due to its high RoF, and being TL gives it a higher change of proccing Tesla's ability. The smaller varients are pretty pathetic. I only have tesla immortals for looks; in practicality the Gauss Blaster is superior, as it's more reliable at dealing with infantry and can hurt vehicles. Tesla needs haywire or something to make it worthwhile, or a change to hit aircraft. I have it on good authority that planes don't like lightning. Maybe they could still one of Dropzone's commander's rules, and make it really accurate against aircraft, but not so accurate against ground based targets (not snap shots though. Just a hit modifier)
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Post by: JimOnMars
gnome_idea_what wrote: Asmodai wrote:
Chaos - The random Chaos boon table. Also that my Warp Talons, who have claws sharp enough to rip apart the very fabric of reality, are only AP3.
Warp Talons:
Can cut through reality itself,
But not through Terminator armor  .
Ladies and gentlemen, welcome to 40k.
Gotta agree. Even Orks get AP2 on klaws.
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Post by: morgoth
Vankraken wrote: Asmodai wrote:
Eldar - As mentioned by others, the weird community reaction to them.
I was going to type of this long winded story/rant about my experience with Eldar players in my local community but I didn't want to come across as being a jerk. Basically I will put it that a fair number of Eldar players come across as power gamers who pretend to not be that and will act like their Codex isn't a top tier codex. 6th Edition there was a ton of Wave Serpent spam and the story from these Eldar players was complaints that the other stuff in the codex is lackluster and Eldar needed those Wave Serpents to compete. Fast forward to 7th where most everything in the codex got a buff while Serpents got nerfed and you then see Jet Bikes all with Scatter Lasers, D Scythes with the token Dark Eldar HQ using a webway portal, and boatloads of Warp Spiders. Again its the whole song and dance about how outside of those few power units Eldar isn't that good and those other units just can't function or when a formation requires them that they are a tax unit. Hear enough of it and it makes you become jaded towards Eldar players especially when they complain about certain things not being very good.
Those players are called competitive players, it's not Eldar or anything.
They're just building competitive lists.
Mind you, that might be because back in 4th /5th, that was the only way to stand a chance against other armies, you really needed a very strong list to just be able to survive. Automatically Appended Next Post: Marmatag wrote:just as tanky, except no +6str Ap1 Hammer. I could get a 2x str AP2 power fist for less than half of those remaining 60 points). Is there ever a situation where AP1 matters?
Yes, splitting vehicles in half.
However, I doubt Lysander can get on a bike and stuff, so that probably makes him worthless.
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Post by: Ynneadwraith
backlash13 wrote:Got a few armies so going to have to list them a little
Necrons:
- the look of the new flayed ones, and that my immortals are all mixed matched. I picked up necrons as a young'un when they were still old crons. Now some of my collection doesnt really mesh as well.
Admech:
- Says it all really. They should be a combined list.
- Oh and i love the dragoon models. Hate their £/points ratio
Dark Angels:
- Not so many complaints, mostly the fact that my favourite aspect is the Deathwing and they're fairly over costed.
Thousand Sons:
- Although im still building them up, my list planning is hating the price of rubrics. I'd love to run a warherd, but im not sure i could stomach painting so many tzaangors
HOWEVER!
the major thing that i hate is not my army, but my primary opponent/girlfriends army.
- she plays orks....
- I feel i have to really hinder lists, especially necrons, for a fair match. So I've never used Decurion and i feel certain formations like Lions blade with full BS overwatch, and the Cohort Cybernetica may be too much to be friendly.
Could you take some inspiration from some of the 'simple fixes to make Orks competitive' threads to buff your GF's army to a more reasonable level, if they're mainly friendly games?
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Post by: OrkaMorka
Orks.
I love my Orks. I love customizing classic cars for buggies. I love how in one hand I can take them as a serious bezerk race. In the other there is some element of humour in their primitive state.
However,
It sucks knowing that as soon as I open my mini case; I'm going to lose. So few invul saves, so much enemy ap, no stacking FnP, tankbusta bombs now FAQ'd to redudency, terrible leadership.
I really do believe whoever wrote the codex just had a long losing streak with Orks. Walkers that have morale. Troops that kill themselves. Our formations blow chunks.
There's only a few ways to play Orks, and none of them are my style. But every new release pushes Orks further and further into a 'whats the point' army. I get that everyone needs a bad guy, but let the bad guys win once in awhile.
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Post by: Dysartes
Champion of Slaanesh wrote: Vankraken wrote:For the Orks the thing I hate is how GW seems to think Orks are designed to fail. The RNG tables, the garbage leadership, lack of saves, and lack of killing power all make Orks feel like they are meant to be punching bags instead of a real threat a lot of the time. I wish GW would learn from Relic's interpretation of the Orks because DoW/Space Marine Orks are badasses while also being incredibly colorful, silly, comical, and yet still absolutely brutal at the same time.
For the Tau its the zogging super suits that I feel ruin the whole "combined arms" and "work together to overcome weaknesses" motif that the Tau had going for them. I love Fire Warriors, Crisis Suits, Pathfinders, Hammerheads, and Broadsides because of how each unit plays, what role they serve in the army, and how they all work better when supported by other units and how they support each other. Then there is the Riptide which does the job of basically everything while also being very durable which comes across as just lazy. The Stormsurge + plus all the Forge World gak continues the trend of mecha suits that are bigger and more powerful but ignore the Tau's roots of being combined arms.
While I do agree I don't think the problem at its core is necessarily the riptide. Now am I saying the riptide is fine? Nope but what I am saying is look at how easy access other armies have to strength 8 ap 3+ its ji wonder the riptide and storm surges get used more than crisis suits
Tau were more interesting before they became Codex: SillyBigMecha - when the initial run came about, and suits didn't get bigger than Crisis/Broadside, it was noted/stated that they didn't use bigger suits because they saw them as a waste as resources. If they needed something to defeat a bigger threat, they tailored an aircraft to deal with the situation (which was demonstrated by the Tiger Shark A-X-10, from memory).
That was pretty unique in the setting, and gave them a niche - along with the alien auxiliaries. While I'd still argue the aesthetic didn't really fit in 40k at the time, it wasn't until the Riptide leading the wave of even more blatant anime knock-offs that the race jumped the shark...
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Post by: Ynneadwraith
TBH the massive Tau suits are a symptom of a wider issue as far as I'm concerned. Coming back to the game after a hiatus since 5th I'm wondering what the hell all these apocalypse units are doing in my infantry skirmish game... Even with the bigmecha suits I think Tau fit better now than they ever have thanks to the new Orwellian streak they've been given. Much happier now that they've got that little bit more grimdark
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Post by: Kaiyanwang
morgoth wrote: Kaiyanwang wrote: wuestenfux wrote:
Indeed, they are dedicated cc units, but they shouldn't be in cc against anything better than Guardsmen.
They are like the Leman Russ Battle Tank. Another victim of the general power creep.
Except the Leman Russ Battle Tank does not suck balls.
It has 14 front armor, can hide behind an Aegis line and have some decent firepower.
Yes, it's slightly expensive but it does not plain suck. It makes no sense to compare a Leman Russ to Banshees.
You are right, it was unfair. But still, look at say, a riptide: Str, AP, range and ignore cover of his weapon are distributed into 4 different Russes, that AV14 or not are way easier to kill. Str 8 AP3 was hot stuff time ago, now is "meh, good enough I guess", while the rest of your weapons snapshot.
The system fethed over the banshees way more, that's true.
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Post by: Verviedi
gnome_idea_what wrote: Asmodai wrote:
Chaos - The random Chaos boon table. Also that my Warp Talons, who have claws sharp enough to rip apart the very fabric of reality, are only AP3.
Warp Talons:
Can cut through reality itself,
But not through Terminator armor  .
Ladies and gentlemen, welcome to 40k.
Makes total sense. Terminator armor doesn't actually exist in reality.
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Post by: DaPino
gnome_idea_what wrote: Asmodai wrote:
Chaos - The random Chaos boon table. Also that my Warp Talons, who have claws sharp enough to rip apart the very fabric of reality, are only AP3.
Warp Talons:
Can cut through reality itself,
But not through Terminator armor  .
Ladies and gentlemen, welcome to 40k.
Same thing with Thousand sons. Ethereal bolts that pierce every physical barrier, hurting the souls of their target itself!
Yeah... no.
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Post by: happygolucky
In short the reason why DE do not have Psykers is because they fear them. They partially blame Psykers for the Fall and knowing how Psykers play with the warp, they don't want them playing in their city in case of a Slannesh invasion. I remember a story where an Archon brought a Psyker into the dark city and Vect immediately exiled his cabal because of it. They don't take chances like that. Never. Back to OP: CSM: GW's subtle hints that they admit they can't fully represent CSM with the use of FoC Swapping in a time of Decurions. Orks: Lack of Invuns. Mob Rule. Ad. Mech: Two Codex's. I just want a Dominus with legions of Skitarri. I don't want to add in murder servitors adding a points tax to my lists.
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Post by: Zustiur
Dark Angels; Ravenwing rerollable jink. It just makes me feel dirty to play them so I hardly bring them anymore.
Tau: All the big suits. There was a time when that the fluff indicated such suits would never exist. It was infantry and tanks with a few bits odd units in between.
Imperial Guard: Heavy instead of Lumbering Leman Russ. Heavy Weapon Teams instant death.
Eldar: I just miss 2nd edition eldar. Particularly the fast moving 'you don't get to fight back when I charge' banshees.
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Post by: Unit1126PLL
Ynneadwraith wrote:TBH the massive Tau suits are a symptom of a wider issue as far as I'm concerned. Coming back to the game after a hiatus since 5th I'm wondering what the hell all these apocalypse units are doing in my infantry skirmish game...
Even with the bigmecha suits I think Tau fit better now than they ever have thanks to the new Orwellian streak they've been given. Much happier now that they've got that little bit more grimdark 
I don't know who told you in 5th that this was an infantry skirmish game. My main army in 5th edition had 10 Leman Russ tanks and nothing else.
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Post by: KalexKurosaki
Necrons - Like 99% of our named characters & HQ options are finecast resin...... Me & Finecast have a bad history together ahaha
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Post by: Ynneadwraith
Unit1126PLL wrote: Ynneadwraith wrote:TBH the massive Tau suits are a symptom of a wider issue as far as I'm concerned. Coming back to the game after a hiatus since 5th I'm wondering what the hell all these apocalypse units are doing in my infantry skirmish game...
Even with the bigmecha suits I think Tau fit better now than they ever have thanks to the new Orwellian streak they've been given. Much happier now that they've got that little bit more grimdark 
I don't know who told you in 5th that this was an infantry skirmish game. My main army in 5th edition had 10 Leman Russ tanks and nothing else.
Ah yes, forgot about the armoured fist lists then. Maybe I was thinking of 3rd?
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Post by: Champion of Slaanesh
Champion of Slaanesh wrote: CthuluIsSpy wrote:Champion of Slaanesh wrote:Another thing which irritates me to not end with tau
Tau technology is supposed to be solo much more advanced than the imperium with the exception of one thing
They can give any marine veteran either terminator armour or artificer.
Meanwhile the Tau cab only give one guy in the army iridium armour
Like really gw
That's actually something of a misconception; the Tau are not more advanced than the Imperium, its just that due to the differences in logistics, its easier for the Tau to equip their forces with expensive, high tier gear. The Tau army isn't as large as the Imperium's, and they have a smaller empire, allowing for a more even distribution of advanced technologies.
The Imperium has to supply millions of soldiers over great distances with weapons. They need to make something cheap and easy to produce. They do have powerful stuff en par with the Tau, its just they can't give it to everyone.
Think of the pulse rifle as a g11 and the lasgun as an AK47.
You can't supply an army with the g11 but you certainly can with an AK47.
Yes but look at what happens whenever the imperium encounter the Tau they lose. So one could argue their technology is superior look at their plasma weapons for example look at their Ion and Rail technology.
Another case in point is their use of the various battle suits
Any proper encounter? What was warzone Damocles last I checked the tau did technically win there
The imperiums technology isn't reliable unlike the Taus plus for all this plot armour they supposedly have could that be that because unlike the imperium tau actually understand strategy
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Post by: Bobthehero
As far as I know its only the plasma tech that is unreliable, while the lasgun tech is mentionned to be stupidly reliable.
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Post by: CthuluIsSpy
Only because the Imperials had to pull back to deal with the Tyranids. It wasn't so much a Tau victory as their combatants having something better to do. The Tau do have plot armor. Whenever they encounter a serious threat, they always get bailed out The Imperials had to abandon the Damocles Crusade because of Hive Fleet Behemoth, and they thought the nids were a more pressing matter. Think that through for a second; the Tau are so low on the Imperium's list of priorities, that they abandoned a crusade. The Dark Eldar fought off the Nids for the Tau (cost the Tau a world, but better than extinction) The necrons fought the tyranids for the Tau (again, cost them a world. Still better than extinction) Automatically Appended Next Post: Bobthehero wrote:As far as I know its only the plasma tech that is unreliable, while the lasgun tech is mentionned to be stupidly reliable. Oh yeah, the lasgun is a marvel of engineering. It takes a lot of power for a laser to kill something, and the lasgun can do that as a small arm. Not to mention it's solar powered Those fancy pulse rifles are just miniature rail guns. Might seem impressive at first, until you realize that its possible to do with today's tech; all it is is the generation of a magnetic field to propel a projectile. That's easy to do. The problem is that its hard to find a material that's both magnetic and heat resistant, making sustained fire tricky.
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Post by: Abanshee
The lack of any Atramentar for my Night Lords. ) =
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Post by: Unit1126PLL
Ynneadwraith wrote: Unit1126PLL wrote: Ynneadwraith wrote:TBH the massive Tau suits are a symptom of a wider issue as far as I'm concerned. Coming back to the game after a hiatus since 5th I'm wondering what the hell all these apocalypse units are doing in my infantry skirmish game...
Even with the bigmecha suits I think Tau fit better now than they ever have thanks to the new Orwellian streak they've been given. Much happier now that they've got that little bit more grimdark 
I don't know who told you in 5th that this was an infantry skirmish game. My main army in 5th edition had 10 Leman Russ tanks and nothing else.
Ah yes, forgot about the armoured fist lists then. Maybe I was thinking of 3rd?
I played an all-Leman Russ army in 3rd Edition too from Chapter Approved. It had a hilarious rule where if you rolled 3 6s in a row for a weapon that couldn't pierce the tank's armour you got a glancing hit anyways
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Post by: Backspacehacker
Favorite army is Deathwing
Least favorite thing, how crappy terminators are
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Post by: Matthew
That Space wolves don't really feel like vikings. Give us more axes or a shieldwall rule!
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Post by: Ynneadwraith
If you want Space Wolves to feel more like Vikings read this: https://ironsleet.com/2016/08/18/saga-of-the-luna-slayer-fenrys-hjolda/
It's utterly brilliant, as is the rest of the Vlka Fenryka posts on Iron Sleet (and the other posts too!).
Either that or start playing Dark Eldar. We're the only army that actually goes 'Viking' in the proper sense
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Post by: Spartan117xyz
My grey knights generally sucking at everything they do. They are an army of psychers that aren't anywhere near as good as other psyched focused armies. They are all in termie armor and we all know how well that works with all the ap 2 or high volume shots now. And how most of the book is totally useless. We have three units, libbies, bare bone termies, and dreadknights. Now that all being said I still use all my fave stuff like Paladins (who desperately need a small price cut and eternal warrior). Because they are my favorite thing in 40k. But I have to work so hard to do ok with my army and not get wiped in one turn by grav/plasma
This is all from 5th Ed grey Knights. I think they where a step in the right direction being that you could have 14 models and still do well. Really fitting with the fluff. But there was so much rage against their stupid rules in that Ed that GW had to put them in the bottom or risk sales loss from butthurt people quitting.
I imagine the same will happen for eldar. Constant complaints will lead to them being made terrible so people will still want to play. But that's power creep for you.
Oh also just in general not being able to pick powers or warlord traits. Why in the world do I have to randomly generate powers when my whole army is the best psychers in the imperium?
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Post by: Eldarain
Spartan117xyz wrote:
I imagine the same will happen for eldar. Constant complaints will lead to them being made terrible so people will still want to play. But that's power creep for you.
Do not put money down on that one.
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Post by: Spartan117xyz
Eldarain wrote:Spartan117xyz wrote:
I imagine the same will happen for eldar. Constant complaints will lead to them being made terrible so people will still want to play. But that's power creep for you.
Do not put money down on that one.
Oh I would. I foresee something like nids or maybe even orks getting a top teir spot in 8th. Why? Because then people will
Buy lots of models for the brand new tourney winning army. My buddy who plays orks is dying for that day
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Post by: flamingkillamajig
If guard i'd say it's the fact they were the punching bags of 40k in the lore and the fact marines steal glory all the time from them. Cadians though one of my more favorite groups of guard they have an assembly line look to them and while it may make them faceless it's horribly boring to paint or to look at. Painting horde armies is never a fun thing either esp. given the faceless guys. Also axing off sly marbo for IP reasons (bunch of ****s).
For dark eldar it's the fact they're not very strong in the game right now and the fact it's often a melee focused army in a currently shooting man's game. The last codex also didn't give us a lot of new models. It chopped off a lot of characters and made things much less viable over other things (mandrakes were made better but still suck though). I'm also jealous of the things eldar got that dark eldar were denied (jetbike heroes, a GMC or super heavy, lots of heroes and more viable army units). Right now eldar are what dark eldar should be minus the armor and being more fragile.
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Post by: diepotato47
For Blood Angels, it's Captain Tycho's rules and model that I despise. I'd love nothing more than to see both updated to match his awesome and tragic fluff. Bonus cool points to Mr Games Workshop if we got a Triumvirate of the Imperium style kit with Tycho, Yarrick and Helbricht for an Armageddon campaign. Maybe some extra love with special rules for the Ironhelms?
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Post by: Alcibiades
Lammikkovalas wrote:Dark Angels: Deathwing is by far the coolest thing in the entire codex and at the same time completely unplayable trash. Also, no matter the odds, I always lose at least 2-3 Black Knights out of 16 or so to Gets Hot! in the first turns. None of the named characters outside of Sammael are worth even looking at and even Sammy's speeder is complete and utter trash. Thank the Emperor for the last functioning jetbike.
Admech: No transports whatsoever, Electro-Priests of both sorts are so bad that it makes me almost vomit.
Electro-Priests are a hard unit to price/use correctly, because on their own they are quite mediocre but in conjunction with canticles they are capable of putting out absolutely staggering abounts of damage.
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Post by: Giantwalkingchair
For sisters, my main dislike would be the lack of anything useful in the Elites choice. Seriously, Celestians aren't worth the time as they're a basic sister squad by another name. Repentia? Just die before getting anywhere with their cloth saves- fluffy? Absolutely and I like them for it, but...ranting
And Penitent engines in the heavy slot- I do wish it was in elite.
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Post by: drunken0elf
For sisters, penitent engine deserve an elite slot.
Celestians are useless. Sisters aren't good in melee in the first place.
Repentia and assassins/crusaders have no way of getting into combat with their lack of assault vehicle.
All in all they need an assault vehicle.
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Post by: Mraj__Undefined
Let's see...
DE are chock full of Bond villains and some of the best tools and wargear of any character, but outside of Apoc we have almost no Kabalite-themed decurions or large formations.
Orks on the other hand are a different can of worms in my opinion. They are the last bastion of comic relief in the game-reckless trukk waaaghs+spamming blast weapon platforms = 0 dull moments  - atm and I really want to see the writing go back to when I was starting to join the hobby. I want to see at least the IG return to poking fun at the pompous clowns in commander's uniforms while the down-to-earth 'men go die in droves. I wanna see "evil" armies led by Bond Villains, not in-universe tropes.
Yeah, most of my dislikes with these guys lie with the larger game's design: give us back our dark comedy! Man cannot live on Edge alone!
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Post by: gnome_idea_what
diepotato47 wrote:For Blood Angels, it's Captain Tycho's rules and model that I despise. I'd love nothing more than to see both updated to match his awesome and tragic fluff. Bonus cool points to Mr Games Workshop if we got a Triumvirate of the Imperium style kit with Tycho, Yarrick and Helbricht for an Armageddon campaign. Maybe some extra love with special rules for the Ironhelms?
An Armageddon campaign sounds like a deal. Just fix the Waaagh! Ghazghkull book (third time's the charm!) and give everyone new minis. That would definitely motivate me to start collecting BT.
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Post by: Jbz`
Dark Eldar:
Eesh where to begin?
Described as lightning fast and yet can't move more than 6" with their vehicles if they want to do anything useful, and have to jink to have a slight chance of survival.
Mandrakes that are supposed to be a melee unit but charging with them is suicide (due to no grenades and NO SAVE!)
And that some of the coolest stuff they have (soul fright) doesn't work on marines (despite not being all that powerful in the first place)
Loads more but you get the pont
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Post by: Egyptian Space Zombie
Necrons lack that big centerpiece model. I'd love it if they had a good C'Tan or some sort of large mechanical construct. IMO none of the forge world stuff looks that cool.
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Post by: CthuluIsSpy
Egyptian Space Zombie wrote:Necrons lack that big centerpiece model. I'd love it if they had a good C'Tan or some sort of large mechanical construct. IMO none of the forge world stuff looks that cool. Monoliths say hi Necrons have plenty of centerpiece models. Its just none of them are that good compared to other factions rules wise. Necron SHV are pretty lacklustre, monoliths and C'tan are a joke compared to their 3rd incarnations, and Forge World's version of the Tomb Stalker is disappointing compared to the Medusa V Tomb Stalker (seriously, wtf? Why the same name? The FW stalker isn't a titan) I just realized that there are 3 necron units with Stalker in the name. Triarch Stalker, Tomb Stalker and Medusa V Stalker (ok, not really a thing, but it did happen) Dammit GW, pick up a fething thesaurus.
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Post by: Lotus Corgi
Chaos Marines:
The horrible outdated models, particularly the chaos marine boxed set. Mk. IV robot pants with mk. V or VII hemets? Terrible execution.
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