My guess is......It has to due with the Sisters since they are used as the military arm of the Ordo Hereticus. Or that the Sisters book is like the old Ordo Hereticus book which also let you take sisters alongside Inquisitors with Retinues, Stormtroopers, etc. This would be ideal.
The other possibility is another half-assed WD codex and no new models, so that GW can say they still support the Inquisition as a faction. Come to think of it, this is probably what is going to happen.
Sabotage! wrote: My guess is......It has to due with the Sisters since they are used as the military arm of the Ordo Hereticus. Or that the Sisters book is like the old Ordo Hereticus book which also let you take sisters alongside Inquisitors with Retinues, Stormtroopers, etc. This would be ideal.
The other possibility is another half-assed WD codex and no new models, so that GW can say they still support the Inquisition as a faction. Come to think of it, this is probably what is going to happen.
Its most likely "the other possibility", but probably done with the new sisters in mind.
WD dont announce or advertice any new models anymore, they totaly dropped the "new releases sales pitch".
Good to patch up the Inquisitorial agents and perhaps get them operating under the same keyword.
Best hope for Inquisitorial models is still if BSF get a dedicated inquisitor update box like the old box of awesome/insane inquisitorial hangarounds.
Squirt out rules for the Inquisition units, and GW can dump the Index books to coincide with Legends rules.
This is most likely close, especially with the SoS in this months issue. But it doesn't mean that there is not going to be any =][= support in the future. Crimson Fists and Ynnari both had WD articles recently and they are in two of the next three 40k books
Tastyfish wrote: There was a rumour a little while back about Inquisition coming to Kill team.
It was more than a rumour. One of the Kill Team books actually listed them as an upcoming supplement. That being said, so was a Squat Codex for 2nd edition and we all know how that went...
I would be happy with just letting us know what all is allowed as troops, Elites, etc with the inquisitors. Gotta batch of Palatine enforces waiting to be used
Screw that..give us the Imperial Agents codex which should have been out in the mid-90s...we're still waiting. Stop making every single branch of the Imperium into a half-ass army. Produce a well thought out compendium of the "accessory" Imperium forces.
Tastyfish wrote: There was a rumour a little while back about Inquisition coming to Kill team.
It was more than a rumour. One of the Kill Team books actually listed them as an upcoming supplement. That being said, so was a Squat Codex for 2nd edition and we all know how that went...
Good memory there - and a hell of a shout out - well done!
Tastyfish wrote: There was a rumour a little while back about Inquisition coming to Kill team.
It was more than a rumour. One of the Kill Team books actually listed them as an upcoming supplement. That being said, so was a Squat Codex for 2nd edition and we all know how that went...
Huh, I guess I missed that. Honestly an Inquisition warband would be a perfect Killteam and make a ton of sense (and would likely sell very well), which is probably why we will never see one. I'm a huge Inquisition fan (thanks Eisenhorn), it's honestly my favorite aspect of the 40k fluff, which is but there have been Inquisition rumors swirling for well over five years now, and until I see something official from GW I'm not holding my breath.
Has there been a decent WD minidex in the last 5 years? I don't think they want to encourage the type of model building a decent Inquisition minidex would require. I'm often surprised by even the simple Guard conversion they show given their apparent institutional resistance to rules that require kit bashing
Huh, I guess I missed that. Honestly an Inquisition warband would be a perfect Killteam and make a ton of sense (and would likely sell very well), which is probably why we will never see one. I'm a huge Inquisition fan (thanks Eisenhorn), it's honestly my favorite aspect of the 40k fluff, which is but there have been Inquisition rumors swirling for well over five years now, and until I see something official from GW I'm not holding my breath.
Yeah, the Eisenhorn series was responsible for hooking me heavily back into the setting, and I am likewise a huge fan of the Inquisition lore and models. That is the reason the Kill Team teaser stuck in my memory. Really disappointed with how they have been handled in 8th, and while the assassins WD update gave me some hope that Inquisition could get some similar treatment, I know better than to step too far onto the road that such hope leads to.
Theyre basically just copy and pasting the current Sisters of silence rules into WD, yet people have never seen them on the battlefield (because they're awful) and think the rules are new :p
Do they still sell WD digitally or did that get discontinued?
Anyway the blurb is 'Beware the Inquisition' so I will hazard a guess they mean that we should beware of wasting our time, energy and money on the Inquisition because we're just flushing it away.
Kid_Kyoto wrote: Anyway the blurb is 'Beware the Inquisition' so I will hazard a guess they mean that we should beward of wasting our time, energy and money on the Inquisition because we're just flushing it away.
They only time Inquisition will get any real love is if they get some new miniatures, and given current GW's stated attitude towards the Inquisition (ie. they don't belong on the battlefield) the changes of that happening are slim to none.
well, there is to be a new Eisenhorn (is it Eisenhorn?) TV series...
insert new faction rules, a minidex with its own board game, some t-shirts and Bandai figs, plus then there is the cosplay...
jeff white wrote: well, there is to be a new Eisenhorn (is it Eisenhorn?) TV series... insert new faction rules, a minidex with its own board game, some t-shirts and Bandai figs, plus then there is the cosplay...
Yeah but this is GW, and GW never misses an opportunity to miss an opportunity.
I mean it took 'em three Dawn of War games to release an actual (and terrible) tie-in model. One of their biggest video game successes is for a universe that they destroyed. There should'a been a box of Dark Crusade's HQ characters out the same time the game came out. They should be capitalising on every major 3rd party release and using it as a way of leveraging more customers to their core products.
Kid_Kyoto wrote: Anyway the blurb is 'Beware the Inquisition' so I will hazard a guess they mean that we should beward of wasting our time, energy and money on the Inquisition because we're just flushing it away.
They only time Inquisition will get any real love is if they get some new miniatures, and given current GW's stated attitude towards the Inquisition (ie. they don't belong on the battlefield) the changes of that happening are slim to none.
"But what about Eisenhorn???"
Yeah. What about Eisenhorn?
Except Kill Team, in which the scale and missions encompass pretty much every Inquisition combat I have read about. But again, it's GW, and as you very accurately stated, they never miss an opportunity to miss an opportunity...
H.B.M.C. wrote: Yeah but this is GW, and GW never misses an opportunity to miss an opportunity.
I mean it took 'em three Dawn of War games to release an actual (and terrible) tie-in model. One of their biggest video game successes is for a universe that they destroyed. There should'a been a box of Dark Crusade's HQ characters out the same time the game came out. They should be capitalising on every major 3rd party release and using it as a way of leveraging more customers to their core products.
But they don't.
Three, THREE different Battlefleet Gothic video games and GW rereleases... The Lost Patrol...
I can't even...
So yes, I predict that when/if the Eisenhorn show debuts GW will release new Fyre Slayers.
Thanks for the weird and totally necessary correction.
I might be mistaken but I'm certain we had a discussion at some point about incorrect uses of the "damp squib" term. "Damn" squib and "Damp squid" were two of the incorrect examples given, so I thought you were deliberately getting it wrong for effect, and thought I'd make a humorous and unnecessary correction. No offence intended!
On topic, as has already been pointed out, it's somewhat surprising that Inquisitorial warbands haven't been seized on for Kill Team. Thematically they're absolutely perfect, and we got halfway there with the Rogue Trader box a while back. GW might not believe they belong on the battlefield in "full fat" 40k, but they've effectively skirted that theme already with previous Kill Team releases. Actually writing up some rules for a White Dwarf article to pull something together surely isn't beyond the realm of possibility.
Thanks for the weird and totally necessary correction.
I might be mistaken but I'm certain we had a discussion at some point about incorrect uses of the "damp squib" term. "Damn" squib and "Damp squid" were two of the incorrect examples given, so I thought you were deliberately getting it wrong for effect, and thought I'd make a humorous and unnecessary correction. No offence intended!
On topic, as has already been pointed out, it's somewhat surprising that Inquisitorial warbands haven't been seized on for Kill Team. Thematically they're absolutely perfect, and we got halfway there with the Rogue Trader box a while back. GW might not believe they belong on the battlefield in "full fat" 40k, but they've effectively skirted that theme already with previous Kill Team releases. Actually writing up some rules for a White Dwarf article to pull something together surely isn't beyond the realm of possibility.
I'm just afraid that when the inquisition comes to kill team, it will as limited as rogue trader, so not realy worth it
My second was Inquisition because my Chaos needed a good adversary.
The models have a ton of character and almost everything about these guys scream kill-team and a diverse army.
They must have a means just like in the past to either be made part of a force or add a force to them somewhat seamlessly without penalty.
They are the original "soup" that made sense.
Separating out Grey Knights pretty much killed that army.
This IS a fantastic opportunity to give that extra something to the SOB.
Plus my Greyfax model would work so well with them.
Inquisitors of note NEED to happen.
Tastyfish wrote: There was a rumour a little while back about Inquisition coming to Kill team.
It was more than a rumour. One of the Kill Team books actually listed them as an upcoming supplement. That being said, so was a Squat Codex for 2nd edition and we all know how that went...
Kid_Kyoto wrote: Do they still sell WD digitally or did that get discontinued?
Yup, you can get digital copies online. Look for the link on the main GW site.
I'm pretty sure they discontinued the digital for a while only to restart it a bit later. But yeah, it exists again now.
Thanks, I'm overseas again so digital is the only option.
Crimson is right on that account, and I was super bummed about it when they stopped the digital platform. I hate to carry books around, so I use pdf for everything I can. Saw the epub last week, and was pretty excited.
Warhammer Digital is the site you will need to grab them from. Right now they have all issues from 2019 available.
H.B.M.C. wrote: I mean it took 'em three Dawn of War games to release an actual (and terrible) tie-in model. One of their biggest video game successes is for a universe that they destroyed. There should'a been a box of Dark Crusade's HQ characters out the same time the game came out. They should be capitalising on every major 3rd party release and using it as a way of leveraging more customers to their core products.
The sad part is, they did try to capitalize on games, but instead of picking Space Marine or DoW 2 (two colossal hits that put 40K in game landscape) - they picked some literally who SW vs Orks game, not only from some new franchise no one heard about, but a turn based strategy, niche of a niche, as if they were looking for least possibly successful tie-in to show it doesn't work
It's mind bogging they won't pick one of AAA 40K titles, make special edition by packaging a troop unit of in-game faction with the game for 10$ more, watch it literally fly off the shelves at minimal cost for GW. And with games being digital these days, you could accomplish it by GW simply inserting game key card into troop box with promotional art...
I could have sworn they did try to tie 40k into a videogame before. Didn't someone make a Tau Firewarrior right after the game Firewarrior came out? I know that game is why Tau now have Rail Rifles and the Orca from Forgeworld.
cuda1179 wrote: I could have sworn they did try to tie 40k into a videogame before. Didn't someone make a Tau Firewarrior right after the game Firewarrior came out? I know that game is why Tau now have Rail Rifles and the Orca from Forgeworld.
Dawn of War is why they gave the ability for SM captains to take Thunder Hammers, before that they were terminator only.
cuda1179 wrote: I could have sworn they did try to tie 40k into a videogame before. Didn't someone make a Tau Firewarrior right after the game Firewarrior came out? I know that game is why Tau now have Rail Rifles and the Orca from Forgeworld.
Orcas first showed up in Firewarrior, but they could have been invented by GW long before the game came out* and GW did come out with Rail Rifle minis for Tau soon after.
Even so, the odd thing here and there is really what proves how lacklustre GW is at synergising their releases or leveraging upcoming 3rd party products as a way of drawing in new players. So many people have said that Dawn of War got them into 40K. GW basically never did anything with that game, and it's just bizarre that they wasted that opportunity. When the Ultramarine movie came out, as awful as that was, the only company I recall doing anything with that release was Fantasy Flight Games, who released a mini-PDF tie-in with some background stuff and some relic rules for the Deathwatch RPG. Why wasn't there a boxed set of the Ultramarine characters miniatures from that movie on sale the day of its release? I don't get why.
The last time I saw GW actively pimping their own stuff via a video game was Total War: Warhammer (the first one) where there were links to the GW store with "Played the game, now see the miniatures!" kind of thing. Except that it took them to Age of Sigmar, not Warhammer... so opportunity missed. Again!
*Deathwing had Genestealer Cultists in it before GW released the new GSC stuff. Granted, the Deathwing game didn't come out until afterGW released the new GSC line, but it meant that they had them in development and let the Deathwing guys in on it. I wish they'd done that for Enemies Without the xenos-based Dark Heresy supplement, as it was roughly in the same timeframe, but you can't win 'em all.
I guess I'm just surprised that the one gang from Necromunda to now effectively have 2 box sets when they release the gangs separately is getting publicity just weeks before an Inquisition dwarfdex drops.
The Cult of Redemption isn't limited to Necromunda, unlike Palanite Enforcers which are from the Palatine Hive (even if the nomenclature makes zero sense there, but that's a whole other issue).
Enforcers showing up in an Inquisitorial list wouldn't make any fluff sense, and I doubt GW is about to create a 'Counts As' situation.
Which is a crying shame really, I looked at the new models and thought they would make excellent naval armsmen (dont even need equipment swapped!) and that could be tied into Inquisition very easily. Though the I do also use local enforcers/arbites frequently so would work as well for that.
When is WD released now? Havent bought one for years but could be tempted if the rules are not terrible (and give back PA as an option).
H.B.M.C. wrote: The Cult of Redemption isn't limited to Necromunda, unlike Palanite Enforcers which are from the Palatine Hive (even if the nomenclature makes zero sense there, but that's a whole other issue).
Enforcers showing up in an Inquisitorial list wouldn't make any fluff sense, and I doubt GW is about to create a 'Counts As' situation.
Well, Inquistors are quite liberal to equip their retinue, so why not buy it from Necromunda (if the armour/equipment is from Necromunda at all, maybe House Helmawr just imports it to be not dependent on local factions). Sure, it would not be that common, but orange apes aren't too and not all Death Cult Assassins look like Severina and Sevora.
But yes, I guess they'd rather change the Acolytes to Scions.
H.B.M.C. wrote: The Cult of Redemption isn't limited to Necromunda, unlike Palanite Enforcers which are from the Palatine Hive (even if the nomenclature makes zero sense there, but that's a whole other issue).
Enforcers showing up in an Inquisitorial list wouldn't make any fluff sense, and I doubt GW is about to create a 'Counts As' situation.
Well, Inquistors are quite liberal to equip their retinue, so why not buy it from Necromunda (if the armour/equipment is from Necromunda at all, maybe House Helmawr just imports it to be not dependent on local factions). Sure, it would not be that common, but orange apes aren't too and not all Death Cult Assassins look like Severina and Sevora.
But yes, I guess they'd rather change the Acolytes to Scions.
I have a suspicion that there won't be Acolytes at all. The "list" will simply be an Inquisitor profile with a few different wargear options and then a note saying "You can take X Inquisitors in the following Imperium armies as a X choice." I hope I'm wrong.
Dryaktylus wrote: Well, Inquistors are quite liberal to equip their retinue, so why not buy it from Necromunda (if the armour/equipment is from Necromunda at all, maybe House Helmawr just imports it to be not dependent on local factions). Sure, it would not be that common, but orange apes aren't too and not all Death Cult Assassins look like Severina and Sevora.
Then GW would be codifying the idea that Inquisitors use Necromundan local police form a specific hive for the majority of their combat work. GW's never going to do that.
They'd go with something more broad, such as Storm Troopers, just as you said.
But then again current GW doesn't think Inquisitors belong on the battlefield, so who the hell knows what they'll do. Nothing like Daemonhunters/Witch Hunters, that's for sure.
You know, with Inquisitors not belonging on the battlefield with new GW's mindset, maybe these rules aren't for 40k at all. This very well could be a Kill Team list......in fact I think that leaked distribution list in the Warcry thread mentioned a KT annual the first week in January. They could very well put this list in there.
Insurgency Walker wrote: I'm hoping they get Necromunda Enforcers as a troop choice. That would make for some cool models
I with you on that. I've been trying to find a way to justify buying those beautiful models. If they can be used as Inq. Henchmen I'd be all over them. Although I was wondering how hard it would be to convert them into Admech troops. They look the part for either role.
H.B.M.C. wrote: Then GW would be codifying the idea that Inquisitors use Necromundan local police form a specific hive for the majority of their combat work. GW's never going to do that.
It's almost as if GW would be codifying the idea that IG uses PDF from a specific (dead) planet for the majority of their combat work. Go figure
Really, they need to fire the idiot who ruined post 5th edition GK books and bring back the acolytes as Inquisition troops. They were trivially adaptable to all sorts of models with their upgradeable armor and guns, you could use Palatine Enforcers, Scions, Stormtroopers, anything really. Alas, 5th edition was high point in Codex rule writing quality and with current bloat loving crew in charge we're unlikely to ever see it back...
Sabotage! wrote: You know, with Inquisitors not belonging on the battlefield with new GW's mindset, maybe these rules aren't for 40k at all. This very well could be a Kill Team list......
I'm not seeing this. If GW didn't want them on the 40k battlefield, they wouldn't have been included in Index2. I can field a handful of Inquisition in my SM armies right now, but the penalties simply aren't worth the it. I'm willing to bet we are going to see them get some rules that let them be deployed with other factions without losing things like our doctrines - same concept as they can do with transports currently.
H.B.M.C. wrote: Enforcers showing up in an Inquisitorial list wouldn't make any fluff sense, and I doubt GW is about to create a 'Counts As' situation.
Well, Godwyn Fischig (Adeptus Arbite chastener) was in Gregor Eisenhorn's retinue.
Fluff-wise Arbites would be engaged for use for a more local take-down of whatever prey an Inquisitor was after that would be more than his retinue could handle.
Involving Guard or Marines is when all pretense of investigation/stealth/capture are cast off.
I was thinking of Enforcers would be ideal as any bodyguard role or any other incidental items.
It might take some kit-bashing to ensure the armament matches the Codex specified weapons.
Sabotage! wrote: You know, with Inquisitors not belonging on the battlefield with new GW's mindset, maybe these rules aren't for 40k at all. This very well could be a Kill Team list......in fact I think that leaked distribution list in the Warcry thread mentioned a KT annual the first week in January. They could very well put this list in there.
No one seems particularly clear on what this means.
It seems to be a little more than WD + Inquisition + ?? = Profit? scenario.
If its more than a fluff piece, I'll be mildly surprised.
Sabotage! wrote: You know, with Inquisitors not belonging on the battlefield with new GW's mindset, maybe these rules aren't for 40k at all. This very well could be a Kill Team list......in fact I think that leaked distribution list in the Warcry thread mentioned a KT annual the first week in January. They could very well put this list in there.
No one seems particularly clear on what this means.
It seems to be a little more than WD + Inquisition + ?? = Profit? scenario.
If its more than a fluff piece, I'll be mildly surprised.
I'd actually be surprised if there won't be any rules. That seems to be the major selling point of the latest incarnation of White Dwarf, and one assumes the content announced in the preview for the following month would be the most substantial thing featured in that month.
Sabotage! wrote: You know, with Inquisitors not belonging on the battlefield with new GW's mindset, maybe these rules aren't for 40k at all. This very well could be a Kill Team list......in fact I think that leaked distribution list in the Warcry thread mentioned a KT annual the first week in January. They could very well put this list in there.
No one seems particularly clear on what this means.
It seems to be a little more than WD + Inquisition + ?? = Profit? scenario.
If its more than a fluff piece, I'll be mildly surprised.
I'd actually be surprised if there won't be any rules. That seems to be the major selling point of the latest incarnation of White Dwarf, and one assumes the content announced in the preview for the following month would be the most substantial thing featured in that month.
I'm expecting rules too, Inquisition are the last remaining thing keeping Index: Imperium 2 on sale. Once they get their WD article, II2 can be retired ahead of the Warhammer 40K Legends launching in the new year to cover legacy models in a different way.
It really is amazing to me that folks have this perception that Inquisiton is some teeny tiny faction with no models that can be used to represent them, and we now have...what...seven plastic kits of imperial human fighters released for Necromunda?
Even if you did go for "no model no rules" imagine rules for Inquisitorial Acolytes based on those kits. You could split it into something like "Acolyte Gunslingers, Acolyte Brutes, and Acolyte Paramilitary" and make 40k rules for the bits contained within the Necromunda kits, and you'd end up with more extensive weapon lists than basically any unit that has ever been in the game.
Acolyte Gunslingers: Escher kit, Orlock Kit, and Delaque kit. Starts with paired laspistols. Higher Move, higher ballistic skill, 6+ sv, with the primary weapons they have access to being either paired pistols, short range special weapons, and pistol/melee weapon builds
Acolyte Paramilitary: Van Saar, Palantine Enforcer, and Rogue Trader kit. higher cost, carapace armor, start with lasguns and can be upgraded to boltguns/shotguns with special gear options like the riot shields and an attack dog and heavy weapons like rotor cannons, suppression lasers and plasma cannons
Acolyte Brutes: Goliath and Cawdor kits. Similar stats to melee cultists as a baseline, but many of the Goliath weapons give strength bonuses to make the beefy Goliath models make more sense.
Give Inquisition the plastic models they've already released for their specialist squads (Death Cult Assassins using the Rogue Trader model, models out of BSF, Rogue Traders, Navigators, Primaris Psykers, Crusaders, etc) and give them access to a few of the imperial support units like Valkyries, Chimeras, Tauroxes and Militarum Tempestus, and you've got the best list Inquisition has ever had without violating any of the chapterhouse limitations.
the_scotsman wrote: It really is amazing to me that folks have this perception that Inquisiton is some teeny tiny faction with no models that can be used to represent them, and we now have...what...seven plastic kits of imperial human fighters released for Necromunda?
Even if you did go for "no model no rules" imagine rules for Inquisitorial Acolytes based on those kits. You could split it into something like "Acolyte Gunslingers, Acolyte Brutes, and Acolyte Paramilitary" and make 40k rules for the bits contained within the Necromunda kits, and you'd end up with more extensive weapon lists than basically any unit that has ever been in the game.
Acolyte Gunslingers: Escher kit, Orlock Kit, and Delaque kit. Starts with paired laspistols. Higher Move, higher ballistic skill, 6+ sv, with the primary weapons they have access to being either paired pistols, short range special weapons, and pistol/melee weapon builds
Acolyte Paramilitary: Van Saar, Palantine Enforcer, and Rogue Trader kit. higher cost, carapace armor, start with lasguns and can be upgraded to boltguns/shotguns with special gear options like the riot shields and an attack dog and heavy weapons like rotor cannons, suppression lasers and plasma cannons
Acolyte Brutes: Goliath and Cawdor kits. Similar stats to melee cultists as a baseline, but many of the Goliath weapons give strength bonuses to make the beefy Goliath models make more sense.
Give Inquisition the plastic models they've already released for their specialist squads (Death Cult Assassins using the Rogue Trader model, models out of BSF, Rogue Traders, Navigators, Primaris Psykers, Crusaders, etc) and give them access to a few of the imperial support units like Valkyries, Chimeras, Tauroxes and Militarum Tempestus, and you've got the best list Inquisition has ever had without violating any of the chapterhouse limitations.
Remember that no model no rules is our shorthand for GW's obsessive rules representation strategy for model, not an actual rule you (or GW or its employees) can try to bend to work around management or legal department directives.
The comparison isn't perfect but GW's approach in practice is more like action figures with a TV show tie-in that tries to sell the figures. The models define what they are meant to be, and they are exactly that one thing and nothing else. They get rules so you can recreate their intended features on the tabletop, from necessary little things like the weaponry they show to things from the narrative attached to them, which is to say bespoke special rules that let you play out their special thing on the tabletop much like that character in the TV show eats, bathes and rescues hostages from a hijacked plane on his bike because that's what the action figure looks like and that's the special thing he does - he's that really cool biker and he can do things on his bike no matter how nonsensical. That's how we get hobo gunslingers with better pistols than the Imperium's finest weapon artisans can make for the elite forces of the Imperium.
All those gangers according to GW's current marketing approach are no more and no less than those specific gangers, embedded in that specific setting and with no peers outside of it that they might represent. It's not that the issue is on the customer side. All those people repurposing all manner of models for the 28mm versions of Inquisitor are proof that it's not folks having the wrong perception about the Inquisition. The trouble is that the majority of people looking for Inquisition play 40k, not its (official or unofficial) side games and it is, unfortunate as it is, just the acknowledgement of GW's stubborn refusal to give the Inquisition adequate rules representation that you see when you look at most people's posts who are down about what Inquisition might be and what it in all likelihood will be.
Probably a fake or partially fake list, but yeah I could see GW doing the "Next Month: Inquisition!" thing as a zero-effort WD article and a MTO run, that would be about par for the course.
The_scotman, Geifer is right on. GW doesn't like counts as or conversions anymore, while their are tons of models available to be used for Inquisition, since they aren't branded as Inquisition GW will not give them rules in the list.
Also I agree the list is probably fake, the Warcry prices are off and if they are repackaged with double models for Slaves, the price is way too low. The Necromunda starter is also listed at 290 USD, which is sheer insanity. I think Yodrin is right, we will probably see a MTD for a couple Inquisitor models to complement a phoned in WD dex.
Sabotage! wrote: The_scotman, Geifer is right on. GW doesn't like counts as or conversions anymore, while their are tons of models available to be used for Inquisition, since they aren't branded as Inquisition GW will not give them rules in the list.
Also I agree the list is probably fake, the Warcry prices are off and if they are repackaged with double models for Slaves, the price is way too low. The Necromunda starter is also listed at 290 USD, which is sheer insanity. I think Yodrin is right, we will probably see a MTD for a couple Inquisitor models to complement a phoned in WD dex.
The only thing I can think of, with regards to Necromunda, is that it's including a full hardcover rulebook.
Also, shush you about a MTO run being a bad thing! I can finally get the damn Witchhunter with Plasma Pistol!
Which is why when I brought up the concept, somewhere, I described it as a sort of creating an Arbites retcon.
Don't think they would do it but they could toss out something like.
Arbites enforcement squad.
A palanite enforcers patrol may be used to represent an Arbites squad, followed by a block of rules. Implying that enforcers still look like Arbites and are modeled after Arbites.
Automatically Appended Next Post:
Sabotage! wrote: The_scotman, Geifer is right on. GW doesn't like counts as or conversions anymore, while their are tons of models available to be used for Inquisition, since they aren't branded as Inquisition GW will not give them rules in the list.
Also I agree the list is probably fake, the Warcry prices are off and if they are repackaged with double models for Slaves, the price is way too low. The Necromunda starter is also listed at 290 USD, which is sheer insanity. I think Yodrin is right, we will probably see a MTD for a couple Inquisitor models to complement a phoned in WD dex.
While not big on conversions, they still flirt with AM regiment conversions right in the codex.
Also, shush you about a MTO run being a bad thing! I can finally get the damn Witchhunter with Plasma Pistol!
Oh the MTO is great, and the Witchhunter with the Plasma Pistol is an excellent model. It's just the MTO is disappointing in that it means there will be no Inquisition miniatures, which are years overdue. Now an MTO plus new minis would put me over the moon.
Insurgency Walker wrote:Automatically Appended Next Post:
Sabotage! wrote: The_scotman, Geifer is right on. GW doesn't like counts as or conversions anymore, while their are tons of models available to be used for Inquisition, since they aren't branded as Inquisition GW will not give them rules in the list.
Also I agree the list is probably fake, the Warcry prices are off and if they are repackaged with double models for Slaves, the price is way too low. The Necromunda starter is also listed at 290 USD, which is sheer insanity. I think Yodrin is right, we will probably see a MTD for a couple Inquisitor models to complement a phoned in WD dex.
While not big on conversions, they still flirt with AM regiment conversions right in the codex.
This is true, though I have the feeling this was only done because they were about to squat the metal ranges and Elysians and wanted it to look like their were more options for IG than their are (you can't even have Grenadiers anymore!). I would be pleasantly surprised if old Witch Hunter and Daemon Hunter style retinues came back along with storm trooper/Scions as a troop choice.
I posted this in the Necromunda thread, but I feel it's worth noting here as well.
The date formats and prices using commas instead of periods are not how either are formatted in the US. Also the distinction for English on the books is formatted three different ways within the list(ENG, Eng, and English).
That just screams fake to me, as a real list leak would presumably have accurate, and consistent, formatting.
Starfarer wrote: I posted this in the Necromunda thread, but I feel it's worth noting here as well.
The date formats and prices using commas instead of periods are not how either are formatted in the US. Also the distinction for English on the books is formatted three different ways within the list(ENG, Eng, and English).
That just screams fake to me, as a real list leak would presumably have accurate, and consistent, formatting.
My time working with corporations does nothing to make me believe that is what would make this fake. What makes this fake is that slaves to darkness are getting any attention at all.
from today's white dwarf preview article on warcom:
Index Imperialis: The Inquisition
The shadowy Ordos of the Inquisition are the stars of the largest Index Imperialis to date, featuring a whopping 20 pages of background and rules content – it’s like a mini codex in its own right!
As well as reading about the history of the Ordos and how they operate, you’ll find a host of new and updated rules in the form of Stratagems, datasheets (including those of unique Inquisitors such as Coteaz, Greyfax, Karamazov and Eisenhorn), Relics and even a new psychic discipline, Telethesia. It’s essential reading for fans of Inquisitors everywhere!
So we're getting more than the sisters of silence got
I plan on getting this one as soon as the digital is released. If they are good enough to trade off for doctrines, I could build some BT + Inquis lists.
Karthicus wrote: I plan on getting this one as soon as the digital is released. If they are good enough to trade off for doctrines, I could build some BT + Inquis lists.
I can almost guarantee they will not be, lol. GW has basically never succeeded at making inquisition work, and they are so fractured and nonfunctional in 8th.
Just by keywords alone, their list has been so badly splintered it's impossible to field.
If you want to know my perfect wish list for an inquisition setup, it would be this:
IMPERIAL AGENTS
A detachment that includes 1 or more Inquisitor may be designated as an IMPERIAL AGENTS detachment. IMPERIAL AGENTS detachments gain no rules linked to <subfaction> traits, but may be composed of units with the following keywords:
INQUISITION
ASTRA MILITARUM
ADEPTA SORORITAS*
DEATHWATCH**
GREY KNIGHTS***
OFFICIO ASSASSINORUM
SISTERS OF SILENCE
ASTRA TELEPATHICA
ADEPTUS MINISTORUM
*Only if one or more INQUISITORS with the ORDO HERETICUS keyword are present
**Only if one or more INQUISITORS with the ORDO XENOS keyword are present
***Only if one or more INQUISITORS with the ORDO MALLEUS keyword are present
That, alongside a couple of rules updates, would give you a perfectly fluffy, but not OP/competitive, imperial agents matched play setup.
Karthicus wrote: I plan on getting this one as soon as the digital is released. If they are good enough to trade off for doctrines, I could build some BT + Inquis lists.
I can almost guarantee they will not be, lol. GW has basically never succeeded at making inquisition work, and they are so fractured and nonfunctional in 8th.
Just by keywords alone, their list has been so badly splintered it's impossible to field.
If you want to know my perfect wish list for an inquisition setup, it would be this:
IMPERIAL AGENTS
A detachment that includes 1 or more Inquisitor may be designated as an IMPERIAL AGENTS detachment. IMPERIAL AGENTS detachments gain no rules linked to <subfaction> traits, but may be composed of units with the following keywords:
INQUISITION
ASTRA MILITARUM
ADEPTA SORORITAS*
DEATHWATCH**
GREY KNIGHTS***
OFFICIO ASSASSINORUM
SISTERS OF SILENCE
ASTRA TELEPATHICA
ADEPTUS MINISTORUM
*Only if one or more INQUISITORS with the ORDO HERETICUS keyword are present
**Only if one or more INQUISITORS with the ORDO XENOS keyword are present
***Only if one or more INQUISITORS with the ORDO MALLEUS keyword are present
That, alongside a couple of rules updates, would give you a perfectly fluffy, but not OP/competitive, imperial agents matched play setup.
I mean.... the units would all become pretty much garbage that way. DW with no SIA? Even worse Grey Knights? Sisters with no prayers? They'd need something major to compensate.
Karthicus wrote: I plan on getting this one as soon as the digital is released. If they are good enough to trade off for doctrines, I could build some BT + Inquis lists.
I can almost guarantee they will not be, lol. GW has basically never succeeded at making inquisition work, and they are so fractured and nonfunctional in 8th.
Just by keywords alone, their list has been so badly splintered it's impossible to field.
If you want to know my perfect wish list for an inquisition setup, it would be this:
IMPERIAL AGENTS
A detachment that includes 1 or more Inquisitor may be designated as an IMPERIAL AGENTS detachment. IMPERIAL AGENTS detachments gain no rules linked to <subfaction> traits, but may be composed of units with the following keywords:
INQUISITION
ASTRA MILITARUM
ADEPTA SORORITAS*
DEATHWATCH**
GREY KNIGHTS***
OFFICIO ASSASSINORUM
SISTERS OF SILENCE
ASTRA TELEPATHICA
ADEPTUS MINISTORUM
*Only if one or more INQUISITORS with the ORDO HERETICUS keyword are present
**Only if one or more INQUISITORS with the ORDO XENOS keyword are present
***Only if one or more INQUISITORS with the ORDO MALLEUS keyword are present
That, alongside a couple of rules updates, would give you a perfectly fluffy, but not OP/competitive, imperial agents matched play setup.
I mean.... the units would all become pretty much garbage that way. DW with no SIA? Even worse Grey Knights? Sisters with no prayers? They'd need something major to compensate.
Karthicus wrote: I plan on getting this one as soon as the digital is released. If they are good enough to trade off for doctrines, I could build some BT + Inquis lists.
I can almost guarantee they will not be, lol. GW has basically never succeeded at making inquisition work, and they are so fractured and nonfunctional in 8th.
Just by keywords alone, their list has been so badly splintered it's impossible to field.
If you want to know my perfect wish list for an inquisition setup, it would be this:
IMPERIAL AGENTS
A detachment that includes 1 or more Inquisitor may be designated as an IMPERIAL AGENTS detachment. IMPERIAL AGENTS detachments gain no rules linked to <subfaction> traits, but may be composed of units with the following keywords:
INQUISITION
ASTRA MILITARUM
ADEPTA SORORITAS*
DEATHWATCH**
GREY KNIGHTS***
OFFICIO ASSASSINORUM
SISTERS OF SILENCE
ASTRA TELEPATHICA
ADEPTUS MINISTORUM
*Only if one or more INQUISITORS with the ORDO HERETICUS keyword are present
**Only if one or more INQUISITORS with the ORDO XENOS keyword are present
***Only if one or more INQUISITORS with the ORDO MALLEUS keyword are present
That, alongside a couple of rules updates, would give you a perfectly fluffy, but not OP/competitive, imperial agents matched play setup.
I mean.... the units would all become pretty much garbage that way. DW with no SIA? Even worse Grey Knights? Sisters with no prayers? They'd need something major to compensate.
nnnno? Deathwatch with no Mission Protocols, Grey Knights with no....what actually IS the GK chapter tactic? and Sisters with no Ordo tactic. None of those rules you listed are linked to <subfaction>. Though I suppose in the case of GK and DW you would need to specify that they don't get Mission Tactics/Grey Knight Thingy, because they don't have a <subfaction> choice.
Basically, it would be the equivalent of what happens right now if you use the ADEPTUS ASTARTES detachment to combine GK and DW.
And yeah, the goal would be to make Imperial Agents NOT the best way to run Deathwatch (for example) by granting them access to Imperial Guardsmen as troop choices. just to make the various Imperial Agents units actually fieldable outside of a way overcommitted detachment.
Karthicus wrote: I plan on getting this one as soon as the digital is released. If they are good enough to trade off for doctrines, I could build some BT + Inquis lists.
I can almost guarantee they will not be, lol. GW has basically never succeeded at making inquisition work, and they are so fractured and nonfunctional in 8th.
Just by keywords alone, their list has been so badly splintered it's impossible to field.
If you want to know my perfect wish list for an inquisition setup, it would be this:
IMPERIAL AGENTS
A detachment that includes 1 or more Inquisitor may be designated as an IMPERIAL AGENTS detachment. IMPERIAL AGENTS detachments gain no rules linked to <subfaction> traits, but may be composed of units with the following keywords:
INQUISITION
ASTRA MILITARUM
ADEPTA SORORITAS*
DEATHWATCH**
GREY KNIGHTS***
OFFICIO ASSASSINORUM
SISTERS OF SILENCE
ASTRA TELEPATHICA
ADEPTUS MINISTORUM
*Only if one or more INQUISITORS with the ORDO HERETICUS keyword are present
**Only if one or more INQUISITORS with the ORDO XENOS keyword are present
***Only if one or more INQUISITORS with the ORDO MALLEUS keyword are present
That, alongside a couple of rules updates, would give you a perfectly fluffy, but not OP/competitive, imperial agents matched play setup.
I mean.... the units would all become pretty much garbage that way. DW with no SIA? Even worse Grey Knights? Sisters with no prayers? They'd need something major to compensate.
nnnno? Deathwatch with no Mission Protocols, Grey Knights with no....what actually IS the GK chapter tactic? and Sisters with no Ordo tactic. None of those rules you listed are linked to <subfaction>. Though I suppose in the case of GK and DW you would need to specify that they don't get Mission Tactics/Grey Knight Thingy, because they don't have a <subfaction> choice.
And yeah, the goal would be to make Imperial Agents NOT the best way to run Deathwatch (for example) by granting them access to Imperial Guardsmen as troop choices. just to make the various Imperial Agents units actually fieldable outside of a way overcommitted detachment.
All those things are pretty critical to those units being mildly competitive. And they're really not then. Honestly, trying to jam all of them into a single codex seems like the hard way to go about it. It'd be substantially easier to just give the respective Ordos a rule that lets them be taken in associated detachments as if they had the keyword. Don't make Deathwatch fit into an Eisenhorn detachment; just let Eisenhorn be taken in a Deathwatch one.
Karthicus wrote: I plan on getting this one as soon as the digital is released. If they are good enough to trade off for doctrines, I could build some BT + Inquis lists.
I can almost guarantee they will not be, lol. GW has basically never succeeded at making inquisition work, and they are so fractured and nonfunctional in 8th.
Just by keywords alone, their list has been so badly splintered it's impossible to field.
If you want to know my perfect wish list for an inquisition setup, it would be this:
IMPERIAL AGENTS
A detachment that includes 1 or more Inquisitor may be designated as an IMPERIAL AGENTS detachment. IMPERIAL AGENTS detachments gain no rules linked to <subfaction> traits, but may be composed of units with the following keywords:
INQUISITION
ASTRA MILITARUM
ADEPTA SORORITAS*
DEATHWATCH**
GREY KNIGHTS***
OFFICIO ASSASSINORUM
SISTERS OF SILENCE
ASTRA TELEPATHICA
ADEPTUS MINISTORUM
*Only if one or more INQUISITORS with the ORDO HERETICUS keyword are present
**Only if one or more INQUISITORS with the ORDO XENOS keyword are present
***Only if one or more INQUISITORS with the ORDO MALLEUS keyword are present
That, alongside a couple of rules updates, would give you a perfectly fluffy, but not OP/competitive, imperial agents matched play setup.
I mean.... the units would all become pretty much garbage that way. DW with no SIA? Even worse Grey Knights? Sisters with no prayers? They'd need something major to compensate.
nnnno? Deathwatch with no Mission Protocols, Grey Knights with no....what actually IS the GK chapter tactic? and Sisters with no Ordo tactic. None of those rules you listed are linked to <subfaction>. Though I suppose in the case of GK and DW you would need to specify that they don't get Mission Tactics/Grey Knight Thingy, because they don't have a <subfaction> choice.
And yeah, the goal would be to make Imperial Agents NOT the best way to run Deathwatch (for example) by granting them access to Imperial Guardsmen as troop choices. just to make the various Imperial Agents units actually fieldable outside of a way overcommitted detachment.
All those things are pretty critical to those units being mildly competitive. And they're really not then. Honestly, trying to jam all of them into a single codex seems like the hard way to go about it. It'd be substantially easier to just give the respective Ordos a rule that lets them be taken in associated detachments as if they had the keyword. Don't make Deathwatch fit into an Eisenhorn detachment; just let Eisenhorn be taken in a Deathwatch one.
That would also work. However, I think you might have complaints about being able to add a unit like Acolytes to deathwatch.
Sterling191 wrote: 8ppm wannabe guardsmen with terrible rules and living in the Elite slot arent going to do a damn thing for Deathwatch.
All I'm saying is, if you add inquisiton to existing factions, you are opening up the possibility that they displace currently taken options within that faction. I've had it happen to my GSC, where there's currently no reason to take Neophytes when Brood Brothers exist, and it sucks.
I don't know that acolytes are going to be 8ppm guardsmen after this rule update. Maybe they'll be totally gone, since they don't make models for them anymore. Maybe they'll be updated to be good.
End of the day, if they want any imperial agents stuff to meaningfully exist, it needs to work in matched play 3 detachment limit games. Otherwise it will stay purely casual-only narrative play like it is now.
Karthicus wrote: I plan on getting this one as soon as the digital is released. If they are good enough to trade off for doctrines, I could build some BT + Inquis lists.
I can almost guarantee they will not be, lol. GW has basically never succeeded at making inquisition work, and they are so fractured and nonfunctional in 8th.
Just by keywords alone, their list has been so badly splintered it's impossible to field.
If you want to know my perfect wish list for an inquisition setup, it would be this:
IMPERIAL AGENTS
A detachment that includes 1 or more Inquisitor may be designated as an IMPERIAL AGENTS detachment. IMPERIAL AGENTS detachments gain no rules linked to <subfaction> traits, but may be composed of units with the following keywords:
INQUISITION
ASTRA MILITARUM
ADEPTA SORORITAS*
DEATHWATCH**
GREY KNIGHTS***
OFFICIO ASSASSINORUM
SISTERS OF SILENCE
ASTRA TELEPATHICA
ADEPTUS MINISTORUM
*Only if one or more INQUISITORS with the ORDO HERETICUS keyword are present
**Only if one or more INQUISITORS with the ORDO XENOS keyword are present
***Only if one or more INQUISITORS with the ORDO MALLEUS keyword are present
That, alongside a couple of rules updates, would give you a perfectly fluffy, but not OP/competitive, imperial agents matched play setup.
I mean.... the units would all become pretty much garbage that way. DW with no SIA? Even worse Grey Knights? Sisters with no prayers? They'd need something major to compensate.
nnnno? Deathwatch with no Mission Protocols, Grey Knights with no....what actually IS the GK chapter tactic? and Sisters with no Ordo tactic. None of those rules you listed are linked to <subfaction>. Though I suppose in the case of GK and DW you would need to specify that they don't get Mission Tactics/Grey Knight Thingy, because they don't have a <subfaction> choice.
And yeah, the goal would be to make Imperial Agents NOT the best way to run Deathwatch (for example) by granting them access to Imperial Guardsmen as troop choices. just to make the various Imperial Agents units actually fieldable outside of a way overcommitted detachment.
All those things are pretty critical to those units being mildly competitive. And they're really not then. Honestly, trying to jam all of them into a single codex seems like the hard way to go about it. It'd be substantially easier to just give the respective Ordos a rule that lets them be taken in associated detachments as if they had the keyword. Don't make Deathwatch fit into an Eisenhorn detachment; just let Eisenhorn be taken in a Deathwatch one.
I mean, it's really the ammo that keeps Deathwatch alive, not the selective rerolling of 1's to wound. Grey Knights LOL who cares? Sisters...are mediocre without the traits basically and rely on cheapish bodies with good weapon saturation.
That said, eliminating those things because the Inquisition is present is pretty fething stupid. I don't think even GW would be that daft but they never fail to surprise me nowadays.
All I'm saying is, if you add inquisiton to existing factions, you are opening up the possibility that they displace currently taken options within that faction.
You hilariously overestimate the capacity of Inquisition models to do anything on the table.They're not displacing anything.
All I'm saying is, if you add inquisiton to existing factions, you are opening up the possibility that they displace currently taken options within that faction.
You hilariously overestimate the capacity of Inquisition models to do anything on the table.They're not displacing anything.
deep striking the terminator storm shield character where he can mind control a knight into obliterating the thing standing next to it works though
cuda1179 wrote: I'm just glad Inquisitor Kazamarov is still a thing. He's possibly one of the more unique models in all of 40k and he simply looks badass.
Unfortunately he lost his Bombardment thing I think. If he gets it back I would be so tempted to bring him in an Imperial Fists bombardment spam I've been theory crafting.
Well...I guess I did not think that Inquisition would be getting MORE restrictive with these rules, lol. Inquisitors are just so mind-bogglingly OP that they're 1 per detachment like tau commanders. Hot.
Also, that Cyclonic Torpedo, lol.
"And now, I shall spend fully half my army's CP on this once-per-game ultrastratagem, rolling randomly to see if I can do mortal wounds to models within
A.T. wrote: Points costs unchanged for the basic units, but cheaper wargear.
I really hope the poor Inquisitors finally get the invul and the Acolytes get a statline buff. But point costs being exactly the same is worrying.
I'd be surprised if they get any changes to their options at all. Terminator armor is still limited to Malleus Inquisitors. That doesn't exactly raise confidence that options were added or opened up.
Plus the way GW writes rules these days, a White Dwarf codex adds stratagems, warlord traits, relics, psyker powers - all stuff that doesn't have anything to do with the actual datasheets.
8th ed is designed to be top heavy with a rotten foundation. No reason to believe the Inquisition will be any different.
OTOH, its gonna be hilarious to drop in an IF orbital strike list for gaks and giggles. Quadruple nukes turn one? Yeah I'll give that a go at least once.
Crimson wrote: I really hope the poor Inquisitors finally get the invul and the Acolytes get a statline buff. But point costs being exactly the same is worrying.
It suggests the daemonhost is the same inoffensive bullet-catcher it always was. The Jokaeros weapon cost has shot right down though so that may have changed.
I wonder if they'll be able to take transports without having to ally in the rest of the army this time. I also would like to know why the inquisitors are one per detachment in their own detachment, that just adds to the awkwardness of trying to field them.
Sterling191 wrote: Assassins need the "you dont break doctrines" rule ASAP.
Not at all. Souping should have a stick and mono should have carrot. Exceptions for taking something outside your codex just extend the problems with soup.
Enjoy the greater flexibility of a wider collection of options or get the super-duper special snowflake bonuses. But you should have to choose.
Sterling191 wrote: Assassins need the "you dont break doctrines" rule ASAP.
Not at all. Souping should have a stick and mono should have carrot. Exceptions for taking something outside your codex just extend the problems with soup.
Enjoy the greater flexibility of a wider collection of options or get the super-duper special snowflake bonuses. But you should have to choose.
That would only happen if everyone had super duper no-soup bonuses.
But not even CSM are going to get them, lol. Spike tax FTW.
the_scotsman wrote: I just did a quick look on Battlescribe - maybe it's wrong, or maybe the OM Inquisitor comes with some weapons as a baseline that cost points?
Storm bolter, daemon hammer, and psyk-out grenades in the index. 27 points of default wargear.
the_scotsman wrote: I just did a quick look on Battlescribe - maybe it's wrong, or maybe the OM Inquisitor comes with some weapons as a baseline that cost points?
Storm bolter, daemon hammer, and psyk-out grenades in the index. 27 points of default wargear.
Ah, I see. So his base cost is unchanged. I'll delete that.
Sterling191 wrote: Assassins need the "you dont break doctrines" rule ASAP.
Not at all. Souping should have a stick and mono should have carrot. Exceptions for taking something outside your codex just extend the problems with soup.
Enjoy the greater flexibility of a wider collection of options or get the super-duper special snowflake bonuses. But you should have to choose.
This is a terrible analogy, especially in the context of a sub-codex that is supposedly designed to supplement every Imperial army but functionally cannot because they break particular rules.
Well at least they saw through the stupidiness of "Inquisitors are not found on the battlefield" - except in the lore of course and pretty much every book they are in.
Looks good to me. Am I wrong that you can now do detachments of sisters of silence lead by an Inquisitor to make a full vanguard force?
Also the psykic powers and warlords traits are solid. Terrify, Dominate and the power that lets you get command points is solid. The warlord trait that prevents fallback (against anything, not just infantry) like wytches is solid. Strats are a little meh, but if you could kill some characters and get points for it, pretty good.
Valrak's video has the rest of it if anyone missed it.
Prodigalson wrote: Looks good to me. Am I wrong that you can now do detachments of sisters of silence lead by an Inquisitor to make a full vanguard force?
It says they don't take up a slot so I assume they don't count towards your required HQs.
Very questionable relics IMO - I actually think that inferno pistol is worse in many cases than sticking with the regular one, and three melee weapon upgrades of which putting 2+ to wound on a regular force sword/chainsword combo looks to be the strongest.
I suppose you get one and a warlord trait for your one command point so it's a bit of a two discount bin offer kind of thing.
Tainted Blade (Ordo Malleus): Effectively a daemon weapon. A power sword with +3S, roll a D6 before using it. On a 1, take a MW and no using that weapon this turn. on a 2-6, you get to make a bonus attack for every failed save you cause with the weapon (which do not themselves generate more bonus attacks)
Bio-acid (Ordo Xenos): Any attacks made with a melee weapon against non-VEHICLE models wound on a 2+.
The something shroud: when this model is targeted by ranged weapons, -1 to wound rolls. The CAPE OF SWOLLNESS?
Blade of the Ordo: S+1 Ap-3 Dd3 power sword, damage is flat 3 vs Quarry models
Ignis Pistol (Hereticus Only): a 12" range inferno pistol that only does the melta thing vs CHAOS or PSYKER keyword models.
Side note here: Specialists keyword has been changed to ORDO MINORIS, and in the video he did not mention the ORDO MINORIS still having the Quarry: All Characters but only RR 1s instead of RR everything rule they had. So it is unclear what ORDO MINORIS does.
Psychic Powers
1 - Terrify. WC6, 1 unit within 18" can't overwatch and -1LD
2 - Fortitude. WC4, 1 friendly unit within 12" can't fail morale
3 - Dominate. WC6, 1 non-VEHICLE enemy unit within 18" roll 3D6 vs their LD, if you win shoot with a weapon or attack 1 time as if they were your unit. Repeat: NO LONGER WORKS ON VEHICLES. So, Tyranid Bio-Titan yes, Space Marine Rhino no.
4 - Mental Interrogation. WC6. Select 1 enemy character within 12", it suffers -1 to hit and you roll 3d6 vs their LD, if you get equal or higher you gain 1CP. Great vs Knights!
5 - Psychic Pursuit. WC7, select 1 enemy character within 18" and one ORDO unit within 6". That ORDO unit can target that CHARACTER unit even if they're not the closest.
6 - Castigation. WC6. Select 1 enemy unit within 18, roll 3d6 and if you beat their LD you deal d3MWs.
WL Traits
1 - Radical. 1 time per round, Reroll 1 of a bunch of different rolls. You know the trait.
2 - Puritan. +1 to invuln save up to 3++ (I'm assuming this means inquisitors now get an invuln save, otherwise this is silly.)
3 - Formidable. +1LD, and the range of his LD aura thingy is +6".
Hereticus Only - Can intervene 6", also if anyone wants to fall back you Nope it on a 4+.
Xenos Only - 5+ roll to gain a CP when your opponent uses a strat.
Malleus Only - 1 extra psychic power and 1 extra cast/deny.
Automatically Appended Next Post: Now the only thing missing is changes to the datasheets, of which we know there are probably some, since some rules have changed names and there's reference to invulnerable save in the puritan WL trait.
I'm anticipating Inquisitors get a 5++, jokaeros a weaker weapon, and Acolytes still trashbags.
Daemonhost: CHARACTER keyword and +1W. Still no "Authority of the Inquisition" rule.
Acolyte: Gains the rule "Agent: If this unit contains 1 acolyte at the beginning of the battle, it gains the CHARACTER
keyword."
Jokaero: Focused Strike profile now damage flat 3. Scatter Shot profile now Assault 6 up from Assault 5. Gains Authority of the Inquisition and CHARACTER keywords.
Ordo Malleus in Terminator Armor: Loses 1 attack. Otherwise appears unchanged.
Inquisitor Karamazov: The -1 to pychic tests has been moved from Dread Reputation to Supreme Will for some reason. Also, Karamazov didn't skip leg day: his stomping feet are now AP-1.
Inquisitor Coteaz: the special attack granted by his Spy Network rule is now a regular shooting attack, rather than Overwatch. Also, Spy Network now grants a special rule that causes your opponent to have to spend 1 extra CP to use a stratagem or else it doesn't go off, only once per game. Coteaz gains a 5++ invuln.
Grayfax: Several special rules are re-worded but appear to be the exact same. She gains a 5++.
Eisenhorn: i do not know his original rules, sorry I've just got the index to compare with.
EDIT: Quarries have also changed in a few significant ways. ORDO XENOS now rerolls hits and wounds vs targets without the CHAOS or IMPERIUM keyword (up from rerolling 1s), and ORDO MINORIS (which replaces SPECIALISTS) now grants rerolls to hit and to wound versus all CHARACTERS (up from hit rolls of 1).
So, ORDO MINORIS saw a significant buff, which kind of makes up for not getting the ordo-specific relics/traits. An ordo minoris inquisitor with the Blade of the Ordo relic, the "you may target that character" psychic power and the Puritan warlord trait is a spicy little meatball, especially if paired with a unit of plasma gun acolytes or just a monkey pal. Every CHARACTER is quarry, use that power and your unit is guaranteed to get RR hits and wounds against them.
Well. At least the rules seem as fun, TBH. It is not one of those wishlisted inquisition fan-dexes but that isn't gonna happen unless GW decides to expand the Inquisition plastic range.
I fully expect to see bare bones Xenos and Malleus inquisitors popping up on the regular. Double deny or a CP farm for 55 points without breaking doctrines (or their forthcoming equivalents) is practically an auto-take.
Basically mono-codex is already a thing of the past, as Space Marines can get a single Inquisitor in their detachment without losing anything I'm not even surprised and I welcome this rule, as Inquisitors are cool and acting in the frontline in any Imperial force is fluffy for them.
Yeah, honestly this was quite a bit more in depth than I thought they would get with it, so I'm pleased. I've got Coteaz, a generic Ordo Xenos inquisitor and a ton of models I can use as various things so I can see myself adding inquisition detachments or tack-on inquisitors for a lot of stuff.
Love the psychic power list, the only reason I wouldn't use some of the powers is just because you (usually) will get only 1 - so an otherwise decent power like Fortitude is just gonna be a never-use. In most games I'd probably use the "snipe a character" or the "give a character -1 to hit and suck a CP away" power depending on my opponent's army.
Relics are meh, but you'll be spending 1cp for the warlord trait anyway. Might as well grab myself the bio-acid for my dude's force sword or the Blade of the Ordo relic or something.
Really the only strat I won't use is the torpedo, everything else has a place. I like being able to give my Deathwatch reroll 1s with Requisition.
Nothing in the inquisition list is really earth-shattering, but nothing seems like absolute dead weight at this point. Daemonhosts are still a bit wonky because like, how do they get where they want to be, but they're not exactly bad little dudes with an extra wound and CHARACTER.
The struggle is how many powers and abilities affect ORDO units and getting a good ORDO unit that's not just like one guy. a 6-man Acolyte team with plasma is a pricy proposition. Storm Bolters are the obvious classic, 10ppm for a guardsman with a storm bolter is pretty weak but if they get into a Quarry unit the rerolls are very tasty.
A.T. wrote: I also would like to know why the inquisitors are one per detachment in their own detachment, that just adds to the awkwardness of trying to field them.
Because they were always described as lone investigators, not clown circus of 5 Inquisitors in space CSI team getting in each other's way?
But then again, I guess fluff is dead these days thanks to all the WAAC spam, given all the whining about inability to involve more than 3 Tau commanders in tiny skirmish (who are supposed to be one per planet, if that), or sextuple pay-to-win FW crap spam in a single company when your typical chapter is insanely lucky if they have one Contemptor or Sicaran, never mind something like Leviathan or Deredeo, stuff that was very rare way back in HH proper...
A.T. wrote: I also would like to know why the inquisitors are one per detachment in their own detachment, that just adds to the awkwardness of trying to field them.
Because they were always described as lone investigators, not clown circus of 5 Inquisitors in space CSI team getting in each other's way?
But then again, I guess fluff is dead these days thanks to all the WAAC spam, given all the whining about inability to involve more than 3 Tau commanders in tiny skirmish (who are supposed to be one per planet, if that), or sextuple pay-to-win FW crap spam in a single company when your typical chapter is insanely lucky if they have one Contemptor or Sicaran, never mind something like Leviathan or Deredeo, stuff that was very rare way back in HH proper...
Never mind none of those FW units are broken and have the Relic rule in place but sure continue your ignorance of rules.
This looks really useful, and feels very fluffy for Inquisition. My only gripe - and this is splitting hairs - is that they left off Inquisitor in power armor, which I have one sitting on the shelf.
godardc wrote: Those WD indexes are getting better by the day ! So many usefuls little things to do, so many way to get back CP...
Well, another WD to buy !
Already preordered mine.
I think I will be running the following in most AdMech lists now mainly for psychic defense but also the additional CP will probably come in useful:
Inquisitor (55)
Ordo Xenos
Psyker – Smite & Castigation (WC 6, Target unit 18”, roll 3D6 > Lowest Ld, suffer D3 mortal wounds) (Cast & Deny 1/turn)
Plasma Pistol & Force Sword (5+8) (admittidly I do not have a model with a storm bolter otherwise...)
Inquisitorial Mandate (1CP) – WL Trait & Relic
WL Trait: Esoteric Lore (5+ to gain CP when opponent spends them)
Relic: Bio-Corrosive Poisons (wound on 2+ in melee vs non Vehicle/titanic)
Total: 68 points
A force sword wounding on 2+ sounds like it would be pretty good. I think I'm going take a close look at the new sisters models to find something to convert into an Ordo Xenos Inquisitor.
Chris521 wrote: A force sword wounding on 2+ sounds like it would be pretty good. I think I'm going take a close look at the new sisters models to find something to convert into an Ordo Xenos Inquisitor.
Could use Sisters of Silence.
Speaking of that, I’ve heard no generic Inquisitor in power armor?
If it hasn't been said, this Index is viable in competitive it gives Imperium one inserted Inquisitor with "no overwatch power." without breaking any new rules/detachment requirements.
Looking forward to getting my hands on this. have always loved Inquisitors in 40K and love the concept of modeling them. Already have Greyfax, a Xenos one and will probably make a few more.
Lack of pa is odd. Isn't Greyfax in it? But no generic can have it almost all of the old range has pa minus the dread pilgrims. Heck even the Victorian style ladies have. Both of my converted minis are pa.
Just a odd call
So how does everybody plan to build their Inquisitors and acolytes?
Also, what kits do you plan to use?
I’ve got spare stormbolters from munitorum crates and extra bits from my Scion kits, so that’s a start.
Automatically Appended Next Post: The new Sisters coming out seem like a good source for weapons and other options.
Shame they didn’t include the FW inquisitors in here; it would have been a nice value add so I don’t have to spend £15 on an entire index if I ever want to play those two characters.
Racerguy180 wrote: the Rogue Traders from Killteam & BSF would make a pretty good basis for conversions.
A fantastic basis for conversions.
But GW doesn't like conversions, so...
GW seem totally schizophrenic on conversions to be honest; they don’t support them at all in the rules, even obvious and simple kit bashes/weapon swaps and then you have things like this White Dwarf which has half a dozen pages of “cool conversion ideas for your inquisition army”??
Tibs Ironblood wrote: I'm still wondering if it actually works alongside super doctrines. It specifies normal doctrines, but super doctrines..? Never hurts to be sure.
Pretty decent rules. Nothing auto include or game breakingly good. Fair, fine and fluffy rules. Solid.
look here, it appears an inquisitor won't break the super doctrines, its in the right column on the first page, in the section of the last bulletin(they call out combat doctrines)
Jadenim wrote: Shame they didn’t include the FW inquisitors in here; it would have been a nice value add so I don’t have to spend £15 on an entire index if I ever want to play those two characters.
Racerguy180 wrote: the Rogue Traders from Killteam & BSF would make a pretty good basis for conversions.
A fantastic basis for conversions.
But GW doesn't like conversions, so...
GW seem totally schizophrenic on conversions to be honest; they don’t support them at all in the rules, even obvious and simple kit bashes/weapon swaps and then you have things like this White Dwarf which has half a dozen pages of “cool conversion ideas for your inquisition army”??
They rarely show alternative gear, but lots of fun ways to make your models more uniqe or thematic with sanctioned GW bits.
Jadenim wrote: Shame they didn’t include the FW inquisitors in here; it would have been a nice value add so I don’t have to spend £15 on an entire index if I ever want to play those two characters.
Racerguy180 wrote: the Rogue Traders from Killteam & BSF would make a pretty good basis for conversions.
A fantastic basis for conversions.
But GW doesn't like conversions, so...
GW seem totally schizophrenic on conversions to be honest; they don’t support them at all in the rules, even obvious and simple kit bashes/weapon swaps and then you have things like this White Dwarf which has half a dozen pages of “cool conversion ideas for your inquisition army”??
They rarely show alternative gear, but lots of fun ways to make your models more uniqe or thematic with sanctioned GW bits.
In other words, lots of fun ways to buy three kits to make one unit instead of just one
Crimson wrote: Yeah, the lack of power armour is the biggest disappointment. Many of their old models are clearly wearing it.
Most Inquisitors dont wear power armour, only the much higher ranking ones generally. It's rarer than rocking horse sh....
And yet, there are no models of Inquisitors in terminator armor (nor there ever were, unless you count that beyond ancient not-GK model with not-storm bolter that is somehow a psycannon) despite rules being out. Go figure...
Apple Peel wrote: So how does everybody plan to build their Inquisitors and acolytes?
Also, what kits do you plan to use?
I’ve got spare stormbolters from munitorum crates and extra bits from my Scion kits, so that’s a start.
Automatically Appended Next Post: The new Sisters coming out seem like a good source for weapons and other options.
Literally anything human or humanoid in the GW range can be the basis of an acolyte.
GSC, Skitari, Imperial Guard, Empire, Necromunda gangs all make a good basis.
Then you've got 3rd party options like Anvil Industry with their dizzying array of Reigments parts.
These are recent favourites of mine:
Spoiler:
Head - oop Puppets War
Shoulders - IG vehicle crew
Arms - Empire State Troops + Mk3 Space Marine chainsword
Torso - Anvil Industry
Legs - Anvil Industry
Accessories - all over. Pack plus pistol are definitely from an Empire kit, the grenades are Reiver ones, the relic is a Primaris bit I think. There's a Scion knife on his other hip.
Head - Skitari Rangers
Body - Genestealer Cult Neophytes
Arms - I think they're Maxmini, just had them lying around
Hands - Escher and Orlock, Krieg lasgun
Accessories - Grey Knights relic, Scions little box and grenades, oop Chaos marine Knife, Kroot bits
Apple Peel wrote: So how does everybody plan to build their Inquisitors and acolytes?
Cherubs and servo skulls were my first thought - they are bullet sponges, too fragile and unskilled for much else. But they cost you a detachment to take.
Crimson wrote: Yeah, the lack of power armour is the biggest disappointment. Many of their old models are clearly wearing it.
Most Inquisitors dont wear power armour, only the much higher ranking ones generally. It's rarer than rocking horse sh....
That's nonsense. The sort of Inquisitors who end up on the battlefield have a good reason to wear one, and they obviously can easily get such an armour if they want. It absolutely should be an option.
Apple Peel wrote: So how does everybody plan to build their Inquisitors and acolytes?
Also, what kits do you plan to use?
I’ve got spare stormbolters from munitorum crates and extra bits from my Scion kits, so that’s a start.
Automatically Appended Next Post: The new Sisters coming out seem like a good source for weapons and other options.
Literally anything human or humanoid in the GW range can be the basis of an acolyte.
GSC, Skitari, Imperial Guard, Empire, Necromunda gangs all make a good basis.
Then you've got 3rd party options like Anvil Industry with their dizzying array of Reigments parts.
These are recent favourites of mine:
Spoiler:
Head - oop Puppets War
Shoulders - IG vehicle crew
Arms - Empire State Troops + Mk3 Space Marine chainsword
Torso - Anvil Industry
Legs - Anvil Industry
Accessories - all over. Pack plus pistol are definitely from an Empire kit, the grenades are Reiver ones, the relic is a Primaris bit I think. There's a Scion knife on his other hip.
Head - Skitari Rangers
Body - Genestealer Cult Neophytes
Arms - I think they're Maxmini, just had them lying around
Hands - Escher and Orlock, Krieg lasgun
Accessories - Grey Knights relic, Scions little box and grenades, oop Chaos marine Knife, Kroot bits
The little box is the Imperial Infantryman’s Uplifting Primer.
Whilst I agree that power armour option would be nice, most of the models I own aren't wearing it and a quick google doesn't show any (non-named) that have it.
Lots are wearing plate armour of some sort but with no powerpack on their back, various are wearing layered armour but with bare arms or strapped on plates - non of those is power armour.
Crimson wrote: Yeah, the lack of power armour is the biggest disappointment. Many of their old models are clearly wearing it.
Most Inquisitors dont wear power armour, only the much higher ranking ones generally. It's rarer than rocking horse sh....
And yet, there are no models of Inquisitors in terminator armor (nor there ever were, unless you count that beyond ancient not-GK model with not-storm bolter that is somehow a psycannon) despite rules being out. Go figure...
WisdomLS wrote: Whilst I agree that power armour option would be nice, most of the models I own aren't wearing it and a quick google doesn't show any (non-named) that have it.
Lots are wearing plate armour of some sort but with no powerpack on their back, various are wearing layered armour but with bare arms or strapped on plates - non of those is power armour.
Which would be a real issue if that was the criteria being used(it isn't, as evidenced by the availability of Terminator armour despite there being no GW Inquisitor in Terminator armour), or if there was a lack of power armoured models for people to base an Inquisitor conversion on(there really, really isn't).
Not to be another Irbis, but I believe Rex is said to have specially modified Artificer Armour.
I always assumed he was in Terminator armor, but you're correct. A quick search shows that his wargear is Artificer Armor. Though, I doubt anyone would question it if you did run him as an Inquisitor in Terminator armor.
Not to be another Irbis, but I believe Rex is said to have specially modified Artificer Armour.
I always assumed he was in Terminator armor, but you're correct. A quick search shows that his wargear is Artificer Armor. Though, I doubt anyone would question it if you did run him as an Inquisitor in Terminator armor.
Invalidates the whole reason he was brought up, however.
There are couple of Rogue Trader era Terminator Inquisitors, but if those are enough to warrant that option being present in the rules, then why don't any of the old (yet much more recent) power armour models warrant the same?
Crimson wrote: Yeah, the lack of power armour is the biggest disappointment. Many of their old models are clearly wearing it.
Most Inquisitors dont wear power armour, only the much higher ranking ones generally. It's rarer than rocking horse sh....
That's nonsense. The sort of Inquisitors who end up on the battlefield have a good reason to wear one, and they obviously can easily get such an armour if they want. It absolutely should be an option.
I suggest reading the lore (beyond the tabletop), not just taking a glance. It is 100% not 'nonsense'. Im not saying that Inquisitors should not be allowed the option, but in fluff terms it makes a lot of sense. Im wondering whether they chose to keep it to named characters so as to make them more appealing. Generally only greatly experienced, battlefront or Lord Inquisitors will have access to power armour, and unlike many think, it is not common. Each suit has to be crafted to the wearers exact specifications, and unlike SM power armour it is not as mobile, can be somewhat of a hindernce and has a more limited power supply. An Inquisitors role does not always see them taking to the battlefield, they are not purely intended for frontline combat, but SOME do have access to powered armour.
My personal opinion; it would have been nice to have had the option to take power armour for the sake of variety. I havent seen the rules and options but I can imagine there are not a huge amount of different choices. The huge variety available to the Inquisition in Dark Heresy was great, but a lot of it wouldnt transfer to the tabletop without things becoming redundant
And Inquisitor with power sword and bolt pistol, and Coteaz, and Greyfax all appear to be in PA. So it’s not like it never happened..
Not trying to start an arguement just trying to see if there are any that actually have ever been modelled in power armour other than special characters?
Did you mean this guy? Hes not wearing what I would call power armour, no power pack, strap on plates and doesn't fully cover his body.
I suggest reading the lore (beyond the tabletop), not just taking a glance. It is 100% not 'nonsense'. Im not saying that Inquisitors should not be allowed the option, but in fluff terms it makes a lot of sense. Im wondering whether they chose to keep it to named characters so as to make them more appealing. Generally only greatly experienced, battlefront or Lord Inquisitors will have access to power armour, and unlike many think, it is not common. Each suit has to be crafted to the wearers exact specifications, and unlike SM power armour it is not as mobile, can be somewhat of a hindernce and has a more limited power supply. An Inquisitors role does not always see them taking to the battlefield, they are not purely intended for frontline combat, but SOME do have access to powered armour.
It is common enough to be included even though being relatively rare in universe. Just like Jokaeros, terminator armours, daemon weapons, and indeed the Inquisitors themselves. Entire orders of SoB can be equipped with PA, it is pretty trivial for an Inquisitor to get one if they need it; they gave access to much rarer stuff. As for the novels, they're often about Inquisitors investigating stuff alone or with a small retinue; it is a bit different situation than an Inquisitor leading an army on the battlefield.
WisdomLS wrote: Whilst I agree that power armour option would be nice, most of the models I own aren't wearing it and a quick google doesn't show any (non-named) that have it.
Lots are wearing plate armour of some sort but with no powerpack on their back, various are wearing layered armour but with bare arms or strapped on plates - non of those is power armour.
Which would be a real issue if that was the criteria being used(it isn't, as evidenced by the availability of Terminator armour despite there being no GW Inquisitor in Terminator armour), or if there was a lack of power armoured models for people to base an Inquisitor conversion on(there really, really isn't).
I didn't mention it being an issue of any sort, I was inquiring if there have ever been any generic models for inquisitors that have had power armour, I know it used to be an option to take it and many people have perhaps modelled their own but I don't recall any actual GW models in it.
I don't know why they have retired the option but still kept the terminator armour option, happy they have as my converted dude with psycannon is one of my favourite models. One reason could be that its easy to represent a model in power armour as having carapace for rules purposes where as terminators are generally bigger models on bigger bases so would not be as easy to use as anything else, I'm all for not invalidating models :-)
They're not just whacky, that's a complete farce. Like, unless she's curled up in a ball inside the torso and the entire rest of the suit is robotic - which obviously isn't how Terminators work - she would have to be some kind of horrifying Slenderman-esque mutant. EDIT: Oh, so nope, they are actually expecting people to believe she's operating that like a normal suit. Mental.
That to me looks like somebody took a look at the Hector Rex model and never bothered to find out that Rex is a sodding gigantic beast of a man, and that normally Inquisitors get the armour(of whatever type) made to fit them, so they just crammed some normal human woman into a full size Terminator suit.
Yodhrin wrote: They're not just whacky, that's a complete farce. Like, unless she's curled up in a ball inside the torso and the entire rest of the suit is robotic - which obviously isn't how Terminators work - she would have to be some kind of horrifying Slenderman-esque mutant.
That to me looks like somebody took a look at the Hector Rex model and never bothered to find out that Rex is a sodding gigantic beast of a man, and that normally Inquisitors get the armour(of whatever type) made to fit them, so they just crammed some normal human woman into a full size Terminator suit.
Bleugh.
Yeah, the art isn't great. It looks wrong in several ways.
Galas wrote: I assume the terminator armour was customized for the limbs to be basically robotic, like a Starcraft Terran Marine suit.
Its not the length of the limbs thats the issue (as stated SC Marine armor, Halo Mjolnir armor and many others provide various examples of up-scaling a human's control over a larger suit of powered armor), its the limb and torso orientation relative to the suit joints.
Crimson wrote: (three differently armed variants of the lady Inquisitor in power armour exists.)
Thanks!
That's what I was looking for, I have one of the lady Inquisitors and wouldn't really call it power armour more some form of plate armour. The older models though certainly seem top be wearing it :-)
Kind of weird reading all this. GW has stubbornly refused to account for basic human anatomy for Terminators for thirty years. Why would some random comic fix it?
I strongly suspect GW is loathe to let go of the "iconic" Terminator look and any such change could only ever come directly from GW's miniature designers (and even they can't be bothered, apparently - the new Chaos Terminators look worse than the old ones) or a high level concept artist that feeds his work directly to the model designers. Basically Jes Goodwin.
Galas wrote: I assume the terminator armour was customized for the limbs to be basically robotic, like a Starcraft Terran Marine suit.
Its not the length of the limbs thats the issue (as stated SC Marine armor, Halo Mjolnir armor and many others provide various examples of up-scaling a human's control over a larger suit of powered armor), its the limb and torso orientation relative to the suit joints.
This happens all the time. Its very easy to draw power armor as a big human without thinking about how the little human inside has to position their arms to have functioning shoulders. GW even seems to have forgotten this with the Adepticon Librarian.
Irbis wrote: And yet, there are no models of Inquisitors in terminator armor (nor there ever were, unless you count that beyond ancient not-GK model with not-storm bolter that is somehow a psycannon) despite rules being out. Go figure...
And Inquisitor with power sword and bolt pistol, and Coteaz, and Greyfax all appear to be in PA. So it’s not like it never happened..
A) That's a named character, B) this is not terminator armor (at least according to geniuses in charge of FW rule writing):
Spoiler:
You might want to note armor name, complete lack of 5++ save, or any vehicle restriction tied to TDA models. So, close but no cigar
And dunno why you added that PA bit, my entire post was about that restriction being stupid. Especially given past female Inquisitors.
WisdomLS wrote: Lots are wearing plate armour of some sort but with no powerpack on their back, various are wearing layered armour but with bare arms or strapped on plates - non of those is power armour.
Erm, backpack =/= power armour. Custodes, SoS, and various Mechanicus characters all wear PA, yet none of them have backpacks, thanks to miniaturized power sources (Custodes), internal ones (Mechanicus), or simply lacking the infinite endurance of SM plate (SoS, Inquisition). Backpack is nowhere near being a requirement.
WisdomLS wrote: strap on plates and doesn't fully cover his body
I want to see the xray version of that illustration. Like, where her shoulders are, where her arms are, etc. Should be hilarious .
shes sitting with her arms and legs crossed in the chest of the armor, with the rest controller by mechanical limbs. like shes piloting a tau battlesuit.
Rex’s original rules and fluff had that as terminator armour I am 99% sure but my 1st edition Vraks is at the back of the toy room under the pile o shame so cannot double check.
I suggest reading the lore (beyond the tabletop), not just taking a glance. It is 100% not 'nonsense'. Im not saying that Inquisitors should not be allowed the option, but in fluff terms it makes a lot of sense. Im wondering whether they chose to keep it to named characters so as to make them more appealing. Generally only greatly experienced, battlefront or Lord Inquisitors will have access to power armour, and unlike many think, it is not common. Each suit has to be crafted to the wearers exact specifications, and unlike SM power armour it is not as mobile, can be somewhat of a hindernce and has a more limited power supply. An Inquisitors role does not always see them taking to the battlefield, they are not purely intended for frontline combat, but SOME do have access to powered armour.
It is common enough to be included even though being relatively rare in universe. Just like Jokaeros, terminator armours, daemon weapons, and indeed the Inquisitors themselves. Entire orders of SoB can be equipped with PA, it is pretty trivial for an Inquisitor to get one if they need it; they gave access to much rarer stuff. As for the novels, they're often about Inquisitors investigating stuff alone or with a small retinue; it is a bit different situation than an Inquisitor leading an army on the battlefield.
Just because an Inquisitor finds himself in a battlefield situation doesnt mean he then suddenly has access to power armour if he didnt before. Look at Eisenhorn, Ravenor, Covenant, Inquisitor Czevak. It is NOT trivial for an Inquisitor to get power armour, quite the opposite. you seem to be uner the impression that Power Armour, whilst Space MArine Chapters are outfitted with it, and Sisters of Battle have it is, easy to come by. Indeed, just because he is ont the battlefield in every game down in your local store Guilliman is not just extremely rare, he is unique. Tabletop and lore dont always mesh, Marines are an extremely uncommon sight, yet we see them all the time in games. I dont have a problem with GW restricting power armour for inquisitors, but then again im more of a fluff gamer and will be adding the odd PA Inquisitor to narrative Kill Team and smaller 40k games in certain campaigns So, as it stands, it is not nonsense, in the least
Just because an Inquisitor finds himself in a battlefield situation doesnt mean he then suddenly has access to power armour if he didnt before. Look at Eisenhorn, Ravenor, Covenant, Inquisitor Czevak. It is NOT trivial for an Inquisitor to get power armour, quite the opposite. you seem to be uner the impression that Power Armour, whilst Space MArine Chapters are outfitted with it, and Sisters of Battle have it is, easy to come by. Indeed, just because he is ont the battlefield in every game down in your local store Guilliman is not just extremely rare, he is unique. Tabletop and lore dont always mesh, Marines are an extremely uncommon sight, yet we see them all the time in games. I dont have a problem with GW restricting power armour for inquisitors, but then again im more of a fluff gamer and will be adding the odd PA Inquisitor to narrative Kill Team and smaller 40k games in certain campaigns So, as it stands, it is not nonsense, in the least
Inquisitors are extremely rare! Much rarer than power armour in fact. And an inquisitor has power to requisition an entire army of Sisters of Battle if they see fit, with armour and all! PA are not some priceless relics that cannot be duplicated, new suits are constantly being made. If an Inquisitor feels that they need a PA they can get one.
GaroRobe wrote: I always assumed he was in Terminator armor, but you're correct. A quick search shows that his wargear is Artificer Armor. Though, I doubt anyone would question it if you did run him as an Inquisitor in Terminator armor.
I agree. The dude is huge. He could easily be in his own custom suit of Termy armour.
Inquisitor Kallus wrote: Just because an Inquisitor finds himself in a battlefield situation doesnt mean he then suddenly has access to power armour if he didnt before. Look at Eisenhorn, Ravenor, Covenant, Inquisitor Czevak. It is NOT trivial for an Inquisitor to get power armour, quite the opposite. you seem to be uner the impression that Power Armour, whilst Space MArine Chapters are outfitted with it, and Sisters of Battle have it is, easy to come by. Indeed, just because he is ont the battlefield in every game down in your local store Guilliman is not just extremely rare, he is unique. Tabletop and lore dont always mesh, Marines are an extremely uncommon sight, yet we see them all the time in games. I dont have a problem with GW restricting power armour for inquisitors, but then again im more of a fluff gamer and will be adding the odd PA Inquisitor to narrative Kill Team and smaller 40k games in certain campaigns So, as it stands, it is not nonsense, in the least
Um, most of your Inquisitor examples are written by a guy re-purposing his old scripts for 40K and in general only having loose interest in any adherence to 40K canon (like throwing in lightsabers because he thought it was cool). When you look at all other Inquisitors, Vail, Greyfax, Adrastia, Rex, Coteaz, Lok, they all overwhelmingly have access to PA and if anything, it's the Inquisitors who don't have access to one that are unfluffy or just really bad at their job.
Just because an Inquisitor finds himself in a battlefield situation doesnt mean he then suddenly has access to power armour if he didnt before. Look at Eisenhorn, Ravenor, Covenant, Inquisitor Czevak. It is NOT trivial for an Inquisitor to get power armour, quite the opposite. you seem to be uner the impression that Power Armour, whilst Space MArine Chapters are outfitted with it, and Sisters of Battle have it is, easy to come by. Indeed, just because he is ont the battlefield in every game down in your local store Guilliman is not just extremely rare, he is unique. Tabletop and lore dont always mesh, Marines are an extremely uncommon sight, yet we see them all the time in games. I dont have a problem with GW restricting power armour for inquisitors, but then again im more of a fluff gamer and will be adding the odd PA Inquisitor to narrative Kill Team and smaller 40k games in certain campaigns So, as it stands, it is not nonsense, in the least
Inquisitors are extremely rare! Much rarer than power armour in fact. And an inquisitor has power to requisition an entire army of Sisters of Battle if they see fit, with armour and all! PA are not some priceless relics that cannot be duplicated, new suits are constantly being made. If an Inquisitor feels that they need a PA they can get one.
'
An Inquisitor MAY requisition an army of SOP or Marines, but it is not done lightly. Power armour is not 'constantly' being made, its not a mass produced process. If it was theyd be giving power armour out to guardsmen. You can try to justify it in whatever way you please but it doesn't make it true.
On a different note, what kind of options do the Inquisition have, weapon wise? Im hoping there's a lot of variety but I imagine I may be disappointed
Just because an Inquisitor finds himself in a battlefield situation doesnt mean he then suddenly has access to power armour if he didnt before. Look at Eisenhorn, Ravenor, Covenant, Inquisitor Czevak. It is NOT trivial for an Inquisitor to get power armour, quite the opposite. you seem to be uner the impression that Power Armour, whilst Space MArine Chapters are outfitted with it, and Sisters of Battle have it is, easy to come by. Indeed, just because he is ont the battlefield in every game down in your local store Guilliman is not just extremely rare, he is unique. Tabletop and lore dont always mesh, Marines are an extremely uncommon sight, yet we see them all the time in games. I dont have a problem with GW restricting power armour for inquisitors, but then again im more of a fluff gamer and will be adding the odd PA Inquisitor to narrative Kill Team and smaller 40k games in certain campaigns So, as it stands, it is not nonsense, in the least
Inquisitors are extremely rare! Much rarer than power armour in fact. And an inquisitor has power to requisition an entire army of Sisters of Battle if they see fit, with armour and all! PA are not some priceless relics that cannot be duplicated, new suits are constantly being made. If an Inquisitor feels that they need a PA they can get one.
'
An Inquisitor MAY requisition an army of SOP or Marines, but it is not done lightly. Power armour is not 'constantly' being made, its not a mass produced process. If it was theyd be giving power armour out to guardsmen. You can try to justify it in whatever way you please but it doesn't make it true.
On a different note, what kind of options do the Inquisition have, weapon wise? Im hoping there's a lot of variety but I imagine I may be disappointed
Like many are talking in other threads about scales of genocide, I think it is important to think about scales of mass production. Carapace armor isn’t produced on the same scale as flak armor, but by goodness it’s available just about everywhere.
There are most certainly planets that only pump out power armor for the Sisters of Battle. The Sisters are probably the most common power armored fighting force in the Imperium, with armored forces being available in every sector, if not sub-sector, in at least some capacity.
If you have the resources, you can get power armor.
An Inquisitor MAY requisition an army of SOP or Marines, but it is not done lightly. Power armour is not 'constantly' being made, its not a mass produced process. If it was theyd be giving power armour out to guardsmen. You can try to justify it in whatever way you please but it doesn't make it true.
An Inquisitor is not a guardsman! FFS, you're being absurdly obtuse.
On a different note, what kind of options do the Inquisition have, weapon wise? Im hoping there's a lot of variety but I imagine I may be disappointed
The full rules were linked earlier. They did not gain any new weapon option as far as I can see
An Inquisitor MAY requisition an army of SOP or Marines, but it is not done lightly. Power armour is not 'constantly' being made, its not a mass produced process. If it was theyd be giving power armour out to guardsmen. You can try to justify it in whatever way you please but it doesn't make it true.
An Inquisitor is not a guardsman! FFS, you're being absurdly obtuse.
On a different note, what kind of options do the Inquisition have, weapon wise? Im hoping there's a lot of variety but I imagine I may be disappointed
The full rules were linked earlier. They did not gain any new weapon option as far as I can see
And, I think they lost a few things, like the null rod. That would still be playable with index rules, right?
However, if you're talking rarity- then on the very off chance you happen to stumble onto an Inquisitor... then you're just as likely to see him waving around some kind of weapon of equal rarity.
However, if you're talking rarity- then on the very off chance you happen to stumble onto an Inquisitor... then you're just as likely to see him waving around some kind of weapon of equal rarity.
Pretty sure it was a joke as the guy he quoted was arguing against Inquisitors having common access to power armor.... "because its rare" and then switched gears to ask about weapons, with the sarcastic joke response you quoted... saying "most weapons are rare. They should just have lasguns"
I mean, I guess its good all the inquisitors got a base 5++ invuln (I would hope so given how they can requisition everything), still baffled why only Ordo Malleus Inquisitors can take Terminator Armour. The relics are a bit wonky IMO, and its disappointing you can't take dual pistol acolytes. Otherwise, I guess its better than nothing.
I'm not sure to understand one thing : if I use Eisenhorn's Malus Codicium ability, do I need to take a detachment slot for the Daemonhost and do I need to pay his points?
TheGuest wrote: I'm not sure to understand one thing : if I use Eisenhorn's Malus Codicium ability, do I need to take a detachment slot for the Daemonhost and do I need to pay his points?
I'd say yes but it's far from clear for me.
Nah as it's a summoning like with chaos daemons. Just pay the points for it in matched play
Galas wrote: I assume the terminator armour was customized for the limbs to be basically robotic, like a Starcraft Terran Marine suit.
Theres a couple of edits out there to correct the proportions. It objetively looks better:
Spoiler:
I disagree. Honestly, terminator armor being a mostly robotic suit with maybe most of the controls being inside the ludicrous pauldrons makes more sense than the weird contortions a normal human would have to go through to fit in the stuff.
I do adore that the second we go from weird contortion armor that everyone always without fail complains about an makes little paint drawings showing what the shape of the human inside it would have to be to something that makes much more sense (little human operating big robot suit) people complain about it and want it to go back.
Couldn't have anything to do with "Woman too big" could it?
Just because an Inquisitor finds himself in a battlefield situation doesnt mean he then suddenly has access to power armour if he didnt before. Look at Eisenhorn, Ravenor, Covenant, Inquisitor Czevak. It is NOT trivial for an Inquisitor to get power armour, quite the opposite. you seem to be uner the impression that Power Armour, whilst Space MArine Chapters are outfitted with it, and Sisters of Battle have it is, easy to come by. Indeed, just because he is ont the battlefield in every game down in your local store Guilliman is not just extremely rare, he is unique. Tabletop and lore dont always mesh, Marines are an extremely uncommon sight, yet we see them all the time in games. I dont have a problem with GW restricting power armour for inquisitors, but then again im more of a fluff gamer and will be adding the odd PA Inquisitor to narrative Kill Team and smaller 40k games in certain campaigns So, as it stands, it is not nonsense, in the least
Inquisitors are extremely rare! Much rarer than power armour in fact. And an inquisitor has power to requisition an entire army of Sisters of Battle if they see fit, with armour and all! PA are not some priceless relics that cannot be duplicated, new suits are constantly being made. If an Inquisitor feels that they need a PA they can get one.
'
An Inquisitor MAY requisition an army of SOP or Marines, but it is not done lightly. Power armour is not 'constantly' being made, its not a mass produced process. If it was theyd be giving power armour out to guardsmen. You can try to justify it in whatever way you please but it doesn't make it true.
On a different note, what kind of options do the Inquisition have, weapon wise? Im hoping there's a lot of variety but I imagine I may be disappointed
Their gun can be any of the pistols, any of the combi-weapons plus Condemnor Boltgun, Storm Bolter, any of the standard special weapons, or an Incinerator. Terminator Inquisitors can also have psycannons.
Their chainsword can be any of the standard special weapons, power fist, thunder hammer or a force weapon if they're a psyker. Termie inquisitors get nemesis daemon hammers.
Not too shabby as weapon lists go, basically stayed at index levels of customization.
I suggest reading the lore (beyond the tabletop), not just taking a glance. It is 100% not 'nonsense'. Im not saying that Inquisitors should not be allowed the option, but in fluff terms it makes a lot of sense. Im wondering whether they chose to keep it to named characters so as to make them more appealing. Generally only greatly experienced, battlefront or Lord Inquisitors will have access to power armour, and unlike many think, it is not common. Each suit has to be crafted to the wearers exact specifications, and unlike SM power armour it is not as mobile, can be somewhat of a hindernce and has a more limited power supply. An Inquisitors role does not always see them taking to the battlefield, they are not purely intended for frontline combat, but SOME do have access to powered armour.
It is common enough to be included even though being relatively rare in universe. Just like Jokaeros, terminator armours, daemon weapons, and indeed the Inquisitors themselves. Entire orders of SoB can be equipped with PA, it is pretty trivial for an Inquisitor to get one if they need it; they gave access to much rarer stuff. As for the novels, they're often about Inquisitors investigating stuff alone or with a small retinue; it is a bit different situation than an Inquisitor leading an army on the battlefield.
Just because an Inquisitor finds himself in a battlefield situation doesnt mean he then suddenly has access to power armour if he didnt before. Look at Eisenhorn, Ravenor, Covenant, Inquisitor Czevak. It is NOT trivial for an Inquisitor to get power armour, quite the opposite. you seem to be uner the impression that Power Armour, whilst Space MArine Chapters are outfitted with it, and Sisters of Battle have it is, easy to come by. Indeed, just because he is ont the battlefield in every game down in your local store Guilliman is not just extremely rare, he is unique. Tabletop and lore dont always mesh, Marines are an extremely uncommon sight, yet we see them all the time in games. I dont have a problem with GW restricting power armour for inquisitors, but then again im more of a fluff gamer and will be adding the odd PA Inquisitor to narrative Kill Team and smaller 40k games in certain campaigns So, as it stands, it is not nonsense, in the least
You are aware this is all made up, I hope? I mean, if I want to say "yeah, my inquisitor now takes off his wolf tshirt and underneath is POWER ARMOUR, then its perfectly okay to do so. Its a fictional setting!
Galas wrote: I assume the terminator armour was customized for the limbs to be basically robotic, like a Starcraft Terran Marine suit.
Theres a couple of edits out there to correct the proportions. It objetively looks better:
Spoiler:
I disagree. Honestly, terminator armor being a mostly robotic suit with maybe most of the controls being inside the ludicrous pauldrons makes more sense than the weird contortions a normal human would have to go through to fit in the stuff.
I do adore that the second we go from weird contortion armor that everyone always without fail complains about an makes little paint drawings showing what the shape of the human inside it would have to be to something that makes much more sense (little human operating big robot suit) people complain about it and want it to go back.
Couldn't have anything to do with "Woman too big" could it?
Just because an Inquisitor finds himself in a battlefield situation doesnt mean he then suddenly has access to power armour if he didnt before. Look at Eisenhorn, Ravenor, Covenant, Inquisitor Czevak. It is NOT trivial for an Inquisitor to get power armour, quite the opposite. you seem to be uner the impression that Power Armour, whilst Space MArine Chapters are outfitted with it, and Sisters of Battle have it is, easy to come by. Indeed, just because he is ont the battlefield in every game down in your local store Guilliman is not just extremely rare, he is unique. Tabletop and lore dont always mesh, Marines are an extremely uncommon sight, yet we see them all the time in games. I dont have a problem with GW restricting power armour for inquisitors, but then again im more of a fluff gamer and will be adding the odd PA Inquisitor to narrative Kill Team and smaller 40k games in certain campaigns So, as it stands, it is not nonsense, in the least
Inquisitors are extremely rare! Much rarer than power armour in fact. And an inquisitor has power to requisition an entire army of Sisters of Battle if they see fit, with armour and all! PA are not some priceless relics that cannot be duplicated, new suits are constantly being made. If an Inquisitor feels that they need a PA they can get one.
'
An Inquisitor MAY requisition an army of SOP or Marines, but it is not done lightly. Power armour is not 'constantly' being made, its not a mass produced process. If it was theyd be giving power armour out to guardsmen. You can try to justify it in whatever way you please but it doesn't make it true.
On a different note, what kind of options do the Inquisition have, weapon wise? Im hoping there's a lot of variety but I imagine I may be disappointed
Their gun can be any of the pistols, any of the combi-weapons plus Condemnor Boltgun, Storm Bolter, any of the standard special weapons, or an Incinerator. Terminator Inquisitors can also have psycannons.
Their chainsword can be any of the standard special weapons, power fist, thunder hammer or a force weapon if they're a psyker. Termie inquisitors get nemesis daemon hammers.
Not too shabby as weapon lists go, basically stayed at index levels of customization.
But, I want a Null-Rod for my Inquisitor. Can I still use the old rules and points from the Index?
I think a Hereticus Inquisitor with Null-Rod and Condemnor Boltgun would be rather fun accompanying a Culexus Assassin and Sisters of Silence.
Apple Peel wrote: But, I want a Null-Rod for my Inquisitor. Can I still use the old rules and points from the Index?
I think a Hereticus Inquisitor with Null-Rod and Condemnor Boltgun would be rather fun accompanying a Culexus Assassin and Sisters of Silence.
Take a force sword and a storm bolter. The force sword has much the same stats as the rod and being a psyker actually lets you defend yourself against psychic powers (the null rod didn't do anything at all).
And the storm bolter has all the power of a condemnor but also works against non-psyker targets, because the condemnor is a waste of ink.
Apple Peel wrote: But, I want a Null-Rod for my Inquisitor. Can I still use the old rules and points from the Index?
I think a Hereticus Inquisitor with Null-Rod and Condemnor Boltgun would be rather fun accompanying a Culexus Assassin and Sisters of Silence.
Take a force sword and a storm bolter. The force sword has much the same stats as the rod and being a psyker actually lets you defend yourself against psychic powers (the null rod didn't do anything at all).
And the storm bolter has all the power of a condemnor but also works against non-psyker targets, because the condemnor is a waste of ink.
Condemnor is still in. Surprisingly enough, I don’t want this Hereticus Inquisitor to be a psyker, just for his character’s sake, especially when he’s working with the aforementioned groups. Mechanically, those are better, but it’s for the character.
Automatically Appended Next Post: Isn’t Condemnor just a Bolter that does potentially extra damage against psykers? It still works on regular folks.
Inquisitor Kallus wrote: . Power armour is not 'constantly' being made, its not a mass produced process.
Marines manage to mass produce.
Somebody must be churning out vratine armour for the Sisters of Silence now as well, which while not full power armour, provides a 3+ save.
Millions of Sisters of Battle too - plus all those Engineseers etc. Of course its mass produced and constantly being made.
Plus Inqusitiors should have access to Artifcer armour - as thats what several wear in the lore when in high intensity combat.
In the 40k universe I can see this being a brute force method with tens of millions of techpriests on each work on 1 suite of power armor at a time, and when that is finished start on another one. Who cares if it takes 30 years to make each suite if you have 5,000 being completed every day. That would take 54.75 million techpriests btw, which seems like a insane number to us, but I can see the Imperium doing that, honestly I could see multiple individual forgeworlds doing that by themselves.
I wouldn't exactly call that Mass Produced, but I would call it "Produced in Mass"
Inquisitor Kallus wrote: . Power armour is not 'constantly' being made, its not a mass produced process.
Marines manage to mass produce.
Somebody must be churning out vratine armour for the Sisters of Silence now as well, which while not full power armour, provides a 3+ save.
Millions of Sisters of Battle too - plus all those Engineseers etc. Of course its mass produced and constantly being made.
Plus Inqusitiors should have access to Artifcer armour - as thats what several wear in the lore when in high intensity combat.
In the 40k universe I can see this being a brute force method with tens of millions of techpriests on each work on 1 suite of power armor at a time, and when that is finished start on another one. Who cares if it takes 30 years to make each suite if you have 5,000 being completed every day. That would take 54.75 million techpriests btw, which seems like a insane number to us, but I can see the Imperium doing that, honestly I could see multiple individual forgeworlds doing that by themselves.
I wouldn't exactly call that Mass Produced, but I would call it "Produced in Mass"
Spot on. Also Tyrus isnt your typical Inquisitor (he's the only Inquisitor in the Inquisitor rulebook that had power armour, but dont let that stop you...). If power armour was mass produced for Inquisitors then theyd all have it, like marines and Sisters, but it isnt, so they dont. And if they did, theyd have it in White Dwarf, as the guys who wrote the Inquisition CA are the rules and lore writers... .
Spot on. Also Tyrus isnt your typical Inquisitor (he's the only Inquisitor in the Inquisitor rulebook that had power armour, but dont let that stop you...). If power armour was mass produced for Inquisitors then theyd all have it, like marines and Sisters, but it isnt, so they dont. And if they did, theyd have it in White Dwarf, as the guys who wrote the Inquisition CA are the rules and lore writers... .
So by that logic, Terminator armour is mass produced for Inquitors, because they have access to it in the rules..?
...despite there being no currently produced models of Terminator armoured Inquisitors, while there are powerarmouredInquisitors, which don't get rules...
Automatically Appended Next Post:
Kid_Kyoto wrote: Sorry if this has been covered but can henchmen get carapace in this version?
Spot on. Also Tyrus isnt your typical Inquisitor (he's the only Inquisitor in the Inquisitor rulebook that had power armour, but dont let that stop you...). If power armour was mass produced for Inquisitors then theyd all have it, like marines and Sisters, but it isnt, so they dont. And if they did, theyd have it in White Dwarf, as the guys who wrote the Inquisition CA are the rules and lore writers... .
Or, to put it another way, he's a full 1/3 of all the Inquisitors in the book? (IIRC). Anyway, I haven't read most of this thread, I just really like that character and that pic of him in particular. And I think it's explicit in many canonical sources that Inquisitors can have anything that they want, including power armour, and Gun-cutter gunships, even if they're on the edge of going rogue.
Inquisitor Kallus wrote: . Power armour is not 'constantly' being made, its not a mass produced process.
Marines manage to mass produce.
Somebody must be churning out vratine armour for the Sisters of Silence now as well, which while not full power armour, provides a 3+ save.
Millions of Sisters of Battle too - plus all those Engineseers etc. Of course its mass produced and constantly being made.
Plus Inqusitiors should have access to Artifcer armour - as thats what several wear in the lore when in high intensity combat.
In the 40k universe I can see this being a brute force method with tens of millions of techpriests on each work on 1 suite of power armor at a time, and when that is finished start on another one. Who cares if it takes 30 years to make each suite if you have 5,000 being completed every day. That would take 54.75 million techpriests btw, which seems like a insane number to us, but I can see the Imperium doing that, honestly I could see multiple individual forgeworlds doing that by themselves.
I wouldn't exactly call that Mass Produced, but I would call it "Produced in Mass"
Spot on. Also Tyrus isnt your typical Inquisitor (he's the only Inquisitor in the Inquisitor rulebook that had power armour, but dont let that stop you...). If power armour was mass produced for Inquisitors then theyd all have it, like marines and Sisters, but it isnt, so they dont. And if they did, theyd have it in White Dwarf, as the guys who wrote the Inquisition CA are the rules and lore writers... .
Inquisitors get what they want - correct?
Inquisitors can and do want Power Armour as per lore so they have it - same as various energy fields beyond the basic refractor field that Imperial officers have.
Overall I feel the Inquisitors (and to certain extent the henchmen) should have much more gear options. These things do not conform to their no-model-no-rule policy anyway, so why not? Just basically give them access to armouries of all imperial armies combined.
Crimson wrote: Overall I feel the Inquisitors (and to certain extent the henchmen) should have much more gear options. These things do not conform to their no-model-no-rule policy anyway, so why not? Just basically give them access to armouries of all imperial armies combined.
Yeah, if anything, given that there aren't really official models they're sticking to, you'd think to give them the most amount of options would maximize sales from people kitbashing acolyte squads together.
Inquisitor Kallus wrote: Just because an Inquisitor finds himself in a battlefield situation doesnt mean he then suddenly has access to power armour if he didnt before. Look at Eisenhorn, Ravenor, Covenant, Inquisitor Czevak. It is NOT trivial for an Inquisitor to get power armour, quite the opposite. you seem to be uner the impression that Power Armour, whilst Space MArine Chapters are outfitted with it, and Sisters of Battle have it is, easy to come by. Indeed, just because he is ont the battlefield in every game down in your local store Guilliman is not just extremely rare, he is unique. Tabletop and lore dont always mesh, Marines are an extremely uncommon sight, yet we see them all the time in games. I dont have a problem with GW restricting power armour for inquisitors, but then again im more of a fluff gamer and will be adding the odd PA Inquisitor to narrative Kill Team and smaller 40k games in certain campaigns So, as it stands, it is not nonsense, in the least
The guy's authority comes from Emperor. Basically only protest he has to worry is higher up Inquisitors. Anybody else would be committing treason to deny request. As such if Inquisitor wants PA he has the authority to get one as long as his superiors don't take dim view(and if it's for combat purpose unlikely). Plenty of examples of power armoured Inquisitors in fluff.
If Inquisitor is planning to go into full out battlefield a) PA makes lots of sense b) it's quite fluffy(plenty of examples) c) he has the authority to get one. If denied he has authority to arrest and even execute the other. As long as higher ranking Inquisitors don't interfere he's fair play.
Automatically Appended Next Post:
Inquisitor Kallus wrote: An Inquisitor MAY requisition an army of SOP or Marines, but it is not done lightly. Power armour is not 'constantly' being made, its not a mass produced process. If it was theyd be giving power armour out to guardsmen. You can try to justify it in whatever way you please but it doesn't make it true.
If you don't see difference between giving out to every guardsmen that number in how many trillions and giving one to one of the very rare person(Inquisitors are not numerous) of which you are dealing with minor case(most aren't going gung ho on full on battlefield all the time) who has authority to order one even if it means one less space marine suit armour around until it's been done then I don't know what to say...It's completely different scenario.
Automatically Appended Next Post:
Inquisitor Kallus wrote: Spot on. Also Tyrus isnt your typical Inquisitor (he's the only Inquisitor in the Inquisitor rulebook that had power armour, but dont let that stop you...). If power armour was mass produced for Inquisitors then theyd all have it, like marines and Sisters, but it isnt, so they dont. And if they did, theyd have it in White Dwarf, as the guys who wrote the Inquisition CA are the rules and lore writers... .
Gee. Ever thought the concept there might be OTHER reasons than rarity why every Inquisitor isn't running around in one? You quite the Inquisitor rulebook. Clearly you haven't READ it though since if you had you would know Inquisitors don't run around in PA all the time because it would interfere their bloody job. Good luck being unnoticed when walking around in frigging power armour. It's only on serious combat fields you would get one and not every Inquisitor goes around participiating in major battles.
The PA isn't all powerful all situation suit. There's reasons when you use one and when you don't. Inquisitors have reasons to use and not use and it's even up to personal taste.
Really. Read your fluff and the Inquisitor rulebook.
As far as they can make someone believe that, you guys are all forgetting the fact that a primarch showed up, supposed son of the emperor, and people still gave him gak. And then rather immediately died, but they tried.
Just because you're granted great power, doesn't mean you're completely free of the byzantine bs that is the imperium. To get power armor you need to find someone who can make it for you, which is relatively rare itself, you need to convince them to do so for you specifically, and then you need to wait around for it to actually get finished. Same deal with terminator armor, only rarer, slower, and far more influential. You're competing for surprisingly limited resources in this case, likely against other inquisitors who want such things.
Just because resources on a galactic scale are staggering, doesn't mean this ever becomes easy. Look at rogue trader and see how hard it is for one of them to get terminator armor too, it takes a lot of influence to even get a word in on the people who make such things.
Sad to see inquisitors lost crusaders and assassins. Very bland retinue, especially since acolytes cannot take shields.
Seems to be confusion with wargear options and selections for acolytes.
As others have pointed out, their policy of no model no rule, doesn’t apply to this. Why not go gang busters with options for customization on inq and acolytes? Seems specifically limiting for no reason.
I still think inq should be able to requisition almost any vehicle for their personal transport.
The relics being only if for warlords is limiting. Not sure why considering inquisitors are always thought of for having weird relics or exotic things not normal..
Inq weapon restrictions, like that on the tainted blade are weird and limiting for something someone would take purely for theme (only replaces power sword... what’s the reason it can’t just replace whatever weapon? ESP if you’re paying a premium for the one you’ve replaced lol)
Kinda feels like another half baked try, but at least a themed Relictors force is back on the table...
Inquisitor Kallus wrote: Spot on. Also Tyrus isnt your typical Inquisitor (he's the only Inquisitor in the Inquisitor rulebook that had power armour, but dont let that stop you...). If power armour was mass produced for Inquisitors then theyd all have it
I like how you ignored my laundry list of inquisitors who all have one. There is being wrong, and there is being wrong multiple times on a single page with lots of people in between correcting you and offering sources while you provided zero besides headcanons with no support whatsoever
As far as they can make someone believe that, you guys are all forgetting the fact that a primarch showed up, supposed son of the emperor, and people still gave him gak. And then rather immediately died, but they tried.
Just because you're granted great power, doesn't mean you're completely free of the byzantine bs that is the imperium. To get power armor you need to find someone who can make it for you, which is relatively rare itself, you need to convince them to do so for you specifically, and then you need to wait around for it to actually get finished. Same deal with terminator armor, only rarer, slower, and far more influential. You're competing for surprisingly limited resources in this case, likely against other inquisitors who want such things.
Just because resources on a galactic scale are staggering, doesn't mean this ever becomes easy. Look at rogue trader and see how hard it is for one of them to get terminator armor too, it takes a lot of influence to even get a word in on the people who make such things.
You're overlooking how cannibalistic authority in the imperium, particularly among inquisitors is. You can disagree with one, and refuse to hand over your family heirloom artificer power armor, just after inquisitor name-you've-never-heard-of makes planetfall...
...but you'd be lucky to get away with just a bolter round to the skull for your impudence. The inquisition are ruthless on a scale humanity has not seen in history before, and to top that off, utterly, utterly disorganized, following a madcap social-Darwinist everyone-who-disagrees-with-me-gets-shot dogma. For middling level inquisitors, issues like money simply aren't a problem. Most planetary populations would be so glad to see the back of them that an old suit of power armor is a small price to pay to keep them from rooting about in the archives. The authority of the inquisition is the will of the emperor, certainly, but in real terms, it is derived from the potential violence wielded by each individual inquisitor.
By your logic, Space Marine armies should be extremely rare, because they are so few in the tide of war in the 41st millennium, and Custodes and Grey Knight armies should be almost (if not totally) unheard of. The Inquisition is the most "Your Dudes" of all the "Your Dudes" armies, and it really is only appropriate that they should get an extremely high level of customization. You pay points to represent how unusual something is. An inquisitor with fatigues and carapace armor are probably a penny a dozen, but that points markup is a in-game-buffer on how unusual power armor is. It should really say something about how rare these resources are that every inquisitor deployed to a warzone doesn't just come with this equipment as standard, but players have to deliberately sink points to give their inquisitors PA.
Inquisitor Kallus wrote: . Power armour is not 'constantly' being made, its not a mass produced process.
Marines manage to mass produce.
Somebody must be churning out vratine armour for the Sisters of Silence now as well, which while not full power armour, provides a 3+ save.
Millions of Sisters of Battle too - plus all those Engineseers etc. Of course its mass produced and constantly being made.
Plus Inqusitiors should have access to Artifcer armour - as thats what several wear in the lore when in high intensity combat.
In the 40k universe I can see this being a brute force method with tens of millions of techpriests on each work on 1 suite of power armor at a time, and when that is finished start on another one. Who cares if it takes 30 years to make each suite if you have 5,000 being completed every day. That would take 54.75 million techpriests btw, which seems like a insane number to us, but I can see the Imperium doing that, honestly I could see multiple individual forgeworlds doing that by themselves.
I wouldn't exactly call that Mass Produced, but I would call it "Produced in Mass"
Spot on. Also Tyrus isnt your typical Inquisitor (he's the only Inquisitor in the Inquisitor rulebook that had power armour, but dont let that stop you...). If power armour was mass produced for Inquisitors then theyd all have it, like marines and Sisters, but it isnt, so they dont. And if they did, theyd have it in White Dwarf, as the guys who wrote the Inquisition CA are the rules and lore writers... .
Inquisitors get what they want - correct?
Inquisitors can and do want Power Armour as per lore so they have it - same as various energy fields beyond the basic refractor field that Imperial officers have.
No, not always. They generally have to be of a pretty high standing or have an extremely good reason to requisition 'anything' they want.
As far as they can make someone believe that, you guys are all forgetting the fact that a primarch showed up, supposed son of the emperor, and people still gave him gak. And then rather immediately died, but they tried.
Just because you're granted great power, doesn't mean you're completely free of the byzantine bs that is the imperium. To get power armor you need to find someone who can make it for you, which is relatively rare itself, you need to convince them to do so for you specifically, and then you need to wait around for it to actually get finished. Same deal with terminator armor, only rarer, slower, and far more influential. You're competing for surprisingly limited resources in this case, likely against other inquisitors who want such things.
Just because resources on a galactic scale are staggering, doesn't mean this ever becomes easy. Look at rogue trader and see how hard it is for one of them to get terminator armor too, it takes a lot of influence to even get a word in on the people who make such things.
I dont know whether they can't get their heads round this part of the lore or whether they just dont want to
Inquisitor Kallus wrote: Spot on. Also Tyrus isnt your typical Inquisitor (he's the only Inquisitor in the Inquisitor rulebook that had power armour, but dont let that stop you...). If power armour was mass produced for Inquisitors then theyd all have it
I like how you ignored my laundry list of inquisitors who all have one. There is being wrong, and there is being wrong multiple times on a single page with lots of people in between correcting you and offering sources while you provided zero besides headcanons with no support whatsoever
So its all 'headcanon? Dont make me laugh son. I imagine ive read far more Inquisition lore than you, played and run more Dark Heresy (including Ascension) roleplay games than you. I guess all the writers are fake, all those lore writers who spend their days thinking and writing about the lore are wrong, yes, that must be it
So its all 'headcanon? Dont make me laugh son. I imagine ive read far more Inquisition lore than you, played and run more Dark Heresy (including Ascension) roleplay games than you. I guess all the writers are fake, all those lore writers who spend their days thinking and writing about the lore are wrong, yes, that must be it
I really don't want to sound confrontational, but it seems you're purposefully ignoring a very salient point to make your argument fit. You say "No, not always. They generally have to be of a pretty high standing or have an extremely good reason to requisition 'anything' they want." So, to be clear, you're expressly stating that almost any inquisitor (effectively any Inquisitor) can't requisition almost anything that he/she wants? And you're going so far down this road of (incorrect) argument as to say that some Inquisitors are of such low authority that they can't obtain access to a suit of power armour? Is that what you're saying?
Inquisitor Kallus wrote: . Power armour is not 'constantly' being made, its not a mass produced process.
Marines manage to mass produce.
Somebody must be churning out vratine armour for the Sisters of Silence now as well, which while not full power armour, provides a 3+ save.
Millions of Sisters of Battle too - plus all those Engineseers etc. Of course its mass produced and constantly being made.
Plus Inqusitiors should have access to Artifcer armour - as thats what several wear in the lore when in high intensity combat.
In the 40k universe I can see this being a brute force method with tens of millions of techpriests on each work on 1 suite of power armor at a time, and when that is finished start on another one. Who cares if it takes 30 years to make each suite if you have 5,000 being completed every day. That would take 54.75 million techpriests btw, which seems like a insane number to us, but I can see the Imperium doing that, honestly I could see multiple individual forgeworlds doing that by themselves.
I wouldn't exactly call that Mass Produced, but I would call it "Produced in Mass"
Spot on. Also Tyrus isnt your typical Inquisitor (he's the only Inquisitor in the Inquisitor rulebook that had power armour, but dont let that stop you...). If power armour was mass produced for Inquisitors then theyd all have it, like marines and Sisters, but it isnt, so they dont. And if they did, theyd have it in White Dwarf, as the guys who wrote the Inquisition CA are the rules and lore writers... .
Inquisitors get what they want - correct?
Inquisitors can and do want Power Armour as per lore so they have it - same as various energy fields beyond the basic refractor field that Imperial officers have.
No, not always. They generally have to be of a pretty high standing or have an extremely good reason to requisition 'anything' they want.
As far as they can make someone believe that, you guys are all forgetting the fact that a primarch showed up, supposed son of the emperor, and people still gave him gak. And then rather immediately died, but they tried.
Just because you're granted great power, doesn't mean you're completely free of the byzantine bs that is the imperium. To get power armor you need to find someone who can make it for you, which is relatively rare itself, you need to convince them to do so for you specifically, and then you need to wait around for it to actually get finished. Same deal with terminator armor, only rarer, slower, and far more influential. You're competing for surprisingly limited resources in this case, likely against other inquisitors who want such things.
Just because resources on a galactic scale are staggering, doesn't mean this ever becomes easy. Look at rogue trader and see how hard it is for one of them to get terminator armor too, it takes a lot of influence to even get a word in on the people who make such things.
I dont know whether they can't get their heads round this part of the lore or whether they just dont want to
Inquisitor Kallus wrote: Spot on. Also Tyrus isnt your typical Inquisitor (he's the only Inquisitor in the Inquisitor rulebook that had power armour, but dont let that stop you...). If power armour was mass produced for Inquisitors then theyd all have it
I like how you ignored my laundry list of inquisitors who all have one. There is being wrong, and there is being wrong multiple times on a single page with lots of people in between correcting you and offering sources while you provided zero besides headcanons with no support whatsoever
So its all 'headcanon? Dont make me laugh son. I imagine ive read far more Inquisition lore than you, played and run more Dark Heresy (including Ascension) roleplay games than you. I guess all the writers are fake, all those lore writers who spend their days thinking and writing about the lore are wrong, yes, that must be it
I don’t recall most rpgs being canon, nor the games you played in being canon. Stop this. You’ve got to be a joke at this point.
On a different note, what kind of options do the Inquisition have, weapon wise? Im hoping there's a lot of variety but I imagine I may be disappointed
Most weapons are rare. They should just have lasguns.
*slow clap*
Oh you're a funny one Lordy
I'm assuming at this point that the questions I've asked you are too difficult to answer so I'm gonna go with the prevailing opinion in this thread that you're not as knowledgeable on the subject as you think you are.
An Inquisitor can take command of an entire Guard Battalion, Sisters of Battle Detachment, Space Marine Company, Death Watch Strike Force, Grey Knight Brotherhood, Admech Explorator Force, Imperial Knight Household, an a Rogue Trader's Entire retinue to spearhead a battle against a critical threat from Xenos, Heretics, Daemons, Traitors, and/or Seditionists...
...but asking for a set of power armor? Slow your role, homie. Better stuff some issues of White Dwarf magazine in your coat if you wanna stop a gunshot. Just who do you think you are, with your fancy little =][= badge?
Adeptus Doritos wrote: An Inquisitor can take command of an entire Guard Battalion, Sisters of Battle Detachment, Space Marine Company, Death Watch Strike Force, Grey Knight Brotherhood, Admech Explorator Force, Imperial Knight Household, an a Rogue Trader's Entire retinue to spearhead a battle against a critical threat from Xenos, Heretics, Daemons, Traitors, and/or Seditionists...
He can, but its not automatic, and in many cases he may not have access to those particular assets for a number of reasons.
Eisenhorn fought against xenos, rival Inquisitors and a multitude of enemies. Surely he'd be better off with power armour, surely his friend Magos Geard Bure (before his death) could have fashioned him a suit, thrown it together in an instant, because its apparently that easy to do, or maybe he could have walked into his local Nike Power Armour store and picked one up off the rack, one size fits all and all that other rubbish. Yes, that must be it
He absolutely could have ordered Ad Mech to make him a custom fit one. He didn't do it for some reason, probably because it would been way too conspicuous and cumbersome. There are many reasons for an Inquisitors to not wear a power armour, 'can't get one' isn't among them.
OK guys. Eisenhorn didn't use power armour. I think it's pretty conclusive at this point, this dude's logic is unassailable. Eisenhorn didn't have it. ipso facto. All done.
Adeptus Doritos wrote: An Inquisitor can take command of an entire Guard Battalion, Sisters of Battle Detachment, Space Marine Company, Death Watch Strike Force, Grey Knight Brotherhood, Admech Explorator Force, Imperial Knight Household, an a Rogue Trader's Entire retinue to spearhead a battle against a critical threat from Xenos, Heretics, Daemons, Traitors, and/or Seditionists...
He can, but its not automatic, and in many cases he may not have access to those particular assets for a number of reasons.
Eisenhorn fought against xenos, rival Inquisitors and a multitude of enemies. Surely he'd be better off with power armour, surely his friend Magos Geard Bure (before his death) could have fashioned him a suit, thrown it together in an instant, because its apparently that easy to do, or maybe he could have walked into his local Nike Power Armour store and picked one up off the rack, one size fits all and all that other rubbish. Yes, that must be it
[url=https://imgflip.com/memegenerator]
Who hasn't run Inquisitor RPGS? I have - plenty of them.
Eisenhorn does not use Power Armour - ok....
Conversely (the non psychic) Amberley Vail often works in "civilian clothes" and relies on concealable force fields BUT when she knows she is going into a heavy combat - like say your average 40k tabletop battlefield guess what she gets out her custom Artifcer Power armour so she can kick ass and more importantly not die.
Saying yeah she (and other inquisitors) sometimes get caught in firefights without it is fine - Claiming that somehow Inqusitors should not have it as a OPTION is just trolling.
Crimson wrote: He absolutely could have ordered Ad Mech to make him a custom fit one. He didn't do it for some reason, probably because it would been way too conspicuous and cumbersome. There are many reasons for an Inquisitors to not wear a power armour, 'can't get one' isn't among them.
AHA HAA HAAAA
You, Adeptus Mechanicus over there, go and make me some Power Armour!
"But sir, we are currently working on fixing and modifying the output of the Gellar fiel....."
"I am Inquisitor Adeptus Doritos and I am far more important than anything you could ever conceive of doing at this, or any other, moment in time! Im not just some random pleb that someone made up on a whim. Im just as important as Karazamabob or any of those other lordy lordys.
So, go make me some Power Armour, by this Thursday or so help me Emperor i'll have your hides. Those unpainted Genestealer Cultists i'll be fighting against are far more important than any interesting or remotely logical lore that may, but shouldnt really exist, because it doesnt fit with my aggenda! Now! Away with your fake news!!
*orders another McExterminatus for fun*
"Look at them do the fiery dance Reginald! Isnt it wonderful!"
"Yes master........." *sighs*
To put the armor thing to bed.. if you can take an inq in Terminator armor, which is much harder to come by, then there’s absolutely zero reason why they shouldn’t have access to power armor lol
The wargear options and acolytes don’t have models and don’t apply to the rule of “must have models for rules”. Here is a case of poorly written rules where they are picking and choosing what makes sense or not. It’s stupid plain and simple
Conversely (the non psychic) Amberley Vail often works in "civilian clothes" and relies on concealable force fields BUT when she knows she is going into a heavy combat - like say your average 40k tabletop battlefield guess what she gets out her custom Artifcer Power armour so she can kick ass and more importantly not die.
Saying yeah she (and other inquisitors) sometimes get caught in firefights without it is fine - Claiming that somehow Inqusitors should not have it as a OPTION is just trolling.
Poor show sir poor show
Oh, im not saying they SHOULDNT have it as an option, im merely putting forward some fluff based reasons why GW may have restricted PA to their Special Characters
Conversely (the non psychic) Amberley Vail often works in "civilian clothes" and relies on concealable force fields BUT when she knows she is going into a heavy combat - like say your average 40k tabletop battlefield guess what she gets out her custom Artifcer Power armour so she can kick ass and more importantly not die.
Saying yeah she (and other inquisitors) sometimes get caught in firefights without it is fine - Claiming that somehow Inqusitors should not have it as a OPTION is just trolling.
Poor show sir poor show
Oh, im not saying they SHOULDNT have it as an option, im merely putting forward some fluff based reasons why GW may have restricted PA to their Special Characters
No, you’re mischaracterizing sound arguments into ‘I’m just gonna run to the Power Armor store and grab some power armor.’ Quit being a jackhat. Inquisitors can get power armor if they want to.
OK guys. Eisenhorn didn't use power armour. I think it's pretty conclusive at this point, this dude's logic is unassailable. Eisenhorn didn't have it. ipso facto. All done.
Yes, just because Eisenhorn doesnt wear power armour means no one else should........... . Well done for putting words in my mouth. Do you work for FOX news?
Conversely (the non psychic) Amberley Vail often works in "civilian clothes" and relies on concealable force fields BUT when she knows she is going into a heavy combat - like say your average 40k tabletop battlefield guess what she gets out her custom Artifcer Power armour so she can kick ass and more importantly not die.
Saying yeah she (and other inquisitors) sometimes get caught in firefights without it is fine - Claiming that somehow Inqusitors should not have it as a OPTION is just trolling.
Poor show sir poor show
Oh, im not saying they SHOULDNT have it as an option, im merely putting forward some fluff based reasons why GW may have restricted PA to their Special Characters
No, you’re mischaracterizing sound arguments into ‘I’m just gonna run to the Power Armor store and grab some power armor.’ Quit being a jackhat. Inquisitors can get power armor if they want to.
*activates servo skull 'Sarcasm101'*
Yes, sorry, I stand corrected, all the lore ive ever read about the Inquisition is wrong, everything ive been told is a lie, I shouldnt bring any of it up and I should pander to everyone else. I am so sorry, I am fake news...
*activates servo skull 'Sarcasm101'*
Yes, sorry, I stand corrected, all the lore ive ever read about the Inquisition is wrong, everything ive been told is a lie, I shouldnt bring any of it up and I should pander to everyone else. I am so sorry, I am fake news...
We're all laughing with you friend. Any self-imagined notion to the contrary should be dismissed.
*activates servo skull 'Sarcasm101'*
Yes, sorry, I stand corrected, all the lore ive ever read about the Inquisition is wrong, everything ive been told is a lie, I shouldnt bring any of it up and I should pander to everyone else. I am so sorry, I am fake news...
The problem seems to be that you don't understand what you're reading.
"I am Inquisitor Adeptus Doritos and I am far more important than anything you could ever conceive of doing at this, or any other, moment in time! Im not just some random pleb that someone made up on a whim. Im just as important as Karazamabob or any of those other lordy lordys.
This isn't sarcasm, it's 100% factual information.
To those saying there have never been Inquisitor models in Terminator Armour... that actually isn't true. While they are by no means current models. They have existed (I owned one of them myself for my Daemon Hunters army).
NH Gunsmith wrote: To those saying there have never been Inquisitor models in Terminator Armour... that actually isn't true. While they are by no means current models. They have existed (I owned one of them myself for my Daemon Hunters army).
Never said they haven’t, but I’d hardly call reproducing decades old models to fill that void of “hey here’s the reason” is really poor. It’s a collectors thing. Then there’s zero reason for chaos not to have the ass cannon or there be fantasy ninjas or legion of the damned to not have rules for sergeant centurious.
You could argue that the more recent metals when the daemonhunter codex came out could be artificer or power armor because those were included in the old rules and those were the models to represent them. So if they are in fact releasing them again then they should have those rules available.
Just because the armor is esoteric doesn’t mean it can’t be “power armor”
NH Gunsmith wrote: To those saying there have never been Inquisitor models in Terminator Armour...
I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
NH Gunsmith wrote: To those saying there have never been Inquisitor models in Terminator Armour...
I'm not going to re-read the lunacy that is the last few pages of this thread, but I'd be very surprised if anyone actually said that. Even that one guy banging on about how relatively difficult it might be for an Inquisitor to acquire power armour, I don't think even that guy said that.
I read it a couple pages back while skimming through the silliness of this thread.
And yet, there are no models of Inquisitors in terminator armor (nor there ever were, unless you count that beyond ancient not-GK model with not-storm bolter that is somehow a psycannon) despite rules being out. Go figure...
GaroRobe wrote: Probably not a coincidence that they were part of a *fairly* recent Made to Order wave from GW.
Oh really? I have been pretty far out of the GW loop the last year or so, kind of bummed I missed that since I sold off my Daemon Hunters army many years ago.
NH Gunsmith wrote: To those saying there have never been Inquisitor models in Terminator Armour... that actually isn't true. While they are by no means current models. They have existed (I owned one of them myself for my Daemon Hunters army).
Never said they haven’t, but I’d hardly call reproducing decades old models to fill that void of “hey here’s the reason” is really poor. It’s a collectors thing. Then there’s zero reason for chaos not to have the ass cannon or there be fantasy ninjas or legion of the damned to not have rules for sergeant centurious.
You could argue that the more recent metals when the daemonhunter codex came out could be artificer or power armor because those were included in the old rules and those were the models to represent them. So if they are in fact releasing them again then they should have those rules available.
Just because the armor is esoteric doesn’t mean it can’t be “power armor”
I feel like you are reading a bit more into my original post than intended. I was not arguing about what options the models in the WD Index should/should not have. Personally I would love for Inquisitors to have even more options, since they have a vast majority of the Imperium at their disposal. My original post was only in response to somebody saying there was never a model of Inquisitors in Terminator Armour (even though that individual decided one if the two didn't count?). Nothing more.
NH Gunsmith wrote: To those saying there have never been Inquisitor models in Terminator Armour... that actually isn't true. While they are by no means current models. They have existed (I owned one of them myself for my Daemon Hunters army).
I think only one person claimed they didn't exist. The rest of us just wish they never did. Some of the ugliest models GW ever made. Yikes.
NH Gunsmith wrote: To those saying there have never been Inquisitor models in Terminator Armour... that actually isn't true. While they are by no means current models. They have existed (I owned one of them myself for my Daemon Hunters army).
I think only one person claimed they didn't exist. The rest of us just wish they never did. Some of the ugliest models GW ever made. Yikes.
The top picture in my post (the one painted purple), actually cleans up quite nicely if you swap the arms with metal/plastic Terminator arms from the old Marine Terminators. Wish I still had mine, as I had tons of fun games with it.
But, for the most part I agree with you, they are pretty gak models. You really do have to do a bit of work to them to make them passable. Especially when it is far easier to just use the old metal Marine Terminator Captain model and swap the sword hand for a hammer, since that is a much better representation of a human in Terminator Armour versus using the larger plastics and doing a head swap.
NH Gunsmith wrote: To those saying there have never been Inquisitor models in Terminator Armour... that actually isn't true. While they are by no means current models. They have existed (I owned one of them myself for my Daemon Hunters army).
I think only one person claimed they didn't exist. The rest of us just wish they never did. Some of the ugliest models GW ever made. Yikes.
Disagree. They're both classics and I have fond memories of seeing them newly minted and painted (to what I thought was an amazingly high standard) in the display cabinet of my local GW store back then. Great models.
But, for the most part I agree with you, they are pretty gak models. You really do have to do a bit of work to them to make them passable. Especially when it is far easier to just use the old metal Marine Terminator Captain model and swap the sword hand for a hammer, since that is a much better representation of a human in Terminator Armour versus using the larger plastics and doing a head swap.
A lot of Inquisitors operate in the shadows, not wishing to be seen. What use would they have for a big obvious suit of power armour?
The problem here is that people are treating the Inquisition as some monolithic organisation that can command anyone to do whatever they want with total authority. That's not what the Inquisition is.
They are a loose collective of individuals that, mostly tend to operate entirely alone, and gather their own followers/retainers as their career progresses. They come together in small groups when necessary or out of tradition. They don't punch in at the local Inquisitors'R'Us and get their weekly assignments from a General Inquisitor Manager.
The power Inquisitors wield is absolute, but also imaginary. What I mean by that is that they can command whatever they want, as long as the people they're commanding also recognise that power. A random Inquisitor cannot go to a Forge World and go "Build me an Emperor Class Battleship!" and expect it to be done. An Inquisitor would need to have serious clout, a reputation with that Forge World, or a clear mandate that the Forge World is obligated to follow. Without that he's just some dude screaming about getting his own space ship.
In an Inquisitor really wants power armour that much, I'm sure they can get it, just as they could acquire pretty much anything they strived for. But it's not like they walk into McMechanicus and order a Grimdark Meal and get it free with their corpse starch and fries. There are more layers to it. More nuance.
And, as an aside, the idea that something being "rare" would make it hard for an Inquisitor to acquire is laughable. Remember: Plasma guns are considered rare in the Imperium. So rare in fact that they can only afford to give 1 out of every 10 Guardsman a Plasma Gun. That's what "rare" means.
(Should I have stopped and not typed all that JWBS?)
H.B.M.C. wrote: A lot of Inquisitors operate in the shadows, not wishing to be seen. What use would they have for a big obvious suit of power armour?
The problem here is that people are treating the Inquisition as some monolithic organisation that can command anyone to do whatever they want with total authority. That's not what the Inquisition is.
They are a loose collective of individuals that, mostly tend to operate entirely alone, and gather their own followers/retainers as their career progresses. They come together in small groups when necessary or out of tradition. They don't punch in at the local Inquisitors'R'Us and get their weekly assignments from a General Inquisitor Manager.
The power Inquisitors wield is absolute, but also imaginary. What I mean by that is that they can command whatever they want, as long as the people they're commanding also recognise that power. A random Inquisitor cannot go to a Forge World and go "Build me an Emperor Class Battleship!" and expect it to be done. An Inquisitor would need to have serious clout, a reputation with that Forge World, or a clear mandate that the Forge World is obligated to follow. Without that he's just some dude screaming about getting his own space ship.
In an Inquisitor really wants power armour that much, I'm sure they can get it, just as they could acquire pretty much anything they strived for. But it's not like they walk into McMechanicus and order a Grimdark Meal and get it free with their corpse starch and fries. There are more layers to it. More nuance.
And, as an aside, the idea that something being "rare" would make it hard for an Inquisitor to acquire is laughable. Remember: Plasma guns are considered rare in the Imperium. So rare in fact that they can only afford to give 1 out of every 10 Guardsman a Plasma Gun. That's what "rare" means.
(Should I have stopped and not typed all that JWBS?)
Actually some in the lore do have great big headquarters and check in with each other.
This baffles me - people who are familiar with the lore know that many Inquisitors are not living from hand to mouth - yes they might conduct undercover investigations - OR just as often often have their minons do it for them - watching through their eyes via tech of pyschic means if they like.
.....but they also have to be prepared to go up against some incredably dangerous foes.
They often travel in their own spaceships - which is a good place to carry your own custom suit of artifcer armour - for those times when you need it. In fact its almost a cliche to have them posign as Rogue Traders - another group who absolutely can equip themselves and anyone they like with Power Armour - if they want.
So having it as an Option just seems logical - along with the Artifcer version, Terminator armour and more concealable defences like Conversion and Displacer Fields - Ordo Herecticus should really have access to a Rosarius.... That way Inqusitors can be fielded as they are in the lore - all different - some toting an attitude and psyhic shields, other ina Artifcer armour with a power fist and hv bolter.
Mr Morden wrote: Actually some in the lore do have great big headquarters and check in with each other.
Yeah, some. It's not a centralised organisation like most of the others in 40K. That an Inquisitor or group of Inquisitors sets up their own special clubhouse is about as likely as an Inquisitor who never meets another of his kind for his entire career (after becoming an Inquisitor, that is).
The point I'm making is that there is no set "pattern" for Inquisitors. They are one of the most wide and varied organisations in the Imperium, running everything from scholars surrounded by dusty scrolls to firebrands in gleaming gold armour wielding mighty Daemon Hammers. And everything in between.
Mr Morden wrote: Actually some in the lore do have great big headquarters and check in with each other.
Yeah, some. It's not a centralised organisation like most of the others in 40K. That an Inquisitor or group of Inquisitors sets up their own special clubhouse is about as likely as an Inquisitor who never meets another of his kind for his entire career (after becoming an Inquisitor, that is).
The point I'm making is that there is no set "pattern" for Inquisitors. They are one of the most wide and varied organisations in the Imperium, running everything from scholars surrounded by dusty scrolls to firebrands in gleaming gold armour wielding mighty Daemon Hammers. And everything in between.
Except ones who wear power armour! Those do not exist!
Crimson wrote: Except ones who wear power armour! Those do not exist!
The Decree Passive actually has a footnote indicating that no Inquisitor can ever wear power armour. If you have ever seen an Inquisitor in power armour, it was an illusion. They were probably a psyker tricking you.
But wasn't the Decree Passive for the Adeptus Ministorum? That's just what they want you to think!!!
(Actually it would be pretty funny if there was some ancient AdMech clause that prevented them from giving power armour out to the Inquisition, but they were fine giving out Artificer and Terminator armour! )
Mr Morden wrote: Actually some in the lore do have great big headquarters and check in with each other.
Yeah, some. It's not a centralised organisation like most of the others in 40K. That an Inquisitor or group of Inquisitors sets up their own special clubhouse is about as likely as an Inquisitor who never meets another of his kind for his entire career (after becoming an Inquisitor, that is).
The point I'm making is that there is no set "pattern" for Inquisitors. They are one of the most wide and varied organisations in the Imperium, running everything from scholars surrounded by dusty scrolls to firebrands in gleaming gold armour wielding mighty Daemon Hammers. And everything in between.
Yep so the Codex should cater for all those options
Inqusitor with just basic gear and Lord Inquisitor, commander of armies in his or her glorious suite of custom armour.
Mr Morden wrote: Yep so the Codex should cater for all those options
Inqusitor with just basic gear and Lord Inquisitor, commander of armies in his or her glorious suite of custom armour.
You know I actually kinda disagree.
For whatever reasons GW gave that Inquisitors have no place on the battlefield, they're actually half right. A set of Inquisition rules for 40K should cover the Inquisitors who are the ones to take to the field of battle. The ancient scholars and folks arguing about heresies or conducting long-term investigations or acting as master manipulators sending minions out into the galaxy - those shouldn't be on the 40k table. They're right about that. But the rest, yeah, in their armour (as long as it's not super-duper-ultra rare power armour!), they should be out there kicking heretic/alien/daemonic ass with all sorts of wonderful options.
H.B.M.C. wrote: A lot of Inquisitors operate in the shadows, not wishing to be seen. What use would they have for a big obvious suit of power armour?
The problem here is that people are treating the Inquisition as some monolithic organisation that can command anyone to do whatever they want with total authority. That's not what the Inquisition is.
They are a loose collective of individuals that, mostly tend to operate entirely alone, and gather their own followers/retainers as their career progresses. They come together in small groups when necessary or out of tradition. They don't punch in at the local Inquisitors'R'Us and get their weekly assignments from a General Inquisitor Manager.
The power Inquisitors wield is absolute, but also imaginary. What I mean by that is that they can command whatever they want, as long as the people they're commanding also recognise that power. A random Inquisitor cannot go to a Forge World and go "Build me an Emperor Class Battleship!" and expect it to be done. An Inquisitor would need to have serious clout, a reputation with that Forge World, or a clear mandate that the Forge World is obligated to follow. Without that he's just some dude screaming about getting his own space ship.
In an Inquisitor really wants power armour that much, I'm sure they can get it, just as they could acquire pretty much anything they strived for. But it's not like they walk into McMechanicus and order a Grimdark Meal and get it free with their corpse starch and fries. There are more layers to it. More nuance.
And, as an aside, the idea that something being "rare" would make it hard for an Inquisitor to acquire is laughable. Remember: Plasma guns are considered rare in the Imperium. So rare in fact that they can only afford to give 1 out of every 10 Guardsman a Plasma Gun. That's what "rare" means.
(Should I have stopped and not typed all that JWBS?)
All is forgiven, lol
Thank the Emperor that someone else looks at the lore in depth (you wrote for FFG40kRPs right?)
As ive said, I have no problem with Inquisitors having access to PA, but they dont all wear it, and if they dont, it doesnt mean theyre 'bad at their job' as someone said earlier. Their job isnt to be on the field of battle in dangerous warzones all the time (most of them anyway). Just because powered armour exists it doesnt mean they can simply pick it up as many people think, just as they cant just click their fingers and have 10 space Marine Chapters, 40 guard regiments a battlegroup of Warlord Titans and a fleet of Imperial craft at their beck and call.
I mentioned earlier that it might be because GW wants to keep their special characters 'more special' and the Inquisitors you make in 40k are lower level more generic versions. Personally I cant see a balance reason as to why they wouldnt allow them access to PA, so I can only imagine it may be for lore (less likely) or monetary reasons (pushing special characters). I wouldnt be surprised to see another codex/supplement/whatever come out with a set of rules allowing custom Inquisitors to take PA. Isnt there a precedence with armour for Space Marines where only certain individuals (SCs?) could have articifer armour and custom HQs didnt have access to it? I remember people being outraged at the time