Grundz I'm not sure about the generator on your other cobbler, but i was messing with a similar design to the one in the manor on another server. It can use multiple blocks rather than one to be passed around to multiply the speed of it.
Sounds like an old steam train at full speed.
The pain is placement though, you need to get them both powered at the exact time to start it off otherwise it will crash and jam. So far I haven't found a way to do so, so if I were to turn this one off it would jam up.
n0t_u wrote:Grundz I'm not sure about the generator on your other cobbler, but i was messing with a similar design to the one in the manor on another server. It can use multiple blocks rather than one to be passed around to multiply the speed of it.
the one in the manor is kind of simplified,
however that doesn't actually increase the speed of my cobbler in theory, once the cobble forms on top of the glass block, electricity can pass through it, this powers the piston underneath to fire it within 1 tic, pushing the block out of the way, the glass doesn't transmit electricity so it resets again. The pistons that push horizontally are controlled by the timer, though if it were fancier i would use repeaters with delays to control the whole system.
This way it fires perfectly and won't get in the way of the forming cobble block if it is laggy
The one in the basement of my castle is far superior, and much faster, but used a ton of resources to build, it uses 3 different lava sources that feed 3 seperate streams of cobble that all converge.
Yeah, the trick is totally that glass block and interrupting the circuit, that is what makes it work for the most part, otherwise you have to adjust repeaters based on how laggy the server is, or set it to be very slow.
You might be able to set the grass blockx by using 2 nonsticky pistons to place the blocks
however this is moot, you can do the same thing, even faster, with only 1 piston
place a sticky piston facing horizontally and put a dirt block in front of it, then dig 1 block down so the piston when fired will block the hole with the dirt
put a redstone torch into the hole, make it an inverter that powers the piston when the piston is retracted, when it extends it will cut its own power, retract, and give itself power again.
Then you can wire a button up to it to invert the power again incase the thing stopps working, this is how the old start area cobbler works.
now you have a 2 tick timer to attach to stuff which is about as fast as it gets without screwing around with repeater loops set to 0
Basically using redstone and pistons together so that it can cut or give itself its own power is the way to go when it comes to fancy circuits
I have pretty much the same engine as you described for my own cobbler.
The annoying part is if you make it too fast though the sticky piston seems to detach I think I may just edit my own cobbler a little to make the power go through the cobble to loop it. At the moment it's kind of slow as the piston seems to get in the way sometimes. The engine itself has an alright speed, it's just not efficient enough at the moment.
It's pretty basic.
All it has is a lever to power the piston and break the loop, keeping the piston at the cobble extended when not in use. It's also the main problem with it as it's independent to the cobble generation.
Edit:
Fixed up the smoothstone generator I had. Couldn't figure out how to get your design to work with it, but got something somewhat close. Problem is it has to be a little slow in order to generate properly and not have the lava flow stick to where the stone is generated. It is also somewhat more compact than the older one I had since the clock is now internal.
I'm still unsure of the fountain though and will probably remove it.
The lava and water on the outside of it are purely cosmetic so as to keep the same outward appearance as the old design. The whole thing is jammed behind it.
It runs at a decent speed though, fast enough to sort of keep pace with mining. At least a bit faster than the old one which due to the external clock was a bit random with its speed. This one however can jam sometimes, but is easily fixed by placing dirt or something where the lava flow replaces where the stone would be created. Which is in front of the repeater in the first of these two pictures.
Looking sideways at it
r_rrrrrrrrrrrrr
+G++++++r
+Prrrrrrrrrrr+
all you do is apply power to the block as it forms, once it forms power can pass through it, this power goes to the stickey piston with a glass block on top, pushing the newly formed block out of the way, glass doesn't transmit power so it cuts its own power and resets.
you need a repeater set to 1 tic on the stickey piston or it will sometimes "let go" of the block
I've never been so good with schematics. That's sort of what the current now does, I just had to mess a little so it made smoothstone as it mines faster. Though it sort of works sideways.
It's a modification on this design, simplifying it to one simple lever and removing the detection.
Will probably try to make it faster in time, but it seems alright for now.
I'm afraid that the beds never got made, but anything in the supply room is free for all except the chest that's off the ground- That one belongs to RaptorsTallon. There was some wool there somewhere, and trees have been established around the back. Just build yourself a house if you like.
Okay, I didn't know about any 'off limits' chests. We've all been using all the chests in the supply room. The floating one in the corner is for food supplies, there's one for mob drops, and most of the rest are for stone and dirt.
I been using the bed in that one shack, which I believe I was first to use- but it's been 'claimed' by someone.
4oursword wrote:I'm afraid that the beds never got made, but anything in the supply room is free for all except the chest that's off the ground- That one belongs to RaptorsTallon. There was some wool there somewhere, and trees have been established around the back. Just build yourself a house if you like.
alrready working on it, also organizing the storage room into less of a crack addled nightmare, lol
//edit, upstairs area made for beds, personal and longterm storage
Anvildude wrote:Okay, I didn't know about any 'off limits' chests. We've all been using all the chests in the supply room. The floating one in the corner is for food supplies, there's one for mob drops, and most of the rest are for stone and dirt.
I been using the bed in that one shack, which I believe I was first to use- but it's been 'claimed' by someone.
Don't worry about the "Off-limits" Chest. If 3 pumpkins and 5 yellow dye were that important, they wouldn't have been there. As for the shack-I'll find out who has claimed it and enlighten them.
Automatically Appended Next Post: How interesting... the same person I had to tell off a few days ago for taking GhostOfOnyx's house and some of the contents. Darkinnit will be PM'd.
Anvildude wrote:
Don't worry about the "Off-limits" Chest. If 3 pumpkins and 5 yellow dye were that important, they wouldn't have been there.
It's ok, I took the pumpkins from that chest yesterday and i'm not bothered about the dye. I only set up the chest as a place to store stuff as my inventory was full at the time.
I'm fixing it up so others can use it.I have finally cleared it out and fixed the outer sections.
I have explored it pretty much all through and there is a fair amount of stuff...
I have built a portal. Is the nether rail system up?
purplefood wrote:I'm fixing it up so others can use it.I have finally cleared it out and fixed the outer sections.
I have explored it pretty much all through and there is a fair amount of stuff...
I have built a portal. Is the nether rail system up?
Guys the best freakin mod is the Zeppelin mod. it lets you create anything you want for a zeppelin or a boat.
I made a big as bomber by putting TNT on the bottom then some redstone and a switch. It can move through the air and all you do is flip the switch then Kabloooweee. I'll link it.
I'm building an expansion to one of my buildings (building downwards), and figured this would be a great and easy way to have it blend in to the rest of the building without changing the aesthetics.
I'm sure you can figure out which one I'm referring to, Corpses, considering you helped me make it and it's mostly a secret, heh.
I know exactly which you mean and as I said before I'd love to help you with that just as I'd love to be working on the manor and the rail at the moment.
Hell I'd also like to be playing skyrim or dead island (which just finished downloading on steam) but no
It's purely a software issue and happened to my previous graphics card too so it is possible for someone to fix it completely remotely via the internet if they knew what they were doing...
corpsesarefun wrote:Nvidia graphics drivers fail to install past the "installing nvidia control panel" phase on windows 7 32-bit with this graphics card.
If any of you kind souls that know a thing or two about computers have any idea's on how to fix this it would get me back on the server a lot quicker.
The Control Panel was optional last time I checked (you only need the driver). Have you tried a custom or minimal install?
The control panel is currently integrated into the driver itself, pretty much every other part of the update is optional in the custom install version.
Melissia wrote:So I ahve a request... can someone help me make a simple piston trap door which hides a ladder?
I have 2 so I can help. One is also able to open from either side so as to be able to use the escape tunnel to break into my own house if someone locks me out again.
Im busy with, in my PC Gamer Version that resets time, with making a floating fortress I already spawn on it, and it has this awsome pool that has lava-lights
Actually I'm not sure if it's possible for this particular trap door to even work after looking at it more.
The room is 5x5x3 open space, and you have as much room as it takes beneath that open space. In the middle of the room is a pillar.
I need it to e like this:
Any one of the squares marked T can work for this. It would need to drop down and create a staircase or otherwise reveal a ladder or something, if that's possible.
It's horizontal, that's the room and the surrounding hallways. I just need one of the T blocks to open, and be able to get through that space vertically.
If it's done through creating a hidden piston staircase, that's fine. If it's done through simply moving blocks out of the way to reveal a ladder, that's also fine.
Water is evil. I accidentally placed one in my house and it took out all my torches and left me in the dark and A water tower I made turned on me and flooded my mine! Its dark in there... water is mean
Melissia wrote:Actually I'm not sure if it's possible for this particular trap door to even work after looking at it more.
The room is 5x5x3 open space, and you have as much room as it takes beneath that open space. In the middle of the room is a pillar.
I need it to e like this:
Any one of the squares marked T can work for this. It would need to drop down and create a staircase or otherwise reveal a ladder or something, if that's possible.
So just put the piston for it under the wall since you said it can be any of those T spaces. Horizontal and with and xor gate so as to have it toggle from both above and under it. Although you could go much simpler and have a wire running the the piston allowing two levers to be placed on it. It does however require an invertor to stay powered all the time. The ladder would thus stop one block below the floor, but be hidden.
Can you draw something in ascii art for it? I'm having a hard time mentally figuring out what you mean.
Just placement of pistons.
The idea I had after reading yours was the following (vertical map)
With the general idea being first the sticky piston below activates twice and pulls the floor back, then the one under the wall activates twice and pulls the floor above the ladder to it.
On second thought, this wouldn't work very well either cause you'd have to reset it every time.. bluh.
The problem with that (unless they've changed the behaviour recently) is that the piston moves the pillar block, but there's nothing to actually move it back.
You could always do this:
That would block the opening, but it wouldn't really HIDE it...
Because of the layout of the building, all of the mecahnisms need to be underneath a wall or underneath the floor, or I would use that furnace system in a flash.
Automatically Appended Next Post:
darkinnit wrote:Sticking with your ladder-near-the-pillar layout, how about something like:
Note this does not include any required redstone, you may need to have a thicker floor or other ways of concealing redstone.
Dark's system seems to work the best so far. I jsut need a way to link it via redstone. Perhaps a lever on the wall behind the pillar then an xor gate underneath to have another lever to close it?
I haven't been on simply because of a rather nasty virus.
If you guys get a popup from Win 7 Security 2012, DO NOT CLICK IT. It's Scareware, so you can safely hit the 'x' button in the corner, but don't buy it, or update it, or whatever else it wants you to do.
Best way to get away from it is to do a system reset, but it sticks around and makes everything terrible, and about the only way I found to get properly rid of it was a full system wipe and reset.
There's been a problem with the Dakka MC server whitelist (it got cleared out).
For now I've used the logs to recreate the whitelist with everyone who has logged in since Nov 28th. This evening I'll get a backup of the whitelist I have and merge it to re-whitelist those who haven't logged on recently. If you need to get on before then, PM me.
This is probably a dumb question, and, heck, I guess it is. How worth my $27 is minecraft? Being the big XBL gamer I am, is it really going to be worth it? So far it hasn't sold me completely, but I hear it's that kind of game. What do you think?
You get much more than your money's worth on PC, what with all the mods and such- between things like Adventure Craft, the various Tech upgrades, servers, and everything else around, it's brilliant, and you're basically getting a half-dozen games.
Even if it's just XBLA, you should still get a lot of enjoyment out of the basic game.
I'd say easily. It can be an adventure game, a sandbox construction game, an mmorpg, and the amount of mods. From nuclear power, to fossils and dinosaurs.
In other words, if you determine a game's quality based on the number of hours you'll spend playing it, then Minecraft is the BEST game on the market today, if ever, simply because you'll probably be playing it for most of the rest of your life, if you enjoy it, and you probably will find something about it that's enjoyable. I'm not exagerrating on this, either. The game continues to grow and evolve, and with mods and updates, there will always be new content around.
If you base a game's quality on the graphics, well... Minecraft does not have realistic graphics, by default. However, it is fairly simple to find texture packs which drastically change the look of the game- from packs which simplify the look, to HD texture packs that hyper-detail everything, to photo-realistic texture packs that attempt (and almost succeed!) in fooling the eye into believing the blocky world is our own.
If you base a game on number of quests, then it'll be terrible. The only 'scripted' content is the very, very 'end', and for many people, they won't even reach that. It's a build game, through and through. If you enjoyed LEGOs before they had story attached, you'll like the game.
Essentially, whether or not the game is 'worth it' is completely up to you. You get out of Minecraft what you bring in, and that's about it. The question that you have to ask yourself, then, is this:
If you base a game's quality on the graphics, well... Minecraft does not have realistic graphics, by default. However, it is fairly simple to find texture packs which drastically change the look of the game- from packs which simplify the look, to HD texture packs that hyper-detail everything, to photo-realistic texture packs that attempt (and almost succeed!) in fooling the eye into believing the blocky world is our own.
I do some extent. Due to the amount of high-graphic games I've been playing these days, I just find I can no longer have fun with games of lesser quality (exceptions exist). It just seems to me that if I'm going to spend a chunk of cash on a game, much less a computer game (although you can get an xbox version), I want something that will not disappoint me. No, I'm not saying this would disappoint me because of graphics, because old games like Starcraft have been favorites of mine and that will never change. I want a game that is well worth my money.
If you base a game on number of quests, then it'll be terrible. The only 'scripted' content is the very, very 'end', and for many people, they won't even reach that. It's a build game, through and through. If you enjoyed LEGOs before they had story attached, you'll like the game.
I've never really cared for quests much, and also have practically enjoyed LEGOs since they were released. For that reason I might like it.
Is your own imagination worth $27?
On the short note, no. I personally have never been good with things like Halo forge and map building programs for RTS's. I can never think of an idea that is good enough (and well thought out enough) to build anything. Sure, I used to build very unique LEGO creations, but they always seemed to be the same thing in the end.
Really what has (sort of) sold me on the game is HammerCraft. That is kind of the thing I've dreamed of, but never happened.
So, based on what I've said, now what do you think?
As for the texture packs I wouldn't recommend going past the 128x128 packs, they go up to something like 512x512 now but there are performance issues.
By default I think it uses 16x16 or 8x8 for the texture, you have to actually patch the game to be able to use the higher ones. However it does stay as blocks so it simply allows you to choose how nice those blocks look.
You are able to download it from their site and play it offline for free though, buying the game simply allows multiplayer so you could see what it's like properly to help make your choice.
However after playing multi I've found it somewhat difficult to go back to single.
Also like others have said there are quite a few things you can do, I'm sort of out of ideas for building so I just have the one house now and go on cave runs with some of the other players to explore and such.
Only if the base was 16x16 and not 8x8 like I think it may be. The "mod" is incredibly simple though. Just run it, point it to minecraft.jar then click patch.
susejo239 wrote:
I do some extent. Due to the amount of high-graphic games I've been playing these days, I just find I can no longer have fun with games of lesser quality (exceptions exist). It just seems to me that if I'm going to spend a chunk of cash on a game, much less a computer game (although you can get an xbox version), I want something that will not disappoint me. No, I'm not saying this would disappoint me because of graphics, because old games like Starcraft have been favorites of mine and that will never change. I want a game that is well worth my money.
I've never really cared for quests much, and also have practically enjoyed LEGOs since they were released. For that reason I might like it.
On the short note, no. I personally have never been good with things like Halo forge and map building programs for RTS's. I can never think of an idea that is good enough (and well thought out enough) to build anything. Sure, I used to build very unique LEGO creations, but they always seemed to be the same thing in the end.
Really what has (sort of) sold me on the game is HammerCraft. That is kind of the thing I've dreamed of, but never happened.
So, based on what I've said, now what do you think?
The graphics look like this, does that bother you?
Minecraft is little more than a building tool much like halo forge, lego or gmod so if you don't enjoy those then you are unlikely to like minecraft.
Just remember that the free version is definitely inferior to the paid version.
The free version doesn't even have a day-night cycle, and IIRC is stuck in creative mode, rather than the more interesting Adventure mode, and also has no monsters.
susejo239 wrote:This is probably a dumb question, and, heck, I guess it is. How worth my $27 is minecraft? Being the big XBL gamer I am, is it really going to be worth it? So far it hasn't sold me completely, but I hear it's that kind of game. What do you think?
susejo239 wrote:This is probably a dumb question, and, heck, I guess it is. How worth my $27 is minecraft? Being the big XBL gamer I am, is it really going to be worth it? So far it hasn't sold me completely, but I hear it's that kind of game. What do you think?
Don't forget, you can add better texture packs, such as .
And the graphics are intentionally simplistic- it's part of the charm of the vanilla game, and also reduces the strain on the processor- this is a very, very intensive game, simply because nigh everything is destructable, harvestable and re-usable.
susejo239 wrote:This is probably a dumb question, and, heck, I guess it is. How worth my $27 is minecraft? Being the big XBL gamer I am, is it really going to be worth it? So far it hasn't sold me completely, but I hear it's that kind of game. What do you think?
biccat wrote:...that is going to require a LOT of gold.
I'm up to a stack and a half of gold blocks, i think thats enough
From the image you showed you'll need at least 3 stacks of gold blocks.
Each corner has 12 gold blocks. The center of the roof takes 20 gold blocks. That equals 68 gold blocks per bay. You show 3 bays in your image.
...I'm not sure how much mining you would have to do to get that much gold. Your mines must be massive. I know mine are, and I only have roughly that amount of iron.
Zombie pigmen drop it, before there was a theoretical cap to the quantity of gold in a map as gold isn't spawned beyond certain (over a million blocks out) x and z values.
Excellent. My user name is SgtNinja if you are wondering.
Just figured out then that I can't get in to because of "bad login." Anyone know what it means?
biccat wrote:...I'm not sure how much mining you would have to do to get that much gold. Your mines must be massive. I know mine are, and I only have roughly that amount of iron.
Lol, I have WAY too much iron...
I really should have no excuse for running around not armored in iron.
Automatically Appended Next Post: So only have one idea left at the moment, which I had before but never got around to, and that is to get a village and slowly build it up like this.
Problems I instantly see though are how the villagers are going to get about and where exactly a pretty remote village is to begin with. In fact it'd likely be best formed among a small system of villages. So I sort of need help finding a few villages close to each other (yet a decent space away from other structures), people to perhaps help out with the building at times (best way would be to build one building or such rather than a team working on the same structure at the same time) and like the player made villages people to live in it when it's done.
But most importantly the initial villages to build up on.
alright guys, I need ender pearls, willing to pay 1 gold bar each
also need coal or charcoal or wood, name your price/stack
also would like to create a railway to my land, by my count it will cost roughly 500 iron, which I have pretty close to a stack of iron blocks which should be enough if anyone wants to take on that project
Grundz wrote:alright guys, I need ender pearls, willing to pay 1 gold bar each
also need coal or charcoal or wood, name your price/stack
also would like to create a railway to my land, by my count it will cost roughly 500 iron, which I have pretty close to a stack of iron blocks which should be enough if anyone wants to take on that project
I will build your rail. If you supply me with parts that is.
If you're working on Grundz' rail-line, be certain to follow the rail system we've been setting up. Don't want everything to become too confusing again.
Anvildude wrote:If you're working on Grundz' rail-line, be certain to follow the rail system we've been setting up. Don't want everything to become too confusing again.
That would be me once I get all the rails back from the server crash. Is this a nether, or over-world rail system you're talking about?
Nether. We're trying to make it easier to navigate, with central loops that then branch into sub-loops. Hopefully most of them would have designated names for ease of direction. So before doing Grundz', work on the main loops.
Anvildude wrote:Nether. We're trying to make it easier to navigate, with central loops that then branch into sub-loops. Hopefully most of them would have designated names for ease of direction. So before doing Grundz', work on the main loops.
Huh...I'll have to look at what you guys are doing before I start anything I guess. I can't use the rails to build anything outside of Grundz's tunnel though as he provided all the supplies.
Anvildude wrote:Nether. We're trying to make it easier to navigate, with central loops that then branch into sub-loops. Hopefully most of them would have designated names for ease of direction. So before doing Grundz', work on the main loops.
my tunnel is a straight line that runs 1400 blocks from the spawn portal, it is not involved in any "loops" in any way that I can discern.
And that's an issue. We'll need to figure out what the closest main loop is, and attach your tunnel to that. One thing that needs to be done is re-make the main area (around the Spawn portal, Abso's and the 0'0 portal) into a better station, so we can put the signs and all up right.
So I'm officially claiming any stuff I build. If you see a road near/connected to my place that looks like this:
c__c
_cc_
(c = cobble, _ = empty space)
please don't destroy, replace, or alter it without asking.
In the nether, if you see a 2x3 tunnel constructed of stone bricks leading to, at, or near my portal, please don't destroy, replace, or alter it without asking.
I will try to place signs making it clear what I'm building.
Anvildude wrote:If you're working on Grundz' rail-line, be certain to follow the rail system we've been setting up. Don't want everything to become too confusing again.
Don't worry, I'm not building it on the server. So, is there an easy (or easy-ish) way to find gold? Preffering not to go into the nether to get it from zombie pigmen though.
Anvildude wrote:If you're working on Grundz' rail-line, be certain to follow the rail system we've been setting up. Don't want everything to become too confusing again.
Don't worry, I'm not building it on the server. So, is there an easy (or easy-ish) way to find gold? Preffering not to go into the nether to get it from zombie pigmen though.
Dig down around y=12 (lava level) and you'll find some. It's pretty rare, tbh.
Was wondering if anyone could help me find a couple of unclaimed villages for the city project I mentioned on the previous page. I'd prefer two to be near each other so as to make it big, but since it seems unlikely I could just build it around one.
I found one at -1211, -414 that'd work, but not sure if anyone owns it already or not.
Edit: planted a tree on the roof of a house on a hill. If it's good to go and unclaimed I'll set up a builder some time tomorrow.
Well the plan was hopefully that they spawn in there still, which is why I was originally after 2-3 to have it more populated, so it is to be built on an existing village with extras shipped in.
Had, I built one in the original Dakkatown before the reset. Just had to fill out the field with snow and it was set to use shovels to compensate for being survivor rather than creative.
ATTENTION I am tired of gathering resources and want to start on the temple of terra therefore I have the following bounties out!
These machines can be anywhere but must be accessible via nether portal or nearby portal or reasonable walk
1. A mob farm that farms endermen at a rate of at least 1 pearl/15 minutes, it can farm other mobs too, mobs need to be killed (not an exp farm)
REWARD: 2 diamond blocks (18 diamonds), Other blocks of users choice
2. A working, killing blaze farm that can be afk'd in for blaze rods (read, blazes die and deliver loot to player)
REWARD: 1 diamond block
2. A sheep farm that holds colored sheep/seperated adults by color and extracts babies from the adults for farming
REWARD: 1 diamond block
n0t_u wrote:Was wondering if anyone could help me find a couple of unclaimed villages for the city project I mentioned on the previous page. I'd prefer two to be near each other so as to make it big, but since it seems unlikely I could just build it around one.
I found one at -1211, -414 that'd work, but not sure if anyone owns it already or not.
Edit: planted a tree on the roof of a house on a hill. If it's good to go and unclaimed I'll set up a builder some time tomorrow.
I can help just give me what you need. I am kinda of a good city artist ever since my days as a terrainer.
I'm still sort of waiting to see if it's alright or not, but I'll be setting up a cobbler on site and perhaps a small "tree farm". I'd try to get the buildings to sort of build themselves for the most part, but it'd still need floors to be put in, door ways to be cut, interior walls and windows added in. The village is also close to the ocean so there is room to have a shipping complex.
Might get started on it shortly.
Not sure if to just demolish the existing village or build around it then come back and replace the village, the latter is probably more likely to work.
Edit: Second thought, best to just find a new village to be safe would give all the space needed then and have no chance of issue.
Found two new villages (near the bottom of the tectonicus map) which are to be used. Basically building will start at one then work over to the other.
One half is at 1525, -1036.
The second half is at 1376, -1296.
Due to the resources found, the first site is the best to start building from working out to the second. Hopefully a third village can be found nearby, but it isn't necessary.
Not to mention the neighbors are more interesting there.
Stone generator is up, but it is in the open and has no protective casing so if anyone goes to look at it try to keep mobs away from it. It is also built out of dirt at the moment, so it's building itself at the moment.
I left the limiter on it which means it will only generate a certain amount of blocks before waiting for them to be harvested. Signs placed around to label them so if you do go to use it you know how.
First wall is going up. Unfortunately didn't bring enough pistons for it to build all the walls at once...
purplefood wrote:I have a lot of obsidian... And i can get a lot more...
Consider me interested. Do you desire anything in return?
Nah. If you want more you can come mine it yourself or give me the tools for it. EDIT: Okay i have been doing a bit more digging. There is a silly amount of obsidian down there...
Hey guys, Sky_Slasher78 here! 4oursword and I went mining through tons of netherrack to set up a portal to the Mushroom biome, unfortunately 4oursword had to go, so I built the portal to the Shroom Biome. I don't know how to upload screenshots, but the biome is huge!
Tyranid Horde wrote:Hey guys, Sky_Slasher78 here! 4oursword and I went mining through tons of netherrack to set up a portal to the Mushroom biome, unfortunately 4oursword had to go, so I built the portal to the Shroom Biome. I don't know how to upload screenshots, but the biome is huge!
This must be a second Mushroom biome, we already have a path and portal to one that corpses found a while back.
4oursword wrote:That's why I needed (and still need) more dirt. I've made it about 3000blocks away, and the actual thing is near to -12000.
Just mine the dirt after the mycelium has spread. You're going to have to be nearby to cause the mycelium to spread anyway, might as well have something to do.
I'm not sure who caused all the damage to the Xanadu 2.0 nether tunnel nor do I really care, but I'd like it repaired. Deity and I spent a lot of time on it. Thanks!
Also, I would like to know who left the gaping hole in the floor of the original Xanadu. Among other things as well....
My thoughts exactly... You could also: 1) Have a one-man rave. 2) RP as though you are a caver trapped in a cave in desperately holding out for rescue that may or may not be coming. 3) RP as Gollum for a bit. 4) Only walk as either a bishop/knight/rook for various lengths of time. 5) Spell rude words in the wall. 6) Compose a song surrounding your experience of waiting for mushrooms to grow. 7) Watch the mushroom grow and then get really over excited about it when it does. 8) Get someone else to do it in exchange for a diamond block but when they arrive to pick up the payment you kill them and dump their pixalating body in the sea...
so i found the ideal spot for the slime spawner, 4 blocks toger making a large 2x2 chunk square. however while starting this project i broke into someone's explored cave.
the coords for the spawner will be as follows
-416, -448
-384, -448
-416, -416
-384, -416
whoever's cave i broke into i would like permission to build the spawner here as it is the perfect layout for it.
Deathklaat wrote:so i found the ideal spot for the slime spawner, 4 blocks toger making a large 2x2 chunk square. however while starting this project i broke into someone's explored cave.
the coords for the spawner will be as follows
-416, -448
-384, -448
-416, -4167
-384, -416
whoever's cave i broke into i would like permission to build the spawner here as it is the perfect layout for it.
As an aside, I'm now going about trying to mine out as much cobble as possible so that I can finish my connection to the rail system, preferably turning it in to a tunnel and not just a path.
Deathklaat wrote:mel you can have the cobble from the slime spawner, i really only need enough for floors.
I'd haveto get there first . I need the cobble for my nether bridge / tunnel, and so I'm gonna be using a crapton just to get there.
Automatically Appended Next Post: Which I've nearly finished, but I'm logging off until that damn ghast despawns.
Automatically Appended Next Post: Hey 4oursword, can I borrow some wood from your winter retreat to make some picks so I can finish connecting my netherpath to the rails?
Automatically Appended Next Post: Dunno if I'm done actually, but I am linked (or essentially so) to 4oursword's tunnel now. Dunno if he's linked to the rest of the tunnels.
Damn, I still have a long way to go before my place is REALLY connected to the nether tunnel system. Oh well, at least it isphysically possible for me o use the nether to get back to spawn now, even if it's dangerous.
I think it was yours. Were you the one building with half-slabs for the road surface? There was this bridge going out over a dropp, then stopping- I build to that, thinking it was the Nethersystem.
Ah,I think that was a very early version of it yes.
It's quite a bit different now. A full tunnel complete with walls, roofs, and occasional glass pane windows, going directly to he end of 4oursword's tunnel. Which I'm also expanding.
Automatically Appended Next Post: Can I grab some dirt out of "The Lab", whoever is making it?
If its the lab from the last server that's raptor and dreadnote, though I was sort of working on it so grab it from there and I'll pay them back later if there's a problem.
I haven't been trying the development releases, so I hope it's a bug rather than feature, or that they no longer spawn in light areas, or that there is at least some way to control them :-)
On the other hand, snow, beaches, hills, wool regrowth, etc all sound good.
We don't need a new world for the new biome generation. The changes are only subtle or affect existing biomes. Existing swamps get the new transitions rather than hard colour changes. Existing plain pine forests get snow when it next snows. Sand appears on newly generated beaches and some new places are slightly hillier, but no massive world border like last time.
darkinnit wrote:We don't need a new world for the new biome generation. The changes are only subtle or affect existing biomes. Existing swamps get the new transitions rather than hard colour changes. Existing plain pine forests get snow when it next snows. Sand appears on newly generated beaches and some new places are slightly hillier, but no massive world border like last time.
I meant if they make even more changes in future updates.
Then I guess taking some dirt would be alright then, as I'm Iustis. If the others get mad for whatever reason, as I doubt they're even going to use it, I'll just have to pay them back for it. Frees up my storage in a way.
Just say how much so I know if I do need to replace it later.
I may come have a look then to decide. Of course I'll bring whatever spare dirt I have along anyway. Only thing I really use it for is patching Ender holes in my fake hill.
I probably won't be updating the server to 1.1 until the weekend anyway. However 1.1 is now out so if anyone wants to take the plunge and find out if Pigmen are really perma-hostile or not, that would be a great help.
I did some tests. The borders between 1.0 and 1.1 are noticeable if you know where they are, but you may not notice them if you were just wandering.
Zombie pigmen are passive until attacked and then do their normal group attack. They don't appear to return to passiveness even after several minutes of being out of the nether, but I don't know what the usual rules were for their return to passiveness. They stay hostile across server reboots though.
Automatically Appended Next Post: Edit: the wiki says "two Minecraft days" before they return to passive.
Just go ahead with the update, I would like to give my bow an enchantment. Although if other people don't want the update, I don't really mind if you update it or not.
I spent a lovely 40 mins (10 mins per day & night x2) waiting for two minecraft days (while browsing the intarwebs of course) and the zombie pigmen appeared to have returned to passive mode.
Well they may have just despawned and respawned new passive ones, but it's possible nothing's changed and the wiki entry saying they never return to passive was added by someone with no patience.
Any show of hands on whether I should update tonight or wait till Saturday evening? (I'll be busy tomorrow and Saturday until the evening).
darkinnit wrote:I spent a lovely 40 mins (10 mins per day & night x2) waiting for two minecraft days (while browsing the intarwebs of course) and the zombie pigmen appeared to have returned to passive mode.
Well they may have just despawned and respawned new passive ones, but it's possible nothing's changed and the wiki entry saying they never return to passive was added by someone with no patience.
Any show of hands on whether I should update tonight or wait till Saturday evening? (I'll be busy tomorrow and Saturday until the evening).
I don't mind personally but i think the quicker we get the update done the better... if that's okay with you Mr Darkinnit o'course...
hey guys for the farm for the blazes you do realize that snow golems do 1.5 damage to blazes I have a ton of snow and for the farm I could put them inside the walls like 20 of them and they can continiously drop blaze rods XD or we could leave it as is. Also someone needs to make a item storage so we can try and get these lovelys. http://www.minecraftwiki.net/wiki/Enchant#Weapon_Enchantments
Asherian Command wrote:hey guys for the farm for the blazes you do realize that snow golems do 1.5 damage to blazes I have a ton of snow and for the farm I could put them inside the walls like 20 of them and they can continiously drop blaze rods XD or we could leave it as is.
Asherian Command wrote:hey guys for the farm for the blazes you do realize that snow golems do 1.5 damage to blazes I have a ton of snow and for the farm I could put them inside the walls like 20 of them and they can continiously drop blaze rods XD or we could leave it as is.
When did punctuation become optional?
Theres a full stop at the end, but yea I agree needs some more
Alos, anybody know any really good mods? I lost my favs on chrome so I cant remember what mods i had. Looking to branch out and try some others.
Could I petition that someone please fix the nether tunnel system near the spawn portal? I realize that new things have to be built, but leaving it all messed up isn't the way to go.
What we need is a Nether Station around those portals- there's that cluster of about 3 or 4 around Spawn, Absolutionist's, and 0,0 that should all be in a single large room, really. With big 'ol tunnels leading off on the other routes.
Asherian Command wrote:hey guys for the farm for the blazes you do realize that snow golems do 1.5 damage to blazes I have a ton of snow and for the farm I could put them inside the walls like 20 of them and they can continiously drop blaze rods XD or we could leave it as is.
Main problem is keeping the snow golems alive as one shot from the blazes tends to kill them outright. Netherack should not be the floor as they have a tendency to run at fire.
I'll post a screenhot of the lab in my basement later, it might help with designing it as I use snow golems to kill whatever spawns in it.
Asherian Command wrote:Guys the netherwart farm was destroyed by the pigmen. I don't have that many nether warts... we need a way to protect that stuff.
I don't think they can destroy that stuff. Someone probably took it and didn't replant.
*rages*
I just fell into a lavalake while carrying:
-diamond pickaxe (Unbreakable I)
-5 diamonds (!)
- 15 Obsidian
- 4 buckets of lava for my cobblestone farm
- and lots more! Ill never get my base ready to make videos for youtube!
*rages away*
Asherian Command wrote:Guys the netherwart farm was destroyed by the pigmen. I don't have that many nether warts... we need a way to protect that stuff.
I don't think they can destroy that stuff. Someone probably took it and didn't replant.
This happens a bit, if you need some feel free to use the farm I've set up next to my portal (signs point the direction from Absolutionis' portal); it's basically a public farm. I think it takes about a stack and a bit to refill so it generates plenty, just be sure to replant when you're done to keep it going.
Also if it needs to be moved for a station that's fine as I can move it to the cobble box I have nearby as well. It'd then produce a much larger amount of netherwart.
I finally managed to connect yay. I'm gonna make a stone spawner soon (which is like a cobbler but it only forms stone blocks) as soon as I figure out what redstone I need to get it to work.