KamikazeCanuck wrote: I see the bombing fleet, which is only recently introduced, as a way militarizing the seemingly incapable Volus. Don't get me wrong I'm not saying they're the new Krogan. I wouldn't doubt the total number of Volus with combat experience is in the double digits.
The "Volus Bombing Fleet" is nothing new.
It's existed since Mass Effect 1.
So no matter how it's spun, the Volus were a completely inappropriate choice for Retaliation.
Plus they're Ultra Rare and ruining my freaking Typhoon chances.
Wait, they are actually Ultra Rare? I think that might just kill this game for me. I've said as much on the BSN forums. It's difficult enough to grind out credits to get Ultra Rare weapons you actually want. Putting in a class option that I have no interest in makes it even worse.
So no matter how it's spun, the Volus were a completely inappropriate choice for Retaliation.
Plus they're Ultra Rare and ruining my freaking Typhoon chances.
I agree somewhat about the volus. I would have preferred them staying with the engineer only and *maybe* the adept as a homage to the long running biotic god joke but the two additional biotic volus classes are an insult to the salarians (a council race with a previous ME companion!) and the drell (previous companion) whom they will outnumber. Devoting 4 slots in the probable last DLC is ridiculous when 0-2 would have sufficed and satifised all but the most ardent ME minor race fans. As for them being ultra rare, they supposedly don't take up "weapon slots". If you would have gotten a class in that rare slot, you have some % chance of upgrading that "rare class" to an UR just like with weapons. I can't give you a quote but a dev posted that in the first day or so after the DLC was released.
All you guys moaning about not getting your ultra rares, while I'm still grasping for rares.
I seriously think ME3s unlock system is bullgak, there should be the crate system, but also guns/characters for sale, at the same price as their respective crate, so you can forgo the extras to get something you really want.
I think this Volus must already have some super-Volus suit. They're definately faster than any Volus I've seen. Anyways I like them but I guess if they're ultra-rare I'll never get to play one. You can't get ultra-rares from the 20,000 credit pack I assume?
You never, ever, ever see a Volus move in a combat situation before.
You just see them move around in the Citadel/Omega/safe zones.
But yeah. You can't really get them from Veteran Packs, but once you max out the Uncommons KC, you'll want to move up to the next step anyways (which for you would actually be the 99k packs to unlock the most Rares as quickly as possible) and they have a higher than normal chance for URs.
Kanluwen wrote: I cannot get classes, at all, anymore aside from the commons.
So they're taking weapon slots.
No, they're not as you're still technically "getting" classes even if you don't see them. If you can't get regular rare classes because you have them all unlocked at max customization, the class is replaced with a level IV ammo instead. It doesn't default to a weapon or gear or any other card for that rare slot if the randomized pack has determined you "got" a character card. If you roll the virtual dice and end up with an ultra rare card that isn't maxed instead of a regular rare, you get that instead of the level IV ammo that would have normally dropped. That's how their random store system works.
Kanluwen wrote: I cannot get classes, at all, anymore aside from the commons.
So they're taking weapon slots.
No, they're not. If you can't get regular rare classes because you have them all, you get a level IV ammo instead. It doesn't default to a weapon or gear or any other card for that rare slot. If you roll the virtual dice and end up with an ultra rare card that isn't maxed instead of a regular rare, you get that instead of the level IV ammo. That's how their system works.
Actually that's exactly how it works.
Priority goes to Weapons/Characters.
Once those are maxed out they are taken out of the "pool", and the list of random items goes to "supplemental" items such as Weapon customizing items (barrels, scopes, etc) and both permanent and consumable Gear mods.
Ultra Rares, as you mentioned, are "rolled for" but what you're failing to recognize is that they recently applied the same "Weapons/Characters" formula now to the Ultra Rares pool.
Which means that you are going to be consistently receiving "upgrades" rather than actual new items.
I.E.:
I bought 4 Premium Spectre Packs today after doing Golds for a bit.
From those 4 PSPs, I received the following items:
Medi-Gel Transmitter II and III (same pack) with a Volus Adept character customization option.
Survivor Loadout III and Responder Loadout III with the Uncommon being Adaptive War Amp V.
Assault Loadout IV, Sniper Rifle Thermal Scope III, and an UR in the form of a Volus Engineer customization option.
Shotgun High Velocity Barrel III and Assault Rifle High Velocity Barrel IV from my last pack.
Now, why does that matter?
Because ever since the introduction of the Volus(last Tuesday) and I received them in packs(Engineer and Adept both in the same package) ...they are the only Ultra Rares I have received.
So yeah. I'd say it's pretty conclusive that they are in fact "replacing weapons", because I am not the only person that this is happening to.
Priority goes to Weapons/Characters.
Once those are maxed out they are taken out of the "pool", and the list of random items goes to "supplemental" items such as Weapon customizing items (barrels, scopes, etc) and both permanent and consumable Gear mods.
Ultra Rares, as you mentioned, are "rolled for" but what you're failing to recognize is that they recently applied the same "Weapons/Characters" formula now to the Ultra Rares pool.
Which means that you are going to be consistently receiving "upgrades" rather than actual new items.
I.E.:
I bought 4 Premium Spectre Packs today after doing Golds for a bit.
From those 4 PSPs, I received the following items:
Medi-Gel Transmitter II and III (same pack) with a Volus Adept character customization option.
Survivor Loadout III and Responder Loadout III with the Uncommon being Adaptive War Amp V.
Assault Loadout IV, Sniper Rifle Thermal Scope III, and an UR in the form of a Volus Engineer customization option.
Shotgun High Velocity Barrel III and Assault Rifle High Velocity Barrel IV from my last pack.
Now, why does that matter?
Because ever since the introduction of the Volus(last Tuesday) and I received them in packs(Engineer and Adept both in the same package) ...they are the only Ultra Rares I have received.
So yeah. I'd say it's pretty conclusive that they are in fact "replacing weapons", because I am not the only person that this is happening to.
So... your personal anecdotal "evidence" of maybe a couple dozen packs covers the entire possibility of the millions of randomized game packs? Please... you're smarter than that. Just for the record, I've had my rares (gears, characters, and weapons) maxed since before the DLC and have gotten almost a dozen UR weapons since it dropped disproving your theory. Either way, you don't seem to be listening to the reasons I've given because they contradict your personal view of the magic behind the RNG curtain so I'll just post this link to a Bioware devs saying the same thing I've been saying to you:
I'm also aware that it contradicts common statistics.
No, the post from the developer who does indeed have knowledge of the mechanics disputes your incredibly tiny anecdotal experience slice of the RNG store pie that you're stubbornly sticking to. My own experience agrees with his post as do the other friends I've played with that have gotten both UR weapons and characters during games we play. Frankly, I don't think anything will convince you except actually getting an UR yourself much like old Doubting Thomas story.
Except the whole point I'm making is what contradicts Bryan Johnson's statement.
Since I received my Volus, I have not received a single Ultra Rare weapon.
Prior to receiving said Volus(Saturday I received the Engineer and Adept both) and their "fix" on Thursday of removing repeat Retaliation characters past maxing their customization options, I received a Talon IV, Javelin IV, Scorpion V, Black Widow III, and Wraith VII.
I am not alone in this. The group of individuals that I play with regularly have all had the same experience, in that upon receiving a Volus their UR rate has significantly dropped and the few URs they have received were customization options for said Volus.
We're not playing "one or two matches" here either. The person who I regularly played with all this weekend, we saved up and bought slews of Spectres/Premium Spectre Packs each day from Thursday onwards.
Between my three titles/banners earned this weekend (Survivor, Death Guard, and the absurdly easy to obtain Mathemagician) we raked in some 15 Spectre Packs and 8 PSPs.
The individuals that I played with on Friday evening alongside of a developer as well all reported the same issue to said developer. The reply was "We're looking into it, but it shouldn't be happening".
Should I keep Retalliation uninstalled until I get some more stuff, or just download it?
Ho would that effect my chances of getting stuff?
I'm not sure how multiplayer matching works exactly but I suspect from my own experience (with patches and balance updates not allowing players to join matches) that you'll only be matched with people in games with the exact DLC loadout you have. If that is the case, you may have trouble finding a match since the community is smaller now than before and you're limiting even more severely by not downloading the DLCs. One piece of advice I've seen floating around is that, if you desperately want items from one particular DLC, then save up your credits and delete all the other DLCs before you go on your spending spree. That way you still can play with everyone but you only get unlocks from the base game and that one DLC. The downside to this is that you spend time deleting and redownloading those DLCs.
In your case, I'd probably still recommend getting the DLC as it really does improve the overall feel of the game. If anything, I'd personally stick to almost exclusively buying veteran packs until you max out at least one uncommon weapon that you like in each category. It may not be as glamorous as getting a rare every purchase but having a Mattock X is still better than a rare rifle at level I both in terms of efficiency as well as looking good on your character when joining lobbies. Once you get some of them up to X, then switch to regular spectre packs for rares and the occasional ultrarare.
Im getting back into ME3 after a break for a couple months. I had an N7 rating (which i know doesnt mean much) of 850 odd. And friend and I are intending to smash ME3 this weekend, im really looking forward to it.
I was wondering if the new ingame achievements are listed anywhere? i can only find the ones that relate to single player.
Also anyone from the Australia/Oceania region add me on Origin, well anyone can add me really :p Im always looking for people to play with who dont quit/disconnect after wave 1. My Origin id is nerm86
Im getting back into ME3 after a break for a couple months. I had an N7 rating (which i know doesnt mean much) of 850 odd. And friend and I are intending to smash ME3 this weekend, im really looking forward to it.
I was wondering if the new ingame achievements are listed anywhere? i can only find the ones that relate to single player.
Also anyone from the Australia/Oceania region add me on Origin, well anyone can add me really :p Im always looking for people to play with who dont quit/disconnect after wave 1. My Origin id is nerm86
Looking forward to playing ME3 with you guys
Welcome back! The new DLC is definitely the shakeup the game needed (although some new objectives would be nice as well some point down the line). Just don't be surprised if the game is harder than you remember. If you haven't played for a while, it may take a bit of time to get back up to speed in addition to the actual increased difficulty the game has now since the DLC. I'd probably recommend trying out the collectors first despite them being the hardest opponent out there currently.
Bought the "Groundside Resistance Pack" to try out the two new guns and have the MP guns in SP.
Insanity is a joke with Garrus and Vegas toting Typhoons.
The new "Venom" Salarian Shotgun is absurdly awesome. It fires rapid, low damage grenades if you just fan the trigger.
If you hold the trigger down and charge it up? It releases the same single sized shell...which upon impacting a target or a wall, bursts into five more of those little grenades. It was hilarious to use against Guardians/Cerberus on the other side of hallways/corridors from cover on the N7 mission in SP which was the basis for Firebase Giant.
The new "Executioner" pistol is a Blood Pack design...and makes the Carnifex look like a peashooter.
After having a look through some of the new stats thing online it has somewhat annoyed me.
I havn't done many of the operations due to being buys/ not caring much about them but now finding out that every one of them has been tracked and recorded is a bit annoying...
If they are gonna do a stats track then they should have had it from the start.
Marksman with Firign Rate, Headshots and Accuracy+Firing Rate
0 in Concussive Shot
Proximity Mine: Recharge Speed, Damage, Radius, Damage Taken
Turian Veteran: Stability, Headshots, Stability
Fitness: Durability, recharge, fitness
Basically, you try to stick behind cover, then with the damage bonuses and marksman on as often as possible you pretty much have zero recoil and the ability to fire full auto. So you just do massive headshot damage.
It's very good on bronze and silver and is supposed to be playable on gold.
Try it with the Phaeston Assault Rifle(Piercing and Extended Magazine mods) or the Hurricane (Heat Sink and the SMG High Caliber Barrel) on that same character.
Just a tidbit of new info.... apparently the next mass effect game will utilize some modified version of the Frostbite Battlefield engine instead of Unreal.
I suspect the main reason would be that EA owns Frostbite so they wouldn't have to pay another developer/publisher any fees (like Epic with Unreal). It also doesn't hurt that the developer/publisher are moving away from an RPG with some shooter elements to a shooter with RPG elements so using a shooter only engine helps them to grow the fanbase. I may not be a big fan of that particular mode of growth (ME2's mix was the best IMO) but I see that as another possible reasont to choose a shooter specific engine over what is now an all purpose one despite its shooter roots.
There will be no balance updates for the next 3 weeks due to the Christmas holidays
Two new packs added to the store:
- Reserves Pack - for players who want character unlocks and upgrades
- Arsenal Pack - for players who want weapon unlocks and upgrades
Unlocking Volus Protector Vanguard and challenge
Unlocking Batarian Slasher Adept and challenge
Unlocking Drell Assassin Infiltrator and challenge
All hazard maps are now unlocked for the Christmas holidays
The Reserves and Arsenal Packs are 99k credits each.
Interesting... They done it a bit early this week. Thanks for the update as I usually don't start looking there till around 5pm EST. I wonder if the new packs give a lesser UR drop rate than the PSP. I'd hope so seeing as how they're the same price with the same number of rare slots so as to preserve some reason to buy a PSP over the new packs. And ironically the new packs come out during the only week where I don't have 2-3 million saved up for the tuesday release, lol. Guess I burned out on the game a few days too early.
Does the game have a particullar method of choosing what character class it unlocks for you (Adepts, Soldiers, Vanguard, etc..)
Because the game has desided that any and everytime I unlock a character it is for the Adepts... the class I hate the most.
To give you an idea
3 unlocks for soldiers,
enough unlocks to hit lvls 7, 9, 10, and 12 for the bottom classes
and enough unlocks to hit lvl 16 TWICE for the Adepts. (The first time I also unlocked the N7 Fury, played with him until I got him promoted than stop, in 4 hours my lvl 1 class was back to lvl 16 without me putting even a second of time into him)
Just picked this up the other day, got the deluxe n7 digital download. Man, this game is AWESOME!
I'm really digging these games that are like interactive movies. Also, the action is pretty damn good. The mission on the krogan home world where you summon that giant alien worm to take down the reaper had me on the edge of my seat.
Have you played the entire trilogy in order? I'd highly recommend doing that as your choices do really matter 98% of the way through (except for the ending).
warboss wrote: Have you played the entire trilogy in order? I'd highly recommend doing that as your choices do really matter 98% of the way through (except for the ending).
I've finished me2, but haven't got me1 yet. Might pick it up on steam now that the big sale is on.
I'm a little worried the ending will blow, as the massive public outcry filtered down to me before I even bought the game, and it's hard to look at anything about me3 without hearing the bitching about the ending. I guess it's more about the immersive journey, and that's what I've been enjoying most.
warboss wrote: Have you played the entire trilogy in order? I'd highly recommend doing that as your choices do really matter 98% of the way through (except for the ending).
I've finished me2, but haven't got me1 yet. Might pick it up on steam now that the big sale is on.
I'm a little worried the ending will blow, as the massive public outcry filtered down to me before I even bought the game, and it's hard to look at anything about me3 without hearing the bitching about the ending. I guess it's more about the immersive journey, and that's what I've been enjoying most.
ME1 is a very different game (especially at low levels) that more resembles KOTOR with no combat turn pause than the later ME games regarding combat so don't be surprised at how jarring the difference is, especially in the beginning (at low levels with entry sniper gear, you shoot like a drunk sailor trying to play darts).
They really did a great job with the Krogan and Quarrian/Geth storylines and the finales of the first two games are of that quality... which is why the ending of the 3rd game was such a letdown initially before they expanded on it. The expanded stuff they added to the ending makes it a decent one and much improved from the initial almost identical except for the color coded special effects version. As long as you have the extended cut, you likely won't be disappointed. The ending still doesn't rival the movie climax feel of the first two but it's still decent with the added image stills and dialog tied to your choices.
warboss wrote: Have you played the entire trilogy in order? I'd highly recommend doing that as your choices do really matter 98% of the way through (except for the ending).
I've finished me2, but haven't got me1 yet. Might pick it up on steam now that the big sale is on.
I'm a little worried the ending will blow, as the massive public outcry filtered down to me before I even bought the game, and it's hard to look at anything about me3 without hearing the bitching about the ending. I guess it's more about the immersive journey, and that's what I've been enjoying most.
ME1 is a very different game (especially at low levels) that more resembles KOTOR with no combat turn pause than the later ME games regarding combat so don't be surprised at how jarring the difference is, especially in the beginning (at low levels with entry sniper gear, you shoot like a drunk sailor trying to play darts).
They really did a great job with the Krogan and Quarrian/Geth storylines and the finales of the first two games are of that quality... which is why the ending of the 3rd game was such a letdown initially before they expanded on it. The expanded stuff they added to the ending makes it a decent one and much improved from the initial almost identical except for the color coded special effects version. As long as you have the extended cut, you likely won't be disappointed. The ending still doesn't rival the movie climax feel of the first two but it's still decent with the added image stills and dialog tied to your choices.
Played the hell out of both KOTOR games, they were excellent, although you felt like you were in a tunnel amusement ride after a while. The environments were very limited, and cut and paste kind of feeling.
Bioware generally does a superb job at making awesome PCRPGs. They've been forced to dumb things down for consoles, but still they're damn good games, like being in your own interactive movie, with great voice actors and immersive stories that really hook you in.
I'm gonna look for me1 on the steam sale.
So far me3 has surpassed my expectations, and I'm having quite a lot of fun with it. Games like this get me very addicted, and I'm not doing any painting!
Edit: the only criticism I have so far is the artifact scanning. It basically forces you to find the artifacts, wait for the reapers, reload your save game, then find the artifacts after you know their location, and evade the reapers. I know they wanted to have this sense of urgency in the game, but this is stupid. They made all these very in depth descriptions of every planet, and now you just ignore them because there's no reason to orbit any planet if you don't detect an artifact.
I might buy the PS3 triple pack as it's the only way to get the first Mass Effect on PS3. Or I might get it on my shiny new PC, through Steam or Origin or whatever it is that it's on (can you log on to Origin on different computers and keep all your progress from a game after switching computers? I don't want to lose all my Spore progress! Long live the Tryextroplonk Empire!).
The ending is a bit rubbish from what I understand (basically amounting to red explosion, blue explosion or green explosion) but they released the free DLC for the proper ending to stop the bitching (thanks for that by the way, EA!) so that isn't so bad.
Alternatively I might just get my USB controller working properly and play some Metroid Prime and Conker the Squirrel's Bad Fur Day.
Man I just beat the game and it didn't disappointment in the slightest. I played the extended cut PC version, so maybe that changed things considerably from console experiences. I thought it brought excellent closure to the series.
I honestly don't think I've ever played a game with a storyline this epic, or characters so good you really cared about them. Very good writing all around and one of the best games I've ever had the pleasure of playing.
I picked up ME1 on the steam sale so I can play it all over agan and do things differently. I played as a combat engineer, but I want to try a biotic with the telekinetic abilities.
This game was the most cinematic experience ever on PC. Like being in your own interactive movie.
I didn't notice any problems with games filling up this during this past n7 weekend. Although this weeks balance update is a bit sparse, the return of them plus N7 weekends after a month break should bring some more people back as well.
I'm finally about to start playing Mass Effect 3 (yay). Any tips on how to set up an ME3 run that will get the best sets of endings (IE highest war score) out of a paragon run?
Melissia wrote: I'm finally about to start playing Mass Effect 3 (yay). Any tips on how to set up an ME3 run that will get the best sets of endings (IE highest war score) out of a paragon run?
The answer is... depends. What choices did you make with the Maelon in ME2? What did you do with the geth heretics in ME2?
Melissia wrote: I'm finally about to start playing Mass Effect 3 (yay). Any tips on how to set up an ME3 run that will get the best sets of endings (IE highest war score) out of a paragon run?
The answer is... depends. What choices did you make with the Maelon in ME2? What did you do with the geth heretics in ME2?
I'm starting over from the start of ME1 for this run, either with a Sentinel or Adept.
I love the multiplayer. Whenever I use vanguard I can't help but scream "The emperor protects!" whenever I biotic charge. I play on xbox. if anyone wants to play with me, let me know.
Melissia wrote: I'm finally about to start playing Mass Effect 3 (yay). Any tips on how to set up an ME3 run that will get the best sets of endings (IE highest war score) out of a paragon run?
The answer is... depends. What choices did you make with the Maelon in ME2? What did you do with the geth heretics in ME2?
I'm starting over from the start of ME1 for this run, either with a Sentinel or Adept.
save the rachni and council, kill the heretics, help tali with the admiralty, and save maelons data.
Melissia wrote: I'm finally about to start playing Mass Effect 3 (yay). Any tips on how to set up an ME3 run that will get the best sets of endings (IE highest war score) out of a paragon run?
The answer is... depends. What choices did you make with the Maelon in ME2? What did you do with the geth heretics in ME2?
I'm starting over from the start of ME1 for this run, either with a Sentinel or Adept.
save the rachni and council, kill the heretics, help tali with the admiralty, and save maelons data.
*grumbles at the idea of anyone saving the Rachni or saving Maelon's data*
Talk to Wrex after every mission, get his family armour and defuse Virmire, you need Wrex in 2/3
In 2 make sure you do all loyalty missions before the reaper IFF, your next mission after that should be legions loyalty quest, then the crew will all survive.
It all boils down to Upper left blue the out of everything and do side missions before the main quest whenever you can
Talk to Wrex after every mission, get his family armour and defuse Virmire, you need Wrex in 2/3
In 2 make sure you do all loyalty missions before the reaper IFF, your next mission after that should be legions loyalty quest, then the crew will all survive.
It all boils down to Upper left blue the out of everything and do side missions before the main quest whenever you can
If you kill Wrex on Vermire (which I do on purpose, I love watching Ashley shoot him 3 extra times after he is on the floor) and side with the Salerians you get better results as you get the Krogan, the Salaraians, Mordin, and Wreav to support you.
In my first playthrough I had Wrex alive and I still got the best result even siding with the Salarians. (However thats not recomended. You loose like 100 points this way, if, like me you think the Genophage was a good idea, just kill Wrex on Vermire. Or save him just for that awsome scene on the Citadel when he fights you)
There's a few loyalty missions you should do first. I think they are Tali's, Samara's and Zaeed's. If you wait to long the bonus paragon/renegade points you've acquired through ME1 will "decay" and you won't get all the options.
KamikazeCanuck wrote: There's a few loyalty missions you should do first. I think they are Tali's, Samara's and Zaeed's. If you wait to long the bonus paragon/renegade points you've acquired through ME1 will "decay" and you won't get all the options.
what option do you miss? Tali's is like the second to last one I do and I never had an issue
but seriously, just do all the loyalty missions. They are all easy to complete. It doesnt even matter how you complete Legions if you are a good paragon because both ways are worth the same amount of points
I dont play Renegade, Im mostly paragon but I simply cant accept the Krogans being cured. They are monsters
KamikazeCanuck wrote: There's a few loyalty missions you should do first. I think they are Tali's, Samara's and Zaeed's. If you wait to long the bonus paragon/renegade points you've acquired through ME1 will "decay" and you won't get all the options.
what option do you miss? Tali's is like the second to last one I do and I never had an issue
but seriously, just do all the loyalty missions. They are all easy to complete. It doesnt even matter how you complete Legions if you are a good paragon because both ways are worth the same amount of points
I dont play Renegade, Im mostly paragon but I simply cant accept the Krogans being cured. They are monsters
Ya, actually I think hers is ok, its the ones where your squadmates make you choose between them.
Spoiler:
Like Jack and Miranda. There's another showdown like that iirc.
Miranda and Jack and Legion and Tali both have confrontations once you complete both their loyalty missions.
If you have a high enough paragon/renegade score you can keep both of their loyalties, otherwise you will have to choose.
Moridin and Grunt was suppose to have one also but it was cut.
I would recomend the opposite, I save Tali and Legion for the very end because I know they require a high score to do it. Save it last and there wont be a problem. That confrontation between Tali and Legion is literally the last thing I do before I start the suicide mission.
Oh here is a big one. Do not get the Reaper IFF until you have done EVERYTHING ELSE. Once you start the mission the rest of the game is on a hidden timer so save that last
Yes, but counterintuitively your paragon points don't "build up" as you progress thoughout the game especially if you import an ME1 save. The taper down unless you make 100% paragon or renegade decisions. Basically the paragon/renegade rpg system was broken in ME2. There's wikis that explain this better than me.
KamikazeCanuck wrote: Yes, but counterintuitively your paragon points don't "build up" as you progress thoughout the game especially if you import an ME1 save. The taper down unless you make 100% paragon or renegade decisions. Basically the paragon/renegade rpg system was broken in ME2. There's wikis that explain this better than me.
Wait what? Ive never had an issue with any Paragon decision and I had a lot of Renegade points also (by end game maybe 25-30%)
I don't want to get into the whole thing especially if you didn't have any problems anyway. But basically you start the game at 100% paragon and Renegade points (unless you imported a save then it's like 2000%) and work you way down from there. For example, on your first choice you are given a red, blue and neutral option. If you pick blue you will now be 1/1 blue and 0/1 red. So you are effectively 100% blue at that point and 0% red. Certain conversion options are based on your percentage. A really high one is usually 75%. The denominator increase for every choice you make. The red and blue bars filling up in your character screen are actually meaningless. It's just a visual thing.
However like I said before you get bonus points for your work in ME1. So you can actually start out at like 40/1.
Trust me, I involuntarily had to test this out and redo my game a few times to get the best ending in ME2.
Anyway, if you didn't have any problems and everyone lived in your ME2 game you're doing it right and just do that again.
KamikazeCanuck wrote: I don't want to get into the whole thing especially if you didn't have any problems anyway. But basically you start the game at 100% paragon and Renegade points (unless you imported a save then it's like 2000%) and work you way down from there. For example, on your first choice you are given a red, blue and neutral option. If you pick blue you will now be 1/1 blue and 0/1 red. So you are effectively 100% blue at that point and 0% red. Certain conversion options are based on your percentage. A really high one is usually 75%. The denominator increase for every choice you make. The red and blue bars filling up in your character screen are actually meaningless. It's just a visual thing.
However like I said before you get bonus points for your work in ME1. So you can actually start out at like 40/1.
Trust me, I involuntarily had to test this out and redo my game a few times to get the best ending in ME2.
Anyway, if you didn't have any problems and everyone lived in your ME2 game you're doing it right and just do that again.
Thats interesting.
Ya Im importing my game so maybe thats the difference.
Maybe "broken" isn't the right word but it has flaws. Especially, when you're trying to make a "perfect run". Not everyone is concerned about that.
I do think it discourages role playing though. For example, neutral option is always a bad choice because it increases the denominator but neither numerator but y'know ...... sometimes I'm neutral on stuff.
A bit too much effort for me personally. I just did my first play through on all 3 with my normal strongly good leaning character (with the occasional renegade choice... that damn krogan preacher above the propane tank was just too much to pass up!) and my second playthrough with the character that I describe as my blonde femshep space nazi. She's not necessarily evil but she will always choose the choice that just moderately benefits humanity even if it completely screws over some innocent alien race. That gave me enough variety throughout 99% of the trilogy (excluding of course the otherwise identical but color coded original ending).
New N7 weekend event starting today that flies in the face of common sense. Instead of booting cheap gamers with low levels and no gear from gold games, I'm searching them out since the goal this week is to get a revive medal for the commendation pack. Viva la crappy xbox playerbase!
Kanluwen wrote: Do we have anyone (besides Chemical Cutthroat and myself) still playing MP on Mass Effect 3 for the 360?
I used to be on it daily trying to earn credits to unlock Premium Spectre packs. Sadly BioWare's constant tinkering with weapons, powers, characters and maps sort of put me off it. It just felt like beta testing for the next Mass Effect game.
New pics from upcoming DLC posted on Bioware employee twitter accounts. The krogan seems to be reusing the old blood pack boss model from ME2 and from the multiplayer side as the map skyline indicates the Thessia map whereas the promenade pic seems to be single player (with tiny Wrex and Shepard in the pic). Que the inevitable MC Hammer music for the krogan!
Look at the skyline, the buildings are only being hit by one sun while Thessia has a binary solar system.
Load up the map and get back to me on that again. The background buildings, skyline, and sky match the goddess map. I'm not sure what the round flowerpots are but there us nothing about that picture that excludes multiplayer.
Look at the skyline, the buildings are only being hit by one sun while Thessia has a binary solar system.
Load up the map and get back to me on that again. The background buildings, skyline, and sky match the goddess map. I'm not sure what the round flowerpots are but there us nothing about that picture that excludes multiplayer.
Other than the fact that the assumption they would not reuse a skyline asset is flawed.
Look at "N7: Cerberus Fighter Base" and "Firebase: White". Notice the mountain range?
That's on Noveria, right?
Now go play "Arrae: Ex-Cerberus Scientists" and look at the mountain range in the distance. The same asset is reused in both cases for planets on the opposite sides of the galaxy.
And for the record? Load up "Firebase: Rio" and look at the sky. The buildings are missing, but it's the same sky.
And yet none of that excludes the pic from being multiplayer yet you simple declared it was so. You also made it a point to say that the single sun excludes it from being on Thessia yet I showed you a pic of the existing map that only has a single sun in that direction. Could it be single player? Sure, bioware resuses assets from one game mode to the next and there is nothing wrong with it. But there is nothing you've posted that in any way excludes MP.
It's possible as another asari world would have similar architecture. I think the first pic most points to MP on thessia but there is plenty of room for other interpretations. I'd frankly love to see a Krogan Engineer using the old blood pack armor and have been advocating for it since the first few months. I had hoped it would be part of a merc themed MP DLC to go along with the release of the SP Omega one but that obviously didn't happen.
Kanluwen wrote: And you may want to pay attention to the fact that every character listed was some kind of fanwankery.
Um... so? Are you really that bitter that you'd be unhappy about fans getting some classes that have been consistently asked for since the beta in the final MP update? They've done a good enough job in the vast majority of cases of keeping things balanced so I'm not afraid if people get the models and playstyles that they want.
Whoa... is that a playable geth prime?? It definitely looks tall enough relative to the husk!
No idea but I do hope that a salarian soldier (in honor of Kirahe) makes it in as the salarians need some love. That being said, we don't know what race one of the named classes they've mentioned actually is nor have they actually mentioned all the classes in this initial press release.
warboss wrote: No idea but I do hope that a salarian soldier (in honor of Kirahe) makes it in as the salarians need some love. That being said, we don't know what race one of the named classes they've mentioned actually is nor have they actually mentioned all the classes in this initial press release.
Let me put it like this.
Remember how BioWare was having all those leaks of MP content waaaaay in advance?
There was speculation that it was a significant other of a dev--and now the only MPdev that I'm aware of who is married just announced his retirement.
There was also a statement awhile back that BioWare was hunting the source of the leak--and right after that, the same "source" who leaked the rest of the MP DLCs announced this "Reckoning" bit.
There's a reason I'm so skeptical of this. Every character/class listed has been a straight copy and paste of something posted by individuals on the BSN.
BioWare has not ever done that before--with good reason, because of potential legal shenanigans.
Add to it that the renders look so unpolished and incomplete.
I mean this quite seriously--look at the Geth Prime. Notice how the Omni Tool is clipping through his arm and the ridiculously overscaled Avenger he's carrying.
Then compare that to the screenshot from the single player DLC that I posted.
I have a very sneaking suspicion that this announcement might be a cover for the "and more" to be quite a bit of characters people would not expect.
Also, the "Talon mercenary" listed is in the second screenshot with the "Geth Primes". It's a second female Turian.
All good things must come to an end, and that includes the Commander Shepard trilogy. However, just because it is coming to an end, that doesn't mean we can't go out with a bang. Introducing the final Mass Effect 3 single-player DLC: Citadel!
When a sinister conspiracy targets Commander Shepard, you and your team must uncover the truth, through battles and intrigue that range from the glamour of the Citadel’s Wards to the top-secret Council Archives. Uncover the truth and fight alongside your squad – as well as the cast from the original Mass Effect and Mass Effect 2.
When the adventure is over, reconnect with your favorite characters from the Mass Effect Trilogy, try your luck at the Citadel’s Silver Coast Casino, blow off steam in the Armax Combat Arena, or explore and furnish Shepard’s own living quarters on the Citadel. With unique content and cinematics featuring your friends and romance interests in the Mass Effect trilogy, Mass Effect 3: Citadel offers one final chance to see the characters you have known for years and rekindle romances.
Mass Effect 3: Citadel will release worldwide on March 5th on Xbox 360, PC and PS3 (on March 6th on PS3 in Europe).
Bear in mind, it will cost 1200 Microsoft Points and require two separate downloads as it is 4 gigs. You pay to get Part I, but not Part II. Part II is available to download for free--but will not work without Part I.
Let me put it like this.
Remember how BioWare was having all those leaks of MP content waaaaay in advance?
There was speculation that it was a significant other of a dev--and now the only MPdev that I'm aware of who is married just announced his retirement.
There was also a statement awhile back that BioWare was hunting the source of the leak--and right after that, the same "source" who leaked the rest of the MP DLCs announced this "Reckoning" bit.
There's a reason I'm so skeptical of this. Every character/class listed has been a straight copy and paste of something posted by individuals on the BSN.
BioWare has not ever done that before--with good reason, because of potential legal shenanigans.
I'm really not sure where you're trying to go with this conspiracy theory in relation to the MP dlc. Not trying to be insulting but it's more mysterious than the indoctrination theory stuff that was floating around last march.
Add to it that the renders look so unpolished and incomplete.
I mean this quite seriously--look at the Geth Prime. Notice how the Omni Tool is clipping through his arm and the ridiculously overscaled Avenger he's carrying.
Then compare that to the screenshot from the single player DLC that I posted.
I have a very sneaking suspicion that this announcement might be a cover for the "and more" to be quite a bit of characters people would not expect.
Also, the "Talon mercenary" listed is in the second screenshot with the "Geth Primes". It's a second female Turian.
How do you know that the talon merc is the female turian as opposed to it being the female turian specifically mentioned? The talons had plenty of different races in the single player DLC including salarians. I've only seen the one pic of the MP female turian; is there a second one showing a different model that you're using as a basis for that leap of judgement? As for the clipping, that's been common throughout the MP. The krogans are notorious for having their arms and shoulders and weapons clipping through various parts of their body since the very beginning. It simply hasn't been a priority for them to fix that stuff.
It's the Sims Mass Effect! Kan has already posted the relevant info but I do find it a bit humorous that they're giving us a citadel home decorating sim function in addition to the traditional plot.
Let me put it like this.
Remember how BioWare was having all those leaks of MP content waaaaay in advance?
There was speculation that it was a significant other of a dev--and now the only MPdev that I'm aware of who is married just announced his retirement.
There was also a statement awhile back that BioWare was hunting the source of the leak--and right after that, the same "source" who leaked the rest of the MP DLCs announced this "Reckoning" bit.
There's a reason I'm so skeptical of this. Every character/class listed has been a straight copy and paste of something posted by individuals on the BSN.
BioWare has not ever done that before--with good reason, because of potential legal shenanigans.
I'm really not sure where you're trying to go with this conspiracy theory in relation to the MP dlc. Not trying to be insulting but it's more mysterious than the indoctrination theory stuff that was floating around last march.
There's a rather large difference between what I'm saying and "indoctrination theory".
Indoctrination theory was based upon huge leaps of logic from brief flashes on the screen.
What I'm saying is that I'm skeptical of this particular DLC given the circumstances. BioWare had no less than three of their DLCs entirely spoiled by an individual who thought they were "helping the community". Instead all they did was stir up a "gimme gimme gimme" mentality where people were annoyed at choices being made for DLC that was not even scheduled to be out for a month or more.
Add to it that the renders look so unpolished and incomplete.
I mean this quite seriously--look at the Geth Prime. Notice how the Omni Tool is clipping through his arm and the ridiculously overscaled Avenger he's carrying.
Then compare that to the screenshot from the single player DLC that I posted.
I have a very sneaking suspicion that this announcement might be a cover for the "and more" to be quite a bit of characters people would not expect.
Also, the "Talon mercenary" listed is in the second screenshot with the "Geth Primes". It's a second female Turian.
How do you know that the talon merc is the female turian as opposed to it being the female turian specifically mentioned?
Oh please, do you really think if a female Turian was coming out they would release "just one"?
The talons had plenty of different races in the single player DLC including salarians. I've only seen the one pic of the MP female turian; is there a second one showing a different model that you're using as a basis for that leap of judgement?
Do you think if new Salarians were coming they would not have put them into the brief instead of the Sexbot?
As for the clipping, that's been common throughout the MP. The krogans are notorious for having their arms and shoulders and weapons clipping through various parts of their body since the very beginning. It simply hasn't been a priority for them to fix that stuff.
Probably because it's not as common as you think. With the Krogan it takes certain circumstances for such things to happen. It's not something that happens every single time without fail--and what's more, there were no low resolution promotional pictures released of a Krogan with stuff clipping through.
I wish I could get excited about this DLC, maybe it'll tie up some loose plot ends. After the ending this DLC feels tacked on to me. Every other DLC has been a day 1 purchase but I might just wait until this goes on sale.
It's just bringing the characters over. Likely they'll be NPCs you can interact with during the course of the mission or temporary squadmates ala Aria and Nyreen.
Automatically Appended Next Post:
Dreadclaw69 wrote: I wish I could get excited about this DLC, maybe it'll tie up some loose plot ends. After the ending this DLC feels tacked on to me. Every other DLC has been a day 1 purchase but I might just wait until this goes on sale.
If even a quarter of what I've heard regarding this DLC is true, you'll want it day 1.
When a sinister conspiracy targets Commander Shepard, you and your team must uncover the truth, through battles and intrigue that range from the glamour of the Citadel’s Wards to the top-secret Council Archives. Uncover the truth and fight alongside your squad – as well as the cast from the original Mass Effect and Mass Effect 2, including Urdnot Wrex!
What if I [Ashley] killed Wrex? Seriously I hated Wrex (I hate Krogans, Grunt is the only one I like and thats just because of how he acted in ME3)
When a sinister conspiracy targets Commander Shepard, you and your team must uncover the truth, through battles and intrigue that range from the glamour of the Citadel’s Wards to the top-secret Council Archives. Uncover the truth and fight alongside your squad – as well as the cast from the original Mass Effect and Mass Effect 2, including Urdnot Wrex!
What if I [Ashley] killed Wrex? Seriously I hated Wrex (I hate Krogans, Grunt is the only one I like and thats just because of how he acted in ME3)
I'm guessing that the krogans you apparently will see sitting on your couch will depend on how you handled the krogan storyline in ME3. If you saved the krogans (or pretended to), I'm guessing that you'll see Grunt sitting there but I doubt you'll see Wreav seeing as how he doesn't really like you regardless of your choices. If you openly screwed over the space turtles, you'll likely see none of them.
Let me put it like this.
Remember how BioWare was having all those leaks of MP content waaaaay in advance?
There was speculation that it was a significant other of a dev--and now the only MPdev that I'm aware of who is married just announced his retirement.
There was also a statement awhile back that BioWare was hunting the source of the leak--and right after that, the same "source" who leaked the rest of the MP DLCs announced this "Reckoning" bit.
There's a reason I'm so skeptical of this. Every character/class listed has been a straight copy and paste of something posted by individuals on the BSN.
BioWare has not ever done that before--with good reason, because of potential legal shenanigans.
I'm really not sure where you're trying to go with this conspiracy theory in relation to the MP dlc. Not trying to be insulting but it's more mysterious than the indoctrination theory stuff that was floating around last march.
There's a rather large difference between what I'm saying and "indoctrination theory".
Indoctrination theory was based upon huge leaps of logic from brief flashes on the screen.
What I'm saying is that I'm skeptical of this particular DLC given the circumstances. BioWare had no less than three of their DLCs entirely spoiled by an individual who thought they were "helping the community". Instead all they did was stir up a "gimme gimme gimme" mentality where people were annoyed at choices being made for DLC that was not even scheduled to be out for a month or more.
That's one serious tinfoil hat conspiracy there. You don't think the more logical reason would be that an employee who was brought on under contract for a limited time to work specifically on ME3 is being let go because that contract length has now run its course which coincides with the announcement and release of the last work ever being done on the project that he was hired on for? There is even less to base your idea on that the indoctrination theory.
Also, the "Talon mercenary" listed is in the second screenshot with the "Geth Primes". It's a second female Turian.
How do you know that the talon merc is the female turian as opposed to it being the female turian specifically mentioned?
Oh please, do you really think if a female Turian was coming out they would release "just one"?
So in other words you're simply guessing that the only announced female turian isn't the only one in the pictures released? Wow.. again... some serious cries of zebra upon hearing hoofbeats when you've got a horse standing in front of you.
As for the clipping, that's been common throughout the MP. The krogans are notorious for having their arms and shoulders and weapons clipping through various parts of their body since the very beginning. It simply hasn't been a priority for them to fix that stuff.
Probably because it's not as common as you think. With the Krogan it takes certain circumstances for such things to happen. It's not something that happens every single time without fail--and what's more, there were no low resolution promotional pictures released of a Krogan with stuff clipping through.
Sorry but it's exactly as common as I think as I'm not guessing. I've modded most of the krogan files in the original ME3 game as a hobby including messing with the animations and the krogans "certain circumstances" include EVERY cover position, many standing positions with large weapons, and most weapon swap animations. They've generally got a single animation for each move and it generally doesn't change for the different races (the Krogan melee's being the obvious exception). Clipping simply isn't a high priority issue and I wouldn't have noticed the tons of instances of it (except for the cover animation since that is facing you) if I hadn't been mucking around in the files. As for the "low poly" multiplayer krogans, you'd apparently be surprised at how low poly certain characters really are compared to Shepard and other main single player ones. If you open up the models in the correct program, they're surprisingly jagged compared with the 3d models you see being posted here for various kickstarter programs. The textures they add *really* do make the difference.
Sigh... geth primes and krogan warlords with unique mechanics are bland and uninspired?... wow. This is a goodbye fan service DLC that I'm glad they're putting out. I get the krogan I always wanted and people get a Prothean of sorts as well and a female turian to boot. Btw, it does look like the obvious/logical assumption about the turian female was true. The only negative thing I can say about this DLC is that they ignored the salarians yet again.
No new maps.
Only two new guns (the M-11 Suppressor and the M7 Lancer) among the "seven new weapons!". Four of them (Venom, Lancer, Spitfire, and Blood Pack Punisher) are Ultra Rares.
Even the "new characters" aren't.
The Alliance Infiltration Unit is not even a reskin. It's the exact model you get from the Alternate Appearance Pack for EDI.
The Talon is a reskin of Zaeed from ME2.
Juggernaut is a resize of the Prime with the antennae removed.
List goes on.
But really. They cannot have paid MP DLC. They have explained before that they cannot do that without fracturing the playerbase to an unacceptable amount.
At the very least, we are going to get a "Gift Pack" when you have the DLC installed.
Other companies have a matchmaking framework in place which can support doing such things.
BioWare does not have that in this iteration of Mass Effect 3. Add to it that Microsoft was a big proponent for the free multiplayer aspect of Mass Effect 3 and you have two very big reasons why the free DLC aspect exists.
But remember, download the Reckoning DLC tomorrow and go to the in-game store. There is a "Gift Pack" in there as a freebie from the developers, as an early celebration of the game's one year anniversary. The devs are not saying what is in the Gift Pack, but one hinted that it does at least contain an Ultra Rare of some kind.
Well my free thingamabob was a Talon Mercenary. Kanluwen tried his best to convince me it's not so bad but well....normally I'd say something like "It's better than a kick in the nuts" but....ya, it's pretty much the same as that.
In terms of this DLC, I'm enjoying the more tactical play of the Talon and the tankiness of the Juggernaut.
Some experimenting has made me a fan of the Krogan Warlord, and I knew I would enjoy the Collector a bit from the start.
If you spec the Krogan right, he can be a blast. Just be careful of the instakillers that you can't light-melee-combo to death in one pass (so basically Banshees and Atlas Mechs.. brutes depending on the build but they can be killed with the right combo of gear and powers). They seem to be literally be drawn to krogans even when you're not attacking them and others are.
I've been in a bit of a rut and not wanting to play shooters for a while, and finally tried to break out of it by playing ME again (I still need to get through it and ME2 so I can have a coherent character for ME3, I'm weird I know), and the fething thing keeps crashing on run. I'm verifying local game cache right now.
It's a little weird. I know my Shepard didn't take any time off during the war for shore leave. Tens of thousands of people were dying every hour on Earth. I felt like Shepard wasn't even taking time to sleep during ME3.
I dunno. My Shepard seemed to enjoy sleeping through the night before each big finale mission but that might be due more to the company during those particular evenings. Those friends are all supposedly back for this DLC...
Playing through as a Sentinel. I forgot how awesome Mass Effect was. As far as trying to force myself to start to play shooters again, this is a pretty great choice
Anyone beat the new DLC? Im interested if its good or not.
Im also confused as hell on what will happen if Wrex is dead for me. I do NOT want Wreav (personally I dont even want Wrex's name on my memorial wall, who was the ass hat who put that up?)
I was wondering about this myself. It looks pretty cool, and the trailer tugs at my nostalgia strings... but apparently it's 4g for the download or something? According to Kotaku you need to download 2 seperate components at 2 g each.
Hell, my 360 is the old 10g. Between Mass Effect and Halo 4 thats the majority of my hard drive.
Yeah, rebooted a couple of times and it fixed itself. I guess it's to do with going to the weapons screen before you do missions where you actually get other weapons
Melissia wrote: Ah, now I remember why I liked ME2 more than ME1.
The fething elevator bug.
Ah well. I got through Noveria anyway, about to get to Virmire.
So...
Spoiler:
I understand that there's a way to save the Salarian, Major Kirrahe, and that he has an impact on ME3-- how do you save him?
Also, its only a POTENTIAL for him to play a big role in ME3. Other decisions effect if he simply does a one liner or if he gives a full speech or if he is a badass.
Maybe some people prefer to play the game to experience things first hand and to immerse themselves in that world for a while, spending five minutes in a save editor removes that element.
Amaya wrote: Or maybe you would like to play the game naturally instead of following a rigid path for an optimal ending?
Me in particular, or the person asking for help? I'm asking because I don't recall advising someone to follow a rigid path of any sort of ending. Someone had a query and I helped. How is suggesting that someone use a save editor playing "the game naturally"?
Amaya wrote: And why should someone "cheating" in a single player game matter to anyone else?
I'm not sure how you managed to get that from my comment that "some people prefer to play the game to experience things first hand and to immerse themselves in that world for a while".
What exactly was the point of your post? Was it simply to be a contrarian?
Because being annoyed that someone uses a save game editor is unnecessary interference and opinionating over an individual's decisions in a single player game.
ME requires you to make certain choices for a "perfect ending." Making some of those choices may result in decisions that don't align with your character's personality or moral code. In some cases possible choices are severely limited by technology. The save game editor allows you to get the ending you want without making OOC in game choices simply for the sake of a perfect ending.
Amaya wrote: What exactly was the point of your post? Was it simply to be a contrarian?
I could ask you the very same question but I think that the thread would just end up derailed
Amaya wrote: Because being annoyed that someone uses a save game editor is unnecessary interference and opinionating over an individual's decisions in a single player game.
I'm not annoyed. In fact I don't care. What I said was that "some people", it was a general statement. Not "I". Not "the game must only be played this way". I'm not certain how you got "unnecessary interference and opinionating" out of that
Amaya wrote: ME requires you to make certain choices for a "perfect ending." Making some of those choices may result in decisions that don't align with your character's personality or moral code. In some cases possible choices are severely limited by technology. The save game editor allows you to get the ending you want without making OOC in game choices simply for the sake of a perfect ending.
The you don't have to choose them if you don't want to, you are not obliged to play the game in a particular manner. That is why there are multiple endings. My point is why bother to play the game if you just use a gamesave?