Reposted from another forum, with no official source given - but it looks pretty legit to me:
“Smaller than their cousins and crewed by aspiring nobles, low-born commoners with a knack for war, or even the bastard children of Barons and High Kings, Armigers hunt and fight at the flanks of their larger kin. Knight Armigers will open up new tactical possibilities for Imperial Knights players, like a medieval lord hunting with his hounds, benefiting from a wider range of army builds.”
Does anyone care to speculate on the size of that thing? I'm thinking Ghostkeel, but something about the gun on top makes me think it might be smaller.
My guess is that they'll be cheaper ($ and pointswise) than than the current knights so you can fill out a more rounded Knights list. I'd guess that if the regular knights are roughly equivalent to Baneblades etc, then the Armigers will be roughly in the Leman Russ (the tank) ball-park.
I'd guess that if the regular knights are roughly equivalent to Baneblades
The problem is, they fall behind Baneblades.
While the model is sweet looking, a pure Knight army currently underperfoms quite badly, so the new model might not actually fix anything. They need to UP the staying/firepower of the existing Knights, because if the new model will be better due to its points/dmg ratio, everyone will just spam them.
I'd guess that if the regular knights are roughly equivalent to Baneblades
The problem is, they fall behind Baneblades.
While the model is sweet looking, a pure Knight army currently underperfoms quite badly, so the new model might not actually fix anything. They need to UP the staying/firepower of the existing Knights, because if the new model will be better due to its points/dmg ratio, everyone will just spam them.
They just meant size/role equivalents, as a comparison, nothing about the rules.
Aesthete wrote: Reposted from another forum, with no official source given - but it looks pretty legit to me:
“Smaller than their cousins and crewed by aspiring nobles, low-born commoners with a knack for war, or even the bastard children of Barons and High Kings, Armigers hunt and fight at the flanks of their larger kin. Knight Armigers will open up new tactical possibilities for Imperial Knights players, like a medieval lord hunting with his hounds, benefiting from a wider range of army builds.”
Large Images:
Spoiler:
... looks pretty cool.
So this is the John Snow of the Knights Range in the 40k Universe ? ;-) so lets wait for the price then and when its released ! Looking good some other heads and im all into it collecting these.
Surprised that they're retconning in a new pattern, but wait and see I suppose, it all depends on what types of weaponry it can carry. Judging by the build of the legs, I'm hoping for a more dynamic way of posing (something the current Imperial Knight kit sorely lacks) and that it is a whole lot swifter as well. Here's hoping that the kit also comes with some sort of lance weapon.
It definitely looks smaller. Look at the pilot hatch on the top. If that's the same size as the hatch on the regular Knights, then these would be much smaller in size.
It almost feels like "infantry" for an Imperial Knights army, which intrigues me greatly. One or two large Knights providing heavy support and laying down fire, and then a bunch of these smaller ones for objective running and flanking? Sounds awesome!
EDIT: I need to learn to read all the posts before replying on my own. Everything I wrote has already been said.. Oh well, still looks great! Hopefully they can be posed a bit, maybe like switching which leg is in front, or even allowing us to pose the legs however we want (without having to cut and saw too much).
ZebioLizard2 wrote: It's not even retconning, it's just a redesign of the old smaller Squires with a more 'modern day' aesthetic really.
Spoiler:
Until now, there has been no such thing as a distinct "Squire" Knight model. That one you posted is a Knight Lancer suit; Squire was simply the rank of the pilot (with no in-game effect, IIRC) and was depicted by a simple, single-colour paint scheme (knights used a 2-colour scheme and Wardens used more complex patterns).
Hopefully the official community site will have a size comparison shot with an existing Knight up soon.
Unless these are stupidly expensive I will be buying a few to go with my existing household.
You just know FW already has alternate heads, upgrade kits, and alternate versions on the plans for the next 24 months so I'm not going to buy too many of them at this stage.
In terms of scale it looks like it's in the Redemptor dread or Ghostkeel ballpark.
It seems to be armed with a multi-melta and a melta gun. Maybe that main gun is something better than a MM. If it's a MM then you're looking at something around the power of a dreadnought, I think.
I quite like it. I've got a few knights, painted in this colour scheme as it happens, and some of these would fit right in.
Yeah, a scale shot would be good. I'm being thrown off by all the details that look like they're identical to those on the Knight Paladin, but could be reduced in size (the arms, hip joints, that bit at the lower back of the torso, etc).
Hopefully the melta and chainsword can be switched out as well, for more variety.
Love the heads though! They look more rugged, and not as "royal" as the bigger Knights, which reflects the fluff pretty well. Really looking forward to seeing and hearing more about these mechs.
Look good - especially as they don't seem to "warmachine" top heavy!
Like the idea of them and hopefully this might see more info about Knight Households - it started well in the first Codex but a lot of the interesting (to me) fluff was dropped in the 2nd version.
Hopefully there is a powerfist/hand option as well as chainsword.
I do hope that the pauldrons have the cog-toothed edge as an optional bit, it would look somewhat out of place on non-cogboy aligned houses.
And yes, more fluff would be welcome! The first codex was great (well, seeing as it only had two units, it had to!), but the fluff of the second codex was subpar.
Come on then let's speculate on the stats for this thing...
I'm thinking it's got to occupy a niche between the Kastelan Robots (110 pts T7 6W 3+/5++) and the knight.
I'd guess 100pts for the chassis with no weapons, probably 200-250 depending on loadout.
Move... Anything between 10" or 14". Hopefully 14" to give them a nice ability to zip round the board. With low model count you need mobility.
3+ / 3+ to hit seems set in stone
S8 and T8 I would assume. If they make it S7 or T7 it will be awful.
At least 12 wounds... I'd guess around 14... half a knight.
3+ save is obvious, however... I can't see an ion shield on the model so I am thinking there will be no invulnerable save. Which might actually make them easier to kill than Kastelan Robots. Maybe it will have closer to 18 wounds to make up for this.
The biggest question for me is whether they will retain TITANIC keyword giving them no penalties to hit with heavy weapons and the ability to walk out of combat over enemy models, then still shoot and charge again. They have to surely otherwise they will be rubbish.
So basically my carefully crafted but ultimately predictable opinion is that they will be almost exactly half a knight for half the points. Maybe with additional wounds to make up for the lack of an invuln.
Feels like they might be strictly better than dreadnoughts like that, though.
I made an estimate comparison in size compared to a normal Imperial Knight. From one of the pictures the Armiger has a heavy phosphor blaster as a carapace weapon. Though as far as I know, there's no such picture in full profile so this is very much a rough estimate. From that picture I'd say it's around 13-13.5cm tall (5.1-5.3 inch) so I made a rough mock up how large it would be next to the knight.
As far as stats, if my guesses are at all accurate I feel like 14-16 wounds would be in the safeish ballpark It looks pretty fast with those Ironstrider-esque legs som I'm guessing a 12" move. S8 ,T8 seems about right.
Hmmm...interesting. I wonder will we see actual infantry in the Knights codex. I hope so. I have about 80 Bretonnian Men at Arms that are just a lasrifle away from being indentured levies.
A Questor Imperialis option that allows for repairs would also be a welcome addition, in form of either Sacristans or command / repair vehicles as mentioned in the Kingsblade novel.
Hell, a stategem along the lines of the Angelic Host (a swarm of cherub-servitors flying overhead to provide tactical overview) would also be a nice addition.
So the Imperium of Men can now have their small Mecha fight the little Tau battlesuits? They steal the one thing the blue boys have going for them? This is getting Pacific Rimmed down the Tau players throats.
I think it will have the same size as the new Primaris Dread or the Kastelan Robots.
BrookM wrote: In the email they showed it with a different head and stubber / Ad-mech gun thing that's also on their robots:
It's a Heavy Phosphor Blaster.
I'm thinking we'll definitely see different pauldron options for Cogboy and nonCogboy.
Automatically Appended Next Post:
BrookM wrote: A Questor Imperialis option that allows for repairs would also be a welcome addition, in form of either Sacristans or command / repair vehicles as mentioned in the Kingsblade novel.
Hell, a stategem along the lines of the Angelic Host (a swarm of cherub-servitors flying overhead to provide tactical overview) would also be a nice addition.
I'm imagining that we'll see the Techpriest Enginseer at least as an Elite option. The Adeptus Mechanicus book has two examples of Techpriests painted up in the colors of Voss Prime and Triplex Phall.
Banville wrote: Hmmm...interesting. I wonder will we see actual infantry in the Knights codex. I hope so. I have about 80 Bretonnian Men at Arms that are just a lasrifle away from being indentured levies.
I was wondering about that myself; a new medieval-ish imperial infantry kit would be good for Knight levies and also serve as an additional regiment for Imperial Guard.
ZebioLizard2 wrote: It's not even retconning, it's just a redesign of the old smaller Squires with a more 'modern day' aesthetic really.
Spoiler:
Until now, there has been no such thing as a distinct "Squire" Knight model. That one you posted is a Knight Lancer suit; Squire was simply the rank of the pilot (with no in-game effect, IIRC) and was depicted by a simple, single-colour paint scheme (knights used a 2-colour scheme and Wardens used more complex patterns).
You are right in that there was no distinct "Squire" model, but GW at the time seemed to have picked one of the three models used for the knights to represent a squire, one a knight, and one the Lord for some arbitrary reason. I had forgotten that this wasn't an actual statline or difference in Knight suits however so you are indeed correct. I was going off memory of older Epic things and had thought there was a "Squire Knights" esque model.
Spoiler:
Have some Eldar Knights too, just for nostalgia's sake.
I'd be surprised if it lacks an Ion Shield. I could see, if it lacks that, something where it gets a "Disgustingly Resilient" equivalent or a thing of that ilk.
I'm going to be that guy, but I'm not happy because this makes me think that the rumors over the last couple years about the upcoming admech robot was just this guy instead.
Galas wrote: I hope for Redemptor Dreadnought levels of possability.
I wouldn't get my hopes up for that. It has Ironstrider-esque legs and those are woefully unposeable.
Looking closely at the big image, the knee joint looks promising at first but the plastic wire in the back makes it seem woefully unlikely.
Looks to me like the upper leg (thigh, knee, shin) are single pieces, the lower leg is clearly two pieces though, so there's probably a degree of possability there, may require a minor modification.
The feet (toes?) are clearly sentinel/dreadnought style flat feet on round leg stubs.
I predict more poseable than a contemptor, probably requiring crisis suit levels of cutting to do something especially impressive.
I'm not as fond of the design as I am of the Knights, but I'm excited to see them mixed in. Really super curious about their unit type and what detachments they'll fit in.
BrookM wrote: In the email they showed it with a different head and stubber / Ad-mech gun thing that's also on their robots:
I think that's the "Heavy phosphor blaster". S6/AP-2/3 shoots/ignores cover. It's actually a pretty ok gun.
I also realized now too that the top gun in the 1st preview looks like some kinda of meltagun?
Now I realy want to know if that Multimelta looking gun arm is a normal Multi-melta or a melta cannon of some kind.
Edit:
Playing around in some art programs scaleing the two guns to figure out scale. The Torso is alittle shorter then a Kastelan's total height. Then the yes of the model is LOOOOOOOONNNNG legs.
Pretty cool model.
I hope they are quite cheap so you can take like maybe 2 IKs and then 4-5 of these little guys (but not have them OP in on of themselves).
Looks really cool. They've pitched it as Admech so I'm guessing it'll have a stat line based off of that. I like the idea of little war glaive mechs running at the feet of the larger knight.
GoatboyBeta wrote: Hopefully the Armigers are going to have more options that are not just versions of weapons already carried by IK.
I hope they get some other gun arm options. Hopefully things that help fill out roles missing for the knights Proper. I don't play the army but a bunch of melta guns for killing tanks doesn't seem like what their army needs.... Knight players usually complain about not alot of anti-hoard options.
The melta seems good for allying into other armies.
I really like these...but it's not enough to make me want a 40K IK army.
Now, if this is just a taster, and by the time the book comes out there are at least *rules* that would let me field a single IK, a couple of these Armigers, a couple of squads of Household infantry, a Sacristan, and maybe some normal-people-size cavalry? Sure, I'd be up for that. And no, Imperial Soup doesn't count, not the way keywords & traits & relics etc all work in 8th.
But "OK, you can have *slightly* smaller giant battle walkers" only makes me interested to see whether or not the Armigers make it into Adeptus Titanicus, ie the scale of game the big stuff actually belongs in as anything other than the odd centerpiece.
Huh? Apart from being a bipedal robot, I don't see it. Less so than the Paladin, the Contemptor Dreadnought or the Chaos Desolator, that have all also been compared to Warjacks.
This totally took the wind out of my sails in terms of getting a Custodes army. I really look forward to seeing more of what these guys have. But if they are Ghostkeel sized, I am getting three of them.
AndrewGPaul wrote: Huh? Apart from being a bipedal robot, I don't see it. Less so than the Paladin, the Contemptor Dreadnought or the Chaos Desolator, that have all also been compared to Warjacks.
It's topheavy like one, with the exaggerated shoulders and hunched look. Hmmm...I do have some Juggernauts lying around that I could convert..
If we're lucky there'll be a selection of heads like the many face plates included with the regular Knights. Perhaps even, dare I say, some themed towards a Cogboy alliance, while others are more chivalric in look and feel.
I'm actually hoping that these things are on the smaller end of the size estimates, somewhere around the 4.25 inches area. That would make them Dreadknight sized. Imperial knights don't need more superheavy walkers, they need point-gap fillers, something to screen for them, and rapid response. Something like the Dreadknight would do that for them.
Totally wishlisting here, but I'd love to see a variation of one with two twin-linked assault cannons for arms, and the Heavy phosphor blaster on the carapace. It would shred infantry and light vehicles.
Will you look at that. And here I am slowly converting Stormfiends into mini-Knights for my Death Guard...I guess I won't need to run them as Helbrute count-as when they're done. The weapons would fit great, too.
cuda1179 wrote: I'm actually hoping that these things are on the smaller end of the size estimates, somewhere around the 4.25 inches area. That would make them Dreadknight sized. Imperial knights don't need more superheavy walkers, they need point-gap fillers, something to screen for them, and rapid response. Something like the Dreadknight would do that for them.
Totally wishlisting here, but I'd love to see a variation of one with two twin-linked assault cannons for arms, and the Heavy phosphor blaster on the carapace. It would shred infantry and light vehicles.
I am hoping for more like Redemptor-sized. Regular Dreadnoughts are a bit on the small side. My question is what role will they have? Fast Attack? Heavy Support? TROOPS?! And my next question is, will there be an HQ variant like what is being done with Custodes? Otherwise there really isn't a way to run these dudes in an All Knight list or detachment.
cuda1179 wrote: I'm actually hoping that these things are on the smaller end of the size estimates, somewhere around the 4.25 inches area. That would make them Dreadknight sized. Imperial knights don't need more superheavy walkers, they need point-gap fillers, something to screen for them, and rapid response. Something like the Dreadknight would do that for them.
Totally wishlisting here, but I'd love to see a variation of one with two twin-linked assault cannons for arms, and the Heavy phosphor blaster on the carapace. It would shred infantry and light vehicles.
I am hoping for more like Redemptor-sized. Regular Dreadnoughts are a bit on the small side. My question is what role will they have? Fast Attack? Heavy Support? TROOPS?! And my next question is, will there be an HQ variant like what is being done with Custodes? Otherwise there really isn't a way to run these dudes in an All Knight list or detachment.
I didn't want Dreadnought sized, I said dreadKNIGHT sized. So, yeah, about the same size as a Redemptor like you said. I think we are on the same page there. If they do make an Imperial Knights codex I'm keeping my fingers crossed for a special character Knight. They all ready have two in the background and in previous rules to use. Just include them.
cuda1179 wrote: I'm actually hoping that these things are on the smaller end of the size estimates, somewhere around the 4.25 inches area. That would make them Dreadknight sized. Imperial knights don't need more superheavy walkers, they need point-gap fillers, something to screen for them, and rapid response. Something like the Dreadknight would do that for them.
Totally wishlisting here, but I'd love to see a variation of one with two twin-linked assault cannons for arms, and the Heavy phosphor blaster on the carapace. It would shred infantry and light vehicles.
I am hoping for more like Redemptor-sized. Regular Dreadnoughts are a bit on the small side. My question is what role will they have? Fast Attack? Heavy Support? TROOPS?! And my next question is, will there be an HQ variant like what is being done with Custodes? Otherwise there really isn't a way to run these dudes in an All Knight list or detachment.
My hunch is you take them as 1-3 per Lord of War Slot. That way you can feild them in your existing Knight Household Armies.If you were to make them heavy support it would mess up the whole Knight army comp without adding a new Force Org.
The Other option would be for them to have a HQ, Troop, and Heavy Slot Variant so you can field a army mostly made up of them using most of the standard Force Orgs or a HQ+Heavy so you can use the Spear Head FoC.
cuda1179 wrote: I'm actually hoping that these things are on the smaller end of the size estimates, somewhere around the 4.25 inches area. That would make them Dreadknight sized. Imperial knights don't need more superheavy walkers, they need point-gap fillers, something to screen for them, and rapid response. Something like the Dreadknight would do that for them.
Totally wishlisting here, but I'd love to see a variation of one with two twin-linked assault cannons for arms, and the Heavy phosphor blaster on the carapace. It would shred infantry and light vehicles.
I am hoping for more like Redemptor-sized. Regular Dreadnoughts are a bit on the small side. My question is what role will they have? Fast Attack? Heavy Support? TROOPS?! And my next question is, will there be an HQ variant like what is being done with Custodes? Otherwise there really isn't a way to run these dudes in an All Knight list or detachment.
Maybe the codex will do something along the lines of what the 30K list did from Forge World: super-heavies with titles / ranks, or knowing GW, hamfistedly forcing certain chassis of knight into a certain slot / role.
cuda1179 wrote: I'm actually hoping that these things are on the smaller end of the size estimates, somewhere around the 4.25 inches area. That would make them Dreadknight sized. Imperial knights don't need more superheavy walkers, they need point-gap fillers, something to screen for them, and rapid response. Something like the Dreadknight would do that for them.
Totally wishlisting here, but I'd love to see a variation of one with two twin-linked assault cannons for arms, and the Heavy phosphor blaster on the carapace. It would shred infantry and light vehicles.
I am hoping for more like Redemptor-sized. Regular Dreadnoughts are a bit on the small side. My question is what role will they have? Fast Attack? Heavy Support? TROOPS?! And my next question is, will there be an HQ variant like what is being done with Custodes? Otherwise there really isn't a way to run these dudes in an All Knight list or detachment.
Maybe the codex will do something along the lines of what the 30K list did from Forge World: super-heavies with titles / ranks, or knowing GW, hamfistedly forcing certain chassis of knight into a certain slot / role.
Just quick for people not familiar with the Title/Rank System. You pay points to give the knight suit a rank, witch decides what FoC slot it takes and a special Rule. Well a good system FoC shifting units is something it feels like GW has been wanting to get away from for awhile. As far as I'm aware their are no units with that mechanic in 8th. I also don't think they want to move the current knights out of the Lord of War Slots because that could be to powerful in regards to imperium soup armies.
Like I said. My hunch is prob 1-3 in a lord of war slot.
So... Yet another un-needed new model for a un-needed army. This is great.
We still have the same basic CSM from almost 20 years ago... The same old old ugly imperial guard regiments from 25+ years ago, the same imperial guard tanks from the same time, the same eldar falcon and vyper, same ork infantry, same ork vehicles... aaaand dare i say it? The same goddamned ugly sisters of battle from twenty-some or more years ago... And many other things that i cannot remember...
But GW release instead a full new army of golden dudes, and now a new (and totally needed and asked for... ) little-knight. So i guess next step is having plastic titans, so we can have the proper full "EPIC 40k in 28 mm." experience.
Warpspy wrote: So... Yet another un-needed new model for a un-needed army. This is great.
We still have the same basic CSM from almost 20 years ago... The same old old ugly imperial guard regiments from 25+ years ago, the same imperial guard tanks from the same time, the same eldar falcon and vyper, same ork infantry, same ork vehicles... aaaand dare i say it? The same goddamned ugly sisters of battle from twenty-some or more years ago... And many other things that i cannot remember...
But GW release instead a full new army of golden dudes, and now a new (and totally needed and asked for... ) little-knight. So i guess next step is having plastic titans, so we can have the proper full "EPIC 40k in 28 mm." experience.
Seems totally fine.
The Chimeria and Leeman Russ tanks were redone with the 5th ed gaurd book, and are newer than the current plastic cadians. I know because I remember building the old style kits with the wheels.
Checking, that puts in back in 2009, so 9 years ago. TBH they are still great kits up to the modern standards.
The plastic cadian came out with the 3.5 codex I believe? So 2003? That makes them 15 years old, and they really show their age. The catachans older still, and OH BOY. The Catachan/Cadian command squads came out in '09 and the catachan parts don't even fit on the old catachan infantry models because of the huge gap in sculpting quality. None of the older plastic guard kits aged well AT ALL.
Warpspy wrote: So... Yet another un-needed new model for a un-needed army. This is great.
We still have the same basic CSM from almost 20 years ago... The same old old ugly imperial guard regiments from 25+ years ago, the same imperial guard tanks from the same time, the same eldar falcon and vyper, same ork infantry, same ork vehicles... aaaand dare i say it? The same goddamned ugly sisters of battle from twenty-some or more years ago... And many other things that i cannot remember...
But GW release instead a full new army of golden dudes, and now a new (and totally needed and asked for... ) little-knight. So i guess next step is having plastic titans, so we can have the proper full "EPIC 40k in 28 mm." experience.
Seems totally fine.
Go to any wishlisting thread, and you'll find IK players asking for exactly this along with infantry support troops.
Warpspy wrote: So... Yet another un-needed new model for a un-needed army. This is great.
We still have the same basic CSM from almost 20 years ago... The same old old ugly imperial guard regiments from 25+ years ago, the same imperial guard tanks from the same time, the same eldar falcon and vyper, same ork infantry, same ork vehicles... aaaand dare i say it? The same goddamned ugly sisters of battle from twenty-some or more years ago... And many other things that i cannot remember...
But GW release instead a full new army of golden dudes, and now a new (and totally needed and asked for... ) little-knight. So i guess next step is having plastic titans, so we can have the proper full "EPIC 40k in 28 mm." experience.
Seems totally fine.
Is the only thing you are capable of whining? If you are going to complain, at least keep it in one of threads instead of spreading your misery around.
Well that is an interesting kit. I too hope it's a bit smaller than the guesstimate scale photo shows. Guess it looks llke I have an excuse to built that knight that's kicking around somewhere.
I like that they are fleshing out the army with another unit, hopefully with the variety we may get even more in a couple of years. It's one entry per new codex so far.
What I'm curious about is the huge gap in the armor right in the side of of the knight. For something that is walking tall above las cannon crews, it sure opens up a nice target. I know real world considerations have no place in 40K but still, looks like the armor leaves a huge gap in defenses.
Warpspy wrote: So... Yet another un-needed new model for a un-needed army. This is great.
We still have the same basic CSM from almost 20 years ago... The same old old ugly imperial guard regiments from 25+ years ago, the same imperial guard tanks from the same time, the same eldar falcon and vyper, same ork infantry, same ork vehicles... aaaand dare i say it? The same goddamned ugly sisters of battle from twenty-some or more years ago... And many other things that i cannot remember...
But GW release instead a full new army of golden dudes, and now a new (and totally needed and asked for... ) little-knight. So i guess next step is having plastic titans, so we can have the proper full "EPIC 40k in 28 mm." experience.
Seems totally fine.
Feel free to leave the hobby any time Some of us are pretty darn happy to see this new model.
Barzam wrote: I wonder if I'll be able to run this guy alongside my Mechanicus forces?
I'd be very surprised if you can't. Since the ones shown in the pictures have been Mechanicus aligned Houses and there's cogs as part of the shoulderplates.
Yeah between the cog shoulder pads and both preview models painted as house Raven, its a safe bet that the existing AM knight rules will apply. TBH I'm more concerned that they wont fit with my House Terryn knights if they don't have non cog shoulders
I think the perfect add on would be a unit of mechanic types like they do in warmachine. They could act as troops and specialists all in one and would fit the fluff.
Warpspy wrote: So... Yet another un-needed new model for a un-needed army. This is great.
We still have the same basic CSM from almost 20 years ago... The same old old ugly imperial guard regiments from 25+ years ago, the same imperial guard tanks from the same time, the same eldar falcon and vyper, same ork infantry, same ork vehicles... aaaand dare i say it? The same goddamned ugly sisters of battle from twenty-some or more years ago... And many other things that i cannot remember...
But GW release instead a full new army of golden dudes, and now a new (and totally needed and asked for... ) little-knight. So i guess next step is having plastic titans, so we can have the proper full "EPIC 40k in 28 mm." experience.
Seems totally fine.
how dare GW make new stuff instead of remaking old things. CSMs have 3 seperate kits to choose from for their line infantry (MK 3 MK 4, and the CSM kit) imperial guards fluff basicly enables them to use any 28mm scale infantry kit they want (GW could literally discontinue guard infantry tomorrow and the army would still exist just fine.
Weren't the knights suppose to "hunt and fight at the flanks of their larger kin " already (and weren't the warhound titans suppose to " hunt and fight at the flanks of their larger kin " too before the knights ?) ?
How many times will this be declined ?
Great stuff! I like seeing the Knights become a bit more varied. A pity they didn't launch the line in the old days when scratchbuilding and converting was encouraged - you'd see a lot more variety in knights, which is what the army totally needs to get me into it.
Yodhrin wrote: Oh goody, the Positivity Police are back on patrol, just what the thread needs.
thing is, some people it seems think GW should produce the same dozen or so kits endlessly. and seem to resent NEW things it's rediculas.
Not as ridiculous as that level of hyperbole, I fear. Regardless, how is preferring an older kit be redone than a new kit produced any less valid than preferring one new kit be produced over another new kit, or any other kind of preference? That's a rhetorical question of course, it's not different, but drawing those kinds of artificial distinctions allows the pretense that attempting to shut down someone else's opinion rather than merely disagree with it is justifiable.
godardc wrote: Weren't the knights suppose to "hunt and fight at the flanks of their larger kin " already (and weren't the warhound titans suppose to " hunt and fight at the flanks of their larger kin " too before the knights ?) ?
How many times will this be declined ?
Matrioska knights, theres always a smaller one hunting and fighting at the flanks of their larger kin. (But to be honest Titan Legions and Knights Households are very different things even if they all come from the same game, Epic)
godardc wrote: Weren't the knights suppose to "hunt and fight at the flanks of their larger kin " already (and weren't the warhound titans suppose to " hunt and fight at the flanks of their larger kin " too before the knights ?) ?
How many times will this be declined ?
Till there are grot-sized knights, which hunt and fight at the flanks of their larger kin.
godardc wrote: Weren't the knights suppose to "hunt and fight at the flanks of their larger kin " already (and weren't the warhound titans suppose to " hunt and fight at the flanks of their larger kin " too before the knights ?) ?
How many times will this be declined ?
Knights now have a similar scale system as Titans- Armigers/Warhounds as the scouts, Questoris are basically Reavers, Cerastus are Warlords, bigger with often more powerful weapons. And then the Acastus is the Emperor- the rare monster with a ranged focus.
I do hope to see a few smaller support models, like Sacricians, maybe with a plastic servitor set.
godardc wrote: Weren't the knights suppose to "hunt and fight at the flanks of their larger kin " already (and weren't the warhound titans suppose to " hunt and fight at the flanks of their larger kin " too before the knights ?) ?
How many times will this be declined ?
Knights now have a similar scale system as Titans- Armigers/Warhounds as the scouts, Questoris are basically Reavers, Cerastus are Warlords, bigger with often more powerful weapons. And then the Acastus is the Emperor- the rare monster with a ranged focus.
I do hope to see a few smaller support models, like Sacricians, maybe with a plastic servitor set.
sacricians I could see simply being IG techpreists
I play chaos, specifically Thousand Sons. I waited decades for a plastic kit. When another month went by and I hadn't received the shiny, new plastic Thousand Sons kit (you know, that short period between 1992 and 2017) and other armies/models received a shiny new plastic kit, I wasn't upset or annoyed. Actually, I kind of just love miniatures, so I was always excited to see what came out.
Now, I'd love to see a new plastic Chaos Marine kit at some point so I can replace those long-in-the-tooth metals from 1996, the plastics from 1998 and so on. I'd love one. I'd be super happy to get one.
But I'm not super upset that I haven't received one... funny.
I love this new Knight model. It's a fun model. It isn't a Chaos Space Marines kit, no. But then, 99.99% of releases aren't. In fact, they couldn't be.
I feel like Chaos forces might see god dedicated marines (so world eaters and emperors children in some order) before the standard chaos marines get an update. Which kinda sucks, but they might also want to build up an event to elevate Abbaddon into Horus restored.
Though that's both lind of best and worst case scenario wrapped into one lol.
(But I camt wait to see what comes out for a world eater and emperora children release. Im super hopeful new deamonettes wpuld come out to convince to start a chaos army centered around a Emperor's children band of noise marines and thier attendant groupies)
Carlovonsexron wrote: I feel like Chaos forces might see god dedicated marines (so world eaters and emperors children in some order) before the standard chaos marines get an update. Which kinda sucks, but they might also want to build up an event to elevate Abbaddon into Horus restored.
Though that's both lind of best and worst case scenario wrapped into one lol.
(But I camt wait to see what comes out for a world eater and emperora children release. Im super hopeful new deamonettes wpuld come out to convince to start a chaos army centered around a Emperor's children band of noise marines and thier attendant groupies)
I tend to suspect you're right on that. especially as noise marines are in greater need then normal CSMs. as I said standard CSMs do have a range of options due to the heresy kits. IMHO what CSMs need more then a new CSM kit is a Havoc squad kit.
Another reason I want the new Knight to be a tad smaller is that some of my current knights are also a bit on the small side.
My current Knight army is made up of official GW knights, an unreleased Epicast knight (about 5 1/2 inches tall), a limited edition Dreamforge Leviathan resin (about 5.75 inches), and two kitbashes using the Lord of Skulls' torso (5.75 inches).
If this new knight is fairly large it will make a majority of my normal knights look like midgets.
godardc wrote: Weren't the knights suppose to "hunt and fight at the flanks of their larger kin " already (and weren't the warhound titans suppose to " hunt and fight at the flanks of their larger kin " too before the knights ?) ?
How many times will this be declined ?
So what's the biggger things knights have that are larger kin? Well polyp-something knight from FW is bigger but yeah still a knight. Overall knights don't have bigger kin to fight on flanks of.
Carlovonsexron wrote: I feel like Chaos forces might see god dedicated marines (so world eaters and emperors children in some order) before the standard chaos marines get an update. Which kinda sucks, but they might also want to build up an event to elevate Abbaddon into Horus restored.
Though that's both lind of best and worst case scenario wrapped into one lol.
(But I camt wait to see what comes out for a world eater and emperora children release. Im super hopeful new deamonettes wpuld come out to convince to start a chaos army centered around a Emperor's children band of noise marines and thier attendant groupies)
I tend to suspect you're right on that. especially as noise marines are in greater need then normal CSMs. as I said standard CSMs do have a range of options due to the heresy kits. IMHO what CSMs need more then a new CSM kit is a Havoc squad kit.
Noise Marines are also dependent on the current CSM kit as a base. Replacing the CSM box first could either invalidate the Noise marine conversion kit, or limit GW sculptors so that it stays compatible.
Carlovonsexron wrote: I feel like Chaos forces might see god dedicated marines (so world eaters and emperors children in some order) before the standard chaos marines get an update. Which kinda sucks, but they might also want to build up an event to elevate Abbaddon into Horus restored.
Though that's both lind of best and worst case scenario wrapped into one lol.
(But I camt wait to see what comes out for a world eater and emperora children release. Im super hopeful new deamonettes wpuld come out to convince to start a chaos army centered around a Emperor's children band of noise marines and thier attendant groupies)
I tend to suspect you're right on that. especially as noise marines are in greater need then normal CSMs. as I said standard CSMs do have a range of options due to the heresy kits. IMHO what CSMs need more then a new CSM kit is a Havoc squad kit.
Off topic but. Chaos needs Noise marines, 'zerkers, and Havocs.The normal Marines and Terminators could use a update, But they are at least acceptable compared to the other three. Almost all modren CSM armies are built from the heresy stuff now for a reason.
Bezerkers are a "nice to have" but not essential I'd say as they are at least plastic. I think if a world eater player was given a choice between them or a brand new kit (terminator bezerkers) I imagine plenty would tolerate the old 'zerker models, just for example
BrianDavion wrote: Bezerkers are a "nice to have" but not essential I'd say as they are at least plastic. I think if a world eater player was given a choice between them or a brand new kit (terminator bezerkers) I imagine plenty would tolerate the old 'zerker models, just for example
Thousand Sons and Death Guard, when they got kit updates, both got a Primarch, a character, a troop box, a terminator box, and a 3-pack of a large unit. Plus relatively close releases of matching daemons. I would expect something similar for World Eaters and Emperor's Children, with the caveat that Khorne and world eaters actually are ahead of the game of a few things- Kharn is already in plastic for the character role, and the only Daemons Khorne needs in plastic are Hounds, Karanak, Skulltaker, and maybe some herald variants. Khorne daemons could be covered by a single week model release, and no new book, just tacked on to World Eaters, who would likely be Angron, a new Berzerkers kit, a Terminator kit, and to match the others, a 3 pack unit, possibly Berzerkers on Skullcrushers.
Back on the topic of knights, if that phosphor blaster on the top is the same as the one on the Kastellan robots, it looks about twice as tall as the Robot kit, or about Riptide sized. The legs share some design features with the Ironstrider, but bulkier, and the Ironstrider is tall already. People asking about Redemptor or Dreadknight sized are probably thinking too short. Feels about 2/3 of a knight in width, maybe 3/4 as tall. Proportionwise, I'ts almost as if you put questoris shoulder pads on a cerastus, then shrunk that by half.
Back on the topic of knights, if that phosphor blaster on the top is the same as the one on the Kastellan robots, it looks about twice as tall as the Robot kit, or about Riptide sized. The legs share some design features with the Ironstrider, but bulkier, and the Ironstrider is tall already. People asking about Redemptor or Dreadknight sized are probably thinking too short. Feels about 2/3 of a knight in width, maybe 3/4 as tall. Proportionwise, I'ts almost as if you put questoris shoulder pads on a cerastus, then shrunk that by half.
Playing around in photo shop scaling the images, I get the impression that the Armiger's Torso is slightly shorter then a Kastellan's total height. But with more bulk of course.
It's diff somewere between Riptide and Redemptor sized.
Spoiler:
The only thing is that a Heavy Phosphor Blaster, Multimelta, and melee weapon makes it seem kinda under gunned for something that big? Like. Consider how many guns the redemptor has.
From the look of it, the Armiger may share some parts with its larger brother, like the top hatch, hip and arm joints, as a nod to being a STC product.
Wonder what other primary weapons might come up with the Armiger?
Kind of hoping thye get some kind of horde slaying Dakka. Though I suppose being able to crack open transports and then tap dance on the contents would be useful?
BrianDavion wrote: Bezerkers are a "nice to have" but not essential I'd say as they are at least plastic. I think if a world eater player was given a choice between them or a brand new kit (terminator bezerkers) I imagine plenty would tolerate the old 'zerker models, just for example
I agree, especially seeing there is already amazing almost-Berzerker kit, gore-somethings from AoS. Just add CSM backpacks, chainaxes, and bolt pistols, presto, new amazing Berzerkers. Easy.
Yodhrin wrote: Not as ridiculous as that level of hyperbole, I fear.
That wasn't hyperbole, tho. After last two years of Chaos getting a megaton of releases and FIVE armies being updated to detriment of everything else demanding yet another Chaos release, especially such nonessential one, just smacks of entitlement. 1:1 mix of CSM/Mk4 kit produces better looking infantry than most armies have, new CSM box would mean the game is now Chaoshammer 40K.
Yodhrin wrote: Regardless, how is preferring an older kit be redone than a new kit produced any less valid than preferring one new kit be produced over another new kit, or any other kind of preference?
It's completely invalid because with that kind of attitude GW would never produce anything new, as soon as they finished re-re-re-relasing stuff the first kit to be redone would now be 10+ years old and would need redoing itself. It's the armies with zero kits to fill a slot that need attention, not ones that already have a passable box, especially one that was redone 3 or 4 times in past already, and arguing their needs are equal is ridiculous.
schoon wrote: I can't help but look at this and wonder if these are something that crossed back from the new Adeptus Titanicus developments...
I doubt it...however when they announced AT I couldn't help but imagine a lot of Imperial Knights from 40K might get kit-bashed into Imperators, etc. if the scale is close enough.
MonkeyBallistic wrote: My gut feeling, looking at the size of the detail on the mini, is that it’s smaller than some people are estimating. I could be very wrong though.
MonkeyBallistic wrote: My gut feeling, looking at the size of the detail on the mini, is that it’s smaller than some people are estimating. I could be very wrong though.
That wasn't hyperbole, tho. After last two years of Chaos getting a megaton of releases and FIVE armies being updated to detriment of everything else demanding yet another Chaos release, especially such nonessential one, just smacks of entitlement. 1:1 mix of CSM/Mk4 kit produces better looking infantry than most armies have, new CSM box would mean the game is now Chaoshammer 40K.
"It wasn't hyperbole, and here's a ridiculously hyperbolic justification as to why". Also, use of the word "entitlement" to characterise an opinion you disagree with is an automatic fail in my book. Also "you can just convert your own" isn't an argument that supports your view, since it applies equally well to "new stuff". Hell, time was the only way to put a lot of "new stuff" on the table was to convert it yourself.
Yodhrin wrote: Regardless, how is preferring an older kit be redone than a new kit produced any less valid than preferring one new kit be produced over another new kit, or any other kind of preference?
It's completely invalid because with that kind of attitude GW would never produce anything new, as soon as they finished re-re-re-relasing stuff the first kit to be redone would now be 10+ years old and would need redoing itself. It's the armies with zero kits to fill a slot that need attention, not ones that already have a passable box, especially one that was redone 3 or 4 times in past already, and arguing their needs are equal is ridiculous.
More complete nonsense, requiring you to willfully ignore the reason why people want kits to be redone. There are plenty of older kits out there that nobody is clamouring to be replaced, because they still look great and fit with the present aesthetic themes of the army. The ones people do want replacements for are either so old they're literally in a different scale than the modern models, or were produced at a time when the faction had a radically different core aesthetic, or are stuck in Finecast limbo, or just have molds so old that they're producing horrible moldline-ridden models that take far longer than they should to prep and assemble. Those are all perfectly reasonable justifications, and the number of kits they cover is nowhere near enough to meet your ridiculous scenario of perpetual recycling with no new content ever.
I think we're done with this one, since I don't see you changing your mind and I'm certainly not going to concede you have any kind of point.
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Kind of hoping thye get some kind of horde slaying Dakka. Though I suppose being able to crack open transports and then tap dance on the contents would be useful?
Honestly I'd quite like to see them get some kind of mini-Lancer style loadout, or maybe go whole-hog with the whole "they're Warhounds for Knights" thing and give them some kind of projectile grapple-claw weapon or other method of immobilisation that you can combo with a charge from one of the Big Bro Knights to give them a bonus.
schoon wrote: I can't help but look at this and wonder if these are something that crossed back from the new Adeptus Titanicus developments...
I doubt it...however when they announced AT I couldn't help but imagine a lot of Imperial Knights from 40K might get kit-bashed into Imperators, etc. if the scale is close enough.
Hopefully them going plastic for AT means that won't be necessary any more, especially if they set up the core boxed set with a good mix of the three basic Engines and keep the less cost-efficient addon releases for flogging the newshiny classes they've talked about and the AT-scale Knights.
BrianDavion wrote: Bezerkers are a "nice to have" but not essential I'd say as they are at least plastic. I think if a world eater player was given a choice between them or a brand new kit (terminator bezerkers) I imagine plenty would tolerate the old 'zerker models, just for example
You are aware that the Current plastic Bezerkers are so old that they are out of scale with the whole of the Chaos/Space Marine Range. You can't mix their arms with other c/SM kits because the hands are so out of proportion, the Shoulder pads are slightly different sizes, and even the torsos don't play nice being swapped around with other kits.
Every 40k Khorn player I've talked to desperately wish they could get a new 'zerker kit. I remember a few years ago back in 5th/6th Dakka blowing up just because their was a RUMOUR of new 'zerkers.
I don't even play 'zerkers/khorn, and think they deserve a new kit just as much as noise marines. lol
If we use the Custodes as a gage, we first saw pictures of their HQ back around Thanksgiving (end of November for non-Americans). That gives them a little over two months from sneak-peak to release.
Does that mean we could be buying this new knight sometime around the beginning of April?
cuda1179 wrote: If we use the Custodes as a gage, we first saw pictures of their HQ back around Thanksgiving (end of November for non-Americans). That gives them a little over two months from sneak-peak to release.
Does that mean we could be buying this new knight sometime around the beginning of April?
Then again they have hinted stuff in community page that after year still are non-solved(at least nobody has spotted same part!). So it's not so clear cut automatically. They don't automatically sneak "x months" stuff. Could be 2 months, could be 4, 6, 10.
cuda1179 wrote: If we use the Custodes as a gage, we first saw pictures of their HQ back around Thanksgiving (end of November for non-Americans). That gives them a little over two months from sneak-peak to release.
Does that mean we could be buying this new knight sometime around the beginning of April?
What are the rumors for FOC? Sometime March, after TAU Codex? If so, the new Knight would also be just in time for some new Mechanicum/FW Knight list that will most likely be featured there.
cuda1179 wrote: If we use the Custodes as a gage, we first saw pictures of their HQ back around Thanksgiving (end of November for non-Americans). That gives them a little over two months from sneak-peak to release.
Does that mean we could be buying this new knight sometime around the beginning of April?
I think Death Guard last year were 7 months from sneak peak to release
I recognized the gun on the top - it's a combination of the Kastelan's Phospher Blaster and the Dunecrawlers stubber. Using that I cobbled together a bit of a scale reference. Excuse the sloppy overall half-assed job. Not 100% sure on the size - i used the tip of the gun, tried to scale them to about the same size with a bit of guess work.
Kastelans are about 8 cm from foot to top of their gun, so Im guessing the Armiger will be 11-12ish?
Roughly half the size of a knight seems logical to me as well. Smaller would be strange considering there is supposed to be an adult human inside as pilot.
I think they are going to be the size of a Telemon dreadnought.
If SirWeeble is correct, the new Knight Armigers will be the perfect size.
Additional weapons I'd like to see:
Avenger Bolt Cannon for hordes of critters
Lascannon or something more like a smaller Turbo Laser Sniper Cannon? 2 shots, 48", two shots, S8, AP -4, Dd6, roll a 6 to hit, d3 mortal wounds
Lightning Claw/Talon
Of course we'll probably get some kind of 'Snub Nosed Battle Cannon Carbine' with like 18" d3 shots, S6 AP -1 Dd3.
I've always been on the fence about Knight Titans and fielding them as an army. These guys make me want to reconsider that decision. The perfect detachment size in my mind would be one Knight Titan and two Knight Armigers.
More rampant speculation: Armigers that can infiltrate and gain a cover bonus with the Sniper Lascannon would be fantastic!
If this is a result of the forthcoming Titan Titanicus game, then I'm really looking forward to it!
By the way, no one has mentioned Chaos Armigers yet, have they?
It looks like if you scale it about an inch taller, so the top of the hull lines up with bottom of the silver notch in the front carapace in that pic, then the top hatch and melta gun on top line up better in size to the matching parts on the knight.
I hope every weapon isn't just a redux of the regular Knight weapons. I want to see something like a missile launcher or the demolisher cannon. Even using existing weapons is a little lame, but I wouldn't mind the Neutron Laser.
hmm.... I never thought about the Neutron laser being on a small knight. It makes sense in a way though. I like the idea of a "sniper" knight. I could still see them having a 5+ invulnerable.
casvalremdeikun wrote: I hope every weapon isn't just a redux of the regular Knight weapons. I want to see something like a missile launcher or the demolisher cannon. Even using existing weapons is a little lame, but I wouldn't mind the Neutron Laser.
I agree in general, but I don't think it should be a neutron laser. I like it better when armies get to keep some unique weapons(admech in this case).
And while it will be usable by Admech, this is obviously(well mostly obviously) going to be an IK unit, not admech.
I can see them with projectile or thermal based weaponry (melta or flamer), but not energy weapons like lasers, those aren't really a running theme of the main Knights as done by GW, ignoring the FW patterns.
cuda1179 wrote: If we use the Custodes as a gage, we first saw pictures of their HQ back around Thanksgiving (end of November for non-Americans). That gives them a little over two months from sneak-peak to release.
Does that mean we could be buying this new knight sometime around the beginning of April?
I think Death Guard last year were 7 months from sneak peak to release
I did just notice something. Yes, they teased the Death Guard 7 months in advance. However, with the Custodes they added the tag line of "Coming Soon." They added the same "Coming Soon" to the end of the Knight video.
casvalremdeikun wrote: I hope every weapon isn't just a redux of the regular Knight weapons. I want to see something like a missile launcher or the demolisher cannon. Even using existing weapons is a little lame, but I wouldn't mind the Neutron Laser.
I agree in general, but I don't think it should be a neutron laser. I like it better when armies get to keep some unique weapons(admech in this case).
And while it will be usable by Admech, this is obviously(well mostly obviously) going to be an IK unit, not admech.
Oh, I agree. I don't think Knights should have non-projectile weapons (other than Melta and Flamers). I worry that if they go with a Gatling or Plasma weapon, that this thing will just end up being a Knight Redemptor Dreadnought. I want some more unique weapons. It is a little hard to envision Imperium weapons without making it basically a Dreadnought though.
casvalremdeikun wrote: I hope every weapon isn't just a redux of the regular Knight weapons. I want to see something like a missile launcher or the demolisher cannon. Even using existing weapons is a little lame, but I wouldn't mind the Neutron Laser.
I agree in general, but I don't think it should be a neutron laser. I like it better when armies get to keep some unique weapons(admech in this case).
And while it will be usable by Admech, this is obviously(well mostly obviously) going to be an IK unit, not admech.
Considering it looks like it's gun arm is just a Multi-melta (Devil Dog's Melta-Cannon or Deimos-Predator Magna-Melta at best), the Neutron Laser looks like to heavy a weapon for it to carry. I am hoping this means we might be able to take something like a Hellhound's Flame Cannon. Played a couple games ageist Knights with my guard last night and as a stand alone army that is the kinda of weapons they really need access to. Thermal-Cannons and Avenger-Cannons are already decent Anti-Tank, and even the Rapid-Fire Battlecannon will knock enough wounds off a crippled tank to finish it off. a Neutron Laser doesn't actually add anything to the army.
I usually beat the IK player because of my infantry, and Ironstorm Missile Pods are the only good infantry killer he has access to.
I see these guys as the game wardens to the knightly lords the suits that do the day-to-day maintenance of the estates, clearing brush, tending game, discouraging predators etc.
As such, flamers and melt as make sense but I’d also like to see something like a huge double-barrelled shotgun that can fire buckets of small shot or chain shot to tangle/break the legs of predators that inflicts movement penalties on vehicles and monsters but is quite short ranged too.
Considering it looks like it's gun arm is just a Multi-melta (Devil Dog's Melta-Cannon or Deimos-Predator Magna-Melta at best)
I love the magna-melta on my infernus pred.
and I wouldn't mind if the Armiger came with the heavy versions of stuff like bolters, missiles, and maybe a grav-cannon. but since its an imperial knight specifically maybe volkite would be appropriate.
I do hope theyre wider than a Redemptor, possibly about half way to a knight.
Wouldn't count on bolt weapons, those are not found on any Knight chassis to date IIRC, which is (if GW goes that far in planning) a nice nod to the bolter being something not properly invented and implemented millennia after the colony fleets had departed the Sol system.
I always thought an Icarus Lascannon would have been a good choice for a carapace weapon for a Knight, perhaps make it an arm weapon for a smaller knight? Giant flamethrowers would be cool too.
With the exception of its thermal cannon and melta gun the current (non FW)IK sticks to relatively low tech weapons. So I'm thinking missiles, flamers, and some type of multi shot slug thrower.
BrookM wrote: Wouldn't count on bolt weapons, those are not found on any Knight chassis to date IIRC, which is (if GW goes that far in planning) a nice nod to the bolter being something not properly invented and implemented millennia after the colony fleets had departed the Sol system.
Armoured fuel lines. You don’t want the enemy deciding to get smart and cut those, or get lucky and do the same so they’re covered in flexible armour links.
AndrewGPaul wrote: The Cerastus Knight-Castigator is “armed with the fearsome Castigator pattern bolt cannon”.
The Forge World suits are something of an exception, as one indeed has a bolt weapon, while a lot of the others have energy weapons of some type.
I probably should've clarified that I was looking at GW's Knight designs and not FW's.
cuda1179 wrote: I always thought an Icarus Lascannon would have been a good choice for a carapace weapon for a Knight, perhaps make it an arm weapon for a smaller knight? Giant flamethrowers would be cool too.
It would be useless as an arm mount, unless you just want a longer ranged lascannon, minus the crippling -1 from being an AA weapon.
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MajorWesJanson wrote: Assuming that some of those bolt weapons aren't later design refits to replace less effective weapons.
I'm hoping these guys will have a "crowd-control" weapon configuration. Flamers and such. Not only is anti-horde something IK could use, but it would make sense for these smaller knights be focused on clearing a path for the larger knight patterns to get to a high-priority target.
Well, anti-horde is always welcome, but right now the ability to stomp lesser foes into a paste by stepping on them or simply walking away the next turn without penalty are both good options when dealing with hordes.
I'm rather tempted by a small Knight force now. 2 or 3 of these guys plus a Lord in one of the FW Cerastus pattern, probably the Lancer as its awesome.
Hmmm ... is there such thing as a Knight Custodes? Giant eagle shoulder pads, halbard melee weapon ... not sure what the other arm might bear - maybe a onslaught gatling cannon?
Hopefully the release of these will give something to current Knights. General consensus seems to be that Guard has better superheavies, which is sad when that's all Knights have right now. If these new guys' rules include a form of chapter tactics for knights, that might do the trick.
I actually hope that these guys are just Lords of War. That way it will be easy to do a Super Heavy Detachment with one or two big Knights and several of these new guys.
Please forgive my terrible photoshop skills but by size matching the window in the hatch, you end up with something like this. That would be a pretty good size, I think.